Original Post — Direct link

Hi all,

Greetings from Seattle, where Jormag is now active. He knocked out our power and corrupted our data. Humans rallied together and fought back, through the dark night, and by dawn this morning we emerged victorious. ;)

Today we’re happy to launch the new Living World episode “The Head of the Snake” with its new open-world zone, plus the new raid wing “Bastion of the Penitent”, new legendary rifle “The HMS Divinity”, the Thaumanova Fractal rework and more.

We’re shipping on Wednesday, a day off our usual schedule, but still have devs from most of the shipping teams with us today to chat about all this new content. Here’s who’s with us.

From the Living World team – Andrew Gray, Andy McLeod, Heather Conover, Joe Kimmes, Kirk Williford, Morgan Brown, Matt Pennebaker

From the Fractals team – Benjamin Arnold, Cameron Rich

From the Raids team – Bobby Stein, Byron Miller, Crystal Reid, Paul Ella

From the PvP team – Ben Phongluangtham, Grant Gertz

From the WvW team – McKenna Berdrow

From the engine team – Ester Sauter, Jon Olson

From the UI team – Duncan Kay

From the comms team – Elisabeth Kerstein, Gaile Gray

As always, we’re here to enjoy this release with you and chat about all this new content, but not to reveal future story or development directions.

And with that, let’s get started!

Mo

Edit: Thank you everyone for joining us today! We have some devs still answering but I'm going to officially wrap up the AMA. We'll see you back in the game.

External link →
about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by mrfaceroll

On the topic of raids; are there any plans for practice versions of any sort? I've personally not raided but may be soon with some guildies, but I know a huge number of people who want to raid but just can't get easy access due to lack of experience and find it difficut to find teachers. There are many mentors out there, yes, but they can't help everyone and I feel an in-game method would help.

For example; WoW has a "pug" group version of raids with reduced rewards but is easier because pugs typically lack as much coordination as a dedicated team.

We don't have any plans for that at this time.

about 7 years ago - /u/ProbablyJohnSmith - Direct link

Originally posted by Mike-OBrien-ArenaNet

A note about mystic coin prices. We’re continuing to monitor them but aren’t taking any action at this time. I know the question of the moment is: why increase supply of leather but not of mystic coins? Mystic coins are a currency that all players get in small quantities and then can sell to wealthy players who want to use them to craft aspirational or luxury items. Seen in that light it’s not inherently bad for them to be expensive, nor is it unnatural for them to increase in price as wealthy players continue to accumulate more wealth. We can measure their success more in terms of their use: are they actively traded between players and actively used? And the answer to those is a resounding yes. John will fill in some details. Mystic coins are doing their job. Having said all that, there are arguments on both sides, and I don’t mean to imply that there aren’t, but there isn’t a compelling case at this time that would make us go in and change the supply or sinks.

Mo

Looking at total sources and sinks of mystic coins, we've reached a stable state with sources being about 10% above sinks. Trading post prices also have reached an equilibrium even in the face of multiple manipulation attempts. Still, we're going to keep an eye on them to make sure the pattern remains stable in the long run.

about 7 years ago - /u/Anet-Benn - Direct link

Originally posted by GaileGray

I wonder if his apartment smells of rich mahogany...

He has many leather bound books.

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by CreeperVemon

A question for the raid team: Do you play/research other MMOs raids to get idea for mechanics that would work in GW2?

Pretty much everyone on the raids team has raided at some point in time in other games. And really, you can get ideas from anything, not just specifically raid content. Sometimes all you need is more of a feeling or vibe you're trying to get and then you can build a mechanic from that.

about 7 years ago - /u/ProbablyJohnSmith - Direct link

Originally posted by nononsenseresponse

Are all recipes which use Mystic Coins considered balanced?

I know a pain point for a few recently was the amount of Mystic coins required for recipes used in Winter's Presence. I presume it was intended that these recipes become more expensive so to increase the prestige of these skins?

Might we expect a change to some recipes that are perhaps less prestigious as a result of Mystic Coins being more prestige? (e.g. creating a masterwork recipe like this)

There's definitely some natural imbalance from the changes to the game over time. I can't say whether we'll do an update to all the recipe prices, but this does come up when we're reviewing mystic coins.

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by eaSyRoca

On The topic of raids:

I haven't gotten to play the new Raid myself yet unfortunately, but it seems like the new raids bosses aren't terribly hard in normal mode (the last one seems to be tough but the first three were cleared rather quickly).

However, they all have a Challenge Mote. Is your approach to raids leaning towards making the normal encounters reasonably easy (in order to make them clearable for the less hardcore part of the PvE community), while adding challenge motes to, well, make it challenging for the hardcore players? If yes, are these Challenge Motes rewarding enaugh to make them interesting enaugh to do regularly?

The Challenge Mote on KC looked like a cool idea at first, but ended up being a "once for completion" kinda thing, so I'm wondering if that will be different for BotP.

BotP follows the same model of the Challenge Mote on KC. It's a "once for completion" kinda thing, but we spent a lot more time examining how we wanted to do them for this release. We liked the Challenge Mote for KC, but felt that we could improve on that. There are more noticeable changes for the Challenge Motes in this release like new mechanics to solve.

about 7 years ago - /u/Anet_Kirk - Direct link

Originally posted by [deleted]

Hints for that hidden chest in bottom right of map?

