almost 5 years ago - /u/TheFortniteTeam - Direct link

Hey, all!

v11.50 has arrived, and with it comes a new event starting soon. Also, launch into action with the unvaulted Launch Pad!

For what else this update brings to BR, check out our v11.50 post here.

Also, you can head over to our Trello board to track the status of known issues across all modes.

As you can see in the v11.50 post, we’ll be closely monitoring your in-game feedback about the new physics system. Instructions for submitting in-game feedback can be found in the post.

Thank you!

Downtime has begun for the launch of v11.50.

We’ll post an update in this thread when downtime ends.

Thank you! ❤

External link →
almost 5 years ago - /u/gstaffEpic - Direct link

Originally posted by StickmanPirate

Any idea what changes we can expect to the game with the new physics engine?

store few thousands line

Echoing what's up on our blog right now, big focus right now is ensuring that the game plays as you've expected it to play in the past ("ensure that Fortnite still feels like Fortnite").

On that note, shout out to everyone that's been flagging known issues -- here on Reddit, in game, and elsewhere. We appreciate it.

almost 5 years ago - /u/M_House_Epic - Direct link

Originally posted by Scoutspartan214

Anyone else notice when you harvest materials and try to land the critical point it doesn’t work? Or is it just me

Hey, u/Scoutspartan214.

We're aware that hitting Weak Points isn't registering 100% of the time. This will be resolved in our next release.

almost 5 years ago - /u/M_House_Epic - Direct link

Originally posted by meghatack

Hello, when you break an object, the weak points of these objects do not work (PS4)

Hi, u/meghatack.

Thank you for your comment. The issue with Weak Points will be resolved in our next release.