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5s [Music]
37s so
39s [Music]
75s [Music]
89s [Music]
142s you
144s [Music]
216s [Music]
224s [Music]
230s [Music]
245s so
252s [Music]
329s so
337s [Music]
342s so
348s [Music]
401s so
404s [Music]
451s it's enough to let him live this turn
453s for a swing
455s it's not going to be enough to win the
456s game and that's it love storm
460s 3-1 victory over judgment
463s [Music]
473s [Music]
477s i can't believe this
489s welcome everybody to finals day here at
492s masters tour ruins of alterac and we are
495s going to show you every match today in
497s the top eight and some of the top 16s as
499s well didn't think that very clearly
500s really anyway with me to sort out all of
502s these mistakes and things that i'm going
503s to be making is as always jia jia have
507s you found the first two days so far
509s very fun yo we've had such a great
511s variety of players and decks and there's
514s a lot of story lines i'm looking forward
516s to now that we're through to the top 16
518s this is of course the second masters
520s tour of the year we do have six total
522s and the first three are leading up into
524s the summer championship so already just
527s with the amount of wins that people have
529s racked up in swiss it's starting to come
531s to light who is in contention for that
534s summer championship spot and for players
536s in our top 16 in particular there's a
538s couple that are really hoping to make it
540s straight through there just by winning
542s the whole tournament
544s and i know that you and derek are very
546s excited why don't tell us why you're
548s very excited straight away
550s quickly before the conquest thing comes
552s up i mean it's here already but i'm
554s still gonna do it lorenda there are five
555s apac players in our top 16 five i'm used
559s to having zero
561s and one of those players is alutamu who
563s you have informed me has actually
565s already won his top 16 match and it's
567s not the featured one so we're allowed to
568s spoil that and that means we have a
571s chance to finally get an apac champion
574s of the masters tour system it hasn't
575s happened yet it's been years we've had
578s two hearthstone world champions from
580s apac but somehow the masters tour system
582s has eluded us
583s yep and a chance for aletimi to get to
585s those world championships that have
586s eluded him so much as you can see on the
589s screen we are going to be playing
590s conquest you it's the thing we have been
591s playing all the last two days and if
594s you've somehow only watched two weeks of
596s grand masters and then you didn't watch
597s two days of this and then you're
599s watching this well it's conquest you get
601s four decks you have to win with them all
602s one gets banned you know the score we've
604s played it for years now and we are at
607s the bottom of that screen you saw top 16
609s bracket we've told you that's where we
611s are in fact some people into the top
612s eight already so didn't need to talk
614s about that graphic anyway
618s mean it never hurts right just reminding
620s people what kind of format we're playing
621s because in grand masters we did have the
623s rotating formats and i'm sure some
625s people will just be joining us today on
628s day three um but in case you are new to
631s the broadcast you can check out some of
633s the action that happened with our vods
635s uh in the first two days there were tons
637s of cool matches there um and we can see
640s the journey that the players actually
641s went through in order to make it through
643s to the top 16 because with eight rounds
645s of swiss you generally have to get a
647s seven one score a couple lucky people at
650s six and two with the right tie breakers
652s and what they are playing for is of
653s course the first place prize of fourteen
655s thousand dollars the qualification
657s through to the summer championship and a
660s chance to make it through to worlds
663s this is the money that they are playing
664s for although the things that jia just
666s described are largely
668s even more money and more important than
670s this but fourteen thousand dollars for
673s first place that's even more than five
676s hundred dollars per win that we normally
677s explain to you carefully in case you
679s forget
680s ten thousand for second place seven
682s thousand for third to fourth and i'm
683s sure you can be the rest of yourself
685s just some loose change just a couple of
686s grand for getting to today's level
691s yeah we already have
692s two thousand dollars for everybody that
694s will be on stream today minimum and
697s everybody who makes it uh with one win
699s after this first stage is already making
701s 4 000 and then the money starts racking
704s up more and more it is not your usual
706s 500 increments it actually stacks up
708s lorenda because this is the big leagues
710s this isn't america's gm
712s if you finish between 5th and 8th
714s there's a good chance it does work out
716s at five hundred dollars per win
718s but she gets okay thousand and you might
720s have gone seven and one and then one and
722s o in the top 16 that's eight wins four
724s thousand dollars yeah it's possible it
726s sort of works out me and tj did do some
727s maths on this you know
729s it's a way of making them feel
730s comfortable if they lose in the top
731s eight so they're not too upset
733s um there's gabby beating no flame
735s yesterday he's normal
737s i am so glad that the player footage is
740s on now so i don't have to participate in
742s the 500
743s conversation we should have gabby taking
745s a very convincing win against no flame
747s but no flame did actually still make it
748s to the top 16. then we had deds versus
751s adriano uh deds one of the players who
754s is in contention to make it through to
756s summer championships based on the number
758s of wins he's had didn't quite make it to
760s top 16 this time but just has very good
763s um consistent performances in the swiss
765s and then we had chambray versus orange
766s which was a long and drawn out series
769s but orange took it in the end with some
771s very calm and collected play love to see
773s the focus from him i'm sure jambre a
775s little bit disappointed with some of his
776s performance in the middle but still an
778s amazing player and a lot of the decks
780s he's invented are defining the meta for
783s this tournament followed by that we had
784s satori versus der base and then alutamu
788s versus aquaman taking a very very
791s convincing win here even though aquaman
793s i was really impressed with this play
795s especially on the libram paladin
797s building boards that made it awkward for
798s warrior to deal with aquaman i'm sure
801s we'll be back to visit to the sunken
803s city and see how he gets on there seems
805s to be a more appropriate name for it
807s um
808s can we come to the next masters tour i'd
810s say just a casual 30 on that turn i
813s remember you and derek calling that turn
814s is like 28 but he's got the weapon he's
816s gonna have 30.
818s yeah that's cool and then pasqual holy
821s water holy water winning a couple of
824s these games uh quite a disadvantage
826s password just not able to get
829s rolling on that a couple of bad hands
831s and holy water is in the top 16 on the
833s back of that one
835s right you also had hachikuji versus just
837s in time which did start off with an auto
839s loss for justin time for not following
841s the webcam rule but i kind of said that
843s i still felt like he'd be favored
844s because he had a lot of good matchups
847s into the demon hunter and the warlock
849s from hachikuji but hachikuji with a very
852s cool play deleting a 16-16 and 15-15
855s full clear
857s with a warlock hand was able to get
858s there against miracle priest and with
860s that win secured himself a top 16 slot
863s then we have walder versus small hyun
865s this one uh was towards the end of the
868s day lorenda so i have to admit my memory
870s is a bit fuzzy
872s i cast it and my memory is a bit fuzzy
874s but uh smallham did play a very tidy
877s hearthstone in that one that much i do
879s remember because i was listening to what
880s soto had to say about it so i understood
882s what was going on and yeah he he did
884s have a very good performance there and
887s that did put him through into the top 16
889s as well so a chance of seeing more of
890s his play later there is that top 16
894s gabby top left corner alutemu top right
897s corner i don't want to do a disservice
899s to any of the other players but they are
901s going to be the ones that everyone is
902s keeping their eyes on today
904s that's right even though they do have
906s somewhat different performances in the
907s swiss gabby of course going undefeated
909s eight and zero in the swiss portion and
912s alutamu just barely making it in on good
914s tiebreakers at six and two but once you
916s make it to top 16 all of that is out the
919s window your record is wiped clean all
921s that matters is getting every single win
924s that you can because it's down to single
925s elimination and we do have a pretty good
928s representation of three regions i want
930s to say apac
932s china and europe but for americans
935s surrender for you
937s yeah if only we had a match that had two
940s american region players we could show
943s you so one of them's definitely getting
945s to the top eight how would that go with
947s you do you think you can handle that
949s yeah i definitely can and that is
950s exactly what we're about to show in our
953s top 16 feature match it will be between
956s tinsho and montu onto a player that
959s admittedly we weren't too familiar with
961s but we did a little bit of research and
963s he is from argentina i believe so we do
966s have two latin american players a very
968s very proud group of people a great
970s community and it's for good reason right
972s they've been fielding some great
973s hearthstone players recently and great
976s results as well
977s yeah montu is the player we did show him
981s yesterday i think he was might have been
982s day one uh a veal open cup grinder not
986s in the
987s particularly negative sense has got two
989s three or four masters tours on the back
990s of those but has played in the region
993s of 680 open cups and
997s sotto was jokingly sort of saying well
998s how do you play that many but then you
1000s look at his lineup gear and you work out
1002s how he can play 680 open cups because
1005s he's got the full aggro lineup or as
1008s close to it as you're going to get in
1010s the current matter
1011s that's right and honestly going into
1013s this master store i thought that aggro
1015s would be stocks down a little bit
1016s compared to the first one because it
1017s didn't seem to perform quite so well but
1020s a full aggro lineup never seems to
1022s completely leave conquest because it
1024s just seems to be one of the easiest ways
1026s to build four cohesive decks together
1029s even though any individual deck might
1031s not necessarily be so good on ladder or
1034s in a vacuum once you put a cohesive
1036s strategy together as long as you hit one
1038s targetable deck on the side of your
1040s opponent's lineup then suddenly you
1042s always have something to prey upon and
1044s montu and other players such as pai
1047s in the top 16 have shown success with it
1049s but we do have matu starting off with
1051s the buff palette in here not libra he's
1054s going all in on even king mukla included
1058s here to have the maximum amount of stats
1060s in the early game and try and beat up on
1062s any druids and demon hunters on the
1064s other side
1065s yeah i think the reason this lineup is
1066s doing quite well in this tournament is
1068s because first of all you're doing the
1069s thing you're targeting the best deck to
1071s some degree in the druid and having a
1074s very good chance against that and the
1075s reason that strategy doesn't usually
1077s work or doesn't often work is because
1079s you just get if you lose one game to
1081s that deck
1082s the other decks destroy you but these
1084s decks have a bit of game against the
1086s demon hunter as well and just in general
1089s against a lot of the field the aggro
1090s decks can still get it done so if the
1092s druid does
1093s escape the aggro clutches
1096s the other decks are still there to be
1098s shot at whereas in previous times where
1100s you've gone for the best deck and tried
1101s to target it when it inevitably finds a
1103s way to get a win in its series of 30 40
1106s match ups the other decks just destroy
1108s your outgrowth not the case today and
1110s montu has a reasonable chance of going
1113s all the way in this tournament i think
1115s yeah i would definitely agree as much
1117s and we do have the bands in for montu no
1120s surprise whatsoever that he's just
1121s decided to get rid of the warrior from
1123s teen show that is the best anti-aggro
1125s deck available to him uh and tincho has
1128s gotten rid of the beast druid from
1130s montu's side which is you know looking
1133s at all of the aggro decks it does seem
1135s to be of a similar power level but i
1137s feel that the beast druid has the most
1139s sustain to it compared to priest and
1142s face hunter for example where
1144s they do try to get on board with one big
1146s push and if you clear that then suddenly
1148s you're so far ahead whereas with the
1150s beast druid you can get through phase
1152s one and two of their board states but
1153s they can keep refilling if they get a
1155s good enough composting and of course the
1157s power of oracle of elune alongside
1159s matriarch and umbral al is nothing to
1162s scoff at
1163s and i feel this first game is one of the
1165s big games for tincho a good chance to
1168s get one of the decks out of there
1169s because the buff paladin doesn't line up
1171s that well into the lib rooms they're
1173s kind of doing the same thing but the
1174s librarians just doing it more
1176s efficiently when it comes to the mirror
1178s so
1178s very big game to start off with
1180s obviously they're all big games but this
1182s one in particular i feel if the birth
1184s paladin gets out of here in game one
1186s then montu is going to be in a fantastic
1188s spot
1189s it is true um a lot of this mirror i
1192s would say comes down to who is able to
1195s stick the first threat and that usually
1197s is the player on the play if they do
1199s have access to a one drop which we can
1200s see teen show absolutely does have aldor
1202s attendant that's a huge deal because
1204s suddenly montu can't just play a trog
1206s and feel like he's safe with it if
1207s tinsho gets a buff spell for the outer
1209s attendant and there's tons in the deck
1211s then suddenly he can take value trades
1213s and value trades is the name of the game
1215s in this mirror right
1216s the board snowballs really quickly in
1218s either direction as soon as one player
1220s is not able to remove something on the
1222s other side because they're so limited in
1225s terms of reactive capability it's really
1227s just the samuro on the side of montu
1229s that can uh pull back a board state from
1232s where he's behind but ratings are also
1234s the samuro and to a certain extent carry
1236s all the rome and also a light forged
1239s carrier
1242s so putting the damage he can into this
1244s truck and
1245s already just hoping there's no massive
1247s turn ahead
1249s just mean that the truck probably not
1251s going to survive too long but here we go
1253s here's the buff that he didn't want to
1255s see
1256s yeah i mean
1257s that's a massive enough turn in that he
1260s was not guaranteed to be able to get rid
1263s of the trog
1264s on board but with the stonehearth
1266s vindicator he at least picks up a buff
1268s spell that lets him value trade the
1270s second frog for teen show it's more
1272s about just surviving until he can get a
1274s clean sweep with samurai because from
1276s this position it's actually tough for
1279s him to make sure he can take every good
1280s trade with two minions though it's a big
1283s advantage because we also know that
1284s montu has very little reactive
1286s capability he has a samurai he has a
1288s carryall but no rush effects in hand
1290s right now so it's more about figuring
1292s out how he can protect a trogg even as
1294s an individual minion unless he wants to
1296s go for a stone hearth of his own and
1298s spread out his threats
1303s okay
1304s decision time now um plenty
1307s of options available which isn't always
1309s the case with paladin on turn three
1312s but holding some bridges just
1314s keep on killing the things keep on
1316s making it difficult and going to go into
1319s turn five trying to have anything at all
1321s to put that blessing of authority on get
1323s it out of some samurai range give
1324s yourself a chance to be able to start
1326s piling through
1327s the taunts that will inevitably start
1329s showing up on turn five
1333s wants to play around blessing of
1334s authority as heavily as possible he can
1336s commit the samuro just to deal with the
1338s one one although i do agree that feels
1340s like such a huge expenditure of cards
1342s especially when he can take the turn to
1344s apply a buff on a minion and get that
1346s discount on devout pupil a little bit
1348s more but we'll see it might come back to
1349s bite him because this blessing of
1350s authority makes things very difficult
1353s for teenshow indeed he is not running
1355s lord bharav and of course most liberal
1358s paladins are not running librium of
1360s justice so a high health minion is kind
1362s of a disaster it's more like he has to
1364s delay it for now with perhaps devout
1366s pupil and the liberum stacked on top of
1369s it to try and soak some damage
1371s yeah monster is going to have follow up
1373s as well not only is tincho going to be
1375s scrambling to kill this but montu
1378s sometimes it is paladin that you kind of
1379s use all of your minions right to just
1381s get one to stick but montu has backup
1383s plans as well and that is going to get
1385s incredibly annoying for tincho going
1387s forwards and obviously when there's a
1389s nine-nine facing you down you die pretty
1391s quickly on top of that and mr smite is
1393s there
1394s ready to try and hit the killer blow as
1396s well so plenty for tincho to worry about
1398s here
1400s although he does feel relatively safe
1403s behind a divine shield i would say
1404s because there's not great ways for the
1406s buff paladin to actually ping off
1408s shields they don't have access to
1409s penflinger or um small weapons that can
1412s easily trade this away and again the
1414s rush minions are only samaro and caryl
1416s so still it's tough for montu to
1418s actually push any relevant damage and
1422s on top of that he has to take damage on
1425s his 99 if he wants to clear the five six
1428s and that doesn't seem like a great
1430s prospect either because softening up the
1432s nine-nine means that tinasho can take
1434s the second trade on the backswing and
1436s actually clear it so fermansu here um
1438s that pickup of hold the bridge is very
1440s interesting because he can create an
1441s even more tense board state where he
1443s puts divine shield on his own minion and
1445s sort of hands the same problem back to
1447s teen show where he doesn't have a good
1448s way of removing the shield
1451s yeah just and not attack you're saying
1453s right you just play it down there play
1454s another minion alongside and say yours
1456s what do you want to do about this
1457s because i can take the shield off with
1458s my
1459s neophyte or similar
1465s it is very intricate i honestly couldn't
1467s tell you what the best line is but it
1469s looks like montu is going to ping off
1471s the shield and then it's not a ping my
1473s bad that's an absolute
1475s thinking of damage into the shield and
1478s then he applies the shield afterward
1479s it's still quite a problematic state for
1481s teen show but you can see the samurai
1484s can be used here to sweep up the
1485s neophyte and the shield and he could
1486s trade into the 11 5 or he can continue
1490s to create a wall that makes it awkward
1492s for mantu to actually get value or get
1495s relevant damage from his 11.5 i should
1497s say however mr smite for value trade
1500s here is actually excellent
1502s yeah these line up just perfectly the
1504s numbers into what he wants to do
1506s and once again tincho on the
1509s on the back foot but not totally dead
1511s yet
1512s plenty of options now with the blade
1513s master that he kept in his opening
1516s really it's not too heavy it's very
1519s interesting that teen show while having
1521s kept the samurai has been very very
1522s conservative with his usage of it we saw
1524s two turns where it was potentially a
1527s play just to get a full clear but tincho
1530s says that's not good enough he wants a
1532s samurai that gets a full clear and
1533s sticks a relevant threat on board it's
1536s tough to sort of navigate that now that
1538s there's an eleven five on the other side
1540s and samurai at two attack is definitely
1543s a better break point thanks to the
1545s bannermen but still not quite enough for
1546s the librarian of wisdom is enough to
1548s sweep up the 11-5 so
1551s tincho in a spot where he could just
1553s accept tanking the 11 and that is always
1556s a scary prospect when battleground's
1557s battlemaster is also a card to think
1559s about and because he cannot clear
1562s um or sorry he cannot um create a board
1565s state where he's alive to battlegrounds
1567s battlemaster currently without
1569s committing the samurai he might have to
1570s settle for one that's more lackluster
1572s than it would have been on a previous
1574s turn
1575s excuse me oh my goodness swallowing my
1577s word even more than usual
1579s but with varian in hand he does have a
1581s backup plan for next turn so
1584s not dying here only taking 22 not a
1587s total disaster
1589s you know it sounds like one
1592s wing squawker
1594s is going to copy hold the bridge correct
1598s um yes
1602s great honestly like montu would love a
1604s samurai of his own here just to sweep up
1606s this board and have his 11-2
1608s unchallenged on the board um
1610s would be nice for him to get some sort
1612s of buff on it as well to be out of the
1614s range of light forged carrial being able
1616s to sweep everything up with the aoe so
1618s he is gonna dig first with the knight of
1620s anointment c which holy spell he gets
1624s blessing of authority number two
1628s i mean
1629s kind of good right if you just go face
1631s with the eleven two and then turn it
1632s into an eighteen ten
1635s oh he's not going face he's taking value
1638s trades that is some incredible restraint
1640s nothing could have stopped me from
1641s taking that 11 damage
1644s it does look good but also with the
1646s squawker in hand now going to be another
1649s large minion
1650s uh it is going to be pretty helpful
1652s where he's obviously we can see tincher
1654s has answers to basically everything now
1656s going forward or at least roadblocks
1658s until he gets to heal
1659s and with all this card advantage
1661s as long as he stays alive and he hasn't
1663s taken a point of damage yet so no reason
1665s to believe he's dying anytime soon as
1667s long as he does get to stay alive he
1669s just has infinite medium-sized minions
1672s to finish this off with most likely
1674s right tincho has very much turned the
1676s corner here i think you pointed out that
1678s the varian last turn was going to help
1679s them stabilize so taking what looked
1682s like an awkward play with samuro just to
1684s make sure he wasn't dead to the one
1685s thing he could have died to there the
1687s battlegrounds battlemaster allowed him
1688s to get the big swing with the varian and
1690s he is now very solidly in the driver's
1692s seat with the pickup of light forged
1694s carryall he is also able to sweep up
1696s quite a bit of this board um
1699s yeah he can actually get a full clear
1702s here if he swings into the tutu and then
1704s trades both minions into the sunwing
1707s squawker if he even wants it honestly
1710s uh given that there's no good way for
1712s montu to deal with an
1713s eight eight minion he doesn't even have
1715s to take the full clear but i don't see a
1717s downside to taking it either because he
1719s still ends up ahead on board with the
1721s devout people down to zero
1724s and with the blessings having gone now
1726s as well and tincher having just such a
1727s large army it looks like he should take
1730s a good start and he started to look
1732s relaxed always very um
1735s vocal with his expressions is that a
1737s phrase i can have vocal expressions i
1740s mean if you can hear any audio from teen
1743s show right now i don't know how you're
1744s doing it but okay
1747s there's one of those things you can hear
1748s it even though there's no sound
1750s true pictures you can hear yeah that's
1753s the phrase that's the phrase saving me
1755s as always thank you
1757s all right all in for montu now but you
1759s can see that
1760s pincho can go about this pretty much any
1763s which way he would
1765s like see what he actually does with it
1768s but putting up some taunts and getting
1769s things in the way over the next couple
1771s of turns just in case i don't think it's
1773s even going to go that far though to be
1774s honest i think we might see her concede
1776s next turn
