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3s foreign
13s Legends where we look back at some of
16s the most iconic moments and matches that
18s make the players we know today Legends
21s today we take a look at Tom 60229 a play
26s whose continued hard work and skill took
28s him all the way to the world
30s championship the first match we'll see
32s is between Tom and powder in 2015 the
36s Asus Rog summer tournament saw Tom take
39s wins over Vortex and Osaka to make it to
42s the finals and face powder
44s this match really shows off some of the
46s classic decks from 2015. patriar combo
50s Druid and of course Face Hunter welcome
53s back ladies and gentlemen this is the
55s finals of the Asus Rog Summer 2015
57s Hearthstone tournament I am monk savit
60s as always is here with me and finally
62s for our final match we have Gara how are
65s you doing guys
69s I have a really nice crowd here it's the
71s finals of the assembly 2015 I'm very
73s excited those people went to three very
75s very tough days to to get here where
78s there are I'm very excited for the
80s upcoming best of seven match oh yeah we
82s started with 32 players and now we're
83s down to two both of these players
84s definitely deserve their place in the
86s finals playing for that grand prize of
88s ten thousand dollars and 100 World
89s Championship points
91s I'm pretty excited yeah not only the
94s money but the world championship points
95s are so important to both players Tom
97s last year was at BlizzCon and currently
99s he is ranked three in terms of
101s hearthstone World Championship points in
103s the Taiwan region the only two players
105s ahead of him are uh Spider Roger and
109s Frozen ice if he wins second place in
111s this torrent he'll advance to number two
113s and Hearthstone World Championship
114s points but if he wins this tournament
116s and gets 100 points he'll Advance all
119s the way to the top to number one that's
121s insane and there's like only very little
123s time left to collect points so he would
125s basically guarantee top eight in the
127s tavern region so this really means a lot
129s to him oh yeah exactly there's only one
131s ladder season left there's quite a few
133s more open tournaments but there's only
134s one or two big lands left so this is
137s exactly the final chance meanwhile
139s powder he has around like 40 50 points
142s and if he wins this tournament with
144s getting a hundred points he'll Advance
146s really high in the rankings as well yeah
148s he'll go straight after the top eight I
149s don't know the 50 points for the second
151s place probably not going to do it but
152s with 100 points definitely he'll be up
154s there and competing
156s but I'm not probably not guaranteed but
158s at least like having a very good chance
160s at getting that top eight yeah not only
162s is the points really important of course
164s the money is always nice right I mean
166s ten thousand wow ten thousand for first
169s place five thousand first second place
171s now we have slight change of rules for
173s the finals instead of best of five we're
175s gonna extend it all the way to a best of
177s seven both players will again ban one
179s deck but each player will also have a
181s Revival
183s so like maybe if one deck is banned um
186s like Warrior is a very common band for
188s example but if one player bans Warrior
190s then Hunter might be able to be played
192s twice yeah if you're new to the Revival
194s thing and basically what that means is
195s that uh one of the Decks that you
197s already won with you can bring it back
198s so if you think that your Druid is
200s amazing against everything that your
201s opponent has you can play it again and
203s try to get to the second win maybe
205s easily or uh at least be a little bit uh
208s favorite going into the remaining
210s matches yeah we're seeing the lineups
211s right now powder his Warriors band his
213s Warrior is actually a control Warrior
215s and it actually makes sense for Tom to
216s ban that since he's bringing Rogue
219s um I like that the two most common
221s strategies for throughout the tournament
223s are like
224s um in the finals the hunter band
226s strategy uh from from Powder And The
229s Warrior bands the patron Warrior band
232s strategy from Tom and that they face
233s like one of each types that they face in
236s the finals yeah it's pretty hilarious
238s the powder specifically designed that
240s this anti-hand locking strategy to beat
242s life coach at a round of eight and there
244s has been no Handlock to be found but
246s he's still here and it's not only that
247s but he won his semi-final 3-0
250s so uh seems like that lineup is doing
252s just fine against other stuff too
254s yeah for sure the malygous Warlock also
257s from powders a really strange pick I
260s think he's like one of the only players
261s to bring that deck to this tournament
263s melon ghost warlock did really well at
266s the last big land at dreamhack but ever
268s since then it's kind of like died down a
270s bit in favor of the more popular zoo and
272s hamlock said the strange thing about
274s maligo's lock I talked to Mr yagut about
276s it a lot because he's kind of known for
278s playing maligo's look on leather he like
280s re-shrink one let me fit and he said
282s like the thing about maligo's look it
283s isn't favored against anything but it
286s isn't like too bad against anything so
289s it's kind of always alright like it's a
292s very weird deck when you think about it
293s yeah it sure is
296s um I believe we're about ready to get
298s into the first match
301s arms 60229 versus powder it's very
305s reminiscent of the dreamhack finals uh
307s just that just happened last month Tom
309s kind of representing tiddler Celestial
311s both Asian players and powder kind of
313s representing dog
315s The Foreigner player yeah is it about
317s time like is Hearthstone going the way
320s of other Esports where the Asian
322s countries start dominating it's so funny
324s because Reynard said that at some point
325s that in Esports it takes like 1.5 years
328s around that the Asians take over the
331s game like it happens like in in Dota in
333s League of Legends and stuff like that
334s and around now it would be the time for
337s Hearthstone and as we can see like
339s tiddler and all the Asian players are
341s winning more tournaments like Roger
342s becoming more and more popular it might
344s actually happen
346s all right here we go
348s game one of the best of
350s seven series
355s the patron Warrior against mid-range
357s Druid and you know it's not just any
359s Druid but it's powder Druid what's
362s what's so special about powder Druid you
364s may ask powder Druid has either one or
366s two strangle Thorn tigers in it kind of
369s like
370s and also done mind control text
372s double Shades that is excellent against
376s the basement Warrior he can coin out one
378s of those on turn two he can play the
379s second one and turn three if they grow
381s just a little bit like uh a couple of
383s turns there before the whirlwinds happen
385s they're gonna be Out Of Reach and
386s without the brawl in the patrons there's
388s no real good way to deal with them and
391s and he just um how about our cards to
394s symbolize his opponent that he has like
395s options to clean out the white girl for
398s save it or use some innovates what you
400s just did
401s but this is going to be a shade into
403s shade for sure
406s just amazing the best start you can have
407s without innervate without wild growth
409s yeah powder is in a pretty great
411s position right yeah he's gonna even
412s after the shades this could be coming
413s out so nicely with that pile of the
415s sweater into a pipe drop
417s I'm playing unusually fast at this
419s moment wow just going for the motion
422s command yeah this is really interesting
423s this is a very common strategy from good
425s patreon players because you you just
427s force your opponent like you have to
429s deal with the awesome commanders and
431s they want to like disrupt the curve from
433s the Druid like he might have some
435s innovate place or some bike roof or
437s whatever and just to bait out rafts that
440s they don't have that available for later
441s for the patron turns because usually you
443s need like a spell power swipe or like
445s double wrap or ref plus wipe to to clear
447s the patrons yeah seems like it's to be
450s working out quite well getting in charge
452s with that minion and then Warson
454s Commander it might still be there in uh
455s in a couple of times we'll see both
458s players putting quite a bit of pressure
459s on each other but later is able to
461s really interact too much with their
462s opponent's side of the board now this is
464s actually a full clear it does require
465s him to unstop both of his sheds well I
467s think he'll be just fine with that
471s um on the other hand both of those hits
472s would be down to one HP if he was to do
474s it then after that he knows that there's
476s a lot of Whirlwind defects in there
479s in the Warrior so he might just play the
481s shredder or maybe maybe even Rod the
483s Watson Commander he's like the main card
486s you play around in the early game is
488s better rage and now he's I think this is
490s like the main concern he has right now
492s if you place the shredder would he play
494s too much into it like the warrior hasn't
496s taken any damage yet so he wouldn't draw
498s too many cards
499s yeah he doesn't want to race the battle
501s right here
502s it looks like a fine board for him yeah
505s but I mean he's playing against the
506s patron Warrior baton Warrior always runs
508s two wall wins and uh actually both of
511s those are in Tom's hand right now and we
513s are for sure gonna see at least one of
514s them come down here arm's hand looks
516s pretty close to amazing um all he needs
518s is one green paper Grim Patron plus
521s inner rage plus Whirlwind unturned what
524s are the games oh that's a nice meeting
525s to get it's really sticky I don't I
528s don't know like is that really a good
529s hand it's like he has the Spells but he
532s it did something a little bit more he
534s needs that Patron if he doesn't enjoy
535s the patrons or the battle raids I I
538s think it's a very bad hand because yeah
540s because yeah there's so many dead top
542s decks he could get like if he draws
544s better rage now it's basically a dead
545s card but like even if he gets an emperor
547s or something like the value of that he
548s has no card draw he really wanted to see
550s more Carter in his hand it's one of
552s those hands that has the potential yes
554s exactly yeah
556s potential is there but right now it
558s doesn't do anything
560s you know what there's very interesting
562s thing very interestingly there's a Braum
565s in his hand as well pretty much in the
567s western scene Grom is completely extinct
568s it used to be a thing when patrons first
571s came out it seemed like almost everybody
573s was playing it but then in this recent
575s months in this past few months almost
577s everybody ended up guarding it I think
579s in this particular game the ground was
581s actually hurting him because when you
582s cut Grom you want to put cards like
584s cycling cards like slam like Shield
586s block and he really needs those cards
589s instead of just like this dead Grom in
591s his hand
592s and but if you put ground back into your
594s patreon deck it kind of changes the
596s playstyle of the entire deck for example
598s as we see here he plays the frothing
599s just as a threat on board but if you
601s play the just uh cycle version of Patron
604s Warrior like you basically have to hold
607s every card in your hands like even the
608s frothings because you need the damage
610s for the otk but when you have Grom it
612s just like allows you to to play those
614s minions as just Minions on board because
616s you have the additional damage from Grom
617s I believe throughout this round of eight
620s and uh and the semifinals also uh that
623s Chrome has been hit and I Tom's Warrior
625s has been banned so powder does not know
627s that it's in there so he might end up
629s playing the big game under before the
630s Chrome comes down that would really hurt
633s him
636s outer could also be setting up a board
638s in which he can use the big game hunter
639s drawing Berserker as well it's actually
641s very possible that that might happen
643s he's good especially with the unstable
645s goal being drawn that's more likely than
647s not I'd say he will play that yeah that
650s is so clunky it's just
653s oh feels so bad not throwing a single
655s weapon here yeah kind of actually
657s strange because I think most lists that
659s have double unstable goal have a lot of
660s cycle in their deck oh yeah I know
663s what's the cycle we've seen so far we
665s saw saw one uh
667s one enormous Mentor but that's like no
670s slams to be found
675s that's then the face and he has 12 more
677s in his hand I was I was thinking if he
679s could have dealt 12 somehow to set up
681s this Grom if he would have damaged
683s Dunstable ghoul as well
686s and if he would have hit face with the
688s Taskmaster
691s so much damage where does he find that
694s remaining a few points of damage I guess
696s he could have got back a weapon he needs
698s to get a weapon if he finds a weapon or
700s it's gonna be a forced to heal then and
702s like like I mentioned earlier voter does
704s not have the knowledge that the Chrome
705s is in there so he might end up drawing
707s cars with the with the lore
713s how driven does he feel like at 15.
716s oh there's the weapon
720s um
721s you hit first with the weapon so like
723s just to hide the information that he has
725s grown right uh he would be one off in
727s that case because the treaty can can you
730s still use the armor up to go up to 16
732s and then even with a 12 from the Chrome
734s and three from the weapon he would be
735s one arm so he's kind of forced to go
737s face here
739s yeah no I mean attack with the weapon
741s face but not play the groom of course oh
743s yeah
744s so now
745s he has to heal
747s but does he know that he's like he's
749s only dead to Grandpa's enabler you know
753s he has only two cards in his head
756s yeah and I mean it's pretty interesting
759s you see that the warrior is going for
761s face with the weapon instead of clearing
762s the the tiger I I mean
765s you can kind of figure out this there's
767s quite a bit of burst coming so that's it
769s right he lost
771s yeah I don't I don't yes
779s he's like yeah I made a good play last
782s turn I'm proud of myself double Savage
787s already had enough so he didn't need
791s that top deck in order to win that one
792s very nicely played by powder taking a
795s read of this situation playing it safe
798s and he basically locked out the game
800s entirely from Tom
802s yeah such a weird hand from uh from them
805s there didn't work out this time
809s again it just seemed like the Grom hurt
811s him quite a bit if he was able to
813s um switch that gromm out with a slam
815s perhaps or even a shield block maybe he
818s would have gotten the car draw
819s eventually to maybe eventually even draw
821s into a battle rage there yeah I think
823s slams might be what he got for that and
825s maybe some other things too as we didn't
827s see slams it's pink it's been uh getting
829s more popular with those slams at least
831s to play one most in mostly steps also to
836s yeah quite strange choices from the
839s remainders of the decks
841s we have powder now with Hunter
844s and it's actually quite an interesting
846s matchup hybrid Hunter versus Patron
848s Warrior oh yeah
850s I would say like I think most people
852s would say these are the two dominant
853s decks in the format this is what you'll
855s see on ladder if you play at Legend yeah
857s we made a point yesterday we had a road
859s of computers in the lounge yesterday and
862s pretty much there were around eight or
864s so players oh yeah flattering um and
866s just grinding ranks and in all those
868s computers we saw Warrior versus Hunter
870s Hunter versus Warrior Warrior versus
872s Warrior we saw one interesting Warrior
875s versus priests but besides that who
877s plays Prius I know some guy on the
878s European so weird I mean the funny thing
881s is it's even on all three regions like
884s the top 10 legends on all three regions
886s are patreon players or like Patron
888s counter players
892s like this this matchup is like from the
895s hunter perspective so difficult to play
897s because I feel like Devore is so fair
899s oh animal companion
901s I think uh because it's a hybrid Hunter
903s it's more favored than if it was a
905s mid-range Hunter I feel like the
906s mid-range Hunter the problem with that
908s deck is it develops like good minions
910s and but it's just sometimes the warrior
913s can stabilize and then the mid-range
914s Hunter doesn't have enough bursts
916s meanwhile as the hybrid Hunter you have
918s those arcan Golems of course you have
919s kill commands and you have Wolf Riders
921s as well just to finish off the game for
923s example he was kind of Lucky with his
925s animal's opinion yeah because he would
928s have gotten if he would have gotten half
930s of that would be really bad yeah and
932s also also Misha would have just died to
933s the weapon and the unstable code would
935s soon be around yeah we were talking
937s yesterday like the really main response
940s on turn four to the Animal Companions is
942s the death Spite and what animal
944s companion you get is so important Misha
946s is like four damage to your face mioc is
948s two damage but Huffer is usually eight
950s damage in the face such a huge
952s difference
953s I believe that's also part of the reason
955s why we we've been seeing so many slams
958s because that's one of the gods that
959s deals with the hopper without taking the
961s texture for
967s with those two no Mission vendors he
969s really wants to get one of them played
970s right now or they're gonna just stick to
972s this hand out to the end of the game wow
974s that's a great pickup there
975s playing those armors with simultaneously
978s with the Whirlwind defects it's gonna
979s give him a an insane amount of armor
985s um he's like nodding in agreement with
986s his hand yeah I like this hand I think
988s this is pretty good
990s this looks like a similar deck to what
993s she operate in the Arkham league with
995s the hymens and the Wolf Riders does he
997s have tigers in that as well
999s probably not it's not a very common
1001s choice in hybrid Hunter but it's become
1003s much more popular powder though we saw
1006s tigers in his drawing so maybe you could
1009s put in my tigers in Hunter as well
1013s yeah quite possible
1017s you can only play the leopard now he
1019s figures that though it's it's really
1020s liked it out there that's bite is gonna
1022s go off next time
1023s so that LeBron would kind of only be too
1025s damaged but if he doesn't play is there
1027s a way that uh Tom can save the weapon
1029s maybe but it feels so bad to just like
1032s sacrifice it it's true
1034s and he got like an additional damage
1036s with knife juggling just because he
1038s decided to not attack with the weapon
1040s and if that's the case then he can just
1042s get more hits in
1046s he wait here a little bit more it's just
1048s uh do you maybe
1050s just take the armor
1052s this is an interesting turn he needs to
1054s prepare for the high man he knows that
1055s Tom plays few not not just one I mean
1057s sorry that he knows that powder plays
1059s High men's so uh
1061s when when the hunter is about to get to
1063s turn six you always and you're playing
1065s against Hunter you always have to take
1067s it into consideration what if the high
1069s man is going to get played next and what
1070s is them what is the play here it allows
1072s me to deal with it if most efficient way
1076s looks like he has a really good way he
1078s can maybe set up the frothing but then
1081s he can't deal with the two twos
1085s all right
1086s he has uh one of the armor switches down
1088s now and uh next turn he can he can play
1090s the other one and yeah he's deciding to
1093s play the acolytics too yeah get to
1096s execute just yeah he needs an Executor
1098s battle rage that would also be
1099s incredible
1105s it's effectively a Sprint for Humanity
1108s and impossible for parents to deny as
1110s well yes
1113s okay let's see what he draws inner rage
1116s do you stop with the inner rage on the
1118s acolyte Maybe
1120s seems like he's he's gonna just trigger
1122s that uh freezing first
1126s um just to be 100 sure what it is
1131s here we go
1132s going for the patreon
1136s it's quite a bit of armor while doing it
1140s without the execute them there wasn't a
1142s good way to deal with the hymen so he
1144s chooses just to ignore it and make the
1146s strongest possible play for himself
1148s to improve his own board State instead
1150s of responding to the hunters this is
1152s really the worst board for a hunter
1155s player because you have to deal with the
1157s armor Smith and he got so much armor
1160s already with it that you can't just go
1162s for face so
1164s so
1167s everybody knows space is the place
1171s yeah let's it up
1175s lovely audience going crazy over that
1177s place I think
1179s that's the wall of Friday yeah gotta
1181s deal with Dharma Smith it's gonna like
1183s they're going for phase everything we'll
1184s Friday it would have been three damage
1186s but leaving the armor Smith up that
1187s would have been even more healing than
1189s that stream
1192s the good news for Tom is that he does
1194s have the second one so he will be
1196s healing up quite a bit more
1205s is exactly oh of course you had that
1208s yeah this is
1209s stupid the country want to see the
1211s leaves like that almost moved out of all
1213s the cards absolutely
1219s how do we even get this water yeah he's
1220s like thinking about the next game
1221s already
1223s so what does he have left after this
1230s okay the board is full so there's not
1232s gonna be anything more getting played
1235s that's almost certainly lethal
1237s yeah I mean
1240s how does
1242s yeah he used to deal with both he has to
1244s deal with diamonds with and the frothing
1246s it's just impossible yeah so you are
1250s King Golem into the fraud in the
1251s character
1253s seems like a winning play yeah congrats
1256s the time tying up the series wonder gun
1258s one to one and we definitely have a
1260s series on our hands right now I'm
1262s curious how the old Buzzard unleash
1264s combo would work against Patron it would
1266s be probably like an even match up then
1267s oh you want to fight in balance with
1269s imbalance you need a couple Hunters
1270s marks to deal with that board
1272s for free
1277s a little bit of mind game is going in
1279s because both of these players now have
1280s the option to to revive the Decks that
1283s they already won with so they might like
1285s if they expect their opponent to play
1287s something that uh that would be good
1290s against the remaining decks they just
1291s might
1293s use the revive straight away to kind of
1295s take the opponent by by surprise
1298s but uh if it were to use the revive
1300s right now then they won't have the
1302s option to revive something else later on
1306s wait do they have to wait till the
1308s series finishes and then revive because
1310s that's like another tournaments the case
1312s you have to first win with your free
1313s decks and then you can revive or can
1315s they revive at any point at their time
1316s well if they can revive at any point
1318s yeah I think most tournaments uh have it
1320s where you can revive at any point
1323s Tom switching it up to his own Hunter oh
1326s yeah some father bringing out the Druid
1328s with those tigers that actually makes it
1330s very difficult to pick because you never
1332s know when your opponent is going to
1333s revive a deck
1335s oh yeah absolutely
1338s yeah so right now even though it's 1-1
1340s it's like both players have all their
1342s decks available
1345s yep I do think maybe like the strategy
1348s though is to wait until the end see what
1350s your opponent has and then pick a deck
1352s or pick out the revive that's
1354s appropriate because if you commit too
1356s early and you lose that match you're
1358s left with three decks meanwhile you can
1359s if you pick later on you have maybe two
1362s of a deck that's guaranteed to be strong
1364s against your opponents I think it's just
1366s all Minecraft if you predict that for
1368s example one game before that if you if
1370s your opponent has one uh deck remaining
1373s without the revive and you know that
1374s they're gonna pick it then you just
1375s revive whatever beats it so it's um it's
1379s a lot it's a bit of a guessing game
1381s wow it's always tougher but in this
1383s situation actually from uh from Tom's
1386s point of view as a druid it's not too
1388s bad because he does have the coin keeper
1390s yeah he had every answer though white
1392s coin swipe coin keeper anything would
1394s have been okay yeah in in this scenario
1398s um he does take the four damage which he
1399s would not if it was a different animal
1401s companion but he also develops a 2-4 on
1403s the board
1412s all right still no inner weights to be
1414s found
1421s for powder
1428s curving out pretty excellent here oh
1430s yeah another Shredder
1431s if I could I guess would have been
1433s assign a bit better but still oh
1435s interesting trade there
1437s yeah it's fine you you keep the boards
1439s clear it's just every little bit of
1442s damage uh on face is so valuable and
1445s face a stone
1447s foreign
1452s whatever
1453s probably where he's gonna use his owl
1456s and just smoke it up yeah I think so too
1461s the question is if he goes through the
1464s freezing or for the mad scientist and
1465s then hero power
1468s I want to give him the turn back which
1470s you just silenced it's gonna be seven
1472s Mana though it's seven Mana yes yeah
1474s that's but you like you're definitely
1476s considering yeah Savita gets your right
1478s space does have time yep not the dude
1480s attack law what were you talking about
1482s oh man what was I cheating
1489s okay well this is where the second swipe
1491s probably comes in
1494s I mean
1496s that's not really anything else taking
1499s for snakes for being careful
1502s or not
1504s oh Beast
1506s nice it's nice right if he gets like a
1509s kill command here yep
1513s or a haunt Master yeah that would be
1515s sweet yeah they're very brutal
1523s I think you do yeah just play your
1525s entire hand it's not that big of a
1526s difference if the dude has seven or
1528s eight Mana it's actually no difference
1529s because she will most likely go for the
1531s seven dollars yeah what can I even do
1535s here
1537s guess his best bet is
1539s some kind of time I don't know region of
1542s War perhaps yeah
1544s but that is nothing I believe that's
1546s gonna be game right there I mean he can
1548s get this tone back
1550s is that yeah but that's not enough that
1552s treat of the claw is not going to be
1555s killing any means we got a freezing trap
1557s he can't he doesn't have another thong
1559s there's just no way
1562s I can't even draw at this point
1565s the answer is nothing yes
1568s there we go
1573s so powder taking that one with his
1575s Hunter
1581s foreign
1588s I speak fluid finish oh yeah sure you do
1592s you learned quite I basically said
1594s powder boys
1595s about her boys
1597s yeah
1599s that's exactly there's only one meaning
1601s to that basically powder boys powder
1604s boys
1610s well powder uh he needs some boys right
1612s now because he's in kind of a desperate
1614s situation
1616s one two right now
1618s the Asian player once again in uh big
1621s finals in Europe has a lead over no no
1623s it's baller with the lead oh powder has
1625s yeah powder won the last game
1627s like have you ever asked like what is
1629s 60229 stands for yes I have actually I
1632s was actually very curious about this and
1634s I personally asked him it's basically
1636s the ZIP code or like some kind of code
1638s of the elementary school that he grew up
1640s in or he went to like as a kid wow
1645s I felt like maybe his battle Tech but
1646s it's too long yeah like some Asian
1648s battle tank I don't know I mean there's
1650s quite a bit of Asian players who knows
1652s but I mean how do you know your battle
1655s like when you're creating the account
1656s yeah that's cheating just like tones
1662s here we see the Rogue again all right
1666s I always love it when we have broken uh
1668s in the combatic games but still it's so
1671s easy to just drop the ball prep the
1674s wrong spell at wrong time and losing
1676s again because of it but usually the
1677s players who bring it are the ones who
1679s who know exactly what they're doing and
1681s again monk men of all statistics what is
1684s the statistic between like the opinions
1686s of pro players in this matchups specific
1689s specifically so biased yeah yeah agar
1692s you're one of those players that thinks
1694s that drude his favorite but I think it's
1696s even you think it's even but there's
1697s people that are like oh my God rope is
1699s heavily pretty much all the the players
1701s who main Rogue fire bat like dog even
1704s hyped they think that Rogue is favorite
1706s but in the actual stats it actually says
1708s that drude is pretty vastly favored with
1711s a percentage of 62 percent
1713s wow that's like two to one basically
1715s yeah
1717s so what's the play here you could coin
1719s out the shade it's kind of it's
1721s obviously better the earlier you get it
1722s out there
1723s but he could also maybe just get a five
1725s job out there the shredder is my least
1729s favorite thing I don't know I don't know
1731s I mean it's pretty sticky well but it
1732s does light it like deadly poison yeah
1734s each player I guess is vulnerable to
1736s different things this is vulnerable to
1738s deadly poison maybe the um the Drake is
1741s vulnerable to some kind of this this
1742s replay oh yeah and whoa
1745s what is going on MLG tactics right there
1749s well played yeah well I know nyria is in
1752s the audience right now he's pretty
1753s experienced with these lore Walker chill
1755s players this look quite for him but
1758s I think the benefits the rogue way more
1762s I mean because he has so many minions in
1764s his head yeah like this fan sucks yeah
1767s give give the Rook some Bible come on
1769s man be fair
1771s well you might just have to give the
1772s Rogue a coin now you have to give him
1775s something you have to you have to play a
1777s five drop right but man he's a violent
1779s teacher on both here so swipe do you
1781s really want to give him a coin I don't
1783s know
1785s that's so tricky now we have ourselves a
1787s very nice match
1789s yeah this is getting interesting
1792s how do you even do I'm without that Joe
1794s on the board he would have like an okay
1795s turn in coining out one of the five
1797s drops or maybe just a broad wild trout
1799s or so many things
1802s there goes the coin to the road
1807s players always want the coin and when
1810s this game started he didn't have it but
1812s I mean I guess that'll do
1814s could theoretically kill the two
1818s does he want to yeah do you even want to
1820s get just play like a drake or whatever
1823s like that's always the question like who
1824s who's like pecking out first yeah
1826s exactly it's uh basically because the
1828s Cho has zero attacks yeah the person the
1831s player with the choke can't even kill it
1833s off it's in the power of powder or in
1836s the power of uh Tom right now oh wow
1839s coin heaviest right going into the druid
1843s accomplished with this is so amazing it
1846s almost feels like the treaty will have
1847s to keep that stuff back to the rug
1853s he's like did you really just give me
1855s the coin back there with him right
1857s that's a good card
1864s yeah okay so hello and then what low
1868s temp is usually good here uh-huh
1873s what type on 5 is usually never wrong
1875s against Rogue
1877s oh man
1879s I guess you just do it what can go wrong
1883s famous last words of it
1887s so now with that kind of Border um Tom
1890s 60229 can kill the Joe if he wants to
1894s quite easily also like the way like how
1897s fast Tom played this looks like his
1898s experienced with the situation facing
1900s your choice Rogue
1906s like in in a very important matches in
1908s tournaments I've seen way too many
1910s chosen feathers yeah it's no coincidence
1915s well Tom is one of the most experienced
1917s players in Hearthstone playing every
1919s single over tournament that there is so
1921s it wouldn't surprise me that
1923s he over anyone else has experiences more
1925s often still keeping the show up
1929s I mean he knows already how difficult it
1932s is to remove this board and without
1934s using spells I mean that's close to
1937s Impossible swipe in particular powder
1939s does play an MC attack but he hasn't
1941s drawn it
1942s so that's what I've been maybe one of
1944s those swing cards that he needed but
1945s just nowhere to be found right now
1949s how does facial expression is like are
1952s you freaking kidding me
1955s oh man
1958s I was thinking about coining doctor boom
1960s here I've never seen so many coins in
1962s one game
1963s actually the the most coins I've seen in
1965s one game was in your game oh yeah
1969s those aren't real coins though
1976s if you're not sure about to play on you
1979s you have the option to play boom just go
1980s for it it can do a ridiculous thing
1983s sometimes
1984s afraid of this pepper more than the
1986s Wilder teaches yeah seems so
1989s no one
1992s okay taking it out
1994s that
1997s I don't think you actually mind giving
1998s your opponent a sap too much oh I mean
2001s because you get it back yeah
2006s you are like this seems to be a good fan
2008s of knives board but you kind of don't
2010s want to give your opponent a fan of
2011s knives
2012s yeah that's so weird
2016s I mean maybe he's he feels like okay
2018s we're done with Joe and just kills it
2020s first
2027s it was quite enjoyable while it lasted
2035s gonna give him a friend uh I don't know
2038s if giving a fan was worth one damage on
2040s face
2042s yeah I have to have to agree with that I
2045s mean fan seems pretty good here yeah
2047s it's quite all right he wants to
2049s increase also the chance of bombs
2051s hitting the the new one ones then he had
2054s like one
2061s yeah I was trying to figure out why he
2064s gave him a phantom knives it's like it
2065s seems like a bad car to give the
2067s opponent especially if on a zoo drink
2068s left I mean I understood he could have
2071s like filled the hand or something but
2073s no
2075s so because now with like something like
2077s the fan into Avis rate
2079s the rod he can clear most of this stuff
2081s everything but one teacher actually
2085s so
2087s wait did he want him to kill the one
2090s once because he has oil in his hand
2093s but that also like makes sense right
2094s because
2096s I'm trying to figure out like a
2098s reasoning I mean he has like there has
2100s to be I mean he decided to give him the
2102s fan right yeah like one damage Facebook
2104s was not the reason I'm just trying to
2106s find why maybe he felt like okay that's
2108s probably a swipe anyway so it doesn't
2110s matter
2111s I don't know
2114s quite a bit of misplay yeah that Occam's
2116s razor says it's probably a misplay
2118s though yeah
2121s the teacher would be the dream but it's
2123s only one out of four
2124s smelly boys
2128s so what can you do here
2133s not much
2134s top Decker swipe Maybe
2136s but this is even enough
2140s well that should be it I I don't I don't
2143s see a way out for powder here
2146s no it's over
2149s he really needed swipes earlier
2153s I can see it's bad then what a game
2157s let's go
2159s and it feels like once again in this
2162s tournament more rocker Cho has decided a
2164s game we saw in the last semi finals
2166s explosive sheep dropped out of a
2168s shredder and I was just like saying it
2170s was insane it completely turned around
2172s the game yeah and both times it was in
2173s Tom's favor
2175s he's been really praying to Orange Jesus
2177s before these matches he's the uh pilot
2179s Shredder Whisperer I would say
2183s okay could be
2186s so now once again we are at the at the
2189s tight situation two and two this time
2190s around both players still with the
2192s revive option
2193s yeah the revive actually makes the
2195s situation like really difficult I think
2197s this is around the time when you start
2199s thinking about yeah
2202s we're gonna save the revive or because
2205s if you think that the other player will
2207s not use the revive just yet then you
2208s know the class they will be playing and
2210s then you just revive your own deck that
2212s matches up the best against the one that
2214s your opponent has left
2216s so Tom has Druid Andrew revive
2220s um but that actually doesn't match up
2222s against oh actually the war warlock from
2224s Powder is the malagos Warlock yeah it is
2227s I would have to guess that I think
2229s that's like the weakest deck in his
2230s entire lineup so maybe he doesn't want
2232s to revive that later on and we're gonna
2234s see a druid mirror I think powder is the
2237s one to revive his Druid yeah
2239s or no Powder powder uh powder actually
2244s did he revive his Druid before
2247s um he lost with this through it last
2249s game so yeah well what did power win
2251s with no Powder didn't like the tone
2254s revive
2256s this is a bit confusing oh I think
2259s maybe the graphics are wrong yeah the
2261s graphics have to be wrong I mean yeah
2264s has anybody wanted to do it yeah Jude
2267s doesn't seem to be doing well um at
2269s least in his finals yeah
2272s but of course Druid versus Druid my
2274s favorite matchup in the entire game your
2277s favorite Kappa yeah
2280s it's uh
2282s not many players really enjoy it that
2284s much simply because how often it at
2287s least looks like it would come down to
2288s the drawers instead of the instead of
2290s the moves that players are making
2292s foreign
2294s ER here then the next one he has the
2297s option to just go with the shade and the
2299s rod
2299s because it's a little much nicer on the
2301s curve than the shade will be here
2306s now even though this is a druid mirror I
2308s don't think it's exactly a mirror powder
2310s is known for choices like empty Tech and
2312s stranglehorn tiger meanwhile Tom he's
2314s probably playing a much more standard
2316s Druid although I haven't seen ancient of
2318s war from him yet
2321s yeah
2338s if Tom ever gets some combination of
2342s Keeper of the Grove plus savage or that
2344s could be lethal with this board that's
2346s just ridiculous but yeah could happen
2351s it's not like you
2353s won't silence bad because there's
2354s usually something in silence even in
2356s your opponent's deck
2357s but uh
2359s it's not bad I mean without the silence
2361s it's completely useless so it's like the
2363s keeper is effectively too far Battle Cry
2365s Summoner four five with charge that's
2368s pretty sweet
2371s there's no way to keep it toned or
2372s anything with this list
2375s and we have to go all the way back to
2377s the days when there was ancient Watcher
2379s plus Sun free protector druid
2385s powder might have them say that I think
2387s he's making that Trader maybe a little
2389s bit because of them see that potential
2391s I definitely think so
2397s this is an another awkward turn though
2399s he has some options he could just boss
2401s of nature into that to get that far in
2402s the face or he could also save its
2404s drawer and just trade the trade the
2406s shredder into them through the Clone and
2408s get the shade on the board
2410s I think you're slightly more likely to
2412s force of nature just because you have
2414s the ancient of War already in your hand
2416s you can refill your hand on turn seven
2418s possibly get a second force of nature
2420s but also getting the shade out right now
2422s it seems quite good yeah usually I don't
2424s know like it's it's it's not an easy
2426s decision yeah
2427s and and also just generally Savage Roar
2430s is the part of the combo that is harder
2432s to get out of your hands
2441s I'm just waiting on the keyboard of the
2443s crow at this point to bring that four or
2445s five oh whoa and there we go you can go
2448s for the Azure next turn
2450s yeah it's still gonna be good later
2453s oh here's Dr swag this is more money
2456s that's nice it would be together there's
2459s anything Watcher activated as fast as
2460s you can this is so much better with the
2462s Mana because if he went for the keeper
2464s he couldn't have done anything else
2468s life looks like too too good here yeah I
2471s don't know if you can pass it up
2473s but whoever like removes gives the
2476s opponent like always like the
2478s the first to act to develop yeah because
2481s you really want to not only play the aov
2483s but you're gonna play something some
2484s Minion of your own on the same turn
2488s what if you just uh shoot off the
2490s clothes on maybe and use the hero power
2492s on the shade
2494s how dangerous is to leave a spell power
2496s up
2498s that might actually even be the best
2499s play
2500s because if it's just wipes he's so
2502s vulnerable to any minion that he plays
2504s yeah that's true spells flower swipe
2507s doesn't actually match up that well
2508s against the sport but his wife is a
2511s little bit easier though to play later
2512s on too
2514s because one less Mana
2520s Emperor tourism
2522s foreign
2532s has green borders how do you say now it
2536s should be like a like a tool tip for new
2538s players yeah every time like like if you
2541s have this card you need to have the
2542s yellow borders like activators like when
2545s was it I'm gonna Battle Cry is available
2547s just like dude this card is available
2550s it's like worth mentioning
2553s really a bad play yeah I mean how can
2555s you go wrong with it
2558s I mean I guess it's pretty bad if your
2561s opponent has little after you play it
2562s but that's like the only time if you
2564s swipes it can go horribly wrong for
2566s powder oh yeah the boom Oh man if they
2569s take out the shade or something
2571s the swipe doesn't feel that great but on
2575s the other hand like what else can he do
2576s it's so dangerous to leave those boom
2578s Bots up
2579s one drawer has to be played by Tom so he
2582s doesn't have to be all that worried
2583s about the second one
2587s all right
2590s till the zoo Drake now he tries to find
2593s a BGA another while or MC Tech wouldn't
2595s even be too bad now for next turn yeah
2598s it would have been amazing
2601s oh he's even considering just training
2602s both minions into the dark room I don't
2604s think that's a quite a winning play
2606s but the other issue is because don't
2610s face with the shade I think yeah because
2612s the Boombox might easily just kill the
2614s shade you might be missing four damage
2615s here uh
2618s yeah
2619s okay pretty good
2623s only one damage on that that could be
2625s much worse yeah that would have hit for
2626s four
2628s deeper silence on The Watcher to trade
2631s Maybe
2633s also like when you run an empty tag
2636s watch is a really good Dominion for you
2638s no time like because you just leave it
2639s on board and
2641s they don't even give you values but now
2643s it's really dangerous I think uh oh is
2647s that correct like he knows he runs empty
2649s Tech right yeah he does and not only
2651s that I think
2654s um it might be premature to just throw
2655s the Sylvanas out there the emperor seems
2658s to be a little bit better perhaps
2659s because the shade will might just
2661s directly trade into the Sylvanas a crazy
2663s MC Tech would be on this board that's
2665s pretty crazy
2669s um
2671s what can I really do here the the doctor
2673s boom you can't really play it because
2675s then your shade gets stolen should you
2677s just he's missing uh yeah like all the
2681s places seem a bit of he could consider
2683s just trading the shade for the Sylvanas
2685s and fight for the board because he does
2687s have more cards than his opponent
2689s so maybe trade the shade for the
2693s ah it's a tough turn that's for sure
2696s what if he trades in the force of nature
2698s hero powers to kill the Watcher he's
2700s only left with a keeper with two cards
2702s in hand yeah like nothing is perfect
2704s there's things that he can do but
2706s nothing seems perfect
2709s with this play he's going to to do one
2712s he's gonna keep her the uh yeah boom I
2716s think so yeah yeah it's not perfect but
2718s oh he wait he's not coming nice
2722s oh man what if there's a rod from The
2725s Dominoes yeah I was like how many houses
2727s played I'm not sure
2729s did Tom play too rods it's so hard to
2731s keep track of course but both of the
2734s players are playing the same class well
2735s it's dangerous
2738s yep
2741s innovate Shredder
2744s take out the
2746s keeper just hope that there's no combo
2748s let none survive I mean the empty deck
2750s was obviously not there because it would
2752s have come down last time oh yeah
2756s with the roar in hand this is just set
2759s up the little it feels like this game is
2761s going to end so if you how that draw
2763s Savage throw he wins yeah the game is
2764s over if he does that that was his set of
2767s like you're not gonna do it how many
2770s customers you have left
2771s like that was his play to find a second
2774s seven drone win yeah but powder still
2777s has both remaining he probably has a
2779s round Tom played one but dark powder has
2780s both he's gonna be forced to do like
2782s force of nature here
2784s um okay
2788s so this is a walk over now with the 668
2790s because um silvanas might steal it he
2792s needs to also kill his own own shade
2795s because for the clear it feels like with
2796s this play um like not unself in the
2799s shade last turn it seems like powder was
2802s trying to or rather Tom was wait it's
2804s powder right now right yeah
2811s yeah powder was trying to basically win
2814s the game with a force of nature Savage
2815s right here but I felt like if he just
2817s went for like the board clear and the
2819s more stable play he could might be able
2821s to out value his opponent instead maybe
2823s yeah because he he did have more cards
2825s but it's still a bit bit weird because
2826s when you call for the clear the roar is
2829s no longer lethal and your opponent is
2830s the one who gets to play their minions
2832s first
2834s oh man going for the shredder
2838s foreign
2854s com60229 is almost available to repeat
2858s the performance of tiddler celestial
2860s once again heralding the domination of
2863s the Asian countries in Hearthstone
2867s that's like pretty scary for the future
2868s I mean I'm not Asian I might not even
2871s going to win a tournament again
2874s so he's gonna revive a techno right yeah
2878s which one will he go with
2881s The Druids seemed to do pretty well for
2883s him in the last game though but I think
2885s I think just in general people rate
2887s Hunter as like the best class out of all
2890s the remaining classes and participation
2891s the situation is the powder has a revive
2894s left and he has to do it so from Tom's
2896s perspective I think it's like the
2897s smartest thing is just to pick the deck
2899s that does best against Jewett because he
2900s knows Hunter was bent oh yeah he has
2902s pizza yeah he's gonna go page for sure
2905s almost certainly Patron yeah should be
2907s that he's probably feeling confident
2909s playing that against the Droid
2911s also if like powder decides to decide to
2914s revive now Patron should be fine against
2916s whatever
2918s but there's no real reason for about her
2920s to revive right now because he's still
2922s gonna have to win with his street
2923s against whatever deck gets revived so by
2925s playing the Druid first he will look at
2927s the information which one is the revive
2928s deck yeah to uh revive more accordingly
2931s so it is and uh it's actually Druid from
2934s Powder that's been arrived um
2936s right Druid Druid beat the patron
2939s warrior in the very first game yeah
2940s exactly now we know both revive decks
2943s yeah oh it was revived yeah and he still
2945s has to play the maligos like it was
2947s still waiting the whole time right
2951s yeah that's right
2953s that's why it was so confusing yeah it
2954s was a bit confusing the powder I have
2957s the Druid and his malaga's warlock this
2960s pant has the potential to be good but
2962s there is a keeper here oh yeah it's so
2965s funny whenever you see a patron you're
2967s like this hand is the potential to be
2969s good
2975s that time it didn't work out so well but
2978s I'm really liking powder's hand here he
2980s can clean out the tiger follow it up
2981s with a lot of how does the how does the
2984s warrior deal with those tiger is gonna
2985s be going to face twice would you
2988s immediately coin out the tiger though I
2990s don't know I mean keep it on curve
2991s that's pretty sweet too
2993s that's pretty cool
2995s if he would have had an inner rage he
2996s would have played it immediately and he
2999s plays only one Taskmaster like the deck
3002s usually just runs one Taskmaster so what
3004s else would he do to just get like a card
3006s yeah you could see it uh why would you
3008s play the loader first what's the
3009s reasoning behind that Whirlwind stopping
3012s Roland right okay now he might know he
3016s has to silence these acolytes that's
3018s like he will keep a one and kill off one
3021s with the
3024s yeah he kind of has to otherwise the
3026s battle right oh charge into one yeah
3028s you're gonna kill both by charging him
3030s dude what is the silence I don't know
3033s because the silence is not always oh no
3036s no oh no man that's really bad yeah Tom
3039s is gonna be getting quite a bit of God
3040s he has double well he's gonna fill up
3042s his entire hand if you drink the battle
3044s rage here it could be like yeah oh it's
3046s amazing
3048s oh my God this is over
3051s oh my god he has some first ball
3053s problems right now he's how do I not
3055s draw too many cards
3059s that's just incredible it doesn't even
3062s need the battle rating you probably want
3064s to save the Whirlwind though that's the
3065s last World win so yeah
3067s it does allow him or would allow him to
3069s deal with that uh low Temple he can just
3071s trade one of the acolytes for it too
3077s pretty dominating position here now Tom
3080s he doesn't have that problem where he's
3081s run out of cards and he won't have it
3083s for the rest of the game oh yeah this is
3085s going so bad about it right now just
3087s missing that Emperor yeah but I mean if
3089s he plays the tiger here top decks the
3091s the force of nature that's it he can
3093s play the turn seven combo actually down
3095s six because he had a wild growth
3097s probably his best bet at this point even
3099s if he doesn't find the combo right now
3101s he can dig for it next and we tension
3102s the floor
3104s no way that's good
3106s it's too late yeah it's too late man you
3108s had your chance
3110s that tiger
3115s how different the game would have went
3117s if he would have went for the keeper
3118s play and yeah just save there there
3120s would be about five or six viewer cards
3122s in Tom's hand right now
3124s and he get even more
3129s you do real
3130s so many options missing an inner rage
3133s for an amazing
3134s for getting an amazing turn later
3139s but yeah even though he has so many
3141s cards having something like two patients
3143s in his hand it doesn't really count yeah
3146s pressure boys both players are going
3149s full-on aggressive now powder drawing
3151s for little here he has two forces of
3153s nature in his deck
3155s gonna get one of those
3157s not yet but he will get another
3159s opportunity he will actually get three
3160s more opportunities with that with the
3162s attention of lore
3164s but leaving a horse in your life yeah I
3167s mean he might just lose the game
3168s straight away he has a full hand and he
3171s has a war song already developed yeah he
3173s could just like brought hero power
3177s internet keeper go face for five I think
3180s that at this point you kind of want to
3182s get that fight in there
3186s Tom is only gonna have seven Mana next
3188s turn so uh they won't be two crazy
3190s combos happening
3192s since uh no Emperor has been played yet
3196s I think powder is seriously seriously
3198s considering saving his innervate since
3202s if he draws force in nature next turn
3204s and he doesn't have innervation but all
3206s you need is that with those Minions on
3208s the forward maybe he can throw another
3209s drawer
3210s with them with two Minions on the body
3211s thinner it's a hero bogus it's so weird
3214s leaving I don't know
3218s yeah I like this
3221s still not too great but it
3223s seems like they're
3225s best one out of the bad options
3231s now now with that second drawer seven
3234s power on the board a swipe would also do
3236s it
3237s chew it off the claw that would also do
3238s it if there's no way executes like
3240s coming it's a big
3241s deals have to execute the tone hasn't
3244s played uh got in the emperor so it is
3246s not that scary yet but yeah but I mean
3249s this is pretty bad yeah but this is yeah
3251s it's over next turn yeah even if he gets
3254s the force of nature now he will only
3255s have eight Mana he won't be able to do
3258s the combo doesn't have an enabler for
3260s garmage
3262s while a dead Shredder
3266s oh man
3268s ah this is such a bad situation because
3271s oh God I don't want to be in his shoes
3276s to draw but if he draws he's dead he has
3278s to go face with the keeper he really
3280s needs the damage because 15 life is like
3282s barely Out Of Reach so even if he finds
3285s the combo
3286s but he has to deal with the board or
3288s he's dead
3290s so everything he does here yeah I don't
3293s see a winning play here even if you take
3295s a big risk there's
3297s no rewarding any of this place really
3299s well here's the thing
3301s um there's only 11 damage on board and
3304s you've already seen one Warsaw Commander
3306s so maybe Tom doesn't have like a charger
3309s to go along with it although we do know
3311s that he has grommet yeah
3314s but if he doesn't hero power right yeah
3316s if he doesn't go face in hero power
3318s phase just armoring up is Out Of Reach
3321s even if you find and that's like the
3322s only way he wins he has to hero power
3324s like if you hear a armor stop and kills
3326s the boss is a 15 life that is going to
3329s enjoy it oh but he has the Innovation
3331s yeah I mean
3332s suggest quite little already he has 14
3334s power on the board he did not even need
3336s that yeah there was no way oh yeah no he
3339s has 11 power on the board uh oh no oh
3342s yeah oh yeah oh he just missed little
3344s yeah that was
3347s what we did here
3349s maybe he didn't how much was that take a
3351s look it's 14 plus four right yeah he had
3353s it he had it he had lasers over to this
3355s fight let's take a look at twitch said
3356s if that was the first three power
3358s patrons and uh one five let's leave him
3360s yep okay twitch it now
3363s I mean he's still gonna win not a big
3365s deal but uh
3367s that's uh
3370s what time our champion Tom is your Asus
3374s round Summer 2015 Champion
3377s two times in a row and Asian has won the
3381s championship Asia is taking over
3384s great performance
3387s all the way from Taiwan it's really paid
3390s off big time
3392s Tom congrats your first big tournament
3395s wins
3397s okay really really heavy yeah
3401s how did it feel basically like those
3403s Patron games were pretty amazing overall
3406s um like he got like a pretty good
3407s opening start in that final game but you
3409s just were able to take it with those
3411s amazing acolytes Whirlwind into battle
3413s rage even
3415s um I'm pretty happy I can use the
3419s patreon warrior because it's my first
3421s time for this tournament yeah and I
3424s really confident with this desk yeah
3428s so I choose to revise
3431s I think
3433s I think patreon just like
3436s if you have a normal lucky
3440s I think you just pay any desk yeah
3446s cool
3447s uh I have to ask was it all just BM I
3450s mean you had little one turn earlier in
3452s the little very last game you were 14
3454s power on the party you had a dead spot
3455s in your hand
3456s you could have entered this one time
3458s earlier did you notice that
3460s uh the very last turn yeah
3464s yeah
3468s it's all right okay it's okay
3472s yeah probably doesn't feel too bad right
3474s now still now I have to ask you tiddler
3477s won the last big tournament in the west
3478s and you won this tournament is Asia
3481s going to take over
3483s uh take hot take over take over the
3486s Hearthstone World Championships take
3488s over the Hearthstone world no I think I
3490s have really really good luck today yeah
3493s okay
3497s okay I think uh we're ready for like the
3499s prize ceremony right now so let's walk
3502s over to the trophy
3504s okay
3505s oh second player first let's go
3519s well
3521s powder congrats you uh got second place
3524s five thousand dollars in at least 50
3526s World Championship points how do you
3528s feel
3529s um it feels a little bit bad right now
3531s just losing but I mean I'm happy getting
3533s second place uh I'll have to rewatch The
3536s Final and see if I made any mistakes I
3538s probably did so
3540s um but I'm happy I'm satisfied yeah um
3542s there are like some pretty interesting
3543s games in that finals especially with
3545s that Lord Walker Cho in the finals like
3548s how did you feel about that did you feel
3549s that was like one of the worst drops you
3551s could have gotten
3553s um when I first got it I didn't think it
3555s was that bad but when he dropped Violet
3557s teacher into valid teacher
3560s um I mean it's like the worst thing I
3561s ever could have gotten so it kind of
3562s screwed me up
3564s it's all right well at least you got
3567s into the finals and you represented your
3569s team pretty well proud of you got five
3571s thousand dollars 50 World Championship
3573s points congratulations thank you
3583s Tom can you please come up
3588s Tom you also did pretty well in fact you
3590s probably did a little bit better than
3592s powder winning the entire tournament
3593s congrats to you congrats to your team
3595s and for your efforts you win 1 000
3597s Hearthstone World Championship points
3599s you are now the highest ranked player in
3601s Taiwan but that was fine 100. all right
3605s and you also win ten thousand dollars
3606s congratulations Tom
3609s thanks it's really really heavy yeah
3626s well what an amazing three days of games
3629s we had two group stages it's also
3631s exciting games and it all come down to
3633s this Tom
3634s 60229 from Taiwan taking home the trophy
3638s ready win
3640s amazing
3654s once again Chromecast versus The Tom and
3656s uh I think that's all for us Rock 2015.
