Original Post — Direct link

https://en-forum.guildwars2.com/topic/116022-game-update-notes-june-7-2022/?tab=comments#comment-1678553

Ranger and Mechanist

  • Activated pet skill buttons now display a cooldown while the pet is affected by hard control effects, in the same way that player skills do.
  • Pet skill buttons now provide visual feedback when they are activated by the player while the pet is moving into range of the selected target. Previously there was no visual change to the button until the pet was within range and began casting the skill.
  • Pets are more responsive to the Return to Me command, responding instantly rather than on the next 1-second interval on the server.

Bug Fixes

  • Fixed a bug that prevented the book Smash the Dragon by Snargle Goldclaw from appearing in the Dragon Arena and Dragon Arena Survival maps.
  • Fixed a server crash.

Edit: Added the notes for convenience.

External link →
over 2 years ago - /u/ANet_Solar - Direct link

Originally posted by Hoojiwat

also a bunch off little QoL for ranger pet skills. Which is nice but really random.

I like to fix things that annoy me. I was also looking into 'why do people think pet AI is bad', and it turns out that when you click buttons that look clickable and nothing happens, it feels broken. Surprise!
It's a start.

over 2 years ago - /u/ANet_Solar - Direct link

Originally posted by BlueRoo42

This is a super old thread by reddit standards, but thought I'd try my luck and ask.. is the mech AI for mechanist being looked at in terms of it not following the player properly? Eg. Fractal 99 Shattered Observitory it feels awful to play due to the mech not following you to islands.

The fix atm is to either burn your shift signet, recall and re-summon your mech, or spam return to me and pray, all of which feel terrible.

That's not AI- technically this isn't the pet, but rather how you're moved between disconnected platforms in SO, but I understand what you're asking. In that specific case, I find Return to Me works. You don't need to spam it, just use it once, and in a moment the mech will teleport to you.
This is how Ranger pets work in this case as well- in Shattered Observatory's Skorvald fight islands, you're still too close to it to trigger an automatic teleport for it to catch up to you, but when you click Return to Me the pet will check to see if it has pathing to you, and since it doesn't, will then trigger a teleport to you.

Still, that's not great. I'm making a note to look into putting a special case in here. Ideally, when you get tossed between landmasses from the swirly vortexes in Shattered Observatory, your pet would stow, and then unstow on the other end. (Like Ziplines in Cantha do).

I've made a note to investigate. I can't promise changes any time soon, but I'll poke at it in my '10% time' and see if I can get some improvements here into a future patch.