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545s hello everyone and welcome to the fall
548s Masters Tour I am Raven and joining me
550s is sttle and we're going to be kicking
551s off day one for you guys as we get ready
554s to Crown our final champion and uh one
557s of the final qualifiers to the world
559s championship so I'll welcome uh long
561s time no see but not really uh different
564s mode same game H how's it going at least
566s you get to unpin that Tweet now hey um
568s yeah it's it's been going oh yeah hang
571s on give me a sec uh yeah I'm looking
573s forward to it uh you know constructed of
575s course it's always we've been doing
576s Lobby Legends we've done some
577s Battlegrounds recently it's always nice
578s to be back in constructed I think this
580s is uh you know this is home for both of
582s us I suppose and uh we are going to get
585s one final step closer or one step closer
587s to getting the final lineup for the
589s World Championship of course there will
590s be still be some places on the line
592s after this but terms of the direct
594s qualification from the three tournaments
596s this is the third of those three so tons
599s on the the line lots lots of drama
601s expected and uh a very recent balance
604s patch That Shook everything up for all
605s of these players at the last minute as
607s well yeah we'll get to the matter a
609s little bit later on but as we mentioned
611s this is the third and final Master's
612s tour of the year which means we've had a
615s couple more beforehand in a couple of
616s very intense tournaments as well as
619s finals H and champions as well so we can
621s take a look at some of those players as
623s well a one player especially and you'll
625s know this all but levik with the first
628s one of the Year taking the victory
630s was so good and again I just I was so
632s happy to see this happen just because I
634s saw levik's potential straight away and
637s these are the moments right like you see
639s that buildup of tension and now you see
641s the release like this is why we do this
643s for these little moments of tension the
646s the the glory of Victory the despair of
648s defeat you're seeing both of those
650s things on the screen right now for
652s pocket training you pocket train of
654s course is back again he is still one of
656s the Front Runners to be at the world
657s championship by hook or by crook whether
659s he wins WIS this tournament or not um
661s but you can see just how much it means
663s to each and every one of those players
665s cuz it is so much work this year to get
668s to this point they really have invested
670s a full year of their lives into getting
672s this done yeah the dedication required
675s is kind of ridiculous to be completely
677s honest and it's why we are excuse me
679s sorry we are seeing a lot of the same
681s names get here every time as you
683s mentioned pocket train going to be
684s looking to make a you know finish what
686s he started in the previous one so
688s hopefully he can get that work but
690s there's a lot of competition going up
692s against him as we can see what the
694s players are competing for not only
696s trying to become Champion um of a
698s seasonal Championship but that
700s qualifying guaranteed spot to the world
703s championship with everything on the
706s line yeah and the headline there yes yes
708s there is a nice prize pull here yes that
710s is a significant amount of money that
712s you know can give you a decent Wade for
714s your Year's work if you if you take home
716s all of it but it's that spot at the
717s world championship that's what people
719s really really fting and again nice nice
722s priz $350,000 on the line in total at
725s the world chionship but that's like you
727s don't grind out this entire year in the
729s way people have done to make money
731s that's not a good decision that's not
733s why they've done it they do it because
735s they love the game they love competition
737s they want to win and they want to join
739s that Pantheon of hearthstone world
741s champions uh most recently occupied by
743s bunny Hopper that's why they do it
745s that's what's on the line yeah and and
747s honestly the the way the formats this
749s year every single Master's tour we have
752s truly seen just the best players in the
755s world and I think that's been shown
757s every single time every single group and
760s every single match that we've seen we'll
761s be able to get to the groups in just a
763s second but as you said um the Met has
765s been shaken up with the recent patch I
767s think W with these players having to
769s submit a lineup with a very short amount
771s of time very exciting for us very filled
773s with pressure for them and it's been
775s very interesting to see what the players
776s have jumped to because a lot of them
778s have had um pretty similar reactions as
781s we'll get to shortly but let's take a
782s look at who are in those groups who are
784s making up the tournament this weekend
786s and so let me know if you have any
787s favorites to keep an eye on as we take a
789s look at group a oh tons I mean just be
793s like just to lead on from what you were
794s talking about right the fact that it's a
796s new meta and it's weird to say that
798s because it is just a balance patch right
799s and a balance patch you can't always
801s describe as a new meta but I think where
804s we were with the meta beforehand with
806s Druid being as incredibly dominant as it
808s was and then Druid kind of having the
810s soul stripped out of it in the balance
812s patch it is a new meta right everything
814s suddenly becomes possible and I think
816s Casey is perhaps the best player in the
819s world identifying things that are strong
822s in new and evolving metas quicker than
823s anyone else he has a lineup in this
826s tournament which is markedly different
828s from everyone else's as well which is
830s kind of what I would expect coming in so
831s it's going to be very much sink or swim
833s for Casey he's backed himself to know
835s what the good decks are which is what
836s he's been doing his whole career um so
838s Casey real want to watch in this I think
841s yeah and as we know you said we've been
842s doing this a long time we've seen this
844s strategy pay off before and we've seen
846s it crash and burn so casy definitely a
849s player you want to be keeping your eye
850s on across the weekend here as we take a
852s look at Group C we are going to see that
853s pocket train as well H going to be back
856s with a vengeance in this one and then of
858s course Group D uh with Rec firm gamer
860s rvg just a lot of players we've seen
862s time and time again but I will say for
864s me sutle that it the the power feels
868s like it's shifted towards group A and B
871s if we're going to start discussing the
873s groups of death let's
875s say yeah certainly when you know I
878s focused on Casey for those first two
880s groups and then sat right next to Casey
882s on that graphic was Gabby who I didn't
884s mention right like we're already in
886s business in terms of an incredibly
887s powerful group at that point so I can
889s get behind it but again I just have to
891s Echo the sentiment and you know
892s sometimes this is lip service sometimes
894s this is just commentators saying what
895s they're supposed to say to get to this
898s point you're an absurd Hearthstone
900s player like there's so much work to even
902s get to this point that you absolutely
904s cannot dismiss anyone and I don't say
906s that kind of stuff sometimes you get to
908s a field in a tournament I'll happily say
909s you that person has no chance of winning
911s this tournament that is absolutely not
913s the case in this I was just getting
914s worried because apparently there's stuff
915s we should say I kind of just make things
917s up as I go along so don't worry it shows
920s Raven it's fine everyone knew that
922s already still here though
924s soy who's really winning if you think
926s about let's take a look at what our
928s first featured match is going to be
929s though and it is going to be pocket
931s train versus tonsoku and we spoke a lot
933s about pocket train sttle but tonsoku
936s again speaking of how long we've been
938s doing this I feel like tonsoku is one of
940s the very early names in our careers at
942s least absolutely yeah I think um you
945s know we've been doing this for a very
946s very long time and pocket train is the
948s newer of these two names uh even though
951s he's probably currently burning brighter
954s um he hasn't been doing it necessarily
955s as long as tansu has um and I think he's
959s setting it up for us perfectly there
961s with that quote fumbled the last Masters
962s Tour final yeah there was uh he's called
965s out two particular plays that he wasn't
967s happy with in that final one of which uh
969s I was also calling out in the Discord at
972s the time one of which I didn't catch at
974s the time but he takes these situations
977s very very seriously he'll be looking to
979s put what he considers to be a better
981s performance in this time um but he does
984s have a very very very good position in
987s the race to Worlds because he's been
990s consistently such a high point earner in
991s terms of his finishes he kind of has
993s that double buffer right where even if
995s he doesn't get one of the automatic
997s spots of winning the tournament he may
998s well still get there so pocket train is
1001s someone to keep an eye on for the long
1002s term still as we come to the end of this
1004s competitive and now we're going to
1006s finally dive into some decks one of the
1007s key decks here for pocket train and for
1009s you know a good chunk of players across
1011s this weekend is going to be that Mech
1014s Rogue is this a deck you fora being one
1017s of the most popular H going in after the
1019s Nerf to Druid it was actually um when
1022s not that you mentioned it yeah when when
1024s when we were discussing I think it was
1025s actually in Linda's stream we were
1028s talking about stuff and I said uh I was
1030s just kind of looking through decks and
1032s trying to imagine what was good cuz
1033s obviously we as much as the players we
1035s were trying to scramble and figuring out
1036s what was what was worth practicing what
1038s are we going to get our heads around uh
1040s Mech Rogue was one of the things that I
1041s did think was a distinct possibility
1043s that we might be seeing in this
1044s tournament I believe there are uh six or
1047s seven in total in this in this lineup so
1049s a fair few players have decided to go
1051s with the Mech Rogue it does make yeah I
1052s think it's rough a more or less even
1054s split between Mech Rogues and secrets as
1057s well so it be really interested to see
1058s sort of which Rogue Reigns Supreme uh by
1062s by the end of the weekend or maybe even
1063s by the end of today who knows but his
1065s opponent is going to be tonsoku and a
1068s character that's always done his own
1070s thing and always been very sort of aggro
1073s based very successful over so many years
1076s of past it does actually worry me to
1078s think back at how long you know hone
1080s Esports has been going around and we've
1082s been casting and we've been casting
1083s tonsoku specifically so what do you make
1086s of this lineup which feels very
1088s different with that very noticeable lack
1090s of Mage it does yeah I think tansu and
1095s Casey probably have the most different
1098s lineups from the rest of the field uh
1099s Casey bringing two decks where he's a
1101s unique player with those two decks uh
1104s tan soku as well uh with this spell
1106s Demon Hunter and I know it's something
1108s that he's kind of faced a little bit of
1110s criticism from the other players for as
1112s well pocket trains called it out
1114s specifically that he doesn't think this
1115s lineup from tansu is very good um so now
1118s here you go has to put his money where
1119s his mouth is guess what you're on stream
1121s first having said that so good luck
1124s buddy um so yeah you know it would be
1127s remiss of me to say hey Casey's got
1129s these weird Decks that no one else is
1130s bringing cuz he's a genius and he's
1132s going to win Tans soku's got these weird
1134s Decks that no one else is playing
1135s because he's an idiot and he's going to
1136s lose like no that's not the situation
1139s right um various players will have
1141s decided to just try and do something
1144s other than just wind the clock back to
1146s the old decks right which is what some
1148s people have done Odin Warrior rainbow
1150s Mage Etc secret Rogue things that we've
1152s been seeing for a while tansu is pushing
1154s the boat out he's been doing something
1155s different I think the main understanding
1158s coming into this tournament was that we
1159s would have Decks that played for board
1161s because uh Y and prism breaker got
1163s nerfed two of the most anti- board cards
1166s that existed in the meta overall and
1169s then conversely Decks that were still
1171s good at controlling boards without
1174s having yog or um or prison breaker in
1176s there so Odin Warrior control priest are
1179s the first two to come to mind right they
1180s still have enough removal tools without
1183s access to those cards and that is kind
1185s of what we're seeing it's just the exact
1188s definition of people as to okay exactly
1191s which minions do I want to put in the
1193s middle right like is it is it an outcast
1195s DH is it a spell DH is it Miracle Rogue
1197s is it secret Rogue is it rainbow Mage
1199s like what am I doing to get these
1201s minions in the middle of the board well
1203s that's it isn't it cuz I was going to
1204s bring up as well we've seen H I think
1206s every single players brought Warrior
1207s whether that's in Rage or Odin uh
1209s there's 15 Mages there's 14 Rogues but
1213s then suddenly as is often the case the
1215s fourth deck question uh very similar to
1218s the three body problem but that's a very
1220s different thing um there's like Shaman
1222s for seven and then uh Demon Hunter
1224s Hunter priest Druid warlock um or sorry
1228s yeah sorry Druid warlock all have like 3
1230s 3 3 2 1 so again not only are we seeing
1233s certain players go a little bit
1235s different in terms of lineup overall but
1238s also within that just exactly what
1240s fourth deck's going to be good are any
1242s of these going to be prayed upon are we
1244s going to see any glaring weaknesses
1245s because time and time again we've seen
1248s players either win the whole thing
1249s because of these choices or get
1251s absolutely obliterated because of them
1254s but without further Ado let's get on
1256s with the first match of the day we've
1258s got pocket train versus tonsoku Rogue
1260s versus
1267s Shaman decent looking Mulligan options
1269s for both players copel Snoop of course a
1273s fantastic snowball card uh got a little
1275s bit of a nudging with the the nerfbat a
1278s couple of patches ago just reducing some
1280s of that overall power but the effect of
1282s the card of if this sticks once you get
1285s more Mana so you can cheat more and make
1288s it make other plays that make it stick
1291s again and then all of a sudden maybe it
1292s gets wind Fury and blah blah blah blah
1293s blah still very very powerful but I
1296s think pocket just focusing here on
1298s actual cards that have effect on the
1300s board in order to get things as quickly
1303s and powerfully down as possible yeah
1305s because going up against Shaman
1306s especially this is going to be quite the
1309s scrap I imagine on board both players
1311s have access to um a lot of that board
1314s Focus as you mentioned but Shaman has
1317s the ability to uh play for board as well
1320s as you know having spells or or just
1322s removal tools in general that will
1324s really really help H so a lot of this
1326s will be pocket train trying to open up a
1328s gap here and really push through it
1330s whereas tonsoku even though will be
1333s battling for that board and is a board
1334s focused deck will probably become the
1337s the sort of defender in that sort of
1339s style at least for the first few
1342s turns and already this is terrifying
1344s when I play against Rogue and they open
1346s like this I'm like I have probably lost
1348s you know that and that may not be true
1350s but it's kind of how you feel right
1353s mhm and honestly like this isn't one of
1356s the most broken openings that can come
1358s up with like this is kind of the deck I
1360s I think it's overstated a little bit
1362s this idea of like okay you play your
1364s first four turns and if your opponent
1365s isn't dead by that point you're probably
1367s having a bad time but certainly it's one
1370s of the decks where the first three turns
1372s are probably the most important in in
1375s the game right now of you know how how
1377s fast to start can Metro get and how good
1379s are the opponent's options to be able to
1381s deal with it speaking of good options
1383s schooling is never bad as the shaman
1385s when you want to play and try and defend
1387s some kind of board-based attack here so
1389s tonsoku getting away with this only gets
1391s to remove one minion with this play but
1393s gets rid of the Divine Shield I think
1395s most importantly because that's another
1397s problem that can occur when not only are
1399s these magnetic sort of stacking stats
1401s but when they're shielded it just adds
1402s that extra layer of frustration but uh
1404s sule's little Yelp of I don't know Joy
1407s surprise fa seeing this minion drawn um
1410s this is going to open up pocket train to
1411s just have a truly terrifying minion on
1413s board with that 57 now yeah right choice
1416s here I think in the end it's one of
1418s those it's one of those meme curves
1420s right where when you're a really bad
1422s player you always do it in this order
1423s right when you're a new player you're
1424s like okay more damage attach the stealth
1426s first damage good go yeah then when
1428s you're an intermediate player you're
1429s like okay but it's like I can guarantee
1432s basically having a minion on board next
1433s turn for magnetic um so I think you know
1435s intermediate players tend to lean
1437s towards attack first and then stealth
1438s after and then at the top level you
1440s start to understand well hang on
1442s sometimes they just can't kill a 5 S
1445s anyway so this is just three damage at
1447s this point and just after seeing two of
1450s the three uh piranhas right that's one
1453s thing removed uh that's possible like
1455s pocket will know there's that that one
1456s damage available from hand for one Mana
1459s but there's not really anything that
1461s deals with this 5 S realistically and
1464s pocket will know because you know this
1466s deck that tanok is playing is is
1469s remarkably similar to the deck that
1471s pocket train was arguably the best
1472s player in the world with the deck
1474s unsurprisingly though that he claims to
1476s have thrown the previous tournament with
1478s which was uh nature Sharman this is a
1480s very very similar deck its options you
1482s know through the early game are
1483s basically the same as they always have
1485s been so pocket will have a very clear
1487s understanding of what those removal
1489s tools are and tonsoku just saying you
1491s know what this needs to die and it needs
1494s to die now so going to put the minion in
1496s get that down to a 54 and now there's
1498s options of Zap lightning boltt well not
1500s anymore H but that was the plan um to go
1503s for you know zap lightning bolt just
1504s something to stop the damage because
1506s right now tonsoku is sitting on 12
1508s health and with that debuff it's uh it's
1511s not looking great even the feral
1512s spirit's not available
1517s anymore this is easy just roll Taun to
1520s don't know oh yeah that that's the
1522s winning play that solves all of our
1525s problems what what's the issue well they
1529s are numerous and
1533s severe so I think he's probably going
1536s through this this discussion but with
1538s himself should I press the totem button
1541s or should I uh I'm probably this is not
1543s looking great marginally less jovial yes
1547s just maybe just a
1554s tad so I don't know if equipping a
1556s weapon and hitting your opponent in the
1557s face necessarily solves any of those
1559s problems either it does make you feel a
1561s bit better though and that's important
1563s it makes you think maybe next turn yeah
1566s maybe next turn things will improve oh
1569s or
1570s not and that very quickly looks like
1573s it's going to be game number one going
1575s to pocket train mechro doing what it
1576s wants to do and tonsoku uh not really
1580s having much involvement in the game
1582s chucked a few piranhas down but it was
1584s too little too late by the time it
1586s really came to uh came to the end there
1588s pocket train getting enough to a great
1589s start in game one so yeah so I think um
1592s you look at pocket's Mulligan I think
1594s that's the kind of thing he was going
1595s for right like multiple One Drops um so
1598s he could create situations where he
1600s didn't necessarily just get countered by
1601s piranhas because um say he just gone one
1604s drop into magnetizing the Snoop um and
1607s then Tatu had top deck that uh schooling
1609s that he did on that turn just one minion
1611s wouldn't have had stealth then suddenly
1613s the fish would come down board is clear
1614s you don't have a platform that's what
1616s Mech Rogue is all about you always want
1617s to have that platform that you can build
1619s on quite literally with the the magnetic
1621s minions um so pocket trains Mulligan
1624s might look like a a little thing but you
1626s know copil Snoop is one of the best
1628s cards in the deck still really with
1630s after the Nerf so throwing that away to
1631s look for a a faster smoother curve in
1633s the early game and then you just saw the
1636s threat of wind Fury which sometimes
1638s isn't even real and wasn't particularly
1640s real in that situation for pocket okay
1642s he top deck the spider which would have
1644s made it real but tanoko had to spend
1646s three mana on both his fish just
1648s throwing stuff into the 2 two Divine
1650s Shield minion because it had wind Fury
1652s and that was so much less efficient than
1654s other things he could do just because of
1656s that fear of magnetic coming down and
1658s ending the game yeah and that's the
1660s problem like with that even just with
1661s the Divine Shield itself you're suddenly
1663s going to fall behind further because of
1664s those potential future value trades uh
1667s coming on so really really difficult
1669s overall pocket's going to get that win
1670s with the Mech Rogue which means he has
1672s his own Shaman left and his rainbow Mage
1674s to choose from as you might have just
1676s saw there Warrior is banded out for both
1678s players and correct me if our opinions
1681s differ here but I can foresee at least
1683s the Odin Warrior being banned pretty
1686s regularly this
1687s weekend I think so yeah I think um
1691s largely that is again when you're
1693s building Conquest lineups you kind of
1694s have to go through these various stages
1696s of like okay let's start by working out
1698s what I think are the best and most
1700s common decks in the game at a high level
1702s and then put those down on a piece of
1703s paper and work out whether I want to
1705s play those or whether I want to beat
1707s those right like that's generally your
1708s first choice um and I think Odin Warrior
1711s is absolutely one of the first Decks
1713s that make that list and then when you
1715s get to the question of like do I want to
1717s try and beat that four
1719s times no probably not I think people oh
1723s they played olding whoops it's like yeah
1726s I I think there are potential ways to do
1728s that but I think they build a generally
1731s miserable lineup against a lot of the
1733s rest of the field that you you kind of
1735s lose big percentage points elsewhere um
1737s so yeah I think we'll see a large number
1739s of warrior bands throughout the
1740s tournament for sure and we're seeing
1742s double warrior in our opener so we're
1743s already off to a good start and on the
1745s other side of that with Odin Warrior
1747s feeling so powerful because tonsoku U
1751s you know typically is bringing in Rage
1753s Warrior that's been banned um do do you
1756s think like players who brought in Rage
1758s Warrior have just even in a more
1760s aggressive lineup sort of Simply brought
1762s a worst deck like is Odin Warrior good
1764s enough to say well no even if you're
1766s playing say four aggro decks you just
1768s play the Odin Warrior anyway because it
1771s it feels like AG GR in the late game
1772s let's say I think Odin Warrior is a
1775s fairly generically better deck to play
1777s on ladder I think for this tournament
1780s the enrage Warrior STP does make some
1782s sense I think you will face lineups in
1785s this tournament where in Rage Warrior
1788s has neutral or favored matchups against
1790s all of them um that's good that's not
1793s necessarily Tournament winning that can
1794s be Tournament winning if you're playing
1796s Last Hero standing if you find that deck
1798s that has positive win rates against
1799s everything um but you can then use that
1802s as a building block to create a rest of
1804s a lineup around that right which can put
1805s you in a favorite position um yeah in
1808s terms of like the decks in Tans soku's
1809s lineup let's put it this way enrage
1811s Warrior is not the one I have the
1813s biggest question marks over and will no
1816s doubt or maybe get to the one that you
1817s do cuz I think we both agree but we are
1820s jumping into the next game pocket train
1822s currently up 1 z h jumping over to that
1825s rainbow Mage and tonsoku still sticking
1828s on the shaman rainbow Mage one of I
1831s would say the most popular decks to run
1833s into on ladder at the moment not
1835s massively unchanged in recent history
1837s apart from it maybe a couple of
1838s additions here and there H but
1840s definitely a very very powerful deck
1843s that can sort of just I don't want to
1845s say steal wins like the deck shouldn't
1847s win but more more goes for some surprise
1850s wins right because some of the damage
1852s burst that's available can can really
1855s throw you off if you're not really
1856s keeping a sort of thought on where cth
1858s is up to has there been forged cards in
1861s hand and so on right because if you're
1862s not keeping like handle on that you can
1864s just die and actually think you were
1866s very safe and also some of the not only
1869s just the random burn but the random
1871s answers that you can find as well right
1873s like just if like if an infinitize gets
1875s cast for example that might mean they
1877s have another zero Mana Arcane bolt in
1879s hand that you just fail to account for
1881s because you culate the break points with
1883s the with the Mana they can spend U with
1885s the deck being so discover based over
1887s all um you know depending on where you
1889s land on the Discover debate and you know
1891s how how good how positive it is for the
1894s game you can have some real strong
1896s feelings about this deck one way or the
1898s other because a lot of the cards that do
1900s get played do come out of boxes there
1902s are a lot of boxes that get opened over
1907s the it's not like oh my opponent's
1910s discovered one or two cards and I've got
1911s to just try and think what what are the
1913s worst case scenarios right like no my
1915s opponent's discovered like 12 cards over
1917s the course of this game like what do I
1920s even think about and I think there's
1921s almost a point to revert back to I won't
1924s specifically play around anything and
1926s just try and enact your own game plan
1928s which is what I think tonsoku will not
1930s we we'll be trying to focus on at least
1932s in the immediate
1935s future CU that has a lot of cards in
1937s hand for tonsoku and um when Shaman gets
1940s this point and maybe a little bit more
1941s Mana down the line they can uh perform
1943s some Miracles themselves yeah this hand
1946s is uh is making me feel things back in
1948s the three Mana bioluminescence days oh
1950s this this was over look atth I mean it
1953s kind of is if it cost through yeah yeah
1956s um so yeah just I guess to do the uh the
1960s the housework with this deck um if you
1962s tuned into to the previous Master's tour
1964s if you've been playing uh Hearthstone at
1966s a decent level for quite some time you
1967s would have been familiar with the old
1968s nature Sharman uh Biol luminescence did
1971s get a little slap on the wrist going
1972s from three Mana to four and that made
1975s the speed and the viability of the
1977s combos of getting three or three four
1979s five minions spread across board and
1980s bioluminesence landing on them a little
1983s bit prohibitive for the deck so really
1986s or the only thing that's changed is that
1988s they've added Jazz base into the deck to
1990s be able to cheat that extra little bit
1992s of Mana that you need uh to compensate
1994s for the the Nerf to BU
1997s luminescence yeah this might be
1998s something we're going to have to get
1999s used to at least for this match of oh
2001s Ina going burnt to Oblivion there but
2004s both players having 100 cards in hand
2007s and and trying to decipher exactly how
2009s to utilize them cuz I think that's
2011s something that can be really difficult
2013s as well uh difficult for a player like
2015s me not so much pocket training tonsoku
2017s but hand management with these decks can
2020s get quite tricky especially when you
2022s know your opponent's also having to
2023s manage it at a high level as well
2025s because all these discovers all the
2027s timing for tonsoku for example like when
2029s to pop off with some of these activators
2032s can get really really hard because you
2033s can't just sit there with a full hand
2035s and wait because as we just saw you can
2037s burn some pretty impactful
2041s cards oh thank you just received a
2043s production note based on our earlier
2045s conversation 11 of the first 16 bands of
2048s the tournament in the opening round
2049s matches were Warrior so yeah there you
2055s go this is tricky though what does
2057s tonsoku s of it sounds stupid but get
2059s rid of here because this is what it
2061s feels like the decision he has to make
2063s right it's not it's not what's good to
2065s play it's what can he afford to just
2066s sort of throw away make space with yeah
2069s so this is what I wanted to bring up I
2070s think last turn it may have just been
2074s worth playing the flash of lightning
2075s instead of the ancestral knowledge tansu
2077s went ancestral knowledge which leaves
2079s him with less Mana this turn and burned
2080s him aard he had the option to just play
2083s flash of lightning instead and then go
2085s with like a lightning reflexes turn this
2087s turn just to try and grab some tempo
2090s right and like give himself a little
2091s buffer get some cards out of the hand
2093s tansu has gone the other way which is
2095s valid and said this hand does do kill
2097s people pretty quickly if I can hold on
2099s to the majority of these cards that I
2101s have in my hand it's just that hand size
2104s option has become real real serious real
2107s quick yeah and just just look at all the
2110s burn there was just void scripture into
2112s um molten Rune then and then obviously
2115s now that knows there's a molten Rune in
2117s hand and it all starts to stack up and
2120s one of the problems is this could easily
2123s get to the point where this won't be
2125s some kind of Sith crazy burn this just
2127s pocket train getting
2128s him he's already down to
2131s 18 oh that b draw is so huge yeah okay
2134s so now you open the reflexes for sure if
2136s this finds damage you're in business it
2138s did not find damage the three Mana cards
2140s cost one so we are under double flash
2143s right now so he can go novice novice
2145s feral and one bio so I still think he's
2148s going to be a little bit short yeah he
2151s was going to need bolt I think off the
2153s first lightning reflexes to be able to
2155s make anything happen especially at 42
2158s for pocket train it's the recognition as
2160s well pocket train with the shrug is like
2162s am I dead you know because that's just
2165s how both both of these ts are kind of
2166s going to work especially with the setup
2168s from tonsoku
2169s y
2173s it oh
2178s okay oh there's so much he can do still
2182s do but is this does tonoka just like I
2187s mean this is what it looks to be doing
2188s but just commit a good chunk here and
2190s just say look here's what I've got if I
2193s wait any longer I'm just going to lose
2195s so play everything out see what pocket
2197s train can do about it even if you have
2199s to use burn to clear up some of this
2200s board then fine yeah I mean the the
2202s great thing about the the combo turns
2204s with Sharman is that by nature of the
2207s way the combo works you build a board
2209s yeah exactly like so you know you you've
2211s just dealt whatever that was 24 plus a
2213s bit to your opponent and you've you're
2215s leaving a board behind that they have to
2217s deal with you've absolutely swung Tempo
2220s back the other way the only major issue
2222s that you have is the infinity overload
2224s you gave yourself yeah I was going to
2226s say Tod is not doing too much unleash
2228s fell going to definitely help out here
2229s from pocket not only doing a little bit
2231s of damage but mainly healing some as
2233s well give some kind of safety does have
2235s the lunar eclipse as well and this is
2237s what we were talking about at the start
2238s right like Mage has the ability to just
2241s whack out crazy answers at any given
2243s time that you can't really plan for
2247s and honestly like tansu I think would
2249s have been looking at this situation
2251s going okay if my opponent doesn't have
2252s inquisitive creation maybe I'm in a game
2255s winning situation here even though I'm
2256s essentially passing a turn next turn uh
2259s pocket train did not have inquisitive
2260s creation and uh yeah just had four
2263s removal spells that he could throw at
2265s the board instead absolutely disgusting
2268s outcome
2273s oh rare by the way and I will call it
2275s out because I am a journalist of great
2277s repute I hate sunwell I am on the record
2281s of saying that that like it is never the
2283s correct pick to take sunwell from
2285s anything uh that was a very good sunwell
2288s outcome from pocket train picked it
2289s early played it early and it's h going
2291s to end up I think largely winning him
2293s the game and I think that's the big
2294s difference as well for me is pocket
2296s picked some well and got rid of it you
2299s know just just got it done you know and
2301s use it CU I think what so many times
2303s lesser players would pick some well I'm
2305s definitely including myself here just
2307s not really use it and then it it just
2310s keeps getting worse and then you start
2312s asking yourself why you made this choice
2313s in the first place so yeah I definitely
2315s like the way pocket approach
2320s this still they'll been able to put on a
2323s ton of
2328s pressure and tonsoku now has to uh s of
2332s rebuild a plan right cuz he used so much
2334s of the power does have bioluminesence
2336s number two does do have a zapper but
2338s other than that still needs to acquire a
2340s lot more damage
2342s tools oh I mean that is that is a
2344s miserable amount of damage Left Behind
2346s after the devolve to be fair two one fs
2348s and a 08 essentially yeah oh two F let's
2353s go oh yeah I suppose they yeah yeah yeah
2354s Fair Point Fair
2362s Point no g into the cost one yen no true
2365s surprise there pockets saying let's go
2368s your whole turn is going to be a lot
2369s harder now and uh really is tonsoku com
2372s to pull something out of the
2375s bag very similar to game one SLE where
2378s an increased cost turn did not help
2380s tonsoku in any way and yeah just like
2383s game one pocket's going to take game
2385s two and suddenly what a start for pocket
2389s train again talked about how he lost in
2391s the previous Master's tour got back to
2393s this one and uh at least so far this is
2396s how you want to start your first match
2398s right you've been featured on stream and
2400s these are two games that have gone very
2403s very well taking nothing away from
2404s tonsoku not saying he's playing bad but
2406s pocket just getting it done just bang
2408s bang two games let's
2410s go and there is a lot of history
2412s actually in this match up between the
2414s two players as well I was I was looking
2416s I was saving this little nugget of
2418s information for the right moment but
2419s considering this might be a 30-0 30
2421s minute series i' got to get it out there
2423s before we miss the option um they've
2425s actually played against each other a lot
2427s many of these players have right because
2428s they're repeat performers in master tour
2430s in the previous system of course we're
2432s seeing a lot of the same players
2433s repeatedly this year as well and they're
2435s actually responsible for knocking each
2437s other out on a couple of occasions I
2439s think uh full championships last year uh
2441s tansu knocked pocket train out and then
2444s spring this year the reverse happened
2446s pocket knocked out tansu so you can kind
2448s of in a weird way view this as a rubber
2451s match between the two of them even
2452s though it isn't a straight up
2453s elimination in this situation um and
2455s with pocket train as well well just kind
2457s of uh calling out a little bit how how
2459s weak he felt some of the decks Tans soku
2461s had brought were um he kind of put a lot
2464s of pressure on himself to perform and so
2466s far he's he's doing a very good job of
2467s it yeah and pocket now as you can see
2470s only having his Shaman left over and you
2472s mentioned earlier that pocket train has
2474s uh played this style of deck more or
2476s less uh quite often beforehand H do you
2479s think that is going to just put him at
2481s such a huge Advantage you know whatever
2483s tonsoku picks just because he's now in
2486s that sort of high weirdly pressured
2487s scenario where you two up and even
2489s though you're feeling good there's
2490s always that thought of like just win the
2493s next one and it's done H but you know
2495s playing with a deck that's so
2496s comfortable to him then so Sharman
2499s scares me in this tournament I think we
2502s we learned this last time around where
2505s Shaman had a lot of hype coming in you
2507s know I was one of the chief proponents
2508s of that hype um I had a lot of very
2511s strong things to say about exactly I
2513s mean I I built the deck after you know
2515s taking pocket trains deck and changing
2517s one card and making it better which made
2519s it mine I made this I did I made the
2523s list that everyone in that tournament
2524s was playing that's a fact um yeah it's
2528s it it underperformed in that tournament
2530s right and now the deck is weaker
2532s objectively um you can argue that the
2534s field is weaker as well right in terms
2536s of relative power of what the other
2538s decks are doing arguably um but terms of
2541s what I was saying before right it feels
2543s like a lot of people are going to Tunnel
2545s very hard on aggressive board based
2547s strategies and sometimes if you can keep
2549s putting wave after wave after wave of
2551s threats down against Sharman they don't
2554s have the recurring resources to be able
2557s to clear those boards over and over and
2558s over again they can potentially only do
2560s it once or twice um so I'm a little
2563s fearful of Sharman in this tournament um
2565s I know pocket tweeted and saying he
2567s wasn't 100% sold on his lineup but it
2569s felt like this is the lineup that played
2571s the least bad decks and I think that is
2574s a mentality of a lot of these players
2576s that have come into this tournament they
2577s like okay well the one good deck in The
2580s Meta got obliterated so we can't play
2582s that anymore so now we are stuck playing
2584s all of these things that we've mentally
2587s categorized as bad decks for the last
2589s two or three weeks um which makes it a
2591s little bit difficult to readjust in some
2593s places um so I think if there is a deck
2595s that could potentially be swept In
2597s Pockets lineup it may just be this
2601s one yeah well he going to be the Demon
2604s Hunter at last for tonsoku
2606s so we're going to be able to see what
2607s this deck's got to offer again H bit of
2609s an out there choice not one I expected
2611s people to play coming into this
2613s tournament but ton so is saying right
2615s I'm going to take my foot off the uh off
2617s the shaman pick for now jump over to
2618s teamon un and see if you can get this
2621s going yes the uh the out there Choice as
2624s opposed to the outcast choice right very
2626s subtle difference when it comes to to
2628s Demon Hunter yeah the same but
2632s different and a good amount of pressure
2634s nice and early though not the best hand
2636s of overall for tonsoku with double Mark
2638s of scone
2641s but still it's that situation right
2644s where suddenly like there's six Minions
2646s on board and pocket train has to do deal
2649s with this and it's less about the size
2651s of the minions and more about the
2652s volume y does have the three Mana card
2656s on three into three Mana card on four
2658s curve though which is pretty much the
2659s dream that's what you want to have with
2660s this deck a lot of the time uh then you
2663s want to relax on five and then play
2665s powerful things on six which is what
2667s pocket really has access to right you
2669s can see the game plan working out in the
2671s hand already Survive by all costs until
2674s that turn six and hope that that can uh
2677s create a big enough board swing that it
2678s stabilizes uh and allows pocket to take
2681s control of the match up a little bit
2682s Yeah I think Silver Moon archinist
2684s speaker stomper and Yen the Eternal are
2687s the cards that are uh so
2695s B
2704s see decent decent turn the tides like
2706s pocket train is is paying with his
2708s currency right now which is his health
2709s this uh six power in play in the early
2712s game from Tans soku has done a massive
2714s amount of damage
2717s already but pocket train has just about
2719s turned the corner like tansu is going to
2721s have to find some way of generating
2723s another board this turn and can't really
2726s do that right it does seem some distance
2728s away I would say of just being able to
2730s throw everything at face from here but
2733s tansu doesn't really have another option
2736s yeah the opening hand just wasn't
2739s magnificent was it wasn't that sort of
2740s board focused card draw heavy hand that
2743s you kind of want H with this deck so
2746s he's going to have to pull something out
2747s the back here and I'm kind of with you
2750s where like meta just seems like it's
2752s going to have to be enough and then
2753s build up for something a little bit
2755s later on because any other choice
2757s doesn't do the job either right so he
2759s may as well just SP you know do the
2761s expensive thing now but if I'm in this
2764s position as the shaman player 20 Health
2767s my opponent just kind of passed
2769s essentially and I have the goth in hand
2772s I'm fairly okay with how this game is
2774s going so far yeah none of the I would
2778s say like none of the dangerous cards
2780s have come out for tonsoku right like
2782s you've as pocket train you've not seen
2784s any of the danger openings yet and as
2786s you said with that kind of past turn
2788s he's got at least a little bit of wiggle
2790s room he's got card draw he's got
2791s underand removal in hand and of course
2794s as you mentioned he's got a Titan so
2796s it's h not looking too bad at all but
2798s tonsoku still has some juice it's not
2801s like he's completely out or anything he
2803s just didn't quite get the aggressive
2804s opening he
2813s [Music]
2815s wanted
2819s the one thing I will say is that the
2821s sorry the the bound Soul speaker stomper
2824s can still have a massive impact on this
2826s game if tansu can get it down at the
2828s right time this doesn't feel like the
2830s right time and it's why that it's why
2833s the previous turn was so frustrating
2834s right like if tanoko was able to build
2836s another board on the previous turn and
2839s then this turn was able to go bound Soul
2840s speaker stomper that was probably lights
2842s out for pocket tra from that point but
2845s because he has has really done anything
2847s on the previous turn he doesn't want to
2849s allocate five Mana this turn to doing
2851s that play either which means he's like a
2852s full turn behind um setting up big
2860s lethals go just chill on board empty
2864s nice looking pretty good there for next
2865s turn as well going to be a relevant
2867s threat that tonsoku has to at least
2870s [Music]
2875s consider
2879s there's just so many pocket behave
2881s yourself yeah you can like the whole
2883s time I sat there like I really want to
2885s press the draw three B yeah no shot
2888s right like it was one of those things
2890s where you try and convince yourself you
2892s can get away with it but these players
2894s aren't bad right they
2895s know still the pocket even though it's
2898s not like the hands full it's got a lot
2900s of flexible options going forward like
2902s tools that can be used to not only
2904s defend but also in the game in his favor
2906s as well yeah and you unleash fail like
2910s tonsu is just just not got much going
2913s right now yeah I mean suddenly that
2915s unleash fa is actually a significant
2916s amount of damage if you want to go that
2918s way with the boun soul instead right
2920s instead of going with the the speaker
2922s stomper like that is one of the upsides
2924s of holding on to it for this long as you
2925s do get that that additional
2931s flexibility yeah definitely just odd
2933s seeing the in this situation the way the
2935s game is panned out is that tonsoku is
2937s like kind of on the defensive cuz he
2939s needs to just piece together some kind
2941s of like two turn push really right um
2944s there's nothing in one turn that's
2946s really going to win the game he needs to
2947s just secure board at least for one turn
2950s to threaten some kind of
2953s lethal these are not the
2958s draws no natural copy of altered cord in
2962s pocket trains deck so he has to go
2963s fishing for those uh lightning reflex in
2966s order to find additional healing from
2968s here
2969s really and now how much is this on tansu
2972s side so you'd have to spend four Mana to
2974s get the plus two spell damage from the
2976s bound
2978s soul and then uh three and six with the
2981s two Unleashed Felts have one Mana
2984s remaining so yeah still short yeah but
2987s did pick up security so that's something
2989s right like something to try and work on
2991s the board
2993s with the problem here as well is
2996s is are the Unleashed FS going to be used
2999s to burst or are they going to be used to
3001s sort of win board right and that's a
3003s tough decision as well especially after
3005s seeing the um uh the fish go into pocket
3008s Train's hand he knows that it'll be
3010s difficult to secure board again but
3011s that's momentum not
3020s bad I'm a big fan of just cashing this
3023s out yeah I think so
