7 months
ago -
Hearthstone
-
Direct link
Transcript (by Youtube)
0s | e |
---|---|
5s | [Music] |
23s | [Music] |
31s | [Music] |
50s | [Music] |
61s | [Music] |
79s | [Music] |
106s | [Music] |
117s | [Music] |
135s | [Music] |
143s | [Music] |
162s | [Music] |
173s | [Music] |
191s | [Music] |
199s | [Music] |
217s | [Music] |
229s | [Music] |
247s | [Music] |
255s | [Music] |
273s | [Music] |
285s | [Music] |
303s | [Music] |
311s | [Music] |
329s | [Music] |
341s | [Music] |
359s | [Music] |
367s | [Music] |
385s | [Music] |
397s | [Music] |
415s | [Music] |
423s | [Music] |
441s | [Music] |
453s | [Music] |
470s | [Music] |
479s | [Music] |
497s | [Music] |
509s | [Music] |
526s | [Music] |
553s | [Music] |
565s | [Music] |
582s | [Music] |
591s | [Music] |
609s | [Music] |
621s | [Music] |
638s | [Music] |
647s | [Music] |
665s | [Music] |
677s | [Music] |
694s | [Music] |
703s | [Music] |
721s | [Music] |
732s | [Music] |
750s | [Music] |
758s | [Music] |
777s | [Music] |
788s | [Music] |
806s | [Music] |
814s | [Music] |
833s | [Music] |
844s | [Music] |
862s | [Music] |
870s | [Music] |
889s | hello everybody and welcome to day |
890s | number two of the Hearthstone Masters |
892s | Tour spring championship for 2024 my |
894s | name is TJ and joining me to kick off |
896s | the show today is the one the only Neil |
899s | the rinda one how you doing today Neil |
901s | I'm doing great TJ as always I love |
904s | these tournaments uh day one was it was |
906s | nice it was nice to have some Friday |
908s | Masters Tour action but this one I think |
910s | most regular viewers will agree is a |
913s | bigger day same level it's like same |
915s | round one group stage stuff but the |
917s | players we have on the show today is |
919s | going to be rather a treat I think for |
921s | regular viewers of Masters Tour |
923s | shows oh absolutely um some very top |
926s | level players that have been dominant in |
928s | hearstone comped seen for years now uh |
932s | big household names in modern uh top |
936s | level Hearthstone so um before we get |
938s | into the action just want to give |
940s | everybody a little bit overview of |
941s | what's going on this weekend what's |
943s | going on this year for those of you who |
944s | didn't tune in yesterday uh the |
946s | culmination of 2024 will be the |
948s | hearstone world championship with a |
950s | prize pool of |
952s | $350,000 this year we have two seasonal |
954s | championships the first one being right |
956s | now which is spring uh and then of |
958s | course in the Sumer summer will have the |
960s | summer Championship each with a $50,000 |
962s | prize pool um we have 16 total |
965s | competitors which we have shows over 3 |
967s | days uh dual tournament groups uh and |
971s | the winner and runner up of each of |
973s | these seasonal championships will |
974s | automatically qualify to compete at the |
977s | world championship so on top of the |
978s | prize pool that $50,000 the players this |
980s | weekend are competing for those two |
982s | World spots which is a huge uh deal big |
985s | step up and obviously the prestige that |
987s | comes with it and we're playing Conquest |
990s | TJ I think we played Conquest almost |
992s | exclusively in Master's tours for some |
993s | time now but if you're new to the |
995s | competitive scene you get four decks uh |
997s | for Unique classes um each player bans |
1000s | one of those usually the best one uh you |
1002s | can't win the same deck twice so your |
1004s | worst deck can get targeted sometimes or |
1006s | your best deck can get targeted a deck |
1007s | can get targeted anyway uh it's best of |
1009s | five so youve got to win with all three |
1011s | of your decks which means if one of your |
1013s | decks doesn't win because it's rubbish |
1014s | you won't win the |
1017s | match and of course of |
1020s | course the new expansion that we're |
1023s | seeing featured in many of the decks |
1024s | here whizbangs workshop and I said it |
1028s | yesterday and Neil I couldn't find |
1030s | anything better to say at this very |
1032s | moment for this particular graphic so |
1033s | I'm going to say it again |
1035s | thematically probably my favorite |
1036s | expansion of all times actually |
1038s | yesterday I said one of my favorite did |
1040s | a little thinking and I think it is my |
1042s | favorite thematically of all time um and |
1046s | keyword miniaturize I think uh |
1049s | fantastic the I feel like it it's got to |
1052s | be hard to come up with new keywords cuz |
1054s | we've exhausted a lot of the potential |
1056s | Mechanics for farstone so I like to see |
1058s | the limits pushed I think miniatur has |
1060s | been uh fantastic and many of the the |
1063s | top cards uh that we're seeing in in the |
1066s | uh the metag game currently uh feature |
1069s | that most notably uh in the The Demon |
1071s | Hunter with window shopper I think has |
1074s | uh made that deck top tier just to |
1075s | clarify it makes um it's going to be |
1077s | hard to come up with sensible new I'm |
1079s | sure you and I could sit here and make |
1080s | up loads of keywords and things they |
1083s | do but they wouldn't be good they would |
1086s | be absolutely rubbish so yeah uh doing a |
1088s | good job of keeping the keywords coming |
1090s | miniaturize makes sense it's not too |
1092s | sort of oppressive it's very strong but |
1095s | it's not too ridiculous um again if TJ |
1098s | and I sat here and made keywords all day |
1100s | people might watch that but they |
1102s | probably not actually make any of the |
1103s | cards it wouldn't be really worth doing |
1106s | all right I'll run through the schedule |
1107s | real quick so I can give you my idea for |
1108s | a keyword that I just start off right |
1109s | off the top of my head that's very |
1110s | thematic for our casting Duo |
1112s | specifically days one and two is the |
1114s | group stage dual elimination groups uh |
1116s | which means we send two players from |
1118s | each group out into the top eight uh |
1121s | single elimination bracket which will |
1122s | happen tomorrow yesterday's we yesterday |
1124s | we did groups z and b today we're going |
1126s | to uh settle Group C and D and there's |
1129s | what happened yesterday we saw Pat nit |
1131s | and Wu uh moving on uh from group a I |
1135s | think both impressed me uh incredibly |
1139s | and had to defeat some great players |
1141s | like yla in order to get there and then |
1143s | of course Group B molar fantastic |
1145s | control lineup uh refuses to die |
1148s | definitely breakout star from yesterday |
1151s | and then gamer |
1153s | rvg America's representative um the the |
1157s | the the hopes the America's region for |
1159s | the past couple years is also moving on |
1161s | to that top eight and as we look at this |
1162s | top eight bracket while we wait for the |
1164s | other four spots to fi here's my keyword |
1165s | idea Neil okay go the keyword Boat Boat |
1171s | here's what it does yeah here's what it |
1173s | does boat uh very similar to death |
1175s | rattle okay you you play a a a card with |
1179s | the keyword boat when it dies instead of |
1182s | dying it gets on a boat and it sails to |
1185s | an island okay which is on a separate |
1188s | part of the screen right think of it as |
1190s | like a map there's an island okay uhhuh |
1193s | uh once |
1196s | enough boat cards die and go to the |
1200s | island yeah let's say six arbit number |
1204s | six boat six six boat carts yeah Boat |
1207s | Six okay they have a party on the island |
1209s | and then they Shuffle back into your |
1211s | deck that's amazing see |
1216s | Bo developers take |
1219s | notes just got dead pan group se you I'm |
1222s | don't mind yeah just like all right |
1225s | that's enough boat talk talk about talk |
1228s | about Group C please quick |
1229s | all right um uh the big lineup of |
1232s | players today um a lot of huge names |
1235s | specifically from the the European |
1237s | region um with I'd say the top in the |
1241s | past two years of competitive |
1243s | Hearthstone like the three best |
1246s | performing players in Hab gabu bunny |
1248s | Hopper and fury Hunter and then |
1249s | obviously honorable mention to Demetri |
1251s | gof who's uh been fantastic uh and I'm |
1254s | I'm guessing that that's what you meant |
1256s | by we have sort of an All-Star lineup uh |
1258s | here today in group C and D Neil yeah |
1260s | absolutely um Fury Hunter again I don't |
1264s | know how he didn't get to the world |
1265s | championships in 20122 uh he felt like |
1269s | he won everything he just kept missing |
1270s | out on qualification one way or another |
1273s | um he won two masters tours for sure and |
1275s | then obviously former world champion and |
1277s | yeah like you say Dimitri |
1279s | Kazo interesting to see what's in his |
1282s | background of his room or which room |
1283s | he's even in for the americ region |
1287s | representative yeah it's |
1290s | uh my only dream is that we'll have two |
1293s | America's players obviously representing |
1295s | uh separate regions um or regions within |
1299s | the region if you know what I mean I |
1301s | don't North versus South I see um they |
1304s | play each one would get to the |
1306s | semi-final and that would be that's like |
1308s | an America's region player winning as |
1309s | far as we're concerned right as as as |
1312s | far as we're concerned commentators yeah |
1314s | even just two in the top eight is |
1316s | already a success right um uh |
1319s | but we'll we'll we'll see about that |
1321s | those are the two that really stand out |
1323s | of my mind as ones that we saw compe in |
1325s | uh Grand Masters for a while and have |
1327s | had uh a lot of success um we are |
1330s | entering uh Group C uh in progress uh |
1334s | the initial matches have taken place |
1336s | we're now going to be jumping into I |
1337s | believe this is the uh winners match um |
1341s | for Group C which is going to be insane |
1343s | versus |
1343s | toeka |
1347s | and so the players submit their own |
1350s | cards right U this is not on me these |
1353s | days and in saying all he does in other |
1355s | people's streams all day long is |
1357s | complain and complain about how unlucky |
1358s | he is and he's submitted known in the |
1360s | community as the luckiest player |
1362s | alive it's |
1364s | just great sort of selfawareness these |
1367s | are some very weird favorite cards and |
1369s | favorite decks usually we see some |
1371s | Classics you know but threads of Despair |
1373s | and plague death knight as favorite card |
1376s | favorite deck respectively that's |
1378s | threads of |
1379s | spare I don't |
1382s | know more lies I feel like all three of |
1384s | those things were lies yeah they they |
1387s | just may be I don't know if that's on |
1389s | the top of anybody's favorite list but |
1391s | insane um featuring the nature Shaman |
1393s | there got to take a quick look at it uh |
1395s | not the Jive Shaman that we saw a little |
1397s | bit of yesterday but the pure like spell |
1400s | damage nature Shaman and then TOA all |
1402s | right here we go this is more while |
1405s | polarizing this makes more sense |
1407s | favorite card minor Ender Lucio favorite |
1409s | deck control priest um I would not say |
1411s | that I agree but I |
1414s | understand Shadow priest was better for |
1416s | Lucio that wasn't |
1419s | it |
1421s | um yes yes sure yes sure uh and then the |
1426s | shuffle Rogue um I think many refer to |
1430s | as Miracle Rogue um this one is a fair |
1433s | clean L all two ofs straight through uh |
1437s | utilizing the speaker Stomper there's |
1439s | some players that opt to use speaker |
1441s | sers some that opt to use uh col neoy um |
1444s | it's just depending on what you want |
1446s | speaker somper you have the value of |
1447s | tradable cold neight can be good if you |
1449s | need to like Shadow step bit to block |
1451s | out a very specific piece of removal and |
1453s | also uh notably no mimon uh in the deck |
1457s | uh for that extra uh sort of Mech energy |
1462s | yeah yeah um getting the spare parts uh |
1465s | to try and like cheese out winds or you |
1469s | know having that little bit of extra |
1470s | push uh if you need it sometimes like |
1472s | that stealth can come in handy or |
1474s | reducing the cost of the next card uh |
1475s | the one that I like the most in that |
1477s | deck is um the uh swap stats because it |
1482s | lets you if you have like a let's say a |
1485s | Celestial protectionist on the board and |
1486s | a giant you can attack with the giant |
1489s | first swap stats with Celestial |
1490s | protectionist and then get sort of |
1492s | double damage in in in that regard so um |
1496s | but not playing it in the deck so very |
1498s | clean it's going to do one thing |
1500s | Everything Must Go and Giants that's it |
1502s | that's what it wants to do yeah I'm |
1504s | still not sold on it but um to played |
1507s | against Fury hunter in the first round |
1509s | and fury Hunter has the same lineup as |
1511s | insane it's not the same 120 but it's |
1513s | the same four archetypes the same four |
1514s | deck basically with some personal |
1516s | preference changes and in that one Fury |
1519s | hunter lost twice with the shaman |
1521s | couldn't get the shaman out of the |
1522s | series lost 3-1 so to be could just got |
1526s | to sort of run it back uh what he just |
1528s | done |
1529s | in in the off stream match and do the |
1532s | same to insane so must be feeling good |
1534s | to be playing against the other player |
1536s | in the tournament who hasn't got warrior |
1537s | in their |
1543s | lineup it's all the fact there too uh |
1546s | TOA not using zelc in any |
1550s | deck um which |
1553s | is I suppose if you look at the |
1555s | breakdown of the decks zelc is a |
1559s | relatively easy cut in all of them |
1563s | um sure but but zil is also a flexible |
1567s | card that you can kind of put it |
1569s | anywhere |
1571s | uh uh with the right modules you know |
1574s | all right but let's get into it game |
1575s | number one winners match for Group C |
1577s | insane versus |
1580s | TOA always a interesting decision these |
1583s | days I know I know the old Shan had |
1584s | enough Minions that this was like a |
1585s | no-brainer just to throw out your spell |
1587s | damage on turn one but |
1589s | you you do only have three spell damage |
1590s | minions now four cuz you play thos and a |
1592s | Ganer I guess so the Temptation not to |
1597s | get Tempo on the board on turn one is |
1600s | huge but with the spirit claw with the |
1603s | zapper then yeah get get some stuff on |
1605s | the board start getting that damage in |
1606s | early I mean Rogue really doesn't have a |
1609s | single way to deal with this on turn one |
1612s | uh they have a way uh which is coin |
1617s | dagger prep fan of knives |
1620s | like okay sure count yes yeah then you |
1625s | worth right and with the spe claws to |
1627s | follow it up this is going to be a lot |
1630s | of early damage so it'll more than make |
1633s | up for missing that spell damage later |
1635s | on you'll need less of it in order to |
1637s | get there like right now to is already |
1639s | on the ropes um and does have the uh |
1644s | like everything must go in the hand but |
1646s | that's not really where you want it uh |
1648s | often times you want to be able to have |
1651s | the the gas side |
1654s | gatekeeper shuffle your deck and then |
1656s | draw the Everything Must Go uh uh from |
1659s | the redraw I guess it doesn't really |
1660s | matter if it's in your hand or not um |
1663s | but it's not a welcome site you'd rather |
1664s | have that be draw itself yeah and this |
1666s | was a mess like getting me to speaker |
1668s | stom just to draw the other one uh not |
1670s | how you want to start your day when |
1671s | you're facing another six damage in the |
1673s | face straight |
1675s | away need Rock 12 is a lot it's |
1683s | to just going to die still no way to |
1685s | deal with this yeah to be honest can |
1687s | dagger up uh uh prep mic drop um which |
1692s | may have to be the play in this scenario |
1694s | or else that Nava zapper is just still |
1696s | not going to die um it does keep drawing |
1700s | cards right yeah |
1702s | um can I interest you in a speaker |
1706s | stomper it's the third one he's drawn |
1708s | over |
1710s | yeah I mean you could also go like coin |
1713s | speaker stomper I mean it's not the |
1716s | worst I I think you've got to take the |
1718s | hint at some point haven't |
1719s | you yeah is going to dig for the |
1722s | gatekeeper I |
1725s | guess yeah it's a good guess I think |
1728s | that's that's the card does something |
1730s | but ditch the the prep with the gear |
1733s | shift H I'm not |
1735s | sure with two in the deck and 23 cards |
1738s | that |
1739s | was um I guess it wouldn't have been 23 |
1742s | cards it would have been 21 cards cuz |
1744s | the two was shuffled back |
1746s | but now we might drop him without a |
1749s | weapon oh it's all kicking off okay prep |
1753s | everything must go at least um is able |
1755s | to get whoa hello say |
1762s | what okay well well well well yeah this |
1768s | way wishes he hadn't built himself as |
1770s | the luckiest player in |
1773s | everything that's a big that |
1777s | is uh brutal yeah |
1781s | yeah so could be looking at like a start |
1785s | with maybe a swing into one of these and |
1787s | then amphibious |
1789s | Elixir um just to get the value back |
1794s | yep I see what you pick up |
1799s | insta |
1800s | [Music] |
1804s | bolt no way of clear no sensible way of |
1807s | clearing the board here I don't think |
1810s | because you want the damage to go 18 |
1814s | right yeah it's close you could |
1816s | lightning bolt 68 and then overdraft |
1821s | the uh 42 but then the 68 would be at |
1824s | one Health after even if you were to |
1826s | trade in your uh zapper look like just |
1829s | GNA clear |
1831s | off uh the Drake here leave the 68 up uh |
1835s | for now yeah he's fully on assemble |
1838s | damage and try and win turn six turn |
1840s | seven mode here um it may have to be |
1842s | turn |
1846s | five yeah cuz these uh playground Giants |
1849s | I believe |
1850s | are um free now cuz they were six before |
1852s | the shuffle uh if they're picked |
1856s | up everything must go as fine |
1859s | two three not |
1861s | fantastic um but still decent everything |
1864s | must go after that first one really just |
1867s | needed decent didn't need didn't need |
1870s | overwhelmingly great yeah but does need |
1874s | to get on with it happy with the spot |
1876s | there are still ways here that insane |
1878s | can definitely win this that that 12 |
1879s | early damage has made such a huge |
1882s | difference um that if you get a bit of |
1885s | spell damage he needs he's going to need |
1886s | four spells he he urges L urgently |
1889s | obviously needs the flash which he |
1890s | hasn't got so this turn's probably going |
1892s | to be about trying to draw that play |
1894s | Flash on six and not be |
1901s | dead you |
1904s | hit picked up more damage |
1908s | though that's 10 damage for next turn |
1910s | already |
1915s | available 12 if you trade in your sales |
1920s | man that's not a b that's a reflexes my |
1931s | bad yeah I was thinking that was |
1940s | um it's a tumble weed which might be |
1943s | necessary a little bit of |
1945s | ways away and |
1949s | it won't hit the |
1952s | Giants or or fully deal with the |
1955s | Giants and toa's got double uh speaker |
1960s | stomper in |
1961s | hand so can find a giant and be able to |
1965s | stick a speaker stomper that could |
1967s | really |
1968s | ruin uh insane's game plan coming up but |
1971s | we got Titan next turn and that doesn't |
1976s | need any SP SP discount or whatever so |
1979s | speaker ster won't really do anything |
1981s | against that still reasonably |
1984s | healthy um do you think that |
1987s | the to wait for the Flash before you |
1990s | speaker stomp or are we getting to the |
1992s | point now where you're just going to |
1993s | have to play anyway because you might be |
1996s | dead never mind here's a load of |
1998s | giants yeah I I I think next turn is |
2002s | probably going to be |
2004s | giant uh projectionist and then speaker |
2009s | supper set up the |
2011s | lethal yeah yeah |
2015s | sure |
2017s | yep inane with that incredible start |
2019s | getting that 12 damage it looked like it |
2021s | was over and then just those four drop |
2024s | rolls were with the taunts were so huge |
2026s | if I think if TOA takes another six that |
2028s | turn this game turns out very very |
2033s | differently if he just rolls some four |
2035s | fours like you normally do with four |
2037s | drops |
2041s | yeah say probably has to go Titan here |
2044s | and then yeah |
2052s | [Music] |
2053s | Elixir |
2061s | okay not it should be the death push |
2069s | Titan is |
2071s | problematic well you can go |
2074s | projectionist play another Giant and |
2075s | speaker |
2076s | stomper um you can even draw first with |
2080s | the the pick maybe pick up another |
2083s | giant yeah you've got to decide what |
2085s | you're going to do to not die haven't |
2088s | you from |
2090s | 12 12 scary with speaker stomper in play |
2095s | yeah oh you think about trading off the |
2099s | Titan um can you die seven Mana the |
2103s | speaker something in |
2105s | play um so the there was no overload |
2109s | last |
2111s | turn I mean I |
2115s | don't I don't think so cuz what are you |
2118s | going to draw that's like an overload |
2120s | that's going to help you know yeah sure |
2123s | okay but Titan's gone anyway no I just |
2126s | mean with the reduction of U the first |
2127s | spell but |
2131s | yeah oh yeah if you yeah true CU you you |
2134s | overrule it for one spell which means |
2136s | you can get a zero Mana spell and you |
2138s | know two two threes that might just have |
2140s | been enough with a a zapper so did have |
2142s | to kill the Titan for that |
2145s | reason yeah it also would have dealt |
2148s | with one of the Giants on the board |
2149s | which may have prevented |
2151s | lethal all right |
2156s | now good luck with your t Buble |
2161s | weed yeah dead on board with just feral |
2172s | Spirits what about with cactus cutter as |
2174s | well Spirits into Cactus |
2177s | cutter well you'd have to be able to |
2180s | play the |
2182s | spell from Cactus cutter for Taun good |
2186s | point which is not possible which is |
2188s | actually completely imposs need ta needs |
2190s | taon totem to survive on board yep |
2193s | didn't get taon totem and feral Spirits |
2195s | is not enough just the two Giants plus |
2197s | the dagger uh is enough to kill with the |
2199s | two trade overs of the smaller minion so |
2201s | that is going to be game one going to |
2205s | TOA yeah and nicely done and that's |
2207s | despite insane dealing a ton of damage |
2210s | early on with just spear claws plus the |
2212s | zapper was that everything must go that |
2215s | really uh to there was no or even just |
2218s | one taunt in that scenario um and a |
2221s | little bit more damage was pushed uh |
2224s | like four four more damage is what was |
2226s | needed at the end there I believe um uh |
2229s | for saane because did have enough man to |
2231s | go zapper lightning bolt lightning bolt |
2232s | even with the speaker stomper which is |
2233s | just a straight up eight so it was clo |
2236s | close uh even though it may not have |
2239s | looked close at the end because of just |
2241s | what that board and tail not really |
2242s | seeing a way out uh for insane uh that |
2246s | everything must go really bail to out |
2249s | yeah I was surprised that Fury hunter |
2250s | lost twice with Shaman against TOA but |
2252s | there's five speaker Stompers I think |
2254s | I've counted across toa's decks so |
2257s | looking at that I'm a lot less surprised |
2259s | now like Shaman winning on turn five or |
2261s | six sure that's um that's going to kill |
2262s | a lot of people winning on turn eight |
2265s | nine not so much when you're busy |
2267s | hitting them so TOA does seem to have |
2270s | shut down the Sharman so far three and 0 |
2272s | against it already |
2274s | today |
2275s | and very interesting if he's got this |
2278s | Tech right for the for the |
2282s | tournament yeah we've seen this across a |
2285s | few different players lineups as a way |
2287s | to uh kind of combat the the shaman so I |
2291s | think that might be a tough deck for |
2293s | insane to get across we'll have to see |
2295s | does have Demon Hunter priest also in |
2298s | the lineup but I would |
2302s | say uh maybe get a lot of heat for this |
2304s | I think those are the two best decks in |
2306s | The Meta game I know a lot of are going |
2308s | to say priest you kidding me I priest is |
2310s | the best deck in The Meta game so I'm |
2312s | with you I thought the Demon Hunter was |
2315s | warri man uh Demon Hunter Warrior |
2318s | they're okay but I don't think they're |
2319s | the best decks priest is better I think |
2322s | unfortunately I would say priest and |
2324s | Demon Hunter that's my opinion I'm not |
2326s | going to argue too strongly with Demon |
2327s | Hunter Demon Hunter is powerful but I |
2329s | think that it's pretty |
2332s | fragile |
2333s | um priest is just good it's also fragile |
2336s | but it's only fragile 40% of the time |
2338s | 60% of the time it just murders people |
2341s | so best de um Shaman's pretty good |
2345s | although we are seeing this tournament |
2346s | it's very easily hated out I think we |
2349s | say this every it feels like every |
2350s | tournament TJ nature Shaman best deck |
2353s | there we see it being played and people |
2355s | put in a tech card and suddenly they |
2356s | can't win with |
2360s | it and when you say Demon Hunter is the |
2362s | best do you mean just the straight |
2363s | Shoppers or this version with the the |
2365s | nagers and stuff going on |
2368s | I would say the street |
2369s | Shoppers feel like it had more |
2372s | success um Shoppers or |
2377s | sharers the the the |
2380s | Shoppers this one |
2382s | who W reim |
2386s | reim yeah and it looked pretty |
2391s | good uh but obviously not good enough |
2394s | cuz ream didn't move on that was the |
2398s | we've seen to be win with but |
2402s | yeah uh no he had the Demon Hunter re |
2405s | from had this version of Demon Hunter am |
2407s | I wrong he did a lot of damage he did |
2408s | win a game with it |
2410s | right yeah I think the Demon Hunter did |
2413s | have success it might have been the |
2414s | Rogue that was the downfall yeah that's |
2415s | sorry yeah that's that's the cost lines |
2417s | that's what I was trying to say I think |
2417s | it was the Rogue that ream couldn't get |
2419s | out of the out of the match yeah know |
2421s | you're right was okay so maybe this is |
2424s | good I think all the variations of Demon |
2425s | Hunter did quite well yesterday let's |
2428s | just put it that way so it's hard to see |
2430s | which one's the best for this field |
2431s | because everybody's having success with |
2433s | the deck seems to be a couple weak |
2435s | points across all |
2437s | lineups um yeah on did the stats for the |
2441s | whole of the tournament yesterday on CR |
2443s | um yeah streamer of his own right does |
2445s | regular top 25 top 50s and yeah it |
2448s | looked like um priest and Demon Hunter |
2451s | were the best two decks yesterday so you |
2452s | nailed it well done you |
2460s | all right toas Warrior on the other hand |
2464s | is playing the sort of Highlander |
2466s | Warrior but a lot of duplicates uh in |
2469s | this deck um how many did you count |
2472s | earlier 11 cards was it 10 or 11 I think |
2475s | it was 10 cuz I remember saying it's |
2476s | exactly in the zone the um ah 10 10 yeah |
2480s | right in the middle 10 two ups |
2483s | yeah um now many have been drawn already |
2486s | safety goggles acet pain |
2490s | slam um Shield block all two |
2494s | ofs but this brand in |
2497s | hand yeah this brand is going to be dead |
2500s | for a little |
2501s | bit uh and by a little bit I mean quite |
2505s | a while but we'll see if that's enough |
2509s | time if the if the for insane to |
2512s | actually deal some damage before the |
2515s | effect from Brand would even matter |
2517s | which it may not because there's I was |
2520s | going to say like ziliax can be a |
2522s | bounceback with the brand |
2524s | effect |
2527s | um but there's no zelc right this is the |
2530s | player who's playing no zil in the whole |
2533s | of their lineup there's none yeah |
2538s | yeah so noil so yeah maybe just the |
2541s | extra removal is actually going to be |
2543s | helpful here you just have to say that |
2545s | okay my brain's going to be dead |
2552s | players faces moments before playing |
2554s | dirty |
2557s | rats I |
2561s | wonder haven't really seen much that |
2563s | indicates that dirty rat would even pull |
2565s | anything at this |
2567s | point it's just a 26 that stops this |
2570s | wall of stuff though like it's really |
2572s | tempting just to wedge it on the board |
2574s | and close your eyes |
2578s | but let's say there's like an Argus in |
2581s | hand like what are you going to do |
2585s | yeah yeah Sharpshooter would be |
2589s | unpleasant H yeah Sharpshooter as well |
2592s | like I think I you you this dirty rat |
2595s | you either have to have some type of |
2596s | read that there's something high |
2598s | priority in hand |
2600s | or |
2603s | um you have to have removal to deal with |
2605s | whatever comes yeah comes out if it's |
2607s | it's not something that you were |
2609s | expecting you are right it just look |
2611s | like a great way of stopping that board |
2612s | especially as I can see the hand like |
2614s | you know that makes it |
2616s | easier |
2621s | yeah okay taking quite a bit of damage |
2624s | and this |
2625s | turn probably just going to be acolet of |
2627s | pain armor up and that's exactly what |
2629s | it's going to be trying oh no acolet of |
2631s | pain blade storm okay just to take the |
2633s | two damage off the board and draw a car |
2635s | that's not too bad uh what is let's see |
2637s | the ETC has in it ignis dirty rat hearth |
2640s | stone Brew that's what the ETC |
2642s | has oh don't want any of |
2646s | those not particularly well I don't know |
2649s | I never turned out an opportunity for a |
2650s | good old hearth stone |
2652s | Brew you turn out the opportunity for |
2654s | good old one Mana |
2659s | mcadon three Mana M on yeah we going to |
2663s | you turn the opportunity for a one Mana |
2664s | one it's there the chance is there a one |
2667s | Mana one |
2671s | he just going to spend the man on the |
2672s | instrument Tech this might be uh a an |
2675s | opportunity for a dirty rat but |
2679s | again no way to kind of deal with it on |
2682s | the other side true yeah you might hit |
2685s | the 65 which would be |
2689s | terrifying worked out quite nicely |
2690s | though for this blad |
2692s | storm |
2695s | yep the deck that just keeps hitting you |
2697s | reverse of the deck that just keeps |
2698s | killing your stuff it's it's no wonder |
2700s | it's about a 50/50 in a lot of people's |
2702s | eyes I |
2703s | think |
2706s | yeah like sometimes it feels I mean this |
2709s | is this is half a nutshell but sometimes |
2711s | it feels like it's really easy to beat |
2713s | the Demon Hunter you just kill their |
2714s | four six fives and the game ends and |
2717s | some sometimes they just keep coming |
2718s | back at you and I think that's where the |
2720s | Sharpshooter build has become a bit |
2721s | stronger like it gives them one last |
2724s | push for a bit more damage when they've |
2726s | lost their their early 65 action if they |
2729s | lose it if that 65 stuff doesn't just |
2730s | kill your opponent of course which it |
2733s | does quite often surprisingly |
2742s | often my instinct play was just M |
2745s | theodon plus uh second weapon uh and |
2749s | start pushing a little bit can't really |
2752s | remove this board can't really do much |
2754s | against it does give toeka an |
2756s | opportunity for kind of a proactive play |
2758s | like a setup play |
2760s | but not really that much roaring app PLS |
2763s | okay yeah three Mana muradon that |
2765s | doesn't going to actually hit your |
2766s | opponent in the face outside of it you |
2767s | know its explosive damage is not so |
2770s | great against Warrior right it's really |
2772s | nice don't get me wrong |
2774s | but it is only ever doing six damage |
2777s | most likely and you don't have a board |
2779s | to attack with for a couple of turns |
2781s | again you don't need one cuz you're |
2782s | doing three damage for nothing |
2784s | but definitely worth just taking your |
2787s | time to make make sure there's not a |
2788s | better play in that |
2789s | situation |
2793s | yeah oh this |
2796s | is |
2798s | cards yeah is that nine nine or or yeah |
2802s | nine cards eight cards does draw okay |
2804s | glacial Shard fantastic pickup that's |
2807s | one of the duplicates and it also shuts |
2809s | off uh the Umpire grass for |
2812s | turn make sure the demon can't come out |
2814s | yeah |
2818s | but this board will get cleared away so |
2821s | you know but buy some time at the very |
2823s | least play you one see what you get I |
2825s | would say so secrets you might want to I |
2827s | want to trade first okay yeah I want to |
2828s | trade first well I don't know if you |
2831s | trade then you risk the uh chance of uh |
2835s | picking up the second Window Shopper um |
2838s | but I think just wants to try and spend |
2841s | the Mana and uh take that risk ooh um |
2845s | it's got to be tough crowd yeah where |
2847s | what your tough Crow you having a reack |
2849s | you trying again yeah yep I was thinking |
2853s | you you could hold on to the gar but |
2856s | you're Frozen this turn and this would |
2857s | be the ideal turn to play it or else |
2859s | it's going to get moved from Outcast |
2860s | position so you got to play tough |
2862s | crowd secret |
2865s | Guy what's it going to |
2867s | be counter spell and 66 W there you go |
2874s | easy be very weird if those were the the |
2878s | like actual two Secrets it's always |
2880s | those two secrets you feel |
2883s | good it's always open the |
2888s | cages see this open the cages I had it |
2891s | happen but I don't remember if it was in |
2893s | Arena or not right cuz I know they have |
2895s | different list I don't know if open the |
2897s | cages a |
2899s | standard has a right |
2901s | vein I don't think it |
2904s | is right |
2908s | that's the bummer of playing a lot of |
2910s | Arena alongside constructed as I never |
2912s | remember which cards in which format oh |
2928s | God ah bit and switch come on Neil yeah |
2931s | we could have had another |
2933s | 65 gosh I'm not thrown away |
2938s | shot my blood yeah the opponent having |
2941s | to play around all that is now going to |
2943s | have so much |
2946s | um pain coming at them the other |
2952s | way four Mana well |
2955s | spent it's a lot of damage really |
2960s | is it's another |
2965s | two got the other play desper and then |
2968s | momentum that's it's never it's never |
2971s | ever not leth when you got both we've |
2973s | done this one yesterday yeah yeah yep |
2976s | all right and insane very good chewing |
2979s | from the Demon Hunter exactly how it's |
2981s | supposed to operate Best of Both Worlds |
2983s | right uh you got the uh the weapon and |
2986s | the window Shoppers get the demon keep |
2989s | pushing that chip damage in the early |
2990s | game and then you finish the game off uh |
2994s | with the Sharpshooters uh nicely uh |
2999s | navigated even the the two of |
3004s | Highlander uh Warrior from Tia just |
3006s | didn't have enough removal and it did |
3010s | have removal but it didn't fit the right |
3013s | uh that you needed in in that instance |
3015s | because the chip damage was still being |
3016s | pushed it's very hard to block that |
3018s | damage from thereon from weapon um just |
3022s | a bunch of two one attack two attack |
3024s | minions the game and the recurring |
3028s | damage from M to try and get through so |
3031s | all tied up yep the Shar Sho stuff |
3033s | finishing off like as you said like it |
3034s | should be done and I imagine insane is |
3037s | pretty popular in this tournament he's |
3039s | been streaming all of his you know |
3041s | practice all the way through the week a |
3042s | lot of people I think we're tuning in to |
3044s | cheer him on so be a popular winner of |
3047s | this week I suspect insane obviously |
3050s | been around HearthStone for a very long |
3052s | time one all kinds of sort of lower |
3054s | level events but looking for that big |
3056s | one it's slowly but surely got into more |
3059s | and more important tournaments over the |
3060s | last couple of years looking forward to |
3062s | seeing him do well but yeah he's he's |
3064s | been the the streamer this year who who |
3067s | has shown us what he's got live whereas |
3070s | last year there were quite a few of |
3071s | those with mey bace pocket train |
3074s | insane's been the big one this time |
3077s | around yeah and looking pretty good in |
3080s | that game and now we're effectively down |
3081s | to a best of three we got shaman on both |
3083s | sides uh it's a a mirror match up in |
3086s | archetype but m match up in terms of the |
3088s | card inclusions in the deck so that one |
3090s | should be interesting and then we have |
3092s | priest on uh the side of insane um |
3096s | which uh against the warrior might be a |
3099s | little bit more |
3101s | difficult um taking a look at in the |
3104s | build from insane for the |
3108s | priest yeah I just like the priest into |
3111s | the |
3112s | warrior it could definitely L it's |
3115s | decent I I I actually prefer the priest |
3118s | against the warrior |
3120s | personally the trouble is with this |
3122s | death yeah I think it's just defe |
3124s | [Music] |
3126s | go I was just going to say it's just a |
3128s | feeling that I get when I play priest |
3130s | Warriors like the one of the more |
3133s | stressful match |
3134s | matchups yeah it's it's a hard deck to |
3136s | evaluate right because you either just |
3138s | lose or you just win there's not many |
3141s | there are some but there's not many |
3142s | games where you just fight against the |
3143s | warrior and slowly Chip Away you're |
3145s | either done or you move heard of them |
3148s | there's a couple of decks like that the |
3149s | warlocks kind similar as |
3151s | well |
3153s | yeah I think that's a good evaluation |
3156s | because there are some matchups where |
3157s | you can just kind of wait around and |
3159s | eventually you might piece together like |
3161s | this combo uh with Zari to deal enough |
3165s | damage if you're chipping away a little |
3167s | bits here and there with Warrior that |
3169s | that kind of wind condition doesn't |
3171s | really exist because if they have the |
3173s | answers to your stuff you're get them |
3175s | because they enough game to survive any |
3178s | type of zeri combo you would make later |
3179s | on in the |
3180s | game um uh in the and insane doesn't |
3184s | have outside of alenu doesn't have kind |
3187s | of that uh X Factor in the deck that may |
3192s | allow him to pull a win out of |
3194s | nowhere uh there's no sharp shoo |
3196s | equivalent yeah where you can just |
3198s | suddenly do 20 damage if you're done |
3200s | you're done |
3202s | yeah like |
3204s | um uh I want a game with hearstone where |
3207s | it gave me the like secret uh the hunter |
3210s | secret hand with d rexar and I could |
3213s | just build a beast and there's a ton of |
3217s | insane cheap |
3218s | beasts format that kind of nuts with the |
3222s | Hearthstone through that just allowed me |
3224s | to grind them out um the one Mana rabbit |
3228s | thing that gives your Beast Rush right a |
3231s | lot of really powerful death rattles |
3232s | like the Chimera those types of things |
3234s | that give you so much sticking power on |
3236s | the the board uh that insane does not |
3238s | have the hearstone Brew to to uh get to |
3241s | that point but does have that more |
3242s | consistent early game because of it |
3244s | doesn't really cut anything out in order |
3246s | to make that happen and a a very good |
3248s | opening start with early minions to play |
3251s | Early Tempo to be had and a magatha to |
3253s | reload yeah the magatha to reload and |
3255s | also to look toi because already Three |
3257s | Dragons will be played oh sorry two |
3259s | dragons played two in hand so four |
3261s | dragons have been available double power |
3263s | C synchronized to get another one and if |
3265s | mag finds a rem there will be setup |
3267s | options uh insane is playing Leroy in |
3270s | the deck as well so that's like an extra |
3273s | six damage on your Zer sometimes |
3275s | sometimes nextra 12 if you go with a |
3277s | projectionist or something so definite |
3280s | burst options if you can keep the chip |
3282s | damage coming over around for another |
3283s | couple of turns while setting it up and |
3285s | if the Maga |
3287s | hits yeah double speaker |
3289s | stomper as |
3293s | well yeah which will be a big deal |
3295s | they're like min ofi |
3300s | ah wow yeah this yeah your opponent gets |
3303s | half a turn yeah right you take one you |
3307s | take one half of an extra |
3309s | turn yeah if you're playing against a |
3312s | spell heavy deck yeah all right tough |
3314s | turn |
3316s | here my original Instinct was just the |
3322s | churan uh with a power power cord |
3325s | synchronize seems good to me um no r no |
3329s | R use for the funnel cake full Mana |
3331s | expenditure decent Siz minion in |
3334s | hand okay this works as well this pushes |
3336s | more damage and |
3339s | honestly oh no it pushes the same amount |
3341s | of damage but it it protects the 44 |
3346s | from something I don't know stormy stuff |
3350s | whatever yeah what well the truran would |
3353s | have done it as well but I guess the |
3354s | Turan has higher upside than the W |
3358s | whereas you can use that to when you |
3360s | make a little bit of a bigger board to |
3362s | go uh further |
3364s | in okay so we can completely dump the |
3367s | hand here if we want outside of magatha |
3369s | maybe not completely dump the hand but |
3371s | go |
3372s | like truran uh the gift wrap well funnel |
3378s | cake if you want to just you can play |
3381s | the whole |
3382s | hand yeah but then what are you using |
3385s | the projectionist on |
3387s | another happy well just a 32 on the |
3390s | board and hope your opponent doesn't |
3391s | clear that's that's |
3397s | terrifying yeah maybe I'm |
3399s | I'm thinking too hard I think you might |
3402s | be um I certainly think too hard or too |
3405s | soft one or the other with this deck and |
3407s | it doesn't work out for me just watching |
3409s | SLE play just turns off his brain and |
3411s | just puts all the things on the board |
3412s | and he kills his opponent I'm sure |
3414s | that's what he actually does not |
3416s | actually really think he really hard |
3417s | about how to get |
3423s | 10 yeah I think you can wait till post |
3425s | magatha for the funnel cake just in case |
3428s | you pick |
3431s | up |
3432s | um |
3434s | the I always want to call it Northshire |
3436s | cleric the clergy uh yeah the |
3440s | Crimson clergy Crimson clergy yep red |
3445s | yeah over heal draw thing overheal draw |
3449s | thing see they that's why they should |
3450s | let us name the cards and have boat |
3457s | mechanics imagine if uh Crimson clergy |
3460s | had the boat |
3461s | keyword so they just go back into where |
3464s | did the island go does it stay there for |
3465s | and wait for another party or does the |
3466s | island like sink or |
3469s | something no it just Waits there waits |
3471s | for another party oh that magatha might |
3474s | look like it's um |
3477s | I good for insane but I don't think it |
3479s | is he needed that reload right unless he |
3481s | ripped something great off the top |
3483s | now he need the reload |
3486s | yeah um how much is |
3488s | this oh not enough yeah he's in |
3491s | trouble he can wait wait projectionist |
3495s | funnel cake yeah magatha yeah let's do |
3498s | that I want to do |
3501s | that |
3503s | analy and you get the Super Value from |
3506s | okay cuz this has two two attack |
3510s | uh-huh so you you get to heal him back |
3513s | up and you still get to overheal |
3515s | beautiful oh it's fantastic minion |
3518s | that's a five |
3521s | minion there's actually not even that |
3523s | many spells Ohi as welli double Drifter |
3528s | that's dble Drifter with |
3530s | Leroy that's a million |
3533s | damage okay well it's um |
3537s | 18 |
3538s | damage if nothing's on board |
3542s | okay if you wait until seven Mana or |
3546s | projectionist no you get projectionist |
3547s | on seven anyway you play it on six next |
3549s | turn and then on seven you play Levoy I |
3552s | see what you mean no no no you need the |
3554s | projectionist on the first on the first |
3556s | turn to get the extra on The Drifters to |
3559s | get the extra 40 damage yeah that's if |
3562s | this board is um dealt with which I |
3565s | think he going to be double dealt with |
3568s | yeah |
3572s | yeah 18 isn't oh you can fit in |
3575s | a it's 20 |
3579s | 20 20 and a Mana Crystal just to be |
3584s | clear uh wait wait wait wait no no no um |
3587s | if the if the uh gift WAP WEP hits the |
3589s | uh Zari uh then you have uh uh eight |
3594s | plus eight |
3597s | it's 22 Max oh |
3601s | no 22 |
3603s | Max you have to take |
3609s | it so if you don't pay levo what are you |
3611s | taking |
3619s | instead you can't give Warrior the extra |
3621s | turn right you just |
3623s | can't starting the operation |
3630s | sful okay it's just going to go for sort |
3632s | of a halfway |
3633s | play and then um but make the board |
3638s | bigger with the travion so with both |
3640s | blad storms gone you you uh give the |
3642s | extra |
3643s | Health uh scale replica is there any |
3645s | dragons left there might not be |
3651s | any there are |
3653s | none the deck only plays Five dragons |
3656s | which is really weird in a deck that |
3657s | needs to draw five dragons obviously you |
3658s | can generate them and copy them which is |
3660s | why it works but it is very |
3664s | odd oh there is one oh there's one H GI |
3667s | WP well yeah cuz the other two were uh |
3674s | synchronized might as well just get it |
3676s | out of your deck what about whether you |
3678s | want to leave or now while you can or |
3680s | whether you want to have different |
3681s | shapes out there but blad storms have |
3683s | both gone so different shapes arguments |
3685s | not as strong is |
3687s | normal well I feel like you'll always be |
3690s | able to right there's not really |