1777s i agree it's very much a formality right
1779s now for teenshow because there's just no
1781s good outs for montu to deal with the
1783s board when he's this far behind we
1784s talked about it at the beginning it's a
1786s very snowbally matchup and it does tend
1788s to lean in favor of the librium paladin
1790s because they can sort of go toe to toe
1792s with the early curves from the buff
1794s paladin as long as they don't completely
1796s whiff in the early game the samurai from
1797s teen shows swept up and then in the late
1799s game there's just so much more value
1801s available to the library paladin so a
1803s very clean victory for teen show to
1805s begin with and you mentioned that if
1807s montu had gotten the victory with the
1809s buff paladin it would have been a big
1810s deal but now it's looking like it could
1812s get stuck
1814s yep and
1815s that's the deck tincho would have the
1817s least trouble with but they're worth you
1818s know potential disasters they're waiting
1821s especially if you run into one of the
1822s other two decks so getting that win the
1824s druid is obviously
1827s a big question mark it sounds a little
1828s bit over the top to call it that but the
1830s aggro into druid is a known weakness for
1832s the druid uh but i i do mention often
1836s druid these days isn't
1838s 20 against these aggro decks it's not
1841s like 30 or 35 against the aggro decks
1843s just because of how powerful it is at
1844s the moment
1846s yeah um there's just access to so much
1849s scam potential from druid i would say
1851s with the amount of ramp that they can so
1854s consistently hit and then on top of that
1856s the soft ramp cards innervate and
1857s lightning boom allowing them to get
1859s early kazakhstan or even more
1861s importantly i would say against aggro
1863s early scale of onyxia that's just such a
1865s powerful board swing because you can
1867s clear a lot of their minions and
1868s probably maintain a couple two ones for
1870s yourself and suddenly from there you're
1872s able to challenge the next board and buy
1874s yourself the time to eventually play
1875s kazakhstan so druid still has the tools
1878s available to it but of course they need
1879s to hit a very good hand and against the
1882s likes of shadow priest and buff paladin
1885s it's quite difficult if they don't hit
1887s exactly the early scale to stabilize so
1889s montu's still in a decent position i
1891s don't think you should be too much in a
1893s panic uh having lost to the library
1895s paladin because that's absolutely not
1897s what he's targeting it's all about this
1899s druid and to a certain extent with his
1901s paladin it's also got into the demon
1903s hunter
1904s yeah i suspect that the because there's
1906s other aggro decks you can play you can
1908s play quest rogue there's
1910s uh there's something else that is just
1911s completely escaping my mind right now
1912s there's other ways of playing aggro but
1915s the buff paladin is the one that really
1916s lies into the demon hunter nicely as
1919s well as the druid so i suspect that was
1920s a factor in his deck lineup construction
1924s and here we go chincho is going to be
1926s queuing up
1928s the druid in this case it is the
1931s turbo version i don't know how to
1933s version he's not the dragon version
1935s uh the version that does have a mine and
1937s it doesn't have
1939s glow flies so turbo droid
1942s yeah the interesting part here is it
1944s actually only runs one fungal fortunes
1946s um usually the benefit of running the
1949s turbo version as you put it is to have
1951s as much card draw as possible
1953s but tinsho here says maybe he doesn't
1955s want the risk of discarding kazakhstan
1958s or he just says there's enough card draw
1960s overall he does run all of the armor
1962s gain cards outside of
1964s cinarion ward so the double moon touched
1966s amulets and double feral rage may or may
1969s not help him against aggro it's honestly
1971s difficult to evaluate those cards
1972s compared to cenarian ward because in
1974s some spots they are better to just deal
1976s with a minion early or gain you armor
1979s for cheap on one turn before you go for
1981s a big scale but cenarian ward sometimes
1984s is better to get you relevant board
1985s presence as well um it's all about
1988s evaluating the situations but for the
1991s opening hand of tinsho lunar eclipse
1993s looking amazing to stop the first target
1996s from montu and the scary part about buff
1999s paladin is any first target can turn
2001s into a threat once blessing of authority
2004s becomes available
2006s one lunar eclipse was good well in this
2008s instance two is also good
2010s uh especially because he has the
2011s overgrowth available
2013s uh he can expect the deck to draw into
2016s some good stuff he's shaking his head
2018s but the buff is not there however
2022s a near fight is
2024s yeah pretty much the next best thing
2026s there um tincho was scared of
2028s particularly noble mount i want to say
2030s because um hannah vidal still left the
2033s truck within range of lunar eclipse
2035s neophyte means montu gets to bridge the
2037s gap into the hold the bridge turn and
2040s now that crucial divine shield has been
2042s applied to the trog and going to make
2044s tincha's life very difficult indeed
2046s because the only way he can remove that
2049s this turn is by hero powering and then
2051s coining lunar eclipse or going lunar
2053s lunar but either of those lines means
2055s that another trog will be spawning
2058s yeah
2059s we'll be a smaller jog but even so just
2062s taking it off this turn waiting for
2064s another turn taking another nine because
2067s the three he takes plus the six on the
2068s board
2070s and now there's every chance he's going
2071s to get another near fight in the face
2074s what do you gonna see first what the
2075s holy spell drawn is to whether or not it
2077s would deter him from the neophyte plan
2079s or allowed him to go bannerman instead
2081s but he is just making sure to be as
2083s disruptive as possible i completely
2085s agree the batterman at this point is
2087s more just a cycle card because he's
2089s played so many minions it's hardly going
2090s to be useful in terms of the stat bus it
2092s gets so in that case might as well be as
2094s aggressive as possible quincho finally
2096s gets to remove some minions with the
2098s lunar eclipses but he's down to about
2101s half his health and has ramp cards and
2104s draw cards but no big stabilization
2108s available yet without the scale of
2110s onixia so it's still going to be a tall
2112s order to deal with this especially when
2114s blessing of authority is applied yep and
2117s it's going to add up to a two-turn
2119s lethal representation which is going to
2121s be pretty hard to avoid in a way that
2124s actually keeps the druids game plan
2125s moving forward obviously fella rage and
2127s stuff is going on but
2129s that's not advancing your game plan or
2131s even really dealing with a problem
2134s that's right i mean he could use it to
2136s delay the turn but the only time that
2138s gaining that eight armor would be
2139s relevant is that he actually uses the
2141s rest of his mana to get to a way to deal
2143s with the problem that's in front of him
2145s and scale of enyxia is the way of
2147s dealing with it
2148s not available though he can
2151s use this moonlit to draw himself another
2154s feral rage but again it's only
2158s delaying the inevitable
2161s yep looks that way and he's going to get
2163s the bad news now as well that monty is
2166s able to add more
2169s to this particular fire just
2171s decent curve
2173s uh not only is there a massive problem
2174s in dealing with the 11 10 but he's going
2176s to be so low on health is tincher that
2178s dealing even with any chip damage that
2180s may come out is also going to be
2181s aggravating for him right
2183s you want to starting with hand of a doll
2185s as opposed to the stonehearth vindicator
2187s i guess there were maybe some cards that
2189s he would have rather played than the
2191s stonehearth and he was just gonna see if
2192s he hit one of them but uh trogg fits in
2195s with everything else not a problem at
2198s all and suddenly the board is out of
2199s range of scale of anexia and tinsho is
2202s just going to blow up
2205s yep that neophyte made the big noise the
2208s 15 points of damage
2211s and so he's gonna try and stay alive a
2212s bit longer but that's all he's going to
2215s achieve if he even achieves that
2217s that definitely is a picture i can hear
2219s lorendo when a big minion goes face
2223s any noise of your choosing gear doesn't
2225s have to be particularly defined just the
2227s big noise
2230s all right
2232s yep throws it down we are up one all
2235s here both the paladins have gotten a win
2237s and montu has begun the bullying of the
2240s druid that's truly sort of the theme of
2243s this series and i expect others as well
2245s as we still have some aggro players in
2246s the top 16 and we have druid players in
2250s everyone's lineup so that means that we
2253s have the potential to see
2255s straight up whether aggro can get there
2257s consistently so far montu is proving
2260s that it can and it's only going to get
2262s tougher from for the druid from here on
2264s out i want to say because the shadow
2265s priest can do very similar things even
2268s more quickly and here it is the shadow
2272s priest with you know the known
2275s pirates lineup um everyone knows that
2277s there's more than one pirate in this
2278s deck right everybody knows that
2280s everybody knows that
2282s everybody everywhere even me and tj know
2284s that
2287s which one is it larinda
2289s um they said
2292s then you get another mr smite
2294s ah yes that works hey i knew everything
2298s and it is going to be the shadow piece
2300s like you described
2302s actually brutally efficient at the
2304s moment i think it might be even the
2306s weakest of the regular aggro decks but
2309s when you get this sort of hand
2311s try telling that to the person who has
2312s to face it tincho does have guff on his
2315s side if he wants to try and keep that he
2316s has the luna eclipse to
2318s stop an early truck so he has somewhere
2320s fighting back but then he has no vamp
2322s keeping two cards that aren't early vamp
2325s is terrifying
2327s yeah i mean
2328s if he's brave he could just keep that
2330s hand and say this is the wind condition
2332s i just need to fill in the gaps with
2334s overgrowth wild growth lightning bloom
2335s that type of thing but he does just keep
2338s the lunar eclipse and guff which i think
2339s is the more reasonable way of
2340s approaching it i agree with you that
2342s shadow priest is the weakest of the
2344s aggro decks in a vacuum but again
2346s specifically druid i think it is the
2348s best one because it's got the most heavy
2351s minion package on uh on the early curve
2354s and it's minions that punish druid if
2356s you are able to play a minion every
2358s single turn um then the lack of burst
2361s potential in the late game doesn't
2363s really matter so much compared to face
2365s hunter for example where they can draw
2367s into a hand that's all like aim shot
2369s quick shot in the beginning and druid
2370s really doesn't care because they have
2372s access to armor
2373s the absolute state of this opening hand
2376s from montu though
2378s frog void touch tour guide neophyte
2381s there's gonna be so much damage coming
2383s in
2385s oh tincho he's gonna have mana to work
2386s within cards though if he can just hang
2388s on in there for a couple of turns but
2390s already this is looking terrifying
2394s monty does have a decision though as to
2395s whether he wants to go neophyte this
2397s turn or double one drops and i lean
2399s double one drops here because neophyte
2401s doesn't shut down lunar eclipse going
2403s into the three mana turn and montu
2405s agrees just going to push the maximum
2408s amount of damage and for tincho if he
2411s can get his cat in order he actually has
2414s a pretty good response here lunar
2417s eclipse okay thank you for the catch
2419s camera
2422s you don't have to car solo while
2427s that's it i'm done now
2428s my concentration has just been
2430s distracted there's a cat on the screen
2431s everything stops
2433s injuries going to luna eclipse wild
2435s growth
2439s yep i am officially distracted as well
2443s one when can we get fayali versus teen
2445s show
2446s um featuring special guest board control
2450s all the cats in hearthstone
2452s yeah get my cat on screen at some point
2454s as well
2456s oh and that oh she has an amazing cat
2458s how could i forget
2461s no
2462s not taking too much damage there's a
2464s chance to sneak out of guff here i think
2467s yup
2469s he's guffin
2470s and we see the shake of the head from
2472s one to honestly teen shows in a pretty
2474s good spot here even picks up a tradable
2476s but he doesn't play the best in shell i
2478s think that's very clever because he can
2479s just innervate solar best in shell next
2482s turn and tell the shadow priest deal
2484s with that and normally that would be a
2486s very tall order but we actually see this
2488s najak hexane for montu which i'm sure he
2490s is sad to see in the opening hand right
2492s now because it's not doing much but it
2494s might help against the turtles
2499s such a cute dude
2501s it's so cute
2503s what are you doing again oh yeah
2504s hearthstone commentary for the masses i
2506s remember now uh the best in shell play
2508s looks really good the scale of nyxia is
2510s now kind of tempting as well though to
2512s have some board presence actually going
2514s forward
2515s i guess he's got to be a little bit
2516s careful because it currently has no
2520s armor gain and is down to 14 but yeah
2523s there's a little bit of um
2525s burn available to montu so really do
2527s have to best in shell here
2529s uh mr smite might get a look in but no
2532s of course next turn is still only turn
2535s five
2537s i do like the scale play over the solar
2539s best in shell from teen show because of
2540s the nadjak that we mentioned if you are
2543s going for counter board development
2545s that's not immediately removing things
2546s from your opponent that's more heavily
2548s punished by a nadjak whereas making sure
2550s he can clear the board end up and end up
2553s with a couple two ones after it means
2555s that he'll be in a good spot almost no
2556s matter what when he does go for the best
2558s in shell this turn can even fit in the
2560s hero power to ramp up and now that he's
2562s seen the najak there's just no good way
2564s to answer the turtles
2568s voice shardping void shard ping ping
2570s there you go and don't die in the
2572s meantime
2573s i don't have any health gain from tincho
2575s in the meantime
2577s and you haven't got the other void shard
2578s yet
2580s yeah
2581s that's it that's the game plan
2585s yeah pretty much
2588s you could just turn this mr smite into a
2592s cane
2593s sun fury just go face
2597s uh serena that guy
2600s yes pretty large
2603s but still three turtles in the way
2607s even if she steals the stats from one
2609s someone two just going to take a value
2611s trade with mr smite here but tincho not
2614s fussed about this whatsoever he has cold
2616s tooth mine if he wants to just go for a
2618s straight up kazakhstan next turn it's
2620s 100
2620s available because he's not running the
2622s dragon version um
2625s and i think that's pretty good
2628s yeah makes sense to me is um an answer
2630s to every problem in there usually and
2632s you know what the problem is you're on
2634s 14 health so you can answer that and
2635s then win the game
2637s yep i like that he doesn't uh go for
2639s ramp with the hero power as well i think
2641s it's much more relevant here to use the
2643s innervate to draw a card immediately
2645s from the kazakhstan i honestly didn't
2647s see what the first couple of pics were
2649s but fangs and presents most likely thank
2652s you
2654s poison for this one i guess
2657s oh jars
2661s wand yes
2664s uh
2666s hyper blaster
2668s he might need a win condition
2671s i'm not sure if he's gonna win condition
2673s in the cards he took the first cards he
2675s took was stabilization cards just to
2676s make sure he doesn't die
2678s but i think he would have had to just
2679s take any minion at the end true i mean
2682s i think that was world's first grimmer
2684s patron that i've seen on stream yeah
2687s i think it makes sense i don't think
2688s he's got a way to win the game without
2689s it so this might still be interesting in
2691s the most weird of ways yeah it's true
2694s now that you contextualized that the
2696s first few picks were removed alright he
2698s took fangs
2699s he does actually need minion presence on
2701s the off chance that montu is actually
2703s able to deal with this board and if he
2706s raised deads into an ajax it's not you
2708s know out of the question i did think
2711s that boombots was maybe better minion
2713s presence than grimmer patron but
2716s fair enough on this immediate turn
2717s especially hiding behind taunts the
2719s grammar patrons can multiply uh it's a
2722s trog in a way isn't it
2726s yeah i guess it is kind of
2730s this isn't over yet jia by the way
2736s i mean it's it's very nearly over but
2738s there's a little bit of repeated damage
2740s he tincher hasn't yet drawn his arm
2742s again or health gain that's got a lot of
2744s it
2746s that is true he needs to actually hit
2748s the armor again um in order to survive
2750s void shard ping and montu can still
2752s topdeck another void chart as well
2757s there it is okay now it's over yup
2763s now the only other thing i guess is if
2765s there's only grimmer patrons i think his
2768s montu doesn't know if montu knew the
2770s deck he could probably still have some
2771s chance here but he doesn't of course
2773s he's playing around
2774s i've got to win this before my opponent
2776s draws their broken stuff if he knew he
2778s just had to kill the grimmer patrons he
2779s might have a chance
2781s oh darius that's a pretty interesting
2784s question in our discord of if you go
2786s grammar patron plus jars do they
2788s deathrattle the same minion and i'm
2790s going to theoretically say no because i
2793s think that the
2795s spawn of the jars the randomness is
2797s applied upon the minion actually dying
2800s it's not like you give it death rattle
2801s then it already knows what it's going to
2803s summon i think that's how it works might
2805s just be
2806s death rattle where you never know until
2808s you actually see it
2811s yeah i suspect that it isn't the same
2813s but it's an interesting question
2814s nonetheless but a big deal there tincho
2817s did get around all the ifs and maybes
2820s and the druid is out of here jia and now
2823s it's just a demon hunter left
2825s yup this is the disaster scenario for
2827s montu where his prime target has managed
2830s to escape the clutches of the full aggro
2832s lineup and it was very convincing as
2834s well even though montu had a very good
2836s start with the troggs here tincho had
2838s the lunar eclipse guff hand and the
2841s strict efficiency of guff was just too
2843s much to overcome towards the end there
2845s and then just took a little bit of
2846s healing for teenshow to truly stabilize
2849s however montu still has you know the
2852s capability of beating up on demon hunter
2855s which while it is a duck that has
2857s anti-aggro tools doesn't necessarily hit
2860s them all the time and in the case of
2862s face hunter in particular there's a
2865s point where face hunter can morph from a
2867s board-based deck to instead a burn-based
2869s deck which is actually quite effective
2871s against demon hunter i want to say
2872s because then they won't necessarily have
2874s targets for fel screen blasts to get the
2876s full healing uh the toughest thing for
2878s hunter to contend with though is the
2879s altraki warblades where they simply
2881s don't have a way to prevent that from
2883s healing the demon hunter for a ton if
2885s they have furies to go with it
2888s this is a little bit bigger than your
2889s normal face hunter though with the mukla
2891s throne in there so
2893s can be a little bit faster than your
2895s common or garden demon hunter attack
2899s but yeah still the same problem still
2901s the same analysis but this can just go
2902s that little bit bigger i quite like the
2904s much lower in here for this particular
2906s meta game as well because it really
2908s messes up with druid too
2911s yeah for this match up as well
2913s you can just give them cards that they
2916s don't have the time to play and if they
2918s have to glide and put the bananas back
2920s in the deck it's very awkward uh the
2922s drew sorry the demon hunter will have
2924s very few targets for the bananas as well
2926s although i suspect that glide will not
2928s really be a big factor in this matchup
2931s it's a card that is obviously the best
2934s against slower decks but against face
2935s hunter you are very very rarely able to
2938s actually disrupt their hand because
2940s they're going to keep it so trim all the
2941s time playing tons of small minions and
2944s you often won't have time as the demon
2945s hunter to just progress the quest using
2947s glide on yourself only because you will
2950s have to contend with the board so if
2952s anything the glide will come into play
2954s towards the late game after tincho has
2956s stabilized for now it's more about
2958s finding those early immolation auras
2960s even
2961s a curtras timely
2963s can be huge because it can help him
2965s swing the board i'm not sure to the
2967s point that it's a keep but i'm super
2969s curious
2970s i'm also curious how much of this you
2972s keep because
2974s it looks good but hunter gets out of
2976s control fast if you keep too much of
2978s this
2980s the war blades they're great and all
2982s that but if if you're waiting till turn
2984s three because you don't want to coil
2986s into a truck or something
2988s that's a while if if the hunter's
2990s established just some one twos and three
2992s twos and a buff on the board
2995s you could be in trouble i think he'll
2996s throw most of this away even though he
2999s won't want to he wants to redraw these
3000s cards quite early
3002s right it is a question of how much you
3004s want to respect trog right and that
3005s interplay is so different when you're
3007s going second because if it's just frog
3009s straight up on turn one you can't just
3011s go quest in order to fully clear it you
3013s have to like coin emulation aura or coin
3016s fell barrage to deal with the trog that
3018s is there and the one that is spawned um
3020s straight away on the first turn and if
3022s you don't deal with it on the first turn
3024s you're suddenly so weak to doggy
3026s biscuits so we'll see how much teen show
3028s wants to respect that ends up just
3031s keeping aldraki which i think is very
3033s reasonable indeed and he's not met with
3034s the trog on the other side so it's not a
3036s disaster quite yet
3039s not quite yet but montu's hand
3042s is going to get out of hand pretty
3045s rapidly here at least in the early
3047s stages obviously
3048s now there's a full screen blast into
3050s has the makings of a way to deal with
3052s things but still irritating this is a
3056s very nice and obvious play just stopping
3059s the divine shield which should be
3060s absolutely fatal to him if he allowed it
3063s complete to complete
3065s allowed it to
3066s what what was i even wanting there
3068s allowed it to happen
3070s dissolves probably the word
3074s yeah um denying the health on this means
3076s that montu's you know expected turn two
3079s of companion plus og merchant doesn't
3081s quite work so well he does hit not refa
3083s so at least the guardian augmention
3085s still has a target builds a board state
3087s that is a tough routine shot to deal
3089s with
3092s and the spellscreen blast however is you
3096s know
3097s it's not actually that tough to deal
3099s with it just is in theory from huntee's
3100s perspective you know
3102s yep and this is the exact start you can
3104s tell by tinch's face you need to watch
3106s the game to know what's happening here
3108s even the cat's gone to prepare for the
3110s next round
3112s and
3113s if you deal with those early minions
3114s against the hunter you're so well set as
3116s the demon hunter because as the manner
3119s costs of things go up you just get into
3121s a better and better relative position
3123s yep
3125s um
3126s in terms of things that are going okay
3128s for one two he at least has a pretty
3129s good curve right he hits the wrangler he
3132s could take
3133s honestly rhino in this position just to
3136s have a higher health minion and the
3138s vulpertanger doesn't really spend his
3139s mana well on the next turn
3141s could go mukla but
3143s wouldn't you rather just have a rhino by
3145s that point
3146s okay he goes mukla because he wants to
3148s even the hero power fair enough yep that
3150s makes sense to me what do you think
3151s about keeping the quest by the way i'm
3153s alerted to that question by the fact
3155s it's still in hand against hunter
3157s specifically well he just hasn't really
3159s had the time to play it and he's not in
3161s a big deal to play it because none of
3163s these
3164s early turns teen show wasn't expecting
3166s to progress the quest right he wasn't
