5 months ago - Juber - Direct link
b7e133439d7ef81e783925a401812243 Hello, bakers! Your beloved baking mentor, Ms. Appleton, is here to whisk you away on another cozy adventure in the Great Forge Bake Off. Get ready to immerse yourself in a magical world of baking, filled with flour, sugar, and a whole lot of heart!

Event Highlights:
Block-Popping Fun:
This event features our popular block-popping mechanic! Pop the desserts to create a jam jar full of goodies. Drop the jar to the bottom of the board to collect the prize within.

Grand Prize: Is there any creature quite so marvellous as the majestic squirrel? This year, we honor this quintessentially autumnal quadruped with its very own monument: the Regal Squirrel Hall!

Event Duration: The event will run from July 18 to August 8. Mark your calendars and don't miss out!

Learn More & Provide Feedback:
For the full announcement and detailed mechanics, visit our knowledge base.
We'd love to hear your thoughts! Forward your feedback to our dedicated space.

Get ready to bake, pop, and win amazing prizes! Let’s make this the coziest and most exciting Bake Off yet. We can't wait to see your incredible baking skills in action!

Happy Baking!
Your Forge of Empires Team  
3 months ago - Juber - Direct link
Hello Star Bakers! The Fall Event is already over, however we are still doing adjustments to the general balancing of the event, as well as the rewards. Please check the details below:

Event​

  • The Grape Stomping Festival - Lv. 2 in the Professional League has been replaced by the Grape Stomping Festival - Lv. 1.
  • 3 to 6 Star Jars now include more valuable rewards (including previous years fall building kits).
  • We made adjustments to the daily specials to include 2 :quantum_incursion_boost: Quantum Incursion Boost potions and a :storeBuilding: Store Building Kit. We also improved the :guild_battlegrounds: Guild Battleground Boost potions.
  • The required Cups of Coffee per grand prize have been increased from 25 to 30.

Rival​

We made adjustments to the rewards and increased the difficulty of the Rival slightly. We also added more Quest icons to make the conditions more clear.

Buildings​

We increased the amount of goods provided by the main building and resources from the ascended buildings:
  • Harvest Squirrel Hall - Lv. 9:
    • increased :fragments: Fragments of Mass Self Aid Kit from 3 to 20
    • increased :fragments: Fragments of One Up Kit from 3 to 12
  • Bountiful Squirrel Hall:
    • increased :fragments: Fragments of Mass Self Aid Kit from 5 to 20
    • increased :fragments: Fragments of One Up Kit from 35to 12
  • Regal Squirrel Hall:
    • added :forgepoints: Forge Point Boost (1%)
    • increased :fragments: Fragments of :aidKitMass: Mass Self Aid Kit from 5 to 25
    • increased :fragments: Fragments of :reno: Renovation Kit from 5 to 15
    • increased :fragments: Fragments of :oneUp: One Up Kit from 5 to 15
    • increased :fragments: Fragments of :FinishGoods: Instant Finish Goods Production from 3 to 12
  • Vagabond Library:
    • added :coins: Coin Boost (20%)
    • added :quantum_coins: Quantum Coins at Incursion Start (5000)
  • Ascended Vagabond Library:
    • added :coins: Coin Boost (40%)
    • added :quantum_coins: Quantum Coins at Incursion Start (10000)
    • added :quantum_coins: Quantum Coin Boost (2%)
  • Harvest Hub:
    • added :supplies: Supply Boost (20%)
    • added :quantum_supplies: Quantum Supplies at Incursion Start (3500)
  • Ascended Harvest Hub:
    • added :supplies: Supply Boost (40%)
    • added :quantum_supplies: Quantum Supplies at Incursion Start (7000)
    • added :quantum_supplies: Quantum Supply Boost (2%)
  • Bovine Gala Barnhouse
    • increased :fragments: Fragments of Harvest Squirrel Hall Selection Kit from 20 to 30
    • replaced :fragments: Fragments of :FinishSpecial: Finish Special Production with the full item and reduced chance from 40 to 20%
    • replaced :fragments: Fragments of :reno: Renovation Kit with the full item
    • replaced :fragments: Fragments of :oneUp: One Up Kit with the full item and increased chance from 25 to 45%
    • replaced :attacking_all: Attack and Defense for Attacking Army Boost for equal amount of :att_boost_attacker: Attack for Attacking Army and :attacking_defense: Defense for Attacking Army Boost
We hope you like these changes and are very excited to hear your feedback in the feedback thread!