3692s | anything |
3693s | that uh TOA has that will block block it |
3699s | from doing six exact yeah so you want to |
3701s | get the sales but out there cuz you need |
3703s | the card draw if you're going that rout |
3704s | and you might want another salesman for |
3706s | even more card draw you might want a |
3708s | projectionist of |
3712s | salesman one those |
3717s | just to get the the double cycle option |
3718s | but he decides to hold on to it |
3720s | for next turn is there is there a funnel |
3723s | kick in the |
3726s | uh that's just |
3728s | game right yeah I mean the sanitize |
3731s | isn't getting there with aftershocks |
3734s | yeah it's too much Mana what uh what can |
3737s | be picked up you can armor up Stone skin |
3739s | armor and then what's the |
3742s | uh what's the pickup that could bail oh |
3745s | the old three man of brawl I remember |
3747s | it's called Cho |
3751s | y insane's one game away from reaching |
3755s | Sunday which is tomorrow now so I don't |
3757s | have to say Sunday anymore but you |
3762s | know yeah but it's Championship |
3765s | Sunday uh fantastic uh performance on |
3768s | the priest the dirty ride on the magatha |
3770s | but then spotting the funnel cick |
3771s | projectionist uh play to still get the |
3774s | reload a fantastic spot and um one of |
3779s | the many reasons why funnel Kake is just |
3781s | the best Hearthstone card |
3784s | ever it really is pretty power so very |
3787s | flexible in a deck like |
3789s | this yeah it did so much um for |
3793s | additional tempo for doing for for |
3796s | fitting in things in a turn that you |
3798s | would not otherwise be able to fit in |
3800s | even if it comes down to just like extra |
3802s | combo Shenanigans with Seri and then of |
3805s | course paired with the Crimson clergy as |
3808s | just a way to uh cycle through your deck |
3811s | and have the extra Mana to be able to |
3812s | play the cards you draw which is |
3815s | uh such a powerful powerful effect |
3818s | anything that lets you cheat mana and if |
3819s | you get to cheat mana and draw cards |
3822s | just a bonus absolute bonus so just the |
3825s | shaman left for insane well and has a |
3829s | warrior but also has a shaman Mir |
3831s | matchup on the other side uh which if |
3834s | you really break down all the matchups |
3836s | across this uh um this match like would |
3841s | you have it any other way other than a |
3844s | shaman mirror match up for game five I |
3846s | don't think so I mean TOA beat Fury |
3849s | hunter in a shaman mirror match already |
3851s | today so the stats we have available to |
3853s | us say that he always wins that match up |
3856s | so he must be feeling really confident |
3857s | right |
3859s | now yep |
3861s | 100% uh always |
3863s | wins excuse me yeah exactly but |
3867s | um here's the list the insane list is a |
3870s | fizzle the shutter blocks have long |
3871s | since been removed from this um I think |
3875s | people realizing that by the time you |
3877s | try to play three um snapshots you just |
3880s | ran out of time so stick we want fizzle |
3884s | um but we we were looking beforehand as |
3885s | well there is |
3887s | the no location in this one the location |
3891s | in um toa's deck right |
3896s | yeah fairy tale bit of a different |
3899s | lineup |
3900s | yeah yeah so TOA is not playing uh the |
3905s | Titan but instead playing inza and uh |
3908s | fairy tale Forest uh two copies of fairy |
3911s | tale forest for the double |
3913s | location um to be able to pick up flow |
3916s | Riders Cactus Cutters uh and being able |
3919s | to go |
3920s | like and then an on curve Ina with the |
3924s | discount has got to be pretty fa right |
3927s | allows you to do things much quicker in |
3929s | theory uh than your opponent but other |
3932s | than that the decks don't really differ |
3934s | um just those those what three cards |
3938s | three card |
3939s | difference um so you're still trying to |
3941s | do the same for TOA he's playing Joy |
3944s | scale Deputy |
3949s | instead yeah no |
3954s | salesman okay so five card difference |
3956s | Five Card difference we have Needle Rock |
3958s | totems uh Needle Rock totems for insane |
3963s | um and the Titan and no location and |
3968s | then TOA is playing inza fairy tale |
3970s | forest and dry scale Deputy uh with no |
3973s | salesman in that spot so uh I guess a |
3976s | little bit different but the game plan |
3977s | is still the same right yeah I mean I |
3980s | was it just feels like toa's trying to |
3983s | accelerate yeah |
3987s | okay well we |
3988s | got fizzle |
3991s | with just a Tempo fizzle yep you do I |
3996s | guess the Flash and the zapper cool in |
3999s | popup book sure |
4001s | but I don't know if that's ever going to |
4003s | be picked up um but we're looking uh for |
4007s | TOA really wants to go for just that |
4009s | this on curve enza which is likely to |
4011s | happen fairly easily with how things are |
4013s | going for insane there really not much |
4015s | to do |
4017s | do |
4018s | uh just going to unload the amphibious |
4021s | Elixir try and find something good |
4022s | there's a |
4024s | crash lot of damage loaded up |
4027s | already not enough Mana look at to's |
4030s | damage like with the on curve inzone the |
4032s | double spell damage to turn after with |
4034s | well two turns after the flash I think |
4036s | that might just get there with two more |
4038s | draws to come between now and then and a |
4039s | flow R in hand |
4041s | but okay so this is good this this game |
4045s | is gonna get real spicy real quick yeah |
4048s | they both got so much damage and we saw |
4050s | a match yesterday uh where gameer rvg |
4052s | looked like he was going to lose so he |
4053s | just coined out Flash and got there |
4055s | before his opponent could don't think we |
4058s | see that here because we need to get |
4059s | this um Ina down but now insane's got to |
4062s | decide |
4063s | whether know stick or twist is that it |
4065s | do you want to do you want to go one |
4066s | more turn and take your chance or do you |
4068s | want to just go okay well I haven't got |
4069s | it all by a long shot now but I might be |
4072s | dead if I don't do it now |
4078s | he just hasn't got enough has |
4080s | he he knows it's the turn where he sort |
4083s | of wants to go for it but he just hasn't |
4085s | got enough I don't |
4094s | think just needle Rock |
4099s | flash let's just do it yeah that's what |
4102s | he I think he knows his heart of hearts |
4104s | like there's a very good chance next |
4107s | turn TOA plays flash does some things |
4109s | and then insane loses yeah this is a |
4113s | really good professional play for |
4115s | me he knows this doesn't always win he |
4119s | knows it quite often doesn't win but he |
4121s | also knows that he might just lose if he |
4125s | doesn't well first flash is often used |
4128s | for uh just man expenditure and cycle MH |
4132s | and against uh like board decks or Tempo |
4134s | decks it's used to allow you to remove |
4137s | an incoming |
4139s | board on the follow-up turn |
4142s | so um if insane really wants to look for |
4146s | a win absolutely needs a lightning |
4148s | reflex to be one of the next |
4150s | two oh my goodness I was going to say |
4152s | without the reflexes you the whole Tempo |
4154s | argument does fall apart but hey just be |
4157s | good at Hearthstone it's |
4159s | fine |
4163s | oh here we go |
4166s | oh my |
4167s | goodness Mama |
4173s | Mia he working out the best way to spend |
4175s | his |
4177s | one do you want to swing for one with |
4180s | the spirit claws now is the one going to |
4181s | matter or you want to just save it and |
4183s | do oh you swing you 100% swing |
4190s | yeah all right time to go what was the |
4192s | next is that a lightning bolt oh another |
4195s | C crash oh no oh no oh no oh he's he's |
4201s | whiff so hard here uh so Aftershock is |
4210s | two |
4212s | yes so would need a one cost nature |
4217s | spell off off the a off the Aftershock |
4220s | in order to have enough Mana to fit and |
4221s | all spell damage right yeah okay oh |
4225s | going to go ahead okay he's a one cost |
4227s | nature |
4228s | spell no oh my he's just missed on both |
4232s | and this is where this tough right |
4233s | anyone could do the turn six blow you up |
4235s | if you hit all the Spells this is where |
4236s | you've got to make good |
4238s | decisions |
4244s | yeah |
4246s | is yeah this is this is rough actually |
4250s | needed damage too |
4253s | right uh yeah |
4257s | yes yes yes he |
4261s | did not a lot |
4268s | either okay well does the best he can I |
4271s | think two terrible rolls there for him |
4275s | though and now it's toa's turn to get it |
4278s | done going to put him down a seven it |
4281s | shows how close he was right two of the |
4282s | worst rolls you could get and this is |
4284s | still |
4286s | he still down to on to held on to a |
4290s | crash this has to be |
4292s | it do |
4294s | no it depends what you hit if you hit |
4297s | you got to hit reflexes from the Flow |
4301s | Rider no what's in the |
4306s | snapshot uh flash |
4308s | surely flash double zapper is Flash |
4311s | double zapper pop-up |
4313s | book okay |
4319s | odds that he knows I mean he'll have a |
4321s | good idea but yeah here we go he |
4324s | instantly grab that's enough that's |
4326s | enough that's enough that's enough three |
4329s | pop-up books in a crash |
4333s | yeah Tia levels it up why wouldn't he |
4336s | and takes his fourth win of the day |
4337s | against Sharman his second miror and he |
4340s | just got his Warrior left to take his |
4341s | fifth win of the day against Sharman |
4355s | wow not a lot to say there TJ other than |
4357s | Tia is just the shaman Master today so |
4361s | far in the first match of the |
4363s | day yeah I mean that game looks a lot |
4366s | differently if um insane finds any |
4371s | damage um or a a cheap spell for the |
4374s | first one on that |
4376s | reflexes um cuz it would have been |
4380s | needed yeah needed any damage right cuz |
4383s | would if there was extra damage or cheap |
4386s | spell from the first one and then damage |
4389s | it would have been able to fit in an |
4392s | extra uh spell damage minion cuz held |
4395s | back on a zapper and then the next crash |
4398s | and then would have needed four |
4400s | additional damage um which is any damage |
4403s | card right pop-up book uh lightning bolt |
4406s | um crash so there were a few outs I |
4408s | wouldn't say it was like high chance but |
4411s | there's really not that many expensive |
4412s | nature spells uh to be able to cycle the |
4415s | first one and ended up getting all three |
4417s | Coster above on the first one which |
4420s | meant that the crashes weren't |
4421s | discounted even if damage was picked up |
4423s | enough to like keep going right so or |
4426s | fit in that extra spell damage minion |
4428s | with an extra nature spell to be able to |
4430s | still uh play the first crash for |
4433s | Discount uh but it was close it was |
4435s | close a very accelerated Shaman game |
4437s | both players having uh good opening |
4439s | hands or decent opening hands so now it |
4441s | comes down to the shaman versus The |
4445s | Warrior indeed um and this was the |
4449s | matchup that originally this is why the |
4451s | shaman has changed so many times right |
4454s | uh the original Shaman had like a 0% win |
4457s | rate there was there was some number |
4458s | that wasn't zero but it might as well |
4460s | have been zero against Warrior and |
4462s | because of that had to mess around with |
4464s | fizzle and and shutter block came in for |
4467s | a short time so you could have three |
4469s | Fizzles and then people realized you |
4470s | couldn't really do the three Fizzles cuz |
4472s | you ran out of time anyway because the |
4474s | animations are kind of |
4476s | clunky and so now we've got insane with |
4478s | with one fizzle no shutter block um no |
4482s | forest and just take your chance with |
4485s | your fizzle to get the extra damage done |
4486s | because you can't beat the warrior in a |
4489s | fair |
4493s | fight well you can but it's hard sure |
4497s | it's very difficult let let me |
4500s | generalize come on no tell the truth I |
4503s | guess I guess the truth |
4504s | matters generalize your heart |
4507s | out um will say as well you highlighted |
4511s | excellently how good in on four was |
4513s | that's absolutely what won to pick of |
4514s | that previous game ins on four then |
4516s | suddenly all your zappers are costing |
4518s | zero for the rest of the game yeah it's |
4519s | fine except I highlighted it in a |
4522s | different way if he was on curve and |
4523s | played the fairy tale for us which I was |
4525s | trying highlight the different cards but |
4526s | you know |
4527s | what let's generalize again yeah oh yeah |
4531s | Needle Rock totem beautiful pickup |
4536s | fantastic so |
4539s | annoying yeah you just don't want to |
4541s | have to kill this stupid n 2 thing that |
4544s | is going to lose you the game if it's |
4546s | just left unchecked |
4559s | you also don't want to play a zapper |
4561s | just to deal with it you want to kill it |
4563s | over two turns though and lose two |
4566s | charges on your |
4571s | weapon all right just zapper just do it |
4574s | yeah zapper zapper salesman Yeah Yeah by |
4579s | elimination right nothing else is a play |
4582s | or you can take the one in four and just |
4583s | roll spell damage totem there you |
4587s | go just do |
4589s | it |
4592s | Neo just just get spicy and press the |
4595s | button one time feel lucky today huh |
4599s | yeah unfavored match up just hit the |
4601s | button and |
4609s | hope all right all right this is secret |
4612s | option number |
4614s | three makes sense actually if you work |
4616s | out how much damage the Zapp is worth |
4617s | it's probably more than three okay being |
4619s | a 3-2 has some Merit but not a huge |
4622s | amount |
4624s | so I |
4626s | understand |
4633s | tit |
4640s | Titan just in case you're not familiar |
4642s | with what um Reno Lone Ranger does where |
4645s | have you been |
4655s | in is that us are we doing |
4658s | that I think I think we're doing that |
4663s | yeah just give me people time to read |
4665s | the |
4666s | battlecry there we go there we |
4669s | go if you didn't read it you'll get |
4671s | another chance on the VOD if you um |
4673s | after we finish the broadcast just just |
4674s | go back watch the VOD you'll see see all |
4676s | again yeah or just Bo a paron go into |
4678s | your collection mous over there yeah |
4681s | better |
4682s | yet load up one of the comp's deck codes |
4685s | put it in your deck and play it exactly |
4688s | then and then read it in game and then |
4691s | cool all these players much luckier than |
4692s | you because they keep winning and you |
4694s | don't oh sorry that's my job it's what |
4697s | happens to me that that is your |
4701s | job |
4704s | right well say's made no |
4707s | progress hasn't even hit a lot of card |
4709s | draw to get going does have the Titan |
4711s | which will give him some of that if he |
4712s | needs it but Warrior to beer very happy |
4716s | here just strolling along headed towards |
4719s | drawing cards and making Renos |
4722s | happen |
4723s | yep Shield block |
4727s | here and some armor double armor looking |
4731s | good once again a reminder for Tia for |
4734s | the see there's a ignis a dirty rat and |
4738s | a hearth stone |
4742s | Brew interesting |
4745s | okay oh Stone Brew where would you use |
4750s | that it's between ignis and dirty R in |
4752s | this match up if he wants to go for it I |
4753s | might even lean towards |
4757s | ignis y see that pick a defensive option |
4760s | for a |
4762s | weapon um there's a natural dirty rat in |
4764s | the deck unless he absolutely feels like |
4765s | he needs |
4767s | it okay um Cactus cutter picks up the |
4772s | flash I don't think he really care about |
4773s | the |
4776s | taunt no I don't think so either |
4779s | especially as next turn you've got um if |
4780s | you want to a lot of the time it's just |
4782s | Titan Flash and see where you end |
4786s | up the flash being free at that point |
4789s | and you can draw loads of |
4791s | cards um if your opponent isn't too out |
4793s | of sight on Armor which the B isn't too |
4795s | out of s armor right now to be |
4802s | fair no Fizzles making this you know |
4804s | awkward for insane to decide what to |
4816s | do how much damage would you get |
4820s | look |
4824s | sorry I was saying how's hand space |
4826s | looking |
4828s | fine perfect in |
4836s | fact that's so |
4839s | tempting what a flash |
4850s | yeah what he's got to way up is how much |
4853s | armor can TOA gain and still kill the |
4856s | Titan |
4857s | right well Shield |
4860s | slam yeah |
4863s | yeah a lot even if it's just like Shield |
4866s | block armor up right that's still uh 42 |
4870s | Health that you got to get through next |
4873s | turn and only damage showing here |
4875s | guaranteed damage is double zapper |
4878s | lightning bolt crash I guess there's |
4879s | popup book as |
4881s | well uh will'll burn a card uh going to |
4884s | the next turn I think fizzle is the only |
4886s | one that insane really doesn't want to |
4888s | see um yeah but also lightning |
4893s | reflexes and any damage so like crash of |
4896s | Thunder popup |
4897s | book uh would be tough to lose as well |
4901s | yeah he'd like to draw into the um the |
4903s | reflexes obviously not overdraw |
4906s | it |
4908s | yeah he doesn't have next turn but you |
4911s | the options there with the |
4913s | ancestral yeah |
4916s | um okay Shield slam armor of glacial |
4920s | Shard oh no going to draw cards and then |
4923s | GL sh yeah so 40 is the number okay |
4928s | that's a big number double spell damage |
4930s | in |
4936s | hand so it have to be reflexes into |
4940s | double damage and ancestral knowledge |
4943s | into into double damage |
4946s | yeah oh God and you can't ancestral |
4949s | knowledge to see if that's the play |
4952s | unless |
4954s | you um dump a card first so he |
4957s | reflexes can't turn turn the ti it's not |
4960s | damage the other problem now though if |
4962s | you don't go off here then next turn |
4964s | your opponent's not on 40 they're on 48 |
4967s | or 50 or some other ridiculous number |
4970s | so yeah okay there's popup book |
4983s | he's got to go as well if he's actually |
4984s | going to do it which I don't think he is |
4986s | he's got to go yeah he's decided to he's |
4989s | not |
4989s | going knows he's not going to get there |
4992s | makes a very again professional decision |
4994s | to say no this doesn't get there I'm not |
4995s | going to just lose the game |
4999s | here yeah calm Choice try to top deck |
5002s | fizzle setting up his hand for amazing |
5005s | looking fizzle by the way as long as he |
5006s | dumps something out his hand so he |
5007s | doesn't overdraw |
5009s | it yeah used all the Elixir |
5013s | though |
5017s | um and picked |
5023s | conductivity not sure how I feel about |
5025s | that cuz conductivity with Elixir you |
5029s | could just like use your own like your |
5031s | spell damage minions and get yes |
5034s | additional spells |
5036s | discovered |
5038s | yeah um cuz of the |
5042s | adjacency to find extra damage or |
5045s | something he decided that's his rout to |
5046s | do another 24 |
5048s | damage that's also |
5052s | possibility just turn your deck into the |
5054s | Jive insect deck we'll be |
5055s | okay yeah one thing to keep in mind also |
5058s | as we approach the end of this match is |
5061s | that um now of these players are |
5064s | eliminated if they lose they go down to |
5065s | the decider match of the |
5067s | group um but if they win they move into |
5070s | the top eight and don't have to play any |
5072s | more harstone today they can rest up and |
5074s | prep for tomorrow for that single |
5076s | elimination braacket so even though |
5078s | eliminations on the line this is still a |
5079s | big match both these players oh |
5082s | absolutely you really you just so much |
5084s | want to get into that top eight you're |
5086s | two matches away from going to the World |
5087s | Championship three matches away from |
5089s | being the spring Champion yeah you |
5093s | absolutely don't want to go through |
5095s | through um potentially Fury Hunter |
5098s | waiting for you at the bottom of this |
5104s | bracket okay we're just going to dump |
5106s | the KTIV |
5108s | now yeah so about you could have drawn |
5110s | lots of cards but he's got a pretty |
5112s | cheap hand for the for the |
5119s | fizzle if he can find it ever |
5126s | he is trying to curate that fizzle hand |
5129s | to a large amount of |
5138s | damage basically where he's at now yeah |
5141s | I needs to dump the snake |
5147s | W I want to attack with the weapon I |
5150s | think I did this time the other times I |
5153s | understand but does the game really go |
5155s | four more turns which is how long it |
5157s | need to go before your weapon becomes |
5159s | you know zero charges I don't |
5163s | know all right Shield block speaker |
5169s | stomper |
5172s | yeah down that that's the second Flash |
5176s | the flashes are gone yeah all all so |
5180s | they still going to cost that's fizzle |
5190s | right it's time to |
5192s | cook I don't photographers cook but they |
5195s | probably do have to eat something |
5207s | right yeah so you Needle Rock totem |
5212s | fizzle y yep everybody with a |
5220s | camera blood Mage |
5223s | swing |
5226s | uh do you need the blood Mage for the |
5228s | spell damage in the world where you win |
5229s | the game though I think you might |
5231s | probably yeah it's just without a flash |
5233s | it becomes expensive so like right off |
5236s | the bat you're spending four mana on |
5237s | spell |
5238s | damage has you got any generation left |
5241s | to generator |
5242s | flash uh there is one |
5245s | reflexes I believe |
5249s | okay so I think he might need to do |
5253s | that yeah that doesn't sound hopeful |
5256s | does |
5257s | it last six cards |
5262s | are uh |
5265s | overdraft Miracle |
5268s | salesman okay reflexes |
5272s | snapshot double Flow Rider |
5275s | I okay so the flow rides are handy |
5277s | obviously but really needs to generate a |
5279s | flash I just don't think he can get |
5280s | there otherwise he'll have the the stuff |
5283s | to do it he just won't have the Mana to |
5284s | do |
5286s | it |
5287s | yeah cuz he's going to need to play |
5290s | eight Spells at six let's say that's 48 |
5293s | that's not enough but that's exactly |
5296s | enough and eight spells costing one yeah |
5299s | what you doing with the other two Mana |
5300s | you're not making them do six damage so |
5303s | absolutely needs another flash with that |
5305s | math in Mind Storm is or do it over two |
5308s | turns |
5311s | somehow which might be the other option |
5312s | just do it all twice |
5320s | the yes this is the choice do you want |
5322s | to take the reflexes look for another |
5323s | flash or do you want to take the |
5324s | snapshot unload your hand this turn do |
5327s | the damage you can do and then repeat |
5329s | that next turn and hope it gets yeah |
5331s | snapshot yeah snapshot unload |
5336s | um so you're playing if you play Blood |
5339s | Mage that's two |
5344s | Mana lightning bolt lightning bolt pop a |
5347s | book that's five Mana crash will cost |
5350s | two you can only fit in one crash if you |
5351s | do |
5353s | that that's fine you can play the other |
5355s | one next turn you've got space in the |
5356s | fizzle I |
5357s | think |
5362s | yeah so you're unloading twice that's |
5366s | all he's got that's like maximum damage |
5369s | for the |
5370s | deck and then you have a a miniature |
5373s | third |
5375s | unload in the form of whatever spell |
5377s | damage minions left and the lightning |
5380s | reflexes sure yeah that might be |
5386s | relevant uh you can reeno here which |
5389s | stops your opponent playing more than |
5390s | one spell damage next turn if you think |
5391s | that's enough |
5395s | with safety goggles first as |
5402s | well yeah this is going to be hard for |
5404s | insane I |
5405s | feel even with the |
5409s | snapshot only hope is for lightning |
5412s | reflexes to hit flash into |
5415s | damage and then you fit in everything |
5417s | the following turn with all of your |
5419s | spell damage minions meanwhile to is |
5421s | trying to make sure there isn't a |
5422s | following turn he's got almost perfect |
5424s | here with two cards left in |
5426s | deck |
5432s | yeah funnily enough the two |
5435s | cards uh left in deck |
5438s | are um Thoren right |
5442s | okay |
5447s | and okay well noo |
5454s | I need |
5462s | yeah |
5467s | okay there's a fatigue damage lined up |
5470s | as well there is |
5476s | yeah maybe there's just maybe you just |
5478s | can't play that much spell damage but I |
5480s | maybe um to be know a snapshot better |
5482s | than I do I thought there were two |
5483s | zappers in the snapshot |
5488s | there are two zappers in the |
5493s | snapshot you have to reflexes into into |
5495s | flash into |
5498s | damage and second second pick up |
5504s | damage |
5506s | Elixir |
5511s | yeah you don't have Mana for the |
5513s | geomancer anyway |
5516s | overdrive to unlock then what are we |
5518s | looking |
5521s | at it was an eight card snapshot |
5524s | right um I believe so I wouldn't yeah it |
5527s | wasn't |
5530s | nine soles sure it wasn't problem yeah |
5534s | eight good |
5537s | call okay insane set it up ah |
5544s | card in deck is a Flow Rider which is |
5545s | dead anyway I'm pretty |
5549s | sure oh the double |
5552s | battlecry okay well |
5554s | that's that should be game |
5557s | right uh for TOA I don't know if this is |
5560s | enough damage the nor more generation I |
5562s | don't |
5563s | think with the The Elixir amphibious |
5567s | Elixir thanks for making the hand go |
5569s | impossibly dark yeah the Elixir is it I |
5572s | think |
5575s | three from |
5577s | it all right so we |
5581s | got |
5583s | 8 |
5584s | 11 + |
5589s | 12 |
5593s | three |
5599s | treasure it's very |
5601s | close five damage off yeah see seems it |
5604s | seems close to me I am struggling to |
5605s | read the entire hand because of the the |
5607s | wait wait wait the treasure the the the |
5609s | rock uh-huh when you say me has he got |
5614s | it oh discover two cost |
5617s | card oh no nothing |
5620s | works I just throw everything at him and |
5623s | hope it might get there you don't know |
5626s | but I think he knows there're still |
5629s | fatigue as |
5630s | well and there might be a swing as well |
5633s | depending on the Crush |
5644s | no way that's two damage one damage off |
5651s | right oh it's so |
5654s | close three damage off it was any |
5659s | damage right but now |
5665s | how do you close it out I'm |
5669s | curious hard Stone |
5673s | Brew look for a |
5677s | stand it's against me reeno in the thing |
5680s | closes it out takes |
5685s | three can't boom boss it cuz we'll take |
5688s | a fatigue that way |
5699s | Stone Brew yes no ignis ignis |
5704s | ignis |
5708s | yeah yeah oh he knows the last card is |
5711s | Needle Rock totem so he can dirty r at |
5712s | the Needle Rock |
5714s | totem that speeds it up accelerating |
5717s | fatigue he's got to just not die himself |
5720s | first he's dead next turn |
5724s | needs one the uh one Mana weapon yeah |
5727s | and it's got to gain him not it's got to |
5729s | be not |
5731s | die life seals |
5734s | two |
5740s | armor life |
5744s | steel G was |
5746s | there yeah there life steal endgame |
5748s | armor so got the two got the exact exact |
5752s | ones oh my good goodness and then next |
5755s | turn he just yeah wait no no didn't have |
5758s | didn't have space for the second weapon |
5761s | four didn't have space for the one with |
5763s | the armor on |
5767s | it oh oh my goodness this is five right |
5772s | or four then |
5773s | five yeah so needs two turns I still |
5776s | think toeka has it because insane's not |
5778s | doing anything we'll need a Taun totem |
5779s | roll at some point there's also another |
5781s | Reno in the snapshot if if there's |
5783s | enough space to be made can dirty R the |
5786s | dirty rat the Needle Rock totem to |
5788s | accelerate fatigue yeah I like the dirty |
5790s | you got you've got to count so carefully |
5792s | here now |
5796s | though I mean what else are you going to |
5799s | do you just got a kill insane over two |
5801s | turns right you're taking five then six |
5803s | which is going to kill you so that's |
5805s | your that's your clock |
5817s | so set this this is a this should be |
5819s | enough yes uh for |
5825s | TOA I trusted to have counted it and get |
5827s | it right yeah there's four for Te next |
5829s | on insane side that's 14 there's more |
5831s | than 14 here and nothing even a taon |
5835s | totem roll does nothing because the TNT |
5837s | will destroy everything on the other |
5838s | side of the |
5839s | board so by the narrowest of margins |
5845s | to is going to take |
5847s | it yeah and he didn't have two goes of |
5850s | the weapon either cuz the the hand was |
5851s | full so if he doesn't hit that life |
5852s | steal armor on that |
5854s | weapon insane would have got there with |
5856s | his really cool play of um using the |
5859s | fizzle over two |
5860s | turns um yeah Cate the hand get it right |
5862s | do it again uh TOA also with good play |
5866s | sort of spacing Alo into the right place |
5868s | but that didn't P out quite how I |
5871s | expected it I've got to admit |
5874s | oh not at |
5876s | all |
5878s | oh TOA and you got to look back at every |
5883s | decision in that game being so close to |
5885s | lethal |
5886s | damage |
5889s | um like what could have been done you |
5892s | know if there was any like small |
5895s | margins uh that could have been changed |
5899s | from uh the side of insane to make that |
5902s | happen uh to uh to finish that game |
5905s | that's very very difficult uh to |
5908s | navigate that game of par Stone and I |
5911s | think it was very difficult from TOA |
5913s | side too but did incredibly well held on |
5915s | to the dirty rat for as long as humanly |
5918s | possible to try and get that second |
5919s | fizzle the brand down to pull both spell |
5922s | damage mins out of the hand uh having |
5924s | full information at the end of the game |
5927s | uh to just be able to know what what |
5929s | amounts of armor what cards need to be |
5931s | played uh to get the job done very |
5933s | nicely |
5934s | navigated and it still comes down to can |
5936s | you hit the weapon which you're favored |
5938s | to do don't get me wrong but even |
5940s | so my goodness that was a game what a |
5943s | match and insane's got yeah with the |
5945s | weight another one to do |
5950s | now yeah again nobody's eliminated uh |
5954s | but that means toeka is moving on to the |
5955s | top eight tomorrow uh and insane does |
5958s | have to play another very stressful game |
5960s | farstone uh later on to determine who's |
5964s | going to be the second player moving on |
5965s | from Group C uh making it into that top |
5968s | eight so you would have absolutely love |
5972s | to just win that one get it out of the |
5974s | way you look at the other side of that |
5976s | prer you're like oh |
5978s | jeez oh I have to face off against |
5980s | another player yeah toig is just there |
5984s | chilling probably going to shake for |
5986s | about 20 minutes if it was me and then |
5988s | actually go and chill rather than just |
5989s | immediately chilling but um getting it |
5992s | done five and oh against Shaman today |
5994s | TOA as well so that's that's that's |
5997s | what's got him through um but yeah but |
5999s | that is the first match that we're |
6001s | showing at least covered still five more |
6003s | matches for you |
6005s | today yeah and I actually wanted to kick |
6008s | things off I've had this both days in a |
6009s | row uh to start off the show uh a couple |
6013s | yesterday this one was very back and |
6014s | forth all the way to game five yesterday |
6016s | was a 3 0 but it was about the same |
6019s | length as this which is uh pretty |
6022s | impressive cuz this was a five game set |
6024s | and the games were not short either |
6026s | there were a couple that were relatively |
6028s | short notably the shaman Mir but outside |
6031s | of that not short so um yesterday we had |
6035s | some some some Barn burners of matches |
6038s | I'm hoping we get the same today cuz it |
6039s | was some high quality |
6044s | Hearthstone yep and hope plent more high |
6047s | quality Hearthstone to come here today |
6049s | so with that in mind we'll take a short |
6051s | break and get some more high quality |
6053s | Hearthstone set up for you see you in |
6055s | just about a couple of minutes |
6064s | [Music] |
6094s | [Music] |
6121s | for |
6150s | [Music] |
6177s | [Music] |
6206s | [Music] |
6233s | [Music] |
6255s | hello everyone welcome back to today's |
6259s | uh Master tour spring championship and I |
6264s | am Dragon Rider joined This Time by |
6267s | Raven how you doing today Raven I'm |
6269s | doing great now that people can actually |
6271s | see me and I'm not just a static |
6272s | photograph uh so yeah I apologize for |
6274s | well people even think I need an apology |
6277s | here maybe people are happy about |
6278s | yesterday but yeah I had some issues |
6280s | yesterday so I could not be on camera |
6281s | but that seems to be uh resolved today |
6283s | so that's good but honestly I'm I'm |
6285s | recovering from that last game I was sat |
6287s | just staring and staring and you know |
6289s | even heard the casters like wait but |
6290s | what if they do this what if they get |
6292s | that and it was so close and I think for |
6294s | the players especially that last game |
6296s | being game five is just you feel for the |
6299s | players sometimes when you know how much |
6300s | that takes out of you even if you won or |
6302s | lost you got both players going to be |
6304s | exhausted after that one so uh yeah |
6307s | really cool game so far on stream and |
6309s | it's just the first match of the day |
6311s | yeah yeah that's right we've uh been |
6313s | live for quite a little while but that |
6315s | was just the first match so let's talk |
6317s | about who we have coming up for our |
6319s | second match here we have Fury Hunter |
6322s | versus mem MF now if you have been |
6325s | around I think any sort of uh |
6328s | competitive Hearthstone events you are |
6330s | probably already familiar with the name |
6333s | Fury Hunter uh look at this 22 Master's |
6336s | tour appearances he's definitely no |
6338s | stranger to these events 100% And you |
6341s | know I'm I'm friends with fiori I've |
6342s | known him a while now and uh he is |
6345s | honestly just one of the best |
6347s | Hearthstone players that I've ever seen |
6350s | and yeah you know players can have ups |
6351s | and downs some players can go on really |
6353s | really strong runs you know the likes of |
6355s | you know Gabby in the past for example |
6358s | um and that that's fantastic but Fury |
6361s | Hunter is just good all of the time it's |
6364s | super impressive and I'm looking forward |
6365s | to seeing what he's got this time around |
6367s | since it's been a been a while since we |
6369s | got to cast him last check out one of |
6371s | the list of we've got this Naga shoer |
6373s | Demon Hunter and what do you make of |
6375s | this because it's a fairly uh sort of |
6378s | I'll say new version of The shoer Demon |
6381s | Hunter I think was you know everywhere |
6383s | in the first few weeks of the expansion |
6384s | and rotation but what do you make of the |
6386s | uh the Sharpshooter |
6389s | Edition I I don't know how to feel about |
6392s | it honestly I don't feel like it's as |
6395s | good overall but uh a lot of these |
6397s | players do seem to like it I think it |
6400s | can have uh a little bit more uh game- |
6403s | ending potential after a lot of the the |
6406s | Shoppers and Demon stuff have kind of |
6408s | been removed and dealt with which I |
6410s | think a lot of the decks are are trying |
6411s | to do right now um |
6414s | but it it's going to be interesting a |
6416s | lot of the players though that did bring |
6417s | Demon Hunter did opt for this |
6420s | Sharpshooter Naga version of this deck |
6423s | as we see MMF also bringing that on the |
6427s | other side here uh however I believe |
6430s | that that is actually the deck that has |
6432s | been banned from MMF side so we aren't |
6436s | going to see that one from him I think |
6438s | most importantly look at these stats we |
6440s | talk about Fury Hunters you know skills |
6442s | in H one but I apparently got a |
6445s | girlfriend through playing Hearthstone |
6447s | there you go who's the real winner at |
6449s | this point that's the uh the real |
6451s | question but we are going to take a look |
6452s | at this Highlander Warrior and all of |
6455s | the joys this brings I forgive me if I'm |
6458s | wrong but I feel like this is the sort |
6459s | of deck you would |
6461s | like that I you know I I do like some of |
6465s | the Highlander decks I think one of my |
6467s | my personal favorites was definitely |
6468s | like Highlander Hunter uh this a little |
6471s | bit more bursty kind of hit your |
6473s | opponent in the face this one does have |
6475s | a little bit more control style stuff |
6478s | but this list is just very interesting |
6480s | to me I think because there are kind of |
6483s | a couple different routes you can go |
6485s | with it in terms of how it plays and I |
6488s | think that's one thing that maybe for |
6490s | Highlander overall just because you |
6492s | don't always draw the the same cards but |
6496s | uh there are some decent like tech cards |
6498s | in here we see with things like the |
6500s | Viper the dirty rat um but it also kind |
6503s | of has that uh the brand boom boss or uh |
6507s | the like you know brand ignis type of |
6510s | things to actually close out game so |
6512s | there's a little bit more uh options I |
6515s | think that you can you can have with |
6517s | things like this over maybe some of the |
6519s | Highlander Decks that we've seen in the |
6521s | past yeah it feels like the everpresent |
6523s | problem for Highlander is you think oh |
6526s | well you just have more tools well a |
6528s | wider variety of tools available let's |
6530s | say because you're not running two ofs H |
6532s | but also you can run into that problem |
6535s | of well against this Demon Hunter for |
6537s | example if Fury gets off to a good start |
6539s | it's just are there enough defensive |
6541s | tools to be able to deal with this kind |
6543s | of deck whereas uh obviously if you're |
6546s | playing the a slightly more standard uh |
6548s | Warrior say standard you know sort of |
6550s | the Odin Warrior um it has a little bit |
6552s | more of consistent defense options here |
6555s | but with this opening here from MMF it's |
6557s | not looking too bad honestly Needler |
6559s | Rock totem does have Bellin as well and |
6561s | safety goggles so it's not too bad got a |
6564s | pretty solid opening already and on the |
6568s | side of the Demon Hunter for Fury uh |
6569s | Fury Hunter that's I forgot how awkward |
6572s | that can be sometimes um with the Demon |
6575s | Hunter for Fury I'll leave you like that |
6577s | um it's a slightly slow at list |
6580s | potentially because it does have those |
6581s | that extra combo potential a little bit |
6583s | later on if FY wants to go for that so |
6585s | maybe that's going to give MMF enough |
6588s | time yeah this is also kind of |
6591s | interesting uh I I think with the |
6595s | slightly slower DH that you mentioned |
6598s | but this lineup overall I will say uh |
6601s | one thing that I did want to mention |
6603s | about the lineups MMF uh on his side has |
6606s | very much built a lineup that seems to |
6609s | be targeting Warrior and fury Hunter one |
6612s | of the four players that did not bring |
6615s | Warrior at all uh so I'm very curious to |
6618s | see how these do line up into these |
6620s | other decks and if there is going to be |
6622s | a struggle but we did see uh it wasn't |
6627s | quite the same list I don't think I'd |
6629s | have to double check if it if it's the |
6630s | same uh exact cards but the matchup that |
6634s | we did just see on broadcast that |
6636s | Warrior really kind of squeaked it |
6637s | through even in those longer game so |
6640s | we'll see if it can actually pull it off |
6643s | here I if this dirty rat can pull uh one |
6646s | of these Sharpshooters early maybe that |
6649s | will help or is there anything that MMF |
6652s | can do |
6653s | uh to actually try to get one of the key |
6656s | cards or or what would he be looking for |
6658s | with this dirty rat well It's Tricky I |
6661s | mean genuinely you you want to just take |
6664s | a shoer out of the conversation right |
6666s | like just have that ability not happen |
6668s | uh but I think the interesting thing for |
6670s | now is MMF just had to use a blade storm |
6672s | to kill two 22s and that's because |
6675s | there's no other you know Great Removal |
6677s | available for him right now uh but that |
6679s | kind of just shows a bit of the problem |
6681s | it's like well there's a blade stop |
6683s | already gone on two two twos and that's |
6686s | it so it's a definitely a big ask this |
6687s | is a nice pickup though going glacial |
6689s | Shard to be able to freeze out the um |
6692s | the weapon from Fury meaning that he |
6693s | won't be able to get hold of that shoer |
6695s | as quickly as he would |
6697s | like yeah definitely an incredible |
6700s | pickup and there is the uh Russ rot |
6702s | Viper which I think we also mentioned |
6705s | this quite a bit yesterday but there |
6709s | there is weapons in this meta as we're |
6711s | seeing but this is not the case where |
6713s | you want to use something like Viper |
6715s | because then you're actually just giving |
6716s | the Demon Hunter what they are looking |
6719s | for anyways they're they're getting what |
6721s | they want with the demon so you have to |
6724s | kind of go for more freezes and the |
6727s | Viper I think just ends up being |
6729s | something you can use in very specific |
6731s | matchups or just as a tradable u but now |
6735s | for Fury Hunter getting a discover |
6737s | option here you just want to take the |
6740s | other Sharpshooter looks like it yeah |
6742s | can potentially generate like waves of |
6744s | extra damage instead of going all in at |
6746s | once but yeah I agree I think like Viper |
6748s | of course not the best against a weapon |
6750s | who death rattle wants to go off but |
6753s | when you look at the rest of the meta |
6754s | right and you mentioned it you know |
6756s | Warrior for example the mirror matches |
6758s | you know um it can help out with some of |
6760s | the more Awkward weapons uh death knight |
6762s | as well can be a pain to deal with if |
6764s | they can get the freeze weapon out or |
6766s | honestly even the plagues so Viper is a |
6768s | decent tool but yeah not really in this |
6771s | matchup but again m f has just it's just |
6775s | the hand's just not great is it you know |
6777s | can we blame this on the bill do we just |
6779s | say high Lander haha this is the way it |
6781s | goes but it's not looking too great does |
6784s | have the tuning fork but I think it |
6786s | might have to start with a trade unless |
6789s | he values cuz at the end of the day |
6791s | right the weapons death rattle going off |
6794s | sure that happens but you also still do |
6796s | save taking three damage so it is |
6799s | something even though it's not exactly |
6800s | what you're looking for |
6803s | yeah it's uh sometimes even more damage |
6806s | that was saved as we saw the previous |
6807s | turn uh Fury Hunter just actually |
6809s | playing a Burning Heart there to remove |
6812s | the glacial off of the board but |
6814s | ultimately because it did Kill the |
6816s | minion that meant no additional damage |
6818s | to use later maybe Fury Hunter can be |
6821s | able to just make up for that with some |
6823s | of the other damage in hand from |
6824s | Sharpshooters um just another like kind |
6827s | of interesting interaction where that |
6829s | did cost a little bit of uh potential |
6832s | damage |
6833s | but okay wow okay MMF going down down to |
6839s | the uh the wire here with this turn of |
6840s | course but again this is the thing right |
6843s | like the weapon swing now doesn't happen |
6845s | MMF has gained a certain amount of tempo |
6847s | is this Tempo now going to be lost |
6849s | because of the Window Shopper sure but |
6851s | it was going to be lost anyway right cuz |
6853s | that without another |
6855s | freeze the weapon was going to come into |
6857s | play |
6859s | regardless yeah hit the best though I do |
6862s | like the secret up is |
6865s | your I think also uh the decision there |
6868s | not only speaks to what you said about |
6871s | not taking that extra damage kind of |
6872s | just getting that out anyways but also |
6875s | just the I feel like slightly dire state |
6878s | of mf's hand like you said right just |
6880s | not looking very good at this point so |
6883s | yeah just going for the Viper getting |
6885s | that out saying okay that's kind of an |
6887s | inevitable thing at this point I'm just |
6889s | going to do this and maybe it actually |
6892s | works out well for me on the other side |
6894s | because I'm able to now use this body on |
6896s | the board uh but going to get to use |
6899s | that uh |
6901s | forged and clear up the board yeah yeah |
6905s | the because that's the thing if you look |
6906s | at the hand on that Viper turn it was |
6908s | either what MMF did or Shield block and |
6912s | hope to draw something but probably |
6916s | don't draw something good and then he |
6918s | kind of just doing the tuning fork |
6919s | without the Viper and then suddenly |
6921s | you're getting snowballed a little bit |
6923s | another Observer Mysteries available um |
6925s | this is just the mini though so the the |
6928s | one amalgam it can be okay if you can |
6930s | get like poisonous stealth Divine Shield |
6932s | whatever but oh yeah okay it's going to |
6934s | go for it I I guess it it also does |
6937s | count as just a one Mana Naga later to |
6940s | go with the the Sharpshooters so it's |
6943s | not the worst pick I I think in this |
6946s | situation |
6948s | um one thing too here is that MMF does |
6951s | have this Reno hand and we are seeing |
6954s | with this list it is that full one copy |
6958s | only list so it will be active on turn |
6962s | eight here coming up next whereas some |
6963s | of the other Warrior lists that we've |
6965s | seen uh between yesterday and even a |