3167s playing draw cards he was playing
3169s removal so now he's actually found a
3171s window to play it um need for greed sure
3174s gets the job done the one drawn off the
3176s top there was a chance to
3179s go for chaos strikes instead but because
3181s the quest happened you know after the
3183s first draw of the turn happened uh this
3185s is actually the only guaranteed wave
3187s that he had of progressing the quest
3190s that's a nice set of discounts here that
3192s jace could seal the game once turn seven
3194s rolls around
3197s yeah with the arcanist in hand as well
3199s everything's looking really pretty good
3201s it's easy to say he's got the control
3203s and everything i guess we should keep a
3204s look at the health total
3206s with double chaos strike plus the weapon
3208s equipped i don't see him be having any
3209s trouble anytime soon
3211s i agree
3213s although he can't quite fit in double
3215s chaos strike with this turn because i
3216s assume he's just gonna go arcanist
3218s emulation aura so it's gonna be
3220s one chaos strike plus
3222s euro power
3224s oh no he's not gonna commit the chaos
3227s strike at all okay this is clever he's
3228s never dead from montu being off board
3231s right at 16. only six mana available the
3233s burst isn't enough for hunter at this
3235s point and as long as you know you're not
3237s dead you can still greet it a little bit
3238s as a demon hunter get the board presence
3241s so that um you're able to deal with them
3244s if they develop a board and if they only
3247s go face with spells then you let loose
3249s with the chaos strikes and seal the game
3251s that way
3253s yeah plenty of damage available to monto
3255s but not the time
3258s to really be able to connect it i don't
3260s think i guess
3262s i mean hunter does keep going it's not
3264s like it used to when you exhausted its
3266s supplies it just stopped but
3269s pincha does seem to have a hand not only
3271s capable of surviving this but also
3273s finishing the game in two or three turns
3274s himself just to make sure that
3276s he doesn't die in the meantime
3280s yeah not sure if it can quite finish the
3282s game that quickly the jace will
3284s definitely help but
3286s uh without the curtis hero card it might
3289s still be a ways off before it represents
3291s lethal so it's a big deal that montu is
3294s still able to get the four damage
3295s through tinjo having to clear the
3297s barracuda vein by actually swinging into
3299s it right now he has access to over two
3302s turns 14 damage from the aim shot hero
3305s powers so theoretically
3308s he's still in a decent spot
3310s um
3311s does end up aim shotting on a minion
3313s here because he is looking to hybridize
3316s his game plan back to trying to win
3318s board and that is definitely not
3320s unreasonable because he has just seen
3322s immolation or he has just seen a
3324s talented arcanist
3326s weaves in the hero power over doggie
3327s biscuit though which i like because you
3329s absolutely need to press a button every
3331s turn to make sure you get enough damage
3333s over the course of the game uh huh
3336s spectral sights
3338s ammo like you reacted to is absolutely
3341s huge okay and now with the capability to
3343s go immo and the fel barrages the jace is
3346s looking
3347s very very juicy for the next turn
3349s yeah i think he was just looking um for
3351s some extra healing there from the
3353s studies because there's quite a lot
3354s available but didn't get it so
3357s looks like he's going to
3358s [Music]
3359s proceed as we've described now he's
3361s picked up the curtis he's able to get
3362s that extra five armor which honestly
3364s despite the fact we've been saying how
3366s one-sided this is he might require that
3368s five armor just to be sure going forward
3371s so
3372s he is looking to end this he's gonna
3373s play the fury and maybe even a barrage
3377s oh it doesn't go for the barrages
3379s i guess tincho had mapped it out that it
3381s would not be lethal yet even if he
3383s committed double fel barrage this turn
3385s the chase would give him not guaranteed
3388s all the damage faced right if there were
3389s minions one barrage uh but if you wanted
3392s to maximize j's damage he could have
3393s gone double barrage and then next turn
3395s fury than jace and then you get back the
3397s two barrages you get back the fury and
3398s the double chaos strikes admittedly i
3400s cannot do the math that quickly i'm not
3402s sure if it's lethal but even if it were
3404s it's still foilable by just playing a
3406s minion from one two rights then they can
3408s soak the fel barrages so don't fault
3410s tincho whatsoever here for taking it a
3412s little bit more safe and now he can just
3415s take the turn to kirch's and get the
3416s armor like you were saying and have the
3418s guaranteed jace lethal
3422s yep i'm just checking the other side the
3423s aim shot plus the rhino is nowhere near
3425s enough
3429s so from teachers perspective the most
3432s that mantu can deal from hand is aim
3434s shot hero power quick shot quick shot
3436s which is 13 and then the weapon swing
3439s 15. so with kurchus he's actually alive
3442s against that however he cannot attack
3445s face
3446s without
3448s going into the range of that because
3450s there's an explosive trap set up of
3452s course we're looking at worst case
3453s scenario teen show might not necessarily
3455s play around the hand being exactly aim
3457s shot quick shot quick shot in fact it
3459s would have to be a quick shot drawn off
3461s the top and this rhino would have to be
3462s a quick shot because he knows that the
3465s marsul cub is what it is
3469s yeah he's just double triple checking
3471s everything and there is
3473s it's close right
3475s like you said i think just on the mat
3477s it's close
3478s yeah i mean
3479s again there's a way that tincho can die
3482s if he doesn't gain armor
3484s okay
3485s decides not to respect shot quick shot
3488s quick shot but respects the weapon fair
3490s enough
3493s and
3494s he is respecting aim shot plus single
3497s quick shot which is
3499s um exactly 10 he'd be alive to that
3502s montu
3503s also goes for rhino instead here trying
3506s to get damage from the board we're
3508s available because he doesn't have that
3510s much burn from hand definitely respect
3512s this
3516s oh
3518s wait how much does a jace do now there's
3520s a rank two fury there can be a rank
3522s three fury
3523s that's five plus the fury from right oh
3526s sorry they're both ranked two uh there's
3528s a fair barrage in hand there's one in
3530s the jace i think there's two chaos
3532s strikes in the chase as well
3534s yes there is
3536s so triple fury nine plus
3539s uh
3541s plus plus double fell barrage but
3543s there's a minion in the way so they
3544s might not all go face
3546s double chaos strike
3549s 13 damage
3552s all right if tincha is doing it it
3553s probably gets there right
3557s yeah i made this
3558s uh there might be some ordering things
3562s um to save the fel barrage until
3564s afterwards weirdly so they don't hit the
3566s rhino i don't think that works though
3568s yeah it's three fell barrages
3569s effectively because he gets to play one
3572s before the start of the turn so i think
3573s this was guaranteed based on his
3575s reaction it feels like the first spell
3577s was the good order for him so yes he
3578s does guarantee that all the foul
3580s barrages go face so it is going to be
3582s the lethal here nicely spotted by tincho
3586s it was a little bit scary at the end
3587s there because there were some hands that
3589s he could have potentially died too but
3590s sometimes against hunter you kind of
3591s just have to say i can't play around
3593s everything without giving myself a worse
3596s spot
3597s against other hands throughout a longer
3599s period of time just wanted to end the
3600s game quickly and that is going to be
3603s teen show through to the top eight
3606s yep and looking good on it taking down
3608s the aggro lineup i suspect he felt that
3611s he might not be in that top eight when
3612s he saw this matchup at the end of last
3614s night but there he goes and we are going
3617s to have a look at some of the other oh
3619s we're actually not going to have a look
3620s at some of the other we have actually
3621s going to go straight into the top eight
3624s very quickly let's see who's about
3633s they're the three people people want to
3635s hear about there's plenty of others and
3636s i will respect them more as they turn up
3638s along the day
3640s oh you have to earn lorinda's respect
3643s it's only three people who cares about i
3645s mean
3646s it's maybe it's gabby it's
3649s like it's just what
3651s at the start of the tournament if you
3653s picked two players
3654s and only two players you thought were
3657s regular winners in this sort of
3660s environment they're probably just two of
3662s the names you'd give out of two so
3665s but there are other people there that
3667s get accumulating those points ready for
3669s the championship so there's definitely
3670s other players i want to talk about later
3672s right we do have the bracket and i'll
3674s just read out who's made it through to
3675s top eight for the first quarter final we
3678s have gabby versus kiparang and then
3679s uchiha sasuke versus holy water so still
3682s some ladam representation there in holy
3684s water from china i believe and then
3686s alutamu versus hachikuji apac players up
3690s against each other so we have one
3692s guaranteed through to top four
3694s that's what i'm gonna hold on to and of
3697s course we do have tincho has just made
3699s it through facing off against habukabu
3701s this is completely stacked larinda it
3705s really is and i believe sasuke got six
3707s points in the previous masters tour
3709s check that out to be sure later on but
3711s he's got a lot of points just by getting
3714s this far again so that's worth keeping
3716s an eye on on top of all the other drama
3718s that could unfold as the day goes on
3723s very very exciting stuff
3725s oh i misspoke sorry holy water is also
3727s an apac player from taiwan and that
3730s means it's full of aipak is this our
3733s first top eight that has no players from
3736s china
3737s whoa
3738s what happened did you
3740s whoa
3741s am i reading this correctly
3743s whoa china have been so dominant in the
3746s masters tour system they have just won
3749s the most recent one with love storm the
3750s one before that was xiaoti and many many
3753s others throughout the entire history
3754s since we've introduced this system so
3757s this is historic for sure
3759s yeah absolutely insane a rider to what i
3762s was saying a minute ago about picking
3764s two players if you picked one region of
3766s who's going to win the masters tour
3767s these days it's china but not today
3770s apparently
3772s so without further ado enough of me
3774s waffling let's get me out of here and
3777s get on with the top eight we'll see you
3779s in three minutes
3785s do
3807s oh
3809s [Music]
3811s right
3826s [Music]
3837s besides
3849s measure
3855s [Applause]
3875s so
3881s [Music]
3907s [Music]
3924s [Music]
3927s so
3931s [Music]
3938s [Music]
3942s so
3947s [Music]
3968s so
3972s [Music]
3984s hello everybody and welcome back to
3986s mattress tour ruins of alterac oh it's
3988s weird being on the right side neil look
3990s at this what's happening now i've got a
3991s point away
3993s no that way
3994s no that way
3996s i i don't know which way to point i
3997s don't know which way to look
3999s uh this is bizarre but whatever it's
4001s time for the quarter finals we've
4003s reached that point of the masters tour
4005s not my favorite point uh because we get
4007s to see uh who's going to emerge as the
4010s champion first quarterfinal we have
4011s coming up uh is a pretty good one uh
4014s it's gabby who's still undefeated now
4017s nine and zero eight to no up to the
4019s swiss and then winning the top 16 match
4021s uh versus kippurang uh a player from
4024s south korea uh one of the very many asia
4027s pacific representatives
4029s in the top eight actually quite insane
4031s uh half of the top eight uh is from
4033s asia-pacific um and
4036s uh it's a little bit of a new feeling
4039s for me neil i um
4041s it's been a long time since we've seen
4043s asia pacific actually do this well
4045s in a master's tour event
4047s yep we might have to start rooting for
4049s asia pacific we've got to stop stottle
4051s from getting excitable about european
4052s players we do have some america's region
4055s players hanging in there as well
4057s um but also there's gabby
4060s it's gabby
4061s scab it's his own region that's how we
4063s get around this right
4065s he is so
4067s big and vibrant that he just
4069s doesn't need a region he's just gabby
4072s region just to make it fair
4074s yeah it's just
4077s gabby grandmasters right that's the
4079s that's the next step it's just 16 gabi's
4083s playing against each other i'd watch
4085s that every broadcast is like an hour
4087s long to play 15 matches that's what it
4089s feels like but uh lineups are actually
4092s um
4093s surprisingly similar uh given uh i i
4097s guess how unique they are once you take
4099s away the bands um gabby's playing rally
4101s priest kipperang has miracle priest so
4104s similar but different uh they both have
4106s quest rogue
4108s uh which has uh
4111s over performed based on my expectation
4114s and then the one unique deck that they
4117s uh have in their lineups that uh is not
4120s a band with both druids being banned
4122s away gabby has the
4124s quest fell dh with kazakhstan instead of
4127s the expendable performers
4129s and uh kipperang has the libra paladin
4132s um and even the libra paladin's a little
4134s different from what we've seen most of
4136s the players that we've seen that have
4137s been uh high up in the swiss
4139s standings or in the top 16 uh have been
4142s bringing the uh i i guess you could call
4145s it more aggressive variation of the deck
4147s with mr smite
4149s um
4150s whereas kipperang's opting to run lord
4152s bharav and mutinous as the two tech
4154s cards so
4156s more of a
4157s a control
4158s um sort of attrition stop it's still
4161s libra paladin at the end of the day but
4163s those few tech conclusions give you a
4165s good idea of what the players are trying
4166s to do with the deck
4168s they're just desperately trying not to
4170s have his deck called liberal paladin but
4172s we're still going to call it liberty
4174s because it's got librarians in it sorry
4175s keepering you can't fool us that's right
4178s can't fool us
4180s a lot of cards that say
4181s libra or
4183s discount your league rumps or
4186s nope that's it another says sleep room
4189s sort of schedule because there's only
4190s cards with libra monet
4192s um
4193s but yeah this just should be a good one
4195s uh uh gabby
4197s it just always feels like he's in the
4199s conversation you know even when he
4201s doesn't have the best swiss you're like
4202s oh gabby started o2 nah he's still gonna
4204s six two and then get to the top sixteen
4207s um
4208s uh trying to get that elusive uh second
4211s masters tour win which
4213s is tough uh
4214s uh not many
4216s it's it's the french way however
4219s yeah
4220s because of blize
4222s oh just win one you gotta win talk about
4225s that enough i don't think tj we need to
4226s talk more about how bly's won
4228s back-to-back 400 player tournaments
4236s okay well let's talk about it blyze won
4239s two back-to-back masters tour events
4242s boom there we go
4243s yep talked about it done and done
4246s now it's time for some hearthstone
4248s gabby opening up with the rally priest
4249s kiperang opening up with the libra
4252s paladin
4254s curious where kippering decides to go
4256s with these mulligans um lord bharava
4260s against rally priest
4262s you can argue as a keep
4264s yeah you can also argue that
4267s it might not do enough so
4270s i think it's a keep what else do you do
4273s did you try and occupy the board yeah
4274s he's got every decision to make here
4276s truth seekers are keep against so many
4278s things back in the olden days at least
4279s not so much anymore
4282s the choices tj
4284s yeah keeps the big three
4287s oh yeah oh and hit a trog
4290s hello
4292s hello
4295s hello hello
4298s annoy your teach
4299s all right so now he can actually go for
4303s a fairly aggressive setup if he wants to
4305s with the tur one frog attendant into
4308s hand
4309s yeah i'm curious if he does want to use
4311s the coin or if he just wants to go
4313s turn one trog
4315s um
4316s obviously um
4318s this deck runs natural holy smites
4321s from gabby the rally priest so that is
4323s just an answer to it on what
4326s okay well said
4328s um
4330s gabby could also just set that bill
4331s weaver here because even if uh oh no you
4334s can't never mind
4335s um because you're worried you'd be
4336s worried about hand of a doll he saw
4338s three keep from kippering as well and
4341s the trog was
4343s the one card that wasn't kept
4346s so that should really tell him something
4348s um but i like the fact that he's uh just
4351s going with the uh uh the sethick here
4353s because it sort of forces kiprang to
4355s respond to it instead of uh
4358s trying to guess
4359s this does allow it to survive against
4361s noble mount
4363s um in which case he would just have bump
4364s holy smite in order to uh
4367s kill off the the trog doesn't play
4370s around hand of a doll it will get the
4372s value trade but he still has the
4373s opportunity uh to deal with it
4377s it also has removed yeah yeah it's also
4380s removed one of the buffs which says hey
4382s well i could probably just get my
4383s nasmani to stick now a lot of the time
4386s and picking up the raised dead obviously
4387s made that a lot easier decision
4390s oh for sure
4391s for sure yeah this deck operates a
4393s little differently than miracle produce
4394s miracle priest you have to sort of
4396s protect your minions um you know like
4399s sometimes you can fish for your removal
4401s from your opponent with like the first
4402s nazmani but you don't play race deads
4404s you don't play rally so you don't often
4406s see this just play your minions on curve
4408s as often
4410s right you usually want to wait till you
4411s get like uh get the insights get a
4413s cheaper dosmani or copy it
4415s but in this deck because you
4417s out want those things in the the death
4420s pool
4421s um to be able to read some of them with
4424s rally for cheaper or raised dead you can
4426s use them to just fight for board in the
4428s early game and then eventually with all
4429s those things you're bound to stick and
4431s then you can go for those crazy turns uh
4433s we're getting spells back in the hand
4435s with sethik and
4436s and uh discounted
4437s with the money
4439s yeah it's all it's nowhere near as i say
4441s it's almost as annoying as resurrect
4442s priest but it's got the the same feeling
4444s about it sometimes i've just killed your
4446s important minions three times stop it
4449s just behave yourself
4451s yeah
4453s but not quite as infuriating as them all
4455s being seven sevens that heal you i guess
4457s but yeah
4459s all right can we gonna do it all again
4463s yeah
4464s um there is an opportunity for him to
4466s say palm reading and then
4468s next turn could go raise dead play both
4472s of the
4473s uh dominion oh okay orders fine rally i
4476s was gonna say play both of the minions
4478s next turn with a free holy smite free
4480s shadow or devour
4482s which is likely to clear off much of
4484s what kipran could do
4486s decides to go a different way looks for
4487s the rally hits it
4489s and now options are open once again
4492s for gabby going into the next turn
4495s options are open for kippering too
4497s obviously
4498s the coin truth seeker is kind of what he
4500s kept in his opener and has played
4502s towards
4503s and that still seems to be pretty valid
4506s right now would allow him to start work
4508s on reducing that people to get something
4510s big on the board
4512s or the turn after cheaply as well
4514s because the liebherr's being so cheap
4519s get some good old buffs and slow it down
4521s like he's going to wait
4537s gabby's hand costs like
4540s none
4541s play the two minions and anything else
4543s you want to is available to him now
4546s yep
4548s pop off turn uh certainly to come
4551s um
4558s i like to start
4561s i
4561s you kept the true seeker i think you
4563s just true seeker and then
4565s of libra
4569s it preserves the coin um
4572s the other the only other option i could
4573s think of would be stonehearth vindicator
4576s and then
4577s you can buff and get out of devout pupil
4580s right with a coin
4582s um
4584s like that's probably the most possible
4585s power you can fit on the board
4587s however
4588s you're
4589s uh giving up the coin which he's got two
4592s very powerful sevens in hand that he may
4594s want to get out next turn
4596s though
4597s uh
4599s i i do just like the uh the the true
4601s seeker on the board and now he's
4602s deciding if he even wants to libro
4604s because assuming there's a pop-up turn
4606s coming
4607s from gabby next turn he's just been
4609s fighting his time maybe he would be
4610s worried about a possible like shot of
4613s the naaru yeah uh thrown along but that
4616s is gonna be a threat regardless uh of
4619s when you play the libra so i just like
4621s the fact that he's putting it down
4623s here we go
4625s cards more cards draw cards cheap cards
4627s play cards
4628s against all odds
4630s take it one of dj's favorites
4636s you're a big fan
4638s big fan
4639s there's gonna be so many cards oh my
4642s goodness look at it go
4644s yeah um so sometimes
4646s like uh you can whiff if your sethick
4650s gives you like a high cost spell if you
4652s only have two of the nasmonies on board
4654s like it gives you like idol of yashiraj
4657s against all odds psyche split initiation
4659s right
4661s and your discounts could sometimes hit
4663s the wrong cards in that sense
4666s um
4667s it's a shadow word ruin however is able
4670s to fully clear the board and can just
4672s stop there no reason to really uh go off
4675s even more uh the inside in hand there's
4677s still the direct iron deck and if you do
4679s hit direct thar with insight you can't
4681s pull out the remaining minions
4683s um
4685s these are just two of the natural
4686s minions in his deck so he still has a
4689s natural nazmani and a natural aesthetic
4691s veil weaver
4692s in his deck
4695s so he can hit those as well just to be
4697s able to pop off even further
4700s but there's a chance that gabby just
4702s kills kipperang next turn
4705s because right now he can lord bharav but
4708s he has no follow-up to the lord barab
4710s i'm curious if he does it anyway just to
4713s give himself a turn
4715s potentially
4716s because bringing all the minions health
4718s to one
4719s limits a few things like the amount of
4722s damage that uh gabby could possibly do
4724s because he can't get the minions buffed
4725s up for bless
4726s but it is just going to get the carroll
4728s out of the way it's kind of necessary
4731s at some point to get it down just to
4733s block some of the damage
4734s um
4736s and uh i like this play as well
4738s just do 70. yeah
4742s here we go
4744s it's possible all right there's a bless
4746s oh no he hit the he got this okay get
4749s the gifted rooms
4751s it's flying along there's so many cars
4753s now this is going to be
4755s a bit more interesting than last time
4757s this time he's got the double sethik in
4759s play which gives more chance of what you
4761s were talking about happening where he
4762s gets a high cost card that eats all the
4764s buffs
4765s uh he was careful not to do that last
4767s time partly because he didn't want to
4768s get bored cleared as well
4770s so this might be a little bit less
4771s smooth but it's going all right so far
4780s all right you've done your job
4782s your silence now
4784s it could also put you in these awkward
4785s spots where
4787s um you need non-targeted spells at a
4789s certain point to open up room
4792s in your hand to actually double sethick
4795s because if you're playing only targeted
4796s spells you're spending one spell gaining
4798s two
4800s but it looks like he has a good amount
4801s of non-targeted spells uh the aid
4803s stations which aren't even playable
4804s actually since he already has one up
4807s now
4809s um
4812s that's how insane this is
4814s yeah
4815s but then at a certain point you do have
4817s to like make it work with weird stuff
4819s like he doesn't actually have that much
4820s powerpoint he's not actually getting
4822s a ton of minion buffs um but what he is
4825s getting is just more refill and a ton of
4828s removal like now he has an osmani and a
4832s sethick in hand uh
4834s and
4836s because of the stormpike gate station
4837s that he's gonna have for the rest of the
4839s game because he has a free one in hand
4840s for when this one expires
4843s um all he needs to do is just keep
4844s sticking these boards and kippering
4846s again does have the lord brought but no
4848s uh no blademaster samuro and or uh
4852s the broomstick in order to be able to
4854s sort of critically activate it
4859s just thinking um duck
4861s yeah i mean maybe you're just
4864s mutinous
4868s inside it so try and limit it but
4870s there's another rally in the deck
