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3s | foreign |
---|---|
13s | Legends where we look back on the most |
15s | iconic moments and matches that made the |
18s | players we know today Legends |
22s | this time we're looking at possessing a |
24s | player who helped put Japan on the map |
26s | for competitive Hearthstone not only is |
29s | he the world champion but he's heading |
31s | back to Worlds this year to try and make |
33s | it back-to-back victories |
36s | in 2021 possessi started out by securing |
40s | a couple of key victories to help him |
42s | get to the playoffs in Grand Masters the |
45s | first was a win versus Dawn in the final |
47s | of week five |
49s | he did this with the help of two things |
51s | token Druid and the last hero standing |
53s | format |
55s | Druid will be able to put down a board |
57s | as early as turn four and I'll already |
59s | be dead to Arbor up after it so at least |
62s | in terms of philosophy to how you |
64s | approach the matchup we could see Dawn |
66s | fall anywhere between possessi's line |
68s | and Bank Yugi's line |
70s | yeah I think that's a |
72s | a reasonable conclusion to come to I |
74s | don't necessarily know that I agree |
76s | because it's very very Niche hands |
79s | they're going to be beating a coin |
81s | innovate or uh lightning Bloom into |
84s | glowflight anyway and I'm not sure that |
86s | holding off on the lunacy necessarily |
89s | affords you that but of course if you |
91s | can hit the uh combustions in your deck |
94s | brain freezers things like that then it |
96s | can be not too terrible but for |
98s | possessive really nice starting hand |
100s | here I'm looking at obviously nature |
103s | studies into fungal off of this choice |
105s | though |
106s | honestly you could argue for all of |
109s | these probably innovate I lean towards |
110s | though |
111s | yeah absolutely if he had a bit more |
114s | headspace issues something like against |
115s | the weight the innervate is even better |
117s | as a dumpable card and you could also |
119s | make an argument for landscaping just to |
121s | play after the fungal Fortune's turn but |
124s | the innervate makes it such that if he |
126s | gets glowfly off this next three draws |
128s | well most of the time three draws then |
130s | he can immediately play the glo-fi the |
133s | next turn so powerful look her done |
136s | definitely not a Shabby |
138s | um uh result from the Fawn of power |
141s | being able to cycle a bit further but |
143s | he's not hit the flow |
145s | yeah I mean literally the only downside |
146s | for possesses that with all these |
148s | fungals there isn't uh there isn't |
150s | Mushroom in his hand to draw all these |
152s | cards uh but the encantas flow to get |
155s | the reduction in cost going is of course |
158s | premium for Dawn double Refreshing |
160s | Spring water in hand we've got a game |
162s | now |
165s | truly do and possessy he has a lot of |
169s | resources but none of the huge board |
172s | building tools that you really want in |
174s | the matchup we could see him hedge with |
177s | just growth into maybe nature studies |
179s | next turn if something sticks that's |
181s | probably good enough for an arbor up and |
183s | if not then he can go for a fungal the |
185s | turn after |
188s | just not enough hand space to fungal |
190s | right now unless he wants to send coin |
193s | yeah I mean I'm looking at going for |
195s | just like Thorn growth nature studies |
197s | because even if that doesn't draw cards |
199s | it Banks the Mana discount |
202s | um I'm not sure that's correct at all |
204s | because you might want to start the next |
205s | turn with coin or innovate in which case |
207s | the banking of Mana is pointless but |
209s | that's definitely where my head is going |
212s | and so maybe to hedge around that |
214s | possibility of wasting Mana it's perhaps |
216s | adorable instead of nature studies but |
218s | we see possessive go for the nature |
220s | anyway now he has a way to use the Mana |
224s | and not have to waste it on a coin or |
225s | innervate and still play the coin next |
227s | turn well premium for Don though apexis |
230s | blast you're not happy about sending it |
233s | into a minion but you're happy to get |
234s | down a five drop here for sure yep no |
237s | questions about it this is the only play |
238s | on this turn looking for Rush and |
240s | the rhino |
243s | minion to get there now he is in the |
246s | lead but can you fly off the top as well |
248s | means that possessy is able to get down |
251s | a truly Fierce support he can even get |
253s | power of the Wild on the same turn |
256s | at the same time you're a little bit |
258s | interested in lunar eclipse and hero |
261s | power but maybe you just don't care |
263s | about taking more damage from the rhino |
268s | and Dawn feeling the pressure he can't |
271s | even look at this board he can't even |
273s | bear to see if there's a glow fly coming |
276s | down |
277s | who can blame him |
279s | yeah he probably just ignore the Rhino |
281s | right the glowfly is too strong point |
284s | innervate power of the Wild |
288s | I think it's worth it just because |
290s | combustion becomes so much worse if you |
292s | do it this way yeah |
294s | and again with no shooting star it's not |
297s | even like double spell damage shooting |
299s | star as a possibility there's just very |
301s | very little that the Mage can do to beat |
302s | this and again we could see the spring |
305s | water Nerf be huge because Don will |
308s | certainly want to start with it this |
309s | turn but he only has four Mana to work |
311s | with afterward |
314s | so the only other consideration I would |
316s | say is that you could go rundorp |
318s | specifically to find uh the |
322s | uh combustion which would then allow you |
324s | to clear off three minions |
326s | um and you would need exact Mana to be |
328s | able to do that but in the end he does |
329s | just say he's more likely to find |
331s | something good off of the spring water |
332s | which overall I think I agree with oh |
335s | these are not great choices though |
336s | nothing that's cheap the Phoenix is not |
339s | already giving him spell damage that's |
341s | super unlucky probably just take the |
343s | minimage and hope for the best |
346s | with ruin door yeah you could go crime |
350s | session and say I need to hit like |
352s | double brain freeze here but it's just |
354s | not that good right on average you're |
356s | still just gonna clear one minion so I |
358s | prefer the ruined orb you're literally |
360s | just making room for the trillions Now |
362s | by clearing off like obviously if you |
364s | didn't you would just be dead on the |
366s | spot |
367s | um but man it's such a grim spot to be |
371s | in and with that innovate like Dawn is |
373s | almost dead this is 26 damage straight |
375s | up |
380s | lunar the Rhino probably doesn't play |
383s | the innervate just Arbor up and ship it |
385s | face and you're a very happy chappy |
387s | still however dawn has a top deck flame |
392s | strike available to him right and from |
394s | where possessive it could still be it |
396s | could already be flame strike in hand |
398s | and given that he's winning this game so |
399s | heavily that is the thing you bear in |
401s | mind here is it |
403s | ever worth going like I mean you |
406s | probably don't go fungal just to find |
407s | Soul because you'd have to get another |
409s | uh innovate or lightning Bloom as well |
412s | but it does mean that there is a chance |
415s | for Dawn to pull this one back but he |
417s | needs flame strike as literally this |
419s | exact card |
421s | thank you |
422s | and once again Spring Water Nerf means |
425s | that he cannot draw into it with spring |
427s | water and immediately play it only one |
430s | flow started off with here |
432s | okay lab partner that's a start he can |
435s | hit |
437s | shooting star combustion I don't know it |
440s | just has to be the perfect stuff off of |
442s | this cram session |
443s | I mean he doesn't even run shooting star |
445s | you'd have to generate it doesn't a |
447s | ruined orb first like there's so few |
450s | minions or cards sorry at all that he |
452s | can get here |
455s | foreign |
461s | this is pretty good |
464s | it's not bad |
467s | okay |
469s | uh he's gonna overdraw with cram so he |
473s | starts with spring water hopes to get |
474s | something cheap and then play crime okay |
476s | we're talking we're talking |
481s | I think you've got to go cram and burn a |
483s | card right it just doesn't yeah eat your |
485s | answers now yes |
488s | fine |
491s | that's combustion oh it's so big on the |
495s | one one |
498s | it's still not enough though it's so |
500s | close but it still just doesn't get |
502s | there |
512s | just being able to clear that board |
513s | meant that he was in a very good |
515s | position even if he was at five health |
518s | for the rest of the game because posasi |
520s | is completely reliant on board States |
522s | and from that point onward Don had mask |
524s | of c'thun he had these cheap endiplexus |
526s | blasts but possessy going all in saying |
529s | if you don't have flame strike it is |
531s | nearly impossible to deal with this |
533s | board all at once and he gets rewarded |
536s | for it as is the constant story of this |
539s | matchup |
540s | that's right and having gone from uh |
543s | looking at Mage versus Rogue uh earlier |
545s | on yesterday or a mage versus Warrior as |
548s | he's had in the other matchups now |
550s | finally Dawn is having to face the likes |
552s | of Mage versus Druid and gets thoroughly |
555s | beaten in the Q order there from |
556s | pizzetti so a very nice opening Gambit |
559s | in terms of the Q order and of course |
561s | the play as well from possessi gets him |
563s | off to a great start with the Druid |
565s | having taken a win and there are now two |
567s | Decks that Dawn can try and counter with |
569s | but honestly when you feel like your |
571s | best bet is Rush Warrior against Druid |
573s | it's not terrible at all he has ogre |
576s | monster in there as well which is |
577s | another tick in the favor of Rush |
579s | Warrior but it's not a great matchup |
581s | this doesn't scream of Confidence from |
583s | dawn |
584s | it's true |
586s | um even though Warrior gets to play Down |
588s | Minions that trade immediately they |
590s | don't get to play seven Minions on turn |
592s | five the way through it does so a lot of |
594s | the time even if you're rushing down |
596s | part of their board if any of it sticks |
598s | it gets buffed then you get value traded |
600s | and then you're losing however like you |
602s | said the ogre monster is in the list |
603s | which can be very helpful because Don |
605s | will be often times a head on board come |
608s | turn five and if you can get the ogre |
610s | monster down before the glow flyboard |
612s | then we're talking something different |
613s | and of course there's always blade |
615s | Master Samurai which we can see is not |
618s | the end I'll be all of the matchup |
620s | because like for Bank Yugi he had the |
621s | first clear on Samurai but it was still |
623s | not enough to get there but certainly |
624s | very useful still very useful indeed |
627s | yeah it's going to be a close matchup |
629s | again I don't want to overstate how bad |
630s | this is for Dawn because it is Rush |
633s | Warrior there are plenty of ways to |
634s | immediately interact with your |
636s | opponent's board even if you're not able |
637s | to uh go with these wide sweeping board |
640s | plays the controller would have access |
642s | to but even so I really think it's just |
644s | worth mentioning again how brilliant of |
645s | a position possessi has got himself in |
647s | with just a simple switch up of the Q |
650s | order and already with this starting |
652s | hand studies and glowfly swarm it's |
655s | already premium |
657s | true but Don's got a decent opener as |
659s | well gennard definitely want to be kept |
662s | studies as we generally see that being |
664s | kept as well it's only the bumper car |
665s | that I'm not really interested in here |
667s | for the opening it's just interesting to |
670s | me that Don thinks that clearly Rush |
673s | Warrior is a better matchup against |
674s | token Druid than his Rogue which yeah |
678s | like I keep saying Rogue is probably |
679s | slightly unfavored against Druid but I |
681s | keep changing my mind every time we see |
683s | it on stream especially how handily Don |
686s | was able to pick apart the matchup last |
688s | time but still got a reasonable hand |
690s | we'll see how this one shakes out |
693s | possessy is not going to bank the nature |
695s | studies because he wants to go guess the |
696s | weight next turn I think it's very smart |
697s | yeah it's a cool play actually I was |
699s | thinking maybe you still go for it |
701s | because you now just have a bloom that |
703s | you can go for to get the Nate the glow |
705s | fly swarm down on turn three it wasn't |
707s | necessarily correct or incorrect but I |
710s | think it's probably better overall |
711s | because with a solar in hand if you pick |
714s | up uh Arbor up or Pride's Fury you are |
717s | definitely going to want to be able to |
718s | do that after the glow fly as well yes I |
721s | think going for it too early of a glow |
723s | fly without the card draw means you |
724s | hardly get any tutus on the board anyway |
726s | and |
728s | for after the glowfly comes down allows |
731s | him to potentially buff it right away so |
733s | you could see just well next turn |
735s | because |
737s | this is most likely more right yeah |
739s | because he's done cheaper spells |
742s | yeah it's on two cards that are cheaper |
744s | and one that's more expensive so I think |
746s | it was extremely close but it on two |
749s | Mana it's effectively a completely 50 50 |
751s | break point between cheaper and more |
753s | expensive |
755s | well next turn possesses probably just |
758s | goes for nature studies plus I don't |
760s | know something off the top first so he |
763s | can get the glow thigh down for four the |
764s | very next turn but for Dawn this is his |
768s | chance to develop on the board |
771s | none of these are playable even with |
773s | second studies discount this turn though |
776s | I'll just take the Run talk |
779s | yeah probably you're going to be drawing |
782s | a lot of cards with the uh athletic |
784s | studies in the stage dive |
786s | it's really difficult to make that |
789s | decision because he's very likely to |
791s | play the other studies right and if you |
792s | do get a playable Minion Okay not these |
795s | I think he was likely to go for it |
796s | something like crab writer that had a |
798s | decent amount of Health on it right and |
800s | so if you do use the discount that one |
802s | turn then you're kind of sad about |
804s | taking runtak because it conflicts with |
806s | the ogre monster turn in this world |
808s | though where he ends up with something |
810s | that he doesn't immediately play the |
812s | runtak works out better and I think it's |
813s | fine to play uncorrupted stage dive just |
815s | to spend the Mana yeah it's close |
818s | because if it goes run fact Rush he |
820s | could obviously then play the stage dive |
822s | after playing the Run fact but before |
824s | attacking but it would stop him from |
826s | being able to play the sky Talon so this |
828s | does give a more immediate fight back |
829s | potential as possessi is offered yet |
832s | another powerful card here it's really |
835s | just about how you want to sequence all |
838s | of this because I mean already Bloom |
840s | glowfly is strong but you're not getting |
842s | the full suite and you're getting even |
844s | less if you factor in the lunar eclipse |
846s | which you would want to play |
848s | so I think it might be another setup |
849s | turn here |
850s | yeah I'd have to imagine so he can go |
853s | lunar eclipse into |
856s | bungle uh-huh and then not overdraw |
861s | this way he potentially overdraws but |
864s | maybe he'll just coin nature studies or |
865s | something because yeah he doesn't need |
868s | the coin he's banked the Mana and so the |
870s | glowfly will be able to spawn all the |
873s | Minions next turn yeah it's very clever |
875s | and even if it's another glow fly off of |
879s | the studies absolutely insane it's gonna |
881s | have to be a very very powerful couple |
882s | of plays from dawn to fight back and the |
887s | sword eater is awkward because you kind |
888s | of want to just play it uh but |
891s | overriding the ax does just suck |
896s | true |
897s | it often feels counter-intuitive to play |
901s | Rush minions developed onto the board |
903s | because like they're the ones that can |
905s | immediately attack when played from hand |
906s | compared to sword either but it for |
910s | Dawn's perspective I think he really |
911s | wants to go ogre monster turn five so I |
914s | was honestly interested in going runtak |
915s | Sky Talon even if you're wasting the |
917s | rush on them |
920s | he will actually be able to go |
922s | uh run skytal is is a beast as well |
926s | right and then tent trash is still as |
929s | well |
930s | uh oh that'd be one off I think that |
932s | might be one manner of being playable |
933s | actually |
935s | normally |
937s | potentially really powerful though and |
939s | the good |
941s | the upside of holding of course oh if |
944s | the run that gets to buff his hand and |
946s | it Buffs Samurai not all playable this |
949s | turn but it's fine he can start the |
951s | Buffs clear a lot of this down and be in |
955s | a good position following this turn I |
957s | mean that is just an absolutely |
959s | monstrous top deck |
961s | um you definitely still think here about |
963s | ogre man sorry I will say because |
965s | oakamanta plus Sky Talon |
967s | is kind of strong uh you're still |
970s | protecting your ogre Mansa from a lot |
972s | um and you get to clear off four of the |
974s | minions |
976s | better I |
978s | mean myself now I know you don't get to |
980s | buff the samurai but if you can stick an |
982s | ogre monster it's so big |
985s | oh I'm not a fan it's like the buff and |
988s | the sorrow is so good right but then you |
989s | can make the argument of like is the |
992s | samurai buff that good if you're gonna |
993s | see Brian of Buffs on the board next |
996s | turn but my answer would still be yes |
998s | because you're clearing more minions by |
1000s | going immediately run fact this turn and |
1002s | so possesses very likely to take a |
1004s | Redevelopment turn instead of buffing |
1006s | what few minions remain and then the |
1008s | samurai is really good right |
1012s | okay fair enough |
1015s | it would have only been three minions |
1016s | left I I do think that was kind of close |
1018s | but I will concede the point on this one |
1020s | for now as possessi is left with |
1023s | a whole lot of ways to generate a board |
1026s | but no way to buff them is the really |
1030s | devastating party he can make nothing |
1032s | bigger than tutus on this turn which |
1034s | just gets destroyed by Samurai yeah |
1038s | against this specific pan out Don's play |
1041s | is so strong |
1044s | foreign |
1056s | all these Rush minions have been going |
1058s | face and see now he has this gibberling |
1062s | miracle still possible but he needs a |
1064s | buff card stacked oh that's kind of a |
1068s | buff card it doesn't necessarily make |
1070s | the ogre Mansa uh easier to clear but |
1074s | this is still very much not over for |
1077s | Dawn uh his ability to actually answer |
1080s | this board is going to be kind of low |
1081s | especially of course when you factor in |
1083s | Soul of the forest so we're just looking |
1085s | at I think if we can see uh Pride's Fury |
1088s | Arbor up power of the Wild next turn |
1090s | possesses very much back in this |
1092s | true |
1095s | you can see Don feels like he's losing |
1098s | even though he's in like a pretty decent |
1100s | spot still that's just what token Druid |
1103s | can do with all of these resources |
1107s | Soul hero power |
1109s | this is strong stops a lot of the damage |
1111s | too I think it's very smart to take care |
1114s | of the ETC now even if it's done a lot |
1116s | of the damage |
1121s | ogre monster if it happens this turn is |
1124s | obviously much less powerful compared to |
1127s | a while ago for this specific board |
1129s | state |
1131s | but it's still decent in the world where |
1136s | there is no immediate Arbor up the most |
1138s | scary thing is solar eclipse into Arbor |
1140s | up which if they're both played in one |
1143s | turn is going to generate minimum two |
1145s | taunts for Don if he goes ogre monster |
1147s | and I'm pretty sure he will |
1149s | so is he dead to that |
1151s | even if you go ogamansa and bumper car |
1154s | you can still just trade it |
1156s | downright with everything on board into |
1159s | the ogre matzo which obviously is huge |
1161s | amounts of resources to sink into it but |
1163s | if there's nothing better it means he |
1164s | still has a bunch of tutus left on the |
1166s | board |
1169s | true |
1171s | oh the older Monster's buffed oh good |
1174s | point yeah no that's true I did forget |
1175s | about that me too admittedly and the |
1178s | samurai can go in the 2-2 with the |
1180s | weapon swing so it's five one ones left |
1184s | and again if there is the arbor up off |
1187s | the top solar eclipse into arborough |
1188s | still generates two taunts |
1195s | yeah I guess you do just have to buff |
1196s | everything up here right it makes two |
1198s | skeletons that make things a little |
1200s | harder to clear but you can then still |
1203s | clear the ogre Mata if that's your |
1205s | priority but honestly after that you |
1207s | might just stop pushing everything's |
1208s | face and go for lethal |
1210s | yeah it's huge that the gibberlings get |
1212s | to Value trade as well |
1214s | very true |
1217s | is he even trade into the |
1221s | point the the fear now for possessi is a |
1226s | troublemaker right we're in that |
1228s | position of the game |
1230s | where you do just kind of want to be as |
1232s | wide as possible because if you trade |
1234s | down the three three threes into the 4-H |
1236s | then the Troublemaker can potentially |
1238s | take value trades the two three threes |
1240s | at least yeah |
1241s | waits for no one so if anything he |
1244s | trades things that aren't the ogre |
1245s | monster exactly because it's not only |
1247s | Troublemaker it's also just Alex Strazza |
1250s | like possessing is kind of afraid of |
1251s | dying uh if he just points everything |
1253s | face he maybe isn't necessarily winning |
1255s | this race if Dawn can clear up a little |
1257s | bit this this turn with brushes and then |
1259s | push for lethal with Alex Strazza but |
1262s | this I do agree in the end is definitely |
1263s | the way to go dawn gets the playmaker |
1266s | though off the top |
1269s | it's for damage of trading power plus |
1272s | the warm all Challenger yeah so he can |
1275s | get through |
1278s | um like two minions and their second |
1280s | layers right |
1283s | sure yeah three including the ogre |
1285s | Manser |
1287s | trade yeah if you trade it pretty good |
1289s | muscle it would leave three three attack |
1292s | Minions on the board that is pretty good |
1295s | ideally I think he wants to send the |
1297s | warm all Challenger into a 2-2 that |
1299s | spawns so that it still has quite a lot |
1301s | of Health on it at the end |
1305s | but okay that means he's like |
1307s | potentially clearing less damage by not |
1310s | sending the warm all into a second layer |
1311s | right with more Health on it |
1314s | no I definitely did like the idea more |
1315s | of um |
1318s | though which is possible |
1321s | is he thinking 10 to that |
1323s | really |
1324s | okay wow pushing for lethal with the |
1327s | setup I guess |
1329s | he might have a solid read on no Arbor |
1331s | up to be fair but oh man if this trade |
1333s | goes there I don't know he's still |
1335s | leaving the one without death rattle |
1338s | like surely it's more important to clear |
1340s | more attack off the ball yeah that |
1342s | doesn't make any sense to me that last |
1343s | trade |
1346s | but he's still in a good spot because |
1348s | possesses drawn kind of dead yeah that's |
1351s | a completely dead draw you can obviously |
1353s | kill the ogre Mansa which is probably |
1354s | the first Port of Call here uh and then |
1358s | you just pray that your next card is |
1361s | fungal fortunes |
1363s | because yeah exactly or Arbor up right I |
1367s | don't think at the moment this gets |
1368s | there even if you push everything face |
1370s | uh you're just losing the race straight |
1372s | up dead to Alex Strazza |
1375s | can however clear are the six four with |
1377s | a hero power |
1379s | you leave very little attack on the |
1382s | other side I don't think you care about |
1383s | the Wormhole Challenger by that point |
1391s | you seems savaro so there's even some |
1393s | argument to like |
1395s | just playing a gibberling this turn but |
1399s | you'd have to use lightning Bloom to |
1401s | multiply it although to be fair I don't |
1402s | think the lightning Bloom has very much |
1404s | utility next turn either way |
1407s | okay I mean maybe again if you do get |
1410s | fungal into Arbor you might need to use |
1412s | the lightning Bloom to get the solar |
1415s | eclipse down on the same turn whatever |
1416s | it is it's going to come down to top |
1418s | decks as bumper car is a monstrous card |
1422s | to find now for Dawn I mean I still |
1424s | don't know if I agree with saving the |
1426s | the play maker but this is the reward |
1428s | for doing so that's massive |
1432s | here foreign |
1451s | yes a bunch of one ones but they don't |
1454s | threaten lethal anymore |
1457s | that could immediately give possessy a |
1460s | huge board to work with |
1462s | you solo first I honestly don't know |
1465s | because maybe you're out is to hit |
1466s | exactly solar plus Arbor which is uh |
1470s | still possible right uh because of the |
1473s | lightning Bloom yes really close |
1475s | that's a good catch I think it's right |
1478s | to take all the draw |
1482s | two many resources Don is stressed out I |
1486s | think he knows the window is closing for |
1489s | him |
1490s | even if he thought that's Alex draws |
1492s | that he's only threatening seven on |
1494s | board not enough for lethal |
1497s | foreign |
1505s | type of out for Don as well |
1509s | it's fine |
1511s | yeah I like Prides over soul of the |
1514s | forest here I think you've seen Samurai |
1516s | it's just about sticking as much attack |
1518s | and health on the board |
1522s | wow okay |
1524s | time waits for no one thing is he could |
1527s | still play Pride's next turn |
1530s | uh however with the overload he can't |
1533s | potentially go Prides and Arbor all at |
1535s | the same time if he top decks the arbor |
1537s | so I do like Prides right now yeah it's |
1540s | really close actually |
1544s | does end up on the pride steering okay |
1546s | it gets more immediate trading power uh |
1548s | as you were saying as that is a big |
1549s | factor in this plan crab Rider is uh not |
1555s | bad you know it allows him to get some |
1556s | immediate board clear |
1559s | right |
1562s | how much though |
1564s | um |
1565s | it's essentially two damage on the first |
1568s | one and one damage on the second it's |
1569s | like it's really not a lot it's not |
1572s | right |
1575s | and the problem is for Dawn he's not |
1577s | giving himself Alex draza outs |
1584s | you might have to send the 4-3 face oh |
1586s | man no it just doesn't get there if you |
1589s | can't send enough damage to get possessi |
1591s | down to seven effectively because of the |
1593s | hero power you have to account for then |
1595s | you might as well just clear as much of |
1596s | the board you can |
1598s | good time and it's a decent amount |
1602s | two two four is left by the end of this |
1605s | yeah |
1607s | it's decent uh like you say but I wonder |
1610s | if it's quite decent enough actually |
1613s | gonna come down to the scenario isn't it |
1616s | because possesses kind of out of value |
1617s | after this |
1622s | I might be more inclined to go guess the |
1623s | way into Arbor up there's still two of |
1626s | them in the deck right it's close okay |
1628s | if Don's doing this and not trading the |
1631s | last minion then it's not cenarian word |
1634s | it is plus Alba oh that is disgusting I |
1638s | think Dawn might be being pushed out of |
1640s | this game |
1641s | just doesn't get there anymore he |
1643s | doesn't have outs without Samurai |
1651s | really okay uh actually fair enough yeah |
1654s | yeah going for the soul of the forest |
1655s | here instead I can respect as well it |
1658s | does the same thing right you clear the |
1659s | board and you set up lethal |
1667s | I believe that this has panned out this |
1668s | way after that huge samurai from dawn |
1671s | it's kind of like deja vu of that huge |
1673s | Samurai we saw from Bank Yugi not |
1675s | getting there against possessive and the |
1677s | conditioning as the top deck just rub |
1680s | salt in the wound Dawn knows that it is |
1683s | over |
1684s | oh my goodness I cannot believe that |
1688s | possessing managed to pull this one back |
1690s | again at the start of the game he |
1691s | obviously looked very much in control uh |
1693s | but with his uh Dawn sorry being able to |
1696s | find that early Samurai the run thack I |
1699s | do want to go back to that ogre monster |
1700s | turn I do still think there was some |
1702s | thinking there that you could have stuck |
1704s | it down there was a taunt in the way it |
1706s | would have summoned another taunt uh if |
1708s | a single spell had been played it was |
1710s | very likely to survive the turn uh not |
1712s | necessarily better at all but getting it |
1715s | down what it did for Dawn it was just |
1717s | too late it died too easily |
1719s | very true ogre mats are into an already |
1723s | developed board really does not do that |
1726s | much I'm done he'll be looking back at |
1730s | every single turn not just the one we |
1731s | talked about and argued back and forth |
1733s | on because even in the later turns when |
1737s | the decisions were slightly less |
1739s | complicated as well we saw some really |
1742s | weird trades there where he left like |
1744s | more power on possessive side of the |
1746s | board than he needed to it was very |
1748s | wishy-washy in terms of whether he |
1750s | wanted to go for a trade game plan or a |
1753s | face race to try and set up for an Alex |
1754s | lethal and we'll see Don's top decks |
1756s | towards the end were pretty unlucky but |
1758s | I think he would have given himself a |
1760s | better chance with some different lines |
1763s | he is however though left with this |
1765s | miracle Rogue which has consistently |
1767s | been a top performing deck for Don it's |
1771s | been doing very well it's been doing |
1772s | very well against token Druid as well |
1774s | for that matter especially the |
1776s | broomstick this is one match up in |
1778s | particular where it shines like no other |
1780s | just being able to go for a big neophyte |
1783s | foxy fraud one Thief turn and then just |
1785s | push everything like a wave crashing |
1787s | against the shore uh into all those |
1790s | trees does make for a much more |
1792s | consistent game plan and I think again |
1795s | he has shown good understanding like we |
1796s | saw earlier today even when he went coin |
1798s | into Swindle which I was still I'm not |
1801s | sure was correct it had strong reasoning |
1803s | behind it as you pointed out you're |
1804s | trying to find nearby or the uh octobot |
1808s | more importantly to try and win the |
1809s | matchup that way so he clearly knows |
1812s | what he's looking for in terms of a game |
1813s | plan absolutely I think Don on the Neo |
1817s | fade he at least has very good |
1819s | understanding of what turns it's really |
1821s | powerful on but namely that can be |
1823s | turned two and turn three it's not |
1825s | necessarily the same as Stephen Hunter |
1827s | where you want to save it for a |
1829s | particularly the skull turn or a turn |
1831s | where they want to clear it's all about |
1833s | trying to deny the fluidity of token |
1836s | Druid starts whether it's the card draw |
1838s | or the buff turns and the cult neophyte |
1841s | does well against both finding that |
1843s | window to stick Field contact earlier on |
1845s | today is also extremely powerful and I |
1848s | think Don will still be able to |
1850s | replicate that result even if he does |
1852s | though this is only the first game he |
1854s | will have won in the series and there's |
1856s | still much to get through but we'll |
1858s | cross that bridge when we get there |
1860s | Daryl |
1861s | we will as possessed he gets himself in |
1863s | nature studies again one of those cards |
1865s | that I find you just always keep in |
1867s | tokindra are too powerful in terms of |
1869s | the Mana reduction and banking that |
1871s | manner to get rid of the rest of his |
1873s | hand was a bit more questionable now I |
1875s | have no questions at all my uh answer |
1878s | however is tree tree |
1881s | and mush mushroom to work with |
1884s | possessive hey it's the amulet that we |
1887s | keep talking about is sometimes an hour |
1889s | to get lethal |
1891s | yeah maybe it's just good it's a way to |
1893s | kill off another key minion like if they |
1895s | play Man crick or a field contact well |
1899s | yeah great Point that's a big one as |
1901s | well |
1903s | yeah that's so premium it covers even |
1907s | the best possible play from Don Disney |
1909s | and guess what he doesn't have it so |
1911s | possessy gets to chuggle on we get chunk |
1915s | along with his fungal fortunes game plan |
1917s | if he hits glow flies in a great spot |
1920s | gerberling lost a bit painful but not a |
1923s | big deal in the grand scheme of things I |
1925s | think because he still has tons of |
1927s | resources second fungal to keep drawing |
1929s | towards the Heavy Hitters |
1933s | ah and Dawn's hand is so bad that I kind |
1937s | of want to just go Tempo contact here |
1940s | it's wrong I know it's wrong but I want |
1943s | to do it I don't agrees he's just |
1946s | throwing out and saying please please |
1948s | please do not have an answer to this |
1951s | honestly I respect it |
1953s | I respect it as well because he is the |
1956s | one who thought it was clearly wrong |
1957s | though did you see the way his eyebrows |
1959s | yeah |
1962s | uh he's like okay cool I'm gonna create |
1966s | some hand space now for my Funko |
1967s | Fortress Yeah I mean realistically |
1970s | speaking I do think I still think it was |
1973s | in incorrect to do it there for Dawn I |
1975s | think his likelihood of winning you're |
1976s | more likely to hit Shadow step or |
1978s | octobot in the next one or two cards and |
1980s | then you pop off rather than they have |
1982s | no way to deal with it whatsoever |
1984s | because again while it is only two uh |
1987s | lunar eclipses they're fairly likely to |
1990s | have found one and again they could have |
1992s | found something off of the uh |
1995s | sorry off of the nature studies as well |
1998s | and it does make this hand for Dawn so |
2000s | much worse |
2002s | Barb |
2004s | gives him a potential way to discover a |
2006s | card draw |
2008s | I don't think he can take flow in this |
2010s | situation agreed |
2013s | I mean he's drawn most of his spells |
2015s | already there aren't that many in the |
2016s | dirt he's not playing the orb the whole |
2019s | reasoning for taking the orb is so he |
2020s | can have something better to do next |
2022s | turn potentially I was really interested |
2024s | in banking that manner |
2026s | I mean what is that really you can get |
2028s | in here |
2029s | I yeah I guess I guess |
2034s | yeah yeah yeah |
2036s | no you're not wrong |
2038s | um even cutting class you take it there |
2042s | fair enough |
2045s | however for possessive |
2047s | there's no board development other than |
2049s | Thorne Grove sentries that might still |
2051s | be good enough to get there quite |
2052s | honestly like if he goes uh it foreign |
2058s | growth into |
2061s | innervates |
2063s | Prides I guess that's not even good |
2065s | enough right |
2067s | show that's clever |
2070s | John I mean I get another one two here |
2072s | is not bad I think that one Mana tokens |
2075s | yeah |
2078s | it's decent |
2083s | it's strangely though lines up pretty |
2086s | poorly against Don's hand which is just |
2088s | a bunch of removal |
2093s | foreign |
2094s | going to go into a |
2097s | one two now you'd have to imagine yes |
2105s | yoink for Warlock |
2108s | yeah even if you get Paladin uh it's |
2111s | okay right just to get some board |
2113s | presents and it spins your Mana for the |
2115s | turn yep |
2118s | okay I'll see brain freeze I don't know |
2121s | why you wouldn't just start with yoink |
2122s | then but yeah I mean if you're gonna |
2125s | play it it's just a slight Mis ordering |
2130s | uh okay it's even Hunter lets him |
2134s | trade over the one two I guess he was |
2136s | gonna doctor the one too anyway right I |
2138s | mean you just take Druid if you're |
2139s | taking demon glossy literally just worse |
2141s | uh but yeah so I kind of have my eyes |
2144s | set on totemic cool I think yeah I agree |
2148s | it's so weird that we're in this spot |
2150s | but the one ones are not bad the |
2153s | strength totem might be okay healing's |
2155s | pretty good here because he's good yeah |
2157s | okay not bad |
2159s | this is already such a weird pan out |
2163s | for both sides okay |
2167s | Bloom solar Arbor get out of here |
2172s | I agree |
2176s | does he actually miss on some triumphs |
2178s | if he does it in that order |
2180s | when |
2182s | uh yes one I mean again uh sorry you do |
2186s | think this turn this is a possession |
2187s | where you should think possessy uh |
2190s | because uh solar eclipse plus Arbor is |
2192s | not necessarily the best play it |
2194s | probably is uh but you might be able to |
2196s | go for some kind of a soul of a forest |
2199s | this turn and then set up for solar |
2200s | eclipse next turn with the arbor up |
2204s | um but this probably is good enough to |
2207s | just get the win |
2209s | oh |
2211s | for talking optimization we could have |
2214s | seen innervate first then play the |
2217s | gibberling and then he could have gotten |
2218s | oh wait no no sorry you would have gone |
2220s | together instead of a five three right |
2223s | yeah I mean it has spell burst |
2226s | at the end uh oh no wait it wouldn't |
2228s | have yes it's just better this way |
2231s | well one Thief we are looking for cone |
2234s | of cold just to survive shooting star |
2237s | with no spell power doesn't have quite |
2240s | the same ring to it as it does in mage |
2244s | this is just so over |
2248s | and |
2249s | be fair Even If Don had held onto the |
2251s | field contact with no discounts it |
2254s | probably wouldn't have gotten there but |
2255s | it wouldn't have felt this one-sided |
2260s | it's at least in that game anyway |
2263s | to go out to be fed him maybe if the |
2267s | field contact is stuck that was his best |
2268s | chance like my instincts say it was |
2271s | probably incorrect I'm not gonna stick |
2272s | by that too heavily at all it was a bad |
2275s | hand to have in the matchup anyway |
2278s | so I don't think it was ridiculous the |
2279s | play you made it to all |
2287s | turns before this one is over so they're |
2290s | perhaps there's still some outs you know |
2292s | he could get secret passage next turn |
2294s | into Janice into Miracles yeah |
2297s | okay |
2298s | if it's passage off the top it's this |
2300s | turn and we can have a talk uh but yeah |
2303s | I think just Pride's alone |
2307s | honestly I wouldn't even hate a lunar |
2309s | eclipse on the the torn totem just to |
2311s | push an extra five damage |
2314s | looks good |
2317s | Jesse's worried about this exact thing |
2319s | we're talking about right okay worried |
2321s | is an overstatement he is mildly |
2324s | concerned about the possibility of |
2327s | secret passage into jaundice slash this |
2329s | generated Mage spell which from his |
2331s | perspective could be flame strike right |
2334s | that's that's the thing here and don't |
2337s | just attack in with the dagger into a |
2339s | minion there and with the Pride's Fury |
2342s | in hand maybe he's thinking that he's |
2344s | trying to get the minions down to the |
2345s | five five Health break point uh that |
2348s | would incentivize you to go for soul of |
2350s | the forest instead but in the end |
2352s | possesses says you know what even if you |
2354s | do have flame strike which is extremely |
2356s | unlikely he's still in a decent spot in |
2358s | the game right actually he just wins |
2360s | next turn right you'll have to attack |
2361s | him and then Moon touched amulet so this |
2363s | is just correct |
2364s | that really good spot from possessee and |
2367s | even if the mask hits all the Minions |
2369s | there's still gonna be one six attack |
2371s | alive and that is the game |
2375s | rough one for Don admittedly and Field |
2378s | contact we can argue back and forth as |
2380s | to whether playing it for Tempo is |
2382s | actually his best out there but for |
2384s | possessi we might have a new Lorax in |
2387s | the Forester |
2389s | indeed the guardian of the forest here |
2392s | as he is doing incredible work with this |
2395s | token Druid and also I think just |
2397s | starting to get back the reputation that |
2399s | he deserves because when we talk about |
2401s | the best Japanese players we do start I |
2404s | I think we leave possessing out of the |
2406s | discussion a little bit too much you |
2407s | know for some reason we are justified in |
2409s | that glorious won a World Championship |
2411s | Aloo temu is consistently been one of |
2414s | the uh the best players in Asia Pacific |
2416s | just doing incredibly well seasoned on |
2418s | season but possessy just doing uh very |
2421s | very well this week I really like the |
2422s | way he's played again the lineup doing |
2424s | very well for him that it did also for |
2426s | Aloo temu and Glory but he can start to |
2428s | be entered back into that discussion of |
2430s | the incredibly strong Trifecta uh or |
2433s | tree factor of Japanese players who are |
2436s | doing very very well and also uh |
2439s | entering the discussion of top players |
2441s | in APAC as he should with a very nice |
2444s | win here |
2445s | start I can't take it it's you making |
2447s | tree jokes it's Lorinda and subtlemen |
2450s | and the Discord everybody's just a fun |
2453s | guy tonight aren't they I mean what is |
2456s | going on |
2458s | tree tree second big victory came in |
2461s | week seven versus one of the best |
2463s | players the APAC region has ever seen |
2466s | surrender although this was a little |
2468s | closer than his previous win versus Dawn |
2470s | possessing not only one but also secured |
2473s | his spot in the season playoffs one that |
2477s | is when your minions start to become too |
2478s | big for their cheap removal spells to |
2480s | efficiently clear so some kind of a buff |
2482s | hand buff game plan I still think is |
2484s | plan a for surrender absolutely I still |
2487s | do favor keeping Watley though he'll |
2489s | absolutely have the time to play that in |
2491s | the matchup recara is also an |
2492s | interesting one but for possessy |
2494s | straight off the bat full keep skull and |
2496s | then easily get to the leftable position |
2498s | Thanos and emulation are giving him some |
2501s | AOE potential as well for surrender |
2505s | definitely like the Wadley again |
2507s | um rakara can come down as early as turn |
2509s | too if you start with the studies and if |
2511s | there's not I-beam it's actually pretty |
2513s | good |
2515s | yeah not terrible is it |
2519s | I favor the three left right hand cards |
2522s | actually |
2524s | just to get it down yeah if you hit |
2527s | parade leader or bumper car that's one |
2530s | of the situations where the early |
2532s | um curve is actually really strong |
2534s | against water right they won't sorry |
2535s | against Demon Hunter they won't |
2537s | necessarily have the clear on that first |
2538s | minion and then if you have Ricardo to |
2540s | follow up then you can really punish |
2542s | them for going for greedier keeps in the |
2544s | end surrender tosses the rakara though |
2546s | but I do like that he holds on to what |
2548s | the end studies |
2549s | and I think given that he saw what was I |
2552s | believe a full keep from possessi uh |
2555s | he's definitely going to be a little |
2555s | afraid |
2557s | um that either means that it's a really |
2558s | really good hand or there's a skull and |
2561s | possess he doesn't want to draw elginos |
2563s | to potentially get in the way which is |
2565s | of course what we see here like the |
2566s | immolation or and the Thanos are fine uh |
2569s | to have in the starting hand but it's |
2570s | really just about getting that skull |
2573s | online on turn six and so for surrender |
2576s | he knows that he has up until that point |
2578s | to start uh enacting his game plan what |
2580s | is the most efficient way to do so I |
2584s | would guess it just goes athletic |
2586s | studies then you follow up with other |
2587s | worry about the rest later but again |
2590s | there's still consideration for bumper |
2592s | car to corrupt the stage dive yeah I |
2595s | think it was either comp coin bumper car |
2597s | or Full Pass here right because studies |
2600s | would bring the bumper car down to one |
2601s | so if you play it necessary and it's not |
2603s | even corrupting the stage dive and our |
2605s | office studies the only card you can get |
2607s | to corrupt the stage dive without using |
2609s | coin is Ricardo herself which is not |
2611s | very likely to get and so surrender |
2613s | going for bumper car here allows him to |
2615s | still fully spend his Mana with Stage |
2617s | dive athletic studies and have the Mana |
2619s | Bank from studies not be wasted by |
2621s | playing Just For example bumper car |
2622s | turned two um with studies on one would |
2625s | have wasted that Mana the problem here |
2627s | is that he uses the coin for Wadley but |
2629s | I think he's okay going for that because |
2631s | he can get a stronger than average |
2633s | minion off of the studies on curve yeah |
2635s | it can go for the very first yes |
2637s | apologies yeah to get more stats on |
2639s | board even playmaker first again as you |
2641s | said it kind of feels a similar-ish role |
2644s | to recara where I-beam is really the |
2646s | premier removal option uh once you're |
2649s | playing your three drop on turn three |
2650s | then all of a sudden you're allowing |
2652s | your opponent to go for |
2654s | um our Blade's hero power uh throw |
2658s | glaive hero power chaos strike hero |
2660s | power there's a few more ways to clear |
2661s | off the playmaker but it has the |
2662s | potential to stick next turn even |
2665s | it marks an interesting one for |
2667s | surrender because he can deviate from |
2669s | the 2-1 cost spells he was planning to |
2671s | play this turn uh stage dive is very |
2674s | premium to get down early but in terms |
2676s | of what minions he could actually pull |
2678s | having played a bumper car they're |
2679s | actually going to be pretty expensive on |
2681s | average so we could see the stage dive I |
2684s | mean it could have potentially come down |
2686s | a bit later but um you can still get |
2688s | Danga norg and then studies the next |
2690s | turn which by that point he'll have Mana |
2692s | to play things like outrider and cargoth |
2694s | Prime |
2695s | Samurai despite often being the best |
2697s | card to hit with Stage dive against |
2699s | demon hunts you always just wish it's |
2701s | the 30th card in your deck you never |
2702s | want to see Samurai because the amount |
2704s | of attack it puts on board is just very |
2707s | often not worth the amount of Mana that |
2709s | you are spending on it uh I kind of |
2711s | thought he might just end up on gnag |
2713s | there anyway at the end but just holding |
2715s | back on it prioritizing cheapening his |
2717s | minions and it does admittedly give him |
2719s | a decent curve with playmaker run attack |
2721s | Whatley |
2723s | I'm honestly a bit surprised also to not |
2725s | see the gun Arc but I guess with this |
2727s | game plan surrender is just not going to |
2728s | play the gunarg in the near future |
2730s | samuro honestly can come down for Tempo |
2732s | here I will say it does have some Niche |
2736s | um situations where for example what ALU |
2738s | TAMU went for of the tempo morgue with |
2740s | philosophies that you do kind of want to |
2742s | have Samurai to deal with that but I |
2743s | agree it's not the usual game plan you |
2745s | see from the Demon Hunter uh playmaker |
2747s | also very strong if she sticks to copy |
2750s | the runthak but it's very unlikely she |
2752s | sticks so I do like the blade Master |
2755s | Samuel you know what I am on board next |
2758s | turn even though you can't go for run |
2760s | thack you didn't really want to go for |
2762s | runtak anyway because they probably |
2763s | wouldn't play anything for you to attack |
2765s | into and therefore |
2768s | playmaker gnag keeps spending your Mana |
2770s | set up for the Whatley draw afterwards |
2772s | as long as you're applying some kind of |
2774s | pressure and making it difficult for |
2775s | possessing you're doing your job in the |
2777s | early game |
2780s | kind of a weird spot for possessy where |
2783s | obviously Thelma's immolation or is your |
2786s | first instinct because it just gets the |
2788s | skull in the outcast position for two |
2791s | turns time but it's not an especially |
2793s | strong play |
2795s | really isn't and also I think he would |
2798s | like to hold on to the Evolution for the |
2800s | turn before skull just in case there is |
2802s | a big development you can hear that and |
2804s | then just take the draw after that |
2805s | problem is the only way to buff the |
2807s | immolation to a relevant clear is that |
2809s | Thanos which he does kind of want to |
2810s | play this turn even if it's just like |
2812s | it's almost through gleave one song |
2814s | though one two or like throw glaive once |
2817s | on the one two and then again on the |
2818s | sound row then after the frenzy procs |
2820s | you can just end with velnos on board |
2823s | I'd be interested in something like that |
2825s | but uh the solos will get him one more |
2828s | draw next turn so From possessi's |
2830s | perspective if surrender does develop a |
2832s | bit further hopefully there's |
2834s | um another spell damage menu to profit |
2836s | but instead he is just gonna throw out |
