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889s hello everybody and welcome to day
890s number two of the Hearthstone Masters
892s Tour spring championship for 2024 my
894s name is TJ and joining me to kick off
896s the show today is the one the only Neil
899s the rinda one how you doing today Neil
901s I'm doing great TJ as always I love
904s these tournaments uh day one was it was
906s nice it was nice to have some Friday
908s Masters Tour action but this one I think
910s most regular viewers will agree is a
913s bigger day same level it's like same
915s round one group stage stuff but the
917s players we have on the show today is
919s going to be rather a treat I think for
921s regular viewers of Masters Tour
923s shows oh absolutely um some very top
926s level players that have been dominant in
928s hearstone comped seen for years now uh
932s big household names in modern uh top
936s level Hearthstone so um before we get
938s into the action just want to give
940s everybody a little bit overview of
941s what's going on this weekend what's
943s going on this year for those of you who
944s didn't tune in yesterday uh the
946s culmination of 2024 will be the
948s hearstone world championship with a
950s prize pool of
952s $350,000 this year we have two seasonal
954s championships the first one being right
956s now which is spring uh and then of
958s course in the Sumer summer will have the
960s summer Championship each with a $50,000
962s prize pool um we have 16 total
965s competitors which we have shows over 3
967s days uh dual tournament groups uh and
971s the winner and runner up of each of
973s these seasonal championships will
974s automatically qualify to compete at the
977s world championship so on top of the
978s prize pool that $50,000 the players this
980s weekend are competing for those two
982s World spots which is a huge uh deal big
985s step up and obviously the prestige that
987s comes with it and we're playing Conquest
990s TJ I think we played Conquest almost
992s exclusively in Master's tours for some
993s time now but if you're new to the
995s competitive scene you get four decks uh
997s for Unique classes um each player bans
1000s one of those usually the best one uh you
1002s can't win the same deck twice so your
1004s worst deck can get targeted sometimes or
1006s your best deck can get targeted a deck
1007s can get targeted anyway uh it's best of
1009s five so youve got to win with all three
1011s of your decks which means if one of your
1013s decks doesn't win because it's rubbish
1014s you won't win the
1017s match and of course of
1020s course the new expansion that we're
1023s seeing featured in many of the decks
1024s here whizbangs workshop and I said it
1028s yesterday and Neil I couldn't find
1030s anything better to say at this very
1032s moment for this particular graphic so
1033s I'm going to say it again
1035s thematically probably my favorite
1036s expansion of all times actually
1038s yesterday I said one of my favorite did
1040s a little thinking and I think it is my
1042s favorite thematically of all time um and
1046s keyword miniaturize I think uh
1049s fantastic the I feel like it it's got to
1052s be hard to come up with new keywords cuz
1054s we've exhausted a lot of the potential
1056s Mechanics for farstone so I like to see
1058s the limits pushed I think miniatur has
1060s been uh fantastic and many of the the
1063s top cards uh that we're seeing in in the
1066s uh the metag game currently uh feature
1069s that most notably uh in the The Demon
1071s Hunter with window shopper I think has
1074s uh made that deck top tier just to
1075s clarify it makes um it's going to be
1077s hard to come up with sensible new I'm
1079s sure you and I could sit here and make
1080s up loads of keywords and things they
1083s do but they wouldn't be good they would
1086s be absolutely rubbish so yeah uh doing a
1088s good job of keeping the keywords coming
1090s miniaturize makes sense it's not too
1092s sort of oppressive it's very strong but
1095s it's not too ridiculous um again if TJ
1098s and I sat here and made keywords all day
1100s people might watch that but they
1102s probably not actually make any of the
1103s cards it wouldn't be really worth doing
1106s all right I'll run through the schedule
1107s real quick so I can give you my idea for
1108s a keyword that I just start off right
1109s off the top of my head that's very
1110s thematic for our casting Duo
1112s specifically days one and two is the
1114s group stage dual elimination groups uh
1116s which means we send two players from
1118s each group out into the top eight uh
1121s single elimination bracket which will
1122s happen tomorrow yesterday's we yesterday
1124s we did groups z and b today we're going
1126s to uh settle Group C and D and there's
1129s what happened yesterday we saw Pat nit
1131s and Wu uh moving on uh from group a I
1135s think both impressed me uh incredibly
1139s and had to defeat some great players
1141s like yla in order to get there and then
1143s of course Group B molar fantastic
1145s control lineup uh refuses to die
1148s definitely breakout star from yesterday
1151s and then gamer
1153s rvg America's representative um the the
1157s the the hopes the America's region for
1159s the past couple years is also moving on
1161s to that top eight and as we look at this
1162s top eight bracket while we wait for the
1164s other four spots to fi here's my keyword
1165s idea Neil okay go the keyword Boat Boat
1171s here's what it does yeah here's what it
1173s does boat uh very similar to death
1175s rattle okay you you play a a a card with
1179s the keyword boat when it dies instead of
1182s dying it gets on a boat and it sails to
1185s an island okay which is on a separate
1188s part of the screen right think of it as
1190s like a map there's an island okay uhhuh
1193s uh once
1196s enough boat cards die and go to the
1200s island yeah let's say six arbit number
1204s six boat six six boat carts yeah Boat
1207s Six okay they have a party on the island
1209s and then they Shuffle back into your
1211s deck that's amazing see
1216s Bo developers take
1219s notes just got dead pan group se you I'm
1222s don't mind yeah just like all right
1225s that's enough boat talk talk about talk
1228s about Group C please quick
1229s all right um uh the big lineup of
1232s players today um a lot of huge names
1235s specifically from the the European
1237s region um with I'd say the top in the
1241s past two years of competitive
1243s Hearthstone like the three best
1246s performing players in Hab gabu bunny
1248s Hopper and fury Hunter and then
1249s obviously honorable mention to Demetri
1251s gof who's uh been fantastic uh and I'm
1254s I'm guessing that that's what you meant
1256s by we have sort of an All-Star lineup uh
1258s here today in group C and D Neil yeah
1260s absolutely um Fury Hunter again I don't
1264s know how he didn't get to the world
1265s championships in 20122 uh he felt like
1269s he won everything he just kept missing
1270s out on qualification one way or another
1273s um he won two masters tours for sure and
1275s then obviously former world champion and
1277s yeah like you say Dimitri
1279s Kazo interesting to see what's in his
1282s background of his room or which room
1283s he's even in for the americ region
1287s representative yeah it's
1290s uh my only dream is that we'll have two
1293s America's players obviously representing
1295s uh separate regions um or regions within
1299s the region if you know what I mean I
1301s don't North versus South I see um they
1304s play each one would get to the
1306s semi-final and that would be that's like
1308s an America's region player winning as
1309s far as we're concerned right as as as
1312s far as we're concerned commentators yeah
1314s even just two in the top eight is
1316s already a success right um uh
1319s but we'll we'll we'll see about that
1321s those are the two that really stand out
1323s of my mind as ones that we saw compe in
1325s uh Grand Masters for a while and have
1327s had uh a lot of success um we are
1330s entering uh Group C uh in progress uh
1334s the initial matches have taken place
1336s we're now going to be jumping into I
1337s believe this is the uh winners match um
1341s for Group C which is going to be insane
1343s versus
1343s toeka
1347s and so the players submit their own
1350s cards right U this is not on me these
1353s days and in saying all he does in other
1355s people's streams all day long is
1357s complain and complain about how unlucky
1358s he is and he's submitted known in the
1360s community as the luckiest player
1362s alive it's
1364s just great sort of selfawareness these
1367s are some very weird favorite cards and
1369s favorite decks usually we see some
1371s Classics you know but threads of Despair
1373s and plague death knight as favorite card
1376s favorite deck respectively that's
1378s threads of
1379s spare I don't
1382s know more lies I feel like all three of
1384s those things were lies yeah they they
1387s just may be I don't know if that's on
1389s the top of anybody's favorite list but
1391s insane um featuring the nature Shaman
1393s there got to take a quick look at it uh
1395s not the Jive Shaman that we saw a little
1397s bit of yesterday but the pure like spell
1400s damage nature Shaman and then TOA all
1402s right here we go this is more while
1405s polarizing this makes more sense
1407s favorite card minor Ender Lucio favorite
1409s deck control priest um I would not say
1411s that I agree but I
1414s understand Shadow priest was better for
1416s Lucio that wasn't
1419s it
1421s um yes yes sure yes sure uh and then the
1426s shuffle Rogue um I think many refer to
1430s as Miracle Rogue um this one is a fair
1433s clean L all two ofs straight through uh
1437s utilizing the speaker Stomper there's
1439s some players that opt to use speaker
1441s sers some that opt to use uh col neoy um
1444s it's just depending on what you want
1446s speaker somper you have the value of
1447s tradable cold neight can be good if you
1449s need to like Shadow step bit to block
1451s out a very specific piece of removal and
1453s also uh notably no mimon uh in the deck
1457s uh for that extra uh sort of Mech energy
1462s yeah yeah um getting the spare parts uh
1465s to try and like cheese out winds or you
1469s know having that little bit of extra
1470s push uh if you need it sometimes like
1472s that stealth can come in handy or
1474s reducing the cost of the next card uh
1475s the one that I like the most in that
1477s deck is um the uh swap stats because it
1482s lets you if you have like a let's say a
1485s Celestial protectionist on the board and
1486s a giant you can attack with the giant
1489s first swap stats with Celestial
1490s protectionist and then get sort of
1492s double damage in in in that regard so um
1496s but not playing it in the deck so very
1498s clean it's going to do one thing
1500s Everything Must Go and Giants that's it
1502s that's what it wants to do yeah I'm
1504s still not sold on it but um to played
1507s against Fury hunter in the first round
1509s and fury Hunter has the same lineup as
1511s insane it's not the same 120 but it's
1513s the same four archetypes the same four
1514s deck basically with some personal
1516s preference changes and in that one Fury
1519s hunter lost twice with the shaman
1521s couldn't get the shaman out of the
1522s series lost 3-1 so to be could just got
1526s to sort of run it back uh what he just
1528s done
1529s in in the off stream match and do the
1532s same to insane so must be feeling good
1534s to be playing against the other player
1536s in the tournament who hasn't got warrior
1537s in their
1543s lineup it's all the fact there too uh
1546s TOA not using zelc in any
1550s deck um which
1553s is I suppose if you look at the
1555s breakdown of the decks zelc is a
1559s relatively easy cut in all of them
1563s um sure but but zil is also a flexible
1567s card that you can kind of put it
1569s anywhere
1571s uh uh with the right modules you know
1574s all right but let's get into it game
1575s number one winners match for Group C
1577s insane versus
1580s TOA always a interesting decision these
1583s days I know I know the old Shan had
1584s enough Minions that this was like a
1585s no-brainer just to throw out your spell
1587s damage on turn one but
1589s you you do only have three spell damage
1590s minions now four cuz you play thos and a
1592s Ganer I guess so the Temptation not to
1597s get Tempo on the board on turn one is
1600s huge but with the spirit claw with the
1603s zapper then yeah get get some stuff on
1605s the board start getting that damage in
1606s early I mean Rogue really doesn't have a
1609s single way to deal with this on turn one
1612s uh they have a way uh which is coin
1617s dagger prep fan of knives
1620s like okay sure count yes yeah then you
1625s worth right and with the spe claws to
1627s follow it up this is going to be a lot
1630s of early damage so it'll more than make
1633s up for missing that spell damage later
1635s on you'll need less of it in order to
1637s get there like right now to is already
1639s on the ropes um and does have the uh
1644s like everything must go in the hand but
1646s that's not really where you want it uh
1648s often times you want to be able to have
1651s the the gas side
1654s gatekeeper shuffle your deck and then
1656s draw the Everything Must Go uh uh from
1659s the redraw I guess it doesn't really
1660s matter if it's in your hand or not um
1663s but it's not a welcome site you'd rather
1664s have that be draw itself yeah and this
1666s was a mess like getting me to speaker
1668s stom just to draw the other one uh not
1670s how you want to start your day when
1671s you're facing another six damage in the
1673s face straight
1675s away need Rock 12 is a lot it's
1683s to just going to die still no way to
1685s deal with this yeah to be honest can
1687s dagger up uh uh prep mic drop um which
1692s may have to be the play in this scenario
1694s or else that Nava zapper is just still
1696s not going to die um it does keep drawing
1700s cards right yeah
1702s um can I interest you in a speaker
1706s stomper it's the third one he's drawn
1708s over
1710s yeah I mean you could also go like coin
1713s speaker stomper I mean it's not the
1716s worst I I think you've got to take the
1718s hint at some point haven't
1719s you yeah is going to dig for the
1722s gatekeeper I
1725s guess yeah it's a good guess I think
1728s that's that's the card does something
1730s but ditch the the prep with the gear
1733s shift H I'm not
1735s sure with two in the deck and 23 cards
1738s that
1739s was um I guess it wouldn't have been 23
1742s cards it would have been 21 cards cuz
1744s the two was shuffled back
1746s but now we might drop him without a
1749s weapon oh it's all kicking off okay prep
1753s everything must go at least um is able
1755s to get whoa hello say
1762s what okay well well well well yeah this
1768s way wishes he hadn't built himself as
1770s the luckiest player in
1773s everything that's a big that
1777s is uh brutal yeah
1781s yeah so could be looking at like a start
1785s with maybe a swing into one of these and
1787s then amphibious
1789s Elixir um just to get the value back
1794s yep I see what you pick up
1799s insta
1800s [Music]
1804s bolt no way of clear no sensible way of
1807s clearing the board here I don't think
1810s because you want the damage to go 18
1814s right yeah it's close you could
1816s lightning bolt 68 and then overdraft
1821s the uh 42 but then the 68 would be at
1824s one Health after even if you were to
1826s trade in your uh zapper look like just
1829s GNA clear
1831s off uh the Drake here leave the 68 up uh
1835s for now yeah he's fully on assemble
1838s damage and try and win turn six turn
1840s seven mode here um it may have to be
1842s turn
1846s five yeah cuz these uh playground Giants
1849s I believe
1850s are um free now cuz they were six before
1852s the shuffle uh if they're picked
1856s up everything must go as fine
1859s two three not
1861s fantastic um but still decent everything
1864s must go after that first one really just
1867s needed decent didn't need didn't need
1870s overwhelmingly great yeah but does need
1874s to get on with it happy with the spot
1876s there are still ways here that insane
1878s can definitely win this that that 12
1879s early damage has made such a huge
1882s difference um that if you get a bit of
1885s spell damage he needs he's going to need
1886s four spells he he urges L urgently
1889s obviously needs the flash which he
1890s hasn't got so this turn's probably going
1892s to be about trying to draw that play
1894s Flash on six and not be
1901s dead you
1904s hit picked up more damage
1908s though that's 10 damage for next turn
1910s already
1915s available 12 if you trade in your sales
1920s man that's not a b that's a reflexes my
1931s bad yeah I was thinking that was
1940s um it's a tumble weed which might be
1943s necessary a little bit of
1945s ways away and
1949s it won't hit the
1952s Giants or or fully deal with the
1955s Giants and toa's got double uh speaker
1960s stomper in
1961s hand so can find a giant and be able to
1965s stick a speaker stomper that could
1967s really
1968s ruin uh insane's game plan coming up but
1971s we got Titan next turn and that doesn't
1976s need any SP SP discount or whatever so
1979s speaker ster won't really do anything
1981s against that still reasonably
1984s healthy um do you think that
1987s the to wait for the Flash before you
1990s speaker stomp or are we getting to the
1992s point now where you're just going to
1993s have to play anyway because you might be
1996s dead never mind here's a load of
1998s giants yeah I I I think next turn is
2002s probably going to be
2004s giant uh projectionist and then speaker
2009s supper set up the
2011s lethal yeah yeah
2015s sure
2017s yep inane with that incredible start
2019s getting that 12 damage it looked like it
2021s was over and then just those four drop
2024s rolls were with the taunts were so huge
2026s if I think if TOA takes another six that
2028s turn this game turns out very very
2033s differently if he just rolls some four
2035s fours like you normally do with four
2037s drops
2041s yeah say probably has to go Titan here
2044s and then yeah
2052s [Music]
2053s Elixir
2061s okay not it should be the death push
2069s Titan is
2071s problematic well you can go
2074s projectionist play another Giant and
2075s speaker
2076s stomper um you can even draw first with
2080s the the pick maybe pick up another
2083s giant yeah you've got to decide what
2085s you're going to do to not die haven't
2088s you from
2090s 12 12 scary with speaker stomper in play
2095s yeah oh you think about trading off the
2099s Titan um can you die seven Mana the
2103s speaker something in
2105s play um so the there was no overload
2109s last
2111s turn I mean I
2115s don't I don't think so cuz what are you
2118s going to draw that's like an overload
2120s that's going to help you know yeah sure
2123s okay but Titan's gone anyway no I just
2126s mean with the reduction of U the first
2127s spell but
2131s yeah oh yeah if you yeah true CU you you
2134s overrule it for one spell which means
2136s you can get a zero Mana spell and you
2138s know two two threes that might just have
2140s been enough with a a zapper so did have
2142s to kill the Titan for that
2145s reason yeah it also would have dealt
2148s with one of the Giants on the board
2149s which may have prevented
2151s lethal all right
2156s now good luck with your t Buble
2161s weed yeah dead on board with just feral
2172s Spirits what about with cactus cutter as
2174s well Spirits into Cactus
2177s cutter well you'd have to be able to
2180s play the
2182s spell from Cactus cutter for Taun good
2186s point which is not possible which is
2188s actually completely imposs need ta needs
2190s taon totem to survive on board yep
2193s didn't get taon totem and feral Spirits
2195s is not enough just the two Giants plus
2197s the dagger uh is enough to kill with the
2199s two trade overs of the smaller minion so
2201s that is going to be game one going to
2205s TOA yeah and nicely done and that's
2207s despite insane dealing a ton of damage
2210s early on with just spear claws plus the
2212s zapper was that everything must go that
2215s really uh to there was no or even just
2218s one taunt in that scenario um and a
2221s little bit more damage was pushed uh
2224s like four four more damage is what was
2226s needed at the end there I believe um uh
2229s for saane because did have enough man to
2231s go zapper lightning bolt lightning bolt
2232s even with the speaker stomper which is
2233s just a straight up eight so it was clo
2236s close uh even though it may not have
2239s looked close at the end because of just
2241s what that board and tail not really
2242s seeing a way out uh for insane uh that
2246s everything must go really bail to out
2249s yeah I was surprised that Fury hunter
2250s lost twice with Shaman against TOA but
2252s there's five speaker Stompers I think
2254s I've counted across toa's decks so
2257s looking at that I'm a lot less surprised
2259s now like Shaman winning on turn five or
2261s six sure that's um that's going to kill
2262s a lot of people winning on turn eight
2265s nine not so much when you're busy
2267s hitting them so TOA does seem to have
2270s shut down the Sharman so far three and 0
2272s against it already
2274s today
2275s and very interesting if he's got this
2278s Tech right for the for the
2282s tournament yeah we've seen this across a
2285s few different players lineups as a way
2287s to uh kind of combat the the shaman so I
2291s think that might be a tough deck for
2293s insane to get across we'll have to see
2295s does have Demon Hunter priest also in
2298s the lineup but I would
2302s say uh maybe get a lot of heat for this
2304s I think those are the two best decks in
2306s The Meta game I know a lot of are going
2308s to say priest you kidding me I priest is
2310s the best deck in The Meta game so I'm
2312s with you I thought the Demon Hunter was
2315s warri man uh Demon Hunter Warrior
2318s they're okay but I don't think they're
2319s the best decks priest is better I think
2322s unfortunately I would say priest and
2324s Demon Hunter that's my opinion I'm not
2326s going to argue too strongly with Demon
2327s Hunter Demon Hunter is powerful but I
2329s think that it's pretty
2332s fragile
2333s um priest is just good it's also fragile
2336s but it's only fragile 40% of the time
2338s 60% of the time it just murders people
2341s so best de um Shaman's pretty good
2345s although we are seeing this tournament
2346s it's very easily hated out I think we
2349s say this every it feels like every
2350s tournament TJ nature Shaman best deck
2353s there we see it being played and people
2355s put in a tech card and suddenly they
2356s can't win with
2360s it and when you say Demon Hunter is the
2362s best do you mean just the straight
2363s Shoppers or this version with the the
2365s nagers and stuff going on
2368s I would say the street
2369s Shoppers feel like it had more
2372s success um Shoppers or
2377s sharers the the the
2380s Shoppers this one
2382s who W reim
2386s reim yeah and it looked pretty
2391s good uh but obviously not good enough
2394s cuz ream didn't move on that was the
2398s we've seen to be win with but
2402s yeah uh no he had the Demon Hunter re
2405s from had this version of Demon Hunter am
2407s I wrong he did a lot of damage he did
2408s win a game with it
2410s right yeah I think the Demon Hunter did
2413s have success it might have been the
2414s Rogue that was the downfall yeah that's
2415s sorry yeah that's that's the cost lines
2417s that's what I was trying to say I think
2417s it was the Rogue that ream couldn't get
2419s out of the out of the match yeah know
2421s you're right was okay so maybe this is
2424s good I think all the variations of Demon
2425s Hunter did quite well yesterday let's
2428s just put it that way so it's hard to see
2430s which one's the best for this field
2431s because everybody's having success with
2433s the deck seems to be a couple weak
2435s points across all
2437s lineups um yeah on did the stats for the
2441s whole of the tournament yesterday on CR
2443s um yeah streamer of his own right does
2445s regular top 25 top 50s and yeah it
2448s looked like um priest and Demon Hunter
2451s were the best two decks yesterday so you
2452s nailed it well done you
2460s all right toas Warrior on the other hand
2464s is playing the sort of Highlander
2466s Warrior but a lot of duplicates uh in
2469s this deck um how many did you count
2472s earlier 11 cards was it 10 or 11 I think
2475s it was 10 cuz I remember saying it's
2476s exactly in the zone the um ah 10 10 yeah
2480s right in the middle 10 two ups
2483s yeah um now many have been drawn already
2486s safety goggles acet pain
2490s slam um Shield block all two
2494s ofs but this brand in
2497s hand yeah this brand is going to be dead
2500s for a little
2501s bit uh and by a little bit I mean quite
2505s a while but we'll see if that's enough
2509s time if the if the for insane to
2512s actually deal some damage before the
2515s effect from Brand would even matter
2517s which it may not because there's I was
2520s going to say like ziliax can be a
2522s bounceback with the brand
2524s effect
2527s um but there's no zelc right this is the
2530s player who's playing no zil in the whole
2533s of their lineup there's none yeah
2538s yeah so noil so yeah maybe just the
2541s extra removal is actually going to be
2543s helpful here you just have to say that
2545s okay my brain's going to be dead
2552s players faces moments before playing
2554s dirty
2557s rats I
2561s wonder haven't really seen much that
2563s indicates that dirty rat would even pull
2565s anything at this
2567s point it's just a 26 that stops this
2570s wall of stuff though like it's really
2572s tempting just to wedge it on the board
2574s and close your eyes
2578s but let's say there's like an Argus in
2581s hand like what are you going to do
2585s yeah yeah Sharpshooter would be
2589s unpleasant H yeah Sharpshooter as well
2592s like I think I you you this dirty rat
2595s you either have to have some type of
2596s read that there's something high
2598s priority in hand
2600s or
2603s um you have to have removal to deal with
2605s whatever comes yeah comes out if it's
2607s it's not something that you were
2609s expecting you are right it just look
2611s like a great way of stopping that board
2612s especially as I can see the hand like
2614s you know that makes it
2616s easier
2621s yeah okay taking quite a bit of damage
2624s and this
2625s turn probably just going to be acolet of
2627s pain armor up and that's exactly what
2629s it's going to be trying oh no acolet of
2631s pain blade storm okay just to take the
2633s two damage off the board and draw a car
2635s that's not too bad uh what is let's see
2637s the ETC has in it ignis dirty rat hearth
2640s stone Brew that's what the ETC
2642s has oh don't want any of
2646s those not particularly well I don't know
2649s I never turned out an opportunity for a
2650s good old hearth stone
2652s Brew you turn out the opportunity for
2654s good old one Mana
2659s mcadon three Mana M on yeah we going to
2663s you turn the opportunity for a one Mana
2664s one it's there the chance is there a one
2667s Mana one
2671s he just going to spend the man on the
2672s instrument Tech this might be uh a an
2675s opportunity for a dirty rat but
2679s again no way to kind of deal with it on
2682s the other side true yeah you might hit
2685s the 65 which would be
2689s terrifying worked out quite nicely
2690s though for this blad
2692s storm
2695s yep the deck that just keeps hitting you
2697s reverse of the deck that just keeps
2698s killing your stuff it's it's no wonder
2700s it's about a 50/50 in a lot of people's
2702s eyes I
2703s think
2706s yeah like sometimes it feels I mean this
2709s is this is half a nutshell but sometimes
2711s it feels like it's really easy to beat
2713s the Demon Hunter you just kill their
2714s four six fives and the game ends and
2717s some sometimes they just keep coming
2718s back at you and I think that's where the
2720s Sharpshooter build has become a bit
2721s stronger like it gives them one last
2724s push for a bit more damage when they've
2726s lost their their early 65 action if they
2729s lose it if that 65 stuff doesn't just
2730s kill your opponent of course which it
2733s does quite often surprisingly
2742s often my instinct play was just M
2745s theodon plus uh second weapon uh and
2749s start pushing a little bit can't really
2752s remove this board can't really do much
2754s against it does give toeka an
2756s opportunity for kind of a proactive play
2758s like a setup play
2760s but not really that much roaring app PLS
2763s okay yeah three Mana muradon that
2765s doesn't going to actually hit your
2766s opponent in the face outside of it you
2767s know its explosive damage is not so
2770s great against Warrior right it's really
2772s nice don't get me wrong
2774s but it is only ever doing six damage
2777s most likely and you don't have a board
2779s to attack with for a couple of turns
2781s again you don't need one cuz you're
2782s doing three damage for nothing
2784s but definitely worth just taking your
2787s time to make make sure there's not a
2788s better play in that
2789s situation
2793s yeah oh this
2796s is
2798s cards yeah is that nine nine or or yeah
2802s nine cards eight cards does draw okay
2804s glacial Shard fantastic pickup that's
2807s one of the duplicates and it also shuts
2809s off uh the Umpire grass for
2812s turn make sure the demon can't come out
2814s yeah
2818s but this board will get cleared away so
2821s you know but buy some time at the very
2823s least play you one see what you get I
2825s would say so secrets you might want to I
2827s want to trade first okay yeah I want to
2828s trade first well I don't know if you
2831s trade then you risk the uh chance of uh
2835s picking up the second Window Shopper um
2838s but I think just wants to try and spend
2841s the Mana and uh take that risk ooh um
2845s it's got to be tough crowd yeah where
2847s what your tough Crow you having a reack
2849s you trying again yeah yep I was thinking
2853s you you could hold on to the gar but
2856s you're Frozen this turn and this would
2857s be the ideal turn to play it or else
2859s it's going to get moved from Outcast
2860s position so you got to play tough
2862s crowd secret
2865s Guy what's it going to
2867s be counter spell and 66 W there you go
2874s easy be very weird if those were the the
2878s like actual two Secrets it's always
2880s those two secrets you feel
2883s good it's always open the
2888s cages see this open the cages I had it
2891s happen but I don't remember if it was in
2893s Arena or not right cuz I know they have
2895s different list I don't know if open the
2897s cages a
2899s standard has a right
2901s vein I don't think it
2904s is right
2908s that's the bummer of playing a lot of
2910s Arena alongside constructed as I never
2912s remember which cards in which format oh
2928s God ah bit and switch come on Neil yeah
2931s we could have had another
2933s 65 gosh I'm not thrown away
2938s shot my blood yeah the opponent having
2941s to play around all that is now going to
2943s have so much
2946s um pain coming at them the other
2952s way four Mana well
2955s spent it's a lot of damage really
2960s is it's another
2965s two got the other play desper and then
2968s momentum that's it's never it's never
2971s ever not leth when you got both we've
2973s done this one yesterday yeah yeah yep
2976s all right and insane very good chewing
2979s from the Demon Hunter exactly how it's
2981s supposed to operate Best of Both Worlds
2983s right uh you got the uh the weapon and
2986s the window Shoppers get the demon keep
2989s pushing that chip damage in the early
2990s game and then you finish the game off uh
2994s with the Sharpshooters uh nicely uh
2999s navigated even the the two of
3004s Highlander uh Warrior from Tia just
3006s didn't have enough removal and it did
3010s have removal but it didn't fit the right
3013s uh that you needed in in that instance
3015s because the chip damage was still being
3016s pushed it's very hard to block that
3018s damage from thereon from weapon um just
3022s a bunch of two one attack two attack
3024s minions the game and the recurring
3028s damage from M to try and get through so
3031s all tied up yep the Shar Sho stuff
3033s finishing off like as you said like it
3034s should be done and I imagine insane is
3037s pretty popular in this tournament he's
3039s been streaming all of his you know
3041s practice all the way through the week a
3042s lot of people I think we're tuning in to
3044s cheer him on so be a popular winner of
3047s this week I suspect insane obviously
3050s been around HearthStone for a very long
3052s time one all kinds of sort of lower
3054s level events but looking for that big
3056s one it's slowly but surely got into more
3059s and more important tournaments over the
3060s last couple of years looking forward to
3062s seeing him do well but yeah he's he's
3064s been the the streamer this year who who
3067s has shown us what he's got live whereas
3070s last year there were quite a few of
3071s those with mey bace pocket train
3074s insane's been the big one this time
3077s around yeah and looking pretty good in
3080s that game and now we're effectively down
3081s to a best of three we got shaman on both
3083s sides uh it's a a mirror match up in
3086s archetype but m match up in terms of the
3088s card inclusions in the deck so that one
3090s should be interesting and then we have
3092s priest on uh the side of insane um
3096s which uh against the warrior might be a
3099s little bit more
3101s difficult um taking a look at in the
3104s build from insane for the
3108s priest yeah I just like the priest into
3111s the
3112s warrior it could definitely L it's
3115s decent I I I actually prefer the priest
3118s against the warrior
3120s personally the trouble is with this
3122s death yeah I think it's just defe
3124s [Music]
3126s go I was just going to say it's just a
3128s feeling that I get when I play priest
3130s Warriors like the one of the more
3133s stressful match
3134s matchups yeah it's it's a hard deck to
3136s evaluate right because you either just
3138s lose or you just win there's not many
3141s there are some but there's not many
3142s games where you just fight against the
3143s warrior and slowly Chip Away you're
3145s either done or you move heard of them
3148s there's a couple of decks like that the
3149s warlocks kind similar as
3151s well
3153s yeah I think that's a good evaluation
3156s because there are some matchups where
3157s you can just kind of wait around and
3159s eventually you might piece together like
3161s this combo uh with Zari to deal enough
3165s damage if you're chipping away a little
3167s bits here and there with Warrior that
3169s that kind of wind condition doesn't
3171s really exist because if they have the
3173s answers to your stuff you're get them
3175s because they enough game to survive any
3178s type of zeri combo you would make later
3179s on in the
3180s game um uh in the and insane doesn't
3184s have outside of alenu doesn't have kind
3187s of that uh X Factor in the deck that may
3192s allow him to pull a win out of
3194s nowhere uh there's no sharp shoo
3196s equivalent yeah where you can just
3198s suddenly do 20 damage if you're done
3200s you're done
3202s yeah like
3204s um uh I want a game with hearstone where
3207s it gave me the like secret uh the hunter
3210s secret hand with d rexar and I could
3213s just build a beast and there's a ton of
3217s insane cheap
3218s beasts format that kind of nuts with the
3222s Hearthstone through that just allowed me
3224s to grind them out um the one Mana rabbit
3228s thing that gives your Beast Rush right a
3231s lot of really powerful death rattles
3232s like the Chimera those types of things
3234s that give you so much sticking power on
3236s the the board uh that insane does not
3238s have the hearstone Brew to to uh get to
3241s that point but does have that more
3242s consistent early game because of it
3244s doesn't really cut anything out in order
3246s to make that happen and a a very good
3248s opening start with early minions to play
3251s Early Tempo to be had and a magatha to
3253s reload yeah the magatha to reload and
3255s also to look toi because already Three
3257s Dragons will be played oh sorry two
3259s dragons played two in hand so four
3261s dragons have been available double power
3263s C synchronized to get another one and if
3265s mag finds a rem there will be setup
3267s options uh insane is playing Leroy in
3270s the deck as well so that's like an extra
3273s six damage on your Zer sometimes
3275s sometimes nextra 12 if you go with a
3277s projectionist or something so definite
3280s burst options if you can keep the chip
3282s damage coming over around for another
3283s couple of turns while setting it up and
3285s if the Maga
3287s hits yeah double speaker
3289s stomper as
3293s well yeah which will be a big deal
3295s they're like min ofi
3300s ah wow yeah this yeah your opponent gets
3303s half a turn yeah right you take one you
3307s take one half of an extra
3309s turn yeah if you're playing against a
3312s spell heavy deck yeah all right tough
3314s turn
3316s here my original Instinct was just the
3322s churan uh with a power power cord
3325s synchronize seems good to me um no r no
3329s R use for the funnel cake full Mana
3331s expenditure decent Siz minion in
3334s hand okay this works as well this pushes
3336s more damage and
3339s honestly oh no it pushes the same amount
3341s of damage but it it protects the 44
3346s from something I don't know stormy stuff
3350s whatever yeah what well the truran would
3353s have done it as well but I guess the
3354s Turan has higher upside than the W
3358s whereas you can use that to when you
3360s make a little bit of a bigger board to
3362s go uh further
3364s in okay so we can completely dump the
3367s hand here if we want outside of magatha
3369s maybe not completely dump the hand but
3371s go
3372s like truran uh the gift wrap well funnel
3378s cake if you want to just you can play
3381s the whole
3382s hand yeah but then what are you using
3385s the projectionist on
3387s another happy well just a 32 on the
3390s board and hope your opponent doesn't
3391s clear that's that's
3397s terrifying yeah maybe I'm
3399s I'm thinking too hard I think you might
3402s be um I certainly think too hard or too
3405s soft one or the other with this deck and
3407s it doesn't work out for me just watching
3409s SLE play just turns off his brain and
3411s just puts all the things on the board
3412s and he kills his opponent I'm sure
3414s that's what he actually does not
3416s actually really think he really hard
3417s about how to get
3423s 10 yeah I think you can wait till post
3425s magatha for the funnel cake just in case
3428s you pick
3431s up
3432s um
3434s the I always want to call it Northshire
3436s cleric the clergy uh yeah the
3440s Crimson clergy Crimson clergy yep red
3445s yeah over heal draw thing overheal draw
3449s thing see they that's why they should
3450s let us name the cards and have boat
3457s mechanics imagine if uh Crimson clergy
3460s had the boat
3461s keyword so they just go back into where
3464s did the island go does it stay there for
3465s and wait for another party or does the
3466s island like sink or
3469s something no it just Waits there waits
3471s for another party oh that magatha might
3474s look like it's um
3477s I good for insane but I don't think it
3479s is he needed that reload right unless he
3481s ripped something great off the top
3483s now he need the reload
3486s yeah um how much is
3488s this oh not enough yeah he's in
3491s trouble he can wait wait projectionist
3495s funnel cake yeah magatha yeah let's do
3498s that I want to do
3501s that
3503s analy and you get the Super Value from
3506s okay cuz this has two two attack
3510s uh-huh so you you get to heal him back
3513s up and you still get to overheal
3515s beautiful oh it's fantastic minion
3518s that's a five
3521s minion there's actually not even that
3523s many spells Ohi as welli double Drifter
3528s that's dble Drifter with
3530s Leroy that's a million
3533s damage okay well it's um
3537s 18
3538s damage if nothing's on board
3542s okay if you wait until seven Mana or
3546s projectionist no you get projectionist
3547s on seven anyway you play it on six next
3549s turn and then on seven you play Levoy I
3552s see what you mean no no no you need the
3554s projectionist on the first on the first
3556s turn to get the extra on The Drifters to
3559s get the extra 40 damage yeah that's if
3562s this board is um dealt with which I
3565s think he going to be double dealt with
3568s yeah
3572s yeah 18 isn't oh you can fit in
3575s a it's 20
3579s 20 20 and a Mana Crystal just to be
3584s clear uh wait wait wait wait no no no um
3587s if the if the uh gift WAP WEP hits the
3589s uh Zari uh then you have uh uh eight
3594s plus eight
3597s it's 22 Max oh
3601s no 22
3603s Max you have to take
3609s it so if you don't pay levo what are you
3611s taking
3619s instead you can't give Warrior the extra
3621s turn right you just
3623s can't starting the operation
3630s sful okay it's just going to go for sort
3632s of a halfway
3633s play and then um but make the board
3638s bigger with the travion so with both
3640s blad storms gone you you uh give the
3642s extra
3643s Health uh scale replica is there any
3645s dragons left there might not be
3651s any there are
3653s none the deck only plays Five dragons
3656s which is really weird in a deck that
3657s needs to draw five dragons obviously you
3658s can generate them and copy them which is
3660s why it works but it is very
3664s odd oh there is one oh there's one H GI
3667s WP well yeah cuz the other two were uh
3674s synchronized might as well just get it
3676s out of your deck what about whether you
3678s want to leave or now while you can or
3680s whether you want to have different
3681s shapes out there but blad storms have
3683s both gone so different shapes arguments
3685s not as strong is
3687s normal well I feel like you'll always be
3690s able to right there's not really
3692s anything
3693s that uh TOA has that will block block it
3699s from doing six exact yeah so you want to
3701s get the sales but out there cuz you need
3703s the card draw if you're going that rout
3704s and you might want another salesman for
3706s even more card draw you might want a
3708s projectionist of
3712s salesman one those
3717s just to get the the double cycle option
3718s but he decides to hold on to it
3720s for next turn is there is there a funnel
3723s kick in the
3726s uh that's just
3728s game right yeah I mean the sanitize
3731s isn't getting there with aftershocks
3734s yeah it's too much Mana what uh what can
3737s be picked up you can armor up Stone skin
3739s armor and then what's the
3742s uh what's the pickup that could bail oh
3745s the old three man of brawl I remember
3747s it's called Cho
3751s y insane's one game away from reaching
3755s Sunday which is tomorrow now so I don't
