almost 5 years ago - Fortnite - Direct link

Transcript (by Youtube)


0s [Music]
7s What's Up fortnight fam sundown here and
10s today we're going to cover some of the
12s basic terminology you should know when
15s watching competitive fortnight if you're
17s familiar with high-level gameplay these
19s should be commonplace in a nice little
21s refresher if you're a little newer
22s buckle in because you're about to learn
24s out rotations a rotation is the path of
30s player or team takes to get from their
32s current location to the next safe zone
35s rotations cover not only the direction
37s the players choose the path but also the
40s method they use to get there a lot of
43s different forms of utility enable
45s rotations including vehicles rift agos
48s building shadow bombs and glider
50s redeployed a player's ability to rotate
53s effectively is key because this
55s determines what type of engagements
57s they'll be facing and whether or not
59s they're at an advantage or disadvantage
63s gatekeeping gatekeeping is when a player
66s who is secure inside the safe zone puts
69s pressure on an opponent who is forced to
71s rotate because of the storm closing in
73s on them the gatekeeper is able to get
76s uncontested shots on to the opponent as
78s they are forced to move due to not
80s wanting to take damage from the storm
82s you will see a lot of top players
84s utilize this in order to create
86s opportunities to get eliminations and
88s points high ground advantage high ground
93s advantage is when you have a height
94s advantage over your opponent and are
96s looking down on them having the high
98s ground enables you to have more access
100s to information and easier ability to
103s take and hit shots you will frequently
106s see players battling for high ground in
108s all stages of game but in particular
111s during the late game the ultimate high
113s ground is generally the player or team
116s who controls the highest level during
118s the final circles and they have a number
121s of advantages they are typically the
123s least threatened can decide when to drop
126s down and start taking fights and also
128s have great angles to punish opponents
130s with AoE weapons or rifle fire
136s low ground warrior the next term is the
140s opposite of the high ground the low
142s ground Warrior is the player looking to
144s sweep along the ground floor taking
146s close quarter combat fights in forcing
149s opponents to make the first move this
151s can also be efficient because it often
153s doesn't require as many materials or as
155s much of a risk to gain control of but
157s can also lead to being in a lot more
159s chaotic of an environment back side of
163s the storm
164s speaking of chaotic environments our
167s next term is possibly the most perfect
169s embodiment of this the backside of the
171s storm is when the safe zone is closing
174s in towards a new one and the players are
175s clustered in towards one edge generally
178s it is very high density of competitors
181s and you will find a lot of interactions
183s engagements dis engagements and
185s eliminations occurring at this point
187s particularly for those low ground
189s warriors we just talked about one by one
194s one by ones are the most basic proponent
197s of building in competitive fortnight
199s this is when a player boxes themselves
201s in using their own builds making them
204s safe from outside fire this technique
206s can be expanded on to allow for players
208s to take control of a space around them
210s but it all starts with the four walls
212s around you than a floor / ceiling that
214s each have a pyramid on
218s tunneling tunneling is the first basic
222s expansion of the one by ones tunneling
225s is when players create a tunnel out of
227s their own builds in order to rotate
229s safely this is typically done by putting
232s out floors and ceilings in either a
234s straight or diagonal path then covering
237s your sides with walls as you advance
239s this allows players without utility to
242s rotate for maximum safety 90s 90s are
249s when players utilize vertical 90 degree
251s rotational building in order to build
254s upwards as fast as possible while also
257s remade in cover this enables players to
260s try and gain high ground advantage or
262s outplay their opponent to get a quick
264s different angle you'll frequently see
267s them use in mid game build fights or in
269s endgame scenarios where players have to
272s build up very quickly this has been a
274s quick rundown of the common competitive
277s terms that are frequently used on
279s broadcast if there are any other terms
281s you are unfamiliar with let us know
283s using the hashtag fortnight World Cup in
285s asking for an explanation we hope this
288s helps you level up and we'll see you all
289s on the battle bus
293s [Music]
296s you