2837s | one Aura still has the second one in |
2839s | hand |
2844s | well I don't think that draw changes |
2847s | anything especially here uh probably |
2850s | um I guess you probably deviate over to |
2852s | Dark Moon Rider uh to attack into the |
2854s | Thelma's to get a bit more damage face |
2855s | but even then you could still make the |
2858s | argument that it's better to go |
2859s | imprisoned gunag just to get the weapon |
2861s | online at some point |
2863s | that's true but I do like the freedom of |
2867s | being able to send the samurai face here |
2868s | surrender played that knowing that it's |
2870s | very difficult for possessing to stick |
2872s | very early on and that repeated three |
2873s | damage can get to possessing to some |
2876s | awkward Health break points where maybe |
2877s | he goes through a clear when he doesn't |
2879s | necessarily |
2881s | um have to if there wasn't that early |
2882s | pressure uh |
2886s | yeah he was really looking for I-beam |
2888s | there just to make this board clear so |
2890s | much simpler |
2891s | now it gets a little bit trickier but he |
2894s | does still have the ability to clear off |
2895s | a lot of this |
2896s | yeah only the samurai left and he will |
2900s | end with seven cards in hand so it's |
2902s | called to skip skip |
2905s | next turn uh but he'll have to dump one |
2908s | card off of it which is no big deal very |
2909s | likely he'll be able to do that as for |
2912s | surrender |
2913s | Wadley |
2915s | no interesting |
2918s | I guess if you're expecting skull on the |
2920s | following turn run fact very likely to |
2922s | stick and very unlikely to be able to |
2925s | rush into anything next turn anyway so |
2927s | this means that you can play Whatley and |
2928s | then immediately buff whatever you get |
2930s | off of it I think it's quite clever |
2932s | yeah |
2933s | now that you lay it out that way makes a |
2935s | lot of sense |
2938s | ibeam's pretty clutch here to take down |
2940s | the samurai you can't kill the runthak |
2944s | which is unfortunate but |
2946s | um hopefully he can by that point get to |
2949s | a talented Arcanist or a morgue to clean |
2952s | up a huge board afterwards I grow |
2954s | impatient |
2963s | foreign |
2965s | fact are huge here honestly surrender |
2969s | will be able to get that persistent buff |
2971s | possessee putting damage on the runthack |
2973s | instead so he front loads a bit more |
2976s | from the samurai but sets up for a |
2978s | cleaner immolation Aura in the near |
2981s | future probably a very disciplined play |
2984s | now this is a huge Crossroads for |
2986s | surrender he could just go for attack |
2989s | with runthack conditioning play Womble |
2991s | as a four attack minion like a 414 uh or |
2996s | a sorry a 413 would be super powerful |
2999s | and very very difficult for demon |
3000s | Hunters to ever deal with or do you take |
3002s | the greedier route with ringmaster |
3004s | Watley and buff more minions next turn |
3008s | really difficult because you can make |
3010s | the argument for Watley because you |
3012s | still have Mana before the Troublemaker |
3014s | turned to go conditioning plus something |
3015s | like sword eater but the line you lay |
3017s | out now I think plays very well into |
3020s | what you expect from possessi which is |
3022s | that he damaged the runtak instead of |
3024s | clearing the samurai right he's very |
3026s | likely setting up for a wide AOE which |
3028s | could sweep up both these minions |
3030s | alongside wattley and so getting down |
3032s | the warmel Challenger as the persistent |
3034s | 4 damage could have huge implications if |
3037s | that is cleared though then surrender |
3040s | gets less overall value off of the |
3042s | conditioning and the run time so he is |
3044s | going for the greedier line here I think |
3047s | accepting that there's a strong |
3048s | possibility his Board gets completely |
3050s | swept up but saying that the refill he |
3052s | gets with conditioning is well worth it |
3054s | yeah obviously nice ordering to take an |
3056s | immediate hit in terms of stats because |
3058s | he doesn't buff the run back but buffing |
3060s | up uh sorry doesn't buff up the Whatley |
3062s | but buffing up the rest of his hand but |
3063s | the real decision just to go for the |
3065s | greedy line instead of immediate Tempo |
3066s | is going to have huge ramifications |
3068s | admittedly for possessi this is still an |
3071s | annoying board uh he does have ways to |
3075s | clear it but the fact that he has no |
3076s | minion to put ethereal org Merchant on |
3079s | it's really annoying for him uh because |
3081s | it means he has to go for talented Arc |
3083s | and this I guess instead |
3085s | well the dreadlord's bite is interesting |
3087s | now because you can just equip that and |
3089s | then go for felt screen blast but having |
3091s | to use feltscream in the first place is |
3093s | so expensive here because you know |
3095s | surrender's hand is huge gonna be buff |
3097s | minions even just a run back alone |
3098s | without having seen the conditioning you |
3100s | really want to hold on to immolation |
3102s | with The Talented Arcanist I don't know |
3104s | if he has a choice though because it's |
3105s | just too much damage left on the other |
3107s | side surrender's gotten the chip damage |
3110s | from the savarel for so many repeated |
3112s | turns has that huge implication for now |
3114s | possessing having to use inefficient |
3116s | removal and the Gambit for surrender |
3119s | paid off in Spades he sees the ultimate |
3122s | board clear the second immolation Aura |
3124s | coming down and he gets to absolutely |
3127s | explode now and he can put so much stats |
3130s | on the board I'm not even sure what the |
3131s | most efficient way to do it is because |
3133s | you have playmaker you have warm wool uh |
3136s | 10 Trasher is interesting as well just |
3138s | as the highest individual attack minion |
3140s | there's so many ways to play out this |
3142s | turn and it all just revolves around |
3144s | killing your opponent as quick as |
3146s | possible |
3147s | so interesting having seen two emulation |
3149s | Aura it almost makes you want to go |
3151s | wider instead of tall right because at |
3153s | this point now you're more scared of |
3155s | that screen blast but then if you go |
3157s | wide you don't necessarily have the Mana |
3160s | to go conditioning and I think |
3161s | conditioning is required of this hand |
3163s | because it's just too much additional |
3166s | stats to give up so if he does start |
3167s | conditioning he only has five Mana to |
3169s | work with and so can only play three |
3172s | Minions on board total including the |
3174s | playmaker um effect with bumper car I |
3177s | think that's worth it though |
3179s | it does feel that way yes fell speed to |
3182s | achieve yeah yeah and if he also |
3184s | positioned things correctly like you |
3186s | said uh very difficult to get the job |
3188s | done in terms of clearing uh he cannot |
3192s | also just pass the turn and set up for a |
3194s | combo so some kind of response is |
3197s | mandated from possessive but with four |
3200s | moogs in hand he can of course find some |
3203s | way to at least answer the majority of |
3205s | this board |
3206s | always just been majority and one thing |
3209s | left which is what's made this so |
3211s | awkward for possessy if he wants to get |
3213s | Max healing from fell scream he has to |
3215s | leave a playmaker which feels like a |
3217s | losing proposition so for possessing |
3220s | it's also just thinking about how can he |
3222s | possibly get lethal in the near future |
3224s | no skull discounts left so hard to get |
3226s | skull Outcast because of that acrobatics |
3228s | and no elginoth in the near hand so I |
3232s | don't know I think he's forced on double |
3234s | morgue and fell scream on the bumper |
3236s | cars but then he's losing the turn after |
3238s | it feels like |
3240s | oh how tracky warblades is too expensive |
3244s | I think to fit in on this turn uh even |
3247s | if you have |
3248s | yeah Moog plus fell screen blast just |
3252s | not quite getting there so |
3254s | what yeah again double Moog ethereal |
3256s | fell scream looks like the best you got |
3258s | it's so expensive and |
3266s | okay singular morgue with fell script |
3268s | and the swing preserves more combo |
3271s | pieces because that's the knows he |
3273s | doesn't feel like he's in a strong |
3274s | position it's render going to overdraw |
3276s | but not always a big deal especially |
3278s | since he's got the Troublemaker yeah |
3281s | very tiny deal here |
3283s | one of the best cards to over draw and |
3285s | now I mean obviously uh we're just |
3288s | looking at troublemaker and I would |
3290s | guess a uh a swing from the weapon |
3292s | however with Troublemaker active maybe |
3294s | that pulls you away from what is almost |
3296s | always the best play on turn eight what |
3299s | now yeah I mean with the moragon board |
3302s | on the off case that the Troublemaker |
3304s | misses you feel really bad right and I |
3306s | think surrender really wants to send |
3308s | this Savage 7 damage face so deviating |
3311s | to 10th Thrasher also seems really |
3312s | strong to me |
3317s | if you start with the pirate in swordito |
3322s | obviously you override the weapon |
3324s | immediately but it frees up an extra |
3326s | manner not entirely sure what that |
3328s | achieves for you but it's the thing I |
3330s | guess you could play the buffed up uh |
3332s | Rider on the left |
3337s | so I |
3341s | I'm nice policy treats for the one |
3344s | Health tan Trasher preserves the eighth |
3346s | on it on the original one then I'm fully |
3349s | on board for this play |
3351s | there's too much stats for possessive to |
3354s | get through |
3355s | indeed both immolation auras already |
3358s | come down no ilgenoth to be found no |
3361s | ability to Outcast the skull on this |
3363s | turn and again even if possessive finds |
3366s | a way to stay alive on this turn uh it's |
3368s | looking very very tricky for him to |
3369s | actually win the game thereafter I do |
3372s | think it has to be a double Moog plus |
3375s | ethereal org merch and plus fell scream |
3377s | on this turn but with pretty good |
3378s | positioning from surrender it's |
3380s | difficult to actually Target all the |
3381s | Minions that you want to kill that's |
3383s | right playmaker put far away from the |
3386s | threats here honestly even a couple |
3387s | turns ago gunarg even though it's kind |
3390s | of low impact just the dormant tag on it |
3393s | makes it very difficult for a fell |
3394s | screen blast to do strong things here |
3397s | big healing for possessing though all |
3400s | the way back up to full |
3407s | and it should be a problem |
3409s | uh at all sorry uh for surrender to |
3412s | clean things up though it's really just |
3413s | about how to apply maximum pressure at |
3415s | the time at the same time sorry because |
3417s | double run thack into a bunch of Dark |
3418s | Moon Riders is again another must-kill |
3422s | board |
3424s | he'd love to be able to fit in |
3426s | Troublemaker if he could though if there |
3427s | is a buff Rider here that's a big deal |
3429s | because it gets copied true no if any of |
3431s | these have that much attack on them |
3433s | uh the left one is a 4-4 I believe |
3439s | what kind of like to |
3445s | like this one one's in the or two so |
3450s | and I think that |
3452s | the idea is that this kind of puts more |
3455s | attack on board anyway uh and if you've |
3457s | seen both the uh immolation orders you |
3459s | don't need to be especially afraid |
3460s | especially as you've also seen both the |
3462s | fell screams so playing a bunch of one |
3464s | ones or two twos is really tricky to |
3466s | kill |
3468s | there but the Troublemaker could push |
3471s | immediate damage also true |
3474s | I guess the breakpoints don't really |
3476s | matter for surrender right if he |
3477s | presents lethal on board after having |
3479s | seen that felt screen blast it needs to |
3481s | be the other screen to clear this and if |
3484s | it's spell screen for not lethal then |
3485s | possessing a lot of times gives up his |
3487s | combo here we go skull |
3491s | is that okay Elgin off the second to |
3493s | bottom card |
3495s | and so for possessing if he can survive |
3498s | here uh there's obviously not room for |
3500s | troublemaker and it's three threes uh |
3504s | there is 11 14 16 23 |
3508s | 26 damage on the other side at minimum I |
3512s | don't think you're getting out of range |
3513s | of that |
3514s | it does have IBM okay |
3519s | that was a really quick and see I don't |
3521s | know if he did the math as quick as you |
3523s | did there yeah with the IB probably |
3525s | couldn't stay alive and he had Selena to |
3527s | maybe try and put back Troublemaker but |
3529s | then there's no Mana to play the I-beam |
3531s | so possessing is just gonna throw it |
3533s | down there even after renoing all the |
3535s | way back up to full that playmaker stuck |
3537s | for so many turns and that's obviously |
3540s | we've been saying it since the beginning |
3541s | uh a sign that the warrior cannot be |
3544s | beaten right positioning from surrender |
3546s | canarg positioning that dormant is |
3549s | low-key so insane here yeah just very |
3552s | very well played from surrender |
3553s | throughout I think he realizes the |
3556s | hidden aspect of this matchup which is |
3558s | although a lot of the time you are dead |
3560s | on turn 8 versus otk Demon Hunter if you |
3563s | go for the what they play into buffing |
3565s | up Minions playing big turns on turns |
3568s | six and seven they have to spend so many |
3570s | resources killing your board that it |
3573s | delays the combo anyway so even it's a |
3575s | even though it's a relatively slow game |
3577s | plan that surrender was going for he |
3578s | really didn't but for any kind of a |
3580s | reasonable threat online until turn six |
3582s | it's so threatening once it does come |
3584s | down that the otk Demon Hunter cannot |
3586s | just ignore and draw through to their |
3587s | combo which means that surrender was |
3589s | able to get the win very very well |
3591s | played and possessing now moving on to |
3593s | the rush Warrior of his own |
3595s | yeah that was so cool even the little |
3597s | decisions at the beginning of coining |
3599s | out bumper car where it wasn't super |
3601s | straightforward over athletic studies |
3603s | and giving up that discount because this |
3605s | curve was still intact it was just a way |
3607s | to ensure that the hand still is fluid |
3609s | on top of the ringmaster watt leader in |
3612s | which he didn't even go far on turn five |
3614s | it was starting with the Run fact that |
3615s | allowed him to get so much persistent |
3617s | stats and the samurai on curve that |
3620s | cannot be understated how much damage it |
3622s | dealt just not the most |
3624s | um straightforward or intuitive way to |
3626s | play this deck but again specifically |
3628s | odk Demon Hunter was so difficult for |
3631s | possessing to deal with but now he has |
3633s | the potential to cue the deck himself |
3635s | like he said and surrender will either |
3637s | be on his Rogue or the Paladin both of |
3640s | which I think are uh good matchups for |
3643s | The Rush Warrior the Paladin a bit less |
3645s | doable but I still like Rush Warrior's |
3647s | chances because it seems to me they |
3649s | don't have any problem dealing with |
3650s | eight Eights |
3652s | yeah exactly if you get these uh similar |
3654s | hands to what surrender has been going |
3655s | for the last few games where you find |
3657s | the waters uh you go for a big buffed up |
3659s | hand uh you're just on average playing |
3661s | better minions than what the Liberian |
3663s | Paladin can do and in what is such a |
3665s | broad Focus matchup that often will come |
3667s | out in the lead things can get a little |
3669s | bit complicated later on where the |
3672s | liberal Paladin can out value I suppose |
3675s | technically uh the rush Warrior and of |
3679s | course there's the added effect that |
3680s | Rush Warrior is very limited in its life |
3682s | game whereas Librium Paladin has plenty |
3684s | with the double libriums of Hope and |
3686s | Alex Strazza but I do still agree a |
3689s | little bit more efficient in terms of |
3690s | fighting for board is the rush Warrior |
3692s | and so surrender doesn't have the best |
3694s | of matchups at all but I think he's been |
3696s | playing very well on the Librium Paladin |
3698s | for what is a very linear deck overall |
3700s | the few uh choices he has as to how to |
3703s | Pilot things differently I think he's |
3705s | made the right choice almost every time |
3708s | and a crucial point for both these decks |
3710s | is running blade Master Samurai which |
3713s | traditionally in the mirror for either |
3715s | of these decks is a trump card in order |
3717s | to take back the board for Librium |
3719s | Paladin you have ways to buff it but |
3720s | they're rather limited compared to rush |
3722s | Warrior however you do also have Librium |
3724s | of Justice which is a full clear wood |
3726s | Samurai almost always surrender with a |
3730s | very awful opening hand though yeah very |
3733s | very slow uh not really doing anything |
3735s | at all |
3737s | um possesses going to be thinking what |
3739s | secret would they just play it out there |
3742s | surely it's not um an oh my yogg given |
3745s | that he has the coin in hand but either |
3747s | way I can agree with not going for coin |
3749s | crab Rider quite yet |
3752s | reporting for duty at no rush she can |
3755s | just play it next turn |
3757s | um even if it were murder McGregor from |
3759s | surrender there I still would be able to |
3761s | kill it it is just the superior murloc |
3763s | is the crab Rider I'm just kidding but |
3765s | first surrender North Watch Commander is |
3768s | definitely a clutch pickup here finally |
3770s | got some good card draw and board |
3772s | presence rolling then the outdoor true |
3774s | Seeker will smooth this hand out quite a |
3776s | bit but in the meantime possessy now has |
3778s | access to Stage Dives that I would |
3781s | assume he would test for oh my god with |
3783s | coin first |
3784s | yeah I think this is oh sorry go ahead |
3786s | if he gets an oh my God outcome that |
3789s | gives him Mana he might still just play |
3790s | the 10 track |
3793s | no that's very true but getting |
3794s | backstabbed hey let's just go one more |
3797s | Challenger now that deals with it very |
3799s | cleanly still staying ahead on the board |
3801s | and with two shots at rakara off of the |
3804s | stage dive admittedly only the first one |
3806s | would allow you to actually play it next |
3808s | turn uh these relatively unimpactful one |
3810s | attack minions could become real threats |
3813s | in their own right especially when |
3816s | surrender just has another completely |
3818s | dead draw three out of his four Secrets |
3821s | drawn before turn four is an unmitigated |
3824s | disaster |
3825s | yeah that means that the swords of the |
3827s | Fallen are also just terrible top decks |
3829s | from this unit onward it's just |
3832s | I mean the one Saving Grace is he has |
3834s | Elder truth Seeker into Librium of Hope |
3836s | around turn seven you'd have to imagine |
3839s | but until then he's completely at |
3841s | possesses of Mercy I don't really see |
3844s | the reasoning for going for pen flinger |
3846s | here I would hear the argument for |
3848s | omayog though |
3849s | um because he has seen the coin already |
3857s | I think again while I was talking about |
3859s | the possibility of rakara when another |
3861s | secret was just played and you have such |
3864s | a potent option in hand oh yeah it's |
3866s | tent trashy time make no mistake how you |
3869s | attack here I think is a little bit more |
3871s | complicated because obviously uh 10 |
3874s | trashes seems tempting to rush in uh but |
3876s | given that the expected play next turn |
3878s | is Aldo truth Seeker taking a value |
3880s | trade seems very strong to me I like it |
3883s | a lot |
3885s | it's only one extra damage you would |
3887s | have pushed otherwise which is not a |
3889s | huge deal in the grand scheme of things |
3890s | and he does get rewarded for that trade |
3894s | um again surrender does not run |
3896s | Reckoning so the tent Trasher is safe to |
3898s | Value trade here and then still survive |
3902s | surrender is in a lot of trouble uh in |
3906s | this game obviously possessi has |
3909s | I was gonna say arguably a couple of |
3912s | weak turns before Troublemaker but even |
3913s | having said that Chen Trasher uh bumper |
3916s | car all of these cards are premium and |
3918s | make it very very difficult for |
3919s | surrender to keep up especially as he |
3921s | himself has somewhat of a dead turn here |
3924s | before he can go for libram of Hope |
3927s | what he does have however is plenty of |
3930s | cheap spells with penflinger and Librium |
3932s | of justice so he has clearing potential |
3936s | for this next board from possesses do I |
3938s | think it'll get there to win him the |
3940s | entire game unlikely but I would like to |
3943s | see at most just one fleeing use this |
3945s | turn on the 10th Thrasher uh potentially |
3947s | the secret played or the hand of a doll |
3950s | on the hero power |
3952s | yeah I I don't think you ever get there |
3954s | and use liberal of Justice on this term |
3957s | um not not that you were suggesting that |
3959s | necessarily but um saving the pen |
3961s | flinger to go for a bigger board sweep |
3963s | next turn and absolutely uh getting the |
3965s | hand of Adele played on something here |
3966s | at least gives you some hint of a chance |
3970s | quickly |
3971s | all right yeah because he still does |
3973s | just get the liberum of wisdom back into |
3975s | hand it's fine to play the pen finger |
3977s | this way it's very unlikely the far far |
3979s | will have nothing to trade into to die |
3981s | immediately |
3986s | 10 treasure bumper car looks uh sorry |
3988s | Saudi to bumper car looks pretty strong |
3991s | to me there oh well I suppose 10 |
3993s | treasure bumper car is a possibility in |
3995s | the ultimate order of course uh if you |
3997s | were to start with the bumper car but I |
3998s | think sword eater to get the weapon |
4000s | equipped is still just so clean on this |
4002s | term and sets up for cheap 10 trash in |
4004s | next turn as well |
4007s | let's see during his due diligence |
4009s | getting rid of the minion and now |
4012s | surrender still doesn't want to use |
4013s | liberum of Hope on this board it's kind |
4015s | of small minions in the grand scheme of |
4018s | things considering how tall Rush Warrior |
4020s | can sometimes go but it's not a pretty |
4022s | looking Librium of Hope because he knows |
4024s | the Divine Shield is dead to tokens he |
4027s | knows about a dragon and have minimum |
4029s | from what league |
4030s | it's just the only play you pray that |
4033s | that's uh sorry Alex Strazza and not |
4036s | tent trashy you play There's No Nonsense |
4038s | with playmaker or anything else |
4041s | uh but we know possessi has a multitude |
4044s | of ways to get through this it's not |
4046s | necessarily the cleanest turn admittedly |
4048s | uh because tent Trasher plus a token |
4052s | pass a sword swing does have to go in uh |
4054s | but he is still just so just decidedly |
4056s | ahead on board |
4065s | so just testing first three minions |
4068s | played sees it's not savior and so he is |
4072s | free to not worry about a34 which means |
4075s | the traits you outlined at the beginning |
4077s | are probably going to be happening |
4080s | here |
4085s | here very very clean tanking the extra |
4086s | damage you are absolutely okay with that |
4089s | even though you know there's an Alex |
4090s | trouser in your opponent's deck you're |
4092s | still at 17. you still got the hero |
4093s | power you could tank another eight eight |
4095s | and still be quite happily in the lead |
4096s | in this game and uh again if things |
4100s | wanted if we wanted them to be any |
4101s | better for possessy surrender draws a |
4103s | garbage card and that was the one bad |
4105s | turn that this possessive is going to |
4107s | have for the rest of the game now it's |
4108s | just Troublemaker Troublemaker |
4109s | alexstrasza so many potent threats that |
4112s | surrender does not really have the |
4114s | reactivity to answer yes he can maybe |
4117s | get through one with a liberum of |
4119s | justice but that is just the first wave |
4121s | of threats that he has to try and Wade |
4123s | through |
4123s | yeah and I do think he's forced onto the |
4126s | liberum this turn and just pray there's |
4127s | no troublemaker |
4129s | or not looks like it's a carial turn |
4132s | with um the sword swing which admittedly |
4135s | is pretty clean into the |
4138s | um |
4139s | the sword eater it will pull out his |
4142s | last secret in the deck which is the |
4143s | Galloping savior |
4148s | quite a few pen flingers as well because |
4149s | avenge goes down to zero uh the Librium |
4152s | as well can't do much with them though |
4154s | yeah it just doesn't feel like the pen |
4157s | flings aren't accomplishing anything |
4158s | because it feels like he's still got a |
4160s | liberum of Justice if not this turn than |
4161s | next sure yeah |
4168s | Stop The Avenge The Sword and the hero |
4171s | power |
4173s | be fair possesses getting down to a |
4175s | somewhat precarious Health total but the |
4178s | thing is surrender is just never gonna |
4179s | be able to stick a board from this point |
4181s | right even with all the secrets in play |
4185s | yeah it would take a pretty Monumental |
4186s | from uh blunder from possessing to get |
4189s | himself anywhere close to being afraid |
4191s | of Alec strasa |
4194s | and so with a bump of the |
4197s | um |
4198s | it's kind of interesting here because |
4200s | obviously you could attack into the one |
4201s | one proc the uh avenge and then go |
4204s | Troublemaker trade Whatley into the |
4206s | first half of the |
4209s | uh Carol but instead he's going for the |
4210s | other route where you just leave the one |
4212s | one as the Buffs up minion so it still |
4214s | only takes one hit from the Troublemaker |
4216s | but if it misses the downside is a lot |
4218s | less severe so I think this is a clever |
4219s | deviation from possessing yeah I think |
4222s | it's very smart even if it did Miss he |
4223s | wasn't dead just yet to Alex Strazza but |
4226s | I mean 75 of the time you don't even |
4228s | have to worry about that that's a good |
4230s | outcome and now surrender he's held onto |
4233s | the liberal of justice for this long |
4234s | you'd have to imagine two player around |
4236s | Troublemaker or just have some way to |
4238s | answer it is this the time to use it you |
4243s | can technically still stay alive without |
4244s | using it but I don't know if he wins |
4248s | yeah he he doesn't know 100 that Alex |
4251s | trouser is in his opponent's hand |
4253s | because I believe it was still the tent |
4255s | Trasher that was drawn off of the |
4257s | Whatley and so I guess just praying in |
4259s | their hand is pretty much dead is your |
4261s | best chance back into the game uh but |
4264s | Alex draws a bump if nothing else is a |
4267s | very potent option and honestly maybe |
4269s | there's just better plays with the stage |
4270s | dive the uh conditioning a lot of |
4273s | powerful options for possessive but he |
4275s | just takes first Port of Call play an 80 |
4277s | hit them win the game |
4280s | vendor can still kill it though again |
4282s | we've talked about the Librium over and |
4283s | over he's seen a troublemaker now as |
4286s | well but beyond that surrender still has |
4288s | outs right second liberum of Hope lady |
4290s | children and nazoth all still in the |
4293s | deck |
4294s | all right sorry it's not in this deck |
4296s | that's in the rush Warrior |
4298s | yeah I wouldn't even be that good at |
4299s | this point either but yes as you say uh |
4301s | the liberal of Hope being the big one |
4303s | lady liadrian a little slow but could |
4305s | still get there uh Missing the Librium |
4308s | of Hope however of this night of |
4310s | anointment is rough I can still draw for |
4313s | it again obviously with hand of Adele |
4316s | uh |
4323s | I do think he has to go for the Justice |
4325s | it's a full clear |
4328s | and he gets to go wide right which is as |
4331s | good a way as any of playing around |
4332s | second Troublemaker which is his biggest |
4335s | fear at this point to be honest because |
4336s | possessy has used a lot of his Heavy |
4339s | Hitters oh my York has been in place for |
4341s | many many turns now so again singular |
4343s | conditioning surrender is also just fine |
4345s | but we can see possess you can Prock it |
4347s | with other spells |
4349s | yeah there's still multiple routes here |
4351s | for possessing to be in the lead he has |
4353s | multiple chances at finding and buffing |
4355s | Samurai as well actually which is what |
4357s | he will of course be uh looking for off |
4359s | of either the studies or the stage dive |
4361s | or just drawing it straight up off the |
4363s | top to be able to delete this board as |
4365s | well |
4367s | to be fair between the stage Dives and |
4370s | the draws you were right it was pretty |
4372s | likely he would have hit it but yeah |
4374s | surrender is not going to be happy about |
4376s | this one |
4377s | that's a good outfit |
4379s | yeah really not bad |
4384s | just deliberately a galloping savior now |
4386s | because it just gets caught in uh |
4389s | the samuros crossfire yeah exactly a uh |
4393s | four attack break point he could now |
4395s | just go uh conditioning bumpica Samurai |
4398s | the bump club would have to attack into |
4400s | the three one that would be left over at |
4402s | the end uh but that is of course |
4404s | absolutely fine still miles ahead on |
4406s | board and leaving even liberum of Hope |
4409s | as a bit of a faint hope to be honest |
4412s | for surrender to be able to claw his way |
4414s | back in |
4417s | that's lady liadra and still not |
4420s | playable alongside Librium of hope all |
4421s | in one place right because he hasn't hit |
4423s | the second outdoor truth Seeker yep |
4427s | so yeah I'm not really seeing plenty of |
4431s | avenues back into this one although even |
4433s | the address on her own |
4435s | uh no no taunt on it it's just too rough |
4439s | nothing doing here lately Adrian maybe |
4442s | with the pen flingers but even then he |
4444s | wouldn't have had Mana Troublemaker |
4445s | would have closed out possessy |
4447s | equalizing this series for us here at |
4449s | one game a piece both the Warriors |
4452s | taking a win right off the bat which |
4454s | again has kind of been the tale of today |
4457s | Warrior has been looking very good I |
4459s | think it's only lost so far in the |
4461s | mirror today uh pretty surprisingly uh |
4464s | whereas yesterday it was looking quite a |
4465s | lot weaker losing a couple games and |
4467s | only being able to get the win against |
4469s | the Rogue at the end uh but here against |
4471s | Liberian Paladin otk Demon Hunter I |
4473s | think the play has been very much on |
4475s | point and the deck just performing |
4477s | incredibly well |
4479s | that is right I do think this matchup is |
4481s | pretty good for The Rush Warrior to |
4483s | begin with but in terms of quality of |
4484s | play I've not seen |
4486s | um any over greed with Wadley and if |
4489s | there is |
4490s | um a reason for holding on to what we |
4491s | want turn later it's very clear right |
4493s | and never been too many hand space |
4495s | issues uh the only curious game was at |
4499s | the beginning of the day between |
4500s | possessy and Aloo TAMU right where Posse |
4502s | did have that weird rakara turn that |
4505s | even alutama was surprised by I think in |
4508s | this game though no such errors found |
4510s | whatsoever and that does mean Rogues are |
4512s | available on both sides with decent |
4515s | matchups either way I do think that |
4518s | possessi is probably in a bit of a |
4521s | rougher position here just because of |
4523s | the head-to-head of liberum Paladin |
4525s | versus otk Demon Hunter yeah definitely |
4527s | a bit of a rough one a matchup that has |
4529s | been a big learning curve for me mostly |
4532s | when Librium Paladin was more popular |
4533s | pre-nurf to a first day at school sort |
4536s | of the Fallen when it was uh |
4538s | very very popular here in Asia Pacific |
4541s | but now I still think it's whether |
4543s | you're going for n'zoth Demon Hunter |
4545s | sorry nazoth Paladin or OT |
4548s | nazoth Paladin or librim Paladin as the |
4551s | two main options either way you have |
4553s | multiple ways of making cheap eight |
4555s | eight taunt Divine Shields be it through |
4557s | the carousel Rider uh or the liberum of |
4560s | Hope and otk Demon Hunter just does not |
4563s | have an efficient answer whatsoever to |
4565s | deal with those and so whilst surrender |
4567s | is definitely going for the more |
4568s | aggressive start correctly so if he does |
4570s | find the liberums of Hope later on |
4571s | they're going to be a key piece in his |
4574s | Arsenal to fight back against the |
4576s | removal |
4577s | because I see of course keeping the |
4579s | skull there I have to admit I was |
4581s | interested in keeping the Ethereal |
4582s | Merchant just because I've been burned a |
4584s | couple too many times of getting illegal |
4585s | not in the one place you don't want the |
4588s | skull but I think on average it's |
4589s | definitely fine for possessing to throw |
4591s | it look for more proactive plays card |
4593s | draw or removal that's stronger than the |
4596s | awk version in the first place although |
4598s | having said that Albertson on one |
4600s | probably not terrible in this matchup |
4601s | right it can challenge a um |
4604s | attendant on one with the hero power and |
4607s | that's actually a pretty good point |
4613s | is just going to take the responsive |
4616s | Roots I don't think this is worth a |
4619s | throw Glade quite yet though yeah |
4621s | yeah I agree even in the worst case |
4623s | scenario of hand of a doll uh you still |
4626s | have a couple of ways to clear up in the |
4627s | coming turns even with just Aura plus |
4629s | the uh throw glaive next turn Premier |
4632s | minions being found here though |
4634s | especially that Intrepid initiate is |
4636s | looking hella juicy |
4639s | it really is |
4641s | um maybe a bit weak to Evolution Aura so |
4643s | we do see surrender kind of playing down |
4645s | a higher Health minion the Prime on this |
4647s | can't be underestimated that can be very |
4650s | difficult for Demon Hunter to remove and |
4652s | it's also just |
4653s | um persistent healing which breakpoints |
4655s | do matter in this matchup because Demon |
4657s | Hunter will often have to use a lot of |
4658s | their combo pieces to deal with palleted |
4660s | boards for now though possessive going |
4662s | for his acrobatics over the spectral |
4665s | site that most people run and it fills |
4667s | out the Mana just fine here with the |
4669s | guaranteed to draw |
4671s | sure does and it means he has the pretty |
4674s | potent three damage AOE with Thanos plus |
4677s | the emulation Aura which could deal with |
4680s | the vast majority of what surrender can |
4682s | play in these early turns just looking |
4684s | like it's going to be a clean setup for |
4686s | the skull on six |
4689s | let's have the opportunity |
4691s | oh my God this turn though it feels a |
4692s | bit under |
4695s | if they don't have a tester for |
4697s | emulation or that can still be pretty |
4699s | relevant because he's developing a bunch |
4702s | of these Minions that are dead to the |
4703s | aura I really like this turn okay fair |
4705s | enough yeah going for the aggressive |
4706s | route and saying the game plan can't |
4708s | just be about denying skull you have to |
4710s | set up your own powerful turns even gets |
4713s | the Synergy there uh between whatever |
4715s | that one drop is called and the |
4718s | reliquary of souls that's kind of cute I |
4720s | was so excited for you to say between |
4722s | the name of it because I also don't know |
4724s | the name of it uh Crimson clergy there |
4726s | we go there you go |
4735s | going to proc the oh my yogg |
4742s | no outcomes yeah but the important part |
4745s | is emulation or a free to come down |
4748s | alongside hero power you'd have to |
4750s | imagine to clear off the clergy |
4755s | I wonder uh because if you're on the |
4757s | next turn you were to see coin into |
4760s | uh aldoor truth Seeker uh just going for |
4764s | straight up uh talented Alchemist plus |
4766s | the immolation or it would clear all of |
4769s | that on the following turn and so I |
4771s | think by tanking a little bit of extra |
4773s | damage on this term possessing can |
4775s | actually just make surrender's next turn |
4776s | so much less powerful |
4778s | it's a really good spot because Essie is |
4781s | going for that here so I guess he then |
4783s | clears off the |
4785s | I think clearing nothing is too much of |
4787s | a telegraph right yeah yeah |
4791s | okay so going to get rid of the highest |
4793s | attack minion on board |
4795s | and now surrender |
4797s | probably ends up on Carol but I wouldn't |
4801s | hate first day of school again |
4805s | yeah on average I think it's not putting |
4807s | more attack on board because there's a |
4809s | lot of one Attack One Drops and so just |
4812s | because it's a little bit sorry a little |
4815s | bit more survivable uh just in the case |
4818s | of Thanos plus immolation or or Moog |
4820s | immolation or is something you have to |
4822s | be very afraid of this does survive at |
4823s | one Health against Mohawk immolation it |
4826s | does however die straight up to The |
4827s | Talented Arcanist plus immolation Aura |
4829s | which I think at this point possess the |
4831s | absolutely has to be looking at and the |
4834s | yellow Dari studies is such a clean way |
4836s | to close out that last minute to use |
4838s | discount the skull have more flexibility |
4840s | for the next turn really not going for |
4843s | it interesting |
4844s | yeah I guess whichever card you discover |
4846s | is essentially unplayable uh so you'd be |
4850s | getting an extra Mana for next turn at |
4852s | the expense of having a card that's |
4854s | difficult to outcast |
4856s | it's close |
4860s | I know the flexibility seemed pretty |
4863s | good to me here even if he just draws |
4864s | like another OG Merchant off the rest of |
4866s | this turn just to keep the handspace |
4868s | rolling uh cleanly |
4872s | armor vendor is a little rough you |
4873s | really don't want to give your opponent |
4875s | uh that extra four armor but abusive |
4878s | Sergeant prize plunderer none of these |
4880s | are good one drops in the match-up yeah |
4883s | Brenda just looking to hold on to the |
4885s | coin because from this point onward his |
4887s | curve looks pretty clear just ashbringer |
4890s | with no lifesteal you know until the |
4892s | coin labrum of hope and pray that that |
4895s | gets there |
4899s | developing savior is the last card you |
4901s | have to imagine |
4902s | you'd think so |
4906s | price plunderers still have some amount |
4908s | of value in the matchup uh but either |
4909s | way possessy |
4911s | by going for the illidari studies first |
4913s | can test for omayog he wouldn't have |
4915s | been able to play the skull that turn |
4917s | but it means that he would still have a |
4920s | a backup play and doesn't mean he means |
4922s | he doesn't just delete the skull from |
4923s | its hand |
4925s | interesting choice because he's got |
4927s | enough philosophies so I'm pretty sure |
4928s | it's not that spectral site from further |
4930s | draw is tempting but it's hard to get it |
4932s | Outcast but the same thing is for I-beam |
4934s | right you are almost going to cost this |
4937s | for three certain play this for three |
4939s | certainly and that's not quite |
4941s | convenient so possessive is going to go |
4944s | for the spectral site instead |
4950s | third card played would proc the |
4952s | Galloping savior |
4955s | yeah it does feel like you just chill |
4957s | here now that you know that it's not oh |
4959s | my yog |
4961s | rough draws for surrender Secrets all |
4964s | the time |
4966s | that's one thing |
4968s | exactly liberum interlibram and pray |
4972s | that that is going to be enough |
4973s | obviously if it was a single Mohawk |
4976s | found ilgenoff found things would be |
4977s | looking disastrous for possessing uh for |
4981s | surrender sorry but the fact that none |
4983s | of that has been found does mean that |
4984s | possessing is in a bit of a rough spot |
4986s | he doesn't want to go for his removal |
4988s | cards now because he's expecting much |
4990s | more significant development later on |
4992s | but at the same time his card draw isn't |
4994s | that good quite yet with just spectral |
4997s | sight being able to uh draw him one card |
5000s | I grow in peace I feel like he has to |
5003s | play it though because what is he doing |
5005s | with the rest of his Mana if not that |
5009s | he can take a turn to clear off |
5011s | everything including a proct galloping |
5013s | savior |
5014s | I think his decision still hinge on what |
5017s | comes off this spectral site even if |
5019s | it's just going to be all jockey hero |
5020s | power after that |
5022s | yeah he could end with Thanos plus |
5023s | I-beam on the Galloping savior in order |
5026s | to clear it off that way after you go |
5029s | like spectral site War blades whatever |
5031s | anyway to spend all your Mana |
5035s | oh interesting |
5041s | just not gonna proc the Savior here it |
5044s | feels pretty good to proc it because he |
5045s | gets to clear the IBM from the hand and |
5048s | the spectral side more importantly |
5051s | like the zero cost spells can be dumped |
5053s | at any point obviously but it's really |
5055s | fitting in special side that's what's |
5057s | tempting me to go for a fear here |
5059s | yeah unless he's looking at getting the |
5061s | spectral site Outcast uh from the left |
5064s | hand side of his hand if he finds Moog |
5066s | that's good but without it that seems |
5068s | very tricky yeah it feels very ambitious |
5071s | to get it to the left by this point |
5076s | does create an awkward board state for a |
5079s | Librium of Hope though because surrender |
5081s | can only cleanly trade one of these he |
5083s | does not want to send a five damage into |
5086s | a one Health minion |
5092s | yeah so now he's just like which way |
5095s | does the abusive Sergeant go I'd have to |
5098s | imagine the fall knows the spell damage |
5100s | is a bit scary |
5103s | I agree just that little bit too scary |
5105s | skull is found and Mohawk as the next |
5110s | card is kind of funny because you do |
5113s | want to copy that with the philosophy |
5115s | but I |
5116s | think it's still worth it to just go |
5118s | from Morgan to skull on this turn |
5121s | I agree |
5124s | if he hits |
5126s | way to Ping off this Divine Shield you |
5129s | can still potentially clear with the |
5130s | emulation Aura maybe not worth it at |
5133s | that point and instead hold off for a |
5136s | big fell screen Blast for the healing |
5137s | but He's Just Not Dead next to her no |
5139s | matter what right because surrender |
5140s | doesn't have Nana to play alexstrasza |
5141s | that's the big Difference Maker that |
5143s | gives him I think the freedom to go for |
5145s | out Costco |
5147s | so the alternative to at least consider |
5149s | is outcasting spectral site from the |
5152s | left is now not terrible because you |
5155s | have the Moog potentially that even |
5156s | leads to outcasting the skull on the |
5159s | left as well afterwards uh that wouldn't |
5161s | mean using both the Feld screen blast of |
5162s | course but you could use uh uh I-beam to |
5166s | do that instead to go for the combo |
5168s | later |
5175s | it's done sure |
5178s | okay he hits chaos strike which is a |
5182s | clear with Evolution Aura doesn't go for |
5184s | it though I think on the Rope but he's |
5186s | not dead |
5188s | he isn't dead quite yet he's almost dead |
5190s | but that is a uh obviously a very very |
5193s | big gap between dying and almost dying |
5196s | as otk Demon Hunter because next turn uh |
5199s | the Mohawks the fellscreen blast he |
5200s | should be able to uh happily heal back |
5203s | out of range a very famous movie did |
5206s | once telling me nearly dead is partly |
5209s | alive |
5211s | quite right |
5216s | uh it's so awkward because leaving a |
5219s | morgue always feels scary on board but |
5221s | he really does not want to send the |
5223s | weapon into it I mean you can go outdoor |
5227s | Librium prize plunderer right and then |
5230s | you still get the weapon swing face and |
5232s | the a tape face which I think is the |
5234s | only play I can really see |
5236s | yeah I'm on board for that |
5242s | alternatively Libra without the altar so |
5245s | you can get the old bayonc down I don't |
5247s | know if that's relevant at this point |
5249s | but I'm just gonna go for that maybe it |
5252s | just trips them up like it's going to be |
5254s | a close game and getting rid of one of |
5256s | their extra spells could be the |
5259s | Difference Maker |
5261s | for going hero power to in case of felt |
5263s | screen blast healing or also break |
5265s | points because he's not 34. that's not |
5268s | the easiest number for Demon Hunter to |
5270s | deal especially having used a morgue |
5273s | wow throwing down immolation or is the |
5275s | card he doesn't even want to care about |
5277s | playing on this turn turns into Shadow |
5279s | step fine that does nothing I don't |
5281s | think there's any outs for lethal on |
5283s | this turn right even if uh Mohawk is |
5286s | found it's just a little bit too far off |
5289s | is it |
5292s | yes |
5296s | yeah I guess so I think it's just short |
5299s | because you'd have to play full man of |
5302s | fell screen blast full full Mana |
5304s | philosophy yeah |
5306s | yeah honestly at this point for possess |
5308s | you could just be looking at a Tempo |
5311s | play even if he has to give up the combo |
5313s | surrender's on two cards and possesses |
5315s | obviously just dead to the eight eights |
5318s | so if he is going to throw down a more |
5320s | organ talented arconist to clear then |
5322s | you might as well get even more pressure |
5324s | on board the Lena is the pick how is he |
5327s | he's afraid of Alex I think primarily |
5330s | but he doesn't even see it there now he |
5332s | needs to find some way to clear all of |
5334s | this off fell scream blast who helps him |
5336s | to almost clear enough he needs the hero |
5339s | power too I don't know if he fitted in |
5340s | in time |
5342s | I think he did looks calm right |
5346s | alive no Alex in hand oh |
5352s | hang |
5355s | because as you may have just turned the |
5358s | corner at 6 hp |
5367s | or heel back up and he can at least heal |
5369s | for a decent amount with second fell |
5371s | screaming very likely to hit |
5374s | um second morgue by this point or |
5375s | ethereal auger Merchant you can take a |
5377s | look at what's left for possessy |
5381s | yes we will get him the guaranteed |
5383s | I-beam as well that's the kicker right |
5385s | the fact that he can save the felt |
5386s | screen blast and just go for the I-beam |
5388s | instead because as it stands aldraki |
5390s | warblades even with the hero power will |
5392s | not keep him safe against the the weapon |
5394s | swings plus the Alex Strazza |
5398s | now they're thinking about whether it's |
5399s | very Librium of Justice to clear one |
5401s | more minion I think the game is over one |
5405s | turn or another and next turn in one way |
5407s | or another |
5409s | though I would favor swinging face here |
5412s | instead |
5415s | yeah me too I think there's potential as |
5417s | well if they don't have lethal and |
5419s | they're afraid of dying that they go for |
5420s | some kind of a massive Mohawk board you |
5423s | that you can then maybe try and clear |
5424s | with uh libriums of justice as well |
5430s | double jump gets IBM that's established |
5433s | more could be the bottom card which then |
5435s | makes it impossible for possessing to |
5437s | hit lethal right now |
5442s | but he can |
5444s | eel for |
5446s | uh not that much actually just four |
5450s | which is still within Alex range because |
5451s | of the weapon |
5453s | uh well you can get the aldraki war |
5456s | blades as well right that's how he |
5457s | actually is out of range |
5459s | that's a big big deal |
5463s | he doesn't necessarily have to go for |
5466s | the El dragi he may want to go for the |
5468s | fell screamer just to set up an easier |
5470s | lethal next turn |
5472s | but I think it's not worth it just for |
5474s | the fear of Alex Strazza your opponent |
5477s | just floated the entire turn afterwards |
5479s | you can have a you should at least be |
5481s | afraid of alexstrasza even if you don't |
5484s | have the Reed |
5485s | spirit I mean he knows what this other |
5487s | car |
5488s | and it's not Alex because he saw the |
5490s | hand with Selena but he is not taking |
5492s | any chances surrender |
5494s | blowing his hair because that was the |
5497s | one card he does not want to see at the |
5499s | end of the turn currently two damage off |
5501s | lethal |
5508s | bottom card in which case you just Alex |
5512s | face now so you got the eight eight body |
5513s | I guess I I think so yeah he doesn't |
5516s | have another Librium of uh judgment in |
5519s | the deck so he can't get there with the |
5521s | weapon swings that way |
5524s | Frederick can have full knowledge of |
5526s | possesses remaining cards right all the |
5528s | discovered options have been played it's |
5530s | just a toss-up as to whether morgue is |
5533s | in Hand by this point or not From |
5535s | surrender's perspective if it's in hand |
5537s | he's kind of just dead because of |
5540s | philosophies and then the minion |
5542s | sticking on board so you hope it's not |
5544s | going to be in hand in which case the |
5547s | clearing power is limited for possessee |
5549s | so I think all roads lead to Alex on |
5552s | board right now |
5557s | it does feel that way I'm just looking |
5560s | through the deck for surrender trying to |
5562s | find some kind of Hope For What may be |
5564s | left but he doesn't find it goes for |
5566s | Alex into trade on the minion moag is |
5570s | now found is there enough Mana for |
5572s | lethal though |
5574s | I don't see it Philosophy for full cost |
5576s | so no the most you can do is two more |
5579s | args and fell scream blast |