3661s summer
3662s tournament thanks for everyone for
3665s watching and uh see you next time
3666s everyone and see you next time
3672s continuing his success in 2015 we saw
3675s Tom make it through the group phase of
3677s the onog summer circuit finals along
3679s with kalento who would then go on to
3681s face once again in the finals with
3684s kalento being the favor after his
3686s dominant performance in 2014 let's see
3689s how Tom managed to snatch the victory in
3691s this rapid fire best of seven
3694s welcome back everybody to the one nation
3696s of gamer Summers Circa 2015. that has an
3699s excellent mustache sir keep doing your
3702s thing you're beautiful
3703s and you keep doing your thing everybody
3705s thanks so much for joining us as well
3706s we've had a lot of fun it's time for the
3709s grand finals between kalento from Cloud9
3711s and Tom 60229 from y flash wolves I'm
3715s frodan and here's Monk and we're going
3717s to bring you guys the action monk what
3719s are you expecting for this series
3720s testing some really great games I was uh
3723s in the bathroom with Tom right before
3724s the break and uh he's basically talking
3726s about not in that sense don't have way
3730s too dirty thoughts but Tommy we were
3732s talking about the classes and like
3734s Hearthstone and like normal things
3736s basically yeah okay you're gonna go
3738s there well he was saying tell me more I
3741s want to know I am trying to tell you you
3742s keep interrupting me Dan but basically
3745s Tom was saying that he thought Clinton
3747s was a more difficult opponent not
3749s because of the skill level of the
3751s players but also because uh the deck
3753s lineups match up better in kalento's
3755s favor compared to what Trump was
3757s bringing
3758s so he feels like clinto has an advantage
3761s over it yes definitely I think a large
3763s part of it comes down to
3764s um his malago swirl log and how it
3766s definitely it doesn't deal as well with
3768s kalento's lineup compared to let's say
3770s Trump's hand lock and Trump's control
3772s Warrior it seemed like the malagos were
3774s like almost got a free win off of
3776s Trump's lineup having two matchups that
3778s are 80 or more
3780s man you get a lot done when you go to
3781s the bathroom I just kind of do my thing
3783s and leave as soon as I can but you know
3785s it seems like you had a really good
3787s bonding experience with Tom and and
3788s maybe that'll be the the motivation that
3790s he needs to win this tournament and win
3793s a lot of money what did they get for
3795s first place here monk first place you
3797s get not only ten thousand dollars but
3799s also 100 Hearthstone World Championship
3801s points second place not too shabby as
3804s well five thousand dollars and fifty
3806s World Championship points
3808s and thus the stage is set here who will
3811s win the 10 000 who will get those 100
3812s points and well I guess it's basically
3815s fighting for top one in their region in
3817s terms of the the regional points the way
3819s BlizzCon will happen down uh or go down
3821s excuse me
3822s four players from four different regions
3824s will qualified uh Tom is on top of his
3827s region over in the Asia Pacific region
3829s that includes Taiwan Korea Etc and then
3832s you have kolento on top of Europe we
3834s have China as well as North America
3836s where players like Trump will be
3838s fighting for their spot in the upcoming
3840s weeks so that's why it's important to
3841s win these points that's why it's
3842s important to win this money and that's
3843s why it's important for you to try to get
3846s a chance to win this TSM PC let's have
3848s everybody win here the way you can do it
3850s is to hashtag Geico gaming and tweet at
3851s onog underscore Esports take a look at
3854s the lineups one last time before we go
3855s into game number one here I have to
3857s agree I think the kalento's hunter here
3859s preside up her provides a pretty big
3862s problem to deal with
3864s um and I like that kalento brought a
3865s very well-rounded lineup
3867s seems very Dynamic and there's all kinds
3869s of styles that you can't really prepare
3870s for yeah collectos lineup it's it's uh
3874s the hunter in addition uh might be
3876s really the Doom for Tom a lot of his
3878s decks aren't really as well equipped to
3880s deal with the hunter uh the Paladin
3882s might be a little weak to it the battle
3883s ghost warlock certainly is probably
3885s going to be a bit weak to it and I think
3886s the actually the worst deck against the
3888s hunter might just be the tempo Mage
3890s since it doesn't have too many defensive
3892s options it's about getting Tempo but
3895s when you're facing off against the deck
3896s that just goes for phase the tempo might
3898s actually not matter as much
3900s you know what's also interesting too is
3902s that these guys have similar group stage
3904s classes but they all have different
3906s styles so for example the kalento has
3908s the more aggressive Secrets Paladin Tom
3911s has the mid-range Paladin polento has
3914s the you know the his demon hand lock and
3917s then Tom has his own Malik goes Warlock
3918s and then there's Patron versus dragon so
3921s that's a lot of cool stuff oh yeah
3922s actually it's not warlock it's kalento
3924s he's playing actually has priests
3926s I was confused for a second there
3929s you know what I'm I'm AFK you catch the
3932s fire so far that was embarrassing no
3934s problem well we'll start off with uh
3936s kalento uh I believe it's actually
3941s is that caliento's deck yes it is
3943s clintus deck kalento is the one that's
3945s the face hunter-ish but he actually has
3947s a snake trap in his deck that's what
3949s really confused me at first but it's not
3951s that uncommon to have snake trap in a
3953s facehunter-ish type of Decor if we don't
3955s know it might be hybrid instead
3958s well explosive trap does imply that it's
3961s Face Hunter and it's another aggressive
3963s deck coming at kalento and that is a
3966s good draw from Tom the cool Taskmaster
3968s will be very helpful to deal with this
3970s leopard gnome
3974s perhaps kalento will consider otherwise
3976s though because now that he has knife
3978s juggler he can maximize his damage
3979s potential by playing abusive Sergeant
3981s lepernoma turkey and getting those
3983s juggles out so Tom needs a fiery War ax
3986s and he doesn't get it clinto just
3988s happens to play the right creature
3991s um that the answer is not in Tom's hand
3994s he either had the cruel task he could
3995s either have the tool Taskmaster a Naka
3998s light or the stable goal or the
3999s fireworks and he did exactly fireworks
4002s to deal with this yeah and this is
4004s something that people have to pay more
4006s attention to than rather dismiss the
4008s fact that you have multiple options on
4010s turn one that could determine the
4012s outcome of the game if you play the
4014s leper gnome and your crew Taskmaster
4016s gets the value of sniping it and then
4017s you challenge the knife juggler that's
4020s so much damage you avoid
4022s um and that's why a lot of times you
4024s have to go for the assumption that your
4026s opponent doesn't have the optimal
4028s response because if you don't you can
4029s sneak in so much more damage to your
4031s opponent not only that but the answers
4035s to knife juggler there's only two of
4036s them in Tom's deck uh the two Fire War
4039s axes whereas the answers to the leper
4041s gnomes for example there's a lot of them
4043s there's the unstable goals there's
4045s armorsmiths and there's cool task
4046s Masters so maybe clinto is just playing
4048s for the play that gets punished
4051s um uh a less percentage of the time
4054s yeah
4056s there's a lot of damage with the uh
4057s abusive Sergeant coming in to play here
4060s I think abusive and leper gnomes still
4063s serve the same purpose they're all going
4064s to get the damage in
4066s um abusive Sergeant is still too damaged
4068s whether you play it from the hand on a
4070s charger or an existing Minion or you
4072s play it just as a naked body so
4075s I think it's okay just to play Leopard
4077s over here actually
4080s well also abusive Sergeant is even more
4083s useful generally when you want to get
4084s past the talk for example it's true
4087s no taunts really exist though this is
4089s the page Warrior unstable ghoul comes to
4091s the hand
4093s but he wanted to see that will stop a
4096s lot of the damage here four damage will
4098s go into this unstable goal and clinto
4101s will just go right back charging at it
4107s so maximize your damage every turn
4108s that's the goal of this aggressive
4110s Hunter
4112s horse rider is definitely a possibility
4114s he wants to maximize the damage he goes
4117s for abusive Sergeant as well
4120s also you just want the Mad scientists as
4122s early on the board as possible mad
4124s scientists not only does it not have
4126s charge but also the effect it needs to
4128s die before the effect actually goes off
4130s so just that he's putting all the power
4132s as possible into like two turns later
4135s for example definitely
4137s and so Tom has the inner rage that helps
4141s buys him a little bit of life
4143s a cool task master in a rage
4145s does give him uh some options here but
4148s he also could try to be a little greedy
4151s and go for death's bite and inner rage
4153s instead I don't know if that's worth it
4155s it's almost to the point where you have
4156s to just avoid dying as opposed to
4158s figuring out a way to win right now
4159s because the priority is that he might
4161s kill you the next two turns
4164s I'm a pretty big fan of the death Spike
4167s you really want to set up those
4168s Whirlwind effects early on and also you
4171s want to set up the acolyte of paint this
4173s is way more of a defensive play though
4175s yeah he's uh taking less damage from it
4178s overall
4180s all right well now clanto is going to
4183s rely on whatever he draws to see if he
4186s can fill out the Curve
4188s it's a knife juggler
4190s he saw his opponent didn't have a fiery
4191s War ax
4193s and he knows his opponent is playing
4195s Patron what would he do on turn five if
4197s he already burned his inner rage
4201s he certainly wouldn't play just a patron
4204s on board
4205s so it might be in Clinton's money might
4208s be safe to play the knife juggler
4210s and either hero power or explosive trap
4212s either way he's gonna be using four Mana
4213s this turn he's definitely gonna try to
4215s avoid using the horse rider
4217s another thing that I another thing that
4220s Tom has to consider is that he doesn't
4223s know what traps are in Clinton's deck he
4225s mostly assumes that they're going to be
4226s explosive traps but if there's snake
4228s shops on the field it definitely would
4230s have been better to uh equip the desk
4232s bike earlier on in order to possibly
4234s deal with them oh really okay this I'm
4236s very surprised by it I was anticipating
4238s him going for a man efficient play but
4241s he's saying that uh you know you don't
4244s have a way to deal with this right now
4245s you've burned a lot of your one damage
4247s so I'm gonna go really aggressive with
4249s this charger yeah it's just the uh the
4251s effect of having a Divine Shield
4254s compared to just having a three one
4256s minion in terms of the wolf Rider I
4257s believe in this face under deck the
4260s horsemen has really replaced the wolf
4262s Rider because the horsemen even though
4263s it does less damage overall it has its
4266s worst burst it's just a more consistent
4268s threat we've seen a lot of face
4269s launchers even add in piloted shredders
4272s for like the very same reason it doesn't
4274s deal as a much initial face damage in
4277s fact zero but it does get a lot of
4279s damage over time usually a warrior for
4281s example they have to hit the minions
4283s with the dust bite in order to kill it
4285s off yeah so I I like that kalento takes
4288s this line where he realizes that the Mad
4291s scientists could get damage in as well
4293s and if you want to really set up a knife
4296s juggler he would have to trade in the
4298s scientists otherwise the jungle doesn't
4299s do anything and he says you know what
4301s I'm just gonna try to maximize damage on
4302s both ends present an opportunity for him
4305s to try to deal with the Divine shield
4308s and Tom could have but it would have
4310s also been inefficient for him so he
4312s chose to set up this Accolade instead
4314s plento has drawn the eaglehorn bow which
4316s is six damage and he can continue to
4318s push a little bit more me if this Eagle
4320s horn bow can get a charge from the
4322s explosive trap
4323s that's very optimistic to say that that
4326s will happen very time soon so he's just
4328s gonna go ahead and charge for as much
4330s damage as possible yeah we also have to
4331s keep in mind that most likely there's
4333s also a snake trap on the field to see
4335s the mad scientist died oh you're right
4338s so this knife juggler again will get a
4341s lot of value off
4343s um or will it I mean it realistically
4346s could also just juggle straight onto the
4349s acolyte once and then you know twice on
4352s the armors yeah I mean that uh armor
4355s Smith was certainly or it can let the
4358s the knife trucker survive the juggles
4359s twice in the acting like no that's not
4361s what he wanted
4365s oh this this is slower than Matrix
4368s bullet dodging
4371s oh
4374s I can't I can't tell if that's what he
4377s wanted oh I guess after he sees the
4380s unstables yeah
4387s even a leopard this is just what happens
4390s when Patron just has all these defensive
4393s features in the early game not only did
4396s Tom have both unstable goals he had like
4397s a whirlwind full Taskmaster
4400s and even some weapons that he could have
4403s used early on in the game even though he
4405s has the grommish hell stream in his hand
4407s which is not really useful and he also
4408s had the emperor in his opening hand just
4410s all of Tom's top decks were just
4411s carrying him through the game is still
4414s not over uh facehunter can certainly
4416s take a win still from here quick shots
4418s quick shot yeah quick shot into
4421s something else
4426s so if Tom feels like he has to play
4428s defensive he has to just play the slam
4431s and armor up he doesn't want to take any
4433s more damage than possible Hunter will
4435s have guaranteed five damage next turn
4440s and if you take four you're gonna be
4442s playing with two Health that's really
4444s scary what's also really scary is that
4447s Tom doesn't really have a good immediate
4450s way to close close out the game soon
4452s he'll have to take at least three turns
4454s I'd say uh meanwhile clento that means
4456s kalento has about three draws in order
4458s to finish off the game the hero Powers
4460s will kind of cancel each other out but
4462s not bad yeah not bad I think quanta
4465s would have preferred more damage but the
4467s rmp gal certainly isn't useless do you
4470s think he might even hold on to it to try
4472s and get kill command synergy
4475s I think he is I think that's the goal
4477s and he also wants to bait his opponent
4479s into attack and so he could get uh more
4480s damage not only that but most of Tom's
4484s inner Rage or rolling effects are gone
4486s right now so it's less likely for the
4488s acolyte to be able to activate without a
4490s minion on board
4493s so
4495s polento can make a decision if he wants
4498s to just start hitting with the weapon
4499s because this glazed zuka also represents
4500s 4 damage
4502s so next turn he'll have
4505s uh four damage and the following four
4507s damage
4508s it's still going to be multiple turns
4509s working wheels and down but then if he
4511s draws another Point damage through kill
4513s commands then you would have it you can
4515s hold on to uh gladezuka in case he picks
4517s up a charger and get the extra damages
4520s it's not like coletto won't be able to
4523s use all his Mana or he will be able to
4525s use all his Mana in the very next turn
4527s another danger here is that Tom might be
4531s in danger of dying to unleash the hounds
4532s if he loads up the board way too much
4535s so let's take a look at this if Tom uses
4538s a death Spike right now he can get in
4539s eight damage with death spite he can get
4542s in uh 12 damage with two turns of
4545s attacking from the Acolyte and the
4547s emperor Thorazine so that's 20 damage
4549s and Grom on top of that will be lethal
4556s so he can actually set up lethal uh for
4558s the next turn but he has to he has to um
4562s he has to attack into an explosive trap
4565s yes so he also makes himself weaker
4574s so they uh essentially Clinton has to
4577s draw two points of damage or else in
4578s this game
4580s oh he can see the silence and stay alive
4582s this seems like an equivalent play
4584s except you get a Grom onto the field
4587s which might be slightly worse since it
4589s gives more unleash The Hound's value
4591s there's so many cards that kill you like
4594s Huffer
4596s ah Hunter's pretty good right now oh
4606s see the audience new expansion same
4608s result yeah really clapping for that
4610s Huffer people love it
4614s for sure man that sound more like a
4615s groan of disdain than a sigh of relief
4618s unless you're calenzo
4619s but you know what uh that was a really
4622s close game and I mean it's one of those
4625s things where you can always go back and
4627s forth on the small micro decisions but
4629s in the end I felt like Tom really played
4631s the best he could have and he played so
4632s defensive too and still had opportunity
4634s to flip it around if he had a little bit
4636s more Health yeah just a little bit more
4638s it's this matchup often comes to comes
4641s to like that kind of perspective where
4642s it's just a little bit more and it's one
4645s player just getting the win over the
4646s other player one turn before lethal from
4649s the first player
4650s all right well that wraps up the first
4652s game of the series very explosive
4656s the Best Yet to Come uh again we have
4658s those differences in the classes even
4660s though
4661s um they both have Paladin Warrior
4663s they're different archetypes and one
4664s more correction uh kalento does have
4666s that dragon priest not a Warlock deck
4669s yeah and I want to see how that Tempo
4672s major leads to everything because I want
4673s to see more uh spellslinger action I
4676s want to see more unstable portal because
4677s it's fun stuff yeah I want to see more
4679s combinations of Alex Strazza and
4681s preparation and lots of more laws
4684s that was also a key part of that game
4686s you know what's insane is like imagine
4688s if he got those cards reduced to the
4691s point where he could Alex Strazza like
4693s Fireball prep Fireball frostball because
4695s he had all those cards and that's
4697s literally like an otk yeah and Trump
4699s basically he had to not hero power he
4702s had to have not right well you get what
4704s I'm saying yeah 30 damage in one turn
4705s assuming it's like you're playing it's a
4707s priest or something
4708s crazy
4710s crazy so we're gonna have a priest
4713s versus Paladin match up
4715s traditionally the slow priest had an
4718s advantage over the Paladin because you
4719s could out value them cards like Tyrion
4722s never truly would be a threat if you had
4725s mind control
4726s um anything that uh was weak like
4729s minibot could get stolen by the cabal
4732s shadow priests and then you just can't
4734s really out pressure them if they have
4735s AOE
4737s however things have changed a lot in
4739s this priest deck they don't really run
4740s those big AOE wipes like circle of
4743s healing they don't have mind control
4744s they've even stopped using as much
4746s removal they said they placed it with
4748s mid-range threads so I want to see how
4750s this uh or regular mid-range Paladin
4753s airs against
4756s the uh the dragon priest yeah not only
4759s that but there have been quite a few
4760s changes in the Paladin deck as well I
4763s think the key change being a lot of
4766s mid-range paladins these days they run
4768s just like her true heart and Jessica
4769s Trueheart seems to be the one minion the
4772s best minion you can have as Paladin
4774s against priest not only do you summon
4776s one dude but you second a second dude
4777s and priest only has about two aoes
4780s generally in their priest decks
4785s Tom drops the true silver Champion so
4789s it's quartermaster plan has been foiled
4790s but that wasn't really going to work out
4792s anyways
4793s lenzo going to just drop another dragon
4797s do you like Twilight guardian or do you
4799s like
4802s they're I guess fairly equivalent um the
4806s dragons can sorcerer what that does is
4808s gives you more mullen's chosen value
4811s but it might feel a bit more all in the
4815s one reason I like the Twilight Guardian
4816s though is because it gives more
4818s flexibility the Twilight Guardian only
4820s works if there's a dragon on the field
4822s and if you play The Dragon King sorcerer
4824s then you might not be able to play this
4825s Twilight Guardian later on to the game
4827s good point
4829s Tom has to deal with the giant Twilight
4832s Guardian now that's a five nine with
4834s taunt no way he's getting past that
4836s without uh
4838s in this case he's gonna try to use
4840s Sylvanas to try and get ahead of it and
4844s that is
4846s a interesting draw a ball Shadow priest
4849s you can steal the one too but then the
4851s true silver Plus
4853s the Sylvanas guarantees a high value
4856s steal
4859s very tenuous situation
4863s I think I think as priests this is the
4865s card you fear the most
4868s he's gonna try to let the Savannah steal
4869s the one two which would be a pretty big
4871s deal
4872s oh
4873s what's mine is yours is mine she's now
4878s yours yeah something like that just
4881s generally Sylvanas like what when you're
4883s winning bit by that much the salon is
4886s the only thing that can ruin your day
4890s I mean at its core this worse murloc
4893s still puts out 12 stats uh equivalent to
4896s if you combine it all at six six so
4898s that's why the murloc Knight for you
4900s know is pretty good it just spreads it
4902s out so it's complicated
4904s although spreading it out doesn't
4906s exactly guarantee you anything a
4908s Blackwing corrupter here can shut down
4910s the one two and you kill the murloc
4911s Knight and you're gonna have to do the
4913s 10 dependent on the true silver Champion
4915s to once again climb back in value here
4919s really back and forth game and yeah I
4922s think it's a lot about how TGT has
4925s really influenced a lot of the decks
4927s into more board-centric decks
4930s foreign
4932s because he doesn't really want it to get
4934s healed doesn't want any uh extra
4936s Northshire cleric value
4938s yeah and we also can see another
4940s Blackman corrupt they're going to be
4941s jumping out here most likely
4944s although maybe he can draw something
4946s else that's nice too
4951s it's also a pretty good draw
4953s yeah the worm rest agent does challenge
4956s this is the weaker means of board but it
4957s does die to the choose over Champion so
4968s so everyone talks about donations
4970s aspirin as his Fringe scenario as a Nerf
4973s to the pilot Shredder because you don't
4975s get the Mana Crystal effects uh from
4977s playing it but you get it from losing it
4979s so instead Tom has only eight Mana
4982s crystals next turn but Tom you know what
4984s he's it's really late into the game
4986s we'll see pretty much
4988s like how much it matters I guess he now
4992s can't play the tusker jouster plus the
4994s piloted shredder but would that have
4996s been the best play even
5000s um depends because the test guard jobs
5002s are just challenged by one of the
5005s the Blackwing corrupters it also means
5008s that you're less likely to play
5009s quartermaster and I think quartermaster
5011s would have been a great play as well
5012s still is
5017s true Silvers have been exhausted
5023s I think when it comes down to these kind
5025s of positions
5026s Paladin might have an advantage because
5028s it's really hard for kalento actually to
5031s deal with this kind of board without
5033s those holy novas that he necessarily
5034s needs to draw in addition Tyrion is
5037s something that coletto I don't think he
5039s can deal with really with no mind
5040s controls he has to shadow where death is
5042s and then he'll get then Tom will get a
5045s 5-3 ashbringer which Clinton we haven't
5047s seen any Harrison Jones from him either
5049s well he doesn't have sylvanus I think he
5052s might be tempted to the drops of honest
5053s now to to try to complicate boards
5058s um assuming he doesn't want to go for
5059s shenanigans like dark Bane plus I must
5062s consider his power word Shield that that
5064s could also be something he would like to
5067s experiment with but it depends there's a
5069s lot of options that cleanser's disposal
5071s I generally like dropping Sylvanas on a
5073s board that feels like it's getting a
5075s little bit too big
5076s but at the same time whatever this dark
5079s page shoots okay
5085s oh all right and the thing is he can
5088s protect it too with the warm rest agents
5090s so it's not even that bad of a situation
5092s even though it's shot the weakness in
5095s some senses uh this dark vein is kind of
5099s like the uh the murloc Knight of the
5102s Paladin it's like something that kind of
5104s has taunt because if you don't kill it
5106s right away it's gonna get way too much
5107s value on the other hand though there's
5109s not really too many buff cards in
5111s kalento's deck we theorize that there's
5113s only about five or six of them at most
5115s and you've already seen two of them so
5117s it's less likely for clanto to draw one
5120s of the remaining ones in his deck
5122s yes and no I mean it's kind of like the
5124s same idea of Dragons how many dragons
5127s does he have probably like seven dragons
5128s you have the Twilight whelps the oh
5131s maybe actually nine because Twilight
5132s Wolves add another additional because
5133s you have things like Dragon kid sorcerer
5135s and Drake's
5137s but in other Dragon decks for example
5138s like Dragon Warrior where you have a
5139s limited amount it still is it's decent
5142s likelihood that it can happen
5147s very fast man uh fast math here from Tom
5150s to be able to figure this out and as a
5152s result has a board of one once
5154s this is kind of the strength of Paladin
5156s that we're seeing post TGT they just
5158s have such an ability to refill the board
5160s after every single turn with a
5162s combination of monster for battle murloc
5164s Knights uh even the quartermaster does a
5167s lot here
5169s well the threat of a quartermaster is
5171s pretty big I wonder clinto would love to
5175s pick up some way to clear the board and
5178s he has
5179s it does technically have it but um it
5182s doesn't want to do it that way the
5183s pyromancer effect only gets triggered
5185s through the shadow work death yeah is
5187s this a time where you just drop your
5188s Sarah and hope that you can pick up
5189s something nice and force your opponent
5190s to trade into it not really too many
5193s other options and again it kind of comes
5196s down to
5198s kind of comes down to how few buff
5200s effects are in this deck and so how so
5202s many you've oh my goodness another top
5205s deck from Tom
5206s uh how much damage is this five
5210s plus twelve Seventeen Knight eighteen
5212s eighteen eighteen damage
5215s unfortunately it's barely not enough to
5218s kill kolento it's enough to trade into
5220s everything here
5225s so I'll see first if he can possibly
5228s survive something like oh yes sir
5229s awakens yeah I think he wins that jazz
5232s by a big margin Twilight wipe sort of
5235s got stopped there
5238s and he says you know what uh if you have
5242s if you have the yesera awakens God Bless
5246s but there's really nothing I can do
5247s about that and he doesn't have it and
5250s kalento is in a position once again
5252s where he needs to get a holy Nova
5254s to survive
5256s um oh although death Lord does that help
5258s him enough with the death Lord he
5261s essentially has 16 effective HP in
5265s addition to the heel and then you can
5267s Shadow her death the five five
5270s kill off the 5-3 so I think that's
5272s that's gonna be enough
5274s assuming his opponent doesn't pick up a
5276s quality
5277s actually he can put two taunts as well
5279s right he can put the worm rest and the
5282s death Lord
5288s and so what are you thinking my
5290s apartment is going to soften things up
5294s uh so that way everything crashed into
5296s the death Lord it makes it uh weaker and
5299s more vulnerable yeah quickly now also
5302s the agent as well so that's actually the
5305s biggest wall that cliento could put up
5307s yeah I like it very nice
5312s oh
5315s is that lethal it looks like it is
5318s exactly
5321s I believe so yeah so you can be able to
5324s push through
5325s um and you have the four damage so the
5327s pressure from the Paladin was just too
5329s much
5329s and Quanto not able to stabilize that
5332s second quartermaster draw from Tom was
5334s nuts
5336s just so much pressure by Tom putting on
5339s to kalento every single turn uh kalachia
5342s tried to deal with all the Minions as
5344s best as he could but he eventually ran
5346s out of like the key resources and he had
5348s all the Minions in his hand that weren't
5350s necessarily that useful against those
5352s kind of minions The Dragon King sorcerer
5354s being one of the main ones yeah and so I
5357s think
5358s um you know he didn't really I think
5360s it's a really good example of how the
5362s priest traditionally needs those aoes in
5364s order to stop the Paladin from building
5366s the mountain pressure and maybe the
5369s dragon priest wasn't supposed to win
5370s that game however the dragon priest does
5373s stand a chance against some of these
5374s other classes so we'll see if clinto can
5376s whip it out and make it effective it has
5378s been one of his Decks that we had the
5380s biggest question mark over because no
5382s one else has brought priests to this
5384s tournament except for him
5386s just the number of aoes in that dragon
5388s priest is kind of strange it's only two
5391s of them with the two holy novas we have
5393s yet to see a chill mall and the chill
5394s mall would have been just absolutely
5396s amazing in that particular game
5397s essentially stopping all the
5399s quartermaster minions of all together
5401s it's kind of like a both an anti-silver
5404s hand
5405s an anti-patron card
5407s Arcane blast interesting yeah new shiny
5410s tools
5412s not the most shiny because it's not
5413s golden but shiny nonetheless
5416s and he's got the coin
5418s and he's got the flame Waker so there's
5420s a lot of good synergies and things going
5423s in advantage of Tom here however how
5426s does it relate to Dragon Warrior I'm not
5428s entirely sure I think this hand would
5430s have been just really amazing against
5432s something like the mysterious Challenger
5435s crazy and this matchup though I think
5438s you want just more solid minions mirror
5440s image is also a good option as long as
5441s you can get a minion behind that so the
5443s fireworks can't touch it oh
5447s arcade blast is an interesting one
5449s because it it might even replace an
5451s Arcane missiles in this deck I'm
5452s actually sure which one is better
5454s overall
5455s keep in mind there's two Azure Drakes in
5457s this deck so you could potentially do
5459s something like add your Drake into
5460s Arcane blast and it sort of acts like a
5462s misery play for six Mana
5466s what the Nexus Champion so Rod gets
5469s spells that's that's amazing that could
5472s just be game winning that's ridiculous
5476s that is ridiculous like the fact that
5479s your Tempo deck that benefits off of
5481s spell Synergy with your cards
5483s because he's going to have cards like
5485s Sorcerer's Apprentice and Flame Waker to
5487s benefit off of it yeah Nexus Champions
5489s around also uh what's really good about
5491s it is that it's also at two Mana so you
5494s can use even use it at turn five or
5496s maybe on turn six to get just an amazing
5499s number of spells
5501s it's like a mini arcmage antonitis
5503s for two Mana not a bad deal I would say
5506s it's a four five two so the stats aren't
5509s nothing to scoff at
5511s Tom really evaluating if he can get away
5515s with doing something I I would just be
5517s thinking here huh I would just be way
5519s too greedy here yeah unstable cool
5522s our stable portal
5524s that's also an amazing one
5527s so basically he's just getting more
5529s infinite cards that's essentially what
5531s he's doing
5535s oh cool
5536s thing not to discover
5539s what unstable portal has just done to
5541s you two legendary cards
5545s that have that potentially have big
5547s impact because I mean this Gazo can draw
5549s some really devastating mechs
5553s like if it draws snow chugger that's
5557s really hard for war to deal with
5560s um if it draws like really big ones you
5562s forget about like huge mechs that can
5565s actually be threatening like the faux
5567s Reaper
5570s in addition by Hero empowering Tom has
5573s the opportunity to gain even more one
5575s Mana spells
5579s my goodness
5581s oh my goodness how do I fit in all the
5584s synergy
5586s like first world unstable portal
5588s problems