3031s oh predation as well all going to help
3033s with the reach yeah a lot of damage
3039s [Music]
3042s now this an awkward situation where
3045s pocket trains got a lot of stuff but not
3048s a lot to do weirdly
3054s enough
3056s can of course clear this board no
3058s problem but I think tonsoku is just
3060s hoping that there's just no heal come
3062s out right just no way to get hold of any
3064s heal or any um anything that's going to
3066s stop him really pushing next turn yeah
3069s the first thing that had to be done this
3070s turn and the reason I was quiet is you
3072s actually have to check for lethal here
3073s weirdly enough because of how much Mana
3076s that jazz base was able to cheat right
3078s if you can get a zero Mana
3079s bioluminescence from your Jazz base you
3081s can get some really surprising lethals
3083s out of absolutely nowhere yeah because
3085s tonsoku does have the setup right he has
3088s just lethal setup next
3091s turn as long as there's just no
3102s heal and that should be good enough
3104s unless I have miscounted somewhere along
3106s the line we should be able to get the
3109s archinist right go double foul predation
3112s well predation can't go face with the
3114s spell damage oh sorry yeah yeah yeah
3116s you're right you're
3117s [Music]
3122s right so you're sure you would need the
3125s spell damage to be lethal right yeah so
3127s it's not still got to be worth the play
3129s halfway at least right get those
3130s Unleashed SPS used clear the board
3144s yes oh okay
3146s down going go stum instead it's going to
3152s be and then just Chuck the predation
3154s instead presumably okay okay this set
3158s up this doesn't Now set up lethal for
3161s the following turn though
3162s right
3170s uh uh not that I can see I don't know if
3173s I'm missing I'm looking at the alrai and
3175s the um
3176s and they're going down and see I think
3178s okay well the rap CID ended up helping
3180s him out I think in the end
3183s so there's alter cord
3188s okay and discovers the second one not
3191s going to be playable this turn but
3199s still chaos strike's definitely going to
3204s help yeah so the raps did change at the
3206s end of that turn to the five
3217s attack good decision as well to keep the
3219s board clear now that you saw the
3220s lightning reflexes get open just uh if
3222s you want to heal you're going to have to
3223s play the minions yourself to do it does
3226s have the Piranhas though he has the
3228s Piranhas he also has a jazz base
3230s equipped which I'm not sure what the
3232s level of discount is and he drew a shot
3236s as well which gets him a big discount
3238s across those multiple nature
3241s spells yeah I think now for pocket
3243s seeing how many cards are left at
3245s tonsoku it's just survive survive
3247s survive
3249s right well the question I'm asking is is
3252s it lethal because there's oh
3254s I okay I didn't think so but again I'm
3258s again I'm with you I'm not sure what the
3259s weapons looking
3260s like so it was only two on the Jazz base
3263s which gives you yeah you can still play
3266s double right yeah cuz the first B makes
3269s the first crash cost one and then the
3271s first crash makes the second crash cost
3273s zero you can get double bio yeah
3275s beautifully calculated from pocket train
3277s yeah really well done with the first
3279s point we can see the final crash of
3281s Thunder is going to end this first match
3283s on streen of the Masters Tour pocket
3285s trains going to take the victory
3287s 3 extremely well played and that went
3290s down to the wire and just shows
3292s sometimes you just need the mind to be
3294s open for those kinds of lethals but I
3296s had no doubt that pocket dra could find
3298s it really really well played there I
3300s feel a little bit for tonsoku because he
3303s did not have the best opener there with
3304s the Demon Hunter and he still you know
3307s basically set up lethals multiple turns
3309s in a row but just couldn't quite get
3311s there but what a start for pocket train
3315s and for once like this isn't designed to
3317s be shade at you specifically Raven but
3319s like it's fair to say you would have
3321s missed that lethal but I think it's a
3323s it's a point that's worth pointing out
3325s because Not only was that a difficult
3326s lethal to spot right like I didn't know
3327s exactly how much the Jazz base was
3329s discounting but as I was eyeballing it I
3331s thought the Jazz base had to Discount by
3333s three to make it happen I think it was
3335s actually only two that needed in the end
3337s to make it happen which pocket train saw
3338s and calculated and had it all mapped out
3340s and hid it but I think the more
3342s important point there is it's a
3344s mentality check as well right because
3346s you immediately like oh survive we
3347s discovered an altered cord last turn
3349s right like shoot that at your own Minion
3350s gain more Health you can survive if you
3352s don't pass that mentality check in the
3354s first place to say well no hang on like
3356s let me check if I can kill my opponent
3358s first then you know you miss 100% of the
3360s shots you don't take Wayne Gretzky
3362s Michael Scott right like you AB you have
3364s to be in there in the first place to be
3366s able to make that happen
3368s so I would have at most roped the whole
3371s turn trying to count and probably failed
3374s and gone just heal right that's like you
3377s have no time to readjust out of that
3379s position right like if you come into
3380s that term with the preconception of okay
3382s I'm going to heal more with this second
3383s aled cord by the time you've gone 20
3386s seconds into the turn and gone oh do I
3388s actually have lethal then suddenly
3390s you'll probably rope out counting it
3392s because it's so close so tight so many
3394s different Mana discounts and things
3395s going on so you have to be in that right
3397s mentality from the start pocket train
3399s absolutely was and like I said he put a
3401s lot of pressure on himself in this
3403s tournament as a whole and to kind of
3406s expose that lineup I guess as as in
3408s terms of how he's rating it and great
3410s job yep uh really good overall H we are
3412s just going to go to a quick break while
3413s we set up the next match so don't anyway
3416s we we'll be right
3425s [Music]
3435s [Music]
3444s back
3446s [Music]
3528s [Music]
3534s he
3536s [Applause]
3539s [Music]
3551s [Music]
3564s Hall
3574s [Music]
3586s [Music]
3594s hey
3601s [Music]
3609s [Music]
3624s h
3630s [Music]
3636s [Music]
3652s welcome back everybody to the master
3654s tour for World Championships it is still
3656s day one it is still round one and it is
3658s still the first games um also welcome
3660s back to adal Vice I'm rushing this a
3662s little bit cuz we have got some more
3663s action for you but ad of ice how's it
3665s going it's going great lenda good good
3667s to be back behind the desk with you and
3670s uh great to see some some fabulous games
3672s coming up I'm excited we've got Gabby we
3675s have got Gabby who is up against Hemlock
3677s at the moment we are going to jump into
3679s that shortly and fairly soon indeed I
3681s suspect yeah that's very soon indeed
3683s it's 212 Gab I believe according to the
3687s screen um we'll take it as it comes
3689s again this is like bonus content we're
3691s not quite sure we're going but it is
3692s hemlock on the Rogue Gabby on the hunter
3694s by the look of
3696s things yeah and still round one for now
3700s but we've seen in a lot of the deck
3703s choices people have been kind of
3704s sticking with old standbys you know the
3707s recent balance
3709s patch definitely shook things up in
3711s terms of eliminating Druid for the most
3713s part but a lot of people are kind of
3715s having a return to form here and so that
3718s means I have a sorry to cut you off I
3720s have a strong suspicion the players the
3721s wrong way around cuz I think Gabby's the
3722s one who's got beat box in the deck and I
3724s don't think Hemlock
3726s does ah
3729s okay sorry to cut you off there uh just
3731s checking the deck lists while we get
3732s this
3737s sorted yeah H does not have a beat box
3739s so the player name is the wrong way
3740s around which means I think Hemlock is
3741s actually leading 21 and Gabby is on the
3743s Rogue uh we'll get back to you on that
3745s but here's some action
3747s anyway definitely would never count
3749s Gabby out even even with a being two
3752s down to one but I'm a little surprised
3755s at the prevalence of some of these
3757s secret rows you know it's something that
3759s really picked up as a response to Druids
3763s because having access to Gastly
3765s Gravedigger to get rid of some key cards
3767s you know when the Druid is ramping
3769s they're kind of reducing the size of
3771s their hand pretty considerably and so
3773s you can eliminate El minate uh a nourish
3777s eliminate you know big big draw whatever
3781s they were going to try and use to swing
3782s things around and Gast graer is great
3786s for taking advantage of that but we see
3788s quite a few people have brought these
3790s secret Rogues even still maybe just CU
3793s it's what they've been playing for a
3794s while yeah I think Gabby's actually on
3797s the tempo Rogue or the whatever you want
3799s to call it Miracle am I wrong I'm wrong
3801s it is secret no you're right uh with a
3803s blingtron tech with a boxer that's the
3805s big the big deal here for the extra
3807s damage from the beat boxer um again I
3810s don't know how much Gabby had time to
3811s test any of
3812s this um like everybody had one day's
3815s preparation time obviously you could
3817s test some things before the Nerfs I
3819s think the players got a slight advanced
3821s notice of the
3822s Nerfs um but yeah no time for the blinkr
3825s on just building up a board against the
3827s hunter to try to defend against those
3829s annoying boards that Hunter can make and
3831s Hunter outside of star power does
3833s struggle to deal with these wide board
3835s to yeah a little bit of unlucky hits
3837s there I think the Hope was for this beat
3839s boxer to get rid of that Panther but
3841s leaving it at one Health means it's
3843s still available for trades or you know
3846s going face uh this could just end up
3849s being a a star power hope for the clear
3852s and get to push a little more damage as
3853s the Hunter and really star power is just
3856s there so that you don't have to worry
3857s about making pesky trades with your
3860s minions yeah it's a really weird card in
3863s the deck until you play against it
3865s enough times and you realize it just
3866s just happens to clear often enough in
3868s these situations with six quite often
3869s you get to drop a a 4-1 worm behind it
3872s as well and just get that board back
3875s it's just cheap enough that it can swing
3876s the game back in your favor and yeah
3878s look at the damage it's causing here and
3880s the the Mayhem that it's causing
3883s basically krabat in instant play very
3887s good pick up there able to clear this
3889s off and and keep keep on the counter
3892s pressure but 12 as a rogue not really a
3894s stable life total and still two turns
3897s away from the aelor fives providing any
3899s healing yeah that also provided the
3901s proof we needed that the players the
3903s wrong way around cuz Hemlock didn't go
3904s oh no I've just drawn crab a TOA in that
3906s [Laughter]
3911s situation quite a bit of damage in hand
3914s here though for uh Hemlock with the
3917s celestial shot plus Arcane shot it looks
3920s like everything has been buffed by one
3922s spell damage so far so that means we've
3925s got four damage on the celestial and
3928s three on the Arcane Celestial of course
3930s also Buffs the next spell so I think
3933s it's just shy this turn in terms of
3935s burst
3937s damage yeah which then beg is the
3939s question do you feel lucky that the
3941s Rogue can't do two from hand with a
3943s concoction in hand at least one it's a
3945s mix so at least two unknown concoction
3947s in hand you've got to clear up haven't
3953s you explosive is a little bit of extra
3963s damage and then what do you
3966s do yeah
3969s yep so this with the explosive means
3972s these minions are not going to touch the
3974s Hunter's face and uh the buff carries
3978s over to the following turn so it's not
3980s as though that bit of damage is wasted
3983s the only thing it it means is that
3985s you're not able to send that four from
3987s the celestial shot
3989s face
3993s y well I couldn't die last turn and
3996s they've just used some damage so I can't
3998s die this turn right
4000s right that's how it
4004s works I've used that argument so many
4006s times and just died immediately it's
4008s it's
4013s embarrassing I almost almost wonder if
4015s you go for that mixed concoction there
4018s to hope that you get a random source of
4021s healing yeah that makes some sense to
4024s me you're only dying to some horrible
4026s top
4031s deck so no burn for the hunter means
4034s that this ever song portal has to be
4036s used to clear it looks like it hadn't
4038s received the previous spell damage buff
4041s on the Arcane shot didn't have a buff
4043s either so yeah at this point Hunter is
4045s just all in on the board which is not
4048s where you want to be in terms of end
4050s game as a
4051s hunter no it is not
4060s um mind you that's a lot of
4070s damage oh just clearing as much as
4073s possible hope hoping that these take out
4075s the four ones and that the five armor is
4079s enough oh
4082s no wow well that is going to do it h
4087s Gabby picks up the
4090s victory I think it's 22 I think
4093s everything was
4095s [Laughter]
4096s wrong we they both sat there as if they
4099s haven't won a half Zone match yet and
4100s there's another game to come that's
4101s that's my read and I'm notoriously
4103s terrible at reading anything
4104s Gabby has
4106s one yep
4109s okay I'm sorry for the the lack of um
4112s exactness about this there we go these
4115s are you know the little bit of hiccups
4117s we encounter when we're jumping to a
4119s match right in the middle right trying
4120s to pick up on little little things that
4124s are going on but uh that is going to put
4126s it to 2 two so there is one game
4128s remaining uh the decider game for this
4131s best of five and uh see who can pick up
4134s that uh one match lead start off the
4137s tournament
4138s strong yeah um obviously it's it's cool
4141s to see Gabby back uh do you think anyone
4144s was ever better than Gabby at his best
4147s oh gosh I I would say no I mean I
4151s remember watching those broadcasts
4153s seeing Gabby play it was just this
4156s unbelievable you know young player just
4159s coming in and and crushing everyone it
4162s was like he was Unstoppable now I think
4165s sometimes that kind of
4167s confidence it can backfire but sometimes
4170s it really helps you out where you're
4171s just like there's no hesitation you
4173s believe in your plays you just go for
4181s it okay so I think Gabby first reached
4185s Legend when he was 10 oh Gabby won 31 I
4188s think we're hearing now so there we go
4191s Gabby Gabby is through uh my answer my
4193s my back I guess would be Hunter race at
4195s his best but uh it does look like we
4198s threw the round so we'll never get to
4200s see that one
4204s sadly it's I mean both of them are are
4208s players that we we saw come up very
4210s young I it feels like we've had these
4213s these eras of of you know strong players
4216s kind of the first wave was oh God
4220s amnesiac yeah yeah um you know Then
4223s followed Hunter as Gabby is sort of the
4226s the next iteration I kind of wonder if
4228s we'll see another you know young
4231s Uprising uh player to to follow but I
4234s mean Gabby is still quite young as it is
4236s you know when you when you start young
4238s you you're still staying young yeah
4240s that's what happens in this industry
4241s like Gabby is just 12 forever now like
4244s it doesn't matter that he's actually 17
4245s or 18 now he's 12 he's always going to
4247s be 12 and NC's only 15 he's at College
4250s might have even come out of college now
4251s still 15 doesn't matter um but yeah it
4254s be interesting to see who does come
4256s through presumably in the future um we
4258s may never see the like
4263s again I believe we're going to be
4266s following Gabby into the next
4273s match oh we got to go okay find out who
4276s he's playing again that's
4278s good just sit here
4281s um okay we're going to have some more
4284s Gabby action but first we are going to
4285s take that break that it looked like we
4287s were going to take so we'll see you in
4288s about 3 minutes don't go anywhere we
4290s have some more Gabby action with
4291s everything fix see you in a
4301s [Music]
4313s sec
4342s I
4373s sh
4374s [Applause]
4374s [Music]
4402s yeah
4427s [Music]
4432s he
4440s [Music]
4454s [Music]
4466s [Music]
4484s [Music]
4492s w
4495s [Music]
4511s [Music]
4528s [Music]
4537s [Music]
4544s [Music]
4552s you
4555s [Music]
4564s [Music]
4582s yeah
4590s [Music]
4596s [Music]
4612s d
4630s [Music]
4637s [Music]
4642s he
4644s [Music]
4672s no
4673s [Music]
4686s [Music]
4691s welcome back everybody and we promised
4694s you some Gabby and we're not going to
4695s show you Gabby we're going to show you
4696s CJ Kaka and mey because Gabby is still
4698s waiting for an opponent we will show you
4699s Gabby at some point today we promise um
4701s CJ Kaka and mey
4703s uh to a piece and AD ice we don't know
4706s what the game is going to be but CJ Kaka
4708s is very famous for one particular
4710s deck I really hope that it is that one
4713s particular deck that deck is Naga Mage
4715s which you may ask I thought they killed
4718s that they did for most players not for
4720s CJ CJ has thrown in tail and fordring
4723s and just made on his merry way so I
4726s really hope we'll get to see some nag
4728s Mage but maybe he's already won with it
4729s you never know we will find out yeah he
4732s tweeted two two iterations of Nerfs AG
4735s go at least and it might be three I
4737s don't care what they do I'm bringing n
4740s Mage to the Masters Tour everyone went
4741s yeah even CJ KHAK is not going to be
4742s stupid enough to bring nagam to the
4744s master tour here it is the deck that he
4746s has been rank one Legend with multiple
4749s times and again I'm just hoping we we
4751s we've got As in much as information as
4752s you which is quite helpful but we know
4754s we do what we can um it might be that
4756s deck otherwise we're going to get to see
4758s control Warrior hunter or Druid from him
4761s and mey has got the control Warrior
4763s the outcast DH the Mage Mage and the
4768s mech Rogue Mech Rogue so pretty
4771s aggressive lineups and a pretty
4772s aggressive looking tournament in general
4774s I think Al of us yeah absolutely I
4777s believe half of the Rogues are Mech
4779s Rogue with then six secret Rogues and
4782s Casey being the sole Miracle Rogue
4784s player because it's Casey you know got a
4786s few of these players with their their
4787s pet decks but uh largely people have
4791s gone pretty uh loaded to the ground for
4794s for these players with the exceptions of
4798s our you know Odin Warriors and CF Mages
4803s and it's kind of a a mix of combo and
4806s aggro decks here things that kill you
4808s all at once or kill you quickly yeah did
4811s you play in that famous tournament where
4813s basically the women had like three
4814s seconds to prepare a deck I did they
4816s literally dropped a whole balance patch
4818s the night
4819s before yeah yeah rayi actually helped me
4822s prepare for that event that was WS2 are
4824s stillone Showdown and was weird format
4827s Comfort
4828s PS oh I mean most of us Druid got
4831s obliterated in that patch and so we just
4834s brought
4835s uh it's not really aggro Druid but it
4839s was
4840s the there was that six Mana card that
4844s for your highest cost spells summoned a
4846s minion right spite spiteful spiteful
4849s Summoner or something like that that
4851s sounds familiar yeah I'll go with that
4853s terrible at the names but yeah I think
4854s that sounds great so it's Dre a deck
4855s with like no spells except for you know
4859s altimate infestation or something and uh
4862s you would play this six drop that
4864s summons a 10 drop and that that was like
4866s the game plan also had
4868s Kell did you go for like you're talking
4870s about the players have brought Comfort
4871s picks did you go for Comfort picks in
4872s that one where you've got no time you
4873s just got to bring some decks yeah I mean
4876s that
4877s was quite a few of them because you had
4880s to bring a deck for every class so oh
4883s yeah that's right in addition to this
4885s massive balance patch just obliterating
4888s Druid there was everyone had to bring a
4890s deck for every class and not all the
4892s classes felt particularly playable so
4895s you had a lot of people night de go stop
4898s play and the other half of it was that
4901s people had been practicing a whole bunch
4903s of shutterwalk Shaman and that got
4905s killed
4906s too that's right I remember now yeah
4910s just all your practice wiped out it's
4911s not funny it's definitely not funny at
4913s the time but in hindsight the things
4915s that happen
4917s yeah nowadays of course the joke is that
4920s oh uh Masters Tour is coming up that
4921s means there's a balance patch coming up
4923s because it always seems like M TCAP goes
4927s sorry again I think that's semi-
4929s deliberate right it's um you know get to
4931s show off all the new cards of the patch
4933s I don't think the two-day thing is
4934s deliberate but I think in general
4936s balance patch something happens Master's
4938s tour is a way of testing the best
4940s players with the new patch this one's
4942s just a little bit super
4944s sometimes yeah you know you want to be
4946s able to highlight the new cards I
4949s imagine worlds will very much be a
4951s showing of the most recent expansion
4954s once that's out you know it's not like a
4957s strict try and line it up but certainly
4960s I think they want these events to to
4963s highlight new cards New Balance patches
4967s Etc yeah and it it seems to have worked
4969s this time around to be fair um the only
4972s Druids are the drum circle the aggro the
4974s Triant Druid what you want to call it
4977s and you we we we got rid of Druid surely
4980s that's great surely if you're Druid M
4983s out there in chat I'm sorry
4985s but
4988s no yeah there are only two players who
4991s have decided to bring Druid CJ actually
4994s being one of
4998s them okay and
5000s CJ apparently had has one so that was
5005s great hope you enjoyed the
5008s action um so that's 32 to CJ Kaka
5011s apparently again waiting for more
5013s updates on that sorry we didn't get to
5014s bring you that
5015s game um but
5021s [Music]
5024s we okay so we are learning now that we
5027s are going to get some Gabby we're going
5028s to get weu versus Gabby weu the huge
5031s surprise you talking about who's the up
5033s and coming player like to come weu is
5035s one that not many of you would have
5036s heard of unless You' watched every
5037s Master's tour um just impossible to stop
5041s on ladder just regular rank ones in line
5043s for a world spot already and I think he
5046s was playing against bface in the first
5048s game so if he's beating MC bface again U
5051s MC bface will be cheering weu on because
5053s weu is a Chinese player who is living in
5056s Canada so qualifies for North Americas
5059s and at bface is sort of the second
5060s highest North Americas player uh
5062s obviously winning this master tour is
5064s your ticket to Worlds but for wieku for
5067s bface if weu gets then he will be the
5069s highest ranked America's player likely
5071s going into Worlds which would qualify
5074s him uh looking at the bracket though it
5078s would appear that so this is the losers
5082s match one for group a of wiq versus
5084s Gabby which means that wiu lost 23 to
5087s Casey and Gabby lost 31 to Hemlock so uh
5092s one of these two players is going to be
5095s eliminated between WQ and Gabby uh
5100s so little biased but I'm kind of hoping
5103s that we get to see more Gabby action cuz
5106s Gabby was not in I think the first uh
5110s Masters Tour of this year I think he had
5112s kind of taken a step back for a while
5116s and so I'm just excited that we finally
5119s get uh get more more Gabby
5121s Jam
5123s yeah absolutely I'm just also checking
5125s the results cuz I appear to have got the
5127s wrong thing once again which is going
5132s well in terms of deck list
5138s though let's have a look at wi let's
5141s let's let's get somebody on the screen
5142s that isn't us there we go oh we tried
5145s there's wiq he's bringing
5147s um the the the lineup the Rogue Mage
5151s Warrior and Sharman we're going to see a
5152s lot of that that over the last next few
5153s days y um this is his third Master's
5156s tour
5157s appearance um he played in both the
5159s other two I believe at least he's
5161s currently highest point Turner out there
5162s with pocket train as I already said um
5165s doing well on the America serve in
5166s particular but also has been number one
5168s on Europe as well and yeah claims to
5171s play Hearthstone without a mouse I mean
5174s that could just be playing on a tablet
5175s right yeah it definitely could or a
5179s touchpad or whatever but I think he does
5181s play on
5184s in general I think he does play on
5186s mobile um so let's have a look at the
5189s the mech Rogue we can that would be
5196s great a lot
5198s of a lot of these players have uh
5200s brought Mech Rogue I believe half of the
5203s Rogues are Mech
5207s Rogue and then similarly you know in in
5210s Warrior we've got half of them are this
5212s oh and the other half are in Rage uh
5215s there are 14 Mages in the event I
5219s believe all of them being rainbow Mage
5223s but uh yeah
5225s Rogue has been kind of the the fourth
5228s deck for for some people uh
5232s and Shaman some extent as well pocket
5236s train was saying that Rogue was the
5238s first deck on his list in in Saints chat
5240s last night but I think he was being
5242s sarcastic really hard to tell with Pocky
5243s train he's got the same level of sarcasm
5245s that I have where if he says something
5247s it's either very true or very not true
5250s so it was difficult to
5252s tell
5254s and here is the mech
5256s [Music]
5259s Rogue nothing really much has changed
5261s some Nerfs have happened but that's
5263s about it yeah there had been some people
5267s messing around with a package of the the
5270s new card the Thunder Brer I
5273s believe
5275s replacing the kind of death rattle
5278s package that had been there with the
5280s Mother Ship right basically they kept
5282s the the for drop that draws death rattle
5284s out of your deck instead of Mother
5286s Mother Ship they had
5288s thunderbrand uh no one has opted to
5290s bring that I think people just stuck
5292s with what's safe and they've added the
5293s tech of speaker
5295s Stompers um for decks like this this
5298s nature Shaman which I'm a little
5301s surprised to see uh people have gone
5303s with this build more than the ones that
5307s uh targeted draw their Minions that cost
5309s five or more so uh these builds have you
5313s know few smaller minions like the flow
5315s Riders like Radiance of bajara thorm
5319s storm Lord and then the the big change
5322s since they did Nerf some nature Shaman
5324s has been people that use Jazz Bas to
5327s reduce their their
5329s bioluminescence yeah I'm actually
5330s surprised to see this deck being so
5332s popular at all um it just wasn't being
5336s played much at all and then suddenly
5338s Druid gets nerfed and you got it BR four
5339s decks and half the field bring this uh
5341s still a very powerful deck of course it
5343s wasn't particularly hurting the Nerfs
5345s originally with the bioluminesence it's
5346s a big Nerf it slowed it down a turn but
5349s now that turn's gone we we seem to have
5351s this deck back around let's have a look
5353s at Gabby though let's have a look what
5356s he can bring there he is Gabby
5360s himself um second tour appearance Two
5364s Master's tour wins they were the open
5366s tournaments back in the day as well they
5368s were big big fields 3 400 players top
5371s four finish at 2021 world I mean if you
5375s sort of watched Gabby and then you
5376s didn't watch the world he he was the
5378s champion that year right he won and Ken
5380s 110 kg he has also gone into you know
5383s streaming Fitness and stuff now as well
5385s so Gabby he's growing up in front of our
5388s eyes
5390s literally yeah and this being being his
5393s main differentiator for this tournament
5395s one of two players to bring Druid it is
5397s this drum Druid uh that's a little bit
5400s faster you know you have of course the
5403s big plays of you know disciple of anr
5406s into a reduced drum circle on you know
5409s five or six and you get this instant
5411s Board of big minions but sometimes you
5415s don't even need that you know with
5416s Forest seedlings Witchwood Apple some of
5419s these other things that make early tree
5421s and sometimes you just Snowball the
5423s board pretty early on but definitely
5427s Senter it around that drum circle for
5429s for the big finish and every once in a
5431s while you know if you've had to refill a
5432s bunch you get a solar into cultivation
5435s and just you know get this plus four to
5437s plus plus4 to everything on the board
5439s yeah I was going to ask about that but
5440s you filled in most of it like how
5442s consistent is this deck when it does its
5444s thing and it just goes 1 2 3 4 five six
5446s on the drum circle you don't beat it
5449s with almost anything in the game there
5450s there's ways that Warrior can clear the
5452s ball obviously there's ways that priest
5453s can sometimes get rid of it but in you
5455s don't beat it how consistent is it when
5457s it doesn't do that oh my goodness the
5460s world champion Gabby look at
5463s him I think it it can definitely go the
5465s distance in terms of refill especially
5467s these builds that people have with topor
5469s you're still able to make some some big
5471s boards in the later game I think it's
5474s got a much better match up against the
5476s enrage Warriors than against the Odin
5478s Warriors but even against Odin Warrior
5480s if you make that big board and they
5482s don't have the clear I mean that's just
5483s it right that's kind of the advantage to
5486s a deck like that is you make them have
5488s the answer and and they have this you
5491s know one turn window to to try and clear
5493s it and if not that's game all right
5498s followup question as the best um
5500s signature card in the game is drawn
5502s there has Mage ever not had this opening
5504s hand in the history of he Stone ever I I
5507s don't think it's allowed I think if
5509s you're playing this deck you know you
5510s have to have the key board into coin
5512s Cold Case maybe coin volume
5515s up yeah it's usually cool I mean he'll
5518s draw the volume up on four and then play
5520s it right that's what you do yeah of
5522s course I'm very cynical about this deck
5523s you may have worked
5526s out not a whole lot different in the
5529s Mage in terms of highlight cards I would
5531s say the only new card is void
5534s scripture out of the mini set which is
5538s two Mana Shadow spell which you know
5540s gives you another thing besides
5541s reverberations to increase your number
5543s of spell schools for
5545s CF and you discover a spell if you have
5549s the Mana to cast it then you cast a copy
5553s of it that turn so it just adds a little
5555s bit more redundancy to the
5559s deck it's incredibly powerful card as
5561s well like you get to do so much with it
5564s especially when you like a late game um
5567s it's death born or grborn but the one
5568s that does two damage to everything you
5569s get that and then play it on the same
5571s turn oh my goodness it's just Game
5572s ending when you do things like that it's
5574s so
5576s disgusting as as opposed to this which
5578s isn't disgusting at all look at it turn
5579s three look at this
5581s board well this is oh 38 by accident as
5584s well this is what can be so powerful
5587s about this Mage is like yes it's
5589s technically a combo deck in the sense
5591s that you are building up the spell
5593s damage on cth to to kill in one turn but
5597s it doesn't have to be that way you can
5599s get these high early Tempo turns
5602s where you're just using Cosmic keyboard
5605s to to build a massive Board of course
5608s yeah not as though Warrior doesn't have
5610s its own tricks up its sleeve uh why does
5612s that card deal
5614s 10 why does that card deal 10 that's
5616s sut's favorite question the world and
5618s I'm with him why does that card deal 10
5621s it's ridiculous uh Gabby has gone for
5624s the elemental inspiration one of instead
5626s of the Titan in this build by the way uh
5628s which is the build I prefer to play when
5630s I I mean I don't prefer to play Mage but
5632s when I do play Mage I think it's
5634s following on for your Tempo discussion
5636s there sometimes they just deal with all
5638s your early stuff then you just drop a
5639s bunch of four FES on them and say okay
5640s now deal with this and that tends to get
5642s there as
5646s well yeah and Gabby unfortunately did
5649s not pick up that volume up so a little
5651s bit out of steam in terms of the refill
5654s here with the keyboard you don't exactly
5655s want to be playing these smaller spells
5658s well you've got it up the the coil would
5660s actually be okay because if stuff Z it
5662s just doesn't trigger the keyboard at all
5665s instead of giving you a0 that dies
5671s immediately
5674s whoops a little bit of Miss sequence
5676s there in terms of wanting to get the
5679s attack in
5681s first no he he I think he got the
5683s numbers I think he thought that the
5684s thing was doing three damage or
5686s something a two damage yeah yeah
5689s whatever I think he thought he was doing
5690s one more cuz he tried to then attack
5691s face with the minion and there's a taunt
5693s in the
5695s way right yeah I think he was
5699s expecting playing the Frozen touch to
5701s have been another spell school but of
5702s course Cold Cold Case is also Frost so
5705s it didn't increase the amount from the
5708s inquisitive creation enough and that's a
5710s really punishing mistake some mistakes
5712s in Hearthstone just don't matter but
5714s losing a minion and a card yeah that's
5716s that's a biggie against the control
5719s deck so it's going to come down to what
5723s this discovery of magic pulls for Gabby
5725s in terms of if he's able to to refill
5728s because one thing that can happen as the
5730s Mage is you're you're sitting on you
5732s know another keyboard and cth who is not
5736s really relevant until she wins the game
5738s so you really need to find some
5741s additional gas here to keep things
5744s rolling yeah I've attempted to this deck
5746s multiple times in the first several
5748s times I worried about the sift too much
5750s and I just started playing as if CFT
5751s didn't exist and I just beat everybody
5753s and hardly ever played cth like the like
5756s you said it's combo told you volume up
5758s there you go
5763s yep
5765s interesting so just refreshing the
5767s keyboard to not have to play it again
5770s later figuring and to get the finale yep
5773s better than just ping and yeah then
5775s getting to get some extra copies here
5778s void scriptures from more fuel and that
5781s volume up top deck really came right
5786s when it was needed uh allowing yeah
5788s Gabby to keep on the pressure with the
5791s keyboard because what you really don't
5793s want to do as the Mage is just let the
5795s opponent play Odin on
5798s eight yeah absolutely just an indicat of
5801s how things can snowball there as well if
5803s he had um still got that extra card it
5805s would have been the the molten Rune and
5808s then he'd have had the choice to be able
5809s to forge that without having to replay
5811s the weapon if he he wanted to do that
5812s like you said he might have wanted the
5814s weapon out there now anyway just to save
5815s having to play it again but he had the
5817s option to spend that two Mana in a
5820s more aggressive fashion if he wanted to
5823s use the forge instead so yeah that that
5827s little mistake with the Mortal coil has
5828s really snowball into him now having to
5831s lose a charge on his weapon that's
5832s multiplied a lot through already and
5834s missing like two damage as well cuz that
5835s one3 would have actually gone fac a
5837s couple of
5840s times terms of weak use plays here
5843s though that weapon pick up pretty nice
5845s in terms of getting two defensive
5847s options life steel and armor uh should
5850s the Odin come down then that armor uh
5854s can also translate into attack although
5856s actually I'm not
5857s sure when the triggers
5861s happen so yeah this weapon is whenever
5864s you attack so it gets the this is is
5867s this the weapon the the regular weapon
5869s or is this the created weapon this is
5871s the IGN weapon so the IGN weapon is
5873s after you attack right so you need wi
5876s Fury to benefit yes yeah yeah they are
5879s different which catches me out every
5881s time which is how I finally think I've
5883s got it right actually on
5885s broadcast all those hours and hours and
5887s hours of swearing into my computer
5890s finally paying off and now with the
5892s weapon gone feels totally fine to play
5895s discovery of magic you picking up a
5898s spell school that Gabby has not played
5900s here yet uh pretty ation just
5907s fine that's an 111 Odin because it was
5910s drawn off
5912s of a riff yeah wi is just saying hey I
5917s need to be able to counter pressure
5919s you've you've got nine showing but
5920s that's
5922s okay that's okay or rather it's going to
5926s be even less okay the longer I wait so
5928s I've got to do it now and this is what
5929s you were saying pressure the board and
5930s force this to happen happen and it's
5932s absolutely transpired yes weu good
5935s enough to still just play the Odin
5936s anyway but there's worlds here where
5938s Gabby just
5939s wins yeah I mean one thing that you can
5942s think about is that CFT costs six mana
5944s and there's nothing that's been played
5946s yet to put
5949s reduced spells in hand so it's pretty
5952s unlikely that Gabby would be able to
5955s just do a Sif kill right now and when
5960s players Forge you could to see that
5962s they've forged so ekq also knows that
5964s it's not like there's a bunch of forged
5965s molten runes that are just going to
5966s Fireball him to death so you can feel
5970s you know maybe not great but a little
5972s more safe in in just playing this Odin
5976s and being able to go for the counter
5978s pressure because sanitize does gain him
5980s armor in addition to clearing the board
5983s so if he can sanitize and be using that
5986s armor for attack to to go face that's a
5989s much better position than just clearing
5991s the board
5992s yeah and Gabby just going with I'm going
5994s to kill you next turn then um or at
5996s least threaten
6000s to yep there's the
6005s forge so this will be that sanitized
6009s turn probably gaining some additional
6011s armor
6018s first Gabby's counting how much damage
6020s he's got with the the forged runee and
6023s the
6025s bolt it's a lot I know that
6033s much and I think the debate here is
6036s basically whether wiq wants to play the
6039s heavy plate which looks like is going to
6041s be response here or to just you know
6043s hero power plus sanitize but think you
6047s know once you've got the armor adding
6049s into your attack no reason to really
6051s weight on
6053s it yeah 14 and uh very important as well
6058s going with that life steal so now
6060s massive life swing there clearing the
6062s board going up to a full
6066s 45 yeah he thought long and hard about
6069s that there's wind Fury in there with the
6070s life steal several turns ago all the way
6073s back on I think turn four possibly and
6077s yeah I was thinking well it's wind Fury
6078s you always take wind Fury idiot and yeah
6081s he being slightly better at Hearthstone
6083s than me decided no actually this is why
6085s you take the life steal look at what I'm
6087s doing
6088s now and now we see exactly why Gabby
6091s picked the predation here there is a
6094s naga in lady Nazar to be able to reduce
6098s predation to zero so that makes the
6100s damage potential with C uh potentially
6103s higher like yes you could play the foul
6105s spell for that extra spell damage or you
6108s have a zero Mana spell that gets to to
6112s utilize it even
6116s better and now we're in the bit of the
6118s game where okay I'm now definitely a
6120s combo deck all that stuff that Linda
6122s said about Tempo we can we can forget
6124s that we're we're a combo deck again now
6126s everybody as you were and that lady Nez
6128s is going to be important right to try
6129s and get the damage all in in one go but
6131s Gabby has bigger problems which is not
6134s dying right
6136s now and it's going to be tough to do all
6139s in one turn so we'll I imagine be seeing
6142s some of these things come down earlier
6144s The Alibi just to feel you know a little
6147s bit safer as we're still doing some of
6149s that prep work forging the molten runes
6151s that kind of
6153s stuff but having two forged molten runes
6157s and a zero Mana predation for the sift
6160s turn uh put some really high damage
6164s potential out
6167s there again reverberation is great if
6169s you have the time for for um nzar SI
6173s mess around reduce things but gab's out
6176s of time he's onto solid Alibis and
6179s probably hoping that he can roll some
6181s four or five taunts or something as
6184s well yeah cuz you know even though WQ
6188s doesn't have many cards Gabby's looking
6190s at that hand and if they're still a
6191s bunch of things that gain armor you know
6193s like Shield block that's that's a clock
6195s as well as making it harder for for him
6198s to to get over the Finish Line that's
6199s kind of the strength of this
6202s Odin deck is once Odin hits the field
6204s your your defense is your
6208s offense we you they're choosing to get
6210s the armor this turn even though there's
6211s an alibi up just to get the extra
6216s cards terms of counting damage though uh
6220s we've got CIF at plus six spell damage
6223s which means each of these molten runes
6226s is going to be
6228s 18 uh since they are three twice plus
6231s the six spell damage they get to take
6234s advantage of that spell damage twice as
6237s well so that's 36 off the runes and then
6240s another eight off of the
6244s predation so it's it's going to be just
6247s shy for
6249s now another big draw for Gabby though
6251s bit more
6252s armor I'm still giggling about last turn
6255s we did five damage to a one two and nine
6257s damage to a face that's got a solid
6260s alibi
6262s those don't have taor it was just about
6265s drawing
6266s there oh now Wii is in in this awkward
6271s spot where you know maybe you go for the
6274s Finley to dig maybe you prison of yron
6278s and
6279s prey can start with the
6284s trade oh we're just gaining the armor
6287s we's going to hope he can hit lethal
6290s here is that even
6291s possible uh he'll know what's there
6294s right so whatever's there is what he
6297s needs ah here it is so the
6305s sanitize 36 damage to
6308s everything like you
6314s do oh two Craftsman's Hammer is not
6317s really what you want to see but it is
6321s extra
6324s damage taunt me this time okay okay the
6328s taunt is a very big
6332s deal and gab is just throwing every bit
6334s of burn that he can out
6337s there uh knowing that he's he's got his
6339s combo turn spoken for in terms of the
6341s two molten runes in the
6343s predation yeah and also depending on
6345s what is exactly left in the deck there's
6347s fatigue in play here as well like Gabby
6349s has got to get that damage in there cuz
6352s fatigue might be on his side too if he
6354s can keep getting some taunts and
6362s defense okay that's a lot of damage left
6364s on board though
6366s now I think with that
6369s 16 uh regardless this is sort of that
6372s point where you know if if you don't
6375s have it I mean what your other option is
6377s to try and infinitize for something but
6384s yeah at this point the number of spell
6386s scores is increased as well so each of
6389s these molten runes dealing
6392s 20 and see this often pation going face
6396s with spell
6397s [Laughter]
6399s damage I programmed myself that that's
6401s not allowed as Gabby takes the one zero
6403s or goes with one pation spell damage
6406s isn't the thing you're allowed to do is
6407s it it is one
6409s zer
6411s you you mean because usually that spell
6413s damage comes from Silver Moon archinist
6415s correct yeah it's always Silver Moon
6417s archinist right so in my cast of brain
6420s you can't do that I knew he could but
6422s yeah uh nicely worked by The Gabby there
6424s and nicely worked well by Wu that game
6426s if that was me playing I would have lost
6428s on like turn nine because I wouldn't
6429s have had the life steal weapon to go all
6431s the way back up to 40 to make that game
6433s last as long as it did and if I was on
6436s Gabby's side I wouldn't have drawn solid
6437s Alibi into taunt minions so yeah I'd
6439s have lost both ways
6442s yeah it's a tough call because you know
6444s if you can find other ways to survive
6446s there without the life steal then maybe
6449s you just win faster because you have the
6451s wind Fury but it's impossible to know if
6454s if you make it that far without it
6456s so yeah he made two Swings with it into
6460s Minions that set him up for things as
6462s well earlier so he had' already gained
6464s six more as well so like you say it's
6466s it's a tough call and he did rope and
6468s he's not a particularly slow player week
6469s you obviously um he hangs out a lot of
6472s chats these days he's regularly ranked
6474s one he knows what he's doing and he
6475s plays pretty rapidly so him roping out
6478s that turn was a real difficult turn but
6481s in the end Gabby did manage to save up
6483s the damage to get it done with that zero
6484s Mana predation so nice and one Z to
6489s Gabby in this losers match so one of
6490s these people going home early and it
6493s amazes me every time I still haven't got
6495s used to the system in a way where we
6497s just lose great player after great
6498s player in the first few hours of the
6500s broadcast
6501s yeah well when it is just 16 players
6505s like this uh you know we haven't seen a
6507s whole Swiss before now right to follow
6510s along with everyone it's yeah it's just
6514s go for the throat right from the
6515s beginning and you know wiq does have the
6517s advantage of of all these points so
6520s could maybe still be in the running even
6522s if he's he's cut from this particular
6525s event here but I you know every player
6527s here wants to just have that that win
6529s and in and make sure that that they're
6531s they're in for worlds yes it's a little
6533s bit less now than it was like the first
6535s thing levic winning that first just
6537s sitting back hanging around in chat oh
6539s you guys are still playing just having a
6541s bit of a rest playing a bit of casual
6542s Hearthstone as someone like me is just
6544s sitting there playing 9,000 games a
6547s month like crying and wishing it was
6550s over because he's so close to the World
6552s Championships he he's he's involved now
