Originally posted by
LoicDoesNotCare
Test this : “AutofireAcquisitionDelay”: 0.200
Better yet how about tuning up the “AutofireCooldown”: 0.0 that you already built in the code just in case people really got too upset ?
Explain what the “testing” consists of exactly ? Because the way it looks to me, you guys made it extremely practical to adjust. So what will you test since you already have everything in the code ?
Testing takes into consideration lots of aspects from the everyday player to the competitive players. We have to take this into account when making adjustments and properly test any value changes in a variety of ways.
Some test include the community issue of the "sweeping" motion that players have spoken about where moving the screen left to right will lead to a "non-human" type of shot.
We're not going to rush out changes that can cause issues just by changing a number. We also have to think about how these values affect potential future items we introduce into the game.