5589s my hand is too epic
5593s yeah it's epic it's my hand is too
5595s legendary because you have all these
5597s legendaries yeah good point good point
5599s good point two chaser
5602s okay okay I mean this is where like I
5605s this is where casts way better than
5608s I do because he knows he's weird
5610s very easily
5613s I think he was hoping to hit the
5615s Twilight Guardian once so that way you
5617s can hero power it down yeah the problem
5619s is you you really want to hear a power
5621s of this turn to get some value out of
5623s this uh Nexus Champion to Rod yeah you
5625s you
5627s do that
5631s and he gets uh spell zero minute
5635s yeah all right that's okay that's not a
5638s bad card I think I'll take that not a
5640s bad car to get against a deck full of
5642s mid-range minions like Azure Drakes and
5643s Blackwing corrupters yeah not bad yes
5646s imagine if this were an arena deck how
5648s good would this be
5651s now that is literally a video that
5653s I would watch
5654s well he clears the board and um he loses
5659s it Champions to Rod which he ends up
5661s picking up lame Shrek not bad oh stop it
5664s there's just way too many shenanigans
5668s Spell slinger oh geez we've seen that
5671s before but just forgetting about what it
5673s can do
5675s the problem here with Tom is that he
5677s hasn't been able to use too much Synergy
5679s with a lot of his unstable portals
5681s minions which is quite unfortunate yeah
5683s it was like good on paper just it didn't
5685s fit in because he didn't have enough
5686s crystals to use everything we were kind
5688s of like I don't know about you but I've
5690s been kind of watching the bottom half of
5691s the screen the entire game haven't
5693s actually been paying attention to what
5694s uh kalanto has been drawing but he's
5696s just been getting so many Temple memes
5698s yeah did drop his black Wing corrupter
5702s right at the moment he needed to that
5704s was a very powerful moment
5706s um and uh you know Tom doesn't get the
5708s flame strike just yet so whatever he
5710s puts out we'll get challenged
5711s immediately and that allows polento to
5714s make sure he gets some value what I will
5717s say though is that flame strike seems to
5718s be really good against this type of
5720s Dragon Warrior because all the Minions
5723s are quite mid-rangey if you just look at
5725s the board right now they're all around
5727s the same Mana cost or around the same
5729s house yeah but now he's starting to fall
5731s he's just too far behind on board time
5733s bro what's a card that could help him
5736s but
5740s um
5741s it's not even the fact that he's flame
5743s strike he's dealing with minions is that
5744s there's more minions coming where that
5745s or there's more minions where that came
5747s from
5748s Shield maiden or Blackwing technician
5751s Shield like you can Shield block and
5753s then Blackwing technician Alex Josh was
5755s charged
5756s these are all possibilities here
5759s what all of them still present a
5761s reasonable amount of damage
5763s I wonder if kalento was paying attention
5765s as to whether that was actually a spell
5768s in Tom's deck or if he got it from some
5771s sort of shenanigans Nexus Champion's Rod
5774s you can hover over and see though it
5776s still tells you no okay so if you don't
5778s change
5782s thanks to Blizzard for always improving
5784s our game yeah
5786s yeah nice little plug there
5788s um so the the Blackwing technician and
5791s the Australia charge is more damage so
5793s if Pluto wants to be aggressive he
5794s considers opposed to 10 potentially like
5796s below 10 Health the following turn I
5798s don't think he has a two turn lethal
5800s and in order to do so he has you can do
5802s a blocked first just for sequencing
5804s purposes
5807s for the life finder a lot of pressure
5811s here yeah it's not quite lethal but if
5814s he draws weapons it is and his opponent
5816s doesn't deal with it uh he's gonna Force
5818s two Mana out of the opponent anyways
5819s through the thing
5821s Tommy immediately knows that he has to
5823s do that
5827s he needs up the board quite a bit and
5830s Plato he really wishes he had some
5832s weapons right now although his current
5834s hand isn't too shabby
5836s yeah he still has some cycle
5838s opportunities slam execute and then the
5841s shield Maiden
5843s allows him to clear the board and have a
5846s pretty dominating presence
5848s his opponent still has enough cards
5851s where it's like well am I using this xq2
5853s soon what if he drops antoninus and I
5855s can't answer it
5856s but if he's dropped Dr boom and I can't
5858s answer it am I better off slamming
5860s trading into the flame Waker and just
5862s playing something else instead depends
5865s all on his truck and next brawl here
5870s some kind of weapon would be really nice
5873s I'm okay with
5874s playing sludge Belcher and then hero
5876s powering as well because you can kill
5878s the flame Waker you're not you're
5880s outside the Ping range at least from
5882s what you think we know that there's a
5884s Fallen Hero but you're outside the the
5886s hero power range for the Mage we kill
5889s the flame Waker let the Mana woman run
5890s into the sludge Belcher just pick up the
5892s pieces afterwards I can take the hit
5896s he doesn't trust the Manowar I don't
5898s neither I hate words
5900s what has a worm ever done to you it made
5903s me slightly uncomfortable while I was
5905s camping once
5907s I can see why you might hate worms then
5910s there's uh wanted quite a bit of options
5914s charge Divine Spirit that's the wrong
5918s thing
5919s whoa that's interesting now that is a
5923s huge sludge Belcher it's gonna be a 310
5926s yeah and not even any silences in Tom's
5928s deck no he's gonna have to get through
5930s the hard way
5937s is this a board that you need to brawl
5939s on
5941s you don't need to necessarily Brawl on
5943s it but no it might be an option
5951s Shield block for an answer first
5953s picked up another Drake yeah and then
5955s just go with the Divine Spirit Divine
5957s Spirit you created this spellslinger
5960s and I think it's time it was finally
5962s time for polenta to get uh his own
5964s really ridiculous scenario
5967s Tom's just chuckling it's like well I
5969s can't really do much about that pushes
5971s for damage realizing that this could be
5973s a lethal opportunity
5976s now that's a combination that I wasn't
5979s thinking about when I was getting ready
5980s to cast this game
5982s it's kind of like the warrior otk all
5985s over again
5986s if Tom had gotten uh alexstrasza off the
5989s unstable portal and then charge off of
5993s the spouselinger this could have been an
5995s amazing game
5997s this this is already kind of a
5999s ridiculous game
6000s much more you could want
6006s fortunately Tom doesn't have enough to
6008s pick up every minion on board so the
6010s shield Maiden Still represents lethal if
6013s you can just get one weapon here any
6016s weapon will do
6020s Azure Drake perhaps or you might feel
6022s like he might need some brawl
6025s we'll see he's at way too high lifetime
6027s oh there it goes there's the weapon
6029s polento will end it face to face
6032s man-to-man kill him with his own hands
6036s really back and forth series we have at
6039s the moment with kalento taking a 2-1
6041s lead but Thomas certainly uh really
6043s fighting for that spot he's had a lot of
6045s great plays he's had a lot of great uh
6047s Spell slinger cards and maybe some not
6050s so great ones that he's given to kalento
6052s well the uh that that's posting your
6055s card wasn't entirely too useful it was
6058s um it acted just kind of like burn
6060s damage in a way uh and it just ended up
6063s him being a little bit short those
6065s unstable ports were so ridiculous but he
6067s never got the benefit off of it at all
6069s it just looked very flashy so for one
6072s thing you need those unstable portals to
6074s grab early game board control so that
6075s way you have big powerful minions get
6077s momentum later but Sharad
6080s it did draw a flame strike yeah but the
6083s flame strike caused his entire turn and
6084s then Dragon Warrior took the initiative
6086s yeah I felt like if Tom had potentially
6089s let's say gotten those unstable portals
6091s later in the game and he had a handful
6092s full of spells and he had the board
6094s presence with which to hero power
6096s consistently with it would have gotten a
6098s lot more value but like you said board
6100s control is what's most important in
6102s Temple Mage
6104s way different spells to do that
6108s all right so the secret Paladin makes
6111s another appearance here Tom gonna go
6113s over to the patron looks like he's
6115s trying to keep himself awake as well
6118s it's been a long journey over from
6120s Taiwan as he has to adjust the jet lag
6123s but it's his third day so hopefully he's
6125s been able to get some good rest yeah not
6127s only that but Tom is quite a frequent
6129s flyer he's been to tournaments all over
6130s the world BlizzCon last year G finity
6133s twice assembly just earlier this month
6135s the tournament which he won so Tom is uh
6138s kind of using Hearthstone as a way to
6141s travel around the world
6145s has a lot of experience at lands and I
6148s think it's gonna pay off he's never
6150s really too nervous even though he does
6152s get some reactions or we get some
6153s reactions from him when he plays the
6155s game
6156s pretty good hand from Tom I would say
6158s that's excellent it allows him to
6160s effectively deal with all the small
6162s stuff all right War ax that's bite
6167s one thing to note as well is that
6171s um
6172s a lot of these small little minions
6175s don't do well in the face of patrons
6177s just because they don't trade very well
6180s and I'm really I I don't really know
6182s exactly how good this secret deck is
6185s changing I can't imagine
6187s well if you remember to the very first
6190s match of our tournament it was actually
6192s kalento versus Tom a series which
6194s kalento defeated Tom with a 3-0 score
6197s unfortunately we had a few uh internet
6199s issues during that time and we actually
6201s played around three games of this
6204s particular matchup Patron versus
6205s mysterious Challenger Paladin and I
6207s think in all three games kalento was
6209s kind of sort of in a lead
6211s this game is going to be slightly
6212s different though reporting for Duty
6217s all right well clinto has a second
6220s secret we know that I wanted the most
6223s pulled off mad scientists I think it
6225s might have been avenge
6227s yeah I have to see though
6233s all right and then uh this will prompt
6235s Tom to probably drop back
6240s unlike in the previous games kalento
6242s isn't really getting any of his board
6243s control that he needs
6246s and he's destroying such small cards
6248s even letters of letting his opponent
6251s draw everything that he needs
6253s well the fiery War ax is the Difference
6255s Maker here just allows him to stabilize
6257s early on imagine if that second that
6260s Secret Keeper was able to run
6262s unchallenged with all these secrets
6264s coming out
6266s I think in the previous games where Tom
6269s played Kanto in this matchup I got to
6271s talk with some of the players who are
6272s here at this event and they mostly
6274s agreed that Tom might have been using
6276s his resources uh too fast basically not
6279s saving them in order to combo off later
6281s in the game being way too defensive
6283s early on and not greedy enough this game
6285s again it's going to be a little
6287s different since Tom definitely has a
6288s huge card advantage and it's going to
6290s take kolento either a Divine Spirit draw
6292s or mysterious Challenger draw in the
6294s very next few turns in order to turn
6296s this back game back around
6300s Tom has several options here if he's
6302s willing to take more damage he can set
6303s up death's bite he has two of them so
6305s they get clunkier the longer he waits
6309s by playing Acolyte and Whirlwind it's
6311s just a little bit too weak I think onto
6313s the board
6317s it's technically like one of the
6319s strongest plays you could make this turn
6321s but also that Whirlwind is just one of
6323s the most valuable cards you have your in
6324s your deck anyway so
6327s playing to that effect Tom again he's
6330s not he's being a little greedy here
6331s which he should be he can afford to take
6333s that for extra damage
6335s let me think I'm so not very happy to
6339s see a second competitive Spirit come
6340s into the hand that makes the first one
6342s redundant
6345s he has enough Mana to put a Secret
6347s Keeper to a 3-4 but
6350s that also makes it so that way the Dust
6352s by just directly attacks into it that
6354s enough damage to him he'd do
6356s seven total and that that's not really
6359s that significant right now
6362s kalanta are just really out of options
6365s here
6367s this is one of the drawbacks of playing
6369s this deck it feels like there are games
6372s where you just draw very awkwardly
6374s because you're bound to hit some secret
6377s overlap and
6379s the the curve is not always going to be
6382s there you won't have your maintenance to
6384s play uh you won't have the mysterious
6386s counter and you're gonna have to play
6388s secrets of hands it feels very weak yeah
6391s to me this seems like a very high risk
6393s High reward version of the typical aggro
6395s Paladin the aggro Paladin again it does
6398s depend on
6399s uh trying to find favor eventually
6401s against these kind of more either comboy
6404s or mid-ranging decks
6406s but the problem is if you don't get the
6409s Divine favor this deck is even worse
6411s than the typical aggro Paladin because
6412s you have all these secrets which are
6414s generally useless on their own or even
6416s in combination with the Secret Keeper
6417s they're just quite weak cards
6421s yeah these are these are really weak
6423s oh well
6425s he's already played a handful of his
6427s Secrets already
6430s I'm not sure if his mysterious
6432s Challenger is as effective as it
6434s normally is well you have to make
6435s something happen here you may think yeah
6438s now the challenge is that um his
6441s opponent if he has opponent has execute
6442s you have to kill this unstable ghoul but
6444s then you make the
6446s frothing Berserker naturally more
6448s powerful through it
6451s the alternative
6453s is there an alternative to just place
6455s you can keep her I don't think so yeah I
6457s don't think you win that way as a
6460s mysterious Challenger is kind of a new
6462s car it's kind of an unknown card so it
6464s definitely has the potential at least to
6466s pull off some Shenanigans that's exactly
6469s what kalento needs right now some
6470s shenanigans
6471s yep oh boy that's still a lot of Secrets
6474s Noble sacrifice can at least absorb the
6476s blow from the weapon if he was going to
6478s have one
6479s challenges the uh probably preserver
6482s correctly
6485s get down it's gonna get revived but a
6488s whirlwind executable handle all of this
6491s pretty easily
6497s so another thing to consider is that
6500s Tom's been dumping the hand very
6501s effectively
6503s oh man imagine if one of those is eye
6505s for an eye how awesome would that be I
6508s don't think uh kalento has certainly
6510s tucked in that yet if and if he had we
6512s probably would have seen it from one of
6514s the other mysterious Challengers he's
6515s played throughout this tournament
6517s yeah but I think this is kind of how I
6520s imagine Patron to normally go against uh
6522s this deck Divine favor is not even that
6523s good uh considering that his opponent's
6526s been dumping the hand so uh he would
6528s have to have Divine favorite pickup like
6530s consecration yeah not only that but
6532s there's also a competitive Spirit on the
6534s field so it's kind of like the situation
6536s in Hunter where you want to use Quick
6538s shot but you already have a fusing trap
6540s on the field and you have one in your
6541s hand so you don't get the full effect
6542s out
6547s probably does have a consecrate or two
6549s in his deck but he won't it won't be
6552s enough because if he plays he has to
6554s play at least one card for divine here
6555s to draw a card does he have one more I
6557s see Noble sacrifice wouldn't be enough
6558s either
6560s so he needs the the golden and neutron
6564s oh he has an annoyage on the deck I
6566s don't know probably
6567s or actually I think in this deck you
6569s probably want haunted creepers so
6570s clauncher's just going through all the
6571s options and he realizes that no there's
6573s no way he can take that game whatsoever
6575s yep uh I think he searched for his outs
6577s and there were zero outs um as far as we
6580s know so that's gonna wrap up game four
6581s to tight series Once Again
6583s and the patron Warrior got a quick win
6585s so we don't have to deal with a lot of a
6587s lot of the counting Shenanigans either
6590s um so that brings it down to Paladin and
6593s priest
6594s up against the Warlock and the Mage
6597s that's an exciting Clash of decks
6601s I want to see that Mage deck more
6605s that's those attacks are fun oh yeah
6607s certainly and it seems to be it would do
6610s pretty good against the mysterious
6612s Challenger deck as long as there are no
6614s again mysterious Challengers shenanigans
6616s that kind of pop up that uh that word
6619s monk Shenanigans is a great word I know
6620s it's amazing the temple Mage has a lot
6623s of like somewhat AOE spells like the
6625s Arcane missiles it has a flame maker
6628s which can deal with a lot of the early
6629s threats that kalento might bring out
6632s uh in addition something like flame
6634s Cannon could be good or not so good
6636s against the lone secret keyboard you
6639s asked for it all right well this time
6642s Tom does not get graced with the coin
6646s but he has the flame Waker one of the
6647s key cards potentially in distracting
6650s this deck although it's still pretty new
6653s and I I gotta admit I'm pretty lost
6655s sometimes if uh in terms of predicting
6658s these matchups
6659s just based off ethereum monk so is there
6662s a favorite you think or do you think
6664s it's 50 50 or are you taking more of a
6666s scientific weight into you I would love
6668s to give you some stats on this matchup
6670s but I don't think any really exists at
6672s this point
6674s um I believe this might be even the
6675s first mysterious Challenger Paladin
6678s versus Tempo Mage matchup we've ever
6679s seen in competitive play
6682s speaking of first time being able to be
6684s seeing the the gormach and paler
6686s whenever that has a huge impact like it
6691s can snipe the flame wakers and whatnot
6693s Mana worms very powerful what also is
6698s going to be very powerful is this
6700s combination of matter worm plus possible
6702s flame cannon into a knife juggler
6709s the interesting thing about the knife
6712s juggler though is that if you pointed
6713s out he can just ping it and then nullify
6715s your turn
6717s he knows there's too many ways to get
6718s punished
6720s it's almost oh all right okay so that's
6724s uh three for three for unstable portals
6727s into legendary minions legendary Minions
6730s that have synergies with his deck
6732s exactly
6734s it's slightly ridiculous stop it Tom
6737s where stop are we gonna see the
6739s legendary malagos plus arcade missile
6742s security
6743s what about Mali goes into Arcane blast
6746s now that card is ridiculous it'll snipe
6749s the uh mysterious Challenger and and
6752s then some yeah and send him back to
6754s Blackrock mode you could even kill off
6756s your own malygos with the arcane
6758s blast because it does 12 damage oh
6761s you're right it does double uh I'll
6764s never only you can force your phone to
6766s have wrath guard than just Arcane
6768s Blaster face this might be however one
6771s of those games where we never see use of
6774s the of the unstable portal minion it's
6777s just that you lose so much tempo for
6779s playing on a stable portal on turn two
6781s right that you don't just run you over
6786s would you
6788s play things like noble sacrifice and
6790s avenge to buff and then
6792s let Secret Keeper be a 3-4 as opposed to
6795s gormach I mean gormach does provide the
6798s biggest minion though
6801s worth evaluating but I think now that he
6803s drew Divine favor that's a perfect five
6805s Mana uses next turn
6809s oh oh oh oh oh
6813s no well it actually it doesn't matter
6816s you have to click on the gourmock four
6818s times in order to get the flame cannon
6821s on it just how it works I I don't think
6823s it mattered that much though since um he
6826s definitely would have wanted to kill
6827s both the bigger creatures but the spell
6830s The Secret Keeper is about as equivalent
6832s to this score much I mean yes you're
6836s right but I think he would have loved
6837s the killer Secret Keeper and the gormach
6839s it was uh out of all those scenarios
6842s that would happen this was definitely
6844s one of the worst because he would still
6845s have to be forced to play this or Play
6847s Secrets
6850s done
6851s I think I might have just played the
6854s balicos there get up just straight up
6856s Mali ghost 412 on the field what if he
6858s had repentance though
6859s good point if he had repentance
6862s how much would you cry on the spot I
6865s would weep I think you're
6869s you're so behind though at this point
6871s your opponent has initiative he has a
6872s bunch of secrets on the field as well he
6874s had a huge defined favorite draw yeah
6876s and it's a head of spirit can also be
6879s problematic too because you could fight
6881s Dr boom but then he just gets a huge
6882s buff please draw Arcane missiles here
6885s just make my day
6888s oh no so he plays Boom he's still not
6892s playing around for pensions but uh
6894s not repent to this competitive spirit
6898s lento will still go for The Rush
6900s strategy because he knows his board's
6901s very resilient mad scientists can also
6903s come down here second Divine favor oh my
6906s goodness
6907s that's a lot of cars being drawn so more
6911s like a standard Agro Paladin now
6914s this is kind of the wave onto intended
6917s this deck to go
6919s wow good Lord
6923s yeah competitive spear is pretty good
6925s with a lot of sticky means with Divine
6927s Shields
6930s who knew this deck can even be good
6933s without the mysterious Challenger it's
6935s just good when you get a lot of the cars
6937s roll that's what mysterious challenge
6938s does
6942s oh and those boom Bots are terrible too
6945s not going Tom's way at all oh
6949s whoa what is is it too late though
6951s because I mean there's a lot more than
6953s eight health on the board and you do
6955s know that a noble sacrifice does exist
6957s right off the secrets
6962s okay
6964s that was a little disappointing I have
6966s to be honest with you that was so
6968s anti-climatic we are building that up
6971s like the entire game but Tom doesn't
6973s even reward us for it yeah you can't use
6976s Fallen Hero and yeah I understand he's
6979s trying to win
6980s I don't blame him yeah
6983s that's a lot of money on the line well
6985s Noble sacrifice is gonna stop him here
6987s like if he couldn't make that conclusion
6989s he knew that this was doomed from the
6991s start because
6994s is there anything on stable before I can
6996s get how about like unstable cool
6999s that's hilarious yeah that's even more
7001s like hypothetical Synergy exactly
7005s he's getting so lucky with getting these
7007s minions yet so unlucky at the same time
7009s having be able to force to use unstable
7011s portal when he really needs type of
7013s plays instead
7016s that's very close to lethal one more
7019s damage
7021s one damage of lethal I say you go for it
7024s but um and you can also play mysterious
7026s challenge or just stay clear of the
7029s board
7030s I wonder how many Secrets exactly even
7033s pole at this point it might just be a
7035s vanilla six six hmm no it'll definitely
7037s pull into the repentance
7040s so it'll pull at least one Secret
7046s I I just want him to play it right now
7048s just to see how many secrets are left in
7049s the deck I would assume too I was seeing
7051s my repentance as well as a
7055s uh who am I Redemption of your business
7060s is that
7062s there's one secret I'm guessing yeah it
7064s was one secret remaining those two and
7067s he just played one from his hand though
7069s Oh no just one secret oh interesting
7076s well this is it uh there's nothing you
7078s can do there's nothing he can draw I
7080s think he just wanted to kill that
7081s mysterious Challenger off one wait time
7082s he draws with his arcade intellect maybe
7085s he has an opportunity there
7087s maybe the Spell slinger can get oh wait
7091s wait wait oh
7094s all right no wait oh wait Frost Nova was
7097s a chance he was a two HP yeah at that
7099s point though if you frost now but it's
7100s probably still not a great option you
7102s can't heal the next turn you can't
7103s really taunt probably doesn't have that
7105s many taunts in his deck anyway but sure
7107s sure someone very very low percentage
7109s chance to win yet again that deck had a
7111s lot of uh opportunity to give us such a
7113s great game but Tom just chooses to you
7116s know win instead of going for the
7117s malagos uh the Malibu's avenging wrath I
7120s wonder if the uh Mallory ghost turned
7122s six would have ended up being the better
7123s play overall um it withstands a lot of
7125s the board it doesn't
7127s you you every spell you get like the
7129s Arcane missiles would have been really
7131s effective from that point on
7133s um and then it sets up Dr boom yeah I
7135s don't know it's hard to say because if
7136s the repentance came out that would have
7137s been a huge huge mistake but it's so
7141s easy to say from our position that we
7142s know that information yeah you I don't
7144s know if you can even call it a mistake
7146s even if it's repentance in that position
7148s that Tom was in he was really really far
7150s behind so
7152s um he needed to take that kind of risk
7154s all over again we're gonna come down to
7156s possibly the match point the final game
7158s of our entire entire onog summer circuit
7161s clinto with the priest not a warlock
7163s facing off against malagos Warlock and
7167s the tempo mage
7169s I have to imagine the malagos Warlock
7171s comes out here for Tom that seems to be
7173s the better choice overall against the
7175s the priest they give you all the time in
7176s the world to gather your combo
7178s they don't have the burst generally
7181s speaking although if you take Michelle
7183s brings out the holy smites
7185s I mean I'm not sure if kalento has a lot
7188s of birds but he could with like holy
7190s smites and Blackman corrupters it gives
7191s them a little bit extra
7194s I think overall as we've seen kalento's
7197s priest deck so many times over this
7199s weekend just some of the cards have been
7201s a bit underwhelming specifically the
7203s dragonkin sorcerers we've seen two of
7206s them in his deck so far and I've
7208s actually never seen them like get a huge
7210s effect off
7212s uh the dragon can Sorcerers they they
7216s just function as a dragon itself most of
7218s the time it gives you an option to play
7220s on curve or they just serve as uh the
7224s dragon you draw so that way Blackman
7226s corrupter can get its Jimmy's off yeah
7230s well uh
7231s here's another reason that I feel the
7234s malagos were like has the advantage in
7236s the matchup and it's the Twilight Drake
7238s most of the Minions that kalento can
7240s play are really quote unquote Fair
7242s Minions that are maybe under costed by
7245s about half a Mana or so but the Charlie
7247s Drake allows Tom and option to tap every
7249s turn and then on turn four tea just
7251s plays or even turn three because a
7253s minion that's way way on your costume
7256s out
7257s that Divine spirit
7260s has a lot of interesting opportunities
7264s very curious to see how that will be
7266s worked in meanwhile Twilight Garden a
7269s great draw
7271s which clientele will start to win some
7273s light pressure with this death Lord
7274s although I've been in those games where
7276s death Lord has pulled Mali ghosts or
7278s Emperor Thorson
7279s very sad
7283s picks up a second Black Wing uh
7286s technician but he's evaluating if he can
7288s play the Twilight Drake safely this turn
7292s get in there and fight maggot instead
7295s he's going for a dark bomb play and
7297s tries to even pull out something useful
7299s it's the opposite of useful there if he
7302s pulled out a malagos the game might have
7304s just ended right there there's not
7305s really many options for a clunto to
7307s clear off amalgos in fact it's like
7308s there's not really many options at all
7310s throughout his entire deck
7313s then mortal coil becomes amazing
7315s implosion becomes amazing
7318s speaking of amazing this is a really
7320s good opportunity for kalonto to
7322s commandingly seize the board shoot down
7323s the three threes uh trade down and then
7327s have a dominant board position
7331s goes instead for a Divine Spirit taking
7334s the opportunity to try and buff this
7335s Drake and then grab some cards while
7337s doing it but that will get silenced
7341s punished even though this was a cool
7343s opportunity
7345s if there was no silence in
7349s Tom's hand right now I think this would
7351s just be a blowout another blowout so
7353s these guys were just going for
7354s back-to-back blowout plays
7359s he still has the Blackwing corrupter on
7361s standby though because of the Twilight
7363s whelp so that's what another good
7364s function is of that card
7368s Azure Drakes comes up to help along
7373s yeah so Blackwing corrupter and uh and
7376s Twilight well can be played now because
7377s of the Azure you must consider that's
7379s actually pretty relevant um normally the
7381s Twilight Drake would trade into the
7383s Twilight welp but then you also have a
7385s black wing corrupter on the field so
7387s there's just a few too many targets that
7389s Tom has to deal with
7391s we actually saw this match up earlier in
7393s the tournament in the first series
7394s between kalento and Tom and in that
7397s particular game I like this game very
7399s back and forth a lot of Minion trading
7401s which I like a lot in these dragon
7403s versus dragon Decks that we're getting
7405s in TGT in the end though one player kind
7408s of uh dominated when
7409s Tom I believe he couldn't get the aoes
7412s to finish off the board and quickly with
7414s his hero power it snowballed out of
7416s control we're going to have to see where
7418s that Tipping Point is in this game
7420s though
7423s burn him down
7424s play the dragons let him deal with it
7427s sure you'll lose the Blackwing
7429s corruption Twilight break but I used to
7432s have a decent way to fight on Ford
7435s Guardian not gonna be the ones that are
7438s coming down here if you do have that
7440s Blackman corrupter very quickly going
7442s through everything soulfire even
7445s no heels lost all his healing yeah I
7449s don't think Tom is uh too disappointed
7451s about that in this matchup I don't think
7453s healing is really important at all you
7455s oh great job
7457s fantastic pickup here the Sylvanas will
7459s complicate and everything now that the
7461s sounds used and I don't think there's
7463s more than one owl's defects right
7467s um there can be but with the addition of
7469s Zombie Chow and the
7472s use of Sergeant and the acidic swamp
7474s Boos it's probably not
7477s usually one of those spots is the flex
7479s spot for the second owl
7483s holy Nova is drawn here
7487s um holy Nova and velons chosen oh
7489s ambulance chosen you're right but does
7491s that I don't think the valence chosen
7493s changes anything other than killing the
7494s Twilight Guardian hmm
7502s his opponent is fronting
7506s 14 damage if he kills out the Twilight
7508s Guardian
7511s legitimate might be better served by
7513s playing valence chosen on the Sylvanas
7516s and then healing to try to get a worm
7518s rest agent
7523s two cards remain Tom's hand none of them
7526s are direct damage but they could draw
7528s into direct damage
7529s Tom has a lot more chances to draw into
7532s that dark damage if he runs a second
7534s Soul fire for example then he has his
7536s initial draw he has a life tap draw and
7538s he could also just get one more draw off
7540s the island thing
7546s and he gets the worst agent that's a
7548s pretty good draw right now
7550s oh he decides to heal instead he just
7553s goes for a really safe play he doesn't
7554s want to die to a couple of other burn
7556s opportunities
7558s let's see uh in addition he the Sylvanas
7563s is already doing so much work so he
7565s doesn't necessarily need too many more
7566s defensive options right he doesn't
7568s actually want his opponent to trade into
7570s stuff as easily so that way Sylvanas
7572s might steal something
7576s foreign
7578s again kalento is in danger of dying at
7581s least he has a taunt and he has a
7583s balance chosen to buff up that taunt
7584s which is actually going to be pretty key
7586s that also might be a reason why he saved
7588s this card even a power word Shield so
7590s now that cliento has seen the the first
7593s Iron B gal he can kind of assume there's
7596s no second silence and he can go for this
7598s type of play which just gives you a huge
7602s yeah he's gonna have at least a 310.
