This is awesome, you're insane.
This is awesome, you're insane.
Storage Expanders, Recharging Teleport to Friend, Black Lion Hunters Contracts, and Black Lion Garden Plot Deeds are 20% off until June 5. Pick up everything you need!
See what’s new in the Guild Wars 2 gem store this week—including the new Black Lion Exclusive: The Ebonhawke Crossbow Rifle! https://t.co/chx1asu02s https://t.co/JbbB8gQ0Pr
If people dont get it, doesnt that mean you failed as writer to convey it?
If people dont get it, doesnt that mean you failed as writer to convey it?
The answer is always, "it depends." Some folks can miss details or subtext that was there. Other times a writer infers something that's too great a leap or leaves out important info. Every situation--and player interpretation--is different. And I think that's fine.
You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.
You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.
How dare they! /s
Read moreYou're saying there aren't NPCs, ambient scenes, events, or interactive things in the city?
For all intents and purposes, Yeah thats what im saying. Theres a few npcs around, but for how the city is presented, its basically abandoned. There should be hundreds of npcs visible in any given area, instead its predominantly empty space.
its a ghost town, and as a result its uninteresting and boring. Why are there no automatic skiffs moving cargo around for example? who are all those rivers for? or bridges? I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to peop...
I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to people, Or some bullsh*t that explained why most people are indoors, but nope. the loading screen has more people on it than any actual area once you load in.
You're making a lot of false assumptions about my colleagues, and quite frankly you don't seem to know much about how games are made. That's OK! I wouldn't expect you to. But I can't figure out why you've decided to channel your energy into this discussion in this way. So I will take my leave now. Good day.
Why did it say meet with Taimi though, I think it’s a bug.
Why did it say meet with Taimi though, I think it’s a bug.
If it said to meet with Taimi, that's a bug.
Hmm, I'm not sure if there's videos yet, but the only thing that genuinely threw me off about Chul-Moo being there is that he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard? Of course if they traveled together it would make sense they spoke about the subject before we got there, but I think that flew past many (including mine) heads; especially cause we never saw that talk happen. Though I will say this is an issue I personally face every now and then with the story, where I feel like I missed a step somewhere or I find myself thinking "wow, things are progressing faster than I expected".
The character stories themselves were quite clear I feel, I personally liked them. Chul-Moo and his (english) voice actor in particular were really good.
he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard
Oh, gotcha. Yeah, we didn't explicitly call that out but the implication is that Chul-Moo heard about the Commander's past events offscreen. I could see why someone might bump on that.
Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.
Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.
LOL
I love how you're here to comment on this, but not a single other thread made in the last two days.
You realise we know that you're reading this and choosing to ignore criticism right? Commenting on this thread but not others actually made you look worse.
You realise we know that you're reading this and
choosing
to ignore criticism right? Commenting on this thread
but not others
actually made you look worse.
I was off work yesterday and not combing reddit or the forums.
I can only reply to one thread at a time, and my time is limited, so...I am focusing here for the next few minutes before returning to my other duties.
I'm also not choosing to ignore anything. If I was ignoring criticism, I wouldn't be here. I'm merely clearing up some confusion on some of the more subtle bits that people may have missed.
Not sure why that makes you mad, but I hope you have a good day going forward. Be well.
Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer 😅
Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer 😅
I think some folks are stuck on the idea that the only emotions one can have when playing a game story is "Make me cry about dead character" or "make me mad about bad guy." These releases were meant to go in a different direction but because we used some familiar callbacks I think they assumed we were just retreading old ground instead of reframing the emotional burden on the Commander.
I mean, I'm not surprised some folks didn't get it. They weren't looking for it. Hence, me needing to clear up some of the misunderstanding.
Some folks did get it, though, so that makes me happy. And for the folks who didn't, that's OK. I hope they're having fun playing the game or trying to peel back the layers of the story but they may not be used to that kind of anal...
Read moreIdeally we're creating environments and populating them with characters, events, and lore discoverables that make the world feel rich.
What, like the desolate new kaineng city?
You can see how this leads to a situation where it's impossible to deliver both in every patch
So instead you chose the worst of both worlds?
Curious to see what people think of the next couple releases once they're out.
Considering how badly you've handled the story since eod, we're all very excited to see just how bad the "slightly cheaper for a lot less cocntent" expansions will be.
Its also astounding you allowed someone to make the statement that basically admits to being creatively braindead in regards to elite specializations. Dropping them because you cant think of anything cool is absolutely laughable.
What, like the desolate new kaineng city?
You're saying there aren't NPCs, ambient scenes, events, or interactive things in the city?
"So instead you chose the worst of both worlds?"
Not in my opinion but feel free to disagree. How would you solve it?
Yeah, I get that he's snarky and it may be in his character to have this meta commentary. But coupled with all the other 4th wall stuff like the MVP, BS and a few others it felt a bit too much in one episode. Maybe that's why it stuck in my memory.
But coupled with all the other 4th wall stuff like the MVP, BS and a few others it felt a bit too much in one episode.
What do you mean by MVP and BS? Serious question.
We are playing MMORPG. No dev should have come down here to explain things to us. It should be crystal clear how the story goes in the game while we play the game.
We are playing MMORPG. No dev should have come down here to explain things to us. It should be crystal clear how the story goes in the game while we play the game.
You'd be surprised but with a game that has tens of millions of players, not everyone gets all the details during their playthrough. Some folks get distracted or don't pick up on the subtext, or they don't read the notes or journals they come across, or they aren't versed in serialized, multithreaded stories so they lose track of what happened and to whom. We don't do most things in cinematics so it's on players to pay attention throughout, and that can be hard. Especially when releases are several months apart.
The journal is a good place to get a reminder, but some folks don't read it so they're missing out on extra stuff. But that's by design. A player can take in as much or as little as they want and play the game how they want.
This makes a lot of sense but I'll admit this didn't get conveyed well at all. I feel like a few extra lines would've removed all that confusion.
Not sure if there are videos online or if you care to replay it, but I'd be curious to hear what was clear and what wasn't if you were paying close attention. Part of the problem we face in building story in a shared world is that there are a million other players running around on patch day, and oftentimes bits of dialogue or context are missed. Not saying that you weren't paying attention, but there were 4 character stories being juggled across these two episodes. Chul-Moo overcoming his regrets and growing as a leader, Yao making peace for their decision to leave the Brotherhood behind to learn from Joon, Rama finding purpose after quitting his job (and also pursuing a love interest), and obviously the Commander confronting more than a decade's worth of war to make peace with him/herself.
There's a lot of subtext in each scene, so I would assume that some folks--especially people playing for the first time or critiquing it as they wen...
Read more