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2s [Music]
26s [Music]
40s do
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125s bye
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202s so
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230s so
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314s so
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384s so
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419s do
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439s so
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468s so
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484s so
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525s do
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568s my
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777s do
778s [Music]
824s my
827s [Music]
877s [Music]
881s [Applause]
884s it's
885s [Music]
909s [Music]
912s it's a blast off the top pesco a 2-0 up
917s in the finals
919s it looked rough for him for a moment the
921s shard of the naaru was so clutch
926s ah
927s who says he tried so hard he set up a
929s lethal himself with the void chart and
932s shadow form on the next turn even if his
934s ethic got cleared it was as good a plan
936s as any
938s [Music]
945s there it is the bowel master off the top
948s for yala
951s [Music]
962s welcome everyone to hearthstone grand
963s masters last call the ultimate season of
966s grand masters where all players from all
969s over the globe get to battle it out for
971s one final spot at the world championship
974s glory is on the line here but uh he's
977s not gonna be playing in this tournament
978s because we're shaking things up a little
980s bit uh in this season of grand masters
983s and we're shaking things up on the
985s casting desk as well as you may have
987s noticed i'm not joined by my usual
988s partner of gia i'm joined by a player
991s who was almost playing in this
994s tournament but just narrowly missed out
995s on it but instead he gets the far
997s greater prize of joining me here on the
998s desk it's lambie series how are you
1000s doing bro hey derek what's up hello
1002s everyone um i'm lambie series if you
1004s guys uh know me you might have seen me
1005s on this broadcast like a few times here
1007s and then during the last year but now
1009s i'm actually behind the desk um it's a
1011s very refreshing experience i might have
1013s been too good to be playing that so i'm
1014s here that's why you know um but uh i
1017s just want to say uh thank you so much
1018s for this opportunity to be here to cast
1020s this last call gm a lot of exciting
1022s players in the tournament a lot of
1024s players that i personally respect i'm so
1026s excited to be doing this with derek of
1028s course and uh can't wait to see how the
1030s rest of the week will pan out
1032s we need a lot on the line here and a lot
1034s of very exciting decks because the
1036s format of playing here is going to be a
1037s little bit different this week but we'll
1039s get into that very shortly first of all
1041s we're going to take you through a
1041s rundown of how uh last call works
1044s overall over this season it's going to
1046s be four weeks of play uh we have a
1048s little bit of a break in the middle so
1049s it's these two first weeks a couple
1051s weeks off and then week three and the
1053s playoffs in a couple weeks time uh it's
1055s kind of like uh what uh stranger things
1057s on netflix we do a first half of the
1059s second half later on as well just to
1061s keep the tension high and each week is a
1064s an individual tournament where you're
1066s just trying to
1067s finish as best as you can and the better
1070s you finish each week the more points you
1072s get and then the top half of players
1073s will go through two
1075s layoffs at the uh during week four
1078s and it's also a rotating format as i was
1080s hinting to just a moment ago last week
1082s it was conquest but this week lambie
1084s series we are shaking things up
1087s right so this week we are going to be
1089s having trio format if you guys watched
1091s the previous season of gm the latest one
1093s we did have one season of trio it's the
1094s it was the first ever trio format but
1096s i'm gonna explain a bit about what trio
1098s is exactly so trio is effectively
1100s conquest but with two big differences
1102s all right so firstly it's still best of
1105s five okay conquest but the thing is
1107s there is no ban and secondly the classes
1110s you bring to this week are sort of
1112s predetermined like if you would like to
1114s bring demon hunter to this tournament
1116s this week you can only pair demon hunter
1118s with a priest and a rogue it's just how
1120s the format is and like if you want to
1121s bring like maybe druid you got to pair
1123s it with a mage and a paladin these
1125s predetermined classes actually uh make
1127s it so that the players have to build
1128s their lineups in a specific way it
1130s doesn't mean that there's like one class
1132s that's way worse or like way better but
1134s obviously like we have not seen warrior
1137s in such a long time so this thought this
1139s this week will showcase some warrior
1140s gameplay because the players have no
1142s choice but to bring warrior if they want
1144s to bring some of these other classes so
1145s there's a lot of other like
1147s specific interplay and like combinations
1150s that players may not be used to um they
1152s have to do it for this week in order to
1154s get the precious points that they need
1155s so i'm very excited to see what players
1158s have come up with what uh archetypes of
1160s each class that they've they've delved
1162s into and see if it works out for them in
1164s the end of the week
1165s yeah that's what's so fun about this is
1167s the when you when you're picking your
1169s one of your buckets effectively you get
1171s five groups of three classes to choose
1173s from uh they're all hand curated these
1175s are not randomly selected classes so
1178s it's basically all put together so that
1180s you can uh have maybe one really strong
1183s class at the moment which is arguably
1184s you know rogue maybe shaman a lot of the
1186s players like a lot uh but you have to
1188s maybe one of the weaker classes to go
1190s alongside that warrior in a bit of a
1192s tough spot right now demon hunter
1195s players are maybe not quite so fond of
1197s or you can just go for one of the more
1199s even strategies where you go for one of
1201s the buckets where it's just three decent
1203s classes with no real standouts or no
1205s real duds in there as well a lot of room
1207s for experimentation and i hope our
1209s players have come with some uh spicy
1211s lists for us uh because the
1214s uh the diversity is pretty high we're
1215s seeing a lot of different ways that our
1217s players are going here uh in terms of
1219s the different buckets that are being
1221s chosen which we'll jump into later on in
1224s the day first of all though the prize
1226s pool that our players are fighting for
1228s over the course of last call first place
1230s walking away with 22 and a half thousand
1234s dollars and even for our players who are
1236s unable to get above 13th to 16th place
1239s still six thousand dollars uh just for
1242s having qualified through to last call
1244s which is very impressive in its own
1245s right but i think i'm fair in saying
1247s here that for grand masters uh lambie
1249s series the most important thing is
1251s getting those points
1252s yes indeed i mean when it comes to
1254s points we have to always remember that
1256s in order to get to playoffs you need to
1257s be in like the top eight of the point
1258s standing and also remember that this uh
1261s this last call is only three weeks of
1263s qualifying for playoffs what does this
1264s mean this means that like for example
1266s last week bunny hopper got like a win
1268s with five points that totally
1270s skyrocketed him into like first place
1272s and from my experience the playoff
1274s cutoff it's not like set in stone it's
1275s just theory but like it's about six
1277s points so every single point is super
1280s duper crucial i cannot stress how
1282s important it is to make sure that you
1284s get out of the groups make it to sunday
1287s win sunday i mean like it only gets
1288s better the more you win definitely and
1290s it literally is so important that you
1292s cannot even afford to take one loss
1295s lightly so that's a lot of pressure a
1296s lot of stress on these players i felt it
1298s like multiple times now i'm just gonna
1300s watch these guys feel it
1302s yeah yeah it it when we get down to the
1305s end of the season you know me and g are
1306s often like working through the exact
1308s permutations right it's okay so if
1309s okchinscape wins and then lambie series
1312s loses but mighty points and then all
1314s this stuff
1316s yeah yeah yeah that never happened of
1318s course uh but it gets very very
1319s stressful you can avoid all of that
1321s though if you just keep winning then you
1323s don't have to worry about the
1325s tie breakers just do that uh jumping
1327s into group a though this is what uh
1329s lambie series and i are going to be
1331s focusing on for today oka shinsuke and
1333s possessie of course from the apac region
1336s but then judgment and levic uh here from
1339s eu and uh interestingly enough i mean i
1341s think it's often the case that for the
1343s you know the english-speaking
1344s hearthstone community the european
1346s players are a little bit more well-known
1348s but i'd argue that okachinsky and
1349s obviously possessi in particular are
1351s kind of the stars of this group
1353s yeah i mean possessive is
1355s i mean he's the world champion right i
1357s mean come on everybody knows possessive
1359s and of
1360s even though he's like a bit more new to
1361s the scene he's also been breaking it
1363s into into his own like groove recently
1365s he's been making good plays um he's
1367s doing well he's doing well but having
1369s said that though i look at this point
1370s standing and like i see oka shinsuke at
1373s the bottom this time still with zero
1375s points i really hope he gets out of the
1377s groups and starts making a mark on this
1379s season because like there's no there's
1381s no more room for error i did say that
1383s he's coming to his own but he really
1385s needs to show his stuff this week as
1386s well
1387s yeah absolutely okachinsky and levick
1389s both on zero points heading into this
1392s week which is gonna make both of their
1394s matches absolutely crucial two zero two
1396s weeks in a row and you're pretty much
1398s just out of the running you can try your
1400s best just to try and scrape a bit more
1402s prize money at the end but your chances
1403s of the world championship are pretty
1405s much shot uh but players who have been
1408s doing a little bit better overall i
1410s think it's fair to say are the players
1412s in group b super fake in with a second
1414s place finished last week pascoa in with
1417s a third fourth as well and then to round
1420s out pun and zloy gruzin uh it's uh a bit
1424s of a stranger group i think it's fair to
1426s say not the uh
1428s i would argue the biggest powerhouse
1430s group overall but based on some of their
1432s play last week they're clearly doing uh
1434s some good stuff
1436s yeah i'm i'm personally not like uh
1438s hugely familiar with everyone in this
1440s group but uh super fake clear clearly
1443s been uh
1445s entertaining force on the web camera for
1447s all of us to see um doing very well over
1449s the last uh season and this season as
1451s well so excited to see him play excited
1454s see him react like a thousand emotions
1455s in one second so stuff like that uh i
1458s i'm really uh interested to see uh how
1460s things pan out for this group not not my
1462s not like my pick as the favorite group
1464s but i think everyone here still has like
1466s uh something interesting to show and uh
1468s coming to see that as well
1470s yeah that's right i mean the fact that
1471s super fake has a more traditional lineup
1473s is pretty surprising in its own right
1475s because i mean it brings the weirdest
1477s stuff
1478s yeah i mean him and flat never bring
1480s anything that's too too normal right but
1482s this week it's really really normal
1484s looking yeah but anyway group c okay
1486s girls group c has mighty and uh shionsu
1489s two of my favorite apec players and
1490s actually close friends of mine um want
1492s to see them play very uh intently i'm
1494s really excited to see them play but this
1496s group also features bunny hopper the
1498s front runner the guy that just wants to
1500s get one or two more points and can chill
1501s for next week i mean the following week
1503s of grand master so um bunny will
1505s definitely be vying for that one or two
1507s points or even another win who knows
1509s right mighty really needs to carry his
1512s weight this week
1513s he's been self-professed to haven't been
1515s uh playing a lot of herv stone but i do
1517s believe that his fundamentals are super
1519s solid so there's a very good chance that
1520s he will do well this week and i can't
1522s wait to see that happen
1524s yeah i mean what an apec gm not having
1526s played much recently that can't go wrong
1528s right
1528s tyler can go wrong indeed
1531s i mean
1532s naming no names but yeah i think this is
1534s going to be a super super spicy group
1535s bunny hopper and chonsu in particular
1538s have gone with some uh pretty spicy
1540s decklists i think it's fair to say uh
1542s with bunny giving uh the paladin druid
1545s uh bucket there that not a lot of
1546s players have gone for
1548s um the has some real merit i think just
1550s kind of standard good decks nothing
1552s really too fancy for him there uh
1554s finally though moving on to
1557s d uh to round things out here uh we have
1560s some of the players who have uh
1562s struggled a little bit uh over the
1564s course of this first week a lot of these
1566s names down towards the bottom uh with
1568s you know habugabu on one point fury on
1571s two points uh fled down on one point as
1574s well you know they really need to start
1575s picking this up basically but even
1577s though it wasn't the best first week for
1579s these uh players it's undeniable the
1581s amount of skill that is in this group
1584s yeah of course i have personally
1585s practiced with fairy hunter up to my run
1587s in the playoffs last season and i can
1588s say for sure this guy knows his stuff
1590s he's an insanely good hearthstone player
1592s and i have no doubt that he has a chance
1593s to do well amongst this entire field but
1595s of course i also want to mention that
1596s firstly i'm a bit surprised i was
1598s prepared to say that uh flat's gonna
1599s bring something uh insane this week but
1601s it's actually a very normal lineup like
1602s super fake so that's a bit of a bit of a
1604s downer for me but maybe it's actually
1606s correct who knows also last but not
1608s least
1610s wow you guys are in for a treat with
1611s this one hubbu gabu has quest warrior
1614s guys it's not charge it's not control
1616s it's not kazakhstan it is quest warrior
1619s and it's xl quest for you guys 40
1621s pirates i wouldn't say 40 pirates but
1623s like majority of the deck is pirates
1624s right you guys really need to know how
1625s to play your cards on curve to keep up
1627s with this one
1628s this deck is a disaster man it's just
1630s the most happy deck ever like no one
1632s else in the world is winning a single
1634s game with this deck like he's just been
1635s going around to different chats being
1638s like play my deck it's good i promise
1640s and just everyone's like no no no it's
1642s garbage i'm not gonna play that but it's
1644s been doing well for him climbing right
1645s to the top of legend and uh
1648s we'll see if it can hold its own in
1650s grand masters last call but here's the
1652s standings lambie bunny hopper as we
1653s mentioned right towards the top uh
1656s basically everyone on the right side of
1658s that board is in pretty big trouble this
1660s week they need to be getting through uh
1663s to uh
1664s uh through to those quarterfinals i
1666s think to have any real chance here yeah
1669s i personally believe that as much as we
1671s have like um people on the right side of
1672s the bracket looking a little bit sad
1674s right now but this is this is one of
1676s those like seasons whereby one good week
1678s will propel you to startup like you just
1680s need one good week like dimitri lavik
1683s mighty oh gosh insurgent any of them win
1685s this week they are literally bunny
1687s hopper from last week right they just
1688s need to get like one or two more points
1690s the following week and yeah that's it so
1692s um it's really very close no one is
1694s actually safe i mean when i say no one i
1696s don't mean no one but like most of them
1698s are not safe you know so i'm really i'm
1700s really curious to see who will be the
1702s ones to pull out on top this week and
1704s like give everyone a run for their money
1707s well it's going to be very interesting
1708s to see one of those players down at the
1710s bottom i think right at the bottom in
1712s 16th place there uh was oka shinsuke who
1714s is going to be in our first match of the
1717s day so talking about how important it is
1719s for him to get these wins in obviously
1721s these groups that we're playing are
1722s double elimination so he can't afford
1725s one loss here but it kind of feels like
1727s he might be heading towards that loss in
1730s this matchup that he's got against
1731s judgement right
1733s right so i did analyze the lineups a
1735s little bit so i'm just gonna give it a
1736s quick breakdown judgement has failed
1738s demon hunter wick priest and main rope
1740s but oga shinsegae has big spell mage
1742s moist shaman and xl curse warlock just
1745s on paper right judgement has the
1747s slightly favored lineup because he's
1749s demon hunter's favorite against the big
1750s spell mage demon hunter mine rogue and
1753s wig priest are all favored versus the
1755s warlock which is i think his intended
1758s soft target so i mean oka shinsuke does
1760s have the moist shaman which kinda is
1762s okay into all of judgement stacks but
1764s that's just it right it's just that one
1765s match up i feel like the biggest kicker
1767s in this matchup is if oka shinsuke can
1769s get out early and win with the warlock
1771s that might give him a chance in this
1773s series
1774s yeah i mean as you explained it so well
1776s at the start this is effectively like a
1778s uh a warped version of conquest you
1780s still have to win with all three of your
1781s decks uh so the weak deck is always the
1784s uh the deciding point in this series and
1786s like you said that feels like the one
1788s for okchinskay on the warlock uh i hope
1792s that he can get it out over at some
1793s point along the way because
1795s against the rest of those decks
1798s it's just so difficult to take a win
1799s with if you're getting a good drawn
1800s rogue it feels like nothing can beat it
1803s but something we were looking at
1804s yesterday which is pretty surprising
1805s actually for oka shinsuke at this point
1807s in terms of his stats is he is just
1810s mr consistency like right down the
1812s middle 50 50 both in grand masters and
1815s in masters tours this is literally the
1817s definition of average
1819s all right so currently his record i
1821s don't think it includes last week but
1823s it's currently 20 and 20 in grand
1825s masters i feel like if he really wants
1827s to dwell um this season right he's got
1829s to change that percentage just a little
1831s bit make it a 55 55 might put you in the
1834s playoffs who knows man you never know i
1837s mean we were talking about this as well
1838s right one single point can just make all
1840s the difference in the world totally
1843s every win is so so crucially important
1846s uh which is why it's uh so interesting
1849s to see what our players have put all
1850s that pressure on or the importance of
1853s every single match which buckets they
1855s have decided oka shinsuke as we can see
1857s here going with mage shaman and warlock
1860s uh which is pretty surprising in its own
1862s right because there were a lot a couple
1863s of other pretty similar lineups um that
1866s could have been gone for uh are you a
1868s believer in the power of shaman right
1870s now do you think it's a top tier deck
1872s right now that you would be actively
1873s looking to pick in uh the trio format or
1876s is it just kind of a decent one that you
1878s you end up taking just because it's
1879s there
1880s right so based on last week i do believe
1882s that uh the shaman is one of the more
1885s targetable like top tier decks like
1886s warlock beats it mage beats it but the
1889s thing is shaman in the hands of a good
1890s player i've seen it on ladders so many
1892s times good players playing shaman
1893s actually do have an edge because the
1895s deck is that that requires quite a bit
1896s of technical play timing your your clown
1899s fishes your mutants and when to play
1901s this and play that the deck has little
1902s room for error i would say very little
1904s room for error but in the hands of a
1905s skilled player this is a deck that
1907s actually can do very very well and i
1909s personally would bring this deck as well
1911s to the tournament if i had a chance
1914s judgment here on at the other side has
1916s had a meteoric rise to fame and a very
1918s impressive win rate in masters tours as
1920s well to boot he's got a second place and
1922s a top four uh in marston stores as of
1925s late and although at the start his
1927s master's tour win rate was pretty
1928s artificially inflated because he'd only
1930s been in one maybe two when he got the
1933s runner-up spot at nixia's lair since
1935s then it started to even out he's got an
1937s above 50-game sample size now and still
1940s a very impressive score line uh which is
1943s all the good things i can say about
1944s judgement some of the more negative
1946s things is man what a troll lineup he's
1948s bringing here this week like it is just
1951s so bm to your opponent like mine rogue
1954s wig priest as well the demon hunter you
1956s know a little bit more standard but
1957s these are like you know some of the most
1960s hated decks i think it's fair to say in
1961s the metagame like if anyone's moaning
1963s about their ladder experience it feels
1965s like it's about mine rogue or getting
1966s nutted by wig priest
1968s yeah i'm pretty sure uh i've been i've
1970s had my fair share of games where i've
1972s like just opened the nuts with mine
1973s rogue and my opponent just couldn't do
1975s anything at all my rock is just one of
1976s those decks that if you like the lottery
1978s you were like mine rogue because it's
1980s even more high rolly than big spell
1981s managed to be up to be honest because if
1983s you hit like the smoke screen with the
1985s trickster early and spawn like two eco
1987s lights right i mean it's over how many
1989s people deal with two five eights on turn
1991s four
1992s and derrick's pointing at himself so
1994s i'll tell you who doesn't deal with that
1995s many five eights on turn four language
1997s hacker he got wrecked uh by mickey on
1999s the mind right yeah other nuts man
2005s yeah
2006s i mean i mean i i just want to see how
2008s high rolly this mine rolls can get
2010s because i feel like the deck is one of
2012s those decks that it it falls so flat and
2015s so hard if you don't get the good
2017s openings right and there's so many
2018s clunky cards and so many moving pieces
2020s that have to work together before they
2022s even do anything but if it works it is
2024s unbeatable even if you have 40 health i
2027s promise you
2029s 100 which is i think one of the reasons
2031s why i levick on the other side we are
2033s going to be seeing it later on today uh
2035s did end up going with the xl shaman
2037s because this is a match up that i faced
2039s quite a lot i've played a fair bit of
2041s this mid-range style of shaman
2043s and it does feel like it kind of
2044s struggles against the rogue the mine rug
2047s if i'm being honest you have very
2049s limited healing cookie the cook and uh
2051s brookhan the hero card really all you
2054s have to work with and your ability to
2056s actually pile a lot of pressure in the
2058s early turns
2059s are kind of limited like unless you're
2061s hitting the clownfish maybe bolner plus
2064s clownfish opening hands you're kind of
2066s slow before you hit uh
2069s coin wild pork cavern or
2072s coin into command of neptulon like these
2074s turns one through three are pretty slow
2076s most of the time
2078s yeah i mean uh as you can see with the
2079s the opening hands right now oga shinsuke
2082s is uh seriously considering his mulligan
2083s and he keeps the okani which i'm totally
2085s down for because in this matchup okani
2087s on turn 4 denies a lot of things you
2090s could call it on turn three to deny
2091s something you could deny um deny the
2093s trickster deny the smoke screen deny any
2096s minion the deck has so little minions
2097s and every single minion contributes to a
2099s lot of damage so having the okani in
2101s hand is actually one step towards his
2102s victory here judgement on the other hand
2105s um keeping the graveyard i think it's
2106s always a keep in this in this deck
2108s because it snowballs your victory so
2109s quickly also keeping the trickster
2111s because like i said this deck is
2113s practically lottery you need two pieces
2115s to work together so trickster plus
2117s smokescreen is one of your hyrules and
2118s i'm all down for keeping these two
2120s pieces of the combo
2122s wow triple red piranha off of the uh
2125s that's gotta be good that's right that's
2127s also lottery man like
2130s i mean the the the the effect of having
2132s whatever color of piranha doesn't make a
2133s difference but it's just nice to see
2135s triple red
2137s uh well judgement here with the kind of
2139s hand that
2140s ah is so shall i
2143s it's torturous to look at this hand
2145s right because it's
2146s almost there there's so many of the
2147s pieces you're looking for like you said
2149s trickster you almost always keep in the
2150s mulligan graveyard same deal
2153s but without the mine without the sketchy
2155s information to draw the mine ideally or
2158s of course the smoke screen is the
2159s absolute ideal card uh this hand is just
2162s kind of slow to be honest he doesn't
2164s have the synergies that he needs to
2166s really make it pop
2168s yeah i mean the fact that i keep talking
2170s about this being a lottery that it just
2172s means that like nick's turn judgement
2174s has like since he has double graveyard
2175s right he has the complete like like
2177s freedom to just play one down and
2179s potentially waste the the ticks of the
2182s graveyard but if he place it down on
2183s turn three and he top next to smoke
2184s screen i think the game could be over if
2186s hits the right card so so so i be
2188s because he has two graveyards i'm
2190s totally down for just playing like one
2192s of the graveyards and see if you just
2193s like roll the nuts down the following
2194s turn but for okay the decision is really
2196s difficult because you always want to go
2198s coin like coin like kevin's coin okay so
2201s so this time he's thinking probably poll
2203s on some stats on the board oh wow he's
2205s reaching for a coin this is something
2207s that i did not expect
2209s oh
2212s wow that is so easy to me i mean clearly
2215s he's got a very different read on this
2216s hand uh yeah than what i think most
2218s players would have because obviously
2220s this can save you a good amount of
2222s damage but this decimates his mid-game
2225s plan right yeah we clearly see that
2227s because we have caster vision judgment
2228s has like really nothing going on now and
2230s yep he makes the play
2232s of just throwing out the graveyard
2233s because he knows that this game he needs
2235s to roll some really good cuts to like
2237s get back into this game so dropping the
2239s first graveyard here in case he draws a
2241s smoke screen or like a sketchy
2243s information so that he can get it
2244s rolling i think it's perfectly fine here
2246s i love that you instantly spotted just
2248s like play graveyard with no death
2249s rattles in
2250s in hand as well that feels like such an
2252s apac gm play
2254s we'll just play it it'll work out trust
2256s me it's called it's called playing to
2258s your outstanding oh
2261s and in hearthstone alts means top decks
2266s i'm learning so much already yeah
2268s all right so okay since again loading up
2270s on the board here i think i think the
2271s reason why he went for the coin starfish
2273s was he knew that he knew that he had
2274s this play in mind because it still
2276s curves sort of nicely into turn four
2278s where he has the option to go um okani
2280s or the or the cabin so i think it's
2283s actually okay now that i think about it
2288s yeah i mean all that's missing now is
2290s like like a bloodlust to make this hand
2292s super popping but
2294s oh man uh no activator for the
2297s for the acolyte feels bad but yeah he
2299s missed he missed everything judgement he
2301s missed the trickster the smokescreen he
2303s didn't have like a pre-loaded uh shatter
2306s shambler to trigger the acolyte as well
2308s so this hand is looking
2310s very very horrible might have to
2312s actually wicked step to reduce some
2314s damage off the boat because he knows
2315s that um he's not getting there anytime
2317s soon but i think he's his his opinion is
2319s that okay i'm gonna save this a step for
2321s face in case i draw like a sketchy
2323s information i'm fine with that as well
2325s but now ogashinsuke has the
2328s option to go either okani or walpole
2332s kevin
2333s i personally think we see how judgment's
2336s hand was like not smokescreen on turn
2338s four so i think it's okay to go for the
2341s kevin here just um to set it up and
2343s okani when he's more sure like what he
2346s needs to counter in this spot
2349s i mean to be fair though they've
2350s they set up the uh the graveyard right
2353s so if they don't have the mind synergy
2355s quite clearly is there any chance
2356s they're setting up for something like
2358s acolyte plus backstab on the following
2360s turn to give themselves double uh 5 8 in
2362s which case akane could be a very very
2364s strong counter if you pick minion
2367s i i do agree that that's actually a
2369s possibility as well so it really depends
2370s on what okash insurgents read is but i
2373s i'm pretty sure that oka shinsuke smells
2375s something fishy because you don't just
2377s waste two ticks of the graveyard right i
2378s mean you waste the first one because you
2380s don't have a choice but the second one
2381s no man you don't waste that if you have
2383s a choice i'm pretty sure but ogashinsuke
2385s i guess goes with the ring i'm pretty
2386s sure he calls minion here i i didn't see
2388s what he picked but i think it's minion
2390s because it's the one that has
2392s oh it's limited on resources but
2395s the pickup of the smokescreen
2398s okashinsuke reading into the future and
2400s the top decks like a true apec player
2402s now
2403s now judgment has uh well i mean he's
2406s gonna prep
2407s he might prep and then
2410s it's just never spell though right he's
2412s just sat there saying
2413s please let my opponent be an idiot but
2416s yeah
2418s yeah judgement knows it's never spell
2419s the way i see him play this there i know
2421s he's been playing this for a long time
2422s he knows it's never spell
2424s yeah he still has the test anyway
2426s so
2428s if you just bite the bullet here and
2429s just dump your echo like because you
2430s need to get this um trickster off right
2433s like like how are you not winning if you
2435s don't draw five cards here
2436s i mean he dumps
2438s you could go for his like wicked stab
2440s and dagger into the akani and then
2443s pass
2444s and finish it off next turn but i don't
2447s know i i don't think having the acolyte
2449s in hand is worth all that yeah i feel
2451s like if if judgment was at like 30
2453s health i would be very willing to take
2455s like double hits on the okani but the
2457s thing is he's not he was like at 22 and
2460s it does snowball a lot quicker yeah he's
2462s you see he's dumping even the wicked
2463s step now into the minion because he
2465s knows that he needs to set up for a new
2467s game plan right he's not gonna win
2468s anytime soon he needs to set up for like
2470s probably smoke screening into his like
2472s second acolyte and the weapon stuff like
2474s that yeah i think that's where this is
2476s going right now
2479s ah is there any chance we play gorlok
2482s ravager here just because he's top
2484s decked bloodlust and say you draw like
2487s double clownfish or clownfish uh
2489s clownfish plus amalgam that's the
2491s ability to go very very wide next turn
2493s and set up for a turn seven bloodlust
2496s yeah that's true but if you look at it
2497s another way if you play the kevin's now
2499s you're effectively having three free
2500s minions over the next like few turns
2502s which also kinda sets up for bloodlust
2505s right i mean it's a bit like not mana
2507s efficient but you could go like a grave
2508s sorry not grave at a kevin's distance
2510s and then just go like a gorlok on the
2512s following turn and then if you by then
2515s maybe you have a ball that's big enough
2516s for blah blah if not that la la still
2517s comes down before turn eight i think i
2519s think it's perfectly fine
2521s whichever way you go about doing it but
2522s i personally like going for the cabins
2524s first just because you set up the freeze
2526s on the face which negates the weapon to
2528s a certain extent as well good point yeah
2530s there is of course the the counterfeit
2532s blade as well as just the hero power so
2533s the damage is very relevant to negate
2536s over the following turns but now the
2538s problem is for judgement even though he
2540s has the good play right he has trickster
2543s into smokescreen because he's already
2544s played the prep on the last term which
2547s was a again a bit of a questionable play
2549s he can't get down the graveyard as well
2551s which means this mine he's picking up is
2552s only procking once like this is eight
2554s damage that just flew by the wayside
2556s with double he hit double mine yeah so
2559s so it's very realistic that he actually
2562s wins next time actually
2563s let me count this
2565s yeah i think he can win next time if he
2567s picks up a shatter shambler right now
2570s um because he knows his face is never
2572s gonna swing into a minion ever i'll
2573s swing into anything ever so he's not
2576s gonna get this four damage in from the
2577s weapon i think the play here is you try
2579s and use the um gone fishing to try and
2581s find yourself uh a shatter shambler
2584s right now so you can set up for like a
2585s little next turn
2587s lethal next turn the what if the hour is
2589s you play mine on this turn and then you
2591s play for top deck backstab as an out
2594s because then you can go
2596s uh
2596s graveyard lieutenant mine
2599s backstab backstab to kill both yes next
2601s turn
2602s okay that works as well that works as
2604s well i mean i mean the other other line
2606s is so you can just play the yeah like
2608s this play the lieutenant distant because
2609s it does it does technically in theory
2612s sink two damage into the face if it
2614s doesn't get frozen so yeah that's two
2616s damage you're not getting any time if
2618s you don't play that so
2619s i think i think this is fine as well um
2621s the weapon is effectively a non-card in
2623s the hand right now i'm yeah it's too
2625s slow you're never gonna go like weaponry
2626s dagger here so um the weapon is like not
2629s a cut in the hand uh any kind of little
2632s next thing would result in playing the
2634s graveyard first and like hopefully like
2637s just simply top decking i don't know
2639s like a like a back step to to to close
2641s this out would be perfect um
2643s we'll see we'll see if judgment has the
2645s the apec luck
2648s yeah here
2648s mean oka shinsuke certainly does not
2650s right now he's one mana off lethal right
2652s because he has six on board plus nine
2654s from bloodlust the frostbite would be
2656s able to get there snowfall guardian you
2658s know it freezes a stealth minion but
2660s it's obviously a lot less good than it
2662s seems because a mind will just transform
2664s it and give it rush again
2666s uh
2667s i mean you do save you do save two
2669s health if you go for the freeze instead
2671s true yeah yeah something
2674s throughout this whole conversation i was
2675s trying to see if there was a self frost
2677s bite line but i couldn't find it yeah
2679s there wasn't a frostbite line yeah so
2682s like to get the the plus two on the
2684s spell cost but yeah he's going for this
2685s play just cause to save himself like two
2688s health i think i think it makes sense oh
2690s wow that's dead most
2692s dead cut outside of the weapon
2694s in this situation um
2697s let's see is there a little here
2700s if he finds a shatter shambler on the
2701s bottom
2702s [Music]
2703s e2
2704s no no there isn't there's a little oh no
2706s he doesn't know yeah enough mana
2709s yeah you kind of can't fit it all in
2710s it's quite tragic um yeah yeah um when
2712s you mentioned earlier about the prep i
2714s think i think the prep was potentially
2716s not a required like a grade like like
2719s you know it's always minion right you
2721s don't have to use the prep there imagine
2723s having the prep here plus like the gone
2725s fishing to dig i think having the prep
2727s here would have potentially given him
2729s little i don't know what's on the bottom
2730s of the deck but like the prep year would
2731s have like solved a lot of problems for
2733s sure
2734s it's such a difficult uh thing to
2737s to properly analyze because yes you're
2739s absolutely right like prep gave him much
2740s more outs for lethal here but he
2742s probably would have just been dead the
2743s previous turn right because bloodlust
2745s was sitting in hand that was an extra
2746s two damage each turn plus an extra three
2748s from the bloodlust like
2750s i i
2751s think with the way it panned out he
2752s would have been just dead but i still
2754s think it was actually the correct play
2756s to hold back the prep there
2758s overall
2759s yeah i mean he he definitely definitely
2762s had to had to take some risks there
2764s because like one thing i learned about
2765s this deck is that if you don't um
2767s if you don't like take like risk of just
2769s of yourself dying you don't you don't
2771s actually win often enough because half
2773s the time the spells that you use to
2774s clear your opponent's spot could
2775s actually have gone face which is like
2778s little most of the time i mean sometimes
2780s but here we just see ogan suzuki close
2782s out the game with the bloodlust don't
2783s even need the frostbite aura or whatever
2785s just big minion go face simple impulse
2789s stuff and a very well played game by
2791s okoshinski i mean most of that mid game
2793s i think was fairly self-explanatory but
2796s there were a couple of plays that were
2797s very very interesting to see the akani
2799s keep i think was inspired that i think
2801s was absolutely just good uh
2803s understanding of the match-up that akani
2805s is just so powerful in this matchup and
2808s clever to play it on turn for as well
2809s instead of the caverns but that coin
2811s starfish i still can't decide whether i
2814s like it or not it was such a weird play
2817s yeah i i personally did not like it
2819s because the thing is the okani was gonna
2821s be good on turn four like on the actual
2823s turn four right so i was gonna i was
2824s thinking of saving my uh my coin for the
2826s coin cabins into the okani i think that
2828s would have closed closed out the game a
2830s lot faster because like this okani was
2832s always going to be calling minion and
2833s always going to get some value here and
2835s there so um getting the kevin's out for
2837s like
2838s three three fours worth of stats as
2841s early as possible i think it's better
2842s than going for the coin starfish i mean
2843s the starfish could come down anytime as
2845s well right so
2846s so just value trade a 2-2 lieutenant
2849s something
2850s yeah absolutely it's a powerful tech
2852s card but still oka shinsuke gets the win
2854s a big one you know it's nice to get the
2855s win but arguably the most likely of his
2858s decks to get away right shaman is very
2860s aggressive in the early game whereas the
2862s mage and the warlock i think you were
2863s leading up to are a lot flimsier in
2866s these early game turns yeah we were
2868s saying about uh yesterday we were
2870s discussing about conquest queue order
2871s people either queue their worst match up
2873s three times or they kill their worst
2874s matchup blast and clearly ogashin is
2876s clear cueing his warlock which he knows
2878s is the worst matchup last she's going
2880s with the big spell mage first um also
2882s only one starfish here uh personally i'm
2884s a big fan of like a double starfish in
2887s big spell mage because big smallmouth
2888s doesn't really do much in the early game
2890s it just kind of survives and gets to
2892s turn six so and i think i think double
2894s starfish would be very uh beneficial in
2896s helping you survive one card that i'm
2898s not a huge fan of which people are it's
2900s just me i guess um i don't really like
2902s mordress i think mordress is dead very
2905s very often in in in this deck uh it's
2907s just a 8-8 that sits in hand outside of
2909s like the long grindy match up so i would
2911s prefer definitely two starfish but
2913s okashinsuke knows what he's doing so
2915s we'll see if he can bring out a victory
2917s in this matchup
2918s i know i wasn't crazy man last masters
2920s tour i was just pooing all over modric
2922s the entire time saying it's garbage but
2924s salt was trying to justify it say it's
2927s not that bad nah none of that why is an
2929s eight-minute a8 doing your deck that
2930s just doesn't know half the time way too
2933s slow uh but speaking of weird lists uh
2936s when we were going through pr uh play
2937s testing yesterday uh
2940s we were just left kind of confused by
2942s judgment's deck building position or
2944s really i was kind of left wondering how
2946s is this a 30 card deck and not a 40 card
2948s deck he's got so many weird tech cards
2950s in here
2952s right the thing is um demon hunter
2954s usually gravitates towards either double
2956s need for greed or double spectral side
2959s but this guy uh judgement he has a bit
2961s of both he also has a viper in there and
2963s one to me very random herald of chaos uh
2966s i don't really understand
2968s the decision for these one-offs okay one
2970s of viper i do understand right there's
2972s paladin in this so-called meta right now
2974s like in the trio meta but like but like
2976s one-off herald of chaos one-off need for
2978s great with the double spectrum it's not
2980s something you see very common um i i'm
2983s questioning it but i also have faith
2985s that judgment knows what he's doing so
2987s let's see if it pans out the way he
2989s wants it to pan out
2991s i have faith judgment knows what he's
2992s doing as well because that is a fel
2994s barrage keep which to me looks like it's
2996s going to be going straight to the dome
2998s with a vicious slithersphere as well
3000s getting that damage in at the start i
3002s mean that is the match up right you are
3004s just trying to race to get damage in as
3006s soon as possible
3008s we were also discussing yesterday that
3010s um if you are ever playing fossil
3011s fanatic and it's not dying um there's a
3014s very good chance you are eventually
3015s going to get hit by a barbaric sorceress
3016s so um the fact that he's going about it
3018s this way i'm not saying that you
3019s shouldn't keep fnatic i think keeping
3020s fnatic is 100 correct but with the fel
3022s barrage keep in a one drop as well he's
3024s literally trying to just turbo through
3026s his deck kill very good chance
3028s potentially to kill oka shizuke on the
3031s turn that he even actually plays
3032s barbaric sorceress this hand is
3034s something that can actually do that
3035s oh look oh whoa
3040s i mean if there are no early game
3041s players foreign
3044s uh but that's clearly not the case he's
3046s got some ways to fight back
3047s yeah he's also got an 88 that doesn't do
3049s anything there yeah that sucks that does
3051s not help
3052s yeah
3054s oh wow oh my god okay so um
3057s um judgment is just about to draw the
3058s entirety of his deck and deal like a
3060s thousand damage so um i foresee um if
3064s oga shinsuke never gets a barbaric
3066s sorceress anytime soon he is like he got
3068s dead that's my prediction i don't think
3070s it's very difficult to say otherwise
3074s yeah
3075s how would we work this through this turn
3077s because you you have an extra coin to
3078s work with right if you can kill off the
3080s the mailbox dancer yeah um
3084s okay yeah you could do it like this and
3086s then even coin out the sigil for maximum
3089s damage on the
3090s right
3091s yeah i mean i was maximum is using
3093s double coin but that's like a bit much i
3095s think you go one coin here and then you
3097s push because next turn um your your
3099s intended your intention is to just go uh
3101s phonetic hero power and search for like
3102s more spells
3104s so
3105s i i can see where judgment's hit is that
3107s um
3108s i don't see any faults in this gameplay
3109s i think he just wants to get it over
3110s with asap he knows his favorite uh but
3113s he but the the longer this game directs
3115s the more favored it gets towards the
3117s mage side so yeah uh yeah he really
3119s wants to get this out of the way asap i
3122s mean that's kind of slow down
3123s that's kind of why i wanted to go double
3125s coin fossil fanatic because you get the
3127s same amount of damage face on this turn
3130s and again they're only playing one
3132s starfish in their deck right it's really
3134s unlikely that they can actually kill it
3135s off uh in these early turns and then you
3138s could have gone second fanatic plus hero
3140s power on turn three you're starting to
3142s push a good amount of damage uh and it
3144s just gets an extra tutu on board right
3146s it starts pushing more damage yeah
3148s actually the more i think about it like
3150s like when you're speaking there i think
3151s your line seems to make a bit more sense
3153s because this 2-2 is like very unlikely
3155s in fact it doesn't die right like an
3157s image has no way to kill this two two
3158s one curve and even if it gets like
3160s silence or like in this case there's a
3162s torn on the board the extra two two one
3164s but actually carries more weight than
3166s like
3166s a random cut from the sigil so i think
3168s this makes a lot of sense yeah going for
3170s the the the
3171s fanatic on the previous turn would have
3173s been pretty good as well but now
3175s judgment has like okay this thing might
3177s look simple but i don't think it's
3178s actually that simple he has so many
3180s options this time right um he can go for
3183s a line where he actually does not kill
3186s off the one five and just goes for a
3187s simple um phonetic plus hit but i think
3190s it's a bit too
3192s slow i feel like you have to
3195s um i think you get the phonetic down as
3196s a body but you could even consider not
3199s using your hero power just cashing in a
3201s fair brush and killing off the um the
3203s one five ton but leaving two minutes on
3205s board i think i think that's possible as
3206s well but judgement completely deviates
3209s he goes for drawing cards i'm not too
3211s sure about this line because it takes
3213s away tempo
3214s from your own turn and
3217s i mean he did pick up the one to become
3219s a 3-4 here so
3221s that's okay but if he didn't pick that
3223s up i feel like his turn was
3224s rather lackluster just going for draw in
3226s this spot
3228s like the draw will always be good right
3229s because it shifts to the left for
3230s outcast but the minion damage only piles
3233s up if you play it early enough
3236s gorgeous top deck focusing with the
3238s ability to just gain a bunch of armor uh
3241s on this turn uh the only thing is really
3243s missing now it's just one of the ways to
3245s cheapen these big spells right he needs
3247s the blender he needs the barbara
3248s and i think it's fair to say that
3250s against demon hunter barbarous uh
3251s sorcerer is almost always going to get
3253s you some good amount of value
3255s especially once these
3257s fossil fanatics come down
3259s um
3261s yeah half the deck of the demon hunter
3262s is like it's like spells right and it's
3265s all cheap spell so barbara always gets
3267s always gets failure but over here on
3268s this turn i think there is some uh merit
3270s to actually playing down the silence
3272s here you
3273s kind of reduce a lot of damage um you
3275s already have the big spell in the hand
3277s so if you do top like the barbara it's
3279s already live and ready to go uh i mean
3281s obviously it plays a bit off curve but
3283s like there is some consideration to
3285s actually just like getting rid of some
3287s damage up front of the silence right now
3293s yeah so really considering what you
3295s should do here
3296s i i'm down for the silence um
3299s but
3300s we shall see
3302s oh it's so tough like
3304s it just hurts so much to play off curfew
3306s because if you play on curve next turn
3308s you can go silence plus mailbox dancer
3310s which gives you another coin which means
3312s you're a little bit closer to just like
3314s playing at the rune of the arc mage you
3316s don't even have to cheapen it you could
3317s just go coin coin rune uh on turn seven
3320s um and so even though you're very
3321s possibly going to tank a lot of damage
3324s here i still think this is probably the
3326s correct way to go for okushin's game
3329s yeah i think i think that's fine as well
3331s judgement is really very big on drawing
3332s the cards here doesn't really
3335s is he actually wait the more i look at
3337s this is he actually actively trying to
3339s play around barbara like i think sir
3341s yeah it looks like he's actually
3343s actively trying to play around i i can
3345s respect it i can respect it um i'm just
3347s surprised that he went for this game
3348s plan so early on which the more i look
3350s at it might actually be
3352s something that could have been
3353s considered i mean he's been she's gonna
3355s be drawing tons of cards with um um
3357s spectral so there's a very good chance
3358s he hit spells but he actually didn't so
3361s i don't know if this is because like in
3363s hindsight he didn't hit spell so i think
3365s it's good but
3366s i don't know when i i would have never
3368s done this personally because there was a
3370s good chance that you draw many spells
3371s off the top
3373s all right so like you said he goes for
3375s the playoff mailbox and to silence uh
3377s probably that was his intention from the
3378s start
3380s but yeah now that he hits oh my gosh
3384s wow
3385s yeah i mean
3386s you're probably not going to play both
3387s distant um i saw judgment sit up in his
3390s chair i think he was a bit excited about
3391s that draw as well
3393s but yeah i think you would likely just
3395s go for one uh multi-strike here thin out
3398s your deck a bit uh
3399s i think he could assume maybe there is
3402s no barbaric sorceress intent because it
3404s could have come down on the previous
3405s turn
3406s get some honorable kills in draw some
3408s spells set up for the big j's i think it
3410s looks very clean very nice at this point
3413s how does it work out you go dread prison
3414s glaive hero power into the mailbox
3417s dancer and then multi oh no sorry
3420s glaive hero power fossil fanatic then
3422s kill off the mailbox dancer yep one mana
3425s multi-strike to
3426s into the starfish yeah it looks very
3429s clean
3430s another way of looking at this is you
3431s completely ignore the mailbox and go
3432s like you you can do eight distance right
3435s instead
3436s yeah but he's not ignoring it i think
3438s it's fine i think it's fine i haven't
3439s worked out the exact damage breakpoints
3441s or whatever but this is fine as well you
3443s do two less distance but you you save a
3445s weapon charge uh you kill up one extra
3447s million i think it's perfectly fine i
3448s think it's perfectly fine
3451s it doesn't mean that there is now a
3452s clear available to
3454s ocean in the form of a spammy arcanist
3457s but then we start branching into what is
3460s the wider game plan here because if he
3462s uses a coin here he then doesn't have
3465s access to coin coin rune right which
3467s feels to me or maybe even coin coin
3469s drake fire amulet one of those big
3471s spells feels like his way to actually
3473s swing the game and properly pull back
3475s into the lead
3476s right so before this top deck of the
3478s vardant uh i i would say uh spammy was a
3481s consideration but okay so even if he
3483s didn't top that this father i still
3485s agree that the better player was to go
3487s for like the coin coin rune because
3489s that's how you actually win the game
3490s right your coin coin ruined into like a
3492s clear plus ice barrier you restabilize
3495s and then any other parrot you top deck
3496s after that is like sort of good right so
3499s i think the correct line was to
3501s actually not use these coins but
3503s obviously his decision is made a lot
3504s easier because he drew this garden i
3506s think the fact that he drew this button
3507s um he's uh very likely going to go for
3510s the line of what we mentioned of the
3511s coin coin rune um another thing that i
3513s was looking at is also you could go for
3515s something like coin brand plus vardan
3518s which actually clears off the board yeah
3521s so is he doing it this oh oh he's whoa
3524s wow okay okay
3527s okay i can see where he's like thinking
3528s is right now he does this distance into
3531s bran
3532s vardhan to clear off a board into coin
3534s rune i think
3536s that is his current
3537s outlook on things i think it's fine i
3539s think it's fine
3541s okay fair enough fair enough and again
3543s you know you do have to remember that
3544s like ruins so often doesn't actually
3547s make you a board that wins the game
3549s right it's much more often uh a clear uh
3552s that draws you some cards as well
3555s uh yeah i mean but if you're there if
3557s you're derek brown you're going to hit
3558s like what uh
3559s amulet barrier flame strike right the
3562s perfect 20.
3563s oh obviously
3564s i'm i'm role playing as okay here right
3567s right right right
3569s okay so uh i mean i mean the turn is
3571s fairly simple for for judgement uh it's
3573s just about setting up the big chase he's
3575s he's like this close uh nixon
3578s uh looks like a turn where he just
3579s offloads all the spells
3581s and then big j's on it very simple
3583s gameplan
3585s they recently changed the way the uh
3588s uh multi-strike works right now you can
3590s attack into a minion play multi-strike
3592s and go face again which i always thought
3594s was intended but actually yeah he said
3596s it was a bug which i didn't even realize
3598s but now basically you can just kind of
3600s do anything with multi-strike right you
3602s can't attack face but uh a face twice
3604s sorry but everything else is fair game
3606s yeah i i i'm also on the plane that i
3608s think that that's how i was supposed to
3609s work but anyway uh judgement decides
3612s that he might not have the mana to cash
3613s in on all his spells nixon cashes in on
3616s one of the um the
3618s of the furious distant i think it's fine
3620s as well losing out on the board presence
3621s which i think he
3623s knows that it's not that significant
3624s anymore he's gonna win on turn eight
3626s in theory but uh oka shinsuke here now
3630s has
3631s well i mean he has
3633s i mean he needs to he need he needs to
3635s get this ruined out right like i don't
3637s see him getting back
3639s into this game without the rune
3641s um
3643s is it ever a brand
3646s uh okanian accepting this two damage
3649s it could be yeah it could be just a
3651s brand yup and he's going for it brandon
3652s wow
3654s okay
3655s i mean the thing is the thing is you
3656s know okay i mean so you know judgement's
3658s hand is like majority spell so it's
3661s whether he has enough spells to waste in
3663s this situation and wow oh my god he just
3665s won right wait let me see
3667s i haven't counted this yet you play on
3668s the one two negated you play out the
3672s does he have enough mana to play all the
3673s spells oh he does he does it's lethal
3674s right it's little yeah it's literal yeah
3676s because the three cost becomes zero
3677s costs he just dumps the chaos strike
3679s just needs about one second more to
3682s figure this out and yep uh judgement
3683s figures out on the spot
3685s playing the nagala
3688s and then dumping clear strike and then
3690s with the hero power and the two two
3691s onboard it's exactly though
3694s uh i mean i would say it's an expected
3696s pan out because oka shinsuke is firstly
3698s unfavored secondly he didn't hit the um
3702s barbaric sorceress yeah so
3704s in this in this kind of scenarios i feel
3706s like it's a very easy steam roll for the
3708s demon hunter so currently playing out as
3710s intended i would say
3713s and it was just such an interesting game
3714s from judgment because the way i see it
3716s there were two real approaches you have
3718s there right there was play around
3720s barbara sorcerer or don't play around
3722s barbara saucer it's the two main avenues
3724s that you have there i was pretty much
3726s down the road of it's gonna happen no
3727s matter what just don't bother playing
3729s around it and just put as much aggro on
3731s the board before it happens as you can
3734s uh
3734s but the more i think about it judgment's
3736s game plan
3738s really didn't sacrifice that much tempo
3740s right to play around the barbara saucer
3742s as well he lost out on a fossil fanatic
3744s towards the start of the game which is
3745s definitely what i would have preferred
3748s at the time and i still think maybe i
3749s slightly preferred
3751s but it wasn't a ridiculous game plan to
3753s go for at all was it he still got a lot
3755s of damage with the the metamorphin as
3757s well yeah i think i think if his game
3759s plan was to always try and like dumb
3761s spells from his hand right actually
3762s having the fossil financing on the board
3764s like i mentioned before it's like a
3766s detriment because you are guaranteed to
3768s have spells in your hand that you cannot
3769s get rid of every single time if you play
3771s the first phonetic but
3773s me personally i would have gone with
3775s like something similar to your line
3776s because i think the value of having all
3778s these early chip damage cannot be
3779s understated right like but what if he
3782s didn't have the barbaric sorceress and
3783s you did not play your two tools that
3785s dealt like two damage everything you
3786s know like this kind of things i feel
3788s like it's not about right or wrong it's
3790s about committing to one line committing
3792s to one line and seeing it through right
3793s so like i wouldn't say judgment was
3795s right or wrong i would say that he made
3796s the line that he thought was like
3798s correct in his spot and it got paid off
3801s yeah it did he did have a little bit of
3803s help along the way you know the fact
3805s that he drew no extra spells yeah
3807s discounted by barbarous off of the uh
3809s the spectral sites and that he got
3811s exactly the metamorphin but again we
3813s call that playing to our outs right here
3815s in april
3816s i mean i mean or getting lucky
3818s he stopped he stuck to what he wanted to
3820s do and i guess i can respect it not
3822s something i would have done but he did
3823s it and it worked so yeah what are we to
3825s say it's wrong right so all right moving
3827s on now to mage vs rogue the mage i would
3831s argue kind of a similar spot right
3833s against uh mine rogue as against demon
3835s hunter it's just against the deck that
3837s does a lot of burst damage very quickly
3840s and it feels like there's not much
3842s defense against that as the big spell
3843s mage yeah there practically isn't any
3846s because you're only live game i would
3847s even count like like the hero card as
3849s live can it's too late versus my return
3850s seven it's like then turn seven doesn't
3852s exist versus mine in this matchup but
3854s like your only health gain is like the
3856s the the armor girl i forgot her name
3859s they went against ten or nine armor but
3860s yeah um it's a very difficult match up
3863s overall for oga shinsuke i would say
3864s though that because the mind rogue has
3867s like
3867s a higher chance to break than a demon
3869s hunter breaking against um
3871s big spell mage giving them that one
3873s extra turn to find the belinda to coin
3875s out the
3876s barbara stuff like that i think i think
3878s it's it's
3879s not as bad as versus demon handing demon
3882s hunters like way more favored versus big
3883s spell mage but my road is still favored
3885s but i think if myron ever breaks uh big
3887s bombage has a greater chance of getting
3889s back into the game
3892s well both players kind of have their
3894s their power cards in hand right now in
3896s belinda and the swift scale trickster
3898s obviously belinda needs a little bit
3900s less help her to get going uh but i
3902s would argue that like finding a
3905s uh
3906s a mailbox dancer is kind of the
3908s equivalent of finding a support card
3910s because without that turn five feels a
3912s little bit slow to be going for belinda
3915s against mine rogue uh but for judgement
3917s right now it is quite clearly just a
3919s race to find the uh the smoke screen
3922s yeah honestly honestly i feel like uh
3924s for judgement he he knows that he
3927s i mean i i don't believe it's possible
3929s to win this match up with uh with the
3931s aco light burning bladed echolite game
3932s plan but half the time you just want to
3934s get it over with asap with uh minds to
3937s the face weapon to the face graveyard
3938s active and just like kill him before he
3941s turns six or seven even matters i mean
3943s uh for minor it's very possible with the
3945s right draws this is so very interesting
3947s he does not trade away the
3949s extortion uh
3951s i wouldn't want to say this is right or
3953s wrong but the thing is i play this
3954s matchup quite a bit and you really get
3956s uh
3957s like destroyed by watch posts okay this
3959s match up you really really get destroyed
3960s by watchpost so i think he's literally
3963s keeping this just so he can like easily
3965s blast off one of the watch posts uh i
3967s can respect that because uh it's really
3969s very difficult to
3970s to like win with mind roll if all your
3972s cuts cost like one more because every
3974s point of mana is super crucial in
3975s mineral
3976s i mean it demonstrates perfectly how
3978s important it is right because the only
3980s thing he cares about now is finding that
3982s smoke screen but he didn't trade a way
3984s to find it we should just tell you
3985s pretty much everything you need to know
3987s as a pained smile there comes through
3990s from judgement he's again just not
3993s getting what he needs on the mine rogue
3995s it's close it's so so close but it's
3998s still not there
4000s yeah so for this particular game unlike
4001s the previous mineral game he didn't go
4003s with the temple i would say temple
4005s graveyard because uh he he doesn't have
4007s any way of like like he can't afford to
4009s waste the graveyard around at this point
4010s i mean there are still argument
4011s arguments to just literally slamming it
4013s as you can see as you can see okay so
4016s this happens more often than not i'm not
4018s saying he was supposed to slam it but
4021s playing mine wrong you kind of just have
4023s to buy the bullet sometimes and just
4024s slam it like the graveyard and just
4026s waste like one or two things so
4027s obviously he got the immediate payoff um
4030s i mean if he had played the graveyard
4032s and then once again in hindsight he
4034s didn't draw death rental so you could
4035s say it's no payoff but like
4037s it's just the nature of the deck right
4039s you wouldn't know
4040s what you're gonna draw off the top so
4042s sometimes you just close your eyes and
4043s hope for the best
4046s uh but his hand is now looking very
4048s beautiful um one mana graveyard wow he
4052s could literally go one mana graveyard
4053s into sketchy prep sketchy for like 16
4056s damage
4058s that's this yeah interesting and it's
4060s not just
4061s yeah already played the shambler as well
4063s so it could be like
4064s snowfall prep sketchy play the mind like
4067s the possibilities are just endless here
4069s yeah he wins he wins like
4072s i think the moment the belinda comes
4074s down he doesn't even care he's just like
4076s just let me kill you next time yeah he
4078s knows he knows what's up he's just gonna
4079s do this like he she just cheats like
4081s what what for mana distant and then deal
4084s 16 damage like like come on man like
4088s this is mine rock at its nuttiest
4091s more or less yeah so
4092s [Music]
4094s the thing about prepping out the
4095s graveyard here i like it things two
4096s cards as well i think i think you're in
4097s a spot where but you don't really want
4099s to afford risking drawing the other mine
4101s yeah because like like there's like so
4103s many other good draws if you just did
4104s this mine out of your deck
4105s um and then like like trade away your
4107s colors or play gone fishing next turn
4109s you could find um the other ship the
4111s other chamber is lethal anyway like the
4113s other channeler is instalito it's just
4115s lethal next turn because he has backstab
4117s right you just oh that's true that's
4118s true yeah mine backstab uh mine mine
4120s backstab it's yeah as long as he doesn't
4122s eye here uh i think yeah i think he can
4125s lose
4126s oh sorry
4127s yeah yeah but the one thing is dumping
4129s backstab because of sources
4132s but the thing is if you dump the back
4133s step you don't have a thing to proc your
4135s second mind so uh this is one of those
4138s spots whereby
4140s we thought okay without caster vision i
4142s am definitely not dumping this this back
4144s step because i want to win i want to win
4145s next time i want to win so badly and
4147s like like i don't think it's worth it
4149s like i mean it's still a 50 50 to hit
4150s whether the back step or gone fishing
4153s and it also has to be that you hit um
4156s the back step and it's a rune and not uh
4159s what's that called and it's not a amulet
4161s right because roon is the one that yeah
4162s yeah so so it's a lot of fifty fifties
4164s that okay has to win and i if i'm in
4167s judgement spot i also would not play the
4168s backstab here
4170s yeah agree completely i'm just not
4172s taking that risk
4174s but then once again we look at okay into
4175s case and these two players are both
4177s drawing the exact cards they need off
4178s the top
4179s um
4181s i
4182s believe it's an easy four drop here like
4185s like you know that you're dead so many
4186s times to so many different hands in this
4188s spot with against mineral especially if
4190s he has already played a shambler so i i
4192s do believe that yeah yeah i do believe
4194s that it's a very easy four drop here
4197s even without the cluster vision
4200s yeah i like the fact that you know that
4201s there's both vines in hand one of them
4204s like there are so many outs here to win
4206s the game it's extortion backstab wicked
4209s stab lieutenant uh it's just too much i
4212s also want to say that the crazy thing
4214s about this is that even if he gains 10
4215s health here he'll be at 20 oh my god
4217s okay wait but he'll be at 24. so 24 is
4219s the perfect break break point for
4221s mineral with uh with the graveyard
4223s upright it's like yeah
4225s oh
4228s okay it is not lethal because um the
4231s thing is even if you find the
4233s what's that called the the lieutenant
4235s the one tree is kind of like in the way
4237s you can rush it into
4239s but i'm pretty sure he cashes in like
4241s like omega damage distant
4243s uh yeah
4245s so goes for gone fishing tries to find
4248s oh my god oh he actually got the
4250s lieutenant it was actually lethal right
4252s yeah it was lethal if there wasn't for
4253s the one tree taunt in the way
4255s so
4256s kind of unfortunate it is lethal you go
4259s shutter speed oh right right right right
4260s right right right backstab yo ah you're
4262s right i missed that i missed that yeah i
4264s missed the back step on the
4265s okay yeah it's still three minutes nice
4267s nice nice thing nice spot
4270s but yeah i mean look in okay into this
4272s position i feel like he really needed um
4276s to not die distant he could have
4278s actually actually stabilized um next
4280s turn yeah yeah actually
4283s yeah if you actually uh manage to play
4284s on the second
4286s armor gaming card um
4288s i mean i mean judgment just shows that
4290s he really understands this match-up
4292s right like that backstab hold i mean in
4294s a lot of situations you'll be like oh no
4295s i'm gonna lose the barbaric sorceress if
4296s i don't play this backstab but if you're
4298s not
4299s trying to win what are you doing right
4301s like like this backstab was so crucial
4303s to him winning this game like whether or
4305s whether whether or whether or not
4306s bokassian skin drew the um
4309s the girl that gained the armor so
4311s um
4313s yeah i think very well played from
4314s judgement side um i think i think it was
4316s near flawless uh in hindsight probably
4318s should have fit the graveyard on turn
4320s three but you would never know for sure
4322s right we would never know for sure other
4324s than that i think it was pretty flawed
4325s pretty flawless and i'm very impressed
4328s yeah expected win yeah yeah i mean a
4331s very clean game from judgement a pretty
4333s easy game to play for the most part like
4335s he just drew the nuts on turn four and
4336s then played the rest of his hand from
4338s there the lethal tones were a little bit
4339s puzzly but uh he got through very nicely
4342s kind of expected as you were saying uh
4344s but it does mean now just the uh the wig
4346s priest left over uh for
4350s uh for judgment which is really the
4352s outlier in terms of his lineup right
4353s because you've got the uh the mine rogue
4356s just about burst damage the demon hunter
4358s kind of a big very very big part of it's
4361s just about burst damage as well but wig
4363s priest is just the purest board deck
4365s there is right it cannot win without
4367s board control
4368s yeah it kind of
4369s board control it is kind of horrible
4371s playing from behind as well um so this
4373s deck is one of those decks that really
4375s benefits from your opponent passing turn
4377s one and two which is effectively the
4379s warlock right the warlock does
4381s practically nothing on turn one and two
4382s um but i also would like to stress that
4384s this match-up is extremely important for
4387s both players firstly because if olga
4388s shinsuke loses this well he just loses
4390s right but if judgment loses this one the
4393s big spell match versus the weak priest
4394s is a lot closer because barbaric saucer
4397s sorcerer heating
4398s barbaric sorcerer hitting a wick is like
4401s so detrimental to the game plan of the
4403s weak priest and i think that both
4404s players know this and uh this this this
4407s might be the turning point in the match
4408s if okashinsuke somehow gets out of the
4412s of this predicament that he's in right
4414s now
4415s but i i mean take us through this match
4416s up a little bit right because even
4418s though the warlock doesn't do much in
4419s the early turns in terms of immediate
4421s development it has a good amount of
4423s removal right so can it not just like
4425s delete everything the wig priest plays
4427s and right it goes for the curse plan
4429s the thing is the warlock's most
4431s efficient removal is unlocked on turn
4433s six with like entitled customer um
4436s abyssal wave coin uh a gigafin
4438s eventually but i think it's the early
4440s removal i mean i don't i don't i don't
4442s think he runs full blown evil which is
4444s one of the better removals in the early
4445s game one of okay one off but like the
4448s other removals are really just too
4451s little damage like drain so was three
4452s damage for two mana drag below is like
4456s four damage for three mana i think for
4458s weak priests as long as they do open up
4460s the weak it is like super possible to
4462s make a minion that is like what eight
4464s nine health by like turn four it is it
4466s is very very possible so i think uh it
4469s really depends on whether um judgment
4471s opens with the wick because if he has
4473s the wick all the early removal break
4475s points for warlock is quite
4477s uh insufficient yeah
4480s i mean judgment here from the look of
4482s his mulligan is really all about the wig
4484s part of wig priest right because yeah
4486s double crush claw enforcer with both of
4488s them being activated on turn two and
4490s three looked pretty decent to me as a
4492s just a reasonable curve at the start but
4495s none of that's even good enough for him
4497s yeah i i do agree with this mulligan
4499s though um there was even some
4500s consideration of throwing back the one
4503s drop simply because the wig is really
4504s the most important card in the deck like
4506s without the wig all your minions are
4508s like potentially even worse arena
4509s minions than actual arena minions so
4512s yeah yeah so i do i do think that the
4515s wick is like the most important card in
4517s the deck and i with judges mulligan he
4519s was heavily rewarded even if he didn't
4521s top that in the week he has the trife
4522s which is essentially almost always awake
4525s so um good on judgement for noticing
4527s this i'm very impressed so far um
4529s mulligans uh game plan everything for
4531s like the last few games have all been
4532s pretty solid uh i'm uh
4535s thinking that ogashinsuke is in a bit of
4539s okay you know a bit different
4540s understatement he's in a lot of trouble
4541s right now
4542s yeah he's in a lot of trouble we do not
4543s see the one-off stuff is it a one-off
4545s starfish i think it's a one-off stuff
4546s one of starfish yeah one of unstable
4549s shadow blast as well like in his 40-card
4551s deck he's found the one card that keeps
4552s him in the game
4555s because if he didn't kill this it would
4556s kind of just be gg on the spot yeah my
4559s personal opinion about cat cards in 40
4561s card decks is not that you play one offs
4562s you kind of should play two offs because
4564s like it's very unlikely that you see
4565s them anyway because it's an extra 10
4567s cards so why not play more so you have
4568s the higher chance to see it but back to
4570s the actual game at hand i think
4572s judgements well nixon is kind of blank
4575s but not like that bad anyway it's a it's
4577s a 4-4 here that
4579s can only be answered by some very
4581s specific cards and we can clearly see
4583s that oga shinsuke has none of it he does
4585s have a tempo three drop which
4588s arguably might be good enough but at the
4590s same time you might have to start
4591s tapping to dig for your silence for your
4594s note while pornos i mean i mean if you
4596s play a three drop here your pawns
4598s effectively get worse every time you
4599s draw them right so i think in oka
4601s shinsuke's spot he doesn't have the
4603s luxury to
4604s play this three drop i'm pretty sure he
4606s has to tap yep for like i said um notes
4609s just get worse if you play cards so but
4611s those are both swings so i think you
4612s kind of want to look for your nose if
4614s it's not nose it's the silence um
4616s yeah this tree drop just doesn't cut it
4618s right now it doesn't do anything
4622s obviously he's thinking about setting up
4624s for like both potential draws on the
4626s following turn and like potential plays
4628s from his opponent because if he plays
4630s the cultist obviously yes it's a
4633s horrible stat size against this 4-4 but
4636s it at least forces him to trade maybe it
4638s allows him to clear the board with a
4640s drain sole off the top
4642s um so i don't think it's ridiculous but
4645s like you say it just means the rest of
4646s his drawers are just getting worse and
4648s worse and worse
4649s yeah also i like i like what jasmine
4651s judgment did here because like like i
4653s said it's a one-off starfish um you
4655s completely don't mind seeing the
4657s starfish right now so he's just saying
4658s that like okay i'm gonna keep hitting
4660s you in the face i'm gonna like clock you
4661s if you have the starfish just play it
4663s but i don't care that's what he's trying
4665s to say
4665s yeah just just let me keep hitting you
4667s in the face you can keep trying to find
4668s your starfish if you don't get it i'm
4670s just gonna win that's what judgment is
4671s saying right now
4673s i totally didn't have to read what a
4675s desecrated graveyard with because i did
4678s because i've definitely seen that play
4679s out a whole bunch of times
4681s um probably just the touch yeah it
4683s always sucks to pick a one mana card
4686s for your nargling but it's just the only
4688s one that really does anything yeah
4690s i think i think off off the of the
4692s knuckling it's always premium to get
4693s dragged below because it does damage it
4696s like helps your game plan and everything
4697s but yeah that's probably the best one
4699s over here judgment has actually uh i
4701s would say not an easy turn because he
4704s could he could go like semi all in now
4706s if he feels that his um his uh what's
4708s that called his radiant elemental will
4709s not die or doesn't get silenced which
4711s effectively leads to like insane
4713s snowballs right if your radiant sticks
4715s on the board so i i do think there's a
4717s potential for a radiant line um i think
4719s if you just play the school teacher it's
4721s like two little stats on board
4722s considering your opponent has two
4723s minions and also okani is probably
4725s better into turn six so i think he
4727s should take a risk here with the with
4729s the radiant then like
4730s buff some stats on the board um possibly
4733s even fitting a heel without like um
4736s i play yeah i mean like you could like
4738s just buff the rate and trade something
4739s and heal
4740s but he's clearly going for
4742s more than that i think he's looking for
4743s a devourer or bless to make the bot
4746s super huge i think i can respect that
4751s i kind of want to just take the wig to
4753s like have another wig in hand like it's
4755s just such a powerful card but
4757s okay i guess it would be a little bit
4758s weak on this tone because you can't
4759s really play it
4762s i i i wouldn't say i love this but i i
4764s can respect this because he doesn't even
4766s value the health on the radiant he just
4769s wants um like the taunt to not get
4772s traded over
4773s i am not too sure
4776s if this is correct because
4778s like like the radiant sticking is like a
4780s gateway to just like playing like 1000
4783s spells on the following turn so like
4785s i don't know but uh oka shinsuke
4788s rewarded for playing minions on curve
4789s draws the no at the exact mana cost that
4791s he can still play it so
4794s this is pretty good because it allows
4796s for the trade over the two eight a kill
4799s on the acolyte ah sorry a kill on the
4801s radiant and leading up to all his turn
4803s six power plays so i think oh gosh in
4805s the game might be coming back in this
4806s one
4807s i think this is the only play he has
4808s available and i do agree you have to
4810s kill the rating element you just don't
4811s know your opponent's hand they could
4813s just like win the game next time
4815s yeah but but this is one of those panels
4818s that i feel like
4819s um
4820s oh wait wait whoa whoa whoa whoa this is
4822s not what i expected
4825s maybe he gets this cue because he
4827s he acts whoa whoa okay but i don't know
4830s i don't get it i don't really get it
4831s because like how how important is fall
4834s attack compared to the
4836s effect of the radiant right like anybody
4839s right it's not like your entitled
4841s customer is huge um and every other aoe
4843s or 106 doesn't really deal that much or
4845s i didn't see the pick of the nagaling
4847s though i think it was an amulet right
4849s which oh wow wow wow
4851s yeah yeah yeah
4853s i always forgot that like amulet
4854s actually does something in this deck
4856s right right
4857s it's so counter-intuitive like you don't
4859s think of it like it's quest priests or
4860s it's like ball but naga priest actually
4862s can make use of the amulet as well
4865s so
4867s i mean
4868s if you're going to get entitled
4870s customers customer is like a five aoe so
4873s maybe you just at this point give up on
4875s the radiant and buff something else
4877s like right you play down your amulet and
4879s then
4881s he's playing around tamzin i would
4883s imagine as much as possible here right
4886s the buff on the the buff on this on the
4888s naga is whoa the buff on the um school
4891s teacher is simply because he doesn't get
4893s blown out by um entitled customer right
4895s now and i think it's
4896s respectable
4898s yeah i agree the other option was to
4900s like
4900s either go this way you trade away the
4902s radiant elemental or you could go for a
4905s more even buff where you trade the rate
4907s sorry you buff up the rating elemental
4909s and go face with it allow the null to
4911s trade into the one five but keep the
4913s rest of your board alive against
4914s dredlich tamzin
4916s but there's also a bissell wave there's
4917s also titled in customer there's a little
4919s bit too much on that break point so i do
4921s like these instead just making one big
4923s minion yeah
4924s i think i think at this point uh ogashin
4927s suke is just thinking how how greedy can
4929s he get because i think the best player
4930s like he is he's hovering over it right
4932s now is he he wants to get the tempo out
4934s of the way because it draws three cards
4936s um drops the health of the minions on
4938s board which means you don't die out of
4940s nowhere more often than not yeah so i
4942s think i think that's very valuable also
4944s getting the
4945s yeah getting the fel riffs uh like three
4947s minions to contest whoa wow
4949s that's quite a that's called an apec
4951s cairo right there
4953s six mana deal three to everything
4955s spawned a six six well i'm pretty sure
4958s that's like above average stats on a
4960s card
4962s right by the way yeah for the card deck
4964s by the way uh only only so many uh riffs
4967s you can try at one time but yeah so i i
