We'd love to do that - trust me, the team doesn't feel great or enjoy a growing backlog of issues/feedback areas. It's complicated - there are different workstreams and different partners doing different things. Not all things are equal in terms of time/resources/complexity. Based on player feedback early on, the decision was made to offer the 'bundle' so we now have many, many customers who have paid up front for products we promised this year. The team has to continue moving forward on the remaining four titles and unfortunately this has meant that some backlog items have ended up taking longer than hoped (particularly as the entire studio shifted to an indefinite work-from-home situation - which has had a real impact).
H2 will have 'issues' at launch - all games do. The team has done their best to attack critical issues raised during flighting and get to what they feel is a solid foundation for release. Most players will have a good experience w/ H2 come next week. We will publish the known issues up front as we have in the past - and we will continue to work on issues and areas of feedback ongoing but the team's priority has to be the remaining releases and they're realistically limited in their ability to turn around constant patches and updates at this time. We'll get there, it's just going to take a bit longer than any of us would ideally like.