6967s | little bit earlier uh were not just the |
6971s | Highlander only version so there is |
6974s | definitely no doubt that the Reno will |
6977s | be active as soon as MMF wants to use |
6979s | that that's it isn't it I mean that's |
6981s | we've talked about the draw backs of a |
6983s | list like this for MMF but the positives |
6985s | are you never have to worry about |
6987s | whether stuff's active or not because it |
6988s | just |
6989s | is |
6991s | yeah Fury though is starting to acquire |
6994s | a quite the hand right now so I'm I'm |
6998s | wondering oh it's so tricky I'm so I I |
7001s | think I was saying this yesterday I |
7002s | think I might have been uh casting with |
7003s | lenda but the um the maths that were |
7006s | involved in these Demon Hunter turns |
7008s | when we're looking at a hand like this |
7010s | he's like right so we can do damage I |
7013s | never want to commit to a number cuz |
7014s | when you staring at this sort of hand |
7016s | it's like right very difficult to |
7022s | calculate some of the key cards though |
7024s | there is the going down swinging in |
7026s | there there is two of the Sharpshooters |
7028s | I |
7030s | believe it's hard when all the cards are |
7032s | just green |
7034s | people |
7041s | yes another thing here for Fury Hunter |
7044s | is that uh Fury Hunter has now seen what |
7047s | I feel like is quite a bit of removal |
7050s | for the fact that this is a Highlander |
7052s | Warrior uh quite early in the |
7056s | game I think what's going to be tricky |
7058s | here for Fury is if I mean I guess we'll |
7063s | see how MMF does it but if MMF can land |
7065s | yeah so it's it's likely going to be |
7067s | Reno now that's gone tightened out with |
7070s | whatever then bran next turn because you |
7072s | would imagine that Fury can't really put |
7075s | on too much of a threat this turn |
7077s | because of the one space restriction um |
7079s | and after bran Fury's probably going to |
7082s | think all right I'm going to have to |
7083s | pull the trigger here because if the uh |
7085s | if the TNT starts being played and and |
7088s | sort of comes into play then that's |
7090s | going to be very very scary indeed and |
7092s | it could actually just end the game off |
7093s | the |
7095s | bat yeah I I think there's quite a few |
7098s | things that could start to end it as |
7099s | well uh if this brand comes down as you |
7102s | said there's the potential for uh ignis |
7105s | as well to potentially get a lot of |
7108s | additional bodies on the board or wind |
7110s | Fury and just start pushing damage the |
7114s | the Demon Hunter really doesn't have |
7115s | anything to answer that for themselves |
7118s | uh even though a lot of the other decks |
7119s | in The Meta are kind of teching against |
7120s | that for Demon Hunter but the Demon |
7122s | Hunter isn't apping any sort of freeze |
7124s | or weapon removal uh so going to have to |
7127s | really kind of lean into his own game |
7130s | plan and how long can he do that |
7133s | I'm really surprised this brand doesn't |
7135s | go |
7137s | down and not because MMF needs the |
7141s | effect from bran right now but it Bran's |
7145s | kind of a six do nothing right like to |
7147s | an extent so it's like do you not want |
7149s | to get that down when you're as safe as |
7151s | possible you know against a sort of low |
7152s | Tempo opponent here but here's double |
7154s | Sharpshooter F saying yep Now's the |
7158s | Time yeah I was kind of liking deep |
7161s | minor brand |
7163s | yeah when when stuff just gets locked in |
7165s | by a player you know is very good at the |
7167s | game and it's a turn like this I take |
7169s | the approach of I'm just going to sit |
7171s | back and watch and just see what see |
7173s | what happens because Fury probably knows |
7175s | how much damage he's going to be able to |
7176s | do at least on average it's like I can't |
7178s | work that out that fast it's also trying |
7180s | to look at MMF |
7183s | hand CU this is |
7185s | endless actually overdrawn at this |
7189s | point is this really |
7193s | how many was that three overdrawn cards |
7195s | though I think |
7203s | so still |
7205s | four but I |
7208s | think is he just going to go for a |
7210s | weapon okay that was a big turn from |
7213s | Fury cuz yes like is otk no is it a |
7218s | million damage and taking off all of |
7220s | that armor from MMF yes and now suddenly |
7223s | he's in a little bit more trouble there |
7225s | is sanitized there of course to help out |
7227s | but it's going to feel at least a little |
7228s | bit scary right now for |
7232s | mmaf yeah the the really tough thing I |
7236s | think here with the sanitize as well and |
7238s | not going for something like trial by |
7240s | fire maybe you'd have to trade |
7241s | everything with the trial but there is |
7244s | the option of leaving something on board |
7246s | to hope to soak up some of those hits |
7248s | from these uh this like next |
7251s | Sharpshooter board |
7253s | but I don't I don't know if that was |
7256s | quite enough either if MMF had uh tried |
7259s | to go for that so it it really feels |
7261s | like just kind of a really awkward |
7264s | situation here for MMF at this point |
7266s | yeah very much going for the safe clear |
7267s | but now Fury I he does still have the |
7269s | second Shopper in the deck right am I I |
7272s | don't recall yeah it is yeah I thought |
7273s | so bottom two Shopper uh good that that |
7276s | didn't go away in those |
7277s | overdraws but yeah really huge just |
7279s | getting more value there's Inquisitor as |
7282s | well |
7284s | that's a much smaller Inquisitor as well |
7286s | I mean you know it is what it is yeah |
7290s | how many times in your career have you |
7292s | been oneoff lethal you may as well take |
7294s | it |
7295s | right perfe yeah this is setting up I |
7298s | really like this Fury just cashed in on |
7300s | all of the uh combo damage let's say and |
7303s | then said well actually with everything |
7305s | that's left they're still going down |
7307s | swinging for a little bit of extra push |
7309s | there's still The Shopper in the deck |
7311s | which he knew he was going to be able to |
7312s | with that second swing so it was a |
7314s | really good sort of onew punch I think |
7316s | Fury Hunter set up here and I think |
7318s | looking from this like yeah you can |
7320s | clear the board but is that going to be |
7326s | enough yeah and one downside I guess to |
7330s | playing Reno uh a bit earlier in the |
7332s | game is interactions like the ston skin |
7336s | armor but does have the weapon to gain |
7338s | armor so can at least swing um but |
7341s | sometimes you might want to get a little |
7343s | bit of armor from the hero power and |
7345s | that's not always an option once you uh |
7347s | put Reno out but also picking up the |
7350s | armor vendor is this going to be enough |
7352s | uh additional armor to stem this |
7355s | bleeding |
7357s | here might |
7359s | be it's very close there's what there's |
7362s | the two inquisitors which is U what |
7366s | seven additional damage to fa if we're |
7368s | just talking face damage of course |
7370s | there's the hero power for one |
7372s | there's going down for a bit |
7375s | more that can all be done next turn but |
7377s | that's kind of it isn't it I really |
7379s | can't recall that last is |
7383s | yeah was it weapon |
7385s | Tech yeah instrument Tech nothing |
7390s | relevant |
7392s | I oh yeah wait the arender wasn't played |
7397s | though oh opted for uh the oscillator |
7400s | instead |
7418s | going to get the face damage and the |
7419s | tradeoff |
7422s | after I see the one one coming in clutch |
7425s | there it is tickle him with the one |
7426s | damage and then get the little trade off |
7429s | I Like It Here Comes bran and then bran |
7432s | vender is going to be |
7434s | a a thing and has the uh hero power now |
7439s | from Reno to get even more armor at the |
7442s | same time plus still one more swing from |
7444s | the |
7448s | hammer and that's probably just |
7451s | a is that just a concede here is there |
7455s | any way that Fury can even remotely come |
7458s | close now to this much |
7459s | armor I'm not thrown away my |
7463s | shot I guess you can always rely on |
7467s | uh on the hero |
7470s | Powers right yeah I'm not going crazy |
7473s | right this isn't enough no okay what you |
7476s | said doing I was like hang on a minute |
7478s | yeah yeah it's not cuz the Minions on |
7480s | board definitely soaked up a lot as well |
7483s | yeah oh well that's just going |
7485s | to to solidify it and especially with |
7488s | the Boom in hand as well right it's just |
7490s | like yeah that's just GG wow really |
7493s | close game one there uh MMF taking the |
7496s | victory but just about I think I'll say |
7499s | on that one because he just had enough |
7502s | tools to hang on I think the Reno being |
7505s | available basically on curve did just |
7508s | about get hold of you know like the Bell |
7510s | flames and so on to just clear the board |
7512s | and just stay safe because Fury Hunter |
7514s | was so close to actually just cleaning |
7516s | that up with that one two sort of turn |
7518s | plan of the inquisitors uh with the |
7520s | combo beforehand uh yeah they there you |
7522s | go oh no this late turns but yeah really |
7524s | close game one tough one for furri but a |
7526s | really good way to kick it off for MMF |
7528s | cuz that could have easily been |
7531s | lost yeah that really kind of felt like |
7534s | it did flip back and forth a little bit |
7537s | just based on those draws but I I feel |
7539s | like the draws really started coming a |
7541s | bit more later uh mid to later game for |
7544s | MMF where as we were talking about the |
7545s | kind of initial hand I guess outside of |
7547s | Reno wasn't really looking super great |
7551s | uh but you know once it kind of got into |
7553s | that stall tactic uh point of the game |
7557s | excuse me uh that's where Warrior really |
7559s | starts to to shine I think especially |
7561s | and as you mentioned having that Reno |
7563s | right on curve uh definitely helped and |
7565s | then soon as your top deck the uh |
7569s | brand uh ziliax yeah y there's there's |
7573s | no chance there even if uh yeah I think |
7577s | you saw the timing right where hunt uh |
7580s | Fury Hunter sorry went for the big push |
7583s | before bran was seen right before |
7585s | anything truly problematic was hitting |
7587s | the board and then obviously it just |
7589s | kind just slowed down a little bit too |
7591s | much but we are going into next game and |
7593s | now furi and has jumped over to the |
7594s | priest |
7597s | now yeah and on the other side I don't |
7600s | think we really touched on it much here |
7603s | but mmfs lineup this wheel warlock |
7606s | you're in for a ride that yeah uh the |
7610s | only player in the tournament weekend to |
7612s | bring this wheel version of warlock uh |
7616s | so does have a bit of removal does have |
7619s | some big bodies and things like uh the |
7622s | forge of whales to be able to create uh |
7625s | some rushing Minions on the board that |
7629s | may actually be able to help clear up a |
7631s | lot of these Minions that we're going to |
7632s | see come out from priest uh it's just |
7634s | going to be I think a matter of how |
7637s | quickly uh the Warlock is able to |
7640s | actually find those resources and play |
7643s | those things because sometimes the wheel |
7645s | warlock just will end up with some of |
7647s | that later game stuff stuck in hand or |
7651s | have to spend the whole turn playing the |
7653s | forge of wells and not really doing much |
7656s | else so uh what do you think of this |
7658s | matchup overall yeah I think it's a a |
7661s | tricky one honestly because a lot of my |
7663s | time playing against wheel loock is have |
7665s | been playing slower decks so I'm I'm |
7667s | more naturally biased of being in more |
7670s | trouble potentially from that we |
7672s | happening uh but I think uh with some of |
7674s | these faster decks from Fury Hunter like |
7676s | you probably aren't going to be too |
7679s | afraid of a deck that goes this slow |
7682s | generally speaking and especially when |
7684s | you are on that priest because again I |
7686s | I've mentioned this before but uh priest |
7688s | has not been going well for me |
7690s | personally I for some reason I just I |
7691s | just don't win with the deck but I |
7693s | appreciate it is strong and I think when |
7695s | you look at openings like this and |
7697s | knowing how aggressive you can be H it |
7699s | definitely causes problems for some |
7701s | Decks that are a little bit slower I |
7702s | would say probably similar if uh we were |
7704s | talking about the priest versus like MMF |
7706s | Warrior as well right it's definitely |
7708s | opening that window to get |
7711s | through yeah and now here as well this |
7715s | kind of uh Stronger start I would say |
7717s | from Fury Hunter has now uh buffed the |
7720s | board outside of five health so this |
7723s | Mortal eradication is not going to be |
7726s | able to clear both the minions uh |
7729s | there's a chance it could clear one if |
7731s | MMF wants |
7733s | there's CH just kind ofits between the |
7737s | two minions leav anyways tricky isn't it |
7740s | it's like that going for it or I think |
7743s | this is the play that feels better for |
7745s | MMF which is get forged down because |
7748s | once this when this location is on board |
7751s | you feel like anything's possible right |
7753s | because all you need is to draw one |
7755s | playable minion and suddenly you can |
7757s | start making things work uh so yeah I |
7759s | definitely like going for the forge the |
7760s | removals there is a potential backup or |
7762s | even maybe Reverb if something's |
7765s | available but yeah this is very very |
7767s | slow to the extent where there's a world |
7769s | where we just see like I don't know like |
7771s | see Leroy trade or something come down |
7773s | soon because uh MMF might already be in |
7777s | that kind of |
7779s | position oh my even even just the |
7782s | thoughts of Leroy trade is just like it |
7786s | hurts my soul so much and of course like |
7790s | there is the table flips but |
7792s | Fury as you kind of mentioned as well |
7794s | like Fury knows what he's doing he's |
7796s | going to do his best to not make a wide |
7800s | low Health Board right and he's going to |
7802s | try and beef these up as big as possible |
7804s | because that's when the wallet's going |
7805s | to struggle a little bit |
7808s | here yeah yeah just adding more |
7812s | Health yeah and more dragons as well uh |
7815s | to keep playing Dragons for that Zari uh |
7819s | which not going to need a lot of Minions |
7822s | on the board against the Warlock if |
7824s | they're not gaining any health or |
7826s | putting up large Minions that have taunt |
7828s | so uh might be able to get there a |
7830s | little bit quicker with that Zari in |
7832s | this kind of game that we're seeing |
7834s | currently yeah and just look at the |
7835s | difference like Forge of Wills just |
7837s | makes anything possible because suddenly |
7840s | there's actually options now with the |
7841s | help of the Reverb of course uh but |
7844s | whether this Dragon for MMF dies to one |
7847s | damage or a million I feel like it |
7849s | doesn't overly matter right it's going |
7850s | to do its job at this |
7858s | point all right well Fury Hunter just |
7860s | going to start with this scale replica |
7863s | see what there is and another GIF wraped |
7867s | welp I guess even if Fury Hunter goes |
7871s | for both GI rafted welps right now the |
7875s | uh thirsty Drifter still going to cost |
7877s | one and there won't be any Mana left to |
7879s | play here so now this is just say how |
7882s | wide or how big of a board can Fury |
7885s | Hunter hope to stick that's actually |
7887s | going to still be around for next |
7899s | turn F now going to make the tough |
7901s | choices here like is trading worth is |
7904s | this just an Allin face option looks |
7907s | like his face is in fact the |
7910s | place which I do like right because he |
7913s | has to have the assumption that MMF is |
7915s | going to trade with him it's not like |
7917s | it's not like mf's like I'll actually go |
7920s | face as well right in this scenario very |
7922s | unlikely to happen and even if you look |
7925s | at AOE as an option well that means that |
7928s | a lot of those times mf's own Reverb |
7931s | Dragon also dies right so the actual |
7934s | value of trading even if you really want |
7936s | to like cope and say like oh well |
7938s | actually if you traded as PRI it you'd |
7940s | be able to do this this and this later |
7942s | but I think it really is the right |
7943s | decision just push the damage to the |
7944s | face and just make MMF have answers |
7947s | especially cuz the dragons have been |
7949s | ticked right for |
7951s | Zari yep so Fury basically just what |
7955s | wants a dragon to live and it's just |
7957s | game right |
7961s | yeah ah and for MMF on the other side |
7964s | there's also not been enough card draw |
7967s | to make these table flips cheap enough |
7969s | to be able to uh kind of fit these in so |
7972s | yeah having to uh fit in these trades |
7975s | here now can play this Mortal |
7977s | eradication uh to kill off the one well |
7980s | plus the one that had been reverbed |
7981s | that's going to die in one hit but also |
7984s | this only puts MMF up to eight |
7987s | health but how much damage can Fury |
7991s | Hunter put out with this with this |
7994s | zi yeah going be able to push for the |
7998s | six but the heal was important there for |
8000s | MMF right like able to go up cuz he did |
8002s | tap as well trying to look for |
8006s | something and also found the F string |
8009s | harp uh as well from that so if Fury |
8013s | Hunter isn't able to close out the game |
8015s | here we might start to see |
8018s | MMF come back a little bit but look at |
8021s | this board though yeah again just so |
8024s | much actual raw Health right |
8027s | yeah uh o well symphony's not good |
8031s | enough is |
8032s | it oh well there is uh if if MMF hits |
8037s | the |
8039s | uh the |
8041s | taunt and then forges to trade |
8046s | one is that no Pro probably not I don't |
8050s | think maybe it |
8053s | is well it's not those I'll tell you |
8056s | that for free yeah that none of those |
8059s | are enough 100% |
8062s | no just like that Fury Hunter is going |
8064s | to take the Victory and that that one's |
8065s | going to feel good with how close game |
8067s | one was and MMF taking it the way you do |
8071s | want to respond to that a lot of the |
8072s | time is just a quick return win right |
8074s | okay back to even done and then uh and |
8077s | then go from there so a good win there |
8079s | for Fury Hunter to get back on track but |
8082s | I think this is the story we're going to |
8083s | see throughout this whole series is Fury |
8086s | Hunter racing and MMF just trying to |
8089s | hold them off as much as possible to be |
8091s | able to hang on to then just win in that |
8093s | long game because these as you mentioned |
8095s | earlier these two players have a quite |
8097s | different |
8099s | lineups yeah and you know what the the |
8101s | struggle I think for MMF is facing all |
8105s | of that damage that you mentioned from |
8106s | these decks because uh Fury Hunter did |
8109s | bring I would say a little bit more of |
8110s | that aggressive style uh lineup overall |
8113s | a lot of burst damage um but the lineup |
8117s | that's trying to Target Warrior not |
8119s | going to do it here but even if if MMF |
8122s | does get to uh get to win this match |
8126s | against Fury Hunter then we'll move into |
8130s | a rematch against insane who is also one |
8132s | of the four players that did not bring |
8135s | Warrior and that MMF lost to already |
8138s | previously uh before the broadcast so |
8141s | even if he gets the point of getting |
8143s | through this he's going to have another |
8145s | quite uphill battle I would say after |
8147s | that yeah 100% but as always very very |
8150s | doable um at this point |
8154s | uh from regardless of actually uh being |
8158s | what's statistically favored or not who |
8160s | would you rather be in this scenario do |
8162s | you want to play the more aggro or do |
8165s | you want to play the |
8166s | control I you know I I've said it a |
8169s | couple times I like hitting my opponents |
8171s | in the face so I want to beable Choice |
8174s | match here you don't think just hit them |
8178s | in the face um maybe a little thought |
8180s | here and there but you just got to hit |
8182s | them in the face uh but here is a look |
8185s | at the Zari priest which has definitely |
8188s | been a huge Focus uh for the meta and |
8192s | these players over the whole course of |
8194s | this |
8196s | weekend yeah this is um again proably |
8199s | like the aggro deck I guess from from uh |
8202s | MMF uh if there ever was one for him but |
8205s | yeah that's definitely it's definitely a |
8207s | surprise deck in terms of just how |
8208s | popular I thought people were going to |
8210s | play it but I'm surprised at just how |
8212s | many of the players have actually just |
8213s | said oh yeah priest well you know that I |
8216s | feel like that's one of the Decks that |
8217s | was locked in early for a lot of players |
8220s | uh whereas I think some of these other |
8221s | choices and maybe when you look at the |
8223s | Warlock maybe even the type of Demon |
8225s | Hunter for example uh I think those were |
8228s | the the harder choices whereas I feel |
8230s | like so many players are just like yeah |
8231s | priest let's get it done H so yeah we'll |
8234s | see how it performs in there slightly |
8236s | more closer matchup in terms of the |
8238s | aggression side of |
8240s | it yeah |
8241s | and I do like potentially starting out |
8245s | with just getting a body on the board |
8246s | for Fury Hunter but there's definitely |
8248s | also Arguments for just completely |
8251s | mulliganing as hard as you can for |
8254s | instrument Tech or the umpire's grasp uh |
8258s | how do you feel about either keeping a w |
8260s | up especially going first or do you just |
8262s | want to see Fury Hunter completely |
8264s | Mulligan these away oh it's really tough |
8267s | I think versus priest again I I promised |
8269s | I was going to say this before the can |
8271s | happen but I think because it's priest |
8274s | Slither spear is just the right stat |
8276s | line isn't it it can B it can basically |
8278s | challenge any of the early plays um and |
8283s | and be competitive here so we are going |
8284s | to see the GIF RP well but with this |
8287s | spear has the potential to help out with |
8288s | this right and just kill it off get it |
8290s | off the board whether Fury uses a spell |
8292s | or not so I'm not sure about the keeps |
8295s | overall but slyther spear I would 100% |
8297s | hold on to going first in this match |
8299s | up I'm going to see if is going to pay |
8301s | off |
8304s | uh the studies here for Fury a crimson |
8308s | sigil Runner Workshop mishap or a |
8311s | wayward Sage yeah I guess you just go |
8314s | for the sage uh for some potential later |
8318s | or just go for it now I guess a little |
8321s | bit of uh discounts and just getting |
8324s | another body on the |
8326s | board yeah 100% I think this is going to |
8330s | be a very uh Zoo Style game matchup |
8333s | where it's just do everything to push |
8335s | your opponent off oh oh okay or not |
8339s | actually going to fur's going to Value |
8340s | the face again I guess just assuming |
8342s | that MMF is going to do the trading for |
8344s | him I thought there was a trade going to |
8346s | go down there from the slyther spare and |
8347s | fury would have been you know like happy |
8349s | to be that one minion |
8352s | ahead yeah this is tough because now oh |
8356s | yeah yeah this is it this is what I want |
8359s | to see both players ignore each other's |
8362s | board and just punch face until one |
8364s | Falls over this is |
8367s | Hearthstone yep full race just |
8371s | go uh I I love it especially I mean I |
8374s | think they both have relatively decent |
8377s | hands uh that kind of support the like |
8380s | I'm just going to push damage right |
8382s | there's kind of a lot of board potential |
8384s | here for MMF over these coming turns |
8387s | there's a lot of One Drops here oh the |
8391s | broken Fury one MMF blinked did the |
8395s | trade I'm upset I wanted that to go at |
8397s | least two more turns where they're just |
8399s | hitting each other yeah MF I don't know |
8402s | though I go on go on oh I think the the |
8405s | interesting thing that I'm looking at |
8406s | for MMF is that was also turn three you |
8409s | haven't seen an instrument Tech you |
8410s | haven't seen the umpire's grasp come |
8412s | down there's multiple one drops in hand |
8415s | and a thirsty Drifter I'm wondering how |
8417s | hard MMF wants to push for getting these |
8420s | uh One Drops Out on board and just kind |
8422s | of going wide there is uh the maybe |
8426s | threat once you do see some of those |
8428s | demons start coming down of Mag theodon |
8430s | kind of clearing some of these but if he |
8432s | can go in on these a little bit sooner |
8435s | get this thirsty Drifter and just keep |
8438s | that on board it's goingon to be a |
8440s | little bit more difficult for Fury |
8441s | Hunter to push through all of that yeah |
8444s | 100% because even if you look at this |
8446s | there's still got to be a weapon |
8447s | equipped there's still got to be two |
8450s | swings arguably one if you do the whole |
8452s | requip whatever but realistically two |
8454s | turns of that then Fury would have to |
8456s | hit mag thurd on right like that's a lot |
8458s | of then which means that in that time if |
8461s | M MMF like you said just spams minions |
8463s | out gets the drifted down like copies it |
8466s | plays it again whatever uh and then just |
8468s | hard pushes I'm completely with you here |
8469s | I think the second you don't see that |
8471s | weapon equipped on one or two sorry on |
8474s | turn three or two depending on the coin |
8476s | H then you are extremely happy and you |
8478s | say this is the game I win now because |
8481s | whenever you do see the weapon you say |
8483s | Okay uphill battle as it is most of the |
8485s | time when you see that weapon on curve |
8487s | but yeah I like this a lot just go push |
8490s | hard now and this again you could see |
8492s | MMF thinking about the trades already |
8495s | thinking about 10 times longer than I |
8497s | would I don't see a taunt on the board |
8499s | therefore you can put the damage to the |
8503s | face uh it's one of those math equations |
8506s | no taunt uh therefore face |
8513s | I mean it sounds good to me |
8523s | I what what is the trade if he wants to |
8526s | make it |
8528s | I I'm not sure I'm convinced that |
8530s | trading into the salesman |
8533s | is the route I would go there but well I |
8537s | think the so let's think about this |
8539s | right potentially he's expecting the |
8542s | weapon the umpires right so if the trade |
8546s | goes into the one two then the double |
8549s | snake oil weapon hero power kills the |
8552s | Thirsty I |
8556s | guess maybe yeah maybe that was what the |
8559s | debate was for so long on on the trade |
8562s | or |
8566s | not I guess it's a little uh important |
8569s | to recognize as well going into uh the |
8571s | turn five the five Mana turn there for |
8574s | Fury Hunter as well because uh one kind |
8577s | of consistency with the Demon Hunter |
8580s | deck is again as we've mentioned both |
8582s | the instrument Tech and the weapon um |
8585s | with 30 cards the chances that one or |
8587s | both of those had been found already uh |
8590s | pretty high so going into turn five |
8593s | there was enough Mana for uh the |
8596s | instrument Tech to come down and still |
8598s | play the weapon so definitely uh could |
8601s | have seen that as a potential to yeah |
8603s | this is probably going to get cleared |
8605s | but it got cleared |
8611s | anyways it's a pretty hefty board here |
8614s | from |
8614s | MMF |
8616s | and are we getting to the point where it |
8619s | has to be |
8620s | like potentially double mag thuron or |
8624s | something here to help this out maybe |
8625s | one's enough it's a lot of damage coming |
8628s | on board now |
8636s | yeah I mean at at this point MMF just |
8639s | wants to draw |
8659s | Zari second Drifter picked up so does |
8663s | make another trade at that point to be |
8664s | able to clear some board space to get a |
8667s | 47 taunt on the board oh the way Fury |
8670s | Hunter reacted there I was like oh no |
8672s | did he just draw the other window |
8674s | shopper but no did not draw |
8678s | it yeah the thing you don't want to see |
8681s | is drawing your good card in this deck |
8683s | however weird that |
8685s | sounds it's got to be straight off the |
8687s | weapon |
8691s | but here we go f hun is kind of all in |
8694s | on just something coming out of this |
8698s | yeah mythical looks pretty good it's not |
8702s | the best but it's definitely not the |
8705s | worst yeah what was the order yeah the |
8707s | ORD oh okay it was just two okay I |
8709s | didn't know if there was three Minions |
8710s | that were going to make the attacks or |
8711s | not still though going up to 22 |
8726s | uh we're going to see another trade yeah |
8728s | another trade here to create another |
8730s | board space get double zelc the board |
8732s | yeah that's just way too much damage you |
8735s | don't even need to count it there just |
8736s | never count that's my advice that's how |
8738s | I play the game and yeah a really good |
8741s | win and a really you can see what that |
8743s | match Up's like in this instance right |
8745s | both players have that big Scramble for |
8747s | the early board control h but as soon as |
8749s | one gets that extra step ahead it's a |
8752s | real problem and I think one of the |
8754s | issues that we or at least one one of |
8756s | the outcomes we didn't see was more of |
8759s | the I say combo opening but more just |
8762s | having those minions to play on curve |
8764s | like as you can see at this point in the |
8765s | game Fury Hunter had a great start but |
8767s | the follow-up wasn't that great and he |
8769s | ended up going for Sigil of time which |
8771s | is a huge amount of card draw of course |
8774s | but that card draw basically soaked a |
8776s | whole turns worth of play whereas MMF |
8779s | was just going minions minions minions |
8781s | minions minions minions go and then you |
8783s | can see the sort of outcome obviously |
8785s | not helped for Fury by just not getting |
8787s | that weapon on curve which definitely uh |
8789s | UPS the win percentage on this deck by a |
8792s | little bit let's |
8793s | say yeah and I feel like as well the not |
8797s | only kind of losing out on being able to |
8800s | play other things having to go for just |
8802s | getting the uh sigil out and hope for |
8804s | some draw the next turn uh that would |
8806s | actually do something uh you also end up |
8809s | giving your opponent kind of that uh |
8812s | dictation of how any trades might go you |
8815s | allow them to do whatever they want and |
8817s | then at the same time uh that just keeps |
8820s | that kind of off the board really slow |
8823s | uh progression going and as you |
8825s | mentioned in those Zoo style games where |
8828s | you're both kind of fighting for that |
8830s | board presence if you fall behind on |
8832s | board and your opponent gets to stay on |
8834s | board it's not looking good for you |
8836s | right and MMF just got the Warlock left |
8838s | over now and I I do I think this is at |
8841s | least for me the the shakier of the |
8844s | three decks out of the three that are |
8846s | playable for MMF obviously Demon Hunter |
8848s | was banned as you can see so I think |
8850s | this will be the one as we always talk |
8852s | about in Conquest you like the one that |
8854s | needs to get over the line right the one |
8856s | that you probably going to struggle with |
8857s | a little bit and again looking at this |
8859s | matchup |
8861s | uh the Wall's going to have to go pretty |
8863s | quick I think here because uh fuun if |
8866s | allowed a reasonable set of time let's |
8868s | say what five turns or so later on this |
8871s | game could end very quickly |
8874s | indeed yeah and even though there is a |
8877s | bit of healing this is not uh this |
8880s | Warlock deck is not a deck that is uh |
8883s | running any kind of armor things like |
8885s | we've seen with the warrior matchup so |
8888s | uh as well there is |
8890s | the uh potential I guess for Fury Hunter |
8893s | to as you said just close it out really |
8895s | quickly on turn like five or six uh |
8899s | without really having to |
8901s | piece together additional amounts of |
8906s | damage MF taking his time to think there |
8909s | I'm guessing thinking about just whether |
8911s | there's like Areno keep there or |
8913s | something but surely not right like |
8915s | there needs to be something a little bit |
8917s | faster going on here and o yeah not the |
8924s | best also |
8926s | notably go |
8928s | on both games that we've seen MMF uh so |
8931s | far not been on coin which when you are |
8934s | looking for discounts on things like the |
8936s | table flips having that additional card |
8939s | can be quite |
8952s | helpful well oh there is Forge though |
8955s | and honestly with Forge anything's |
8957s | possible probably the best dra that was |
8959s | going to happen |
8961s | and there is a dark alley pack uh to |
8963s | follow up for next turn as well so can |
8966s | start getting a little bit on board |
8968s | there there is the potential as well for |
8970s | this uh warlock to create very large |
8973s | Minions that Fury Hunter might have a |
8975s | difficult time dealing with as the |
8977s | shaman uh and in that case Fury Hunter |
8980s | either has to find more damage to add to |
8984s | those minions use multiple damage spells |
8987s | or actually start picking things like |
8990s | hex off of some of those discover |
8992s | options which just kind of uh delays |
8996s | what Fury Hunter wants to be doing for |
8998s | his own game |
9006s | plan yeah 66 coming down with that Forge |
9009s | again being very very powerful overall |
9012s | and uh that's basically going to be the |
9014s | backbone of the plan here for MMF just |
9016s | try and put some pressure on because |
9018s | right now the hand is I mean there's |
9020s | Reverb there's fracking as well to try |
9022s | and help out but there's |
9025s | no again I I'm not a wheel loock |
9028s | specialist by any means but it's |
9030s | difficult to see The Natural end game |
9032s | come into play here on the Warlock side |
9034s | against Shaman right |
9037s | now it's going to start with tracking go |
9039s | di |
9041s | in |
9045s | yeah another Forge of Wills an end game |
9049s | and a doom kin |
9051s | the the Doom Kim could come down next |
9053s | turn uh stealing some uh Mana keeping |
9056s | Fury Hunter a little bit delayed uh |
9059s | especially I think from playing out the |
9062s | Titan could be kind of interesting but |
9065s | also with these bodies on board Forge of |
9067s | whs or the end game look pretty good I |
9070s | think I like Forge of whals because it's |
9072s | Forge of whals I I think that's the only |
9074s | explanation it's required because it's |
9076s | like it's another 66 right now right |
9079s | which is such a big |
9085s | deal and then there's also like the |
9087s | alternating locations then if M MMF |
9090s | wants that you know where you can every |
9092s | turn you can basically generate a minion |
9094s | as long as you have something on board |
9096s | right so yeah I really like this it's |
9099s | just more stuff more damage to face I |
9101s | mean these two six sixes could just go |
9103s | face here and just put on the pressure |
9105s | oh was that a trade someone called the |
9108s | face police |
9110s | Oh I thought we were racing in these |
9112s | games I don't know I don't know where |
9114s | we've gone |
9117s | wrong well that lightning bolt is some |
9120s | extra damage here another lightning bolt |
9123s | or a |
9132s | crash okay Fury Hunter can just answer |
9135s | these six attack minions from the board |
9139s | here uh uh MMF looks pretty out right |
9144s | now unless there's a fantastic draw |
9146s | that's |
9159s | crash you just lock it in right |
9171s | I I'm going for the okay I was he |
9174s | thinking whether to play Flash or not |
9176s | and and or because he could have just |
9177s | gone crash crash right as opposed to |
9179s | flash crash |
9181s | crash yeah shake of the head there from |
9183s | MMF and that is rough like I again I |
9185s | think building the big board 100% like |
9188s | correct right I think that was the the |
9190s | pure good aggro play but that much AOE |
9193s | with the spell damage with that great |
9195s | timing from Fury Hunter was nice MMF |
9197s | does however clear the board but Fury |
9199s | Hunter |
9201s | that was not Fury Hunter going all in I |
9203s | don't think there right like he still |
9204s | got plenty of game available |
9207s | so can MMF hold on |
9212s | though yeah down to Seven health syphony |
9216s | though yeah Symphony and the uh harp is |
9222s | equipped so if there's not enough damage |
9224s | here to close it out well there is |
9227s | enough damage to close it out picking up |
9230s | another lightning bolt plus the crash |
9233s | yeah that's just going to be it uh so we |
9236s | are going to see a game number five as |
9239s | fairy Hunter ties the series up two to |
9242s | two yeah we've seen a lot of this right |
9244s | like some slightly more drawn out games |
9246s | responded to by just quick snap wins |
9249s | from from either player furiant again |
9251s | getting some really good discovers there |
9253s | I think there was an extra crash and |
9254s | then that lining ball as well definitely |
9255s | helped out being able to just push and |
9257s | clear that off but again I do think MMF |
9259s | you know understood the assignment right |
9261s | like this game isn't going to wheel |
9263s | right it's not going to happen or very |
9265s | unlikely let's say so yeah get those |
9267s | minions down and push with Forge of |
9269s | wheels and if there just wasn't the big |
9270s | AOE H the game would have probably |
9272s | wrapped up on the other side but crash |
9275s | is just such a strong card that there |
9278s | yeah Fury Hunter getting hold of that |
9279s | second one there made this turn a lot |
9281s | more simple or the turn before sorry |
9284s | that was that was 106 wasn't it yeah um |
9286s | but yeah really strong there and I think |
9288s | now we're going to see the the Warlock |
9290s | have to struggle again uh what What's |
9292s | Fury Hunter's last deck I've forgotten |
9295s | already uh |
9298s | look see did he win with the priest or |
9301s | the Demon Hunter one of those two the uh |
9304s | Demon Hunter the Demon Hunter yes he's |
9307s | going to have Demon Hunter versus |
9308s | Warlock and again I just I just feel |
9310s | like the warlock's going to really |
9312s | struggle here things are going to have |
9313s | to go very very well and if we see this |
9316s | time from Fury the umpire's grasp on |
9318s | curve then things are going to start |
9320s | getting really bad H for MMF so it's |
9323s | going to be a tricky one but I will say |
9325s | MMF even though may have been looking to |
9328s | bully Warrior has uh surely not gone |
9331s | into this tournament thinking H my |
9332s | lineup's going to lose to everything |
9334s | else I I I'll just beat Warrior because |
9336s | although that's part of what Conquest is |
9338s | it's definitely not the whole thing |
9340s | we've seen very few times in |
9341s | hearthstone's history where people have |
9343s | gone so all in on like a very singular |
9345s | strategy so I assume mmfs you know had |
9348s | some games with warlock versus demon h |
9350s | done some practice but I do think it's |
9352s | going to be a bit of a tough |
9354s | one yeah I I have played a lot of the |
9357s | Wheelock myself uh and I do think that |
9360s | there are a couple different uh |
9362s | potentials for the deck and it |
9365s | definitely is very draw dependent if uh |
9368s | and maybe we'll see this even in the |
9370s | Mulligan as well depending on what's |
9372s | offered here oh my go well yeah there it |
9375s | is with coin as well again third game |
9379s | for the warlock I I really feel like the |
9381s | coin is so helpful for the Warlock but |
9386s | as good as Fury Hunters Mulligan is mmfs |
9388s | was as |
9390s | bad |
9391s | sarus end game end game H does have dark |
9396s | alley which oh okay and Forge okay the |
9399s | recovery is on as I said with Forge of |
9401s | Wills things are |
9403s | possible it it is but also this start on |
9407s | the other side for Fury Hunter being |
9409s | able to coin into this umpire's grasp |
9411s | now already has a Salesman on board uh |
9414s | going to be able to start getting those |
9416s | demons out uh MMF is really going to be |
9420s | looking for this dark alley pack and the |
9422s | double end game in hand uh to kind of |
9425s | carry this game |
9431s | mhm |
9433s | tricky probably |
9437s | amalgam if this was the other Warlock |
9440s | than 100% mythical Terror but uh it is |
9444s | not so I think it's amalgam here |
9447s | although you know I I could see |
9449s | Arguments for mythical the good thing |
9451s | here as well and I'm not sure if you |
9452s | agree or not but this second Window |
9454s | Shopper sort of manually being picked up |
9457s | uh by Fury Hunter uh because there's no |
9460s | access to Second weapon or anything I |
9462s | think that's actually not really a bad |
9463s | thing normally don't really want to draw |
9465s | The Shopper but I think in this instance |
9467s | with having the first one cheap and then |
9469s | having the one to very quickly follow up |
9472s | could potentially be very |
9474s | powerful I I agree and I know we just |
9478s | said probably what 10 minutes ago it's |
9480s | like you don't want to draw that window |
9481s | shopper and now we're like actually it's |
9483s | fine and and this is one of those times |
9485s | where you just it it does depend on kind |
9488s | of what's going on in the game what's |
9490s | going on in the hand already I feel like |
9492s | we saw a lot of that in the matches |
9494s | yesterday and this is kind of another |
9496s | case for that here because what this |
9498s | does is it fills in Fury Hunters curve |
9501s | quite a bit he can finish up with this |
9503s | first window shopper we're seeing a gla |
9506s | Smith Observer of Miss or mystical |
9507s | Terror or mythical Terror here for the |
9511s | uh mini one one option but then yeah |
9514s | next turn maybe you can just roll into |
9516s | that five Mana Window Shopper kind of |
9518s | keep playing things Force MMF to answer |
9521s | these bodies on the board and then be |
9523s | able to okay if they've answered |
9525s | everything now I just keep getting to do |
9528s | these other things that I want to do |
9529s | with this sharpshooter in hand uh or I |
9533s | mean again I I feel like the coin makes |
9536s | such a difference with things like this |
9538s | uh these Forge of wills and these demons |
9541s | that are getting created and having a 66 |
9544s | versus a 7 seven |
9547s | is kind of impactful when there's also |
9550s | additional things like this damage here |
9552s | that Burning Heart even the uh |
9556s | additional plus one plus one if you can |
9558s | finale out uh through felon Flames yeah |
9562s | it it's super important because I mean |
9564s | look at this right the difference |
9565s | between a six Health thing and a seven |
9566s | Health thing when your opponent's best |
9568s | card on curve is a six attack minion |
9571s | yeah the difference is huge like for |
9573s | sure so we'll have to see if that's |
9576s | going to come into play does get the |
9577s | extra power this turn to make this uh |
9580s | quite a bit of a |
9583s | wall yeah I I feel like it ideally MMF |
9587s | wanted to uh use that buff at a time |
9591s | where you could also Forge wills and get |
9594s | those added stats that would kind of |
9595s | stick around more permanently but yeah |
9598s | he also didn't want to die so yeah not |
9601s | not dying is good I think option again |
9604s | because this is game five the loser of |
9606s | this they're out there's no more second |
9608s | chances for these players right now so |
9610s | if they lose they're done we're down to |
9612s | game five everything on the line so yeah |
9614s | not saying that that sort of scenario |
9617s | should impact your play but just sort of |
9620s | reiterating what's on the line for these |
9622s | players yeah just get to go |
9625s | with oh fury on oh there it is yeah the |
9631s | Phantom Fort Wills is active getting to |
9634s | put out of |
9637s | 155 that amalgam has to uh perform is |
9641s | there even anything that's going to get |
9642s | there at this point it's brutal it's |
9645s | brutal and this is what I was talking |
9646s | about where the game isn't going to be |
9648s | one with the wheel there are other ways |
9651s | such as 25 15s on board on turn six it's |
9655s | pretty |
9658s | good yeah all right going for the mini |
9661s | oh these discover options are terrible |
9664s | Fury Hunter just head in hands eye of |
9667s | Shadow deceptor and a battle I I guess |
9671s | you could give your hero some life steal |
9673s | sure that'll surely do |
9677s | something h no rush no poison no nothing |
9682s | it's just it isn't |
9683s | it another amalgam but nowhere near |
9686s | enough |
9688s | Mana Fury just going through the motions |
9691s | but that's just it's just you just can't |
9694s | hit for 15 I think that's just the way |
9696s | it is and anyone who's played against |
9698s | this deck knows that when this happens |
9700s | you need an answer very very quickly |
9703s | indeed and unfortunately for Fury Hunter |
9705s | there isn't one there but fortunately |
9707s | for |
9708s | MMF he takes the vi |
9710s | absolutely huge win moving on with with |
9712s | such a strange lineup and I don't even |
9714s | mean that to sound negative but just a |
9716s | lineup I was not expecting to be going |
9719s | in I was expecting at least you know the |
9722s | uh the sort of priest Demon Hunter like |
9724s | a lot of these aggro sort of decks or |
9727s | the likes of specifically Odin Warrior |
9729s | whereas some of these decks the Warlock |
9730s | and the warrior of course from MMF are |
9733s | true surprises for me I didn't think |
9734s | wheel loock was going to make it but MMF |