4969s did think judgment's planned distant was
4970s to bait out some aoe and then play the
4972s okani to counter the other aoe but the
4975s problem is right now he he can do that
4977s but there's there's three three times
4979s two on the board so
4980s um
4981s his okani plan is a bit worse right now
4984s um that he initially wanted it to be
4988s also also if you have yeah also if he
4989s counters minion right like there's like
4991s so much cheap minions in oh gosh insert
4993s his hand to like bait out the
4995s um
4996s the beta beta the okani indication so
4999s this might go very south for judgment
5000s very soon uh
5003s yeah i think it's he's in danger zone
5005s right now
5006s yeah i think the play for akane has to
5007s be now to try and play around
5009s gigafin i suppose is like the next break
5012s point that actually does anything
5014s because
5014s uh you know you know there's a nargling
5016s in hand so you're not playing around the
5018s entitled customer with this uh okani
5021s and so maybe he can get that set up for
5023s next turn with a decent draw as well to
5024s turn up the pressure because right now
5027s oka shinsuke is just absolutely fine
5029s yeah personally personally i'm not even
5031s in gigafin territory i'm like i'm like
5032s thinking like if he has gigafin i'm just
5034s dead at this point like okay like
5036s because because he's really so far
5037s behind alright like he doesn't have any
5039s follow-up um even if he draws two cuts
5041s off this uh he draws a cut off the
5043s treasure guard and a natural draw he's
5045s not able to activate his handmaiden
5047s which is like the main refill at this
5048s point so like um
5051s he sees like out of stuff right at this
5052s point a weak priest is really like
5054s gassed out um
5055s i don't even think oka shinseki needs to
5057s really respect and okay now because he's
5059s like relatively healthy he just clears
5060s off like like most of the the other
5062s threatening minions on board um
5065s judgement is like guessed out he only
5066s can play like one or two minions a turn
5068s and they have to be nagas if not you
5070s don't get the wig buff like he's really
5071s limited in terms of what he can do
5073s so i think for ogashinsuke he knows that
5076s he's in a commanding position now just
5078s trying out his best not to um
5080s let go of the pressure like we can even
5082s see like temple zola on the nagaling
5084s just to um get more minions on the board
5087s i wouldn't even think that's a bad play
5090s run picked up as well i mean that just
5092s means yeah no board is ever sticking
5094s right yeah yeah nothing is sticking
5095s right now
5097s uh okay values the solar a little bit
5099s more but i i think i think i know what
5100s this is for this zola is probably solar
5102s for the entire customer if anything
5104s right like dub two waves of aoe is too
5106s much for the
5108s well um the priests to deal with
5110s this does now mean i don't know if it's
5112s going to be relevant on this term but
5113s that was the last minion he played in
5114s his hand that cost two or less so now
5117s akane can counter uh the entitled
5120s customer uh as it currently stands
5122s obviously akani needs to survive for
5124s that to happen which i think judgement
5125s has quickly made the decision that's not
5127s going to happen
5129s uh
5131s it didn't even end up mattering anyway
5132s judgement just still unlikely to be able
5134s to stick this board yeah i mean we do
5137s see there was a possibility to go
5139s somewhere into the tutu and then play
5141s okani that was actually something right
5143s like if you think about it one man off
5146s oh right right he's on seven right right
5148s in my bed yeah so he can't he can't do
5149s that yeah so this okani play was never
5151s um it's never gonna go anywhere because
5153s it's just going to get killed by the
5154s board
5156s right so
5157s i mean i mean augustine doesn't really
5159s really have a way to kill judgment at
5161s any point
5163s soon but i guess i guess you just don't
5165s let you don't you don't release under
5166s pressure here you probably can go for a
5168s tap first and if it's really nothing
5170s clear off something and play like a
5171s bread baker
5172s yeah i would like something like that i
5174s think better you can go brand zola on
5176s the nargling and then each of those
5177s narglings stealing four damage with the
5180s uh
5181s uh the touch of the naturalisms oh yeah
5183s actually that's it that's way better i
5184s didn't spot that first yeah
5186s yeah then literally that literally uh
5188s puts the ball in the corner of the of
5190s the warlock like uh the warlock actually
5192s has bought compared to the priests right
5194s like yeah
5196s like how often do you see that happening
5198s yeah i mean this is where you start
5199s turning the tide right this is where you
5201s start really pulling into the lead the
5203s one problem here is that there are a lot
5205s of minions with like one or two health
5207s on board which means uh
5211s becomes very very powerful here is a
5213s potential swing mechanism uh for
5216s judgment which is i think why okacinski
5218s is actually very cleverly deliberately
5220s trading away more of his board here just
5222s so that can't happen yeah i think i
5225s think he knows he loses if there's like
5227s one huge minion and he doesn't have a
5229s silence and we also see that he does not
5231s have a gigafin in hand so i think i
5233s think he knows that the way he really
5234s loses is like one huge minion that he
5236s cannot clear so very good uh spot by
5238s ogashi insecure to trade off his little
5240s minions because he knows that he's not
5241s winning this race by like poking with
5243s little guys anyway
5246s what can you do with a
5249s bran
5251s oh
5261s i keep thinking
5262s accents and naga because they used to do
5263s this with against naga mage they will
5265s use naja hexane to steal the oh yeah
5268s yeah
5268s the the siren and then pop off and do
5270s many many many things but yeah that's in
5272s the past
5273s um currently i think
5276s uh well he even has a problem killing
5278s this brand actually
5279s i mean he can but he
5282s uses a lot of valuable resources uh okay
5285s this is one of the outs i think going
5287s for the bless here is pretty good one
5289s big minion
5290s uh leaving eight seven on board is
5292s actually from the hand that we can see
5294s uh kind of difficult for oka shinsuke to
5296s deal with efficiently
5298s i mean he can go custom oh and it's it's
5300s horrible clear customer plus uh
5303s customer plus like uh the nagaling
5305s whether it's like well problem solved
5307s right
5309s problem solved yeah that'll do it just
5311s fine fit in the tap as well i mean tap
5314s first right just to see what yeah of
5315s course tab first yeah regardless you can
5317s you can save the customer um
5319s and the missile wave yeah
5323s i guess he also is considering
5325s how
5327s uh well whatever he can tap into uh i
5329s mean right it's 26 card deck you don't
5330s really you don't really know what you're
5332s going to type into fine but
5334s so
5335s here it's quite simple right you just go
5337s for
5338s the
5338s the no plus
5340s the nagaling
5342s clear of this eight seven
5345s i'm a bit concerned though because uh
5347s oga shinsuke has like two entitled
5349s customers in hand but his hand is
5351s relatively small
5352s like
5353s even with the tap
5355s on the following turn he's only going up
5357s to
5358s six cards in hand
5360s so
5362s if this man if his minions get a bit
5364s bigger like judgment's minutes get a bit
5365s bigger oh gosh it's gonna struggle as
5368s you can see it's very easily gonna go up
5369s to like nine health right now
5371s yeah especially is this uh oh that's a
5374s nice generation there's a nice um
5376s this akane has gone from looking like it
5378s was going to be really good to being
5380s basically useless to going kind of good
5382s again now uh in this later stage of the
5384s game like if you have to play another
5386s minion and then the customer it means
5388s you can't tap most likely your hands
5390s going to be smaller there's a real
5391s chance the judgment can stick something
5394s here yep
5395s because like we see the hands it's
5397s really
5398s okay really does not have a way to clear
5400s this tree right now like like even with
5402s the top deck of another aoe the problem
5404s with uh with warlock is that they are
5406s the idea
5406s their clears are like
5408s damage uh based right so it's like
5411s like if if you can't clear it means you
5413s can't carry it's not like there's no
5414s twisting nether in this list oh but the
5415s pickup of the starfish just means that
5417s he has some breathing room i i don't
5420s mean you play the starfish this turn but
5421s like it means that like you know that
5423s there's always a reset button like
5425s a two card combo with the customer to
5427s clear like everything
5429s uh insane pick up insane pickup i feel
5431s like okay shinsuke has been drawing the
5432s better half of his deck for this matchup
5434s like he's not drawing the clunky um like
5437s like like i would say drag pillow is
5439s quite clunky in this matchup because
5441s it's not very efficient removal but um
5443s he's been drawing the
5445s the removals the silencers and like you
5448s mentioned like you mentioned earlier the
5450s one-off unstable shadow blast on turn 2
5452s was i think
5453s extremely defining so far because if you
5456s didn't have that that um
5458s that naga was going to go out of control
5464s let's keep playing noggis and uh wigs as
5466s well
5467s oh another amulet or is it a blast wait
5470s less like so
5472s i mean it's difficult right yeah bless
5474s is very tempting because it's like the
5475s third bless and you already expended one
5478s bless
5479s so
5480s what if you go
5481s if you pick bless you can go wig
5484s nargling for the bless as well and then
5486s a carny to end the turn
5490s is it ever pulling everything on the
5492s okani i can see that as well like you
5494s lose
5494s some
5495s yeah you lose some damage now but your
5497s okani is nigh unkillable outside of
5499s silence right now that's good
5502s yeah
5503s i wouldn't be playing around the silence
5504s at this point at all because
5506s yeah it's a one-off and it's a 40 card
5508s deck so
5509s but he decides to cash in on the damage
5511s now uh respectable completely fine i say
5513s um okani i would say minion is the call
5516s we haven't seen a customer we haven't
5517s seen a gigafin
5520s perfect call here and it's actually
5521s quite perfect right like because if
5524s if he plays either the starfish or the
5526s customer um
5528s it's never a full clear at this point
5530s because of how the customer works like
5532s if you play this the starfish and it
5533s gets negated the okani um the the
5536s customer cannot clear off the 88 and
5538s yeah yeah so
5540s this is quite good yeah this is quite
5541s good as well
5545s okay so if you go
5549s bread baker plus inc plus customer you
5551s do a five damage aoe which is
5554s really good enough is it
5556s it's not
5557s um
5559s i'm trying to figure out what's the best
5561s like
5563s okay so i yeah i feel like oka shinsuke
5566s also thinks that the the call for okani
5569s is minion
5570s and
5571s there is no way he just lets the
5575s starfish go right so
5577s i think this turn is not a full clear
5579s thing this thing is just like a port
5580s softening turn like he could go like
5582s play a baker get negated and maybe play
5584s like a bissell wave
5586s or
5587s something but i guess he's just trying
5589s to find additional outs um playing the
5591s baker
5593s very
5595s knowing full well that it could get
5596s negated i'm going for the staff fish now
5599s i guess
5601s i want to go starfish plus customer next
5603s turn
5604s yeah yeah exactly so i i'm not too down
5606s for this one like
5608s i mean there are worlds that you die but
5612s but now that you're only taking risk yup
5614s yup i definitely agree that he had to
5615s take that risk so now that judgment has
5617s seen the starfish uh also seen the zola
5620s if i'm not wrong so
5622s he can just
5623s just dump stats right um outside crazy
5626s i personally wouldn't play around
5628s gigafin in this spot because like i mean
5630s you can bear on everything so
5632s i i was just gonna go i'm going all in
5634s here like i'm not even thinking of not
5636s going all in at all i'm like just
5638s dumping everything
5639s uh
5640s might consider trading or using the
5643s silence because it's a spell for the
5645s handmaiden
5649s i don't think if you trade
5651s i mean if you trade there's double
5652s devour in the deck and a blast right but
5654s are you really using a blast if it's not
5656s lethal so i mean you're not trading it
5658s to get a spell you're trading it to get
5660s a naga right to play another one ah
5662s right right right but is it is it uh
5665s likely i'm not too sure what how many
5667s nagas are left i think it's not many
5668s anyway okay fair enough yeah
5671s yeah
5672s there there is some merit to just
5674s playing out the
5675s oh there's there's some handmade uh
5678s handmade and school teacher queens guard
5680s amalgam village i think that was enough
5682s to consider it
5683s yeah he just goes all in and plays the
5686s silence and even plays the wig without
5687s the buff uh
5689s this
5690s line just tells me that he's not
5691s planning for this game to last very long
5693s i mean yes he does have the other wick
5694s but losing one wick is actually quite a
5697s big deal like permanently losing one
5699s wing is quite a big deal but judgment
5701s just says that okay if you have gigafin
5703s i lose anyway if you don't have it i
5704s don't want this game to last more than
5705s the next two turns so i'm just going to
5707s finish it right now i think it's
5708s respectable i think it's very okay
5711s so you have tap trade into the economy
5714s in uh entitled customer which deals
5717s seven aoe
5719s which means with the coil you're one off
5721s from clearing the economy yeah
5723s but i personally think you just do it
5726s right you just do it because at the end
5728s of the day making the okani not stay at
5730s 12 health is like super crucial because
5733s that's like less territory you just you
5735s just want to drop the health as much as
5736s possible
5737s also not even going for the tap first
5739s because he really wants to
5741s play a million okay find this fight this
5742s fight as well two minutes oh full blown
5745s evil is the nuts here man
5747s full blown evil off the nagalang is like
5749s four ticks of fubron evil that's 20
5751s damage
5752s yeah that's 20 damage wow yeah that's
5754s literally always clear right at this
5756s yeah it clears
5758s everything
5759s and i think okay it's not even playing
5761s like the curse warlock deck anymore he's
5763s playing the control warlock
5765s at this point
5767s yeah it's not it's not a swallow you
5769s just just clear everything and then you
5770s win because judgement is clearly running
5772s out of stuff
5774s there is the wig though which is a
5776s pretty good draw he's still got one
5778s final push in him i think yeah i'm
5781s trying to figure out what this nugget
5782s can get to give you the most
5784s uh these these are not it these are not
5786s it
5787s was it an amulet was amulet like the
5790s best because it's a big minion uh i
5792s can't even think of like the best tree
5795s tree yeah it was like that or stormpike
5797s aids station maybe
5799s yeah yeah
5801s maybe another blast something
5803s yeah i think stormpike might have been
5805s arguably one of the better ones
5808s oh he picked the horn of raytheon i
5810s think yeah
5811s so hello
5813s a little bit too slow you can go
5815s radiant wig queens guard wig but it will
5819s only be a 4-5 then
5822s i mean it everything points towards
5824s ogashinsky just playing the full-blown
5826s evil and then like ending the game right
5827s like i don't think that's a break point
5828s where you can get out of like 20 health
5830s at this point
5833s like like maybe you can but then
5834s opponent had the okash insurgency still
5836s has like two minions on the board to
5838s trade into things and then full-blown
5840s evil so like
5841s doesn't look optimistic for judgement at
5843s all
5845s but yeah well he's gonna try
5847s he's gonna play out everything
5849s go face
5850s the way this trade yeah just do it all i
5854s don't think based on this expression he
5856s was very happy if that turn oh no he
5858s missed the attack
5859s oh
5860s no wonder he wasn't happy in the turn
5862s okay okay okay oh i'm thinking
5865s okay maybe he would have optimized it
5866s with the different kind of buffs but he
5868s missed eight man oh man
5870s that is a disaster this has to be over
5873s now right yeah i mean even if he did hit
5876s him with eight it was probably still
5878s over like
5880s uh
5881s yeah you could just go it's a very
5884s simple clear here abyssal wave plus
5886s model coil so clean uh
5889s and knowing that uh oka shins against
5891s from apec he will definitely spawn some
5892s riffs here
5894s yeah okay let's spawn some roofs
5897s so
5899s okay
5899s judgement has an amalgam left in the
5902s deck
5904s are we in like light oh no we can't lie
5906s around right we can't even lie can't get
5908s that i'm thinking i don't think there's
5910s any nagas that can save for me either
5912s i'm wondering if there's like if his
5913s opponent plays a demon and he steals it
5915s with nadjak and then gets a demon off
5917s the amalgam is there anything that can
5918s save him there
5920s like uh
5921s jaraxxus level something stupid i mean
5923s that's warlock
5924s jaraxxus is not actually a minion
5927s anymore right it's uh it's not yeah
5929s and the oppo it's not even a priest card
5931s like there's not many neutral demons
5933s that can win the game but i don't know
5934s i'm trying to think of anything man that
5936s can uh yeah okay so
5938s i i do like a not so far out like out
5942s it's like because i noticed the
5943s aquinashara in uh okay into ten so i'm
5945s thinking that maybe you can discover a
5946s queen ashara like like just with his
5949s other naga and like that's true yeah
5951s yeah some things going but it's it's we
5953s we are really just pulling it uh
5955s grasping at every straw that we can
5957s grasp there right i think it's like
5958s quite over at this point
5960s i think it's completely over i yeah i do
5963s not know what judgment has in his mind
5965s here i think it's more just the never
5967s concede mindset yeah yeah yeah it's it's
5969s my mindset the one you just play until
5971s you plan to the last card in your deck
5973s and then you just like make your
5974s opponent work for it
5975s yeah but but clearly oka shinsuke
5977s doesn't really have to work very hard at
5978s this point he's just presenting little
5980s on the board next turn um
5983s just dump the zaku i think nothing too
5985s horrible just playing that down it's a
5987s five six six five so
5990s yeah i just played a zaku i guess
5992s i'm gonna heal
5995s yeah
5996s probably not the mistress
5999s yeah just this should be enough right
6002s like in what world does this amalgam
6005s save him i'm just trying to think of
6007s i mean i mean
6008s you can't even get spell coiler this
6010s isn't mage like oh you can get that um
6013s into um
6015s what is that into um into nothing oh
6018s well so this was quite an upset i would
6020s i would say it's quite an upset and the
6022s series might be swinging in
6023s ogashinzuki's favor right now because
6024s big spell mage versus wig priest is a
6027s lot closer than yeah it's a lot closer
6029s than how warlock and
6031s priests are supposed to go so i think if
6033s uh oga shinsuke can get off a very nice
6036s early belinda early barbara wow this
6039s game is gonna be flipping on its head
6040s and we might see ogashinsige as the
6042s victor
6044s yeah that's very true and as well the
6046s mage
6047s while against rogue and demon hunter a
6049s lot of its defensive tools are pretty
6050s much useless because it's you know it's
6052s difficult to freeze the face taunts
6054s don't do all too much in those matchups
6056s either a lot of the time uh against
6058s priests the defensive tools that mage
6060s has are fantastic right you have silence
6062s uh only as a one-off admittedly pokemon
6064s escape is still very important and the
6066s freeze as well freezing boards is so
6069s powerful against uh wig priest where you
6072s could just basically buy yourself a turd
6073s 100
6075s uh with a uh
6078s uh with a dawn grasp sorry in the mid
6080s game yup uh
6082s since you mentioned the dawn graphs the
6084s dawn grass is not actually a a la
6086s mandatory inclusion in a lot of the 30
6088s card majors nowadays so i think the fact
6090s that i included it in this list is
6092s actually kind of important so there's
6093s like one extra freeze to tide you
6095s through the difficult turns and maybe
6097s even let you cast a natural rune of the
6099s art mage which for like like maybe you
6101s can go like one seven coin coin runed
6103s you know it's a it's a swing versus a
6105s potential swing versus a naga priest so
6108s i i'm feeling optimistic for okay
6110s shinsuke right now uh as a fellow apec
6112s homeboy um i think it is time to
6115s try my best to root for him i guess like
6117s now it's looking optimistic right now
6119s especially because we see the silence in
6121s the hand as well um
6124s i would think that's definitely a keep
6125s especially in this matchup
6127s yeah i think the starfish has to be
6130s we were just talking about varden like
6132s it's a very important card in the mid
6134s game to buy you an extra turn but is it
6136s worth not getting belinder or barbarous
6139s or barbara i'm sorry
6141s yeah i'm pretty sure uh vader and donald
6143s grubbs is not a keep in it like like now
6146s i mean i don't think you keep it even if
6148s you didn't have the starfish right it's
6149s one of those cards that you would like
6151s to have but wouldn't mind not having
6153s because there are better cards in the
6154s deck
6158s yeah so i think i think for oga shinsuke
6161s he's debating very heavily more on the
6163s mailbox dancer keep like thinking if he
6165s wants to like give his opponent a coin i
6167s think i think it's perfectly fine though
6169s because you yourself get a coin that um
6171s uh scales you towards your your main
6173s game plan of like the big spells and
6174s stuff like that so i think i think i
6176s think yeah i think this keep is
6178s completely fine um
6180s judgment
6182s does not have the wick but he has a way
6185s to get it so i think he's also in a
6188s decent position treasure guard premium
6190s minion in this matchup and like i said
6192s the week just appears again i mean this
6194s is exactly like the previous game he
6195s didn't have the wig and he drew it off
6197s the top so
6198s uh
6199s good on you judgement good on you but uh
6202s we also we also see that ogre shinsuke
6204s has the barbara one of the most
6206s important cards in the matchup now he
6207s just needs to draw one of his four big
6208s spells and uh we are going we're getting
6211s the business
6213s okay a lot of options available for uh
6217s the judgment already uh
6220s treasure card is the most obvious one
6222s right but
6224s not actually that good against this
6227s board and doesn't necessarily set up for
6228s such a strong play next turn
6231s i'm thinking coin treasure guard is fine
6234s because it it
6236s oh okay once it never dies but yeah
6238s actually it never dies if you think
6239s about it there's no way the photographer
6241s is going to do two points of damage to
6242s this treasure cut distance so
6244s judgement probably knows this and uh if
6246s he goes coin treasure cut yup like he's
6247s doing right now i'm pretty sure he gets
6249s a guaranteed buff target uh
6251s might even commit the radiant next turn
6254s to drop two minions on the board which
6255s are both threatening uh i'm very excited
6257s and interested to see what um
6259s he's gonna do next turn if anything he
6262s definitely carries guarantees above
6263s target for the following turn so
6265s i think this play was correct
6268s though on ogre shinsuke's side um
6271s nothing much he could do here
6273s i think
6274s you do not trade off the amulet here
6277s because you really want that spell for
6280s barbaric sorceress to go crazy with i
6282s mean arguably you what you would want to
6284s ruin but i mean a one mana amulet is
6287s never bad right like come on
6290s and even though
6292s you have a bad death rattle to silence
6294s on your side and a good death threat out
6295s of silence on your opponent's side you'd
6297s still never consider starfish here even
6299s for the tempo
6300s yeah i i don't think it's worth the
6303s silence here
6304s i mean wait i'm trying to think of
6306s worlds that you actually do silence here
6308s but
6309s pretty sure pretty sure that doesn't
6310s happen because like uh we know that we
6312s know that judgment is probably gonna be
6313s buffing it next time anyway silence
6316s could come down on turn four i would
6317s hate that because it's curving into the
6319s barbaric sorcerer's turn so i think
6321s that's fine
6322s but i don't think now is the right time
6325s you're just paying pause
6327s yeah yeah i kind of kind of down for
6329s that one and you don't make the trade
6331s here as well because if he does not have
6332s the wick it might not die
6335s the mailbox might not die but uh
6337s judgment i think he's gonna go semi all
6339s in here he's gonna like
6341s play
6342s the serpent shrine wait let me think
6345s he's gonna
6346s he's gonna play i think he's gonna play
6348s um the wick trade and then coin out
6351s another treasure guard i think that's
6352s perfect oh okay
6354s yeah yeah you don't have to play the
6357s the
6357s radiant distance
6359s because it's not really doing much yet
6363s alternatively are there blessed lines
6365s here i mean you could literally go
6367s radiant
6368s buff and then bless go face i'm not i'm
6371s not opposed to that at all
6373s it's really just the one silence that
6375s would make it difficult for you and i
6376s think judgment might be considering that
6379s right now
6382s i know this might sound crazy but is
6384s there a line where you play around
6385s barbaric as wig priest where you just go
6387s like radiant wig wig bless face if they
6391s have the starfish they're in the game if
6393s not they kind of just lose and then next
6395s turn you can go like thrive plus bless
6397s again or thrive plus wig again and all
6400s of a sudden one of their main outs is
6401s kind of just deleted
6403s i think i think your play makes sense
6405s but you could actually do that on the
6406s next turn like um go for the like just
6409s yeah just dumping the wing on the next
6411s into the barbaric turn if you get what
6413s i'm trying to say yeah i think i think
6414s that is that is okay as well but but of
6417s course i think every line uh every line
6419s that we've suggested so far involves
6421s judgment taking a certain level of risk
6422s uh yeah i think it's kind of necessary i
6425s don't think this game benefits judgment
6427s at all if it goes long so
6429s some risk has to be taken and i do like
6432s uh what we've suggested so far i mean i
6434s mean we suggested it so i definitely
6435s like it so
6436s so it's definitely the best play
6438s it sounds good and it looks actually
6440s good i mean like like if you just delete
6442s the starfish from ogashinsuke's hand it
6444s looks really good yeah yeah but
6447s ogre shinzo clay
6448s is very clearly thinking how he can tie
6451s distant true into um
6453s into his barbaric sorcerers i know he's
6456s very
6457s he's one of those players that like if
6459s you don't if he doesn't have to use this
6460s removal he will not use this removal
6462s from what i've
6463s seen of him like he's like it's so
6465s difficult for him to make him use the
6466s point of piece of removal but i think
6468s over here he's seriously considering the
6470s starfish just because it's
6471s like this this radiant is going out of
6473s control and like if you you're not
6474s silencing distant you are gonna silence
6476s next turn which means you're not playing
6477s barbaric sorcerers which is not winning
6480s the game so
6482s but clearly okay says that
6485s he clearly believes
6487s that i need this silence
6490s um
6491s there are worlds that you can get away
6493s with just
6494s oh wow
6495s oh wow okay um i'm not the math like god
6498s here but i'm pretty sure judgement needs
6500s to do some serious math right now
6502s uh
6504s if you are fino you are saying i don't
6506s count this i just
6508s i just do it right i just do it like if
6510s you know if you're watching i i guess
6512s you're going to tell me that you just do
6513s it i'm down for that man we just do it
6516s yeah we just do it yeah i mean if it was
6518s fino this play would have happened been
6520s clipped and posted on twitter already
6522s something like you never count guys you
6524s never count
6527s and uh
6528s i i was counting sally and i think you
6531s still do it because that's like so much
6533s uh
6534s if you are ever gonna all in right now
6536s and dumping your wig this is like the d
6539s turn right yes
6542s it's the turn to do it
6544s i i'm down i'm so down you get to draw
6545s two cards all right now if you get
6546s silence you can you don't get the draw
6548s cuts but i'm i'm just i'm so down i'm
6550s just like
6551s push let's go
6553s okay so he's buffing the
6555s radiant because then he gets picked up
6556s alive if he trades
6560s if this wins the game for judgement i'm
6562s just gonna like clap like like positive
6564s clap positive claps because i think this
6566s is strictly correct i like i'm doing
6569s this every single time um
6570s firstly one starfish list yeah i'm doing
6572s this every single time but uh it looks
6574s like he's not gonna get paid off um
6576s because oka shinsuke head off on the
6577s silence but
6579s i
6580s am completely not faulting him for
6582s making this play i think it's uh it's
6584s pretty much correct in my opinion
6587s 100
6588s yeah he will also get to actually attack
6591s with the watch post right which is kind
6592s of interesting and then yeah yeah
6595s the radiant which is pretty sick
6597s i mean it's it's leaving judgment with
6598s two yeah judgment's face says it all he
6600s did not want to see that he actually
6602s wanted to see a barbaric sorceress here
6604s oh yeah he's like he's like show me the
6605s barbara man
6607s not the fish
6608s not the fish but uh so judgment is
6611s not out of it because they are good top
6613s decks and uh naja can steal a big dragon
6615s oh wait no um there's no spells okay
6618s there's no spells
6619s right right right all right so what's
6622s the best one here uh another treasure
6623s card is pretty good i would take that
6629s priestess valish arguably one of the
6631s better picks in many scenarios but not
6633s this one so
6635s yuck's indeed not even a playable one i
6637s mean valish is playable but you never
6638s pick that one right
6640s um not even a playable good gnarling
6642s would you do you take seven mana five
6644s nine because it's stats i'm actually
6646s thinking about that but
6648s that's still two turns off man
6650s so like
6651s oh man that's just so arena i can't
6654s bring myself to play a seven mana five
6656s nine dude yeah i can't bring myself to
6657s bring a five night as well um but on
6660s that note uh
6662s so we can expect
6664s okay i wouldn't say we can expect but
6666s okashinsuke is probably still gonna play
6669s this babara next turn right barbaric
6671s sorceress like
6673s um
6675s maybe not okay maybe not maybe no
6676s actually right like
6679s yeah
6681s which is just reasonable
6683s yeah
6684s right that's the name evoker i keep
6686s forgetting the name um
6688s yeah but i think i think he can also
6690s make the read that there's no spells
6691s because the judgment was literally
6693s dumping every spell the previous turn
6696s um like like if you're dumping a wig you
6698s probably dumped every other spell
6699s alongside the wig right so that's a
6701s decent read to make i mean he can
6702s probably get away with like just uh
6704s evoker trade and ping on the two three
6706s uh i think that's fine as well
6709s um
6710s on the flip side you can actually get
6713s away with not
6714s pinging and going for a double trade
6716s this cover just to draw to like cycle
6719s through your leg but i think he just
6720s wants to play safe here i think it's
6721s fine uh me personally i would trade both
6723s of the
6725s the the amulets try and find like some
6727s better cards at this point
6729s but on judgement side oh man this hand
6732s is like
6733s it's like one spell away from a good
6735s time kind of yeah i mean
6738s it's only nadjak this turn right you you
6740s have to do it or you're just losing
6741s board forever surely
6744s so the place you now check the tree for
6746s double trade and heal or double trade
6748s plus tempo that the radiant i mean it's
6752s both plays are okay i would say
6755s i think you kind of have to keep going
6756s all in right because there's no good
6759s raw in the deck like handmade and
6761s inactive crush claw inactive school only
6764s good draw left in the deck really and
6767s drive drive is okay travis and hello
6770s yeah wait let me think if there's any
6771s spammy against break points if you don't
6773s heal up your minions um
6776s four four three three no no there isn't
6778s really yeah there isn't a spammy break
6779s point yeah you can you can afford the
6780s tempo the
6783s the radiant as well without healing
6786s oh wow
6787s wow okay okay
6790s i
6791s don't know where this is going
6794s is he thinking the lender
6797s is he thinking that maybe
6799s only one million dies on this board and
6802s in theory yes only one million dice on
6804s this board right now because only one
6806s trades cleanly into the
6808s into the radiance but i haven't seen it
6811s yet but there's probably a spammy
6812s somewhere here
6814s um wait let's see
6816s trade two
6817s [Music]
6819s i don't think that's a clean spammy but
6821s you could spam me just to reduce like
6822s the stats on the board and clear some
6824s stuff
6826s alternatively
6827s oh yeah he's trying to find a spammy
6829s line i think
6830s wait there is well there has to be yeah
6832s yeah yeah there is there is yeah yeah
6834s it's it's a clean spammy my bad yeah
6836s it's a clean spammy you can
6839s i don't think you coin out the he did
6842s he's in the territory where he actually
6843s coins out the amulet for real
6845s so i don't think he actually needs to
6847s use the coin here it trades away one of
6849s the emulators pretty sure um
6851s can i actually just literally coin out
6853s an amulet on turn nine to close out the
6855s game how often do you actually see that
6858s um not often enough i feel oh my gosh
6860s the worst draws in the world
6861s um
6863s i mean this is effectively weak priest
6864s without the wick right that's what
6866s happens to the deck
6867s yeah and you know it's obviously a very
6870s very sad end game for judgement here but
6873s what this all comes down to is his
6874s all-in push basically saying you don't
6876s have one of starfish in your hand i
6879s think it was a very reasonable play to
6881s make it just didn't work out for him
6883s this game he called his opponents bluff
6885s and oka shinsuke had it
6887s yeah i mean i mean judgment if you ever
6888s watch this vod back i i'm in full
6890s support of whatever you just did so uh i
6892s feel for you but i don't think you were
6894s wrong so tough luck there buddy tough
6895s luck i don't think it was bad i don't
6897s think it was bad at all it's one of
6899s those place where you make and then you
6900s go back to your practice group and then
6901s you're like guys i wasn't bad right that
6903s was correct right
6905s and then they were like yeah man you
6906s should have gone all in and then you're
6907s like oh yeah i'm not a horrible player
6909s yeah okay
6910s yeah i i i fully support that that play
6913s so anyway back to the current state of
6915s the game oka shinsuke is just figuring
6917s out how to not throw at this point
6919s because i'm pretty sure he knows that
6921s it's almost there it's almost over
6924s uh whoa
6925s this could have gone really wrong
6927s couldn't it like okay i mean how wrong
6929s could it go like
6930s he could have given me cost two yeah
6934s yeah i think okay fine fine fine yeah in
6936s most worlds this can't really go that
6938s wrong at all so this is fine
6940s i think his main purpose was to not use
6942s the coin here regardless um
6944s but i i could i could actually think of
6946s it as like why not just play two
6947s treasure cards and ping right like you
6949s don't have to take this race
6950s yeah i mean i think the main thing here
6952s is you just have to play around now jack
6954s hexson right i think that's the one way
6956s that you lose this game is if you make
6957s one massive minion and you can't get
6959s along jack um and i think this does that
6963s fine right you know yes they can steal
6965s the three seven but you're still winning
6966s the game with a coin drake fight last
6968s turn
6969s judgment is probably just thinking about
6971s what he's gonna queue up in his next
6973s match right now pretty much you ordered
6975s it yeah because like he knows he can't
6978s really win this outside of like
6979s miraculous straws or disconnect which
6981s isn't even really uh
6984s isn't really an out anymore nowadays but
6986s yeah so i don't i don't think uh i don't
6988s think he really has anything that he can
6990s really do
6991s you're giving us a great insight into
6993s the mindset of a gm player right now
6995s just hoping yeah
6996s like you'll take any scammy win you can
6998s get yeah i mean but but it's not
7000s possible anymore because there's like
7001s the in-game timer for whatever it's
7003s supposed to be uh
7005s okay so
7006s [Music]
7007s now we just
7011s trade off the yeah yeah
7013s just straight up this one phone because
7015s you can and just chill
7019s yup
7020s wow
7022s i mean i mean at this point at this
7023s point i would i wouldn't even take this
7025s hand if i was playing arena man like
7027s like
7028s i would not even take this hand if i was
7029s playing arena mercenaries or dwells and
7031s i haven't even ever played mercenaries
7033s as well so
7034s um i would think this is too bad for any
7036s this is this hand is bad for any more
7038s person
7039s yeah so
7040s all right uh judgement uh
7044s well
7045s it's not often that i run out of things
7047s to say in a game of thrones but i'm
7049s pretty much yeah as judgment is a spell
7051s out of the game out of the match
7053s congratulations to ogashitsuke
7055s a huge win for koshinsky as well right
7058s coming into this with zero points having
7060s gone over into last week he needed to
7063s get at least through to sunday i think
7065s it's fair to say and with win here he
7067s hasn't done that yet he still has to
7069s play against the winner of uh levick
7071s versus possessing but he's off to a much
7073s better start especially in a series that
7075s we were thinking he was uh off to a
7078s pretty bad start kind of unlikely to get
7079s the win but i think overall just through
7081s some uh some very solid play some things
7084s that we would disagree on for both
7085s players here uh but it was uh that's the
7088s kind of series i like right there
7089s weren't too many
7091s uh there were like very few strict
7092s misplays i think that we could it was
7094s really just difference in philosophy uh
7096s as to how you approach it
7098s yeah i personally think uh there were
7100s some lines that ogre shinseki made with
7103s the warlock versus the priest game that
7104s i i found were very good i cannot
7106s remember exactly what they were i'm
7107s gonna look back and like check it out
7109s again but i think i think he piloted
7110s that warlock game very well um
7112s it's like it's like you know you're
7114s already unfavored like oh okay probably
7116s came into this match a bit demoralized
7118s like he's on zero points unfavored
7120s matchups but he he kept his cool he
7123s played it out well i think he has really
7125s uh he's his demeanor he's he's calm and
7127s everything it's like way more than like
7129s the previous season right like so i i
7131s really truly respect a player that has
7133s grown and uh in unfavored circumstances
7136s pulled out uh some miraculous win and a
7139s props to him for that so i'm really
7140s impressed and very happy for him
7142s it props to him i hope the rest of his
7144s lineup can continue to do
7146s well uh he will be facing against a
7149s couple of very different lineups
7150s guaranteed uh from judgement because uh
7153s both levick and possessee have uh
7156s themselves pretty unique lineups
7158s possessing one of the few players
7160s bringing ball priest levick with this uh
7163s charge warrior that we were trying to
7164s make heads or tails of he's got a an
7166s excel shaman and quest hunter as well
7169s one of the most unique lineups of the
7171s weekend it's definitely fair to say um
7173s and it's going to be very exciting to
7175s see how that lines up against possessing
7177s yeah i'm very excited to cast the next
7179s match uh usually i'm in support of the
7181s apec player but this time i really want
7183s to see what levick's going to do with
7184s his lineup because it is so out there
7186s it's like it's like you pick a good
7188s bucket okay you don't sorry you pick a
7189s bucket that is a bit weird because of
7191s warrior and then you make it even
7193s weirder with your shaman being like
7196s life if you guys don't know what i'm
7197s talking about you can check it out later
7198s but i'm just gonna call it live drinker
7199s shaman for now and then you can see what
7201s it is eventually in the next match to
7203s come
7204s all right well then uh we won't keep you
7206s waiting any longer lambie we'll jump
7208s right into it after this short break
7210s possessi versus levick for game two of
7212s the day
7217s [Music]
7231s [Music]
7237s [Music]
7245s so
7246s [Music]
7273s so
7274s [Music]
7289s so
7290s [Music]
7312s so
7315s [Music]
7412s welcome back to hearthstone grand
7414s masters last call where we are jumping
7417s right into possessi versus levick pretty
7419s undeniably the pride of apac at this
7422s point right possessing he has got
7423s himself an unbelievable run over the
7425s last year culminating in a world
7427s championship victory going up against
7429s glory who was the uh the winner in the
7432s year previous i think pretty firmly
7434s cementing aipac as the best region of
7436s all time
7437s undoubtedly definitely the best region
7439s of all time yeah but this match is also
7441s interesting for different reasons like i
7443s mentioned in uh before the break um levi
7445s has some decks that are
7447s questionable but i think not without
7450s reason so i think we're gonna look at
7451s that very very soon
7454s indeed yeah possesses got himself a
7456s pretty standard lineup by comparison the
7458s rogue just jackpot rogue the demon
7460s hunter just fell demon hunter the ball
7462s priest is a little bit out there
7463s considering most players just don't even
7465s want to touch it with a 10-foot pole
7467s even if they think it's good it's just
7469s not worth playing because it's so
7470s difficult to get absolutely correct so
7472s many players just profess to not being
7474s comfortable enough with the deck but
7476s like you said levick on the other side
7478s has some weird old decks man like the
7481s charge warrior
7482s i i just cannot make heads or tails off
7484s like obviously it's just charge warrior
7486s right it's doing the combo with galvan
7488s guard faceless uh battlemaster and then
7490s the to the front as well but the deck
7493s has changed so much since it was at its
7495s peak power level
7497s yeah i mean the the main difference with
7499s warrior falling off super hard is
7500s obviously because of the nerfs to from
7502s the depths and um shield shatter i would
7504s like to argue that shield chatter is the
7506s main
7507s difference when it comes to warrior
7508s being enough because the fact that the
7510s break points from four from five to four
7513s uh is it's so big like for example
7515s versus rogue you don't kill nose anymore
7517s you don't kill crevator and like versus
7520s a lot of decks like having like less
7522s damage on your on on the shoe shutter
7524s aoe is like um a lot of their minions
7526s get out of range of the clears and the
7528s thing is warrior itself also lost like
7530s uh
7531s especially for charge warrior right it
7532s lost one more finisher in like mr smite
7535s because uh there's nailed the nelly
7537s nerve mr smite got more expensive so the
7540s deck has took severe hits and like i
7542s feel like now at this point the deck
7544s really just loses to one time well-timed
7546s mutants so i'm very interested to see
7548s how this will pan out for this matchup
7550s but of course firstly we are going to
7551s look at lavix xl mid-range shaman which
7554s i mentioned was actually called life
7556s drinker shaman in the
7557s the before the break because he runs two
7560s life drinkers in his text i i can't
7562s remember when was the last time a life
7564s drinker was a meta like pig so um derek
7567s what do you think he is trying to do
7570s here i'm a bit confused
7573s yeah i mean
7574s this is i think for the most part i
7576s would not recommend playing this deck on
7578s ladder i would recommend a regular
7580s mid-range moist charm with 30 cards it's
7582s a much more streamlined deck it's going
7584s to do what you want to do most of the
7586s time this i feel like is a pretty heavy
7588s tech against the decks that do a
7590s specific amount of burst damage right
7592s which in this meta game is mine rogue
7595s number one demon hunter number two which
7597s to be fair there's a fair amount of
7599s demon hunters we've seen so far already
7601s and then quest hunter kind of falls
7603s under that umbrella as well but a little
7605s bit less so and it's really just to give
7607s you that 10 extra health which makes a
7609s world of difference against these very
7611s specific burn decks that really try to
7613s do exactly 30
7615s a lot of the time is how they're built
7618s i think specifically for this tournament
7619s i absolutely see what he's doing i don't
7622s know if i necessarily still agree with
7623s it because i feel like the deck overall
7625s becomes a lot worse with those 10 extra
7627s cards that you have to put in there but
7630s i like where what he's thinking and that
7632s he's uh getting a little bit creative
7633s with the trio format
7636s yeah i think i think there's some merit
7637s to whatever he's doing i just find it a
7639s bit difficult to accept the fact that
7640s your deck is already slightly more
7642s inconsistent and you're playing cards
7643s that are a bit situational but i think i
7646s think well
7647s um he probably did test and some of the
7649s results in his testing were probably
7650s good so we we are going to wait and see
7652s how it turns out but for now jumping to
7654s possessive with the jackpot rope uh
7657s looks like a very standard jackpot rope
7659s to me right now with
7661s the okani inclusion some lists do not
7662s include it but kanye's such a powerful
7664s force in the meta right now so i think
7665s it's definitely justified uh jackpot
7668s rock is one of those decks that to me
7669s feels like uh like it's a necessity in
7672s the current meta because uh just pure
7674s damage doesn't really get there anymore
7676s with the old boat rogue and mr smite
7678s filet fighters and everything so um
7680s jackpot road just gives you an extra
7682s element of hyrule potential which i
7684s think it's uh
7685s necessary in the current meta so yeah
7688s jumping into the first game straight
7689s away
7691s all right levitt got himself you know
7693s again for a 40 card deck not a bad
7695s starting hand schooling is definitely
7698s one of the better things you want to see
7699s in a 40 card deck he got like one of the
7701s highest win rate cuts in the deck which
7702s is the clownfish schooling as well like
7705s one of the only one drops in the deck
7707s let me check it i think it's one of the
7709s only one drops in the deck like that and
7711s finley i think that he has access to
7713s finley's not a one drop man i mean
7716s technically
7717s yeah it is but you never play on one i
7719s mean
7720s almost never played on one i wouldn't
7721s say never but almost maybe you don't
7724s yeah i don't
7725s i definitely don't play it on one
7727s especially without the coin but yeah
7728s possessive is also pretty good uh post
7730s mulligan has uh has a tradable made it
7732s no cheaper has the reconnaissance to
7734s make a no cheaper as well but this
7735s matchup reconnaissance uh picking the
7738s right death rattles for the matchup is
7740s like super
7741s key in this matchup because you have
7742s like three additional ways um to revive
7744s that death rattle with contraband stash
7746s and uh test as well so
7749s right so
7752s levick here
7754s draws the life drinker um
7757s doesn't
7759s get to do anything with it i guess um
7761s i i think i think he just goes for
7763s double piranha here oh okay or he goes
7764s for hero power as well that's fine
7767s um
7769s possesses join the no on command best
7772s know ever
7774s you could considering
7776s coin right coin shroud is that something
7778s yeah
7780s i think the gamble
7782s i think it's worth it because the only
7785s bad draw if i'm not wrong it's the queen
7786s ashara it's the only thing that stops
7788s your no from
7789s becoming zero because the okani is
7791s already in hand so i think this play is
7794s calculated and we see the note is still
7796s green
7798s and he gets the second one like a world
7800s champion
7803s look at that yeah
7805s look at it's a fantastic start he's got
7807s reconnaissance uh into the golden fish
7809s in next turn good chance of finding
7811s himself uh jackpot blood in the water
7813s one of these cards to combo with the
7814s swift scale trickster if he gets a good
7816s death rattle he's got the contraband
7818s stash to start doubling down on that as
7819s well already levick is uh going to be
7822s feeling the pressure and his hand right
7824s now
7826s does not stand up against that
7827s particularly well like if we're calling
7829s this life drinker shaman the life
7831s drinker is not the card you wanted to
7833s see despite that yeah yeah this is live
7835s drinker shaman when it when it
7837s it's it's only good versus the matchups
7839s that actually have like like you said
7840s finite damage or like um yeah okay wow
7843s so these are some really good picks i
7845s feel um
7847s also jayla's the kind of thing that i
7848s would pick if i'm just like on ladder
7850s and i want to meme but i think
7852s light shower elemental is probably the
7855s better choice here
7858s because it it it's the best card to get
7860s off like
7861s um tess and uh controversy right yeah
7865s you never pick rhodeness in this matchup
7866s because that's like potentially throwing
7868s the game into snowfall guardian so i
7870s think rodeness is never the pick yeah so
7872s yeah very simple
7874s wow
7874s actually just wants to preserve the
7876s health on his uh
7877s nose i think it's okay
7879s considering he saw a schooling
7882s yeah
7883s yeah i think it's okay i think it's okay
7884s i was trying to think of a line whereby
7886s you don't do that but i think it makes
7887s perfect sense considering you have plays
7889s for the like the next three turns so
7891s yeah i mean i i was heavily considering
7894s on that previous turn just going for
7896s the felsoul jailer if there weren't
7899s piranhas in hand i think i would have
7900s considered it a lot more because you
7902s know deleting one key card from your
7903s opponent if you hit uh bran or the uh
7908s you know the guardian uh bolner uh
7911s mutinous like there's a lot of really
7912s key cards or okani could be huge as well
7914s but with the piranhas there as well it
7916s was maybe a little bit too janky to go
7919s for and like you say the curve works
7921s really nicely here with a light shower
7922s you could even potentially just go like
7924s contraband again next turn to get
7925s another one like you're just playing big
7928s stats turn after turn now yeah i think i
7930s think with jackpot row what i realized
7931s is that uh if you have good death
7933s rattles in the pool you are less reliant
7935s on drawing the actual jackpot card
7936s because contraband stash could just be
7938s like a five bana spawner light shower
7940s which is not fair right so
7942s um possessing here not even going for
7945s the trade uh doesn't want to get
7946s frostbite that uh doesn't see the need
7948s to play around oh wow lavik just
7950s literally dropped like i think i think
7952s it might have been the best draw on his
7953s deck at this point um
7955s yeah
7956s alongside command of neptulon but this
7959s one this deck um
7960s doesn't have many cards that draw it's
7962s really just the gorlok and
7965s sleep breaker if i'm not wrong i need to
7967s see if he plays light shot out if he
7969s plays uh wind chills but yeah the deck
7971s doesn't really have much draw so getting
7973s the golok off the top there into like
7975s potentially more cycle was like super
7977s important
7978s got himself potentially some pretty big
7981s plays coming up as well with like bran
7983s clownfish mutinous to start eating a lot
7985s of that hand like
7986s if levitt can just survive on board he
7989s has the place to start swinging this
7990s around
7991s yep i think i think like you mentioned
7993s the whole brand clownfish mutants plus
7995s the amalgam thing to keep spamming stuff
7997s on but i think it's like super important
7998s because at the end of the day i don't
8000s think he can afford to wait for like a
8003s like a brand
8004s like i mean i don't think he can afford
8006s to wait any much longer
8008s in terms of like holding off his combo
8010s right because possesses only just gonna
8011s keep piling on the pressure
8013s yeah so uh really really very insane top
8016s deck in the
8017s in the gorlok ravager right there
8019s so opposite i think he wants to start
8023s digging for more power cuts more things
8025s to fuel his stash um
8027s starts with dulcani counter the minion
8029s um annie malok would be good here
8031s dicks for
8032s reconnaissance i believe because he
8034s wants to fuel the stash bloody in the
8036s water is temple as well so i don't see
8038s that as being a bad pick too
8042s goes for the reconnaissance because
8043s what's the fuel the stash i can respect
8045s that um
8046s trade
8048s does not even trade i think it's fine
8050s because like shower heals up the no
8053s well i mean if that's the case you could
8054s have probably traded the tree too right
8056s but i think he thinks it's unnecessary
8059s there are enough minions to consider
8061s a bloodlust here just like to clear some
8065s more of the board the numbers do work
8066s out quite well right yeah
8069s i'm just thinking that he probably
8070s should have traded into the sleep
8072s breaker because like the light shower
8073s just like heals it up anyway yeah
8076s oh just prep wicked stuff to take out
8078s the the yeah
8081s also for most people i think they didn't
8082s realize that if okani negates a malloc
8084s it's considered as played so the oh yeah
8086s yeah yeah i i didn't realize this until
8088s actually very recently because it yeah
8090s but eventually i did and
8092s kind of important
8094s all right um
8096s i think it's simply just a kill off this
8098s and then play your own okani
8100s no way it's the life drink
8102s oh no
8103s no it's electric
8105s all right are we calling million right
8107s yeah there's only so many minions in the
8109s deck
8110s so
8112s right um
8114s but we do see the very clean wicket step
8116s you could even go for some like
8118s dagger and two flying um yeah
8121s not absurd is it
8123s yeah i mean i mean you can toof into
8125s anything expensive and you have the
8126s trickster to clear it to like
8128s play it on the following turn
8130s you can actually play it distant i can
8131s do it this time right yeah
8133s now and yeah i think it's worth it for
8135s the potential high roll
8137s i mean the the the pool of spells you
8138s get from tooth is like so huge um
8142s i don't know if it's worth oh
8144s gigafin in the house i think it's a snap
8146s here with the light shower already in
8147s the pool like but for what it's worth
8149s right i think gigafin even if it doesn't
8152s have like the full effect of like eating
8155s everything else it's still like a ton of
8156s stats it's like six mana
8159s what how many stats it's a lot of steps
8161s like like for shaman it's really
8163s difficult for them yeah
8165s ooh
8166s uh okay so gotta be a bit careful with
8167s blessing of kings because it could go
8169s wrong uh eventually with the dash
8172s uh i like this pick of the the need for
8174s greed because like he's kind of running
8176s out of gas
8177s not even trading it because he might
8180s just cast it for straight up draw
8182s mutants now i think every chomp is good
8184s here but gigafin is huge oh
8186s the slightly worse one
8189s it's quite a lot more so i'd say oh
8190s actually you're right it's quite a lot
8191s worse yeah it's never slightly worse um
8194s if if i'm in possessive's position i'm
8195s just like slamming this gig off in
8197s because like it's just stats man just
8199s stats
8200s yeah it's just that
8203s and gigafin eating mutinis that's like a
8205s disgusting combo
8207s yeah it's like
8209s yeah it's
8210s it's so weird it's like the eater
8212s getting eaten yeah yeah yeah
8214s yeah
8216s or he could i i don't think i don't
8217s think he want to take a turn off here
8219s and just play um need for green and i
8221s think you just chomp
8222s chomp and chill you know just chomp and
8224s chill jump and chill
8226s yeah just chomp your nose
8228s yes my new food changes chomp and chill
8231s and i mean i mean
8233s firstly you don't mind this getting
8234s frozen it's not that big of a board
8236s secondly even if it gets frozen how
8238s likely are they having the parrot in
8239s this
8240s body card deck right so
8244s so bran is coming down
8246s double
8248s for the double freeze
8250s um we know that possessing is not
8252s running a
8253s starfish in uh like most jacquard zone
8255s run the starfish so
8257s it's it's relatively safe
8260s no freeze okay
8262s three oh is he dead on the back swing is
8264s this dead wait four seven eight nine ten
8267s oh it's dead right
8268s ten on board with
8270s seven showing in hand it's just little
8274s yup it's little it's little there's nine
8277s plus the dagger step and our champion
8279s definitely spots this right away
8282s but but but i i i i wait
8285s i thought yeah he pointed at a minion
8287s but but if he pointed i mean i'm not
8289s even surprised it's possessing it
8290s happens sometimes right
8292s all right so uh yeah easy game from
8294s possession i think he was like a hit the
8297s entire game um
8299s i mean we we did see two dead life
8301s drinkers in the hand and um levick did
8303s get the perfect top leg off the gorlok
8305s but possessing's pressure was just too
8307s much it goes to show that if jackpot
8309s road gets out running with the double
8310s nose into like death rattles and stuff
8312s like that it's it's quite unstoppable i
8314s mean he didn't even have to play the
8316s stash in hand which was like yeah they
8318s didn't have to play his best card in
8319s hand
8320s so uh easy game of possessi uh la vic
8322s really needs to
8324s try and find his footing in this matchup
8326s i really think the shaman will keep
8327s struggling um i hope he
8329s finally gets a win with it somehow then
8331s we'll be having more of a series yeah
8334s yeah i mean you know what to me that
8336s felt like it was going up against the
8338s shaman with two life drinkers and a
8339s bloodlust in their cards like you don't
8341s really want to be running uh bloodlust
8343s maybe but you know you really felt the
8346s fact that it was a 40 card list there
8347s that made a huge difference uh in terms
8350s of the game overall because if those
8351s were snowfall guardians or a bowler or
8354s if he'd drawn the uh fireman's a
8356s fleurgal right a little bit earlier to
8358s be able to clear off the board with the
8360s clownfish like there were outs that he
8362s could have hit a little bit more often
8363s uh but he did not do so which means
8365s possessing flying off to a 1-0 lead
8367s levick going off to one of
8369s uh
8370s the more unique decks overall because
8372s not a lot of players brought quest
8374s hunter but you know i want to say maybe
8376s underrepresented because this is not
8378s like a totally wacky deck that he's
8380s bringing here
8381s and that it does have a lot going for it
8383s in this meta i think
8384s yeah it's actually a very very valid
8387s bring because this this deck is uh it's
8389s good versus warlock for for obvious
8390s reasons right because the curses
8392s complete the quest um it's quite good
8394s versus aggro firstly 10 extra health don
8397s bowder
8398s bunker to find explosive trap um and
8401s then there is like
8402s they got they got way more removal
8404s pieces like um versus aggressive decks
8406s um shell shot is actually an amazing
8409s card right which it allows quest hunter
8411s to do something which he previously
8413s couldn't do which is clear of multiple
8414s threats before it got to its like second
8416s take of the quest which
8418s is usually when it starts like doing
8420s very effective uh clears on like minions
8422s on the board but before that it
8424s sometimes struggles to deal with like
8425s white bots or like tall minions early on
8428s so shell shot is one of those cards that
8430s has greatly boasted the arsenal of
8432s quest hunter and i would think this is
8433s one of the decks that um if levick or to
8436s have to play this into a possessive's uh
8438s demon hunter i think it's one of the
8439s matchups that he would really want i
8441s don't think he really wants to play this
8442s against ball priest probably wins every
8445s single one of leaving stacks but as i
8446s mentioned yeah he gets it in the
8448s possesses demon hunter probably the one
8450s matchup that he really wanted to see out
8452s of all his remaining decks
8455s so you are you uh liking the look of the
8457s the hunter against the the fel demon
8459s hunter
8460s yeah i i think i think the quest hunter
8462s is like slightly favored into this one
8464s right now because um there is uh 10
8467s extra health you can search on your
8469s explosive traps there's more removal
8471s in the quest hunter now for board-based
8473s uh minions abort bins ball-based game
8476s plans so i think uh the hunter is uh
8478s favored in this one uh i mean it's
8481s definitely not favored into ball priest
8482s so we we definitely need helping to get
8485s out and win this match up if possible
8489s all right possess he got himself dread
8491s prison glaive in the starting hand it
8493s does feel like it's definitely a keep
8495s because of the battle worn vanguard but
8497s that's you know arguably one of the
8499s things that works in hunter's favor in
8501s this matchup is that it doesn't actually
8503s play many minions uh in the mid game
8505s right so there's not that much for the
8508s uh the dread prison to activate on
8512s yeah um i feel like i feel like at the
8514s end of the day you keep this weapon in
8516s most situations just because there's
8517s like a lot of activators there's a lot
8519s of cards that benefit from this
8521s like the phonetic
8522s and this guy obviously this vanguard um
8527s does not want to take the risk with the
8528s bunker here just goes for the win
8530s freight i think it's fine
8535s yeah
8536s they're coining it out but i guess with
8539s tavis in hand that's probably a bit too
8541s good to get coined out on five
8544s yeah you also close out the option of
8546s coining out your um
8548s your what's that called spring the trap
8549s yeah it's also an option to be coined
8551s out
8552s if you need to
8554s but with the second wenger i think
8558s levick
8559s has to go with his uh
8561s tavish game plan right now because if
8563s he's using the coin here and he
8566s doesn't hit an explosive trap eventually
8568s he's really slowing down his like
8570s potential almost guaranteed explosive
8572s trap from the from the tevish
8575s that is a miss on the explosive trap on
8577s the first hit
8579s yeah i can bluff it of course but yeah i
8582s definitely can bluff it
8583s wouldn't mind i wouldn't mind bluffing
8585s it though like
8586s like
8587s i think possessing still swings
8589s eventually but like it's a worthy it's a
8591s worthy try it's worth the try
8593s over here i think it's quite interesting
8594s because uh
8596s there are some merits to play now the
8597s steno here just so you can cash in some
8599s damage
8600s like right now
8602s yup he's doing it i like this player i
8605s like this play a lot because
8606s it's the shape of board that is so
8608s difficult for 100 deal with at this
8610s stage of the game like um there's
8612s explosive there there might be a
8614s piercing shot or a muff shot but like
8616s that means you leave the rest of the
8618s board right so
8619s i think if levick hit explosive on the
8622s previous turn he was in a decent shape
8624s but the fact that he didn't he couldn't
8626s even go like mugshot coin um
8628s explosive in this spot
8631s you have wounded obviously to be able to
8633s go like uh
8635s 2-1 and a 1-1 and then coin out the
8637s marked shot but it looks like he's
8639s actually considering the honorable kill
8642s on spring the trap here which makes
8645s a good amount of sense right given that
8646s you have a very good shot at finding
8648s explosives
8649s yeah i think it's i think it's the it's
8651s the better player here it's it's super
8653s likely i mean seeing as how many secrets
8655s you already have drawn and
8657s like
8658s yeah it's quite likely that you get your
8660s explosive trap in this situation
8663s it would be funny if you missed it
8664s though
8665s it's possible
8666s yeah okay but he gets it he got it
8669s but if he hit if he hit freezing first i
8672s mean we wouldn't know which order the
8673s traps proc right i think i think it's
8675s random
8676s uh yeah true
8678s i think it's random but yeah i guess
8679s that's why he just kills off the vector
8681s for good measure anyway
8684s all right so testing first um
8687s explosive products first that's nice uh
8690s processing really enough kind of guessed
8692s out right now
8694s uh needs like a need for greed or
8697s spectral weight does he run yeah but he
8698s needs a draw cut he needs a control cut
8701s off the top right now
8702s testing for ice it's not the ice um
8706s and this is really the difference
8708s between the xl and the regular version
8710s right now like if levick was at 10
8712s health possession would be very much in
8714s range of just top decking damage cards
8716s like chaos strike multi-strike a couple
8718s of those you just won the game 20 health
8721s it's just miles away you have to hit
8723s card draw to stabilize this game
8726s yeah i think i think out of all the
8727s decks that get hurt by this 40 health
8730s break point the most i think it's
8731s actually demon hunter because they
8733s really do have a fine finite source of
8735s damage finite source of draw and
8737s they don't really
8739s their pressure their pressure also only
8741s goes so far right like if they get
8743s cleared one time on their board and they
8745s actually don't have little from hand yet
8746s they often usually just guess out
8754s levy contemplating playing
8757s the
8758s oh i did doesn't play it
8760s i think if you wanted the player to like
8762s complete his quest a bit faster oh
8765s oh wow
8767s these draws are just well i mean it's
8769s just the nature of the deck right you
8770s pack your deck with so many cheap cards
8772s you're bound to hit this
8773s kind of
8775s horrible draw
8776s eventually
8778s yeah i mean anything right need for
8779s greed
8780s churches demon hunters they're like like
8783s there's quite a few decent cards here to
8786s bring him back in the game
8787s but he needs to hit them now because
8789s levick is gonna start turning up the
8791s pressure with tavis
8792s yeah his deck has two off need for greed
8794s right if i'm not wrong yup
8796s yup so okay it's a real possibility but
8798s now the ice trap kind of denies it once
8800s again
8801s um
8802s wow oh no
8804s [Music]
8805s yeah you're just jamming that right you
8807s got to get the ice trap out of the way
8808s so you can eventually play your draw
8810s cards
8811s and he's gonna play this fellow barrage
8813s so many times yes he's gonna be playing
8816s it and it's oh he's gonna do it now okay
8818s okay okay
8819s i mean
8821s you kind of do expect a second eye strap
8824s right there's two if you've been hand
8825s tracking there still is two uh yeah this
8828s yeah drawn secrets from the deck so
8831s i don't know i'm too convinced on that
8833s one on that second
8835s fail barrage
8838s i i probably think i think possession is
8840s just like zoned out from this game like
8843s in the classic possessive fashion it's
8845s just like i'm done
8847s playing my cards
8850s okay he gets it active the chaos draws
8852s an extra card
8854s misses again with metamorphing like if
8856s he got the need for greed he could have
8857s played it exactly for three
8859s uh here it's not gonna happen still i
8862s would argue like one more turn where if
8864s he top decks a good card this game is
8866s still winnable
8867s i think it has to be like in the
8869s territory of need for greed into hero
8872s card cultural hero card right that kind
8874s of right yeah yeah
8877s yeah it's getting there because
8878s at this point he he does need things to
8880s proc the traps anyway like the like the
8883s freezing so i think cultures into
8885s cultures into like i mean any forgiving
8887s the culture is like the optimal
8890s draw
8891s even pulling out so much stats on the
8894s board oh this is not it man this is not
8896s it and possessing sees it as well and
8898s concedes straight away easy quite an
8900s easy victory for levitt going up to 1-1
8902s in the series
8904s i think this is the victory that he
8905s sorely needed over the demon hunter
8908s because if possessed he got down to his
8909s ball priest um i think the ball priest
8911s is just favored into everything else
8912s that loving has
8914s yeah i agreed the ball priest if played
8917s correctly which i do think possess he
8918s will be able to do for the most part he
8920s has been playing it uh pretty well on
8922s stream even if it is one of the hardest
8923s decks to play right now it should be in
8925s a very good position uh but for levick
8927s it was you know whether it's 40 card or
8929s 30 card i feel like with
8931s quest hunter it doesn't make too much
8934s difference like the deck gets worse
8936s undeniably when you're putting in those
8938s 10 extra cards but most of the cards
8940s you're putting in are still removal
8943s cards right in the early game like you
8945s have to play six secrets which feels a
8948s little bit bad because secrets are quite
8949s weak overall but getting to play the
8951s double done builder uh the double spring
8954s the trap as well and all these extra
8956s damage cards that you're playing double
8958s shell shot double mark shot and still
8960s all the sweet of the usual ones in the
8962s early game it's still going to do the
8964s same thing it's going to remove minions
8966s in the early game and then if you don't
8967s have follow-up you are not going to beat
8969s it and uh possession didn't have
8971s follow-up quite simply so the hunter
8973s takes the win which leads possessi over
8976s onto his ball priest which even against
8979s 30 karacha
8981s shaman feels like it's in a good spot
8983s against 40 card shaman this has to be a
8986s dos
8987s yeah okay so the match up how it usually
8989s goes um like if the priest ever loses
8992s this it's because the
8994s shaman gets something like an early
8995s boner into a clown fish into like a
8998s super early mutants that just snowballs
9000s out of control like it's very rare that
9002s the shaman wins this if they don't have
9003s like the the early curve with the
9005s murlocs into the mutanus right so um i i
9008s don't think i don't think it's
9010s even it's it's not going to be any
9011s easier right because like you mentioned
9012s it's a 40 card deck um your typical
9016s shaman combos don't happen as often and
9018s no amount of health is like enough
9020s versus ball priests right they just do
9022s their own thing they don't really
9023s interact with you if they don't have to
9024s and then they just draw cards and then
9026s they just kill you with the weapon
9028s so i think lavick's really
9030s gonna have an uphill climb for this
9032s particular match but i think he also
9034s knows that this is not the
9036s the target for his lineup like i would
9038s say target but like this is not the deck
9039s that he has to win against in his lineup
9042s as long as the demon hunter doesn't win
9043s i think he feels like decently
9045s comfortable
9047s okay illuminate into
9050s amulet is a fantastic start to any game
9052s just to be able to trade that back in
9054s opens up turn seven lethals a little bit
9056s more consistently right because you just
9058s have a bit more mana to work with but
9060s aside from that this is very very
9062s lacking here at the start he has no real
9064s way to draw any extra cards he has a
9067s board clear sure with the xyrella and
9069s the desperate prayer but that's not
9071s quite good enough on its own
9073s i like how lavik is playing this as well
9074s he insta slams the amalgam onto the
9077s totem just to get any sort of pressure i
9079s i did consider because the thing is for
9081s totems it's like there's only three i
9083s think so you're like guaranteed to get
9085s mana tight if i'm not wrong yeah so i
9088s think he was uh i think i think he's
9090s going for the game plan of like i cannot
9091s win this the conventional way i need to
9092s like really just draw and draw and draw
9094s and hope to hit my muteness combo maybe
9097s i get to eat a ball maybe i don't but
9099s maybe i got to eat a pyromancer or
9101s something like that i don't i don't see
9102s how this is gonna get done without like
9104s the the mutants game plan i mean
9106s sometimes it gets done if you get like
9108s early while pork heaven into bloodlust
9109s but
9110s it's clearly not here right and this is
9111s a 40 card deck so we can't count on top
9114s decking the exact specific outs yeah
9116s exactly you need the mutinous or
9118s occasionally akane if they've played a
9120s bit weird like if they've played one of
9122s their pyros already and they have to
9124s dump the other pyro to do the combo or
9126s something like that akani can
9128s screw up maybe a weaker poor priest
9131s opponent but for the most part right now
9133s i agree it's gorlok ravager you're
9134s looking for maybe clownfish some way to
9137s just get these cards in hand chomped up
9140s yeah i'm looking at lavik's hand right
9142s now and
9143s at the end of the day like you could
9144s like delete half of this hand and it's
9146s still fine you really just want to see
9148s like like you mentioned the golock um
9150s the mutanus um arguably if he's not dead
9153s by then he kind of does want to see the
9155s brucan as well to do the final points of
9157s damage uh to to possessively close out
9159s the game um command of neptune here is
9161s decent because um it presents like 10 8
9164s of extra stats on the board
9166s which
9167s possibly knows there's a bloodlust in
9169s the deck so
9170s i think if he has the ability to play
9172s around it he would um the cool thing
9174s here i would say the interesting here is
9176s that xyrella isn't even a clear because
9178s there's not even there's not even enough
9180s health on the board to to heal up right
9183s for possessing to do anything crazy if
9184s the cyrella might have to gravitate
9186s towards a scuffed pyro clear without
9190s without like serious draw potential from
9192s the
9192s from the cleric because normally you
9194s would pair that with gifts right that's
9195s like the perfect scenario but i think
9197s possessi has countered it up and
9200s decided that um wait is this not
9202s bloodlust with five ten twelve
9205s oh it's not oh there's no bloodlust
9206s little here i think possessee counted it
9208s up and realized that there wasn't that
9210s last little here so he just like chilled
9211s here
9214s yeah
9215s there with the gore look found the
9217s problem is with this mana tide levick
9218s doesn't even have hand space to play it
9220s here he literally can't get rid of cards
9223s quickly enough because
9224s if they are in his hand most of them
9226s draw anyway and he's running out of
9228s board space so he doesn't have much room
9229s to actually dump onto the board
9232s uh it's a very very tough position to be
9234s and maybe even like leading into
9236s firemancer flergle for tempo just to
9238s shed hand space
9240s yeah i mean at this point the golok
9242s might not even ever see play because the
9244s the mana tide totem is like working
9246s overtime here oh there we go multanis in
9248s the hand very big pickup i would say
9250s it's like one of the most important
9251s cards in this matchup right now
9255s so now possess he still doesn't have
9258s access to the gift of the naaru which is
9260s obviously the card you really really
9261s want to see to be able to get a clear
9263s with the pyro cleric turn but it's just
9266s too scary at this point he
9268s is instead i guess just gearing up for
9271s a handmaiden draw on this turn instead
9275s yeah i don't think he's committing the
9278s the cleric
9280s he
9281s going for going for a huge uh devour
9283s here it's also quite insane because like
9286s how often does shaman actually
9289s like
9290s kill minions right and a 311 at that it
9293s doesn't happen that often
9295s that's true
9296s yeah so so so i mean we do once again
9299s see
9300s the starfish but
9302s you don't play around that plus if this
9304s 313 sticks right you effectively any any
9307s healing spell drawn is like your combo
9309s your cycle combo to draw like your
9311s entire deck so i like this play a lot
9313s but of course we do see levick having
9315s the starfish
9317s i'm just very curious to see how he sets
9319s up this mutanus combo because we
9321s actually have not seen a single ball
9322s played um
9323s so there is a good chance that uh
9326s lavig thinks that he can chomp some
9329s balls or at least chomp some other key
9331s pieces we've seen one role play so oh
9334s right we've seen one ball played my bad
9336s yeah um
9337s i think levick's key to victory here is
9339s he needs to set up this uh
9342s yeah what's that called yeah this
9343s mutants asap
9345s i think it could involve playing the
9347s mutants now into bran parrot
9350s that's true yeah definitely something to
9352s consider
9353s the main thing here for
9355s possession though is that he's not
9357s really setting up for a turn eight
9359s weapon swing is he which is
9361s generally what you want to be looking
9363s for
9364s uh instead it's like
9366s looking like turn nine or honestly like
9368s maybe even turn 10
9370s with the way this is currently going
9371s like he's had a very slow game
9374s yeah
9374s for football priests like usually um
9377s by turn it it's it's over if they get
9379s like the regular draw and like nothing
9381s goes too wrong
9383s but while that draw that draw is huge
9386s for levick
9387s okay so if you go bolner
9391s clownfish that's five mana used up your
9393s mutinous costs three
9395s um so you can do that but that only gets
9398s you one mutinous activation right yeah
9401s and if you're going to do that distance
9402s i think it's fine because you get stats
9404s on the board as well but you always want
9406s to end on the mutants right so you can
9407s finish off with parrot next turn for
9409s sure yeah
9410s so he's going for this um
9414s oh i can see whoa whoa
9416s oh okay okay yeah this one yeah yeah
9418s yeah yeah yeah all right this works i
9419s forgot right that works
9421s you can do this as long as you end on
9423s the mutedness i'm cool like as long as
9424s he doesn't like make a mistake and like
9426s plays an extra um
9428s like what's that called plays an extra
9431s murloc eats up the discount and
9433s i'm cool with it
9435s that is what happens here right if he
9437s plays amalgam he won't be able to play
9439s mutants
9440s yeah
9442s did he forget
9445s oh he can do this yeah he can play
9447s another clown and get it live okay yeah
9449s yeah that works that works perfectly
9450s fine yeah that get that
9452s most stats on the board like i mean
9454s and and and the crazy thing is
9456s i don't even think that's a very nice
9458s zarella here anyway
9460s let's see no three yeah that's true
9462s so levi actually playing this pretty
9464s well not gonna lie i think this is
9466s pretty well played on leviticus but okay
9468s gives the opponent and easy okay well we
9471s are missing a gift of the naru
9474s we could try and find it get that oh
9476s crazy thrive yeah and you have a lot of
9479s planner to work with because the priest
9480s is released so you start thrive
9483s yeah i think oh there we go
9484s there we go
9486s there we go
9489s some hand size management concerns as
9491s well because opponent has like quite a
9493s bit of it's on board you kind of want to
9495s draw like maximum but not too much and
9498s looking at possessing's face i don't
9500s think he has it yet
9503s um
9504s but if he doesn't have it yet he has to
9506s clear right there's no way you leave
9508s everything here
9510s is it shard like shard doesn't even do
9512s that much yeah it has to be gift yeah it
9515s has to be gift uh
9518s wow okay he he's got to do it's got to
9520s do something oh my god
9523s possess this this is just one of those
9524s something yeah he's gonna do something
9526s or is he just leaving the board full
9528s because then you can't play like a macaw
9530s and then hoping to win the game next
9532s turn
9533s i i really think if he had a bit more
9536s time and started this a bit earlier he
9538s could
9540s wow
9543s this is the line he gravitates to
9544s because he couldn't find it out right
9545s like i i don't think this is i think
9547s this is not the best play but this is
9549s the best play given the fact that you
9550s couldn't find the line i
9553s i don't think it's correct but i think
9554s it's it's like
9556s second
9557s second fiddle it's like since i couldn't
9559s find the line i'm just gonna like try to
9561s not die to a bloodlust and how much
9564s damage
9565s all right let's see so it's
9567s here it's 10 12 16 19 21 22.
