Original Post — Direct link
over 5 years ago - /u/UbiInsulin - Direct link

Originally posted by Philosoreptar

I’m really disappointed with the tiered loot system like Division and Borderlands— this is going to make weapons as you progress through the story feel like they shoot nerf darts instead of bullets.

I’m not looking forward to having to grind to keep my gear in line with my level so I’m not shooting enemies 30 times and they’re surviving.

We've mentioned in several places that "headshots kill." I believe the devs said so on the livestream, and we also have this in an article we just posted.

The enemies may be the toughest you have yet to face, but Tom Clancy’s Ghost Recon Breakpoint is a military shooter game. Unless the human enemy is wearing a helmet, like the Heavy archetype, headshots will be one-shot kills if you’re able to land the hit.

over 5 years ago - /u/UbiInsulin - Direct link

flair: ubiresponse

over 5 years ago - /u/UbiInsulin - Direct link

Originally posted by Bomjus1

so, to be perfectly clear, if i have a sniper rifle, i can kill any enemy with an unarmored head, in one headshot? i could go to the hardest zone in the game at level 1, and headshot the enemies there if they have no helmet?

My guess is that it would be particularly true with sniper rifles. With other weapons, there's a possibility that range will affect the damage. Please keep in mind that I don't have any information on whether that's the case, I'm just speculating based on Wildlands - I pretty much got through Wildlands with silenced pistol headshots from close range.

over 5 years ago - /u/UbiInsulin - Direct link

Originally posted by Gnaygnay1

Wildlands had paintball weapon ballistics. The bullets were far too slow and the drop too excessive. Will this be addressed in the next game or will it be the same for "balance"?

Right now I don't have any additional info in terms of ballistics/bullet drop.

over 5 years ago - /u/UbiInsulin - Direct link

Originally posted by Bomjus1

alright, you made me happy with one answer, thank you.

question 2 if you wouldn't mind answering another one: do you know anything about the "enemy AI improvements" they said that the AI is smarter than ever before, but i'm worried that it will just be division 2 AI where their "intelligence" is constant flanking and that's it. and how will this AI work in stealth? will i shoot a sniper shot at 300m, kill an enemy, his body is found, and now the whole camp knows exactly where i am? because that is probably one of the worst things about wildlands

Right now, all I can say is tune into E3/gamescom. I haven't played the game either, so I can only speculate based on the same gameplay reveal you guys all saw. Wouldn't want to comment on the AI without having played against it. :)