3757s have to say Sunday anymore but you
3762s know yeah but it's Championship
3765s Sunday uh fantastic uh performance on
3768s the priest the dirty ride on the magatha
3770s but then spotting the funnel cick
3771s projectionist uh play to still get the
3774s reload a fantastic spot and um one of
3779s the many reasons why funnel Kake is just
3781s the best Hearthstone card
3784s ever it really is pretty power so very
3787s flexible in a deck like
3789s this yeah it did so much um for
3793s additional tempo for doing for for
3796s fitting in things in a turn that you
3798s would not otherwise be able to fit in
3800s even if it comes down to just like extra
3802s combo Shenanigans with Seri and then of
3805s course paired with the Crimson clergy as
3808s just a way to uh cycle through your deck
3811s and have the extra Mana to be able to
3812s play the cards you draw which is
3815s uh such a powerful powerful effect
3818s anything that lets you cheat mana and if
3819s you get to cheat mana and draw cards
3822s just a bonus absolute bonus so just the
3825s shaman left for insane well and has a
3829s warrior but also has a shaman Mir
3831s matchup on the other side uh which if
3834s you really break down all the matchups
3836s across this uh um this match like would
3841s you have it any other way other than a
3844s shaman mirror match up for game five I
3846s don't think so I mean TOA beat Fury
3849s hunter in a shaman mirror match already
3851s today so the stats we have available to
3853s us say that he always wins that match up
3856s so he must be feeling really confident
3857s right
3859s now yep
3861s 100% uh always
3863s wins excuse me yeah exactly but
3867s um here's the list the insane list is a
3870s fizzle the shutter blocks have long
3871s since been removed from this um I think
3875s people realizing that by the time you
3877s try to play three um snapshots you just
3880s ran out of time so stick we want fizzle
3884s um but we we were looking beforehand as
3885s well there is
3887s the no location in this one the location
3891s in um toa's deck right
3896s yeah fairy tale bit of a different
3899s lineup
3900s yeah yeah so TOA is not playing uh the
3905s Titan but instead playing inza and uh
3908s fairy tale Forest uh two copies of fairy
3911s tale forest for the double
3913s location um to be able to pick up flow
3916s Riders Cactus Cutters uh and being able
3919s to go
3920s like and then an on curve Ina with the
3924s discount has got to be pretty fa right
3927s allows you to do things much quicker in
3929s theory uh than your opponent but other
3932s than that the decks don't really differ
3934s um just those those what three cards
3938s three card
3939s difference um so you're still trying to
3941s do the same for TOA he's playing Joy
3944s scale Deputy
3949s instead yeah no
3954s salesman okay so five card difference
3956s Five Card difference we have Needle Rock
3958s totems uh Needle Rock totems for insane
3963s um and the Titan and no location and
3968s then TOA is playing inza fairy tale
3970s forest and dry scale Deputy uh with no
3973s salesman in that spot so uh I guess a
3976s little bit different but the game plan
3977s is still the same right yeah I mean I
3980s was it just feels like toa's trying to
3983s accelerate yeah
3987s okay well we
3988s got fizzle
3991s with just a Tempo fizzle yep you do I
3996s guess the Flash and the zapper cool in
3999s popup book sure
4001s but I don't know if that's ever going to
4003s be picked up um but we're looking uh for
4007s TOA really wants to go for just that
4009s this on curve enza which is likely to
4011s happen fairly easily with how things are
4013s going for insane there really not much
4015s to do
4017s do
4018s uh just going to unload the amphibious
4021s Elixir try and find something good
4022s there's a
4024s crash lot of damage loaded up
4027s already not enough Mana look at to's
4030s damage like with the on curve inzone the
4032s double spell damage to turn after with
4034s well two turns after the flash I think
4036s that might just get there with two more
4038s draws to come between now and then and a
4039s flow R in hand
4041s but okay so this is good this this game
4045s is gonna get real spicy real quick yeah
4048s they both got so much damage and we saw
4050s a match yesterday uh where gameer rvg
4052s looked like he was going to lose so he
4053s just coined out Flash and got there
4055s before his opponent could don't think we
4058s see that here because we need to get
4059s this um Ina down but now insane's got to
4062s decide
4063s whether know stick or twist is that it
4065s do you want to do you want to go one
4066s more turn and take your chance or do you
4068s want to just go okay well I haven't got
4069s it all by a long shot now but I might be
4072s dead if I don't do it now
4078s he just hasn't got enough has
4080s he he knows it's the turn where he sort
4083s of wants to go for it but he just hasn't
4085s got enough I don't
4094s think just needle Rock
4099s flash let's just do it yeah that's what
4102s he I think he knows his heart of hearts
4104s like there's a very good chance next
4107s turn TOA plays flash does some things
4109s and then insane loses yeah this is a
4113s really good professional play for
4115s me he knows this doesn't always win he
4119s knows it quite often doesn't win but he
4121s also knows that he might just lose if he
4125s doesn't well first flash is often used
4128s for uh just man expenditure and cycle MH
4132s and against uh like board decks or Tempo
4134s decks it's used to allow you to remove
4137s an incoming
4139s board on the follow-up turn
4142s so um if insane really wants to look for
4146s a win absolutely needs a lightning
4148s reflex to be one of the next
4150s two oh my goodness I was going to say
4152s without the reflexes you the whole Tempo
4154s argument does fall apart but hey just be
4157s good at Hearthstone it's
4159s fine
4163s oh here we go
4166s oh my
4167s goodness Mama
4173s Mia he working out the best way to spend
4175s his
4177s one do you want to swing for one with
4180s the spirit claws now is the one going to
4181s matter or you want to just save it and
4183s do oh you swing you 100% swing
4190s yeah all right time to go what was the
4192s next is that a lightning bolt oh another
4195s C crash oh no oh no oh no oh he's he's
4201s whiff so hard here uh so Aftershock is
4210s two
4212s yes so would need a one cost nature
4217s spell off off the a off the Aftershock
4220s in order to have enough Mana to fit and
4221s all spell damage right yeah okay oh
4225s going to go ahead okay he's a one cost
4227s nature
4228s spell no oh my he's just missed on both
4232s and this is where this tough right
4233s anyone could do the turn six blow you up
4235s if you hit all the Spells this is where
4236s you've got to make good
4238s decisions
4244s yeah
4246s is yeah this is this is rough actually
4250s needed damage too
4253s right uh yeah
4257s yes yes yes he
4261s did not a lot
4268s either okay well does the best he can I
4271s think two terrible rolls there for him
4275s though and now it's toa's turn to get it
4278s done going to put him down a seven it
4281s shows how close he was right two of the
4282s worst rolls you could get and this is
4284s still
4286s he still down to on to held on to a
4290s crash this has to be
4292s it do
4294s no it depends what you hit if you hit
4297s you got to hit reflexes from the Flow
4301s Rider no what's in the
4306s snapshot uh flash
4308s surely flash double zapper is Flash
4311s double zapper pop-up
4313s book okay
4319s odds that he knows I mean he'll have a
4321s good idea but yeah here we go he
4324s instantly grab that's enough that's
4326s enough that's enough that's enough three
4329s pop-up books in a crash
4333s yeah Tia levels it up why wouldn't he
4336s and takes his fourth win of the day
4337s against Sharman his second miror and he
4340s just got his Warrior left to take his
4341s fifth win of the day against Sharman
4355s wow not a lot to say there TJ other than
4357s Tia is just the shaman Master today so
4361s far in the first match of the
4363s day yeah I mean that game looks a lot
4366s differently if um insane finds any
4371s damage um or a a cheap spell for the
4374s first one on that
4376s reflexes um cuz it would have been
4380s needed yeah needed any damage right cuz
4383s would if there was extra damage or cheap
4386s spell from the first one and then damage
4389s it would have been able to fit in an
4392s extra uh spell damage minion cuz held
4395s back on a zapper and then the next crash
4398s and then would have needed four
4400s additional damage um which is any damage
4403s card right pop-up book uh lightning bolt
4406s um crash so there were a few outs I
4408s wouldn't say it was like high chance but
4411s there's really not that many expensive
4412s nature spells uh to be able to cycle the
4415s first one and ended up getting all three
4417s Coster above on the first one which
4420s meant that the crashes weren't
4421s discounted even if damage was picked up
4423s enough to like keep going right so or
4426s fit in that extra spell damage minion
4428s with an extra nature spell to be able to
4430s still uh play the first crash for
4433s Discount uh but it was close it was
4435s close a very accelerated Shaman game
4437s both players having uh good opening
4439s hands or decent opening hands so now it
4441s comes down to the shaman versus The
4445s Warrior indeed um and this was the
4449s matchup that originally this is why the
4451s shaman has changed so many times right
4454s uh the original Shaman had like a 0% win
4457s rate there was there was some number
4458s that wasn't zero but it might as well
4460s have been zero against Warrior and
4462s because of that had to mess around with
4464s fizzle and and shutter block came in for
4467s a short time so you could have three
4469s Fizzles and then people realized you
4470s couldn't really do the three Fizzles cuz
4472s you ran out of time anyway because the
4474s animations are kind of
4476s clunky and so now we've got insane with
4478s with one fizzle no shutter block um no
4482s forest and just take your chance with
4485s your fizzle to get the extra damage done
4486s because you can't beat the warrior in a
4489s fair
4493s fight well you can but it's hard sure
4497s it's very difficult let let me
4500s generalize come on no tell the truth I
4503s guess I guess the truth
4504s matters generalize your heart
4507s out um will say as well you highlighted
4511s excellently how good in on four was
4513s that's absolutely what won to pick of
4514s that previous game ins on four then
4516s suddenly all your zappers are costing
4518s zero for the rest of the game yeah it's
4519s fine except I highlighted it in a
4522s different way if he was on curve and
4523s played the fairy tale for us which I was
4525s trying highlight the different cards but
4526s you know
4527s what let's generalize again yeah oh yeah
4531s Needle Rock totem beautiful pickup
4536s fantastic so
4539s annoying yeah you just don't want to
4541s have to kill this stupid n 2 thing that
4544s is going to lose you the game if it's
4546s just left unchecked
4559s you also don't want to play a zapper
4561s just to deal with it you want to kill it
4563s over two turns though and lose two
4566s charges on your
4571s weapon all right just zapper just do it
4574s yeah zapper zapper salesman Yeah Yeah by
4579s elimination right nothing else is a play
4582s or you can take the one in four and just
4583s roll spell damage totem there you
4587s go just do
4589s it
4592s Neo just just get spicy and press the
4595s button one time feel lucky today huh
4599s yeah unfavored match up just hit the
4601s button and
4609s hope all right all right this is secret
4612s option number
4614s three makes sense actually if you work
4616s out how much damage the Zapp is worth
4617s it's probably more than three okay being
4619s a 3-2 has some Merit but not a huge
4622s amount
4624s so I
4626s understand
4633s tit
4640s Titan just in case you're not familiar
4642s with what um Reno Lone Ranger does where
4645s have you been
4655s in is that us are we doing
4658s that I think I think we're doing that
4663s yeah just give me people time to read
4665s the
4666s battlecry there we go there we
4669s go if you didn't read it you'll get
4671s another chance on the VOD if you um
4673s after we finish the broadcast just just
4674s go back watch the VOD you'll see see all
4676s again yeah or just Bo a paron go into
4678s your collection mous over there yeah
4681s better
4682s yet load up one of the comp's deck codes
4685s put it in your deck and play it exactly
4688s then and then read it in game and then
4691s cool all these players much luckier than
4692s you because they keep winning and you
4694s don't oh sorry that's my job it's what
4697s happens to me that that is your
4701s job
4704s right well say's made no
4707s progress hasn't even hit a lot of card
4709s draw to get going does have the Titan
4711s which will give him some of that if he
4712s needs it but Warrior to beer very happy
4716s here just strolling along headed towards
4719s drawing cards and making Renos
4722s happen
4723s yep Shield block
4727s here and some armor double armor looking
4731s good once again a reminder for Tia for
4734s the see there's a ignis a dirty rat and
4738s a hearth stone
4742s Brew interesting
4745s okay oh Stone Brew where would you use
4750s that it's between ignis and dirty R in
4752s this match up if he wants to go for it I
4753s might even lean towards
4757s ignis y see that pick a defensive option
4760s for a
4762s weapon um there's a natural dirty rat in
4764s the deck unless he absolutely feels like
4765s he needs
4767s it okay um Cactus cutter picks up the
4772s flash I don't think he really care about
4773s the
4776s taunt no I don't think so either
4779s especially as next turn you've got um if
4780s you want to a lot of the time it's just
4782s Titan Flash and see where you end
4786s up the flash being free at that point
4789s and you can draw loads of
4791s cards um if your opponent isn't too out
4793s of sight on Armor which the B isn't too
4795s out of s armor right now to be
4802s fair no Fizzles making this you know
4804s awkward for insane to decide what to
4816s do how much damage would you get
4820s look
4824s sorry I was saying how's hand space
4826s looking
4828s fine perfect in
4836s fact that's so
4839s tempting what a flash
4850s yeah what he's got to way up is how much
4853s armor can TOA gain and still kill the
4856s Titan
4857s right well Shield
4860s slam yeah
4863s yeah a lot even if it's just like Shield
4866s block armor up right that's still uh 42
4870s Health that you got to get through next
4873s turn and only damage showing here
4875s guaranteed damage is double zapper
4878s lightning bolt crash I guess there's
4879s popup book as
4881s well uh will'll burn a card uh going to
4884s the next turn I think fizzle is the only
4886s one that insane really doesn't want to
4888s see um yeah but also lightning
4893s reflexes and any damage so like crash of
4896s Thunder popup
4897s book uh would be tough to lose as well
4901s yeah he'd like to draw into the um the
4903s reflexes obviously not overdraw
4906s it
4908s yeah he doesn't have next turn but you
4911s the options there with the
4913s ancestral yeah
4916s um okay Shield slam armor of glacial
4920s Shard oh no going to draw cards and then
4923s GL sh yeah so 40 is the number okay
4928s that's a big number double spell damage
4930s in
4936s hand so it have to be reflexes into
4940s double damage and ancestral knowledge
4943s into into double damage
4946s yeah oh God and you can't ancestral
4949s knowledge to see if that's the play
4952s unless
4954s you um dump a card first so he
4957s reflexes can't turn turn the ti it's not
4960s damage the other problem now though if
4962s you don't go off here then next turn
4964s your opponent's not on 40 they're on 48
4967s or 50 or some other ridiculous number
4970s so yeah okay there's popup book
4983s he's got to go as well if he's actually
4984s going to do it which I don't think he is
4986s he's got to go yeah he's decided to he's
4989s not
4989s going knows he's not going to get there
4992s makes a very again professional decision
4994s to say no this doesn't get there I'm not
4995s going to just lose the game
4999s here yeah calm Choice try to top deck
5002s fizzle setting up his hand for amazing
5005s looking fizzle by the way as long as he
5006s dumps something out his hand so he
5007s doesn't overdraw
5009s it yeah used all the Elixir
5013s though
5017s um and picked
5023s conductivity not sure how I feel about
5025s that cuz conductivity with Elixir you
5029s could just like use your own like your
5031s spell damage minions and get yes
5034s additional spells
5036s discovered
5038s yeah um cuz of the
5042s adjacency to find extra damage or
5045s something he decided that's his rout to
5046s do another 24
5048s damage that's also
5052s possibility just turn your deck into the
5054s Jive insect deck we'll be
5055s okay yeah one thing to keep in mind also
5058s as we approach the end of this match is
5061s that um now of these players are
5064s eliminated if they lose they go down to
5065s the decider match of the
5067s group um but if they win they move into
5070s the top eight and don't have to play any
5072s more harstone today they can rest up and
5074s prep for tomorrow for that single
5076s elimination braacket so even though
5078s eliminations on the line this is still a
5079s big match both these players oh
5082s absolutely you really you just so much
5084s want to get into that top eight you're
5086s two matches away from going to the World
5087s Championship three matches away from
5089s being the spring Champion yeah you
5093s absolutely don't want to go through
5095s through um potentially Fury Hunter
5098s waiting for you at the bottom of this
5104s bracket okay we're just going to dump
5106s the KTIV
5108s now yeah so about you could have drawn
5110s lots of cards but he's got a pretty
5112s cheap hand for the for the
5119s fizzle if he can find it ever
5126s he is trying to curate that fizzle hand
5129s to a large amount of
5138s damage basically where he's at now yeah
5141s I needs to dump the snake
5147s W I want to attack with the weapon I
5150s think I did this time the other times I
5153s understand but does the game really go
5155s four more turns which is how long it
5157s need to go before your weapon becomes
5159s you know zero charges I don't
5163s know all right Shield block speaker
5169s stomper
5172s yeah down that that's the second Flash
5176s the flashes are gone yeah all all so
5180s they still going to cost that's fizzle
5190s right it's time to
5192s cook I don't photographers cook but they
5195s probably do have to eat something
5207s right yeah so you Needle Rock totem
5212s fizzle y yep everybody with a
5220s camera blood Mage
5223s swing
5226s uh do you need the blood Mage for the
5228s spell damage in the world where you win
5229s the game though I think you might
5231s probably yeah it's just without a flash
5233s it becomes expensive so like right off
5236s the bat you're spending four mana on
5237s spell
5238s damage has you got any generation left
5241s to generator
5242s flash uh there is one
5245s reflexes I believe
5249s okay so I think he might need to do
5253s that yeah that doesn't sound hopeful
5256s does
5257s it last six cards
5262s are uh
5265s overdraft Miracle
5268s salesman okay reflexes
5272s snapshot double Flow Rider
5275s I okay so the flow rides are handy
5277s obviously but really needs to generate a
5279s flash I just don't think he can get
5280s there otherwise he'll have the the stuff
5283s to do it he just won't have the Mana to
5284s do
5286s it
5287s yeah cuz he's going to need to play
5290s eight Spells at six let's say that's 48
5293s that's not enough but that's exactly
5296s enough and eight spells costing one yeah
5299s what you doing with the other two Mana
5300s you're not making them do six damage so
5303s absolutely needs another flash with that
5305s math in Mind Storm is or do it over two
5308s turns
5311s somehow which might be the other option
5312s just do it all twice
5320s the yes this is the choice do you want
5322s to take the reflexes look for another
5323s flash or do you want to take the
5324s snapshot unload your hand this turn do
5327s the damage you can do and then repeat
5329s that next turn and hope it gets yeah
5331s snapshot yeah snapshot unload
5336s um so you're playing if you play Blood
5339s Mage that's two
5344s Mana lightning bolt lightning bolt pop a
5347s book that's five Mana crash will cost
5350s two you can only fit in one crash if you
5351s do
5353s that that's fine you can play the other
5355s one next turn you've got space in the
5356s fizzle I
5357s think
5362s yeah so you're unloading twice that's
5366s all he's got that's like maximum damage
5369s for the
5370s deck and then you have a a miniature
5373s third
5375s unload in the form of whatever spell
5377s damage minions left and the lightning
5380s reflexes sure yeah that might be
5386s relevant uh you can reeno here which
5389s stops your opponent playing more than
5390s one spell damage next turn if you think
5391s that's enough
5395s with safety goggles first as
5402s well yeah this is going to be hard for
5404s insane I
5405s feel even with the
5409s snapshot only hope is for lightning
5412s reflexes to hit flash into
5415s damage and then you fit in everything
5417s the following turn with all of your
5419s spell damage minions meanwhile to is
5421s trying to make sure there isn't a
5422s following turn he's got almost perfect
5424s here with two cards left in
5426s deck
5432s yeah funnily enough the two
5435s cards uh left in deck
5438s are um Thoren right
5442s okay
5447s and okay well noo
5454s I need
5462s yeah
5467s okay there's a fatigue damage lined up
5470s as well there is
5476s yeah maybe there's just maybe you just
5478s can't play that much spell damage but I
5480s maybe um to be know a snapshot better
5482s than I do I thought there were two
5483s zappers in the snapshot
5488s there are two zappers in the
5493s snapshot you have to reflexes into into
5495s flash into
5498s damage and second second pick up
5504s damage
5506s Elixir
5511s yeah you don't have Mana for the
5513s geomancer anyway
5516s overdrive to unlock then what are we
5518s looking
5521s at it was an eight card snapshot
5524s right um I believe so I wouldn't yeah it
5527s wasn't
5530s nine soles sure it wasn't problem yeah
5534s eight good
5537s call okay insane set it up ah
5544s card in deck is a Flow Rider which is
5545s dead anyway I'm pretty
5549s sure oh the double
5552s battlecry okay well
5554s that's that should be game
5557s right uh for TOA I don't know if this is
5560s enough damage the nor more generation I
5562s don't
5563s think with the The Elixir amphibious
5567s Elixir thanks for making the hand go
5569s impossibly dark yeah the Elixir is it I
5572s think
5575s three from
5577s it all right so we
5581s got
5583s 8
5584s 11 +
5589s 12
5593s three
5599s treasure it's very
5601s close five damage off yeah see seems it
5604s seems close to me I am struggling to
5605s read the entire hand because of the the
5607s wait wait wait the treasure the the the
5609s rock uh-huh when you say me has he got
5614s it oh discover two cost
5617s card oh no nothing
5620s works I just throw everything at him and
5623s hope it might get there you don't know
5626s but I think he knows there're still
5629s fatigue as
5630s well and there might be a swing as well
5633s depending on the Crush
5644s no way that's two damage one damage off
5651s right oh it's so
5654s close three damage off it was any
5659s damage right but now
5665s how do you close it out I'm
5669s curious hard Stone
5673s Brew look for a
5677s stand it's against me reeno in the thing
5680s closes it out takes
5685s three can't boom boss it cuz we'll take
5688s a fatigue that way
5699s Stone Brew yes no ignis ignis
5704s ignis
5708s yeah yeah oh he knows the last card is
5711s Needle Rock totem so he can dirty r at
5712s the Needle Rock
5714s totem that speeds it up accelerating
5717s fatigue he's got to just not die himself
5720s first he's dead next turn
5724s needs one the uh one Mana weapon yeah
5727s and it's got to gain him not it's got to
5729s be not
5731s die life seals
5734s two
5740s armor life
5744s steel G was
5746s there yeah there life steal endgame
5748s armor so got the two got the exact exact
5752s ones oh my good goodness and then next
5755s turn he just yeah wait no no didn't have
5758s didn't have space for the second weapon
5761s four didn't have space for the one with
5763s the armor on
5767s it oh oh my goodness this is five right
5772s or four then
5773s five yeah so needs two turns I still
5776s think toeka has it because insane's not
5778s doing anything we'll need a Taun totem
5779s roll at some point there's also another
5781s Reno in the snapshot if if there's
5783s enough space to be made can dirty R the
5786s dirty rat the Needle Rock totem to
5788s accelerate fatigue yeah I like the dirty
5790s you got you've got to count so carefully
5792s here now
5796s though I mean what else are you going to
5799s do you just got a kill insane over two
5801s turns right you're taking five then six
5803s which is going to kill you so that's
5805s your that's your clock
5817s so set this this is a this should be
5819s enough yes uh for
5825s TOA I trusted to have counted it and get
5827s it right yeah there's four for Te next
5829s on insane side that's 14 there's more
5831s than 14 here and nothing even a taon
5835s totem roll does nothing because the TNT
5837s will destroy everything on the other
5838s side of the
5839s board so by the narrowest of margins
5845s to is going to take
5847s it yeah and he didn't have two goes of
5850s the weapon either cuz the the hand was
5851s full so if he doesn't hit that life
5852s steal armor on that
5854s weapon insane would have got there with
5856s his really cool play of um using the
5859s fizzle over two
5860s turns um yeah Cate the hand get it right
5862s do it again uh TOA also with good play
5866s sort of spacing Alo into the right place
5868s but that didn't P out quite how I
5871s expected it I've got to admit
5874s oh not at
5876s all
5878s oh TOA and you got to look back at every
5883s decision in that game being so close to
5885s lethal
5886s damage
5889s um like what could have been done you
5892s know if there was any like small
5895s margins uh that could have been changed
5899s from uh the side of insane to make that
5902s happen uh to uh to finish that game
5905s that's very very difficult uh to
5908s navigate that game of par Stone and I
5911s think it was very difficult from TOA
5913s side too but did incredibly well held on
5915s to the dirty rat for as long as humanly
5918s possible to try and get that second
5919s fizzle the brand down to pull both spell
5922s damage mins out of the hand uh having
5924s full information at the end of the game
5927s uh to just be able to know what what
5929s amounts of armor what cards need to be
5931s played uh to get the job done very
5933s nicely
5934s navigated and it still comes down to can
5936s you hit the weapon which you're favored
5938s to do don't get me wrong but even
5940s so my goodness that was a game what a
5943s match and insane's got yeah with the
5945s weight another one to do
5950s now yeah again nobody's eliminated uh
5954s but that means toeka is moving on to the
5955s top eight tomorrow uh and insane does
5958s have to play another very stressful game
5960s farstone uh later on to determine who's
5964s going to be the second player moving on
5965s from Group C uh making it into that top
5968s eight so you would have absolutely love
5972s to just win that one get it out of the
5974s way you look at the other side of that
5976s prer you're like oh
5978s jeez oh I have to face off against
5980s another player yeah toig is just there
5984s chilling probably going to shake for
5986s about 20 minutes if it was me and then
5988s actually go and chill rather than just
5989s immediately chilling but um getting it
5992s done five and oh against Shaman today
5994s TOA as well so that's that's that's
5997s what's got him through um but yeah but
5999s that is the first match that we're
6001s showing at least covered still five more
6003s matches for you
6005s today yeah and I actually wanted to kick
6008s things off I've had this both days in a
6009s row uh to start off the show uh a couple
6013s yesterday this one was very back and
6014s forth all the way to game five yesterday
6016s was a 3 0 but it was about the same
6019s length as this which is uh pretty
6022s impressive cuz this was a five game set
6024s and the games were not short either
6026s there were a couple that were relatively
6028s short notably the shaman Mir but outside
6031s of that not short so um yesterday we had
6035s some some some Barn burners of matches
6038s I'm hoping we get the same today cuz it
6039s was some high quality
6044s Hearthstone yep and hope plent more high
6047s quality Hearthstone to come here today
6049s so with that in mind we'll take a short
6051s break and get some more high quality
6053s Hearthstone set up for you see you in
6055s just about a couple of minutes
6064s [Music]
6094s [Music]
6121s for
6150s [Music]
6177s [Music]
6206s [Music]
6233s [Music]
6255s hello everyone welcome back to today's
6259s uh Master tour spring championship and I
6264s am Dragon Rider joined This Time by
6267s Raven how you doing today Raven I'm
6269s doing great now that people can actually
6271s see me and I'm not just a static
6272s photograph uh so yeah I apologize for
6274s well people even think I need an apology
6277s here maybe people are happy about
6278s yesterday but yeah I had some issues
6280s yesterday so I could not be on camera
6281s but that seems to be uh resolved today
6283s so that's good but honestly I'm I'm
6285s recovering from that last game I was sat
6287s just staring and staring and you know
6289s even heard the casters like wait but
6290s what if they do this what if they get
6292s that and it was so close and I think for
6294s the players especially that last game
6296s being game five is just you feel for the
6299s players sometimes when you know how much
6300s that takes out of you even if you won or
6302s lost you got both players going to be
6304s exhausted after that one so uh yeah
6307s really cool game so far on stream and
6309s it's just the first match of the day
6311s yeah yeah that's right we've uh been
6313s live for quite a little while but that
6315s was just the first match so let's talk
6317s about who we have coming up for our
6319s second match here we have Fury Hunter
6322s versus mem MF now if you have been
6325s around I think any sort of uh
6328s competitive Hearthstone events you are
6330s probably already familiar with the name
6333s Fury Hunter uh look at this 22 Master's
6336s tour appearances he's definitely no
6338s stranger to these events 100% And you
6341s know I'm I'm friends with fiori I've
6342s known him a while now and uh he is
6345s honestly just one of the best
6347s Hearthstone players that I've ever seen
6350s and yeah you know players can have ups
6351s and downs some players can go on really
6353s really strong runs you know the likes of
6355s you know Gabby in the past for example
6358s um and that that's fantastic but Fury
6361s Hunter is just good all of the time it's
6364s super impressive and I'm looking forward
6365s to seeing what he's got this time around
6367s since it's been a been a while since we
6369s got to cast him last check out one of
6371s the list of we've got this Naga shoer
6373s Demon Hunter and what do you make of
6375s this because it's a fairly uh sort of
6378s I'll say new version of The shoer Demon
6381s Hunter I think was you know everywhere
6383s in the first few weeks of the expansion
6384s and rotation but what do you make of the
6386s uh the Sharpshooter
6389s Edition I I don't know how to feel about
6392s it honestly I don't feel like it's as
6395s good overall but uh a lot of these
6397s players do seem to like it I think it
6400s can have uh a little bit more uh game-
6403s ending potential after a lot of the the
6406s Shoppers and Demon stuff have kind of
6408s been removed and dealt with which I
6410s think a lot of the decks are are trying
6411s to do right now um
6414s but it it's going to be interesting a
6416s lot of the players though that did bring
6417s Demon Hunter did opt for this
6420s Sharpshooter Naga version of this deck
6423s as we see MMF also bringing that on the
6427s other side here uh however I believe
6430s that that is actually the deck that has
6432s been banned from MMF side so we aren't
6436s going to see that one from him I think
6438s most importantly look at these stats we
6440s talk about Fury Hunters you know skills
6442s in H one but I apparently got a
6445s girlfriend through playing Hearthstone
6447s there you go who's the real winner at
6449s this point that's the uh the real
6451s question but we are going to take a look
6452s at this Highlander Warrior and all of
6455s the joys this brings I forgive me if I'm
6458s wrong but I feel like this is the sort
6459s of deck you would
6461s like that I you know I I do like some of
6465s the Highlander decks I think one of my
6467s my personal favorites was definitely
6468s like Highlander Hunter uh this a little
6471s bit more bursty kind of hit your
6473s opponent in the face this one does have
6475s a little bit more control style stuff
6478s but this list is just very interesting
6480s to me I think because there are kind of
6483s a couple different routes you can go
6485s with it in terms of how it plays and I
6488s think that's one thing that maybe for
6490s Highlander overall just because you
6492s don't always draw the the same cards but
6496s uh there are some decent like tech cards
6498s in here we see with things like the
6500s Viper the dirty rat um but it also kind
6503s of has that uh the brand boom boss or uh
6507s the like you know brand ignis type of
6510s things to actually close out game so
6512s there's a little bit more uh options I
6515s think that you can you can have with
6517s things like this over maybe some of the
6519s Highlander Decks that we've seen in the
6521s past yeah it feels like the everpresent
6523s problem for Highlander is you think oh
6526s well you just have more tools well a
6528s wider variety of tools available let's
6530s say because you're not running two ofs H
6532s but also you can run into that problem
6535s of well against this Demon Hunter for
6537s example if Fury gets off to a good start
6539s it's just are there enough defensive
6541s tools to be able to deal with this kind
6543s of deck whereas uh obviously if you're
6546s playing the a slightly more standard uh
6548s Warrior say standard you know sort of
6550s the Odin Warrior um it has a little bit
6552s more of consistent defense options here
6555s but with this opening here from MMF it's
6557s not looking too bad honestly Needler
6559s Rock totem does have Bellin as well and
6561s safety goggles so it's not too bad got a
6564s pretty solid opening already and on the
6568s side of the Demon Hunter for Fury uh
6569s Fury Hunter that's I forgot how awkward
6572s that can be sometimes um with the Demon
6575s Hunter for Fury I'll leave you like that
6577s um it's a slightly slow at list
6580s potentially because it does have those
6581s that extra combo potential a little bit
6583s later on if FY wants to go for that so
6585s maybe that's going to give MMF enough
6588s time yeah this is also kind of
6591s interesting uh I I think with the
6595s slightly slower DH that you mentioned
6598s but this lineup overall I will say uh
6601s one thing that I did want to mention
6603s about the lineups MMF uh on his side has
6606s very much built a lineup that seems to
6609s be targeting Warrior and fury Hunter one
6612s of the four players that did not bring
6615s Warrior at all uh so I'm very curious to
6618s see how these do line up into these
6620s other decks and if there is going to be
6622s a struggle but we did see uh it wasn't
6627s quite the same list I don't think I'd
6629s have to double check if it if it's the
6630s same uh exact cards but the matchup that
6634s we did just see on broadcast that
6636s Warrior really kind of squeaked it
6637s through even in those longer game so
6640s we'll see if it can actually pull it off
6643s here I if this dirty rat can pull uh one
6646s of these Sharpshooters early maybe that
6649s will help or is there anything that MMF
6652s can do
6653s uh to actually try to get one of the key
6656s cards or or what would he be looking for
6658s with this dirty rat well It's Tricky I
6661s mean genuinely you you want to just take
6664s a shoer out of the conversation right
6666s like just have that ability not happen
6668s uh but I think the interesting thing for
6670s now is MMF just had to use a blade storm
6672s to kill two 22s and that's because
6675s there's no other you know Great Removal
6677s available for him right now uh but that
6679s kind of just shows a bit of the problem
6681s it's like well there's a blade stop
6683s already gone on two two twos and that's
6686s it so it's a definitely a big ask this
6687s is a nice pickup though going glacial
6689s Shard to be able to freeze out the um
6692s the weapon from Fury meaning that he
6693s won't be able to get hold of that shoer
6695s as quickly as he would
6697s like yeah definitely an incredible
6700s pickup and there is the uh Russ rot
6702s Viper which I think we also mentioned
6705s this quite a bit yesterday but there
6709s there is weapons in this meta as we're
6711s seeing but this is not the case where
6713s you want to use something like Viper
6715s because then you're actually just giving
6716s the Demon Hunter what they are looking
6719s for anyways they're they're getting what
6721s they want with the demon so you have to
6724s kind of go for more freezes and the
6727s Viper I think just ends up being
6729s something you can use in very specific
6731s matchups or just as a tradable u but now
6735s for Fury Hunter getting a discover
6737s option here you just want to take the
6740s other Sharpshooter looks like it yeah
6742s can potentially generate like waves of
6744s extra damage instead of going all in at
6746s once but yeah I agree I think like Viper
6748s of course not the best against a weapon
6750s who death rattle wants to go off but
6753s when you look at the rest of the meta
6754s right and you mentioned it you know
6756s Warrior for example the mirror matches
6758s you know um it can help out with some of
6760s the more Awkward weapons uh death knight
6762s as well can be a pain to deal with if
6764s they can get the freeze weapon out or
6766s honestly even the plagues so Viper is a
6768s decent tool but yeah not really in this
6771s matchup but again m f has just it's just
6775s the hand's just not great is it you know
6777s can we blame this on the bill do we just
6779s say high Lander haha this is the way it
6781s goes but it's not looking too great does
6784s have the tuning fork but I think it
6786s might have to start with a trade unless
6789s he values cuz at the end of the day
6791s right the weapons death rattle going off
6794s sure that happens but you also still do
6796s save taking three damage so it is
6799s something even though it's not exactly
6800s what you're looking for
6803s yeah it's uh sometimes even more damage
6806s that was saved as we saw the previous
6807s turn uh Fury Hunter just actually
6809s playing a Burning Heart there to remove
6812s the glacial off of the board but
6814s ultimately because it did Kill the
6816s minion that meant no additional damage
6818s to use later maybe Fury Hunter can be
6821s able to just make up for that with some
6823s of the other damage in hand from
6824s Sharpshooters um just another like kind
6827s of interesting interaction where that
6829s did cost a little bit of uh potential
6832s damage
6833s but okay wow okay MMF going down down to
6839s the uh the wire here with this turn of
6840s course but again this is the thing right
6843s like the weapon swing now doesn't happen
6845s MMF has gained a certain amount of tempo
6847s is this Tempo now going to be lost
6849s because of the Window Shopper sure but
6851s it was going to be lost anyway right cuz
6853s that without another
6855s freeze the weapon was going to come into
6857s play
6859s regardless yeah hit the best though I do
6862s like the secret up is
6865s your I think also uh the decision there
6868s not only speaks to what you said about
6871s not taking that extra damage kind of
6872s just getting that out anyways but also
6875s just the I feel like slightly dire state
6878s of mf's hand like you said right just
6880s not looking very good at this point so
6883s yeah just going for the Viper getting
6885s that out saying okay that's kind of an
6887s inevitable thing at this point I'm just
6889s going to do this and maybe it actually
6892s works out well for me on the other side
6894s because I'm able to now use this body on
6896s the board uh but going to get to use
6899s that uh
6901s forged and clear up the board yeah yeah
6905s the because that's the thing if you look
6906s at the hand on that Viper turn it was
6908s either what MMF did or Shield block and
6912s hope to draw something but probably
6916s don't draw something good and then he
6918s kind of just doing the tuning fork
6919s without the Viper and then suddenly
6921s you're getting snowballed a little bit
6923s another Observer Mysteries available um
6925s this is just the mini though so the the
6928s one amalgam it can be okay if you can
6930s get like poisonous stealth Divine Shield
6932s whatever but oh yeah okay it's going to
6934s go for it I I guess it it also does
6937s count as just a one Mana Naga later to
6940s go with the the Sharpshooters so it's
6943s not the worst pick I I think in this
6946s situation
6948s um one thing too here is that MMF does
6951s have this Reno hand and we are seeing
6954s with this list it is that full one copy
6958s only list so it will be active on turn
6962s eight here coming up next whereas some
6963s of the other Warrior lists that we've
6965s seen uh between yesterday and even a
6967s little bit earlier uh were not just the
6971s Highlander only version so there is
6974s definitely no doubt that the Reno will
6977s be active as soon as MMF wants to use
6979s that that's it isn't it I mean that's
6981s we've talked about the draw backs of a
6983s list like this for MMF but the positives
6985s are you never have to worry about
6987s whether stuff's active or not because it
6988s just
6989s is
6991s yeah Fury though is starting to acquire
6994s a quite the hand right now so I'm I'm
6998s wondering oh it's so tricky I'm so I I
7001s think I was saying this yesterday I
7002s think I might have been uh casting with
7003s lenda but the um the maths that were
7006s involved in these Demon Hunter turns
7008s when we're looking at a hand like this
7010s he's like right so we can do damage I
7013s never want to commit to a number cuz
7014s when you staring at this sort of hand
7016s it's like right very difficult to
7022s calculate some of the key cards though
7024s there is the going down swinging in
