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I'm right there with everyone saying something is off with the aim in Infinite. I agree that it "feels" like aim assist is way too low but I wonder if that's entirely it.

I was discussing this with a buddy of mine. He and I have been more or less equal in every Halo since Halo 2. Despite this he claimed to not have much issue aiming and although he did notice weaker aim assist, it didn't take long to adjust. I however felt like I was trying to aim with my feet. I couldn't hit sh*t.

Difference is that he's on Series X and I'm playing on original Xbox. I'd start a poll but don't know how so instead I thought it would be interesting if everyone whose having issues would sound off on what they are playing on.

External link →
about 3 years ago - /u/ske7ch343 - Direct link

Performance, optimizations, and networking all have an impact on aiming / input / responsiveness. And there are WIP elements to all three of those in this build. This is why some opinions are in such contrast or why someone said aiming felt 'great' during Training but terrible in PVP (there's no difference within the game so that implies a network-related cause). And mechanics within the game also impact aiming and perception of aiming - Sidekick and Commando have an accuracy penalty component, there's not a red reticule on PC, Halo Infinite overall does not feel exactly like H5 or MCC (diff networking model for starters), etc. Lastly, some folks have had wildly different experiences based on how they've tinkered with their settings (deadzones, acceleration, etc..)

Feedback is being heard and we'll get some good data as well to help people far smarter than me make sure the experience aligns with the design goals for the game.