9571s so blah blah insta did overkill um but
9574s other than that he never dies so
9578s frostbite one of your own guys and play
9581s live drinker i mean oh my god so close
9585s so close but i think the play ends up
9587s being frostbite your own guy and yup yup
9589s yup yeah and parrot yes because that
9592s gets you yeah
9594s if it if this insta eats the pyro it's
9596s huge right it's like super huge
9598s kind of just gg then i think if that
9600s happens yeah
9603s okay a bit inconsequential
9607s and the chomp is awfulish okay i mean
9611s okay but it did he did dodge the pyro
9613s though he did dodge the pyro it dodged
9615s the pyro i mean he doesn't have much
9617s mana to work with at all now though is
9620s the problem
9622s uh is it has the clear though he can
9623s just clear on his turn
9626s [Music]
9628s is there a way to fit more things in let
9630s me see oh my god
9632s i mean i mean like i mean like there's
9633s only it's only so slow you can go so
9636s slow right like yeah yeah
9638s i i i wouldn't say like you're supposed
9640s to play around second parrot but
9643s yeah okay possessive clearly going with
9644s the i'm just gonna clear and chill
9646s it's fine it's fine if they have another
9648s parrot i think you're losing anyway
9651s yeah i mean no you're not losing if you
9653s manage to play all of the stuff though
9654s but i don't think if there was a way to
9656s play all the stuff the previous turn
9657s yeah
9658s yeah oh okay pick up party that's pretty
9661s big yeah yeah
9663s uh you just
9665s good luck i'm trying to figure out where
9666s to clock here
9669s no do we not clock
9672s look look here right
9674s yeah he's still getting glock yeah
9675s uh wait does he want the full glock oh
9677s yeah cause there's silence right you
9679s kind of do won the full
9681s three spawns yeah
9682s if there wasn't silence i would just
9683s give up one of the tokens
9686s for a bigger club right here
9688s okay okay
9691s all right
9692s showtime possession time yeah it's go
9694s time
9696s is it have any amulets been discounted
9699s like i can't recall one has yeah one
9701s course there
9703s so it is possible for the weapon
9704s distance right
9708s i'm not green there's still another ball
9709s that needs to be played though right
9712s yeah but the thing is
9714s but the total mana spent on amulets is
9716s three right because yeah one is zero one
9718s is so it's actually possible i guess the
9720s ball comes down yeah it's possible i
9722s think he draws everything i think he
9723s draws everything yeah yeah yeah
9725s it's doable right you
9727s my hand is it not made over to the
9730s amulet oh my gosh what this is level
9734s stuff
9737s he lets the priest drop
9739s oh my gosh wow that was huge that's huge
9741s um levitt wasn't technically supposed to
9744s get a win oh my gosh oh
9747s a bit lost for words right now but
9748s levitt wasn't technically supposed to
9750s get a win off the priest at all right it
9752s wasn't supposed to happen but it did so
9755s now he gets like one more free pass with
9757s the warrior over
9759s like like the warrior now has two
9760s chances right the word has two chances
9762s and i think uh if anything i would i
9764s wouldn't mind warrior into um ball
9766s priest because if you just hiro from the
9768s depths uh you could get out a very very
9770s early otk it's actually possible it's
9773s all it's possible but man
9775s possessing burning the ambulance
9779s oh
9780s bit lost for words there there
9781s that's my world champ right there who
9783s else is doing that like last year plays
9786s like one of the best years of
9787s hearthstone that any competitive player
9789s has ever done and then he just like
9791s forgets to count in situations like this
9793s as well yeah
9795s oh i think there was a ball play ball
9797s priest mistake from possessing last week
9799s as well right like if i'm not wrong yep
9801s so world champion clearly not one with
9804s the balls this season i mean with the
9807s balls the thing is like obviously over
9809s drawing it was a problem but unless i'm
9810s mistaken it was an even bigger problem
9813s than that anyway because
9815s both amulets were only at two and two
9817s right okay didn't have one at three and
9820s therefore therefore if you draw your
9821s entire deck you uh you can't trade
9824s anymore right so even if he hadn't
9825s overdrawn the amulet he still wouldn't
9828s have been able to do the combo i don't
9829s think because
9832s he wouldn't have been able to get enough
9833s balls so i think even if we ignored the
9835s fact that he got unlucky at overtrew it
9836s was still kind of a throw because he had
9839s to draw less cards than that to still
9841s have one in deck to still be able to
9842s trade yep i think the biggest defining
9844s factor in that match was um
9846s the turn where he just passed with that
9848s full board i was pretty sure there was
9849s like a multitude of things that could be
9852s done
9853s which we definitely need to go reveal
9854s but that's 100 i'll be left for another
9857s day now we're gonna go into warrior
9859s versus uh demon hunter in our testing
9861s derek um
9862s it's kind of weird but warrior used to
9864s win this matchup more often but when we
9866s were testing this i somehow was not able
9869s to get over the line even though i had
9870s like shield shatters i think maybe
9872s because uh from the depths it's uh it's
9874s like more expensive now i get my combo
9876s pieces a bit slower uh and yeah i think
9880s demon hunter just has too consistent of
9881s a damage flow now so i would still want
9883s to say that it's favored for the demon
9885s hunter even though it's like ever so
9887s slightly
9889s yeah it kind of feels that way right
9891s like the thing that really surprised me
9893s in these early turns is how flimsy
9896s warrior felt in terms of its removal
9898s like it really doesn't have that much
9900s good board clear in the starting turns
9903s unless you hit exactly shield shatter
9905s plus an activator
9906s uh or like maybe one of brawl that's in
9909s there as well you just take a lot of
9911s damage in these starting turns and even
9914s though yes the combo is always going to
9915s beat demon hunter later on a lot of the
9917s time you just didn't get there uh
9919s because you're taking too much damage
9920s and you can't clear off the board and
9922s that's exactly what's looking to happen
9924s here right there's no way for levick to
9926s clear off the board very effectively and
9928s so possessing's just going to push a lot
9930s of damage every turn
9931s yeah according to me if i'm wrong i
9933s think i think from what i saw i think
9934s levick does not even run rancor i don't
9936s think he runs for the rank yeah renko
9938s was in the other warrior that which
9940s we'll see later tomorrow but yeah
9943s so um possessee i think also just is
9946s trying to say that right you only have
9948s one good player in this spot your whole
9950s deck only has like like shield shatter
9952s in this spot and you don't have rancor
9954s so if you have it fine i'm just going to
9955s rebuild my board but if you don't i'm in
9957s such a commanding position and we can
9959s clearly see levick does not have it i
9961s think he's going to take a turn off here
9963s um getting rid of
9965s just yep the phonetic because that's the
9966s one that gets him more damage spells um
9970s we could see something like uh
9972s a frozen buckler into spindly next turn
9975s just to try and dig up the
9977s um the shield chatter if it comes down
9979s to it that's true
9980s it's a very common play very common play
9983s last time as well but the problem now is
9985s that warrior um doesn't really have
9987s anything right you can't you can you can
9989s scam a game with a nelly because nelly
9991s is just not that great anymore um
9993s yeah and there's one less like charger
9996s in the smite for you to yeah to get a
9999s good roll from from from the depths as
10001s well so
10002s possessing just carrying on charging
10004s along pulling on the pressure
10006s nothing too special going on more like
10009s just just hoping the warrior does not
10010s have the clears and levic as you can see
10014s does not have it at this point of time
10017s i mean it really just made you realize
10018s that
10019s charge warrior wasn't a combo deck it
10021s was a scam deck with a combo in case you
10023s missed it
10024s in there just to back up whereas now
10026s that it's actually a combo deck without
10028s the scan potential of smite and nelly uh
10030s it feels a lot lot worse overall relying
10032s entirely on the combo uh but he does get
10034s the brawl he has the board clear
10036s available here um
10038s leaves the two one which is a little bit
10040s scary uh but basically that was a
10043s crucial draw for levick because now
10045s there is a chance for him to stabilize
10047s even if it is on a very low health total
10050s yeah i think i think that um the brawl
10053s was definitely warranted because it just
10054s even if even if this wasn't the best
10056s outcome it reduced quite a lot of damage
10058s on the board yeah and what warrior
10060s usually i feel i feel like warrior at
10062s the current state it's in usually
10064s survives with like minimal health and
10066s then it just like pumps up all its armor
10068s and then somehow gets over the line like
10070s like you see lavik has like i think
10072s living is holding about 30 health in
10073s hand okay 25 health and then but uh
10076s he's just waiting for the right time to
10077s play it like he still has to clear the
10079s board um
10080s yeah uh i think i think this turn is
10082s very crucial for possessive because he
10083s decides to not go for another board game
10085s plan decides to like uh deal damage
10087s phase in state um this might give
10090s leverage the opportunity to use his
10091s armor cards to like um give him some
10094s breathing room
10095s yeah give it a little bit of breathing
10097s room
10098s yeah big time
10100s not necessarily obvious how you're
10102s supposed to play it like buckler buckler
10104s hero power is the most obvious way to go
10106s about it but you know you could hear out
10108s the argument for like uh fitting a
10110s shield block in there instead and maybe
10112s trading to increase your card draw yeah
10114s i kind of like deleting the weapon here
10117s because it's five damage right like if
10119s you delete the weapon you don't have to
10120s play the other
10122s yeah like we have no read that
10124s possessive has another weapon in hand
10126s but based on this we delete the weapon
10128s and uh
10129s can't even consider shield slamming to
10131s reduce one but i think it's not
10132s necessary yeah i think it's not
10134s necessary next time it's pretty cool for
10136s levick you can finally go for from the
10137s depths finley the fabled combo that we
10140s used to always love to do
10142s severely enough but still
10144s so this is
10146s four
10148s eight
10149s well enough 14 i think that's lethal oh
10151s shoot
10153s i think i missed it oh right right eight
10154s nine ten
10155s barrage off the top yeah yo
10158s getting over the line
10160s uh
10161s based on our practice i did think that
10162s this could have been an expected pan out
10164s so
10165s not super surprised considering the word
10167s never hit the shatter
10169s yeah um
10171s yeah so simple game uh nothing too
10174s special going on possessively bringing
10175s it up to 2-2
10177s yeah and now we go down to the final
10179s matchup or if i'm not wrong it's uh
10182s charge warrior versus the ball priest
10184s right correct yeah and it was a weird
10187s end to the game there right because when
10189s you said it uh that you used the rust
10191s drop viper to destroy the bone glove at
10193s the time it made absolute sense right
10194s you're using three mana to destroy five
10196s damage but it does unlock the potential
10199s for bone glaive right oh sorry for the
10201s uh the dread prison glaze honorable kill
10203s yeah yeah yeah which is a little bit
10205s scary especially when you're playing a
10207s minion like one of the few times you're
10209s actually going to do it over the course
10210s of the game and so multi-strike became a
10212s lot scarier admittedly one multi-strike
10215s had already been played so i think for
10216s levick it was probably a reasonable risk
10218s to take but the uh
10220s the viper wasn't necessarily so obvious
10222s to the players like though though it was
10224s at first
10225s yeah i think in lavik's mind it probably
10227s was because he wanted something to
10228s contest the board as well and he
10230s uh i think he just wanted to he wanted
10232s to greet out his
10233s armor game cards which i think was okay
10235s but he ended up biting him in the back
10237s because of the honorable kill
10240s yeah i think he might be right uh but
10243s anyway with that said and done it means
10244s we are down to the warrior versus the
10246s boar priest it's a classic uh archetypal
10249s up in hearthstone right it's combo verse
10251s combo and generally when you have two
10253s combo decks one against the other you
10255s lead to pretty polarized match ups
10257s because they follow very expected play
10259s patterns and one just kind of does that
10262s a little bit quicker and i think that
10264s might be kind of presenting itself again
10265s in this matchup
10267s right uh can i be honest i think uh as
10269s much as i said that the charge warrior
10270s has a chance versus the priest it is
10274s more unlikely that it gets the win
10276s because the priest combo is actually
10278s kind of really consistent especially
10280s when you don't have to be dealing with
10281s minions on the board right like if you
10282s don't have to be worrying about dying
10284s when i need to play zyrella you're just
10286s going to slowly keep farming and farming
10288s and drawing cards and just pop off with
10289s a huge draw turn and the charge warrior
10292s doesn't
10293s do anything about that right charge
10295s warrior doesn't play any minions on
10296s board to apply pressure in the early
10298s game or ever the only time they actually
10300s play minions that matter they win the
10301s game on the spot so i think possesses in
10304s like a super great position the one way
10307s i see levi gets out of this is his hand
10308s has like two of the blue card um the
10311s the what's that called from the tabs
10313s yeah i call it blue card yeah but from
10315s the devs he has two of the two of the
10316s from the depth and then like scans out
10318s like a zero mana bgbm or kelvanga other
10321s than that i think it's it's too tough
10324s but but i i have faith that this game
10326s would be interesting maybe lavik's going
10328s to show us um like the the power of
10330s drawing the blue card at the right time
10331s like how majors used to do it
10341s activations instead of the one that was
10343s on one activation which i don't agree
10345s with because you want to be trading away
10347s them like evenly right
10350s so that it's less likely that one is at
10352s four and one is at one uh but apart from
10354s that it's a good start yeah because you
10356s don't want like a one and three emulator
10357s you want like a two entry like you don't
10359s know one and four you want a two and
10360s three right exactly yeah all right so
10363s possessing just taking a chill pill here
10365s like he really does know that he doesn't
10367s need to do anything
10369s uh until he's ready to do something
10371s because it's very unlikely that the
10372s charge warrior is gonna like pressure
10374s him like what are you gonna do hit him
10376s with x three times like that doesn't do
10378s anything
10380s so yeah oh like i said lavic showing us
10381s the skill top decking the blue card um
10384s okay not bad
10386s yeah i think those are decent ones
10388s because it keeps the card draw going um
10390s yeah he picked
10391s the forged i think he picked the forge
10392s yeah
10398s all right
10399s card draw train incoming
10401s we hit well i think i think possessi's
10403s head is just lined up perfectly to do
10405s everything he needs to do um
10407s double while pyro uh one for the cleric
10409s one for later in the game um just using
10411s the silence to deny a draw i like this a
10413s lot and clearing the hand size as well
10416s like this a lot from possessing good
10417s recognition
10422s oh next journey
10424s is to draw some cards right i'm pretty
10425s sure you just go in next then um
10428s i go through like most of the tech
10434s considering if he wants to use the forge
10435s here because that one mana could be a
10437s finley which could use but i think um
10439s now that he's drawn the bgbm he never
10441s wants to put it at the bottom of the
10442s deck so
10443s yeah yep holding on to that
10445s i mean arguably you could still hit
10446s tradable but i guess he wants to go for
10448s the swing potentially draw by killing a
10450s minion
10452s uh world champion let's show us what you
10454s got
10456s the tools are all there right yeah it's
10458s like staring him in the face
10461s it really is it really is like this game
10462s is i think it's only lost if possessive
10465s makes a mistake at this point like
10466s there's very few outcomes that
10469s yeah i'm not trying to be like
10470s pressuring him or anything surely not
10472s surely not surely not but it really
10475s feels like it can only be lost if
10476s possessing makes a mistake
10478s wow derek now that i'm behind the
10480s custard they're saying all these kind of
10481s things feels quite um
10482s doesn't feel it feels easy to say these
10484s kind of things like if i was a player i
10486s would be more empathetic but
10488s now that i'm a custer
10490s a little toxic
10491s yeah
10492s i i feel like i feel like my empathy
10494s just went out the window at the moment
10496s [Laughter]
10497s like i do feel it i really do feel it so
10500s all right it's an interesting new world
10502s whole new world for me
10503s well
10504s something nice we can say here is that
10506s by possessing
10507s not damaging the cleric for the first
10509s activation of gift and then damaging it
10512s for the second one means he drew the
10513s exact perfect number of cards to go to
10515s nine so this was a very well executed
10518s draw turn white uh right yep yep
10521s i'm i'm i'm trying to think if it it was
10523s like the optimal way to do it but it
10524s looks it looks kind of clean yeah it
10526s looks kind of clean so uh no faults
10527s there it didn't look kind of clean
10530s all right so
10532s lavix still on six mana just drew a
10533s bunch you do four cards for six for like
10535s three so this is getting really close um
10538s the only thing you can really do is just
10539s keep drawing um
10543s i mean the wow second to the front as
10545s well the problem is that even if he
10547s draws all the combo pieces he needs like
10550s nine mana minimum to be able to pull it
10553s off right unless he discounts
10555s uh galvanga with the other uh from the
10559s depths which means it would have to be
10560s like exactly the 26th card in his deck
10564s uh because it would have to shift to the
10565s bottom
10566s uh
10567s after he's already played one from the
10569s depth so it's like very unlikely he'll
10571s be able to do this combo anytime before
10573s turn nine for this to be done on turn
10575s eight his next exact top deck well it
10578s has to be like what um from the depths
10580s into like the the discounted galvan guy
10582s right yeah exactly it has to be exactly
10584s that card to be done tonight there's no
10586s school teachers in the deck there's no
10587s igneous elementals there's no like
10590s whatever else cycle
10591s yep so even in the best case scenario
10593s now
10594s okay no let's see his top deck and then
10596s we can determine the best case scenario
10598s because maybe he actually draws the
10599s depths all right
10601s it's like loaded up both amulets costing
10604s zero as well now oh yeah yeah yeah and i
10607s think both of them fully juiced up as
10609s well because he drew the other one that
10610s cost one oh sorry that was resin one
10614s traded it this one he's already traded
10615s twice
10616s uh so i think this is
10619s possibly a swing this turn and unless he
10623s messes up 100 on turn eight right like
10626s it has to be there
10627s i mean i mean if you if you wait if i'm
10629s not wrong if you hit the valish distant
10631s it's definitely doable
10633s i think if you hit the ballish
10635s i'm not sure how how juiced up the
10636s handmaiden is right now but i think
10638s if you it's very unlikely you die this
10640s turn so wait is it just done
10644s has has two boss died i suddenly lost
10645s count has two balls tied don't think so
10647s i think there's still a ball that needs
10648s to die oh okay okay it's just done
10650s that'll be crazy
10652s yeah so i mean
10655s if you draw with
10658s the handmaiden and hit like
10660s valish
10662s the ball
10663s i think it's done right
10665s i think it can be done
10667s yeah very tight though yes the like very
10669s very tight
10671s dump some cards as well not much mana to
10673s work with now
10674s yeah
10676s i mean it could be done but it's not
10677s guaranteed and you don't have to do it
10679s so
10680s uh if i'm possessing i'm like not gonna
10682s do it right now i think it's reasonable
10685s i think it's it's
10687s it's like
10688s so close to zero percent that you die on
10690s this following turn right yeah what's
10692s the what's the previous from the depth
10694s cut revealed already it was right it was
10696s the forge right yeah yeah so so possibly
10698s knows that like there's like zero where
10700s he's dead he knows that he could down
10702s nine but eight is like nine impossible
10705s right so
10708s the d will be done next turn i'm pretty
10710s sure and we'll be
10714s seeing our victor in this series very
10715s very uh oh actually sorry there was a
10718s way he died here actually right if all
10720s the combo pieces were there it could
10721s have been to the front to the front four
10723s mana galvan guard two mana faceless
10725s faceless which is 27 plus the weapon
10728s swing
10729s oh you're right you're right it was
10731s possible he died there so i think there
10732s was maybe
10734s a better way to go about it for
10736s possessing there
10738s but honestly i think like
10739s there's a higher chance that you mess up
10741s trying to do it even if it was there
10743s then your opponent has exactly that four
10746s card combo in hand
10748s yeah i'll be completely honest i i'm not
10750s too sure what the right line was there
10752s because i'm no ball priest expert but i
10754s mean there's very few fall priest
10755s experts out there but like yeah i think
10757s i think you are right i miss i missed
10759s the the line with the triple the double
10762s faceless and the gayawanga and the
10763s weapon so there was a chance you could
10764s die but it was like super low
10766s possibility right so
10768s i think i think it was fine per se i
10770s mean we are saying it's fine because he
10771s didn't have it but if he had it
10772s possessed he would probably be quite sad
10774s but
10775s yeah we're just saying it's fine because
10776s he didn't have it but yeah
10778s all right so
10780s okay
10781s let's go this is oh mega lethal now
10784s right like he has like what
10787s i think he has half his mana to spare
10789s yeah literally yeah he literally has
10791s half his mother to spare to even play
10794s devour yeah there it is he's got it play
10797s the two first then play the three yeah
10799s yeah
10800s he's got it
10802s it was the expected result right like i
10803s mean oh yeah for sure yeah it was kind
10806s of the expected reason
10808s and it's like
10809s expected pan out right turn eight weapon
10811s swing is generally what you uh plan for
10814s against four priests yeah he hit it and
10817s uh
10817s with the
10819s tyrell hero card to follow up there's no
10821s way that levitt can possibly out armor
10823s all this damage either it's uh 100 over
10827s it's done um
10829s no reason to keep the cleric out of the
10831s power life but i think it doesn't make a
10832s difference anyway but it's data alive
10834s i mean
10836s you can hit thinly but
10837s you can't play anything else even if you
10839s swap the deck so livik just concedes
10842s uh
10844s yeah
10845s quite a long series actually
10848s when the when when the priest took a
10850s loss versus the shaman i was sweating a
10851s bit for possessing but uh world champion
10853s knows how to finish a match
10856s [Music]
10857s like you can see like oh yeah you know
10860s just uh another win for the uh world
10862s champion he's going back to worlds
10864s yeah i can't wait to go uh stream summer
10866s apex after this as well that sounds fun
10870s uh yeah well i mean you say that he's
10871s done for now he's actually not done for
10873s the day because he's going to be playing
10874s in our next match right because he won
10876s he has to play right away uh but this is
10879s equi equal to losing to the smallest
10882s number of games he has to play today so
10884s in his next match against okoshinski
10886s we're going to find out whether he'll be
10887s going through to the uh the
10888s quarter-finals to be played out on
10890s sunday or whether he has to fight in the
10892s spider match of group group a later on
10896s today but overall you know just a very
10898s possessive style series right for the
10900s most part very very good play good
10902s matchup understanding and then
10904s forgetting how to count halfway through
10906s that's our world champ
10908s that's the apex special i remember
10910s surrender did this once before as well
10912s he had like perfect play throughout the
10913s whole game and he couldn't count to 16
10914s with otk demon hunter yeah this is this
10916s classic apec things um
10918s i even had like a few misleaders with
10920s like the most simple bgbm ever but like
10922s yeah this kind of thing happens it's
10923s just apec right but we still put in our
10925s work and we still win that's what when
10927s it counts damn right yeah and uh here on
10930s the casting desk we never ever make
10932s mistakes though as you're now aware uh
10935s yeah never miss lethal uh but there it
10937s is okay verse possess the apac coming
10940s out on top so far in group a uh
10943s obviously for okachinsky it's a much
10945s more important win uh than for
10947s possession in a couple ways right
10948s because obviously possession had a
10949s better start
10950s getting through to the top four in week
10952s one of gm last call whereas okazinski
10955s got zero wins uh but also because
10957s possession is already through to the
10958s world champs again right after his run
10960s in the summer championship uh so oka
10963s shinsuke again if he wants to get
10964s through to the world champs this is by
10966s far his most likely way of doing so
10969s rather than roughing out in the masters
10970s tours through to the full championship
10973s so we'll see if he can get it done after
10974s this break i think maybe a little bit
10976s longer to allow possess you some time to
10978s sort out his pick uh well not his picks
10980s and bands but just to get everything set
10982s up and prepare himself for his next
10984s series of the day so when we come back
10985s the winners bracket match of group a
10992s [Music]
11003s [Applause]
11003s [Music]
11008s in the darkest of seasons where ruthless
11011s eyes gawk for horrific reasons
11015s for a hidden hand has struck me down
11020s with such ruthlessness
11022s so
11023s deep and profound
11026s then he comes with his mullockian scowl
11034s uncover the truth
11036s of murder most foul
11040s the anima drifts across the floor
11043s highlighting the creatures who walked
11045s through my door
11047s the motives are as black as night
11051s avarice power revenge and blight
11057s we watch the hero
11059s uncover the clues
11061s that lead to the truth
11064s behind this dark rooms
11068s join us here with the grimm and empires
11073s choose your powers without heavenly bias
11077s for at the end
11079s they will burn in the fire
11082s when it is known whose slave
11085s tenacious the sire
11088s [Music]
11103s [Music]
11111s [Music]
11115s [Applause]
11118s my
11119s [Music]
11145s [Music]
11176s now
11179s [Music]
11214s [Music]
11229s [Music]
11314s so
11321s [Music]
11345s so
11346s [Music]
11363s so
11370s [Music]
11375s [Music]
11383s [Music]
11410s [Music]
11419s oh
11423s [Music]
11450s [Music]
11458s [Music]
11473s do
11476s [Music]
11484s [Music]
11494s [Music]
11503s do
11508s [Music]
11524s [Music]
11530s so
11532s [Music]
11539s [Music]
11545s do
11547s [Music]
11554s so
11565s [Music]
11574s [Music]
11586s so
11587s [Music]
11603s [Music]
11610s welcome back to hearthstone grand
11612s masters it's the final series of the day
11614s for lambie series and myself and it's
11617s the final series of the day for one of
11619s these two players okachinsky or
11622s possessee fighting for that spot in the
11624s quarter finals on sunday and as i was
11626s saying just beforehand before we went to
11628s the break for oka shinsuke this feels
11629s like a crucial match for him to win
11633s yeah um ogashinsky like last week he
11636s didn't do too well um zero points at
11638s least he got one point now um but he
11640s does need to keep getting these points
11642s like we mentioned in
11644s the intro um every single point counts
11646s and also possibly already has like the
11648s world championship slot so all the
11650s marbles all the sticks are actually all
11652s towards oka shinseki's side um lineups
11655s wise i would say possessi is like
11657s slightly favored simply because ball
11659s priest um i would say has like a good
11661s matchup into the warlock good matchup
11663s into the mage okay match up into the
11665s shaman
11667s yeah and the failed h beats up the
11668s shaman and beats up the mage as we saw
11671s previously uh defrock is a bit more on
11673s the neutral side for possessive versus
11677s decks but i think overall possessing has
11680s like a bit of an age just a little bit
11683s right so oka shinsuke opening with the
11685s big spell mage which we already saw just
11687s now um
11688s i can't say too much yet before i know
11690s what um possesses queuing up but i think
11693s this uh
11694s deck
11695s has the highest scan potential out of
11698s all of uh
11699s opposite of all of okay stacks so
11703s i i think that if you were to get a win
11704s with this stack
11706s it's probably the one with the easiest
11707s chance because um yeah
11709s you can just scam
11710s i think there was a slight uh mistake
11712s there just before i let you carry on it
11713s is actually the shaman he's going
11715s forward first not the mage uh yeah not
11718s your fault don't worry um instead up
11720s against the demon hunter on the other
11721s side and this is a deck that i mean i
11723s truly believe can just win any match up
11726s like it really is a jack-of-all-trades
11728s kind of deck it can do so much it's got
11730s aggressive starts with schooling bolner
11733s uh clownfish or the murloc synergy it's
11736s got an incredibly robust mid game with
11738s wild poor caverns command of neptulon
11741s being uh two of the most powerful
11743s mid-range cards i think in the game
11745s right now uh and then snowfall guardian
11747s right can just solo any board-based
11749s match-ups and in addition to that you
11751s have some kind of counter combo
11752s potential with akane and mutinus in
11755s particular so i think shaman has the
11757s potential to win any of these matchups
11759s for sure
11760s but it does still potentially not find
11764s every tool for every situation right
11766s like against the ball priest you might
11767s not find enough pressure or you might
11769s not find the uh the mutinous in time to
11771s munch up a boar or a wild pyro and
11774s against demon hunter you know yes
11776s there's a very good chance that you win
11777s the board in the mid game but there's
11779s not that much healing so by the time
11781s you've won the board the game might
11782s already be starting to end
11784s yup i think this is one of the matchups
11786s whereby the the early war park heaven
11789s for the first shaman is like super
11791s crucial because out of all the matchups
11792s left in the game freezing the face is
11794s like the most crucial versus demon
11797s hunter right like all their damage
11798s output out of outside of the board is
11801s the face like they just smack you so
11802s many times with their hero power their
11804s weapon and everything like that so the
11806s early warport kevin is super crutch in
11808s this matchup and also um
11811s the
11812s shaman does struggle a bit if like
11814s possessing gets the curve whereby he has
11816s like all the little little one drops in
11818s the one and two drops in the early game
11819s and they don't actually have very
11821s efficient removal outside of like
11822s schooling and frostbite for like the
11824s early minions so it's a few things it's
11826s really the wild pork heaven and whether
11828s possessing can also snowball his like
11830s early damage advantage because the
11832s shaman has very little healing
11834s and i think for me the reliance on
11836s wildpool cabin is
11838s high enough to the point where i'm not
11840s keeping frostbite uh there are a couple
11843s of situations where it's good obviously
11845s mainly uh against just the
11848s uh vicious slither spear you can just
11850s play it against on turn two uh but i'd
11852s just rather be more proactive i want to
11853s find schooling i want to find clownfish
11855s i want to find in particular as you said
11857s the wild poor cabin so i think this is a
11859s full mole for me with
11861s maybe some consideration paid to
11863s starfish just because of the power of
11865s all these ongoing effects on these
11867s minions early on
11869s right um i think okay shinsuke
11872s doesn't really agree he keeps the
11873s frostbite i think because he wants to
11875s have a guaranteed clear it's not so much
11876s about the frostbite aura here on the
11878s like the slyther spear it's more like he
11880s wants to have a clear for the two drops
11882s right the two drops are the one that
11884s snowballs the game out of control like
11885s the fanatic and the early whiteboard
11888s before you can play um snowfall guardian
11890s with the with the vanguard and stuff
11892s like that so um i think i think this is
11894s fine um schooling was obviously the best
11897s like thing he could be looking for here
11898s but i think keeping the keeping a
11900s frostbite is perfectly fine here he does
11902s have a very clunky hand outside of the
11904s frostbite though like none of these
11905s other cards really do any other thing in
11907s the early game whereas for possessive
11909s he's actually faced with a difficult
11911s decision of either going sigil distant
11914s or weapon distant because if he goes for
11915s the weapon he unlocks the phonetic next
11917s then without using the coin and this is
11919s i think what he would be going for right
11922s now yep
11924s so goes for the weapon
11926s was there ever any consideration of coin
11927s fossil fanatic given that you didn't see
11930s schooling on turn one
11932s uh yeah i think i think that makes a lot
11934s of sense as well but i think um he's his
11936s head is where like he has the coin he
11938s has uh
11939s he has the what's the god here's steno
11941s he could
11942s pair the coin the steno for more damage
11944s but obviously now that okay has played a
11947s two drop uh this is just too clean right
11949s like you play you play the phonetic you
11951s coin you kill it you get a cut you deal
11953s two damage yeah i think it's too clean
11955s um
11956s you still gonna build steno if you get
11958s predations and this is a very predation
11960s abusable hand
11963s and here foreign like the
11966s i'm doing quotation marks here payoff
11968s for keeping the uh the first bite is he
11970s gets to kill off this fossil fanatic
11972s here which just feels so bad like you
11976s you kind of have to do it because it's
11978s just going to keep drawing cards every
11980s turn i don't think brilliant macaw is
11981s strong enough given you're just giving
11983s them another target to attack into
11985s with the dread prison glaive but it's
11988s just such a slow start he's going to be
11990s taking so much damage while his opponent
11991s just keeps developing board after board
11994s yeah i mean there is some saving grace
11996s so there is a swing coming on turn five
11997s with the um
11999s with the with the neptune on because uh
12001s possessing used the coin so we wouldn't
12003s have to worry about like an early
12004s curtras also i like this um display of
12007s the windshield because even though it
12008s does block damage in the future cycling
12010s to your welfare cabins or like your
12012s clown fishes is i think way more
12014s important than staving off a bit of
12015s damage with the freeze here
12019s wow look at all this damage that's
12021s available in hand like if you can find a
12023s predation to go alongside this this is
12025s just like infinity damage yeah do you
12028s remember like oh
12030s yeah oh wow okay i love this one so much
12032s i like i like giga love this play
12034s because the only way okay well that
12037s right
12039s but like i was gonna say like the only
12040s way that this actually like physically
12042s dies is the one it's the double
12044s schooling if not that's the way it
12045s actually physically dies at this stage
12047s of the game so this is one of the
12048s explosive exploitable points of shaman
12051s because as much as it can control it can
12053s freeze it can eat your hand it can burn
12055s you for broken damage it doesn't
12057s actually efficiently clear minions if
12059s you think about it like it's true like
12061s com common of neptulon or maybe floogum
12064s fireman's logo
12066s frostbite but that's it right it doesn't
12068s effectively kill even the littlest of
12070s minions like i've played shaman games
12072s whereby i couldn't kill a 10 one or like
12074s an eight one minion and then the one
12077s health eight attack minion just soloed
12079s me for a bit yeah so that's one of the
12082s biggest problems of shaman but i think
12083s because oga shinsuke drew the starfish
12085s he can consider playing it down now
12087s alternatively he also can consider
12089s playing just the um what's that called
12091s the cookie because the weapon eventually
12093s gets to like swing three times right
12095s which is quite a bit of healing and he
12097s knows that he has the command of neptune
12098s next time to sweep up any like residual
12100s board that process he has
12105s but in state goes for the
12108s wow
12109s wow wait hold up are we are we seeing
12111s the freeze here uh not seeing the freeze
12113s interesting interesting
12115s i guess he thinks that
12118s there will never be a board
12120s worth double freezing in the future but
12122s this just means possessing goes crazy
12125s here
12125s with like um with this like satano and
12129s everything else i'm quite surprised they
12130s didn't play the slytherspear first i'm
12133s not sure if he was looking for a
12134s specific card
12135s by not playing this oh maybe predation
12137s right maybe that's why he didn't play
12139s like the spear first yeah maybe maybe
12141s that
12142s it's unlikely it makes a difference
12143s right i mean i guess one extra damage on
12145s command of neptulon but that's fine yeah
12149s oh schooling one turn late uh well not
12151s too late still still decent i guess but
12153s i think coleman is very clean here um
12155s does lose a bit to a fair barrage uh
12158s you don't have a read if he has or does
12160s not have it i think command is very
12161s clean here because if he does not have
12163s uh
12164s exactly fair barrage uh poses he
12165s clearing this off means potentially
12167s taking 10 damage on his own side so
12169s i like this play
12171s but we do see the follow up on turn six
12173s with a super powerful characters here um
12175s man that's a disgusting dragon
12178s here comes the fell barrage off the top
12180s right on q doesn't even have to take 10
12182s damage i would i would say you just not
12184s take 10 damage here right um
12187s just cash in maybe
12188s fury's instead of going for multi-strike
12192s i mean you could play multi-strike and
12196s okay okay one two
12198s yeah you can just leave one of them up
12200s right or
12202s yeah i mean i mean this is fine right
12203s like you you push like quite a bit of
12205s damage like you let one of the barrages
12207s go face oh wow
12209s okay okay does not even want to
12212s save on his health just just decides to
12215s um full tank the 10 damage here
12218s i mean it's fine because um shaman
12220s doesn't have burst from hand and you
12223s have curtros to like clear anything
12225s so i guess it's fine but i i kind of did
12227s value like some of my health there
12229s because eventually you're gonna
12231s you're gonna probably swing into some
12233s big minions like maybe a snowfall
12235s but i guess possessing things that
12237s he just wants all the burn to face so
12240s it's fine i guess it's fine and again
12242s okachinsky is just left with such an
12244s uh an awkward hand right like if you go
12246s schooling uh
12248s plus piranha then you can't actually
12250s kill it unless you play two in which
12252s case you can't play the cookie as well
12254s okay uh
12256s so is it just
12258s darfish or is it like schooling triple
12261s piranha with maybe a wind chill thrown
12263s in
12264s um can i just say i think i think this
12266s game is starting to spiral out of
12268s control because he did not play the
12270s cookie on the previous like turns
12272s imagine having a cookie weapon here like
12275s like yeah it's like six healing and it
12276s kills like possibly three things so i'm
12279s not too sure where his head was with him
12281s a core
12282s but yeah i guess i guess now he
12284s he just bites the bullet and says okay
12286s fine i need to get this healing down
12288s asap i'm just gonna let you draw some
12289s cards
12290s but if we do see him go for the curtains
12293s he's not actually drawing cards so i
12294s guess
12295s worthy gamble let's possess he decide do
12298s you do i want to draw draw more um fail
12300s spells or do i want to just go curtris
12302s my my head is at curtis right now
12304s because uh like getting the curtains out
12307s of the way means every other minion that
12308s sticks is like a way more damage right
12311s yeah he's still got a couple good fell
12313s spells right with uh what chaos strike
12316s multi-strike predation
12318s left in the deck so it's definitely
12319s worth something but for me it's churches
12323s right like it's just so important to get
12325s that down as soon as possible yeah
12328s i think i think kircher's as a card is
12330s the value of curtis is the value of the
12332s hero power stacking up it's uh it cannot
12334s be underestimated because effectively
12337s it's one mana deal two and any minion
12340s surviving it's like another additional
12341s one mana deal two with for that like
12343s shaman that can't really actually heal
12346s much um
12347s it's it's it kind of really does stack
12349s up and his hand is like giga damage like
12351s like kirchhoff's distant into like spam
12354s your spells nixon plus an okani it's
12356s kind of op right now yeah i do think
12359s this is probably still the correct play
12361s but when i look at it like
12364s one thing you always have to ask
12365s yourself against shaman is like if i
12366s make this play what happens if they just
12368s play snowfall guardian
12370s and it's actually kind of bad for
12372s possessing if you see one or maybe like
12374s one snowfall guardian i think he can
12376s deal with but two
12378s starts to become a little bit
12379s problematic actually with no real way to
12381s effectively answer them without just
12383s tanking it
12384s yeah that that is true that is true i
12385s mean but we did see orgasms okay just
12387s drop them a call for like nothing much
12389s right so
12391s sorry so i think um
12393s uh possesses just thinking all right i
12395s can see a snowfall i'm cool um i i
12397s likely will not see a second macaw so
12399s does he actually have the second
12400s snowfall i mean now we do see that he
12403s has it into a perfect curve brukhan
12405s which is
12406s possibly backbreaking for possessing
12408s at this point i feel like um
12410s if if things go out of control he just
12412s has to hope for like a jay's top deck
12415s after spamming all his spells i mean
12416s with all these fel barrages in hand plus
12418s the predation i'm pretty sure he gets to
12419s clear up everything he clears up most
12422s minions um but then after that what's
12424s the what's the follow-up right there
12426s isn't really a follow-up if all this
12427s damage doesn't equal too little yet so
12430s i'm quite curious to see how pozzazzi
12432s navigates this
12434s after this snowfall guardian turn um
12437s kills off the 2-2 i think fine um
12440s so he doesn't get to draw more damage
12442s spells
12443s need for greed off the top
12446s it's it's difficult right like i'm not
12448s sure you just straight up slam this uh
12450s but possess he does
12451s probably trying to look for slaves
12454s glaive yup yup yup the glaive is so huge
12457s it's
12459s is that no the problem is double fury
12463s yeah i guess he has to do that right
12466s let's get the double fury into
12468s [Music]
12469s okay me personally i'm going for the
12471s sigil here and not the taunt because i
12472s really want to do my yeah yeah because
12475s because the thing is he's like
12476s he said he has only 11 cards left in his
12478s deck uh there's quite a few good hits
12480s there is uh
12481s there is this js which is like the omega
12483s nuts the chase um you could hit z
12485s because they lag might not be that great
12487s if you expect snow fall but if there's
12489s no snow falls the lag is insane here so
12491s i
12492s kind of wanted to play
12495s the sigil just so i got the highest
12496s chance to hit my chase next turn i mean
12498s the thing is if there's no snowfall this
12500s is kind of insane by itself though right
12503s because you're just doubling down on
12504s board and it's actually kind of tough
12506s for them to clear
12508s yeah
12509s i'm just trying to think if there is
12510s there is ever a time whereby i can play
12512s this to joe like if if let's say
12515s okay so sigil has to be played next turn
12517s for the highest chance to draw um
12519s uh
12520s yeah to draw jace but i'm just thinking
12522s is there a world where i don't get to
12524s play this sigil comfortably next time
12526s because i still have to offload my
12528s offload my fel barrages and the
12529s predation right so all these mana that
12531s has to be spent uh
12532s i'm just thinking that it might not be
12535s yeah but i mean i mean we we
12536s never know what questions you guys gonna
12537s do so we'll just see
12540s uh brookhan seems okay here but we do
12543s leave something alive
12546s it could be another snowfall into a
12548s brucan
12550s like maybe you play out some of your
12552s your piranhas then you play the snowfall
12554s get it big maybe the piranhas survive
12557s and those can chip away at some of the
12559s stuff before you play bulkani i think
12561s that's fine
12563s yep this is okay
12566s just going as big as possible which
12568s means that
12571s okay so this
12573s select i mean if you are if you're if
12575s you're the world champion the zelek
12577s always kills the piranhas right
12579s yeah i mean in theory in theory it kills
12580s the piranhas and you don't die to a
12582s bloodlust but
12584s is that the worth the risk
12588s you could actually just go like
12593s okay so i'm thinking something along the
12595s lines of like you just play out okani to
12597s bait nine damage and then you
12599s play barrage either double barrage or
12602s barrage plus like sigil
12605s to like to like try and draw yeah like i
12607s feel like okani here is not bad because
12609s it it
12609s it might beat
12611s nine damage into it which is like
12613s perfectly okay
12615s yeah so
12617s i
12618s it's really how lucky possibly feels
12620s right if he feels like his next draw is
12622s exactly js then you dump the double
12623s barrage but if you don't then
12627s i think the more safe and logical line
12629s is you go one barrage okani and then
12631s just play out the sizzle to have max
12633s outs for
12634s for for four chase
12636s oh okay but he's the world champion guys
12638s they're like oh my goodness only gets
12641s three of them here right instead of the
12642s yeah exactly for the one world champion
12645s in the house let's go
12647s that's one that's two that's oh god
12650s the world champion guys possessing
12652s the house
12653s showing you that there is no such thing
12655s as the impossible
12657s still gets the decision down anyway
12659s he's actually just the best player of
12660s all time there's just actually the best
12662s player that cannot really count but
12663s still is the best player
12667s all right um
12668s brookhand guys i mean
12670s yeah
12671s line i'm pretty sure there is no better
12673s line yeah you swing in here
12676s get yourself uh is it is it healing
12679s or taunts i mean it's for sure aoe right
12682s but uh is it healing or taunts here i
12683s think it's torns
12685s wait what is it just lethal wait what we
12688s were we just tunneling on
12694s oh
12695s wait wait wait
12697s i guess that was just lethal right wait
12699s wasn't he at 16
12702s okay so nine to
12705s nine to the face plus the hero power the
12707s fire hero power is 15 right was he not
12709s at 16
12711s i i can't remember guys um honestly i
12714s wait let's check that i want to get a
12716s playback on that i'm going to get the
12718s the yeah eat it up there
12720s yeah okay yeah yeah i guess it was it
12722s was just lethal it was 15
12725s yeah yeah okay fair enough oh shoot oh
12728s he was at 14. okay not four oh oh crap
12731s yeah not 16. he was at 14. okay okay
12733s okay thank you for confirmation not bad
12736s yeah castles actually sometimes makes
12738s mistakes right just sometimes
12741s just sometimes oh yes sometimes
12745s all right well there we go yeah so if
12747s that's the case i think the okani line
12748s was actually just better because
12751s wait no he will still play brukhan
12752s anyway it makes no difference yeah yeah
12754s such a split broken for a little
12758s the other out was you could have gone
12760s for
12762s a play that actually cleared it like the
12764s one other line was predation
12767s uh fel barrage fell barrage hero power
12769s which alongside the weapon i think
12771s maybe cleared everything off and most
12773s apparently like
12776s i guess you're actually still just dead
12777s to brucan right because you're not
12778s healing up at that point and the the six
12780s damage
12781s from the battlecry just kills you off
12783s right i mean i learned something today i
12785s learned that casters actually sometimes
12786s make mistakes um
12788s it's a rarity i guess
12790s it's quite a rarity um but it's alright
12792s i guess i guess let's forgive ourselves
12794s there all right moving on um oka
12796s shinsuke with the xl curse warlock um
12801s well this is this is this one really
12802s really interesting swallow i mean we see
12805s the demon seat in there it's it's just
12807s for the mirror match right like if
12808s you're putting this in your deck it's
12809s really just because you want to play
12810s them you want to be have an age in the
12812s mirror match um
12813s i think everything else is pretty much
12816s standard uh one of full blown evil i
12818s kind of like that card in this deck a
12819s lot
12820s yeah uh
12822s i i'm not i'm not so such a big fan of
12825s the xl curse warlock in general i kind
12826s of prefer the 30 card version because
12829s like like pascal brought it last week
12830s the 30 card version actually has a very
12832s consistent game plan of like killing the
12834s opponent with cursors the xl version has
12836s a bit of like too much random things
12838s going on so i'm not too sure if uh it's
12842s it's the right bring for for this week
12845s yeah uh i think i can agree with you
12847s there like
12849s curse well like it's weird because it
12851s feels like one of the decks that should
12852s be best in its xl version because you
12854s have a lot of redundancy with the
12856s removal the cards you're putting in are
12858s not that bad just because warlock has so
12860s many decent removal spells but by the
12862s same merit you're still diluting what
12864s the deck actually wants to do right
12866s which is you clear for a bit and then
12867s you pop off with the weapon reducing
12869s your curses and then you just do a bunch
12871s of burst damage to kill them off whilst
12872s healing for a million and so
12875s all that extra removal yes it can buy
12877s you time but the problem is that there's
12878s a lot of decks in the game right now for
12880s which removal is really hard to find the
12882s right shapes for like belinda is you
12884s know coming down as like a 10 10 or a 9
12886s 10 wig priest makes these huge minions
12889s shaman can make these huge minions with
12891s uh the snowfall guardians or with
12894s bolner in some mutants and these kind of
12896s silly plays to the point where warlock
12898s can't really answer that
12900s and i think that for me is why warlock
12902s does struggle right now because their
12904s removal is plentiful but it's just a
12907s little bit too fair it's not got no
12909s really broken board clears yeah one more
12911s thing i wanna i wanna stress about uh
12913s warlock in general is that um i think i
12915s think i mentioned this once in practice
12917s or something like that but warlock is
12918s one of those decks that it like you said
12920s it has tons of removal and this one has
12922s 40 health but warlock cannot do what
12924s warrior used to do which is wario used
12925s to be very good because he could clear
12927s and gain health at the same time which
12929s is very important versus aggro decks
12931s because they can't effectively switch to
12932s the all-phase game plan versus warrior
12934s but for warlock the thing is most of
12937s their clears are like kind of expensive
12938s like you play six mana for like a
12940s abyssal wave and then um your your bread
12943s baker is four mana it's like not until
12945s like turn nine or ten where you can like
12947s heal and clear at the same time so if
12949s you push enough damage to the face early
12951s enough and
12952s you your board requires a clear
12954s sometimes the wallet just cannot clear
12956s and heal at the same time which is a big
12957s flaw i feel in warlock right now
12961s oh my god
12964s we
12965s skipped like the first turn of this game
12967s but it doesn't matter right is this not
12969s the second possessive double no yep okay
12971s it is right and one even instead of wait
12974s and it's like
12975s it's like perfect shape he put the cell
12976s phone on the right side this time as
12977s well so
12979s possibly showing artistry even as the
12981s world champion
12982s very nice um august shinsuke arguably
12985s drew potentially might be the worst card
12986s in the deck for this matchup um the
12988s curse
12990s the the quest doesn't really do anything
12992s um
12993s normally i would say you could play a
12995s three four here but the nose just like
12997s tempting to be discounted so i think you
12998s take a free pass here and just tap
13001s agree um yeah don't
13004s think you play the quest right that's
13005s what we were going for right well no i
13006s was gonna say i don't think you go drain
13008s soul touch right because that's the
13009s other oh special place you can actually
13011s clear one of the knolls
13012s which i mean like health is not your
13014s concern right now i think you're very
13016s happy to tank some extra damage it's
13017s more like mana efficiency that if you
13020s don't clear it right now you might not
13022s have mana to be able to clear on
13023s following turns but i think specifically
13025s because of the null in hand you do
13027s actually just have to tap here take the
13029s damage and then use that cheapened knoll
13031s to recoup some of that manner you lost
13033s later on yeah because the the nose the
13035s one card that gets worse the more cards
13037s you play and also we see that there's a
13039s tension in hand so i feel like i feel
13041s like if we really if we were really
13042s intending to offload any of these like
13044s cards in hand we could do it on turn
13046s five uh get some health back and still
13048s uh play the temps in on on six without
13051s over drawing and for like some clear
13053s so yeah but um ogre shinsuke decides
13055s that this is fine he's not intending to
13057s tap next turn he just wants to get some
13059s temple play a four mana no which is fine
13062s and uh probably just curve a bit like
13065s he can curve into the thames in still
13067s without tapping just by like like
13069s playing out his like removal cards so i
13071s think this is fine as well
13073s i really like the possession is going
13075s prep
13076s tooth here rather than coin cheap tooth
13078s uh that he discounted just because uh
13080s it's much much more important to get
13082s coin
13083s crabatoa
13085s uh as for the options presented here
13087s they're not amazing but
13089s i don't know ajar in gardens is
13093s i'm thinking i'm i'm thinking very far
13095s ahead here um
13097s i think silence is not it but i think
13098s against all odds is one way you don't
13100s lose to high roll off like the the riffs
13102s right because they are all three attack
13104s uh
13106s i'm just thinking i guess
13108s could be a pick which you might never
13110s play yes but it's not like the other
13111s options are great right like
13114s i i can see some argument for buffing
13116s some of your minions out of range of aoe
13118s so
13118s it's either the gardens or the odds i
13120s don't think the shard is it unless you
13122s trade it but yeah
13123s he goes for the gardens um
13126s to to like potentially get his okani a
13128s little bit bigger for like eventually
13130s when he needs it yeah but also there's a
13133s chance that you dredge it up later on
13135s right it's it's not impossible
13140s okay yeah the more i think about it i
13141s think the against odds is a bit too
13142s reactive yeah i think you're right i
13143s think the guard i think the guardians is
13144s yeah yeah this makes more sense so um
13148s okani best played on going into six i
13151s believe but going into six you kind of
13153s wanna you could potentially coin crab as
13155s well oh yeah i'm sure
13158s so
13159s i mean if we are not okaying this then
13160s we could go for a buff plus maestra
13163s but
13165s yeah actually that might make sense
13166s right you just go buff maestra um okani
13169s at seven health going into
13172s okay but but um jose decides that he
13174s might want to coincrap so cause minion
13176s um
13178s really not valuing his health using it
13180s as a resource i think that uh this is
13182s fine uh yeah i'll use the board pressure
13185s calling my minion here
13188s okay
13189s i think going for anything other than
13190s akane here is just kind of a little bit
13192s of fancy play syndrome like just play
13194s your cards on curve like yeah it's
13196s really good going into turn six but
13199s they might just not have the entitled
13201s customer going into turn six anyway
13202s right and they might not have a minion
13204s that they can proc it here they might
13205s have to lose a really good minion uh to
13207s proc it along the way here uh i think
13209s this is fine
13210s fair enough fair enough i'm just i'm
13212s just thinking like um
13213s what
13214s like how bad is it to just go like
13216s gardens plus uh four tree maestra
13219s alongside this no i think it's okay okay
13222s and then you can just give them the mind
13224s games on turn six
13225s you're going into turn six though yeah
13227s but but i guess i guess now now okay
13229s it's a huge dilemma because like tamsin
13232s plus drain sole looks really amazing but
13234s if not for the okani yeah not okay makes
13236s him so they can't really do anything
13239s um
13240s i guess you just test with the quest
13245s and oh it hurts so much but it's just
13248s it's always minion right it's just never
13250s swell
13252s and now you can't clear next unless you
13254s play tamzin as well
13256s yeah
13259s i mean he could go for the most obvious
13262s the most obvious um
13264s tempsin ever by using the drain so on
13266s the on the no but
13267s i guess i guess that's a bit too much
13269s like like you can combo with temps in
13271s for future like the
13273s tamsin legendary card
13276s the threes yeah yeah the tree drop yeah
13278s yeah tencent thames in rome yeah good
13281s correct
13282s for the future
13284s yeah card names men card names yeah tell
13287s me about it uh so with this play coming
13289s down it feels like a setup for dreadlich
13292s tamzin right on turn six or maybe
13294s abyssal wave uh as the most likely play
13298s uh in which case if either were to come
13300s down krabatoa is kind of fine right
13303s because the crab sticks around
13306s and you're then able to uh swing with
13308s four damage weapons as well so i think
13310s i'm still just all aboard the crab train
13314s yeah and then he knows that he's not
13315s really weak to entitle a customer
13316s because the okani is still alive exactly
13323s and again maybe they don't have any of
13324s that and you just get to kill them next
13326s turn
13329s goes for the line which i thought would
13331s have been done in the opposite order
13333s like i was i was thinking this is quite
13335s weak right going into this turn
13336s personally really weak yeah yeah like
13339s like like i'm fine with the okani on on
13342s four but if you are doing that i think
13344s coin crap is better than this
13347s now if you're gonna do this you probably
13348s did you should have done this in the
13349s reverse order like the one we stated
13350s previously
13352s yeah like okay understand instead and
13354s buff previous turn but
13356s oh well um
13359s see how it goes
13360s so now it's kind of meh because
13364s still no crap man
13367s there's just so much stats with not
13369s playing this game
13371s okay the thing is i feel like i feel
13372s like the crap doesn't really get to do
13374s its usual thing like that right thing
13376s with crap is like you you trade hit
13378s phase trade but this is not that kind of
13380s match up right how often you get to do
13381s that in like the warlock matchup so
13384s processing just kind of stuck with a
13386s bunch of
13387s tempo match up things but the opponent
13390s doesn't really
13391s do temple things so
13394s um
13395s now oka shinsuke has a mirror of options
13399s i would like to see somehow he fit an
13403s okani in here um
13405s oh yeah
13406s just to call minion because like like
13408s the only minions left in the deck are
13410s the impactful ones right like the crab
13412s trickster
13414s the test i mean test is not great right
13415s now but it's only the impactful ones
13417s left so
13418s i don't think we need to overvalue um
13420s thamsyn plus um
13422s the
13423s the the touch i think we can just go
13424s like
13425s we can touch tap and then just
13427s okani right
13430s and then we can
13432s set up for maybe a brand sakura
13435s something like that because we know
13436s pozasi's hand is largely dead at this
13437s point
13440s i don't know the fact that you can't fit
13442s in
13443s you're only playing the icarny on that
13445s turn kind of turns me off from that play
13447s but
13448s i guess there's not that much more that
13450s you can efficiently spend on like you're
13451s not going starfish brand you're not
13453s going bran tamson so
13455s when you get down to it i guess that
13457s does actually just make the most sense
13459s yeah he's got to go now though
13461s oh yeah yeah
13462s all right so minion pretty damn sure yep
13465s minion
13467s okay so
13469s he's just a bunch of just okay yeah he
13471s can he can do the tooth thing right yeah
13474s [Music]
13476s always infestation right i mean i mean
13479s it does get it into the pool
13481s oh my god
13483s six mana for a three six mana three
13487s three three one
13489s yeah i mean it gets into the pool for
13491s whenever it's needed okay so what is
13493s this options uh seaweed strike oh can
13496s you go face oh we can go faze oh these
13498s are terrible yeah it's kind of terrible
13500s but i mean the one time you play ashara
13502s you can like go face
13505s with this
13507s so
13509s i mean spring the trap is just as bad
13510s but i would just take the seam strike
13512s yeah like seaweed strike just says to a
13514s minion as well right it doesn't say
13517s damage to an enemy minion so it might
13518s just delete your own board when you play
13520s the yeah or contraband
13524s it's not like at least it's not like um
13526s like some like multi-sided aoe that's
13528s probably worse in this matchup
13531s all right so what do we do here i think
13533s we can start stacking up
13536s well okay there's a few ways of looking
13538s at this
13541s what i like to do here personally is i
13543s like to go like brand solar on the brand
13545s so you gotta double brand and have
13546s flexibility you can go like brand school
13549s teacher brands are cool for like future
13551s because i don't think you're dying
13552s anytime soon so i think i think brand
13554s school a brand zola is one of those
13555s lines that lets you load up on multiple
13557s brands for future situations be it 10
13560s cards then they're right and you have no
13561s way to dump any lower yeah yeah just
13564s accept the overdraw okay i guess you
13567s could
13567s would you ever consider like a cool
13570s xyrella just to give yourself another
13571s zakul instead of another brand what do
13573s you mean it's a cool zola zola sorry
13575s yeah not zero it's a cool solo yeah i i
13577s can but i can i can live with that i'm
13579s just thinking because brand is like more
13580s flexible because the cool is a bit stiff
13583s yeah but uh he's gonna go for this i
13584s think it's okay it's okay
13586s it's not definitely fine i i just like
13588s the flexibility that brand gives the
13590s school teacher and like the burst
13591s healing with the the baker it's a lot in
13593s this deck
13594s i mean this just gets quite a bit more
13595s stats down as well which is i think
13597s worth a fair amount yeah at this point
13598s in the game like it's still a wrestle
13600s for board right now
13601s can i just say that possessing finally
13603s has a good crap
13605s it's like the best crap you'll ever get
13607s well outside of brand shenanigans but
13609s but this is one of the better ones
13611s already
13613s yeah okay so
13615s uh how would you be going about that
13617s like three one into the cool and then
13619s just trade away the claws while going
13621s face i guess yeah yeah i'm not face
13623s tanking anything else because it's it's
13625s not worth it at this point
13626s face tanking here is
13628s it's just like adding an additional
13629s curse to your hand for your opponent for
13631s yourself
13632s yeah
13633s i'm not gonna face tank anything here
13635s all right so this is the best crap of
13636s his life that's crap seven six crab
13641s yeah
13642s all right he i think he knows as well he
13643s can't face tank
13644s he has to trade
13646s but i'm just seeing how he wins from
13647s here because like now
13649s the warlocks in its zone right it's in
13651s the comfortable zone like oh yeah it has
13654s the mana it has all the healing in the
13656s world and it has damage potential so
13660s i think as long as oka shinsuke
13663s doesn't get too liberal with his health
13666s like doesn't tank too much random face
13667s damage he's he's gonna come off this
13669s like winning so
13672s i'm trying to think if
13674s okay honestly i think you can just just
13676s go temps in double double like um
13679s wave distance start clocking him for
13682s little very soon yeah like a lot of
13684s damage yeah because you have no shortage
13686s of aoe you have the customer which is
13688s enough you have full blown which kills
13690s stealth things so
13692s just just go for the damage and
13695s there's a wall that you could win in the
13696s next few turns as well
13700s yeah i agree like the last one did two
13702s right so this is then doing three and
13704s four plus
13706s two like that's nine damage in the next
13707s turn you do another two uh ticks as well
13710s yeah that's just always before it's just
13712s game right and the beauty of the curse
13714s warlock
13715s is that
13717s when you have to remove the cursors it
13720s actually costs mana and it's like mana
13722s efficiency
13723s that hurts it hurts opponents efficiency
13726s okay well this works as well um you
13727s never die right it's not like it's not
13730s like a boat road you never die from this
13731s spot and you heal to like
13733s you heal to like above above the average
13735s standard 30 health which is yeah so
13738s um they never die from here
13740s mana efficiency i mean if you dump two
13743s you have five mana left to
13745s to play your stash which recast the
13747s cursors which is not optimal
13750s it's just over uh i don't think that's
13752s anything yeah yeah it's it's done i'm
13754s just trying to find ways that possibly
13755s can like not lose yet but i think it's
13758s done
13759s pretty sure it's done right now
13761s go scabs to bounce cards back to your
13764s hand and then try and like keep your
13766s hand full
13767s um
13769s but it's just never a winning line right
13771s yeah i mean if you if you go scraps you
13773s still have to
13774s play only maximum you can only play one
13776s curse right so yeah the other one still
13778s clocks you for three
13779s and then oh yeah well if you go steps
13781s you're not dead wait are you three four
13783s five six yeah yeah yeah they did it yeah
13785s get it it's exactly fourteen three five
13787s and six on the following turn even if
13789s you go scraps
13790s yup it's three damage and then five and
13792s then six from the other two yeah abyssal
13794s wave and them sitting
13796s so like he's dead every scenario
13798s every time spot yeah good spot from okay
13801s and uh yeah my pick off against our odds
13803s wouldn't even have made a difference in
13805s in this scenario
13807s just be dead
13808s to the curses
13812s i wouldn't say unfavorable or favorable
13814s i think it's kind of even it really
13816s depends on how high roley the jackpot
13818s rope is right so
13819s yes i mean to possess his credit the
13822s options he got off both jackpot and the
13824s tooth were absolutely terrible yeah
13827s hiding that you know those those are the
13829s massive low roll on the spells options
13832s but i do still pretty heavily disagree
13834s with his mid-game plays right like
13835s holding off from krabatoa two turns in a
13837s row it was just way too slow like i
13840s don't know what he was waiting for and
13841s like why jack flop sorry jackpot plus
13844s hero power was better than like a six
13846s five or even a seven six at that point
13848s with two five ones like uh
13851s it was just so difficult for your
13852s opponent to clear especially because the
13854s carney was still in play i think that
13856s was just way too slow yeah i think that
13858s like uh if he was if he thought maybe he
13860s played a bit fast if he thought about it
13862s for me five seconds more i think he
13863s would have done a crap play because like
13864s the only thing i could think of him
13866s going for the jackpot plus the hero
13867s powers that he was thinking that i think
13869s he had coin in hand then he was thinking
13870s like he could find some five-course
13871s spell that was worth playing at a point
13873s in time
13874s um with the with the with the coins
13876s still in his hand but i couldn't think
13877s of anything that was better than a crab
13878s though so
13880s yeah i think i think crab was definitely
13881s better but all right jumping into the
13883s next game okay shinsuke on the big spell
13885s mage um correctly this time i think yeah
13888s uh the big filmage filmmaker
13891s it's it's it's like it's like the same
13893s list that we've seen again uh not a fan
13895s of more trash um one starfish one spammy
13898s i i kind of like doubling down on either
13900s the starfish and the spammy so um
13902s yeah not too much to say about this
13904s particular list we've seen it a few
13905s times already
13907s yep it's pretty much the standard list
13908s going up against the rest of possesses
13911s decks i think he's got himself
13913s uh a decent enough spread right it's
13916s probably the weaker deck i think for
13918s okachinsky but given that he has three
13919s chances to take a win with it should
13921s still be in a good spot because up
13922s against the the demon hunter as we've
13924s said a few times bit of a rough matchup
13926s right like you're taking too much damage
13928s any minions you played just get
13929s destroyed by the dread prison glaive
13931s priest generally i think you're a little
13933s bit too slow once belinda or the
13935s barbaric sorceress comes down to win the
13937s game and then rogue you know it's just
13939s rogue like the two decks are trying to
13940s scam the opponent whoever scams better
13942s wins the game yeah in my opinion i think
13944s that mage actually scams better than the
13946s rogue but it's kind of close um mage vs
13949s demon hunter definitely we do not want
13951s to
13952s i mean i mean i mean we really don't
13953s want to play that match but we don't
13954s really have a choice right now um so
13955s mage versus currently the ball priest um
13958s like you mentioned earlier i think i
13960s think barbaric sorceress is like super
13961s key like the super most clutch cut in
13963s this in this uh matchup you always get
13966s to discount uh
13967s like you always get to increase the cost
13968s of something and sometimes if you're
13970s lucky you get to hit the amulet which is
13971s like gg on the spot right
13975s yeah it's one of those matches where you
13976s do this of course have the insta win
13978s condition uh is there any amount of
13981s playing around that that you have access
13982s to as the boar priest
13984s i think i think um
13986s the the least the most you can really do
13988s is like not end with amulets in your
13989s hand you can trade it away okay there is
13991s obviously the disastrous scenario of
13993s trading an amulet into another amulet
13995s and then getting hit with the but i mean
13998s you get i'm trying to say it's really
13999s kind of niche at that point in time but
14001s but barbaric sorceress always gets a
14002s target in this matchup uh
14004s arguably even if you do hit any random
14006s one cost spell you could hit like um a
14009s gift which makes your opponent not able
14011s to do a zarella clear which is huge
14014s right it's really huge
14015s so i think i think it really boils down
14018s to whether okashinsuke can get his
14020s barbaric sorceress but on the flip side
14022s he gets everything right home
14025s you could even delete
14027s the vardhan from this hand and play with
14029s a three-card hand and it's still a good
14030s hand versus ball priest
14032s yeah because you have the watch post
14035s now you have the ramp yep you have the
14036s ramp
14037s into barbara or into possibly better
14040s than that it's just belinda like
14042s like like belinda's just better here and
14045s then you can even like
14047s i don't know swap over a five-course
14050s fail it's not even bad
14052s because yeah it's more expensive than
14054s everything in the deck
14055s for for ball priest so i think okay
14058s kind of drew like almost the turbo nuts
14060s i think arguably if i could swap one
14063s card i would swap the button for the for
14065s the elementor that freezes the face and
14066s it's about a second yeah yeah it's a
14068s giga perfect can
14070s um
14074s i mean if we go if we go watch post here
14076s we are going mailbox next time it's
14077s either it's just which one you want to
14078s go first right so
14081s being that's how yeah i think this is
14083s fine this is fine this gets more like
14085s this is into the switcheroo then it's
14087s quite perfect
14088s also four cost amulet very big deal
14090s that's huge
14092s very very big deal uh like the only out
14094s to this at this early point in the game
14096s is like what the smite
14097s yeah the holy smite one of holy
14100s all right so we
14101s we can play a three drop but that's no
14103s way it's better than playing a mailbox
14105s here right so i don't think so
14107s yeah we're gonna go mailbox straight up
14109s into the belinda
14110s uh not diamond but still always in the
14112s opening hand good enough yeah still good
14115s enough
14117s yeah so i i cannot see a wall where you
14119s do not play yeah okay sees it as well
14125s possessing is just getting
14127s right
14128s this series dumpstered so hard like like
14132s you've mentioned something about apex
14133s right i think it's really loading up the
14134s the loading screen for apex on its other
14136s screen
14137s right now
14139s all right all right so all right one
14140s course amulet
14142s no i think he picked the cleric there
14143s right right yup yup yup all right i saw
14145s it cleric was like one of the few things
14148s that could get him going here but
14150s lo and behold the snapcoin coin belinda
14153s couldn't have played it any faster and
14155s okay it's not even that fast of a player
14157s oh he's actually thinking
14159s there is no thinking to be done there is
14161s no thinking man i'm offended that he's
14164s thinking i'm offended i just said that
14166s he's not he wasn't gonna think and he
14168s think
14169s man i mean if we had blight on the panel
14171s right now i think he would have
14172s ragequitted
14174s yeah he would have raged quit that he
14175s was like what is this
14178s bless for me
14180s is a monster belinder onstar belinda
14186s all right but anyway um there's merit
14188s they're not swinging here i believe but
14189s uh i mean okay actually not really it
14192s doesn't give him any special
14195s break points right it's still tree
14196s health you don't get an extra draw from
14198s gift so i think you could just swing
14199s yeah yeah just stop killing them
14201s yeah
14203s all right
14204s um
14206s what you gonna do
14210s wait what
14212s that was quite fast um i think he's just
14214s setting up for a bigger um
14216s pyro turn right yeah he's waiting for
14218s devour i think yeah yeah because he
14220s needs to kill off the watch post before
14222s he can pop off all right okay so is it
14224s ever drag fired not attack i mean it
14226s really depends on what dragons you spawn
14228s right like
14229s oh it's strike fire right like it's yeah
14232s i do believe it's always drake fire but
14233s is it ever trick fire not attack oh
14235s sorry sorry uh
14237s it depends yeah um
14241s oh
14242s it's so tempting to attack though like
14247s let's merit to
14248s kazakus and the sleepy here um i'm
14251s leaning towards kazakhstan yeah yeah me
14253s too because if you don't attack then
14255s which is still valid you know i'm not
14257s decided one way or the other but if you
14258s pick the higher attack dragons not
14260s attacking becomes better right because
14262s you're more likely to set up a lethal
14264s yeah
14265s oh not it's not straightforward actually
14269s um i'm i'm just going to alex yeah i'm
14272s just going for alex here because
14273s there's not much benefit from the kelly
14275s at this point right yeah
14278s i guess if you can box for zero mana you
14280s can ping but
14283s yeah
14285s i like this
14286s okay he's gonna attack with just wow
14289s okay okay
14290s okay okay yeah yeah absolutely
14293s yeah yeah it's enough because even if
14295s there's like a gift at this point
14298s wait
14300s if that's if there's a gift it's still a
14302s zarella clear though because you would
14303s damage everything first oh no you would
14305s have to call it a pyro and then give
14306s dancer it's a bit off there's a bit too
14308s much
14309s it's like too many stuff to consider
14311s yeah like it had to be exactly devour
14313s that you were
14315s going into it it had to be a lot yeah i
14317s had to be a lot of things yeah i don't
14318s know man uh yeah i tend to be a lot of
14321s things going right
14322s so i think this is okay
14325s oh and insta pop off insta conceit uh
14328s didn't get anywhere to clear the board
14330s nice
14331s uh i i don't know i just want to comment
14333s about ogashinsuke's reaction to that win
14335s i think he knows he knows how important
14337s that win was you see he popped off i i
14340s think i've never seen him like so happy
14343s before in like previous seasons of gm
14345s and this is only like week two right but
14346s he knows the importance of each win each
14348s match up and getting out of the groups
14350s with the two points actually puts him in
14351s the middle of the leaderboard right now
14353s um before all the other matches are
14354s played so i'm very happy for him uh very
14356s very glad that he got out of the group
14357s so it wasn't actually easy matchups by
14359s the way um especially his first series
14361s yeah it wasn't easy at all so props to
14363s him congratulations uh what a way to end
14365s up quick three zero a congratulations
14368s okay
14369s yeah i mean we're starting pop off at
14370s the end we kind of saw him pop off at
14371s the start as well throughout the flex
14374s when he drew the uh what was it the
14376s belinda and the watch post as well and
14378s then getting the barbaric and the uh
14381s the mailbox dancer as well it was
14382s literally the perfect hand and while
14384s possessing i'm sure will be sad he's not
14387s out of the running for this week quite
14388s yet no one has been eliminated yet for
14390s the remaining uh sorry for the two
14391s subsequent matches of the day i believe
14393s we're gonna play the elimination and
14394s then decide a match from group a to find
14397s out who out of uh levick uh
14400s possessi and
14402s uh judgment is gonna be going through in
14404s that one remaining slot and of course
14407s for possessing there's always a little
14409s bit less of a sting right he's literally
14410s currently the world champion and already
14412s has a sport in the world championships
14415s next year as well and so while i think
14416s you know possess he does want to get the
14418s win start boosting up that prize money
14420s it's got to sting a little bit less when
14421s he takes that loss yeah he's probably
14424s he's probably also just playing to
14425s improve his overall statistics right i
14426s mean aloo timo's statistics is insane
14429s in like masterclass and everything so he
14431s probably wants more flex amongst his
14433s japanese compatriots as well
14436s so yeah
14436s um that was a pretty interesting series
14438s to cast it was fast but uh it was it
14440s wasn't an easy game for oka shinsuke at
14442s all right a lot of good decision making
14444s um impressive play um some definite high
14448s rolls i would say but um still overall
14451s still overall well done uh impressive
14453s and couldn't ask for better i would say
14456s i would like to see the dream still
14457s alive for okashinsuke through to the
14459s semi-final oh sorry through to the
14460s quarterfinals on sunday where he's just
14463s clawing up game after game to try and
14465s get some more points through that is us
14468s all done for lambie and myself but the
14470s group does carry on right after this
14473s break when we come back the rest of the
14475s day will continue so thank you lambie
14477s for joining me on the casting desk here