4871s there's another raised in the deck he
4873s could have picked up ray's dead or rally
4875s from the
4876s you know six spells that he picked up
4879s last turn that he got uh it just
4882s doesn't feel great so it looks like he's
4883s just gonna go for um
4886s uh
4888s trying to create a people overboard
4890s yeah
4891s i mean gabby could do d6 warlock easily
4894s inside the time and that last turn he
4896s was nowhere near complete he had never
4898s completed the last turn it's almost
4899s impossible for anybody to do so yeah in
4902s terms of actually resolve all of the
4904s things here it goes again tj i think
4906s this time might be a lot bigger though
4908s he's got a really big head start on
4910s everything on the board this time
4912s yeah um he does
4915s yes he does is going to go for um i'm
4919s not a new face instead because he's
4920s worried about hand space he's got shadow
4922s or death two shadow decks actually to
4924s deal with both these minions
4926s still these minion buffs still needs
4927s blasts
4930s take an elec mount at this point
4933s the word ruin okay gift of luminance
4936s it's it's playable but it won't summon a
4939s copy of anything
4940s um
4942s is less sort of running low on on
4944s playable cards given his hand size right
4948s yeah i guess
4950s maybe trade a minion in at some point oh
4953s no he can't now not a relevant one sorry
4955s not an irrelevant one plenty of relevant
4957s ones not much just happened here needs
4959s to go
4963s i i mean if he can just clear the board
4966s every turn and keep his hand going
4971s like he'll he'll still be fine
4976s this 116 is ludicrous what are you doing
4979s as a 116
4983s you just stand there let people hit you
4985s it's all fine
4996s to get the horn off okay he got the horn
4998s off so he kept hand space his hand is
5000s free essentially this is gonna be three
5002s more discounts so his hand is gonna cost
5005s oh never mind the discount in the hand
5007s happened before we saw it okay
5011s all right then this will pick up samurai
5014s or broome
5016s yep there's broom
5019s boom
5020s and carol's lifesteal so now has lord
5023s bharav for when he needs it i mean
5027s again gabby's just not picking up
5030s anything
5032s that can pressure
5035s like no blesses no elect mounts
5039s um no like power word fees no powered
5042s fortitudes um none of these minions have
5045s been buffed at all there was one
5046s apotheosis that he attacked with and
5048s then immediately silenced and that was
5049s the only actual like
5052s minion attack buff that he was able to
5054s pick up so it's starting to get to an
5056s awkward situation dragstar costs zero so
5059s it won't pull any minions out i think he
5060s only has
5062s he's even have any minions left
5064s um
5065s you might have a sethik
5068s i don't know i think gabby has explained
5071s to the client what he requires now
5073s though through the whole of the last
5075s minute
5076s just telling the client look just give
5077s me a bless you know then you don't have
5079s to client anymore we can just get on
5080s with some hearthstone
5082s just give me a bless i can have a 23 23
5085s and that'll end the game you know
5087s just had a good old chat with the client
5088s there
5090s i think he's going to be okay he's
5092s explained the situation
5094s he's also given himself a board space
5096s with the against all odds which is uh
5098s actually pretty good because he can hold
5100s up another in osmani and keep going
5103s um
5104s so if he hits
5106s it's still
5108s a small possibility for lethal here um
5112s but actually just doesn't hit anything
5113s else uh doesn't want to go for a gift of
5116s luminance here
5117s um doesn't really have
5119s particularly strong reload
5122s um
5126s it's
5127s again kind of awkward he's got one rally
5130s left in the deck since he thrived um his
5133s uh first rally he's got one raised dead
5135s left in the deck
5136s also he does have plenty of reactive
5139s cards right he's got shadow of death
5140s he's got soul mir
5142s um against all odds
5144s um so he can deal with
5147s what kipring's gonna do
5150s this is it clear if he wants it
5152s i think he wants it right he can't keep
5153s riding his luck like this gabby's had
5155s three or four turns now of getting a
5157s million cars and not getting what he
5159s needs but
5161s you can't keep riding your luck he's
5162s down to 12 as well so the buffs gabby
5165s needed were so much lower now
5173s it's gonna be awkward for gabby now no
5175s card drop i've lost track of the left
5177s hand side of the hand
5188s okay so there's still one minion left in
5190s the deck okay
5192s uh because drakthar is not yellow yet
5205s all right well here we go again then
5208s he's going to use this to get a shadow
5210s or death target
5212s i don't know if he wants to rally he
5214s probably just wants to keep this board
5216s as is and uh just just clear off stuff
5219s maybe end with like uh
5221s spirits auspicious spirits
5224s yeah i agree there's no need right to
5226s rally because you need that next turn to
5228s fuel your turn
5230s this turn is just setting up so it
5231s wasn't a million left
5233s open to kill with okay
5235s wait what
5242s is down to some things he can put in the
5245s way
5250s and we can't even do our favorite meme
5251s no mr smite in the deck so
5255s no he's just buffing it for a hundred
5257s turns and not dying and then hitting up
5259s one swap
5260s what happened when you ran out of
5262s minions striker turned yellow
5264s as it technically is more
5266s uh every meaning the deck is cheaper
5268s because there are no
5269s i'm a terrible person teaching i never
5271s noticed the color of the borders
5279s when i
5281s no i mean in any deck i've always had
5283s this problem for years not just in
5284s valley priest i don't notice the the
5286s border of the card it's too too thin
5289s yeah
5291s for my aged eyes
5295s all right well that's as much as he's
5296s gonna get in the way it's quite a lot of
5298s stuff
5300s but the priest should be able to find a
5301s way through all this lot with drawing so
5303s many cards
5305s they're even numbers too
5308s but now
5309s for now
5313s um
5314s it's between gift and shadow or death
5316s but i think like because he could rally
5319s back one nasmani
5328s all right well if the game's not going
5330s to give me some big minions i'm just
5331s going to steal yours
5335s this is my um
5338s yep
5338s doesn't even need those nice money at
5340s this point he's just gonna
5343s build a
5344s different type of board condemn that is
5346s a rank three condemned so he's able to
5348s speak to this with the hero power
5351s and then keep pushing some damage and uh
5353s i like the way he's he's uh he's playing
5355s this
5357s yeah just making sure he doesn't die
5358s more than anything he knows that there's
5360s limited ways for the paladin to remove
5361s his stuff so
5364s he's just saying okay i'm just going to
5365s present you some damage each turn and
5368s slowly but surely you're going to find
5369s fewer and fewer ways to deal with it and
5371s eventually your
5373s 7 000 carryall health will get depleted
5378s down to 14 cabriol health now
5381s light guide there's a lever of hope
5383s still in the deck so one of these nights
5385s of anointments could pick it up
5389s but turning it on its head how does
5391s how does kippurang ever actually do
5393s damage to gabby here
5396s uh he kills every minion
5398s right
5401s and then hope that gabby's random spell
5403s generation didn't give him something
5406s that can summon minions
5409s from his worldview sure
5413s from gabby's world view there's a valley
5415s ready to go there's a handful of removal
5417s and stuff
5425s nothing left
5427s got nothing left
5431s this is gotta be lethal
5433s um
5439s perhaps the side of his head i think
5440s that means he's found the lethal
5443s pretty fluent gabby
5451s against all odds to clear this off
5454s yeah
5455s that one was for you tj i think
5458s i mean
5459s it's not least
5466s he's just trying to get creative with
5467s his clears here that's uh kind of
5470s got to get creative all right
5473s but uh has not played enough discounts
5475s uh to get the lever of hope it does cost
5477s five at the moment hasn't gotten the
5479s full array of discounts
5484s i'll cost four excuse me so close
5491s yeah he's dead
5493s quite sure he's counting here if i put
5495s the liver on it it gets bigger cool i
5497s put the other lid on it it gets bigger
5498s cool
5500s so there's actually
5502s 11 damage
5504s for gabby
5505s okay so don't concede just in case
5508s somehow this priest can't find a damage
5514s a single point of damage that's still
5516s not damaged
5520s you all know bless
5523s gabby is just taking this into his own
5525s hands now look you know what
5527s i'm just gonna do it yeah there's the
5528s damage from the devourer okay yep well
5531s there's no damage from devour oh no i
5533s can't add
5534s he gets it from the void yard
5536s yeah
5538s and that'll do it
5540s finally thank you gabby
5546s a very grindy game of rally priests
5550s and
5552s games can end a lot quicker than that i
5554s think gabby did the best with what he
5555s was given um his random generation
5558s actually
5559s was
5560s like mediocre he was finding a lot of
5563s removal so it allowed him to react to
5565s whatever kipperang was doing at any
5567s given point
5568s um
5569s but it did take him a while to close the
5571s game out just because you know he wasn't
5573s finding those uh generated fortitudes
5576s the generated blesses
5578s um the generated elect mounts right so
5582s um it did take him longer but i like the
5584s fact that he was just patient he built
5586s up a board and said this board is good
5587s enough i can react to whatever kipperang
5589s does
5590s and uh just a slow burn
5593s from there so well done
5595s yeah he just got into the point where he
5597s realized hang on this isn't going to be
5598s a regular
5600s the way you win it i'm just going to win
5601s it a different way now because he was
5603s even turning down a bless at one point
5605s towards the end i noticed just to keep
5606s the
5608s the lock down on his opponent
5611s now we get to see him play quest rogue
5612s which is entirely different sort of deck
5617s oh yeah
5619s the only thing you're generating is
5620s gizmos
5624s gothamatic
5626s by guff
5628s he's got what are the others called are
5630s you gadgets and gizmo or plenty
5634s widgets
5636s this is when you break out in song neil
5640s you ever heard me break out in song tj
5644s um
5646s how do you ask no i don't think so
5649s no
5650s no no it's um the sort of thing that i
5653s don't do often maybe i will at some
5655s point and surprise everybody but it
5656s won't be right now
5660s okay
5661s fair enough gadgets and gizmos are
5662s plenty not quite enough not quite my
5665s wheelhouse
5667s gotcha
5668s there are gadgets gizmos and si7 things
5672s are plenty and that is it really
5676s play your quest play some si7s play a
5678s big thing give it stealth hit your
5680s opponent with it twice gigi
5686s decides to throw into this one um
5690s scene what if he just sticks on the
5692s libra paladin or decides to move yeah oh
5694s we're going to get a quest rogue mirror
5697s it's a gizmos tj
5700s aplenty
5701s and we do have a card difference here
5705s card difference alert
5708s there's actually multiple card
5709s differences
5710s um there is only a single cut list
5713s for gabby
5715s and he has decided to include scabs
5718s cutter butter
5721s he also has cult neophytes
5723s in place of
5729s uh wicked stabs
5730s oh well thank you
5734s yep yep
5736s correct this is like the old school
5738s quest rogue
5745s early forms
5746s ran wickets dad
5748s then quest rogue evolved to not play
5751s wicket stab once more si7 cards were put
5754s in
5755s and then wicked stabs were put back in
5760s and then now gabby's taking them out
5762s again so kind of a love-hate
5763s relationship with wickedstab
5766s um he's going for the more just like uh
5770s more likely to curve into playable
5772s things
5773s right more likely to have a hand that
5775s can just
5775s play a bunch of stats onto the board i
5778s do think that the colt neo5 variation
5779s does synergize more with scabs because a
5781s lot of times on turns where you want to
5783s gabs just having wicked steps in your
5785s deck means that you know sometimes you
5787s have less minions
5789s uh to go off with
5791s kiprang's hand looks quite a bit better
5794s for the time being actually has
5796s just three turns of playable on curve uh
5799s si cards whereas
5801s gabby also does but their
5803s si7 agents which are not ideal
5806s um still progress the quest
5808s but
5809s a lot of this match up does come down to
5813s tempo at certain points in the game more
5815s specifically if you can run away with
5816s the board early it means that
5818s um you can close out the game before
5820s your opponent is able to like get back
5822s in with more value especially since
5823s kiparang if he has early tempo he has
5825s wicked stabs to help close the game
5827s quicker
5828s so
5829s oh okay he's going to go with the coin
5831s si7 instead of sion format this will
5833s give him mana to play the
5836s gizmo
5838s his most gonna be or dagger
5841s doesn't hit a good one yep okay
5852s yep just tempo it up
5855s and gabby really needs something to
5856s happen here he can definitely hold on
5858s for a turn or two but
5861s he's in danger from gabby's point of
5862s view just getting out of control
5866s ooh
5867s um
5869s yeah
5874s yeah i was gonna say i think it's
5875s between si7 agent and hope you hit a
5877s good gizmo or secret passage and he
5880s decided on secret passage hit smuggler
5883s which is playable
5888s hoping for
5890s uh si7 extortion but his second swindle
5893s i said seven extortion would have been
5895s nutty there
5897s um but alas does not hit it
5900s and now i think gabby's in quite a bit
5902s of trouble here because kippering has no
5904s shortage of
5906s playable options can turbo through the
5908s crust if he wants to with a shadow step
5913s on something or other
5915s not really a great shadow step target to
5916s be honest this turn because he kind of
5919s wants to just trade this stalker into
5921s the foxy fraud
5923s but maybe he can just hold on to that
5925s for
5926s a more opportune moment
5929s it's weird here but i'm looking at the
5930s the secret passage as an option as well
5932s even though he has plenty of other
5934s options just so we can do two things
5935s instead of one thing
5938s big enough and
5939s criticize that play
5942s yeah i think he has a big whiff chance
5945s with uh
5947s uh the secret passage
5950s i think such a smuggler in that instance
5952s like a 5'5 still usually more power than
5954s a smuggler for two
5967s gabby's really struggling to hang in
5969s here
5975s on 25 i guess so
5977s maybe he can make some magic happen
5986s yeah does have a decent play loaded up
5989s for next turn with uh
5991s the si7 extortion
5997s which can activate any number of his
5999s combo cards he could go extortion plus
6002s si7 assassin
6004s oh
6006s it's the noggin fog generator
6014s this is just like
6016s yeah
6017s gonna be nearly lethal
6020s trying to get some damage
6022s [Music]
6031s just make sure it's definitely lethal
6032s next turn
6041s well it won't be
6043s but like just
6045s damage permanence is a thing against
6047s rogue
6049s so any damage yeah it just means he's
6051s that much closer with just a stealth
6053s scabs multiple wicket stabs
6056s yeah the stabs are a massive deal it
6058s feels in this mirror
6060s uh i can understand why you take them
6062s out in general but
6065s also see why you would play them in the
6066s mirror
6067s yeah all right
6073s okay now i'm interested in a secret
6074s passage
6077s yeah because none of this is really
6080s doing a huge amount the passage has like
6082s you said earlier very much less whiff
6084s potential now
6088s it's called foxy step foxy si7 just to
6092s give himself
6093s one more mana with secret passage
6102s i mean
6103s yeah
6104s ah
6105s this one this removes it for one mana
6108s uh i'm going to end the game asap double
6110s wicket stab is
6112s lethal
6116s no
6117s oh no
6120s these are terrible
6122s that
6124s is an awful passage
6140s oh my goodness
6143s i imagine he keeps this 86 stealth nope
6146s okay cash is in gabby's got a potential
6150s for a big swing here yep
6154s could go
6156s cold neophyte
6159s oh nope that's good as well it's another
6161s si card he could go
6163s operative
6164s smuggler
6166s colt neophyte and si7 assassin
6176s and he's still two turns away from
6178s lethal that's the problem but
6182s has nothing in his hand if
6185s gabby gets
6187s a bit of a whiff that that's going on
6190s wow
6193s okay he's just going to go assassin he's
6194s not going to go cold if he needs to he
6196s he realizes he needs to clear the board
6197s so he doesn't die to a single wicked
6198s stab
6200s um and then he could uh play a mole
6202s alongside this and uh i mean we are
6205s actually looking at a potential here for
6208s two turn lethal let's say kiparang
6211s would just remove the ticketus but
6214s gibran can actually remove
6216s nearly the entire board because
6218s he's got two shadow steps in an si7
6221s assassin
6223s uh-huh yeah
6224s good job for him that he can as well
6226s because mr smite in hand would have
6228s been pretty terrifying obviously though
6230s gabby is in a spot where he might get
6233s the first scabs on the board which is
6235s obviously a massive deal
6239s so
6240s gabby held on to a board space uh
6243s purposefully here in order to be able to
6245s play mr smite
6248s um
6252s if the board was left unchecked
6257s the thing here though even though the
6258s board is going to get pretty much wiped
6261s out
6263s it's not going to get replaced with a
6265s huge amount on kippurang's side so gabby
6267s may will get the chance to go again
6270s yeah
6271s um
6272s kippering completes scabs but would need
6274s a turn to set it up and gabby gets to
6276s get his scabs down first but then opens
6280s up opportunity for mr smite to
6282s potentially be an out the problem
6284s gabby's going to face next turn is that
6286s most of his board's getting removed and
6288s he will have to answer it
6291s um
6292s so he'll have three mana for gizmos with
6295s the way his hand is right now he
6296s actually won't be able to get
6300s um was it uh
6303s knocking fox generator is that the one
6305s it's that or fizz flash that comes last
6308s i don't know my orders i've gotta admit
6309s i stealed it after all this time even
6311s now i've played it quite a lot i still
6312s don't know my orders of the cards you
6314s get i just know you get the good ones
6316s quite early
6318s yeah
6319s usually
6324s no the good ones come later
6333s okay he's just gonna play them all out
6334s first so he gets so he gets all of them
6337s um this leaves him with uh less man in
6339s orbit to do it it is the noggin fog
6340s generator that comes last
6343s what's wrong okay
6345s obviously just never got any cards in my
6347s hand when i do it
6348s yeah well uh he's gabby's saying all
6351s right you got to kill me now
6354s yep and he's not killing him now
6356s yep gabby knows this is lethal loaded up
6361s oh my
6362s how has he done this this was an awful
6364s hand for gabby are you just keeping
6366s secret passage turn where it all went
6369s wrong
6370s wait is that hold on
6374s yes
6376s he has
6377s 11 on board
6379s 17 in the hidden blade yeah okay yep
6385s wow i am
6387s [Music]
6388s very surprised that he was able to get
6391s that done
6392s that is uh pretty insane he's going to
6394s look for the
6396s the mole card first
6398s was that a lobotomizer yeah okay
6401s but yeah nicely done by gabby he was
6403s very far behind
6405s uh in the early stage of that game but
6406s was able to hold on
6408s and he wasn't overreacting to the board
6410s right um like he was on like his secret
6414s passage turn he was prioritizing card
6416s draw on pretty much every turn he was
6417s prioritizing card draw there were so
6419s many opportunities for him to play down
6421s the cult neophytes but he realized that
6423s they weren't going to be doing anything
6424s and so instead he just decided to try
6427s and get as quick quest completion as
6428s possible by drawing into more uh cheaper
6431s si cards
6433s um
6434s and uh you know going from there
6437s um kipperang
6439s i'm i i don't know if there was really
6442s anything to be done differently
6445s maybe no attack on the si7 informant uh
6449s the turn that he attacked with it right
6451s uh eight damage would have been a
6452s possibility much yeah i agree what's the
6455s possibility yeah so at that point in the
6457s game it's almost it's almost always
6459s going to only be dealing eight damage
6461s and by holding on to the eight damage
6462s you give yourself like a battle master
6463s draw
6465s um uh for for lethal um
6468s and maybe you need to like trade into a
6470s meeting to play more of a board it
6472s wouldn't have changed the outcome i
6473s don't think
6474s because he probably just would have
6476s gotten faced with the next turn he
6477s didn't end up picking up the battle
6478s master
6480s um but that's really like all i can
6481s think of for optimization his secret
6483s passage he whiffed hard and that hurt
6485s him right he really needs to pressure
6487s his advantage right there
6489s a five mana and he hit like
6491s three cards he couldn't play and one he
6493s didn't want to like it was just awful
6496s yeah
6498s all right
6500s libra paladin once again for kipper rank
6501s gabby's going to move over to the quest
6503s fell demon hunter the with a kazakhstan
6506s feature
6510s plenty of removal for gabby
6513s everything costs a million for kippering
6516s good cards though
6518s yeah i don't even know if you wanna keep
6520s that much removal
6522s um no it's too much i think just keep an
6524s order
6525s personally
6529s it is in the
6531s like it is a dumpable card that would be
6532s an outcast position
6535s um
6538s there we go so i agree on the quest as
6540s well sorry i should have should have
6541s made myself clear for the pedants out
6544s there
6551s oh my goodness
6552s that's not the one he wanted really
6554s isn't
6558s i want something to do right now he's
6560s going to get into trouble
6564s uh well he's got bannerman into
6565s bannermen which is uh
6567s quite good uh because then your mid game
6569s is incredibly strong and that's kind of
6572s where you want it to be strong
6573s um
6575s against this deck a lot of the early
6576s game um you can have these aggressive
6579s starts but at some point it's usually
6581s going to get swept up by an emulation or
6582s a bell screen blast
6584s it's that mid game where you need to
6585s force big removal out of them and it's
6588s all of a sudden going to bring like the
6590s true seeker out of range of
6592s a talented arcanist immolation aura
6595s anything he picks up is just going to be
6597s that much more threatening
6598s so even though he doesn't
6602s [Laughter]
6605s sorry to cut you off by giggling there
6607s but it's like
6611s he just pretends he's made a mistake oh
6615s god he behave
6617s he he
6618s he did that because he knows that he's
6620s immolation ordering next turn he knows
6622s that he's doing it
6623s um
6625s and so he this is just he gets to push
6628s one extra face damage see iron deep frog
6631s that's double buffed by bannerman gets
6633s to roll into true seeker true seeker and
6636s then mutinous to follow it up
6638s and these minions are big they are big
6643s yep can be dealt with though and gabby
6645s just choosing to chill for now
6647s uh with weapon and arkansas scream so
6650s he's okay
6651s now he's got arcanist and
6655s um
6656s elbaraj as well when he wants that so
6658s he's got loads of options to take care
6660s of stuff for now
6661s yep he can actually um
6666s a little awkward
6668s goodbye's face is like why are you
6669s giving me so many drugs this feels like
6671s it's going to go horribly wrong for me
6687s um how many can gabby give him
6700s oh okay
6704s [Music]
6712s how far he got out of that but
6717s the tougher turn to deal with now
6720s yeah he can deal with it uh-huh
6722s just go uh talented arcanist
6725s uh fel scream blast and then a uh fury
6728s actually chaos strike
6730s um plus hero power would deal with it by
6732s itself
6733s and heals back up much of what he's
6735s gonna do he's got an oh jeez nice yeah
6738s he's getting large
6739s yeah uh he's got illidar studies for
6742s potential reload but i mean kippering's
6744s got no shortage of
6746s playable big things and he's also got a
6748s muteness
6749s that could potentially come down on the
6751s next turn which currently is just jace
6754s so
6756s it will just chase
6758s yep
6759s and mind if this goes along here
6764s yeah he's he's going to be scared here
6765s he's got no glide available maybe he'll
6767s try and hit one
6768s um if this goes long there is that
6770s kazakhstan available for gabby which
6772s isn't always in this matchup so
6775s keeping the status quo not as much of a
6776s disaster as it might seem
6784s i see
6791s west the disaster really is what do you
6794s do about this gigantic fish
6802s there you go arcanist
6807s okay
6810s it's going to be a big one too
6812s a big 50 50.
