On November 9, we will be releasing the Ghost Experience Update. We are very excited to share what the team has been working on, and we want to thank you for your continued feedback and support.
Title Update 3.0.3 will be building on the Ghost Experience foundation, this time focusing on adding more depth to the Enemy AI and opening more possibilities for solo and stealth experience. Finally, you will be able to choose the density of drones in the world!
New Features
Stealth
This update brings significant improvements to the stealth playstyle, aiming to ease stealth exploration and cover multiple game systems.
While undetected, players will now be able to deal increased damage to both drones and NPCs. This excludes heavy NPCs as they are equipped with heavy armor.
You’ll also see enemies running out of ammo and reloading – this will apply to all enemies with ASRs. This opens additional possibilities for you and your squad to launch counter attacks and adjust your strategy. We have also rebalanced the detection time and radio communication time to allow you to react to enemy tactics. Additionally, we have reduced the enemy mortar strike accuracy when you are detected.
As for drones, many changes have been applied to their detection and destruction behaviour. Changes include, but are not limited to, reduced investigation movement speed, new vertical destruction trajectory, reduced destruction sound, more pauses between attacks, and no more erratic hit animations, among other changes. The full list of changes will be added to the patch notes.
We have also added new settings to the aim assist in order to provide more granularity in your experience.
Bullet Lure, Grenades, and C4
Continuing with the changes we made to the gameplay mechanics, we have added a new item to your inventory, the bullet lure. This will allow you to lure one enemy at a time without triggering large groups of enemies.
It is important to note that this is not a replacement to the existing Diversion Lure, which works best with bigger groups of enemies as it has a large area of effect. The bullet lure will be accessible from the item wheel, and you’ll have an infinite amount of it – no need to manage that.
We’ve also added a community-requested feature when it comes to grenades: cooking grenades – available in both PvE and PvP. This will work side by side with the other features introduced with this update. This will allow you to be more precise with grenades and will leave no room for the enemy to react, resulting in a more effective execution.
Lastly, and to add more freedom for C4 usage, you will be able to pick up Ghost-placed C4 and mines for reuse.
Syringes
Based on feedback from players, we have added one last option to the way syringes work in-game: you can now choose whether syringes heal your injuries or not – this setting is off by default while in immersive mode.
Darkest Night
We are happy to introduce our new setting: Darkest Night. This tactical setting will offer the darkest nights ever seen in Tom Clancy’s Ghost Recon Breakpoint. Immerse yourself, adjust your HUD settings, and make sure you have your NVG and thermal vision on standby!
Cleaning Weapons
Another highly requested community feature is the ability to clean your weapons from mud, dirt, and snow. We understand how important this is for our players and we can confirm that you will be able to do so from the loadout menu.
Inventory management
- Mass sell resources: The highly requested sell-all-resources feature is now available at Maria’s shop.
- Weapon dismantling: To reduce the time spent in your inventory, you can now dismantle weapons when near a crate without picking the weapon up – only in Immersive mode.
Golem Island Solo Exploration
Thanks to all the feedback, discussions, and suggestions we saw from our players around the Raid and Golem Island, we are thrilled to announce that Golem Island is now open for solo exploration! Prepare to explore this iconic location with 15 different settlements, 50 wild mysteries, and 12 missions all available in solo mode. For all the details on the Raid update, check out our dedicated article here.
World Modifiers
As we promised earlier this year, the rebels and Terminators will be coming back to Tom Clancy’s Ghost Recon Breakpoint! This time around, you will be able to activate/deactivate these parameters in the world as you please. You will be able to toggle several other settings affecting the world as well, including drones and helicopter patrols.
Event Parameters
- Terminator presence toggle
- Rebel presence toggle
You can only have one active Event Parameter at any given time.
Enemy Population
Based on all the feedback we received regarding drones, players will be able to determine drone presence and helicopter patrols in the world!
- Drone presence modifier: minimal* / classic
- Azrael presence modifier: none / classic
- Helicopter patrol frequency modifier: none / classic
Minimal presence: you will only encounter drones that are tied to missions and behemoths.
Other modifiers
- Interface – Item shader: toggles the shader highlighting items and crates off/on.
Players will be able to find these modifiers in the settings menu – the instance will reload after any changes to the world parameters.
UI – Item Wheel
We took the opportunity to rework some aspects of the item wheel to make it easier to use, including making the wheel larger and allowing for more accessibility and customisation – as requested by our community.
Item wheel
- New slots: two new slots added to the item wheel
- New item: hand-thrown bullet
- Item categories: no more distinction between defensive/offensive items
- Added AI teammates order shortcuts to the item wheel (controller only)
Accessibility
- Players can choose to press or hold the button to open the item wheel
Remapping
- Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
- Players can set a shortcut to directly open the item wheel (all platforms)
- Players can set a shortcut for each wheel slot: mouse and keyboard/controller (all platforms)
- Players can remap the SyncShot teammate input (all platforms)
Class Progression Update
With seven classes now in-game, the class rank limit has been increased to Lvl20. Rewards from the regular Raid difficulty have been added to the class progression rewards to offer multiple unlock conditions and more accessibility to all players.
Assault class:
- Judge gear set
- A-TACS IX gear camo
- AK47 Assault
Sharpshooter class:
- Commissar gear set
- A-TACS FG gear camo
- MK14 Assault
Panther class:
- Flayed gear set
- A-TACS AT-X gear camo
- Scorpion EVO3 Tactical
- A-TACS AT-X weapon camo
Medic class:
- Golem gear set
- A-TACS AU gear camo
- MPX tactical
Engineer class:
- Architect gear set
- MK48 SAW
- A-TACS AU weapon camo
Echelon class:
- Silencer gear set
- A2 Shorty
- A-TACS FG weapon camo
Pathfinder class:
- Pioneer gear set
- TAVOR Scout
- A-TACS LE weapon camo
Don’t miss out on the full patch notes for TU 3.0.3 for the full list of new items, rewards, and bug fixes. Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy’s Ghost Recon Breakpoint Forums. We look forward to hearing your thoughts!
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