Original Post — Direct link

I took a look at the Known Issue Tracker and it appears that quite a few bugs are now under "Verifying" status.

 

I know this definitely isn't "news" for everyone, but I haven't seen any posts about it, so I figured I'd throw one up here. I'd tag and thank the dev who originally set up the list and has been maintaining it (I remember you posting about it when it was created), but I can't remember your name.

 

For those that don't know, this means that ANet has developed a potential fix and are testing to see if it actually works, which means they've (hopefully) identified the core problem.

 

Current major bugs that have moved from Investigating to Verification:

I've only listed the ones I've paid attention to, so check for yourself for the bugs you care about

  • Characters become stuck when dodging or using certain skills while experiencing latency
  • Characters can become stuck mid-air if hit with immobilize
  • Revenant: Charged Mists (Invocation Major 8) does not proc on weapon skills that cost energy
  • Revenant: Precision Strike (Sword 2) sometimes strikes at unexpected targets
  • Revenant: Some sword skills use unequipped weapon strength in damage calculation

 

Recently Solved

  • Map Instances are being closed while active or with substantial progress in active Meta events
External link →
almost 9 years ago - /u/Joshua_Davis - Direct link

Originally posted by Swimtaker

Yet half a year after I have reported the bug that Lich Form skill 4 (mark of horrors) goes on full cooldown on interrupt, it is still not even on the list:/

Good news - this is fixed, too.

almost 9 years ago - /u/Joshua_Davis - Direct link

Originally posted by yayuuu

What about elementalist bug with Glyphs and Inscription trait, not reducing cooldown of Glyph of Elemental Power and Glyph of Elemental Harmony, introduced while updating glyph icons? I'm sure that I have reported this bug in game, but it's not on the list. If reporting bugs in game is no longer supported, then why is it still in game?

It's fixed internally. Mentioned it on the forums a few weeks ago.