5581s | which is only 12 weapon swing 16. |
5586s | now the Alex on the minion was so clutch |
5589s | here because if he had pointed Alex face |
5591s | possessy could then just go for more |
5594s | clear like double morgue and then try to |
5596s | win board from that point right yeah |
5598s | trade the four attack minion into the |
5600s | alexstrasa |
5603s | so so close the surrender still doesn't |
5605s | have lethal next turn because of that |
5610s | oh my goodness |
5614s | so possessy can go |
5617s | philosophy |
5618s | Tempo one of these morgues yeah |
5622s | and then fell screamer yes |
5626s | yes play all of |
5628s | none of them I think he's holding back |
5630s | on him entirely |
5631s | he's just saying please don't find |
5633s | lethal here 13 Health 9 damage currently |
5636s | available one hand of a doll left so |
5639s | even a doll interlibram of wisdom |
5641s | wouldn't be able to get there |
5645s | and for surrender that is one heck of a |
5647s | dead draw |
5649s | just not getting there and he now knows |
5651s | fully that possessing will have three |
5654s | more |
5654s | spell damage fell scream blast all |
5657s | available on the next turn yep 48 damage |
5661s | ready to come through nothing could have |
5664s | saved him here except for lethal it kind |
5666s | of needed to be I think exactly on a |
5670s | lady liatram wouldn't have done it he |
5671s | hasn't played any Librium of wisdoms |
5672s | this game I don't think there were any |
5674s | outs |
5676s | hand into yeah hand into wisdom is still |
5680s | one off right yeah |
5682s | and there's only one hand left in the |
5684s | deck so you couldn't go hand in hand |
5688s | we are gonna go however to game four |
5690s | because possessy clutches it out at the |
5693s | very last possible turn this one got so |
5697s | close there surrender choosing to Alex |
5698s | the minion uh deleted possesses out of |
5702s | getting leaf or rather taking a hold of |
5705s | the board and winning by a Tempo because |
5706s | even though surrender had liberal |
5708s | Justice no pen so at most he only could |
5710s | have cleared one more however not |
5713s | sending Alex face meant that you didn't |
5714s | really have lethal out to the turn after |
5716s | it felt like because he had all his |
5718s | bases covered there but the margins were |
5720s | so razor thin |
5723s | they really were and there it is the |
5725s | full Suite of damage possessing moves up |
5727s | two games to one looking like he's gonna |
5730s | be our second repeat Champion here in |
5733s | Asia Pacific after Blitz Chang of course |
5735s | won two weeks in a row uh it would be |
5737s | impressive to behold make no mistake and |
5740s | I wish uh possessing the best but |
5742s | surrender is not going to let him off |
5744s | that easy Rogue left for pizzetti to |
5746s | take a single win and against liberum |
5748s | Paladin I would argue that's a fairly |
5750s | close matchup for the road these |
5752s | constant big minions with the heel makes |
5755s | it difficult to keep board and go for |
5757s | the burst plan at the same time so this |
5759s | is still a very close affair |
5761s | it's true I do feel like Paladin has a |
5764s | bit of an advantage but in terms of draw |
5766s | consistency Rogue just gets there so |
5769s | much more often of the time compared to |
5770s | Paladin which we've already seen so many |
5772s | times today just Secrets drawn before |
5774s | the sword |
5775s | kind of guts the Paladin of any value |
5777s | and then a single fueled contact can |
5779s | ruin their day completely but on the |
5781s | flip side early aldor truth Seeker With |
5784s | the blessings of sorry liberals of |
5786s | wisdom played repeatedly it's really |
5787s | tough for rogue to get through all of |
5789s | that because they only have the two |
5790s | prize blenders |
5794s | foreign |
5797s | just watching this one back again I'm |
5799s | kind of uh enthralled again in just how |
5801s | close it was it really feeds back again |
5803s | into uh how uh that matchup can go I |
5806s | think it's a very interesting dynamic |
5807s | between uh developing healing uh and |
5810s | trying to prioritize your card draw as |
5812s | the otk Demon Hunter but I will uh move |
5815s | on from that game and focus myself |
5816s | entirely on this next game potentially |
5819s | the final game of the season before we |
5821s | head to playoffs next week to round |
5823s | things out uh the standard Miracle Rogue |
5826s | here from possessy uh not going to be |
5828s | running the uh Poker Monsters as we've |
5831s | seen in some list no broom either but I |
5834s | think just the standard cards can do |
5836s | very well against Paladin if you're able |
5839s | to get ahead in the early game because |
5841s | once those liberals of Hope come down |
5842s | the lady liadron comes down that's when |
5845s | things get really rough but mid game |
5846s | however decidedly belongs to the Rogue |
5849s | in this matchup |
5850s | and the early game too sometimes if they |
5852s | can hit the early octobot uh crucially |
5855s | the Agro Paladin version had conviction |
5859s | which means that there are ways to one |
5862s | shot the octobot as long as you have a |
5864s | one drop on the board such as not |
5866s | necessarily the case for Liberal Paladin |
5868s | because most of their One Drops actually |
5870s | all of them because first day of school |
5871s | can't be played alongside a one drop |
5874s | with more than one attack without having |
5876s | the coin means that even with a hand of |
5879s | a doll they cannot one shot the octobot |
5881s | and so the frenzy can go off and then |
5883s | the road can have a much better go at it |
5887s | foreign |
5889s | it's so tense I think for uh possessy I |
5892s | uh the Improvement that we've seen from |
5894s | him over the season is definitely |
5895s | deserving of a spot in that first second |
5898s | place alongside Blitz Chung |
5901s | um but whether or not the uh but I think |
5903s | surrender again also deserving of not |
5906s | finishing in those bottom two spots he |
5907s | hasn't had the best of Seasons uh |
5909s | compared to what we would usually expect |
5910s | from surrender looking at potential |
5912s | relegation last week but the turnaround |
5914s | that we've seen this week all the way |
5916s | through to the finals clutching it out |
5918s | when it matters and getting through to |
5920s | playoffs both players so deserving |
5922s | cannot wait to see how it's going to |
5923s | shake out octobot's starting hand for |
5925s | possessy uh when you're on the play are |
5929s | you seeing any reason to hold on to |
5930s | Swindle because you're kind of low on |
5932s | cards just as a result of going first |
5935s | um you could look at it that way but on |
5938s | the flip side without having the coin |
5939s | it's really tough to activate the combo |
5941s | so I really |
5942s | um like possess his decision to throw |
5944s | this window it's also just not the |
5945s | highest value card to Discount with |
5947s | octobot on play I find that you know if |
5949s | you can hit kazaka's jaundice man Crick |
5951s | octavot on play looks a whole lot better |
5954s | as for surrender keeping the sword in |
5956s | the first day nothing too out of the |
5957s | ordinary here |
5961s | he's drawn one of the secrets but |
5963s | finally he's got a hand where he's drawn |
5964s | the sword instead of all the secrets at |
5967s | the start and despite being 0 and 2 now |
5969s | on the Paladin may be able to turn |
5971s | things around uh are you thinking sigur |
5975s | Runner now to get an extra card |
5977s | it's interesting right I mean even the |
5980s | gennard caught my eye for a bit but |
5982s | because he's wearing sword next turn |
5983s | that means the ganard would wake up 33 |
5985s | and then overwrite your second sword |
5987s | swing so it doesn't look that great uh |
5989s | sigil Runner |
5990s | gets the card draw whereas it's gonna be |
5993s | very hard to Outcast that in the near |
5995s | future but then the coin also looks a |
5997s | bit valuable because of these expensive |
5999s | liberals in hand so maybe just ending up |
6001s | on passes where I'd fall here because |
6004s | also of the threat of octobot yeah I |
6007s | think City Runner is kind of bait here |
6009s | you want to save the coin for going uh |
6011s | coin into one of your more impactful |
6013s | minions truth Seeker if you find it |
6015s | liberum of Hope of course can be super |
6017s | impactful afterwards but while surrender |
6019s | has some tough choices possessi has some |
6021s | real easy ones drawing cards octobot |
6024s | next turn with an orc Merchant to |
6026s | discount it as well should he so desire |
6028s | this hand is looking premium right out |
6031s | the gate yeah |
6033s | I will say it wasn't super |
6034s | straightforward for the foxy fraud over |
6036s | octobot on the board here but surrender |
6038s | is under no obligation to play minions |
6041s | into the octobot right he could just go |
6043s | sword and wait the next turn and then |
6045s | coin true seeker and then without an |
6046s | activator possess he feels like he just |
6048s | missed a lot of damage by not starting |
6050s | foxy fraud so I think it's fine to go |
6052s | for that after surrender sword is where |
6055s | my head's at here and I think it's |
6057s | Wing's face because there's too many |
6059s | threats of like Shadow step Etc undoing |
6062s | your work on the foxy fraud now that's |
6064s | definitely true Shadows that would be a |
6065s | big punish then |
6068s | oh yeah you're probably right I was |
6070s | gonna say I want to go for imprisonment |
6071s | plus righteous Observer uh righteous |
6074s | protector sorry but as you said it's |
6076s | just the problem of it overwriting the |
6079s | second swing of the sword with the gnag |
6081s | that makes that too awkward uh he's |
6083s | gonna go with the protector instead on |
6085s | this turn I guess this goes some way to |
6086s | remedy the threat of Shadow step because |
6089s | he wouldn't be able to attack face first |
6091s | and you could just kill it off next turn |
6093s | anyway |
6094s | yeah it's a nice halfway point for |
6095s | surrender which does get him a bit more |
6098s | proactively onto the board but big |
6100s | problem is coin used now so certain top |
6102s | decks for surrender become a lot more |
6105s | Awkward such as the carial and the true |
6108s | Seeker to a certain extent still would |
6110s | be able to play Northwatch Commander |
6111s | though if it were off the chop |
6114s | a secret picked up was |
6117s | oh my yog |
6119s | one of them in hand and then no more |
6121s | index so for pizzasi if he is going to |
6124s | play a spell it should be the less |
6126s | valuable one but I don't think he's |
6128s | under an obligation to play a spell we |
6130s | could just see the octobot and proctobot |
6137s | doesn't sound quite so pleasant |
6140s | yeah that is an option of course that |
6142s | you're still tempted to go for dagger it |
6146s | down and then org Merchant I think is |
6147s | worth considering because |
6150s | this hand is good to discount but it's |
6152s | not absolutely insane you still don't |
6153s | have the field contact and so just |
6155s | getting the dagger online is worth a |
6157s | certain amount to me |
6159s | it's true |
6161s | or if you can just save the AUG Merchant |
6164s | altogether this is still a shape of |
6165s | Minion where just hand of a doll is not |
6167s | enough to one shot the octobot so it's a |
6169s | good spot also no attendance played so |
6172s | it's not like surrender could go for a |
6174s | hand of a doll plus Librium of wisdom |
6176s | this trend |
6177s | no it's definitely safe on this turn |
6179s | unless there's some absurd one drop that |
6181s | can kill it like one Thief into |
6183s | devolving missiles uh but not available |
6185s | the vast majority of the time and not |
6186s | available here uh possessy again with a |
6189s | reasonable hand to discount but not a |
6191s | game-winning one quite yet so I do still |
6193s | think if surrender can find outdoor |
6195s | attendant aldor truthy could reduce |
6197s | these libriums of Hope bridge that mid |
6200s | game that I was talking about where |
6201s | things can get a bit Rocky then we're |
6203s | talking then I think he could be in a |
6205s | very strong position |
6208s | oxy fraud picked up this window is not |
6210s | the full discount so awkwardly you don't |
6212s | necessarily want to play the foxy fraud |
6215s | but also you kind of want to play a lot |
6217s | of cards this turn because it feels like |
6220s | the Galloping Xavier is online and then |
6222s | you can end with price Thunder to clear |
6224s | it all in one Fell Swoop but then |
6226s | there's also my yog to think about so |
6228s | brain freeze might be the way to start |
6230s | here |
6231s | yeah I think you go org Merchant first |
6233s | and then if it's uh uh Avenged you can |
6237s | go for brain freeze some of the time |
6239s | that then works if it doesn't you then |
6241s | get to play the Swindle which is a |
6243s | pretty big deal as well |
6247s | a Avengers one so now |
6249s | he has to be worried either about omayog |
6252s | or Galloping savior so he can start foxy |
6255s | Swindle here if it's oh my God the brain |
6257s | freeze to kill the minion is pretty |
6259s | valuable I just really think he wants |
6261s | Swindle to activate here I'd much much |
6263s | rather that be the card that's actually |
6265s | played than the brain freeze that's |
6267s | definitely |
6271s | silence let's get rid of a Divine Shield |
6275s | as it stands |
6277s | oh sorry sorry that was played on |
6280s | Posse's side yeah yeah it just makes |
6282s | things a bit more Awkward uh for |
6284s | surrender if he wants to go for like |
6285s | liberum of wisdom or whatever it just |
6287s | means no matter what this is going to be |
6288s | basically a dead turn uh which possessi |
6291s | can capitalize on all he needs once |
6293s | again is that single Field contact even |
6296s | just a secret passage would be enough to |
6298s | get him Miles Ahead in this game uh but |
6300s | he's got to get it soon surrender again |
6302s | having weak turns but it will turn |
6304s | around once these libriums come online |
6307s | I mean the sigil is so impactful that |
6309s | surrender started hero power before the |
6312s | night because he knew he wasn't gonna |
6314s | play any buff spells anyway |
6319s | oh my gosh |
6323s | that's a top deck that is a top deck and |
6326s | so because you are afraid of oh my yoke |
6330s | once again uh I kind of like the idea of |
6333s | going for wicked stuff before you even |
6335s | play shadow step because that's arguably |
6338s | the more impactful card uh just to get |
6340s | you a guaranteed extra card draw I like |
6343s | it as well |
6348s | tab on one one sees it becomes oh my |
6351s | yogg and then he can step well foxy |
6354s | fraud after it attacks potentially |
6356s | something else but I mean there's no |
6359s | more minions left on the board to clear |
6360s | so it's Gotta Be the foxy right |
6363s | not even that bad it could be the |
6366s | augment okay now that he's drawn Vanessa |
6368s | I definitely like stop being foxy but if |
6370s | that were say second octobotron could |
6372s | have stepped the OG version to try and |
6374s | protect his Field contact because |
6379s | was that oh my yoga's the final card |
6381s | played on the other side as well that's |
6382s | not bad and obviously a lot better than |
6384s | Knight of anointment |
6386s | yeah very true wow okay |
6391s | this is a greedy light from possessive |
6393s | but you know he has the board to do that |
6396s | not under any pressure |
6399s | yeah and it was guaranteed dead on the |
6401s | following turn thanks to gnog it does |
6402s | mean that he has |
6404s | minus a three two instead of plus a 2-3 |
6408s | on this board like it's a lot less Tempo |
6410s | that he's now generating |
6416s | okay |
6417s | North Watch Commander for no additional |
6420s | value but surrender is just trying |
6422s | desperately to get some grip on this |
6424s | board no liberum Discounters this entire |
6426s | time means the homes are so far away |
6432s | and honestly Posse kind of just homing |
6435s | in on lethal uh obviously the order was |
6437s | correct with surrender to not give him a |
6439s | hand of a doll instead of giving him a |
6441s | pretty pointless |
6443s | um |
6444s | Northwatch Commander but even then just |
6446s | the tempo alone all this damage coming |
6448s | through turn after turn it's so clutch |
6450s | for possessy I don't think surrender is |
6452s | going to be able to keep up |
6455s | definitely not rigged fairy game is |
6458s | pretty likely to come out uh get active |
6461s | but then he's already got all the card |
6462s | draw he needs so combustion just in case |
6466s | of disaster from surrender the next turn |
6468s | although I can't imagine what minion |
6470s | comes down that possessing couldn't have |
6472s | cleared otherwise |
6474s | oh a mask of c'thun as well damage in |
6477s | addition to board in addition to card |
6479s | draw everything you want to do the Holy |
6482s | Trinity as a rogue is coming together |
6484s | and for surrender it kind of has to be |
6486s | out or truth Seeker for there to be any |
6489s | chance he does get it off the top which |
6491s | means librim of Hope is going to be |
6494s | playable next turn but maybe even this |
6496s | is just too slow |
6499s | I thought you were gonna say it has to |
6500s | be blade Master Samurai for him to have |
6502s | anything oh sure this board is just |
6504s | sticking around and |
6506s | uh |
6509s | if we add the minion health and surround |
6511s | yourself it's 17 and the Posse has |
6515s | seven on board so mask is lethal |
6518s | question mark |
6521s | right well played oh that is just lethal |
6525s | exact lethal from possessy with the |
6528s | picked up mask of g'thune he is going to |
6530s | be a week seven Champion here he won it |
6534s | in week five winning it again in week |
6536s | seven and he goes up into that top two |
6539s | spot guaranteed a free win heading into |
6542s | the playoffs and what started off |
6543s | looking like a disastrous season of |
6546s | grand Masters for possessing losing two |
6548s | out of the first three weeks without |
6550s | even coming on stream he now wins two |
6553s | out of the three final weeks and his |
6555s | play has just been looking impeccable |
6557s | throughout these last couple of weeks uh |
6560s | commiserations to surrender he will have |
6562s | to come into playoffs in that bottom |
6563s | spot but even being in playoffs at all |
6565s | was a very outside possibility for |
6568s | surrender coming into this week so I |
6569s | think he can be happy with his |
6571s | performance that's right it's a huge |
6573s | turnaround but again all the |
6575s | congratulations |
6576s | after his hard work all season possessi |
6579s | suddenly found himself one game away |
6581s | from a world championship spot |
6583s | his opponent was Blitz Chung and this |
6586s | series was a true nail biter let's see |
6588s | what happened even more heavily favored |
6591s | and for possessive this is already a |
6593s | switch of his Philosophy from when he |
6595s | face give please who had the exact same |
6597s | lineup as Blitz Chung he was Banning the |
6600s | priest then instead of the warrior the |
6601s | only difference is that let's Chung's |
6603s | Warrior is the streamlined version that |
6605s | possessy and the other Japanese players |
6607s | were bringing a couple weeks ago in LHS |
6608s | whereas give please had the nazoth |
6611s | version so maybe possessing sees the |
6613s | rattle Gore vol'jin version as a little |
6615s | bit more threatening or quite possibly |
6617s | and I would be understanding of this he |
6620s | just got so steamrolled by the control |
6621s | warrior in his first journey that he did |
6624s | not want to face it again |
6626s | and to be fair while priest is a bad |
6628s | matchup it's far from an unwinnable one |
6631s | as the Rogue if you have a hand like |
6634s | this from possessy with octopot man |
6636s | kazakas the legendary curve minions |
6639s | um you can put forward a pretty |
6641s | formidable board presence uh it's |
6642s | difficult for the priest to keep up with |
6644s | that and they will instead often have to |
6646s | rely on the reactive tools to pull the |
6648s | board back which don't always uh line up |
6651s | uh it's still not a huge favorite for |
6654s | possessive but if you're going to get |
6655s | the win this is the kind of hand that |
6656s | can do it |
6657s | when you called them legendary minions I |
6659s | was like yeah that already feels like |
6661s | they're so cemented in the echelons of |
6663s | Rogue that they're like they're |
6664s | literally like golden 1600 dust cards |
6667s | sorry |
6668s | and it feels so often that Rogue is |
6671s | still able to do this though even though |
6673s | they're one-offs and the deck just curve |
6675s | out three into four feels like it is |
6677s | relatively consistent unless you're |
6679s | surrender and you draw the absolute |
6681s | worst cards in Rogue possible |
6683s | um but you're absolutely right for |
6684s | possessee this does look like a very |
6686s | strong curve it's just the order in |
6688s | which to go about it and especially now |
6690s | that he's faced with a suffix on the |
6692s | other side I was gonna say this looked |
6693s | like potentially an octobot brain freeze |
6695s | turn but he is just challenging it with |
6697s | the man Crick which means this one's |
6699s | gonna be very happy with this apotheosis |
6701s | yep very easy turn for Blitz Challenge |
6703s | and to be fair to possessy if this is |
6705s | the worst thing that can happen it's |
6708s | okay right he can still go octobot brain |
6710s | freeze to kill it on the following turn |
6711s | and if this wasn't here he'd be able to |
6713s | get a VT with the man Crick be uh |
6716s | keeping quite far in the lead so I think |
6718s | I I like this line for possessing even |
6720s | though it kind of went as bad as it |
6721s | could have gone it's still okay |
6724s | yeah I was just thinking about what the |
6726s | punish would be for going about it in |
6727s | the opposite order like get rid of this |
6729s | ethic and then do man Creek which is |
6731s | obviously well that's one less card |
6733s | drawn before you Shuffle the magic into |
6735s | your deck and then I guess scorpion is |
6737s | also very dangerous if you start with |
6739s | octobot being the main reason there Le |
6741s | Chung just starting off with his first |
6743s | South Sea scoundrel which I was gonna |
6745s | say like Foxy and called neophyte feel a |
6748s | lot worse for him than they do for a |
6750s | possessy so he's just taking the secret |
6752s | passage which can be very very clutch |
6753s | for a priest if he needs to go digging |
6755s | for some AOE that's right later on if he |
6758s | finds Samurai but no APO he could go |
6760s | Samurai's secret passage try and find uh |
6762s | the apotheosis later on there's a couple |
6764s | of tricks that you can obviously try and |
6765s | pull to dig him out of those uh |
6768s | unlikely of situations uh possessing in |
6772s | that awkward spot though where you could |
6775s | just bite the bullet and accept that |
6777s | this octopot is not going to proc this |
6779s | game |
6780s | um but I think with how good of a hand |
6781s | it is to reduce the cost of uh your |
6784s | cards you can't really afford to just go |
6786s | kazaka's here |
6790s | and so from the secret passage if he |
6792s | gets auger Merchant he might be able to |
6795s | play everything off of the passage but |
6797s | alternatively I'm also concerned about |
6799s | just this four five sticking around it's |
6801s | very difficult to deal with this without |
6803s | a prize plunderer so we'll see what's in |
6805s | the passage for possessing not good |
6808s | decent yuck |
6810s | only A Swindle here |
6815s | yeah yeah that's awful |
6819s | absolute disaster and at the same time |
6821s | obviously this worked out horribly for |
6824s | possessive but you have to have |
6825s | questions about the play it was going |
6829s | into a hand like I said this hand is |
6831s | fantastic to reduce the cost of and just |
6834s | going for something like Vanessa brain |
6835s | freeze then this turn Vanessa one Thief |
6839s | brain freeze even even though that uses |
6840s | a lot of the cards that synergize with |
6842s | Field contact |
6844s | I don't know like maybe even brain |
6845s | freezing your own octopot just to get |
6847s | the proc on it either way this was just |
6850s | like the worst pan out it could have |
6851s | gone even just because zakis would have |
6853s | been better than this |
6855s | meanwhile for Blitz Chung very |
6857s | interesting choices because while he |
6860s | does like kind of need single Target |
6862s | removal he's so far ahead on board that |
6864s | I'd be very interested in one of these |
6866s | greedier options like either psyche |
6868s | split or auspicious like he's gonna |
6870s | light shower next turn that's kind of |
6872s | hard for rogue to deal with if you can |
6873s | psyche split that then possessy can |
6875s | pretty much just pack it up but he is |
6877s | going for the holy Smite a bit safer |
6879s | here and I completely respect that still |
6889s | back to the drawing board for possessy |
6892s | he can go Field contact but it feels |
6894s | like a low impact this turn |
6897s | he does have two of them uh which means |
6899s | he could have you know he could fit in a |
6901s | shadow step on this turn uh which is not |
6904s | terrible it's evolving missiles okay |
6906s | that's very good against the light |
6907s | shower Elemental build so I'm definitely |
6909s | going to be snapping that up |
6911s | um |
6912s | but this is just what happens when |
6913s | octopot doesn't go off your hand always |
6915s | feels kind of clunky |
6920s | stealth is very relevant because uh this |
6923s | is the nazarth build from bloodstrung |
6924s | like you said the light showers are also |
6926s | very problematic for possessive to be |
6928s | able to deal with otherwise |
6930s | um just a question of whether he |
6932s | immediately replays the one thief or |
6934s | receives it for the next Field contact |
6936s | trade |
6937s | I don't know if I like this like uh with |
6941s | the way this is shaking out I think if |
6942s | he's gonna swing back the board he kind |
6944s | of needs to go Field contact and step |
6946s | the prize plunger that he hopefully |
6949s | draws after that point |
6951s | um I know it's not especially likely |
6953s | because he's already used one right |
6955s | um but even then like he's not swinging |
6958s | back this board it doesn't feel like |
6960s | this is a winning play |
6962s | he did take devolving but I agree that's |
6964s | not enough to sweep up an entire board |
6966s | because well for one the southeast |
6968s | Council maybe even gets more Health on |
6970s | it if it gets hit by the devolving and |
6972s | then the light shower uh still is going |
6974s | to be a threatening amount of cost in |
6976s | most pan outs |
6979s | certainly feels like this board still |
6980s | needs to be devolved though if only for |
6982s | the raised Deadpool and azoth a little |
6984s | bit later on |
6985s | yeah you've got neophyte Vanessa uh |
6988s | prize blender the five two and then just |
6990s | end with devolving missiles which |
6993s | obviously guarantees the isolation on |
6995s | the light shower would still leave it as |
6998s | a three drop though which is very often |
6999s | a sizable threat that could clear off at |
7001s | least one of your minions too quiet I'm |
7004s | surprised to see Autobot again though he |
7005s | doesn't have very much Mana to work with |
7008s | and feel contact here oh yeah sorry |
7011s | Field contact |
7013s | indeed he is just going to go for |
7015s | somewhere halfway between your play |
7017s | which is instead of Vanessa the field |
7019s | contact and still devolves which is the |
7022s | relevant part because he wants to mess |
7024s | with the nazoth pool Blitz Chung but |
7027s | that's both the old contacts gone now |
7030s | palm readings as well as just disgusting |
7033s | uh being able to reduce all these cards |
7037s | yeah I think I'm still looking at |
7039s | studies I |
7040s | obviously you like to have extra healing |
7042s | in the match up but I think you can |
7044s | quite realistically assume that you can |
7046s | just pull a head on board and win |
7048s | throughout pressuring |
7050s | I'm gonna go digging with inside here |
7051s | doesn't find something super convenient |
7054s | to deal with this but the one maker is |
7055s | free okay focus well is pretty |
7057s | interesting like at worst he still had |
7059s | holy Smite trade to get rid of the Field |
7061s | contact but |
7063s | um now he can potentially hold on to the |
7064s | news or at least use them on a minion |
7066s | that's even better yeah yeah this is |
7068s | very clever being able to heal up his |
7069s | minion it's again that fight for board |
7071s | presence that feels very very powerful |
7073s | all three options here are absolutely |
7076s | premium |
7077s | um |
7078s | oh yeah nothing bad has died yet for |
7081s | Blitz Chung right it's like scoundrel |
7083s | and scarfid so if you play it right now |
7085s | that is pretty pretty good |
7089s | swing |
7090s | uh okay I like the black playable next |
7094s | turn that's true that is true if either |
7096s | they find a mad Crick anytime soon |
7098s | something like that could be premium |
7100s | especially as his minions on board are |
7102s | pretty likely to be able to actually |
7103s | answer all of this we've seen uh what |
7106s | both prize plunderers both brain freezes |
7109s | already so possesses reactivity to these |
7112s | small minions is actually incredibly low |
7114s | for this point in the game |
7116s | he does have a wide board though so I |
7120s | mean kazaka's is not able to get the |
7122s | five costs and then immediately play it |
7123s | which is quite awkward I don't think the |
7125s | one cost is doing quite enough here |
7127s | either even if he does get like shoot |
7129s | poison or above the board so it's going |
7132s | to be |
7133s | neophytes and then Swindle for something |
7136s | a bit better I I struggled to think |
7138s | what's better because he did outline |
7139s | that both the brain freezes are gone I |
7141s | think there's a one prize blender though |
7143s | uh oh yes you may be right apologies |
7147s | um or he could stop this one as well |
7149s | very true he could also go Vanessa |
7153s | into holy Smite right oh sorry Smite um |
7156s | that was the last card played that seems |
7158s | pretty good which is interesting Bridge |
7159s | outcome |
7160s | yeah you at least get to clear the board |
7162s | go nice and wide as well maybe if they |
7165s | don't have the |
7167s | um condemn you can then stick some |
7169s | damage |
7172s | not stepping the prize plunger so it's |
7175s | possessing maybe on thinking about step |
7177s | for 10 woo game plan or at least |
7178s | probably jaundice two turns in a row |
7184s | yes it's a board full of weenie minions |
7186s | who cares slamming down Blackwing just |
7189s | because it's a big threat it demands an |
7191s | answer and there aren't many left again |
7193s | for possessive if he has to go double |
7196s | Wicked stab for example into this bullet |
7198s | strung is over the moon and continues to |
7200s | just be far in the lead |
7202s | he could get his own Black Wing and then |
7204s | play it next to it and then lose but |
7206s | true yeah this is like obviously an |
7209s | awful situation to play jandus into so |
7213s | I feel like he doesn't really have a |
7215s | choice though the Alex very possibly is |
7218s | just going to be used on the Black Wing |
7220s | next turn but in the meantime just |
7222s | trying to not take nine in the face I |
7224s | suppose great Ball's pretty good though |
7226s | it is pretty good against Soul mirror |
7228s | but you know |
7229s | the spell damage annoyingly enough is |
7231s | not actually relevant here because he |
7233s | was planning I think on just going |
7234s | Wicked step double trade anyway |
7238s | um I guess you could argue that you can |
7241s | leave your board wide enough to the |
7243s | point where Blackwing won't get the job |
7245s | done but oh boy does that feel risky |
7249s | looks like he is just gonna get his own |
7251s | Black Wing So fully stocked up on value |
7253s | as possessive but this Soul mirror from |
7255s | Blitz young is so powerful he's gonna |
7258s | get some rebound death rattle |
7261s | oh |
7264s | he could even get the Forbidden combo of |
7267s | apotheosis on the Black Wing that heals |
7270s | for nine every turn in addition to the |
7273s | 11 it would heal by attacking it's just |
7275s | disgusting is it suffix Soul mirror that |
7279s | seems a bit excessive |
7282s | I guess if he's planning on ending with |
7285s | renew to heal one of the minions |
7288s | um this allows him to get a bit of extra |
7289s | value at the same time |
7291s | he thinks the gray bow is the |
7292s | non-illusion minion which I don't know |
7295s | how likely that would be |
7297s | I mean you can still heal the uh |
7300s | the Black Wing after you trade right |
7302s | because you trade kill off the gray |
7304s | power |
7305s | looking great great about doing nothing |
7308s | for possessing and looking premium for |
7310s | Blitz young if this black Wing ever dies |
7312s | it's just got another very threatening |
7315s | body with a big old taunt in the way as |
7317s | well |
7317s | foreign |
7321s | looking very very strong on this priest |
7323s | possessy no hand space to go for |
7326s | evocation outs |
7329s | Golem for shoot poison is also not |
7333s | looking very strong I'm not seeing it |
7338s | I mean again and again I I appreciate |
7341s | why you banned control Warrior because |
7343s | it's also a disastrous matchup for the |
7345s | Rogue |
7346s | but this is why you band priest every |
7349s | time we see it we just finally get a |
7351s | glimpse of its true power where possessi |
7354s | just never even felt in this game he had |
7356s | a good starting hand and still |
7358s | blitzstrong was just able to pick it to |
7359s | pieces |
7361s | I wonder but both these players have |
7365s | exhibited willingness to ban control |
7368s | Warrior if the situation calls for it |
7370s | blitzstrong was priority Banning control |
7373s | Warrior possessive thought he could get |
7375s | away with not banning at the first |
7376s | series and then change this time |
7378s | honestly both the matchups into priest |
7380s | and controller feel awful but I will |
7382s | agree with you that when we have seen |
7384s | Rogue vs controller it at least looked |
7385s | like they had some win condition whereas |
7387s | right now it never even materialized a |
7391s | little bit for possessive yep uh Blitz |
7394s | drunk banking 100 uh on there being no |
7397s | apotheosis there it is it's even worse |
7400s | than he may have originally expected |
7401s | because there's psych split on a black |
7403s | wing with apotheosis and a gray bow in |
7407s | the death rattle this is absolutely |
7410s | illegal heels back up to full |
7413s | priest man it's it's priest |
7425s | okay wow another devolving let's go next |
7428s | game no doomsayer in the pool no minions |
7431s | even like at the right Mana cost even if |
7433s | doomsayer was still in standard even if |
7436s | it was the double gray Bell would still |
7437s | essentially uh just be lethal so let's |
7439s | move on to the next game possessing you |
7441s | gave it your best shot but honestly if |
7443s | you're Banning away control Warrior you |
7445s | are expecting priests to get a win so it |
7447s | sucks but it's not the end of the world |
7450s | I'm just trying to play the mini game of |
7451s | what are the best possible devolving |
7453s | outcomes for okay maybe two missiles and |
7457s | a black Wing then it turns into Baron |
7458s | gedden and then one missile in the other |
7460s | Blackwing and it turns into the lowest |
7461s | possible eight drop hell minion I have |
7464s | no idea what that is uh kind of unlikely |
7467s | to happen but because that he is gonna |
7469s | default so let's see |
7472s | I like your creativity maybe something |
7474s | can happen there oh not Grom oh |
7478s | that's going to be lethal |
7480s | give me that |
7482s | at least he can kill the Sparling let's |
7485s | go |
7489s | never even became a factor here for |
7492s | Blitz Chung and honestly it's not as |
7495s | though it felt like possessing could do |
7497s | nothing this game he was certainly given |
7499s | like a bit of an awkward mid-game choice |
7501s | though as to how to parcel out the field |
7504s | contact turns that's where I felt like |
7506s | there was maybe something that could |
7508s | have gone a little bit different and |
7510s | also the ability to even play kazaka's |
7512s | on curve I appreciate that it was into |
7514s | like a very awkward bored State because |
7516s | then his octobot could have died without |
7518s | any proc but |
7520s | um maybe that first secret passage was |
7522s | not as good on average as possess he |
7525s | thought it would be |
7526s | yeah I do still have my questions about |
7528s | that turd admittedly when I actually |
7531s | think back to it every play I Was |
7532s | suggesting |
7533s | was not great yeah it like well the |
7536s | problem was that every player I was |
7538s | thinking about involved dumping most of |
7539s | the cards that were good to reduce with |
7541s | octopus anyway so it was a kind of a |
7543s | catch-22 like if you don't play those |
7545s | cards octobot doesn't proc but if you do |
7547s | play them sure oxibot can proc but it |
7549s | doesn't reduce that many cards so it's |
7551s | not that good anyway |
7552s | um I and I think while I was tough on |
7554s | possessing every play looked uh bad so I |
7557s | think it was not unreasonable what he |
7559s | went for and maybe if he'd gotten a |
7560s | little bit more fortunate it could have |
7561s | gotten the cards he needed but quite |
7563s | clearly not so here as Blitz drug is |
7566s | able to pull miles into the lead |
7568s | absolutely demolishing his opponent one |
7571s | game up in the grand finals for APAC |
7574s | season one uh taking a win with the |
7576s | priest though again as I said probably |
7578s | the least impactful win he could get |
7580s | this was essentially the free win at |
7582s | some point in the series because of the |
7584s | Absurd power level of priest right now |
7586s | app and the fact that possessy left it |
7588s | up is saying that he thinks that control |
7590s | Warrior is essentially also a free win |
7592s | no matter what it runs into because |
7594s | possessi is running otk Demon Hunter |
7596s | without ooze so it's kind of hard to get |
7598s | that win |
7599s | um again we haven't seen that pan out |
7601s | you said you feel like it's still doable |
7603s | for Demon Hunter my instinct is to say |
7605s | probably not uh but sadly we're not |
7608s | going to see that version because |
7609s | possessive himself is on the rush |
7611s | Warrior and not the uh control Warrior |
7614s | Blitz young however is going to queue up |
7616s | his own otk Demon Hunter which we have |
7619s | seen him put it's a very strong effect |
7621s | throughout the weekend he did lose just |
7624s | a while ago in the mirror to surrender |
7625s | but very |
7627s | um clutchly is not an adverb no in a |
7630s | very clutch fashion picked up the win |
7632s | versus the Rogue at the end |
7635s | goodly said to you goodly said indeed |
7638s | um |
7639s | I I agree I do think that Blitz Chung |
7642s | has shown good uh application of the otk |
7644s | Demon Hunter it's again I guess worth |
7646s | talking about the uh The Stereotype of |
7649s | Blitz young as an aggro player it's what |
7651s | we've seen him for |
7652s | um |
7654s | you know long ago when he was first |
7656s | starting out in Hearthstone in 20 2017 I |
7658s | think is when he first rose to |
7660s | prominence |
7660s | um playing these are very aggressive |
7661s | play Styles and he's even talking to me |
7663s | in one of the uh earlier iterations of |
7665s | the interview that sadly had Tech |
7667s | difficulties and we had to redo |
7669s | um was that you know he feels like he is |
7671s | improving on these other playstyles uh |
7674s | that maybe were a little bit lacking |
7675s | before and quite clearly that is |
7677s | becoming more and more apparent even in |
7680s | earlier seasons of GM hasn't been able |
7681s | to get up to those High win rates this |
7683s | season though finally something is |
7686s | clicking and he's doing very well with |
7688s | all aspects of hearthstone play but |
7690s | again I do believe this Rush Warrior |
7692s | just a good match-up |
7694s | um of uh just a good matchup with |
7697s | against the otk Demon Hunter I think |
7699s | they just struggle to get enough removal |
7701s | to fight back against all the buffed up |
7702s | minions |
7704s | I would agree still have questions about |
7706s | what the role archdruid naralux is |
7708s | supposed to have in particular but if |
7710s | anything I'm thankful that the Japanese |
7711s | players were willing to include at least |
7713s | a couple new cards in the list of course |
7715s | kresh and mutinous as soon as people saw |
7717s | those cards they looked absolutely |
7719s | insane naralex was one of those cards |
7721s | that was like it looks pretty good let's |
7723s | see how well this pans out and on |
7725s | average like dream spells are |
7727s | overpowered for how much they cost so I |
7731s | don't hate it as an inclusion even |
7732s | though it feels like the Synergy is a |
7734s | little bit difficult to get with Rush |
7737s | Warrior like sometimes conditioning can |
7739s | be pretty good on the minions but at |
7741s | worst it's just more stuff to do on |
7743s | Earth |
7745s | yeah I mean I I wouldn't usually say |
7746s | this about the Japanese players the |
7748s | lineups and again I like they're playing |
7749s | new cards uh I like the um |
7753s | uh they're trying a bit of flexibility I |
7756s | don't think the naralex has found its |
7757s | home in this Rush Warrior every time |
7758s | where it's been the opportunity to go |
7761s | naralex or I don't know playmaker one of |
7764s | the two drop Rush minions or uh tent |
7766s | trash or whatever it may be it's always |
7768s | felt less powerful than just putting raw |
7770s | stats on the board |
7772s | um we'll see maybe in testing they got a |
7774s | more impressive outcome from it maybe |
7777s | we'll get to see that this game as it's |
7779s | available on curve but I'm still a |
7780s | little unconvinced |
7783s | maybe maybe if you do get the emerald |
7786s | Drake that does keep the curve going |
7788s | very nice and clean laughing sister is |
7790s | honestly a little bit problematic for |
7792s | Demon Hunter because they captured it |
7794s | with throw cleave and I-beam but there |
7796s | is always that disaster outcome of user |
7798s | awakens which you pretty much never want |
7800s | to see as Rush Warrior if you get |
7802s | Nightmare there's some break points that |
7804s | the Demon Hunter might not necessarily |
7806s | be |
7807s | um having at the Forefront of their mind |
7809s | whereas for possessing it seems like the |
7811s | game plan's just gonna continue because |
7812s | he coined parade leader it's the two one |
7814s | drop spells now |
7818s | oh so |
7822s | broomstick is kind of the best card out |
7824s | of these but against otk Demon Hunter |
7827s | obviously a little overwhelming honestly |
7829s | both the crab Rider and the animated |
7831s | broomstick are not likely to push that |
7833s | much attack but claw machine's so |
7835s | expensive |
7837s | it kind of fits with his curve though if |
7840s | it's a naralex for turn three then you |
7842s | hopefully pick up something to do turn |
7843s | forward with an erlax then claw machine |
7845s | then Crush sure kind of like it I mean |
7848s | it is not likely to stick around for |
7850s | more than one turn the claw machine but |
7852s | they're buff on the minion it pulls it's |
7854s | quite relevant oh man blister on his |
7856s | hand is getting very powerful though it |
7859s | is but weirdly enough specifically |
7862s | naralex here is the nuts because it's so |
7866s | bad because it isn't a body that pushes |
7868s | any kind of pressure I-beam can't be |
7871s | played so you can't go spectral I-beam |
7873s | illidari into skull next turn so it |
7875s | delays the skull by a full extra turn |
7877s | compared to any minion that you could |
7880s | Target with the I-beam |
7882s | true and it's also really bad because it |
7884s | gave awakens but I am very very curious |
7887s | why Blitz jump started with studies here |
7889s | because I thought he was going to |
7891s | spectral site and then maybe bank that |
7893s | man a little bit later but maybe he was |
7894s | just saying like I don't have an I-beam |
7896s | Target anyway so skull has to come down |
7898s | turn six anyway but I do think he just |
7901s | ended up wasting a Mana here yeah I |
7903s | think on average that was just a slight |
7905s | Miss ordering there from Blitz tank |
7906s | maybe he had specific outs in mind that |
7908s | was worth going for it I cannot think of |
7910s | those and I'm just gonna err on the side |
7912s | of you'd rather have a man of banks even |
7914s | if it is I-beam which again I know does |
7916s | not matter in terms of the discount but |
7918s | he might have got something else that |
7919s | mattered more |
7923s | well this is an awkward turn for |
7925s | possessive because he picked up one of |
7927s | the worst outcomes from the naralex if |
7931s | he plays any Rush Minion then the claw |
7933s | machine is not available to follow up |
7934s | next turn but he will have conditioning |
7936s | so I'm okay with seeing a Rush Minion |
7939s | and oh God hero power here I say I'm |
7942s | okay with seeing it but it feels really |
7943s | really bad |
7946s | it does feel awful just a very very |
7948s | awkward slow turn this is the problem |
7950s | with naralex again it's kind of what I |
7952s | think it slots more into control decks |
7954s | because there yesera awakens stuff in |
7955s | the nuts whereas hey you Sarah awakens |
7958s | is Garbo I I appreciate that it's |
7961s | specifically against otk Demon Hunter |
7962s | maybe against Rogue it would be a little |
7964s | bit better and that's probably where |
7966s | they had their mind out in testing but |
7967s | so far this has been incredibly |
7969s | underwhelming but it's so funny that |
7971s | possessing not playing a minion means |
7972s | Blitz young can't get this because he |
7975s | can't play imv this is just such a |
7978s | strange pan out but okay possesses for |
7980s | sure going to develop something now |
7982s | conditioning online crab Rider and |
7984s | bumper car can come down and I like to |
7987s | see more pressure here if it's available |
7989s | because he has the Run fact to follow up |
7992s | even if he doesn't have the claw machine |
7993s | discount anymore really good stuff |
7996s | now we are talking |
7999s | uh again an awkward turn it almost begs |
8003s | the question if you should have been |
8003s | curtress I-beam your own kirchers last |
8006s | term uh just to play the skull uh but I |
8009s | guess with The Arcanist at the very |
8010s | least the I-beam can now actually do |
8011s | something useful for your game plan |
8014s | and it though well I guess yeah you can |
8017s | feel five to the crab Rider and then |
8019s | swing or rather the other order to get |
8022s | rid of it |
8023s | but it's so much Mana floated I'm still |
8026s | trying to figure out a way to play |
8027s | cultures here just so he can get the |
8029s | most expensive card out of hand that's |
8031s | also not a combo piece but I again don't |
8034s | know if it was intentional from |
8035s | possessive but higher attack minion on |
8036s | the left is great here |
8042s | if he goes curtress I-beam and then |
8045s | swing that's also just dealing with the |
8046s | crab Rider which is pretty much what The |
8048s | Arcanist would have done with just less |
8050s | healing but more out of the way |
8053s | yeah I guess you have to think how |
8056s | youthful is kerchrist likely to be to |
8058s | which the answer is not really most |
8060s | things it can attack into now that the |
8062s | buff has been played it will just |
8063s | instantly die |
8066s | I have questions here I thought Blitz |
8068s | young was gonna swing into the luck |
8070s | minion so that he could kill it |
8074s | he's not under any pressure to IB right |
8077s | because he can still play it in skull |
8079s | but this turn felt like something was |
8081s | not clicking |
8083s | weird to turn very very weird term uh |
8086s | now of course we're looking at not a |
8088s | mandatory but pretty heavily mandated |
8090s | um I-beam into skull here just to be |
8093s | able to start looking for your own |
8094s | wincom admittedly he has the kind of |
8096s | hand where if you hit the Moog and |
8099s | ilgenov exactly you can just kill them |
8101s | next turn |
8102s | which honestly is probably his best win |
8104s | con at this point he is losing this game |
8106s | very quickly |
8108s | does feel like it |
8110s | this next turn from possessy is |
8113s | Troublemaker but even just sword eater |
8115s | weapon swing faces tons of pressure you |
8117s | can get the tent Trasher down now as |
8118s | well I'm staring at this nightmare in |
8120s | hand it's four burst at any point |
8121s | possessing wants it and if we are |
8123s | talking about certain break points he |
8126s | can also frenzy this Crush onto the 2-1 |
8128s | if he likes feels kind of Irrelevant in |
8130s | the grand scheme of things because he's |
8132s | already at 28 and can be behind a taunt |
8135s | yeah we of course have to bear in mind |
8137s | that sword eats a 10 trash it was |
8139s | impressive as it is and it's probably |
8140s | still the play it's technically less |
8142s | attack than the buffed up um |
8145s | uh claw machine right even though that |
8147s | is an eight five at this point |
8149s | um it's a little awkward with how the |
8150s | one two plays into that and if it dies |
8152s | you know it's an easier minion to just |
8154s | straight up kill uh but I think that |
8156s | wasn't necessarily the most obvious play |
8158s | in the world uh but going a little bit |
8160s | wider here and protecting his minions |
8162s | against the weapon definitely doesn't |
8163s | hurt |
8164s | I like this as well makes wider makes |
8168s | spell screen blast a little bit harder |
8169s | to use but strong going for the skull |
8173s | in this situation there was no room to |
8176s | be ballsy versus safe the only way to |
8179s | win was to be ballsy and he has not hit |