7605s well
7608s you can gain four more points of taunt
7611s or you can uh gain more through the
7613s Twilight Guardian but first he might be
7616s even uh looking to see if he can make a
7618s play with Sylvanas
7623s the powerful thing about Savannah's
7624s right now is that you could try to keep
7626s and preserve her sure or you have the
7628s opportunity to try and steal something
7630s and reduce even more damage on board
7633s I think you depending on your read as to
7635s whether Tom has a second silence I think
7638s you can be greedy enough to just
7641s preserve the Sylvanas what about uh if
7643s you if you end up playing Twilight
7646s Guardian you're weaker
7648s um because of things like Shadow Flame
7651s Village chosen is actually slightly
7654s better this year yeah I actually have to
7657s agree with you
7660s and that is very close to lethal
7667s no but you can Shadow flame this and
7669s clear the board
7671s and I think uh because polento didn't go
7674s for a valence chosen that ends up being
7676s the the nail in the coffin here
7678s just too much pressure
7683s let's see if kalento he can a light Bane
7687s then villain's chosen he gets a Divine
7689s shield on that I don't think that's a
7692s winning play there
7694s no that's it what the world pass here
7697s and that's going to be a 3-3 tie
7702s and that means we're going to game seven
7704s monk the winner of this will be the
7707s summer circuit Champion to determine it
7709s all yeah we've had thousands of players
7711s play in our summer circuit and it all
7713s comes down to this it kind of reminds me
7715s of how in the EU versus CN tournament uh
7718s there were so many players playing in
7720s that tournament in the end kalento
7721s managed to uh take it out against his
7723s opponent and again we're having kolento
7725s 3-3 against Tom in the final match and
7729s it's gonna be a deck that Tom has kind
7731s of failed with a lot of the time his
7733s Tempo Mage what a time for it to work
7735s though against the dragon priest which
7736s has also been failing kalento in this
7738s series as well it's lost a fair share of
7740s games
7743s and if you think about the the way the
7746s head-to-head works it might be pretty
7748s good against the priest yeah we've seen
7751s Tom fail a lot though in the sense that
7754s he hasn't gotten Tempo early on and he's
7756s had he's been forced to do plays like uh
7759s unstable portals early on the game and I
7761s feel like if he tries to do that against
7762s kalento's priest and kalento's priest
7764s does curve out fairly well which it
7766s usually does then he'll be at a unique
7768s disadvantage the hero power from the
7770s priest is just often too much
7775s clinto picks up Sylvanas coming through
7777s the way death Lord early on is great
7780s against cards like Mana worm let it
7783s run its head uselessly as the wall of
7785s taunts wants to pick up his early game
7787s and he picks up Northshire cleric
7788s meanwhile Tom gets the Mana worm early
7791s on turn one that's huge considering that
7793s he has a world of uh options with that
7796s unstable Pearl that might open up for
7797s him yeah it's gonna be a game guys both
7799s these players hands are pretty good
7802s is someone injured
7804s that's good for Tom to go ahead and
7806s blame canvas down too he doesn't have to
7809s use unstable portal although flame
7811s cannon on this means that the next
7813s Target that comes out will be stronger
7815s against it so obstacle for that instead
7820s okay so this
7824s hurts them both
7826s all right I don't mind uh
7830s kind of interesting see how the new Uber
7832s weblar will interact this gives clinto
7835s the opportunity to
7836s uh play the death Lord here
7842s Thomas is not too worried about the
7844s healing potential or the draw Potential
7846s from the Northshire cleric he knows this
7848s matchup is mostly about Tempo instead of
7851s card Advantage it's just that both these
7853s decks they don't really have ways to get
7855s back in the game only two holy novas
7858s from polento nothing like akonized
7860s Circle combo for instance
7862s we want it very nice oh
7867s oh
7869s that's bad news
7872s and kolenso does not have a way to
7874s answer it at least not yet
7880s he needs to pick up his one Shadow or
7882s death which is unlikely to say the least
7884s he's gonna try to draw frantically
7886s but that is ridiculous not to mention
7888s that Anthony is just a five-man or five
7890s attack minion five seven
7893s this is Bad News Bears Fireball comes
7897s into the hand
7900s is a 7-4 minion that he puts even more
7903s pressure on kolento in the final game of
7906s the onoch summer circus he can't play uh
7908s the four cost minion because of the
7910s naruba web Lord and he still can't even
7911s kill it he has to use the Avalanche
7913s chosen in order to try to do something
7916s and that's still not going to be very
7918s impactful kalento can't even draw for
7920s anything because if he tries to draw you
7922s only have two more Mana to try and
7924s address the board so now it just looks
7927s like Tom may have death Lord his way
7930s into a victory because kalento is almost
7934s out of options
7936s he tries to go for a draw he needs to
7938s get a worm rest agent right here right
7939s now in order to buy some time he can't
7941s in fact uh
7943s he's just he's just dead I think
7947s the fireball your draw is almost
7949s certainty here because now he just can
7950s get direct damage to burn to finish off
7952s the game I can't imagine a single card
7954s in collector's deck that could help him
7956s win this series
7958s and collector gives up Tom is your own
7961s summer circuit champion
7966s Tom fought his way through the Open
7967s Bracket he fought in pretty much every
7970s open tournament that we hosted almost
7972s all 16 of them and he's really really
7974s well rewarded for his performance yeah
7976s well done to Tom the Mage there was
7978s definitely his most interesting deck a
7980s very complicated one to see if he can
7983s introduce to it there's some risky picks
7985s but in the end I really like it I like
7987s it introduced some really fun moments
7989s and we saw some good draws we saw some
7991s bad draws from the John stable portals
7993s with spellslingers fun tournament
7995s overall monk yeah really enjoyed that
7997s last deck the unstable portals and all
8000s the uh the new RNG involved the death
8002s order of those kind of sealed the deal
8004s the arc manage Antonius I just couldn't
8006s believe what happened there you can uh
8008s you can go ahead and just you know be
8010s mad about what like ah I can't believe
8012s he got that on tinnitus but at the same
8014s time that's the wrist that you always
8015s run with death Lord because we've all
8017s been there when we first started running
8018s with death Lord all those risks are a
8020s possibility
8021s um and I really like that Tom went for
8023s that opportunity as soon as he saw it
8025s seems to be his time of style Tom is
8027s your champion and he wins ten thousand
8029s dollars a hundred World Championship
8030s points firmly securing his place into
8033s the Taiwan regionals you can definitely
8036s expect to see Tom back in a future
8037s tournament I anticipate that we might
8039s even see him at BlizzCon if you can
8041s continue this hot streak that's a second
8042s tournament in a row but he's taken down
8044s yeah I believe the next tournament the
8046s next big individual tournament might
8048s just be BlizzCon there's not really too
8050s much after that and three in a row that
8052s would cement him almost in the lineup of
8055s like tiddler Celestial who's he hasn't
8057s won three in a row but he's played so
8058s highly in so many tournaments right uh
8061s that kind of consistency is unparalleled
8063s you have fire bat and tiddler in a very
8066s exclusive group uh maybe kolendo because
8068s clinto's also won a lot of those
8069s tournaments replaced well in and Tom is
8072s another fearsome Titan that's continuing
8074s his chapter now we fast forward to 2018
8077s when Tom made it to the world
8079s championship and qualified past the
8082s group stage to the final eight his first
8085s opponent was Samuel Zao a fairly new
8087s face when compared with the experience
8089s of Tom and was quickly shown his place
8091s as Tom won in convincing fashion let's
8094s take a look
8098s versus Tom six or two tonight
8106s I spent a tremendous amount of time on
8109s Hearthstone playing on ladder and other
8111s tournaments it's a huge time commitment
8113s trying to improve my ranking
8116s so Tom and I practiced together he gives
8118s me a lot of insights into the game
8121s what has helped me the most are the
8122s tournaments I have played recently I
8124s have matured a lot and gained much
8126s experience which is why I am here now
8129s I've learned a lot from Tom he has given
8131s me a lot of advice and helped make me a
8133s better player
8134s Samuel
8138s 602 tonight let's see what you got
8145s Hello everybody welcome back to the
8147s Hearthstone 2017 World Championship
8151s second quarterfinal of the day about to
8154s get underway between you know this is
8156s sort of an age-old story admirable the
8159s teacher versus the student oh yeah Tom
8162s and Sam connected after Bahamas uh Tom
8165s and during the interview said he
8166s actually didn't know who Samuel Zao was
8167s yeah both of them being from Taiwan
8169s obviously he makes some pretty good
8170s practice Partners if that's the case he
8172s mentioned that he thought that Samuel
8174s Sal's aggressive play was exceptional
8176s and that he wanted to practice him to
8177s learn more about that yeah and uh Tom
8179s was the one who approached Samuel Sal to
8181s to practice with him which is a pretty
8184s big you know gesture when you consider
8187s it and Samuel Sal mentioned that he he
8189s felt you know really good about the fact
8191s that Tom was the one to reach out to him
8193s but take a look at the lineups uh slight
8195s differences here as we've seen
8196s throughout the entire tournament Samuel
8198s Sal being on aggro Druid
8200s tom60229 being on the Jade Druid and
8203s jadroid has had I feel like a lot more
8205s success almost all of the players with J
8207s Druid had qualified for the for the
8208s quarterfinals that brought in their
8209s lineup yeah I think one of the big
8211s things that we've been seeing is that
8212s Oaken summons is proving a lot of worth
8214s in the Jade Druid package you know how
8216s much do you really need jade spirit if
8217s you can make up that advantage in other
8219s ways you think about some of your
8220s matchups against priests you're trying
8221s to win via the armor count uh against
8223s the aggregate you're trying to win
8225s simply by stopping their push jade
8226s spirit doesn't really do those things
8227s and the open summons provides you two
8229s waves of Defense oftentimes the fact
8232s that the Jay Drews have come prepared
8233s with that specific package I think has
8234s been a big benefit to them this weekend
8235s yeah for sure
8237s and we're going to start off with the
8239s matchup right away it's going to be
8240s aggro Druid versus Jay Drew to start
8242s things off and uh Tom's got a one key
8246s card in that opening hand
8248s that has Aggregates all across the world
8251s sweating and that's spreading plague Oh
8253s I thought Sarah came time yeah Arcane
8255s Tire too
8257s um that is definitely somewhat of a
8259s problem more for Samuel tauzek I'd say
8261s than it would be for some of the other
8262s Aggregates that we've seen Simon cells
8264s tops out uh with living Mana Cobalt
8267s scale Bane and Corridor creeper top out
8269s with quarter creeper yeah um only one
8271s skill Bane as well no bitter tide height
8273s that's right and that's been a big
8274s performer I think versus uh Jay drew it
8279s throughout the weekend it's just such a
8280s large threat that it constantly has
8281s pressure on the Jadu player to to mount
8285s the defense then also be able to kill it
8287s afterwards now while we've seen that
8288s happen it's quite unusual that's the
8290s case but he also has one of the more
8292s important starts here with an opening an
8293s enchanted Raven and the buff with the
8295s card draw right afterwards that's a lot
8297s of pressure on Tom Harley that's right
8301s but we've seen time and time again these
8303s aggraduates have been blistering starts
8305s but if they can't make a couple of big
8309s threats
8311s that they just keep buffing up and they
8313s are forced to go wide on the board at
8314s some point spreading plague has been a
8317s massive punish for these types of
8319s strategies uh throughout the entire
8321s weekend here at the world championship
8322s and
8324s Tom no one of his turn yeah feels like
8327s something's up here like you can tell
8329s he's already working on sequencing out
8330s these turns in case Samuel Zao has one
8332s of those blue string starts how does he
8334s want to react if that's the case that's
8336s a lot of planning that goes into a hand
8338s like this when you have spreading plague
8339s you have a couple of removal spells and
8341s you have a jade Behemoth you need to
8343s figure out at what points do those
8345s inflections really hit and you have to
8347s take advantage of them that time window
8348s is going to close because Sam's out has
8351s much pressure as well so Tom he's got to
8353s get going about as quickly as possible
8355s here
8356s yep it does have Jade Blossom that's
8358s going to be a little bit of ramp but
8359s we're still a few turns away from
8360s spreading playing in savings actually
8362s picks up Saucy Captain so let's patches
8364s it's the very next draw he's gonna have
8366s a pretty powerful turn and this is this
8368s is one of the pan outs I think that
8370s actually really benefits Solomon one of
8371s the reasons why I think Samuel Tao might
8373s not find the easiest win in this matchup
8374s is that even though he's got this much
8376s pressure his his top end right now is
8378s living Mana so into a card like
8379s spreading plate that card is quite
8381s ineffective Tom having swipe and having
8384s wrath looks like he is going to get
8385s through this early push and it's a
8387s matter of how Sam can attack afterwards
8388s so this is quite a concerning situation
8391s if you're Samuel Sal
8393s also sort of the order of things kalaka
8396s crawling has been a tech and aggro Druid
8397s because players were expecting a lot of
8400s aggressive mirrors Tempo Rogue uh was a
8402s deck that almost everybody brought to
8404s the tournament and almost everybody
8405s expected everybody else to bring to the
8407s tournament that coupled with agritude
8409s being a popular choice uh made golaka
8411s crawler uh a good inclusion for agritude
8414s it also coupled with the fact that you
8415s know it's got the Beast energy with Mark
8417s of yasharaj that it's just an early
8419s curved minion that Cinder drives us a
8420s lot with the deck but if you play your
8423s Pirates before you get the glocker
8425s crawler and your opponent is not playing
8426s any parts in their deck you can get into
8428s these awkward situations where
8430s you can't play your glocker crawler
8432s because your your Pirates are on your
8434s board and this this is one of the
8436s reasons why you see Samsung trade with
8437s the generated rather than uh that
8440s patches instead swipe would have just
8442s been an abysmal turn for him if he chose
8443s to trade with patches yeah keep a 2-1
8445s around and then the 4-4 around uh those
8447s little things matter a lot and he's also
8450s expecting uh Oaken summons quite often
8453s now Tom drew that Fresh Off The Top but
8455s now suddenly Savage Roar is prepared to
8457s fight through this and continue pushing
8459s that little bit of damage yeah in Savage
8461s roll we've talked about it a couple
8462s times over the past couple matchups that
8464s we've cast but getting the value earlier
8466s with Savage Roar can oftentimes be a
8468s good Boon for the aggregated player
8470s because they may not have an opportunity
8472s to get good die out of it later on yeah
8475s um maybe it can help you get over
8477s spreading plague but a lot of times
8478s sprinting play comes after a living mana
8480s and you don't have an opportunity to
8481s even cast it because you don't have to
8483s Mana for it right the turn post living
8485s Mana so he didn't really have any other
8487s options here but even if he did savager
8489s will be in a Tyson excuse my trade of
8492s the of the uh 4-3 he obviously will be
8494s using his health total in that spot yeah
8495s his life total is largely Irrelevant for
8498s the large portion of this game by the
8499s time Tom starts delivering damage it's
8501s likely he's locked in the game at that
8503s stated at that spot anyway
8504s um but this turn from Tom is really
8507s going to be an important one here uh it
8509s really boils down to how much he removes
8510s from board and then if samsow has a big
8512s follow-up the fact that he's missing
8514s again bitter tight Hydra is such an
8516s important measure almost any way you
8517s slice this Tom lands a good spreading
8518s plague now I I wanna
8522s talk a minute about Samuel sao's next
8524s turn
8525s he's got double living Mana in hand but
8527s that will be going right into turn six
8529s for Tom
8530s he saw a card kept on the Mulligan that
8532s card has not been played yet
8534s what choices do you ever just not living
8537s Mana well the problem then is that is
8539s what happens for Tom's range that same
8541s style loses to at that yeah and those
8543s are really big questions uh maybe samsao
8546s looks at and goes if his only defense is
8548s spreading plague maybe I can get him to
8549s absorb just a little bit and then living
8551s meta afterwards to push so that is
8553s likely something that he's going to
8554s think about and is very dependent on his
8556s draw but if he doesn't play living Mana
8558s then the Jade Behemoth can start
8559s punishing cotton I'm sorry Sam as well
8561s so that's sort of the point of you know
8563s sometimes you just have to take the risk
8565s and hope they don't have it yeah when
8566s you're playing aggressive decks and
8567s that's a good lesson
8569s uh when you are uh you know even online
8571s at playing aggressive decks sometimes
8572s the the right play to make is just to
8576s make your strongest play each turn and
8578s force your opponent to have the answers
8579s now Cobalt scale Bane that changes
8581s things that will change Sam's play that
8583s is that is the minions deck that's
8585s designed to fight against spreading
8586s plague in an efficient manner and you
8588s can see his posture change uh right when
8590s he draws that card like oh my gosh I
8591s thought I was gonna have to take a huge
8592s risk and now I don't yeah that's also a
8595s card that's been good for inclusions
8597s against Highlander priest because it
8599s doesn't I get killed by Dragonfire
8601s motion because that Dragon tag
8604s and
8605s I think this is an easy trade here first
8608s times out not necessarily easy
8610s um I think it is quite a painful trait
8612s to have to make but you would much
8613s rather keep as much help in your scaling
8615s as possible
8616s then set yourself up and
8618s that is a quite a poor result I think
8621s overall because now Tom has the option
8622s for swiping and clearing off the scale
8623s Bane but I don't really know if he has
8624s the life to afford that right now
8626s or maybe he does that was a pretty quick
8628s decision from Tom
8631s well he might have a good read on what
8633s those cards are in the far left and that
8634s that could be part of the case too you
8636s know what would sansao have not played
8637s by this point yeah that could still be
8640s there yeah I'm thinking like Mark of the
8641s lotus maybe power in the wild there's no
8643s opportunities to use those two
8644s particular cards
8648s same town once again faced with a
8650s decision how to load up at this stage
8653s Jay Behemoth malfurion those start
8655s becoming quite scary cards
8658s but since he stuck to his uh
8661s guns on the Cobalt scale Bane he might
8663s just follow up with the captain here as
8664s well but the thing that I'm fearing is
8667s still doesn't really have a strong way
8669s to figure out whether or not Tom has
8670s spreading click or not the Cobalt scale
8672s Bean has decided to play you know yeah
8675s that's when he built his deck he decided
8676s to do that on turn five if he just plays
8678s South Street Captain Tom wouldn't pull
8680s the trigger on sprinting plague in
8681s almost any scenario so it's not it's not
8683s a check for it right
8685s and uh he doesn't have a way to sequence
8687s that Glock crawler and that's exactly it
8689s comes to the conclusion that he's just
8690s gotta hope he doesn't have it he can't
8692s make a weak play again
8704s is going to attack in
8707s with these living Mana tokens and put
8709s them at one Health and just make it easy
8711s it's like this animation is just like
8712s haunting every single time too it's like
8714s one by one
8725s that's a pretty darn good draw though
8731s now the fact that same salads has the
8733s second living man in power in the wild
8734s to go with it
8735s you know suddenly that changes a lot of
8737s this game dynamic as well it's not it's
8739s not as easy as Tom just sitting behind
8741s the board and setting this up the thing
8742s about it is it's hard for Sam to trade
8744s off the board in a really efficient
8745s manner so if this goes into stalemate
8748s what ends up happening is Tom just chips
8749s away at Sam's total until he gets to a
8751s dangerous spot yeah Sam needs multiple
8753s turns to be able to set up living man
8755s into above yeah I like power of the wild
8757s because next turn he's not doing
8758s anything
8760s that's gonna give Tom a lot of time to
8762s put stuff together yeah now he is only a
8765s tent so you know that is quite dangerous
8768s live photo
8770s so if I'm in common spot here it looks
8772s to me like you trade off the portion of
8774s the board and maybe go with Jade
8775s Behemoth to start uh accelerating that
8777s that clock on on Samuel's out his hand
8780s isn't super secure so it makes a lot of
8782s sense to uh
8783s to maybe sacrifice these scarabs and
8785s start pressuring stand back yeah that's
8787s that's the big decision point for Tom
8788s this looks like the juiciest swipe of
8791s his life but is it really
8795s foreign
8797s build up a minion start that Jade
8800s counter going get an expensive card like
8801s Jade Behemoth out of your hand is even
8803s better to clean up the board chipping
8804s away his life total now and just force
8806s Sam to make to play and power the wild
8808s maybe or Mark Lotus on a board that's
8810s already been partially weakened that's
8812s yeah
8813s that's kind of a risk because at this
8815s point he's had two draws since the last
8816s time he would have played above
8819s I like this colorful um yeah because the
8821s thing about it is now if he's his power
8822s of the wild he's still stunting same
8824s LaSalle's development because all of his
8826s man is tied up in those living Mana
8828s tokens so if Sam uses power of the wild
8830s here and starts running back over these
8832s scarabs then Tom gets to use Swipe as a
8834s Tempo play to really deliver that clock
8836s back to Samuel Sao I think this is a
8838s brilliant uh move from Tom
8841s I think a lot of players swipe in that
8844s scenario
8846s I would have untapped and swiped
8848s said go
8849s in about two and a half seconds
8852s I probably lost
8857s because we look at the scenario what it
8859s would have been like if he did swipe he
8861s would have had no developments besides
8862s maybe a jade Idol
8865s Samuels I would have played a Fresh
8866s Living Mana with more tokens
8868s and then potentially followed that up
8870s with power of the Wild and the board
8871s wouldn't have been as strong as it was
8873s now and Tom would be down a swipe so he
8875s wouldn't have that to clean up the board
8876s afterwards and the thing about it is
8877s from Sam's perspective it really looks
8879s like Tom doesn't have that second swipe
8881s that that is a check for swipe in a lot
8884s of scenarios and so the fact that Tom
8886s has made This brilliant move it means
8887s that Sam is going to keep trading into
8889s these tokens and leaking up the board a
8891s little bit further and give combat
8892s opening to to press back
8904s so Tom might be doing the math here of
8909s swipe a minion versus swipe the face
8912s uh if he swipes face he pushes 12 damage
8916s if he goes all face with that he
8918s develops right yeah I'll go in man I
8921s think this is a very winning scenario
8923s for him there is no way really for
8925s Samsung to push back through this and
8927s that's head represented on board with
8930s nothing that affects the board state in
8931s Sam's hand that's basically a Checkmate
8933s scenario or in his deck except for that
8935s that is the only card that can provide
8937s any defensive measure but even then
8941s any type of armor gain or damage to all
8944s at that stage would be able to allow him
8945s to push through because Samuel Sal would
8947s have to Drew the Swarm for taunt and he
8950s would also have to hero power they're
8951s bringing up to 11 with five with uh five
8953s Health worth of taunts on the board
8955s Tom just
8957s straight up has 12.
8960s so he would need an armor upgrade plus a
8962s hero power that would allow him push
8963s through with the Jasper spellstone
8966s Tom's got a lot of drama
8968s ultimate infestation would allow him to
8971s push through because he'll be on 10 Mana
8972s next turn
8976s so we're looking at branching paths
8978s we're looking at Oaken summons we're
8979s looking at second lesser Jasper spell so
8981s we're looking at ultimate infestation
8983s all these characters in the game next
8984s turn
8988s wow like giant defensive measures yeah
8991s uh in the same vein pretty much do the
8993s job
8994s you know open summons upgrades the
8995s spellstone uh to Forest there's so much
8999s that Samsung has to have go right at the
9001s stage
9006s but that is quite an awkward draw yeah
9008s now if he draws into Oak and summons
9011s it's not enough uh branching paths would
9013s still be enough I don't know open
9014s summons would still be enough uh he
9016s would lesser Jasper spellstone attacking
9018s yeah right yeah uh because of the I
9020s believe it doesn't get it in fact he
9021s doesn't really draw anything of much
9023s value Here and Now Tom's got to worry
9025s about offensive pressure from Samuels
9028s out and that's what I wanted to talk
9029s about before Tom and cast that nourishes
9031s what happens if he fails the draw
9035s you mean would it better be have just
9037s played Jade Behemoth and played it saved
9038s that turn because I'm not sure I don't
9041s really know I mean he does get to break
9042s through here so if he has enough to fend
9044s off against say Savage Roar and Mark of
9047s the lotus here the ultimate infestation
9049s will end the game but Thomas and now do
9051s a bunch of math on
9053s where does he lose
9054s weight
9062s he's got to clear out these tokens
9064s because of the threat of savage or he
9066s can no longer go with that aggressive
9067s game plan
9069s would have plenty of Nana
9072s in order to do that
9081s I think that's finally locked it up so
9083s yeah that was
9084s no offensive pressure left yeah even
9086s though Savage was wrong would have not
9088s allowed to push through and that means
9089s Tom
9091s takes game number one in this
9093s quarterfinal again Jade Druid having a
9097s lot of success here at the world
9098s championship it's again the Oaken
9100s summons Tom drew it right on turn four
9102s after an aggressive Mulligan and that
9103s card was a major impact to him winning
9105s that game I do believe that before Tom
9107s nursed he had thought about that turn
9109s and thought I have enough to clear off
9111s the board but just wanted to take his
9112s time and figure out the best way to
9113s fight back against it so yeah I I
9115s believe Tom had that calculated and
9117s tight play from him so far yeah
9119s that's right
9121s same as Alan the back foot now
9123s but also another thing we want to
9125s highlight to you guys is there's
9126s actually
9128s um a line building up
9130s to uh have uh stuff signed by me and
9133s admirable but for now the Lesser casters
9137s of Freudian and kipler are standing in
9139s for us so thanks everybody we'll be over
9142s there in a few moments once this match
9143s is done
9144s and thanks Kibler and Dan for filling in
9146s for us but for now we'll see if Samuel
9148s Sao can bring it back in the next game
9149s right after this
9153s foreign
9189s foreign
9220s foreign
9252s foreign
9289s foreign
9346s foreign
9354s I'm coming from Chinese Taipei when I'm
9358s not studying I'll play Hearthstone all
9360s day long but on school days studying is
9362s my first priority
9365s my favorite food is a bowl of
9366s traditional Taiwanese beef noodles
9369s I'm a Christian so I always pray before
9371s tournaments it brings me peace
9378s everybody the Hearthstone World
9379s Championship
9381s we're about to jump into game number two
9383s of Samuel Sal versus Tom 60229
9388s 60
9389s 229 enemies vanquished is Samuel Sal the
9393s next one
9395s he's gonna change the whole name after
9397s that
9398s if only
9400s but now we're gonna get into uh another
9402s mirror well sort of a mirror class
9404s mirror
9405s with priest versus priest
9409s well you say classmere but it's it's
9412s pretty much a mirror match there's very
9414s little difference between these two
9416s lists one of the major ones to look at
9417s is that Tom has come a little extra
9420s prepared for uh this particular matchup
9423s warlock has been a big band of most
9426s players in the tournament in fact of the
9427s top eight players remaining I believe
9428s there's only been two non-warlock bands
9431s um and that Trend stays True to this
9434s match Tom has a copy of Lyra the
9435s sunshard and gadgets and Auctioneer yeah
9438s in his deck where Samuel's out only has
9441s a copy of Lyra and if you remember back
9443s to the summer championships that was
9444s really the first appearance of Gatson
9446s Auctioneer in the tournament uh
9447s Highlander priest lists that extra card
9449s draw that you get can really fuel you to
9452s a rasa hand it would draw very quickly
9454s however Tom already has Raza and into it
9457s so a very different battle that that St
9460s Louis gonna have to fight this game yeah
9461s the difference being you know Gadget
9462s Auctioneer is there for match-ups where
9465s you want to just draw through your deck
9467s as quickly as possible when the opponent
9469s has a finite amount of Health where
9470s there's no real X Factor you're just
9473s trying to kill him from 30 as quickly as
9475s possible uh Lyra's there when you're
9477s playing those matchups where you need a
9478s little bit of extra oomph you need a
9480s couple cards that aren't in your deck
9481s and we're talking about those matchups
9483s where your opponents may be able to gain
9485s some additional Health let's say Jade
9487s Druid or big Mage Myra also has the
9490s added benefit of sometimes just you know
9492s catching your opponent off guard and
9493s giving you that that extra ability and
9496s match-up set you may not have been
9497s favorited from the gecko it's also just
9499s a body that comes out earlier yeah and
9500s we've seen it sort of split up until the
9502s World Championship where some players
9504s brought just gas and Auctioneer and some
9506s players brought just Lyra depending on
9508s their feel and what matchups they they
9510s thought they were going to run into the
9511s most yeah yeah so Tom basically has just
9514s big Advantage because he's got both of
9516s those well the one thing that is kind of
9517s curious to me is Tom's cut for the
9520s captain Auctioneer or the library
9521s depending on how you look at it and it's
9522s not this engine here
9525s and novice engineer is actually one of
9526s one of the I'd say better cards in this
9529s deck to end up having just because of
9531s its its card draw potential is so
9533s important early on you know you want to
9534s be spending the Mana early to draw cards
9536s in these styles of matchups not
9537s necessarily later
9539s so it is quite an interesting choice
9540s that Tom made and I'd be curious to to
9543s know exactly why that choice is made and
9544s at exchange one a two cost draw for a
9546s six plus cost draw
9549s I don't know about that teach well it's
9551s multiple draws theoretically
9554s most of the time it is so just playing a
9557s little bit greedy for that late game
9563s but I'm liking the way Tom's hand looks
9565s right now I mean I mean anytime you have
9567s Brasa and chattery brand with your hand
9568s especially in the mirror you're feeling
9570s pretty good yeah especially if you have
9571s ways to fight off a little bit of early
9573s pressure uh that does matter sometimes
9576s this matchup where you just get Minions
9577s on board and start shipping on my life
9578s total sometimes it can boil down to a
9581s race of that damage you're not always
9583s putting together this giant amount of
9585s combo damage and killing your opponent
9587s from 30. sometimes you both end up
9589s throwing your resources Into The Fray
9590s trying to fight for that board position
9591s and it ends up being uh just two damage
9594s after two damage over and over again
9595s sometimes you're killing me you know 15
9597s 18 life or whatever
9602s wow oh my gosh Tom is just this is one
9606s of the best draws imaginable for for
9608s this matchup I imagine I think this is
9611s the Highlander pre-started kid
9621s Sam Sal's facing That Awkward pressure
9623s right now where
9624s he doesn't have an effective way to
9626s really fight back against his board
9629s foreign
9634s you can play a circle of healing to just
9636s get one card off Lyra and pour some
9639s attention to it but it would get eaten
9640s up pretty easily by just
9642s the hero power and the ocanized Soul
9645s priest hit and so he's just gonna go
9646s ahead and heal his face and pass
9649s and that he's only missing Pine blast at
9653s this point everything's there
9656s maybe holy Smite to complete the the
9658s elemental package and you notice it
9661s seems out didn't play the Accolade pain
9662s he's trying to fend off against potion
9665s of Madness being a big liability to him
9667s but I'm not sure he's actually at
9669s Liberty of making those styles of plays
9671s this game it's just that there's so much
9673s pressure here so maybe he gets the
9674s benefit of knowing that he has this
9676s Dragonfire potion on this turn yeah
9677s follows up with Acolyte and like Spirit
9679s lash in a certain way but I would I
9681s think I would have liked to see him play
9683s that Accolade paint and just try to get
9685s a drop maybe even just soak up a hit
9686s from the archives that spot
9689s yeah this really is a race to assemble
9692s the Raza anduin combo in a lot of
9695s situations even if you are fighting for
9696s board in the meantime yeah it's true and
9698s you do want to protect your life total
9699s but maybe he's pretty confident that
9701s he'll get multiple draws later so you
9702s draw Spirit lash so he draws wild
9704s pyromancer those are cards where you can
9706s immediately get a value out of Accolade
9708s pain without having to worry about
9709s potion of Madness too much so true story
9711s but right now I mean Tom's probably
9714s gonna Jam because aka's next turn fish
9716s for a good one-man a potion that has
9717s damage attached to it well I I think
9720s that that could depend here as well I
9722s mean dragon fire go does give Tom the
9724s option of looking for say like a big
9726s resurrect potion
9728s in this spot maybe he favors the five
9729s it's just with his hand being this good
9731s I do believe he'll go for one yeah
9736s I mean that that maybe there's like
9738s Auctioneer coin power word Shield at
9740s this stage yeah but you know that one
9742s Mana potion if you get three damage the
9744s fact that becomes 10 damage later on the
9747s game with with uh the villain this is a
9749s big question though I mean how would
9750s Samsung fight off a 4-6 Gadsden auction
9752s here in this spot he would have to
9754s psychic scream basically or just use a
9756s silence a natural silence and I think
9759s that's what's going through Tom's mind
9760s but it's so valuable yeah coin is very
9763s valuable it's four damage later on with
9765s Ellen and it allows you to open up that
9766s Mana slide with one Mana potion
9772s I don't think there's any way you slice
9774s it that potion is pretty darn weak for
9776s Tom at the end of the day
9781s some of the friendly minion and add a
9782s random demon to your hand now there's a
9785s lot of cheap demons
9786s view over the fire
9788s that's right
9791s Tom just sort of picking the only
9793s options that really have an effect in
9795s this matchup because other options were
9796s freeze a minion to damage the board
9805s I don't even know what you do in this
9807s scenario I mean if I'm in Sam's I'm
9809s feeling quite desperate so yeah I do
9810s like the spirit lash in this instance
9813s and I think there is some consideration
9815s just holy smoking your own Accolade pain
9818s and see if you if you could pick up the
9819s right draws yeah you just got a power
9821s cycle
9827s looking for Raza looking for car draw
9829s looking for kazakis that's about it I
9830s guess curious glimmer root could you
9832s know find one of those pieces
9834s Thomas he's really wanting to play this
9837s auctioneer
9839s definitely rightfully so I mean this is
9841s a lot of gas that he's gonna get
9848s I mean he's at risk of over drawing with
9849s the loop order but at this point he
9850s doesn't even care and we got everything
9853s he needs already basically except for
9854s maybe the Mind blast and that's the
9855s thing when you risk the overdraw here
9857s and your opponent sees that you're just
9858s going
9859s oh no
9861s I guess they have it like why would why
9863s else would Tom risk this unless it's
9864s just a blunder
9866s at that point Samuel Sal probably isn't
9868s even worried about that he's worried
9869s about his own game plan so he probably
9870s he's probably just gonna even push the
9871s madness his loot hoarder to take the
9873s draw for himself
9874s I think he'd rather have the draw of it
9875s go for an overdraw here is there ever a
9877s merit to going for Fire Plus radio
9880s Elemental and then potion of Madness and
9882s try and keep that chain of spells going
9887s ah mind blast he's got into it these
9890s razza the radiant Elemental mind blast
9893s could be key for him in this game
9895s and staring down the auctioneer with Tom
9897s having
9898s uh you know nine cards in hand going ten
9900s cards maybe there is some Merit to not
9902s Sonic extremely but
9904s that is terrifying
9906s it's not a very good side experiment you
9908s just put a kazakus back in Tom stack
9912s the light has betrayed me Sam knows this
9916s is the beginning of the end for him
9917s because he does not have his own anduin
9919s active he doesn't have Raza active this
9921s is as bad as it gets I think this is
9923s this is quite bad
9925s for him to even have a hope this would
9927s have to be almost exactly Raza where the
9929s next draw would have to be almost
9930s exactly Raza uh now what if he glimmer
9932s roots are awesome
9935s that that looks like the direction to go
9936s right now
9940s in that case I think if that's your hope
9942s you want to shatter it for everyone
9943s first so that way you stick aboard
9945s afterwards ah
9947s getting it out of the way and then
9948s hoping that either your next Charles
9950s Raza or curious glimmer who gets Raza
9954s well hold on Tom is uh
9957s he's got to put on a show here
9966s to be 18 Max
9970s foreign
9983s news if you're Samuel's out yep
9987s Lord
9990s that can't be right you play bit Lord he
9993s does not need armor anymore
9995s there's no Raza on board you might as
9997s well just make a five six so
10001s but we can now say that pit Lord was
10003s played in the quarterfinals of the world
10005s championship
10011s priest mind you
10014s and yeah it looks like it's just too
10016s late for Samuel Sao unless he picks up
10018s healing
10020s from Lyra that's the only way he can
10023s survive even just past this turn
10025s and then he would he has to worry about
10027s the board and clear that but he's got to
10029s go for Lyra plus radio Elemental and
10031s hope for a miracle chain of smites a
10033s chain of smites and then
10035s a chain of binding heels afterwards no
10039s just 15 smites in a row okay or a
10041s mixture of the two it's only trillions
10043s to one probably
10044s if that
10046s all right looking for a holy smite
10050s didn't get it
10054s looking for a holy smite
10059s oh this could
10061s oh almost
10069s oh
10073s not going to be a naughty that's it
10077s Tom has plenty of damage so much
10082s Tom's gonna take a pretty quick 2-0 lead
10085s here over Sam Sao
10088s and that hand was just gas sometimes you
10091s got the goods and you're just not
10092s beating it
10096s Raza priest time and time again players
10098s consider to be one of the strongest X in
10100s the game but when they get pitted up
10101s against each other
10104s sometimes the stars align for one player
10106s and they don't for the other Samuel Sao
10108s is now one game away from elimination
10115s two very important decks to get win on I
10117s think Jay Drew can't struggle over Sam's
10119s house lineup I think the Highlander
10120s priest is a bit more greedy against the
10121s aggressive lineup from Sam
10123s Bo Rogue is what's left
10126s Tom has shown some pretty impressive
10128s play on temper Oak so we're gonna see if
10130s he can close it out and complete the
10132s sweep in game number three World
10134s Championship
10136s you can see on your screen now some of
10138s the fun that's been happening all across
10140s the tavern and this is what these
10142s players are fighting for the chance to
10144s become a world champion and put cards on
10146s their heads
10148s there's a lot happening around the
10149s tavern there's a small tournaments that
10151s are happening alongside these side games
10153s you can win prizes with exclusive HCT
10156s gear uh and I believe that does conclude
10158s today as well but really fun environment
10161s here at the world championship
10164s definitely but all that fun going on but
10168s probably stressful for these guys on
10170s stage they might be having a little bit
10172s of fun but their eyes are set on the
10173s prize Tom currently has a 2-0 lead
10177s against Samuel Sao the winner of this
10179s match moves on to the semi-finals
10182s and the loser goes home disappointed now
10184s my new copy finish that poem was just up
10186s two games to zero and you heard killer
10189s say it they walked over to the analyst
10190s desk they thought he had it locked up
10191s and things turned around Jason Joe won
10193s that series three games of two
10195s don't count Samuel Sal out yet because
10197s aggressive decks can put together some
10199s pretty crazy starts and things can
10202s change awfully quick and what deck was
10203s it that docpone got reverse swept with
10206s it was Temple Rogue
10209s tom60229 that's his last remaining deck
10213s to find a win with it she wants a spot
10214s there but Samuel Sal's first challenge
10217s is going to be with the aggro druid
10219s at his opening start
10222s reasonable outside the Savage Roar does
10224s need some minions to couple with those
10226s Buffs
10228s this I mean that's what the whole deck
10230s is though it's yeah Buffs and minions
10232s yeah this one's a little bit different
10233s unlike Jay drew that we talked about
10235s earlier where having a few Minions that
10237s you continuously buff go tall on the
10239s board is not really as good of a
10241s strategy against Tempo road because they
10243s have good single Target removal with
10245s biospine Slayer backstab SI things like
10247s that it's about going wide on the board
10249s and making too many threats for the
10250s Temple Road to be able to deal with
10253s I'm gonna go with the swashburger right
10254s away and try to soften up Sam Sal's
10256s board it's quite wise I think to be
10259s doing that for the most part and this is
10261s becoming an interesting situation for
10263s Samuel Tao which we're having this many
10264s Buffs drawing the fireflies are some of
10267s the better draws in the deck it allows
10268s him to use the first one fairly
10270s liberally if you'd like and the second
10271s one the timing of that pressure can be a
10274s lot for Tom to handle all at once Tempo
10277s rope does a decent job at fighting for
10278s board but not against a lot of things
10280s all at once most of its time it wants to
10283s backstab an si7 agent or a place
10285s starting a chain gang soften up the
10287s board for combat on the backside even
10289s just coin biospice layer it's when
10291s there's a lot of threats presented all
10292s at once that it really struggles and so
10294s that's really Sam's house job right now
10296s how to partition these resources to
10298s maximize his Edge versus Tom's next turn
10300s or two yeah and it's interesting because
10302s just a firefly plus a hero power
10306s there's actually a play that I would
10308s consider despite having this much stuff
10309s in my hand
10311s now he does have Buffs on the back side
10312s but like he mentioned maybe it's better
10314s to try and save these things and then
10316s make buff them up in one turn but the
10318s risk of that is that if Tom has a board
10320s to follow it up then all of a sudden he
10322s falls behind he has to you know sort of
10324s make a tough read that Tom doesn't have
10327s reload to make that play So he actually
10329s just does go with the Firefly but Tom's
10332s got a way to clear up almost the whole
10333s board here
10337s decides to go with just the power of the
10339s Wild for the uh the panther token though
10341s so this is where the first big turn I
10344s think Sam style comes in that draw
10346s changes a lot of that Dynamic that is
10348s quite a powerful draw right now
10350s um
10351s I'm gonna be curious to see if Sam goes
10353s with two minions here or if he wants to
10354s play the uh the one five in taunt mode
10356s uh and then just buff up the board from
10358s there looking to use the second buff
10360s immediately afterwards because if you
10361s look at his next uh two or three turns
10363s it would be plus one plus one of the
10366s entire board so two six top two two
10367s threes
10368s next turn he Buffs those again and the
10370s next 30 Savage drawers so Tom did have
10372s to have quite a bit to fight that off
10373s yeah
10377s Samuel Sal assuming the uh
10380s thinking position
10382s I wonder
10385s there it is hands off the keyboard you
10387s can't play fast then
10389s and that's that's been a big uh talking
10391s point I think for Samuel Zhao I have
10394s been quite a fan at this mechanical play
10396s in a lot of spots he's been very patient
10398s and you can see where his thinking is on
10400s these turns even when things seem quite
10402s obvious he wants to take his time and
10403s dig very deep to see if he can find it
10405s alternative yeah he does take his time
10407s and play quite slowly with these faster
