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3s foreign
13s Legends where we look back on the most
15s iconic moments and matches that made the
18s players we know today Legends
22s this time we're looking at possessing a
24s player who helped put Japan on the map
26s for competitive Hearthstone not only is
29s he the world champion but he's heading
31s back to Worlds this year to try and make
33s it back-to-back victories
36s in 2021 possessi started out by securing
40s a couple of key victories to help him
42s get to the playoffs in Grand Masters the
45s first was a win versus Dawn in the final
47s of week five
49s he did this with the help of two things
51s token Druid and the last hero standing
53s format
55s Druid will be able to put down a board
57s as early as turn four and I'll already
59s be dead to Arbor up after it so at least
62s in terms of philosophy to how you
64s approach the matchup we could see Dawn
66s fall anywhere between possessi's line
68s and Bank Yugi's line
70s yeah I think that's a
72s a reasonable conclusion to come to I
74s don't necessarily know that I agree
76s because it's very very Niche hands
79s they're going to be beating a coin
81s innovate or uh lightning Bloom into
84s glowflight anyway and I'm not sure that
86s holding off on the lunacy necessarily
89s affords you that but of course if you
91s can hit the uh combustions in your deck
94s brain freezers things like that then it
96s can be not too terrible but for
98s possessive really nice starting hand
100s here I'm looking at obviously nature
103s studies into fungal off of this choice
105s though
106s honestly you could argue for all of
109s these probably innovate I lean towards
110s though
111s yeah absolutely if he had a bit more
114s headspace issues something like against
115s the weight the innervate is even better
117s as a dumpable card and you could also
119s make an argument for landscaping just to
121s play after the fungal Fortune's turn but
124s the innervate makes it such that if he
126s gets glowfly off this next three draws
128s well most of the time three draws then
130s he can immediately play the glo-fi the
133s next turn so powerful look her done
136s definitely not a Shabby
138s um uh result from the Fawn of power
141s being able to cycle a bit further but
143s he's not hit the flow
145s yeah I mean literally the only downside
146s for possesses that with all these
148s fungals there isn't uh there isn't
150s Mushroom in his hand to draw all these
152s cards uh but the encantas flow to get
155s the reduction in cost going is of course
158s premium for Dawn double Refreshing
160s Spring water in hand we've got a game
162s now
165s truly do and possessy he has a lot of
169s resources but none of the huge board
172s building tools that you really want in
174s the matchup we could see him hedge with
177s just growth into maybe nature studies
179s next turn if something sticks that's
181s probably good enough for an arbor up and
183s if not then he can go for a fungal the
185s turn after
188s just not enough hand space to fungal
190s right now unless he wants to send coin
193s yeah I mean I'm looking at going for
195s just like Thorn growth nature studies
197s because even if that doesn't draw cards
199s it Banks the Mana discount
202s um I'm not sure that's correct at all
204s because you might want to start the next
205s turn with coin or innovate in which case
207s the banking of Mana is pointless but
209s that's definitely where my head is going
212s and so maybe to hedge around that
214s possibility of wasting Mana it's perhaps
216s adorable instead of nature studies but
218s we see possessive go for the nature
220s anyway now he has a way to use the Mana
224s and not have to waste it on a coin or
225s innervate and still play the coin next
227s turn well premium for Don though apexis
230s blast you're not happy about sending it
233s into a minion but you're happy to get
234s down a five drop here for sure yep no
237s questions about it this is the only play
238s on this turn looking for Rush and
240s the rhino
243s minion to get there now he is in the
246s lead but can you fly off the top as well
248s means that possessy is able to get down
251s a truly Fierce support he can even get
253s power of the Wild on the same turn
256s at the same time you're a little bit
258s interested in lunar eclipse and hero
261s power but maybe you just don't care
263s about taking more damage from the rhino
268s and Dawn feeling the pressure he can't
271s even look at this board he can't even
273s bear to see if there's a glow fly coming
276s down
277s who can blame him
279s yeah he probably just ignore the Rhino
281s right the glowfly is too strong point
284s innervate power of the Wild
288s I think it's worth it just because
290s combustion becomes so much worse if you
292s do it this way yeah
294s and again with no shooting star it's not
297s even like double spell damage shooting
299s star as a possibility there's just very
301s very little that the Mage can do to beat
302s this and again we could see the spring
305s water Nerf be huge because Don will
308s certainly want to start with it this
309s turn but he only has four Mana to work
311s with afterward
314s so the only other consideration I would
316s say is that you could go rundorp
318s specifically to find uh the
322s uh combustion which would then allow you
324s to clear off three minions
326s um and you would need exact Mana to be
328s able to do that but in the end he does
329s just say he's more likely to find
331s something good off of the spring water
332s which overall I think I agree with oh
335s these are not great choices though
336s nothing that's cheap the Phoenix is not
339s already giving him spell damage that's
341s super unlucky probably just take the
343s minimage and hope for the best
346s with ruin door yeah you could go crime
350s session and say I need to hit like
352s double brain freeze here but it's just
354s not that good right on average you're
356s still just gonna clear one minion so I
358s prefer the ruined orb you're literally
360s just making room for the trillions Now
362s by clearing off like obviously if you
364s didn't you would just be dead on the
366s spot
367s um but man it's such a grim spot to be
371s in and with that innovate like Dawn is
373s almost dead this is 26 damage straight
375s up
380s lunar the Rhino probably doesn't play
383s the innervate just Arbor up and ship it
385s face and you're a very happy chappy
387s still however dawn has a top deck flame
392s strike available to him right and from
394s where possessive it could still be it
396s could already be flame strike in hand
398s and given that he's winning this game so
399s heavily that is the thing you bear in
401s mind here is it
403s ever worth going like I mean you
406s probably don't go fungal just to find
407s Soul because you'd have to get another
409s uh innovate or lightning Bloom as well
412s but it does mean that there is a chance
415s for Dawn to pull this one back but he
417s needs flame strike as literally this
419s exact card
421s thank you
422s and once again Spring Water Nerf means
425s that he cannot draw into it with spring
427s water and immediately play it only one
430s flow started off with here
432s okay lab partner that's a start he can
435s hit
437s shooting star combustion I don't know it
440s just has to be the perfect stuff off of
442s this cram session
443s I mean he doesn't even run shooting star
445s you'd have to generate it doesn't a
447s ruined orb first like there's so few
450s minions or cards sorry at all that he
452s can get here
455s foreign
461s this is pretty good
464s it's not bad
467s okay
469s uh he's gonna overdraw with cram so he
473s starts with spring water hopes to get
474s something cheap and then play crime okay
476s we're talking we're talking
481s I think you've got to go cram and burn a
483s card right it just doesn't yeah eat your
485s answers now yes
488s fine
491s that's combustion oh it's so big on the
495s one one
498s it's still not enough though it's so
500s close but it still just doesn't get
502s there
512s just being able to clear that board
513s meant that he was in a very good
515s position even if he was at five health
518s for the rest of the game because posasi
520s is completely reliant on board States
522s and from that point onward Don had mask
524s of c'thun he had these cheap endiplexus
526s blasts but possessy going all in saying
529s if you don't have flame strike it is
531s nearly impossible to deal with this
533s board all at once and he gets rewarded
536s for it as is the constant story of this
539s matchup
540s that's right and having gone from uh
543s looking at Mage versus Rogue uh earlier
545s on yesterday or a mage versus Warrior as
548s he's had in the other matchups now
550s finally Dawn is having to face the likes
552s of Mage versus Druid and gets thoroughly
555s beaten in the Q order there from
556s pizzetti so a very nice opening Gambit
559s in terms of the Q order and of course
561s the play as well from possessi gets him
563s off to a great start with the Druid
565s having taken a win and there are now two
567s Decks that Dawn can try and counter with
569s but honestly when you feel like your
571s best bet is Rush Warrior against Druid
573s it's not terrible at all he has ogre
576s monster in there as well which is
577s another tick in the favor of Rush
579s Warrior but it's not a great matchup
581s this doesn't scream of Confidence from
583s dawn
584s it's true
586s um even though Warrior gets to play Down
588s Minions that trade immediately they
590s don't get to play seven Minions on turn
592s five the way through it does so a lot of
594s the time even if you're rushing down
596s part of their board if any of it sticks
598s it gets buffed then you get value traded
600s and then you're losing however like you
602s said the ogre monster is in the list
603s which can be very helpful because Don
605s will be often times a head on board come
608s turn five and if you can get the ogre
610s monster down before the glow flyboard
612s then we're talking something different
613s and of course there's always blade
615s Master Samurai which we can see is not
618s the end I'll be all of the matchup
620s because like for Bank Yugi he had the
621s first clear on Samurai but it was still
623s not enough to get there but certainly
624s very useful still very useful indeed
627s yeah it's going to be a close matchup
629s again I don't want to overstate how bad
630s this is for Dawn because it is Rush
633s Warrior there are plenty of ways to
634s immediately interact with your
636s opponent's board even if you're not able
637s to uh go with these wide sweeping board
640s plays the controller would have access
642s to but even so I really think it's just
644s worth mentioning again how brilliant of
645s a position possessi has got himself in
647s with just a simple switch up of the Q
650s order and already with this starting
652s hand studies and glowfly swarm it's
655s already premium
657s true but Don's got a decent opener as
659s well gennard definitely want to be kept
662s studies as we generally see that being
664s kept as well it's only the bumper car
665s that I'm not really interested in here
667s for the opening it's just interesting to
670s me that Don thinks that clearly Rush
673s Warrior is a better matchup against
674s token Druid than his Rogue which yeah
678s like I keep saying Rogue is probably
679s slightly unfavored against Druid but I
681s keep changing my mind every time we see
683s it on stream especially how handily Don
686s was able to pick apart the matchup last
688s time but still got a reasonable hand
690s we'll see how this one shakes out
693s possessy is not going to bank the nature
695s studies because he wants to go guess the
696s weight next turn I think it's very smart
697s yeah it's a cool play actually I was
699s thinking maybe you still go for it
701s because you now just have a bloom that
703s you can go for to get the Nate the glow
705s fly swarm down on turn three it wasn't
707s necessarily correct or incorrect but I
710s think it's probably better overall
711s because with a solar in hand if you pick
714s up uh Arbor up or Pride's Fury you are
717s definitely going to want to be able to
718s do that after the glow fly as well yes I
721s think going for it too early of a glow
723s fly without the card draw means you
724s hardly get any tutus on the board anyway
726s and
728s for after the glowfly comes down allows
731s him to potentially buff it right away so
733s you could see just well next turn
735s because
737s this is most likely more right yeah
739s because he's done cheaper spells
742s yeah it's on two cards that are cheaper
744s and one that's more expensive so I think
746s it was extremely close but it on two
749s Mana it's effectively a completely 50 50
751s break point between cheaper and more
753s expensive
755s well next turn possesses probably just
758s goes for nature studies plus I don't
760s know something off the top first so he
763s can get the glow thigh down for four the
764s very next turn but for Dawn this is his
768s chance to develop on the board
771s none of these are playable even with
773s second studies discount this turn though
776s I'll just take the Run talk
779s yeah probably you're going to be drawing
782s a lot of cards with the uh athletic
784s studies in the stage dive
786s it's really difficult to make that
789s decision because he's very likely to
791s play the other studies right and if you
792s do get a playable Minion Okay not these
795s I think he was likely to go for it
796s something like crab writer that had a
798s decent amount of Health on it right and
800s so if you do use the discount that one
802s turn then you're kind of sad about
804s taking runtak because it conflicts with
806s the ogre monster turn in this world
808s though where he ends up with something
810s that he doesn't immediately play the
812s runtak works out better and I think it's
813s fine to play uncorrupted stage dive just
815s to spend the Mana yeah it's close
818s because if it goes run fact Rush he
820s could obviously then play the stage dive
822s after playing the Run fact but before
824s attacking but it would stop him from
826s being able to play the sky Talon so this
828s does give a more immediate fight back
829s potential as possessi is offered yet
832s another powerful card here it's really
835s just about how you want to sequence all
838s of this because I mean already Bloom
840s glowfly is strong but you're not getting
842s the full suite and you're getting even
844s less if you factor in the lunar eclipse
846s which you would want to play
848s so I think it might be another setup
849s turn here
850s yeah I'd have to imagine so he can go
853s lunar eclipse into
856s bungle uh-huh and then not overdraw
861s this way he potentially overdraws but
864s maybe he'll just coin nature studies or
865s something because yeah he doesn't need
868s the coin he's banked the Mana and so the
870s glowfly will be able to spawn all the
873s Minions next turn yeah it's very clever
875s and even if it's another glow fly off of
879s the studies absolutely insane it's gonna
881s have to be a very very powerful couple
882s of plays from dawn to fight back and the
887s sword eater is awkward because you kind
888s of want to just play it uh but
891s overriding the ax does just suck
896s true
897s it often feels counter-intuitive to play
901s Rush minions developed onto the board
903s because like they're the ones that can
905s immediately attack when played from hand
906s compared to sword either but it for
910s Dawn's perspective I think he really
911s wants to go ogre monster turn five so I
914s was honestly interested in going runtak
915s Sky Talon even if you're wasting the
917s rush on them
920s he will actually be able to go
922s uh run skytal is is a beast as well
926s right and then tent trash is still as
929s well
930s uh oh that'd be one off I think that
932s might be one manner of being playable
933s actually
935s normally
937s potentially really powerful though and
939s the good
941s the upside of holding of course oh if
944s the run that gets to buff his hand and
946s it Buffs Samurai not all playable this
949s turn but it's fine he can start the
951s Buffs clear a lot of this down and be in
955s a good position following this turn I
957s mean that is just an absolutely
959s monstrous top deck
961s um you definitely still think here about
963s ogre man sorry I will say because
965s oakamanta plus Sky Talon
967s is kind of strong uh you're still
970s protecting your ogre Mansa from a lot
972s um and you get to clear off four of the
974s minions
976s better I
978s mean myself now I know you don't get to
980s buff the samurai but if you can stick an
982s ogre monster it's so big
985s oh I'm not a fan it's like the buff and
988s the sorrow is so good right but then you
989s can make the argument of like is the
992s samurai buff that good if you're gonna
993s see Brian of Buffs on the board next
996s turn but my answer would still be yes
998s because you're clearing more minions by
1000s going immediately run fact this turn and
1002s so possesses very likely to take a
1004s Redevelopment turn instead of buffing
1006s what few minions remain and then the
1008s samurai is really good right
1012s okay fair enough
1015s it would have only been three minions
1016s left I I do think that was kind of close
1018s but I will concede the point on this one
1020s for now as possessi is left with
1023s a whole lot of ways to generate a board
1026s but no way to buff them is the really
1030s devastating party he can make nothing
1032s bigger than tutus on this turn which
1034s just gets destroyed by Samurai yeah
1038s against this specific pan out Don's play
1041s is so strong
1044s foreign
1056s all these Rush minions have been going
1058s face and see now he has this gibberling
1062s miracle still possible but he needs a
1064s buff card stacked oh that's kind of a
1068s buff card it doesn't necessarily make
1070s the ogre Mansa uh easier to clear but
1074s this is still very much not over for
1077s Dawn uh his ability to actually answer
1080s this board is going to be kind of low
1081s especially of course when you factor in
1083s Soul of the forest so we're just looking
1085s at I think if we can see uh Pride's Fury
1088s Arbor up power of the Wild next turn
1090s possesses very much back in this
1092s true
1095s you can see Don feels like he's losing
1098s even though he's in like a pretty decent
1100s spot still that's just what token Druid
1103s can do with all of these resources
1107s Soul hero power
1109s this is strong stops a lot of the damage
1111s too I think it's very smart to take care
1114s of the ETC now even if it's done a lot
1116s of the damage
1121s ogre monster if it happens this turn is
1124s obviously much less powerful compared to
1127s a while ago for this specific board
1129s state
1131s but it's still decent in the world where
1136s there is no immediate Arbor up the most
1138s scary thing is solar eclipse into Arbor
1140s up which if they're both played in one
1143s turn is going to generate minimum two
1145s taunts for Don if he goes ogre monster
1147s and I'm pretty sure he will
1149s so is he dead to that
1151s even if you go ogamansa and bumper car
1154s you can still just trade it
1156s downright with everything on board into
1159s the ogre matzo which obviously is huge
1161s amounts of resources to sink into it but
1163s if there's nothing better it means he
1164s still has a bunch of tutus left on the
1166s board
1169s true
1171s oh the older Monster's buffed oh good
1174s point yeah no that's true I did forget
1175s about that me too admittedly and the
1178s samurai can go in the 2-2 with the
1180s weapon swing so it's five one ones left
1184s and again if there is the arbor up off
1187s the top solar eclipse into arborough
1188s still generates two taunts
1195s yeah I guess you do just have to buff
1196s everything up here right it makes two
1198s skeletons that make things a little
1200s harder to clear but you can then still
1203s clear the ogre Mata if that's your
1205s priority but honestly after that you
1207s might just stop pushing everything's
1208s face and go for lethal
1210s yeah it's huge that the gibberlings get
1212s to Value trade as well
1214s very true
1217s is he even trade into the
1221s point the the fear now for possessi is a
1226s troublemaker right we're in that
1228s position of the game
1230s where you do just kind of want to be as
1232s wide as possible because if you trade
1234s down the three three threes into the 4-H
1236s then the Troublemaker can potentially
1238s take value trades the two three threes
1240s at least yeah
1241s waits for no one so if anything he
1244s trades things that aren't the ogre
1245s monster exactly because it's not only
1247s Troublemaker it's also just Alex Strazza
1250s like possessing is kind of afraid of
1251s dying uh if he just points everything
1253s face he maybe isn't necessarily winning
1255s this race if Dawn can clear up a little
1257s bit this this turn with brushes and then
1259s push for lethal with Alex Strazza but
1262s this I do agree in the end is definitely
1263s the way to go dawn gets the playmaker
1266s though off the top
1269s it's for damage of trading power plus
1272s the warm all Challenger yeah so he can
1275s get through
1278s um like two minions and their second
1280s layers right
1283s sure yeah three including the ogre
1285s Manser
1287s trade yeah if you trade it pretty good
1289s muscle it would leave three three attack
1292s Minions on the board that is pretty good
1295s ideally I think he wants to send the
1297s warm all Challenger into a 2-2 that
1299s spawns so that it still has quite a lot
1301s of Health on it at the end
1305s but okay that means he's like
1307s potentially clearing less damage by not
1310s sending the warm all into a second layer
1311s right with more Health on it
1314s no I definitely did like the idea more
1315s of um
1318s though which is possible
1321s is he thinking 10 to that
1323s really
1324s okay wow pushing for lethal with the
1327s setup I guess
1329s he might have a solid read on no Arbor
1331s up to be fair but oh man if this trade
1333s goes there I don't know he's still
1335s leaving the one without death rattle
1338s like surely it's more important to clear
1340s more attack off the ball yeah that
1342s doesn't make any sense to me that last
1343s trade
1346s but he's still in a good spot because
1348s possesses drawn kind of dead yeah that's
1351s a completely dead draw you can obviously
1353s kill the ogre Mansa which is probably
1354s the first Port of Call here uh and then
1358s you just pray that your next card is
1361s fungal fortunes
1363s because yeah exactly or Arbor up right I
1367s don't think at the moment this gets
1368s there even if you push everything face
1370s uh you're just losing the race straight
1372s up dead to Alex Strazza
1375s can however clear are the six four with
1377s a hero power
1379s you leave very little attack on the
1382s other side I don't think you care about
1383s the Wormhole Challenger by that point
1391s you seems savaro so there's even some
1393s argument to like
1395s just playing a gibberling this turn but
1399s you'd have to use lightning Bloom to
1401s multiply it although to be fair I don't
1402s think the lightning Bloom has very much
1404s utility next turn either way
1407s okay I mean maybe again if you do get
1410s fungal into Arbor you might need to use
1412s the lightning Bloom to get the solar
1415s eclipse down on the same turn whatever
1416s it is it's going to come down to top
1418s decks as bumper car is a monstrous card
1422s to find now for Dawn I mean I still
1424s don't know if I agree with saving the
1426s the play maker but this is the reward
1428s for doing so that's massive
1432s here foreign
1451s yes a bunch of one ones but they don't
1454s threaten lethal anymore
1457s that could immediately give possessy a
1460s huge board to work with
1462s you solo first I honestly don't know
1465s because maybe you're out is to hit
1466s exactly solar plus Arbor which is uh
1470s still possible right uh because of the
1473s lightning Bloom yes really close
1475s that's a good catch I think it's right
1478s to take all the draw
1482s two many resources Don is stressed out I
1486s think he knows the window is closing for
1489s him
1490s even if he thought that's Alex draws
1492s that he's only threatening seven on
1494s board not enough for lethal
1497s foreign
1505s type of out for Don as well
1509s it's fine
1511s yeah I like Prides over soul of the
1514s forest here I think you've seen Samurai
1516s it's just about sticking as much attack
1518s and health on the board
1522s wow okay
1524s time waits for no one thing is he could
1527s still play Pride's next turn
1530s uh however with the overload he can't
1533s potentially go Prides and Arbor all at
1535s the same time if he top decks the arbor
1537s so I do like Prides right now yeah it's
1540s really close actually
1544s does end up on the pride steering okay
1546s it gets more immediate trading power uh
1548s as you were saying as that is a big
1549s factor in this plan crab Rider is uh not
1555s bad you know it allows him to get some
1556s immediate board clear
1559s right
1562s how much though
1564s um
1565s it's essentially two damage on the first
1568s one and one damage on the second it's
1569s like it's really not a lot it's not
1572s right
1575s and the problem is for Dawn he's not
1577s giving himself Alex draza outs
1584s you might have to send the 4-3 face oh
1586s man no it just doesn't get there if you
1589s can't send enough damage to get possessi
1591s down to seven effectively because of the
1593s hero power you have to account for then
1595s you might as well just clear as much of
1596s the board you can
1598s good time and it's a decent amount
1602s two two four is left by the end of this
1605s yeah
1607s it's decent uh like you say but I wonder
1610s if it's quite decent enough actually
1613s gonna come down to the scenario isn't it
1616s because possesses kind of out of value
1617s after this
1622s I might be more inclined to go guess the
1623s way into Arbor up there's still two of
1626s them in the deck right it's close okay
1628s if Don's doing this and not trading the
1631s last minion then it's not cenarian word
1634s it is plus Alba oh that is disgusting I
1638s think Dawn might be being pushed out of
1640s this game
1641s just doesn't get there anymore he
1643s doesn't have outs without Samurai
1651s really okay uh actually fair enough yeah
1654s yeah going for the soul of the forest
1655s here instead I can respect as well it
1658s does the same thing right you clear the
1659s board and you set up lethal
1667s I believe that this has panned out this
1668s way after that huge samurai from dawn
1671s it's kind of like deja vu of that huge
1673s Samurai we saw from Bank Yugi not
1675s getting there against possessive and the
1677s conditioning as the top deck just rub
1680s salt in the wound Dawn knows that it is
1683s over
1684s oh my goodness I cannot believe that
1688s possessing managed to pull this one back
1690s again at the start of the game he
1691s obviously looked very much in control uh
1693s but with his uh Dawn sorry being able to
1696s find that early Samurai the run thack I
1699s do want to go back to that ogre monster
1700s turn I do still think there was some
1702s thinking there that you could have stuck
1704s it down there was a taunt in the way it
1706s would have summoned another taunt uh if
1708s a single spell had been played it was
1710s very likely to survive the turn uh not
1712s necessarily better at all but getting it
1715s down what it did for Dawn it was just
1717s too late it died too easily
1719s very true ogre mats are into an already
1723s developed board really does not do that
1726s much I'm done he'll be looking back at
1730s every single turn not just the one we
1731s talked about and argued back and forth
1733s on because even in the later turns when
1737s the decisions were slightly less
1739s complicated as well we saw some really
1742s weird trades there where he left like
1744s more power on possessive side of the
1746s board than he needed to it was very
1748s wishy-washy in terms of whether he
1750s wanted to go for a trade game plan or a
1753s face race to try and set up for an Alex
1754s lethal and we'll see Don's top decks
1756s towards the end were pretty unlucky but
1758s I think he would have given himself a
1760s better chance with some different lines
1763s he is however though left with this
1765s miracle Rogue which has consistently
1767s been a top performing deck for Don it's
1771s been doing very well it's been doing
1772s very well against token Druid as well
1774s for that matter especially the
1776s broomstick this is one match up in
1778s particular where it shines like no other
1780s just being able to go for a big neophyte
1783s foxy fraud one Thief turn and then just
1785s push everything like a wave crashing
1787s against the shore uh into all those
1790s trees does make for a much more
1792s consistent game plan and I think again
1795s he has shown good understanding like we
1796s saw earlier today even when he went coin
1798s into Swindle which I was still I'm not
1801s sure was correct it had strong reasoning
1803s behind it as you pointed out you're
1804s trying to find nearby or the uh octobot
1808s more importantly to try and win the
1809s matchup that way so he clearly knows
1812s what he's looking for in terms of a game
1813s plan absolutely I think Don on the Neo
1817s fade he at least has very good
1819s understanding of what turns it's really
1821s powerful on but namely that can be
1823s turned two and turn three it's not
1825s necessarily the same as Stephen Hunter
1827s where you want to save it for a
1829s particularly the skull turn or a turn
1831s where they want to clear it's all about
1833s trying to deny the fluidity of token
1836s Druid starts whether it's the card draw
1838s or the buff turns and the cult neophyte
1841s does well against both finding that
1843s window to stick Field contact earlier on
1845s today is also extremely powerful and I
1848s think Don will still be able to
1850s replicate that result even if he does
1852s though this is only the first game he
1854s will have won in the series and there's
1856s still much to get through but we'll
1858s cross that bridge when we get there
1860s Daryl
1861s we will as possessed he gets himself in
1863s nature studies again one of those cards
1865s that I find you just always keep in
1867s tokindra are too powerful in terms of
1869s the Mana reduction and banking that
1871s manner to get rid of the rest of his
1873s hand was a bit more questionable now I
1875s have no questions at all my uh answer
1878s however is tree tree
1881s and mush mushroom to work with
1884s possessive hey it's the amulet that we
1887s keep talking about is sometimes an hour
1889s to get lethal
1891s yeah maybe it's just good it's a way to
1893s kill off another key minion like if they
1895s play Man crick or a field contact well
1899s yeah great Point that's a big one as
1901s well
1903s yeah that's so premium it covers even
1907s the best possible play from Don Disney
1909s and guess what he doesn't have it so
1911s possessy gets to chuggle on we get chunk
1915s along with his fungal fortunes game plan
1917s if he hits glow flies in a great spot
1920s gerberling lost a bit painful but not a
1923s big deal in the grand scheme of things I
1925s think because he still has tons of
1927s resources second fungal to keep drawing
1929s towards the Heavy Hitters
1933s ah and Dawn's hand is so bad that I kind
1937s of want to just go Tempo contact here
1940s it's wrong I know it's wrong but I want
1943s to do it I don't agrees he's just
1946s throwing out and saying please please
1948s please do not have an answer to this
1951s honestly I respect it
1953s I respect it as well because he is the
1956s one who thought it was clearly wrong
1957s though did you see the way his eyebrows
1959s yeah
1962s uh he's like okay cool I'm gonna create
1966s some hand space now for my Funko
1967s Fortress Yeah I mean realistically
1970s speaking I do think I still think it was
1973s in incorrect to do it there for Dawn I
1975s think his likelihood of winning you're
1976s more likely to hit Shadow step or
1978s octobot in the next one or two cards and
1980s then you pop off rather than they have
1982s no way to deal with it whatsoever
1984s because again while it is only two uh
1987s lunar eclipses they're fairly likely to
1990s have found one and again they could have
1992s found something off of the uh
1995s sorry off of the nature studies as well
1998s and it does make this hand for Dawn so
2000s much worse
2002s Barb
2004s gives him a potential way to discover a
2006s card draw
2008s I don't think he can take flow in this
2010s situation agreed
2013s I mean he's drawn most of his spells
2015s already there aren't that many in the
2016s dirt he's not playing the orb the whole
2019s reasoning for taking the orb is so he
2020s can have something better to do next
2022s turn potentially I was really interested
2024s in banking that manner
2026s I mean what is that really you can get
2028s in here
2029s I yeah I guess I guess
2034s yeah yeah yeah
2036s no you're not wrong
2038s um even cutting class you take it there
2042s fair enough
2045s however for possessive
2047s there's no board development other than
2049s Thorne Grove sentries that might still
2051s be good enough to get there quite
2052s honestly like if he goes uh it foreign
2058s growth into
2061s innervates
2063s Prides I guess that's not even good
2065s enough right
2067s show that's clever
2070s John I mean I get another one two here
2072s is not bad I think that one Mana tokens
2075s yeah
2078s it's decent
2083s it's strangely though lines up pretty
2086s poorly against Don's hand which is just
2088s a bunch of removal
2093s foreign
2094s going to go into a
2097s one two now you'd have to imagine yes
2105s yoink for Warlock
2108s yeah even if you get Paladin uh it's
2111s okay right just to get some board
2113s presents and it spins your Mana for the
2115s turn yep
2118s okay I'll see brain freeze I don't know
2121s why you wouldn't just start with yoink
2122s then but yeah I mean if you're gonna
2125s play it it's just a slight Mis ordering
2130s uh okay it's even Hunter lets him
2134s trade over the one two I guess he was
2136s gonna doctor the one too anyway right I
2138s mean you just take Druid if you're
2139s taking demon glossy literally just worse
2141s uh but yeah so I kind of have my eyes
2144s set on totemic cool I think yeah I agree
2148s it's so weird that we're in this spot
2150s but the one ones are not bad the
2153s strength totem might be okay healing's
2155s pretty good here because he's good yeah
2157s okay not bad
2159s this is already such a weird pan out
2163s for both sides okay
2167s Bloom solar Arbor get out of here
2172s I agree
2176s does he actually miss on some triumphs
2178s if he does it in that order
2180s when
2182s uh yes one I mean again uh sorry you do
2186s think this turn this is a possession
2187s where you should think possessy uh
2190s because uh solar eclipse plus Arbor is
2192s not necessarily the best play it
2194s probably is uh but you might be able to
2196s go for some kind of a soul of a forest
2199s this turn and then set up for solar
2200s eclipse next turn with the arbor up
2204s um but this probably is good enough to
2207s just get the win
2209s oh
2211s for talking optimization we could have
2214s seen innervate first then play the
2217s gibberling and then he could have gotten
2218s oh wait no no sorry you would have gone
2220s together instead of a five three right
2223s yeah I mean it has spell burst
2226s at the end uh oh no wait it wouldn't
2228s have yes it's just better this way
2231s well one Thief we are looking for cone
2234s of cold just to survive shooting star
2237s with no spell power doesn't have quite
2240s the same ring to it as it does in mage
2244s this is just so over
2248s and
2249s be fair Even If Don had held onto the
2251s field contact with no discounts it
2254s probably wouldn't have gotten there but
2255s it wouldn't have felt this one-sided
2260s it's at least in that game anyway
2263s to go out to be fed him maybe if the
2267s field contact is stuck that was his best
2268s chance like my instincts say it was
2271s probably incorrect I'm not gonna stick
2272s by that too heavily at all it was a bad
2275s hand to have in the matchup anyway
2278s so I don't think it was ridiculous the
2279s play you made it to all
2287s turns before this one is over so they're
2290s perhaps there's still some outs you know
2292s he could get secret passage next turn
2294s into Janice into Miracles yeah
2297s okay
2298s if it's passage off the top it's this
2300s turn and we can have a talk uh but yeah
2303s I think just Pride's alone
2307s honestly I wouldn't even hate a lunar
2309s eclipse on the the torn totem just to
2311s push an extra five damage
2314s looks good
2317s Jesse's worried about this exact thing
2319s we're talking about right okay worried
2321s is an overstatement he is mildly
2324s concerned about the possibility of
2327s secret passage into jaundice slash this
2329s generated Mage spell which from his
2331s perspective could be flame strike right
2334s that's that's the thing here and don't
2337s just attack in with the dagger into a
2339s minion there and with the Pride's Fury
2342s in hand maybe he's thinking that he's
2344s trying to get the minions down to the
2345s five five Health break point uh that
2348s would incentivize you to go for soul of
2350s the forest instead but in the end
2352s possesses says you know what even if you
2354s do have flame strike which is extremely
2356s unlikely he's still in a decent spot in
2358s the game right actually he just wins
2360s next turn right you'll have to attack
2361s him and then Moon touched amulet so this
2363s is just correct
2364s that really good spot from possessee and
2367s even if the mask hits all the Minions
2369s there's still gonna be one six attack
2371s alive and that is the game
2375s rough one for Don admittedly and Field
2378s contact we can argue back and forth as
2380s to whether playing it for Tempo is
2382s actually his best out there but for
2384s possessi we might have a new Lorax in
2387s the Forester
2389s indeed the guardian of the forest here
2392s as he is doing incredible work with this
2395s token Druid and also I think just
2397s starting to get back the reputation that
2399s he deserves because when we talk about
2401s the best Japanese players we do start I
2404s I think we leave possessing out of the
2406s discussion a little bit too much you
2407s know for some reason we are justified in
2409s that glorious won a World Championship
2411s Aloo temu is consistently been one of
2414s the uh the best players in Asia Pacific
2416s just doing incredibly well seasoned on
2418s season but possessy just doing uh very
2421s very well this week I really like the
2422s way he's played again the lineup doing
2424s very well for him that it did also for
2426s Aloo temu and Glory but he can start to
2428s be entered back into that discussion of
2430s the incredibly strong Trifecta uh or
2433s tree factor of Japanese players who are
2436s doing very very well and also uh
2439s entering the discussion of top players
2441s in APAC as he should with a very nice
2444s win here
2445s start I can't take it it's you making
2447s tree jokes it's Lorinda and subtlemen
2450s and the Discord everybody's just a fun
2453s guy tonight aren't they I mean what is
2456s going on
2458s tree tree second big victory came in
2461s week seven versus one of the best
2463s players the APAC region has ever seen
2466s surrender although this was a little
2468s closer than his previous win versus Dawn
2470s possessing not only one but also secured
2473s his spot in the season playoffs one that
2477s is when your minions start to become too
2478s big for their cheap removal spells to
2480s efficiently clear so some kind of a buff
2482s hand buff game plan I still think is
2484s plan a for surrender absolutely I still
2487s do favor keeping Watley though he'll
2489s absolutely have the time to play that in
2491s the matchup recara is also an
2492s interesting one but for possessy
2494s straight off the bat full keep skull and
2496s then easily get to the leftable position
2498s Thanos and emulation are giving him some
2501s AOE potential as well for surrender
2505s definitely like the Wadley again
2507s um rakara can come down as early as turn
2509s too if you start with the studies and if
2511s there's not I-beam it's actually pretty
2513s good
2515s yeah not terrible is it
2519s I favor the three left right hand cards
2522s actually
2524s just to get it down yeah if you hit
2527s parade leader or bumper car that's one
2530s of the situations where the early
2532s um curve is actually really strong
2534s against water right they won't sorry
2535s against Demon Hunter they won't
2537s necessarily have the clear on that first
2538s minion and then if you have Ricardo to
2540s follow up then you can really punish
2542s them for going for greedier keeps in the
2544s end surrender tosses the rakara though
2546s but I do like that he holds on to what
2548s the end studies
2549s and I think given that he saw what was I
2552s believe a full keep from possessi uh
2555s he's definitely going to be a little
2555s afraid
2557s um that either means that it's a really
2558s really good hand or there's a skull and
2561s possess he doesn't want to draw elginos
2563s to potentially get in the way which is
2565s of course what we see here like the
2566s immolation or and the Thanos are fine uh
2569s to have in the starting hand but it's
2570s really just about getting that skull
2573s online on turn six and so for surrender
2576s he knows that he has up until that point
2578s to start uh enacting his game plan what
2580s is the most efficient way to do so I
2584s would guess it just goes athletic
2586s studies then you follow up with other
2587s worry about the rest later but again
2590s there's still consideration for bumper
2592s car to corrupt the stage dive yeah I
2595s think it was either comp coin bumper car
2597s or Full Pass here right because studies
2600s would bring the bumper car down to one
2601s so if you play it necessary and it's not
2603s even corrupting the stage dive and our
2605s office studies the only card you can get
2607s to corrupt the stage dive without using
2609s coin is Ricardo herself which is not
2611s very likely to get and so surrender
2613s going for bumper car here allows him to
2615s still fully spend his Mana with Stage
2617s dive athletic studies and have the Mana
2619s Bank from studies not be wasted by
2621s playing Just For example bumper car
2622s turned two um with studies on one would
2625s have wasted that Mana the problem here
2627s is that he uses the coin for Wadley but
2629s I think he's okay going for that because
2631s he can get a stronger than average
2633s minion off of the studies on curve yeah
2635s it can go for the very first yes
2637s apologies yeah to get more stats on
2639s board even playmaker first again as you
2641s said it kind of feels a similar-ish role
2644s to recara where I-beam is really the
2646s premier removal option uh once you're
2649s playing your three drop on turn three
2650s then all of a sudden you're allowing
2652s your opponent to go for
2654s um our Blade's hero power uh throw
2658s glaive hero power chaos strike hero
2660s power there's a few more ways to clear
2661s off the playmaker but it has the
2662s potential to stick next turn even
2665s it marks an interesting one for
2667s surrender because he can deviate from
2669s the 2-1 cost spells he was planning to
2671s play this turn uh stage dive is very
2674s premium to get down early but in terms
2676s of what minions he could actually pull
2678s having played a bumper car they're
2679s actually going to be pretty expensive on
2681s average so we could see the stage dive I
2684s mean it could have potentially come down
2686s a bit later but um you can still get
2688s Danga norg and then studies the next
2690s turn which by that point he'll have Mana
2692s to play things like outrider and cargoth
2694s Prime
2695s Samurai despite often being the best
2697s card to hit with Stage dive against
2699s demon hunts you always just wish it's
2701s the 30th card in your deck you never
2702s want to see Samurai because the amount
2704s of attack it puts on board is just very
2707s often not worth the amount of Mana that
2709s you are spending on it uh I kind of
2711s thought he might just end up on gnag
2713s there anyway at the end but just holding
2715s back on it prioritizing cheapening his
2717s minions and it does admittedly give him
2719s a decent curve with playmaker run attack
2721s Whatley
2723s I'm honestly a bit surprised also to not
2725s see the gun Arc but I guess with this
2727s game plan surrender is just not going to
2728s play the gunarg in the near future
2730s samuro honestly can come down for Tempo
2732s here I will say it does have some Niche
2736s um situations where for example what ALU
2738s TAMU went for of the tempo morgue with
2740s philosophies that you do kind of want to
2742s have Samurai to deal with that but I
2743s agree it's not the usual game plan you
2745s see from the Demon Hunter uh playmaker
2747s also very strong if she sticks to copy
2750s the runthak but it's very unlikely she
2752s sticks so I do like the blade Master
2755s Samuel you know what I am on board next
2758s turn even though you can't go for run
2760s thack you didn't really want to go for
2762s runtak anyway because they probably
2763s wouldn't play anything for you to attack
2765s into and therefore
2768s playmaker gnag keeps spending your Mana
2770s set up for the Whatley draw afterwards
2772s as long as you're applying some kind of
2774s pressure and making it difficult for
2775s possessing you're doing your job in the
2777s early game
2780s kind of a weird spot for possessy where
2783s obviously Thelma's immolation or is your
2786s first instinct because it just gets the
2788s skull in the outcast position for two
2791s turns time but it's not an especially
2793s strong play
2795s really isn't and also I think he would
2798s like to hold on to the Evolution for the
2800s turn before skull just in case there is
2802s a big development you can hear that and
2804s then just take the draw after that
2805s problem is the only way to buff the
2807s immolation to a relevant clear is that
2809s Thanos which he does kind of want to
2810s play this turn even if it's just like
2812s it's almost through gleave one song
2814s though one two or like throw glaive once
2817s on the one two and then again on the
2818s sound row then after the frenzy procs
2820s you can just end with velnos on board
2823s I'd be interested in something like that
2825s but uh the solos will get him one more
2828s draw next turn so From possessi's
2830s perspective if surrender does develop a
2832s bit further hopefully there's
2834s um another spell damage menu to profit
2836s but instead he is just gonna throw out
2837s one Aura still has the second one in
