Hey Folks,
We just pushed a Server-side update (meaning you won’t see this but there’s magic happening in the background) to address issues with lag that was occurring for the first 5-7 minutes of a match. With the launch of V.3.0.0, we had a regression in Server performance, which was the culprit of that pesky lag you were experiencing.
This should now be resolved, so please keep us in the loop if you continue to experience lag on any level.
One thing to note: The fix for the “chests/doors not opening at the beginning of the match” bug is what caused this performance regression, so we are rolling this back. We are diving into other solutions for this bug that won’t degrade overall performance. We also have a larger overhaul of our core networking systems in the works that we’ll share more details about in the near future.
Cheers,
Chris_Attalus
External link →