9737s | is hanging on |
9739s | yes well as I said I love this uh this |
9743s | wheel deck so I am a fan of it I I don't |
9748s | know how much of a fan of it I am in |
9750s | Conquest overall but I'm glad to see it |
9752s | at least perform in one of what the |
9757s | three it won one out of three it got |
9759s | there yeah not a win percentage you want |
9761s | to overly brag about if that's the |
9763s | percentage you're going for but in |
9765s | Conquest if you can win with all three |
9767s | decks you won the match and that's the |
9771s | matters yeah uh I said this earlier |
9774s | though I think for MMF now uh even |
9778s | though he was able to win this match |
9781s | against Fury hunter that does mean now |
9783s | he has to play that decider match and |
9786s | we'll show that uh bracket in just a |
9789s | second here to kind of get you up to |
9790s | speed as well but that decider match now |
9793s | that is going to be against insane who |
9797s | MMF already faced earlier and lost |
9799s | against uh and again insane is one of |
9802s | the other four players outside of Fury |
9803s | hunter that did not bring warrior in the |
9806s | lineup so I'm curious to see how a |
9808s | rematch is going to go uh it's always |
9810s | interesting to me to see if the players |
9812s | kind of stick with the same bands if |
9815s | they stick with it the same strategies |
9816s | if they had any sort of you know kind of |
9818s | initial strategy going into uh certain |
9821s | lineups and then if they change that |
9823s | plan uh when they have to face off |
9826s | against it again yeah I mean MMF got to |
9829s | be just thinking as he saw the group and |
9830s | the lineups why me at this point just |
9833s | not getting any of those Warriors to |
9834s | mess around with but as you said there's |
9836s | there a bit of a refresher for Group C |
9839s | um we saw our win a little bit earlier |
9840s | on take down insane H and now because of |
9843s | that we are going to see that decid a |
9844s | match insane versus MMF coming up next |
9847s | so uh looking forward to uh sitting back |
9849s | and watching that one cuz it was if it |
9851s | was anything like this series I am well |
9852s | both Series today actually I am very |
9855s | happy yes yes the same and uh I know we |
9859s | weren't on the desk earlier but I will |
9862s | say I am a fan of Tia as well uh for me |
9865s | I would say molar and TOA are kind of |
9868s | two of my uh favorites for this |
9870s | tournament uh I think I mentioned this |
9873s | quite a bit in the worlds where I was |
9875s | saying kind of pocket train is like the |
9877s | champion of the people like the people's |
9879s | champ and uh I feel like both uh molar |
9882s | and tiaba for me are kind of the like |
9885s | Grassroots Community type players that |
9889s | um may not be like household names in |
9891s | competitive Hearthstone but you you have |
9894s | somebody that's there and you're like I |
9895s | need to root for them so I am really |
9898s | happy to see both of them move through |
9899s | and we'll get to see them again tomorrow |
9901s | in the top eight but before we get to |
9904s | that top eight tomorrow we have so much |
9906s | more Hearthstone action still to come |
9908s | for today to see what else happens in |
9911s | this group C and later Group D so don't |
9914s | go anywhere we will be right back with |
9916s | our group C decider match |
9925s | [Music] |
9945s | [Music] |
9974s | [Music] |
10001s | [Music] |
10030s | [Music] |
10057s | [Music] |
10086s | [Music] |
10116s | hello everybody and welcome back to the |
10117s | Hearthstone Master tour spring |
10118s | championship for 2024 my name is TJ and |
10121s | I'm joined by sdle my best friend for |
10125s | this next match hey s how you doing I'm |
10128s | so I didn't know we were official like |
10130s | that TJ I'm so excited I was doing good |
10133s | but now I'm doing extra good um just |
10136s | looking forward to getting in costom h i |
10137s | feel like I've been sat around doing |
10139s | nothing for the past like four hours or |
10141s | so because I kind of have while those |
10143s | first two long series uh went on I know |
10145s | you got to be involved in the opener |
10147s | which was kind of a marathon but then |
10148s | the the second one turned into a bit of |
10150s | a grimefest as well with that Shaman |
10152s | game going all the way down to fatigue |
10154s | uh but the results of those games means |
10156s | that we are going to be looking at MMF |
10158s | versus insane |
10160s | uh and honestly TJ I'll kick this |
10161s | straight off um if I if someone had |
10165s | asked me prior to the expansion being |
10168s | released when the cards were revealed |
10169s | but the expansion wasn't out whether I |
10171s | would have been casting wheel of death |
10173s | warlock in a Masters Tour uh I would |
10177s | have lost a lot of money I would have |
10178s | given them basically any odds they |
10180s | wanted that we would not be seeing that |
10182s | card in the Master's tour and yet here |
10184s | we are wheel of death |
10190s | that's it that's my |
10191s | analysis I'm done yeah um it's been nuts |
10196s | and uh I think that MMF has got to be |
10200s | feeling pretty good coming into this |
10202s | match specifically not only because |
10204s | there's wheel of death in the Warlock |
10206s | but also because just came off a beaten |
10208s | Fury Hunter I don't know if this was |
10210s | shown prior to the previous series but |
10213s | if it was I didn't see it but sorry what |
10215s | are we even playing this tournament for |
10217s | MMF has already won clearly if you found |
10219s | yourself a partner by playing |
10220s | Hearthstone then honestly any amount of |
10222s | money is kind of irrelevant at that |
10223s | point like you are far more talented |
10225s | than anyone else in this tournament |
10227s | surely I mean I met my wife playing |
10230s | World of Warcraft which Hearthstone |
10231s | stems |
10234s | from does that count I guess can I win |
10237s | the tournament yeah sure yeah yeah okay |
10239s | fine Crown TJ TJ's |
10243s | done can I have $10,000 doll hairs |
10247s | [Music] |
10250s | go to the |
10252s | manager this is the one I've been |
10254s | waiting for |
10255s | sdle I haven't got to cast it so yet |
10258s | this weekend but now I do the true |
10262s | Highlander Warrior none of this two of's |
10264s | business a full |
10268s | entirely deck to the teeth on the |
10271s | deckless graphic uh one of's Highlander |
10275s | Warrior |
10280s | it's I mean it's it's legal right it |
10282s | passes it passes the vibe check as long |
10284s | as you don't have like 8 to 10 two ofs |
10286s | in your Reno deck that's fine you're |
10288s | allowed to play it the subtle police |
10289s | aren't going to come around or arrest |
10291s | you so I guess that pass is check one |
10293s | personally I favor like the faster |
10295s | warriors with basically all two ofs and |
10297s | then just the Reno for the end of the |
10298s | game when you're basically decked out um |
10300s | but I think that is a perfectly |
10302s | reasonable way to go as well and we have |
10304s | seen uh MMF piloting it very |
10307s | effectively um in a couple of games so |
10310s | far that game with the Sharman I think |
10312s | the end game got a little bit messy on |
10315s | both sides but it is very very hard to |
10318s | keep a calm head and uh it's it's weird |
10321s | because when you get to the end of games |
10322s | like that technically the game gets |
10324s | easier right because both players have |
10326s | perfect information but what happens |
10328s | then is this this mental trick you play |
10330s | on yourself where actually playing the |
10332s | game gets harder because you convince |
10333s | yourself then that Perfection is |
10335s | possible and so you then seek Perfection |
10337s | which makes you overthink things and |
10339s | play badly I think I think that kind of |
10341s | happened a little bit with both players |
10344s | on both sides of that previous match up |
10345s | but uh looking forward to MMF dive back |
10347s | in with the warrior |
10350s | again yeah funny you put it that way the |
10354s | more you think about Hearthstone the |
10356s | harder it |
10357s | becomes |
10359s | yeah so what you're saying is you should |
10361s | just not think about it that much and |
10363s | just follow your instincts and play your |
10364s | cards and then heartstone's easy it's |
10366s | easy game yeah yeah yeah right it's like |
10368s | so you know I've spent like eight or |
10369s | nine years of professional Hearthstone |
10371s | casting trying to seek Perfection and |
10373s | improving my craft and getting better |
10375s | and gaining more knowledge and becoming |
10377s | a better broadcaster whereas for example |
10380s | you and Neil just start talking about |
10382s | boats and basically we've reached the |
10384s | same point in our career so who's the |
10385s | real idiot |
10390s | here |
10393s | Fair am I no longer your best |
10396s | friend no still my best friend no |
10404s | nice now this is a this is a Highlander |
10408s | Warrior hand right here this is what I |
10409s | like to see got ourselves a gold Panter |
10413s | a tuning |
10414s | fork okay Needle Rock totem makes |
10418s | [Music] |
10427s | sense be bot face right right kind of |
10430s | the hand that you want to see as a |
10432s | Highlander player because most of these |
10434s | cards are of sufficient quality to make |
10435s | it into the deck anyway the weapon that |
10437s | you're currently playing is the only |
10439s | really sketchy card that you're playing |
10456s | [Music] |
10469s | sorry saw the feed is Frozen for me if |
10472s | you could oh unlucky I'm trying to I'm |
10475s | trying to work it out I'm trying to |
10477s | think of something to talk about but |
10478s | it's just the same thing over and over |
10480s | again I still see bot face and I know |
10482s | he's picked by now he has and he even |
10485s | then he hasn't picked bot face |
10490s | insane here probably just an Elixir |
10492s | [Music] |
10495s | turn is off an incredible value he |
10497s | offered thr's gift as well which uh some |
10499s | time ago you would be incredibly pleased |
10501s | to see if you'll discover here and snap |
10502s | it right up but no lightning bolt |
10505s | available |
10506s | anymore does have a flash a ton of burn |
10508s | and a fizzle in hand already though |
10511s | probably just needs a little bit of |
10513s | spell damage to go along with that it's |
10516s | looking like this is a game that's going |
10517s | to progress |
10520s | faster than the game that we saw in the |
10522s | previous series with Fury |
10535s | Hunter and right on time novice Zappa |
10538s | does show up so this is |
10541s | already a pretty exemplary fizzle |
10545s | hand slight issue is that the board is |
10548s | very annoying right now totem and gold |
10551s | Panner probably both want to get cleared |
10552s | up you can do that with gift into storm |
10554s | if you want to yeah that's what insane |
10556s | is going to end up going for |
10558s | here which I don't mind that was |
10560s | probably the weakest card in your |
10563s | hand in terms of getting caught in the |
10567s | photograph for the fizzle so getting rid |
10569s | of that now replaced with a blood Mage |
10572s | thos once again a very very nice looking |
10575s | fizzle turn yeah and without any mus |
10576s | kill Minions on the board insane is |
10578s | going to take this moment just to uh |
10581s | drop down the fizzle get that photograph |
10583s | taken of course you do have that one |
10584s | dirty rat that you're looking to try and |
10587s | Dodge in mf's deck as well which |
10590s | absolutely you do not want that hitting |
10591s | your |
10596s | fizzle yeah caught up slly |
10600s | com it's fantastic are you are you |
10603s | keeping a handle on everything that's |
10605s | happened so |
10606s | far yeah I apologies I'm almost entirely |
10609s | sure it's on my end but um I'm I'm |
10611s | seeing this as if it's like a PowerPoint |
10614s | presentation if someone was doing a |
10616s | presentation on this the stages of uh |
10620s | Highlander Warrior versus nature |
10623s | Shaman I saw the the Viper come down I |
10626s | saw the |
10627s | fizzle uh which it is a decent fizzle |
10630s | now if I stay frozen here the whole game |
10632s | I will have a perfect uh answer to |
10635s | what's in the snapshot for you to uh |
10638s | refer back to |
10640s | later is actually phenomenal so |
10645s | uh maybe we'll just leave it here and uh |
10648s | you can just refer back to |
10651s | me uh I love uh TJ lightning b double |
10655s | crash lightning flasher lightning |
10657s | lightning |
10658s | reflexes after all of your years I have |
10660s | the best memory you've achieved a level |
10663s | of usefulness that is equal to Windows |
10666s | clipping tool well done congratulations |
10668s | you've made |
10671s | it all right it's caught up a caught up |
10673s | a little bit more wow BR is in play |
10676s | amazing |
10678s | incredible |
10681s | uh all right it's so much armor already |
10684s | though the fact that bran has come down |
10686s | now we're seeing armor vendor the the |
10689s | damage is stacking up 48 is already a |
10691s | pretty high Target and dirty rat ripped |
10695s | off the top which means insane could |
10697s | lose double spell down damage okay |
10699s | misses one misses the Flow Rider as well |
10702s | that sorry hits the Flow Rider which |
10704s | could have been used to go fishing for |
10705s | that |
10711s | photograph yeah and we we've seen even |
10713s | just today that every point of damage |
10715s | matters right all that spell damage |
10716s | matters you kind of need both both |
10719s | iterations you need the before snapshot |
10723s | and after snapshot everything that you |
10725s | can muster up so uh losing the the |
10729s | zapper is a a pretty big deal and |
10732s | there's already 48 health and plenty |
10733s | more to be |
10736s | gained yeah that zapper is of course in |
10739s | the snapshot but by getting the Flow |
10742s | Rider rage you lost easy access to that |
10744s | snapshot as well I think with seven Mana |
10748s | available this turn if you could just |
10750s | quickly overload and then go uh Flow |
10753s | Rider into the snapshot you would have |
10755s | an ability to play an awful lot of your |
10758s | hand this turn as long as the lightning |
10760s | reflexes was kind which in general |
10762s | lightning reflexes have not been |
10764s | particularly kind today to the shaman |
10766s | players that we've seen but it can |
10767s | happen it has been |
10770s | known especially to insane in the the |
10773s | the previous match they played right at |
10775s | the end against this exact matchup y |
10778s | whed on both cheap spell to cycle and |
10780s | burn on both |
10782s | ends |
10785s | so just getting anything playable at |
10787s | this point is |
10790s | oh my gosh he's popping off TJ he's |
10793s | popping |
10794s | off I think I'm caught up a little bit |
10797s | it's looks like it's stabilized so I'm |
10798s | good I got to see the pop off live I was |
10807s | there yeah this is kind of hard to beat |
10809s | from here uh when you know there is a |
10812s | pretty good chance that you're not |
10814s | actually going to see your snapshot now |
10816s | because MMF can just start hard cycling |
10819s | for those |
10820s | TNTs start eating burn out of your hands |
10823s | start eating burn out of your deck if |
10824s | you can hit that snapshot that is |
10826s | basically GG you are not going to be |
10828s | pushing 50 plus damage without access to |
10830s | that |
10838s | snapshot what about snake |
10843s | oil snake oil get there what about popup |
10846s | book popup hook get there |
10849s | no that's a tiny bit of irony it's |
10852s | pop-up book is very popped up oh nope |
10855s | not anymore there we go let's pop back |
10870s | up you imagine how disgusting this deck |
10872s | would be if uh popup book and |
10874s | bioluminesence just existed at the same |
10877s | time |
10878s | it'd be very unpleasant I think I mean |
10881s | it'd be the most broken deck in the game |
10886s | yeah like the amount of spell damage |
10889s | that you'd be able to generate from |
10890s | absolutely nowhere yep like the only |
10894s | downside I can possibly think of is you |
10896s | actually have to use one of your damage |
10897s | spells to to generate the minions for |
10901s | the |
10903s | bioluminescence but small price to pay |
10909s | only one TNT so far and the photo has so |
10913s | far |
10918s | survived we are sending these cards |
10920s | around in circles though okay settle in |
10922s | we are some way behind on these |
10924s | animations I'm |
10925s | sure more burn |
10931s | gone it looks like we're |
10934s | done okay we are indeed |
10958s | oh I'm guessing insane I'm guessing |
10961s | insane just got eaten by the animations |
10963s | there should be able to reconnect fairly |
10964s | quickly I would suspect uh it looked |
10967s | like towards the end that uh MMF was |
10970s | just going Giant and then the uh the 21 |
10972s | Mech Swinging with the weapon I was |
10973s | wondering why we didn't see that it |
10975s | looked like he picked up the cards and |
10976s | then put them back down again right |
10977s | which seemed strange but I guess we were |
10978s | just viewing From insane's perspective |
10981s | and therefore didn't see the animations |
10982s | resolve I guess insane just got got |
10984s | backlogged on animations a little bit |
10986s | there like I was saying with like 20 |
10987s | something cards being drawn that turn |
10989s | but a lot of burn did get eaten but |
10992s | crucially there you go okay the snapshot |
10994s | did survive which is the big win if is |
10998s | such a thing for insane in this game |
11000s | that was the thing that was going to |
11002s | need to happen the snapshot needs to |
11004s | survive long enough to be drawn and get |
11010s | played yeah snapshot by itself's not |
11014s | good |
11023s | enough well I don't know I guess the |
11025s | armor gain is pretty limited uh from |
11027s | here out but at least looking at the |
11030s | hand that's a lot of damage that needs |
11032s | to be done a lot of damage racked up |
11035s | though kind of depends on this lightning |
11037s | reflexes at this point I feel oh |
11039s | actually last turn little hard to |
11041s | evaluate because we were watching the |
11042s | the animations in a weird way but I |
11043s | think MMF was did make a deliberate |
11045s | choice to hold back a zero Mana 88 right |
11048s | which sounds absurd yes but I think |
11050s | because the uh the gas like gatekeeper |
11053s | was redrawn anyway mf's just like well |
11055s | actually my minions in play don't really |
11057s | achieve that much this game let me just |
11059s | hold on to this card and have one more |
11061s | card to cycle to keep looking for more |
11063s | bombs which I think is actually pretty |
11064s | smart |
11067s | honestly yeah you don't the win |
11070s | condition of this matchup is almost |
11072s | never kill them at a certain point sure |
11075s | once they reach fatigue and if you're |
11078s | both in fatigue to to try and race right |
11080s | play Big minions but at this stage in |
11082s | the game it's kind of just living long |
11084s | enough and getting enough bombs out to |
11088s | run your opponent out of resources |
11090s | That's What It ultimately comes down |
11092s | to feral Spirits caught the Stray off |
11095s | the first TNT which was probably the |
11098s | most irrelevant card in insane's entire |
11100s | hand actually like the literal best |
11103s | outcome that's not bad |
11106s | honestly and that's not terrible either |
11110s | like I'm not saying this is a winnable |
11111s | game but it insane is getting very close |
11113s | to living in the world where it is with |
11115s | some of these outcomes |
11123s | but still good luck doing |
11133s | 46 you have the Mana for like turn the |
11136s | tides I guess so yeah you're spend on |
11139s | the next spell Mana this turn but I |
11142s | think it has to be Elixir I think turn |
11145s | the tides gets there |
11149s | those definitely don't get |
11154s | there |
11158s | oh |
11161s | conductivity I think you were looking |
11162s | for some sort of |
11164s | conductivity weirdly enough you were |
11166s | looking for the The Jive insect scam in |
11168s | the version of the deck that doesn't |
11169s | play it right if you could try and put |
11170s | that together somehow but I don't know |
11172s | how that even |
11173s | happens you need to find some way of |
11176s | generating a board I think so I don't |
11177s | think you ever going to discover enough |
11179s | raw damage to get over the |
11181s | line so I guess pack the house becomes |
11184s | as good an outcome as you can |
11186s | realistically expect at that |
11198s | point |
11200s | a |
11201s | okay what can packed house give |
11210s | you want to pick just like perfect |
11212s | minion for each |
11214s | spot yeah but is there anything like |
11218s | wild wild and |
11220s | wacky no no standard cards only |
11228s | [Music] |
11232s | TJ I'm Shadow so funny all right well |
11236s | that's me nothing nothing good |
11239s | MMF taking game number one with the |
11241s | Highlander Warrior and uh that was just |
11245s | solid disruption curve right off the bat |
11248s | and even though insane that game had |
11250s | gone a long time uh if the TNT had had |
11254s | not been there and come out like to |
11255s | super late in the game that was a lot of |
11257s | recurring damage that could have |
11258s | happened uh with that snapshot we saw |
11261s | the choices weren't that great but extra |
11264s | extra um spell spell damage um extra |
11268s | spell discover maybe a little bit |
11269s | earlier could have gotten there but |
11271s | fortunately did not in MMF now one game |
11274s | up wheel of death still |
11277s | remaining yeah I think honestly uh when |
11280s | you're playing against a pure Highlander |
11282s | version of warrior a lot of the game is |
11284s | going to come down to how many of the |
11286s | good cards they get to slam on curve |
11288s | right and MMF got to play Brown on six |
11291s | he then got to follow that up with dirty |
11293s | rat which is one of the most insane |
11295s | cards in the matchup after Brown has hit |
11297s | and then he got to slam TNT on curve |
11298s | which if you're not already responding |
11301s | on that turn where they spend eight mana |
11303s | on the boom boss with lethal you're |
11306s | probably not winning that game from that |
11307s | point right it's just too disruptive to |
11309s | have you potentially 18 cards eaten uh |
11313s | by TNTs even though that's unlikely to |
11315s | happen because you probably won't have |
11317s | the board space but losing six from hand |
11318s | six from deck like I was Haring on about |
11321s | it right up until like up until that |
11323s | point obviously MMF was hitting the nuts |
11325s | but once the TNT started to go off in |
11327s | insane probably got as lucky as it was |
11330s | possible to get from that point onwards |
11332s | and he was still like 25 damage away |
11334s | from winning the game right and he might |
11335s | have been had some absurd outcome from |
11337s | pack the house like I guess I could |
11339s | think a little bit more earnestly about |
11341s | your question so like Leroy is a five |
11343s | drop like ccg as a four drop maybe just |
11346s | for a ton of extra value to hand and |
11349s | then I don't know what the six drop |
11350s | would be but like that's still not going |
11352s | to get there against that Warrior right |
11354s | there was just with Reno in hand as well |
11357s | that any B that was going to be made was |
11359s | just going to get deleted straight away |
11360s | so pretty easy game one with how it |
11363s | lined up for |
11364s | M yep it's a matter of doting the eyes |
11368s | and crossing the |
11370s | te's and now we have MMF going to be |
11373s | playing the Zari priest and the best |
11377s | deck in Hearthstone TJ I would say so so |
11381s | many options for Tech inclusion and |
11385s | mmfs uh choice is going to be the |
11389s | iic uh in that slot and sure I like |
11395s | it it's a great temp of minion that |
11397s | gives your board some resiliency when |
11399s | it's played on curb |
11400s | so uh I'll I'll take it it's no hear |
11405s | Stone Brew but |
11406s | it's still solid it fits in with what |
11410s | the deck wants to do and |
11414s | then uh oh this is Fury Hunter but I I |
11418s | think we're at the |
11420s | same po point |
11423s | taken yeah insane is also playing n a |
11425s | Demon Hunter yes that is a |
11428s | yeah yeah and the same one uh actually |
11431s | no not the same |
11434s | one um no sigils uh for |
11444s | insane and I'm trying to look at that |
11447s | other differences but well while you're |
11450s | doing that I did want to talk a little |
11451s | bit about this uh priest list from MMF |
11454s | because I do find it quite interesting |
11455s | right normally the there's like hearth |
11457s | stone Brew Leroy and posic and those |
11460s | three all kind of fight for one spot |
11462s | near the the top end of the deck is what |
11464s | you want that like extra finisher Tech |
11467s | card to be um MMF is actually managing |
11470s | to play two of them he's playing Leroy |
11473s | and posic then he's also playing a |
11474s | Starlight welp um I guess what's going |
11477s | on here is that you're making room uh by |
11480s | not having uh glacial shards in your |
11482s | deck which some people do and then I |
11484s | would expect that if you're doing that |
11486s | you're then on a ban Demon Hunter |
11489s | strategy a lot of the time but you can |
11490s | see right here below us MMF is Banning |
11492s | warlock in this one and it's insane |
11494s | that's Banning Demon Hunter so it's |
11495s | interesting cuz when you break down the |
11497s | lists the people who have glacial shards |
11500s | still in their list tend to be leaving |
11501s | Demon Hunter up because that's a decent |
11503s | Advantage for that matchup and but it's |
11505s | interesting to see a list that has found |
11507s | room for for extra things like Star |
11509s | Starlight well and posic by cutting |
11510s | glacial shards then going no no no I'm |
11512s | Banning warlock um and it's not like the |
11514s | Warlock is a super unusual out of left |
11516s | field deck for insane to have here right |
11518s | like tons of people uh have that warlock |
11521s | in this tournament so I just thought |
11522s | that was kind of an interesting Quirk of |
11524s | the way the uh the lineup is built and |
11525s | the band |
11528s | strategy yeah it's kind of reminds me of |
11533s | um the different ways well I was going |
11536s | to say the different ways players are |
11537s | building Warrior but Warrior kind of has |
11539s | polar polarized |
11541s | matchups uh |
11543s | regardless um specifically the |
11545s | Highlander Warrior whether or not you're |
11546s | including two ofs or not uh but we see a |
11549s | lot of players with uh sort of like this |
11551s | target Shaman strategy that would be |
11553s | playing speaker Stoppers in that in that |
11555s | spot uh instead so a lot of different |
11557s | tech cards that are kind of viable |
11559s | depending on what what you're trying to |
11561s | Target or what you're expecting to be |
11563s | Decks that are left up in lineups that |
11565s | you're fighting against in the field |
11567s | um |
11568s | so let's get into the next game here it |
11571s | is going to be priest first demon h of |
11572s | the deck you saw slightly different uh |
11574s | from the one inane is uh uh is going to |
11578s | be playing in this game but close |
11595s | enough that's pip right it's got yeah |
11598s | it's got to be pip that is PIP I don't |
11600s | think I've ever I don't think I've ever |
11601s | seen the the signature pip |
11612s | before nice Tempo clergy I respect it |
11617s | actually a little awkward for uh insane |
11620s | to deal with as you can see insane could |
11623s | technically have dealt with it but uh |
11625s | chose to get on with his primary game |
11627s | playay plan |
11628s | instead which I absolutely |
11633s | respect yeah just burning Harding burn |
11636s | burning hearts and not getting that |
11639s | weapon |
11641s | drawn um weapon could be for not though |
11645s | uh just because already one window |
11648s | shopper picked |
11654s | up that's actually kind of a sick draw |
11660s | allows you to take full control of the |
11662s | board this turn if you would like |
11664s | to of course of course when you're |
11666s | playing the Naga version using a felon |
11669s | Flames as a little bit more of a debate |
11672s | than it is in the pure shoer version |
11675s | just because it does have so much extra |
11676s | utility on those uh Sharpshooter turns |
11679s | not just from being a zero Mana spell |
11682s | that keeps the cycle going but also |
11684s | because you get to rush one of your |
11685s | minions into their minions which takes |
11687s | health off the board with damage that |
11689s | couldn't go face otherwise therefore |
11691s | maximizing face damage from the actual |
11693s | shots from the nagas that's really |
11694s | really important when you're going for |
11695s | lethal |
11697s | sometimes |
11702s | yeah it's Dragon time |
11706s | MMF start jamming them |
11717s | got to think about the correct |
11723s | order uh to me I want to go uh churin |
11727s | first and then the gift wraps because I |
11729s | want as many of the gift WP Buffs to |
11731s | land on Zari as possible I don't think |
11735s | you're winning board by playing Max |
11737s | stats I think you're trying to set up |
11740s | Turbo otk with as big as Ary as possible |
11743s | with this hand I think when with this |
11745s | hand if you're not facing down weapon |
11747s | then go ahead and play some gift R welps |
11749s | early and then play the buffed minions |
11750s | out to just try and make a bigger board |
11752s | right now but I don't think you're going |
11754s | to win board uh against the the weapon |
11756s | draw from insane so I would just try and |
11759s | get as many Buffs as possible on that |
11761s | Zari because Zari has functional charge |
11764s | right so just make it as big as |
11766s | possible |
11768s | yep and this play is exactly playing |
11770s | into that so very wise |
11774s | MMF all right Dodge the um second patch |
11778s | of draw was able to get this out and uh |
11781s | a nice little basis for Tempo and |
11784s | exactly as you said you're not going to |
11786s | win board forget about it Forget About |
11789s | It by the way no one is hitting mag |
11791s | theodon today have we seen a single one |
11794s | in like yeah we saw one in first series |
11797s | okay yeah we saw one in the first series |
11799s | but only |
11801s | one uh in that series and it wasn't red |
11804s | carded or any shenan games like that it |
11805s | was just a nice solid |
11808s | couple turns of three |
11810s | [Music] |
11811s | damage good old magedon I'm for you give |
11816s | me a MAG mag he we did it |
11822s | yeah yeah MF already knows just saw how |
11825s | quickly that was taken already knows the |
11827s | answer yep drop in the |
11833s | nod want to just Burning Heart a couple |
11836s | of things |
11843s | yeah ignore Burning Heart ignore the |
11845s | rest I grow |
11848s | impatient maybe just like Burning Heart |
11850s | the 4 five play Desperado just for Mana |
11854s | [Music] |
11859s | efficiency like suddenly the is just to |
11862s | do this as possible this is my first |
11865s | instinct as well but and my Mana alarm |
11868s | went off in my head I guess you could |
11869s | technically |
11872s | sleep the last Mana sure all |
11876s | right yeah that's actually more |
11881s | efficient yeah back in the like 2014 |
11883s | Face Hunter days yeah yeah yeah that's |
11885s | maximum efficiency |
11887s | certainly yeah you just got to count to |
11890s | 30 in the most efficient way possible |
11893s | yep back then |
11905s | wow all |
11907s | right just going to get on out of |
11912s | there so is |
11916s | insane mf's like I'm out insane's like |
11921s | same all right all tied up honestly the |
11925s | I think the Abyssal basist of the first |
11926s | role from the window Chopper actually |
11929s | maybe even ended up being better than |
11931s | mag theodon in that sense because it |
11933s | just represented so much more pressure |
11936s | so quickly right like the mag theodon |
11938s | starts to overtake a 65 with damage |
11940s | quite quickly but because the game was |
11942s | so fast accelerated so quickly by the |
11945s | PIP on a full hand of one drop dragons |
11947s | uh just an extra one Mana 65 was uh was |
11950s | kind of disgusting in the end Isn't it |
11952s | nice by the way how Window Shopper Works |
11955s | entirely in the way that you want want |
11957s | it to as a Player No Matter What like |
11960s | the Buffs on the window shopper retain |
11962s | on the Minions that you get but then |
11963s | anything like Abyssal basis then applies |
11965s | the discount even after the discount |
11968s | that you've got from the window shopper |
11969s | as well so it always works out in the |
11971s | best possible way for the player it's |
11973s | very rare that Hearthstone rules line up |
11975s | in that way where it's just always what |
11977s | you want it to do every single |
11979s | time not as fun if you're the opponent |
11981s | of course but |
11983s | hey that's why it's such an insane card |
11986s | yep |
11988s | [Music] |
11990s | and it's was also insane's |
11993s | card |
11995s | yep not sure if you're going anywhere |
11998s | with this CJ or okay no that was it that |
11999s | was the punch line okay I didn't know |
12002s | like maybe Ru of three there was |
12004s | something actually funny coming at the |
12006s | end of that but I guess I had lofty |
12008s | expectations that's my |
12011s | bad yeah no that was it you should have |
12014s | known at that point that that was going |
12015s | to be all |
12018s | um but down to a best of three now |
12020s | priest on both |
12022s | sides still the wheel of death |
12026s | warlock for MMF and then Shaman for |
12029s | insane which has been the struggle |
12033s | Point yeah and priest in general has |
12036s | done I mean I know we've both flown the |
12038s | flag for Zari priest in this tournament |
12041s | but it's done incredibly well overall um |
12044s | I think it had like 70% plus win rate on |
12047s | uh on day one uh while not really |
12050s | getting banned at all very rarely I |
12053s | think it was banned once maybe on on day |
12055s | one in total um so it's actually one of |
12058s | the strongest decks in the tournament |
12059s | right now with um actually like if you |
12062s | look at that uh first match that we just |
12064s | had the uh the Naga Shopper Demon Hunter |
12066s | is actually wildly under performed which |
12068s | I I didn't expect either um so what the |
12072s | the second game there was one of the |
12074s | lowest win rate decks in the tournament |
12075s | with Naga Shopper and beating one of the |
12077s | highest win rate decks in the tournament |
12079s | with the Zari |
12083s | priest yeah not a huge SLE size |
12088s | yet uh but I guess big enough for us to |
12090s | make some um initial |
12094s | conclusions if you're you're just |
12096s | referring to to the tournament stats |
12098s | this far correct yep yeah just from |
12099s | yesterday yeah |
12104s | yeah this storm is |
12108s | oh |
12109s | yeah one Mana |
12112s | 32 get |
12119s | him I love this start I love players who |
12121s | do this start I think particularly with |
12123s | pop-up book as a followup this is pretty |
12126s | much mandatory this zapper is probably |
12129s | going to push six damage minimum this |
12131s | game just by being on board on turn one |
12133s | so I I fully respect this line minion |
12137s | come down to challenge it most of the |
12138s | time you shoot it with popup book you |
12140s | keep |
12142s | going or or or TJ you draw the one thing |
12148s | in your deck that's even better than |
12151s | that yeah which is hard to even |
12154s | imagine and it's just a one |
12159s | of this is that's kind of |
12162s | dead yeah yeah oh not even an extra turn |
12167s | can save you |
12171s | now it's like the one glaring weakness |
12174s | with uh priest is just if you have any |
12177s | type of snowball card or snowball |
12179s | opening there's just no way for them to |
12181s | get past it except for just raw stats |
12184s | yeah and trying to fight it out um we do |
12188s | have however habo |
12192s | gabo um who is uh coming up in in group |
12196s | d |
12197s | who has the the Euro worms the glowstone |
12200s | Euro |
12202s | worms in the deck which does give you |
12206s | that I really need to remove this but |
12208s | all I have is stats |
12211s | line Y |
12214s | um so look looking forward to that oh |
12221s | yippee TJ is there such a thing as he |
12223s | Stone visual ASMR cuz I'm pretty sure |
12226s | that's what this turn is is your |
12228s | opponent Buffs a minion to full health |
12230s | and goes I can't remove this and you |
12232s | just have spell damage popup book Spirit |
12234s | claws hit you in the face with a 3-2 |
12236s | that is as visually satisfying a turn as |
12239s | I think it is possible to have in he |
12243s | Stone |
12252s | poetic yeah I mean what else you can if |
12255s | your MMF what else you going to do say |
12257s | just play your |
12258s | stuff |
12260s | yep small debate here whether insane |
12263s | wants to trade a blood Mage to try and |
12265s | be more Mana efficient with the turn I |
12267s | think it is a small debate though and I |
12269s | think the answer is no just keep |
12270s | shipping which he |
12272s | does the Zappa has now pushed nine that |
12275s | was played on turn |
12280s | one okay finnal cake is huge though |
12282s | finnal cake is huge I was going to make |
12284s | this point when you were saying like if |
12285s | your opponent has their best possible |
12287s | Tempo start you're you can pretty rarely |
12289s | respond to it this is what you need in |
12292s | this build of the deck right is you need |
12293s | to have funnel cake so that you can just |
12295s | cheat and just basically overload your |
12298s | opponent's stats going back the other |
12299s | way it's the Druid Strat essentially |
12301s | right no removal can't actually kill |
12303s | minions but what I can do is just play |
12306s | way more stats than you |
12310s | can |
12312s | oh no oh raw five Mana cra crash of |
12317s | Thunder off the top with double spell |
12320s | damage just nukes the entire board |
12323s | novice zapper pushes points of damage |
12326s | numbers 10 11 and 12 for the game and |
12329s | MMF is just entirely out of |
12339s | stuff this is riveting cuz I'm in slido |
12341s | again so I'm just enjoying your |
12343s | commentary I was like what is he going |
12344s | to do to deal with this board |
12347s | still a turn away from |
12350s | Titan yeah will do it MMF Drew |
12354s | absolutely nothing insane now gets to |
12356s | drop the free Titan and I would not be |
12359s | surprised if MMF is just going to scoop |
12362s | on this one cuz it is tough to imagine a |
12365s | way back from |
12369s | here insane draws |
12372s | three trying to debate what to use the |
12375s | free spell on him |
12377s | yeah it's very uh it's very Chill Vibes |
12381s | but it is one of the hardest times to |
12382s | play Hearthstone is when you're |
12385s | 99.99% favored and you need to work out |
12387s | how to add another nine to that |
12389s | probability which is what insane is |
12391s | currently |
12392s | doing like this game is over but insane |
12395s | is is doing the thing that you |
12396s | absolutely should do when playing the |
12397s | game at this level and still making |
12400s | sure that you get everything right |
12409s | yeah I've caught |
12410s | up and this is the the perfect way to |
12414s | end your point you got to make sure you |
12416s | do everything white right you got to |
12417s | push the |
12418s | one oh |
12421s | yeah all right extra turn ziliax with a |
12425s | clergy to try and get an extra Mana |
12430s | zilia is the best possible card you |
12432s | could probably have in your hand at this |
12434s | point but you're probably going to need |
12435s | funnel cake anig of some variety on top |
12438s | of that oh ooh okay that worked out |
12442s | incredibly well it is a very cool turn |
12445s | at the very |
12447s | least riding |
12449s | zelc just to exactly one cost and then |
12453s | duping it with Pip and then getting to |
12455s | play both of them where one uh discounts |
12457s | the other very very cool at least you've |
12460s | got uh a fun story to uh to tell your |
12463s | kids about how you lost this game I mean |
12467s | if you could have picked like almost the |
12469s | perfect sequence of cards for that |
12471s | situation that'd be close to it um in |
12474s | order for EF to even have a chance but |
12476s | insane had |
12477s | enough uh damage there at the end to |
12479s | close it out and takes a lead in the |
12483s | series one step closer just the the uh |
12485s | priest deck uh remains for insane to uh |
12489s | make it out of this group and and move |
12492s | on to the to the top eight so yeah |
12496s | looking pretty |
12498s | worth noting though that you were |
12499s | talking earlier a lot of people have |
12501s | just been jamming speaker Stompers and |
12502s | things uh there you go there's the |
12504s | moment you can see the contrast in tions |
12507s | since you missed it first time around TJ |
12510s | yeah um insane does have double speaker |
12512s | stomper in the priest which if he then |
12515s | had to play this match up in Reverse he |
12517s | would uh feel pretty good about I'm sure |
12520s | but MMF has not fallen into any of oce |
12522s | shananigans he's not bringing Sharman at |
12524s | all which means there are are some |
12527s | opportunities for some somewhat clunky |
12529s | draws uh from insane's priest that maybe |
12532s | might give MMF a route out of this |
12534s | series but like I said Zari priest yes |
12537s | small sample but Zari priest is |
12538s | performing very very well uh for |
12541s | everyone not called MMF in this in this |
12543s | tournament so you would uh expect insane |
12546s | to be able to pick up a win at the very |
12548s | least he's uh he's got a mirror where |
12550s | probably MMF is a tiny bit favored |
12553s | because of those uh the lack of speaker |
12555s | Stompers in MMF version of the de making |
12556s | it a little bit more streamlined uh but |
12558s | insane has to have a huge Edge from |
12567s | here all right final cake in the open a |
12570s | te it's there looking good that's a |
12573s | that's an |
12574s | opener I love |
12577s | it but also Raven's favorite card Forge |
12580s | of wheels in the opener for MMF on the |
12582s | other side I think I've figured it out |
12584s | okay MMF has has brought this deck to |
12587s | the tournament and is such a big |
12588s | believer because yeah it just draws |
12590s | Forge of Wills dark alley pack every |
12592s | single game and if you end up doing that |
12594s | it doesn't really matter what the other |
12596s | 26 cards in your deck are because that |
12598s | is such a powerful start against so many |
12602s | decks yeah just put wheel of death in |
12605s | there just so you can say this is Wheel |
12607s | of death warlock yeah yeah yeah |
12610s | exactly but genu genuinely though right |
12614s | like genuine self-reflection here the |
12617s | part that I got wrong about why I |
12620s | thought this deck was completely |
12622s | unplayable aside from Mostly unplayable |
12625s | is that by putting wheel of death in |
12627s | your deck you're then allowed to do |
12628s | other things which lets you scam games |
12630s | in different ways right like by having |
12632s | wheel of death in your deck you're then |
12634s | allowed to play Phantom and by having |
12636s | Phantom in your deck you can scam games |
12639s | with the six Mana guy and Forge of |
12640s | Wheels like we've seen previously right |
12642s | like you do have these other ways of |
12644s | blowing out games that don't particular |
12646s | involve wheel of death uh wheel of death |
12648s | as a wi condition which is something |
12650s | that I did not really evaluate uh when |
12652s | the card was revealed properly let's SLE |
12659s | wait I'm waiting look at this |
12664s | curve uh-huh I'm |
12666s | looking depending on the order |
12669s | of mf's next |
12672s | turn this could just be a complete |
12674s | blowout |
12676s | because of the speaker stomper because |
12678s | of the speaker stomper yeah very very |
12682s | possible MMF would have to realize and |
12684s | get the dark alley packed out first just |
12686s | to deal with the |
12689s | board H I guess this |
12694s | is do you I don't think you want a |
12696s | funnel kick just to get a onew on the |
12698s | board do you no I guess if you do the |
12700s | math |
12703s | yeah well you could be able to get the |
12705s | one two on the board regard l so the |
12707s | funnel kick would be |
12709s | completely |
12723s | Superfluous if you just play for of |
12725s | souls right now you take |
12728s | nine if you just play for yourselves |
12730s | right now you take nine they play |
12732s | speaker stomper you kind of explode on |
12735s | the spot and that's the end of your |
12738s | tournament but if you play dark alley |
12741s | packed but players don't get to play the |
12744s | game based on the perfect information of |
12746s | what the opponent has in their hand they |
12748s | have to do the much trickier task of |
12750s | working out what wins the game the most |
12752s | on average and everything except Forge |
12754s | of Wills is catastrophically low Tempo |
12758s | here against a lot of other hands right |
12760s | yeah that's very |
12765s | true okay |
12767s | all |
12768s | right we're clearing |
12773s | up cheap Minion Okay I mean that is |
12776s | stats it's not a cheap minion but it |
12778s | technically adds so any cheap minion |
12780s | that you if you drew another one drop |
12781s | here right you could go one drop one |
12783s | drop funnel cake speaker stomper and |
12785s | that probably ends the game regardless |
12786s | from that point that draw is a little |
12789s | bit more Awkward |
12796s | yeah there's no way to put 11 on |
12810s | board the question becomes whether you |
12812s | need to put 11 on board if you're |
12814s | playing the speaker St like I get it two |
12816s | turn lethal would be fantastic so you |