7026s there there is two of the Sharpshooters
7028s I
7030s believe it's hard when all the cards are
7032s just green
7034s people
7041s yes another thing here for Fury Hunter
7044s is that uh Fury Hunter has now seen what
7047s I feel like is quite a bit of removal
7050s for the fact that this is a Highlander
7052s Warrior uh quite early in the
7056s game I think what's going to be tricky
7058s here for Fury is if I mean I guess we'll
7063s see how MMF does it but if MMF can land
7065s yeah so it's it's likely going to be
7067s Reno now that's gone tightened out with
7070s whatever then bran next turn because you
7072s would imagine that Fury can't really put
7075s on too much of a threat this turn
7077s because of the one space restriction um
7079s and after bran Fury's probably going to
7082s think all right I'm going to have to
7083s pull the trigger here because if the uh
7085s if the TNT starts being played and and
7088s sort of comes into play then that's
7090s going to be very very scary indeed and
7092s it could actually just end the game off
7093s the
7095s bat yeah I I think there's quite a few
7098s things that could start to end it as
7099s well uh if this brand comes down as you
7102s said there's the potential for uh ignis
7105s as well to potentially get a lot of
7108s additional bodies on the board or wind
7110s Fury and just start pushing damage the
7114s the Demon Hunter really doesn't have
7115s anything to answer that for themselves
7118s uh even though a lot of the other decks
7119s in The Meta are kind of teching against
7120s that for Demon Hunter but the Demon
7122s Hunter isn't apping any sort of freeze
7124s or weapon removal uh so going to have to
7127s really kind of lean into his own game
7130s plan and how long can he do that
7133s I'm really surprised this brand doesn't
7135s go
7137s down and not because MMF needs the
7141s effect from bran right now but it Bran's
7145s kind of a six do nothing right like to
7147s an extent so it's like do you not want
7149s to get that down when you're as safe as
7151s possible you know against a sort of low
7152s Tempo opponent here but here's double
7154s Sharpshooter F saying yep Now's the
7158s Time yeah I was kind of liking deep
7161s minor brand
7163s yeah when when stuff just gets locked in
7165s by a player you know is very good at the
7167s game and it's a turn like this I take
7169s the approach of I'm just going to sit
7171s back and watch and just see what see
7173s what happens because Fury probably knows
7175s how much damage he's going to be able to
7176s do at least on average it's like I can't
7178s work that out that fast it's also trying
7180s to look at MMF
7183s hand CU this is
7185s endless actually overdrawn at this
7189s point is this really
7193s how many was that three overdrawn cards
7195s though I think
7203s so still
7205s four but I
7208s think is he just going to go for a
7210s weapon okay that was a big turn from
7213s Fury cuz yes like is otk no is it a
7218s million damage and taking off all of
7220s that armor from MMF yes and now suddenly
7223s he's in a little bit more trouble there
7225s is sanitized there of course to help out
7227s but it's going to feel at least a little
7228s bit scary right now for
7232s mmaf yeah the the really tough thing I
7236s think here with the sanitize as well and
7238s not going for something like trial by
7240s fire maybe you'd have to trade
7241s everything with the trial but there is
7244s the option of leaving something on board
7246s to hope to soak up some of those hits
7248s from these uh this like next
7251s Sharpshooter board
7253s but I don't I don't know if that was
7256s quite enough either if MMF had uh tried
7259s to go for that so it it really feels
7261s like just kind of a really awkward
7264s situation here for MMF at this point
7266s yeah very much going for the safe clear
7267s but now Fury I he does still have the
7269s second Shopper in the deck right am I I
7272s don't recall yeah it is yeah I thought
7273s so bottom two Shopper uh good that that
7276s didn't go away in those
7277s overdraws but yeah really huge just
7279s getting more value there's Inquisitor as
7282s well
7284s that's a much smaller Inquisitor as well
7286s I mean you know it is what it is yeah
7290s how many times in your career have you
7292s been oneoff lethal you may as well take
7294s it
7295s right perfe yeah this is setting up I
7298s really like this Fury just cashed in on
7300s all of the uh combo damage let's say and
7303s then said well actually with everything
7305s that's left they're still going down
7307s swinging for a little bit of extra push
7309s there's still The Shopper in the deck
7311s which he knew he was going to be able to
7312s with that second swing so it was a
7314s really good sort of onew punch I think
7316s Fury Hunter set up here and I think
7318s looking from this like yeah you can
7320s clear the board but is that going to be
7326s enough yeah and one downside I guess to
7330s playing Reno uh a bit earlier in the
7332s game is interactions like the ston skin
7336s armor but does have the weapon to gain
7338s armor so can at least swing um but
7341s sometimes you might want to get a little
7343s bit of armor from the hero power and
7345s that's not always an option once you uh
7347s put Reno out but also picking up the
7350s armor vendor is this going to be enough
7352s uh additional armor to stem this
7355s bleeding
7357s here might
7359s be it's very close there's what there's
7362s the two inquisitors which is U what
7366s seven additional damage to fa if we're
7368s just talking face damage of course
7370s there's the hero power for one
7372s there's going down for a bit
7375s more that can all be done next turn but
7377s that's kind of it isn't it I really
7379s can't recall that last is
7383s yeah was it weapon
7385s Tech yeah instrument Tech nothing
7390s relevant
7392s I oh yeah wait the arender wasn't played
7397s though oh opted for uh the oscillator
7400s instead
7418s going to get the face damage and the
7419s tradeoff
7422s after I see the one one coming in clutch
7425s there it is tickle him with the one
7426s damage and then get the little trade off
7429s I Like It Here Comes bran and then bran
7432s vender is going to be
7434s a a thing and has the uh hero power now
7439s from Reno to get even more armor at the
7442s same time plus still one more swing from
7444s the
7448s hammer and that's probably just
7451s a is that just a concede here is there
7455s any way that Fury can even remotely come
7458s close now to this much
7459s armor I'm not thrown away my
7463s shot I guess you can always rely on
7467s uh on the hero
7470s Powers right yeah I'm not going crazy
7473s right this isn't enough no okay what you
7476s said doing I was like hang on a minute
7478s yeah yeah it's not cuz the Minions on
7480s board definitely soaked up a lot as well
7483s yeah oh well that's just going
7485s to to solidify it and especially with
7488s the Boom in hand as well right it's just
7490s like yeah that's just GG wow really
7493s close game one there uh MMF taking the
7496s victory but just about I think I'll say
7499s on that one because he just had enough
7502s tools to hang on I think the Reno being
7505s available basically on curve did just
7508s about get hold of you know like the Bell
7510s flames and so on to just clear the board
7512s and just stay safe because Fury Hunter
7514s was so close to actually just cleaning
7516s that up with that one two sort of turn
7518s plan of the inquisitors uh with the
7520s combo beforehand uh yeah they there you
7522s go oh no this late turns but yeah really
7524s close game one tough one for furri but a
7526s really good way to kick it off for MMF
7528s cuz that could have easily been
7531s lost yeah that really kind of felt like
7534s it did flip back and forth a little bit
7537s just based on those draws but I I feel
7539s like the draws really started coming a
7541s bit more later uh mid to later game for
7544s MMF where as we were talking about the
7545s kind of initial hand I guess outside of
7547s Reno wasn't really looking super great
7551s uh but you know once it kind of got into
7553s that stall tactic uh point of the game
7557s excuse me uh that's where Warrior really
7559s starts to to shine I think especially
7561s and as you mentioned having that Reno
7563s right on curve uh definitely helped and
7565s then soon as your top deck the uh
7569s brand uh ziliax yeah y there's there's
7573s no chance there even if uh yeah I think
7577s you saw the timing right where hunt uh
7580s Fury Hunter sorry went for the big push
7583s before bran was seen right before
7585s anything truly problematic was hitting
7587s the board and then obviously it just
7589s kind just slowed down a little bit too
7591s much but we are going into next game and
7593s now furi and has jumped over to the
7594s priest
7597s now yeah and on the other side I don't
7600s think we really touched on it much here
7603s but mmfs lineup this wheel warlock
7606s you're in for a ride that yeah uh the
7610s only player in the tournament weekend to
7612s bring this wheel version of warlock uh
7616s so does have a bit of removal does have
7619s some big bodies and things like uh the
7622s forge of whales to be able to create uh
7625s some rushing Minions on the board that
7629s may actually be able to help clear up a
7631s lot of these Minions that we're going to
7632s see come out from priest uh it's just
7634s going to be I think a matter of how
7637s quickly uh the Warlock is able to
7640s actually find those resources and play
7643s those things because sometimes the wheel
7645s warlock just will end up with some of
7647s that later game stuff stuck in hand or
7651s have to spend the whole turn playing the
7653s forge of wells and not really doing much
7656s else so uh what do you think of this
7658s matchup overall yeah I think it's a a
7661s tricky one honestly because a lot of my
7663s time playing against wheel loock is have
7665s been playing slower decks so I'm I'm
7667s more naturally biased of being in more
7670s trouble potentially from that we
7672s happening uh but I think uh with some of
7674s these faster decks from Fury Hunter like
7676s you probably aren't going to be too
7679s afraid of a deck that goes this slow
7682s generally speaking and especially when
7684s you are on that priest because again I
7686s I've mentioned this before but uh priest
7688s has not been going well for me
7690s personally I for some reason I just I
7691s just don't win with the deck but I
7693s appreciate it is strong and I think when
7695s you look at openings like this and
7697s knowing how aggressive you can be H it
7699s definitely causes problems for some
7701s Decks that are a little bit slower I
7702s would say probably similar if uh we were
7704s talking about the priest versus like MMF
7706s Warrior as well right it's definitely
7708s opening that window to get
7711s through yeah and now here as well this
7715s kind of uh Stronger start I would say
7717s from Fury Hunter has now uh buffed the
7720s board outside of five health so this
7723s Mortal eradication is not going to be
7726s able to clear both the minions uh
7729s there's a chance it could clear one if
7731s MMF wants
7733s there's CH just kind ofits between the
7737s two minions leav anyways tricky isn't it
7740s it's like that going for it or I think
7743s this is the play that feels better for
7745s MMF which is get forged down because
7748s once this when this location is on board
7751s you feel like anything's possible right
7753s because all you need is to draw one
7755s playable minion and suddenly you can
7757s start making things work uh so yeah I
7759s definitely like going for the forge the
7760s removals there is a potential backup or
7762s even maybe Reverb if something's
7765s available but yeah this is very very
7767s slow to the extent where there's a world
7769s where we just see like I don't know like
7771s see Leroy trade or something come down
7773s soon because uh MMF might already be in
7777s that kind of
7779s position oh my even even just the
7782s thoughts of Leroy trade is just like it
7786s hurts my soul so much and of course like
7790s there is the table flips but
7792s Fury as you kind of mentioned as well
7794s like Fury knows what he's doing he's
7796s going to do his best to not make a wide
7800s low Health Board right and he's going to
7802s try and beef these up as big as possible
7804s because that's when the wallet's going
7805s to struggle a little bit
7808s here yeah yeah just adding more
7812s Health yeah and more dragons as well uh
7815s to keep playing Dragons for that Zari uh
7819s which not going to need a lot of Minions
7822s on the board against the Warlock if
7824s they're not gaining any health or
7826s putting up large Minions that have taunt
7828s so uh might be able to get there a
7830s little bit quicker with that Zari in
7832s this kind of game that we're seeing
7834s currently yeah and just look at the
7835s difference like Forge of Wills just
7837s makes anything possible because suddenly
7840s there's actually options now with the
7841s help of the Reverb of course uh but
7844s whether this Dragon for MMF dies to one
7847s damage or a million I feel like it
7849s doesn't overly matter right it's going
7850s to do its job at this
7858s point all right well Fury Hunter just
7860s going to start with this scale replica
7863s see what there is and another GIF wraped
7867s welp I guess even if Fury Hunter goes
7871s for both GI rafted welps right now the
7875s uh thirsty Drifter still going to cost
7877s one and there won't be any Mana left to
7879s play here so now this is just say how
7882s wide or how big of a board can Fury
7885s Hunter hope to stick that's actually
7887s going to still be around for next
7899s turn F now going to make the tough
7901s choices here like is trading worth is
7904s this just an Allin face option looks
7907s like his face is in fact the
7910s place which I do like right because he
7913s has to have the assumption that MMF is
7915s going to trade with him it's not like
7917s it's not like mf's like I'll actually go
7920s face as well right in this scenario very
7922s unlikely to happen and even if you look
7925s at AOE as an option well that means that
7928s a lot of those times mf's own Reverb
7931s Dragon also dies right so the actual
7934s value of trading even if you really want
7936s to like cope and say like oh well
7938s actually if you traded as PRI it you'd
7940s be able to do this this and this later
7942s but I think it really is the right
7943s decision just push the damage to the
7944s face and just make MMF have answers
7947s especially cuz the dragons have been
7949s ticked right for
7951s Zari yep so Fury basically just what
7955s wants a dragon to live and it's just
7957s game right
7961s yeah ah and for MMF on the other side
7964s there's also not been enough card draw
7967s to make these table flips cheap enough
7969s to be able to uh kind of fit these in so
7972s yeah having to uh fit in these trades
7975s here now can play this Mortal
7977s eradication uh to kill off the one well
7980s plus the one that had been reverbed
7981s that's going to die in one hit but also
7984s this only puts MMF up to eight
7987s health but how much damage can Fury
7991s Hunter put out with this with this
7994s zi yeah going be able to push for the
7998s six but the heal was important there for
8000s MMF right like able to go up cuz he did
8002s tap as well trying to look for
8006s something and also found the F string
8009s harp uh as well from that so if Fury
8013s Hunter isn't able to close out the game
8015s here we might start to see
8018s MMF come back a little bit but look at
8021s this board though yeah again just so
8024s much actual raw Health right
8027s yeah uh o well symphony's not good
8031s enough is
8032s it oh well there is uh if if MMF hits
8037s the
8039s uh the
8041s taunt and then forges to trade
8046s one is that no Pro probably not I don't
8050s think maybe it
8053s is well it's not those I'll tell you
8056s that for free yeah that none of those
8059s are enough 100%
8062s no just like that Fury Hunter is going
8064s to take the Victory and that that one's
8065s going to feel good with how close game
8067s one was and MMF taking it the way you do
8071s want to respond to that a lot of the
8072s time is just a quick return win right
8074s okay back to even done and then uh and
8077s then go from there so a good win there
8079s for Fury Hunter to get back on track but
8082s I think this is the story we're going to
8083s see throughout this whole series is Fury
8086s Hunter racing and MMF just trying to
8089s hold them off as much as possible to be
8091s able to hang on to then just win in that
8093s long game because these as you mentioned
8095s earlier these two players have a quite
8097s different
8099s lineups yeah and you know what the the
8101s struggle I think for MMF is facing all
8105s of that damage that you mentioned from
8106s these decks because uh Fury Hunter did
8109s bring I would say a little bit more of
8110s that aggressive style uh lineup overall
8113s a lot of burst damage um but the lineup
8117s that's trying to Target Warrior not
8119s going to do it here but even if if MMF
8122s does get to uh get to win this match
8126s against Fury Hunter then we'll move into
8130s a rematch against insane who is also one
8132s of the four players that did not bring
8135s Warrior and that MMF lost to already
8138s previously uh before the broadcast so
8141s even if he gets the point of getting
8143s through this he's going to have another
8145s quite uphill battle I would say after
8147s that yeah 100% but as always very very
8150s doable um at this point
8154s uh from regardless of actually uh being
8158s what's statistically favored or not who
8160s would you rather be in this scenario do
8162s you want to play the more aggro or do
8165s you want to play the
8166s control I you know I I've said it a
8169s couple times I like hitting my opponents
8171s in the face so I want to beable Choice
8174s match here you don't think just hit them
8178s in the face um maybe a little thought
8180s here and there but you just got to hit
8182s them in the face uh but here is a look
8185s at the Zari priest which has definitely
8188s been a huge Focus uh for the meta and
8192s these players over the whole course of
8194s this
8196s weekend yeah this is um again proably
8199s like the aggro deck I guess from from uh
8202s MMF uh if there ever was one for him but
8205s yeah that's definitely it's definitely a
8207s surprise deck in terms of just how
8208s popular I thought people were going to
8210s play it but I'm surprised at just how
8212s many of the players have actually just
8213s said oh yeah priest well you know that I
8216s feel like that's one of the Decks that
8217s was locked in early for a lot of players
8220s uh whereas I think some of these other
8221s choices and maybe when you look at the
8223s Warlock maybe even the type of Demon
8225s Hunter for example uh I think those were
8228s the the harder choices whereas I feel
8230s like so many players are just like yeah
8231s priest let's get it done H so yeah we'll
8234s see how it performs in there slightly
8236s more closer matchup in terms of the
8238s aggression side of
8240s it yeah
8241s and I do like potentially starting out
8245s with just getting a body on the board
8246s for Fury Hunter but there's definitely
8248s also Arguments for just completely
8251s mulliganing as hard as you can for
8254s instrument Tech or the umpire's grasp uh
8258s how do you feel about either keeping a w
8260s up especially going first or do you just
8262s want to see Fury Hunter completely
8264s Mulligan these away oh it's really tough
8267s I think versus priest again I I promised
8269s I was going to say this before the can
8271s happen but I think because it's priest
8274s Slither spear is just the right stat
8276s line isn't it it can B it can basically
8278s challenge any of the early plays um and
8283s and be competitive here so we are going
8284s to see the GIF RP well but with this
8287s spear has the potential to help out with
8288s this right and just kill it off get it
8290s off the board whether Fury uses a spell
8292s or not so I'm not sure about the keeps
8295s overall but slyther spear I would 100%
8297s hold on to going first in this match
8299s up I'm going to see if is going to pay
8301s off
8304s uh the studies here for Fury a crimson
8308s sigil Runner Workshop mishap or a
8311s wayward Sage yeah I guess you just go
8314s for the sage uh for some potential later
8318s or just go for it now I guess a little
8321s bit of uh discounts and just getting
8324s another body on the
8326s board yeah 100% I think this is going to
8330s be a very uh Zoo Style game matchup
8333s where it's just do everything to push
8335s your opponent off oh oh okay or not
8339s actually going to fur's going to Value
8340s the face again I guess just assuming
8342s that MMF is going to do the trading for
8344s him I thought there was a trade going to
8346s go down there from the slyther spare and
8347s fury would have been you know like happy
8349s to be that one minion
8352s ahead yeah this is tough because now oh
8356s yeah yeah this is it this is what I want
8359s to see both players ignore each other's
8362s board and just punch face until one
8364s Falls over this is
8367s Hearthstone yep full race just
8371s go uh I I love it especially I mean I
8374s think they both have relatively decent
8377s hands uh that kind of support the like
8380s I'm just going to push damage right
8382s there's kind of a lot of board potential
8384s here for MMF over these coming turns
8387s there's a lot of One Drops here oh the
8391s broken Fury one MMF blinked did the
8395s trade I'm upset I wanted that to go at
8397s least two more turns where they're just
8399s hitting each other yeah MF I don't know
8402s though I go on go on oh I think the the
8405s interesting thing that I'm looking at
8406s for MMF is that was also turn three you
8409s haven't seen an instrument Tech you
8410s haven't seen the umpire's grasp come
8412s down there's multiple one drops in hand
8415s and a thirsty Drifter I'm wondering how
8417s hard MMF wants to push for getting these
8420s uh One Drops Out on board and just kind
8422s of going wide there is uh the maybe
8426s threat once you do see some of those
8428s demons start coming down of Mag theodon
8430s kind of clearing some of these but if he
8432s can go in on these a little bit sooner
8435s get this thirsty Drifter and just keep
8438s that on board it's goingon to be a
8440s little bit more difficult for Fury
8441s Hunter to push through all of that yeah
8444s 100% because even if you look at this
8446s there's still got to be a weapon
8447s equipped there's still got to be two
8450s swings arguably one if you do the whole
8452s requip whatever but realistically two
8454s turns of that then Fury would have to
8456s hit mag thurd on right like that's a lot
8458s of then which means that in that time if
8461s M MMF like you said just spams minions
8463s out gets the drifted down like copies it
8466s plays it again whatever uh and then just
8468s hard pushes I'm completely with you here
8469s I think the second you don't see that
8471s weapon equipped on one or two sorry on
8474s turn three or two depending on the coin
8476s H then you are extremely happy and you
8478s say this is the game I win now because
8481s whenever you do see the weapon you say
8483s Okay uphill battle as it is most of the
8485s time when you see that weapon on curve
8487s but yeah I like this a lot just go push
8490s hard now and this again you could see
8492s MMF thinking about the trades already
8495s thinking about 10 times longer than I
8497s would I don't see a taunt on the board
8499s therefore you can put the damage to the
8503s face uh it's one of those math equations
8506s no taunt uh therefore face
8513s I mean it sounds good to me
8523s I what what is the trade if he wants to
8526s make it
8528s I I'm not sure I'm convinced that
8530s trading into the salesman
8533s is the route I would go there but well I
8537s think the so let's think about this
8539s right potentially he's expecting the
8542s weapon the umpires right so if the trade
8546s goes into the one two then the double
8549s snake oil weapon hero power kills the
8552s Thirsty I
8556s guess maybe yeah maybe that was what the
8559s debate was for so long on on the trade
8562s or
8566s not I guess it's a little uh important
8569s to recognize as well going into uh the
8571s turn five the five Mana turn there for
8574s Fury Hunter as well because uh one kind
8577s of consistency with the Demon Hunter
8580s deck is again as we've mentioned both
8582s the instrument Tech and the weapon um
8585s with 30 cards the chances that one or
8587s both of those had been found already uh
8590s pretty high so going into turn five
8593s there was enough Mana for uh the
8596s instrument Tech to come down and still
8598s play the weapon so definitely uh could
8601s have seen that as a potential to yeah
8603s this is probably going to get cleared
8605s but it got cleared
8611s anyways it's a pretty hefty board here
8614s from
8614s MMF
8616s and are we getting to the point where it
8619s has to be
8620s like potentially double mag thuron or
8624s something here to help this out maybe
8625s one's enough it's a lot of damage coming
8628s on board now
8636s yeah I mean at at this point MMF just
8639s wants to draw
8659s Zari second Drifter picked up so does
8663s make another trade at that point to be
8664s able to clear some board space to get a
8667s 47 taunt on the board oh the way Fury
8670s Hunter reacted there I was like oh no
8672s did he just draw the other window
8674s shopper but no did not draw
8678s it yeah the thing you don't want to see
8681s is drawing your good card in this deck
8683s however weird that
8685s sounds it's got to be straight off the
8687s weapon
8691s but here we go f hun is kind of all in
8694s on just something coming out of this
8698s yeah mythical looks pretty good it's not
8702s the best but it's definitely not the
8705s worst yeah what was the order yeah the
8707s ORD oh okay it was just two okay I
8709s didn't know if there was three Minions
8710s that were going to make the attacks or
8711s not still though going up to 22
8726s uh we're going to see another trade yeah
8728s another trade here to create another
8730s board space get double zelc the board
8732s yeah that's just way too much damage you
8735s don't even need to count it there just
8736s never count that's my advice that's how
8738s I play the game and yeah a really good
8741s win and a really you can see what that
8743s match Up's like in this instance right
8745s both players have that big Scramble for
8747s the early board control h but as soon as
8749s one gets that extra step ahead it's a
8752s real problem and I think one of the
8754s issues that we or at least one one of
8756s the outcomes we didn't see was more of
8759s the I say combo opening but more just
8762s having those minions to play on curve
8764s like as you can see at this point in the
8765s game Fury Hunter had a great start but
8767s the follow-up wasn't that great and he
8769s ended up going for Sigil of time which
8771s is a huge amount of card draw of course
8774s but that card draw basically soaked a
8776s whole turns worth of play whereas MMF
8779s was just going minions minions minions
8781s minions minions minions go and then you
8783s can see the sort of outcome obviously
8785s not helped for Fury by just not getting
8787s that weapon on curve which definitely uh
8789s UPS the win percentage on this deck by a
8792s little bit let's
8793s say yeah and I feel like as well the not
8797s only kind of losing out on being able to
8800s play other things having to go for just
8802s getting the uh sigil out and hope for
8804s some draw the next turn uh that would
8806s actually do something uh you also end up
8809s giving your opponent kind of that uh
8812s dictation of how any trades might go you
8815s allow them to do whatever they want and
8817s then at the same time uh that just keeps
8820s that kind of off the board really slow
8823s uh progression going and as you
8825s mentioned in those Zoo style games where
8828s you're both kind of fighting for that
8830s board presence if you fall behind on
8832s board and your opponent gets to stay on
8834s board it's not looking good for you
8836s right and MMF just got the Warlock left
8838s over now and I I do I think this is at
8841s least for me the the shakier of the
8844s three decks out of the three that are
8846s playable for MMF obviously Demon Hunter
8848s was banned as you can see so I think
8850s this will be the one as we always talk
8852s about in Conquest you like the one that
8854s needs to get over the line right the one
8856s that you probably going to struggle with
8857s a little bit and again looking at this
8859s matchup
8861s uh the Wall's going to have to go pretty
8863s quick I think here because uh fuun if
8866s allowed a reasonable set of time let's
8868s say what five turns or so later on this
8871s game could end very quickly
8874s indeed yeah and even though there is a
8877s bit of healing this is not uh this
8880s Warlock deck is not a deck that is uh
8883s running any kind of armor things like
8885s we've seen with the warrior matchup so
8888s uh as well there is
8890s the uh potential I guess for Fury Hunter
8893s to as you said just close it out really
8895s quickly on turn like five or six uh
8899s without really having to
8901s piece together additional amounts of
8906s damage MF taking his time to think there
8909s I'm guessing thinking about just whether
8911s there's like Areno keep there or
8913s something but surely not right like
8915s there needs to be something a little bit
8917s faster going on here and o yeah not the
8924s best also
8926s notably go
8928s on both games that we've seen MMF uh so
8931s far not been on coin which when you are
8934s looking for discounts on things like the
8936s table flips having that additional card
8939s can be quite
8952s helpful well oh there is Forge though
8955s and honestly with Forge anything's
8957s possible probably the best dra that was
8959s going to happen
8961s and there is a dark alley pack uh to
8963s follow up for next turn as well so can
8966s start getting a little bit on board
8968s there there is the potential as well for
8970s this uh warlock to create very large
8973s Minions that Fury Hunter might have a
8975s difficult time dealing with as the
8977s shaman uh and in that case Fury Hunter
8980s either has to find more damage to add to
8984s those minions use multiple damage spells
8987s or actually start picking things like
8990s hex off of some of those discover
8992s options which just kind of uh delays
8996s what Fury Hunter wants to be doing for
8998s his own game
9006s plan yeah 66 coming down with that Forge
9009s again being very very powerful overall
9012s and uh that's basically going to be the
9014s backbone of the plan here for MMF just
9016s try and put some pressure on because
9018s right now the hand is I mean there's
9020s Reverb there's fracking as well to try
9022s and help out but there's
9025s no again I I'm not a wheel loock
9028s specialist by any means but it's
9030s difficult to see The Natural end game
9032s come into play here on the Warlock side
9034s against Shaman right
9037s now it's going to start with tracking go
9039s di
9041s in
9045s yeah another Forge of Wills an end game
9049s and a doom kin
9051s the the Doom Kim could come down next
9053s turn uh stealing some uh Mana keeping
9056s Fury Hunter a little bit delayed uh
9059s especially I think from playing out the
9062s Titan could be kind of interesting but
9065s also with these bodies on board Forge of
9067s whs or the end game look pretty good I
9070s think I like Forge of whals because it's
9072s Forge of whals I I think that's the only
9074s explanation it's required because it's
9076s like it's another 66 right now right
9079s which is such a big
9085s deal and then there's also like the
9087s alternating locations then if M MMF
9090s wants that you know where you can every
9092s turn you can basically generate a minion
9094s as long as you have something on board
9096s right so yeah I really like this it's
9099s just more stuff more damage to face I
9101s mean these two six sixes could just go
9103s face here and just put on the pressure
9105s oh was that a trade someone called the
9108s face police
9110s Oh I thought we were racing in these
9112s games I don't know I don't know where
9114s we've gone
9117s wrong well that lightning bolt is some
9120s extra damage here another lightning bolt
9123s or a
9132s crash okay Fury Hunter can just answer
9135s these six attack minions from the board
9139s here uh uh MMF looks pretty out right
9144s now unless there's a fantastic draw
9146s that's
9159s crash you just lock it in right
9171s I I'm going for the okay I was he
9174s thinking whether to play Flash or not
9176s and and or because he could have just
9177s gone crash crash right as opposed to
9179s flash crash
9181s crash yeah shake of the head there from
9183s MMF and that is rough like I again I
9185s think building the big board 100% like
9188s correct right I think that was the the
9190s pure good aggro play but that much AOE
9193s with the spell damage with that great
9195s timing from Fury Hunter was nice MMF
9197s does however clear the board but Fury
9199s Hunter
9201s that was not Fury Hunter going all in I
9203s don't think there right like he still
9204s got plenty of game available
9207s so can MMF hold on
9212s though yeah down to Seven health syphony
9216s though yeah Symphony and the uh harp is
9222s equipped so if there's not enough damage
9224s here to close it out well there is
9227s enough damage to close it out picking up
9230s another lightning bolt plus the crash
9233s yeah that's just going to be it uh so we
9236s are going to see a game number five as
9239s fairy Hunter ties the series up two to
9242s two yeah we've seen a lot of this right
9244s like some slightly more drawn out games
9246s responded to by just quick snap wins
9249s from from either player furiant again
9251s getting some really good discovers there
9253s I think there was an extra crash and
9254s then that lining ball as well definitely
9255s helped out being able to just push and
9257s clear that off but again I do think MMF
9259s you know understood the assignment right
9261s like this game isn't going to wheel
9263s right it's not going to happen or very
9265s unlikely let's say so yeah get those
9267s minions down and push with Forge of
9269s wheels and if there just wasn't the big
9270s AOE H the game would have probably
9272s wrapped up on the other side but crash
9275s is just such a strong card that there
9278s yeah Fury Hunter getting hold of that
9279s second one there made this turn a lot
9281s more simple or the turn before sorry
9284s that was that was 106 wasn't it yeah um
9286s but yeah really strong there and I think
9288s now we're going to see the the Warlock
9290s have to struggle again uh what What's
9292s Fury Hunter's last deck I've forgotten
9295s already uh
9298s look see did he win with the priest or
9301s the Demon Hunter one of those two the uh
9304s Demon Hunter the Demon Hunter yes he's
9307s going to have Demon Hunter versus
9308s Warlock and again I just I just feel
9310s like the warlock's going to really
9312s struggle here things are going to have
9313s to go very very well and if we see this
9316s time from Fury the umpire's grasp on
9318s curve then things are going to start
9320s getting really bad H for MMF so it's
9323s going to be a tricky one but I will say
9325s MMF even though may have been looking to
9328s bully Warrior has uh surely not gone
9331s into this tournament thinking H my
9332s lineup's going to lose to everything
9334s else I I I'll just beat Warrior because
9336s although that's part of what Conquest is
9338s it's definitely not the whole thing
9340s we've seen very few times in
9341s hearthstone's history where people have
9343s gone so all in on like a very singular
9345s strategy so I assume mmfs you know had
9348s some games with warlock versus demon h
9350s done some practice but I do think it's
9352s going to be a bit of a tough
9354s one yeah I I have played a lot of the
9357s Wheelock myself uh and I do think that
9360s there are a couple different uh
9362s potentials for the deck and it
9365s definitely is very draw dependent if uh
9368s and maybe we'll see this even in the
9370s Mulligan as well depending on what's
9372s offered here oh my go well yeah there it
9375s is with coin as well again third game
9379s for the warlock I I really feel like the
9381s coin is so helpful for the Warlock but
9386s as good as Fury Hunters Mulligan is mmfs
9388s was as
9390s bad
9391s sarus end game end game H does have dark
9396s alley which oh okay and Forge okay the
9399s recovery is on as I said with Forge of
9401s Wills things are
9403s possible it it is but also this start on
9407s the other side for Fury Hunter being
9409s able to coin into this umpire's grasp
9411s now already has a Salesman on board uh
9414s going to be able to start getting those
9416s demons out uh MMF is really going to be
9420s looking for this dark alley pack and the
9422s double end game in hand uh to kind of
9425s carry this game
9431s mhm
9433s tricky probably
9437s amalgam if this was the other Warlock
9440s than 100% mythical Terror but uh it is
9444s not so I think it's amalgam here
9447s although you know I I could see
9449s Arguments for mythical the good thing
9451s here as well and I'm not sure if you
9452s agree or not but this second Window
9454s Shopper sort of manually being picked up
9457s uh by Fury Hunter uh because there's no
9460s access to Second weapon or anything I
9462s think that's actually not really a bad
9463s thing normally don't really want to draw
9465s The Shopper but I think in this instance
9467s with having the first one cheap and then
9469s having the one to very quickly follow up
9472s could potentially be very
9474s powerful I I agree and I know we just
9478s said probably what 10 minutes ago it's
9480s like you don't want to draw that window
9481s shopper and now we're like actually it's
9483s fine and and this is one of those times
9485s where you just it it does depend on kind
9488s of what's going on in the game what's
9490s going on in the hand already I feel like
9492s we saw a lot of that in the matches
9494s yesterday and this is kind of another
9496s case for that here because what this
9498s does is it fills in Fury Hunters curve
9501s quite a bit he can finish up with this
9503s first window shopper we're seeing a gla
9506s Smith Observer of Miss or mystical
9507s Terror or mythical Terror here for the
9511s uh mini one one option but then yeah
9514s next turn maybe you can just roll into
9516s that five Mana Window Shopper kind of
9518s keep playing things Force MMF to answer
9521s these bodies on the board and then be
9523s able to okay if they've answered
9525s everything now I just keep getting to do
9528s these other things that I want to do
9529s with this sharpshooter in hand uh or I
9533s mean again I I feel like the coin makes
9536s such a difference with things like this
9538s uh these Forge of wills and these demons
9541s that are getting created and having a 66
9544s versus a 7 seven
9547s is kind of impactful when there's also
9550s additional things like this damage here
9552s that Burning Heart even the uh
9556s additional plus one plus one if you can
9558s finale out uh through felon Flames yeah
9562s it it's super important because I mean
9564s look at this right the difference
9565s between a six Health thing and a seven
9566s Health thing when your opponent's best
9568s card on curve is a six attack minion
9571s yeah the difference is huge like for
9573s sure so we'll have to see if that's
9576s going to come into play does get the
9577s extra power this turn to make this uh
9580s quite a bit of a
9583s wall yeah I I feel like it ideally MMF
9587s wanted to uh use that buff at a time
9591s where you could also Forge wills and get
9594s those added stats that would kind of
9595s stick around more permanently but yeah
9598s he also didn't want to die so yeah not
9601s not dying is good I think option again
9604s because this is game five the loser of
9606s this they're out there's no more second
9608s chances for these players right now so
9610s if they lose they're done we're down to
9612s game five everything on the line so yeah
9614s not saying that that sort of scenario
9617s should impact your play but just sort of
9620s reiterating what's on the line for these
9622s players yeah just get to go
9625s with oh fury on oh there it is yeah the
9631s Phantom Fort Wills is active getting to
9634s put out of
9637s 155 that amalgam has to uh perform is
9641s there even anything that's going to get
9642s there at this point it's brutal it's
9645s brutal and this is what I was talking
9646s about where the game isn't going to be
9648s one with the wheel there are other ways
9651s such as 25 15s on board on turn six it's
9655s pretty
9658s good yeah all right going for the mini
9661s oh these discover options are terrible
9664s Fury Hunter just head in hands eye of
9667s Shadow deceptor and a battle I I guess
9671s you could give your hero some life steal
9673s sure that'll surely do
9677s something h no rush no poison no nothing
9682s it's just it isn't
9683s it another amalgam but nowhere near
9686s enough
9688s Mana Fury just going through the motions
9691s but that's just it's just you just can't
9694s hit for 15 I think that's just the way
9696s it is and anyone who's played against
9698s this deck knows that when this happens
9700s you need an answer very very quickly
9703s indeed and unfortunately for Fury Hunter
9705s there isn't one there but fortunately
9707s for
9708s MMF he takes the vi
9710s absolutely huge win moving on with with
9712s such a strange lineup and I don't even
9714s mean that to sound negative but just a
9716s lineup I was not expecting to be going
9719s in I was expecting at least you know the
9722s uh the sort of priest Demon Hunter like
9724s a lot of these aggro sort of decks or
9727s the likes of specifically Odin Warrior
9729s whereas some of these decks the Warlock
9730s and the warrior of course from MMF are
9733s true surprises for me I didn't think
9734s wheel loock was going to make it but MMF
9737s is hanging on
9739s yes well as I said I love this uh this
9743s wheel deck so I am a fan of it I I don't
9748s know how much of a fan of it I am in
9750s Conquest overall but I'm glad to see it
9752s at least perform in one of what the
9757s three it won one out of three it got
9759s there yeah not a win percentage you want
9761s to overly brag about if that's the
9763s percentage you're going for but in
9765s Conquest if you can win with all three
9767s decks you won the match and that's the
9771s matters yeah uh I said this earlier
9774s though I think for MMF now uh even
9778s though he was able to win this match
9781s against Fury hunter that does mean now
9783s he has to play that decider match and
9786s we'll show that uh bracket in just a
9789s second here to kind of get you up to