6817s yeah cause that jace is loaded
6831s which second of the turn should i play
6833s my mutes he's not gonna play it okay
6836s yeah
6838s um
6848s using to keep the guaranteed tempo
6849s because this is quite a lot of stuff to
6850s be fair
6864s there's a potential that if he knows he
6866s can grind gabby out right
6869s he he could
6870s isolate the
6872s um curtress if gabby were to
6875s uh play it here
6877s which does significantly affect the
6879s power level of kazakhstan in this deck
6881s because not only is it more expensive to
6883s play but because the aura from
6885s uh the kirchhoff's quest reward is
6888s permanent
6889s uh even the treasures that you draw
6891s are cheaper
6893s though um and like without expendable
6896s performers
6897s gabby has nothing to close it out
6899s besides that and jace
6901s and he knows that at almost any point in
6902s the game he is going to be safe
6905s from a potential jace because he can
6906s keep reloading the board
6908s um
6911s yeah that does make some sense
6913s gabby also get picks crimson scissor
6915s runner and just holds
6917s it to i'm guessing to play around
6921s up uh potential muteness in this
6923s situation
6926s yep no reason you wouldn't want a 1-1 on
6928s the board to slow down the opposing
6929s minion
6934s if he doesn't mutinous this turn has a
6936s very mediocre turn for spending his mana
6939s which may he
6940s tempt him but he
6942s the plan you just laid out is obviously
6943s what's on his mind he wants to keep it
6946s going to snaffle the curtis
6950s or even isolate kazakhstan
6954s i think that's less likely because
6958s you're going to just windmill slam that
6959s at the end of your
6961s deck i think
6963s oh as long as there's other minions in
6964s the deck he can keep the mutes back to
6966s the kazakhstan light
6968s i guess that's the thing he knows it
6970s can't be played until the viper for
6972s instance
6974s yeah but he may not know when that has
6976s happened that's a difficult spot right
6979s the timing of this
6985s there is always a danger in these spots
6987s that you out clever yourself i think
6988s this is fine for now because there's
6990s he's still making big scary game winning
6994s boards
6995s you can certainly sort of out do
6997s yourself if you're not careful
7000s yeah he's also just kind of setting up
7002s lethal he knows that there's a bell
7004s screen blasts
7006s um
7007s left
7017s yep he just kept the tempo rather than
7018s one big thing just keep on the pressure
7020s he's he's just been getting the drawers
7023s to be able to do that
7024s yeah
7027s jace is not really aw
7030s i guess if yeah
7034s there's quite a bit in this chase
7036s yeah it's two furys two chaos strikes
7038s one fell barrage one immolation or a two
7040s foul screen blast
7043s you can get the aura first which is what
7044s he really needed so the um
7047s the barrages have just been wasted to
7049s some degree there needed the orders to
7051s take out the one health minions not the
7052s barrage
7053s that's his own consternation you saw
7055s there
7056s yeah
7059s cario's lethal okay oh munis
7064s okay talented arcanist
7071s pretty much stuff
7073s yeah so it looks like he was trying to
7075s get specifically kazakus on
7077s um
7079s because at that point in the game
7080s kurchus was not complete
7084s i guess he really didn't have any other
7086s plays that turn huh
7088s like me this is the only play i mean
7090s we still don't know it is he was either
7092s saving it for specifically kurchus or
7094s kazakhstan because he didn't play it
7096s when
7096s he knew that jace was a possibility
7098s obviously gabby was dumping
7100s um
7101s most of his hand
7103s though
7104s i wonder if kippering is debating on
7107s he i'm pretty sure his broomstick is
7109s buffed yeah so
7110s he's just deciding whether or not he
7112s actually wants to
7114s use the broom here to clear off the jace
7117s i think it makes sense it allows him to
7119s push eight damage to face he still puts
7120s gabby on having to find
7123s the removal necessary to deal with this
7125s damage he'd be at three life with no
7127s jace no fel scream blasts smoke
7130s thermodon really or kill you with my
7132s combo
7133s yeah and right now it it hasn't got more
7136s than mag theradon for gabby because uh
7138s he doesn't have any removal to actually
7141s deal with the
7144s um
7147s bitchness and the eighth one
7156s start
7158s no performers
7159s i don't think there's a way out of this
7161s he doesn't get any discounts anymore
7164s he's conceded it
7165s yep
7168s 2-1 gabby still with this demon hunter
7172s the kazakhstan version that
7175s i don't even know what to make of demon
7176s hunter anymore there were so many
7178s different demon hunters brought to this
7179s event and they've all done well it feels
7182s like we're seeing boots we've seen
7183s kazakhstan's we're seeing the old
7184s version with expendables
7187s gives you just do what you like as long
7188s as you put in the basic cards
7191s yeah
7193s i like the way that kippering played
7195s that i do too turned down some potential
7197s like high power level plays in order to
7199s just
7200s um keep as much aggression on the board
7203s as possible like as much like raw
7206s stats and divine shields on the board as
7208s possible
7209s and also just kept pushing face damage
7212s right uh which ended up being crucial
7215s like he left up that sixth one knowing
7217s that
7218s um either gabby would have to tank more
7220s damage in order to trade the sixth one
7222s into a minion or jace like traded into a
7226s divine shield anyway
7228s and then jace because he wouldn't want
7229s to risk immolation order happening first
7231s and killing off the sixth one
7232s um
7233s uh before like the divine fields were
7235s taken off so just some nice little spots
7238s uh everywhere for gibbering to maximize
7240s damage done and put the pressure on
7241s gabby and it worked out because
7244s gabby even had like a relatively solid
7246s opening was able to keep control of the
7248s first couple boards was able to get
7249s those first two quests completed just
7251s wasn't able to find the removal beyond
7254s that in order to uh uh
7257s you know
7258s finish the the the job so
7262s uh now kimbering's got the miracle
7265s priest and quest rogue remaining so
7268s we're still looking at two
7270s okay match-ups
7272s uh for kippering going into the demon
7274s hunter i think quest rogue is pretty
7275s good and miracle priest
7277s entirely depends
7279s i mean yeah
7281s miracle priest i think
7283s i'm not sure anyone has a very good
7285s handle on its percentages overall
7287s because it's
7288s it's so dependent on how you play
7290s whether you make the right decisions
7292s what your reads are do you jam your two
7294s five at the right time and a lot of that
7297s is gameplay dependent depending what
7298s your opponent's done get the read on
7300s what they might have
7301s it's very very hard to get a handle on
7304s any given hand any given percentage for
7306s the priest i think
7308s especially into demon hunter where
7310s there's a lot of guessing and second
7311s guessing going on
7313s yeah um
7316s the interest replay with a massive
7318s sample size has to match up at a pretty
7320s much exactly 50 percent right that
7322s doesn't help
7324s but we're not going to get to that point
7326s yet uh kiprank's going to queue up the
7328s uh quest rogue first
7331s which i think is the better matchup uh
7333s you have consistent pressure
7335s um that ramps up throughout the game
7338s you have a lot of must kill threats that
7342s again that ramp up throughout the game
7345s that get bigger and bigger
7346s and you're not really vulnerable to
7348s glide at any particular moment
7351s which is uh uh an another
7355s a positive about the deck
7360s so i i would say this is probably
7364s at least like 60 40 in in favor of quest
7366s rogue we're seeing cuestro thrown into a
7369s lot of target demon hunter lineups
7373s or soft target demon hunter lineups that
7375s seems to be one of its main purposes it
7376s also can do quite well against druid at
7379s times definitely agree i also am looking
7382s at gabby's hand and every
7385s part of me is trying to disagree with
7387s you for this particular game of
7389s hearthstone i don't think this one's 60
7390s 40. you've got the warblades to take out
7392s the foxy fraud you've got the barrage
7394s and the
7396s um
7396s arcanist to do some useful damage and
7398s then you've got the glide to get rid of
7399s all the cards they've accumulated this
7401s could actually just be really nice for
7403s gabby
7406s well each replay has it at 75.25 in
7409s favor of the quest road
7412s what if one player's gabby with a really
7414s good curve yeah that's the thing quest
7416s fell demon hunter also does have a much
7418s higher
7419s skill ceiling
7421s than uh then quest rogue equestria can
7424s still sometimes be difficult right
7425s maximizing stats because that's
7427s essentially what it's about
7428s um
7430s and like one mistake can throw you off
7433s significantly with with quest rogue
7436s i find that you sort of do things out of
7438s order you feel the the effects of it
7441s uh for quite some time
7443s yeah messing up one mana all your stuff
7446s messing up one mana has a massive ripple
7448s effect because you are very tight on
7450s mana in this deck
7452s yeah and we saw in that last game that
7453s it wasn't his fault but kiprong's secret
7455s passage when he just couldn't do
7456s anything suddenly he's wasted like three
7458s man on that turn
7460s again through no fault of his own just
7461s to be clear and it looked absolutely
7463s horrible for him from that point onwards
7480s let's see how gabby proceeds from here
7487s yep
7488s yep pointing a coin back in his deck
7495s i mean that's about as best as you can
7496s hope for oh
7500s gabby's hand
7502s so good
7505s it's very good that is
7507s oh yeah
7508s now kirchhoff doesn't have as much value
7511s in this deck as it would in the
7512s expendable expendable performance
7514s variation because questor has to play
7517s stats to kill you there's no way around
7520s it sometimes they can stealth their
7522s stats
7523s but they have to play stats
7525s and so if you get churches early at some
7527s point explainer performers plus dead
7529s will win you the game oh yes
7532s oh
7533s does mr smite him
7535s get smited
7541s and these curtresses are three fours i
7544s believe
7546s does he even go that way though the fury
7547s spectral sight chaos strike is a lot of
7551s um attack but yeah offers to smite get a
7553s load of cards
7559s yep
7560s i think you're right neil
7563s nice guy one darkest fell scream blast
7567s looking solid
7570s oh jeez
7575s hello how would you like to clear the
7577s next three boards gabby here's your
7579s options everything
7589s okay
7591s i was like gabby is like
7594s really debating on just
7597s smacking face i was sure of it
7599s yeah
7600s there's a lot of damage coming up but
7602s yeah he tried not to die
7604s yeah
7605s i like this uh
7608s battling on this
7611s and uh for kid prank play stats
7613s can uh have a secret passage loaded up
7615s for next turn
7617s after these uh stats are played
7619s but look what's going to happen to these
7621s stats gabby's going to probably
7624s take time to heal here
7627s because it's so clean or pretty clean
7632s even gets a sneaky need for greed in the
7634s process if he does that
7636s there's like so many powerful things
7638s that he can do
7641s just like everything is powerful
7645s i think he'd like to get another glide
7646s for the turn when kippuring actually
7649s completes quest that's the thing i think
7651s maybe gabby's looking for the only thing
7652s he's missing right now seems to be
7654s digging quite hard there it
7659s is yes i'm gonna go with the double fell
7662s screen blast this turn
7665s back to 30 we go
7668s he's a head on board he's a head on
7669s health
7670s he's got more cards
7673s again pressure just will continue to
7675s ramp up for uh for kippurang
7680s ooh
7681s um
7684s i
7684s guess it's just smuggler plus ten woo um
7688s one thing that really makes sense
7690s obviously you can't replay the smuggler
7692s but it adds it back to your hand and one
7693s three's not really doing much on the
7694s board
7696s um
7696s [Music]
7699s if you really want the one three you
7701s could tend first
7704s just to get it out of the deck
7707s i don't think this gizmo is gonna change
7709s anything
7714s no
7715s change
7717s and that's another really bad secret
7719s passage for kippurang for different
7721s reasons this time the numbers just
7722s didn't add up to five in a
7724s helpful way
7727s and now i think gabby gets the chance to
7730s finally drop the curtains on the board
7733s oh yeah can curtis trade into 3-4 fell
7735s barrage get a little bit damage to face
7737s as well
7746s i think they're five fours now
7750s um
7751s i'm so bad at remembering every time
7754s reminding me to do this a million times
7756s i always forget but five sounds about
7757s right
7759s at least four
7768s he's gonna uh go for more efficient
7769s damage not unload the fel barrage i was
7771s thinking about just to uh plan for jay's
7773s next turn uh if
7775s it's in an okay spot but
7778s there's not that many fel spells that
7779s have been played so
7782s this just keeps his options open for
7784s next turn to be able to clear things off
7786s the board
7789s um no targets the extortion
7793s no
7795s uh he can target like his own smuggler
7798s if he really wants to
7801s um
7802s in order to just go for quest completion
7805s because i believe this is going to put
7806s him at one out of two for the final
7808s portion oh no he would have it with just
7809s the assassin
7815s what he could have don has
7817s done is gone um
7819s gyroblade assassin and then smuggler if
7823s he wanted to go for a five drop instead
7824s of a four drop
7826s does he even want to complete here
7828s though
7830s so many options
7832s for glide
7839s that's the question right
7848s i honestly think that's fine
7851s if he gets glid
7852s um
7854s because he is dumping like a good
7857s chunk of his hand and even if he can't
7859s play spymaster's gabs he still has a lot
7862s of good hits
7864s right um
7866s like he would have shadow step for the
7868s smuggler uh informant you could just get
7871s scabs back like there's a lot of good
7873s stuff
7874s uh that would still be available
7876s um and he's already seen one glide right
7879s and it's not like gabby's been playing
7881s in a way that's
7883s looks like he's trying to get to glide
7885s he's just been making really powerful
7886s plays he hasn't been like making plays
7889s that look a little bit weird that are
7890s all from
7891s one side of the hand
7893s i think he's fine doesn't hit glide from
7896s the illidari studies uh none of these
7898s are actually
7899s particularly appealing
7903s uh
7904s this one is okay but it
7907s moves everything into the middle of the
7909s hand the glide etcetera
7911s bite seems like it doesn't make any
7913s break points
7915s and there's a ganache which is
7926s might just be a face push here
7930s yeah he's got a chance right because
7932s with the chase in hand
7935s oh yeah oh
7939s all right so that should be game um gap
7942s jamming
7945s um
7946s fury double chaos strike right a f fell
7950s barrage which the board will be too
7951s large
7953s so that won't do anything but then he
7954s can also fit into hero power so just
7956s with double chaos strike fury and a hero
7958s power that's enough
7961s oh i believe uh
7963s uh
7964s gabby's got this one
7966s look at the most kipper and can do
7968s spoilers
7969s it's not 32.
7972s now
7973s it's
7974s a setup for that much damage certainly
7978s because he's got wicked stab and
7980s battlemaster in hand yeah yeah he had
7982s quite a bit available to him he just
7983s wasn't 32.