6555s he's got to carry on and it's not sunk
6557s cost fallacy it's genuine sunk cost
6559s you've got to keep going because there's
6560s so much on the
6561s line yeah well and pocket train
6564s definitely the the story to watch after
6567s you know his finals last time that that
6570s he was feeling you know not so great
6571s about I think it would be quite quite
6573s the story arc if he's able to pull it
6576s through on this one I must protect the
6579s wild right I have faced this multiple
6582s times the Druid Deck and I know how it
6583s works but I'm slightly dubious how good
6586s it actually is in terms of consistency
6588s you gave a lot of reasons why it can do
6590s things other than just curving a six at
6593s the start but I I want to see it in
6594s action I want to see how it does things
6597s when it misses but flower child in hand
6599s you know already a good
6601s start yeah summer flower child there's
6603s not too many things for it to draw it's
6606s basically your cultivations your drum
6608s circles and topor now topor in
6612s particular could be quite powerful in
6614s this match up against Warrior because it
6616s does give you some of that staying power
6618s to keep making board after board that
6620s the warrior is forced to deal
6624s with yeah and it is remarkably good at
6627s creating extra boards just when you
6629s think it's
6634s gone nothing doing there for the rest of
6636s Gabby's hand
6638s though you're almost unhappy to see drum
6641s circle picked up early like that because
6643s you do want to get it
6649s reduced
6651s of course this Forest seedling even
6652s though it's a one Mana card you got to
6654s wait a couple of turns for it to reach
6656s its full potential and summon the Triant
6659s it's important to summon Triant instead
6661s of seedlings because they reduce the
6662s cost of your cultivation which is that
6665s big board wide buff that uh gives
6668s everything plus two plus two normally
6670s costs eight but gets reduced for every
6672s treant you've summon this
6674s game tough turn like this these are the
6676s tough turns for Druid for me it's not
6678s the the pop off turns it's not turns one
6679s and two it's these turns where you're
6681s planning your Mana what do you do with
6684s innovate coin do you want more do you
6686s want to take your time yeah and Gabby's
6687s choosing to take his time yeah the rule
6690s is basically like if you ramp what do
6692s you do the following turn so if you go
6694s coin inate Widow BL him there then
6698s you've got another four Mana turn which
6701s is enough for the summer child and
6703s you're just going to play the you know
6706s Forest Blossom then
6708s perhaps uh not a whole lot going on
6712s there so I I respect just kind of saving
6715s the inate there just figuring it could
6718s have more use later
6722s on Gabby agreeing with you I think I
6724s agree with you too maybe because I saw
6726s Gabby do it and you say it but no I I
6728s tend to do it that way but it's always
6730s interesting you what you think you can
6732s draw off the top how you think you might
6733s utilize that Mana next turn and weaky
6736s with the the Riff start putting pressure
6738s on the Druid and this particular druid's
6741s line of defense is I play drum circle
6745s right or I guess I play topor and yeah
6749s if you think you
6752s can I mean so that's an argument as well
6755s for having saved this inate and it's
6757s important that it be the innervate and
6759s not the coin because the coin is not a
6761s nature spell Gabby now is in a position
6764s where yes he's fallen behind because of
6767s this this big riff swing but next turn
6770s you've got topor into inate
6774s Forest blossoms and that's going to be a
6777s couple of three3
6780s rushes yeah he's going to need them as
6782s well this is a lot of damage if Wei just
6785s decid to come
6788s in oh the bellowing Flames is is rough
6793s there cuz it would have taken two two
6795s minions to clear otherwise and now as
6798s you say a lot of damage getting to push
6799s all of that
6802s is that represents lethal on board um
6807s so or just lethal on board but also
6810s potential weapon hand and also Wei might
6812s choose to rip the
6818s yog prison of yog uh the other yog is no
6822s longer a thing but yeah that card is no
6824s longer exists unless I'm playing against
6826s like priest or Tic Tacs playing or
6828s something is there anything to be done
6829s yeah with funnel cake out Gabby just a
6833s cool customer here you know looking at a
6836s not great situation and I might manage
6841s to pull off some kind of clear here he's
6845s going to get a lot of shrag gazor or
6847s whatever they're
6851s called welper gazor I think they
6853s actually are from men you know it's it's
6856s tough not
6858s having just you know something to buff
6861s the board by one there so just going to
6864s use the hero power uh clear as much as
6867s possible still a lot of damage in play
6870s and I think it might in fact be that
6872s prison of yron just like hoped for a
6875s lethal there for weq you're qualified
6878s for worlds anyway probably just just rip
6880s it oh got to make the next big
6884s board this is correct
6887s obviously but there's one person the
6889s tournament I thought might rip it it is
6900s weaky
6906s O this is the downside of the big board
6909s week you had last turn obviously Gabby
6910s had to use so many resources just to
6913s survive that suddenly doesn't have any
6915s Mana generation left and everything's
6916s going a little bit slow well and
6919s crucially while these welps are great in
6922s terms of rush for
6924s clearing they are not Triant and so the
6927s cultivation has not been reduced at all
6930s uh it's not as though Gabby can make a
6933s big board and then go for that solar
6934s cultivation which is typically how you
6936s want to use solar eclipse in this deck
6938s still just forced to go in with the
6940s welps and now doing Flames
6945s yeah is it I mean that could go wrong
6948s can it go wrong it can go wrong okay
6952s yes you
6954s almost no armor right for sanitize on
6962s three any
6965s weapons any
6968s that uh still doesn't quite do it
6972s because you you eliminate one of these
6977s wolves bellowing Flames only takes out
6979s one of the others because the damage is
6981s five and then five randomly you can
6984s never kill three wolves with it so it is
6986s just the
6988s prison he's pointing at face in Hope
6991s before the animations are
6992s resolved at least he can point somewhere
6995s so it's probably still
6996s alive oh the Shadows well that's going
7000s to be
7001s it there's yeah Shadow suffusion means
7005s this death rattle just kills Gabby uh
7008s not a card people are necessarily
7010s familiar with it is three Mana Shadow
7011s spell for Shaman that gives your minions
7014s the death rattle of deal three damage to
7017s a random enemy so I suppose it's
7019s possible that it would have just hit one
7020s of the other wolves uh rather than
7022s hitting face but between uh those death
7025s rattles and then the six damage off of
7028s that
7028s Symphony was uh understandable for Gabby
7031s to just go ahead and concede
7035s there okay and it is one game
7038s all
7041s [Music]
7043s yeah I think the Druid is mostly there
7046s for the enraged Warriors you know like I
7049s said you can beat the control Warriors
7052s but it's not as good of a matchup it is
7055s a very strong matchup into enrage
7057s Warrior
7059s because those times where you just build
7063s a big board your minions are suddenly so
7065s large that even if the enrage Warrior
7067s has been snowballing a lot of times they
7069s have to make unfortunate trades into
7074s [Music]
7078s minions right so just a look through it
7080s again yeah
7081s Gabby Drew too much of the heavy stuff
7084s early on wasn't able to get on the board
7087s um and this is what I fear for the deck
7089s when it goes wrong but yeah again we'll
7091s see a lot more of it most likely as he
7093s does have to win a game with it at some
7095s point um would' be nice to see him
7097s actually get an early board but you
7099s don't have much time to make that early
7101s board cuz you're ramping or you have
7103s plenty of early board cuz you haven't
7104s got your ramp but he sort of got that
7105s middle range where he was forc into
7108s ramping he had to face down double riff
7110s just was unable to recover and even then
7113s like one fewer ridiculous cards from the
7115s warrior and Gabby still has drum circle
7117s coming up very soon there it was still
7119s reasonably
7120s [Music]
7121s close yeah it's not exactly a typical
7125s hand from the Odin Warrior that they get
7127s the the double aggressive riff there and
7132s uh facing down that many minions that
7134s early as a a drum Druid not what you
7137s want to see let's have a look at what
7139s else has been going on because it's a
7140s bit of a confusing start to the day but
7141s here we go this is what happened
7143s elsewhere in group a uh Casey and
7145s Hemlock advancing obviously we saw
7147s Hemlock beat Gabby uh Casey beat Wu
7151s which is why they're playing in this
7151s elimination match let's have a look at
7153s Group B mcace CJ Kaka M bface getting
7158s through that first game against
7160s who has just qualified by accident this
7162s time around and so me and leik will have
7164s an exciting match in that elimination
7166s later on Group C pocket train again
7169s advancing through the first portion
7173s balent to haven't seen that much of
7175s though leaving tanoko with that weird
7178s spell DH and me smile to battle it out
7180s in the elimination and in Group
7183s B There we go inor and Co whose name
7187s I'll learn to pronounce by the end of
7188s this broadcast getting through gamer rvg
7191s and Rec famam in the elimination adal
7194s Vice there's some elimination matches
7195s already that look really tasty coming
7199s up yeah and uh we want to be sure to
7202s cover all the elimination matches so
7203s that everyone gets a chance to be on
7204s broadcast you know that's the big big
7207s draw of qualifying as you get your your
7209s moment in the Sun
7211s but uh we have our our first
7213s Heartbreaker of elimination with with
7216s Gabby and Wu here
7218s and uh
7220s yeah it's going to be that secret Rogue
7223s not with the greatest of secret Rogue
7226s hands but
7228s the Gastly grave Dinger assumer assuming
7230s the secret doesn't get
7232s proed could wreak some serious havoc on
7235s this Shaman hand I think that's always
7238s question like do you proc the secret or
7241s just risk the
7244s gravedigger yeah you like it's not
7247s always double cross anywhere way is part
7250s of the problem so I think you tend to
7251s risk it depends what you're playing I've
7253s definitely played against Rogue with
7255s decks where you just never proc the
7258s double cross depending on their hand
7259s just you just they just never beat you
7261s but yeah you haven't forced any cars out
7263s they haven't done early concoction
7265s Shenanigans they're likely going to have
7267s big followup and he has got big followup
7269s so proing it was very
7275s correct but there's no sstone graveyards
7278s in in secret deck so while there can be
7281s some of these big turns in terms of
7284s playing a whole bunch of stuff with
7286s serrated bone Spike with you know the
7289s ghoul and concoctions it's not like
7292s there's this big payoff apart from you
7295s got to do a lot of stuff for
7300s free okay here we go though goes from
7304s not looking like he's going to do a lot
7306s like you say
7307s suddenly still get to do a lot for for
7309s free
7310s here oh
7314s my that's a silly one uh goes very well
7317s with the Rogue hero power but I believe
7320s it is a symmetrical effect so that means
7324s schooling fish are going to be able to
7327s know kill things for for dealing one
7329s damage I believe it is yeah cuz it I
7331s think it's it has the word all written
7333s on it because it itself dies to it as
7337s well right so if you go piranha into the
7341s 32 here it'll die and then you can
7345s piranha into the 34 and I believe will
7348s also trade we probably using absolutely
7351s not his Mouse right now to hover over
7355s things uh this is a discover from the
7358s deck
7360s so question is do you go for the flash
7362s of lightning now uh even though there's
7364s not a whole lot to go with it it's still
7367s just nice to have
7378s bam yeah WQ says I think I can make
7381s better use out of that 3 four than you
7383s can so
7388s mhm yeah and Gabby actually can't get
7391s rid of it it's
7398s glorious still uh a lot of hand theft to
7403s be done here uh in terms of Y you can
7406s get rid of the inza which was
7408s potentially about to come down Shadow
7410s step and go for for that ganth I'm sure
7414s he wants to get rid of that card draw as
7419s well misses on the Gogan there are two
7422s piranhas so that does make it a little
7424s more awkward when trying to get rid of
7428s cards if you got to leave your opponent
7430s with not much take the flash and just
7431s get rid of all their card
7434s draw
7438s and why get rid of one of their cards
7440s when you get rid of all of their cards
7442s okay you get rid of all of your own
7443s cards as well and they die to piranas
7445s which is you hold we don't talk about
7447s that that's it's all about the getting
7449s rid of their
7453s cards obviously knowing the gravedigger
7455s is going to die to those uh two piranhas
7457s because week did set it up really nicely
7458s that this thing is actually a nuisance
7460s for
7462s Gabby but playing those piranhas does
7467s mean that you're you're getting rid of
7470s some of the cards that Gabby doesn't
7472s want to see in in the gravedigger that
7474s you know is there so it's this awkward
7476s balance of well the more cards that wiq
7479s plays the better options Gabby will see
7482s the higher chance that Gabby gets rid of
7484s that ganth which is the big refill for
7487s WQ going into next turn
7492s it's just going to be this weird matchup
7494s of no one has any
7495s resources so overloading into thorm was
7499s the decision here right I think so I
7501s mean there's not a whole lot to be done
7504s like either you get very lucky and ganth
7507s is not seen in the
7510s Discover or you say well okay ganth gets
7514s taken but at least I can play thorum for
7515s one draw
7518s yeah
7519s except they're both going to go
7527s away and these are the games against
7530s secret Rogue where you're just like why
7532s are we doing this no one has any cards
7537s uh at this point Wu doesn't even have
7539s enough cards to Croc the double cross
7542s even if he wanted
7544s to how much do you have to listen about
7547s Rogue being a nightmare in your you're
7549s podcasting and stuff at this point we
7552s don't even really talk about it we just
7554s say oh yeah done if if the answer to
7558s rampid Druid was secret Rogue with Grave
7561s Digger then we're just we're just not
7563s going to do that we're gonna op out we
7565s we've been playing
7566s [Laughter]
7570s twist oh great I love it I don't have
7573s this deep secret hatred for secret Rogue
7576s that you do that wicked good does in
7578s particular but um yeah Wicked more than
7580s I I I I associate Wicked with the the
7584s dis you the hatred for it but yeah I
7586s Gravedigger is an incredibly frustrating
7588s card to play against for sure I think
7590s that that is something people can
7592s universally agree on even if they do
7594s enjoy playing with it themselves the
7596s feeling of having all your cards stolen
7598s away from you is is not a good
7600s one o this is we were yeah this is an
7605s alternate turn here getting to go
7607s private eye into
7609s eat
7614s boxer and I suppose this is kind of what
7617s you rely on as the Rogue is that you
7619s hope that your top decks after you've
7621s both reduced your hands to nothing that
7622s your top decks are more likely to be
7624s better than
7625s theirs yeah and you do have more cycle
7628s and you double cross and your secrets
7630s are reasonably annoying so yeah the the
7633s downside being obviously that you can
7635s just draw one twos that don't do
7638s much
7639s yeah and it is a rogue deck with not a
7641s lot of burst damage you know the beat
7643s boxers
7644s plus plus the blingtron add a little bit
7648s of a sort of burst but I think prison of
7651s yron is also present for that reason
7654s because it is something where you can
7656s just Target it at the opponent's face
7658s and say well if there's any
7660s damage it's going at their face and if
7663s not hopefully I get some card
7668s draw
7675s well is Big it really is but also
7681s yeah what are you doing
7689s here can't even play the base because it
7693s will activate the double
7694s cross
7696s yeah you're in this very weird state now
7699s where you definitely don't want to
7700s activate it you're kind of ahead despite
7702s the fact you've got nothing and they've
7703s got
7709s nothing fish yeah yeah objection is
7713s usually the best thing but knowing
7714s there's a fish is not great so motion
7717s denied a hunter secret that will stick
7720s around for a while because it takes some
7721s time to figure out what it
7724s is and the six might end up being
7726s relevant it's
7729s interesting targeting
7733s 61 okay see you oh my goodness gab
7738s behave
7739s [Laughter]
7743s yourself oh good job those went in that
7746s order otherwise these things be
7750s huge all
7752s right this motion denied suddenly
7754s incredibly
7757s large
7760s and yeah this
7761s is the thing about this secret Rogue
7764s into certain decks like the nature
7767s Shaman that that just can have such
7768s delicate hands uh well I shouldn't
7771s necessarily say that delicate it took
7773s four grave diggers to reduce it to this
7776s state but you know taking taking care of
7779s Ena taking care of the ganth and the
7783s thorm right just all of the card draw
7785s taken away from the shaman uh such that
7788s it's in this awkward top deck mode when
7792s you really need a lot of cards together
7795s to do what the shaman needs to do it's
7798s really hard to miss on this potion belt
7801s yeah like everything that it can do
7803s Gabby currently
7805s needs uh two four n sure trying to work
7809s out if this could potential lethal yep
7812s it's not but with a motion Deni setup as
7814s well it's
7815s interesting yeah sure draw four cards
7819s for three Mana seems okay uh we only we
7822s had six Mana knocking about anyway it's
7827s okay and you could prep Bel double
7830s double three I mean that's still not
7832s lethal but it no there's motion denied
7835s up oh yeah then how does the shaman ever
7837s kill you take the three take the other
7839s three hit him in the face that's
7841s it beat that oh not even going to do it
7844s now but yeah me you can wait for the
7846s motion to deny get to get proed but yeah
7848s even if crash clears this board in a big
7852s play like you're saying if the motion
7855s motion denied gets proed oh there's B
7858s have done it immediately just in case
7859s there's some way that Wu can scramble a
7862s win I don't think there's one Gabby
7863s knows better than me in that situation
7864s that's probably why but
7870s yeah beat me playing two cards a turn
7872s but there is plenty of healing in the
7874s Discover pool
7875s so fair
7877s enough
7880s [Music]
7889s and that
7890s is definitely not going to do it so
7894s Gabby is going to pick up this game with
7896s the secret
7898s Rogue y takes the two on lead doesn't
7900s even need to show the
7906s concoction and the Sharman today so far
7909s has felt to me a little bit sketchy on
7912s both you know matches that we've
7915s seen yeah it's a deck that really can't
7918s afford for too much to go wrong uh I
7922s think you know the best players can
7926s pilot do some some quick wins uh with
7929s with the right hands
7931s but yeah when you lose half your hand
7933s like that there's not a whole lot you
7935s can do but just pray your top dechs are
7937s good enough and they most certainly were
7939s not that game for wiq so it's down to
7942s talking of a bit sketchy this Druid um
7945s definitely not the first deck on the
7946s lineup is it it's yeah you You'
7948s explained why it can be powerful you
7949s explained the good things about it but I
7950s don't I don't think you you woke up on
7951s the morning of Dex suiss you went can't
7953s wait to put this Druid Deck in my list
7954s it's going to be
7956s great yeah no I think it it must have
7961s been in in my mind it must have been a
7964s well people are going to bring a lot of
7965s enrage Warrior this is pretty good into
7966s enrage Warrior and
7969s sometimes it just gets people right
7972s sometimes you do just make that early
7974s board and and they don't have the answer
7976s and that's the end of it yeah when it
7979s does the whatever the Druid equivalent
7980s to 1 2 3 4 5 six is it's something like
7983s 1 94 but yeah whatever the d equivalent
7986s of that is when it does it you don't
7987s beat it without very specific cards in
7989s your hand and again when you're
7992s submitting with 24 hours notice that's
7995s probably an okay sure I'll throw in my
7997s lineup bring and Gabby went with that I
8000s don't think he thinks like that I think
8001s he just he he was in someone's chat the
8003s other day they're saying like why did
8004s you bring your line up and he just says
8005s I don't want to mess around with all
8006s this stuff I just want to play good
8007s decks prot want to play good decks then
8009s I can win if I've got a good deck in my
8011s hands I'm Gabby I'll beat
8016s you and you know to his credit it it
8021s lines up in in terms of some of the
8023s clears available to these decks right
8025s like Mage is not always able to get
8027s their inquisitive creation to a high
8029s enough damage to clear uh that board
8032s when the Druid is able to make it the
8034s shamans aren't always able to to get
8036s like a double crash going or whatever
8038s they need to to clear the Druid board
8041s but you do have to get that drum circle
8044s down pretty early and as we saw against
8048s the warrior it's hard to do that when
8049s you're having to combat counter pressure
8053s and Shaman isn't always able to do the
8056s the the pressure game early on as well
8059s but Mage certainly can so if you're
8062s Gabby you're hoping to take it down
8064s against the shaman here yeah I think so
8066s too uh Shaman does have very good
8069s discovers it can get to to get itself
8072s into it but if Gabby just establishes
8075s early pressure here it's all coming
8077s together the disciple off the top there
8079s if he just get some stuff
8081s down battle off the fish and then both
8084s players miss a couple of turns and you
8085s play drum circle easy right
8088s you have to have it but hey he'll have
8092s it I
8094s wonder yeah I'm brace of nature here one
8097s of the cards that got nerfed for Druid
8100s previously one mana and I think a big
8102s question is whether you are coining out
8104s the forge to be able to play it next
8110s turn
8112s yep oddly enough yeah it's actually a
8116s tough choice but yeah there we go
8128s you see actually he's still thinking
8129s about it now to some degree yep well I
8132s think knowing that okay the shaman is
8135s going to just play these fish because
8136s they want a pressure which means I want
8139s to use my my removal spell on the
8141s highest attack
8143s fish you just want to try and fit
8145s everything in while still being able to
8147s defend yourself
8150s I win so many games of Shaman by just
8152s playing double sets of fish and my
8154s opponent whatever they're playing dies
8155s whether it's priest whether it's warrior
8157s with a bad draw some you just fish them
8158s and they just don't deal with it it adds
8161s up so quickly I it this is one of those
8163s times but yeah it does mean that Gabby
8166s has this tax of he has to kill a fish
8168s every turn has to kill the highest
8169s attack fish because otherwise they just
8171s get so big so quickly in these early
8174s [Music]
8177s turns okay he's going to pay the fish
8180s tax yep I mean this is this is going to
8186s hurt not not killing that it's doing an
8189s additional two damage here and I think
8192s the hope is that getting the drum circle
8195s down earlier will just
8197s mean that uh oh or we're just playing
8201s the the Gamble and he seems to have won
8203s out on the gamble
8206s there I mean
8208s behave yourself Gabby you're on
8210s broadcast
8213s mate I thought this was going for some
8215s Mana reduction go for the the drum
8217s circle next turn create a big wall nope
8220s just roll in the two nature spells hope
8222s it gets
8223s there shakes his head I scorn your
8225s little fish what do you think you're
8227s trying to do
8237s go
8240s you take the reflexes and then next you
8243s can Flash with the one in your hand and
8245s then you can go for double reflex his
8246s next turn TR and have a crazy
8248s turn ah yeah take the flash C you want
8252s to be able to crash of thunder right
8256s if I suppose the reflexes can give you
8260s odds of finding like morial wave so I
8264s think what he's doing is he's flashing
8267s next turn so he's flashing into a more
8269s likely drum circle turn right oh and
8272s then he's going to go double reflexes
8273s and try and get double
8275s crash the double Primal wave no I think
8279s you're right yeah it's it's flash on
8281s this next turn you've got those reflexes
8283s reduced to zero and you just find
8286s whatever to clear the big board yeah you
8288s figure it's very unlikely that the
8290s circle was coming down this turn but you
8293s know it's going to come down the next
8294s turn turn six is pretty common for the
8296s drum circle turn and so
8299s then uh yeah this is just setting up to
8302s Gabby knows yeah he just like no flash
8305s is there it's not
8308s happening a little surprised at these
8310s very early concedes from Gabby you know
8313s we saw in the fil match earlier and now
8316s a lot of times people you know with
8317s these high stakes are are willing to at
8319s least let it play out and see how
8322s how how the cards fall but yeah I mean I
8326s I play every game to the death just in
8328s in case my opponent gets a bone Lord
8329s that dies and then I can kill them or
8331s something but yeah um Gabby I think for
8335s him what we've seen him here over the
8337s years if he can get out of games he's
8339s not enjoying that he's almost certainly
8341s going to lose I think that's probably a
8342s wise move for Gabby personally again you
8344s know he's a year older than when we last
8346s saw him but I I do feel that it suits
8350s his mentality to just get out of games
8352s where he's miles
8355s behind yeah and you know if that's going
8358s to keep your your mental state in better
8361s shape for a fresh game then you know all
8364s all power to him and uh it is going to
8367s be up against the Mage though for this
8370s final uh of the best of five and
8375s Mage sometimes has that early pressure
8377s sometimes doesn't it really comes down
8379s to whether the Mage is able to pick up
8380s that Cosmic
8383s keyboard
8386s yeah you say that like they're going to
8389s [Laughter]
8391s miss uh but yeah the the mage deck to me
8394s is so different when it has keyboard to
8396s when it doesn't have keyboard it's
8397s actually ridiculous um cuz there's so
8400s many fours if they want coin especially
8402s keyboard coin four they they always have
8404s it if they have the keyboard always you
8406s know but they they can make a two to at
8408s worst and when they don't have it
8409s they're scrambling around they can't
8411s even draw cards or do anything of any
8413s use apart from ping and mess around and
8416s make a one three and it's like like it's
8418s such a massive difference between
8419s drawing it and not that's why I can't
8421s help but giggle when you said they need
8423s the keyboard it's like it's it's so
8424s nutty youve highlighted it in a nutshell
8428s that and it it at face value looks like
8431s a kind of odd card in a deck with all
8434s these one Mana spells right you've got
8437s the flame geysers and the discovery of
8440s magic all these things that you really
8441s don't want to play while you have the
8443s keyboard out but it's still just worth
8446s it because while sometimes times you're
8448s forced to put out a 1 one or a 2 two or
8449s something so many times when you can get
8452s those four fours uh or even the three
8454s threes from playing a molten Rune it
8457s just gives you this early pressure that
8460s makes it so you don't have to be as
8462s worried about clearing the board because
8464s or or building up as much spell damage
8466s because your early pressure does the
8468s work for you it also makes a card I mean
8470s it w matter against the Druid so much
8472s but so good late game against control
8474s you play your keyboard your second
8476s keyboard um which of course you've got
8478s and then you discover like a five drop
8480s or a six drop or something suddenly
8482s you've got a six six plus a powerful
8483s effect for six mana and a board from
8485s nowhere as well um so if you do miss it
8489s early in a lot of matchups it's still
8492s fine when you get it later on whereas a
8494s lot of two drops like you don't want
8497s from a lot of decks you don't want your
8498s tant on turn 19 as Druid or something
8500s but as Mage a lot of these cards the the
8503s one three drawing
8505s cards they they're not just good on
8507s curve they're good throughout the game
8509s if you use your Arcane worm on turn
8510s seven to get a bulk to kill them on turn
8512s eight with cth it's still a good card
8515s whereas any other normal Tempo agroy
8518s deck if you miss on curve suddenly your
8519s three drop Hunter is a good example you
8522s play your 4-1 worm on turn nine nobody
8525s cares doesn't do anything but on in Mage
8529s nearly every card in your deck does
8530s something no matter which turn you play
8531s it on which means you're always getting
8533s value for your Mana even if it doesn't
8535s look like a great card at the time yeah
8537s absolutely abolutely and and it's just
8539s that incredible versatility I've had
8542s games where wisdom of norgon which is
8545s the five Mana card draw spell that
8547s reduces by one Mana for each spell
8549s School you've played this game that can
8552s sometimes turn an otherwise you know
8554s mediocre hand where you didn't have a
8557s big spell to go with the keyboard but
8559s because you've only reduced it by one it
8562s it's a four Mana spell that draws you
8564s two cards and makes a four four so you
8565s feel a little less bad about playing it
8568s for a higher Mana cost because you still
8570s get something out of it I I don't see
8572s the word keyboard on any of those do we
8574s keep the elemental we don't oh it's a
8575s one three that do we we keep it's not
8579s pressure right doesn't say
8582s keyboard there's a temptation to keep
8584s the elemental but I feel like it's got
8586s to be keyboard keyboard or on on the
8589s flip side of the game plan you know
8591s inquisitive creation right cuz that is
8594s your big potential
8595s clear yeah even worse if you do draw
8598s your keyboard after throw away the other
8599s two you're not even playing your
8600s Elemental on two it just sits in your
8601s hand until turn three then you wait yeah
8603s throw it away get rid of it don't want
8604s it I agree with
8606s [Music]
8609s you oh gave no
8612s okay ah okay just draw one two get a
8615s three from it you're all right I mean
8617s it's not as much pressure but it is
8620s earlier right and the advantage to the
8623s the artificer pick up artificer I think
8626s would definitely always be a key is is
8628s uh you know you could start playing
8629s infinitize the Maude right and just
8631s gaining that Armor gets you all that
8633s extra buffer to get things rolling well
8636s also now you've drawn a one drop to go
8638s with your Prismatic the Prismatic
8639s doesn't look so lonely and useless
8641s anymore actually now you're representing
8643s some actual trade I going say damage but
8645s you're going to trade with it most
8647s likely yeah but now you're representing
8648s some actual achievements take some
8650s silence that's going to be so use in
8652s some situations later zero Mana silence
8654s all and it's a holy spell so kind of
8657s great for everything that the Mage wants
8659s to be
8660s doing meanwhile just look at Gabby's
8662s hand he's got like five trillion mana on
8664s turn four to start making shrub of gazor
8666s and things probably won't do it for a
8667s turn or two after but you know it's it's
8669s already looking ludicrously uh powerful
8672s if he wants it to be and this is I think
8674s the third time we've seen Gabby just
8677s play that for the two extra nature
8678s spells I mean in this case his hand was
8681s not really going to benefit from Mana
8684s reduction but uh he places a lot of
8687s value in in the the two random nature
8700s spells I think that is not actually a
8704s fell
8706s spell shell shot going to clear these up
8710s no more armor for
8712s weq but it is called case
8714s time yeah forgot the step of having um a
8718s keyboard but still a very powerful
8722s card and that's the thing with Mage um I
8724s I whine about it a lot but every card
8726s individually
8728s powerful he's just doing it I thought he
8730s might wait a turn so he get some value
8731s out of the innovates but no he's just
8732s going to shub a gazor his opponent
8739s yep and it does pretty much the entire
8742s rest of his deck way more powerful his
8745s whole deck is keyboards now who's the
8747s keyboard
8752s now who needs keyboard when you got
8754s shubber gazor on turn four
8757s reality these are be some weird bitty
8760s games haven't they
8761s today yeah one this one you know neither
8764s player has really had their their best
8768s foot forward in terms of game plan with
8771s the ests but they're they're cobbling
8773s together some interesting
8776s stuff
8779s I think it's a choice between snap
8780s freeze and sunwell
8782s here oh no one to say sunwell sole's
8786s somewhere
8787s lurking he will protest it but I would
8791s take it here and I don't take it very
8792s often either mainly because I get
8793s relentlessly bullied by SLE if I
8797s do yeah going to go s that's
8803s fine what's his plan here like just push
8805s every ounce of damage face and hope it
8807s gets there cuz I'm he's dead in three or
8808s four turns cuz you're never going to
8809s find enough clears for this lot I mean I
8812s think it's it's push enough damage so
8814s that you can then clear the boards to
8818s buy time for a top deck sift to like
8821s maybe just get there but okay uh I mean
8824s there's there's a lot of answers here in
8828s terms of you know Shard of the Naru if
8831s Gabby ever uh goes for that that drum
8834s circle buffed board the raps City can
8838s clear some unbuffed 33s
8842s right inquisitive creation as well
8845s another clear so there's a few clears
8847s there it's just a matter
8849s of how many boards Gabby is going to end
8852s up
8853s making yeah and he is I mean he's got
8855s some time to go yet but he's slowly
8858s running out of cards as well
8860s like by by Druid standards he's running
8863s out of
8865s cards well and there are are no
8867s nourishes in this Druid so it is a
8870s little bit more susceptible
8873s to yeah running out of cards your your
8875s hope is to to make two boards and kill
8877s them with one of them
8880s and after that point there's not a whole
8883s lot left in terms of your top Texs
8885s there's no spread the words the only
8887s real card draw are Widow Bloom seedsmen
8891s and the flower child which specifically
8894s draws your top end
8896s cards Gabby is of course going to be
8897s able to make I mean you saying it's hope
8899s to make two Gabby's in a lovely position
8900s here where he's going to be able to make
8901s three because oh and that's a pretty
8904s good random effect there the draw three
8908s for
8909s weq okay the Si's in hand which is
8911s probably going to be a card like is
8913s helpful again we talked about siing too
8916s early ooh these are all great options I
8921s I well flash of lightning less so
8922s there's not a ton of nature spells but
8925s he SE to innovates but yeah so the pop
8927s might not go off until 8 that's fine
8931s right so yeah the pop goes to three next
8933s turn and then goes to six the turn after
8935s is that right no it's the other way
8936s around so it isn't going to tie nicely
8938s with a drum circle board but it will
8939s still clear a
8941s board yeah
8943s it's going to deal deal six make a three
8946s three on this next turn
8950s yeah but also it's it's a holy spell
8953s played which makes the inquisitive
8956s Creations better we can tell from the
8958s wisdom of organon that only three spell
8961s schools have been
8975s played it's
8986s ridiculous
8990s so yeah I think his mind's where mine
8991s was at but he's he's got the silence
8993s anyway but yeah would have like the pop
8995s to tie him better with drum circle turn
8997s but it's such a lovely clear now
9004s anyway yeah I mean with The Shard yeah
9007s it kind of doesn't matter but you
9011s maybe would have liked to get the
9015s 66
9025s I think cabbie is looking a little
9027s defeated
9029s here as we're scraping the bottom of the
9031s barrel and this is kind of the thing
9032s that can happen with the Mage is it just
9034s keeps discovering clear after clear now
9037s Gabby's got to go in with this
9039s cultivation
9041s um cuz they're
9043s just not very big minions without it but
9046s this is sort of the last last
9049s gasp
9051s yeah Mage
9053s silencing the Druid and just killing
9057s them actually yeah like you said yeah
9058s you know that that early damage right
9061s that you don't need as much out of the
9063s the burst turn so it's just going to
9066s be see you Gabby sorry well done weq
9070s this Gabby waves
9072s goodbye we talked about next iteration
9076s of players and and that's what we're
9078s getting to see I mean he's the rank one
9081s player in the whole race at the moment
9084s um and that's a great result from mcface
9086s who is effectively three wins no losses
9089s today because he's won his match and
9091s Wu's won two matches as well so he he's
9094s got two horses in this race um with the
9096s America's region literally being weu at
9098s the top bace next and then there's some
9101s other America's players somewhere we
9103s think we're looking for
9105s them
9109s yeah ah it's it's so good to to see all
9114s all of these players competing at their
9116s their best again but always sad to have
9119s to say goodbye to one of them so I'm
9120s sure we'll see more of Gabby in the
9123s future I'm sure he will yeah he he's
9126s sort of mixing his life around a bit but
9128s he's one of those players that can just
9129s come back to Hearthstone play for three
9132s months qualify for one tournament to win
9133s it and then not play for nine months
9134s again then come back to Worlds and win
9136s that not this year but you know
9138s presumably next year that's the sort of
9139s thing he would look to do uh we'll find
9142s out at some point what that will be but
9143s yeah we are going to go to a break and
9146s get back into another match for you
9147s shortly as we're progressing through the
9149s winners bracket now on day one master
9153s tour full
9165s championships
9178s [Music]
9183s [Music]
9195s put
9198s [Music]
9226s [Music]
9285s h
9306s [Applause]
9307s [Music]
9314s [Music]
9345s the
9360s [Music]
9387s [Music]
9417s [Music]
9422s [Music]
9435s n
9438s [Music]
9443s [Music]
9461s [Music]
9465s you
9469s [Music]
9476s [Music]
9485s [Music]
9495s yeah
9496s [Music]
9522s [Music]
9525s w
9528s [Music]
9536s [Music]
9542s [Music]
9552s hello everybody and welcome back to the
9554s Masters Tour fall championship my name
9556s is TJ and I'm joined by the one the only
9558s Neil Linda Bond Neil I've been waiting
9560s here for like 3 and 1 half hours to cast
9563s some Hearthstone but you're hugging all
9564s the spotlight I love it TJ I'm I'm after
9568s the attention I've got the flamingo um
9570s bit deflated cuz it's tanu fan but I
9575s tried what's on its head um it's beak
9581s there ah the beak it's just deflated
9583s okay it was looking at it's deflated cuz
9584s it's it's a tensoku fan so you know you
9586s T you're probably pretty deflated after
9588s that first match earlier today I can
9590s attest that I can definitely but I have
9592s to fit in with flamingo Friday with
9593s everybody else that's right flamingo
9595s Friday otherwise known as Flamingo
9599s Saturday uh details details yeah
9603s details details but taking a look at the
9606s bracket so far um we're actually uh all
9609s the way nearly done with some of these
9611s winner winners matches uh Hemlock the
9614s first player to advance from group a and
9617s then uh uh Casey down at the bottom
9620s there and uh we just saw
9623s weu uh take the victory there so we'll
9626s get up in a second then we have MC
9627s banter face
9630s amcas uh us fellow Americans me and me
9633s and Neil uh definitely rooting for the
9635s uh America's players to finally have
9637s their time in the spotlight then we have
9639s CJ Kaka and levic down there in the
9641s decider match waiting to see who's going
9643s to be the next player to move
9645s on
9648s oops pocket train and balance um they
9651s haven't advanced yet we're actually
9652s going to show you this match uh or some
9654s of it at least to see how advances here
9657s and then tanoka mile also not finished
9660s yet I don't think so Group C is where
9662s we'd likely to be concentrating right
9663s now that's right yeah we uh like Neil
9666s said we are going to be hopping into
9667s that match in progress of pocket train
9669s versus balance here shortly once we wrap
9671s up these bra brackets but Co moving on
9673s from Group D and then we have gamer rvg
9676s and wck from down there in the
9677s elimination match uh waiting for anuro
9680s uh to see who's going to move on from
9682s Group D so a little bit all over the
9684s place but that's the nature of these
9686s double elimination groups uh all the
9688s game plays confined to these groups so
9690s some of these brackets are way more
9691s filled out uh than others and it's time
9693s to fill out just a little bit more Neil
9696s going to be hopping into pocket train
9697s versus balance it scores 20 in favor of
9700s pocket train but it looks like the deck
9702s remaining for pocket train is that
9704s Shaman and regardless of how many times
9706s we see the shaman win I'm I'm not going
9709s to gain any faith in it I'm not I I
9711s don't I think it's a reasonable deck I
9715s don't know if it's like consistent
9717s enough to get to through these
9720s tournament lineups but a good amount of
9721s players brought it pocket Tran on the
9723s verge of a victory here but I think it's
9725s the rest of his lineup carrying him Neil
9727s nobody could convince me otherwise I'm
9729s with you TJ um so I've been doing a lot
9732s of play testing on stream and Shaman was
9734s really not on my radar at all at least
9736s not this one um and then know seven
9739s players I think it was brought it I'm
9741s like okay I was wrong Shaman's Obviously
9742s good blah blah blah but we've seen
9744s Sharman today look worse than garbage it
9748s seems to hold on and then fold and
9749s doesn't do its thing now I'm sure we're
9751s going to see it win some spectacular
9752s games it can definitely do some really
9754s nice stuff but so far from the massive
9757s sample size of some matches that we've
9759s shown um it hasn't look very good at all
9761s against the top decks in the format at
9763s all yeah uh I mean we'll see like the
9766s one thing pocket Train's got going for
9768s him is that he's giving himself head
9769s starts in these matchups right saving
9771s Shaman for a last winning with the other
9773s two decks if you can continue to do that
9776s give your Shaman three chances to win
9777s yeah of course and then other side we
9779s got balance uh favorite class Rogue
9781s favorite deck G Rogue I think a lot of
9783s uh top level players would say grot
9786s Rogue was is one of their favorites uh
9788s back in that metag game very fun deck
9790s lots of skill expression uh which you
9793s know uh low win rate at low ranks high
9796s wind rated High ranks that that's a Pros
9799s bread and butter uh kind of favorite
9801s deck right there oh no now on to
9804s everybody's favorite deck
9806s TJ that's right the control priest uh
9810s was watching a little bit of our buddy
9813s here Neil stream the other day uh
9816s playing some some control priest and
9819s what were you averaging like I 19 and 10
9824s no in sorry in terms of game length I
9827s think he went 9 and 10 over the course
9829s of like 12 hours it was like a 19 minute
9831s game L 19 games of hearthstone and yeah
9834s there were two games over 30 minutes I
9836s think half of the games were over 13
9838s minutes and the ones that weren't over
9840s 13 minutes were like
9842s 12 yeah it's slow cuz it hasn't got a
9845s way to win the Hearthstone game it's got
9847s many ways not to lose it and it it
9848s doesn't lose really well until it loses
9852s like it's really good at really coming
9854s close to not losing and then losing it's
9857s it does it fantastically cast's dream TJ
9860s cast's dream because we can talk about
9861s boats we can talk about Christmas we can
9863s talk about anything but priest in fact
9867s great awesome well this is not one of
9870s those matchups where you want to try not
9872s to lose right trying not to lose against
9874s Shaman is uh is this this nature Shaman
9879s is a recipe for disaster a recipe for a
9883s loss you got to try and win the
9884s hearstone game and there are ways to do
9886s it there's more big stuff in Priest than
9889s there once was uh but it can get a
9892s little bit difficult because uh pocket
9894s Tran on the shaman will be able to do
9897s effectively what he wants uh uh against
9900s the the priest from balance so uh I'm
9902s curious to see how this one's going to
9904s go but um balance has got to beat this
9907s Shaman three times in a row and going to
9911s start things off with the priest yeah we
9914s have seen some um try to lose that many
9916s games in a row so it's possible but
9918s there's not a player in the world I
9921s think past or present that I would want
9925s to give the chance of just comboing
9929s somebody to death less than than pocket
9931s train he he's just the master at oh I
9933s have to do this in this many turns I'll
9935s I'll do that then and just killing you
9937s there's more to it obviously there'll be
9938s board fights at the start in particular
9940s as we see the Rogue come out for
9942s balance so that's good um yeah forget it
9946s all are you sure it's a rogue it's a
9950s rogue all right going with the Rogue
9951s first then uh gotcha um but got to win
9956s with all three does it really matter
9957s what you pick first no we we discussed
9959s the priest just because we know that
9960s people like priest and the one that they
9961s always want to talk about priest people
9962s talk about priest a lot I've noticed so
9964s you
9966s know yeah all right going with the uh
9969s the secret Rogue here uh for balance and
9972s a dick that I've enjoyed uh playing
9975s quite a bit
9977s um I uh it's one of those Hit or Miss
9982s decks right that sometimes the Stars can
9984s align but the one thing that I I like
