about 5 years ago - Fortnite - Direct link

Transcript (by Youtube)


3s hey guys Shia wager here bringing you a
6s breakdown on one of the most dynamic
8s flexible and clutch items every true is
10s utilizing in the fortnight champion
12s series the shockwave grenade we're gonna
14s be taking a look at some of the basics
15s on how it's used and misused at crucial
17s moments in the game and how to adapt and
19s play against them towards the end game
21s they get started let's get a refresher
23s on what shockwaves are and some of the
24s basics of using them shopping pronates
26s are a utility item that drop-in sacks of
28s two with the maximum stack size of six
30s when thrown the shockwave launches
32s anyone within its town and a half radius
33s far distances destroying builds in the
36s process with the added protection from
38s fall damage for the players who use them
39s the most effective way to gain maximum
41s distance is to time their jump well with
43s a shockwave right below you angling
45s yourself above it for higher vertical
46s movement or towards the side of it in
48s midair for horizontal coverage if you do
50s use a shock wave to rotate through bills
52s late-game you will only be able to go
53s through about five layers of wood brick
55s or metal before you come to a stop when
57s going for height if you don't get
59s stopped by any opposing players builds
60s at all you can reach upwards of seven
62s and a half tiles in height giving anyone
65s above you a surprise and changing both
67s yours and your enemies gank plan in a
69s split second although really easy to
71s understand and use individually once
73s entering the atmosphere of trios and
74s teamwork the use of shockwaves and
76s there's a whole new dimension there are
78s deciding factors and wind conditions if
79s used properly allowing for easy
81s positioning and rotations using them and
83s sticking together after the landing is
85s efficient and gets your whole trio
87s online ready to fire at a faster rate
89s compared to the rest of the competition
91s saving these grenades for later use
93s brings an element of surprise as well
94s and a level of shock to the whole server
96s looking at eighth and ninth zones with
99s densely packed endgames vertical
101s shockwaves make high ground and mid
102s ground layers crumble and give patient
104s trails and surviving solos the way to
106s counter long tarps and bases towering
108s above them facing off against three
110s players usually proves fatal though as
111s you are vulnerable throughout your whole
113s flight and easily targeted by the trio
115s you're trying to attack towba building
117s walls on the way up from your shockwave
119s can work against this though but gives
121s your newfound height poor foundation
122s easily shot out and focused from below
124s panicking with shockwaves in your own
126s box and misusing them is always an
128s irreversible mistake during the game
130s giving you poor positioning split away
132s from your trio costing
133s you building resources for ultimately
135s you and your teammates their entire
137s health and shield pool if used at the
139s absolute incorrect moment to counteract
141s the chaos from shockwaves new and clean
143s strategies are put in place to negate
145s the negative and potential mishaps
146s in certain situations when going for
149s height centrally boxing up before using
151s the shock waves and going for height
152s then allows you to have power in numbers
155s as 3d players get a vertical rotation
156s together overwhelming the competition
158s discovering new positioning and
160s shockwave throwing angles and targets
162s within your box might keep your trio and
164s teammates closer together when using one
166s shock wave to rotate saving crucial
167s mattes and attracting less attention
169s during your mid game rotations you also
171s save your total shock wave count by
173s doing this allowing for more
174s opportunities to challenge high ground
176s brief low ground in the endgame or
177s rotate and mid game counter measures can
180s be taken - such as keeping a teammate
181s higher than normal multiple layers above
183s you as in the event of a vertical shock
185s wave you still have someone up high who
187s can reign down and support your trio on
189s re-tape keeping your own chocolates
191s handy is a way to counter anyone taking
193s height off of you as well but if both
195s trios play mind games and the circle
196s gets smaller smaller and smaller the
198s more likely a Chancellor is for a messy
200s repeat shockwave circus happening all at
203s the same time player after player gets
204s sent flying in the sky with teammates
206s all getting sent around in and out of
208s the storm off their tarp flares and
210s splits costing your trio more mats and
212s resources than normal identifying these
214s mistakes staying in your lane and
215s watching teams move is a good way to
217s anticipate and prevent disaster from
219s striking before it happens although one
221s item overlooked as simple mobility at
223s first the potential and efficiency of
225s using chakra grenades as a trio
227s separates the good players from the
229s great and practicing reviewing and
231s watching how players are set up before
232s they happen is a good way to keep in the
234s loop improve our mistakes and get better
237s retakes on height when using one of the
238s most versatile items in the game keep
241s your team's position in mind while
242s breaking jumping and blasting into the
244s air until you get it just right and who
246s knows maybe you can have that top plate
248s or amazing clutch that saves your team
250s while competing in the fmcs this has
253s been shy away sure with a shockwave
254s breakdown and I'll be seeing you blast
256s off in game