8181s | elgonaut he's had a lot of combo pieces |
8183s | and does have two fell screen blasts so |
8185s | he can get quite a lot of clearing done |
8187s | uh but it's at the cost of all the |
8191s | discounted cards or all the good ones |
8193s | rather |
8194s | hmm |
8197s | um he can put plus three spell damage on |
8199s | the fell scream she's still a little bit |
8202s | short of being very nice right yeah plus |
8204s | four because there's two five Health |
8206s | minions |
8207s | and obviously the the kind of the Hidden |
8209s | thing that we're talking uh not |
8210s | mentioning here is that neither of these |
8212s | yasera cards have been played those |
8213s | could be nightmare Troublemaker is a |
8216s | real threat as well that very possibly |
8217s | just ends the game next turn uh I don't |
8219s | see a way that Blitz Chung walks his way |
8221s | out of this one and still keeps some |
8223s | semblance of the combo alive |
8227s | those Arcanist Arcanist immolation Aura |
8230s | that's |
8231s | tayoli still not enough to kill crash |
8233s | yeah |
8237s | I go for one Arcanist in immolation plus |
8240s | IBM which is definitely seeming to be |
8243s | responsible here even if he gives the |
8245s | arm Oh I thought he was going to swing |
8246s | to kill it off though same which means |
8248s | that's lethal with Nightmare and |
8250s | troublemaker |
8252s | uh just gonna be it here was the yeah I |
8255s | guess the nightmare was just about |
8257s | necessary but unfortunate for Blitz |
8259s | Chung the swing at the end um would have |
8261s | saved him for another turn uh it's not |
8264s | necessarily that hard of a read to play |
8266s | on Nightmare and Troublemaker I think if |
8268s | he'd had a little bit more time uh |
8269s | probably would have ended up being a |
8271s | swing uh just to be able to keep him |
8272s | alive for that one extra turn but there |
8274s | it is Warrior taking the win against the |
8276s | otk Demon Hunter something that we are |
8277s | seeing more and more it seems uh just |
8281s | the removals of the otk Demon Hunter |
8283s | doesn't line up quite well enough uh |
8286s | against the rush Warrior we can argue |
8289s | about the early game maybe if throw |
8290s | glaive hadn't been used on turn two to |
8293s | kill a parade leader he could have saved |
8295s | it for a bigger swing turn but then |
8296s | maybe the crab Riders the bumper cars |
8298s | would have just overwhelmed him because |
8299s | of the attack buff from the parade |
8301s | leader it's so difficult to try and |
8303s | figure out all the Divergent paths that |
8305s | could have led to a victory or a more |
8307s | convincing loss there but it does mean |
8309s | game three and we are equalized at one |
8311s | game a piece |
8312s | that's right I think the turn you |
8314s | highlighted towards the beginning of the |
8316s | game of playing purchase and I-beam your |
8318s | own guy it was maybe the part where |
8320s | Blitz young could have gotten something |
8322s | done because it would have meant skull a |
8324s | little bit earlier |
8325s | um also worth noting at the end there |
8326s | that the swing was uh to kill off Crush |
8329s | would have kept him alive at 2 Hp even |
8332s | against the troublemaker and nightmare |
8334s | right because the crush would have |
8335s | overridden the weapon with a Shameless |
8337s | attack weapon |
8339s | um maybe blitzstrom just didn't want to |
8340s | give the weapon whatsoever and very |
8342s | realistically even if he did stay alive |
8344s | that turn it was very hard for him to |
8345s | win the game overall so maybe he was |
8347s | just hoping that Troublemaker wasn't in |
8349s | hand but that was not the case and so |
8351s | Demon Hunter takes another loss here we |
8355s | do have Demon Hunter on possesses side |
8357s | still available but it really does just |
8359s | come down to like every series right |
8361s | priest or Warrior gets their win done |
8364s | and dusted and then we have Rogan Demon |
8366s | Hunter left that is the meta that has |
8368s | been completely cemented throughout APAC |
8370s | the only question is as to whether it's |
8372s | supposed to be control Warrior or Rush |
8374s | Warrior |
8375s | really does make you wonder doesn't it |
8377s | if there had been a little bit more time |
8379s | to prepare if the better have been |
8380s | predicted a little bit better what new |
8382s | Spicy inclusions might have made their |
8384s | way through like a deck that beats both |
8386s | uh Rogue and Demon Hunter like |
8389s | liberum Paladin I don't know with the |
8391s | nurse maybe it's not quite so convincing |
8394s | anymore in those two matchups maybe a |
8396s | doomhammer aggro shaman could just get |
8398s | underneath the both of them and push too |
8401s | much damage before they can get there |
8402s | it's tough to say but I think it will |
8404s | lead to an interesting meta game in |
8407s | Masters Tour dalaran in a couple of |
8408s | weeks time but for the moment it is just |
8411s | the standard Miracle Rogues and otk |
8412s | demon on this left to decide the series |
8415s | and in terms of the order that it's |
8417s | going to be played out I believe it's |
8418s | going to be the Rogue from possessive |
8420s | first the otk Demon Hunter once again |
8422s | being queued up twice in a row here for |
8424s | Blitz Chung and again so much on the |
8429s | line that first place spot and that one |
8431s | spot in the world championships this |
8434s | could be if they take the win the uh the |
8436s | crowning moments of their Hearthstone |
8438s | career a back-to-back APAC champion of |
8441s | the world championships would be |
8442s | something I would not be too upset to |
8444s | see |
8446s | not too upset I know Derek that you are |
8449s | on the side of Europe whenever a |
8450s | European player is winning and then |
8452s | you're on the side of APAC whenever an |
8454s | APAC players waiting and you kind of |
8455s | have that free pass because you are from |
8457s | the European region and you cast aipac |
8460s | but I would be ecstatic to see |
8462s | back-to-back Apec have not had even a |
8465s | master's tour Champion by this point |
8467s | we've had a world champion it's kind of |
8468s | weird how backwards that is but |
8471s | um it's not even possibly just an APAC |
8474s | back to back pocket it could be a |
8475s | Japanese back-to-back Champion if |
8477s | possessi has something to say about it |
8479s | but glitch strong is going to give it |
8482s | his best shot here I think he would also |
8484s | be a very very worthy competitor and as |
8486s | of now he does have that skull it's a |
8489s | bit awkward because i-beams while they |
8491s | are dumpable cards are pretty useful in |
8493s | this matchup I would say to pair with |
8496s | either Arcanist or more for a |
8498s | significant amount of healing because I |
8499s | think uh Demon Hunter has to Reno like a |
8502s | couple times to beat Rogue consistently |
8505s | and speaking of dumpable cards while the |
8508s | Rogue does not have obviously the |
8509s | problem with Outcast in terms of just |
8511s | trying to get threats on the board again |
8513s | we see players foregoing Colt near fight |
8516s | on turn two because that effect of |
8518s | making your opponent's spells more |
8519s | expensive is just too valuable in the |
8522s | mid game as soon as uh skull comes |
8524s | online the otk is in with the potential |
8527s | of happening you have to save it for |
8529s | them so instead going with an early |
8530s | kazakus that constant problem of how |
8532s | coin kazakus does not lead into a strong |
8535s | play but given that someone a copy is |
8537s | presented here which is almost always |
8539s | the best option against Demon Hunter uh |
8542s | possessing will be none too upset uh |
8544s | with his Golem |
8546s | lifesteal not the best but again it's |
8549s | the stats that are relevant you get the |
8550s | copy which is the big deal for |
8552s | Bloodstone we can see talented Arcanist |
8554s | and moorgan felscream which can |
8556s | potentially deal with the Golem but it's |
8558s | all quite awkward I'm just gonna go with |
8561s | one more for now I think it's fine even |
8563s | though it's dead to a brain face because |
8564s | he needs to start dumping cards left of |
8566s | the skull and for possessing well we did |
8568s | see him coin out kazakas and really |
8570s | praised him that other game while he had |
8572s | the ability to Shadow step it I think |
8574s | it's also still just fine here because |
8575s | he has the neophyte spindle to follow up |
8577s | the curve gonna deviate now though |
8579s | because I don't think you should be |
8580s | leaving a moorg up on board |
8582s | and he does not have to he has a pretty |
8585s | spicy looking turn here |
8588s | um obviously with octobot procket with |
8590s | the guardian org Merchant and then |
8591s | probably Swindle brain freeze uh to |
8594s | close out the turn sets up for both |
8596s | greater Golem and the cult near fight |
8599s | next turn very importantly which allows |
8601s | him to put pressure on the board and |
8603s | deny that skull in the same turn |
8606s | um so the October a premium draw here |
8608s | for possessi yeah that's incredible |
8610s | everything works out so cleanly here now |
8612s | for possessive you hit the nail on the |
8614s | head with how the timing works out how |
8616s | the Mana works out perfectly oh yeah |
8618s | this is already looking like a bit of a |
8622s | disaster because he has clearing tools |
8625s | but no way to cycle this turn and that's |
8627s | not a board worth using those tools on |
8629s | right now |
8630s | well admittedly it's it's scary uh like |
8634s | there are the Rumblings of a bad |
8636s | situation for Blitz young but it's still |
8637s | okay he's in a very much in control at |
8640s | the moment uh even if there is a big |
8642s | development because it does not have |
8643s | Divine Shield or stealth uh at the very |
8646s | least he could just go moag Arcanist |
8648s | fell scream blast to clear them all off |
8651s | uh even with the effect of cold neophyte |
8654s | making it more expensive |
8655s | that is a problem for next turn though |
8657s | it's this turn that's quite awkward for |
8658s | Blitz young because if he likes he can |
8661s | still play Skull into a near fight turn |
8663s | it would involve eye beaming something |
8665s | to get skull to the left and then |
8666s | banking Mana with illidari studies but |
8668s | we can see here he's starting with the |
8669s | studies not willing to waste I-beam on |
8672s | pretty much zero value minions and I |
8674s | think this is a tempered approach that |
8677s | makes a lot of sense because he still |
8679s | hits like card draw for not skull and um |
8682s | that's not really a great way of |
8684s | spending the rest of his Mana though so |
8686s | it's gonna be a little bit awkward but |
8689s | because he has a way of dealing with the |
8690s | Golems I think he should be fine |
8692s | man this was such a decision-dense turn |
8695s | first of all the decision to go uh |
8698s | illidari studies first not picking star |
8701s | student stelina which had some amount of |
8703s | Merit given that you know there's a |
8704s | Golem in hand you can disrupt not |
8706s | playing the Moog even though you know |
8708s | that your opponent is leading into a |
8709s | greater Golem turn which is tempting of |
8712s | course because you can then get it down |
8714s | preemptively and try to answer it next |
8716s | turn with more Mana available uh not |
8718s | playing the I-beam so many decisions |
8720s | there for Blitz chunk and I think if you |
8722s | ask 20 different Demon Hunter players |
8724s | what the correct play was you'd get 20 |
8725s | different answers |
8727s | I can't even think of 20 different plays |
8730s | there uh but for sure the idea of Selena |
8734s | is the one I have the most questions |
8735s | about because I thought it was very very |
8737s | strong going into what you know as a |
8739s | Golem in hand the morgue on board I can |
8741s | understand the reason for holding back |
8743s | on it because it's not just Golem |
8745s | necessarily there's discounted cards |
8747s | right it could be Golem plus a clear on |
8749s | the more quite easily if it's IV her |
8750s | Wicked stub uh sorry uh brain freezer |
8753s | Wicked stub so blitzstrong is holding on |
8756s | to the moorgs here and for the most part |
8759s | at least one more gets necessary to |
8761s | really make this clear Poppin |
8765s | yeah just very very happily able to go |
8767s | for the Moab Arcanist fell scream turn |
8770s | again through |
8771s | especially difficult but still correct |
8773s | positioning from possessing he's able to |
8775s | stick two Minions on the board but the |
8778s | important factor still even if another |
8782s | um oh no apologies sorry uh next turn he |
8784s | will be able to go I-beam skull of |
8785s | gul'dan the Shadow step however on the |
8787s | neophyte may have something to say about |
8790s | that because that would disrupt it for |
8791s | yet another turn and uh has to be |
8794s | something that possesses will be quite |
8795s | closely looking at |
8797s | eventually you'd have to figure what's |
8800s | the rest of the turn if he does that |
8801s | like one Thief but even if it was secret |
8804s | passage he could have started with the |
8805s | VT exactly if I didn't replay |
8808s | um but from possessi's perspective it |
8810s | could still be like skull on the far |
8811s | left right we can see this I-beam and so |
8814s | neophyte if the skull just cost seven |
8816s | and is on the far left then possesses |
8818s | not really denying anything especially |
8819s | powerful so don't begrudge him not |
8821s | stepping the neophyte as for this turn |
8824s | though these are kind of bad options |
8826s | instead of her biscuit |
8828s | and get a good card back in his |
8832s | um Regular hand yeah you can play it |
8834s | this turn right with all the um |
8836s | discounts from foxy you could even dump |
8838s | all the other cards in his hand but I |
8841s | don't know at the same time maybe |
8842s | evocation is still just better like |
8844s | gaining two mana on a turn from biscuit |
8846s | unless he has a big uh Field contact |
8848s | pop-up turn is not likely to be all too |
8851s | impactful |
8852s | it's close |
8854s | is uh gonna risk it |
8857s | or the biscuit hey right now |
8861s | um this is not necessarily the best with |
8864s | his current hand right but I can |
8866s | definitely see the potential for this a |
8868s | little bit later on like you said when |
8870s | he draws Field contact and also when ten |
8872s | Wu Alex starts to come into mind because |
8874s | that is a combo that you can do more |
8876s | with after refreshing Mana instead of |
8878s | like ramping the way that lightning |
8880s | Bloom does |
8883s | not exactly what you want to see because |
8885s | you would obviously rather find that off |
8887s | the skull but a couple of combo pieces |
8889s | and we could be ready to go here for |
8891s | Blitz Chung these are not it though |
8894s | pretty bad outcomes in terms of what to |
8896s | discount but he is sitting on quite a |
8899s | lot of damage but here we go for |
8900s | possessy feel contact popping off a |
8904s | pexus blast oh yeah ring toss for |
8907s | disruption yeah you only get Rogue |
8909s | Secrets right they don't even do that oh |
8911s | yeah you're right I made the subtle |
8913s | mistake |
8915s | I like that we're calling it that uh the |
8917s | neophyte though a premium drawer of |
8919s | course honestly for possessi if he |
8921s | hadn't found that I would have just gone |
8922s | uh biscuit and a secret passage just to |
8926s | find the neophyte it's so crucial here |
8928s | uh to go for finding that disruption |
8931s | making it more difficult for your |
8932s | opponent to continue with the draw |
8940s | again I'm thinking about the ten Wu |
8942s | that's not in hand yet and if that ever |
8944s | does anything to make you consider |
8947s | holding on to Shadow step and biscuit |
8949s | because it has a lot of potential but |
8951s | because it's all just potential right I |
8954s | like the idea of getting things done |
8956s | right now double neophytes yes |
8958s | immolation Aura would still be playable |
8960s | but the fact that you take the draw |
8962s | right now while it's available seems |
8963s | extremely powerful |
8966s | yeah there's no man Crick |
8969s | spell shuffled in the deck right so |
8970s | you're not afraid of being uh having too |
8973s | much too many minions on board right |
8978s | it happens immolation Aura is still Dirt |
8980s | Cheap because skull works that way went |
8983s | to negative one and then made more |
8985s | expensive twice so it costs one right |
8986s | now |
8988s | yeah you could just weave in the Thanos |
8990s | I kind of want to do that just to spend |
8993s | the Mana on the card and get the draw |
8995s | I like that |
8996s | also gets the octobot dead as well |
8999s | because the other play did not |
9003s | well that double jump in terms of the |
9005s | cards left there's not many Outcast |
9008s | cards one spectral site |
9011s | um |
9011s | uh and that's it it's that and the other |
9013s | skull so 50 50 chance to just hit skull |
9016s | off this double jump is a huge deal uh |
9019s | as possessi enters us into the late |
9021s | stages of the game jaundice step it back |
9024s | replaying the jaundice with the Mana |
9027s | biscuit this is a pretty cool play |
9029s | yeah I like that a lot something you |
9032s | could have done pre-nerf jaundice |
9033s | without the biscuit but |
9035s | um nice use of Oh Wow Wow comes |
9039s | our nuts which one do you even make the |
9041s | illusion I think blacksmith I think he |
9044s | won't raise the main Raider to be the |
9046s | real one |
9047s | oh but if it's blacksmith it's a real |
9049s | one you kind of make immolation or a lot |
9052s | more Awkward right because it procs the |
9053s | blacksmith before the second charge of |
9056s | immolation goes off |
9058s | right but it still makes immolation or |
9060s | awkward because you get to push five |
9062s | face right unless they stick a minion |
9064s | first it's really close |
9066s | um my heart is saying my heart says Pig |
9070s | okay |
9074s | it's gonna be the name of my |
9075s | autobiography |
9080s | okay that's a draw for Blitz obviously |
9083s | he needs ways to deal with this board |
9086s | and |
9087s | it could be a throw Glade turn instead |
9090s | yeah |
9092s | it's super ugh because he's also got to |
9094s | use either the second morgue or The |
9096s | Talented Arcanist and that's just not |
9098s | legal right now because he won't have |
9100s | enough combo pieces |
9102s | yeah I mean he could go |
9104s | Moog ethereal and then throw glaze |
9108s | that's going to be dealing six damage a |
9109s | hit so that clears off all the big |
9111s | hitters |
9112s | yeah but he's just got zero more zero |
9115s | philosophies left so he's got two marks |
9118s | in hand right it's it's still doable |
9120s | against Rogue uh with just one Mohawk |
9122s | true enough especially with it I'll drop |
9125s | you but here you go I-beam first on the |
9129s | five uh |
9131s | uh yeah I mean they're okay he doesn't |
9133s | have a good read on what the illusion is |
9135s | because we didn't even know what the |
9136s | better illusion is so it looks like he's |
9138s | just gonna kill off everything but the |
9139s | blacksmith and the pole cult which is |
9143s | still pretty good right he can survive |
9145s | against two minions even if the pole |
9147s | cult gets buffed sure |
9151s | hmm well in terms of the actual damage |
9153s | available this is quite a bit 7 15 20 I |
9158s | think available |
9160s | um on this turn and it all fits in in |
9162s | terms of the Mana |
9166s | well this is the illusion or not I still |
9168s | don't |
9170s | know because it still has the illusion |
9172s | image which means that the the pig was |
9173s | the real one |
9177s | but he killed the pig in one shot right |
9180s | so he was as long as you deal damage to |
9182s | it it tells you which is the illusion |
9183s | one |
9185s | ah okay well then OG Merchant on the |
9188s | polkel definitely seems better than on |
9190s | the three five then yes |
9196s | so I recently patched I felt like that |
9198s | wasn't a thing before like I thought if |
9200s | you dealt damage in one Fell Swoop you |
9202s | wouldn't be able to tell |
9204s | I think that's always been a thing uh |
9206s | not 100 on that but I'm pretty sure |
9208s | that's how it is at the moment |
9209s | um either way though uh 10 who could be |
9212s | used interestingly enough to bounce the |
9213s | blacksmith so that it is able to proc uh |
9216s | although with no other |
9217s | um process in hand uh probably not worth |
9219s | that quite yet instead just going for |
9221s | the draw trying to find uh the ultra off |
9224s | the top of the deck doesn't get it in |
9226s | time and has to sink in yet more damage |
9229s | to kill off the Mohawk it's an |
9231s | impressive board though and there's |
9233s | currently no removal no card draw |
9235s | available to Blitz jump |
9238s | yeah even if he gets fell scream Blast |
9240s | Off The Top I mean that would have been |
9243s | I don't know if it would have been |
9244s | lethal just yet actually |
9248s | but this is not that world and he is |
9251s | just staring down far too much damage on |
9253s | the other side no way out no card drawn |
9255s | no Discovery effects no AOE best he can |
9258s | do is clear off the field contact or I |
9260s | guess uh you know with the hero power |
9263s | and then he's still at 23 after that and |
9265s | then there's |
9267s | 14 on the board and plenty of bursts |
9270s | from hand for possessee so Blitz young |
9272s | is out of this one it was one of two |
9275s | dead draws if he hit this or fell |
9276s | screamer you just lose fell screen blast |
9278s | was exactly lethal right because you can |
9280s | do 12 double it's 24. uh immolation Aura |
9283s | is insane obviously because it just |
9285s | clears the board buys you more time |
9286s | there was skull there was chaos strike |
9288s | it was two out of three times he was |
9291s | very happy on this turn obviously one |
9293s | out of six he just instantly wins |
9295s | but uh he's not living in that world |
9299s | it does often come out to pan outs like |
9301s | this as Demon Hunter versus Rogue where |
9305s | you do have like these situations where |
9309s | certain draws can mean the entire game |
9312s | let's jump oh sorry sorry he had a way |
9314s | to kill the illusion but he is still |
9317s | dead because the wicked stops are up to |
9318s | six damage a piece now and possessively |
9322s | can get the man Crick as well very |
9324s | flashy way to deal the lethal I like it |
9327s | very nicely done indeed possessively |
9330s | going to be going up two games to one a |
9332s | heartbreaker for Blitz chunk because it |
9333s | looked in that mid game like he was just |
9335s | absolutely in the driving seat he had |
9338s | plenty of ways to control the board he |
9340s | had card draw a plenty uh but possessy |
9343s | again Miracle Rogue against the otk |
9346s | Demon Hunter he just knows how to take |
9348s | this deck apart from the inside out and |
9350s | it does mean he's a single game away |
9353s | from being our representative at the |
9355s | World Championships I don't even want to |
9356s | be thinking how he must be feeling right |
9359s | now the tension the nerves over the |
9362s | limit uh but he just has to keep it in |
9364s | check for one more game potentially if |
9366s | he takes the win and he will be our rep |
9368s | at the world Champs |
9370s | ah such high stakes throughout the |
9373s | entire weekend throughout the entire |
9374s | season started this season was such a |
9378s | bad couple first weeks um hardly ever |
9380s | even making it on stream and then turned |
9382s | it around with some more middling |
9384s | finishes and then towards the end he |
9386s | really ramped up got those two |
9388s | championship finishes in week five and |
9390s | week seven with some very strong play on |
9393s | a variety of different decks even though |
9395s | the week 7 lineup from possessi and the |
9398s | other Japanese players is very similar |
9399s | to this week they have changed things up |
9401s | with a couple new cards here and there |
9404s | and it just go goes to show that their |
9406s | familiarity with the matchups as the |
9408s | weeks have panned out are really really |
9410s | paying off for them right now |
9413s | paying off in Spades and just needs that |
9415s | win with the Demon Hunter this was one |
9417s | of the main reasons uh when talking to |
9419s | blitzwing about why he switched off of |
9422s | this Druid because obviously uh we've |
9424s | seen him pilot the token drill into huge |
9426s | amounts of successes specifically in the |
9428s | specialist weeks but because he knows |
9431s | that the Japanese players in particular |
9433s | as well as most of the other field in |
9434s | APAC favor Rogue and favor otk Demon |
9437s | Hunter just thought they were one too |
9439s | many bad matchups and here it is the |
9442s | matchup that detect specifically for or |
9445s | at least warped his line up somewhat |
9447s | from what he's brought previously with |
9449s | regards to it's just the otk Demon |
9451s | Hunter that is left to take a win for |
9453s | possessy two shots to do it once against |
9455s | the Rogue once against the Demon Hunter |
9458s | mirror I can't even think what my heart |
9460s | would do if we had to go to a Demon |
9462s | Hunter mirror for all the marbles as to |
9465s | who's going to be sent to the World |
9466s | Championships so in a way I kind of hope |
9468s | that possesses able to get the win with |
9470s | the Demon Hunter right now I know what |
9472s | your heart would do it would say oink |
9474s | oink apparently dark True Heart Says |
9476s | pigs uh but for now it is the Rogue |
9479s | versus Demon Hunter on the other side |
9481s | flipped around Blitz Chong will now have |
9483s | the chance to pick apart the deck that |
9485s | he himself was playing and I think |
9489s | um everything possessy did checked all |
9491s | the boxes right in terms of having that |
9493s | early curve um knowing when to time the |
9495s | neophytes into a skull turn and then |
9498s | holding off on the second one when he |
9500s | knew far less call would still be |
9501s | playable around turn seven and then |
9503s | trying to hold all these burst spells in |
9505s | hand he even had an extra apexis blast |
9508s | that he didn't need towards the end |
9509s | that's the ideal way to go about it |
9511s | against Demon Hunter |
9514s | um outside of just of course the ideal |
9515s | kazaka's golden 3 played over and over |
9517s | which possessing kind of had half the |
9519s | equation like he got the copy but not |
9521s | one of the best keywords |
9525s | well a weird hand to start with for |
9528s | possessing obviously none of these are |
9529s | skull in an outcastable position so I |
9531s | would hear the argument uh for just |
9533s | getting rid of all of them but uh I |
9535s | guess even though it's guaranteed draw |
9537s | uh the acrobatics is just too clunky for |
9540s | him to keep versus Rogue |
9543s | let's start off with studies though and |
9546s | even if he does rip a skull from this |
9548s | studies you can still get it in the left |
9550s | pretty comfortably so I'd be in favor of |
9553s | just playing that now |
9555s | alternatively he could save it for turn |
9558s | two and so be able to play something |
9560s | like spectral side if that's what's off |
9562s | of the studies but I like having that |
9563s | Mana freed up to potentially chaos |
9565s | strike a foxy fraud or called neophyte |
9567s | that sorry he wouldn't be able to kill |
9569s | strike a cult neophyte but a foxy prod |
9572s | do you give any Merit to the idea of |
9573s | just playing philosophy on one because |
9576s | it's another card out of the way in case |
9578s | you hit skull and it's an outcast card |
9580s | that would chew up the discount that you |
9582s | would give to skull of the illidari |
9583s | studies |
9585s | um I know that's pretty much banking |
9586s | very heavily on you hitting skull uh off |
9589s | of the illidari studies but if you do |
9590s | the game plan becomes quite a lot |
9592s | smoother |
9594s | that's true I think possessy with the |
9597s | hero power here is just leaving himself |
9599s | the most flexibility to go for either |
9602s | option |
9603s | um depending on whether he thinks he |
9604s | will need a philosophy like say if a |
9607s | morgue enters the hand he wasn't in that |
9609s | much of a rush this turn but it is just |
9611s | going to be the chaos strike here to |
9613s | deal with the foxy fraud he has I'll |
9615s | drop you to deal with what is very |
9617s | likely just another Foxy from Blitz John |
9619s | it's very awkward the hand from the |
9620s | strong not having a way to pay off the |
9622s | combos effectively oh yeah I mean I've |
9624s | been almost entirely focusing on possess |
9626s | his hand so far but this is uh not it |
9629s | quite decidedly uh prize blunder of Foxy |
9632s | is probably where my head is at this |
9636s | turn like you could obviously sorry |
9638s | obviously just go secret passage hope to |
9640s | hit Swindle hope to hear octobots |
9642s | specifically |
9644s | but then your hand is just left |
9645s | completely devoid of card draw if you |
9647s | don't find exactly swindle |
9650s | yeah that's true I think as bad as it |
9653s | looks price blender foxy would be my |
9655s | play here in order to do something while |
9659s | having that extra Mana for secret |
9661s | passage next to it because on formatter |
9663s | you unlock at least man Creek as an |
9665s | additional thing you can do from the |
9667s | passage so blitzstrong is just going to |
9669s | go for this oh sorry it's just dagger |
9672s | here instead |
9673s | that's fair I mean foxy fraud is a |
9676s | decent card to just keep in hand |
9678s | um to go with the potential uh Field |
9680s | contact that you pick up |
9681s | um Vanessa Swindle whatever try and dump |
9684s | more Minions on board at the same time |
9685s | because anything you play here yeah it's |
9687s | likely to just get chewed up by the |
9688s | ultra warblades |
9692s | okay now we're talking |
9695s | a little bit more like it yes but if it |
9698s | ever sticks |
9699s | um then he can tend to it and then like |
9701s | go fishing for a secret passage even if |
9703s | you have to play three Mana to get the |
9705s | three seven down that's the kind of |
9707s | thing Blitz young needs to happen here |
9709s | because he's presented very little |
9711s | pressure against possessee and |
9712s | possessing now having saved the coin can |
9715s | next turn go for the studies into a |
9718s | potential coin skull if he picks it up |
9720s | but this turn is a little bit debatable |
9723s | right he could start double jump |
9726s | um but if it is Skull off of that it all |
9728s | gets a little bit weird |
9730s | overall here for possessive because like |
9732s | you say turn five uh coin illidari |
9735s | studies to look for skull absolutely |
9736s | that's a possibility but considering you |
9739s | have double jump in hand you kind of |
9740s | want to wait till turn six with the coin |
9742s | so that you can go double jump if you |
9744s | miss still go for the illidari studies |
9747s | and you have two chances at skull |
9749s | um but then how are you dumping cards |
9751s | before then are you surviving often |
9753s | enough maybe you're supposed to just go |
9754s | for the illidari studies now and hit |
9756s | like Petrus uh just to pull ahead on the |
9759s | board |
9761s | deep I don't really like using studies |
9765s | wow a full I didn't expect that I was |
9767s | about to suggest dumping philosophy like |
9769s | you said for that space |
9772s | um probably not immolation Aura because |
9774s | it's a bit too valuable but I think with |
9776s | ending on like seven cards in hand |
9779s | instead of eight you should be safe for |
9781s | skull from either direction uh |
9785s | but I am surprised to see the full pass |
9787s | from possessy because he is saying he |
9789s | wants to do all of the above right |
9790s | retain word clear tools he wants to save |
9793s | the double jump for a possibility of it |
9796s | pulling skull and he wants to go |
9798s | illidari studies and be able to coin out |
9800s | a skull from that should it be played |
9803s | well Blitz John's hand unless he gets |
9805s | something very tempting off of this uh |
9808s | uh one Thief here like counter spell |
9810s | exactly otherwise it's a very simple |
9812s | turn you play everything you bounce the |
9814s | man Crick you play it again to get an |
9816s | extra one in your deck and then you try |
9818s | and find those options next turn off of |
9820s | the secret passage to play the man Crick |
9822s | enraged |
9825s | and while it has been a very slow pan |
9827s | out for both players I think posasi |
9830s | comes out on top for now because this |
9831s | immolation Aura is looking so clean |
9834s | especially with the swing to kill off |
9835s | the man Crick the rest of what he does |
9837s | with this turn Okay has just solved |
9839s | itself he can coin the foul screamer and |
9841s | be a head on board |
9846s | foreign |
9848s | I think it's well worth using up the |
9850s | coin to have that board swing and then |
9852s | just the clunkiest card out of your head |
9854s | even though he doesn't have access to |
9856s | like double jump coin skull next turn he |
9858s | can still illidari studies and |
9859s | potentially skull no you're absolutely |
9861s | right the one thing I was afraid of was |
9863s | the the uh slowing down of your hand |
9866s | with regards to double jump but it's |
9867s | just such a monstrous swing turn here |
9869s | for possessing the fact that this potion |
9871s | of Illusion cannot get anything done man |
9873s | Kazakh is here sorry you kind of have to |
9875s | pick five because again one cost Golems |
9878s | don't do anything against Demon Hunter |
9880s | they're just not aggressive enough they |
9882s | don't put stats on the board uh in the |
9884s | way that a five-man a 10-10 worth of |
9886s | stats can but these again are not the |
9889s | options you're looking for they're |
9891s | really not you can tell from |
9892s | bloodstrong's expression there was no |
9893s | option for copy I don't even think he |
9895s | got a good keyword uh there was draw at |
9898s | the very least which is you know |
9900s | something but it's extremely slow |
9902s | because he's expecting skull right now |
9904s | that's not there just yet but it could |
9906s | be discovered off this studies |
9909s | okay these are bad curtress is probably |
9913s | the pick here just to maintain the board |
9915s | presence again but it's not card draw |
9918s | are you ever considering Glide like |
9921s | no Jesse's Posse's hand is bad you know |
9923s | none of these cards just go |
9926s | yes but the Glide is like putting more |
9929s | bad cards in a second he'll end up with |
9930s | four cards versus Sharks right now right |
9932s | so he gets even less likely to find |
9934s | skull from that point |
9936s | and then Blitz young would have more |
9938s | cards like you Shuffle back the Golem |
9940s | but then I think it's actively terrible |
9942s | for possessy |
9944s | you know what gee I respect the hard no |
9946s | I think I need more of that to quell |
9948s | some of my stupider ideas uh while |
9950s | casting uh because yeah you're |
9952s | absolutely right just clearing the board |
9953s | getting ahead and praying that this |
9955s | double jump can deliver skull definitely |
9957s | feels like the best chance for possessy |
9959s | but let's Chung though going with okay |
9962s | stepping the field contact is a decent |
9964s | card to find as the last option uh |
9966s | special as he gets to play okra as well |
9968s | yeah I think this is pretty clean from |
9971s | Bloodstone the stuff just make sure the |
9972s | field contact is returning to his |
9975s | original hand and even though it's only |
9976s | a Golem that really goes with the |
9978s | contact I guess brain freeze as well |
9980s | because you expect the creatures to |
9981s | still be on board |
9982s | um he needs anything something that can |
9985s | give him board presence value and right |
9988s | now it's just not been there but for |
9990s | possessive the double jump does hit the |
9992s | skull |
9996s | that's the juice and Blitz chunk can |
9998s | feel his hopes of World Championships |
10001s | appearance slowly fading away finding |
10004s | the Moog is premium as well with a |
10007s | philosophy already in hand |
10010s | only ilkanov as soon as ilkanov is drawn |
10013s | possesses he simply wins the game so |
10015s | Blitz young needs to get the win before |
10018s | that happens gets himself Vanessa which |
10020s | can get a skull of his own |
10023s | um not going to be available on this |
10024s | turn it looks like he's deviating to |
10026s | another line about playing one Mana draw |
10029s | five cards Field contact instead of |
10031s | skull |
10032s | um |
10033s | well it's still worth thinking about but |
10035s | this Golem feels a little bit too juicy |
10036s | right this is the buff Golem glitchunk |
10038s | thought this was terrible because he |
10039s | didn't think he was going to have a |
10040s | board but he has a board right now |
10043s | um he can also play the OG Merchant |
10044s | first |
10045s | I don't think he needs to shoot the |
10047s | creatures because it's already Frozen |
10049s | yeah so I like defending the field |
10051s | contact here |
10053s | a lot of pressure there's spell screen |
10055s | blasts on the other side but you know if |
10057s | Posse has to use one of them and some |
10060s | combo pieces then maybe blitzkrum stays |
10062s | alive for longer but that's Elga I saw |
10064s | off the top I saw the pink card dark |
10067s | I think that's gonna be it he could go |
10069s | for double Moog he can play the Elgin |
10072s | off he can play The Talented uh Arcanist |
10075s | he can get the fellscreen blast as well |
10076s | possess he can't believe it he just got |
10079s | given the perfect card he's double |
10081s | triple quadruple checking just making |
10084s | sure he's not missing anything you have |
10086s | not miscounted my friend possessy you |
10088s | are going to the World Championships |
10091s | later on this year |
10093s | and he has popped off that is the first |
10095s | time I've seen a smile that big from |
10097s | pizzetti and I am very sad that only one |
10100s | second of it was seen on camera because |
10102s | he had to leave the frame and then come |
10105s | back but look at the relief On this |
10107s | man's face this was hard fought the |
10109s | entire season starting off with no |
10112s | stream appearances wrapping it up with |
10115s | some more consistent performances and |
10116s | then topping it off with a win on week |
10119s | five a win on week seven overtaking the |
10122s | first scene that Blitz young had and |
10123s | then defeating Blitz Chung in the finals |
10127s | Gia I'm uh I'm a little emotional our |
10129s | boys all grown up here uh for possesses |
10132s | he's had such a turnaround joining us at |
10135s | one season into Grand Masters where you |
10137s | know things went okay for him for a |
10139s | while he had some decent performances |
10140s | but nerves got the better form for uh |
10143s | got the better of him sorry random |
10145s | misplace crept in but this season of |
10147s | grand Masters especially towards the end |
10149s | he is truly at the top top tier and I'm |
10153s | so happy for him after getting to Worlds |
10156s | possess he wasted no time at all in |
10158s | progressing to the semi-finals once |
10161s | there he facebooked banterface the sole |
10163s | America's player left in the tournament |
10165s | although it was another close five game |
10168s | series it was possessi who came out on |
10170s | top ensuring an old Japan final for |
10173s | worlds 2021 and it's |
10176s | it's a brave play in itself of the |
10179s | lineup and I've said this about a few of |
10180s | the players so far in this tournament is |
10182s | when you have got a pretty solid three |
10183s | decks it's always that fourth deck that |
10186s | is the big question mark in Conquest |
10188s | lineups and benefits has just decided |
10192s | that this is the best option and no one |
10194s | else really has we have heard of course |
10196s | in other tournaments that have been |
10197s | going on throughout the week and weekend |
10198s | that hanlock has been doing well as well |
10201s | so I think this is a Hidden Gem at least |
10203s | of the current matter so let's see how |
10205s | it goes as we dive in to game number one |
10208s | here we are in the second semi-final the |
10210s | winner goes on to the finals to face |
10212s | glory is it going to be possessy or is |
10215s | it going to be Mick band to face let's |
10217s | find out |
10219s | yeah and just to pick up where you left |
10221s | off uh Fury Hunter new European GM Fury |
10224s | Hunter has just won his his seemingly |
10226s | weekly tournament that he just wins all |
10229s | the time now these days uh you know for |
10231s | you winning a tournament was the best |
10232s | day of your life a fury Hunter it was |
10234s | Tuesday |
10235s | um doing so again with a very you know |
10237s | similar idea to what band face is doing |
10239s | here and he he put a lot of stock in in |
10241s | how hunlock was performing so maybe |
10243s | these players are onto something |
10245s | I can already at possessy just not |
10247s | having the best opening in the world for |
10250s | this turn to play no sigil no weapon it |
10252s | looks like he's considering just |
10254s | throwing away a Malaysian Aura which is |
10256s | a tough call right you will want to make |
10258s | space you will want to have that freedom |
10259s | in his hand but it's not like he's |
10262s | playing against a deck that doesn't play |
10264s | minions so although immolation armor |
10266s | doesn't really clear up many warlock |
10268s | boards it can definitely help with the |
10270s | the many types of spell damage you can |
10272s | get in this deck along with maybe even a |
10274s | MOAB if required |
10276s | yeah I'd say it's a very medium card in |
10279s | the matchup yeah it can work on specific |
10281s | boards |
10282s | um you know if it's like a netherron and |
10284s | baron scavenger or whatever then |
10285s | suddenly your classic uh Arcanist |
10287s | immolation Aura clear is is perfect for |
10290s | that situation but it's rare that the |
10292s | interval doesn't get higher than that |
10293s | right normally if there's six Health |
10295s | minions there's also eight health |
10296s | minions to support that so |
10299s | um immolation Aura does tend to be a |
10300s | little bit sketchy here and there |
10302s | dumping it from hand does make sense |
10303s | just to keep things nice and compact |
10305s | moving forward oh that's probably yeah I |
10308s | was gonna say if he's if he's hovering |
10310s | that coin that was a tradable yeah more |
10312s | than likely so we did get hold of the |
10313s | girl Trader can activate that first proc |
10316s | of the quest get this game cooking |
10319s | um to face now with double neophy in |
10322s | hand are there any specific timings that |
10325s | you're looking for for new fight or is |
10327s | it just drop them early when your |
10328s | opponent's trying to progress Quest and |
10330s | when you can afford to meaning not like |
10333s | sacrifice a life tap to drop one |
10336s | there are but it does it takes some |
10338s | knowledge of the cues that you're |
10340s | receiving from the Demon Hunter uh like |
10343s | for example if we go back to the Gabby |
10344s | game I was very excited because there |
10347s | was questcoin sigil in hand turn one |
10349s | right and if you see a Demon Hunter play |
10350s | Quest coin sigil that usually means they |
10353s | either have two tradables in hand or |
10354s | they have Outcast spectral site in hand |
10357s | so just tempoing out uh cold near fight |
10359s | on that turn can potentially block a |
10361s | quest completion but the tldr version is |
10364s | whenever your information gathered from |
10366s | the way your opponent has played tells |
10369s | you that neophyte will stop a quest |
10371s | completion right like that is generally |
10372s | the way to do it in the early game if it |
10374s | progresses beyond that then you kind of |
10376s | flip that on its head and say well will |
10379s | this neophyte make this board live right |
10381s | like this board that I'm sticking here |
10383s | will this near fight protect this does |
10385s | it change a break point on like Arcanist |
10387s | Moog plus immolation or something like |
10389s | that |
10390s | um so timing neo fights is a very very |
10392s | difficult skill to learn in this matchup |
10393s | I would say and this is uh a very old |
10395s | school matchup at this point you know a |
10397s | couple of matters old at this point this |
10399s | matchup was all the Rave at one point |
10401s | before uh some of the New Kids on the |
10403s | Block came along and took control of the |
10404s | metagame |
10406s | dropped down from Atlanta phase pushing |
10409s | reasonable chunk of damage actually |
10411s | important to keep an eye on that |
10413s | Battleground Battle Master because we're |
10414s | so used to seeing it with flash Giants |
10417s | it's like well there's no flesh giant so |
10419s | it's not going to get played not |
10420s | necessarily true that is an extra six |
10422s | damage if it was played next turn even |
10424s | on this board so although not quite |
10426s | setting up lethal yet a lot of the times |
10429s | you do just sneak out the extra damage |
10431s | that's required even with a less |
10433s | threatening looking board right |
10434s | especially if you can chain it uh in |
10437s | which that you know when banterface has |
10439s | a bit more manner to do so uh he can for |
10442s | example if it's smaller minions either |
10443s | attack and then drain Seoul something |
10445s | away and so on so you play on that |
10448s | Battleground Battle Master going forward |
10449s | but it did look like possessi was |
10452s | initially hovering the Glide but looks |
10456s | like he's bailed out of that plan or at |
10458s | least he's a little bit unsure of where |
10460s | to go here that's three different cards |
10462s | he's hovered now for three different |
10464s | completely different players yeah are |
10466s | indecisive this term for sure but for |
10469s | good reason because with the near fight |
10471s | coming down obviously Glide looks great |
10474s | just in a vacuum on this term because it |
10476s | does do what you wanted to do against |
10477s | Hemlock really shrink that hand size |
10479s | down but it would mean sacrificing |
10481s | yourself to a lot of potential damage |
10483s | with all of this coming straight back |
10485s | through the other way but at the same |
10486s | time What possesses ended up doing is |
10489s | put him right back in the same spot |
10490s | right so we go all the way back to |
10492s | throwing away that immolation Aura which |
10493s | I said was a very medium card in the |
10495s | matchup you can see it would be a little |
10497s | bit stronger than medium right now in |
10499s | terms of the amount of damage it would |
10500s | stop possessing from taking through this |
10502s | mid game What's really interesting about |
10504s | this that face attack looked like it was |
10507s | oh clear your board next turn it's fine |
10510s | there's no way to do that in possess his |
10513s | hands so it's a you know a reasonable |
10515s | Bluff here but suddenly there's a flesh |
10517s | giant able to come down from a band face |
10519s | maybe he will hold off on the flesh |
10522s | giant because possesses kind of pulled |
10526s | but banter face that he's gonna clay the |
10528s | board next turn oh I don't I it changes |
10531s | the break point by so much though like |
10533s | three to eight being the AOE that you |
10536s | need like it has to be worth getting |
10538s | this down I think oh I I think it does |
10540s | come down but I do think it makes |
10542s | mcbanter think about it right because |
10544s | the possessive could have just killed a |
10546s | Neo fight with that swingy hero powered |
10558s | the big ask because Essie would have six |
10560s | mana and he you know he's held a lot of |
10562s | cards here but it does look like he's |
10564s | just gonna drop the giant I do like this |
10566s | though like I said I think there's |
10568s | there's reasons for uh bounce is like a |
10572s | lonest to act on the giant but I think |
10575s | in the end he came to the right |
10576s | conclusion just drop it because you know |
10578s | what the second it doesn't die you just |
10580s | Battleground Battle Master them and |
10582s | honestly I think he was also just |
10584s | looking at various ways he might be able |
10585s | to cheat right because honestly the more |
10588s | I watch banterface play I get real |
10589s | orange vibes from him he feels like like |
10591s | Lorinda made a comment earlier when we |
10593s | were just hanging out watching the games |
10594s | that with infinite turn timer banterface |
10597s | might be the best player in the world |
10598s | right because he always feels like |
10599s | there's more data that he can bring into |
10601s | the play that he's making he is one of |
10604s | the slower players that we've had in the |
10605s | world championship and I think that is |
10606s | working to his Advantage right now so I |
10608s | think you know because he had three Mana |
10610s | left three Mana Giant in hand but he had |
10612s | lifesteal in play he had a raised dead |
10614s | in hand he had a life tap available and |
10616s | he had touch of the netherism available |
10617s | I think most of that turn was just spent |
10620s | looking for ways to do something better |
10623s | than this like maybe kill a neophyte |
10625s | raise dead play another near fight still |
10627s | get the giant down stuff like that |
10630s | um but yeah in the end just ended up |
10631s | with vanilla Giant I've Got a Theory |
10633s | though and it seem to be a bit |
10635s | banterface said he's never met orange |
10637s | I've never seen him together he reminds |
10640s | you |
10641s | think about it orange found some excuse |
10644s | like oh he was busy editing a video to |
10647s | not stream today while banterface is |
10649s | playing in the world championship |
10652s | um hang on a minute |
10655s | uh hang on a minute anyway because that |
10657s | is just gonna be game but uh possessing |
10659s | just didn't have any removal that game |
10662s | whatsoever uh what a rough one there I |
10665s | think overall possessing he had the |
10667s | Glides he had either good card draw good |