7985s yeah oh yeah you give him kazakhstan for
7987s sure
8004s gabby
8006s is confident that he's into the
8008s semi-finals tj have another masters tour
8011s how good is gabby at hearthstone doesn't
8013s need answering he's good he's bidding he
8016s is
8017s very good
8018s yep and kiprang
8020s throws out the emote
8023s i think he played really well honestly
8027s it was uh
8028s oh there was two fury sorry was it two
8030s fingers and a cow strike yeah okay way
8032s over lethal doesn't even need the hero
8033s power
8034s in order to do it i knew it was lethal
8036s but not not by that much i do think that
8038s was a well-played match um
8040s the big turning point was kind of that
8041s quest rogue mirror match right um if
8044s kipperang was able to get that one
8046s i think that series looks a lot
8048s different he did have the good early
8049s start um
8051s he just kind of whipped on the secret
8052s passage and i'd have to go back and
8053s watch to see if there was any
8054s optimization optimizations he could have
8056s done because it did feel like he had
8057s that massive lead
8059s um but it came down to it
8061s just a well played series but gabby
8063s comes out on top so uh
8066s like you said moving on to yet another
8068s masters tour semi-finals and
8071s i i said this
8072s when it happened but
8074s like the feeling that you get when you
8076s see gabby in like full focus mode
8080s when like everything's on the line he is
8082s just one of the most frightening players
8084s to go up against
8085s in the game i would say gabby and fury
8088s hunter
8089s when like a hundred percent focused yes
8092s like they have this mixture of just like
8094s purely solid mechanical play but also
8097s the ability to get incredibly creative
8100s uh with wind conditions
8102s which is such a a scary combination for
8105s any hearthstone player to have
8107s um and
8108s so i now nine and zero so far this
8112s tournament gabby's got the lineup he's
8114s focused he's got the play down
8116s and uh we'll see who's going to be able
8117s to challenge him on the way second
8119s quarter final it's going to be between
8120s holy water and uchiha sasuke
8123s um
8126s i'd be afraid for winning that one to be
8128s quite hard yeah you've got to play gabby
8131s like kippung's face at the end of that
8132s match was one of someone who's just been
8135s gabbied right he looked like well i
8136s didn't do anything wrong why have i lost
8137s what what just happened to me
8139s like it's just confusion but what you
8142s said about gabby and his
8145s his alternate wing conditions we saw in
8146s that priest game he didn't draw any
8148s buffs just decided oh you know what i
8150s can just basically fatigue my opponent
8153s here i am going to kill them but i'm
8155s just basically just going to have a
8156s board of 4 12's every turn
8158s paladin just can't threaten these he's
8160s used his clears
8162s what can he do to me i just i'm just
8164s going to not lose this game of
8165s hearthstone dj's getting all excited
8168s though so we probably shouldn't talk
8169s about gabby much longer i don't know
8171s it does
8173s like i put him in the same conversation
8174s as fury hunter because fury hunter over
8176s the past couple months has just
8177s impressed me so much like i always think
8179s back to the mazaki mage deck of lunacy
8182s game
8182s where he's just like well i'm not gonna
8184s win this with my dex traditional win
8185s condition so let me just
8187s get a deck of lunacy and try and win it
8189s that way and actually did
8191s and uh you get those vibes where when
8194s things don't go their way it's not that
8195s big of a deal they they find a way to
8198s overcome and at least give themselves
8199s those outs right always finding those
8201s outs
8202s um oh my gosh i am just so blurry
8205s look like i don't even know
8209s billy hunter was laughing at himself
8211s when he made that place like i can't
8212s believe i'm just about to do this
8217s there we go
8218s that's looking a lot less blurry there
8220s you go you're calming down calm tj just
8222s breathe into a bag you'll be fine
8225s yeah it's actually the stress of just
8228s all of these soldiers behind me just
8230s getting
8231s blasted off the dun baldar bridge
8236s um into the the
8238s uh what's called the ravine below
8242s the icy ravine of alterac valley
8246s but it still looks like you're bobbing
8248s along in a barrel to me along the ravine
8252s yep
8253s i am maybe you just go
8255s below the ravine it's it's frozen by the
8257s way and you have i believe that's
8259s lockhart the icelord
8262s behind you neil um who's who you've
8265s seemed to have befriended because he's
8267s been behind you the entire tournament
8269s and has not smashed you with his
8272s enormous rock fists
8275s yeah i told him i knew frozen and he was
8276s just like oh that's cool yeah yeah he
8278s goes
8279s he goes cool i'm frozen
8281s yeah
8283s that's two of us are your friends with
8284s frozen you're friends with me
8286s all right they're uh um getting mad at
8288s us that were that we haven't thrown
8290s thrown to a break yet i just heard the
8291s word break slightly louder so we're
8293s gonna have to we're gonna have to leave
8294s as much as this is fun uh
8297s we gotta go um that was only the first
8299s quarter final we have three quarter
8301s finals left plus the seven files plus
8302s the finals there's a lot of hearthstone
8304s to come today so you're not going to
8305s want to miss it more master store ruins
8308s of alterac
8309s right after this
8337s oh
8338s [Music]
8355s [Music]
8368s by
8384s [Applause]
8406s [Music]
8427s messiah
8438s here
8439s [Music]
8467s [Music]
8473s [Music]
8481s [Music]
8504s welcome welcome everyone you join an
8506s argument in progress about whether gabby
8508s or alotemu is going to win this
8509s tournament but before we get to that
8512s matter a little bit later on we do have
8514s a second quarter final to take care of
8517s here in the top a i am sottle joined by
8520s grg how are you doing today
8522s doing great saddle we have the
8524s record-breaking amount of four
8526s eight-five players in the top eight i
8527s suppose with the fall of kefarang it's
8529s down to three but i'm still happy
8532s because that's three more than i'm used
8533s to seeing
8535s yeah i mean if ever if ever there was a
8537s time for the apac curse to get broken
8540s this does seem to be here apac having a
8542s fantastic tournament so far and have
8545s some excellent representatives but as
8548s do the americas in this case with the
8550s holy water going up against
8552s sasuke representing peru i believe if
8555s i'm not inaccurate in that um should be
8558s a fascinating matchup between the two of
8561s them what do you make of the lineups in
8563s particular gm
8564s largely similar in that they both have
8566s paladin of the librium variant which has
8569s become you know begrudgingly i've come
8572s to respect it in this masters tour and
8574s just overall in the meta it seems to
8576s have a nice little niche where it's
8578s pretty good against demon hunter very
8580s good against warrior and doesn't
8582s completely fall flat on its face versus
8584s druid either and those are the classes
8586s that are also in the mix here druid and
8588s demon hunter it's just that the warrior
8590s is only on the side of sasuke and it's a
8593s priest instead for holy water so looking
8595s at holy waters lineup as a whole it does
8597s seem to be uh pretty well oriented to
8600s deal with demon hunter i would say um
8603s the priest is not of the rally variant
8605s so i feel like it loses a little bit of
8607s percentage against demon hunter but can
8608s still get there and it also um is a bit
8613s scary against warrior however
8615s yeah that is very true i was doing some
8617s digging since i haven't been on the
8620s broadcast early on i've been spending
8621s that time wisely once again digging
8623s through uh wicked good stats on off
8626s curve and actually the
8628s rally variation of priest is the highest
8630s win rate deck in the tournament right
8631s now and has a significant advantage over
8634s the miracle variation uh which there was
8636s a bit of an argument about i think like
8637s lambie series and gabby were talking to
8639s each other on twitter about what the
8640s right version to bring was it does seem
8642s like gabby once again has been validated
8644s with the rally version so far um but
8647s yeah miracle version instead being
8648s represented in this series but we are
8651s going to kick things off uh with that
8653s libra paladin from holy water which is
8656s also performing quite well in the
8658s tournament particularly i think in the
8660s matches uh in the match up sorry that it
8662s is aimed at even in the
8664s uh quest fell demon hunter match up
8667s which and there was there's a little bit
8669s of narrative that you can tend to throw
8670s around like yeah okay paladin beats
8672s demon hunter on ladder does it do so
8674s when the very best players are involved
8676s well yes it has 70 win rate in this
8679s tournament in that matchup just based on
8681s the data from this masters tour so it
8683s does still seem to hold up as a good
8684s match up against that demon hunter even
8686s at this level
8688s yes and it is certainly a good match up
8690s into warrior as well which is the first
8692s one we're going to be seeing when the
8693s bands are factored in on druid on either
8696s side that's no big surprise so it really
8698s is a matter of whether this priest or
8700s this warrior can perform a little bit
8702s better and i think sasuke is trying to
8704s get the warrior out of the way sneak in
8705s a win with it if he could q-snipe the
8707s priest from holy water that'd be a huge
8709s deal because otherwise the warrior's in
8711s trouble however holy water did get the
8713s better end of the stick here in the
8715s first match-up the paladin decidedly
8718s favored i would say into this charge
8720s variant especially which doesn't have
8722s access to maybe trying to get down on
8724s early kazakhstan and scam a victory
8726s against paladin
8727s yeah how do you even do this from the
8730s charge warrior side like we heard tj and
8733s lorinda talking about how the very best
8734s players find wind conditions where
8737s they're not supposed to exist and that's
8738s something that i absolutely agree with
8741s but in this particular match up what is
8743s that is it just very fast combo is it
8745s mutinous like what's what's the way
8747s you're actually going to end win this
8748s matchup from the warrior side
8750s i would assume it's some combination of
8752s getting pieces of the combo and maybe an
8754s early enough recara that you can catch
8756s the paladin off guard and hit their own
8758s 8-8 into their face and try to get
8760s easier break points that way but it's
8762s decidedly difficult because the combo
8765s from the warrior not only is it
8766s difficult to get in hand when you're
8768s busy being slapped in the face by a
8770s bunch of on-curve minions from the
8772s paladin it's also stopped by there being
8774s taunt minions on the other side of which
8776s paladin has no shortage whatsoever so
8778s for holy water here i think it's a
8780s pretty simple matter of just curving out
8782s as usual and the most important part is
8784s to not run dry at the top end right
8787s when you find your lady liadrins
8790s varian that's sort of the signal that
8792s says yes i am for sure going to have
8794s enough threats through to the late game
8795s but if those are not there maybe sasuke
8797s can find a window of two to three turns
8799s to maybe punish holy water running dry
8804s he will certainly hope so holy water
8807s taking his time over this mulligan i'm
8809s sure he's holding on to the trog i think
8811s this is just a consideration of which if
8813s any buffs are gonna go alongside it that
8815s does turn out to be the case with just
8817s the hand of a doll being kept trogg
8819s comes down on one and the supporting
8821s curve that has appeared alongside that
8823s frog is pretty juicy looking for now
8826s yeah perfect indeed chia sasuke not
8829s bothering to coin out minefield for a
8831s full clear because he knows minefield
8832s can still work against any board that
8835s holy water develops on the next turn
8837s unless it's like what double aldor
8839s attendant to get more than five health
8840s here even if a noble mount buff had
8843s appeared the minefield can deal with the
8845s divine shield pretty nicely so holy
8847s water not too fussed by that just going
8849s to continue chugging along and already
8851s liadrin has appeared and that's already
8852s such a relief you don't often say that
8855s uh as paladin seeing liadrin that early
8857s it's usually a dead card but in the
8858s warrior matchup specifically just having
8861s the insurance that you do have a late
8863s game package that's supported by just
8864s one card is a huge deal
8867s yeah small caveat isis i suppose
8869s especially now is another huge late game
8871s minion comes into hand uh your opponent
8874s is on coin so they have the ability to
8876s coin mutinous for example before you can
8878s start playing your big bombs which could
8880s potentially
8881s be a problem if we get to that point but
8883s i think since the early game curve has
8885s been so smooth for holy water so far
8887s that as you say drawing some late game
8889s bombs should give him some
8891s real security in this situation
8895s he is giving pause here to just the idea
8897s i think of going forward noble mountain
8899s pushing as opposed to just dropping
8901s carry all on board what do you think
8903s yeah i kind of like the idea of maybe
8905s squeezing in a few hero powers here and
8907s there because he did draw the late end
8909s of his deck and doesn't necessarily have
8910s a turn five turn six guaranteed so maybe
8913s trying to generate additional threats to
8915s the hero power and these are threats
8918s against warrior because at any point you
8919s can draw into more buff spells you can
8921s repeatedly play liberums of wisdoms that
8923s also just turn your recruits into
8925s significant damage i feel that's
8927s relevant against warrior although the
8929s problem for holy water is that he has
8931s drawn neither liberums nor librium
8933s discounters in the end he actually
8934s doesn't even hero power up perhaps
8936s wanting to deny an easy target for the
8938s outrider's axe which he knows is almost
8940s certainly in hand two out of three times
8942s from corsair cash
8944s yeah the dynamic about warrior removal
8946s versus making small tokens on board uh
8948s is very interesting like just going
8950s through this exact list for example one
8952s bladestorm making one one good in that
8954s situation uh one ranker making one one
8957s bad in that situation one brawl making
8959s one one bad in that situation uh two
8962s outriders axes which i think as you said
8964s is by far the biggest uh impacting
8966s factor there especially as he'd already
8968s seen the corsair cash come down just not
8970s giving that target but the constant
8973s consideration of how many and what size
8975s minions you want on board basis uh
8977s versus all that wide range ranging
8979s removal that's available for the
8980s opponent is
8981s probably the hardest part of playing
8983s against control warrior i would say
8985s right and we did see a pretty good
8986s display of it i think yesterday from
8988s aquaman versus alutamu just deliberately
8991s building boards that were awkward into
8993s as many pieces of removal possible from
8996s the side of the warrior usually you want
8997s to have two to three minions and one of
8998s them significantly bigger than the rest
9000s this top deck is huge for holy water
9002s because his turn six was looking very
9004s bad indeed but now he's able to bridge
9006s the gap into mutanus and then varian i
9009s don't think lady liadrin will be coming
9011s down anytime soon because there's too
9013s few um spells played on friendly
9016s characters so far but it's absolutely
9018s fine because he should be able to thin
9020s the deck very nicely by using the varian
9026s yeah quite right we've talked about
9028s sasuke's mutinous being impactful
9031s potentially but just a big minion to
9034s potentially play on curve here is
9036s obviously huge for holy water
9038s it's not really going to be massively
9040s impactful in terms of a combo disruptor
9042s as people sometimes be mutinous as
9044s because as geo was talking about right
9046s at the start
9047s holy water has so much natural
9049s protection in his deck from being beaten
9050s by the charge combo anyway but it's just
9053s another big minion that he can play on
9055s curve in this situation and pressure
9057s sasuke so this is going to be a problem
9059s two faceless manipulators in hand
9061s already for sasuke which are doing
9064s very very little in this situation
9066s yeah the pieces of the combo truly
9069s starting to seem like a detriment here
9071s uchiha sasuke can honestly toy with the
9073s idea of using that not part of the combo
9077s at some point let's say a holy water
9078s plays a librarian of hope and attaches a
9081s libra of wisdom to it sasuke might get
9083s in the position where he just has to
9084s faceless that to stay alive especially
9086s since he's already had to expend double
9088s frozen buckler throughout this game and
9090s one shield chatter which essentially
9092s only got rid of divine shields a couple
9094s turns ago it's just testament to how
9096s awkward it is for warrior to remove a
9098s lot of the types of boards that paladin
9100s puts together just mid-range throughout
9101s on curve every single time holy water
9104s deciding between second truth seeker and
9106s the mutinous uh of course midness has no
9108s guarantee of hitting something relevant
9110s here but i kind of just favor getting
9111s the mana spent so i do like this
9114s yeah i do like it i think it also gives
9116s you a possible opportunity just to snipe
9118s an opposing mutinous if it was in your
9120s opponent's hand which i think would be
9121s very beneficial for you right now in
9123s terms of eating combo pieces ah don't
9125s really care that would have been the one
9126s you would have liked to have eaten just
9128s because it is the one that's the most
9129s flexible and it's the biggest
9131s um but just getting another big minion
9133s on board is probably the way to go
9136s uh and it's not terrible eating a barrav
9138s either obviously not great stats on the
9140s mutinous itself but it's minus one big
9143s board clear that you have to worry about
9144s as holy water and it's the one that
9147s activates rancor the easiest so
9149s potentially even means lost armor for
9151s sasuke in the long run holy water here
9154s now face down with a rakara does mean
9156s that he has to be a little bit careful
9159s of leaving certain health break points
9161s on board because at this point the only
9163s thing that can really go wrong for him
9164s is giving sasuke too much armor which
9166s would allow him the time to actually put
9168s together the combo because holy water
9170s has tons of resources here the devout
9172s pupils going down to one mana very
9174s likely zero on the next turn and then he
9176s has liadrin to follow up
9179s yeah the one-off copy of brawl has been
9182s drawn by sasuke here which will probably
9185s be nice in the next turn or two be
9187s interesting to see if holy water does
9190s choose to break up maybe even hold back
9192s a zero mana devout people because of the
9194s threat of that brawl but i imagine there
9196s will be a brawlable board somewhere in
9198s the near future
9201s blade storm plus the swing can clear the
9203s whole board and deal a chunk of damage
9206s to holy water largely irrelevant i want
9208s to say when you haven't seen any living
9210s rooms of hope yet but to be fair we are
9212s looking at galvangar faceless in hand
9214s like a to the front could put together
9216s some break points here
9219s true
9222s all right knight of anointment is a very
9224s nice draw just for the opportunity to
9226s try and get hold of a hope here
9228s i feel like if he can start the hope
9231s loop going with the lady liadrin then
9234s it's probably gonna lock out the game
9235s and yep there it is
9237s gonna get it down nice and cheap with
9239s the outdoor truth seeker this makes
9240s sense he knows he's going to be playing
9242s probably at least two librium of hopes
9244s uh if the game even goes that long so
9246s investing in that discount now does make
9248s sense
9249s yeah and the hand is shaped nicely with
9251s the cheap devout pupils there because
9253s sometimes the trap you can fall in as
9255s paladin is to you know oh you want to
9257s get the maximum amount of lady lyadren
9259s value so you make sure you play all of
9262s your librarians of hope before the adjen
9263s but if that means having one window
9266s where you don't necessarily put more
9267s than one big threat on board you're a
9269s bit too weak to blade storm then the
9271s warrior can maybe take advantage of that
9273s but the fact that he has devout pupil
9274s and holds back on one which i really
9276s like here means he can bridge the gap to
9278s the liadrin turn very very nicely
9284s mix health minion surviving is annoying
9290s doesn't mean he has to face tank another
9291s chunk of damage but he does get to throw
9293s the hero power in to finish it off at
9294s the very least missing out on honorable
9296s kill though but now the real pressure is
9300s going to begin from holy water on the
9301s other side and it's just timed so
9303s perfectly the big weapons even gone he
9306s can't even be made to swing these back
9308s into his own face he gets to heal up the
9310s damage done
9312s it's tough to see a win condition from
9314s here
9315s especially since he's already seen the
9316s one of brawl so he's free to also just
9318s play the hero power no big punish for
9320s that even rank or you're not really
9322s fussed about us holy water uh looks like
9324s he will hold back on the devout pupil
9326s fair enough because liadrin on her own
9328s is not necessarily a big threat she can
9331s play all of the librarians of wisdom on
9332s herself but the librarian of hope coming
9334s back would still be five mana so it's
9336s still an individual minion if he didn't
9338s save the devout people to go alongside
9339s her uh just very clean mechanical um
9343s distribution of threats by holy water
9346s yeah and it's also just as a as a basic
9348s rule right he set up lethal so why do
9351s more in terms of pressure to make your
9353s opponent use resources and clear the
9354s board right you already have the lethal
9356s being threatened so from that point you
9357s can just preserve resources we do see
9360s the bulldog coming down now from sasuke
9362s to put an end to that hope
9364s and this is probably the best he can do
9366s in terms of trying to bait out
9368s additional resources on the other side
9370s but still look at this hand it is a
9374s combo player's
9376s nightmare right now as it's just really
9378s clunky awful cards in hand when really
9382s what he needs is more answers to this
9383s board state
9385s right
9385s holy water also has a shot at getting
9387s back a hand of a doll i don't think it's
9389s guaranteed with the amount of hand space
9391s he has versus the number of librarians
9392s of wisdom played but any cycle is also
9395s still pretty useful here uh just to find
9397s the other librarian of hope to find
9399s light forged carry which is also just
9401s some inevitability to the side of holy
9403s water in the case that uchiha
9405s has another big clear
9407s misses on the hope though which is quite
9410s unfortunate but he still has tons of
9413s value from this i think this still gets
9414s there uh we'll see though sasuke with a
9416s shield shatter in hand maybe with a
9418s pickup of armor can get a good enough
9420s clear here to outlast
9425s holy water just giga juicing the single
9427s minion uh it does make a lot of sense
9429s he's seen uh shield slams and he's
9431s definitely seen the one blade storm
9433s which would be things that generally
9435s deal with individual huge minions if you
9436s can clear up the rest of the board so it
9438s does make sense to get that one as far
9440s out of range as possible
9443s it is approaching the point for sasuke
9445s though where without a good enough clear
9446s is it the desperation play of copying
9449s there 1311 you get back some labyrinths
9451s of wisdom which are expensive but he
9453s simply can't survive i mean still three
9457s charges on the bulwark but
9459s even if you just look at the three
9460s minions that are smallest here taking
9462s off the charges it's still lethal with
9464s the 1311 being able to go face
9466s [Music]
9469s if he trades heavy plate what can he get
9472s to help out here brawl gone bladestorm
9474s gone barrow of eden
9476s there's nothing
9478s yeah rank are gone as well
9481s honestly the best defensive tools i see
9483s in the deck are two faceless
9484s manipulators that make a like 13
9487s outdoors i i don't i can't see anything
9490s else
9492s and that's yet another downside of
9494s running the charge package here uh it's
9497s more cards that you have to delete from
9499s the base deck in order to give yourself
9501s a long-term win condition compared to
9503s kazakhstan of course it still has its
9505s upsides of you know you don't give
9507s yourself the risk of having bad
9508s treasures in certain matchups you don't
9510s even need a turbo win condition from
9513s kazakhstan to win the game and just
9515s having inevitable combo even though it
9517s takes longer on average is even safer
9519s but certainly doesn't work out well for
9521s sasuke here he does copy the librarian
9524s of hope in order to survive on board
9527s and holy water here has access to
9531s clearing this just for the trade of the
9533s liadrin
9534s yeah is this like a loki lethal puzzle
9537s though because
9538s you could get through the 13 6 with the
9542s so the aoe from the
9544s carriage plus the carry or weapon swing
9547s plus like a broom and a libra but then
9549s the weapon swing wouldn't be going face
9551s so you wouldn't be taking one of the
9552s charges off with your fate no i don't
9553s think there's any way to get all three
9555s attacks to go through the face to then
9557s get the big minion to connect
9559s move quickly yeah well okay so the aoe
9562s from carol takes one charge if you go
9564s like
9564s samurai buff it and kill the rest of the
9567s four six that's the way the weapon swing
9568s can go through and then the carriage oh
9570s sorry the liaison could go through for
9572s the last charge of both we've spent 11
9575s man on yes
9577s exactly it can't work and even then i
9580s don't think you'd have enough buffs to
9582s get on the
9584s uh librium hope at that point so
9587s it's gonna settle for the also
9589s game-winning play of
9591s remove the bulwark over two turns or get
9594s the damaged face over two turns i should
9596s say
9596s indeed yes
9599s only that but carry all is now in play
9601s which means if there was ever to be a
9603s charge combo from sasuke which you know
9605s one faceless manipulator already gone
9607s down at this point it's gonna have to be
9609s a monstrous charge combo and that's very
9611s very difficult to do
9613s uh yeah okay
9614s just gives it up and even then if he was
9617s able to stabilize invent some more
9619s removal that isn't even in his deck list
9621s at that point because he's used it all
9622s already it means that the long-term
9624s value of buffing our minions in hand is
9626s going to make consistent threats from
9628s the carrier hero power at that point as
9630s well so
9632s uh basically you might have got this
9634s idea over the course of us talking about
9636s how heavily holy water was winning
9638s that's a good match up for the paladin
9640s that's basically what we were saying the
9642s entire time
9643s that's right
9644s and while we're in the break between
9646s games i'd like to take the time to talk
9649s a little bit about our players because
9651s we have been hyping up the gabby's and
9653s the aloo tammu's and the tincho if
9655s you're tj the sole prediction from
9659s an america's player here because even
9661s lorinda fellow american to tj has
9663s abandoned him for predictions this time
9666s um but we do have some very good talent
9668s also aside from the players we chose to
9670s predict here sasuke one of the players
9672s that i have been seeing grinding ladders
9674s since time immemorial i've cued into him
9676s many times on the americas ladder myself
9678s he just puts in the work and gets the
9680s reps and i'm really glad that he's
9683s getting to represent latin america once
9685s again they have lots of players
9687s represented in the top eight as well
9689s just like apac and holy water i want to
9691s say largely an unknown entity to me but
9693s just the fact that he has the
9695s hearthstone blanket
9697s is already clueing me into he is
9699s definitely a long-term hearthstone
9701s player
9703s i mean yeah if you want good results in
9704s masters tours just invest in the
9706s ecosystem that's what we're telling you
9708s that's the lesson to be learned here uh
9710s but yeah sasuke is
9712s a player that has certainly been around
9714s for some time i i remember
9716s uh it's like latam players seem to have
9719s this curse where when they get an event
9720s where lots of them do well they all just
9722s immediately um clash into each other
9725s when you reach the knockout stages um i
9727s remember i think like hct winter 2018 i
9731s want to say off the top of my head
9732s something like that um now guidance