9986s about the Rogue um this is more so pre
9989s yog change is that it feels like you're
9992s never out right there's always something
9994s that can happen that you can claw your
9996s way back in uh to a game and then
9998s there's some games where you can just
10000s have incredible starts and just blow
10001s your opponent out of the water uh it's
10003s got Tempo it's got disruption it's it's
10005s got value it's got random
10008s Generation Um just about everything you
10010s could ask for in a deck in a hearthstone
10012s deck and that's one of the things that I
10014s love about it yeah we saw this match up
10016s a minute ago uh where Gabby just played
10018s three gravediggers on this turn or turn
10021s four and just removed the entire card
10024s draw from the shaman and then proceeded
10026s to win with just
10028s bits like you do yep mhm yep tends to be
10031s quite
10034s good
10036s s a bit
10037s different totally different order with
10039s the the double sticker situation just
10042s making a
10045s [Music]
10047s board zero am of spell seems
10054s good yeah setting up for a big turn next
10056s turn right the gravedigger with the the
10058s secret likely up well guaranteed to be
10060s up Concor with zero cost concoction in
10064s there yeah probably hoping for like a
10067s potion Bel off the top though maybe
10068s another concoct her Shadow step
10070s something of those likes unless he hits
10073s exactly draw from this concoct then it's
10076s quite all right uh but decent Tempo
10078s start here and uh pocket Train's taking
10080s some damage so going to have to go with
10082s the lightning reflexes just to try and
10084s move things along zap is a nice way to
10087s buff up this Jazz base while
10090s also progressing this lightning
10092s reflexes um I'm wouldn't even hate a
10096s flash of lightning right here and just
10097s rip
10098s it uh so next turn you would have okay
10103s sure uh maybe not rip
10106s it because then you kind of want to play
10109s into the overload next turn but you
10111s don't want to Overlay next turn because
10112s you want to play to the Titan do you
10115s want to play the Titan on six here
10117s against a three four I mean you can get
10118s rid of it obviously I mean it's two it's
10120s 2 turn from now I I don't know I don't
10123s even know what I'm eating for dinner
10124s today what do I think what do you think
10125s I'm going to know what to do in two
10127s turns pocket train
10131s knows we're going to find out he's going
10133s to tell us the answer yeah so he's going
10134s to not overload in two turns time he's
10137s going to play the Titan and
10140s yeah I like overloading this turn to be
10143s honest with you you think he's going to
10144s play the Titan in two turns time TJ
10146s because I
10147s don't because he's not going to have
10151s one we'll see about that okay it's a you
10155s take 40% and run with it
10157s 7 oh no it's it's 75 25 isn't it cuz the
10161s BIOS can only show Once yeah yep yep yep
10164s yep
10175s yep uh
10178s objection yeah that's what you do you
10180s think for ages then you take the Mage
10181s spell that's how you play this this deck
10184s yeah
10188s unless you like it's objection and
10191s you're at like no health and your
10193s opponent has what like lethal
10196s showing you can you can think about
10198s sometimes you pick like wandering
10200s monster can sometimes save your life
10202s like that kind of thing big giant minion
10204s you know in play uhhuh um but yeah think
10207s for a while big there you go nice o
10210s prison of yron that's what we're talking
10212s about I was going to say Hopey threw
10214s that see um yeah it's off it's gone he's
10216s got a top deck it he has played this
10218s turn slowly enough in the Discover phase
10221s that he's now got to um if he gets draw
10223s to here or hazy yeah
10228s he's I think you'd probably hold on to
10230s it anyway just in case you get like
10231s private iron next turn or something like
10233s that easy
10237s combo he did the right thing not panic
10239s ripping it though he just played it you
10242s might oh oh okay
10246s relax warm you out
10249s oh um you can zap you can't zap cuz you
10253s want to play prison next
10254s turn just
10257s ju you can't play feral cuz you want to
10260s play uh prison next
10265s turn o laging reflex wait a second what
10268s is the nature spell is there like one is
10270s there V nature spell yeah there's got to
10274s be
10277s how
10283s there it's got to be you're right
10285s there's always
10289s one I I actually don't know I'm pretty
10293s sure I ripped this before there's been
10294s one but I might be wrong might have been
10296s something else might have been priest or
10297s something who got one there it is deadly
10301s poison just get another one
10305s oh good point super
10314s weapon okay coming up on the prison turn
10317s which is basically all he's got just
10320s point point that at the
10323s face and
10325s help Pocket Change still just trying to
10327s cycle through the deck finds the Titan
10329s once
10330s again
10333s um still like a way off of like killing
10336s but uh it's going to make it a little
10338s bit easier balance really needs
10341s to he only needs to do six with the yog
10344s just do it five all to the face game do
10348s do you seven seven is the same as six no
10350s is six yeah you just rip it and kill
10352s them and they
10354s die a big question I was like maybe like
10357s a break dance and then draw another
10359s spell I don't
10361s know just five all them in the
10363s head
10370s oh
10373s okay
10374s oh missed one damage
10379s oh so
10382s close
10390s ah that Divine Shield is actually really
10393s annoying so is the armor to be honest oh
10396s dear just messes with the break point so
10399s much oh I forgot there was an objection
10400s in play yeah I know
10404s yeah just pack it up
10409s yeah
10415s brutal he's got the Mana to wave this
10417s into a something
10421s smaller all right he's just going to
10423s concede there yeah it's tough you got to
10425s basically kill in two turns just the
10426s dagger
10427s alone uh would uh kill over two turns
10430s actually had no way to deal with the
10431s four4 because it had the anti-magic
10433s shell on it so that would have killed
10435s him but
10436s balance uh gets closer in this series
10440s one down against the shaman two to go in
10443s order to take this one uh and move on uh
10447s this is a Winner's match losers not out
10449s they just have to move to a different
10452s part of the bracket a different area of
10454s the screen
10455s if you would different area of the
10457s screen is that where we put people these
10460s days yeah Live Events did you put the
10462s the losers bracket into like a different
10464s half of the room and say you're the
10465s losers half of the room yeah they the
10469s visual representation of the of the
10472s bracket that's how they shuffled the
10474s players around the room all right you're
10475s going to stand right over here because
10477s this is
10478s where in the lower part of the room nope
10481s not a loser's part of the room the lower
10483s part nobody's a loser loser everybody's
10485s just a lower yeah hop in losers we're
10489s going he Stone in
10494s yeah but yeah I mean balance got there
10497s with uh not much the gravedigger like
10501s that's pushed a bunch of
10504s damage and yeah that's it and a prison
10508s that's that was the game effectively
10510s couple Secrets prison yon couple of
10514s deadly poison
10515s boom got yourself a
10518s win but he needs two more of those wins
10521s he doesn't have Shaman versus Shaman so
10523s it will end today at some point cuz I
10524s imagine if Shaman plays Shaman nobody
10526s wins way that today's Panic up sit
10530s there yeah just nothing nothing happens
10533s yeah you just sit there pressing end
10535s turn until nothing happens just
10539s unlucky but I imagine it'll be the
10543s mage tell us something about Mage TJ to
10546s stop my sarcasm before it gets into
10548s massive full effect tell me something
10550s interesting about
10552s Mage
10557s um
10561s uh I got
10564s nothing have I said everything already
10566s that Mak really good you know so I have
10568s to recap Mage for everybody then because
10570s TJ can't add to my wonderful analysis so
10572s far get keyboard game get keyboard wien
10576s game yep it's uh can Mage can do just
10580s about everything right the thing they do
10582s best is damage but they can also gain a
10585s lot of armor with artificer with Cold
10588s Case um if you're not temping them out
10591s early early on in the game is they they
10594s can get their health uh pretty far up
10596s there they also have a ton of value
10599s probably the most in the game um
10601s especially with that card right there
10602s infinitize the maxit
10605s ude not the not the Minit Neil not the
10610s Minit the
10612s maxud okay and you infinitize it's not
10615s just a small Infinity it's one of those
10616s big Infinities you only getting math
10618s exams yeah
10620s exactly they can gain armor with all
10622s sorts of things like I's say heavy plate
10624s they can gain armor with that they can
10625s gain armor with any card in Hearthstone
10626s basically if it says gain armor on it
10628s they'll do
10629s it they
10632s will choosing to go with the Tian
10634s variant um and not the elemental
10638s inspiration variant that's something I'm
10640s keeping an eye on
10642s today I feel like the Titan never does
10646s anything I kind of like the variance
10647s that taking it out honestly ah no I love
10650s the Titan reverbing norgan on is just
10655s Mah he's playing inspiration as well
10657s actually yeah it it looks great it feels
10660s great but I always feel like it's
10662s Surplus to requirements when you're
10664s messing with it you could just be a good
10665s another another good card that you're
10666s playing don't beong powerful but people
10669s are cutting it and I I agree with those
10671s people
10673s okay I agree to
10675s disagree you're not allowed to this is
10678s this is my disagreement time yeah every
10681s deck has to have a Titan and every deck
10683s prior to the patch on
10685s Thursday has to have y it's just it's
10688s the
10689s rules that's how they should have nerfed
10691s y they should made nine mana and you
10694s have to have it in your deck I mean I
10697s don't know what the anomaly is called
10699s but you get a different one have we had
10701s an anomaly have they been
10704s cut we haven't had one
10707s I that was a question I has that wasn't
10710s sure it could just be an anomaly that we
10712s haven't had an anomaly yeah they won't
10715s get an anomaly to the final we be
10717s convinced that they're not playing with
10718s anomalies on the the server and then
10720s we'll get like one of the terrible ones
10723s yeah
10725s like it' be a control match up versus an
10727s aggro it be like both players start with
10729s five extra Health oh
10731s no
10735s unfortunate meanwhile balance chipping
10738s away that Health
10745s total chipping
10753s away
10761s same decision as last turn this is
10762s something that in Shaman is is a little
10764s bit awkward is not overloading going
10766s into your turn where you really want to
10768s play your six but you really want to
10770s play your overloads it tends to feel
10771s like on five that's when you've run out
10773s of the things you are setting up and now
10776s you want to start playing your feral
10777s spirits and your zaps and your three
10779s twos and that's the turn where you can't
10781s because you overload yeah Nuance but
10783s then you get get it all back and more on
10785s turn
10790s seven yeah that's a a nothing of a turn
10793s because next turn's so good and that
10795s probably tips balance off as well it it
10798s tips balance they don't overload they
10800s Flo of Mana they don't really do
10802s anything on turn five huh yeah wonder
10804s what happens here wonder what's coming
10806s next ah slam it Reverb in hand mhm cards
10812s cost one
10813s more it's taking 20 yeah it's not taking
10822s 20 just
10824s dead you can do that with near fight for
10826s so much less except it does not cares it
10828s spells it doesn't work you're right and
10829s this does you you C and you casted one
10832s of these abilities already just Reverb
10834s it just
10835s dead see ultimate setup what are you
10838s going to
10839s do yeah okay it was it was almost as if
10843s this was scripted
10845s for me to be
10849s correct but I think pocket train is the
10851s script writer he he claims to be the
10853s script writer sometimes so he's winning
10855s this somehow this
10858s year I know where he got this idea
10866s [Music]
10867s for this storm is in
10873s me
10880s uh-huh I mean it has to do it right it's
10882s a huge expenditure but just he literally
10887s dead he doesn't
10890s so he's done in a way it's giving him a
10893s board too yeah and there's not much to
10897s do here for balance which
10900s means fin time flippity flop spin ity
10905s spin I couldn't match your
10916s alliteration about of creation here
10918s that'd be quite nice oh look at this
10919s opening hand where's the coin there it
10922s is there it
10926s is could even set up a
10930s keyboard alongside this uh Inquisitor
10934s creation what to do what to do not too
10942s shabby
10946s um yeah thinking maybe to draw with
10952s wisdom of
10954s norgan
10956s instead ju if he felt like he was
10959s looking for something
10961s specific for next turn but I don't think
10963s so
10965s yeah there's probably ways to sort of
10967s just count how how many lethals do I
10969s have you know that pocket train is
10970s gaining six
10972s here yeah realize there isn't any in
10975s that situation so off you go as you were
10977s make some four
10979s FS yeah oh uh you you leave the Titan up
10987s but is that really that big of a
10991s deal pocket draws three yeah it's a big
10994s deal actually you can just yeah but then
10997s you have this giant board this Elemental
11000s inspiration board plus the 77 from the
11002s keyboard like that's the argument yeah
11005s sure they draw three cards but are they
11007s killing you with those three cards this
11008s turn cuz if not
11011s then you know there's a lot of overload
11013s I mean there actually isn't but it feels
11014s like there's a lot of overload in
11015s pocket's hand as well I guess you know
11016s about the fish yeah he knows knows three
11019s of the cards uh and the other two the
11021s other schooling and the Jazz Bas have
11023s been there for quite a while W but it's
11024s sham that literally tells you nothing
11026s could be any piece of the combo what a
11030s absolute garbage
11039s selection
11044s o does this bring it up to five got to
11048s go the flame guys
11050s are yep actually got it okay nice so did
11054s feel incredibly threatened the Si's
11057s going to be on five right so six so
11061s 12 no bolts
11064s left well they they're in the bottom of
11066s the deck are working as to how I math
11070s they're live on
11075s air see burn in hand it's uh carry the
11080s two six spell damage zero
11084s yeah just no burn no burn times six plus
11089s plus six take away six yeah that's
11091s nothing whole bunch of
11094s it we have some four FES now thanks and
11097s a 7 seven while we're at it cuz why not
11100s hoping for some Rush
11103s here oh you you never ever tell these
11106s things what you want them to be TJ ever
11108s ta not behave taunt will
11111s do ah you trapped them
11114s yeah and the taunt fine as well
11121s unlucky four green fish TJ that must
11124s mean something that's
11128s actually it's a pattern what does it
11131s mean I don't know but it's got to mean
11136s something so you want to put the five
11138s one into the four five right into the
11140s into the four five into
11142s the
11144s it doesn't really matter does it there's
11145s no life steal who cares he's on 30 no
11149s one cares just just hit them with
11152s fish yeah got to do something yeah he
11156s going to
11157s play Push face at least a little bit
11159s realizing that if I just clear this it's
11161s not going to do
11162s anything um all right so we're missing
11166s eight points of damage so literally any
11169s piece of burn he did know the bols on
11171s the bottom in the same way that you did
11174s cuz he put them there yeah and you know
11177s they've got the bolts cuz they come out
11178s of the Arcane guys so you
11183s know he's seen at least one flame
11188s geyser so this might not be as crazy as
11191s it first appears in terms of taking a
11202s chance
11206s trying to come up with the best odds
11209s yeah what if you just there must be one
11212s there's always
11217s one there's not oh there's not how the
11220s tides have
11223s turned oh my God he's still got like 4
11226s million Mana to spend in two
11232s seconds feel like this has been a
11234s suboptimal turn this is like watching
11239s me going to rip the just for the a
11241s little bit of extra
11244s Health
11252s yeah just a panic there at least he had
11255s the Savvy to realize that he had sort of
11258s overdone his time and just spend Mana it
11260s doesn't matter that it's not optimal by
11261s the end just just get it spent it's
11263s better than not getting spent gain four
11265s armor and a two two skeleton sure there
11266s probably should be another skeleton
11267s somewhere that sort of thing just just
11269s get it done
11273s yeah I
11276s mean has the Jazz base swing so can do
11279s all of
11282s this it's going to live right that'll be
11286s fine
11288s yeah nothing bad ever happens to these
11292s minions
11294s oh
11301s TJ down to
11305s nine oh
11310s no ever so slightly
11317s off yeah just going to gain the armor
11320s ping it's one card draw plus one spell
11322s damage on board should be
11325s good and then just set up for the uh
11329s guaranteed lethal next turn with the
11331s Sith plus the forged molten Rune ah
11334s thorm no overload unfortunate there we
11338s go ah the Titan coming in clutch nor
11342s norgon nor Ganan yeah either of those I
11345s just call them Titan because there's
11347s only one Titan in every deck so just
11349s call it Titan everyone knows what you
11350s mean you'd have to learn 10 names
11354s yeah yeah tricks of the trade TJ tricks
11358s of the
11359s trade
11360s yeah all right well we we got to a game
11363s five could be professional just learn
11364s what they're called but Titan well I
11367s know what they're called I don't know
11368s how to pronounce them that's
11370s problem no
11374s Ganon don't know anyway as the start the
11377s broadcast TJ and I were rudely
11379s interrupted by two games of hearthstone
11380s this is what we were talking about
11381s priest versus the Sham
11384s yeah I know finally we can get back to
11387s our regularly scheduled
11392s programming here we are the priest ah so
11395s I mean this is kind of what I
11398s predicted uh well I mean this is kind of
11401s what foreshadowed I think TJ for yeah
11404s foreshadowed uh most players would
11408s have agreed with this sentiment also is
11411s that Shaman probably the weakest deck in
11414s the lineup I think even some of the
11416s players coming into this one it is
11417s definitely that kind of fourth deck
11419s where uh they couldn't find anything
11422s else that they thought was better in the
11423s amount of time that they had to prep um
11426s which was two days after the balance
11428s patch right it wasn't that many changes
11430s but it warped things pretty considerably
11434s you know the uh an outlier deck brought
11437s down change changes the metag game um
11440s trickle down economics you know uh but
11443s with
11444s and Bots um as well as the Y change
11448s right that changed the game plan of of
11451s some of these decks as well so uh you
11455s know it it's tough to find the right
11457s decks and I don't know if Shaman was it
11461s but there's players that have a ton of
11463s practice with this Shaman the game plan
11465s of the deck has not really changed right
11468s there's some increase in cost that's why
11470s Jazz bases come in to just try and uh
11473s let you smooth things out a bit when
11475s you're going for combo turns let you do
11476s them a lot lot easier the deck hasn't
11479s changed so if you put a lot of hours
11480s into this deck it's still a reasonable
11482s deck in the metag game still can pray on
11483s decks that don't pressure you at all
11486s because you can just you know find the
11488s time to get your combo and get that
11490s guaranteed amount of
11492s damage uh but it's just getting beat up
11495s by everything oh it
11497s is I didn't even look at what it was
11499s both Heroes Have plus one attack which
11501s is lovely for the PRI cuz it can take
11503s down the fish that's what I think
11507s nice I saw anomaly and I immediately
11510s like went crazy I didn't even see what
11512s it was before first thing I'm going to
11514s do there's anomaly on the screen Look
11515s Away now stop looking I don't know no
11518s that's basically what I did it's exactly
11520s what I
11522s did um this is probably this is not one
11526s of the crazy fun ones but it is do added
11529s an extra layer to things suppose I I
11533s think this one in general and it is a
11534s very much in general cuz obviously the
11537s the attacking deck is doing one more
11538s damage per turn but in general this
11539s favors the control decks because it's
11541s such a good removal anomaly like 41
11544s worms no dead
11554s unlucky looking to see how he goes about
11557s getting things on
11562s board
11569s boom get
11571s him 30 turns to go yeah but it's 34
11575s turns for pocket train to go so you
11578s know who's laughing now
11582s TJ Cathedral start drawing those cards
11586s um interesting that he did wait with the
11587s clergy so he can get more more cards
11589s later on as
11591s well basically he's he's he's into the
11593s business of drawing more
11594s [Music]
11598s cards is what I've deduced from
11603s that now imagine if you had a zero man a
11605s holy Nova and a random face attack that
11608s did one here would you use it cuz you
11611s can draw a card as
11613s well yeah that sounds pretty
11617s [Music]
11622s good
11623s but pretty good I mean very
11626s good
11633s yeah deciding where this hero power's
11637s going yeah I'm curious that he didn't
11639s attack first but I guess he can do it
11641s this way the the health doesn't matter
11642s that
11643s much he'll get it back somehow yeah just
11646s wants the
11651s card
11656s but in a sense this is kind of all just
11658s a
11659s distraction
11664s yes sometimes you can just dump all this
11666s stuff and win the game for free
11668s but yeah we're really waiting to see
11670s those um those legendaries that come
11672s from legendary creating Titan man which
11675s is the the official
11679s name I was always wondering what the
11681s official name was I'm glad I you finally
11683s gave me
11684s confirmation I know you struggle with
11685s the pronunciations a little bit TJ so I
11687s thought I'd let you you know let you
11688s know how to say it yeah no I appreciate
11698s that well this is one way you can get
11700s priest this is definitely a way you can
11702s just win
11703s sometimes you just hit them with fish we
11706s talked about this a minute ago there's
11707s not so many green fish letting the side
11708s down this time either so he's in a
11710s better
11711s spot
11715s I mean that's actually just an absurd
11718s amount of damage and there is nothing
11720s balance can
11722s do and it's his patch TJ why why isn't
11726s even winning I
11729s know you said it was balan's patch a few
11731s minutes ago
11733s and surely he'll win the tournament
11736s unless something's pick picked up from
11738s this uh uh card draw here it's just
11741s going to have to be what a cannibalize
11746s y gain one oh my
11751s god oh
11757s no can you close your eyes and hope they
11759s can't T you you can't can you you've got
11761s to kill it oh the pain it hurts would
11765s have been worth it to to draw from the
11768s fish
11769s first then cuz then if you have to
11771s cannibalize then you gain one more okay
11775s yeah that's actually that and you also
11776s have one extra one extra Mana to work
11779s with yeah I don't
11782s know like it's easy when you see what
11784s happens but yeah it's yeah it's
11790s interesting PR decisions are interesting
11792s but they're really fiddly things like
11794s that oh do I do this thing that looks a
11796s bit dumb to save one Mana yeah
11800s fiddly it is quite fiddly
11806s H so the pop will be on six right so he
11809s can't get the the trade in but he can
11812s hit it with his face take five more that
11814s doesn't sound
11816s fun yeah he's just
11823s dead
11831s um
11834s Le what what's your
11839s plan yeah you got to do it it's the only
11843s way yeah you got to and then just close
11845s your eyes and hope that the Shaman deck
11846s that's full of burn spells doesn't burn
11848s you out
11850s yeah sounds like a great plan but yeah
11852s got to do
11861s it if everyone get
11866s counting remember the plus
11870s [Music]
11873s one go with
11879s the this storm is in
11882s me
11884s okay oh yeah because this is going to
11887s unlock the turn the tides yep
11891s yeah
11894s he's there pocket train through to day
11896s two
11898s again after a very very
11901s um easy looking final game against the
11904s priest there we've seen the shaman win a
11905s game TJ we can we can rest
11908s now and it it seemed I don't want to say
11912s easy but with the help of some fish was
11917s able to just win the game without any
11919s type of combo at all it was so much
11922s damage just out from the minions that's
11925s stuck on the board uh so well done and
11928s just goes to show you know especially
11930s when you're playing uh those those 40
11932s card decks it's tough to find the right
11934s things and it's tough to uh have enough
11937s AOE to be able to deal with that big of
11941s an
11941s onslaught of tiny
11945s piranhas sham does win enough games with
11948s like garbage like that with just a bit
11950s of burn some fish you know draw some
11952s cards do and if you just play jazzy Bas
11954s and some fish and some burn spells and
11956s just jam it together and try and forget
11958s about all this ooh look at me I've got
11960s bioluminescent stuff just just
11963s hit maybe that would work maybe that
11966s would
11968s work um but we are not going to get to
11971s see much of
11973s priest maybe a little bit of priest
11977s later on when we see balance play in the
11979s de cider match cuz balance is not out
11981s yet uh um so and we also have a shadow
11985s PRI I don't know if it's eliminated yet
11988s but so it might be
11992s yeah uh yeah yeah was expecting a little
11996s bit more of the priest I was expecting
11998s to take that fourth spot more so than
12000s Shaman as much as I hate to say that uh
12003s in these lineups but the shaman does
12005s make sense um but it looks like uh at
12008s least for now the winners matches are
12010s done we'll see I think we're going to
12012s start and uh start moving towards uh
12015s some of these lower bracket decider
12017s matches uh to see who else is going to
12019s be moving off from D after this but in
12021s the meantime we are going to have to go
12022s to a a quick break uh but don't worry do
12025s not go anywhere because we have plenty
12027s more harstone action on the day to come
12029s right after
12030s [Music]
12041s this
12044s the storm is in
12071s me
12072s [Music]
12112s [Music]
12134s [Music]
12140s [Music]
12151s [Music]
12156s [Music]
12161s f
12187s [Music]
12192s [Music]
12203s [Music]
12209s [Music]
12221s he
12245s [Music]
12251s hello everyone welcome back we are ready
12253s to get into to our next match and it is
12255s going to be a losers decider match so
12257s unfortunately the loser is going to be
12259s done for the weekend but the winner does
12262s get to move on idol Vice um how's it
12264s been going so far I've not had a real
12266s chance to speak to on broadcast with our
12267s first cast of course being now but uh
12270s how's it been going for you so far it's
12272s been going well we did unfortunately
12273s have to say goodbye to Gabby earlier but
12276s it's it's been great getting a chance to
12278s you know watch all these players once
12279s again I'm excited to see Casey because
12282s case he is our sole Miracle Rogue player
12284s and so I'm curious to see how that pans
12286s out for him he's got the the list with
12288s double neoy double speaker Stoppers so
12291s very much out to get these spell-based
12293s decks yeah we are going to be going to
12295s see Casey versus Wu but we can check out
12297s what the bracket looks like and how
12299s everything has progressed because as
12300s usual unfortunately we do not have the
12302s time to like flick through every single
12303s match possible but yeah here you go here
12305s group a Hemlock making out of the group
12307s of course and then Casey versus weu in
12310s that decider so really decited to see
12312s this one obviously Casey has been a a
12315s staple of hearthstone Esports for you
12318s know many many many years at this point
12320s so it' be great to see if he can go a
12322s can make it through but of course Wu has
12324s not been disappointing either managed to
12326s take that victory over Gabby let's take
12327s a look at the rest of the groups as well
12329s to see what's coming up we've got Group
12331s B where CJ Kaka is going to be facing
12333s off against levik who's going to be
12334s joining MC banter face coming out of
12336s group
12337s b yeah finally we get some America's
12340s representation coming out of
12342s finally an America's player can make
12346s it and here in group C H we have of
12349s course pocket train making out and then
12350s we've got uh tonsoku and be smile in
12353s that elimination match to face off
12355s against balance a little bit later on so
12358s any big surprises for you uh so
12361s far uh I think the surprise for me has
12364s really just been pocket you know
12367s clearing that 3 0 in the first round I
12370s guess he he had reason to be confident
12372s going into that matchup but uh yeah
12376s otherwise really just you know Rec fem
12381s taking uh early loss and thing he's
12383s definitely a player I have my eye on uh
12386s I like to like to see more of uh
12388s hopefully we'll make it out of that
12391s cider we'll have to see but all these
12394s players are just so strong it's tough to
12396s say like what is predictable or
12398s unpredictable it's and many of the
12400s lineups are quite similar as well this
12401s time
12402s yeah it's always difficult isn't it I
12403s think um we especially because we you
12405s know we've seen so much of these players
12407s over the years we get sort of pulled
12409s into oh you know the likes of Gabby
12411s Casey Pockets or like should make it
12414s through but of course like the players
12416s who have made it even some of the
12417s players that are lesser known uh still
12420s you know made it here right in the exact
12422s same way and no doubt they're going to
12424s be dangerous opponents so yeah next
12426s match up coming up is going to be K2
12427s versus weu it looks like we are going to
12429s see that Demon Hunter going up against
12432s the Mage and uh what do you think here
12434s of Casey bringing this Demon Hunter not
12437s only Casey but what do you think of the
12438s deck in itself so it's the only Relic DH
12442s in the event and I think one of the
12445s biggest interesting decisions he's made
12446s is he doesn't have yoten in here that's
12448s the card that makes all your spells your
12450s cast wind drawn if they're the first
12453s first one you drew that turn and R DH I
12456s think is just kind of a sneaky second
12460s Comfort pick for Casey behind behind
12462s Miracle Rogue like everyone knows the
12463s miracle Rogue but but he's also just
12465s pretty routinely been bringing Relic D
12467s to things as well so while I don't
12470s necessarily think much of the the deck
12473s itself I do feel like Casey has a pretty
12475s strong handle on it and it can do some
12477s pretty disgusting things when you get
12478s those hugely discounted hands off relic
12480s of
12482s Dimensions yeah it's um it's pretty
12485s scary overall we are going to take a
12486s look at the miracle Rogue as well from
12488s Casey uh Casey been uh impressive on
12491s Rogue for many a year now no doubt going
12494s to be pretty comfortable on this just
12495s want to mention as well um I believe
12497s both players uh shock horror having
12500s Warrior banned out so we're not going to
12502s see much of the uh the Odin Warrior
12504s across the board which again I think the
12505s more this tournament goes on and the
12507s more we see sort of the the matchups
12509s develop you can 100% understand why but
12512s now we can take a look at Wu and their
12514s lineup uh with the I guess like this
12517s feels like probably the the go-to
12519s overall lineup with that mecro
12522s do you like Mech Rogue over the
12523s concoction
12525s Rogue well personally it's a little
12527s easier for for me to play I often don't
12529s have the kind of APM to keep up with
12532s with the likes of Casey in terms of
12533s Miracle Rogue Mech Rogue it's you know
12536s straightforward you're you're trying to
12538s build this Voltron minion just overpower
12542s the opponent ideally with a big wind
12544s Fury finish um people have gone for the
12547s tech Slots of like speaker stomper just
12550s to go up against spell decks like these
12552s nature Shaman that a lot of folks have
12554s brought I it's a solid deck it's like
12558s not my favorite to play but I think if
12560s you are on short notice after balance
12562s changes just trying to come up with a
12563s lineup I think Mech Rogue is a pretty
12565s solid pick and we are going to take a
12567s look another deck that's been featured
12569s pretty heavily across uh today so far is
12571s going to be this this Shaman list that
12572s we've seen um for many of the players
12575s it's another deck that although you know
12577s might look pretty straightforward can be
12579s pretty punishing if you make the the
12581s wrong decision maybe think or or don't
12583s think far enough ahead it's something I
12585s always struggled with with a list like
12587s this is well I could just play this now
12589s you know start cycling through or trying
12591s to set up for it but I think when you
12593s see the really great players uh play
12595s shamman at the moment they they're like
12597s that one two three steps ahead right so
12599s even if it looks like they've either
12601s used Too Many resources to defend or not
12603s enough a lot of the time you start to
12605s see the plan form just a little bit too
12607s late sometimes so yeah be excited to see
12610s how that one goes again double Warrior
12611s ban we are getting ready to go into the
12613s match but if if you were going to call
12615s it one way or the other i' advise who
12617s would you pick here do you think anyone
12618s has a particular Advantage lineup wise
12620s or anything
12622s else well much as I you know I've said
12625s how much I like Casey I feel like weq
12628s kind of has the the momentum you know is
12630s this top points earner is coming off of
12632s a a win just now and probably you know
12636s pretty pretty thirsty for for taking out
12638s that win I think if you feel like
12642s yeah I'm I'm I'm the number one on
12643s points but but also you know I really
12645s want to have my my victory in the
12647s tournament setting because it is very
12648s different to play on ladder Oris to play
12650s in a tournament uh but sometimes the
12653s momentum is just what it takes well
12656s let's see if it's going to be good
12657s enough we've got Casey on the top on
12658s this Relic Demon Hunter and Wu on the
12661s Mage along the bottom and again the Mage
12663s one of the most popular decks knocking
12665s around right now especially after those
12667s Nerfs but Casey going to have to see if
12669s this Relic DH can get something done oh
12672s not a bad opening there for Wu having a
12675s couple of keyboards to choose
12677s from yeah the second one uh not quite as
12680s good but you do you know have it there
12683s in reserve it's it's really a matter of
12685s after you keyboard and coin Cold Case
12688s what do you do from there and until some
12691s card draw is picked up there's not a
12692s whole lot going on yeah I always assume
12695s with this Mage de honestly that you'll
12696s just you'll find something right like
12699s you know there's so much oh sorry Bagels
12701s in the
12702s background contributing if you can hear
12704s to to the cast apologies um but with
12706s this mage deck I always feel like you
12708s you there's so much value packed in it
12711s as we can see now with these first two
12713s draws from wiq that you'll always find
12716s something to you know generate some
12717s spells generate something to either card
12720s draw or just put some more pressure on
12721s in case he giv the the nod and the shake
12723s of the head this is one heck of an
12725s opening here from wiq yeah and we'll see
12727s if there's another Shake of the head
12729s when the volume up comes down next turn
12730s is that sort of the ideal sequence and
12734s no small thing this anomaly here has
12736s been buffing the health of the uh little
12740s 13 Elemental there now up to A5 uh just
12743s going to continue gaining armor
12746s weq speaker stomp for throwing a little
12749s bit of uh wrench into the plan yeah one
12751s of the benefits at least for Casey um
12755s with the artific is still up and sort of
12756s gaining armor for weq is because it's
12759s Relic Demon Hunter you aren't Reliant
12762s particularly on like aggro aggro aggro
12764s right you can end up putting down some
12765s really uh a lot a lot of pressure
12768s throughout the game so it's not like
12770s you're all in on on just uh you know
12772s going face uh more like we saw from the
12774s uh the outcast Demon Hunter earlier
12778s today the we is just going to keep on
12780s going yeah the the mounting pressure I
12784s think it's a matter of whether you just
12786s go for for
12788s maximum Mana value here ah
12791s yeah nothing to
12794s r one more Mana in the Cold Case feels
12796s amazing but oh yeah I think it might
12799s still just be cold case it just looks
12800s like the better card
12803s right yeah cuz you already have a Reverb
12806s so if you do want to play it for for
12808s that three Mana just for more press draw
12812s a
12814s card sure again it's one of those things
12816s right where I guess Cold Case for me is
12819s the best overall card but just keep
12822s drawing into more value right I think
12824s like as long as you you've got cards in
12826s hand as as as the Mage right now then
12828s you're going to be able to do
12831s something and
12833s these yeah was I guess you just take the
12836s good removal just in case right I mean
12838s already case is down to 12 Health this
12840s game might not be going on much longer
12842s yeah and it is a nature spell so it does
12843s help in terms of those spell schools for
12846s things down the line uh Casey is gonna
12849s have to get a little bit lucky on is
12851s discounted
12852s cards and that's a good pick up with the
12858s Vault yeah it's
12861s something still dangerous though because
12863s Casey knows it's not like this deck um
12866s you know runs out of burn right so this
12868s this could just be the uh the minion
12870s Damage Done Now for wiq and then the
12872s focus on just getting some burn damage
12874s out as well so still pretty scary case
12876s is going to have to pull something big
12877s out the bag but it's going to be a tall
12879s order at this point
12882s especially having to use both the
12884s locations there it does mean that the uh
12887s the dimensions isn't going to be able to
12889s be sort of you know proed again next
12892s turn yeah there's going to be an in
12895s between turn here for Casey I don't
12897s recall what exactly is in this fizzle I
12900s think it might be a couple more
12904s [Music]
12906s Dimensions weq I think is
12909s deciding where whether or not to finale
12913s this volume
12915s up yeah it's a bit of an off turn as
12917s well for weq right nothing too crazy
12919s going on one turn away from Elemental
12923s inspiration but just going to fill the
12925s hand wow really fill the
12927s hand and set up for future
12931s turns and it could just be Elemental
12934s inspiration next turn it's not that many
12936s but you do get the seven seven as
12940s well
12942s yeah there is the Unleashed F now for
12944s Casey does he have that is that going to
12945s be double spell damage yeah this is a
12947s nice turn had the arist in the uh in the
12950s shot so unleash felt going to be able to
12953s do a lot of work here and basically push
12955s Casey almost back up to full health but
12958s very very
12960s significant and then those have to be
12962s dealt with as well so means weq can't
12965s just Jam the elemental inspiration has
12966s to do something like light storm or
12968s inquisitive creation uh other stuff
12971s that's going to end up using these
12972s keyboard charges so really I mean I
12976s would say well timed but Casey had to do
12978s it to not die as well yeah well timed in
12980s the fact that if he didn't do it he'd be
12984s dead probably doesn't need the card draw
12987s so Sigil of time probably not as
12993s relevant maybe
12995s emulate I think emulate is the best
12997s choice because again with I after seeing
13001s this um the snapshot from Casey like you
13004s would probably assume there's some high
13006s costed card like the deck in itself runs
13008s a significant amount of high cost cards
13010s it's not like it's overly likely Casey
13013s can just dump the hand I know it's three
13016s turns and maybe that's the downside
13017s maybe you just take the deal four to a
13019s minion but yeah bit of a tricky one
13022s honestly when at worst it's a 4 four
13025s even if the effect doesn't actually do
13026s anything it's a 44 and a fire
13029s spell and even if it makes your opponent
13031s play a little bit let's say uh not
13035s correct just to try and get stuff out of
13037s the hand that is is vital then like
13039s that's some kind of bonus here because
13041s the choices were just not good for weu
13047s yeah prop The
13054s Vault and at this point these are pretty
13057s much all going to be free all the time
13059s off of the
13062s Dimensions not looking too bad bit more
13065s heal as well with the I beam with the
13066s blood St no so that's going to push him
13068s all the way back up to full and
13069s considering Casey was one turn away from
13071s a bad time uh he's done well to recover
13074s and not only just recover but also just
13076s set up valid Wing conditions now like
13079s taking control of the board does have
13081s the two ay lags does have artificer as
13083s well does have just a lot of options
13085s going forward for the next few turns
13088s yeah normally this melanic you know
13090s something you like to get down when you
13091s have a big board so that you're making
13093s it unlikely your opponent will be able
13095s to clear but sometimes just like this
13098s it's invalidating this turn out of wiq
13101s like what what does he do I guess you
13102s can Reverb plus inquisitive creation
13104s it's not even a board that really merits
13107s clearing but the the best play that Wei
13109s would want to make is unavailable to
13112s him yeah this is actually it's not the
13116s best
13119s um this like going to be thos here yeah
13123s okay that makes sense does have some
13126s spell damage at least for this
13129s flame that is one of the most
13131s restrictive turns I've seen for a long
13134s time with that card on because a lot of
13135s the time it just doesn't do that much
13137s right or at least I feel like it doesn't
13139s whereas this is just really put a
13141s stopper on Wu's
13142s turn yeah sometimes it's like you're
13145s trying to stop the board clear but it's
13146s in the right spot of their hand anyway
13148s very frequently it doesn't do this much
13151s but that was seriously almost a turn
13156s Skip and like I said from what feels
13159s like a few minutes ago Casey was about
13161s to die or at least that's what he he
13163s probably thought he's recovered so well
13165s and weu now has to piece something
13167s together cuz there's this card draw
13169s there's the elemental inspiration of
13170s course but I feel like when you're not
13174s ahead inspiration just significantly
13176s worse and spending turns on drawing
13179s cards is going to be tough if you don't
13180s have the ju to deal with this cuz look
13182s how big this board is this is looking
13184s scary yeah and I think case's just at
13188s this point doesn't need the fully
13189s charged zyx just making the the big old
13192s seven sevens I think we're going to end
13194s up letting the gags burn and next turn
13197s will be another location
13200s Dimensions yeah I think a lot of it will
13202s just depend
13203s on where what the board looks like right
13206s if wiq clears this board with only 10
13209s cards left I can kind of see maybe uh as
13212s you like getting played uh just to you
13214s know push some damage and to sort of
13215s rebuild a board but a lot of it will
13217s depend there's going to be equality
13219s picked up there for
13222s weu yeah oh it does have the um the
13225s inquisitive right yeah yep so if
13228s inquisitive isn't big enough oh or this
13230s remorseless winter good combination
13233s there convoke convoke convoke no don't
13237s do it it always wins boom lightning bolt
13241s the much more sensible option so yeah
13244s that was an interesting choice there
13245s because this Demon Hunter there is the
13248s possibility particularly having already
13251s seen the uh snapshot come out there's a
13255s possibility of being able to just clear
13257s every single board that the Demon Hunter
13259s is able to present and they don't have
13262s burst damage really to to kill you in in
13265s way that they sometimes used to so you
13267s could have uh in one world taken the
13271s remorseless winter there to combo with
13273s the equality figured that inquisitive
13275s creation can clear something on its
13277s own I guess the B might have been to
13281s just have the burn available or maybe
13283s even the lightning bolt with as spot
13285s removal available and just say well what
13288s if I clear this board and the second
13290s that Wu can land a you know fairly safe
13293s Elemental inspiration then he's probably
13296s going to be feel pretty confident going
13298s into this well and any zero mana burn
13302s spell with CF just is yeah is could just
13305s be lethal right one extra cheap burn
13308s spell it it could well be that
13310s especially at this point in the game I
13311s think Casey might even be surprised he's
13313s not been killed yet
13318s honestly void
13321s okay it's got to be starting off with
13323s that
13325s right maybe we thinking whether to play
13328s the artificer first like commit it
13331s now going to be void and you could
13334s artificer and start drawing to to see if
13337s you can you know get there with the a SI
13340s or something uh
13342s or I don't know
13345s if there's still potential Alibi okay
13349s this was this was bad timing because
13351s it's mid card draw but that's roughly
13353s what's left in the deck I think that's
13355s accurate
