over 4 years
ago -
Fortnite
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Transcript (by Youtube)
0s | [Music] |
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1s | hello family a fortnight all TW here and |
4s | throughout the fortnight champion series |
5s | we're going to be trying to get more |
6s | acquainted with the world of competitive |
8s | for an a today we're going to be |
10s | discussing the three different stages of |
11s | a competitive four net game the early |
13s | game the mid game and the late game and |
15s | what different players have as their |
17s | goals during these stages in order to |
19s | achieve the ultimate goal the victory |
21s | Oriya let's start with the early game |
23s | also called the looting phase this is |
25s | where all players are attempting to |
26s | secure their chosen landing spot and |
28s | maximize their loot potential in |
30s | competitive fortnight every game matters |
32s | so players try to strike a balance |
34s | between high loot opportunity and safety |
36s | so as to not waste a game by being |
37s | eliminated early do you drop at a high |
39s | loot P oh I like retail row or Paradise |
41s | Palms or land at a safer P oh I on the |
44s | edge of the map where less players drop |
45s | because of less loot regardless the goal |
48s | is common whether you take a passive |
49s | approach by looting safely on the side |
51s | of the map or an aggressive and risky |
52s | approach by letting others loot for you |
54s | and finding early eliminations now that |
57s | we know what the early game is what |
58s | should we be looking out for during this |
60s | stage first things first |
61s | being contested the first realization |
63s | players make when landing is whether |
65s | you're being contested or not to prepare |
67s | for the upcoming possible fight trios |
69s | want to try to force your opponent into |
71s | the more disadvantageous position cut |
73s | off from loot potential if they have to |
75s | make a desperation push or if they're |
77s | stuck with less loot where you can |
78s | easily clean up that's just the |
80s | beginning |
80s | as even though it starts off |
81s | high-intensity with all the different |
83s | POS being contested it quickly slows |
85s | down as the rotations begin towards |
88s | first zone looting doesn't end here and |
90s | most competitive players will have a |
91s | loop path which optimizes their |
93s | possibility for finding the crucial |
95s | mobility and weapon upgrades thanks to |
97s | the new battle map feature in the replay |
99s | mode we can study these loop paths and |
100s | rotations quite easily these days so go |
102s | check that out in any replay from the |
104s | fortnight champion series by going into |
106s | the compete tab and finding your |
107s | favourite player it will vary from game |
109s | to game |
109s | but generally we move in the mid game |
111s | around the middle to end of second zone |
113s | the mid game is the calm before the |
115s | storm before the storm circle gets too |
117s | small where it forces the engagements |
118s | most players goals are positional but in |
121s | some cases depending on how the early |
123s | game wins you again have to strike a |
124s | balance this time between looting and |
126s | farming or going for the best position |
128s | looting could include playing extremely |
130s | aggressive to earn yourself other |
132s | players loot in trios |
134s | harder to play that aggressive play |
135s | style since fights take longer and cost |
137s | more we want to be efficient with any |
139s | rotations or fights you have to take you |
141s | don't want to spend your precious |
142s | mobility valuable resources or health |
144s | this is why you'll see a lot of the top |
146s | players look directly for Center zone in |
148s | the mid game when you're in the center |
149s | zone you end up giving yourself the most |
151s | chance of being in the next storm circle |
152s | when it gets revealed it'll then have to |
154s | go less distance and thus spend less |
155s | materials finally the endgame the most |
158s | exciting hectic thrilling and difficult |
160s | part of competitive fortnight |
161s | experiencing an endgame can be confusing |
164s | and hard to process it will also be one |
166s | of the most rewarding and fun times to |
168s | play and watch this one you take all the |
170s | advantages you built in the early game |
172s | and the mid game and use them to push |
173s | yourself to a victory or a out and also |
175s | find as many eliminations as possible in |
177s | the current fortnight champion series |
179s | format every elimination matters just |
181s | like it did in the World Cup from six |
183s | zone onwards where the confident mid |
185s | game explodes into a cacophony of |
187s | tunneling mobility usage and shots being |
189s | fired the C teams go for the ever so |
191s | advantageous high ground where they can |
193s | tunnel very cheaply and have the most |
194s | opportunity on the rest of the server |
196s | for elimination as they have the |
197s | top-down view you also see teams call |
199s | out the need to find a good layer which |
201s | is away from other players both above |
203s | below and horizontally for me you'll see |
205s | teams desperate for the extra materials |
207s | to last them through to the full zone |
208s | closure going for impact eliminations |
210s | but they can top off on resources and |
212s | power weaponry of their fallen opponents |
215s | so whether you're watching or you're |
216s | joining us on the field take stock in |
218s | the stage of the game the early game |
220s | when you're trying to get the best |
221s | possible loot while it's still available |
222s | the mid game where you're balancing |
224s | positioning while maintaining what you |
226s | built during the early game and finally |
228s | the endgame you spend all the advantages |
230s | you set yourself up with to earn the |
232s | victory royale use this to form your |
235s | game plan in order to earn as many |
237s | series points weekend after weekend and |
239s | maybe next time we'll be watching and |
241s | highlighting your top plays this is |
243s | Paolo TW and I'll see you in-game |
246s | [Music] |