14479s for today we'll be back tomorrow with
14481s more apac oh sorry well with more uh
14483s grand masters last call action sorry i'm
14485s still in the uh the old mode here of
14487s apac but for now we're gonna carry on
14489s with the rest of the day's action with
14491s subtle and uh
14493s and raven right yeah it's the two of
14495s them we've got a language hacker is the
14496s other guest caster so we'll be right
14498s back with that after this
14504s [Music]
14522s [Music]
14526s [Applause]
14527s [Music]
14530s welcome to raven dress in the darkest of
14533s seasons where ruthless eyes gawk for
14536s horrific reasons
14539s for a hidden hand has struck me down
14543s with such ruthlessness
14546s so deep and profound
14550s then he comes with his mullockian scowl
14557s to uncover the truth
14559s of murder most foul
14563s the anima drifts across the floor
14566s highlighting the creatures who walked
14568s through my door
14570s the motives are as black as night
14574s avarice power revenge and blight
14580s we watch the hero
14582s uncover the clues
14585s that lead to the truth
14588s behind this dark bruise
14592s join us here with the grimm and in pious
14596s choose your power without heavenly bias
14600s for at the end
14602s they will burn in the fire
14605s when it is known who slayed
14608s tenacious
14610s [Music]
14629s [Music]
14637s [Music]
14643s [Music]
14677s so
14680s [Music]
14700s hello everyone and welcome back to grand
14702s masters we're in week two now this has
14705s just come off the back of three matches
14706s that have already been played uh it's
14708s gonna be me and suttle taking you
14710s through the next three so welcome uh
14712s we've got trio on the menu for today um
14715s how have you been feeling about it based
14717s on what we've seen so far
14719s yeah it's interesting this time around
14722s um looking through the buckets that were
14724s offered
14725s i predicted a couple of these lineups um
14729s like the aggro-ish lineup that judgement
14731s has for example mine rogue demon hunter
14734s wig priest that fits very nicely into
14736s that bucket that he's chosen that does
14738s kind of look like the aggro bucket that
14740s looks like the strategy that you go to
14741s but then you juxtapose that with some of
14743s the other stuff we're seeing
14744s uh for example on the other side of this
14747s matchup what is going on in levick's
14749s absolute pile of nonsense and this is
14752s something i absolutely wouldn't have
14753s predicted
14754s even picking up the warrior bucket in
14758s and of itself is kind of unusual to me
14760s because
14762s a lot of the way the buckets are
14763s sometimes designed in trio is it's like
14765s okay if you want this strong class you
14767s also have to have this weak class right
14768s and they kind of introduce that risk
14770s reward and because trio is a conquest
14774s derivative format you end up playing
14776s conquest style in the actual match up
14778s that doesn't usually make sense because
14780s often your lineup is defined by your
14782s weakest deck rather than your strong
14784s which is a little bit unusual to see so
14786s seeing a charge warrior come out like
14789s way after the fact here after the
14791s warrior nerfs after warrior has been
14793s pretty much deleted as a competitive
14795s class is very surprising to me on
14797s lubbock's side yeah i will say rightly
14798s or wrongly i do really like picking
14801s hunter because i think it's good it's
14803s unfortunate in the bucket that it's in
14805s of course but i think i prefer what habu
14807s has done with his lineup that we'll see
14809s you know i think tomorrow at this point
14811s i'm not 100 sure actually i think it's
14812s tomorrow so i'm excited to see how that
14814s one pays off but for now of course we
14815s are going into judgement vs levick two
14819s players who lost their initial matches
14821s which means this is going to be an
14822s elimination match between these two
14824s players uh but you are completely right
14826s when you talk about judgements line up
14828s and is his choice of that pre-stroke
14831s demon hunter
14832s it's uh not the most uh big brain choice
14835s in the world it's just
14837s three decent no kind of this this isn't
14840s a bad thing i'm saying but these are
14841s three at worst decent classes
14845s and you can make a very solid strategy
14847s out of all three which is i think where
14850s some of the other buckets fall down with
14852s what's been offered to them class wise
14855s you can't necessarily build something
14857s that feels like an actual cohesive
14858s strategy whereas this lineup from
14861s judgement i think at worst does just do
14864s one thing very very well so uh honestly
14866s i would if i was playing i'd definitely
14868s just pick the hunters i'd want to play
14870s the quest hunter which i think is very
14871s good but you know someone who's taking a
14873s bit more seriously i can definitely see
14875s why demon hunter priest rogue at least
14877s seems appealing and popular right now
14880s yeah definitely i mean so yeah here is
14882s the star of the show for sure i think
14884s um the 40 card quest hunter that we have
14888s seen coming out has been
14890s generally seen as a very very powerful
14892s deck recently uh both on ladder to the
14894s extent but especially i think in
14896s competitive play from what we've seen so
14898s far so
14899s this being in there is very attractive
14902s indeed it's just you need to make the
14903s argument of whether it's worth picking
14906s up warrior to go alongside this now
14909s obviously levick has a plan he's a very
14911s good very experienced player there's a
14912s good chance we get to follow him through
14915s two matches here if he's able to pick up
14917s a win which i know we will both enjoy
14919s because we have both enjoyed casting and
14921s watching his matches in the past
14923s um but the warrior does not seem to be
14926s doing anything
14927s particularly unusual right if you are
14929s going to put together a nerfed version
14932s um of the charge warrior based on what
14934s you can play now it would look fairly
14936s similar to what levick seems to be doing
14938s which is a little bit strange to me
14939s overall that he has gone with that
14941s strategy so far not working out for him
14942s but also also so far not working out for
14944s judgement who's the player that we both
14946s seem to agree has done something uh
14948s fairly standard and understandable so
14950s cannot really judge anything based on
14952s the results right now uh the two lineups
14955s are just gonna have to go head to head
14956s and i i would personally favor judgement
14958s a little bit here but we'll see how it
14960s goes
14961s yeah that's all we can really do at this
14963s point so let's see what happens here hey
14965s are kicking it off there is the
14966s dumbledore bunker for levick which is
14969s exactly the start you want i think
14972s what's important to know a lot of the
14974s time here with this hunter is you don't
14976s necessarily or or mostly need to like
14979s race out quest completion right uh what
14982s you generally have is time so the turn
14985s to dumbledore i i think is the the best
14988s drop to actually pick up ready to go on
14990s that turn two because it just it filters
14993s the the secrets out of your deck which
14995s can then buy you even more time and it
14997s is a deck that feels like the more time
14998s you have the more just winnable the game
15001s becomes right
15005s and also
15006s very useful against this priest
15008s yeah i think so i think more so the
15011s actual utility of the secrets against
15013s priest because
15014s it's very hard for or rather the threat
15018s of freezing trap forces priests to
15020s spread their buffs in such a strange way
15023s to prevent individual minions from being
15026s isolated you can't leave anything too
15028s small because they'll get mopped up by
15029s explosive trap but if you go all in on
15031s one big minion then that's going to get
15032s mopped up by freezing traps so you're
15033s kind of forced to do this very unusual
15035s little dance we play everything outside
15038s of the range of free of explosive trap
15040s but not too all in on any individual
15042s union and that can be
15044s quite hard to navigate through the mid
15046s game unless you have the perfect hand
15049s with you know radiant elemental sticking
15051s to the board multiple nagas and the wig
15053s very very early
15057s judgment just gonna take it slow get the
15058s scribe down of course does not have
15061s access to a wig yet i will say
15064s the kraken bane for levick from turn one
15067s he's huge right he got one uh one spell
15070s cast on one one spell cast on two one
15072s more spell which he has plenty of choice
15074s from here
15076s and then he has three mana deal five
15078s which again is huge against priests
15080s specifically right can actually very
15082s easily either help deal damage to
15085s something that's buffed or just kill a
15087s relatively high health minion whilst
15089s only committing a single card to it
15098s would you like this song actually uh
15099s going for this of big overkill uh and
15102s the reward for this is getting the 3-3
15104s just on board right now i kind of think
15106s this is worth it
15108s i actually do respect this a lot as well
15111s as a player i was looking at this is
15114s a very
15115s polarized match up not in the sense that
15117s it's super one-sided one way or the
15119s other although people might have their
15121s arguments about that but just generally
15123s wig priest as a deck is super polarizing
15126s it can either keep board and it wins or
15128s it can't and it loses so if you have a
15130s swing card
15132s something like
15134s knolls for example you know either of
15136s the rushing knowledge sure come out uh
15139s or in this instance you know killer
15140s thing be a thing those are the kind of
15142s swing cards that really help you just
15144s take board in one go from the wig priest
15146s and now boom not only are you clearing
15148s the board but your clearing board while
15150s being a minion ahead as levick which is
15152s so much more beneficial to your game
15155s and this is what levick will want to do
15157s here progress towards quest completion
15159s of course
15161s but do so whilst keeping judgement off
15163s board and as you said with the selection
15165s of secrets whether it's ice or freezing
15167s trap both of those can actually help
15169s achieve that goal as well as just using
15171s cars like mark shot and the removal that
15174s can't necessarily go face along with
15176s that shell shot as well it's going to be
15178s huge because it's just going to push
15179s judgment off the next real question sol
15182s is does judgement at this point now
15185s definitely being behind in knowing that
15187s there's two secrets minimum in levick's
15189s hand does judgment try and go for the
15192s the sort of other way priests can play
15194s which is sort of wait a little bit and
15196s then fill up the board all in one go
15198s with some buffs
15200s yeah generally though when you fall
15202s behind like this your key card to being
15205s able to do that is devour
15208s right even though levic's board will be
15210s relatively narrow there's not going to
15212s be too many extra minions coming out
15213s alongside this maybe a multicaster or so
15216s but i think levick will be aware of the
15218s threat of playing additional minions
15220s building one individual minion from
15222s scratch that is massive enough to
15224s survive aboard while being behind
15227s is very very difficult without that card
15228s i would say so i do like this a little
15230s bit more for now for judgment just be
15232s able to fight for this board a little
15234s bit more honestly i think judgment will
15236s expect that this 2-6 can probably be
15239s killed
15240s at some point in the near future but
15242s with an explosive trap in play
15244s it might not necessarily always be
15247s giving back the 3-3
15251s yeah not looking too bad for levick
15253s still has an option of doing the um
15256s the shell shot if he wants to sort of
15258s see what happens there
15261s try and at least kill off something
15262s because again i don't i don't think
15264s lerock's particularly bothered about
15266s getting the 3-3 back i think he'd prefer
15268s to just have the 3-3 die right if that's
15271s gonna if it's going to be one or the
15272s other because if he just gets everything
15274s killed off um or at least something it
15277s means that they're freezing trap again
15278s that continues to do work but he's just
15280s gonna go for the value there get that
15281s ice trap and then just draw more cards
15285s yeah no great surprise to me to be
15287s seeing the multicaster come down
15290s obviously this is the benefit this is
15291s one of the spots where quest hunter can
15294s break if you don't really get any of the
15296s secrets if you don't get the bunker or
15298s if you have to pay too much for the
15299s secrets it's very much the secrets that
15302s pay off that multicaster in general
15304s right that's usually the way you're
15305s getting those spell skulls juiced so if
15307s you do get the curve of the dumbledore
15310s into the secrets into the multicaster
15312s you can see just the absurd amount of
15314s resources more than levick will ever
15316s need to be able to pay off this quest
15318s over time
15319s now judgment will have a very good read
15322s on the fact that that is ice trap
15324s already done the attack explosive went
15326s off didn't get freezing back into the
15328s hand so he'll know what's up right about
15331s now but it can be a little bit of a
15332s problem with only bless and wig in hand
15335s i mean it's fine because he could still
15338s just play the the slyther spirit still
15340s go for wig knows it'll get bounced back
15343s but it just reduces down that power
15345s level of the turn overall
15347s yep for sure ice trap not one of the
15349s ones i was mentioning at the start but
15351s really you know serpent wig and bless so
15354s crucial to the wing condition of the
15356s deck in general
15357s and the really outside of that will say
15359s like one shard of the naaru that you can
15361s use to throw out there to proc it the
15363s shadowhead devours as well which as
15365s discussed previously are very very
15367s useful there's not many spells that you
15370s are super happy throwing away just to
15373s proc a nice trap in this deck so can be
15375s very very powerful as well judgement
15377s there navigating it as best he could
15379s just making sure he got the refresh back
15381s into the hand uh come hello hi water
15384s at levick still able to clean this up
15386s quite nicely and does in the end uh get
15388s his three three back as well yeah this
15390s should proc the zero manner right
15393s we should be able to hero power down the
15394s slither spear which i can imagine is
15396s gonna be the play here again just don't
15399s leave a minion alive if you don't have
15401s to simple as that and you can already
15403s see with just two more procs away from
15405s quest completion uh that levick is very
15408s comfortably getting to that completion
15410s uh sort of time will be able to drop
15412s down uh tavish no problem and then
15414s things start to accelerate massively
15417s with this deck
15418s yeah there have been a few instances
15420s over time with you know minions that
15422s allow you to target your hero power or
15424s other minions that sort of thing where
15426s people have flirted with the idea of
15427s control hunter which is never truly a
15430s thing even though a lot of the cards
15432s that say shot on them can very much be
15434s interpreted as control cards
15437s um but quest hunter i think is or this
15439s version of quest hunter is now the
15441s closest to being able to make that
15443s possible it's just in most matchups you
15445s are still better being played as a
15447s modified face hunter but in this
15449s situation when your opponent's board
15451s presence is so dangerous and when you
15453s have this many resources in hand you can
15456s absolutely afford to play control hunter
15459s for quite some time in this and just
15460s start uh starved judgment out of this
15463s game yeah 100 that's the current
15465s difference with this version is that
15467s yeah you would prefer to just hit them
15468s in the face and they die really quick
15470s but you the ability to go control is
15473s there and it's not bad right which is
15475s historically been the issue with hunter
15477s their words you said control cards but
15479s they weren't even close to good enough
15481s to realistically get you there so we'll
15483s see now as judgment makes another
15485s attempt on the board with the school
15487s teacher being buffed up to a reasonable
15489s amount of health but again
15491s yeah the naga just still being alive
15493s somehow from levick is actually still
15495s gonna help this clear so much if levick
15499s wants to kill it could isolate him go
15502s freezing trap if he really wanted
15504s it's weird just following on from that
15506s conversation because a lot of the
15507s original set kind of suggests that this
15509s was kind of the design intention of
15511s hunter in the first place because they
15513s had a ton of removal cards in their
15515s original base set
15516s and then like maybe the idea was just
15518s kill minions kill minions kill minions
15519s hero power eventually gets there if you
15521s just keep pressing it over and over and
15523s over while killing everything that your
15524s opponent can play and it's interesting
15527s that now we've got to this point and
15528s that is basically i have just described
15530s quest hunt essentially it just what it
15533s took to actually make that a reality is
15535s that your hero power just refreshed
15537s every time you played a spell
15540s yeah that's the power level we had to
15542s get to
15543s to make it work
15547s dutchman is again keeping the draw
15549s pretty decent keeping the hand size big
15552s and he's
15554s slowly moving towards a potential like
15557s go wide play with double radiant as well
15560s and that's definitely important along
15561s with that other school teacher means
15563s that at worst there's going to be a one
15565s mana naga to actually proc the wigs
15567s again so it's again judgment's still
15570s just holding on but levick's just been
15573s able to put his feet up this game right
15575s and again i think it's come all the way
15577s come down to the dumbbell door bunker
15579s and the nice play of the naga on three
15581s to just make the board awkward as
15583s possible for church yeah still hanging
15585s around still contesting boards still
15587s pushing damage to face like it's more
15589s than paid back the uh five damage that
15592s it would have been able to be used for
15593s in terms of face damage by being on the
15595s board for this long even though it's
15597s played half of the game for the other
15598s team at this point
15600s yeah you can't trust it but you can
15602s trust it'll do a good job one way or the
15604s other
15606s yeah tavis coming down now shell shot as
15608s well just making the perfect turn mana
15611s wise very cleanly
15614s making away the board from judgment once
15616s again and then naga gets to just push a
15618s casual three and this is where it's all
15619s going to start slipping away because as
15621s soon as tavis comes down levick still
15624s has this ice sorry freezing trapper
15627s and there's a barracodobane so any
15629s worries of not having the spells to
15632s quickly in the game are going to
15633s disappear very quickly with not only
15635s barrack but also the multicaster as well
15637s which i think really pushed this deck
15639s over the edge and if he did have any
15641s concerns about running out of damage
15643s because of the amount of spells that he
15644s has used for board control and aim shots
15647s and so on being used to kill minions
15649s well he's picked up face naga now so we
15651s uh we should be kind of chilling just in
15653s terms of damage as long as levick is
15655s able to navigate this final board state
15657s but this is very very well timed from
15659s judgement right if you look at the
15661s long-term game plan the judgements
15662s mapped out he had that nargling with the
15664s shadow word death uh so he was planning
15667s for the swing turn he knew if he just
15670s did the strongest thing he could do on
15671s any individual turn the quest hunter
15673s would pick it out so he's done
15675s underpowered turns for the last turn or
15677s two and now using that shadow word death
15679s as a swing turn he is going in as hard
15682s as he physically can this turn to try
15685s and disrupt levick trying to turn the
15687s corner and be aggressive himself i think
15688s this is really nicely timed from
15690s judgment are you still in this one
15692s completely agree it's exactly what he
15694s had to do and now levick the problem is
15696s we've we could see tons of card draw
15698s fantastic but he actually needs the
15700s spells for removal right now because
15702s goal number one
15704s will almost certainly be
15706s isolate that elemental because the
15709s freezing trap still live make judgment
15711s have to make a judgment call on whether
15714s he wants to attack or not
15716s but on that note look at the spread as i
15718s was describing in the very very early
15720s turns of the game it's not just all in
15722s on one minion six eleven one one three
15725s five three nine it's about as
15727s abstract a spread of stats as you could
15730s have possibly gotten at this point from
15732s judgement really just making it as
15734s awkward as possible for levick to be
15736s able to isolate anything either using
15738s multiple spells to kill off smaller
15740s minions or using explosive trap to clear
15742s up smaller minions as well
15743s really nicely done turn and nicely
15746s turned nicely done long-term game plan
15748s from judgment here as well
15750s there is a way to kill the three nine
15752s and i think
15755s okay okay he's doing a slightly
15757s different thing here i thought he was
15759s gonna kill the three nine but what he's
15760s doing is isolating the two big minions
15763s and then trying to do it that way can
15764s whipping a nice trap if he wants but
15768s goes for explosive instead
15770s definitely eyeing up the potential
15772s lethal next turn right if he doesn't die
15774s yeah i think explosive makes the most
15776s sense because i don't think limiting one
15778s wig
15779s for one turn is really going to be part
15781s of the win condition from this point the
15782s race is very much on here
15785s uh judgement knows the race is on so
15787s judgment will have to attack this turn
15789s and if judgment attacks this turn then
15790s that's two extra damage that you get
15792s from the explosive trap and then you
15793s just go in with uh face naga and all of
15796s these remaining spells that you have in
15797s your hand should be good as long as
15800s judgement cannot find the straight up
15802s lethal here
15805s how much is this actually yeah i am i'm
15807s trying to count it because there's the
15809s uh the priestess as well right
15811s there is the princess as well yeah
15815s it's
15816s huge for another reset
15818s 20 22 24 26
15821s and from the bless i think it's short
15823s yeah
15826s he's locking this in pretty quick though
15828s i'm scared
15830s i mean there's nothing else he can do
15831s right he like there's
15833s like truly phenom memes aside there is
15836s no point in counting this this turn
15838s right like you just kind of have to make
15839s the play
15845s yeah i guess i was more thinking on
15846s whether the uh
15849s uh whether the buffs were ever going to
15851s be spread anywhere else right
15855s yeah judgment saying you know what i can
15857s deal
15858s 32
15861s and my opponent has 34
15863s brutal
15866s angelic already going for it
15868s is there not a way with the treasure
15871s guards to proc the freezing trap
15874s first
15878s and then you get wigs again you would of
15881s course that does of course proc an
15882s explosive trap which deals two damage to
15884s the minion that you're trying to deal
15885s with but you have a healing hero power
15887s as well
15890s uh
15891s huh
15896s i don't know
15897s is my answer to that one so but what i
15899s do know is this looks like lethal to me
15901s from levick's side very
15903s very close game well played from
15905s judgement and well played from levick as
15907s well and this one so it's a bit spicy
15909s wasn't it subtle i'm sure there will be
15912s people going to be working out exactly
15913s if that turn could have gone any other
15915s way whether the attack should have just
15917s gone in first because also
15919s if that oh i guess if the attack goes in
15922s first because you'd want to dodge the
15924s other radiant elemental die in then
15926s devour gets one less health as well
15929s that's if there's one less minion on the
15930s board so maybe
15932s you can't you can never quite get to 34
15935s but very interesting because we saw how
15937s close it actually was but levitt gets a
15940s win with the hunter which
15942s he's great for levick of course but i do
15944s think he took the easiest first step on
15947s the road for this series because i think
15950s when we start to look at the other decks
15951s things should get much much more
15953s difficult for it
15956s yeah just looking at this final turn
15958s again obviously that the the turn was
15960s ended with five mana spare right even
15962s after the heal goes off in this position
15965s um and you only need the one radiant
15966s elemental for the discount on the wigs
15969s to get them down to zero so yeah pretty
15971s awkward spot i think in the end i said
15974s initially from judgement is the kind of
15976s position where there's no real point in
15978s counting because you just kind of do it
15979s and it's either lethal or it isn't
15982s but maybe there was a plan there that
15983s could have been formulated that dug out
15985s the lethal but certainly without it that
15987s was more than enough with the selection
15990s of spells the refreshing hero power face
15992s nagar on the other side as well from
15993s levick so levi goes up to a quick 1-0 in
15996s the end
15997s yeah and we're looking at this next
15999s match up i believe it's going to be the
16000s demon hunter from judgement going up
16002s against the shaman on levick's side and
16005s i'll be honest subtle uh the series with
16008s lubbock versus possessing uh and and the
16011s shaman versus priest game was an
16013s interesting one at best i think uh for a
16015s specific word choice there so i don't
16018s really have much faith in this shaman
16020s overall even though levick did win with
16022s it against the poor priest
16026s yeah
16026s for sure i mean the
16029s the the
16030s it's a tough match-up for sure
16033s um in general it's levick's lineup has a
16036s lot of questions about it just overall
16039s again we've talked about it extensively
16040s with the buckets that he's gone for um
16043s even outside of the
16046s warrior which we have questions about
16047s the shaman as well has some interesting
16049s decisions in there with the um
16051s life drinkers the lambie series was
16053s alluding to so there is definitely a lot
16056s of difficulties going throughout this
16057s series particularly the you know his
16059s control deck i suppose in warrior has
16062s had so many of his control tools damaged
16064s and it scan potential damage where it is
16066s still i would say fairly weak to this
16068s aggro strategy overall that judgment is
16070s going with so yeah i think it could be a
16072s tricky series here for levick in general
16074s yeah on the other side though this demon
16076s hunter again it's demon hunters maybe
16078s not the strongest deck at the moment
16081s especially because there are so many 40
16083s card decks 40 health decks and knocking
16085s around that seem to be good demon hunter
16087s does just struggle a little bit but
16089s again i think for judgement it just
16091s makes sense because he clearly wanted to
16093s play priest rogue two strong classes in
16095s the game right now demon hunter isn't
16098s terrible it's just not great and if your
16100s worst deck is a kind of okay-ish style
16103s deck then you probably feel like you've
16105s made the right choice in general so
16107s we'll see how it does and this is
16109s levic's xl mid-range shaming so yeah
16112s live drinkers we spoke about uh just a
16114s little bit earlier there's a far sights
16116s in there again just to help with that
16118s card draw um but it does it it's one of
16121s those weird decks where it's a renauthol
16123s deck where i don't even
16126s really notice the extra 10 cards to what
16129s they bring to the table right because in
16132s other decks you can see that for example
16133s in cursed warlock you get to run more
16135s removal and more heal right and like
16137s you're like well that's what the deck
16139s needs so great but in this one it's like
16141s oh what do we really gain for this so
16143s we'll have to see if it can pay off for
16145s levick in this game judgment off to a
16148s not terrible start here oh okay better
16150s start here with sigil and slither spare
16153s as well as a weapon and multi strike
16155s it's in there it's not looking too but
16157s good now it's a buff sol not too bad at
16159s all
16162s yeah a reasonable opening hand for sure
16165s i think anything that has slither spear
16166s sigil in it you will feel like you are
16168s doing okay in most matchups as demon
16170s hunter
16171s stalling is not really the draw that you
16174s want to see on the other side though as
16176s the demon hunter player because
16177s otherwise you feel like you have a
16179s pretty good chance of sticking early
16181s minions to the board and you do have
16184s a couple of early minions that are
16186s fantastic to stick to that board uh with
16188s the slitherspear and the fossil fanatic
16191s in particular but whenever you see those
16193s piranhas come into the hand on term one
16195s you know that's gonna make your life
16196s just that little bit more difficult in
16198s terms of making anything happen so it
16199s might even now just be a sigil on one
16203s knowing that the minion presence is not
16205s going to have a huge impact
16206s oh that's still pretty interesting right
16208s i was wondering whether the slowest
16209s spare was going to be
16210s played anyway
16212s because
16213s at worst two piranhas come down to kill
16215s it so you've soaked up two piranhas for
16218s your one drop like it seems okay but
16221s yeah judgment i'd rather take the extra
16227s card i do think it's something that is
16229s missed with this demon hunter deck some
16231s of the time is that you don't just have
16233s to play it as a curve out get on board
16236s hit your opponent aggro deck you can
16238s play it as just card draw a mass
16241s resources combo your opponent down in
16243s one or two turns in the late game that's
16245s obviously slightly more difficult when
16246s your opponent has 40 health when your
16248s opponent has 40 health you do usually
16250s want to see your minions sticking an
16252s attacking face to help you out in
16253s getting to that number
16255s but i do think the way this is panned
16257s out so far
16258s with the minions being played out on
16260s board and judgment getting to react to
16261s them how he would like to
16264s this is probably slightly more
16265s beneficial for judgment i'm not saying
16267s it's good he's behind on board against a
16270s much slower deck than him
16272s however he does have now have options to
16275s be able to clean a lot of this stuff up
16277s with uh multi-strike fell barrage
16279s multiple options this time
16281s what demon hunters wouldn't give for
16282s immolation aura back
16284s i know
16285s [Music]
16286s it's clearly the real card that was
16288s carrying the the uh the class
16290s i mean
16291s genuinely
16292s yeah really freaking nutty card
16298s all right so essentially we've reset to
16300s zero on turn four here uh the problem is
16303s uh levick despite having 40 cards in his
16306s deck has curved out better than the
16307s aggro deck and now has the nuts draw on
16310s for i don't know why this happens every
16312s game in grand masters but i am getting
16315s tilted by it you might be able to hear
16317s it in my voice
16322s judgment is going to be able to at least
16324s kill off the first one and start to push
16326s some damage
16328s yup the majority of that damage is
16330s completely counted by the life drinker
16335s true villain of the story
16337s absolutely
16340s it's so bizarre
16342s watching shaman with a life drinker in
16344s hand and not having said the word
16346s shudderwock yeah yeah that that just
16348s doesn't make any sense to me
16353s richmond does get the old icebreaker
16356s with the curtis hero
16358s to drop out the minions and be able to
16359s trade some of this away and at least
16361s keep the board even for now
16364s yeah i mean crucially this ends up being
16367s the best possible scenario to the on
16369s curve wildport caverns this is generally
16371s what you want to have
16373s um is a way to kill the first one into
16376s curtris because then what that means the
16377s unfreeze on the hero genuinely doesn't
16380s do anything when you play this curve but
16382s it means you kill the first one with
16383s your weapon or chaos strike or fury or
16385s whatever it is you end up using then the
16387s second one is killed by your rush
16389s minions and then because you haven't
16390s been attacked by the second one you're
16392s then unfrozen to be able to deal with
16394s the third one in whatever way you see
16397s fit so this is in general the best
16399s answer that you can have
16400s to wild poor cabin on curve from shaman
16403s when playing demon hunter
16407s although i think levick
16409s i don't mean to tilt your morse subtle
16411s but levick's hand kind of ticks all the
16413s boxes right there's a selection of card
16416s well okay there's a card draw card but
16419s again school teacher can you know
16421s potentially help out with that there's
16422s spot removal there's damage there's
16424s control tools there's silence if needed
16427s and then there's mutinous if levick
16429s feels comfortable to just say you know
16430s what i'm not falling behind i'll just
16433s use this tone to just slam mutinous um
16436s so
16437s levick does seem to have all the answers
16439s for now but judgment needs to find a way
16442s to
16443s get out of this mess at least for this
16444s turn in some positive fashion
16448s a little bit awkward because now the
16451s hero power plus glaive makes numbers a
16454s little bit strange
16455s it does indeed yeah so just gonna use
16458s the chaos strike in order to push a
16460s little bit of damage for going the hero
16462s power and then gonna use the rest of
16463s viper to clean up you know it's kind of
16466s a one problem at a time kind of deal
16468s obviously the stag is a huge problem
16470s representing the freeze
16472s but the life steal as well on both
16473s fronts was a significant problem there
16475s and kind of both need to be dealt with
16477s does pick up zilag which is one of the
16479s ways that he can fight back from before
16481s board while being frozen
16483s uh but still these hits are absolutely
16485s going to keep on coming here for levick
16487s i think this is the turn i was talking
16489s about i think frostbite on the four one
16491s and just slammed newtonis looks very
16493s good honestly
16498s go for the freeze instead and just trade
16500s off the bat i suppose
16505s [Music]
16507s no reaction from levick but a
16509s significant one from judgment just
16512s another day at the office it seems
16515s for our shaman player
16517s the unfortunate thing here for judgment
16519s is because he is frozen at least for now
16522s like one legitimate fear of playing a
16524s mutantness that ends up like this is you
16526s could get hit for 20 in one turn right
16529s that is very scary indeed with the dread
16531s prison glaive but because of the freeze
16533s it at least gives levick a little bit of
16535s time to do something about that uh
16538s whether it's just saying well i can take
16539s 20 because if he does that i'll set up
16541s lethal next turn anyway
16543s or just try and do you know torn or play
16546s around it basically but
16547s you know still looking tough for
16548s judgment levick does have his school
16550s teacher choice here
16553s what you liking the look of here subtle
16554s i think the
16557s dl2 dredge looks quite good
16560s yeah scolding or overdraft i can see
16562s merits for either
16566s um
16567s dredge probably somewhat more useful
16571s there's not going to be a significant
16572s amount of uh overload coming in the near
16575s future no
16576s no depths coming out so i think the
16578s dredge does make the most sense here
16582s i see the line song
16584s is it life drinker mccoy
16586s no it's live drinker live drink kamakura
16589s ah that makes sense
16591s still frostbite as well i mean that is
16593s quickly adding up to lethal isn't it
16595s with double life drinker next turn
16597s mccord the turn after yep no it really
16600s is and honestly i think this is part of
16602s the plan like
16604s i obviously i don't necessarily agree
16607s that what levick has gone for here is a
16609s good overall strategy um but i do think
16612s it's at least coherent and logical
16614s because you know for example the
16616s addition of the life drinker into shaman
16619s does give you the opportunity to
16621s starting at 40 health go bowler life
16625s drinker small minions repeat life drink
16627s a whole bunch of times brand life
16629s drinker para all of these various things
16631s that you can do
16632s um so if you are expecting as i was
16635s coming into this tournament
16637s the uh priest rogue demon hunter bucket
16639s to be fairly popular and just people to
16642s play aggro
16643s then maybe this is exactly levick's plan
16645s coming to fruition right now right it's
16647s just all of this extra stability in
16649s these kind of control decks that he is
16651s running and just stopping decks like
16652s demon hunter from being able to pick up
16654s wins against him yeah and on the flip
16656s side of that and i think we agree in
16658s general right it's actually just reach
16660s for the shaymin which they don't really
16663s have in these forms and again i think
16665s the thing we do definitely agree on is
16667s it's just how consistent is this choice
16670s as opposed to does this choice make
16672s sense right
16674s i've seen a ton of damage get pushed out
16675s by judgment though and judgments just
16677s saying you know what
16678s i've had enough
16680s i mean you don't have perfect curve into
16682s caverns and have
16684s drinkers right like you can't it's not
16686s possible you have 40 cards in your deck
16688s yeah ridiculous
16696s all right the ocarina here right has the
16697s mana spare to do live drinker macau
16700s anyway next turn can't fit all three in
16702s so why bother and look at these trades
16704s from the mutinous to saying you know
16706s what you're getting nothing judgment you
16708s have very limited choices that's twice
16711s levick's giving up damage on mutinous
16713s but also again helps with that dread
16715s prison glove problem
16721s yeah i mean
16722s there's one big brain argument right if
16724s i trade all the health away on my own
16727s minions then it can't be turned into
16728s face down
16731s genius
16739s judgement especially with the ocarina
16740s now like oh
16744s i don't
16746s it would just have to be slither spear
16748s nation predation
16750s and then not die so the predation would
16753s have to go off and him not die in the
16755s end
16756s and he's already
16758s he's played the sigil already so he's
16760s already tested spell on the economy yeah
16762s i'm just saying like everything has to
16764s go well here to kill stuff off and not
16767s die andy would have to draw jace off the
16769s top right to have any realistic chance
16771s so it's a long shot
16784s [Music]
16787s worth drawing first on the naga
16792s trying to work out if there is a draw
16794s that ends the game i'm really not sure
16796s that there is in which case probably not
16799s it's better to just have a zero mana
16800s wind chill to be able to freeze a minion
16802s on the other side if you need to
16804s that's jace
16809s the plan has now come together for
16811s judgment
16812s live the spear to break the
16816s and ocarina is the mean that was needed
16817s only eight cards remaining in the deck
16819s at that point so very clearly this plow
16821s fairly likely at least this plan was
16822s gonna work out
16826s what are the chances part of the problem
16831s yeah there's only cow strikes that get
16833s recasted yeah that's interesting
16838s the big problem that judgement has had
16840s this game though that ladies thano way
16842s too deep in the deck to be uh mopping up
16844s these huge damage combos late in the
16846s game
16847s yeah and with no actual way to clear
16850s these minions guess what judgment's
16852s gonna be on one health and that's
16855s going to be game number two going to
16858s levick live doing really well again i
16861s think fairly to to an extent we have
16863s questions about the lineup of course
16865s this is an elimination match so both
16867s these players have already lost so far
16869s today just a little bit earlier on today
16871s uh but levitt seems to be doing all
16873s right so far great draw on the shaymin
16875s to just be able to curve out if you tell
16877s me that deck's going to do that often
16879s then yeah i'll start building it and
16880s playing it now uh but the third deck
16882s sold we're still in that danger zone
16884s because i think you probably have
16886s noticed in the in the time we've cast
16888s together but i have pretty much and have
16891s always had zero faith in charge warrior
16894s it's one of the decks i've complained
16895s the most about uh in this overall matter
16898s of while that decks existed and my lack
16901s of faith continues to this day
16903s yeah i mean
16904s derek kind of alluded to this earlier
16906s but i will do much more than allude to
16908s it and just state it outright
16910s charge warrant when charge warrior and
16913s quote incorrectly named misnomer control
16916s warrior were around
16917s the idea that one of those is a combo
16919s deck and the other was a control deck
16921s was both complete nonsense they were
16923s both dredge scam decks that's all they
16926s did that's why they won games it's just
16928s one of them had some charge minions in
16930s it and one of them had a few extra
16931s control cards in it but the way that you
16933s won your games was by scamming people
16937s with nelly and with dredge mechanics and
16940s discounted dredge mechanics
16942s without being able to do that it remains
16944s to be seen how this deck wins games of
16947s hearthstone on a consistent basis but
16949s one of the things it may still be able
16951s to do is outlast demon hunter for a
16954s significant amount of time i
16957s personally would still like to see it
16959s over a large sample um but if levick has
16962s a plan maybe he's just operating on an
16965s ethereal prayer a plane far above my
16967s head right yeah definitely possible and
16970s again it's something i would like to see
16972s because levick one of the players has
16973s definitely gone a different direction uh
16975s this week in trio for grand masters but
16978s we'll see how it pays off as we jump
16980s into game number two uh good to know as
16982s well levick one of the players who
16985s definitely could do with a better run
16987s than last week currently sitting on zero
16989s points so far
16992s yeah something that does need to be
16993s reiterated throughout uh it can feel a
16997s little strange sort of giving everyone
16998s the lay of the land because we don't get
17000s to do a pre-show which is kind of the
17002s the place where you talk about that kind
17004s of stuff but this is a real short format
17006s and players who did badly in the early
17009s weeks
17010s are going to need to pick up points very
17012s quickly we see that with oka shinsuke in
17013s this group as well on top of levick
17016s players that were were not finding
17017s themselves in the final four in week one
17020s need to start doing that now in week two
17022s or week three because this is such a
17024s short format you're going to see your
17025s chances melting away very very rapidly
17028s if you stumble for too long out of the
17030s blocks
17031s yeah just to cover the other side of
17032s that judgement obviously finished in a
17034s top four position last week so he's
17036s definitely do being a little bit more
17037s comfortable so far than levick but would
17040s still of course still want to bank some
17042s points uh this week to start to add on
17044s to that currently sitting on three but
17046s judgment at it again with the demon
17048s hunter and got a uh
17050s pretty aggressive start actually he's
17052s got this i know a little bit there now
17054s too early i would say with a lack of
17056s spells so far but the rest of the uh the
17059s hand looks okay to at least pile some
17061s pressure onto levick for now
17066s i really like this from levick as well
17068s this might seem like omega overkill here
17070s but i just like because because he has
17073s from the depths and he has
17075s card draw to an extent with the trader
17077s balls i just like it just don't die
17079s don't take unnecessary damage in the
17081s early game and then get the power
17083s players out
17085s and just point of clarification before
17086s we move on i think judgment's three
17088s points includes the one he's got for the
17090s one win he's already had today right or
17093s no he's currently on two because he's
17096s he didn't make top four last week the
17097s top four was bunny super fake possession
17099s pasqua right or am i am i losing him
17105s i don't trust the stats anymore
17108s i don't know it's you know maybe i'm
17110s wrong all right maybe i'm remembering
17113s either way judgment has got some points
17115s levick does not there we go that's
17117s definitely true i i can agree on that
17123s blood yeah for war
17127s now though judgment managed to build up
17130s a bit of a board
17140s oh
17140s yeah
17142s this
17144s is gonna quit okay he's gonna trade
17154s i always find it interesting and and the
17156s decision making we did this in testing a
17157s little bit yesterday where lambie was
17159s playing this deck actually um where
17163s decision making on when to pull the
17165s trigger on finley when you have like a
17168s couple of okay cards in your hand as
17170s warrior against demon hunter it's very
17172s tricky isn't it um because it's like
17175s well he did have the armor the heavy
17177s plate and aoe but that was it
17180s he could draw some way better if he does
17182s it and it looks to me at least like he
17184s did draw something a lot better and it's
17186s just very difficult to make that
17188s decision and actually go for it with
17189s finley
17199s yeah slight apologies just said
17200s confirmation judgments on two points not
17202s three my mistake
17204s yeah thank you thank you for production
17206s for confirming that you always trust me
17208s over our official stats purse that makes
17211s sense
17212s hey look i was trying to take the blind
17214s for that song
17217s no the person whose fault it is should
17219s take the blame
17220s that's how the universe works
17223s is it
17224s no actually absolutely not okay ideally
17228s that's how the universe should work
17229s there we go that's better
17232s big question now though subtle
17234s galvan
17236s is active
17238s asus manipulator is playable with
17241s galvanga
17242s yes does levick just jam these next turn
17246s is this uh if affordable as a tempo play
17249s or do you think he would still want to
17251s hold on for some kind of combo
17254s i would imagine just based on the level
17256s of board output that has come on the
17258s other side he'll be looking at the board
17259s clear instead but i think it was very
17261s flexible based on what was going to come
17263s out in this spot
17267s yeah he's actually
17269s can he still do both
17272s he can right
17274s oh with i wasn't even looking at the
17275s zero mana heavy yeah looking at frozen
17281s if you're telling me i can tempo out two
17283s gal angers on turns
17284s oh yeah i want to do that
17289s oh roll of the eyes from judgment and i
17291s get it like that was a huge dredge to
17293s hit both of them with the finley of
17296s course and now now he's just dead it's
17298s just a lethal setup and g-line can't
17301s do anything about that it's not going to
17303s kill them
17304s like nice sip of water to end this the
17307s series i imagine
17310s unless you see something i don't subtle
17312s for judgment
17314s though it would be steno lines right
17317s which is throwing away a lot of damage
17319s but it might be what you need to do you
17321s would get a zero mana production you
17323s would get the fel barrage thrown in
17325s there as well you'd have two mana left
17326s to play with so you could play
17327s multi-strike or spectral alongside that
17331s so you'd be getting six damage from
17333s steno into the lowest cost uh lowest
17335s health which you can set up initially
17337s with the predation yeah exactly like
17339s this
17339s he can live because now this fell
17341s barrage perfectly clears up the
17342s remainder he gets to make a couple of
17344s attacks into the other one but he has
17347s five health to play with for the rest of
17349s this game that's a problem oh
17352s gonna be slightly less than five
17354s potentially as well because levick
17357s even with slitheno up could choose to
17360s just outride her ex go face yep
17363s i think there's a point to two
17365s and again judgment's already played
17367s curtrice right so he knows there's no
17369s armor available
17370s oh is he gonna draw
17374s couldn't he just armor up and hold off
17375s for this turn
17377s i would have thought so personally yes
17380s oh well whatever this works too
17386s that was surprising you're at 37 okay i
17389s thought there was an indication of
17390s trading there for a second i was about
17392s to lose my mind oh we just saw levick
17393s trading mutinous okay twice yes
17396s indeed
17398s no but i think that was sensible i think
17399s that was a very well played game from
17401s levick i think trading in this instance
17403s is
17404s yeah i do agree i do agree but i'm just
17406s surprised he rolled the dice on the axe
17408s like you you made this attack like gal
17411s wenger dies so what what stops you just
17413s axing them a question next turn in the
17416s face like
17419s yeah and it's interesting as well
17420s because not playing the forged in flames
17423s allows you to play the frozen buckler
17426s which does give you in case you ever
17428s thought you needed insurance yes against
17430s because you are getting the refreshing
17432s hero power from the curtris every time
17433s the spell gets played for example so
17436s just in case you were scared of anything
17437s happening in this instance you did get
17439s that additional insurance of the extra
17440s armor but yeah i don't think it's a big
17442s deal overall no weapon option for
17444s ocarina
17452s that my friend is going to just be the
17454s game
17455s and not only the game but the series
17457s levick gets out knocks judgment out for
17459s this week and levick at least on air on
17462s the plan to get out of groups so far has
17465s managed to survive uh with this lineup
17467s and a pretty impressive series of games
17470s honestly again i think at least for me
17472s i'm expecting hunter to get a win
17474s somewhere along the line if it's played
17475s because i just think deck's really good
17477s but then when we look at the shaymin and
17478s the warrior i think levick regardless of
17481s what we think of the decks had the right
17483s in-game approach which honestly i expect
17485s from him because i've seen him play the
17487s game before yeah the shaman the shaman
17489s game i think was really nicely played
17491s obviously helped out by just drawing the
17494s perfect 12 cards that you need at the
17495s top of your 40 card deck like every 40
17497s card deck player does in every single
17499s game
17500s um however the the warrior game i think
17503s we can go back to actually that last
17504s moment we're cut we're kind of leaving
17506s out the fact that he actually knew what
17508s the middle of his deck looked like at
17511s that point right because he'd already
17512s played finley he had like 14 16 14 cards
17515s remaining somewhere around that mark so
17517s the bottom five or six cards he knew so
17519s the middle of his deck he actually had a
17521s good idea of the cards he was going to
17523s draw from outriders acts so maybe that
17525s influenced his decision um to use the
17527s forged in flame just because he had a
17528s very high level of consistency of
17530s knowing what he was going to draw in
17532s that spot
17533s either way um very very crucial series
17537s for levick and certainly the outcome of
17539s this group so far is looking to make our
17542s overall standings very interesting
17543s because the two players we are talking
17545s about uh okay and levick who needed to
17548s pick big wins together having had
17550s miserable weak ones are both doing so
17553s now and this decider possessive versus
17556s levick that we did see in the opener if
17557s levitt can reverse the fortunes and pick
17560s up the win pick up the revenge in the
17562s double jeopardy match that will mean
17564s that the two players who picked up
17566s points in the first week would have had
17568s the early exit and the two players that
17570s really needed the points who did not
17572s pick them up in week one in group a
17574s would be the ones progressing through
17576s and out of the group so
17578s that's kind of the recipe for an
17580s incredibly tight league table as we go
17583s into group three so honestly kind of the
17585s scenario i'm rooting for going into this
17587s next match yeah we've seen it before in
17589s grand masters in previous seasons where
17592s you sort of blink and suddenly the last
17594s week for points it's like
17595s well whoever does well probably makes it
17598s through in this one week because a lot
17600s of the middle gets sort of crushed
17601s together so it can be potentially some
17604s really exciting stuff for next week but
17606s of course we've got plenty more
17607s hearthstone coming up not only today but
17609s all weekend we are going to go to a
17610s quick break while we set up the next
17612s match which is going to be possessi
17614s versus levick we'll be right back
17620s [Music]
17631s [Applause]
17631s [Music]
17634s welcome to raven dress in the darkest of
17637s seasons where ruthless eyes gawk for
17641s horrific reasons
17643s for a hidden hand has struck me down
17648s with such ruthlessness
17650s so deep and profound
17654s then he comes with his mullockian scowl
17662s to uncover the truth
17664s of murder most foul
17668s the anima drifts across the floor
17671s highlighting the creatures who walked
17673s through my door
17675s the motives are as black as night
17679s avarice power revenge and blight
17685s we watch the hero
17687s uncover the clues
17689s that lead to the truth
17692s behind this dark rooms
17697s join us here with the grimm and empires
17701s choose your power without heavenly bias
17705s for at the end
17707s they will burn in the fire
17710s when it is known who slayed
17713s tenacious
17714s [Music]
17731s [Music]
17740s [Music]
17743s [Applause]
17745s [Music]
17770s so
17773s [Music]
17786s so
17790s [Music]
17804s so
17807s [Music]
17832s do
17842s [Music]
17848s do
17849s [Music]
17857s [Music]
17893s foreign
17897s [Music]
17998s [Music]
18000s do
18003s [Music]
18011s [Music]
18038s [Music]
18047s oh
18051s [Music]
18066s [Music]
18078s [Music]
18080s so
18086s [Music]
18105s [Music]
18112s [Music]
18122s [Music]
18130s hmm
18136s [Music]
18150s so
18152s [Music]
18167s so
18175s [Music]
18179s so
18182s [Music]
18193s so
18196s [Music]
18202s [Music]
18215s [Music]
18229s [Music]
18235s welcome back everyone we are getting
18236s ready to get into our next match which
18238s is going to be the final match out of
18240s group a it is going to be of course
18242s levick versus possessing it's gonna be a
18245s rematch from earlier on uh possessing
18247s did take the victory over levick this
18249s morning uh but they're gonna go again
18251s and what's pretty interesting about this
18253s trio format subtle is there's no bands
18256s to talk about because the players get
18258s offered groups of three classes they
18260s pick one of the groups of those three
18263s classes and they're the ones they play
18265s it's those three decks and that's it so
18267s levick has a is in a weird spot where he
18270s lost against the possessi earlier but he
18272s doesn't really get the opportunity to
18274s say oh well maybe if i ban this instead
18276s maybe that helps my matchup after
18278s playing through it once uh so it is just
18280s purely going to be same again let's see
18282s what happens and we do see seoul that
18285s levicks actually cued his warrior
18286s first which was the deck that that he
18288s took the majority of the losses on and
18290s end up losing the series on so maybe
18292s he's just said you know what this is the
18294s weak link i've got to get this through
18297s yeah and i think that is fair um
18300s although this is the same bucket that's
18302s being dealt with on side for possession
18305s it is a different lineup primarily
18307s because of this deck that you see here
18310s the boar priest uh coming out on the
18312s other side from possessing which is
18314s really shaking things up quite
18316s significantly overall um
18319s showing that
18320s uh possessing i suppose showing that
18322s he's a ball priest enthusiast but at the
18324s same time i think perhaps letting team
18328s bore priests down in a couple of crucial
18330s spots um both last week and this week i
18333s believe overall very very solid but i
18335s think there's a couple of those like
18338s banner poster billboard boar priest
18340s moments that possess he has missed out
18342s on that maybe a pocket train would have
18344s found in a couple of situations so i'm
18346s hoping uh that possessi can put on a bit
18349s more of a clinic for us in this series
18351s with the boar priest yeah it's one of
18353s those decks that it becomes
18355s very clear when you are really strong
18358s with it or if you've got a few
18359s weaknesses or even if your attention's
18361s just lapsed a little bit right which can
18362s happen in a high-pressure game it
18364s happens to absolutely everyone but it's
18366s a deck that when played in like a
18368s clinical way uh it looks incredible
18371s right there are plays so many times it's
18373s happened where they go oh how they're
18374s going to get out of this oh wait they
18376s can get out of this and then these sort
18378s of big brain plays come out to play and
18381s when you can't do that you do lessen
18383s your win percentage quite dramatically i
18385s feel at least but levick on the other
18387s side of this is going to be on that
18389s charge warrior and my question for you
18391s subtle is does levick pretty much have
18394s to do the game he just did versus the
18396s demon hunter and get the gal wenger out
18398s super early and sort of cheese it out to
18401s actually beat this ball priest
18403s that is precisely what he needs to do
18406s yeah he needs two depths on four he
18408s needs to get down to the bottom of that
18409s deck by any means necessary and have
18413s particular crucial cards down there as
18415s well um to help him out
18418s however even then in this matchup that's
18420s a lot more fragile like the two nine
18422s nines with charge play the levick made
18424s that won the game straight up against
18426s demon hunter in the previous series if
18428s you do that against priest they might
18430s quite happily heal 10 of that damage
18432s straight back and blow up your two nine
18433s nines immediately in response you know
18435s they are very capable of doing that if
18437s they have the right hand on the other
18438s side so i do think this matchup is going
18440s to be a little bit trickier i think this
18442s is arguably the best matchup available
18444s in the overall series for possesses ball
18447s priest to have against the charge
18448s warrior so if levick finds a way to scam
18452s this match up with a deck that is
18453s significantly worse at scamming people
18456s than it used to be uh that could be
18459s series breaking implications but here is
18462s step one raven double from the depths
18466s available
18467s yeah slight unfortunate that galvanga
18469s and faceless are in the hand right now
18473s which is a bit of a shame here for
18475s levick he knows he won't be able to hit
18477s it
18478s and it's not like he can finley first
18480s because that'll just cause the similar
18482s issue from the depths being at the
18483s bottom
18484s those are
18486s not it
18493s i don't even know which one to pick here
18495s it's not brawl arguments can be made for
18497s the other two
18500s yeah thanks to our uh unique hearthstone
18503s esports website technology i was just
18506s checking out on the the deck list trying
18508s to see what the big hits on the bottom
18509s of the deck would be
18511s of course have to click on the shaman
18512s icon to take a look at levick's warrior
18514s deck as you would expect
18516s um but
18518s yeah with the galvan gar and the
18520s faceless in hand already
18522s it's ricara right like that's the big
18524s hit at the bottom of the deck like
18525s without the nelly scam it's just not the
18528s same animal anymore is it in terms of
18530s just being able to get out on board
18533s super quickly and win the game and even
18535s then
18535s that classically was not super powerful
18538s against priest in general uh because of
18540s the silence potential that they do have
18542s in the deck as well yeah
18544s love it just gonna take it slow equip
18546s the outrider x and just uh sit and see
18548s what happens possessi
18550s again it's the the benefit of matchup
18552s like this where you enjoy playing ball
18555s priest because you know every single
18558s turn you're more or less going to be
18560s just doing whatever you want and not
18562s really have to look at the other side of
18563s the board right you kind of just sit and
18566s very much laser focus on your own hand
18568s and say okay how do i progress this game
18571s plan and there's nothing really piling
18573s on the pressure
18579s tempo galvanga let's go
18589s one of those times kind of see on
18591s levick's face just looking at his hand
18592s like well
18594s this takes me like five more turns
18596s before i do anything relevant with any
18598s of these cards i'm super dead this game
18604s what now
18607s yeah because there's not even anything
18609s that's like
18610s no maybe generates him a colossal right
18613s and there's some kind of cheese there or
18615s anything like that right he's just well
18617s these are the cards i've got i've got to
18619s try and make them work
18624s what now
18628s honestly like
18630s okay that was ricara i think
18632s um
18633s i do wonder if levitt can get armor and
18637s genuinely the plan would be just play a
18639s galvanger out
18641s and if it lives then you get to play the
18643s faceless on it and you know just sort of
18645s drip feed stuff like that and then hope
18648s for that as again it's a long shot but
18651s it's something
18659s is the galvinger in hand right now
18660s actually active how much armor is just
18663s sure
18667s yeah i can see if you get it to the nine
18669s nine point i can see just slamming it
18671s one by one for sure because
18674s i think either your best chance is just
18676s to go aggro try and get a nine nine
18678s that's not able to be answered because
18680s the xyrella isn't there or whatever and
18682s then you get the faceless and you push
18683s 18 more
18685s go from there or the only other way i
18687s can realistically see this working is
18690s you wait for the key turn right where
18693s you get the read which is usually quite
18695s easy to do this is the turn where
18697s they're going to go for weapon
18699s and then on that turn specifically
18702s you play like 18 points of charge into
18704s your opponent's face because then they
18706s can't do it right because they won't
18708s clear two nine nines with their pyro
18710s ball combo unless they set up for
18711s something very specific to do so and
18714s then if they do try and go for it you'll
18716s be able to jam 18 more into their face
18718s on the following turn and theoretically
18720s end the game but yeah a little bit
18723s ambitious for sure
18726s the queen's trouble
18731s i'll have it going to accelerate his
18732s game plan a little bit go for the draw
18734s really looking for as early as possible
18736s to the front as you can possibly get
18738s let's have one ordean hand of course
18740s next up faceless but we'll want the
18742s second one because there's also
18744s a sort of other play where it's just
18747s well what if i do just get the combo
18750s like on curve
18753s and
18754s just hope that's faster than my opponent
18757s doing their combo right again it's not a
18760s great plan but it's a plan and i think
18762s levick very much just has to be flexible
18764s as you said whether it's playing to the
18766s weapon turn uh drop them out one by one
18769s if he feels it i think he just has to
18772s you know rule out plans when they go
18773s away like the from the depths issue we
18775s had earlier and then just at some point
18778s just say you know what okay if by the
18780s next two turns i don't have the full
18783s combo as an option i'm just gonna play
18786s one
18787s yeah playing matchups like this in
18788s tournament um where you're the slower
18791s combo deck
18793s is pretty exhausting because when you
18795s play a match up like this on ladder when
18797s you're a slower combo deck and you lose
18799s with a very high percentage you
18800s generally kind of tune out and if you
18802s don't concede it straight away you just
18804s sort of go through the motions until
18805s they show you whatever they need to show
18806s you and then you scoot right
18808s in tournament you feel like you are
18810s working so much harder than your
18813s opponent paying so much attention
18815s looking for any weird little window that
18817s might be able to get you out of trouble
18819s making sure all your timings and your
18821s checklist is all sorted out making sure
18823s if there's any slight gap that you feel
18826s like you might be able to exploit that
18827s you're jumping on it whereas your
18828s opponent is just happily merrily playing
18831s the same game of ball priest they've
18833s played 300 times already up until this
18835s point you know unless you oblige
18837s which he would have seen a pig and then
18839s gone no i'm out next game
18841s can't beat that my opponent's got pigs
18842s in their dick
18844s too rich for my blood yeah my boat
18846s played the 1-1 i'm done let's get it
18859s what does levick even do is gonna gain
18862s some armor
18866s again i think even if we talk about the
18868s potential silliness of out armoring this
18872s it doesn't really work does it
18879s it is rare that it happens once the
18882s zarella hero card was introduced into
18884s the deck for the guaranteed second
18886s weapon yes
18887s there were ways to go for a second
18889s weapon before zyrella came along but it
18891s involved sort of over completing your
18893s quest even i call it a quest it's not
18895s really a quest is it
18896s um but over completing so you actually
18898s got to keep one vanilla ball in your
18900s hand for the second weapon then people
18902s realize that just playing as xyrella was
18904s a lot easier than that so it became
18905s fairly standard
18907s yeah and of course like with the hero
18909s powers from zyrella as well sort of
18911s actually help out so much more in if you
18913s do get to that kind of weird fatigue uh
18916s point of the game
18924s he gets to push the three
18926s pigs getting in extra work pay those
18929s overtime
18947s now love it's got to decide right
18949s is this the turn
18953s he's walk
18955s one man off here i think
18958s i'm just having straight up lethal
18960s immediately
18961s he'd pay two for to the front
18963s and then it would be four three and
18965s three
18966s the 12 mana in total and he has a coin
18968s available
18971s he's only on nine men actually so he's
18973s actually two mana off this turn
18978s i think with five cards left in the deck
18981s you might just think possesses about to
18982s weapon
18985s yep like you were saying right if that's
18987s what you feel like and there's no
18989s clear goal in sight it probably is just
18992s committing but again the big problem
18994s here is
18995s five cards left in the deck when your
18997s opponent hasn't played zyrella yet
18999s exactly yeah problem
19005s i love it doing the best he can
19011s but it's enough pressure it's enough
19013s difficulty level that it can force
19014s possession to make a mistake which
19017s is an option and a vulnerability that
19019s possesses has shown himself to be weak
19021s to
19022s a little bit in this tournament when put
19023s in these tricky spots
19026s and with only one amulet currently in
19028s hand that increases the difficulty level
19030s significantly as well because
19033s the only card draw source in hand
19035s currently is the north shore cleric
19037s which means this also then has to be a
19039s cleric turn if possesses going to go for
19041s clear plus weapon this turn
19045s i think with all that in mind possessing
19048s just says no and he's gonna go
19050s straight up for the clear forget about
19052s the boars for now right
19068s had some time between now and his
19070s previous match but
19071s that sort of thing gets in your head a
19073s little bit as well doesn't it where it's
19074s like just don't mess up
19076s [Music]
19079s it's going to guarantee the clear though
19083s overdraw precisely
19089s he's one card remaining in the deck
19090s which is the other amulet at this point
19095s and that other amulet had better be
19096s juiced or else he's in a no-trade
19098s situation with no cards left in his deck
19125s i was thinking does love it just play
19127s out the minions
19134s forever help
19148s probably not i think with the spells you
19151s you basically you know the entire
19152s contents of your opponent's hand right
19154s now right
19155s so without the holy smite being used
19157s without the shadow word devour being
19158s used a five five never sticks to the
19160s ball
19161s anyway
19166s all right that's a two i really hope
19168s that other amulet is juiced normally
19171s normally i have check marks on my pad in
19173s front of me and i actually don't in this
19174s situation yeah
19189s go swing them one of the weapon
19192s and they're gonna shoot all the way down
19193s to one there for levick i mean the
19195s majority of his hand does cost
19197s a total of three right now
19201s one thing i i was very interested in
19203s subtle was the fact that levick does
19206s have a coin still in the deck
19209s yes oh um you know
19212s that ever made a difference i mean it
19214s doesn't because the viper's three not
19216s two
19216s but that we we could have spoken about
19219s at that point also if we want to talk
19221s about other things we can factor in that
19223s viper might cost zero for as far as
19225s possessing knows because he hasn't seen
19227s it yet as well right so he has to keep
19229s that in mind because that could end up
19230s being one of the depths discounted cards
19232s that's currently in lubbock's hand
19239s but yeah i do really like this two-turn
19240s set up here from levick right
19242s saying okay with the pyromancer the
19244s five-five always dies as soon as the
19246s pyromancer is played and the shadow word
19247s devour is not a factor anymore well then
19250s all of a sudden this 5-5 sticks because
19253s the only source of removal then is a
19255s holy smite and i get to start attacking
19257s every single term which is a really
19259s really big deal that's super nicely
19261s spaced out over the course of two turns
19263s from levick there to be able to maximize
19265s damage even though it gets silenced it
19267s is still a massive chunk of damage that
19269s has been thrown through now
19271s [Applause]
19276s now does possession equip cyril or not
19292s it's awkward isn't it because uh either
19294s way these minions don't die
19296s they do not
19299s you always do it though
19302s i was actually gonna hold on to it for
19303s another time okay fine
19305s i guess this makes sense right because
19306s this does play around a zero mana rust
19309s drop viper right and then you can just
19310s play it next turn get the weapon attack
19312s face is probably the right way to do it
19314s if there was a zero mana rust draw viper
19316s it's almost certainly in the hand at
19319s that point after the finley has come out
19321s and then you would have probably seen it
19323s played anyway arguably but that doesn't
19326s make it any less correct to play around
19328s something that doesn't hurt you by doing
19330s it the other way around which i think is
19332s what possess he did there so
19333s yeah that was kind of how that matchup
19336s goes
19337s early game kind of a formality not
19339s really a lot going on but then the late
19341s game interactions are super interesting
19343s right like i think levick did a couple
19345s of really smart things uh digging
19347s specifically for outs like zero mana
19350s viper his sequencing of his threats in
19352s the late game pushing this into a term
19354s which slowed possession down by one
19356s entire turn um because possessing kind
19359s of turned down the option if it was
19361s there to do the complicated play with uh
19363s drawing and boring and clearing at the
19366s same time but then the play i really
19368s liked was not playing the five five into
19371s the weapon term because it then got
19372s levick so close with essentially this
19374s immortal board right which then never
19377s dies on the following turn
19378s actually gave him some realistic outs
19382s maybe of being able to race possessi if
19385s the zero mana cards would have been
19386s slightly kinder to him perhaps and one
19388s thing as well right exactly uh one thing
19390s we did see was possessed possessing
19392s sorry levick was you know in a slightly
19395s alternate universe getting close with
19397s that combo right we said just a few more
19399s mana being available if something had
19401s been some piece had been hit by uh from
19404s the depths and maybe got hold of that in
19406s a sort of quick fashion and we
19408s definitely talked about him actually
19410s just lethaling him with the combo so got
19413s a lot closer than i thought he would uh
19414s possess he of course is going to be
19416s jumping over to the jackpot rogue and
19418s levick will be switching to the hunter
19421s taking a break from the old warrior
19423s yeah and why not i don't particularly
19426s blame him
19427s uh but yeah i'm talking before about how
19429s similar bucket different lineup
19431s obviously it's boar priest instead of
19432s the wig priest that we saw from
19434s judgement and it is jackpot rogue
19436s instead of the mine rogue that we saw
19439s from judgment i certainly looked at this
19441s bucket and saw something fairly similar
19444s to what judgment saw
19445s just looking as a punishing fast dex
19449s aggro lineup um because looking at a lot
19451s of the other buckets there's one class
19454s in there where you're just like
19456s that's clunky there's no way you can
19458s build that class that isn't really slow
19460s and awkward so i'm just going to be able
19462s to run over that with three quick decks
19464s i think that was a very realistic
19466s possibility with the way the buckets
19467s panned out
19468s if you are unfamiliar entirely with what
19470s we're talking about right now we are
19472s playing trio format this week which
19474s means
19475s basically buckets are created of three
19477s predetermined hearthstone classes every
19480s player in the tournament knows what all
19482s of those buckets are but no one knows
19485s which bucket anyone else has picked
19487s until they themselves have picked and so
19490s you're trying to kind of build build a
19491s lineup based on an existing amount of
19493s information that uh builds well against
19496s the field
19497s and i did look at this bucket again that
19499s possesses packing and expect it to be
19501s played a little more aggressively than
19503s possessing is going with here so i'm
19504s interested seeing how
19507s taking this bucket and essentially just
19509s playing it as the good decks bucket is
19511s actually going to work out for percy
19513s because he is just playing very close to
19515s what some people consider to be the good
19517s decks lineup last week aside from the
19519s fact that demon hunter is in there which
19521s i think got quite quickly exposed as not
19525s one of the good decks as we got into
19527s saturday and sunday of last week
19529s yep and we're going to jump into
19531s game number two there are two weaknesses
19534s i found whilst playing quest hunter this
19536s past week uh one watch posts they're
19539s really annoying and the other one is
19542s randomly jet one well yeah randomly
19544s generated big cards in the early game uh
19547s which can be difficult to deal with as
19549s well erlavic does have the freezing trap
19552s up so that's kind of half of a problem
19554s solved
19556s but still just got to be wary and that's
19558s the ever-present problem with this deck
19559s i find that the rogue really hard to
19562s judge because it relies so heavily on
19564s what you can generate it can either
19567s skyrocket the deck power or just
19569s dumpster it
19580s i wouldn't hate a tempo viper here you
19581s know
19582s yeah i was thinking about it
19585s it's a
19586s little bit of an awkward early curve
19588s because that multicaster is there and
19590s you are in that slightly awkward spot
19592s that you are in sometimes
19595s uh where filling out the spell skulls
19597s for that multicaster is not as easy as
19599s you would like it to be so maybe that
19602s incentivize going trading with the viper
19605s instead
19606s try and find some of those options okay
19608s there's some secure card draw for you in
19610s the future i think you're happy to see
19611s that
19613s yep not looking too bad that's the only
19617s worry where
19618s we were talking earlier about hunter
19620s being able to sort of control the early
19622s game
19623s yeah
19623s and again with this hand oh it looks
19625s great look at all those control tools
19627s right spring the trap shell shot there's
19629s the code obeying in the multicaster to
19631s refill but rogue can just accelerate
19634s past that if it just gets the right sort
19636s of collection of draws right and that's
19638s the fear we can see that that cut like
19640s your collection of draws isn't really
19641s there to possess you right now
19644s it very nearly is though yeah it's close
19646s this is the hand that is one single
19648s jackpot away from a fantastic time which
19651s honestly sounds like everyone's
19653s experience in vegas to be fair now that
19655s i say it but
19656s this hand in particular really would
19658s start popping off if it was just to find
19660s one super high value or high tempo spell
19673s also possessing has the bonus option now
19675s of having a good idea while knowing that
19677s that is our freezing track we can proc
19679s it for one mana let's muddy the waters
19692s back to the hand make sure the shark can
19694s go through
19696s oh will be fairly cheap yeah only back
19698s to three after the discounts are
19700s reapplied so that's very playable still
19702s in the near future
19703s nice patient turn from possession
19705s obviously taking advantage of the
19707s oft-forgotten fact that you can just uh
19709s blast face with the shark
19712s wait you can use that on minions
19714s [Laughter]
19720s although shell shot cleaning that up
19722s nicely does have another freezing trap
19724s active
19727s now and as in vegas raven the jackpot
19730s continues to prove to be elusive yeah
19734s at least for possessing and i do like
19737s this right just spend your mana on stuff
19739s then deal with some damage agreed it
19741s used and he still has the null so we can
19743s see it's second their freezing trap but
19745s the null still just gonna be cheap ish
19749s right spend three mana proc the freezing
19751s trap then move on with your day
19758s oh what is this hand
19762s we actually just talk about this
19764s possessing hand it's like the worst
19766s possible combination of cards
19769s only one car that way though it's all
19772s it is
19780s bob nets
19783s we picked up there does have crack and
19785s paint as well so
19787s levick suddenly starting to pick up a
19789s ton of damage to just actually go for
19791s that sort of face hunt to play right of
19793s just saying you know what there's not
19795s enough pressure on the board let's just
19796s spam damage to face and already with
19798s what at least eight damage just from
19800s hand at this point for leaving never
19802s mind hero powers
19803s there he is
19804s ah
19806s it's not a jackpot but it's something
19809s even better
19811s a crab
19815s we've uh we stopped gambling and we've
19817s headed straight to the buffet always a
19819s responsible decision i think
19828s now the question here
19831s is it worth using the kraken bane for
19833s example on the crab
19837s well you do have a wound prey right
19839s which clears up both of the claws and
19843s then the crab would be potentially
19845s isolated to the freezing trap instead i
19847s like this because of uh it gets
19849s explosive right as well okay here's the
19851s deck a little bit against an excessive
19852s ice trap i think that's just a nice
19854s combo especially with how slow possesses
19857s been going with the actual
19858s general game plan of doing jackpot
19860s things
19861s yep i'm on board
19875s oh
19883s oh
19884s oh yeah yeah i mean fair honestly yeah
19887s fair enough possess he has said quite
19889s honestly coming into this tournament
19891s he's the existing world champion he's
19893s already re-qualified he's just kind of
19895s vibing with this event you know like
19897s it's not like he's phoning it in but
19899s it's not as high stakes for him as it is
19901s for other people and honestly that hand
19903s is just not playable then like dodge the
19906s mental damage get out and play an
19908s entirely different game of hearthstone
19910s and i'm fully on board with that
19911s philosophy yeah that one thing you want
19914s your deck to do when it doesn't it hurts
19917s but again it's not even a big deal i
19919s would say overall for the series for
19921s possessing anyway because yet again
19924s levick one with hunter i'm shocked it's
19926s good but it's the other decks that are
19929s the the problem for levick so i think i
19931s think that the combination of the rogue
19933s bad draw with it being against hunter i
19936s think possesses probably like you know
19938s what you're right take it fine we'll
19940s we'll carry on and i'll still be feeling
19942s confident in this series and so he
19944s should as he's going to be going for the
19946s rogue once again but this time going up
19949s against the shame and subtle and my only
19951s question is
19952s is it going to be a god curve from
19954s levick once more