9790s speed as well but that decider match now
9793s that is going to be against insane who
9797s MMF already faced earlier and lost
9799s against uh and again insane is one of
9802s the other four players outside of Fury
9803s hunter that did not bring warrior in the
9806s lineup so I'm curious to see how a
9808s rematch is going to go uh it's always
9810s interesting to me to see if the players
9812s kind of stick with the same bands if
9815s they stick with it the same strategies
9816s if they had any sort of you know kind of
9818s initial strategy going into uh certain
9821s lineups and then if they change that
9823s plan uh when they have to face off
9826s against it again yeah I mean MMF got to
9829s be just thinking as he saw the group and
9830s the lineups why me at this point just
9833s not getting any of those Warriors to
9834s mess around with but as you said there's
9836s there a bit of a refresher for Group C
9839s um we saw our win a little bit earlier
9840s on take down insane H and now because of
9843s that we are going to see that decid a
9844s match insane versus MMF coming up next
9847s so uh looking forward to uh sitting back
9849s and watching that one cuz it was if it
9851s was anything like this series I am well
9852s both Series today actually I am very
9855s happy yes yes the same and uh I know we
9859s weren't on the desk earlier but I will
9862s say I am a fan of Tia as well uh for me
9865s I would say molar and TOA are kind of
9868s two of my uh favorites for this
9870s tournament uh I think I mentioned this
9873s quite a bit in the worlds where I was
9875s saying kind of pocket train is like the
9877s champion of the people like the people's
9879s champ and uh I feel like both uh molar
9882s and tiaba for me are kind of the like
9885s Grassroots Community type players that
9889s um may not be like household names in
9891s competitive Hearthstone but you you have
9894s somebody that's there and you're like I
9895s need to root for them so I am really
9898s happy to see both of them move through
9899s and we'll get to see them again tomorrow
9901s in the top eight but before we get to
9904s that top eight tomorrow we have so much
9906s more Hearthstone action still to come
9908s for today to see what else happens in
9911s this group C and later Group D so don't
9914s go anywhere we will be right back with
9916s our group C decider match
9925s [Music]
9945s [Music]
9974s [Music]
10001s [Music]
10030s [Music]
10057s [Music]
10086s [Music]
10116s hello everybody and welcome back to the
10117s Hearthstone Master tour spring
10118s championship for 2024 my name is TJ and
10121s I'm joined by sdle my best friend for
10125s this next match hey s how you doing I'm
10128s so I didn't know we were official like
10130s that TJ I'm so excited I was doing good
10133s but now I'm doing extra good um just
10136s looking forward to getting in costom h i
10137s feel like I've been sat around doing
10139s nothing for the past like four hours or
10141s so because I kind of have while those
10143s first two long series uh went on I know
10145s you got to be involved in the opener
10147s which was kind of a marathon but then
10148s the the second one turned into a bit of
10150s a grimefest as well with that Shaman
10152s game going all the way down to fatigue
10154s uh but the results of those games means
10156s that we are going to be looking at MMF
10158s versus insane
10160s uh and honestly TJ I'll kick this
10161s straight off um if I if someone had
10165s asked me prior to the expansion being
10168s released when the cards were revealed
10169s but the expansion wasn't out whether I
10171s would have been casting wheel of death
10173s warlock in a Masters Tour uh I would
10177s have lost a lot of money I would have
10178s given them basically any odds they
10180s wanted that we would not be seeing that
10182s card in the Master's tour and yet here
10184s we are wheel of death
10190s that's it that's my
10191s analysis I'm done yeah um it's been nuts
10196s and uh I think that MMF has got to be
10200s feeling pretty good coming into this
10202s match specifically not only because
10204s there's wheel of death in the Warlock
10206s but also because just came off a beaten
10208s Fury Hunter I don't know if this was
10210s shown prior to the previous series but
10213s if it was I didn't see it but sorry what
10215s are we even playing this tournament for
10217s MMF has already won clearly if you found
10219s yourself a partner by playing
10220s Hearthstone then honestly any amount of
10222s money is kind of irrelevant at that
10223s point like you are far more talented
10225s than anyone else in this tournament
10227s surely I mean I met my wife playing
10230s World of Warcraft which Hearthstone
10231s stems
10234s from does that count I guess can I win
10237s the tournament yeah sure yeah yeah okay
10239s fine Crown TJ TJ's
10243s done can I have $10,000 doll hairs
10247s [Music]
10250s go to the
10252s manager this is the one I've been
10254s waiting for
10255s sdle I haven't got to cast it so yet
10258s this weekend but now I do the true
10262s Highlander Warrior none of this two of's
10264s business a full
10268s entirely deck to the teeth on the
10271s deckless graphic uh one of's Highlander
10275s Warrior
10280s it's I mean it's it's legal right it
10282s passes it passes the vibe check as long
10284s as you don't have like 8 to 10 two ofs
10286s in your Reno deck that's fine you're
10288s allowed to play it the subtle police
10289s aren't going to come around or arrest
10291s you so I guess that pass is check one
10293s personally I favor like the faster
10295s warriors with basically all two ofs and
10297s then just the Reno for the end of the
10298s game when you're basically decked out um
10300s but I think that is a perfectly
10302s reasonable way to go as well and we have
10304s seen uh MMF piloting it very
10307s effectively um in a couple of games so
10310s far that game with the Sharman I think
10312s the end game got a little bit messy on
10315s both sides but it is very very hard to
10318s keep a calm head and uh it's it's weird
10321s because when you get to the end of games
10322s like that technically the game gets
10324s easier right because both players have
10326s perfect information but what happens
10328s then is this this mental trick you play
10330s on yourself where actually playing the
10332s game gets harder because you convince
10333s yourself then that Perfection is
10335s possible and so you then seek Perfection
10337s which makes you overthink things and
10339s play badly I think I think that kind of
10341s happened a little bit with both players
10344s on both sides of that previous match up
10345s but uh looking forward to MMF dive back
10347s in with the warrior
10350s again yeah funny you put it that way the
10354s more you think about Hearthstone the
10356s harder it
10357s becomes
10359s yeah so what you're saying is you should
10361s just not think about it that much and
10363s just follow your instincts and play your
10364s cards and then heartstone's easy it's
10366s easy game yeah yeah yeah right it's like
10368s so you know I've spent like eight or
10369s nine years of professional Hearthstone
10371s casting trying to seek Perfection and
10373s improving my craft and getting better
10375s and gaining more knowledge and becoming
10377s a better broadcaster whereas for example
10380s you and Neil just start talking about
10382s boats and basically we've reached the
10384s same point in our career so who's the
10385s real idiot
10390s here
10393s Fair am I no longer your best
10396s friend no still my best friend no
10404s nice now this is a this is a Highlander
10408s Warrior hand right here this is what I
10409s like to see got ourselves a gold Panter
10413s a tuning
10414s fork okay Needle Rock totem makes
10418s [Music]
10427s sense be bot face right right kind of
10430s the hand that you want to see as a
10432s Highlander player because most of these
10434s cards are of sufficient quality to make
10435s it into the deck anyway the weapon that
10437s you're currently playing is the only
10439s really sketchy card that you're playing
10456s [Music]
10469s sorry saw the feed is Frozen for me if
10472s you could oh unlucky I'm trying to I'm
10475s trying to work it out I'm trying to
10477s think of something to talk about but
10478s it's just the same thing over and over
10480s again I still see bot face and I know
10482s he's picked by now he has and he even
10485s then he hasn't picked bot face
10490s insane here probably just an Elixir
10492s [Music]
10495s turn is off an incredible value he
10497s offered thr's gift as well which uh some
10499s time ago you would be incredibly pleased
10501s to see if you'll discover here and snap
10502s it right up but no lightning bolt
10505s available
10506s anymore does have a flash a ton of burn
10508s and a fizzle in hand already though
10511s probably just needs a little bit of
10513s spell damage to go along with that it's
10516s looking like this is a game that's going
10517s to progress
10520s faster than the game that we saw in the
10522s previous series with Fury
10535s Hunter and right on time novice Zappa
10538s does show up so this is
10541s already a pretty exemplary fizzle
10545s hand slight issue is that the board is
10548s very annoying right now totem and gold
10551s Panner probably both want to get cleared
10552s up you can do that with gift into storm
10554s if you want to yeah that's what insane
10556s is going to end up going for
10558s here which I don't mind that was
10560s probably the weakest card in your
10563s hand in terms of getting caught in the
10567s photograph for the fizzle so getting rid
10569s of that now replaced with a blood Mage
10572s thos once again a very very nice looking
10575s fizzle turn yeah and without any mus
10576s kill Minions on the board insane is
10578s going to take this moment just to uh
10581s drop down the fizzle get that photograph
10583s taken of course you do have that one
10584s dirty rat that you're looking to try and
10587s Dodge in mf's deck as well which
10590s absolutely you do not want that hitting
10591s your
10596s fizzle yeah caught up slly
10600s com it's fantastic are you are you
10603s keeping a handle on everything that's
10605s happened so
10606s far yeah I apologies I'm almost entirely
10609s sure it's on my end but um I'm I'm
10611s seeing this as if it's like a PowerPoint
10614s presentation if someone was doing a
10616s presentation on this the stages of uh
10620s Highlander Warrior versus nature
10623s Shaman I saw the the Viper come down I
10626s saw the
10627s fizzle uh which it is a decent fizzle
10630s now if I stay frozen here the whole game
10632s I will have a perfect uh answer to
10635s what's in the snapshot for you to uh
10638s refer back to
10640s later is actually phenomenal so
10645s uh maybe we'll just leave it here and uh
10648s you can just refer back to
10651s me uh I love uh TJ lightning b double
10655s crash lightning flasher lightning
10657s lightning
10658s reflexes after all of your years I have
10660s the best memory you've achieved a level
10663s of usefulness that is equal to Windows
10666s clipping tool well done congratulations
10668s you've made
10671s it all right it's caught up a caught up
10673s a little bit more wow BR is in play
10676s amazing
10678s incredible
10681s uh all right it's so much armor already
10684s though the fact that bran has come down
10686s now we're seeing armor vendor the the
10689s damage is stacking up 48 is already a
10691s pretty high Target and dirty rat ripped
10695s off the top which means insane could
10697s lose double spell down damage okay
10699s misses one misses the Flow Rider as well
10702s that sorry hits the Flow Rider which
10704s could have been used to go fishing for
10705s that
10711s photograph yeah and we we've seen even
10713s just today that every point of damage
10715s matters right all that spell damage
10716s matters you kind of need both both
10719s iterations you need the before snapshot
10723s and after snapshot everything that you
10725s can muster up so uh losing the the
10729s zapper is a a pretty big deal and
10732s there's already 48 health and plenty
10733s more to be
10736s gained yeah that zapper is of course in
10739s the snapshot but by getting the Flow
10742s Rider rage you lost easy access to that
10744s snapshot as well I think with seven Mana
10748s available this turn if you could just
10750s quickly overload and then go uh Flow
10753s Rider into the snapshot you would have
10755s an ability to play an awful lot of your
10758s hand this turn as long as the lightning
10760s reflexes was kind which in general
10762s lightning reflexes have not been
10764s particularly kind today to the shaman
10766s players that we've seen but it can
10767s happen it has been
10770s known especially to insane in the the
10773s the previous match they played right at
10775s the end against this exact matchup y
10778s whed on both cheap spell to cycle and
10780s burn on both
10782s ends
10785s so just getting anything playable at
10787s this point is
10790s oh my gosh he's popping off TJ he's
10793s popping
10794s off I think I'm caught up a little bit
10797s it's looks like it's stabilized so I'm
10798s good I got to see the pop off live I was
10807s there yeah this is kind of hard to beat
10809s from here uh when you know there is a
10812s pretty good chance that you're not
10814s actually going to see your snapshot now
10816s because MMF can just start hard cycling
10819s for those
10820s TNTs start eating burn out of your hands
10823s start eating burn out of your deck if
10824s you can hit that snapshot that is
10826s basically GG you are not going to be
10828s pushing 50 plus damage without access to
10830s that
10838s snapshot what about snake
10843s oil snake oil get there what about popup
10846s book popup hook get there
10849s no that's a tiny bit of irony it's
10852s pop-up book is very popped up oh nope
10855s not anymore there we go let's pop back
10870s up you imagine how disgusting this deck
10872s would be if uh popup book and
10874s bioluminesence just existed at the same
10877s time
10878s it'd be very unpleasant I think I mean
10881s it'd be the most broken deck in the game
10886s yeah like the amount of spell damage
10889s that you'd be able to generate from
10890s absolutely nowhere yep like the only
10894s downside I can possibly think of is you
10896s actually have to use one of your damage
10897s spells to to generate the minions for
10901s the
10903s bioluminescence but small price to pay
10909s only one TNT so far and the photo has so
10913s far
10918s survived we are sending these cards
10920s around in circles though okay settle in
10922s we are some way behind on these
10924s animations I'm
10925s sure more burn
10931s gone it looks like we're
10934s done okay we are indeed
10958s oh I'm guessing insane I'm guessing
10961s insane just got eaten by the animations
10963s there should be able to reconnect fairly
10964s quickly I would suspect uh it looked
10967s like towards the end that uh MMF was
10970s just going Giant and then the uh the 21
10972s Mech Swinging with the weapon I was
10973s wondering why we didn't see that it
10975s looked like he picked up the cards and
10976s then put them back down again right
10977s which seemed strange but I guess we were
10978s just viewing From insane's perspective
10981s and therefore didn't see the animations
10982s resolve I guess insane just got got
10984s backlogged on animations a little bit
10986s there like I was saying with like 20
10987s something cards being drawn that turn
10989s but a lot of burn did get eaten but
10992s crucially there you go okay the snapshot
10994s did survive which is the big win if is
10998s such a thing for insane in this game
11000s that was the thing that was going to
11002s need to happen the snapshot needs to
11004s survive long enough to be drawn and get
11010s played yeah snapshot by itself's not
11014s good
11023s enough well I don't know I guess the
11025s armor gain is pretty limited uh from
11027s here out but at least looking at the
11030s hand that's a lot of damage that needs
11032s to be done a lot of damage racked up
11035s though kind of depends on this lightning
11037s reflexes at this point I feel oh
11039s actually last turn little hard to
11041s evaluate because we were watching the
11042s the animations in a weird way but I
11043s think MMF was did make a deliberate
11045s choice to hold back a zero Mana 88 right
11048s which sounds absurd yes but I think
11050s because the uh the gas like gatekeeper
11053s was redrawn anyway mf's just like well
11055s actually my minions in play don't really
11057s achieve that much this game let me just
11059s hold on to this card and have one more
11061s card to cycle to keep looking for more
11063s bombs which I think is actually pretty
11064s smart
11067s honestly yeah you don't the win
11070s condition of this matchup is almost
11072s never kill them at a certain point sure
11075s once they reach fatigue and if you're
11078s both in fatigue to to try and race right
11080s play Big minions but at this stage in
11082s the game it's kind of just living long
11084s enough and getting enough bombs out to
11088s run your opponent out of resources
11090s That's What It ultimately comes down
11092s to feral Spirits caught the Stray off
11095s the first TNT which was probably the
11098s most irrelevant card in insane's entire
11100s hand actually like the literal best
11103s outcome that's not bad
11106s honestly and that's not terrible either
11110s like I'm not saying this is a winnable
11111s game but it insane is getting very close
11113s to living in the world where it is with
11115s some of these outcomes
11123s but still good luck doing
11133s 46 you have the Mana for like turn the
11136s tides I guess so yeah you're spend on
11139s the next spell Mana this turn but I
11142s think it has to be Elixir I think turn
11145s the tides gets there
11149s those definitely don't get
11154s there
11158s oh
11161s conductivity I think you were looking
11162s for some sort of
11164s conductivity weirdly enough you were
11166s looking for the The Jive insect scam in
11168s the version of the deck that doesn't
11169s play it right if you could try and put
11170s that together somehow but I don't know
11172s how that even
11173s happens you need to find some way of
11176s generating a board I think so I don't
11177s think you ever going to discover enough
11179s raw damage to get over the
11181s line so I guess pack the house becomes
11184s as good an outcome as you can
11186s realistically expect at that
11198s point
11200s a
11201s okay what can packed house give
11210s you want to pick just like perfect
11212s minion for each
11214s spot yeah but is there anything like
11218s wild wild and
11220s wacky no no standard cards only
11228s [Music]
11232s TJ I'm Shadow so funny all right well
11236s that's me nothing nothing good
11239s MMF taking game number one with the
11241s Highlander Warrior and uh that was just
11245s solid disruption curve right off the bat
11248s and even though insane that game had
11250s gone a long time uh if the TNT had had
11254s not been there and come out like to
11255s super late in the game that was a lot of
11257s recurring damage that could have
11258s happened uh with that snapshot we saw
11261s the choices weren't that great but extra
11264s extra um spell spell damage um extra
11268s spell discover maybe a little bit
11269s earlier could have gotten there but
11271s fortunately did not in MMF now one game
11274s up wheel of death still
11277s remaining yeah I think honestly uh when
11280s you're playing against a pure Highlander
11282s version of warrior a lot of the game is
11284s going to come down to how many of the
11286s good cards they get to slam on curve
11288s right and MMF got to play Brown on six
11291s he then got to follow that up with dirty
11293s rat which is one of the most insane
11295s cards in the matchup after Brown has hit
11297s and then he got to slam TNT on curve
11298s which if you're not already responding
11301s on that turn where they spend eight mana
11303s on the boom boss with lethal you're
11306s probably not winning that game from that
11307s point right it's just too disruptive to
11309s have you potentially 18 cards eaten uh
11313s by TNTs even though that's unlikely to
11315s happen because you probably won't have
11317s the board space but losing six from hand
11318s six from deck like I was Haring on about
11321s it right up until like up until that
11323s point obviously MMF was hitting the nuts
11325s but once the TNT started to go off in
11327s insane probably got as lucky as it was
11330s possible to get from that point onwards
11332s and he was still like 25 damage away
11334s from winning the game right and he might
11335s have been had some absurd outcome from
11337s pack the house like I guess I could
11339s think a little bit more earnestly about
11341s your question so like Leroy is a five
11343s drop like ccg as a four drop maybe just
11346s for a ton of extra value to hand and
11349s then I don't know what the six drop
11350s would be but like that's still not going
11352s to get there against that Warrior right
11354s there was just with Reno in hand as well
11357s that any B that was going to be made was
11359s just going to get deleted straight away
11360s so pretty easy game one with how it
11363s lined up for
11364s M yep it's a matter of doting the eyes
11368s and crossing the
11370s te's and now we have MMF going to be
11373s playing the Zari priest and the best
11377s deck in Hearthstone TJ I would say so so
11381s many options for Tech inclusion and
11385s mmfs uh choice is going to be the
11389s iic uh in that slot and sure I like
11395s it it's a great temp of minion that
11397s gives your board some resiliency when
11399s it's played on curb
11400s so uh I'll I'll take it it's no hear
11405s Stone Brew but
11406s it's still solid it fits in with what
11410s the deck wants to do and
11414s then uh oh this is Fury Hunter but I I
11418s think we're at the
11420s same po point
11423s taken yeah insane is also playing n a
11425s Demon Hunter yes that is a
11428s yeah yeah and the same one uh actually
11431s no not the same
11434s one um no sigils uh for
11444s insane and I'm trying to look at that
11447s other differences but well while you're
11450s doing that I did want to talk a little
11451s bit about this uh priest list from MMF
11454s because I do find it quite interesting
11455s right normally the there's like hearth
11457s stone Brew Leroy and posic and those
11460s three all kind of fight for one spot
11462s near the the top end of the deck is what
11464s you want that like extra finisher Tech
11467s card to be um MMF is actually managing
11470s to play two of them he's playing Leroy
11473s and posic then he's also playing a
11474s Starlight welp um I guess what's going
11477s on here is that you're making room uh by
11480s not having uh glacial shards in your
11482s deck which some people do and then I
11484s would expect that if you're doing that
11486s you're then on a ban Demon Hunter
11489s strategy a lot of the time but you can
11490s see right here below us MMF is Banning
11492s warlock in this one and it's insane
11494s that's Banning Demon Hunter so it's
11495s interesting cuz when you break down the
11497s lists the people who have glacial shards
11500s still in their list tend to be leaving
11501s Demon Hunter up because that's a decent
11503s Advantage for that matchup and but it's
11505s interesting to see a list that has found
11507s room for for extra things like Star
11509s Starlight well and posic by cutting
11510s glacial shards then going no no no I'm
11512s Banning warlock um and it's not like the
11514s Warlock is a super unusual out of left
11516s field deck for insane to have here right
11518s like tons of people uh have that warlock
11521s in this tournament so I just thought
11522s that was kind of an interesting Quirk of
11524s the way the uh the lineup is built and
11525s the band
11528s strategy yeah it's kind of reminds me of
11533s um the different ways well I was going
11536s to say the different ways players are
11537s building Warrior but Warrior kind of has
11539s polar polarized
11541s matchups uh
11543s regardless um specifically the
11545s Highlander Warrior whether or not you're
11546s including two ofs or not uh but we see a
11549s lot of players with uh sort of like this
11551s target Shaman strategy that would be
11553s playing speaker Stoppers in that in that
11555s spot uh instead so a lot of different
11557s tech cards that are kind of viable
11559s depending on what what you're trying to
11561s Target or what you're expecting to be
11563s Decks that are left up in lineups that
11565s you're fighting against in the field
11567s um
11568s so let's get into the next game here it
11571s is going to be priest first demon h of
11572s the deck you saw slightly different uh
11574s from the one inane is uh uh is going to
11578s be playing in this game but close
11595s enough that's pip right it's got yeah
11598s it's got to be pip that is PIP I don't
11600s think I've ever I don't think I've ever
11601s seen the the signature pip
11612s before nice Tempo clergy I respect it
11617s actually a little awkward for uh insane
11620s to deal with as you can see insane could
11623s technically have dealt with it but uh
11625s chose to get on with his primary game
11627s playay plan
11628s instead which I absolutely
11633s respect yeah just burning Harding burn
11636s burning hearts and not getting that
11639s weapon
11641s drawn um weapon could be for not though
11645s uh just because already one window
11648s shopper picked
11654s up that's actually kind of a sick draw
11660s allows you to take full control of the
11662s board this turn if you would like
11664s to of course of course when you're
11666s playing the Naga version using a felon
11669s Flames as a little bit more of a debate
11672s than it is in the pure shoer version
11675s just because it does have so much extra
11676s utility on those uh Sharpshooter turns
11679s not just from being a zero Mana spell
11682s that keeps the cycle going but also
11684s because you get to rush one of your
11685s minions into their minions which takes
11687s health off the board with damage that
11689s couldn't go face otherwise therefore
11691s maximizing face damage from the actual
11693s shots from the nagas that's really
11694s really important when you're going for
11695s lethal
11697s sometimes
11702s yeah it's Dragon time
11706s MMF start jamming them
11717s got to think about the correct
11723s order uh to me I want to go uh churin
11727s first and then the gift wraps because I
11729s want as many of the gift WP Buffs to
11731s land on Zari as possible I don't think
11735s you're winning board by playing Max
11737s stats I think you're trying to set up
11740s Turbo otk with as big as Ary as possible
11743s with this hand I think when with this
11745s hand if you're not facing down weapon
11747s then go ahead and play some gift R welps
11749s early and then play the buffed minions
11750s out to just try and make a bigger board
11752s right now but I don't think you're going
11754s to win board uh against the the weapon
11756s draw from insane so I would just try and
11759s get as many Buffs as possible on that
11761s Zari because Zari has functional charge
11764s right so just make it as big as
11766s possible
11768s yep and this play is exactly playing
11770s into that so very wise
11774s MMF all right Dodge the um second patch
11778s of draw was able to get this out and uh
11781s a nice little basis for Tempo and
11784s exactly as you said you're not going to
11786s win board forget about it Forget About
11789s It by the way no one is hitting mag
11791s theodon today have we seen a single one
11794s in like yeah we saw one in first series
11797s okay yeah we saw one in the first series
11799s but only
11801s one uh in that series and it wasn't red
11804s carded or any shenan games like that it
11805s was just a nice solid
11808s couple turns of three
11810s [Music]
11811s damage good old magedon I'm for you give
11816s me a MAG mag he we did it
11822s yeah yeah MF already knows just saw how
11825s quickly that was taken already knows the
11827s answer yep drop in the
11833s nod want to just Burning Heart a couple
11836s of things
11843s yeah ignore Burning Heart ignore the
11845s rest I grow
11848s impatient maybe just like Burning Heart
11850s the 4 five play Desperado just for Mana
11854s [Music]
11859s efficiency like suddenly the is just to
11862s do this as possible this is my first
11865s instinct as well but and my Mana alarm
11868s went off in my head I guess you could
11869s technically
11872s sleep the last Mana sure all
11876s right yeah that's actually more
11881s efficient yeah back in the like 2014
11883s Face Hunter days yeah yeah yeah that's
11885s maximum efficiency
11887s certainly yeah you just got to count to
11890s 30 in the most efficient way possible
11893s yep back then
11905s wow all
11907s right just going to get on out of
11912s there so is
11916s insane mf's like I'm out insane's like
11921s same all right all tied up honestly the
11925s I think the Abyssal basist of the first
11926s role from the window Chopper actually
11929s maybe even ended up being better than
11931s mag theodon in that sense because it
11933s just represented so much more pressure
11936s so quickly right like the mag theodon
11938s starts to overtake a 65 with damage
11940s quite quickly but because the game was
11942s so fast accelerated so quickly by the
11945s PIP on a full hand of one drop dragons
11947s uh just an extra one Mana 65 was uh was
11950s kind of disgusting in the end Isn't it
11952s nice by the way how Window Shopper Works
11955s entirely in the way that you want want
11957s it to as a Player No Matter What like
11960s the Buffs on the window shopper retain
11962s on the Minions that you get but then
11963s anything like Abyssal basis then applies
11965s the discount even after the discount
11968s that you've got from the window shopper
11969s as well so it always works out in the
11971s best possible way for the player it's
11973s very rare that Hearthstone rules line up
11975s in that way where it's just always what
11977s you want it to do every single
11979s time not as fun if you're the opponent
11981s of course but
11983s hey that's why it's such an insane card
11986s yep
11988s [Music]
11990s and it's was also insane's
11993s card
11995s yep not sure if you're going anywhere
11998s with this CJ or okay no that was it that
11999s was the punch line okay I didn't know
12002s like maybe Ru of three there was
12004s something actually funny coming at the
12006s end of that but I guess I had lofty
12008s expectations that's my
12011s bad yeah no that was it you should have
12014s known at that point that that was going
12015s to be all
12018s um but down to a best of three now
12020s priest on both
12022s sides still the wheel of death
12026s warlock for MMF and then Shaman for
12029s insane which has been the struggle
12033s Point yeah and priest in general has
12036s done I mean I know we've both flown the
12038s flag for Zari priest in this tournament
12041s but it's done incredibly well overall um
12044s I think it had like 70% plus win rate on
12047s uh on day one uh while not really
12050s getting banned at all very rarely I
12053s think it was banned once maybe on on day
12055s one in total um so it's actually one of
12058s the strongest decks in the tournament
12059s right now with um actually like if you
12062s look at that uh first match that we just
12064s had the uh the Naga Shopper Demon Hunter
12066s is actually wildly under performed which
12068s I I didn't expect either um so what the
12072s the second game there was one of the
12074s lowest win rate decks in the tournament
12075s with Naga Shopper and beating one of the
12077s highest win rate decks in the tournament
12079s with the Zari
12083s priest yeah not a huge SLE size
12088s yet uh but I guess big enough for us to
12090s make some um initial
12094s conclusions if you're you're just
12096s referring to to the tournament stats
12098s this far correct yep yeah just from
12099s yesterday yeah
12104s yeah this storm is
12108s oh
12109s yeah one Mana
12112s 32 get
12119s him I love this start I love players who
12121s do this start I think particularly with
12123s pop-up book as a followup this is pretty
12126s much mandatory this zapper is probably
12129s going to push six damage minimum this
12131s game just by being on board on turn one
12133s so I I fully respect this line minion
12137s come down to challenge it most of the
12138s time you shoot it with popup book you
12140s keep
12142s going or or or TJ you draw the one thing
12148s in your deck that's even better than
12151s that yeah which is hard to even
12154s imagine and it's just a one
12159s of this is that's kind of
12162s dead yeah yeah oh not even an extra turn
12167s can save you
12171s now it's like the one glaring weakness
12174s with uh priest is just if you have any
12177s type of snowball card or snowball
12179s opening there's just no way for them to
12181s get past it except for just raw stats
12184s yeah and trying to fight it out um we do
12188s have however habo
12192s gabo um who is uh coming up in in group
12196s d
12197s who has the the Euro worms the glowstone
12200s Euro
12202s worms in the deck which does give you
12206s that I really need to remove this but
12208s all I have is stats
12211s line Y
12214s um so look looking forward to that oh
12221s yippee TJ is there such a thing as he
12223s Stone visual ASMR cuz I'm pretty sure
12226s that's what this turn is is your
12228s opponent Buffs a minion to full health
12230s and goes I can't remove this and you
12232s just have spell damage popup book Spirit
12234s claws hit you in the face with a 3-2
12236s that is as visually satisfying a turn as
12239s I think it is possible to have in he
12243s Stone
12252s poetic yeah I mean what else you can if
12255s your MMF what else you going to do say
12257s just play your
12258s stuff
12260s yep small debate here whether insane
12263s wants to trade a blood Mage to try and
12265s be more Mana efficient with the turn I
12267s think it is a small debate though and I
12269s think the answer is no just keep
12270s shipping which he
12272s does the Zappa has now pushed nine that
12275s was played on turn
12280s one okay finnal cake is huge though
12282s finnal cake is huge I was going to make
12284s this point when you were saying like if
12285s your opponent has their best possible
12287s Tempo start you're you can pretty rarely
12289s respond to it this is what you need in
12292s this build of the deck right is you need
12293s to have funnel cake so that you can just
12295s cheat and just basically overload your
12298s opponent's stats going back the other
12299s way it's the Druid Strat essentially
12301s right no removal can't actually kill
12303s minions but what I can do is just play
12306s way more stats than you
12310s can
12312s oh no oh raw five Mana cra crash of
12317s Thunder off the top with double spell
12320s damage just nukes the entire board
12323s novice zapper pushes points of damage
12326s numbers 10 11 and 12 for the game and
12329s MMF is just entirely out of
12339s stuff this is riveting cuz I'm in slido
12341s again so I'm just enjoying your
12343s commentary I was like what is he going
12344s to do to deal with this board
12347s still a turn away from
12350s Titan yeah will do it MMF Drew
12354s absolutely nothing insane now gets to
12356s drop the free Titan and I would not be
12359s surprised if MMF is just going to scoop
12362s on this one cuz it is tough to imagine a
12365s way back from
12369s here insane draws
12372s three trying to debate what to use the
12375s free spell on him
12377s yeah it's very uh it's very Chill Vibes
12381s but it is one of the hardest times to
12382s play Hearthstone is when you're
12385s 99.99% favored and you need to work out
12387s how to add another nine to that
12389s probability which is what insane is
12391s currently
12392s doing like this game is over but insane
12395s is is doing the thing that you
12396s absolutely should do when playing the
12397s game at this level and still making
12400s sure that you get everything right
12409s yeah I've caught
12410s up and this is the the perfect way to
12414s end your point you got to make sure you
12416s do everything white right you got to
12417s push the
12418s one oh
12421s yeah all right extra turn ziliax with a
12425s clergy to try and get an extra Mana
12430s zilia is the best possible card you
12432s could probably have in your hand at this
12434s point but you're probably going to need
12435s funnel cake anig of some variety on top
12438s of that oh ooh okay that worked out
12442s incredibly well it is a very cool turn
12445s at the very
12447s least riding
12449s zelc just to exactly one cost and then
12453s duping it with Pip and then getting to
12455s play both of them where one uh discounts
12457s the other very very cool at least you've
12460s got uh a fun story to uh to tell your
12463s kids about how you lost this game I mean
12467s if you could have picked like almost the
12469s perfect sequence of cards for that
12471s situation that'd be close to it um in
12474s order for EF to even have a chance but
12476s insane had
12477s enough uh damage there at the end to
12479s close it out and takes a lead in the
12483s series one step closer just the the uh
12485s priest deck uh remains for insane to uh
12489s make it out of this group and and move
12492s on to the to the top eight so yeah
12496s looking pretty
12498s worth noting though that you were
12499s talking earlier a lot of people have
12501s just been jamming speaker Stompers and
12502s things uh there you go there's the
12504s moment you can see the contrast in tions
12507s since you missed it first time around TJ
12510s yeah um insane does have double speaker
12512s stomper in the priest which if he then
12515s had to play this match up in Reverse he
12517s would uh feel pretty good about I'm sure
12520s but MMF has not fallen into any of oce
12522s shananigans he's not bringing Sharman at
12524s all which means there are are some
12527s opportunities for some somewhat clunky
12529s draws uh from insane's priest that maybe
12532s might give MMF a route out of this
12534s series but like I said Zari priest yes
12537s small sample but Zari priest is
12538s performing very very well uh for
12541s everyone not called MMF in this in this
12543s tournament so you would uh expect insane
12546s to be able to pick up a win at the very
12548s least he's uh he's got a mirror where
12550s probably MMF is a tiny bit favored
12553s because of those uh the lack of speaker
12555s Stompers in MMF version of the de making
12556s it a little bit more streamlined uh but
12558s insane has to have a huge Edge from
12567s here all right final cake in the open a
12570s te it's there looking good that's a
12573s that's an
12574s opener I love
12577s it but also Raven's favorite card Forge
12580s of wheels in the opener for MMF on the
12582s other side I think I've figured it out
12584s okay MMF has has brought this deck to
12587s the tournament and is such a big
12588s believer because yeah it just draws
12590s Forge of Wills dark alley pack every
12592s single game and if you end up doing that
12594s it doesn't really matter what the other
12596s 26 cards in your deck are because that
12598s is such a powerful start against so many
12602s decks yeah just put wheel of death in
12605s there just so you can say this is Wheel
12607s of death warlock yeah yeah yeah
12610s exactly but genu genuinely though right
12614s like genuine self-reflection here the
12617s part that I got wrong about why I
12620s thought this deck was completely
12622s unplayable aside from Mostly unplayable
12625s is that by putting wheel of death in
12627s your deck you're then allowed to do
12628s other things which lets you scam games
12630s in different ways right like by having
12632s wheel of death in your deck you're then
12634s allowed to play Phantom and by having
12636s Phantom in your deck you can scam games
12639s with the six Mana guy and Forge of
12640s Wheels like we've seen previously right
12642s like you do have these other ways of
12644s blowing out games that don't particular
12646s involve wheel of death uh wheel of death
12648s as a wi condition which is something
12650s that I did not really evaluate uh when
12652s the card was revealed properly let's SLE
12659s wait I'm waiting look at this
12664s curve uh-huh I'm
12666s looking depending on the order
12669s of mf's next
12672s turn this could just be a complete
12674s blowout
12676s because of the speaker stomper because
12678s of the speaker stomper yeah very very
12682s possible MMF would have to realize and
12684s get the dark alley packed out first just
12686s to deal with the
12689s board H I guess this
12694s is do you I don't think you want a
12696s funnel kick just to get a onew on the
12698s board do you no I guess if you do the
12700s math
12703s yeah well you could be able to get the
12705s one two on the board regard l so the
12707s funnel kick would be
12709s completely
12723s Superfluous if you just play for of
12725s souls right now you take
12728s nine if you just play for yourselves
12730s right now you take nine they play
12732s speaker stomper you kind of explode on
12735s the spot and that's the end of your
12738s tournament but if you play dark alley
12741s packed but players don't get to play the
12744s game based on the perfect information of
12746s what the opponent has in their hand they
12748s have to do the much trickier task of
12750s working out what wins the game the most
12752s on average and everything except Forge
12754s of Wills is catastrophically low Tempo
12758s here against a lot of other hands right
12760s yeah that's very
12765s true okay
12767s all
12768s right we're clearing
12773s up cheap Minion Okay I mean that is
12776s stats it's not a cheap minion but it
12778s technically adds so any cheap minion
12780s that you if you drew another one drop
12781s here right you could go one drop one
12783s drop funnel cake speaker stomper and
12785s that probably ends the game regardless
12786s from that point that draw is a little
12789s bit more Awkward
12796s yeah there's no way to put 11 on
12810s board the question becomes whether you
12812s need to put 11 on board if you're
12814s playing the speaker St like I get it two
12816s turn lethal would be fantastic so you
12818s could win the game immediately when you
12819s lock out their ter with the speaker
12822s stomper but since they then can't clear
12824s your board anyway
12827s I guess it's still two more turns then
12828s to like dupe dragons play dragons play
12831s zeri at the very least okay just speaker
12834s stomper in the end
12843s fine holding on oh I was going to say
12846s holding on to the heart because not
12847s damaging and wants the extra dark alley
12849s pack
12851s but we just stomp her again right
12858s synchronized funnel oh no you can't oh
12862s no the three the three On's two injured
12864s right it has full health well you only
12866s you only have two minions
