about 5 years
ago -
Fortnite
-
Direct link
Transcript (by Youtube)
3s | hey guys Shia wager here bringing you a |
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6s | breakdown on one of the most dynamic |
8s | flexible and clutch items every true is |
10s | utilizing in the fortnight champion |
12s | series the shockwave grenade we're gonna |
14s | be taking a look at some of the basics |
15s | on how it's used and misused at crucial |
17s | moments in the game and how to adapt and |
19s | play against them towards the end game |
21s | they get started let's get a refresher |
23s | on what shockwaves are and some of the |
24s | basics of using them shopping pronates |
26s | are a utility item that drop-in sacks of |
28s | two with the maximum stack size of six |
30s | when thrown the shockwave launches |
32s | anyone within its town and a half radius |
33s | far distances destroying builds in the |
36s | process with the added protection from |
38s | fall damage for the players who use them |
39s | the most effective way to gain maximum |
41s | distance is to time their jump well with |
43s | a shockwave right below you angling |
45s | yourself above it for higher vertical |
46s | movement or towards the side of it in |
48s | midair for horizontal coverage if you do |
50s | use a shock wave to rotate through bills |
52s | late-game you will only be able to go |
53s | through about five layers of wood brick |
55s | or metal before you come to a stop when |
57s | going for height if you don't get |
59s | stopped by any opposing players builds |
60s | at all you can reach upwards of seven |
62s | and a half tiles in height giving anyone |
65s | above you a surprise and changing both |
67s | yours and your enemies gank plan in a |
69s | split second although really easy to |
71s | understand and use individually once |
73s | entering the atmosphere of trios and |
74s | teamwork the use of shockwaves and |
76s | there's a whole new dimension there are |
78s | deciding factors and wind conditions if |
79s | used properly allowing for easy |
81s | positioning and rotations using them and |
83s | sticking together after the landing is |
85s | efficient and gets your whole trio |
87s | online ready to fire at a faster rate |
89s | compared to the rest of the competition |
91s | saving these grenades for later use |
93s | brings an element of surprise as well |
94s | and a level of shock to the whole server |
96s | looking at eighth and ninth zones with |
99s | densely packed endgames vertical |
101s | shockwaves make high ground and mid |
102s | ground layers crumble and give patient |
104s | trails and surviving solos the way to |
106s | counter long tarps and bases towering |
108s | above them facing off against three |
110s | players usually proves fatal though as |
111s | you are vulnerable throughout your whole |
113s | flight and easily targeted by the trio |
115s | you're trying to attack towba building |
117s | walls on the way up from your shockwave |
119s | can work against this though but gives |
121s | your newfound height poor foundation |
122s | easily shot out and focused from below |
124s | panicking with shockwaves in your own |
126s | box and misusing them is always an |
128s | irreversible mistake during the game |
130s | giving you poor positioning split away |
132s | from your trio costing |
133s | you building resources for ultimately |
135s | you and your teammates their entire |
137s | health and shield pool if used at the |
139s | absolute incorrect moment to counteract |
141s | the chaos from shockwaves new and clean |
143s | strategies are put in place to negate |
145s | the negative and potential mishaps |
146s | in certain situations when going for |
149s | height centrally boxing up before using |
151s | the shock waves and going for height |
152s | then allows you to have power in numbers |
155s | as 3d players get a vertical rotation |
156s | together overwhelming the competition |
158s | discovering new positioning and |
160s | shockwave throwing angles and targets |
162s | within your box might keep your trio and |
164s | teammates closer together when using one |
166s | shock wave to rotate saving crucial |
167s | mattes and attracting less attention |
169s | during your mid game rotations you also |
171s | save your total shock wave count by |
173s | doing this allowing for more |
174s | opportunities to challenge high ground |
176s | brief low ground in the endgame or |
177s | rotate and mid game counter measures can |
180s | be taken - such as keeping a teammate |
181s | higher than normal multiple layers above |
183s | you as in the event of a vertical shock |
185s | wave you still have someone up high who |
187s | can reign down and support your trio on |
189s | re-tape keeping your own chocolates |
191s | handy is a way to counter anyone taking |
193s | height off of you as well but if both |
195s | trios play mind games and the circle |
196s | gets smaller smaller and smaller the |
198s | more likely a Chancellor is for a messy |
200s | repeat shockwave circus happening all at |
203s | the same time player after player gets |
204s | sent flying in the sky with teammates |
206s | all getting sent around in and out of |
208s | the storm off their tarp flares and |
210s | splits costing your trio more mats and |
212s | resources than normal identifying these |
214s | mistakes staying in your lane and |
215s | watching teams move is a good way to |
217s | anticipate and prevent disaster from |
219s | striking before it happens although one |
221s | item overlooked as simple mobility at |
223s | first the potential and efficiency of |
225s | using chakra grenades as a trio |
227s | separates the good players from the |
229s | great and practicing reviewing and |
231s | watching how players are set up before |
232s | they happen is a good way to keep in the |
234s | loop improve our mistakes and get better |
237s | retakes on height when using one of the |
238s | most versatile items in the game keep |
241s | your team's position in mind while |
242s | breaking jumping and blasting into the |
244s | air until you get it just right and who |
246s | knows maybe you can have that top plate |
248s | or amazing clutch that saves your team |
250s | while competing in the fmcs this has |
253s | been shy away sure with a shockwave |
254s | breakdown and I'll be seeing you blast |
256s | off in game |