We are investigating solutions to the problem. It is certainly not intentional. We will let you all know when we have an update.
We are investigating solutions to the problem. It is certainly not intentional. We will let you all know when we have an update.
How does something like this make it through internal testing? Genuinely curious
/u/HPetch is right in that we have the ability to turn off cooldowns in the dev environment, but we don't typically do that, and that wasn't the case here. The issue actually didn't show up in the same way in the dev environment (and I'm not a programmer, so I couldn't tell you why). It would set the cooldown of one specific heal skill, and usually not the one on your bar, so we didn't know there was an issue afoot. Anyways, a fix has been worked on and once it's been through proper testing it will make its way out ASAP.