The same thing happened to ED when they raised the crosshairs, so this also confirms my suspicions of how it all works.
What i think they've done to put the crosshair in the centre is rotate the whole viewmodel/FOV range by a few degrees, which has pushed the crosshair up but has also shifted the on screen weapon up the screen by the same portion, meaning it's way too far up and you're seeing the whole bottom part of the gun which is usually off screen.