3 months ago - Juber - Direct link
85298d8ab75bf2e3c5b5ee8900457467 Rumor has it, a fellowship of dwarves knights is about to knock on your door. Don't get caught off guard and let your precious pantry get raided by hungry travelers, and take our helping hand in giving your guests a proper welcome! Join forces with townies to prepare a Grand Banquet that is worthy of your guests' heroic deeds. To guarantee success, make sure every Event town produces enough Feast Rations, and unveil new businesses to produce even more. Once one Event town is prepared for the feast, collect your well-deserved reward Chests and move on to the next town. This year, make use of the magic ring new Event boosters to move through the towns faster:
  • King's Chronometer to fast forward time
  • Royal Seal of Advancement to upgrade your Overseers
  • Monarch's Edict of Provisions to get a discount on the Feast Rations you need to move on
Finally, be rewarded for our efforts with a new addition to your City: the Whisperwood Watermill!

Read our full announcement HERE to learn more about the Event mechanics and rewards, and make sure to let us know what you think about the Fellowship Event in ⁠the feedback thread!​

And let the celebrations begin!  
2 months ago - Juber - Direct link

Fellowship Event: Balancing changes​

Dear adventurer, we bring you changes to the event. Listen carefully to not miss any details:

Banquet chests​

To promote more diverse strategic options, we opted to slightly reduce the amount you receive from opening all chests.
  • 1 Escutcheon Estate after opening all 6 chests -> chance for either 200 (71%)/400 (22%)/800 (7%) :fragments: Fragments for Escutcheon Estate (400 required)

Whisperwood Watermill​

To connect to the previous change, we did some improvements to the stats of the Whisperwood Watermill
  • :goodsguild: Guild Goods increased by 25 starting from level 8 (75/100/125 -> 100/125/150)
  • :attacking_defense: :guild_battlegrounds: Defense for Attacking Army in Guild Battlegrounds changed to :attacking_all: :guild_battlegrounds: Attack and Defense for Attacking Army in Guild Battlegrounds for all levels (numbers remain unchanged)
  • :defending_attack: :quantum_incursion_boost: Attack for Defending Army in Quantum Incursions added starting with level 8 (5%/10%/20%)

Historical Allies​

Similar to above, we buffed our allies.
  • Alexander The Great: :att_boost_attacker: Attack for Attacking Army 30% -> 60%
  • Arminius: :att_boost_attacker: :guild_battlegrounds: Attack for Attacking Army in Guild Battlegrounds 45% -> 90%

Rival Changes​

We received lots of feedback, especially regarding the second rival. Therefor we made changes mostly based on the received feedback.

Both Rivals​

  • Ally :fragments: Fragments in Milestone Quests have been exchanged with some rewards from quests
  • Ally :fragments: Fragments have been added to almost every quest of the Rival now (total amount of 400/1000 remains unchanged)

Rival 2​

  • Quests requiring you to negotiate now have an alternative. You can also donate a big amount of :goods: goods to your guild treasury. In general negotiating will require less resources than donations. This however prevents you from being locked out and unable to complete the rival, when you can't negotiate.
  • Quests with 4h and 8h time skips now have 2h time skips as alternative. However, you require more 2h skips. This change was made to give you an alternative using the time skip items, instead of having to spend the :ev_gemstones: Gemstones for a time skip.
And that's all for now. Do you like those changes? Are you missing more changes? Let us know in ⁠the feedback thread.  
2 months ago - Juber - Direct link
Dear adventurer, we did more changes to the buildings from the Fellowship Event. We want Quantum Incursion Army Boosts to become a bit more common, however only during events. With our previous change we added the army boost to the Whisperwood Watermill, however you quickly commented, that having this boost on a "printable" (getting more from the league reward for free) building was not a good idea. And we agree. This is why we moved it to another reward, you can't get many of so easily. In addition, we decided to remove the Quantum Units and Goods from permanent buildings, as they are very strong and limit Quantum Coins and Supplies on permanent buildings. As some buildings got their QI boost removed, we increased the other stats for them. But enough with the reasons, here are the changes in detail:
  • Whisperwood Watermill:
    • removed :defending_attack: :quantum_incursion_boost: Attack for Defending Army in Quantum Incursions on all levels
  • Mythical Manor:
    • added :defending_attack: :quantum_incursion_boost: 30% Attack for Defending Army in Quantum Incursions
  • Escutcheon Estate:
    • removed :unit: :quantum_incursion_boost: 5 Quantum Units and :goods: :quantum_incursion_boost: 10 Quantum Goods at Incursion Start
    • increased :quantum_actions: Quantum Actions per Recharge Cycle from 5 to 50
  • Jolly Oink Pigsty:
    • removed :quantum_supplies: Quantum Supply at Incursion Start
    • increased :forgepoints: Forge Points from 20 to 25
    • increased :goods: Goods from 50 to 60
    • increased :goods_of_previous_age: Previous Age Goods from 60 to 75
  • Royal Carriage:
    • removed :quantum_coins: Quantum Coins at Incursion Start
    • increased :att_boost_attacker: :guild_expedition: Attack for Attacking Army in Guild Expeditions from 30-40 to 40-50
    • increased :defending_all: Attack and Defense for Defending Army from 35-40 to 45-50
    • increased :defending_all: :guild_expedition: Attack and Defense for Defending Army in Guild Expeditions from 50-60 to 65-75
  • Ascended Jolly Oink Pigsty:
    • added :goods: :quantum_incursion_boost: 10 Quantum Goods at Incursion Start
  • Ascended Royal Carriage:
    • added :unit: :quantum_incursion_boost: 5 Quantum Units
And that's it! As always, if you want to provide feedback on those changes, you can do so in ⁠beta-feedback!