10408s decks and we take back to Winter we're
10410s saving us how qualified back then it was
10412s best of seven and he had some you know
10415s three four hour long best of seven
10417s matches when it was a control meta but
10419s uh I saw your face kind of light up with
10421s that trade I I don't like that trade
10423s really one bit at all I think that if
10425s same town makes that trade there uh it's
10427s what is the main thing he's playing
10428s around like a like a salsi decking and
10431s si7 agent or South cedician plus a uh a
10433s dagger up I think in that position he
10436s gets some extra damage and also it ends
10439s up in a very similar situation uh the
10441s fact that he's traded that off there
10443s curious what it really means in the long
10444s term maybe he's done the math on how the
10446s next three or four turns pan out and
10447s that two damage just isn't relevant
10454s now he's kind of in on that boat of buff
10457s up his stuff and then hope savager gets
10458s there but by trading off the minion that
10460s makes it weaker
10462s and instead of forcing Tom to have it
10465s he now puts him put himself in a
10467s position where he played safe and
10469s potentially a little bit too safe and
10470s now I'm curious does he buff up his
10472s minions or does he make a 3-2 token with
10474s the Savage or being in hand this this
10476s really is the interesting play to me I
10477s think there is some argument for just
10478s Savage right now
10482s possible if he plays the power of the
10484s wild right away there's just never a
10486s world where Tom plays our next chain
10488s game and that's actually I think one of
10489s the better minions the same South than C
10491s played against him right now that just
10493s plays directly into his power in that
10496s case
10497s that's exactly what he does a great spot
10499s by sanville South
10501s foreign
10507s that's tough
10511s I mean if you play it now it is a three
10512s four you're taking the first four turns
10515s of the game is really I think where you
10517s could justify fighting for board with
10518s aggro druid
10519s and he's done that he's won
10521s so I think you add this three four
10523s pressure to it and put Tom on a clock
10525s and say if you got it you got me or
10528s you sacrifice this one too
10532s in order to play power of the Wilds kill
10534s over his two minions and then get
10535s quarter creeper online
10540s bold call teach
10545s or
10546s no there's no other or that those are
10548s really the two things for him to think
10550s about in the spot and
10552s there's no reason not to take his time
10554s at this point he needs to be picture
10555s perfect to make this a real comeback
10557s Corridor creeper
10559s it's gonna get cheaper as the game goes
10561s on
10563s foreign
10595s has trimmed a lot of the defensive
10598s measures out of his deck there are no
10600s copies of tar creeper there's one copy
10602s of elephant Minstrel and there's two
10603s copies of cobalt scale band
10606s another power of the wild drawing wow
10609s Corridor creeper plus power of the wild
10610s he could
10612s push 11. this is really his turn put Tom
10615s at six this is really the turn where
10617s he's got to think about how his game
10618s plan looks versus file spikes layer and
10621s with another power of the wild it looks
10622s quite strong Cobalt scaling doesn't
10624s punch through uh his taunt minion yeah
10626s and he's pushing 12 11 damage this turn
10630s I mean that sets Tom up for lethal so
10631s even through uh a bile spine Slayer this
10634s turn Samuel looks like that he's got the
10636s pressure to end this yeah and that's got
10638s to be what he's thinking about here
10639s making sure he does the math and
10640s understanding that this is going to be
10642s the best chance for him to win
10645s goes in puts Tom down to just six Health
10647s even battle spine Slayer doesn't save
10649s him is there a world where he needs to
10651s find something from swashburgler
10654s and find
10656s I can't think of it I do believe that's
10658s where he pretty much has to go with this
10663s branching pads
10667s it's not there
10677s swipe's not enough
10680s I can almost see the numbers going on
10682s Tom's head
10684s well let's go again
10692s fate spinner
10696s you backstabbing okay backstab the board
10701s that would be a pretty sick
10705s if it dealt six damage six damage to
10708s everything but Tom concedes
10710s Samuel Sal puts himself on the board
10713s with a win with aggro through it and is
10715s this gonna be a repeat
10717s quarterfinal one
10720s well samsao does have a little bit of
10722s tech in his lineup to uh to fight off
10724s against this style of matchup he does
10725s have highlighter priests with Glock a
10727s crawler in it and that reverse sweep has
10729s begun and every single time it inches
10731s closer top is going to be more and more
10733s nervous about it this one
10735s this one could be getting close but
10737s Samuel Sal still has a big hill to climb
10740s will he be able
10741s to reverse sweep this Tempo Rogue we'll
10745s find out after this we still have some
10747s business left here with Tom versus
10750s Samuel Sal Tom saw is a 2-1 lead
10754s but it's with Tempo Rogue as his final
10756s deck remaining and we've seen this deck
10757s show weaknesses earlier today it
10760s certainly has
10761s um and Samuel Sao practicing with Tom
10764s for this event it's not really much of a
10765s surprise that he has an identical list
10767s to what Tom has uh but there is one
10771s distinct difference that sets out in
10774s this matchup number one is who has the
10776s coin coin offers you a lot of tempo
10779s mechanisms that you do not have without
10780s it and then number two is what are the
10784s cards that really impact the match up a
10785s lot of times you think to it you go oh
10787s kellisafe obviously a big one Shadow
10788s step and call us that can be Game ending
10791s but when it comes down to it it's the
10793s it's the south sea captains it's the si7
10795s agents it's the vilespine Slayers those
10797s are the cards that really make the
10798s biggest impact in the match yeah we saw
10799s it and I believe it was ant versus
10801s stanudachi where uh ant was able to get
10805s kelset coin or Kelsey shadowstep kelset
10811s three kill sets if you've been counting
10813s and he still fell
10815s to shenandashi who just template him out
10817s with those exact cards that you
10818s mentioned so you heard it mentioned even
10820s uh this morning when he when he was
10822s speaking with Dan Kibler he feels like
10824s that he didn't play that matchup
10825s entirely optimally made a misplay with
10828s his coin and how different things would
10829s have been had he been more patient uh
10831s quarter Creeper's another one of those
10832s Tempo plays that really impacts things
10834s but Samsung did pick up quite an
10836s interesting uh card from the
10837s swashburgler uh with Sonia I've known a
10839s lot of players to include this and I
10841s personally like Sonya in the main deck
10843s myself but the fact that it's come off a
10844s swash burglar that is something that Tom
10846s cannot really be prepared for that's
10847s very true there's a couple players in
10849s this very tournament who include that
10851s Muzzy uh notably has a Sonia in his
10854s Temple Road and so that's just a little
10857s bit of extra benefit but you mentioned
10859s the coin and
10860s players are putting counterfeit coin in
10862s their list naturally
10865s notably a player named rage hit rank one
10867s uh on the America's ladder just about a
10870s week ago with a list that had a
10872s counterfeit coin so if you have the coin
10875s you're automatically had a favorite in
10877s this matchup
10881s is determined that he will
10883s at least not be trading the swash
10886s burglar here uh swashburger I think the
10889s more beneficial of the two when it comes
10890s to things like Shadow staff the Sony
10892s Scott and I like the push of the damage
10894s here I think a lot of players would take
10895s this trade straight up but Tom doesn't
10897s have a way to take advantage of it get
10899s your free point of damage and set the
10900s initiative on time to trade
10902s every little Point here counts yeah
10905s and Tom taking it slow that coin is
10907s incredibly valuable so he wants to make
10909s sure that whenever he uses it it's for
10911s the best of reasons
10913s next to it has a possibility to play
10914s Elemental coin Edwin and then the
10916s following turn he could coin files by
10917s Slayer so two great opportunities I'm
10920s now officially worried for Samuel Sao
10921s because he doesn't have a way to
10922s actually take advantage of this Sonia I
10925s I think he may be forced into playing it
10927s here and really trying to operate on a
10929s curve sarneck chain gangs is only turned
10931s four play he has no other Temple plays
10933s lined up Cobalt scale band card that
10935s just does not operate that well in this
10938s matchup he has to try to get something
10940s going and Tom is going to punish this
10943s very hard
10948s and with quarter creeper in hand oh
10951s another Cobalt skill being picked up
10953s this is I think probably one of the
10955s worst pan outs that same sound could
10957s have seen both scale bands the Lich King
10959s opening can no uh Synergy of a shadow
10961s step and a bone marrow this early
10969s early on in the game and none of these
10972s cards are to do are are doing that
10974s they're all sort of that those support
10976s cards and that's the thing is Cobalt
10977s scale beans included in this deck
10978s because uh these players anticipated
10981s having to ban warlock so much they
10982s wanted the extra strength against the
10985s deck like Island
10987s how much does it cost them when they
10989s don't get that going Samsung not
10990s attacking with his dagger last turn
10992s means that this the captain is now
10993s protected behind a saronite chain gang
10996s that trade would have been
10998s much better for for Samsung had he
11000s preemptively attacked with that dagger
11002s he's
11003s he's pretty lined up to use
11006s a Cobalt scale bait in this spot I mean
11007s maybe the shadow step to try to buy time
11010s but look at how much worse that is when
11011s that Captain lives at one Health yeah
11013s and because of Samuel Sal's slow start
11015s Tom has not been forced to use any of
11018s these tools which means he's going to be
11019s able to as we talked about earlier make
11021s a lot of stuff in one turn which is what
11024s Rogue struggle with he's got quarter
11025s creeper now for free
11027s that's just going to be more fodder to
11029s combo with Edwin Van Cleef
11033s and it's desperate when players use
11035s Shadow step
11037s on a Saturday night chain gang
11050s how long can it go on I don't know I
11052s apologize for for the feed uh in this
11055s instance we'll try to get this resolved
11056s as quickly as we can
11058s just like that you're welcome
11061s and this is Edward Vancleave territory
11063s yep Tom is pulling way ahead yep Sam Sal
11067s I think needs to draw exactly biospine
11069s Slayer or he is going to die quickly and
11072s even then he's got two big threats on
11074s the board that he needs to deal with
11076s bone marrow still stranded Lich King's
11078s still a few turns away oh
11082s Shadow step does absolutely nothing
11085s in the scenario the only thing it does
11087s is
11089s maybe he can Shadow step the Firefly to
11091s make sure that he has a bone marrow
11093s Target next turn but then he'd be doing
11094s nothing else and he would be thoroughly
11096s dead
11099s I think Samsung knows
11103s the end is near
11105s this is this was a huge turn from Tom
11118s and he will have that guaranteed Target
11120s for bone mayor next turn but that's too
11123s much it just seems like too little too
11124s late
11126s board clear
11128s take 15 go
11132s Tom knocking at the door
11136s four
11137s it's a 2017 World Championships his
11140s first world championships was an early
11141s exit he went zero and two in that
11144s tournament and since then Tom has never
11147s given up he's had a wealth of
11149s performances across that career
11151s and add another one to that because Tom
11154s is moving on to the top four with a 3-1
11157s victory over Samuel South
11163s and gave the stat earlier there hasn't
11166s been a world champion that didn't lose
11168s once in the group stage
11170s so far the players that have had success
11172s in the ones falling first in the
11174s quarterfinals as Tom
11177s comes our second semi-finalist both
11180s players at 2-1 yeah if it pass through
11182s and there you can see the camaraderie
11185s and the friendship has developed over
11187s the last year a lot of respect for each
11188s other yeah practice Partners Tom sort of
11191s acting as a mentor but Samuel Sao Tom
11194s admitted taught him a lot about how to
11196s play those faster decks and there you
11198s can see our first semi-final is set
11201s it will be Jason Joe Versus
11203s tom60229 two players that have been to
11206s the world championship before so I'm
11208s looking forward to that one but for now
11209s let's go ahead and hear from Tom and Tom
11212s on the stage
11215s thank you very much I'm Tom joined by
11217s Tom talk to me about what your feelings
11219s are now that you've qualified for the
11221s top four of the World Championships
11229s I want to win it all oh all right he
11232s definitely wants to keep moving on of
11234s course but um you know the thing I want
11235s to talk about and highlight is the fact
11237s that you and Samuel Tau practice with
11240s each other you're both from Taiwan and
11242s you both kind of consider each other as
11243s part of your group that came here to the
11245s world championship so I want to ask what
11247s were you guys talking about before the
11249s match going into the semi are you going
11250s to the quarterfinals
11252s um
11263s sorry
11279s so one thing that's worth noting is that
11281s when uh he practiced for the tournament
11284s he didn't practice uh oranges lineup so
11287s you just presume that uh Tom's gonna win
11290s against uh as orange so and uh they
11292s practice against each other so it's all
11295s good
11295s gotcha gotcha well the last question I
11297s want to ask is that you said that you
11299s were looking forward to coming to
11300s Amsterdam how have you been enjoying uh
11302s not only the crowd but also the local
11303s city
11305s um
11320s so uh in the first two days when we
11323s arrived here so we did some sightseeing
11325s but Simon saw was still under a so she
11328s he can go to the casinos
11330s ah
11332s yeah I picked a bad year for Sam's other
11334s qualify because he's underage but uh Tom
11336s being the responsible doll and he's
11337s going to the semifinals please give a
11339s round of applause for Tom 602-9
11344s Tom's next match was against one of the
11346s greats who could easily be called a
11348s legend in his own right surrender
11351s with his opponent currently running on a
11353s 15-match win streak in HCT Tom knew this
11356s was going to be his toughest opponent so
11358s far in the world championship let's see
11361s how it went
11363s 2 Tom
11366s 60229 versus surrender
11374s since Tom was in a different group for
11376s me I haven't been able to watch him play
11378s but I know he has a very similar lineup
11380s to stanudachi
11384s surrender is a very consistent player he
11387s has performed very well
11389s because we are in the same region we
11391s have met a number of times in
11393s competitive play
11394s I am looking forward to facing him
11396s because I really like his lineup he's
11399s from the Asia Pacific region and he is a
11401s very good player
11403s his play is top-notch but I'm hoping
11405s that because my decks are more favorable
11407s to his I should have a better chance to
11409s win it should be a good show for
11411s everyone
11413s Tom 602 tonight
11419s do what you got
11422s and it's time semi-final number two
11426s who's gonna join Frozen in the grand
11428s finals at the 2017 World Championship
11432s we'll take a step back and look at their
11435s lineups and only difference really being
11437s the aggregorith versus the Jay Druid and
11440s another interesting thing is surrender
11442s bans the Highlander priest away from Tom
11445s it leaves up that Cube warlock why is
11447s that adorable well a lot of times when
11448s you're playing these aggressive lineups
11450s warlock is a class you're looking to
11451s dodge it traditionally a step full of
11453s ways to Simply remove the board and then
11455s defend yourself with Tom's Cube warlock
11457s he has copies of doomguard in the deck
11460s and what that means is a card uh
11462s possessed Lackey won't guarantee to pull
11464s a boardlord when it dies sometimes it
11466s will pull a doom guard that little bit
11468s of advantage that surrender can get from
11471s that outcome means that sometimes he
11472s will have the aggression to Simply push
11474s through if this was a traditional
11476s control warlock he would be banning it I
11478s believe
11479s um but since that Cube lorlock he gets
11481s that little bit of extra Edge but
11482s already right away this is the one I
11484s want to talk about the major difference
11485s in the lineup uh Tom is bringing Jade
11488s Druid and surrender has brought aggro
11490s Drew to the table Jay Druid in my
11492s opinion has been the deck of the
11494s tournament that's so important to
11495s people's lineups it needs to get a win
11497s and against aggressive decks it
11499s definitely can struggle on that spot
11500s however Tom has brought the open summons
11502s Ironwood gold yeah which is slightly
11504s better against the aggro versions but
11506s Jeju is still floating underneath a 50
11508s win rate throughout the event so uh it
11511s still is going to be a tough matchup and
11513s like you said it's going to be crucial
11514s that Tom finds a win and for his sake he
11517s wants to find a win early because that
11518s makes the rest of this match easier for
11521s him but starting off patches drawn for
11523s surrender not what he wants to see but
11525s he does have some good stuff to scale up
11527s the early curve coin plus Elven Minstrel
11529s allows surrender to sort of get that
11532s resource advantage that you sort of need
11534s once this game starts to go on but a lot
11536s of times you can shade through it rather
11538s have early pressure yeah and that's
11540s something that I don't think he's going
11542s to have enough of at the beginning of
11544s this game especially with Tom's uh troll
11546s which seems quite strong it definitely
11548s is the early ramp I think is is quite
11550s important to this matchup to be
11551s unlocking card draw prior to having to
11552s defend yourself is a very important deal
11555s and surrender at lacking that little bit
11557s of early pressure uh sometimes you could
11559s be possibly seeing a coin south sea
11562s captain on the spot and then surrender
11563s starting to push the damage instead
11565s because he's got both Elven minstrels in
11567s hand and he's got the Cobalt scale Bane
11569s he's going to Simply look to fortify his
11571s position and start to wear Tom out of
11573s cards surrender's goal will mainly in
11575s this game due to his hand context be
11577s about being strong against spreading
11579s plague
11581s yeah you just saw on your screen
11582s surrenders a path to get to this point
11585s in the tournament he defeated Omega zero
11587s one of the best players from China he
11589s defeated shanudachi one of the best
11591s players from Europe he defeated Frozen
11592s one of the best players from the
11595s Americas the only region left is Asia
11597s Pacific so this is sort of his final
11598s test and the cool thing about it is both
11601s of these players have been touted as the
11603s best in Asia Pacific for a very long
11605s time so it's really fitting that these
11607s guys meet in the semifinal this really
11609s is I think like the the file test for
11612s surrender uh so to speak where he he has
11614s been beating all the other regions and
11616s that has been something that's
11617s consistent to him throughout this year's
11619s HCT he's just had such brilliant
11621s performances and every single time you
11623s see him play it feels like he's getting
11625s better and better and Tom certainly has
11627s his work cut out for him because that's
11628s what he's been doing his entire career
11629s what
11631s that's right these already has that
11633s world championship experience under his
11635s belt all the way back from 2014 and he
11638s said in a lot of his interviews that he
11639s he felt like he disappointed himself and
11642s uh everybody from his region when he had
11644s a pretty rough performance but now he's
11647s back having a good performance here and
11649s Tom's gonna go with double card draw
11651s yeah his name is quite lacking uh in
11655s substance after the spreading plague and
11657s so he's got his eye on that nourish for
11659s a couple Mana crystals he wants to pull
11660s far ahead get a substantial defense down
11663s and then look to unlock the time to use
11665s ultimate infestation and the cards
11667s afterwards the key to that is and the
11669s cards afterwards that's where surrender
11670s is going to look to try and punish Tom
11672s before that
11678s looking like it could do that but that
11680s is a big draw for Tom right now
11683s a lot of times the sacrifice you make by
11686s playing nurse for crystals uh like this
11688s is you get behind on Tempo and that's
11691s why Arcane Tyrant has sort of made its
11693s way into this place because these cards
11694s that get you behind on Tempo there's uh
11697s you know even ultimate infestation at
11698s times oh look at this
11703s I I'm very curious about that that
11705s pressure seems like it could benefit Tom
11707s a lot
11708s um
11709s maybe he's looking to see coin in a play
11712s from surrender and then opt for it later
11714s on like behind the spreading play if he
11716s plays it right now the minions do just
11718s kind of run in sometimes backstab just
11719s gets to kill it with the swashburger and
11721s so his goal is to spread and play load
11723s the Tyrant behind it and then use it to
11724s trade off something big yeah I think
11726s that's definitely his plan uh he
11727s realizes that it could just die to coin
11729s file spine Slayer spreading plays and
11730s then throwing the Arkansas out behind it
11732s that is a brilliant play from Tom and he
11734s gets to wipe out his captain
11736s see his own surrender space like yep
11739s that's what I was hoping would not
11741s happen wow that is a brilliant display
11744s of timing from Tom where it's not just
11746s the most pressure you could put on the
11747s board but the timing of that pressure
11748s that is Paramount deviations from the
11751s norm that's what we've been seeing so
11752s far in these first uh these couple
11754s semi-finals
11756s definitely high levels of play and uh
11758s Tom
11759s almost to that ultimate infestation turn
11761s already as we come into like turn five
11764s so he's got a reasonable uh turn nine
11767s lined up which is something that you
11768s definitely want when ultimate
11770s infestation is on your mind is coming
11771s soon
11772s and now surrender the coin is gone he's
11774s got backstabbed a couple with uh Elven
11776s Minstrel but
11778s it is a loss of tempo when you go with
11780s Elven Minstrel you're getting more
11781s resources but you're giving up a
11784s potentially a stronger board position
11785s yeah surrender right now he's just
11787s looking for a way to solidify something
11789s that is difficult for Tomah handle you
11791s know seeing the Wrath and seeing
11792s spreading Blake is a bit of information
11794s for him uh he knows that Tom's gonna
11796s come correct with something powerful on
11798s this coming turn and so because of that
11799s he just plays another five five and says
11801s all right deal with this
11806s foreign
11812s to get these Shades up
11816s but there's still a lot to be thought
11817s about in this play I have black Paul
11818s while I guess so Shades ramps it's one
11820s of the most powerful cards also one of
11822s the highest win rates in Mulligan which
11824s is weird for a six drop
11826s card yeah he thought about for a second
11829s maybe Iowa downtown to support
11830s differently but it doesn't
11832s is definitely better in that case
11835s Tom's gonna realize that yeah Tommy even
11837s gonna just trade off his character says
11839s the job's done I have forward position I
11841s ultimate station I think I can win from
11843s here great use of uh his life total and
11845s to recognize it he no longer needs that
11847s defense
11848s because that suited just in his sale
11850s aggressive position well if there's any
11853s car you want a combo for Elven Mitchell
11854s it's probably Prince skull sets since
11856s you bought the cards that you're gonna
11857s draw
11858s but a little late in the game we
11860s actually ran the numbers earlier on this
11861s week and the win rate of Prince kelset
11863s plummets when it's not played on curve
11866s uh by you know over 10 percent uh when
11870s you talk about it in that regard so
11871s while it's good but the benefit of it
11873s comes from you playing those bigger
11874s minions early on in the game yeah shout
11876s out to our friends over at HS replay
11877s that's right
11880s and now Tom has solidified
11883s a fantastic lead in this game and
11886s surrender is going to need to come with
11887s something
11889s creative to get him out of this one I
11891s just don't see a way it's gonna have to
11892s be insane Tom is coming correct with up
11894s to three more Jade's next turn
11898s he's got malfurion in hand if he needs
11900s extra life total once he dumps his whole
11901s hand he's got already got the second
11902s ultimate infestation yep even that uh
11905s he can be free also to utilize you know
11909s if you draw a second J Daddo he can
11911s probably just play it because most of
11912s the time
11913s you don't go to a scenario where you
11916s need to shuffle Jades in this matchup oh
11917s not a fatigue scenario this is uh this
11919s is a counter pressure matchup sure
11921s relax it's also rather talk to himself
11923s he's trying to find a way out of this
11925s well we we saw this uh a little bit
11929s yesterday when since the law had stolen
11931s uh jaina away from Frozen and the combo
11935s uh dragon priest versus big Mage matchup
11940s and for the second time we see
11943s a death knight hero enter the opposing
11946s player's hand
11950s the question is is that enough to sort
11952s of Swing the tide in his favor because
11955s he may have control of the board for now
11956s but the longer this game goes on I feel
11958s the more Tom
11960s will have opportunities to just get
11963s these Shades out of control and
11966s control the overall state of the game
11967s and I I totally agree with you I think
11969s this is still an uphill battle for
11970s surrender but
11972s cards that Tom can't really account for
11974s could definitely change that
11976s circumstance
11978s I wonder
11981s and he's got to be precise here
11983s malfurion is very valuable when you get
11985s it online
11986s because then you start to benefit from
11988s what Tom realizes that he just sort of
11991s needs to play a smart game
11994s where you can test the board and
11996s malfurion may be too much of a loss of
11998s tempo
11999s for him to be able to do that yeah for
12001s now that that is appearing to be the
12003s case
12012s my first instinct is bone marrow just
12015s because because you have a bone marrow
12016s because the seven or more
12023s you know we said the longer this game
12025s goes on the better it is for Tom uh but
12027s surrender I mean he has that kill us
12028s buff cranking now so
12031s Corridor creeper certainly an awkward
12033s size for Tom to deal with uh when you
12035s get to a certain point yeah it's not
12036s running over uh a one five and then
12039s getting swiped away it's not getting hit
12040s by opening stations correctly
12046s and surrender wisely cutting down the
12050s size of his board
12051s you'd rather have multiple big minions
12054s than a bunch of small or damaged minions
12056s yeah at this stage it's so likely for
12058s Tom to
12059s to you know like hap swipe and extra
12061s ways to deal damage that surrender would
12063s just rather get the most use out of
12064s those cards possible which is helping
12065s protect his big cards
12074s ultimate infestation
12077s not really too much of an option here
12079s considering he would have to you know
12081s discard a card this is looking like one
12083s of the opportunities where Tom can try
12085s and set up as strong as possible and
12087s look for landing that malfurion as soon
12089s as he's able to land down on a fairly
12091s clean board he really gets out of the
12093s game much cleaner after that so setting
12096s up another Jade here clearing off the
12098s board with the aggressive use of swipe
12100s this tries to set it up for that
12102s malfurion and surrender is going to try
12105s as hard as possible to disrupt that at
12106s every stage and binds a second bile
12108s spine to help
12110s foreign
12114s comes from always playing for Tempo from
12117s a board where he looks pretty far behind
12119s still so much defense left to Tommy's
12121s because he's got the Arcane Tyrant he
12123s does a 10 in hand he can still play a
12124s card as well so another big swing but
12126s now Double Oak and summon still left in
12128s the deck for Tom and he's drawn all of
12131s his four drops that card later on in the
12132s game is going to be just game six armor
12136s that may not matter we I mean we might
12138s be in a shuffle Jade I'll game as well I
12141s mean it's not really happens but when
12143s you draw this many cards and the board
12144s is back and forth this much
12148s then it happens sometimes it's a
12150s necessity yeah and this turn for here
12151s for surrender this allows him to get the
12154s malfurion on the line I believe I mean
12155s that was his first instinct and I would
12157s want him to go that direction and I want
12159s to keep an eye on Tom's reaction here
12160s when he sees malfurion because if he's
12162s been hand tracking he knows that the
12164s card that surrendered just moused over
12165s is the random card that came from
12167s swashburgler and he hasn't played it
12169s thus far
12170s so Tom might be fearing that this is a
12172s high impact card but it's not feared
12174s enough to
12175s uh to to chop through because right now
12178s surrender the sand is decent but Leroy
12180s has very limited use Firefly wallet is
12183s buffed by Cal says there's a 2-3 it's
12185s more of a combo activator later on in
12187s the game so his hand really just doesn't
12189s have much big stuff left it it doesn't
12191s have as much substance I'm looking at
12193s I'm looking at Clear Alpha 33 and I'm
12195s curious if surrender's making poisons
12197s here or if he wants to try and protect
12198s border people
12199s pressure at all I imagine he's likely
12202s still in the business of uh trying to
12204s fight for board and this is how he's
12206s going to fight for boards with
12207s aggression yeah poison spiders that's
12210s sort of in the go-to choice for a lot of
12212s players here that's a really awkward
12214s card to deal with with one swipe gone
12216s and you mentioned it that card is just
12218s plainly six armor right now gain six
12220s armor buff your Jasper spellstone that's
12223s effectively what that card reads uh at
12225s the moment
12228s oh you have malfurion do you
12230s so do I
12233s so that's gonna buff up the spellstone
12235s too
12237s so that clears off the corridor creeper
12239s surrender loses that value hero power
12242s clears off one of the poisonous spiders
12244s Tom's weakest minion kills another
12246s poisonous spider
12248s and it looks like he's going to be left
12249s with nothing and surrender needs
12252s something big
12253s as a draw but one thing about
12256s surrender's list is that he doesn't have
12257s quite as much top end as some of the
12259s players we've seen in the field he
12260s doesn't have Lich King
12262s Edwin Van Cleef though that's quite
12263s large but
12265s he needs to deal with these poison
12267s spiders so we would have to hide it
12268s behind the serenade Chain Gang backstab
12270s one of them
12272s that's I mean that's exactly where he's
12273s going this is the
12275s oh he doesn't he has the now if you're
12277s in here power that's right not often
12280s a variable that we're used to have to
12282s worry about in Temple Run
12290s well this is a daunting task surrender's
12293s looking at Tom's Health total and then
12295s looking back at his hand and probably
12297s thinking how in the world do I deal 27
12299s points of damage
12301s plus however much armaged he still has
12304s left without his mouth
12308s Josie's still got the two Ironwood
12310s Golems somewhere in that deck as well
12311s and that dread is setting in
12314s surrender as you see you just sort of
12316s take a step back
12319s what's my best shot at winning this game
12320s and that's building as big of a Van
12323s Cleef as possible hoping it lives
12330s and more defense for Tom
12336s foreign
12341s Minstrel gone
12343s not much stuff in surrender's hand as a
12345s while Smite God yeah is the board likely
12347s to get bigger than this
12349s but banjo you get the best of both
12350s worlds uh nourish effectively costs
12352s three Mana because you get the Mana
12354s Crystal back if you draw some more Jade
12355s Idols he just keeps shuffling them and
12357s building bigger stuff
12358s well there's one make that two
12362s seven seven eight eight
12366s nine nine
12371s yeah that's uh that's 28 power Tom just
12374s added to the board
12382s and now without
12384s the dags are up hero power
12387s oh that doesn't have charges have charge
12392s malfurion's claws do not count as
12394s Weapons my thoughts are plagued
12399s we saw him do that yesterday when he was
12400s in another spot like this where his nose
12403s is open and he's just hoping his
12404s opponent doesn't have the right
12405s combination to kill him because this
12406s spot wait wait I think he
12408s the little boy Shadow step here power
12410s would have been lethal and I think that
12412s Tom forgot about the last three games
12415s because there's 12 damage on board the
12417s hero power would be 15 the Leroy's
12420s wow
12423s fakes game one
12428s Tom did leave his nose open there
12430s the Leroy Shadow step
12433s goodness if that last draw was Shadow
12436s step if that draw off the top four
12437s surrender with Shadow step that was game
12441s that would have been a brutal way for
12443s Tom to lose and you could see it get to
12445s him there was a chance for him to play
12446s around he could have put taunts in the
12448s way he could have done a number of
12449s things that turn in order to play around
12451s that but in the end he takes the win now
12454s the question is will surrender answer
12455s back and continue his win streak we'll
12457s find out
12458s right after this welcome back everybody
12461s to the Hearthstone World Championship
12463s you're looking at footage from Frozen
12465s he's waiting upstairs
12468s to find out who he'll be facing in the
12471s grand finals later today will it be
12473s surrendered or will it be Tom
12477s and Tom Tom is hoping to find success
12481s here that eluded him at the world
12482s championship in 2014 and win a
12485s championship for himself and for the
12487s Asia Pacific region
12492s I think the Asia Pacific region was
12494s underestimated Samuel surrender I'm
12497s 60229 Francis to the top eight it was
12500s after this one APAC will get some
12502s respect Tom 60229 has sent yet another
12505s European player home anyway
12508s both Europe and North America have won a
12511s World Championship I want this one to be
12513s from the Asia Pacific region we still
12515s have some business left here Tom and Sam
12517s both of them being from Taiwan
12519s it was sad to eliminate my countrymen
12522s and there you can see the camaraderie
12523s and the friendship that's developed over
12525s the last year a lot of respect for each
12527s other
12527s one of us had to continue to carry the
12530s flag keep going and try to realize the
12532s dreams we both had Tom is moving on to
12535s the top four
12536s if I win more people in the region will
12539s start playing hard stuff and following
12541s the game
12543s I want to win it all since I I try not
12546s to think too much about being the first
12548s asia-pacific player to win a title it's
12550s too much pressure I just need to focus
12552s on the game
12557s and one thing's for sure we're
12558s guaranteed a player from Asia Pacific
12561s in the grand finals
12564s yeah I'm your cause and surrender
12567s you have to lay my cards down what if I
12569s just what if I Just Surrender
12570s you got enough you got to give him up
12572s okay fair enough shout out to the guy
12574s holding up that sign as well those blue
12576s Bama shirts means that he had some
12577s success at the side tournaments so give
12579s him a pat on the back
12580s unless he stole it
12583s then don't but congratulations but now
12586s it's time to get back into this match
12588s Tom currently has a 1-0 lead over
12591s surrender we're moving into
12593s Cube warlock versus aggro Druid and this
12596s is a tense matchup we saw this in the
12598s first semi-final
12599s with Frozen versus Jason Joe and Frozen
12601s was able to get the better of it but
12604s it took the year perfect play in order
12607s to do so there was many moments in that
12609s Series where if he made a different line
12611s than what he did he would have been dead
12612s the following turns yeah you have to
12615s walk on eggshells in this matchup and
12616s make sure you're thinking about
12617s everything if you're in Tom's shoes now
12620s that same goes for surrender in this
12621s spot as well it came down to the end at
12624s where Jason Joe if he would have traded
12626s off the second Mistress of mixtures
12628s it wouldn't have been able to attack
12630s into Jason Jones one two and set up a
12633s big defile play
12635s even that one little moment could have
12636s changed the way that looked every single
12639s thing in this matchup is Paramount
12640s because the edge is just that close
12642s that's right
12644s on surrender's perspective he has to
12646s worry about playing around the various
12647s removal spells that Tom hacks that
12650s defiles the hellfires he has to worry
12652s about maximizing his damage because one
12654s point of his damage can can mean the
12656s difference that's a that's a good
12657s looking hand from Todd two kobolds to
12660s upgrade that spellstone the full way uh
12662s after both of those that'll be a seven
12664s point drain for poor Mana it's got
12666s defile in hand help clear the board
12667s already he's got mortal coil to pick off
12670s weak minions and draw extra cards from
12671s that this is about the ideal hand for
12674s Tom in this spot he's got the tools he
12676s needs to fight off surrender's pressure
12677s early
12679s still needs to to find some of those
12680s pieces later on in the game though he
12682s needs to find something to solidify that
12684s Victory possess Lackey into a dark pact
12687s or a way to trade it off avoid Lords
12690s with a skull of the minari but the one
12693s thing we talked about in Tom's deck and
12695s this is why surrender chose to not ban
12696s the Warlock despite it being by far the
12699s most popular ban choice in this
12700s tournament and that's that Tom is
12701s playing the greedier version he's
12702s playing the versions that have doomgarth
12704s which means possess likely plus dark
12707s pact all of a sudden only has a 50
12709s chance in those cases to pull a void
12711s Lord and if you pull a doomguard
12712s oftentimes while it can fight for the
12714s board it doesn't block enough damage uh
12717s to be able to win you the game yeah not
12718s only does he have the Doom guards in
12720s there but he's also got the mountain
12721s Giants as well his goal was to be
12723s stronger versus Barista when it comes to
12726s pressure in the match-up and all of
12728s those cards combined together means that
12729s surrender has a window of opportunity to
12731s push the aggression and end the game
12733s it's a very small window of opportunity
12736s and it's not always there but sometimes
12738s it is and so surrender uh when he sets
12740s up right here he's pretty much strong to
12743s anything the top it could come with on
12745s this turn and that Mark of the asharaj
12747s set up to give him uh well draw into the
12750s deck find a Savage Roar and try to end
12752s that game as soon as possible and Tom
12753s drunk two mountain Giants here is a big
12755s hurt for him that is not what he wants
12757s to see those cards are in a lot of
12760s situations unplayable against fast
12761s matchups because you have to tap across
12764s so many cards early on
12765s surrender sets up the dire mole here and
12768s that gives Tom the kobold into defile
12771s now there's a one Health two Health
12772s three health and four Health minion and
12774s they're all gone
12776s ah
12780s that's a big swing
12783s but that's a big reload yeah maybe
12785s that's what surrender was thinking maybe
12786s he was also thinking that while he
12788s played the first Cobalt librarian and
12789s that's the only card that activates that
12791s in the rest of his deck I can dodge the
12793s second one here on the board
12796s I mean he board the mountain Giant in
12798s this
12800s facing down
12803s Savage Roar will kill him outright
12806s Mark of yasharaj plus any board buff
12809s will kill him outright
12813s after he plays the mountain giant what
12814s does he do from there yeah and the thing
12816s is not only
12817s does he go
12819s it's a it's a matter of will he ever
12821s have time to stabilize if he takes that
12823s much damage even if he's not looking at
12825s lethal damage if he takes that much
12827s damage even if surrender doesn't have
12828s Savage Roar he's probably in a bad spot
12831s anyway so uh
12832s watch Voice by him and get that
12834s spellstone out of the way but now he
12835s needs
12837s what Hellfire exactly
12843s it's 15 points of damage being
12845s represented nothing defensive in hand
12846s this is
12849s this is the nightmare for Tom is you
12851s draw all of your clunky cards and you
12854s never have an opportunity to to wipe out
12856s the second wave of pressure
12858s Mountain giant mixtures mixture seems
12860s like the pla the only play that he could
12862s really make and then he has to hope for
12864s a miracle draw and surrender is still on
12866s Mark of the lotus
12868s as an out to win the game moving into
12870s the next turn he's got two copies left
12872s in this deck that's why I look at this
12873s hand and I wonder how does Tom win if he
12875s actually just plays the big boys I can't
12877s I think that this is possibly a lifetap
12880s scenario and hope for the best the Oh
12882s Hell Fire gets found
12886s but Tom's not out of it yet so that's
12889s all that Mana that surrenders invested
12891s now goes back into surrender's pool so
12893s the second living Mana good to come out
12895s in this spot he gets to add another
12897s Minion to that if he wants
12899s and then it's wave of pressure number
12900s two can Tom handle both of them
12903s for number three rapper excuse me
12907s surrender gonna throw out the
12913s SE extra minion it's an extra minion
12916s oh dark packed
12920s 13 points as well
12923s does he have to tap again that's the
12926s another
12929s he could also draw a Divine that spot
12931s because he has Mortal coil in his hand
12933s to activate it six percent for one drop
12937s for one draw six percent chance
12940s file
12942s so he is two hours and it's it's six and
12945s change percent so it's about 13 you get
12948s a second one here
12949s because he can mortal coil down one of
12951s the minions and then defile
12953s s side effects no this keeps him alive
12956s for an extra turn though that's a clever
12958s use from Tom we actually saw Frozen do
12960s that exact same thing yep uh to try to
12962s gain life further down the road
12964s and so surrender he looks nervous about
12966s this but he does not have an option it's
12968s forward March yeah that's just sort of a
12970s battle of odds with two draws for Mark
12973s of the lotus that's an 11 chance to win
12976s for surrender if Tom Taps he has a 13
12978s chance to draw so now he's given himself
12980s the extra turn of draw plus a life tap
12983s bro after that but that lifetime draw
12985s will cut
12986s the file
12989s the file would not be an out in that
12990s situation
12993s so in this spot he also gets stuff like
12995s dark Pact
12997s can potentially bring it back into it
13006s wasn't the four
13010s Prince Telegram
13016s I think I'll be right back again
13020s backpack it's drawn but he'd have the
13022s Mana to possess slacky and dark Pact
13026s Kent dark pack the cube
13028s can he wipe enough damage off board to
13032s to win in that spot so he takes two off
13034s from one of the tree ends that leaves 11
13037s for surrender plus the Euro power at 12.
13039s dark pact only brings him to tan one
13045s doesn't look like enough
13049s he needed that dark pact off the top and
13051s then he needed
13053s to take that 50 chance to get void Lord
13055s instead of doomguard
13057s Ed people surrender ties It Up all In
13062s pressure is the name of the game for his
13064s aggro Druid back
13066s just barely gets there every single turn
13070s on the brink of disaster but he ties the
13073s series
13076s and again that's a good call from
13078s surrender leaving that deck up because
13080s he knows that it's way more vulnerable
13082s to the aggressive decks because of the
13084s fact that it's greedier with mountain
13086s Giants greedier with doomguards and he
13088s capitalizes it and ties up the series at
13091s one a piece a curly surrender on a
13094s 15-match win streak
13096s fact nobody's been on more of a hot
13098s streak than surrender lately but his
13100s 2017 didn't start out that way
13107s last spring I decided to change my
13110s approach to the pro-harstone scene I
13113s used to think that I didn't have to play
13114s in all the tournaments because I was
13116s making money by streaming and I thought
13118s that was good enough
13124s then my good friend Roy won the spring
13126s championship
13128s and I thought I'm not going to be
13130s remembered if I'm just a mediocre player
13133s I decided that I wanted that too and my
13136s attitude changed we have a champion
13139s surrender from South Korea is your
13142s Hearthstone Championship tour summer
13143s winner
13148s I have a win streak that's been going on
13150s since the summer Championship surrender
13153s advances are the top eight it's
13155s definitely increased my focus
13158s I want to see how long I can extend the
13160s streak
13169s lots of regrets
13176s TJ surrender may never lose again
13181s I didn't like it this way he has won 15
13184s HCT matches in a row the last time he
13187s lost was back in round three of the
13190s summer playoffs and that just gives you
13191s context right there the next player in
13193s line is Pavel with 12.