13356s actually the Cold Case no gan's going to
13359s be burnt very surprised to see I I mean
13362s I guess the thinking with these draws is
13365s uh maybe had lethal if he got SI but if
13369s the Mana if the Mana is
13374s spent and that by two
13377s turns oh it's it's with inspiration as
13381s well yeah and just the fact that let's
13383s be honest it's so likely weu is going to
13385s draw Sith and there's what lightning
13388s bolt there's going to be an Arcane
13391s there's that I mean there's a lot going
13392s on especially with the time to maybe you
13395s know Forge and then blizzard and go
13398s again sort of thing like absolutely huge
13401s uh discover there from wiq could be
13403s game-winning and when
13406s these minions here have you know reborn
13409s they five Health most of the big stuff
13410s is gone out of Casey's deck maybe all
13412s the big stuff so uh even the topple
13415s doesn't
13417s clear to those who who were maybe
13419s confused by the the CW with still there
13423s I think the the big reason to just draw
13427s and and let burn is because if the one
13429s Mana is spent on the
13433s artificer then WQ never has lethal that
13436s turn but if he does draw cth with the
13440s available Mana remaining he would have
13442s lethal with
13444s reverberations plus the zero meta
13446s lightning bolt and the flame geyser
13449s right
13454s here has to just respond he's going to
13456s gain a little bit of armor from the
13457s asore does get to kill you know a good
13459s chunk of these Elementals off because of
13461s the rush
13462s but still got to be scary for Casey cuz
13465s 35 is not overly safe when you know your
13468s Mage opponent is basically going to have
13470s the deck
13472s drawn yeah but you know with that second
13477s copy of Blizzard I mean it's just extra
13479s time the
13482s yeah can forge the molten Rune or play
13486s The Cold
13498s Case yeah I think uh Wu's here just is
13501s being as safe as possible but I do think
13504s pretty much does need to draw something
13506s big next turn right time to out of cuz
13509s this is this isn't over you know if this
13511s board doesn't get cleared or if there's
13513s still something big up it's still a
13514s little bit scary but Casey does have to
13516s make the push now does have the aelor
13518s still in hand maybe for next turn for
13519s that extra little bit of
13523s burst oh and the speaker stoer
13530s yeah so that's going to make it so weq
13534s cannot go for the otk just yet is going
13537s to have
13538s to you know find some some way to clear
13540s which these having been softened up by
13543s the blizzard is is definitely
13547s possible yeah the fact that C is in
13550s bottom three is is almost a crime at
13552s this point because this game would have
13554s looked very very different if WQ could
13556s have gotten hold of that Sith looks like
13558s K's going to be able to bounce back the
13560s stomper as well yeah really nice you
13563s know he almost bounced that reborn
13565s minion and then I was like wait a minute
13567s this can Target myff completely decimate
13570s my opponent's
13574s plan oh it can't even Elemental
13576s inspiration ping right which would like
13580s be something I guess are there useful
13584s pickups off of Reverb here like do those
13588s abilities do anything for weq we're
13591s about to find
13596s out there's the Discover a death rattle
13598s and it's cheaper or what reduce cost of
13601s minions in your hand by
13603s [Music]
13604s two well the good thing here is um oh no
13607s the summon hadn't been used yeah yeah
13609s yeah
13611s right the good thing here as well is
13614s just the fact that a ping removes 10
13616s damage off the board right is is massive
13619s it's just huge so even I mean this is a
13622s very strong turn in itself but even just
13624s the fact that 10 damage could be removed
13626s with two Mana guaranteed really made it
13629s likely that Wu was going to be able to
13631s battle back enough to just not
13633s immediately die without drawing Sith so
13636s yeah again Wu put himself in a good spot
13637s let's see if Casey got something to
13639s break out he does still have aelor to
13641s clear up this
13642s board yeah of course that Argus dies to
13645s a single point of damage so it's not
13646s going to be sticking around but it has
13648s done its job yeah Casey's I kind of
13651s always forget because of the The Relic
13653s Vault but Casey still just has a
13656s fantasms in hand right like those are
13658s not small minions at this point so I
13660s kind of forgot he still just had one
13662s available so this is going to be like
13663s push number 20 from Casey at this point
13666s Y 12 12 not bad I guess not
13671s bad there she is that is almost
13675s certainly game right what is there two
13677s blast lightning ball and the guys yeah
13679s plenty and that that was good because I
13681s think Wu did well there to hold on to
13684s reverb in case there was that out and
13686s then as soon as it didn't look likely
13688s it's okay I'll Reverb this way
13690s get the benefit very well played held
13693s off to the very well second to last card
13695s draw of the game and Wu takes game one
13697s with the Mage that was a really really
13699s close game yeah absolutely and I think
13704s you know Casey wanted to fit the speaker
13706s stomper in there somehow but just having
13708s to clear up those those minions off The
13710s Argus complicated things a little bit
13713s extra and even buying more time had he
13717s played it probably wouldn't have had
13718s enough pressure then
13720s right and I think that was the the story
13723s of especially the second half of that
13724s game was very much back and forth of
13727s each player on their turn putting
13730s forward enough pressure and dealing with
13732s their opponent's board enough to not let
13734s the other player actually really respond
13736s so really really close game one you know
13738s hopefully the rest of the series is like
13739s that I am very down for a match up like
13742s this H but Relic Demon Hunter has fallen
13745s in game number one so far so we'll see
13747s if Casey manages to uh or decides to
13749s hold on into that again and go for game
13751s two or not but Wu on the other hand has
13754s the mech Rogue and the shaman left and
13757s uh this is a tricky one I do feel like
13759s the mech Rogue at least to me feels more
13764s comfortable to get a win with but again
13766s the shaman isn't bad but I do feel like
13768s the Shaman's got more holes in it what
13769s what do you think yeah we've seen just
13772s how it can fall to a single Gastly
13775s Gravedigger hitting ganth or something
13777s like the the shaman is is pretty
13780s vulnerable to just certain Small Things
13784s messing up its game plan whereas the
13786s Rogue is like built to do one thing and
13790s do that one thing very very well well
13793s let's jump into game two the players not
13795s messing around here Casey is going to be
13797s jumping over to the Mage and Wu going to
13800s be on that Shaman we were speaking about
13802s so we'll have to see now again both
13804s decks good just overall value but um
13807s we'll just be I think the hus will be on
13810s wiq here to just get control of the game
13812s early and don't give Casey time because
13815s as we saw I feel like if you give this
13816s Mage any form of time it will just win
13820s right because it's just got so much
13821s value so much burn it will just get
13824s there so weirdly enough just feel like
13826s Wu is going to be putting the pressure
13827s on this
13829s game yeah I mean between all the
13831s discovers the inevitability of cth you
13834s know it's it's the kind of deck that you
13837s know even if you do something like dirty
13838s rat there cth you you don't really count
13841s them out because there's so much other
13843s stuff that can end up could just be many
13845s Fireballs in the hand for all you know
13848s right it's it's pretty
13850s scary and keyboard snap play onto there
13854s yeah Casey getting enough to a really
13856s solid start here just one-onone two on
13857s two and then just having all the options
13860s right does have a well potential AOE
13863s clear um with the creation in hand but
13866s other than that just has discover after
13869s discover to really Flex on whatever
13870s needs to be done in the next couple of
13872s turns but wiq has options
13878s themselves and we could be seeing you
13880s know just some feral Spirits coming down
13882s uh it's one of those cards where you
13885s know it it's nice on curve where you can
13888s start maybe getting some pressure also
13890s just great uh later on as a nature spell
13893s does get reduced from flash of lightning
13895s and so it's often two Mana for two
13897s bodies for bioluminescence
13901s yep snap Cold Case coming out from Casey
13904s again just building up the board this is
13905s kind of the ABCs of this Mage dech right
13908s get the keyboard down and then start
13910s casting spells to able to pile on that
13912s pressure because any early damage just
13915s even if it's just one's twoos damage
13917s here and there suddenly puts your
13919s opponent in that really dangerous spot
13921s and even though Shaman does have you
13923s know a certain level of access to
13925s potential heals it's really not that
13928s safe and not that guaranteed so we'll
13930s have to see how weu deals with this
13932s whether it's another feral Spirit or
13934s whether it's going to start using some
13935s other options here to tidy up this
13938s board and lendo was poking fun but it
13941s really does seem like most games you
13943s know Mage has had this Cosmic keyboard
13946s into Cold Case into volume up it's just
13949s like such a given it is just like a I
13952s mean I feel like this has been a fair
13953s few of the Decks that we've seen so far
13955s but it does just feel like oh these
13958s decks are going to do do what they want
13960s to do who's going to win right it's like
13962s we just saw in the previous game because
13964s Casey was had a double Relic Vault out
13967s going crazy with the relics so it's like
13969s you know all of this is definitely
13971s definitely powerful games going on here
13973s does manage to clear the board and weu
13975s is now going to get the weapon equipped
13978s but already in a bit of a tough spot
13981s this is where the shaman you know always
13983s feels like it falls apart is that they
13985s have
13986s overload and their opponents do not and
13989s so
13990s even though Ina can kind of give you
13991s some benefit from reducing that was just
13994s a really awkward turn for wiq there
13996s being overloaded one not able to play
13998s inza just throwing out this Jazz base
14001s can't even clear anything because the
14002s four health and now how do you deal with
14004s this board that's it isn't it and this
14007s is the situation where yes you know
14009s Gogan can come down and help out
14011s massively but it feels like you make one
14013s wrong step now and you've lost right
14016s because that's the kind of uh power
14018s level that this Mage is pushing on on
14019s Casey here cuz look at this there's the
14021s AOE in the heel but there's still a lot
14024s of danger going around what's that 89 11
14027s damage just left on board I mean that's
14030s just a a forged molten rune for the win
14033s right
14034s yeah yeah that that just looks like
14035s there's all the damage in the world
14037s available here and just in a blink of an
14039s eye just like that case's evened it up
14041s and Mage looking very strong at least in
14044s this series so far I mean you certainly
14047s see why it has
14049s been the number to pick right there's 14
14052s Mages in the event and they're all
14055s rainbow R Mage except for the the one
14057s Naga
14060s Mage yeah it's it's pretty shocking
14063s actually yeah there's there's 15 total
14065s right there's only uh tonsoku that
14067s hasn't brought Mage but uh yeah 14 of
14070s them are rainbow and I think it just
14071s shows that you can see these players
14073s that when you really got a handle on the
14075s game and you really got a handle on what
14077s those discovers are and when to pick up
14079s certain ones and just know your limits
14081s with the deck I think you just see how
14083s powerful it is and it's kind of been the
14085s story a lot of the time is when you see
14086s these Decks that are very flexible and
14088s have like many different paths to go
14090s down in the form of all these discovers
14093s when you see a good player really good
14095s player pilot something like this and
14097s sort of pick options you wouldn't pick
14099s for example and by you I I don't mean
14100s you I mean like
14103s me that then you really appreciate how
14105s good they are right because some of
14107s these choices do not seem super
14108s intuitive a lot of the time but when you
14110s see the player execute them you're like
14112s oh okay that makes way more sense and
14115s yes job done sort of thing so uh really
14117s good win there for Casey evening it up
14119s but now the Mages are gone there Demon
14121s Hunter Rogue versus Rogue Shaman and all
14124s these lists are different because even
14125s the Rogues on the
14127s same yeah finally getting to see some uh
14131s differentiation you know I mean I guess
14133s the Demon Hunter is a big X Factor for
14135s for Casey but uh yeah Mage it sort of
14138s feels like as that number two deck in
14139s the event is kind of like oh we can
14141s expect that both players are going to
14142s win with Mage and and then now we kind
14144s of get on to the real match yeah it's
14147s it's like Warrior gets banned Mage wins
14150s right okay like let's play the game
14152s going forward H but it's going to be
14154s interesting again I I do I I do think
14157s the the mech Rogue is the one up for wiq
14161s but I do worry about this Shaman and
14162s we've sort of seen this story before
14164s where Shaman is good on average but it
14167s does seem to have its weak nesses put on
14170s display in these sort of high level
14171s matches so we'll have to see how that
14173s one pans out as the players get ready
14175s for the next game H just remember as
14177s well the loser of this is done they're
14179s out this is the stage where already in
14182s the tournament H the winner does move on
14184s to tomorrow but the losers in like
14186s massive massive trouble and you know the
14188s last Mt of the year which means the last
14189s chance of the year for a lot of these
14191s players if they don't have those top
14192s points uh sort of goals uh in in their
14195s sight so pretty pretty tough match up
14197s overall a lot of pressure on these
14199s players so I'm excited to see who can
14201s make out and also just to see who who's
14203s picking what because it always interests
14205s me when for example Casey lost and then
14207s switched it up Wu lost with Shaman and
14210s they're going to stick and they're going
14211s to go again
14213s o changing and it's going to be a robe
14216s kind of
14217s mirror well this is one match where
14220s Casey's anti- spell tech is not going to
14223s be terribly useful you know going into
14224s the shaman it can feel nice having the
14226s cult neop fites or the speaker Stompers
14228s but but this Rogue has some spells but
14232s it's not terribly reliant on
14234s them yeah I think a lot of the time the
14237s the Spells are there as small
14239s enhancements right whereas the real uh
14241s you know meat of the deck is just
14243s getting these Mex down fast and that
14246s furiously what are the key cards you
14249s think um Wu is going to Mulligan for
14251s because we've seen uh I think my first
14253s match today I cast we saw like to me
14256s what looked like an okay Rogue hand but
14258s really really you know I think a pocket
14260s train threw like two or three three of
14262s the cards away or something uh just to
14264s get that like you know hyper aggressive
14266s early game well I mean this is pretty
14270s hyper aggressive in terms of you got the
14271s Mana discount from frequency oscillator
14273s you've got drone deconstructor to give
14275s you uh you know some spark bot uh from
14278s the scrap peap you know you're always
14280s hoping that you find Wind Fury and it's
14282s really just about find Stealth find Wind
14285s Fury uh the Divine Shield's not bad
14287s either with a lot of Rog removal being
14290s damage based being able to just make it
14292s that much harder to remove always
14297s welcome nice pick up of ghostly strike
14299s there for Casey means he can just get
14301s rid of that he's going to hold onto the
14303s coin I was very interested if that just
14305s wasn't ghostly strike I was really sad
14307s thinking this going to be like coin or
14310s something and shield going to be coming
14312s down
14316s now Casey already looking at
14319s disheartened after seeing this opening
14321s from Wu yeah I mean there's there's no
14324s potion belt right if you're Miracle
14326s Rogue you want potion belt and and
14328s that's really your Ace in the Hole
14330s whether it's for a couple of destroy
14333s random enemy minion effects that could
14335s be a big deal in this matchup uh or you
14338s know just for the card draw to find you
14339s more tools to work with but mecro
14343s capitalizes on giving the opponent as
14345s little time as possible to to find their
14348s ANW
14356s we could does get hold of the spark bots
14358s of course but I always find turns like
14360s this super interesting where I think a
14362s lot of people be like oh you know aggro
14364s haha just first five turns of the game
14366s go face whatever but I think these
14368s decisions really interesting to watch
14370s cuz you see even different High Lev
14372s players making different choices here
14374s and and these early turns are so
14377s impactful for me Rogue
14379s well in hyper aggressive decks they
14382s really just compress the decision making
14384s so instead of making a ton of decisions
14387s over the the length of the game you you
14390s can press all the decision- making into
14392s the first you know five or six turns
14394s sure um and and it can be very very
14398s impactful what you decide in those
14401s couple of turns you know in terms of
14403s whether you lose or not whether they
14405s they get the clear or not
14407s oh speaking of potion belt yeah I was
14411s going to say for Casey destroy two
14413s minions and there are two Minions on the
14415s board so weq went for like the pure
14417s value right to using the Divine shield
14419s first to trade putting Divine Shields
14421s back on and saying right this will be
14423s enough unless it's exactly potion B to
14425s destroy so Casey's gained a bit of a
14427s breather here but obviously wiq not
14429s going to let him just uh chill he going
14431s to keep pound on that pressure even more
14433s now and the decision to go in last turn
14436s from from wiu I mean I think was valid
14438s most of the roval is damage based
14440s barring the potion belt and you can
14442s expect that the potion belt might have
14444s been played already by that point but uh
14447s that does mean now there's nothing
14449s really to go with this invento mtic
14451s those spark Bots are really your best
14454s right thing to pair so now off that
14457s discover uh just taking the cheapest
14459s cheapest thing to to play and protect
14461s itself with the Divine Shield so that
14463s you can you know maybe go in for this
14465s gear shift and now Casey's kind kind of
14469s in control right being able to get the
14471s asara down winning on board arguably
14474s whether we want to discuss the value of
14476s a Divine Shield or not um but yeah keep
14478s keeping up on board a healthy amount on
14481s that 25 as well case he needs like a
14483s good Colossus or something to just to
14485s come off here and things can get very
14487s interesting very very quickly because as
14489s soon as Casey stabilizes I feel like
14491s Wu's just gets pushed out and it's just
14493s going to be a sort of slow ponderous uh
14496s walk to zero Health yeah I mean that
14499s destroyed two really just cracked the
14502s game open for Casey uh and now depending
14505s on the Colossal you know could could
14507s really break the back yeah but again
14509s from Wu right it I think the setup was
14512s right because it was that was the only
14514s thing that stopped him right sto the two
14516s Divine Shields so it's just like just a
14518s little bit tough but that's the way it
14519s went does get stealth down onto uh one
14522s of the mech here so that's going to help
14524s to an extent at least try and Bank some
14526s damage there still the gear shift in
14527s hand as well and I I kind of almost want
14530s to play the gear shift now yeah it's not
14532s maximum value but the invent Matic has
14534s just been sitting there not able to do
14536s anything and you sort of need other
14538s stuff yeah I think Wu just needs options
14541s right we're going to see the horn come
14542s down now and okay for sure honestly I
14547s think anything could have been created
14549s from the horn there and it's like it's
14550s fine it's a minion right like it's
14552s something to play cheap that's normally
14554s quite big so yeah probably not the best
14558s you know most Earth shattering colossal
14560s to pick up but it's still a big more
14563s stats than your opponent right
14568s yeah that is a rough top tech for
14574s weq I'm
14577s even it's a really difficult uh hand to
14581s to work out any kind of winning line
14583s from here right snoop's a good card but
14586s I don't think it's that
14587s good I mean I
14590s mean oh God it's a mess you could just
14593s magnetize both of these and chill like
14597s just not do anything and and basically
14599s hope that your top deck is uh from the
14602s scrap peap into wind
14606s Fury yeah that's it because if it's
14609s basically the pass tactic coming out
14611s from wiq there's already to turn lethal
14614s just on board right like even if Casey
14617s played nothing at this point and you
14619s know just pushed with the minions
14621s so something dramatic would have to
14623s happen next turn for week
14625s here I mean you could go half in right
14627s you could magnetize one and use the
14629s dagger to kill the two one sure like
14633s play just play the gatekeeper or
14634s something as a thing not going to but I
14637s mean I think just just magnetizing right
14640s uh you definitely want to magnetize cuz
14642s this is your your wind con here this
14645s minion but uh yeah Casey of course GNA
14647s look for destroy again will
14652s be and finds it and that's I mean that's
14655s just wrap it up yeah get out I
14658s think and there is nothing that's really
14661s going to save wiq now there's just too
14663s much pressure there's the Neil fight
14664s going down just for good measure
14667s anyway and this is why Casey likes these
14669s decks I think you know this miracle
14671s Rogue the The Relic DH is just the
14673s possibility of you know coming going
14676s from nothing to suddenly oh look I have
14679s all this stuff yeah I think it's just
14681s the the ability to make something happen
14684s which sounds like a very broad comment
14686s but you know what I mean right it's h a
14689s lot of decks play more honestly if that
14691s makes sense whereas decks like you know
14694s these styles of Rogue and and some other
14696s decks as well you know even the Mage can
14698s fall into this but even in tough spots
14701s you the deck has the ability to get you
14703s out of them whereas some decks like
14705s mechro to example or say like for
14707s example Paladin
14708s there's not a lot of cards that get you
14710s out of situations right the idea with
14712s those decks is you cause the problems
14714s for your opponent um but yeah that was a
14716s really big win there for Casey and one I
14719s think after seeing the opening and after
14720s seeing uh you know the earlier game
14722s there Casey probably needed to be able
14725s to just keep the focus here but he is
14727s going to go up to a 21 lead and that
14729s means only one game away but iwise it's
14733s the Demon Hunter that's the last deck
14735s right that that's that's the worry right
14738s now
14740s yeah I mean you know is the Rogue going
14742s to be able to build a minion too big for
14744s Demon Hunter to to clear quickly uh
14747s possibly uh but Shaman also over here
14751s for weq so you know we may end up
14753s finding ourselves in the Demon Hunter
14755s versus Shaman for that game five and uh
14760s yeah neither of those have so far today
14762s looked particularly strong yeah it's the
14765s everpresent problem of uh or problem
14768s play have in Conquest is sometimes if
14770s the match Up's fairly even they get down
14773s to the who's got the slightly better
14777s fourth deck right so we might well get
14780s to that we are going to go into game
14782s number four now weu going to be on the
14783s mech Rogue Casey on that Demon Hunter
14787s and as you may have just seen just in
14788s case you not remind you the anomaly is
14790s plus five health for the players I think
14793s that's one that definitely is going to
14794s benefit Casey much more than weq as he
14798s was playing the aggressor that is just
14800s five extra Health that he has to to deal
14802s with whereas Casey just has to get rid
14804s of the boards yeah although obviously
14807s not great for wiq I do think that um
14811s Mech Rogue has the ability to hit so
14814s hard that five more Health doesn't
14816s matter but you would rather if you Casey
14818s you'd rather have the five Health than
14820s not right so it's some kind of benefit
14822s on his end so yeah we'll have to see if
14824s weq can go against the odds here and
14828s tough hand for wiq I mean I don't know
14830s if you trade or just straight up gear
14832s shift as sort of a second Mulligan here
14836s yeah gear shift and just say GH can't
14838s get any worse clocker is going to get
14840s picked up so that's something but yeah
14843s if you're not playing at least one uh
14846s one Mech on one then you're not having a
14848s good
14855s day
14857s o yeah that's not dagger I I was
14862s thinking about it yeah you dagger I I
14864s don't think you want to lose out on the
14866s click clocker right cuz the one one all
14868s the hero power goes in which you know
14870s you can't really avoid but this could be
14871s more value later on weirdly enough right
14874s I mean if you can on four Play Click
14876s Cocker and magnetize onto it you get
14878s more value out of that Divine Shield
14881s 100% but I think now Casey must must be
14884s feeling a little bit of excitement here
14888s because you're against Mech Rogue you
14890s have five extra health and this is the
14893s first threat they play on board you're
14895s probably feeling pretty good about life
14897s right
14900s now yeah again against Rogue if you just
14903s uh just chucking A Relic out
14907s on just this one minion you're probably
14909s feeling pretty good no uh no Relic Vault
14913s though so no location for Casey I think
14915s that'll for him would be the final sort
14917s of push to feel really confident in this
14920s match up and this is where we start
14924s building our Voltron minion
14928s here and with with eenie coming up as
14931s well that's a that's a big deal oh
14933s there's look what was I saying
14936s yeah and I mean it may just be Casey is
14939s going to look at next turn and say I'm
14941s not dead well we've got to go for the
14944s the coin Relic
14947s then
14951s yeah this looks like it's going to be
14952s what hit and stealth
14955s again likely at least obviously depends
14957s what what gets
14959s discovered yeah potentially or you go
14962s for the the Snoop I mean at a certain
14965s point it's it's out of range of what
14969s Demon Hunter has to offer in terms of
14972s removal yeah I think so we just like we
14975s could just saw an extension used and of
14977s course there is The Relic Vault here now
14979s so it could be a little bit spicier but
14981s it is extremely unlikely that this gets
14983s cleaned up in any nice
14986s way you could potentially coin out the
14988s click clocker just to complicate the
14990s second copy of the
14993s extinctions yeah true and also it's just
14996s if it lives then it's another activat
14999s cuz Casey will want to kill the 98 right
15001s yeah so if then that means this other
15004s click clocker gets left it's another
15005s Target for like active magnetizer
15009s right yeah but at this
15012s point H not really having the luxury of
15016s going for
15019s the uh relic of Dimensions well I think
15022s if anything like coin Titan looks more
15026s possible right I think that's what it
15028s could be saving the coin for and not
15029s what what's the point trying more cards
15031s if you dead yeah exactly so so you make
15033s a board you play the Titan in such a way
15036s that you give all of these life steal to
15038s to make trades right and then you use
15041s the Ability that makes
15052s tutos yeah even in the sort of alternate
15054s universe there's there is double unleash
15057s fell and
15059s um
15060s uh what's the word I'm looking for
15063s imulation Aura imulation Ora there we go
15065s don't know why I forgot that that's
15066s weird one um but yeah there is a lot of
15069s AOE as well for Casey so he's only um
15072s like an archinist away from from having
15074s a large impact with that side of his
15076s hand as
15079s well yeah but I think so much value I
15082s mean yeah specifically in here being
15084s able to get the two coins and then you
15086s know coin out stealth onto the wind Fury
15092s minion it's it's going to take a silver
15094s moon Arcanist to be able to to do
15097s anything about this and even then I
15098s don't think there's a way of clearing
15100s the yeah the Ste the 13 wind Fury
15106s there so is shift at the very end y yep
15110s it is going to come down to the shaman
15113s versus Demon
15115s Hunter unless I'm completely missing
15118s something well
15121s stos the second one will yeah this
15125s should clear everything but the wind
15126s Fury
15128s that's only
15129s 26 oh only
15131s 26 yes it's only 26 it's ma there we go
15135s from the scrap peep oh
15138s okay so each of these adds one and then
15142s the Drone deconstructor can add another
15144s one it's already got wind Fury so that's
15146s not even a particularly big high
15150s roll uh I guess g giving it four goes up
15154s to 17 yeah that's just enough yeah it
15156s should be enough
15158s I think uh weq just wanted to 100% make
15163s sure this was you know added up exactly
15165s not to miss anything to make sure you
15167s didn't have to gear shift into something
15168s else but wow mecro get getting it done
15173s and and in a pretty unlikely fashion i'
15175s would say Obviously the in had a
15176s absolutely huge impact there but I think
15179s those early turns I think Casey really
15181s would have thought he was ahead of the
15182s game there and he was basically like
15184s that is the opening you would want if
15186s you're facing down met Rogue but you can
15188s see just the stealth combined with any
15190s and then obviously as you mentioned the
15192s wind Fury effect just starts to really
15195s snowball out of control and just not
15197s being able to get say you know the Titan
15199s down to be able to get some taunts or
15200s just just just get anything to to be in
15202s the way H because Rogue uh the mech
15205s Rogue anyway is very onedimensional
15206s right so like you know what it's going
15208s to do you know what you want it to what
15210s it wants to do so yeah really crazy and
15212s looks like these players wasted about
15215s zero seconds queuing up what he's there
15217s guaranteed the last game of this series
15219s and for one of the players the last game
15221s of the
15222s tournament yeah and with the you know
15225s speaker Stompers in this deck for Casey
15229s you know those can be very effective up
15231s against this Shaman uh I kind of when it
15234s comes down to this last game would maybe
15236s put my money on KC but both decks have
15240s the potential to just kind of whiff on
15244s draws yeah I think it's really difficult
15247s honestly because because
15248s the we saw a lot of healing go down from
15251s Casey in the previous game uh but like
15255s that is I feel like kind of harder to
15257s time when you're against the shaman list
15260s right because the shaman can just like
15261s hard burst you from kind of nowhere so
15264s it's um it's going to be a tricky one
15267s for
15270s sure we could just going for the uh M
15274s there I think Casey just kept The Relic
15276s yep I mean you you really want to look
15279s for Vault yeah vault is just the number
15282s one card for escalating your game
15297s plan H not a bad start with the Piranhas
15301s available for wiq so can start at least
15303s having options to either answer some
15305s minions some early fantasms or not or
15308s just be able to start building that
15309s board do want to walk into a a unleash
15312s fell but I doubt those are coming down
15314s too early right yeah much safer to just
15317s you know totem any minion when you get
15320s to a certain point in the game like you
15322s can't afford to leave it around when
15324s Biol luminescence is a threat so totem
15327s get out these wolves now you can use
15329s your fish to clear up this uh basically
15332s just Relic upgrade play from
15336s Casey
15339s it be interesting the where weu goes
15341s with this because going to go for the
15343s the ancestral knowledge and then maybe
15345s even okay just dropping a fish keeping
15348s it
15350s simple yeah I think you didn't have to
15352s overly worry about this board I think
15353s this was plenty especially with the
15355s healing totem y a healing totem makes
15357s those trades look a lot
15361s better oh okay multi strike coming off
15364s going to help a lot here just dealing
15366s with the Wolves not too bad at all
15375s and Casey once again you know able to
15378s line up the
15380s coin Relic Vault into relic of
15383s Dimensions they're going to discount at
15386s three and
15390s four yeah it's huge right it's just what
15392s you want to do with the list and still
15393s has the um the stomper as a backup if if
15396s you know the board does build up in some
15398s respect over the next couple of turns
15400s because that card you know as you
15402s mentioned before you sort of saying in
15403s the opposite way for the Metro but
15405s against this Shaman you can you kind of
15408s just say they're not really having a
15409s turn a lot of the time right like there
15411s just it's just like yeah you kind of
15413s have to skip a turn or at least mostly
15415s skip a turn if that comes down so
15417s something Casey will be definitely
15418s looking to time very well yeah and you
15421s know he could have traded it away on
15424s that turn one just because it there
15426s wasn't much going on after the The Relic
15428s into fantasms he knows he has to look
15431s for relic of Dimensions but I think it's
15433s just so powerful in this matchup that
15435s he's willing to say you know I still
15436s have time to naturally draw relic of
15438s Dimensions without trading and I
15440s definitely want to have this speaker
15441s stopper
15445s available yeah so had the little bit of
15447s back and forth in the early few turns of
15449s the game but now is when things are
15450s going to accelerate KY having access to
15453s that Relic Vault going to proc it into
15454s the dimensions and then we'll see where
15456s we land there
15462s okay here can SP the free school teacher
15465s coming down as well wow those were some
15468s big hits in terms of just actual just
15470s hitting highly costed cards three three
15473s Mana gag and and five Mana artificial
15476s zyo pretty solid particularly together
15479s because the gag will Infuse the
15486s zyo
15489s looking like just an Ena turn
15492s here you know both players are kind of
15494s in the building up to their their big
15497s turn kind of
15499s stage yeah this is one of those cards
15501s where you just get it down whenever you
15503s can because the earlier the better gives
15505s you way more options going forward but
15508s this is going to start sparing out of
15509s control here cuz I think Casey just has
15511s oh okay just has access to so much stuff
15515s which is often the case after oh there
15517s relic of fantasms as well was chosen
15519s from the nagling I didn't even see that
15521s so yeah just has so much access to stuff
15523s and and high value cards that weq is
15526s going to have to really pull something
15528s out the back to to sort of fend this off
15530s because the more time that WQ takes sort
15533s of clearing this board the less time
15535s he's got to actually set up some kind of
15537s counter pressure
15538s himself yeah and I think this is one
15540s match where you know the typical setup
15543s card that Shaman uses the flash of
15546s lightning
15547s you almost don't want to have to use it
15550s because it's such a telegraph for your
15552s opponent to then speaker stoper you
15554s right that or it's the other way right
15557s you use it on a turn where you don't
15558s plan on doing anything just to try and
15560s bait it out even but it's still like a
15562s one for one at the end of the day isn't
15564s it yeah but we is kind of forced to to
15567s go in to some extent here um the
15571s radiance of aara reducing nature spells
15573s by one using that to couple with the
15575s lightning reflexes
15578s no bioluminescence is is the big kind of
15581s you know unfortunate thing here for for
15584s weq is I think hoping to reduce as much
15588s as possible without casting spells so
15592s that if I guess Biol linisin wouldn't be
15596s reduced anyway yeah it's just all about
15598s the big big board and clear it's quite a
15600s bit it's not lethal though is it was it
15603s like 20 cuz it's 555 and then oh maybe
15606s it's just enough with the overdraft
15607s actually yeah I was trying to work out
15609s what the overdraft was going to end up
15610s being he was taking some time so I
15612s assumed it wasn't enough it it is right
15615s it might be exact with the it is it's
15618s over yeah I thought so as I started
15619s looking him locking in and wow just like
15622s that and this is what I was talking
15623s about you just sometimes you just can't
15626s work out when the shame is going to be
15627s able to pop off and you know weu really
15629s piece that together and yet again with
15633s this Demon Hunter looked like it was in
15635s control Casey had value to Las him
15638s probably through to the next series if
15640s he had to keep playing that deck but it
15642s just didn't matter if the game just ends
15644s too early so a huge win and again Shaman
15647s just continues to just have that
15649s surprise factor of oh yeah he's probably
15651s not going to have enough oh wait never
15653s mind I'm dead so yeah what a win for Wu
15656s and and and what a what a surprising way
15658s to end that series I think we were both
15659s taken back with how suddenly that one
15661s ended yeah well Eno really opens up the
15665s way there with those reductions on you
15667s know if you didn't have the second one
15668s of those zappers that's not enough spell
15670s damage uh Radiance of bajara is only
15673s spell damage for your fire spells you're
15675s you're focusing on nature so uh yeah you
15679s kind of have to have the surprise Factor
15681s there because of speaker Stoppers
15684s potentially coming
15685s out and I think this is why some people
15687s have brought it that's just yeah really
15690s tough one for Casey there it's a it's a
15692s rough rough way to go out of course when
15694s you just get burst out of nowhere but
15696s that is the deck and uh that's just the
15697s way it works sometimes so huge
15699s congratulations to wiu we're going to go
15701s to a break while we set the next match
15703s we'll be back with some more Hearthstone
15704s right after
15710s [Music]
15720s [Applause]
15725s this
15755s oh
15761s [Music]
15785s oh
15793s [Music]
15815s oh
15821s [Music]
15833s [Music]
15852s [Music]
15862s [Music]
15867s [Music]
15887s [Music]
15905s w
15919s [Music]
15925s [Music]
15935s n
15940s [Music]
15960s [Music]
15965s e
15967s [Music]
15982s [Music]
15996s well welcome back everyone we are ready
15997s to dive into our next decider match
16000s which is going to be levic versus CJ
16002s Kaka I'm staying here of course from the
16004s previous one but I'm being joined by
16006s sttle sole it must have hurt watching
16009s Casey in that last match there a bit of
16011s a tough one for you no doubt as a
16012s longtime friend yeah uh tough one for
16016s Casey tough one for fans and Friends of
16018s Casey tough one for uh Relic Demon
16020s Hunter enjoyers which I'm a member a
16022s card carrying member of that club as
16024s well and uh rough way to go out out as
16026s well because I know there's a little bit
16028s of a scramble over the lethal at the end
16029s but I believe that had to be damaged
16032s twice from lightning reflexes in order
16033s to make that lethal happen and it was
16035s found uh in the end so yeah uh rough way
16039s to go out for sure but of course great
16041s news for the victors yes of course let's
16043s take a look at group a it's going to be
16045s Hemlock and Wu that move on to tomorrow
16048s and still have that shot being Crown
16051s Champion so uh really and I'll be honest
16053s so all um obviously there's a sort of EU
16057s region bias but I wouldn't have guessed
16059s that both Casey and Gabby wouldn't have
16062s made out of this group but it just shows
16064s how competitive this last Master's tour
16066s of the year is and uh this is now the
16068s match we're going to be looking at who's
16069s going to be joining MCB face the uh The
16072s Last Hope of the Americas coming out
16075s with CJ Kaka versus levic to see who's
16078s going to make out with Banner face there
16081s so we're going to be looking at those
16083s two players and for me looking at these
16085s two lineups as well because CJ Kaka is
16088s not messing around Trent Druid secret
16090s Hunter enrage Warrior and Naga Mage so
16093s definitely an S of off-the-wall lineup
16096s here yeah I think CJ Kaka is you see
16100s right there favorite d n Mage like CJ is
16102s just kind of known as the Naga Mage
16104s player like it's very much like pocket
16106s train and bore priest right like just
16109s because CJ ker is winning with nagam
16110s Mage does not mean nagam Mage is a deck
16112s that you should play it was like just
16114s because pocket was winning with B priest
16115s did not mean B priest was a deck that
16117s you should play you have to wait for the
16119s metas where other people are being
16121s successful with those decks and then
16122s that actually establishes that things
16124s can happen and yes right on Q even with
16127s five Mana spikelash siren Raven here it
16131s is Naga Mage is making its way into the
16133s Masters Tour yes it's really really
16136s surprising just seeing how much uh sort
16138s of how brutal that deck was in the very
16141s uh you know not too long ago past um but
16144s and even now there are players that are
16145s going to bring it h so I'm very excited
16148s to see how this does uh with that
16149s obviously five cost siren and see what
16151s CJ Kaka can do I do enjoy seeing
16154s specialist play the lists uh in High
16156s Press tournaments and now we're going to
16158s check out levic and uh bringing in much
16160s more I would say standard lineup here
16163s although is going to be having that
16165s enrage Warrior but I believe to no one's
16168s surprise both Warriors are band on okay
16172s yeah I was going to wonder I think we
16173s got an update on the stats just a little
16175s while ago so uh 70% ban rate roughly 25
16179s out of 36 band up until this point have
16181s been Warrior so that does seem to be the
16182s deck we uh that the players have been
16184s targeting largely and we're going to
16186s take a look at the nature Sharman here
16188s from leig because I think this has been
16189s a big talking point of the tournament we
16191s just saw it uh just kind of stumbling
16193s over the line in the end or crashing
16194s over the line I guess in the end in the
16196s previous game from from weu um but it's
16199s had a very impressive performance and
16201s it's weird because I feel like we' we've
16203s had this perfect cycle of two masters to
16206s where the last Masters Tour everyone was
16209s going on about how nature Shaman was
16210s wildly overtuned and needed to be nerfed
16212s and was massively overpowered every time
16214s I play against it I die on turn five no
16216s you don't shut up um but the but it it
16219s underperformed in that tournament like
16221s it really bombed it had I think it had
16222s sub 50% uh win rate in the end and now
16225s we come into this tournament with Nate
16226s Shaman kind of a semi sleeper like
16229s certainly not a deck everyone is talking
16230s about um and even though it's
16232s objectively slower and weaker because of
16234s the Nerfs to to biolumin Ence it just
16237s seems to be having a a good performance
16239s this time around like those Jazz bases
16240s are sneaking in a couple of lethals uh
16242s where you wouldn't expect it players I
16244s think with the extra couple of months of
16246s experience of handling a very difficult
16249s archetype have got better at navigating
16251s their way through those early turns as
16253s well and it's it's really putting in a
16254s stint in this tournament yeah and I
16256s think we see a lot of the you know I
16258s know that you know that I know sort of
16260s scenario of playing around like when
16263s burst should and shouldn't happen and
16265s you know when to it expect it as we saw
16267s in the previous match we saw earlier
16268s today that it's very hard with a lot of
16270s the decks in The Meta to it sounds
16272s stupid but to try and work out when you
16274s should die right because sometimes like
16277s these decks have the ability to just
16278s pull things out of the bag and we're
16280s already jumping in to game number one
16282s we're going to see Hunter on the top
16284s which you know makes me an instant fan
16286s and levic on the Rogue on the bottom so
16288s even though we've already dove into this
16290s all what have you made of this Rogue
16292s because again one of the list where
16294s there's kind of like two archetypes for
16295s one class right now and we did just see
16297s Casey do very well with this
16302s deck yeah it's I think Rogue in general
16304s has been a little bit awkward this is a
16307s slightly different build right Casey is
16308s actually playing like a pure a more
16310s all-in location Miracle style Rogue
16313s whether this is the secret package with
16314s the disruption with the Gastly
16316s Gravedigger with the private eye we've
16317s seen Gastly Gravedigger solo a game or
16319s two already today um just a slightly
16322s more disruptive irritating style deck as
16325s opposed to Miracle Rogue which is you
16327s know just kind of drop bombs I just see
16329s potion belt and think me it's Rogue yeah
16331s like you know if if you want to call
16332s both of these decks concoction Rogue I'm
16334s not going to argue with you that hard
16336s yeah there are differences though one of
16338s them has a location and combo cards
16339s thrown around it the other one has
16341s Secrets thr and disruption thrown around