12873s also right but as long as you get double
12875s over you'd power cord synchronize you'd
12876s have three Mana you'd play funnel cake
12878s if you got two Mana back oh you four
12881s yeah yeah yeah
12886s but I think that thing has full Max
12888s health does
12890s it uh oh yeah I mean it would never be
12894s even
12907s right oh what if insane just wins the
12910s series by playing a Tempo Zari that's
12913s what you want to see
12920s use the second synchronizer as a buff to
12922s push some damage yeah this makes sense I
12924s think yeah and needs the uh extra
12927s dragons for the zi I think we're
12930s at just one left
12934s right uh yeah it be either one or two I
12937s haven't kept perfect track this game but
12938s certainly with the uh the funnel Kake
12940s you'll be fine either way to at least
12942s get the uh the active turn
12961s starting the operation was just one
12964s starting the operation never doubt the
12971s teach clap clap
12979s how does this work actually I assume it
12981s stays 1111 it does yeah I've never
12982s actually done this before so I've never
12984s seen it with my own eyes but yeah makes
12986s sense that it's still an
12993s 11-11 which uh means weirdly you do not
12997s have lethal right now
13002s nope um h
13019s Wonder did to one and 18 for the
13032s Leroy there's not really anything else
13034s from your deck you'd want at this point
13036s maybe alul just for like next
13039s turn I think the speaker stomer just
13041s being on the board is more
13052s valuable actually doesn't trade either
13056s okay yeah with the speaker stomper
13059s you're kind of protected and with the
13061s health totals of everything
13063s right yep just arguing that you can uh
13067s cash that into three extra damage that
13069s you don't have to do to the taunt next
13071s turn of course MF does now get to start
13074s tapping for
13075s free but this is a seriously bricked
13078s hand when you can't play
13085s [Music]
13091s spells I guess it makes sense right cuz
13093s even with um even with stomper in play
13097s right if you trade off your entire board
13098s into that 1111 and then they just spend
13100s their entire turn resummoning it you
13102s still kind of lose to that right so I
13103s think leaving it up is absolutely the
13105s right
13112s decision now you only have to deal with
13115s it once and you have your full board to
13117s be able to do uh do that
13121s with yep
13130s and that is going to be that easy as you
13134s like the damage goes through insane with
13136s a huge pop off this time that's what
13139s that looks like that's what his chair
13140s looks like insane is over the moon to
13144s get out of that one you can see all of
13146s that emotion seeping out of him he
13149s looked so calm and in control for most
13152s of that series which if you've watched
13154s his stream by the way you will know is
13156s kind of a rare occurrence for insane to
13158s be playing the the game that calmly but
13161s I think you can see right at the end
13164s what was going on inside him that entire
13166s time he wanted to be animated he wanted
13168s to let it all out but managed to stay
13170s focused for that entire series and just
13172s about drag himself over the line in the
13174s end against that warlock very very
13176s nicely
13180s done yeah definitely a tough match up
13183s but I think correct decisions made
13185s throughout the the whole game um when
13187s you're looking at a game that's that on
13189s a nice Edge there's not that many
13191s decisions to be made in everyone is so
13194s impactful uh every single Minion every
13196s single point of damage uh the thinnest
13198s of margins so uh very nicely done and
13201s insane will uh move on now uh to that
13204s top eight single elimination tomorrow
13207s and with that we have three
13209s groups uh that are settled uh six
13212s players currently in that top eight only
13214s Group D left to go
13217s yeah and uh Group D is going to be a
13220s real heavy hitter as well um but of
13222s course shout out to MMF I'm sure there
13224s are a lot of people sad to see MMF go
13227s because there are a lot of people out
13229s there who are big fans of the wheel of
13231s death warlock who would have been
13233s throwing rotten fruit at their own
13235s monitors and TV screens with every bad
13237s word I said about the deck because it
13239s does have a lot of fans a lot of
13240s boosters out there um but yeah I was I
13242s was surprised that it even made it here
13244s I was surprised someone who brought it
13246s here did not go 02 um but I would have
13249s been even more surprised if we saw it in
13251s top eight so yeah MMF well done you put
13254s up a showing you brought the stuff you
13255s believed in I respect you for that but
13258s insane is the one that's going to make
13259s it through and this is a top eight they
13262s shaping up very very nicely
13264s indeed and honestly whoever qualifies to
13268s this op eight from Group
13270s D at at the very least is going to
13273s improve it uh Group D with bunny Hopper
13276s habo gabo Hemlock and Dimitri kazav all
13280s names that if you've been following uh
13283s competitive harstone even somewhat
13285s closely uh for the past few years uh
13288s should be familiar names uh very
13291s standout group and
13294s honestly uh maybe just Hab gabu alone
13298s makes Group D the most creative group in
13300s terms of deck list I will say that uh
13303s there's a couple of spicy Tech
13304s inclusions um and a couple of small
13308s differences in in uh lineups even
13311s amongst popular archetypes that make it
13313s great so I'm looking forward to that one
13316s um anything any final thoughts on this
13318s series or looking forward to Group D
13320s before we uh head on out of here so no I
13323s think we will uh we'll talk a little bit
13325s more about uh what we've seen and what's
13326s coming up uh after the break but I think
13329s just ch to group C you know I really
13330s hyped this up I thought this would be a
13332s very very high level uh day of
13334s hearthstone with the players that were
13335s entering we're about halfway through it
13337s and so far is living up to expectations
13339s so get comfy in your seat we've got
13341s another fantastic group coming up pretty
13343s soon yeah and uh with that that means we
13347s got to go to a break we're halfway point
13349s through the day which means we're
13350s halfway point through the weekend so
13352s don't go anywhere plenty more
13353s Hearthstone action to come here at the
13354s Hearthstone Master tour spring
13356s Championship don't go anywhere
13369s [Music]
13389s [Music]
13416s [Music]
13445s [Music]
13472s [Music]
13501s [Music]
13528s [Music]
13557s [Music]
13566s hello everyone welcome back we are
13568s getting ready to move into our group D
13571s but before we do that let's talk with
13574s all of the casters here uh outside of
13576s Raven uh about kind of what we saw
13579s already today and what we have still
13582s coming up so lenda let's start with you
13585s how you feeling about what we've seen
13587s and what we have coming up next yeah
13589s great to see um insane doing well after
13592s he's been kind of to show us his
13593s qualification process on stream really
13595s like to see it when people succeed like
13596s that and yeah looking forward to seeing
13598s the 20194
13608s enter MMF uh not making it through in
13613s group C but we still have the group D
13616s still to come uh let let's move on to
13620s sdle how I know you guys both just kind
13623s of closed out that group C so you
13626s already
13634s did on what we have for Group
13649s [Music]
13658s D well I have done that both times that
13661s we have done these little group chats
13662s hello I am here bunny Hopper as I was
13665s just saying is a uh is the most recent
13668s world champion aside from pocket train
13670s as uh Neil was alluding to as well with
13673s the fourth place in a previous world
13674s championship before that Habu gabu is
13677s one of the most creative deck builders
13678s that we've have in the game and kind of
13681s intermittently dips his toes in and out
13683s of just wanting to be one of the very
13685s very best players in the game and right
13687s now is choosing to do that it seems by
13690s uh by qualifying for this Masters Tour
13692s and stamping his mark But even the
13694s players who are get less coverage in
13696s this Hemlock and Demitri Kazo are both
13699s excellent players in their own right
13701s basically more or less everpresent
13703s players in Masters tours Demitri Kazo
13705s was a player who managed to look
13707s impressively solid in America's Grand
13709s Masters which is a thing that is nearly
13711s impossible to do because you tend to get
13713s dragged down to the level of all the
13714s others America's players but Demitri
13717s just continued to rise above it so I am
13720s I'm very pleased for at least the start
13721s of this group I just get to sit back and
13723s watch some what I'm hoping is some EX
13725s three
13726s hosting all right TJ how about for you
13729s you got any rebuttal to that uh those
13732s remarks
13735s byle no uh no completely accurate
13738s analysis uh you do tend to get dragged
13740s down and funnily enough that actually
13743s does get passed down to the casters uh
13746s as well uh where you know Neo Neil came
13750s brigh eyed bushy tailed I'm going to
13752s cast some America's Grand Masters and
13754s then you know a couple months later the
13756s the only thing he could talk about is
13758s boats um so you know that's just what
13761s happens uh but yeah I think uh Group D I
13764s mentioned it before the break incredibly
13766s stacked um the one the one question I
13769s have for habo gabo uh based on sdle
13772s common one of the most creative deck
13773s builders is this a meta game where you
13775s can get creative right that's a big
13778s question is this a metag game where it's
13779s correct to take existing archetypes and
13783s put your own flare on them and I think
13785s that's going to be the big question and
13786s you saw that habo gabu already finds
13788s himself in the in the lower bracket um
13791s is it too fancy uh compared to the other
13794s players who have uh these tried and true
13797s directly taken from plad maybe with one
13798s or two tich cards in them um that's what
13800s I'm going to be looking forward to uh as
13802s we head into Group D gameplay and just
13805s to quickly jump in on that point the one
13807s player that so far has been brave enough
13808s to do something really outside of the
13810s box i. bring wheel warlock to the
13812s tournament has not made it through to
13814s the top eight right like there's a lot
13816s of quite similar lineups across the rest
13818s of the players so I do think TJ raises
13820s an excellent question about Haru G's
13823s lineup as
13825s well well thank you so much for joining
13827s us we will see how these lineups go as
13830s we progress through these matches now
13833s for Group D but for now we're going to
13835s say goodbye to sdle and TJ and Linda you
13839s and I it's time to get into our first
13842s match for Group D here how you feeling
13844s as we get go into uh this first pairing
13847s here with bunny Hopper versus
13850s Hemlock yeah I mean this is always going
13852s to this group whatever match we cast
13854s first was always going to be an
13855s incredibly strong match it is the I know
13859s the the group of death let's call it cuz
13860s we haven't called it that for some time
13862s I'm sure we tried not to call it up for
13863s several years but it really is um bunny
13866s Hopper Hemlock bunny Hopper again I
13868s wanted to highlight as much as anything
13870s while was being sarcastic at the start
13871s his top four in the world championships
13873s in 2029 in 2019 uh time traveling there
13876s for a second because obviously we we
13878s know he is the world champion for
13880s 2022 uh really really tough year that
13883s was as well he had to hang in there to
13885s the very end to get to the world
13886s championships and he can just do it
13890s anytime he needs to apparently um not
13893s playing quite as much now because family
13895s and things uh but still able to qualify
13897s for this and still able to win his first
13900s [Music]
13901s match yeah it's uh definitely really
13904s cool to see him still competing at this
13906s level as both a previous World Champ and
13909s as you mentioned uh now being a dad and
13912s kind of having that that family uh
13915s balance that he has to maintain so uh
13918s really interesting we'll see how it goes
13920s for his competitiveness here but uh then
13924s jumping over to Hemlock uh what do you
13927s think of our player Hemlock here oh
13930s Hemlock is one of the best players in
13932s the world at the moment um last year
13935s year just to put this into context it
13936s was the same system but there were three
13937s Masters tours of 16 players he reached
13940s the top four in one of them top eight in
13942s the other two and also U made top six at
13946s the World Championships so he is good
13949s and I think he might have the matchup
13951s Advantage here as well if I'm honest
13953s because I think he's got the Decks that
13955s hurt bunny Hopper's priest uh bunny
13959s Hopper might be looking for the mirror
13960s in this one to to get himself out
13962s otherwise he's got to beat the warlock
13963s or the Demon Hunter and the pest isn't
13965s too fond of those two
13967s decks yeah well we are getting to see a
13972s couple of those decks there we saw the
13973s warrior we saw uh the custom warlock
13977s there which is really interesting we are
13979s going to be jumping into the first game
13981s here which will be those Decks that we
13984s did get to see on screen so bunny Hopper
13987s on the warrior here this is not that
13990s Highlander version that we've kind of
13991s already seen today this is that more uh
13994s duplicate Odin focused variant and
13997s Hemlock here with this custom warlock
13999s now I mentioned in one of the previous
14001s series that I I am a fan of the wheel
14004s warlock but really maybe not so much in
14007s some of these uh tournament formats I
14009s guess if you're kind of bringing it for
14011s something very specific I think it's
14013s just a fun deck uh but this custom
14015s warlock to me is even more fun and it
14018s has that thing that I said earlier that
14020s I like to do which is put things on
14022s board and hit your opponent in the face
14024s so after in the
14026s face put hit yourself in the face then
14029s hit your just to be clear I mean well
14032s then you're getting to hit two faces so
14034s it's even it's two times the fun is
14037s really what's happening here it really
14039s is and this is going to be a lot of fun
14040s for hemlock fans I think uh this opening
14043s hand the The Rook in your opener the
14045s trient as well the geode that is a lot
14047s of hitting yourself in the face but also
14049s it's a lot of cycle the geode does a lot
14052s of very sneaky work he doesn't feel feel
14055s like it's doing a lot but drawing two
14056s extra cards by turn three turn four uh
14059s when you're looking for your Mountain
14060s Giants when you're looking for your
14062s Horrors that's going to find them off
14065s than not with a projectionist in hand as
14066s well he is looking to make a really big
14069s board at least twice and maybe even
14072s three times in the next four or five
14075s turns yeah yeah uh the geode as you
14078s mentioned too it it does feel a little
14080s sneaky sometimes being able to get that
14082s card drop but some of these more just
14084s kind aggressive Focus decks uh can
14087s sometimes really struggle with card draw
14090s the Warlock does have the hero power for
14093s card drop but oddly enough in this deck
14096s it feels almost bad to just be hero
14100s powering yeah uh even though you do get
14101s that draw because you want to be dealing
14104s damage to yourself and even though the
14106s hero power does do that it that that all
14109s it does uh but this you can deal damage
14112s and draw cards and get a minion on the
14114s work there will be many exceptions to
14117s this but I think in modern Hearthstone
14119s if you're hero powering generally
14121s something bad has happened on your turn
14123s yeah um Demon Hunter I guess for one
14125s Mana sometimes you're just filling out
14126s your curve but in general maybe death
14131s knight occasionally uses the um the hero
14133s power to you know get a poisonous Undead
14135s or something or just to set up some
14138s corpse stuff but yeah if you're hero
14140s powering you're you're in trouble in
14141s modern Hearthstone and this geode stops
14142s you from having to do that it's a really
14144s good point
14145s um decisions here quite often on turn
14147s three for the Warlock the forge you
14149s really want to get going but you know
14151s what else you really want to get going
14152s is your 56 especially on this board
14154s because early on this can't be blad
14156s stormed the geode is in the
14159s way yes it is and there's not
14163s necessarily a lot of ways to answer that
14167s uh as easily here for bunny Hopper with
14170s this Warrior we just saw the first
14173s Needle Rock totem come down from bunny
14175s Hopper there is the second one in hand
14177s but it does get removed pretty easily uh
14180s but does bunny Hopper just want to go
14182s for something like Needle Rock for a
14185s little bit of extra armor and kind of
14188s that little speed bump in the way or
14190s does it just end up being something like
14192s the uh gash's gift and get more armor
14195s and draw that
14196s way there's the answer that's what he
14198s wants to do uh now we got questions for
14201s hemlock does he want to make another 56
14203s and nothing else with it oh he play
14205s Triant if he wants or does he want to
14206s play near fight geode um probably if
14209s bunny Hopper couldn't do anything last
14210s turn then with near fight down he
14212s probably can't do anything next turn is
14214s usually how it goes but he's missing a
14217s whole turn of
14219s 56 that said if he plays the forge now
14222s and gets the 56 he wastes an entire mana
14224s and you're hoping to only have 21 or 28
14227s Mana in the whole game so wasting one is
14230s a huge amount of wastage
14234s yeah and this is one of those
14237s interesting uh kind of general concepts
14240s for Hearthstone right of looking at that
14241s Mana
14242s efficiency and you kind of have to go
14246s back in that debate of what are you
14248s getting which one is actually getting
14250s you more in the long term and I do agree
14254s with you yeah I I I agree with you there
14257s I like just going forward this we
14258s already talked about the first geode and
14260s how good that is how about a second one
14262s and now on top of that finding
14264s additional large body this is a lot of
14268s uh stats on the board as well that are
14269s going to make it difficult for bunny
14270s Hopper to deal with sure is and he's for
14273s gone the neight here is like needs to be
14276s Coen brawl and I doubt brawl is even in
14279s bunny Hoppers Le let me just quickly
14280s check it is
14282s not um and this board is absolutely
14286s ridiculous next turn is near fight and
14288s if there's space which there probably
14289s will be player Forge of wheels and
14291s hemlocks only 13 Health behind
14295s it's so dumb I love it so much it's just
14299s my favorite
14300s deck this deck is wonderful uh yeah and
14304s the thing with this deck too is that
14306s even though these like five fives and
14308s five sixes may not seem like there is
14311s threatening I think a lot of the other
14312s decks uh we're looking at or that we've
14314s seen put out large bodies like oh those
14317s are giants you got eight eights but
14319s these five uh attack minions actually
14323s still do put in a lot of work and
14325s against some of these decks and in this
14327s case that we're seeing here as well for
14328s bunny Hopper the removal options are
14331s still pretty awkward for answering these
14334s bodies yeah I mean it's turn four a lot
14336s of the time the Giants you're talking
14338s about don't come down till say turn six
14340s which is a lot different in in current
14342s Hearthstone terms you know you've got um
14345s gift into brawl that sort of option this
14347s is just I have a lot of things and I'm
14349s going to hit you with them and now I'm
14350s going to slow you down with a near fight
14352s and is this two turn lethal 15
14355s yeah it's it's two turn lethal for sure
14357s if U this board isn't
14361s cleared well there's a malt giant that
14363s we talked about but that
14366s ziliax it's not quite as useful here
14370s because this is the uh taunt life steel
14373s Rush variant that costs less still going
14376s to go for it but uh if this were the
14378s variant that I think we're seeing in a
14380s lot of the priest Decks that gives all
14383s of your other minions plus one plus one
14385s that would just be so many more stats
14389s here on this gigantic board that we're
14391s seeing yeah but he's going to go for the
14394s I was going to ask if he thought he
14395s might do this uh this is okay clear my
14397s board or you are dead and I'm going to
14400s make it difficult for you uh with the
14402s zelc it's kind of the same clears
14405s basically um but you have more Mana to
14407s work with but with this near fight the
14409s coin has been negated which is huge here
14412s um it's effectively killed two Mana
14415s before bunny Hopper even starts this
14416s turn and if bunny Hopper can't either
14419s kill Hemlock here and I say that because
14421s he's got three in the weapon and four
14422s from the geodes that is seven damage
14425s available I don't know where he would
14427s get six more from but if he can't kill
14428s Hemlock and he can't clear most of this
14430s he has
14434s lost yeah there hasn't been
14439s anything uh there hasn't been anything
14441s that's even been forged either I believe
14443s so even trying to go for like an ignis
14446s and finding a one cost weapon that
14449s potentially could have like poisonous
14452s and and dealing some damage isn't enough
14454s either uh so bunny Hopper just going to
14457s opt for gaining some armor here uh
14460s getting 17 armor and hoping that this
14462s is enough to stay alive for one more
14465s turn yeah two but um I think with
14469s the how do you kill off one of your
14471s minions basically you need to kill them
14473s with pop guard here I think you have to
14475s trade your two two ones into the the
14477s Rockstar and then pop guys exact or very
14479s close to it I think that works out might
14481s be two over you got to trade them both
14484s in to make sure that the first ooze
14487s doesn't go into the there's there's
14490s enough Mana to just play both right yeah
14493s oh he's going to do it this way this way
14495s works as well but yeah my ways two more
14497s damage so it's
14500s def either way it results in a uh
14505s very quick win ending the game actually
14508s that that might even be what feels like
14510s slow for that deck but the turn six
14514s lethal there for hemlock going to uh get
14517s himself that first point in this
14521s match and the only sad thing about that
14523s is we don't get to see that deck again
14524s in this match so I I can watch that deck
14527s all day I just have so much fun watching
14528s it it's just it just shouldn't work it's
14531s like somebody got all the cards together
14533s went oh these they work well with
14534s damaging self let's put them in a deck
14535s and see what happens spoilers I've done
14537s that it didn't work um but somehow the
14540s build is exactly right to get such a
14542s good advantage against so many decks in
14544s this field and we see it working once
14547s again yeah well if you if you are a fan
14550s of the deck like you are Linda here you
14552s go here's your last harra seeing it as
14554s we watch the replay there of Hemlock
14557s closing out the game so yes say goodbye
14560s to the custom Warlock deck for now but
14563s that does mean as we said that Hemlock
14566s is up one point uh going to have to get
14569s a win with the priest and the Demon
14571s Hunter now uh and as a lot of the
14574s casters have talked about today how good
14577s this priest deck is and how well it's
14579s performing in the tournament this
14581s weekend so I feel like that is a maybe
14585s not guaranteed but pretty uh High odds
14589s that the priest is going to get a win
14591s here which uh just leaves that Demon
14593s Hunter but how do you feel going into
14595s the rest of the lineup for uh bunny
14597s Hopper as well yeah I'm still looking at
14599s bunny Hopper's priest um obviously one
14601s of the downsides was that it's not that
14603s great against the the Warlock because
14605s what ends up happening is the Warlock
14607s plays Five attack minions the priest
14608s ends up playing three attack minions and
14610s you do a lot of Trades and suddenly the
14612s Warlock has a massive board obviously
14614s Zari and stuff have their part to play
14616s but the warlock's quite nicely favor so
14618s that being gone it's attempting to say
14621s that's better for bunny Hopper because
14622s the priest no that's that's one less for
14624s the priest to win um bunny Hopper's
14626s priest is still going to be awkward it
14627s might have to win the mirror to get out
14628s of here but on the shaman first uh
14631s different story I think I think the
14632s Shaman's going to be
14634s fine and it is going into the priest
14637s which for me is basically a 5050 um Can
14640s the priest do the early things or can it
14642s not if it does the early things then the
14644s shaman has to use all its resources to
14646s not die um but if the priest lets the
14648s shaman go and check the shaman just
14650s kills
14652s you yeah there are some really
14654s interesting uh card choices I feel like
14657s in both of these lists here as well uh
14660s we're definitely used to seeing things
14661s in this um priest like the funnel cake
14664s Zari but the shaman I feel like we've
14668s seen slight variations in all of the
14670s shaman uh I'm looking at bunny Hopper
14673s Shaman there also is a dry scale Deputy
14677s which I don't feel like uh we've seen
14681s consistently and actually there there it
14683s is in the opening hand as
14685s well yeah so the deputies being played
14688s in the PE in the lists of the people who
14690s brought the forest we saw somebody
14692s earlier with double Deputy double Forest
14695s um the forest just I assume adding a bit
14697s little bit of consistency to your card
14699s draw um it almost feels like a leftover
14702s to me I don't know if it's been readded
14704s uh when shut block was in the deck the
14706s forest fetched all your battlecry things
14708s that you wanted to do with fizzle and
14710s such like um but maybe people have said
14713s well the for kind of good it it does
14716s draw two cards saves you two mana and
14720s only costs three and you've got the time
14722s to let it do its thing so what can we
14725s play and so you don't run out of too
14728s much stuff I think I think the Dy go
14730s Deputy is just run because of that I
14732s could be wrong
14734s here that makes sense it's just
14737s something that I noticed with bunny
14739s Hopper's list and there is only one uh
14741s copy of that fairy tale Forest as you
14743s mentioned there's also Al a fizzle so
14746s those could also just be kind of
14747s inclusions that might be uh for some of
14750s those slower matchups uh but not
14754s necessarily for a matchup like this
14756s priest as we did see bunny Hopper
14758s actually just toss back that dry skill
14760s Deputy did keep the zapper here and I
14763s think this was uh talked about as well
14765s in the previous match uh where keeping
14770s uh this 3-2 on board was pretty good
14774s into the priest here being able to get
14776s something on board contest but then the
14779s amazing top deck of spirit claw to just
14781s be able to uh answer something but uh a
14786s Salesman not a bad pickup when you're
14788s overloaded and only have one Mana to use
14790s if you want to continue putting things
14793s out on board yeah and look look what
14795s it's done uh just by playing that 32
14798s meant that Hemlock couldn't do sort of
14799s some natural development obviously
14802s keeping back the the C Ury anyway but
14806s wasn't allowed to put the surgeon down
14807s because that would just get eaten there
14810s was no point doing it and having a 3-2
14812s down has really hampered hemlocks
14814s development uh he's obviously got a
14816s great hand he is going to be able to pop
14818s off at some point and draw a lot of
14819s cards and do a lot of things because he
14821s has the funnel cakes and the
14822s clergy but it's so annoying facing down
14826s to 3-2 when you're playing a deck that
14827s basically has no removal apart from your
14829s own sort of minions to do it with
14833s [Music]
14834s yeah and this is an interesting uh I
14838s guess event uh for hemlock with seeing
14843s that 3-2 saying I can't really commit a
14846s a minion onto the board but also having
14849s coin and having this kind of sequence of
14853s what one drops do I want to use how do I
14855s want to use this uh power cord
14857s synchronized which we are going to see
14859s that Crimson clergy and the coin
14861s synchronized uh but yeah I guess this
14864s puts a bigger minion on the board it
14866s sets up there could have been other
14868s paths to go but now on the other side
14870s bunny Hopper has to has to answer this
14873s right like has to respect this clergy oh
14876s absolutely if he doesn't remove this
14877s clergy he is going to he knows there's
14879s another one um and this is a strange
14882s looking play in a way so yeah you've got
14885s to get rid of it um obviously Hemlock on
14888s the other side done his job if he
14890s removes these anyway except there's
14892s another zapper and G man have some
14894s minions in your face young man um and
14899s now it's up to him loock can he get this
14900s dream boat to stick because this is just
14901s going to do a lot of damage this bhob
14903s has generated a lot of tempo here
14906s against a deck that's going to struggle
14908s to to deal with it
14910s all yeah Raven and I were talking about
14914s this in uh the previous match as well
14918s with this priest where you can kind of
14921s come into some of these matchups where
14923s it does feel almost like that Zoo style
14926s of back and forth uh I don't think that
14929s the nature Shaman or Shaman in general
14933s is particularly like that in every case
14936s but in this game that we're seeing here
14938s we are kind of seeing that just fight
14940s for board early um which also does mean
14944s if Hemlock is actually able to kind of
14947s keep up a little bit or have a huge
14949s swing turn and fight these off uh also
14952s bunny Hopper has used all of these early
14954s minions and importantly the spell damage
14957s minions so that means potentially less
14961s damage for some of those uh nature
14964s spells later could be impactful if it
14967s also means less damage that is going
14969s into a board clear like crash of thunder
14972s and not clearing a large board from
14975s hemlock yep makes sense to me um bunny
14978s Hopper here using the the location
14980s though to keep that minion pressure
14982s coming so uh will lower the amount of
14984s damage he needs to do with his spells
14987s anyway um he is just going to have a
14989s supply of minions and yeah this is what
14991s he thinks of your silly cards take
14996s three yeah this is what he thinks of
14998s your board it was much easier to play
15000s Shaman in the bioluminesence version
15002s when you had feral Spirits when you had
15003s um piranhas to be able to put some
15006s things on the board and generate that
15008s Tempo you could even flash very easily
15011s there to uh turn the tides that sort of
15013s stuff and more ferals to generate
15015s minions with
15017s the the other one card whose name I
15019s always forget Under Pressure the
15022s reflexes yeah um and it's a lot harder
15025s to do that now but bunny Hopper still
15028s just happy to do it with with limited
15030s minions and again the location is going
15032s to help keep those minions flowing a
15034s little
15035s bit water
15039s sweet speaking of the minions flowing h
15043s now has gotten on board going a bit
15046s wider here and also with that uh ship
15049s surgeon that you mentioned earlier a
15052s couple of High Health bodies on the
15054s board now with a 47 thirsty Drifter a 57
15060s uh
15061s dreamboats no removal in hand uh for
15065s bunny Hopper yeah so this might be more
15069s of just a a kind of passive look for
15072s something else that you want to do for
15074s the following
15076s turn yeah I mean you can play the totem
15078s and Flash and just hope it does
15080s something um but you're not killing
15083s anything you're taking so much yeah but
15086s really what's your other options you put
15087s the 32 into the one three that's all
15089s you've got flid just sits
15092s there um you taking how
15095s much 5 7 9 13 at least
15099s 13 and then more the turn after do you
15102s think you've got another turn turn after
15104s that maybe not so you might have to do
15106s the flash of the totem just to give
15108s yourself any sort of hearthstone play at
15110s all uh but you know that this is
15112s um pretty unlikely to pay
15116s off yeah and uh how many dragons have
15120s been played do we know is uh is bunny
15122s Hopper even worried about the Zari on
15126s curve threats be worried about it but
15128s even even if it was five dragons which I
15130s don't believe it is I think it's I think
15131s two or three um but what can he about it
15134s it's like you just got to just doesn't
15135s exist in his head anyway right so these
15138s things are killing him even without a
15140s zimi in two or three turns yes so he did
15145s have to hit the panic button there and
15147s just go for it I I know that the flash
15150s is it technically a cycle and it's
15152s technically sort of setting up the
15153s second flash but these days a lot of the
15157s time the first flash kind of has to get
15159s it done because the games are pretty
15162s brutal in the early
15164s game we've created a temporal anomaly
15170s yeah pretty
15177s brutal oh yeah now Hemlock has this
15180s board this projectionist creating
15182s another dream boat uh going to make even
15185s larger Eng draws into a thirsty Drifter
15189s I I don't think necessarily needs to
15192s commit this one maybe just just leave a
15193s board space open for uh a couple of top
15197s decks something like uh zils or that
15201s zimi potential uh but again that's
15204s probably not active um yeah he had 21
15208s adding it would have made it to 25 so
15210s still not lethal so yeah hold it back
15212s keep board space available for something
15213s else
15215s sure but and even if you suspect as
15219s Hemlock if that bunny Hopper has
15222s something to clear again these Seven
15224s health things are still quite a lot
15227s after bunny Hopper has already committed
15229s uh essentially all of the or most of the
15233s the spell damage minions here um the
15235s ganth is helpful and will do a little
15238s bit here clearing up potentially a
15239s couple minions uh and I guess healing
15242s bunny Hopper back up to 30 instead of 27
15245s uh but I like this option here from
15248s bunny Hopper to actually just go for
15250s drawing some overload cards see what
15252s else he can find as we've talked about
15254s that yeah there wasn't really anything
15256s in hand to actually do
15260s anything yeah the the the taunts are
15263s really annoying for priest by the way um
15265s there's no real way to remove them I me
15267s there is amthor on seven but again
15268s Seven's a long way off um the these
15271s frogs really like do their job well they
15274s just save you from so much damage yeah
15278s although I it does feel a little bad I
15280s think bunny Hopper just kind of threw up
15282s his hand they're like okay I guess here
15284s we go like just play this and get a
15287s couple frogs out yeah it's only six Mana
15291s here for hemlock so not going to be able
15293s to play that alond thul as you mentioned
15295s uh
15297s but this is the draws have just not done
15301s bunny Hopper um much favors here and
15304s there's still just so much damage and so
15307s much health stacked on the board for
15309s hemlock I SC effect here yeah he he gave
15314s it the maximum chance to draw dragon
15316s first
15317s but if he plays the Wrangler here he
15319s have surgeon and
15322s the the welp next turn into zi I think
15325s he probably only needs two if I counted
15327s correctly I think he only needs two more
15329s maybe he
15330s doesn't yeah the fact he's playing this
15332s to me means he I've got inviting there's
15334s only two more needed for Zi
15344s with that in mind he makes the board
15345s space he clears up the Titan and says
15347s kill me now or you are going to lose
15349s again assuming I've counted
15359s [Music]
15363s correctly I'm seeing what 21 on board
15366s currently mhm yeah that's kind of the
15369s point as well um bunny needs to um
15373s sorry bunny um Hemlock I think needs the
15376s broad space again if I've counted
15377s correctly which I may be wrong um so
15379s he's going to need to kill off one of
15380s his own minions but because he's
15381s representing lethal Bunny's going to
15382s have to either kill one or put things in
15383s the way
15389s anyway trying to work out what he can do
15391s with a flash here if he flashes can he
15393s not die in the
15395s process which would be kind of
15401s helpful yeah I I think this has been
15404s brought up a couple of times before
15406s though this is uh how much can you play
15410s into the I just need to stay alive and
15413s and not die rather than are there any
15416s options you can actually go for to help
15419s you win instead of just playing to not
15421s die uh
15423s but it's it's a really kind of tough
15426s situation in in this case for for bunny
15429s Hopper yeah the FL The Flash is the can
15432s I win option and then you've got to not
15434s die so your flash gives you a chance to
15435s win and then next turn you've just got
15437s to hope you can get there
15444s somehow power
15447s cord no way of killing off his own
15451s things
15453s here can the Arman Thor clear off I
15456s think he can but then you can't yeah I
15458s was thinking that but then you can't
15460s actually have enough Mana for me anyway
15463s right
15464s he did choose not to play the 47 the Zer
15466s manard hand last turn the can buff
15469s something but it's not
15474s [Music]
15483s enough for any way he can get the damage
15485s just
15487s searching oh he's going to to get um the
15491s totem just so he's got more Health knows
15493s wins next turn so he just make it as
15495s hard as possible for bunny Hopper to
15496s kill him um he did choose not to play
15499s The Drifter last
15501s turn yeah I I love both of these last
15505s turns though bunny Hopper just yeah kind
15508s of opting for uh picking things that
15512s would hopefully help with discovering in
15514s the next turn as we see with these
15516s lightning reflexes there is a crash of
15518s Thunder being picked up um yeah cheap
15522s nature spells the blood MOS this yeah
15525s there's so much I love all these cheap
15527s spells here but also the recognition of
15532s not committing any type of minion on the
15534s board that had attack that Hemlock could
15537s trade into and be able to play other
15539s things as well um really helped enable
15542s this play by Von Hopper to actually be
15545s able to now play all of these nature
15546s spells and find these things that he's
15549s looking
15550s for yeah that was definitely the key to
15552s this one not letting the trade
15554s happen he he knows that Z is in hand
15557s last turn so he was able to Cate to some
15561s degree and takes it to one
15566s one fantastic G for bunny Hopper there
15568s really looked like he was never going to
15569s get there um and Hemlock opted not to
15573s put things on the board in that that 47
15575s a couple of times easy in hindsight I'm
15578s not saying it was even wrong uh leaving
15580s up a board space for this this deck is
15582s quite often important but you know not
15585s playing the 47 is a lot of Mis damage
15587s over the two turns if your opponent
15588s doesn't have a clear and how often does
15590s a sham and clear
15592s 47 not that often and have anything left
15596s to deal with so interesting on that but
15598s bunny Hopper getting hit
15600s done yeah and I think that the uh the
15602s turns that the shaman is clearing those
15604s 4 sevs uh you're probably dying anyway
15609s so uh I I feel like maybe I would have
15611s committed it but yeah maybe just hoping
15613s for some uh better draws there or as you
15617s talked about being able to get that Zari
15619s down and end it for himself uh but yeah
15623s really interesting game I don't think
15625s that uh especially the early game was
15628s quite what we would expect of either of
15631s these uh decks but it was really
15634s interesting to uh walk walk through that
15637s match and see how these players actually
15640s uh manage that so as you mentioned bunny
15642s Hopper getting it done with that Shaman
15645s one to one in this match now uh what do
15649s you expect that uh the rest of this
15652s match is going to look like now that the
15655s uh aggressive warlock with that custom
15657s warlock is out of the way and the shaman
15659s that I know you were you were talking
15660s about a little bit earlier um I feel
15663s like it'll come down to the priest
15664s mirror um it's not setting Stone
15667s obviously order is a thing in
15669s Conquest uh the priest might just beat
15672s the Demon Hunter and get out of there
15673s all that sort of thing is possible but I
15674s think we like to come down to the priest
15676s mirror here um I think Hemlock has a
15678s very slight Advantage because he does
15682s get to play the priest against the
15683s warrior sometimes and just win and then
15686s the priests aren't there anymore whereas
15688s bun hop as option to priest into the
15690s Demon Hunter is a lot less good if that
15692s comes up um so slight advantage to
15695s Hemlock um but not a big one at
15699s all yeah and the uh the Demon Hunter
15703s checklist for hemlock is this more just
15706s Allin on the umpire's grasp and uh
15711s Window Shopper like just just the
15712s Shoppers damage getting out a lot of
15716s that minion and burst damage this is not
15719s a list that is running the nagas and uh
15723s the additional kind of end game
15726s potential like we have seen already
15729s today and here you go here is this list