13196s and surrender's not done if he wins this
13198s he just continues if he wins the world
13200s championship that record is going to
13201s hold
13202s until we start up again with the 2018
13204s HCG season which isn't for a few months
13206s if you saw purple and Muzzy down there
13208s as well all three of those players that
13210s he has longer winning streaks then had
13211s 10-0 playoff finishes yeah
13216s he went through the playoffs after round
13217s three then went through the summer
13219s championship winning the whole thing and
13220s now will that continue here will Tom put
13223s a stop to it it's tied up one to one
13224s currently and we're moving into warlock
13227s versus Rogue surrender you know I've
13230s seen a lot of facial expressions from
13232s surrender over the course of these last
13234s few tournaments
13235s I don't recall him quite talking to
13237s himself during that point though I mean
13240s these guys are playing not only for that
13242s world title but there is a ton of money
13244s at stake
13245s and that is the worst draw in
13247s surrender's deck that is gonna that's
13249s gonna put a big hurt on his aggressive
13250s potential I mean imagine what goes
13252s through Players heads when they're on
13253s this big of a stage in the semi-finals
13255s tied up
13257s and they draw just about the worst card
13258s in their deck you just have to sort of
13260s forget about that and make the best
13261s views of what you have that's the risk
13263s You Take by playing patches is sometimes
13266s you're gonna draw it and it seems like
13268s we've seen it happen a lot over the
13270s course of the world championship you
13271s know these these are very crucial
13272s matches and it's something that I look
13274s at when I think about that scenario is
13276s actually Frozen's lineup you know he
13278s didn't bring Corridor creeper he can't
13280s draw patches if it's not in any of his
13282s decks he's playing solid builds that
13284s Target the metagame almost every other
13286s player in the tournament settled on one
13288s of the more standard looking lineups uh
13291s and at this point this is the absolute
13293s worst time it can happen too soon but it
13295s happens it happens
13298s and as we take a look at how these hands
13300s look Tom uh spirit singer Umbra is
13303s another card that we haven't really got
13304s to touch on very much because it's not
13306s in a lot of the lists and spirit singer
13308s Umbra in carnivorous Cube can make for
13310s something
13311s pretty big swings in a game and a lot of
13314s times spear singer ombre if you just
13316s play it on turn four it's like a musko
13318s breath that that's really to me the big
13320s benefit of the card is it's a form of
13321s disruption it offers you so much value
13324s if it's left up that your opponent often
13326s doesn't have the uh ability to just
13328s leave it unchecked they have to put
13330s something into it but if you're gonna
13332s draw patches I would I would guess that
13334s this is also a pretty decent one to pick
13335s up alongside with it
13338s Prince kalicef is pretty darn important
13340s to this matchup yeah but again we talked
13343s about it earlier even just turned three
13344s if Kelis has not played on curve
13347s the win rate plummets yeah but for all
13350s the Decks that run in a large part of
13352s that is because of the Synergy that it
13354s does have with patches yeah what some
13356s one of my questions uh to that though is
13358s is surrender fighting the early
13359s aggressive bullish in this matchup uh
13361s his minions are going to fight directly
13363s against uh the kobold librarian it's
13367s going to fight directly against measures
13368s and mixtures it's hellfires it defiles
13370s is that the timing of that pressure
13371s that's more important for surrender or
13373s is it the early outright aggression the
13376s early regression certain matters
13378s but I think it's the timing of pressure
13379s that matters more yeah I mean they're
13381s both paths to win the game at the end of
13382s the day and you're happy to see it
13386s drawn on turn three then drawn on turn
13389s 15 right uh but still uh now the big
13392s thing here for surrender is pacing out
13394s these threats yeah
13395s what are you doing after that it just
13398s gets challenged he needs to put
13399s something on the board starting to
13400s realize this and goes with a pretty
13403s small Edwin but an Edwin that's not
13404s being challenged at that and
13406s so that's hurt Tom's ability to just
13408s point out that Spirit Stinger Umbra if
13409s that was ever on his mind though yeah um
13411s so he's looking like surrender is
13412s actually gonna get quite rewarded for uh
13415s this play and I like this too again the
13417s early aggression matters but it depends
13419s on what form of it stacking up Minions
13421s that are large works better against
13423s these control warlock decks because they
13425s have so many tools to pick apart small
13426s boards
13430s and now Tom trying to think through this
13432s one he could Tap Play Mistress of
13434s mixtures that stone lines him up or a
13436s mountain giant play on next turn
13444s we can play the Cobalt maybe try to look
13446s for another option look for uh
13447s additional removal but Cobalt is also a
13449s great tool in coupling with the fighter
13452s well I mean right now it just sort of
13454s gets eaten up well this is I think a
13456s brilliant play from Tom and the reason
13458s why isn't because I think the mistress
13459s gets enough it's because knowing that
13462s surrender has that Forefront board means
13464s it's very difficult for him to play a
13465s three Health minion right now Tom could
13467s play the Cobalt and the Mistress of
13469s mixtures and then rip the defile with it
13471s he's saving both of those tools to start
13473s that chain of defiles
13475s it's a great Spot Great point
13477s this is exactly what Tom did in game
13479s number one with the Arcane Tyrant as
13481s well he hid it behind the taunts rather
13483s than playing it for free immediately and
13485s that timing of that pressure I think
13486s gave him a big lead in that game
13493s that is going to set it up
13498s it's fine surrender now though likely to
13499s play
13500s uh seems like patches plus Mutual next
13503s turn so this is the time we want to get
13504s shell sets rolling we're about to start
13505s generating those resources attack on the
13507s previous turn with the dagger actually
13509s alluded to this play as well oftentimes
13511s you'll see
13513s surrender save his dagger in that spot
13515s just to try to get more value and Tom
13517s holding on to that mistress to make sure
13518s that is exactly the direction he's
13519s headed with uh that kobold that mistress
13521s and that defile yeah in hand and it's
13523s very difficult for surrender to
13525s anticipate a three card combination when
13526s Thomas had two opportunities to play one
13529s of those he's basically using as three
13530s cards draw a card game two and clear
13533s your opponent's board that's the
13535s combination that he's uh that he's got
13536s his eye on but the thing is Tom doesn't
13539s have a way to stifle pressure beyond
13540s that currently he's picked up more
13542s mountain Giants which will naturally uh
13544s get there but
13552s something really big look at here is
13554s that mountain Giants often a card
13556s surrenders not at all worried about uh
13558s but because he didn't have that early
13559s pressure it gave Tom time to Simply
13561s build his hand size and make those a lot
13563s cheaper and Karen in in surrender's list
13566s is a card that can be quite difficult
13567s for Tom to fend off in terms of pressure
13569s it just gives him something
13571s yeah it's a card that fell out of favor
13574s because uh largely because of quarter
13576s creeper a six-man a four five was
13578s directly challenged by
13580s sometimes a zero Mana seven or five five
13583s which uh you know sort of pushed it out
13585s but surrender Optics go for it and it is
13587s better in this type of matchup because
13589s the Warlock doesn't have great removal
13591s to deal with Karen and of course Tom
13593s doesn't have a spell break in his deck
13595s so it doesn't have a way to sort of
13596s immediately uh get rid of it well Tom's
13598s hand is starting to shape up pretty
13600s nicely but he is under a lot of pressure
13601s so now the the thing he's got to worry
13603s about is Leroy Jenkins uh from surrender
13607s he knows what cards are in the deck so
13609s he doesn't have to worry about Cold
13610s Blood shenanigans
13612s but at 16 life
13614s if he just starts trading this mountain
13616s giant onto the board that pressure is
13617s going to continue to mount on surrender
13619s side at some point Tom is going to have
13621s to swing the board yeah Leroy Jenkins
13623s currently seven attack because of the
13625s prince Gallos Ethan again we talk about
13627s Tom's list and sort of the risks that he
13629s took with building his lineup and uh of
13632s course with the doomguard package and
13635s Mountain Giants who leave less room for
13636s removal that's right no twisting nether
13638s uh in Tom's list he's got the two copies
13641s of the file the two copies of Hellfire
13644s and the amethyst spells that's about it
13647s that's that's his removal package he's
13648s he relies on the the combos that piece
13651s this deck together
13652s to get through these parts movies the
13655s other benefit to uh hanging on that
13656s mission is to make sure you get the time
13658s mistress represents eight points of Life
13661s gain rather than just four yeah and some
13663s of it's immediate
13666s that's an interesting draw
13674s you can combo that this turn alongside
13677s two Corridor creepers as well
13680s that seems like a pretty powerful play
13682s to me so there's the first Dream there's
13685s the second Tom's getting more life total
13687s but now this is that timing of pressure
13689s that surrender was looking for
13694s and because of the Puffs on the minions
13698s Tom's clear is gonna be tougher
13702s this is looking really tough for Tom at
13705s this stage he still can do it Hellfire
13707s kobold librarian coin defile
13711s I hope that sets the court the first
13713s quarter over here to two that's right
13716s wow so it is a clear but it's a lot of
13718s resources look at how important that
13720s teleseth buff one turn earlier could
13722s have been for surrender now say that
13724s quarter creeper was drawn at some point
13725s with a kill set buff that board doesn't
13728s happen I don't believe
13730s oh it does with the file spine never
13731s mind I'm an idiot
13735s it's looking like Karen time
13737s notice though that Tom is approaching
13738s that nine minute spot where void Lord
13740s hits
13741s surrender seize a void Lord hit this
13743s stage he is gonna be in big trouble yeah
13746s a lot of times as Rogue you're looking
13747s to kill the Warlock on turning and Dodge
13750s all these demons but Karen out of five
13753s six is quite a big deal
13755s but as soon as that first forward Lord
13757s drops especially with only one file
13758s spine Slayer left for surrender
13761s you need to get through it immediately
13762s because as soon as you don't you open up
13765s your opponent to be able to cube it you
13766s open up your opponent to be able to
13767s trade
13769s in making some of these combos that they
13770s have in their deck
13772s they're gonna attack
13774s because that's Lackey gets drawn for Tom
13776s still the two Doom guards left in his
13779s deck though he's got one void Lord two
13780s Doom guards so if he goes for possessed
13782s Lackey plus dark Pact
13784s it's actually more likely that he draws
13786s a doom guard instead and out outside of
13788s that he doesn't have a way to guarantee
13789s that Duke guard lives the following turn
13791s to be able to cube it
13796s is there a chance that he just plays
13798s possessed Lackey is there a chance that
13799s he just plays Mountain Jive
13803s could if it stays on the board of
13805s returning doesn't die then he's got the
13807s cube uh for that chance at it
13811s would be the dark pack immediately
13813s I think
13818s spot for top
13819s all of his plays are risks at this point
13821s no matter what he does he will be
13824s vulnerable to something without a
13825s favorable yeah
13829s it just plays the possess Lackey onto
13831s the board that's a seven point Leroy
13834s right now so seven plus the five on
13835s board
13837s plus two from that
13839s is surrender one damage off lethal one
13842s damage off people if he had a dagger
13843s equipped he would end the game right now
13849s and now the big question is
13853s do you deal that damage
13856s with the dagger hit in Leroy he puts Tom
13858s at two
13860s with si7 agent in hand this puts us
13862s lucky on board Tom or Surrender does not
13864s have insight into what's in Tom's hand I
13866s can't believe I I can't imagine here
13868s that surrender thinks that Tom has a
13870s dark pact in hand already Tom chose to
13872s life tap and play because that's Lackey
13874s taking a risk on his life total where he
13876s could just outright die before that yeah
13878s why wouldn't Tom have dark pacted this
13880s possessed lack immediately I think is
13883s what surrender's thinking right now
13885s because he puts him at two he's got the
13886s combo activator Tom would lead healing
13889s even possessed slacky wouldn't be able
13891s to fight back on the board long enough
13894s no he's just gonna build up a bigger
13896s board
13899s and I think this is quite wise as well
13901s actually with this particular play
13903s surrender now has an opportunity to even
13905s bust through voidlord with the vile
13908s spine Slayer so he would push through
13910s void Lord and then pressure Tom on the
13914s swing after that so this one's important
13916s void Lord gets the boy Lord
13918s and here's the thing that Leroy in hand
13921s now is not getting through for a long
13923s time because Tom has an insane amount of
13926s combination of the cards here the prince
13928s tal Durant to copy the void Lord get an
13930s extra death rattle there the carnivorous
13932s Cube get the the void Walkers right away
13934s and then use the dark pack to heal up
13937s and make two more void Lords I think Tom
13939s might have stabilized this turn he can't
13940s do it all this turn though and the
13941s question is which one does he go with
13943s foreign
13954s but this is going to be the way that he
13956s disciples the most pressure where does
13958s surrenders break through in this spot
13959s it's just a lot of attacking he's gonna
13962s have to do
13964s and mind you there is a void Lord
13966s underneath that carnivorous Cube
13969s he can actually even eat the carnivorous
13973s key
13974s with a carnivorous with a carnivorous
13976s Cube now I don't think he's gonna do
13978s that but
13980s I don't know where surrender breaks
13982s through again this is going to be a
13984s giant wall of defense that Tom sets turn
13986s after turn
13991s I don't know admirable
13993s four void Lords seems pretty good to me
13999s it's about as good as it gets
14002s it's hard to beat one void Lord
14005s that's why a lot of players opted to not
14008s bring uh the doomguard package in the
14010s greedy warlock that's the tournament is
14012s because against most decks the boys just
14014s get there you don't need the Doom guard
14016s stand the game
14026s and this combat gets
14030s feely
14031s complex yeah your question might be why
14034s is it surrender trading off one of these
14035s minions but I imagine that the file is
14038s somewhere on his mind how does that math
14039s change when he has a two a natural two
14041s Health minion
14044s I'm not thinking about that
14050s Tom's thinking about how he's about to
14052s get two more boardlords yep
14057s yep
14059s up to 15. and a giant board for Tom
14064s on Earth does surrender breakthrough
14070s he's still got a lot of power on board
14071s wash burglar defile Maybe
14074s I'm sorry swashburger uh twisting nether
14077s something insane is gonna have to happen
14079s for surrender to win and he's not even
14081s gonna play that one out
14083s 2-1 lead for Tom he is on Match Point
14094s now the pressure's on
14096s surrender one game away from his hopes
14098s at a world champion title
14102s will end
14104s Tom now he's just one game away and it
14106s comes down to Rogue
14112s I'm glad I'm not surrender spot I am
14114s glad I'm not neither does spot but
14117s we had so many people show up to the
14119s World Championship today we opened
14121s another room you're looking at the
14122s theater which is broadcasting the
14125s matches to all the folks that came by
14127s and couldn't even make it in the main
14129s room
14132s it's an insane atmosphere it really is I
14135s mean the energy in the crowd has been
14136s insane surrender I'm sorry Frozen
14139s waiting for the winner of surrender
14141s versus Tom that match is coming up next
14143s he's already through to the Grand finals
14145s and that smile you can tell he's
14147s enjoying himself but I'll tell you who
14148s might be feeling it a little bit more
14150s than a smile right now yeah it's that
14153s guy oh there's a little smile yeah you
14155s gotta be happy but
14157s Tom has just been so calm this match
14160s aside from the one moment where he felt
14161s maybe he had made that mistake yeah in
14164s game number one Tom has looked super
14166s focused
14170s we've seen players
14173s be up in series and then not be able to
14176s get it done with Temple Road we've seen
14177s it time and time again I think the dog
14180s pound match versus Jason Joe that's
14181s right.com is on Match Point two games to
14183s zero three losses with Tempo road right
14186s now
14187s and you know who has a similar lineup to
14189s Jason Joe it's surrender
14193s so that's a lineup That Could Be Tempo
14195s Road and right off the bat surrender
14197s even Justice Mulligan
14199s great options to start kazaki's Shadow
14202s beeper anduin the piece he's missing is
14204s Raza it's a it's a pretty darn good
14205s opening hand for surrender I'll say that
14207s um I do want to talk about Tom's uh
14210s Tempo Rogue list for a little bit here
14212s though he's included one copy of Elven
14214s Minstrel which is traditionally pretty
14217s good in this matchup but he has two
14219s copies of cobalt scaling that's a card
14221s that's included in this deck too uh
14224s pressure through dragon fire potion five
14227s damage the whole board wipes everything
14228s away but not to dragons Cobalt scale
14231s Bane is the one card I think that can
14232s really pressure through that and Tom's
14234s opening hand
14236s oh my
14240s God that is gas
14243s that is a huge opening hand for Tom
14247s surrender the shake of the head
14250s that is not the start you wanted to see
14255s oh
14262s when you put two Titans
14265s of players and of decks in this instance
14268s and of cards
14270s with kazaka Shadow Reaper anduin versus
14273s Kelsey's shadowstep kelsa
14277s buckling Buckle in
14281s oh my
14283s that that I think that's the best draw
14285s on Tom's deck right now yep
14287s this Captain might be a little bit
14289s better
14295s the look on surrender's face
14305s but Tom he's not autopiling this he's
14307s probably been in this situation
14309s maybe hundreds of times think back to
14312s ant uh in in his in his rounds during uh
14315s the World Championships he opened up
14317s with calice Shadow step kellaseth Shadow
14320s step kellaseth and didn't win that game
14322s he did not and he said he felt like he
14324s could have played it better
14326s he felt like he was you know kind of on
14327s autopilot and you know trying to ride
14329s the momentum of the good early draw in
14332s order to win the game but he did it
14337s so Tom making sure that he's just doing
14339s everything correctly the patches trade
14341s into the Accolade pain
14343s it's the obvious one but he thinks about
14345s everything is
14346s maybe this trade is weaker to bloody
14348s Spirit lash who know look at how
14350s desperate surrender is healing opposing
14352s patches to draw cards he needs to find
14355s something to answer this board
14358s that this guy's toast
14361s Tom you want to waste time drawing cards
14364s go ahead damage incoming
14367s 12 damage on board 13 with the dagger
14370s hit any point of damage to lock a
14372s crawler
14374s is there any hope here now yeah but the
14376s thing about the Glock a crawler is
14378s if he does that what else does he do
14381s he delays kazakis
14383s play a wild Power answer yeah galaka
14385s crawler healer player while power answer
14387s anything to try to fight for board right
14388s now I mean he's got psychic scream in
14390s hand I think there is a chance he could
14393s get back into this but it's going to
14395s require
14395s it's going to require some picture
14397s perfect draws
14400s start you know he can kazakus for the
14402s one cost potion next turn as well and
14404s Tom draws a second bone mare to go with
14407s it so the pressure really alleviates
14409s here for surrender and this is exactly
14411s what he needed he needed time to stumble
14413s for one turn to try to get back in
14416s I mean his next few turns are laid out
14418s next turn he can go kazakis for a one
14419s Mana potion it's six is going to be the
14421s weak point so many that's going to be
14423s the turn where Tom is going to need to
14425s take advantage of something but then
14426s he's got psychics seven you have to end
14428s one on eight
14430s that's the that's the solution Tom comes
14432s up with play a big seven
14434s can you deal with that
14440s and a one minute potion unless it's
14442s perfect it's not gonna be enough to deal
14444s with the majority of the sport he needs
14445s Steel
14446s two damage to all and deal three damage
14450s he could get Co2 damage to all and
14452s screams of minions he does get free some
14454s minions but is that better than game 4
14457s armor
14458s if you need the perfect potion it just
14460s might surrender look at him in the tank
14462s right now yeah how do I win this game if
14464s he picks freeze and then gets deal two
14466s damage to all he can kill everything and
14468s then freeze the quarto creeper no two
14471s damage oh those are
14473s those are not good
14475s not good
14489s I wonder
14498s quickly
14501s straw car I don't know I really don't I
14504s think uh they make a 2-2 probably has to
14506s be the best option to popping up the
14507s board for Dragonfire the healing's gone
14509s from from surrender stack as well
14511s he's gotta hope he freezes that Corridor
14514s creeper and he freezes it surrender at
14517s 14 facing nine points for a five six
14521s points of pressure Cobalt scale Bane
14523s gets drawn for Tom
14525s just when you think surrender is out of
14528s the woods at least for one more turn
14531s it's a 7-7 not only does it not get hit
14533s by Dragonfire potion but
14535s it doesn't get hit by about anything
14539s except
14543s does surrender have that one more turn
14544s though Tom's got bone marrow coming next
14547s turn surrender has to survive with as
14549s much life as possible
14551s I'm looking at Wild pyromancer with a
14554s silence and a shadow where death he can
14556s isolate Tom's board to just five damage
14558s but it will require a lot of resources
14562s but then the question is if bone marrow
14565s comes out next turn he goes to one
14567s psychic screams he's dead to a dagger
14569s head no he can silence to put the damage
14571s down to nine total he can peel two more
14575s that's the only way wild pyromancer
14577s silenced on the corridor creeper
14581s so you wanna you want the the wild
14582s pyromancer there I think so Shadow her
14584s death wild parliaments or silence that's
14586s right or silence while apartments are
14588s Shadow or death either of those
14589s combinations puts him in in range to
14591s live for a turn if Tom doesn't draw
14593s damage
14595s and this also puts an extra minion on
14598s the board to be able to contest the
14599s following turn
14607s Ross burglar
14610s bone mare will drop surrender down to
14613s just three Health remaining it is such
14616s an awful battle for surrender bomb after
14620s bomb being played at three Health he
14622s picks up the Raza so that's gonna be
14625s great post anduin but
14627s he's got a lot to worry about until then
14630s he can actually get away with using the
14633s dragon fire potion
14636s this turn if he feels like that's not
14638s going to get any better that's that's
14640s exactly what he's going to do that gives
14642s him an extra couple points of Health to
14643s work with and it gives him the security
14644s of psychic scream needing to wipe the
14646s board in case Tom's got another Cobalt
14648s scale Bane or just tons of pressure he's
14651s also been on a LeRoy draw for the last
14653s couple turns just end the game and this
14656s is playing into shadowy Brandon Oh I
14658s thought he was going with the bone Mare
14661s foreign
14670s do you wait for a better position we've
14673s seen players get punished so many times
14675s this tournament for delaying shadowy
14676s brand away
14677s because they think they're going to find
14678s a better spot it's gonna go for it now
14680s he's got to do it
14682s this is so tough for surrender and again
14686s Thomas the second bone marrow in hand
14688s and now surrender does not have a
14690s further way to heal remaining in the
14694s deck outside of priest of the Beast so
14696s here's the push surrender
14699s drops to two points of life
14703s saucy deckhand
14705s si7 agent Leroy Jenkins
14709s a couple of a Minstrel that could draw
14711s those a Minstrel that can draw those
14712s cards all of those things are outs for
14715s Tom going to the next turn
14722s he's got one
14724s si7 agent One South Sea deckhand so
14727s shadowy thoughts
14731s if he draws one card that's a
14735s 12 chance yeah he's looking over at
14738s surrender occasionally
14740s he knows he's right on the verge of
14741s winning surrender has been in this
14742s position so many times this weekend on
14745s where it looks like he's on the brink of
14746s disaster somehow manages to find a way
14749s out to me and psychic scream has to be
14751s on the menu here but the question is
14753s does he play the novice engineer first
14754s in second screw net back into Tom's deck
14759s to try to get a second card draw yeah
14762s with novice engineer next to her
14770s Tom finds the damage
14773s and he's gonna move on to the Grand
14776s finals eliminating surrender three games
14779s to one
14781s ending his match streak at 15.
14785s cementing himself
14787s as the king of Asia Pacific
14790s what a series between these two it was
14793s Heavy hitting hands back and forth but
14796s at the end of the day the overwhelming
14798s pressure from Tom and the double
14801s keleseth opener was just too much for
14803s surrender to fight against and now the
14805s grand finals are set it's going to be
14807s Frozen from the Americas versus Tom
14810s 60229
14812s from Taiwan but for now let's head on
14815s stage with brodan
14818s Tom that was a pretty intense series uh
14821s tell me about how you're feeling right
14822s now going into the series and now that
14824s you've won
14825s foreign
14845s having Rogue is really important I guess
14847s just historically
14849s um you said that in 2014 you weren't
14851s really happy with your play when you
14853s came to the World Championship uh and
14855s you've been commenting about how you've
14856s been playing in every series before this
14858s how do you feel like your play is today
14860s so far
14870s um
14884s so he
14886s um
14888s I don't think I'd play particular that
14890s well I think in a matchup when I play
14891s Druid I shouldn't be aware of that my
14894s opponent might have uh Leroy Jenkins but
14897s I didn't really uh kind of kind of be
14900s caught off guard on that so it should be
14902s put better
14903s all right always looking to improve my
14905s next question is how do you feel going
14908s up against Frozen in the grand finals
14910s people are talking about his lineup and
14913s saying that he is going to be the
14914s hardest opponent for any lineup to beat
14917s foreign
14942s all right it's gonna be a great match
14943s please give a round of applause for Tom
14945s 60229 from Taiwan
14947s all right
14949s Frozen gave Tom the hardest challenge in
14953s his whole world championship run with
14955s only one match win between him and the
14958s title Tom was quickly put in a terrible
14960s spot going zero two down and knowing
14963s that a single game loss would end his
14965s dreams how did Tom turn it around
14968s the help of one of the most ambitious
14970s Mulligans in Hearthstone history let's
14972s take a look
14974s Frozen versus Tom 602 tonight
14983s I think Tom
14986s probably been playing the best out of
14989s almost everyone here
14992s Frozen's lineup is another tough one to
14994s face
14995s so I'll just leave it at that
14997s tom60229 has the same lineup as Jason
14999s Zoe except he has a jade which
15002s you can't tell if it's worse for me or
15004s better the North America region has won
15007s the worlds before
15008s so this one has to go to Asia Pacific I
15011s think I'll do my best to carry on a I
15015s just hope the best man wins
15018s Frozen versus Tom 602 tonight
15023s let's see what you got
15030s in the air as we get underway with the
15033s grand finals of the world championship
15036s we've talked about how their paths have
15039s converged to this very moment Gibbler
15041s both these players for many years have
15044s been on the verge of even coming to the
15045s world championship multiple times Tom
15047s 602-9 2014 exit out in the group stages
15050s in 2016. he was second in his region for
15053s points and stopped at the last call
15055s Invitational this year first in points
15058s is he deserving of the world champion
15060s versus Frozen who took the risk of
15061s building a unique lineup both of these
15063s players last year made it all the way to
15065s the last call both of them knocking on
15068s the door were denied but now there is
15070s only one player in their way between
15073s them and that title and Frozen already
15075s got frost Lich jaina in his opening hand
15078s we see a nine drop kept if you open it
15081s that's how important that card is to his
15083s death that's right the name of the game
15084s for Frozen is to survive against the
15087s Jade Onslaught until he's able to
15089s stabilize either by control on the board
15091s so commandingly or by using skulking
15093s guys and destroying the infinite combos
15096s or the infinite board president that's
15098s made for the Druid and we see it Tom off
15100s to a strong start with Jade idle into
15103s wild growth with nourish Aya still in
15105s his hands oh that is not what Frozen
15107s wants to see one of the few cheap spells
15111s in his deck ends up running into a
15112s branching path from Tom so no draw off
15114s they're even familiar
15117s Tom does have this branching paths and
15120s unlike those other control matchups not
15123s necessarily as imperative to get your
15124s life count up versus killing the man if
15128s you look at how a lot of the control
15130s Mages that aren't burn focused they care
15133s so much about how tall and wide the
15135s board is Jay Drew is very good at both
15137s Frozen does pick up a dragon's Fury off
15140s of this second Raven familiar not nearly
15143s as powerful is against perhaps the
15145s aggressive Druid decks but still a
15147s strong card to sweep off the Jades if
15149s they do get out of control
15152s now many times we look at nourish and we
15154s think it is a card that we want to ramp
15156s with but that then Tom doesn't have any
15158s more draw so this is a position kiddler
15160s what do you think Tom needs to do it's
15162s definitely a tough spot to return here
15164s because this is a matchup that is very
15166s much about uh pressure and attrition Tom
15169s needs to keep enough pressure on Frozen
15171s so he can't just sit back and ultimately
15173s get to stalking guys then jaina and
15175s really shut everything down turn things
15177s around on it so without the ultimate
15179s infestation already in his hand if he
15181s does nourish for Mana to ramp up he does
15184s run the risk of just running out of
15185s breath but it will be card draw for Tom
15188s who would have drawn opening position
15189s immediately so I'm sure uh a little sad
15192s about that choice at this point but it
15194s would be a big risk if you were simply
15195s ramp his man yeah of course had you
15198s known completely different scenarios he
15200s would have been able to ramp
15203s but uh we'll see if the the Mana
15205s Crystals at the beach
15209s as this J train continues with eye of
15211s Blackboard
15213s Frozen with the medies valet off of ice
15216s barrier speaking down Ayah but that does
15218s leave Jade behind and uh
15221s a bit of a main advantage still thanks
15222s for the wild growth is able to uh to
15224s keep the pressure on here
15226s and I wonder if that car draws Frozen
15229s ends up being one of those factors that
15231s allows Tom to build even more J's before
15233s Frozen can get to that skulking ghost
15236s you look at uh Frozen's AOE and it's
15238s fantastic Dragon Story of meteor flame
15240s strike all very powerful tools
15242s eventually the Jays will get out of rink
15244s and you know one of the things about it
15246s too was the fact that Frozen plays cars
15248s like ice barrier right it increases the
15250s chances compared to the normal control
15252s lists that have bigger steps yeah well
15254s dragon's Fury here hits a four so he
15257s does not kill the Jade Behemoth this is
15259s a big part of why Tom chose to take that
15261s attack with his three Three Shades it
15263s allows a small hit off the dragon's free
15265s he knew it was in Frozen's hand to not
15268s clear his board guaranteed
15269s and at the same time Frozen knows that
15271s there's a chance that he hits a second
15273s ice block uh or uh you know it's Arcane
15275s intellects with the dragon's Fury so
15278s he's willing to take that hit even if it
15280s didn't work out
15281s now Tom does have a wild growth in uh
15287s get to all the infestation much sooner
15290s though he does have a hand that is oh
15291s you can actually look at this I was
15293s gonna say he has a hand that is a little
15294s bit uh too full from the infestation but
15297s Tom recognizes that he wants to cast
15299s infestation next turn and not run the
15301s risk of potentially burning cars so it
15303s just damages his own minions with the
15305s spellstone which does leave it
15307s vulnerable to the fire length portal
15309s Frozen but this will be infestation
15311s kindness um deals five draws five games
15314s five armor rates five Reddit threads
15316s yeah and it'll be key for him to not
15319s burn some of those really valuable cards
15321s Arcane tyrants
15324s straw here Frozen of course
15326s small little acknowledgment that he
15328s wished that Tom burnt a car it would
15329s have made his life a little bit easier
15330s and the positioning from Tom here with
15333s his smallest minion in the middle does
15334s make the meteor in Frozen pan much less
15337s impactful but what is impactful is Frost
15340s Village
15341s is going to start to allow Frozen to uh
15345s ping down damage minions for comps out
15347s of the board and allow him to convert
15349s these removal spells into threats as
15351s well
15354s from Tom's side now he needs to try to
15357s make minions that are are frankly out of
15359s range of most of the damage based
15361s removal in Frozen's deck he is of course
15363s afraid of polymorphs that can take down
15365s anything individually large so
15367s thankfully for him Jade's do tend to go
15369s both tall and wide very well yeah it's
15372s difficult because at three health and
15374s above there's so many ways for mage to
15376s manipulate things with blizzard the
15378s three damage adjacent from the meteors
15381s and the flame checks at four so there's
15382s so many break points and of course like
15384s you said you know the polymers just make
15386s a little one-one cheese
15388s that can also get tricky Tom's is going
15391s to try and extend uh to the board while
15394s producing the low Health minion town
15398s we'll see if Frozen
15400s will opt to go for an immediate Wireless
15402s mental or perhaps play a little bit
15404s slower meteor on the 5-5 does give him a
15407s pink parade of water Elemental on the
15409s Arctic Tyrant so able to convert some
15411s removal and give himself a water
15414s Elemental malfurion is a big draw for
15417s Tom though because that allows him to
15419s generate significant threat out of his
15421s hero power as he can do uh meaningful
15423s damage rather than just one turn
15429s the spellstone in his hand is also
15431s interesting because if he plays
15432s malfurion then hero powers for armor you
15434s can use actually the Spells is already
15435s upgraded once so he actually wouldn't
15437s even have the hero power if he plays
15438s malfurion he can play the spellstone
15440s straight up for six damage to kill the
15441s water Elemental and get that threat off
15443s the board there is some risk of creating
15445s uh small Minions that can potentially be
15448s uh whittled down by Frozen but he does
15451s have the opportunity to potentially
15452s create the spiders which can mitigate
15455s future possible water Elementals
15458s preemptively Frozen if he doesn't AOE
15459s them away and look how deep Tom is into
15462s his deck that's so crucial for Tom to be
15465s able to get so far ahead of the major
15467s all of that even if the skeleton guys
15469s comes maybe the Jays are too big for the
15471s major even overcome yeah they are
15473s spiders for Tom here recognizing that
15475s the one fives are not relevant and that
15477s having a preemptive solution to those
15479s water Elementals is very valuable and
15482s the plague Lord punched the face it does
15486s put Frozen in a bit of a precarious
15488s situation from a life total perspective
15491s yes and one thing too for Frozen is to
15494s consider the threat of multiple angles
15497s you know we talk about branching past
15498s how it could be used to reverse that's
15499s eight damage that's staring at him if he
15501s let it go so he's gonna utilize blizzard
15503s even though the board is not terribly
15505s imposing by itself
15507s not have the most comfortable life
15517s allows Tom to draw the Jade Idol
15520s potentially and then Shuffle it in and
15522s there's that J that'll Frozen still does
15524s not have skulking ghosts so the threat
15526s of these recurrent Jades that's a very
15529s big deal already at six six yeah but he
15533s needs to kill off this Blood Mitch
15534s Thanos
15535s deny the easy ping here bro we know that
15539s Frozen has multiple ways to get that as
15541s well
15545s I also could just uh Collide to the 5-3
15547s but now uh Frozen has multiple removal
15549s options yet again
15553s nothing's super clean to deal with most
15556s of the board the the FanDuel is actually
15558s a pretty big problem for Frozen because
15559s it does mean that uh those Jade Idols uh
15563s can just continually create those
15566s threats and the future possibility of
15568s additional Jades
15570s it doesn't allow him to to skip the turn
15574s usually when you have the Jade Idol
15575s infinites and assuming you're going Toe
15578s to Toe with resources Druid one turn has
15581s to skip on their final jado to shuffle
15582s it into their deck but I don't even know
15584s if they came more Progressive that point
15585s because Frozen will try to get to the
15587s Scorpion guys or Tom's gonna blow him
15589s out of the water
15596s this potentially allows dragon's Fury uh
15599s better chance of hitting high he does
15600s have both of his Arcane intellects
15602s remaining in his deck so there could be
15604s a low damage Fury if he goes
15608s he does generate a uh
15615s bedroom left up so a wrap
15619s and the plague Lord ability from Tom
15622s both have both abilities branching paths
15626s is going to dig I believe yeah just
15628s wants to draw mind to find more Jade
15630s idols and just keep the uh massive
15632s minion train
15634s and there's two of them so gigantic
15637s larger and larger man after a larger and
15640s larger hands
15643s Frozen's also crucially drawn a lot of
15645s this cheaper cells so dragons Fury can
15647s hit the seven on the flame strike but
15649s that's his final spell
15651s in fact uh most of Frozen's deck is just
15654s minions
15655s thank you
15657s so after Tom is done setting up his
15659s pressure here
15660s that's another Jade if he wants it
15663s the nine Health Jade does get out of
15666s range of even dragon dragon fury if he
15670s hits the highest cost spell in his deck
15672s oh
15675s that is skulking guys that is something
15677s Frozen that crucially needs but is it in
15680s time Tom has already created so many
15683s large Jades that Frozen now needs to
15686s ensure he can deal with what's already
15687s on the board he has ice blocks we can
15690s buy time
15692s that was the last possible turn I think
15694s frozen could have drawn sculkin guys to
15696s still have a chance in this game well
15697s here's another thing too you know Frozen
15699s has staring at 24 damage just on the
15703s board let alone the hero power and any
15705s kind of burst coming out here so he's
15708s gonna try to see if you can stall over
15710s the course of multiple turns
15712s yeah this does mean that uh Tom has I
15716s believe just a jade Blossom left in his
15718s deck so he is working with everything
15720s that he will have for the rest of the
15723s game
15724s Toms has 22 damage and even pop the ice
15727s block this turn that is so crucial and
15730s the second branching pass being used
15732s confirmed that for Frozen that Tom
15733s wouldn't have the damage
15737s Frozen has the water Elemental because
15739s since the light totally has to rougher
15742s the fire of gold is actually pretty big
15744s here because it does mean that Frozen
15747s can't preemptively damage any of these
15749s minions with his minions on board to
15751s then get dragon's Furious to damage them
15755s and there's two Arcane intellects a
15758s polymorph and a single copy of flame
15761s strike it is one in four to hit the
15764s ideal dragon's Fury
15770s arcade and like only three damage that
15774s is not enough to clear up
15776s almost any of these minions it does set
15778s the Ireland goal of the range and allow
15781s the medes ballet to kill off several of
15784s these butts there's still two big
15786s minions left oh my gosh the sequencing
15788s from Frozen was also to account for the
15791s low uh outcome of Arcane intellect and
15794s polymorph so that's why he traded as a
15796s little small minion first so even Frozen
15798s and Counting for the bad possibilities
15800s now Tom uh you know the ultimate station
15803s is always kind of a liability here so
15805s that card seems kind of weak and then
15806s this double open summons is purely just
15808s life gain at this point that Jade
15810s Blossom is his last Minion or minion of
15813s substance remaining
15815s if frozen can deal with these minions
15818s and importantly
15820s sustain himself against the malfurion
15822s hero power because even if true he can
15825s kill all of Tom's minions if he doesn't
15827s make water Elementals it's impossible
15829s for Tom to to just punch him in the face
15831s and break his ice block and then kill
15833s him the following turn
15834s so here Tom's looking to mitigate this
15838s water level which opens up the
15840s possibility of uh continuing to punch
15843s mate and that's exactly what he'll do he
15845s will punch the face with spider fangs
15848s and great Crosby's ice block with still
15851s a gigantic minion left up yes and also
15854s making it more complicated for Frozen to
15856s get the one damage
15858s icy Touch and converted to Waterloo
15860s Frozen picking up polymorph here would
15862s be pretty huge
15866s flame strike is too small to kill any of
15869s these kids
15871s he would have to he has to ice block
15873s because there is still the ultimate
15875s infestation remaining in Tom's hand
15877s Frozen knows Tom has drawn his entire
15879s deck so the threat of the five direct
15882s damage even if it will send Tom deep
15884s into fatigue would kill Frozen if he
15886s doesn't put up the ice block this turn
15900s what will you do Frozen
15902s to you ice block how are you going to
15904s ensure safety melts away