12818s | could win the game immediately when you |
12819s | lock out their ter with the speaker |
12822s | stomper but since they then can't clear |
12824s | your board anyway |
12827s | I guess it's still two more turns then |
12828s | to like dupe dragons play dragons play |
12831s | zeri at the very least okay just speaker |
12834s | stomper in the end |
12843s | fine holding on oh I was going to say |
12846s | holding on to the heart because not |
12847s | damaging and wants the extra dark alley |
12849s | pack |
12851s | but we just stomp her again right |
12858s | synchronized funnel oh no you can't oh |
12862s | no the three the three On's two injured |
12864s | right it has full health well you only |
12866s | you only have two minions |
12873s | also right but as long as you get double |
12875s | over you'd power cord synchronize you'd |
12876s | have three Mana you'd play funnel cake |
12878s | if you got two Mana back oh you four |
12881s | yeah yeah yeah |
12886s | but I think that thing has full Max |
12888s | health does |
12890s | it uh oh yeah I mean it would never be |
12894s | even |
12907s | right oh what if insane just wins the |
12910s | series by playing a Tempo Zari that's |
12913s | what you want to see |
12920s | use the second synchronizer as a buff to |
12922s | push some damage yeah this makes sense I |
12924s | think yeah and needs the uh extra |
12927s | dragons for the zi I think we're |
12930s | at just one left |
12934s | right uh yeah it be either one or two I |
12937s | haven't kept perfect track this game but |
12938s | certainly with the uh the funnel Kake |
12940s | you'll be fine either way to at least |
12942s | get the uh the active turn |
12961s | starting the operation was just one |
12964s | starting the operation never doubt the |
12971s | teach clap clap |
12979s | how does this work actually I assume it |
12981s | stays 1111 it does yeah I've never |
12982s | actually done this before so I've never |
12984s | seen it with my own eyes but yeah makes |
12986s | sense that it's still an |
12993s | 11-11 which uh means weirdly you do not |
12997s | have lethal right now |
13002s | nope um h |
13019s | Wonder did to one and 18 for the |
13032s | Leroy there's not really anything else |
13034s | from your deck you'd want at this point |
13036s | maybe alul just for like next |
13039s | turn I think the speaker stomer just |
13041s | being on the board is more |
13052s | valuable actually doesn't trade either |
13056s | okay yeah with the speaker stomper |
13059s | you're kind of protected and with the |
13061s | health totals of everything |
13063s | right yep just arguing that you can uh |
13067s | cash that into three extra damage that |
13069s | you don't have to do to the taunt next |
13071s | turn of course MF does now get to start |
13074s | tapping for |
13075s | free but this is a seriously bricked |
13078s | hand when you can't play |
13085s | [Music] |
13091s | spells I guess it makes sense right cuz |
13093s | even with um even with stomper in play |
13097s | right if you trade off your entire board |
13098s | into that 1111 and then they just spend |
13100s | their entire turn resummoning it you |
13102s | still kind of lose to that right so I |
13103s | think leaving it up is absolutely the |
13105s | right |
13112s | decision now you only have to deal with |
13115s | it once and you have your full board to |
13117s | be able to do uh do that |
13121s | with yep |
13130s | and that is going to be that easy as you |
13134s | like the damage goes through insane with |
13136s | a huge pop off this time that's what |
13139s | that looks like that's what his chair |
13140s | looks like insane is over the moon to |
13144s | get out of that one you can see all of |
13146s | that emotion seeping out of him he |
13149s | looked so calm and in control for most |
13152s | of that series which if you've watched |
13154s | his stream by the way you will know is |
13156s | kind of a rare occurrence for insane to |
13158s | be playing the the game that calmly but |
13161s | I think you can see right at the end |
13164s | what was going on inside him that entire |
13166s | time he wanted to be animated he wanted |
13168s | to let it all out but managed to stay |
13170s | focused for that entire series and just |
13172s | about drag himself over the line in the |
13174s | end against that warlock very very |
13176s | nicely |
13180s | done yeah definitely a tough match up |
13183s | but I think correct decisions made |
13185s | throughout the the whole game um when |
13187s | you're looking at a game that's that on |
13189s | a nice Edge there's not that many |
13191s | decisions to be made in everyone is so |
13194s | impactful uh every single Minion every |
13196s | single point of damage uh the thinnest |
13198s | of margins so uh very nicely done and |
13201s | insane will uh move on now uh to that |
13204s | top eight single elimination tomorrow |
13207s | and with that we have three |
13209s | groups uh that are settled uh six |
13212s | players currently in that top eight only |
13214s | Group D left to go |
13217s | yeah and uh Group D is going to be a |
13220s | real heavy hitter as well um but of |
13222s | course shout out to MMF I'm sure there |
13224s | are a lot of people sad to see MMF go |
13227s | because there are a lot of people out |
13229s | there who are big fans of the wheel of |
13231s | death warlock who would have been |
13233s | throwing rotten fruit at their own |
13235s | monitors and TV screens with every bad |
13237s | word I said about the deck because it |
13239s | does have a lot of fans a lot of |
13240s | boosters out there um but yeah I was I |
13242s | was surprised that it even made it here |
13244s | I was surprised someone who brought it |
13246s | here did not go 02 um but I would have |
13249s | been even more surprised if we saw it in |
13251s | top eight so yeah MMF well done you put |
13254s | up a showing you brought the stuff you |
13255s | believed in I respect you for that but |
13258s | insane is the one that's going to make |
13259s | it through and this is a top eight they |
13262s | shaping up very very nicely |
13264s | indeed and honestly whoever qualifies to |
13268s | this op eight from Group |
13270s | D at at the very least is going to |
13273s | improve it uh Group D with bunny Hopper |
13276s | habo gabo Hemlock and Dimitri kazav all |
13280s | names that if you've been following uh |
13283s | competitive harstone even somewhat |
13285s | closely uh for the past few years uh |
13288s | should be familiar names uh very |
13291s | standout group and |
13294s | honestly uh maybe just Hab gabu alone |
13298s | makes Group D the most creative group in |
13300s | terms of deck list I will say that uh |
13303s | there's a couple of spicy Tech |
13304s | inclusions um and a couple of small |
13308s | differences in in uh lineups even |
13311s | amongst popular archetypes that make it |
13313s | great so I'm looking forward to that one |
13316s | um anything any final thoughts on this |
13318s | series or looking forward to Group D |
13320s | before we uh head on out of here so no I |
13323s | think we will uh we'll talk a little bit |
13325s | more about uh what we've seen and what's |
13326s | coming up uh after the break but I think |
13329s | just ch to group C you know I really |
13330s | hyped this up I thought this would be a |
13332s | very very high level uh day of |
13334s | hearthstone with the players that were |
13335s | entering we're about halfway through it |
13337s | and so far is living up to expectations |
13339s | so get comfy in your seat we've got |
13341s | another fantastic group coming up pretty |
13343s | soon yeah and uh with that that means we |
13347s | got to go to a break we're halfway point |
13349s | through the day which means we're |
13350s | halfway point through the weekend so |
13352s | don't go anywhere plenty more |
13353s | Hearthstone action to come here at the |
13354s | Hearthstone Master tour spring |
13356s | Championship don't go anywhere |
13369s | [Music] |
13389s | [Music] |
13416s | [Music] |
13445s | [Music] |
13472s | [Music] |
13501s | [Music] |
13528s | [Music] |
13557s | [Music] |
13566s | hello everyone welcome back we are |
13568s | getting ready to move into our group D |
13571s | but before we do that let's talk with |
13574s | all of the casters here uh outside of |
13576s | Raven uh about kind of what we saw |
13579s | already today and what we have still |
13582s | coming up so lenda let's start with you |
13585s | how you feeling about what we've seen |
13587s | and what we have coming up next yeah |
13589s | great to see um insane doing well after |
13592s | he's been kind of to show us his |
13593s | qualification process on stream really |
13595s | like to see it when people succeed like |
13596s | that and yeah looking forward to seeing |
13598s | the 20194 |
13608s | enter MMF uh not making it through in |
13613s | group C but we still have the group D |
13616s | still to come uh let let's move on to |
13620s | sdle how I know you guys both just kind |
13623s | of closed out that group C so you |
13626s | already |
13634s | did on what we have for Group |
13649s | [Music] |
13658s | D well I have done that both times that |
13661s | we have done these little group chats |
13662s | hello I am here bunny Hopper as I was |
13665s | just saying is a uh is the most recent |
13668s | world champion aside from pocket train |
13670s | as uh Neil was alluding to as well with |
13673s | the fourth place in a previous world |
13674s | championship before that Habu gabu is |
13677s | one of the most creative deck builders |
13678s | that we've have in the game and kind of |
13681s | intermittently dips his toes in and out |
13683s | of just wanting to be one of the very |
13685s | very best players in the game and right |
13687s | now is choosing to do that it seems by |
13690s | uh by qualifying for this Masters Tour |
13692s | and stamping his mark But even the |
13694s | players who are get less coverage in |
13696s | this Hemlock and Demitri Kazo are both |
13699s | excellent players in their own right |
13701s | basically more or less everpresent |
13703s | players in Masters tours Demitri Kazo |
13705s | was a player who managed to look |
13707s | impressively solid in America's Grand |
13709s | Masters which is a thing that is nearly |
13711s | impossible to do because you tend to get |
13713s | dragged down to the level of all the |
13714s | others America's players but Demitri |
13717s | just continued to rise above it so I am |
13720s | I'm very pleased for at least the start |
13721s | of this group I just get to sit back and |
13723s | watch some what I'm hoping is some EX |
13725s | three |
13726s | hosting all right TJ how about for you |
13729s | you got any rebuttal to that uh those |
13732s | remarks |
13735s | byle no uh no completely accurate |
13738s | analysis uh you do tend to get dragged |
13740s | down and funnily enough that actually |
13743s | does get passed down to the casters uh |
13746s | as well uh where you know Neo Neil came |
13750s | brigh eyed bushy tailed I'm going to |
13752s | cast some America's Grand Masters and |
13754s | then you know a couple months later the |
13756s | the only thing he could talk about is |
13758s | boats um so you know that's just what |
13761s | happens uh but yeah I think uh Group D I |
13764s | mentioned it before the break incredibly |
13766s | stacked um the one the one question I |
13769s | have for habo gabo uh based on sdle |
13772s | common one of the most creative deck |
13773s | builders is this a meta game where you |
13775s | can get creative right that's a big |
13778s | question is this a metag game where it's |
13779s | correct to take existing archetypes and |
13783s | put your own flare on them and I think |
13785s | that's going to be the big question and |
13786s | you saw that habo gabu already finds |
13788s | himself in the in the lower bracket um |
13791s | is it too fancy uh compared to the other |
13794s | players who have uh these tried and true |
13797s | directly taken from plad maybe with one |
13798s | or two tich cards in them um that's what |
13800s | I'm going to be looking forward to uh as |
13802s | we head into Group D gameplay and just |
13805s | to quickly jump in on that point the one |
13807s | player that so far has been brave enough |
13808s | to do something really outside of the |
13810s | box i. bring wheel warlock to the |
13812s | tournament has not made it through to |
13814s | the top eight right like there's a lot |
13816s | of quite similar lineups across the rest |
13818s | of the players so I do think TJ raises |
13820s | an excellent question about Haru G's |
13823s | lineup as |
13825s | well well thank you so much for joining |
13827s | us we will see how these lineups go as |
13830s | we progress through these matches now |
13833s | for Group D but for now we're going to |
13835s | say goodbye to sdle and TJ and Linda you |
13839s | and I it's time to get into our first |
13842s | match for Group D here how you feeling |
13844s | as we get go into uh this first pairing |
13847s | here with bunny Hopper versus |
13850s | Hemlock yeah I mean this is always going |
13852s | to this group whatever match we cast |
13854s | first was always going to be an |
13855s | incredibly strong match it is the I know |
13859s | the the group of death let's call it cuz |
13860s | we haven't called it that for some time |
13862s | I'm sure we tried not to call it up for |
13863s | several years but it really is um bunny |
13866s | Hopper Hemlock bunny Hopper again I |
13868s | wanted to highlight as much as anything |
13870s | while was being sarcastic at the start |
13871s | his top four in the world championships |
13873s | in 2029 in 2019 uh time traveling there |
13876s | for a second because obviously we we |
13878s | know he is the world champion for |
13880s | 2022 uh really really tough year that |
13883s | was as well he had to hang in there to |
13885s | the very end to get to the world |
13886s | championships and he can just do it |
13890s | anytime he needs to apparently um not |
13893s | playing quite as much now because family |
13895s | and things uh but still able to qualify |
13897s | for this and still able to win his first |
13900s | [Music] |
13901s | match yeah it's uh definitely really |
13904s | cool to see him still competing at this |
13906s | level as both a previous World Champ and |
13909s | as you mentioned uh now being a dad and |
13912s | kind of having that that family uh |
13915s | balance that he has to maintain so uh |
13918s | really interesting we'll see how it goes |
13920s | for his competitiveness here but uh then |
13924s | jumping over to Hemlock uh what do you |
13927s | think of our player Hemlock here oh |
13930s | Hemlock is one of the best players in |
13932s | the world at the moment um last year |
13935s | year just to put this into context it |
13936s | was the same system but there were three |
13937s | Masters tours of 16 players he reached |
13940s | the top four in one of them top eight in |
13942s | the other two and also U made top six at |
13946s | the World Championships so he is good |
13949s | and I think he might have the matchup |
13951s | Advantage here as well if I'm honest |
13953s | because I think he's got the Decks that |
13955s | hurt bunny Hopper's priest uh bunny |
13959s | Hopper might be looking for the mirror |
13960s | in this one to to get himself out |
13962s | otherwise he's got to beat the warlock |
13963s | or the Demon Hunter and the pest isn't |
13965s | too fond of those two |
13967s | decks yeah well we are getting to see a |
13972s | couple of those decks there we saw the |
13973s | warrior we saw uh the custom warlock |
13977s | there which is really interesting we are |
13979s | going to be jumping into the first game |
13981s | here which will be those Decks that we |
13984s | did get to see on screen so bunny Hopper |
13987s | on the warrior here this is not that |
13990s | Highlander version that we've kind of |
13991s | already seen today this is that more uh |
13994s | duplicate Odin focused variant and |
13997s | Hemlock here with this custom warlock |
13999s | now I mentioned in one of the previous |
14001s | series that I I am a fan of the wheel |
14004s | warlock but really maybe not so much in |
14007s | some of these uh tournament formats I |
14009s | guess if you're kind of bringing it for |
14011s | something very specific I think it's |
14013s | just a fun deck uh but this custom |
14015s | warlock to me is even more fun and it |
14018s | has that thing that I said earlier that |
14020s | I like to do which is put things on |
14022s | board and hit your opponent in the face |
14024s | so after in the |
14026s | face put hit yourself in the face then |
14029s | hit your just to be clear I mean well |
14032s | then you're getting to hit two faces so |
14034s | it's even it's two times the fun is |
14037s | really what's happening here it really |
14039s | is and this is going to be a lot of fun |
14040s | for hemlock fans I think uh this opening |
14043s | hand the The Rook in your opener the |
14045s | trient as well the geode that is a lot |
14047s | of hitting yourself in the face but also |
14049s | it's a lot of cycle the geode does a lot |
14052s | of very sneaky work he doesn't feel feel |
14055s | like it's doing a lot but drawing two |
14056s | extra cards by turn three turn four uh |
14059s | when you're looking for your Mountain |
14060s | Giants when you're looking for your |
14062s | Horrors that's going to find them off |
14065s | than not with a projectionist in hand as |
14066s | well he is looking to make a really big |
14069s | board at least twice and maybe even |
14072s | three times in the next four or five |
14075s | turns yeah yeah uh the geode as you |
14078s | mentioned too it it does feel a little |
14080s | sneaky sometimes being able to get that |
14082s | card drop but some of these more just |
14084s | kind aggressive Focus decks uh can |
14087s | sometimes really struggle with card draw |
14090s | the Warlock does have the hero power for |
14093s | card drop but oddly enough in this deck |
14096s | it feels almost bad to just be hero |
14100s | powering yeah uh even though you do get |
14101s | that draw because you want to be dealing |
14104s | damage to yourself and even though the |
14106s | hero power does do that it that that all |
14109s | it does uh but this you can deal damage |
14112s | and draw cards and get a minion on the |
14114s | work there will be many exceptions to |
14117s | this but I think in modern Hearthstone |
14119s | if you're hero powering generally |
14121s | something bad has happened on your turn |
14123s | yeah um Demon Hunter I guess for one |
14125s | Mana sometimes you're just filling out |
14126s | your curve but in general maybe death |
14131s | knight occasionally uses the um the hero |
14133s | power to you know get a poisonous Undead |
14135s | or something or just to set up some |
14138s | corpse stuff but yeah if you're hero |
14140s | powering you're you're in trouble in |
14141s | modern Hearthstone and this geode stops |
14142s | you from having to do that it's a really |
14144s | good point |
14145s | um decisions here quite often on turn |
14147s | three for the Warlock the forge you |
14149s | really want to get going but you know |
14151s | what else you really want to get going |
14152s | is your 56 especially on this board |
14154s | because early on this can't be blad |
14156s | stormed the geode is in the |
14159s | way yes it is and there's not |
14163s | necessarily a lot of ways to answer that |
14167s | uh as easily here for bunny Hopper with |
14170s | this Warrior we just saw the first |
14173s | Needle Rock totem come down from bunny |
14175s | Hopper there is the second one in hand |
14177s | but it does get removed pretty easily uh |
14180s | but does bunny Hopper just want to go |
14182s | for something like Needle Rock for a |
14185s | little bit of extra armor and kind of |
14188s | that little speed bump in the way or |
14190s | does it just end up being something like |
14192s | the uh gash's gift and get more armor |
14195s | and draw that |
14196s | way there's the answer that's what he |
14198s | wants to do uh now we got questions for |
14201s | hemlock does he want to make another 56 |
14203s | and nothing else with it oh he play |
14205s | Triant if he wants or does he want to |
14206s | play near fight geode um probably if |
14209s | bunny Hopper couldn't do anything last |
14210s | turn then with near fight down he |
14212s | probably can't do anything next turn is |
14214s | usually how it goes but he's missing a |
14217s | whole turn of |
14219s | 56 that said if he plays the forge now |
14222s | and gets the 56 he wastes an entire mana |
14224s | and you're hoping to only have 21 or 28 |
14227s | Mana in the whole game so wasting one is |
14230s | a huge amount of wastage |
14234s | yeah and this is one of those |
14237s | interesting uh kind of general concepts |
14240s | for Hearthstone right of looking at that |
14241s | Mana |
14242s | efficiency and you kind of have to go |
14246s | back in that debate of what are you |
14248s | getting which one is actually getting |
14250s | you more in the long term and I do agree |
14254s | with you yeah I I I agree with you there |
14257s | I like just going forward this we |
14258s | already talked about the first geode and |
14260s | how good that is how about a second one |
14262s | and now on top of that finding |
14264s | additional large body this is a lot of |
14268s | uh stats on the board as well that are |
14269s | going to make it difficult for bunny |
14270s | Hopper to deal with sure is and he's for |
14273s | gone the neight here is like needs to be |
14276s | Coen brawl and I doubt brawl is even in |
14279s | bunny Hoppers Le let me just quickly |
14280s | check it is |
14282s | not um and this board is absolutely |
14286s | ridiculous next turn is near fight and |
14288s | if there's space which there probably |
14289s | will be player Forge of wheels and |
14291s | hemlocks only 13 Health behind |
14295s | it's so dumb I love it so much it's just |
14299s | my favorite |
14300s | deck this deck is wonderful uh yeah and |
14304s | the thing with this deck too is that |
14306s | even though these like five fives and |
14308s | five sixes may not seem like there is |
14311s | threatening I think a lot of the other |
14312s | decks uh we're looking at or that we've |
14314s | seen put out large bodies like oh those |
14317s | are giants you got eight eights but |
14319s | these five uh attack minions actually |
14323s | still do put in a lot of work and |
14325s | against some of these decks and in this |
14327s | case that we're seeing here as well for |
14328s | bunny Hopper the removal options are |
14331s | still pretty awkward for answering these |
14334s | bodies yeah I mean it's turn four a lot |
14336s | of the time the Giants you're talking |
14338s | about don't come down till say turn six |
14340s | which is a lot different in in current |
14342s | Hearthstone terms you know you've got um |
14345s | gift into brawl that sort of option this |
14347s | is just I have a lot of things and I'm |
14349s | going to hit you with them and now I'm |
14350s | going to slow you down with a near fight |
14352s | and is this two turn lethal 15 |
14355s | yeah it's it's two turn lethal for sure |
14357s | if U this board isn't |
14361s | cleared well there's a malt giant that |
14363s | we talked about but that |
14366s | ziliax it's not quite as useful here |
14370s | because this is the uh taunt life steel |
14373s | Rush variant that costs less still going |
14376s | to go for it but uh if this were the |
14378s | variant that I think we're seeing in a |
14380s | lot of the priest Decks that gives all |
14383s | of your other minions plus one plus one |
14385s | that would just be so many more stats |
14389s | here on this gigantic board that we're |
14391s | seeing yeah but he's going to go for the |
14394s | I was going to ask if he thought he |
14395s | might do this uh this is okay clear my |
14397s | board or you are dead and I'm going to |
14400s | make it difficult for you uh with the |
14402s | zelc it's kind of the same clears |
14405s | basically um but you have more Mana to |
14407s | work with but with this near fight the |
14409s | coin has been negated which is huge here |
14412s | um it's effectively killed two Mana |
14415s | before bunny Hopper even starts this |
14416s | turn and if bunny Hopper can't either |
14419s | kill Hemlock here and I say that because |
14421s | he's got three in the weapon and four |
14422s | from the geodes that is seven damage |
14425s | available I don't know where he would |
14427s | get six more from but if he can't kill |
14428s | Hemlock and he can't clear most of this |
14430s | he has |
14434s | lost yeah there hasn't been |
14439s | anything uh there hasn't been anything |
14441s | that's even been forged either I believe |
14443s | so even trying to go for like an ignis |
14446s | and finding a one cost weapon that |
14449s | potentially could have like poisonous |
14452s | and and dealing some damage isn't enough |
14454s | either uh so bunny Hopper just going to |
14457s | opt for gaining some armor here uh |
14460s | getting 17 armor and hoping that this |
14462s | is enough to stay alive for one more |
14465s | turn yeah two but um I think with |
14469s | the how do you kill off one of your |
14471s | minions basically you need to kill them |
14473s | with pop guard here I think you have to |
14475s | trade your two two ones into the the |
14477s | Rockstar and then pop guys exact or very |
14479s | close to it I think that works out might |
14481s | be two over you got to trade them both |
14484s | in to make sure that the first ooze |
14487s | doesn't go into the there's there's |
14490s | enough Mana to just play both right yeah |
14493s | oh he's going to do it this way this way |
14495s | works as well but yeah my ways two more |
14497s | damage so it's |
14500s | def either way it results in a uh |
14505s | very quick win ending the game actually |
14508s | that that might even be what feels like |
14510s | slow for that deck but the turn six |
14514s | lethal there for hemlock going to uh get |
14517s | himself that first point in this |
14521s | match and the only sad thing about that |
14523s | is we don't get to see that deck again |
14524s | in this match so I I can watch that deck |
14527s | all day I just have so much fun watching |
14528s | it it's just it just shouldn't work it's |
14531s | like somebody got all the cards together |
14533s | went oh these they work well with |
14534s | damaging self let's put them in a deck |
14535s | and see what happens spoilers I've done |
14537s | that it didn't work um but somehow the |
14540s | build is exactly right to get such a |
14542s | good advantage against so many decks in |
14544s | this field and we see it working once |
14547s | again yeah well if you if you are a fan |
14550s | of the deck like you are Linda here you |
14552s | go here's your last harra seeing it as |
14554s | we watch the replay there of Hemlock |
14557s | closing out the game so yes say goodbye |
14560s | to the custom Warlock deck for now but |
14563s | that does mean as we said that Hemlock |
14566s | is up one point uh going to have to get |
14569s | a win with the priest and the Demon |
14571s | Hunter now uh and as a lot of the |
14574s | casters have talked about today how good |
14577s | this priest deck is and how well it's |
14579s | performing in the tournament this |
14581s | weekend so I feel like that is a maybe |
14585s | not guaranteed but pretty uh High odds |
14589s | that the priest is going to get a win |
14591s | here which uh just leaves that Demon |
14593s | Hunter but how do you feel going into |
14595s | the rest of the lineup for uh bunny |
14597s | Hopper as well yeah I'm still looking at |
14599s | bunny Hopper's priest um obviously one |
14601s | of the downsides was that it's not that |
14603s | great against the the Warlock because |
14605s | what ends up happening is the Warlock |
14607s | plays Five attack minions the priest |
14608s | ends up playing three attack minions and |
14610s | you do a lot of Trades and suddenly the |
14612s | Warlock has a massive board obviously |
14614s | Zari and stuff have their part to play |
14616s | but the warlock's quite nicely favor so |
14618s | that being gone it's attempting to say |
14621s | that's better for bunny Hopper because |
14622s | the priest no that's that's one less for |
14624s | the priest to win um bunny Hopper's |
14626s | priest is still going to be awkward it |
14627s | might have to win the mirror to get out |
14628s | of here but on the shaman first uh |
14631s | different story I think I think the |
14632s | Shaman's going to be |
14634s | fine and it is going into the priest |
14637s | which for me is basically a 5050 um Can |
14640s | the priest do the early things or can it |
14642s | not if it does the early things then the |
14644s | shaman has to use all its resources to |
14646s | not die um but if the priest lets the |
14648s | shaman go and check the shaman just |
14650s | kills |
14652s | you yeah there are some really |
14654s | interesting uh card choices I feel like |
14657s | in both of these lists here as well uh |
14660s | we're definitely used to seeing things |
14661s | in this um priest like the funnel cake |
14664s | Zari but the shaman I feel like we've |
14668s | seen slight variations in all of the |
14670s | shaman uh I'm looking at bunny Hopper |
14673s | Shaman there also is a dry scale Deputy |
14677s | which I don't feel like uh we've seen |
14681s | consistently and actually there there it |
14683s | is in the opening hand as |
14685s | well yeah so the deputies being played |
14688s | in the PE in the lists of the people who |
14690s | brought the forest we saw somebody |
14692s | earlier with double Deputy double Forest |
14695s | um the forest just I assume adding a bit |
14697s | little bit of consistency to your card |
14699s | draw um it almost feels like a leftover |
14702s | to me I don't know if it's been readded |
14704s | uh when shut block was in the deck the |
14706s | forest fetched all your battlecry things |
14708s | that you wanted to do with fizzle and |
14710s | such like um but maybe people have said |
14713s | well the for kind of good it it does |
14716s | draw two cards saves you two mana and |
14720s | only costs three and you've got the time |
14722s | to let it do its thing so what can we |
14725s | play and so you don't run out of too |
14728s | much stuff I think I think the Dy go |
14730s | Deputy is just run because of that I |
14732s | could be wrong |
14734s | here that makes sense it's just |
14737s | something that I noticed with bunny |
14739s | Hopper's list and there is only one uh |
14741s | copy of that fairy tale Forest as you |
14743s | mentioned there's also Al a fizzle so |
14746s | those could also just be kind of |
14747s | inclusions that might be uh for some of |
14750s | those slower matchups uh but not |
14754s | necessarily for a matchup like this |
14756s | priest as we did see bunny Hopper |
14758s | actually just toss back that dry skill |
14760s | Deputy did keep the zapper here and I |
14763s | think this was uh talked about as well |
14765s | in the previous match uh where keeping |
14770s | uh this 3-2 on board was pretty good |
14774s | into the priest here being able to get |
14776s | something on board contest but then the |
14779s | amazing top deck of spirit claw to just |
14781s | be able to uh answer something but uh a |
14786s | Salesman not a bad pickup when you're |
14788s | overloaded and only have one Mana to use |
14790s | if you want to continue putting things |
14793s | out on board yeah and look look what |
14795s | it's done uh just by playing that 32 |
14798s | meant that Hemlock couldn't do sort of |
14799s | some natural development obviously |
14802s | keeping back the the C Ury anyway but |
14806s | wasn't allowed to put the surgeon down |
14807s | because that would just get eaten there |
14810s | was no point doing it and having a 3-2 |
14812s | down has really hampered hemlocks |
14814s | development uh he's obviously got a |
14816s | great hand he is going to be able to pop |
14818s | off at some point and draw a lot of |
14819s | cards and do a lot of things because he |
14821s | has the funnel cakes and the |
14822s | clergy but it's so annoying facing down |
14826s | to 3-2 when you're playing a deck that |
14827s | basically has no removal apart from your |
14829s | own sort of minions to do it with |
14833s | [Music] |
14834s | yeah and this is an interesting uh I |
14838s | guess event uh for hemlock with seeing |
14843s | that 3-2 saying I can't really commit a |
14846s | a minion onto the board but also having |
14849s | coin and having this kind of sequence of |
14853s | what one drops do I want to use how do I |
14855s | want to use this uh power cord |
14857s | synchronized which we are going to see |
14859s | that Crimson clergy and the coin |
14861s | synchronized uh but yeah I guess this |
14864s | puts a bigger minion on the board it |
14866s | sets up there could have been other |
14868s | paths to go but now on the other side |
14870s | bunny Hopper has to has to answer this |
14873s | right like has to respect this clergy oh |
14876s | absolutely if he doesn't remove this |
14877s | clergy he is going to he knows there's |
14879s | another one um and this is a strange |
14882s | looking play in a way so yeah you've got |
14885s | to get rid of it um obviously Hemlock on |
14888s | the other side done his job if he |
14890s | removes these anyway except there's |
14892s | another zapper and G man have some |
14894s | minions in your face young man um and |
14899s | now it's up to him loock can he get this |
14900s | dream boat to stick because this is just |
14901s | going to do a lot of damage this bhob |
14903s | has generated a lot of tempo here |
14906s | against a deck that's going to struggle |
14908s | to to deal with it |
14910s | all yeah Raven and I were talking about |
14914s | this in uh the previous match as well |
14918s | with this priest where you can kind of |
14921s | come into some of these matchups where |
14923s | it does feel almost like that Zoo style |
14926s | of back and forth uh I don't think that |
14929s | the nature Shaman or Shaman in general |
14933s | is particularly like that in every case |
14936s | but in this game that we're seeing here |
14938s | we are kind of seeing that just fight |
14940s | for board early um which also does mean |
14944s | if Hemlock is actually able to kind of |
14947s | keep up a little bit or have a huge |
14949s | swing turn and fight these off uh also |
14952s | bunny Hopper has used all of these early |
14954s | minions and importantly the spell damage |
14957s | minions so that means potentially less |
14961s | damage for some of those uh nature |
14964s | spells later could be impactful if it |
14967s | also means less damage that is going |
14969s | into a board clear like crash of thunder |
14972s | and not clearing a large board from |
14975s | hemlock yep makes sense to me um bunny |
14978s | Hopper here using the the location |
14980s | though to keep that minion pressure |
14982s | coming so uh will lower the amount of |
14984s | damage he needs to do with his spells |
14987s | anyway um he is just going to have a |
14989s | supply of minions and yeah this is what |
14991s | he thinks of your silly cards take |
14996s | three yeah this is what he thinks of |
14998s | your board it was much easier to play |
15000s | Shaman in the bioluminesence version |
15002s | when you had feral Spirits when you had |
15003s | um piranhas to be able to put some |
15006s | things on the board and generate that |
15008s | Tempo you could even flash very easily |
15011s | there to uh turn the tides that sort of |
15013s | stuff and more ferals to generate |
15015s | minions with |
15017s | the the other one card whose name I |
15019s | always forget Under Pressure the |
15022s | reflexes yeah um and it's a lot harder |
15025s | to do that now but bunny Hopper still |
15028s | just happy to do it with with limited |
15030s | minions and again the location is going |
15032s | to help keep those minions flowing a |
15034s | little |
15035s | bit water |
15039s | sweet speaking of the minions flowing h |
15043s | now has gotten on board going a bit |
15046s | wider here and also with that uh ship |
15049s | surgeon that you mentioned earlier a |
15052s | couple of High Health bodies on the |
15054s | board now with a 47 thirsty Drifter a 57 |
15060s | uh |
15061s | dreamboats no removal in hand uh for |
15065s | bunny Hopper yeah so this might be more |
15069s | of just a a kind of passive look for |
15072s | something else that you want to do for |
15074s | the following |
15076s | turn yeah I mean you can play the totem |
15078s | and Flash and just hope it does |
15080s | something um but you're not killing |
15083s | anything you're taking so much yeah but |
15086s | really what's your other options you put |
15087s | the 32 into the one three that's all |
15089s | you've got flid just sits |
15092s | there um you taking how |
15095s | much 5 7 9 13 at least |
15099s | 13 and then more the turn after do you |
15102s | think you've got another turn turn after |
15104s | that maybe not so you might have to do |
15106s | the flash of the totem just to give |
15108s | yourself any sort of hearthstone play at |
15110s | all uh but you know that this is |
15112s | um pretty unlikely to pay |
15116s | off yeah and uh how many dragons have |
15120s | been played do we know is uh is bunny |
15122s | Hopper even worried about the Zari on |
15126s | curve threats be worried about it but |
15128s | even even if it was five dragons which I |
15130s | don't believe it is I think it's I think |
15131s | two or three um but what can he about it |
15134s | it's like you just got to just doesn't |
15135s | exist in his head anyway right so these |
15138s | things are killing him even without a |
15140s | zimi in two or three turns yes so he did |
15145s | have to hit the panic button there and |
15147s | just go for it I I know that the flash |
15150s | is it technically a cycle and it's |
15152s | technically sort of setting up the |
15153s | second flash but these days a lot of the |
15157s | time the first flash kind of has to get |
15159s | it done because the games are pretty |
15162s | brutal in the early |
15164s | game we've created a temporal anomaly |
15170s | yeah pretty |
15177s | brutal oh yeah now Hemlock has this |
15180s | board this projectionist creating |
15182s | another dream boat uh going to make even |
15185s | larger Eng draws into a thirsty Drifter |
15189s | I I don't think necessarily needs to |
15192s | commit this one maybe just just leave a |
15193s | board space open for uh a couple of top |
15197s | decks something like uh zils or that |
15201s | zimi potential uh but again that's |
15204s | probably not active um yeah he had 21 |
15208s | adding it would have made it to 25 so |
15210s | still not lethal so yeah hold it back |
15212s | keep board space available for something |
15213s | else |
15215s | sure but and even if you suspect as |
15219s | Hemlock if that bunny Hopper has |
15222s | something to clear again these Seven |
15224s | health things are still quite a lot |
15227s | after bunny Hopper has already committed |
15229s | uh essentially all of the or most of the |
15233s | the spell damage minions here um the |
15235s | ganth is helpful and will do a little |
15238s | bit here clearing up potentially a |
15239s | couple minions uh and I guess healing |
15242s | bunny Hopper back up to 30 instead of 27 |
15245s | uh but I like this option here from |
15248s | bunny Hopper to actually just go for |
15250s | drawing some overload cards see what |
15252s | else he can find as we've talked about |
15254s | that yeah there wasn't really anything |
15256s | in hand to actually do |
15260s | anything yeah the the the taunts are |
15263s | really annoying for priest by the way um |
15265s | there's no real way to remove them I me |
15267s | there is amthor on seven but again |
15268s | Seven's a long way off um the these |
15271s | frogs really like do their job well they |
15274s | just save you from so much damage yeah |
15278s | although I it does feel a little bad I |
15280s | think bunny Hopper just kind of threw up |
15282s | his hand they're like okay I guess here |
15284s | we go like just play this and get a |
15287s | couple frogs out yeah it's only six Mana |
15291s | here for hemlock so not going to be able |
15293s | to play that alond thul as you mentioned |
15295s | uh |
15297s | but this is the draws have just not done |
15301s | bunny Hopper um much favors here and |
15304s | there's still just so much damage and so |
15307s | much health stacked on the board for |
15309s | hemlock I SC effect here yeah he he gave |
15314s | it the maximum chance to draw dragon |
15316s | first |
15317s | but if he plays the Wrangler here he |
15319s | have surgeon and |
15322s | the the welp next turn into zi I think |
15325s | he probably only needs two if I counted |
15327s | correctly I think he only needs two more |
15329s | maybe he |
15330s | doesn't yeah the fact he's playing this |
15332s | to me means he I've got inviting there's |
15334s | only two more needed for Zi |
15344s | with that in mind he makes the board |
15345s | space he clears up the Titan and says |
15347s | kill me now or you are going to lose |
15349s | again assuming I've counted |
15359s | [Music] |
15363s | correctly I'm seeing what 21 on board |
15366s | currently mhm yeah that's kind of the |
15369s | point as well um bunny needs to um |
15373s | sorry bunny um Hemlock I think needs the |
15376s | broad space again if I've counted |
15377s | correctly which I may be wrong um so |
15379s | he's going to need to kill off one of |
15380s | his own minions but because he's |
15381s | representing lethal Bunny's going to |
15382s | have to either kill one or put things in |
15383s | the way |
15389s | anyway trying to work out what he can do |
15391s | with a flash here if he flashes can he |
15393s | not die in the |
15395s | process which would be kind of |
15401s | helpful yeah I I think this has been |
15404s | brought up a couple of times before |
15406s | though this is uh how much can you play |
15410s | into the I just need to stay alive and |
15413s | and not die rather than are there any |
15416s | options you can actually go for to help |
15419s | you win instead of just playing to not |
15421s | die uh |
15423s | but it's it's a really kind of tough |
15426s | situation in in this case for for bunny |
15429s | Hopper yeah the FL The Flash is the can |
15432s | I win option and then you've got to not |
15434s | die so your flash gives you a chance to |
15435s | win and then next turn you've just got |
15437s | to hope you can get there |
15444s | somehow power |
15447s | cord no way of killing off his own |
15451s | things |
15453s | here can the Arman Thor clear off I |
15456s | think he can but then you can't yeah I |
15458s | was thinking that but then you can't |
15460s | actually have enough Mana for me anyway |
15463s | right |
15464s | he did choose not to play the 47 the Zer |
15466s | manard hand last turn the can buff |
15469s | something but it's not |
15474s | [Music] |
15483s | enough for any way he can get the damage |
15485s | just |
15487s | searching oh he's going to to get um the |
15491s | totem just so he's got more Health knows |
15493s | wins next turn so he just make it as |
15495s | hard as possible for bunny Hopper to |
15496s | kill him um he did choose not to play |
15499s | The Drifter last |
15501s | turn yeah I I love both of these last |
15505s | turns though bunny Hopper just yeah kind |
15508s | of opting for uh picking things that |
15512s | would hopefully help with discovering in |
15514s | the next turn as we see with these |
15516s | lightning reflexes there is a crash of |
15518s | Thunder being picked up um yeah cheap |
15522s | nature spells the blood MOS this yeah |
15525s | there's so much I love all these cheap |
15527s | spells here but also the recognition of |
15532s | not committing any type of minion on the |
15534s | board that had attack that Hemlock could |
15537s | trade into and be able to play other |
15539s | things as well um really helped enable |
15542s | this play by Von Hopper to actually be |
15545s | able to now play all of these nature |
15546s | spells and find these things that he's |
15549s | looking |
15550s | for yeah that was definitely the key to |
15552s | this one not letting the trade |
15554s | happen he he knows that Z is in hand |
15557s | last turn so he was able to Cate to some |
15561s | degree and takes it to one |
15566s | one fantastic G for bunny Hopper there |
15568s | really looked like he was never going to |
15569s | get there um and Hemlock opted not to |
15573s | put things on the board in that that 47 |
15575s | a couple of times easy in hindsight I'm |
15578s | not saying it was even wrong uh leaving |
15580s | up a board space for this this deck is |
15582s | quite often important but you know not |
15585s | playing the 47 is a lot of Mis damage |
15587s | over the two turns if your opponent |
15588s | doesn't have a clear and how often does |
15590s | a sham and clear |
15592s | 47 not that often and have anything left |
15596s | to deal with so interesting on that but |
15598s | bunny Hopper getting hit |
15600s | done yeah and I think that the uh the |
15602s | turns that the shaman is clearing those |
15604s | 4 sevs uh you're probably dying anyway |
15609s | so uh I I feel like maybe I would have |
15611s | committed it but yeah maybe just hoping |
15613s | for some uh better draws there or as you |
15617s | talked about being able to get that Zari |
15619s | down and end it for himself uh but yeah |
15623s | really interesting game I don't think |
15625s | that uh especially the early game was |
15628s | quite what we would expect of either of |
15631s | these uh decks but it was really |
15634s | interesting to uh walk walk through that |
15637s | match and see how these players actually |
15640s | uh manage that so as you mentioned bunny |
15642s | Hopper getting it done with that Shaman |
15645s | one to one in this match now uh what do |
15649s | you expect that uh the rest of this |
15652s | match is going to look like now that the |
15655s | uh aggressive warlock with that custom |
15657s | warlock is out of the way and the shaman |
15659s | that I know you were you were talking |
15660s | about a little bit earlier um I feel |
15663s | like it'll come down to the priest |
15664s | mirror um it's not setting Stone |
15667s | obviously order is a thing in |
15669s | Conquest uh the priest might just beat |
15672s | the Demon Hunter and get out of there |
15673s | all that sort of thing is possible but I |
15674s | think we like to come down to the priest |
15676s | mirror here um I think Hemlock has a |
15678s | very slight Advantage because he does |
15682s | get to play the priest against the |
15683s | warrior sometimes and just win and then |
15686s | the priests aren't there anymore whereas |
15688s | bun hop as option to priest into the |
15690s | Demon Hunter is a lot less good if that |
15692s | comes up um so slight advantage to |
15695s | Hemlock um but not a big one at |
15699s | all yeah and the uh the Demon Hunter |