10669s | Quest progression but in the face of |
10671s | just some minions a giant helping of |
10674s | course but like in the face of just a |
10676s | normal sized Smalls kind of board there |
10679s | was just no removal drawn that was huge |
10681s | and weirdly enough the immolation horror |
10684s | what would have actually been pretty key |
10687s | in that matchup just with the get the |
10689s | way the game is played and you broke |
10690s | down quite rightly why it is a dumpable |
10693s | card but it's just kind of weird that it |
10695s | worked out that way right it was like oh |
10697s | two two Health minions just on board |
10699s | that you could have cleaned up no |
10701s | problem and saved a ton of Health it's |
10703s | something that |
10704s | um I've really really struggled with |
10706s | because you know genuinely I played |
10708s | quite a lot of otk Demon Hunter sort of |
10710s | in that that we were just watching right |
10712s | when that was the match up like before a |
10715s | bunch of those Nerfs that um came in for |
10717s | both decks I played a lot of it back |
10719s | then |
10720s | um and it was really interested in the |
10721s | deck and you spoke to a few of the you |
10724s | know rank one Legend hitters with otk |
10726s | Demon Hunter and from opposite sides of |
10729s | good of good players in what I would |
10731s | view as very similar situations and when |
10733s | I was spectating games when I was like |
10735s | looking at screenshots and talking about |
10737s | stuff I'd had two incredibly good Demon |
10740s | Hunter players one saying yeah you |
10741s | absolutely dump immolation Aura here and |
10743s | one saying no Malaysian Aura is good in |
10744s | this matchup you keep it I'm like well |
10746s | now I don't know because I was already |
10748s | on the fence to begin with which is you |
10750s | know immediately when challenged with |
10752s | out of the star of this game when you |
10753s | left it to him I'm like it's a very |
10754s | medium card because that's the |
10756s | conclusion I can come to right sometimes |
10758s | it it saves the game as it would have |
10761s | done there uh Arcanist moag immolation |
10764s | Aura could have been three cards in |
10766s | possesses uh hand throughout the the |
10769s | later stages of that game which could |
10770s | have saved him upwards of well 20 health |
10772s | over the course of the game depending on |
10774s | what combination he was going to use |
10775s | them in um but still getting rid of it |
10778s | dumping it making hand space making your |
10779s | Glides more compact making your deck |
10781s | more dense with card draw all of that |
10782s | stuff does make sense as well when you |
10784s | are just racing to end the game so it's |
10787s | a decision that looks very similar when |
10788s | you look at it through the lens of that |
10790s | one game sample size but it is a much |
10793s | more complex debate than it might seem |
10794s | so we are going to be moving on to garok |
10797s | Rogue from mcban to face here and again |
10799s | I think uh at least in this mini meta we |
10803s | have for worlds a lot of the decklists |
10805s | do look similar and again excuse me |
10807s | sorry I think with garot Rogue yes it's |
10809s | gained scabs it's gained air the |
10811s | Blackwater Cutlass recently as well but |
10814s | I think overall there are so many |
10816s | players that value this deck and this |
10819s | archetype that it's I think it was |
10821s | always going to be the first deck to |
10823s | kind of get solved in this new meta |
10825s | because there are so many players who |
10827s | like the deck so many players who are |
10828s | good at the deck and respect the power |
10830s | level I think it was wasn't a fast |
10832s | stretch to say that those players were |
10834s | going to jump straight away on this |
10835s | archetype and see if it can be improved |
10837s | with the cards from altarak |
10839s | yeah and I think there was a lot of if |
10842s | spots and maybes about some of the ultra |
10844s | Valley cards that came out I think when |
10847s | everyone saw scabs we all went uh-oh |
10851s | that's a good card |
10853s | um like vanish on a stick plus five |
10855s | armor get a broken hero power put 242 |
10857s | stealths in play like yeah sometimes you |
10860s | just list everything a card does and |
10862s | it's ultimate infestation right like |
10864s | there are certain cards that just sound |
10865s | like that |
10867s | um like times the hero tams in is kind |
10869s | of the same thing right it just does too |
10871s | much in one card to ever be a bad card |
10873s | and I think we certainly all saw that |
10875s | coming with scabs as well and it was no |
10878s | surprise to anyone I'm sure that it just |
10880s | fit in so perfectly into the existing |
10883s | architecture |
10886s | it's in the opening hand for possessing |
10888s | just I'll let you uh no |
10892s | it's actually unbelievable like how many |
10897s | games in a row have the Japanese players |
10901s | between them drawn trogon one well we |
10903s | all know why they brought Hunter makes |
10905s | sense I mean yeah it's true |
10908s | also just uh a little bit more serious |
10910s | trog with org Merchant and adorable |
10914s | infestation and then called neophyte the |
10917s | turn after at worst wow this is a good |
10920s | opening |
10925s | I do enjoy these puzzles though |
10928s | I don't enjoy when they don't work and |
10930s | you just die to the trog but I do enjoy |
10932s | this moment where you're like okay I |
10934s | need like a three-term plan to deal with |
10937s | this problem he decides step one is to |
10940s | duplicate the trog once in order to get |
10942s | this uh October on board and I think |
10944s | this is sensible right because it will |
10946s | give him some options going forward |
10947s | where he can maybe get enough value out |
10950s | of prize plunderer to get himself back |
10952s | on the sport and pick up a bit of tempo |
10953s | and also reduce scabs right as long as |
10956s | this doesn't die in any way reducing |
10957s | scabs down that one turn sooner could be |
10961s | the difference |
10970s | I think it still looks the same to me |
10973s | adorable OG Merchant one of the trogs |
10979s | the workout whether it's worth a trade |
10980s | probably |
10982s | yes I guess ordering is very difficult |
10985s | here like does that I mean I guess it |
10987s | won't matter too much but it doesn't |
10989s | want a Divine Shield after the fact I |
10991s | would imagine so |
10992s | oh he's gonna kill it interesting yeah I |
10997s | I was still on board with everything he |
10999s | did in the order that he did it I liked |
11001s | buffing the trog uh or at least this was |
11003s | my instinct buff the trog trade with the |
11005s | buff trog then put the Divine shield on |
11007s | the buff trog after that and then carry |
11009s | on with the turn but I guess the fear |
11011s | here is Shadow step specifically right |
11012s | and then he's a little bit afraid of |
11014s | what can happen in that spot or he's |
11017s | protecting his uh one one trog from |
11021s | having the from there being a what uh |
11022s | one two October or something like that |
11024s | on board just making sure the equation |
11026s | is as difficult as possible with maximum |
11028s | trogs on the board and nothing to |
11030s | content and there's a best case scenario |
11033s | right where mcband's face has to just |
11035s | pay two Mana for a dagger and kill the |
11037s | small trog which is perfect then right |
11039s | at least we can see of course that |
11041s | there's neo5 there's augment kitchen as |
11043s | part price plunderer but there is a |
11045s | world in which there's nothing actually |
11046s | clean to do this term for uh for banter |
11052s | okay one drug labs yup kills a two one |
11056s | instead of a one one here knowing that |
11057s | he's playing a near fight which makes uh |
11059s | some Buffs impossible are the Buffs |
11061s | inefficient just having a 2-1 on the |
11063s | board already challenges his near fight |
11065s | right whereas even if a buff were to |
11067s | come down the near fight would still |
11068s | challenge it in most situations uh doggy |
11071s | biscuit is the one concerned but even |
11073s | then I think he's fine right he would |
11075s | win that fight right because the one one |
11077s | can only kill a 2-1 yep the the biscuit |
11080s | is the whole turn and then there's |
11082s | enough damage already on board so well |
11085s | set up from a banter face here great |
11087s | obviously you had the cards to do so but |
11089s | a great |
11090s | way to just defend against this because |
11092s | I don't think I'm talking worldwide here |
11094s | but I don't think that many players |
11096s | would have coined doctor there I think |
11097s | they would have maybe even like just |
11098s | played the plunderer out tried to |
11100s | contest it in that way yeah I think a |
11102s | lot of people wouldn't have coined Auto |
11103s | I think a lot of people also would have |
11105s | just said well there's two trolls and |
11106s | I'm killing two things so I'm gonna kill |
11108s | the two trogs right and not really going |
11110s | through the mechanics if you can't |
11111s | really get punished for leaving up the |
11113s | other trog there in that spot so yeah |
11115s | nicely done overall for banter but |
11117s | second prize plunderer with no other |
11119s | cards really to uh set it off here is |
11122s | not a good draw |
11124s | yeah this is where we're |
11126s | my banterface is about to step into the |
11129s | comfortable home of Face Hunter in which |
11132s | uh over in over in our house we used to |
11134s | just uh having to draw off the top and |
11136s | hope for the best for a large part of |
11138s | the game whereas my banter face |
11140s | might not be ready for it with Rogue |
11142s | because with scabs which is good once he |
11144s | gets to turn six of course but with |
11145s | garot prize plunderer no card draw he is |
11148s | going to be relying on those top decks |
11150s | and with possessi able to weave in those |
11152s | hero Powers every turn as an absolute |
11155s | worst case scenario the damage will |
11157s | start flying like thick and fast |
11161s | I choose to |
11169s | that's what I mean right absorb data |
11172s | output play this is just how he seems to |
11174s | go through every single turn |
11178s | cracker kill go |
11180s | okay keep the damage relatively even |
11183s | make Posse uh use up the Divine shield |
11186s | for the minion if he wants to we can see |
11188s | that's not necessarily going to be the |
11190s | case and wow |
11191s | wow |
11193s | let's get quick shot |
11198s | this is not simple either doggy biscuit |
11201s | fantastic card as above but also |
11204s | tradable for something better in terms |
11206s | of like continuing the game with only |
11209s | these cards in hand he could go doggy |
11212s | biscuit |
11213s | um like muscle cub and trade still have |
11216s | a decently Health minion on board but |
11218s | lose a Divine shield and let the quick |
11220s | shot have a higher chance of drawing an |
11222s | additional card |
11223s | so there's actually weirdly a lot of |
11226s | options with just these three cars for |
11227s | possessing right now there are |
11231s | I think I definitely like using the |
11232s | doggy biscuit as doggy biscuit because |
11234s | when you're in this position with an |
11235s | empty hand and quick shot in your hand |
11237s | already one of two things happens right |
11238s | like either you continue to draw cheap |
11240s | stuff and then your quick shot works |
11241s | cool that's fine you'll take that extra |
11244s | drawing extra damage all day long or if |
11246s | you draw expensive cards cool you know |
11248s | you're drawing expensive cards so you're |
11249s | just drawing things that are going to |
11251s | spend your Mana each turn anyway |
11253s | um so I think I like what possessing |
11254s | ended up on here I think using doggy |
11256s | biscuit to push damage and now you know |
11258s | if he draws rhinos or Barack off the top |
11260s | great you know those are those are high |
11262s | resource High Tempo cards uh depending |
11264s | on which one he draws if he picks up |
11266s | more One Drops well fine he already has |
11268s | a quick shot to fall back on so I think |
11270s | this is the right way to go about it |
11273s | okay though |
11275s | octop prize plunder the Octo and just go |
11279s | face |
11280s | get up for scabs next turn that looks |
11283s | very powerful |
11284s | yes if left alone will lose the Mind |
11287s | Shield lose the doggy biscuit buff we'll |
11290s | be replayable if he chooses not to kill |
11292s | it but at that point in the game playing |
11294s | a neophyte into a scabs turn |
11297s | is not uh well after a scab Stone should |
11299s | I say is not that strong anymore because |
11301s | scabs can just reduce the card down by |
11304s | two Mana anyway greed |
11306s | yeah I'm not sure if I'm on board but it |
11309s | sounds very powerful but it sounds like |
11311s | a plan and outside of that I don't think |
11314s | this hand from banterface has any plan |
11316s | whatsoever so yeah I would be fully on |
11319s | board with the uh the tempo scams it was |
11321s | powerful in regards to this specific |
11324s | game of hearthstone right now yeah |
11327s | relatively speaking very powerful |
11331s | like having a card that does anything |
11333s | versus no cards at all is just powerful |
11342s | and now choices choices choices there's |
11344s | two cards that banterface has had in |
11346s | hand for the majority of the game |
11348s | they've been reduced by two mana and |
11351s | possess he has to think what would they |
11353s | be because Ubuntu face even though did a |
11355s | great job of dealing with the truck |
11357s | turns has not had a smooth game there's |
11359s | been no card draw |
11361s | the what what is in mcbander facing hand |
11365s | oh shroud is a great pickup to build |
11368s | upon this now as well |
11373s | banter will take his time here because |
11374s | there are of course some options as to |
11376s | if you want to deny any of these cards |
11379s | going back to your opponent's hand or |
11381s | whether you would value the extra face |
11382s | damage that you get in the potential |
11384s | race situation since you are just about |
11386s | to put eight damage in play from the uh |
11388s | the two four twos that'll appear |
11391s | I think the Wrangler probably goes if |
11393s | anything I think you smack him |
11398s | I like this |
11403s | I think banter's just going to try and |
11405s | set up the race from this position |
11407s | so now he gets to reload more damage on |
11409s | board with the hero power |
11412s | and even just with that one garage and |
11414s | on in hand with how little damage that |
11416s | represents it might just be one of those |
11417s | games where you just put him in the deck |
11419s | and just start getting Scrappy |
11421s | I actually quite like the hero power |
11423s | into octobot this turn oh he's not gonna |
11426s | do it oh because oh rhino |
11429s | if there's a rhino but the Rhino goes |
11432s | into an octo which yeah it's annoying |
11434s | but it's not as much damage as you would |
11437s | take it going into other things right so |
11439s | I did wonder whether he was going to go |
11441s | for it that way I guess here the Rhino |
11442s | can't go into anything which is a bonus |
11444s | but it just gives possessive potential |
11447s | time to just fill the board up like |
11449s | warsong now into double wall patinga |
11452s | because he doesn't have the other one |
11453s | still in the deck is strong which is |
11455s | when you mentioned you know he's working |
11458s | out whether he wants to kill anything |
11459s | that's why I was like well if there's |
11461s | any if he's gonna pick something I think |
11464s | it should be warsong because of this |
11466s | potential turn |
11467s | yeah that's fair I mean |
11469s | it needs to be said however that the war |
11472s | putting off the top was the absolute |
11475s | nuts yeah of course um outside of that |
11477s | bad face has an incredible amount of |
11479s | information as to what was actually in |
11481s | hand and knows that this play is not |
11483s | very likely he knows that three four |
11484s | plus three two plus three two was very |
11486s | likely and then probably a marshall Cub |
11488s | would be rounding that out as opposed to |
11489s | two more three twos which seems |
11491s | inherently more manageable with the way |
11493s | that things have gone so I still think |
11495s | this is absolutely fine and I I do think |
11497s | denying the Rhino doing any damage might |
11500s | actually be important in the the clock |
11502s | that banterface was considering right |
11504s | because essentially what he's done in a |
11507s | race situation against facehunter by |
11509s | playing no minion is pretty much |
11511s | guarantee a term where he took zero |
11513s | damage right or two damage from a hero |
11515s | power maybe right which is a really |
11517s | really big deal when he's trying to set |
11519s | up this race situation |
11521s | this is the probably the moment in the |
11523s | game right where banks have to decide |
11525s | whether to attack face with these four |
11527s | twos uh trade with these and try and |
11530s | clear up the board and play a longer |
11532s | game my only worry is outside of the |
11534s | guild Trader he's not got a guaranteed |
11537s | way to play a longer game right because |
11539s | then he's back on just drawing off the |
11540s | top again |
11544s | yeah this is more stealth minions as |
11546s | well crucially if he does want to get |
11548s | some of them in play though which he |
11549s | could be treating more as some |
11551s | guaranteed damage later on but the worry |
11553s | is he knows there's a rhino so if he |
11556s | yeah his prize plunder that he's getting |
11558s | destroyed yes |
11562s | foreign |
11568s | what's that three six nine twelve |
11571s | 12 17 19. |
11575s | 19 with Rhino hero power I believe which |
11577s | is not enough |
11583s | so possess he has to trade mcbanta face |
11585s | asserting dominance and doing so very |
11587s | very well |
11591s | still not horrible right |
11594s | I'm trying to Rhino the other four two |
11596s | well I get the three two obviously |
11599s | okay hero powering maybe puts a new |
11602s | fight in instead of the hero power what |
11604s | do you think about that |
11605s | it's interesting right because if Matt |
11607s | if mcman's face is being this aggressive |
11610s | what does he actually have in um if book |
11613s | Manta face is uh being this aggressive |
11616s | what does he have in his hand that is |
11618s | giving him the confidence to be this |
11619s | aggressive against facehunter you might |
11622s | be getting some kind of read that |
11623s | there's a spell damage garot maybe try |
11625s | and draw one or two bleeds kind of set |
11627s | up in his hand right now uh so Colt |
11629s | neophyte does seem quite attractive I |
11631s | have to admit |
11634s | also very likely now possessi will be |
11637s | able to draw off that quick shot next |
11639s | turn there aren't that many draws in the |
11640s | deck that would allow not to do so on |
11642s | eight mana and only having to spend what |
11644s | four plus whatever cards drawn |
11648s | down to 10. |
11650s | possesses effectively on six Health now |
11653s | oh boy get out of this window |
11656s | this hit song |
11660s | build Trader Garo hero power Swindle or |
11663s | you know whatever order you want with |
11664s | the hero power as long as it's not in |
11666s | the group it's a lethal out right what |
11668s | should I order and I don't see a way to |
11671s | clear the board put it that way and if |
11672s | you aren't clearing the board you're |
11674s | dying yep |
11678s | the problem is the nearby is so crucial |
11680s | here because that then messes with the |
11683s | secret passage with the other garop |
11685s | being drawn right to also be potential |
11687s | out it would just be game right |
11695s | the Swindle being ripped hit shroud |
11703s | it doesn't look good enough to me is |
11706s | Essie throwing out the hands and that |
11707s | cold near fight was crucial right |
11709s | because think of all the different outs |
11710s | you can get without that neophyte being |
11712s | there he could have just draw straight |
11713s | up drawn the other garage that would |
11714s | have been lethal straight up as you were |
11715s | saying but even off the Swindle if the |
11717s | spell he drew were secret passage that |
11719s | would be playable with no cult near |
11721s | fight and then he could just still play |
11722s | a from hand still if there was no cult |
11725s | near fight if he drew the other garage |
11728s | off the Swindle with no cult near fight |
11730s | he would have the Mana to just play a |
11732s | two-manner garage to just straight up be |
11733s | lethal like there were so many extra |
11735s | outs that could have been relevant if |
11738s | that cult nearby didn't come down on the |
11739s | other side as it happens shroud not |
11742s | actually relevant in any of those worlds |
11744s | whatsoever but there were certainly more |
11747s | outs without a near fight coming down uh |
11749s | very very tense game of hearthstone |
11751s | there I think navigated quite well from |
11754s | uh from both players left at a very very |
11756s | tight position but that ball putting a |
11759s | draw after the bounce turn was so clutch |
11762s | I will I was just gonna say that was |
11764s | just a very good game of hearthstone to |
11766s | watch I enjoyed that a lot hopefully we |
11768s | have some more because it was so close |
11770s | from both sides so many times I did |
11773s | think the scabs would have potentially |
11775s | pushed it over the edge from a |
11776s | banterface then quite rightly you said |
11778s | like the wall putting a wall patinger |
11780s | turn was huge like one what's wall |
11783s | patinga which would have been guaranteed |
11784s | obviously because he knew he had |
11785s | Wrangler back uh one more batingo would |
11787s | have been okay to keep up with the game |
11790s | but the second one actually pushed |
11793s | possessy ahead I think so a great game |
11795s | there doesn't mean we are going to even |
11796s | up the series 1-1 mcband face is gonna |
11799s | jump onto this Quest otk Demon Hunter |
11802s | we've seen it before just a quick note |
11804s | of course |
11805s | um band face running need for greed |
11807s | instead of the Viper in this list |
11810s | yes which generally I have said has been |
11813s | a good read in this tournament once |
11815s | again I will praise uh band faces |
11817s | preparation I think he's landed on the |
11819s | right read for the tournament and there |
11821s | would be plenty of ways coming into this |
11823s | that you would expect |
11825s | um |
11826s | Viper instead of Need for greed to be |
11828s | the go-to card for this tournament If |
11830s | You're Expecting lots of uh paladins and |
11833s | you want to deal with Cario especially |
11834s | in your otk decks that's super important |
11836s | if you're expecting a lot of ltk |
11839s | warlocks then dealing with Rod is super |
11841s | important you want Viper for that as |
11843s | well but |
11845s | that neither of those has really been |
11847s | the case right smattering of Paladin's |
11848s | smattering of warlock that's about it um |
11851s | and so I think banterface has been spot |
11853s | on as to be one of the the few players |
11855s | who have not been Viper gamers in this |
11857s | tournament it's interesting as well |
11859s | because it's also at least to me and I'm |
11861s | sure you'll laugh at me and correct me |
11863s | and say I'm stupid I'm used to it by now |
11866s | but the Viper need for greed uh decision |
11869s | isn't even like super binary right of |
11872s | like well ones for weapons one's not |
11875s | right ones if you don't need weapons |
11876s | because the cards are different Viper is |
11879s | a one-man a tradable card and then |
11881s | another tradable card in the deck versus |
11884s | need for greed being a three Mana card |
11886s | when drawn to draw multiple cards so a |
11888s | lot of time we do see on those opening |
11890s | turns uh the sort of tradable tradable |
11892s | and maybe in some instances like make it |
11895s | like that works but I guess Raven I'm |
11897s | just gonna stop you need for greed is |
11899s | also a Trader tradable yeah I did find |
11901s | out so I went halfway through that but |
11903s | the thing is like it is well I was |
11906s | building to another point off the back |
11907s | oh okay just tripping myself over yeah I |
11910s | was just me is the overall just Mana |
11914s | cost of it being able to draw more cards |
11916s | ever a hindrance is it ever that bad or |
11918s | do you just sack off and just use it as |
11920s | a tradable at that point anyway yeah no |
11922s | I think that's fair and also like it |
11925s | it's still even if you don't want to use |
11926s | it necessarily on the turn that you draw |
11928s | it it's still a fine card to get like |
11930s | glide back into your deck and then you |
11931s | draw it again later off uh |
11933s | offshore's turn like even off purchase |
11935s | you can draw it you can choose to use it |
11937s | on the turn that you drew it or even you |
11939s | can then wait because then the discount |
11940s | from the curtress will reapply because |
11942s | it has I-beam logic as a card that um |
11945s | you know refers to itself so I think you |
11948s | know it's the cotable card in the deck |
11951s | if you need to be paying attention to |
11952s | weapons in the metagame but I think if |
11955s | you don't need to pay attention to |
11956s | weapons in the metagame it is |
11957s | indisputably stronger to have in your |
11960s | deck than Viper than the spider tank |
11964s | hey though the panther face getting off |
11967s | to a good start has the test Pacer |
11970s | locked loaded and ready to go |
11974s | well would you say it's fair with |
11975s | possessively having the sigil those are |
11976s | the normal novel two combos you're |
11978s | looking for right and just starting one |
11980s | of those cards or the other just to get |
11981s | the drawer going |
11984s | when I was talking about like how you |
11986s | can get pretty good hand reads on your |
11987s | Demon Hunter opponents just based on |
11989s | what they did I I gave the example of |
11991s | starting with questcoin sigil uh |
11994s | banterface now knows that possessi had |
11997s | sigil in hand and did not coin it out on |
11999s | term one which eliminates a couple of |
12001s | things from the remainder of the hand |
12002s | because normally if you're able to use a |
12006s | turn one sigil to then draw two cards on |
12008s | turn two for two Mana you will generally |
12010s | do that to have the accelerated Quest |
12012s | completion so banter can start ruling |
12014s | things out like double tradable or |
12016s | spectral site in Outcast position from |
12018s | his opponent's hand at this point start |
12020s | to narrow things down a little bit |
12023s | another happy guilty |
12027s | another happy guilty speaking of double |
12029s | tradable yep |
12031s | gonna trade that away special site was |
12033s | available there but I think he's just |
12035s | holding on again just keeping hold of |
12037s | more sort of active card draw cards the |
12039s | tradable cards are always tradable and |
12041s | we're spectral if you can get it over to |
12043s | the left I'll let it get shuffled back |
12044s | in from a Glide it's going to be more |
12046s | useful later on maybe a little bit |
12048s | unfortunate the Mohawks on the far left |
12050s | for him there and not really a dumpable |
12053s | card to open that spectral site up |
12057s | there it is though Saul lied |
12063s | for spin responsible for so much in this |
12066s | meta game it really has it's got some |
12070s | crimes to answer for it I'm telling you |
12073s | that much I do love that you went from a |
12075s | card that everyone was like oh this is |
12076s | funny and then just didn't really look |
12078s | at it more than once and then so now |
12080s | it's just one of them singular most |
12082s | powerful cards in the game it's great |
12085s | ghost |
12089s | bands are gonna go fishing doesn't hit |
12092s | any of the good stuff but it's not a |
12093s | hard whiff sigil Runner is fine as long |
12096s | as you do triple not card draw you tend |
12099s | not to be too salty about your position |
12104s | oh that's lovely |
12108s | yeah with the swing guaranteed right if |
12110s | he wants to play spectral now and then |
12111s | swing draw |
12113s | the tradable yeah there's also I think |
12116s | because he has so much Mana left he |
12117s | might look for a way to complete this |
12119s | without the weapon swing because you |
12121s | know the weapon swing is draw a card for |
12123s | zero Mana which you know is important |
12125s | for later turns when you have tighter |
12128s | Mana this turn bander has a million Mana |
12130s | to completely right the fact that he's |
12132s | already drawn a card for zero oh okay |
12134s | he's gonna say what the good thing was |
12136s | either way he would start with some form |
12139s | of spectral site then he can make the |
12140s | decision right absolutely so like it was |
12142s | always an option there to start spectral |
12144s | then just re-analyze how the turn looks |
12147s | and like you said retain the swing of |
12149s | that weapon |
12151s | um banter knows he's been burned before |
12154s | we've seen him play some absolute epics |
12158s | in terms of Demon Hunter mirrors |
12159s | specifically I believe if I'm not |
12161s | getting my uh America's law wrong I |
12164s | believe he has been in some utter clown |
12166s | fiestas of Demon Hunter mirrors over on |
12168s | their stream uh late in our evenings he |
12171s | knows the power of Glide that can come |
12173s | to punish him so he is dumping some |
12174s | cards very aggressively so funny is if |
12177s | you just like an average Hearthstone |
12179s | player you know you play a few games a |
12180s | week or whatever I don't know and like |
12182s | you've played against you're like wait |
12184s | what's my banterface doing he played a |
12186s | moag and he's just in a fell scream |
12188s | blast what is going on but then you |
12191s | actually work out why and you're like |
12193s | this guy's a genius and this is this is |
12195s | why I tend to like these kind of decks |
12197s | and these kind of matchups and why I |
12198s | gravitate towards this kind of thing |
12200s | because you know when you've been |
12201s | playing HearthStone for going on eight |
12204s | years now at this point we're all yeah |
12207s | exactly like you know the mechanics of |
12209s | the game when you figure them out it's |
12211s | very easy to kind of get your head |
12212s | around and understand like board battles |
12214s | there is infinite complexity in board |
12216s | battles but you know you start to |
12218s | understand how that makes sense because |
12220s | the game's kind of built around that so |
12222s | when you start seeing a match up where |
12224s | it's correct to just throw cards out of |
12226s | your hand and kill your own board and |
12228s | that's just objectively the best thing |
12229s | that you can do that just kind of |
12231s | rewires your brain in a really like cool |
12233s | and tactile way that I find super |
12235s | interesting it just re-engages me with |
12237s | the game that I've been playing for |
12239s | another decade at this point back in our |
12242s | day we played secret Paladin yes |
12247s | well um speak for yourself |
12254s | as we established in The Newlywed Games |
12256s | even I played Patron Warrior that entire |
12258s | metagame you played in tournaments |
12260s | therefore you had to have more than just |
12261s | paid tomorrow entry profiled into |
12263s | something I did definitely bring secret |
12265s | Parts |
12270s | it definitely happened |
12273s | now they'll possessy is holding okay |
12277s | holding all the cards and find the face |
12279s | he's going to be dumping as much as |
12281s | possible gets rid of that immolation or |
12282s | by looks of things but does have Curtis |
12285s | first or at least has it in hand first I |
12288s | won't talk about whether he gets to play |
12289s | it first we've all seen what can happen |
12292s | and uh I suppose we have to go over this |
12295s | again uh kurtress in hand in the Glide |
12297s | match up it is always morally correct um |
12300s | you you have to do this we've talked |
12303s | about this in a previous matchup I think |
12304s | it involved mcban to face you absolutely |
12306s | cannot wait until you can play kirchers |
12308s | on the same turn it's just too slow and |
12311s | your opponent is probably just going to |
12312s | have otkg from that point anyway so you |
12315s | are absolutely forced to take this risk |
12318s | and these risks is is exactly what leads |
12321s | to these Clowny situations where the |
12324s | kurtress goes back in the depth |
12325s | interrupting you're calling it now does |
12327s | it come back for Banner face we've seen |
12329s | this happen I think back to back no not |
12331s | this time |
12333s | I think he gets a glide back for the |
12335s | other curtress as well okay okay |
12339s | another draw |
12341s | unluckers |
12343s | yeah he could still trade into it |
12346s | tradables again |
12352s | oh |
12354s | does that count I don't know if that |
12356s | counts it's not getting on board this |
12357s | time not played so it does not count |
12359s | okay |
12363s | so not bad the the glide cost him sort |
12366s | of a half turn of initiative right he |
12368s | was he's gone from curtress being on |
12370s | board same term but he was the one doing |
12371s | it first the kertras being on board same |
12373s | term but he's the one doing it second in |
12375s | the situation against possessive so not |
12377s | a disaster but uh still |
12381s | a bit of a painful interaction with the |
12383s | Glide but as I was saying you just have |
12384s | to take that risk it's just mandatory oh |
12387s | it's always School |
12397s | I'm possessing getting the Curtis down |
12398s | and this is the real problem like having |
12401s | the more spare manner that midbrand to |
12404s | face will have because he'll be playing |
12405s | the air courtress on seven is like |
12408s | better in some way to counter your |
12411s | opponent's characterist but it's still |
12413s | going to be a little bit difficult he's |
12415s | going to trade this one away draw a card |
12416s | at miners two fell scream not gonna make |
12418s | a huge impact so we're just going to sit |
12420s | with the sigil and call that one a day |
12422s | not gonna try and pre-load i-beams or |
12424s | anything that seems like a terrible plan |
12425s | yeah agreed and this one very very |
12428s | finely balanced now like I said |
12430s | possessing just that half turn ahead |
12432s | he's the first player to get a full |
12434s | courtress turn available but there's |
12436s | always a fear in this situation right |
12438s | because your opponent might have a |
12440s | certain makeup of hand that they're |
12442s | actually able to go from zero to otk in |
12444s | a single clerkrais term and you're |
12445s | looking at a hand that definitely isn't |
12447s | doing that which is making you very |
12449s | fearful about things how things might |
12451s | pan out here but breaking things down it |
12453s | does seem like possessing is that |
12455s | all-important half turn ahead |
12459s | does he wanted your Bull jump here |
12464s | I think he's just okay he's just gonna |
12465s | sculpt because at this point in the game |
12468s | because both characters are down you |
12470s | don't even necessarily always want to |
12472s | Glide your opponent's hand right because |
12474s | then like especially at this point when |
12476s | you know moobanda face his hand is just |
12478s | not really reduced |
12482s | what's just in play oh |
12486s | I can get behind |
12489s | Hunter to this tournament |
12492s | you can see it right there playing |
12494s | minion it could deal for we'll go |
12496s | and try to go face Raven That's the big |
12498s | question now guys believe |
12502s | he's not happy about it but I think |
12504s | that's the right decision right like |
12507s | he knows looking at his hand that 22 is |
12510s | not really relevant for him but he |
12512s | doesn't know looking at banter's hand |
12513s | where the 22 is relevant for him |
12517s | and it's close but I think he makes the |
12519s | right decision in the end |
12520s | oh yeah |
12527s | this is normally the point where I just |
12529s | shout lethal |
12531s | there is an elgonaut there's a zero |
12533s | Manor Alchemist and there's a fell |
12534s | scream blast but |
12537s | I believe it is oh yes nine good um |
12542s | okay I told you this is normally the |
12545s | point where I scream lethal because I |
12547s | see a reduced Elgin off in some combo |
12548s | pieces at zero Mana okay and more often |
12552s | than not so it simply is Lee also don't |
12555s | even laugh |
12556s | no |
12559s | we thought |
12562s | I drove a short we're up to 18 getting |
12566s | closer |
12569s | keep on trying you know broken clock is |
12570s | right twice a day and all that stuff |
12573s | do you like clocks lately same |
12581s | it's so close |
12583s | the panther face gonna get an additional |
12584s | draw next turn of course |
12586s | foreign |
12592s | should have happened I think that was an |
12594s | I-beam for the 4-3 wasn't it yeah I mean |
12597s | it's debatable right because those |
12598s | i-beams are actually pretty clutch for |
12599s | just Scrappy lethal if he needs to get |
12601s | Scrappy lethal on the following term |
12603s | with like Arcanist Phil's green blast |
12604s | and IBM oh it's just a Scooby lethal |
12607s | it's supposed to Scooby lethal yeah when |
12608s | you get when you get like a full 72 |
12610s | that's a Scooby lethal |
12613s | um but yeah the I-beam on the 4-3 would |
12616s | do a couple of things like firstly play |
12618s | around Glide a little bit which I think |
12619s | is super important because if you've |
12622s | just on a cartridge turn floated three |
12625s | or four mana and allowed your opponent |
12627s | to pass back like what have you got in |
12629s | your hand at that point right like |
12630s | you've got four or five combo pieces in |
12633s | your hand that's what you've got in your |
12634s | hand so possessing ripping a Glide here |
12636s | would be very much incentivized to use |
12638s | it I'm sure |
12644s | you know what |
12653s | a quick look at what's left in |
12654s | possessive deck |
12656s | really the key thing of course being the |
12658s | guild Traders and the Elgin off at this |
12660s | point in the game |
12664s | it does mean though that at least from |
12666s | the left you can't really get to that |
12668s | Glide right because that fell screen |
12669s | blast is the thing in the way that |
12672s | thumbs up from pants |
12675s | yeah |
12678s | I'm assuming this is enough now because |
12680s | of the extra minion specifically yeah it |
12682s | looks like it is he has the uh the extra |
12685s | Target for the I-beam that's going to |
12687s | allow him to go I-beam then I-beam again |
12688s | and then Arcanist with the full screen |
12690s | blast at the end yeah so I didn't count |
12692s | it originally but just based off |
12693s | banter's reaction I'm assuming he had |
12695s | lethal if there was no healing from |
12697s | possessee because then when the self |
12699s | I-beam came down |
12700s | he looked a little bit disappointed but |
12702s | then having drawn another cheap minion |
12704s | you saw what happened there right he was |
12706s | able to shoot one eye beam at the |
12707s | ogernaut without killing it he was able |
12709s | to shoot another I-beam at the |
12710s | persistent Peddler which he couldn't |
12712s | shoot at any other Target because that |
12713s | would kill stuff and take it off the |
12715s | board at that point then played The |
12717s | Arcanist then play the first green Blast |
12718s | for the full 18. so I take it all back |
12721s | because actually that means once again |
12723s | my banter face absorb data and output |
12725s | play and actually the I-beam hold was |
12728s | important because I believe he would |
12729s | have potentially had lethal um with the |
12731s | double IBM at that point anyway yeah |
12732s | it's one thing I might not not soon but |
12735s | later later on I'll ask her about |
12737s | because just looking at the camera |
12739s | reaction it looks like he did want to |
12742s | play it that turn so so you know we'll |
12744s | have to see but but it's absolutely |
12746s | correct right because without him |
12748s | drawing the persistent Peddler all he |
12750s | would be doing is the same play but he |
12752s | would I-beam the persistent Peddler on |
12753s | the other side of the board right and |
12755s | then he would still have that same |
12756s | lethal so the fact that the I-beam shot |
12758s | the persistent Peddler off the board on |
12759s | the other side that's why he needed a |
12761s | draw so I'm pretty sure there was |
12764s | indecision at the end of the term but I |
12766s | think he at the end he would have been |
12767s | happy that he didn't play the I-beam as |
12769s | opposed to did I mean one thing that |
12770s | impressed me the most about that lethal |
12772s | at the end there was the fact that |
12773s | halfway through the lethal he shot his |
12776s | own elgonaut with an I-beam and there |
12779s | was effects on board if I had done that |
12780s | my old graph would have died they'll be |
12782s | like oh lost the game concede so it |
12784s | takes a brave man to do that but it does |
12786s | mean a mcband face goes at 2-1 up so far |
12788s | against possessy uh just remember the |
12791s | winner of this is gonna go forward to |
12793s | that final and face glory for the title |
12796s | of world champion only Rogue left to |
12799s | grab a win with and surprisingly subtle |
12802s | we've seen this many times throughout |
12804s | this tournament Rogue being left over to |
12807s | try and grab a win is not something I |
12809s | was expecting to see that often going |
12811s | into the world championship |
12813s | yeah certainly I think you know there |
12815s | might be a bit of leftover Trauma from |
12817s | unnerfed garage that we were dealing |
12819s | with |
12821s | um but I think when you match up the otk |
12823s | Rogue against some org Rogue against |
12825s | some of the other otk Decks that we're |
12826s | seeing it is kind of the deck that lacks |
12829s | the disruption the most and gets |
12831s | disrupted the most right like sure they |
12833s | can play around with neophytes and |
12834s | that's you know sometimes good stuff |
12836s | against Demon Hunter and Druid but I |
12838s | think Druid has grown into that match up |
12840s | in terms of being able to get past those |
12842s | big neophyte turns |
12843s | um whereas you know Rogue dealing with |
12845s | glide for example is an absolute |
12847s | nightmare dealing with Celestial |
12849s | alignment for example is an absolute |
12851s | nightmare unless they can set up very |
12852s | very specific things so |
12854s | um I do think they have suffered just |
12856s | against uh some of the other otk Decks |
12858s | that are coming up against them because |
12860s | they although their plan a is probably |
12863s | the best out of any of them |
12865s | um the other decks are just so good at |
12867s | forcing them off plan a and on to kind |
12869s | of a non-existent plan B that they |
12871s | really struggle with right |
12873s | especially with the lack of like kazakas |
12874s | in the list as well right you know we're |
12876s | just saying well you can do something |
12877s | with golems you can take the board and |
12879s | play Tempo with the Golems as a backup |
12882s | and that just isn't the case anymore in |
12884s | current build so we'll see how this one |
12886s | pans out though we found a face getting |
12887s | off to a decent start with this octobart |
12891s | Jesse not too bad either at |
12894s | least he does have this Tusk pair so |
12896s | sorry to um start getting this cycle |
12899s | going |
12901s | oh you do it right it's a freaking |
12903s | octobot |
12905s | I'm pretty sure you couldn't sacrifice a |
12907s | spectral to do this |
12909s | a spectral wait what's happening |
12913s | wait you like chaos leech coin chaos |
12915s | yeah yeah I mean he could have chosen |
12917s | another spectral oh I see yeah so I |
12920s | think you've got to say no to that |
12921s | Spectrum for this yeah I'm with you and |
12923s | so it's possessive so we simply must be |
12925s | right |
12926s | yep possessee does not make mistakes |
12929s | never seen it happen a single time |
12941s | hmm |
12946s | now with no sigil is this a bit too uh |
12949s | no sigil on possessive side sorry should |
12951s | I say is this a bit too early for a |
12954s | neophyte |
12957s | I think it is yeah and I think that's |
12958s | what banters spend the turn thinking |
12960s | about as well is like okay if my |
12962s | opponent's gone coin chaos leech in that |
12964s | position like what's his hand where code |
12967s | near 5 would actually be having a |
12968s | significant impact on the game and I |
12969s | don't think there really is one right |
12970s | like exactly that possessive finds |
12973s | himself making so now you can use the |
12975s | nearby to put to block a potential one |
12977s | card completion in Glide |
12980s | um on top of various other things you |
12982s | know based on that dumping of cards that |
12984s | could be dumping for a spectral site |
12985s | that could be dumping for a Glide in |
12987s | this case it's the former but I do think |
12989s | this is a stronger potential turn for a |
12991s | cold neophy but banterface is going |
12992s | somewhere completely different here and |
12994s | going with the secret passage instead it |
12997s | just wants to re-roll the hand does get |
12999s | shroud and he can tradable something |
13002s | from this hand |
13012s | this is getting spicy though right |
13014s | because possessy |
13016s | has Outcast spectral now in which you |
13019s | can like get this Quest done because he |
13021s | can swing the weapon |
13024s | and then |
13025s | next turn you would imagine but |
13028s | banterface would naturally |
13031s | retain a rather large hand because he's |
13033s | got Field contact he's got ways to proc |
13035s | it he has a shroud in his hand as well |
13037s | so he has to play this very carefully |
13039s | because we can see that there's a chance |
13041s | mcbana face will just walk straight into |
13043s | a Glide turn |
13045s | yeah absolutely |
13049s | walking into a Glide turn to turn after |
13052s | you've just used a secret passage shroud |
13054s | as well which is a pretty brutal way to |
13056s | take it and the problem is although you |
13059s | we talk a lot about how you play around |
13061s | Glides especially as Rogue but you need |
13065s | the cards that you can dump in the hand |
13067s | right you can't like throw away cards |
13070s | from your deck to play around Glide they |
13072s | have to be in hand and right now there |
13074s | isn't that many of them the benefits can |
13077s | feasibly just throw away |
13082s | foreign |
13084s | and now as well the single neophyte |
13088s | doesn't even block a Glide either |
13090s | if if it's already on the outcast |
13092s | position of course |
13093s | right |
13098s | there is always the uh the train of |
13100s | thought that is they don't have it and |
13102s | then you just do stuff anyway because |
13104s | sometimes you just have to |
13107s | hmm it's quiet I'm gonna see how the |
13110s | part is very very difficult about this |
13111s | matchup right and about a lot of these |
13113s | matchups in general is we can spout off |
13117s | until our faces turn blue about you know |
13119s | this is how you can play around Glide |
13121s | you added the point of like well |
13123s | sometimes you just don't have the tools |
13124s | to be able to do that sometimes you also |
13127s | just have the tools where your hand is |
13128s | like of a certain pattern where it's |
13130s | like well if they don't have the Glide I |
13132s | just destroy them yeah you like turn |
13134s | seven so sometimes you just shut your |
13137s | eyes and like you know what maybe my |
13138s | highest percentage line this game is |
13140s | just to say no Glide and I think that is |
13142s | absolutely the line that banter has gone |
13144s | for here and you can't really fault it |
13146s | based on the hand that I was looking at |
13148s | not at all I mean this is a fantastic |
13150s | hand in any real matchup right it's just |
13154s | facing down Glide you've just got to |
13156s | accept it's going to happen at some |
13158s | point |
13166s | you're going to drop an I-beam he's |
13169s | going to drop an I-beam okay |
13171s | got the Manitou may as well spend it on |
13173s | something you know is going to happen |
13178s | and it all gets shuffled back |
13182s | oh this guy is sigil as well off the |
13185s | Glide |
13187s | it doesn't matter how many times I've |
13188s | seen this zero Mana said you're with |
13190s | zero Mana remaining after request |
13192s | completion it's never stopped being just |
13194s | incredibly pleased it's so sad you do |
13197s | mention it every time which means you're |
13198s | so good yeah |
13204s | the big reason not to play it here from |
13207s | possessing I'm guessing he's just going |
13210s | to use the tools that he has I guess |
13212s | he's saying he can yeah it just does |
13214s | make sense actually because he can |
13215s | complete Quest next turn |
13217s | um with Peddler trading away coming back |
13219s | to the hand Peddler trading away again |
13221s | after the weapon swing and then the |
13223s | guild Trader trading and then he can |
13224s | drop the potential sigil in one or two |
13227s | turns tying alongside maybe even a |
13229s | kertra is further down right right |
13230s | essentially he doesn't need it to have |
13232s | guaranteed Quest completion next turn so |
13235s | he's going to save the zero Mana draw |
13236s | two or I mean he could still draw one |
13238s | but you get the point uh for a time |
13240s | where it's more flexible yeah and the |
13242s | the stronger curtress plays because |
13244s | curtress itself is an inherently weak |
13247s | turn right yes spend all of your mana on |
13250s | a card that is just a seven seven and |
13253s | that's all it realistically does at that |
13255s | moment but when you pair it with a Sigil |
13257s | you know your next turn is gonna mow the |
13259s | make up for the relative slowness of the |
13262s | turn where you actually play kurdress |
13264s | right |