9735s played against uchiha sasuke uh in the
9737s very first knockout round in that as
9739s well i think when they were both doing
9741s very well um it was
9743s it's kind of a thing that the latin
9745s players have had to deal with over time
9747s but he is has is and has been a player
9750s that has been uh you know flying that
9752s flag with great success for quite some
9754s time and honestly
9756s if you are
9757s going to take some pride in the americas
9759s region you best be putting some respect
9762s on the name and calling it the americas
9764s region because if you're one of those
9765s people that disrespectfully calls it n a
9768s none of your players are winning
9769s anything at this point it is all south
9771s american and latin american players that
9773s are putting the results in so you had
9776s better name the region correctly because
9778s these are the players right now that are
9780s putting in the results yeah the only
9782s time it's acceptable to call it n a is
9784s when you attach a laughing based emote
9787s next
9791s all right
9792s it is the demon hunter up next for holy
9794s water which is decidedly a worse matchup
9797s for him this time because sasuke is on
9799s the paladin himself now tables have
9801s turned with who has access to all the
9803s buff spells but the opening mulligan is
9805s interesting for sasuke because i think
9807s dark brought this up where in the past
9809s bannerman was a snap keep just because
9811s it helps you cycle so nicely and you get
9813s the buffs but ever since it's been
9815s nerfed down to 2-1 and also it's a bit
9818s more of a priority to find one drop in
9819s two drops i'm not necessarily sure if
9821s you do it right away
9824s oh
9825s if you're gonna draw banana man into
9826s banana man though i'm still very
9828s interested
9830s i do agree that certainly against demon
9832s hunter the impact of the first one
9835s uh has been mitigated a little bit just
9837s because you don't really have to expend
9838s any resources actually doing dealing
9840s with the body itself it can just be hero
9842s power down which is something that demon
9843s hunter is kind of interested in doing
9845s anyway in the early game to juice up
9847s that kurtras um but this is still a lot
9850s of stats very quickly and a lot of stats
9853s very quickly
9854s is the reason why this is again a good
9856s matchup for paladin which once again i
9859s feel like i need to provide balance to
9861s the amount of shade that uh grand
9862s masters casters as a whole have thrown
9865s at paladin over the course of the uh the
9867s last few seasons but i do think libra
9869s and paladin is a very effective
9871s competitive deck right now and uh gia
9873s your favorite thing happened go ahead
9875s right i've finished just itching to say
9878s he played quest on one on coin and you
9880s got the need for greed so you could
9881s point it out and get the quest
9883s progression heavily rewarded you love to
9885s see it but there's also something else i
9887s wanted to say which is yes sasuke's hand
9890s has a lot of stats to it because of the
9892s bannermen but he's actually drawn so
9893s many of the utility cards broom samuro
9897s barov those are not what you want to see
9898s against demon hunter so the curve is not
9901s necessarily amazing for sasuke and we
9903s could see a fair amount of this getting
9905s glid back in the near future depending
9907s on whether holy water gets easily
9909s dumpable cards from the right side right
9911s side of his hand he also has meg
9913s theradon which opens up an interesting
9916s route to the matchup but because he
9918s doesn't really have the guaranteed wake
9919s up for it on the next turn no talented
9922s arcanist plus fell scream glass only the
9923s arcanist it does seem a bit sketchy and
9926s also even if he had the fel screen blast
9928s i've seen one too many times players
9929s just playing a minion between the two
9932s between two of the three tokens and that
9934s shuts down the clear
9938s interesting here you were talking about
9940s glide of course which does go up in
9942s value your opponent has just played
9944s banana man so you know that glide is
9946s valuable uh with that in mind holy water
9948s could have chosen to wait one turn on
9950s that illidari studies to then go for the
9952s glide the following turn after but i
9954s think he just decided that he was going
9955s to go for quest completion again right
9957s now use the cheaper glide that he had in
9960s hand that was just in self-glide
9962s position and based on that he just
9964s wanted to spend the one mana on that
9966s illidari studies just to turn it into a
9968s card draw card in his deck which does
9970s make sense could very well be that
9972s spectral site that he has in his hand
9973s right now that could be we'll see if
9975s it's created by studies and then that
9977s would make it the correct play but it is
9979s very that's how it works julia yep thank
9981s you yes exactly
9983s uh it is just very good mechanics from
9986s holy water to stack the deck full of
9988s spectral sights because when you play
9990s glide you are obviously undoing a bit of
9992s the card draw you had in the early game
9995s which is forever a sort of
9997s counter-intuitive seeming interaction
9999s with demon hunter but the more that
10001s we've grown with this deck and there's
10003s been so many iterations of it now subtle
10005s we realize that it's just become the
10008s common wisdom to go for quest completion
10011s and just make it so that you give
10014s yourself the best outs to continue
10015s completing the quest even if you shuffle
10017s cards back uh with the aldrachi horror
10020s blades he is able to potentially move
10022s the spectral side to the left on this
10024s turn but holds back on the fel barrage
10026s tries to get even more targets with it
10028s and it looks like holy water could be
10030s rewarded for that patience
10032s yeah particularly with arcanist in hand
10034s he should be able to get a decent double
10037s clear at the very least obviously divine
10039s shields are the things that he would not
10041s want to see but he does at least have
10043s the wall blades skewed up to be able to
10045s deal with that situation if it does come
10047s down so i do respect the greed
10051s all right
10052s interesting spot now where he could
10054s commit the arcanist to get a full clear
10057s even before having drawn the chaos
10058s strike but with the chaos strike that
10060s does seem a lot better right because he
10061s can even progress quest
10064s um
10064s if he hits one more tradable or one cost
10067s card so this is quest and full clear
10071s yes with the chaos strike he no longer
10073s needs the arcane strikes he can just use
10075s the barrage to
10076s deal with the divine shield use the
10078s weapon swing to deal with the minion and
10079s then he unlocks the spectral sight on
10081s the left hand side all very nicely done
10084s [Laughter]
10088s we lost him for a bit but he's right
10090s back
10094s i don't know if he casts in his spare
10096s time he's got a very green background
10099s i was thinking that yeah but it looks
10101s like one of those people like paints the
10103s whole wall behind their webcam green
10105s right i don't think it's like actually a
10106s green screen
10109s actually since there's two tones of
10111s green here actually right yeah but i
10113s feel like that's just like shading in
10114s shadows as opposed to actually a thing
10117s hard to tell
10118s very hard to tell
10121s oh man now i can't get it out of the
10122s head is that just one wall painted
10124s different shades of green or is the
10126s darker green i think it's an indentation
10128s yeah i think i think the darker green is
10130s an indentation where the light's not
10132s getting in there as much as everything
10133s else that's how i see it but i could be
10136s wrong
10137s there's just something about the latam
10138s players where they always have way more
10140s interesting backgrounds for us to
10142s comment on
10144s that's better and obviously when you say
10145s that you mean backgrounds as in player
10147s history they've all done incredible
10149s things in the past that we enjoy talking
10151s about right like that's that's what you
10152s mean by that statement surely yes but
10155s also
10156s what's behind them on the camera
10158s okay
10160s man i gave you the get out of jail free
10161s card you just kept on going dude
10164s i mean
10165s i mean i i just want yes and isn't that
10167s that's true rule of impromptu
10172s all right back to the game the mutinous
10174s unfortunately is a bit late to the party
10177s like kurchus has already been played
10179s turn six that's quite early for this
10181s version of demon hunter that's not
10183s completely oriented towards quest uh
10185s mutant still comes down though and hits
10187s an arcanist which is a big deal in terms
10189s of holy waters clear potential because
10190s he is just kind of dying to all these
10192s divine shield minions and then the
10194s mutanus adds to that problem
10204s he needs
10206s a miracle here without a further
10209s arcanist
10210s because this is the type of board that
10212s says it needs arcanist immolation aura
10214s to sweep up nicely but fell barrage can
10216s get rid of the 4-3 if he can find a way
10219s to get rid of the 4-5 from this glide
10222s and sneak in a bit more damage he can
10224s get rid of the mutinous but there's just
10226s not enough mana to make all that happen
10227s huh
10229s [Music]
10231s importantly he is already theoretically
10234s alive to what he can see right which is
10236s a big deal so he doesn't need to panic
10238s super hard this turn he could just try
10239s and set up for some kind of pop-off turn
10242s next turn when he has more mana
10244s available maybe try and do something a
10245s little more aggressive but
10247s we can see that uh sasuke has been
10249s handed the carrier here which will be
10252s the four extra damage that he currently
10254s needs
10256s huge deal and holy water
10258s simply has no way to play around that
10260s right with the amount of mana remaining
10261s oh never mind sorry
10263s he has the kirchhoff's aura of course so
10265s he can heal with the fury that's
10268s absolutely enormous
10270s oh he actually face tanks it but
10272s because he actually heals for nut one
10275s even with face tanking he's alive to
10276s carry all and maintains a full health
10279s curtris
10281s that was such a clutch drawer at the end
10287s and it changes the whole landscape of
10288s the game because he's got this need for
10290s greed churches aura active magtheridon
10293s pretty likely to be able to be woken up
10296s on the next turn and maybe help him
10298s stabilize from there
10300s for sasuke is it enough of an argument
10305s away from carryall because the truth
10306s seekers like they're not really helping
10308s him with the kirchhoff's 7-7 problem but
10311s it is just more stats on board and maybe
10313s makes holy waters life a bit more
10314s awkward
10320s still don't mind the carry all like i
10323s know you're not staying up for
10324s lethal theoretically because even though
10327s like holy water goes down to one but
10329s then goes up to three again bare minimum
10331s even with no hero power from the weapon
10333s but there's still a seven eight that
10335s needs dealing with on the other side of
10336s the board as well right like this is a
10338s lot of problems that needs to be solved
10340s by holy water on this turn so i do still
10342s respect him
10344s actually if he doesn't commit the hero
10346s power right he only heals for one
10348s because of the interaction of lifesteal
10350s with cariel isn't that how that works
10352s oh true yeah as long as the attack does
10354s go face yeah you're absolutely right
10357s well that's something to note um because
10359s now jace has entered the hand and will
10361s replay furies if holy water wants it but
10364s it looks like he's more concerned with
10366s just dealing with the mutinous for now
10371s which is a big deal because he still
10373s needs to get enough healing to get out
10374s of range of just the weapon attack from
10376s the carriage but this cartridge demon
10379s render certainly helps bail him out
10381s it does yeah i mean as long as he can
10384s kill the mutinous and hero power then he
10387s attacks for three right which will round
10389s up to two in terms of healing so he
10391s would still get out of range of just the
10393s weapon
10395s which is fine for now
10399s all right goes for the clear with his
10401s seven seven meaning he would rather
10403s retain multiple minions here because we
10405s could have seen double four fours into
10408s the mutanus instead
10411s i'm not actually sure if i agree with
10413s two four fours being better than a
10415s singular seven seven in this situation
10420s close
10422s yeah you do get to then
10424s hero power no i suppose you would either
10426s way right get to hero power with the
10428s curtis form instead which
10430s can or cannot take you over an odd
10432s number break point to get you one
10434s additional healing in that spot if it's
10435s potentially the last healing that you
10437s can get in that situation see i think i
10440s agree with you um potentially like just
10442s double trading and getting to push the
10443s extra damage face because
10445s even if the damaged face is halved you
10447s do still have to race your opponent at
10449s some point in this game right
10452s that's a big deal
10453s it is and sasuke now has picked up
10456s liadrin so it's got quite a lot of
10459s refill on his side uh varian able to be
10462s drawn at any point will be huge as well
10465s but holy water is going for the big push
10467s with the jace now that's gonna replay
10469s albarrage immolation aura fury chaos
10472s strike there's a lot in it
10476s but it's a big deal that no aldrachi is
10478s equipped at the beginning of this turn
10480s so not much healing got in from the
10487s low on jace
10489s oh okay funds the remaining theory oh
10491s and the viper
10493s that means that all the damage can go
10495s face for full value here
10498s once again you have to ask the question
10500s about whether this is the right order to
10502s do these two things in obviously this
10504s gives you a three four on board that
10505s doesn't get blown up by your own
10506s immolation auras and fail screen blasts
10508s but it does do significantly less damage
10511s in terms of fel barrages going face in
10513s that situation right like it could have
10515s been
10516s upwards it could have been four extra
10517s damage with both fell barrages if they'd
10519s all gone face like if emo had gone first
10521s cleared the board i guess it doesn't
10523s matter in the end uchiha sasuke is just
10525s going to throw that one down that is a
10527s demon hunter victory and as i said
10529s earlier even in this tournament at the
10531s highest level that we really have like
10533s large sample sizes for matchup data that
10536s is a 70 win rate match up for paladin
10539s that uh holy water has just found his
10540s way out of with the demon hunter which
10542s is a very very big deal highly
10544s impressive stuff i want to say
10546s helped a lot by the fact that sasuke's
10548s draw was a lot of these sort of
10550s lackluster utility minions which meant
10552s that he didn't put forward the biggest
10554s starts every turn but certainly had
10556s respectable boards towards the end there
10557s with the double divine shield minions
10559s but holy water being able to survive
10562s against caryl and then find the curtains
10564s at the opportune moment was huge i'm
10566s glad we're going back to this viper turn
10568s because i honestly can't remember if
10569s that was in his hand at the start
10571s or it was it absolutely was yeah all
10573s right yeah so
10575s he value the board presence more which i
10577s think still makes quite a lot of sense
10579s because as long as you're not killing
10581s them with viper at the beginning
10583s and you put together a board you still
10585s end up in the sort of checkmate position
10586s which sasuke immediately identified
10588s where sasuke has to play minions to
10590s remove your minions and him playing
10592s minions means you then have the
10594s expendable performers combo so just very
10596s nicely navigated by holy water at the
10598s end
10599s yeah i genuinely don't disagree with it
10601s i just brought it up as a talking point
10602s because it does create as you were
10604s saying that kind of checkmate situation
10606s where paladin is quite bad when they're
10608s just behind on board right especially
10610s when they're behind on board by a factor
10612s of zero minions versus anything if you
10614s have a couple of minions in play and
10615s paladin has nothing you're in really
10617s really good shape and that's the
10618s scenario that holy water managed to
10620s engineer sacrificing a bit of damage to
10622s do so and i think that's fine
10626s however he has gotten himself in what i
10628s want to say is the hardest matchup of
10630s them all uh the miracle priest into
10633s control warrior you do as the miracle
10636s priests have to generate something
10637s that's not in your deck to win this i'm
10639s almost certain i mean unless the warrior
10642s gets like the most awful draw in history
10645s where they don't hit any of the single
10647s target removal um which to be fair is
10649s not an impossibility with sasuke's build
10652s especially only one brawl one blade
10654s storm and we could see holy water just
10656s try and go in with a super early nassani
10658s and make him have it and it won't
10660s necessarily be there every single time
10663s but the vast majority of the pan outs is
10665s the warrior does have that removal and
10666s then it's on the priest to find some
10668s alternate win condition usually from
10670s draconic studies
10671s yes some alternate wing condition the
10674s polite way of saying go fishing for as
10676s many kazakhstan as you can find
10680s yes
10681s my favorite euphemism
10686s i know we've i know the the uk caster
10688s crew have educated you quite heavily on
10690s the ways of the euphemism over the years
10692s jia you're getting a lot better at it
10694s thank you
10695s i'm becoming self-aware
10700s all right well in terms of going for
10703s that first big push from holy water this
10705s is as good of a setup as any right he
10707s has palm reading nas money number one in
10709s hand which means the other inside is
10711s guaranteed to find the other nasmani
10714s and the malagos is already in hand he
10715s has gift of luminance for the copy
10717s effect and the malygos is really the
10718s only big mana sink in his hand at the
10721s moment so he can for sure play the
10723s entire hand maybe even next turn with
10726s the amount of zero cost spells he has
10728s and refill with malygos
10736s yeah i think he's just going in going at
10738s the earliest possible moment trying to
10740s make sure
10741s to ask sasuke whether he has all the
10744s answers and to be fair when you build a
10745s board which is triple naswani with one
10748s copy of luminance plus malagos that
10750s actually does call for exactly brawl
10752s right because just bladestorm doesn't
10754s deal with it and we can see there's only
10757s one copy of brawl for sasuke so for holy
10760s water it's as good a chance as any but
10761s the brawl is in hand
10768s all right even then there is still a
10770s great chance with this malagas coming
10772s down if he can still continue to kick
10774s off after the fact here
10776s which it looks like he is going to hold
10778s on to a renew costing zero to do so this
10780s is something you can do if you don't
10782s want to run the risk that you're going
10783s to find uh prayer altitude to continue
10786s the chain you can just keep those
10787s cheaper cards in your hand anyway to
10788s kick off with he does now have the
10790s opportunity to use these discounts to
10792s generate value and play around the brawl
10794s already but
10798s yeah the only way to really play around
10801s brawl with this hand i want to say is
10802s i'll add alec mount to the edit end of
10804s it so you have
10806s a deathrattle minion every other buff
10808s spell just kind of helps the brawl get
10810s even more value copy effects as well
10813s i think this has been very very nicely
10815s done though the fact that he held on to
10817s zero mana spells going into this chain
10819s has allowed him to get so much
10820s additional mana cheat that he's got elec
10823s mount down to zero without playing
10825s psyche split which means he's now able
10827s to go ellick mount then psyche split
10829s which is an insane amount of layers
10832s protection against brawl in this
10834s situation that
10836s is a very very good miracle priest turn
10839s from holy water
10840s i have to say i've not really seen
10843s miracle priest get the whole turn
10845s through where they play the original
10847s hand they play malygos and then they
10849s play everything from the maligo so we're
10851s just so far behind zlatan holy waters
10853s too fast
10856s he's just a walking feature he just has
10858s it he's just built in
10861s okay
10863s the studies being held at the end
10865s i mean if he had any time left i
10867s obviously probably didn't it's
10869s questionable i want to say because in
10871s the world where you lose most of your
10873s nas moneys and you only have the one
10875s studies after that you're not actually
10877s able to play a kazakhstan straight away
10880s theoretically but he actually still has
10882s one nas money so if he hits kazakhstan
10885s and he did hit the discount
10889s oh my god
10891s holy water
10895s the madman
10897s uh boombox
10900s i'm trying to get my brain in the right
10902s place where we're moving on to the next
10904s phase already i'm sorry there's so much
10906s whiplash it was such a yeah it was such
10908s an incredible crash in hype it's just
10910s like super popping off and then it's uh
10912s boom boxing
10914s it's the whiplash
10916s uh okay he took an army knife i don't
10919s even know what he took on the first
10920s couple months book see a book pick a
10922s book
10924s and he's just got the board still like
10926s the brawl is gone there's still two
10927s elephants a dragon and an asmani they
10930s all walk into a bar and sasuke kind of
10933s dies
10937s i mean that's the brawl gun right like
10940s that's the card that deals with this
10942s board it's been used so now what
10947s no shield chatter either
10949s okay shield slam deals with the
10952s kazakhstan minefield can potentially
10956s engineer a blade storm here but he
10958s doesn't have the mana for bladestorm
10959s quite yet so it's more just to ping off
10961s the nasmani fair enough and then
10963s bladestorm probably on the next turn but
10965s now he just has treasures to contend
10967s with
10968s and that's insta bubba
10971s insta bubba one ranker in the deck is
10974s available but holy water is now all in
10976s he is just trusting in the top decks
10979s this is going to be pressure pressure
10981s pressure from this point on
10984s oh
10985s no
10986s immediately after the first it does have
10988s the second buckler though still so he
10990s should be okay that is a pretty
10992s effective clear in this spot
10994s the bless did just create a little bit
10997s of difference between the two large
10998s minions which is very useful in this
11000s spot essentially accounting for nine
11003s extra damage
11006s and that's just so many resources gone
11008s from sasuke the whole hand is combo
11009s pieces i guess now he's drawn into a
11011s rancor but that's not necessarily good
11013s against the treasures that holy water
11015s got it's good against bubba that's a
11017s whiff though army knife
11019s completely useless here
11021s holy water
11023s taking a minute to drink his coffee
11026s because everybody in apac needs caffeine
11028s to keep going right now
11035s wow okay that's the best draw in the
11037s deck in this situation for sure
11042s okay
11043s suddenly a combo is getting close
11047s yeah if he hits galvangar
11050s i mean not quite lethal yet you need the
11052s double to the fronts
11054s but it's a lot
11059s how much
11061s how much board generation did holy water
11062s actually pick up here because
11066s without an annoyatron board
11069s i think he's just losing from this
11071s position right it's gonna be a struggle
11073s it's true i think he only had the bubba
11075s as the other board generation
11078s oh no oh he's just gonna get combo'd
11081s sasuke like from his position he could
11084s still be worried about embers but if
11085s there had been embers drawn i'm certain
11087s that a copy would have been played even
11088s if it's not lethal here so i think he's
11091s just kind of chilling and with the
11093s recaro weapon set up i don't even think
11095s he needs the second to the front for
11096s lethal next turn
11101s because he just goes one to the front
11103s and then you have galvan gar faceless
11105s for 18.
11109s no
11110s what is this hand that is the worst
11112s selection of treasures i have ever seen
11115s in my life
11117s i know you never pick caldelar uh
11120s incidentally i think holy water is just
11123s like too off or too above being dead
11126s here with the hero power because sasuke
11128s couldn't fit into the front galvan guard
11129s faceless and hero power but because it
11131s takes another turn now the weapon swing
11133s will close it out but also didn't sasuke
11136s swing with his three attack weapon
11138s instead of his five attack weapon on the
11139s previous turn couldn't he have
11140s theoretically set that up one turn
11142s faster anyway and potentially taken out
11145s away from the opponent right see he
11147s would have he was exactly two off and he
11149s pushed two less damage over the course
11150s of two turns which you know it makes
11152s sense it's justifiable it's
11154s significantly more damage over three
11156s turns but it's just something to point
11157s out that it was less over two and
11159s perhaps if that very next draw was then
11161s annoying horn off the top for example it
11163s might have been something that he'd been
11165s ruining over time
11166s true
11167s admittedly i kind of want to look back
11169s on it again because the different break
11171s points of the mana cost when you have
11173s one
11174s to the front versus two i was trying to
11176s do it in my head quickly um if you had
11179s to the front
11181s only one copy you could go galvan for
11183s four faceless for three
11186s which is a total of nine mana so yes he
11189s could not have played the hero power
11191s on top of that so you're right uh it
11194s could have been one turn potentially set
11196s up i don't blame sasuke for not going
11198s over it but something to think about for
11201s sure i think he just kind of knew though
11203s that he was in a good enough position
11204s that he could wait essentially forever
11206s he wasn't dead to embers um pure cold
11209s was maybe something to think about if
11211s that were drawn to frieza's face but
11213s the question is the question is he dead
11216s to annoy a horn if that gets drawn is
11218s the scary thing in that situation but
11220s regardless i think instead we should
11222s look over at the other side of the board
11223s there because that was an incredible
11225s turn executed by holy water then hit the
11228s kazakhstan and it looked as good as over
11230s at that point but that was not the deck
11234s we kind of got excitable and glossed
11236s over the first two picks um however one
11238s of the first picks that we glossed over
11239s was the bubba which he ended up with
11241s which i think was certainly correct i
11243s think after that point he didn't really
11245s get offered much board generation
11247s outside of that boom box that you were
11249s so enthusiastically advocated for
11252s um so i don't know whether that was
11254s picked and was the remaining treasure
11255s that wasn't drawn or whether it was
11257s skipped over i'm not sure
11259s yeah a lot to be um delved into at the
11262s end game there that last game honestly a
11265s lot more than we could fit in in the
11267s course of the game because holy water
11269s just went at such a blistering pace and
11271s the best part honestly i think about his
11273s navigation is that saving of the renew
11275s at the uh between that first initial
11278s hand and then the malygos hand not just
11280s because it's a guaranteed engine but i
11282s just think it's correct in general
11284s because if you don't discover a three or
11287s more cost spell from that renew with
11289s three nasmanis on board you actually
11290s waste mana you can look at it as a
11293s lightning bloom um in that situation but
11296s we do now have sasuke moving on to the
11299s demon hunter which i think is decidedly
11302s also a good match up into the miracle
11305s priest not rally so they have very few
11308s threats no capability of just playing on
11310s curve i mean you can right you can just
11313s try and play an asmani hope there's no
11314s foul barrage and then stick a power word
11316s fortitude but it's a little bit more
11318s flimsy compared to the rally version and
11320s when you don't hit that opener you
11322s almost always leave yourself highly
11324s vulnerable to glide
11325s can i surprise you
11327s 51 for miracle priest in this tournament
11330s whoa versus demon hunter versus fel
11333s demon hunter
11335s i'm shocked okay
11338s so
11339s there is still ways to get through i
11341s suppose uh by curving out i want to say
11344s but man when you see this glide come
11346s through it really doesn't look like a
11347s 51.
