Could you send me an email with your display name and when you started - I’d love to compare it with our data.
My email is daniel dot vogel at epicgames dot com
Thanks!
Could you send me an email with your display name and when you started - I’d love to compare it with our data.
My email is daniel dot vogel at epicgames dot com
Thanks!
So much about this comment is baffling, why would you assume he is lying, and why have you written out your email with the dots and at in words 😂
I make no such assumption - I seek to understand the discrepancy, and if our data collection mechanism matches up with submitter, how that fits in the broader data set. And if it doesn’t match up, figure out why not :-)
Or in other words, I want to rule out issues with our data collection (we triple checked already, but this is another opportunity to do so) etc.
Some subreddits shadow ban posts hat contain email addresses re: why written out.
With 8BitMemes help (thank you!) we were able to locate all of the solo matches they played in 10.00.
We took all of the players that loaded into any of those games, and found their cause of elimination.
We were able to confirm that every player had a valid elimination cause and we weren’t missing any players’ data.
We categorized the distinct elimination causes into the larger buckets that 8BitMemes used (ie Shotgun, SMG, etc).
For the B.R.U.T.E. the possible elimination causes that show in the elimination feed are: * B.R.U.T.E. Missiles * B.R.U.T.E. Shotgun * Stomp/Jump * Self-Destruction
We compared those results to our total population and found that they match our previously reported numbers.
In 8BitMemes summary both B.R.U.T.E. and pickaxe eliminations are too high and shotgun eliminations are too low relative to what we are seeing for their matches.
We verified that the B.R.U.T.E.’ shotgun is attributed to the B.R.U.T.E. and not the general shotgun category for our summary.
Both our previously published numbers and 8BitMemes’ games are v10.00.
It is worth noting that with v10.10 we saw a decrease in B.R.U.T.E. eliminations in core modes and an increase for Team Rumble (due to higher availability).
In summary, our analysis found that eliminations attributed to B.R.U.T.E.s accounted for around 6.6% of eliminations in 8BitMeme’s matches, which aligns with our previous overall match analysis.