15703s | checklist for hemlock is this more just |
15706s | Allin on the umpire's grasp and uh |
15711s | Window Shopper like just just the |
15712s | Shoppers damage getting out a lot of |
15716s | that minion and burst damage this is not |
15719s | a list that is running the nagas and uh |
15723s | the additional kind of end game |
15726s | potential like we have seen already |
15729s | today and here you go here is this list |
15731s | but it does top out with this hearth |
15733s | stone Brew which I know has been uh |
15735s | another point of discussion for a lot of |
15738s | these matches um the thing that I find |
15740s | really interesting in this deck list is |
15743s | also these uh frequency oscillators plus |
15747s | the addition of the Drone deconstructors |
15750s | I think the Drone deconstructors we |
15752s | don't necessarily always see in the |
15755s | Shopper |
15757s | lists yeah they were in for a longest TI |
15760s | if they're still in now they were |
15763s | a sort of a leftto not a leftto an |
15766s | improvement because you wanted to play |
15767s | the oscillator and you're only playing |
15769s | it for a discovered mcadon which sort of |
15772s | felt like a little |
15773s | bit um not ambitious it definitely |
15776s | happened a lot but a little bit |
15778s | frivolous so the deconstructor got added |
15781s | I think for just some other use for your |
15783s | oscillator so you weren't just playing |
15784s | this 2-1 and hoping that it did its job |
15787s | later on um just give it a little bit |
15789s | more consistency but I with you I think |
15791s | that um |
15794s | sometimes the whole frequency oscillator |
15796s | deconstructor stuff it can get you very |
15797s | powerful start which against things like |
15799s | priest is really important uh but also |
15803s | it means you then end up with a hearth |
15804s | stone bre in your deck because you use |
15806s | all your cards early against Warrior so |
15808s | I don't know I don't want tnd with a |
15809s | Hearthstone Brew in my deck if I can |
15811s | help |
15813s | it yeah well we'll see if the game even |
15815s | gets that point because I see an |
15817s | umpire's grasp in this uh opening hand |
15820s | for hemlock now but but going first |
15824s | which means no coin so not going to be |
15826s | able to coin into that grasp and get |
15829s | that out even earlier um but bunny |
15831s | Hopper on this priest has multiple One |
15835s | Drops including that all-important |
15838s | glacial Shard to keep uh at least one |
15841s | additional turn of the Demon Hunter kind |
15844s | of at Bay with keeping the face Frozen |
15847s | when that grasp comes down yeah and I'm |
15850s | interested to see when he plays the |
15851s | glacial shot he he SE the keep of the |
15853s | grasp right he he knows it's there does |
15855s | he play on three I'm I'm a big fan of |
15857s | playing it on four obviously he may have |
15859s | other things he can be doing on three or |
15860s | four himself so um but I like to make my |
15863s | opponent commit to the weapon and then |
15865s | freeze their face so that they can't you |
15868s | don't s preemptive Freeze and stop them |
15870s | playing CU they can spend their three |
15871s | man on something else that |
15872s | turn um but pic's also here posic might |
15876s | be quite um tricky for bunny Hopper to |
15878s | deal with |
15879s | weirdly it's a lot of stuff |
15885s | yeah and uh bunny Hopper starting off |
15888s | with this salesman uh Hemlock just |
15891s | stable to hero power and taste of chaos |
15894s | uh does look like unfortunately we're |
15895s | not able to see the Discover options |
15898s | coming off of this uh Taste of chaos |
15901s | here but maybe some interesting choices |
15903s | this Hemlock is taking a little bit of |
15905s | of time to decide what he wants to take |
15908s | yeah that' be great I'm sure they will |
15909s | fantastic I'll take the middle |
15911s | one the middle one hm I I might go for |
15914s | the left card um you know just go for |
15916s | that number one that's usually left to |
15919s | right is how how we read things you got |
15921s | to go for the number one I |
15923s | say |
15925s | sure we have no idea what these cards |
15927s | are very useful just I just go through |
15929s | the whole pool to make sure I don't mess |
15931s | up here honestly but yeah F the hammer |
15938s | yeah pretty good way to end the game |
15940s | pretty good removal I've seen it play in |
15943s | the deck like as a native to the deck it |
15945s | just gets put in there |
15952s | sometimes I'm not sure where we are at |
15954s | with that |
15959s | completely guess I beam would be kind of |
15961s | interesting as well but no way of |
15962s | getting it to the left if that was one |
15964s | of the |
15965s | options yeah I I think maybe you could |
15968s | make a case for something like that if |
15970s | uh you kind of just had the paic over on |
15973s | the left but having both going down |
15974s | swinging and paic that are kind of |
15976s | blocking uh you don't really want to |
15978s | commit a going down swinging just to be |
15979s | able to move something into the outcast |
15981s | position it feels uh pretty bad |
15985s | so right I'm curious to see how this |
15987s | goes down now bunny Hopper can freeze |
15989s | for two turns and is likely to do so and |
15993s | I want to know if playing the glacial |
15996s | Shard for the sake of the freeze effect |
15999s | is worth it against Demon Hunter uh I |
16002s | think it's worth it because it's a one |
16003s | drop which lowers the costs of your |
16007s | Drifter so it's all okay there but the |
16010s | actual freeze effect is going to get the |
16012s | absolute maximum value here in terms of |
16015s | Freez and let's see how much that |
16017s | disruption really matters starting the |
16020s | oper yeah I also wonder if uh now after |
16023s | seeing the scale replica come out from |
16025s | bunny Hopper the previous turn uh just |
16028s | how much he wants to kind of fit in |
16031s | these glacial shards mix in with playing |
16034s | Dragons now that that Z's in hand there |
16037s | also still is this ziliax which is going |
16040s | to buff everything on board and coin so |
16043s | it does feel like bunny Hopper will have |
16044s | a lot to work with uh might still just |
16046s | need a little bit more of the dragons to |
16049s | get the uh Zari active uh I guess the |
16053s | the kind of downside here is yeah if you |
16056s | freeze does hemlock have the other |
16059s | weapon to just play on top of this and |
16062s | and Tri that death rattle get swinging |
16065s | anyway so he can use the swinging to |
16066s | trigger the death |
16069s | rattle was that |
16072s | posic looks like he's going to |
16080s | posic POS it can through F flame and |
16083s | then tell your opponent deal with |
16085s | something but swinging to get yourself |
16088s | the the 65 if I'm not going crazy I |
16091s | think you get the swing with swinging |
16092s | pretty sure you |
16094s | do um but hosit gets things on the board |
16097s | right now and your opponent has things |
16099s | on the board right now oh my |
16101s | goodness fan the hammer |
16108s | okay so many options |
16111s | there and they all looked |
16114s | mediocre |
16117s | yes this is another thing where it's I |
16120s | think it's been brought up a couple of |
16122s | times already before even today on |
16124s | broadcast uh but we're we're really kind |
16127s | of seeing these really interesting |
16128s | choices |
16130s | where you can really get punished a |
16132s | little bit these players are getting |
16134s | punished for uh a slight mistake if they |
16137s | play it um but they have so many options |
16140s | they just really have to find these |
16143s | lines |
16145s | I I don't know if I would have gone for |
16148s | that uh fan the hammer myself but yeah |
16152s | we'll see |
16153s | uh how that turns |
16155s | out I think he okay I think it's okay he |
16157s | was likely to leave two Health up he's |
16158s | got the taste of chaos posit and three |
16161s | fell Flames I think it's okay he's got |
16162s | the swing he's got the weapon he doesn't |
16163s | expect to get Frozen again that's going |
16165s | to be a bit of a shame for him like we |
16167s | can see the second |
16169s | freeze um but going back to what you |
16171s | said this is one of my favorite metas |
16172s | for for that aspect of things excuse |
16175s | me um |
16177s | where I want to play six or seven turns |
16179s | of hearthstone if I make a mistake I |
16181s | want to lose get get punished for it try |
16183s | again and learn more um y yeah I don't I |
16187s | don't want to make a mistake on turn |
16188s | four and lose on turn 27 because I made |
16190s | a mistake on turn four I just want look |
16192s | you made a mistake on turn four you die |
16193s | on turn six unlucky serves you |
16196s | right um and then you get another go at |
16198s | it and then you maybe your opponent's |
16199s | the one who makes a mistake in seven |
16200s | turns and you know after an hour you |
16202s | played five or six games you made some |
16204s | mistakes you won some games you lost |
16205s | some games and a lot of them feel like |
16208s | they were your own fault and that's my |
16210s | sort of heart stone |
16212s | I I'm with you I enjoy it as |
16219s | well and that's not to say just to be |
16221s | clear that's just not to say that's how |
16223s | Hearthstone always should be just CU I |
16225s | like it Hearthstone should you know |
16227s | cycle through things that other people |
16229s | like as well but at the moment it's in a |
16231s | phase that I happen to really |
16234s | like well now here is a hero power going |
16238s | down swinging you were talking about the |
16240s | uh potential for going down swinging |
16242s | last turn but it's coming down this turn |
16245s | instead I don't know if Hemlock had a |
16247s | read that bunny Hopper had uh the second |
16250s | glacial and maybe was just waiting for |
16252s | that or maybe he was just waiting to see |
16255s | if bunny Hopper would kind of commit a a |
16258s | bigger board but that feels a little bit |
16260s | risky against this uh this zi that kind |
16263s | of can go really wide and have some |
16267s | pretty big health things as we saw uh in |
16270s | the previous game yeah I think he needed |
16273s | the extra Mana so that everything cuz a |
16274s | lot of the priest stuff has three Health |
16276s | not two especially with the Buffs he was |
16277s | getting so he kind of decided that two |
16280s | damage wasn't enough cuz the weapon |
16281s | breaks after the first swing and that it |
16285s | if he was going to do that last turn I |
16287s | think that's what led to him to do the |
16289s | hammer in the end because it does the |
16290s | same damage uh but preserve The Swinging |
16293s | for a better swing the next turn so I |
16295s | think he just hated the turn before and |
16299s | decided that he was going to have a good |
16300s | turn five |
16304s | Hopper going for this coin magatha fill |
16307s | up the hand finding oh trifty thirsty |
16313s | Drifters oh no passes three spells over |
16316s | to Hemlock though uh I sdle was just |
16321s | saying it you know you got you got to |
16322s | trust it never draws spells and what did |
16325s | we just |
16326s | see everything there's funnel cakes |
16330s | there's power cords on your One Drop |
16331s | Shop |
16333s | um there's so many things going here |
16335s | he's got 75 seconds to pick this and I |
16338s | think I'd already have a shopper on the |
16339s | board see what my three drop is and be |
16341s | making choices from there not because |
16343s | that's necessarily right but because I |
16345s | don't think you ever play this turn |
16346s | perfectly I think you've got to go and |
16348s | do some |
16351s | things |
16354s | yeah okay starting with the frequency |
16357s | oscillator now going to go for that |
16359s | Shopper and again uh does look like |
16362s | likely for this uh entirety of this game |
16365s | here we'll probably not be able to see |
16367s | these discover options so this point we |
16369s | kind of just have to wait and see what |
16371s | is picked we can speculate what there is |
16373s | or isn't um yeah I would have lost my |
16377s | one drop by the way um but probably |
16379s | should have snake oiled first but there |
16380s | you go rather frequency oated you should |
16382s | try to make the space in your |
16384s | hand I just wouldn't have the Discover |
16387s | option I've had 10 cards in my hand |
16395s | all right the second uh Taste of chaos |
16399s | offering a |
16402s | workshop |
16404s | okay through Fon Flames clears up the |
16408s | board sure Hemlock has something on |
16411s | board |
16413s | now bun he must have two turn lethal if |
16415s | he scales here right scale setup zi zi 0 |
16420s | 0 the turn after |
16423s | you have three um Drifters a turn after |
16426s | he just got to make sure he's got enough |
16427s | dragons played this turn |
16437s | yeah yeah I think I think this makes |
16438s | sure he gets this dragons for the |
16441s | Zari then next turn Zari 46 |
16445s | 46 synchronize 46 play 46 or whatever it |
16448s | becomes 58 or |
16451s | something if there's enough dragons oh |
16453s | he hasn't got enough dragons maybe it |
16455s | only fetches |
16459s | one so he has to synchronize a dragon |
16461s | yeah |
16464s | okay then he only gets two |
16467s | 46ers and Zi which is only 12 with the |
16471s | zelc yeah he's got a count and that's |
16473s | what he's doing while I'm talking I |
16484s | Mone Hopper just goes for |
16487s | nothing I mean I guess if you can't if |
16489s | you can't really go in on all of it it |
16492s | does feel bad with the board that |
16494s | Hemlock put out to kind of commit things |
16496s | like these thirsty Drifters just to be |
16498s | able to die and not actually get any use |
16500s | out of them because and then you're not |
16503s | really going for your own game plan if |
16505s | you do that |
16506s | so 12 twice doesn't kill him that's the |
16509s | problem here I thought there was 15 |
16511s | anyway um but 15 twice does so I think |
16513s | that's why he held back but I'm not sure |
16515s | how many dragons it is I thought it was |
16516s | two but the way he played that felt like |
16518s | it might be |
16524s | more I'm the perfect toy for |
16527s | you I think I |
16533s | again so many things to count all at |
16536s | once notice that Hemlock by the way last |
16539s | turn just kept on the funnel cake kept |
16541s | hold of a load of stuff |
16542s | feel like he had a more powerful turn |
16544s | available but he is very good I'll Trust |
16546s | his view over |
16548s | mine |
16551s | oh stom even required actually probably |
16553s | not you've got all the |
16557s | Spells yeah just a lot of Mana being |
16560s | used there before that really came into |
16562s | hand too I think but sure a basist isn't |
16566s | great as a one one but it does provide a |
16570s | taunt yeah |
16574s | yep tauns are really annoying for the |
16576s | priest deck yes it was only the two |
16579s | which is why he held back cuz this sets |
16581s | up two turn |
16585s | lethal and that zil just always |
16592s | free so yeah maybe he could |
16595s | have either way it's fine |
16610s | bunny Hopper taking roping to a new |
16613s | level here by the way yes gets a whole |
16616s | turn to think about his next |
16620s | turn um teasing a little bit here but he |
16623s | is he is known for you using his time in |
16626s | tournament situations not so much on |
16628s | ladder to be |
16629s | fair uh so yeah he's got a additional |
16632s | dose of time and he intends to use |
16638s | it yeah I mean might as well think about |
16642s | it there um oh okay the the |
16646s | projectionist drawn here can get you |
16648s | another copy of zelc uh but you start to |
16650s | run into board space |
16654s | problems |
16655s | so does bunny Hopper have to just look |
16659s | at a potential trade or two I mean even |
16664s | uh trading in with the zelc um into the |
16668s | basist there's only what 23 damage got |
16674s | 29 |
16676s | but or 28 I mean only if it's played for |
16680s | finale |
16681s | though well I mean the other zilia is |
16683s | plus six oh right yeah um but still yeah |
16692s | 11 |
16701s | 22 just one |
16705s | shot think |
16712s | so okay so kind of doing |
16717s | a mostly commit uh just try off into the |
16723s | largest thing uh that could I guess |
16726s | become a problem |
16729s | but |
16731s | yeah this this what I of trying to say |
16733s | when when he held back that turn I don't |
16735s | I still don't know if it was right or |
16736s | not when he held back that turn I was |
16737s | saying he needed sort of two lots of 15 |
16739s | damage to win the game uh he's gone for |
16742s | a 28 and a and a 40 or something which |
16744s | is a lot more but I think that's what he |
16746s | was looking for at the time |
16756s | this uh this priest board really creates |
16758s | a problem for the Demon Hunter here this |
16761s | is there's so much health this Demon |
16764s | Hunter is not running removal uh I guess |
16767s | there's this Mythic uh mythical Terror |
16770s | in hand that can get a little bit of |
16771s | healing potentially clear something up |
16774s | but I don't see how that's even going to |
16778s | be enough to |
16782s | survive through another turn afterwards |
16785s | no it looks like bunny Hopper has got |
16787s | the priest out of here and that's a |
16788s | massive deal if he has I can't see |
16790s | anything Hemlock can't see anything |
16792s | bunny Hopper takes a two on lead the |
16795s | potential problem deck is out of there |
16798s | and Bunny hopper in a fantastic spot now |
16801s | with just his one deck |
16803s | remaining yeah and I that was such an |
16807s | interesting game too I think uh some |
16809s | people might look at those decks and say |
16811s | oh these are so like straightforward but |
16813s | some of those turns were very difficult |
16816s | and you see even just they spent so much |
16819s | time thinking through those decisions |
16821s | because as we mentioned as well even if |
16823s | there is potentially one little slip up |
16825s | that could cost them the entire game so |
16828s | really taking the time to think through |
16830s | those decisions capitalize as much as |
16833s | they could uh just kind of eek as much |
16836s | of that percentage in their favor as |
16840s | possible yeah and Hemlock died with a |
16842s | lot of mana and a lot of cards in hand |
16844s | again I'm not going to say that he |
16845s | played it right or wrong well um cuz |
16848s | he's significantly better player than me |
16850s | but that funnel cake could have been |
16851s | used the ter before to put a lot more |
16852s | stuff on the board and I feel like had |
16855s | he done that he' been exerting a lot |
16858s | more pressure on bunny Hopper and Bunny |
16859s | Hopper would not have been able to just |
16860s | take that turn where he didn't do a |
16862s | lot um but maybe it wasn't enough |
16865s | pressure we'll see it did all come into |
16867s | his hand all at once like what do I do |
16869s | do I shop he missed on the shopper as |
16871s | well that never |
16873s | helps but the funnel cake I feel should |
16875s | have been used that |
16876s | turn yeah funnel cake is really |
16878s | interesting uh it's definitely one |
16880s | that's talked about a lot in the priest |
16882s | but uh we don't often see how Demon |
16884s | Hunter would get to use it so uh um but |
16889s | this does mean that going into this |
16891s | fourth game that bunny Hopper just has |
16893s | to get a win with that Warrior which as |
16894s | we mentioned is this um really kind of |
16897s | duplicate heavy just Odin Warrior so |
16900s | it's really not um running the deep |
16902s | Miner brand any of the kind of uh added |
16905s | things that you might see in those like |
16907s | Highlander variants or the hybrid |
16909s | versions so here it is focused on Odin |
16913s | it does still run the Reno if uh the |
16915s | game gets a little bit later but there's |
16917s | also a ton of draw in this deck as well |
16920s | so even without being terribly late into |
16924s | the game there is still potential for |
16926s | the Reno to become active uh just |
16928s | because of all of the draw here uh how |
16930s | do you feel going into this for bunny |
16933s | Hopper up against uh what we see is the |
16936s | Demon Hunter queued up again for hemlock |
16939s | yeah I think the warrior has um I think |
16941s | this is a 50/50 matchup I think coming |
16943s | into this tournament these are the two |
16945s | Decks that people were pondering what to |
16947s | do about that doesn't necessarily mean |
16949s | they were the best decks I think that |
16950s | Shaman and priest were showing the best |
16952s | form coming in but these are the two |
16955s | Decks that you knew were going to be |
16956s | everywhere and I think that's the the |
16958s | reason for that is they're on ladder a |
16960s | lot and the reason for they're on ladder |
16961s | a lot is they're they're close against |
16963s | each other uh you can look at Stats |
16966s | stats will tell you that what will they |
16967s | say today they say different things that |
16969s | Warriors kind of favored probably is a |
16972s | touch but you know pH says that these |
16974s | two decks are both surviving on ladder |
16976s | because they do okay against each |
16984s | other one or two cards different makes |
16986s | such a big difference um it does hemlock |
16989s | has the Heth for the reload for instance |
16993s | uh which you wouldn't normally have on |
16994s | ladder |
16999s | necessarily any |
17007s | problem and I'm trying to |
17010s | see uh I guess the the fizzle in the |
17014s | Warrior mhm uh F bunny Hopper might be |
17017s | the kind of add a card there but I I |
17021s | don't think this is the maybe |
17024s | necessarily the uh matchup where fizzle |
17027s | is going to be quite as important uh for |
17029s | bunny double stomper which I'd forgotten |
17031s | completely I'm sorry |
17033s | yeah double stomper is pretty |
17039s | good it's actually a really just good |
17042s | looking curve already for hemlock the |
17044s | umpire's grasp uh was able to start off |
17047s | with the salesman play the spirit on |
17050s | turn two get a little bit of attack in |
17052s | can follow up with umpire's grasp and |
17054s | then after that might be able to just go |
17058s | for uh some window shopping and find |
17061s | some demons could play speaker stomper |
17064s | if uh he chooses to I believe uh oh well |
17068s | you know I was going to say there's also |
17070s | the posic in there but yeah you just |
17072s | draw that too so it does feel like |
17074s | Hemlock is going to just have so many |
17076s | options uh just going to be a matter of |
17079s | how bunny Hopper is able to respond to |
17081s | it |
17082s | yeah we talked about it a couple of |
17083s | times yesterday like what do you do in |
17085s | this deck if you don't draw the weapon |
17087s | well the answer quite often is you go 1 |
17088s | 2 3 you're dead LOL |
17091s | like there's there's plenty of attacking |
17094s | going on without the weapon in this deck |
17096s | as well when you get the weapon |
17097s | obviously that's why it feels so |
17105s | brutal I think this turn four is going |
17107s | to be really interesting for for hemlock |
17110s | uh I know in talking about the Demon |
17113s | Hunter there was a lot of discussion |
17115s | yesterday about uh whether you kind of |
17117s | start with the The Shopper and maybe |
17120s | play the mini uh on that turn four or if |
17124s | you kind of just wait so that you're |
17126s | able to play the mini and whatever other |
17129s | one Mana one one you get with the mini |
17132s | discover on the turn five but I I don't |
17136s | know uh if it's going to matter here |
17138s | much for hlog whichever way he goes uh |
17141s | but we've also mentioned how much some |
17144s | of those decisions do matter |
17147s | so bunny Hopper removing some of that uh |
17151s | damage potential there is still the |
17153s | attack from the weapon but uh the added |
17156s | armor I think from that hammer for bunny |
17158s | Hopper is going to probably start to go |
17161s | a long |
17163s | way yeah it gets even more complicated |
17165s | with a frequency oscillator picked up |
17168s | um of course you can go for your |
17173s | zero Mana magon later but he's gone |
17174s | straight for the Shopper I actually |
17176s | thought he wouldn't I thought he'd |
17177s | probably go for potentially posic into |
17179s | stomper and wa wait on the shopper |
17181s | because it's so much |
17188s | damage and again unfortunately we're not |
17191s | able to see those uh discover options |
17194s | there but the Abyssal basist uh picked |
17200s | up off of the uh first window shopper |
17203s | discover so that will be a six Mana or |
17207s | it'll be a 65 that was discounted to |
17211s | three and then gets an additional |
17213s | discount because of that first weapon |
17214s | that's played so the 65 for only one |
17217s | Mana uh very good value there and also |
17219s | puts a taunt up that now bunny Hopper if |
17222s | uh bunny Hopper chooses to attack going |
17224s | to have to hit into that and also keeps |
17227s | the salesman on the board so blad storms |
17229s | become a little bit more Awkward here as |
17234s | well yeah it would have to be a double |
17236s | blade storm or um obviously bash blade |
17238s | storm whatever I've got benefit I can |
17240s | see things B blad doesn't work but other |
17243s | thing blad |
17246s | storm yeah I don't think bash is even in |
17251s | hand at the moment no it's double plac |
17253s | on but from from hemlocks point of view |
17256s | it's it's hit the two two and blad storm |
17258s | say I'm sort of cheating cuz I can see |
17260s | the two blad storms but world where he |
17261s | hadn't got |
17263s | that um you're making bunny HPP use a |
17265s | lot of |
17266s | resources |
17268s | yeah and that is what bunny Hopper uh |
17271s | goes for |
17280s | here feel like if you don't posic now |
17283s | you kind of never do |
17286s | yeah it's also kind of the just the the |
17289s | biggest threat at the moment unless |
17292s | Hemlock wants to play the speaker |
17294s | stomper |
17296s | but what is he trying to |
17299s | uh to kind of prevent if he goes for |
17302s | that um exactly |
17305s | yeah so starting with the |
17310s | mini I guess definitely mag theodon |
17313s | would be the the best here off of this |
17316s | one |
17317s | one yeah it's kind of the only good one |
17320s | uh then you're looking for ones that |
17321s | give you attack or Secrets yeah as the |
17324s | the backup plan but they are very much |
17326s | the backup plan and then there's a lot |
17327s | of |
17329s | rubbish yeah the uh the Gar glaive Smith |
17334s | could add some attack it's going to be |
17336s | another |
17338s | basist mini green rag sounds like |
17340s | something you clean your kitchen with |
17341s | like there's just rubbish stuff in there |
17345s | yeah hey wa you know Raven and I did get |
17349s | to see a little one one uh Inquisitor |
17352s | that uh did answer and it was against a |
17355s | warrior so I guess it could happen it |
17358s | cleaned up the board against the uh the |
17361s | trial by fire minion so fair enough your |
17364s | your analogy fits yeah it cleans up good |
17367s | cool yeah thank you making me look good |
17370s | that's right appreciate that so that's |
17372s | my job make every look |
17377s | good oh the top deck sanitized here to |
17380s | clean this up oh |
17382s | no bny Hopper's reaction oh he was not |
17386s | happy with |
17388s | that |
17391s | [Music] |
17392s | ordering you know he's telling yourself |
17394s | it doesn't matter just carry on with |
17395s | what you can do |
17399s | yeah we mentioned bunny HPP has |
17401s | mentioned it himself he's not quite as |
17403s | sharp as you would expect from bunny |
17405s | Hopper but he's fine he's he's still |
17406s | bunny Hopper he's still got a lot of |
17409s | hearthstone miles in that in that brain |
17410s | of his but |
17414s | yeah he sort of qualified by |
17417s | accident we I could qualify by accident |
17420s | casually qualifies accidentally |
17427s | yeah uh any mistakes that bunny Hopper |
17430s | makes that uh can we just say Dad brain |
17433s | maybe he's a little sleep |
17434s | deprived accept that I know that he |
17437s | won't accept any excuses on his behalf |
17439s | i' I've played casual games with bunny |
17441s | Hopper and yeah he's he's not going to |
17444s | accept anything as um an excuse for his |
17446s | own mistakes well so I won't that's why |
17449s | he's the World Champ exactly yeah I I |
17452s | won't do him the the disservice of |
17454s | making excuses for him but yes Dad |
17458s | [Music] |
17466s | PR one downside we do see sometimes with |
17470s | this I guess just more all-in Shopper |
17473s | list rather than the more uh Naga |
17476s | focused one is in these cases where the |
17480s | opponent is able to clear up a lot of |
17482s | these threats it can start to feel like |
17484s | the Demon Hunter is just starting to run |
17486s | out of gas a little bit and it does |
17488s | almost feel like we're seeing that a |
17489s | little bit here from hemlock uh but does |
17492s | have this uh second grasp that did come |
17496s | uh was able to find an instrument tack |
17499s | to uh draw that |
17501s | so there still should be the second |
17503s | Shopper in the deck still that can be |
17506s | pulled from this |
17509s | grasp going to be able to put a little |
17512s | bit more out on |
17513s | board I mean he's got to but I don't |
17517s | know we got a stomper and a posix in our |
17519s | hand we got a Hearthstone Brew in the |
17521s | deck and that's kind of our offense |
17523s | after this round of things a MAG |
17528s | theodon for that is only like the second |
17531s | mag theodon we have seen in all of the |
17533s | games so far for our day number |
17537s | [Music] |
17539s | two |
17541s | yeah Fair |
17546s | Point the answer is to put it in your |
17548s | deck No One Believes Me it's probably |
17551s | because I'm wrong but that's the answer |
17553s | if you want mcons just put them in your |
17555s | deck what could go wrong |
17564s | I feel like that is uh the is the |
17567s | question that I don't I don't want to |
17570s | answer because every time every time I |
17572s | say what could go wrong I am always |
17574s | given the answer of what could go wrong |
17577s | and I I don't want to ask that |
17580s | question |
17582s | fair this posic is irritating for bunny |
17585s | Hopper here he is taking a lot of damage |
17587s | and there is a speaker stomper in hand |
17591s | and he probably has an idea that that |
17592s | left card might be a speaker but it's |
17594s | sat there for a long time doing nothing |
17596s | and it's that or half in hand I think at |
17598s | this |
17598s | point |
17601s | yeah so this is irritating for |
17608s | him yeah there's me saying about the |
17609s | posic speaker stomper sitting in hand |
17611s | not doing a lot this turn |
17615s | now with speaker stomper mcadon hit you |
17619s | for 11 |
17621s | um hit you for more if if he wants |
17623s | to hit it with |
17626s | [Music] |
17627s | burning I don't think he will |
17631s | but also Burning Heart only says half |
17633s | the word |
17637s | there y here's the |
17642s | push again going to uh discover |
17646s | something that uh unfortunately we can't |
17648s | see we'll find out what that is I'm |
17650s | going to make |
17651s | up that's |
17654s | right um metamorphosis that'd be good |
17660s | ooh that would be good chaos |
17664s | strike fan the |
17669s | hammer another F the |
17672s | hammer yeah F the Hammer's good here |
17674s | right like it was weird against the |
17676s | priest a little bit we both sort of |
17678s | thought okay that's interesting but this |
17679s | is just damage that go face |
17684s | yeah and also uh on the kind of |
17687s | beginning of that turn there was the red |
17689s | card picked up as well uh so now we see |
17692s | hemlocks kind of demon board here with a |
17694s | couple of these uh Minions that you've |
17697s | mentioned a couple times right the posic |
17699s | has been out now and the stomper comes |
17702s | down so it's even harder for bunny |
17705s | Hopper to clear all of this up and then |
17708s | as soon as that mag theodon wakes up if |
17710s | it gets that that point where the game |
17711s | is still not over after that mag theodon |
17714s | uh wakes up then that red card can put |
17717s | it right back to uh right back to sleep |
17720s | if uh Hemlock needs it to do a little |
17722s | bit more |
17724s | damage yeah same as last time he was um |
17727s | stomped bunny Hopper really just try to |
17729s | do what you can with your minions |
17732s | yeah and tidy it all up any more |
17738s | mcons apparently not |
17743s | one thing I haven't noticed for three or |
17745s | roll or get MC on or yeah Hemlock has |
17751s | been uh really taking time thinking |
17754s | about these decisions now obviously uh |
17756s | on our end you know we haven't been able |
17758s | to see those so I don't know if they're |
17760s | just maybe uh decisions between several |
17763s | things that are really good or if it's |
17765s | just kind of a a pile |
17767s | of terrible terrible options that you |
17769s | don't want any of |
17771s | uh for hemlock but just again noticing |
17774s | that kind of really taking his time to |
17776s | think through those decisions uh and |
17779s | this this match is kind of exciting too |
17783s | uh because this is the uh winners match |
17787s | right this is the upper uh part of Group |
17790s | C so even if Hemlock ends up losing this |
17794s | whole match still not out of the |
17796s | tournament uh but I still like the kind |
17799s | of just uh |
17802s | that dedication and just the okay I'm |
17806s | going to I'm going to take this slow I'm |
17807s | really going to think through my plays |
17809s | uh because also if he wins this match |
17813s | doesn't have to play again today and |
17815s | goes to that top eight tomorrow so |
17818s | that's the kind of a really important |
17819s | thing as well again by the way that |
17821s | would be his fourth top eight from the |
17823s | four Masters tours in this Cent system |
17826s | um which would be absolutely incredible |
17827s | in the fields that he's had taken part |
17829s | in |
17835s | he has generated a lot of damage and a |
17836s | lot of offense from apparently nothing |
17838s | left here again the posic and the |
17840s | stomper felt like they were a little bit |
17842s | late but he used them together nicely to |
17845s | to generate a bit of a problem for bunny |
17846s | Hopper ni just sticker 65 the posic |
17849s | alongside it was representing so much |
17851s | damage the bunny couldn't get rid of the |
17852s | three threes and that snowboard into |
17856s | what has given Hemlock a |
17858s | chance and no |
17863s | do you hit the button it's a randomly |
17865s | generated seet there's not many options |
17867s | left really don't want to give your |
17868s | opponent a charge minion here yeah |
17873s | yeah uh oh it's the hidden meaning |
17876s | though still gets a minion but it's not |
17877s | a 66 rat guess it's only a four but |
17881s | still this is the charge minion this so |
17883s | much damage right now yeah yeah and |
17886s | drawing the going down swinging has the |
17889s | red card |
17893s | [Music] |
17894s | Burning Heart Is it |
17899s | enough Burn yeah okay I was going to say |
17902s | I guess you had Burning Heart the uh mag |
17904s | theodon before you use the red card on |
17906s | it but going for the four three works |
17909s | too I I saw the 43 but you are right you |
17912s | got to do it on the um like third one |
17914s | yeah and that's |
17918s | lethal two two |
17922s | and the warrior not getting it done is |
17924s | going to have to get it done against |
17927s | the priest the warlock's out of here |
17929s | right so suddenly back to Advantage |
17932s | Hemlock I thought that bunny hopp would |
17934s | got the advantage by getting his priest |
17935s | out of there as well as the obvious 2-1 |
17937s | lead but now I think the priest is |
17939s | favored against the warrior it just puts |
17941s | down so much stuff the warrior trying to |
17943s | do a lot of one for one removal a lot of |
17945s | the time as long as your blad Storm's |
17947s | dodged and the priest go okay well one |
17949s | for one this lot |
17951s | there's things everywhere and yeah |
17952s | suddenly you haven't got enough damage |
17954s | to do six to all of |
17957s | them I won't do that sound |
17962s | effect yeah I wasn't going to say |
17964s | anything but since you brought it |
17968s | up oh yeah just uh rewatching this know |
17972s | yeah yeah I made the point about the |
17974s | Burning Heart I I think in in exactly |
17977s | that situation it was really just a mute |
17979s | point anyways because uh there was just |
17982s | lethal there anyways for hemlock as we |
17984s | see uh again the replay of him closing |
17987s | out that game which is taking us to game |
17991s | number five uh anything you feel like |
17994s | you want to mention specifically about |
17998s | their lists here for this priest going |
18000s | into this Warrior have a quick look at |
18003s | hemlocks priest um got a hearth stone |
18006s | Brew again he's obviously a fan of the |
18008s | card maybe he knows something we don't |
18010s | in of the stats of it but maybe he just |
18013s | is very good at getting his priest hand |
18015s | emptied I find with priest emptying my |
18016s | hand is quite difficult and if I do I |
18019s | win that's why I don't particularly want |
18021s | to halfth but again he's leaving Warrior |
18023s | up in this tournament and he's Banning |
18025s | Demon Hunter and maybe just a nod to |
18028s | leaving Warrior up here as well I might |
18030s | need some more cards sometimes let's |
18031s | play a halfth uh he also has two speaker |
18035s | Stompers we've already seen how powerful |
18037s | that is in his hands against a warrior |
18039s | expect to see see him set up something |
18041s | like |
18042s | that uh meanwhile Bunny's list it's a |
18045s | fairly consistent looking list it's just |
18047s | warrior with two ofs and don't worry |
18050s | about your voo until |
18052s | later |
18056s | yeah and I think one thing that's |
18059s | interesting that I want to talk about |
18060s | for the warrior is the inclusion of the |
18064s | two verse Rifts I think it was probably |
18066s | you and I that talked about this |
18068s | yesterday right where you were |
18069s | mentioning uh that it's just such an odd |
18072s | spot that we're in in the meta and these |
18076s | deck lists that you're not running any |
18078s | of the other verse Rift uh bunny Hopper |
18080s | only has uh or the right it's just the |
18083s | verse Rift no other Rifts nothing just |
18087s | those for the damage um but one thing |
18090s | that we've talked about a lot with the |
18092s | priest is the potential for some like |
18094s | higher Health minions so if there is a |
18098s | riff uh that bunny Hopper can maybe |
18101s | squeeze in on a turn in addition to some |
18103s | other board removal that can certainly |
18105s | help and things like the uh sanitize or |
18110s | the blad storms can certainly remove |
18112s | some of those higher Health Minions that |
18114s | the priest can get down as |
18116s | well yeah absolutely and so much going |
18119s | on already towards setting that up um |
18121s | Hemlock on turn one just throughout the |
18123s | clergy knowing that you know that's |
18125s | dangerous and terrifying uh but also |
18127s | knowing he could generate a lot of |
18129s | minions if B |
18131s | Hopper |
18133s | um chose to dealt with the clergy it's |
18135s | unlikely bunny Hopper could deal with |
18136s | two things Hemlock is going to get |
18139s | dragons online incredibly early because |
18141s | of that play bunny Hopper is down a coin |
18144s | he's also getting some Tempo damage in |
18146s | the face and you know we're in Zari Zone |
18150s | here already um these things are |
18152s | generating so many welps this is um it's |
18155s | going to be interesting to |
18157s | see yeah well with this kind of start it |
18159s | just matter now of getting to that point |
18162s | of finding Zari a uh scale replica would |
18165s | be fantastic for I picking that up but |
18169s | could just play out two well prankers |
18173s | and fill the hand with more one drops |
18175s | and Dragons if Hemlock chooses to this |
18177s | turn um I wonder if you'll see a speaker |
18179s | stomper and just take the damage while |
18181s | he's |
18182s | there yeah he's playing two of them |
18184s | there's a zelc to turn after |
18194s | okay yeah he's going for the the more |
18196s | straightforward looking player I like |
18197s | kind of like speaker stomp for myself |
18199s | and just do four and then play zelc and |
18201s | then do whatever eight plus three is it |
18204s | sounds like about 11 or something I I |
18207s | wonder if the the choice to maybe just |
18210s | go for the Wranglers here which it does |
18212s | okay I was like it does look like |
18213s | Hemlock is going to do uh just seeing |
18216s | the |
18217s | forge a couple turns ago um know bunny |
18222s | Hopper as you mentioned is down that |
18224s | coin only going into four Mana next turn |
18227s | uh so the I guess maybe threat of |
18231s | sanitize is still not there next turn |
18233s | whereas the stomper could uh keep that |
18237s | sanitize further away if he waits one |
18241s | more turn to play it that makes sense |
18243s | and also uh my play fails to they just |
18245s | play the weapon which isn't affected by |
18247s | the stomper kill your one to and then |
18248s | you can't play your zelc |
18250s | so he may have thought of that as well |
18252s | but I like it he's waiting for that |
18253s | Forge sanitizer I that's a good |
18260s | call the the really difficult thing as |
18263s | well I think for bunny hopper in this |
18265s | situation is now that there is a decent |
18268s | amount of damage on |
18270s | board this kind of becomes a struggle of |
18273s | how do I remove things and gain armor |
18276s | and keep armor to be able to use things |
18279s | like the s Iz to clear those bigger |
18281s | boards uh I guess something like the |
18284s | safety goggles if that's picked up for |
18286s | bunny Hopper could be really good |
18288s | because uh in a matchup like this |
18291s | there's essentially not going to be |
18293s | armor uh until bunny Hopper actively |
18297s | gives himself armor uh so the safety |
18300s | goggles will be zero which can help with |
18302s | that sanitize but currently there is no |
18304s | safety goggles in hand for bunny Hopper |
18306s | so it does feel like Hemlock uh really |
18309s | kind of gets to control this a little |
18311s | bit |
18312s | here I want to see some stomping now |
18315s | though it's so much damage over the two |
18317s | turns that you likely |
18320s | get easy for me to say I'm not playing |
18322s | for chance to reach another top eight in |
18325s | a master's tour yeah but I think if |
18327s | Hemlock goes stomper and um just the one |
18330s | drop here and then plays a zilia behind |
18332s | it that's so much damage while he's |
18334s | waiting for his card draw part of his |
18338s | deck and so whicher which one drop do |
18341s | you like the salesman or just a happy |
18343s | welp I'll just play happy we I'm just |
18345s | going to keep playing Happy wels at this |
18346s | point um to try and push on looks like |
18348s | he's going |
18349s | for he's going the same place he plays |
18351s | both zc that works |
18354s | sure yeah just going for uh damage going |
18359s | for damage creating thus awkward |
18368s | board sanitized |
18373s | would how much is the max I guess bunny |
18375s | Hopper would have to attack first which |
18378s | uh we know in that previous game we saw |
18381s | uh him kind of do that a little bit |
18382s | backwards and and uh show some |
18384s | frustration |
18387s | there |
18395s | yeah it's not enough to full clear it's |
18400s | not right I think even attacking into |
18402s | the welp first uh and then the sanitize |
18406s | would only max out the armor at |
18409s | five before it uh does any damage so not |
18413s | clearing off these double four six well |
18422s | Wranglers yeah |
18431s | okay yeah just chilling for a turn just |
18435s | now yeah look the speaker St is almost |
18437s | on the board |
18439s | already I wouldn't have done it this way |
18441s | around cuz I was expecting my board to |
18442s | get cleared if I didn't play it but |
18444s | Hemlock sort of read the situation there |
18447s | and knew that he had a very good chance |
18449s | of doing it cuz bunny would hold on for |
18451s | a |
18452s | turn and that's it's not over but it's |
18458s | so much |
18461s | yeah and I know that uh We've mentioned |
18464s | quite a bit how these speaker Stompers |
18467s | uh can be good against Shaman and it is |
18471s | very interesting that I feel like we |
18473s | just never really got to see that case |
18476s | that we brought up of the speaker |
18477s | Stompers actually being played against |
18479s | Shaman uh but it is it is doing wonders |
18484s | here for hemlock uh and I I feel |
18487s | obligated to just mention that there is |
18489s | 10 cards in hand for hemlock uh you know |
18492s | bur a card yeah fine make sure we say it |
18496s | yeah good mention yeah next turn um |
18498s | there is projectionist and stomper again |
18500s | in some World here by the |
18506s | way which might close things |
18511s | out |
18514s | you okay |
18522s | the sanitize does exist next turn but |
18526s | yeah okay bunny Hopper doing the thing |
18529s | where he locks it down we've seen this |
18530s | once before already |
18535s | today say no you're not playing anything |
18537s | more dangerous you're not playing your |
18538s | second stomper no matter what here |
18540s | because you can't play anything on the |
18542s | board |
18547s | unluck 24 |
18550s | I'm not going to uh trade into that |
18555s | Rockstar not allow bunny Hopper to get |
18558s | uh anything |
18560s | else for armor or guess extra armor uh |
18564s | the next turn |
18565s | but okay now |
18573s | mhm him's hand is rubbish by the way he |
18576s | does need this Lo to get |
18578s | there hemlocks hand is pretty much |
18582s | entirely filled with just happy welps |
18584s | who I guess are maybe happy chilling |
18588s | together in hand but yeah they're |
18590s | they're not doing a whole lot at the |
18591s | moment yeah the boat's going to have to |