15908s I guess also set up to deal with the
15910s follow-up board too even if it's just a
15913s survival spreading toys he will die
15915s because he's at one life
15917s he does have dirty rat which can get in
15919s the way of smaller minions but yeah
15921s meteor plus ice blocks
15927s he knows that no reason to uh
15931s she bothered to attack this minion Tom
15933s is he fatigue but he can break the ice
15936s block
15938s foreign
15941s plague
15946s just that Scarab alone
15954s Frozen Wafers next draw in anticipation
15957s oh my goodness he picked up an arcade
15959s officer sir this sets him this is the
15962s perfect draw wow this from Frozen sets
15965s him to eight lives he's out of range of
15967s infestation and he pings it down the
15969s Scarab to create a water Elemental I
15973s think all of a sudden Tom is is he
15976s locked out of this game
15979s he has to kill the Arcane artificer but
15982s then he's not dealing the damage
15983s necessary for the ultimate infestation
15985s the water Elemental is going to be able
15986s to gain damage
15988s perhaps that fist pump was more than
15990s just happiness to see the draw but it
15992s could be the happiness that he has
15994s sealed this game
15996s Tom had Frozen at one life both ice
15999s blocks broken malfurion hero power at
16002s the ready
16003s but Arcane artificer brings Frozen back
16006s into the game and I think it is Tom
16007s who's without a way out of this
16010s all right
16015s he's thinking about maybe Frozen just
16017s has only minions
16021s Frozen with the enormous comeback take
16025s game one
16026s what a turnaround by USA's Frozen to
16031s barely survive the onslaught Tom was
16034s barely unable to finish that game that
16037s was that was close it gets frozen drew
16040s the skalkin guys at the last possible
16042s moment
16043s to stop the Jade Idols from just making
16045s larger and larger men and then the
16049s Arcane artificer when he was at the
16050s brink of death
16052s absolutely got him back into that game
16054s he had to deal with a lot of bad
16056s outcomes that early draw from The Raven
16059s familiar really messed up his hand
16061s economy then he had to deal with Dragons
16063s Fury not hitting the optimal damage and
16065s taking way more pressure than he needed
16067s to but Frozen was able to roll with the
16070s punches and just barely able to get over
16073s game number one's obstacle and look at
16075s the relief on his face he was clearly
16079s feeling very stressed about that
16081s particular game his back was against the
16083s wall but now it is Tom who is looking to
16086s find a reset here he was so far ahead
16089s and to have that Victory snatched from
16091s his hands that's got to be tough on you
16093s mentally here in the finals of the world
16095s championship that's right because Frozen
16097s said he wasn't exactly sure how to even
16099s approach Tom's Daydream he said in the
16101s very beginning uh before the series he
16103s doesn't even know that makes him better
16105s or worse than the traditional lineup
16106s because Jay drew it against Highlander
16108s Breeze can be very volatile depending on
16109s how the priest draws and then he has the
16111s Jade ruined mirror so that was a big win
16113s for Frozen speaking of volatile here we
16116s are in the tempo Rogue versus Highlander
16119s priest matchup we have seen some
16121s powerful starts featuring Telesis Shadow
16125s step throughout the weekend as well as
16127s some clearly very powerful Highlander
16129s priest games but Frozen is playing a bit
16130s different uh version of Highlander
16132s priest as we see from another spite
16134s historian in his hand his version has
16136s some dragons
16138s whereas the chain the opening hand the
16141s most important card off the Mulligan uh
16143s so you have early gameplay shadowy brand
16145s new in the second most the cleric is
16147s very good here too against Tempo Rogue
16149s it can give you a tool that can help
16151s deny your opponent's early game
16152s aggression wow and give you the ability
16155s to potentially cross extra cards and
16158s Frozen Frozen to plan turn one
16160s I guess I'm looking for Tom he keeps
16162s Cobalt scale bait and by find Slayer two
16165s cars that are very powerful for big game
16167s Tempo but it almost conceives the fact
16169s that he has a very low chance of getting
16171s any kind of board dominance early on and
16173s we see here speaking of more dominance
16175s early on the North Shire cleric is
16177s really preventing Tom from being able to
16179s safely play the swashburger you'd love
16181s to play swashburger get patches out of
16182s his deck and go on the offense but if he
16184s does that cleric will just start feeding
16186s Frozen cards as he heals them
16190s that's right patch is a liability no
16192s dragon drawn for frozen so the historian
16194s is uh waiting for uh some new history to
16198s make be made that's right
16200s Tom of course waiting for some way to
16201s snipe that Northshire cleric very easily
16205s but at the same time we've seen Temple
16207s Rogues take it very slow against the
16209s Highlander priest primarily because if
16211s they're so happy to take the board early
16213s and they overextend it priest clears it
16215s once or twice then Rogue has no more
16217s cards that's where a card's like Evel
16220s Minstrel where they go to play I
16221s actually had a chance to talk to Frozen
16222s before the match and he mentioned that
16224s Tom's version of tempo rope felt would
16226s be easier for him to be because there is
16228s only a single copy of that element wow
16232s and here Frozen uh with a kind of a
16234s amusing Place fighting his own clerics
16237s right he decides okay well this Smite is
16239s less important than the possibility to
16241s find the more powerful cards in my deck
16243s decides just cash it in for a card here
16246s yeah it's essentially just one Mana draw
16248s card it's okay with that because holy
16251s Smite doesn't seem like it'll do much
16252s right now
16257s Tom has uh gone a bit wider here he's
16261s setting he looks like he's setting up
16262s for a very powerful football scale being
16264s had multiple targets not only is it a
16266s dragon and a lot of stats but it'll set
16269s a minions attacked to four assuming all
16271s these one won't survive
16273s this also means that even if frozen
16275s attacks into one of these minions and
16277s heals up his cleric he will still have
16279s three points of power attacking the
16281s board between the two Pirates and the
16283s weapon that he has set up it's true he
16284s does have the flexibility of even
16286s playing Saturday JK uh but look at what
16288s Frozen has been able to pick up oh dear
16291s the power work Shield gets the cleric
16293s out of here and potion of Madness can
16295s allow him to clear off both of these
16297s minions which makes even a touty captain
16300s draw for Tom not allow him to present
16303s any meaningful threat and now he's able
16305s to hold on to Circle Healing in case he
16307s needs to use that for later and again
16309s emphasizing how important it is to be
16311s one card deeper into your deck because
16314s now losing that always might doesn't
16315s seem that bad of an idea whatsoever not
16317s at all and Tom here we see it kind of
16320s exasperation perhaps across ever his
16322s face he has the ability to coin out
16325s either the vile spline or the Cobalt
16326s scale
16328s the scale bait is very powerful uh
16331s against Frozen's deck there's only real
16333s really the kind of her death they could
16335s take it down easily but uh Tom decides
16338s that he wants to make sure no more car
16340s draw for Frozen uh perhaps a good
16342s decision to be the circle while
16344s pyromancer waiting for us man but it's
16347s brought the time
16354s wow the temple miles fine or sorry the
16358s spouse finds Tempo is not very good uh
16360s but he has double Shadow step which
16362s makes
16363s biosphine's ability to get crazy value
16368s very strong against priests but here's
16371s the thing I'm not really shoving that
16372s much damage a lot of time when you're
16374s playing biospire in this position you
16375s want to hit with a second minion so you
16378s can pressure your opponent and continue
16379s to stack advantage on the board
16381s that's a great move but Tom doesn't have
16383s much to follow up for us pump could have
16385s played Noble scale being that turn and
16387s attacked the face which would have
16389s buffed his file spine up such that there
16391s was no trade option available for Frozen
16393s that could potentially run into a
16396s silence but it could be a problem but
16397s throws in here with kazakis
16400s icker of undeath as a one here has to be
16403s kind of a attractive since he does have
16405s Raza as well as clerican is cool though
16407s the fact that he did potion of Madness
16409s the patches does add another small
16410s minion that could potentially be
16412s resurrected and not work out for quite
16414s as well
16417s it is worth noting that that is why you
16419s want to take patches if you are a priest
16421s and push an event because if you do
16423s resurrect it at least it's a one damage
16425s charge supposed to a one damage do
16427s nothing
16431s all right well Tom takes my bone mare
16434s but only Sixth Man of this turn
16437s he does have some potential trades on
16439s either either of these minions and uh
16443s a number of options I gotta imagine that
16446s pyromancer is very threat
16455s I love these preemptive attacks
16458s yeah this is something we see a number
16460s of the players do with over the course
16461s of Worlds this weekend gives them the
16465s ability to ensure that even if frozen
16466s heals it it'll be down uh if it attacks
16468s into something it'll be down to one life
16470s ooh because potion time with a
16473s Auctioneer gonna draw quite a bit of
16475s Frozen oh my goodness here he finds the
16477s cleric
16478s draws two cards up the circle one card
16481s at the auctioneer Rosen is drawing yet
16484s another here with the Raza hero power
16485s he's just drawing his deck
16487s that is the key for Frozen to unlock his
16490s deck's potential his car draw and there
16492s was actually multiple options there but
16494s given how the circumstances played out
16496s and because Frozen is able to keep that
16498s Circle of healing by drawing with that
16499s Holy Smite he now has opened up a world
16502s of possibilities Frozen has nine cards
16505s in his hands still has not found
16506s shadowraper anduin but he has a wealth
16509s of options available to him and frankly
16511s Tom needs to deal with his board
16513s so many options the auctioneer from
16516s Frozen here has to die there's no way
16518s Tom can possibly allow that to live and
16519s hope to win the game
16521s and the auctioneer Tech is paying off
16524s dividends a lot of people choose to fly
16526s with the sunshard but Frozen even set up
16528s that path too remember kazakis often
16530s choose the five-man opposion uh so you
16533s can get draw two and a lot of value but
16535s he took the one-man potion knowing that
16537s he has gadgets hand auction here in the
16538s hand he's gonna go for a big attack
16551s I think he's he's afraid of anduin
16553s afraid of dragon fire potion I would be
16556s my opponent just drew five cars last
16557s third
16558s here
16563s these are all pretty attractive too
16566s yeah the uh malikos are certainly
16569s interesting but I think it's a little
16571s bit too much Manner and then a dragon is
16573s the most uh Tempo in value
16576s The Bookworm here allows you to take
16578s down the vile spine which gives him the
16579s most immediate impact on the board
16581s that's true uh you know trying to limit
16584s your opponent's bone marrow opportunity
16586s also pretty valuable
16589s fire does come down
16592s Frozen can clear the chain the buff
16594s Chain Gang with his board if he chooses
16596s he also has silence he's allowed him to
16598s keep the kazakis around
16600s just a lot of options
16604s draw opportunities here either through
16607s his novice or his acolyte looks like
16608s he's thinking about acolyte plus Spirit
16610s lash I wonder
16616s Spirit lash allows him to clear the
16618s minion with his kazakis but then I'm
16619s wondering what he's gonna do with his
16620s other remaining four Mana
16623s probably Possibly play the Twilight
16625s Drake at that moment
16629s the sort of hand where you just have so
16631s many possibilities that right it's a lot
16634s to calculate Frozen uh
16636s been doing a lot of calculating all
16637s weekend you see that uh Tom's holding on
16640s to one card from the very beginning of
16641s the game for a long time so I wonder
16644s what he's also reading you can
16645s established
16646s that Frozen is a big hand reader
16651s SI agent so that can continue to help
16654s with his Tempo plan I hope you like my
16657s invention
16658s needs to figure out exactly the rest of
16661s his turn and it will just be adding
16663s straight to the board and taking down
16667s Twilight Drake is the only dragon
16669s remaining but Rosen has a 412 on the
16672s board and uh the vile spine
16675s already got double Shadow steps so I
16678s think uh Frozen mind's like well does he
16679s have another bio spy in his hand I'm
16682s like that he does though yeah he's gonna
16684s get some bad news this is a big swing
16687s turn here from Tom
16692s but thanks to all that car draw froze it
16695s does have that dragon fire Pokemon so he
16698s will be able to clear this off quite
16701s easily
16702s very big difference of whether or not
16704s this Dragonfire potion lands
16707s Frozen gonna hesitate don't immediately
16709s snap call if you don't have to think if
16711s you can even conserve your resources it
16714s does have even Bell and spear last we
16716s wanted to go for that but that wouldn't
16717s clear up everything and it is just such
16719s a clean uh clear with the dragon card
16721s potion most people even go on offense
16723s with the Sia
16727s and crucially the more damage you can
16729s get onto Tom the more he can reduce his
16731s life pedal before he even gets to the
16733s stage of the game where he plays anduin
16735s you have to let less hero Powers he has
16736s to do to burn him down
16738s Thomas is playing very conservative this
16741s resources trying to extend the length of
16743s this game now he's starting to sense
16745s that Frozen doesn't have the end to win
16747s because he would have had multiple
16748s chances to do only eight cars left in
16750s the deck and there's the shadow Reaper
16754s right on time to take care of bone
16756s marrow the crowd loves it
16758s and Tom does not he concedes Frozen is
16763s up two games to zero
16765s one more win is all that separates
16767s Frozen and immortality
16772s as we will find out what will happen in
16775s game three the USA fans are chanting
16779s fans and friends have flown across
16782s thousands of miles and kilometers cheer
16786s on their favorite player Tom right now
16789s on the other end you gotta wonder what
16792s can he do right now is he's down in the
16794s dumps it is tough and you know I believe
16796s he knew coming in that Frozen's lineup
16798s was a tough one for him but I think that
16801s he hopes to be doing better than this
16802s down zero two he cannot stand to lose
16805s one more game here's the thing those
16807s were two matchups that are very favorite
16809s for Frozen on paper look at the big
16810s spell Mage with the sculpted guys Tech
16812s great against Jade Druid if it's able to
16814s line up his game plan Highlander priest
16816s with all of its removals against Temple
16817s Rogue especially because Tom's
16820s temporarok only has one Elven Minstrel
16821s so he's definitely on the less greedier
16823s side
16824s or greedier depending on how you want to
16826s look at it and that even favors Frozen
16828s so now we come to Frozen's last
16831s remaining deck can you win with this day
16834s truth
16835s Rosa does have a uh
16848s we are perhaps one game away from seeing
16852s a new Hearthstone world champion Frozen
16854s only needs to win with his Jade Druid
16856s and uh
16858s as we've said
16861s for
16862s as we said Frozen has a very unusual
16865s lineup in general even his Jade Drew
16867s deck is a bit different than most his
16869s Jade druidek is focused around violent
16872s teacher which allows him to take a much
16874s more aggressive stance in uh matchups
16876s against control decks it also allows him
16879s to to go wide with minions against Tempo
16882s Rogue and that's one of the crucial
16883s differences I feel like it's much
16884s stronger in that matchup that's right
16886s if I already painting the cube warlock
16888s Jay Drew doesn't have that many
16890s weaknesses
16892s Apple Rogue is one of them
16894s but he has a j Druid mirror and he has a
16897s Highlander priest matchup and if Tom
16900s wants to reverse sweep he's going to
16901s beat the Jay Druid three times just one
16905s expansion to go and Knights of the
16907s Frozen Throne Jay Drew was the Public
16909s Enemy Number One
16910s and Tom could play a hero to all the
16912s time travelers out there
16914s if he can take it down three times but
16916s he's gonna turn to his Highlander police
16918s for answers
16919s I think frozen might be the hero of B
16921s just beats this Highlander priest here
16922s though
16925s but a cleric is available for Thomas
16926s first one which we have seen uh played
16929s very often in this matchup to prevent
16931s the Jades from coming down without the
16933s risk of card drop from the priest
16935s roses does not have I was gonna say he
16937s didn't have ramp but he just drew a jade
16939s Blossom and Tom with the Glock problem
16941s he's going offense he needs to get
16943s damage in rather than just wait for the
16946s combo and burst damage because there is
16948s a lot of Armor Games available
16952s yep that Northshire cleric is a problem
16954s for Frozen because playing J Blossom
16957s means that Tom has a guaranteed weighted
16959s car draw
16961s to it and heal but Frozen kept the
16963s nourish that's something that I remember
16965s he was one of the first players to talk
16966s about guys like you always keep nerves
16967s in any kind of uh slow Druid Deck back
16970s when Maui goes through it was popular
16972s and then the winter championships where
16974s he qualified for the world
16977s see Tom 3-0 with this Highlander priest
16980s deck so far this weekend gonna have to
16982s make it 4-0 he wants to keep
16985s his dream of a world championship alive
16992s this is not the first time Tom has been
16995s down zero two in this tournament before
16996s though he swept against doc poon after
17000s he was at a deficit he came back and had
17002s that reverse sweep can he do it again
17005s yeah the difference between back then
17007s and now is that the stakes have never
17009s been higher
17011s Frozen coins out Aya black Paul has a
17013s lot of J trains going leading into
17014s malfur in the pestilent Tom picks up
17016s shadowy Brandon so the death Knights
17018s have been located
17021s and Tom is drawing more and more with
17023s this Northshire cleric he's gonna Even
17025s Silence and remove the eye of this is
17028s starting to get out of control in the
17029s car draw for the priest Frozen does have
17032s the option to drop a behemoth or nourish
17035s this turn I think he is likely thinking
17037s of nourishing to avoid that uh hard
17039s drive to do but no
17041s to get on this board here and defend
17043s himself that damage even just from the
17045s small minions does add up
17050s circle of healing does offer quite a bit
17052s of potential card draw for Tom if he
17054s wants to
17055s cash it in
17058s but those Jades are starting to get
17059s bigger here so he's gonna have to figure
17062s out how to deal with Frozen's offense as
17064s well
17066s hit Circle draws two cards for Tom
17070s Shadow vision's gonna give us more
17071s options shadow of pain is a great way to
17073s deal with that behemoth
17074s thank you
17075s blessed be this be this funnel cake in
17079s the march of the tiny minions continues
17081s yeah and this little chip damage
17084s it's starting to be relevant in my
17085s opinion like 22 is significant just from
17088s the Northside cleric and a Glock crawler
17091s and still frozen doesn't have a way to
17094s stop the car draw
17096s this Northern cleric is single-handedly
17097s drawing half of Tom's deck
17101s Frozen
17102s debating malfurion
17105s one of the more important cards of the
17106s matchup just in terms of getting that
17107s armored total up
17111s I have said many times throughout the
17114s weekend that I always feel so smart and
17116s I feel like players are so smart
17118s whenever they make spiders here I think
17119s spiders maybe what Frozen is looking for
17122s he certainly does not want to just make
17124s comedians that jump back into and they
17127s are at the poisonous spiders
17130s no potion of Madness
17132s but there is a shadow Vision if Tom
17134s wants to dig for one
17139s I found six bells in the free slice
17142s Arsenal
17144s that cuts one down
17147s Shadow Visions fine
17149s no spiders are done for
17152s and Tom with the proper draw we don't
17155s know if that horse might end up being a
17157s Difference Maker there but it certainly
17158s improved his probability
17161s Tom is firing on all can is not rattled
17164s whatsoever being down 0-2
17170s Frozens Jades are getting bigger though
17174s cleric final hard drop may be dealt with
17178s but it has done a lot of damage so far
17181s already available the shadowy Brandon
17184s foreign
17192s does recognize the next chains that
17195s Frozen will be making will be five five
17196s so once they get the removal effect of
17198s it in addition
17199s to turning into the new hero power
17213s the march of the Minions going
17215s connecting with the priest of the feast
17217s Frozen with no armor
17221s and as of now no ultimate infestation
17224s but he does have fandrel and nourish who
17228s wants to get that Jade train to continue
17230s rolling
17238s stereotype he's been holding for so long
17240s will finally
17242s be able to be of use
17245s and right now
17247s Tom's Temple early on has started to pay
17250s off huge dividends
17256s oh he's near the draw for Tom
17261s and win still available would kill one
17263s Jade but
17265s will Tom wait try to get more
17273s and he has some powerful removal in the
17274s form of the Android and psychics those
17277s are his premium cars to deal with a big
17279s fat Jade board
17283s Auctioneer to draw more cars to find
17284s raws that has to at least be somewhat
17286s appetizing here but his follow-up is not
17288s exactly great because the AOE has mine
17290s blast's cheap spell
17292s oh wow
17296s psych extreme
17298s I wasn't anticipating music this early
17300s here Gibbler I think part of the thought
17303s process behind the psychic scream is
17305s getting some cards that are not located
17310s in an awkward position
17315s all right well it could be
17318s and win time no no
17322s he wants more off that shot every brand
17325s because for in Frozen's hand he could
17327s potentially have multiple Jades because
17329s got shuffled and he just drew with
17331s nourish
17332s well with with the psychic scream Gone
17335s Frozen has a lot of ways to just go wide
17338s in this board talking about the Violet
17340s teacher build of the deck which you
17341s probably just picked up yes that can
17343s create significant significant threats
17345s thanks to branching paths if you see two
17347s copies of already in Frozen's hand and
17349s also Shadow Visions has been used so
17352s sometimes you think about the second
17354s possibility
17355s of a psychic scream that's discovered
17357s with Shadow Visions but Frozen has seen
17359s that possibility and can eliminate them
17364s trying to figure out how best
17368s create threats protect himself and get
17371s the pressure on Tom
17377s so the final teacher and the spellstone
17379s was originally what I was looking
17381s I think the skeletons are only upgraded
17383s one time actually one of them also got
17386s upgrade so he does have available he
17387s does have it available for this
17389s this is interesting though he's choosing
17391s to play even slower doesn't want to
17392s extend too much onto the board
17394s and that could be one of the reasons why
17395s Tom just picked up dragon fire potion
17397s there's Raza
17399s Tom has all the pieces now Raza anduin
17404s even radiant Lyra
17406s so many tools
17418s yeah we mentioned that Frozen has Gadget
17421s Sam but no Lyra Tom choosing both and it
17424s could be a huge real trade how he's
17426s gonna win this game here it is advent
17428s time takes down the one big Jade and
17433s starts the hero powers and throws his
17435s face could be probably was counting his
17437s damage he has Raza for the following
17440s turn and I mean we've seen even people
17441s the games end just solely off of that
17447s Frozen now trying to figure out
17450s much more crucially how to defend
17452s himself I'm gonna go ahead and spreading
17455s plague
17456s now Frozen thinks that the best of this
17459s game he's gonna be ahead on board so the
17461s most he's going to be able to ever get
17462s from spreading plague is just a single
17464s scare of anyways zakis another big
17466s powerful card for Tom yeah
17468s Tom has uh in the Teens worth of damage
17472s right now
17473s we'll see if he's able to generate even
17475s more and then look for that very crucial
17478s it looks pretty ten Mana potion he wants
17480s big Power here so fast I didn't even see
17483s what he'd picked I didn't even see the
17484s options were deal six to all seven eight
17486s eight okay so Tom is looking to wipe the
17489s board that throws and generates and push
17492s with another big minion
17493s Frozen shades are at 7-7 so that could
17496s clear all the Jades up to eight eight
17502s Frozen actually has 20 points of burst
17504s damage right now
17505s each of those branching paths represents
17508s plus six
17511s it looks like he's going for armor but
17513s he is
17516s being able to go wide with frozen SEC he
17518s is able to threaten these
17519s counter-lethals but uh he recognizes now
17522s okay I'm the one who's under pressure
17523s and branching paths is gonna have to be
17525s used for its primary focus in this
17527s matchup which is armoring up
17530s just make you wonder though what if
17532s frozen had the ability to stand on the
17534s board and even pressure with more about
17536s a teacher tokens I I think
17538s a little bit optimistic given that Tom
17540s had removal but that's the kind of
17542s delicate balance you have to weigh do I
17543s go aggressive or am I just gonna play
17544s very defensive and all of a sudden Rosen
17547s was
17548s kind of a critical danger zone now he's
17550s at 47. yeah and we've talked about how
17552s powerful the armor gain can be in this
17554s matchup specifically getting above 20
17557s even 30 armor as we've seen Frozen
17559s getting now
17561s the chances of the Druid winning when a
17565s priest gets that much armor is very very
17567s low but Frozen has no ultimate
17569s infestation
17570s he and he has all those cards that were
17572s shuffled into his deck by the psychic
17574s scream that are keeping him from drawing
17576s ultimate infestation he doesn't find one
17579s despite all this armor games they just
17581s run out of resources
17585s might be just an exhaustion gameplay
17588s forget trying to just kill your
17590s opponents
17593s he has no cards and ghost shake his head
17597s because he knows the Dragonfire potion
17598s clears everything and Tom if he can even
17601s stick the Lyra on board that ski bending
17603s himself
17608s Frozen needs a big draw but remember
17611s that psychic scream also complicates his
17613s draw process
17616s the teacher
17618s without any other spells though teacher
17621s does not do much
17627s and it is Lyra radiant time
17632s Tom immediately going recognizing that
17635s he doesn't have to think very much about
17636s the early stages he needs as much time
17639s to adapt to any cars that he draws off
17641s of this
17642s some players not recognize quite how
17645s fast they have to go but Tom all
17647s cylinders firing
17649s power mind even more resources Frozen
17651s with no cards Tom's is generating more
17654s and more
17671s yeah
17671s serious glimmer route
17673s that that could have been an ultimate
17675s infestation if that had not been shoved
17676s into effect and Frozen sees the right in
17679s the wall
17679s we're going to game number four
17682s Tom's showing some life
17684s used to get swept like so many
17686s beforehand we've had multiple sweeps
17689s the grand finals of the world
17691s championship before but he will not join
17693s them at least not for now and protect
17694s perhaps
17696s if it becomes a champion himself that is
17699s just one step on a long road
17701s to try and reverse sweep Frozen yeah
17704s Frozen's Jade drew a deck is All That
17706s Remains for him to need to win to claim
17709s that Championship Tom with his own Druid
17711s and Tempo Rogue
17714s these baskets can still go either way
17716s right and remember Tom has a more
17717s traditional it's more of a new age but
17720s the standard build of the Jade Druid
17722s that you come to expect versus Frozen
17724s has to buy the teachers which is quite
17726s the Gambit but will it be able to be
17728s enough to get Tempo it's happened before
17731s we have seen the pilot teacher plan from
17734s Frozen end up being enough aggression
17737s even with the spreading fight the
17738s opponents you remember the J Druid
17741s mirror that Frozen head against Central
17742s law he was heavily unfavored and he had
17744s such a greedy version of Druid but
17746s because the file teacher generated just
17748s enough tokens
17749s that helped him get enough more presents
17752s for a win
17752s Tom would be Edwin Van Cleef in his
17755s opening hand that is a very powerful
17757s Tool uh against Druid can very quickly
17760s make a giant minion
17763s this is a great cue by Tom as well
17765s recognizing that oh an interview it
17768s could help make a huge Van Cleef
17773s not this turn but the next turn
17776s we could be in for some fireworks
17779s and Frozen doesn't have removal he's got
17781s a ramp
17788s nothing though unless he wants to pack
17791s his backs up now Southie is it worth
17794s doing that at that point because you're
17795s all in on one card
17799s Tom could also take it a little bit
17800s slower he could try and get the hero
17802s power this turn fire off the Edwin the
17804s next
17806s maybe there's a jade boss he saw two
17808s cards being kept you saw the Jade will
17810s be played and then his opponent didn't
17811s play Wild growth
17813s and then he also knows that Frozen likes
17814s to keep nourish but it might be too go
17816s time
17819s he's going for the biggest fan Cliff he
17822s can make we saw that backstab Mouse over
17826s when Frozen sees this he knows what's
17829s coming yeah
17832s that is a 10-10 Vancleave
17835s Frozen does not have a way to deal with
17837s it right now we have seen Frozen face
17840s down huge fan cleats early before in
17842s fact I believe he beat a 10-10 bank
17844s leads on turn two in the winter
17845s Championship to qualify him here he has
17847s two turns left to survive
17850s thank you
17855s by the teachers is interesting
17858s you can play mark of the Lewis and by a
17860s teacher that was summoned a decent
17862s amount of stats and you can swipe it
17863s down
17865s and this is the power of the violent
17867s teacher giving him this board that
17869s threatens
17871s the Van Cleef that threatened huh
17879s slash 30 picks up by a black ball but
17881s the damage Patel Banks leave did 20. and
17883s Leroy is in the hand
17886s unless Frozen gains armor and kills the
17889s entire board he is dead next turn
17900s he can swipe
17902s trade his board and hero power but he
17904s has to hero power this turn or else
17907s Leroy what's the dagger will be lethal
17911s damage oh no failed broke seals at
17914s Frozen is going to take lethal damage
17917s from Leroy next turn and we are going to
17920s a game number five just as fast as it
17923s can it has ended Frozen can't believe it
17928s Tom has equalized and we are going to
17931s one last final game to determine who
17934s will go home with the trophy
17937s almost down zero two
17941s now in in the blink of an eye he has
17944s brought the match back to even
17947s we're down to a best of one for the
17949s world championship
17952s it's gonna be a Jay Druid mirror to end
17954s it all Frozen was looking comfortable
17956s before
17959s but now he's looking as nervous as ever
17961s the stress his piling
17964s Frozen has been a player we have seen
17967s look incredibly confident
17970s incredibly stressed
17972s right now he looks stressed the pressure
17973s is back on him he was up 2-0 there was
17976s even the the confetti kind of coming
17977s down as a moment of laughter did he was
17979s kind of smiling and shake it off but Tom
17982s kept his resilience
17984s look at the body language of these
17985s players how it is shifted over the past
17987s two games Frozen was sitting confidently
17989s Tom was sort of slumped in his seat as
17991s he was down zero two but now it is
17994s frozen who looks like he has the
17995s pressure on him and Tom he's just
17997s staring confidently at the screen
18003s Temple Road got the win it was supposed
18005s to his favorite net match of the
18007s Highlander priest of Jade Druid end up
18009s going Tom's away with two games in a row
18011s he is one game away from sweeping the
18013s Jade Druid which we alluded to
18015s not too long ago as we get ready for
18019s game five Jay Drew and mirrors can be
18021s very volatile based off of those opening
18023s hands
18024s and these are very different builds of
18026s the deck they are voted to stay through
18028s it but Rosen is playing oh gosh Violet
18031s teacher build neither player wants to
18033s look at this oh wow oh interesting that
18037s is not something I expected to see Tom
18040s keeps ultimate infestation he finds wild
18043s guard he finds Jade blossom
18045s would that pay off I mean Frozen had two
18048s ultimate infestations but he opted to go
18049s for the early game ramp opportunities
18051s well Tom has that ramp wild growth
18055s gets the engines churning
18059s Rosen finds Interfaith yeah he could
18061s coin out the Jade Blossom and then next
18064s turn he could innervate out nourish
18066s Frozen's build includes one copy of
18068s interface yes
18071s that early game Tempo does matter
18073s as being able to get your Jade count
18075s ahead of your opponent often will tilt
18076s the battles in your favor the early game
18078s minions it used to be James Spears from
18080s the past but now that Jay behemoths
18081s won't matter as much attention class but
18083s a teacher comes down and Tom does not
18086s have an easy way to deal with this he
18087s does not have any armor gain to let that
18089s iron with golem attack unless he decides
18091s to fire up Ranch to pass Jade Blossom
18094s wow
18096s Tom already
18098s a seven Mana next turn
18100s with the invitation in and
18106s crucial moment in this game here since
18109s Frozen has two forms of Car drop with
18111s two forms of alternative uses as well
18112s any Mana crystals can help him jump
18114s ahead of Tom's ramp
18116s one of the really powerful things about
18118s branching paths is it does allow you to
18120s more aggressively use nourish for
18122s crystals so Frozen can use his nourish
18124s and still have the branching pass to
18126s fall back on if he can't immediately
18128s find an ultimate infestation
18132s and he goes for it he's ramping up
18135s we are going to be finding some Heavy
18137s Hitters very soon in this game he knows
18140s that Tom still doesn't have the armor
18141s gain he would have to generate it
18143s through malfurion and even dance doesn't
18144s have a way to answer the by the teacher
18146s fandral plus wrath here allows him to
18148s answer yes his Jade gold
18154s now Tom is firmly ahead of the board
18169s foreign
18170s has that inner faith if he does find an
18172s ultimate fish next turn he will be able
18175s to cast it but this turn it looks like
18176s it's time to be a death knight
18179s is it spider time
18184s it's always spider town it's always
18186s spider time and uh you know now we're
18189s starting to beach the climax of what
18190s these early game decisions have will
18192s lead to Frozen chose to throw away the
18194s ultimate vestations and that's looking a
18196s little week on the card draw outside the
18198s branching pads and then Tom
18201s is gonna have plenty of resources
18206s here finds Jade Idol and a wild growth
18210s and her next turn
18212s Jade Idol plus spellstone lets him empty
18216s his hand
18218s take down one of these spiders
18223s next turn he will have infestation plus
18226s Arcane tyrant
18230s Frozen does not find Ultimate
18232s infestation of his own
18236s class
18237s Violet teacher branching paths does let
18240s him go quite wide here I am ready if it
18242s has potential to mark up the look of the
18245s well
18248s and this ability to go wide is much
18251s stronger against the threat of an
18252s individual ultimate infestation
18255s but he's still
18257s doesn't quite have the tools to take
18259s down both fandral and the Golem
18262s decides to even hold on to his
18264s innervation
18269s control
18270s and now going to stay onto the board
18272s which allows Tom
18273s to kill that bar the teacher
18279s ultimate infestation
18281s like so many times before draws Tom a
18285s huge hand
18287s another infestation
18291s Tom is just firing in all cylinders here
18297s the I guess the Solace is that Frozen
18301s is uh still kind of keeping up in the
18304s Jade count right now
18307s but still looking but kind of dicey here
18310s he is not keeping up in cards he does
18313s have the board Tempo though
18319s that is a lot of change and Frozen's
18322s almost out of cards
18326s bruh right now he's shaking his head he
18329s did not find it
18336s ranching paths let's dig once again
18342s oh
18343s I have black Paul just get strong go on
18346s our girl's best friend
18348s that's pretty big for frozen it is but
18350s his Jades are still smaller than Tom
18352s he's still behind
18361s Tom has the opportunity to take lots of
18364s advantageous trains here
18366s with the Arcane tire at his hand
18368s infestation number two yeah
18371s so the builds of the decks are really
18374s starting to show Frozen doesn't have
18375s these Arcane tyrants for the swings and
18377s Tom with the early Gambit of ultimate
18380s infestation is paying off in spades
18383s another Shake of the head spreading
18384s plague is not it we'll buy him some time
18389s Tom with a fist full of cards
18392s will not give him too much longer
18400s Frozen choosing not to remove a minion
18403s instead play open summons on no minions
18405s just for the Armor Games
18411s Thomas pair of swipes here you can pick
18413s apart these scarabs and start pushing
18415s for damage you can also just build more
18417s Jades he has a behemoth
18419s he's a jade Idol
18429s where Jade swipes the face lets all
18431s these four attack minions take down the
18432s scarabs
18439s Tom has an army
18442s Rosen finds wild growth
18449s car drops too late
18451s where are his ultimate infestations he
18453s chose not to keep them
18457s and now Tom has all the Time in the
18460s World to establish his board president
18461s things are looking dire for our USA
18464s player
18468s Tom finds an Aya of his own he has so
18471s much pressure
18483s even with such a sharp Advantage Tom is
18486s still looking to make zero mistakes here
18497s Jade Golem's Victory this might be too
18501s much Gibbler this is so much damage 15
18505s 25 30 31 34 plus person to hand
18510s ultimately infestation's finally drawn
18513s if it gets too late Frozen picks up a
18516s hand of cards but Tom has a board full
18518s of giant minions
18524s he has 28 on board
18527s the branching pass allows him to get an
18529s additional 10 that's 38
18532s swipe is 42.
18535s 43 he'd still be short even if he could
18537s go All Phase with everything but they
18539s can't kill him this turn this board is
18542s almost inevitable
18544s Frozen look at his hand he has swipes
18547s can pick apart a few minions but not all
18550s of these giant monsters
18555s this is looking like it's gonna be over
18558s soon
18559s Frozen takes off the headset Tom's
18562s Victory is his Tom
18564s 602-9 it's a 2017 Hearthstone world
18569s champion
18571s we have a new member in the Hall of
18573s Champions Tom 60229 from Taiwan takes
18577s the Hearthstone World Championship his
18579s first appearance he's in the first world
18581s championship in 2014. we had an early
18584s exit here there but he will not be
18586s denied
18587s in 2014
18590s he fell in the group stage of the world
18592s championship 2015 went on a rampage
18595s qualifying for almost every big
18597s Invitational across the globe winning in
18600s three continents then in 2016 second
18603s place losing in the last call but
18606s finally get that cover to World
18607s Championship he's the first asia-pacific
18609s player to claim the world championship
18611s trophy
18613s all the way for the last call
18616s cementing his place above the world's
18618s best and can you say APAC will no longer
18621s be underestimated
18623s not anymore not anymore all the
18626s contestants coming out to congratulate
18627s him we have a winner TJ is waiting with
18629s Tom
18631s thanks very much guys I'm standing on
18634s stage with the current world champion
18636s Tom 60229
18642s and I guess the first question to ask is
18644s how does it feel
18649s uh
18652s we're not on the stage I'll probably
18653s start crying right now
18655s it's okay man I'll try and keep it short
18657s it's okay uh you know another question
18659s you're the first representative from
18661s Asia Pacific to ever win a world
18663s championship does this mean something
18665s special to you
18668s um
18679s it's definitely important that you know
18681s I won for the APAC but the most
18683s important thing is that I won as a
18684s champion that's right man all for
18686s yourself you did it and next one
18689s so looking back to 2014
18693s when you said yourself that you had a
18695s disappointing performance did you ever
18696s think that you'd make it back to have
18698s another chance
18700s um
18722s I think ever since I lost in 2014 the
18725s last few years also all I've been trying
18727s to do is just give on get back to the
18729s stage and trying to play good and uh to
18732s be able to win this uh two news
18734s Championship means so much to me and I
18735s feel so lucky
18737s last question I just want to ask if
18739s there's anybody out there that you want
18740s to give a special thanks to anybody that
18743s you want to give a shout out to the
18745s floor is yours
18754s foreign
18766s I really want to thank to my fans my
18769s families and also Samuel although I
18771s don't expect a lot of emotions in the
18774s past but uh I really grateful for all
18776s your support
18777s all right well now to present the trophy
18779s I'd like to welcome to the stage
18782s executive producer for Hearthstone
18784s Hamilton 2
18798s thank you
18800s wow uh what a match
18802s it's been an incredible year for the
18804s Hearthstone Championship tour over 50
18807s 000 players from 76 countries competed
18810s for the right to be here today
18812s only 16 made it but only one made it to
18815s the very end let's hear it for our new
18818s world champion
18830s thank you
18856s and before we go we wanted to give a
18859s special thanks to anybody who's tuned in
18861s whether it be the attendees here the
18863s viewers at home or the entire
18864s Hearthstone Community it's been a great
18866s year for Hearthstone we hope you all
18868s enjoyed it as much as we did presenting
18870s it as we look forward we want to give
18873s one more shout out to
18875s tom60229 for the champion
18878s we hope to meet you all around the heart
18880s once more until then Gigi and well met
18913s after becoming world champion Tom went
18916s on to perform well in the new
18918s competitive system Grand Masters making
18921s it to the playoffs of the 2019 season 2
18923s he faced chonsu in the finals this
18927s series could have gone either way but
18929s Tom managed to assert dominance and
18931s joined surrender as the season winners
18933s of 2019.
