almost 6 years
ago -
Hearthstone
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Transcript (by Youtube)
21s | Hello, and welcome. |
---|---|
23s | I'm Hadidjah Chamberlin. |
24s | When we last left off, |
26s | Arch-Villain Rafaam and his villainous quartet of E.V.I.L. malcontents made off |
31s | with the magical City of Dalaran. |
34s | Now, the Year of the Dragon continues. |
37s | The League of E.V.I.L. has traveled south |
39s | to unleash the second phase of their plans, |
41s | but heroes have heard the land's cries for help, |
45s | and there may yet be a chance for its salvation. |
63s | The shadows are rising again |
66s | Darker than they've ever been |
68s | Where are the heroes? |
69s | As EVIL descends from the skies |
71s | Oh, no |
72s | The world cries out |
74s | How will we survive? |
76s | Out of the Hall of Explorers |
79s | And up from the dusty tombs |
81s | Here come our heroes |
82s | They grab their whips and fedoras |
85s | These legends of the past Know exactly what to do |
89s | There might be magic monsters |
92s | Mummies in the markets And ancient mysticism |
95s | There's surely scorching deserts |
98s | Adventure and much needed narcissism |
102s | High stakes, think annihilation |
105s | Obliteration of civilization |
108s | Now is the time to be brave |
110s | E.V.I.L.'s come to enslave |
111s | But this League's going to save... |
115s | Uldum |
119s | Rafaam and his League may be intent |
121s | on bending Uldum's ancient magics to their E.V.I.L. schemes, |
125s | but there is hope: |
126s | The League of Explorers is back! |
128s | Reno, Elise, Brann, |
130s | and the esteemed Sir Finley Mrrgglton |
133s | are returning to Hearthstone, |
134s | but this time they're not just here |
137s | for adventure or treasures, |
138s | they're here to save the world. |
141s | Of course, no call to adventure, |
143s | no matter how noble, |
145s | would be complete without a worthy quest. |
147s | Any questing druid, for example, |
150s | who ends 4 turns with unspent Mana |
152s | will obtain a powerful reward: |
154s | A Passive Hero Power that gives you both effects of your Choose One cards. |
158s | The masterminds of E.V.I.L. are also canvassing Uldum for artifacts. |
162s | Rafaam brings his very... |
165s | particular set of skills to his fellow warlocks |
168s | in the form of Supreme Archaeology. |
171s | All warlocks must do to complete this quest is what they do best: draw cards. |
177s | A lot of cards. |
179s | Their reward? |
181s | The Tome of Origination, |
182s | giving them a Hero Power that draws a card and reduces its cost. |
186s | Hopefully you still have a few left. |
189s | With all this questing going on, you may want a little help. |
193s | Fortunately, these ruins are crawling with curious adventurers |
196s | willing to lend their aid. |
198s | The stakes for our heroes have never been higher. |
201s | Rafaam is bringing about the end of days, |
204s | unleashing a series of devastating plagues. |
207s | Like a Plague of Death. |
210s | Most plagues just wimp out |
212s | and settle for disease or pestilence, or whatever, |
215s | but this one is just straight-up death. |
220s | Silenced death. |
223s | The deathiest death. |
227s | Plagues aren't known for being picky about their targets, |
230s | and all of the plague cards in the set have a catastrophic effect |
234s | that impacts both players, |
236s | so it's good to be the one in control of it. |
239s | Now, Uldum is a land of ancient magics and many strange denizens, |
244s | and some of these inhabitants are imbued with the power |
246s | of Hearthstone's newest mechanic: Reborn. |
250s | Reborn minions return to life the first time they are destroyed, |
254s | coming back with 1 health. |
256s | This Restless Mummy also has Rush, |
258s | meaning it comes back ready to rush right into another minion. |
262s | The dead don't stay that way, not in Uldum. |
265s | Well, I mean, |
266s | they don't stay that way once. |
269s | That guy's definitely dead now. |
271s | If you're here visiting Uldum with slightly more nefarious intentions, |
275s | Hagatha has created a shaman totem capable of calling in reinforcements, |
280s | adding a Lackey to your hand |
281s | at the end of each of your turns. |
284s | I bet you didn't know a totem could pick sides, but... |
287s | that one sure did. |
288s | Uldum is full of plenty of more indifferent citizens as well, |
293s | happy to work for anyone who makes a compelling enough offer. |
297s | Jar Dealer is just such a fellow, |
299s | a neutral minion with a Deathrattle: |
301s | Add a random 1-Cost minion to your hand. |
304s | He's also the one to talk to if you ever need a jar. |
307s | For all your jar needs. |
308s | Buy, sell, trade. |
310s | Old jars, new jars, slightly used jars. |
314s | Now, a land filled with the ruins of the mighty titans wouldn't be complete |
319s | without relics of unspeakable power. |
322s | Behold, the Puzzle Box of Yogg-Saron. |
326s | Ten random spells. |
327s | Ten random targets. |
329s | The cornerstone of any well-planned strategy. |
334s | And so, the die is cast. |
337s | E.V.I.L. has set their dark plagues upon the world, |
340s | and the brave League of Explorers are returning to stop them. |
344s | Will our heroes triumph and save Azeroth? |
347s | Or will the plagues that Rafaam has unleashed destroy the world? |
353s | And then everything just ends |
355s | and there wouldn't be a third book. |
360s | Yeah, we're all in really big suspense here. |
367s | Uldum! |