The silent treatment is the worst part of this issue.
Many necros were hoping the shades obstructed bug would be resolved (or even acknowledged) in one of the two recent patches.
This isn't a normal "obstructed" pathing bug, this is a huge problem where necro's main AoE skills do not behave like any other AoE skills in the game. They behave more like they're using a teleport/blink/shadow step pathing.
The developer that made this change seems to have applied a particularly aggressive pathing enforcement strategy to the shades when they should have simply used a pathing strategy exactly the same as necro wells.
Shades are functionally equivalent to wells in terms of being a pulsing AoE field (desert shroud) - so they should use the same pathing enforcement.
This bug has been around since early November and hasn't even been acknowledged despite being bumped daily by necros in the bugs forum.
https://en-forum.guildwars2.com/discussion/14483/bug-obstructed-for-necro-shades/p1
Please at least acknowledge you are evaluating this bug, that it is sitting on a Kanban board somewhere, or planned for a future sprint, etc.
Tagging in Mike/Gaile so that they might tap a dev on the shoulder: /u/Mike-OBrien-ArenaNet /u/GaileGray
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