Original Post — Direct link

Hi r/FortniteCreative!

Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:

Description of the issue:

Account Name (optional):

Platform:

Link to video or images:

Include details on when this issue started happening:

Any additional details, such as how to reproduce it:

By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's already reported, then just reply to that comment. If you have a workaround for that bug, then comment it on that post.

External link →
almost 5 years ago - /u/TheStevieT - Direct link

Some known issues we are already looking into:
1. Memory increase by 10% to 20% across maps (it's a bug we're working on it)
2. Class Designer settings are reset -> Working on a server side fix for this right now
3. Sneaky Snowman was removed -> This might take a bit more time to resolve looking at the options

Please use the details in the post above to report anything else that may have happened.

almost 5 years ago - /u/TheStevieT - Direct link

Originally posted by flickzify

Description of the issue: no slow-mo victories in playground and creative

Account Name (optional): flxmas

Platform: pc

Link to video or images:

Include details on when this issue started happening: today for playground, several months ago in creative

Any additional details, such as how to reproduce it: not sure, but for trickshotters like me this is a terrible bug

This was removed: Removed End of Round slow motion effect as it was affecting other Islands in the same server.

almost 5 years ago - /u/TheStevieT - Direct link

Originally posted by abousamra

Description of the issue: Health per kill doesn't grand people health, it only grants shields even if you set it to grant 1000 hp per elimination

Account Name (optional): BHE

Platform: PC

Link to video or images: none

Include details on when this issue started happening: after today's patch

Any additional details, such as how to reproduce it: just get yourself to low hp and get an elimination with siphon settings enabled by having 100,250 or 1000 hp per elimination and you will only receive health

almost 5 years ago - /u/TheStevieT - Direct link

Originally posted by FaZeNiccorazi

Description of the issue: For controller players, the pickaxe button is forced to the default bind. (For Xbox, the bind is Y) So even if I have pickaxe set to d-pad, it forces it to Y, and overlaps with my switch mode bind, making me unable to switch to build mode.

Platform: PC with controller but I would assume all consoles as well

Link to video or images: https://www.reddit.com/r/FortniteCreative/comments/e9ownj/ever_since_the_phone_controls_got_changed/

Include details on when this issue started happening: Ever since the creative phone got updated controls, October 29 in v11.10

Any additional details, such as how to reproduce it: Reproduce by binding pickaxe to anything, and you will see it resets to Y.
This does not apply when the game is started

Sent you a private message about this.

almost 5 years ago - /u/TheStevieT - Direct link

Originally posted by ferb73craft

Description of the issue: The double door doors from the Art Deco gallery do not lock properly. One door will lock, but the other will still be able to be open and closed normally.

Platform: PC

Any additional details, such as how to reproduce it: Just use a door device on one of the double doors and then set it to lock. One door will be locked but the other will be unaffected.

Does using two different lock devices on either side of the doors work?

almost 5 years ago - /u/TheStevieT - Direct link

Originally posted by ferb73craft

Just tried it. Regardless if you have a device on the left and right, or on the front and back, one door will be locked but the other will still be able to be opened and closed. Because it's a double door, the other door will also open and close, but will remain locked.

Thanks for trying that out. I'll have our QA team take a look at it.