Original Post — Direct link

title. I would much rather just deal with any minor clipping that capes/back-pieces would cause on my Charr instead of having to look at a weird stiff piece of cloth awkwardly floating 3 feet away from my back. Really makes me sad that they're so insistent on doing this with back pieces every time they make one especially when there is still so much clipping in armor/weapons/faces/body types that they've never fixed after all these years. I just don't get why its so important to them to keep backpacks from potentially clipping in such a jarring way that's honestly worse than just having them clip would be. :(

External link →
about 5 years ago - /u/Anet-Chelsea - Direct link

Capes are one of the most difficult things we've ever had to implement, for so many complicated reasons. Backpacks are similarly irritating. One of the many factors here is body scaling and armor. There is a single backpack model which has to work whether you're fat, skinny, wearing a skin tight suit, or huge, bulky, spiky armor. If the cape is fitted snug to a skinny, tight suit wearing character, it will be completely inside the body of a chonker in giant armor. There's more to it than that, but hopefully that starts to give you a better idea.

I am one of the creators of backpacks (not capes) and I care deeply about the game and the people who play it. I take great pride in my art and I want it to be the best it can be for everyone. Unfortunately, game development is a series of compromises and this is the best possible solution. It's almost never as simple as it seems.

about 5 years ago - /u/Anet-Chelsea - Direct link

Originally posted by -Gullvieg

To this day, imo, one of the best modeled backs in the game has to be the wings of love. The modeling job was on point, looks real as opposed to the other wings in the game who either look too "solid" and plastic like, or the others that look too flat and almost dead. As for capes, when I saw it I was already expecting it to behave like that, completely understandable, my only problem is the lack of a glider combo. But well done on the dyes, just curious, I know that you will not rework the already existing backs to be dyable, fair enough, but, any chance to make an exception for the legendary backs? They have no ability to dye, neither on the back nor the glider, which is a bit sad for a legendary item.

Thank you so much! While I can't take credit for the original model (the hawk wings) that those are a re-texture of, I did make them white and create their new position. Boy, those were a buggy annoying mess! I'm so glad I got them to at least look decent in the end, and I'm really glad you enjoy them! :D

I cannot speak to which things will and won't be dyeable as that's not something I'm involved in. I don't actually know the answer.

about 5 years ago - /u/Anet-Chelsea - Direct link

Originally posted by buzzlightyear77777

not sure if you are the right person, but currently, legendary weapons skin totally replace the projectile effects of skills. can we put the original skill effects back in but also just add the legendary weapon skin?

currently if you see say,kudzu or pharus, it changes the skill 2,3 of dragonhunter to a single arrow. can we put the original effects in together with the legendary skin arrow? the f1,2,3 are all a single arrow and feels like a downgrade when you have worked so hard for the legendary.

Yeah I'm not but I'll try to pass it along! That doesn't seem fun :(

about 5 years ago - /u/Anet-Chelsea - Direct link

Originally posted by [deleted]

[deleted]

But a golden Ad Infinitum has been a long requested feature.

From a technical standpoint you can't create that gold look with dyes. It would have to be a brand new skin with that special material. To anyone seeing this comment in isolation, I don't know what will and won't be happening. I'm just purely talking how stuff is made.

about 5 years ago - /u/Anet-Chelsea - Direct link

Originally posted by Ben-Z-S

One of my favorite things in game is collecting backpacks. Also wverytime there's a must ha e legendary, I find there's a note somewhere that you were involved. Keep up the awesome work

<3