13267s | now I'm a banner face again taking all |
13271s | the information here but I think these |
13272s | nail fights just have to come down we |
13274s | can see it probably won't make much |
13276s | difference to possess his turn but he |
13278s | has to do something right he needs to |
13280s | plot the Swindle he's already been |
13283s | glowed so he just has to actually |
13285s | respond in in some way |
13288s | does get the feel contact back though |
13290s | which is a very big deal indeed |
13292s | possessively recognizing that he can |
13294s | weave in this hero power no problem as |
13296s | well this is how to draw him up to three |
13298s | two more tradables in hand for draw |
13299s | number four and five |
13303s | oh |
13305s | that change things |
13308s | don't I think so it's Gonna Save the |
13311s | more powerful card draw for characters |
13313s | yeah thanks thanks so it makes sense |
13316s | awfully tempting every time I see it |
13318s | though you know it's just a full manner |
13321s | like spectral site in Outcast position |
13324s | always feels difficult to uh to turn |
13326s | down but the more you learn about how |
13328s | the deck works the more you learn to |
13330s | work out what card draw is good and when |
13336s | I drove short |
13341s | another interesting one right because |
13343s | you can spend one manner to draw an |
13345s | additional card and reduce it by one or |
13349s | he can wait get it all later but reduce |
13351s | it by two not not as completely |
13353s | straightforward choice |
13358s | banter back again with an octo Field |
13360s | contact and this is about as good a |
13362s | recovery as you could possibly hope for |
13364s | here and this is something that we've |
13365s | seen on multiple occasions banter |
13368s | willing to take a somewhat unimpressive |
13371s | Field contact turn just to get a Divine |
13373s | Shield feel contact on the board on the |
13376s | term where um his opponent is looking to |
13378s | play kertras to try and potentially uh |
13381s | block that kertra is coming down however |
13383s | this dreadlords bite that was snatched |
13386s | out of The Ether from possessy a number |
13389s | of turns ago has now suddenly become the |
13394s | key card in this game because that |
13397s | enables perfect Mana perfect Tempo |
13400s | curtress hits the board the field |
13402s | contact distraction Gambit does not work |
13405s | at all for banter face what a preemptive |
13408s | pick that dreadlord's bite was from |
13410s | possessing yep somebody shout out to you |
13412s | Jane is to update the key cards for |
13414s | Demon Hunter chucking in the list |
13420s | foreign |
13427s | though because of the neophyte so that |
13430s | is something uh from banter's milk |
13433s | bantha's face that sure is something for |
13435s | MC banter's face |
13438s | oh I'm not having a sad trip up because |
13440s | it's just funny saying saying the word |
13442s | saying the name wrong |
13443s | um but yeah mcbanter faces uh turn was |
13446s | uh you know had some recovery from it |
13449s | because that's gonna draw just less |
13450s | after this characterist but still he's |
13453s | got to pull something out the bag here |
13454s | he's not |
13456s | getting there quite fast enough or quite |
13458s | convincing enough right he has to wrote |
13459s | in hand for zero manner does have secret |
13461s | passage to go dig in but even though |
13464s | there's only eight cards left it feels |
13466s | like there's still a lot of work to do |
13467s | from the fan to face and even that might |
13469s | not be true |
13470s | it does yeah but I think he's going |
13472s | about it the right way has to use this |
13474s | Shadow step on the field contact again |
13475s | eight cards left remaining in deck he |
13477s | does have the octobot left remaining he |
13479s | does have a zero Mana garage he is now |
13481s | dropping down the Cutlass this is the |
13482s | setup that we see time and time again in |
13485s | these late game situations and uh we saw |
13488s | this what was it now go down versus |
13489s | Gabby where it came down to just a lack |
13491s | of Glide from Gabby on a very very |
13494s | crucial turn |
13496s | um almost reversing the tides in a game |
13498s | where now godan looked dead and buried |
13500s | and in fact a game that ended up much |
13503s | much closer than it had any right to be |
13505s | towards the end and if possessi can't |
13507s | find another Glide here to get rid of |
13508s | some of these discounted cards in that |
13510s | cheap Field contact but banterface might |
13512s | just have a shot |
13514s | that's a lot of goals at card draw |
13516s | though doesn't he right three tradables |
13518s | in hand that's obviously one Mana each |
13520s | gets to redraw and everything else he |
13522s | draws then is the minus two which then |
13525s | drops more things it's huge |
13530s | uh that look like a Glide to me so |
13532s | it did but now decision time right |
13534s | because this is a huge hand from |
13536s | possessy at this point to see how much |
13537s | of it he can dump out he can get the |
13539s | sigil down preemptively but we're gonna |
13541s | see Tempo Peddler again then I was |
13543s | excited |
13548s | and he's going to choose not to do it |
13550s | here he's going to allow the one man of |
13551s | contact over to banterface |
13555s | seven cards remaining in deck after the |
13557s | draw from banter with nine Mana |
13562s | zero manager rot one Mana contact |
13566s | yeah I guess possessive saying if you |
13567s | don't actually kill me this turn |
13570s | it's getting very likely with his hand |
13572s | that he will just respond and win right |
13574s | yes |
13576s | we have remaining cards for banterface |
13579s | here |
13582s | all over it |
13589s | so in terms of minions it's one Guild |
13591s | trader TWO org Merchant they'll be drawn |
13593s | off this shroud if it's exactly double |
13595s | org Merchant |
13597s | he's probably in business with the |
13599s | octobot there's one there's two |
13607s | taking Mana over card draw here with |
13610s | five cards left in deck |
13613s | there's some dead draws as well right |
13614s | because scabs is just a nothing card |
13616s | right now |
13617s | absolutely a bit of a problem |
13622s | contact coming down for zero zero for |
13625s | the spell damage again he's gonna draw a |
13627s | card pen flinger he's going to draw one |
13629s | more card for zero that takes the deck |
13631s | down to three already there is a lot of |
13633s | Animation still to get through here |
13634s | because there is still a freaking pen |
13636s | flinger to get resolved the bleeds are |
13639s | going in but I just don't think there's |
13641s | enough time to get these animations |
13643s | through at this point |
13647s | you got the other girl you got the other |
13649s | garage yes he couldn't passage right |
13652s | yeah no way |
13654s | I'll Replay that oh |
13659s | yeah just too slow in the end that's |
13660s | where the considered style can come back |
13662s | to bite you that was a very very |
13664s | difficult line to calculate for sure |
13667s | um because even like right at the |
13668s | beginning there's the branching path |
13670s | right for anything to happen for |
13672s | anything to happen I think you have to |
13674s | hit the first |
13676s | um the first roll of hitting double orc |
13678s | Merchant right and not drawing the uh |
13679s | The Guild Trader in that position which |
13681s | I think would have just been straight up |
13682s | too expensive at that point and not |
13684s | drawn cards or Field contact so even |
13686s | working out whether to go for that in |
13688s | the beginning is very very hard to |
13690s | calculate but yeah in the end I do think |
13691s | the uh the Rope was the enemy there for |
13694s | banterface and possessy punishes |
13696s | accordingly to take us all the way down |
13699s | now to a final game five mirror for all |
13704s | the marbles who is going to be going |
13705s | into the final to take on glory and is |
13707s | there a more fitting way to end this |
13709s | series Raven than this Rogue mirror that |
13712s | we are now going to be rolling into it's |
13714s | true and I think um you know as we just |
13716s | catch up on what happened that game for |
13718s | me the one of the highlights and one of |
13720s | the things to definitely take away from |
13722s | just this match up is that on one side |
13725s | Hunter pretty not straightforward but |
13727s | you know got the wind you know in a good |
13729s | way the hand warlock yeah the hamlock |
13732s | got on Victory as well from a banter |
13734s | base so again it's these outside picks |
13737s | are good reads from all of these players |
13740s | that have that sort of questionable |
13742s | fourth deck I guess you can call it but |
13744s | it really it's like it's the guaranteed |
13746s | factors that are struggling a little bit |
13748s | more right we've seen demon undertake |
13750s | losses we've seen um uh we've seen |
13753s | Rogues take plenty of losses as well and |
13756s | we've seen true it's susceptible to some |
13758s | aggro so it's just very interesting that |
13760s | these outside picks seem to weirdly be |
13762s | the best performing decks when we're |
13764s | very used to seeing the fourth deck |
13767s | curse of like whatever your fourth deck |
13769s | is that's the one that's always on The |
13770s | Struggle Bus so just cool to see that |
13772s | these different approaches are paying |
13774s | off and it's coming down to the garage |
13776s | Rogue on both sides this could be over |
13779s | very very quickly one way or the other |
13782s | it could well be I do think uh scabs has |
13785s | added a little bit of extra Dimension to |
13787s | it because quite often we saw this kind |
13789s | of back and forth battle where players |
13791s | would be a little bit cagey early on |
13792s | maybe a little bit of battle for |
13794s | Supremacy with octobots and neophytes in |
13796s | the early game and then everyone would |
13798s | just contact each other on basically |
13800s | like four consecutive turns or perhaps |
13802s | six consecutive turns with Shadow steps |
13804s | thrown in there as well right and it was |
13806s | kind of the last player to land aboard |
13807s | one in most positions uh very Tempo |
13810s | heavy matchup supported by chip damage |
13812s | and then supported by a little bit of |
13814s | that garage into bleed at the end now |
13816s | there is that shadowcrafter scabs that |
13818s | can come and just ruin those board |
13820s | states that is a little less cut and dry |
13822s | because there is it's much much harder |
13824s | to definitively win board now that both |
13827s | players do have access to that scabs for |
13829s | that big old vanish effect resetting the |
13831s | board State back in the favor of whoever |
13833s | is playing the scaps it's really tricky |
13836s | though as well because I've been playing |
13837s | some rogo you know pretty much since the |
13839s | expansion came out and playing against a |
13841s | lot of Rogue as well and sometimes times |
13843s | it can actually feel awkward to time |
13845s | scaps because sometimes you force into |
13847s | playing scabs it's if I don't scabs I'm |
13848s | likely to die but then you're |
13850s | potentially giving good cards back to |
13852s | your opponent if you can't kill them off |
13854s | first so it isn't a strict positive all |
13857s | of the time right I was playing weapon |
13860s | Rogue with scabs and sometimes I was |
13863s | forced into scabs in a Viper back to |
13865s | hand and I was like well this is a |
13867s | nightmare but I had to do it and you |
13868s | don't get that choice sometimes right so |
13871s | again in this matchup if there's one |
13873s | player's gone heavy on Tempo and the |
13875s | response ends up being scarabs that is a |
13878s | seven Mana turn yes there are two four |
13880s | twos that are stealth but your opponent |
13882s | then gets up you'd imagine most of those |
13885s | cards back to play the whole turn again |
13887s | which again with how card draw focused |
13889s | the deck is could also lead to a loss |
13892s | one way or the other so it's going to be |
13894s | interesting to see how this one pans out |
13895s | but I'm just excited so I I can't wait |
13898s | to see who's gonna play uh play against |
13900s | Glory because on one hand we have the |
13902s | current America's hero which is MC |
13905s | banterface and Americans haven't uh been |
13907s | to been singly too successful over the |
13910s | the past year or so of hearthstone and |
13912s | we've reminded them of the fact but my |
13915s | banner face could change all that you |
13916s | have an American World Champion again |
13918s | and suddenly uh we're the ones getting |
13920s | laughed at uh for a while but also on |
13922s | the other side of that's all a |
13923s | possessive Glory final is just the the |
13927s | final cherry on top for the APAC region |
13930s | this year and what a year they've had so |
13931s | far |
13933s | just be that final stamp on the the |
13936s | statement that you know Japan is the |
13938s | best country that Practice Group has |
13940s | really been leading the initiative |
13941s | throughout there's been you know |
13943s | individual Innovations in in decks and |
13945s | lineups and so on that they have taken |
13948s | credit for and rightly so because |
13950s | um generally a couple of years ago you |
13953s | talk about you know things that we would |
13954s | poke fun at we would almost poke fun at |
13956s | the idea that like APAC would just |
13957s | submit Hunter Aces lists from last week |
13960s | in in European Grand Masters right and I |
13963s | think that is absolutely flipped on its |
13965s | head and more and more Trends in deck |
13968s | building lineup building Tech card |
13970s | inclusions are starting with that |
13973s | alotemu Glory possessive Practice Group |
13976s | right though that Japanese contingent |
13978s | have started to spread the technology |
13981s | throughout the other regions and what an |
13984s | incredible final stamp that would be if |
13986s | the the final was between two players uh |
13989s | representing that group it would be an |
13991s | incredible achievement for those two not |
13994s | even getting into the idea of the |
13996s | potential repeat world champion among |
13998s | those two players that would be in the |
13999s | final yeah it would be really ridiculous |
14001s | and I think that does come down for you |
14004s | know maybe it took some time to develop |
14005s | and maybe we did need the trio of |
14008s | possessiality move Glory together in GM |
14010s | for it to happen but I do believe that |
14012s | also comes down to Apec as a region I |
14016s | feel at least from you know my years |
14017s | casting them is that they seem a little |
14020s | bit happier to experiment with things |
14022s | right I think a lot of especially what |
14024s | we've seen now and again in Europe |
14026s | through GM for example it's a lot of |
14028s | well these are the good decks let's just |
14030s | play these you know whereas in APAC you |
14033s | do see so you're a little bit more wild |
14034s | ideas at least from when I was casting |
14036s | so I'm happy to see that overall but I |
14040s | think one or maybe even both of the |
14042s | players just wanted a minute or two |
14044s | there before they jump in potentially |
14046s | their final game |
14048s | the world championship here possessing |
14050s | on the top versus banterface on the |
14053s | bottom the winner of this single game of |
14055s | hearthstone goes to the finals to face |
14058s | Glory |
14060s | so you'll contact October on one side |
14062s | feel contact scabs on the other and a |
14066s | slightly worryingly blurry camera on one |
14069s | side as well I suppose if I know |
14072s | anything about the way that America's |
14073s | cameras works this just means what |
14074s | banterface is really exciting right |
14077s | that's what I'm learning yeah okay the |
14079s | TJ factor I think it's called |
14083s | I feel contacts both sides some cards |
14086s | are available for possessy and that |
14088s | secret passage up there as well so he |
14090s | does have something but this at least on |
14092s | the surface style looks like it might |
14094s | well come down to what we were talking |
14096s | about beforehand the scabs response into |
14099s | whatever the opponent's doing the |
14101s | opponent in this case being the |
14102s | banterface |
14104s | yeah the problem is just the overall |
14106s | quality of this hand now for banter |
14108s | double secret passage potentially |
14109s | getting discounted alongside both field |
14111s | contacts as well the only real missing |
14114s | piece of the puzzle right now is more |
14115s | fuel for the engine uh with the cheap |
14118s | field contacts because the only Battle |
14119s | Cry will be the one used likely to proc |
14121s | the octobot here |
14126s | foreign |
14131s | but that is a fantastic opening discount |
14134s | for banter facing this crucial game five |
14136s | as he hits both field contacts |
14140s | it's so huge isn't it |
14144s | there's some time to kill though while |
14147s | he gets those active does have the |
14148s | double secret passage and at zero manner |
14150s | as well even three Mana open secret |
14153s | passage isn't too terrible |
14156s | we could see that coming to play next |
14158s | turn let's see on the other hand |
14161s | I'm gonna start secret passage okay |
14166s | just leave him the manner for an octobot |
14168s | if he gets one |
14170s | or a prep shroud okay that'll do |
14182s | not the best draws from shroud though |
14185s | no underwhelming |
14187s | be how I would describe them |
14190s | was that the option of going pen flinger |
14192s | onto the 2-1 and then it's stealth |
14195s | yeah it doesn't mean he technically |
14198s | draws one last card uh the way he does |
14200s | this that that was a secret passage of |
14202s | merchant so he gets down with a deck and |
14204s | then it gets to retain the two cards he |
14207s | drew from shroud anyway |
14208s | right |
14215s | you might see something close to a |
14218s | mirrored opening here from banterface |
14220s | for a secret passage here another |
14222s | October just need the cards to reduce |
14225s | though again double field contact going |
14227s | down to one Mana is a heck of a |
14229s | reduction and maybe that's just worth it |
14231s | in itself |
14234s | we will need to start chaining the uh |
14236s | the field contact effect |
14239s | and it's an equally |
14241s | underwhelming secret passage on the |
14243s | other side I would say the opening has |
14245s | been higher quality from a banterface |
14247s | but the secret passages did largely |
14248s | match each other |
14250s | but if he Penn fling as his own octo and |
14253s | then brain freezes the two one yeah I |
14255s | think that probably ends up being likely |
14257s | he really wants to transition some of |
14260s | these cards back to his original hand |
14262s | right where he has not only another |
14264s | octobot that needs procking but two |
14266s | cheap field contacts that want food |
14269s | um so I think trying to find some way of |
14270s | getting these cards to come back out of |
14272s | the passage with him are pretty crucial |
14276s | this is essentially your play but he's |
14279s | dumping the prize plunderer as well |
14281s | right that's just a card that just |
14282s | doesn't go back into the deck otherwise |
14283s | it's functionally the same thing |
14294s | and the big question from it banterface |
14296s | next to him will be does he go digging |
14298s | with the secret passage again right or |
14300s | does he just start to pop off he does |
14302s | have two field contacts right so he can |
14304s | I'll say throw one away if you know what |
14307s | I mean right use one to just drop stuff |
14309s | and then use the second one for the |
14311s | power turns |
14313s | I think that decision will depend very |
14315s | heavily on what the drawer off the top |
14317s | is for banter yeah |
14319s | possessing meanwhile though has a lot of |
14322s | good stuff but not none of it meshes |
14324s | together very well because you know what |
14325s | it's missing I know an October yeah |
14331s | not tobot literally just takes one of |
14333s | every single one of those cards and just |
14335s | meshes them together very nicely one in |
14338s | each tentacle |
14342s | and then an extra ninth tentacle that's |
14345s | also holding a card for some reasons |
14347s | that one ah right here |
14351s | foreign |
14355s | VFX team at Hearthstone please work on |
14358s | that immediately for the next update |
14360s | when you discount an octobot a tentacle |
14362s | comes out and just slaps each card in |
14364s | your hand oh yeah that would be great if |
14366s | there's a ninth one just head butts it |
14368s | yeah |
14370s | oh it just head butts the screen |
14372s | at you as a plate yeah |
14377s | now this is more like it |
14383s | this is what you want to see when you |
14385s | open a secret passage |
14387s | the FX team just start putting jump |
14389s | scares in the game when you play cards |
14395s | definitely getting off topping now a |
14397s | little bit a girl Trader called Neo |
14399s | fight mm-hmm |
14401s | Eastern pickups even the Courtney Hill |
14404s | fight just as what well potentially will |
14405s | be going forward a one Mana product of |
14407s | the Field contact yeah I think crucially |
14411s | now he has he spent two turns doing it |
14413s | but he's dramatically improved the state |
14415s | of this original hand drawing now you go |
14416s | back to it he's got discount again with |
14418s | the second October he'll have two one |
14420s | man of field contacts to go alongside |
14421s | that and now he has enough fuel for the |
14424s | fire as well to start turboing through |
14425s | the deck but that is the draw for |
14428s | possessing 16 cards left at the start of |
14430s | the turn that was a one in eight and it |
14432s | was a one in eight he absolutely needed |
14434s | to hit to be able to keep keep Pace with |
14438s | mcbanterface here |
14440s | say that three times fast no thank you |
14444s | yeah absolutely huge it was exactly what |
14446s | was missing it also opens up that even |
14448s | if he doesn't have a big turn this turn |
14450s | outside of procking the October |
14453s | it then will reduce the scabs down right |
14455s | so if banter face pops off unless you |
14458s | can just throw it all the way back to |
14460s | hand and maybe burn some cards away |
14462s | right |
14465s | initiating Overdrive |
14469s | |
14471s | moment I was wondering if we're gonna |
14473s | see the ever rare |
14475s | double field contact turn from Atlanta |
14478s | face since they could potentially both |
14480s | be one manner with a lot of zero Mana |
14482s | cards but I think oh no Lorinda he's |
14484s | here you've said the words that summon |
14486s | him |
14489s | just walks into my room and I'm like |
14490s | what are you doing are you supposed to |
14492s | be casting as well |
14496s | this is a unique situation though this |
14498s | is the one time I'll defend it |
14501s | okay |
14505s | you're bold play |
14509s | fully minion based hand for uh banter |
14513s | face here so no discount off the Cutlass |
14515s | but picking up a shadow step is really |
14517s | really clutch now because now we are |
14520s | reaching that point in the game where |
14522s | both players probably have access to |
14524s | Field contact every turn they want it |
14527s | until the end of the game it's just |
14530s | mapping out how you come out ahead in |
14533s | that game of Field contact tennis and |
14535s | now with the added layer of complexity |
14536s | of scabs thrown on top of that as well |
14538s | now the tricky thing here is unless a |
14540s | shadow step he is gonna shoot himself |
14543s | okay I was gonna say he would have lost |
14545s | the pen flinger right because with the |
14547s | Mana he had left with the drawers he had |
14548s | look at this |
14552s | I don't like backing up Lorinda but that |
14554s | is 2-1 Mana field contacts and a lot you |
14556s | might be doing it you might |
14563s | insane too quiet give me that just insta |
14567s | draws his deck |
14569s | all right we'll deal with that when we |
14570s | get to it because right now possessy is |
14572s | trying to formulate a two-term plan of |
14574s | his own |
14576s | he does have the cult Neo fight as well |
14579s | he knows a lot of this uh hand is |
14581s | reduced he doesn't necessarily know it's |
14583s | all minions but the only company you're |
14586s | fighting not a bad backup play anyway |
14589s | I guess it's a reasonably big deal that |
14592s | yes the fact that mcbander Face's hand |
14595s | will cost almost zero inherently gives |
14598s | him more manner but there are nooka |
14600s | roads being reduced right there are none |
14601s | of these uh spells being reduced down so |
14604s | the neophyte could actually have a |
14605s | rather big impact on how much Mana |
14607s | mcban's face has to play with |
14610s | this is still a huge term for possesses |
14613s | so much has been done already and he has |
14616s | spent half of his available resources on |
14619s | this turn still has another octobot |
14622s | available in turn this in hand this is |
14624s | exactly what I've been talking about |
14625s | where they're both players just kind of |
14627s | build up resources power up and then |
14629s | when one player goes both players go and |
14631s | I think possessi just hit the limit |
14635s | there right at the last second six cards |
14637s | left in deck but banterface is now |
14639s | absolutely going to go |
14644s | thank you |
14648s | don't start off paying one man of the |
14651s | Field contact |
14651s | yeah does have the Octo waiting in the |
14654s | wings he decides he needs it but is this |
14658s | like a setup to install is he just going |
14660s | to clear this board draw his deck and |
14662s | then say next turn you are dead I think |
14664s | he might be um because surely the Octo |
14667s | would have been played by now right I |
14668s | thought anyway |
14670s | yeah there's always this argument Rex he |
14671s | had a bunch of zero amount of cards in |
14672s | his hand already so sometimes you will |
14674s | just play all of those zero Mana cards |
14676s | with a feel contact and then you draw |
14678s | costed cards from your deck then you |
14680s | drop a field contact then you discount |
14681s | all the new stuff that you've just drawn |
14683s | but I think with a good chunk of uh |
14685s | spells and expensive cards left |
14687s | remaining in the deck when you're |
14688s | dealing with Colt near fight as well |
14690s | um I think that was a little bit scary |
14691s | he might still choose to do that at the |
14693s | very very end of the turn right because |
14696s | he can still fit in uh octobot and |
14699s | ethereal org Merchant for uh a proc if |
14701s | he wants to but that will leave him with |
14702s | extremely limited spell damage to end |
14705s | the game from that point this is like |
14707s | when you and your friend are playing RTS |
14709s | and you both say you're not allowed to |
14711s | rush each other for 15 minutes and then |
14714s | you both just pop off with full armies |
14716s | and full Tech at the end look at these |
14718s | hands I know when you combine them all |
14721s | they probably cost about three Mana |
14724s | and also like |
14726s | it's a relatively Brave play from a |
14727s | banterface last turn doing this setup |
14729s | for almost guaranteed win because it's |
14732s | not like possessing as loads of cards |
14734s | left in his deck either so it could well |
14736s | just be dead this turn anyway right |
14740s | but I think if banterface is tracking |
14742s | the discounts and these days with Rogue |
14743s | there's a lot of discounts that need |
14745s | tracking there's like there is you know |
14748s | preps remaining if there are preps in |
14749s | the deck there are also the amount of |
14751s | discounted cards from octobot left |
14752s | remaining in hand but there's also the |
14754s | amount of times that cutlasses have been |
14755s | potentially traded over the course of |
14757s | the game right as to how much Mana can |
14759s | have been cheated onto those spells so |
14761s | this is a brave brave play from banter |
14764s | but he now knows that he has got hit |
14765s | with that scabs which I said could have |
14767s | been potentially backbreaking and that's |
14769s | too near fight being played with it as |
14772s | well one beforehand one using the hero |
14774s | power which is such a huge amount of |
14777s | disruption and now the near fights lost |
14779s | on the other side |
14782s | and and this is one of the big problems |
14784s | with all of those reductions just not |
14787s | hitting the growths right they were |
14789s | hitting all of the minions |
14791s | oh |
14793s | I wonder |
14795s | no hang on let's just take a look |
14799s | what my banterface has left |
14801s | yeah no steps already used |
14804s | the scabs of course is in his hand yep |
14811s | they're just two Swindle uh two Cutlass |
14813s | in this window remaining and the three |
14814s | cards oh that neophyte burn is so brutal |
14817s | because he just scaps back |
14821s | I think he's expecting to die if he does |
14824s | that |
14826s | anyway |
14828s | if he doesn't do that he has to lethal |
14831s | this turn and I don't think he can |
14832s | agreed yeah but again I mean that's the |
14835s | consideration right like he definitely |
14837s | knows that play scabs is a possible play |
14839s | on this turn he just spent all of that |
14841s | time looking for something better and I |
14843s | don't think that something better |
14846s | existed |
14847s | and now it is just a matter of |
14850s | possessing going through the motions |
14853s | here uninterrupted unencumbered by the |
14856s | aura of a cult near fight zero manager |
14859s | rots in hand two cards left remaining |
14861s | Shadow step is one of them there it is |
14863s | yeah that is gonna be absolutely |
14866s | guaranteed as long as possessi does not |
14869s | punt this one out of his window yeah |
14871s | scabs hero power as well as the |
14873s | additional Safety Net in terms of |
14875s | spending Mana for this turn two yeah |
14878s | Jesse can do it all and unless there's |
14880s | some gigantic blunder which I do not |
14883s | expect to see from possessing it looks |
14885s | like he's gonna be joining his uh |
14888s | practice plan the in the finals of the |
14890s | world championship |
14892s | what a series subtle and frankly what an |
14896s | outcome for the finals unbelievable |
14898s | right like actual best script writers in |
14901s | the business possessi versus Glory Japan |
14905s | versus Japan the champion versus The |
14909s | Challenger good friends practice |
14911s | Partners players that have grown in |
14913s | infamy throughout the year as Japan has |
14916s | got more and more credit as we have gone |
14918s | on what an ending we are in store for |
14921s | not to mention the two casters that are |
14924s | gonna bring it to you will be very very |
14926s | happy as well with uh Derek Brown and |
14928s | jira I believe coming up very very |
14930s | shortly the two APAC casters uh getting |
14932s | to cast essentially a home soil finals |
14935s | but I cannot let it go any further |
14937s | without saying congratulations and well |
14939s | played to mcbanterface he will right now |
14943s | feel like the words congratulations are |
14946s | incredibly inappropriate he will feel |
14947s | like he should not be congratulated |
14950s | because he has failed right in in his |
14952s | own mind and but that is absolutely not |
14954s | the case I think he has impressed a lot |
14957s | of people I think he has stirred up a |
14958s | fantastic following on social media |
14960s | around the community as well and I think |
14962s | you know over the last six months or so |
14964s | second season of hearthstone Grand |
14966s | Masters onwards like a star has been |
14968s | born in in the Hearthstone community and |
14971s | I think mcvanta face is uh is one step |
14974s | away perhaps from uh from taking that |
14978s | very top spot in the the Hearthstone |
14980s | echelons I think he has been very very |
14983s | solid throughout this entire tournament |
14984s | cannot say enough good things about how |
14986s | well he's played that one was perhaps |
14989s | two of the best performing players in |
14991s | the entire tournament there has to be a |
14992s | winner there has to be a loser and it |
14994s | was the finest margins in the end that |
14997s | uh cost mcban to face but there there in |
15000s | all its glory and in all its possessing |
15003s | is your world's fine |
15005s | this was the match that made possessi a |
15008s | legend not only because he became a |
15010s | world champion but also because he |
15012s | helped cement Japan as one of the |
15014s | strongest regions in Hearthstone let's |
15017s | see how it happened the Posse On the |
15019s | Rogue it often feels like a uh a rush to |
15022s | just do as much of your game plan as you |
15024s | can before alignment because in that |
15026s | pre-alignment battle it's not even close |
15028s | Rogue is being so much more efficient |
15030s | applying so much more pressure getting |
15032s | towards their win conditions so much |
15034s | quicker but after the alignment it's an |
15036s | entirely different story The Druid just |
15038s | starts to become a completely |
15039s | Unstoppable only neophyte has a chance |
15042s | of slowing them down uh by that point |
15045s | but here we see Glory speaking of the |
15047s | early game plan for Druid keeping the |
15049s | Jerry rig that makes sense is just a |
15051s | decent early play that thins your deck |
15053s | as well but anacondra is a very |
15055s | interesting key piece of this puzzle |
15057s | yeah these two kept together I think |
15060s | start to really |
15062s | um shed light on Glory's game plan the |
15064s | cycle from the Jerry era gets you closer |
15066s | in one way or another to the alignment |
15068s | and then the Anaconda really makes the |
15071s | post Alignment World work but I want to |
15072s | highlight possesses Mulligan just |
15075s | earlier today we heavily praised xiaobai |
15077s | for keeping |
15079s | um the prize blender plus neophyte plus |
15081s | secret passage and that's almost exactly |
15084s | what Posse was offered just Guardian |
15086s | instead of prize blender and it was also |
15088s | on the play but he turned down that |
15090s | entirely and we're starting to see again |
15092s | differences in play style in opinion of |
15094s | the match-up because possessy here was |
15096s | probably thinking to himself that's not |
15098s | even good enough I also need octobot in |
15100s | order to get the tempo start rolling and |
15102s | possessy is a player that chooses when |
15105s | he's gonna play around Glide very |
15106s | deliberately and when he's gonna throw |
15107s | caution to the wind and now we are |
15110s | starting to see yet another difference |
15112s | in opinion |
15114s | very reserved to start for possessing |
15116s | right out the gate right not wanting to |
15117s | go for the neophyte not wanting to go |
15119s | for the uh the Shroud quite yet either |
15121s | but for Glory what was looking to be a |
15124s | very slow hand has just started |
15126s | skyrocketing forward with Wild Heart |
15128s | Guff off the top the entire game plan of |
15131s | this deck couldn't change and especially |
15134s | with the celestial alignment as well |
15136s | this hand that looked like it needed a |
15138s | little bit of something extra just looks |
15140s | fantastic now for Glory he can ramp on |
15143s | the following turn with the hero power |
15145s | to get to alignment that little bit |
15147s | quicker and then with anacondra and |
15149s | potentially two nourishes thanks to the |
15151s | Jerry rig and the one in hand this is |
15153s | looking fantastic for our reigning world |
15156s | champ |
15157s | and for possessi the neophyte that he |
15159s | turned down on turn two is going to be a |
15163s | bit of a problem to time effectively |
15165s | right because the Guff ramp is from a |
15167s | hero power it's not from a spell the |
15168s | neophyte will not interrupt that and uh |
15171s | potentially the neophyte could still be |
15172s | played going into an alignment turn but |
15174s | Glory I mean if possessi has not put |
15177s | forward enough pressure I think Gloria |
15179s | is fine waiting an additional turn to go |
15180s | for alignment because as soon as that |
15182s | comes down he's just popping all the way |
15184s | off with the anacondra so for possessing |
15187s | now it is going to be the first Field |
15189s | contact it looks like he has prep |
15190s | Swindle to start the train going really |
15192s | looking for Guardian dog Merchant yet I |
15194s | have to imagine to protect the field |
15196s | contact from rushing minion slash lunar |
15198s | eclipse |
15199s | yeah that's right the one question was |
15201s | about pen flinger first but I think he |
15203s | might actually have been wandering into |
15204s | overdraw territory there and with this |
15207s | way he gets himself what looks to be a |
15209s | guardian org Merchant the perfect card |
15211s | in this instance a card that actually |
15213s | means he is not forced into stepping the |
15215s | field contact which is perfect you |
15217s | really would rather be stepping the |
15219s | neophyte or maybe an octopot in this |
15221s | kind of matchup |
15223s | is that okay |
15227s | there are ways that Glory can deal with |
15229s | it but they're all too card combinations |
15231s | right and in basic Hearthstone rules |
15234s | stepping a card back to your hand is |
15235s | just negative Tempo so possess he takes |
15237s | the risk that the two card combination |
15239s | isn't there and it isn't and it's going |
15241s | to be heavily rewarded because he keeps |
15243s | the cycle going non-stop here Glory just |
15246s | taking the entire Turn Only to ramp |
15249s | using the hero power button doesn't want |
15250s | to use nourish because that's saved to |
15252s | go alongside anacondra post alignment |
15254s | and he's gonna go up to eight Mana next |
15256s | turn so neophyte just one is not gonna |
15259s | stop Celestial alignment but that's why |
15260s | possessy is straight away going for this |
15262s | Shadow step two props of the neophyte |
15265s | Aura means that Glory cannot align next |
15267s | turn and in the meantime possess you can |
15269s | develop so much more pressure get all |
15271s | these Minions going face no garage |
15273s | needed |
15274s | there's just such a gorgeous interview |
15276s | in both players here with Laurie going |
15278s | for the ramp hero power two turns ago |
15281s | and on the previous turn meant that he |
15283s | got up to exactly eight Mana which is I |
15285s | think a much more important break point |
15287s | than seven because it allows you to play |
15289s | a Celestial alignment through a cult |
15291s | near flight Aura unfortunately for him |
15293s | possessi has two cult nearby auras on |
15296s | this term with the shadow step that he |
15297s | was able to get down as well which means |
15299s | that this uh Field contact is likely to |
15302s | be sticking the alignment cannot be |
15304s | played cenarian Ward can't be played you |
15306s | can only just about play a nourish but |
15308s | that is just a very underwhelming use of |
15310s | your mana on this turn |
15312s | yes it is indeed the one thing Glory has |
15315s | going for him is Health total he's had a |
15318s | lot of armor due to Guff and there's |
15320s | technically only 10 represented on the |
15322s | other side here so maybe he can wait one |
15325s | more turn but it's starting to get scary |
15327s | right because if you have to spend a |
15329s | whole nother turn just going for |
15330s | alignment you're gonna take that 10 once |
15333s | more plus whatever possessive he |
15334s | develops after that so Glory already I |
15337s | think needs to be thinking about what is |
15339s | his alternate game plan if not alignment |
15342s | and that generally comes in the form of |
15344s | setting up solar Plus cenarion Award he |
15346s | has managed to get a hold of that |
15348s | combination now so for possessee it's a |
15350s | matter of whether he can find another |
15352s | neophyte effect like the second copy or |
15354s | another Shadow step to stop this |
15356s | combination |
15357s | I mean you can just draw the entire rest |
15359s | of his deck now right it's only |
15361s | Celestial alignment that can stop him |
15363s | from going for lethal next turn which is |
15366s | something you very much have to bear in |
15367s | mind because if you use your octobot now |
15369s | and then you get Celestial alignmented |
15371s | afterwards that is where things can get |
15374s | a little draw enough cards deal enough |
15375s | damage without even playing the octopus |
15381s | it's from one to zero and when we talk |
15383s | about yes you're able to draw your |
15385s | entire deck in theory it doesn't mean |
15387s | that you're able to get lethal all at |
15389s | once as well because the octobot is only |
15391s | just gonna discount what's in hand at |
15393s | the beginning of the turn the other |
15394s | garage was still in deck for possessive |
15396s | so there is no way he could have gotten |
15398s | a guaranteed garage lethal that turn |
15399s | instead just going for the best |
15402s | anti-alignment slash anti-solar plus |
15405s | scenarian play and you set it up |
15406s | beautifully here Glory has hit brass |
15409s | Wing earlier today can he do it |
15412s | two copies |
15416s | I think that's probably got to be play |
15417s | here right because Glory can go ramp |
15419s | with the hero power solar scenarion set |
15422s | up for anacondra plus alignment on the |
15425s | following turn but all of that is of |
15426s | course dependent on what he hits |
15428s | beforehand we need some Powerhouse eight |
15430s | drops and these these are not quite that |
15434s | it's almost there with the dreadwick uh |
15437s | but I don't think that's quite gonna be |
15438s | enough |
15439s | yeah but possessi has very little time |
15442s | to work with here he preemptively played |
15444s | garot last turn which is something you |
15446s | hardly ever see but he knew that if |
15449s | Glory was just gonna go for a defensive |
15450s | play then possessy wanted to have as |
15452s | much Mana available to go for just |
15455s | procking the spell damage and getting |
15456s | all of the hero powers in having the |
15458s | garage preemptively shuffled is actually |
15460s | good in this situation the bleeds coming |
15463s | through are still gonna benefit from the |
15465s | spell damage from these ethereal |
15466s | merchants and possibly The Guild Trader |
15469s | very little hand space to work with very |
15471s | little board space and very little time |
15474s | possessee is making the best of it |
15476s | though |
15477s | I mean possessi is just doing stuff |
15479s | right now like he's trying to hit lethal |
15481s | I think first priority but he's very |
15483s | cleverly deviating now to still maybe |
15486s | getting the lethal but more likely |
15488s | clearing off this board playing a near |
15490s | fight as well I think is a very |
15491s | important part of this term |
15497s | Thunder gonna deal with |
15501s | the dress no board space to go for |
15503s | another Neo fight I think that this turn |
15506s | his posse did suffer a bit from lack of |
15508s | time I think you're right and that means |
15512s | that Glory could now go anacondra plus |
15514s | Alignment Plus the nourishes on the same |
15516s | turn it's a slim chance but it's |
15518s | possible that this is actually lethal on |
15521s | this very turn |
15523s | Glory also could suffer from lack of |
15525s | time but he is absolutely not hesitating |
15527s | because of exactly what you said he is |
15529s | looking for Mr Smite there it is looking |
15531s | for survival of the fittest looking for |
15534s | the other solar eclipse and he can get |
15537s | enough burst damage because both Jerry |
15539s | rigs are in hand they can go up to 10 |
15541s | attack each if he finds that solar |
15543s | eclipse plus survival but not neither of |
15546s | those are in hand right now so he has to |
15548s | deviate because I'm not seeing any |
15551s | further card draw here unless it comes |
15553s | from nature studies but that will be |
15554s | full cost again does he have to bloom |
15557s | hero power for draw here |
15560s | think |
15562s | oh we can't see the Discover options ah |
15566s | the worst bug the worst bug ever pounce |
15568s | not a bad card to get here in all |
15570s | honesty |
15572s | it's going to deal with the field |
15574s | contact but that is not enough to stop |
15577s | possesses remaining minions let alone |
15579s | the other field contact and kill Trader |
15582s | oh Tyrion okay |
15585s | oh the alignment in play Posse has very |
15589s | little Mana to work with the Octopod was |
15591s | not pre-loaded on the board so he cannot |
15594s | discount the entire hand that I can see |
15597s | Shadow step to the octobot still doesn't |
15599s | work does it there's no way to get the |
15601s | discount here |
15602s | he can go for scabs obviously is the |
15605s | first thing I'm looking at that which |
15606s | has completely eviscerate this hand |
15608s | anacondra goes back up to six Mana uh it |
15611s | would only be the owls that would be |
15612s | playable in response |
15615s | yeah I think that's |
15617s | that's the only real |
15618s | play here leaving up |
15621s | as the death sentence for possessive and |
15624s | even though he will be like depending on |
15628s | how the trades go he could just have too |
15632s | many cards in his hand that he would |
15633s | burn the next draw I don't think that's |
15634s | a big deal he can just kind of get there |
15637s | off the back of the four two stealths |
15638s | and the field contact that's in hand but |
15641s | he is going to trade away most of these |
15644s | things and only return the Neo fight |
15647s | and cleverly doesn't kill Tyrion before |
15650s | that happens which means that Glory |
15651s | doesn't get the 5-3 ashbringer weapon |
15655s | that's right and now all of a sudden |
15656s | glory is looking to be in some pretty |
15658s | big trouble he can go for Celestial |
15660s | lineman again on this turn to try and |
15662s | set up the anacondra but he's left with |
15665s | no nourishes left in deck the best card |
15667s | draw he has realistically is the moonlit |
15670s | guidance I believe of which there are |
15671s | two still in the deck to maybe double |
15673s | down on a solar eclipse or the survival |
15676s | of the fittest that we were talking |
15678s | about is so important at this point in |
15681s | the game but until he gets to that point |
15682s | the best he can do is just a couple of |
15686s | hours on this turn which is okay but it |
15688s | just gives possessy all the Time in the |
15690s | World to try and get his own win |
15691s | condition |
15693s | definitely feels like it the stealth |
15695s | minions obviously cannot be interacted |
15697s | with either |
15699s | um and the alignment number two is not |
15702s | even playable here because of the |
15703s | neophyte Aura so Glory doesn't really |
15705s | have a choice other than to just accept |
15708s | that he's taking minimum another eight |
15710s | damage from the board and then has to |
15713s | come up with some miracles on the very |
15715s | next turn which I agree with you |
15716s | probably has to come in the form of the |
15718s | moonlit guidance |
15720s | no you're right I'm still in the the |
15722s | heads it's where the turn after you pop |
15724s | off you have two Mana as the Druid but |
15726s | here he obviously only has one after |
15727s | popping off on the same turn he played |
15729s | the alignment and uh Glory's doing all |
15731s | he can playing all the uh the threatage |
15734s | he can here but surely with an octobot |
15737s | and a uh |
15739s | potions flasks or even just hero-powered |
15743s | Guild Trader and then trade yeah I think |
15745s | this just does it yeah |
15747s | eight damage from the minions me |
15749s | uh possessy only had to deal 12 more |
15751s | from the bleeds and the two spell damage |
15754s | plus the draw for the last two bleeds |
15756s | should complete it perfectly |
15759s | possessy looked like he wasn't sure of |
15761s | the lethal until the very last second |
15763s | there but he knew it he counted it |
15765s | beforehand it is so hard not to doubt |
15768s | yourself here and look at what it means |
15770s | possessy at GM of APAC we are used to |
15773s | seeing him be one of the most chill |
15777s | um somewhat stoic cool as a cucumber |
15779s | players but this entire world's it's |
15781s | been just such a treat to see how much |
15783s | it truly does mean to him no matter how |
15785s | much he tries to act like it doesn't |
15787s | phase him at all |
15789s | no exactly uh possessi has just been uh |
15792s | wearing his heart on his sleeve which is |
15793s | an absolute treat for you and I to get |
15796s | to see I absolutely agree seeing some |
15798s | real emotion from the player who we know |
15800s | deep down how much this all means to him |
15802s | but we rarely get to actually see it uh |
15804s | on his face and I gotta say again that |
15807s | was an incredible first game just kick |
15809s | things off in our world championship |
15811s | finals but there were some slight hints |
15814s | of nervousness there from possessy that |
15816s | one turn where he didn't get down a |
15817s | nearby allowed glory to go for that big |
15820s | pop-off turn with the lady anacondra and |
15823s | the celestial alignment on the same turn |
15825s | that was pretty much just a blunder I'm |
15827s | gonna say he was too focused on trying |
15829s | to go for the lethal and ignored the |
15831s | possibility of trying to just deny his |
15833s | opponent a powerful turn and get the win |
15835s | that way he kind of ended up in the |
15837s | middle ground between the two where he |
15839s | wasn't quite getting the efficiency of |
15840s | both whereas just trading in the spell |
15842s | damage octobot first was probably a |
15844s | safer play to go for but it's all behind |
15847s | him now he got the win on the Rogue the |
15849s | big difference between the two lineups |
15851s | is already ticked off and he can now |
15853s | move on to his own Druid although it is |
15855s | teched slightly differently with only |
15858s | one Jerry and a a germination sorry |
15861s | slotted in there instead hi nurse Jerry |
15863s | plus Jeremy for this one which is I |
15866s | gotta say a pretty greedy Tech here but |
15869s | if he did expect to run up into the |
