I took a look at the Known Issue Tracker and it appears that quite a few bugs are now under "Verifying" status.
I know this definitely isn't "news" for everyone, but I haven't seen any posts about it, so I figured I'd throw one up here. I'd tag and thank the dev who originally set up the list and has been maintaining it (I remember you posting about it when it was created), but I can't remember your name.
For those that don't know, this means that ANet has developed a potential fix and are testing to see if it actually works, which means they've (hopefully) identified the core problem.
Current major bugs that have moved from Investigating to Verification:
I've only listed the ones I've paid attention to, so check for yourself for the bugs you care about
- Characters become stuck when dodging or using certain skills while experiencing latency
- Characters can become stuck mid-air if hit with immobilize
- Revenant: Charged Mists (Invocation Major 8) does not proc on weapon skills that cost energy
- Revenant: Precision Strike (Sword 2) sometimes strikes at unexpected targets
- Revenant: Some sword skills use unequipped weapon strength in damage calculation
Recently Solved
- Map Instances are being closed while active or with substantial progress in active Meta events