Original Post — Direct link
over 2 years ago - /u/ske7ch343 - Direct link

Originally posted by Texual_Deviant

It's a little frustrating for them to claim it was a known issue after the fact. Like, I don't think it would have been that damning to be like "We've had some internal issues regarding aiming, so we would really like player feedback regarding that so we can get more data from more people", and no one would have been upset. Aiming is such a fundamental part of the game that we're only hearing about there being known issues after three days is weird.

There's a Known Issues list on the support site that's been there since we began. I didn't have the character count but as I've expressed elsewhere, there are "known issues which can negatively impact aiming." Performance issues, optimization, and networking, for example, all have big impact on aiming/input/feel. That's what I'm referring to, not that we expressly "knew there were issues with aiming."

over 2 years ago - /u/ske7ch343 - Direct link

Originally posted by Omisake

They haven’t said it’s for M&K but I think it’s going to be aiming in general, just because they are aware of it on controller as well. Ske7ch responded with this to a tweet about aim issues on controller so here’s hoping they’ll be addressed and fixed.

Dude I hear you 100%, at it’s core I’m loving Infinite and how the gameplay and everything is, but the aiming is one huge issue. If that can get sorted out though, Infinite would be absolutely amazing to me.

I’ve thought about this a lot, like seriously what the hell would this game have been if it did launch last year…? Goddamn :/

Have definitely heard feedback from controller players, too. You're covered! We've heard negative - and positive - feedback from both M/KB and controller players (who play on PC or Xbox).