16342s it you know like they are they can still
16344s play out fairly similarly in a lot of
16346s regards and certainly looking at this
16348s hand Queen asara prep ghoulish Alchemist
16350s concoction you would be forgiven for
16352s thinking this was location
16354s Rook the other on the other side sorry
16358s uh CJ getting a decent opening here just
16361s getting some of the key tools down
16362s getting some of that board presence and
16363s also having that star power available to
16366s just say nope to a board from levic
16368s basically because that's what the card
16370s kind of description should say just just
16372s nope your opponent's board most of the
16374s time it's so annoying like even at B
16377s even at base power it's annoying yes it
16379s just kills it just kills everything for
16381s some reason get the plus one like forget
16383s about it your board doesn't exist and
16385s like it shouldn't work like I'm I'm
16388s going to explain a thing like I'm going
16390s to explain it in a way that I like
16391s almost wholeheartedly disagree with in
16393s terms of deck building but it is clearly
16395s a good card in what is a very aggressive
16397s deck in general but you get in these
16399s situations against against Hunter where
16401s like turn one they're in front turn two
16403s they're in front turn three they're in
16404s front turn four they're in front right
16405s cuz they're just a faster deck than you
16407s and then somewhere around turn five turn
16409s six you make your swing turn happen
16411s right and you're like sweet I'm ahead of
16413s the aggro deck I'm on board I should be
16415s winning now and then they have star
16417s power and you have to start the game
16418s from scratch again and it's incredibly
16419s annoying apart from you're on like 16
16421s Health yeah yeah yeah but like it
16424s shouldn't work it should just be a bad
16427s dead card in their hand more often than
16429s it actually ends up being I I really
16432s haven't quite got a grip on this card
16433s see it fits perfectly cuz it fits my
16436s kind of logic where it's like H I'm an
16438s aggro deck what don't I want my opponent
16440s to do trade with my minions so for the
16444s cost of one hard space I can play star
16448s power in my deck and and it
16451s works works perfectly uh links going to
16454s be coming down now and nice triple links
16457s going to help out keep on the keep the
16459s pressure on board
16462s here although the hand even with you
16465s know we're talking about star power a
16466s lot but the uh the hand itself does not
16468s scream finish your opponent off for uh
16471s CJ at the moment so is is going to have
16473s to just focus and keep focusing on that
16476s board presence for
16478s now almost the perfect krabat TOA board
16482s as well right being able to swing into
16483s the two four and and they used the the
16486s two claws to kill the four four attacks
16489s yeah the fact it was three four Health
16491s minions and one of them had low attack
16493s so you could use your face on it yeah it
16494s was a very satisfying board to
16497s crab oh is
16499s this okay yeah the trade happens right I
16502s was even honestly for just a second I
16504s was like oh wow if this crab a TOA
16506s doesn't get dealt with shadowstep crab a
16508s TOA is actually horrendous you still end
16511s up paying more for the second crab than
16512s you did for the first in that situation
16514s but oh well still very powerful
16523s yeah objection obviously pretty enticing
16527s because you are uh beginning to get into
16529s Titan territory for the opponent
16532s now It's Tricky isn't it because on one
16534s hand you think well what if they just
16536s have like you know weapons and spell
16538s burst mhm but on the other hand if they
16540s do have agar then you're like oh I I
16543s should have stopped this
16548s yeah not looking too bad at all now
16551s there a lot of board pressure here from
16552s lavic but this is that exact spot right
16554s you're like okay sweet I've done it
16556s decent amount of Health ice barrier up
16558s I'm aead on board nice we got there no
16561s you haven't cuz star power
16563s exists it' be interesting to see what
16566s the followup is probably just a
16571s 41 oh CJ Kaka hopefully that's just a
16575s minor hiccup uh so CJ's testing face
16577s first to see if he can get some idea on
16578s what the new secret is there that's the
16580s one he's really interested in the one
16582s that came out last turn he learns that
16583s the old secret was Ice barrier so
16586s because of that he actually still has to
16587s test counter spell on the new secret the
16590s one that he'd already tested uh as as
16593s gone being ice barrier so he had to do
16594s it this way around
16596s works out pretty perfectly in the end I
16599s was just going to say if you if you're
16600s going to get something objected then
16602s seven six call the police that star
16605s power was on seven seems a reasonable
16607s Hunter card to me
16613s so and there's more where that came from
16615s the only problem here is again there's
16617s just none of that big pressure right
16620s there's not really been any of the card
16622s draw there's not been Titan Forge traps
16625s yeah
16626s that that's the tricky of no trinket
16627s trackers it's just those cards that you
16631s like both put something on board whilst
16634s sort of loading up that end game
16641s pressure some kind of weird
16643s Battlegrounds game now with the quality
16644s of levik's
16647s hand but what stops just a load of
16651s 41 uh the the hunter Experience One
16655s eight Mana asore is that the answer to
16657s your question they might look they might
16659s all go
16660s face do you ever take the trade first
16662s yeah okay he's going yeah I
16665s think it's not like that five damage to
16668s face was ever really achieving anything
16670s anyway right no your plan's just 14 into
16673s 14 from here right so doesn't really
16675s make too much of a difference by the way
16678s I haven't really commented on it yet the
16680s pace this game is being played at is
16681s kind of ridiculous right
16684s now
16689s and this is the part where unfortunately
16691s I think CJ is going to sliit but again
16694s just missed so started off with Halon
16696s which is exactly how you want to start
16698s but no agramar um no traps which
16701s normally help sort of like one Titan
16703s Forge traps normally feels like you've
16705s played two cards a lot of the time
16706s obviously because you forge it h and
16708s just nothing to really get some of that
16710s card draw going so I I think that
16712s levik's going to be feeling pretty okay
16714s about this
16716s yeah obviously because the damage is
16717s coming from an asore you can play around
16720s it just by getting minions in Play to an
16722s extent so there were worlds where you
16725s could clear this up with Ricochet shot
16726s and get minions in play to soak up some
16728s of the missiles but it's still a long
16731s way away from stabilizing I think here
16733s from uh CJ yeah and and slightly off I I
16736s would have even looked at you know like
16738s maybe go Kraken Bane bow from CJ's point
16742s right and just thinking oh maybe that
16743s could get there but it's just not going
16744s to right cuz the other asor
16754s so it's only doing three yeah with the
16758s double
16763s buff yeah cuz it's that thing isn't it
16765s where like the three that you've put
16767s down is actually zero cuz the three one
16769s can just go into it anyway
16772s right yeah I had to get more than three
16774s Health in play total because of that
16776s right which did so so levik did need
16779s extra damage from somewhere but not a
16781s big deal going to be plenty and levic
16783s takes game number one CJ I think got off
16786s to a decent start but couldn't keep hold
16788s of it but levic with the uh I don't know
16790s cloned asals infinite aalor um managed
16794s to get the job done and off to a really
16796s really good start with that Rogue win
16799s meaning that he just got his own nature
16800s Shaman and rainbow Mage left over which
16803s uh at least for the rainbow Mage all
16805s would say is one deck you are very
16806s comfortable having a left over to win
16810s with yeah it's certainly been a deck
16813s that's been performing well so far today
16816s um we've I think you said it earlier in
16817s the previous series it's been like oh
16819s hey buddy it's been um it's been a bam
16823s Warrior and with Mage situation um hey
16827s hello good boy um yeah so I think
16831s rainbow Mage was no real doubt for the
16833s players coming into this one right it
16834s was always going to be in most people's
16837s lineup of course we're seeing from CJ
16839s kako is the nag Mage on the other side
16841s but you kind of line that up as the same
16844s kind of deal right like if CJ kaga on
16846s nagam Mage if he's brought it I'm sure
16848s he's confident with it um there are very
16850s few players that transcend to the point
16852s with a particular deck where I don't
16855s really offer any analysis or criticism
16857s of the way they play it because they're
16860s probably just right and I'm wrong you
16862s know like my ego doesn't quite get
16864s defeated that easily but certainly CJ
16866s Kaka on Naga Mage will will qualify to
16868s that level so you'd expect the Mages to
16871s do well in this series overall I would
16873s imagine uh so levik having now picked up
16876s a win with a non-mage deck I think puts
16878s him in a strong driver's seat position
16881s in the series yeah there is still that X
16883s Factor though from CJ right where there
16885s is one of the sort of players that is
16887s bringing the sort of lesser bra or
16888s lesser seen Hunter right now there is
16891s the Naga Mage which I'm just going to
16892s write off as like I'm sure they'll be WI
16895s potential just because it's CJ play Naga
16897s Mage but also this Trent Druid can
16900s really throw uh the the series off
16903s balance right because it's just not a
16905s deck I think that many players were
16907s expecting to see there's not like tons
16909s of nods to Trent Dr it going on H in the
16912s lineups for these players so I think
16914s it's what we were talking about this
16916s morning right this morning not this
16918s morning for us at the start of the show
16920s um when we were saying we've seen a lot
16922s of lineups that are very similar but for
16924s those players who are ining these
16925s offshoots and this different approach
16927s yes you might crash and burn but it also
16929s might just be that X Factor you need to
16931s to Really Propel yourself towards that
16933s sort of uh you know top eight top four
16935s finals whatever you need to get to so
16937s it's um it's going to be really
16939s interesting to see how this plays out it
16941s looks like CJ is going to be sticking on
16943s the hunter as levic jumps over to the
16947s Mage yeah this line up from CJ kako is
16950s kind of almost what I was alluding to uh
16954s a very very long time time ago at this
16955s point during our our first cast when I
16957s was saying there's um there's some
16959s lineup that you can build with en rage
16961s Warrior that just kind of aims to get
16963s under what everyone else is doing right
16965s which is basically what CJ ker has ended
16967s up with here you know I personally
16969s wouldn't have had naram Mage in that
16971s lineup but I don't have the luxury of
16972s having nagam Mage in that lineup because
16974s I'm not CJ ker um so it does seem to be
16978s that kind of lineup that's just trying
16980s to to scoot under what everyone else is
16983s doing in the meta that little bit just
16985s go that little bit faster hopefully find
16987s that one deck that you can Target just
16989s by being too quick
16991s overall and this is huge actually for CJ
16994s cuz Adis and myself were talking earlier
16996s about a lot of the Mages seem to be able
16998s to go keyboard into coin Cold Case every
17001s game uh but this opening you
17005s know even
17009s better get in the pin oh my I I actually
17013s looked away from the screen then
17015s as a as a hunter player myself that one
17017s hurt to watch I was just about to
17019s say for CJ that was looking great
17022s because if your opponent's going to do
17024s the opening then look at the pressure he
17027s put on right like that was fantastic but
17029s the creation
17031s oh horrendous yeah I I saw the emote
17034s from levic and I was like I get it like
17036s weapon into to coin Cold Case is the
17039s dream but your opponent's played around
17041s it and like you're in trouble if you
17043s coin Cold Case here like you're taking
17045s 16 or how much damage it was I thought
17046s the emote was because of the Yong right
17049s I thought it was like oh look at that
17051s opening but it's just like a little bit
17053s of our you know desync on the The
17055s Spectator view of just oh the creation
17057s just came a little bit later for us than
17058s it did for the players and then yeah we
17060s knew what was so so the mental Warfare
17064s coming down with the emote just in
17066s general right just say emote creation
17068s unlucky and now this is just the Frozen
17072s skeleton march to Victory it feels like
17075s because CJ does have agramar does have
17077s the bow equipped but levik has all sorts
17080s of shenanigans and has no Ganon just
17082s locked and loaded if he wants to just
17083s keep the next turn simple and has Reverb
17086s and a weapon equipped that won't work it
17088s won't work unfortunately cuz uh the
17089s Reverb will use up the last charge of
17091s the
17093s weapon either way I mean it's still just
17099s good also really tricky turn as well to
17102s like well I have agar but but I also
17106s have a massive bow charge so what do you
17108s do so I think this is kind of a tricky
17110s Choice here he's going to lock it
17113s in take the card draw of course the
17116s amount of players I saw when this card
17118s first came out just go for the plus two
17120s like h i kind of respected it but also
17122s was like but card draw like in Hunter
17126s pick it and kill
17128s him speaking of killing them
17131s though knowledge will be your
17136s if you just doome yeah I love I love
17138s this so much just do yeah forget about
17144s it you just have molten Rune in your
17146s hand right like this just makes sense
17148s you're just setting up lethal from hand
17150s pretty much at this point I mean well
17152s well what has to happen for these
17154s skeletons to not cause Havoc I actually
17156s just don't know yeah it's just it's kind
17158s of just already done isn't it so the
17161s immune going to come down here to help
17163s deal with this but star power's a great
17167s card we said it it's going to work
17168s miracles but the
17171s problem well that that's the answer okay
17174s wow they literally all need to hit the
17176s Titan which they so far have one more
17179s double Arcane shot
17181s go is the Ricochet shot buffed I don't
17184s think it is right I do not believe it is
17190s no I mean there's no way you don't
17192s double Arcane right
17202s quickly
17206s okay sure yeah fair
17211s enough and uh yeah if that wasn't enough
17214s more where that came from yeah and I
17216s think that's the thing right like you
17218s can play around Bolton Rune by taking
17220s two more damage off the board and
17221s winning a
17222s 50/50 you're not winning that game if
17224s they have mol R in their hand though
17226s right like they they have to draw any
17228s other damage spell at any point in the
17230s game or live two turns yeah EXA like who
17234s who cares you're probably going to die
17236s so I think CJ kaker makes the right
17238s decision there to just say I'm not going
17239s to play around the lethal I have to set
17240s up some kind of win condition for myself
17242s instead and drawing some cards might
17244s just get there and what a difference one
17248s AOE makes right because I genuinely
17252s believe levik was in trouble because it
17254s it was so much damage set up in response
17257s to the potential uh keyboard Cold Case
17260s right like if that happens you just push
17262s like look at this you just push like a
17263s million face right but look at this
17266s locked in emote coin clear and then
17269s suddenly the game slows down and Cold
17272s Case into Cold Case keeping all the
17275s pressure on with the keyboard supporting
17277s simply too much and I think the
17279s Highlight honestly for this was the n on
17282s and face damage because it was just you
17284s know what let's just end the game five
17286s five to face
17288s go yeah it's just good recognition right
17291s you said who's the hunter now that is
17292s Hunter thinking right it's old school
17294s Face Hunter thinking of how do I get
17297s situational damage through now so the
17299s next turn I have guaranteed lethal right
17301s and that's kind of the setup that he was
17302s going for there gets the big expensive
17305s card out of the hand does some
17306s guaranteed damage with it on that turn
17308s just says all right like worst case
17310s scenario you clear my entire board and
17313s none of these skeletons hit you in the
17315s face which literally happened the worst
17318s case scenario occurred and he still wins
17320s the game comfortably so yeah great
17322s recognition from levic in that Spa I
17324s think especially when you if you
17325s actually sit and look at it I think you
17327s get so used to playing Titans in certain
17329s ways like oh this is almost always the
17332s first one I click and then if it lives I
17334s click this one and then so on so on I
17336s think there what would plus one cost do
17339s what would a secret really achieve
17341s nothing I think it would be tempting to
17342s say oh well if it costs more then I'm G
17344s to be a turn ahead later and you know it
17346s will delay them it's like yeah five
17348s damage also delays them being alive so
17350s you know it's G to look pretty good so
17352s yeah really well played there from levik
17354s and suddenly sing what feels like a
17356s blink of an eye there's just Shaman left
17358s for levik to take a victory with I do
17360s think though this is probably the the
17363s tougher deck at least for me maybe I'm
17365s being a bit too hard on Shaman but
17366s looking at CJ's lineup I feel like this
17368s is the one that could fall over at least
17370s a couple of
17372s times uh yeah yeah yeah I I think so too
17376s I think against um minion heavy decks it
17379s is um I'm not necessarily say worse
17382s matchups necessarily harder matchups for
17385s sure though by which I mean like players
17387s can quite easily make one mistake in
17389s that kind of match up with Shaman and
17391s then you just die like immediately
17392s there's no wiggle room there's no second
17394s chance you just die if you if you don't
17398s uh set up a two- turn lethal if you fail
17401s to find an out to clear a board that
17402s ends up hitting you in the face for 13
17404s damage like you are always going to die
17406s in those situations so I think that
17409s assessment is correct I think the shaman
17410s is probably going to be the most awkward
17411s climb for leic from him yeah I think
17413s that's the biggest thing I've seen most
17415s of the time on the other side against
17417s the shaman is their clears have to be
17420s very deliberate and very well timed and
17422s and sort of estimated right because the
17425s second they overcommit and clear and and
17427s use too much to clear a board and you
17429s just remake it and then they're like
17431s I've got nothing else now it runs out
17433s they they just get swept but then if
17435s they don't clear enough then suddenly
17437s especially you look at Hunter uh as
17439s probably the main one in this is that if
17442s you let the minions hit you a bit too
17444s hard and they they did get hold of some
17447s card draw suddenly there's a ton of just
17449s burst damage you look at the bow whether
17451s it's Starr bow or even agamar um and you
17454s look at some of that burst damage
17455s available like you can just fall over if
17457s you just sort of try to be a bit too
17459s greedy with the removal and let you know
17461s maybe a couple of Yas a couple of you
17463s know summons trap minions actually hit
17465s you in the face sometimes like just
17467s Kraken Bane plus a couple of spells and
17469s you could just be dead so it is that
17472s sort of tricky step for the shaman where
17474s they have all of the tools but it feels
17476s like they've got one of every tool and
17478s you can only use the tool once right so
17480s you've got to make sure they use it at
17481s the right time to be able to clear it up
17484s yeah and it's where flash of lightning
17485s lightning reflexes really comes into
17487s play against aggro decks because I think
17489s something a lot of people don't do
17490s enough against very fast decks on the
17492s other side is like even turn two flash
17495s if you have a lightning reflexes in hand
17497s because I don't think people appreciate
17499s like yeah you're not going to kill your
17501s opponent with three Mana but you can do
17503s a lot of stuff potentially with a
17505s lightning reflexes in your hand and a
17507s one Mana discount on nature spells uh
17510s with certain hands right like you can
17512s quite easily clear your your opponent's
17514s entire Board of worms and get a feral
17516s Spirit down and potentially heal for six
17518s with an alter cord thrown in there right
17520s like you can make all of that happen um
17523s someone if you take two two turns
17524s instead of your opponent's one that's
17527s good no matter what turn it's on right
17529s cuz that's what it feels like you get to
17530s do twice as much stuff so anyway without
17532s further Ado we're getting into game
17534s three is this going to be the last game
17535s of this series personally I hope not I
17538s want to see more of CJ's lineup but
17540s levic has proven himself more than
17543s enough at this point to be more than
17544s capable to take this series 30
17547s 0 okay very strong minion heavy hand
17552s going first which is actually quite nice
17554s in the match up gets to go novice Zapp
17556s into Flow Rider on curve on the play
17558s very very nice opener yeah and there's
17560s something just inherently wrong with a
17562s hunter having access to a one drop and
17565s not playing it on one or even if you do
17568s play it it not being competitive on
17571s board
17573s the just looking for a Tempo three
17575s doesn't find a Tempo three uh feral
17578s Spirits or turn the tides I think would
17580s have been the dream pickups there for
17583s Lev it's going to take ancestral
17585s knowledge I was looking at just a crash
17586s just as you know like an insurance
17588s policy but I guess with the uh with the
17590s Titan maybe that's just going to be good
17593s enough yeah I think this makes sense I
17595s mean so the reason the three Mana cards
17597s are so good is like firstly this deck
17598s always wants to play one of the three
17599s Mana cards on turn three but then
17601s secondly it sorts you out your perfect
17603s curve of just playing that into thorum
17605s the turn after this kind of does that
17607s like the this ancestral knowledge draws
17609s three cards essentially right CU you
17611s then also get the overload into the
17613s thorum on the following turn as it
17615s happens picking up second Flow Rider
17616s meaning it's actually drawn an
17618s additional card on top of that as well
17620s because of the overload very
17625s nice and now the feral Spirits even
17627s meaning you can go feral into thorm on
17629s five potentially to unlock the overloads
17632s to uh go into Gogan on six this is a
17635s really strong uh Hunter match up hand
17637s for levic so far yeah I actually It's
17640s Tricky with agramar but I actually quite
17642s like just coin um howder
17645s on here for CJ just get something
17648s reasonable on board and just just look
17651s at the hand right you just set up the
17653s rest of your hand it's a shame not to
17655s get agat out earlier but I think this is
17658s way too good to
17661s avoid yeah I think so too I think like
17663s big links boards are going to be your
17665s your best route to Victory here right
17667s you actually want to make big boards
17668s that repeat damage because yeah weapons
17671s and stuff going face and and throwing
17672s burn spells is nice but
17674s all it takes is one discovered altered
17676s cord and suddenly you're that turn
17677s behind in the race that you weren't
17679s necessarily expecting to happen so
17681s having the recursive damage from boards
17682s I think is a lot more important yeah
17685s just you want to force the shaman off
17686s board you you want to make them have to
17689s build the board and do something in the
17691s same turn right because that's just that
17693s much harder to deal with well I think
17696s first and foremost you want them to like
17698s waste crashes of Thunder to clear your
17700s board and not die right like that is
17702s that's the dream cuz then it gets so
17705s hard for them to lethal you in the end
17711s anyway and this now the uh the
17714s everpresent problem I feel like which is
17716s you don't want to overload going to turn
17719s six but so many of your spells are
17721s needed at this point not to take a
17725s million there is the overdraft
17728s though it's like lightning ball
17730s overdraft kills two of them right
17733s there's also the Thor to do the same
17735s thing and draw cards right just go bolt
17737s Thor draw honestly I'm I just didn't
17740s even look at that card because it was
17742s the full art and I was like oh yeah
17743s what's that yeah it's a good card it's a
17746s good card I've only been talking about
17748s it like every turn since turn three
17749s Raven it's nice to know that you don't
17751s listen to me these days
17757s huh still though CJ doing a great job
17760s here of just being able to uh hold on to
17762s some of that reoccurring damage but this
17765s is this is the the negative section of
17768s of using the coin obviously the payoff
17770s is fantastic but now it's just like ah
17772s this turn doesn't look so good you can
17773s get a couple of four ones down of course
17776s but you're just looking at that agamar
17778s thinking oh it could have come down this
17779s turn the living drop all kinds of
17788s things oh
17792s really
17798s okay going to use the ricochets and the
17799s hero power not even locking in the cat
17803s trick uh yeah I think this is smart
17805s right I think I think this is just a
17807s straight hand read from CJ Kaka that
17809s says okay my opponent went through Great
17811s Lengths to not be overloaded on this
17814s turn what does that mean should I play
17816s three minions all with less than three
17818s Health on this board no probably not uh
17821s what I should do is protect this four
17823s Health minion
17824s with every last fiber of my being and
17826s just push a bunch of damage no point
17828s playing a catrick they're not going to
17830s play spells next turn they're going to
17831s jam the Titan so I think this is really
17833s really good recognition from uh from CJ
17835s kak of what's going on in the
17842s matchup now I could see this being a uh
17845s lock uh plus a damage in on the weapon
17848s just just go but uh especially with the
17852s uh the Kraken Bane pickup
17855s yes it's another reason with this deck
17857s um to weave hero powers in over casting
17859s spells right is just to uh stall for
17862s time a little bit until that cracken
17864s Bane appears M I think it's a is this
17867s only I think I want say this is a one of
17869s in the list yeah it is yeah correct I
17872s think I remember I think it was like was
17874s it last Mt when Casey brought it and I
17877s was a bit worried cuz there was two cuz
17879s I'm personally not a huge fan of Kraken
17881s ban um I feel like it could be a bit
17883s Mony sometimes but you also then can't
17887s refute the oh three Mana deal five to
17890s face as a very good card in Hunter so
17893s it's always one that sort of goes in and
17894s out of my expectations it's a very easy
17897s card to overhype if you only play
17900s against Hunter because you only see the
17903s times where they shoot it from hand and
17905s deal five against you and you're like
17906s that is so efficient for damage to Mana
17910s how is that allowed to exist you
17912s absolutely don't see all the games where
17914s they fall over cuz they've got a vanilla
17915s 3 Mana 33 in their hand that's not doing
17919s anything CJ's face some sums up this uh
17922s not only this game but also this series
17924s which is like oh just you know so close
17927s but everything could go wrong GIC has
17929s one billion cards in hand has all the
17932s options in the world just picked up Al
17933s to cord as
17935s well and this is where I mean you tell
17938s me S is it lethal it feels like it could
17942s be
17944s and the feeling being Shaman has a lot
17946s of cards in
17948s hand yeah no I was trying to evaluate
17951s those an out off this ReDiscover to hit
17953s it but I not even sure there was then
17956s yeah I guess like you look at no crash
17958s one line in Bolt no other Burn
17962s Right still though very good turn
17965s overall good setup board presence Now
17967s spell damage available threatening
17969s biolumin Ence on top of this Hunter
17971s especially after playing double ricochet
17974s not exactly reliable dealing with this
17976s board unless the star power comes out of
17978s nowhere yeah heal for seven deal six to
17981s face leave a Titan on board that's
17982s cheating you a bunch of Mana next turn
17984s as well yeah so many good sounds like
17987s aent
17990s yeah I had a realization at one point of
17992s why I vied with this deck so hard when
17994s it came out and it's because I the list
17996s of thing I love doing that I love
17998s getting to an end of turn and just
18000s recapping all of the things I did in
18002s that one turn and this deck gives you
18004s the Vibes of like old school Patron
18006s Warrior where you'd be like y so I I
18008s gained 14 armor I cleared my opponent's
18010s entire board and I drew six cards like
18013s that's my turn now it is your turn where
18016s like my average turn is like ANL eight
18018s to face yeah yeah full stop and I'm
18022s still
18027s happy explosive the the problem is
18031s I I don't even think CJ is overly
18034s concerned about dying to being attacked
18036s by minions with this Bard worried about
18039s just dying to to
18042s burn Arcane shot plus a weapon swing
18045s going into to clear some of this to try
18047s and reduce down some of the threat going
18048s to knock another hero power in just to
18050s push what he
18054s can but this must be terrifying
18056s tournament life on the line for these
18060s players levic what feels like M moment
18063s away from a victory here but CJ going to
18065s do everything they can do to try and
18067s hang on it should be moments yeah and
18070s okay I I felt like turn the tides first
18072s was the correct Choice and then you can
18075s play the schooling get the minions go
18077s from
18078s there I guess with no additional
18080s discounts like no uh no Radiance no in
18083s are played no flash of lightning played
18085s either um in my head I was thinking like
18088s oh you can draw you can get more like
18089s zero Mana overload cards to cheat you
18091s more Mana off the Jazz base but that was
18093s never going to happen because the other
18094s discounts aren't play yet wondering
18098s based on what levik's seen How likely he
18101s thinks is to actually die this turn
18103s because double Ricochet no spell damage
18106s uh none of the extra spell damage cards
18109s you know like Celestial shot have been
18110s played stuff like that um and Silver
18113s Moon fast rider and these cards have
18116s been in hand for a while and Arcane
18118s shots and Ricochet shots have been used
18120s and so how much damage is it expecting
18122s to take obviously there's a flat seven
18124s on offer here with just the weapon swing
18126s and the hero power but is there another
18130s seven it's always worrying you can see I
18132s think from levik's response that he's
18133s worried that that swing went straight to
18135s face
18136s but it's just
18139s [Laughter]
18140s there I think the Kraken ban gets
18142s activated with a spell I think
18148s yeah it might be two actually cuz the
18150s tremas and the catrick were already both
18152s in hand when the no is one left
18156s okay that's just my natural Hunter
18159s instincts kicking in of not actively
18161s counting and keeping mind but just
18163s having a feel of what's been
18167s played it's so close but again I think
18171s both players as is feels often the case
18173s in this matter of both players sat there
18175s thinking I'm probably Dead next turn and
18177s then they're not and then the other
18178s players sat there thinking ah cuz I
18180s could kill him I'm probably dead this
18182s turn
18183s yeah there's five but there's Tremors
18186s and I think seeing that levik has a very
18188s clear goal of what needs to be done now
18203s win catrick play altered cord because
18206s you want to play around emergency
18208s Maneuvers before you play too many cards
18211s yeah CJ Kaka with the shake of the head
18214s he knows exactly what that means you got
18216s to get out of bed a lot earlier in the
18218s morning before you're going to trick
18219s levic yeah and you meant motion right
18223s what did I say I said emergency
18224s Maneuvers yeah yeah yeah motion denied
18226s also of course the healing allows you to
18227s get through the attack through the
18228s explosive trap which makes this
18230s absolutely trivial there you go all
18234s nicely picked apart from levik now the
18236s simple matter of just playing all the
18238s rest of your Hearthstone cards yeah all
18241s those nice one and zero cost available
18244s and I think with that crash as usual if
18247s a lightning Bol goes to face and there
18248s crash in hand it's almost certainly
18250s lethal and it is in this case as levic
18252s beats CJ 3 0 and so close for CJ to
18259s nearly get that game and nearly be able
18260s to fight back in this series but I think
18263s yet again subtle clean controlled play
18268s from levic Super impressive dissected
18271s the possibilities of that last turn and
18274s executed it to ensure he had one Health
18277s left to continue and win the game Super
18279s impressive and I'm not even surprised
18281s coming from levic yeah really sick I
18284s will say the Shan you know did need a
18286s couple of favors there you know I spent
18287s the first three turns talking about what
18289s a strong anti- Hunter hand that was um
18292s and then CJ Kaka was still able to
18294s navigate into a position where with the
18296s explosive and the uh denied again I was
18302s I was going say emergency Maneuvers
18304s again uh with them both up he kind of
18306s had levic up against a wall but then a
18309s immediate first card Discover altered
18311s cord that made the whole thing trivial
18313s right even if the aled cord was in the
18315s second instance of the lightning
18317s reflexes how on Earth are you going to
18320s get there and cast the altered cord
18322s quickly enough without attacking without
18324s proing the other secret and dying it
18326s would have been a lot lot trickier but
18328s because it was just right there off the
18329s first card the turn became pretty
18331s trivial from from levic to navigate
18333s through the rest of it but still very
18335s very well played series from a player
18337s who is already locked and loaded and
18338s ready to go to Worlds and that is going
18340s to be a heart Breer for CJ Kaka who now
18343s sees his hope hopes dashed for a little
18345s while at least like levic is just out
18348s here in this tournament just gatekeeping
18350s people as hard as humanly possible and
18353s yeah good on him for it I'm absolutely
18355s here for it y really great win for levic
18357s he's going to make it out of the group
18359s but we still got plenty more Hearthstone
18360s coming up for you tonight so don't go
18363s anywhere we on to a quick break we'll be
18364s back with some more
18382s [Music]
18391s matches
18431s [Music]
18438s [Music]
18446s [Music]
18451s e
18456s [Music]
18472s [Music]
18481s I
18492s [Music]
18508s [Music]
18532s [Music]
18570s [Music]
18592s [Music]
18598s [Music]
18609s [Music]
18614s [Music]
18619s [Music]
18631s he
18644s hello everybody and welcome back to the
18645s Hearthstone Masters Tour fall
18647s Championship my name is TJ I'm joined by
18649s the one the only sdle here on Singo
18650s Saturday sdle how you
18652s doing I'm doing great it's been a pretty
18655s awesome day so far I think we've seen a
18658s good mix of decks a good mix of um you
18660s know sick matchups High Lev and also a
18663s couple of mistakes here and there which
18664s are always at least fun to see in terms
18667s of things deciding matchups that way and
18668s I think uh we've got some great players
18671s going through to tomorrow as well I
18673s think um banter has really grown into
18677s his role as one of the absolute premium
18679s Hearthstone players on the planet these
18681s days um I I don't know if you remember
18683s TJ when we did the episode of hot takes
18685s where uh the hot take was the league
18688s positions of all players accurately
18690s represent their skill and like B face
18692s was like fourth in Americas and I said
18694s banter face fourth best player in the
18696s Americas nah not having it and uh banter
18699s still has not let me forget that he
18701s brings it up to me every single time I
18703s talk to him he's not bitter about it at
18704s all um but no I absolutely take the L on
18707s that one banter is a phenomenal player
18709s as his pocket train that we see
18710s qualifying here out of group C so I
18712s think we've got a Prett stacked lineup
18713s going through to tomorrow we have one
18715s more spot um to be decided between me
18718s and TJ and then one more to follow after
18720s that with a player that you're a very
18722s big fan of
18724s TJ yeah balance really impressed me mhm
18728s no I'm talking about tonsoku I a big fan
18730s of him I'm a big fan of balance as well
18732s U brought a little bit of a I'll call it
18735s an interesting lineup but really it's
18737s just he threw a priest in right through
18738s a PRI as the fourth deck um that's
18741s that's about it uh but you know these
18744s days what can you do right that's that's
18747s how you make your mark you you just
18748s bring a fourth deck that not many other
18750s players are bringing um but yeah uh
18754s tonsoku on the other side been a big fan
18757s of tonsoku since the days where we had a
18759s giant chalkboard that I would stand next
18761s to for hours on end and write things on
18763s it and the things I would write would be
18765s player names and I ended up writing
18768s tonsoku name next to my name a lot which
18771s meant that I was predicting him which
18773s meant that I was a big fan of him that
18774s dates all the way back to like what 2015
18777s s yep we're coming up on a decade holy
18781s moly that is
18786s crazy I was uh going back and like
18789s looking at some of the uh the earlier
18791s cast and like even talking about it with
18792s like the the head shot that gets used in
18795s the talent promotions for this thing and
18796s like my goodness that was surprisingly
18799s long amount of time ago and I look so
18801s much younger in that picture where's
18803s that guy can we have that guy back I was
18805s a big fan of him uh but yeah Tans soku
18808s someone who's been around doing this
18810s just as long as we have you can see
18812s Global games 2017 that's on his fact
18814s sheet there um he's dates back way
18817s before that as well like TJ was saying
18819s he was very protective of that
18821s chalkboard was TJ and tans soku's name
18824s was a a very common site to be out there
18827s among cast of
18828s predictions yeah and now he's putting it
18833s all on spelled even on what can you do
18836s you know uh sometimes they fall your way
18838s sometimes they
18839s don't who can who can control what you
18842s submit I I mean the idea for the deck is
18844s there right obviously players have had
18846s success with this in the past it's just
18849s is it worthy of being the quotequote
18851s fourth deck in the tournament lineup Dre
18853s still out right I think whether or not
18855s tonsoku is able to uh showcase a good
18858s game with it in this series could sway
18860s my opinion on the deck a little bit it
18863s just feels like it's like a turn behind
18865s right of where you need to be in in this
18867s metag game uh to be able to be
18869s competitive but we we'll see obviously a
18871s lot of
18872s um I'm sure there's a lot of practice uh
18875s it's big Stakes event so uh I mean both
18879s the they the Decks that we highlighted
18880s from both players right the control PRI
18882s on balance's side and the spell Dem on
18883s tonsoku side who who comes out on top of
18887s that one no idea I don't know what this
18888s motion was but this is control priest
18891s that's even camera not on me anymore
18893s that's balance that's not me the whole
18896s thing went perfectly TJ zero notes um
18899s yeah I actually expected to see a little
18902s bit more control priest than we ended up
18905s with um my planning for this tournament
18907s really kind of felt like a lot of decks
18909s were going to be trying to play for
18911s board quite aggressively because I think
18914s the number one thing that was stopping
18915s board-based strategies being effective
18917s well the number one and two things that
18918s were stopping board base strategies
18920s being effective were yog just coming
18922s down for zero mana and removing your
18924s entire board and leaving a 75 sitting
18926s behind and uh prison breaker which
18929s basically was a a neutral inquisitive
18931s creation for every single class in the
18933s game to be able to do what we saw levic
18935s do in the previous series and without
18937s those two cards being available it felt
18939s like more enrage warrior style decks
18942s would become more popular of actually
18944s trying to build those boards through the
18945s early game and maybe control priest just
18947s gets to Nuke those boards really really
18949s easily without access to those cards but
18951s that has not really been the case with
18953s uh not many people putting their faith
18954s in the light for this
18957s tournament isn't
18960s it yeah yeah you're role playing a
18963s little bit there that's what I get for
18965s trying to make a World of Warcraft
18966s reference yeah I made a successful one
18969s earlier with Raven but only because it
18971s was in South Park
18973s so well I mean very accurate depiction
18977s of uh World of Warcraft and its player
18979s base yeah not come on sdle all right
18984s let's get into it um and rage Warrior uh
18988s have you noticed this I I don't want to
18990s call it an anomaly because does I don't
18992s think it is I think this is just uh
18995s personal bias and well there's no icon
18998s on the screen so it's certainly not an
19000s anomaly definitely not an anomaly um
19003s it's how long has it been months and
19005s months and months that enrage Warrior
19007s has been like at the top of win rates
19010s like at almost every rank uh on ladder
19013s yeah and one you just rarely see it and
19017s two when you try you're just going to
19020s roast me you're going to be like but I
19021s have a 70% win rate and two when I play
19023s it I don't win with it I I well like I
19025s have like a like 50% win rate I don't
19027s climb I just
19029s stay um it doesn't feel like it's it's
19034s it's Justified with that win rate
19036s especially when you look at the win rate
19037s of the very obvious very strong classes
19040s that almost everybody has in their in
19041s their lineup here with like Mage and
19044s row can I can I shock you TJ sure yeah
19048s go ahead I uh actually agree with every
19050s single word you said that is holy moly
19053s yeah that is largely my experience with
19055s it as well of just every now and again
19058s just you know bring up the the Data
19059s Tracking sites have a look at what's
19061s going on I do think as a general Point
19064s um Data Tracking as a tool for
19068s evaluating competitive Hearthstone is as
19071s bad right now as it has ever been in the
19073s history of hearthstone um combination of
19075s it being split between multiple
19078s competitors doing the same thing um and
19080s large portions of
19082s leaveing Legend ladder not really being
19085s involved in the competitive scene right
19086s like top 100 Legend those are the only
19089s players that actually are involved in
19090s comp in in competitive right now and you
19094s can't filter down that small because you
19095s end up with tiny sample sizes so I think
19097s in general the stats are kind of
19099s misreporting quite a few things in terms
19101s of what the absolute top level of
19102s hearthstone looks like but I certainly
19104s have had that experience as well of like
19106s oh look at this shiny en rage Warrior
19108s win rate let's try this out and it's
19110s just fine like it it wins some wins some
19114s games it loses some games like it just
19116s never quite feels like a tier one deck
19118s to
19121s me I'm actually very
19123s [Laughter]
19125s relieved just throwing that out there um
19128s but obviously the reason why that
19130s subject came up is because tonu is
19132s playing it right this second yes in this
19134s match to qualifi for the
19137s quarterfinals of the Fall mat it's the
19139s casting with sutle experience
19142s I'm going to throw out an opinion I hope
19144s he doesn't kill me for it yeah I mean
19148s even when you throw out facts you're
19149s like oh man is this like a 90% fact or
19152s is this 100% fact cuz if it's not 100%
19155s fact I'm in TR TR hold on let me bring
19158s up the notepad where I've got all my
19159s sources reference just in case he calls
19161s me on
19163s anything uh look at the footnote sdle
19167s please before you
19170s speak all right balance fighting
19172s aggressively for board you kind of have
19174s to do that when you're playing against
19176s enrage
19177s Warrior um cuz any board that they have
19181s they can turn into a better board great
19185s analysis um
19187s with all the Buffs SE deps that kind of
19191s thing uh so just making sure that he
19194s keeps the board clean and wait for a
19196s weak turn in order to start progressing
19199s his own game plan yeah right so
19203s pretty pretty uh
19206s non I don't want to say entertaining
19208s because it is entertaining what's the
19209s word I'm looking
19211s for so I just think you should go with
19214s that honestly like yeah this is actually
19216s not very entertaining you should
19217s probably just leave and do anything else
19219s right now that's that's you should be
19221s doing uneventful okay that's a good word
19227s yeah thanks
19229s H saved me on that one woo
19233s mhm definitely a STK contrast in the
19236s pace of the matchup to uh the levic
19239s series that Raven and I just cast
19240s previously uh Tans soku taking a large
19244s portion of his available turn in order
19246s to Play Thor bori on four which was
19249s almost mandatory in that situation I
19251s would
19257s argue every time you say it Thor bori oh
19261s I don't know like like credit to Neil on
19264s this one he's the first person I heard
19266s start saying it like that and I'm like
19268s well if if they didn't want people to
19270s say it that way don't spell it like that
19273s because come on it's clearly even if
19275s that's wrong saying it like that is more
19277s fun than whatever the right name is and
19279s it's a totally valid interpretation of
19281s it so I'm sticking with it yeah it
19284s sounds like you know an artisan Sweet
19287s Shop like the name of a gourmet
19290s chocolate he I seem to have lost the
19294s surface with coconut with coconut That's
19299s essential try our thori
19303s bori sea salt coconut
19306s and a rose mist
19313s spray
19315s well uh
19318s that's going to make things pretty
19320s interesting from here the things that
19322s you can make happen with this mage deck
19324s are just kind of gross sometimes like
19326s from the depths Finley like the old
19328s Warrior trick of you of t g and now
19332s balance just has a uh a bunch of
19334s incredibly cheap cards in hand has like
19336s zero Mana keyboard with uh with
19338s Elementals in hand as well kind of gross
19341s and uh still get the full value from the
19344s keyboarded elemental inspiration too yep
19348s got the discounts on the right things
19351s what's
19352s no yeah I think Max itude is a bit
19355s whatever right in terms of hitting it on
19357s a discount because uh I see I'm pretty
19360s sure it returns to hand at full cost
19362s right I was realizing I about say out
19363s loud I'm not 100% confident yeah
19371s yeah I must
19374s choose one thing though you do have to
19377s worry about actually killing the warrior
19380s at some point
19381s um which won't be tooo hard like you
19383s said the keyboard plus Elemental
19384s inspiration to make a big board um but
19388s if you just sit here and let tonsoku
19389s kind of build things up
19392s and acquire resources in hand a Kill
19395s from hand is certainly possible as we
19397s get further into this game tsoka though
19399s just going for the a little bit of a
19401s Tempo play
19402s here uh copying the thori balori but the
19406s hand is lackluster obviously anime
19409s extractor on board which could you know
19411s know buff the crazy wretched or one of
19412s these sunfury
19413s Champions um but not really much going
19416s for it these sunfury Champions don't
19417s really have much juice to do anything I
19421s mean let's say you could get there could
19423s be a world where anima extractor Buffs
19426s these Sun Champions up a lot and then he
19428s just draws fire spell after fire spell
19430s after fire spell and then you can play
19431s them on the board and they have enough
19433s Health to where you can like clear a
19434s board of Elemental Inspirations with
19436s just those but very Fringe scenario
19443s that's what I'm here
19444s for wow that's five I did not realize
19448s that was going to be five after the f I
19450s thought the fou spell made it four so
19452s the egg wasn't going to get fully dealt
19454s with but even then like it's not a great
19456s deal of difference the key factor there
19458s was one shot the anime extractor right
19460s make sure that it doesn't live through
19461s and give a bunch of Buffs to everything
19463s else at that point so yeah still got the
19466s Buffs but
19469s obviously much less than it had the
19471s potential too with that
19473s board and I think a lot went on the C
19476s rch actually I think there were four and
19477s like three went on the C rch it's it's
19480s quite large but this hand
19487s is SN real juice right now um ramonia
19491s living blade is the choice at the top
19492s end there is uh one player in this
19494s tournament that is playing Grom instead
19496s of the ramonia I believe it's levic I
19500s wonder
19512s but no ramonia no olra like nothing
19515s super premium to be landing these Buffs
19517s on like yeah crazy wretch is fine but
19520s it's a long way to go to be uh getting
19523s through the full health total of a mage
19525s who's been dominating you on board the
19526s entire game
19530s yeah
19532s just hit and uh and uh do a little bit
19536s of praying it's probably the
19539s uh game plan here armor up yep it ain't
19553s pretty I have to open up some board
19555s space here want Elemental
19558s inspiration can't get the keyboard value
19561s either that's
19564s uh you do want to start pushing though
19567s try and make things awkward for tanuku
19568s not give him time with a incredibly dead
19571s turn uh like the last
19590s one
19594s yeah it's just too clean right you make
19595s exactly four board spaces and replace
19597s them with exactly four four FS just
19601s double wind Fury it is double wind Fury
19604s yeah I think the only other thing worth
19606s thinking about and honestly I think it's
19608s pretty close is just playing the N
19611s instead for like cards plus one since
19614s you have the Reverb in hand right you
19615s you can turn that into massive burst
19617s with the old Reverb trick uh for the 20
19620s on the following turn and your opponent
19621s is not really showing any great sign of
19623s being able to clear your n from hand but
19625s all it would take was would be like one
19628s fire spell off the top right and then
19630s the uh the Thor bories would do the job
19632s so I think I like this
19635s more I
19637s mean looks like tonsoku is
19639s dead
19650s yep
19651s I mean you could craze wret and trade
19653s into one of these wind Furies but you're
19656s still dead on board showing so yeah
19659s tonsoku going to bow out give up the win
19663s to the Mage and I like the way that
19665s balance played the early game just
19666s keeping the board and check uh if he had
19670s wasn't able to do that then the animal
19672s extractor that came in later from
19674s tonsoku could have been uh a lot bigger
19676s of a
19677s deal um and then tonsoku it's happens
19681s with the rage Warrior right you have a
19682s lot of these separate pieces of Combos
19686s and Tempo tools and if you don't draw
19688s them in the right order then they look
19690s silly Right double Sun figure champion
19692s in the hand at the end of that game
19693s without a fire spell to be seen double
19695s the thory copied yeah I'm saying it now
19698s too and no fire spell picked up for
19700s multiple turns just not able to get
19703s there so um just the warrior and the
19705s Rogue left uh for
19708s balance and tonsoku got to go back to
19710s square one with this R work yeah and I
19713s think there are three basic ways to win
19716s with Mage right the the first one is
19719s like keyboard into Cold Case into
19722s Elemental inspiration and you just curve
19724s out you win on board you're ahead the
19725s whole game you beat your opponent up the
19727s second one is just spell schools couple
19730s of pack Creations to clear the board and
19731s then you have CF and combo and you win
19733s the game that way the third one which is
19735s what we saw there from balance is
19737s neither of those things are really
19739s happening super smoothly so just find
19741s something degenerate to do with your
19743s discover pools right and then try and
19745s win the game that way and that's kind of
19746s what ended up happening with the uh from
19748s the depth spin Le combo in the end
19752s yeah and uh I mean even then it wasn't
19754s like like mind blowingly awesome got a
19757s couple discounts which led to a little
19759s bit more temp but element inspiration
19760s was still played for full cost right
19763s that was the entire turn and T said
19765s nothing to combat it so um but yeah if
19771s is one of those Decks that can
19772s capitalize on on
19774s weakness it's like it's like The
19777s Benchmark um so uh they can do a lot of
19781s things they have the space and if they
19784s have space and room to get creative with
19785s their plays they will and they'll beat
19787s you up for it so um that's exactly what
19790s happened uh with
19791s balance but don't count onsoku out yet
19795s this is where he likes to be he likes to
19796s be a one down cuz that's when the nerves
19798s go away nothing to lose back into a
19802s corner like a caged Beast ready to be
19809s Unleashed wow I was prepared for that
19811s level of of passion I know you've always
19814s you know been a tansu supporter I didn't
19816s know you'd Gone full stand over
19818s herez if you're not ready for that level
19821s of passion then you're not ready to
19822s watch tonsoku
19825s apparently
19827s not look at him death ooz oozing passion
19832s with every facial
19835s expression do you know I'm suddenly
19837s reminded of do you remember the early
19838s days of Derk Brown TJ and this is a very
19840s random Nostalgia trip remember when you
19843s used to randomly go up to Derk just in
19845s the green room or backstage or like on
19847s the stage 20 minutes before we about to
19849s go live and you tell him you'd never
19851s heard him exclaim and try and make him
19853s shout random
19854s things yes
19857s yeah I do remember and it was very funny
19861s because Derrick is very uncomfortable
19863s when he's put on the spot he's also just
19866s a naturally awkward human being you
19868s could have ended that sentence a lot
19869s earlier yeah Derk is very uncomfortable
19871s the end end
19873s sentence the end yes so whenever you say
19877s Derek why don't you like yell I never
19879s heard youa why don't you yell more he
19881s then he'll literally
19883s refuse if you let it come naturally it
19886s it he would have done it but if you put
19888s him on the spot now every time he he's
19890s going to go to yell for the rest of his
19892s life he's going to be like what if I
19893s look like an idiot
19896s nope and that my
19900s friends is why Derek Brown has not
19903s yelled in seven
19905s years I feel like when you describe it
19907s like that what you're actually doing is
19909s bullying that's what you're
19912s describing so I didn't realize this
19914s until like you know after Derrick Brown
19917s had stopped casting like a year ago when
19919s I was doing it I was legitimately
19921s like does he does he just not yell like
19924s can he not does like does he just not
19927s have the ability to go to a higher
19929s volume it was more out of curiosity than
19931s anything
19932s else okay maybe for the last couple
19934s months it was bullying but yeah he
19937s bullied me too that's
19939s true he bullied my
19941s country
19947s wow so his American accent is fantastic
19950s though all right moving
19951s on balance taking his turn on the
19955s warrior did find location which um I
19958s think is going to be absolutely premium
19959s in this matchup you can already see how
19961s it's started to do some work against
19963s these board States from tan soku he two
19965s ones coming down any threat of security
19968s as well but it was something that was
19969s missing from Tans soku's
19973s draw and this is the other half of the
19975s hand like this has some nice minions to
19978s buff in it but no anime ractor or handu
19981s tools specifically to go with
19986s them it's kind of what TJ was alluding
19988s to earlier like you kind of have these
19989s pieces that need to line up at the right
19991s time with this deck uh build of the deck
19994s has changed over time as well it used to
19996s be fairly common to see enrage warrior
20000s with the Riff package thrown in there as
20002s well so you could like play corus Rift
20005s to initially buff some of the key
20007s minions in the deck and dig them out
20008s that way and actually guarantee them
20010s your hand for the Animo extractors but
20013s uh not a popular build of the deck these
20015s days when you're trying to make room
20016s with for things uh like battle warn
20019s faceless and trial by fire the uh sort
20021s of super premium cards to to make their
20023s way into the deck
20030s now I like the tri by fire addition to
20032s the
20033s deck Tri by fire is just a card like
20036s it's it's just good remember scale of
20039s anix it's just that
20042s again yeah except better
20046s because if you do it twice in a row and
20049s the other ones
20050s stick you can just win games yeah but
20053s worse because Warrior doesn't play it on
20055s turn
20057s four true
20066s yeah I mean sometimes they do if they
20069s played from the depths in a different
20071s version of the deck
20073s yeah not this
20075s version Li did you know that the feeling
20078s of oh my God I'm about to say something
20079s is soil going to crucify me for it
20081s actually extends to me as well I'll
20083s actually correct myself for saying
20084s things that are
20089s done you've ascended
20095s yep all
20099s right so I know you were saying you
20101s didn't necessarily mind this deck this
20103s deck being spell DH like I am not on
20106s board with this as a pick to me from
20108s what little I've seen of this in this
20110s meta obviously I've seen a ton of this
20111s deck in general but it's kind of just
20114s gives me that Meme of like the like the
20116s poking the dead animal with a stick meme
20118s you know like the come on when are you
20119s going to do something Vibe like that's
20121s what I get with this deck it just seems
20122s to spend an awful lot of time drawing
20125s and powering up through its anime Arc
20128s and it never actually unleashes the SP
20130s Spirit Bomb like that's been my
20131s experience of watching this deck try and
20133s compete with with the like Heavy Hitters
20135s in The Meta right
20137s now I think that's a na description um I
20141s mean the deck can do like a lot of Chip
20145s damage like very early on especially
20148s against Decks that like aren't playing
20151s minions really yeah you can get like
20153s marker scorn scorn damage basically what
20156s we saw last turn if all that had just
20157s been shipped face yeah that's like just
20160s 10 damage that you can do on turn four
20163s and if you keep kind of weaving that
20165s level of damage in then sure you
20169s know like the Ultimate Death By A
20171s Thousand Cuts that just happens pretty
20173s quickly but you're right it doesn't have
20175s it can have explosive turns but
20177s everything has to just
20178s align um but they can sneak winds out of
20181s nowhere uh especially you know dispose
20185s of evidence like just sneaky little bits
20188s of damage here and there uh can add up
20193s quickly it's got a choice of weapons
20196s here um the double sanguin depths on the
20199s other side it's a little bit
20201s scary but I think I want to go for ra
20203s damage and go for the Scythe instead of
20204s the alrai war
20207s blades yeah I
20217s agree roaring Applause
20220s let the pain speak to
20236s me I still uh I don't recognize the raps
20240s cities
20241s well that one is draw three cards okay
20247s thank you s you are welcome
20253s just a blur of
20255s color I mean speaking of Chip damage
20258s still a
20264s lot coming in from balances side as well
20268s ooh Taste of
20270s chaos security nice pick up as well but
20273s yeah probably worth going for the taste
20275s just to try and cash out into some more
20276s direct
20277s damage uh met
20280s is that but feels a little bit
20285s expensive
20287s yeah you already have an emulation or I
20289s guess like double emo can clear boards
20291s and then but I beam I beam you're not
20294s playing it this turn it could get tucked
20296s away in a place where you won't want
20300s it yeah maybe it is still just meta cuz
20304s yeah double emo could clear boards
20306s unless that board has Animo extractor on
20308s it and then you're probably just giving
20310s your opponent lethal the turn after that
20312s anyway right if you end up casting
20313s double imulation or on that board okay
20316s does go for it
20325s sure but I think balance will be fairly
20327s appreciative of the fact he is running
20329s out of time
20337s here and this is just the exact opposite
20340s of what we saw in the previous game
20342s right like we saw Tans soku just having
20344s a bunch of Buffs and having getting the
20346s arrage effects taken over but just no
20348s premium minion to land them on like
20350s balance has drawn the alra drawn a bunch
20352s of card draw to look for other stuff but
20354s just hasn't really been able to get a
20356s great deal of the enrage Synergy going
20361s yeah strengthes
20365s thees burn away
20368s the
20371s this is huge
20372s though yep and uh even I guess double
20378s imemo security oh oh never
20381s mind never
20384s mind yeah and I'd imagine the the guards
20387s were exactly what tanoko had in mind
20389s with the double imulation Aura pickup or
20391s with the second imulation Aura pickup I
20392s think that is very good recognition now
20395s as I look back on it these feral Spirit
20398s style cards are so in The Meta right now
20401s we've seen it from Shan so many times
20402s already in the tournament we've seen it
20404s from Warrior several times in the
20405s tournament there are a lot of decks that
20407s really like direct access to your face
20409s from hero to
20411s Hero um and just being able to stack up
20413s multiple taunts with single cards is a a
20415s very powerful tool to have in the game
20417s right
20425s now we go Mana efficiency here and just
20428s ah never mind you got to go double
20431s Lio I was going to say go for the war
20433s ban
20435s but you still leave two minions up
20437s that's a lot of damage to leave up
20439s leaving seven power on
20441s board trying to like count damage and
20444s see if it's even
20448s worthwhile is not is not it
20458s wasn't
20463s just Jam the ogre
20465s and just APM the sangin dep
20474s under makes her first attack
20479s [Music]
20482s yeah tough to pull off but when you can
20485s it's just
20486s incredible unbeatable some i' say
20492s well more taunts is
20494s good especially after seeing that much
20497s AOE
20502s yeah has a jam session as
20506s well yeah we're also like starting to
20508s get to the point where
20510s like I guess the Crazy R is not buffed I
20513s still haven't seen the anima extractor
20515s but any any type of board sticks then
20518s we're looking at crazy rat
20520s jam session
20522s and a swing with the uax and and we're
20532s cooking okay takes the armor in the end
20535s uh over any card drawer or even the jam
20542s session really just trying to stretch
20545s out this hell total as far as he
20548s can
20549s [Music]
20553s I grow
20558s impatient is there a way you can fit in
20560s the sigil and still clear up enough
20562s stuff to be
20566s safe I think you're fairly safe overall
20569s right like you're not feeling good
20571s because it's a big board but I don't
20572s think you're too scared of dying this
20575s turn because you haven't really seen any
20577s of those buff effects go off right so
20579s the the reach hand is relatively
20588s small so I think you can squeeze it down
20590s this
20601s turn yep
20603s okay cute little decision from tansu
20606s using the uh the two summon from the
20609s security as opposed to the three summon
20610s from the security just as to not leave a
20612s one on board which kind of helps balance
20616s with what he wants his cards to do in
20617s terms of one damage on either of those
20620s minions of his choosing at that
20631s point how much damage we looking
20635s at crazy wet jam session
20640s plus a
20644s [Music]
20650s swing so is the craze WR still vanilla
20653s stats I think it it's vanilla stats I
20655s don't think any animal tractor has been
20656s played at all
20660s right you have 7 10
20665s 12 16 19 is
20670s uh I thought 21 because you'd also get
20672s the imbu ax on every minion because the
20674s jam session would mhm oh no wouldn't be
20677s year 19 because the Crazy R itself or
20681s whatever minion you play the jam session
20682s on itself wouldn't be
20686s damaged very close
20693s regardless need see some big draws here
20696s tonsoku
20699s yeah momentum Chief among them you would
20711s imagine
20715s ah he's kind of
20718s De yeah the bounce Soul options uh since
20722s we haven't gone through them Silver Moon
20723s archinist uh joton and uh speaker
20727s stomper yeah none of which
20730s help at all in this
20735s situation and yeah like I said no no
20738s momentum to just juice up the war blades
20740s as much as humanly
20749s possible yeah I don't think you can heal
20751s enough at all I mean you could heal and
20753s remove some stuff off the board throw
20755s out the like dispos of evidence and the
20758s security to clean up a little bit more
20759s stuff
20763s but balance has a lot of well a good
20766s amount of damage from hand I should say
20769s yeah it's actually a big clear though
20771s since you uh unlock the security on the
20774s left hand side as
20780s well that was such a weird sequence to
20783s attack those minions in
20784s like surely while you're roping you
20787s focus on killing the thing that's dying
20789s first before you queue up the other
20791s attacks
20802s okay all right now balance can start
20805s trying to land some Buffs if he needs
20807s to did he just has he just picked up a
20810s pen I think he's
20813s counting he's literally on pen and paper
20816s pick trying to count lethal all right
20819s that's uh I haven't seen that since the
20820s dream hack
20825s days I mean it's got to be it within bux
20829s it's a million damage isn't
20836s it give or take doesn't even need the
20838s sanguin depths I'm pretty
20842s sure y h yeah I mean yeah qualifies as a
20846s million still didn't use location yeah
20848s yeah you're right it's way way
20850s over yeah it's not pen and paper worthy
20853s it's not that's that that's like one of
20855s those you get 20 games of a rage Warrior
20857s under boat you're like yeah that's it
20859s that's
20861s enough and yeah Demon Hunter give the
20863s eyeball test demon hun is just not
20865s really performing still to to this point
20868s I don't think we've really seen it have
20870s a a good showing so far looking at the
20872s stats of the deck overall 35% all demon
20875s hunters in this tournament so um the
20878s demon Hunters are quite thinly spread
20880s there's like Casey is one Relic Demon
20883s Hunter in the tournament there's I think
20885s there's one spell and one Outcast Demon
20887s Hunter um so it's very very thinly
20889s spread but Demon Hunter as a class is
20892s performing very very poorly at 35% win
20894s rate at the moment so it just doesn't
20897s feel like Demon Hunter was the bring at
20900s all uh the players who have chosen to go
20903s with to go with that have not been
20904s rewarded to this point and we're just
20906s seeing another kind of struggle game
20908s here from tans
20911s yeah now we're in a Down 2 situation
20916s and Demon Hunter needs to get a win
20919s across the
20920s board and I don't know if it's going to
20922s be able to do it now Rogue is a deck
20924s that I feel can beat anything and can be
20927s beat by anything um but that also like
20932s it goes both
20933s ways um
20935s and having three tries to win a game
20938s with Rogue there's not that many decks
20941s that i' put my faith in more uh because
20943s it's got sort of this Baseline
20945s consistency with some pretty intense Hy
20948s roll
20948s potential um so we'll see but not
20952s looking good for old buddy tonsoku here
20956s and you can see the passion is starting
20957s to uh to wne a little bit in his
20963s eyes I love this uh this new arc that
20966s you are so deeply in tuned with tanu's
20969s emotion that you can you can sense how
20972s he's feeling through a mere webcam
20975s always have
20977s been there was a lot of talk around like
20980s straight after the Nerfs or when the
20982s Nerfs were announced even cuz um
20985s obviously these these players had to
20986s start planning basically as soon as they
20988s knew what the Nerfs were because they
20990s had you so little time between the
20992s actual uh patch hitting and the the the
20995s deck submission there was a lot of talk
20997s early on that secret Rogue was just a
21000s deck you weren't going to see in the
21002s tournament uh because of the the neutral
21005s cards that did take a hit in it with the
21006s prison breaker and yog and Etc like
21009s Rogue in general being one of the yog
21011s classes Rog and Druid being the big two
21014s in that regard but it's just such a
21016s robust deck overall and it's such a
21019s disruptive deck overall um with just the
21022s amount of secrets that do stay in play
21023s and just the ability to just delete
21025s cards from your opponent's hand at will
21028s with Gastly graved figger and that I
21030s think players have come back around to
21031s it quite quickly and just gone you know
21033s what we can still squeeze a yog effect
21036s into this deck by uh by going back to
21038s prison instead and just hoping that that
21040s bails us out in the situations where we
21042s were leaning on yog
21044s before yeah and I feel like that's yog
21047s was kind of just like a bailout option
21050s right y but I mean yog is was pretty
21053s much bail option for every day that ran
21055s it but more so in Rogue and the amount
21059s of things that they could do with it so
21060s prison does kind of I feel obviously
21063s doesn't fill the whole Gap but fills it
21065s enough to where de still has its
21070s strength this one could be a struggle
21072s one though just
21075s because if you can't build up enough
21077s Tempo against the hunter earlier you
21079s don't really have the the as explosive
21081s of turns especially as like say Miracle
21084s Rogue um you do need time to sort of
21087s build up
21089s to those power turns and that's time
21091s that the Hunter's just smacking you in
21093s the face yeah he did start prep bone
21096s Spike private eye into Gravedigger
21098s though
21100s so things are looking fairly rosy as it
21103s stands
21106s yes can actually even
21112s uh but that's it
21115s right but that's it that that's all the
21118s cards
21120s it's all his cards he has no more
21123s cards it's got to be brightwing well
21127s actually contadero you're like well if
21128s I'm spending all this time and energy
21131s getting rid of cards I don't want him
21133s just refill but that's still two turns
21134s away so so relax it's okay S I know what
21137s you're thinking but just
21139s chill it's so hard to chill though when
21142s the stakes are this High
21146s TJ I know
21150s I know living
21164s all
21168s weaving
21177s weave
21184s yeah you you need to look for
21189s drop syptoms will be
21195s y all right it's kind of cod it's the
21197s next best
21198s thing it's not going to be yellow it's
21201s going to be
21204s blue I think it's going to be
21207s green it's going to rip
21210s it yeah defile oh no see I told you
21215s that's
21216s it yeah still three secrets in play
21218s though like tanoko is sitting around
21220s like very irritatingly floating mana and
21223s really not doing much on his turns cuz
21224s he's trying to maintain this uh resource
21227s Advantage which is kind of the only
21228s thing he has going for himself right
21230s now and in the the course of doing that
21233s he is just kind of slowly Bleeding
21237s Out
21247s I think you got to dump a conjured Arrow
21248s here huh you conjured Arrow then Ric
21251s Ricochet
21260s shot no
21262s okay do you really need two cont
21267s arrows
21277s apparently yes you
21278s do
21281s yeah oohm no thank
21286s you no no no I'll I'll pass can we uh
21291s try again
21292s please would like to M these
21295s choices it's it's usually
21299s well I don't
21303s know yeah I was going to say just go for
21306s the Mage secret try and Bluff something
21309s that's better than vengeful
21311s V
21313s yellow ah yes Green Oh that green is
21316s actually nuts in this situation second
21319s best to Yellow Actually I don't even
21320s think so I think it's just
21324s best I can get behind that
21327s sure
21330s if you get a roll a three four off it
21331s then yeah sign me
21334s up yeah the Ben for vicious vengful
21338s vicious
21339s VI Actually I don't even know if the
21341s Titan would have been the right call in
21342s that situation but tonsoku does not want
21346s to play to objection spend his whole
21348s turn and then take a bunch of damage so
21350s yeah and you sort of alluded to it but
21352s it's why you know we were just kind of
21354s dunking on the on the secrets themselves
21356s like the actual choices for player that
21358s can see them were not good uh but in
21362s that situation pick the Mage one because
21365s having a mage Secret in play makes your
21367s opponent play around the best possible
21370s cards for you right they have to play
21372s around counter spell they have to play
21373s around objection they have to play
21374s around explosive runes that is massively
21377s disruptive to their turns especially
21379s when their best turn involves just
21381s playing a single six drop minion on
21387s curve
21389s what even is this
21394s card the three4 no I
21396s did okay it's like can you Shadow step
21399s this
21400s thing whatever it may whatever it may
21411s be just going to continue to try and
21414s Whittle down tonsoku this is like the
21417s opposite of what this matchup is usually
21420s like this is usually what the rogue's
21422s hand looks like and they're trying to
21424s scrap to take as little damage as
21429s possible uh balance has
21434s nothing uh it does
21436s dredge blood sent Vin battlecry dredge
21439s if it's a murloc change its cost to
21441s health instead of
21445s Mana
21447s oh oh no
21451s no should have Shadow stepped it be gone
21454s foul witch yeah why didn't you dredge so
21456s he could have drawn any other card that
21458s wasn't this
21473s oneu though just doesn't have
21477s damage
21479s [Music]
21481s well does but three of those damage
21484s things are the same
21488s yes you can't do them all and outside of
21491s that it's just one damage
21495s card going for
21507s taunt
21510s yo
21512s really that is
21516s bold the only knowledge you have of your
21519s opponent's hand is that they have a card
21521s a randomly generated card that costs
21523s less than it should that has been
21524s completely unplayable up until this
21527s point like the Hearthstone historian in
21530s you just thinks you're about to get
21531s pyrro blasted doesn't
21536s it yeah
21540s could be looking out a lethal right
21542s now yep you got to go for it right yep
21547s damage damage damage game series oh
21552s let's
21553s go oh my gosh just from nowhere and
21558s that's the punish for swinging no no no
21561s it was 12 to 10 it was 12 to 10 it's the
21563s same thing okay
21567s yeah
21569s to be fair you're
21571s correct
21574s regardless balance just pulling that one
21576s out of nowhere all the chip
21578s damage all led up to that moment yeah
21582s tonoko I felt like just spent the whole
21584s game doing nothing but that's the tempo
21586s start from the Rogue yep and uh it had
21589s to be because it was doubled it had to
21591s be double spell damage into double spell
21594s damage could have had a mixture right
21595s could have done like d uh damage into
21599s draw and then uh drawn into something
21602s else that may have helped clear up the
21603s board a little bit but it was a lot of
21605s damage staring at him from the other
21607s side it was so much yeah and H like that
21610s game from the Rogue like I'll recap that
21612s entire game for you from the Rogue okay
21614s it was prep bone Spike private eye
21617s nothing nothing nothing nothing nothing
21620s nothing nothing lethal that that was the
21623s game like that was literally all the
21625s Rogue did the entire game was prep bone
21627s Spike private eye and then follow up
21628s with the I guess the Gastly Grave Digger
21629s afterwards after that nothing happened
21633s um and it was just that little piece of
21634s Chip damage here in there and like I
21637s said just annoyingly having to play
21639s around those secrets and just make sure
21641s that you pick them apart appropriately
21643s just meant that tansu just slowly bled
21646s out to like a 4-3 and a 34 over the
21648s course of the game and then yeah balance
21650s had to get lucky at the end and balance
21652s did get lucky at the end but that is the
21654s third series I have cast today TJ and it
21656s is the third 30 if you want if you want
21658s quick games get me on stream that seems
21660s to be the rule
21661s today yeah not going to happen not going
21664s to happen cuz you're done for the day so
21667s it's that's the end of the three three
21670s O's um but we actually only do have one
21673s more match left to go uh on the day uh
21677s which means we only have one more spot
21678s left in the quarterfinals tomorrow to go
21681s I'm a little bit sad for tonsoku happy
21683s for balance don't get me wrong but sad
21685s for tonsoku um tonsoku been in the
21688s situation many many many many many times
21690s qualifies to a big tournament and then
21693s uh doesn't quite Go the Distance has had
21695s some big tournament wins but great
21697s player playing for this long it's bound
21699s to happen but I feel like this happens
21701s more often than than the other thing
21703s happens and uh probably not going to be
21706s playing Demon Hunter for a while should
21708s put it that way should put it that way
21710s but sole thanks for joining me on this
21713s cast on Flamingo Saturday it's been
21715s fantastic but we're going to have to go
21717s to a break
21718s before we jump into our last match of
21719s the day so don't go anywhere more action
21721s here from the Hearthstone Master tour
21723s fall Championship right after
21737s [Music]
21746s this
21749s [Music]
21756s [Music]
21764s [Music]
21842s [Music]
21952s [Music]
21956s hey
21959s [Applause]
21963s [Music]
21986s hallelu
21997s [Music]
22010s [Music]
22015s Hello everybody welcome back to the
22017s heart Stone Master tour fall
22018s Championship my name is TJ I'm joined by
22020s Neil lenda Bond it's time for the last
22022s game of the day late night Hearthstone
22024s with Neil and TJ that's what we call it
22025s here that's what we always called it it
22027s was always late night Hearthstone with
22028s Neil and TJ and it still is and it's
22031s going to be some good Hearthstone we
22033s think should be because it's going to be
22035s re V and inor recam bringing that shadow
22038s priest which I believe is banned which
22041s like makes it was correct to bring
22044s it uh you could think that way sure
22048s or nobody expected it uh so then it
22050s draws a ban um but I think it gets some
22054s unnecessary heat it's kind of an All or
22057s Nothing deck but whatever uh going to
22058s the brackets here we saw from group a
22060s Hemlock and weq making it through uh the
22063s two players that'll make it into uh the
22065s quarterfinals tomorrow pretty stacked
22066s group I think most people would have
22068s said oh Casey and Gabby are making out
22070s of that one but nope it's not what
22071s happen this group may be slightly easier
22074s to predict May Banner face and levic the
22077s two players uh moving on levik just uh
22079s you know just playing some Horst for
22081s funsies you know just chilling kicking
22084s back slugged some cards levik style I I
22088s think he's secretly become one of the
22089s very best players in the world over the
22091s last two or three years just just crept
22092s up there pocket train and balance
22094s secretly okay well Raven spotted him so
22097s we we pretend we never noticed him Raven
22099s was the first person go this leit guy
22100s looks kind of good you know these days
22103s so we don't talk about we never talk
22104s about getting anything right
22108s gotcha gotcha rocket train there getting
22109s through balance also coming
22112s through and this group still to be
22117s decided yeah last spot right there that
22120s Crown bottom right last spot in the
22122s quarterfinals will it be inur will it be
22126s ream find pocket train and MC banter
22129s face um still in the tournament in this
22131s final nine and I mentioned those I mean
22134s mey was also in the event as well um
22137s those people with their streams have
22139s really carried this system on their back
22141s this season they've given us an insight
22143s for 10 months now until how they're
22145s qualifying they've streamed pretty much
22147s every inch of the way you know pocket
22148s train took a month or two off but we've
22150s seen a lot of the tournament via those
22152s players on ladder but quick look at
22154s inkuru um first Master's tour appearance
22157s of this year uh but has been playing for
22159s nine years that's a long time favorite
22162s class of Rogue favorite card coin of
22165s course it is if your favorite class is
22166s Rogue of course of course your favorite
22167s card is the coin it's the one you show
22169s your opponents when you die on turn
22172s six
22173s yep but here it is TJ the the secret
22176s Rogue what do you make of this TJ it's
22179s it's a fun deck I guess a lot of people
22182s would say um outside of the gravedigger
22184s which might not be so much fun unless
22185s it's you're the one doing the the grav
22187s digging I mean it is so fun to play so
22190s fun to play um I'm a pretty big fan of
22195s uh break dance and um there not one in
22199s here so that makes a little
22202s sad that's interesting they usually
22205s is yeah I think uh like one I don't know
22209s there's not really a standard for this
22211s list it kind of player by player right
22215s especially after the changes mhm um I
22217s think break dance was better with when
22220s uh the yron was how it was two days ago
22224s yep um because you were playing so many
22227s spells Y strong come out for super cheap
22229s you could break dance it immediately
22231s have access to another yog also get a
22232s pretty big Min with with Rush um so but
22236s I still like the card I think it has a
22238s lot of uses as like a secondary Shadow
22240s step uh but it can make for some extra
22244s uh dead hands um at times if you you're
22247s tripling up on spells uh but at the same
22250s time it also makes it so you're you feel
22253s better to use Shadow steps and break
22255s dance earlier cuz you know you have a
22256s lot of them uh left in the deck right
22258s you can play it for Tempo um you can
22262s feel more confident in doing Gravedigger
22265s Shadow step right for ultimate
22267s disruption but I'm going on and on about
22269s a card that doesn't even exist in this
22271s deck so I'll stop now and we can uh take
22273s a look at ream and ream known for being
22276s top 100 in Americas of course some time
22278s ago that was very good but you know
22280s regularly doing better than that now I
22281s guess um catbat computer during
22284s Hearthstone game who hasn't had that
22285s happen seriously
22288s uh my cats have never broken my
22291s computer I have two of them they you
22293s will learn TJ you will they're very
22296s doglike cats um they were effectively
22300s raised by dogs of them when they were
22303s still like being bottle fed they were
22304s like 2 weeks old then their mom
22307s abandoned them and so and we just raised
22310s them in the rooms with all the dogs
22312s around okay so they kind of roam around
22314s in the pack they like go outside with
22316s the dogs they come in with the dogs they
22318s play with the
22319s dogs so to be fair they're not really
22322s they're not really cats they're just
22323s dogs that look different okay I think I
22326s understand but this Warrior deck we've
22328s put it on the screen because everybody's
22329s been Banning it it's been banned a huge
22331s percentage of the time in this
22333s tournament 85 oh sorry 69% ban
22337s rate so far um yeah but it's just a nice
22342s deck right people love to hit people in
22345s the face for a million on turn
22348s okay yeah it does
22353s have I want to say some weaknesses but
22355s they they're they're pretty small I feel
22357s like this is powerful decks uh in the
22359s metag game right now obviously with the
22360s band rate um sometimes in tournaments
22363s the Decks that are banned are maybe not
22365s necessarily the strongest decks but the
22367s Decks that just match up the best
22369s against the three particular Decks that
22370s are left open for you but I really do
22373s think that this one is uh is very good a
22375s couple weaknesses being like
22378s um the like board wide clears uh can be
22382s lacking at times uh sanitize if you're
22385s unable to get it forged and you don't
22386s have armor because you're taking a good
22388s amount of damage that can sometimes be
22390s difficult to use and Bladestorm has
22392s always kind of been sort of this awkward
22394s removal where um not every board you can
22398s just blade storm away uh the other
22400s weakness is doesn't have a way to win
22401s the game if it can't draw Odin two it
22404s doesn't have a way to win the game if it
22406s you're under too much pressure to play
22408s Odin uh which is another one that if you
22411s like deck that pressure like right
22412s around that point where you want to play
22413s it that turn you always have to think
22416s can I play Odin here can I get away with
22417s playing Odin here and if not like when
22421s able to play but we still that if not
22423s you play it anyway and try to get
22425s there pretty much dead on board like by
22429s the time depending exactly what you're
22431s up against but in general your
22432s opponent's probably just going to make
22433s another board if you clear this one and
22435s you're still not going to play Odin so a
22437s lot of the time you look at it and go am
22439s I actually dead and if you're not dead
22441s in the realistic world you just play
22443s Odin and hope it all goes away cuz you
22444s come back so quickly the next
22447s turn
22448s yeah
22451s yep there's reck
22454s them there's
22458s anuro that's preserving their energy
22461s TJ yeah for the um the battle that is
22465s about to begin
22468s yeah what would it be like to be raised
22470s by
22471s dogs like you or are you talking yeah
22475s anybody anybody how would you end
22479s up I don't know sometimes I I have so
22481s many dogs sometimes I feel like I'm
22482s raised by dogs and how did you oh dear
22485s yeah okay that's um I have six them
22488s forunate six dogs mhm and they're all
22492s older than you no no so they didn't ra
22498s if you factor in dog gears what is dog
22500s gears is it seven seven
22504s [Music]
22507s yeah a average right yeah so your your
22510s brothers with
22512s dogs yeah like my my oldest two dogs
22516s would be older than me if you're taking
22518s in the rule of dog
22520s ears and how was that being raised by
22522s dogs did you great yeah it was
22525s great
22528s okay got the keyboard but we haven't got
22531s the cold case on the bottom here for re
22533s that's definitely um unusual still some
22536s time don't worry he'll top deck it yeah
22537s he's fine yeah still some
22541s time regam is due a little bit of luck
22544s in one of these as well he he seems to
22547s attract the the really horrible bad
22549s beats as well
22555s so
22559s it's got I feel like it's got to be
22562s knowledge
22564s here right
22567s yeah uh scoring's okay but then your
22570s hand fills up a bit
22574s rapidly yeah the knowledge is
22578s better oh my
22585s goodness yeah we both and then Infiniti
22588s just to get some stuff on the board and
22589s just to try and fix our hand
22593s so
22596s wowow it's still to to a one onome card
22598s draw and a repeated card it's not
22600s exactly a disaster it's just not a
22605s 44 uh instincts go to Frozen touch just
22608s because it has the frost tag um also
22612s just probably one of the best in there
22614s just to get these Wis wisdoms
22617s a little bit
22623s down
22625s and just jam and get his cards reduced
22628s next
22630s turn
22632s true which looks decent right I mean I
22636s would take it just with the 5 five like
22638s come on
22643s yeah you do have to consider you are
22645s giving up um
22647s a weapon charge not because the coin
22648s triggers it but because your your your
22650s spells are going to cost so
22654s little yes and the wisdoms are going to
22657s go down at Cost
22663s regardless I might just rip a wisdom now
22667s get a four four off you go oh okay well
22670s I can still do wisdom after this because
22672s this is Shadow so wisdom go down to
22674s three uh sure
22681s H okay it's going to make things
22687s tough oh okay never mind going
22690s infinitize nope wisdom all right
22692s literally everything did everything
22694s differently than I said or would have
22697s done yeah exactly the same as me I would
22699s have also done everything differently I
22701s the TJ way uh maybe wanted to end on our
22708s Kane uhhuh I don't
22713s know he's going to have a handful of
22716s very powerful cards but slightly
22720s slow
22722s yeah cuz if you infinitize you end on
22725s Frost
22732s right yeah cuz he played the Frozen
22734s touch immediately before that yeah
22739s yeah you definitely want Arcane
22740s especially with this hand which is
22741s slightly clunky if powerful yeah so now
22744s I can play the lady and then have an
22748s elemental inspiration next turn which is
22751s actually quite juice been Arcane
22754s shadow um Frost
22757s Frost that do oh the what was the secret
22760s is a secret fire ah explosive runes yeah
22763s it's in
22764s hand well
22766s on the bottom I know it's got F image
22768s but sometimes they don't match the
22772s image and curl's actually doing some
22774s good stuff over here though this is a
22776s lot of demage got a flash lined
22781s up it's going to have the the double
22783s nature reduction next
22786s turn with zapper double bolt double
22792s crash oh style points as
22795s well
22798s slow it all down yeah yeah or speed it
22800s up you look at
22803s it this is speeding it up this might
22806s this is a lot ton of damage too because
22808s his norgon just
22810s represents effectively lethal thinking
22812s about whether or not to kill the totem
22814s thinking about break points here yes
22817s this is very much do I win next turn do
22818s I lose next turn
22825s yeah so he doesn't win next turn so
22827s might as well kill the totem is I think
22829s what the conclusion he came to and he
22830s always wins in two turns that was what
22833s that
22835s was yeah in the world where things don't
22837s go wrong that's what I mean if if the
22838s damage keeps coming you don't need that
22842s too yeah and it's not doable here I
22845s don't think is it I don't think so he's
22849s going to have a go for
22851s it okay find the saved yeah
22858s oh and hits the flash off the second oh
22861s that's sick so now ream needs to go cuz
22865s he's in his mind he he can die next
22869s turn yeah without the radiance
22871s [Music]
22875s though is it
22878s enough no right now but it changes
22885s fast
22887s okay it's just going to completely clear
22889s off the board here yeah with the
22892s crash so kind of respecting the uh the
22896s push trying to not die to just like
22898s single Forge molten
22900s Rune uh also trying to let this Radiance
22903s live right that's a big deal um CU then
22906s we'll have double reduction next turn
22907s which actually could end up being enough
22909s damage it's just the crash right now in
22911s terms of burn but they would be double
22913s reduced by luminescence the Flow Rider
22915s as well to be able to
22918s uh pick up another spell from the deck
22922s another lightning reflexes
22925s potentially just to note recr has
22927s playing all three seven drops like