15731s but it does top out with this hearth
15733s stone Brew which I know has been uh
15735s another point of discussion for a lot of
15738s these matches um the thing that I find
15740s really interesting in this deck list is
15743s also these uh frequency oscillators plus
15747s the addition of the Drone deconstructors
15750s I think the Drone deconstructors we
15752s don't necessarily always see in the
15755s Shopper
15757s lists yeah they were in for a longest TI
15760s if they're still in now they were
15763s a sort of a leftto not a leftto an
15766s improvement because you wanted to play
15767s the oscillator and you're only playing
15769s it for a discovered mcadon which sort of
15772s felt like a little
15773s bit um not ambitious it definitely
15776s happened a lot but a little bit
15778s frivolous so the deconstructor got added
15781s I think for just some other use for your
15783s oscillator so you weren't just playing
15784s this 2-1 and hoping that it did its job
15787s later on um just give it a little bit
15789s more consistency but I with you I think
15791s that um
15794s sometimes the whole frequency oscillator
15796s deconstructor stuff it can get you very
15797s powerful start which against things like
15799s priest is really important uh but also
15803s it means you then end up with a hearth
15804s stone bre in your deck because you use
15806s all your cards early against Warrior so
15808s I don't know I don't want tnd with a
15809s Hearthstone Brew in my deck if I can
15811s help
15813s it yeah well we'll see if the game even
15815s gets that point because I see an
15817s umpire's grasp in this uh opening hand
15820s for hemlock now but but going first
15824s which means no coin so not going to be
15826s able to coin into that grasp and get
15829s that out even earlier um but bunny
15831s Hopper on this priest has multiple One
15835s Drops including that all-important
15838s glacial Shard to keep uh at least one
15841s additional turn of the Demon Hunter kind
15844s of at Bay with keeping the face Frozen
15847s when that grasp comes down yeah and I'm
15850s interested to see when he plays the
15851s glacial shot he he SE the keep of the
15853s grasp right he he knows it's there does
15855s he play on three I'm I'm a big fan of
15857s playing it on four obviously he may have
15859s other things he can be doing on three or
15860s four himself so um but I like to make my
15863s opponent commit to the weapon and then
15865s freeze their face so that they can't you
15868s don't s preemptive Freeze and stop them
15870s playing CU they can spend their three
15871s man on something else that
15872s turn um but pic's also here posic might
15876s be quite um tricky for bunny Hopper to
15878s deal with
15879s weirdly it's a lot of stuff
15885s yeah and uh bunny Hopper starting off
15888s with this salesman uh Hemlock just
15891s stable to hero power and taste of chaos
15894s uh does look like unfortunately we're
15895s not able to see the Discover options
15898s coming off of this uh Taste of chaos
15901s here but maybe some interesting choices
15903s this Hemlock is taking a little bit of
15905s of time to decide what he wants to take
15908s yeah that' be great I'm sure they will
15909s fantastic I'll take the middle
15911s one the middle one hm I I might go for
15914s the left card um you know just go for
15916s that number one that's usually left to
15919s right is how how we read things you got
15921s to go for the number one I
15923s say
15925s sure we have no idea what these cards
15927s are very useful just I just go through
15929s the whole pool to make sure I don't mess
15931s up here honestly but yeah F the hammer
15938s yeah pretty good way to end the game
15940s pretty good removal I've seen it play in
15943s the deck like as a native to the deck it
15945s just gets put in there
15952s sometimes I'm not sure where we are at
15954s with that
15959s completely guess I beam would be kind of
15961s interesting as well but no way of
15962s getting it to the left if that was one
15964s of the
15965s options yeah I I think maybe you could
15968s make a case for something like that if
15970s uh you kind of just had the paic over on
15973s the left but having both going down
15974s swinging and paic that are kind of
15976s blocking uh you don't really want to
15978s commit a going down swinging just to be
15979s able to move something into the outcast
15981s position it feels uh pretty bad
15985s so right I'm curious to see how this
15987s goes down now bunny Hopper can freeze
15989s for two turns and is likely to do so and
15993s I want to know if playing the glacial
15996s Shard for the sake of the freeze effect
15999s is worth it against Demon Hunter uh I
16002s think it's worth it because it's a one
16003s drop which lowers the costs of your
16007s Drifter so it's all okay there but the
16010s actual freeze effect is going to get the
16012s absolute maximum value here in terms of
16015s Freez and let's see how much that
16017s disruption really matters starting the
16020s oper yeah I also wonder if uh now after
16023s seeing the scale replica come out from
16025s bunny Hopper the previous turn uh just
16028s how much he wants to kind of fit in
16031s these glacial shards mix in with playing
16034s Dragons now that that Z's in hand there
16037s also still is this ziliax which is going
16040s to buff everything on board and coin so
16043s it does feel like bunny Hopper will have
16044s a lot to work with uh might still just
16046s need a little bit more of the dragons to
16049s get the uh Zari active uh I guess the
16053s the kind of downside here is yeah if you
16056s freeze does hemlock have the other
16059s weapon to just play on top of this and
16062s and Tri that death rattle get swinging
16065s anyway so he can use the swinging to
16066s trigger the death
16069s rattle was that
16072s posic looks like he's going to
16080s posic POS it can through F flame and
16083s then tell your opponent deal with
16085s something but swinging to get yourself
16088s the the 65 if I'm not going crazy I
16091s think you get the swing with swinging
16092s pretty sure you
16094s do um but hosit gets things on the board
16097s right now and your opponent has things
16099s on the board right now oh my
16101s goodness fan the hammer
16108s okay so many options
16111s there and they all looked
16114s mediocre
16117s yes this is another thing where it's I
16120s think it's been brought up a couple of
16122s times already before even today on
16124s broadcast uh but we're we're really kind
16127s of seeing these really interesting
16128s choices
16130s where you can really get punished a
16132s little bit these players are getting
16134s punished for uh a slight mistake if they
16137s play it um but they have so many options
16140s they just really have to find these
16143s lines
16145s I I don't know if I would have gone for
16148s that uh fan the hammer myself but yeah
16152s we'll see
16153s uh how that turns
16155s out I think he okay I think it's okay he
16157s was likely to leave two Health up he's
16158s got the taste of chaos posit and three
16161s fell Flames I think it's okay he's got
16162s the swing he's got the weapon he doesn't
16163s expect to get Frozen again that's going
16165s to be a bit of a shame for him like we
16167s can see the second
16169s freeze um but going back to what you
16171s said this is one of my favorite metas
16172s for for that aspect of things excuse
16175s me um
16177s where I want to play six or seven turns
16179s of hearthstone if I make a mistake I
16181s want to lose get get punished for it try
16183s again and learn more um y yeah I don't I
16187s don't want to make a mistake on turn
16188s four and lose on turn 27 because I made
16190s a mistake on turn four I just want look
16192s you made a mistake on turn four you die
16193s on turn six unlucky serves you
16196s right um and then you get another go at
16198s it and then you maybe your opponent's
16199s the one who makes a mistake in seven
16200s turns and you know after an hour you
16202s played five or six games you made some
16204s mistakes you won some games you lost
16205s some games and a lot of them feel like
16208s they were your own fault and that's my
16210s sort of heart stone
16212s I I'm with you I enjoy it as
16219s well and that's not to say just to be
16221s clear that's just not to say that's how
16223s Hearthstone always should be just CU I
16225s like it Hearthstone should you know
16227s cycle through things that other people
16229s like as well but at the moment it's in a
16231s phase that I happen to really
16234s like well now here is a hero power going
16238s down swinging you were talking about the
16240s uh potential for going down swinging
16242s last turn but it's coming down this turn
16245s instead I don't know if Hemlock had a
16247s read that bunny Hopper had uh the second
16250s glacial and maybe was just waiting for
16252s that or maybe he was just waiting to see
16255s if bunny Hopper would kind of commit a a
16258s bigger board but that feels a little bit
16260s risky against this uh this zi that kind
16263s of can go really wide and have some
16267s pretty big health things as we saw uh in
16270s the previous game yeah I think he needed
16273s the extra Mana so that everything cuz a
16274s lot of the priest stuff has three Health
16276s not two especially with the Buffs he was
16277s getting so he kind of decided that two
16280s damage wasn't enough cuz the weapon
16281s breaks after the first swing and that it
16285s if he was going to do that last turn I
16287s think that's what led to him to do the
16289s hammer in the end because it does the
16290s same damage uh but preserve The Swinging
16293s for a better swing the next turn so I
16295s think he just hated the turn before and
16299s decided that he was going to have a good
16300s turn five
16304s Hopper going for this coin magatha fill
16307s up the hand finding oh trifty thirsty
16313s Drifters oh no passes three spells over
16316s to Hemlock though uh I sdle was just
16321s saying it you know you got you got to
16322s trust it never draws spells and what did
16325s we just
16326s see everything there's funnel cakes
16330s there's power cords on your One Drop
16331s Shop
16333s um there's so many things going here
16335s he's got 75 seconds to pick this and I
16338s think I'd already have a shopper on the
16339s board see what my three drop is and be
16341s making choices from there not because
16343s that's necessarily right but because I
16345s don't think you ever play this turn
16346s perfectly I think you've got to go and
16348s do some
16351s things
16354s yeah okay starting with the frequency
16357s oscillator now going to go for that
16359s Shopper and again uh does look like
16362s likely for this uh entirety of this game
16365s here we'll probably not be able to see
16367s these discover options so this point we
16369s kind of just have to wait and see what
16371s is picked we can speculate what there is
16373s or isn't um yeah I would have lost my
16377s one drop by the way um but probably
16379s should have snake oiled first but there
16380s you go rather frequency oated you should
16382s try to make the space in your
16384s hand I just wouldn't have the Discover
16387s option I've had 10 cards in my hand
16395s all right the second uh Taste of chaos
16399s offering a
16402s workshop
16404s okay through Fon Flames clears up the
16408s board sure Hemlock has something on
16411s board
16413s now bun he must have two turn lethal if
16415s he scales here right scale setup zi zi 0
16420s 0 the turn after
16423s you have three um Drifters a turn after
16426s he just got to make sure he's got enough
16427s dragons played this turn
16437s yeah yeah I think I think this makes
16438s sure he gets this dragons for the
16441s Zari then next turn Zari 46
16445s 46 synchronize 46 play 46 or whatever it
16448s becomes 58 or
16451s something if there's enough dragons oh
16453s he hasn't got enough dragons maybe it
16455s only fetches
16459s one so he has to synchronize a dragon
16461s yeah
16464s okay then he only gets two
16467s 46ers and Zi which is only 12 with the
16471s zelc yeah he's got a count and that's
16473s what he's doing while I'm talking I
16484s Mone Hopper just goes for
16487s nothing I mean I guess if you can't if
16489s you can't really go in on all of it it
16492s does feel bad with the board that
16494s Hemlock put out to kind of commit things
16496s like these thirsty Drifters just to be
16498s able to die and not actually get any use
16500s out of them because and then you're not
16503s really going for your own game plan if
16505s you do that
16506s so 12 twice doesn't kill him that's the
16509s problem here I thought there was 15
16511s anyway um but 15 twice does so I think
16513s that's why he held back but I'm not sure
16515s how many dragons it is I thought it was
16516s two but the way he played that felt like
16518s it might be
16524s more I'm the perfect toy for
16527s you I think I
16533s again so many things to count all at
16536s once notice that Hemlock by the way last
16539s turn just kept on the funnel cake kept
16541s hold of a load of stuff
16542s feel like he had a more powerful turn
16544s available but he is very good I'll Trust
16546s his view over
16548s mine
16551s oh stom even required actually probably
16553s not you've got all the
16557s Spells yeah just a lot of Mana being
16560s used there before that really came into
16562s hand too I think but sure a basist isn't
16566s great as a one one but it does provide a
16570s taunt yeah
16574s yep tauns are really annoying for the
16576s priest deck yes it was only the two
16579s which is why he held back cuz this sets
16581s up two turn
16585s lethal and that zil just always
16592s free so yeah maybe he could
16595s have either way it's fine
16610s bunny Hopper taking roping to a new
16613s level here by the way yes gets a whole
16616s turn to think about his next
16620s turn um teasing a little bit here but he
16623s is he is known for you using his time in
16626s tournament situations not so much on
16628s ladder to be
16629s fair uh so yeah he's got a additional
16632s dose of time and he intends to use
16638s it yeah I mean might as well think about
16642s it there um oh okay the the
16646s projectionist drawn here can get you
16648s another copy of zelc uh but you start to
16650s run into board space
16654s problems
16655s so does bunny Hopper have to just look
16659s at a potential trade or two I mean even
16664s uh trading in with the zelc um into the
16668s basist there's only what 23 damage got
16674s 29
16676s but or 28 I mean only if it's played for
16680s finale
16681s though well I mean the other zilia is
16683s plus six oh right yeah um but still yeah
16692s 11
16701s 22 just one
16705s shot think
16712s so okay so kind of doing
16717s a mostly commit uh just try off into the
16723s largest thing uh that could I guess
16726s become a problem
16729s but
16731s yeah this this what I of trying to say
16733s when when he held back that turn I don't
16735s I still don't know if it was right or
16736s not when he held back that turn I was
16737s saying he needed sort of two lots of 15
16739s damage to win the game uh he's gone for
16742s a 28 and a and a 40 or something which
16744s is a lot more but I think that's what he
16746s was looking for at the time
16756s this uh this priest board really creates
16758s a problem for the Demon Hunter here this
16761s is there's so much health this Demon
16764s Hunter is not running removal uh I guess
16767s there's this Mythic uh mythical Terror
16770s in hand that can get a little bit of
16771s healing potentially clear something up
16774s but I don't see how that's even going to
16778s be enough to
16782s survive through another turn afterwards
16785s no it looks like bunny Hopper has got
16787s the priest out of here and that's a
16788s massive deal if he has I can't see
16790s anything Hemlock can't see anything
16792s bunny Hopper takes a two on lead the
16795s potential problem deck is out of there
16798s and Bunny hopper in a fantastic spot now
16801s with just his one deck
16803s remaining yeah and I that was such an
16807s interesting game too I think uh some
16809s people might look at those decks and say
16811s oh these are so like straightforward but
16813s some of those turns were very difficult
16816s and you see even just they spent so much
16819s time thinking through those decisions
16821s because as we mentioned as well even if
16823s there is potentially one little slip up
16825s that could cost them the entire game so
16828s really taking the time to think through
16830s those decisions capitalize as much as
16833s they could uh just kind of eek as much
16836s of that percentage in their favor as
16840s possible yeah and Hemlock died with a
16842s lot of mana and a lot of cards in hand
16844s again I'm not going to say that he
16845s played it right or wrong well um cuz
16848s he's significantly better player than me
16850s but that funnel cake could have been
16851s used the ter before to put a lot more
16852s stuff on the board and I feel like had
16855s he done that he' been exerting a lot
16858s more pressure on bunny Hopper and Bunny
16859s Hopper would not have been able to just
16860s take that turn where he didn't do a
16862s lot um but maybe it wasn't enough
16865s pressure we'll see it did all come into
16867s his hand all at once like what do I do
16869s do I shop he missed on the shopper as
16871s well that never
16873s helps but the funnel cake I feel should
16875s have been used that
16876s turn yeah funnel cake is really
16878s interesting uh it's definitely one
16880s that's talked about a lot in the priest
16882s but uh we don't often see how Demon
16884s Hunter would get to use it so uh um but
16889s this does mean that going into this
16891s fourth game that bunny Hopper just has
16893s to get a win with that Warrior which as
16894s we mentioned is this um really kind of
16897s duplicate heavy just Odin Warrior so
16900s it's really not um running the deep
16902s Miner brand any of the kind of uh added
16905s things that you might see in those like
16907s Highlander variants or the hybrid
16909s versions so here it is focused on Odin
16913s it does still run the Reno if uh the
16915s game gets a little bit later but there's
16917s also a ton of draw in this deck as well
16920s so even without being terribly late into
16924s the game there is still potential for
16926s the Reno to become active uh just
16928s because of all of the draw here uh how
16930s do you feel going into this for bunny
16933s Hopper up against uh what we see is the
16936s Demon Hunter queued up again for hemlock
16939s yeah I think the warrior has um I think
16941s this is a 50/50 matchup I think coming
16943s into this tournament these are the two
16945s Decks that people were pondering what to
16947s do about that doesn't necessarily mean
16949s they were the best decks I think that
16950s Shaman and priest were showing the best
16952s form coming in but these are the two
16955s Decks that you knew were going to be
16956s everywhere and I think that's the the
16958s reason for that is they're on ladder a
16960s lot and the reason for they're on ladder
16961s a lot is they're they're close against
16963s each other uh you can look at Stats
16966s stats will tell you that what will they
16967s say today they say different things that
16969s Warriors kind of favored probably is a
16972s touch but you know pH says that these
16974s two decks are both surviving on ladder
16976s because they do okay against each
16984s other one or two cards different makes
16986s such a big difference um it does hemlock
16989s has the Heth for the reload for instance
16993s uh which you wouldn't normally have on
16994s ladder
16999s necessarily any
17007s problem and I'm trying to
17010s see uh I guess the the fizzle in the
17014s Warrior mhm uh F bunny Hopper might be
17017s the kind of add a card there but I I
17021s don't think this is the maybe
17024s necessarily the uh matchup where fizzle
17027s is going to be quite as important uh for
17029s bunny double stomper which I'd forgotten
17031s completely I'm sorry
17033s yeah double stomper is pretty
17039s good it's actually a really just good
17042s looking curve already for hemlock the
17044s umpire's grasp uh was able to start off
17047s with the salesman play the spirit on
17050s turn two get a little bit of attack in
17052s can follow up with umpire's grasp and
17054s then after that might be able to just go
17058s for uh some window shopping and find
17061s some demons could play speaker stomper
17064s if uh he chooses to I believe uh oh well
17068s you know I was going to say there's also
17070s the posic in there but yeah you just
17072s draw that too so it does feel like
17074s Hemlock is going to just have so many
17076s options uh just going to be a matter of
17079s how bunny Hopper is able to respond to
17081s it
17082s yeah we talked about it a couple of
17083s times yesterday like what do you do in
17085s this deck if you don't draw the weapon
17087s well the answer quite often is you go 1
17088s 2 3 you're dead LOL
17091s like there's there's plenty of attacking
17094s going on without the weapon in this deck
17096s as well when you get the weapon
17097s obviously that's why it feels so
17105s brutal I think this turn four is going
17107s to be really interesting for for hemlock
17110s uh I know in talking about the Demon
17113s Hunter there was a lot of discussion
17115s yesterday about uh whether you kind of
17117s start with the The Shopper and maybe
17120s play the mini uh on that turn four or if
17124s you kind of just wait so that you're
17126s able to play the mini and whatever other
17129s one Mana one one you get with the mini
17132s discover on the turn five but I I don't
17136s know uh if it's going to matter here
17138s much for hlog whichever way he goes uh
17141s but we've also mentioned how much some
17144s of those decisions do matter
17147s so bunny Hopper removing some of that uh
17151s damage potential there is still the
17153s attack from the weapon but uh the added
17156s armor I think from that hammer for bunny
17158s Hopper is going to probably start to go
17161s a long
17163s way yeah it gets even more complicated
17165s with a frequency oscillator picked up
17168s um of course you can go for your
17173s zero Mana magon later but he's gone
17174s straight for the Shopper I actually
17176s thought he wouldn't I thought he'd
17177s probably go for potentially posic into
17179s stomper and wa wait on the shopper
17181s because it's so much
17188s damage and again unfortunately we're not
17191s able to see those uh discover options
17194s there but the Abyssal basist uh picked
17200s up off of the uh first window shopper
17203s discover so that will be a six Mana or
17207s it'll be a 65 that was discounted to
17211s three and then gets an additional
17213s discount because of that first weapon
17214s that's played so the 65 for only one
17217s Mana uh very good value there and also
17219s puts a taunt up that now bunny Hopper if
17222s uh bunny Hopper chooses to attack going
17224s to have to hit into that and also keeps
17227s the salesman on the board so blad storms
17229s become a little bit more Awkward here as
17234s well yeah it would have to be a double
17236s blade storm or um obviously bash blade
17238s storm whatever I've got benefit I can
17240s see things B blad doesn't work but other
17243s thing blad
17246s storm yeah I don't think bash is even in
17251s hand at the moment no it's double plac
17253s on but from from hemlocks point of view
17256s it's it's hit the two two and blad storm
17258s say I'm sort of cheating cuz I can see
17260s the two blad storms but world where he
17261s hadn't got
17263s that um you're making bunny HPP use a
17265s lot of
17266s resources
17268s yeah and that is what bunny Hopper uh
17271s goes for
17280s here feel like if you don't posic now
17283s you kind of never do
17286s yeah it's also kind of the just the the
17289s biggest threat at the moment unless
17292s Hemlock wants to play the speaker
17294s stomper
17296s but what is he trying to
17299s uh to kind of prevent if he goes for
17302s that um exactly
17305s yeah so starting with the
17310s mini I guess definitely mag theodon
17313s would be the the best here off of this
17316s one
17317s one yeah it's kind of the only good one
17320s uh then you're looking for ones that
17321s give you attack or Secrets yeah as the
17324s the backup plan but they are very much
17326s the backup plan and then there's a lot
17327s of
17329s rubbish yeah the uh the Gar glaive Smith
17334s could add some attack it's going to be
17336s another
17338s basist mini green rag sounds like
17340s something you clean your kitchen with
17341s like there's just rubbish stuff in there
17345s yeah hey wa you know Raven and I did get
17349s to see a little one one uh Inquisitor
17352s that uh did answer and it was against a
17355s warrior so I guess it could happen it
17358s cleaned up the board against the uh the
17361s trial by fire minion so fair enough your
17364s your analogy fits yeah it cleans up good
17367s cool yeah thank you making me look good
17370s that's right appreciate that so that's
17372s my job make every look
17377s good oh the top deck sanitized here to
17380s clean this up oh
17382s no bny Hopper's reaction oh he was not
17386s happy with
17388s that
17391s [Music]
17392s ordering you know he's telling yourself
17394s it doesn't matter just carry on with
17395s what you can do
17399s yeah we mentioned bunny HPP has
17401s mentioned it himself he's not quite as
17403s sharp as you would expect from bunny
17405s Hopper but he's fine he's he's still
17406s bunny Hopper he's still got a lot of
17409s hearthstone miles in that in that brain
17410s of his but
17414s yeah he sort of qualified by
17417s accident we I could qualify by accident
17420s casually qualifies accidentally
17427s yeah uh any mistakes that bunny Hopper
17430s makes that uh can we just say Dad brain
17433s maybe he's a little sleep
17434s deprived accept that I know that he
17437s won't accept any excuses on his behalf
17439s i' I've played casual games with bunny
17441s Hopper and yeah he's he's not going to
17444s accept anything as um an excuse for his
17446s own mistakes well so I won't that's why
17449s he's the World Champ exactly yeah I I
17452s won't do him the the disservice of
17454s making excuses for him but yes Dad
17458s [Music]
17466s PR one downside we do see sometimes with
17470s this I guess just more all-in Shopper
17473s list rather than the more uh Naga
17476s focused one is in these cases where the
17480s opponent is able to clear up a lot of
17482s these threats it can start to feel like
17484s the Demon Hunter is just starting to run
17486s out of gas a little bit and it does
17488s almost feel like we're seeing that a
17489s little bit here from hemlock uh but does
17492s have this uh second grasp that did come
17496s uh was able to find an instrument tack
17499s to uh draw that
17501s so there still should be the second
17503s Shopper in the deck still that can be
17506s pulled from this
17509s grasp going to be able to put a little
17512s bit more out on
17513s board I mean he's got to but I don't
17517s know we got a stomper and a posix in our
17519s hand we got a Hearthstone Brew in the
17521s deck and that's kind of our offense
17523s after this round of things a MAG
17528s theodon for that is only like the second
17531s mag theodon we have seen in all of the
17533s games so far for our day number
17537s [Music]
17539s two
17541s yeah Fair
17546s Point the answer is to put it in your
17548s deck No One Believes Me it's probably
17551s because I'm wrong but that's the answer
17553s if you want mcons just put them in your
17555s deck what could go wrong
17564s I feel like that is uh the is the
17567s question that I don't I don't want to
17570s answer because every time every time I
17572s say what could go wrong I am always
17574s given the answer of what could go wrong
17577s and I I don't want to ask that
17580s question
17582s fair this posic is irritating for bunny
17585s Hopper here he is taking a lot of damage
17587s and there is a speaker stomper in hand
17591s and he probably has an idea that that
17592s left card might be a speaker but it's
17594s sat there for a long time doing nothing
17596s and it's that or half in hand I think at
17598s this
17598s point
17601s yeah so this is irritating for
17608s him yeah there's me saying about the
17609s posic speaker stomper sitting in hand
17611s not doing a lot this turn
17615s now with speaker stomper mcadon hit you
17619s for 11
17621s um hit you for more if if he wants
17623s to hit it with
17626s [Music]
17627s burning I don't think he will
17631s but also Burning Heart only says half
17633s the word
17637s there y here's the
17642s push again going to uh discover
17646s something that uh unfortunately we can't
17648s see we'll find out what that is I'm
17650s going to make
17651s up that's
17654s right um metamorphosis that'd be good
17660s ooh that would be good chaos
17664s strike fan the
17669s hammer another F the
17672s hammer yeah F the Hammer's good here
17674s right like it was weird against the
17676s priest a little bit we both sort of
17678s thought okay that's interesting but this
17679s is just damage that go face
17684s yeah and also uh on the kind of
17687s beginning of that turn there was the red
17689s card picked up as well uh so now we see
17692s hemlocks kind of demon board here with a
17694s couple of these uh Minions that you've
17697s mentioned a couple times right the posic
17699s has been out now and the stomper comes
17702s down so it's even harder for bunny
17705s Hopper to clear all of this up and then
17708s as soon as that mag theodon wakes up if
17710s it gets that that point where the game
17711s is still not over after that mag theodon
17714s uh wakes up then that red card can put
17717s it right back to uh right back to sleep
17720s if uh Hemlock needs it to do a little
17722s bit more
17724s damage yeah same as last time he was um
17727s stomped bunny Hopper really just try to
17729s do what you can with your minions
17732s yeah and tidy it all up any more
17738s mcons apparently not
17743s one thing I haven't noticed for three or
17745s roll or get MC on or yeah Hemlock has
17751s been uh really taking time thinking
17754s about these decisions now obviously uh
17756s on our end you know we haven't been able
17758s to see those so I don't know if they're
17760s just maybe uh decisions between several
17763s things that are really good or if it's
17765s just kind of a a pile
17767s of terrible terrible options that you
17769s don't want any of
17771s uh for hemlock but just again noticing
17774s that kind of really taking his time to
17776s think through those decisions uh and
17779s this this match is kind of exciting too
17783s uh because this is the uh winners match
17787s right this is the upper uh part of Group
17790s C so even if Hemlock ends up losing this
17794s whole match still not out of the
17796s tournament uh but I still like the kind
17799s of just uh
17802s that dedication and just the okay I'm
17806s going to I'm going to take this slow I'm
17807s really going to think through my plays
17809s uh because also if he wins this match
17813s doesn't have to play again today and
17815s goes to that top eight tomorrow so
17818s that's the kind of a really important
17819s thing as well again by the way that
17821s would be his fourth top eight from the
17823s four Masters tours in this Cent system
17826s um which would be absolutely incredible
17827s in the fields that he's had taken part
17829s in
17835s he has generated a lot of damage and a
17836s lot of offense from apparently nothing
17838s left here again the posic and the
17840s stomper felt like they were a little bit
17842s late but he used them together nicely to
17845s to generate a bit of a problem for bunny
17846s Hopper ni just sticker 65 the posic
17849s alongside it was representing so much
17851s damage the bunny couldn't get rid of the
17852s three threes and that snowboard into
17856s what has given Hemlock a
17858s chance and no
17863s do you hit the button it's a randomly
17865s generated seet there's not many options
17867s left really don't want to give your
17868s opponent a charge minion here yeah
17873s yeah uh oh it's the hidden meaning
17876s though still gets a minion but it's not
17877s a 66 rat guess it's only a four but
17881s still this is the charge minion this so
17883s much damage right now yeah yeah and
17886s drawing the going down swinging has the
17889s red card
17893s [Music]
17894s Burning Heart Is it
17899s enough Burn yeah okay I was going to say
17902s I guess you had Burning Heart the uh mag
17904s theodon before you use the red card on
17906s it but going for the four three works
17909s too I I saw the 43 but you are right you
17912s got to do it on the um like third one
17914s yeah and that's
17918s lethal two two
17922s and the warrior not getting it done is
17924s going to have to get it done against
17927s the priest the warlock's out of here
17929s right so suddenly back to Advantage
17932s Hemlock I thought that bunny hopp would
17934s got the advantage by getting his priest
17935s out of there as well as the obvious 2-1
17937s lead but now I think the priest is
17939s favored against the warrior it just puts
17941s down so much stuff the warrior trying to
17943s do a lot of one for one removal a lot of
17945s the time as long as your blad Storm's
17947s dodged and the priest go okay well one
17949s for one this lot
17951s there's things everywhere and yeah
17952s suddenly you haven't got enough damage
17954s to do six to all of
17957s them I won't do that sound
17962s effect yeah I wasn't going to say
17964s anything but since you brought it
17968s up oh yeah just uh rewatching this know
17972s yeah yeah I made the point about the
17974s Burning Heart I I think in in exactly
17977s that situation it was really just a mute
17979s point anyways because uh there was just
17982s lethal there anyways for hemlock as we
17984s see uh again the replay of him closing
17987s out that game which is taking us to game
17991s number five uh anything you feel like
17994s you want to mention specifically about
17998s their lists here for this priest going
18000s into this Warrior have a quick look at
18003s hemlocks priest um got a hearth stone
18006s Brew again he's obviously a fan of the
18008s card maybe he knows something we don't
18010s in of the stats of it but maybe he just
18013s is very good at getting his priest hand
18015s emptied I find with priest emptying my
18016s hand is quite difficult and if I do I
18019s win that's why I don't particularly want
18021s to halfth but again he's leaving Warrior
18023s up in this tournament and he's Banning
18025s Demon Hunter and maybe just a nod to
18028s leaving Warrior up here as well I might
18030s need some more cards sometimes let's
18031s play a halfth uh he also has two speaker
18035s Stompers we've already seen how powerful
18037s that is in his hands against a warrior
18039s expect to see see him set up something
18041s like
18042s that uh meanwhile Bunny's list it's a
18045s fairly consistent looking list it's just
18047s warrior with two ofs and don't worry
18050s about your voo until
18052s later
18056s yeah and I think one thing that's
18059s interesting that I want to talk about
18060s for the warrior is the inclusion of the
18064s two verse Rifts I think it was probably
18066s you and I that talked about this
18068s yesterday right where you were
18069s mentioning uh that it's just such an odd
18072s spot that we're in in the meta and these
18076s deck lists that you're not running any
18078s of the other verse Rift uh bunny Hopper
18080s only has uh or the right it's just the
18083s verse Rift no other Rifts nothing just
18087s those for the damage um but one thing
18090s that we've talked about a lot with the
18092s priest is the potential for some like
18094s higher Health minions so if there is a
18098s riff uh that bunny Hopper can maybe
18101s squeeze in on a turn in addition to some
18103s other board removal that can certainly
18105s help and things like the uh sanitize or
18110s the blad storms can certainly remove
18112s some of those higher Health Minions that
18114s the priest can get down as
18116s well yeah absolutely and so much going
18119s on already towards setting that up um
18121s Hemlock on turn one just throughout the
18123s clergy knowing that you know that's
18125s dangerous and terrifying uh but also
18127s knowing he could generate a lot of
18129s minions if B
18131s Hopper
18133s um chose to dealt with the clergy it's
18135s unlikely bunny Hopper could deal with
18136s two things Hemlock is going to get
18139s dragons online incredibly early because
18141s of that play bunny Hopper is down a coin
18144s he's also getting some Tempo damage in
18146s the face and you know we're in Zari Zone
18150s here already um these things are
18152s generating so many welps this is um it's
18155s going to be interesting to
18157s see yeah well with this kind of start it
18159s just matter now of getting to that point
18162s of finding Zari a uh scale replica would
18165s be fantastic for I picking that up but
18169s could just play out two well prankers
18173s and fill the hand with more one drops
18175s and Dragons if Hemlock chooses to this
18177s turn um I wonder if you'll see a speaker
18179s stomper and just take the damage while
18181s he's
18182s there yeah he's playing two of them
18184s there's a zelc to turn after
18194s okay yeah he's going for the the more
18196s straightforward looking player I like
18197s kind of like speaker stomp for myself
18199s and just do four and then play zelc and
18201s then do whatever eight plus three is it
18204s sounds like about 11 or something I I
18207s wonder if the the choice to maybe just
18210s go for the Wranglers here which it does
18212s okay I was like it does look like
18213s Hemlock is going to do uh just seeing
18216s the
18217s forge a couple turns ago um know bunny
18222s Hopper as you mentioned is down that
18224s coin only going into four Mana next turn
18227s uh so the I guess maybe threat of
18231s sanitize is still not there next turn
18233s whereas the stomper could uh keep that
18237s sanitize further away if he waits one
18241s more turn to play it that makes sense
18243s and also uh my play fails to they just
18245s play the weapon which isn't affected by
18247s the stomper kill your one to and then
18248s you can't play your zelc
18250s so he may have thought of that as well
18252s but I like it he's waiting for that
18253s Forge sanitizer I that's a good
18260s call the the really difficult thing as
18263s well I think for bunny hopper in this
18265s situation is now that there is a decent
18268s amount of damage on
18270s board this kind of becomes a struggle of
18273s how do I remove things and gain armor
18276s and keep armor to be able to use things
18279s like the s Iz to clear those bigger
18281s boards uh I guess something like the
18284s safety goggles if that's picked up for
18286s bunny Hopper could be really good
18288s because uh in a matchup like this
18291s there's essentially not going to be
18293s armor uh until bunny Hopper actively
18297s gives himself armor uh so the safety
18300s goggles will be zero which can help with
18302s that sanitize but currently there is no
18304s safety goggles in hand for bunny Hopper
18306s so it does feel like Hemlock uh really
18309s kind of gets to control this a little
18311s bit
18312s here I want to see some stomping now
18315s though it's so much damage over the two
18317s turns that you likely
18320s get easy for me to say I'm not playing
18322s for chance to reach another top eight in
18325s a master's tour yeah but I think if
18327s Hemlock goes stomper and um just the one
18330s drop here and then plays a zilia behind
18332s it that's so much damage while he's
18334s waiting for his card draw part of his
18338s deck and so whicher which one drop do
18341s you like the salesman or just a happy
18343s welp I'll just play happy we I'm just
18345s going to keep playing Happy wels at this
18346s point um to try and push on looks like
18348s he's going
18349s for he's going the same place he plays
18351s both zc that works
18354s sure yeah just going for uh damage going
18359s for damage creating thus awkward
18368s board sanitized
18373s would how much is the max I guess bunny
18375s Hopper would have to attack first which
18378s uh we know in that previous game we saw
18381s uh him kind of do that a little bit
18382s backwards and and uh show some
18384s frustration
18387s there
18395s yeah it's not enough to full clear it's
18400s not right I think even attacking into
18402s the welp first uh and then the sanitize
18406s would only max out the armor at
18409s five before it uh does any damage so not
18413s clearing off these double four six well
18422s Wranglers yeah
18431s okay yeah just chilling for a turn just
18435s now yeah look the speaker St is almost
18437s on the board
18439s already I wouldn't have done it this way
18441s around cuz I was expecting my board to
18442s get cleared if I didn't play it but
18444s Hemlock sort of read the situation there
18447s and knew that he had a very good chance
18449s of doing it cuz bunny would hold on for
18451s a
18452s turn and that's it's not over but it's
18458s so much
18461s yeah and I know that uh We've mentioned
18464s quite a bit how these speaker Stompers
18467s uh can be good against Shaman and it is
18471s very interesting that I feel like we
18473s just never really got to see that case
18476s that we brought up of the speaker
18477s Stompers actually being played against
18479s Shaman uh but it is it is doing wonders
18484s here for hemlock uh and I I feel
18487s obligated to just mention that there is
18489s 10 cards in hand for hemlock uh you know
18492s bur a card yeah fine make sure we say it
18496s yeah good mention yeah next turn um
18498s there is projectionist and stomper again
18500s in some World here by the
18506s way which might close things
18511s out
18514s you okay
18522s the sanitize does exist next turn but
18526s yeah okay bunny Hopper doing the thing
18529s where he locks it down we've seen this
18530s once before already
18535s today say no you're not playing anything
18537s more dangerous you're not playing your
18538s second stomper no matter what here
18540s because you can't play anything on the
18542s board
18547s unluck 24
18550s I'm not going to uh trade into that
18555s Rockstar not allow bunny Hopper to get
18558s uh anything
18560s else for armor or guess extra armor uh
18564s the next turn
18565s but okay now
18573s mhm him's hand is rubbish by the way he
18576s does need this Lo to get
18578s there hemlocks hand is pretty much
18582s entirely filled with just happy welps
18584s who I guess are maybe happy chilling
18588s together in hand but yeah they're
18590s they're not doing a whole lot at the
18591s moment yeah the boat's going to have to
18593s get
18595s there power quart synchronize
18601s burned this is this is
18608s ludicrous uh so there is the question
18609s whether you want to play um welp welp
18613s Boat projectionist Boat or just a whole