18593s | get |
18595s | there power quart synchronize |
18601s | burned this is this is |
18608s | ludicrous uh so there is the question |
18609s | whether you want to play um welp welp |
18613s | Boat projectionist Boat or just a whole |
18615s | bunch of welps and one massive |
18618s | boat pretty sure that TJ would pick the |
18621s | massive boat |
18622s | that |
18629s | yeah I mean it's a |
18633s | boat what's in the box could be a boat |
18637s | could be a boat |
18640s | buly star prize it's always a |
18643s | boat get that it doesn't |
18646s | matter right I think that's just half of |
18649s | uh our broadcast is just making |
18651s | references that we either don't |
18654s | understand from each other or that the |
18656s | audience won't get it's fine that's |
18658s | that's that's what we're here for |
18661s | yeah I'm just and the discipline from |
18665s | bunny Hopper I think on the other side |
18666s | too just kind of recognizing and being |
18669s | what felt like so incredibly patient |
18674s | just saying okay I'm gonna basically |
18675s | spend three turns in a row just gaining |
18678s | some armor chilling and this is not a |
18683s | matchup that I necessarily need all of |
18685s | that armor gain after Odin uh and if I |
18688s | get to that point like look I've got |
18691s | this Reno I've got fizzle but he really |
18695s | just needs to answer all of these |
18697s | minions and not let the priest get on |
18700s | board and just spending multiple |
18703s | multiple turns just gaining armor and |
18705s | then just watching your opponent's board |
18707s | hit you in the face over and over like |
18709s | the the discipline that he had to do |
18711s | that is just so incredible and why we |
18714s | see these players at this level just |
18717s | doing so incredibly well over multiple |
18720s | years yeah |
18723s | absolutely sort |
18726s | of now has to yeah calculate can Zari |
18730s | kill me he knows what this hand is aart |
18732s | projectionist |
18734s | right uh yes should yeah uh there is no |
18739s | Leroy in this deck for anyone wondering |
18742s | as |
18744s | well oh decision time for hemlock I |
18747s | think it's not a decision I think you |
18748s | just play The Drifter projection you |
18749s | just go all in and say |
18751s | okay one final board and you kill me and |
18755s | if you if you kill that board I'll draw |
18757s | a Hearthstone bre off the top and it'll |
18758s | be fine |
18760s | must consider I don't know what there is |
18763s | to gain from sitting here for another |
18764s | turn other than your opponent gains 14 |
18767s | armor draw seven cards and |
18775s | unchallenged oh Hemlock really just |
18777s | thinking through this again this is game |
18780s | number five in this winners match |
18783s | whoever wins this uh gets out of groups |
18786s | moves to the top eight day tomorrow uh |
18790s | but I whoever even loses still has to |
18794s | play one more match after this yes these |
18798s | matches today have been grueling in |
18802s | their like length these are much longer |
18806s | matches than I think we had yesterday |
18809s | and to have to play a third match at the |
18813s | uh the rate that these matches have been |
18817s | taking uh |
18821s | I mean I I know they can do get there he |
18823s | thinks he needs to be |
18832s | me right armor for bunny HPP we going to |
18835s | draw a couple more cards Needle Rock |
18839s | totem another Craftsman uh the safety |
18844s | goggles there is armor now at this point |
18847s | I know I mentioned safety goggles |
18848s | earlier uh |
18850s | but guess bunny Hopper could go for that |
18852s | now just for added armor yeah just just |
18856s | don't die you won mhm double Needle Rock |
18859s | totem even better |
18862s | sure and toino land and you'll |
18865s | fine and if he plays both Needler Rock |
18869s | totems could also squeeze in the uh riff |
18873s | if he wants to to clear one of these |
18876s | welps |
18878s | but I think he's trying to work out his |
18880s | danger where he might just burn a card |
18883s | and that would be awkward cuz he hasn't |
18885s | got I mean he should win anyway but he |
18886s | hasn't got his Odin yet for for |
18888s | reference I guess but he has got |
18890s | um IGN so he should be |
18895s | fine all |
18901s | right didn't even clear off a welp but |
18904s | that was so much additional armor gain |
18906s | uh from the essentially double verse |
18909s | Rift effect because of the finale plus |
18911s | double Needle Rock totem 16 armor now |
18915s | and nine Health still no |
18920s | Ari no he it was goes back to turn one |
18924s | where he played out the clergy and Bunny |
18925s | coined out bash and then Hemlock got a |
18928s | little bit of Advantage this where all |
18930s | these welps came from was the fact that |
18933s | he was just able |
18935s | to to stick the Wrangler on the board |
18938s | for so so so so |
18940s | long um but that was at the cost and |
18943s | that's um the decision you making this |
18945s | deck that was the cost of the card draw |
18947s | um gamble that he took it worked well |
18949s | for him it got him a lot of big boards |
18951s | it's not like it was a bad choice or |
18954s | anything um but this is kind of the |
18956s | price you pay for that when it goes |
18957s | wrong is still 17 cards left in your |
18968s | deck okay there is |
18970s | now a rock star there's a shield block |
18976s | there's double safety goggles there's an |
18979s | active ignis there's an active |
18982s | Reno oh he has got Odin yeah it was just |
18985s | hiding in there yeah yeah Odin's just |
18987s | been been hanging out in hand just uh |
18990s | not doing |
18991s | anything at this point matter yeah I was |
18994s | I wasn't think you play it anytime soon |
18996s | wasn't really keen on burning it just in |
18998s | case but yeah |
19000s | that's that uh that signature art it |
19003s | throws you off |
19005s | sometimes and there was a large hand so |
19008s | bit more difficult to see cards it was |
19010s | there I'm not going to make excuses I'm |
19011s | just I'm just very bad at seeing |
19015s | things funnel |
19018s | cake not helpful right |
19026s | now is it helpful if he draws Heth off |
19028s | the top |
19031s | probably I'm going to go with probably |
19033s | you get a whole new hand and some more |
19035s | Mana I'm going to go with probably |
19036s | helpful if you draw halfth off the top |
19039s | yeah funny little smile just go across |
19042s | hemlocks face I think he may have worked |
19043s | out there's one half hand which I won't |
19045s | know what it is but something like that |
19048s | that can like it's just a cheeky little |
19049s | I wonder smile right maybe there's one |
19052s | half hand that actually gets him out of |
19054s | this here I don't know what the Heth |
19055s | decks are particularly well but yeah |
19057s | amuse me with your T of Victory oh now |
19062s | it's go time on the Odin bunny Hopper so |
19065s | much armor now oh my |
19070s | gosh so much armor has this large |
19073s | board to be able to push lethal next |
19076s | turn okay here we go |
19079s | clergy go go go go go go go Y no idea |
19084s | going to work I'm going to say go a lot |
19085s | of times |
19087s | anyway draw the thing |
19091s | there's a thing okay |
19093s | stomper that's it two things that |
19097s | was |
19098s | thing okay |
19101s | replica yeah five five Mana left to play |
19104s | the |
19105s | Zari now we're hitting you for three |
19108s | we're hitting for three and a 41 Armor |
19111s | All right it's a bit more than three but |
19114s | it |
19115s | is but it feels like three somehow |
19124s | now we're hitting for like |
19131s | 18 okay I'm in |
19140s | THL want to uh to go for here just |
19142s | removing a couple of minions from bunny |
19144s | Hopper side yeah the Odin and |
19147s | uh and now High roll like you've never |
19150s | High rolled |
19155s | before okay not not going to do it there |
19159s | was some interesting cards that popped |
19162s | up we finally got to see a discover uh |
19164s | but uh nope not going to do it closing |
19167s | out the game bunny Hopper wins the match |
19170s | in that game number five is going to be |
19173s | the first of the players from Group D to |
19177s | move into that top eight so very |
19180s | exciting for bunny Hopper fantastic |
19183s | performance that was really exciting to |
19186s | get to see him play that Warrior I know |
19188s | unfortunately it didn't uh didn't go as |
19190s | well for a couple of the games but this |
19192s | last game I feel like absolutely made up |
19194s | for all of that yeah in the year of |
19196s | nostalgia for Hearthstone watching bunny |
19199s | Hopper grind out a 32 in 17 hours and 12 |
19202s | minutes I think we turned it up um after |
19205s | going two1 down yeah absolutely |
19207s | Nostalgia at the top but also bunny |
19210s | Hopper still absolutely still got it we |
19213s | can |
19214s | see um how patient he was in those last |
19217s | two games both of which looked very |
19219s | terrifying for him at times but he went |
19222s | he was fine and Hemlock who is no mean |
19227s | bad player |
19229s | himself um show what he had there |
19231s | managed to get set up lots of damage in |
19233s | both those games and just didn't quite |
19235s | get over the line uh he'll get another |
19237s | go later in the day |
19239s | yeah that's right we still will have |
19242s | that other match so let's take a look at |
19244s | that bracket and see what uh potential |
19248s | matches we're going to have next up |
19250s | because we have uh the elimination match |
19254s | of Dimitri kazab versus habo gabo and |
19257s | then whoever wins that will face into |
19260s | Hemlock so at least Hemlock will get a |
19263s | little bit of a break after that |
19264s | incredibly long match there uh but it's |
19268s | going to be interesting to to see uh |
19270s | what happens with that uh other match |
19274s | beforehand absolutely yeah um it's just |
19277s | going to be bangers all the way until |
19278s | the end of the broadcast with this group |
19280s | in particular uh so with that in mind |
19282s | let's just take a short break set them |
19284s | up for you and we'll back in just two or |
19285s | three minutes with the elimination match |
19288s | from Group D |
19297s | [Music] |
19328s | for e |
19357s | [Music] |
19384s | [Music] |
19413s | [Music] |
19440s | [Music] |
19469s | [Music] |
19488s | hello everyone and welcome back we have |
19490s | our next match coming up very very soon |
19492s | indeed I'm Raven and joining me for this |
19494s | one is TJ and we've got a really good |
19496s | match no doubt coming up we've got Habu |
19499s | gabu versus Dimitri kazav and TJ we've |
19503s | got a two very different lineups here H |
19505s | we have Dimitri Kazo bringing what I |
19507s | would say more the standard lineup of |
19511s | the Naga Shopper Demon Hunter nature |
19513s | Shaman Odin Warrior and pain loock but |
19516s | then we have Habu who who's always up to |
19518s | something bringing sludge warlock a |
19521s | slightly different variation on nature |
19522s | Shaman the Demon Hunter and then uh |
19526s | zamari priest with one interesting card |
19528s | in it what do you |
19531s | think you talk about the Euro worm well |
19533s | there's a couple interesting cards in |
19535s | the priest I I guess a couple of |
19536s | interesting ones yeah sure sure yeah |
19538s | there's a gold Panner uh there's a razor |
19542s | scale uh there's a couple of Euro worms |
19545s | the glowstone G worms um there's some |
19548s | spice all the way across the board every |
19550s | every single uh deck's got like one card |
19553s | that you're just like huh cool that's |
19556s | Habu signature though really isn't it I |
19558s | feel like if you go into a tournament |
19559s | and Habu is there if there isn't |
19561s | anything spicy we |
19563s | disappointed yeah ignis is another card |
19566s | because you play the glowstone Euro |
19570s | worms um you could you can play ignis uh |
19574s | which adds like an extra layer of late |
19577s | game potential to the deck uh which is |
19580s | very interesting especially when we look |
19582s | at how that match up versus bunny just |
19584s | went right with the sort of how late |
19586s | that priest can weirdly go even against |
19589s | yeah imagine if you imagine if you just |
19591s | had an Ignus on top of that to just be |
19593s | able to say clearly the problem missing |
19596s | an IGN oh we're going to see the same |
19597s | matchup |
19599s | oh that's great okay yeah I was going to |
19602s | say this is the uh the Odin Warrior |
19603s | again a lot of two ofs not some of the |
19605s | Highlander variants we've been seen a |
19607s | little bit earlier on in the day uh but |
19609s | yeah I'm just excited for this cuz we |
19611s | get to see the weird Tech and see if it |
19614s | actually pays off but no he knows we'll |
19616s | probably just see I don't know Habu go |
19618s | for like 1 two 3 four five drop double |
19620s | turn game ends we don't see any of the |
19622s | different |
19625s | cards yeah well I mean |
19629s | I think those the cards that Habu does |
19631s | have in this priest are really just |
19633s | there for that situation they're just |
19635s | back they're just backup |
19636s | plans um I I |
19639s | said what okay de's got got everything |
19643s | loaded up I'm sure Linda's watching very |
19645s | closely um as to what's in the |
19648s | background got the guy in the top hat |
19651s | the |
19652s | elephant got the Hat got a pillow in the |
19656s | Hat um got the light right is |
19660s | on the light is on there's a bun the |
19664s | bunk bed has that always been there is |
19666s | gamer RPG under |
19668s | there a |
19673s | whole |
19674s | impressive that would be impressive yeah |
19677s | all right kick and Hab gabu has |
19682s | plants |
19686s | yeah wait what oh know it's a little |
19689s | I just looked then at haru's background |
19691s | I was like I'm sure Fury had the same |
19693s | background earlier today like looked |
19695s | very |
19700s | similar oh let's get the Aman |
19704s | tool Habu already prepared for the late |
19707s | game does have the gift rack uh welp to |
19709s | be able to just put something out early |
19711s | but again this pretty good opening in |
19714s | terms of at least the defensive tools |
19716s | for Demetri G of right like yeah has the |
19719s | Bellin there's Bladestorm there's a |
19720s | totem now also just having access to |
19722s | coin trial by fire is going to be pretty |
19725s | useful against a lot of the early boards |
19727s | Habu is going to be able to |
19730s | make yeah there's going to be some chip |
19733s | damage uh being |
19735s | dealt um depending on how Habu gabu |
19738s | decides to go about this I |
19740s | imagine |
19743s | um yeah we're just going to see Power |
19745s | synchronize here that makes next turn uh |
19749s | pretty clean uh in terms of uh your play |
19752s | order you also |
19753s | have um going to be able to change the |
19756s | stats around a little |
19758s | bit in terms of how uh you want to how |
19762s | defensive you want to be against |
19764s | Bladestorm uh because of |
19766s | the |
19769s | churan now mhm it's interesting isn't it |
19773s | because I do wonder |
19776s | how how sort of free dimetri needs to be |
19780s | with this blad storm because priest as |
19783s | you said like has the ability to really |
19785s | make like a lot of weird numbered or |
19787s | different numbered Minions on board in |
19789s | terms of health so does Demitri just |
19792s | instead of waiting for like the god |
19794s | blade storm just use it to clear up if |
19796s | you can kill like a couple of minions or |
19798s | maybe even this one is it just two Mana |
19800s | killer 44 here because if it's just like |
19803s | the totem is that actually good enough |
19805s | okay going to go for |
19807s | Forge yeah I think getting the forge out |
19809s | of the way on the Belling Flames is |
19811s | important um okay now hababa really has |
19814s | to |
19815s | decide um one you want to have uneven |
19819s | Health totals to play around Bladestorm |
19821s | two it's |
19824s | um either bellowing Flames or uh |
19827s | sanitized there's only one of sanitized |
19829s | oh there's one of bellowing flames as |
19830s | well out of all the so many two ofs in |
19833s | the |
19835s | deck there's a lot except for the those |
19841s | [Music] |
19845s | yeah I think Habu really just trying to |
19847s | think through all these potential |
19849s | removal options because it it might |
19851s | sound stupid to start planning for like |
19853s | what could be potentially turn four or |
19855s | turn five plays depending on the coin |
19857s | from Dimitri kov but that's the sort of |
19859s | thing you do have to plan for right |
19861s | because if you make your board resilient |
19863s | enough early you push through that early |
19865s | damage and it will give Habu the highest |
19868s | chance of getting that double turn for |
19871s | the win right and not actually just |
19872s | saying okay I'll get the double turn and |
19874s | like push a lot of damage if the damage |
19876s | has already been pushed early it could |
19878s | work out pretty well |
19882s | yeah it's going to end on what yeah |
19885s | exactly look at that 3 four five |
19887s | already okay two fours now but still |
19890s | pretty resilient board to uh a blade |
19892s | storm there is now the sanitized pickup |
19895s | so there's options but again like how is |
19898s | Demitri stacking the armor I feel like |
19900s | this coin is at least for now saved for |
19903s | a trial by |
19906s | fire yeah this may have to be like uh |
19910s | blad storm into Belling Flames but if |
19912s | you do |
19916s | that would it be better to bellowing |
19919s | first cuz it's a bit smoother on the |
19923s | Mana and it could open up options of |
19926s | like something blad storm that |
19929s | yeah you just get uneven Health totals |
19931s | may may not want to do that at all |
19933s | because of the risk of funnel |
19935s | cake um yeah there's |
19938s | a this could just be Rockstar plus um a |
19942s | needle Rock totem and just take it's not |
19945s | the worst right draw a card gain a good |
19946s | chunk of armor and put cards on the |
19949s | board that Habu is likely to trade into |
19951s | to them buy you some time it's not the |
19954s | worst idea yeah the problem is the the |
19957s | turn fours a little bit rough as well |
19960s | right well you you can you do Bladestorm |
19963s | Belling flames in the same turn next |
19965s | turn true yeah yeah that would help |
19969s | yeah okay it doesn't go with the rockar |
19972s | sure use the |
19977s | co potentially a bit of a slower |
19980s | turn yeah |
19995s | yeah Bladestorm plus Belling will clear |
19997s | next turn no matter |
20000s | what and I think Habu realizes this and |
20003s | might just ship everything |
20007s | face feels weird to leave the totem |
20009s | alive doesn't it even if you think |
20011s | everything's going to be cleared or die |
20013s | or whatever it's just like but what if |
20015s | it isn't and you're just giving them the |
20017s | totem |
20022s | I think it's correct to leave it |
20025s | up so does Habu let see if it pays |
20029s | off that's a good followup yeah cuz |
20032s | blades uh wait blad yeah cuz leaving it |
20035s | up actually makes Bladestorm even |
20036s | awkward so if you Bladestorm now you're |
20038s | still left with two 3 4 5 6 7 8 9 10 oh |
20044s | it's exactly perfect for blad Storm from |
20047s | Plus bellowing oh no it's not you have |
20050s | to Belling first and then hope the |
20051s | health works out I was going to say it |
20053s | depends where the damage goes |
20055s | right it's it's exactly perfect damage |
20058s | but only if there's a perfect outcome |
20060s | and Abu actually has a buffed Z Zari |
20064s | active in hand so if even one minion |
20069s | survives if it's a minion with the |
20071s | higher attack could be death be looking |
20073s | at a very quick |
20075s | game yeah and like just again just one |
20078s | turn away from trying to do anything |
20080s | with that uh that trial by fire as |
20085s | well like the other options of like |
20088s | razor fence Shield |
20090s | block just don't are they going to get |
20093s | there I don't |
20099s | know okay coin |
20102s | into just hero power Corin armor up to |
20105s | gain the additional two and that's |
20107s | that's game |
20108s | right I think so yeah I mean that looks |
20111s | like Demetri should have known that that |
20114s | that was game I think Demetri had to go |
20116s | for a |
20117s | desperation oh yeah cuz he saw the uh |
20119s | the dragon draw right like he he knew it |
20121s | wasn't just uh drawn like from the deck |
20124s | naturally so yeah that was a a tough one |
20127s | there for Demitri kazav Habu gabu off to |
20129s | a great start with a win on that priest |
20132s | nice and clean nice and quick nice and |
20133s | easy so uh not doing too bad there and |
20136s | guess what he just killed him without |
20138s | any of the cool cards right we like I |
20140s | said we didn't see any of the uh the |
20142s | tech cards so to |
20143s | speak yeah that was just textbook |
20146s | opening for the Seri priest just so much |
20148s | stats just chaining together those gift |
20151s | WAP welps right into an on curve Zari |
20154s | for the kill um and Demetri's plan you |
20158s | could see it trying to come together but |
20159s | it was just made awkward uh by Habu and |
20162s | Habu not |
20163s | killing um the Needle Rock totem made it |
20166s | even tougher because that me the blad |
20170s | at and just to beage from the combo of |
20175s | Bladestorm to to make it work I think |
20179s | Bladestorm may have had to come out |
20180s | right on two to kill the 44 uh to stop |
20183s | the snowball and prevent some of the |
20184s | damage and then fly by the seat of your |
20186s | pants from there I think that had the |
20188s | biggest impact right cuz we saw what was |
20190s | it turn turn three I think it was maybe |
20193s | turn four sorry I can't quite remember |
20195s | but Habu took his time in working out |
20197s | exactly to split Health across all the |
20200s | Minions right and just make a potential |
20202s | blad storm as awkward as possible and it |
20204s | worked and it paid off so yeah good |
20207s | start there for Habu but can he keep it |
20208s | up with this sludge warlock TJ what are |
20211s | you thoughts on |
20212s | this a this deck is |
20215s | awesome I think this deck is like almost |
20218s | too in sometimes too inconsistent that's |
20220s | why we're not seeing a lot of |
20222s | it um there are some hands that just |
20225s | feel like they're not really doing much |
20228s | um oh that's I think that's that's not |
20232s | the right list the list didn't change |
20234s | for some reason even Demitri's name's |
20237s | changed so apologies about that Demitri |
20238s | is playing the uh the pain lock I |
20241s | believe |
20243s | yeah |
20245s | okay but still yeah the sludge warlock I |
20247s | feel like if you don't draw sludges you |
20249s | need Forge of whels and something as is |
20251s | often the case with every warlock |
20253s | archetype if you don't draw the thing |
20254s | you really want to do draw Forge of |
20256s | wills and something thing then you'll be |
20258s | fine yeah |
20260s | but Forge of Wheels there's not like the |
20264s | easy access to huge |
20266s | things |
20270s | um they youd find |
20273s | in uh some of the other warlock decks |
20276s | yeah 5 Seven's okay it'll be fine 5 s's |
20279s | decent yeah but you can't get like that |
20281s | turn four |
20284s | 8899 yeah though is going to be the wall |
20287s | up mirin although we get to see it h |
20288s | Dimitri is playing the the pain lock |
20291s | we've been seen from a lot of players |
20293s | over the weekend if you've managed to uh |
20294s | tune in for some of the other matches so |
20296s | basically thei wants to excessively |
20298s | damage himself Splurge out tons of |
20301s | minions and say that's good enough to |
20303s | win cuz if not I'm |
20309s | dead for of Wills Is |
20314s | there oh jeez game's instantly winnable |
20317s | for of Wheels is available I know but |
20320s | the blood just double blood tree double |
20322s | flame imp opening you've got to play |
20324s | them both yeah I think this is this uh |
20327s | the trient trien flame imp coin flame |
20329s | imp just just dump it yeah next turn |
20333s | next turn life |
20335s | tap yep it's got to be done you cannot |
20339s | put trient in your deck and not play |
20341s | them them's the rules I'm afraid no coin |
20344s | though |
20348s | my |
20349s | play for taking this much damage may |
20352s | feel obligated to coin the forge of |
20355s | Wills to oh jeez oh no oh no coin Forge |
20361s | of Wheels makeer 2 too |
20365s | quick as weird okay not going to go for |
20368s | it it's the worst play I've ever |
20370s | suggested is it oh God this deck is |
20373s | so the word that came out of mind was |
20375s | dumb but you're not wrong it like if you |
20379s | don't draw any of the self damage payoff |
20382s | cards it's it's it looks real dumb |
20386s | imagine someone tuning in right oh wait |
20388s | there is a hone tournament this weekend |
20390s | I've not played for a while let me have |
20391s | a look and then they see this game of |
20393s | hone they're just like what is going |
20399s | on for of Worlds now coming down for ab |
20401s | gabu Dimitri Kazo has uh to draw |
20406s | something that's kind of |
20417s | something so that's |
20420s | a okay just speaker stomper all right |
20424s | that was going to be the gem toss I |
20425s | guess that doesn't make sense just two |
20427s | four force on board spear bomb cost |
20429s | three |
20432s | Mana oh that that would have been so |
20435s | perfect could have spear bombed |
20438s | trolley and then well you'd have to coin |
20441s | too I guess for the |
20445s | trolley toit is gonna just dead that's a |
20449s | lot of |
20451s | damage it's close to |
20455s | death how much of has it been done by |
20463s | hu only oh yeah he's just getting them |
20467s | throwing those rocks it's just at |
20470s | two all right flame imp |
20474s | unplayable Spirit Bomb |
20477s | on oh no it's just dead like |
20483s | trolley you can't even D the Spirit Bomb |
20486s | there's no Taun oh no wait wait wait |
20488s | wait wait F furnace is okay isn't it |
20491s | furnace into draw the good cards and |
20494s | then double Forge does that ever get |
20496s | there if you draw them |
20499s | sure yeah but there's three minions as |
20501s | well isn't there so that's a |
20503s | problem |
20506s | yeah Habu chuckle into himself you to be |
20509s | honest you can't even blame Habu there |
20511s | for the for the chuckle because that was |
20513s | just a funny game of hearthstone from |
20515s | his point of view |
20519s | anyway Dimitri just punched himself in |
20522s | the |
20523s | face what a game what a deck oh my gosh |
20528s | I hope we see it again TJ I really |
20532s | do just turn one all right I'm 17 Health |
20535s | your |
20537s | [Music] |
20539s | turn maybe the flame imp was needed |
20541s | that's all I'm |
20543s | saying maybe the coin imp was the |
20548s | play I love that this is the whole |
20551s | replay as the whole replay is like just |
20555s | it's just looking at Dimitri just going |
20558s | I guess I'm |
20564s | dead oh it's the best replay we've ever |
20566s | had I think I love that that's |
20571s | great you okay TJ hu just Habu just |
20574s | played |
20576s | like four neutral cards and then a a and |
20581s | then one class kind of just one |
20584s | yeah I love it it's great does mean I |
20587s | though has got his uh his nature Shaman |
20590s | left to be able to take this Victory |
20591s | with and I cannot even imagine what |
20594s | Dimitri sort of state is right now |
20598s | after feeling no doubt a little bit help |
20600s | us in the Warrior versus priest but |
20602s | that's you know sometimes happens right |
20604s | priest pops off they get a double turn |
20606s | and then they're done uh but then having |
20608s | that happen in the Warlock as well is is |
20610s | really |
20611s | rough yeah yeah it's a pretty brutal |
20614s | series thus far feel like Demitri |
20618s | has a game plan but doesn't get to do it |
20620s | because just dies taking a look at |
20622s | abuabu Shaman is the Jive |
20624s | Shaman which um funly enough still runs |
20627s | a lot of the good stuff that we've seen |
20629s | across like the normal nature Shaman and |
20632s | a lot of the nature Shaman games I've |
20633s | seen have come down to situations where |
20635s | the nature Shaman tries to discover the |
20638s | conductivity Plus dve insect combo to |
20641s | have even a chance to |
20643s | win um |
20646s | and uh so feels like maybe JB Shaman |
20649s | just putting it in your deck from the |
20651s | get-go was to play it's basically four |
20654s | cards that you need it's the Jive the |
20656s | two Jazz bases and the natural |
20659s | conductivity and so the cuts you make |
20661s | are often times spell damage yeah |
20663s | exactly yeah uh but you still play um at |
20667s | least multiple form spell damage in Nava |
20670s | zapper plus the one blood Mage Thanos |
20672s | you're still playing all the burn spells |
20674s | um you still got fizzle of course as |
20677s | well still got fizzle but you're not |
20679s | playing Spirit claws you're not playing |
20680s | the Cobalt |
20681s | gancer uh you don't have room for um the |
20686s | [Music] |
20690s | deputy something Deputy |
20693s | Deputy uh |
20697s | Deputy I'm just going to keep getting |
20698s | closer deput I can't remember so that's |
20700s | my bad I can't even help you a TJ |
20702s | although we're getting a great shot of |
20703s | your head Yep this is what TJ looks like |
20708s | position he sits here when he plays |
20709s | Hearthstone full focused dry scale |
20711s | deputy there it is all right okay I had |
20714s | to look at my notes and they're super |
20716s | tiny on my |
20717s | desk just are you just cuz you're |
20720s | writing them small is that yep whenever |
20723s | something happens I'm like I'm going to |
20724s | need to remember this card I write it in |
20726s | tiny tiny B of my desk |
20729s | TJ we're back with |
20732s | warlock all right we go again got an |
20735s | imprisoned horror |
20737s | that is a massive upgrade on everything |
20741s | that Demitri did in the previous game |
20743s | the imprison horror improves this |
20746s | dramatically this matchup is still it's |
20750s | horrendous |
20753s | yeah you you're you're on a fine line |
20756s | you have one chance your first push has |
20759s | to end the game basically exactly uh and |
20761s | the problem is as we saw previously like |
20765s | even in the previous game right let's |
20766s | live in the world where Demitri got a |
20768s | payoff um you still need to damage |
20772s | yourself right so that opening is still |
20775s | you still do deal a ton of damage to be |
20777s | able to get the payoff and then the |
20779s | second that damage is just a bit too |
20781s | much Habu just goes okay A bit of spell |
20785s | damage and some lightning bolts she dead |
20787s | GG right and that's how dice SE is cuz |
20789s | already look the flame imp plus the aen |
20792s | down to 22 already Habu is like wait is |
20795s | this lethal just just already looking |
20799s | it's like wait a minute let me just |
20800s | count just a couple of jazz Bas swings |
20802s | to the face and uh yeah this this a |
20805s | lightning bolt and a Zapp and you done |
20808s | yeah I mean this might be as simple as |
20810s | like jazz based swing next turn flash of |
20813s | lightning yeah and then next turn dead |
20817s | that like just like two burn |
20821s | spells I I don't |
20823s | even H I don't even know if I want a |
20825s | life tap |
20829s | what if this is just coin trolley |
20833s | problem yeah that might be |
20835s | it like it's not great but also it it |
20839s | slightly Hedges versus what we're |
20841s | talking about where it's like oh just |
20843s | keep dealing damage to yourself I'm sure |
20846s | the shaman won't burst you right so like |
20848s | this is I think as good as it gets |
20854s | honestly yeah it it's basically got |
20856s | quick draw cuz cuz there's no spell |
20859s | exactly yeah yeah no real loss if use |
20861s | the coin leaves the totem up as well um |
20865s | cuz that healing totem do not really do |
20868s | much and wants to be able to |
20869s | have the opportunity for the |
20876s | zelc now we get to see where hu's mind |
20880s | is at for this matchup is the Jazz base |
20882s | just going to face ah I now with this |
20886s | turn I don't know because there's 11 |
20888s | damage on board so if you're just |
20892s | swinging that jazz base at face and |
20894s | Demitri just doesn't damage himself for |
20897s | the rest of for the next couple turns |
20899s | mhm you're on a very short clock yeah |
20901s | the tricky thing here is no way to |
20903s | reduce that crash down as of yet right |
20906s | like if that crash was playable next |
20909s | turn you'd feel fine Flash and then it's |
20912s | and then it's playable you could Flash |
20914s | and it's playable next turn true yeah |
20916s | it's probably I don't know it feels kind |
20918s | of Worth right yeah Flash and played |
20921s | like a miracle salesman oh |
20924s | no go look at Habu as well he knows it |
20928s | he |
20930s | knows |
20932s | oh yeah I don't know I might have liked |
20934s | the |
20936s | Flash oh you can still flash next turn |
20939s | you can still do it cuz the Jazz base |
20940s | has a natural |
20942s | discount oh for sure with the second |
20945s | swing yeah yeah okay yeah |
20949s | but that gives you a good idea of where |
20950s | hu's mind is at he's just going to swing |
20952s | crash |
20959s | here and then Demetri is down to 13 with |
20962s | no board okay hear me |
20965s | out Demitri kovs only got |
20971s | 11 what do you want to |
20974s | do what if there's a way to just try and |
20977s | set up is there is is there a way to any |
20979s | draws or anything to try and set up for |
20981s | lethal I don't I guess there isn't but |
20983s | just just got to look just got to check |
20987s | I mean sure you can and you can Flash |
20991s | knowled |
20996s | yeah you you need four damage spells |
20999s | with one spell damage which is a lot |
21001s | considering you have none yeah just |
21003s | because there's no way that I can think |
21006s | of that |
21007s | can actually push extra damage next turn |
21010s | that's all I was thinking but it's |
21013s | probably a bit too much of an |
21016s | ask but now double molon giant available |
21019s | well not double molten giant but you |
21021s | know what I |
21024s | mean yeah I think you do that you lock |
21026s | in do you lock in the |
21028s | tap |
21030s | no it's tempting though isn't |
21033s | it no |
21037s | it's |
21039s | not oh you want to Spirit Bomb the totem |
21042s | instead |
21044s | nope okay only five Mana howy might be |
21047s | struggling here yeah and again hold uh |
21052s | does not kill the totem to make sure |
21053s | that zelc would be a possibility of say |
21055s | like pop-up book came down to kind to um |
21059s | block |
21060s | the attacks from the Giants |
21067s | oh there we |
21069s | go not |
21071s | playable |
21073s | yeah and that'll do it with the Spirit |
21075s | Bomb he got there oh my |
21078s | gosh actually worked okay well Demitri |
21082s | fights back has a bit of a uh redeeming |
21085s | game with the Warlock this is much more |
21088s | what you expect from this Warlock deck |
21090s | than what we saw in the previous game |
21092s | right as you saw get your health down |
21094s | low put out some pressure and then end |
21097s | game off the back there if there was if |
21098s | that was any slower I think Habu gabu |
21101s | would have been okay there but uh yeah a |
21103s | bit of recovery there for Demetri not |
21105s | going to be swept H and redeem the |
21107s | Warlock just a little |
21109s | bit yeah still up uphill batt a little |
21113s | bit but nature Shaman has been the deck |
21115s | that we've seen |
21116s | struggle um I feel like the most over |
21119s | the course of the weekend thus far it |
21122s | just feels like every time it comes down |
21124s | to all right just needs to find a win |
21126s | with the shaman |
21128s | it doesn't get there I think Hab gabu as |
21129s | the series progresses the variation of |
21132s | the deck alone is going to help a lot um |
21135s | with the Jive |
21136s | insect a combo specifically against the |
21138s | warrior to just have that extra bit of |
21140s | damage um yeah and I do but I do like |
21143s | that approach of like if you're leaving |
21145s | Warrior up I do like the additions SAU |
21148s | has put into the shaman right with the |
21150s | Jive and with the conductivity as well |
21152s | just to say well if I'm leaving Warrior |
21154s | up you know I need to have a above |
21157s | decent chance right I want to really |
21159s | Tech the the deck for that cuz I do |
21161s | think the warrior is the deck that |
21163s | rightly or wrongly a lot of players have |
21165s | gone into this tournament preparing for |
21168s | right they are either Banning it which |
21169s | is fine or if they're leaving it up |
21171s | there's a lot of preparation going in |
21172s | for that Warrior whereas it's a little |
21174s | bit more difficult to say oh I've got |
21176s | some tech built in for the dragon priest |
21179s | right or something like that we've seen |
21181s | a lot of warrior Focus |
21183s | Tech |
21185s | yeah um |
21187s | uh we seen a lot of Tech against a lot |
21189s | of different |
21192s | things are you talking about Hab gaba's |
21194s | lineup |
21195s | specifically uh well overall but in habo |
21198s | yeah there is a I mean it's Habu so |
21200s | there's always more stuff isn't there |
21202s | Habu there's just tech for everything |
21204s | like a a tech card here couple speaker |
21206s | Stompers here a little bit of Jive |
21208s | insect there little bit of little bit of |
21210s | Euro worm over here I don't even know |
21213s | what that's a tech for but um it's just |
21216s | a tech I'm guessing just searched Forge |
21219s | to try and slam ignis to the deck I was |
21221s | like necessary evil yeah that one could |
21224s | be good um and that's it all right so |
21228s | now we're going to |
21230s | see uh Shaman mirror match up though |
21233s | it's not a true |
21235s | mirror um there's |
21239s | aive yeah it's a there's a card |
21242s | difference uh two conductivity and one |
21245s | Cactus cutter for Demetri Caza versus is |
21247s | two Cactus cutter one conductivity |
21249s | for uh for habo gabu yeah there's also |
21253s | an overdraft in Habu list as well and a |
21262s | fizzle was we move through the T oh it's |
21264s | the amphibious Elixir that's why he's |
21266s | playing the double conductivity that's |
21267s | the difference Demitri also has the uh |
21270s | the amphibious elixir |
21278s | yeah though pretty solid opening uh |
21279s | totems obviously for both players but |
21281s | the double Miracle salesman into jazz |
21283s | base is actually quite nice decent board |
21286s | presence whilst also progressing the |
21288s | game plan right I think Miracle salesman |
21291s | just ticks all the boxes in The Meta |
21292s | right |
21294s | now oh |
21300s | no well this is certainly a hand |
21320s | what to |
21321s | be do here like is this just hero power |
21325s | pass scenario right |
21333s | now I honestly think it has to be Flash |
21339s | and just go |
21345s | like |
21349s | yeah you got to find a way to deal with |
21351s | the these Miracle salesman at some point |
21362s | right cuz if you don't flash his turn |
21364s | what's his turn look like next turn he's |
21365s | going to take free damage from the |
21368s | miracle salesman he's still going to be |
21370s | setting |
21371s | up yeah um the conductivities are still |
21374s | going to be dead if you flash at least |
21376s | you have a little bit of extra Mana to |
21378s | work with next turn you can expend one |
21379s | of the lightning |
21381s | reflexes um and maybe even and use one |
21384s | of these conductivities for like |
21386s | amphibious Elixir uh on the board to |
21389s | just try and discover some additional |
21391s | spells maybe even get the flash back |
21397s | I cuz this seems very slow maybe it's |
21400s | plan is just to wait until |
21402s | Titan um so is going to go Titan to |
21405s | clear up the board on six and Flash for |
21407s | the free spell and then try to kill on |
21418s | seven meanwhile hu's like do I just go |
21421s | drive insect right now |
21430s | I like |
21445s | that I think |
21448s | that it forces demry to have an |
21453s | answer to a rag |
21457s | I'm pretty sure that's what hu's facial |
21458s | expression is at the |
21465s | moment nope bailing out yep in the shake |
21468s | of the |
21471s | head almost positive that was the |
21473s | thought process |
21475s | though but maybe worried about uh just |
21478s | some discovered |
21481s | spells uh who really knows at this point |
21484s | and based on Demetri's hand I'm pretty |
21486s | pretty |
21487s | sure it's just got to be wait for Titan |
21490s | for The |
21494s | Flash and try and go on seven and react |
21498s | but this is a scary situation to be |
21501s | in cuz if that's the plan you don't want |
21503s | to expend the lightning reflexes cuz you |
21505s | want to have those in your back pocket |
21506s | for the turn with |
21508s | flash um so this turn is like Miracle |
21512s | salesman hero power yeah it's not the |
21515s | best is it |
21519s | Miracle salesman dump a conductivity FL |
21521s | I don't know just for hand space but I |
21524s | don't know okay going to go with |
21525s | lightning |
21528s | reflexes |
21533s | ah maybe was hoping |
21535s | for I don't know honestly at this |
21541s | point all these are |
21545s | overload what which |
21547s | is the opposite of what to Bei want cuz |
21550s | next turn with the way this game is |
21552s | going |
21554s | almost had to be Titan and it's still |
21558s | yeah I I |
21560s | don't I don't know I probably would have |
21562s | just done this play without the |
21563s | lightning reflexes but Demitri had |
21565s | something in |
21572s | mind it had to have been like exactly |
21574s | amphibious elixir |
21578s | he was looking forward for conductivity |
21580s | to just discover a bunch of |
21583s | spells uh but that's all I can really |
21585s | think |
21595s | of all |
21601s | right yeah conductivity here with the |
21603s | dve insect in hand and a bunch of |
21605s | overload all ready for this Jazz |
21609s | base this game's going to come to a head |
21613s | here very |
21615s | quickly as both players have had |
21618s | essentially infinite amounts of time to |
21620s | just kind of set |
21625s | up dump in the snake oil and this nether |
21629s | rock totem has been alive since turn two |
21631s | so Habu has gained a ton of |
21634s | armor uh just from not |
21647s | alone |
21650s | okay my is too |
21655s | full that's a big |
21658s | [Music] |
21663s | burn okay so we have |
21667s | uh popup |
21668s | book yeah sorry about that TJ something |
21671s | came |
21672s | up that's |
21674s | okay uh Habu is fist pumping so I'm |
21678s | imagining this is lethal so we go totem |
21681s | yeah popup book |
21684s | swing Jive |
21689s | insect lightning bolt crash overdraft |
21693s | whatever well you got to fit the |
21694s | connectivity in there as well |
21698s | so it's connectivity then swing then |
21710s | Jive then overdrive then crash and yeah |
21714s | I think that'll do it oh that's even |
21717s | doesn't even need the crash of Thunder |
21719s | at the end didn't have enough Mana for |
21720s | it but that'll do it hu the decision to |
21724s | not be preemptive with the Jive insect |
21727s | has paid off gets the combo right on |
21730s | time Demetri kof had a setup there was a |
21733s | small chance that could could have piece |
21735s | together something the following turn |
21737s | but alas it's not enough slightly too |
21740s | slow and that's basically the name of |
21742s | the game for Dimitri in this series uh |
21746s | Habu just was going a little bit too |
21748s | fast and Dimitri could really catch up |
21751s | Habu is going to take the Series 31 |
21752s | Demitri unfortunately that me spells |
21755s | elimination |
21757s | uh in group D and will not move on Hab |
21759s | gabu does get a chance to redeem himself |
21762s | for that first game and is going to go |
21763s | on to the CER match to see if he can |
21765s | move on to the top eight hi TJ it's |
21768s | Linda to say |
21771s | hi wow Raven you sound different yeah |
21774s | right been working on that elixir of |
21776s | Youth all this time and finally cracked |
21778s | the |
21779s | Cod |
21781s | finally yeah Raven uh was having some |
21785s | side issues so L's going to jump in just |
21787s | for the uh tail end of the discussion |
21790s | about this series uh but we did get to |
21793s | see some some Jive insect Shenanigans to |
21796s | end that one for habo gabo and uh think |
21799s | he played that one well I could see in |
21801s | his face that he really wanted to play |
21802s | the driive insect on four on one of |
21804s | those Miracle salesmen he was battling |
21807s | with his instincts for a the the entire |
21810s | turn until he bailed out at the end and |
21812s | decided to draw a c instead he's not |
21815s | scared he to just bring whatever he |
21817s | wants to bring to tournaments like he |
21819s | stays within the framework he doesn't |
21820s | sort of go outside the box he just sort |
21823s | of stays in the Box in his own part of |
21825s | it the no one no is allowed him |
21828s | somehow like Yeah The The J deck is not |
21830s | a new deck or anything but he's just not |
21832s | scared to go I like playing that version |
21834s | of the deck I have more fun he's always |
21836s | having fun when he plays Hearthstone |
21837s | that's why he does well I |
21840s | think yeah I mean at this stage in |
21842s | competitive Hearthstone I think uh a |
21845s | Love of the Game game is required to |
21848s | progress |
21850s | um because you know the the the |
21853s | tournaments are few and far between and |
21855s | so when they happen they're more |
21857s | important um and you have to play a lot |
21860s | and be good at the right times if you're |
21862s | not having fun while doing that you're |
21864s | just going to be banging your head again |
21866s | against the wall and a lot of players I |
21869s | think um like Fury Hunter is one of them |
