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about 7 years ago - /u/CrystalRAID - Direct link

To clarify... The designers I helped spin up were a mix from different teams and none of them joined the raids team. There has always been "two teams on raids that leapfrog" (not including Spirit Vale) except at various points in time the teams were a single designer.

Edit for clarity

When I say "teams" I'm specifically referring to designers only. All other resources (art, programming, qa) are shared between the two.

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by BobHogan

So does this mean that the other designers at ANet were not using the same tools that the raid team designers were?

All designers here use the same tool, but different teams will manipulate it in different ways. For example: the way the Raids team uses the AI system is different from how a Living World team might use it.

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by BobHogan

Ah, that's interesting! In terms of design, does this mean that going forward, new content will be more "consistent"? And by consistent I mean that new content will be using the AI system in a similar way (tuned to desired difficulty of course).

Difficult question to answer since the goals of each team vary. The AI system can get pretty complicated when you get really deep into it. I would say the raids team uses the most simplistic form of it since we only care about the combat behaviours. Other teams care about both combat and what the creatures are doing when not in combat.

about 7 years ago - /u/CrystalRAID - Direct link

Originally posted by smitske

Are you implying htat whatever samarog is achieving in his spare time (spearthrow championships) is not something you care about? So mean.

Correct.