18615s bunch of welps and one massive
18618s boat pretty sure that TJ would pick the
18621s massive boat
18622s that
18629s yeah I mean it's a
18633s boat what's in the box could be a boat
18637s could be a boat
18640s buly star prize it's always a
18643s boat get that it doesn't
18646s matter right I think that's just half of
18649s uh our broadcast is just making
18651s references that we either don't
18654s understand from each other or that the
18656s audience won't get it's fine that's
18658s that's that's what we're here for
18661s yeah I'm just and the discipline from
18665s bunny Hopper I think on the other side
18666s too just kind of recognizing and being
18669s what felt like so incredibly patient
18674s just saying okay I'm gonna basically
18675s spend three turns in a row just gaining
18678s some armor chilling and this is not a
18683s matchup that I necessarily need all of
18685s that armor gain after Odin uh and if I
18688s get to that point like look I've got
18691s this Reno I've got fizzle but he really
18695s just needs to answer all of these
18697s minions and not let the priest get on
18700s board and just spending multiple
18703s multiple turns just gaining armor and
18705s then just watching your opponent's board
18707s hit you in the face over and over like
18709s the the discipline that he had to do
18711s that is just so incredible and why we
18714s see these players at this level just
18717s doing so incredibly well over multiple
18720s years yeah
18723s absolutely sort
18726s of now has to yeah calculate can Zari
18730s kill me he knows what this hand is aart
18732s projectionist
18734s right uh yes should yeah uh there is no
18739s Leroy in this deck for anyone wondering
18742s as
18744s well oh decision time for hemlock I
18747s think it's not a decision I think you
18748s just play The Drifter projection you
18749s just go all in and say
18751s okay one final board and you kill me and
18755s if you if you kill that board I'll draw
18757s a Hearthstone bre off the top and it'll
18758s be fine
18760s must consider I don't know what there is
18763s to gain from sitting here for another
18764s turn other than your opponent gains 14
18767s armor draw seven cards and
18775s unchallenged oh Hemlock really just
18777s thinking through this again this is game
18780s number five in this winners match
18783s whoever wins this uh gets out of groups
18786s moves to the top eight day tomorrow uh
18790s but I whoever even loses still has to
18794s play one more match after this yes these
18798s matches today have been grueling in
18802s their like length these are much longer
18806s matches than I think we had yesterday
18809s and to have to play a third match at the
18813s uh the rate that these matches have been
18817s taking uh
18821s I mean I I know they can do get there he
18823s thinks he needs to be
18832s me right armor for bunny HPP we going to
18835s draw a couple more cards Needle Rock
18839s totem another Craftsman uh the safety
18844s goggles there is armor now at this point
18847s I know I mentioned safety goggles
18848s earlier uh
18850s but guess bunny Hopper could go for that
18852s now just for added armor yeah just just
18856s don't die you won mhm double Needle Rock
18859s totem even better
18862s sure and toino land and you'll
18865s fine and if he plays both Needler Rock
18869s totems could also squeeze in the uh riff
18873s if he wants to to clear one of these
18876s welps
18878s but I think he's trying to work out his
18880s danger where he might just burn a card
18883s and that would be awkward cuz he hasn't
18885s got I mean he should win anyway but he
18886s hasn't got his Odin yet for for
18888s reference I guess but he has got
18890s um IGN so he should be
18895s fine all
18901s right didn't even clear off a welp but
18904s that was so much additional armor gain
18906s uh from the essentially double verse
18909s Rift effect because of the finale plus
18911s double Needle Rock totem 16 armor now
18915s and nine Health still no
18920s Ari no he it was goes back to turn one
18924s where he played out the clergy and Bunny
18925s coined out bash and then Hemlock got a
18928s little bit of Advantage this where all
18930s these welps came from was the fact that
18933s he was just able
18935s to to stick the Wrangler on the board
18938s for so so so so
18940s long um but that was at the cost and
18943s that's um the decision you making this
18945s deck that was the cost of the card draw
18947s um gamble that he took it worked well
18949s for him it got him a lot of big boards
18951s it's not like it was a bad choice or
18954s anything um but this is kind of the
18956s price you pay for that when it goes
18957s wrong is still 17 cards left in your
18968s deck okay there is
18970s now a rock star there's a shield block
18976s there's double safety goggles there's an
18979s active ignis there's an active
18982s Reno oh he has got Odin yeah it was just
18985s hiding in there yeah yeah Odin's just
18987s been been hanging out in hand just uh
18990s not doing
18991s anything at this point matter yeah I was
18994s I wasn't think you play it anytime soon
18996s wasn't really keen on burning it just in
18998s case but yeah
19000s that's that uh that signature art it
19003s throws you off
19005s sometimes and there was a large hand so
19008s bit more difficult to see cards it was
19010s there I'm not going to make excuses I'm
19011s just I'm just very bad at seeing
19015s things funnel
19018s cake not helpful right
19026s now is it helpful if he draws Heth off
19028s the top
19031s probably I'm going to go with probably
19033s you get a whole new hand and some more
19035s Mana I'm going to go with probably
19036s helpful if you draw halfth off the top
19039s yeah funny little smile just go across
19042s hemlocks face I think he may have worked
19043s out there's one half hand which I won't
19045s know what it is but something like that
19048s that can like it's just a cheeky little
19049s I wonder smile right maybe there's one
19052s half hand that actually gets him out of
19054s this here I don't know what the Heth
19055s decks are particularly well but yeah
19057s amuse me with your T of Victory oh now
19062s it's go time on the Odin bunny Hopper so
19065s much armor now oh my
19070s gosh so much armor has this large
19073s board to be able to push lethal next
19076s turn okay here we go
19079s clergy go go go go go go go Y no idea
19084s going to work I'm going to say go a lot
19085s of times
19087s anyway draw the thing
19091s there's a thing okay
19093s stomper that's it two things that
19097s was
19098s thing okay
19101s replica yeah five five Mana left to play
19104s the
19105s Zari now we're hitting you for three
19108s we're hitting for three and a 41 Armor
19111s All right it's a bit more than three but
19114s it
19115s is but it feels like three somehow
19124s now we're hitting for like
19131s 18 okay I'm in
19140s THL want to uh to go for here just
19142s removing a couple of minions from bunny
19144s Hopper side yeah the Odin and
19147s uh and now High roll like you've never
19150s High rolled
19155s before okay not not going to do it there
19159s was some interesting cards that popped
19162s up we finally got to see a discover uh
19164s but uh nope not going to do it closing
19167s out the game bunny Hopper wins the match
19170s in that game number five is going to be
19173s the first of the players from Group D to
19177s move into that top eight so very
19180s exciting for bunny Hopper fantastic
19183s performance that was really exciting to
19186s get to see him play that Warrior I know
19188s unfortunately it didn't uh didn't go as
19190s well for a couple of the games but this
19192s last game I feel like absolutely made up
19194s for all of that yeah in the year of
19196s nostalgia for Hearthstone watching bunny
19199s Hopper grind out a 32 in 17 hours and 12
19202s minutes I think we turned it up um after
19205s going two1 down yeah absolutely
19207s Nostalgia at the top but also bunny
19210s Hopper still absolutely still got it we
19213s can
19214s see um how patient he was in those last
19217s two games both of which looked very
19219s terrifying for him at times but he went
19222s he was fine and Hemlock who is no mean
19227s bad player
19229s himself um show what he had there
19231s managed to get set up lots of damage in
19233s both those games and just didn't quite
19235s get over the line uh he'll get another
19237s go later in the day
19239s yeah that's right we still will have
19242s that other match so let's take a look at
19244s that bracket and see what uh potential
19248s matches we're going to have next up
19250s because we have uh the elimination match
19254s of Dimitri kazab versus habo gabo and
19257s then whoever wins that will face into
19260s Hemlock so at least Hemlock will get a
19263s little bit of a break after that
19264s incredibly long match there uh but it's
19268s going to be interesting to to see uh
19270s what happens with that uh other match
19274s beforehand absolutely yeah um it's just
19277s going to be bangers all the way until
19278s the end of the broadcast with this group
19280s in particular uh so with that in mind
19282s let's just take a short break set them
19284s up for you and we'll back in just two or
19285s three minutes with the elimination match
19288s from Group D
19297s [Music]
19328s for e
19357s [Music]
19384s [Music]
19413s [Music]
19440s [Music]
19469s [Music]
19488s hello everyone and welcome back we have
19490s our next match coming up very very soon
19492s indeed I'm Raven and joining me for this
19494s one is TJ and we've got a really good
19496s match no doubt coming up we've got Habu
19499s gabu versus Dimitri kazav and TJ we've
19503s got a two very different lineups here H
19505s we have Dimitri Kazo bringing what I
19507s would say more the standard lineup of
19511s the Naga Shopper Demon Hunter nature
19513s Shaman Odin Warrior and pain loock but
19516s then we have Habu who who's always up to
19518s something bringing sludge warlock a
19521s slightly different variation on nature
19522s Shaman the Demon Hunter and then uh
19526s zamari priest with one interesting card
19528s in it what do you
19531s think you talk about the Euro worm well
19533s there's a couple interesting cards in
19535s the priest I I guess a couple of
19536s interesting ones yeah sure sure yeah
19538s there's a gold Panner uh there's a razor
19542s scale uh there's a couple of Euro worms
19545s the glowstone G worms um there's some
19548s spice all the way across the board every
19550s every single uh deck's got like one card
19553s that you're just like huh cool that's
19556s Habu signature though really isn't it I
19558s feel like if you go into a tournament
19559s and Habu is there if there isn't
19561s anything spicy we
19563s disappointed yeah ignis is another card
19566s because you play the glowstone Euro
19570s worms um you could you can play ignis uh
19574s which adds like an extra layer of late
19577s game potential to the deck uh which is
19580s very interesting especially when we look
19582s at how that match up versus bunny just
19584s went right with the sort of how late
19586s that priest can weirdly go even against
19589s yeah imagine if you imagine if you just
19591s had an Ignus on top of that to just be
19593s able to say clearly the problem missing
19596s an IGN oh we're going to see the same
19597s matchup
19599s oh that's great okay yeah I was going to
19602s say this is the uh the Odin Warrior
19603s again a lot of two ofs not some of the
19605s Highlander variants we've been seen a
19607s little bit earlier on in the day uh but
19609s yeah I'm just excited for this cuz we
19611s get to see the weird Tech and see if it
19614s actually pays off but no he knows we'll
19616s probably just see I don't know Habu go
19618s for like 1 two 3 four five drop double
19620s turn game ends we don't see any of the
19622s different
19625s cards yeah well I mean
19629s I think those the cards that Habu does
19631s have in this priest are really just
19633s there for that situation they're just
19635s back they're just backup
19636s plans um I I
19639s said what okay de's got got everything
19643s loaded up I'm sure Linda's watching very
19645s closely um as to what's in the
19648s background got the guy in the top hat
19651s the
19652s elephant got the Hat got a pillow in the
19656s Hat um got the light right is
19660s on the light is on there's a bun the
19664s bunk bed has that always been there is
19666s gamer RPG under
19668s there a
19673s whole
19674s impressive that would be impressive yeah
19677s all right kick and Hab gabu has
19682s plants
19686s yeah wait what oh know it's a little
19689s I just looked then at haru's background
19691s I was like I'm sure Fury had the same
19693s background earlier today like looked
19695s very
19700s similar oh let's get the Aman
19704s tool Habu already prepared for the late
19707s game does have the gift rack uh welp to
19709s be able to just put something out early
19711s but again this pretty good opening in
19714s terms of at least the defensive tools
19716s for Demetri G of right like yeah has the
19719s Bellin there's Bladestorm there's a
19720s totem now also just having access to
19722s coin trial by fire is going to be pretty
19725s useful against a lot of the early boards
19727s Habu is going to be able to
19730s make yeah there's going to be some chip
19733s damage uh being
19735s dealt um depending on how Habu gabu
19738s decides to go about this I
19740s imagine
19743s um yeah we're just going to see Power
19745s synchronize here that makes next turn uh
19749s pretty clean uh in terms of uh your play
19752s order you also
19753s have um going to be able to change the
19756s stats around a little
19758s bit in terms of how uh you want to how
19762s defensive you want to be against
19764s Bladestorm uh because of
19766s the
19769s churan now mhm it's interesting isn't it
19773s because I do wonder
19776s how how sort of free dimetri needs to be
19780s with this blad storm because priest as
19783s you said like has the ability to really
19785s make like a lot of weird numbered or
19787s different numbered Minions on board in
19789s terms of health so does Demitri just
19792s instead of waiting for like the god
19794s blade storm just use it to clear up if
19796s you can kill like a couple of minions or
19798s maybe even this one is it just two Mana
19800s killer 44 here because if it's just like
19803s the totem is that actually good enough
19805s okay going to go for
19807s Forge yeah I think getting the forge out
19809s of the way on the Belling Flames is
19811s important um okay now hababa really has
19814s to
19815s decide um one you want to have uneven
19819s Health totals to play around Bladestorm
19821s two it's
19824s um either bellowing Flames or uh
19827s sanitized there's only one of sanitized
19829s oh there's one of bellowing flames as
19830s well out of all the so many two ofs in
19833s the
19835s deck there's a lot except for the those
19841s [Music]
19845s yeah I think Habu really just trying to
19847s think through all these potential
19849s removal options because it it might
19851s sound stupid to start planning for like
19853s what could be potentially turn four or
19855s turn five plays depending on the coin
19857s from Dimitri kov but that's the sort of
19859s thing you do have to plan for right
19861s because if you make your board resilient
19863s enough early you push through that early
19865s damage and it will give Habu the highest
19868s chance of getting that double turn for
19871s the win right and not actually just
19872s saying okay I'll get the double turn and
19874s like push a lot of damage if the damage
19876s has already been pushed early it could
19878s work out pretty well
19882s yeah it's going to end on what yeah
19885s exactly look at that 3 four five
19887s already okay two fours now but still
19890s pretty resilient board to uh a blade
19892s storm there is now the sanitized pickup
19895s so there's options but again like how is
19898s Demitri stacking the armor I feel like
19900s this coin is at least for now saved for
19903s a trial by
19906s fire yeah this may have to be like uh
19910s blad storm into Belling Flames but if
19912s you do
19916s that would it be better to bellowing
19919s first cuz it's a bit smoother on the
19923s Mana and it could open up options of
19926s like something blad storm that
19929s yeah you just get uneven Health totals
19931s may may not want to do that at all
19933s because of the risk of funnel
19935s cake um yeah there's
19938s a this could just be Rockstar plus um a
19942s needle Rock totem and just take it's not
19945s the worst right draw a card gain a good
19946s chunk of armor and put cards on the
19949s board that Habu is likely to trade into
19951s to them buy you some time it's not the
19954s worst idea yeah the problem is the the
19957s turn fours a little bit rough as well
19960s right well you you can you do Bladestorm
19963s Belling flames in the same turn next
19965s turn true yeah yeah that would help
19969s yeah okay it doesn't go with the rockar
19972s sure use the
19977s co potentially a bit of a slower
19980s turn yeah
19995s yeah Bladestorm plus Belling will clear
19997s next turn no matter
20000s what and I think Habu realizes this and
20003s might just ship everything
20007s face feels weird to leave the totem
20009s alive doesn't it even if you think
20011s everything's going to be cleared or die
20013s or whatever it's just like but what if
20015s it isn't and you're just giving them the
20017s totem
20022s I think it's correct to leave it
20025s up so does Habu let see if it pays
20029s off that's a good followup yeah cuz
20032s blades uh wait blad yeah cuz leaving it
20035s up actually makes Bladestorm even
20036s awkward so if you Bladestorm now you're
20038s still left with two 3 4 5 6 7 8 9 10 oh
20044s it's exactly perfect for blad Storm from
20047s Plus bellowing oh no it's not you have
20050s to Belling first and then hope the
20051s health works out I was going to say it
20053s depends where the damage goes
20055s right it's it's exactly perfect damage
20058s but only if there's a perfect outcome
20060s and Abu actually has a buffed Z Zari
20064s active in hand so if even one minion
20069s survives if it's a minion with the
20071s higher attack could be death be looking
20073s at a very quick
20075s game yeah and like just again just one
20078s turn away from trying to do anything
20080s with that uh that trial by fire as
20085s well like the other options of like
20088s razor fence Shield
20090s block just don't are they going to get
20093s there I don't
20099s know okay coin
20102s into just hero power Corin armor up to
20105s gain the additional two and that's
20107s that's game
20108s right I think so yeah I mean that looks
20111s like Demetri should have known that that
20114s that was game I think Demetri had to go
20116s for a
20117s desperation oh yeah cuz he saw the uh
20119s the dragon draw right like he he knew it
20121s wasn't just uh drawn like from the deck
20124s naturally so yeah that was a a tough one
20127s there for Demitri kazav Habu gabu off to
20129s a great start with a win on that priest
20132s nice and clean nice and quick nice and
20133s easy so uh not doing too bad there and
20136s guess what he just killed him without
20138s any of the cool cards right we like I
20140s said we didn't see any of the uh the
20142s tech cards so to
20143s speak yeah that was just textbook
20146s opening for the Seri priest just so much
20148s stats just chaining together those gift
20151s WAP welps right into an on curve Zari
20154s for the kill um and Demetri's plan you
20158s could see it trying to come together but
20159s it was just made awkward uh by Habu and
20162s Habu not
20163s killing um the Needle Rock totem made it
20166s even tougher because that me the blad
20170s at and just to beage from the combo of
20175s Bladestorm to to make it work I think
20179s Bladestorm may have had to come out
20180s right on two to kill the 44 uh to stop
20183s the snowball and prevent some of the
20184s damage and then fly by the seat of your
20186s pants from there I think that had the
20188s biggest impact right cuz we saw what was
20190s it turn turn three I think it was maybe
20193s turn four sorry I can't quite remember
20195s but Habu took his time in working out
20197s exactly to split Health across all the
20200s Minions right and just make a potential
20202s blad storm as awkward as possible and it
20204s worked and it paid off so yeah good
20207s start there for Habu but can he keep it
20208s up with this sludge warlock TJ what are
20211s you thoughts on
20212s this a this deck is
20215s awesome I think this deck is like almost
20218s too in sometimes too inconsistent that's
20220s why we're not seeing a lot of
20222s it um there are some hands that just
20225s feel like they're not really doing much
20228s um oh that's I think that's that's not
20232s the right list the list didn't change
20234s for some reason even Demitri's name's
20237s changed so apologies about that Demitri
20238s is playing the uh the pain lock I
20241s believe
20243s yeah
20245s okay but still yeah the sludge warlock I
20247s feel like if you don't draw sludges you
20249s need Forge of whels and something as is
20251s often the case with every warlock
20253s archetype if you don't draw the thing
20254s you really want to do draw Forge of
20256s wills and something thing then you'll be
20258s fine yeah
20260s but Forge of Wheels there's not like the
20264s easy access to huge
20266s things
20270s um they youd find
20273s in uh some of the other warlock decks
20276s yeah 5 Seven's okay it'll be fine 5 s's
20279s decent yeah but you can't get like that
20281s turn four
20284s 8899 yeah though is going to be the wall
20287s up mirin although we get to see it h
20288s Dimitri is playing the the pain lock
20291s we've been seen from a lot of players
20293s over the weekend if you've managed to uh
20294s tune in for some of the other matches so
20296s basically thei wants to excessively
20298s damage himself Splurge out tons of
20301s minions and say that's good enough to
20303s win cuz if not I'm
20309s dead for of Wills Is
20314s there oh jeez game's instantly winnable
20317s for of Wheels is available I know but
20320s the blood just double blood tree double
20322s flame imp opening you've got to play
20324s them both yeah I think this is this uh
20327s the trient trien flame imp coin flame
20329s imp just just dump it yeah next turn
20333s next turn life
20335s tap yep it's got to be done you cannot
20339s put trient in your deck and not play
20341s them them's the rules I'm afraid no coin
20344s though
20348s my
20349s play for taking this much damage may
20352s feel obligated to coin the forge of
20355s Wills to oh jeez oh no oh no coin Forge
20361s of Wheels makeer 2 too
20365s quick as weird okay not going to go for
20368s it it's the worst play I've ever
20370s suggested is it oh God this deck is
20373s so the word that came out of mind was
20375s dumb but you're not wrong it like if you
20379s don't draw any of the self damage payoff
20382s cards it's it's it looks real dumb
20386s imagine someone tuning in right oh wait
20388s there is a hone tournament this weekend
20390s I've not played for a while let me have
20391s a look and then they see this game of
20393s hone they're just like what is going
20399s on for of Worlds now coming down for ab
20401s gabu Dimitri Kazo has uh to draw
20406s something that's kind of
20417s something so that's
20420s a okay just speaker stomper all right
20424s that was going to be the gem toss I
20425s guess that doesn't make sense just two
20427s four force on board spear bomb cost
20429s three
20432s Mana oh that that would have been so
20435s perfect could have spear bombed
20438s trolley and then well you'd have to coin
20441s too I guess for the
20445s trolley toit is gonna just dead that's a
20449s lot of
20451s damage it's close to
20455s death how much of has it been done by
20463s hu only oh yeah he's just getting them
20467s throwing those rocks it's just at
20470s two all right flame imp
20474s unplayable Spirit Bomb
20477s on oh no it's just dead like
20483s trolley you can't even D the Spirit Bomb
20486s there's no Taun oh no wait wait wait
20488s wait wait F furnace is okay isn't it
20491s furnace into draw the good cards and
20494s then double Forge does that ever get
20496s there if you draw them
20499s sure yeah but there's three minions as
20501s well isn't there so that's a
20503s problem
20506s yeah Habu chuckle into himself you to be
20509s honest you can't even blame Habu there
20511s for the for the chuckle because that was
20513s just a funny game of hearthstone from
20515s his point of view
20519s anyway Dimitri just punched himself in
20522s the
20523s face what a game what a deck oh my gosh
20528s I hope we see it again TJ I really
20532s do just turn one all right I'm 17 Health
20535s your
20537s [Music]
20539s turn maybe the flame imp was needed
20541s that's all I'm
20543s saying maybe the coin imp was the
20548s play I love that this is the whole
20551s replay as the whole replay is like just
20555s it's just looking at Dimitri just going
20558s I guess I'm
20564s dead oh it's the best replay we've ever
20566s had I think I love that that's
20571s great you okay TJ hu just Habu just
20574s played
20576s like four neutral cards and then a a and
20581s then one class kind of just one
20584s yeah I love it it's great does mean I
20587s though has got his uh his nature Shaman
20590s left to be able to take this Victory
20591s with and I cannot even imagine what
20594s Dimitri sort of state is right now
20598s after feeling no doubt a little bit help
20600s us in the Warrior versus priest but
20602s that's you know sometimes happens right
20604s priest pops off they get a double turn
20606s and then they're done uh but then having
20608s that happen in the Warlock as well is is
20610s really
20611s rough yeah yeah it's a pretty brutal
20614s series thus far feel like Demitri
20618s has a game plan but doesn't get to do it
20620s because just dies taking a look at
20622s abuabu Shaman is the Jive
20624s Shaman which um funly enough still runs
20627s a lot of the good stuff that we've seen
20629s across like the normal nature Shaman and
20632s a lot of the nature Shaman games I've
20633s seen have come down to situations where
20635s the nature Shaman tries to discover the
20638s conductivity Plus dve insect combo to
20641s have even a chance to
20643s win um
20646s and uh so feels like maybe JB Shaman
20649s just putting it in your deck from the
20651s get-go was to play it's basically four
20654s cards that you need it's the Jive the
20656s two Jazz bases and the natural
20659s conductivity and so the cuts you make
20661s are often times spell damage yeah
20663s exactly yeah uh but you still play um at
20667s least multiple form spell damage in Nava
20670s zapper plus the one blood Mage Thanos
20672s you're still playing all the burn spells
20674s um you still got fizzle of course as
20677s well still got fizzle but you're not
20679s playing Spirit claws you're not playing
20680s the Cobalt
20681s gancer uh you don't have room for um the
20686s [Music]
20690s deputy something Deputy
20693s Deputy uh
20697s Deputy I'm just going to keep getting
20698s closer deput I can't remember so that's
20700s my bad I can't even help you a TJ
20702s although we're getting a great shot of
20703s your head Yep this is what TJ looks like
20708s position he sits here when he plays
20709s Hearthstone full focused dry scale
20711s deputy there it is all right okay I had
20714s to look at my notes and they're super
20716s tiny on my
20717s desk just are you just cuz you're
20720s writing them small is that yep whenever
20723s something happens I'm like I'm going to
20724s need to remember this card I write it in
20726s tiny tiny B of my desk
20729s TJ we're back with
20732s warlock all right we go again got an
20735s imprisoned horror
20737s that is a massive upgrade on everything
20741s that Demitri did in the previous game
20743s the imprison horror improves this
20746s dramatically this matchup is still it's
20750s horrendous
20753s yeah you you're you're on a fine line
20756s you have one chance your first push has
20759s to end the game basically exactly uh and
20761s the problem is as we saw previously like
20765s even in the previous game right let's
20766s live in the world where Demitri got a
20768s payoff um you still need to damage
20772s yourself right so that opening is still
20775s you still do deal a ton of damage to be
20777s able to get the payoff and then the
20779s second that damage is just a bit too
20781s much Habu just goes okay A bit of spell
20785s damage and some lightning bolts she dead
20787s GG right and that's how dice SE is cuz
20789s already look the flame imp plus the aen
20792s down to 22 already Habu is like wait is
20795s this lethal just just already looking
20799s it's like wait a minute let me just
20800s count just a couple of jazz Bas swings
20802s to the face and uh yeah this this a
20805s lightning bolt and a Zapp and you done
20808s yeah I mean this might be as simple as
20810s like jazz based swing next turn flash of
20813s lightning yeah and then next turn dead
20817s that like just like two burn
20821s spells I I don't
20823s even H I don't even know if I want a
20825s life tap
20829s what if this is just coin trolley
20833s problem yeah that might be
20835s it like it's not great but also it it
20839s slightly Hedges versus what we're
20841s talking about where it's like oh just
20843s keep dealing damage to yourself I'm sure
20846s the shaman won't burst you right so like
20848s this is I think as good as it gets
20854s honestly yeah it it's basically got
20856s quick draw cuz cuz there's no spell
20859s exactly yeah yeah no real loss if use
20861s the coin leaves the totem up as well um
20865s cuz that healing totem do not really do
20868s much and wants to be able to
20869s have the opportunity for the
20876s zelc now we get to see where hu's mind
20880s is at for this matchup is the Jazz base
20882s just going to face ah I now with this
20886s turn I don't know because there's 11
20888s damage on board so if you're just
20892s swinging that jazz base at face and
20894s Demitri just doesn't damage himself for
20897s the rest of for the next couple turns
20899s mhm you're on a very short clock yeah
20901s the tricky thing here is no way to
20903s reduce that crash down as of yet right
20906s like if that crash was playable next
20909s turn you'd feel fine Flash and then it's
20912s and then it's playable you could Flash
20914s and it's playable next turn true yeah
20916s it's probably I don't know it feels kind
20918s of Worth right yeah Flash and played
20921s like a miracle salesman oh
20924s no go look at Habu as well he knows it
20928s he
20930s knows
20932s oh yeah I don't know I might have liked
20934s the
20936s Flash oh you can still flash next turn
20939s you can still do it cuz the Jazz base
20940s has a natural
20942s discount oh for sure with the second
20945s swing yeah yeah okay yeah
20949s but that gives you a good idea of where
20950s hu's mind is at he's just going to swing
20952s crash
20959s here and then Demetri is down to 13 with
20962s no board okay hear me
20965s out Demitri kovs only got
20971s 11 what do you want to
20974s do what if there's a way to just try and
20977s set up is there is is there a way to any
20979s draws or anything to try and set up for
20981s lethal I don't I guess there isn't but
20983s just just got to look just got to check
20987s I mean sure you can and you can Flash
20991s knowled
20996s yeah you you need four damage spells
20999s with one spell damage which is a lot
21001s considering you have none yeah just
21003s because there's no way that I can think
21006s of that
21007s can actually push extra damage next turn
21010s that's all I was thinking but it's
21013s probably a bit too much of an
21016s ask but now double molon giant available
21019s well not double molten giant but you
21021s know what I
21024s mean yeah I think you do that you lock
21026s in do you lock in the
21028s tap
21030s no it's tempting though isn't
21033s it no
21037s it's
21039s not oh you want to Spirit Bomb the totem
21042s instead
21044s nope okay only five Mana howy might be
21047s struggling here yeah and again hold uh
21052s does not kill the totem to make sure
21053s that zelc would be a possibility of say
21055s like pop-up book came down to kind to um
21059s block
21060s the attacks from the Giants
21067s oh there we
21069s go not
21071s playable
21073s yeah and that'll do it with the Spirit
21075s Bomb he got there oh my
21078s gosh actually worked okay well Demitri
21082s fights back has a bit of a uh redeeming
21085s game with the Warlock this is much more
21088s what you expect from this Warlock deck
21090s than what we saw in the previous game
21092s right as you saw get your health down
21094s low put out some pressure and then end
21097s game off the back there if there was if
21098s that was any slower I think Habu gabu
21101s would have been okay there but uh yeah a
21103s bit of recovery there for Demetri not
21105s going to be swept H and redeem the
21107s Warlock just a little
21109s bit yeah still up uphill batt a little
21113s bit but nature Shaman has been the deck
21115s that we've seen
21116s struggle um I feel like the most over
21119s the course of the weekend thus far it
21122s just feels like every time it comes down
21124s to all right just needs to find a win
21126s with the shaman
21128s it doesn't get there I think Hab gabu as
21129s the series progresses the variation of
21132s the deck alone is going to help a lot um
21135s with the Jive
21136s insect a combo specifically against the
21138s warrior to just have that extra bit of
21140s damage um yeah and I do but I do like
21143s that approach of like if you're leaving
21145s Warrior up I do like the additions SAU
21148s has put into the shaman right with the
21150s Jive and with the conductivity as well
21152s just to say well if I'm leaving Warrior
21154s up you know I need to have a above
21157s decent chance right I want to really
21159s Tech the the deck for that cuz I do
21161s think the warrior is the deck that
21163s rightly or wrongly a lot of players have
21165s gone into this tournament preparing for
21168s right they are either Banning it which
21169s is fine or if they're leaving it up
21171s there's a lot of preparation going in
21172s for that Warrior whereas it's a little
21174s bit more difficult to say oh I've got
21176s some tech built in for the dragon priest
21179s right or something like that we've seen
21181s a lot of warrior Focus
21183s Tech
21185s yeah um
21187s uh we seen a lot of Tech against a lot
21189s of different
21192s things are you talking about Hab gaba's
21194s lineup
21195s specifically uh well overall but in habo
21198s yeah there is a I mean it's Habu so
21200s there's always more stuff isn't there
21202s Habu there's just tech for everything
21204s like a a tech card here couple speaker
21206s Stompers here a little bit of Jive
21208s insect there little bit of little bit of
21210s Euro worm over here I don't even know
21213s what that's a tech for but um it's just
21216s a tech I'm guessing just searched Forge
21219s to try and slam ignis to the deck I was
21221s like necessary evil yeah that one could
21224s be good um and that's it all right so
21228s now we're going to
21230s see uh Shaman mirror match up though
21233s it's not a true
21235s mirror um there's
21239s aive yeah it's a there's a card
21242s difference uh two conductivity and one
21245s Cactus cutter for Demetri Caza versus is
21247s two Cactus cutter one conductivity
21249s for uh for habo gabu yeah there's also
21253s an overdraft in Habu list as well and a
21262s fizzle was we move through the T oh it's
21264s the amphibious Elixir that's why he's
21266s playing the double conductivity that's
21267s the difference Demitri also has the uh
21270s the amphibious elixir
21278s yeah though pretty solid opening uh
21279s totems obviously for both players but
21281s the double Miracle salesman into jazz
21283s base is actually quite nice decent board
21286s presence whilst also progressing the
21288s game plan right I think Miracle salesman
21291s just ticks all the boxes in The Meta
21292s right
21294s now oh
21300s no well this is certainly a hand
21320s what to
21321s be do here like is this just hero power
21325s pass scenario right
21333s now I honestly think it has to be Flash
21339s and just go
21345s like
21349s yeah you got to find a way to deal with
21351s the these Miracle salesman at some point
21362s right cuz if you don't flash his turn
21364s what's his turn look like next turn he's
21365s going to take free damage from the
21368s miracle salesman he's still going to be
21370s setting
21371s up yeah um the conductivities are still
21374s going to be dead if you flash at least
21376s you have a little bit of extra Mana to
21378s work with next turn you can expend one
21379s of the lightning
21381s reflexes um and maybe even and use one
21384s of these conductivities for like
21386s amphibious Elixir uh on the board to
21389s just try and discover some additional
21391s spells maybe even get the flash back
21397s I cuz this seems very slow maybe it's
21400s plan is just to wait until
21402s Titan um so is going to go Titan to
21405s clear up the board on six and Flash for
21407s the free spell and then try to kill on
21418s seven meanwhile hu's like do I just go
21421s drive insect right now
21430s I like
21445s that I think
21448s that it forces demry to have an
21453s answer to a rag
21457s I'm pretty sure that's what hu's facial
21458s expression is at the
21465s moment nope bailing out yep in the shake
21468s of the
21471s head almost positive that was the
21473s thought process
21475s though but maybe worried about uh just
21478s some discovered
21481s spells uh who really knows at this point
21484s and based on Demetri's hand I'm pretty
21486s pretty
21487s sure it's just got to be wait for Titan
21490s for The
21494s Flash and try and go on seven and react
21498s but this is a scary situation to be
21501s in cuz if that's the plan you don't want
21503s to expend the lightning reflexes cuz you
21505s want to have those in your back pocket
21506s for the turn with
21508s flash um so this turn is like Miracle
21512s salesman hero power yeah it's not the
21515s best is it
21519s Miracle salesman dump a conductivity FL
21521s I don't know just for hand space but I
21524s don't know okay going to go with
21525s lightning
21528s reflexes
21533s ah maybe was hoping
21535s for I don't know honestly at this
21541s point all these are
21545s overload what which
21547s is the opposite of what to Bei want cuz
21550s next turn with the way this game is
21552s going
21554s almost had to be Titan and it's still
21558s yeah I I
21560s don't I don't know I probably would have
21562s just done this play without the
21563s lightning reflexes but Demitri had
21565s something in
21572s mind it had to have been like exactly
21574s amphibious elixir
21578s he was looking forward for conductivity
21580s to just discover a bunch of
21583s spells uh but that's all I can really
21585s think
21595s of all
21601s right yeah conductivity here with the
21603s dve insect in hand and a bunch of
21605s overload all ready for this Jazz
21609s base this game's going to come to a head
21613s here very
21615s quickly as both players have had
21618s essentially infinite amounts of time to
21620s just kind of set
21625s up dump in the snake oil and this nether
21629s rock totem has been alive since turn two
21631s so Habu has gained a ton of
21634s armor uh just from not
21647s alone
21650s okay my is too
21655s full that's a big
21658s [Music]
21663s burn okay so we have
21667s uh popup
21668s book yeah sorry about that TJ something
21671s came
21672s up that's
21674s okay uh Habu is fist pumping so I'm
21678s imagining this is lethal so we go totem
21681s yeah popup book
21684s swing Jive
21689s insect lightning bolt crash overdraft
21693s whatever well you got to fit the
21694s connectivity in there as well
21698s so it's connectivity then swing then
21710s Jive then overdrive then crash and yeah
21714s I think that'll do it oh that's even
21717s doesn't even need the crash of Thunder
21719s at the end didn't have enough Mana for
21720s it but that'll do it hu the decision to
21724s not be preemptive with the Jive insect
21727s has paid off gets the combo right on
21730s time Demetri kof had a setup there was a
21733s small chance that could could have piece
21735s together something the following turn
21737s but alas it's not enough slightly too
21740s slow and that's basically the name of
21742s the game for Dimitri in this series uh
21746s Habu just was going a little bit too
21748s fast and Dimitri could really catch up
21751s Habu is going to take the Series 31
21752s Demitri unfortunately that me spells
21755s elimination
21757s uh in group D and will not move on Hab
21759s gabu does get a chance to redeem himself
21762s for that first game and is going to go
21763s on to the CER match to see if he can
21765s move on to the top eight hi TJ it's
21768s Linda to say
21771s hi wow Raven you sound different yeah
21774s right been working on that elixir of
21776s Youth all this time and finally cracked
21778s the
21779s Cod
21781s finally yeah Raven uh was having some
21785s side issues so L's going to jump in just
21787s for the uh tail end of the discussion
21790s about this series uh but we did get to
21793s see some some Jive insect Shenanigans to
21796s end that one for habo gabo and uh think
21799s he played that one well I could see in
21801s his face that he really wanted to play
21802s the driive insect on four on one of
21804s those Miracle salesmen he was battling
21807s with his instincts for a the the entire
21810s turn until he bailed out at the end and
21812s decided to draw a c instead he's not
21815s scared he to just bring whatever he
21817s wants to bring to tournaments like he
21819s stays within the framework he doesn't
21820s sort of go outside the box he just sort
21823s of stays in the Box in his own part of
21825s it the no one no is allowed him
21828s somehow like Yeah The The J deck is not
21830s a new deck or anything but he's just not
21832s scared to go I like playing that version
21834s of the deck I have more fun he's always
21836s having fun when he plays Hearthstone
21837s that's why he does well I
21840s think yeah I mean at this stage in
21842s competitive Hearthstone I think uh a
21845s Love of the Game game is required to
21848s progress
21850s um because you know the the the
21853s tournaments are few and far between and
21855s so when they happen they're more
21857s important um and you have to play a lot
21860s and be good at the right times if you're
21862s not having fun while doing that you're
21864s just going to be banging your head again
21866s against the wall and a lot of players I
21869s think um like Fury Hunter is one of them
21873s who like obviously it be tame a goal
21876s quickly but it wasn't the primary focus
21878s you know um and I love those players who
21881s can just kind of be accidentally great