What chest? :)

about 7 years ago - /u/ANet_Downtown - Direct link

Originally posted by Anet_Kirk

What chest? :)

No idea.

about 7 years ago - /u/ANet_Grant - Direct link

Originally posted by Caius_GW

How long is the typical production cycle to develop a fractal?

We have only released 2 new fractals with the current team so there isn't really a "typical" cycle time yet. Each time we go through the process and refine it a bit more but in the end we put them out when they are ready :)

about 7 years ago - /u/Anet_Kirk - Direct link

Originally posted by [deleted]

Huh...imagine that. :)

about 7 years ago - /u/Anet_Kirk - Direct link

Originally posted by PM__ME___ANYTHING

I won't mention any names but there's a gravestone in the new map. It's in kind of a dead end area among some cliffs. Is it a tribute to anyone?

If you're talking about Soren's Rest, I suggest speaking with a certain NPC in the area for details of recent tragedies. Life in the wilderness is hard!

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by JinnAxel

For the raids team /u/CrystalRAID

Are there any plans to rework raid rewards and making Challenge mote more worthwhile to do? (akin to WoW heroic/mythic raids)

What do you think of unforeseen player behaviour and strategies that you could consider bizarre becoming the defacto strategy to beating some encounters? (ie. Dragon stand circle method, Triple trouble egg blocking/destroying)

We don't have plans to go back and change previous raid rewards, including the Challenge Mote for Keep Construct. However, the Challenge Mote rewards for BotP are all significantly better than KC. They're still one time achievements and there are no plans to change that.

about 7 years ago - /u/ProbablyJohnSmith - Direct link

Originally posted by RagnarokHorizon

Have you guys been tracking the accounts primarily associated with these regular suspicious behaviours? Cause these hotfixes on recipes feels a lot like a band-aid to the problem.

I attempted to hire a mercenary company to teach the last group a lesson and set an example, but was told that the expense report would be unceremoniously rejected. :(

about 7 years ago - /u/ANet_Grant - Direct link

Originally posted by Frenk_

WvW Team

  • We desperately need a goal, a purpose, a reason to play WvW and actually win the match-ups. Any info on that?
  • What are your plans regarding population and preventing bandwagoning?
  • Are we gonna see an overhaul like PvP had, sooner or later?

PvP team

  • this season has been great, but the latest tournament of groucharoo shed some lights on the uncertain future of competitive gw2. Is there a chance you will be able to create an automated tournament like that one without having the community organize it? That tournament helped a lot of teams to get better gut right now, aside from organizing scrims, the entry barrier for new teams is very high due to the abscence of automated tournaments where they can practice.
  • any word on a balance update regarding underused or completeley unused skills/traits/sigils/runes?

Speaking towards the first part of the PvP section: We loved seeing the support the community gave the Tournament of Groucharoo. And we do understand the importance of team play to Guild Wars 2 PvP. The team has been investigating various ways to bring back team play in a meaningful way but we aren't at a point where we can discuss any particulars yet. We don't like keeping you waiting but we want to make sure we have all of our facts straight.

about 7 years ago - /u/ProbablyJohnSmith - Direct link

Originally posted by RisingDusk

Is this factoring in the constant added sinks that come in the form of new legendary items being introduced? They not only require Mystic Coins for Mystic Clovers, but also use a stack of Mystic Coins outright for the Mystic Tribute.

What this means is that the input into the economy and the output from the economy are sitting at a +10% state.

about 7 years ago - /u/AnetFrosty - Direct link

Originally posted by NaotsuguGuardian

What was the inspiration for the HMS Divinity Rifle?

I'm going to go out on a limb here and say, a ship. ;)

about 7 years ago - /u/AnetFrosty - Direct link

Originally posted by pattyboywales

Which one of you evil people designed the last boss in the this episode. I was naked by the end of it!

cough... >:)

about 7 years ago - /u/Anet_KarlMcLain - Direct link

Originally posted by Angeels

I know there are no balance devs here - but I really feel I must ask this question again.

As an engineer main it currently feels like we have been consistently shafted on balance patches for quite some time now. Are there any real plans to actually make this class stronger in PvE through the core traitlines to take the class that currently has the most complex rotation upwards in terms of damage?

Balance dev here! I can't give specifics, but we'll be introducing a few different changes in the next update that we hope will address some of the engineer concerns with the core specializations and general pve viability. We'll be seeing you soon! -Karl

about 7 years ago - /u/AnetFrosty - Direct link

Originally posted by Amadan

Bloodstone Fen Gliding Skills and Hablion

They are really fun. I know you can't tell us anything, but it would be awesome if they appeared in more places than just one single map.

If you hit the leylines in Lake Doric you can use the skills there as well.

about 7 years ago - /u/AnetFrosty - Direct link

Originally posted by Iroh_the_Dragon

Skelk Regurgitant in Tangled Depths

Yasss!! Of all the extra events that happen after completed camps, this one is my fav. Assist-o-matic is a pretty funny little guy, but there's something about that fight....

Assist-o-matic (and most of Rata Novus) were also events I designed. :)

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by [deleted]

[deleted]

We had planned a Mini Deimos for ship, but the art asset was far too expensive to just shrink down into a mini and would have required a ton of work to scale down properly. It's one of the crazier creatures that team has come up with in terms of complexity!






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