19956s i've never seen this shot like not just
19958s from levick like it seems to be this
19960s shaman in particular xl shaman
19963s of any variety whether or not you have
19965s life drinkers in it or not
19967s it just seems to hit still every game
19971s i'm just looking at people like why
19972s isn't your opening hand just you know
19975s bloodlust gorlok ravinger akane glug or
19978s something like why does that never
19979s happen to you like that seems like it
19981s should be able to happen
19983s um but i will say in the defense if you
19985s actually break down the curve as like a
19987s percentage of 40
19989s a massive percentage of the curve is one
19992s to four right which means that your
19994s ability to curve out into a four
19998s is reasonable if you're on coin
20001s um then that can either be uh curving
20004s out into command of neptulon or curving
20007s out into wild poor cavern on for using
20009s the coin or not
20011s you can do that fairly consistently just
20013s because of the amount of redundancy that
20014s you have overall but it just seems
20016s specifically
20018s level of curve into wild poor cavern on
20021s four which is a two of in a 40 card deck
20024s just seems to be
20026s rather anomalous right here go somewhere
20029s you got your wish look at that hand from
20031s loving i didn't actually see it where we
20032s go i'll wait and see
20034s be a surprise
20037s okay yeah i mean this is this is some
20039s relatively not hot garbage but tepid
20042s garbage at the very least lukewarm
20045s indeed
20051s [Music]
20056s good good to go we're back in the game
20060s they can't keep getting away with this
20069s as he does have his null available very
20072s clean kill on the two three if he wants
20074s it
20075s used to just chill
20077s yeah takes the shroud
20080s uh possessing in this series in the
20082s opener when it was cast by derek and
20084s lambie was hitting double knoll in every
20087s single game with rogue i believe so
20090s no great surprise he continues to
20092s demonstrate the confidence of a world
20094s champion
20095s knowing that he's going to hit that
20096s double zero mana knoll like a world
20098s championship
20099s you get 12 months of good luck
20103s that's not how it works or i think so
20105s yeah i was kind of just back in what you
20106s were saying okay right
20111s which goes to show of course why every
20113s hearthstone world champion has such a
20116s fantastic follow-up year to becoming the
20118s world champion right every single one
20130s not having much else to do here so just
20132s gonna go for the far side and continues
20135s not have much else to do but the joy of
20136s the cavern
20138s is that it will keep just spawning those
20139s minions for you for the near future so
20141s at least he can stay competitive on
20143s board but now does possess he just press
20145s the button subtle
20154s you want to spin some triple sevens this
20156s turn
20157s yeah i think if possessee this is a
20160s really stupid thing to say but if he
20161s could have actually wicked stab and play
20163s oh kanye i would have liked that a lot
20166s but because he can't
20168s i can't play tess as well um
20173s some of the things that you consider
20174s worth saying
20176s it's phenomenal
20178s thank you
20179s yeah i mean
20180s if he could play ocarina and just play
20182s blood on the water face you know just on
20184s top of that as well that would be a
20186s better turn than what he's doing yeah
20192s got to be contraband right
20197s i would expect so then just as usual all
20202s in on this jackpot it's either good or
20204s it's not because your hand is contraband
20206s smashing tests
20208s i could see the argument for prep yeah
20210s okay interesting does take prep because
20213s prep would allow you to go off with a
20215s jackpot spell a
20217s little bit quicker
20218s which would then activate things like
20220s tests and future contraband stashes a
20222s little bit quicker otherwise you're a
20224s little bit stuck doing those kind of
20225s things also sort of gives him the option
20227s of jackpot assess the situation and
20230s still prep blizzard
20233s yeah
20233s as well
20235s i don't think uh blizzard being in the
20238s the pool is
20239s never bad right it's it's always
20241s absolutely okay whereas i made the
20243s mistake this morning when i played not
20245s long after waking up of getting really
20247s good cards generated and then for my
20249s last one deciding to play mass polymorph
20252s that sounds believe it or not didn't go
20254s well
20255s yep don't do that
20268s really sticking out here for levick he
20270s does have schooling if he wants to just
20272s throw that into the okani
20276s we could just play more minions wait and
20279s try and just kill the ocarina but it
20281s really looks too great right now
20285s yeah probably just a tempo turns
20287s throughout the clownfish you have the
20288s goal of ravager in hand it's really hard
20291s to turn down clownfish when you have uh
20293s when you have the gorlok in hand already
20296s jackpot time song
20302s yeah the jackpot prep blizzard line is
20304s interesting you could also just go raw
20306s blizzard now not worry about the jackpot
20310s uh tooth being found does open up some
20314s fairly interesting options though
20317s honestly just shark hidden away on the
20319s far left has now
20321s what you're saying is any of possesses
20323s cards are good this time
20326s if only you play them all
20329s he could play every play that i'd listed
20332s so far with his six mana that would be a
20334s really good hearthstone turn
20338s is that's exciting to take it slow
20345s yeah i was going to say i think like
20346s having assessed the hand in full the
20348s only card i don't really see being
20350s played this turn under any circumstances
20352s is maestra but i could see reasonable
20354s lines with jackpot and the prep i could
20356s see reasonable lines with the tooth
20357s definitely the shark play jumped out to
20359s me because it's just
20361s so much tempo and honestly
20363s this shaman even though it is kind of
20366s described as a very swiss army knife
20368s type of deck
20369s it is really only the snowfall guardian
20374s that responds to being behind on board
20375s particularly well right like outside of
20378s that there is not a lot the deck does to
20380s be able to respond to losing tempo
20384s and once again 40 card deck
20387s just a 12 snowfall guardian do you not
20389s see that twin fin fin twin that was a
20392s great response
20396s that just gets there
20403s while call is the best card to be
20406s universally just recast over and over
20407s again can't can't do anything wrong
20409s right just eats up a bit of board space
20411s makes you some tutus
20413s uh frostbite and bash obviously being
20415s omnidirectional could end up doing bad
20418s things to your own board if you end up
20420s putting them in your pool yep drawback
20422s is without playing the jackpot you don't
20424s know if you want your board full because
20426s of stuff balls right so i think
20428s personally i like the bash uh possessing
20430s deciding to go for frostbite
20433s just have an immediate target for that
20435s which actually will you know immediately
20437s impact levick's turn
20439s well
20440s those are cards twisting
20443s nether control rogue incoming
20449s and contraband stash and tess always
20451s play them in played order right
20454s i
20455s believe so
20458s i think test does i'm not so sure about
20459s contraband
20461s yeah it was
20463s aoe polymorphing might last every time
20465s and i did play it last so
20467s my experience with it this morning at
20469s least
20477s i was just thinking see if it holds
20478s order like this didn't ever
20480s doesn't seem
20482s a horrendous card if it goes early right
20498s can definitely get very very silly
20500s indeed
20503s yeah currently
20505s not a huge payoff you know your
20507s generated spells don't benefit massively
20510s from spell damage apart from that uh
20512s frostbite that you took and put into the
20514s pool
20516s there's still a wicked stab and a yes
20519s blood in the water in the deck which
20520s would help that is true yeah and
20523s arguably to an extent the blizzard is
20525s played right
20526s goes from less of a freezer more sure
20529s yeah
20533s how is it chomp time
20549s certainly looking that way with the way
20551s this turn is starting and possessing's
20553s about to get some very bad news because
20555s that test is going bye-bye and that is a
20558s large chunk
20559s of the potential long-term value that
20561s possessi has in hand
20565s but this is a huge
20566s huge level of commitment from levick on
20569s this turn as well
20570s there's that's a huge blizzard from
20572s possessing as well right we know
20574s especially in this matchup blizzard is
20577s just going to be useful it's not even a
20580s question
20581s let's find the trickster now again not
20584s the highest payoff spells to be
20586s beated out by a trickster because
20588s they're kind of all anti-tempo anyway
20591s late enough in the game now where
20592s obviously they can just be cast straight
20594s up if need be
20596s okay yep levick even sits up in his
20598s chair after seeing brakan that's
20599s definitely a card you want in this stage
20601s of the game right just try and
20604s help control the board push some damage
20606s as well you've got some heel available
20608s it's kind of just everything you do want
20610s to do to close out the late game looks
20612s like it's not going to play right now
20614s and he can't press the hero power button
20616s anyway so i think this is fine but just
20618s having access to it is going to be
20620s pretty big i think
20621s yeah but i think just responding to this
20623s board state yeah is pretty crucial and
20627s i mean the problem is khan doesn't
20629s really do that immediately anyway levick
20631s has been quite desperate to get some of
20633s these spells cast for quite some time
20635s but there's been the brukhan and the
20637s frostbite preventing him from doing so
20639s sorry not the brucan the um
20641s why is my brain gone blank on the name
20643s of the card
20644s okay
20645s thank you the okani and the frostbite i
20648s say thank you as if you helped me at all
20650s what i got right he didn't say anything
20653s did you said o'connie oh did you i
20655s didn't he
20656s i'll let you i'll believe you
20661s a jackpot number two available
20665s possessing looks like he's not gonna
20666s risk it
20668s and get the blizzard played again at
20670s worst
20671s yeah
20679s [Music]
20696s [Music]
20699s and we're able to deal two damage to the
20701s board in the face of course if he wants
20702s clear up the majority of their minions
20704s with that and then what do you think
20707s once or six damage to the face
20711s or heal i'm just gonna name them all
20713s yeah i was gonna say like even healing
20715s is the one that you didn't present is
20716s not necessarily out of the question here
20721s um without the
20723s bioluminescence combo really being a
20725s factor in the deck you would think that
20727s the six damage is kind of out
20729s immediately but remember this is the
20731s deck with all the life drinkers packed
20733s into it which might mean
20735s burst damage win condition
20737s is more back on the table kind of ends
20739s up with the best of both worlds with the
20741s healing being picked but then the hero
20744s power being the damage hero power being
20746s rolled
20747s um which is the way it works i believe
20749s you always get an option you always get
20750s an option off your first hero power that
20752s you did not pick from the initial battle
20754s prize and high chance of it working out
20756s that way i'm slightly disgusted that it
20758s wasn't pressed though um
20761s i would have given up the freeze under
20762s here
20778s i was gonna say previously on the turn
20779s possess he choosing to go with the
20781s contraband stash without putting the
20783s twisting nether into the pool kind of
20785s showed a commitment to wanting to be
20787s ahead on tempo using the cards and
20788s obviously blizzard is a much higher
20790s tempo tool than twisting nether is to
20791s have it thrown in there so creating the
20793s argument of like why am i bothered about
20795s clearing my opponent's board if i can
20796s just freeze it over and over again with
20798s these cards but i think having lost the
20801s test to the mutinous is such a huge
20803s drawback
20804s to that idea because tess in itself is
20807s generally a lot more higher tempo than
20809s playing contraband because you get the
20811s additional body in significant body of
20813s the test being thrown into that as well
20816s so if you can continue doing that while
20817s freezing board you might just be able to
20819s get there on raw tempo but without that
20821s test available with that
20824s okay
20825s those are the ones you would have liked
20826s first time around with this the way this
20828s plan has worked out i think
20840s there it is
20843s the plan live drink arrived
20852s there's neptulon available for levic or
20854s command of neptune should i say
20856s to just clear up these minions to forget
20857s about them anybody
20862s uh interestingly now is a
20865s bioluminescence presented
20868s i'm just wondering if it's weird i was
20870s looking at feral spirits
20877s i find it very hard to resist a
20879s bioluminescence being offered a
20881s finagling
20882s even if my deck does not support it in
20884s any way and literally no spells left and
20886s you think you know what it could still
20888s be
20889s good there's a chance
20897s i have to imagine possesses gonna go for
20899s the taunts
20903s even need to use the naga i don't think
20905s so the trickster
20910s i'm just trying to formulate a long-term
20912s game plan here for possession obviously
20913s first off there's not much long term
20915s left there is another contraband stash
20917s there is that wicked stab rank three so
20920s if the tempo plan has succeeded a bit
20922s more uh we could have seen that queen
20925s ashara into ring into wicked stab for
20928s six finisher that we have seen a few
20930s times i do think people
20932s tend to tunnel on the horn a little bit
20934s with this deck overall
20936s um and that wicked stab finisher can
20938s actually be very very useful but
20940s opponent at 34 right now that does not
20943s really seem like a plan that's going to
20944s work out realistically so i think
20946s possessing has to be hyper focused
20949s on playing these board development cards
20951s and then repeating them hopefully with
20953s the other contraband stash and trying to
20954s get somewhere
20960s especially with the threat the life
20962s drinker heals
20970s there is the boner
20977s is starting to really build up this last
20979s contraband stash though right got the
20981s statues in now does have the option of
20984s doing flipper friends
20986s or a colossal if you want to go that way
20994s oh could he actually go ring anyway but
20996s go ring contraband
20998s that's definitely a possibility yeah
21000s because with blizzard and suddenly
21002s actual board generation
21004s yes definitely talk
21010s problem is how much time he actually has
21012s to be able to do that
21014s the other contraband of course still in
21016s these four cards remaining might be a
21017s couple of turns until it's found this
21019s board needs to be answered on the other
21020s side
21025s it looks like it is going to be crap
21027s craps it's going to be crabs
21029s shadowcrafter crabs to buy some time
21032s here
21039s i'm gonna go for crash
21041s holding on to the uh the otters in case
21043s of emergency
21045s i don't want to give the cosmetics
21047s department any idea but come on
21049s shadowcraft the crab skin make it happen
21052s a red hoodie
21071s life drinker combo
21075s yeah it's kind of real right like i
21077s brought it up as a vague meme in the
21079s past in the last game but you know as i
21081s said it i'm thinking about it like if
21083s you just get schooling and hold the fish
21085s in your hand if you get school teacher
21086s hold the nargling in your hand whatever
21088s else like you can repeat a lot of life
21091s drinker battle cries like it it can
21093s happen
21097s and there is that wicked stab
21099s five life drinkers and you can play next
21101s turn
21106s right the crash
21108s golly
21118s uh
21119s well you can't play five right cause
21121s you'd have to spend one mana on the
21123s schooling to get the additional minions
21126s oh sorry
21127s yeah sorry sorry i was counting boners
21129s if it do it boner would proc like
21132s by itself which is incorrect sorry it's
21134s for you yes
21138s yeah i took into account the schooling
21139s cost but did just assume boner was just
21142s going to pop off with the life drinker
21143s ability himself anyway just going to
21145s join in the fun
21148s no schooling and now snowfall guardian
21151s potentially
21152s yep
21153s looks good
21155s it does look extremely strong yes
21161s also negates the crash factor as well
21164s right
21175s looks like you might be thinking about
21177s like okani snowfall guardian but to me
21179s that seems like it leaves him in exactly
21180s the same position
21182s next turn that he's in right now
21185s i would find a little bit strange
21188s or is at least getting the mana spent on
21190s the schooling seems to progress his win
21192s conditioning a little bit more
21194s also this way round makes the snowfall
21197s bigger
21199s but now he can't potentially punch
21201s through the taunt and put deal two with
21203s the okanagan
21205s predictable
21209s we have to block that
21210s we have plotted
21224s oh he's got the spell damage i
21226s completely forgot about the spell damage
21228s the ashara has the spell damage
21231s i was sat staring outside hank on the
21233s trickster got counted
21235s yeah that doesn't have it but i realized
21237s that ashara has it
21239s i was staring i was like just crash have
21241s it and i'm blind but no we're well
21243s played there that was good there from
21244s possessing i just did not even look at
21246s the ashara at the end yeah so i did
21248s exactly the same thing so i was keeping
21250s track of like every time the minion
21251s appeared i was like okay let's remember
21253s when it comes out but there's been two
21255s of them because it got replayed it got
21257s played and then replayed and that
21258s azshara was the initial recipient from
21261s the first aegwynn that ended up dying
21263s before the replayed one came out from
21265s contraband stash has been sitting there
21266s chilling with spell damage the entire
21269s time just hiding away in hand which
21272s means that double wicked stab combo that
21274s i've been talking about which uh when
21276s you get into these high level games does
21278s seem to finish games more often than not
21280s when you get to this level we've seen it
21281s a few times from bunny hopper already
21283s and now from possessing took us by
21286s surprise but still resulted in a very
21288s very exciting ending to the game and
21290s puts possessi on the hill of being able
21292s to make our groups for the second time
21294s in two weeks yeah looking really good
21298s overall i'm just uh winding time back
21301s and i did
21303s did levick have to heal that turn i
21306s wonder if that would have made any
21308s difference i guess knocks then there
21309s would have been double spell damage on
21311s there so it probably would have added up
21314s inc and don't quote me but i think it
21316s was taunts um but that's a very very
21320s vague recollection of what the turn was
21322s that is just guessing
21325s it's not like my brain did say no it's
21327s torns but if there's anything that's
21330s been taught by my memory as i get older
21332s and also don't sleep is do not trust any
21335s memory of anything that happened more
21337s than five seconds ago you're probably
21339s wrong i also didn't sleep much last
21340s night only had about seven hours i'm
21342s saying oh get out
21344s uh
21345s is going to i am being serious though
21348s that is not a lot
21349s um but uh possessing is going to be on
21352s demon hunter as potentially
21354s his last game of this series if we can
21357s get it through if levick wins possess he
21358s does get one more go at it with the dh
21361s of course but levick gonna be jumping
21363s back on the warrior hoping
21366s to get a win with it we did see so far
21369s today the only win with warrior that
21372s levick has had was off the back of that
21375s kind of super high speed generating the
21377s galvano and the faceless against the
21378s demon hunter so uh we'll see if he can
21381s replicate that success because outside
21382s of that he's won one game with warrior
21386s and lost three so far so not really the
21389s best results from today
21393s and really strong opening curve here
21396s from possessing especially when backed
21398s up with the refill of the need for greed
21401s if and when he will want it just minion
21403s minion minion all demanding early
21406s removal from levick which is very
21408s unlikely to be the case
21410s with this version of warrior now really
21412s up until a shield shatter combo is
21415s available or until outrider's axe can
21417s come down there's very little removal
21420s that actually interacts with the early
21422s game minions that you play against
21423s warrior yeah it can potentially be very
21425s nice as well with this curve if
21427s possessive goes for vanguard here he
21429s does have the uh chaos strike coin and
21432s then a murloc taunt right which can
21435s cause a bit of a problem with the
21436s outrider axon curve
21439s true yeah i could see that indeed
21444s just thrown out here with the hero power
21446s immediately makes sense and then yeah as
21448s mentioned chaos strike and metamorph in
21449s the following turn it's kind of this
21451s debate because you're deciding whether
21454s to play a round outrider act
21455s specifically or the shield chatter combo
21458s it's all made irrelevant by the fact
21459s that the shield shutter combo just comes
21461s out on curve anyway
21463s so now possess he has to rebuild
21471s i think that rebuild will
21473s take the form of a fossil fanatic here
21476s if i had to guess dumping the kale
21479s strike into the uh frozen buckler armor
21482s is a bit scary okay that's about now off
21485s the top actually
21487s i like that more because you're not
21489s playing directly into the outriders acts
21492s and i think your opponent will equip
21493s their outriders axe on for whether or
21495s not you play a minion so you kind of get
21497s the information as to whether this is
21499s going to be an axe game or not before
21501s you have to commit to it and also in
21502s this matchup it's not like possessing
21504s has to play a minion every turn to have
21506s a chance right like it he can easily
21509s just build up the board it looks like
21510s he's going metamorphing with that kale
21512s strike it still kind of does play around
21515s the outrider acts anyway but it does
21517s forgo a lot of card draw
21525s i thought that was going to be an equip
21527s then don't you try and play around my
21529s axe i've got a hammer that does the job
21533s yeah i like this though i think both
21535s players recognizing how much of a
21537s problem that card can be for outriders
21539s act specifically you called it out a
21541s couple of turns ago as well
21543s so possessee choosing to divert quite
21545s heavily from what was a ton of card draw
21547s being available to get that three-four
21550s torn in play block any potential
21551s outriders acts and then levick on the
21553s other side very rapidly going nope not
21555s having any of that thank you very much
21560s i imagine this is to be a spell choice
21562s here from possession not too much of a
21565s surprise not really any minions on curve
21567s that you're overly worried about
21569s hello
21573s get back in there
21575s have to be a double swing here from
21577s lavick over the course of two turns
21580s yeah it looks that way
21593s okay curt has found that's a big deal
21595s zolag found that's a big deal those are
21597s very much the cards that possess you
21599s will be looking for the game having
21601s reached this portion of proceedings
21604s those are the cards you absolutely want
21605s you can run over control warrior early
21608s just by them not drawing shield chatter
21610s combo in their first five cards and then
21612s you just run away with the board early
21614s deal 15-ish damage with that and push
21616s from there but once it resets to this
21618s point curtris in particular is the go-to
21622s card and that curtris sotheno combo can
21625s really come into play in the late game
21627s against warrior if you get there because
21628s of the raw amount of damage that can
21630s output with those refreshing hero powers
21634s yeah again it's not like you against
21636s endless waves of aoe against this
21638s warrior right there is just a couple
21640s available so now that one's already done
21642s with possess he can try and start the
21645s slightly slower game does have curtris
21647s to punch through this battlegrounds
21648s battlemaster i do like the play from
21650s levick though just try and land
21652s something so he has like some kind of
21653s edge to gain on board
21656s looks like possessing might be
21657s responding with the dread prison glaive
21659s here glay fury hero power
21662s will enable the damage push
21665s i like it sir a lot of additional damage
21667s instead take the turn off but still
21669s stacking the curtains hero power
21676s right now
21686s the problem right the
21688s levick's done a good job of clearing up
21690s problems so far but the deck just as you
21694s can see just doesn't consistently do it
21697s right
21700s i think possessee is taking it nice and
21702s slow to keep the pressure high
21705s that to the front is a very big deal
21707s though
21708s it does allow now at least some kind of
21711s counter aggro potential from levick
21714s we'd like to go for it you like the
21716s zhilang this turn
21724s just to draw out any more aoe
21729s yeah it's interesting right because
21730s curtrice kind of does the same thing
21733s there's kind of then just an argument of
21734s like which of those two cards is really
21736s setting up for your long-term game plan
21738s better like if i play one of these two
21740s cards and they don't have the aoe what
21742s happens if i play one of these two cards
21743s and they do have the aoe
21745s what happens
21746s um gillag obviously pushes the damage
21749s immediately a small amount of damage
21750s immediately but if they don't have
21752s clears for uh the kirchhoff's minions
21754s and they stick around that can certainly
21756s represent a huge chunk of damage next
21758s turn as well because you have played
21760s curtris and are then able to fully
21762s refresh the hero power with every minion
21764s that survives which is a really really
21766s big deal in terms of damage
21768s yeah i think i liked you like
21770s more because it's less ignorable by
21773s levick right like there's to an extent
21775s an argument where levitt could kill one
21777s of these four fours
21779s and then armor up
21781s and then you know just buy time whereas
21784s i feel like if she like got played it
21786s has to be cleared
21789s well if you kill one four four here
21791s you're still pushing what 12 minimum the
21794s next turn with the two minions being
21796s alive
21797s i guess like more susceptible to double
21799s shield slam you know like you're just
21801s like different ways to remove it as
21803s opposed to aoe
21805s yeah it was definitely close
21808s yeah
21810s he'd get the second shield chat and he
21812s is going to commit to it as you said
21813s still a relevant amount of damage even
21815s if just one of those minions lived and
21817s now here comes july and suddenly this
21819s lady slaughterno a predation still the
21821s need for greed in there if possessing
21823s needs it a lot of pressure coming out
21825s here
21826s and here's my argument for doing it this
21827s way around right at some point you have
21830s to invest the mana into
21832s the kurdra's hero to be able to just
21835s massively up the output from your hero
21837s power right if you do that first you
21840s threaten the massive hero power damage
21842s on the immediate turn afterwards right
21843s that has to be a board clear and then
21845s when you place your lug you also
21847s threaten the massive amount of hero
21848s power damage whereas if you did this
21850s first the next turn even if this board
21852s gets left alive you still have to spend
21855s six mana first on curtres before you can
21858s start pressing the refreshing hero
21859s powers so you're kind of threatening
21862s lethal consistently with every board you
21865s make by doing it this way i do kind of
21867s like it a lot more hey
21870s right
21871s you like to see it
21874s the shield slammed one of the stalks not
21876s quite enough armor to kill the g-lag
21878s itself
21880s oh don't go face oh that's not good
21885s ooh
21887s oh
21888s well slotheno now
21890s gets very interesting doesn't it because
21892s with the um
21894s with the fel branch that just instantly
21895s kills two stalks for one card then
21898s slateno attacks another one
21900s and then we can talk about predation
21902s clearing up the last one
21911s this is really close if it's not lethal
21915s like yes taking it down your line
21918s cleaning up the stalks one by one with
21920s uh satheno and the fel barrage you're
21922s also refreshing your hero powers every
21924s time you're able to do that you have the
21926s three attacks from the existing minions
21928s that you have on board right now that
21929s also refresh hero power
21932s you can still just play station face
21933s right not necessarily exactly yeah which
21935s is a zero mana throw in there as well i
21937s think if you fossil fanatic and draw
21940s exactly predation maybe you have it but
21942s every other draw is not lethal that is a
21945s very very rough count in this situation
21947s it's very hard to do
21949s because of all the tentacle damage
21950s coming in after the starks are doing
21952s three right
21953s yep
21962s hopefully this all got through there's a
21964s real scramble at the end for possessor
21965s who i think was doing an awful lot of
21967s similar counting to what i was doing
21974s yeah one damage from a stark i think was
21976s missed
21977s oh really i don't think oh i might be
21979s wrong but i don't think the stalk on the
21980s right attacked but i could be wrong like
21983s i'm not going to push it
21989s there's still that need for greed in
21991s possessing his hand as well so it's not
21993s like you know he's actually starving for
21995s resources he does have to commit a
21997s little bit of manner but still there's a
21999s lot going right for him right now and
22001s levick only just getting to the two from
22004s the depths
22006s ah looks like a bit of a dream
22009s they did both attack according to our to
22011s our match log by the way did they that's
22013s my bad thing yeah apologist damage
22019s that heavy play is such a big deal as
22020s well and levick says this time for sure
22024s oh
22025s no
22030s got to be lethal right
22037s yes
22040s six nine ten twelve showing purely from
22043s the refreshing attacks that you can see
22045s the chaos strike gets you another attack
22047s refresh
22048s yeah it has to be
22051s yeah
22056s all right i'll wait till it happens but
22058s at this moment in time looks good for
22061s possessing we have seen players make
22063s slight mistakes before that would cause
22065s him to lose certain situations but i'm
22067s convinced the possession is all over
22069s this it's so much damage output and
22072s generally i think as long as he's
22074s pressing hero power between every attack
22076s he's gonna be looking pretty good here
22078s yeah plenty of damage going to the face
22081s and possessing takes the victory over
22084s levick and moves on out of the group a
22086s huge win for him there because as we
22088s said just a little bit earlier
22090s possessing currently has points next to
22092s his name from week one and he's going to
22094s continue to gain points in week two
22097s which puts him in a very solid position
22099s even just at this point in time so
22102s even if he doesn't win it top two
22104s whatever he's just gaining points every
22107s week which i think from our experience
22109s has seen like the most consistent way to
22111s just put yourself in the mix right yes
22113s you can win one week but then you can
22115s struggle the next two and you're still
22116s in trouble so a really good performance
22118s there from possessive and levick
22120s unfortunately i think did get let down
22123s by the lineup he chose to bring i think
22125s after the games we've seen today um it
22128s never looked easy did it settle apart
22130s from the hunter
22132s no and it really was just a matter of
22134s this warrior more so than anything else
22136s you know it
22137s it it seems like we are just harping on
22140s it and just really being a dead horse at
22142s this point but you know when you come
22144s into looking at the deck list when you
22146s know you're practicing the decks when
22148s you open the broadcast you're like
22151s this warrior doesn't look very good and
22152s then it has a bad win rate over the
22154s course of the day you can't really do
22156s anything else but come back to that
22158s point um so yeah line up questions for
22160s sure you know i tried to illustrate that
22163s there was at least some logical thought
22164s process that i could see in the lineup
22166s building from levick um but i think the
22168s bigger picture right now is that yes
22171s possessing
22172s is having a great couple of weeks and is
22174s looking to be very high in the point
22175s standings does not mean a whole lot to
22178s possessi whereas this means quite
22180s literally the worlds to levitt he needs
22183s to make it out of
22185s not only groups next week he probably
22188s needs to go deep make it to the final
22190s possibly win the whole week um after and
22193s also i should say in the third week of
22195s qualifying play for hearthstone grand
22197s masters last call which is not next week
22200s nor the week after thanks to how
22202s wonderful
22203s wonderful scheduling um but yeah in our
22206s final week he's gonna need to do magical
22208s things because that's two disappointing
22210s early weeks for levick who honestly was
22213s a player i think we both had pretty high
22214s hopes for going into grand master last
22216s school
22217s 100 again i still think overall he
22220s played well i just think the lineup did
22222s just let him down a little bit when
22224s compared to what he was up against but
22226s uh for me sol we have one more match to
22230s bring you guys for the rest of the day
22231s and we'll be followed by the um team
22233s america's casters to round out the day
22235s but we've got the next group coming up
22237s it's going to be super fake versus pun
22239s but we are going to go to a quick break
22241s while we set that one up so we'll be
22242s right back
22250s [Music]
22256s so
22259s [Applause]
22260s [Music]
22264s in the darkest of seasons
22267s where ruthless eyes gawk for horrific
22270s reasons
22272s for a hidden hand has struck me
22275s down with such ruthlessness
22279s so deep and profound
22283s then he comes with his mullockian scowl
22290s to uncover the truth
22292s of murder most foul
22296s the anima drifts across the floor
22299s highlighting the creatures who walked
22301s through my door
22303s the motives are as black as night
22307s avarice power revenge and blight
22313s we watch the hero
22315s uncover the clues
22318s that lead to the truth
22321s behind this dark bruise
22325s join us here with the grimm and in pious
22329s choose your powers without heavenly bias
22333s for at the end
22335s they will burn in the fire
22338s when it is known whose slave
22341s tenathious
22343s the sire
22344s [Music]
22360s [Music]
22367s [Music]
22374s [Music]
22401s now
22403s [Music]
22442s welcome back everyone we are ready to
22445s kick off group b now for the first match
22447s which is going to be super fake versus
22450s pun and this is where subtle we enter
22453s the dreaded quest priest zone the ones i
22456s feel we've already had more than enough
22458s experience in after last week and we'll
22460s see if super fake and pun can uh have a
22462s bit of a smoother draw than what we saw
22464s for the majority like last weekend
22467s yeah i don't know who in the scheduling
22469s department we've specifically annoyed
22471s right now but
22473s whoever it is i apologize wholeheartedly
22476s i did not mean to cause whatever offense
22479s i have caused please stop giving us the
22482s quest priest series that is all
22484s yeah we do see though uh both players
22486s although they both have quest priests
22489s and they have gone for the slightly
22491s different uh bucket picks right like pun
22493s has the warlock with the curses and
22496s super fake has gone for the ever present
22498s demon hunter comp that we've already
22500s seen a lot of on stream so far today but
22502s again i think this was the the law of
22504s this comp for a lot of these players was
22506s that rogue and priest give you options
22510s right how do you want to build based on
22512s uh what lineups you're expecting people
22514s to bring
22515s whereas a lot of the other buckets feel
22517s like it's more well these three classes
22519s mean i play these three decks very
22521s generally speaking of course so i do
22524s think that's why we see a lot of this
22525s priest rogue choice from the players but
22528s we'll see which one's stronger the demon
22530s hunter going there for the more
22531s aggressive approach or the warlock to
22534s maybe uh sort of beat up on the players
22536s who have chosen the slower options out
22538s of the group
22540s yeah for sure i do think looking at this
22542s in particular was kind of interesting to
22544s see
22545s um
22546s priest rogue with two different kind of
22548s third classes thrown in with that it's
22550s like the okay here are two good classes
22552s that give you options and then you have
22554s to choose your jank right it's a choose
22556s your own adventure on janky third deck
22558s that you have to throw in there because
22560s demon hunter has kind of shown itself to
22562s be that even though it can have some
22564s success on ladder as you know generic
22566s strong curve aggro decks can do it has
22568s not had that level of success in grand
22571s masters so far
22573s and then certainly warlock yes there are
22576s things that it can do yes curse warlock
22578s has good matchups yes we have seen curse
22581s warlock both perform very well and very
22582s badly but it's not curse warlock is not
22585s a deck that i would put in just the
22586s generic good decks lineup right it's
22589s kind of a
22590s a tech lineup a target lineup kind of
22593s deck that would have to be fit into this
22595s as a final slot so i do find it very
22597s interesting that these two pairs of
22599s buckets were offered alongside each
22601s other with such glaring similarities but
22603s still
22604s even if both players pick the same
22607s lineups they both pick the same bucket
22608s as we saw with um judgement and
22611s possessive for example you can still go
22613s in two massively different directions
22616s with one of these rogue priest buckets
22618s which is very interesting to see
22620s yeah and just looking at this as well
22622s from pun he's actually playing a
22624s different rogue than the jackpot or the
22627s mine rogue he's actually still playing
22628s the boat rogue uh so a bit more sort of
22630s straightforward tempo style here from
22633s pun and that is going to be going up
22635s against the quest priest and
22637s where would you put this rogue
22640s in terms of power level of going against
22642s quest priests specifically subtle
22644s because we know jackpot it's a bit of a
22646s loose cannon right uh we we know mine
22649s rogue is a kind of aggro agar aggro but
22652s where does this deck slot in when going
22654s against the quest
22657s it's i
22658s personally feel like i would rather have
22660s the jackpot variation going into this
22662s matchup um mine rogue if you want to
22665s throw that in there is probably the one
22668s because that can just set up so quickly
22670s and blast the request pretty so quickly
22673s uh that even if it is that excel quest
22675s breeze with 40 health you can generally
22676s just get there before they do anything
22678s right if super fake had anything like
22680s one of his draws that we saw in the
22683s first series when he played the date
22685s multiple times without really ever
22687s completing quest step one let alone
22690s getting anywhere else then mine rogue
22692s would just absolutely delete them um
22695s however this straight-up aggro deck boat
22697s rogue does not have that same consistent
22699s level of damage output that quickly they
22702s kind of have to get to the point where
22704s they're interacting with the big mid
22706s game power plays which is super powerful
22708s the light shower and the five mana
22710s taunts that are available that can
22711s really disrupt you
22712s so it does feel like you run out of
22715s steam with the boat rogue quite often
22718s when you go up against this and that's
22720s where you know jackpot test contraband
22723s style stuff could
22724s just come in and be helpful to keep you
22726s in the game
22727s we are seeing already super fake has
22729s access to the tusk so he has the two
22732s drops sorted out gets to dredge in okay
22735s not gonna hit a three drop a little bit
22737s unfortunate for him there is again i
22739s think we talked about this last weekend
22740s right where uh a lot of the weight of
22743s the deck is around three and four uh
22745s generally speaking so uh we'll see if he
22748s can get hold of one in the near future
22750s but again i guess it's fair to say that
22754s it's not a match up where the quest is
22756s to be on end all for super fake right
22758s it's more useful for just drawing cards
22761s than anything else
22762s right
22781s fake deep what
22784s a lot of options this turned for him
22785s though it's either attack or don't
22794s and this is the awkward spot we've seen
22796s him in on multiple occasions with this
22798s deck and i do me now specifically just
22801s missing that key piece to the early
22803s curve of the step one of the quest line
22806s and when you do get stuck into this
22807s position in this case i believe just
22809s looking for a three drop from super fake
22811s the problem then comes is if you start
22813s drawing those five drops and six drops
22815s do you feel like you can play them
22817s because every one of those you play
22819s before you've completed quest step one
22821s is suddenly holding you back from quest
22823s step two
22825s yeah definitely tricky and there's a
22828s five drop as well so super fake
22830s uh missing here he can actually attack
22833s face and draw this turn right
22837s yes it's something he can do and
22839s honestly i think it's better than
22841s playing hexane
22853s i mean you're gonna need to either find
22855s a three drop to complete this stage one
22858s quest
22859s or
22860s some more solid anti-aggro cards than
22862s you currently have in your hand in order
22864s to last any significant extra amount of
22867s time in this match-up i've got plenty of
22870s mojo to pour out okay can i play the
22873s accent go for the steel on the three one
22884s it's not a bad pickup at all actually
22888s would cost pun a
22891s dagger though if he wants to make it
22893s clean
22895s yeah
22896s it has
22898s confused things a little bit
22902s up until now this did look like a fairly
22904s promising
22907s uh just straight up akani on the board
22909s potentially because it is going into
22910s that turn five turn five is one of the
22913s turns where big powerful minions can
22914s start to come down however i would argue
22917s that would be
22918s more tempting if your opponent had
22920s completed step one of the quest because
22922s they were far more likely just to be
22924s jamming big idiots on curve if they've
22926s done that because that's generally how
22928s they find their way through five six
22929s seven there's also a question about how
22931s pun's feeling of whether he can go edwin
22934s he has a prep available and then could
22936s always fall back onto shadow step if he
22938s really wanted to
22946s just prep two for three one okay you
22948s know what hexson you win this round it
22950s does mean the okani almost certainly
22953s survives this turn
22964s they're in a blood feather looking over
22966s at that juicy six health
22968s and i want some of that
22970s yeah superficial noise making counter
22972s though right it's never spell counter
22974s it is almost never spell counting
22984s so with both players not really getting
22987s much done
22988s i'm still leaning towards even though
22991s super fake's turns look rough that super
22993s fake still getting the better end of
22995s this stick
22996s right
23001s girlfriend get the news
23003s [Music]
23006s yep
23007s a little northern acknowledgement from
23009s super fake i don't think anything
23010s unexpected happened just then
23013s just sacrificing the serena considering
23016s it to be the use uh the least useful
23018s card in the hand
23021s well now there are options
23028s i like the look of boat purely because
23030s there is gun fishing available next turn
23033s so many options
23036s there's also the shadow step on the uh
23038s okani right if if pun really wants to
23041s give
23042s some headaches which is quite
23044s interesting for sure
23046s because you can always go obviously your
23048s downside by doing this is that you play
23050s two three threes a turn later
23052s um but you can always just go boat gone
23054s fishing on the same turn right on six
23056s that's a fairly common thing to see with
23059s the curve of this deck
23061s so then makes the argument like this
23062s turn do you want to be doing an edwin
23064s shadow step kind of thing not have much
23066s mana available is it worth shadow
23068s stepping akani for maybe more disruption
23070s on say
23071s a light shower elemental or undying
23073s disciple kind of turn
23075s but i think in the end
23077s uh you have five mana player five mana
23079s card is a hard argument to defeat
23084s and also there's a reasonable reason to
23086s just not get them all a weed so
23092s if coming out now super fake just
23094s digging for just anything
23101s i think super fake might actually sign
23103s the petition that we're handing around
23105s to have us stop casting quest
23107s based at this point because it feels
23109s like we're cursing his stage one quests
23111s at this point yeah super fake and pasco
23114s had the same
23115s that's fair
23117s yeah the drake's available now though
23119s seems reasonable to me
23123s i don't know if super fake wants to like
23125s d i don't think you assume like oh
23126s they're gonna go fishing next turn and
23128s then get three and then all four of them
23131s live and then drake's good it did decide
23133s to go for tailin instead but i
23135s definitely would have had a strong look
23137s at that near the drake
23140s phillip fighter now being a
23142s pretty sick pickup honestly
23145s in terms of dealing with the divine
23147s shield efficiently
23149s i wonder
23152s still staring at these shadow steps as
23154s well
23157s could look at a bit of a well a full
23160s clear with
23161s philip
23162s raider 3-3
23165s double trade into the
23167s hexane and just step the obcarni and go
23170s fishing
23171s maybe not in that exact or dry outline
23173s then but you get the gist
23175s yeah i mean the step has to happen for
23177s sure just to activate the combo on the
23178s gone fishing is certainly the first
23180s thing that happens and since you're
23182s wanting to spend five this turn on the
23185s uh
23187s maybe edwin philip fighter this does
23189s make sense no okay he's going to go
23191s replay the okani just to play around the
23192s clear this this is fine yeah it just
23194s defends the board so well right he just
23197s does really he's even going to use the
23199s kidstab which i do like here killing off
23202s the tailing which means he gets to
23203s retain an additional 3-3 and honestly
23205s there aren't that many ways in which
23208s this board gets cleared with the okani
23210s active
23215s okay thrive now foul never minion here
23218s play the colossal go
23222s thrive is now found which is not a three
23225s mana spell but can at least go digging
23227s for uh what two copies of devouring
23229s plague which are still remaining in the
23231s deck the majority of the three cost
23232s cards in the deck are minions however
23234s and trap sorceress uh renethal itself
23237s and venomous scorpid of course
23242s but otherwise
23244s you're feeling like you're in trouble
23246s because you have two relatively decent
23248s feeling plays into this board state
23251s and you know that neither of them are
23253s going to work
23256s oh okay
23258s does hit the devouring plague at the
23259s very least
23267s popsicle
23269s yep makes sense
23275s play it right
23279s ever worth looking in the other cool
23281s first just before you spend the three
23283s mana yeah he's going to do so does not
23285s get anything that activates however
23292s no quest progression right yep
23297s okay
23299s is this a smart shadow step actually or
23301s is it edwin's step
23303s it could be an edwin step yeah
23306s i mean it could also be an edwin leave
23308s depending on what happens because
23316s let's count some damage you're pushing
23319s 12 this turn smite would be 18 so
23321s opponent goes down to 19 you then step
23324s it back to your hand
23325s and then let's say whirlpool happens
23327s right because that's the fear you're
23329s currently minion blocking so if
23330s whirlpool is in the hand there's very
23332s little that you can do to play around
23334s that
23335s you are then spending
23337s five mana on smite on the following turn
23339s it still doesn't get you very far does
23341s it alongside the uh the edwin what if
23343s there isn't whirlpool
23345s well then we're kind of winning anyway
23347s can we just turn our brains off and go
23349s face if that's the case
23350s exactly with smite
23354s oh nice shadow step on the oconee puns
23357s saying you know what i'm gonna continue
23359s making your life difficult
23363s interesting so this is now essentially a
23365s switch because that was an unprocessed
23367s minion thing on the oh no no no the
23369s popsicle was played right yeah yeah the
23371s popsicle was dealt with yeah yeah okay
23373s that's fine it's gone spell this time
23374s saw ready for the whirlpool yeah that's
23377s what i was about to say is if it feels
23378s like you're just swapping minion to
23380s spell at that point but forgetting that
23381s the popsicle had been played to proc the
23383s minion but yeah switching to spell this
23385s time to play around the whirlpool
23387s it is one of the punished one of the
23389s reasons why quest priest is just not a
23391s particularly good deck is the fact that
23394s well their quest literally tells them to
23396s play one card on curve for the entire
23399s game
23400s and since they are sometimes unable to
23402s do that because of counter play that you
23403s have available it can really limit their
23405s options on some occasions
23419s i think pun has to go fishing with edwin
23422s right this colossal is a bit of a
23424s problem
23426s it is
23427s and this is the fear right with the
23430s spell with the spell block instead of
23432s the minion block because
23434s you know a couple of times ago you
23436s killed a tail and four drink
23438s which either draws your opponent black
23440s water behemoth or mutinous one of those
23442s two is guaranteed you didn't really have
23445s a plan to deal with behemoth right based
23448s on what i can see because the plan to
23450s deal with it now is not particularly
23452s good
23454s uh and mutinous it has to be said like
23456s munching on your smite could have been
23457s potentially dangerous here as well
23460s so i'm not sure like obviously whirlpool
23462s is significantly more devastating than
23464s this is but you knew that there was a 50
23468s percent chance that behemoth was in hand
23470s based on the taylor on the previous turn
23472s so questions to be asked here for sure i
23474s think like puns gonna kill the behemoth
23476s now
23477s just say you know what it healed you for
23479s eight obviously eight beforehand as well
23482s but
23483s if i kill you now with five minions it
23485s still heals you for eight total so get
23487s that dealt with get it gone refocus up
23490s because now there's still the vancleaf
23492s on board
23496s i'm now just praying for no whirlpool
23498s principally i would imagine there is a
23501s moa forge fiend that can put a slight
23502s wall in the way there's a light shower
23504s that can put a slight wall in the way
23505s there's still
23506s no proc on the three mana card
23521s oh yeah there's still no three brockers
23530s oh fiends coming down here about as much
23532s as super fake can do
23534s as the crab
23539s pun wants the option to play ocarina
23542s again in the future
23544s without the scaps
23553s realistically though
23554s 125
23557s i think
23557s [Music]
23558s is not really close to enough because
23560s the forge fiend is going off
23563s rabbit tower still feels very clean
23565s though doesn't it it does yeah
23569s interesting question though would you
23570s actually double trade the claws or would
23572s you take the damage
23576s think i'm okay taking eight it seems
23578s fairly irrelevant honestly
23583s you know that there are um desperate
23585s prayers in your opponent's deck as well
23588s to mitigate
23590s he's bumbling a different way here's he
23592s going for a vessel instead
23595s double trades the threes and then puts
23597s okay in for a clean kill or the weapon i
23600s guess
23601s we have to make a space to get the two
23603s crowds in anyway right oh sure to make
23605s one trade happen or else you miss out on
23607s a floor
23609s there isn't really one way to do this
23612s exactly yeah i like this i mean still
23614s answering your question i think you
23615s still take the damage even though it's
23617s not really that clean make sure you
23619s maximize the weapon juice where you can
23621s as long as you have this edwin trucking
23623s along every turn
23626s you really don't have too much to worry
23627s about
23629s unlike super fake who has chosen to play
23631s quest priest yeah a bit of a big problem
23634s earlier as well uh the turn if you
23636s remember when super fake played both of
23638s the death rattle spells
23640s it meant that the nether drake's not
23642s active anymore and he's not gotten to
23644s another shadow spell which means these
23646s three threes have just sat there all
23649s game uh so maybe if you know the old
23652s rewind time trick uh holding on to one
23655s of those is the only shadow spell was
23656s actually worthwhile for super fake
23659s easy to say that at this point in the
23661s game obviously but it did kick him
23663s pretty quickly afterwards when he used
23664s them both
23665s right
23668s yeah that was very fair and something at
23669s the time i wasn't even considering like
23672s i shouted out like maybe it's worth
23673s playing the second quarter of the grave
23675s to try and fish for something
23677s uh when you had three mana as opposed to
23678s just playing out the popsy cooler but
23680s yes certainly turning off these nether
23683s drakes has been a big deal not that
23684s these nether drakes would have solved
23685s the edwin problem that he's of course
23688s right now but it would have been for
23690s example on any of these turns right the
23692s three threes go away and then you can
23694s and you can play it with something else
23696s for super fake to actually gain some
23698s level of board but yeah really really
23700s tough decisions here uh from super fake
23702s trying to hold on and being completely
23704s neutered in the uh in the quest
23706s department
23711s one has the option to just wicked stab
23713s this away because i think he has a very
23715s fair read that there's no good aoe here
23717s for super fake so why not keep the
23719s minions
23720s yeah no good aoe in hand he's seen one
23723s thrive get used and obviously not take a
23725s whirlpool because his minions still
23727s exist um and 20 24 cards still remaining
23731s in deck which makes it incredibly low
23733s odds to be drawing it out so yep i fully
23735s respect this get that mr smite down get
23737s that damage jammed in because you just
23740s have the uh straight up boat damage to
23742s be thrown in the following time
23745s it yeah i didn't even count
23747s when pun started queuing outside he's
23749s queuing this very quickly and very
23751s confidently is this lethal that i looked
23753s i was like oh yeah it is lethal we're
23754s idiots congratulations to pun winning
23757s game one there and honestly
23759s i think that yes of course super fake
23762s got a little bit unlucky couldn't get
23764s the three drop down so i couldn't really
23766s start ramping up the plan of the quest
23768s but i do like pun's use of okani and
23771s puns saying you know what this matchup
23773s could actually be very difficult so i'm
23775s going to do something a little bit
23776s different uh you know non-standard
23779s player i would say to like
23780s cause issues for super fake and that the
23783s problems pun presented him with along
23786s with super fake getting a bit unlucky
23787s with his draws in general just added up
23790s to a fairly smooth game from pun and i
23792s think it was a very well played indeed
23795s yeah i'm a big fan of the way that pun
23797s tried to play this game being as
23799s disruptive as humanly possible um
23802s obviously super fake had the bad start
23804s which meant he got stalled on that
23805s initial step of quest which is what
23807s always happens the only question i have
23810s is
23810s whether with however many cards would
23813s have been remaining at that point 28
23815s something in the region of that
23816s um whether using the said the second
23818s shadow step to play around the whirlpool
23820s was worth but i think it probably was in
23824s that position um and then the debate is
23826s even if you're using the shadow step do
23828s you play around the whirlpool or do you
23829s play around the lifestyle minion that
23832s they know they have um i guess pun
23834s answers that question with flying colors
23836s however because in the world in which we
23838s currently exist
23839s the lifestyle minion came down and he
23841s beat it comfortably so kind of
23843s illustrating the point that didn't
23844s really matter that much in that scenario
23847s um so i think the whirlpool play on
23849s reflection is probably fair enough in
23851s that position and super fake now gonna
23854s take a brief vacation from quest priest
23856s at the very least yeah just to found no
23858s i just like it because it's very easy
23860s display right where he beat the colossal
23864s and retained board he wouldn't have done
23866s the same versus whirlpool because that's
23868s literally what it does is delete the
23869s board so yeah really cool game there uh
23872s from pun super fake as you said is
23873s jumping over to demon hunter but let's
23876s not be ridiculous over here in our
23879s pairing we love casting quest priests so
23881s guess what we're gonna do it again as
23883s that is gonna be uh from puns side this
23885s time so let's see if we can get a little
23887s bit more fortunate and make that quest
23889s progression just that little bit more
23890s smooth
23892s yeah and i'm realizing now of course
23894s we're supposed to be hard rooting for
23896s every game of quest priest in this
23897s series uh so that we can avoid the
23900s inevitable
23901s the looming sense of doom that is on the
23904s horizon the quest priest mirror that
23908s awaits us all
23911s i feel like that you've joked about it
23913s now it's actually going to happen i this
23916s is no bias i love super fake but oh i
23918s wish i hope pum wins this game
23921s just to get quest priests out of the way
23922s for one of the players at least but yes
23925s we'll see how it goes and again
23927s it's not even i think what's key here is
23930s the the quest progression isn't solely
23933s to win the game with the end point right
23936s it's actually to discover more cards and
23939s keep your hand size in a good position
23941s and keep your options open because when
23943s you have access to a lot of options in
23946s priest it's very difficult for you to
23948s lose because you normally do have our
23950s answers to any particular board state
23952s it's also like it's just a general
23955s indicator of how good your draw is right
23958s like
23959s the more steps of quest you complete in
23961s a deck that is built to play individual
23964s cards for the amount of mana they cost
23965s on that turn if you don't play a two on
23968s two or a three on three or a four on
23970s four or a five on five or whatever then
23972s you're drawing badly because that's what
23974s your deck is designed to do so it just
23976s like the the quest not being completed
23979s is an indicator that you are drawing
23981s badly to begin with and then because
23983s you're missing out on quest procs which
23985s let you draw more cards from your deck
23987s it then causes you to draw even worse
23989s compounding itself on top of that so
23992s it's kind of a disaster overall
23999s hey though super fake getting off to a
24001s pretty solid start still has that need
24003s for greed which may well get cycled away
24005s soon
24006s one though has his choice
24008s of two drops a uh
24011s oh
24014s coin
24016s oh no this is probably okay right
24018s condemn into devouring plague it looks
24020s fine
24024s don't play a condemn this time you could
24025s play far watch post and it kind of does
24027s two damage to the board anyway do you
24030s know if it doesn't simply have to trade
24032s chomped by a weapon right sure yeah
24035s that's the slight worry and then you
24037s certainly started taking a lot of damage
24040s but i do think condemn is a two damage
24041s aoe that you're not just throwing away
24043s right now or maybe saving for turn 5106
24046s or something um could be useful later on
24049s against like a zillah
24052s you know whatever else can come out like
24054s very the token summony deck is a demon
24057s hunter which condemn can be quite useful
24059s against in general
24068s interesting choices i'm trying to think
24070s about how good deliverance is versus
24073s demon hunter right now i don't think
24076s it's that good
24083s just devour those options of death be if
24086s you're expecting you know the curtis
24087s turn to be able to just two mana and
24089s tell one of the bats to go away at least
24093s what is elune's will i think it's devour
24096s deliverance for me not entirely sure
24099s which one again deliverance
24102s probably the only super appealing target
24105s i can think of is the gelark
24109s again that might be a good enough
24111s argument
24118s low turn here for super fake the sigil
24120s two mana is quite the commitment he
24123s wants to get extra card next turn but
24124s also
24126s need for greed trade cuts into what
24128s you're even allowed to do this turn
24130s anyway
24131s very tricky
24135s actually facing down this scorpion on
24137s the other side right it only really dies
24139s to the metamorphing which isn't really
24142s the trade you want to make
24144s yeah sculpt it's so annoying
24147s you do have the hero power to weave in
24148s here if you're not going to trade the
24150s need for greed which i do agree with i
24151s think this hand is so gassed out already
24154s you probably do you just need to hard
24155s cast need for greed on the following
24157s turn
24157s uh so that means
24162s answer
24164s fake if you need some lessons on how to
24166s draw up until turn four with quest
24168s priests
24169s oh
24170s it's how you do it
24173s on just pick another nether drake here
24175s obviously didn't get off at the five
24176s drop which would have just been a
24178s priority
24179s let's go for the xyrella i was actually
24181s just staring at the other drake
24184s my instinct was the xyrella
24187s hard to explain why other than eight
24190s drops are very rare in the deck overall
24193s legendary i mean there is also that but
24196s you're still somewhere away like if
24197s you're staring at a hand that has a
24199s light shower elemental and an undying
24201s disciple in it
24202s then obviously you'd snap yeah because
24204s that feels like you're just running the
24206s game out at that point but there's no
24208s guarantee you're going to draw any of
24209s these cards from that point but still
24210s for some reason my instinct was to uh to
24212s pick up the xyrella it just feels like
24214s the security card you're going to need
24218s right now on a hand that is actually
24221s still under threat of getting out valued
24223s by demon hunter even though they have
24224s zero cards in their hands you know
24227s yeah
24229s how do you like condemn coin oh carney
24232s here
24235s my only counter argument to that would
24238s be
24239s curtrous on curve
24241s kind of the perfect play into that your
24244s opponent is very low on resources and is
24246s unlikely to have that play however
24255s i guess the question after that then is
24257s if
24258s pun is afraid of curtris
24261s yup what is the play right well because
24264s so i have a further question i'm
24266s actually fine with the condem okani play
24270s for the reason where if kurtris does
24272s then come through and trades into the
24274s blademaster
24276s you have uh deliverance or um whatever
24280s else uh devouring plague to be able to
24282s clean up the leftover of the bats quite
24284s efficiently with whatever trades and
24286s rushing of the new copy you need so you
24288s would be able to answer the best case
24289s scenario anyway uh so i certainly
24291s wouldn't rule it out
24293s but it is still a really really juicy
24296s trade for the opponent if you go with
24297s that route superfaint now
24300s it has some burn but the problem is burn
24302s just doesn't work when it's so little
24305s against this priest it's got access to
24307s tons of healing we can see the desperate
24309s prayer in puns hand
24312s just looking rough is this gonna be a
24314s deliverance just to kill it off
24317s i think so i think you want it dead
24319s right as a pun because you don't want
24321s them uh super fake to have more card
24323s draw
24324s agreed yeah i did just check by the way
24326s zero foul spells that i can see in the
24328s deck for uh for punch
24334s you know sometimes you just get a cheeky
24335s one snuck into the wrong class it
24337s wouldn't end up being an honorable kill
24339s anyway
24340s just in case you could manipulate that
24342s from happening i thought i'd take a look
24344s through
24345s well paul of course is nature is kind of
24346s the weird one that's uh sticking out but
24348s other than that fairly standard holy and
24350s shadow stuff
24356s tested the uh
24358s khani
24362s if it gets to clear it up but at what
24365s cost like
24366s what's even the draws at this point just
24368s just the big boys curtis you like like
24371s anything like that because right now i
24373s guess the other need for greed would be
24375s okay for super fake but
24378s hun even though pun isn't really hitting
24380s his five drops he's also not even
24382s remotely close to losing this game
24391s this is the only downside for pun right
24393s now is he has a hand that contains
24396s close to literally zero value
24400s but he will never die
24410s a strike not a bad pick up literally
24412s anything that can draw cards one man
24414s okay
24415s like the the abyss active for this turn
24417s so super fake's gonna have to wait
24420s it is at the very least something though
24423s not literally nothing
24426s and probably means you have to allocate
24429s clearing up this venomous scorpion with
24431s the predation this time
24433s uh other hero power ring
24435s oh sorry i've totally blanked in the
24437s fact you already had to attack yeah no
24438s this is absolutely fine
24444s a card
24445s a card
24447s realistically
24449s with light shower the heels the aoe the
24452s xyrella
24453s i don't like calling games early sort of
24455s but what does super fake possibly have
24457s to do to win this game
24461s raven flexing what we call in the
24463s business host privilege of never having
24466s to come up with the answers in
24467s situations like this just goes to say
24469s yeah okay you ask me you ask me okay
24472s okay okay so i don't like calling games
24474s over raven but from this position what
24477s does super fake possibly need to do to
24479s get back into this game the thing's
24481s probably lost
24482s yeah fair enough
24484s sorry i asked it was a dumb question you
24486s should never have asked it in the first
24487s place
24490s upon taking the victory with the priest
24493s our prayers have been answered a priest
24496s has won
24498s goes up to zero and again even though
24500s pun had the okay opening for the quest
24503s didn't get to progress either but just
24505s had enough to hold on and uh super fake
24508s once again just not getting what he
24510s needed right not keeping up the pressure
24512s not getting the high card draw count and
24514s not really putting their uh pun in any
24517s real danger and that's kind of what i
24518s was sort of alluding to in the way
24520s southside is laughing before is that um
24523s that there was so even though there
24524s wasn't quest progression or game ending
24526s potential from pun he had double
24528s condemned double desperate prayer he had
24531s the light shower on board obviously he
24532s just got the colossal at that point as
24534s you can see there but even before that
24537s with what um what super fake could have
24539s even drawn there was just nothing that
24542s was realistically gonna put pun in any
24544s real danger so he goes 2-0 up and now
24547s subtle it's down to the curse warlock
24549s with a a cheeky emulate in there
24553s a cheeky immolate indeed i do love this
24556s card whether it's good or not i love it
24559s yeah i remember when we were first
24561s messing with the expansion this was the
24563s first thing that you uh you threw out at
24565s me with the emulate coming out yeah
24567s uh big deal i think potentially for you
24570s know the slow grindy up that may or may
24573s not be presented uh with the quest
24575s priest coming up right which if super
24578s fake is going to win the series that's
24579s certainly a matchup that needs to happen
24581s um and honestly might be the match up
24583s that pun is looking towards with the
24585s curse warlock here overall because you
24587s know aggro demon hunter might just be
24589s operating a little bit too quickly
24590s although that is a pretty fantastic
24592s looking opening hand to be able to deal
24594s with uh with aggro demon hunter on the
24596s other side but certainly i can see emily
24599s doing some uh some real damage to some
24601s quest priest hands if they are able to
24603s find the right one even take that away
24604s right think about pun going into this
24606s week if he's expecting people to go
24608s rogue priest whatever
24610s and well it's pretty good versus ball
24613s priest as well right yes you know like
24615s there's a lot of good cards dating board
24616s priests and and and i think that just
24619s the inclusion of just a one-off yes 40
24621s card deck one of zaha and all that but
24624s if you're gonna include extra cards i
24626s think there was a very good reason for
24628s that from pun so we'll see if it makes
24630s an impact at least in this series but
24632s now you are right super fake has a much
24635s better opening than what we've seen from
24637s him basically all series across all
24639s classes
24640s yeah i would say be careful with the
24643s assessment of immolate against boar
24644s priests because i have actually you know
24646s gone through that interaction a few
24648s times like if you hit balls they can
24650s just be played out on board most of the
24651s time that's fine if you hit amulets
24654s it's any still in hand yeah they're
24656s destroyed so you can just trade them
24658s back into the deck at key moments right
24660s before the the bomb goes off so there's
24662s very few like
24663s game ending snipes that you can really
24666s hit with the mla but it is a
24668s extra layer of complexity that you can
24670s heap upon the board priest and that's
24672s kind of how we've been seeing bull
24674s priests lose games right just disrupt
24676s them enough that they get confused and
24678s throw that generally seems to be like i
24680s mean those match-ups it would work
24682s against me but yeah even just like using
24685s up heels or maybe having to like deal
24687s with a pyromancer getting hit right like
24689s those are hurdles you don't where is the
24691s one deal with yeah that's ball priest so
24694s uh anyway we'll cross that bridge if we
24695s come to it for now
24697s uh pun is getting there taking some hits
24699s here but again with double baker drain
24702s soul torch
24704s all looking at least comfortable for now
24706s even demonic assault very solid uh if
24709s you sort of discount the glaive turns
24712s from demon hunter
24715s i just this draw is just gross it's just
24718s every anti-agro card in the deck so far
24721s like this is absolutely disgusting up
24723s until this point yeah like i said even
24725s demonic assault big deal uh apart from
24728s the glaive turns right so
24730s uh plenty of throwaway cards than once
24734s that's kind of it does the same job no
24736s matter what
24737s yeah exactly
24739s oh the one two still has taunts slight
24742s discrepancy
24748s well and there's not two four on the
24750s board i guess yeah i mean i guess that's
24752s true
24754s probably a more crucial detail now that
24756s you like
24757s interesting enough here though subtle
24759s when we look at puns potential next turn
24762s even though he's got all this anti-aggro
24764s got this heal do you feel he's safe
24766s enough
24767s play the rod
24769s i think super fake needs to do
24771s everything in his power to prevent that
24773s from happening which is what he's trying
24775s to do right now with this slitherspear
24777s but
24778s he has not been taken below starting
24780s health yet in this game so if you were
24783s to phrase the question as
24785s would you put would you put prince
24787s renethal in your deck if instead of
24788s putting 40 cards in your deck and giving
24790s you 10 extra health you just started the
24792s game with a rod equipped
24794s i probably take that yeah
24797s [Music]
24802s i think the only
24804s worry pun is having right now is
24808s if
24809s he plays rod and his follow-up is baker
24813s drain soul
24814s it weirdly might not be good enough
24816s right because it doesn't actually clear
24818s a board it kills a minion can kill the
24820s slither spear but super fake gets a
24823s whole potentially a curtrous worth of
24825s turn next turn
24827s i think curtrice is the big fear because
24830s there's no wave there's no tams in to be
24832s able to follow this up with wave would
24835s be great because you'd quite happily you
24836s could yeah
24837s customer as well if you could go rod
24839s into aoe
24840s and then from there re-establish and
24842s just start going like tap baker and then
24844s tap something drain soul based off the
24847s starting point of an empty board i think
24849s you have all the time in the world to be
24850s able to do that if you're able to go rod
24852s into tamzin or rod into customer and
24854s just be able to clear everything up
24856s straight away i think you have all the
24857s time in the world to do that
24859s play this get smacked for 10 or so plus
24861s an additional board still not have an
24863s aoe available that starts to get really
24865s scary so i think pun that's one of the
24868s longest turns we've seen him play so far
24870s this series and i think rightly so just
24872s based on the the difficulty of the
24874s position but i think he's reached the
24876s right assessment in the end
24878s and super
24879s fake dark contrast to the previous game
24882s actually has cards to play this turn yes
24885s always helpful
24887s in your card game
24889s of cards
24891s oh man she's outside
24894s he agrees though
24896s big fan of cards famous for it even
24899s stoked
24900s strike now
24911s any of the aoe tools would be clutch for
24913s pun now oh well there's one
24917s problem is we we're staring at you next
24919s turn which is a little bit frustrating
24922s yes
24925s okay
24927s are you gonna come if he doesn't play
24930s not that much damage so i looked at it i
24933s looked at it i don't think it's the most
24935s ridiculous question you've asked me
24936s today i look to just like tap respite
24938s today on the end didn't you
24940s emphasize the fact that i've already
24942s asked dumb stuff today there's no need
24944s for that soul you could have left that
24945s word off but it would have been okay
24949s wait this is a new twist for raven
24951s calling out the the subtle disses that
24953s are thrown into of random sentences
24956s successfully you just let them go and
24958s just cry yourself to sleep at night and
24960s just internalize how do you know you
24962s know
24968s not too bad at all again priority number
24971s one is killing the colossal itself
24973s i think the grimoire might be
24977s more of the portal call here though you
24979s can use it on the mystery guess with the
24981s mistress yeah yeah
24982s oh super fake cannot believe it
24985s yeah grandma sacrificed huge pick up
24987s there there's your luck could hang
24988s around that's no problem whatsoever just
24990s make sure you are dealing with those
24991s tentacles
24993s clean up that damage and now we're
24994s starting to get into bran bread baker
24996s territory as well which is gonna be
24998s absolutely massive yeah but what's also
25001s massive is bone clay if like that thing
25003s hits like a truck
25011s should i say
25013s super fake still got a lot of damage
25015s disgusting levels of damage actually
25020s feels like the closest game we've had
25022s all their match here
25023s so far
25025s both players actually allowed to play
25043s exclusively to a minion there i was just
25046s counting like the total damage from hand
25048s if you went all face opponent was at 18
25051s you had another five damage plus two
25053s furys
25054s at rank two which is eleven you had
25056s predation which is 14 and then if you
25058s got the fel barrage to go face as well
25061s you'd be looking at the 18 that you need
25062s but in that world you haven't dealt with
25065s any of those pesky minions that's on the
25067s board at the time so it was a little bit
25069s awkward i actually really love brand
25071s spice right here
25072s i'm just gonna go away from that feeling
25074s a little bit more confident i'm just
25076s thinking if
25077s if pun goes bran spice bread
25080s he heals for a million
25082s there's also a bran on board that super
25083s fake simply has to kill
25086s yes doesn't that just give him like
25087s three more turns or something in the
25090s game at least
25092s that was definitely my plan at the start
25094s of the turn once the knoll was drawn
25097s though i think this line with tap null
25100s bread baker yes looks really really
25102s strong as well
25103s excellent value trade for the knoll you
25105s still get enough healing that you're you
25107s know close to 100 confident that you're
25109s alive for one turn and then you can just
25111s put them into that horrible brand
25113s position next time oh he's not even
25115s gonna go bread baker
25117s and go with the okani instead okay i
25119s respect it what's the call though gonna
25122s go spell okay
25132s can super fake afford to play a spell
25134s into this
25137s precious resource in super fake's hand
25140s right now are cheap spells
25143s but what he would like is every single
25146s point of damage from these spells
25150s preferably stacked up upon a lady's
25152s thano as well yeah
25154s i think super fake in this scenario
25157s starts with fel barrage right because
25159s it's the card that does the least damage
25160s to face
25165s however
25166s it is also the card that solves the
25168s problem of the five one which is quite
25170s annoying you do kind of want that thing
25172s dead right sooner rather than later
25176s in this scenario as demon hunter i lose
25178s all foot like attention span for the
25180s board and just go but how much damage
25182s can i deal to face sure you just uh you
25185s just break out the old face hunter
25186s blinder that you built six years ago and
25189s just pop it back over the screen yeah
25198s yeah i think that five one has to die
25201s okay pun
25203s push six he's going to lock an
25204s application so he's going to lock in the
25206s second one right if you play in the
25207s first one you play in the second one i
25209s guess use the mana while you've got it
25210s oh or not i thought you cued him
25215s because i'm guessing that was because of
25217s a j straw right
25219s yes i think so exactly jace it's
25221s pre-locked in can't play them both in
25222s the same turn because they're not zero
25224s mana and still
25226s exactly you can play fury hero power
25228s jace if you draw jace but you can't put
25230s any predations in so it's technically
25232s max damage if you're going down that
25233s route super fake did tweet after week
25236s one that you know he was happy with the
25237s lineup happy with the performance but he
25239s could not be making that level of dumb
25241s mistake that he did during his games
25243s which he did admittedly like no one is
25245s hiding from that he made some very very
25247s silly mistakes during his games so just
25249s kind of roping out in that position
25252s he'll be kicking himself for it
25254s jorly looking at gotta be tired
25257s please yeah don't keep us waiting it's
25260s just so strong because bran has to be
25262s answered because there could be a second
25264s spice bread that can be the curses that
25266s can be the um
25267s the legendary i always forget the name
25270s of uh zakil
25274s like there's so many problems that bran
25276s provides that it simply
25278s has to die
25283s super fake dread prison glaive
25287s doesn't get in there especially because
25289s now fury's rank three he can't clean
25292s kill anything with it
25301s you can lock in the predation this turn
25302s for jay's next turn
25305s awesome
25308s doesn't seem smart actually should
25309s probably spend our mana on predation
25311s while we have it in case we draw in draw
25313s yeah that's very smart raven yeah he's
25315s gonna push the one kill the brand he
25317s simply has to save the fury again same
25319s result as previous turn right if jace is
25321s drawn fiora is still double castable if
25324s you lock it first but
25327s hello
25332s you ever just tempo that this turn as a
25334s five-five
25336s i wouldn't hate it because a weird
25339s situation is that curses can prox athena
25342s right
25346s sure yeah okay i don't even want to just
25348s throw the odd random curse out
25351s i mean it probably doesn't oh well you
25353s might throw that odd random curtain well
25355s he might now we can change maybe not now
25358s but play the other one right just to
25360s beef up the curses
25367s pretty reasonable to just jam them both
25369s out in the same turn
25371s he'll for three be at 22.