2839s hand
2844s well I don't think that draw changes
2847s anything especially here uh probably
2850s um I guess you probably deviate over to
2852s Dark Moon Rider uh to attack into the
2854s Thelma's to get a bit more damage face
2855s but even then you could still make the
2858s argument that it's better to go
2859s imprisoned gunag just to get the weapon
2861s online at some point
2863s that's true but I do like the freedom of
2867s being able to send the samurai face here
2868s surrender played that knowing that it's
2870s very difficult for possessing to stick
2872s very early on and that repeated three
2873s damage can get to possessing to some
2876s awkward Health break points where maybe
2877s he goes through a clear when he doesn't
2879s necessarily
2881s um have to if there wasn't that early
2882s pressure uh
2886s yeah he was really looking for I-beam
2888s there just to make this board clear so
2890s much simpler
2891s now it gets a little bit trickier but he
2894s does still have the ability to clear off
2895s a lot of this
2896s yeah only the samurai left and he will
2900s end with seven cards in hand so it's
2902s called to skip skip
2905s next turn uh but he'll have to dump one
2908s card off of it which is no big deal very
2909s likely he'll be able to do that as for
2912s surrender
2913s Wadley
2915s no interesting
2918s I guess if you're expecting skull on the
2920s following turn run fact very likely to
2922s stick and very unlikely to be able to
2925s rush into anything next turn anyway so
2927s this means that you can play Whatley and
2928s then immediately buff whatever you get
2930s off of it I think it's quite clever
2932s yeah
2933s now that you lay it out that way makes a
2935s lot of sense
2938s ibeam's pretty clutch here to take down
2940s the samurai you can't kill the runthak
2944s which is unfortunate but
2946s um hopefully he can by that point get to
2949s a talented Arcanist or a morgue to clean
2952s up a huge board afterwards I grow
2954s impatient
2963s foreign
2965s fact are huge here honestly surrender
2969s will be able to get that persistent buff
2971s possessee putting damage on the runthack
2973s instead so he front loads a bit more
2976s from the samurai but sets up for a
2978s cleaner immolation Aura in the near
2981s future probably a very disciplined play
2984s now this is a huge Crossroads for
2986s surrender he could just go for attack
2989s with runthack conditioning play Womble
2991s as a four attack minion like a 414 uh or
2996s a sorry a 413 would be super powerful
2999s and very very difficult for demon
3000s Hunters to ever deal with or do you take
3002s the greedier route with ringmaster
3004s Watley and buff more minions next turn
3008s really difficult because you can make
3010s the argument for Watley because you
3012s still have Mana before the Troublemaker
3014s turned to go conditioning plus something
3015s like sword eater but the line you lay
3017s out now I think plays very well into
3020s what you expect from possessi which is
3022s that he damaged the runtak instead of
3024s clearing the samurai right he's very
3026s likely setting up for a wide AOE which
3028s could sweep up both these minions
3030s alongside wattley and so getting down
3032s the warmel Challenger as the persistent
3034s 4 damage could have huge implications if
3037s that is cleared though then surrender
3040s gets less overall value off of the
3042s conditioning and the run time so he is
3044s going for the greedier line here I think
3047s accepting that there's a strong
3048s possibility his Board gets completely
3050s swept up but saying that the refill he
3052s gets with conditioning is well worth it
3054s yeah obviously nice ordering to take an
3056s immediate hit in terms of stats because
3058s he doesn't buff the run back but buffing
3060s up uh sorry doesn't buff up the Whatley
3062s but buffing up the rest of his hand but
3063s the real decision just to go for the
3065s greedy line instead of immediate Tempo
3066s is going to have huge ramifications
3068s admittedly for possessi this is still an
3071s annoying board uh he does have ways to
3075s clear it but the fact that he has no
3076s minion to put ethereal org Merchant on
3079s it's really annoying for him uh because
3081s it means he has to go for talented Arc
3083s and this I guess instead
3085s well the dreadlord's bite is interesting
3087s now because you can just equip that and
3089s then go for felt screen blast but having
3091s to use feltscream in the first place is
3093s so expensive here because you know
3095s surrender's hand is huge gonna be buff
3097s minions even just a run back alone
3098s without having seen the conditioning you
3100s really want to hold on to immolation
3102s with The Talented Arcanist I don't know
3104s if he has a choice though because it's
3105s just too much damage left on the other
3107s side surrender's gotten the chip damage
3110s from the savarel for so many repeated
3112s turns has that huge implication for now
3114s possessing having to use inefficient
3116s removal and the Gambit for surrender
3119s paid off in Spades he sees the ultimate
3122s board clear the second immolation Aura
3124s coming down and he gets to absolutely
3127s explode now and he can put so much stats
3130s on the board I'm not even sure what the
3131s most efficient way to do it is because
3133s you have playmaker you have warm wool uh
3136s 10 Trasher is interesting as well just
3138s as the highest individual attack minion
3140s there's so many ways to play out this
3142s turn and it all just revolves around
3144s killing your opponent as quick as
3146s possible
3147s so interesting having seen two emulation
3149s Aura it almost makes you want to go
3151s wider instead of tall right because at
3153s this point now you're more scared of
3155s that screen blast but then if you go
3157s wide you don't necessarily have the Mana
3160s to go conditioning and I think
3161s conditioning is required of this hand
3163s because it's just too much additional
3166s stats to give up so if he does start
3167s conditioning he only has five Mana to
3169s work with and so can only play three
3172s Minions on board total including the
3174s playmaker um effect with bumper car I
3177s think that's worth it though
3179s it does feel that way yes fell speed to
3182s achieve yeah yeah and if he also
3184s positioned things correctly like you
3186s said uh very difficult to get the job
3188s done in terms of clearing uh he cannot
3192s also just pass the turn and set up for a
3194s combo so some kind of response is
3197s mandated from possessive but with four
3200s moogs in hand he can of course find some
3203s way to at least answer the majority of
3205s this board
3206s always just been majority and one thing
3209s left which is what's made this so
3211s awkward for possessy if he wants to get
3213s Max healing from fell scream he has to
3215s leave a playmaker which feels like a
3217s losing proposition so for possessing
3220s it's also just thinking about how can he
3222s possibly get lethal in the near future
3224s no skull discounts left so hard to get
3226s skull Outcast because of that acrobatics
3228s and no elginoth in the near hand so I
3232s don't know I think he's forced on double
3234s morgue and fell scream on the bumper
3236s cars but then he's losing the turn after
3238s it feels like
3240s oh how tracky warblades is too expensive
3244s I think to fit in on this turn uh even
3247s if you have
3248s yeah Moog plus fell screen blast just
3252s not quite getting there so
3254s what yeah again double Moog ethereal
3256s fell scream looks like the best you got
3258s it's so expensive and
3266s okay singular morgue with fell script
3268s and the swing preserves more combo
3271s pieces because that's the knows he
3273s doesn't feel like he's in a strong
3274s position it's render going to overdraw
3276s but not always a big deal especially
3278s since he's got the Troublemaker yeah
3281s very tiny deal here
3283s one of the best cards to over draw and
3285s now I mean obviously uh we're just
3288s looking at troublemaker and I would
3290s guess a uh a swing from the weapon
3292s however with Troublemaker active maybe
3294s that pulls you away from what is almost
3296s always the best play on turn eight what
3299s now yeah I mean with the moragon board
3302s on the off case that the Troublemaker
3304s misses you feel really bad right and I
3306s think surrender really wants to send
3308s this Savage 7 damage face so deviating
3311s to 10th Thrasher also seems really
3312s strong to me
3317s if you start with the pirate in swordito
3322s obviously you override the weapon
3324s immediately but it frees up an extra
3326s manner not entirely sure what that
3328s achieves for you but it's the thing I
3330s guess you could play the buffed up uh
3332s Rider on the left
3337s so I
3341s I'm nice policy treats for the one
3344s Health tan Trasher preserves the eighth
3346s on it on the original one then I'm fully
3349s on board for this play
3351s there's too much stats for possessive to
3354s get through
3355s indeed both immolation auras already
3358s come down no ilgenoth to be found no
3361s ability to Outcast the skull on this
3363s turn and again even if possessive finds
3366s a way to stay alive on this turn uh it's
3368s looking very very tricky for him to
3369s actually win the game thereafter I do
3372s think it has to be a double Moog plus
3375s ethereal org merch and plus fell scream
3377s on this turn but with pretty good
3378s positioning from surrender it's
3380s difficult to actually Target all the
3381s Minions that you want to kill that's
3383s right playmaker put far away from the
3386s threats here honestly even a couple
3387s turns ago gunarg even though it's kind
3390s of low impact just the dormant tag on it
3393s makes it very difficult for a fell
3394s screen blast to do strong things here
3397s big healing for possessing though all
3400s the way back up to full
3407s and it should be a problem
3409s uh at all sorry uh for surrender to
3412s clean things up though it's really just
3413s about how to apply maximum pressure at
3415s the time at the same time sorry because
3417s double run thack into a bunch of Dark
3418s Moon Riders is again another must-kill
3422s board
3424s he'd love to be able to fit in
3426s Troublemaker if he could though if there
3427s is a buff Rider here that's a big deal
3429s because it gets copied true no if any of
3431s these have that much attack on them
3433s uh the left one is a 4-4 I believe
3439s what kind of like to
3445s like this one one's in the or two so
3450s and I think that
3452s the idea is that this kind of puts more
3455s attack on board anyway uh and if you've
3457s seen both the uh immolation orders you
3459s don't need to be especially afraid
3460s especially as you've also seen both the
3462s fell screams so playing a bunch of one
3464s ones or two twos is really tricky to
3466s kill
3468s there but the Troublemaker could push
3471s immediate damage also true
3474s I guess the breakpoints don't really
3476s matter for surrender right if he
3477s presents lethal on board after having
3479s seen that felt screen blast it needs to
3481s be the other screen to clear this and if
3484s it's spell screen for not lethal then
3485s possessing a lot of times gives up his
3487s combo here we go skull
3491s is that okay Elgin off the second to
3493s bottom card
3495s and so for possessing if he can survive
3498s here uh there's obviously not room for
3500s troublemaker and it's three threes uh
3504s there is 11 14 16 23
3508s 26 damage on the other side at minimum I
3512s don't think you're getting out of range
3513s of that
3514s it does have IBM okay
3519s that was a really quick and see I don't
3521s know if he did the math as quick as you
3523s did there yeah with the IB probably
3525s couldn't stay alive and he had Selena to
3527s maybe try and put back Troublemaker but
3529s then there's no Mana to play the I-beam
3531s so possessing is just gonna throw it
3533s down there even after renoing all the
3535s way back up to full that playmaker stuck
3537s for so many turns and that's obviously
3540s we've been saying it since the beginning
3541s uh a sign that the warrior cannot be
3544s beaten right positioning from surrender
3546s canarg positioning that dormant is
3549s low-key so insane here yeah just very
3552s very well played from surrender
3553s throughout I think he realizes the
3556s hidden aspect of this matchup which is
3558s although a lot of the time you are dead
3560s on turn 8 versus otk Demon Hunter if you
3563s go for the what they play into buffing
3565s up Minions playing big turns on turns
3568s six and seven they have to spend so many
3570s resources killing your board that it
3573s delays the combo anyway so even it's a
3575s even though it's a relatively slow game
3577s plan that surrender was going for he
3578s really didn't but for any kind of a
3580s reasonable threat online until turn six
3582s it's so threatening once it does come
3584s down that the otk Demon Hunter cannot
3586s just ignore and draw through to their
3587s combo which means that surrender was
3589s able to get the win very very well
3591s played and possessing now moving on to
3593s the rush Warrior of his own
3595s yeah that was so cool even the little
3597s decisions at the beginning of coining
3599s out bumper car where it wasn't super
3601s straightforward over athletic studies
3603s and giving up that discount because this
3605s curve was still intact it was just a way
3607s to ensure that the hand still is fluid
3609s on top of the ringmaster watt leader in
3612s which he didn't even go far on turn five
3614s it was starting with the Run fact that
3615s allowed him to get so much persistent
3617s stats and the samurai on curve that
3620s cannot be understated how much damage it
3622s dealt just not the most
3624s um straightforward or intuitive way to
3626s play this deck but again specifically
3628s odk Demon Hunter was so difficult for
3631s possessing to deal with but now he has
3633s the potential to cue the deck himself
3635s like he said and surrender will either
3637s be on his Rogue or the Paladin both of
3640s which I think are uh good matchups for
3643s The Rush Warrior the Paladin a bit less
3645s doable but I still like Rush Warrior's
3647s chances because it seems to me they
3649s don't have any problem dealing with
3650s eight Eights
3652s yeah exactly if you get these uh similar
3654s hands to what surrender has been going
3655s for the last few games where you find
3657s the waters uh you go for a big buffed up
3659s hand uh you're just on average playing
3661s better minions than what the Liberian
3663s Paladin can do and in what is such a
3665s broad Focus matchup that often will come
3667s out in the lead things can get a little
3669s bit complicated later on where the
3672s liberal Paladin can out value I suppose
3675s technically uh the rush Warrior and of
3679s course there's the added effect that
3680s Rush Warrior is very limited in its life
3682s game whereas Librium Paladin has plenty
3684s with the double libriums of Hope and
3686s Alex Strazza but I do still agree a
3689s little bit more efficient in terms of
3690s fighting for board is the rush Warrior
3692s and so surrender doesn't have the best
3694s of matchups at all but I think he's been
3696s playing very well on the Librium Paladin
3698s for what is a very linear deck overall
3700s the few uh choices he has as to how to
3703s Pilot things differently I think he's
3705s made the right choice almost every time
3708s and a crucial point for both these decks
3710s is running blade Master Samurai which
3713s traditionally in the mirror for either
3715s of these decks is a trump card in order
3717s to take back the board for Librium
3719s Paladin you have ways to buff it but
3720s they're rather limited compared to rush
3722s Warrior however you do also have Librium
3724s of Justice which is a full clear wood
3726s Samurai almost always surrender with a
3730s very awful opening hand though yeah very
3733s very slow uh not really doing anything
3735s at all
3737s um possesses going to be thinking what
3739s secret would they just play it out there
3742s surely it's not um an oh my yogg given
3745s that he has the coin in hand but either
3747s way I can agree with not going for coin
3749s crab Rider quite yet
3752s reporting for duty at no rush she can
3755s just play it next turn
3757s um even if it were murder McGregor from
3759s surrender there I still would be able to
3761s kill it it is just the superior murloc
3763s is the crab Rider I'm just kidding but
3765s first surrender North Watch Commander is
3768s definitely a clutch pickup here finally
3770s got some good card draw and board
3772s presence rolling then the outdoor true
3774s Seeker will smooth this hand out quite a
3776s bit but in the meantime possessy now has
3778s access to Stage Dives that I would
3781s assume he would test for oh my god with
3783s coin first
3784s yeah I think this is oh sorry go ahead
3786s if he gets an oh my God outcome that
3789s gives him Mana he might still just play
3790s the 10 track
3793s no that's very true but getting
3794s backstabbed hey let's just go one more
3797s Challenger now that deals with it very
3799s cleanly still staying ahead on the board
3801s and with two shots at rakara off of the
3804s stage dive admittedly only the first one
3806s would allow you to actually play it next
3808s turn uh these relatively unimpactful one
3810s attack minions could become real threats
3813s in their own right especially when
3816s surrender just has another completely
3818s dead draw three out of his four Secrets
3821s drawn before turn four is an unmitigated
3824s disaster
3825s yeah that means that the swords of the
3827s Fallen are also just terrible top decks
3829s from this unit onward it's just
3832s I mean the one Saving Grace is he has
3834s Elder truth Seeker into Librium of Hope
3836s around turn seven you'd have to imagine
3839s but until then he's completely at
3841s possesses of Mercy I don't really see
3844s the reasoning for going for pen flinger
3846s here I would hear the argument for
3848s omayog though
3849s um because he has seen the coin already
3857s I think again while I was talking about
3859s the possibility of rakara when another
3861s secret was just played and you have such
3864s a potent option in hand oh yeah it's
3866s tent trashy time make no mistake how you
3869s attack here I think is a little bit more
3871s complicated because obviously uh 10
3874s trashes seems tempting to rush in uh but
3876s given that the expected play next turn
3878s is Aldo truth Seeker taking a value
3880s trade seems very strong to me I like it
3883s a lot
3885s it's only one extra damage you would
3887s have pushed otherwise which is not a
3889s huge deal in the grand scheme of things
3890s and he does get rewarded for that trade
3894s um again surrender does not run
3896s Reckoning so the tent Trasher is safe to
3898s Value trade here and then still survive
3902s surrender is in a lot of trouble uh in
3906s this game obviously possessi has
3909s I was gonna say arguably a couple of
3912s weak turns before Troublemaker but even
3913s having said that Chen Trasher uh bumper
3916s car all of these cards are premium and
3918s make it very very difficult for
3919s surrender to keep up especially as he
3921s himself has somewhat of a dead turn here
3924s before he can go for libram of Hope
3927s what he does have however is plenty of
3930s cheap spells with penflinger and Librium
3932s of justice so he has clearing potential
3936s for this next board from possesses do I
3938s think it'll get there to win him the
3940s entire game unlikely but I would like to
3943s see at most just one fleeing use this
3945s turn on the 10th Thrasher uh potentially
3947s the secret played or the hand of a doll
3950s on the hero power
3952s yeah I I don't think you ever get there
3954s and use liberal of Justice on this term
3957s um not not that you were suggesting that
3959s necessarily but um saving the pen
3961s flinger to go for a bigger board sweep
3963s next turn and absolutely uh getting the
3965s hand of Adele played on something here
3966s at least gives you some hint of a chance
3970s quickly
3971s all right yeah because he still does
3973s just get the liberum of wisdom back into
3975s hand it's fine to play the pen finger
3977s this way it's very unlikely the far far
3979s will have nothing to trade into to die
3981s immediately
3986s 10 treasure bumper car looks uh sorry
3988s Saudi to bumper car looks pretty strong
3991s to me there oh well I suppose 10
3993s treasure bumper car is a possibility in
3995s the ultimate order of course uh if you
3997s were to start with the bumper car but I
3998s think sword eater to get the weapon
4000s equipped is still just so clean on this
4002s term and sets up for cheap 10 trash in
4004s next turn as well
4007s let's see during his due diligence
4009s getting rid of the minion and now
4012s surrender still doesn't want to use
4013s liberum of Hope on this board it's kind
4015s of small minions in the grand scheme of
4018s things considering how tall Rush Warrior
4020s can sometimes go but it's not a pretty
4022s looking Librium of Hope because he knows
4024s the Divine Shield is dead to tokens he
4027s knows about a dragon and have minimum
4029s from what league
4030s it's just the only play you pray that
4033s that's uh sorry Alex Strazza and not
4036s tent trashy you play There's No Nonsense
4038s with playmaker or anything else
4041s uh but we know possessi has a multitude
4044s of ways to get through this it's not
4046s necessarily the cleanest turn admittedly
4048s uh because tent Trasher plus a token
4052s pass a sword swing does have to go in uh
4054s but he is still just so just decidedly
4056s ahead on board
4065s so just testing first three minions
4068s played sees it's not savior and so he is
4072s free to not worry about a34 which means
4075s the traits you outlined at the beginning
4077s are probably going to be happening
4080s here
4085s here very very clean tanking the extra
4086s damage you are absolutely okay with that
4089s even though you know there's an Alex
4090s trouser in your opponent's deck you're
4092s still at 17. you still got the hero
4093s power you could tank another eight eight
4095s and still be quite happily in the lead
4096s in this game and uh again if things
4100s wanted if we wanted them to be any
4101s better for possessy surrender draws a
4103s garbage card and that was the one bad
4105s turn that this possessive is going to
4107s have for the rest of the game now it's
4108s just Troublemaker Troublemaker
4109s alexstrasza so many potent threats that
4112s surrender does not really have the
4114s reactivity to answer yes he can maybe
4117s get through one with a liberum of
4119s justice but that is just the first wave
4121s of threats that he has to try and Wade
4123s through
4123s yeah and I do think he's forced onto the
4126s liberum this turn and just pray there's
4127s no troublemaker
4129s or not looks like it's a carial turn
4132s with um the sword swing which admittedly
4135s is pretty clean into the
4138s um
4139s the sword eater it will pull out his
4142s last secret in the deck which is the
4143s Galloping savior
4148s quite a few pen flingers as well because
4149s avenge goes down to zero uh the Librium
4152s as well can't do much with them though
4154s yeah it just doesn't feel like the pen
4157s flings aren't accomplishing anything
4158s because it feels like he's still got a
4160s liberum of Justice if not this turn than
4161s next sure yeah
4168s Stop The Avenge The Sword and the hero
4171s power
4173s be fair possesses getting down to a
4175s somewhat precarious Health total but the
4178s thing is surrender is just never gonna
4179s be able to stick a board from this point
4181s right even with all the secrets in play
4185s yeah it would take a pretty Monumental
4186s from uh blunder from possessing to get
4189s himself anywhere close to being afraid
4191s of Alec strasa
4194s and so with a bump of the
4197s um
4198s it's kind of interesting here because
4200s obviously you could attack into the one
4201s one proc the uh avenge and then go
4204s Troublemaker trade Whatley into the
4206s first half of the
4209s uh Carol but instead he's going for the
4210s other route where you just leave the one
4212s one as the Buffs up minion so it still
4214s only takes one hit from the Troublemaker
4216s but if it misses the downside is a lot
4218s less severe so I think this is a clever
4219s deviation from possessing yeah I think
4222s it's very smart even if it did Miss he
4223s wasn't dead just yet to Alex Strazza but
4226s I mean 75 of the time you don't even
4228s have to worry about that that's a good
4230s outcome and now surrender he's held onto
4233s the liberal of justice for this long
4234s you'd have to imagine two player around
4236s Troublemaker or just have some way to
4238s answer it is this the time to use it you
4243s can technically still stay alive without
4244s using it but I don't know if he wins
4248s yeah he he doesn't know 100 that Alex
4251s trouser is in his opponent's hand
4253s because I believe it was still the tent
4255s Trasher that was drawn off of the
4257s Whatley and so I guess just praying in
4259s their hand is pretty much dead is your
4261s best chance back into the game uh but
4264s Alex draws a bump if nothing else is a
4267s very potent option and honestly maybe
4269s there's just better plays with the stage
4270s dive the uh conditioning a lot of
4273s powerful options for possessive but he
4275s just takes first Port of Call play an 80
4277s hit them win the game
4280s vendor can still kill it though again
4282s we've talked about the Librium over and
4283s over he's seen a troublemaker now as
4286s well but beyond that surrender still has
4288s outs right second liberum of Hope lady
4290s children and nazoth all still in the
4293s deck
4294s all right sorry it's not in this deck
4296s that's in the rush Warrior
4298s yeah I wouldn't even be that good at
4299s this point either but yes as you say uh
4301s the liberal of Hope being the big one
4303s lady liadrian a little slow but could
4305s still get there uh Missing the Librium
4308s of Hope however of this night of
4310s anointment is rough I can still draw for
4313s it again obviously with hand of Adele
4316s uh
4323s I do think he has to go for the Justice
4325s it's a full clear
4328s and he gets to go wide right which is as
4331s good a way as any of playing around
4332s second Troublemaker which is his biggest
4335s fear at this point to be honest because
4336s possessy has used a lot of his Heavy
4339s Hitters oh my York has been in place for
4341s many many turns now so again singular
4343s conditioning surrender is also just fine
4345s but we can see possess you can Prock it
4347s with other spells
4349s yeah there's still multiple routes here
4351s for possessing to be in the lead he has
4353s multiple chances at finding and buffing
4355s Samurai as well actually which is what
4357s he will of course be uh looking for off
4359s of either the studies or the stage dive
4361s or just drawing it straight up off the
4363s top to be able to delete this board as
4365s well
4367s to be fair between the stage Dives and
4370s the draws you were right it was pretty
4372s likely he would have hit it but yeah
4374s surrender is not going to be happy about
4376s this one
4377s that's a good outfit
4379s yeah really not bad
4384s just deliberately a galloping savior now
4386s because it just gets caught in uh
4389s the samuros crossfire yeah exactly a uh
4393s four attack break point he could now
4395s just go uh conditioning bumpica Samurai
4398s the bump club would have to attack into
4400s the three one that would be left over at
4402s the end uh but that is of course
4404s absolutely fine still miles ahead on
4406s board and leaving even liberum of Hope
4409s as a bit of a faint hope to be honest
4412s for surrender to be able to claw his way
4414s back in
4417s that's lady liadra and still not
4420s playable alongside Librium of hope all
4421s in one place right because he hasn't hit
4423s the second outdoor truth Seeker yep
4427s so yeah I'm not really seeing plenty of
4431s avenues back into this one although even
4433s the address on her own
4435s uh no no taunt on it it's just too rough
4439s nothing doing here lately Adrian maybe
4442s with the pen flingers but even then he
4444s wouldn't have had Mana Troublemaker
4445s would have closed out possessy
4447s equalizing this series for us here at
4449s one game a piece both the Warriors
4452s taking a win right off the bat which
4454s again has kind of been the tale of today
4457s Warrior has been looking very good I
4459s think it's only lost so far in the
4461s mirror today uh pretty surprisingly uh
4464s whereas yesterday it was looking quite a
4465s lot weaker losing a couple games and
4467s only being able to get the win against
4469s the Rogue at the end uh but here against
4471s Liberian Paladin otk Demon Hunter I
4473s think the play has been very much on
4475s point and the deck just performing
4477s incredibly well
4479s that is right I do think this matchup is
4481s pretty good for The Rush Warrior to
4483s begin with but in terms of quality of
4484s play I've not seen
4486s um any over greed with Wadley and if
4489s there is
4490s um a reason for holding on to what we
4491s want turn later it's very clear right
4493s and never been too many hand space
4495s issues uh the only curious game was at
4499s the beginning of the day between
4500s possessy and Aloo TAMU right where Posse
4502s did have that weird rakara turn that
4505s even alutama was surprised by I think in
4508s this game though no such errors found
4510s whatsoever and that does mean Rogues are
4512s available on both sides with decent
4515s matchups either way I do think that
4518s possessi is probably in a bit of a
4521s rougher position here just because of
4523s the head-to-head of liberum Paladin
4525s versus otk Demon Hunter yeah definitely
4527s a bit of a rough one a matchup that has
4529s been a big learning curve for me mostly
4532s when Librium Paladin was more popular
4533s pre-nurf to a first day at school sort
4536s of the Fallen when it was uh
4538s very very popular here in Asia Pacific
4541s but now I still think it's whether
4543s you're going for n'zoth Demon Hunter
4545s sorry nazoth Paladin or OT
4548s nazoth Paladin or librim Paladin as the
4551s two main options either way you have
4553s multiple ways of making cheap eight
4555s eight taunt Divine Shields be it through
4557s the carousel Rider uh or the liberum of
4560s Hope and otk Demon Hunter just does not
4563s have an efficient answer whatsoever to
4565s deal with those and so whilst surrender
4567s is definitely going for the more
4568s aggressive start correctly so if he does
4570s find the liberums of Hope later on
4571s they're going to be a key piece in his
4574s Arsenal to fight back against the
4576s removal
4577s because I see of course keeping the
4579s skull there I have to admit I was
4581s interested in keeping the Ethereal
4582s Merchant just because I've been burned a
4584s couple too many times of getting illegal
4585s not in the one place you don't want the
4588s skull but I think on average it's
4589s definitely fine for possessing to throw
4591s it look for more proactive plays card
4593s draw or removal that's stronger than the
4596s awk version in the first place although
4598s having said that Albertson on one
4600s probably not terrible in this matchup
4601s right it can challenge a um
4604s attendant on one with the hero power and
4607s that's actually a pretty good point
4613s is just going to take the responsive
4616s Roots I don't think this is worth a
4619s throw Glade quite yet though yeah
4621s yeah I agree even in the worst case
4623s scenario of hand of a doll uh you still
4626s have a couple of ways to clear up in the
4627s coming turns even with just Aura plus
4629s the uh throw glaive next turn Premier
4632s minions being found here though
4634s especially that Intrepid initiate is
4636s looking hella juicy
4639s it really is
4641s um maybe a bit weak to Evolution Aura so
4643s we do see surrender kind of playing down
4645s a higher Health minion the Prime on this
4647s can't be underestimated that can be very
4650s difficult for Demon Hunter to remove and
4652s it's also just
4653s um persistent healing which breakpoints
4655s do matter in this matchup because Demon
4657s Hunter will often have to use a lot of
4658s their combo pieces to deal with palleted
4660s boards for now though possessive going
4662s for his acrobatics over the spectral
4665s site that most people run and it fills
4667s out the Mana just fine here with the
4669s guaranteed to draw
4671s sure does and it means he has the pretty
4674s potent three damage AOE with Thanos plus
4677s the emulation Aura which could deal with
4680s the vast majority of what surrender can
4682s play in these early turns just looking
4684s like it's going to be a clean setup for
4686s the skull on six
4689s let's have the opportunity
4691s oh my God this turn though it feels a
4692s bit under
4695s if they don't have a tester for
4697s emulation or that can still be pretty
4699s relevant because he's developing a bunch
4702s of these Minions that are dead to the
4703s aura I really like this turn okay fair
4705s enough yeah going for the aggressive
4706s route and saying the game plan can't
4708s just be about denying skull you have to
4710s set up your own powerful turns even gets
4713s the Synergy there uh between whatever
4715s that one drop is called and the
4718s reliquary of souls that's kind of cute I
4720s was so excited for you to say between
4722s the name of it because I also don't know
4724s the name of it uh Crimson clergy there
4726s we go there you go
4735s going to proc the oh my yogg
4742s no outcomes yeah but the important part
4745s is emulation or a free to come down
4748s alongside hero power you'd have to
4750s imagine to clear off the clergy
4755s I wonder uh because if you're on the
4757s next turn you were to see coin into
4760s uh aldoor truth Seeker uh just going for
4764s straight up uh talented Alchemist plus
4766s the immolation or it would clear all of
4769s that on the following turn and so I
4771s think by tanking a little bit of extra
4773s damage on this term possessing can
4775s actually just make surrender's next turn
4776s so much less powerful
4778s it's a really good spot because Essie is
4781s going for that here so I guess he then
4783s clears off the
4785s I think clearing nothing is too much of
4787s a telegraph right yeah yeah
4791s okay so going to get rid of the highest
4793s attack minion on board
4795s and now surrender
4797s probably ends up on Carol but I wouldn't
4801s hate first day of school again
4805s yeah on average I think it's not putting
4807s more attack on board because there's a
4809s lot of one Attack One Drops and so just
4812s because it's a little bit sorry a little
4815s bit more survivable uh just in the case
4818s of Thanos plus immolation or or Moog
4820s immolation or is something you have to
4822s be very afraid of this does survive at
4823s one Health against Mohawk immolation it
4826s does however die straight up to The
4827s Talented Arcanist plus immolation Aura
4829s which I think at this point possess the
4831s absolutely has to be looking at and the
4834s yellow Dari studies is such a clean way
4836s to close out that last minute to use
4838s discount the skull have more flexibility
4840s for the next turn really not going for
4843s it interesting
4844s yeah I guess whichever card you discover
4846s is essentially unplayable uh so you'd be
4850s getting an extra Mana for next turn at
4852s the expense of having a card that's
4854s difficult to outcast
4856s it's close
4860s I know the flexibility seemed pretty
4863s good to me here even if he just draws
4864s like another OG Merchant off the rest of
4866s this turn just to keep the handspace
4868s rolling uh cleanly
4872s armor vendor is a little rough you
4873s really don't want to give your opponent
4875s uh that extra four armor but abusive
4878s Sergeant prize plunderer none of these
4880s are good one drops in the match-up yeah
4883s Brenda just looking to hold on to the
4885s coin because from this point onward his
4887s curve looks pretty clear just ashbringer
4890s with no lifesteal you know until the
4892s coin labrum of hope and pray that that
4895s gets there
4899s developing savior is the last card you
4901s have to imagine
4902s you'd think so
4906s price plunderers still have some amount
4908s of value in the matchup uh but either
4909s way possessy
4911s by going for the illidari studies first
4913s can test for omayog he wouldn't have
4915s been able to play the skull that turn
4917s but it means that he would still have a
4920s a backup play and doesn't mean he means
4922s he doesn't just delete the skull from
4923s its hand
4925s interesting choice because he's got
4927s enough philosophies so I'm pretty sure
4928s it's not that spectral site from further
4930s draw is tempting but it's hard to get it
4932s Outcast but the same thing is for I-beam
4934s right you are almost going to cost this
4937s for three certain play this for three
4939s certainly and that's not quite
4941s convenient so possessive is going to go
4944s for the spectral site instead
4950s third card played would proc the
4952s Galloping savior
4955s yeah it does feel like you just chill
4957s here now that you know that it's not oh
4959s my yog
4961s rough draws for surrender Secrets all
4964s the time
4966s that's one thing
4968s exactly liberum interlibram and pray
4972s that that is going to be enough
4973s obviously if it was a single Mohawk
4976s found ilgenoff found things would be
4977s looking disastrous for possessing uh for
4981s surrender sorry but the fact that none
4983s of that has been found does mean that
4984s possessing is in a bit of a rough spot
4986s he doesn't want to go for his removal
4988s cards now because he's expecting much
4990s more significant development later on
4992s but at the same time his card draw isn't
4994s that good quite yet with just spectral
4997s sight being able to uh draw him one card
5000s I grow in peace I feel like he has to
5003s play it though because what is he doing
5005s with the rest of his Mana if not that
5009s he can take a turn to clear off
5011s everything including a proct galloping
5013s savior
5014s I think his decision still hinge on what
5017s comes off this spectral site even if
5019s it's just going to be all jockey hero
5020s power after that
5022s yeah he could end with Thanos plus
5023s I-beam on the Galloping savior in order
5026s to clear it off that way after you go
5029s like spectral site War blades whatever
5031s anyway to spend all your Mana
5035s oh interesting
5041s just not gonna proc the Savior here it
5044s feels pretty good to proc it because he
5045s gets to clear the IBM from the hand and
5048s the spectral side more importantly
5051s like the zero cost spells can be dumped
5053s at any point obviously but it's really
5055s fitting in special side that's what's
5057s tempting me to go for a fear here
5059s yeah unless he's looking at getting the
5061s spectral site Outcast uh from the left
5064s hand side of his hand if he finds Moog
5066s that's good but without it that seems
5068s very tricky yeah it feels very ambitious
5071s to get it to the left by this point
5076s does create an awkward board state for a
5079s Librium of Hope though because surrender
5081s can only cleanly trade one of these he
5083s does not want to send a five damage into
5086s a one Health minion
5092s yeah so now he's just like which way
5095s does the abusive Sergeant go I'd have to
5098s imagine the fall knows the spell damage
5100s is a bit scary
5103s I agree just that little bit too scary
5105s skull is found and Mohawk as the next
5110s card is kind of funny because you do
5113s want to copy that with the philosophy
5115s but I
5116s think it's still worth it to just go
5118s from Morgan to skull on this turn
5121s I agree
5124s if he hits
5126s way to Ping off this Divine Shield you
5129s can still potentially clear with the
5130s emulation Aura maybe not worth it at
5133s that point and instead hold off for a
5136s big fell screen Blast for the healing
5137s but He's Just Not Dead next to her no
5139s matter what right because surrender
5140s doesn't have Nana to play alexstrasza
5141s that's the big Difference Maker that
5143s gives him I think the freedom to go for
5145s out Costco
5147s so the alternative to at least consider
5149s is outcasting spectral site from the
5152s left is now not terrible because you
5155s have the Moog potentially that even
5156s leads to outcasting the skull on the
5159s left as well afterwards uh that wouldn't
5161s mean using both the Feld screen blast of
5162s course but you could use uh uh I-beam to
5166s do that instead to go for the combo
5168s later
5175s it's done sure
5178s okay he hits chaos strike which is a
5182s clear with Evolution Aura doesn't go for
5184s it though I think on the Rope but he's
5186s not dead
5188s he isn't dead quite yet he's almost dead
5190s but that is a uh obviously a very very
5193s big gap between dying and almost dying
5196s as otk Demon Hunter because next turn uh
5199s the Mohawks the fellscreen blast he
5200s should be able to uh happily heal back
5203s out of range a very famous movie did
5206s once telling me nearly dead is partly
5209s alive
5211s quite right
5216s uh it's so awkward because leaving a
5219s morgue always feels scary on board but
5221s he really does not want to send the
5223s weapon into it I mean you can go outdoor
5227s Librium prize plunderer right and then
5230s you still get the weapon swing face and
5232s the a tape face which I think is the
5234s only play I can really see
5236s yeah I'm on board for that
5242s alternatively Libra without the altar so
5245s you can get the old bayonc down I don't
5247s know if that's relevant at this point
5249s but I'm just gonna go for that maybe it
5252s just trips them up like it's going to be
5254s a close game and getting rid of one of
5256s their extra spells could be the
5259s Difference Maker
5261s for going hero power to in case of felt
5263s screen blast healing or also break
5265s points because he's not 34. that's not
5268s the easiest number for Demon Hunter to
5270s deal especially having used a morgue
5273s wow throwing down immolation or is the
5275s card he doesn't even want to care about
5277s playing on this turn turns into Shadow
5279s step fine that does nothing I don't
5281s think there's any outs for lethal on
5283s this turn right even if uh Mohawk is
5286s found it's just a little bit too far off
5289s is it
5292s yes
5296s yeah I guess so I think it's just short
5299s because you'd have to play full man of
5302s fell screen blast full full Mana
5304s philosophy yeah
5306s yeah honestly at this point for possess
5308s you could just be looking at a Tempo
5311s play even if he has to give up the combo
5313s surrender's on two cards and possesses
5315s obviously just dead to the eight eights
5318s so if he is going to throw down a more
5320s organ talented arconist to clear then
5322s you might as well get even more pressure
5324s on board the Lena is the pick how is he
5327s he's afraid of Alex I think primarily
5330s but he doesn't even see it there now he
5332s needs to find some way to clear all of
5334s this off fell scream blast who helps him
5336s to almost clear enough he needs the hero
5339s power too I don't know if he fitted in
5340s in time
5342s I think he did looks calm right
5346s alive no Alex in hand oh
5352s hang
5355s because as you may have just turned the
5358s corner at 6 hp
5367s or heel back up and he can at least heal
5369s for a decent amount with second fell
5371s screaming very likely to hit
5374s um second morgue by this point or
5375s ethereal auger Merchant you can take a
5377s look at what's left for possessy
5381s yes we will get him the guaranteed
5383s I-beam as well that's the kicker right
5385s the fact that he can save the felt
5386s screen blast and just go for the I-beam
5388s instead because as it stands aldraki
5390s warblades even with the hero power will
5392s not keep him safe against the the weapon
5394s swings plus the Alex Strazza
5398s now they're thinking about whether it's
5399s very Librium of Justice to clear one
5401s more minion I think the game is over one
5405s turn or another and next turn in one way
5407s or another
5409s though I would favor swinging face here
5412s instead
5415s yeah me too I think there's potential as
5417s well if they don't have lethal and
5419s they're afraid of dying that they go for
5420s some kind of a massive Mohawk board you
5423s that you can then maybe try and clear
5424s with uh libriums of justice as well
5430s double jump gets IBM that's established
5433s more could be the bottom card which then
5435s makes it impossible for possessing to
5437s hit lethal right now
5442s but he can
5444s eel for
5446s uh not that much actually just four
5450s which is still within Alex range because
5451s of the weapon
5453s uh well you can get the aldraki war
5456s blades as well right that's how he
5457s actually is out of range
5459s that's a big big deal
5463s he doesn't necessarily have to go for
5466s the El dragi he may want to go for the
5468s fell screamer just to set up an easier
5470s lethal next turn
5472s but I think it's not worth it just for
5474s the fear of Alex Strazza your opponent
5477s just floated the entire turn afterwards
5479s you can have a you should at least be
5481s afraid of alexstrasza even if you don't
5484s have the Reed
5485s spirit I mean he knows what this other
5487s car
5488s and it's not Alex because he saw the
5490s hand with Selena but he is not taking
5492s any chances surrender
5494s blowing his hair because that was the
5497s one card he does not want to see at the
5499s end of the turn currently two damage off
5501s lethal
5508s bottom card in which case you just Alex
5512s face now so you got the eight eight body
5513s I guess I I think so yeah he doesn't
5516s have another Librium of uh judgment in
5519s the deck so he can't get there with the
5521s weapon swings that way
5524s Frederick can have full knowledge of
5526s possesses remaining cards right all the
5528s discovered options have been played it's
5530s just a toss-up as to whether morgue is
5533s in Hand by this point or not From
5535s surrender's perspective if it's in hand
5537s he's kind of just dead because of
5540s philosophies and then the minion
5542s sticking on board so you hope it's not
5544s going to be in hand in which case the
5547s clearing power is limited for possessee
5549s so I think all roads lead to Alex on
5552s board right now
5557s it does feel that way I'm just looking
5560s through the deck for surrender trying to
5562s find some kind of Hope For What may be
5564s left but he doesn't find it goes for
5566s Alex into trade on the minion moag is
5570s now found is there enough Mana for
5572s lethal though
5574s I don't see it Philosophy for full cost
5576s so no the most you can do is two more
5579s args and fell scream blast
5581s which is only 12 weapon swing 16.