21873s | who like obviously it be tame a goal |
21876s | quickly but it wasn't the primary focus |
21878s | you know um and I love those players who |
21881s | can just kind of be accidentally great |
21885s | yeah at hearstone where uh you know what |
21887s | I'm not really going to |
21889s | try um or like actively try like put in |
21892s | all my focus and attention into |
21893s | qualifying for these championships and |
21895s | trying to win Worlds but I'm going to |
21897s | play some Hearthstone I'm going to have |
21898s | some fun and then oops accidentally |
21902s | qualified oops accidentally started |
21904s | winning matches |
21906s | um that's bunny Hopper and fury and Habu |
21909s | I think this time around just all |
21911s | accidentally |
21912s | qualified yeah just fantastic love it |
21916s | just shows how good they are uh at the |
21919s | game uh that they're uh some of the |
21921s | greats um but unfortunate for Demetri |
21923s | Koff that is going to mean |
21926s | elimination uh sad that we only got to |
21928s | watch him play once um |
21931s | because even though like he it may not |
21933s | look like it with his facial expressions |
21935s | you have to watch him a lot to really |
21937s | understand dimetri kof's personality and |
21940s | the the personality is baked into the |
21942s | environment that he's in each and every |
21945s | time it's great he he provides us with |
21948s | um gigantic amounts of much needed |
21951s | entertainment I think when we did |
21952s | Americas as well as you know some very |
21954s | good Hearthstone as well he never quite |
21956s | got the results I think he |
21958s | deserved I agree but good to see him up |
21961s | there competing again hopefully we get |
21963s | to see him again in summer U because he |
21965s | wasn't that far away last year he didn't |
21967s | sort of go 100% at it but so most |
21970s | seasons last year Dimitri was oh he's |
21972s | got some points will he go for it and |
21974s | sort of 45th on ladder that sort of |
21977s | finish it's like didn't quite push on um |
21980s | but it looks like this year he's taking |
21982s | that a little bit further and really |
21983s | racking up those points so hopefully we |
21985s | get to see him again in |
21987s | summer I wouldn't be surprised uh if we |
21991s | did Demetri is also one of those players |
21993s | when he when he turns it on he can |
21996s | really turn it on and it seems like this |
21998s | year is one of those years but uh once |
22000s | again hope to see Demitri Kaz off again |
22002s | but Hab gabu is moving on we'll play in |
22004s | the decider match against headlock uh |
22006s | coming up to determine our eighth and |
22008s | final player uh moving on to tomorrow in |
22011s | the top eight single elimination bracket |
22013s | uh before we jump into that last match |
22015s | of the group stage we are going to have |
22016s | to go to a quick break but don't go |
22018s | anywhere more hearstone action right |
22020s | here from the master tour spring |
22022s | Championship right after this |
22030s | [Music] |
22053s | [Music] |
22080s | [Music] |
22109s | [Music] |
22136s | [Music] |
22165s | [Music] |
22192s | [Music] |
22222s | welcome back everybody to the spring |
22224s | Championship Masters Tour I'm Linda and |
22226s | I am with sttle and we are going to do |
22228s | the last match of the second day still |
22231s | plenty more matches tomorrow but this is |
22233s | an important one it decides our final |
22236s | Grand finalist it's not the grand |
22238s | finalist it's whatever you call the last |
22239s | day Championship Sunday is that what TJ |
22241s | calls |
22242s | itest see I've been through so many |
22245s | arguments with Hearthstone Esports |
22247s | people about what a finals is or what a |
22249s | grand final is but yeah I don't even |
22251s | want to get into it I'm deeply triggered |
22253s | by this entire discussion let's move on |
22255s | instead talking about Habu gabu and |
22257s | Hemlock and Neil I reckon that you are |
22260s | probably quite pleased that you're |
22261s | getting to cast some habo gaboo and it's |
22262s | to do with one particular word that I |
22265s | see |
22266s | on this little player card here it's |
22268s | down the bottom it's next to a kind of a |
22270s | purple hand that's creeping out some you |
22273s | see the sludge I didn't understand why |
22275s | sludge wasn't just better than |
22277s | customized warlock um having played both |
22280s | this season I sort of feel the custom |
22282s | warlock for ladder is just a little |
22284s | better but I've enjoyed myself with |
22286s | sludge and I'm looking forward to seeing |
22287s | some more sludge come out of habo and |
22291s | the uh the listeners will be looking |
22292s | forward to more sludge coming out of our |
22294s | mouths during the car as well uh yeah |
22297s | it's it's obviously a deck that was the |
22300s | best deck in the game at a couple of |
22302s | different points over the last few meta |
22304s | games um has received a couple of |
22307s | adjustments like that waist remover that |
22309s | you're looking at right there that used |
22310s | to be significantly bigger that chaos |
22313s | creation that you're looking at right |
22314s | there that used to do more damage that |
22316s | sludge on wheels that you're looking at |
22318s | right there that used to be bigger as |
22319s | well um but yeah as we were going into |
22322s | this new metag game cycle this was a |
22323s | deck that kind of got preemptively |
22324s | slapped around a little little bit |
22326s | because it wasn't really losing any of |
22327s | its uh key cards with the rotation has |
22330s | been replaced on ladder these days by uh |
22332s | by more uh more efficient aggressive |
22335s | tools um and as Neil was saying kind of |
22337s | directly usurped by the uh the custom |
22340s | Warlock the pain warlock as well so very |
22342s | very interesting of course we've uh |
22344s | We've mentioned Habu marching by the |
22346s | beat of his own drum for quite some time |
22347s | but that sludge warlock is very much |
22348s | flying that flag what do we make a |
22350s | Hemlock stuff though Hemlock stuff um |
22353s | just solid stuff I don't think he did |
22355s | anything particularly um ridiculous in |
22358s | his lineup brought I'm just double |
22360s | checking to make sure I've got this |
22361s | right having just jumped in and out of |
22362s | some matches yeah he's brought just the |
22364s | four good decks I think in my opinion |
22367s | which is Warrior Demon Hunter priest and |
22371s | custom warlock I think they are the four |
22372s | best decks in the game um Sharman might |
22376s | have an argument with you on that one I |
22377s | guess so pick four from five don't care |
22380s | which one you throw out I guess but he's |
22382s | gone with a four that I think he |
22384s | regarded as the best and he's doing fine |
22386s | with them yeah I have some questions on |
22390s | the warrior it's that kind of like eight |
22392s | jupes version of warrior that I don't |
22394s | particularly like i' like some people |
22396s | will see it as Best of Both Worlds I see |
22397s | it as worst of Both Worlds right you |
22399s | have sometimes inactive Reno and you |
22401s | have some level of inconsistency due to |
22403s | the number number of one ofs that you're |
22405s | playing um I also do want to keep going |
22408s | back to this uh this band strategy thing |
22409s | that I've been picking up on throughout |
22411s | the day where this is a double Demon |
22412s | Hunter band series but still like a |
22415s | glaci Shard makes the cuts a one of in |
22417s | the Warrior for example I do um I I have |
22420s | found it strange how many glacial shards |
22422s | I've seen lying around in in various |
22425s | Decks that are uh have been Banning |
22426s | Demon Hunter specifically but regardless |
22429s | that is a small detail which we can get |
22430s | with in time because if uh the Habu |
22434s | gaboo versus custom warlock story that |
22436s | we've seen developed so far is anything |
22437s | to go by this one might develop quite |
22441s | quickly yeah it's absolutely silly right |
22443s | um the custom warlock just doesn't mind |
22448s | getting hit for a while but not too much |
22451s | please uh like those memes that you see |
22453s | it's like hey hit me hard no not like |
22455s | that like mhm and that's where Hemlock |
22458s | is going to be here looks like he's |
22459s | going for the coin here there's also |
22462s | there's so many there's so many meme |
22463s | formats that you could apply accurately |
22465s | to custom warlock though right like |
22466s | there's like kid riding bike one where |
22469s | like put spoke it own wheels so it falls |
22471s | over there's the the guy shooting the |
22474s | other guy with the gun and then saying |
22475s | oh how could my opponent do this when |
22477s | you've actually done like 25 damage to |
22479s | yourself there's there's all sorts call |
22480s | the ambulance yeah yeah call an |
22483s | ambulance but not no call an ambulance |
22485s | but not for you is the the appropriate |
22488s | format yeah ah they're all there yeah we |
22493s | need D back DK could have them all |
22495s | covered |
22496s | already he absolutely would uh no time |
22499s | for Forge in this matchup um something |
22502s | that I learned the hard way over time |
22503s | it's like yeah Forge is so much value |
22505s | such a load of stuff and it's actually |
22506s | quite good Tempo too it's too slow |
22509s | sometimes you just have to get on there |
22510s | and hit |
22511s | him yeah I think in inut in general |
22514s | right if you're going to play Forge and |
22517s | a large minion uh if that large minion |
22520s | isn't going to die you should probably |
22521s | just play the large minion first right |
22523s | now you can just play the forge the only |
22525s | reason to do it the other way around is |
22527s | if you're scared the large minion that |
22528s | you're going to play first will die and |
22530s | I don't think there was any real threat |
22532s | of that happening in this position so |
22533s | you might as well just essentially have |
22535s | a fight six with charge here by playing |
22536s | it first yep seems reasonable to |
22540s | me um Habu has got all of those cards by |
22543s | the way just all of the sludge |
22546s | cards so Hemlock is going to have to be |
22549s | on watch |
22551s | here and the popka which is massive |
22554s | right um means H going to have to do it |
22556s | all twice a lot of the time yeah so many |
22560s | Poss and certainly uh the way sludges |
22562s | interact with this in general like I |
22564s | know you you played a lot of sludge |
22566s | warlock you have to keep an eye out for |
22567s | a thing like you know Warrior being at |
22569s | one Health with 15 armor but they're |
22571s | still the target for sludges it's a lot |
22573s | easier to calculate with uh with this |
22576s | warlock because a lot of the time you |
22579s | will just have like six Health on your |
22581s | hero and all of your minions will be |
22583s | eights you know like that's a real |
22585s | situation that can come up fairly often |
22586s | and it might be that the sludge warlock |
22588s | can just straight up blast you in the |
22592s | face difficult decision here uh for |
22595s | hemlock really wants to get the horror |
22597s | down next turn obviously the Triant well |
22600s | we know the Triant does not interact |
22601s | with the horror you are paying that |
22603s | Health |
22605s | um uh but neight and geode just doesn't |
22609s | look like a Hearthstone |
22611s | turn trolley problem draw two kind of |
22614s | looks like a Hearthstone turn though it |
22615s | does float Mana which is extremely |
22617s | illegal as we know I think I prefer mine |
22620s | I think I prefer the J one okay let draw |
22623s | three cards isn't it or draw two cards |
22625s | but also get zero amount of horror if |
22627s | you do hit another horror you're you got |
22630s | three 55s next turn almost out |
22639s | of take the three tap is something to |
22642s | consider here as |
22647s | well yeah I think you always tap makes |
22649s | sense to |
22651s | me yeah you just got to work out go near |
22653s | fights like got any things to work about |
22655s | there's not many spells in Habu deck at |
22657s | this stage at least until you start |
22658s | getting pop guard so you're okay yeah |
22661s | not particularly spells that you |
22663s | necessarily want to play from hand right |
22665s | weirdly the scariest thing for you to |
22667s | get hit by here is like monstrous form |
22670s | with Forge and they could do that |
22672s | through a near fight anyway |
22679s | so stomper so many Stompers about I |
22682s | think that's the biggest surprise of |
22684s | this tournament for me I don't think any |
22686s | of the decks particularly shocked me |
22688s | apart from seeing a wheel warlock which |
22690s | I just didn't think would happen yeah |
22692s | yeah yeah yeah um but the number of |
22694s | speaker Stompers has been surprising and |
22696s | makes sense right with Shaman and |
22698s | Warrior being so prevalent yeah I so |
22701s | that didn't surprise me that much that |
22703s | was something that I thought about |
22705s | coming into and like even talked about |
22707s | with a few people that I was talking to |
22709s | of like uh you guys are like practicing |
22712s | your Shaman matchups against like eight |
22714s | speaker Stompers right cuz you |
22716s | definitely should be doing that I'm |
22717s | pretty sure it's going to happen I was |
22719s | like yeah yeah yeah yeah every everyone |
22720s | knows we're seeing speaker Stompers so I |
22722s | think everyone was like fully prepared |
22724s | coming into this |
22727s | one well 8 10 from the monstrous form |
22732s | putting a little tiny bit of pressure on |
22734s | here as in Lethal next turn amounts of |
22736s | pressure that is just a little bit of |
22739s | pressure yeah no molten giant off the |
22741s | fracking either which makes this a |
22745s | little |
22747s | nightmarish no manner to play anything |
22749s | with popar will have to be the |
22750s | imprisoned horror here because it's the |
22752s | best Hemlock can really |
22755s | do uh but is it |
22762s | enough just does he have the trolley |
22764s | problem he can't now he's picked up the |
22766s | Spirit Bomb I see |
22772s | lethal so yeah Spirit Bomb then trol |
22774s | problem to draw into the giant right |
22776s | that is |
22788s | out and it's gone yeah I mean still has |
22792s | the clear this way right even with just |
22793s | the uh the imprisoned Horror in hand it |
22795s | is fine still he's dead to the known |
22798s | sludge in hand can't make precisely yeah |
22801s | he has to be able to take value trades |
22803s | with something and leave some Minions on |
22804s | board can't do it respects the hand uh |
22808s | respects Habu gab's time respects |
22810s | everyone's time respects your time you |
22812s | people at home hemlocks looking out for |
22814s | you doesn't make Habu gabu play the |
22816s | extra turn to hit the lethal and uh yeah |
22819s | I think honestly um you know maybe we'll |
22821s | get a a opportunity to speak to Habig |
22824s | gabu at some point and get the uh the |
22826s | words from the horse's mouth but I would |
22827s | not be surprised if this matchup is one |
22830s | of the reasons Habu gabu is rocking the |
22833s | sludge warlock specifically right |
22834s | because it is so much damage so quickly |
22837s | and that interaction with you know where |
22839s | the sludges end up going is just so |
22841s | powerful in a lot of spots like I talked |
22844s | about it before right I'm a Believer in |
22847s | hemlocks |
22848s | warlock but I do find it incredibly |
22850s | strange that you can go down to like 8 |
22853s | HP 10 HP you play extremely limited |
22856s | healing in your deck you don't play taor |
22857s | you don't really play removal either and |
22860s | somehow you don't die and a deck that |
22862s | can just go chaos creation you in the |
22865s | face will punish you for that right like |
22867s | that is a that is a point where you are |
22868s | going to die so I certainly you know |
22871s | respect the thinking of of bringing this |
22873s | deck to a tournament where you're |
22874s | expecting to see lots of custom |
22876s | warock as we see the The Jive Shaman |
22879s | coming up I just want to point out |
22881s | following off what you said though like |
22884s | for a |
22885s | really a meta where there are not many |
22887s | turns I want to call it a fast meta but |
22889s | most of the turns are quite slow because |
22890s | there's a lot to think about um there |
22893s | isn't much reach is there outside of the |
22894s | shaman a little bit of Demon Hunter |
22896s | reach if if you've got a minion that you |
22898s | can get burning hearted and stuff like |
22900s | that a little bit of weapon damage but |
22901s | there really isn't much reach that's why |
22903s | you can just go down to 10 and say |
22905s | you're not going to kill me I'll be |
22907s | fine yeah obviously the um the evolution |
22910s | of the Naga Demon Hunter is more bursty |
22912s | but because of the Nerf to uh to |
22914s | Sharpshooter that comes later on in the |
22916s | game now you can't really get those like |
22918s | huge double momentum turns come early |
22920s | they normally come down in that sort of |
22922s | turn eight range after the the shoppers |
22925s | and the weapons have been exhausted as a |
22926s | plan B so you look at Warlock and sort |
22929s | of say okay by turn five turn six they |
22931s | want to have done massive amounts of |
22933s | damage to themselves and have huge |
22934s | minions in play there's very few Decks |
22937s | that can then fire 10 plus damage at |
22938s | your face from hand if you're able to do |
22940s | that so as long as you've been hitting |
22942s | that Forge as well and able to rush your |
22944s | minions into Theirs to effectively keep |
22947s | them off board at the same time you're |
22948s | so much safer than you uh could be in |
22951s | some meta games but yeah like Point |
22953s | chaos creation at the face point a |
22955s | couple of spell damage lightning bolts |
22956s | at the face and you're in business and |
22958s | haru's lineup is extremely well equipped |
22961s | to be doing that kind of thing I am |
22963s | fascinated by this Hemlock Mulligan I |
22966s | want to keep all four of those cards but |
22968s | not together against Shaman but real |
22970s | quick look at the Habu gabu migan he's |
22973s | just kept he's just kept flash of |
22975s | lightning he's just saying you know what |
22978s | like you're going to do a bunch of |
22979s | damage to yourself I'm going to do a |
22980s | little bit of Chip damage to you I'm |
22982s | going to flash incredibly early and then |
22984s | I'm going to burn you out the game from |
22985s | like 15 yep seems reasonable to me seems |
22990s | absolutely reasonable to me um then |
22993s | draws The Jive obviously off the top to |
22994s | make everything look ridiculous |
22999s | um so the real interest here for me now |
23002s | um is what you do with this near fight |
23004s | you just don't want to do it on two but |
23006s | I'm kind of hoping that Hemlock doesn't |
23008s | draw anything to do next turn to see if |
23010s | he forces himself to play the near fight |
23011s | if he just hard |
23013s | passes and by hard has I mean tap and |
23015s | make the H cheaper and all that stuff |
23017s | obviously yeah with horror giant already |
23019s | in hand I think it's quite difficult not |
23022s | to tap on this |
23025s | turn yeah this makes sense to |
23028s | me uh speaker stomper near fight might |
23031s | put paid to Hab his plans a little bit |
23033s | though by a little bit I mean a lot yeah |
23036s | quite |
23039s | significantly I was talking yesterday |
23041s | about how Habu did quite well in the |
23043s | year that he did well and what stuff I |
23045s | looked up his stats he played 16 Masters |
23048s | tours which is not many compared to most |
23050s | people it's still a lot most people |
23052s | compared to most people it's a lot but |
23053s | compared to the very top players cuz he |
23055s | he kept taking time off and out those 60 |
23057s | mus he made the top eight in four of |
23059s | them yeah just ridiculous it's weird |
23062s | isn't it I'm I'm glad you you brought |
23064s | that one home because the uh the start |
23066s | of that um the start of that paragraph |
23069s | was in the year that Habu gabu did quite |
23071s | well he did quite well which you know |
23073s | that didn't it wasn't off to a strong |
23075s | start but you brought it around I'm |
23076s | quite a fan of the point in the end |
23078s | because I was talking about it earlier |
23079s | as well right I I think I use the |
23080s | Expression like Habu gabu just |
23082s | occasionally decides to dip his toes |
23083s | into being the best competitive player |
23085s | in the world right like he just feels he |
23087s | just seems like he disappears and then |
23089s | you know every 12 months or so he's like |
23091s | oh actually yeah you lot getting a bit |
23092s | complacent out here I'm back like |
23094s | remember put some respect on Haru gab's |
23097s | name yeah he never seems to look |
23100s | particularly under stress either because |
23102s | he chooses when to play I think yeah |
23104s | yeah yeah yeah yeah yeah it's great like |
23106s | he's he he does just seem like a you |
23109s | know pretty well adjusted mentally |
23111s | healthy person who's doing this every |
23113s | now and again because he enjoys it when |
23114s | he has you know time and effort and |
23116s | resources to put towards doing this he's |
23118s | like yeah this seems fun to do for a |
23119s | while and he just does it and he's |
23121s | incredibly good at it I was oh I need |
23124s | another 10 grand what should I do I |
23127s | every |
23128s | week last year T GRS run out he's just |
23132s | paying rent up front a year at a time |
23134s | and oh no the bills are coming through |
23136s | again better play some more |
23140s | Hearthstone |
23141s | well we can uh get our entire hand in |
23145s | play this turn if we wanted to that'd be |
23147s | a great way to die on turn |
23150s | five |
23152s | well the thing is though yeah you do |
23157s | have a neight and a speaker stomper |
23158s | already which does make it quite |
23161s | difficult for you to die while throwing |
23165s | all this stuff out just do it but you |
23167s | don't you don't get the imprisoned |
23169s | horror though that's the that's the |
23171s | counter counter point do it it cuz |
23173s | neither of these treants are getting the |
23176s | horror in play but you do get the mol |
23178s | giant yeah it's okay yeah you can go |
23181s | molon copy Molton speak yeah so you see |
23183s | what you see what I'm getting at like |
23185s | it's it's pretty hard to die this is a |
23188s | call and ambulance but not for me |
23190s | situation if I've ever seen one really |
23193s | is |
23196s | oh look at it look at it what a gorgeous |
23199s | [Laughter] |
23203s | deck oh the story of the ugly ducklings |
23206s | Springs to mind look at it it's it is |
23208s | such a tough call though because you |
23210s | like you don't have lethal setup right |
23212s | now so you also have to survive another |
23215s | turn and the next turn is only a near |
23218s | fight it's not a speaker stomper I did |
23220s | wonder if you should play the near fight |
23222s | first but the near fights are 32 and The |
23223s | Stompers are 4 probably swings it yeah |
23226s | you just don't have anything to do with |
23228s | the excess Mana otherwise and you might |
23231s | draw another stomper as well which is a |
23233s | big deal I |
23240s | think oh no the coin's gone oh the coin |
23244s | is |
23246s | gone which means yeah har gabu by the |
23249s | way will gloss past it but that two one |
23250s | went face Habu gabu understands the |
23253s | assignment does not trade that into a 22 |
23255s | that means even through near fight here |
23257s | he's able to go spell damage double |
23260s | bolt |
23262s | yeah |
23264s | yeah but not through stomper he's |
23266s | expecting stomper you can tell by hu's |
23268s | face he's like oh no I'm getting stomped |
23270s | I'm accepted |
23272s | [Music] |
23275s | it we've created aoral |
23278s | anomaly yeah just to be clear I think I |
23280s | think you're on the same page as me we |
23282s | we were screaming about the coin having |
23283s | gone because we wanted to copy that near |
23284s | fight not the giant just to be |
23286s | absolutely clear |
23289s | here oh no M so the coin it would have |
23292s | let you copy the speaker stomper as well |
23294s | right if you still had coin you had to |
23295s | you had to use the coin in the first |
23297s | place to even get the stomper in play |
23299s | yeah we weren't looking at the giant |
23301s | though yeah it's like here we go how's |
23305s | got |
23308s | lethal all of the |
23313s | damage I no that was that was a |
23316s | Hearthstone game that happened and I |
23318s | think both players did it correctly |
23319s | weirdly it's just very strange |
23321s | Hearthstone |
23322s | game yeah I'd love I'd love to go back |
23325s | and stare at that fracking turn from |
23327s | hemlock for half an hour and just try |
23329s | and find some kind of alternate line I |
23331s | don't think there was one as soon as |
23332s | that molten giant appear no sorry it was |
23334s | the blood Triant that appeared off the |
23336s | fracking right and then suddenly you |
23337s | could play two of them but that's the |
23340s | line you end up in this spot here and |
23342s | you're not threatening to turn lethal uh |
23345s | whether the argument then is just feel |
23348s | ugly and Float the Mana by playing |
23350s | neight and hope that you can stay alive |
23352s | through near fight but I don't think |
23353s | that was really doing enough anyway |
23354s | because of the |
23356s | flash um there's a lots of if buts and |
23358s | maybe but I think in the end Hemlock |
23360s | played pretty close to to maximizing his |
23363s | win percentage but it honestly looked |
23365s | like his maximum win percentage was |
23367s | pretty close to zero for uh for most of |
23369s | that game yeah I think it's I think it's |
23371s | tough I think the matchup is a is a |
23374s | tough one even at the top level lower |
23376s | down at my level Shaman just wins that |
23379s | match up because you've got to tread |
23380s | this very very fine line as the as the |
23384s | Allin lock just to not die um it's |
23387s | definitely treible by the top players |
23388s | but I think Shaman is still favored even |
23390s | higher up do you think so it's cuz I |
23392s | like my perception obviously never |
23394s | falling to the depths of of your level |
23396s | of hearthstone would be that um down |
23399s | there in the depths of misery that the |
23401s | shamans wouldn't be as efficient with |
23403s | like pushing early damage and maybe the |
23405s | warlocks will be able to to build boards |
23407s | a little bit um not quicker but you know |
23409s | when they get stuff in play they've got |
23410s | a little bit more Health to play with |
23412s | because the shans haven't been shipping |
23413s | them down I don't know but also they're |
23415s | scared they they're not making 88s and |
23418s | stuff quite so readily yeah yeah this is |
23420s | a very very old school debate right |
23422s | because there's kind of like that bell |
23424s | curve all the way back in the day of um |
23427s | of like Handlock like playing against |
23429s | Handlock it'd be like you know |
23431s | completely oblivious at the start don't |
23433s | play around molten Giant ship everything |
23435s | face and then there's the huge bell |
23436s | curve in the middle of most players are |
23438s | like oh I'm supposed to play around |
23439s | Molton GI and then there's like the top |
23441s | eight players in the world who just |
23442s | aren't playing around Molton Giant and |
23443s | shipping everything face at all times |
23445s | you know like it's a very very hard |
23447s | debate to have as to whether it's more |
23449s | difficult to play against a deck like |
23451s | that or play with a deck like that where |
23454s | you have to R up weigh up all those like |
23456s | risk reward distributions yeah I |
23458s | remember watching Chuy Arcane shot |
23460s | somebody in the face on turn one as |
23462s | Hunter before like yeah that's that's |
23464s | the bell curve absolutely the one person |
23467s | who's ever going to do |
23469s | that at the time obviously people have |
23471s | evolved since I've learned how to |
23473s | maximize |
23479s | things well |
23481s | then funnel cakes for |
23489s | everybody but since we've been talking |
23492s | exclusively in meme formats for this |
23494s | cast so far this is a proper Spider-Man |
23497s | pointing at each other pair of opening |
23499s | hands because they've both gone they've |
23501s | both gone GF wrapped on one they've both |
23503s | got cherians they've both got the uh the |
23505s | funnel cakes |
23508s | yeah there can't be many more memes left |
23510s | stle surely oh no we've done them all |
23514s | we'll have to start getting into the |
23515s | Mayes |
23517s | soon talking about plays that you know |
23520s | only good players make there we go just |
23522s | burn our projectionist |
23525s | mhm and our funnel cake just to make a 3 |
23528s | three and a two |
23530s | three yeah I like it yeah what do I what |
23533s | do I tell you NE what do I tell what's |
23534s | the golden rule of this deck put all the |
23536s | numbers on the board and turn your back |
23538s | off |
23540s | yeah I got to turn your brain off bit |
23542s | right I'm good at that |
23544s | b look at your hand work out what the |
23546s | max stats you can play every single turn |
23548s | and just do |
23550s | that yeah it sounds so easy when you say |
23554s | that that |
23559s | no that is what Habu just did absolutely |
23562s | I mean you can't argue with it it's what |
23565s | happened it is at the very least |
23572s | commentary it's got a lot of damage on |
23574s | the board to be |
23582s | fair um yeah time to start making your |
23585s | own board or you are going to get moaned |
23586s | down by these three |
23594s | threes consider not got enough dragons |
23597s | for the dream by by five |
23602s | so yeah and only three available right |
23605s | now even if you do use the synchronize |
23607s | which you will do |
23613s | him at least allows you to allegedly two |
23617s | for one over this board okay you're |
23619s | going to drop second wel yeah I think |
23622s | this is fair because I don't think |
23623s | there's any world in which Haru is |
23624s | trading into this stuff it's very |
23626s | similar to playing The Rook before the |
23628s | forge in the previous turn right like |
23630s | ideally you would really like to have |
23632s | three minions to play the funnel cake |
23635s | this turn but I don't think there is any |
23637s | Universe in which Habu gabu starts |
23639s | double trading wind Fury trading into |
23641s | these two 44 welps so uh I reckon |
23644s | there's an excellent chance Hemlock gets |
23645s | to get full funnel kick value this turn |
23648s | yeah he was pretending to think about it |
23651s | I promise you that was never actually a |
23653s | legal thing that he was going to do but |
23655s | he pretended to think about trading yeah |
23657s | I mean there's a one three so you've got |
23658s | to think well is my 1 three really worth |
23660s | it because 33 gets the trade and just |
23662s | ignore ignore one of them but yeah |
23665s | that's the pretend you're never putting |
23666s | your whole board into that cuz you have |
23668s | one card and they have six at the end of |
23670s | the day that matters |
23672s | eventually oh gabu really just wants to |
23675s | get there with his minions he's so he's |
23678s | so eager this game to have just gone one |
23680s | drop two drop win the game in his time |
23684s | next turn oh 100% yeah if there if there |
23687s | is not another like Drifter size thing |
23690s | drawn off the top which there really |
23692s | aren't that many there's like ziliax and |
23694s | the other Drifter and a power cord |
23696s | synchronized like those are the options |
23698s | that might lead you not to play the Zari |
23700s | otherwise this is getting slammed 100% |
23709s | and he knows we're talking about |
23711s | him I mean I would hope so yeah |
23721s | yeah just Straight Up Tempo |
23725s | down yeah going to final cake the |
23727s | opposing minions to get the triple to |
23730s | get the full |
23732s | value I was talking about the three |
23734s | minions last turn that was with the |
23736s | caveat that there wasn't a 48 in the way |
23738s | so you could have taken some uh some two |
23740s | attack value trades on the opposing |
23742s | minions then healed yours back up for a |
23744s | bit of extra |
23746s | Tempo oh I forgot those were in the deck |
23748s | that's two more cards y two more two |
23751s | more cards that will stop you from doing |
23753s | the cool thing do the cool thing anyway |
23756s | it's so much cooler a |
23759s | unlucky there's only one person who ever |
23761s | remembers that card exists and it's |
23763s | neither of us |
23764s | no it's just TJ it is |
23767s | TJ oh the cool thing was so much cooler |
23770s | though it really |
23774s | was well this needs to be good doesn't |
23776s | it it does need to be powerful and that |
23779s | does not look |
23784s | powerful how have you found hearth stone |
23786s | Brew this tournament I think it's |
23787s | setting everyone's hand every single |
23789s | time you are correct I do I think I |
23793s | think philosophically it wasn't a bad |
23796s | decision um it just hasn't it hasn't |
23799s | done anything in any of the games at |
23801s | least they have not Banning Warrior |
23803s | right that's the starting point correct |
23805s | I was just about to say there have been |
23806s | games of priest against Warrior where if |
23808s | the Heth had been drawn it would have |
23811s | made the game a lot more straightforward |
23812s | we have seen those games exist it's just |
23814s | the Heth hasn't been drawn in the right |
23815s | positions which is not the fault of the |
23818s | card or the people who put it in their |
23819s | deck right it's that that did increase |
23821s | their odds it but from what what we have |
23824s | seen purely commentating on the results |
23826s | of what we have looked at it has looked |
23829s | utterly tragic as a conclusion but at |
23831s | the same time in this Ser like the two |
23833s | speaker Stompers that Hemlock had in his |
23835s | hand this entire game have also looked |
23837s | completely tragic in this game right |
23839s | like it's a big big |
23843s | problem I guess he got |
23845s | Leal he drew the other gorm are you |
23850s | joking what is it like to be hug Gab |
23854s | where you can just put any card in your |
23857s | deck and it just works it's |
23861s | incredible he's just went with sludges |
23863s | and Gia worms or whatever they're called |
23865s | heavy |
23867s | worms um yeah everything everything |
23869s | wormed Hab was just I don't know |
23873s | somebody Poli or |
23875s | something what a what a finish to the |
23877s | day Habu goes to another top eight after |
23881s | not playing Hearthstone that much for a |
23883s | year |
23884s | pops up have some more points probably |
23887s | go to the World |
23888s | Championships could well win them yeah |
23891s | I'm I'm still a little heated that he |
23894s | didn't win the game by playing |
23895s | unactivated Tempo Zari that would I like |
23898s | that was 100% sweet ending to the game |
23902s | but I think backto back guia worm when |
23904s | he's the only player in the tournament |
23905s | playing that card in the deck that does |
23908s | reach at least like 95% as sweet as that |
23911s | way of winning the game so I'll I'll let |
23913s | him get away with it I suppose but only |
23915s | because he's habo gabu and he's given us |
23917s | a lot of great memories over the years |
23919s | already yeah we did let him get away |
23920s | with just getting a 48 off the top when |
23922s | his board was about to get decimated as |
23924s | well to be fair but you know nobody |
23928s | noticed it's fine let's have a look at |
23932s | it again because that was one very silly |
23934s | game of |
23938s | hearthstone Hemlock doing his absolute |
23940s | best here and it goes to show right like |
23942s | imagine if Haru did not have lethal here |
23945s | he's unironically kind of in trouble |
23948s | this game right like if he doesn't draw |
23951s | lethal this is something that you have |
23953s | to get to grips with when playing Zari |
23956s | priest is that you will play a lot of |
23958s | games where like turn one will happen |
23960s | and you'll go oh god I've lost turn two |
23962s | will happen you be like there is |
23963s | literally no way I'm winning this game |
23965s | turn three goes past like I am going to |
23967s | concede but I'll stay in the game turn |
23969s | four happens you're like yeah I mean I'm |
23970s | literally one turn away from dying and |
23973s | then you take two turns in a row and |
23975s | that's such an illegal thing to be able |
23977s | to do that you're then somehow winning |
23979s | the game again afterwards right you |
23980s | really do have to stick it out there is |
23983s | very few games that it's worth conceding |
23985s | with this deck and you can see that |
23986s | there from |
23987s | hemlock as miserable as that situation |
23990s | looked it was 46 off the top into gorm |
23994s | into gorm right that was one of the few |
23997s | situations that would have got him out |
23998s | of it um if any of those draws have been |
24000s | different then suddenly we're having a |
24002s | conversation about Hemlock being able to |
24004s | uh to squeeze his way back into the game |
24006s | so very very well done in the end from |
24009s | hemlock to to fire out get the turns |
24011s | right but uh Habu gabo the the tech card |
24014s | King what more can you say just put |
24016s | cards in your deck and they work that's |
24017s | the lesson well we are going to get to |
24019s | speak to the man himself given the a |
24022s | little bit of extra time um so yeah habo |
24026s | gabo how are you doing after that 10 |
24028s | minutes of Hearthstone |
24036s | I'm afraid I don't hear how yeah we are |
24038s | not getting audio from from how we go oh |
24041s | Haru I think you're muted on your end |
24047s | possibly though you still |
24053s | are it's fine technology is the vehicle |
24056s | of Esports of |
24058s | course he only does this once every sort |
24060s | of 18th or so can you hear me now there |
24062s | we go hey hey what's it how's it going |
24065s | would you want to ask that question |
24066s | again Neil should we should we start |
24068s | from scratch yeah let's let's no one |
24070s | noticed that right okay yeah I just |
24071s | asking how it feels to be playing Haron |
24073s | again and how how it feels after those |
24074s | that 10 minutes of guw |
24077s | worms it feels fantastic I mean it was |
24080s | it was sweet revenge after going 03 with |
24083s | the sludge warl like against Hemlock in |
24085s | my initial match and uh honestly I I |
24088s | wasn't as sad about losing the match as |
24092s | uh as of the fact that uh I knew that |
24095s | people would would flame me like |
24097s | everywhere for picking sludge warlock |
24098s | because I went 03 with it of course but |
24101s | I don't think it's a bad deck now and |
24102s | I'm glad I got to prove it well I mean I |
24104s | haven't proved it yet of course I'm |
24106s | going to win tomorrow of course you are |
24108s | yeah we we know this with the sludge |
24110s | warlock with the guy worms in the priest |
24112s | did you specifically want extra reach in |
24114s | your lineup um to take advantage of the |
24117s | the custom warlock or you just want |
24119s | reach for any other reason yeah and also |
24123s | I I think the ignis was pretty helpful |
24125s | in the in the pain warlock mirror or the |
24128s | pain warlock matchup as well because if |
24130s | if you just get a one man poisonous |
24132s | Weapon It's suddenly a lot easier to |
24133s | handle the |
24135s | boards yeah yeah I think |
24139s | um go ahead yeah the ignis is just a |
24142s | strong finisher against the Warriors as |
24143s | well so I just think that that three |
24147s | card package is good overall in my |
24149s | opinion so talk to me about that last |
24152s | game in particular because you when |
24154s | absolute Tempo King from the start like |
24156s | Celestial projectionist just to have an |
24158s | extra three3 on the board um and then I |
24161s | think it's fair to say you got a couple |
24162s | of good top decks in a row but like do |
24164s | you enjoy playing that match up heavily |
24166s | for Tempo in general was that something |
24168s | you were trying to do from the |
24169s | start yeah absolutely whoever controls |
24173s | the board is always winning in that |
24175s | priest match up I think like I I got |
24178s | lucky that I didn't have a dead turn at |
24182s | all uh if I I had one dead turn I most |
24184s | likely would have lost that but also |
24187s | with with the razor scale in my deck |
24189s | that's a really strong card in the |
24191s | priest match up if you do things like |
24192s | this because when you're ahead on board |
24194s | and play Razer scale the other priest |
24196s | can't do anything at that point because |
24198s | most of the cards are like one or zero |
24200s | in the priest uh or the the the cards |
24203s | that can swing the board very well |
24206s | anyway that's a good point we are being |
24208s | told to wrap up but I'm going rogue cuz |
24210s | you've just mentioned a thing that I |
24211s | find very interesting that that raises |
24213s | scale in particular is like you've |
24215s | mentioned it for the priest matchup is |
24217s | that what it's there for are there other |
24219s | matchups that it's in there for like I |
24221s | saw you tweet the you know the classic |
24223s | Hearthstone player tweet the image of a |
24224s | card thing as well like are you putting |
24226s | a lot of stock in razor scale for this |
24229s | tournament I mean honestly I don't know |
24232s | how good it actually is but it does |
24234s | serve some purpose against the pain |
24236s | warlock as well because they can't play |
24238s | their zero Mana big big minions and then |
24242s | uh shaman of course that's a big one cuz |
24246s | they can't play the zero Mana nature |
24247s | spells and then also against Warrior uh |
24252s | it's surprisingly good at stopping like |
24254s | coin big removal or gash gash's gift |
24258s | into brawl because it makes it cost |
24260s | seven Mana suddenly instead of |
24261s | six so I'm I I like the razor scale at |
24265s | least one of them in the deck because |
24266s | you also draw it very often with the uh |
24269s | the Dragon toor |
24278s | all right well thank you Haru sorry |
24280s | we're very awkwardly waiting for each |
24282s | other to wrap up the interview there I |
24284s | I'm I insist that it is Neil's job and |
24286s | I'm not a fault here but thank you Haru |
24288s | thanks for hanging out with us thanks |
24289s | for explaining why you're so much |
24290s | smarter than both of us and we will uh |
24292s | we'll let you go and prepare for |
24293s | tomorrow thanks all |
24297s | right that makes me 0 for two on |
24299s | wrapping up interviews the last few |
24301s | days you're on that side it's defin no |
24304s | that side no no I ruined everything yeah |
24307s | it's it's definitely your job oh this is |
24309s | the this is the person that always Digs |
24311s | at us for not knowing which way to point |
24312s | on canas well is yeah yeah actually is |
24315s | yeah that's me wow and a bit of a wrap |
24317s | up of the day there's the end of Group D |
24319s | bunny Hopper and habo gabo um I think a |
24322s | lot of people would have picked those |
24323s | two out of that group but that was not |
24326s | an easy group to pick um but the the two |
24330s | more experienced players coming through |
24331s | although again Hemlock far in experience |
24334s | and same toet kov yeah I mean you know |
24337s | this cuz you looked it up but I was |
24339s | tweeting about this this morning and |
24340s | there was what like 70 something total |
24342s | Master tours uh appearances in that |
24344s | group combined like no one no one was |
24348s | letting that group down in terms of you |
24350s | know high level competitive Hearthstone |
24351s | experience so that was the one that I |
24354s | was certainly looking forward to it kind |
24355s | of flew by which is Weir it flew by with |
24358s | a bunny Hopper epic in it as well which |
24361s | is absurd that that actually managed to |
24363s | happen |
24364s | um but that top eight that we have is |
24365s | looking absolutely incredible as we look |
24370s | take one last look at the schedule and |
24371s | if you are following through you are |
24374s | here on the Saturday where we are just |
24376s | finished uh narrowing down our field of |
24378s | players to top eight and now we'll be |
24380s | taking you all the way through that top |
24382s | eight on day three Sunday make sure you |
24385s | are here because we are going to be |
24386s | sending some players to the world |
24388s | championships and you are not going to |
24389s | want to miss it because there is some |
24391s | fantastic players some fantastic |
24393s | matchups in that top eight what do you |
24395s | what do you think of that top eight Neil |
24396s | we've just had a look at the bracket any |
24398s | particular matchup any particular player |
24399s | that stands out in there for you I think |
24401s | we're both interested in watching molar |
24403s | play see how that control lineup goes |
24406s | and also I I'm not going to mention the |
24408s | obvious players but also insane who has |
24410s | been somebody who's been streaming the |
24412s | whole time all of his qualifications all |
24414s | of his prep and everything for us I |
24416s | think they're two players I really |
24417s | looking forward to seeing |
24419s | tomorrow but that is tomorrow we are |
24422s | done for to day that is two of the three |
24425s | days in the books but we have that |
24426s | cracking top eight tomorrow we start at |
24428s | the same time so you don't want to miss |
24430s | it see you then |
24443s | [Music] |
24474s | [Music] |
24518s | [Music] |
24559s | [Music] |
24569s | [Music] |
24619s | [Music] |
24629s | [Music] |
24648s | [Music] |
24659s | [Music] |