8 months ago - Forge of Empires - Direct link

Transcript (by Youtube)


0s Hello Forge Fans!
2s The first iteration of our major  new feature, the Historical Allies,
7s is about to arrive on the BETA server!
10s In preparation, we want to share  our vision for this addition,
14s how it will develop in the  future, and tease some content.
17s Keep watching for those  details, and in the meantime,
20s consider supporting us with a like on this  video and following our YouTube channel
25s to never miss any news about your favorite game!
32s What are Historical Allies  and why are we adding them?
36s Historical Allies are powerful helpers  that can significantly boost your City.
41s But to accommodate them, you  will need to make some room.
44s And we’ve got it covered!
46s Historical Allies will reside in rooms in your  City buildings – brand-new slots for bonuses
52s that can favor your style of play.
54s Each Ally will boost an aspect of  gameplay, be it Forge Points production,
59s your Quantum Incursions, or unit stats.
62s Depending on their specialty, an  Ally will need to be placed in a room
66s that corresponds to their skills (military  Allies in military rooms and so on).
72s Please note that we will not add  rooms to buildings retrospectively,
76s but only new buildings will have them.
78s In addition to the bonuses, all Allies differ by  level and rarity – Uncommon, Common, and Rare.
86s You will recognize the rarity of an Ally by their
90s portrait’s frame color and  the number of stars on it.
94s When Allies first appear in your City,  
96s they all reside in this new  building just outside its border.
101s For the foreseeable future, Allies will be  inspired by real-life historical figures,
107s so if you were ever curious about what kind  of advice Alexander the Great would give you,
112s you might get the chance to learn.
114s Although, I wouldn’t ask him  about Persian war elephants.
118s Our vision with Historical Allies is to have a  system that is deeply integrated into the game
125s and works with its features in synergy while  expanding the current selection of rewards
130s in a sustainable and fun way.
133s We want this system to differ  from consumable items such as
137s army boosts and production management items.
140s On the contrary to the consumable items,  you will be able to keep your Allies,
146s and, as we develop the feature further,  level them up to improve the bonuses.
151s Finally, we aim for this system to help our  players customize their Cities like never before.
157s With the ability to add and remove Allies as you  wish, you will be able to use different bonuses
164s when they are needed, all without using  up any more of your precious City space!
169s How do I win the Allies?
172s Historical Allies are available to everyone  who unlocked the Roof Tile Houses Technology.
178s If you are already past that, you will be  able to use the Allies once they are released.
183s With the release, all players will get  the same Ally – the Spartan Soldier,
188s and the very first building with a room  that suits the Ally – the Timeless Junction!
194s From there, we plan to gradually add opportunities  
197s to win Allies and buildings  that can accommodate them.
201s Likely, one of the next Events will  already have such a possibility.
206s What do we mean by “first iteration”?
209s The Historical Allies are planned to become a vast  and complex feature, so to implement it right,
215s we’re taking it slow. With this release, we  will start by adding the basic functionality,
221s so you might not notice an  immediate impact on your gameplay.
226s With future iterations, we  will gradually add more.
229s Apart from teasing the level-up, we  won’t say much for now as the next steps
234s will heavily depend on how the feature  performs and is used by players.
239s Why not release everything  at the same time, you ask?
243s Splitting a bigger feature into smaller iterations  will allow us to allocate our resources better,
249s react to feedback quicker, and fix issues  while they are still smaller scale.
255s Instead of trying to tackle everything at once,  
258s we want to see which things  are best for the game first.
262s Before you go, we want to show you  the four Allies we’ve created so far.
267s You will meet them in the game soon enough.
269s Can you guess their names and bonuses?  Share your ideas in the comments!
274s We are excited to hear what you think of the  Allies, how do you see them fitting into the game,
280s and what you want to do with them, so join us  for the BETA testing of their first iteration!
286s Thanks for watching, and see you in the next one!