5586s now the Alex on the minion was so clutch
5589s here because if he had pointed Alex face
5591s possessy could then just go for more
5594s clear like double morgue and then try to
5596s win board from that point right yeah
5598s trade the four attack minion into the
5600s alexstrasa
5603s so so close the surrender still doesn't
5605s have lethal next turn because of that
5610s oh my goodness
5614s so possessy can go
5617s philosophy
5618s Tempo one of these morgues yeah
5622s and then fell screamer yes
5626s yes play all of
5628s none of them I think he's holding back
5630s on him entirely
5631s he's just saying please don't find
5633s lethal here 13 Health 9 damage currently
5636s available one hand of a doll left so
5639s even a doll interlibram of wisdom
5641s wouldn't be able to get there
5645s and for surrender that is one heck of a
5647s dead draw
5649s just not getting there and he now knows
5651s fully that possessing will have three
5654s more
5654s spell damage fell scream blast all
5657s available on the next turn yep 48 damage
5661s ready to come through nothing could have
5664s saved him here except for lethal it kind
5666s of needed to be I think exactly on a
5670s lady liatram wouldn't have done it he
5671s hasn't played any Librium of wisdoms
5672s this game I don't think there were any
5674s outs
5676s hand into yeah hand into wisdom is still
5680s one off right yeah
5682s and there's only one hand left in the
5684s deck so you couldn't go hand in hand
5688s we are gonna go however to game four
5690s because possessy clutches it out at the
5693s very last possible turn this one got so
5697s close there surrender choosing to Alex
5698s the minion uh deleted possesses out of
5702s getting leaf or rather taking a hold of
5705s the board and winning by a Tempo because
5706s even though surrender had liberal
5708s Justice no pen so at most he only could
5710s have cleared one more however not
5713s sending Alex face meant that you didn't
5714s really have lethal out to the turn after
5716s it felt like because he had all his
5718s bases covered there but the margins were
5720s so razor thin
5723s they really were and there it is the
5725s full Suite of damage possessing moves up
5727s two games to one looking like he's gonna
5730s be our second repeat Champion here in
5733s Asia Pacific after Blitz Chang of course
5735s won two weeks in a row uh it would be
5737s impressive to behold make no mistake and
5740s I wish uh possessing the best but
5742s surrender is not going to let him off
5744s that easy Rogue left for pizzetti to
5746s take a single win and against liberum
5748s Paladin I would argue that's a fairly
5750s close matchup for the road these
5752s constant big minions with the heel makes
5755s it difficult to keep board and go for
5757s the burst plan at the same time so this
5759s is still a very close affair
5761s it's true I do feel like Paladin has a
5764s bit of an advantage but in terms of draw
5766s consistency Rogue just gets there so
5769s much more often of the time compared to
5770s Paladin which we've already seen so many
5772s times today just Secrets drawn before
5774s the sword
5775s kind of guts the Paladin of any value
5777s and then a single fueled contact can
5779s ruin their day completely but on the
5781s flip side early aldor truth Seeker With
5784s the blessings of sorry liberals of
5786s wisdom played repeatedly it's really
5787s tough for rogue to get through all of
5789s that because they only have the two
5790s prize blenders
5794s foreign
5797s just watching this one back again I'm
5799s kind of uh enthralled again in just how
5801s close it was it really feeds back again
5803s into uh how uh that matchup can go I
5806s think it's a very interesting dynamic
5807s between uh developing healing uh and
5810s trying to prioritize your card draw as
5812s the otk Demon Hunter but I will uh move
5815s on from that game and focus myself
5816s entirely on this next game potentially
5819s the final game of the season before we
5821s head to playoffs next week to round
5823s things out uh the standard Miracle Rogue
5826s here from possessy uh not going to be
5828s running the uh Poker Monsters as we've
5831s seen in some list no broom either but I
5834s think just the standard cards can do
5836s very well against Paladin if you're able
5839s to get ahead in the early game because
5841s once those liberals of Hope come down
5842s the lady liadron comes down that's when
5845s things get really rough but mid game
5846s however decidedly belongs to the Rogue
5849s in this matchup
5850s and the early game too sometimes if they
5852s can hit the early octobot uh crucially
5855s the Agro Paladin version had conviction
5859s which means that there are ways to one
5862s shot the octobot as long as you have a
5864s one drop on the board such as not
5866s necessarily the case for Liberal Paladin
5868s because most of their One Drops actually
5870s all of them because first day of school
5871s can't be played alongside a one drop
5874s with more than one attack without having
5876s the coin means that even with a hand of
5879s a doll they cannot one shot the octobot
5881s and so the frenzy can go off and then
5883s the road can have a much better go at it
5887s foreign
5889s it's so tense I think for uh possessy I
5892s uh the Improvement that we've seen from
5894s him over the season is definitely
5895s deserving of a spot in that first second
5898s place alongside Blitz Chung
5901s um but whether or not the uh but I think
5903s surrender again also deserving of not
5906s finishing in those bottom two spots he
5907s hasn't had the best of Seasons uh
5909s compared to what we would usually expect
5910s from surrender looking at potential
5912s relegation last week but the turnaround
5914s that we've seen this week all the way
5916s through to the finals clutching it out
5918s when it matters and getting through to
5920s playoffs both players so deserving
5922s cannot wait to see how it's going to
5923s shake out octobot's starting hand for
5925s possessy uh when you're on the play are
5929s you seeing any reason to hold on to
5930s Swindle because you're kind of low on
5932s cards just as a result of going first
5935s um you could look at it that way but on
5938s the flip side without having the coin
5939s it's really tough to activate the combo
5941s so I really
5942s um like possess his decision to throw
5944s this window it's also just not the
5945s highest value card to Discount with
5947s octobot on play I find that you know if
5949s you can hit kazaka's jaundice man Crick
5951s octavot on play looks a whole lot better
5954s as for surrender keeping the sword in
5956s the first day nothing too out of the
5957s ordinary here
5961s he's drawn one of the secrets but
5963s finally he's got a hand where he's drawn
5964s the sword instead of all the secrets at
5967s the start and despite being 0 and 2 now
5969s on the Paladin may be able to turn
5971s things around uh are you thinking sigur
5975s Runner now to get an extra card
5977s it's interesting right I mean even the
5980s gennard caught my eye for a bit but
5982s because he's wearing sword next turn
5983s that means the ganard would wake up 33
5985s and then overwrite your second sword
5987s swing so it doesn't look that great uh
5989s sigil Runner
5990s gets the card draw whereas it's gonna be
5993s very hard to Outcast that in the near
5995s future but then the coin also looks a
5997s bit valuable because of these expensive
5999s liberals in hand so maybe just ending up
6001s on passes where I'd fall here because
6004s also of the threat of octobot yeah I
6007s think City Runner is kind of bait here
6009s you want to save the coin for going uh
6011s coin into one of your more impactful
6013s minions truth Seeker if you find it
6015s liberum of Hope of course can be super
6017s impactful afterwards but while surrender
6019s has some tough choices possessi has some
6021s real easy ones drawing cards octobot
6024s next turn with an orc Merchant to
6026s discount it as well should he so desire
6028s this hand is looking premium right out
6031s the gate yeah
6033s I will say it wasn't super
6034s straightforward for the foxy fraud over
6036s octobot on the board here but surrender
6038s is under no obligation to play minions
6041s into the octobot right he could just go
6043s sword and wait the next turn and then
6045s coin true seeker and then without an
6046s activator possess he feels like he just
6048s missed a lot of damage by not starting
6050s foxy fraud so I think it's fine to go
6052s for that after surrender sword is where
6055s my head's at here and I think it's
6057s Wing's face because there's too many
6059s threats of like Shadow step Etc undoing
6062s your work on the foxy fraud now that's
6064s definitely true Shadows that would be a
6065s big punish then
6068s oh yeah you're probably right I was
6070s gonna say I want to go for imprisonment
6071s plus righteous Observer uh righteous
6074s protector sorry but as you said it's
6076s just the problem of it overwriting the
6079s second swing of the sword with the gnag
6081s that makes that too awkward uh he's
6083s gonna go with the protector instead on
6085s this turn I guess this goes some way to
6086s remedy the threat of Shadow step because
6089s he wouldn't be able to attack face first
6091s and you could just kill it off next turn
6093s anyway
6094s yeah it's a nice halfway point for
6095s surrender which does get him a bit more
6098s proactively onto the board but big
6100s problem is coin used now so certain top
6102s decks for surrender become a lot more
6105s Awkward such as the carial and the true
6108s Seeker to a certain extent still would
6110s be able to play Northwatch Commander
6111s though if it were off the chop
6114s a secret picked up was
6117s oh my yog
6119s one of them in hand and then no more
6121s index so for pizzasi if he is going to
6124s play a spell it should be the less
6126s valuable one but I don't think he's
6128s under an obligation to play a spell we
6130s could just see the octobot and proctobot
6137s doesn't sound quite so pleasant
6140s yeah that is an option of course that
6142s you're still tempted to go for dagger it
6146s down and then org Merchant I think is
6147s worth considering because
6150s this hand is good to discount but it's
6152s not absolutely insane you still don't
6153s have the field contact and so just
6155s getting the dagger online is worth a
6157s certain amount to me
6159s it's true
6161s or if you can just save the AUG Merchant
6164s altogether this is still a shape of
6165s Minion where just hand of a doll is not
6167s enough to one shot the octobot so it's a
6169s good spot also no attendance played so
6172s it's not like surrender could go for a
6174s hand of a doll plus Librium of wisdom
6176s this trend
6177s no it's definitely safe on this turn
6179s unless there's some absurd one drop that
6181s can kill it like one Thief into
6183s devolving missiles uh but not available
6185s the vast majority of the time and not
6186s available here uh possessy again with a
6189s reasonable hand to discount but not a
6191s game-winning one quite yet so I do still
6193s think if surrender can find outdoor
6195s attendant aldor truthy could reduce
6197s these libriums of Hope bridge that mid
6200s game that I was talking about where
6201s things can get a bit Rocky then we're
6203s talking then I think he could be in a
6205s very strong position
6208s oxy fraud picked up this window is not
6210s the full discount so awkwardly you don't
6212s necessarily want to play the foxy fraud
6215s but also you kind of want to play a lot
6217s of cards this turn because it feels like
6220s the Galloping Xavier is online and then
6222s you can end with price Thunder to clear
6224s it all in one Fell Swoop but then
6226s there's also my yog to think about so
6228s brain freeze might be the way to start
6230s here
6231s yeah I think you go org Merchant first
6233s and then if it's uh uh Avenged you can
6237s go for brain freeze some of the time
6239s that then works if it doesn't you then
6241s get to play the Swindle which is a
6243s pretty big deal as well
6247s a Avengers one so now
6249s he has to be worried either about omayog
6252s or Galloping savior so he can start foxy
6255s Swindle here if it's oh my God the brain
6257s freeze to kill the minion is pretty
6259s valuable I just really think he wants
6261s Swindle to activate here I'd much much
6263s rather that be the card that's actually
6265s played than the brain freeze that's
6267s definitely
6271s silence let's get rid of a Divine Shield
6275s as it stands
6277s oh sorry sorry that was played on
6280s Posse's side yeah yeah it just makes
6282s things a bit more Awkward uh for
6284s surrender if he wants to go for like
6285s liberum of wisdom or whatever it just
6287s means no matter what this is going to be
6288s basically a dead turn uh which possessi
6291s can capitalize on all he needs once
6293s again is that single Field contact even
6296s just a secret passage would be enough to
6298s get him Miles Ahead in this game uh but
6300s he's got to get it soon surrender again
6302s having weak turns but it will turn
6304s around once these libriums come online
6307s I mean the sigil is so impactful that
6309s surrender started hero power before the
6312s night because he knew he wasn't gonna
6314s play any buff spells anyway
6319s oh my gosh
6323s that's a top deck that is a top deck and
6326s so because you are afraid of oh my yoke
6330s once again uh I kind of like the idea of
6333s going for wicked stuff before you even
6335s play shadow step because that's arguably
6338s the more impactful card uh just to get
6340s you a guaranteed extra card draw I like
6343s it as well
6348s tab on one one sees it becomes oh my
6351s yogg and then he can step well foxy
6354s fraud after it attacks potentially
6356s something else but I mean there's no
6359s more minions left on the board to clear
6360s so it's Gotta Be the foxy right
6363s not even that bad it could be the
6366s augment okay now that he's drawn Vanessa
6368s I definitely like stop being foxy but if
6370s that were say second octobotron could
6372s have stepped the OG version to try and
6374s protect his Field contact because
6379s was that oh my yoga's the final card
6381s played on the other side as well that's
6382s not bad and obviously a lot better than
6384s Knight of anointment
6386s yeah very true wow okay
6391s this is a greedy light from possessive
6393s but you know he has the board to do that
6396s not under any pressure
6399s yeah and it was guaranteed dead on the
6401s following turn thanks to gnog it does
6402s mean that he has
6404s minus a three two instead of plus a 2-3
6408s on this board like it's a lot less Tempo
6410s that he's now generating
6416s okay
6417s North Watch Commander for no additional
6420s value but surrender is just trying
6422s desperately to get some grip on this
6424s board no liberum Discounters this entire
6426s time means the homes are so far away
6432s and honestly Posse kind of just homing
6435s in on lethal uh obviously the order was
6437s correct with surrender to not give him a
6439s hand of a doll instead of giving him a
6441s pretty pointless
6443s um
6444s Northwatch Commander but even then just
6446s the tempo alone all this damage coming
6448s through turn after turn it's so clutch
6450s for possessy I don't think surrender is
6452s going to be able to keep up
6455s definitely not rigged fairy game is
6458s pretty likely to come out uh get active
6461s but then he's already got all the card
6462s draw he needs so combustion just in case
6466s of disaster from surrender the next turn
6468s although I can't imagine what minion
6470s comes down that possessing couldn't have
6472s cleared otherwise
6474s oh a mask of c'thun as well damage in
6477s addition to board in addition to card
6479s draw everything you want to do the Holy
6482s Trinity as a rogue is coming together
6484s and for surrender it kind of has to be
6486s out or truth Seeker for there to be any
6489s chance he does get it off the top which
6491s means librim of Hope is going to be
6494s playable next turn but maybe even this
6496s is just too slow
6499s I thought you were gonna say it has to
6500s be blade Master Samurai for him to have
6502s anything oh sure this board is just
6504s sticking around and
6506s uh
6509s if we add the minion health and surround
6511s yourself it's 17 and the Posse has
6515s seven on board so mask is lethal
6518s question mark
6521s right well played oh that is just lethal
6525s exact lethal from possessy with the
6528s picked up mask of g'thune he is going to
6530s be a week seven Champion here he won it
6534s in week five winning it again in week
6536s seven and he goes up into that top two
6539s spot guaranteed a free win heading into
6542s the playoffs and what started off
6543s looking like a disastrous season of
6546s grand Masters for possessing losing two
6548s out of the first three weeks without
6550s even coming on stream he now wins two
6553s out of the three final weeks and his
6555s play has just been looking impeccable
6557s throughout these last couple of weeks uh
6560s commiserations to surrender he will have
6562s to come into playoffs in that bottom
6563s spot but even being in playoffs at all
6565s was a very outside possibility for
6568s surrender coming into this week so I
6569s think he can be happy with his
6571s performance that's right it's a huge
6573s turnaround but again all the
6575s congratulations
6576s after his hard work all season possessi
6579s suddenly found himself one game away
6581s from a world championship spot
6583s his opponent was Blitz Chung and this
6586s series was a true nail biter let's see
6588s what happened even more heavily favored
6591s and for possessive this is already a
6593s switch of his Philosophy from when he
6595s face give please who had the exact same
6597s lineup as Blitz Chung he was Banning the
6600s priest then instead of the warrior the
6601s only difference is that let's Chung's
6603s Warrior is the streamlined version that
6605s possessy and the other Japanese players
6607s were bringing a couple weeks ago in LHS
6608s whereas give please had the nazoth
6611s version so maybe possessing sees the
6613s rattle Gore vol'jin version as a little
6615s bit more threatening or quite possibly
6617s and I would be understanding of this he
6620s just got so steamrolled by the control
6621s warrior in his first journey that he did
6624s not want to face it again
6626s and to be fair while priest is a bad
6628s matchup it's far from an unwinnable one
6631s as the Rogue if you have a hand like
6634s this from possessy with octopot man
6636s kazakas the legendary curve minions
6639s um you can put forward a pretty
6641s formidable board presence uh it's
6642s difficult for the priest to keep up with
6644s that and they will instead often have to
6646s rely on the reactive tools to pull the
6648s board back which don't always uh line up
6651s uh it's still not a huge favorite for
6654s possessive but if you're going to get
6655s the win this is the kind of hand that
6656s can do it
6657s when you called them legendary minions I
6659s was like yeah that already feels like
6661s they're so cemented in the echelons of
6663s Rogue that they're like they're
6664s literally like golden 1600 dust cards
6667s sorry
6668s and it feels so often that Rogue is
6671s still able to do this though even though
6673s they're one-offs and the deck just curve
6675s out three into four feels like it is
6677s relatively consistent unless you're
6679s surrender and you draw the absolute
6681s worst cards in Rogue possible
6683s um but you're absolutely right for
6684s possessee this does look like a very
6686s strong curve it's just the order in
6688s which to go about it and especially now
6690s that he's faced with a suffix on the
6692s other side I was gonna say this looked
6693s like potentially an octobot brain freeze
6695s turn but he is just challenging it with
6697s the man Crick which means this one's
6699s gonna be very happy with this apotheosis
6701s yep very easy turn for Blitz Challenge
6703s and to be fair to possessy if this is
6705s the worst thing that can happen it's
6708s okay right he can still go octobot brain
6710s freeze to kill it on the following turn
6711s and if this wasn't here he'd be able to
6713s get a VT with the man Crick be uh
6716s keeping quite far in the lead so I think
6718s I I like this line for possessing even
6720s though it kind of went as bad as it
6721s could have gone it's still okay
6724s yeah I was just thinking about what the
6726s punish would be for going about it in
6727s the opposite order like get rid of this
6729s ethic and then do man Creek which is
6731s obviously well that's one less card
6733s drawn before you Shuffle the magic into
6735s your deck and then I guess scorpion is
6737s also very dangerous if you start with
6739s octobot being the main reason there Le
6741s Chung just starting off with his first
6743s South Sea scoundrel which I was gonna
6745s say like Foxy and called neophyte feel a
6748s lot worse for him than they do for a
6750s possessy so he's just taking the secret
6752s passage which can be very very clutch
6753s for a priest if he needs to go digging
6755s for some AOE that's right later on if he
6758s finds Samurai but no APO he could go
6760s Samurai's secret passage try and find uh
6762s the apotheosis later on there's a couple
6764s of tricks that you can obviously try and
6765s pull to dig him out of those uh
6768s unlikely of situations uh possessing in
6772s that awkward spot though where you could
6775s just bite the bullet and accept that
6777s this octopot is not going to proc this
6779s game
6780s um but I think with how good of a hand
6781s it is to reduce the cost of uh your
6784s cards you can't really afford to just go
6786s kazaka's here
6790s and so from the secret passage if he
6792s gets auger Merchant he might be able to
6795s play everything off of the passage but
6797s alternatively I'm also concerned about
6799s just this four five sticking around it's
6801s very difficult to deal with this without
6803s a prize plunderer so we'll see what's in
6805s the passage for possessing not good
6808s decent yuck
6810s only A Swindle here
6815s yeah yeah that's awful
6819s absolute disaster and at the same time
6821s obviously this worked out horribly for
6824s possessive but you have to have
6825s questions about the play it was going
6829s into a hand like I said this hand is
6831s fantastic to reduce the cost of and just
6834s going for something like Vanessa brain
6835s freeze then this turn Vanessa one Thief
6839s brain freeze even even though that uses
6840s a lot of the cards that synergize with
6842s Field contact
6844s I don't know like maybe even brain
6845s freezing your own octopot just to get
6847s the proc on it either way this was just
6850s like the worst pan out it could have
6851s gone even just because zakis would have
6853s been better than this
6855s meanwhile for Blitz Chung very
6857s interesting choices because while he
6860s does like kind of need single Target
6862s removal he's so far ahead on board that
6864s I'd be very interested in one of these
6866s greedier options like either psyche
6868s split or auspicious like he's gonna
6870s light shower next turn that's kind of
6872s hard for rogue to deal with if you can
6873s psyche split that then possessy can
6875s pretty much just pack it up but he is
6877s going for the holy Smite a bit safer
6879s here and I completely respect that still
6889s back to the drawing board for possessy
6892s he can go Field contact but it feels
6894s like a low impact this turn
6897s he does have two of them uh which means
6899s he could have you know he could fit in a
6901s shadow step on this turn uh which is not
6904s terrible it's evolving missiles okay
6906s that's very good against the light
6907s shower Elemental build so I'm definitely
6909s going to be snapping that up
6911s um
6912s but this is just what happens when
6913s octopot doesn't go off your hand always
6915s feels kind of clunky
6920s stealth is very relevant because uh this
6923s is the nazarth build from bloodstrung
6924s like you said the light showers are also
6926s very problematic for possessive to be
6928s able to deal with otherwise
6930s um just a question of whether he
6932s immediately replays the one thief or
6934s receives it for the next Field contact
6936s trade
6937s I don't know if I like this like uh with
6941s the way this is shaking out I think if
6942s he's gonna swing back the board he kind
6944s of needs to go Field contact and step
6946s the prize plunger that he hopefully
6949s draws after that point
6951s um I know it's not especially likely
6953s because he's already used one right
6955s um but even then like he's not swinging
6958s back this board it doesn't feel like
6960s this is a winning play
6962s he did take devolving but I agree that's
6964s not enough to sweep up an entire board
6966s because well for one the southeast
6968s Council maybe even gets more Health on
6970s it if it gets hit by the devolving and
6972s then the light shower uh still is going
6974s to be a threatening amount of cost in
6976s most pan outs
6979s certainly feels like this board still
6980s needs to be devolved though if only for
6982s the raised Deadpool and azoth a little
6984s bit later on
6985s yeah you've got neophyte Vanessa uh
6988s prize blender the five two and then just
6990s end with devolving missiles which
6993s obviously guarantees the isolation on
6995s the light shower would still leave it as
6998s a three drop though which is very often
6999s a sizable threat that could clear off at
7001s least one of your minions too quiet I'm
7004s surprised to see Autobot again though he
7005s doesn't have very much Mana to work with
7008s and feel contact here oh yeah sorry
7011s Field contact
7013s indeed he is just going to go for
7015s somewhere halfway between your play
7017s which is instead of Vanessa the field
7019s contact and still devolves which is the
7022s relevant part because he wants to mess
7024s with the nazoth pool Blitz Chung but
7027s that's both the old contacts gone now
7030s palm readings as well as just disgusting
7033s uh being able to reduce all these cards
7037s yeah I think I'm still looking at
7039s studies I
7040s obviously you like to have extra healing
7042s in the match up but I think you can
7044s quite realistically assume that you can
7046s just pull a head on board and win
7048s throughout pressuring
7050s I'm gonna go digging with inside here
7051s doesn't find something super convenient
7054s to deal with this but the one maker is
7055s free okay focus well is pretty
7057s interesting like at worst he still had
7059s holy Smite trade to get rid of the Field
7061s contact but
7063s um now he can potentially hold on to the
7064s news or at least use them on a minion
7066s that's even better yeah yeah this is
7068s very clever being able to heal up his
7069s minion it's again that fight for board
7071s presence that feels very very powerful
7073s all three options here are absolutely
7076s premium
7077s um
7078s oh yeah nothing bad has died yet for
7081s Blitz Chung right it's like scoundrel
7083s and scarfid so if you play it right now
7085s that is pretty pretty good
7089s swing
7090s uh okay I like the black playable next
7094s turn that's true that is true if either
7096s they find a mad Crick anytime soon
7098s something like that could be premium
7100s especially as his minions on board are
7102s pretty likely to be able to actually
7103s answer all of this we've seen uh what
7106s both prize plunderers both brain freezes
7109s already so possesses reactivity to these
7112s small minions is actually incredibly low
7114s for this point in the game
7116s he does have a wide board though so I
7120s mean kazaka's is not able to get the
7122s five costs and then immediately play it
7123s which is quite awkward I don't think the
7125s one cost is doing quite enough here
7127s either even if he does get like shoot
7129s poison or above the board so it's going
7132s to be
7133s neophytes and then Swindle for something
7136s a bit better I I struggled to think
7138s what's better because he did outline
7139s that both the brain freezes are gone I
7141s think there's a one prize blender though
7143s uh oh yes you may be right apologies
7147s um or he could stop this one as well
7149s very true he could also go Vanessa
7153s into holy Smite right oh sorry Smite um
7156s that was the last card played that seems
7158s pretty good which is interesting Bridge
7159s outcome
7160s yeah you at least get to clear the board
7162s go nice and wide as well maybe if they
7165s don't have the
7167s um condemn you can then stick some
7169s damage
7172s not stepping the prize plunger so it's
7175s possessing maybe on thinking about step
7177s for 10 woo game plan or at least
7178s probably jaundice two turns in a row
7184s yes it's a board full of weenie minions
7186s who cares slamming down Blackwing just
7189s because it's a big threat it demands an
7191s answer and there aren't many left again
7193s for possessive if he has to go double
7196s Wicked stab for example into this bullet
7198s strung is over the moon and continues to
7200s just be far in the lead
7202s he could get his own Black Wing and then
7204s play it next to it and then lose but
7206s true yeah this is like obviously an
7209s awful situation to play jandus into so
7213s I feel like he doesn't really have a
7215s choice though the Alex very possibly is
7218s just going to be used on the Black Wing
7220s next turn but in the meantime just
7222s trying to not take nine in the face I
7224s suppose great Ball's pretty good though
7226s it is pretty good against Soul mirror
7228s but you know
7229s the spell damage annoyingly enough is
7231s not actually relevant here because he
7233s was planning I think on just going
7234s Wicked step double trade anyway
7238s um I guess you could argue that you can
7241s leave your board wide enough to the
7243s point where Blackwing won't get the job
7245s done but oh boy does that feel risky
7249s looks like he is just gonna get his own
7251s Black Wing So fully stocked up on value
7253s as possessive but this Soul mirror from
7255s Blitz young is so powerful he's gonna
7258s get some rebound death rattle
7261s oh
7264s he could even get the Forbidden combo of
7267s apotheosis on the Black Wing that heals
7270s for nine every turn in addition to the
7273s 11 it would heal by attacking it's just
7275s disgusting is it suffix Soul mirror that
7279s seems a bit excessive
7282s I guess if he's planning on ending with
7285s renew to heal one of the minions
7288s um this allows him to get a bit of extra
7289s value at the same time
7291s he thinks the gray bow is the
7292s non-illusion minion which I don't know
7295s how likely that would be
7297s I mean you can still heal the uh
7300s the Black Wing after you trade right
7302s because you trade kill off the gray
7304s power
7305s looking great great about doing nothing
7308s for possessing and looking premium for
7310s Blitz young if this black Wing ever dies
7312s it's just got another very threatening
7315s body with a big old taunt in the way as
7317s well
7317s foreign
7321s looking very very strong on this priest
7323s possessy no hand space to go for
7326s evocation outs
7329s Golem for shoot poison is also not
7333s looking very strong I'm not seeing it
7338s I mean again and again I I appreciate
7341s why you banned control Warrior because
7343s it's also a disastrous matchup for the
7345s Rogue
7346s but this is why you band priest every
7349s time we see it we just finally get a
7351s glimpse of its true power where possessi
7354s just never even felt in this game he had
7356s a good starting hand and still
7358s blitzstrong was just able to pick it to
7359s pieces
7361s I wonder but both these players have
7365s exhibited willingness to ban control
7368s Warrior if the situation calls for it
7370s blitzstrong was priority Banning control
7373s Warrior possessive thought he could get
7375s away with not banning at the first
7376s series and then change this time
7378s honestly both the matchups into priest
7380s and controller feel awful but I will
7382s agree with you that when we have seen
7384s Rogue vs controller it at least looked
7385s like they had some win condition whereas
7387s right now it never even materialized a
7391s little bit for possessive yep uh Blitz
7394s drunk banking 100 uh on there being no
7397s apotheosis there it is it's even worse
7400s than he may have originally expected
7401s because there's psych split on a black
7403s wing with apotheosis and a gray bow in
7407s the death rattle this is absolutely
7410s illegal heels back up to full
7413s priest man it's it's priest
7425s okay wow another devolving let's go next
7428s game no doomsayer in the pool no minions
7431s even like at the right Mana cost even if
7433s doomsayer was still in standard even if
7436s it was the double gray Bell would still
7437s essentially uh just be lethal so let's
7439s move on to the next game possessing you
7441s gave it your best shot but honestly if
7443s you're Banning away control Warrior you
7445s are expecting priests to get a win so it
7447s sucks but it's not the end of the world
7450s I'm just trying to play the mini game of
7451s what are the best possible devolving
7453s outcomes for okay maybe two missiles and
7457s a black Wing then it turns into Baron
7458s gedden and then one missile in the other
7460s Blackwing and it turns into the lowest
7461s possible eight drop hell minion I have
7464s no idea what that is uh kind of unlikely
7467s to happen but because that he is gonna
7469s default so let's see
7472s I like your creativity maybe something
7474s can happen there oh not Grom oh
7478s that's going to be lethal
7480s give me that
7482s at least he can kill the Sparling let's
7485s go
7489s never even became a factor here for
7492s Blitz Chung and honestly it's not as
7495s though it felt like possessing could do
7497s nothing this game he was certainly given
7499s like a bit of an awkward mid-game choice
7501s though as to how to parcel out the field
7504s contact turns that's where I felt like
7506s there was maybe something that could
7508s have gone a little bit different and
7510s also the ability to even play kazaka's
7512s on curve I appreciate that it was into
7514s like a very awkward bored State because
7516s then his octobot could have died without
7518s any proc but
7520s um maybe that first secret passage was
7522s not as good on average as possess he
7525s thought it would be
7526s yeah I do still have my questions about
7528s that turd admittedly when I actually
7531s think back to it every play I Was
7532s suggesting
7533s was not great yeah it like well the
7536s problem was that every player I was
7538s thinking about involved dumping most of
7539s the cards that were good to reduce with
7541s octopus anyway so it was a kind of a
7543s catch-22 like if you don't play those
7545s cards octobot doesn't proc but if you do
7547s play them sure oxibot can proc but it
7549s doesn't reduce that many cards so it's
7551s not that good anyway
7552s um I and I think while I was tough on
7554s possessing every play looked uh bad so I
7557s think it was not unreasonable what he
7559s went for and maybe if he'd gotten a
7560s little bit more fortunate it could have
7561s gotten the cards he needed but quite
7563s clearly not so here as Blitz drug is
7566s able to pull miles into the lead
7568s absolutely demolishing his opponent one
7571s game up in the grand finals for APAC
7574s season one uh taking a win with the
7576s priest though again as I said probably
7578s the least impactful win he could get
7580s this was essentially the free win at
7582s some point in the series because of the
7584s Absurd power level of priest right now
7586s app and the fact that possessy left it
7588s up is saying that he thinks that control
7590s Warrior is essentially also a free win
7592s no matter what it runs into because
7594s possessi is running otk Demon Hunter
7596s without ooze so it's kind of hard to get
7598s that win
7599s um again we haven't seen that pan out
7601s you said you feel like it's still doable
7603s for Demon Hunter my instinct is to say
7605s probably not uh but sadly we're not
7608s going to see that version because
7609s possessive himself is on the rush
7611s Warrior and not the uh control Warrior
7614s Blitz young however is going to queue up
7616s his own otk Demon Hunter which we have
7619s seen him put it's a very strong effect
7621s throughout the weekend he did lose just
7624s a while ago in the mirror to surrender
7625s but very
7627s um clutchly is not an adverb no in a
7630s very clutch fashion picked up the win
7632s versus the Rogue at the end
7635s goodly said to you goodly said indeed
7638s um
7639s I I agree I do think that Blitz Chung
7642s has shown good uh application of the otk
7644s Demon Hunter it's again I guess worth
7646s talking about the uh The Stereotype of
7649s Blitz young as an aggro player it's what
7651s we've seen him for
7652s um
7654s you know long ago when he was first
7656s starting out in Hearthstone in 20 2017 I
7658s think is when he first rose to
7660s prominence
7660s um playing these are very aggressive
7661s play Styles and he's even talking to me
7663s in one of the uh earlier iterations of
7665s the interview that sadly had Tech
7667s difficulties and we had to redo
7669s um was that you know he feels like he is
7671s improving on these other playstyles uh
7674s that maybe were a little bit lacking
7675s before and quite clearly that is
7677s becoming more and more apparent even in
7680s earlier seasons of GM hasn't been able
7681s to get up to those High win rates this
7683s season though finally something is
7686s clicking and he's doing very well with
7688s all aspects of hearthstone play but
7690s again I do believe this Rush Warrior
7692s just a good match-up
7694s um of uh just a good matchup with
7697s against the otk Demon Hunter I think
7699s they just struggle to get enough removal
7701s to fight back against all the buffed up
7702s minions
7704s I would agree still have questions about
7706s what the role archdruid naralux is
7708s supposed to have in particular but if
7710s anything I'm thankful that the Japanese
7711s players were willing to include at least
7713s a couple new cards in the list of course
7715s kresh and mutinous as soon as people saw
7717s those cards they looked absolutely
7719s insane naralex was one of those cards
7721s that was like it looks pretty good let's
7723s see how well this pans out and on
7725s average like dream spells are
7727s overpowered for how much they cost so I
7731s don't hate it as an inclusion even
7732s though it feels like the Synergy is a
7734s little bit difficult to get with Rush
7737s Warrior like sometimes conditioning can
7739s be pretty good on the minions but at
7741s worst it's just more stuff to do on
7743s Earth
7745s yeah I mean I I wouldn't usually say
7746s this about the Japanese players the
7748s lineups and again I like they're playing
7749s new cards uh I like the um
7753s uh they're trying a bit of flexibility I
7756s don't think the naralex has found its
7757s home in this Rush Warrior every time
7758s where it's been the opportunity to go
7761s naralex or I don't know playmaker one of
7764s the two drop Rush minions or uh tent
7766s trash or whatever it may be it's always
7768s felt less powerful than just putting raw
7770s stats on the board
7772s um we'll see maybe in testing they got a
7774s more impressive outcome from it maybe
7777s we'll get to see that this game as it's
7779s available on curve but I'm still a
7780s little unconvinced
7783s maybe maybe if you do get the emerald
7786s Drake that does keep the curve going
7788s very nice and clean laughing sister is
7790s honestly a little bit problematic for
7792s Demon Hunter because they captured it
7794s with throw cleave and I-beam but there
7796s is always that disaster outcome of user
7798s awakens which you pretty much never want
7800s to see as Rush Warrior if you get
7802s Nightmare there's some break points that
7804s the Demon Hunter might not necessarily
7806s be
7807s um having at the Forefront of their mind
7809s whereas for possessing it seems like the
7811s game plan's just gonna continue because
7812s he coined parade leader it's the two one
7814s drop spells now
7818s oh so
7822s broomstick is kind of the best card out
7824s of these but against otk Demon Hunter
7827s obviously a little overwhelming honestly
7829s both the crab Rider and the animated
7831s broomstick are not likely to push that
7833s much attack but claw machine's so
7835s expensive
7837s it kind of fits with his curve though if
7840s it's a naralex for turn three then you
7842s hopefully pick up something to do turn
7843s forward with an erlax then claw machine
7845s then Crush sure kind of like it I mean
7848s it is not likely to stick around for
7850s more than one turn the claw machine but
7852s they're buff on the minion it pulls it's
7854s quite relevant oh man blister on his
7856s hand is getting very powerful though it
7859s is but weirdly enough specifically
7862s naralex here is the nuts because it's so
7866s bad because it isn't a body that pushes
7868s any kind of pressure I-beam can't be
7871s played so you can't go spectral I-beam
7873s illidari into skull next turn so it
7875s delays the skull by a full extra turn
7877s compared to any minion that you could
7880s Target with the I-beam
7882s true and it's also really bad because it
7884s gave awakens but I am very very curious
7887s why Blitz jump started with studies here
7889s because I thought he was going to
7891s spectral site and then maybe bank that
7893s man a little bit later but maybe he was
7894s just saying like I don't have an I-beam
7896s Target anyway so skull has to come down
7898s turn six anyway but I do think he just
7901s ended up wasting a Mana here yeah I
7903s think on average that was just a slight
7905s Miss ordering there from Blitz tank
7906s maybe he had specific outs in mind that
7908s was worth going for it I cannot think of
7910s those and I'm just gonna err on the side
7912s of you'd rather have a man of banks even
7914s if it is I-beam which again I know does
7916s not matter in terms of the discount but
7918s he might have got something else that
7919s mattered more
7923s well this is an awkward turn for
7925s possessive because he picked up one of
7927s the worst outcomes from the naralex if
7931s he plays any Rush Minion then the claw
7933s machine is not available to follow up
7934s next turn but he will have conditioning
7936s so I'm okay with seeing a Rush Minion
7939s and oh God hero power here I say I'm
7942s okay with seeing it but it feels really
7943s really bad
7946s it does feel awful just a very very
7948s awkward slow turn this is the problem
7950s with naralex again it's kind of what I
7952s think it slots more into control decks
7954s because there yesera awakens stuff in
7955s the nuts whereas hey you Sarah awakens
7958s is Garbo I I appreciate that it's
7961s specifically against otk Demon Hunter
7962s maybe against Rogue it would be a little
7964s bit better and that's probably where
7966s they had their mind out in testing but
7967s so far this has been incredibly
7969s underwhelming but it's so funny that
7971s possessing not playing a minion means
7972s Blitz young can't get this because he
7975s can't play imv this is just such a
7978s strange pan out but okay possesses for
7980s sure going to develop something now
7982s conditioning online crab Rider and
7984s bumper car can come down and I like to
7987s see more pressure here if it's available
7989s because he has the Run fact to follow up
7992s even if he doesn't have the claw machine
7993s discount anymore really good stuff
7996s now we are talking
7999s uh again an awkward turn it almost begs
8003s the question if you should have been
8003s curtress I-beam your own kirchers last
8006s term uh just to play the skull uh but I
8009s guess with The Arcanist at the very
8010s least the I-beam can now actually do
8011s something useful for your game plan
8014s and it though well I guess yeah you can
8017s feel five to the crab Rider and then
8019s swing or rather the other order to get
8022s rid of it
8023s but it's so much Mana floated I'm still
8026s trying to figure out a way to play
8027s cultures here just so he can get the
8029s most expensive card out of hand that's
8031s also not a combo piece but I again don't
8034s know if it was intentional from
8035s possessive but higher attack minion on
8036s the left is great here
8042s if he goes curtress I-beam and then
8045s swing that's also just dealing with the
8046s crab Rider which is pretty much what The
8048s Arcanist would have done with just less
8050s healing but more out of the way
8053s yeah I guess you have to think how
8056s youthful is kerchrist likely to be to
8058s which the answer is not really most
8060s things it can attack into now that the
8062s buff has been played it will just
8063s instantly die
8066s I have questions here I thought Blitz
8068s young was gonna swing into the luck
8070s minion so that he could kill it
8074s he's not under any pressure to IB right
8077s because he can still play it in skull
8079s but this turn felt like something was
8081s not clicking
8083s weird to turn very very weird term uh
8086s now of course we're looking at not a
8088s mandatory but pretty heavily mandated
8090s um I-beam into skull here just to be
8093s able to start looking for your own
8094s wincom admittedly he has the kind of
8096s hand where if you hit the Moog and
8099s ilgenov exactly you can just kill them
8101s next turn
8102s which honestly is probably his best win
8104s con at this point he is losing this game
8106s very quickly
8108s does feel like it
8110s this next turn from possessy is
8113s Troublemaker but even just sword eater
8115s weapon swing faces tons of pressure you
8117s can get the tent Trasher down now as
8118s well I'm staring at this nightmare in
8120s hand it's four burst at any point
8121s possessing wants it and if we are
8123s talking about certain break points he
8126s can also frenzy this Crush onto the 2-1
8128s if he likes feels kind of Irrelevant in
8130s the grand scheme of things because he's
8132s already at 28 and can be behind a taunt
8135s yeah we of course have to bear in mind
8137s that sword eats a 10 trash it was
8139s impressive as it is and it's probably
8140s still the play it's technically less
8142s attack than the buffed up um
8145s uh claw machine right even though that
8147s is an eight five at this point
8149s um it's a little awkward with how the
8150s one two plays into that and if it dies
8152s you know it's an easier minion to just
8154s straight up kill uh but I think that
8156s wasn't necessarily the most obvious play
8158s in the world uh but going a little bit
8160s wider here and protecting his minions
8162s against the weapon definitely doesn't
8163s hurt
8164s I like this as well makes wider makes
8168s spell screen blast a little bit harder
8169s to use but strong going for the skull
8173s in this situation there was no room to
8176s be ballsy versus safe the only way to
8179s win was to be ballsy and he has not hit
8181s elgonaut he's had a lot of combo pieces
8183s and does have two fell screen blasts so
8185s he can get quite a lot of clearing done
