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Big spoilers obviously.

I loved the final dragon fight. The revisit of all the previous dragons with their minions, their classic attacks and huge imposing forms.

I especially loved how powerful I felt yet still in danger. Playing as a weaver I was just pouring out stupid amounts of damage, dodging everywhere, and flying around with the special action key. It made combat even more fluid than usual which I loved.

Just an amazing job overall!

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about 2 years ago - /u/Anet_ConnorF - Direct link

Originally posted by ikbennieuwopreddit

Fighting all the dragons in a row was amazing. But the very final form where the dragons were somehow back again, that ruined it a bit.

Oh boy! This comment caused me to realize a line during that final phase isn’t firing on live, so thank you for that ;)

(Tl;Dr: it’s all one entity, just shifting forms)

about 2 years ago - /u/Anet_ConnorF - Direct link

Really glad people are enjoying this fight. Ben Arnold was the main implementer behind it, I helped out a little here and there.

Was quite a conversation, figuring out how to execute the “final encounter” of the Dragon saga. We’re all pretty proud of how it turned out.

about 2 years ago - /u/Anet_ConnorF - Direct link

Originally posted by PyroJemmy

I groaned when the void was introduced because it looked like an excuse to reuse older enemies in the last half of the story, but the story helped justify it and the final fight made it all worthwhile. Getting to fight Primordus, Jormag and most of all Zhaitan felt so satisfying. It went on a long time, but it was a fitting climax for the story that started nearly ten years ago. Great job, ANet.

Connor, you are not forgiven.

:) … ),: