Original Post — Direct link

Hey everyone,

 

We've heard your feedback regarding SMGs and that they’re stronger than we would like at the moment. We agree and have just pushed a hotfix live adjusting these values - bringing them more in line with where we want them.

 

  • SMG and Compact SMG accuracy bonus reduced from 35% to 15%.
  • SMG damage reduced from 19/20/21 to 17/18/19.
  • Compact SMG damage reduced from 23/24 to 21/22.
  • SMG fire rate reduced from 13 to 12.
  • Compact SMG fire rate reduced from 11 to 10.
  • SMG, Compact SMG, and Silenced SMG damage falloff.
    • Range reduced from 2400/3500/5000 to 2000/3000/4000.
    • Percentage reduced from 100/80/65% to 100/70/40%.
  • Rare SMG and Compact SMGs drop rates slightly reduced.

 

We’ll continue to monitor and please keep the feedback coming!

External link →
about 6 years ago - /u/EpicRook - Direct link

One more point to add about the damage falloff:

The new falloff values apply to environmental damage as well, meaning SMGs are now less effective at destroying structures as range increases. This helps further position SMGs as close-range weapons and keeps them from edging into engagement ranges where rifles should be the most effective option.

Again, we'll be keeping a close eye on SMG performance to make sure they hit the goal of being a good option for close-quarters combat without over-performing in other areas.