8187s uh but it's at the cost of all the
8191s discounted cards or all the good ones
8193s rather
8194s hmm
8197s um he can put plus three spell damage on
8199s the fell scream she's still a little bit
8202s short of being very nice right yeah plus
8204s four because there's two five Health
8206s minions
8207s and obviously the the kind of the Hidden
8209s thing that we're talking uh not
8210s mentioning here is that neither of these
8212s yasera cards have been played those
8213s could be nightmare Troublemaker is a
8216s real threat as well that very possibly
8217s just ends the game next turn uh I don't
8219s see a way that Blitz Chung walks his way
8221s out of this one and still keeps some
8223s semblance of the combo alive
8227s those Arcanist Arcanist immolation Aura
8230s that's
8231s tayoli still not enough to kill crash
8233s yeah
8237s I go for one Arcanist in immolation plus
8240s IBM which is definitely seeming to be
8243s responsible here even if he gives the
8245s arm Oh I thought he was going to swing
8246s to kill it off though same which means
8248s that's lethal with Nightmare and
8250s troublemaker
8252s uh just gonna be it here was the yeah I
8255s guess the nightmare was just about
8257s necessary but unfortunate for Blitz
8259s Chung the swing at the end um would have
8261s saved him for another turn uh it's not
8264s necessarily that hard of a read to play
8266s on Nightmare and Troublemaker I think if
8268s he'd had a little bit more time uh
8269s probably would have ended up being a
8271s swing uh just to be able to keep him
8272s alive for that one extra turn but there
8274s it is Warrior taking the win against the
8276s otk Demon Hunter something that we are
8277s seeing more and more it seems uh just
8281s the removals of the otk Demon Hunter
8283s doesn't line up quite well enough uh
8286s against the rush Warrior we can argue
8289s about the early game maybe if throw
8290s glaive hadn't been used on turn two to
8293s kill a parade leader he could have saved
8295s it for a bigger swing turn but then
8296s maybe the crab Riders the bumper cars
8298s would have just overwhelmed him because
8299s of the attack buff from the parade
8301s leader it's so difficult to try and
8303s figure out all the Divergent paths that
8305s could have led to a victory or a more
8307s convincing loss there but it does mean
8309s game three and we are equalized at one
8311s game a piece
8312s that's right I think the turn you
8314s highlighted towards the beginning of the
8316s game of playing purchase and I-beam your
8318s own guy it was maybe the part where
8320s Blitz young could have gotten something
8322s done because it would have meant skull a
8324s little bit earlier
8325s um also worth noting at the end there
8326s that the swing was uh to kill off Crush
8329s would have kept him alive at 2 Hp even
8332s against the troublemaker and nightmare
8334s right because the crush would have
8335s overridden the weapon with a Shameless
8337s attack weapon
8339s um maybe blitzstrom just didn't want to
8340s give the weapon whatsoever and very
8342s realistically even if he did stay alive
8344s that turn it was very hard for him to
8345s win the game overall so maybe he was
8347s just hoping that Troublemaker wasn't in
8349s hand but that was not the case and so
8351s Demon Hunter takes another loss here we
8355s do have Demon Hunter on possesses side
8357s still available but it really does just
8359s come down to like every series right
8361s priest or Warrior gets their win done
8364s and dusted and then we have Rogan Demon
8366s Hunter left that is the meta that has
8368s been completely cemented throughout APAC
8370s the only question is as to whether it's
8372s supposed to be control Warrior or Rush
8374s Warrior
8375s really does make you wonder doesn't it
8377s if there had been a little bit more time
8379s to prepare if the better have been
8380s predicted a little bit better what new
8382s Spicy inclusions might have made their
8384s way through like a deck that beats both
8386s uh Rogue and Demon Hunter like
8389s liberum Paladin I don't know with the
8391s nurse maybe it's not quite so convincing
8394s anymore in those two matchups maybe a
8396s doomhammer aggro shaman could just get
8398s underneath the both of them and push too
8401s much damage before they can get there
8402s it's tough to say but I think it will
8404s lead to an interesting meta game in
8407s Masters Tour dalaran in a couple of
8408s weeks time but for the moment it is just
8411s the standard Miracle Rogues and otk
8412s demon on this left to decide the series
8415s and in terms of the order that it's
8417s going to be played out I believe it's
8418s going to be the Rogue from possessive
8420s first the otk Demon Hunter once again
8422s being queued up twice in a row here for
8424s Blitz Chung and again so much on the
8429s line that first place spot and that one
8431s spot in the world championships this
8434s could be if they take the win the uh the
8436s crowning moments of their Hearthstone
8438s career a back-to-back APAC champion of
8441s the world championships would be
8442s something I would not be too upset to
8444s see
8446s not too upset I know Derek that you are
8449s on the side of Europe whenever a
8450s European player is winning and then
8452s you're on the side of APAC whenever an
8454s APAC players waiting and you kind of
8455s have that free pass because you are from
8457s the European region and you cast aipac
8460s but I would be ecstatic to see
8462s back-to-back Apec have not had even a
8465s master's tour Champion by this point
8467s we've had a world champion it's kind of
8468s weird how backwards that is but
8471s um it's not even possibly just an APAC
8474s back to back pocket it could be a
8475s Japanese back-to-back Champion if
8477s possessi has something to say about it
8479s but glitch strong is going to give it
8482s his best shot here I think he would also
8484s be a very very worthy competitor and as
8486s of now he does have that skull it's a
8489s bit awkward because i-beams while they
8491s are dumpable cards are pretty useful in
8493s this matchup I would say to pair with
8496s either Arcanist or more for a
8498s significant amount of healing because I
8499s think uh Demon Hunter has to Reno like a
8502s couple times to beat Rogue consistently
8505s and speaking of dumpable cards while the
8508s Rogue does not have obviously the
8509s problem with Outcast in terms of just
8511s trying to get threats on the board again
8513s we see players foregoing Colt near fight
8516s on turn two because that effect of
8518s making your opponent's spells more
8519s expensive is just too valuable in the
8522s mid game as soon as uh skull comes
8524s online the otk is in with the potential
8527s of happening you have to save it for
8529s them so instead going with an early
8530s kazakus that constant problem of how
8532s coin kazakus does not lead into a strong
8535s play but given that someone a copy is
8537s presented here which is almost always
8539s the best option against Demon Hunter uh
8542s possessing will be none too upset uh
8544s with his Golem
8546s lifesteal not the best but again it's
8549s the stats that are relevant you get the
8550s copy which is the big deal for
8552s Bloodstone we can see talented Arcanist
8554s and moorgan felscream which can
8556s potentially deal with the Golem but it's
8558s all quite awkward I'm just gonna go with
8561s one more for now I think it's fine even
8563s though it's dead to a brain face because
8564s he needs to start dumping cards left of
8566s the skull and for possessing well we did
8568s see him coin out kazakas and really
8570s praised him that other game while he had
8572s the ability to Shadow step it I think
8574s it's also still just fine here because
8575s he has the neophyte spindle to follow up
8577s the curve gonna deviate now though
8579s because I don't think you should be
8580s leaving a moorg up on board
8582s and he does not have to he has a pretty
8585s spicy looking turn here
8588s um obviously with octobot procket with
8590s the guardian org Merchant and then
8591s probably Swindle brain freeze uh to
8594s close out the turn sets up for both
8596s greater Golem and the cult near fight
8599s next turn very importantly which allows
8601s him to put pressure on the board and
8603s deny that skull in the same turn
8606s um so the October a premium draw here
8608s for possessi yeah that's incredible
8610s everything works out so cleanly here now
8612s for possessive you hit the nail on the
8614s head with how the timing works out how
8616s the Mana works out perfectly oh yeah
8618s this is already looking like a bit of a
8622s disaster because he has clearing tools
8625s but no way to cycle this turn and that's
8627s not a board worth using those tools on
8629s right now
8630s well admittedly it's it's scary uh like
8634s there are the Rumblings of a bad
8636s situation for Blitz young but it's still
8637s okay he's in a very much in control at
8640s the moment uh even if there is a big
8642s development because it does not have
8643s Divine Shield or stealth uh at the very
8646s least he could just go moag Arcanist
8648s fell scream blast to clear them all off
8651s uh even with the effect of cold neophyte
8654s making it more expensive
8655s that is a problem for next turn though
8657s it's this turn that's quite awkward for
8658s Blitz young because if he likes he can
8661s still play Skull into a near fight turn
8663s it would involve eye beaming something
8665s to get skull to the left and then
8666s banking Mana with illidari studies but
8668s we can see here he's starting with the
8669s studies not willing to waste I-beam on
8672s pretty much zero value minions and I
8674s think this is a tempered approach that
8677s makes a lot of sense because he still
8679s hits like card draw for not skull and um
8682s that's not really a great way of
8684s spending the rest of his Mana though so
8686s it's gonna be a little bit awkward but
8689s because he has a way of dealing with the
8690s Golems I think he should be fine
8692s man this was such a decision-dense turn
8695s first of all the decision to go uh
8698s illidari studies first not picking star
8701s student stelina which had some amount of
8703s Merit given that you know there's a
8704s Golem in hand you can disrupt not
8706s playing the Moog even though you know
8708s that your opponent is leading into a
8709s greater Golem turn which is tempting of
8712s course because you can then get it down
8714s preemptively and try to answer it next
8716s turn with more Mana available uh not
8718s playing the I-beam so many decisions
8720s there for Blitz chunk and I think if you
8722s ask 20 different Demon Hunter players
8724s what the correct play was you'd get 20
8725s different answers
8727s I can't even think of 20 different plays
8730s there uh but for sure the idea of Selena
8734s is the one I have the most questions
8735s about because I thought it was very very
8737s strong going into what you know as a
8739s Golem in hand the morgue on board I can
8741s understand the reason for holding back
8743s on it because it's not just Golem
8745s necessarily there's discounted cards
8747s right it could be Golem plus a clear on
8749s the more quite easily if it's IV her
8750s Wicked stub uh sorry uh brain freezer
8753s Wicked stub so blitzstrong is holding on
8756s to the moorgs here and for the most part
8759s at least one more gets necessary to
8761s really make this clear Poppin
8765s yeah just very very happily able to go
8767s for the Moab Arcanist fell scream turn
8770s again through
8771s especially difficult but still correct
8773s positioning from possessing he's able to
8775s stick two Minions on the board but the
8778s important factor still even if another
8782s um oh no apologies sorry uh next turn he
8784s will be able to go I-beam skull of
8785s gul'dan the Shadow step however on the
8787s neophyte may have something to say about
8790s that because that would disrupt it for
8791s yet another turn and uh has to be
8794s something that possesses will be quite
8795s closely looking at
8797s eventually you'd have to figure what's
8800s the rest of the turn if he does that
8801s like one Thief but even if it was secret
8804s passage he could have started with the
8805s VT exactly if I didn't replay
8808s um but from possessi's perspective it
8810s could still be like skull on the far
8811s left right we can see this I-beam and so
8814s neophyte if the skull just cost seven
8816s and is on the far left then possesses
8818s not really denying anything especially
8819s powerful so don't begrudge him not
8821s stepping the neophyte as for this turn
8824s though these are kind of bad options
8826s instead of her biscuit
8828s and get a good card back in his
8832s um Regular hand yeah you can play it
8834s this turn right with all the um
8836s discounts from foxy you could even dump
8838s all the other cards in his hand but I
8841s don't know at the same time maybe
8842s evocation is still just better like
8844s gaining two mana on a turn from biscuit
8846s unless he has a big uh Field contact
8848s pop-up turn is not likely to be all too
8851s impactful
8852s it's close
8854s is uh gonna risk it
8857s or the biscuit hey right now
8861s um this is not necessarily the best with
8864s his current hand right but I can
8866s definitely see the potential for this a
8868s little bit later on like you said when
8870s he draws Field contact and also when ten
8872s Wu Alex starts to come into mind because
8874s that is a combo that you can do more
8876s with after refreshing Mana instead of
8878s like ramping the way that lightning
8880s Bloom does
8883s not exactly what you want to see because
8885s you would obviously rather find that off
8887s the skull but a couple of combo pieces
8889s and we could be ready to go here for
8891s Blitz Chung these are not it though
8894s pretty bad outcomes in terms of what to
8896s discount but he is sitting on quite a
8899s lot of damage but here we go for
8900s possessy feel contact popping off a
8904s pexus blast oh yeah ring toss for
8907s disruption yeah you only get Rogue
8909s Secrets right they don't even do that oh
8911s yeah you're right I made the subtle
8913s mistake
8915s I like that we're calling it that uh the
8917s neophyte though a premium drawer of
8919s course honestly for possessi if he
8921s hadn't found that I would have just gone
8922s uh biscuit and a secret passage just to
8926s find the neophyte it's so crucial here
8928s uh to go for finding that disruption
8931s making it more difficult for your
8932s opponent to continue with the draw
8940s again I'm thinking about the ten Wu
8942s that's not in hand yet and if that ever
8944s does anything to make you consider
8947s holding on to Shadow step and biscuit
8949s because it has a lot of potential but
8951s because it's all just potential right I
8954s like the idea of getting things done
8956s right now double neophytes yes
8958s immolation Aura would still be playable
8960s but the fact that you take the draw
8962s right now while it's available seems
8963s extremely powerful
8966s yeah there's no man Crick
8969s spell shuffled in the deck right so
8970s you're not afraid of being uh having too
8973s much too many minions on board right
8978s it happens immolation Aura is still Dirt
8980s Cheap because skull works that way went
8983s to negative one and then made more
8985s expensive twice so it costs one right
8986s now
8988s yeah you could just weave in the Thanos
8990s I kind of want to do that just to spend
8993s the Mana on the card and get the draw
8995s I like that
8996s also gets the octobot dead as well
8999s because the other play did not
9003s well that double jump in terms of the
9005s cards left there's not many Outcast
9008s cards one spectral site
9011s um
9011s uh and that's it it's that and the other
9013s skull so 50 50 chance to just hit skull
9016s off this double jump is a huge deal uh
9019s as possessi enters us into the late
9021s stages of the game jaundice step it back
9024s replaying the jaundice with the Mana
9027s biscuit this is a pretty cool play
9029s yeah I like that a lot something you
9032s could have done pre-nerf jaundice
9033s without the biscuit but
9035s um nice use of Oh Wow Wow comes
9039s our nuts which one do you even make the
9041s illusion I think blacksmith I think he
9044s won't raise the main Raider to be the
9046s real one
9047s oh but if it's blacksmith it's a real
9049s one you kind of make immolation or a lot
9052s more Awkward right because it procs the
9053s blacksmith before the second charge of
9056s immolation goes off
9058s right but it still makes immolation or
9060s awkward because you get to push five
9062s face right unless they stick a minion
9064s first it's really close
9066s um my heart is saying my heart says Pig
9070s okay
9074s it's gonna be the name of my
9075s autobiography
9080s okay that's a draw for Blitz obviously
9083s he needs ways to deal with this board
9086s and
9087s it could be a throw Glade turn instead
9090s yeah
9092s it's super ugh because he's also got to
9094s use either the second morgue or The
9096s Talented Arcanist and that's just not
9098s legal right now because he won't have
9100s enough combo pieces
9102s yeah I mean he could go
9104s Moog ethereal and then throw glaze
9108s that's going to be dealing six damage a
9109s hit so that clears off all the big
9111s hitters
9112s yeah but he's just got zero more zero
9115s philosophies left so he's got two marks
9118s in hand right it's it's still doable
9120s against Rogue uh with just one Mohawk
9122s true enough especially with it I'll drop
9125s you but here you go I-beam first on the
9129s five uh
9131s uh yeah I mean they're okay he doesn't
9133s have a good read on what the illusion is
9135s because we didn't even know what the
9136s better illusion is so it looks like he's
9138s just gonna kill off everything but the
9139s blacksmith and the pole cult which is
9143s still pretty good right he can survive
9145s against two minions even if the pole
9147s cult gets buffed sure
9151s hmm well in terms of the actual damage
9153s available this is quite a bit 7 15 20 I
9158s think available
9160s um on this turn and it all fits in in
9162s terms of the Mana
9166s well this is the illusion or not I still
9168s don't
9170s know because it still has the illusion
9172s image which means that the the pig was
9173s the real one
9177s but he killed the pig in one shot right
9180s so he was as long as you deal damage to
9182s it it tells you which is the illusion
9183s one
9185s ah okay well then OG Merchant on the
9188s polkel definitely seems better than on
9190s the three five then yes
9196s so I recently patched I felt like that
9198s wasn't a thing before like I thought if
9200s you dealt damage in one Fell Swoop you
9202s wouldn't be able to tell
9204s I think that's always been a thing uh
9206s not 100 on that but I'm pretty sure
9208s that's how it is at the moment
9209s um either way though uh 10 who could be
9212s used interestingly enough to bounce the
9213s blacksmith so that it is able to proc uh
9216s although with no other
9217s um process in hand uh probably not worth
9219s that quite yet instead just going for
9221s the draw trying to find uh the ultra off
9224s the top of the deck doesn't get it in
9226s time and has to sink in yet more damage
9229s to kill off the Mohawk it's an
9231s impressive board though and there's
9233s currently no removal no card draw
9235s available to Blitz jump
9238s yeah even if he gets fell scream Blast
9240s Off The Top I mean that would have been
9243s I don't know if it would have been
9244s lethal just yet actually
9248s but this is not that world and he is
9251s just staring down far too much damage on
9253s the other side no way out no card drawn
9255s no Discovery effects no AOE best he can
9258s do is clear off the field contact or I
9260s guess uh you know with the hero power
9263s and then he's still at 23 after that and
9265s then there's
9267s 14 on the board and plenty of bursts
9270s from hand for possessee so Blitz young
9272s is out of this one it was one of two
9275s dead draws if he hit this or fell
9276s screamer you just lose fell screen blast
9278s was exactly lethal right because you can
9280s do 12 double it's 24. uh immolation Aura
9283s is insane obviously because it just
9285s clears the board buys you more time
9286s there was skull there was chaos strike
9288s it was two out of three times he was
9291s very happy on this turn obviously one
9293s out of six he just instantly wins
9295s but uh he's not living in that world
9299s it does often come out to pan outs like
9301s this as Demon Hunter versus Rogue where
9305s you do have like these situations where
9309s certain draws can mean the entire game
9312s let's jump oh sorry sorry he had a way
9314s to kill the illusion but he is still
9317s dead because the wicked stops are up to
9318s six damage a piece now and possessively
9322s can get the man Crick as well very
9324s flashy way to deal the lethal I like it
9327s very nicely done indeed possessively
9330s going to be going up two games to one a
9332s heartbreaker for Blitz chunk because it
9333s looked in that mid game like he was just
9335s absolutely in the driving seat he had
9338s plenty of ways to control the board he
9340s had card draw a plenty uh but possessy
9343s again Miracle Rogue against the otk
9346s Demon Hunter he just knows how to take
9348s this deck apart from the inside out and
9350s it does mean he's a single game away
9353s from being our representative at the
9355s World Championships I don't even want to
9356s be thinking how he must be feeling right
9359s now the tension the nerves over the
9362s limit uh but he just has to keep it in
9364s check for one more game potentially if
9366s he takes the win and he will be our rep
9368s at the world Champs
9370s ah such high stakes throughout the
9373s entire weekend throughout the entire
9374s season started this season was such a
9378s bad couple first weeks um hardly ever
9380s even making it on stream and then turned
9382s it around with some more middling
9384s finishes and then towards the end he
9386s really ramped up got those two
9388s championship finishes in week five and
9390s week seven with some very strong play on
9393s a variety of different decks even though
9395s the week 7 lineup from possessi and the
9398s other Japanese players is very similar
9399s to this week they have changed things up
9401s with a couple new cards here and there
9404s and it just go goes to show that their
9406s familiarity with the matchups as the
9408s weeks have panned out are really really
9410s paying off for them right now
9413s paying off in Spades and just needs that
9415s win with the Demon Hunter this was one
9417s of the main reasons uh when talking to
9419s blitzwing about why he switched off of
9422s this Druid because obviously uh we've
9424s seen him pilot the token drill into huge
9426s amounts of successes specifically in the
9428s specialist weeks but because he knows
9431s that the Japanese players in particular
9433s as well as most of the other field in
9434s APAC favor Rogue and favor otk Demon
9437s Hunter just thought they were one too
9439s many bad matchups and here it is the
9442s matchup that detect specifically for or
9445s at least warped his line up somewhat
9447s from what he's brought previously with
9449s regards to it's just the otk Demon
9451s Hunter that is left to take a win for
9453s possessy two shots to do it once against
9455s the Rogue once against the Demon Hunter
9458s mirror I can't even think what my heart
9460s would do if we had to go to a Demon
9462s Hunter mirror for all the marbles as to
9465s who's going to be sent to the World
9466s Championships so in a way I kind of hope
9468s that possesses able to get the win with
9470s the Demon Hunter right now I know what
9472s your heart would do it would say oink
9474s oink apparently dark True Heart Says
9476s pigs uh but for now it is the Rogue
9479s versus Demon Hunter on the other side
9481s flipped around Blitz Chong will now have
9483s the chance to pick apart the deck that
9485s he himself was playing and I think
9489s um everything possessy did checked all
9491s the boxes right in terms of having that
9493s early curve um knowing when to time the
9495s neophytes into a skull turn and then
9498s holding off on the second one when he
9500s knew far less call would still be
9501s playable around turn seven and then
9503s trying to hold all these burst spells in
9505s hand he even had an extra apexis blast
9508s that he didn't need towards the end
9509s that's the ideal way to go about it
9511s against Demon Hunter
9514s um outside of just of course the ideal
9515s kazaka's golden 3 played over and over
9517s which possessing kind of had half the
9519s equation like he got the copy but not
9521s one of the best keywords
9525s well a weird hand to start with for
9528s possessing obviously none of these are
9529s skull in an outcastable position so I
9531s would hear the argument uh for just
9533s getting rid of all of them but uh I
9535s guess even though it's guaranteed draw
9537s uh the acrobatics is just too clunky for
9540s him to keep versus Rogue
9543s let's start off with studies though and
9546s even if he does rip a skull from this
9548s studies you can still get it in the left
9550s pretty comfortably so I'd be in favor of
9553s just playing that now
9555s alternatively he could save it for turn
9558s two and so be able to play something
9560s like spectral side if that's what's off
9562s of the studies but I like having that
9563s Mana freed up to potentially chaos
9565s strike a foxy fraud or called neophyte
9567s that sorry he wouldn't be able to kill
9569s strike a cult neophyte but a foxy prod
9572s do you give any Merit to the idea of
9573s just playing philosophy on one because
9576s it's another card out of the way in case
9578s you hit skull and it's an outcast card
9580s that would chew up the discount that you
9582s would give to skull of the illidari
9583s studies
9585s um I know that's pretty much banking
9586s very heavily on you hitting skull uh off
9589s of the illidari studies but if you do
9590s the game plan becomes quite a lot
9592s smoother
9594s that's true I think possessy with the
9597s hero power here is just leaving himself
9599s the most flexibility to go for either
9602s option
9603s um depending on whether he thinks he
9604s will need a philosophy like say if a
9607s morgue enters the hand he wasn't in that
9609s much of a rush this turn but it is just
9611s going to be the chaos strike here to
9613s deal with the foxy fraud he has I'll
9615s drop you to deal with what is very
9617s likely just another Foxy from Blitz John
9619s it's very awkward the hand from the
9620s strong not having a way to pay off the
9622s combos effectively oh yeah I mean I've
9624s been almost entirely focusing on possess
9626s his hand so far but this is uh not it
9629s quite decidedly uh prize blunder of Foxy
9632s is probably where my head is at this
9636s turn like you could obviously sorry
9638s obviously just go secret passage hope to
9640s hit Swindle hope to hear octobots
9642s specifically
9644s but then your hand is just left
9645s completely devoid of card draw if you
9647s don't find exactly swindle
9650s yeah that's true I think as bad as it
9653s looks price blender foxy would be my
9655s play here in order to do something while
9659s having that extra Mana for secret
9661s passage next to it because on formatter
9663s you unlock at least man Creek as an
9665s additional thing you can do from the
9667s passage so blitzstrong is just going to
9669s go for this oh sorry it's just dagger
9672s here instead
9673s that's fair I mean foxy fraud is a
9676s decent card to just keep in hand
9678s um to go with the potential uh Field
9680s contact that you pick up
9681s um Vanessa Swindle whatever try and dump
9684s more Minions on board at the same time
9685s because anything you play here yeah it's
9687s likely to just get chewed up by the
9688s ultra warblades
9692s okay now we're talking
9695s a little bit more like it yes but if it
9698s ever sticks
9699s um then he can tend to it and then like
9701s go fishing for a secret passage even if
9703s you have to play three Mana to get the
9705s three seven down that's the kind of
9707s thing Blitz young needs to happen here
9709s because he's presented very little
9711s pressure against possessee and
9712s possessing now having saved the coin can
9715s next turn go for the studies into a
9718s potential coin skull if he picks it up
9720s but this turn is a little bit debatable
9723s right he could start double jump
9726s um but if it is Skull off of that it all
9728s gets a little bit weird
9730s overall here for possessive because like
9732s you say turn five uh coin illidari
9735s studies to look for skull absolutely
9736s that's a possibility but considering you
9739s have double jump in hand you kind of
9740s want to wait till turn six with the coin
9742s so that you can go double jump if you
9744s miss still go for the illidari studies
9747s and you have two chances at skull
9749s um but then how are you dumping cards
9751s before then are you surviving often
9753s enough maybe you're supposed to just go
9754s for the illidari studies now and hit
9756s like Petrus uh just to pull ahead on the
9759s board
9761s deep I don't really like using studies
9765s wow a full I didn't expect that I was
9767s about to suggest dumping philosophy like
9769s you said for that space
9772s um probably not immolation Aura because
9774s it's a bit too valuable but I think with
9776s ending on like seven cards in hand
9779s instead of eight you should be safe for
9781s skull from either direction uh
9785s but I am surprised to see the full pass
9787s from possessy because he is saying he
9789s wants to do all of the above right
9790s retain word clear tools he wants to save
9793s the double jump for a possibility of it
9796s pulling skull and he wants to go
9798s illidari studies and be able to coin out
9800s a skull from that should it be played
9803s well Blitz John's hand unless he gets
9805s something very tempting off of this uh
9808s uh one Thief here like counter spell
9810s exactly otherwise it's a very simple
9812s turn you play everything you bounce the
9814s man Crick you play it again to get an
9816s extra one in your deck and then you try
9818s and find those options next turn off of
9820s the secret passage to play the man Crick
9822s enraged
9825s and while it has been a very slow pan
9827s out for both players I think posasi
9830s comes out on top for now because this
9831s immolation Aura is looking so clean
9834s especially with the swing to kill off
9835s the man Crick the rest of what he does
9837s with this turn Okay has just solved
9839s itself he can coin the foul screamer and
9841s be a head on board
9846s foreign
9848s I think it's well worth using up the
9850s coin to have that board swing and then
9852s just the clunkiest card out of your head
9854s even though he doesn't have access to
9856s like double jump coin skull next turn he
9858s can still illidari studies and
9859s potentially skull no you're absolutely
9861s right the one thing I was afraid of was
9863s the the uh slowing down of your hand
9866s with regards to double jump but it's
9867s just such a monstrous swing turn here
9869s for possessing the fact that this potion
9871s of Illusion cannot get anything done man
9873s Kazakh is here sorry you kind of have to
9875s pick five because again one cost Golems
9878s don't do anything against Demon Hunter
9880s they're just not aggressive enough they
9882s don't put stats on the board uh in the
9884s way that a five-man a 10-10 worth of
9886s stats can but these again are not the
9889s options you're looking for they're
9891s really not you can tell from
9892s bloodstrong's expression there was no
9893s option for copy I don't even think he
9895s got a good keyword uh there was draw at
9898s the very least which is you know
9900s something but it's extremely slow
9902s because he's expecting skull right now
9904s that's not there just yet but it could
9906s be discovered off this studies
9909s okay these are bad curtress is probably
9913s the pick here just to maintain the board
9915s presence again but it's not card draw
9918s are you ever considering Glide like
9921s no Jesse's Posse's hand is bad you know
9923s none of these cards just go
9926s yes but the Glide is like putting more
9929s bad cards in a second he'll end up with
9930s four cards versus Sharks right now right
9932s so he gets even less likely to find
9934s skull from that point
9936s and then Blitz young would have more
9938s cards like you Shuffle back the Golem
9940s but then I think it's actively terrible
9942s for possessy
9944s you know what gee I respect the hard no
9946s I think I need more of that to quell
9948s some of my stupider ideas uh while
9950s casting uh because yeah you're
9952s absolutely right just clearing the board
9953s getting ahead and praying that this
9955s double jump can deliver skull definitely
9957s feels like the best chance for possessy
9959s but let's Chung though going with okay
9962s stepping the field contact is a decent
9964s card to find as the last option uh
9966s special as he gets to play okra as well
9968s yeah I think this is pretty clean from
9971s Bloodstone the stuff just make sure the
9972s field contact is returning to his
9975s original hand and even though it's only
9976s a Golem that really goes with the
9978s contact I guess brain freeze as well
9980s because you expect the creatures to
9981s still be on board
9982s um he needs anything something that can
9985s give him board presence value and right
9988s now it's just not been there but for
9990s possessive the double jump does hit the
9992s skull
9996s that's the juice and Blitz chunk can
9998s feel his hopes of World Championships
10001s appearance slowly fading away finding
10004s the Moog is premium as well with a
10007s philosophy already in hand
10010s only ilkanov as soon as ilkanov is drawn
10013s possesses he simply wins the game so
10015s Blitz young needs to get the win before
10018s that happens gets himself Vanessa which
10020s can get a skull of his own
10023s um not going to be available on this
10024s turn it looks like he's deviating to
10026s another line about playing one Mana draw
10029s five cards Field contact instead of
10031s skull
10032s um
10033s well it's still worth thinking about but
10035s this Golem feels a little bit too juicy
10036s right this is the buff Golem glitchunk
10038s thought this was terrible because he
10039s didn't think he was going to have a
10040s board but he has a board right now
10043s um he can also play the OG Merchant
10044s first
10045s I don't think he needs to shoot the
10047s creatures because it's already Frozen
10049s yeah so I like defending the field
10051s contact here
10053s a lot of pressure there's spell screen
10055s blasts on the other side but you know if
10057s Posse has to use one of them and some
10060s combo pieces then maybe blitzkrum stays
10062s alive for longer but that's Elga I saw
10064s off the top I saw the pink card dark
10067s I think that's gonna be it he could go
10069s for double Moog he can play the Elgin
10072s off he can play The Talented uh Arcanist
10075s he can get the fellscreen blast as well
10076s possess he can't believe it he just got
10079s given the perfect card he's double
10081s triple quadruple checking just making
10084s sure he's not missing anything you have
10086s not miscounted my friend possessy you
10088s are going to the World Championships
10091s later on this year
10093s and he has popped off that is the first
10095s time I've seen a smile that big from
10097s pizzetti and I am very sad that only one
10100s second of it was seen on camera because
10102s he had to leave the frame and then come
10105s back but look at the relief On this
10107s man's face this was hard fought the
10109s entire season starting off with no
10112s stream appearances wrapping it up with
10115s some more consistent performances and
10116s then topping it off with a win on week
10119s five a win on week seven overtaking the
10122s first scene that Blitz young had and
10123s then defeating Blitz Chung in the finals
10127s Gia I'm uh I'm a little emotional our
10129s boys all grown up here uh for possesses
10132s he's had such a turnaround joining us at
10135s one season into Grand Masters where you
10137s know things went okay for him for a
10139s while he had some decent performances
10140s but nerves got the better form for uh
10143s got the better of him sorry random
10145s misplace crept in but this season of
10147s grand Masters especially towards the end
10149s he is truly at the top top tier and I'm
10153s so happy for him after getting to Worlds
10156s possess he wasted no time at all in
10158s progressing to the semi-finals once
10161s there he facebooked banterface the sole
10163s America's player left in the tournament
10165s although it was another close five game
10168s series it was possessi who came out on
10170s top ensuring an old Japan final for
10173s worlds 2021 and it's
10176s it's a brave play in itself of the
10179s lineup and I've said this about a few of
10180s the players so far in this tournament is
10182s when you have got a pretty solid three
10183s decks it's always that fourth deck that
10186s is the big question mark in Conquest
10188s lineups and benefits has just decided
10192s that this is the best option and no one
10194s else really has we have heard of course
10196s in other tournaments that have been
10197s going on throughout the week and weekend
10198s that hanlock has been doing well as well
10201s so I think this is a Hidden Gem at least
10203s of the current matter so let's see how
10205s it goes as we dive in to game number one
10208s here we are in the second semi-final the
10210s winner goes on to the finals to face
10212s glory is it going to be possessy or is
10215s it going to be Mick band to face let's
10217s find out
10219s yeah and just to pick up where you left
10221s off uh Fury Hunter new European GM Fury
10224s Hunter has just won his his seemingly
10226s weekly tournament that he just wins all
10229s the time now these days uh you know for
10231s you winning a tournament was the best
10232s day of your life a fury Hunter it was
10234s Tuesday
10235s um doing so again with a very you know
10237s similar idea to what band face is doing
10239s here and he he put a lot of stock in in
10241s how hunlock was performing so maybe
10243s these players are onto something
10245s I can already at possessy just not
10247s having the best opening in the world for
10250s this turn to play no sigil no weapon it
10252s looks like he's considering just
10254s throwing away a Malaysian Aura which is
10256s a tough call right you will want to make
10258s space you will want to have that freedom
10259s in his hand but it's not like he's
10262s playing against a deck that doesn't play
10264s minions so although immolation armor
10266s doesn't really clear up many warlock
10268s boards it can definitely help with the
10270s the many types of spell damage you can
10272s get in this deck along with maybe even a
10274s MOAB if required
10276s yeah I'd say it's a very medium card in
10279s the matchup yeah it can work on specific
10281s boards
10282s um you know if it's like a netherron and
10284s baron scavenger or whatever then
10285s suddenly your classic uh Arcanist
10287s immolation Aura clear is is perfect for
10290s that situation but it's rare that the
10292s interval doesn't get higher than that
10293s right normally if there's six Health
10295s minions there's also eight health
10296s minions to support that so
10299s um immolation Aura does tend to be a
10300s little bit sketchy here and there
10302s dumping it from hand does make sense
10303s just to keep things nice and compact
10305s moving forward oh that's probably yeah I
10308s was gonna say if he's if he's hovering
10310s that coin that was a tradable yeah more
10312s than likely so we did get hold of the
10313s girl Trader can activate that first proc
10316s of the quest get this game cooking
10319s um to face now with double neophy in
10322s hand are there any specific timings that
10325s you're looking for for new fight or is
10327s it just drop them early when your
10328s opponent's trying to progress Quest and
10330s when you can afford to meaning not like
10333s sacrifice a life tap to drop one
10336s there are but it does it takes some
10338s knowledge of the cues that you're
10340s receiving from the Demon Hunter uh like
10343s for example if we go back to the Gabby
10344s game I was very excited because there
10347s was questcoin sigil in hand turn one
10349s right and if you see a Demon Hunter play
10350s Quest coin sigil that usually means they
10353s either have two tradables in hand or
10354s they have Outcast spectral site in hand
10357s so just tempoing out uh cold near fight
10359s on that turn can potentially block a
10361s quest completion but the tldr version is
10364s whenever your information gathered from
10366s the way your opponent has played tells
10369s you that neophyte will stop a quest
10371s completion right like that is generally
10372s the way to do it in the early game if it
10374s progresses beyond that then you kind of
10376s flip that on its head and say well will
10379s this neophyte make this board live right
10381s like this board that I'm sticking here
10383s will this near fight protect this does
10385s it change a break point on like Arcanist
10387s Moog plus immolation or something like
10389s that
10390s um so timing neo fights is a very very
10392s difficult skill to learn in this matchup
10393s I would say and this is uh a very old
10395s school matchup at this point you know a
10397s couple of matters old at this point this
10399s matchup was all the Rave at one point
10401s before uh some of the New Kids on the
10403s Block came along and took control of the
10404s metagame
10406s dropped down from Atlanta phase pushing
10409s reasonable chunk of damage actually
10411s important to keep an eye on that
10413s Battleground Battle Master because we're
10414s so used to seeing it with flash Giants
10417s it's like well there's no flesh giant so
10419s it's not going to get played not
10420s necessarily true that is an extra six
10422s damage if it was played next turn even
10424s on this board so although not quite
10426s setting up lethal yet a lot of the times
10429s you do just sneak out the extra damage
10431s that's required even with a less
10433s threatening looking board right
10434s especially if you can chain it uh in
10437s which that you know when banterface has
10439s a bit more manner to do so uh he can for
10442s example if it's smaller minions either
10443s attack and then drain Seoul something
10445s away and so on so you play on that
10448s Battleground Battle Master going forward
10449s but it did look like possessi was
10452s initially hovering the Glide but looks
10456s like he's bailed out of that plan or at
10458s least he's a little bit unsure of where
10460s to go here that's three different cards
10462s he's hovered now for three different
10464s completely different players yeah are
10466s indecisive this term for sure but for
10469s good reason because with the near fight
10471s coming down obviously Glide looks great
10474s just in a vacuum on this term because it
10476s does do what you wanted to do against
10477s Hemlock really shrink that hand size
10479s down but it would mean sacrificing
10481s yourself to a lot of potential damage
10483s with all of this coming straight back
10485s through the other way but at the same
10486s time What possesses ended up doing is
10489s put him right back in the same spot
10490s right so we go all the way back to
10492s throwing away that immolation Aura which
10493s I said was a very medium card in the
10495s matchup you can see it would be a little
10497s bit stronger than medium right now in
10499s terms of the amount of damage it would
10500s stop possessing from taking through this
10502s mid game What's really interesting about
10504s this that face attack looked like it was
10507s oh clear your board next turn it's fine
10510s there's no way to do that in possess his
10513s hands so it's a you know a reasonable
10515s Bluff here but suddenly there's a flesh
10517s giant able to come down from a band face
10519s maybe he will hold off on the flesh
10522s giant because possesses kind of pulled
10526s but banter face that he's gonna clay the
10528s board next turn oh I don't I it changes
10531s the break point by so much though like
10533s three to eight being the AOE that you
10536s need like it has to be worth getting
10538s this down I think oh I I think it does
10540s come down but I do think it makes
10542s mcbanter think about it right because
10544s the possessive could have just killed a
10546s Neo fight with that swingy hero powered
10558s the big ask because Essie would have six
10560s mana and he you know he's held a lot of
10562s cards here but it does look like he's
10564s just gonna drop the giant I do like this
10566s though like I said I think there's
10568s there's reasons for uh bounce is like a
10572s lonest to act on the giant but I think
10575s in the end he came to the right
10576s conclusion just drop it because you know
10578s what the second it doesn't die you just
10580s Battleground Battle Master them and
10582s honestly I think he was also just
10584s looking at various ways he might be able
10585s to cheat right because honestly the more
10588s I watch banterface play I get real
10589s orange vibes from him he feels like like
10591s Lorinda made a comment earlier when we
10593s were just hanging out watching the games
10594s that with infinite turn timer banterface
10597s might be the best player in the world
10598s right because he always feels like
10599s there's more data that he can bring into
10601s the play that he's making he is one of
10604s the slower players that we've had in the
10605s world championship and I think that is
10606s working to his Advantage right now so I
10608s think you know because he had three Mana
10610s left three Mana Giant in hand but he had
10612s lifesteal in play he had a raised dead
10614s in hand he had a life tap available and
10616s he had touch of the netherism available
10617s I think most of that turn was just spent
10620s looking for ways to do something better
10623s than this like maybe kill a neophyte
10625s raise dead play another near fight still
10627s get the giant down stuff like that
10630s um but yeah in the end just ended up
10631s with vanilla Giant I've Got a Theory
10633s though and it seem to be a bit
10635s banterface said he's never met orange
10637s I've never seen him together he reminds
10640s you
10641s think about it orange found some excuse
10644s like oh he was busy editing a video to
10647s not stream today while banterface is
10649s playing in the world championship
10652s um hang on a minute
10655s uh hang on a minute anyway because that
10657s is just gonna be game but uh possessing
10659s just didn't have any removal that game
10662s whatsoever uh what a rough one there I
10665s think overall possessing he had the
10667s Glides he had either good card draw good
10669s Quest progression but in the face of
10671s just some minions a giant helping of
10674s course but like in the face of just a
10676s normal sized Smalls kind of board there
10679s was just no removal drawn that was huge
10681s and weirdly enough the immolation horror
10684s what would have actually been pretty key
10687s in that matchup just with the get the
10689s way the game is played and you broke
10690s down quite rightly why it is a dumpable
10693s card but it's just kind of weird that it
10695s worked out that way right it was like oh
10697s two two Health minions just on board
10699s that you could have cleaned up no
10701s problem and saved a ton of Health it's
10703s something that
10704s um I've really really struggled with
10706s because you know genuinely I played
10708s quite a lot of otk Demon Hunter sort of
10710s in that that we were just watching right
10712s when that was the match up like before a
10715s bunch of those Nerfs that um came in for
10717s both decks I played a lot of it back
10719s then
10720s um and it was really interested in the
10721s deck and you spoke to a few of the you
10724s know rank one Legend hitters with otk
10726s Demon Hunter and from opposite sides of
10729s good of good players in what I would
10731s view as very similar situations and when
10733s I was spectating games when I was like
10735s looking at screenshots and talking about
10737s stuff I'd had two incredibly good Demon
10740s Hunter players one saying yeah you
10741s absolutely dump immolation Aura here and
10743s one saying no Malaysian Aura is good in
10744s this matchup you keep it I'm like well
10746s now I don't know because I was already
10748s on the fence to begin with which is you
10750s know immediately when challenged with
10752s out of the star of this game when you
10753s left it to him I'm like it's a very
10754s medium card because that's the
10756s conclusion I can come to right sometimes
10758s it it saves the game as it would have
10761s done there uh Arcanist moag immolation
10764s Aura could have been three cards in
10766s possesses uh hand throughout the the
10769s later stages of that game which could
10770s have saved him upwards of well 20 health
10772s over the course of the game depending on
10774s what combination he was going to use
10775s them in um but still getting rid of it
10778s dumping it making hand space making your
10779s Glides more compact making your deck
10781s more dense with card draw all of that
10782s stuff does make sense as well when you
10784s are just racing to end the game so it's
10787s a decision that looks very similar when
10788s you look at it through the lens of that
10790s one game sample size but it is a much
10793s more complex debate than it might seem
10794s so we are going to be moving on to garok
10797s Rogue from mcban to face here and again
10799s I think uh at least in this mini meta we
10803s have for worlds a lot of the decklists
10805s do look similar and again excuse me
10807s sorry I think with garot Rogue yes it's
10809s gained scabs it's gained air the
10811s Blackwater Cutlass recently as well but
10814s I think overall there are so many
10816s players that value this deck and this
10819s archetype that it's I think it was
10821s always going to be the first deck to
10823s kind of get solved in this new meta
10825s because there are so many players who
10827s like the deck so many players who are
10828s good at the deck and respect the power
10830s level I think it was wasn't a fast
10832s stretch to say that those players were
10834s going to jump straight away on this
10835s archetype and see if it can be improved
10837s with the cards from altarak
10839s yeah and I think there was a lot of if
10842s spots and maybes about some of the ultra
10844s Valley cards that came out I think when
10847s everyone saw scabs we all went uh-oh
10851s that's a good card
10853s um like vanish on a stick plus five
10855s armor get a broken hero power put 242
10857s stealths in play like yeah sometimes you
10860s just list everything a card does and
10862s it's ultimate infestation right like
10864s there are certain cards that just sound
10865s like that
10867s um like times the hero tams in is kind
10869s of the same thing right it just does too
10871s much in one card to ever be a bad card
10873s and I think we certainly all saw that
10875s coming with scabs as well and it was no
10878s surprise to anyone I'm sure that it just
10880s fit in so perfectly into the existing
10883s architecture
10886s it's in the opening hand for possessing
10888s just I'll let you uh no
10892s it's actually unbelievable like how many
10897s games in a row have the Japanese players
10901s between them drawn trogon one well we
10903s all know why they brought Hunter makes
10905s sense I mean yeah it's true
10908s also just uh a little bit more serious
10910s trog with org Merchant and adorable
10914s infestation and then called neophyte the
10917s turn after at worst wow this is a good
10920s opening
10925s I do enjoy these puzzles though
10928s I don't enjoy when they don't work and
10930s you just die to the trog but I do enjoy
10932s this moment where you're like okay I
10934s need like a three-term plan to deal with
10937s this problem he decides step one is to
10940s duplicate the trog once in order to get
10942s this uh October on board and I think
10944s this is sensible right because it will
10946s give him some options going forward
10947s where he can maybe get enough value out
10950s of prize plunderer to get himself back
10952s on the sport and pick up a bit of tempo
10953s and also reduce scabs right as long as
10956s this doesn't die in any way reducing
10957s scabs down that one turn sooner could be
10961s the difference
10970s I think it still looks the same to me
10973s adorable OG Merchant one of the trogs
10979s the workout whether it's worth a trade
10980s probably
10982s yes I guess ordering is very difficult
10985s here like does that I mean I guess it
10987s won't matter too much but it doesn't
10989s want a Divine Shield after the fact I
10991s would imagine so
10992s oh he's gonna kill it interesting yeah I
10997s I was still on board with everything he
10999s did in the order that he did it I liked
11001s buffing the trog uh or at least this was
11003s my instinct buff the trog trade with the
11005s buff trog then put the Divine shield on
11007s the buff trog after that and then carry
11009s on with the turn but I guess the fear
11011s here is Shadow step specifically right
11012s and then he's a little bit afraid of
11014s what can happen in that spot or he's
11017s protecting his uh one one trog from
11021s having the from there being a what uh
11022s one two October or something like that
11024s on board just making sure the equation
11026s is as difficult as possible with maximum
11028s trogs on the board and nothing to
11030s content and there's a best case scenario
11033s right where mcband's face has to just
11035s pay two Mana for a dagger and kill the
11037s small trog which is perfect then right
11039s at least we can see of course that
11041s there's neo5 there's augment kitchen as
11043s part price plunderer but there is a
11045s world in which there's nothing actually
11046s clean to do this term for uh for banter
11052s okay one drug labs yup kills a two one
11056s instead of a one one here knowing that
11057s he's playing a near fight which makes uh
11059s some Buffs impossible are the Buffs
11061s inefficient just having a 2-1 on the
11063s board already challenges his near fight
11065s right whereas even if a buff were to
11067s come down the near fight would still
11068s challenge it in most situations uh doggy
11071s biscuit is the one concerned but even
11073s then I think he's fine right he would
11075s win that fight right because the one one
11077s can only kill a 2-1 yep the the biscuit
11080s is the whole turn and then there's
11082s enough damage already on board so well
11085s set up from a banter face here great
11087s obviously you had the cards to do so but
11089s a great
11090s way to just defend against this because
11092s I don't think I'm talking worldwide here
11094s but I don't think that many players
11096s would have coined doctor there I think
11097s they would have maybe even like just
11098s played the plunderer out tried to
11100s contest it in that way yeah I think a
11102s lot of people wouldn't have coined Auto
11103s I think a lot of people also would have
11105s just said well there's two trolls and
11106s I'm killing two things so I'm gonna kill
11108s the two trogs right and not really going
11110s through the mechanics if you can't
11111s really get punished for leaving up the
11113s other trog there in that spot so yeah
11115s nicely done overall for banter but
11117s second prize plunderer with no other
11119s cards really to uh set it off here is
11122s not a good draw
11124s yeah this is where we're
11126s my banterface is about to step into the
11129s comfortable home of Face Hunter in which
11132s uh over in over in our house we used to
11134s just uh having to draw off the top and
11136s hope for the best for a large part of
11138s the game whereas my banter face
11140s might not be ready for it with Rogue
11142s because with scabs which is good once he
11144s gets to turn six of course but with
11145s garot prize plunderer no card draw he is
11148s going to be relying on those top decks
11150s and with possessi able to weave in those
11152s hero Powers every turn as an absolute
11155s worst case scenario the damage will
11157s start flying like thick and fast
11161s I choose to
11169s that's what I mean right absorb data
11172s output play this is just how he seems to
11174s go through every single turn
11178s cracker kill go
11180s okay keep the damage relatively even
11183s make Posse uh use up the Divine shield
11186s for the minion if he wants to we can see
11188s that's not necessarily going to be the
11190s case and wow
11191s wow
11193s let's get quick shot
11198s this is not simple either doggy biscuit
11201s fantastic card as above but also
11204s tradable for something better in terms
11206s of like continuing the game with only
11209s these cards in hand he could go doggy
11212s biscuit
11213s um like muscle cub and trade still have
11216s a decently Health minion on board but
11218s lose a Divine shield and let the quick
11220s shot have a higher chance of drawing an
11222s additional card
11223s so there's actually weirdly a lot of
11226s options with just these three cars for
11227s possessing right now there are
11231s I think I definitely like using the
11232s doggy biscuit as doggy biscuit because
11234s when you're in this position with an
11235s empty hand and quick shot in your hand
11237s already one of two things happens right
11238s like either you continue to draw cheap
11240s stuff and then your quick shot works
11241s cool that's fine you'll take that extra
11244s drawing extra damage all day long or if
11246s you draw expensive cards cool you know
11248s you're drawing expensive cards so you're
11249s just drawing things that are going to
11251s spend your Mana each turn anyway
11253s um so I think I like what possessing
11254s ended up on here I think using doggy
11256s biscuit to push damage and now you know
11258s if he draws rhinos or Barack off the top
11260s great you know those are those are high
11262s resource High Tempo cards uh depending
11264s on which one he draws if he picks up
11266s more One Drops well fine he already has
11268s a quick shot to fall back on so I think
11270s this is the right way to go about it
11273s okay though
11275s octop prize plunder the Octo and just go
11279s face
11280s get up for scabs next turn that looks
11283s very powerful
11284s yes if left alone will lose the Mind
11287s Shield lose the doggy biscuit buff we'll
11290s be replayable if he chooses not to kill
11292s it but at that point in the game playing
11294s a neophyte into a scabs turn
11297s is not uh well after a scab Stone should
11299s I say is not that strong anymore because
11301s scabs can just reduce the card down by
11304s two Mana anyway greed
11306s yeah I'm not sure if I'm on board but it
11309s sounds very powerful but it sounds like
11311s a plan and outside of that I don't think
11314s this hand from banterface has any plan
11316s whatsoever so yeah I would be fully on
11319s board with the uh the tempo scams it was
11321s powerful in regards to this specific
11324s game of hearthstone right now yeah
11327s relatively speaking very powerful
11331s like having a card that does anything
11333s versus no cards at all is just powerful
11342s and now choices choices choices there's
11344s two cards that banterface has had in
11346s hand for the majority of the game
11348s they've been reduced by two mana and
11351s possess he has to think what would they
11353s be because Ubuntu face even though did a
11355s great job of dealing with the truck
11357s turns has not had a smooth game there's
11359s been no card draw
11361s the what what is in mcbander facing hand
11365s oh shroud is a great pickup to build
11368s upon this now as well
11373s banter will take his time here because
11374s there are of course some options as to
11376s if you want to deny any of these cards
11379s going back to your opponent's hand or
11381s whether you would value the extra face
11382s damage that you get in the potential
11384s race situation since you are just about
11386s to put eight damage in play from the uh
11388s the two four twos that'll appear
11391s I think the Wrangler probably goes if
11393s anything I think you smack him
11398s I like this
11403s I think banter's just going to try and
11405s set up the race from this position
11407s so now he gets to reload more damage on
11409s board with the hero power
11412s and even just with that one garage and
11414s on in hand with how little damage that
11416s represents it might just be one of those
11417s games where you just put him in the deck
11419s and just start getting Scrappy
11421s I actually quite like the hero power
11423s into octobot this turn oh he's not gonna
11426s do it oh because oh rhino
11429s if there's a rhino but the Rhino goes
11432s into an octo which yeah it's annoying
11434s but it's not as much damage as you would
11437s take it going into other things right so
11439s I did wonder whether he was going to go
11441s for it that way I guess here the Rhino
11442s can't go into anything which is a bonus
11444s but it just gives possessive potential
11447s time to just fill the board up like
11449s warsong now into double wall patinga
11452s because he doesn't have the other one
11453s still in the deck is strong which is
11455s when you mentioned you know he's working
11458s out whether he wants to kill anything
11459s that's why I was like well if there's
11461s any if he's gonna pick something I think
11464s it should be warsong because of this
11466s potential turn
11467s yeah that's fair I mean
11469s it needs to be said however that the war
11472s putting off the top was the absolute
11475s nuts yeah of course um outside of that
11477s bad face has an incredible amount of
11479s information as to what was actually in
11481s hand and knows that this play is not
11483s very likely he knows that three four
11484s plus three two plus three two was very
11486s likely and then probably a marshall Cub
11488s would be rounding that out as opposed to
11489s two more three twos which seems
11491s inherently more manageable with the way
11493s that things have gone so I still think
11495s this is absolutely fine and I I do think
11497s denying the Rhino doing any damage might
11500s actually be important in the the clock
11502s that banterface was considering right
11504s because essentially what he's done in a
11507s race situation against facehunter by
11509s playing no minion is pretty much
11511s guarantee a term where he took zero
11513s damage right or two damage from a hero
11515s power maybe right which is a really
11517s really big deal when he's trying to set
11519s up this race situation
11521s this is the probably the moment in the
11523s game right where banks have to decide
11525s whether to attack face with these four
11527s twos uh trade with these and try and
11530s clear up the board and play a longer
11532s game my only worry is outside of the
11534s guild Trader he's not got a guaranteed
11537s way to play a longer game right because
11539s then he's back on just drawing off the
11540s top again
11544s yeah this is more stealth minions as
11546s well crucially if he does want to get
11548s some of them in play though which he
11549s could be treating more as some
11551s guaranteed damage later on but the worry
11553s is he knows there's a rhino so if he
11556s yeah his prize plunder that he's getting
11558s destroyed yes
11562s foreign
11568s what's that three six nine twelve
11571s 12 17 19.
11575s 19 with Rhino hero power I believe which
11577s is not enough
11583s so possess he has to trade mcbanta face
11585s asserting dominance and doing so very
11587s very well
11591s still not horrible right
11594s I'm trying to Rhino the other four two
11596s well I get the three two obviously
11599s okay hero powering maybe puts a new
11602s fight in instead of the hero power what
11604s do you think about that
11605s it's interesting right because if Matt
11607s if mcman's face is being this aggressive
11610s what does he actually have in um if book
11613s Manta face is uh being this aggressive
11616s what does he have in his hand that is
11618s giving him the confidence to be this
11619s aggressive against facehunter you might
11622s be getting some kind of read that
11623s there's a spell damage garot maybe try
11625s and draw one or two bleeds kind of set
11627s up in his hand right now uh so Colt
11629s neophyte does seem quite attractive I
11631s have to admit
11634s also very likely now possessi will be
11637s able to draw off that quick shot next
11639s turn there aren't that many draws in the
11640s deck that would allow not to do so on
11642s eight mana and only having to spend what
11644s four plus whatever cards drawn
11648s down to 10.
11650s possesses effectively on six Health now
11653s oh boy get out of this window
11656s this hit song
11660s build Trader Garo hero power Swindle or
11663s you know whatever order you want with
11664s the hero power as long as it's not in
11666s the group it's a lethal out right what
11668s should I order and I don't see a way to
11671s clear the board put it that way and if
11672s you aren't clearing the board you're
11674s dying yep
11678s the problem is the nearby is so crucial
11680s here because that then messes with the
11683s secret passage with the other garop
11685s being drawn right to also be potential
11687s out it would just be game right
11695s the Swindle being ripped hit shroud
11703s it doesn't look good enough to me is
11706s Essie throwing out the hands and that
11707s cold near fight was crucial right
11709s because think of all the different outs
11710s you can get without that neophyte being
11712s there he could have just draw straight
11713s up drawn the other garage that would
11714s have been lethal straight up as you were
11715s saying but even off the Swindle if the
11717s spell he drew were secret passage that
11719s would be playable with no cult near
11721s fight and then he could just still play
11722s a from hand still if there was no cult
11725s near fight if he drew the other garage
11728s off the Swindle with no cult near fight
11730s he would have the Mana to just play a
11732s two-manner garage to just straight up be
11733s lethal like there were so many extra
11735s outs that could have been relevant if
11738s that cult nearby didn't come down on the
11739s other side as it happens shroud not
11742s actually relevant in any of those worlds
11744s whatsoever but there were certainly more
11747s outs without a near fight coming down uh
11749s very very tense game of hearthstone
11751s there I think navigated quite well from
11754s uh from both players left at a very very
11756s tight position but that ball putting a
11759s draw after the bounce turn was so clutch
11762s I will I was just gonna say that was
11764s just a very good game of hearthstone to
11766s watch I enjoyed that a lot hopefully we
11768s have some more because it was so close
11770s from both sides so many times I did
11773s think the scabs would have potentially
11775s pushed it over the edge from a
11776s banterface then quite rightly you said
11778s like the wall putting a wall patinger
11780s turn was huge like one what's wall
11783s patinga which would have been guaranteed
11784s obviously because he knew he had
11785s Wrangler back uh one more batingo would
11787s have been okay to keep up with the game
11790s but the second one actually pushed
11793s possessy ahead I think so a great game
11795s there doesn't mean we are going to even
11796s up the series 1-1 mcband face is gonna
11799s jump onto this Quest otk Demon Hunter
11802s we've seen it before just a quick note
11804s of course
11805s um band face running need for greed
11807s instead of the Viper in this list
11810s yes which generally I have said has been
11813s a good read in this tournament once
11815s again I will praise uh band faces
11817s preparation I think he's landed on the
11819s right read for the tournament and there
11821s would be plenty of ways coming into this
11823s that you would expect
11825s um
11826s Viper instead of Need for greed to be
11828s the go-to card for this tournament If
11830s You're Expecting lots of uh paladins and
11833s you want to deal with Cario especially
11834s in your otk decks that's super important
11836s if you're expecting a lot of ltk
11839s warlocks then dealing with Rod is super
11841s important you want Viper for that as
11843s well but
11845s that neither of those has really been
11847s the case right smattering of Paladin's
11848s smattering of warlock that's about it um
11851s and so I think banterface has been spot
11853s on as to be one of the the few players
11855s who have not been Viper gamers in this
11857s tournament it's interesting as well
11859s because it's also at least to me and I'm
11861s sure you'll laugh at me and correct me
11863s and say I'm stupid I'm used to it by now
11866s but the Viper need for greed uh decision
11869s isn't even like super binary right of
11872s like well ones for weapons one's not
11875s right ones if you don't need weapons
11876s because the cards are different Viper is
11879s a one-man a tradable card and then
11881s another tradable card in the deck versus
11884s need for greed being a three Mana card
11886s when drawn to draw multiple cards so a
11888s lot of time we do see on those opening
11890s turns uh the sort of tradable tradable
11892s and maybe in some instances like make it
11895s like that works but I guess Raven I'm
11897s just gonna stop you need for greed is
11899s also a Trader tradable yeah I did find
11901s out so I went halfway through that but
11903s the thing is like it is well I was
11906s building to another point off the back
11907s oh okay just tripping myself over yeah I
11910s was just me is the overall just Mana
11914s cost of it being able to draw more cards
11916s ever a hindrance is it ever that bad or
11918s do you just sack off and just use it as
11920s a tradable at that point anyway yeah no
11922s I think that's fair and also like it
11925s it's still even if you don't want to use
11926s it necessarily on the turn that you draw
11928s it it's still a fine card to get like
11930s glide back into your deck and then you
11931s draw it again later off uh
11933s offshore's turn like even off purchase
11935s you can draw it you can choose to use it
11937s on the turn that you drew it or even you
11939s can then wait because then the discount
11940s from the curtress will reapply because
11942s it has I-beam logic as a card that um
11945s you know refers to itself so I think you
11948s know it's the cotable card in the deck
11951s if you need to be paying attention to
11952s weapons in the metagame but I think if
11955s you don't need to pay attention to
11956s weapons in the metagame it is
11957s indisputably stronger to have in your
11960s deck than Viper than the spider tank
11964s hey though the panther face getting off
11967s to a good start has the test Pacer
11970s locked loaded and ready to go
11974s well would you say it's fair with
11975s possessively having the sigil those are
11976s the normal novel two combos you're
11978s looking for right and just starting one
11980s of those cards or the other just to get
11981s the drawer going
11984s when I was talking about like how you
11986s can get pretty good hand reads on your
11987s Demon Hunter opponents just based on
11989s what they did I I gave the example of
11991s starting with questcoin sigil uh
11994s banterface now knows that possessi had
11997s sigil in hand and did not coin it out on
11999s term one which eliminates a couple of
12001s things from the remainder of the hand
12002s because normally if you're able to use a
12006s turn one sigil to then draw two cards on
12008s turn two for two Mana you will generally
12010s do that to have the accelerated Quest
12012s completion so banter can start ruling
12014s things out like double tradable or
12016s spectral site in Outcast position from
12018s his opponent's hand at this point start
12020s to narrow things down a little bit
12023s another happy guilty
12027s another happy guilty speaking of double
12029s tradable yep
12031s gonna trade that away special site was
12033s available there but I think he's just
12035s holding on again just keeping hold of
12037s more sort of active card draw cards the
12039s tradable cards are always tradable and
12041s we're spectral if you can get it over to
12043s the left I'll let it get shuffled back
12044s in from a Glide it's going to be more
12046s useful later on maybe a little bit
12048s unfortunate the Mohawks on the far left
12050s for him there and not really a dumpable
12053s card to open that spectral site up
12057s there it is though Saul lied
12063s for spin responsible for so much in this
12066s meta game it really has it's got some
12070s crimes to answer for it I'm telling you
12073s that much I do love that you went from a
12075s card that everyone was like oh this is
12076s funny and then just didn't really look
12078s at it more than once and then so now
12080s it's just one of them singular most
12082s powerful cards in the game it's great
12085s ghost
12089s bands are gonna go fishing doesn't hit
12092s any of the good stuff but it's not a
12093s hard whiff sigil Runner is fine as long
12096s as you do triple not card draw you tend
12099s not to be too salty about your position
12104s oh that's lovely
12108s yeah with the swing guaranteed right if
12110s he wants to play spectral now and then
12111s swing draw
12113s the tradable yeah there's also I think
12116s because he has so much Mana left he
12117s might look for a way to complete this
12119s without the weapon swing because you
12121s know the weapon swing is draw a card for
12123s zero Mana which you know is important
12125s for later turns when you have tighter
12128s Mana this turn bander has a million Mana
12130s to completely right the fact that he's
12132s already drawn a card for zero oh okay
12134s he's gonna say what the good thing was
12136s either way he would start with some form
12139s of spectral site then he can make the
12140s decision right absolutely so like it was
12142s always an option there to start spectral
12144s then just re-analyze how the turn looks
12147s and like you said retain the swing of
12149s that weapon
12151s um banter knows he's been burned before
12154s we've seen him play some absolute epics
12158s in terms of Demon Hunter mirrors
12159s specifically I believe if I'm not
12161s getting my uh America's law wrong I
12164s believe he has been in some utter clown
12166s fiestas of Demon Hunter mirrors over on
12168s their stream uh late in our evenings he
12171s knows the power of Glide that can come
12173s to punish him so he is dumping some
12174s cards very aggressively so funny is if
12177s you just like an average Hearthstone
12179s player you know you play a few games a
12180s week or whatever I don't know and like
12182s you've played against you're like wait
12184s what's my banterface doing he played a
12186s moag and he's just in a fell scream
12188s blast what is going on but then you
12191s actually work out why and you're like
12193s this guy's a genius and this is this is
12195s why I tend to like these kind of decks
12197s and these kind of matchups and why I
12198s gravitate towards this kind of thing
12200s because you know when you've been
12201s playing HearthStone for going on eight
12204s years now at this point we're all yeah
12207s exactly like you know the mechanics of
12209s the game when you figure them out it's
12211s very easy to kind of get your head
12212s around and understand like board battles
12214s there is infinite complexity in board
12216s battles but you know you start to
12218s understand how that makes sense because
12220s the game's kind of built around that so
12222s when you start seeing a match up where
12224s it's correct to just throw cards out of
12226s your hand and kill your own board and
12228s that's just objectively the best thing
12229s that you can do that just kind of
12231s rewires your brain in a really like cool
12233s and tactile way that I find super
12235s interesting it just re-engages me with
12237s the game that I've been playing for
12239s another decade at this point back in our
12242s day we played secret Paladin yes
12247s well um speak for yourself
12254s as we established in The Newlywed Games
12256s even I played Patron Warrior that entire
12258s metagame you played in tournaments
12260s therefore you had to have more than just
12261s paid tomorrow entry profiled into
12263s something I did definitely bring secret
12265s Parts
12270s it definitely happened
12273s now they'll possessy is holding okay
12277s holding all the cards and find the face
12279s he's going to be dumping as much as
12281s possible gets rid of that immolation or
12282s by looks of things but does have Curtis
12285s first or at least has it in hand first I
12288s won't talk about whether he gets to play
12289s it first we've all seen what can happen
12292s and uh I suppose we have to go over this
12295s again uh kurtress in hand in the Glide
12297s match up it is always morally correct um
12300s you you have to do this we've talked
12303s about this in a previous matchup I think
12304s it involved mcban to face you absolutely
12306s cannot wait until you can play kirchers
12308s on the same turn it's just too slow and
12311s your opponent is probably just going to
12312s have otkg from that point anyway so you
12315s are absolutely forced to take this risk
12318s and these risks is is exactly what leads
12321s to these Clowny situations where the
12324s kurtress goes back in the depth
12325s interrupting you're calling it now does
12327s it come back for Banner face we've seen
12329s this happen I think back to back no not
12331s this time
12333s I think he gets a glide back for the
12335s other curtress as well okay okay
12339s another draw
12341s unluckers
12343s yeah he could still trade into it
12346s tradables again
12352s oh
12354s does that count I don't know if that
12356s counts it's not getting on board this
12357s time not played so it does not count
12359s okay
12363s so not bad the the glide cost him sort
12366s of a half turn of initiative right he
12368s was he's gone from curtress being on
12370s board same term but he was the one doing
12371s it first the kertras being on board same
12373s term but he's the one doing it second in
12375s the situation against possessive so not
12377s a disaster but uh still
12381s a bit of a painful interaction with the
12383s Glide but as I was saying you just have
12384s to take that risk it's just mandatory oh
12387s it's always School
12397s I'm possessing getting the Curtis down
12398s and this is the real problem like having
12401s the more spare manner that midbrand to
12404s face will have because he'll be playing
12405s the air courtress on seven is like
12408s better in some way to counter your
12411s opponent's characterist but it's still
12413s going to be a little bit difficult he's
12415s going to trade this one away draw a card
12416s at miners two fell scream not gonna make
12418s a huge impact so we're just going to sit
12420s with the sigil and call that one a day
12422s not gonna try and pre-load i-beams or
12424s anything that seems like a terrible plan
12425s yeah agreed and this one very very
12428s finely balanced now like I said
12430s possessing just that half turn ahead
12432s he's the first player to get a full
12434s courtress turn available but there's
12436s always a fear in this situation right
12438s because your opponent might have a
12440s certain makeup of hand that they're
12442s actually able to go from zero to otk in
12444s a single clerkrais term and you're
12445s looking at a hand that definitely isn't
12447s doing that which is making you very
12449s fearful about things how things might
12451s pan out here but breaking things down it
12453s does seem like possessing is that
12455s all-important half turn ahead
12459s does he wanted your Bull jump here
12464s I think he's just okay he's just gonna
12465s sculpt because at this point in the game
12468s because both characters are down you
12470s don't even necessarily always want to
12472s Glide your opponent's hand right because
12474s then like especially at this point when
12476s you know moobanda face his hand is just
12478s not really reduced
12482s what's just in play oh
12486s I can get behind
12489s Hunter to this tournament
12492s you can see it right there playing
12494s minion it could deal for we'll go
12496s and try to go face Raven That's the big
12498s question now guys believe
12502s he's not happy about it but I think
12504s that's the right decision right like
12507s he knows looking at his hand that 22 is
12510s not really relevant for him but he
12512s doesn't know looking at banter's hand
12513s where the 22 is relevant for him
12517s and it's close but I think he makes the
12519s right decision in the end
12520s oh yeah
12527s this is normally the point where I just
12529s shout lethal
12531s there is an elgonaut there's a zero
12533s Manor Alchemist and there's a fell
12534s scream blast but
12537s I believe it is oh yes nine good um
12542s okay I told you this is normally the
12545s point where I scream lethal because I
12547s see a reduced Elgin off in some combo
12548s pieces at zero Mana okay and more often
12552s than not so it simply is Lee also don't
12555s even laugh
12556s no
12559s we thought
12562s I drove a short we're up to 18 getting
12566s closer
12569s keep on trying you know broken clock is
12570s right twice a day and all that stuff
12573s do you like clocks lately same
12581s it's so close
12583s the panther face gonna get an additional
12584s draw next turn of course
12586s foreign
12592s should have happened I think that was an
12594s I-beam for the 4-3 wasn't it yeah I mean
12597s it's debatable right because those
12598s i-beams are actually pretty clutch for
12599s just Scrappy lethal if he needs to get
12601s Scrappy lethal on the following term
12603s with like Arcanist Phil's green blast
12604s and IBM oh it's just a Scooby lethal
12607s it's supposed to Scooby lethal yeah when
12608s you get when you get like a full 72
12610s that's a Scooby lethal
12613s um but yeah the I-beam on the 4-3 would
12616s do a couple of things like firstly play
12618s around Glide a little bit which I think
12619s is super important because if you've
12622s just on a cartridge turn floated three
12625s or four mana and allowed your opponent
12627s to pass back like what have you got in
12629s your hand at that point right like
12630s you've got four or five combo pieces in
12633s your hand that's what you've got in your
12634s hand so possessing ripping a Glide here
12636s would be very much incentivized to use
12638s it I'm sure
12644s you know what
12653s a quick look at what's left in
12654s possessive deck
12656s really the key thing of course being the
12658s guild Traders and the Elgin off at this
12660s point in the game
12664s it does mean though that at least from
12666s the left you can't really get to that
12668s Glide right because that fell screen
12669s blast is the thing in the way that
12672s thumbs up from pants
12675s yeah
12678s I'm assuming this is enough now because
12680s of the extra minion specifically yeah it
12682s looks like it is he has the uh the extra
12685s Target for the I-beam that's going to
12687s allow him to go I-beam then I-beam again
12688s and then Arcanist with the full screen
12690s blast at the end yeah so I didn't count
12692s it originally but just based off
12693s banter's reaction I'm assuming he had
12695s lethal if there was no healing from
12697s possessee because then when the self
12699s I-beam came down
12700s he looked a little bit disappointed but
12702s then having drawn another cheap minion
12704s you saw what happened there right he was
12706s able to shoot one eye beam at the
12707s ogernaut without killing it he was able
12709s to shoot another I-beam at the
12710s persistent Peddler which he couldn't
12712s shoot at any other Target because that
12713s would kill stuff and take it off the
12715s board at that point then played The
12717s Arcanist then play the first green Blast
12718s for the full 18. so I take it all back
12721s because actually that means once again
12723s my banter face absorb data and output
12725s play and actually the I-beam hold was
12728s important because I believe he would
12729s have potentially had lethal um with the
12731s double IBM at that point anyway yeah
12732s it's one thing I might not not soon but
12735s later later on I'll ask her about
12737s because just looking at the camera
12739s reaction it looks like he did want to
12742s play it that turn so so you know we'll
12744s have to see but but it's absolutely
12746s correct right because without him
12748s drawing the persistent Peddler all he
12750s would be doing is the same play but he
12752s would I-beam the persistent Peddler on
12753s the other side of the board right and
12755s then he would still have that same
12756s lethal so the fact that the I-beam shot
12758s the persistent Peddler off the board on
12759s the other side that's why he needed a
12761s draw so I'm pretty sure there was
12764s indecision at the end of the term but I
12766s think he at the end he would have been
12767s happy that he didn't play the I-beam as
12769s opposed to did I mean one thing that
12770s impressed me the most about that lethal
12772s at the end there was the fact that
12773s halfway through the lethal he shot his
12776s own elgonaut with an I-beam and there
12779s was effects on board if I had done that
12780s my old graph would have died they'll be
12782s like oh lost the game concede so it
12784s takes a brave man to do that but it does
12786s mean a mcband face goes at 2-1 up so far
12788s against possessy uh just remember the
12791s winner of this is gonna go forward to
12793s that final and face glory for the title
12796s of world champion only Rogue left to
12799s grab a win with and surprisingly subtle
12802s we've seen this many times throughout
12804s this tournament Rogue being left over to
12807s try and grab a win is not something I
12809s was expecting to see that often going
12811s into the world championship
12813s yeah certainly I think you know there
12815s might be a bit of leftover Trauma from
12817s unnerfed garage that we were dealing
12819s with
12821s um but I think when you match up the otk
12823s Rogue against some org Rogue against
12825s some of the other otk Decks that we're
12826s seeing it is kind of the deck that lacks
12829s the disruption the most and gets
12831s disrupted the most right like sure they
12833s can play around with neophytes and
12834s that's you know sometimes good stuff
12836s against Demon Hunter and Druid but I
12838s think Druid has grown into that match up
12840s in terms of being able to get past those
12842s big neophyte turns
12843s um whereas you know Rogue dealing with
12845s glide for example is an absolute
12847s nightmare dealing with Celestial
12849s alignment for example is an absolute
12851s nightmare unless they can set up very
12852s very specific things so
12854s um I do think they have suffered just
12856s against uh some of the other otk Decks
12858s that are coming up against them because
12860s they although their plan a is probably
12863s the best out of any of them
12865s um the other decks are just so good at
12867s forcing them off plan a and on to kind
12869s of a non-existent plan B that they
12871s really struggle with right
12873s especially with the lack of like kazakas
12874s in the list as well right you know we're
12876s just saying well you can do something
12877s with golems you can take the board and
12879s play Tempo with the Golems as a backup
12882s and that just isn't the case anymore in
12884s current build so we'll see how this one
12886s pans out though we found a face getting
12887s off to a decent start with this octobart
12891s Jesse not too bad either at
12894s least he does have this Tusk pair so
12896s sorry to um start getting this cycle
12899s going
12901s oh you do it right it's a freaking
12903s octobot
12905s I'm pretty sure you couldn't sacrifice a
12907s spectral to do this
12909s a spectral wait what's happening
12913s wait you like chaos leech coin chaos
12915s yeah yeah I mean he could have chosen
12917s another spectral oh I see yeah so I
12920s think you've got to say no to that
12921s Spectrum for this yeah I'm with you and
12923s so it's possessive so we simply must be
12925s right
12926s yep possessee does not make mistakes
12929s never seen it happen a single time
12941s hmm
12946s now with no sigil is this a bit too uh
12949s no sigil on possessive side sorry should
12951s I say is this a bit too early for a
12954s neophyte
12957s I think it is yeah and I think that's
12958s what banters spend the turn thinking
12960s about as well is like okay if my
12962s opponent's gone coin chaos leech in that
12964s position like what's his hand where code
12967s near 5 would actually be having a
12968s significant impact on the game and I
12969s don't think there really is one right
12970s like exactly that possessive finds
12973s himself making so now you can use the
12975s nearby to put to block a potential one
12977s card completion in Glide
12980s um on top of various other things you
12982s know based on that dumping of cards that
12984s could be dumping for a spectral site
12985s that could be dumping for a Glide in
12987s this case it's the former but I do think
12989s this is a stronger potential turn for a
12991s cold neophy but banterface is going
12992s somewhere completely different here and
12994s going with the secret passage instead it
12997s just wants to re-roll the hand does get
12999s shroud and he can tradable something
13002s from this hand
13012s this is getting spicy though right
13014s because possessy
13016s has Outcast spectral now in which you
13019s can like get this Quest done because he
13021s can swing the weapon
13024s and then
13025s next turn you would imagine but
13028s banterface would naturally
13031s retain a rather large hand because he's
13033s got Field contact he's got ways to proc
13035s it he has a shroud in his hand as well
13037s so he has to play this very carefully
13039s because we can see that there's a chance
13041s mcbana face will just walk straight into
13043s a Glide turn
13045s yeah absolutely
13049s walking into a Glide turn to turn after
13052s you've just used a secret passage shroud
13054s as well which is a pretty brutal way to
13056s take it and the problem is although you
13059s we talk a lot about how you play around
13061s Glides especially as Rogue but you need
13065s the cards that you can dump in the hand
13067s right you can't like throw away cards
13070s from your deck to play around Glide they
13072s have to be in hand and right now there
13074s isn't that many of them the benefits can
13077s feasibly just throw away
13082s foreign
13084s and now as well the single neophyte
13088s doesn't even block a Glide either
13090s if if it's already on the outcast
13092s position of course
13093s right
13098s there is always the uh the train of
13100s thought that is they don't have it and
13102s then you just do stuff anyway because
13104s sometimes you just have to
13107s hmm it's quiet I'm gonna see how the
13110s part is very very difficult about this
13111s matchup right and about a lot of these
13113s matchups in general is we can spout off
13117s until our faces turn blue about you know
13119s this is how you can play around Glide
13121s you added the point of like well
13123s sometimes you just don't have the tools
13124s to be able to do that sometimes you also
13127s just have the tools where your hand is
13128s like of a certain pattern where it's
13130s like well if they don't have the Glide I
13132s just destroy them yeah you like turn
13134s seven so sometimes you just shut your
13137s eyes and like you know what maybe my
13138s highest percentage line this game is
13140s just to say no Glide and I think that is
13142s absolutely the line that banter has gone
13144s for here and you can't really fault it
13146s based on the hand that I was looking at
13148s not at all I mean this is a fantastic
13150s hand in any real matchup right it's just
13154s facing down Glide you've just got to
13156s accept it's going to happen at some
13158s point
13166s you're going to drop an I-beam he's
13169s going to drop an I-beam okay
13171s got the Manitou may as well spend it on
13173s something you know is going to happen
13178s and it all gets shuffled back
13182s oh this guy is sigil as well off the
13185s Glide
13187s it doesn't matter how many times I've
13188s seen this zero Mana said you're with
13190s zero Mana remaining after request
13192s completion it's never stopped being just
13194s incredibly pleased it's so sad you do
13197s mention it every time which means you're
13198s so good yeah
13204s the big reason not to play it here from
13207s possessing I'm guessing he's just going
13210s to use the tools that he has I guess
13212s he's saying he can yeah it just does
13214s make sense actually because he can
13215s complete Quest next turn
13217s um with Peddler trading away coming back
13219s to the hand Peddler trading away again
13221s after the weapon swing and then the
13223s guild Trader trading and then he can
13224s drop the potential sigil in one or two
13227s turns tying alongside maybe even a
13229s kertra is further down right right
13230s essentially he doesn't need it to have
13232s guaranteed Quest completion next turn so
13235s he's going to save the zero Mana draw
13236s two or I mean he could still draw one
13238s but you get the point uh for a time
13240s where it's more flexible yeah and the
13242s the stronger curtress plays because
13244s curtress itself is an inherently weak
13247s turn right yes spend all of your mana on
13250s a card that is just a seven seven and
13253s that's all it realistically does at that
13255s moment but when you pair it with a Sigil
13257s you know your next turn is gonna mow the
13259s make up for the relative slowness of the
13262s turn where you actually play kurdress
13264s right
13267s now I'm a banner face again taking all
13271s the information here but I think these
13272s nail fights just have to come down we
13274s can see it probably won't make much
13276s difference to possess his turn but he
13278s has to do something right he needs to
13280s plot the Swindle he's already been
13283s glowed so he just has to actually
13285s respond in in some way
13288s does get the feel contact back though
13290s which is a very big deal indeed
13292s possessively recognizing that he can
13294s weave in this hero power no problem as
13296s well this is how to draw him up to three
13298s two more tradables in hand for draw
13299s number four and five
13303s oh
13305s that change things
13308s don't I think so it's Gonna Save the
13311s more powerful card draw for characters
13313s yeah thanks thanks so it makes sense
13316s awfully tempting every time I see it
13318s though you know it's just a full manner
13321s like spectral site in Outcast position
13324s always feels difficult to uh to turn
13326s down but the more you learn about how
13328s the deck works the more you learn to
13330s work out what card draw is good and when
13336s I drove short
13341s another interesting one right because
13343s you can spend one manner to draw an
13345s additional card and reduce it by one or
13349s he can wait get it all later but reduce
13351s it by two not not as completely
13353s straightforward choice
13358s banter back again with an octo Field
13360s contact and this is about as good a
13362s recovery as you could possibly hope for
13364s here and this is something that we've
13365s seen on multiple occasions banter
13368s willing to take a somewhat unimpressive
13371s Field contact turn just to get a Divine
13373s Shield feel contact on the board on the
13376s term where um his opponent is looking to
13378s play kertras to try and potentially uh
13381s block that kertra is coming down however
13383s this dreadlords bite that was snatched
13386s out of The Ether from possessy a number
13389s of turns ago has now suddenly become the
13394s key card in this game because that
13397s enables perfect Mana perfect Tempo
13400s curtress hits the board the field
13402s contact distraction Gambit does not work
13405s at all for banter face what a preemptive
13408s pick that dreadlord's bite was from
13410s possessing yep somebody shout out to you
13412s Jane is to update the key cards for
13414s Demon Hunter chucking in the list
13420s foreign
13427s though because of the neophyte so that
13430s is something uh from banter's milk
13433s bantha's face that sure is something for
13435s MC banter's face
13438s oh I'm not having a sad trip up because
13440s it's just funny saying saying the word
13442s saying the name wrong
13443s um but yeah mcbanter faces uh turn was
13446s uh you know had some recovery from it
13449s because that's gonna draw just less
13450s after this characterist but still he's
13453s got to pull something out the bag here
13454s he's not
13456s getting there quite fast enough or quite
13458s convincing enough right he has to wrote
13459s in hand for zero manner does have secret
13461s passage to go dig in but even though
13464s there's only eight cards left it feels
13466s like there's still a lot of work to do
13467s from the fan to face and even that might
13469s not be true
13470s it does yeah but I think he's going
13472s about it the right way has to use this
13474s Shadow step on the field contact again
13475s eight cards left remaining in deck he
13477s does have the octobot left remaining he
13479s does have a zero Mana garage he is now
13481s dropping down the Cutlass this is the
13482s setup that we see time and time again in
13485s these late game situations and uh we saw
13488s this what was it now go down versus
13489s Gabby where it came down to just a lack
13491s of Glide from Gabby on a very very
13494s crucial turn
13496s um almost reversing the tides in a game
13498s where now godan looked dead and buried
13500s and in fact a game that ended up much
13503s much closer than it had any right to be
13505s towards the end and if possessi can't
13507s find another Glide here to get rid of
13508s some of these discounted cards in that
13510s cheap Field contact but banterface might
13512s just have a shot
13514s that's a lot of goals at card draw
13516s though doesn't he right three tradables
13518s in hand that's obviously one Mana each
13520s gets to redraw and everything else he
13522s draws then is the minus two which then
13525s drops more things it's huge
13530s uh that look like a Glide to me so
13532s it did but now decision time right
13534s because this is a huge hand from
13536s possessy at this point to see how much
13537s of it he can dump out he can get the
13539s sigil down preemptively but we're gonna
13541s see Tempo Peddler again then I was
13543s excited
13548s and he's going to choose not to do it
13550s here he's going to allow the one man of
13551s contact over to banterface
13555s seven cards remaining in deck after the
13557s draw from banter with nine Mana
13562s zero manager rot one Mana contact
13566s yeah I guess possessive saying if you
13567s don't actually kill me this turn
13570s it's getting very likely with his hand
13572s that he will just respond and win right
13574s yes
13576s we have remaining cards for banterface
13579s here
13582s all over it
13589s so in terms of minions it's one Guild
13591s trader TWO org Merchant they'll be drawn
13593s off this shroud if it's exactly double
13595s org Merchant
13597s he's probably in business with the
13599s octobot there's one there's two
13607s taking Mana over card draw here with
13610s five cards left in deck
13613s there's some dead draws as well right
13614s because scabs is just a nothing card
13616s right now
13617s absolutely a bit of a problem
13622s contact coming down for zero zero for
13625s the spell damage again he's gonna draw a
13627s card pen flinger he's going to draw one
13629s more card for zero that takes the deck
13631s down to three already there is a lot of
13633s Animation still to get through here
13634s because there is still a freaking pen
13636s flinger to get resolved the bleeds are
13639s going in but I just don't think there's
13641s enough time to get these animations
13643s through at this point
13647s you got the other girl you got the other
13649s garage yes he couldn't passage right
13652s yeah no way
13654s I'll Replay that oh
13659s yeah just too slow in the end that's
13660s where the considered style can come back
13662s to bite you that was a very very
13664s difficult line to calculate for sure
13667s um because even like right at the
13668s beginning there's the branching path
13670s right for anything to happen for
13672s anything to happen I think you have to
13674s hit the first
13676s um the first roll of hitting double orc
13678s Merchant right and not drawing the uh
13679s The Guild Trader in that position which
13681s I think would have just been straight up
13682s too expensive at that point and not
13684s drawn cards or Field contact so even
13686s working out whether to go for that in
13688s the beginning is very very hard to
13690s calculate but yeah in the end I do think
13691s the uh the Rope was the enemy there for
13694s banterface and possessy punishes
13696s accordingly to take us all the way down
13699s now to a final game five mirror for all
13704s the marbles who is going to be going
13705s into the final to take on glory and is
13707s there a more fitting way to end this
13709s series Raven than this Rogue mirror that
13712s we are now going to be rolling into it's
13714s true and I think um you know as we just
13716s catch up on what happened that game for
13718s me the one of the highlights and one of
13720s the things to definitely take away from
13722s just this match up is that on one side
13725s Hunter pretty not straightforward but
13727s you know got the wind you know in a good
13729s way the hand warlock yeah the hamlock
13732s got on Victory as well from a banter
13734s base so again it's these outside picks
13737s are good reads from all of these players
13740s that have that sort of questionable
13742s fourth deck I guess you can call it but
13744s it really it's like it's the guaranteed
13746s factors that are struggling a little bit
13748s more right we've seen demon undertake
13750s losses we've seen um uh we've seen
13753s Rogues take plenty of losses as well and
13756s we've seen true it's susceptible to some
13758s aggro so it's just very interesting that
13760s these outside picks seem to weirdly be
13762s the best performing decks when we're
13764s very used to seeing the fourth deck
13767s curse of like whatever your fourth deck
13769s is that's the one that's always on The
13770s Struggle Bus so just cool to see that
13772s these different approaches are paying
13774s off and it's coming down to the garage
13776s Rogue on both sides this could be over
13779s very very quickly one way or the other
13782s it could well be I do think uh scabs has
13785s added a little bit of extra Dimension to
13787s it because quite often we saw this kind
13789s of back and forth battle where players
13791s would be a little bit cagey early on
13792s maybe a little bit of battle for
13794s Supremacy with octobots and neophytes in
13796s the early game and then everyone would
13798s just contact each other on basically
13800s like four consecutive turns or perhaps
13802s six consecutive turns with Shadow steps
13804s thrown in there as well right and it was
13806s kind of the last player to land aboard
13807s one in most positions uh very Tempo
13810s heavy matchup supported by chip damage
13812s and then supported by a little bit of
13814s that garage into bleed at the end now
13816s there is that shadowcrafter scabs that
13818s can come and just ruin those board
13820s states that is a little less cut and dry
13822s because there is it's much much harder
13824s to definitively win board now that both
13827s players do have access to that scabs for
13829s that big old vanish effect resetting the
13831s board State back in the favor of whoever
13833s is playing the scaps it's really tricky
13836s though as well because I've been playing
13837s some rogo you know pretty much since the
13839s expansion came out and playing against a
13841s lot of Rogue as well and sometimes times
13843s it can actually feel awkward to time
13845s scaps because sometimes you force into
13847s playing scabs it's if I don't scabs I'm
13848s likely to die but then you're
13850s potentially giving good cards back to
13852s your opponent if you can't kill them off
13854s first so it isn't a strict positive all
13857s of the time right I was playing weapon
13860s Rogue with scabs and sometimes I was
13863s forced into scabs in a Viper back to
13865s hand and I was like well this is a
13867s nightmare but I had to do it and you
13868s don't get that choice sometimes right so
13871s again in this matchup if there's one
13873s player's gone heavy on Tempo and the
13875s response ends up being scarabs that is a
13878s seven Mana turn yes there are two four
13880s twos that are stealth but your opponent
13882s then gets up you'd imagine most of those
13885s cards back to play the whole turn again
13887s which again with how card draw focused
13889s the deck is could also lead to a loss
13892s one way or the other so it's going to be
13894s interesting to see how this one pans out
13895s but I'm just excited so I I can't wait
13898s to see who's gonna play uh play against
13900s Glory because on one hand we have the
13902s current America's hero which is MC
13905s banterface and Americans haven't uh been
13907s to been singly too successful over the
13910s the past year or so of hearthstone and
13912s we've reminded them of the fact but my
13915s banner face could change all that you
13916s have an American World Champion again
13918s and suddenly uh we're the ones getting
13920s laughed at uh for a while but also on
13922s the other side of that's all a
13923s possessive Glory final is just the the
13927s final cherry on top for the APAC region
13930s this year and what a year they've had so
13931s far
13933s just be that final stamp on the the
13936s statement that you know Japan is the
13938s best country that Practice Group has
13940s really been leading the initiative
13941s throughout there's been you know
13943s individual Innovations in in decks and
13945s lineups and so on that they have taken
13948s credit for and rightly so because
13950s um generally a couple of years ago you
13953s talk about you know things that we would
13954s poke fun at we would almost poke fun at
13956s the idea that like APAC would just
13957s submit Hunter Aces lists from last week
13960s in in European Grand Masters right and I
13963s think that is absolutely flipped on its
13965s head and more and more Trends in deck
13968s building lineup building Tech card
13970s inclusions are starting with that
13973s alotemu Glory possessive Practice Group
13976s right though that Japanese contingent
13978s have started to spread the technology
13981s throughout the other regions and what an
13984s incredible final stamp that would be if
13986s the the final was between two players uh
13989s representing that group it would be an
13991s incredible achievement for those two not
13994s even getting into the idea of the
13996s potential repeat world champion among
13998s those two players that would be in the
13999s final yeah it would be really ridiculous
14001s and I think that does come down for you
14004s know maybe it took some time to develop
14005s and maybe we did need the trio of
14008s possessiality move Glory together in GM
14010s for it to happen but I do believe that
14012s also comes down to Apec as a region I
14016s feel at least from you know my years
14017s casting them is that they seem a little
14020s bit happier to experiment with things
14022s right I think a lot of especially what
14024s we've seen now and again in Europe
14026s through GM for example it's a lot of
14028s well these are the good decks let's just
14030s play these you know whereas in APAC you
14033s do see so you're a little bit more wild
14034s ideas at least from when I was casting
14036s so I'm happy to see that overall but I
14040s think one or maybe even both of the
14042s players just wanted a minute or two
14044s there before they jump in potentially
14046s their final game
14048s the world championship here possessing
14050s on the top versus banterface on the
14053s bottom the winner of this single game of
14055s hearthstone goes to the finals to face
14058s Glory
14060s so you'll contact October on one side
14062s feel contact scabs on the other and a
14066s slightly worryingly blurry camera on one
14069s side as well I suppose if I know
14072s anything about the way that America's
14073s cameras works this just means what
14074s banterface is really exciting right
14077s that's what I'm learning yeah okay the
14079s TJ factor I think it's called
14083s I feel contacts both sides some cards
14086s are available for possessy and that
14088s secret passage up there as well so he
14090s does have something but this at least on
14092s the surface style looks like it might
14094s well come down to what we were talking
14096s about beforehand the scabs response into
14099s whatever the opponent's doing the
14101s opponent in this case being the
14102s banterface
14104s yeah the problem is just the overall
14106s quality of this hand now for banter
14108s double secret passage potentially
14109s getting discounted alongside both field
14111s contacts as well the only real missing
14114s piece of the puzzle right now is more
14115s fuel for the engine uh with the cheap
14118s field contacts because the only Battle
14119s Cry will be the one used likely to proc
14121s the octobot here
14126s foreign
14131s but that is a fantastic opening discount
14134s for banter facing this crucial game five
14136s as he hits both field contacts
14140s it's so huge isn't it
14144s there's some time to kill though while
14147s he gets those active does have the
14148s double secret passage and at zero manner
14150s as well even three Mana open secret
14153s passage isn't too terrible
14156s we could see that coming to play next
14158s turn let's see on the other hand
14161s I'm gonna start secret passage okay
14166s just leave him the manner for an octobot
14168s if he gets one
14170s or a prep shroud okay that'll do
14182s not the best draws from shroud though
14185s no underwhelming
14187s be how I would describe them
14190s was that the option of going pen flinger
14192s onto the 2-1 and then it's stealth
14195s yeah it doesn't mean he technically
14198s draws one last card uh the way he does
14200s this that that was a secret passage of
14202s merchant so he gets down with a deck and
14204s then it gets to retain the two cards he
14207s drew from shroud anyway
14208s right
14215s you might see something close to a
14218s mirrored opening here from banterface
14220s for a secret passage here another
14222s October just need the cards to reduce
14225s though again double field contact going
14227s down to one Mana is a heck of a
14229s reduction and maybe that's just worth it
14231s in itself
14234s we will need to start chaining the uh
14236s the field contact effect
14239s and it's an equally
14241s underwhelming secret passage on the
14243s other side I would say the opening has
14245s been higher quality from a banterface
14247s but the secret passages did largely
14248s match each other
14250s but if he Penn fling as his own octo and
14253s then brain freezes the two one yeah I
14255s think that probably ends up being likely
14257s he really wants to transition some of
14260s these cards back to his original hand
14262s right where he has not only another
14264s octobot that needs procking but two
14266s cheap field contacts that want food
14269s um so I think trying to find some way of
14270s getting these cards to come back out of
14272s the passage with him are pretty crucial
14276s this is essentially your play but he's
14279s dumping the prize plunderer as well
14281s right that's just a card that just
14282s doesn't go back into the deck otherwise
14283s it's functionally the same thing
14294s and the big question from it banterface
14296s next to him will be does he go digging
14298s with the secret passage again right or
14300s does he just start to pop off he does
14302s have two field contacts right so he can
14304s I'll say throw one away if you know what
14307s I mean right use one to just drop stuff
14309s and then use the second one for the
14311s power turns
14313s I think that decision will depend very
14315s heavily on what the drawer off the top
14317s is for banter yeah
14319s possessing meanwhile though has a lot of
14322s good stuff but not none of it meshes
14324s together very well because you know what
14325s it's missing I know an October yeah
14331s not tobot literally just takes one of
14333s every single one of those cards and just
14335s meshes them together very nicely one in
14338s each tentacle
14342s and then an extra ninth tentacle that's
14345s also holding a card for some reasons
14347s that one ah right here
14351s foreign
14355s VFX team at Hearthstone please work on
14358s that immediately for the next update
14360s when you discount an octobot a tentacle
14362s comes out and just slaps each card in
14364s your hand oh yeah that would be great if
14366s there's a ninth one just head butts it
14368s yeah
14370s oh it just head butts the screen
14372s at you as a plate yeah
14377s now this is more like it
14383s this is what you want to see when you
14385s open a secret passage
14387s the FX team just start putting jump
14389s scares in the game when you play cards
14395s definitely getting off topping now a
14397s little bit a girl Trader called Neo
14399s fight mm-hmm
14401s Eastern pickups even the Courtney Hill
14404s fight just as what well potentially will
14405s be going forward a one Mana product of
14407s the Field contact yeah I think crucially
14411s now he has he spent two turns doing it
14413s but he's dramatically improved the state
14415s of this original hand drawing now you go
14416s back to it he's got discount again with
14418s the second October he'll have two one
14420s man of field contacts to go alongside
14421s that and now he has enough fuel for the
14424s fire as well to start turboing through
14425s the deck but that is the draw for
14428s possessing 16 cards left at the start of
14430s the turn that was a one in eight and it
14432s was a one in eight he absolutely needed
14434s to hit to be able to keep keep Pace with
14438s mcbanterface here
14440s say that three times fast no thank you
14444s yeah absolutely huge it was exactly what
14446s was missing it also opens up that even
14448s if he doesn't have a big turn this turn
14450s outside of procking the October
14453s it then will reduce the scabs down right
14455s so if banter face pops off unless you
14458s can just throw it all the way back to
14460s hand and maybe burn some cards away
14462s right
14465s initiating Overdrive
14469s
14471s moment I was wondering if we're gonna
14473s see the ever rare
14475s double field contact turn from Atlanta
14478s face since they could potentially both
14480s be one manner with a lot of zero Mana
14482s cards but I think oh no Lorinda he's
14484s here you've said the words that summon
14486s him
14489s just walks into my room and I'm like
14490s what are you doing are you supposed to
14492s be casting as well
14496s this is a unique situation though this
14498s is the one time I'll defend it
14501s okay
14505s you're bold play
14509s fully minion based hand for uh banter
14513s face here so no discount off the Cutlass
14515s but picking up a shadow step is really
14517s really clutch now because now we are
14520s reaching that point in the game where
14522s both players probably have access to
14524s Field contact every turn they want it
14527s until the end of the game it's just
14530s mapping out how you come out ahead in
14533s that game of Field contact tennis and
14535s now with the added layer of complexity
14536s of scabs thrown on top of that as well
14538s now the tricky thing here is unless a
14540s shadow step he is gonna shoot himself
14543s okay I was gonna say he would have lost
14545s the pen flinger right because with the
14547s Mana he had left with the drawers he had
14548s look at this
14552s I don't like backing up Lorinda but that
14554s is 2-1 Mana field contacts and a lot you
14556s might be doing it you might
14563s insane too quiet give me that just insta
14567s draws his deck
14569s all right we'll deal with that when we
14570s get to it because right now possessy is
14572s trying to formulate a two-term plan of
14574s his own
14576s he does have the cult Neo fight as well
14579s he knows a lot of this uh hand is
14581s reduced he doesn't necessarily know it's
14583s all minions but the only company you're
14586s fighting not a bad backup play anyway
14589s I guess it's a reasonably big deal that
14592s yes the fact that mcbander Face's hand
14595s will cost almost zero inherently gives
14598s him more manner but there are nooka
14600s roads being reduced right there are none
14601s of these uh spells being reduced down so
14604s the neophyte could actually have a
14605s rather big impact on how much Mana
14607s mcban's face has to play with
14610s this is still a huge term for possesses
14613s so much has been done already and he has
14616s spent half of his available resources on
14619s this turn still has another octobot
14622s available in turn this in hand this is
14624s exactly what I've been talking about
14625s where they're both players just kind of
14627s build up resources power up and then
14629s when one player goes both players go and
14631s I think possessi just hit the limit
14635s there right at the last second six cards
14637s left in deck but banterface is now
14639s absolutely going to go
14644s thank you
14648s don't start off paying one man of the
14651s Field contact
14651s yeah does have the Octo waiting in the
14654s wings he decides he needs it but is this
14658s like a setup to install is he just going
14660s to clear this board draw his deck and
14662s then say next turn you are dead I think
14664s he might be um because surely the Octo
14667s would have been played by now right I
14668s thought anyway
14670s yeah there's always this argument Rex he
14671s had a bunch of zero amount of cards in
14672s his hand already so sometimes you will
14674s just play all of those zero Mana cards
14676s with a feel contact and then you draw
14678s costed cards from your deck then you
14680s drop a field contact then you discount
14681s all the new stuff that you've just drawn
14683s but I think with a good chunk of uh
14685s spells and expensive cards left
14687s remaining in the deck when you're
14688s dealing with Colt near fight as well
14690s um I think that was a little bit scary
14691s he might still choose to do that at the
14693s very very end of the turn right because
14696s he can still fit in uh octobot and
14699s ethereal org Merchant for uh a proc if
14701s he wants to but that will leave him with
14702s extremely limited spell damage to end
14705s the game from that point this is like
14707s when you and your friend are playing RTS
14709s and you both say you're not allowed to
14711s rush each other for 15 minutes and then
14714s you both just pop off with full armies
14716s and full Tech at the end look at these
14718s hands I know when you combine them all
14721s they probably cost about three Mana
14724s and also like
14726s it's a relatively Brave play from a
14727s banterface last turn doing this setup
14729s for almost guaranteed win because it's
14732s not like possessing as loads of cards
14734s left in his deck either so it could well
14736s just be dead this turn anyway right
14740s but I think if banterface is tracking
14742s the discounts and these days with Rogue
14743s there's a lot of discounts that need
14745s tracking there's like there is you know
14748s preps remaining if there are preps in
14749s the deck there are also the amount of
14751s discounted cards from octobot left
14752s remaining in hand but there's also the
14754s amount of times that cutlasses have been
14755s potentially traded over the course of
14757s the game right as to how much Mana can
14759s have been cheated onto those spells so
14761s this is a brave brave play from banter
14764s but he now knows that he has got hit
14765s with that scabs which I said could have
14767s been potentially backbreaking and that's
14769s too near fight being played with it as
14772s well one beforehand one using the hero
14774s power which is such a huge amount of
14777s disruption and now the near fights lost
14779s on the other side
14782s and and this is one of the big problems
14784s with all of those reductions just not
14787s hitting the growths right they were
14789s hitting all of the minions
14791s oh
14793s I wonder
14795s no hang on let's just take a look
14799s what my banterface has left
14801s yeah no steps already used
14804s the scabs of course is in his hand yep
14811s they're just two Swindle uh two Cutlass
14813s in this window remaining and the three
14814s cards oh that neophyte burn is so brutal
14817s because he just scaps back
14821s I think he's expecting to die if he does
14824s that
14826s anyway
14828s if he doesn't do that he has to lethal
14831s this turn and I don't think he can
14832s agreed yeah but again I mean that's the
14835s consideration right like he definitely
14837s knows that play scabs is a possible play
14839s on this turn he just spent all of that
14841s time looking for something better and I
14843s don't think that something better
14846s existed
14847s and now it is just a matter of
14850s possessing going through the motions
14853s here uninterrupted unencumbered by the
14856s aura of a cult near fight zero manager
14859s rots in hand two cards left remaining
14861s Shadow step is one of them there it is
14863s yeah that is gonna be absolutely
14866s guaranteed as long as possessi does not
14869s punt this one out of his window yeah
14871s scabs hero power as well as the
14873s additional Safety Net in terms of
14875s spending Mana for this turn two yeah
14878s Jesse can do it all and unless there's
14880s some gigantic blunder which I do not
14883s expect to see from possessing it looks
14885s like he's gonna be joining his uh
14888s practice plan the in the finals of the
14890s world championship
14892s what a series subtle and frankly what an
14896s outcome for the finals unbelievable
14898s right like actual best script writers in
14901s the business possessi versus Glory Japan
14905s versus Japan the champion versus The
14909s Challenger good friends practice
14911s Partners players that have grown in
14913s infamy throughout the year as Japan has
14916s got more and more credit as we have gone
14918s on what an ending we are in store for
14921s not to mention the two casters that are
14924s gonna bring it to you will be very very
14926s happy as well with uh Derek Brown and
14928s jira I believe coming up very very
14930s shortly the two APAC casters uh getting
14932s to cast essentially a home soil finals
14935s but I cannot let it go any further
14937s without saying congratulations and well
14939s played to mcbanterface he will right now
14943s feel like the words congratulations are
14946s incredibly inappropriate he will feel
14947s like he should not be congratulated
14950s because he has failed right in in his
14952s own mind and but that is absolutely not
14954s the case I think he has impressed a lot
14957s of people I think he has stirred up a
14958s fantastic following on social media
14960s around the community as well and I think
14962s you know over the last six months or so
14964s second season of hearthstone Grand
14966s Masters onwards like a star has been
14968s born in in the Hearthstone community and
14971s I think mcvanta face is uh is one step
14974s away perhaps from uh from taking that
14978s very top spot in the the Hearthstone
14980s echelons I think he has been very very
14983s solid throughout this entire tournament
14984s cannot say enough good things about how
14986s well he's played that one was perhaps
14989s two of the best performing players in
14991s the entire tournament there has to be a
14992s winner there has to be a loser and it
14994s was the finest margins in the end that
14997s uh cost mcban to face but there there in
15000s all its glory and in all its possessing
15003s is your world's fine
15005s this was the match that made possessi a
15008s legend not only because he became a
15010s world champion but also because he
15012s helped cement Japan as one of the
15014s strongest regions in Hearthstone let's
15017s see how it happened the Posse On the
15019s Rogue it often feels like a uh a rush to
15022s just do as much of your game plan as you
15024s can before alignment because in that
15026s pre-alignment battle it's not even close
15028s Rogue is being so much more efficient
15030s applying so much more pressure getting
15032s towards their win conditions so much
15034s quicker but after the alignment it's an
15036s entirely different story The Druid just
15038s starts to become a completely
15039s Unstoppable only neophyte has a chance
15042s of slowing them down uh by that point
15045s but here we see Glory speaking of the
15047s early game plan for Druid keeping the
15049s Jerry rig that makes sense is just a
15051s decent early play that thins your deck
15053s as well but anacondra is a very
15055s interesting key piece of this puzzle
15057s yeah these two kept together I think
15060s start to really
15062s um shed light on Glory's game plan the
15064s cycle from the Jerry era gets you closer
15066s in one way or another to the alignment
15068s and then the Anaconda really makes the
15071s post Alignment World work but I want to
15072s highlight possesses Mulligan just
15075s earlier today we heavily praised xiaobai
15077s for keeping
15079s um the prize blender plus neophyte plus
15081s secret passage and that's almost exactly
15084s what Posse was offered just Guardian
15086s instead of prize blender and it was also
15088s on the play but he turned down that
15090s entirely and we're starting to see again
15092s differences in play style in opinion of
15094s the match-up because possessy here was
15096s probably thinking to himself that's not
15098s even good enough I also need octobot in
15100s order to get the tempo start rolling and
15102s possessy is a player that chooses when
15105s he's gonna play around Glide very
15106s deliberately and when he's gonna throw
15107s caution to the wind and now we are
15110s starting to see yet another difference
15112s in opinion
15114s very reserved to start for possessing
15116s right out the gate right not wanting to
15117s go for the neophyte not wanting to go
15119s for the uh the Shroud quite yet either
15121s but for Glory what was looking to be a
15124s very slow hand has just started
15126s skyrocketing forward with Wild Heart
15128s Guff off the top the entire game plan of
15131s this deck couldn't change and especially
15134s with the celestial alignment as well
15136s this hand that looked like it needed a
15138s little bit of something extra just looks
15140s fantastic now for Glory he can ramp on
15143s the following turn with the hero power
15145s to get to alignment that little bit
15147s quicker and then with anacondra and
15149s potentially two nourishes thanks to the
15151s Jerry rig and the one in hand this is
15153s looking fantastic for our reigning world
15156s champ
15157s and for possessi the neophyte that he
15159s turned down on turn two is going to be a
15163s bit of a problem to time effectively
15165s right because the Guff ramp is from a
15167s hero power it's not from a spell the
15168s neophyte will not interrupt that and uh
15171s potentially the neophyte could still be
15172s played going into an alignment turn but
15174s Glory I mean if possessi has not put
15177s forward enough pressure I think Gloria
15179s is fine waiting an additional turn to go
15180s for alignment because as soon as that
15182s comes down he's just popping all the way
15184s off with the anacondra so for possessing
15187s now it is going to be the first Field
15189s contact it looks like he has prep
15190s Swindle to start the train going really
15192s looking for Guardian dog Merchant yet I
15194s have to imagine to protect the field
15196s contact from rushing minion slash lunar
15198s eclipse
15199s yeah that's right the one question was
15201s about pen flinger first but I think he
15203s might actually have been wandering into
15204s overdraw territory there and with this
15207s way he gets himself what looks to be a
15209s guardian org Merchant the perfect card
15211s in this instance a card that actually
15213s means he is not forced into stepping the
15215s field contact which is perfect you
15217s really would rather be stepping the
15219s neophyte or maybe an octopot in this
15221s kind of matchup
15223s is that okay
15227s there are ways that Glory can deal with
15229s it but they're all too card combinations
15231s right and in basic Hearthstone rules
15234s stepping a card back to your hand is
15235s just negative Tempo so possess he takes
15237s the risk that the two card combination
15239s isn't there and it isn't and it's going
15241s to be heavily rewarded because he keeps
15243s the cycle going non-stop here Glory just
15246s taking the entire Turn Only to ramp
15249s using the hero power button doesn't want
15250s to use nourish because that's saved to
15252s go alongside anacondra post alignment
15254s and he's gonna go up to eight Mana next
15256s turn so neophyte just one is not gonna
15259s stop Celestial alignment but that's why
15260s possessy is straight away going for this
15262s Shadow step two props of the neophyte
15265s Aura means that Glory cannot align next
15267s turn and in the meantime possess you can
15269s develop so much more pressure get all
15271s these Minions going face no garage
15273s needed
15274s there's just such a gorgeous interview
15276s in both players here with Laurie going
15278s for the ramp hero power two turns ago
15281s and on the previous turn meant that he
15283s got up to exactly eight Mana which is I
15285s think a much more important break point
15287s than seven because it allows you to play
15289s a Celestial alignment through a cult
15291s near flight Aura unfortunately for him
15293s possessi has two cult nearby auras on
15296s this term with the shadow step that he
15297s was able to get down as well which means
15299s that this uh Field contact is likely to
15302s be sticking the alignment cannot be
15304s played cenarian Ward can't be played you
15306s can only just about play a nourish but
15308s that is just a very underwhelming use of
15310s your mana on this turn
15312s yes it is indeed the one thing Glory has
15315s going for him is Health total he's had a
15318s lot of armor due to Guff and there's
15320s technically only 10 represented on the
15322s other side here so maybe he can wait one
15325s more turn but it's starting to get scary
15327s right because if you have to spend a
15329s whole nother turn just going for
15330s alignment you're gonna take that 10 once
15333s more plus whatever possessive he
15334s develops after that so Glory already I
15337s think needs to be thinking about what is
15339s his alternate game plan if not alignment
15342s and that generally comes in the form of
15344s setting up solar Plus cenarion Award he
15346s has managed to get a hold of that
15348s combination now so for possessee it's a
15350s matter of whether he can find another
15352s neophyte effect like the second copy or
15354s another Shadow step to stop this
15356s combination
15357s I mean you can just draw the entire rest
15359s of his deck now right it's only
15361s Celestial alignment that can stop him
15363s from going for lethal next turn which is
15366s something you very much have to bear in
15367s mind because if you use your octobot now
15369s and then you get Celestial alignmented
15371s afterwards that is where things can get
15374s a little draw enough cards deal enough
15375s damage without even playing the octopus
15381s it's from one to zero and when we talk
15383s about yes you're able to draw your
15385s entire deck in theory it doesn't mean
15387s that you're able to get lethal all at
15389s once as well because the octobot is only
15391s just gonna discount what's in hand at
15393s the beginning of the turn the other
15394s garage was still in deck for possessive
15396s so there is no way he could have gotten
15398s a guaranteed garage lethal that turn
15399s instead just going for the best
15402s anti-alignment slash anti-solar plus
15405s scenarian play and you set it up
15406s beautifully here Glory has hit brass
15409s Wing earlier today can he do it
15412s two copies
15416s I think that's probably got to be play
15417s here right because Glory can go ramp
15419s with the hero power solar scenarion set
15422s up for anacondra plus alignment on the
15425s following turn but all of that is of
15426s course dependent on what he hits
15428s beforehand we need some Powerhouse eight
15430s drops and these these are not quite that
15434s it's almost there with the dreadwick uh
15437s but I don't think that's quite gonna be
15438s enough
15439s yeah but possessi has very little time
15442s to work with here he preemptively played
15444s garot last turn which is something you
15446s hardly ever see but he knew that if
15449s Glory was just gonna go for a defensive
15450s play then possessy wanted to have as
15452s much Mana available to go for just
15455s procking the spell damage and getting
15456s all of the hero powers in having the
15458s garage preemptively shuffled is actually
15460s good in this situation the bleeds coming
15463s through are still gonna benefit from the
15465s spell damage from these ethereal
15466s merchants and possibly The Guild Trader
15469s very little hand space to work with very
15471s little board space and very little time
15474s possessee is making the best of it
15476s though
15477s I mean possessi is just doing stuff
15479s right now like he's trying to hit lethal
15481s I think first priority but he's very
15483s cleverly deviating now to still maybe
15486s getting the lethal but more likely
15488s clearing off this board playing a near
15490s fight as well I think is a very
15491s important part of this term
15497s Thunder gonna deal with
15501s the dress no board space to go for
15503s another Neo fight I think that this turn
15506s his posse did suffer a bit from lack of
15508s time I think you're right and that means
15512s that Glory could now go anacondra plus
15514s Alignment Plus the nourishes on the same
15516s turn it's a slim chance but it's
15518s possible that this is actually lethal on
15521s this very turn
15523s Glory also could suffer from lack of
15525s time but he is absolutely not hesitating
15527s because of exactly what you said he is
15529s looking for Mr Smite there it is looking
15531s for survival of the fittest looking for
15534s the other solar eclipse and he can get
15537s enough burst damage because both Jerry
15539s rigs are in hand they can go up to 10
15541s attack each if he finds that solar
15543s eclipse plus survival but not neither of
15546s those are in hand right now so he has to
15548s deviate because I'm not seeing any
15551s further card draw here unless it comes
15553s from nature studies but that will be
15554s full cost again does he have to bloom
15557s hero power for draw here
15560s think
15562s oh we can't see the Discover options ah
15566s the worst bug the worst bug ever pounce
15568s not a bad card to get here in all
15570s honesty
15572s it's going to deal with the field
15574s contact but that is not enough to stop
15577s possesses remaining minions let alone
15579s the other field contact and kill Trader
15582s oh Tyrion okay
15585s oh the alignment in play Posse has very
15589s little Mana to work with the Octopod was
15591s not pre-loaded on the board so he cannot
15594s discount the entire hand that I can see
15597s Shadow step to the octobot still doesn't
15599s work does it there's no way to get the
15601s discount here
15602s he can go for scabs obviously is the
15605s first thing I'm looking at that which
15606s has completely eviscerate this hand
15608s anacondra goes back up to six Mana uh it
15611s would only be the owls that would be
15612s playable in response
15615s yeah I think that's
15617s that's the only real
15618s play here leaving up
15621s as the death sentence for possessive and
15624s even though he will be like depending on
15628s how the trades go he could just have too
15632s many cards in his hand that he would
15633s burn the next draw I don't think that's
15634s a big deal he can just kind of get there
15637s off the back of the four two stealths
15638s and the field contact that's in hand but
15641s he is going to trade away most of these
15644s things and only return the Neo fight
15647s and cleverly doesn't kill Tyrion before
15650s that happens which means that Glory
15651s doesn't get the 5-3 ashbringer weapon
15655s that's right and now all of a sudden
15656s glory is looking to be in some pretty
15658s big trouble he can go for Celestial
15660s lineman again on this turn to try and
15662s set up the anacondra but he's left with
15665s no nourishes left in deck the best card
15667s draw he has realistically is the moonlit
15670s guidance I believe of which there are
15671s two still in the deck to maybe double
15673s down on a solar eclipse or the survival
15676s of the fittest that we were talking
15678s about is so important at this point in
15681s the game but until he gets to that point
15682s the best he can do is just a couple of
15686s hours on this turn which is okay but it
15688s just gives possessy all the Time in the
15690s World to try and get his own win
15691s condition
15693s definitely feels like it the stealth
15695s minions obviously cannot be interacted
15697s with either
15699s um and the alignment number two is not
15702s even playable here because of the
15703s neophyte Aura so Glory doesn't really
15705s have a choice other than to just accept
15708s that he's taking minimum another eight
15710s damage from the board and then has to
15713s come up with some miracles on the very
15715s next turn which I agree with you
15716s probably has to come in the form of the
15718s moonlit guidance
15720s no you're right I'm still in the the
15722s heads it's where the turn after you pop
15724s off you have two Mana as the Druid but
15726s here he obviously only has one after
15727s popping off on the same turn he played
15729s the alignment and uh Glory's doing all
15731s he can playing all the uh the threatage
15734s he can here but surely with an octobot
15737s and a uh
15739s potions flasks or even just hero-powered
15743s Guild Trader and then trade yeah I think
15745s this just does it yeah
15747s eight damage from the minions me
15749s uh possessy only had to deal 12 more
15751s from the bleeds and the two spell damage
15754s plus the draw for the last two bleeds
15756s should complete it perfectly
15759s possessy looked like he wasn't sure of
15761s the lethal until the very last second
15763s there but he knew it he counted it
15765s beforehand it is so hard not to doubt
15768s yourself here and look at what it means
15770s possessy at GM of APAC we are used to
15773s seeing him be one of the most chill
15777s um somewhat stoic cool as a cucumber
15779s players but this entire world's it's
15781s been just such a treat to see how much
15783s it truly does mean to him no matter how
15785s much he tries to act like it doesn't
15787s phase him at all
15789s no exactly uh possessi has just been uh
15792s wearing his heart on his sleeve which is
15793s an absolute treat for you and I to get
15796s to see I absolutely agree seeing some
15798s real emotion from the player who we know
15800s deep down how much this all means to him
15802s but we rarely get to actually see it uh
15804s on his face and I gotta say again that
15807s was an incredible first game just kick
15809s things off in our world championship
15811s finals but there were some slight hints
15814s of nervousness there from possessy that
15816s one turn where he didn't get down a
15817s nearby allowed glory to go for that big
15820s pop-off turn with the lady anacondra and
15823s the celestial alignment on the same turn
15825s that was pretty much just a blunder I'm
15827s gonna say he was too focused on trying
15829s to go for the lethal and ignored the
15831s possibility of trying to just deny his
15833s opponent a powerful turn and get the win
15835s that way he kind of ended up in the
15837s middle ground between the two where he
15839s wasn't quite getting the efficiency of
15840s both whereas just trading in the spell
15842s damage octobot first was probably a
15844s safer play to go for but it's all behind
15847s him now he got the win on the Rogue the
15849s big difference between the two lineups
15851s is already ticked off and he can now
15853s move on to his own Druid although it is
15855s teched slightly differently with only
15858s one Jerry and a a germination sorry
15861s slotted in there instead hi nurse Jerry
15863s plus Jeremy for this one which is I
15866s gotta say a pretty greedy Tech here but
15869s if he did expect to run up into the
15871s mirror just germinations to help you
15873s copy anacondra if need be or Mr Smite or
15877s the Jerry itself if you are just going
15879s for the lethal can allow you
15882s um a bit more burst damage with it's
15884s kind of like you give up the flexibility
15886s of card draw versus burst on the Jerry
15888s red Carpenter for um copying burst slash
15892s copying anacondra Aura and then copying
15894s the Anaconda Aura obviously is not super
15897s useful in a post-alignment world but it
15899s does allow you to go for pop-offs even
15901s without having played the celestial
15903s alignment obviously both techs have
15905s their ups and downs here faced off
15907s against Demon Hunter in particular
15909s killer though I'm not quite sure if
15911s you'd rather have the Jerry rig or the
15913s germination maybe the germination if you
15915s were running a glowfly version but
15917s that's not quite the case
15919s yeah it's a really weird one to answer
15920s because my instincts say Jerry because
15924s in a post-glide world Jerry Rick
15926s Carpenter is a little bit better just
15928s because it's an individually very
15930s powerful card that leads to more card
15932s draw afterwards but in terms of the
15934s tricks that you can pull off like you
15936s really shouldn't understate uh sorry
15937s understate how powerful it can be even
15939s if you just ramp up to malagos and then
15941s copy an extra 4 12. that's really
15944s difficult for Demon Hunter to deal with
15946s they uh struggle to be able to deal with
15949s such high Health on the board but for
15951s Glory here it is pretty much the
15952s standard stuff he's got the need for
15954s greed instead of the rostrock Viper but
15957s aside from that just very very standard
15958s stuff and I'm so glad that we're getting
15961s to see this because this to me is just
15962s such an interesting matchup as you and I
15964s were talking about on the first day of
15966s the world championships or as I was
15968s talking about while you were graciously
15970s not calling me an idiot uh for whatever
15972s nonsense I was spouting uh I feel like
15974s it's changed a lot over the course of
15976s both these decks history with very
15977s interesting oscillation in how the win
15980s rate has changed between the two decks
15983s and as it's currently stat with no
15985s brutes in the Demon Hunter
15987s and slightly less disruption than we may
15990s have historically seen I do think that
15992s the Druid is overall in a good spot the
15995s punish post alignment is not quite so
15997s strong as it once was however if you can
16000s get off a turbo kurtress before they
16003s play the alignment that is where things
16005s get very very interesting indeed then
16008s that is the point where the Druid kind
16009s of has to juggle the risks of allowing
16013s the Demon Hunter if they have saved any
16015s card draw in hand to possibly go for
16017s their own otk because I find there are
16019s very few situations where Druid can just
16021s say I'm not gonna play alignment
16023s whatsoever in this matchup like at the
16025s very beginning of this tournament
16026s possessive versus Gabby possessive just
16029s blatantly disrespected Glide and it paid
16032s off huge for him that's not necessarily
16034s the only way he can approach this
16037s matchup now though because with this
16039s opening hand he lacks hard ramp here he
16042s has the lightning blooms and not the
16045s overgrowth but he does have Guff so
16047s maybe he can go for something like what
16049s Glory did on the previous game just have
16052s an early gov and then use the hero power
16054s to get up to say consecutive cenario
16056s inwards that is something that Demon
16058s Hunter can also potentially struggle to
16060s deal with
16061s yeah the curve works out gorgeously
16063s right you have a blue coin Guff and then
16065s you have two mana on the following turn
16067s to hero power to Ram that will get you
16069s up to nourish which you can choose at
16071s that point whether you want to ramp or
16073s card draw with the second one in hand
16075s I'd probably lean towards card draw and
16078s then you can just start playing threats
16080s you don't even have to bother with
16081s Celestial alignment necessarily you can
16082s just go scenarian scenarion lock alarm
16084s and hope that's big enough
16087s yeah those tend to be very big indeed
16089s and we've talked about how the average
16091s quality of eight drops seems to have
16093s improved with the fractured in altarak
16095s Valley expansion there's quite a few
16097s rushing eight eights here and a lot with
16100s additional upsides as well and there is
16103s always that footnote of taint heart
16105s Tormentor being the a drop to end them
16108s all when faced off against otk Demon
16110s Hunter for now though possessi does just
16113s have a very simple hero power for ramp
16116s here you'd have to imagine
16119s yeah looks that way I think even if you
16121s are really desperately looking for that
16123s Celestial alignment the best way to do
16125s that is hero power for mana and then
16128s draw with the nourish instead leading
16130s into turn seven which admittedly might
16133s even just be better than the line I was
16134s thinking of nourishing for Mana first
16136s and then following up with uh nourish
16138s for draw but possessi is uh no stranger
16142s to a weird play that we have not
16144s predicted so I don't want to call
16146s anything set in stone so far as he's
16149s surprised us many a time before
16151s definitely not but while he's still
16153s thinking about that we have to check in
16155s with the State of Affairs for Glory's
16157s hand which has this ilgenath in a very
16160s awkward position indeed blocking the
16162s Glide which is one of the best tools
16164s that Demon Hunter has to mess with the
16166s plans of the ramp Druids so we'll see if
16170s glory is just gonna let rip with the
16172s Glide to progress his own Quest because
16174s it's certainly not going to be outcast
16175s from this original hand
16178s yeah I think I'm probably starting with
16180s double jump first because you can then
16183s uh just go for Glide if you draw or even
16186s spectral site if you draw that instead
16189s which is also a reasonable outcome
16191s I-beam unfortunately is the uh the width
16194s in this scenario that's what you didn't
16196s want to see
16197s let's go for the acrobatics to finish
16199s the quest though and he can still of
16201s course equip the Tusk cursor preload the
16204s first swing so he can get the Peddler
16206s that he would I'd have to imagine trade
16208s back next turn from the swing and uh
16211s that means that the Glide could just be
16214s for a post purchase World which is still
16216s very very valid in the matchup
16219s all right here is the nourish term for
16221s possessive
16223s um like you said draw is an available
16225s option but you know he could still be
16227s thinking about ramping here because you
16229s still get to press the hero power button
16231s after that
16232s yeah and um it allows you to potentially
16236s play solar plus scenario with lightning
16239s Bloom if you hit the solar next it
16241s doesn't find it but anacondra is still
16242s of course very interesting
16244s I was honestly so split as to what he
16246s was going to go for there I simply did
16248s not know uh I think given that you are
16250s expecting cartridge to come down the
16252s following turn drawing does not oh sorry
16255s you're expecting coaches to be added to
16256s hand next turn uh drawing doesn't
16259s necessarily make sense because the thing
16261s you would be drawing for is alignment
16262s which does not actually look that good
16264s at this point in the game what I think
16266s we may see again given that this is
16268s another goth game for the Druid it's
16270s ramping up to that 13 Mana point and
16273s then trying to go for a one turn lethal
16275s with anacondra uh the alignment draw
16278s your deck and then this time hopefully
16280s you actually hit the Celeste uh sorry
16282s the solar eclipse and the survival of
16284s the fittest and kill them with Mr smite
16287s pretty interesting spot for Glory now
16289s though the need for greed should not be
16291s cast here because he would overdraw the
16294s kertress upon the quest completion he
16296s could have traded it and maybe swung his
16298s weapon or traded another thing to get
16300s purchased that way but he's just going
16302s in with the Glide instead here says he's
16304s not happy with the state of that
16305s original hand it did have ilg enough to
16307s be fair so he's actually even though he
16310s is making the deck thinner thicker and
16312s more diluted here he's making it so that
16315s all of those cards have the potential to
16317s Cost Less when they're drawn which they
16319s don't have that potential if they start
16321s in hand before kurchase
16323s many options here once again like I
16327s don't think it's a Celestial alignment
16328s turn so I don't necessarily favor
16330s starting with uh the moonlit guidance
16332s but even just ramp with the hero power
16335s and then scenario mode is something you
16337s could consider ramping and drawing would
16339s not be absurd as well to try and find
16341s solar scenario for the following couple
16343s turns
16350s like um possessi is running germination
16352s that's still something to consider to go
16354s with Anaconda survival of the fittest at
16357s this point could also be a pick even
16360s though it would be kind of awkward if
16361s you haven't already played the cenarian
16364s word but I think this is what he was
16366s looking for in particular the big money
16368s is the solar eclipse to go with the
16370s cenarian word however
16373s um there's not quite the Mana to get all
16375s of that to go together
16378s anacondra
16381s this is bold I was gonna say do you ramp
16385s with the nourish do you draw with the
16386s nourish completely forgetting the idea
16388s that you can just play Anna country you
16390s don't even have to get any special value
16392s out of it and to be fair what can Glory
16396s do about it are you really
16398s turn down Demon Slayer curtress given
16401s that you are an otk Demon Hunter right
16403s like this is your entire game plan
16405s this is so cool from possessing I just
16407s have a quick story on ladder the other
16409s day I said as mazaki image let me just
16412s try playing wazaki into their purchase
16413s turn after I'd seen some removal
16416s shuffled back into the deck because they
16417s played Glide it's a very similar
16419s situation for possessing right he's
16420s playing the big legendary the win
16423s condition as a disruption card timed
16426s perfectly into what Glory wants to do
16428s which is play the kertras and because
16430s it's post Glide there's not a high
16432s chance that there's the perfect like
16434s moark I-beam combination plus the swing
16436s to get rid of it and now Glory did go
16439s digging first he hit skull on the
16441s studies he is looking for removal
16443s options on the anacondra
16446s and he can swing to make the I-beam cost
16449s zero because of the way that interaction
16452s works it's not Outcast anymore so he
16454s does get the discount from the skull and
16457s that's the anacondra clear that is huge
16460s a risk on either side
16462s I was so risky from Glory like so much
16466s of the deck did not kill the anacondra
16468s there and would still have left Demon
16470s Slayer characters unplayed but he takes
16472s the risk massively rewarded and now
16475s possessi has to get there with just a
16477s single solar scenario and it's an
16479s incredibly powerful play but will it be
16481s enough to carry him through because
16483s outside of that there's not all too much
16485s going for him right now these eight
16487s drops that he gets or again okay
16491s not many deviate dread fangs today I
16494s mean I was gonna say anything that
16496s doesn't immediately threaten lethal and
16498s isn't attained heart Tormentor probably
16500s means that Glory can still win by just
16502s playing courtress this turn
16505s um but it is scary all of those four
16507s twos can create a board out of nowhere
16509s especially if there's a survival of the
16511s fittest added into the mix and it does
16513s significantly narrow the time that Glory
16516s has to actually get a lethal of his own
16519s because that 49 is sticking around doing
16521s business
16522s it is indeed no messing around with
16524s trying to find an answer to it on this
16525s turn he is just going with his own win
16527s condition and now for possessy it's
16529s still pre-alignment so he can't really
16531s start thinking about uh any kind of
16533s plays with survival of the fittest quite
16536s yet but if nothing else he can very
16538s efficiently deal with this curtress
16539s thanks to the 40s and then try and start
16541s applying some real pressure on the
16544s following turn
16546s to starting off with the lunar eclipse
16547s puts the purchase to the perfect break
16549s point for the rushing four twos to go in
16552s there is the alignment now but it feels
16555s highly unnecessary at this point because
16558s it means that Glory with any card draw
16561s effect in hand everything from the deck
16563s costs zero
16566s because of the Curtis aura
16570s oh it is just going to be what looks
16572s like overgrowth into composting if need
16576s be composting is a Nutty here right you
16578s can even fit in a hero power uh for Mana
16581s alongside that right I think would be uh
16583s perfectly snugly fitting into the
16586s correct amount of manner available
16587s doesn't want to over draw okay just
16589s going for composting for four instead of
16591s the full five
16593s yeah I like this a lot
16595s and trading away the one that didn't
16598s have their death rattle it looks like
16600s oh okay my bad
16604s animation kind of confused me a bit
16606s there but there is the survival now
16608s which means that if Glory doesn't deal
16609s with this board he is very dead
16611s alternatively he could find a lethal of
16613s his own but the card draw is so
16615s expensive here acrobatics eating up a
16617s whole three Mana elginos would eat up
16620s for Mana if he draws it here
16622s um and the morgue still costs two in
16624s hand so
16626s it's got to be perfect sequence of draws
16629s to get actual lethal here and if not
16631s it's gonna have to be a bailout and to
16633s clearing the board which usually
16634s involves immolation aura
16636s oh that Glide is very very spicy looking
16639s isn't it I guess you could try and give
16642s them some of the card draw from
16643s composting and then Shuffle back in with
16646s maybe some play like uh
16649s how would you go about it maybe even
16651s like talented Arcanist Guild Trader and
16653s MOA just to Blitz the Minions on the
16655s left
16657s oh that's so many combo pieces I think
16659s what glory is doing is enough here right
16661s because he does heal out of range of
16663s survival of the fittest by just dealing
16665s with these opinions yes the four nine
16667s sticks around and will regenerate four
16668s twos but from Glory's perspective that's
16671s not going to matter so much because
16672s glory is aiming to just kill possessy on
16675s the next turn so all he needs to do is
16677s survive and so far it is looking to come
16681s together the need for greed can be
16683s played for further card draw and he
16685s still has the guild Trader in there to
16687s go along with this more elginoth and
16689s fell scream blast
16691s um possessy however has 17 Mana to work
16695s with and a malagos
16698s so if he's somehow able to play solar
16701s survival of the fittest that would add
16703s 16 to this nine which would be 25
16706s altogether so I don't think uh there's
16710s any way for him to hit lethal on this
16711s turn given that still no Celestial
16714s alignment has been played yeah I'm not
16716s seeing it
16719s is there any way he can disrupt Glory a
16723s bit more
16724s nature studies into cenarian Ward into a
16726s disruptive Aid drop
16729s no Ward found
16731s it would be a thing
16732s complete garbage on that
16735s can he ever
16737s end on alignment and just say if you
16740s have any of the crucial combo pieces in
16742s hand already then that's actually
16745s disrupting the combo right because for
16747s Glory he wants to like draw them to in
16749s order to have them cost zero but if
16751s they're already in hand they cost one so
16753s it is just going to be the celestial
16755s here which means that Glory cannot deal
16758s a lethal this turn
16760s he's going for it and just saying you
16763s have to find some way to answer this
16764s Ward or kill me right now lest the game
16767s end on the spot Guild Trader
16771s spectral site these are reasonable
16773s enough drawers that obviously need for
16774s greed can be used to draw the rest but
16776s with a one Mana elganoff he cannot spend
16779s any matter and hope to get lethal yeah
16782s it's just impossible from my view all
16784s the Glides have been used all the
16785s studies have been used so I mean not
16787s that the studies would give you a
16789s playable Glide because it would go back
16790s to three Mana with the study's aura
16793s um and so there's just no way to get
16796s lethal you cannot play ilgenath and fell
16799s scream blast all the same turn you can
16801s play elgonauts and Chaos leech but
16803s that's not nearly enough even if you
16805s could fit in the morgue and the guild
16807s Trader possesses armor is just far too
16809s Out Of Reach it looks like possessi is
16812s going to a very quick 2-0 lead but we
16816s cannot count Glory out just yet similar
16818s things have happened earlier on today
16820s even
16822s so he can draw with the
16824s weapon which makes the I-beam cost zero
16826s so we can go Guild Trader immolation
16829s aura
16830s and then chaos Elite and I-beam and
16833s another well this is 12 damage AOE if he
16836s wants it although it's not because the
16838s other one costs one how much removal
16840s even is this not enough from what I can
16843s see
16846s I mean you want to play an Arcanist
16850s with the immolation you mean it wouldn't
16853s actually have killed that much more it
16856s doesn't feel like yeah I guess he was
16858s just trying to save up for the combo
16859s there was so much armor to get through
16861s either way I think Glory would have been
16863s dead in that instance and here he is
16865s very very dead indeed as like you said
16868s possessing 2-0 up in the grand finals
16872s okay apologies for getting too excited
16874s there was obviously still Things That
16877s Glory could have gone for but it's
16879s always that Catch-22 as otk Demon Hunter
16881s right where you can go for surviving one
16885s further turn but that often means
16887s um giving up your chances at winning the
16889s game in the long term if you have to use
16890s too many combo pieces too many spell
16893s damage minions because this is Druid
16895s we're talking about they can get well
16897s above 30 health and if you don't have
16900s all of that support for the Elgin off
16902s not to mention the ilgenov and the morg
16904s and the fell scream all still cost one
16906s at that point so you'd have to wait for
16907s for like three Mana to come round which
16910s is ages in a post-alignment world I
16913s think it was pretty much a given that
16916s Glory had no clean way out of there but
16919s is there a way for him back into the
16921s series there is one deck left for
16923s possessy in the otk Demon Hunter and
16925s Glory can fight back with the same
16928s matchup from the other side he could
16929s take a mirror or he could play the
16931s hunter which has quick quickly become
16933s the signature deck and probably the
16934s bring of the tournament from these two
16936s players and Gabby
16938s yeah exactly the fact that we have all
16940s three players with the uh the Demon
16941s Hunter through to the semi-finals two of
16943s them in the finals as well clearly
16945s demonstrates the power of the deck and
16947s uh here as you said with the Demon
16949s Hunter left over for possessi
16951s I obviously want this to go to game five
16953s because I'm having the time of my life
16955s right now but there would not be more of
16958s a perfect way for him to just take the
16959s win right out of the gate because if you
16961s had to pick a deck of 2021 it has to be
16965s otk Demon Hunter right it has been
16967s brought across almost every meta game it
16970s has been nerfed I feel like countless
16972s times at this point but still this deck
16975s this blooming deck somehow finds a way
16978s to Weedle its way back into the metagame
16980s to many players Delight to many players
16982s frustration as well uh I'm totally sure
16985s and uh for me it's just one of the
16987s biggest Delights to cast because there's
16989s so much going on with this deck so much
16991s room for art history and for
16993s demonstration of an incredibly in-depth
16995s level of knowledge with the deck and
16996s possessi to me has just been one of the
16999s absolute best players with this deck
17001s across the entire year if we backtrack
17003s all the way to how posesi even qualified
17006s for the world championship at winning
17008s APAC GM season one it was mostly off the
17012s back of this deck Posse obviously at the
17014s time otk Demon Hunter was very different
17016s it didn't have the quest elginoth was
17018s for Mana um you're still running skull
17020s of gul'dan and really relying on good
17023s discounts to win the mirror it has
17025s changed a lot with the inclusion of
17026s Glide and of course the quest and all of
17028s the Nerfs but possessi still understands
17030s the core concept of the deck and it felt
17033s like he had gotten ahead of the curve
17034s before anyone and that's how he
17036s qualified in the first place but glory
17038s is not going to give him an easy time
17041s overgrowth in the opening hand into
17044s alignment however there is also a Glide
17047s for possessive that can get into Outcast
17049s position very easily this is a close one
17052s there oh gee it's just a a best of the
17055s best it's now that's what I call
17057s Japanese Hearthstone
17059s with the Druid versus an early Glide
17062s like this is what what Japanese players
17064s just do in a Hearthstone and it's the
17067s perfect way to round out the year for
17069s 2021 because like you say it's the
17071s perfect hand for Glory pretty much it's
17073s just a little bit of card draw that's
17074s missing and he would be absolutely
17076s laughing whereas possessing that Glide
17078s to complete the quest to disrupt his
17080s opponent get rid of this stinky organ
17081s off that you do not want in the hand at
17083s this point whatsoever it's the dream
17085s thank you not I mean another time we
17088s might be feeling a bit of fomo by not
17090s being in this he's your own spirit it's
17093s the Glide his signature card all right
17097s one studies can be played first here for
17100s Pizzazz you can choose whether he wants
17101s to commit the second one spectral site
17104s doesn't quite progress the quest on its
17107s own
17108s but it feels like just a good pick even
17111s if you're not necessarily going to play
17112s it say if he's gonna bank that discount
17114s for the Glide spectral site's a good
17116s card to have back in your deck after a
17118s Glide
17119s I was gonna say make the same argument
17121s for Glide like I I kind of rather have
17124s another Glide in my deck than another
17125s spectral site just because
17127s there's a reasonable chance that you get
17129s it somewhere in the middle of your hand
17131s and glide is still a very good card to
17133s have in the middle of your hand right
17136s true and you can just make us both have
17138s you possessive picking one of each
17141s towards the end yeah the Glide is
17144s um insane as well I will never forget
17146s the game where six of them were played
17150s Glory here not the greatest choices from
17153s his own studies probably just lunar
17157s eclipse okay living seed can draw the
17159s owls right so anything that is cycle I
17162s do favor
17163s yeah it just thins your deck a little
17165s bit more which I'm perfectly okay with
17166s coin Glide absolutely no messing around
17170s here whatsoever and Glory while we're
17172s seeing some new expressions from our
17174s players here in the world championship
17175s that's one that we know very well from
17177s APAC Grand Masters that is the uh
17179s dissatisfaction that comes from being
17181s glided for the 50
17183s 000th time and uh for possessing he
17186s threw away a good hand and he gets
17188s himself back another fantastic hand this
17190s is easy peasy Quest completion next turn
17193s again
17195s and that means purchase potentially in
17198s hand before an alignment can get played
17200s which could be all the difference in the
17202s world Glory here not quite the greatest
17205s Mana available to him solar nature
17210s studies is the play here because he was
17211s going to float a lot of Mana most
17213s situations if he just Place one nature
17216s study so he's looking for many ways as
17219s possible to get Mana spent here and the
17222s discount is banked for the alignment as
17224s well exactly it's perfect I was thinking
17227s he needs a wild growth uh a lightning
17229s Bloom maybe even just an innovate off of
17231s this uh nature studies to be able to get
17233s up to the alignment sooner but this does
17236s it perfectly alignment next turn this is
17239s how you get the alignment down before
17241s kertras comes into play this is what
17244s Glory needed to pull himself back into
17246s this game because now as quick as
17247s possess he wants to complete his quest
17249s unless he can do two stages on four Mana
17252s which is a tall order even for him uh
17255s it's looking like this kertras is not
17257s going to be set to one manner yeah I
17259s mean I'm struggling to come up with any
17261s combination of cards that can be
17263s discounted to get the double Quest
17264s completion but without a Sigil or a Tusk
17267s piercer pre-loaded it does feel nigh-on
17270s impossible and this was the absolute
17272s window that Glory had to meet right if
17275s he had to go for that alignment post
17277s purchase his chances were looking very
17279s very slim indeed but after this insta
17282s alignment there is an Elgin off
17285s available to possessy if he feels like
17288s he is far enough behind that he's just
17290s gonna win mil slam it I saw him hovering
17292s it we are seeing the old stinking off
17294s coming down for tempo
17297s Tempo elginote in the grand finals of
17300s the Hearthstone World Championship you
17302s think you've seen it all but always
17303s possessy is willing to surprise you with
17306s plays that no other player would have
17308s the uh the uh the guts to make but here
17311s Glory going with a very juicy looking
17314s and gets another tread wing for the
17318s third time in this one series
17321s how is this car just I mean oh gosh
17324s what's the name of it back in the old
17326s talking Druid days this is a new Griffin
17329s yeah
17330s it's come back in a different form the
17334s spiritual successor all the way at the
17336s world championship because that's you
17338s though I mean he can kill one of these
17341s things but he will not have his Elgin
17343s not survive the next turn his last-ditch
17347s effort at coming together with the tempo
17349s game plan is not going to pan out Glory
17352s gets a win on the board
17354s it was nothing spectacular from Glory
17358s there but it was just such a clever spot
17360s to hit that one play of solar plus the
17362s nature studies that play alone is what
17364s won him that game instantaneously it's
17367s uh one that I imagine I hope most of the
17369s players here would have hit but still if
17371s you miss I think that would have been
17372s over on the spot because Kurtz would
17374s have been in hand would have been able
17375s to be played and then it's an entirely
17376s different game you're looking at but in
17379s this instance Glory finds the play is
17381s rewarded for it and we're going to at
17383s least a game 4G if not a game five and
17386s it is gonna be that face hunter that has
17388s been the uh the Cornerstone I think the
17390s real secret source for the success of
17393s both the Japanese players and Gabby to a
17395s lesser extent as well against the Demon
17397s Hunter once again we have seen what
17400s possessive can do in this matchup we've
17402s seen what Glory can do in this matchup
17404s but this time it's going to be glory on
17406s the hunter possessi on the Demon Hunter
17408s how are we feeling about this one man I
17411s think I threw out the hot take on day
17413s one right that I feel like 100 might
17415s just be favored in the matchup versus
17417s Demon Hunter with the addition of the
17419s trog and of course all of the buff
17421s spells to back that up even before that
17424s was a thing skilled Hunter players could
17427s time their threats appropriately they
17428s knew when to get off the board and start
17431s making the potential heal effects from
17433s the Demon Hunter less convenient right
17435s they would force the Demon Hunter to
17437s have to shoot their own morgues in order
17439s to get enough healing and if they do end
17441s up leaving like a talented Arcanist on
17443s the board then you punish with the Rhino
17444s and that game plan is still available
17446s here but Now supported by a stronger
17449s opening curve by these three lovely key
17452s cards put here
17454s um by TJ thank you very much
17456s um Hunter is just a deck that as I was
17459s talking to band zero who is one of the
17462s Japanese casters he just said that all
17465s three of alutamu Gloria and possessi
17467s just agree that it's strong and they
17468s didn't necessarily come to that
17470s conclusion together I think he might
17472s have talked to them separately or gotten
17474s the information separately they've just
17475s been jamming it on ladder they've
17477s realized that it's just so well suited
17479s to prey on the combo decks in this meta
17482s and they've been so rewarded for it thus
17484s far
17484s really excited to see whether Glory can
17487s pull it off
17488s me too huge implications of course for
17491s this particular game in the series if
17494s Glory wins it will all come down to a
17496s Demon Hunter mirror to decide the world
17499s championship finals but uh Glory does
17501s need to win here just to keep the dream
17503s of a back-to-back Hearthstone world
17506s champion alive and stop his very good
17508s friend practice partner uh possessive
17511s from becoming the world champion
17514s and while we've been talking about the
17516s excellent hands that you can get with
17518s trog in the starting hand buffing them
17520s up this year is the absolute nightmare
17524s starting hand for Glory and his face
17526s says it all
17527s oh no Dirk this is not it that's not a
17532s trog that's a weapon quick shot not
17535s gonna be able to draw a card for pretty
17538s much the entire game initiate coming off
17541s curve maybe if it sticks the ramming
17544s Mount can get the job done and so far
17546s possessy doesn't really look like he has
17548s a convenient way of dealing with this I
17550s don't think he wants to expend a fell
17551s scream blast on a singular minion but a
17554s look in the studies might change that
17556s yeah exactly I think studies is probably
17559s the play you're going for anyway to set
17560s up for a cheaper spectral on the
17562s following turn and if you are greeted
17564s with an I-beam of course or maybe even a
17567s chaos leech that could be coined out
17568s well you'd consider Killing It Off
17574s back troll
17579s actually complete Quest right here right
17581s still with just a coin spectral site
17584s yeah makes sense
17587s so interesting that he is choosing to
17589s play the left spectral rather than the
17591s discovered one because he could have
17594s started with the discovered spectral and
17595s then coin double jumped to progress
17597s Quest that way and that would have meant
17599s that he had an easier to Outcast second
17602s spectral site but maybe there was some
17604s result from double jump that would have
17606s changed the turn I was thinking IB might
17608s be the Difference Maker right because
17609s that can deal with the initiate but he's
17611s turned it down anyway so
17613s um curious what possessive was going for
17614s there anyway for Glory it's just such a
17617s big deal he's been salvaged somewhat by
17619s the um Intrepid initiate sticking around
17621s and now has the Wrangler to follow up
17623s with a double Rhino hand if he likes
17627s very interesting play by possesski as
17629s well was to hold on to the sigil on the
17631s previous turn and I feel like it may
17633s have been his uh Spidey senses tingling
17635s but next turn would be a removal turn
17637s rather than a draw term because if that
17640s is going to be the case you really don't
17641s want to waste the spectral oh sorry the
17643s sigil or drawing a card that doesn't
17645s then complete that layer of quest and if
17648s that was his reasoning I would argue
17650s it's worked out pretty well because he
17652s has a couple of ways to go about
17653s clearing this be it uh talented Arcanist
17656s plus I-beam or now Tusk Pacer plus the
17659s I-beam instead either way this sigil is
17661s going to get much more value having been
17663s saved for one crucial turn yeah the
17666s timing of that is just so clever and
17668s between the Tusk piercer and The
17670s Arcanist I do prefer The Arcanist so
17672s that he doesn't have the face tank the
17673s five and also just has a minion on board
17676s it's not Rhino turn just yet so you're
17678s not necessarily gonna get punished for
17680s it but possessing disagrees he's going
17682s for the Tusk piercer instead which of
17683s course has its own upside of um just
17686s pre-loading the card draw that you will
17688s get from the broken piercer next turn
17694s oh
17695s okay I think it's
17697s probably still the warsong Wrangler but
17699s given that you've seen a uh sigil come
17702s up was there any consideration for
17704s neophyte to deny a level of quest
17707s a brief consideration but spend your
17710s Mana this is Face Hunter you'll love to
17712s see the basics here at the world
17714s championship
17716s um this choice I find is a lot closer
17718s because valpara Tanger can still be
17720s taken and you're not necessarily off
17722s curve because you already have like one
17724s Rhino for the first one but because
17725s taking the second one Buffs the first
17727s one I do like Glory's Choice here and
17730s now he has set up the sort of board that
17732s does warrant potentially clearing here
17734s and if there is a moorg or Arcanist left
17737s over Glory you can immediately punish
17739s with either of the Rhinos but you know
17741s he should play the one that was John
17742s more recently
17745s a really interesting conundrum actually
17747s presented to presented to possessi here
17750s sorry uh is uh whether or not you go for
17752s The Arcanist slash uh Guild Trader uh
17755s plus fell screen blast on this turn
17757s because it's only two minions which is
17759s not ideal of course but are you ever
17762s actually gonna see more than two minions
17764s for the rest of the game if you're
17765s clearing them up here anyway with say uh
17767s I-beam plus weapon swing it may just be
17770s singular big minions hitting you in the
17772s face for the rest of the game
17774s very true and he could also just say
17777s five damage presented on board and the
17780s weapon if he has a read on Rhino maybe
17781s that's like not enough reason to even
17784s clear the board he would just want to
17786s keep progressing his quest potentially
17787s and
17790s um is going to commit the sigil Runner
17792s which is a rhino Target
17794s but just one target I think is
17796s forgivable here
17799s it's just immolation to remove his own
17802s Target as well exactly I would look at
17804s that a lot more heavily but in the end
17805s he just passes okay this is spicy
17809s because clearly this is inviting a
17812s trampling Rhino right you know almost
17814s 100 that that is going to be your
17815s opponents uh if not best a possible play
17819s for them on the following turn but it
17821s looks like he's almost
17822s trying to beat that into happening with
17825s this line
17826s yeah I mean you know how matadors have
17828s that red cloth for the Bulls possess he
17830s has his Crimson sigil runner for the
17832s Rhino here it works out really nice
17834s right obviously he's gonna take a ton of
17836s damage six from the trample effect plus
17838s the six that's already represented on
17841s board
17842s um and the weapon swing but if that's
17844s the case possessy gets the full three
17846s targets for the big fell scream blast
17849s Guild Trader Arcanist moark whatever
17851s heel all the way back up and be a head
17854s on board and Glory says I am not taking
17856s the bait this is just some Next Level
17858s Hearthstone on both sides
17861s the mind games that work here are
17863s unbelievable like possessi doesn't clear
17866s and heal a board against facehunter one
17868s of the most aggressive decks in the game
17870s and then Glory just doesn't take the
17872s maximum amount of face damage on the
17874s other side because again he's afraid of
17876s that fell screen blast which can Target
17878s up to three minions and so if you have
17880s the full three minions down then you're
17882s giving them the maximum amount of heal
17884s and also Gia it wouldn't be an all APAC
17887s final without at least some kind of
17889s Disconnect issues here which uh
17891s thankfully at least look to not be too
17893s severe
17894s you know if you didn't make that joke I
17896s was absolutely going to go out but thank
17898s goodness it was just a brief hiccup here
17900s because possessi has a very difficult
17902s turn on his hand he could still take the
17906s two target fell screen blasts and he
17907s kind of has to to survive if he has any
17910s inkling of there being spell-based burst
17913s damage but this is exactly what Glory
17915s was waiting for right even before the
17917s truck
17918s um it was added to the facehunter deck
17919s this was the interaction that gave
17921s skilled Face Hunter players the
17923s percentage to win in the matchup right
17925s you force the Demon Hunter player to
17928s develop their own minions because they
17930s need to heal through that first layer of
17932s pressure you put forth and then you
17933s punish with the Rhino here to be fair
17936s the tramples are like it's a lot of
17939s damage but if he wants to take Max
17941s damage he has to either leave a guild
17943s traitor or a mo argon board which seems
17945s very risky so maybe Glory doesn't take
17948s Max travel here and just gets rid of the
17950s two High Health minions ah it's all good
17952s if the Moog only had like one more
17955s attack or the guild Trader I suppose you
17957s could then sacrifice off your rhino
17959s which I feel like you'd actually prefer
17961s here because you don't want that situal
17963s Runner to be left to go off the board
17965s you want it to be left there to
17966s guarantee a rhino Target next turn
17969s um and because of that possibility for
17971s the one one to trade away
17972s I think you're actually just supposed to
17974s take Max damage and attack into a 1-1
17976s here as well like spell damage is scary
17979s but I you would say it's more important
17981s to get the max face damage through but
17984s Glory looks like he disagrees
17986s oh
17989s it's close he is unsure he's taking the
17992s safe line here and honestly if we're
17994s talking Max damage there was actually an
17996s opportunity to eke out a little bit more
17999s if he wanted to play vulper Tinker first
18001s and then Rhino you could actually have
18004s the tingers attack with the true game
18006s Crescent into the morgue and then the
18008s Rhino trample after not necessarily sure
18010s if that's good but it's just another
18012s layer to the different options that
18014s Glory had this turn is really difficult
18016s and both players are still in a
18018s difficult spot it's still anyone's game
18020s possessy doesn't have that much health
18022s to work with he does still have healing
18024s but with one fell scream down he
18026s definitely doesn't want to use this
18028s other one and just one I-beam with The
18030s Talented Arcanist doesn't feel like
18032s enough either
18034s I think that's a very good spot with
18036s volputting at first I think I actually
18038s like that line most of all just to be
18040s able to convert these minions into
18041s damage without having to let them stick
18043s on board for a turn to allow more
18045s healing off of her i-beams or fellscreen
18047s blasts on the other side but it is what
18049s it is now we're in the world that we're
18051s in and possessing has to find a way to
18053s clear this up and try and heal at the
18055s same time which I mean could just come
18057s in the form of like trade into the Rhino
18059s I-beam and oh and end with Guild Trader
18064s he used the trunk to create another
18066s Target
18068s is so cool this is the best I'm having
18071s the time of my life thank you instead of
18074s six because of the trog I didn't even
18077s think of that and then that makes us
18079s look back and reflect on was
18081s volperdanger first the play there
18084s all these absolute n a in Europe plebs
18087s arguing for a uh trochner here in APAC
18090s we know truck needs a buff to bring it
18092s up to power level with the rest oh it's
18094s in the expansion uh but for Corey here
18096s he gets himself a perfect board for this
18099s second Rhino right two minions three
18101s Health one hell this is so much damage
18105s he is pushing forward he knows that all
18107s the uh fell screen blasts have been used
18109s so it is just open season on these
18112s minions throw them down on the board
18113s launch everything face on next turn and
18116s even though possessi has a very very
18118s easy peasy clear on this turn with
18119s immolation Aura and the uh the I-beam as
18122s well I question whether it will be
18124s enough healing to help him survive these
18126s hero powers healing and let alone how is
18130s he going to win the game with an otk
18132s with two Palestines gone and an I-beam
18134s but I mean he can still get there with
18135s just tempo right minions sticking on
18138s Board Hunter does tend to fizzle out at
18140s this point Glory's hand is a whole bunch
18141s of nothing at the moment but like you
18143s said the healing is so important here
18146s um this IBM is just not enough to quite
18148s get there on its own and possessy
18151s actually doesn't even have the Mana to
18153s do the full clear anymore I don't know
18154s if he miscounted there but felscream or
18157s I-beam only here not both which means
18159s the Rhinos around oh my goodness the
18163s nerves are just starting to get to
18165s everyone
18166s yeah I was afraid that we'd get a
18169s possessive moment I was afraid that we'd
18170s have to let the world know that this
18172s sometimes actually happens he is one of
18175s if not the best player that we have in
18177s Asia Pacific but stuff like this just
18180s sometimes happens it breaks my heart to
18182s see but he will just miscount by one the
18184s smallest mistakes can start to creep in
18186s when the nerves are there and because of
18188s that Gia despite being 2-0 up at the
18191s start a quick miscalculation for
18193s possessing means that we're down to game
18195s five in the world championship Grand
18197s finals Demon Hunter vs Demon Hunter my
18200s voice can hardly take it at this point
18202s but I am so excited to see how this one
18205s is gonna go will possessy finally able
18208s to finally be able to put a big
18210s tournament win to his name or will glory
18212s make HearthStone history by being the
18214s first back-to-back Hearthstone world
18216s champion first repeat champion and first
18219s back to back he would be also
18223s um bringing up I mean either of these
18225s players if they do win which would be
18226s bringing up the total tally of Apex
18229s world champions to be on par with Europe
18232s we did not lie here we counted Europe
18235s has
18236s um Pavel oscaka and Hunters APAC
18240s currently has Tom and glory and we could
18242s have Glory repeat that or possessy it
18245s doesn't matter if we haven't won a
18247s masters like it's just the best here
18250s I'm gonna rain it in a little bit I want
18252s to get a little bit nostalgic too I kind
18254s of remember the very first Masters Tour
18256s where possessy made a big name for
18259s himself at Masters Tour Las Vegas just
18261s come in onto the scene playing some
18263s Cyclone Mage out of his mind drawing
18265s pocket Galaxy a lot it was great
18267s he's just growing so much you know we
18270s have still seen these moments here and
18273s there of the nerve starting to get to
18275s him but honestly I'm glad to see that
18277s there's emotion involved with possessity
18279s just seems like one of the most
18280s nonchalant players in aipac you can see
18282s it from his Twitter even just clicking
18284s the translate button you can kind of see
18286s that he has this dry sense of humor and
18289s now we're bringing out the good and the
18291s bad from him here faced off against
18293s Glory who with this experience seems to
18296s be letting none of the pressure get to
18298s him so far the play has been mostly
18300s clean I would say there was hesitation
18303s but nothing that completely destroyed
18306s his game plan thus yet but if anything
18309s Derek the Demon Hunter mirror can be
18311s more stressful than any of them it's
18314s such an intricate match-up to play I
18316s can't wait to delve into it but I also I
18318s love that you bring up the uh the
18320s history of possessier because if we
18321s think back to uh like Hearthstone uh
18323s sorry uh Japan in Hearthstone Grand
18326s Masters we think of them now is a trio
18329s of possessing Aloo temu and glory with
18330s the amount of success they've had a very
18332s staunch Practice Group it was originally
18334s a Duo it was Gloria and Aloo temu in
18336s Hearthstone Grand Masters possessi
18338s qualified very early on in the system
18339s but he still was not an original Grand
18341s Master and while it may seem ridiculous
18344s at this point to say I feel like he will
18346s have had to uh think he has something to
18349s prove to prove that he's still earned
18350s that spot amongst the rest of the
18352s players and with mistakes like that
18355s creeping in the questions do have to be
18357s asked but I still believe nonetheless I
18360s think that he will be uh showing us some
18363s incredibly strong Hearthstone along the
18365s way here in this Demon Hunter final
18367s because as we said this is his Premiere
18369s deck this is what he qualified through
18371s to the World Championships on the back
18373s of for the most part was just playing
18375s this deck better than anyone else and so
18378s before we head into the uh the final
18380s match in terms of the list it's pretty
18382s much identical I think it's just a Viper
18384s for possessi and a uh
18387s uh need for Greed for Glory and because
18390s of that it's essentially a mirror match
18392s with the most tense of players it's
18395s possible to be this is itchier we are
18398s about to decide the Hearthstone 2021
18400s world champion
18401s who players with the utmost respect for
18404s each other this time last year Glory was
18406s giving a Winner's interview where he
18408s talked about how possessive was like
18411s okay I'm bored I'm gonna help you
18412s practice and that was part of the reason
18415s that Glory got to win and now look at
18417s them fighting each other best of friends
18419s turned into the best of Rivals here at
18423s the finals we already saw just how well
18425s they know each other and how well they
18426s know the match up with that next level
18428s exchange of the Rhino bait into not
18432s taking the bait in the last match I
18434s would love to see what they have in
18435s store for the Demon Hunter mirror but
18437s right off the bat we saw Gloria with the
18439s full keep just with tradable cards any
18441s guaranteed draw effect for that first
18443s layer of quest progression for Demon
18445s Hunter even if you just take one card
18448s for one draw that's generally fine right
18450s on three Mana you will be able to get
18452s that first layer done Mulligan makes a
18454s lot of sense for possessive things need
18457s to be planned in advance there is a
18458s Glide but that's a card that you
18460s generally want to save to deal with your
18463s opponent's curtress
18466s oh with two of the main Handler things
18468s start to get very very spicy I think if
18472s your opponent draws a whole bunch of
18473s cards on this turn then you are very
18475s happily gonna go with the Glide anyway
18477s or maybe if they even just leave the
18479s coin in hand you'd go for the Glide it's
18481s still a reasonable way to disrupt them
18483s Shuffle some mediocre cards back in but
18486s like you say for possessing a turn three
18488s Glide is far from the uh the dream
18490s scenario here because you would much
18492s rather Shuffle that curtress in and turn
18494s the tides but for possessy I guess if he
18498s goes for the glide first if Glory cannot
18500s complete Quest on this turn he won't
18502s even necessarily need to disrupt
18504s kurtress because he'll be the player
18505s doing it first
18506s yeah very true and the weird thing about
18509s playing glide on three Mana in the
18511s mirror is sometimes if your opponent
18512s hasn't even progressed they're stage one
18515s playing the Glide completes their stage
18517s one for them so in some ways it's a
18519s relief for possessive That Glory did
18521s actually commit the card draw effects to
18523s finish stage one here
18525s um stage two of course needs five draws
18527s so the Glide even an outcast Position
18529s will not be able to benefit Glory here
18532s because he's just gonna see when it's in
18535s his second studies here it's a spectral
18537s site which is an amazing card to put
18539s back in the deck post Glide and he is
18541s just going to start the train of
18544s shuffles let's see what both our players
18546s get back in hand
18549s thought particularly great for
18552s possessive two tradables but two combo
18554s pieces not the best
18557s yeah far from Fantastic whereas for
18559s Glory on the other side okay it's not
18561s ideal because right now this is not
18563s Quest progression on this turn quite yet
18566s but it's not bad right it's guaranteed
18568s on the following turn especially with
18570s this Tusk piece it picked up so it might
18573s mean that it's a turn off the pedal and
18574s setting up for Quest progression next
18576s turn instead but that's a very big deal
18579s if you then offset that initiative and
18581s possessi is one turn ahead in the uh
18583s Quest tennis and he will be the first
18586s player to get down kertras Glory's in a
18588s much worse position than he was last
18590s turn
18591s I mean look how far we've come from
18593s Glade bound tennis to Quest tennis
18596s Glory choosing not to use his last mana
18599s on the studies I think is wise if I were
18602s him that studies could just be held on
18604s to as an emergency switch if possessy
18606s gets his creatures sooner than Glory
18609s then the studies is one last chance to
18611s maybe Glide it away if he hasn't drawn
18612s his natural Glide and had it in Outcast
18614s position Glory still has ways of
18616s progressing his own Quest even without
18618s the studies with the Tusk piercer
18620s pre-loaded with the acrobatics and of
18621s course with the guild Trader but
18623s definitely possessi is ahead here in
18626s terms of getting purchase online
18628s Glory still has of course uh as I said
18631s guaranteed Quest progression on this
18633s turn I think most likely he's going to
18636s be trying to actually save this illidari
18638s studies here right because he can go for
18640s uh just a nice clean Quest progression
18643s on this turn pray that he draws double
18645s jump to try and get Glide even more
18647s consistently and then next turn you
18649s break open the illidari studies to look
18650s for Glide you break open the hopefully
18653s drawn uh double jump to find Glide as
18655s well and you just try and get that
18657s opponent's curtress back into their deck
18663s it's getting so tense here The Peddler
18666s of course shuffled back before the Tusk
18667s piercer break and he is considering
18670s holding on to acrobatics because he can
18672s just progress Quest by using the two
18674s tradables instead
18676s um acrobatics obviously is a great card
18677s after purchase to get even further card
18680s draw so I like the deviation from Glory
18683s here I'm gonna go ahead and dump a
18685s talented Arcanist as well I agree get
18687s rid of combo pieces that aren't
18689s necessary in case you get Glidden
18694s but will he get Glidden
18698s that's the question that is the question
18699s indeed because for possessing here while
18701s he is definitely aware of the fact that
18703s Glide is definitely what Glory wants to
18705s do most of all
18706s there's not much you can do about it
18709s you're never gonna not complete Quest on
18711s this turn unless I am truly astounded by
18714s a very wild possessive-ish play you just
18716s get it in hand hope to play it next turn
18718s or at the very least hope to redraw it
18720s if your opponent does Glide you
18724s it's going for it Curtis in hand after
18727s this last card draw effect is committed
18730s with the guild Trader and then the Tusk
18732s piercer break you'd have to imagine oh
18734s or just Peddler back because that's a
18736s draw okay so now Glory hands together
18740s and prayer we are looking for Glide
18743s double jump or Glide from illidari
18745s studies there are a lot of ways to get
18748s to it
18749s but so far none are guaranteed
18753s very possibly the most important
18755s illidari studies of Glory's life I don't
18758s even know if we're gonna get to see the
18759s options okay but that is a Miss on the
18762s client possessing the tension is
18765s absolutely killing him but surely he has
18768s to know now his opponent isn't going to
18770s BM him like this if it wasn't there he
18772s would pick it straight away and it does
18774s mean no Glide possess he gets down his
18777s courtress and he is looking to be the
18780s vast favorite heading into this final
18782s game with the coaches coming down next
18785s turn it's looking fantastic for possessy
18788s however Glory can also get his quest
18791s progressed here and have his own
18793s purchase in hand because of the
18795s acrobatics aura
18796s which is
18799s I mean if you're not able to Glide their
18801s creatures the next best thing you can do
18802s is play your own purchase yes he ends
18804s the turn on 10 cards really no choice
18807s about it in the matter because he had to
18809s play the spectral side to get
18810s um the acrobatics Aura to activate so
18813s there is obviously a chance of losing on
18815s the spot if you overdraw ilgenath but if
18817s he doesn't do that
18819s don't anyone's game obviously possesses
18821s ahead by being able to play kurchased
18823s first but the elginoth being already in
18825s hand is not really great for possessive
18828s because it's so expensive
18830s it is but it has been discounted as has
18833s a fell scream and a talented Arcanist
18835s which means he's getting pretty close to
18837s getting the combo done even without this
18839s uh Elgin off lending a hand as well
18845s sort of but I still think he needs sort
18847s of like heavy discounts on the next
18850s combo pieces you need zero cost arcaness
18852s or more to really get this to pop soon
18855s enough
18856s um glory is faced with a somewhat
18858s similar situation with discounted moorg
18861s and talented arcanists but oh my gosh
18863s this is a 1 in 15 for the craziest
18867s worlds highlight you will ever see in
18869s your life of this next draw for Glory
18872s let's see he needs not ilgenoth as the
18875s next card signal of alacrity fine the
18878s game continues here as uh with an
18880s opposing purchase on the board you're
18882s not happy of course because that is
18883s seven damage you're gonna take and your
18885s opponent has the initiative uh but it
18887s does mean he's at least still in the
18890s game there's a chance for Glory to get
18892s that second world championship trophy
18896s sorry it would be Glory's comes so far
18899s remember at the start of APAC GM we were
18902s always talking about how he kind of
18903s played second fiddle to Aloo TAMU not
18905s that he is an inferior player by any
18907s means he was just more reserved Glory's
18909s personality comes out from his Play More
18911s Than Anything his work ethic and it
18913s could culminate all in this but possessi
18916s has picked up a Glide now that is a way
18919s to reset the cow uh sorry the expensive
18922s cards in his hand but of course you want
18924s to dump all these useless cards first
18926s immolation Aura not in the deck for this
18929s matchup I-beam not necessary if you are
18931s going for a fell scream blast lethal you
18934s just want to distill your deck into card
18936s draw into combo pieces and that is
18938s exactly what the Glide does here Glory
18941s doesn't have the chance of dumping his
18943s own cards but could end up with enough
18945s card draw oh
18948s wait that's all combo pieces for
18950s possession hand what is this that is not
18953s what you wanted to see you need card
18955s draw as an incredibly high priority here
18958s as Glory gets himself a much much better
18961s handy acrobatics Glide tradables I-beam
18965s to kill off the curtress this is a
18967s naughty hand to get off the Glide he
18970s could even be looking at lethal on this
18971s turn
18973s not particularly likely but not
18976s impossible he had to get the absolute
18978s best outcomes eventual Spirit of the
18980s studies coming back to bite him a little
18981s bit obviously he didn't have any good
18983s options at that point but it is a with
18985s possessive you can visibly see the
18988s stress getting to him now and Gloria is
18990s looking at a Glide of his own but at
18993s this point yes do not use the outcast
18995s one that is helping possessy in this
18997s situation he is just dumping the non
19000s combo pieces and non-card draw cards
19002s aside from the vengeful Spirit which
19004s would have taken away the studies aura
19007s uh
19009s oh
19011s another happy game
19015s again he's just ended up drawing dead
19018s here both players have no control but
19021s almost every combo piece they need this
19024s is gonna be so Scrappy for the world
19027s championship title
19031s another half
19032s tradable he has one fell screen Blast
19035s away from the world championship trophy
19038s oh more tradables not trainables oh my
19042s God
19045s T6 damage the classic Elgin off double
19048s more talented organist enough Targets on
19051s board to get the combo damage there
19054s possessi is your 2021 Hearthstone Grand
19058s Masters world champion
19062s the fight of his life from Glory he won
19066s it last year he came again team of
19068s Hearts thrown away a draw in that game
19071s away from becoming the back-to-back
19073s Champion but in the end it is possessy
19076s who is crowned your Champion the emotion
19078s we can see on his face brought to Tears
19080s by his victory it's uh oh I'm emotional
19084s myself Gia we've seen such a journey for
19087s possessing over his seasons of grand
19089s Masters and to see it culminate like
19091s this is so well deserved I could not be
19094s more proud and more happy for him
19097s now normally these videos end with a
19099s world champion well not this one not
19102s only did possessive become world
19104s champion 2021 he's on his way back there
19106s in 2022 possessing made it to the summer
19109s Championship where four spots were up
19111s for grabs he was the only non-european
19114s player who managed to grab one and now
19116s has a chance to become a back-to-back
19118s world champion let's check that match
19120s out
19121s hello everybody and welcome back to the
19123s Masters Tour summer Championship my name
19125s is TJ and I'm joined by Derek Brown and
19128s Derek we have the pleasure of kicking
19131s off the quarter finals for the summer
19135s championship
19136s but Derek what does it mean
19140s what does any of it mean TJ uh unless of
19143s course you're referring to right what is
19146s at stake rather than having an
19147s existential crisis uh the implication
19150s for every single one of these next four
19153s matches is that the winner will go
19155s through to the World Championships top
19157s four book their spot at Champs to be
19159s played out at the end of this year and
19162s uh even though we're playing it in a
19163s slightly uh different order to give JoJo
19165s a chance to rest up after his uh group
19169s stage matches uh I think we're going to
19171s be jumping to possess the youth first
19173s all of these matches are just so
19175s exciting uh with possessive Earth versus
19178s youth obviously a chance for possessi to
19180s go to the World Championships this year
19182s after winning it last year Gabby another
19185s potential spot at the world
19186s championships for him Habu gabu has had
19189s a meteoric rise over the last year or
19192s two in competitive Hearthstone with his
19194s uh very very unique styles of decks and
19197s Dedra I think has just been the uh the
19200s play player that people have been most
19201s upset that he hasn't had a big victory
19204s yet in the last couple of years because
19206s he's been so incredibly consistent in
19208s his play and I think is well worthy of
19211s that spot at the world championships
19215s well we are going to kick things off
19217s with possessive versus youth the pretty
19220s interesting lineups on both sides uh
19222s possessing going with the roguless
19224s lineup and sort of a soft target on
19227s Rogue yeah which actually seems up like
19230s it lines up pretty well against youth's
19232s lineup who has seemed to struggle on the
19235s Rogue that seems to be the deck that
19236s youth has had the most trouble getting a
19238s win with in some of these series
19242s um so uh you know we've pretty much
19245s throughout the whole day you and all the
19247s other Cashers have been talking about oh
19249s man how did Rogue make it through all
19251s these play testing Rogue just looks so
19253s terrible
19255s um so I feel like that bodes well for
19257s possessing because he doesn't have it
19259s I absolutely agree I think possessive
19262s has really hit the nail on the head on
19263s this one as is often the case is deck
19265s building uh is just very well thought
19268s through uh it does mean he is bringing
19270s the Paladin which overall I think its
19273s power level is maybe not quite there in
19276s my opinion it's uh it's decent uh
19279s against the likes of Rogue I think is
19281s the main point which is what I like that
19282s he has brought it for that Target on the
19284s Rogue but against the likes of warrior
19286s ER not so great maybe Mage it can
19289s struggle just because of the consistency
19291s of boards that Naga Mage can throw down
19293s but hey the first game of the series
19295s gonna be the Holy Paladin against this
19297s thief Rogue I think it's a perfect start
19300s to possessy uh to get a a very important
19303s win every time he matches up against the
19305s Rogue this series favored though he may
19307s be uh if he loses he's in a much much
19310s worse position
19312s oh yeah and uh it's one of those rare
19315s Series where we see double Warrior band
19317s uh mostly the players that are bringing
19319s uh Rogue plus Warrior end up Banning
19323s like Mage or priests I think have been
19325s the two most popular bands uh throughout
19328s the event
19329s um but it makes sense for prozessi since
19331s he's tried to Corner the Rogue so his
19334s his texts are uh maybe not so much in in
19337s the band of Warriors that's got Paladin
19339s which is pretty weak to some of the
19340s control variants
19342s um earmuffs subtle and warriors probably
19347s the deck that is least likely for his
19349s Rogue to be especially based on uh what
19352s possessy has done with the list so
19355s um unique but uh the bands make sense
19359s and right out the gate youth with a
19363s restart the wild poor Knoll a tradable
19365s and the reconnaissance means that I
19367s think it should just be zero amount of
19369s null uh on turn two uh with the way the
19373s the trade effects work which is exactly
19375s what you want you know want a a nice
19377s fast start to get some damage in before
19379s the Paladin can lock down the board and
19381s you want this uh classic mid-rangey
19383s sized board where you have one or two
19385s decently sized minions so that the uh
19388s the Paladin doesn't want to use in a
19390s quality pyro clear because that feels
19391s like a little bit of Overkill but at the
19393s same time they don't necessarily want to
19395s uh
19397s uh to leave it on board because then
19399s they just tank a whole bunch of damage
19400s so this kind of start is right on the
19402s money for youth
19406s um
19408s possessing that a bad start as well
19411s righteous defense to deal with uh the
19414s potential early null double Bannerman
19416s just it just feels good you know no
19421s matter what pile and deck you're playing
19422s yeah it does it does it just feels like
19425s every time you do it you think you're
19427s the the greatest player that's ever
19429s touched Hearthstone
19431s oh my God Bannerman and the next turn I
19433s get to play an even bigger Banner man
19435s I'm so good
19438s hey Karen come check this out good good
19441s look how good I am
19451s all right holding off she's probably
19454s freaking out like what
19457s 6 45 A.M
19460s gonna run in here in a panic no just
19462s talking about double Bannerman
19464s little did she know she was uh subject
19467s to another one of your classic pranks
19470s ah classic
19472s you woke up you idiot
19477s uh about an hour ago I went in there and
19480s uh
19481s put her hand in a cup of cold water
19488s but you can't wait to clean that up
19489s later
19492s oh that's level two of the prank
19494s I'm not going to clean it
19499s oh man all right well for the moment uh
19502s youth has got himself oh a spicy
19506s selection here actually I was subject
19508s for the first time the other day to the
19510s power of Fel Soul Jailer in Rogue
19513s because while usually you will Chomper
19515s Minion from your opponent's hand and
19516s then give it back when it dies uh you
19519s could Shadow step it in order to deny
19521s that ever even happening none in hand
19524s right now of course uh but as the game
19526s progresses you could eat some pretty big
19528s value actually from your opponent's hand
19530s with a kind of pseudo-mutinous
19535s yeah which could be incredibly impactful
19540s in the game so no no Shadow step as of
19544s yet but
19546s um I don't hate the hand from youth at
19549s the moment uh still a turn away from
19552s possible krabatoa uh has board obviously
19556s it's much weaker now with the righteous
19558s defense oh no no
19563s uh-huh how could you
19573s all right TJ
19576s not be happening today but you know at
19578s the end of the day not the worst uh
19580s result ever for possessed he still has
19581s the Pyro equality clear uh if necessary
19584s and uh almost more most importantly of
19587s all uh light forged carrier ready and
19589s waiting for turn seven is just such a
19592s backbreaker for youth especially as I
19595s believe he's not even running a Viper in
19598s his list so he has no response to the
19601s immovable object which will make it
19603s incredibly difficult for him to round
19604s out the game
19606s now his uh Tech slot is taken up by a
19609s yoink
19613s so uh a lot of times we see like you
19616s know that one flexible slot sometimes
19618s it's brush off Viper sometimes it's
19620s yoink we've seen swash burglar
19623s uh thrown in there from time to time
19627s how many uh how many cards do you think
19629s you could name like yoink that have an
19632s exclamation mark in the the name of the
19634s card
19637s uh
19644s I don't have an answer for you I'm just
19646s I'm wondering how many others there are
19650s geez does bees even have an exclamation
19653s point or is it just all caps oh no I
19656s think I might do
19658s uh yeah it does it has three so that's
19660s three ounces in one
19662s uh patches the card text ad exclamation
19666s okay that's a good one I'll take that
19671s it used to right
19673s yes
19675s now it has an ellipses
19683s just says Rush
19690s Am I Wrong didn't they used to say
19692s charge but like charge it had like three
19695s A's yeah then if I had an exclamation
19697s mark okay
19705s okay all can think of one more oh okay
19708s subtle's got two so far I mean yeah I'll
19711s give you uh patches if that is true on
19713s the original card I don't know if it was
19715s there
19721s foreign
19724s it just said charge on it the heck I
19727s thought what minion was it that said
19729s charge but with a bunch of oh was it Sky
19732s Captain Crag oh Sky Captain Crag
19738s meanwhile Carol's coming down normal
19739s pallet of things yeah I mean this one is
19743s uh rapidly spiraling out of control for
19746s youth there was the Pyro quality forward
19747s clear which gave back the uh the banner
19749s man very nicely done by possessive
19751s obviously to go pyro oh sorry equality
19753s pyro then the flash of light uh Carol
19755s makes it extremely difficult now for
19759s youth to get any kind of a damage based
19762s game plan going so he's gonna need to be
19764s looking pretty heavily at Value uh
19766s sticking a nice big board uh but
19768s honestly looking at possess his hand I
19770s just do not see that happening
19772s oh
19785s mounted Raptor fits the curve pretty
19787s well I don't think fall Rattler really
19790s has much use
19793s in the matchup
19794s might as well just uh
19796s uh keep the tempo go oh
19803s well it does uh set up for a nice big
19805s minion alongside Mr Smite like if he can
19808s get himself uh the play The Vessel find
19812s the gun fishing like with Mr Smite it's
19815s like three plus four from uh
19819s uh the two Pirates combined
19822s um yeah with the way the rounding works
19824s then maybe another four with the
19825s original vessel
19827s uh like you're only really getting up to
19830s like
19831s 15 with Edwin included maybe like 16 17
19835s if you're incredibly uh optimistic uh
19838s but as we can see with possessing
19840s literally a starting Health total that
19842s currently is not even scratching it
19844s no and one Shadow step used one prep
19847s used so there's not even
19850s uh like too many ways to get super
19852s massive
19853s on the Edwin
19856s um there's still a bunch of cheap cards
19857s in the deck but
19860s I wonder how
19862s I guess slow that possessing wants to
19865s play this I mean he's got all the
19867s options
19868s um
19869s has the ability to go murmidon plus uh
19872s holy mackerel to essentially draw the
19875s deck especially now that the first uh
19877s Mackie roll is going to be uh free and
19881s get an extra squeeze an extra card out
19883s of their extra heal out of it
19891s all right here it is okay
19893s okay double the Char and vessel yep and
19897s then you top deck you uh Edwin top deck
19900s gone fishing uh-huh okay
19903s then you draw the uh second gone fishing
19908s yep off the vessel yeah off the first
19910s one
19911s and then you draw a prep
19914s off the edge that one off the Edwin and
19917s you draw a wicked stab off the draw from
19919s Edwin
19921s how much Mana have we spent at this
19923s point that's 10 that's still all ten
19925s that's still ten that's exactly 10. okay
19928s and that would be oh geez
19932s so Mr Smite plus all six vessel Pirates
19941s divided by two oh it's just lethal
19943s whatever
19947s cool I guess
19950s uh the answer to that tangent was
19953s absolutely not enough damage
19956s foreign
19960s would have had been like 60 damage
19962s because everything would have been no I
19964s guess not as much because uh um the
19967s Pirates are three and so they round up
19969s so it would have been like well like 54
19973s damage yeah I mean yeah it's just not
19975s even close if you don't have viper in
19977s your deck you do not beat carrier it's
19979s just the way the deck goes and it's the
19981s way it's supposed to go and it's the way
19983s it did happen in this game meaning
19984s possessy getting the win with the
19987s Paladin uh as we said an expected win
19990s but a nonetheless necessary one for
19993s possessive because his strategy remains
19995s alive the Target on the Rogue the only
19998s he seemed to see out of all 16 players
20001s in the tournament has just put him in
20003s such a strong position even in his match
20006s uh yesterday right where against uh
20010s Face-Off he got the full reverse sweep
20012s against the Rogue and then in his match
20016s against insane he was also just
20017s targeting the Rogue as well eventually
20019s lost to it but was able to clutch out a
20021s win in Paladin versus Mage uh it's just
20024s such a uh a clever realization of the
20027s way the metagame would go and a spot on
20029s a meta read
20034s um so priest and Mage remaining which
20037s one of these uh okay it's not gonna be
20040s Rogue youth is going to switch it up uh
20042s and move over to the
20044s fell Demon Hunter sure you know
20048s there's some fell stuff in here
20050s uh this is kind of a mixture of a lot of
20052s things there's actually a surprising
20055s amount of nagas I think there's more
20057s nagas in this deck than there are
20060s um fell spells if I'm not mistaken
20063s uh
20066s because ah no there's not seven wait
20069s seven nagas yeah I don't think so it's
20072s close though yeah there's fossil fanatic
20074s also Finance oh Wayward Sage is a Naga
20078s one of the two drops is a Naga yeah a
20080s wayward Sage lady Steno oh technically
20082s school teacher and knuckling oh come on
20085s arnagas
20087s and slitherspier well I mean then if
20090s you're running Jace you have like is it
20092s eight extra fell spells because they
20094s okay yeah but I don't see a Chase
20097s I hate you so much
20100s No it should be it should be demon uh
20105s Demon Hunter
20107s um because all of the the g-lock minions
20111s are demons correct
20113s uh yes and you get double the amount
20115s because carrier plus she like you get
20119s one two and then four each so ten so it
20123s should be demon Demon Hunter
20125s that's how naming conventions work uh
20128s you just how you pick whatever type of
20132s thing in the deck it has the most of
20135s uh I mean kind of usually it's just like
20137s whichever card you most want to see it
20140s ends up being cool to that I don't don't
20142s try to use the logic all right TJ
20152s well I don't see any nagas and I don't
20155s see any demons I do see a few fell
20157s spells though ah you're right
20161s you're right
20166s um
20167s actually is some thought as to whether
20170s or not you want to equip the glaive here
20172s glaive gets barely any value in this
20175s matchup as it is
20176s uh but the little bit of value that you
20180s do want to squeak out like would it come
20181s this early on in the game
20183s probably not and with the way this hand
20185s is you're probably going to be trying to
20187s squeeze in hero power so you don't want
20188s to use your uh glaive charges
20192s on
20194s just pushing like one or two damage
20196s yeah it's more just if there was any
20198s chance of getting spectral sight
20200s outcasts for the following turn but it
20202s would have to be exact story exactly top
20204s decks leather spear then your
20205s slitherspoon predation Spectra which you
20207s probably wouldn't even do even if you
20209s did top deck it so I think it's fine to
20211s to hold off for a turn and then a set up
20214s for spectral sight on turn
20216s five I guess most likely now yeah
20223s tough choice here actually for possessy
20226s in the
20228s desperate prayer activated the
20230s handmaiden I believe after coin switch
20232s Rue was played last turn which was very
20235s tempting that is by far the like most
20237s efficient use of his manner on this turn
20240s in terms of actually getting towards his
20242s game plan uh but I do really like that
20244s he held up on it uh because with zarella
20246s in hand desperate prayer is too useful
20248s against this Demon Hunter
20250s oh
20255s yeah
20257s and a school teacher itself was a great
20259s pickup yeah
20262s it's perfect
20263s perfect
20266s beautiful
20270s or any transform effects in Demon Hunter
20273s that could have come off the nuggling
20275s any steel effects
20278s I don't think so
20290s oh there's a transform effect
20298s thank you
20302s okay so you can go
20305s um
20307s just hero power down the handmaiden I
20311s suppose after yeah spectral site just to
20313s get it into the uh Outcast position it's
20316s a tad risky the turn before you play
20319s carrier of course because you really
20320s don't want to draw the zlag but I think
20323s it's more than worth it because you know
20325s with this hand it's unlikely that that
20327s will happen in the first place and just
20329s drawing zillag going kartra's into
20331s zillag is still powerful it wouldn't be
20333s that bad if you did top deck it yeah
20336s and you do need to get through your deck
20339s and if you know
20341s he had like his next few turns spoken
20344s for
20345s when was he going to draw the spectral
20347s side if he wants to yeah keep doing more
20348s powerful things so
20358s being as efficient as possible getting
20360s the damage in while he can
20362s setting up for zillag setting up for ga
20364s oh sorry for curtress whatever he may
20367s need and setting up again these annoying
20369s boards is this worth the zirella
20373s kind of kind of not
20377s he had a slow start and you know that
20381s carries a possibility on six yeah
20385s oh
20388s how is he really holding off he's just
20390s trading I thought he was definitely
20392s going to lead up into the uh zarella but
20394s I guess you would have gone with
20395s desperate prayer not the uh
20398s gift of the naaru were you to do so
20401s yeah
20403s I I like this I like this still heals up
20406s still clears off the Slither spear which
20408s is
20409s uh kind of the more threatening minion
20411s yeah but it's still going to take
20414s a lot
20416s of damage
20420s yep I think it's absolutely spot on for
20421s youth as well to go with the carrier
20424s Like You could argue that you are
20426s overextending into a zarella clip but
20429s you know this minion is so good that on
20431s its own it's always overextending uh
20433s into azarella clear and if they don't
20436s have it then you just win the game on
20438s the spot so put them to the test first
20440s of all uh possessy however with the
20442s pickup of the Northshire cleric might
20445s have something even better than the
20448s zarella though with another gift of the
20449s naaru still in hand and a shadow word
20452s devour this is potentially ludicrous
20455s amounts of healing uh and card draw
20459s foreign
20460s car draw at the very end of this could
20463s also just go for
20466s uh Priestess Plus zirella
20475s or even
20478s but he's this is the fastest I've ever
20480s seen him play he doesn't even need zyro
20481s zyrel in this instance could save for
20483s the actual
20485s she-log
20492s I love that everyone they try and say
20494s that really sounds like they're doing a
20496s terrible Sean Connery
20499s yeah I mean what he's saying is maybe
20502s not broadcast appropriate but this still
20505s makes me chuckle
20509s I feel like you could just cough and be
20511s closer to the actual pronunciation
20515s so it's going to toss down of the Abyss
20518s here
20527s what a find oh with the hero power
20529s actually does get the honorable kill
20531s yeah it's pretty cool
20533s draws a spell
20535s Rose two spells right with the most
20538s attack again as well very very clean
20542s does it in the uh correct ordering as
20545s well which uh I make the mistake of
20547s every single time of attacking into a
20549s minion then playing multi-strike and
20551s then realizing you're not allowed to
20552s attack face at that point uh which still
20555s doesn't make sense to me even though
20556s I've had it explained to me multiple
20558s times it just shouldn't be that way
20564s foreign
20573s spells that need to be played uh to
20576s activate the handmaiden
20578s it's gonna dump both shards like just a
20580s hard hard to love it okay cool
20584s there's only four cars or what there
20585s were seven cards there's four cards he'd
20587s already cast the hand man sorry deck
20588s tracker had already up oh no I was wrong
20590s where do you get the other three cards
20591s from there was seven at the beginning of
20593s the turn
20594s uh he drew two with the the switch room
20598s one naturally wrong okay yeah you're
20600s right
20602s um I do like as well that possesses
20603s role-playing like uh an aggressive
20605s librarian with this fossil fanatic just
20607s like silent silence like I'm being quiet
20609s I promise
20622s all right how does this fix itself uh
20625s you know
20627s uh I think with the number of Trades
20629s that have happened that you are getting
20632s started next turn right
20635s um and usually the best response to that
20637s is make the biggest board you can uh so
20642s that they cannot clear
20644s um and get the sword down at the same
20647s time which to be fair Posse is locked on
20649s Mana right he can only go pyro ambula
20652s amulet or amulet power amulet I suppose
20654s um he can't fit in the shadow of devour
20656s as well if he wants to go with that
20657s combo so he can only deal two damage AOE
20662s therefore maybe making cartridge a good
20665s enough play is the the point I'm moving
20667s up towards here because you might be
20668s able to protect uh protect both your uh
20671s demon bats and then push for lethal next
20674s turn with predation I don't know
20677s basically this is uh this is not getting
20680s there this is going to get mopped up by
20682s the Pyro and then youth is going to lose
20688s belly into effort
20692s uh assuming the amulets are of the
20694s correct size which I think they are uh
20697s yeah
20703s oh one of them costs zero anyway so we
20706s had plenty of manner to work with my
20707s mistake yep two and then three and then
20710s hit
20711s nicely done
20715s healing
20720s maybe like uh I don't even know
20724s like a lady no on that last turn would
20727s have yeah stinks because he had so many
20729s spells to be able to oh be able to play
20731s oh dear man I said then I like it would
20734s have just been Mega lethal uh if you've
20736s been able to survive one more turn but
20738s unable to do so which means possessy
20740s goes up two games to zero just an
20744s incredibly clean game of war priest I
20746s think from start to finish like his
20747s early turns kind of played themselves he
20751s had the option of course as I said to go
20752s with a more aggressive draw plan go with
20755s desperate prayer plus the handmaiden
20757s cycle through his deck as quick as
20758s possible but I think he very quickly
20760s realized that just wasn't necessary uh
20762s he could take it slower save the clear
20764s or save the heel sorry for a big clear
20766s with zirella and then realizing his hand
20768s was so good he didn't even need the
20770s zarella because he could just draw four
20772s cards at the same time by going
20773s pyrocleric uh in just a a clinical
20776s display
20777s yeah uh just a very clean game from
20781s possessy and it wasn't even like youth
20784s had I mean it was relatively slow but I
20787s feel like any time we were able to have
20789s some semblance of early board and then
20791s carry out on six uh without having drawn
20794s shellac by that point
20796s like you're in a good spot like that's
20798s kind of what the deck does and even
20800s though he couldn't find sort of the
20801s finishing damage at the end
20803s was never particularly close right uh
20807s you know even if you
20808s threw everything you could at the face
20811s on that last turn it was still you know
20814s eight seven eight damage off
20816s um so we'll see if youth can bounce back
20820s but with the Rogues still up and
20822s possessing having uh
20825s only one deck left remaining to win with
20828s which is the Mage yep it's gonna be it's
20831s gonna be tough I feel it's just looking
20834s astronomically favored for possessing
20836s like both in this series and or honestly
20839s kind of in the tournament like I think
20841s he's playing very very solidly here he's
20843s spotting all the hard lethals to see uh
20846s he's playing his combo decks very very
20848s consistently he is allocating his
20850s removal beautifully on the Paladin and
20853s on the Mage as well which is again you
20855s know a deceptively difficult deck to
20857s play because I think we've gotten a
20858s little used to seeing it so much at this
20861s point as you kind of lose uh sight of
20863s how complex and uh finicky it can be uh
20867s possessive has just been again apps
20868s absolutely on point and so with this
20870s high level of play comboed with his uh
20874s very high level meta read I think he's a
20877s real favorite and with only one win Left
20879s needed to go to the world championship
20881s for the second year in a row our current
20885s World Champ is looking at potentially
20887s well on his way to get that back-to-back
20889s World champ title
20891s yeah and crazily enough this would be
20894s the second year in a row where the
20898s previous world champion true as a chance
20901s to defend their title yeah which used to
20905s be kind of this you know crazy pipe
20906s dream that players would would talk
20908s about we got close a few times I believe
20912s um but it was uh never fully realized I
20916s mean
20916s Glory got as close as you could possibly
20919s get into doing it outside of actually
20922s doing it
20924s um so would be a pretty big deal for
20925s possessi uh
20927s to try to do it again so
20930s um and right away
20932s uh youth it's I mean
20936s a Knoll off the top or a prep off the
20939s top could turn this hand into something
20941s uh pretty useful uh possessy already has
20946s some good stuff already has the uh the
20950s siren in hand doesn't have a cheap Naga
20952s to go along with it no school teachers
20954s have stood up beforehand no slithers
20956s here
20957s um okay spell coiler works
20960s uh yeah it does for turn five which is
20963s fine at the moment
20965s um I do love the idea that youth could
20967s play yoink to break out of the hunter
20970s appearance and then just get the hunter
20972s hero power right back again uh would be
20975s immensely pleasing to me
20977s um
20979s twice
20982s hero power prep yoink another hero power
20985s that is an aggro gameplay
20988s oh yeah he did it oh
20997s I love damage
21003s blurry in hand for possessive but given
21006s that it's only rank one and he's
21008s actually a little low on spells
21011s um to pop off with the spikeless siren
21013s turn next turn I do think instead it
21015s should be
21017s some kind of a uh a dump turn but that's
21021s well actually yes draws a card literally
21024s every other card draws a card
21028s is
21029s uh you never just play a siren honestly
21032s like oh my God he actually is just
21035s playing sorry I was gonna say I'd rather
21037s over draw than play a siren but this is
21039s how confident my man is in the rest of
21042s his pop-off turn he just plays Tempo
21046s siren I mean and it might be the play
21048s that sends him to Worlds against Rogue
21050s do you ever
21052s really need more than one like not
21055s usually if you can pop off enough with
21058s your your singular siren yeah is it you
21063s know is it ever needed to to have
21065s another one because your board's going
21066s to be big enough you'll have enough
21067s support from everything you're going to
21069s draw from that point on so yeah
21072s I don't know oh he's already going
21074s before the turn even starts before we
21076s even saw the turn started sat up oh man
21080s he's huge as well he just has everything
21084s you could possibly need flurries huge
21086s another first Flame or even better
21088s actually the shooting star makes it so
21090s that the first flame could take them out
21091s very cleanly at two damage a piece uh
21095s we're looking for generations of another
21096s spite lashes Zola would be good here a
21099s school teacher not bad
21101s there's a school teacher that's
21104s fantastic
21106s could be mirkwater scribe as well that's
21107s a lot of extra okay I'm a school teacher
21111s it wasn't absurd at all
21115s oh my God I mean these are just big
21117s nagas as well it's not like he's playing
21119s uh you know a treasure guard and the
21122s nagalings that don't put any attack on
21124s board these are like two three four five
21126s attack Minions that really are gonna
21128s start hitting youth hard so he needs to
21131s get a monstrous clear next turn which he
21133s can kind of do in the form of krabatoa
21136s but it's not taking down all of this
21140s foreign
21151s oh my gosh that was insane
21154s uh near perfect the only way it would be
21157s more perfect is if possessing could
21159s somehow find a way to spend that last
21161s Mana yeah
21163s just have full man expenditure but uh
21166s yeah I think that's good enough
21170s 18 damage on board
21174s and man that treasure god is so annoying
21178s here krabatoa needing to sink two claws
21181s into it to get through it or of course
21184s the uh the weapon and then using the
21185s other one to take out the school teacher
21187s I suppose uh youth needs to start
21190s looking for some even more outlandish
21192s ways to survive probably in the form of
21196s tooth gone fishing probably uh in order
21200s to get the uh the stealths back uh but
21204s again there's a good chance they just
21206s get Frozen on the other side your
21208s opponent's drawn so many cards
21211s I I think he's got to try and what set
21214s up oh
21217s but just say that uh Mr Smite is the
21222s next draw
21224s and then it wouldn't be enough
21227s yeah it's still only be 12 wouldn't it
21230s unless the gone fishing would pick up
21232s the prep if he had been able if he had
21234s pushed forward a face there oh yeah yeah
21236s by the treasure guard uh would put a
21239s stop to that Cyrus just left up there
21242s was a way for youth to kill the siren
21243s but it would have been essentially the
21245s whole turn he could have gone like
21247s Wicked step tooth to kill siren and then
21249s gone fishing to pull the stealth uh The
21252s Vessel at the bottom of the deck but
21255s that would have felt like such a a weak
21257s turn and now possessions gets to do all
21259s again I suppose you know quite limited
21262s by board space but
21264s um with the krabatoa there he can make
21266s Port space for himself it's just such a
21269s horrible break point like five damage is
21272s so tough for rogue to deal uh with
21274s krabatoa and wicked stab combined
21277s um it's just always instances of three
21279s or four never five that make it so tough
21281s to get through and now possessy is just
21284s homing in on lethal I don't think it's
21286s there this turn but it's really not far
21289s off
21294s yeah it does have to sacrifice off some
21296s of his own minions to make board space
21297s but
21299s yeah not even worth it at this point
21301s just sending it all to the Dome I'm
21303s gonna close it out next turn
21314s so tooth can possibly find something
21317s here
21319s ah like a chaos no stay alive I don't
21322s know
21333s discover options
21335s ah no oh not like this he didn't
21340s InstaPic so probably not that good yeah
21345s it's not chaos Nova or the new Demon
21347s Hunter chaos Nova that like dredges a
21350s card and then deals damage equal to its
21351s cost
21355s Bash
21357s without exclamation mark
21360s Bash
21364s yeah
21365s as opposed to bash
21371s The Vessel but they're not charging with
21375s no Mr Smite available he has Wicked stab
21377s to be able to clear off the school
21379s teacher extortion just doesn't even kill
21381s anything like he can use it to take out
21384s the treasure god he just doesn't even
21388s know what to do here he's trying the
21389s best he can I mean takes out just the
21392s wrong minion but uh
21394s it's not going to make a difference
21396s anyway I don't think
21398s yeah
21399s he is just scrambling there at the end
21401s so 17 Health there's already 13 on the
21404s board the ignite in in hand is a three
21407s it's just it's just lethal yeah with
21410s Rune door plus ignite
21412s he's just toying with him just playing
21414s with his board okay it was it was Lethal
21416s just with these mega mega lethal he's
21421s just okay he's thinking to himself uh uh
21424s just because it's lethal doesn't mean
21426s you can't go Naga spell Naga spell Naga
21429s spell okay he has standards
21433s all right well just like that possessy
21436s three zero is heading back to the world
21441s championship
21443s to try to defend his title for the
21446s second time in a row not possessive but
21447s for the second time in a row a world
21449s champion is going back to try and defend
21452s possessing hoping to uh uh top glory and
21455s go one step further and actually win it
21457s twice in a row which would be insane
21459s first time uh ever in hearthstone's
21462s history uh that that would happen
21469s foreign