21885s yeah at hearstone where uh you know what
21887s I'm not really going to
21889s try um or like actively try like put in
21892s all my focus and attention into
21893s qualifying for these championships and
21895s trying to win Worlds but I'm going to
21897s play some Hearthstone I'm going to have
21898s some fun and then oops accidentally
21902s qualified oops accidentally started
21904s winning matches
21906s um that's bunny Hopper and fury and Habu
21909s I think this time around just all
21911s accidentally
21912s qualified yeah just fantastic love it
21916s just shows how good they are uh at the
21919s game uh that they're uh some of the
21921s greats um but unfortunate for Demetri
21923s Koff that is going to mean
21926s elimination uh sad that we only got to
21928s watch him play once um
21931s because even though like he it may not
21933s look like it with his facial expressions
21935s you have to watch him a lot to really
21937s understand dimetri kof's personality and
21940s the the personality is baked into the
21942s environment that he's in each and every
21945s time it's great he he provides us with
21948s um gigantic amounts of much needed
21951s entertainment I think when we did
21952s Americas as well as you know some very
21954s good Hearthstone as well he never quite
21956s got the results I think he
21958s deserved I agree but good to see him up
21961s there competing again hopefully we get
21963s to see him again in summer U because he
21965s wasn't that far away last year he didn't
21967s sort of go 100% at it but so most
21970s seasons last year Dimitri was oh he's
21972s got some points will he go for it and
21974s sort of 45th on ladder that sort of
21977s finish it's like didn't quite push on um
21980s but it looks like this year he's taking
21982s that a little bit further and really
21983s racking up those points so hopefully we
21985s get to see him again in
21987s summer I wouldn't be surprised uh if we
21991s did Demetri is also one of those players
21993s when he when he turns it on he can
21996s really turn it on and it seems like this
21998s year is one of those years but uh once
22000s again hope to see Demitri Kaz off again
22002s but Hab gabu is moving on we'll play in
22004s the decider match against headlock uh
22006s coming up to determine our eighth and
22008s final player uh moving on to tomorrow in
22011s the top eight single elimination bracket
22013s uh before we jump into that last match
22015s of the group stage we are going to have
22016s to go to a quick break but don't go
22018s anywhere more hearstone action right
22020s here from the master tour spring
22022s Championship right after this
22030s [Music]
22053s [Music]
22080s [Music]
22109s [Music]
22136s [Music]
22165s [Music]
22192s [Music]
22222s welcome back everybody to the spring
22224s Championship Masters Tour I'm Linda and
22226s I am with sttle and we are going to do
22228s the last match of the second day still
22231s plenty more matches tomorrow but this is
22233s an important one it decides our final
22236s Grand finalist it's not the grand
22238s finalist it's whatever you call the last
22239s day Championship Sunday is that what TJ
22241s calls
22242s itest see I've been through so many
22245s arguments with Hearthstone Esports
22247s people about what a finals is or what a
22249s grand final is but yeah I don't even
22251s want to get into it I'm deeply triggered
22253s by this entire discussion let's move on
22255s instead talking about Habu gabu and
22257s Hemlock and Neil I reckon that you are
22260s probably quite pleased that you're
22261s getting to cast some habo gaboo and it's
22262s to do with one particular word that I
22265s see
22266s on this little player card here it's
22268s down the bottom it's next to a kind of a
22270s purple hand that's creeping out some you
22273s see the sludge I didn't understand why
22275s sludge wasn't just better than
22277s customized warlock um having played both
22280s this season I sort of feel the custom
22282s warlock for ladder is just a little
22284s better but I've enjoyed myself with
22286s sludge and I'm looking forward to seeing
22287s some more sludge come out of habo and
22291s the uh the listeners will be looking
22292s forward to more sludge coming out of our
22294s mouths during the car as well uh yeah
22297s it's it's obviously a deck that was the
22300s best deck in the game at a couple of
22302s different points over the last few meta
22304s games um has received a couple of
22307s adjustments like that waist remover that
22309s you're looking at right there that used
22310s to be significantly bigger that chaos
22313s creation that you're looking at right
22314s there that used to do more damage that
22316s sludge on wheels that you're looking at
22318s right there that used to be bigger as
22319s well um but yeah as we were going into
22322s this new metag game cycle this was a
22323s deck that kind of got preemptively
22324s slapped around a little little bit
22326s because it wasn't really losing any of
22327s its uh key cards with the rotation has
22330s been replaced on ladder these days by uh
22332s by more uh more efficient aggressive
22335s tools um and as Neil was saying kind of
22337s directly usurped by the uh the custom
22340s Warlock the pain warlock as well so very
22342s very interesting of course we've uh
22344s We've mentioned Habu marching by the
22346s beat of his own drum for quite some time
22347s but that sludge warlock is very much
22348s flying that flag what do we make a
22350s Hemlock stuff though Hemlock stuff um
22353s just solid stuff I don't think he did
22355s anything particularly um ridiculous in
22358s his lineup brought I'm just double
22360s checking to make sure I've got this
22361s right having just jumped in and out of
22362s some matches yeah he's brought just the
22364s four good decks I think in my opinion
22367s which is Warrior Demon Hunter priest and
22371s custom warlock I think they are the four
22372s best decks in the game um Sharman might
22376s have an argument with you on that one I
22377s guess so pick four from five don't care
22380s which one you throw out I guess but he's
22382s gone with a four that I think he
22384s regarded as the best and he's doing fine
22386s with them yeah I have some questions on
22390s the warrior it's that kind of like eight
22392s jupes version of warrior that I don't
22394s particularly like i' like some people
22396s will see it as Best of Both Worlds I see
22397s it as worst of Both Worlds right you
22399s have sometimes inactive Reno and you
22401s have some level of inconsistency due to
22403s the number number of one ofs that you're
22405s playing um I also do want to keep going
22408s back to this uh this band strategy thing
22409s that I've been picking up on throughout
22411s the day where this is a double Demon
22412s Hunter band series but still like a
22415s glaci Shard makes the cuts a one of in
22417s the Warrior for example I do um I I have
22420s found it strange how many glacial shards
22422s I've seen lying around in in various
22425s Decks that are uh have been Banning
22426s Demon Hunter specifically but regardless
22429s that is a small detail which we can get
22430s with in time because if uh the Habu
22434s gaboo versus custom warlock story that
22436s we've seen developed so far is anything
22437s to go by this one might develop quite
22441s quickly yeah it's absolutely silly right
22443s um the custom warlock just doesn't mind
22448s getting hit for a while but not too much
22451s please uh like those memes that you see
22453s it's like hey hit me hard no not like
22455s that like mhm and that's where Hemlock
22458s is going to be here looks like he's
22459s going for the coin here there's also
22462s there's so many there's so many meme
22463s formats that you could apply accurately
22465s to custom warlock though right like
22466s there's like kid riding bike one where
22469s like put spoke it own wheels so it falls
22471s over there's the the guy shooting the
22474s other guy with the gun and then saying
22475s oh how could my opponent do this when
22477s you've actually done like 25 damage to
22479s yourself there's there's all sorts call
22480s the ambulance yeah yeah call an
22483s ambulance but not no call an ambulance
22485s but not for you is the the appropriate
22488s format yeah ah they're all there yeah we
22493s need D back DK could have them all
22495s covered
22496s already he absolutely would uh no time
22499s for Forge in this matchup um something
22502s that I learned the hard way over time
22503s it's like yeah Forge is so much value
22505s such a load of stuff and it's actually
22506s quite good Tempo too it's too slow
22509s sometimes you just have to get on there
22510s and hit
22511s him yeah I think in inut in general
22514s right if you're going to play Forge and
22517s a large minion uh if that large minion
22520s isn't going to die you should probably
22521s just play the large minion first right
22523s now you can just play the forge the only
22525s reason to do it the other way around is
22527s if you're scared the large minion that
22528s you're going to play first will die and
22530s I don't think there was any real threat
22532s of that happening in this position so
22533s you might as well just essentially have
22535s a fight six with charge here by playing
22536s it first yep seems reasonable to
22540s me um Habu has got all of those cards by
22543s the way just all of the sludge
22546s cards so Hemlock is going to have to be
22549s on watch
22551s here and the popka which is massive
22554s right um means H going to have to do it
22556s all twice a lot of the time yeah so many
22560s Poss and certainly uh the way sludges
22562s interact with this in general like I
22564s know you you played a lot of sludge
22566s warlock you have to keep an eye out for
22567s a thing like you know Warrior being at
22569s one Health with 15 armor but they're
22571s still the target for sludges it's a lot
22573s easier to calculate with uh with this
22576s warlock because a lot of the time you
22579s will just have like six Health on your
22581s hero and all of your minions will be
22583s eights you know like that's a real
22585s situation that can come up fairly often
22586s and it might be that the sludge warlock
22588s can just straight up blast you in the
22592s face difficult decision here uh for
22595s hemlock really wants to get the horror
22597s down next turn obviously the Triant well
22600s we know the Triant does not interact
22601s with the horror you are paying that
22603s Health
22605s um uh but neight and geode just doesn't
22609s look like a Hearthstone
22611s turn trolley problem draw two kind of
22614s looks like a Hearthstone turn though it
22615s does float Mana which is extremely
22617s illegal as we know I think I prefer mine
22620s I think I prefer the J one okay let draw
22623s three cards isn't it or draw two cards
22625s but also get zero amount of horror if
22627s you do hit another horror you're you got
22630s three 55s next turn almost out
22639s of take the three tap is something to
22642s consider here as
22647s well yeah I think you always tap makes
22649s sense to
22651s me yeah you just got to work out go near
22653s fights like got any things to work about
22655s there's not many spells in Habu deck at
22657s this stage at least until you start
22658s getting pop guard so you're okay yeah
22661s not particularly spells that you
22663s necessarily want to play from hand right
22665s weirdly the scariest thing for you to
22667s get hit by here is like monstrous form
22670s with Forge and they could do that
22672s through a near fight anyway
22679s so stomper so many Stompers about I
22682s think that's the biggest surprise of
22684s this tournament for me I don't think any
22686s of the decks particularly shocked me
22688s apart from seeing a wheel warlock which
22690s I just didn't think would happen yeah
22692s yeah yeah yeah um but the number of
22694s speaker Stompers has been surprising and
22696s makes sense right with Shaman and
22698s Warrior being so prevalent yeah I so
22701s that didn't surprise me that much that
22703s was something that I thought about
22705s coming into and like even talked about
22707s with a few people that I was talking to
22709s of like uh you guys are like practicing
22712s your Shaman matchups against like eight
22714s speaker Stompers right cuz you
22716s definitely should be doing that I'm
22717s pretty sure it's going to happen I was
22719s like yeah yeah yeah yeah every everyone
22720s knows we're seeing speaker Stompers so I
22722s think everyone was like fully prepared
22724s coming into this
22727s one well 8 10 from the monstrous form
22732s putting a little tiny bit of pressure on
22734s here as in Lethal next turn amounts of
22736s pressure that is just a little bit of
22739s pressure yeah no molten giant off the
22741s fracking either which makes this a
22745s little
22747s nightmarish no manner to play anything
22749s with popar will have to be the
22750s imprisoned horror here because it's the
22752s best Hemlock can really
22755s do uh but is it
22762s enough just does he have the trolley
22764s problem he can't now he's picked up the
22766s Spirit Bomb I see
22772s lethal so yeah Spirit Bomb then trol
22774s problem to draw into the giant right
22776s that is
22788s out and it's gone yeah I mean still has
22792s the clear this way right even with just
22793s the uh the imprisoned Horror in hand it
22795s is fine still he's dead to the known
22798s sludge in hand can't make precisely yeah
22801s he has to be able to take value trades
22803s with something and leave some Minions on
22804s board can't do it respects the hand uh
22808s respects Habu gab's time respects
22810s everyone's time respects your time you
22812s people at home hemlocks looking out for
22814s you doesn't make Habu gabu play the
22816s extra turn to hit the lethal and uh yeah
22819s I think honestly um you know maybe we'll
22821s get a a opportunity to speak to Habig
22824s gabu at some point and get the uh the
22826s words from the horse's mouth but I would
22827s not be surprised if this matchup is one
22830s of the reasons Habu gabu is rocking the
22833s sludge warlock specifically right
22834s because it is so much damage so quickly
22837s and that interaction with you know where
22839s the sludges end up going is just so
22841s powerful in a lot of spots like I talked
22844s about it before right I'm a Believer in
22847s hemlocks
22848s warlock but I do find it incredibly
22850s strange that you can go down to like 8
22853s HP 10 HP you play extremely limited
22856s healing in your deck you don't play taor
22857s you don't really play removal either and
22860s somehow you don't die and a deck that
22862s can just go chaos creation you in the
22865s face will punish you for that right like
22867s that is a that is a point where you are
22868s going to die so I certainly you know
22871s respect the thinking of of bringing this
22873s deck to a tournament where you're
22874s expecting to see lots of custom
22876s warock as we see the The Jive Shaman
22879s coming up I just want to point out
22881s following off what you said though like
22884s for a
22885s really a meta where there are not many
22887s turns I want to call it a fast meta but
22889s most of the turns are quite slow because
22890s there's a lot to think about um there
22893s isn't much reach is there outside of the
22894s shaman a little bit of Demon Hunter
22896s reach if if you've got a minion that you
22898s can get burning hearted and stuff like
22900s that a little bit of weapon damage but
22901s there really isn't much reach that's why
22903s you can just go down to 10 and say
22905s you're not going to kill me I'll be
22907s fine yeah obviously the um the evolution
22910s of the Naga Demon Hunter is more bursty
22912s but because of the Nerf to uh to
22914s Sharpshooter that comes later on in the
22916s game now you can't really get those like
22918s huge double momentum turns come early
22920s they normally come down in that sort of
22922s turn eight range after the the shoppers
22925s and the weapons have been exhausted as a
22926s plan B so you look at Warlock and sort
22929s of say okay by turn five turn six they
22931s want to have done massive amounts of
22933s damage to themselves and have huge
22934s minions in play there's very few Decks
22937s that can then fire 10 plus damage at
22938s your face from hand if you're able to do
22940s that so as long as you've been hitting
22942s that Forge as well and able to rush your
22944s minions into Theirs to effectively keep
22947s them off board at the same time you're
22948s so much safer than you uh could be in
22951s some meta games but yeah like Point
22953s chaos creation at the face point a
22955s couple of spell damage lightning bolts
22956s at the face and you're in business and
22958s haru's lineup is extremely well equipped
22961s to be doing that kind of thing I am
22963s fascinated by this Hemlock Mulligan I
22966s want to keep all four of those cards but
22968s not together against Shaman but real
22970s quick look at the Habu gabu migan he's
22973s just kept he's just kept flash of
22975s lightning he's just saying you know what
22978s like you're going to do a bunch of
22979s damage to yourself I'm going to do a
22980s little bit of Chip damage to you I'm
22982s going to flash incredibly early and then
22984s I'm going to burn you out the game from
22985s like 15 yep seems reasonable to me seems
22990s absolutely reasonable to me um then
22993s draws The Jive obviously off the top to
22994s make everything look ridiculous
22999s um so the real interest here for me now
23002s um is what you do with this near fight
23004s you just don't want to do it on two but
23006s I'm kind of hoping that Hemlock doesn't
23008s draw anything to do next turn to see if
23010s he forces himself to play the near fight
23011s if he just hard
23013s passes and by hard has I mean tap and
23015s make the H cheaper and all that stuff
23017s obviously yeah with horror giant already
23019s in hand I think it's quite difficult not
23022s to tap on this
23025s turn yeah this makes sense to
23028s me uh speaker stomper near fight might
23031s put paid to Hab his plans a little bit
23033s though by a little bit I mean a lot yeah
23036s quite
23039s significantly I was talking yesterday
23041s about how Habu did quite well in the
23043s year that he did well and what stuff I
23045s looked up his stats he played 16 Masters
23048s tours which is not many compared to most
23050s people it's still a lot most people
23052s compared to most people it's a lot but
23053s compared to the very top players cuz he
23055s he kept taking time off and out those 60
23057s mus he made the top eight in four of
23059s them yeah just ridiculous it's weird
23062s isn't it I'm I'm glad you you brought
23064s that one home because the uh the start
23066s of that um the start of that paragraph
23069s was in the year that Habu gabu did quite
23071s well he did quite well which you know
23073s that didn't it wasn't off to a strong
23075s start but you brought it around I'm
23076s quite a fan of the point in the end
23078s because I was talking about it earlier
23079s as well right I I think I use the
23080s Expression like Habu gabu just
23082s occasionally decides to dip his toes
23083s into being the best competitive player
23085s in the world right like he just feels he
23087s just seems like he disappears and then
23089s you know every 12 months or so he's like
23091s oh actually yeah you lot getting a bit
23092s complacent out here I'm back like
23094s remember put some respect on Haru gab's
23097s name yeah he never seems to look
23100s particularly under stress either because
23102s he chooses when to play I think yeah
23104s yeah yeah yeah yeah yeah it's great like
23106s he's he he does just seem like a you
23109s know pretty well adjusted mentally
23111s healthy person who's doing this every
23113s now and again because he enjoys it when
23114s he has you know time and effort and
23116s resources to put towards doing this he's
23118s like yeah this seems fun to do for a
23119s while and he just does it and he's
23121s incredibly good at it I was oh I need
23124s another 10 grand what should I do I
23127s every
23128s week last year T GRS run out he's just
23132s paying rent up front a year at a time
23134s and oh no the bills are coming through
23136s again better play some more
23140s Hearthstone
23141s well we can uh get our entire hand in
23145s play this turn if we wanted to that'd be
23147s a great way to die on turn
23150s five
23152s well the thing is though yeah you do
23157s have a neight and a speaker stomper
23158s already which does make it quite
23161s difficult for you to die while throwing
23165s all this stuff out just do it but you
23167s don't you don't get the imprisoned
23169s horror though that's the that's the
23171s counter counter point do it it cuz
23173s neither of these treants are getting the
23176s horror in play but you do get the mol
23178s giant yeah it's okay yeah you can go
23181s molon copy Molton speak yeah so you see
23183s what you see what I'm getting at like
23185s it's it's pretty hard to die this is a
23188s call and ambulance but not for me
23190s situation if I've ever seen one really
23193s is
23196s oh look at it look at it what a gorgeous
23199s [Laughter]
23203s deck oh the story of the ugly ducklings
23206s Springs to mind look at it it's it is
23208s such a tough call though because you
23210s like you don't have lethal setup right
23212s now so you also have to survive another
23215s turn and the next turn is only a near
23218s fight it's not a speaker stomper I did
23220s wonder if you should play the near fight
23222s first but the near fights are 32 and The
23223s Stompers are 4 probably swings it yeah
23226s you just don't have anything to do with
23228s the excess Mana otherwise and you might
23231s draw another stomper as well which is a
23233s big deal I
23240s think oh no the coin's gone oh the coin
23244s is
23246s gone which means yeah har gabu by the
23249s way will gloss past it but that two one
23250s went face Habu gabu understands the
23253s assignment does not trade that into a 22
23255s that means even through near fight here
23257s he's able to go spell damage double
23260s bolt
23262s yeah
23264s yeah but not through stomper he's
23266s expecting stomper you can tell by hu's
23268s face he's like oh no I'm getting stomped
23270s I'm accepted
23272s [Music]
23275s it we've created aoral
23278s anomaly yeah just to be clear I think I
23280s think you're on the same page as me we
23282s we were screaming about the coin having
23283s gone because we wanted to copy that near
23284s fight not the giant just to be
23286s absolutely clear
23289s here oh no M so the coin it would have
23292s let you copy the speaker stomper as well
23294s right if you still had coin you had to
23295s you had to use the coin in the first
23297s place to even get the stomper in play
23299s yeah we weren't looking at the giant
23301s though yeah it's like here we go how's
23305s got
23308s lethal all of the
23313s damage I no that was that was a
23316s Hearthstone game that happened and I
23318s think both players did it correctly
23319s weirdly it's just very strange
23321s Hearthstone
23322s game yeah I'd love I'd love to go back
23325s and stare at that fracking turn from
23327s hemlock for half an hour and just try
23329s and find some kind of alternate line I
23331s don't think there was one as soon as
23332s that molten giant appear no sorry it was
23334s the blood Triant that appeared off the
23336s fracking right and then suddenly you
23337s could play two of them but that's the
23340s line you end up in this spot here and
23342s you're not threatening to turn lethal uh
23345s whether the argument then is just feel
23348s ugly and Float the Mana by playing
23350s neight and hope that you can stay alive
23352s through near fight but I don't think
23353s that was really doing enough anyway
23354s because of the
23356s flash um there's a lots of if buts and
23358s maybe but I think in the end Hemlock
23360s played pretty close to to maximizing his
23363s win percentage but it honestly looked
23365s like his maximum win percentage was
23367s pretty close to zero for uh for most of
23369s that game yeah I think it's I think it's
23371s tough I think the matchup is a is a
23374s tough one even at the top level lower
23376s down at my level Shaman just wins that
23379s match up because you've got to tread
23380s this very very fine line as the as the
23384s Allin lock just to not die um it's
23387s definitely treible by the top players
23388s but I think Shaman is still favored even
23390s higher up do you think so it's cuz I
23392s like my perception obviously never
23394s falling to the depths of of your level
23396s of hearthstone would be that um down
23399s there in the depths of misery that the
23401s shamans wouldn't be as efficient with
23403s like pushing early damage and maybe the
23405s warlocks will be able to to build boards
23407s a little bit um not quicker but you know
23409s when they get stuff in play they've got
23410s a little bit more Health to play with
23412s because the shans haven't been shipping
23413s them down I don't know but also they're
23415s scared they they're not making 88s and
23418s stuff quite so readily yeah yeah this is
23420s a very very old school debate right
23422s because there's kind of like that bell
23424s curve all the way back in the day of um
23427s of like Handlock like playing against
23429s Handlock it'd be like you know
23431s completely oblivious at the start don't
23433s play around molten Giant ship everything
23435s face and then there's the huge bell
23436s curve in the middle of most players are
23438s like oh I'm supposed to play around
23439s Molton GI and then there's like the top
23441s eight players in the world who just
23442s aren't playing around Molton Giant and
23443s shipping everything face at all times
23445s you know like it's a very very hard
23447s debate to have as to whether it's more
23449s difficult to play against a deck like
23451s that or play with a deck like that where
23454s you have to R up weigh up all those like
23456s risk reward distributions yeah I
23458s remember watching Chuy Arcane shot
23460s somebody in the face on turn one as
23462s Hunter before like yeah that's that's
23464s the bell curve absolutely the one person
23467s who's ever going to do
23469s that at the time obviously people have
23471s evolved since I've learned how to
23473s maximize
23479s things well
23481s then funnel cakes for
23489s everybody but since we've been talking
23492s exclusively in meme formats for this
23494s cast so far this is a proper Spider-Man
23497s pointing at each other pair of opening
23499s hands because they've both gone they've
23501s both gone GF wrapped on one they've both
23503s got cherians they've both got the uh the
23505s funnel cakes
23508s yeah there can't be many more memes left
23510s stle surely oh no we've done them all
23514s we'll have to start getting into the
23515s Mayes
23517s soon talking about plays that you know
23520s only good players make there we go just
23522s burn our projectionist
23525s mhm and our funnel cake just to make a 3
23528s three and a two
23530s three yeah I like it yeah what do I what
23533s do I tell you NE what do I tell what's
23534s the golden rule of this deck put all the
23536s numbers on the board and turn your back
23538s off
23540s yeah I got to turn your brain off bit
23542s right I'm good at that
23544s b look at your hand work out what the
23546s max stats you can play every single turn
23548s and just do
23550s that yeah it sounds so easy when you say
23554s that that
23559s no that is what Habu just did absolutely
23562s I mean you can't argue with it it's what
23565s happened it is at the very least
23572s commentary it's got a lot of damage on
23574s the board to be
23582s fair um yeah time to start making your
23585s own board or you are going to get moaned
23586s down by these three
23594s threes consider not got enough dragons
23597s for the dream by by five
23602s so yeah and only three available right
23605s now even if you do use the synchronize
23607s which you will do
23613s him at least allows you to allegedly two
23617s for one over this board okay you're
23619s going to drop second wel yeah I think
23622s this is fair because I don't think
23623s there's any world in which Haru is
23624s trading into this stuff it's very
23626s similar to playing The Rook before the
23628s forge in the previous turn right like
23630s ideally you would really like to have
23632s three minions to play the funnel cake
23635s this turn but I don't think there is any
23637s Universe in which Habu gabu starts
23639s double trading wind Fury trading into
23641s these two 44 welps so uh I reckon
23644s there's an excellent chance Hemlock gets
23645s to get full funnel kick value this turn
23648s yeah he was pretending to think about it
23651s I promise you that was never actually a
23653s legal thing that he was going to do but
23655s he pretended to think about trading yeah
23657s I mean there's a one three so you've got
23658s to think well is my 1 three really worth
23660s it because 33 gets the trade and just
23662s ignore ignore one of them but yeah
23665s that's the pretend you're never putting
23666s your whole board into that cuz you have
23668s one card and they have six at the end of
23670s the day that matters
23672s eventually oh gabu really just wants to
23675s get there with his minions he's so he's
23678s so eager this game to have just gone one
23680s drop two drop win the game in his time
23684s next turn oh 100% yeah if there if there
23687s is not another like Drifter size thing
23690s drawn off the top which there really
23692s aren't that many there's like ziliax and
23694s the other Drifter and a power cord
23696s synchronized like those are the options
23698s that might lead you not to play the Zari
23700s otherwise this is getting slammed 100%
23709s and he knows we're talking about
23711s him I mean I would hope so yeah
23721s yeah just Straight Up Tempo
23725s down yeah going to final cake the
23727s opposing minions to get the triple to
23730s get the full
23732s value I was talking about the three
23734s minions last turn that was with the
23736s caveat that there wasn't a 48 in the way
23738s so you could have taken some uh some two
23740s attack value trades on the opposing
23742s minions then healed yours back up for a
23744s bit of extra
23746s Tempo oh I forgot those were in the deck
23748s that's two more cards y two more two
23751s more cards that will stop you from doing
23753s the cool thing do the cool thing anyway
23756s it's so much cooler a
23759s unlucky there's only one person who ever
23761s remembers that card exists and it's
23763s neither of us
23764s no it's just TJ it is
23767s TJ oh the cool thing was so much cooler
23770s though it really
23774s was well this needs to be good doesn't
23776s it it does need to be powerful and that
23779s does not look
23784s powerful how have you found hearth stone
23786s Brew this tournament I think it's
23787s setting everyone's hand every single
23789s time you are correct I do I think I
23793s think philosophically it wasn't a bad
23796s decision um it just hasn't it hasn't
23799s done anything in any of the games at
23801s least they have not Banning Warrior
23803s right that's the starting point correct
23805s I was just about to say there have been
23806s games of priest against Warrior where if
23808s the Heth had been drawn it would have
23811s made the game a lot more straightforward
23812s we have seen those games exist it's just
23814s the Heth hasn't been drawn in the right
23815s positions which is not the fault of the
23818s card or the people who put it in their
23819s deck right it's that that did increase
23821s their odds it but from what what we have
23824s seen purely commentating on the results
23826s of what we have looked at it has looked
23829s utterly tragic as a conclusion but at
23831s the same time in this Ser like the two
23833s speaker Stompers that Hemlock had in his
23835s hand this entire game have also looked
23837s completely tragic in this game right
23839s like it's a big big
23843s problem I guess he got
23845s Leal he drew the other gorm are you
23850s joking what is it like to be hug Gab
23854s where you can just put any card in your
23857s deck and it just works it's
23861s incredible he's just went with sludges
23863s and Gia worms or whatever they're called
23865s heavy
23867s worms um yeah everything everything
23869s wormed Hab was just I don't know
23873s somebody Poli or
23875s something what a what a finish to the
23877s day Habu goes to another top eight after
23881s not playing Hearthstone that much for a
23883s year
23884s pops up have some more points probably
23887s go to the World
23888s Championships could well win them yeah
23891s I'm I'm still a little heated that he
23894s didn't win the game by playing
23895s unactivated Tempo Zari that would I like
23898s that was 100% sweet ending to the game
23902s but I think backto back guia worm when
23904s he's the only player in the tournament
23905s playing that card in the deck that does
23908s reach at least like 95% as sweet as that
23911s way of winning the game so I'll I'll let
23913s him get away with it I suppose but only
23915s because he's habo gabu and he's given us
23917s a lot of great memories over the years
23919s already yeah we did let him get away
23920s with just getting a 48 off the top when
23922s his board was about to get decimated as
23924s well to be fair but you know nobody
23928s noticed it's fine let's have a look at
23932s it again because that was one very silly
23934s game of
23938s hearthstone Hemlock doing his absolute
23940s best here and it goes to show right like
23942s imagine if Haru did not have lethal here
23945s he's unironically kind of in trouble
23948s this game right like if he doesn't draw
23951s lethal this is something that you have
23953s to get to grips with when playing Zari
23956s priest is that you will play a lot of
23958s games where like turn one will happen
23960s and you'll go oh god I've lost turn two
23962s will happen you be like there is
23963s literally no way I'm winning this game
23965s turn three goes past like I am going to
23967s concede but I'll stay in the game turn
23969s four happens you're like yeah I mean I'm
23970s literally one turn away from dying and
23973s then you take two turns in a row and
23975s that's such an illegal thing to be able
23977s to do that you're then somehow winning
23979s the game again afterwards right you
23980s really do have to stick it out there is
23983s very few games that it's worth conceding
23985s with this deck and you can see that
23986s there from
23987s hemlock as miserable as that situation
23990s looked it was 46 off the top into gorm
23994s into gorm right that was one of the few
23997s situations that would have got him out
23998s of it um if any of those draws have been
24000s different then suddenly we're having a
24002s conversation about Hemlock being able to
24004s uh to squeeze his way back into the game
24006s so very very well done in the end from
24009s hemlock to to fire out get the turns
24011s right but uh Habu gabo the the tech card
24014s King what more can you say just put
24016s cards in your deck and they work that's
24017s the lesson well we are going to get to
24019s speak to the man himself given the a
24022s little bit of extra time um so yeah habo
24026s gabo how are you doing after that 10
24028s minutes of Hearthstone
24036s I'm afraid I don't hear how yeah we are
24038s not getting audio from from how we go oh
24041s Haru I think you're muted on your end
24047s possibly though you still
24053s are it's fine technology is the vehicle
24056s of Esports of
24058s course he only does this once every sort
24060s of 18th or so can you hear me now there
24062s we go hey hey what's it how's it going
24065s would you want to ask that question
24066s again Neil should we should we start
24068s from scratch yeah let's let's no one
24070s noticed that right okay yeah I just
24071s asking how it feels to be playing Haron
24073s again and how how it feels after those
24074s that 10 minutes of guw
24077s worms it feels fantastic I mean it was
24080s it was sweet revenge after going 03 with
24083s the sludge warl like against Hemlock in
24085s my initial match and uh honestly I I
24088s wasn't as sad about losing the match as
24092s uh as of the fact that uh I knew that
24095s people would would flame me like
24097s everywhere for picking sludge warlock
24098s because I went 03 with it of course but
24101s I don't think it's a bad deck now and
24102s I'm glad I got to prove it well I mean I
24104s haven't proved it yet of course I'm
24106s going to win tomorrow of course you are
24108s yeah we we know this with the sludge
24110s warlock with the guy worms in the priest
24112s did you specifically want extra reach in
24114s your lineup um to take advantage of the
24117s the custom warlock or you just want
24119s reach for any other reason yeah and also
24123s I I think the ignis was pretty helpful
24125s in the in the pain warlock mirror or the
24128s pain warlock matchup as well because if
24130s if you just get a one man poisonous
24132s Weapon It's suddenly a lot easier to
24133s handle the
24135s boards yeah yeah I think
24139s um go ahead yeah the ignis is just a
24142s strong finisher against the Warriors as
24143s well so I just think that that three
24147s card package is good overall in my
24149s opinion so talk to me about that last
24152s game in particular because you when
24154s absolute Tempo King from the start like
24156s Celestial projectionist just to have an
24158s extra three3 on the board um and then I
24161s think it's fair to say you got a couple
24162s of good top decks in a row but like do
24164s you enjoy playing that match up heavily
24166s for Tempo in general was that something
24168s you were trying to do from the
24169s start yeah absolutely whoever controls
24173s the board is always winning in that
24175s priest match up I think like I I got
24178s lucky that I didn't have a dead turn at
24182s all uh if I I had one dead turn I most
24184s likely would have lost that but also
24187s with with the razor scale in my deck
24189s that's a really strong card in the
24191s priest match up if you do things like
24192s this because when you're ahead on board
24194s and play Razer scale the other priest
24196s can't do anything at that point because
24198s most of the cards are like one or zero
24200s in the priest uh or the the the cards
24203s that can swing the board very well
24206s anyway that's a good point we are being
24208s told to wrap up but I'm going rogue cuz
24210s you've just mentioned a thing that I
24211s find very interesting that that raises
24213s scale in particular is like you've
24215s mentioned it for the priest matchup is
24217s that what it's there for are there other
24219s matchups that it's in there for like I
24221s saw you tweet the you know the classic
24223s Hearthstone player tweet the image of a
24224s card thing as well like are you putting
24226s a lot of stock in razor scale for this
24229s tournament I mean honestly I don't know
24232s how good it actually is but it does
24234s serve some purpose against the pain
24236s warlock as well because they can't play
24238s their zero Mana big big minions and then
24242s uh shaman of course that's a big one cuz
24246s they can't play the zero Mana nature
24247s spells and then also against Warrior uh
24252s it's surprisingly good at stopping like
24254s coin big removal or gash gash's gift
24258s into brawl because it makes it cost
24260s seven Mana suddenly instead of
24261s six so I'm I I like the razor scale at
24265s least one of them in the deck because
24266s you also draw it very often with the uh
24269s the Dragon toor
24278s all right well thank you Haru sorry
24280s we're very awkwardly waiting for each
24282s other to wrap up the interview there I
24284s I'm I insist that it is Neil's job and
24286s I'm not a fault here but thank you Haru
24288s thanks for hanging out with us thanks
24289s for explaining why you're so much
24290s smarter than both of us and we will uh
24292s we'll let you go and prepare for
24293s tomorrow thanks all
24297s right that makes me 0 for two on
24299s wrapping up interviews the last few
24301s days you're on that side it's defin no
24304s that side no no I ruined everything yeah
24307s it's it's definitely your job oh this is
24309s the this is the person that always Digs
24311s at us for not knowing which way to point
24312s on canas well is yeah yeah actually is
24315s yeah that's me wow and a bit of a wrap
24317s up of the day there's the end of Group D
24319s bunny Hopper and habo gabo um I think a
24322s lot of people would have picked those
24323s two out of that group but that was not
24326s an easy group to pick um but the the two
24330s more experienced players coming through
24331s although again Hemlock far in experience
24334s and same toet kov yeah I mean you know
24337s this cuz you looked it up but I was
24339s tweeting about this this morning and
24340s there was what like 70 something total
24342s Master tours uh appearances in that
24344s group combined like no one no one was
24348s letting that group down in terms of you
24350s know high level competitive Hearthstone
24351s experience so that was the one that I
24354s was certainly looking forward to it kind
24355s of flew by which is Weir it flew by with
24358s a bunny Hopper epic in it as well which
24361s is absurd that that actually managed to
24363s happen
24364s um but that top eight that we have is
24365s looking absolutely incredible as we look
24370s take one last look at the schedule and
24371s if you are following through you are
24374s here on the Saturday where we are just
24376s finished uh narrowing down our field of
24378s players to top eight and now we'll be
24380s taking you all the way through that top
24382s eight on day three Sunday make sure you
24385s are here because we are going to be
24386s sending some players to the world
24388s championships and you are not going to
24389s want to miss it because there is some
24391s fantastic players some fantastic
24393s matchups in that top eight what do you
24395s what do you think of that top eight Neil
24396s we've just had a look at the bracket any
24398s particular matchup any particular player
24399s that stands out in there for you I think
24401s we're both interested in watching molar
24403s play see how that control lineup goes
24406s and also I I'm not going to mention the
24408s obvious players but also insane who has
24410s been somebody who's been streaming the
24412s whole time all of his qualifications all
24414s of his prep and everything for us I
24416s think they're two players I really
24417s looking forward to seeing
24419s tomorrow but that is tomorrow we are
24422s done for to day that is two of the three
24425s days in the books but we have that
24426s cracking top eight tomorrow we start at
24428s the same time so you don't want to miss
24430s it see you then
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