over 1 year ago - Juber - Direct link
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
over 1 year ago - Juber - Direct link
Monday:
Browser/General
  • In the Fellowship Event the text for upgrading the farm overseer mentioned the cake factory. This has been fixed. :population:
  • In the Fellowship Event the Spice Emporiums name was not consistent. It is the same everywhere now. :happiness:
  • In the Fellowship Event in the tutorial, you did not receive enough goods to upgrade the first producer. This has been fixed. :goods:
  • Collect All was not available for some players. :diplomaticgifts:
Beta-App
  • Collecting your Alcatraz could close the app on iOS. That will no longer happen. :unit:
  • The Collect All button could switch sides in the UI. We placed it where it belongs. :helpinghands:
  • It was not possible to use diamonds to buy missing special goods. This is now possible again! :diamonds:
 
over 1 year ago - Juber - Direct link
Tuesday:
Browser/General
  • The tooltip for the fellowship prizes lanes were not consistent. This is fixed. :provisions:
  • We have made some improvements to the battlefield, including preventing the tooltip from appearing when moving your mouse outside of the grid. :heavy:
Beta-App
  • Sometimes an empty logout window could appear. This will no longer happen. :question:
 
over 1 year ago - Juber - Direct link
Wednesday:
Browser/General
  • No update today. :x:
Beta-App
  • No update today. :x:
 
over 1 year ago - Juber - Direct link
Thursday:
Browser/General
  • It could happen, that no new story quest appear after the tutorial. This no longer happens! :quests:
  • Finishing the last encounter on a guild expedition level did led to a stuck arrow until you reloaded. This no longer happens! :ge:
  • The "Uses left" part of limited buildings did not fit into the box for some languages. We made it fit now! :residential:
  • Under specific circumstances, it was possible to attack a neighbor, while aid all was running for the neighborhood. You can't do this anymore! :negotiation:
Beta-App
  • Not having unlocked the Guild expedition feature yet, led to the lock still be visible in the hud, even when not extended. It will no longer show in this case. :lock:
 
over 1 year ago - Juber - Direct link
Friday:
Browser/General
  • The "Requirements" Tab in the Great Building Construction window did display the wrong amount of Forge Points required. It will now show the right one. :gb:
Beta-App
  • No update today.