25375s uh you if you are actually playing this
25377s game you have to be a lot less lazy than
25379s i am right now and count jace damage and
25381s consider what 22 actually looks like i
25384s like this a lot because this it's just
25385s good heel right just play safe just get
25388s loads of help again
25389s you still get the curse option next turn
25392s anyway
25395s straight into cythena with the curse
25398s terrible
25400s yeah curse but no curtris which you know
25403s you draws to thano you haven't found
25405s jace you haven't found curtris yeah you
25407s get to juice a couple of spells off this
25409s but it's just
25412s it's not really doing anything without
25414s the hero power juice from the curtris
25416s it's not getting you closer to your wing
25418s condition it's just taking a bit of
25420s damage off the board
25423s where people's in stunned silence
25425s thinking wait so then i didn't just win
25427s the game
25428s right what's going on
25430s oh
25432s big draw
25434s [Laughter]
25436s nice tech card dummy
25442s pond if you don't acknowledge that
25444s that's funny please can you acknowledge
25446s the fact that you've just drawn emily
25447s and that's very funny might in
25449s approximately 30 odd minutes
25453s okay maybe a bit longer actually
25458s one could definitely afford to play the
25460s mithril rod now not that it
25463s particularly gets him anywhere it just
25465s depends on how he wants to spend his
25466s mana he could go for an aggressive
25468s approach right and just go zakul and
25470s queen ashara
25472s just double trade into the city and just
25474s build a huge board does so potential em
25477s from uh
25478s uh
25481s case as well right for the fel barrages
25483s and predations so if you have those big
25485s minions on board
25487s yes and while we were busy laughing at
25489s the immolate draw i think pun was doing
25492s what should have perhaps been done the
25495s previous so what i was saying could have
25496s been done the previous turn making sure
25498s that jace maths was on point and so that
25500s there was no possible world he died to
25503s max damage jace this term which i think
25505s is why you are seeing the uh voice come
25508s out for the tournament in this scenario
25511s okay the signs of life
25512s the super fake as he gets exactly
25514s curtras into jace can kill off at least
25517s two uh three sorry of these minions gets
25519s the three damage to face as well there
25521s is still a game of hearthstone being
25523s played here song
25536s you're faking a value trade
25539s i mean he's considering it obviously but
25543s exactly uh sitting pretty on a lot of
25545s health right now
25547s no but the bran is gone and curses are
25551s only on one currently right so there is
25553s there'll be two now right yeah the next
25556s one will be on two exactly um but they
25558s still pretty minimal damage output
25561s overall has to be sent
25564s these renathel decks i went to click
25566s remaining cards so we can see what he's
25568s got left 17 cards 17. we need this
25571s illegal maneuver
25573s so many
25574s possibilities uh there's actually trade
25577s coil into mutinous or tap into mutinous
25580s dreadlich tamzin's still available of
25582s course for pun2 in the deck
25585s uh zola to get double zakul potentially
25591s much mistress of mixtures just shouting
25593s out cards that may be impactful exactly
25595s this turn
25599s because of the trade with the o'carney
25602s could just get that without having to
25603s spend mana still less targets for his
25605s own drain soul if he really feels like
25607s he needs it
25613s having just looked myself the guaranteed
25617s face attack damage off the jace is only
25619s 10 at the moment
25621s because two of those remaining five
25623s cards are the second chaos strike and
25624s the second fury which is obviously rank
25626s three and represents a phenomenal amount
25628s of damage if you pick that up here the
25631s rest of the damage is obviously rng with
25632s predations and fell barrages and so on
25635s and that's a minion draw which is the
25637s worst draw in the deck
25640s oh no at least he's got the manner to
25642s play the curse please
25646s [Music]
25647s see what happens is gonna lock in that
25649s hero power of course in one goes face
25653s there is no measure too much
25655s extra the chaos strike although kind of
25657s unimportant because it's hero power
25659s anyway
25660s big heels from the mistress of mixtures
25662s that dying is huge
25663s yeah
25666s i can't see it again there oh it stopped
25668s already oh that's it
25671s oh no
25673s um
25684s vicky the zuckerle's dead so the curse
25686s won't actually heal pun
25689s oh there is
25690s an element of shadow so at least press
25692s the hero power and play the slither
25694s speed maybe
25699s i think very suddenly super fakes on he
25702s wins next turn or he loses the series
25711s yeah i think this has to be the play at
25713s the end of it
25714s it's tough but that's just what's going
25716s to happen
25717s there is the 10 damage that was
25719s accounted for guaranteed
25721s the spells and the hero power
25723s and now we have to see if pardon can
25726s resist this situation i mean he has full
25729s blown right so he can get something
25731s like if he wants to that's definitely
25733s available
25735s yes and super fake with a normal sized
25738s deck
25739s can be engineered into seeing here so
25741s you can see now that the fury is
25743s remaining which will be four damage
25745s counter strike is six hero power is
25747s eight if you get the dread prison glaive
25748s on top of that as well that would be
25750s nine damage in total that is available
25753s in a single turn unfortunately fossil
25755s fanatic does nothing right because the
25757s only cards he has left are cards that
25759s require add on to an attack
25761s yes
25772s i believe if pun clears balls
25777s surely clean board's just correct right
25783s i think there's certainly step one
25786s yes then i'm gone of course obviously so
25788s there is very little downside to doing
25789s this this is the best way to clock your
25791s opponent in this position
25792s you proc two plus three
25802s yeah it's nine with fiore right off the
25804s chaos strike and that's it
25806s yep
25807s and the problem is again because they're
25809s all attack based
25812s x3 and then
25814s oh okay doesn't take three anymore
25821s it's prison now the drug prison globe
25823s does get to go face if super fake can
25825s find one more term without dying here
25827s that is a huge deal
25831s guards the curse as well
25833s which plays around basically anything
25835s being a removal card for the 3-4
25839s and currently
25842s on his dying next turn
25846s wait wait
25848s what can pun get does pun ever go
25850s colossal ashara colossal into
25853s taunt or priest on mage
25868s and if there was some cheaper spells we
25870s could even talk about the weapon here
25872s right
25876s ashley's so tense how is this still a
25878s game oh
25879s oh
25880s no
25882s [Music]
25884s simply dead
25890s it couldn't have been a worse colossal
25905s gonna show him
25913s one unbelievable
25916s pun takes the last super fake still in
25919s the series and gets out of this
25921s with the demon hunter which let's be
25923s honest surely means subtle we're in for
25925s a priest game again soon
25929s but yeah congratulations to super fake
25931s there he held on just about and it paid
25934s off but oddly enough it felt like there
25936s were so many cards that just get um
25940s get pun out of that situation
25942s and they just weren't there right it was
25944s a definitely a tough one didn't quite
25946s have enough heal and again the curtis
25949s into jace as those exact back-to-back
25951s cards and really helped him pull himself
25954s back into that game because it looked
25956s like it was going to be a distant idea
25959s to be able to actually be in this series
25961s at this point yeah but i would say more
25963s than entitled to have those cards at
25965s that oh yeah yeah yeah he's so deep into
25968s the deck though honestly the reason why
25970s pun was able to hang in for so long was
25973s purely a factor of super fake just not
25975s really hitting any of the high value
25976s cards in the top 15. and even without
25979s that super fake was able to do probably
25982s somewhere in the region of 80 damage
25985s that game like something in that
25987s neighborhood right starting at 40
25990s touches and drain cells were thrown out
25991s early and then there was bread baker
25993s bran bread baker played at some point
25996s during the game as well
25997s yeah mistress of mixtures coming out but
25999s still on top of that there was you know
26001s missed there was second drain sole left
26003s remaining in the deck there was tams in
26005s hero left remaining in the deck all of
26007s these
26008s options to potentially keep them alive
26010s as well as the lethal outs that could
26011s have come from curses and removal
26013s combinations various two-card
26015s combinations that would have offered
26016s lethal and then of course even when you
26018s have to go for the panic horn there's at
26020s least three examples that we thought of
26023s immediately that probably win the game
26024s immediately off the horn in that
26026s position ozimat being thrown into that
26028s horn pool i'm pretty sure has trolled
26030s everyone on all occasions um whether
26033s you're looking for you know a class card
26035s in jackpot rogue it's a disaster when
26037s you get the neutral option um and
26039s generally it just is a little bit slow
26042s overall even if you are paying one mana
26045s for it even if that sounds weird with
26047s all the rest of the investment that
26048s you've thrown in to get to that point so
26050s it's one of those games where both
26052s people could have a very compelling
26054s argument about how each of them got
26056s unlucky during that game right and you'd
26058s be compelled to listen to either of them
26061s make their case because the the good
26064s fortunes and the bad fortunes really
26065s swung back and forth quite aggressively
26068s throughout the game but it's one of
26069s those games we'd have to really go
26070s digging for those tiny little lines
26073s where maybe things could have been done
26075s differently one way or the other to
26076s affect the outcome
26078s well here we are and as i said and i
26080s called this before i even saw what the
26082s matchup was going to be but it is going
26084s to be priest here for super fake does
26086s have two three four locked in subtle so
26088s maybe just maybe we see the ever rare
26091s smooth pre-straw
26097s definitely though a match up where this
26098s uh rune metal rod can come into play
26101s right uh unlike the demon until when we
26103s saw it it's definitely more difficult
26105s for punt to feel safe
26106s yeah absolutely i would suspect this is
26109s this rod is being slammed on curve or
26112s before curve with the coin under almost
26115s any and all circumstances here
26124s we just dump a touch to prevent overdraw
26127s yeah this all makes sense
26135s and plays the fortitude for four of
26137s course being it's live cost for the
26139s quest priest so whatever cost you
26140s actually spend on the spell so you see
26143s super fake there crossing his fingers
26145s did not want to draw a spell on that
26146s term because he wanted to play the
26147s fortitude for exactly four to both make
26150s the huge minion uh and complete the
26152s quest on the same term
26154s well it's called fortitude so it makes
26156s sense
26159s thanks raven
26160s no problem i'm here all weekend
26162s literally
26164s going on to the roon myth apart from the
26166s times where we don't and the other
26168s people can't you know i'm still kind of
26170s around i see okay i've watched most of
26172s the shows so yeah i'm kind of here i
26174s suppose for the purpose like if you
26176s weren't casting but let's say derrick
26179s and lamby lambie series were like i
26180s really need to make a dumb joke right
26182s now like you'd be there you'd have their
26184s back oh yeah
26185s yeah yeah that makes sense
26189s let's see what side of the band i woke
26192s up on
26194s [Music]
26205s time song
26209s you want to emulate this hand oh yeah
26218s a little bit unfortunate can't come out
26219s with the null but is the knoll even that
26221s good this turn i guess null into the
26223s scorpion with coil
26228s okay bran is
26231s brand's a real key card to pick up
26233s though i would say for this matchup
26235s because you are gonna have to start
26236s getting some uh curses going sooner
26239s rather than later and bran is really the
26241s the best tool to be making that happen
26243s really important as well that it's going
26244s to get discounted by both of these rod
26247s procs now which oh yeah
26255s adding up numbers very well here one two
26257s three four five
26263s uh
26264s raven revealing like the the frustration
26266s with casting quest priest games right
26268s it's not just like that they're really
26269s long a lot of the time it's like what do
26271s you even talk about
26274s i'm talking about great important things
26275s of letting the audience know that super
26277s face
26278s counted to
26281s they drew the card with the right number
26283s on it they're going to play it or nope
26285s they did not do that they're going to
26287s lose all right nice
26291s i just want to see emily get
26293s played probably not going to then again
26296s a lot a lot of the options here
26298s in hand are good with bran
26302s does get played i can definitely see the
26305s demonic assault rocking the shield
26312s it does
26313s make super fakes draw better though
26315s right or faster at least
26321s oh
26336s fake doing the quick check for six
26338s oh yep it's there
26341s card says six on it better play that one
26344s we did it i'm the best
26355s zyrella pick up purely because super
26357s fake might end up burning whirlpool as
26360s well
26361s yeah and it's also like this is that
26363s exact situation right where you do
26365s actually have some death rattles already
26367s played in this game which just kind of
26368s makes xyrella nutty
26372s [Music]
26384s eight cards in hand here for super fake
26387s just if we're thinking about curse
26389s potential
26391s problem here is there's nothing too
26393s great to do i'm even wondering whether
26396s if pun
26399s work trying to look if you can actually
26401s just empty his hand a little bit because
26402s it's getting awfully full
26405s it is yeah and if a
26408s tamzin or similar comes off the top you
26410s are going to be want to be able to jam
26412s that as soon as possible
26416s let's just go with the gigafin in the
26418s end i was wondering whether it was just
26419s an abyssal wave just to get the curses
26421s juiced um
26422s using a non-battle cry
26427s you could just throw out there just to
26428s take it up to one immediately
26430s well paul of course yup being used here
26433s make sure you get to use it before the
26434s car burns
26437s side factory of emulate that i was
26438s thinking about by the way is
26440s so in a lot of matchups like for this
26442s kind of matchup exactly the very obvious
26445s counter play against warlock is to just
26446s keep your hand really full so that they
26448s can't actually die this is into your
26450s hand so the the side effect of himalay
26453s is that you either you know sell those
26454s cards on fire or you force them to use
26456s their cards more liberally by just
26458s throwing them out of hand so you create
26460s that hand space on these crucial turns
26462s where you can actually then start to
26463s fill up again which is yeah and that's
26465s not a bad idea
26466s ran one mana
26468s the cultist two mana zola one manner
26472s right
26473s we we might see some curses oh we
26475s haven't even started teaching schools
26477s yet raven
26481s there is a whole school teacher there
26483s that could have curses inside the
26485s nuggling as well this could get very
26487s messy very quickly
26489s now there's the turn gap
26491s my zyrella needs just that little
26493s time to get there
26502s all right it's go
26510s those do not say curse
26514s rock bottom just for the dredge
26523s [Music]
26530s that's not where this game is at because
26532s that is where this game is at and we all
26534s know yeah thank you with bran
26538s oh grimoire of sacrifice okay
26543s so do you zola the altar at this point
26547s are we that all in now we're talking
26549s obviously you're not doing it this turn
26551s right you're waiting for the thing to be
26552s shuffled in
26557s it would mean
26558s not do no you have to do the zodiac
26561s curses this turn right wait do you have
26564s zola the bran
26566s i don't think so
26576s i don't think this was the game-winning
26578s turn somehow
26579s i don't know if this was a turn
26582s it's fine because you the grandma goes
26584s off twice so you end up you do clear the
26587s uh the the orca at the very least which
26590s means
26592s this eight three lifesteal is just an
26593s eight three life steal
26596s but yeah it's not the extreme level of
26599s impact you would like your brand to have
26601s on the game at this point i think you
26602s can see from the reaction from pun
26604s not entirely happy with the way it
26606s panned out
26607s yeah definitely wanted to see dragged
26609s below on the nagalings right oh of
26611s course that that's definitely because it
26612s would have ticked every box that turn
26615s yep
26625s is the bran out here living oh wow
26630s well suddenly
26632s through bran once again all things are
26635s possible
26637s zola alter let's go
26640s how much is that 12 cards burnt
26643s me pick me uh well the zola goes off
26645s twice as well so you get two copies of
26647s the nagaland oh just burn the whole deck
26654s that's even right i don't know
26656s i don't know
26661s that's a card
26662s again just do i want to see if this wins
26666s super fake can't believe now you get two
26668s copies of this right
26678s this is what i signed up for
26681s what do you mean what if it's just in
26683s the very bottom i'm gonna lose my actual
26685s mind this is ridiculous
26688s this is not what i signed up for
26693s wait it has to be bottom card right
26698s oh
26701s five
26703s what do you mean
26709s i have no words saul i have no words
26714s got a top deck it's got i can feel it i
26716s can feel it this is how this day ends or
26718s game ends
26721s oh
26722s come on
26736s i don't know how we're supposed to keep
26737s talking about this game song together
26741s oh uh two cards remaining for fun
26744s we have a mistress of mixtures and a
26746s smothering starfish
26748s and now we're supposed to win the game
26750s with those two cards somehow that
26752s doesn't seem possible
26754s game five
26756s wrapped up
26759s at least priest has seemingly won subtle
26762s there's a small shining light at the end
26764s of this tunnel
26766s i'm trying to see if i can do this
26770s but for pun and i can't unfortunately
26773s which is really annoying
26777s wait can you do it the other way around
26782s well you can't highlight the card from
26785s yeah sure but it's not the look just
26787s bringing it up everywhere yeah that's
26788s all i want to see yeah yeah that's fine
26791s good enough
26795s we have a look at some remaining cards
26797s for super fake raven oh there they are
26799s there's the two cards remaining in the
26800s deck those seem useful no way is the
26802s other one whirlpool as well
26804s it is
26808s the shara is not even active
26813s oh yeah that's that's the mitigating
26814s factor here
26816s puns losing this game because this
26817s ashara's not even acting
26820s yeah there's the concede
26825s the worst part was as super fakes just
26827s dancing away
26829s is
26830s what pun did may have visibly looked
26833s very silly
26835s but it was a valid game plan right burn
26838s the shard and say you know what i have
26839s twisted nether i have a bissell wave i
26841s have aoe so then i kill all this stuff
26845s and that's it right the curses sort of
26847s make up the damage was the overall plan
26849s and maybe something good gets left in
26851s puns deck as well uh and he just missed
26854s i mean how many cards was that 18
26857s more
26858s like he just missed it completely
26862s ridiculous there as super fake dances
26864s his way to victory somehow and we are
26866s gonna go to game number five
26869s yeah
26870s um
26871s obviously a very strange ending to the
26873s game i think it was correct once you get
26876s to that route the initial brand term
26878s wasn't what you wanted it to be
26880s it's a little weird because your
26881s expectation is that you don't actually
26884s get to do that with bran at that point
26886s right because you have to wait the one
26888s turn assuming it died zarella to come
26890s down you assume that the brand then dies
26892s or is silenced or some there's some
26894s solution to the problem that happens so
26896s to then be able to do with the brand
26898s you'd be like okay and you kind of look
26899s at your hand and like does this hand
26901s just be a random quest priest hand
26905s because you're blowing up your entire
26906s deck guaranteed at that point i think
26908s you were
26909s two to four cards deeper than super fake
26911s at that point so you were losing your
26912s entire deck and leaving four cards in
26915s super fake's deck if i remember it
26916s correctly so
26917s it's an out to go for but then you still
26920s have to be in the position where your
26922s hand wins which isn't necessarily a
26924s given because the hand wasn't really
26926s like stacked full of curse generation or
26928s anything like that so
26930s either way
26931s serious analysis aside i'm glad we saw
26934s it because it made that quest priest
26936s game infinitely more interesting than
26938s any of the other ones that we've seen so
26940s far
26941s yeah it's definitely an odd one uh but
26944s doesn't mean it's going to come down to
26946s the whole series to the warlock once
26948s again for pun and then the uh
26950s the jackpot rogue for super fake so
26953s still believe it or not plenty of time
26956s for shenanigans in this series before uh
26958s means i'll leave for the day
26962s [Music]
26965s jackpot
26966s contraband
26968s on fishing
26969s super fake
26971s already got hold of a fairly solid
26973s opening as usual though it will rely on
26976s what is being offered
26980s bit of a tricky choice is this fang
26983s bound
26987s i don't think grunt looks great and
26989s disciples surely will hurt super fake
26992s more than it will hurt pun
26993s yeah agreed
26995s not great options but that's probably
26997s the best of a bad bunch but okay
27002s crap being dredged suddenly makes it a
27004s lot more appealing
27009s was on the lookout for that rogue beast
27011s synergy best beast deck in the game
27014s sauce one beast broke
27018s sliver forth my brethren
27025s then not too crazy yeah but pun does
27028s have the null if he wants to get rid of
27030s the fang bound instantly uh
27033s could also just lean towards drain soul
27036s tap and also has the coin demonic
27038s assault which honestly i wouldn't hate
27040s just to get some stuff on the board it
27042s just utilized the coin a little bit
27044s early
27045s but there's no weapon in hand yet anyway
27047s and i think that's the key target for
27049s the coin
27063s you never expect this energy
27065s never mind burning 18 cards and missing
27067s the quest reward playing krabator on
27070s four that's the real hype moment of the
27072s day this is what we want to see
27075s is a clear the right fold
27080s full-blown coin drain soul does the job
27082s i believe
27084s so many possibilities
27087s and again as we've learned a long time
27089s ago now you respect the crab you
27096s treat it with dignity
27098s or it'll mess you up
27104s i
27105s wonder
27108s it looks like pun is going to go for it
27112s only leave super fake with a two attack
27115s weapon
27122s oh sorry weirdly enough just blanked on
27124s the jackpot rewards pretty bad
27126s yeah very bad
27129s not great
27134s fake have to just juice the ashara at
27137s this point and just get that out as
27139s quickly as possible
27140s because these two spells just aren't hit
27145s yeah i would think so unfortunately
27147s juicing the ashara is not exactly
27149s straightforward either that involves
27151s playing a contraband stash for what a
27154s fang bound druid solo
27156s wouldn't super fake just play trickster
27158s and
27160s a spell
27161s against daw yeah
27163s prep
27164s i think i mean that's that's a if you're
27166s doing it that way it's a waste of your
27167s trick so you just play against all odds
27169s on an empty board sure sure yeah i was
27172s looking at shield shatter or whatever
27173s but
27174s time's ticking
27182s but again i think against this warlock
27183s just throwing away contrabands probably
27186s isn't the way to go because resources
27188s will be a major issue right yep
27192s oh connie now available
27197s yeah connie block's spell probably feels
27200s pretty solid at this point
27205s because there's two mystery spells that
27207s haven't been played yet
27209s yes there's two jackpot spells that have
27211s come out and also you've seen the
27212s krabatoa right which is a big deal
27214s you're going into six so normally you
27216s would be looking at minion maybe to
27218s block the crab but you saw the crab on
27219s four
27220s gives you a lot more luxury to
27222s potentially go for a spell if you want
27223s to
27228s little does pun know that these spells
27230s are absolute garbage for super fake
27233s right now that one's not predictable
27244s you can't always trust what you see oh
27247s such a slow hand yeah
27250s and still
27251s really nothing to do right for uh for
27254s super fake
27255s nope
27257s very similar hands to one we saw earlier
27260s where it's just all the payoff cards but
27262s until you can find one or two really
27264s powerful things to drop inside those
27266s boxes it's no fun to open them
27269s even the fang bound right is very low
27271s power level even though it was a cute
27273s play with the colossus with their
27274s krabatoa and to just generate them out
27277s of contraband it's just not really good
27279s enough right
27284s yeah opening uh
27286s empty boxes just not nearly as fun
27292s friend of mine loves telling a story
27294s about how he was a sneak down in the
27296s night and take a peek inside the
27298s christmas presents under the tree kind
27300s of kids
27301s um so yeah one christmas parents just
27304s literally put a bunch of like balled up
27306s tissue paper and newspaper in all of the
27308s boxes and left them under there and then
27310s he
27311s woke them up crying in the middle of the
27313s night asking why he'd been so bad that
27316s he didn't deserve christmas presents
27318s i find that story hilarious i'm sure
27321s other people might have other reactions
27325s ah a good life lesson taught though i
27328s mean absolutely yeah
27331s a plus parenting as far as i'm concerned
27338s more
27339s bones done
27348s i'm just uh getting cards out of the
27349s hand more than anything else here i feel
27351s like uh just getting the hand a little
27353s bit more open give more options for
27355s those curses for those brands get hold
27357s of the aoe or any heel
27359s super fake though
27360s still even though his cards uh in
27363s isolation are good there's nothing that
27367s ties them together
27368s right
27369s keep your enemies close these are very
27371s good scabs though yeah
27373s throws the hand kills one minion
27375s overdraws the next card as well
27377s and
27378s pun is still looking at like needing a
27380s rod or a tams in something just uh to
27384s make this team pop off
27386s make this hand pop off because right now
27387s it's just a little bit slow and clunky
27389s itself obviously both players having
27391s slow clunky draws you would expect to
27393s favor pun a little bit
27394s um but still he has to find some kind of
27397s win condition plan in the near future or
27399s eventually super fake is going to find
27401s something to do with this hand
27405s right could be starting
27407s now
27408s if this is another aussie map no my god
27412s oh no
27416s ah never mind one one more krabatoa is
27418s better than like four more of any other
27420s class colossal yeah i was gonna say how
27422s dare you say no
27424s at crabatoast i'm sorry i i apologize to
27428s my crab overlords i'm sorry i've let you
27430s down
27431s you're not invited to the next rave i
27433s will repent oh no are you kidding me
27436s i've got my tickets already
27438s well you've been transferred to security
27440s instead of a guest
27441s glow sticks body paint everything got it
27444s all going
27445s little foam
27446s claws
27447s yep
27449s i'm practicing my sideways walking
27465s and now does have
27468s a lot of options here actually the extra
27469s drag below here from tamsin along with
27471s that coil is very nicely going to clean
27473s up this board looks like he's going to
27475s commit the drain sole instead uh just to
27478s get extra value out of the times in
27479s looks quite good to me
27482s and starting to actually stack those
27484s curses
27485s yep big deal
27487s one of the many things that has been
27489s missing we haven't really seen the big
27490s brand curse pop-ups even though we saw a
27492s heavily discounted hand in the previous
27494s game it kind of bricked when it got to
27496s the brown pop-off turn but if you don't
27498s get the brand and the big discounts
27499s tamzin is of course the other way that
27501s you can very heavily juice up those
27503s curses something that pun has been
27505s missing in the majority of the game so
27507s far it's even just dragged below itself
27510s is often the activator that gets you
27513s through the one and two damage curses
27515s right um and we've already seen that uh
27518s all series so far because it's the easy
27520s throwaway card because you can't brand
27522s it anyway uh it's removal in itself so
27525s that's normally the one that gets the
27527s ball rolling
27529s i've definitely done it in this game
27530s with the help of times and you are right
27532s there it's just brands are cool in the
27534s hand too that's really going to start
27535s hitting hard
27540s super fake have to spend two mana on
27543s getting these curses away
27551s stick to the shadows
27563s write home about
27568s let's throw the one
27571s and get rid of the two
27573s still the next curse at three with the
27575s brand that's three and four and will
27577s heal
27580s yeah aoe is somewhat more pressing issue
27583s right this moment though
27585s tap and twisting though
27587s yes sounds like a what 660s dense move
27590s or something but you know whether
27594s doesn't find better aoe here can just
27597s press that twist in nether
27599s a hard pass
27603s must know he's struggling right the
27604s super fake's struggling he knows the
27605s colossal was rogue so that isn't a
27607s problem yep he knows the spells were bad
27610s because he's seen one of them and hasn't
27612s seen the other one therefore they were
27614s bad
27615s yes
27619s right now all pun really has to do is
27621s not die
27623s is doing quite successfully at the
27626s moment
27630s with two spice bread bakers in hand as
27632s well does have the brand but i think on
27634s this occasion the brand will be used for
27636s offensive purposes rather than pure
27639s defense like it was against the demon
27640s hunter
27641s yeah i mean it's a bit of both to be
27643s fair with that zakul but yeah the
27645s biggest negative for pun is because
27648s super fake's hand is so bad he has the
27650s mana spare to get rid of the curses
27653s yeah true actually and that my friends
27656s was a 10 mana pass
27659s [Music]
27662s a little bit awkward without the weapon
27665s it is yeah i never really squeeze in
27668s double brand value unless you've started
27669s hitting some discounts
27673s just commit one way or the other right
27675s you play a curse this turn whether it's
27677s with bran and you follow up with a
27678s normal curse after a friend lives or
27680s without bran but again there's a there's
27683s an outcome for puns world where bran
27685s actually lives because super fate just
27687s passed his whole turn
27690s owning down to
27693s ten prep
27695s with the next curse dealing six
27698s hey yes he has to face tank and tooth
27700s right
27706s uh nodding yes please yes please pun ex
27710s completely playing around against all
27712s odds
27716s there you go prep tooth yeah i mean two
27718s men are saved as two men are saved it's
27720s never gonna get any better than this if
27721s you're committing to doing everything
27723s this turn
27727s it's a good card but it's not good
27729s enough is it
27731s yeah it does not heal unfortunately
27734s yeah let's buff it give him lifesteal
27736s super fake is dead
27739s and i think super fake knows it we've
27740s seen this happen a couple of times i
27742s think today right where the this uh
27745s version of rogue just if it doesn't hit
27748s you are left floundering to an extent
27750s also like no sharks really for super
27752s fake or anything like that to try and do
27754s something against just no pressure
27756s whatsoever
27760s get rid of these curses but even there
27762s with that
27764s plenty more where that came from and
27765s look at pun
27767s he is there very happy now after that
27770s one and fair play this was a series that
27773s could have been over a lot quicker but
27776s he's gonna be pretty happy with just
27777s taking control of this game now because
27783s even throughout the touch to get the
27785s perfect 40 back at the end like my hero
27788s finishes this game green okay that's the
27791s rules that's how this works
27793s and uh yeah game five turning out to be
27796s an absolute stomp after what has been a
27800s pretty incredible series after this
27802s point it
27803s i mean it it's very obvious we don't
27805s really need to hide this at this point
27806s but raven and myself come into a quest
27808s priests mirror series with a great deal
27810s of trepidation but actually this series
27813s has turned out to be an absolute banger
27816s from nearly start to finish uh was it
27818s game three in game four was the demon
27820s hunter game and then the the the well i
27823s mean like no one really played a class
27825s in the game after that
27826s yeah everyone yeah the ultra fire game
27828s exactly where everyone lost all of their
27830s decks so
27831s after that i think this one a little bit
27833s of an anti-climax because it was so
27835s one-sided with super fake not really
27836s putting anything together but oh my
27839s goodness what a series up until this
27842s point if you are just joining in now
27845s because you are just a massive lurinda
27847s stan don't worry i understand but please
27850s do go back you can put us on mute just
27852s watch the series because it was well
27854s worth it even watch it double time if
27856s you really want to when uh whenever the
27858s vod appears but yeah a great sounding
27860s chipmunk voice at that point as well i
27861s mean it's just value a lot of people
27863s think that's probably an improvement on
27864s my
27865s voice or accent we'll have to find out
27867s but pun does go through into that
27869s winner's portion of group b again that
27871s was the first initial match there we do
27873s have zloigruzin and pascoa
27875s following up with the next initial match
27877s and uh super fake gonna wait an
27878s elimination definitely a rough series i
27881s think super fake did get the rough end
27882s of the stick a couple of times there
27884s which is nothing much he could do um
27886s but i do think it's a pun again overall
27889s played very very well uh had to
27892s get creative in certain games there
27895s especially that warlock versus priest
27897s game and it definitely did not pay off
27898s for him but you can see there the
27900s struggle for both players throughout
27902s that series and the relief from pun that
27904s he actually did get the win so he's
27906s going to sit in winners and wait to see
27908s who he's going to face a little bit
27909s later on we do have zlo gruzin versus
27912s pascoa coming up next but it's not going
27914s to be me and seoul we're going to be
27915s done for the day and it's going to be a
27917s lorinda bringing you the action with
27919s special guest a friend of ours of course
27921s a language hacker he's going to be
27923s joining him on the broadcast so yeah
27925s language clapper if you know her those
27928s memes but make sure to stay tuned we're
27930s going to go to a break of course while
27931s those two and the other two casters get
27933s ready to go but there'll be plenty more
27934s grand masters for the rest of the day
27936s we'll be right back
27942s [Music]
27947s [Applause]
27953s [Music]
27955s welcome to raven dress in the darkest of
27958s seasons where ruthless eyes gawk for
27962s horrific reasons
27964s for a hidden hand has struck me down
27969s with such ruthlessness
27971s so deep and profound
27975s then he comes with his mullockian scowl
27983s to uncover the truth
27985s of murder most foul
27989s the anima drifts across the floor
27992s highlighting the creatures who walked
27994s through my door
27996s the motives are as black as night
28000s avarice
28002s revenge and blight
28006s we watch the hero
28008s uncover the clues
28010s that lead to the truth
28013s behind this dark bruise
28018s join us here with the grimm and in pious
28022s choose your power without heavenly bias
28026s for at the end
28028s they will burn in the fire
28031s when it is known who slayed
28034s daenerys
28035s [Music]
28053s [Music]
28061s [Music]
28065s [Applause]
28067s [Music]
28084s this
28085s [Music]
28090s so
28095s [Music]
28113s um
28123s [Music]
28136s [Music]
28142s welcome back everybody to continued
28144s coverage of the hearthstone grand
28145s masters and with me today we've got
28148s somebody who cast gm before i ever did
28150s he played gm before i ever did
28152s incredibly he played the world
28153s championships before i ever did as well
28155s it is of course language hacker who has
28157s had to listen to me be nasty to him week
28159s after week and now gets a chance to get
28161s his revenge how are you doing today
28163s i'm doing great lauren it's it's great
28165s to be back on the behind the desk and
28167s i'm excited for some hearthstone i've
28168s been watching all the matches so far
28170s today and i'm hoping that we have as
28171s much fun as the previous casters did
28173s with some of these wacky games we've
28174s seen
28175s yeah that first match we were ready to
28176s go about an hour ago it's like yeah
28178s that's that's just some rubbish it's
28179s gonna be 3-0 it's all over and then that
28181s happens and the chances are we will get
28183s some wacky stuff because we are going to
28184s cover the rest of this group so we're
28186s going to see both those two players
28187s again but first of all we have this one
28190s zoe cuisine versus pasqua
28193s they've got mirrored
28194s lineups in terms of the classes but they
28196s have got different decks i think
28198s language hacker
28199s yeah they do interestingly between the
28201s demon hunter and the priest they both
28203s decided on fel demon hunter and naga
28205s priest they are actually 29 cards
28207s identical for each of those decks so
28208s they disagreed slightly on the exact
28210s list to bring but they were still on
28212s board with the class now however or the
28214s archetype rather however on the rogue
28216s side pasco decided to bring um what
28218s appears to be boat rogue a rogue that's
28221s kind of proven itself for quite a long
28223s time at this point in the meta despite
28224s some changes and nerfs and buffs and
28226s whatnot however ms legrin decided to
28228s bring
28229s mine rogue which has been a bit more
28231s recent in terms of its um
28235s coming on the scene but it is quite as
28237s strong as boat rug as we can probably
28239s see from some of the games we've seen
28241s earlier and hopefully some games we'll
28242s see today
28243s yeah this makes me happy because thief
28246s rogue whenever i play it it just does
28248s what we saw happen to pun a minute ago
28250s it just draws garbage you sit there with
28252s a handful of five cost cards they don't
28253s do anything all your cards are class
28255s cards i don't draw my jackpots it makes
28257s me sad so
28258s i've been playing minevog i've been
28259s playing boat vogue and yeah thief rogue
28262s can do one as far as i'm concerned we
28263s will see it again later though
28265s but we are going to see a lot of this
28266s fell demon hunter in the rest of this
28268s group which
28269s is the necessary evil i would say if you
28271s took this bucket of cards
28273s yeah you could say that rogan priests
28275s are very powerful as classes right now
28277s in the meta for a couple of reasons one
28279s they just have multiple archetypes which
28280s you can play that have their own
28281s strengths but to you you also give
28283s yourself a few options based on whether
28284s you want to bring one one archetype or
28286s the other demon hunty on the other hand
28288s is pretty straightforward you can bring
28290s the fel demon hunter you can choose some
28292s tech cards here and there but otherwise
28294s it has to be that one archetype
28297s yeah and as you can see this mine vogue
28299s is going to go up first it's been
28301s adjusted in recent weeks to make sure
28303s that it can actually do 40 damage so
28305s those burning blade acolytes have been
28307s added into the deck to
28309s be able to beat especially 40 card mage
28312s i think was the big deal you just
28313s couldn't beat mage with this deck um
28315s very well after it went to 40 damage but
28318s yeah decks adjust and here we are with
28320s pretty much the standard lineup for mine
28323s rogue these days yeah absolutely the
28325s addition of smoke screens and tricksters
28326s has made the deck a bit more consistent
28327s in terms of drawing towards all the
28329s cards that they need snowfall graveyard
28331s mines etc and because of the extra draw
28333s package burning blade accolade has been
28334s included to add some tempo options that
28336s can help push damage early and also to
28339s benefit the fact that you want to drop
28341s off a smoke screen and that gives you
28342s another way to get a payoff right you
28345s get a
28346s you go trickster smoke screen draw five
28348s cards maybe do some bomb damage maybe
28350s spawn some five eight taunts and that's
28351s kind of how the deck operates right now
28353s very explosive um
28355s metaphorically but also quite literally
28357s with the damage that comes out yeah it
28359s has a reputation as we look at pascua's
28361s load of achievements there one the first
28362s time he played grandmasters
28364s convincingly as well i think he did
28365s pretty well every week he sort of faded
28367s to win it
28368s um but yeah the other thing with the the
28370s mine rogue is it's got a reputation for
28373s being easy to play i would say that's
28374s not true i say it's got a it's easy to
28376s win with it's easy to play well enough
28378s to do well with but at this level
28380s there's a lot of calculation involved in
28382s your top decks there's a lot of
28383s calculations involved in do i have one
28386s more turn to make sure i get my
28387s graveyard down before playing my smoke
28389s screen that sort of thing so
28391s i'm looking forward to see how it plays
28392s out and here's pascua on the boat rogue
28394s choosing not to go with a thief
28396s for me i don't know if you agree this is
28398s just a more consistent version of the
28400s folk
28402s yep i i think i would agree thiefer has
28404s some hyrule potential with jackpots and
28407s queen ashara but this boat rogue is kind
28409s of tried and true you do some stuff you
28411s hit your opponent in the head and you
28412s try to close the game out with some
28413s pirates with mr smite maybe
28416s instant decision here for gujan
28419s with the smoke screen the stats say
28421s it's one of the highest win rate cars to
28423s keep in the mulligan um but when you
28425s play the deck
28427s it's great obviously if you hit your
28429s trickster to go with it if you don't
28431s well then you're gonna need a prep and a
28432s coin or something and off the coin i'm
28434s curious to see if he does keep it or not
28436s yeah absolutely it's a very strong card
28438s when kep pesco also has some
28440s options here as well a lot of these
28442s aren't super great at developing early
28444s board um reconnaissance is perhaps the
28446s only one he can consider keeping if he
28448s wants to spend man on turn two but i
28450s think he'll probably be tossing
28452s everything uh in favor of finding
28453s cutlasses and oh sorry a sharon vessel i
28456s forgot that that's a good card
28458s that's looking for cut cutlasses wild
28460s panels and traffic concealments to get
28462s the the ball rolling on pressure region
28465s actually keeping the lieutenant here
28466s i'll say the american way all day just
28468s to keep everybody happy
28470s um
28471s which is an interesting key means he's
28473s looking to be able to trade into some
28474s early boards obviously you can just do
28476s that explosive damage with it but
28479s i think sometimes you're looking for
28480s other stuff personally early on so
28482s curious to see how this pans out for him
28484s this is actually a very interesting um
28486s information battle that grujin kind of
28488s thought about here he knows the passcode
28490s did not bring mage they are aware of
28492s each other's lineup lineups so there is
28494s the knowledge that mage doesn't exist
28495s which means that pesco must be playing
28497s rogue against rogue rogue doesn't have a
28499s lot of ease removal tools i know there's
28501s assassinate in the core set but it's not
28503s in this stack and there's no really
28504s great way to generate it so keeping uh
28507s the first second lieutenant in this case
28509s is giving region the option of drawing
28510s into the
28512s i know exactly what this five mana card
28513s is called i'm not looking it up right
28515s now it is called the burning accolade
28517s that's the one excellent that gives him
28518s some early tempo and some pressure as
28520s well this matchup is a little favor for
28522s the mine rogue and grujin could have
28524s kept something like a smokescreen but it
28526s is a high high variance sort of decision
28528s to keep that whereas the lieutenant is a
28530s little bit safer because you can still
28531s play for tempo even if you don't find
28533s the accolade
28535s pascal though with early boats always a
28537s very good spot to be in no no current
28540s way of dredging them up but that will
28541s turn up
28542s so
28543s the race is on to do this huge amount of
28545s damage and talk of huge amounts of
28547s damage is all set up if you can find the
28549s graveyard here which he does
28551s oh my god
28552s that's that's insane this is it this is
28555s one of the fastest ways that a mineral
28557s can actually pop off without having
28559s sketch information or smoke screen just
28561s having the lieutenants the mine and the
28562s snowflake graveyard this is already
28564s upwards of about 24 damage yeah and
28566s that's that's not even including the
28567s lieutenant attack so the lieutenants can
28569s attack face and then when you play the
28570s mine they transform into rush minions so
28573s you can still this is actually just
28574s lethal next turn it is a turn for lethal
28576s if pascoa
28578s importantly if pascoa um unstealths
28580s these pirates because the the first
28581s second lieutenants after they transform
28583s still need something to rush into and uh
28585s destroy themselves
28587s this is it's gonna be so wacky unstealth
28589s them at some point unless you can find a
28591s way to
28592s do damage to devouring plague
28595s and not attack and hope your opponent
28597s doesn't play that bomb
28598s perhaps yeah the thing is you're not
28600s supposed to play around this because you
28603s don't expect your opponent's hand to be
28605s exactly lieutenant lieutenant discounted
28607s mind from the uh the shadow and the
28609s graveyard that this is it's completely
28611s unreasonable to pray around because you
28612s actually have to progress your own game
28613s plan develop tempo and try to press your
28615s opponent so they don't have time to do
28617s what they just did now in in the course
28619s of four turns
28620s however you know with the um the shutter
28622s shambler being played on one next turn
28624s is dangerous for multiple reasons anyway
28627s so yeah he does
28629s get that part of the equation done now
28631s does he attack like you say
28633s he's dead to exactly graveyard mine but
28635s you've got to do damage at some point
28637s and yeah he's going to walk into it
28639s because in celebrates oh my god this is
28642s this is a quite obscene quite frankly
28644s from pasco's perspective with the hand
28646s like double shadow step you can't you
28648s have to try to pressure the mine rogue
28649s is favored in this matchup and given the
28651s time they will just win because rogue
28652s doesn't have healing and doesn't have
28654s waste interact with the combo that the
28656s mineral can do so
28658s it's exactly 22 perfect damage with
28660s everything
28661s because
28663s of it it's not like he didn't see that
28664s was a possibility he just went through
28666s the thought process you went through of
28668s well you know if he's got that then he
28671s wins on turn four well played and you
28673s know it's only going to get worse for
28674s you he did take some defensive measures
28677s in case there wasn't the full combo in
28678s hand there taking the plague for next
28680s turn and that was it really not a lot
28682s more to say other than it is 1-0 already
28684s i don't know what scotland raven went
28685s messing around at to be honest
28687s yeah absolutely not we got a timer going
28689s right
28689s yeah exactly
28690s [Music]
28692s the
28692s so the thing is even if uh pascal held
28695s his attacks and did not allow the
28697s forsaken lieutenants after being
28698s transformed to attack into something
28700s that doesn't fix the problem the
28701s lieutenants are still there and they
28702s will transform
28704s shortly after anyways within the course
28706s of two turns for the snowplow graveyard
28707s so the best choice of action the next
28709s course of action is to just play your
28710s cards and try to pressure them which is
28712s exactly what he did so despite you know
28714s that being a loss pesco did give it the
28716s best chart he had with the cards he had
28717s available
28718s and the aggro does not stop well half
28722s the time depending which half of your
28723s fell demon hunter deck you draw
28726s cushioned straight back in
28728s with more aggressive stuff with the
28730s demon hunter but this time
28732s anything can happen because somebody's
28733s just draw your spell sometimes you just
28734s curve out and kill your opponent
28737s yeah absolutely it's
28738s these matchups especially in aggro
28740s mirrors um i would characterize most of
28742s the decks that both of these players are
28743s bringing as aggressive between the wig
28745s priest the feldman hunter and the two
28746s types of rogues these decks get off the
28748s ground very quickly and get to the win
28750s conditions relatively fast demon hunter
28751s can be a bit slower with uh heavy
28753s hitters later on such as gillag kurtris
28755s and jace but there are absolutely hands
28757s where they come out the gates running
28759s and just try to close the game up very
28760s quickly so these matchups are very very
28763s explosive one way or the other and it
28765s all depends on how the uh the two
28766s players interact with their opening
28767s hands
28769s and pascal with a wealth of decisions to
28771s make here i wonder if he would keep the
28772s extortion here just as a actual removal
28774s spell not as a cycle of any sort
28777s um just to be able to get rid of any
28779s early accidents that might turn up
28781s yeah exactly generally you want to be
28782s keeping these extortions to trade to
28784s discount the nulls but against an
28786s aggressive deck where you need to fight
28788s progressively for board extortion does
28790s clear up exactly this minion
28791s slitherspear and preventing it from
28793s getting extra damage in however trading
28795s it does
28796s give pesco the chance to get a wild pawn
28798s knoll down faster which then means that
28800s the wapanol kills the slither spear and
28802s then remains as a body to further begin
28805s with
28806s what is happening for guzzin here look
28808s at this hand he's got going on
28811s a lot of tempo angrujian kept dread
28813s prison glaive which is very good at
28815s pushing damage it's a good early way to
28817s spend mana and it's particularly good at
28819s again demon dealing with the demon
28821s hunter mirror if that's what he believes
28822s it is or even with rogue if it does
28824s happen to be a rogue disguise
28827s yeah i think i think they know i think
28828s there's rules saying you have to say
28830s when you're playing rogue i may be
28831s incorrect there
28832s um there's a variety of rule changes but
28835s i think they they used to have to use
28837s the basic card back if playing rogue
28840s with um
28842s changing person in it but
28844s i think now they just have to tell their
28845s opponent they're playing vogue i think
28847s that's okay
28848s we see grudging going for the dread
28849s prison glade equip because there is a
28851s clear turn for blade master khan to try
28853s and block out either spell or mini next
28854s turn um and shortly after that a
28856s spectral sight gruzian has all of his
28858s man accounted for this turn next turn so
28859s he wants to make sure the glove is
28860s equipped so he has flexibility one two
28863s uh one to two turns from now
28865s meanwhile though pasqua is you know
28868s going to be ahead in the race if he
28870s wants to be he's a little bit clunky
28872s this turn
28873s but you know boat into boat into crab
28876s potential or just boat into crab with
28878s coin
28879s uh depends how he wants to go about it
28881s with this coin but
28883s loads of comeback mechanisms here that
28885s would put him a lot of damage on that
28886s board immediately after he
28888s his first one basically yeah there's
28890s sort of a question mark about this turn
28892s on next turn for pasco because uh the
28894s strongest player would be to go to coin
28896s the asharon vessel however the next turn
28898s his his turn is a little
28900s strugglish he can play reconnaissance
28902s and try to find the minion that cost for
28903s less and he can play shroud of concealed
28904s extreme as well
28907s but getting on the board now does allow
28908s him to contest something like a blade
28909s master connie which i i do like very
28912s much and even if there's not an economy
28913s there it helps them deal with either a
28915s furious metamorphic next turn or even
28918s just the slither spear that's already on
28919s board so i do like taking a proactive
28921s stance here and starting to get on board
28923s faster
28924s so eugene cannot believe his bad luck
28927s that his opponent played a card there
28929s it's the first time that really pascal's
28930s had a chance to play a card so he took
28932s it
28934s yeah i mean that's that's hearthstone
28935s you play cards sometimes they're good
28936s sometimes they interact well sometimes
28938s they don't
28939s uh
28941s we're just amused that no matter this is
28942s just how we all are me included like
28945s game one turn four win with minor game
28948s two your opponent dares to challenge
28949s your two six and you just can't kill
28951s them in two turns again
28953s we've all been there yeah absolutely
28955s uh the edwards interesting draw here it
28957s does allow pascoa development here and
28959s because of the vessel last turn he's
28960s able to clean the connie and actually
28962s get the m1 development now the edwin
28963s draws a card here and it kind of fills
28965s in the gap and it's much less risky than
28967s playing a shroud of reconnaissance
28969s shrouding to exactly the second all i
28971s believe is playable at one mana which
28973s would be excellent but if he misses on
28974s that this turns a little bit of a
28976s disaster so i really like just taking
28977s the the solid edwin playing it for board
28979s because your opponent had two cards in
28982s hand at the start of this turn or at the
28983s end of your turn i guess so there's just
28985s not that much pressure that can be
28988s redeveloped from glucan side and then
28990s pesco understands that
28992s yeah you see the result of that now all
28994s this damage that you know cuisine was
28995s expecting to be inserting into the face
28997s now on
28998s defensive duty
29000s um he knows the three ones have to trade
29002s so he does take that four to the face
29003s but
29004s um pasqua has really forced the demon
29007s hunter to slow down here and by slow
29008s down i mean he is still down to 17 but
29011s now he's getting control of the board
29013s and it looks like this board will stay
29014s around if he doesn't die
29016s absolutely it's impossible to stop all
29018s of the demon hunter damage damage is
29019s going to get through that's how the
29021s class kind of works but pascoa's
29023s aggressive fight for board has stopped
29026s the bleeding now because illusion is not
29028s pushing anymore meaning damage at this
29029s point it has to be all weapon or hero or
29031s like hero attack damage or some spells
29033s predation or fail barrage so the
29035s bleeding is not that now pascal can try
29037s to take the front foot start pushing
29038s into the crap turn and counter
29040s pressuring the demon hunter
29043s yeah
29044s just look at the difference in body
29045s language here obviously pascal already
29047s you know locked in well for
29049s the worlds anyway going forward so
29052s a little bit less pressure on him plus
29053s just a lot of experience right grujin
29055s has played well over several tournaments
29058s recently but those years of experience
29060s you'll know yourself they add up right
29062s they help you in these spots to just
29064s take it more casually yeah they do add
29066s up the first game of the day is still
29067s kind of stressful but after that you
29069s kind of ease into it and pesco has
29070s shrugged off the the turn for last game
29072s one straight into a turn to confidence
29074s sort of a stance here
29077s he's um very sort of numbers oriented
29080s sort of person he he does all the
29082s spreadsheets and stuff pocket training
29083s credited pascal with a lot of the help
29085s for the the lineup picks for the masters
29086s tour
29087s and i think that helps i think when you
29089s know that hey this was a 57 chance to
29092s happen or whatever you can just go okay
29093s well it doesn't matter how it happened
29095s it just happened so let's move on to the
29096s next one
29098s yeah now gruzian is kind of out of
29100s resources he does have into some damage
29101s here but because the bleeding snapped he
29103s does not quite have lethal with a
29104s multi-strike predation he can push i
29106s believe three six nine damage
29108s which is for those you know people who
29110s don't like math out there that's nine is
29112s less than 13 which is not legal so he
29114s has to find something else to do and i
29115s believe anything but gelag
29118s is just death so i think he has to play
29120s it and hope that it cleans up enough of
29122s the board which is not easy to do i
29124s believe it has to kill krabatoa
29128s which means all these odd numbers are
29130s unpleasant
29131s oh yeah and you don't want to face i
29132s mean you can swing at the krabatoa to
29135s make it more convenient but
29136s it at the same time inconveniently
29138s reduces your health total to
29140s very dangerous amounts
29144s all right well there it is
29148s neat
29149s now despite being in a crazy difficult
29152s situation
29154s has set himself up for the high roll
29156s right even when you're down and almost
29158s out you still have to find ways to win
29160s and he did set up the board um to to
29162s give himself that out to if the uh this
29164s is like cleared up both the crevator and
29166s the pirate he may have found a way to
29167s win um but yeah even up a piece one and
29170s one these games are going very quickly
29171s much faster than the
29173s quest priests and uh cursed warlocks
29175s we've seen earlier today
29176s and we will see them again later today
29178s don't you worry they're still lurking
29180s one in each side of the bracket so we
29182s have them in the next two matches
29184s um i know quest piece gets a bit of a
29186s raw deal uh i don't think it's necessary
29188s i think soto made the point it's not so
29190s much that it's slow it's not quick but
29192s it's not that slow it's that there's not
29194s lots to say about it it's like yeah
29195s numbers on curve great
29198s there there are some interesting
29199s decisions to make there and they won't
29201s show up in this match but when we when
29203s we get there i'll give you some insight
29204s more than just one two three four five
29207s six
29208s and then maybe
29209s yeah
29210s save eight for me i wanna sound clever
29212s yeah
29212s okay setting you up
29214s so zloe going for the wig priest now uh
29219s this is an interesting deck to play in
29220s some ways it's
29222s a single tempo mistake and you lose the
29224s ball and you've lost is how i see it yes
29227s uh there are a couple of ways to come
29228s back blademaster samurai notably and
29229s naja sometimes can swing the board back
29231s especially in aggressive mirrors because
29234s some control decks can you know remove
29235s your nash rock after you've stolen their
29237s minion but in in tempo matchups
29239s particularly against rogue as well you
29240s could steal something like a wild pawn
29241s oil and suddenly you have a huge board
29243s swing because it has rush as well but
29245s the deck does rely heavily on getting on
29246s the board early and and having those
29248s serpent wigs i want to point out that
29250s russian has two queens guard
29252s and one mark water scribe whereas uh
29255s pascoa decided to bring two mark water
29257s scribes and one queen's guard so
29258s gershwin really
29259s appreciates uh the queen's garden what
29261s the what they bring to this deck having
29264s uh multiple cheap spells well the
29266s serpent wigs being the multiple cheap
29268s spells you can get a very big queens
29269s guard without actually having to spend
29271s serpent wigs on that minion and buffing
29273s other minions which lets you develop
29274s more of a wider board that are the same
29276s size
29278s yeah and i'm glad you said that because
29279s i did the key cards i put the samurai on
29281s one and the nijak on the other as the
29283s third card so that makes me happy it's a
29285s good start to the day but pascal going
29287s to go with the demon hunter and this
29291s will just be a straight battle for well
29293s for the board or for the face depending
29294s exactly how it works out when you lose
29296s the board you start hitting face which
29298s you're the deck you've got
29300s yeah this is it's really interesting in
29301s our mirrors because because we call them
29303s aggressive decks however
29304s they're both very reliant on board
29307s control in their first few turns because
29308s whoever comes out a little bit ahead
29310s tends to win this match up now demonizer
29312s can have some um interesting dread
29314s person glaive sort of mid game turns
29317s that allow them to swing back even if
29318s the priest does stick aboard but it's
29320s really dependent on who gets an early
29322s board here because that dictates either
29324s the ship damage from the demon hunter or
29326s the uh the follow-up pressure from the
29327s priest
29329s cruz celebrating because he gets the
29330s early wig but he's going to need stuff
29332s to go with that and pasqua
29334s interesting decision this fel barrage
29336s could definitely be helpful as the keep
29338s alongside the other two yeah and he
29339s keeps it all
29340s oh my goodness
29342s the glaive very good in this matchup and
29344s because you have the glaive already
29346s pascal likes to keep or has opted to
29348s keep rather i don't know if he likes or
29349s not he has opted to keep the vanguard
29351s it's a very early board and if the
29352s priest does not have something like a
29353s shadow exactly shadow or devour that's
29356s how you can snowball a game as the demon
29357s hunter just start pushing a lot damage
29359s and the one ones you spawn from the
29360s vanguard lets you control the rest of
29361s the minions that uh the priest gets down
29365s pascal just shakes his head though this
29366s star
29368s like did everything he could and he is
29369s still able to get rid of it
29371s yeah and this is a nod to keeping fell
29373s barrage uh already having development
29375s pesco also decided to keep the fel
29377s barrage in case something like this
29378s happens and wouldn't you believe it
29379s something like this did happen
29382s yeah nice when that works out isn't it
29384s and obviously with the fury and the
29386s vanguard still in hand he is going to be
29388s able to
29389s remove minions obviously the advantage
29391s or the the equalization of the coin for
29393s gujan has gone
29395s so now the efficient cards of demon
29397s hunter for the time being at least
29398s should be able to keep this all under
29400s control yeah and we see we've talked
29402s about how good dread prison glaive is
29404s you can see exactly in this matchup how
29406s important it is at board control
29407s spending that one manner early to equip
29409s it has allowed pasco to deal with the
29411s turn to threat and now can he can also
29413s deal if he chooses uh with this
29415s follow-up threat with fury while
29417s developing his own board either with a
29418s fossil fanatic or the vanguard so he has
29420s to choose if he wants more resources
29421s here through drawing off of the fossil
29423s fanatic or if he wants to develop a
29425s board of the vanguard
29427s i like the choice of resources because
29429s he can still remove this
29431s he should be able to remove the next
29432s thing and
29434s yeah the priest is going to play
29435s relentlessly five six health minions so
29439s just having those cards having those
29441s spells to help him move i think is the
29442s better choice it's a very close call i
29444s understand why he thought so long but
29445s yeah this makes sense to me
29447s absolutely the vanguard has a risk
29449s associated with it whereas the false
29450s fanatic will just draw the cards and
29452s can't be removed by a shadow or devourer
29455s a treasure guard just comes down from
29456s grujen three mana needs to develop
29458s something on board to set up for the
29459s wigs there's a hand made in hand as well
29461s and there haven't been i believe three
29463s spells played just yet so that might not
29465s be playable next turn if version does
29467s miss on one extra card next turn that
29469s prevents them from playing a wig and by
29471s that i mean some sort of cheap naga
29473s he might be in trouble pascoa having
29476s chosen to go for the cardinal last turn
29478s is rewarded with the multi-strike that
29480s he drew allowing him to clean up this
29481s board he's debating now if he wants to
29483s double swing into the treasure guard
29484s um or if he wants to keep uh the false
29487s fanatic uh at one health and i believe
29490s reducing it to one health is really
29492s going all in and then could spell death
29495s if he does
29496s choose not to play around shadow or
29497s devour
29499s yeah this is why i enjoy watching pascal
29501s he has um
29504s very long thinks about things that first
29507s glance don't make that much difference
29508s or are obvious but you know he tears
29510s himself apart trying to get the exact
29512s right line as do all of you of course
29513s the top level but even so
29516s it's good to see
29518s every player's consequences whether or
29520s not we see them you know there's a
29522s different story but yeah
29524s okay crush club off the top allows
29526s grujian to save the handmaiden for card
29527s draw and the shadow devour while is
29529s while very punishing
29531s does still allow pascoa to keep the
29533s fanatic alive and and draw off of it a
29535s bit more and it is very difficult to
29537s come back against the 10 health minion
29539s but if there's a class that can do it
29540s while also developing board it's it's
29542s demon hunter
29544s i'm just trying to add up now does he
29546s have the remove with the barrage the
29548s fury and the multi-strike
29551s it is there it's a lot of resources
29553s now it is worth noting that because of
29554s the multi-strike if pasco swings twice
29557s fury plus multi-strike brings the demon
29559s hunter up to five attack and swinging
29562s twice five times two is ten spoiler the
29564s crash call dies pasco draws two more
29566s cards and he can also develop the
29568s vicious slither spear if he wants to it
29570s before playing the two spells
29571s or he can hope to draw chaos strike as
29574s an example off of the fossil fanatic
29576s which lets him spend more mana drawing
29578s instead of developing but i would like
29579s to see this leather spear played before
29581s the two spells it can still be played
29583s after priest doesn't really have rush
29584s minions except for samurai which
29586s wouldn't be that powerful into this
29587s board
29592s yeah you know what pesco is actually
29593s probably right here the attack on the
29595s dispute doesn't matter so he can gain
29596s information draw twice first and then
29598s decide if this little sphere is going to
29600s be the best way to spend mana
29605s okay and he has drawn enough stuff to be
29607s able to do it all again next turn
29611s absolutely and we can see how important
29613s the decision that pasco made on turn on
29615s turn two of which two mana card to play
29618s the fossil fanatic or the the vanguard
29620s has paid off in
29622s in
29623s droves i'd say
29625s yep yeah i mean it's just kept him in
29628s this game he would have lost if he'd
29629s done it the other way round i think from
29630s how this has gone he'd be a card or two
29632s down probably would have had less cards
29634s than that because he wouldn't have had
29635s the multi strike to draw the two cards
29637s et cetera et cetera so
29639s that spiraled out of control
29640s in his favor not over yet but just
29642s looking now like he is going to get
29644s control of this one
29645s yeah grujian's despite having a really
29648s good early hand with multiple wigs and
29649s the vicious slither spear has not drawn
29651s enough to
29652s nagas to be able to get the wigs off
29655s efficiently the serpent wigs and he is
29657s still valuing the handmaiden highly
29658s playing the zola for tempo instead to
29660s have something to keep playing wigs on
29662s to set up for the handmaiden but it is
29663s not the most efficient way to spend mana
29665s or the most efficient way to develop
29667s research i mean based on his hand that's
29669s what he has to do but it's definitely
29671s not what he wants to do we saw him a
29672s little
29673s exasperated that he's drawing something
29675s cheaper that allows him to weave in the
29677s wigs and the handmaiden at the same time
29680s yeah we can see that akane for minion
29682s could be absolutely killer here it's a
29684s bit hard to play because it would cost
29685s you
29686s one of your board minions if you went
29687s that way
29689s absolutely it might be worth it however
29691s pasco does have a read that the minions
29694s in grueson's hand if he has any are not
29696s very useful because rujin's been playing
29697s stuff like crush claw without being it
29699s without it being active zola without
29701s getting value off of it so i think
29702s there's a pretty big read that there
29703s aren't enough good meetings in hand
29705s however the benefit of keeping both of
29707s these minions up means that pesco has
29709s put it pushing so much damage and this
29711s into a zillag he decides is a bit
29713s stronger than sitting at the economy
29715s this term
29717s yeah causing gonna have to
29719s hope this sticks now does have an extra
29721s choice now with the slitherspear so
29723s maybe wants to spread it around but
29725s radiant was really big here grujin
29728s really needed a way to pop off and this
29730s does allow him to do that he starts
29731s setting his big board up now pesco on
29734s the demon hunter doesn't run a
29735s smothering starfish because that's just
29737s kind of not what the list runs you don't
29738s really have space protect cards like
29740s that so because of that gujin going on
29741s the straight elemental could close out
29743s the game despite pasco clearing the
29745s board every turn he has also been taking
29747s face damage by clearing those minions
29749s because he's been swinging with his face
29750s so it doesn't take much for the wig
29752s priest to counter back and kill the
29754s demon hunter
29756s yeah incredible
29759s okay
29761s pascoa basically needs lethal this turn
29763s or to reduce the radiant elemental
29766s health's the radiant elemental's health
29768s low enough that a blessed does not kill
29769s him or he could decide that bless isn't
29771s worth playing around there's one card in
29772s hand that gruesome has that is not a wig
29774s um and if pasco has been hand reading
29776s that's been there for a few turns it
29778s could still be something a bit more
29779s expensive maybe like a najak or a
29781s samurai um
29782s but
29783s he's got to be thinking maybe that's a
29785s bless it feels like a blessed i know we
29787s can see it's blessed so that helps but
29788s yeah it's sat there grazing's been
29790s playing
29791s fairly dodgy minions playing off the top
29795s um he knows the double wigs there so
29798s he may come to the conclusion that he
29799s can't beat a blessing just have to play
29801s other things anyway of course that's
29803s true i mean this rain elemental is
29805s i don't even quite see a way to
29807s efficiently bring it low enough
29808s health-wise that it does not represent
29809s lethal the bless so the best play might
29812s just be to hope that
29813s you know they don't have the bless which
29815s could just be the correct play if
29816s there's no way to set yourself up to win
29818s against a specific card you have to
29820s throw out the window and say i'm not
29821s going to beat that card and i have to
29822s accept that so i have to set myself up
29824s in a way where i beat basically
29826s everything else and pascoa is trying to
29828s make that decision right now he's going
29829s to trade off the slitherspear and he
29831s says bless can't be beat right now so
29833s let's go for the zitlag which is exactly
29835s what he does persian
29836s pops off a little bit um the stocks
29839s don't do enough damage to the elemental
29840s and the bless will take game three in
29842s gersian's favor
29844s yeah absolutely no surprise on pascal's
29845s face there exactly what you said is that
29848s you know the glass is there i think it's
29850s there i'm smart i worked out it's there
29852s can't beat it anyway so it doesn't
29854s matter so let's let's
29855s hope i'm wrong with my read and beat it
29857s another time but it doesn't and guzzin
29860s 2-1 ahead in double quick time and down
29863s to just his own demon hunter now
29866s yeah absolutely the games despite being
29868s over so quickly have been very very
29870s close and i think decisions on both
29871s sides have mattered quite a bit the
29873s decision of gurujin to hold on to that
29875s handmaiden despite
29876s it not being active for so long allowed
29878s him to get to the point where he drew
29880s exactly into radiant and gave himself
29882s that pop off one turn before pasco would
29884s likely have closed out the game with the
29885s development zelec and pascoe's decisions
29887s to fight so aggressively early for the
29890s board and prioritize resource generation
29892s and card draw help them stay in the game
29894s long enough to defeat or to try to
29896s defeat what gruzian's early um serpent
29898s wing and slither spear gave him in terms
29900s of board advantage so very close game
29902s but gruzian is ahead two to one right
29904s now you'd have the choice to play that
29905s akani which would have eaten up a lot of
29907s mana amongst other things so
29909s yeah that's the point i was saying the
29910s play was right or was wrong i'm just
29911s pointing out the alternate route where
29913s if the okani's played for minion
29915s um pasco i may have been able to get
29917s over the finishing line there with the
29918s extra damage
29919s yep that was definitely a pivot point in
29921s the match and i'm sure pasco will go
29922s back and review that after the set looks
29924s like pasco is going to queue up the wig
29926s priest next and like you mentioned
29927s groudon only has demon hunter left so
29928s pasco hoping to do the exact same thing
29931s that gruzian just did to him uh in this
29933s game four
29935s again noting that the merk water scribe
29937s is a two up here in pascoe's list uh and
29939s only one queens guard for pescoam so
29941s what would you prefer um two scribes or
29943s two queens guards
29945s i've played quite a bit of this deck
29947s with both and uh
29949s embarrassingly i actually forgot to
29951s include another card but i i think i
29952s like the scribes a bit better because
29954s it's just better on curve with the wig
29956s you can play it on turn two and
29957s immediately make it a four four with the
29958s serpent wig where the queens guard is
29960s better on coin
29962s but
29963s without the wig you know you're kind of
29965s in trouble either way so
29966s i think i prefer the scribe
29971s let's go ahead tossing everything back
29972s not happy with those cards looking for a
29974s wig looking for a slither spear on turn
29976s one on the play
29978s and grazing with decisions because these
29981s are all good cards but
29983s not hasn't got the one drop that pascal
29985s had the advantage of having last time so
29987s a lot more risky to keep it this way
29989s around a lot less board is going to
29991s happen
29992s uh 40 picks up some damage yeah it was a
29994s four key which i'm surprised by
29996s personally
29997s yeah i think okay
30000s having the
30002s flexibility of choosing vanguard or
30004s fnatic is nice but i think keeping both
30006s of them limits your options to find
30008s other cards that you want namely dread
30009s person glaive now we also saw gerund
30011s here keep fell barrage like pesco at the
30013s last game which is probably very good at
30014s dealing with an early minion that the
30016s priest develops
30020s however it can also be used to get a 3-4
30024s so this allows version to get on the
30025s board which contests uh either treasure
30028s guard or crush claw which is the
30029s expected turn three play from pasco on
30031s the priest
30033s against crush claw hero power with the
30036s uh metamorphic will clean that up nicely
30038s but against the treasure guard there's
30039s not quite enough damage to get through
30040s it pasco does opt for the treasure guard
30042s for that exact reason
30046s okay so crucial now we're in the similar
30048s position that he was facing last game
30051s with a massive difference though that
30053s this time he's gonna have to spend one
30055s mana every single turn because there's
30057s no glaive in place so that's gonna
30059s limit how much he can get done each and
30060s every time for now
30062s yeah and he does opt here they're with
30064s the dread prison glaive at the draw at
30065s the start of the turn he was able to
30067s clear up this treasure card but decided
30068s that it's better to get the fanatic on
30069s the board and start drawing cards off of
30071s that it's very hard to get through the
30072s fanatic um from the priest side pasco
30075s will have difficulty killing at this
30076s turn without something like um a shot of
30078s the naaru to neutralize it but there's
30080s only one of those in the deck and it's
30081s not a card that the priest is looking
30082s for in the early game so despite leaving
30085s a minion up i do like the fact that this
30087s location is uh prioritizing cardron
30089s generation just like pascoa did in the
30091s previous game when the roles were
30093s reversed
30094s yeah we saw how important it was for
30095s pasco i know he lost the game so
30097s somebody out there is going but he lost
30099s the game yes he did because he had to
30100s waste a lot of resources killing off a
30102s 310
30103s um but this time around
30106s yeah it's the same thing you've got to
30107s keep yourself alive any way you can keep
30109s that damage coming and lawyers doing
30111s exactly the same thing
30113s yeah school teacher being the player for
30115s and noah's serpent went just yet so he
30116s does have he has to find a way to spend
30118s mana until that wig gets picked up and
30120s it looks like he did go over the holy
30121s smite something that the priest deck
30123s doesn't have a lot of is a single target
30125s removal and that's might will help esco
30128s ideally clean up something like the
30129s fanatic if that's still left up at the
30131s end of uh persian's turn here
30134s who's in taking that opportunity to get
30136s the glaive equipped now
30138s and
30140s we've seen this before somewhere
30141s uh the priest out of stuff can it turn
30144s it around well
30145s not a lot of things to do that with
30147s right now hasn't got that key bless for
30149s the strike back
30151s um but now has picked up the radiant
30152s elemental which gives him options yeah
30154s you see him sit upright and start
30155s thinking what's going on here now so
30157s that's very big raiding elemental lets
30159s uh priest cheat out a lot of mana with
30161s the wigs you can play nagas and then not
30162s have to worry about how much men you're
30164s spending on the wigs especially with
30165s something like a priestess vollish in
30167s hand a lot of mana can be cheated and
30169s then brought back again
30171s regenerated with avalash allowing you to
30173s continue playing stuff however there
30175s might not be just enough mana this turn
30177s so pascal is doing some math on whether
30178s or not there are enough cheap nagas with
30180s the volish um getting mana back to allow
30183s him to clean up this board and develop a
30184s big one but he does decide that there is
30186s enough here and this is where something
30188s like a queens guard can can really
30190s uh highlight its strength because of how
30192s many wigs are going to be played this
30193s turn and then pasco can end the turn on
30195s a big queens guard
30196s you saw how quickly he suddenly started
30198s playing here that 30 40 second think and
30201s then suddenly he'd made the decision and
30202s all the cards started flying all over
30204s the board because he made the choice
30205s this does take a bit of time so
30208s yeah
30209s made the choice we are going to see that
30210s queen's guard oh we're not going to see
30211s it we're actually going to see
30213s the handmaiden okay
30215s okay i like this as well actually there
30217s there's enough pressure on board
30218s actually from pasco's side but he will
30220s need to find a way back he did see that
30222s grousing kept four cards so he should be
30223s expecting uh within the next you know a
30226s couple turns a coaches coming down and
30228s despite having a big board already a
30230s kurtris
30231s plus the battlecry that spawns the two
30233s of bats will clean up a lot of this
30235s board so pasco realizes that this game
30236s is not going in the next one or two
30238s turns but he'll need more resources to
30240s be able to overwhelm the demon hunter
30243s yeah and one thing that modern demon
30245s hunters don't do in their current form
30247s is kill wide boards particularly easily
30249s they have to sort of mess around whereas
30251s obviously before they used to just kill
30252s them all very easily with spell damage
30256s yeah that's true uh losing access to
30258s inflation aura did hurt uh the demon
30260s hunters arsenal
30262s which is why we've seen feldman hunter
30264s switch to a more of a
30266s get you a game plan where they try to
30267s kill you instead of your minions
30270s in some cases both actually like this
30272s case example exactly in this case the uh
30275s god the strength of multi-strike is just
30277s so powerful being able to clean such a
30279s large minion at the same time push 16
30281s damage
30282s it it's crazy now brujin
30285s is
30286s oh no he's not taking a risk i believe
30287s he's going to clean up this little
30288s spirit at the end of this turn as well
30289s because of the second multi-strike
30292s oh no the multistroke was played after i
30293s see to be able to swing face okay
30297s yeah okay it's not actually quite over
30301s incredibly five six seven eight nine ten
30306s eleven twelve thirteen fourteen it's
30308s always scary leaving a slither spear up
30310s because then the wigs uh power kind of
30312s gets doubled because each wig adds one
30315s attack but it also buffs the slither
30316s spirit because it's a spell
30318s which is why grujin i think was a little
30321s concerned near the end of his turn that
30322s he's leaving the slyther spear up but
30323s with run radian elemental already gone
30325s even with the knowledge that there are
30327s that there is a serpent wig in hand
30329s it's not very likely that there will be
30331s lethal damage coming out from pasco at
30333s this turn because of that sending him to
30334s two is very very important because this
30337s priest deck uh doesn't have healing
30340s there's a hero power but it's not an
30341s efficient use of mana
30343s and this just sets the priest up
30345s to die quite frankly well there is the
30347s treasure guard so
30349s that will eat up one of the minions at
30351s least so if you can set up a two turn
30352s lethal here somehow
30356s it is possible even with the curtrics
30358s that the bats don't have charge they
30360s have rush so if enough damage can be
30362s pushed or enough of a board developed
30364s pasco might be able to set up two turn
30366s lethal here just like you said
30368s use this little spear for the extra plus
30370s one to make sure that he's still got
30371s stuff on the board for next turn he
30373s knows that
30374s the curtains is very likely next turn
30376s because it was the kept card including
30378s his hand that hasn't been played
30382s the cartridges is coming down
30384s no argument here vanguard and predation
30387s aren't quite gonna get the job done this
30388s gets rid of the taunt and can also kill
30390s the slither spear now there's a little
30392s bit of damage missing if pascal does
30394s clean up the two foul bats grujin has
30396s two damage from the hero power plus
30397s predation which is five and if pascal
30398s does heal up to six that is a break
30400s point so we'll see what pescoa does
30402s uh i don't think lethal is an option
30404s here unless a raiden elemental
30406s presents itself but even then i don't
30408s think there's enough nagas uh to proc
30410s enough wigs
30411s fresco has to find a defensive play here
30413s while making sure he cleans up the fall
30414s bats
30415s while also setting up lethal probably
30418s yeah and trying not to die yeah
30421s it's simple it really
30422s sounds very easy yeah absolutely look at
30425s elementary
30428s is there any play where he can win with
30430s a bless from a thrive i don't think so
30432s just checking
30434s without the second radiant no and
30436s there's currently no way to draw radial
30437s mental um both treasure girls are gone
30440s so a taunt can't be put in the way
30442s anymore
30442s we can see that at the moment which i
30445s don't expect him to do akane for spell
30447s would actually keep him alive
30450s it also comes down to whether or not he
30451s chooses to heal his face this term
30454s because healing space does take him
30455s outside of uh quite a few
30457s uh damage ranges actually
30460s well predation being the big one but a
30462s lot a lot of damage i think both
30464s barrages have been played too so barrage
30466s isn't an out either
30468s i do like setting up the slither screw
30469s this turn for the reason we talked about
30470s earlier it double dips in damage when
30472s you when you are playing wigs i think he
30474s chose minion if i read it correctly
30477s if that's the case
30490s can't believe that that spell wasn't
30492s picked here now
30494s it's possible that pesco had to read on
30495s something like maybe a lady satheno in
30497s hand because i believe that fourth car
30499s the vanguard was also kept in grueson's
30501s opening hand um and pasco did have the
30503s read correct that that was a minion but
30506s that didn't account for spells that
30507s would have been lethal yeah to be fair
30509s there weren't too many spells left that
30511s were lethal in the deck it basically had
30512s to be predation
30514s or this or a fury and that wasn't
30517s extremely likely with how many cards
30518s were left uh in grueson's deck but
30521s groudin does take the series three to
30523s one there
30525s yeah zhilag would have been a lethal the
30527s other way so it's just one of those
30528s where you take your choice and hope it
30530s works it's easy for us we can see it but
30531s yeah very rapid win
30534s seemed pretty tight as well um took his
30536s chance in the comeback game in game
30538s three that would seem to be the turning
30540s point of the match
30541s and yeah goes through to that winners
30543s bracket and leaving pascua a little bit
30546s stunned there i think that went very
30547s very fast
30549s yeah it was quite quick a lot of fast
30550s decisions and i think the main pivoting
30553s factor for this game maybe compared to
30555s the last one is both demon hunters had a
30557s lot of resources but i think the curtris
30559s pushed uh grujin's demon hunter over the
30561s edge there because he was able to
30562s actually clean up a board and develop
30564s that hero power line to push a bit of
30566s extra damage uh for the lethal at the
30567s end
30569s pascal already you're in thinking mode
30570s it's like well should i have picked some
30571s spell or did i do the right thing very
30573s hard to judge until you get back to your
30575s play test group later and have a chat
30577s with them but there we see it um
30579s picking up another point he got two
30581s points last week so that's um a fairly
30583s tidy total you've played in these you
30586s know you know every single one of these
30588s points especially in these three weeks
30589s is monstrous and so yeah job almost done
30592s for the week for those two players
30594s yeah absolutely and we're winners i
30596s think coming up after this and uh we'll
30598s see if grudging can keep that momentum
30600s going like you said every point matters
30602s and getting yourself farther ahead in
30604s the first couple weeks means you have a
30605s bit more breathing room in the final
30607s week uh in terms of you know your mental
30609s state
30611s well that was a lot quicker than
30613s whatever it was that permanent super
30615s fake battled out in the
30617s early part of the group but let's see if
30618s it carries on straight after this break
30626s [Music]
30636s [Applause]
30636s [Music]
30641s in the darkest of seasons
30643s where ruthless eyes gawk for horrific
30647s reasons for a hidden hand has struck me
30651s down
30652s with such ruthlessness
30655s so deep and profound
30659s then he comes with his mullockian scowl
30667s to uncover the truth
30669s of murder most foul
30672s the anima drifts across the floor
30675s highlighting the creatures who walked
30678s through my door
30680s the motives are as black as night
30683s avarice power revenge
30687s and blight
30689s we watch the hero
30692s uncover the clues
30694s that lead to the truth
30697s behind this dark blues
30701s join us here with the grim and in pious
30706s choose your power without heavenly bias
30710s for at the end
30711s they will burn in the fire
30715s when it is known whose slave
30718s danathrius
30719s the sire
30721s [Music]
30750s [Music]
30755s [Music]
30763s [Music]
30764s so
30790s [Music]
30803s [Music]
30818s [Music]
30830s [Music]
30838s [Music]
30854s so
30856s [Music]
30864s [Music]
30874s [Music]
30888s [Music]
30900s foreign
30904s [Music]
30919s so
30927s [Music]
30935s so
30945s [Music]
30948s so
30954s [Music]
30967s [Music]
30980s [Music]
30983s [Applause]
30987s so
30992s [Music]
31012s foreign
31013s [Music]
31082s [Music]
31097s [Music]
31142s so
31143s [Music]
31185s so
31189s [Music]
31233s [Music]
31239s welcome back to hearthstone grand
31241s masters and we're about halfway through
31243s group number b right now and we've seen
31246s the slow match and the fast match and
31248s now the world's going to collide
31250s we're going to find out whether the
31252s aggro or the sort of more controlling
31254s lineups are going to get through this
31255s group what do you reckon language hacker
31257s how's it going to go
31258s uh it's kind of hard to say um
31261s depending on which aggressive matchups
31263s you're talking about so mine rogue that
31265s uh brought which we'll be seeing next is
31268s actually quite a bit better against some
31269s of these slow decks i believe than some
31271s of the rogue decks that other people are
31273s bringing the either the jackpot variant
31275s or the boat rogue variant but against
31276s particularly warlock and priests
31278s minoring has
31280s a bit of an advantage um even though
31282s these classes do have 40 health the
31284s inclusion of stuff like burning blood
31285s acolyte and the smoke screens have
31287s helped it match up quite a bit
31288s and in the hands of an expert the deck
31290s is very dangerous so i'm leaning a bit
31292s towards the aggressive uh matchups but
31295s we'll see
31296s yeah i found the mine rogue to be very
31298s good against warlock in my own testing
31300s but not so much against the priest
31302s because the priest has just start
31303s i know it can make it so you have to win
31305s with a 5 8 you can put things in the way
31307s of the 5 8 it can slow you down and it
31309s can actually just run you out of
31310s resources
31312s you tend not to even have to get to the
31313s point where they they quest you to death
31315s they just
31316s you just have nothing left as the rogue
31317s it's almost a fatigue battle against the
31319s warlock it's kind of the opposite
31321s problem they're hurting themselves even
31322s if they're starting from 40 and you're
31324s just constantly hitting them with damage
31326s so very interesting to see
31328s why i'm wrong about the priest match-up
31330s but
31331s the warlock one in particular i do
31333s definitely agree with you that one that
31335s one is quite a bit closer and we see uh
31336s punts quest priest on screen here there
31338s are a couple of interesting things to
31339s note spammy arcanist is included which
31341s isn't always in the deck
31342s but it is good if you're expecting more
31344s aggressive field and based on some of
31346s the groupings we've seen because this
31347s week is uh because of the trio format um
31350s there was probably a nod that aggressive
31352s decks will be brought and as a result
31353s bringing spammy arcanist is actually
31355s pretty good we've also seen that meda
31357s the sixth man a legendary for priest is
31359s not included in the quest priest for
31361s similar purposes it's a nice greedy card
31363s but it's not particularly good against
31364s aggressive decks
31366s we are however going to see the wig
31368s priest on the side of grujin and
31371s i don't know what more we can say about
31373s this you get stuff on the board you try
31375s and keep stuff on the board if you don't
31376s have stuff on the board play a lot of
31378s stuff and hope it sticks and if that
31379s doesn't stick you've lost the game
31381s yeah um this is an interesting match-up
31383s generally when you're playing wig priest
31385s against another priest that's either the
31386s mirror or its boar priest
31388s which is a 50 50 match up or against
31389s four priests you're favored against
31391s quest priests it can be a little weird
31394s uh the quest priest is running one shot
31395s of the naaru and in this case uh you
31397s also have najak hexane which is a good
31398s way to steal the wig priest's stuff um
31401s but other than that it's not that easy
31403s to deal with a big all-in minion so
31405s we'll see if version does come into that
31407s at some point during the game and try to
31409s set up lethal
31410s on board or try to keep it in hand and
31413s use it as more of a combo as soon as the
31414s minion sticks there's a couple ways you
31415s can play this yeah i was going to ask
31417s you which one would he like to go with
31418s if it's wait and see then we'll wait and
31420s see
31421s um yeah i guess it's all about whether
31423s you can read your opponent and exactly
31425s which situations come up how strong your
31427s hand is so
31429s see how it works out for him
31431s yeah i mean one of the things about
31432s these 48 card decks is that on average
31435s they're slightly less consistent right
31437s you have more cards in your deck you're
31438s less likely to have any one given card
31440s especially when that card has a one of
31442s for example shorter than aru or exactly
31444s nashok and you don't have to worry about
31445s those cards you just make them have it
31447s most of the time they won't and a lot of
31449s the time you're going to kill them as a
31450s result
31451s good result yeah grizzly i thought
31453s that's why he did this and he got the
31454s result he wanted he saw the keep didn't
31456s like it
31457s and instantly
31459s just gets going here with the chance to
31463s take this out take down the watch post
31464s and get the board set up
31466s importantly it's worth noting the
31467s inclusion also is running two queens
31469s guards instead of mark water scrabs we
31470s brought attention to that and this is
31472s one of the
31473s spots where it does shine coining out of
31474s queens garden turn two is a three four
31476s and it can test a lot of two mana plays
31478s that most if not all decks have access
31479s to that early
31483s no three mana plays from pun
31485s so he's trying to set up for something
31487s build on his future turns uh he's
31489s keeping the amulet here which is uh
31491s actually it's not that interesting
31492s there's a light on another drake in hand
31494s and that requires both a whole unit and
31496s a shadow spell and lo and behold emily
31498s 11 dying is a shadow spell which means
31499s that pun is
31501s gearing up for a turn forward another
31502s drake even if it doesn't clear the board
31504s does some damage progresses quest and uh
31508s at least damages the the bigger minions
31510s if it doesn't actually clear them
31512s and he's not messing around you you pose
31514s the question or the the situation that
31516s you know we're not quite sure he's going
31517s to do he is just going at it from the
31519s start here
31521s even you know using the presets just to
31523s get that extra
31524s wig on early
31526s absolutely nothing but a knock rock
31528s answer this board kind actually a short
31530s of an hour answers this board najak
31531s steals it for a turn but grousing has
31533s resources on board already that could
31535s deal with the nausea so going in this
31536s really just
31537s has
31538s a good payout for ferguson because
31540s there's no way to deal with it except
31542s for shard and if your opponent displays
31543s shard you're just going to put on some
31545s more wigs the following turn so it
31547s this early with wigs and multiple
31549s minions
31550s the pre the quest priest can definitely
31552s get pressured out of the game
31554s yeah nothing doing here for punt
31558s again he can soften up the queen's guard
31560s trade off another drake play the second
31562s one doesn't progress the quest but the
31563s quest in this matchup is slightly less
31565s important than not dying
31567s it's very important to stay alive when
31568s you play the purified shard later on
31572s staying alive seems really important
31576s okay no lack of minions here ferguson
31578s keeps playing
31580s nagas so that he can play more wigs so
31582s that he can play more nagas which then
31584s followed up by some more wigs there's a
31586s pattern forming i can't quite put my
31587s finger on it
31589s pattern recognition uh has been very
31591s good today
31592s it has indeed
31595s amazing okay two another drinks out of
31597s the way there's not a lot of ways the
31599s quest breeze can deal
31601s small tidbits of damage condemn is
31602s exactly one of the ways that can do
31605s can
31606s make up for the damage that you need and
31608s pun does have that condemn
31610s so gerudian probably will lose the
31611s queens guard this turn and will finally
31613s start losing the the grasp that he's had
31616s on this game so far but he's pushed a
31618s lot of damage and at this point you
31619s don't need uh from guzman's perspective
31621s that much damage to push through one
31623s raiden elemental
31624s and any minion sticking can spell lethal
31627s if a bus is found and if a radiant
31629s elemental is found
31630s we're getting to the point now that
31631s where pun is going to be able to start
31632s playing these big things turn after turn
31635s obviously
31636s it's a case of whether they're big
31637s enough especially with samovo are
31639s lurking in the handful
31641s but pun can clear here if he wants to
31644s spend that smite so even though it's not
31646s a particularly
31648s good value to do it for one damage and
31649s he's gonna have to drop some six drops
31651s so next turn from gujjin really needs to
31653s be
31654s fairly powerful
31655s yeah after turns seven and basically
31658s what i'm saying is tornado onwards
31660s whirlpool is available to the quest
31661s price and suddenly any board that is
31663s developed no longer looks scary so
31665s persian has been trying to push very
31667s aggressively this early to get in under
31669s that whirlpool after pun you know cleans
31671s a few boards and gets to turn eight the
31673s match-up is a little more dancing
31675s because at that point grisham doesn't
31676s want to all in on a minion he wants to
31678s stick a small minion and then surprise
31680s lethal from hand uh so that the matchup
31682s becomes like a game of chicken after
31684s turn eight but before that
31686s you know getting as much damage and
31688s lethal if you can from uh
31690s from the wig priest side and that's
31692s exactly what grisham tried to do
31694s yeah was forced to slow down here then
31696s spend two mana on the thrive which is a
31697s great card but on turn six when your
31699s opponent's gonna start making big things
31702s a little clunky he he won't be happy
31705s with how to be but still has plenty of
31707s resources left so it's definitely not
31708s over yet by a long way
31710s yeah
31711s one of the things about this matchup as
31712s well is after the quest priest kind of
31714s stabilizes which is exactly what pun did
31716s uh because of his
31717s early decisions off of the thrive of
31720s shadows and keeping the amyloid undying
31722s to set up for the nether drakes he's
31723s able to stabilize
31725s but now he's reached a point where he
31727s basically has to play a big idiot and
31729s big idiots are very bad if your opponent
31731s steals them with no rock and when we can
31732s see that version does not have najak um
31735s and even if he did or doesn't it it
31736s doesn't really affect the situation pun
31738s has to play this card passing is not
31739s acceptable um
31741s which opens him up to
31743s najrak stealing this and potentially
31744s losing the game
31747s yeah
31749s he'll be relieved that he there is no
31750s nurse there's going to be quite a lot of
31752s stuff
31753s arrived but nothing's scary nothing the
31755s pun really will be too terrified of yet
31760s yeah gordon doesn't have quite a way to
31761s get through this undying disciple
31763s um without committing a bless which i
31765s don't think he wants to do at this point
31767s when he's this close to just having
31768s enough damage with a radial mental he
31770s wants to just focus on cleaning up the
31771s minion on board even if it doesn't
31773s happen this turn could be next string
31774s could be the turn after his job right
31776s now is not to full clear every turn
31778s because if if board is lost from this
31780s point samuel can come back and clean it
31782s up you can find a najak and also you're
31784s not dying quest priest is not known for
31786s their uh non-ending pressure so if you
31789s do lose the board at this point play it
31791s slow gather some resources and that's
31792s exactly what gershwin's doing trying to
31794s set up for
31795s a kill maybe three turns from now
31798s pun doesn't have a five how important is
31799s that
31800s not particularly important right he's
31803s it's amusing but it's not it doesn't
31804s seem that relevant so in terms of quest
31806s progression yes it's quite unfortunate
31809s that there's no five here um but
31811s that actually the more important thing
31813s of not having a five is not to get the
31815s purified shard but to discover card from
31816s your deck because this is a resource
31818s battle grudging's trying to amass
31820s resources and develop a board turn after
31822s turn and pun doesn't necessarily have to
31824s clean up every single board but when
31827s minions are left up there is the risk
31829s upon dying so he does have to
31831s squeeze out value
31833s from the resources that he does have
31834s available until
31836s you know the quest gets rolling he
31838s discovers some more cards and he and
31839s he's much happier about committing a
31840s whirlpool right now for example if he
31842s commits a whirlpool which he wouldn't
31843s want to do on the sport when he's ahead
31846s suddenly he's open to any board kind of
31848s closing the game out
31850s yeah and
31851s that's going to be
31853s the next few turns right is trying to
31856s like you say looking after his resources
31858s to make sure he doesn't have to use that
31860s whirlpool because when it's gone yes
31861s there is another one but
31864s how many cards he's going to have to
31865s remove he wants to get a three or four
31867s for one he wants a force though he'd
31868s have to go all in before he has to
31869s commit that
31870s at the moment
31872s brazilian has got just relentless
31874s pressure keeping those out of range as
31876s well
31878s and once again i i've talked about this
31879s queen's garden a few times and it's
31881s shown up a few a few times here earlier
31883s on i was able to contest an early minion
31884s and here without
31886s you know having to put wigs on it it's a
31888s third big mini biggish minion that
31890s gerund has presented and only one needs
31892s to stick for you know a blast to punch
31894s through and actually be lethal so being
31896s able to develop multiple threats like
31897s this while saving mana i.e not having to
31899s commit more serpent wigs
31902s can be very good
31904s as composed to a second work water
31905s scribe
31907s okay feels like this is a time that's
31909s louie's got to do at least some of the
31911s stuff going on here trying to save some
31913s resources we talked about but i believe
31915s this is lethal
31916s yeah so with both wigs in hand shard is
31918s guaranteed to be in the deck so the
31920s thrive in the shadows for two mana does
31921s get him the shard shark can come down
31923s sons these two minions with a slither
31924s spear on the board and the queen's guard
31926s uh the queen's gets buffed by a bunch of
31928s serpent wigs which
31929s in time also adds damage to this leather
31932s spear because it's an extra spell
31934s and after these wig has been played a
31936s many-headed queens guard with a slither
31938s spear as its best friend is going to
31939s push through these taunts instead of
31940s lethal
31942s 24 damage
31944s with the guaranteed silence there nicely
31946s done
31948s good spot as well for my co-caster
31951s yeah and after you you could ask
31953s yourself well you know why didn't uh
31956s when pun decided to play the whirlpool
31957s there would have fallen the board and
31958s then there wouldn't have been a way to
31959s punch through that turn
31961s and the key thing is that that's what
31962s would have happened that turn the
31963s following turn grousing would have
31964s developed a couple more minions and put
31966s put himself in the same spot where all
31968s he needs is one opportunity to get
31969s through which is why this matchup gets a
31971s little dancy at times you can't really
31973s remove every single thing from the quest
31975s priesthood so you have to try to not
31977s take a bunch of damage early
31978s because when you do take a bunch of chip
31980s damage uh whether you can allow it or
31982s not it just
31983s leads to games like this where
31985s even though this looked like
31986s overwhelming lethal it was kind of close
31988s there wasn't a raiding elemental so a
31989s bit of damage was lacked but grug piling
31991s that excellently keeping a constant
31994s stream of threats while not over
31995s committing to something like a whirlpool
31998s yeah and as a result of which takes that
32000s 1-0 lead and buys himself some extra
32002s chances with the other two decks and
32005s we've talked about those extensively it
32006s is going to be this mine rogue
32008s and
32010s i'd like to see this go against the
32011s priest just so we can see a master class
32013s in
32014s a more sensible mine road game we didn't
32016s learn much from the one in the previous
32018s match because he won on turn four well
32020s we did we learned it can win on turn
32021s four yeah exactly we learned and we
32023s learned how to do that so if people want
32025s to play this on ladder keep an eye out
32027s we'll see if we can get another one um
32029s yeah mine rose is a solid deck into some
32030s of these slower matchups and like you
32032s mentioned quest priest isn't quite a
32034s free matchup for mine rogue as uh some
32036s people might think the curse warlock is
32038s um
32038s but the mineral can play it a bit slower
32041s and it looks like we are going to be
32042s seeing that matchup right here so we can
32043s talk about this quite a bit
32046s first decision do you want to keep the
32047s acolyte here you've got the graveyard
32049s already you've got lieutenant acolyte
32051s you can get some five eights early on
32055s it's a little more complicated than just
32057s keeping that one card so keeping a card
32059s like that is a bit of a slower game plan
32061s which you do want to do as the mine
32063s rogue in this in this matchup because
32065s against other decks you can just start
32067s pushing damage over and over but priests
32069s can heal and priests can remove some
32070s stuff so the mine rogue grunge has to
32073s decide if he wants to go for an actual
32075s otk game plan where he tries to do 40
32078s from hand or if he wants to spread out
32080s threats over a few turns generate some
32082s acolytes uh kill them off summon some 5
32085s 8 apply a bit of pressure and then and
32087s then do something like a half combo
32088s where he only deals 20 damage from hand
32091s and if he wants to go for that super
32093s slow otk game plan i don't think he's
32095s going to be keeping the acolyte he's
32096s going to be looking for a smoke screen
32097s to try and draw extra cards
32100s and it looks like that's what he's going
32101s to do just keep the graveyard and look
32102s for the cards that give him more
32103s resources because this is a matchup
32105s that's not going to end on turn four or
32107s five six like we saw in the in the
32108s previous set
32111s one mistake i always make in this
32112s matchup is i always draw my mind before
32114s my sketches that's definitely not good
32115s play in this match
32117s true
32119s there and that can benefit to the ot
32120s game plan if you have enough mana you
32122s can
32123s do something like a prep sketch
32124s information when you already have a
32126s snowball graveyard up which draws the
32127s mind procs it and then you can play it
32129s and get an extra bit of eight damage
32130s from there
32132s so having this the bombs in the deck the
32134s mines rather in the deck
32135s can be useful
32139s made a mistake many times here not too
32142s many times of playing the lieutenant
32143s early against the priest and getting it
32145s silenced that's not a thing you want to
32147s have in a game playing for that
32148s potential otk option
32150s or a chance to get some five eights
32151s later on depending how it all goes
32154s yeah now one of the ways that this sort
32156s of otk game plan can be disrupted
32158s is mute and that's very very slow and
32160s that very really happens because it's
32162s only in the cases where the minor wants
32164s to take it incredibly painstakingly slow
32167s uh grujin with the burning blood acolyte
32169s might decide that he can switch gears
32171s and try to be a bit more aggressive he
32173s has a graveyard in hand and playing that
32175s this turn can lead him to a burning
32177s blade accolade on turn four which will
32178s die because of the uh shatter shambler
32181s spawning two five eights so he does have
32182s the option to try and speed things up a
32184s bit however if that game plan doesn't
32185s work he will be down a snowfall
32186s graveyard and uh he currently doesn't
32189s have mines to proc so it
32191s it will lose some damage or at least
32193s slow him down until he finds a second
32194s graveyard
32195s in the case that uh the acolytes don't
32197s get through so we'll see what he goes
32199s for
32200s going there looking for the smoke screen
32201s right so then he could play the easy
32202s game or just play the graveyard play
32204s your smoke screen see what happens off
32205s you go but
32207s yeah um excellent ordering here in case
32209s something else needed to
32211s needed to happen
32214s the queen's
32217s now there's not a lot of wiggle room you
32218s have in quest crease but pun is finding
32220s one of the ways where you can get some
32221s glue room and even though this extra
32223s three-mounted card doesn't progress the
32224s quest it can slow down something like
32227s exactly this or burning blood acolytes
32228s now a five isn't going to kill a five
32230s eight but at least slows it down a
32232s little bit until you can find taunts uh
32234s light show elemental spirit guide uh
32236s blackwater behemoth later on as well can
32238s help deal with this so slowing the game
32239s down
32240s is kind of what gerund wants to do
32242s generally but in this spot he's trying
32244s to be making it make a bit of a push and
32245s pundits recognize that and because of
32247s that uses a big resource like a call the
32249s grave just to throw something in the way
32250s slow the game down because now resources
32252s have been expended from grueson's side
32255s yeah and this is the um
32257s sort of the gamble you were talking
32258s about a moment ago with the the
32260s graveyard yeah he's got the two five
32262s eights but now
32263s because the follow-up didn't arrive it's
32265s a little bit messy um in terms of value
32270s yeah and importantly getting the
32272s acolytes
32274s uh the acolyte down early and procking
32276s it does get you on board
32278s however in the scenario where this
32279s damage doesn't ship through now the the
32282s average counterfeit blade is gonna be
32283s worse as well because it can uh gain the
32285s death rattle of the acolyte instead of
32286s the mine which might not be good if
32288s you're trying to just kill your pawn
32289s instead of developing board
32292s and there goes the graveyard obviously
32295s we know the other one's not in the
32296s bottom two but apart from that we don't
32297s know where it is so could be a long long
32300s wait for guzy in here
32302s and the priest does just kind of tick
32303s along while you're looking for your
32305s stuff as the rogue you don't have
32306s infinite time it is doing the two three
32308s four five six seven eight things slowly
32310s but surely
32311s yeah
32312s and and to be fair some chip damage is
32314s getting through that sketch information
32315s when the graveyard has been active to
32317s draw the mind still push some damage and
32319s board isn't quite clear yet actually no
32321s it is
32323s we blinked and the blood feathered
32324s serene blood feather together with the
32325s light mount another drake was able to
32327s clean this up
32328s and the treasure guard earlier on made
32329s sure that that 5 8 does not did not
32331s connect face so upon doing an excellent
32333s job of at least staying the uh the early
32336s pressure uh from grusian
32338s [Music]
32340s doesn't take the spammy obviously um
32342s yeah lovely it's a five but bigger
32344s things to worry about like winning the
32346s hearthstone game because you can just
32347s run the if you don't die the rogue only
32349s has limited damage
32350s if you can deal with that limited damage
32352s and it's a lot of limited damage then no
32354s hurry to complete your quest
32357s and grazing is playing the waiting game
32358s here
32360s interestingly here
32362s okay so this was a decision point pun
32364s could have gone blackwater behemoth to
32365s start lifestealing immediately or he
32367s could have developed this lecture
32368s elemental and he decided to play the
32370s light or he decided to go towards the
32371s light shower uh for two reasons i think
32373s one it gives him the opportunity to play
32375s call the grave which can give him an
32377s extra death rattle for example exactly
32378s another light share elemental
32380s but it could also apply some pressure on
32382s board while developing light shower and
32384s then actually pressuring the road
32385s because clearly gruzian passed
32387s effectively on six mana which means that
32389s persian has a hand that doesn't do
32391s anything yet he needs to wait to find
32392s smoke screen get more car draw and get
32394s those resources let them do damage and
32396s pun recognizing that is trying to
32397s pressure a bit instead of going for the
32399s blackwater behemoth to lifesteal up he
32401s realizes the game's gonna go on a bit
32402s longer than one or two turns and this is
32404s a good opportunity to actually apply
32405s some pressure which quest priest rarely
32407s does
32409s yeah and a stab used there as well to
32410s clean up the six six that's another
32413s piece of damage later in the game that
32414s no longer belongs to gurujin so
32417s another little victory there for the pun
32421s i'm okay aiming on dying even being used
32423s to bring one minion back it's good for
32425s pressure three mana six six why not
32428s akani coming down as well regina is
32430s slowly getting locked into this game um
32433s even if a smoke screen is drawn at this
32434s point it might be a little bit too slow
32436s to get everything he needs
32441s yeah
32442s he's really hard to deal with as the
32444s mind move as well you do have to
32445s sacrifice something important every time
32448s you can see gujjin is just setting up
32449s for the lieutenant lieutenant mine
32452s graveyard
32453s win i would need a sketchy in there and
32456s a weapon to make that a full 40. i think
32458s with that mind being eaten
32460s an otk is no longer possible i agree i
32463s believe the two lieutenants
32466s a theoretical mine off of sketchy with a
32468s graveyard
32469s is not going to be 40 damage and because
32471s of that gruesome says you know i can't
32472s kill your 40. i'm gonna die in two turns
32474s um and that that's kind of how the
32476s matchup
32477s goes without a smoke screen and to be
32480s fair grujin did give it a good attempt
32482s he realized that his hand wasn't going
32483s to be a super long term game plan hand
32485s and because that he went in for the
32487s early burning light acolytes but pun was
32489s able to deal with that effectively
32490s staving off some of that damage with a
32492s treasure guard and developing a temple
32493s game plan that pressured grousing out of
32495s the game ultimately
32496s yep just cut down the time again the
32499s akani is just really hard to get around
32502s anyway
32503s and
32504s made sure that kuzin couldn't just do
32505s the thing and wait and even then even if
32508s he waits and even if he gets away with
32509s it um
32511s he's still got to hit the things in the
32512s right order he really wants to get the
32513s sketchy before the mine
32515s otherwise things get a little bit
32516s awkward as well so it was going to be
32518s difficult after this board got
32519s established and like you said the second
32521s the mine was eaten that was it that was
32523s ggg
32524s yeah and it made me
32526s it may not have looked like the mine
32528s rogue
32529s performed that well in that game but if
32530s you have to consider against another
32532s deck that didn't have 40 health there
32534s the two uh burning blade acolyte spawns
32536s into double lieutenant mine even without
32539s a second graveyard would have won that
32540s game but because it's against a slower
32542s matchup because it's against the 40
32543s health deck
32544s the the mine road needs a bit more oomph
32546s and smoke springs are exactly in there
32549s for that purpose to try and make the
32550s games a bit more explosive against 40
32552s health decks
32554s yep again double five eight um against
32556s demon hunter for instance that's almost
32558s the game over if you just get two five
32560s eight steven hunter uses a load of
32561s resources
32563s um you continue the pressure the demon
32565s hunters actually take face damage to
32566s deal with those a lot of the time and it
32568s all comes to an end okay pun boats rogue
32572s uh we saw boat rogue struggle a little
32574s bit
32575s earlier but that's because he got killed
32576s on turn four in one of the games which
32580s what do you do
32581s but i like this deck i think it's just
32583s an incredibly straightforward solid deck
32586s that
32587s rarely misses is it just everything sort
32589s of works towards one cause which is do
32591s damage in a fairly good manner yeah i
32594s like it it's very consistent it the
32596s spread against a lot of the meta decks
32597s are
32598s relatively similar it's favorite against
32600s some it's not really unfavored against
32601s too many it just kind of does the same
32603s thing every game
32605s so a little more consistent something
32606s like a mine rogue but at the same time
32608s it won't be winning games on turn four
32609s very often
32613s not just punching the air i think he
32615s likes what he's drawn we haven't seen it
32616s yet but i think this lawyer might have
32618s yeah it looks like we are having a rogue
32620s versus rogue match here and mine rogue
32622s is favored in this matchup a little bit
32624s the boat rogues and jackpot rogues can
32626s get some pressure down but not enough
32628s pressure to the point where the mineral
32630s dies on turn four or five probably even
32632s six
32633s um and because of that the mineral tends
32635s to have a bit of time to get stuff going
32637s not a lot of time like the quest priest
32638s game but generally enough time to get 30
32640s damage through
32642s yeah what i find as well with the mine
32643s rogue or what i've seen um
32645s is both of your cards are pulling
32647s towards you either kill them early not
32649s necessarily turn four early but early
32651s with mines but the five eights just get
32653s in the way for so long as well and
32655s they're often just winning the game on
32657s their own
32658s oh yeah but neither of those things
32659s currently set up but double graveyard is
32661s a decent spot to be
32664s okay i believe pawn kept the preparation
32666s this game
32667s generally keeping a card like that isn't
32669s super convenient however uh
32673s knowing that he is in
32675s a warlock disguise as the thief rogue or
32678s rather the boat rogue story
32680s it's okay to keep a temple card like
32681s that because you can tap on turn two get
32683s more resources and get yourself to a
32684s point where that preparation does
32685s something so i don't mind that it can
32687s also get you on the board a lot faster
32688s if you draw something like a recon or a
32690s shroud of concealment and i should
32692s correct myself as well it was pointed
32693s out to me by a grand master that um you
32697s don't have to declare your rogue deck
32701s though
32701s puns are the deck looks quite amusing
32704s and you if you want to hey i'm a rogue
32707s i mean you could try it right hey i'm a
32709s vogue just play your warlock but yeah
32711s you don't have to anymore that that rule
32712s is long since gone so
32716s yeah interesting that pun has rolled
32718s warlock on this
32719s yeah it's some mind games can happen
32721s it's definitely in the uh the flavor of
32723s mice for the
32725s the masquerade um to have some sort of
32729s weird interactions like this
32734s to get on the board there's nakani next
32736s turn so a bit of pressure now can set up
32738s to
32739s akane disrupting while also pushing
32741s damage
32744s i'm fishing looking for that smoke
32746s screen which just about win the game on
32747s the spot if you hit it weirdly with the
32749s trickster and the graveyard in play but
32751s it doesn't hit it
32753s one fishing a card i've had a lot of
32754s conversations about actually because
32758s it feels that with one half of the
32760s tricks to smoke screen combo that gone
32762s fishing in your opening hand would be
32764s really good but it's actually one of the
32765s lowest kept mulligan cards the the plan
32767s is to draw it like on turn three or four
32770s and then cast it
32771s um because you don't tend to want to use
32774s it until you know what you're looking
32775s for yeah that's true
32777s now this economy is going to cause some
32778s problems here version does test with
32780s coin first just in case both could be
32782s equally disruptive right blocking a
32784s minion is obvious because hey they're
32786s going to play one minion to interact
32788s with something but at the same time if
32790s you expect your opponent to expect you
32792s to play minion you could take the spell
32793s and then cause some havoc that way
32795s good lesson there from christian you've
32797s got a weapon that does four damage you
32799s don't have to have the death metal
32801s attached just just play it sometimes if
32803s you lose the board if you're losing the
32804s game because of it yeah you've got a
32806s powerful deck in front of you don't
32807s don't just um hold on to that infinitely
32809s for the death battle to go off that's a
32812s very easy mistake to make when you first
32813s pick up this deck
32816s absolutely use your resources even if
32818s they're not optimized you do what you
32821s have to do to clean stuff up and get
32823s yourself
32824s to a point where you cannot die
32827s in which though he's taking a chunky
32829s amount of damage now could really do
32831s with picking up a shatter shambler very
32833s quickly
32834s to activate this acolyte but no such
32837s draw there for him
32842s yeah the acolyte's so close to being
32845s good here even with something like a
32846s backstab
32848s it could present enough of a board that
32849s slows down pun and this isn't normally
32852s how the matchup goes but pun did you
32854s know a pretty good job of developing
32855s when he needed to to start pressuring
32857s the the mine rogue before grueson could
32859s get his his game plan online and we're
32862s seeing the fruits of of his labor here
32864s it's not quite over yet but a lot of
32865s damage is being pushed and he's really
32867s pressing version off of this um off of
32870s the snowfall graveyard i don't believe
32871s this graveyard did anything right zero
32873s absolutely nothing and now next turn
32876s you know grazing had the opportunity to
32877s backstab his own acolyte but because the
32879s graveyard was going there was no need to
32881s concentrate on clearing the board
32883s instead and now
32884s is everybody's favorite card it's the
32886s crab and now he draws the smoke screen
32888s now the graveyard is expired ouch
32891s yeah he he still had the option to play
32893s an acolyte here if he so
32896s chose to
32897s um but i think he needs something a bit
32899s bigger than just playing the acolyte i
32900s think he needs to hit uh the burning
32901s blade outline off of the smoke screen to
32903s actually get enough momentum going i
32905s don't think he can play five-man at this
32907s turn float amana and the next string
32909s over the smoke screen so i do like that
32910s he went for this
32912s yeah guzzin
32913s can not be dead on board um
32918s but yeah
32922s there's a lot of damage staring him down
32924s here you can clean up some of it with
32925s the extortion and the forsaken
32926s lieutenant but again resources that need
32929s to be kind of used to develop minions or
32931s damage
32932s are being used
32933s solely to remove things and keep him
32935s alive so he's
32936s kind of running out of stuff he's not
32938s dead yet but
32940s he's heading that direction with a mr
32942s smite in hand for pun a tooth some
32944s shadow steps
32947s yeah
32948s and cuzin's looking for a way to trigger
32950s this acolyte or lieutenant next turn
32951s otherwise it's probably over no chance
32953s of doing
32954s the crazy amounts of damage he saw last
32956s game i don't think actually double
32958s sketchy
32959s 2016.
32961s and
32962s oh the shadow step on the claw it can be
32964s replayed because it costs two mana hits
32966s the trickster and the final two damage
32968s from pawn good spot i forgot that you
32969s could step the uh the crab claws usually
32971s they just kind of die
32974s yeah it's quite nice little lethal there
32977s i don't think it's gonna matter but nice
32978s to see pun at the top of his game
32980s and yeah two one but and it's a big but
32984s this warlock deck is remaining the the
32987s reason to swerve this bucket for
32990s half of over half of the field i think
32992s is this warlock
32995s yeah we we've seen struggle in some of
32997s the earlier matches as well i believe
32999s pun was up 2-0
33001s in his first set of the day and managed
33002s to uh
33004s pull it through finally in game five but
33005s it took him three tries to get the
33006s warlock through
33008s he does not have three tries in this
33009s match to get it through but hopefully uh
33012s he'll only need one or two and groujin's
33013s looking just
33015s stop that at any means possible and to
33018s be fair mine rogue is a very good
33019s match-up uh against that warlock and
33022s hopefully he can also get his third deck
33024s through after that
33026s yep it's gonna be in it like i'd imagine
33028s he'll drew that do the mind rogue thing
33030s now it's a fantastic match up all the
33032s removal just triggers your minds if you
33033s set them up with graveyards you're in a
33035s great spot and then we will come down to
33038s that
33039s um rogue match which will be quite tight
33041s i think yeah we see the warlock uh deck
33044s on the uh up on the on the screen here
33046s there is a starfish in the in the deck
33048s which can help the warlock deal with
33050s something like an early forsaken
33051s lieutenant sometimes the rogues do play
33053s it out early um if they need to because
33055s their hand is kind of dry and they want
33056s to close up the game quickly there are a
33058s couple of ways to block that as well
33060s demonic assault spawns one three void
33061s walkers which
33063s doesn't deal with lieutenants but it
33065s prevents them from dying after they
33066s transform
33068s importantly you can
33070s disrupt them by not playing things
33072s because then it prevents them from
33073s actually killing off the transformed
33074s minions so there are ways to be sneaky
33077s and kind of delay it a little bit
33079s but it's definitely a difficult matchup
33080s for the warlock
33083s yes i see you've brought again eugene
33086s does not pick up the
33087s graveyard in the opener
33090s yes he does there it is i can't see so
33092s he's in a good spot
33094s okay i think he drew it this turn and
33096s then trade off the cutlass so you were
33098s correct it wasn't in the mulligan but he
33099s didn't turn off
33101s that is okay this is a lot of damage
33104s very quickly it's not enough to just
33106s close out the game but importantly
33108s because this isn't something like a
33109s quest priest he goes for the counterfeit
33110s blade here he can do damage
33112s whenever he wants to and expect that
33114s it's not all going to get healed back up
33116s with desperate pairs against the narrows
33117s now warlocks do have healing as well but
33119s it's
33120s i would say a bit harder there's a
33122s conditional applied to it you have to
33123s use your drain souls and touch of the
33125s nazims on something and uh that's not
33128s always there so the the damage is not
33130s quite permanent but more permanent than
33132s some other matchups
33134s version not getting greedy with that
33136s sketchy there making sure he draws the
33137s second mine off it and gets the damage
33140s in rather than trying to be greedy with
33141s maybe a graveyard into the mine because
33143s when you draw that mine and just your
33145s sketch it becomes a dead card that is
33146s when things can go pretty horribly for
33148s you sometimes yeah pun recognizing the
33151s matchup playing for tempo trying to
33153s pressure the rogue as much as possible
33154s which isn't easy to do as curse warlock
33156s generally chris warlock's game plan is
33157s much slower but he is pushing some
33160s damage getting some curses in which can
33161s help if something like as a cool is
33163s drawn later gershwin going for a turn
33164s for comfort blade waiting on the
33166s graveyard setting up the weapon first
33168s and then going in next turn perhaps for
33170s a graveyard one of the mine the one of
33172s the mines the mine dies off second one
33174s with an extortion deals a crazy amount
33176s of damage next turn
33177s 28 damage next turn from the three mine
33180s triggers um if he wants to extortion his
33182s own
33182s plus the fall from the weapon
33186s so that's
33187s is that 28 including the weapon
33189s including the wbs 3 3 8 24 and then four
33191s more for the weapon i think okay so what
33193s you're telling me but he's got the stab
33194s as well in hand ready for the turn after
33197s so you're telling me if pun taps here
33200s he dies yep
33202s huh
33203s and
33204s if he doesn't sort something else out he
33207s dies to the stab to turn after anyway
33210s not a great spot to be in and then this
33212s is where mind wrote we've talked about
33213s this a little bit minor can be a little
33215s more
33216s variance heavy you sometimes have games
33218s where you don't draw what you need and
33219s the game looks kind of weird
33220s but there are games like this where you
33222s optimize your card draw you optimize
33224s your mulligans and you have these crazy
33226s explosive turns where you're opponent
33227s even though they're not dead pun isn't
33229s dead just yet but grudging's dealt so
33231s much wait
33232s yeah he's not dead yet but gruesome
33234s dealt so much damage that is relatively
33237s permanent pun has to kind of hit the the
33239s red button here and just say okay how do
33241s i heal as much as possible i just don't
33243s want to die
33244s so the touch on the mistress
33247s is healing
33250s gets him back up to 13 which is
33252s conveniently outside of one mine range
33255s by
33256s five
33257s yep the sketchy won't go off just a
33259s reminder there's no thing that will do
33263s this yeah so
33265s the the burning blood acolyte is not
33268s four or less mana so it will not be
33269s drawn off sketchy both minds have been
33271s drawn now grousing does have lethal outs
33273s if pun does go for the touch of the
33275s naphthism and believe pun will do that i
33276s don't think
33277s um
33279s staying within one mine range is is
33281s exactly what he wants to do now he does
33283s want to pressure grousing as well and
33284s and killing off the mistress does heal
33286s gurjen but i think with how many cards
33288s russian has left in hand i i think pun's
33290s happy just to say okay you're not going
33291s to kill me most of the time so i'm just
33293s going to heal back up and these two
33294s cultists will close up the game over the
33295s next two or three turns agreement does
33297s have some lethal outs
33300s but that is not one of them the second
33301s graveyard is a little redundant um
33303s exactly forsaken lieutenant number two
33305s or number one i think would have been
33306s lethal here yeah either of them
33310s not like one
33311s or the stab as well maybe no that would
33313s have been one off so stab would have
33314s been one off yeah i do also one man off
33320s the the thing is if the extortion is
33323s traded the mind can't be killed off
33325s but
33327s okay yes it still can but still not
33329s exactly what griezmann wants to see
33331s okay dagger up don't play the sketchy
33333s don't give a pun any
33335s information um with the second snowfall
33338s graveyard in hand forsaken lieutenant is
33339s still lethal extern there's enough mana
33341s to go graveyard mine lieutenant and stab
33344s so grushan still set himself up for
33346s lethal outs and pun has to figure out if
33348s that's disruptable or not
33350s the drain sole applies a bit of healing
33352s but does not play around the 16 damage
33354s break point
33355s right yeah
33358s so planets to decide is it just
33360s drain soul and and hang out because the
33362s two cultists still are showing lethal on
33365s board
33367s there's a change you're scared right you
33369s are scared because that weird stab to
33371s the face that grujin did on turn three
33373s or four turn four
33375s was a very strange play you know that
33377s there's more damage in hand you just
33378s don't know how much
33380s yeah the drain soul does play around a
33382s break point so exactly
33384s um
33386s naval mine forsaken lieutenant
33389s there's still a graveyard up actually
33390s hold on
33391s so with a graveyard up
33394s mine a way to kill off the mine and a
33396s stat the second stab would be lethal
33398s here so pun does go for the drain sole
33400s it does change a break point and he
33402s decides that healing and playing around
33404s the break point is more important than
33405s developing a null and i'm inclined to
33406s agree
33408s i can't see a way out now
33413s i see yeah your way out is your opponent
33415s consonants
33416s yes
33418s na'vi style
33419s lady outs
33421s yeah no concede
33423s dancing around break points has managed
33425s to put the warlock through this is a
33426s difficult matchup and there was a chance
33429s there that the warlock would have just
33431s been dead on turn five or six
33433s um but pun played excellently there
33435s keeping himself alive and grueson did
33436s play those outs every turn try to set up
33438s lethal in as many ways as possible but
33440s unfortunately the uh smokescreen didn't
33442s show up the second the lieutenants
33444s hadn't shown up either and the explosive
33445s start did taper out giving pun the win
33448s there and just like that pun is out of
33450s the group
33451s and into sunday's top eight
33454s uh just sort of happened
33456s really quickly this time it nearly
33458s happened really quickly earlier on but
33460s it took him a long time in the end but
33461s yeah it took him a moment to react there
33463s as if he sort of wasn't actually sure
33464s what was happening and then yeah through
33466s i put her feet up for two days and that
33468s must be a great feeling when you get
33469s through that quickly
33470s oh absolutely getting these points is
33472s exactly what you want and
33474s having interesting deck choices like
33476s this compared to people who brought uh
33478s substantially different things i don't
33479s think too many people brought curse
33480s warlock or warlock in general but
33483s it probably makes him feel pretty good
33484s that the decisions he made in terms of
33486s lineup
33487s lineup uh building brought him to this
33489s point
33491s so zoyujin not out yet as you can see he
33494s drops down into that decider match we'll
33495s get one more chance at it and he will
33498s have to play the winner of a super fake
33500s and pascal so
33502s um super fake with the other quest
33505s priest in the group and pascal with the
33508s i know there's a standard lineup fell
33510s demon hunter naga priest boat rogue for
33512s this week week basically just fairly
33514s aggressive
33516s lineup from what is it bucket two
33519s correct the super fake is his own demon
33521s hunter and uh
33523s a jackpot rogue so it's not quite the
33525s same on those two archetypes but still
33527s pretty similar the main uh difference is
33529s the quest piece like you mentioned so
33530s i'm curious to see if the quest priest
33531s over the wig priest will lend itself
33534s well to super fake um or if pesco will
33536s take it with the wig priest and the uh
33539s the boat rogue
33540s well both those players have had a rest
33542s while this match was taking place so we
33544s will have just a very short break a
33546s three minute break to set them up and
33547s then we'll be straight in to find out
33549s who goes through to that decider match
33556s [Music]
33566s [Applause]
33566s [Music]
33571s in the darkest of seasons where ruthless
33574s eyes gawk for horrific reasons
33578s for a hidden hand has struck me down
33583s with such ruthlessness
33585s so deep and profound
33589s then he comes with his mullockian scowl
33597s to uncover the truth
33599s of murder most foul
33603s the anima drifts across the floor
33606s highlighting the creatures who walked
33608s through my door
33610s the motives are as black as night
33614s avarice power
33617s [Music]
33624s that lead to the truth
33627s behind this
33629s dark bruise
33632s join us here with the grimm and in pious
33636s choose your power without heavenly bias
33640s for at the end
33642s they will burn in the fire
33645s when it is known who slayed
33648s danathrius
33649s the sire
33651s [Music]
33666s [Music]
33674s [Music]
33680s [Music]
33749s well we had a slow start to this group
33751s but it has sped up a lot in the last two
33754s matches so it's time to start kicking
33756s some players out of the group super fake
33758s and pasco are going to fight for the
33760s right to be still in the group at the
33762s end of this match and once again we've
33764s seen the lineups now it is going to be
33766s um pretty much mirrors except with the
33768s quest piece on one side and the naga
33770s priest on the other and some variations
33772s in the rogue too
33774s yeah i'm kind of interested to see how
33776s these uh
33777s choices on line of building affect the
33779s outcomes of this match
33780s a lot of players have decided that demon
33782s hunter pre-stroke is kind of the go-to
33784s or the the standard pick this week so
33786s some variations between the actual
33788s archetypes are very much welcomed in
33790s terms of from an analysis breakpoint
33793s standpoint because we actually get to
33794s see how these different choices and even
33797s within the archetypes you choose there
33798s are tech cards we see that aren't
33799s normally in the decks that might help in
33801s this exact scenario
33803s are you surprised at the buckets like
33804s that eight people brought this demon
33806s hunter lineup or is this how you'd have
33809s ended up do you think i know it's very
33810s hard it's very much trying to guess what
33812s other levels are going to happen but
33813s curious what you think
33815s um it varies i think this matters a lot
33818s on personality i know some players
33819s really like playing
33821s the good decks that they think are just
33822s good and try to play them better than
33824s their opponents and i know some people
33825s like going for line up advantages where
33827s they try to not necessarily bring the
33829s most standard decks but they bring decks
33830s that thing can be good and to what other
33832s people
33833s are bringing so i'm not super surprised
33835s i think people generally like to play
33837s good decks well and because of that we
33839s do see a lot of demon hunter priest
33840s rogue looks like super fake with the
33842s thief rogue the jackpot rug is gonna be
33844s uh his first cue
33846s does indeed we've seen quite a lot of
33848s this um
33849s again not my favorite road but yeah
33851s hopefully super fake can show me why i
33853s am wrong and back to that point you were
33855s making about the personalities um
33857s abu gabu tomorrow is the player bringing
33861s um hunter and sharman and the punishment
33863s for that is you have to bring warrior so
33865s he just put together 40 card quest
33868s warrior and said well
33869s this will beat somebody somehow and then
33871s i get to play the two best decks so
33873s looking forward to seeing how that pans
33874s out for him tomorrow
33876s i'll have some words on that when we get
33878s there we will be there we are on the um
33880s that group tomorrow so yeah excellent
33882s i'm happy to i'm happy to hear that it
33883s looks like pascal also queuing up rogue
33886s uh thief frog versus boat rogue it's
33888s kind of a close match up it can rely
33891s pretty heavily on what you get out of
33893s jackpot which is i imagine why you don't
33895s dis why you don't like thief rogue over
33898s boat road because of the fact that it's
33899s it's kind of hinged on what
33902s five plus mana spells you get from the
33903s jackpot i don't mind the part like this
33906s is my personal thing which doesn't
33907s really matter when i'm talking about gun
33908s masters but i'm going to anyway because
33910s we've got a few moments of field before
33911s the game starts um
33913s i don't mind the the rng of what comes
33916s out of a jackpot it's more about if you
33917s don't draw the jackpot at all i find
33920s it's really frustrating
33922s if you get the jackpot and you get two
33924s bad cards sure you can usually make them
33925s work that's what good players are
33926s supposed to do right fiddle around make
33928s it work but if you don't actually get
33929s the jackpot i mean super fake's a good
33931s player so he does
33932s um
33933s that's when i find the decks are very
33934s hard to play and almost folds in on
33936s itself i think
33938s fair enough i know some players have
33940s opted to put in blood in the water as an
33941s extra expensive card so when you don't
33943s draw the jackpot you still have a bit of
33945s staying power and your tricksters aren't
33946s completely useless but super fake is not
33948s running blood in the waters from what we
33949s can see um he is running asharon vessels
33952s instead opting for the the three through
33953s pirates so there's still some way to use
33955s the trickster but playing a format
33956s trickster for a five minute spell isn't
33958s quite as useful as you might think with
33960s a jackpot card something like a garden's
33963s grace or an immortalizing stone
33965s so i totally i will admit this hand is
33968s super super fake here brightest glitches
33970s oh yeah
33972s trade cutlass on one there's a jackpot
33974s on two a very discounted null is gonna
33976s happen a bit of tempo and the
33978s reconnaissance draw as well
33980s there are options now too getting uh
33982s getting an early medium-sized death
33984s rattle into contraband stash can just
33986s blow people out of the water
33988s um not to make a joke about the blood in
33990s the water but
33991s there's one there
33992s yeah you should have just taken a second
33995s for that one and you know worked it out
33996s i think tj would be disappointed that
33998s that joke didn't land
34001s that's okay that was the point i can see
34002s tj yelling at the screenwriter no you
34004s have to make the joke
34006s take the time make it good
34007s anything to torment tj while he's
34009s watching from home rather than casting
34012s now pascal's like a not got a bad hat
34014s himself bad hand himself my my goodness
34017s words are hard um while upon noel
34020s very discounted but opts to hold on to
34022s it and use it as a reactionary tool
34024s instead of a uh a proactive tool this
34026s also means that next turn shroud can be
34028s the play for best koa hopefully drawing
34030s a second all and making them both one
34031s mana oh sorry zero man or rather
34034s but the cards he gets a turn three
34037s oh it's all just getting nutty
34040s turn through super yeah super fake has a
34042s plethora of options here the prep draw
34045s makes it so that he can play a null for
34047s zero man in this turn which could have
34048s done anyways with the jackpot but he has
34050s the option now to go for multiple
34051s reconnaissances instead or even just one
34053s if he wants to
34054s and these are also very good options for
34056s the matchup a rat king being able to
34058s deal with wild pawn knolls as a
34059s reactionary tool or mountain bear was
34061s the other option to be able to
34063s put taunts in the way of the
34064s boats
34067s yeah just look at this
34070s normally taking something like a
34071s squirrel isn't very good but with this
34074s much pressure coming out from super fake
34075s racking extra into coin contraband stash
34078s the squirrel is actually very powerful
34080s because it it applies some pressure now
34081s into the board which is not that easy
34083s for ropes to deal with occasionally and
34085s i know you can dagger it but daggers
34086s aren't that efficient um
34089s from the rogue side right you want to be
34090s spending man on prep vessel you want to
34092s be spending man on shroud so the
34093s squirrel can actually push damage and
34095s it's it doubles up because of the fact
34097s that there's a contraband stash so super
34098s fake going for a very tempo heavy game
34100s plan which is what you want to do in a
34102s rogue mirror
34104s yeah he's going to have a lot of ways to
34107s to just keep the board the rat king will
34108s probably come back at some point as well
34110s when the the squirrels in the deck start
34112s getting drawn as well obviously he'll
34114s make another one with a stash that
34115s you've just described
34117s and the only decision he really has to
34119s make going forward is
34121s like do you want to jackpot before you
34122s stash that will depend on what he draws
34124s i should imagine or do you just want to
34126s stash and just get some more stuff going
34128s on
34130s it'll depend pesco's got a difficult
34132s turn too he's behind on board right now
34134s he doesn't know about the rat king or
34135s the contraband stash so he still has to
34137s make some good tempo decisions make sure
34138s he doesn't fall behind on board because
34140s he wants to be the aggression of the
34141s aggressor in this matchup
34146s yeah doesn't have great ways to use his
34148s mana here
34149s not i mean they're good but as rogue
34152s goes they're not great
34154s okay use the shadow step here trip step
34156s can be a harder card to use when you
34157s don't have knowledge but with a knoll it
34159s can be used as a
34160s heel and and a redevelopment which is
34163s good in this case gets him on the board
34164s uh it's manification as well uh it does
34166s not give him the shroud draw but that's
34168s fine he doesn't need a play next trend
34169s he doesn't and the important thing is
34171s that the wah pandol in his deck is still
34172s zero mana so he can still shroud an
34174s extreme for that
34177s this test looks good
34178s just yes it does it all looks good
34182s a little bit slower but
34184s still pretty good
34186s okay
34187s now there's some options here
34189s so shroud hitting a wild panel isn't
34191s exactly that crispy now because the
34194s weapon oil going to the racking is kind
34195s of sad so i think pesco is going to go
34196s for a prep reconnaissance here and try
34198s to find something a bit more impactful
34200s these
34201s are impactful okay the shattered spirit
34203s not so much but media is playable this
34205s turn divine shields are very annoying to
34207s get through and this means that because
34208s this can offset some of the pressure
34210s because of the healing but pasco decides
34212s to go for the tyrion forge ring here
34214s i'm a little surprised by this
34217s i think i would have liked mita
34219s with shroud and gone fishing there's a
34221s pretty decent chance that mita can
34223s probably pop up in the future in the
34224s next couple turns and this matchup is
34227s tempo heavy but it can also be resource
34229s management um and you get ahead by
34231s having a bit more resources and while
34233s tyrion is useful
34235s going for the shroud of this turn which
34236s is not super likely to get into krabatoa
34238s but
34239s it has some anti-synergy with krabato as
34241s well
34242s and it looks a little results-oriented
34244s because that's what was drawn but yeah
34245s i'm kind of surprised to see the turning
34247s here i think this might be a little too
34248s slow for the matchup
34249s i have had that exact combo a couple of
34251s times myself and it's like yeah it's one
34253s that you probably watch out for without
34256s necessarily having to to be results or
34258s into that i think is something that you
34259s know you're aware happens
34262s super fade going for the vessel here
34263s instead of the coin contraband slash the
34265s stash has a vibrant squirrel and a
34267s racking inside which is similar tempo
34270s this is slightly less power but it
34272s doesn't die to something like a dagger
34274s and this is also
34276s uninteractable against the krabatoa
34278s which he thinks pascal might have after
34280s the shroud
34281s or it's something to consider at least
34282s whether or not he it is there it's
34284s something to consider because the
34285s information is that it is there that
34287s that is a minion that was drawn
34289s okay well probably gonna stash but it is
34291s decision time he's made the decision
34293s already
34294s off we go
34296s mm-hmm
34297s rankin can clean up the spirit guide
34298s very nicely and even though this valet
34301s fighter contests the pirates
34303s i think super fake's still happy pushing
34305s damage face he is considering whether or
34306s not he wants to trade um but with the
34309s pressure he has
34310s and a wicked stab in hand i really want
34312s to see this go face excellent he
34314s probably just checked some break points
34315s in his head for various scenarios there
34317s but yeah
34318s yeah
34319s while upon an important drive for pascoa
34322s crevator is the strongest thing you can
34323s do this turn and while panel
34325s goes with that very nicely it turns out
34326s a zero mana three five with rush and
34328s energizes well with a lot of stuff
34332s yep um
34334s especially on this board as well the
34335s shape of the board that he's facing
34337s three five is just tidy but doesn't even
34339s need it i don't think he's gonna be able
34340s to hang on to it if he wants to yeah
34342s importantly the the first racking that
34343s was played also does not spawn uh after
34346s the squirrel dies and the two pirates
34348s die i believe it would be a four out of
34349s five so this is a very important swing
34351s turn from pascoa and kind of why i
34353s didn't want him to take the tyrion
34355s because i feel like this is generally a
34357s better play and if you're playing
34358s towards this then the tyrion becomes a
34360s little redundant however now that he's
34362s stabilized next turn tyrion can come
34363s down and protect him a little bit
34364s against the rat kings so we'll see if it
34366s works out
34367s these rat kings are just about ready to
34369s go see if they can find any way to
34372s activate them here
34375s hmm should be alive to activate them
34377s though yeah here's the choice here you
34379s can use jackpot to activate the gun
34380s fishing but jackpot
34381s will not allow him to play the jackpot
34383s of cars his turn so i like the wicked
34384s stab instead here actually removing
34386s stuff it commits a stab but i think this
34388s was the correct play
34392s there's a hit this knoll is huge now
34394s because that gets a rat back in the game
34397s it does
34399s if he wants to kill it off because if he
34401s is going to run to the crevator the null
34403s dies and the rat king dies as well
34406s which is
34407s overkill but it stops a lot of damage
34410s which is important again when resource
34412s generation is a concern and importantly
34414s the second racking is only one take
34415s behind which means that this is a full
34417s clear so even though this was a little
34418s awkward damage-wise it's a full clear
34421s and i think super fake's very happy to
34422s see that yeah now he's a position where
34424s he can play towards the test in
34426s whichever way he wants to do it
34429s yep
34431s it's tyrion he's pretty hefty here
34434s pesco has to decide if he wants to take
34436s five on the noggin to clean up the
34437s racking and i think that's fine scabs
34439s isn't coming down soon anyway so this
34440s turn is going to stick at least for a
34442s turn um you know barring some some tooth
34445s interference shenanigans but even with
34446s the tooth in the fair and i don't think
34447s there's any way to actually get discover
34449s off of it
34455s making lots of things ready to
34458s reactivate your rats does seem very
34459s tempting yeah this is true so the one
34462s downside to playing tests is that
34463s something like a a scabs could come out
34465s from pascal which would be a little
34466s awkward and there's not a lot of
34469s reads that fake super fake has on
34470s pesco's hand because these cards are
34472s drawn over the last couple turns
34475s okay
34479s interesting
34481s very interesting now
34485s so
34486s uh scabs does put pesco in a good spot
34488s but it's a bad spot if he plays scabs
34491s into super fakes
34493s uh shadowcrafters cabs because then
34494s super fake gets to bounce back the
34496s shadows so there is a chance your pesco
34498s does
34499s forego shadowcraft or scabs and just
34502s says you know what i'm on board with the
34503s tyrion
34504s they're not going to kill me that often
34505s uh we've seen a stab already from super
34508s fake so
34509s superface lethality right now not super
34511s high
34512s yeah this this tyrion seem to be causing
34513s a problem so
34515s don't
34516s don't remove it let your opponent remove
34517s it
34519s excellent people might be
34521s baited into playing a scab is there
34522s because oh it's eight man it would just
34523s true it looks amazing but it actually
34525s doesn't put you that far ahead on board
34527s than you already are so i like doing
34529s different things here and saving scabs
34530s as a comeback mechanic if things start
34532s going south i do like playing this
34534s cutlass though i might be completely
34535s crazy we're just killing off one of
34536s these two take your tyrion
34538s yeah
34539s could even go face
34541s but i yeah i think killing the tutu is
34543s probably the better
34544s it's kind of close though
34546s it sets up lethal both
34548s ways yeah
34552s oh my goodness
34556s okay
34557s well
34559s i don't even
34560s huh
34564s they're on zero right well one's on one
34566s and one's on zero the vat kings
34568s yeah
34570s so trading off these trains is not going
34572s to proc either of them
34575s can go for like an infestation but that
34577s doesn't actually clean up the edwin
34579s which causes some problems i think super
34582s fake is going to go for the scabs but
34583s he's opting to trade off the trance or
34585s at least one treatment
34586s i think two because then that that's
34588s that's the timer at the time of the the
34589s ticker for the rat kings i think he does
34591s have the scabs here uh because he can't
34593s accept the stealth damage from edwin
34595s considering how low he is
34598s but he's opting to kill these off um
34601s and this is actually
34602s this exact scenario is what pesco is
34604s playing around
34606s and we we talked about the last turn
34607s he's ahead on tempo it doesn't make too
34609s much sense to scabs it's much better to
34610s use scabs as a reactionary tool
34612s and because pascoe held that scabs super
34614s fake is forced into using his own scabs
34616s here which is pascoa
34619s the swing turn that he wanted from his
34621s own scabs
34622s but super fake next turn can activate
34624s both rats and player tests to get
34626s another there's a lot going on there in
34628s terms of clearing up her material
34632s and getting through
34633s true
34635s true
34636s um interestingly as well infestation
34639s spawns minions that will act so if scabs
34641s comes down here from pascoa super fake
34643s won't have any minions on board but the
34644s infestation spawns imps that run into
34646s the shadows that pascal will have
34647s developed from the shadowcrafters cabs
34649s activating the rat kings which will let
34650s him clean up anything else that's pesco
34652s develops with the scabs if if that
34655s is indeed pasco as play and i think it
34656s is probably the best play
34661s trades of cutlass first
34663s just in case something is drawn that
34665s changes his mind
34667s i don't think there's any lethal outs or
34669s anything so i think the clear play is to
34671s heal back up gain some armor spawn some
34673s fortunes
34674s get rid of super fake sport yep
34681s i really like the way pasco navigated
34683s this game so far i think i like the way
34685s super played as well though with the
34688s the way that the imps has been kept back
34689s for this
34690s that's true as well yeah he could have
34692s developed a test or something but taking
34694s a bit slower in case that there was a
34696s scabs and ultimately having plays on
34698s scabs because of the tyrion
34701s also means the rat kings are going to be
34703s online and representing not lethal but
34706s it will actually represent lethal with
34707s the stab in hand yeah at that point
34709s it'll be up to uh to six damage there's
34711s a tooth as well
34717s oh it's so close but this is huge this
34720s is just this is this has been so close
34723s now
34724s pasco is not out of the game just yet
34726s there is a six damage stab in hand
34728s there's two tooth of nefarians that's
34730s already 12 damage and super fake's on
34732s 15.
34735s so he's not far off i don't believe he's
34737s played his first wicked stab
34740s which means that there are lethal draws
34742s here
34745s like that
34748s yeah pascal gives a nod six plus six
34750s plus three is indeed 15.
34752s and
34753s this game has been so incredibly close
34755s between the two archetypes and this just
34757s goes to show even though they're doing
34758s slightly different things the game plan
34760s is ultimately tempo and
34762s back and forth the tempo has been very
34764s very close for pascoa sets himself up to
34766s win with a wicked stab number two which
34768s he does indeed draw and he pulls ahead
34769s in the first game of the set
34771s yeah that feels important as well um
34774s effectively a mirror in this lineup
34777s um with the deck that you know it's a
34778s good deck it's good on both sides but
34781s getting it out of the way winning that
34782s mirror not all conquest games are
34784s created equally and that's that seems
34786s like a big win for pascua to me
34788s yeah definitely not only in terms of
34790s like what deck was actually just used to
34792s get there winning the mirror but it also
34793s sets a nice little momentum um and i
34795s don't think pesco is much of an
34796s emotional player at this point like he
34798s said he's very calm cool collected
34801s calculated but still a win is a win and
34803s that's got to feel good starting the set
34807s right so again i feel like we're going
34810s to say this a lot in the next or we have
34812s said this a lot already but the decks
34813s are remaining for pascua
34815s ah obviously the
34817s priest and the demon hunter just like
34819s they have been for basically everybody
34821s in this group it is the naga priest and
34824s the fel demon hunter
34826s the only demon hunter the demon hunter
34828s that exists
34830s the the demon hunter yeah we don't even
34832s have to specify it um we can talk about
34834s deck choice uh sorry tech choices uh the
34837s notable difference between pasco sdh and
34839s super fake th is that super fake opted
34841s for one bone glaive whereas pesco has a
34843s need for great it's a bit more card draw
34846s it's interesting actually that's um
34848s something that has been going on for a
34850s long time as well
34852s and i think he tends to fall down the
34854s side of need for greed these days
34856s yeah the 30th card has been a bit of a
34859s mystery and people haven't really
34860s decided on what is optimal or at least
34862s agreed to decide
34864s um regardless super fake is going to
34866s keep the
34867s the quest priest here didn't quite get
34868s the rogue through but uh deciding that
34870s priest is exactly what he wants us to
34872s cast and that's exactly what we're gonna
34873s do thanks super fake appreciate you
34878s watching this i'm excited
34880s i'm excited to watch this the the
34881s matchups we talked about this one two
34883s three four five but there are
34885s interesting decisions you have to make
34887s even though you're only playing one or
34888s two cards a turn often one card if it's
34890s a minion but deciding whether you want
34893s to go for quest completion or uh more of
34895s a tempo game plan is very important
34897s against something like a rogue which is
34898s not what pasco is queueing up but it has
34900s a similar effect here on wig priest as
34901s well the the the purified shard while it
34904s does redestroy the enemy hero can't be
34906s played if you yourself are dead so a lot
34908s of the time quest progression is for
34909s gone to try and
34911s fight for board keep your opponent off
34913s the board and just try to win with
34914s taunts and stuff yeah we saw this in the
34916s previous match this matchup where
34918s zloijkujin
34919s just made a point of not putting too
34921s much down there did some early damage
34924s chipped away set it up kept card
34926s advantage in hand
34927s and prayed on the quest priests issue of
34930s having to sort of only play one card a
34932s turn not even to do with the quest just
34933s kind of that's your curve right you've
34936s kind of got one card a turn a lot of the
34938s time
34939s yeah
34940s pasco i'm sure is also familiar with
34942s this matchup so we'll see if a similar
34944s game plan presents itself a serpent wig
34947s is in the opening hand for pescoa and
34949s would you believe it super fake also has
34950s his one minute card
34955s yeah that also feels like a quest when
34957s you play against this deck
34958s yeah open wig quest
34961s opening hand first
34963s they've always got it
34965s yeah the payoff's a little bit different
34967s but ultimately it's the same thing
34968s destroy the enemy hero
34970s yeah indeed
34971s interesting to see though what he does
34973s with the rest of the cards here because
34975s he does have those high health minions
34977s in samurai and the enforcer
34980s um
34981s obviously a little bit slow but they're
34983s chunky enough you might want to keep
34984s them just keeps the one
34986s i do like the crush clock keep not so
34987s much the other two um
34989s as the as a wig priest if you start off
34991s with a vicious leather spear great you
34993s have it but
34994s it's not a consistent game plan to try
34996s and get every single game and on the
34998s coin already with a serpent wig it's
35000s probably okay to go past on turn one and
35001s then coin a crush claw it gives you more
35003s resources gets the body on the board it
35005s just seems pretty good
35006s so i like that mulligan keeping the
35008s crush claw and then tossing the rest to
35009s look for something but better
35011s just end up picking up the treasure
35013s guard as well which is probably quite
35015s nice for him it's gonna allow him to get
35016s this handmade and activated the whole
35018s hand is coming together for
35020s not anything turbo not anything massive
35022s but he's not gonna have a bad game of
35024s hearthstone here most likely yeah stuff
35026s to do
35027s to perfect one for a thrive in the
35028s shadows try to find something else to do
35030s but instead found another threat in the
35032s shadows to find something else to do
35033s later
35035s guy picked off the top makes pascal's
35037s life a lot easier he was going to start
35038s messing around with coin into three into
35041s well now i've got do i wig or do i play
35043s another three but this is tidying
35045s everything up very nicely for him gets
35046s to hold on to his coin and gets to exert
35049s some pressure
35050s yeah
35051s very very nice superfight has to make
35052s some decisions here there is only one
35055s shot of the naru that quest priest
35057s generally runs and that is not that is
35059s not an exception here in super fake
35060s stack so this shorter than our well it
35062s is a trade a balloon can give him other
35064s plays
35065s he might consider just keeping it
35066s because it's a one-off he's probably not
35068s going to find it most of the time if he
35070s shuffles it back in his deck and it's
35071s important if pascoed does decide to go
35073s for an early all-in
35075s because it can at least limit how much
35077s damage is on board i can remove a bunch
35078s of hats
35080s or wigs and
35081s reduce the impact of what pasco develops
35084s and so i do like that he's keeping it
35085s even though he does need to find other
35087s stuff to do i believe the chart is an
35088s important tool that he's holding on to
35090s i like the idea of a serpent hat
35093s maybe try and talk people putting that
35095s in the store for us that'd be great
35097s yeah i'd wear
35099s one okay this is where we start having
35102s options uh if you play wig priest so
35104s pesco has a few different plays here
35107s uh just the standard crush claw
35108s enforcers enforcer is fine the queens
35110s guard gives him a way to go queensguard
35112s serpent wig
35113s if he wants to be a bit more aggressive
35115s and again priest isn't running stuff
35117s like shadow or death there's one shard
35118s of the naru which also doesn't clear
35120s board so there is merit to just pushing
35122s a bit more damage with the wigs but
35124s there is also merit in using resources
35126s efficiently and getting more stuff onto
35128s the board so even though a coin is used
35129s here i do like this play a bit more than
35131s queens guard it sets up for handmaiden
35133s next turn into a
35135s a third wig i don't think we need to
35137s keep track of that but yeah that is the
35139s third wig um so two wigs and a coin
35141s means the handmaiden is active so he has
35143s a clear plane next turn oh
35146s okay
35149s that's a good one as uh yeah i might say
35152s that poisonous is a poisonous it's just
35154s good call the grave being used to find a
35156s three-man play i like it you need to
35157s play for early tempo you can't just rely
35159s on a whirlpool four turns out that you
35161s don't even have in your hand yet so i do
35162s like super fake playing the call the
35164s grave does find an ectoplasm and
35166s conveniently the death roll off of that
35168s summons a an adventurer and these can
35170s have a variety of effects but one of the
35172s best ones in a matchup like this is
35174s poisonous because wouldn't you believe
35176s it poisonous is poisonous to minions and
35178s it will kill anything it hits
35180s that has to be left up this turn
35183s weirdly yeah
35185s three two obviously not the poison
35186s because that's bad yes
35189s uh one will probably be removed
35192s and that gives pascal a lot of
35193s difficulties and obviously he wants to
35196s just get his hand made and played and
35197s get the cards but
35199s does have other choices because of the
35202s khan you have to just slow things down
35203s for super fake i think he'll play like
35206s going into six but he might play going
35207s to five
35210s one of the best ways for quest priests
35212s to
35213s get the ball rolling on resources is
35215s playing spirit guide in turn five so
35217s blademaster connie and this turn i
35218s actually would really like being a quest
35220s priest uh enthusiast because i know that
35222s i'm gonna be very frustrated there's not
35224s a lot of ways to deal with anchony other
35225s than just playing a minion and accepting
35227s that it gets countered so i don't like
35229s the passcode didn't akani here
35231s but the treasure guard is pretty good as
35233s well because it protects the uh the
35235s merkwater scribe and like you said i i
35237s think it's okay to forgo the handmade in
35239s this turn to go either kanye treasure
35240s guard and pasco did decide on the
35242s treasure garden
35245s how he proceeds this turn now he's in
35249s that spot
35250s and you can see the problem that you
35252s know you were talking about that this
35254s just isn't a nice spot
35256s yeah five five taunt for five isn't that
35258s crazy but the fact that it draws a
35260s holiness shadow spell is very important
35262s because it just gets the card draw going
35264s it allows the quest piece to have a bit
35265s more flexibility um as well if there's
35268s something like a zyrell in hand you're
35269s guaranteed to draw a holy spell which a
35271s lot of the time is a desperate prayer or
35272s a gift of the narrow which does activate
35274s it one of the ways to actually wipe um
35277s a wig priest board as quest priest would
35279s would be if super fake had a zyrillo
35281s which he doesn't currently have but
35283s something that pasco needs to consider
35284s how much he wants to play into or
35287s not into
35288s and he's constantly um making sure you
35291s know he's got enough this is exactly how
35292s we saw it played previously as well so
35294s it goes in
35296s um a head on board
35298s keeping enough in hand that you've got a
35299s reload obviously with that handmade and
35300s this hand is bigger than it looks as
35302s well right now
35304s um doing the little things protecting
35305s that treasure guard from the three one
35307s for instance just to make it a little
35308s bit annoying for super fake over and
35310s over again because the priest doesn't
35312s have that much wiggle room right it
35313s doesn't have the manner to oh look i've
35315s got to find an extra damage it just
35316s doesn't really have that ability
35319s yeah it can't wig all around as much as
35322s the
35326s [Laughter]
35327s um notably i also want to point out
35329s pascoa valuing the merc water scrubber
35332s the treasure guard giving the merkwater
35333s scrub the final wig to play around
35335s something like a
35337s a light mod nether drake which is
35339s something that would be active now
35340s because the spirit guide drew super fake
35342s both the holiness shadow spell so
35344s keeping the merc water scrub on the left
35345s protected and able to keep fighting is
35347s very good recognition from pascoa based
35350s on what he needs to play around
35352s mothership often a very good pick up
35354s here for the priest um allows so much
35357s extra resources
35359s a little bit of tempo game the priest is
35361s sometimes lacking as well with the the
35363s instant rush
35364s yeah so perfect has to decide if he
35366s wants to use this rod here it does not
35368s clear the board but it removes a lot of
35370s annoying stuff and i do like using it
35372s here it is your panic button until you
35375s have whirlpool or something later on um
35377s but i think this was a good time to to
35379s do that because it reduces a lot of the
35381s damage from the mercado scribe and it
35383s just gets rid of a the taunt so you can
35385s kill something else with the ectoplasm
35386s you head on board and b it also denies a
35388s bit of card draw which is relevant
35391s talking of card draw
35400s okay the tools are coming together
35402s a radiant elemental will uh
35405s get things moving very quickly now
35407s importantly compare this sort of uh
35410s matchup
35411s this board state to the previous board
35413s state we had in our previous match uh
35415s where grujin was also piloting wig
35418s priest against quest priest but the
35419s quest priest was 15 or so health lower
35422s and because of that there was much less
35424s of a pop-off that was needed
35426s to get him over the uh the finish line
35428s pasco has a bit more to work with here
35429s and neither of them had a rating
35431s elemental um at this point in the game
35434s and you can kind of see how important
35435s that ship damage is
35437s absolutely it allowed super fake to make
35439s the play he just made which was you know
35441s i don't know waste his shard if you like
35444s but he didn't waste it obviously he did
35445s a lot of good work with it but because
35446s he wasn't in imminent danger of just
35448s dying on the v-swing he was able to make
35450s that play which was never an option for
35452s pun in the other match
35456s and pascoa drawing through his deck once
35458s again recognizing that i'm not going to
35460s kill
35460s uh
35461s my opponent here just by hitting him in
35463s the face two or three times in a row
35464s it's not like demon hunter where the
35465s damage
35466s can kind of just add up and you don't
35467s have to worry about ford pesco is
35469s setting up for a longer term game plan
35470s get to that rating on until get some
35472s extra cardroll going keep developing
35473s threats and eventually go for that big
35476s elemental wig wig wig
35481s you see those the
35482s the hand size for super fake is starting
35485s to get whittled away but on the other
35486s side of that
35488s uh this mother ship is is hanging around
35491s you've only got the one charge you can't
35493s just shard a mothership away
35495s i think he's wrestling with that but he
35497s can't i don't think
35499s i don't think so either i think he
35501s i think pasco does know that one of the
35502s cards left in super fake's hand is a
35503s holy spell because i believe there's one
35505s left off of the spirit unless the
35507s condemn was that card
35509s um
35510s man this is a lot easier with deck
35511s tracker
35514s i believe there's one holy spell left
35515s from the uh the spirit guide so he does
35518s know that at least four of those cards
35520s could or could not be minions um but i
35522s think the shot's important to use it on
35523s another ship here uh the thing is having
35525s opponent minions on the board isn't
35527s necessarily a bad thing with cards like
35528s shadow or devour you can actually take
35530s advantage of that and gain more health
35531s on the minion that you're blessing um if
35533s your opponent has more minions left on
35534s the board so i don't think it's super
35536s imperative to get rid of this mother
35537s ship
35538s he could consider trading the shard to
35540s find something else but honestly i don't
35541s mind holding on to it at this point um
35544s if pasco does drive raiding elemental
35545s having that short already ready to go is
35548s going to probably be lethal based off of
35550s uh
35560s okay
35562s i mean we're in whirlpool territory but
35563s i don't think super fake wants to commit
35564s that here
35568s oh
35571s these are all very
35573s awkward
35575s yeah the mount looks good until you
35576s realize that it doesn't really do much
35579s against the shard right so
35581s that's true better than the other
35583s options it's also a settlement i guess
35585s light bulb
35587s the other two are also kind of weird
35588s they're removable and superfic wants
35590s removal but if there's a minion that you
35591s can shadow or death
35593s it's a menu that's probably already
35594s gonna be hitting you in the head at that
35596s point it probably has already hit you
35597s for that much damage yes and light bomb
35599s is kind of nice as well but a lot of the
35601s nagas are defensively static so it won't
35603s actually clean up a board by itself and
35605s because that i think i do like the
35606s shadow or death over the other two
35609s but
35610s it's still slightly awkward
35612s which is that difference in health total
35614s as well this time around where
35616s if you get hit by one massive thing you
35618s might still be alive whereas last time
35620s you wouldn't have been with 16 health in
35621s the pun game
35626s [Music]
35628s not a radiant
35630s how do you like najak into how do we
35632s trigger this october
35634s oh my goodness
35636s i don't think there's a way to do i
35638s think there is either
35640s oh that would be so
35642s maybe i mean you can't do it now but if
35644s you if there was a school teacher for
35645s pascoa he could find something like a
35646s smite to activate it unfortunately
35649s that's not the case right now
35653s now one of the issues for pasco is here
35655s is that he doesn't have that many nagas
35657s left to uh to chain serpent wigs off of
35659s so each minion that he has right now is
35662s actually kind of important because
35664s the serpent wigs aren't infinite
35666s eventually you won't have any more nagas
35668s left to make them so he does need to be
35670s aware of how many wigs he has at his
35671s disposal for when he does draw the
35673s braiding element on
35676s yeah that's why he's deep in the tank
35678s um
35679s there's there's
35681s a lot going on here and his opponent is
35683s still on 32. he's gonna obviously have a
35685s massive turn at some point but time
35687s isn't ticking
35689s i like this getting rid of the poisonous
35691s with the najak still keeping himself on
35693s the board
35694s making sure the octobot doesn't get a
35695s draw sorry a discount and a treasure
35697s guard
35698s this wasn't a super fancy play but i
35700s think this was just the correct play
35702s hold on to the important resources make
35703s sure you're still a little bit ahead on
35705s board to give himself the uh the radial
35708s mental draw
35715s we've talked about pascal is playing
35716s quite a lot here how does super fake
35718s actually win this it just feels at the
35719s moment like everything he's doing is
35721s don't lose and
35723s progression is so slow is it literally
35725s run pascal out of the
35727s ways to win millions yeah it's it's
35731s survived long enough that the minions uh
35733s no longer
35734s are no longer there
35735s like like i talked about last turn
35737s eventually
35738s there are not infinite wigs so if enough
35740s boards can be removed super fake can
35742s um maybe not run pesco a completely out
35744s of resources but bring pasco down to the
35748s point where the wigs available are not
35750s lethal because eventually pasco still
35752s has to commit even if it's not lethal he
35753s will have to eventually try to push
35755s damage and at that point something like
35756s a shadow or death can just remove the
35758s threat and make sure that
35759s no damage gets pushed anymore after that
35762s this is really super fake is really torn
35764s here on this whirlpool but i think if
35765s this board gets left up he dies very
35766s often
35768s and i was kind of sad because the
35769s treasure guard is going to draw a card
35770s there there's going to be redevelopments
35777s he does go for the spirit guide instead
35778s uh the gift of the narrow drew him
35780s towards that there is a chance he's not
35781s dead here that there are awkward things
35784s that you know are vibing from pasco's
35786s hand and he he has that read and there
35787s still is not a radial mental so
35790s if he wasn't dead last turn maybe he's
35792s not dead this turn yeah and the radiant
35794s not drawn so
35796s he gets to hang on one more turn
35801s i think this might be one of the last
35803s turns that super fake can actually
35805s be greedy with the whirlpool i think
35806s after this turn it it'll have to be
35808s committed
35809s um
35811s and this game is
35819s and this is one of the downsides of uh
35821s quest priest against a matchup like this
35823s that has constant board pressure and
35825s redevelopment uh when you're running 40
35826s cards you're not gonna have everything
35828s you need at every single time that you
35830s need them
35832s which is why this matchup i think is a
35834s slightly wig priest favored it might
35836s even be more than slightly actually
35839s it feels it feels very weak please with
35841s just from the two games we've seen so
35842s far plus obviously bits and pieces i've
35844s played before but
35846s it doesn't mean that it is my level
35849s very skewed meta reads indeed
35853s if he kind of comes down
35857s with it with two blouses in hand pesco i
35858s can go for one bless this turn up apply
35860s a bit of pressure and force super fake
35862s to use something like a whirlpool
35864s and then still have the second bless
35866s leftover oh sorry did he not bless
35868s actually this is fine as well i guess
35869s you don't have to commit the bus
35871s yeah he didn't feel the need to get his
35872s minions into death range which is
35874s interesting
35879s interesting indeed
35882s now i think
35884s the thing is if super fake actually does
35885s clear this board here pascoa might not
35887s have enough stuff left over
35889s in terms of minions to develop together
35891s i actually kind of wanted to see a
35892s whirlpool here
35895s i think not going for whirlpool here is
35896s a little bit greedy with with 10 cards
35899s left in deck for pascoa
35901s there's not that many nagas and and
35903s super fake knows this
35905s i believe they're both going to be using
35906s something like a deck tracker so
35908s super fake is
35909s extremely aware of how many minions are
35910s left
35915s yeah not many at all
35918s school teacher would be pretty good
35919s refill but i think pascal would have
35920s played a school teacher by now the path
35922s is clear
35925s believe this is lethal the raiding
35926s element it might be lethal without a
35928s radiant lentil oh the second shadow will
35929s devour as well those wigs aren't active
35933s so at most pasco can go queens guard wig
35936s wig wig wig that's four wigs there's a
35938s sound that has to be committed as well i
35940s believe this is lethal
35944s okay i'm going to trust you
35947s it looks unlocked that's right there's a
35948s slither spirit yeah this looks good
35951s but double shadow or devour is also
35953s locked each one of these adds about six
35955s damage
35957s it's a one minute fireball in this case
35965s so he adds two four six eight health
35967s that goes with the 26 this is indeed
35968s lethal
35970s one two three four yep the four wigs on
35971s the bus is lethal i think pascal might
35973s have
35974s thought that he made a slight
35976s misordering but no he got it he got it
35978s i think he might have been considering
35979s playing a queens guard to get two extra
35981s damage from the shadow of the power but
35982s he doesn't need the extra health from
35984s that
35984s this is perfect mana
35986s um
35987s and not
35988s it's not an honorable kill but hey you
35990s don't you don't have to kill with this
35991s deck you just kind of
35993s do 30 40 whatever yeah
35996s it's over the finish line yeah
35998s takes a 2-0 lead did that
36002s again remarkably easily considering that
36005s he hadn't picked up the radiant for the
36006s whole game um
36008s just held on to resources we saw it
36010s again take your time don't panic force
36012s super fake to have to start playing this
36014s stuff
36015s and slowly but surely you saw the hand
36017s size discrepancy like once that one's
36019s getting bigger and one's getting smaller
36020s and that's always a sign that the
36021s control deck is starting to struggle
36023s yeah we are seeing the decision to bring
36025s quest priests
36026s be not exactly perfect for super fake
36028s here i believe quest priest is an
36030s acceptable deck to bring against some of
36032s the other aggressive decks that you're
36033s expecting something like a demon hunter
36034s or specifically a jackpot rogue it can
36036s still struggle against boat rogue and
36038s even against jackpot rogue it can be a
36039s bit difficult to uh to stabilize against
36041s some of the outcomes but specifically
36043s against wig priests it looks like it's
36044s not a matchup that you want to be seeing
36046s so if if super fake expected some wig
36048s priest quest priest might not have been
36049s the deck he wanted to bring this week
36051s well the deck that everybody seems to
36053s want to bring this week i'm sure it's
36055s because they wanted to bring the bucket
36056s not the deck
36057s is this fell a demon hunter
36059s um very
36061s little to say again we talked about or
36063s you talked about the uh the need for
36065s greed being picked over the glaive uh
36067s the bone glaive
36069s um and it's just one of those things
36071s that it's almost a feel decision right
36073s you play a thousand games of this and
36074s you think i prefer that one
36076s yeah i think that's fair that's why it's
36078s the 30th card people have trouble
36079s deciding on them because they're very
36081s similar in win rates or they feel
36082s similar in terms of what they bring to
36084s the table um even though need for greed
36086s draws cards and one glaive deals damage
36088s one little thing to push over the edge
36090s one or the other
36092s is kind of preference based at this
36093s point i think it's it's hard to say just
36095s from stats like you mentioned after a
36097s thousand games
36098s as the player you can kind of decide
36100s yeah i think i like this one a bit more
36102s the three cards is damage englave is
36104s damaged yeah when do when do you want
36106s the damage how quickly do you want the
36107s damage how do you feel it plays out for
36109s you
36110s and i know that
36112s yeah the argument has about is there a
36113s best play or his play style of thing
36115s that exists play style is the thing that
36117s exists whether it's the best play or not
36118s it definitely exists some people will
36120s play slightly more aggressively some
36121s will play slightly more defensively it
36123s may well be that the right card is
36125s different for different people based on
36127s how they interpret match-ups
36129s yeah and pascal's got demon hunter left
36132s over super fake needs to go 3-0 if he
36134s wants to reverse sweep and not get
36136s eliminated this week and it's doable i
36140s think rogue and quest priest against
36141s demon hunter are okay match-ups and it
36144s might ultimately come down to a mirror
36146s if we get that far uh and pasco just
36148s needs to get the demon hunter over the
36150s over the finish line which is not that
36151s hard to do demon hunter generally wins
36154s at least one in three games
36156s yeah i think this is the
36159s how people eventually came to this
36160s conclusion this week is the demon hunter
36163s is not a good deck right now it's not a
36164s thing you would really want to play on
36166s ladder right now but
36168s it's not a terrible deck against
36170s anything it's sort of always over 40
36172s percent at least so if you get into this
36174s spot where you're 2-0 up
36176s well you should get the third one
36177s somewhere you just don't know where it's
36178s coming from
36179s yeah makes sense looks like squirt fakes
36181s starting up with a rogue first and you
36183s just have a pretty solid hand why pal
36185s noah you're always happy to see as the
36187s rogue in the starting hand especially
36189s against the deck where you want to kill
36190s the early minions tosses the rest though
36192s pasco has a bit of a decision glaive can
36195s be good
36196s um but you don't always have uh enough
36199s minions to remove but regardless it
36200s synergizes well with all of your two
36202s mana plays and it's it's a pretty good
36204s card so i like him keeping that and i
36205s also like the sigil keep
36207s yep especially we're going to hit this
36208s little spear because that really helps
36211s absolutely why talk us through the sig
36212s you'll keep though that that feels
36214s slightly more alien to me
36216s um so
36217s it just draws your deck it's one mana
36220s draw card which pays itself back as well
36222s and can be useful at hitting your
36224s expensive tools but it just
36226s it's basically the amount of draw card
36228s sure that makes sense and you're not in
36229s a particular hurry because you don't get
36232s there in a particular hurry so that
36234s makes sense exactly it might not be the
36235s best card to keep but when you already
36237s have drippers and glaive
36238s i think pasco is okay keeping a bit of
36240s card draw as well
36244s slither spray on one over trade person
36246s glaive and sigil because it develops a
36248s minion which can pressure face
36250s it sets up
36251s nicely to develop into something like a
36254s sigil or a glaive follow-up but getting
36256s the minion down first is generally
36257s better because tempo good
36260s tempo is indeed good probably at the
36262s moment more than it has been and it's
36265s always been good but more than any time
36266s in hearthstone for a long long time
36269s i really like this from pasco super fake
36271s believe it or not believe it or not is
36272s not actually playing paladin pasco is
36274s astutely aware of that so trying to
36276s block something like a wild panel which
36278s most of the time can come down this turn
36280s anyways but this is just an obscene
36282s amount of pressure coming out very
36284s quickly from pescoa and he's a little
36287s all in but honestly demon hunter loves
36289s being all in if you kill your point on
36291s turn five it doesn't matter if you have
36292s one or two or zero cards in hand the
36294s point is their hero blew up so i like
36296s getting this online protects the slither
36298s spear and he still has sigil drippers
36299s and glade good ways to spend mountain
36300s extern so the fury wasn't used optimally
36303s in terms of damage output but it allowed
36304s the metamorphin to uh to come down and
36307s and just apply more pressure yeah it
36309s also plays well off the top right like
36310s those last few points of damage just you
36312s can get the first 20 in the rest just
36314s sort of turns up somewhere along the way
36316s we saw that in that incredible game
36318s earlier against the warlock where
36319s somehow it just found enough damage to
36321s get over the finishing line
36324s okay kurtros is a bit slow here but
36326s still not the worst card for pescoa he's
36329s not exactly happy to see that
36331s but you know with enough chip damage
36334s pesco can transition to a more mid to
36336s late game sort of scenario
36338s um another important thing about getting
36340s online fast as the demon hunter is that
36342s you force the rogue out of the disguise
36344s because
36345s if super fake isn't uh under pressure he
36347s can trade some cards he can wait and
36348s discount knolls a bit more but suddenly
36350s when he's facing five damage return
36352s every turn he he has to get the ball
36354s rolling he has to spend mana find cards
36355s which ultimately takes some other skies
36357s and makes his wap on rolls more
36358s expensive and harder to use as removal
36362s yeah and this damage is accumulating
36364s like
36366s you're going down to 20
36369s um obviously he's going to be able to
36371s probably set this up with the curtis for
36373s lethal the way things are going but yeah
36374s he's forcing super fake now to
36378s do anything it's just
36380s looking a bit slow krabato is three
36382s turns away here
36386s i mean it's it's it's looking very rough
36388s and pascal held the the dread person
36390s wave understanding that this game could
36391s end very quickly but at the same time
36393s i think he values having at least a
36395s mid-game game plan because his last card
36397s right now is kurtris so i do like
36398s holding the weapon even if you could say
36400s oh well you know he pushed one less
36401s damage um oh wait he actually no no he
36404s didn't push one less damage he's still
36405s here powered and then equipped the
36406s glaive yeah so he's still optimal in
36408s terms of attacks but
36409s lets his dread person glave kind of stay
36410s alive a bit longer which i think is
36412s relevant because the only way super fake
36414s comes back right now is some crazy
36416s double knoll play which is not very easy
36418s to do when the knolls don't cause zero
36420s mana
36421s times ticking yeah it's come down to
36423s this
36424s this turn one player
36426s how he did it is just getting the
36428s murloc down because this 3-4 is just
36430s really irritating like you said at the
36432s time and it's been played out in front
36433s of us ever since
36435s absolutely what's that image already
36437s yeah a welcome addition to this deck it
36439s wasn't initially run when philadelphia
36441s started getting a bit more popular
36443s this expansion but people realize that
36445s hey one man of three fours is pretty
36446s good and it does taunt it protects the
36448s other goods cards
36450s oh my goodness there's two great pickups
36452s for pasqua
36453s more board development and car draw and
36456s the cardra also buffs his vicious
36458s leather spear
36463s barrage is an option
36467s i don't think i like it more than
36468s vanguard and hero power
36470s because
36472s rogues don't really deal with laurens
36473s very well there's no shadow or devour
36475s yeah
36476s and the ones that mattering right the
36478s the it feels like pascal's just going to
36480s have an overwhelming board if he does
36482s the vanguard to me
36484s yeah i think i agree it leaves them open
36486s to something like a tooth of deferring
36487s into some aoe but i mean you're kind of
36490s okay with that because at that point
36491s pesco's already pushed what five six
36493s seven damage
36495s super fake would be at 13. there's a
36497s curtris coming up soon there's a need
36498s for greed if you really need card draw
36500s and felt barrage can still help clean up
36502s anything that super fake develops and
36503s let's not forget super fake doesn't have
36504s great development at this point either
36506s there is a swift scale trickster in his
36507s hand but jackpot has not been played
36509s swift scale trickster into vessel does
36511s not
36512s it generates tempo but it's not a
36514s reactionary card it's a proactive card
36516s i mean it's turned four
36519s yeah you know this
36520s you're giving out some situations that
36522s you know definitely supervise could get
36524s back into but it's turn four
36526s a lot of those
36527s need absolutely pinpoint like hits from
36530s the tooth or whatever and
36532s it's just too much stuff
36535s also your one ones can help your fell
36536s barrage hit the right things if you
36538s really do need to defend this pascal
36540s here
36543s i mean there's
36544s there's no death rattles that really
36547s so there is undying disciple but the
36549s problem is that cost six mana and
36550s superfic does not have six man available
36552s with a preparation maybe
36554s but there isn't a preparation here super
36556s fake has to figure out how not to die
36558s and honestly the way not to die here
36559s might be something convoluted like
36561s trading cutlass hoping it discounts the
36563s reconnaissance hitting prep and then
36565s going preparation reconnaissance giving
36567s himself an extra two mana to actually
36569s play something like an undying disciple
36570s actually that wouldn't even work because
36572s you only save one mana there all right
36574s never mind i'm grasping at stuff that
36576s doesn't exist i'm starting to count
36578s lethals here another fel barrage is a
36579s lethal or existing
36581s okay that's good two turns from now
36583s after super fake dies the the gigafin
36587s saber
36588s it does stop some damage but
36591s there's just still so much
36593s facing him down
36594s this is a rough rough opening for super
36596s fake not having a tradable early on
36598s really made the wild bundles a bit too
36600s expensive but also pesco recognizing the
36601s the metamorphic being that annoying
36605s um and playing it
36606s put him in this position where he's just
36608s super far ahead the chaos strike off the
36609s top
36610s car draw damage
36614s two four six
36616s nine plus not lethal five
36618s uh he's working out whether it's a
36619s barrage now because one damage off
36622s lethal if he doesn't barrage now when
36623s does he do it
36625s um what i mean by that is his next
36626s couple of turns in the world where this
36629s game is still continuing
36631s the next couple of turns are filled with
36632s quite big things to do
36636s true
36639s if he's barraging he can also consider
36641s hero power and here powering sets super
36642s fake down to one health
36644s but alternatively he could trade the
36645s need for greed and
36647s find exactly fury which still doesn't
36650s set up lethal i mean it does set up
36651s lethal uh with the fel barrage but
36654s strike no because there's nothing to
36656s multi on not quite not quite
36658s excitable so close
36661s i think he's deciding that the setting
36663s super fake to one versus two is
36664s basically the same here so he decided to
36666s trade the new for great instead of hero
36668s powering which i think is fine and it's
36670s kind of important because if
36671s somehow pasco doesn't have lethal next
36673s turn kurchus is the play and he wants to
36675s make sure he has an optimal card for
36676s either turn six or seven if he needs it
36678s so training here is fine
36680s that
36681s quick game i mean we talked about games
36683s taking a bit longer because of decks
36684s like quest priests but
36686s these aggressive decks are really
36688s showcasing their strength right now and
36689s quest priest seems a little too slow to
36692s be able to keep up
36694s that game from pascual was a real
36697s example of how to play hearthstone i
36699s think that there'll be a lot of people
36700s watching say i could have done that that
36702s was easy that wasn't easy right from
36704s turn one you had to make decisions that
36707s a lot of players would not have made
36710s in terms of how you want to do this like
36711s just burn a fury to to get the murloc
36714s out on turn one etc etc like
36716s that was well planned everything was
36718s everything had a place everything did
36719s what it was meant to do
36721s and it resulted in this very easy
36723s looking turn five victory but a lot of
36724s people could actually lose that game i
36726s think
36727s i definitely absolutely i'm one of them
36729s i agree my my instinct at the start of
36732s the game after this little spirit was to
36733s go for either hero power sigil or weapon
36736s sigil but being able to see these
36738s alternate lines
36739s with the flexibility of all these cheap
36741s cards as well you do have multiple
36742s options on a turn even if it looks like
36743s you don't and pasco did find the optimal
36745s lines to push as much damage as possible
36747s but not only develop as much disrupt his
36749s opponent too
36751s yeah and he he still won the game in the
36753s world where he he wasn't let's say it
36756s wasn't such a breeze and
36758s somehow super fake cleared up the board
36760s he's still got courteous left the next
36762s turn he still got the
36764s multi-strike for the turn after that for
36766s a lot of damage as well
36768s so he he meeted his resources out for
36770s that turn five lethal but also managed
36772s to do it in a way that left himself open
36774s in case something went wrong so very
36776s nice game of hearthstone very nice
36778s series passport picks up another point
36780s and a chance to get into sunday
36783s yeah it's just looking very strong
36786s i guess we'll um let's put his feet up
36788s for a few minutes and get into that
36790s deciding match in just a few minutes
36791s obviously let him take a breather he's
36793s been playing a lot of hearthstone and
36794s we'll find out who's joining
36797s pun on sunday in just a moment
36803s [Music]
36809s [Applause]
36814s [Music]
36819s in the darkest of seasons where ruthless
36822s eyes gawk for horrific reasons
36826s for a hidden hand has struck me down
36830s with such ruthlessness
36833s so deep and profound
36837s then he comes with his mullockian scowl
36845s to uncover the truth
36847s of murder most
36849s foul
36850s the anima drifts across the floor
36854s highlighting the creatures who walked
36856s through my door
36858s the motives are as black as night
36862s avarice power revenge
36865s and blight
36867s we watch the hero
36870s uncover the clues
36872s that lead to the truth
36875s behind this dark rooms
36879s join us here with the grimm and in pious
36884s choose your power without heavenly bias
36888s for at the end
36890s they will burn in the fire
36893s when it is known who slayed
36896s daenerys
36897s [Music]
36928s [Music]
36933s [Music]
36941s [Music]
36952s so
36968s [Music]
36981s [Music]
36996s [Music]
37008s [Music]
37023s [Music]
37034s [Music]
37042s [Music]
37052s [Music]
37059s [Music]
37066s [Music]
37081s do
37082s [Music]
37094s so
37097s [Music]
37105s [Music]
37112s [Music]
37119s so
37123s [Music]
37131s so
37145s [Music]
37157s [Music]
37163s [Music]
37234s do
37235s [Music]
37279s so
37281s [Music]
37373s so
37374s [Music]
37387s so
37388s [Music]
37392s [Applause]
37394s [Music]
37418s we are rattling through group b here at
37421s hearthstone grand masters with just one
37423s match left for the day but it's a big
37425s one it's going to decide the fourth
37426s competitor to go through to the
37428s quarterfinals on sunday and it's going
37430s to be either pascoa or zloisin
37433s lloyd won the first one at 3-1 but do
37436s you think i was representative language
37437s hacker or is that just some games of
37439s hearthstone that happened
37441s it's hard to say um like we've talked
37443s about in the previous match they've both
37444s brought the rogue demon hunter priest
37446s grouping
37447s and they both agreed that fell demon
37449s hunter and wig priest is the way to go
37451s but they've differed slightly on their
37453s rogues i think
37455s zlatan is going to be slightly favored
37456s with a mine rogue but that's
37458s could be biased because mine rogue's
37460s kind of cool and fun and fresh and boat
37462s rogue is
37463s uh you know it's boat rogue it's been
37465s there you know been there done that
37466s well last time around zlatan killed
37468s pascal in the rogue mirror on turn four
37471s i think that's unlikely to happen again
37473s we probably actually have a game of
37474s hearthstone this time around if he does
37476s it again i don't know what i'll do i'm
37477s not going to say anything on air that i
37479s will do blah blah blah i've seen you end
37481s up in cat costumes and all sorts of
37482s things for making that mistake so oh um
37485s i told you the confidence deal
37488s i told you that in confidence i'm so
37490s sorry i shouldn't pull that up
37492s i'm expecting a turn five mine rogue
37495s lethal i'll be a little spicy wow turn
37498s five mine vote i'm definitely doing mine
37500s vogue wrong i don't kill people until at
37501s least turn that's six okay
37504s so here is the aforementioned mine rogue
37506s and again that trickster smokescreen
37510s combo do you keep the trickster on its
37512s own let's say in a vacuum like not
37514s against any particular matchup because
37515s that makes it too complicated
37517s i think it's easier to support keeping
37519s it if you're on the coin as the mine rug
37521s because you have a few more cards to see
37523s you're more likely to get that smoke
37524s screen and if you don't need the smoke
37525s stream you have more cards that still do
37526s stuff on the play it's kind of scary to
37530s keep and i probably wouldn't keep it
37532s over some other stuff
37533s but you know it all depends on how you
37536s feel about the specific match-up if it's
37538s a match if you don't feel favored in you
37539s might be inclined to keep and say you
37540s know what i i really need a trickster
37543s smoke screen to get me through this
37544s matchup so that's what i'm going to play
37545s towards and then keep it but if it's a
37546s matchup that's a bit more
37549s standard you kind of know how it plays
37550s out you think you're favored uh you
37552s might not keep these highly cards and go
37553s for a more consistent game plan which
37555s did in fact lead to grujin's turn four
37557s lethal in our last match
37560s and he's going to be up against the wig
37562s priest so it is basically a race
37564s obviously there are some interactions
37566s because you have five eight minions that
37567s can get in the way but the short version
37569s is it's a race um be interesting to see
37571s how the rogue uses their limited amounts
37574s of removal
37575s in this rather than going face with
37576s their stabs but that's about the only
37578s interaction really backstab can be
37579s interesting too i guess
37581s yeah because this is a very aggressive
37583s race and rogue can't deal with something
37585s like an early blessed minion without
37586s having um
37588s the
37590s burning blade
37591s acolytes it is worth noting that
37593s sometimes the mineral has to play the
37595s forsaken lieutenants for tempo the two
37596s minute two two stealth and as a result
37599s of that the priest can occasionally
37601s sneak in short of the nerve and silence
37602s them before they can get the death
37603s throttle off so if the mine run feels
37605s pressured and the priest does have a
37606s shard in hand they could try to
37608s you know bait the forsaken lieutenant
37610s out and force them to go in by playing
37612s let's say an early blast when it's not
37613s lethal for example and just getting some
37615s pressure on
37616s we are getting right into it pascua
37619s played pretty quickly today by his
37620s standards lawyer seems to always play
37622s quickly it's something i've noticed
37623s about aggro players over the years
37625s there's no necessarily
37627s reason behind it but people who play
37629s aggressive decks tend to play faster and
37630s that's not
37633s just because of the deck but if you see
37634s a slow player forced to play an
37636s aggressive deck like y'all or someone
37637s they still take a long time
37639s um but there seems to be a choice of
37640s people who play quickly tend to prefer
37641s aggro i've noticed
37643s it's interesting uh correlation we do
37646s see grudging keeping trickster on the
37648s coin we talked about that a little bit
37649s this isn't a free matchup by any means
37652s the the rogue can absolutely get
37653s pressured so i like keeping the
37654s trickster here giving grudging a way to
37656s get ahead early
37658s well early turn three is maybe mid game
37660s for some of these matchups
37663s and pascua
37664s three nice cards but i don't think you
37666s can keep them all looking for something
37669s a little bit more i think yeah
37672s oh interesting opting for so treasure
37674s guard is interesting for a couple
37675s reasons one it can stop the weapon from
37677s pushing through and second of all it can
37680s stop the uh for second lieutenants after
37682s they transform to death rattle i've
37684s talked about this a little bit in
37685s previous matches
37686s they are tutus and if a tutu rushes into
37689s one five it doesn't die and that means
37691s the priest can kind of figure out how to
37692s deal with it if they want to so it does
37694s inhibit a little bit of what grujin can
37696s do if there's a treasure guard and with
37698s a thrive to get the strip and wig pascoa
37700s looks like he's happy going for a turn
37702s two thrive then a treasure guard and a
37704s wig which is the thought process behind
37706s his mulligan
37707s say he looks happy that's not how i look
37709s when i'm happy
37710s he's jamming the heel of his hand into
37712s his eyeballs so now he's in a difficult
37715s situation because of the radial mental
37717s he can opt for a tempo line instead
37719s which completely throws the treasure
37720s guard thing out of the window he might
37721s go for like a radial mental into a
37723s thrive if he finds another two mana naga
37725s uh from his next play or you can decide
37727s to not do that
37728s go radio elemental treasure guard and
37730s say you know what i'm not even gonna go
37731s for wigs we're just gonna try to get
37733s some minions going
37737s arena you know play some yeah i mean
37739s it's very tempting
37742s i think the wig is a little too
37743s important i don't think
37745s pascal with this particular hand anyways
37747s can
37747s get under what cruising can do with his
37749s deck so i believe it's better for pasco
37751s to go for the wig and he does come to
37752s the same conclusion um
37754s if there if his hand was a little bit
37756s different maybe there's already a bless
37758s in hand pesco could consider doing that
37760s or maybe a second radiant to go for the
37762s second thrive for free but i think his
37764s hand speaks a little bit slower than
37768s what a a more aggressive hand could do
37770s yeah
37772s now jack hexson obviously a nice card in
37773s this matchup if your opponent doesn't
37775s get the graveyard ends up making one
37776s five eight just to stem the tide a bit
37778s can do a lot of work
37781s conversion here we go
37783s hits the smoke screen
37786s he pumps his fist into the air which
37787s means that something happened
37789s and that something is a turn three
37792s five eight
37793s now his hands full he's gonna dump a
37794s backstab
37796s this is what the deck does now this
37798s doesn't mean the game's over not by any
37799s means especially with pasco having an uh
37801s a najak
37804s it's a nice five-eighth i think i will
37806s take it i believe in the words of
37807s archville and farm
37809s yeah and it can't be stabbed next turn
37811s either to get rid of the the one four
37814s so that's definitely very tempting
37817s indeed
37819s backstab's been used already
37821s dead right
37822s that's true
37826s some interesting thing pesco can do here
37828s as well he can go regular radiant
37829s elemental wig devour
37832s priestess volish
37834s then najak and then wig the najak and
37836s that way the the naji is a little
37838s stronger
37839s and it doesn't die to a a backstab
37842s wicked stab yeah and i think that's
37843s exactly what he's going to be going for
37844s because the nash truck by himself
37846s awesome cool
37847s pascal gets the 5 8 but it can die to
37850s some stuff
37851s and this way it it kind of doesn't die
37853s to that stuff yeah he just dies to a
37855s stab usually okay there might be a
37856s backstab another backstab there might be
37860s um
37861s another extortion but really you're
37862s worried about that
37864s i really really like this this this was
37866s an excellent spot by pascoa taking his
37868s time finding the option to do it instead
37870s of just saying
37871s that you know i'm gonna take the five
37873s eight i like this this is a very sturdy
37875s board it's it's
37876s first of all the entire board is
37877s unkillable because mineral does not have
37879s board clears but on top of that the nash
37881s rock is is just sturdy enough at this
37884s point on turn four that it's not gonna
37885s fall over unless
37888s extortion prep stab stab
37891s which is not what myron wants to be
37892s doing on turn four yeah you lose the
37894s game if you do that anyway i think right
37896s so
37899s all right how is uh slogan gonna take
37901s himself out of this one at this point
37903s and this is what i was talking about a
37904s little bit this wasn't exactly the
37905s pressure i had in mind but the mineral
37907s can go in for a double forsaken
37908s lieutenant now and set up for a
37910s potential uh
37912s mine pop off next turn with something
37914s like a snowfall graveyard being drawn
37916s prep graveyard play a mine
37919s double for second trade off that's 16
37921s damage you can backstab your own mind
37923s that you're playing as well which is 24
37925s and suddenly you know that's a bit
37927s closer to lethal than
37929s what gershon currently has
37930s yeah when it also says well to tidy up
37932s the 570 exactly
37934s and if the damage doesn't line up
37936s gruzian can also switch to a burning
37937s blade accolade game plan just get a
37939s bunch of taunts next turn and hope that
37940s that saves off the pressure
37946s so it gets harder for pascal now the
37947s stab to go to four damage next turn
37949s which puts a lot more things in play on
37950s the nurjack so i think we're going to
37952s see him
37953s defend that a little bit more and that's
37955s what we are going to see take it over
37956s seven
37958s make sure it is difficult again
37961s he could even consider just putting the
37964s final wig here without it being
37965s activated and just saying you know what
37968s this game will end in two turns i don't
37969s need this wig i need all all i need to
37972s do pesco is going to say to himself is
37974s perhaps keep this logic alive
37977s or he might not
37980s yeah and the other thing to consider is
37981s where to put the heel decides that 26 is
37984s not a break point so off you go
37987s correct i like all of this and looks
37988s like he is going to hold onto the wig i
37990s think this is fine the the likely
37991s outcome after that oh i mean he
37993s excuse me he is completely aware of the
37995s fact that there's a burning blade
37996s acolyte in grisham's hand because it was
37997s drawn off of the smoke screen i forgot
37998s the 5 8 just appeared out of thin air it
38001s didn't get played because of the the
38003s initial one so he does know that he
38004s needs to fight for board and because of
38005s that i think it's worth holding on to
38006s the serpent wig for a slightly longer
38008s game plan if um
38011s and when he has to deal with three five
38013s eights or two five eights at least which
38015s is now
38017s pretty much going to empty the hand here
38018s as lawyer is going to go for the
38020s um
38021s prep stab but he has he's having to on
38023s the five seven oh he's got the side
38040s actually i'm not even sure that would be
38041s yeah it would be lethal actually
38042s technically
38044s yeah however version can consider prep
38046s stabbing here
38048s i don't think regina's gonna win with
38049s just a mind game plan at this point i
38051s mean the mines might get in there for
38052s some final damage but i think he has to
38054s just fight for board and win which isn't
38056s something mine rogue often does but
38058s sometimes can do with the addition of
38059s burning blade accolade to the decklist
38061s so i really like russian setting up for
38062s this turn five
38063s board swing that allows him to actually
38065s get back into the game
38069s again we talked earlier but something
38070s like to ram home to to people who are a
38072s bit newer to the game like he did have
38074s the option to save for prep smoke screen
38076s there like
38078s it was a thing you could do for all look
38079s at all these cars i can draw next turn
38081s no you're going to be dead next turn you
38082s have to set up now
38084s you worry about how to play the smoke
38085s screen when that comes around but for
38086s now you've got to use your resources or
38088s you're going to be dead with a handful
38089s of cards
38092s schoolteacher comes out from pascoa
38094s none of these are incredibly useful the
38097s serpent wig on the left does not
38098s actually add another serpentine look to
38100s hands so it doesn't look as quite as
38101s good as you might think collar grave
38104s could be interesting
38106s but probably not this turn it might be
38107s used later to find a nash rock
38110s actually no you don't need to you can
38111s still discover najrak and play nagalang
38113s this term and then pesco is probably
38115s gonna do that because it adds an extra
38116s wig
38117s uh oh but it's whispers the deep
38119s actually like this this deals quite a
38120s bit of damage from the school teacher
38121s and the school teacher doesn't care if
38122s it's silenced
38125s yep
38126s almost certain allows him to safely kick
38129s off one of these enemy minions which is
38130s a big deal
38133s because
38135s his legend should be running out of
38137s stuff about now
38139s uh-huh
38140s only uh bringing blood acolytes have
38142s died so this weapon is guaranteed to get
38144s a death rattle and zlatan can override
38147s the weapon with his dagger the hero
38149s power which immediately procs death
38151s rattle which i think he might do he
38153s doesn't want to you know take an extra 4
38155s damage but
38156s or deal an extra 4 damage with a weapon
38158s but i think it's more important to have
38159s a 58 on board
38161s as soon as possible because
38163s given enough time the
38165s the priest will be able to find the
38167s silence or punch through this with
38169s enough serpent wigs so i think getting
38171s on the board as fast as possible gives
38172s him the option to just
38174s limit the amount of time that pesco has
38175s to find what he needs but it looks like
38177s he might not do
38179s that
38181s because there's there's only 14 cars
38182s left in deck two of them are graveyards
38186s i've just been talking about how you
38187s shouldn't be greedy necessarily as a
38189s newer player blah blah blah but this
38191s time i think maybe you need to be a bit
38193s greedy to get that extra one
38196s actually you know what that's fair with
38197s the knowledge that there's
38199s wigs in hand
38200s the board itself will trade off even if
38203s you do take us even if you do
38205s spawn an extra 5 8 here
38207s for five especially with two radians on
38208s the board so you know what actually i
38209s like this played it more than i'm
38210s thinking about it
38212s i just topped a graveyard good luck go
38217s that
38218s hopefully or a trickster can also
38220s accomplish that trickster smokescreen
38222s into a graveyard there's still enough
38223s mana left to do that
38226s this is another important turn for
38228s pascoa deciding how much to commit onto
38230s the wigs i don't believe this is lethal
38235s was not
38238s just however lethal necks turned through
38240s a lot of stuff
38242s once again saving the wigs because he
38243s knows that the weight for gerson to come
38245s back right now is a um
38249s a graveyard and getting multiple taunts
38251s back and in that scenario pesco wants
38253s more wigs to be able to fight through
38254s them
38256s a graveyard there nothing good there at
38258s all in fact
38259s no
38262s sketchy i think pulls a second mind but
38263s burning blood act like on board now
38266s can help survive an extra i don't think
38268s that's the case though i think regime's
38270s just dead there's a 5 8 that could spawn
38272s from this uh counterfeit blade
38275s but it's not enough especially the
38277s knowledge that there are two wigs and
38278s this leather spray on the board i
38279s believe that's gonna be lethal for
38280s pescoa yeah it is just the middle two
38282s minions is eight if you count the two
38284s wigs and then the outside all the
38285s outside minions is six seven all right
38287s see that's eight
38288s do i miss the damage somewhere
38290s oh there's queens going to play
38292s he's fine
38294s absolutely
38296s [Music]
38300s now you just realize shaking his head
38302s yeah maybe we should play the queens
38303s guard first it's it's plenty of damage
38306s anyways i think even without the queen's
38307s guard it was lethal
38308s i had that cast a moment that you go
38310s yeah there's a queen's guard he's fine
38311s then you go why hasn't this master
38313s played it is it this is a naga right it
38315s is yeah right like just does that moment
38318s where your brain is terrified into
38320s oblivion you just said something really
38322s even more stupid than i normally say but
38323s yeah it is and it was and haskell takes
38326s that one zero lead and the mine rogue
38329s has lost four in a row for grazian now
38332s it's true it's not looking as crispy as
38334s it was when uh it won the imagine 4. i
38337s want to point out how
38338s impactful that turn four play from pasco
38340s was spotting the fact that he could not
38342s and buff the nausea outside of any
38344s damage ranges to keep that 583 stall
38347s on board and that i think ultimately led
38349s him to win the game um there was some
38351s back and forth of course the main road
38353s still fought hard and gushing had
38355s a lot of outs to kind of stay back in
38357s the game like you mentioned the snowfall
38359s graveyard perhaps the second trickster
38360s could have kept him in there but that
38362s impactful turn four i think was the
38363s decider of the game
38366s pascal now down to this fell demon
38368s hunter and his own rogue we've seen a
38371s lot of this deck today we're going to
38373s see a lot of it in the rest of the
38374s tournament because there's eight of them
38375s in the 16 players
38377s players again choosing
38378s the bucket with the rogue the priest and
38381s the demon hunter thinking that
38383s as its conquest none of these decks get
38386s obliterated so that feels like the safe
38388s choice i feel is how it's come about i'm
38389s sure there's a lot more than that went
38391s into it especially pascal with the
38393s spreadsheets out would probably have
38394s worked out some things but
38397s in general
38398s i think the the short version is in
38399s conquest you don't want any deck that
38401s can be played on very
38403s easily that's true
38406s keeping um so interestingly grisham had
38409s the option to keep for second lieutenant
38411s and burning blade acolyte which against
38412s something like a demon hunter could be
38414s pretty good but it's still kind of slow
38416s and i think keeping cutlass trickster
38418s might be a bit better i think the miner
38419s needs to be a bit more explosive and
38421s that's exactly what he's been looking
38422s for getting a big advantage not a small
38424s one
38428s in theory with that smokestream that's
38430s going to show up soon
38436s sorry about that um
38439s fighting for this board not as easy as
38442s he's had it in some of the other
38445s games i mean vanguard looks great on
38448s turn two until pascoa sees the dagger so
38451s that's not an option it goes for a chaos
38453s wreck instead
38454s cycle samantha deals some damage fell
38455s barrage was more damage efficient here
38457s but vasco wants to find some other stuff
38459s to do and because of that chaos break is
38460s just better
38465s hey
38466s this is one of those minor hands hands
38468s that does happen that is really annoying
38470s where you've got a bit of everything and
38472s no paired cards this is where you really
38473s need a fishing to sort of tidy up your
38475s hand because it will pair with something
38477s in your hand one way or the other you
38479s either get a graveyard or you get a
38480s smoke screen or something but for now
38483s grazing's hand is really really um
38487s all over the place
38489s it's a little awkward now importantly he
38491s does have a bit of time pascal didn't
38493s have quite as an aggressive start as he
38494s did in the previous set
38496s right now and you know while his
38498s vanguard is on board it is also already
38500s dying on board to the shutter chamber
38504s so grisham does have a bit of time here
38505s cycles the cutlass goes for a dagger
38507s here instead of sketch information the
38509s sketching first information he knows
38511s will draw a mind that i believe was at
38512s the bottom of his deck and we sell it
38513s from the gone fishing so he's not in a
38514s rush to play it he can dagger fight for
38516s board a bit and wait until a snowfall
38518s graveyard pops up and that way doubling
38520s the damage from the sketchy information
38522s what do we do here need for greed not
38524s much else to do do you just rip it
38528s i want to rip it
38529s i think pesco might have to akani
38533s doesn't actually stop that much here so
38535s pasco going for uh let's see a minion
38537s counter here spell counter is not that
38539s great there's a coin and pesco also
38541s knows that there's no trickster
38542s smokescreen in hand because that would
38544s have happened on this turn on turn three
38545s because there was a coin available so
38547s the economy here could disrupt a little
38549s bit but it also doesn't develop much
38551s akane is good in two scenarios one where
38554s you completely disrupt your opponent or
38556s two when you disrupt your opponent to to
38558s protect your existing board so it's it
38561s even though it looks
38562s nice here because it's for mana it's not
38564s as impactful as it could have been if
38566s pascal did have earlier minions or if we
38568s were to wait a bit longer and then try
38570s to disrupt a further turn now that being
38571s said need for greed also isn't getting
38574s much done this turn so i i think playing
38577s gets fine i i think it's kind of close
38579s between the two
38582s um but yeah this is um still getting the
38585s tempo he has been very good at finding
38587s tempo of the demon hunter and obviously
38589s we've we've talked about the akani
38591s how strong it can be
38594s okay opting to throw in the trickster
38598s i don't think two smokescreens will be
38599s played this game so he throws away the
38601s minion that is redundant not the minion
38602s that is the cheapest because the cheaper
38603s minions are kind of important
38610s choosing not to get the plus on the
38612s slithersphere instead choosing to see
38613s what he
38615s was going to
38617s draw first absolutely fine no real
38619s difference in
38620s what's going to happen for the slither
38622s spear this turn it's not like
38623s something's going to trade into it very
38624s often and actually keeping it small
38626s stops any lieutenant nonsense that might
38628s go on
38629s that's true
38631s with the counterfeit blade drawn
38633s and no graveyard in sight i think
38635s grousing has to start
38636s putting his foot on the gas which means
38638s sketchy to draw the mine which activates
38640s the death rattle which means that the
38641s counterfeit blade will gain that mind
38643s death rattle and even without a snowfall
38644s graveyard is going to try to close out
38646s the game here because the demon hunter
38648s was a bit slower um
38650s in pasco was opening christian has the
38652s option to kind of just
38653s win without a snowfall graveyard which
38655s happens slightly less often now than it
38657s used to because of diluting the deck
38658s with acolytes and
38660s uh
38661s you know people having 40 health in in
38663s some other matchups but in this matchup
38665s with 30 health and no healing
38667s who needs a graveyard
38669s yeah pascal knows that he's got at most
38671s one more turn here
38674s um if he has got one more turn so
38677s nice setup so this your lag next turn
38679s can win the game
38682s right so right now because if you play
38684s spells you buff your slither spear and
38686s give the mind can trade with the two
38687s sticks anyways you're fine play spells
38689s go for it knock yourself out
38691s excellent i'm glad you corrected
38692s yourself so i didn't have to
38695s i've been waiting for the correction all
38696s day and so far i've dodged it but
38698s there's still two more days i'm sure
38700s you'll get plenty of chance i'm
38702s spreading them out over the three days
38703s don't worry thank you appreciate that
38705s too just as the steady slow torture
38708s rather than the sharp shot it's nice
38711s yeah so pasco needs to do math and
38713s decide if uh lethal setup is possible
38715s for two if he dumps all these spells
38717s sends everything face and there's a lag
38718s a next turn
38720s and
38723s it would have been close
38725s but he opted for the car draw here the
38727s metamorphic stops a bit of damage as
38728s well from the counterfeit blade which
38729s isn't bad unless exactly two forsaken
38731s lieutenants pop up the smoke screen off
38734s the top however ferguson gives him a
38735s slight deviation here it might be a bit
38739s too slow but he doesn't have lethal
38740s anyways so this is probably the option
38741s trying to hit a burning blade acolyte
38743s which he doesn't quite hit
38746s yeah you always feel like you're
38747s entitled to hit some of the
38749s death rattles from that but i'd see five
38751s cards when you've only got the four
38752s death battles in the deck two in your
38754s hand
38755s you're not massively favored to hit them
38757s every time you know you you feel a bit
38759s aggrieved but you're you're certainly
38760s not going to hit them all the time yeah
38762s okay so
38763s the smokescreen draws enough cards to
38765s leg and clean up the scary stuff and
38767s leaving up a blademaster connie so 10
38769s damage has to be done from pasco side
38770s which actually is not that easy because
38772s the leg at most is eight which is just
38774s not lethal but lady satheno
38777s most definitely
38780s uh
38781s it has to be two five six seven eight
38786s do you have to multi-strike at the right
38787s time to make sure that sterno goes face
38790s does that work
38791s well to multi-strike first you lose two
38793s damage yeah it doesn't matter this i
38795s think is actually one damage off lethal
38804s uh three four five six it's uh it's one
38806s man or one damage off lethal
38809s oh no 50 50 there is not there is not
38814s oh my goodness
38817s it's so close
38821s so is there a way to
38822s not die next turn
38825s i mean pascal
38830s we can see that pascal might not know
38832s though so is there a way that he could
38833s the most he can do is just take the two
38835s damage off the board which i think is
38836s going to be the play you can see you can
38839s still set
38841s find something different no
38843s you can go dread person glaive hero
38844s power hit the minion then place the
38847s thunder multi strike but then you lose
38848s one mana left over for the uh fury i
38850s believe so it's one then off or one
38852s damage off i believe
38858s it's very close but it's not quite it
38860s does have loads of damage coming back
38862s the other way of course with the
38864s lieutenant the mines
38866s stops
38868s this game came down to the wire
38871s for second lieutenants the shadow
38872s shambler activates the mine
38874s so the mine dies the forsaken lieutenant
38876s transforms
38877s it's four eight and then the second
38880s chandler into the second mine
38883s is one over lethal plus a dagger
38888s version takes game two one
38890s yeah
38890s one one
38892s mine rogue got through didn't have to uh
38895s see another loss there and that was
38896s quite a close game a lot different what
38898s i really like about this deck is
38900s the variety and kind of how the games
38903s play out obviously there's games where
38904s you you know you blow up your put on
38906s turn four or five or six but there is a
38908s bit more flexibility to that playing to
38910s car draw out setting up smoke screens
38912s and trying to win on board giving up
38913s damage to be able to get extra uh board
38916s chip damage it's really interesting
38917s seeing those games play out differently
38920s yeah i think the deck gets um i mean any
38922s deck that i play i always say this about
38924s but i do feel that it gets a bit of a
38925s bad reputation for how easy it is to
38927s play because we've seen cuisine now play
38931s five games of it and they've all panned
38933s out completely differently
38935s the ending is the same but how you get
38937s to that ending has been very different
38938s each time
38940s absolutely i'm sure people like
38942s complaining about those games where
38944s you know you do die on turn 405 and
38945s there's not a lot of i mean turn forward
38947s let's let's let's be clear turn 4 lethal
38949s does not happen very often with that
38950s tech but turn five six happens
38952s relatively often
38953s yeah those are frustrating and they're
38954s fairly easy to play for the large part
38956s too i will i will concede that but like
38958s you say the the interplay you get when
38960s you start making five eights and
38962s you don't hit your graveyard or you have
38963s to find a different way to do damage or
38965s you have to survive where do you put
38966s your wicked stab do you kill a minion
38968s it's not genius level stuff a lot of the
38970s time but it's quite intricate and a lot
38972s of the time involves counting your outs
38974s very carefully
38976s and that's where the fun for that deck
38977s comes in for me but it's gone we're not
38979s gonna see it again now until at least
38981s tomorrow so
38982s on to the next one and metamorphin
38984s multi-strike
38986s person glaive in hand
38987s pascua as luinda just reads out the
38990s names of the cards it's that time of day
38993s nice looking opener
38995s regine going for a full mulligan
38997s we don't see what he mulligan into just
38999s yet but pascal has an interesting hand
39001s glaive is pretty good in the mirror you
39003s can clean up the minions that your
39005s opponents develop because they have
39006s generally low health and you have ways
39007s to buff your attack and the metamorphism
39009s is also kind of interesting it might be
39011s slightly less useful in a matchup like
39013s this because it will come down as a 3 4
39015s but your opponent will generally be able
39017s to deal with it so i think jessica is
39019s considering whether or not he wants to
39020s keep that with a multi-strike um
39022s because i think you would keep them as a
39023s pair i don't think you're gonna keep one
39025s or the other pasco tells me i'm
39027s absolutely wrong which that's fair i
39029s haven't played a lot of felt human
39030s hunter
39032s strange that
39034s the only people who played fell demon
39036s hunter the people playing this exact
39037s tournament on this exact week
39039s because they have to if they want to
39041s play the good decks
39044s unless you make sense in the mirror i i
39046s can i can see the reasons for keeping it
39048s it's even if you're not keeping with a
39049s multi-strike multi-strike needs a bit
39051s more to be useful because it actually
39053s you actually have to set up exact break
39054s points which might not be easy that
39055s early for two mana maybe when it was one
39057s man it would have been to keep there but
39059s for two men i can see tossing it in
39060s favor of something a bit cheaper or more
39062s flexible
39064s just getting the value while he can from
39066s the fossils
39069s yeah without a multi-strike in hand it's
39071s kind of optimistic to think uh
39074s holding the fanatics good it's good to
39076s have resource generation in this matchup
39078s but
39079s you you also have to spend mana so i
39080s like pasco just playing it there for uh
39082s for tempo
39085s it also might just stick sometimes
39088s not a pleasant decision now um
39091s picking up the glade means he can do the
39093s mesomorphin thing but
39096s it's getting rid of a charge and a fury
39099s which could definitely be used to remove
39101s something important
39103s and it's a level one fury which is
39105s horrible to use as well
39108s it's kind of tough
39110s because of how aggressive uh feldman
39112s drunk can be this matchup could be over
39115s on turn seven for example with pasco
39117s finishing the game with the zero lag so
39118s he has to consider if over the next four
39120s turns he can push enough damage through
39122s with these extra swings to get to zlatan
39124s lethal and if that's the case then he
39126s very well might want to just go fury
39128s metamorph and hero power this turn next
39129s turn he can re-equip the second drip
39131s prison glaive and set up for potentially
39132s turn seven lethal but if he thinks the
39134s game's gonna go on a bit longer he might
39136s want to hold the furys i i think the
39138s game will be over
39139s sooner rather than later because of how
39141s aggressive these two decks are i mean
39143s it's the same deck but yeah i i do like
39146s this he's trusting as well that most of
39148s the stuff left in his deck is actually
39149s pretty cheap there is a jace of course
39151s there is um the curtis of course
39154s and i think he has the bone glaive in
39155s here no he doesn't so most of the stuff
39157s in his deck is playable next turn some
39159s of it not particularly great but you
39161s know
39162s okay
39164s not the best ladies of thanos here but
39166s it's still pretty good cleans up the
39168s board
39169s gruzian just saw fury fewer resources in
39171s hand slightly less likely this gets
39172s dealt with and more importantly it
39175s kills the
39176s it kills the falcon
39180s not much trouble i think for pascua
39184s yep
39185s i mean you could consider leaving up the
39188s ladies athena but i think pesco is
39191s to agree that that is not the play
39193s yeah when i'm laughing at you know i
39195s like to consider everything badly but i
39197s like to consider everything
39199s and if i'm laughing when you say you
39200s could consider leaving
39209s and this is actually very interesting
39210s because pascal's list is not running the
39212s uh the five-minute weapon the uh
39215s the other glitch the bone glave
39216s so holding this doesn't give him a
39218s bungle option but he can play basically
39220s every single card in his deck next turn
39222s so holding this conceals some
39223s information which i think i like it also
39225s means that if he has a slower hand he
39228s can hear power next turn without
39229s equipping the glaive and wasting a
39230s charge if he needs it for like a if his
39233s next draw is multi-trick for example he
39234s might be more inclined to keep the
39236s glaive if he doesn't have to use the
39237s multi-strike next turn yeah
39239s which
39240s might be the situation if he rips it now
39243s it's good recognition even though there
39245s is manage to spend it it's not
39246s necessarily correct too
39250s that's not exactly what pasco wants to
39253s see this opens up the window to top deck
39257s need for greed into double predation
39259s which is a silver lining but otherwise
39261s this turn looks very scary
39263s there's not a lot pasco can do
39267s can't just jam that on the board it just
39269s gets eaten right like it didn't look
39271s right when cuisine did it a minute ago
39273s and
39274s it's not going to look right when pascal
39276s has to do it here
39278s just any spell next turn has got to be
39280s worth holding this back yeah also
39282s spectral sights are our consideration as
39284s well i i think pesco's best chance of
39286s coming back into this is drawing exactly
39288s churches and in that case he needs to
39290s spend man on cetheno now so that he can
39292s spend seven man on zlatan uh on zylag on
39295s turn seven
39296s so i think he realizes in how bad of a
39298s spot he is right now and the way out of
39300s it is drawing curtris so he's setting
39302s himself up to win in that scenario in
39305s most of the scenarios he's just that so
39306s this is good recognition
39308s did he play the glaive this turn given
39310s that's the situation he's in
39313s fair point
39318s last time i understood the logic
39319s entirely this term looked a little bit
39320s more weird because a lot of the time you
39321s want to spend all of your money here
39323s yeah i would have i would
39324s by playing latest athena i would have
39326s liked to see him play this even without
39327s the ladies athena i think i would have
39329s liked to see him play this i don't think
39330s they're running uh
39332s no there is no restaurant viper
39334s inclusions list so i don't think there's
39336s stuff to play around
39341s i grew grow just at the time is so short
39343s as well right
39344s yeah i'm trying
39346s and grisham's wasting no time on the
39347s back swing uh recognizing that pasco's
39350s hand is
39351s a whole lot of nothing he's developing
39353s everything and pressuring pasco out of
39355s the game so that he doesn't have time to
39356s draw ways to come back into the game
39361s there's time
39362s yeah there's times to be greedy and
39364s there's times to be aggressive and is
39366s correctly identifying that
39367s face is the place and that's exactly
39369s where he's going
39373s all right
39374s okay
39377s maybe like just obliges and hits all the
39379s right things somehow i don't know what
39380s the right things are here to save the
39381s game
39382s i think every single outcome here is
39384s useful for this location
39388s [Music]
39389s 2-1 soyuz in one
39392s game away from making it through to
39394s sunday
39395s and he's gone through a lot of emotions
39397s today incredibly quick start then
39399s destroyed in the second match and now
39401s here he is 2-1
39402s up against looking for double 3-1
39404s victories over pascoa and does have this
39407s pretty good nagama laga piece left it's
39410s been looking tasty all day so far
39412s that's true that being said pascoa has
39415s rogue left and i believe demon hunter
39418s and those
39419s aren't exactly free matchups one's a
39421s mirror and uh the other one rogue can
39424s actually put up a really good fight
39425s against 700 it's one of the only uh
39427s classes that used to be able to now a
39429s lot more can actually deal with it but
39431s the fact that there's very cheap wild
39432s bundles available makes the matchup
39434s really nice especially with tooth
39435s nefarians wicked stabs there's a lot of
39436s ways to deal with early minions because
39438s of that
39439s even though as lord brujin only has to
39442s win one game
39443s i think you know he's still gonna have
39445s to put in a good effort to get through
39446s the uh the next two decks or to get
39448s through both uh one of the next two
39450s decks the only one once so it's gonna
39452s have to do it we've seen it a lot today
39453s which this group has been
39457s everyone came to the same conclusions
39459s brought the same stuff pretty much
39461s um variations on our theme obviously but
39464s here we are again
39466s it's still anybody's game
39468s all you need is one mulligan where
39470s there's no stripping wig
39472s in the top 20 cards and
39474s suddenly easy games look a lot harder
39478s one thing that hasn't been played
39480s in any of the games we've seen is the
39481s summer it just hasn't come into play at
39483s all which is weird because you know i
39485s thought enough of it i think you
39486s mentioned it earlier to put it in the
39488s the key cards as one of the hey this is
39490s clears boards especially it's boat
39491s rogues but
39493s one of the only ways to come back yeah
39494s it hasn't been relevant the way that the
39496s priests have cued into the other priests
39498s a lot of the time
39500s yeah
39501s it's
39502s i mean it's in there for that specific
39503s purpose a lot of the games we've seen so
39505s far actually haven't been games where
39507s priest needs that we've seen it against
39509s quest priest a bit we've seen it against
39510s um
39511s i believe it came out against
39514s mine that's what it is and
39516s if you have to samurai bless against the
39518s mind rogue you're in trouble
39520s but it might come into play here because
39522s we are up against the boat rogue which
39525s has got lots and lots of stealthy 3-3
39528s things hanging about which is exactly
39530s the sort of thing that samurai wants to
39531s destroy
39532s yeah absolutely i wouldn't be surprised
39534s if this
39536s you know samurai shows up to win the
39538s game at some point it's a matchup where
39539s it's kind of back and forth the rogue
39541s doesn't just fall over and die um there
39543s are tools that the rogue can use to
39544s fight back and the priest does have
39546s consistent development if there are um
39548s if there is an early stripping wig to be
39549s able to keep training off of nagas so
39551s the matchup can be a bit back and forth
39553s until one person pulls the head with a
39555s swing turn
39556s can it now i'm sorry just look at his um
39558s slowly's hand here oh my god
39562s well with the hand like this maybe not
39563s but
39565s so interestingly the the shard being
39567s drawn there means that uh thriving the
39568s shadows is guaranteed to give version uh
39571s a wig which means that
39573s we're going to see some wigs of this
39574s game
39575s shocker i know the deck's called lug
39577s priest but
39579s stay with me here we're going to see
39581s some wigs the logic is going well i like
39583s it i thought he pointed at his own face
39585s there for a minute oh my goodness that'd
39586s be funny
39588s he was considering it but decided that
39589s ultimately was probably better to trade
39590s i like trying the extortion here instead
39592s of the cutlass uh you don't really want
39594s to get the cutlass discount on the
39595s extortion um and it's possible that he
39597s might just tap next turn as well
39599s depending on what happens but this is a
39601s matchup where the rogue can consider not
39604s being greedy and just playing minions
39605s for tempo and trying to just immediately
39609s contest the minions that the wheat
39611s priests are going to
39612s develop
39614s cuisine taking it slightly slower than
39616s you might expect as well just one
39618s slither spears plenty thanks i'll have
39619s that
39621s so the reason normally you wouldn't
39622s consider
39624s what you know why is coin thriving in
39625s the shadows of the play don't we want to
39626s play a slither spear well the thing is
39629s it's possible for rogues
39631s to play uh well panels on turn two and
39634s in that case the slither spear dies but
39636s ordering it this way means that grujin's
39638s slither spirit does not die to a a
39640s weapon so this is this makes a sturdier
39643s minion and gets more value out of the
39644s minion um foregoing the risk of it dying
39646s to a wild pandola rush which is a way
39648s that bro wins these games early while
39651s panels cleaning up minions without them
39652s getting value
39654s and pascal shakes the head because this
39656s 3-5 is he knows he's going to get out of
39658s sight here as well
39660s yes he needed that shroud to hit uh
39662s well two nulls would have been the ideal
39664s scenario but i believe there are zero
39665s man at this point with the tap and and
39667s trade um
39669s including the shroud consumer drawing
39670s two cards while still in the disguise uh
39672s well panels are zero man right now but
39674s they're not in hand
39678s trades the shard away
39681s spare mana why not
39683s yeah
39684s can consider developing the second
39685s slither spear here or can opt for thrive
39687s in the shadows second
39689s looks interesting
39691s i think this is a bit better
39693s oh because of the
39695s uh
39696s because of the fact that there's a
39698s second wig on the deck and a rating
39699s elemental i think region wanted to go
39700s for the second wig here and set up for a
39702s turn where he can go radiant wig wig so
39704s the spear wig wig and so on and so forth
39707s so this develops slightly less but sets
39710s himself up for a bigger pop off from the
39711s raiding elemental because rogues don't
39713s run silence
39714s yeah that's what was getting me excited
39715s the prospect this this huge crazy turn
39718s with the radiance but bless kind of
39720s second prize at least
39722s yep
39722s a blessed is still useful to close out
39724s the game uh the benefit of this little
39725s spirit we've talked about a few times
39727s any spells that could cast also buffs
39729s attack so you're double dipping with a
39731s serpent wig but and there's nothing like
39732s a blast to just add an extra 10 damage
39736s on top
39737s yep
39739s still two turns until the crab turns up
39741s that just seems too far away
39744s especially given that by that time
39746s pascal's not gonna want to put his face
39747s into whatever's on the board because
39748s it's going to be giant
39752s this is true
39753s i'm
39754s i want to
39756s so there was an option here for pasco to
39757s go cutlass wicked stab filet fighter
39759s here which cleans up this leather spear
39762s but instead he opted for trades here i'm
39764s trying to think of it would have been
39765s better to develop onto the board and
39767s keep that cutlass equipped
39769s and try to delay the game until that
39771s crap can come down
39772s this play saves mana by trending cutlass
39775s and make spells cheaper which means that
39777s the wicked stab next churn gets upgraded
39778s before damage but i don't like that it
39781s sets up for recruiting to just keep
39782s developing onto the board
39788s interesting multiple options here for
39791s pascoa so wicked stab wicket stab fillet
39793s fighter conveniently clears the board
39796s another option is vessel into the zero
39797s mana gun fishing and just getting the
39799s six of the the the four three threes on
39801s board immediately
39804s got to have the feeling that cuisine is
39807s ready to
39808s really have a big turn here yeah going
39811s too slowly there's a thrive that hasn't
39813s resulted in anything being played you
39815s know there's a wig in hand what is going
39817s on a vessel looks tempting to sort of
39820s hey i'm going to put in a fight but
39821s there must be that dow to the back of
39823s his mind that if he does that something
39824s very nasty might happen
39827s i think the vessel is better if pesco
39829s does not expect to die here
39831s and a lot of the time i don't think you
39834s do expect to die here two slither spears
39836s is a bit scarier than one because now
39838s each wig adds three damage to the board
39841s and he's one turn away from krabatoa so
39843s he could consider just cleaning it up
39845s but this is this sets up a better swing
39847s turn because
39848s this develops more than the
39850s wicked stabs removed technically
39853s so i think over time if he doesn't die
39854s this is a slightly better play
39857s yeah he's been
39858s not getting the right end of these plays
39860s today and this time i think he is going
39861s to get the right end of it where yeah he
39863s makes oh my goodness he makes the
39865s judgment call and
39867s you know knowing that's the logical call
39869s and to be able to keep doing that after
39870s a couple of them have gone against you
39872s is
39873s a very good skill to have in your
39875s hearthstone uh
39877s that is so close to lethal but it's not
39880s i think one more mana here and and green
39882s would have lethal
39883s there is a chance it's still
39886s no i don't think it is with a shadow
39887s devour so grisham has access to either
39890s radian elemental
39891s wig wig zola wig wig which is not lethal
39893s that's 12 damage plus 4 on board that's
39895s 16 close but not enough the alternative
39898s is
39899s elemental
39901s wig wig devour bless which i think is 4
39906s plus
39908s 6 10 plus
39911s it's still not enough but it's close
39914s the bless is a bit closer than the uh
39916s the double the double wig play he's one
39918s man off lethal here
39921s i think he still has to go in though
39922s because his board will evaporate very
39924s soon if he doesn't make it bigger
39929s oh we're gonna find out how much it is
39932s i believe this is like three off or
39933s something
39941s one off
39942s one off yeah
39944s one three yeah it's fine
39946s [Music]
39948s but not for pasco that that was
39950s very dangerous is there enough to remove
39953s this actually with a prep pickup maybe
39955s prep stab krabatoa the thing is he can't
39958s actually use the krabatoa
39960s uh claws as damage because he's at one
39961s health
39962s pepstab is four krabatoa is just eight
39966s so many that's 12 15 18.
39970s he's up a two two the way i'm doing it
39971s which means there must be a better way
39974s so there's more damage available than if
39976s you go wicked stab wicket stab
39980s oh no it might not be actually it's very
39983s close though i think he has to go for
39984s prep shroud to find the wild panels that
39987s are in his deck because there's just not
39988s enough damage right now there is one
39989s noel and the second roll i think he can
39991s clear now
39994s so that's six
39996s plus uh an extra 12 on board 18 let's
39999s him full clear that and then stab double
40000s fillet fighter
40002s actually he doesn't even double flav he
40003s can make the damage a bit more optimal
40005s this way yes and this way he keeps bored
40007s so at one health
40008s pascoa does stop this and importantly
40011s being at one health is almost equal to
40014s being at like 20 or 30 because gerusia
40016s now has to stick a minion which is not
40019s easy to do once the rogue's taking the
40021s board and the wigs are gone
40023s yeah it's just samurai bless right
40025s that's kind of it
40029s and there's only one copy of blessed
40030s left in the deck
40032s now samurai still cleans up a lot here
40034s and
40035s again it's important to note that once
40036s again pasco that one held so any minion
40038s sticking is lethal here wig or no wig
40040s so greg's gonna fight for about as much
40042s as he can but i don't think pascal is
40043s going to let anything stick at this
40044s point crab a toe will clean up nicely
40046s the counter pressure is there
40048s is there some way to find damage off of
40050s school teacher maybe
40053s this is notoriously bad acid
40056s school teacher and to call the grave
40057s into navel mine that's lethal are you
40059s good
40061s an exact manner for it too because you
40063s need
40064s five mana to play the school teacher in
40066s the thing and two men left for the mind
40067s to be active
40070s wins this with a naval mine as priests
40073s after struggling with a mine rogue all
40075s day
40076s that'll be a thing it would be kind of
40077s silly
40079s but he only has one turn because pasco
40081s is going to set up lethal's turn
40084s 13 on board both stabs are gone
40087s for minion with your connie and that's
40089s the end right
40091s indeed that's gonna
40093s oh yeah this actually just they
40095s completely close up the game and pascal
40096s knows that the only way to come back
40097s into this is some weird school teacher
40099s shenanigans so this absolutely locks
40100s person out of the game and
40104s put pascoa up to 2-2 any spell like it's
40107s drawn here doesn't actually do anything
40111s oh this is this was trek made from
40112s pascoa
40114s what a game now grusian was correct to
40116s go out all in there i think because if
40117s he doesn't go on at that point
40119s [Music]
40120s he might never have a chance to get that
40121s damage through
40123s it's possible he could play a bit more
40124s reactively and say you know what uh i
40126s have a samurai in hand i'll let him
40127s develop and then i'll try to clear after
40130s that but i think setting him to one
40131s there is a pretty tall ask at fesco to
40133s clear that there there has to be so much
40135s damage from here at that point it
40136s literally has to be double null double
40138s stab and the knowledge was there that
40140s there were no wild panels so i think the
40142s play to set them to one was a scary one
40145s but i think it was a good one
40147s yep looked like a win really and then
40148s you know oscar found the line which is
40150s something that he's been very good at
40152s you know you say oh he's lucky to find
40154s the exact cards but it's something he
40156s seems to do a lot he's put himself in
40158s position where he can find the cards he
40160s finds the play that can get lucky so
40161s sometimes you just get lucky
40163s oh absolutely i mean
40165s especially we talked about the uh the
40167s ascharon vessel to gone fishing it was a
40169s riskier play but it let him come back
40171s against exactly something like that and
40173s if he had done that i think he would
40174s have lost to that
40175s [Music]
40177s very nicely done two apiece just the
40179s demon hunter left against this priest
40182s and
40183s again we talked about it earlier it's
40184s almost a straight base uh to get control
40187s of the board not to do the damage when
40188s you get control the board you're going
40189s to do the damage quickly enough to win
40191s that game so see how this one goes
40194s yeah it's it's very interesting i i
40196s wouldn't quite call it a mirror but it's
40198s it's pretty close to a mirror for you
40200s know it not being a mirror um because of
40202s the fact that it is raced back and forth
40204s and it's an interesting one at that
40205s because the priest has a bit of leeway
40207s in terms of determining
40209s how much health to leave on its minions
40211s in terms of uh dread personal aid break
40214s points because sometimes you don't want
40215s to give your minion you know let's say
40216s 10 health because suddenly you're taking
40218s 20 from a dread prison glade multi
40220s strike so this is a very interesting
40222s match up in terms of health break points
40224s and fighting for board
40226s i remember what happened earlier today
40229s cuisine won this match with the devour
40231s effectively he's got it again he's got a
40233s full keep of little things this is
40235s looking really nice for
40237s him oh yeah he doesn't have the wig yet
40240s but he does have a thrive which will get
40241s him the wig
40243s uh not it's actually not guaranteed
40245s because i believe there's still a
40246s devourer a bless
40249s or two blesses he does get it here there
40251s are four spells of the stick runs
40257s very different to the earlier game it's
40259s going to be um a can i steno you for a
40261s million at some point game
40263s first of all you've got to get this
40264s thing off the board
40268s you know there's not many ways to clear
40269s it
40270s at this point it has to basically be a
40272s fel barrage or something like a lady's
40273s athena predation
40276s and currently that's not available so
40278s basco has some options here need for
40280s greed find cards maybe try to juice up
40283s with ladies to fennel he could
40284s preemptively equip the dread person
40286s glaive he could even preemptively hit
40287s the slither spear without killing it
40289s um
40290s but i think i like this i think he does
40292s need something like a predation to be
40294s able to neutralize this effectively
40296s uh and he also has a bit of time i don't
40298s think he's expecting to get blessed very
40300s very very quickly he knows that there's
40301s a wig in hand and that's going to grow a
40302s little bit but i think he needs some
40303s resources because his hand's a little
40305s too clunky at this point however while
40307s you are analyzing the second wig was
40309s picked up
40311s and that has made this thing a lot more
40313s terrifying
40316s this slow disappear is is quite nice at
40319s pushing damage at this point so much
40320s health it keeps getting uh attack every
40322s turn as well with the serpent wig
40325s again there's no sounds in the demon
40326s hunter so this
40328s has to be just punched through and it's
40330s currently not punch through-able i grow
40334s it's a little too healthy
40337s esco with a multi-strike pickup i
40339s actually so multi-strike plus the fury
40342s plus the glaive
40343s gives his hero five attack and with the
40346s multi-strike effect can hit the slither
40348s spear twice but it's not an honorable
40350s kill actually it can be an honorable
40352s kill he can go multi-strike fury hit and
40355s then dread person glaive hit for five so
40357s four and then five
40360s the scribe's really annoying as well
40362s because it eats up one of the felbarage
40364s plops
40367s yeah i don't think there's any deviation
40370s i think with a multi-strike that has to
40371s be used here to clean up the slither
40372s spear
40373s and then it has to be used and something
40376s else will have to happen next turn after
40377s the merck water scrub gets buffed for
40378s the wigs as well but step one is getting
40380s that slow the spray off the board
40381s yeah don't lose now and work out
40383s later okay
40387s oh you know what actually this is kind
40389s of okay too
40390s setting up a taunt i mean the silence
40392s isn't likely to be in hand and also this
40394s adds damage and sets up for next turn
40396s for better multi-strike in terms of
40398s hitting maybe two minions the downside
40400s is nigerk but
40402s pasco is in a bit of trouble and i don't
40403s think it's worth playing around with
40404s something like najic at this point he
40406s needs to
40407s set up some efficient way to deal with
40409s things and the niger makes things a bit
40411s more awkward
40415s okay now he can do some stuff though
40420s he can
40426s a way of doing this really well
40429s i think he just has to go with something
40431s fairly basic with the multi-strike
40432s because the other options like involving
40436s actually getting a card on the board for
40438s instance seem quite
40440s difficult
40441s it's still a little too expensive to
40443s play the latest athena even with two
40444s furys so i think the play is fury kill
40447s off the felf
40449s the felmer lock
40451s and then multi-strike your power to
40452s clean up this little spear and it's
40454s still a lot of damage and there's still
40456s a healthy minion progression to put
40458s serpent wigs on but
40461s hopefully ladies atheno can deal with
40463s that next turn yeah he also had
40465s available the 50 50 on this thinner
40468s that's true
40470s fury fury
40471s uh it's pretty binary flip for the game
40473s though if it works you might still not
40475s win but if it doesn't work you
40477s definitely do not win
40479s i think he wanted to go for a more uh
40480s risk-averse line
40487s yeah i felt if it worked he won a lot of
40489s the time there but yeah he'll obviously
40490s fancy he's better than 50 50 for the
40492s game or he wouldn't do it this way
40497s break points here are very awkward for
40498s cetheno
40502s there's still no predation
40505s oh this looks lucky
40509s so if you're in a chaos strike pascoa
40512s and the ladies athena can clean up uh
40514s one of the two threes and then honorably
40516s kill the najak but there's the issue of
40518s the fact there's a minion still left up
40520s it might still be the play though
40521s because it removes the most
40524s uh alternatively he can chaos strike
40527s first and try to hit predation
40529s but then if he misses he leaves more on
40531s board which is a little
40532s not good
40534s so i think he is going to go for just
40535s the uh the straight kill two minions
40538s game plan
40540s [Music]
40542s it's the cow strike
40544s and the fury okay
40548s takes two
40549s goes down to nine without a blast
40552s he's still alive
40558s that is lethal
40560s with the radial mental discounts and two
40561s active wigs this is guaranteed to give
40563s grujin the bless and pasco with the
40565s awkward hand was not able to pull
40567s through the aggressive start that
40568s gruzian had here
40571s just never quite got that turned cuisine
40574s celebrates he is delighted to get to
40576s that top eight an extra point for him
40578s look at that emotion it's great to see
40580s it obviously pascal already locked in
40582s for world so disappointed though he'll
40584s be because he loves to show how good he
40586s is at this game it means a lot more to
40588s cuisine on this occasion and he is
40590s pumped he's had a long day
40593s or at least a stressful one um oh yeah
40595s easy start and then it all went wrong
40597s then yeah this was a tough tough match
40599s good for him and we'll see him again on
40601s sunday
40603s yeah i mean these games were honestly
40605s quite a treat to see there wasn't
40606s outside of that one mineral game we saw
40608s earlier today that you don't want to
40609s turn four there were a lot of back and
40611s forth games here we got to see these
40612s players make a lot of decisions and
40614s impact the outcome of the game we saw
40615s good plays on both sides and ultimately
40617s gruzian is going to
40619s take his position later on this weekend
40621s for more gameplay
40624s that's um our day almost done how's it
40627s going for you you enjoyed yourself
40628s yeah absolutely as always i'm kind of
40630s nervous getting back on camera
40632s officially when i uh can't joke around
40634s but
40635s you know i'm i'm easing into it nicely
40638s have you heard me in tj
40640s i have
40642s and
40642s you thought i'll do anything but that
40645s yeah absolutely absolutely
40648s don't blame you one bit no thank you so
40650s much for for today's work so far
40652s absolutely joy to listen to the analysis
40655s as it's a joy to watch cuisine popping
40657s off like that and goes through with pun
40659s who is similarly excited to get through
40662s all these points worth so much
40664s and also group and if we get to see
40666s group a or not i'm not sure because i
40668s haven't done my homework but uh
40670s possessing and okay got through there
40672s earlier today
40673s so so far
40676s one european
40679s just the one
40680s yeah there's a lot of jokes that can be
40682s made there and i'm sure europeans would
40684s love to take a crack at the
40686s non-europeans for that but i'll let it
40688s slide
40689s i'm american i am american when it comes
40690s to this broadcast
40692s i am a fellow north american commentator
40696s um absolutely
40698s dear and derek our fellow aipac people
40701s will be very delighted that group a
40702s result and then subtle and raven will be
40704s scratching their heads wondering what
40705s went wrong
40706s where are those cocky europeans on day
40709s one
40710s just cruising nobody else
40713s we enjoy it while we can because it'll
40715s all be back to normal tomorrow
40718s fair enough and we'll be back with more
40719s hearthstone too i'm excited to see a lot
40721s of the other uh decks that we've seen as
40722s well you mentioned that we're going to
40724s be seeing i believe a 40 card quest
40727s warrior tomorrow something to look found
40728s out for hopefully yep that's habu
40730s gabba's um
40731s excuse to play the bucket with quest
40734s hunter and control murloc is his reward
40736s for doing that so
40738s interesting to see how that goes he's
40739s been baiting on twitter saying how high
40741s he's climbed but you never know if he
40743s just played one game but i think he's
40744s doing all right with that day i think
40746s it's not terrible
40748s i can't wait to see that
40750s curious to see how that pans out i've
40752s seen some mixed results from other
40753s people playing it and then sharing their
40755s results on ladder kind of scratching
40757s their heads but
40758s it only has to work here you know
40760s and then there's a group c which we
40762s thankfully don't have to cast good luck
40764s everybody else um with double holy
40767s paladin in it
40768s can't wait for that mirror
40770s that'll be interesting those games tend
40772s to go longer
40773s they really do but thank you very much
40775s for your coming to today look forward to
40776s casting with you again tomorrow that is
40778s us done for today back again though the
40781s same time tomorrow with groups c and d
40783s with derek and lambie series opening the
40785s show so can't wait for that see you in a
40787s few hours
40790s [Music]
40793s [Applause]
40804s you have been
40806s [Music]
40813s what's up
40823s [Music]
40829s [Music]
40838s oh
40845s [Music]
40857s so
40859s [Music]
40886s [Music]
40895s follow
40904s [Music]
40906s dangerous
40916s [Music]
40921s uh
40924s [Music]
40945s [Music]
40954s [Music]
40961s back
40963s [Music]
40971s so
40981s [Music]
40986s it's a bless off the top pescoa 2-0 up
40990s in the finals
40992s it looks rough for him for a moment the
40994s shard of the naaru was so clutch
40998s [Music]
41001s who says he tried so hard he set up a
41003s lethal himself with the voy chard and
41006s shadow form on the next string even if
41007s his ethic got cleared it was as good a
41010s plan as any
41012s [Music]
41018s there it
41021s top is yala
41025s [Music]
41034s [Music]
41040s so
41046s [Music]
41046s [Applause]
41048s [Music]
41070s you