Original Post — Direct link

So.. As the title says i was dumb and deleted my infusion.. Here's what happened:

Saturday i was close to reaching my 29,500 ap chest so i decided to do some achievements. Went to do some WvW and, since i was going there (not really a wvw player) decided to buy and equip the wvw reward track enrichment. Since i changed a infusion i had on my Vision (or aurora) a couple days ago, i automatically did the same thing i did back then to swap the infusion. Opened my inventory, clicked on the item (in this case, my amulet) and then clicked the wvw enrichment.A warning appeared and i quickly pressed "Yes" without reading it (i know, it's my fault.. i'm the wrong one here) and then.. no Koda's Warmth Enrichment in my bag...When i realized what happened i freaked out and went to support to make a ticket.Like i said before, it was my fault.. If it was a normal enrichment or infusion i would simply buy/craft another one, since it was my mistake. But you can't get another copy of the Koda's enrichment.

Yesterday support repplied to me, told me they can't replace it due to the rarity and cost the item had. I mean.. i know it's rare and expensive, i would gladly buy another one if i could!

So yeah.. Just venting out a bit cause that made me really sad lol. A few years ago lots of ppl got "free sab infusions" from support, didn't them? You can still see in gw2efficiency that some ppl have more than 2 sab infusions. So i find it a bit odd how they can't replace this achievement reward enrichment. I mean.. A 3rd party website like gw2efficiency can check, throught API, that my account has the achievement, but doesn't have the enrichment. I don't know how it works with anet but.. it shouldn't be hard to check it just like gw2eff does, right? So.. since when did they change it and stopped replacing unique stuff like this?

TLDL: I got dumb and deleted something unique and support can't replace it cause i'm dumb!

EDIT:
Just got an in-game mail from Anet with the infusion attached.
https://imgur.com/a/3OmxX0q

And they sent me a message on the ticket saying:
" Thanks so much for your patience while we looked into this matter. Under normal circumstances, we are not able to track or replace items that are overwritten or lost in this manner. However, thanks to the attributes of this item I was able to gather enough evidence to confirm your story and sent you a replacement as a one-time courtesy. Feel free to claim it from your mailbox the next time you are in game and try to be more careful in the future.

Please let us know if you have any future questions or concerns.

Regards,

Senior GM Lucidalias
Guild Wars 2 Support Team"

So yeah, thanks for everyone who told me to escalate the ticket and keep asking them <3

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over 5 years ago - /u/Dornsinger - Direct link

Originally posted by [deleted]

[deleted]

We really are friendly, I promise. Even when we say no. lesser than three

over 5 years ago - /u/Dornsinger - Direct link

Originally posted by Samug

SGM is "senior game master" I guess, but I can't decypher LGM, unless it's "legendary game master"?

Pfft, I wish. Nope, just Lead, meaning Magister and myself who lead the troops, as it were.

over 5 years ago - /u/Dornsinger - Direct link

Originally posted by Dicellol

Koda’s Warmth

So GW2efficiency has better account view tools than your own support team? Seems a bit weird... You guys can track mail coming and going from characters to monitor who gold sellers are sending gold to so it's not like you can't track that this guy didn't mail his infusion to someone else. Even GW2efficiency can see that the item is no longer in his account, his gold did not increase so he did not sell it on the trading post...

You guys can track list of examples, so issue is easy, too

Since I am seeing this a lot, I wanted to comment a bit more on this, as there often are a ton of misconceptions when it comes to such matters.

Number one is: Not all games are alike. Yours truly is a fossil, I have worked on online games for a long, long time and for many different ones. If between all of these I'd only compare Guild Wars and Guild Wars 2, the difference in tools the CS team has available is staggering. In Guild Wars, for example, I have no means to create just any item and make it appear on a player's account. Something that, in GW2, will take me three entry fields and four mouse clicks. For GW, however, it is just about impossible. GW also lost the ability to receive account roll backs. They broke in summer of 2012 and after months of trying to come up with a solution, we had to let players know that the function isn't available any longer. So even within the same company and similar games; the way a game is built can make a thing easy in one and impossible in the other.

Then, regarding logging of items just in GW2. Not all items are logged the same way. I know that such matters can be very hard to wrap your head around, but tracking of something does not automatically equate to tracking of another thing.

For example: The absolutely easiest help I can give with any lost 'item' is a purchase from the Gem Store. If you bought the Wedding Attire Outfit in 2015 and somehow lost it since then, it is a relatively easy check to find you bought it and we can send you a new one. That is because the way that purchase was obtained and we have an easy way to find that for you. Further, as it is automatically bound to your account, we'd not impact anything by just throwing it at you, even if we cannot trace that you have lost it.

On the other hand, we have users who used transmutation in 2012 to put the skin of an item onto another (armor, weapon, does not matter here). The way transmutation worked and what happened to items during that; combined with how long ago this was now, means we will not have any logs to show that action anymore. At that point, we have to juggle how to proceed. In some cases, if it was a relatively harmless item and it's not worth a lot, we might give it and say: Well, we can't see the loss, but this can't hurt. On the other, if it is an Infinite Light, things start to become more problematic.

Not all items are true items, either. An 'item' in your pack might be a script that, when used, does something, which means it would end up being traced in a different way than a dagger or plate boots.

"I lost 100 Gold in the trade post and they refuse to help, but my friend who bought the wrong Gem Store item was helped" absolutely feels right on a basic level. But these two are different systems with different tools and different logging.

Also, sometimes we get a new tool, so things change. I am not sure how many of you recall this, but in the early stages of the game, restoring a deleted character was straight-up impossible. Many disappointed players contacted us after rage quits, or deleting the wrong character, and we had to tell them: Sorry, we can't. We did not have the means to do so, and it could corrupt some things if we did. Then, after a few years, we found ways of making that possible without breaking anything on the player's accounts - so we at once started to create processes to make that happen.

Not one of our policies is based on "This is too hard, so I'm not doing it"; nor is any one of our policies ever written thinking "That'll teach 'em!". Each one is "How can I best help without causing damage?".