15871s | mirror just germinations to help you |
15873s | copy anacondra if need be or Mr Smite or |
15877s | the Jerry itself if you are just going |
15879s | for the lethal can allow you |
15882s | um a bit more burst damage with it's |
15884s | kind of like you give up the flexibility |
15886s | of card draw versus burst on the Jerry |
15888s | red Carpenter for um copying burst slash |
15892s | copying anacondra Aura and then copying |
15894s | the Anaconda Aura obviously is not super |
15897s | useful in a post-alignment world but it |
15899s | does allow you to go for pop-offs even |
15901s | without having played the celestial |
15903s | alignment obviously both techs have |
15905s | their ups and downs here faced off |
15907s | against Demon Hunter in particular |
15909s | killer though I'm not quite sure if |
15911s | you'd rather have the Jerry rig or the |
15913s | germination maybe the germination if you |
15915s | were running a glowfly version but |
15917s | that's not quite the case |
15919s | yeah it's a really weird one to answer |
15920s | because my instincts say Jerry because |
15924s | in a post-glide world Jerry Rick |
15926s | Carpenter is a little bit better just |
15928s | because it's an individually very |
15930s | powerful card that leads to more card |
15932s | draw afterwards but in terms of the |
15934s | tricks that you can pull off like you |
15936s | really shouldn't understate uh sorry |
15937s | understate how powerful it can be even |
15939s | if you just ramp up to malagos and then |
15941s | copy an extra 4 12. that's really |
15944s | difficult for Demon Hunter to deal with |
15946s | they uh struggle to be able to deal with |
15949s | such high Health on the board but for |
15951s | Glory here it is pretty much the |
15952s | standard stuff he's got the need for |
15954s | greed instead of the rostrock Viper but |
15957s | aside from that just very very standard |
15958s | stuff and I'm so glad that we're getting |
15961s | to see this because this to me is just |
15962s | such an interesting matchup as you and I |
15964s | were talking about on the first day of |
15966s | the world championships or as I was |
15968s | talking about while you were graciously |
15970s | not calling me an idiot uh for whatever |
15972s | nonsense I was spouting uh I feel like |
15974s | it's changed a lot over the course of |
15976s | both these decks history with very |
15977s | interesting oscillation in how the win |
15980s | rate has changed between the two decks |
15983s | and as it's currently stat with no |
15985s | brutes in the Demon Hunter |
15987s | and slightly less disruption than we may |
15990s | have historically seen I do think that |
15992s | the Druid is overall in a good spot the |
15995s | punish post alignment is not quite so |
15997s | strong as it once was however if you can |
16000s | get off a turbo kurtress before they |
16003s | play the alignment that is where things |
16005s | get very very interesting indeed then |
16008s | that is the point where the Druid kind |
16009s | of has to juggle the risks of allowing |
16013s | the Demon Hunter if they have saved any |
16015s | card draw in hand to possibly go for |
16017s | their own otk because I find there are |
16019s | very few situations where Druid can just |
16021s | say I'm not gonna play alignment |
16023s | whatsoever in this matchup like at the |
16025s | very beginning of this tournament |
16026s | possessive versus Gabby possessive just |
16029s | blatantly disrespected Glide and it paid |
16032s | off huge for him that's not necessarily |
16034s | the only way he can approach this |
16037s | matchup now though because with this |
16039s | opening hand he lacks hard ramp here he |
16042s | has the lightning blooms and not the |
16045s | overgrowth but he does have Guff so |
16047s | maybe he can go for something like what |
16049s | Glory did on the previous game just have |
16052s | an early gov and then use the hero power |
16054s | to get up to say consecutive cenario |
16056s | inwards that is something that Demon |
16058s | Hunter can also potentially struggle to |
16060s | deal with |
16061s | yeah the curve works out gorgeously |
16063s | right you have a blue coin Guff and then |
16065s | you have two mana on the following turn |
16067s | to hero power to Ram that will get you |
16069s | up to nourish which you can choose at |
16071s | that point whether you want to ramp or |
16073s | card draw with the second one in hand |
16075s | I'd probably lean towards card draw and |
16078s | then you can just start playing threats |
16080s | you don't even have to bother with |
16081s | Celestial alignment necessarily you can |
16082s | just go scenarian scenarion lock alarm |
16084s | and hope that's big enough |
16087s | yeah those tend to be very big indeed |
16089s | and we've talked about how the average |
16091s | quality of eight drops seems to have |
16093s | improved with the fractured in altarak |
16095s | Valley expansion there's quite a few |
16097s | rushing eight eights here and a lot with |
16100s | additional upsides as well and there is |
16103s | always that footnote of taint heart |
16105s | Tormentor being the a drop to end them |
16108s | all when faced off against otk Demon |
16110s | Hunter for now though possessi does just |
16113s | have a very simple hero power for ramp |
16116s | here you'd have to imagine |
16119s | yeah looks that way I think even if you |
16121s | are really desperately looking for that |
16123s | Celestial alignment the best way to do |
16125s | that is hero power for mana and then |
16128s | draw with the nourish instead leading |
16130s | into turn seven which admittedly might |
16133s | even just be better than the line I was |
16134s | thinking of nourishing for Mana first |
16136s | and then following up with uh nourish |
16138s | for draw but possessi is uh no stranger |
16142s | to a weird play that we have not |
16144s | predicted so I don't want to call |
16146s | anything set in stone so far as he's |
16149s | surprised us many a time before |
16151s | definitely not but while he's still |
16153s | thinking about that we have to check in |
16155s | with the State of Affairs for Glory's |
16157s | hand which has this ilgenath in a very |
16160s | awkward position indeed blocking the |
16162s | Glide which is one of the best tools |
16164s | that Demon Hunter has to mess with the |
16166s | plans of the ramp Druids so we'll see if |
16170s | glory is just gonna let rip with the |
16172s | Glide to progress his own Quest because |
16174s | it's certainly not going to be outcast |
16175s | from this original hand |
16178s | yeah I think I'm probably starting with |
16180s | double jump first because you can then |
16183s | uh just go for Glide if you draw or even |
16186s | spectral site if you draw that instead |
16189s | which is also a reasonable outcome |
16191s | I-beam unfortunately is the uh the width |
16194s | in this scenario that's what you didn't |
16196s | want to see |
16197s | let's go for the acrobatics to finish |
16199s | the quest though and he can still of |
16201s | course equip the Tusk cursor preload the |
16204s | first swing so he can get the Peddler |
16206s | that he would I'd have to imagine trade |
16208s | back next turn from the swing and uh |
16211s | that means that the Glide could just be |
16214s | for a post purchase World which is still |
16216s | very very valid in the matchup |
16219s | all right here is the nourish term for |
16221s | possessive |
16223s | um like you said draw is an available |
16225s | option but you know he could still be |
16227s | thinking about ramping here because you |
16229s | still get to press the hero power button |
16231s | after that |
16232s | yeah and um it allows you to potentially |
16236s | play solar plus scenario with lightning |
16239s | Bloom if you hit the solar next it |
16241s | doesn't find it but anacondra is still |
16242s | of course very interesting |
16244s | I was honestly so split as to what he |
16246s | was going to go for there I simply did |
16248s | not know uh I think given that you are |
16250s | expecting cartridge to come down the |
16252s | following turn drawing does not oh sorry |
16255s | you're expecting coaches to be added to |
16256s | hand next turn uh drawing doesn't |
16259s | necessarily make sense because the thing |
16261s | you would be drawing for is alignment |
16262s | which does not actually look that good |
16264s | at this point in the game what I think |
16266s | we may see again given that this is |
16268s | another goth game for the Druid it's |
16270s | ramping up to that 13 Mana point and |
16273s | then trying to go for a one turn lethal |
16275s | with anacondra uh the alignment draw |
16278s | your deck and then this time hopefully |
16280s | you actually hit the Celeste uh sorry |
16282s | the solar eclipse and the survival of |
16284s | the fittest and kill them with Mr smite |
16287s | pretty interesting spot for Glory now |
16289s | though the need for greed should not be |
16291s | cast here because he would overdraw the |
16294s | kertress upon the quest completion he |
16296s | could have traded it and maybe swung his |
16298s | weapon or traded another thing to get |
16300s | purchased that way but he's just going |
16302s | in with the Glide instead here says he's |
16304s | not happy with the state of that |
16305s | original hand it did have ilg enough to |
16307s | be fair so he's actually even though he |
16310s | is making the deck thinner thicker and |
16312s | more diluted here he's making it so that |
16315s | all of those cards have the potential to |
16317s | Cost Less when they're drawn which they |
16319s | don't have that potential if they start |
16321s | in hand before kurchase |
16323s | many options here once again like I |
16327s | don't think it's a Celestial alignment |
16328s | turn so I don't necessarily favor |
16330s | starting with uh the moonlit guidance |
16332s | but even just ramp with the hero power |
16335s | and then scenario mode is something you |
16337s | could consider ramping and drawing would |
16339s | not be absurd as well to try and find |
16341s | solar scenario for the following couple |
16343s | turns |
16350s | like um possessi is running germination |
16352s | that's still something to consider to go |
16354s | with Anaconda survival of the fittest at |
16357s | this point could also be a pick even |
16360s | though it would be kind of awkward if |
16361s | you haven't already played the cenarian |
16364s | word but I think this is what he was |
16366s | looking for in particular the big money |
16368s | is the solar eclipse to go with the |
16370s | cenarian word however |
16373s | um there's not quite the Mana to get all |
16375s | of that to go together |
16378s | anacondra |
16381s | this is bold I was gonna say do you ramp |
16385s | with the nourish do you draw with the |
16386s | nourish completely forgetting the idea |
16388s | that you can just play Anna country you |
16390s | don't even have to get any special value |
16392s | out of it and to be fair what can Glory |
16396s | do about it are you really |
16398s | turn down Demon Slayer curtress given |
16401s | that you are an otk Demon Hunter right |
16403s | like this is your entire game plan |
16405s | this is so cool from possessing I just |
16407s | have a quick story on ladder the other |
16409s | day I said as mazaki image let me just |
16412s | try playing wazaki into their purchase |
16413s | turn after I'd seen some removal |
16416s | shuffled back into the deck because they |
16417s | played Glide it's a very similar |
16419s | situation for possessing right he's |
16420s | playing the big legendary the win |
16423s | condition as a disruption card timed |
16426s | perfectly into what Glory wants to do |
16428s | which is play the kertras and because |
16430s | it's post Glide there's not a high |
16432s | chance that there's the perfect like |
16434s | moark I-beam combination plus the swing |
16436s | to get rid of it and now Glory did go |
16439s | digging first he hit skull on the |
16441s | studies he is looking for removal |
16443s | options on the anacondra |
16446s | and he can swing to make the I-beam cost |
16449s | zero because of the way that interaction |
16452s | works it's not Outcast anymore so he |
16454s | does get the discount from the skull and |
16457s | that's the anacondra clear that is huge |
16460s | a risk on either side |
16462s | I was so risky from Glory like so much |
16466s | of the deck did not kill the anacondra |
16468s | there and would still have left Demon |
16470s | Slayer characters unplayed but he takes |
16472s | the risk massively rewarded and now |
16475s | possessi has to get there with just a |
16477s | single solar scenario and it's an |
16479s | incredibly powerful play but will it be |
16481s | enough to carry him through because |
16483s | outside of that there's not all too much |
16485s | going for him right now these eight |
16487s | drops that he gets or again okay |
16491s | not many deviate dread fangs today I |
16494s | mean I was gonna say anything that |
16496s | doesn't immediately threaten lethal and |
16498s | isn't attained heart Tormentor probably |
16500s | means that Glory can still win by just |
16502s | playing courtress this turn |
16505s | um but it is scary all of those four |
16507s | twos can create a board out of nowhere |
16509s | especially if there's a survival of the |
16511s | fittest added into the mix and it does |
16513s | significantly narrow the time that Glory |
16516s | has to actually get a lethal of his own |
16519s | because that 49 is sticking around doing |
16521s | business |
16522s | it is indeed no messing around with |
16524s | trying to find an answer to it on this |
16525s | turn he is just going with his own win |
16527s | condition and now for possessy it's |
16529s | still pre-alignment so he can't really |
16531s | start thinking about uh any kind of |
16533s | plays with survival of the fittest quite |
16536s | yet but if nothing else he can very |
16538s | efficiently deal with this curtress |
16539s | thanks to the 40s and then try and start |
16541s | applying some real pressure on the |
16544s | following turn |
16546s | to starting off with the lunar eclipse |
16547s | puts the purchase to the perfect break |
16549s | point for the rushing four twos to go in |
16552s | there is the alignment now but it feels |
16555s | highly unnecessary at this point because |
16558s | it means that Glory with any card draw |
16561s | effect in hand everything from the deck |
16563s | costs zero |
16566s | because of the Curtis aura |
16570s | oh it is just going to be what looks |
16572s | like overgrowth into composting if need |
16576s | be composting is a Nutty here right you |
16578s | can even fit in a hero power uh for Mana |
16581s | alongside that right I think would be uh |
16583s | perfectly snugly fitting into the |
16586s | correct amount of manner available |
16587s | doesn't want to over draw okay just |
16589s | going for composting for four instead of |
16591s | the full five |
16593s | yeah I like this a lot |
16595s | and trading away the one that didn't |
16598s | have their death rattle it looks like |
16600s | oh okay my bad |
16604s | animation kind of confused me a bit |
16606s | there but there is the survival now |
16608s | which means that if Glory doesn't deal |
16609s | with this board he is very dead |
16611s | alternatively he could find a lethal of |
16613s | his own but the card draw is so |
16615s | expensive here acrobatics eating up a |
16617s | whole three Mana elginos would eat up |
16620s | for Mana if he draws it here |
16622s | um and the morgue still costs two in |
16624s | hand so |
16626s | it's got to be perfect sequence of draws |
16629s | to get actual lethal here and if not |
16631s | it's gonna have to be a bailout and to |
16633s | clearing the board which usually |
16634s | involves immolation aura |
16636s | oh that Glide is very very spicy looking |
16639s | isn't it I guess you could try and give |
16642s | them some of the card draw from |
16643s | composting and then Shuffle back in with |
16646s | maybe some play like uh |
16649s | how would you go about it maybe even |
16651s | like talented Arcanist Guild Trader and |
16653s | MOA just to Blitz the Minions on the |
16655s | left |
16657s | oh that's so many combo pieces I think |
16659s | what glory is doing is enough here right |
16661s | because he does heal out of range of |
16663s | survival of the fittest by just dealing |
16665s | with these opinions yes the four nine |
16667s | sticks around and will regenerate four |
16668s | twos but from Glory's perspective that's |
16671s | not going to matter so much because |
16672s | glory is aiming to just kill possessy on |
16675s | the next turn so all he needs to do is |
16677s | survive and so far it is looking to come |
16681s | together the need for greed can be |
16683s | played for further card draw and he |
16685s | still has the guild Trader in there to |
16687s | go along with this more elginoth and |
16689s | fell scream blast |
16691s | um possessy however has 17 Mana to work |
16695s | with and a malagos |
16698s | so if he's somehow able to play solar |
16701s | survival of the fittest that would add |
16703s | 16 to this nine which would be 25 |
16706s | altogether so I don't think uh there's |
16710s | any way for him to hit lethal on this |
16711s | turn given that still no Celestial |
16714s | alignment has been played yeah I'm not |
16716s | seeing it |
16719s | is there any way he can disrupt Glory a |
16723s | bit more |
16724s | nature studies into cenarian Ward into a |
16726s | disruptive Aid drop |
16729s | no Ward found |
16731s | it would be a thing |
16732s | complete garbage on that |
16735s | can he ever |
16737s | end on alignment and just say if you |
16740s | have any of the crucial combo pieces in |
16742s | hand already then that's actually |
16745s | disrupting the combo right because for |
16747s | Glory he wants to like draw them to in |
16749s | order to have them cost zero but if |
16751s | they're already in hand they cost one so |
16753s | it is just going to be the celestial |
16755s | here which means that Glory cannot deal |
16758s | a lethal this turn |
16760s | he's going for it and just saying you |
16763s | have to find some way to answer this |
16764s | Ward or kill me right now lest the game |
16767s | end on the spot Guild Trader |
16771s | spectral site these are reasonable |
16773s | enough drawers that obviously need for |
16774s | greed can be used to draw the rest but |
16776s | with a one Mana elganoff he cannot spend |
16779s | any matter and hope to get lethal yeah |
16782s | it's just impossible from my view all |
16784s | the Glides have been used all the |
16785s | studies have been used so I mean not |
16787s | that the studies would give you a |
16789s | playable Glide because it would go back |
16790s | to three Mana with the study's aura |
16793s | um and so there's just no way to get |
16796s | lethal you cannot play ilgenath and fell |
16799s | scream blast all the same turn you can |
16801s | play elgonauts and Chaos leech but |
16803s | that's not nearly enough even if you |
16805s | could fit in the morgue and the guild |
16807s | Trader possesses armor is just far too |
16809s | Out Of Reach it looks like possessi is |
16812s | going to a very quick 2-0 lead but we |
16816s | cannot count Glory out just yet similar |
16818s | things have happened earlier on today |
16820s | even |
16822s | so he can draw with the |
16824s | weapon which makes the I-beam cost zero |
16826s | so we can go Guild Trader immolation |
16829s | aura |
16830s | and then chaos Elite and I-beam and |
16833s | another well this is 12 damage AOE if he |
16836s | wants it although it's not because the |
16838s | other one costs one how much removal |
16840s | even is this not enough from what I can |
16843s | see |
16846s | I mean you want to play an Arcanist |
16850s | with the immolation you mean it wouldn't |
16853s | actually have killed that much more it |
16856s | doesn't feel like yeah I guess he was |
16858s | just trying to save up for the combo |
16859s | there was so much armor to get through |
16861s | either way I think Glory would have been |
16863s | dead in that instance and here he is |
16865s | very very dead indeed as like you said |
16868s | possessing 2-0 up in the grand finals |
16872s | okay apologies for getting too excited |
16874s | there was obviously still Things That |
16877s | Glory could have gone for but it's |
16879s | always that Catch-22 as otk Demon Hunter |
16881s | right where you can go for surviving one |
16885s | further turn but that often means |
16887s | um giving up your chances at winning the |
16889s | game in the long term if you have to use |
16890s | too many combo pieces too many spell |
16893s | damage minions because this is Druid |
16895s | we're talking about they can get well |
16897s | above 30 health and if you don't have |
16900s | all of that support for the Elgin off |
16902s | not to mention the ilgenov and the morg |
16904s | and the fell scream all still cost one |
16906s | at that point so you'd have to wait for |
16907s | for like three Mana to come round which |
16910s | is ages in a post-alignment world I |
16913s | think it was pretty much a given that |
16916s | Glory had no clean way out of there but |
16919s | is there a way for him back into the |
16921s | series there is one deck left for |
16923s | possessy in the otk Demon Hunter and |
16925s | Glory can fight back with the same |
16928s | matchup from the other side he could |
16929s | take a mirror or he could play the |
16931s | hunter which has quick quickly become |
16933s | the signature deck and probably the |
16934s | bring of the tournament from these two |
16936s | players and Gabby |
16938s | yeah exactly the fact that we have all |
16940s | three players with the uh the Demon |
16941s | Hunter through to the semi-finals two of |
16943s | them in the finals as well clearly |
16945s | demonstrates the power of the deck and |
16947s | uh here as you said with the Demon |
16949s | Hunter left over for possessi |
16951s | I obviously want this to go to game five |
16953s | because I'm having the time of my life |
16955s | right now but there would not be more of |
16958s | a perfect way for him to just take the |
16959s | win right out of the gate because if you |
16961s | had to pick a deck of 2021 it has to be |
16965s | otk Demon Hunter right it has been |
16967s | brought across almost every meta game it |
16970s | has been nerfed I feel like countless |
16972s | times at this point but still this deck |
16975s | this blooming deck somehow finds a way |
16978s | to Weedle its way back into the metagame |
16980s | to many players Delight to many players |
16982s | frustration as well uh I'm totally sure |
16985s | and uh for me it's just one of the |
16987s | biggest Delights to cast because there's |
16989s | so much going on with this deck so much |
16991s | room for art history and for |
16993s | demonstration of an incredibly in-depth |
16995s | level of knowledge with the deck and |
16996s | possessi to me has just been one of the |
16999s | absolute best players with this deck |
17001s | across the entire year if we backtrack |
17003s | all the way to how posesi even qualified |
17006s | for the world championship at winning |
17008s | APAC GM season one it was mostly off the |
17012s | back of this deck Posse obviously at the |
17014s | time otk Demon Hunter was very different |
17016s | it didn't have the quest elginoth was |
17018s | for Mana um you're still running skull |
17020s | of gul'dan and really relying on good |
17023s | discounts to win the mirror it has |
17025s | changed a lot with the inclusion of |
17026s | Glide and of course the quest and all of |
17028s | the Nerfs but possessi still understands |
17030s | the core concept of the deck and it felt |
17033s | like he had gotten ahead of the curve |
17034s | before anyone and that's how he |
17036s | qualified in the first place but glory |
17038s | is not going to give him an easy time |
17041s | overgrowth in the opening hand into |
17044s | alignment however there is also a Glide |
17047s | for possessive that can get into Outcast |
17049s | position very easily this is a close one |
17052s | there oh gee it's just a a best of the |
17055s | best it's now that's what I call |
17057s | Japanese Hearthstone |
17059s | with the Druid versus an early Glide |
17062s | like this is what what Japanese players |
17064s | just do in a Hearthstone and it's the |
17067s | perfect way to round out the year for |
17069s | 2021 because like you say it's the |
17071s | perfect hand for Glory pretty much it's |
17073s | just a little bit of card draw that's |
17074s | missing and he would be absolutely |
17076s | laughing whereas possessing that Glide |
17078s | to complete the quest to disrupt his |
17080s | opponent get rid of this stinky organ |
17081s | off that you do not want in the hand at |
17083s | this point whatsoever it's the dream |
17085s | thank you not I mean another time we |
17088s | might be feeling a bit of fomo by not |
17090s | being in this he's your own spirit it's |
17093s | the Glide his signature card all right |
17097s | one studies can be played first here for |
17100s | Pizzazz you can choose whether he wants |
17101s | to commit the second one spectral site |
17104s | doesn't quite progress the quest on its |
17107s | own |
17108s | but it feels like just a good pick even |
17111s | if you're not necessarily going to play |
17112s | it say if he's gonna bank that discount |
17114s | for the Glide spectral site's a good |
17116s | card to have back in your deck after a |
17118s | Glide |
17119s | I was gonna say make the same argument |
17121s | for Glide like I I kind of rather have |
17124s | another Glide in my deck than another |
17125s | spectral site just because |
17127s | there's a reasonable chance that you get |
17129s | it somewhere in the middle of your hand |
17131s | and glide is still a very good card to |
17133s | have in the middle of your hand right |
17136s | true and you can just make us both have |
17138s | you possessive picking one of each |
17141s | towards the end yeah the Glide is |
17144s | um insane as well I will never forget |
17146s | the game where six of them were played |
17150s | Glory here not the greatest choices from |
17153s | his own studies probably just lunar |
17157s | eclipse okay living seed can draw the |
17159s | owls right so anything that is cycle I |
17162s | do favor |
17163s | yeah it just thins your deck a little |
17165s | bit more which I'm perfectly okay with |
17166s | coin Glide absolutely no messing around |
17170s | here whatsoever and Glory while we're |
17172s | seeing some new expressions from our |
17174s | players here in the world championship |
17175s | that's one that we know very well from |
17177s | APAC Grand Masters that is the uh |
17179s | dissatisfaction that comes from being |
17181s | glided for the 50 |
17183s | 000th time and uh for possessing he |
17186s | threw away a good hand and he gets |
17188s | himself back another fantastic hand this |
17190s | is easy peasy Quest completion next turn |
17193s | again |
17195s | and that means purchase potentially in |
17198s | hand before an alignment can get played |
17200s | which could be all the difference in the |
17202s | world Glory here not quite the greatest |
17205s | Mana available to him solar nature |
17210s | studies is the play here because he was |
17211s | going to float a lot of Mana most |
17213s | situations if he just Place one nature |
17216s | study so he's looking for many ways as |
17219s | possible to get Mana spent here and the |
17222s | discount is banked for the alignment as |
17224s | well exactly it's perfect I was thinking |
17227s | he needs a wild growth uh a lightning |
17229s | Bloom maybe even just an innovate off of |
17231s | this uh nature studies to be able to get |
17233s | up to the alignment sooner but this does |
17236s | it perfectly alignment next turn this is |
17239s | how you get the alignment down before |
17241s | kertras comes into play this is what |
17244s | Glory needed to pull himself back into |
17246s | this game because now as quick as |
17247s | possess he wants to complete his quest |
17249s | unless he can do two stages on four Mana |
17252s | which is a tall order even for him uh |
17255s | it's looking like this kertras is not |
17257s | going to be set to one manner yeah I |
17259s | mean I'm struggling to come up with any |
17261s | combination of cards that can be |
17263s | discounted to get the double Quest |
17264s | completion but without a Sigil or a Tusk |
17267s | piercer pre-loaded it does feel nigh-on |
17270s | impossible and this was the absolute |
17272s | window that Glory had to meet right if |
17275s | he had to go for that alignment post |
17277s | purchase his chances were looking very |
17279s | very slim indeed but after this insta |
17282s | alignment there is an Elgin off |
17285s | available to possessy if he feels like |
17288s | he is far enough behind that he's just |
17290s | gonna win mil slam it I saw him hovering |
17292s | it we are seeing the old stinking off |
17294s | coming down for tempo |
17297s | Tempo elginote in the grand finals of |
17300s | the Hearthstone World Championship you |
17302s | think you've seen it all but always |
17303s | possessy is willing to surprise you with |
17306s | plays that no other player would have |
17308s | the uh the uh the guts to make but here |
17311s | Glory going with a very juicy looking |
17314s | and gets another tread wing for the |
17318s | third time in this one series |
17321s | how is this car just I mean oh gosh |
17324s | what's the name of it back in the old |
17326s | talking Druid days this is a new Griffin |
17329s | yeah |
17330s | it's come back in a different form the |
17334s | spiritual successor all the way at the |
17336s | world championship because that's you |
17338s | though I mean he can kill one of these |
17341s | things but he will not have his Elgin |
17343s | not survive the next turn his last-ditch |
17347s | effort at coming together with the tempo |
17349s | game plan is not going to pan out Glory |
17352s | gets a win on the board |
17354s | it was nothing spectacular from Glory |
17358s | there but it was just such a clever spot |
17360s | to hit that one play of solar plus the |
17362s | nature studies that play alone is what |
17364s | won him that game instantaneously it's |
17367s | uh one that I imagine I hope most of the |
17369s | players here would have hit but still if |
17371s | you miss I think that would have been |
17372s | over on the spot because Kurtz would |
17374s | have been in hand would have been able |
17375s | to be played and then it's an entirely |
17376s | different game you're looking at but in |
17379s | this instance Glory finds the play is |
17381s | rewarded for it and we're going to at |
17383s | least a game 4G if not a game five and |
17386s | it is gonna be that face hunter that has |
17388s | been the uh the Cornerstone I think the |
17390s | real secret source for the success of |
17393s | both the Japanese players and Gabby to a |
17395s | lesser extent as well against the Demon |
17397s | Hunter once again we have seen what |
17400s | possessive can do in this matchup we've |
17402s | seen what Glory can do in this matchup |
17404s | but this time it's going to be glory on |
17406s | the hunter possessi on the Demon Hunter |
17408s | how are we feeling about this one man I |
17411s | think I threw out the hot take on day |
17413s | one right that I feel like 100 might |
17415s | just be favored in the matchup versus |
17417s | Demon Hunter with the addition of the |
17419s | trog and of course all of the buff |
17421s | spells to back that up even before that |
17424s | was a thing skilled Hunter players could |
17427s | time their threats appropriately they |
17428s | knew when to get off the board and start |
17431s | making the potential heal effects from |
17433s | the Demon Hunter less convenient right |
17435s | they would force the Demon Hunter to |
17437s | have to shoot their own morgues in order |
17439s | to get enough healing and if they do end |
17441s | up leaving like a talented Arcanist on |
17443s | the board then you punish with the Rhino |
17444s | and that game plan is still available |
17446s | here but Now supported by a stronger |
17449s | opening curve by these three lovely key |
17452s | cards put here |
17454s | um by TJ thank you very much |
17456s | um Hunter is just a deck that as I was |
17459s | talking to band zero who is one of the |
17462s | Japanese casters he just said that all |
17465s | three of alutamu Gloria and possessi |
17467s | just agree that it's strong and they |
17468s | didn't necessarily come to that |
17470s | conclusion together I think he might |
17472s | have talked to them separately or gotten |
17474s | the information separately they've just |
17475s | been jamming it on ladder they've |
17477s | realized that it's just so well suited |
17479s | to prey on the combo decks in this meta |
17482s | and they've been so rewarded for it thus |
17484s | far |
17484s | really excited to see whether Glory can |
17487s | pull it off |
17488s | me too huge implications of course for |
17491s | this particular game in the series if |
17494s | Glory wins it will all come down to a |
17496s | Demon Hunter mirror to decide the world |
17499s | championship finals but uh Glory does |
17501s | need to win here just to keep the dream |
17503s | of a back-to-back Hearthstone world |
17506s | champion alive and stop his very good |
17508s | friend practice partner uh possessive |
17511s | from becoming the world champion |
17514s | and while we've been talking about the |
17516s | excellent hands that you can get with |
17518s | trog in the starting hand buffing them |
17520s | up this year is the absolute nightmare |
17524s | starting hand for Glory and his face |
17526s | says it all |
17527s | oh no Dirk this is not it that's not a |
17532s | trog that's a weapon quick shot not |
17535s | gonna be able to draw a card for pretty |
17538s | much the entire game initiate coming off |
17541s | curve maybe if it sticks the ramming |
17544s | Mount can get the job done and so far |
17546s | possessy doesn't really look like he has |
17548s | a convenient way of dealing with this I |
17550s | don't think he wants to expend a fell |
17551s | scream blast on a singular minion but a |
17554s | look in the studies might change that |
17556s | yeah exactly I think studies is probably |
17559s | the play you're going for anyway to set |
17560s | up for a cheaper spectral on the |
17562s | following turn and if you are greeted |
17564s | with an I-beam of course or maybe even a |
17567s | chaos leech that could be coined out |
17568s | well you'd consider Killing It Off |
17574s | back troll |
17579s | actually complete Quest right here right |
17581s | still with just a coin spectral site |
17584s | yeah makes sense |
17587s | so interesting that he is choosing to |
17589s | play the left spectral rather than the |
17591s | discovered one because he could have |
17594s | started with the discovered spectral and |
17595s | then coin double jumped to progress |
17597s | Quest that way and that would have meant |
17599s | that he had an easier to Outcast second |
17602s | spectral site but maybe there was some |
17604s | result from double jump that would have |
17606s | changed the turn I was thinking IB might |
17608s | be the Difference Maker right because |
17609s | that can deal with the initiate but he's |
17611s | turned it down anyway so |
17613s | um curious what possessive was going for |
17614s | there anyway for Glory it's just such a |
17617s | big deal he's been salvaged somewhat by |
17619s | the um Intrepid initiate sticking around |
17621s | and now has the Wrangler to follow up |
17623s | with a double Rhino hand if he likes |
17627s | very interesting play by possesski as |
17629s | well was to hold on to the sigil on the |
17631s | previous turn and I feel like it may |
17633s | have been his uh Spidey senses tingling |
17635s | but next turn would be a removal turn |
17637s | rather than a draw term because if that |
17640s | is going to be the case you really don't |
17641s | want to waste the spectral oh sorry the |
17643s | sigil or drawing a card that doesn't |
17645s | then complete that layer of quest and if |
17648s | that was his reasoning I would argue |
17650s | it's worked out pretty well because he |
17652s | has a couple of ways to go about |
17653s | clearing this be it uh talented Arcanist |
17656s | plus I-beam or now Tusk Pacer plus the |
17659s | I-beam instead either way this sigil is |
17661s | going to get much more value having been |
17663s | saved for one crucial turn yeah the |
17666s | timing of that is just so clever and |
17668s | between the Tusk piercer and The |
17670s | Arcanist I do prefer The Arcanist so |
17672s | that he doesn't have the face tank the |
17673s | five and also just has a minion on board |
17676s | it's not Rhino turn just yet so you're |
17678s | not necessarily gonna get punished for |
17680s | it but possessing disagrees he's going |
17682s | for the Tusk piercer instead which of |
17683s | course has its own upside of um just |
17686s | pre-loading the card draw that you will |
17688s | get from the broken piercer next turn |
17694s | oh |
17695s | okay I think it's |
17697s | probably still the warsong Wrangler but |
17699s | given that you've seen a uh sigil come |
17702s | up was there any consideration for |
17704s | neophyte to deny a level of quest |
17707s | a brief consideration but spend your |
17710s | Mana this is Face Hunter you'll love to |
17712s | see the basics here at the world |
17714s | championship |
17716s | um this choice I find is a lot closer |
17718s | because valpara Tanger can still be |
17720s | taken and you're not necessarily off |
17722s | curve because you already have like one |
17724s | Rhino for the first one but because |
17725s | taking the second one Buffs the first |
17727s | one I do like Glory's Choice here and |
17730s | now he has set up the sort of board that |
17732s | does warrant potentially clearing here |
17734s | and if there is a moorg or Arcanist left |
17737s | over Glory you can immediately punish |
17739s | with either of the Rhinos but you know |
17741s | he should play the one that was John |
17742s | more recently |
17745s | a really interesting conundrum actually |
17747s | presented to presented to possessi here |
17750s | sorry uh is uh whether or not you go for |
17752s | The Arcanist slash uh Guild Trader uh |
17755s | plus fell screen blast on this turn |
17757s | because it's only two minions which is |
17759s | not ideal of course but are you ever |
17762s | actually gonna see more than two minions |
17764s | for the rest of the game if you're |
17765s | clearing them up here anyway with say uh |
17767s | I-beam plus weapon swing it may just be |
17770s | singular big minions hitting you in the |
17772s | face for the rest of the game |
17774s | very true and he could also just say |
17777s | five damage presented on board and the |
17780s | weapon if he has a read on Rhino maybe |
17781s | that's like not enough reason to even |
17784s | clear the board he would just want to |
17786s | keep progressing his quest potentially |
17787s | and |
17790s | um is going to commit the sigil Runner |
17792s | which is a rhino Target |
17794s | but just one target I think is |
17796s | forgivable here |
17799s | it's just immolation to remove his own |
17802s | Target as well exactly I would look at |
17804s | that a lot more heavily but in the end |
17805s | he just passes okay this is spicy |
17809s | because clearly this is inviting a |
17812s | trampling Rhino right you know almost |
17814s | 100 that that is going to be your |
17815s | opponents uh if not best a possible play |
17819s | for them on the following turn but it |
17821s | looks like he's almost |
17822s | trying to beat that into happening with |
17825s | this line |
17826s | yeah I mean you know how matadors have |
17828s | that red cloth for the Bulls possess he |
17830s | has his Crimson sigil runner for the |
17832s | Rhino here it works out really nice |
17834s | right obviously he's gonna take a ton of |
17836s | damage six from the trample effect plus |
17838s | the six that's already represented on |
17841s | board |
17842s | um and the weapon swing but if that's |
17844s | the case possessy gets the full three |
17846s | targets for the big fell scream blast |
17849s | Guild Trader Arcanist moark whatever |
17851s | heel all the way back up and be a head |
17854s | on board and Glory says I am not taking |
17856s | the bait this is just some Next Level |
17858s | Hearthstone on both sides |
17861s | the mind games that work here are |
17863s | unbelievable like possessi doesn't clear |
17866s | and heal a board against facehunter one |
17868s | of the most aggressive decks in the game |
17870s | and then Glory just doesn't take the |
17872s | maximum amount of face damage on the |
17874s | other side because again he's afraid of |
17876s | that fell screen blast which can Target |
17878s | up to three minions and so if you have |
17880s | the full three minions down then you're |
17882s | giving them the maximum amount of heal |
17884s | and also Gia it wouldn't be an all APAC |
17887s | final without at least some kind of |
17889s | Disconnect issues here which uh |
17891s | thankfully at least look to not be too |
17893s | severe |
17894s | you know if you didn't make that joke I |
17896s | was absolutely going to go out but thank |
17898s | goodness it was just a brief hiccup here |
17900s | because possessi has a very difficult |
17902s | turn on his hand he could still take the |
17906s | two target fell screen blasts and he |
17907s | kind of has to to survive if he has any |
17910s | inkling of there being spell-based burst |
17913s | damage but this is exactly what Glory |
17915s | was waiting for right even before the |
17917s | truck |
17918s | um it was added to the facehunter deck |
17919s | this was the interaction that gave |
17921s | skilled Face Hunter players the |
17923s | percentage to win in the matchup right |
17925s | you force the Demon Hunter player to |
17928s | develop their own minions because they |
17930s | need to heal through that first layer of |
17932s | pressure you put forth and then you |
17933s | punish with the Rhino here to be fair |
17936s | the tramples are like it's a lot of |
17939s | damage but if he wants to take Max |
17941s | damage he has to either leave a guild |
17943s | traitor or a mo argon board which seems |
17945s | very risky so maybe Glory doesn't take |
17948s | Max travel here and just gets rid of the |
17950s | two High Health minions ah it's all good |
17952s | if the Moog only had like one more |
17955s | attack or the guild Trader I suppose you |
17957s | could then sacrifice off your rhino |
17959s | which I feel like you'd actually prefer |
17961s | here because you don't want that situal |
17963s | Runner to be left to go off the board |
17965s | you want it to be left there to |
17966s | guarantee a rhino Target next turn |
17969s | um and because of that possibility for |
17971s | the one one to trade away |
17972s | I think you're actually just supposed to |
17974s | take Max damage and attack into a 1-1 |
17976s | here as well like spell damage is scary |
17979s | but I you would say it's more important |
17981s | to get the max face damage through but |
17984s | Glory looks like he disagrees |
17986s | oh |
17989s | it's close he is unsure he's taking the |
17992s | safe line here and honestly if we're |
17994s | talking Max damage there was actually an |
17996s | opportunity to eke out a little bit more |
17999s | if he wanted to play vulper Tinker first |
18001s | and then Rhino you could actually have |
18004s | the tingers attack with the true game |
18006s | Crescent into the morgue and then the |
18008s | Rhino trample after not necessarily sure |
18010s | if that's good but it's just another |
18012s | layer to the different options that |
18014s | Glory had this turn is really difficult |
18016s | and both players are still in a |
18018s | difficult spot it's still anyone's game |
18020s | possessy doesn't have that much health |
18022s | to work with he does still have healing |
18024s | but with one fell scream down he |
18026s | definitely doesn't want to use this |
18028s | other one and just one I-beam with The |
18030s | Talented Arcanist doesn't feel like |
18032s | enough either |
18034s | I think that's a very good spot with |
18036s | volputting at first I think I actually |
18038s | like that line most of all just to be |
18040s | able to convert these minions into |
18041s | damage without having to let them stick |
18043s | on board for a turn to allow more |
18045s | healing off of her i-beams or fellscreen |
18047s | blasts on the other side but it is what |
18049s | it is now we're in the world that we're |
18051s | in and possessing has to find a way to |
18053s | clear this up and try and heal at the |
18055s | same time which I mean could just come |
18057s | in the form of like trade into the Rhino |
18059s | I-beam and oh and end with Guild Trader |
18064s | he used the trunk to create another |
18066s | Target |
18068s | is so cool this is the best I'm having |
18071s | the time of my life thank you instead of |
18074s | six because of the trog I didn't even |
18077s | think of that and then that makes us |
18079s | look back and reflect on was |
18081s | volperdanger first the play there |
18084s | all these absolute n a in Europe plebs |
18087s | arguing for a uh trochner here in APAC |
18090s | we know truck needs a buff to bring it |
18092s | up to power level with the rest oh it's |
18094s | in the expansion uh but for Corey here |
18096s | he gets himself a perfect board for this |
18099s | second Rhino right two minions three |
18101s | Health one hell this is so much damage |
18105s | he is pushing forward he knows that all |
18107s | the uh fell screen blasts have been used |
18109s | so it is just open season on these |
18112s | minions throw them down on the board |
18113s | launch everything face on next turn and |
18116s | even though possessi has a very very |
18118s | easy peasy clear on this turn with |
18119s | immolation Aura and the uh the I-beam as |
18122s | well I question whether it will be |
18124s | enough healing to help him survive these |
18126s | hero powers healing and let alone how is |
18130s | he going to win the game with an otk |
18132s | with two Palestines gone and an I-beam |
18134s | but I mean he can still get there with |
18135s | just tempo right minions sticking on |
18138s | Board Hunter does tend to fizzle out at |
18140s | this point Glory's hand is a whole bunch |
18141s | of nothing at the moment but like you |
18143s | said the healing is so important here |
18146s | um this IBM is just not enough to quite |
18148s | get there on its own and possessy |
18151s | actually doesn't even have the Mana to |
18153s | do the full clear anymore I don't know |
18154s | if he miscounted there but felscream or |
18157s | I-beam only here not both which means |
18159s | the Rhinos around oh my goodness the |
18163s | nerves are just starting to get to |
18165s | everyone |
18166s | yeah I was afraid that we'd get a |
18169s | possessive moment I was afraid that we'd |
18170s | have to let the world know that this |
18172s | sometimes actually happens he is one of |
18175s | if not the best player that we have in |
18177s | Asia Pacific but stuff like this just |
18180s | sometimes happens it breaks my heart to |
18182s | see but he will just miscount by one the |
18184s | smallest mistakes can start to creep in |
18186s | when the nerves are there and because of |
18188s | that Gia despite being 2-0 up at the |
18191s | start a quick miscalculation for |
18193s | possessing means that we're down to game |
18195s | five in the world championship Grand |
18197s | finals Demon Hunter vs Demon Hunter my |
18200s | voice can hardly take it at this point |
18202s | but I am so excited to see how this one |
18205s | is gonna go will possessy finally able |
18208s | to finally be able to put a big |
18210s | tournament win to his name or will glory |
18212s | make HearthStone history by being the |
18214s | first back-to-back Hearthstone world |
18216s | champion first repeat champion and first |
18219s | back to back he would be also |
18223s | um bringing up I mean either of these |
18225s | players if they do win which would be |
18226s | bringing up the total tally of Apex |
18229s | world champions to be on par with Europe |
18232s | we did not lie here we counted Europe |
18235s | has |
18236s | um Pavel oscaka and Hunters APAC |
18240s | currently has Tom and glory and we could |
18242s | have Glory repeat that or possessy it |
18245s | doesn't matter if we haven't won a |
18247s | masters like it's just the best here |
18250s | I'm gonna rain it in a little bit I want |
18252s | to get a little bit nostalgic too I kind |
18254s | of remember the very first Masters Tour |
18256s | where possessy made a big name for |
18259s | himself at Masters Tour Las Vegas just |
18261s | come in onto the scene playing some |
18263s | Cyclone Mage out of his mind drawing |
18265s | pocket Galaxy a lot it was great |
18267s | he's just growing so much you know we |
18270s | have still seen these moments here and |
18273s | there of the nerve starting to get to |
18275s | him but honestly I'm glad to see that |
18277s | there's emotion involved with possessity |
18279s | just seems like one of the most |
18280s | nonchalant players in aipac you can see |
18282s | it from his Twitter even just clicking |
18284s | the translate button you can kind of see |
18286s | that he has this dry sense of humor and |
18289s | now we're bringing out the good and the |
18291s | bad from him here faced off against |
18293s | Glory who with this experience seems to |
18296s | be letting none of the pressure get to |
18298s | him so far the play has been mostly |
18300s | clean I would say there was hesitation |
18303s | but nothing that completely destroyed |
18306s | his game plan thus yet but if anything |
18309s | Derek the Demon Hunter mirror can be |
18311s | more stressful than any of them it's |
18314s | such an intricate match-up to play I |
18316s | can't wait to delve into it but I also I |
18318s | love that you bring up the uh the |
18320s | history of possessier because if we |
18321s | think back to uh like Hearthstone uh |
18323s | sorry uh Japan in Hearthstone Grand |
18326s | Masters we think of them now is a trio |
18329s | of possessing Aloo temu and glory with |
18330s | the amount of success they've had a very |
18332s | staunch Practice Group it was originally |
18334s | a Duo it was Gloria and Aloo temu in |
18336s | Hearthstone Grand Masters possessi |
18338s | qualified very early on in the system |
18339s | but he still was not an original Grand |
18341s | Master and while it may seem ridiculous |
18344s | at this point to say I feel like he will |
18346s | have had to uh think he has something to |
18349s | prove to prove that he's still earned |
18350s | that spot amongst the rest of the |
18352s | players and with mistakes like that |
18355s | creeping in the questions do have to be |
18357s | asked but I still believe nonetheless I |
18360s | think that he will be uh showing us some |
18363s | incredibly strong Hearthstone along the |
18365s | way here in this Demon Hunter final |
18367s | because as we said this is his Premiere |
18369s | deck this is what he qualified through |
18371s | to the World Championships on the back |
18373s | of for the most part was just playing |