18935s we're back and ready to go with the
18936s final match of the day and it is the
18938s finals of course of the playoffs we have
18941s at Tom 60229 versus chonsu and the
18944s players are just about ready to go I
18945s believe it's a double Shaman shield and
18947s a double priest band so both players on
18949s the same wavelength yeah it makes sense
18951s to me even with them having the
18953s different Shaman decks Tom with the
18955s slightly newer token Shaman and chonsu
18957s with the tried true and tested Quest
18959s German on his own side they're very very
18961s devastatingly powerful decks in most of
18963s the matchups and I think while I started
18966s off the the weekend thinking the token
18968s Shaman would be able to if not dominate
18970s The Quest Germans at least have a
18972s favorable matchup I'm moving towards 50
18974s 50 if not favored for the question
18976s honestly I'm thinking at this point it's
18979s they do I I underestimate how similar
18982s the early game is for both decks really
18983s because with hair and evolve for both
18985s decks and of course the MoGo and mutate
18987s as well all the kind of Mana cheating
18989s broken evolve stuff is the same for both
18991s decks exactly whereas a lot of the extra
18994s stuff goes in the favor of the quest
18996s German as the game progresses it's
18998s really only in the first three or four
19000s turns that the token Shaman can really
19002s pull ahead right
19003s um and I need to stop going off my own
19005s experience where I'm just winning
19006s endlessly with the token charm I need to
19008s remember not everyone's quite so as
19010s amazing as me and therefore can't take
19011s the wins and so therefore in a
19014s conclusion I think it's a fine shield on
19016s both sides oh Casper reminded me uh to
19018s tell you to send him send him the cash
19021s for those lessons
19023s private tutoring from one of the best
19025s players in the world Casper the Caster
19027s yeah
19028s if if Andres ends up with a casting
19031s career he has to change his name to that
19033s I mean we've been there's been rumors
19035s floating around of GS vs casters so much
19038s I'm just saying if that happens we get
19040s Hunter racer right that's just gonna
19041s happen well now I realize why I've not
19044s heard these rumors I know who Andres is
19046s replacing on this team
19048s is it going to game number one of the
19051s final Series in the playoffs at the Asia
19054s Pacific Grand Masters season two Tom
19056s 60229 on the top on the holy wrath
19059s pardon chonsu on the bottom on that
19063s Highlander Hunter and again so that once
19065s today I'll say it again I think Hunter's
19067s pretty good here
19069s I agree I think it's a very very fine
19070s matchup the consistent damage which only
19074s really got better to be perfectly honest
19076s with the uh the addition of Call of the
19078s Wild and Thor Ragnarok Senor del Fuego
19082s cheeky one drop star oh
19085s into zephyrus into animal
19087s comes imagine if it was back there
19093s honestly I'd love it I love it so much I
19096s wouldn't even care that it was bad I
19098s would just be like yes sephorus you look
19100s at zephyrus and he's making just a memer
19101s all along a different hand gesture
19105s a very different one yeah
19108s Garcia
19110s can go hitting the board
19114s obviously part of me wondered if that's
19115s just deadly shot
19120s huh
19122s deadly shot deadly shot's not good in
19124s the matchup at all push four yeah he's
19126s good versus exactly Emperor author call
19130s or an acolyte acolyte is
19133s acolyte is often a one-off everyone of
19137s course and Emperor so I was just
19138s wondering whether you just deadly shot
19139s and feel forward to face I think that
19141s was a lot closer than he looks I think
19142s if Tom was damaged more than he was it
19145s would have been pretty easy but given
19147s that you're only me healing him for a
19150s small amount sure you're obviously
19152s missing damage to face
19154s but it does now present instead a pretty
19156s good deadly short here
19158s but now
19159s because he wrote exactly Misha maybe he
19162s just goes double secret or even secret
19164s hero power oh just push face yeah yeah
19166s okay yeah I like this yeah but like how
19168s does the call kill the Misha it's got to
19170s be pyro X
19181s didn't even see it come into the hand
19183s before Thomas slammed it down
19185s first
19186s how do you not know if you play it fast
19188s enough it's Battleground deals too
19194s it's a new expansion tombs of APM
19199s it's been a bunch of stuff like that if
19200s you play them quickly enough it does it
19202s in a different order
19205s it was all the way back to the the
19206s chicken so I can find the early data
19210s slash Alpha if like there were cards if
19212s you're harbored over them without damage
19214s to you and stuff like that which
19216s honestly there's jokes that get thrown
19218s around now about Hearthstone being a
19220s very difficult esport to exist because
19222s of RNG rules the game imagine if that I
19226s slipped in my mouth just went over the
19227s minion lethal I'm dead sorry everyone
19229s was playing on their phones like ah
19231s strictly better don't have a mouse
19234s I Mouse over the wrong thing if you
19236s don't use one
19241s for a few years in the future and mice
19243s just don't exist anymore it's because
19244s it's just eye trackers
19246s and they just make really funny art on
19248s one of the cards but if you look at it
19249s it deals damage to yourself
19252s yeah imagine that whoa
19254s that game's coming out soon 2030. what's
19257s happening now Ray there's a lot of
19259s damage going to Tom 60229's face which
19262s is normally the case yeah
19265s you're a hunter and as I said everything
19267s or the big removal that Paladin has is
19271s not built to be used this early in the
19273s game
19274s whilst under this much pressure
19277s kangar already gone by the way so this
19279s flash of light whilst not bad is not
19281s mind-blowing while pyromancer is there
19284s maybe wild Power answer holy wrath yeah
19290s it's still the the bow though
19297s hurts me that I can't see what manner
19299s that Cheval is on
19301s I mean probably like oh yeah
19304s but uh just for just I don't wonder
19314s it's Lydia's coins came out yeah okay
19322s he can actually try and deal with it
19325s next turn he has pyromancer into shrink
19327s ray so that rat trap is uh dealt with
19331s effectively guitar and it does also mean
19333s for Tom that going into turn seven which
19335s is pretty classically the power turn for
19337s a Highlander Hunter means they really
19340s can't develop if he has dino table brown
19342s or cmat here chonsu just will not play
19347s unless I'm very much mistaken what if
19349s trying to expect it has the Giga read
19351s like a snipe he can snipe the Pyro
19354s because he can't play another Minion
19356s yeah
19357s with the the shrink ray I will amend
19361s that sorry cmat does of course have
19362s Divine Shield which means
19365s quality or if it's reduced yes or pyro
19369s equality even doesn't then clear off the
19372s board
19373s so you can play CM out here first night
19376s Lord
19377s that is pretty good God
19380s I think he probably will go for it I
19382s mean I mean he's smelling a board if
19384s you're a playing Hunter pack then
19386s oh
19387s when Tom knows that it is a rat trap
19390s sets it up
19393s oh
19395s sorry I'll just stop talking shall I
19399s raise him it's a cool card in the hand
19401s it is a cool card and it is because it
19403s pulls stuff
19405s and gets to hit it so the Cheval if the
19408s Cheval is cleaned up this game is all to
19410s one but bear in mind this is not a long
19412s shot chonsu is very much still winning
19414s the game right now sorry stop talking
19416s Raven okay don't pyromancer just got
19419s sniped
19421s what's good
19425s you don't have to wait for your
19426s permission to carry this is like when
19427s you jinx someone
19428s like my invention
19431s what was the the longest form of jinx at
19433s your school because you always added on
19434s like 50 addendums right for like you
19437s know only I can say you're okay to add
19439s it on every time you say your name you
19441s have to pay me 10p yeah all those happen
19443s but no one about to buy them in any way
19445s shape or form it was just like when we
19447s were trading cards it was the trade
19450s facts that happened yeah was obscene I'm
19452s gonna tell but we agree I've changed my
19455s mind so it's not how the world Works
19457s Derek
19459s foreign
19464s no honor among the teachers in my school
19467s and I was like just because I scammed
19469s him into giving me a shiny Gyarados
19470s doesn't mean I should be forced to give
19472s it back
19473s the first thing I should be rewarded for
19475s some great businesses
19478s I got taught how the world really works
19482s see Matt now he's available to come down
19484s the rat was subdued which means they're
19487s the one damage of damage is away but
19492s and there's no choice really for chances
19495s I'm not even saying it in a bad way but
19496s he's just gonna keep on cracking
19502s and I think oh I think
19507s oh
19509s power is so good
19512s it is good but what you're probably not
19516s and what this does is just uh removes a
19520s huge chunk of that issue right exactly
19522s if they don't if they don't remove it's
19524s not good enough and again you know I
19525s said it last game as well uh shrink ray
19528s CMA still deals to a turn even if it's
19531s shrink raids so it's still not a bad
19533s amount of damage especially when you're
19535s staring at your opponent on five health
19537s and I just think it's all too much at
19539s the same time it is that classic
19540s double-pronged attack from Hunter where
19542s you don't clear the board they'll burst
19544s you from hand and if you heal they'll
19545s kill you with their stuff on board and
19547s honestly this happens with such
19548s consistency it's weird because versus
19551s Highlander Hunter maybe on the surface
19554s you if you're not experiencing the
19555s matchup you'd be like oh they don't go
19557s so fast it's kind of okay but it's not
19559s about the speed it's about the
19560s consistency of damage like damage every
19562s single turn for the whole game they can
19564s just curve out so well it's crazy
19569s going for the time out here
19571s doesn't hit it game two the Highlander
19574s Hunter taking the win there could be a
19577s pretty big deal finding that good
19578s matchup right there at the start because
19580s I would have to say up against the
19582s shaman and the uh the zoo as well I feel
19584s like that might be definitely hard to
19586s match up it's not terrible far from
19588s unwinnable but the Paladin is definitely
19590s the one he was looking for there and is
19591s a very big win yeah I think the zoo is
19594s okay to close for Hunter maybe the zoo's
19597s favorite a little bit I think the shame
19599s is a really unfun matchup because
19600s everything you do they just do way
19602s better and more often so it just feels
19604s very hard to come back in that one it's
19605s doable but quite difficult but yeah I
19607s agree just getting the hunter win
19609s against the mat the exact matchup you
19611s want it to in game one great start and
19613s just a reminder in case you just tuned
19614s in for the finals this is best of five
19616s so there are no floating decks anymore
19617s for these players they have to win with
19619s every single one of the submitted decks
19621s apart from the one that was banned out
19623s so as we're saying this win on the
19625s hunter is important just remember if you
19627s watch you know Conquest old school where
19629s they had to win with every single one of
19630s the decks it's the same here it is and
19632s once again if you have just tuned in for
19634s as Raven said the finals this is the
19636s finals the winner will be going to
19638s BlizzCon to be joining surrender as the
19641s other Asia Pacific representative will
19643s be finding out these other two
19644s representatives from Europe and America
19646s later on today I think there's going to
19648s be a little bit of a break between Asia
19650s Pacific and Europe the days aren't quite
19652s as long in the previous couple of days
19653s exactly but but it's still a very very
19656s exciting day of hearthstone and not only
19658s that next week we're of course looking
19659s to head over to Bucharest to find out
19661s who will be joining us in season three
19663s of hearthstone Grand Masters yeah it's
19665s going to be a pretty big deal on this
19666s and then not long after that
19669s BlizzCon happens
19671s which tattoo is going to be the global
19673s uh Champion but for this one
19675s specifically I think there's an extra
19677s interesting level of importance
19679s in the if chonsu wins and goes to Global
19682s finals then two South Korean players go
19685s through from the Asia Pacific region and
19686s honestly they can you know South Korea
19690s continue to dominate in Hearthstone out
19692s of the Asia Pacific regions and I think
19693s that's been the case probably since the
19696s beginning honestly you know we've had
19698s players along the lines of cranage we've
19700s had surrender for the longest time now
19702s we've got chanceu as well so I I think
19705s that is going to continue and it's going
19707s to be a very good showing for uh South
19709s Korea as a whole if there's the two
19711s players that get sent from the Asia
19713s Pacific region and the two of them and
19716s you can tell how much it means to
19718s chonsu as a South Korean and as just a
19721s Hearthstone competitor he picks up the
19723s desert hair he is ready he was on
19726s another level of elation that was almost
19728s inappropriate how happy he was at seeing
19730s that desert here because this is surgery
19733s the absolute
19743s dream very middling isn't it yeah the
19747s the Tigers
19749s I'd say that's just about that because
19751s the worst thing is that you're expecting
19753s here even though we can see he's gonna
19755s be safe on it three three is a perfect
19757s mogu targets not just value trades and
19759s Buffs back up easily
19761s thankfully however yeah
19765s it's got to deal with a couple of
19766s lackeys though and he can only clear off
19768s one of these evil totems for the moment
19772s have a trade and then slosh
19779s you could bounce the hag it could bounce
19780s even the uh the spirit
19785s yeah yeah definitely would agree
19788s obviously if you can evolve it just have
19790s it on board right now
19793s foreign
19822s ones to keep it alive or he could go for
19825s that after torn up a big minion yeah I
19827s think he evolves first okay just like go
19831s face with a one one I think just doing
19833s that's fine probably hero power first as
19836s well to take a two drop uh but you could
19839s fall we're Mana tied well that's a good
19842s point yeah yeah I think I like Mana tide
19843s fair enough yeah
19856s ready to ride
19859s oh wait soundtrack yeah okay
19865s okay
19867s I'm just like would you not just traded
19870s in the wolf Rider I just left the doctor
19873s on full health but how does it ever die
19875s on full health whereas he could die now
19877s example hey
19881s no but you know what I mean right yeah a
19883s wolf Rider like that just dies to an
19884s elemental like that right
19887s I think that was a bit
19889s I don't know a bit weird
19894s please welcome to mind control Tech it
19896s doesn't play more into Minecraft I'll
19897s take that right because there were still
19898s four Minions on board and now there's
19900s there's no one giga good to Target right
19903s they're all just acceptable if they
19904s steal it right but like you have the
19906s wolf Rider which has charge which means
19908s it can attack on that turn as well like
19910s if it's my control text right it's like
19913s it's kind of the same against Minecraft
19914s I agree it's closer
19916s done
19919s the upshot of all of this though is that
19922s as you can see Chancey looking slightly
19924s less happy than he did a few turns ago
19926s it looks like Tom may have slightly just
19928s got the better of this um he is ahead
19930s but
19932s without a damage buff
19934s chunsu has time
19936s and honestly he's one elemental away
19938s from clearing this board more or less
19940s fair enough right yeah yeah and then if
19942s he clears it then buys maybe one more
19944s turn gets the shoulder Wok
19946s you know he's I think he's not out of it
19948s yet but if there is one you know one
19952s versina one bloodlust one even just some
19955s damage from hand at all it's probably
19957s gonna spell dude
19960s because of the fact that an element
19961s would clear up most of their scores does
19963s Tom ever just play the plague of murlocs
19965s I would not be upset in any way yeah
19968s because it like on average he will get
19970s like what half of his board have higher
19972s than one house yeah
19975s and sometimes you get something like
19976s this yeah
19982s even Sandstorm Elemental just does not
19984s do it anymore yep good play from Tom
19986s there at the end there just closing it
19988s out I like that a lot
19991s no way to fight back unless he evolves
19994s into a minion is just Exodia
19996s yeah there's no three drops here that
19997s can win in the game
20000s gonna go for it anyway don't blame him
20007s I like it just get the train and be like
20010s you Wally died
20013s sir dominance before
20015s they have won the wall but I won this
20016s one battle I won the ball leader aha
20021s so funny but that is going to even
20024s direct serious face is really weird he
20027s never actually has one until it
20029s surprises you out of nowhere so it kind
20031s of scares me a little bit that's better
20032s that's the usual grinning yeah exactly
20034s yeah that's usual grinning I'm not sure
20037s if he's laughing at you with you you can
20039s never decide but that's gonna be even it
20041s up thank you and um the the shaming deck
20044s looking a little bit better there yeah
20046s looking much more on form it was uh
20048s pretty much just the case of doing uh
20050s like I was saying it's more important
20053s for the token Shaman to pull ahead but
20055s it just has slightly more tools to do so
20057s the Thunderhead being able to get a
20058s little bit extra that was needed to pull
20060s things over there because if you're both
20062s doing evenly powerful stuff in the early
20064s game it's who has that little bit of
20065s extra spice that can pull things in the
20067s lead sometimes that's the Mind Control
20069s Tech or the sandstorm Elemental from the
20070s quest sometimes it's the sea Giants or
20073s the uh thunderheads from the token
20075s Shaman and that's the thing I feel like
20076s the match up whether it gets decided
20079s that Quest is slightly better or the
20080s tokens slightly better I feel like it
20082s does hinge on certain cards from both
20084s sides right a soul of the murlocs versus
20086s a sandstorm Elemental for example makes
20088s all the difference either way so I think
20091s it just hinged very very closely
20093s early on but let's move swiftly on we
20097s have the Holy wrath Paladin for chance
20098s on the bottom and Tom 60229 on his uh
20102s specialization of the zoo deck
20105s double consecration in the starting hand
20107s if we think back like
20110s way way back to Old School zoo in uh
20113s like naxxramas or classic even double
20115s consecration in Paladin was like the
20117s dream it's what you always wanted to
20119s just clear up their boards
20120s now I'm not so sure if double
20122s consecration is the way to go doesn't
20124s even kill a vulture yeah exactly why I
20126s like chance of going because we're
20127s looking at scarabags evil recruiters to
20130s five fives nefer set Thrashers
20132s just doesn't get the job done enough
20133s back in those days the three drops
20136s didn't have five health
20139s simpler times
20144s Johnson
20145s probably pretty happy this Scarab egg to
20147s be honest
20148s he um
20149s as long as he's not getting flame imped
20151s into you know continual chains of the
20153s worst and well I say worst most
20155s aggressive minions then it's probably
20157s looking pretty good
20158s I I'm guessing that's sweet our
20162s spectator he's hovering over that Scarab
20164s egg so if we could get that moved any
20166s point that would be great I wonder if
20167s they're just really hungry thank you oh
20170s okay that wasn't actually moving thanks
20172s Tom still didn't work though mate I
20174s think we're gonna get Scarab now yeah
20175s there we go in case we already have a
20177s life cycle of a Scarab box first you get
20179s the egg and you get an evil recruiter
20181s knock at his door
20183s job done the circle of life evil
20187s recruited holds up a scattered
20190s I'd watch that let's say him
20195s your face looks like it's gonna be the
20197s follow-up pair interview
20200s and if we could get this mouse
20202s positioning moved I would love it
20211s there is something hiding behind that
20213s evil demon I promise
20214s this is Tom's strategy all along you
20218s can't see it he won't play around it
20224s but for Chon suit it is a case I think
20225s correctly so of just keeping on with the
20227s draw you know time out here even though
20229s it saved uh what was that 12 Health
20232s there or something it's just not worth
20233s going for it quite yet because you need
20235s to get the card drop first
20247s apart from the best equality in the
20249s world but honestly it's pretty good it's
20252s pretty good it might not win in the game
20254s but it sure made sure he didn't lose it
20257s because he was looking at age which
20259s problem is
20261s our good friend Mr flamewaker
20266s spells to really make use of it like
20268s plague of flames I honestly think the
20269s most important thing is it's just a too
20272s far it's pretty tanky overall
20275s all right
20278s John's who've taken a second to think
20279s here he was just going to snap peel off
20281s the flame Waker in the 3-1 but now he's
20282s thinking
20284s yeah he's got no wide board AOE so every
20288s three that comes down is eight a
20291s nightmare
20300s before
20302s Doom in the Tomb this was not the
20304s breaking point that made Tom go for Zoo
20306s he's been playing this for weeks but it
20308s definitely helps
20310s in gang boss what did I say the new
20312s edition the void Walker Oh I was like
20315s Wow wait void walk has been out of the
20316s game thing yeah just because it was on
20319s screen yeah yeah yeah I did sorry even
20321s like gang boss
20325s I'm a Wrath
20329s didn't Hammer at the one three void
20332s Walker and then swung at the flame Waker
20333s yeah
20335s but now one of the age age-old
20337s interactions of imp gang Boss versus
20339s wild pyromancers no I'm being serious
20342s right like it will generate tokens every
20344s time it takes damage so it's not quite
20346s as strong as it used to be
20348s control two keeping up with the draw
20350s though in honestly fashion
20354s also the quickly draws the quick Recon
20356s zephyrus into twisting nether shortly
20358s that's just two damage straight up right
20360s there in addition to the four damage it
20361s already gives which means we're now at 8
20365s 14 is that one damage of lethal well
20367s it's exactly lethal
20377s flame wicker my friend oh you've got a
20380s lot to answer for as Tom takes the zoo
20384s game and that's oh wow that was just
20387s impressive I didn't really see that
20388s coming but he got there Grim Valley
20390s wanted a few spells in the deck that
20393s would have actually triggered the
20394s framework in a positive manner obviously
20396s plague of flames as you mentioned plays
20398s his own boards he would never have
20399s played that but wow exactly just
20403s couldn't hold on did you see how quickly
20405s Tom added that up I was still counting
20407s up the initial damage on board and he'd
20409s already blooming finished the turn he
20411s was making that was like that it's
20413s impressive honestly Tom throughout the
20415s whole season we've talked about how um
20417s how laid back he looks when he plays
20418s compared to many of the other players in
20420s Asia Pacific but for me it's um it's
20423s more that he looks laid back and as I've
20425s said to you before it's it's relaxed sit
20428s forward make the turn sit back done
20430s there's no you know um during the turn
20433s happening unless there's outcomes that
20435s happen obviously that you can't predict
20437s you have to think about but overall what
20438s impresses me is he just does the turn he
20440s just plays it it's done it's a solid
20442s turn nine times out of ten he gets it
20444s just in time he doesn't really over rope
20446s or anything so impresses me a lot and
20449s him just like clicking on that so
20451s quickly he's pretty sick actually it is
20453s his APM off the charts though his mental
20456s APM and it does mean now that he's left
20459s with only his Paladin to take a win with
20461s which I think is a deck for Tommy's more
20463s than equipped to work with it's I think
20465s the deck
20466s maybe aside from priests that we've seen
20468s misplayed the most across Grand Masters
20470s Asian Pacific season two there have been
20472s many instances of players not realizing
20474s the best lines you know when you just
20475s have to go for a straight up one in
20477s three or one in four to be winning the
20479s game rather than playing out to the
20480s usual win condition uh but Tom I feel
20482s like as we saw there his ability to you
20485s know pretty much figure out what his
20487s turn is going to be entirely on his
20488s opponent's turn leaves him the perfect
20491s style of play to be piloting this deck
20494s and funnily enough uh
20497s Tom's 2-0 with Zoo
20500s pretty impressive also he got here with
20504s Zoo overall yeah
20505s so yeah maybe Tom just sees things that
20507s we do not let's go into it maybe the
20510s last game with the series the last game
20512s of the day and the last game of Asia
20514s Pacific Grand Masters as a whole if Tom
20517s takes his win he's gonna be going to
20519s BlizzCon into the global finals if
20521s chanceu takes the win he holds on
20523s continues to fight for his chance and as
20526s I was saying at the start of the weekend
20527s if you take out of these 16 fantastic
20530s competitors and it ends up with
20532s surrender and Tom 60229 that really just
20535s cements the level that these two players
20537s are around and the thing is
20539s now Tom was playing and competing at
20542s decent and like decent to high level in
20544s 2014 and I'll say and I'll obviously
20546s back then I was not aware of all the
20549s tournaments that were happening in the
20550s Asian region as well I was a very new
20552s Hearthstone player so it's not like I
20553s had in-depth knowledge of what was going
20554s on say over here
20556s um and surrender also been very
20558s prominent and successful in the past few
20560s years so these players aren't just you
20561s know flashing the pan they've been doing
20563s it almost from day one and they're still
20565s doing it now
20568s thank you
20572s the Love on this turn is not amazing to
20576s be perfectly honest for chonsu
20579s um but you need to be thinking of course
20580s about the clears that could come down
20581s primarily consecration but also just
20583s pyromancer with a coin is a little bit
20586s difficult a little bit awkward what if
20588s you just made a trade of the two two
20589s into the one one and played novice sure
20592s he keeps the 2-3 up through conk
20597s Paramount to coins and do anything well
20599s okay he doesn't do nothing he keeps him
20601s in through that as well I wouldn't mind
20603s evolve though honestly
20605s there's still three drops like most of
20609s everything
20610s that's fine pretty good outcome that's
20612s one of the tighter evolves I've seen
20614s actually she needs to bounce out
20615s zephyrus
20620s coin drink cray means that you can still
20621s push four I think you're pretty happy
20623s chappy to see that as John suit
20632s knows what he's gonna do
20634s don't get any mind-bending turns right
20636s now look how this sets up as well if
20638s Trump's you can find a cohort Lackey he
20640s is looking at stupid amounts of damage
20643s even next time it could just be Lackey
20645s hero power water six directly to face
20648s good pickup though
20649s and honestly that was really good
20652s because if not Tom would have had to
20654s have time out yeah and that is a very
20656s early timeout especially when you
20657s realize this isn't token Shaman Tom
20660s isn't going to clear the board once and
20661s be safe true
20665s I can't draw him
20670s the hero power changes after you play it
20673s so you'll never talk to me first I don't
20675s think your man is too tight here
20678s so yeah I'm finally starting with the
20680s novice engineer unless you want to go
20681s lucky here about wasp which doesn't seem
20683s great
20686s right and and for me
20688s the reason that there wasps extra damage
20691s makes no impact to what you actually
20693s want to do yeah means that you may as
20695s well just not miss first yeah see what
20697s you draw because it might change
20709s and also honestly he ruined the one mom
20711s was actually pretty sick
20716s the next turn he wants hero power double
20718s novice potentially which again don't get
20720s me wrong four cards do you need that
20722s much though is my question would you not
20724s rather draw a card immediately to get
20727s more pressure next turn because here are
20728s power double novice is zero in terms of
20731s development it is but when you think
20733s he's got like lucky generators like
20735s drinkers that you can play out it
20737s doesn't need to end this game in like
20739s the next 60 seconds right he is playing
20741s Quest Shaman which means he has a lot of
20743s reach especially when you include the
20745s barista
20747s what am I thinking though as to how many
20749s generators he has is he can afford to
20751s just play out one of the novice
20753s Engineers first to like and still have
20755s enough Mana to spend it this is
20757s yeah yeah this works out very nicely
20762s even the Army he's gaining could maybe
20765s come into play in terms of denying
20767s lethal from Tom 602 tonight
20779s even though the kangar is a little bit
20781s annoying in terms of the health
20782s generation the Pyro can just clear your
20784s board so I do appreciate that overall
20789s wash of Light number two coming down wow
20791s Tom has been quite fortunate in when
20793s he's drawing these flash of Lights
20794s they're coming in the clutch times
20798s one to help with the clay and the other
20800s one when kangol's still alive on the
20802s board
20805s doesn't mean the rest of his turns a
20807s little bit lackluster now though
20811s oh
20813s 25. close
20818s I wonder if you should have just played
20820s that guy I'm wondering if he should have
20821s traded that he's getting a pretty big
20824s punish from Barista Lynch and now
20825s whereas he could have just traded into
20826s the two one
20828s I guess that had to have been better
20830s right I guess one of the problems is
20832s like in this
20834s in this world tomsdale a tiny bit of
20837s damage chip in his armor and also his
20839s kangor always gets traded in two and
20842s basically like Hearthstone rules dictate
20844s if you know your minions always going to
20845s be traded into okay then you take the
20847s face damage right it as a as a general
20850s rule because John 2 is not going to be
20852s like oh yeah yeah you keep you can't go
20853s he always trains I don't like this term
20856s from Johnson either I think that should
20857s have just been barista mogu
20860s all right trade in the mogu for like a
20862s value trade with a rush and then upgrade
20864s it with the witchy lucky
20866s I feel like he missed a huge amount of
20868s development on this term for Extra Value
20871s in hand if he doesn't need to be scared
20873s of over commenting but
20876s just like you've created that out of
20878s nowhere I think
20879s it's maybe he thinks that he needs the
20882s mogu as a backup I don't I'm just trying
20885s to yeah because if he does that if he's
20887s got Barista on the board he's got an
20888s evolved Moco on the board and then the
20890s clear comes down and then his answers
20892s are like one drops more or less right
20896s maybe that's what he's thinking I'm not
20898s saying it's right yeah maybe that's what
20899s he's thinking if that was what he was
20901s thinking my response to chance it would
20903s be all right make congratulations on
20905s making the finals uh however I think
20908s having an a drop on board there is way
20910s more important that would have just shut
20911s out this play if you told me you cannot
20913s play thoracan against that much pressure
20918s and now look at the hand for chonsu he
20920s could be at six cards as opposed to ten
20922s cards and have dealt eight more damage
20925s this term
20934s I demand the best though it's the finals
20941s play a good Madness yeah I honestly
20943s forgot existed what does that do
20946s it's obviously weapon destruction
20947s potentially later on if you wanted
20949s another consideration
20951s diaphrency on live Drinker oh that's
20955s what I'm talking yeah yeah no matter
20957s what class I play I always want to play
20960s it's not the worst suggestion I've ever
20962s given yeah because I've gave some real
20964s bad ones oh he's back sorry what
20970s okay the missile launch is probably
20972s pretty bad but the rest are fine I'm
20976s pretty sure a cheeky legendary on the
20978s right has 100 win range yeah just saying
20983s foreign
20985s has to do something and I'm pretty sure
20988s it's going to be a timeout
20990s because this represents so much damage
20993s um
20997s spend as much matters yeah and this is
21001s what the the kind of style of what I was
21003s moaning on about earlier of the no
21005s consecrate that turn in the previous
21007s match okay because Tom's equality but
21010s there could be like random evolve comes
21012s down but he spent his manner which means
21014s he has more money to spend the turn
21015s after and it doesn't always work out but
21018s it's just an example of the theory
21021s oh
21024s slosh his missile launcher
21026s plan because now next turn
21029s if the mech lives he can attach it and
21031s it's buffed by tons of hell so it's
21033s burst
21035s galvanizer lives that's insane yeah he
21037s just wins
21040s and then if Tom plays a Meg he can then
21042s bounce his EMP operative kill it it's
21045s all it's all hell this is planned years
21047s ago you're down to to the basement in
21051s his house and it's just like like those
21052s little red string wall strings
21054s everywhere linking to all these Minions
21056s that he knew would be made
21060s I just like I'll give you a poison
21062s weapon me you wanna turn that fight back
21064s feel some damage to yourself
21066s it's like uh the diagram in stormline
21069s and just you could see everything for
21071s years to come up
21072s are you on the walls yeah yeah yeah our
21076s reference is only that's too old
21085s reporting for Duty
21088s really
21093s still not great is it not really
21096s zero power life Drinker Lackey
21100s we're looking at a lot of damage now it
21101s says 23 so three and four
21105s he has to clear something off the board
21106s so he loses one damage
21111s keep one off
21112s I want to say he's one off I want to say
21114s he's got 21 damage
21116s wait but the galvanized is alive
21119s oh the missile launcher has like a
21122s million Health right he doesn't have
21124s Mana though
21125s we got double bogged isn't that just
21127s more damage than a live Drinker right
21129s you're right it's it's like 80.
21132s wait so four four normally did it get
21134s did was the hero I think it got doubled
21137s I think so chancy hover over that
21139s missile launcher quick
21143s I need deals one at the end of turn
21146s that's also true
21148s and he could then also go hero power
21150s level as well
21155s launcher I need to check for my sanity
21159s I
21166s need to see it
21170s it's gonna clear
21174s did he get time to do everything he
21175s needed to though probably not
21179s oh
21182s that's the wrong trade
21185s I think that might have been lethal
21187s did you forget it has magnetic
21190s and it's buffed from bog
21192s and it wouldn't have taken up a board
21194s space as long you know he makes one
21196s trade but he can play two minions whilst
21198s trading away one one one so it pluses up
21201s right he doesn't have to double trade
21203s yes which is the key to open up more
21205s damage and I'm thinking like
21207s even if it was a 60s I think that might
21209s still have been leaflight there was too
21211s much going on I couldn't quite count but
21212s what because it would have plused up
21215s seven damage by playing the the
21218s missile launcher minimum yes and there's
21221s also you can fit in hero power and the
21222s cobbled Lackey yeah
21224s so it's minus one from the board and
21226s then Plus
21228s what
21229s seven
21234s or plus eight actually because the
21235s cobbled and the one damage at the end
21238s so if John sorry if Tom just plays
21240s consecration here
21243s he's alive on board
21245s he knows the missile launched his hand
21247s so he knows that he's dead 100 yeah
21251s so you could go shivala Shuffle
21254s consecrations
21257s this makes sense yeah oh okay huh
21262s and frosting over might have actually
21264s been better probably not
21267s yeah that might be true you know what I
21268s mean now Johnson can play things whereas
21270s Frost no but he never dies right
21273s it's so tense I need him to hover over
21276s that missile launcher please I just need
21279s to see for my own sanity
21280s more laughing small lackeys he can just
21283s look for lethal here
21285s no Cobalt he can make one really big
21288s minion can you discover it in a fire
21295s foreign
21300s burglar now unless he's okay with camera
21303s drawing well wait will they overdraw we
21305s generate two spells oh he's hero power
21308s sorry sorry I'm not used to the chairman
21311s apologies yeah I was thinking like it's
21312s one for one it's online that sounds
21314s great to me though but yeah you were
21315s completely right of course
21318s all right more damage deal three that is
21321s a fantastic consecrate this
21325s well yes
21329s you can time out consecrate
21333s just needs to find the holy Earth
21335s this game's tense and I still need
21338s transit to hover the missiles
21344s nothing he can do
21347s oh it's time
21350s I can't watch race it's coming down to
21352s this I can't watch
21354s still doesn't win that right
21357s foreign
21363s s it up two and two we're going to a
21366s game three but for me someone rewind the
21369s tape to check that missile launcher
21371s because I really want to know because
21372s that felt like enough damage itself
21375s wrong because it was strictly better
21378s than a we were adding a live Drinker and
21381s it was strictly better because you have
21382s to trade one less minion and also even
21385s if it's just six it had six to the board
21387s then one at the end of the turn so
21389s that's seven so it's strictly just more
21391s damage than a live Drinker and he could
21393s still go and hear a power Lackey and he
21395s could still trade one one one off which
21397s he always had to do anyway with a life
21398s Drinker play and then play an additional
21400s four damage from the Cobalt so very
21403s interested in that one because honestly
21404s as soon as I saw the galvanizer and then
21406s the bounce I was like
21408s um that's pretty good like that's a Mac
21410s so we'll have to see on that one there
21412s maybe a little bit later on after the
21413s match but there is one more game to go
21416s and I'm glad it's going down to uh you
21418s know 2-2 last game of the series to
21420s decide who goes to the global finals in
21422s a couple of weeks at BlizzCon I am
21423s pumped because and honestly
21426s everyone has favorites and stuff
21427s obviously and my favorite players but I
21430s will be genuinely happy regardless of
21432s who goes through here I think Tom as a
21434s previous world champion Global finals
21436s and then chantoo I think with his
21438s performance this season and the fact
21440s that I think he's quite underrated as a
21442s player in general I agree I think it
21443s would be uh just as cool to see him
21445s there it just could not be more fitting
21447s the two players who finished first in
21450s their division through end up in the
21452s finals here and of course you could say
21453s Chon Soo the best performing player in
21455s season two of grand Masters overall all
21458s regions and Tom 60229 the uh one of the
21462s best performing players full stop just
21464s in Hearthstone overall
21467s and it's coming down
21471s this matchup is weird man this matchup
21474s is very very weird it often comes down
21477s to at the end uh timeout tennis where
21481s you just end up going time out time out
21482s time out time out and the player runs
21484s out first and therefore the player who
21486s played the first one kind of just ends
21489s up losing
21491s me but of course the decisions you're
21492s making along the way that dictate how
21494s that works at the end is where the real
21496s Artistry of the matchup shines through
21498s to add an additional sprinkle of spice I
21501s think Emperor will form heavily on the
21503s matchup too because if one player gets
21505s to play Emperor say on curb or you know
21507s even in a reasonable time frame and the
21509s other player does not
21511s we could be having another doctor boom
21513s situation on our hands now
21519s bless you
21522s hope I don't know I don't think there is
21524s anything you can say
21525s stopping yeah
21541s that seemed like quite an easy swing
21543s into the acolyte there
21550s ready
21551s Tom obviously smells from the fact that
21553s the cruso was equipped but didn't kill
21555s the acolyte that chanceu is gearing up
21557s for an overdraw
21558s so he act he just equalities his own
21562s board partially to get a card out of his
21564s hand and also of course just to make
21566s sure he cannot be overdrawn but that
21569s kind of also helped chunsuke because now
21571s he has a practice turns it Loose into
21572s more Manic and Tom draws less cards
21575s honestly I don't know where you stand on
21578s this darling
21579s but also since Tyler the other day and I
21582s think he was with Fino at the time and
21584s he was saying anyone who tries to make
21586s Paladin overdraw is silly because it
21589s never works all it does is draw the deck
21591s faster right
21592s um obviously there's certain caveats if
21595s you can overdraw them for eight cards
21597s the next turn fine yeah but you know the
21600s one to two cards honestly I can see his
21603s point uh most of the time it doesn't do
21605s what you need it to do
21607s um so therefore you're just making them
21609s draw faster which often makes you lose
21611s faster but where do you lie on this I
21613s think there's very specific scenarios
21614s where you can do it like say there are
21616s eight cards and you draw them three
21618s cards with that acolyte you're drawing
21620s them two cards kill them one that's a
21624s bad outcome for you you're on average
21626s making yourself more likely to die
21628s because you're speeding up the game if
21629s there are nine cards and you kill their
21632s act like they're gonna draw up to ten
21633s anyway so you're just kind of over
21635s drawing them Accord from their deck at
21637s that point then I get I think it gets a
21639s little bit more or blurred as to whether
21641s or not you're supposed to because in
21643s this matchup if you're hitting any of
21645s the five cards in shavala two Bell for
21647s bankers and two holy rats you can that
21650s can make the difference between winning
21652s let's see how it plays out so far we're
21654s gonna see another holy at Holy rap
21656s shrink rate sorry gonna come down and
21658s clear up chances acolyte now with them
21660s much not to do
21663s but either way oh big deal oh
21667s oh
21668s man imagine if it's playable this turn
21672s filthy filthy
21675s I honestly hadn't really even considered
21677s until seeing it this weekend the emperor
21679s off of Prismatic lens effect it's nuts
21686s so this is Chevalier but honestly that
21689s flash of light is a little bit
21690s unfortunate
21691s having the playable heel is actually way
21694s important in this matchup yeah and even
21696s just the troll to make a big old
21698s difference to get there quicker because
21700s at the moment Tom is pretty clearly
21701s ahead on the card draw for the moment at
21703s least guess what chance who's playing
21705s this turned Aaron yeah I think oh it's
21709s so crazy double totally rats it one
21711s Banker here
21724s I wonder if I don't see a chance you
21727s just let rip with a holy rat mixed
21730s it's so ridiculous that's what I mean
21732s it's not crazy is it
21735s because of course you're pretty much
21736s just looking at 100
21737s uh lethal especially once he finds his
21740s zephyrus of course as well so one
21743s activation through space will just win
21744s the game
21750s I won
21754s oh okay wow 17 Mana
21758s it's a lot of Mana can you dump enough
21760s cards here in order to play your
21763s Prismatic lens how important is baleful
21766s Banker
21767s I think I like holy wrath yeah look at
21770s the holy wrath before I bail for Banker
21771s oh does he have no minions left in depth
21773s no he does he's got another bank yeah so
21775s he would be over drawing if he went for
21776s them he may say fine I like Wrath
21780s because it might make Tom a timeout
21783s okay right makes you think you have
21786s shivala left in deck yeah or it might
21789s just make him think well if he's wrath
21790s and it means he's setting up to just go
21792s because rap draws him a card which gets
21793s him closer to zero cards right
21795s I think I like it drawing more cards and
21798s he needs to reduce the shivales Mana
21800s down pretty quick yeah there's no point
21802s being at zero cards if you Cheval is
21803s like you're 15 Mana six cards left in
21806s deck 17 that's actually exactly he needs
21808s to do something now okay he went for a
21810s quality Prismatic lens because he's
21812s gonna overdraw
21814s which is fine yeah worst case like
21817s Banker as long as you've got the
21818s zephyrus here I think he's happy
21820s and I think if we got either Banker or
21823s zephyrus he would have been fine yeah
21825s and if he's only overdrawing one card
21826s he'll only ever burn one of those do you
21829s know what I mean so if he has one or the
21831s other he can make a decent turn or at
21833s least a setup and I think probably only
21834s one Banker is necessary I think that
21836s should agreed agreed it should be enough
21837s but if you if worst case he burned
21839s Zeppelin had to it's good because it's
21841s it's fine it's fun and I think Tom has
21843s very limited options here I think there
21846s was a question whether he was going to
21847s go time out with this Emperor or not he
21849s has not gone for it but that means he
21851s could just be dead
21853s well from this point onwards just
21856s looking at ripping the lethal at pretty
21859s much any point for these players
21865s and chance you have to be thinking now
21868s all right
21869s is this a timeout term do I finally have
21872s to Blink if you will I think it's a
21874s shrink right turn
21876s what about shrink ray consecrate
21879s swing phase
21885s maybe instead of that he has to string
21887s Creek consecrate timeout
21893s well he needs the Cheval right yeah he
21895s needs it down so he has to start using
21897s his spells
21898s it's gonna hold so chance you could die
21901s this time he's not even swinging either
21904s yeah well that's the problem if he
21906s swings and then Tom heals yeah yeah he
21908s might just he's in more trouble right
21910s because he's not necessarily going to
21912s have active zephyrus or even hit the
21914s Cheval next year so chanceu taking a
21917s risk right now he might just die what
21921s and because Tom's already used a holy
21924s wrath he can't guarantee it
21927s I guess that wasn't a swing my thinking
21929s was if he goes for the swing there he
21931s can still just go uh for the lethal out
21933s of his own and then go zephyrus plus
21935s lava burst for the win
21940s Tom do you actually just go
21942s shivala Shuffle Shuffle take a one in
21944s three to win the game are your chances
21946s of winning better than a 50 50 here
21947s because from this point chonsu can just
21949s start time outing but it's more than 50
21951s 50. can Shuffle two chevellas in okay
21953s good point she's a two out of three
21954s chance to just go to the finals
21957s Tom's a better player than I am but if I
21960s had a two out of three chance I would
21962s lock that in every day of the week
21966s but now on the other side because the
21968s emperor reduction here chonsu has a
21970s chance for legal right now
21972s because he can just go for Banker holy
21976s wrath zephyrus lava burst and I think
21979s he's just going for it chances locking
21981s it in Tom took him more measured
21983s approach is he gonna suffer fruit we're
21985s about to find out
21987s laughs
21988s foreign
21992s still in the hand It's Not Over
21997s but the problem is if you are the first
21999s player to time out you are probably the
22001s player who's going to lose and now for
22003s chonsu if he doesn't do it
22006s I think it's just game over
22011s should you have started the term with
22012s hammer of Wrath face no that wasn't
22014s lethal he needed the Manifest
22018s yeah because the holy rap song didn't
22020s damage yeah
22022s oh
22026s I'm still mind blown
22030s that Tom didn't go for lethal left turn
22032s I think that might just be a lock in
22034s Tom's favor to be honest I'm not yeah
22035s yeah don't get me wrong I'm not saying
22037s yeah I'm right Tom messed up but I just
22039s have it so in my mind that if I had a
22041s two out of three shot
22043s to just done game over finish done
22045s finish for the day
22047s weirdly enough though Tom had a two out
22050s of three chance to win the game and if
22051s he misses then he pretty much just lost
22053s chance who took a one out of three
22055s chance to win the game and if he misses
22057s he pretty much just lost which means it
22059s was kind of worked out the same way
22060s either way for Thomas and he had a two
22062s out three to win
22063s guess obviously he couldn't have known
22065s that yeah yeah but it's just interesting
22067s okay so the first time I was played yep
22070s which means chansu on paper is behind
22073s big time Big Big Time
22078s okay yeah yeah sure this is fine he
22080s still has shavara
22089s push him further out of range this is
22091s actually a sick play is this a look
22095s I think so Tom
22098s Tom does not necessarily have 30 damage
22100s he can deliver from hands so I'm
22102s wondering if there's any way
22104s and destroy the weapon
22107s I'm gonna go ahead and say probably not
22108s yeah I'm gonna say hard no and most
22110s importantly
22112s anytime soon I think ladies and
22115s gentlemen we're going to be seeing Tom
22116s join surrender because I love that play
22119s the Chevella they're called trade boom
22123s 35 health
22131s um
22132s sipping from the murloc mug of victory
22135s to get me one of those
22144s zephyrus is not clever enough to win
22146s this game
22147s so what happens if he goes zephyrus
22149s twist together
22151s look he just loses on the spot dies yeah
22153s he loses on the spot
22164s quickly
22174s what
22175s mind control the next turn it's just
22178s it's too much Mana you can't do that
22183s okay so if he goes for mind control on
22187s the opposing Chevella and then goes
22190s steals it so he doesn't die
22192s because he's at 30 health is there any
22194s way he can clear the board with
22195s Justified
22198s right
22210s one dies
22212s but one doesn't
22215s he has to what he has to clear the board
22217s on this turn a 1-1 in play means he
22220s loses the game although he takes a
22221s fatigue anyway so it's the 29 damage
22224s from the 25 holy wrath the swing of the
22226s weapon means chonsu just dies loses
22229s there's nothing
22231s wow what a way to end the series here
22233s and to end the finals
22235s unless he
22237s it's time
22239s he could go hammer across the shabbalah
22242s then Shuffle and then attack in to clear
22246s off the board and technically survive
22247s the turn
22249s that's losing the game yeah his chance
22252s to just do it as much as he can right
22253s now and
22255s maybe Tom just doesn't see him honestly
22258s you know what I mean I doubt that's
22260s going to be the case but maybe Tom just
22262s doesn't see it but I would be shocked
22265s for it and I believe
22267s as soon as he locks
22269s can't not want to make it I would say
22271s silly mistakes in Hearthstone with his
22274s years upon years of experiences gonna
22277s lock this up and I'm happy to say that
22280s Tom
22281s 60229 is gonna be your season to Asia
22284s Pacific Grand Masters champion and he is
22287s going to be moving on to the global
22289s finals
22290s due to the most flashiest of finishes
22293s one fatigue damage yeah even attacking
22297s him with the Shabbat almost gave me a
22298s heart attack there in a Divine Shields
22300s he's all right he's still winning the
22302s game and what a continuation of the
22305s Legacy for Thomas sow he's already won a
22307s World Championships and now going on to
22309s BlizzCon in just a couple of weeks time
22312s he has a pretty good shot of making a
22314s Repeat Performance there's only eight
22315s players tonight at five there eight
22317s players who are going to be represented
22319s at the BlizzCon Global finals so even
22322s though the competition is steep because
22324s at the very least he's looking at uh
22326s surrender from Asia specific and then of
22328s course PNC and Fino from the European
22330s and America's regions it's still a very
22333s very tough challenge it definitely is
22335s but honestly if you're a fan of the Asia
22337s Pacific region in general you've got to
22339s be happy with the overall outcome you
22341s know this region is sending surrender
22343s and Tom 60229 to the global finals
22346s honestly I think this might be one of
22348s the first times that the other region
22350s should be a little bit afraid of who
22352s aipac is sending because Asia Pacific
22354s normally has had historically a I guess
22357s a history of the other regions not
22359s really respecting them as much but when
22361s you literally send arguably just the two
22363s best players in the region anywhere
22364s formidable outside of their region as
22366s well I think it's going to be an
22368s impressive showing when we get to those
22369s global finals let's take a look at
22371s today's results and uh wrap it up for
22373s you guys we kicked off with Tyler losing
22375s of course to Tom 60229 bit of a rough
22378s series honestly I think Tyler nothing
22379s too much to take away from him there the
22381s games he lost most of them at least felt
22383s very one-sided where they wouldn't even
22385s have much urgency in them then we had at
22387s dawn take a loss to chonsu in the second
22390s semi-final today Tom of course taking
22392s the victory at the end there and if you
22393s look at the way that both seasons of
22395s Asia Pacific have shaken out in Grand
22397s Masters so far I don't think you could
22398s have written it to be more perfect when
22400s you consider surrender and Tom 60229
22403s have been two of these standout players
22404s undeniably playing very strong
22406s Hearthstone week after week but in the
22408s two runner-ups in Aloo Timo and chonsu I
22410s would say have been the other two
22411s players I would call out for their
22412s consistently very very strong play
22414s across both the seasons and at the right
22416s time as well I think Alo team was
22417s playing better season one Champs who
22419s better season two so even though we do
22421s unfortunately have to say goodbye to
22422s chansu for season two at least he'll
22424s still have a chance to fight one in
22425s season three uh he can hold his head
22428s high for a very very strong performance
22429s yeah I couldn't agree more but I will
22431s just reiterate very happy with the two
22432s players that are going to be going to
22433s the global finals excited to see how
22435s that one plays out as surrender and Tom
22437s 60229 will be heading to BlizzCon in
22440s just a few short weeks in the meantime
22442s though we have Bucharest coming up next
22443s weekend where we're going to see a ton
22445s of players and a ton of hearthstone get
22446s played out and along with of course
22448s finding out who is is going to be sent
22450s by the European region and the Americas
22452s region as today progresses so stay tuned
22455s stick around in a couple of hours time
22456s where Europe's going to kick it off and
22457s then America's to follow as usual but
22459s it's done for us we're done with season
22461s two it's over it's finished it's been a
22463s lot of fun there's been ups there's been
22465s downs but I wouldn't have given it up
22467s for there anything exactly and I
22468s couldn't agree more it's been a pleasure
22470s Derek to cast with you as always but for
22472s us and for season two we are done we
22474s hope you enjoyed the show and we'll see
22476s you next time
22481s foreign