22929s double Elemental inspiration and norgon
22931s which I think it's reasonably rare you
22933s only play one of those three cards they
22935s alone all
22936s three it's Mage you can do whatever you
22938s want I mean you can all the cards are so
22942s powerful Arcane bolt very good pickup
22945s just pie ping together damage damage
22948s after
22950s damage only playing the one volume up I
22952s can get behind that
22955s actually it does sometimes get a bit
22957s cluttery
22959s Yeah so Kur knows this is explosive
22964s runes so kind of has to play inza in
22967s this situation uh just to stop taking
22970s some
22971s damage I find with in though I mean
22973s you're saying you have to play and
22974s you're right but you're looking for an
22976s excuse to play in so you don't have you
22978s know anytime you get an excuse to play
22980s it yeah on it and that's game
22985s regardless Forge M Rune the radiance
22989s actually has the plus fire spell damage
22990s as
22991s well it's it's never used for
22995s that literally never except in this
22998s instance um cuz we're so used to seeing
23001s it in Shaman that we don't ever think
23003s about the nature
23004s discount um it does something for frost
23007s too doesn't it I don't even
23011s know yeah we saw Gabby predation face
23014s earlier with a siing play like you can't
23015s spell damage predation that's against
23017s the rules but that's cuz we always see
23020s it in Demon Hunter where you're not
23021s allowed to because of the
23024s arist but that was a quick one for recam
23026s and should settle him down he's again
23028s not had a terrific record on stream
23030s which is just coincidence we've seen
23032s some of the incredible ways they found
23034s to beat him over the last year or two
23039s yeah oh Radiance for sure when we cast
23041s Frost but plus three
23044s armor there you
23048s go okay the replay is regram just
23054s one it's the whole
23057s game that's it it looked good here not
23060s good but it looked like Inu from his
23062s side might have had a chance there with
23063s that clear but yeah re had everything
23067s in didn't need all the four FS who needs
23070s four Fs in Hearthstone when you can just
23071s throw things at their
23074s face yeah I think that would have been
23077s without the norgan on that would have
23079s been uh enough from in curl too with the
23081s radiance so big deal um all right I want
23085s to see some Warrior I'm waiting all
23090s day yeah I win all
23094s day
23097s what's up te I win all
23101s day I know as a collective we've seen it
23104s but I've been waiting all day to cast oh
23106s I
23107s see I
23109s see well let's hope you get to see
23113s it it's one of those decks that's
23115s actually quite good fun to watch a bit
23117s and you don't want to watch it a
23119s lot fine
23122s hey apt a bit of spice for the for the
23126s broadcast it's nice it's it's good it's
23128s cool but you know if you if you if you
23129s put all the Warriors in playing each
23132s other all day which we haven't
23134s had it becomes a little bit bit
23137s overspiced two more draw cards loads of
23141s cards who does that favor here they both
23143s want
23148s cards tend to find it favors aggressive
23150s decks right because the yeah it's got to
23152s be the Rogue because Shaman's going to
23154s draw cards regardless
23157s sometimes they draw too many cards yeah
23159s they're going to have enough cards don't
23160s worry don't worry and this this gear
23163s shift is actually a pretty good spot as
23166s well
23168s yeah but what do you want to keep you're
23171s going to get a handful of cards so do
23172s you ever need the gear shift probably
23179s not this sort of situation is what the
23181s anomalies were made for where recam is
23183s now having to seriously sort of consider
23184s how that impacts the this
23187s Mulligan realizing that you getting two
23190s cards extra anyway so you can just dump
23192s yeah dump and find five good
23195s ones yep that's what he's done that's
23197s pretty good that's pretty good oh yeah
23201s that's the good stuff right
23204s there and curl's got a pretty decent
23206s start too with the uh zapper on the play
23209s into Flow
23212s Rider there it is gift of
23214s gluttony
23218s how many anomalies have we seen today
23219s four about that yeah sounds
23226s right yeah look at this start and now
23228s we're snooping all the
23231s way double
23233s Snoop
23235s yeah he's going to Snoop
23238s him Snoop him real
23244s good
23250s mecro with two extra cards is just
23253s broken oh jeez so silly he's got so many
23258s options like coin Snoop is just what I
23259s do here because that's what I do but
23262s there's so much going on
23265s here yeah you have seven
23269s cards I might even just be like click
23271s locker plus drone it is tempting isn't
23274s it your board's looking a bit sketchy
23277s against these um 3 ones two ones it's
23279s just not a pleasant situation like you
23281s say just just add some more stuff and
23282s start snooping next turn get the cards
23284s out your hands do a bit of a a gear aoo
23287s to get some more cards to dump when you
23288s start getting coins every turn and off
23290s you
23292s go just get that gear shift shifted but
23295s he he he goes with the Sens option
23299s snooping he going to Snoop
23303s yeah and then replay
23306s play the
23309s clock we got to get everything down to
23312s one
23313s syllable Snoop clock shift pit drone
23317s base
23320s base
23322s zap
23323s gilg are you
23325s okay Gil is Titan that's that's two Sy
23330s yeah got to Gil it just gilg them up are
23334s much more fun
23337s oh my maybe we got a Thor
23343s here actually to be fair Snoop shouldn't
23346s be Snoop it should just be squirrel
23347s squirrel
23349s yeah we both got to squirrel exactly how
23352s did you start talking about one syllable
23353s without saying squirrel first all we
23356s ever talk about oh we got a ping and a
23359s tote
23362s totes play the Heat coule
23369s Bots that the wave really made a mess of
23373s this board didn't it that's a stealth
23375s born bot right
23382s there all
23384s right
23386s in plenty of nothing going on which is
23388s what this deck does to start with before
23390s it suddenly leaps into
23392s life
23394s yeah
23397s always going yeah some sometimes you can
23399s just load up the Jazzy and then play
23401s your other
23402s Jazzy and just the Mana carries
23406s over he just wants more cards cuz why
23408s wouldn't you look at all these
23413s cards yeah I needed to
23418s uh set up the Titan for next turn we
23422s don't want stom right do we ever want to
23424s stomper really I mean I want a stomper
23427s not right now but I want one so many
23431s options don't you want your good stuff
23433s for next
23437s turn we could do some things we can
23439s serated it into the things that we get
23442s yeah the penguin
23445s attack yeah I kind of want to just play
23447s everything else this turn and then next
23449s turn stomp stomper into gear shift sure
23452s I can do that I can buy into
23454s that
23456s so you bone Spike Pit
23460s Stop
23462s evaluate all right whatever do it this
23465s way too fine yeah see if I
23471s care just going to ignore the Min
23475s completely keep this
23479s stealth set up for the Dage next
23482s turn yeah
23485s so what do we add on this
23489s base um at least two
23493s yeah I at least two
23497s more maybe like can we go for like a
23501s clear on the spot at least for the big
23503s part of it like just pop off this turn
23506s like build like big board clear you
23509s know EO
23512s Radiance you don't know what V's hand is
23514s but you know two of those cards are Bots
23516s and you know get through the big things
23518s you've got rid of both snoops yeah you
23521s don't have enough damage I don't think
23522s cuz if you go Radiance plus zapper yeah
23525s there's no other Airway besides the
23527s crash and you can't get the crash to be
23528s at
23532s eight so if you can't
23534s clear make a load of
23537s stuff yeah I think I think you and would
23539s talk about how good taunt is in his
23540s current
23542s mattera it's very good
23545s sneaky good yeah and holding back on the
23549s bone
23550s Spike be a pretty big deal here looks
23553s like we're just going to start with the
23554s gear
23556s shift yeah look for the the old Spike
23558s spike world right it's a thing that you
23560s can do yeah yep kind of needs it at this
23574s point
23577s oh
23581s inie it's usually so
23593s good oh the came out right at the same
23596s time as me
23600s Jinx yeah must Sho soon
23604s jinx TJ you are speaking
23607s words want you to know
23615s that yeah this is pretty good go
23620s the
23622s yeah it's all right I mean it clears off
23626s the Titan which is important but does
23628s nothing for re's game plan seemed like
23631s it's such a great start but inurl just
23632s kind of dealt with the board in chunk
23635s and then the taunts just really super
23638s awkward that had a lot of damage loaded
23641s up if you get the in on there then
23643s everything would be pretty nutty but he
23645s just couldn't quite find a way to get
23646s there yeah it was very
23649s awkward yeah and now we're starting to
23651s get into all right every turn I could
23654s die
23656s territory
23658s um I mean is it worth kind of popping
23663s off a little bit here
23665s like getting rid of the one Mech that's
23667s left on the board nah just going to be
23669s an inza it's just always inza unless you
23672s kill them yeah
23675s crab h i mean it's clean right like it's
23679s clean you can clear the board and leave
23682s behind the Krab TOA plus a another
23684s weapon and push
23686s four
23689s yeah is that ideal it doesn't sound
23691s ideal I mean it doesn't feel like enough
23696s is there an any play there's an any play
23698s next turn if you keep your minion
23700s alive uh yeah ream shakes his head he's
23704s sort of going through the same thought
23705s process as we are but probably 10 times
23707s faster
23709s like there's plenty of plays that if you
23712s didn't know your opponent had eight
23713s cards in their hand and was playing a
23714s deck that kill you with like five you
23717s wouldn't mind
23723s yeah you can't take the eight damage I
23725s don't think so the crab looks more and
23727s more
23731s friendly can you do anything with any no
23734s you kind of want eight Mana for every
23736s good play in this
23739s hand yeah spent the whole turn looking
23742s for an alternative couldn't find
23744s one got to be the
23749s crab cratis me
23752s Captain yeah
23760s all right incur it's turn eight you've
23761s got nine cards start start doing it's
23764s got it's got to be enough just got got
23766s to be
23768s enough Radiance
23772s zapper Radiance zapper turn the
23776s tide smack
23780s bio lightning bolt overdraft at that
23783s point crash will cost
23786s not much one zero two two you've got a
23789s million Mana because there's there's all
23792s over this is Jazzy as well it's it's so
23794s much damage there's not there's no
23797s infinite I got to like 15 when you were
23800s just counting through it then and I'm
23801s sure that this is even more than
23804s 15 yeah you may not even need the the
23808s Jazz you don't do it if you can't count
23812s it just just have all your cards cost
23813s zero OB cost like one but you
23816s know yeah he just played a Million cards
23819s and hoped that re exploded I think he
23821s knows it's probably lethal doesn't even
23823s need the crash I don't
23825s think villion it's even more than a
23830s million yeah he's already dead there's
23833s still a crash well done
23837s yeah just a million damage all right
23840s tied up the series we'll play game I
23843s thought the uh anomaly I mean we both
23845s talked about it thought that it would
23847s favor the Rogue a lot and the opening
23848s looked fantastic yeah uh but I think we
23852s needed the uh uh spoter earlier like if
23855s one of those snoops was a
23857s spoter uh to try and protect it in the
23859s early game I think ream could have run
23862s away with it having the double Snoop
23864s while flashy uh just didn't get enough
23867s Health didn't have enough protection on
23869s the minions to really allow them to
23870s crash enough yeah the sh hit a wave
23873s which you know
23875s does things yeah yep that does things as
23879s well that's one of way just auto wins I
23881s feel in this is this match up
23885s yeah but at the same
23887s time n never
23892s mind yeah if you have a spoter maybe you
23895s can go all in with a snoop try and ba a
23898s wave and then
23902s spoter poost inko having the extra cards
23905s meant he was able to play a couple of
23907s minions very early which just challenged
23908s a couple of things on the other side
23910s which made the magnetizing awward which
23911s made the Snoop award like you say spoo
23913s none of that happens it just sits there
23916s spoing yeah that's what they do spoo all
23921s day yeah um but we got an even Series so
23924s we got Rogue on both sides and then Muro
23927s has Mage ream has
23929s Warrior
23931s so I'd say we got a pretty uh close
23933s series I think the
23935s uh do
23936s differ
23938s um yeah I think um inko is
23943s playing the secret Rue let me just
23945s double check that cuz I've got it wrong
23947s every time today yes he is playing no it
23948s is it's the it's the blink
23950s Tron Tron secret Road y m see BL Tron so
23956s sometimes I can struggle against the
23958s mech road if you if you don't get
23963s your like temp bow tools early on the
23965s game if you get like your value
23967s generation then you can struggle for
23970s sure I want's
23973s um bandwagon here because I feel like
23977s he's won in the band phase by getting to
23979s play Warrior like inur is playing the
23982s lineup is the four classes that many
23985s people have brought or a very big
23986s combination of those four classes and
23989s he's had to leave the warrior up there's
23990s a reason everybody's Banning Warrior is
23992s it's good against his lineup so
23994s especially the shaman gone I I kind of
23996s fancy re's Warrior to be the outstanding
23999s of the the four remaining
24001s decks it's not a free win or anything
24004s but I think he's in the better spot him
24007s yeah it can certainly falter but very
24010s powerful deck uh in the Keda game as uh
24015s shown by the bands across the day we'll
24019s see if that's going to be the pick for
24021s reim going into game three here or
24024s he's going to decide to try and get a
24026s win across with the uh mecro
24030s prior this are really matter at the end
24033s of the day it does take one with all
24035s them but you know might depend how he
24037s feels maybe he's got a read
24041s TJ ah
24043s yes go down that path NE huh yeah I've
24046s haven't been down that path for
24048s years let go down the the re path yeah
24052s re path of destruction let's go down the
24055s conquest piw path it's one of my
24057s favorite
24058s paths it's a little bit overgrown
24061s nowadays used to be one of the uh the
24064s hottest the hottest paths in town the
24066s hottest Trail walked by hundreds daily
24072s now only the the true hiking specialist
24075s can take on The Conquest pick order
24077s Trail it's those people who have to walk
24079s down it like in the UK we have public
24081s foot paths and if they're not walked in
24083s X years they the person who owns all the
24085s land around it gets to sort of steal
24087s that bit of land so what happens is
24089s people there's a list of all these foot
24091s paths that people haven't walked on for
24093s like 20 years and somebody will go oh
24095s there's the list I'll go down that and I
24097s it keeps the foot path open it's a
24098s public foot path that's like a
24101s legitimate law yeah I I may I may have
24104s like got it slightly wrong but
24106s oversimplified it a little bit basically
24109s the foot paths are just a way through
24111s somebody else's territory that is right
24112s of way for the public if they're not
24114s walked in X years then they vanish but
24118s there's there's people out there who who
24119s walk them to make sure that they don't
24122s get closed there's a list of ones that
24123s might get closed and people just walk on
24125s them to stop them from being closed and
24126s it last another million years or
24128s whatever it is cuz I could see like a
24130s world where like a legitimate business
24132s strategy where you buy land that's next
24134s to public foot
24136s paths and then you like scare people on
24139s the paths they don't want toore I mean
24142s yeah and then you get then you absorb
24145s that land yeah sell it at a premium you
24149s have to maintain it for a foot path I
24150s think that's how it works but yeah some
24152s of these foot paths are incredibly
24154s difficult to walk down where people are
24156s a bit naughty with their um cutting back
24159s all their Hedges and stuff you trapes
24161s around not I've done any of this of
24164s course it's cuz somebody's probably
24166s already caught on to the
24167s strategy but the the amount of years is
24169s some large number like it might be 20 it
24171s might be 50 it's it's one of those
24173s numbers
24175s it's like 2 years or something
24178s so long-term completely ruined my
24181s business plan all right cool all right
24183s we can move on now you can said it was a
24185s family business like the foot path steal
24187s is in or something yeah this takes too
24190s long to pay off way too long to pay
24193s off you my yeah all right get the
24198s Warrior in action here good start for
24200s anuro though private eye concoct into
24203s private eye got a stomper waiting in the
24206s wings ready to go yeah but Ream's got
24209s Odin in his
24210s hand yeah but you got to get
24213s there
24215s uhhuh true okay he's got bridge and
24218s trial by Valkyries in his
24228s hand get you there doesn't
24230s it it
24232s should yeah I mean if infinite
24235s objections and counter spells come out
24236s that are the correct thing that that can
24238s be a
24251s thing this is what you say about blad
24253s storm earlier sometimes it can just be
24255s little bit
24261s undesirable it be a tough removal spell
24263s to use just really going aggressive with
24266s the getting these secrets out of the
24269s deck um yeah so that's got to be sticky
24274s situation
24276s us and the one that I always forget the
24279s name of is double cross sticky situation
24281s cross there you go double yeah double
24283s cross cuz both perjuries have been used
24284s at that point one of the secrets sets up
24285s is the second perjury secret the first
24287s one was
24288s objection there's the Grave Digger ready
24290s to steal
24292s Odin
24295s doesn't steal it it sort of does it
24298s borrows it or borrows
24306s it you value trading
24309s TJ no just removing ah actually there's
24314s no secrets
24317s left it's just to takeing more power off
24320s the board though right mhm and it's not
24323s like getting rid of the removes the
24324s ability to Shadow step asor cuz you can
24326s Shadow step any piece of it along the
24328s way yeah for the same
24332s effect ah well it was freezing trap
24334s anyway so so it didn't matter disregard
24339s why couldn't it C just have told him it
24340s was freezing tra and saved us all 20
24342s seconds
24346s hey that's a very very valid freezing to
24349s look at this damage that's coming
24352s in
24358s actually is pretty powerful
24369s um
24371s that's so annoying I
24376s know and you see all those fours and you
24378s think blad storm right you got to try
24380s and set that up but you can't so you
24382s don't think that
24384s oh
24390s no is it is it yog next turn must be a
24393s better way there there's valkyrie's next
24395s turn we're okay valkyrie's next
24398s turn you
24401s think I mean blingtron actually is just
24404s sick here to be quite honest with you
24406s this just so much damage holy moly
24412s ouch it's just a 55 battlecry deal five
24416s effectively you know when I said that
24418s ream seems to get these draws in
24420s tournaments it's just not fair like this
24421s is one well I mean this draw wasn't
24425s terrible for reim it was just the draw
24428s from Muro was nuts I mean all the
24429s secrets came out of the deck by turn
24433s five and just had like a a great Tempo
24437s start followed up into MC
24442s blingtron so you got to work out if the
24445s Valkyries is
24447s enough then you've got to work out am I
24449s jamming a
24451s yog just the old
24456s prison Valkyries is not quite
24459s enough um you can go one into a 3 four
24463s then the two into the oscill three into
24465s the one bump from the
24467s 34 but then you leave five damage on the
24469s board because your last your 44 doesn't
24472s die
24477s okay that's that down two more spells to
24480s go oh no uh this went badly we'll never
24485s know what the third one was but NOP oh
24489s dear two1 to Inc nods
24493s sagely yeah that was just uh a nice
24496s display of the tempo side of the rogue
24500s deck in action get in the private eye
24504s um and showing why blink Tron is strong
24506s too that was just an extra five damage
24507s that was pushed for a five5 it's one
24510s thing that Rogue can struggle with is
24511s they have too much value but not enough
24513s way to just straight up close out a
24515s game um blinkon helps with that also
24519s Cana as a weapon destruction is the
24522s second part of that benefit uhhuh um but
24528s yeah ream now down 21 Warrior did not
24531s look super fantastic there but I don't
24534s think it was a terrible draw I just
24536s think that the RO just got the better of
24537s it like had OB objection and then
24540s freezing trap just completely blocked
24543s what he was trying no 10 Mana spell 10
24545s damage spell for the war that's always
24547s makes it a bit tougher you're supposed
24549s to draw that one which one talking about
24552s sanitize um no the don't make me know
24555s what it's actually called bellowing
24557s Flames there you go oh yeah that would
24560s have been great but like in terms of
24562s just things to do
24564s right not not a terrible opening it was
24568s fine um had had things to do just the
24570s things that he wanted to do were getting
24572s blocked by like the perjury
24576s Secrets uh from the side of anuro so now
24580s we're going into potentially the last
24581s game of series potentially the last game
24583s of the day uh if inurl can take a win it
24588s is going to be the warrior versus the
24589s Mage two shots on Mage against anything
24593s right now is you know probably where you
24596s want to be you take this wouldn't you
24597s you get two shots of Mage at the end of
24598s the day to get to day
24600s two it's pretty good pretty good
24603s situation for
24607s anuro there you go there's Odin
24611s mhm so just do nothing six turns coin
24613s out Odin then play Heavy plate bash and
24615s you've won right easy essentially
24620s yeah and your opponent hasn't drawn
24622s their weapon
24624s which is a gross oversight as a mage and
24627s makes it a lot
24630s harder excuse
24635s me in my
24639s radi
24641s oo holy spell lack luster selection but
24645s again it's still um yeah just another a
24648s holy spell that deals damage sign me up
24652s yep you be please play before you know
24654s it
24664s TJ
24666s wonder I mean it kind of feels bad to
24669s get rid of this hand after you forge the
24672s sanitize and have
24674s Odin yeah but it really does Finley
24679s looks a little bit
24682s appealing probably wonder where his hand
24684s was last
24686s game this would have been a good hand
24688s last game kill your thing kill your
24690s thing clear your board in that order
24692s like yeah
24696s yeah yeah he's going to do it yeah you
24699s can always get the Odin back with the
24701s the chorus Rifts it's not the biggest
24703s deal in the world draw into it it's
24706s third bottom as well so it's in dredge
24709s range cu the right hand car goes on the
24712s bottom
24719s as I understand it I know who to blame
24722s if that's incorrect sounds right but
24725s just the tempo start here from uro is
24736s brutal H this this just okay
24742s though
24745s cuz the tempo starts to run out now for
24746s a turn or two for the Mage they still do
24749s very powerful things while they're
24750s waiting
24757s but the damage has definitely been
24761s chalked up won't be
24765s impressed another cold
24768s Cas yeah just keep it up you've got this
24772s little momentum just yeah just
24776s go
24779s now there's a bellowing Flames clear
24781s here with a swing and a
24784s bump swing and a
24787s bump and then a ton of armor to be
24791s gained
24793s post but will it be enough is the
24796s question because going to need
24799s yeah all the skeletons are still going
24801s to deal four and going to have been a
24803s lot of spell schools played by the time
24805s we get
24806s there H still needs a considerable
24808s amount of setup time but oh oh keyboard
24812s volume up oh my God that's
24817s disgusting
24818s oh make it
24829s stop all right can go Bridge Rift verse
24834s riff play that popped out to
24837s me first
24841s yeah like what else are you trying to
24843s achieve what are you trying to achieve
24844s stop this maybe you do
24848s opposite yes I could buy into that if
24851s you just give up on winning the board
24853s now and try and win with
24854s Odin
24857s yeah I just stay alive because you are
24860s dying pretty rapidly and you expect to
24863s board clears to be there from the side
24865s of
24867s enur um yeah I'm not sure this is tough
24871s I think you to me into it which is but
24874s then forcing them to spend mana on board
24876s clears is also like reasonable it is and
24880s then there's also just not playing Rifts
24882s at all and just going like Shield Block
24885s Stone skin yeah just trying to draw
24887s through the deck find something a little
24889s bit
24892s better
24893s I know I don't think even ream knows
24895s what he wants to do right now he's
24896s running out of
24904s time it's going to go all the way
24906s through the deck or attemp
24911s to try by fire gives him something to
24916s do yeah it feels like he's way too far
24919s behind that's three wisdoms that are
24920s free oh my gosh
24925s it's just
24928s horrible now he's just showing off
24934s TJ gods are just flying
24936s around oh
24940s no oh this is going to be so
24944s disgusting is that like every spell
24947s School believe so after the the
24950s nature I'm not actually certain now you
24952s say that
24955s [Music]
24966s checking yep spells in your
24968s hand just just reducible I thought it
24971s did I thought I'd done
24975s that and then draw SI and win the win
24978s the
24978s Hearthstone
24981s yeah
24987s he's just checking to see if he can draw
24989s any more spells before reducing 83
24991s maners worth of stuff doesn't
24996s matter also has the option to just play
24999s the um armor G and just put a bunch of
25002s for fighs on the
25008s board you want to do something
25010s terrifying going into the Odin turns
25012s that's an option
25015s right yeah but I mean you
25019s I true yeah we know that Odin couldn't
25022s have been drawn at this point but incur
25024s does not
25027s so I mean I don't think you even really
25029s need the element Elemental inspiration
25031s at this point just draw more cards at
25033s this point just emptying out a card in
25034s hand so you can draw more with wisdom
25036s and then get there
25039s you you cannot play into this so that's
25042s a great point it is however the cleanest
25044s blad storm I've ever seen okay another
25048s reason to have played the artificier
25050s maybe just the juiciest just the
25053s Bladestorm to end all blad storms but it
25055s it accomplished its goal of not allowing
25058s ream to play
25059s Odin if he had had it and at this point
25061s Ram's just kind of got to start hitting
25064s the armor button like just getting as
25066s much as
25067s possible cuz the longer you go without
25069s them playing Odin the longer you go
25070s without playing your Alibi with which is
25073s the longer you get towards your Sith
25075s with nine cards left in your deck
25080s yeah also just got a count you haven't
25083s got 27 at some point here as well I mean
25085s you haven't but you've got a
25091s lot oh your keyboard's not so good now
25093s you reduced all the cards in your hand
25094s is
25095s it I don't know clutching at anything
25100s from re's
25101s side
25103s my goodness how much is
25112s this 13 or
25118s something it's more than that it's a lot
25120s more than that I mean it's not enough
25123s and he can't really do anything so
25131s yeah
25133s right there it is third
25141s bottom good
25143s luck I want to see a game five oh he has
25148s Mana oh okay funnel cake ice barrier n
25151s it doesn't matter pack the house that
25154s might matter
25156s can that was sick that was
25161s amazing you're
25165s Go's only's AE on health look at this
25169s yeah but are you really evere as soon as
25172s a SI draw the game ends yeah I
25174s understand that's not a
25177s Sith not
25186s yet is it plus seven spell
25190s damage it's so many
25193s I'm I'm bad sift
25195s tracker yeah cuz
25198s the there was eight damage so yes it's
25201s plus
25201s seven so the Minions that weren't so
25204s Ream's got to get to
25206s 60 59 damage I
25217s believe or he could just kill his
25221s opponent
25229s yeah that's not 60 but it's four
25238s closer but he set up lethal somehow 44
25244s okay
25246s uh still a one and eight for Sith
25249s there's got to be more dra Plus card
25250s draw like there must be so much draws
25253s double solid
25254s Alibi yeah which is basically actually
25257s solid Alibi is not that great here I
25259s mean it's good for one turn
25261s but or two turns he's got two no but
25265s like they're coming in for seven if you
25267s count a weapon that he hasn't got yet
25270s there's a lot of stuff coming in plus a
25272s yog like that that could just die with
25274s random missile stuff or
25279s whatever but only because there's so
25281s many minions right you see do you still
25283s take
25284s damage but the yeah I'm talking more
25286s about the second one but hey maybe y
25288s just gets
25291s there four spell d four four py bars a
25295s face for four one
25299s short got I find something
25304s TJ uh well you could do the uh Moonfire
25307s it's not Moonfire what's it called moon
25308s beam four Moon beams is actually lethal
25312s to
25315s face deal one damage twice
25318s oh Jo join zero Mana bash do you have
25323s this in a bigger
25324s size it's it's still not enough trying
25329s so hard F Flames to Face by
25335s mistake okay he's clearing up the stuff
25338s SI is still enough I'm pretty sure 48
25342s here D do you yor I don't know what to
25344s do no cuz you don't know this second
25347s Albi
25351s uh oh is it just dead oh needs one
25355s instance of damage to get through the
25357s solid Alibi so IO actually has to spend
25360s how much of this stuff can he spend on
25361s clearing
25364s minions uh none at this point course's
25368s High Health total reality
25370s yeah but he gain a million aror and then
25372s play it okay of his
25375s own uh to make The Alibi
25380s work okay that's tutor
25388s SI The Alibi but now we're down to oh I
25392s missed didn't dra sift
25395s what it
25401s missed
25403s oh
25405s no in surely is not going to miss onon
25409s times any armor gain here with the five
25412s drop he what when Fury armor light
25417s of infu armor yeah I got
25424s it so now we're at
25427s 50 yes and a m Run's gone uh-huh
25433s he's
25437s alive oh what a game of
25441s hearthstone cuz that's 40 in hand and
25444s now he thinks 39 40 with a ping oh my
25448s goodness do you press the
25452s button cuz a little bit of healing will
25454s go a long way here but blowing up your
25456s own board will also go a long way you've
25458s got the
25460s weapon what do you do TJ I think you
25462s have to press it but you're going to
25463s feel so
25471s horrible he's done
25474s it good luck
25488s everybody
25489s okay okay what's the other one I can
25492s only tell what the is plagiar eyes it's
25495s just plagiar eyes okay there's Sith but
25498s I'm pretty sure it's 40
25503s damage right CU it' be plus seven
25507s yep H spell damage uh plus seven nature
25510s Arcane yeah I think it's
25521s seven don't
25523s think open oh my is is there one more
25528s um mol Rune
25531s left let me look um I mean you're asking
25534s me to look so I
25535s will inor Mage molon Rune one
25541s times yeah
25545s no so you lady nashar then Flames lady
25551s nashar Belling flam double smack armor
25555s up yeah you gain
25564s 16 oh no he's leaving a minion up
25566s because it's more armor if it attacks
25569s face oh my God he's had so much oh jeez
25572s even if the mol room was there wouldn't
25574s it be enough damage this is insane this
25577s is like the most arm I've ever
25579s seen oh 74
25590s even oh it's still not enough he's had
25593s 74 oh my
25596s gosh he's gone through the everything
25599s how has he done
25605s this 71 will your um yeah
25613s cool oh no Inu is just out of
25622s plan just tal
25625s five oh just get a random secret and
25627s hope it's bugged gives you five secrets
25630s and 20 Health Runs
25635s Out is this a
25641s concede
25648s you are unable to comprehend
25652s okay what I don't
25656s know what was
25658s that
25662s unclear just happened I don't
25666s know he's got a plan and I can't work
25668s out what it is he has a card in mind
25671s where that was good what
25676s now cuz otherwise you can seeed it if
25678s you're just straight up tilted there
25679s there's a reason for that and I can't
25680s see
25682s it oh making I was going to say making
25685s space in hand for tentacles but we don't
25686s play yog anymore does he play yog no
25688s okay just thought got
25690s check uh what
25696s now there's another Elemental
25698s inspiration left right oh sure but why
25702s would that matter it why would you
25708s yeah
25711s um maybe he's got an achievement to
25720s do like he hasn't conceded so he has an
25722s idea why that was what he wanted to
25729s do we'll see in a minute he has
25731s something in mind that will fill his
25733s hand full of spells or
25743s something well sanitized does 49 to
25751s everything Jam say he clears off the
25753s Divine
25755s Shields what about doing it
25760s twice
25763s is there a lethal
25765s here I mean that's
25768s Y is there a real lethal here
25773s no what's in the Riff
25776s wait there's a bridge in the rift that
25778s doesn't go face no um I want to find a
25783s lethal TJ s it is a
25786s verse isn't
25788s it cuz he bridged and then ended with a
25791s verse last
25795s turn
25798s Okay so
25802s yeah
25805s yeah
25813s sanitize what was all spell oh
25817s Reverb is it
25820s 73
25824s so that's why he did them last turn cuz
25825s he knew about the Reverb and this is how
25826s much the Mana works
25828s out but it's not enough and it's not
25833s enough that explains the play and that
25835s makes me happy
25839s [Music]
25841s okay wow wouldn't that have been better
25845s to just wait for the Reverb for the
25850s noron uh
25852s like unloaded the Sip with all the burn
25854s spells and then nor Ganon reeverb for
25856s the extra
25858s damage I don't know no the Si's doubling
25861s nines the Si's doubling lots of
25865s nines whatever they
25868s were yeah but like for in terms of like
25872s Max damage over two turns so you get a
25876s lot of chunky damage
25878s twice yeah cuz that was no it would have
25881s been a brown the same right he's also
25884s dying cuz with all the burn spells in
25886s hand like every single one it was the
25889s ones that he dumped the previous turn it
25891s was like
25893s 49
25895s um so if you do it this way it ends up
25899s being 60 plus the extra three that he
25901s did but you don't get the norgan norgan
25903s on it works out to be not enough in both
25907s cases but I think this this way is
25908s correct yeah the way he did it also
25910s shows that he was better than us which
25912s is good cuz he knew how to spend the man
25915s well he also knows what cards are left
25917s he does know what's in his deck as well
25918s which is a big help us
25922s yeah knew the elemental inspiration was
25925s there
25926s yeah it was going to be tough regardless
25929s uh I mean that was still a ton of damage
25932s that was what 38 plus uh
25937s 18
25939s 56 yeah
25942s yeah that was 56
25944s damage
25946s and re was able to get out of it
25949s but uh I mean if C had come even just
25952s slightly earlier in that game for in
25954s curl ream had no chance
25957s so both decks showing off there what
25959s they could do without Odin without cth I
25961s know C was used at the end there but the
25964s it got really close without the SI early
25967s on and re managed to survive and do
25969s things without the oak oh here we go yon
25974s for all the oh
25976s jeez it's mechro we're not getting to
25978s that
25979s point
25982s uh it's funny that it's the last game of
25985s the day yeah in horon just like here
25988s have AR we were joking about what's the
25990s worst anomaly you could get for the
25992s final and you know just seeing what
25995s silly situation yon came up in that
25997s except obviously not in this match up
25999s where it just won't matter yeah
26004s but here we
26006s go nothing for inkuru at all or was
26010s there a Reverb actually cuz that's not a
26011s disaster if there is no it's
26014s Alibi ah
26017s keyboard yeah keyboard picked
26021s up keyboard is
26024s something re's got
26027s spers so the play here is to work out
26031s how to not get reverbed and how to use
26034s these Spas so that doesn't happen I mean
26036s coin Spa into Spa is a thing you can do
26039s just see what
26047s happens yeah and for spoter definitely
26052s attack three Mana you get through you
26054s ain't getting through six heal yeah and
26056s then the next one you have to consider
26057s but you probably attack
26060s again probably oh polymorph
26065s jellyfish yep you never expect the uh
26069s the Whirlwind Slamm polymorph
26078s jellyfish I think you also see what you
26080s get here too right of course
26083s yeah
26084s oh ooh
26090s okay
26091s if you hit for four and then stealth
26094s it's not a two turn is
26096s it uh 22 plus 8
26100s 16 18 is
26103s it not
26108s quite four 5
26111s 6 7 8 9
26114s 10 is it
26117s not it is it's exactly 22 over
26124s there ah but he's going to split the
26126s difference yeah I think the other way
26128s was
26129s was exacts but still there cuz there's
26132s two fours now that's fine yeah if there
26136s was a cold case that had come out then
26138s you would have kind of gone all in to
26139s one
26140s minion and not had lethal right this way
26145s it kind of splits it
26150s up
26153s so now if you go attack and then
26156s spoo even if a Cold Case comes out
26159s you're still good
26162s yep however it's a solid Alibi in
26166s hand I wonder if inur would make the
26169s read in that
26172s scenario oh it's so awkward is the Rogue
26175s rogue's really I mean people are going
26177s to dislike me intensely for saying this
26179s I think rogue's really interesting for
26180s the six turns of the game where you do
26182s this
26187s stuff just going to look what's in the
26191s box toys are much more fun
26196s to oh no wait it wasn't wind
26199s Fury so it wouldn't have been I thought
26201s I also thought it the blue one was wind
26204s Fury did it used to be wind
26207s fury it's a different color it's like
26210s darker
26211s got
26213s it it's very confusing no my bad so it
26216s makes a lot more sense now okay yep
26218s makes ton of
26221s sense it was reborn it took me forever
26224s to notice it cuz the green ones and the
26226s blue ones just kind of meld together for
26230s me and there's the coal case off the top
26233s so
26239s o so can in Kuru I mean ream hasn't
26243s played many spells and doesn't play many
26245s spells
26246s anyway hardly any in fact
26249s right so the yog's not particularly
26251s great just wondering if if he can
26253s actually assuming that ream doesn't get
26255s there with all this stuff we're looking
26256s at now which seems unlikely that he
26266s would that being said there is no Reverb
26269s in hand at the moment
26272s stealth
26274s anyway so Alibi number one oh Alibi
26277s number two in hand now as
26300s well
26303s I the going to go for the armor first
26315s though
26316s oh this time oh jeez oh jeez there oh
26322s there it is it's just a slightly darker
26324s blue same color don't care what that'll
26327s do it that'll do
26329s it enough damage and W from I was scared
26333s honestly for a second there uh very
26337s scared just because felt like it was
26339s slipping out of his hands you you see
26342s the look his face that that's a look of
26343s oh my goodness finally not yeah he
26346s didn't dare believe that he' actually
26348s got to day
26349s two here he is finy to get a little bit
26352s of luck along the way yeah honestly and
26356s those last two games it was a good
26357s amount right having Sith be like bottom
26360s four in the previous game he was dead
26363s like two three four turns in a row and
26367s then finally just hit the nuts armor
26369s gain the plagiarized lady nashar to gain
26373s eight Armor Plus the wind Fury into
26375s armor gain axe over the course of two
26378s turns he ended up gaining like 20 plus
26381s armor to get out of range of every combo
26383s that anuro could do because the zp was
26385s so deep into the deck and then in this
26387s game looking like it was slipping away
26390s and Kuro get slightly greedy there but I
26392s think it was the right choice I think so
26393s too um with the lady n at the time you
26397s make the plan exactly or you would have
26399s been dead previously you know the win is
26401s not there it has to come off the top um
26404s and there's no way to magnetize that
26406s much I don't think you know with the two
26408s bots in hand the only out maybe yeah
26411s that wi off the top would have been the
26413s only out and then he gets a five five on
26415s the board so if he lives through that
26417s turn he's smooth sailing cuz he's got
26418s the double solid Alibi so agree with the
26420s choice
26421s but the the scrap bot came off the top
26423s and was able to hit the wind Fury uh
26425s right at the end there to take the
26426s series so well play doing curl I
26427s definitely think that that was a a a
26430s nice series agree uh but just didn't
26433s fall his way uh today didn't fall his
26435s way ream is going to be taking that last
26436s spot in the quarterfinals yeah the
26439s streamers have done done the proud look
26441s at this pocket train re with banter face
26445s people we we've seen all year long mey
26448s not getting through but that's a lineup
26451s for that reason like we've seen these
26453s players go all the way to our face if
26457s you like they've shown as everything
26459s they've got all the way through the year
26461s and we're going to get to see them go
26462s head-to-head pocket train and recam
26464s there but levik I don't know might be
26466s the talking point for me despite those
26467s three being in levik qualifies for
26470s worlds takes a few months off comes back
26472s just qualifies again and here he is in
26473s another top eight he is the last two or
26476s three years got a claim to be maybe even
26479s the best player in terms of Tournament
26481s results yeah I would
26484s agree and we got a pretty even split in
26487s terms of uh Regional representation as
26490s well uh which is always nice to see mhm
26492s uh when we get to these top eights uh
26495s all three of the the major regions Asia
26496s Pacific European americaas all
26499s represented by multiple players in the
26500s top eight which is awesome awesome um so
26504s could be happier also I think uh I felt
26507s like the level of play kind of leveled
26509s up throughout the day saw some akes
26510s early but then that sort of subsided and
26512s I thought think we saw some quality
26515s Hearthstone uh towards the end of the
26517s day obviously it's hearstone you get
26519s anomalies you get
26521s craziness uh the cards fall in one
26524s player's favor more so than the others
26526s at times but thought we saw some very
26528s wellplayed hearstone uh highle
26532s stuff yeah again inco there um I I
26535s talked about it a lot from RE V's point
26536s of view but inco there seem to play a
26538s lot of very good stuff again even that
26539s counting at the end just showing you he
26541s knew exactly what Mana he had exactly
26542s what damage he could do even without
26543s losing Mage game a good display of
26545s exactly you know how to maximize your
26548s damage um but bam did get it done in the
26551s end there and again you're finally
26553s getting a little bit of luck in one of
26555s these big tournaments because he has
26556s been unlucky but another thing he did
26557s there was kept his call ream known for
26560s ah game three's gone badly yeah but he
26564s managed to not do any of that there was
26565s very little emotion shown really kept it
26567s together and sort of earned that bit of
26569s good luck in some ways by not
26571s giving up beforehand yeah
26575s yeah strong mental is the name of the
26577s game a lot of times Especial strategy
26580s games where you kind of need to be on
26581s point at every single turn and that's
26583s that bottom player bias coming in the
26586s player at the bottom you always tend to
26588s root for more because it's from the
26590s perspective of if you were playing the
26591s game uh the other player is your
26593s opponent it's a weird thing it's
26594s happened since beginning of hearthstone
26597s I've caught myself doing it all the time
26598s but uh it happens but a well played
26600s series of par but that's going to wrap
26602s it up today we have our quarterfinal set
26604s foror you just saw uh the bracket should
26606s be an exciting one and uh tomorrow is
26608s going to be the final day uh of Master's
26611s tours uh for the year we're going to
26613s send a couple more players to World
26615s Championship we still before we get the
26617s final roster we still have to wait for
26619s uh more points to come in uh the next
26621s two months uh but we will have our
26623s players that are qualified uh from the
26625s master tour championships and the only
26626s thing to look forward from there for the
26627s rest of the year will be the World
26629s Championship uh in mid December um so uh
26633s definitely exciting uh a little bit sad
26636s cuz I felt like it's been spars and but
26639s also at the same time it's gone fast
26641s this year uh but I'm looking forward to
26642s it Neil I'm looking forward to as I'm
26645s sure you are too uh and I'm not going to
26646s let you speak because they're probably
26647s already like we told you to close out
26649s the show like 5 minutes ago and you're
26650s still going on on and on I feel like I
26652s do this every time and I'm sorry but
26655s that's just the way it is that's just
26656s the way it's going to continue to be
26659s when it's late night Hearthstone
26661s with Neil and TJ but for real though we
26663s are done for the day so tomorrow we are
26665s going to close out uh the master tour
26667s fall Championship we will return same
26669s time same place so thanks for watching
26671s and we'll see you tomorrow for more
26672s Hearthstone
26689s action
26719s he
26739s [Music]
26776s [Music]
26789s [Music]
26799s [Music]