18375s | this deck better than anyone else and so |
18378s | before we head into the uh the final |
18380s | match in terms of the list it's pretty |
18382s | much identical I think it's just a Viper |
18384s | for possessi and a uh |
18387s | uh need for Greed for Glory and because |
18390s | of that it's essentially a mirror match |
18392s | with the most tense of players it's |
18395s | possible to be this is itchier we are |
18398s | about to decide the Hearthstone 2021 |
18400s | world champion |
18401s | who players with the utmost respect for |
18404s | each other this time last year Glory was |
18406s | giving a Winner's interview where he |
18408s | talked about how possessive was like |
18411s | okay I'm bored I'm gonna help you |
18412s | practice and that was part of the reason |
18415s | that Glory got to win and now look at |
18417s | them fighting each other best of friends |
18419s | turned into the best of Rivals here at |
18423s | the finals we already saw just how well |
18425s | they know each other and how well they |
18426s | know the match up with that next level |
18428s | exchange of the Rhino bait into not |
18432s | taking the bait in the last match I |
18434s | would love to see what they have in |
18435s | store for the Demon Hunter mirror but |
18437s | right off the bat we saw Gloria with the |
18439s | full keep just with tradable cards any |
18441s | guaranteed draw effect for that first |
18443s | layer of quest progression for Demon |
18445s | Hunter even if you just take one card |
18448s | for one draw that's generally fine right |
18450s | on three Mana you will be able to get |
18452s | that first layer done Mulligan makes a |
18454s | lot of sense for possessive things need |
18457s | to be planned in advance there is a |
18458s | Glide but that's a card that you |
18460s | generally want to save to deal with your |
18463s | opponent's curtress |
18466s | oh with two of the main Handler things |
18468s | start to get very very spicy I think if |
18472s | your opponent draws a whole bunch of |
18473s | cards on this turn then you are very |
18475s | happily gonna go with the Glide anyway |
18477s | or maybe if they even just leave the |
18479s | coin in hand you'd go for the Glide it's |
18481s | still a reasonable way to disrupt them |
18483s | Shuffle some mediocre cards back in but |
18486s | like you say for possessing a turn three |
18488s | Glide is far from the uh the dream |
18490s | scenario here because you would much |
18492s | rather Shuffle that curtress in and turn |
18494s | the tides but for possessy I guess if he |
18498s | goes for the glide first if Glory cannot |
18500s | complete Quest on this turn he won't |
18502s | even necessarily need to disrupt |
18504s | kurtress because he'll be the player |
18505s | doing it first |
18506s | yeah very true and the weird thing about |
18509s | playing glide on three Mana in the |
18511s | mirror is sometimes if your opponent |
18512s | hasn't even progressed they're stage one |
18515s | playing the Glide completes their stage |
18517s | one for them so in some ways it's a |
18519s | relief for possessive That Glory did |
18521s | actually commit the card draw effects to |
18523s | finish stage one here |
18525s | um stage two of course needs five draws |
18527s | so the Glide even an outcast Position |
18529s | will not be able to benefit Glory here |
18532s | because he's just gonna see when it's in |
18535s | his second studies here it's a spectral |
18537s | site which is an amazing card to put |
18539s | back in the deck post Glide and he is |
18541s | just going to start the train of |
18544s | shuffles let's see what both our players |
18546s | get back in hand |
18549s | thought particularly great for |
18552s | possessive two tradables but two combo |
18554s | pieces not the best |
18557s | yeah far from Fantastic whereas for |
18559s | Glory on the other side okay it's not |
18561s | ideal because right now this is not |
18563s | Quest progression on this turn quite yet |
18566s | but it's not bad right it's guaranteed |
18568s | on the following turn especially with |
18570s | this Tusk piece it picked up so it might |
18573s | mean that it's a turn off the pedal and |
18574s | setting up for Quest progression next |
18576s | turn instead but that's a very big deal |
18579s | if you then offset that initiative and |
18581s | possessi is one turn ahead in the uh |
18583s | Quest tennis and he will be the first |
18586s | player to get down kertras Glory's in a |
18588s | much worse position than he was last |
18590s | turn |
18591s | I mean look how far we've come from |
18593s | Glade bound tennis to Quest tennis |
18596s | Glory choosing not to use his last mana |
18599s | on the studies I think is wise if I were |
18602s | him that studies could just be held on |
18604s | to as an emergency switch if possessy |
18606s | gets his creatures sooner than Glory |
18609s | then the studies is one last chance to |
18611s | maybe Glide it away if he hasn't drawn |
18612s | his natural Glide and had it in Outcast |
18614s | position Glory still has ways of |
18616s | progressing his own Quest even without |
18618s | the studies with the Tusk piercer |
18620s | pre-loaded with the acrobatics and of |
18621s | course with the guild Trader but |
18623s | definitely possessi is ahead here in |
18626s | terms of getting purchase online |
18628s | Glory still has of course uh as I said |
18631s | guaranteed Quest progression on this |
18633s | turn I think most likely he's going to |
18636s | be trying to actually save this illidari |
18638s | studies here right because he can go for |
18640s | uh just a nice clean Quest progression |
18643s | on this turn pray that he draws double |
18645s | jump to try and get Glide even more |
18647s | consistently and then next turn you |
18649s | break open the illidari studies to look |
18650s | for Glide you break open the hopefully |
18653s | drawn uh double jump to find Glide as |
18655s | well and you just try and get that |
18657s | opponent's curtress back into their deck |
18663s | it's getting so tense here The Peddler |
18666s | of course shuffled back before the Tusk |
18667s | piercer break and he is considering |
18670s | holding on to acrobatics because he can |
18672s | just progress Quest by using the two |
18674s | tradables instead |
18676s | um acrobatics obviously is a great card |
18677s | after purchase to get even further card |
18680s | draw so I like the deviation from Glory |
18683s | here I'm gonna go ahead and dump a |
18685s | talented Arcanist as well I agree get |
18687s | rid of combo pieces that aren't |
18689s | necessary in case you get Glidden |
18694s | but will he get Glidden |
18698s | that's the question that is the question |
18699s | indeed because for possessing here while |
18701s | he is definitely aware of the fact that |
18703s | Glide is definitely what Glory wants to |
18705s | do most of all |
18706s | there's not much you can do about it |
18709s | you're never gonna not complete Quest on |
18711s | this turn unless I am truly astounded by |
18714s | a very wild possessive-ish play you just |
18716s | get it in hand hope to play it next turn |
18718s | or at the very least hope to redraw it |
18720s | if your opponent does Glide you |
18724s | it's going for it Curtis in hand after |
18727s | this last card draw effect is committed |
18730s | with the guild Trader and then the Tusk |
18732s | piercer break you'd have to imagine oh |
18734s | or just Peddler back because that's a |
18736s | draw okay so now Glory hands together |
18740s | and prayer we are looking for Glide |
18743s | double jump or Glide from illidari |
18745s | studies there are a lot of ways to get |
18748s | to it |
18749s | but so far none are guaranteed |
18753s | very possibly the most important |
18755s | illidari studies of Glory's life I don't |
18758s | even know if we're gonna get to see the |
18759s | options okay but that is a Miss on the |
18762s | client possessing the tension is |
18765s | absolutely killing him but surely he has |
18768s | to know now his opponent isn't going to |
18770s | BM him like this if it wasn't there he |
18772s | would pick it straight away and it does |
18774s | mean no Glide possess he gets down his |
18777s | courtress and he is looking to be the |
18780s | vast favorite heading into this final |
18782s | game with the coaches coming down next |
18785s | turn it's looking fantastic for possessy |
18788s | however Glory can also get his quest |
18791s | progressed here and have his own |
18793s | purchase in hand because of the |
18795s | acrobatics aura |
18796s | which is |
18799s | I mean if you're not able to Glide their |
18801s | creatures the next best thing you can do |
18802s | is play your own purchase yes he ends |
18804s | the turn on 10 cards really no choice |
18807s | about it in the matter because he had to |
18809s | play the spectral side to get |
18810s | um the acrobatics Aura to activate so |
18813s | there is obviously a chance of losing on |
18815s | the spot if you overdraw ilgenath but if |
18817s | he doesn't do that |
18819s | don't anyone's game obviously possesses |
18821s | ahead by being able to play kurchased |
18823s | first but the elginoth being already in |
18825s | hand is not really great for possessive |
18828s | because it's so expensive |
18830s | it is but it has been discounted as has |
18833s | a fell scream and a talented Arcanist |
18835s | which means he's getting pretty close to |
18837s | getting the combo done even without this |
18839s | uh Elgin off lending a hand as well |
18845s | sort of but I still think he needs sort |
18847s | of like heavy discounts on the next |
18850s | combo pieces you need zero cost arcaness |
18852s | or more to really get this to pop soon |
18855s | enough |
18856s | um glory is faced with a somewhat |
18858s | similar situation with discounted moorg |
18861s | and talented arcanists but oh my gosh |
18863s | this is a 1 in 15 for the craziest |
18867s | worlds highlight you will ever see in |
18869s | your life of this next draw for Glory |
18872s | let's see he needs not ilgenoth as the |
18875s | next card signal of alacrity fine the |
18878s | game continues here as uh with an |
18880s | opposing purchase on the board you're |
18882s | not happy of course because that is |
18883s | seven damage you're gonna take and your |
18885s | opponent has the initiative uh but it |
18887s | does mean he's at least still in the |
18890s | game there's a chance for Glory to get |
18892s | that second world championship trophy |
18896s | sorry it would be Glory's comes so far |
18899s | remember at the start of APAC GM we were |
18902s | always talking about how he kind of |
18903s | played second fiddle to Aloo TAMU not |
18905s | that he is an inferior player by any |
18907s | means he was just more reserved Glory's |
18909s | personality comes out from his Play More |
18911s | Than Anything his work ethic and it |
18913s | could culminate all in this but possessi |
18916s | has picked up a Glide now that is a way |
18919s | to reset the cow uh sorry the expensive |
18922s | cards in his hand but of course you want |
18924s | to dump all these useless cards first |
18926s | immolation Aura not in the deck for this |
18929s | matchup I-beam not necessary if you are |
18931s | going for a fell scream blast lethal you |
18934s | just want to distill your deck into card |
18936s | draw into combo pieces and that is |
18938s | exactly what the Glide does here Glory |
18941s | doesn't have the chance of dumping his |
18943s | own cards but could end up with enough |
18945s | card draw oh |
18948s | wait that's all combo pieces for |
18950s | possession hand what is this that is not |
18953s | what you wanted to see you need card |
18955s | draw as an incredibly high priority here |
18958s | as Glory gets himself a much much better |
18961s | handy acrobatics Glide tradables I-beam |
18965s | to kill off the curtress this is a |
18967s | naughty hand to get off the Glide he |
18970s | could even be looking at lethal on this |
18971s | turn |
18973s | not particularly likely but not |
18976s | impossible he had to get the absolute |
18978s | best outcomes eventual Spirit of the |
18980s | studies coming back to bite him a little |
18981s | bit obviously he didn't have any good |
18983s | options at that point but it is a with |
18985s | possessive you can visibly see the |
18988s | stress getting to him now and Gloria is |
18990s | looking at a Glide of his own but at |
18993s | this point yes do not use the outcast |
18995s | one that is helping possessy in this |
18997s | situation he is just dumping the non |
19000s | combo pieces and non-card draw cards |
19002s | aside from the vengeful Spirit which |
19004s | would have taken away the studies aura |
19007s | uh |
19009s | oh |
19011s | another happy game |
19015s | again he's just ended up drawing dead |
19018s | here both players have no control but |
19021s | almost every combo piece they need this |
19024s | is gonna be so Scrappy for the world |
19027s | championship title |
19031s | another half |
19032s | tradable he has one fell screen Blast |
19035s | away from the world championship trophy |
19038s | oh more tradables not trainables oh my |
19042s | God |
19045s | T6 damage the classic Elgin off double |
19048s | more talented organist enough Targets on |
19051s | board to get the combo damage there |
19054s | possessi is your 2021 Hearthstone Grand |
19058s | Masters world champion |
19062s | the fight of his life from Glory he won |
19066s | it last year he came again team of |
19068s | Hearts thrown away a draw in that game |
19071s | away from becoming the back-to-back |
19073s | Champion but in the end it is possessy |
19076s | who is crowned your Champion the emotion |
19078s | we can see on his face brought to Tears |
19080s | by his victory it's uh oh I'm emotional |
19084s | myself Gia we've seen such a journey for |
19087s | possessing over his seasons of grand |
19089s | Masters and to see it culminate like |
19091s | this is so well deserved I could not be |
19094s | more proud and more happy for him |
19097s | now normally these videos end with a |
19099s | world champion well not this one not |
19102s | only did possessive become world |
19104s | champion 2021 he's on his way back there |
19106s | in 2022 possessing made it to the summer |
19109s | Championship where four spots were up |
19111s | for grabs he was the only non-european |
19114s | player who managed to grab one and now |
19116s | has a chance to become a back-to-back |
19118s | world champion let's check that match |
19120s | out |
19121s | hello everybody and welcome back to the |
19123s | Masters Tour summer Championship my name |
19125s | is TJ and I'm joined by Derek Brown and |
19128s | Derek we have the pleasure of kicking |
19131s | off the quarter finals for the summer |
19135s | championship |
19136s | but Derek what does it mean |
19140s | what does any of it mean TJ uh unless of |
19143s | course you're referring to right what is |
19146s | at stake rather than having an |
19147s | existential crisis uh the implication |
19150s | for every single one of these next four |
19153s | matches is that the winner will go |
19155s | through to the World Championships top |
19157s | four book their spot at Champs to be |
19159s | played out at the end of this year and |
19162s | uh even though we're playing it in a |
19163s | slightly uh different order to give JoJo |
19165s | a chance to rest up after his uh group |
19169s | stage matches uh I think we're going to |
19171s | be jumping to possess the youth first |
19173s | all of these matches are just so |
19175s | exciting uh with possessive Earth versus |
19178s | youth obviously a chance for possessi to |
19180s | go to the World Championships this year |
19182s | after winning it last year Gabby another |
19185s | potential spot at the world |
19186s | championships for him Habu gabu has had |
19189s | a meteoric rise over the last year or |
19192s | two in competitive Hearthstone with his |
19194s | uh very very unique styles of decks and |
19197s | Dedra I think has just been the uh the |
19200s | play player that people have been most |
19201s | upset that he hasn't had a big victory |
19204s | yet in the last couple of years because |
19206s | he's been so incredibly consistent in |
19208s | his play and I think is well worthy of |
19211s | that spot at the world championships |
19215s | well we are going to kick things off |
19217s | with possessive versus youth the pretty |
19220s | interesting lineups on both sides uh |
19222s | possessing going with the roguless |
19224s | lineup and sort of a soft target on |
19227s | Rogue yeah which actually seems up like |
19230s | it lines up pretty well against youth's |
19232s | lineup who has seemed to struggle on the |
19235s | Rogue that seems to be the deck that |
19236s | youth has had the most trouble getting a |
19238s | win with in some of these series |
19242s | um so uh you know we've pretty much |
19245s | throughout the whole day you and all the |
19247s | other Cashers have been talking about oh |
19249s | man how did Rogue make it through all |
19251s | these play testing Rogue just looks so |
19253s | terrible |
19255s | um so I feel like that bodes well for |
19257s | possessing because he doesn't have it |
19259s | I absolutely agree I think possessive |
19262s | has really hit the nail on the head on |
19263s | this one as is often the case is deck |
19265s | building uh is just very well thought |
19268s | through uh it does mean he is bringing |
19270s | the Paladin which overall I think its |
19273s | power level is maybe not quite there in |
19276s | my opinion it's uh it's decent uh |
19279s | against the likes of Rogue I think is |
19281s | the main point which is what I like that |
19282s | he has brought it for that Target on the |
19284s | Rogue but against the likes of warrior |
19286s | ER not so great maybe Mage it can |
19289s | struggle just because of the consistency |
19291s | of boards that Naga Mage can throw down |
19293s | but hey the first game of the series |
19295s | gonna be the Holy Paladin against this |
19297s | thief Rogue I think it's a perfect start |
19300s | to possessy uh to get a a very important |
19303s | win every time he matches up against the |
19305s | Rogue this series favored though he may |
19307s | be uh if he loses he's in a much much |
19310s | worse position |
19312s | oh yeah and uh it's one of those rare |
19315s | Series where we see double Warrior band |
19317s | uh mostly the players that are bringing |
19319s | uh Rogue plus Warrior end up Banning |
19323s | like Mage or priests I think have been |
19325s | the two most popular bands uh throughout |
19328s | the event |
19329s | um but it makes sense for prozessi since |
19331s | he's tried to Corner the Rogue so his |
19334s | his texts are uh maybe not so much in in |
19337s | the band of Warriors that's got Paladin |
19339s | which is pretty weak to some of the |
19340s | control variants |
19342s | um earmuffs subtle and warriors probably |
19347s | the deck that is least likely for his |
19349s | Rogue to be especially based on uh what |
19352s | possessy has done with the list so |
19355s | um unique but uh the bands make sense |
19359s | and right out the gate youth with a |
19363s | restart the wild poor Knoll a tradable |
19365s | and the reconnaissance means that I |
19367s | think it should just be zero amount of |
19369s | null uh on turn two uh with the way the |
19373s | the trade effects work which is exactly |
19375s | what you want you know want a a nice |
19377s | fast start to get some damage in before |
19379s | the Paladin can lock down the board and |
19381s | you want this uh classic mid-rangey |
19383s | sized board where you have one or two |
19385s | decently sized minions so that the uh |
19388s | the Paladin doesn't want to use in a |
19390s | quality pyro clear because that feels |
19391s | like a little bit of Overkill but at the |
19393s | same time they don't necessarily want to |
19395s | uh |
19397s | uh to leave it on board because then |
19399s | they just tank a whole bunch of damage |
19400s | so this kind of start is right on the |
19402s | money for youth |
19406s | um |
19408s | possessing that a bad start as well |
19411s | righteous defense to deal with uh the |
19414s | potential early null double Bannerman |
19416s | just it just feels good you know no |
19421s | matter what pile and deck you're playing |
19422s | yeah it does it does it just feels like |
19425s | every time you do it you think you're |
19427s | the the greatest player that's ever |
19429s | touched Hearthstone |
19431s | oh my God Bannerman and the next turn I |
19433s | get to play an even bigger Banner man |
19435s | I'm so good |
19438s | hey Karen come check this out good good |
19441s | look how good I am |
19451s | all right holding off she's probably |
19454s | freaking out like what |
19457s | 6 45 A.M |
19460s | gonna run in here in a panic no just |
19462s | talking about double Bannerman |
19464s | little did she know she was uh subject |
19467s | to another one of your classic pranks |
19470s | ah classic |
19472s | you woke up you idiot |
19477s | uh about an hour ago I went in there and |
19480s | uh |
19481s | put her hand in a cup of cold water |
19488s | but you can't wait to clean that up |
19489s | later |
19492s | oh that's level two of the prank |
19494s | I'm not going to clean it |
19499s | oh man all right well for the moment uh |
19502s | youth has got himself oh a spicy |
19506s | selection here actually I was subject |
19508s | for the first time the other day to the |
19510s | power of Fel Soul Jailer in Rogue |
19513s | because while usually you will Chomper |
19515s | Minion from your opponent's hand and |
19516s | then give it back when it dies uh you |
19519s | could Shadow step it in order to deny |
19521s | that ever even happening none in hand |
19524s | right now of course uh but as the game |
19526s | progresses you could eat some pretty big |
19528s | value actually from your opponent's hand |
19530s | with a kind of pseudo-mutinous |
19535s | yeah which could be incredibly impactful |
19540s | in the game so no no Shadow step as of |
19544s | yet but |
19546s | um I don't hate the hand from youth at |
19549s | the moment uh still a turn away from |
19552s | possible krabatoa uh has board obviously |
19556s | it's much weaker now with the righteous |
19558s | defense oh no no |
19563s | uh-huh how could you |
19573s | all right TJ |
19576s | not be happening today but you know at |
19578s | the end of the day not the worst uh |
19580s | result ever for possessed he still has |
19581s | the Pyro equality clear uh if necessary |
19584s | and uh almost more most importantly of |
19587s | all uh light forged carrier ready and |
19589s | waiting for turn seven is just such a |
19592s | backbreaker for youth especially as I |
19595s | believe he's not even running a Viper in |
19598s | his list so he has no response to the |
19601s | immovable object which will make it |
19603s | incredibly difficult for him to round |
19604s | out the game |
19606s | now his uh Tech slot is taken up by a |
19609s | yoink |
19613s | so uh a lot of times we see like you |
19616s | know that one flexible slot sometimes |
19618s | it's brush off Viper sometimes it's |
19620s | yoink we've seen swash burglar |
19623s | uh thrown in there from time to time |
19627s | how many uh how many cards do you think |
19629s | you could name like yoink that have an |
19632s | exclamation mark in the the name of the |
19634s | card |
19637s | uh |
19644s | I don't have an answer for you I'm just |
19646s | I'm wondering how many others there are |
19650s | geez does bees even have an exclamation |
19653s | point or is it just all caps oh no I |
19656s | think I might do |
19658s | uh yeah it does it has three so that's |
19660s | three ounces in one |
19662s | uh patches the card text ad exclamation |
19666s | okay that's a good one I'll take that |
19671s | it used to right |
19673s | yes |
19675s | now it has an ellipses |
19683s | just says Rush |
19690s | Am I Wrong didn't they used to say |
19692s | charge but like charge it had like three |
19695s | A's yeah then if I had an exclamation |
19697s | mark okay |
19705s | okay all can think of one more oh okay |
19708s | subtle's got two so far I mean yeah I'll |
19711s | give you uh patches if that is true on |
19713s | the original card I don't know if it was |
19715s | there |
19721s | foreign |
19724s | it just said charge on it the heck I |
19727s | thought what minion was it that said |
19729s | charge but with a bunch of oh was it Sky |
19732s | Captain Crag oh Sky Captain Crag |
19738s | meanwhile Carol's coming down normal |
19739s | pallet of things yeah I mean this one is |
19743s | uh rapidly spiraling out of control for |
19746s | youth there was the Pyro quality forward |
19747s | clear which gave back the uh the banner |
19749s | man very nicely done by possessive |
19751s | obviously to go pyro oh sorry equality |
19753s | pyro then the flash of light uh Carol |
19755s | makes it extremely difficult now for |
19759s | youth to get any kind of a damage based |
19762s | game plan going so he's gonna need to be |
19764s | looking pretty heavily at Value uh |
19766s | sticking a nice big board uh but |
19768s | honestly looking at possess his hand I |
19770s | just do not see that happening |
19772s | oh |
19785s | mounted Raptor fits the curve pretty |
19787s | well I don't think fall Rattler really |
19790s | has much use |
19793s | in the matchup |
19794s | might as well just uh |
19796s | uh keep the tempo go oh |
19803s | well it does uh set up for a nice big |
19805s | minion alongside Mr Smite like if he can |
19808s | get himself uh the play The Vessel find |
19812s | the gun fishing like with Mr Smite it's |
19815s | like three plus four from uh |
19819s | uh the two Pirates combined |
19822s | um yeah with the way the rounding works |
19824s | then maybe another four with the |
19825s | original vessel |
19827s | uh like you're only really getting up to |
19830s | like |
19831s | 15 with Edwin included maybe like 16 17 |
19835s | if you're incredibly uh optimistic uh |
19838s | but as we can see with possessing |
19840s | literally a starting Health total that |
19842s | currently is not even scratching it |
19844s | no and one Shadow step used one prep |
19847s | used so there's not even |
19850s | uh like too many ways to get super |
19852s | massive |
19853s | on the Edwin |
19856s | um there's still a bunch of cheap cards |
19857s | in the deck but |
19860s | I wonder how |
19862s | I guess slow that possessing wants to |
19865s | play this I mean he's got all the |
19867s | options |
19868s | um |
19869s | has the ability to go murmidon plus uh |
19872s | holy mackerel to essentially draw the |
19875s | deck especially now that the first uh |
19877s | Mackie roll is going to be uh free and |
19881s | get an extra squeeze an extra card out |
19883s | of their extra heal out of it |
19891s | all right here it is okay |
19893s | okay double the Char and vessel yep and |
19897s | then you top deck you uh Edwin top deck |
19900s | gone fishing uh-huh okay |
19903s | then you draw the uh second gone fishing |
19908s | yep off the vessel yeah off the first |
19910s | one |
19911s | and then you draw a prep |
19914s | off the edge that one off the Edwin and |
19917s | you draw a wicked stab off the draw from |
19919s | Edwin |
19921s | how much Mana have we spent at this |
19923s | point that's 10 that's still all ten |
19925s | that's still ten that's exactly 10. okay |
19928s | and that would be oh geez |
19932s | so Mr Smite plus all six vessel Pirates |
19941s | divided by two oh it's just lethal |
19943s | whatever |
19947s | cool I guess |
19950s | uh the answer to that tangent was |
19953s | absolutely not enough damage |
19956s | foreign |
19960s | would have had been like 60 damage |
19962s | because everything would have been no I |
19964s | guess not as much because uh um the |
19967s | Pirates are three and so they round up |
19969s | so it would have been like well like 54 |
19973s | damage yeah I mean yeah it's just not |
19975s | even close if you don't have viper in |
19977s | your deck you do not beat carrier it's |
19979s | just the way the deck goes and it's the |
19981s | way it's supposed to go and it's the way |
19983s | it did happen in this game meaning |
19984s | possessy getting the win with the |
19987s | Paladin uh as we said an expected win |
19990s | but a nonetheless necessary one for |
19993s | possessive because his strategy remains |
19995s | alive the Target on the Rogue the only |
19998s | he seemed to see out of all 16 players |
20001s | in the tournament has just put him in |
20003s | such a strong position even in his match |
20006s | uh yesterday right where against uh |
20010s | Face-Off he got the full reverse sweep |
20012s | against the Rogue and then in his match |
20016s | against insane he was also just |
20017s | targeting the Rogue as well eventually |
20019s | lost to it but was able to clutch out a |
20021s | win in Paladin versus Mage uh it's just |
20024s | such a uh a clever realization of the |
20027s | way the metagame would go and a spot on |
20029s | a meta read |
20034s | um so priest and Mage remaining which |
20037s | one of these uh okay it's not gonna be |
20040s | Rogue youth is going to switch it up uh |
20042s | and move over to the |
20044s | fell Demon Hunter sure you know |
20048s | there's some fell stuff in here |
20050s | uh this is kind of a mixture of a lot of |
20052s | things there's actually a surprising |
20055s | amount of nagas I think there's more |
20057s | nagas in this deck than there are |
20060s | um fell spells if I'm not mistaken |
20063s | uh |
20066s | because ah no there's not seven wait |
20069s | seven nagas yeah I don't think so it's |
20072s | close though yeah there's fossil fanatic |
20074s | also Finance oh Wayward Sage is a Naga |
20078s | one of the two drops is a Naga yeah a |
20080s | wayward Sage lady Steno oh technically |
20082s | school teacher and knuckling oh come on |
20085s | arnagas |
20087s | and slitherspier well I mean then if |
20090s | you're running Jace you have like is it |
20092s | eight extra fell spells because they |
20094s | okay yeah but I don't see a Chase |
20097s | I hate you so much |
20100s | No it should be it should be demon uh |
20105s | Demon Hunter |
20107s | um because all of the the g-lock minions |
20111s | are demons correct |
20113s | uh yes and you get double the amount |
20115s | because carrier plus she like you get |
20119s | one two and then four each so ten so it |
20123s | should be demon Demon Hunter |
20125s | that's how naming conventions work uh |
20128s | you just how you pick whatever type of |
20132s | thing in the deck it has the most of |
20135s | uh I mean kind of usually it's just like |
20137s | whichever card you most want to see it |
20140s | ends up being cool to that I don't don't |
20142s | try to use the logic all right TJ |
20152s | well I don't see any nagas and I don't |
20155s | see any demons I do see a few fell |
20157s | spells though ah you're right |
20161s | you're right |
20166s | um |
20167s | actually is some thought as to whether |
20170s | or not you want to equip the glaive here |
20172s | glaive gets barely any value in this |
20175s | matchup as it is |
20176s | uh but the little bit of value that you |
20180s | do want to squeak out like would it come |
20181s | this early on in the game |
20183s | probably not and with the way this hand |
20185s | is you're probably going to be trying to |
20187s | squeeze in hero power so you don't want |
20188s | to use your uh glaive charges |
20192s | on |
20194s | just pushing like one or two damage |
20196s | yeah it's more just if there was any |
20198s | chance of getting spectral sight |
20200s | outcasts for the following turn but it |
20202s | would have to be exact story exactly top |
20204s | decks leather spear then your |
20205s | slitherspoon predation Spectra which you |
20207s | probably wouldn't even do even if you |
20209s | did top deck it so I think it's fine to |
20211s | to hold off for a turn and then a set up |
20214s | for spectral sight on turn |
20216s | five I guess most likely now yeah |
20223s | tough choice here actually for possessy |
20226s | in the |
20228s | desperate prayer activated the |
20230s | handmaiden I believe after coin switch |
20232s | Rue was played last turn which was very |
20235s | tempting that is by far the like most |
20237s | efficient use of his manner on this turn |
20240s | in terms of actually getting towards his |
20242s | game plan uh but I do really like that |
20244s | he held up on it uh because with zarella |
20246s | in hand desperate prayer is too useful |
20248s | against this Demon Hunter |
20250s | oh |
20255s | yeah |
20257s | and a school teacher itself was a great |
20259s | pickup yeah |
20262s | it's perfect |
20263s | perfect |
20266s | beautiful |
20270s | or any transform effects in Demon Hunter |
20273s | that could have come off the nuggling |
20275s | any steel effects |
20278s | I don't think so |
20290s | oh there's a transform effect |
20298s | thank you |
20302s | okay so you can go |
20305s | um |
20307s | just hero power down the handmaiden I |
20311s | suppose after yeah spectral site just to |
20313s | get it into the uh Outcast position it's |
20316s | a tad risky the turn before you play |
20319s | carrier of course because you really |
20320s | don't want to draw the zlag but I think |
20323s | it's more than worth it because you know |
20325s | with this hand it's unlikely that that |
20327s | will happen in the first place and just |
20329s | drawing zillag going kartra's into |
20331s | zillag is still powerful it wouldn't be |
20333s | that bad if you did top deck it yeah |
20336s | and you do need to get through your deck |
20339s | and if you know |
20341s | he had like his next few turns spoken |
20344s | for |
20345s | when was he going to draw the spectral |
20347s | side if he wants to yeah keep doing more |
20348s | powerful things so |
20358s | being as efficient as possible getting |
20360s | the damage in while he can |
20362s | setting up for zillag setting up for ga |
20364s | oh sorry for curtress whatever he may |
20367s | need and setting up again these annoying |
20369s | boards is this worth the zirella |
20373s | kind of kind of not |
20377s | he had a slow start and you know that |
20381s | carries a possibility on six yeah |
20385s | oh |
20388s | how is he really holding off he's just |
20390s | trading I thought he was definitely |
20392s | going to lead up into the uh zarella but |
20394s | I guess you would have gone with |
20395s | desperate prayer not the uh |
20398s | gift of the naaru were you to do so |
20401s | yeah |
20403s | I I like this I like this still heals up |
20406s | still clears off the Slither spear which |
20408s | is |
20409s | uh kind of the more threatening minion |
20411s | yeah but it's still going to take |
20414s | a lot |
20416s | of damage |
20420s | yep I think it's absolutely spot on for |
20421s | youth as well to go with the carrier |
20424s | Like You could argue that you are |
20426s | overextending into a zarella clip but |
20429s | you know this minion is so good that on |
20431s | its own it's always overextending uh |
20433s | into azarella clear and if they don't |
20436s | have it then you just win the game on |
20438s | the spot so put them to the test first |
20440s | of all uh possessy however with the |
20442s | pickup of the Northshire cleric might |
20445s | have something even better than the |
20448s | zarella though with another gift of the |
20449s | naaru still in hand and a shadow word |
20452s | devour this is potentially ludicrous |
20455s | amounts of healing uh and card draw |
20459s | foreign |
20460s | car draw at the very end of this could |
20463s | also just go for |
20466s | uh Priestess Plus zirella |
20475s | or even |
20478s | but he's this is the fastest I've ever |
20480s | seen him play he doesn't even need zyro |
20481s | zyrel in this instance could save for |
20483s | the actual |
20485s | she-log |
20492s | I love that everyone they try and say |
20494s | that really sounds like they're doing a |
20496s | terrible Sean Connery |
20499s | yeah I mean what he's saying is maybe |
20502s | not broadcast appropriate but this still |
20505s | makes me chuckle |
20509s | I feel like you could just cough and be |
20511s | closer to the actual pronunciation |
20515s | so it's going to toss down of the Abyss |
20518s | here |
20527s | what a find oh with the hero power |
20529s | actually does get the honorable kill |
20531s | yeah it's pretty cool |
20533s | draws a spell |
20535s | Rose two spells right with the most |
20538s | attack again as well very very clean |
20542s | does it in the uh correct ordering as |
20545s | well which uh I make the mistake of |
20547s | every single time of attacking into a |
20549s | minion then playing multi-strike and |
20551s | then realizing you're not allowed to |
20552s | attack face at that point uh which still |
20555s | doesn't make sense to me even though |
20556s | I've had it explained to me multiple |
20558s | times it just shouldn't be that way |
20564s | foreign |
20573s | spells that need to be played uh to |
20576s | activate the handmaiden |
20578s | it's gonna dump both shards like just a |
20580s | hard hard to love it okay cool |
20584s | there's only four cars or what there |
20585s | were seven cards there's four cards he'd |
20587s | already cast the hand man sorry deck |
20588s | tracker had already up oh no I was wrong |
20590s | where do you get the other three cards |
20591s | from there was seven at the beginning of |
20593s | the turn |
20594s | uh he drew two with the the switch room |
20598s | one naturally wrong okay yeah you're |
20600s | right |
20602s | um I do like as well that possesses |
20603s | role-playing like uh an aggressive |
20605s | librarian with this fossil fanatic just |
20607s | like silent silence like I'm being quiet |
20609s | I promise |
20622s | all right how does this fix itself uh |
20625s | you know |
20627s | uh I think with the number of Trades |
20629s | that have happened that you are getting |
20632s | started next turn right |
20635s | um and usually the best response to that |
20637s | is make the biggest board you can uh so |
20642s | that they cannot clear |
20644s | um and get the sword down at the same |
20647s | time which to be fair Posse is locked on |
20649s | Mana right he can only go pyro ambula |
20652s | amulet or amulet power amulet I suppose |
20654s | um he can't fit in the shadow of devour |
20656s | as well if he wants to go with that |
20657s | combo so he can only deal two damage AOE |
20662s | therefore maybe making cartridge a good |
20665s | enough play is the the point I'm moving |
20667s | up towards here because you might be |
20668s | able to protect uh protect both your uh |
20671s | demon bats and then push for lethal next |
20674s | turn with predation I don't know |
20677s | basically this is uh this is not getting |
20680s | there this is going to get mopped up by |
20682s | the Pyro and then youth is going to lose |
20688s | belly into effort |
20692s | uh assuming the amulets are of the |
20694s | correct size which I think they are uh |
20697s | yeah |
20703s | oh one of them costs zero anyway so we |
20706s | had plenty of manner to work with my |
20707s | mistake yep two and then three and then |
20710s | hit |
20711s | nicely done |
20715s | healing |
20720s | maybe like uh I don't even know |
20724s | like a lady no on that last turn would |
20727s | have yeah stinks because he had so many |
20729s | spells to be able to oh be able to play |
20731s | oh dear man I said then I like it would |
20734s | have just been Mega lethal uh if you've |
20736s | been able to survive one more turn but |
20738s | unable to do so which means possessy |
20740s | goes up two games to zero just an |
20744s | incredibly clean game of war priest I |
20746s | think from start to finish like his |
20747s | early turns kind of played themselves he |
20751s | had the option of course as I said to go |
20752s | with a more aggressive draw plan go with |
20755s | desperate prayer plus the handmaiden |
20757s | cycle through his deck as quick as |
20758s | possible but I think he very quickly |
20760s | realized that just wasn't necessary uh |
20762s | he could take it slower save the clear |
20764s | or save the heel sorry for a big clear |
20766s | with zirella and then realizing his hand |
20768s | was so good he didn't even need the |
20770s | zarella because he could just draw four |
20772s | cards at the same time by going |
20773s | pyrocleric uh in just a a clinical |
20776s | display |
20777s | yeah uh just a very clean game from |
20781s | possessy and it wasn't even like youth |
20784s | had I mean it was relatively slow but I |
20787s | feel like any time we were able to have |
20789s | some semblance of early board and then |
20791s | carry out on six uh without having drawn |
20794s | shellac by that point |
20796s | like you're in a good spot like that's |
20798s | kind of what the deck does and even |
20800s | though he couldn't find sort of the |
20801s | finishing damage at the end |
20803s | was never particularly close right uh |
20807s | you know even if you |
20808s | threw everything you could at the face |
20811s | on that last turn it was still you know |
20814s | eight seven eight damage off |
20816s | um so we'll see if youth can bounce back |
20820s | but with the Rogues still up and |
20822s | possessing having uh |
20825s | only one deck left remaining to win with |
20828s | which is the Mage yep it's gonna be it's |
20831s | gonna be tough I feel it's just looking |
20834s | astronomically favored for possessing |
20836s | like both in this series and or honestly |
20839s | kind of in the tournament like I think |
20841s | he's playing very very solidly here he's |
20843s | spotting all the hard lethals to see uh |
20846s | he's playing his combo decks very very |
20848s | consistently he is allocating his |
20850s | removal beautifully on the Paladin and |
20853s | on the Mage as well which is again you |
20855s | know a deceptively difficult deck to |
20857s | play because I think we've gotten a |
20858s | little used to seeing it so much at this |
20861s | point as you kind of lose uh sight of |
20863s | how complex and uh finicky it can be uh |
20867s | possessive has just been again apps |
20868s | absolutely on point and so with this |
20870s | high level of play comboed with his uh |
20874s | very high level meta read I think he's a |
20877s | real favorite and with only one win Left |
20879s | needed to go to the world championship |
20881s | for the second year in a row our current |
20885s | World Champ is looking at potentially |
20887s | well on his way to get that back-to-back |
20889s | World champ title |
20891s | yeah and crazily enough this would be |
20894s | the second year in a row where the |
20898s | previous world champion true as a chance |
20901s | to defend their title yeah which used to |
20905s | be kind of this you know crazy pipe |
20906s | dream that players would would talk |
20908s | about we got close a few times I believe |
20912s | um but it was uh never fully realized I |
20916s | mean |
20916s | Glory got as close as you could possibly |
20919s | get into doing it outside of actually |
20922s | doing it |
20924s | um so would be a pretty big deal for |
20925s | possessi uh |
20927s | to try to do it again so |
20930s | um and right away |
20932s | uh youth it's I mean |
20936s | a Knoll off the top or a prep off the |
20939s | top could turn this hand into something |
20941s | uh pretty useful uh possessy already has |
20946s | some good stuff already has the uh the |
20950s | siren in hand doesn't have a cheap Naga |
20952s | to go along with it no school teachers |
20954s | have stood up beforehand no slithers |
20956s | here |
20957s | um okay spell coiler works |
20960s | uh yeah it does for turn five which is |
20963s | fine at the moment |
20965s | um I do love the idea that youth could |
20967s | play yoink to break out of the hunter |
20970s | appearance and then just get the hunter |
20972s | hero power right back again uh would be |
20975s | immensely pleasing to me |
20977s | um |
20979s | twice |
20982s | hero power prep yoink another hero power |
20985s | that is an aggro gameplay |
20988s | oh yeah he did it oh |
20997s | I love damage |
21003s | blurry in hand for possessive but given |
21006s | that it's only rank one and he's |
21008s | actually a little low on spells |
21011s | um to pop off with the spikeless siren |
21013s | turn next turn I do think instead it |
21015s | should be |
21017s | some kind of a uh a dump turn but that's |
21021s | well actually yes draws a card literally |
21024s | every other card draws a card |
21028s | is |
21029s | uh you never just play a siren honestly |
21032s | like oh my God he actually is just |
21035s | playing sorry I was gonna say I'd rather |
21037s | over draw than play a siren but this is |
21039s | how confident my man is in the rest of |
21042s | his pop-off turn he just plays Tempo |
21046s | siren I mean and it might be the play |
21048s | that sends him to Worlds against Rogue |
21050s | do you ever |
21052s | really need more than one like not |
21055s | usually if you can pop off enough with |
21058s | your your singular siren yeah is it you |
21063s | know is it ever needed to to have |
21065s | another one because your board's going |
21066s | to be big enough you'll have enough |
21067s | support from everything you're going to |
21069s | draw from that point on so yeah |
21072s | I don't know oh he's already going |
21074s | before the turn even starts before we |
21076s | even saw the turn started sat up oh man |
21080s | he's huge as well he just has everything |
21084s | you could possibly need flurries huge |
21086s | another first Flame or even better |
21088s | actually the shooting star makes it so |
21090s | that the first flame could take them out |
21091s | very cleanly at two damage a piece uh |
21095s | we're looking for generations of another |
21096s | spite lashes Zola would be good here a |
21099s | school teacher not bad |
21101s | there's a school teacher that's |
21104s | fantastic |
21106s | could be mirkwater scribe as well that's |
21107s | a lot of extra okay I'm a school teacher |
21111s | it wasn't absurd at all |
21115s | oh my God I mean these are just big |
21117s | nagas as well it's not like he's playing |
21119s | uh you know a treasure guard and the |
21122s | nagalings that don't put any attack on |
21124s | board these are like two three four five |
21126s | attack Minions that really are gonna |
21128s | start hitting youth hard so he needs to |
21131s | get a monstrous clear next turn which he |
21133s | can kind of do in the form of krabatoa |
21136s | but it's not taking down all of this |
21140s | foreign |
21151s | oh my gosh that was insane |
21154s | uh near perfect the only way it would be |
21157s | more perfect is if possessing could |
21159s | somehow find a way to spend that last |
21161s | Mana yeah |
21163s | just have full man expenditure but uh |
21166s | yeah I think that's good enough |
21170s | 18 damage on board |
21174s | and man that treasure god is so annoying |
21178s | here krabatoa needing to sink two claws |
21181s | into it to get through it or of course |
21184s | the uh the weapon and then using the |
21185s | other one to take out the school teacher |
21187s | I suppose uh youth needs to start |
21190s | looking for some even more outlandish |
21192s | ways to survive probably in the form of |
21196s | tooth gone fishing probably uh in order |
21200s | to get the uh the stealths back uh but |
21204s | again there's a good chance they just |
21206s | get Frozen on the other side your |
21208s | opponent's drawn so many cards |
21211s | I I think he's got to try and what set |
21214s | up oh |
21217s | but just say that uh Mr Smite is the |
21222s | next draw |
21224s | and then it wouldn't be enough |
21227s | yeah it's still only be 12 wouldn't it |
21230s | unless the gone fishing would pick up |
21232s | the prep if he had been able if he had |
21234s | pushed forward a face there oh yeah yeah |
21236s | by the treasure guard uh would put a |
21239s | stop to that Cyrus just left up there |
21242s | was a way for youth to kill the siren |
21243s | but it would have been essentially the |
21245s | whole turn he could have gone like |
21247s | Wicked step tooth to kill siren and then |
21249s | gone fishing to pull the stealth uh The |
21252s | Vessel at the bottom of the deck but |
21255s | that would have felt like such a a weak |
21257s | turn and now possessions gets to do all |
21259s | again I suppose you know quite limited |
21262s | by board space but |
21264s | um with the krabatoa there he can make |
21266s | Port space for himself it's just such a |
21269s | horrible break point like five damage is |
21272s | so tough for rogue to deal uh with |
21274s | krabatoa and wicked stab combined |
21277s | um it's just always instances of three |
21279s | or four never five that make it so tough |
21281s | to get through and now possessy is just |
21284s | homing in on lethal I don't think it's |
21286s | there this turn but it's really not far |
21289s | off |
21294s | yeah it does have to sacrifice off some |
21296s | of his own minions to make board space |
21297s | but |
21299s | yeah not even worth it at this point |
21301s | just sending it all to the Dome I'm |
21303s | gonna close it out next turn |
21314s | so tooth can possibly find something |
21317s | here |
21319s | ah like a chaos no stay alive I don't |
21322s | know |
21333s | discover options |
21335s | ah no oh not like this he didn't |
21340s | InstaPic so probably not that good yeah |
21345s | it's not chaos Nova or the new Demon |
21347s | Hunter chaos Nova that like dredges a |
21350s | card and then deals damage equal to its |
21351s | cost |
21355s | Bash |
21357s | without exclamation mark |
21360s | Bash |
21364s | yeah |
21365s | as opposed to bash |
21371s | The Vessel but they're not charging with |
21375s | no Mr Smite available he has Wicked stab |
21377s | to be able to clear off the school |
21379s | teacher extortion just doesn't even kill |
21381s | anything like he can use it to take out |
21384s | the treasure god he just doesn't even |
21388s | know what to do here he's trying the |
21389s | best he can I mean takes out just the |
21392s | wrong minion but uh |
21394s | it's not going to make a difference |
21396s | anyway I don't think |
21398s | yeah |
21399s | he is just scrambling there at the end |
21401s | so 17 Health there's already 13 on the |
21404s | board the ignite in in hand is a three |
21407s | it's just it's just lethal yeah with |
21410s | Rune door plus ignite |
21412s | he's just toying with him just playing |
21414s | with his board okay it was it was Lethal |
21416s | just with these mega mega lethal he's |
21421s | just okay he's thinking to himself uh uh |
21424s | just because it's lethal doesn't mean |
21426s | you can't go Naga spell Naga spell Naga |
21429s | spell okay he has standards |
21433s | all right well just like that possessy |
21436s | three zero is heading back to the world |
21441s | championship |
21443s | to try to defend his title for the |
21446s | second time in a row not possessive but |
21447s | for the second time in a row a world |
21449s | champion is going back to try and defend |
21452s | possessing hoping to uh uh top glory and |
21455s | go one step further and actually win it |
21457s | twice in a row which would be insane |
21459s | first time uh ever in hearthstone's |
21462s | history uh that that would happen |
21469s | foreign |