Original Post — Direct link
over 7 years ago - /u/ANetJohan - Direct link

Originally posted by [deleted]

[deleted]

What input language do you have in macOS, and what physical keyboard do you have?

over 7 years ago - /u/ANetJohan - Direct link

Originally posted by RaptorDotCpp

Dutch Shudder (from Belgium if that makes a difference). I'm on a Macbook Pro so it's the default Belgian keyboard on a Macbook (looks like this).

The @ key is also what I used for weapon swapping before, but it doesn't seem to work in game either.

Great job on the port, I am so very excited!

I think the rest of the buttons work as is.

Could you see if using the <> key works instead? It's a common problem (on our end) for those two keys to be swapped in certain ISO keyboard layouts. (The one next to 1, and the one next to left shift.)

over 7 years ago - /u/ANetJohan - Direct link

Originally posted by JoelTheSuperior

I get more than double the framerate on the Windows client right now.

That said, I'm confident things will improve with time.

I think it's unlikely you will get the same performance as with the Windows client. Most of the CPU time is spent in Apple's graphics drivers. That said, performance is definitely something we're still working on so it should hopefully at least improve over the current.

over 7 years ago - /u/ANetJohan - Direct link

Originally posted by RaptorDotCpp

When I press those, the game registers it as "Tilde" in the options menu. So that key seems to be mapped to the windows Tilde key (which corresponds to the @ on my layout if I'm not mistaking).

It's like the @ key simply is not bound or recognized in the game engine.

Ah yes, you are correct. The label for those input bindings are for the equivalent key on a US keyboard layout, and it appears those keys are swapped for you. Which is likely why @ won't work for you, cause that key is missing on a US keyboard. I believe it will work for keyboard input though (as in, when typing in a text box such as the chat or launcher), but it's likely still swapped.

Thanks for clarifying though, I will make sure to update the bug description with this.

over 7 years ago - /u/ANetJohan - Direct link

Originally posted by orenwolf

Feedback so far:

Firstly, this is on a Maxed 2012 iMac (27-inch, Late 2012) 3.4 Ghz Core i7 24 GB 1333 MHz DDR3 NVIDIA GeForce GTX 680MX 2048 MB

  • It used the downloaded assets from the 32 bit client! Awesome!

  • Test settings: Everything set to “High” except shadows, Character Model Quality set to Highest, use Hi-Res textures on (yay!), Native rendering

  • Zoning is slow. Slow slow slow. Took four minutes to load my character in from character select, and about 45 seconds to move to a different waypoint.

  • Sound is delayed about 5 seconds from when my character acts.

  • Particle effects are delayed about the same amount.

  • Game is running 30fps in Ember Bay though, possibly vsync limited even though I don’t have that selected.

  • actual gameplay is fine, other than the particle effects and sound – combat actions happen on time.

  • Anything interface-y was initially slow (for example, guild treasury was ~15 seconds) but loads more quickly after caching

  • Sound is amazing! I can’t explain it, but it sounds more “spacious” (as if my speakers were placed further apart), stark difference from the 32 bit client.

LOD switching is definitely causing lag – when the texture map changes (because I get closer to an object), there’s a definite stutter as the game changes textures. Also, when I first load into an area, I need to spin around a few times to, presumably, load the textures into memory before movement is smooth.

  • Sound is delayed about 5 seconds from when my character acts.
  • Particle effects are delayed about the same amount.

Is that just the first time you act, or every time?

  • Zoning is slow. Slow slow slow. Took four minutes to load my character in from character select, and about 45 seconds to move to a different waypoint.
  • Anything interface-y was initially slow (for example, guild treasury was ~15 seconds) but loads more quickly after caching

Given your point about sound and particle effects being late, and these, it sounds like this could be file loading that's just really slow for you for one reason or another. Are you running the game off an SSD?

  • Game is running 30fps in Ember Bay though, possibly vsync limited even though I don’t have that selected.

Correct. It's not piped through yet.