8 months
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Forge of Empires
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Transcript (by Youtube)
4s | The Quantum Incursions Map is the ultimate journey that will take |
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8s | you through various encounters until you face the final Boss. |
12s | It starts here, on the first node. To move from it to any other node, |
17s | you will need to spend Quantum Actions. These are topped at 100,000 and will recharge at |
22s | the rate of 5,000 an hour, a setting boosted by your Settlements' residential buildings. |
28s | Once you reach a node, you will be faced with an encounter. |
31s | Let's take a look at what awaits you, starting with potential battle nodes: |
35s | (1) Attacking or defending army encounters with average-strength units |
40s | (2) Attacking or defending enemy Lieutenant with stronger units |
45s | (3) Attack or defense Strongholds that buff the |
49s | Boss until you clear them. Beware of the stronger enemies on these nodes! |
53s | (4) Attack or defense Garrissons that house stronger enemies and will reward |
58s | you with a boost for YOUR army on all the nodes that follow AFTER you clear them. |
64s | And finally, (5) Attack or defense Bosses. These house the strongest enemy of the |
69s | current Incursion difficulty. Clear this node to finish the difficulty and move on to the next! |
76s | Battle nodes can pose an extra challenge that will require you to clear them using |
81s | only certain unit types. Manage your Settlement and coordinate with your |
85s | Guild to always have Guild mates who can complete a challenge. Those who do |
90s | will get rewarded with extra Progress Points and a boosted potential reward from a node. |
96s | Next up: donation-type nodes: |
99s | Goods, Coins, Supplies, and Unit donations are straightforward and require the Guild to invest |
105s | their hard-earned resources to complete a node. Again, you will be asked to donate specific Goods, |
111s | so make sure your Guild has players who can produce them in their Settlements. |
115s | Sometimes, your Guild will face a path choice. Once your Quantum Officer selects the path, |
121s | the alternative will be locked. Check what node types await you |
125s | to determine which path is best for your Guild. To aid the coordination efforts, |
129s | the Quantum Officers can also mark a node which signals the rest of the Guild to focus on it. |
135s | To finish the Map and the current Incursion difficulty, your Guild must defeat the Boss. |
141s | Once he's in shambles, your Quantum Officer is free to unlock the next difficulty. Finish as |
146s | many difficulties as you can within one season to triumph in the rankings and win the best prizes! |
153s | Every successful action on the nodes, be it a battle or a donation, will give you a chance |
158s | to receive a reward from that node. In addition, you will receive Progress Points that will count |
164s | towards the End-of-Season Reward Chests and the Quantum Pass. Check out this information in the |
170s | node window and head to the next video of the series to learn more about all the rewards. |