11351s even holy water knows what's up having a
11353s bit of a laugh to himself and it's not
11355s that small a sample either because i'm
11357s only looking at match-ups with at least
11359s a 50-game sample size so yeah reasonable
11361s sample of high-level games yeah
11365s well i might just be out here pedaling
11366s fake news again my bad
11369s i mean i absolutely would have agreed
11371s with you and supported that as well but
11373s i've done some digging gear and i'm here
11376s with cold hard data indisputable facts
11381s logic and facts
11383s otto destroys me with logic
11387s oh no
11391s pretty funny to look at the chaos strike
11393s after attacking but he deliberately
11395s wants to leave holy water at a health
11397s total where gift of the naaru will not
11400s actually draw him a card picks up
11402s draconic studies which now opens up an
11404s avenue for a curve-based game plan if
11407s you hit like circus amalgam or crimson
11409s hot head here i feel like it's as good a
11412s chance as any to get an actual win
11414s condition going forward and there's an
11415s amalgam
11417s yep love it i think with the double cow
11420s strike just used as well or four damage
11421s that didn't go face in that situation i
11424s think that gives you increased hope that
11426s this is something that might be able to
11427s stick to the board and be used as a
11429s platform to to move on with
11431s makes sense to me
11434s platform is it right because you do need
11436s just one minion to stick and then draw
11439s into your power word fortitude or
11441s generate one or a powered feast and then
11443s suddenly it's at a health total where
11444s it's highly problematic for demon hunter
11447s and you try and end it with a couple of
11449s blesses
11450s still quite far off from that because
11452s holy water lost too many resources from
11454s the glide so for sasuke here i think
11456s it's fine to just
11457s i wanted to say progress the quest even
11459s over complete with need for greed but he
11462s can go for clear and just not over
11465s complete right
11467s just play everything on the left and
11468s then outcast the spat curl from the left
11472s yeah he does still need two more right
11474s he's on three out of five currently so
11475s he would have to outcast the spectral
11477s side but yeah that does make sense
11480s yeah in which case he can get the damage
11482s to go face cleanly by attacking with the
11485s fury first yep exactly this
11487s drop the fel barrage damage we're not
11489s playing around gift anymore and then get
11491s that spectral sight outcast for the
11494s quest completion
11495s does make sense as someone who sorely
11497s misses playing around battle rage gear
11499s i'm quite happy that this is a dynamic
11501s that's back in the game
11503s oh that is true
11505s and i got so many times punished as
11507s druid pushing the one into the old pain
11510s warrior
11514s okay
11518s what if you take owl and then you
11520s generate the the amulet
11522s and then you're playing alba breeze
11526s what is it oh we don't get to know okay
11528s lovely
11531s but holy water knows and it's probably
11534s correct just to take the card draw here
11536s because he is mainly trying to
11539s accumulate resources for a mini pop off
11541s here so a palm reading at any point
11543s could help
11545s maybe even just bridge the gap to
11546s playing malaga straight up for nine mana
11548s unheard of in miracle priest but if he
11551s can do that and uchiha sasuke doesn't
11553s necessarily have purchase yet by that
11554s point the malagos can threaten a lot of
11556s damage just as a natural 412 blessed
11559s target
11560s for sure yeah weirdly enough um i do
11563s think banker was kind of the realistic
11565s choice but my unrealistic choice was
11566s actually the other one i was kind of
11568s eyeing the lr as to whether that just as
11570s the straight-up stickiest minion might
11573s just be the best chance to start landing
11575s buffs on over the course of the game at
11576s some point but yeah i do still agree
11578s that
11579s uh banker was probably the best way to
11581s go there because the hand was starting
11582s to run a little dry
11584s and it did pull him upon reading that is
11586s an excellent banker right there starts
11588s with studies
11590s to
11591s well i guess if you start with studies
11592s you're not playing palm reading this
11594s turn necessarily
11596s because
11597s i feel really dirty with the idea of
11599s praising bankers in general jira
11601s gloss over that quickly
11606s i mean outside of their work there can
11609s be something like you remember jay davey
11612s he's a banker
11614s is he ah
11616s he's gone down in my estimation
11619s i'm kidding jd i love you i love
11621s you now back when
11624s we were casting some apac events what
11627s was it four years ago already
11630s wow
11631s we're old saddle
11633s but we're not they're into old do not
11635s confine hey high five not as old as the
11639s old guy
11640s hell yeah
11642s all right curtrous in play for sasuke
11644s and that means holy water is running out
11647s of time goes with the shadow word
11649s devourers just to get enough health on
11652s the
11653s nos dormu where it's not really dead on
11655s board but not necessarily safe either
11657s because just the cartridges trading in
11658s plus the j street playing foul barrages
11660s i think should be good enough
11666s if it is multiple fell barrages i'm not
11669s the best with keeping track
11672s i think it's just one at the moment
11675s i wouldn't swear to it
11677s oh my third hundo
11680s that's a nice way of solving all the
11682s problems
11688s yep nice juicy clear heel back up to 30
11692s deal with the minion holy water still a
11695s full turn away for from the mallee here
11699s and suddenly it looks like a series that
11701s was looking very very over a few minutes
11705s ago when that uh miracle priest term was
11707s popping off is suddenly looking like
11708s it's gonna go to the wire unless holy
11711s water can find something significant to
11713s turn this around here
11716s and on eight mana that's a tall ask the
11718s malygos just too expensive to really get
11721s anything done the inside will guaranteed
11723s paul nasmani but it really doesn't do
11725s anything here and subtle with this win
11727s for demon hunter
11729s is it now
11731s 50.998 percent
11734s it's a good question it might have
11736s actually pushed it back because i mean
11738s still with a small enough sample like a
11740s one game swing either way could still be
11743s a swing of a whole percent you never
11744s know i'll wait for it to be updated and
11746s then i'll tell you but yeah i mean even
11749s then you can see why gia and honestly
11751s myself would have sort of peddled that
11753s narrative a lot harder of that being a
11755s very good matchup for the demon hunter
11756s is there really aren't that many things
11758s too clear and you just have enough ways
11760s to clear it in general um but i do we do
11764s understand that like power word
11765s fortitude for example can just be so
11767s brutal if you can land that on just
11769s about anything and all it takes is one
11772s threat check to not be passed by the
11774s demon hunter which can happen right
11776s especially if they're very focused on
11778s quest progression in the early game but
11780s that was just a very threat light hand
11782s from holy water it has to be said it was
11784s like one amalgam that was it that was
11786s the only threat check during the entire
11788s game pretty much until that panic day at
11790s the end um where he tried to get the 14
11793s 14 on board with the devourers so here
11795s we go finally miracle priest coming all
11798s the way back against the libram paladin
11801s which is going to be game number five
11803s the decider in our quarter final series
11807s and this is a match-up that i'm honestly
11810s not sure who i'd give the favor to in
11812s the rally version i feel like riley is
11813s slightly ahead there but derek fought me
11815s a little bit on that and it did look
11817s very close between kippurang and gabi
11819s where you can just get into a sort of
11821s weird board state where the paladin
11824s can't necessarily remove all of your
11826s stuff but you can't necessarily kill
11828s them if they have carrial with this
11830s miracle priest variant though you don't
11832s have unlimited stuff as the
11834s rally version seems to have so it's more
11837s about whether they can get the kill
11839s immediately and that does help with the
11840s double blesses in there
11842s off of this discover i see a palm
11845s reading i tend to take it but holy smite
11848s can be something to consider to help
11851s remove minions and also the inside to
11853s actually pull on us money because it's
11854s just not in hand it's not too heavy
11859s double devout pupil here being double
11862s hit by banana man as well but no current
11864s buffs to get that discount rolling does
11867s have night of anointment which i think
11869s he'll be hoping to just hit libra wisdom
11872s at this point
11874s yeah definitely a decent one
11877s um there's always the interplay of chart
11879s of the naruto to think about when facing
11882s priests where you don't necessarily want
11884s to play both your librarians of wisdoms
11886s on one board if you can avoid it but
11888s with this type of hand with double
11889s devout pupil you definitely just want to
11891s get discounts rolling but he hits on the
11893s one holy spell that's not playable in
11896s this turn and that makes sasuke's life a
11898s lot more awkward
11911s yeah i mean
11912s probably not good but i was just
11914s thinking of there's problems with the
11916s other two of the draconic studies having
11918s two of them in hand means that when you
11920s do hit nasmani there's two more sinks in
11922s the hand where you kind of want the
11923s malagos to be a sink
11925s and then the ruin obviously face up not
11928s good this turn but i can definitely see
11930s it having utility later on um yeah and
11932s the holy water takes the studies my
11935s instinct was definitely towards the ruin
11937s because you know obviously cast division
11939s is a factor here but even shutting my
11940s eyes and just thinking about the way the
11942s game has gone
11943s it's a slow-ish curve on the previous
11945s turn after the the bannerman came down
11948s um so which kind of leads towards things
11950s like outdoor truth seeker um and bigger
11953s seven and eight drops in hand in this
11955s case devout pupils and any of those
11957s things buffed by a banner man that
11959s you've already seen would be shadow word
11961s ruin bait so there's a little bit
11963s interest in it but regardless while i've
11965s been explaining that holy water is off
11967s to the races again with the big pop off
11970s turn and it's going just as successfully
11973s as the previous one once again
11975s navigating so smoothly getting it down
11978s to the point where just two zero mana
11980s draconic studies were left in the hand
11981s which he did not want to use
11983s preemptively again for the same reasons
11985s as we were talking about before but this
11986s time because it would add a different
11988s mana sink to his hand that would not be
11990s the malagos and rule this turn out i
11993s think holy waters played this deck
11994s before gia do you get that impression
11996s for sure i mean i never do the math when
11999s i think of how many discounts i need to
12001s play the maligos but the fact that he
12003s was able to pick studies confidently
12004s knowing that he didn't need it to be
12006s fuel and if you use it in the middle of
12008s the turn it could possibly mess with the
12010s discounts then absolutely you pick
12012s studies if you know that if you're just
12013s me and can't do math you pick flash heal
12015s because you're scared of having another
12017s sink
12018s um
12019s and now he is so far in the driver's
12022s seat sasuke has no bear of
12026s the samurai hardly scratching this board
12028s the carriage can help him stabilize
12030s maybe next turn but it doesn't solve the
12032s long-term issue of he cannot clear the
12035s nas moneys not both of them
12039s and this is
12041s why personally i feel this is a very
12043s good matchup for the miracle priest is
12045s at some point this happens you have
12048s enough health you have enough defense to
12049s make this happen at some point there's
12051s one card in your opponent's entire deck
12054s that solves this problem there's nothing
12056s else in the deck that gets anywhere
12057s close to dealing with this and you see
12059s holy water just in this situation now
12061s okay fine i'll take this one wait he can
12064s clear both my bad i forgot that he would
12066s get a librium back so the samurai does
12068s hit that five attack break point which
12070s is so huge here to be able to deal with
12072s both of the nine nine and ten ten here
12075s however
12076s while we were talking about all that
12078s holy water he absolutely has played this
12080s deck before because he's an expert at
12082s discovering kazakhstan as well that's
12084s just like
12086s if you were talking about threat checks
12088s we also have the
12089s alternative wind condition check here
12092s absolutely passed by holy water
12094s and
12095s you know even with the excellent samurai
12097s clear that did come down there's still a
12099s four seven which is still a fantastic
12101s platform for this deck to use for
12102s whatever it wants powered fortitude elec
12105s mount any kind of stuff that you do want
12106s to go for set up some kind of blessed
12108s win condition to push a whole bunch of
12109s damage so
12111s if it's not a full clear yes killing two
12113s nasmanis is great and probably ups your
12115s win rate from zero significantly but
12118s it's still not solving the problem right
12120s anytime you leave any kind of minion on
12121s the other side of the board against
12122s miracle priests you feel like you're
12124s going to be in trouble
12126s and holy water showing that he's
12127s absolutely comfortable leaving up a 1-4
12130s even though it can take away the shield
12132s from the nas money at this point having
12134s seen samara
12135s already expand its frenzy the biggest
12138s thing you're scared of is already out
12139s the window um
12141s no barov available to sasuke here and
12144s even if there were holy waters still has
12146s the next round of threats with the
12147s kazakhstan so just pushing the nine here
12149s setting up for a potential lethal if he
12152s finds another blessed because he also
12153s just has alec mount in hand i think is
12156s perfectly justifiable sasuke can go
12160s carial
12161s but
12162s it doesn't even clear both nasmanis
12167s spawns a lot of wisdoms back but again
12171s not clearing both nasmanis
12174s oh really he is going to go liadrin i
12176s felt like it was still cario because
12179s like a taunts anything else in this
12181s situation doesn't really give you any
12183s guaranteed defense because of shard of
12185s the naaru on the other side the only
12186s thing that gives you real reliable
12188s defense is that lightforged carrier so i
12191s was expecting to see it come down here
12194s as a wall but you can of course get
12196s these devout pupils down and make the
12198s aggressive board on the other side which
12201s you know even if the silence does come
12203s out here which you're probably expecting
12204s to see more often and not they you still
12207s aren't necessarily dead in this
12209s situation based on the bless already
12211s being used on the previous turns
12214s with this shard for holy water i think
12215s there are lethal outs here if he hits
12217s another bless or generates one
12220s um he can
12221s take one nasvani up to
12225s well 12 with the alec mount and then 14
12227s attack with the bless so plus malagos
12230s would represent
12231s lethal and the one one uh but no bless
12234s so going for kazakhstan instead fair
12237s enough if he hits a minion from
12240s kazakhstan he could actually incite it
12242s out
12243s yes very true
12246s and corrupted as well so it'd be even
12248s cheaper bubba for example
12251s beastly beauty but
12252s it's not great here is it
12256s puzzle box okay
12258s oh crusty majesty's good
12261s krusty's great
12264s these are all
12266s reactive options not quite
12269s individual threats on their own so if
12270s sasuke manages to find barrow we could
12273s still have a game on our hands
12275s yeah for sure
12277s i think this is the right amount of
12279s respect being made towards trades here
12282s divine shield just taking the juicy
12283s juicy value trade i think everything
12285s else has to get ship-faced just use
12287s crusty to take care of the 4-5 this all
12290s makes sense to me
12292s and that is not a barrow
12296s but there's still hand of a doll a
12298s chance to pull it 16 cards in deck not
12301s especially likely but obviously nothing
12303s else is quite getting the job done here
12304s if he plays carol can he stay alive
12307s you're looking at
12309s five from malagos three from one nasmani
12312s four from kazakhstan
12315s uh and then four from krusty four four
12319s five three sorry my carryall math is so
12321s slow
12323s sixteen six years six days here yes he
12326s could actually stay alive just playing
12327s carol that's correct
12330s which is crazy to me there's so much
12332s damage on porn i was just letting you
12334s roll with it because i hate when i start
12336s counting and then like whoever i'm
12337s casting with also starts counting from a
12339s different point and you're both just
12341s saying different numbers and get
12342s entirely lost but i didn't realize you
12344s were going to make a huge mess of it
12345s sorry i would have helped
12347s sorry
12348s i i mean almost every other like common
12352s break point
12353s of math that we have to think about in
12355s hearthstone i have some sort of cheat
12357s for it like just memorizing that two
12360s arcanists and a moark is gonna deal 36
12362s that type of thing i'm sorry i even got
12365s that wrong it was like two more than an
12367s arcanist um but carol there's just no
12369s way to do it easily
12374s you can't even add up everything and
12375s then have it because it rounds up on the
12377s odd number breakpoint yes exactly
12383s uh still smart for sasuke to go with
12385s this um instead of the librarian of hope
12387s i think because obviously there's cards
12389s in hand that could still be natural ways
12390s of dealing with that uh he's just seen
12392s crusty as well he knows that there could
12394s be more ways to draw at the other krusty
12396s which in fact there is with horne of
12398s wrathion in uh holy waters hand so
12400s i think going with the cario as i was
12402s talking about before it's just more
12403s security than any taunt would be against
12406s this deck
12407s i like the choice but the problem is
12408s just getting much much worse turn by
12411s turn
12414s chooses to commit the holy book which i
12416s initially thought
12418s was unnecessary because from holy waters
12420s perspective the only thing that really
12422s stops him here is a bear of and so
12424s committing another thing into a barrow
12426s maybe is questionable but it does have
12428s divine shield and there's also still an
12430s elephant under the nasmani right so i
12432s think it's enough layers that he's fine
12434s to commit even more pressure and sasuke
12436s is still searching for batman
12440s i saw the three come off the top
12442s [Laughter]
12445s and even if he gets vera from this one
12446s he can't broom it out but the barrow of
12448s too shy in the bottom 12. no way out of
12452s this one immovable object is not enough
12455s and holy water advances through to the
12457s top four
12459s yeah i mean very very lean performance
12462s on the priest in particular holy water a
12465s real
12466s unknown entity
12468s coming into this one had a very uh
12471s unimpressive record let's say coming
12473s into this tournament has made a really
12475s really deep run of it this time and
12477s sometimes that's just what it takes
12479s right you just need the worlds to
12480s collide you need your you need to just
12483s have things to click in a particular
12485s tournament you can use that as a
12486s platform and build from there much as he
12489s was using these minions as a platform to
12491s build from in this game
12493s um and honestly i wish him all the best
12495s because i think he's uh certainly
12496s displayed a certain amount of aptitude
12498s with this deck in particular which was a
12501s real highlight of this series that's
12503s right and i will easily remember that
12504s because holy water holy spells priest
12508s makes sense right i mean it's just
12510s really impressive that he's been able to
12512s get consistently the entire miracle turn
12515s off and not just stop at um playing the
12517s malygos that's usually where i stop or
12519s what my apm allows me to do but he's
12522s actually able to play the whole post
12523s malygos hand and that for sure gains him
12526s some percentage points but he does have
12529s a giant ahead of him in the next battle
12532s i think
12534s larinda was saying that whoever wins
12536s between holy water and sasuke you don't
12538s necessarily even want to win because you
12539s have to face gabby next oh man that's
12542s gonna be interesting it is indeed yeah
12544s the impressive thing for me about the
12546s the miracle priest playing this is
12548s something that gabby himself has shown
12549s with like d6 warlock for example like i
12552s do have high standards straight up apm
12554s does not impress me i've talked about
12555s this while casting battlegrounds as well
12557s but like the best miracle pirates
12559s players for example it's not that
12560s they're going fast is that they're
12562s making all the correct decisions while
12564s going fast at the same time right so not
12566s only is the hand speed good but the
12568s brain speed is good as well and i think
12569s that's what we're seeing from uh holy
12571s water on that side and uh just for
12573s curiosity's sake i lowered the sample
12575s size on to find miracle priests versus
12578s liberal paladin which is 83
12580s in this tournament for the miracle
12582s priest jia 40 wins out of 48 for miracle
12585s priests so far in this one so that
12587s certainly does seem to be an incredibly
12590s dominant match up overall
12593s but that is probably going to spell the
12596s end of quarter final number two we still
12598s have two more players to move on into
12601s the semi-final we have gabby versus holy
12603s water on one side but we do have to see
12606s who's going to fill out the other side
12607s of the bracket so take a couple of
12609s minutes get yourself a drink of water
12610s get yourself a snack but make sure you
12612s come back in three minutes or so because
12613s there is plenty of hearthstone action
12616s left remaining
12620s [Music]
12644s oh cool
12663s [Music]
12669s okay
12677s foreign
12692s [Applause]
12718s [Music]
12735s messiah
12747s [Music]
12813s welcome back to quarterfinal number
12815s three here at words of outdoor and derek
12817s has entered the fray been watching from
12820s the sidelines all morning derek what
12822s have you made of it so far
12823s i've been having a lot of fun obviously
12825s the high apac representation is
12827s something that i'm very very happy to
12828s see
12829s but there's been some very exciting
12831s matches and even looking at the one that
12832s we have coming up players aside
12835s uh i think there's some very interesting
12838s machinations amongst the different
12839s archetypes left over with two players
12842s clearly with very different lineups and
12844s very different uh philosophy in terms of
12846s their bands as well
12848s it's a very interesting one to look at
12850s right you look at it you look at
12851s alatimu's
12853s druid and it just gets a free wind
12855s against this lineup so it looks like
12857s he's a massive favorite but the more you
12858s dig into it i don't necessarily think
12860s that's the case derek
12862s yeah it's uh a weird bunch all together
12865s and it does uh beg some questions
12868s because when i first looked at it i
12869s didn't agree with you i was thinking
12871s hachikuji's in some big trouble here
12872s because he's got himself control warrior
12875s and owl warlock two of the lowest win
12877s rate decks in the tournament i think
12879s coming into today
12880s uh it was only like mazaki mage and
12883s weapon rogue which were lower and then
12885s otk demon hunter that i think it's such
12886s a small sample size it doesn't really
12888s count
12889s um
12890s and you know mizaki major weaponry sure
12892s that makes sense there was a lot of
12893s aggro those are always going to do quite
12894s poorly but then to have control warrior
12897s just above them because of that high
12899s amount of aggro doesn't make much sense
12901s because if there's a lot of aggro
12902s control warriors should just be getting
12904s free wins left right and center it can't
12906s lose against a lot of these aggro decks
12908s like shadow priest and face hunter which
12910s obviously starts to beg questions about
12912s the efficacy of control warrior how poor
12914s it is against the likes of uh demon
12916s hunter and druid but like you say when
12919s we start breaking it down a little bit
12921s further after alu temu's win takes the
12923s uh sorry after ali thames druid takes
12925s the win which almost certainly will
12927s his uh own control warrior and even his
12929s burn shaman are left in a pretty
12932s precarious spot
12934s yeah and my first breakdown was similar
12937s to yours i looked at the warrior mirror
12939s and thought well that's the match like
12941s it's just worry is so bad it's just
12943s going to get stuck on both sides but
12945s this owl warlock has a chance of just
12947s getting through
12949s maybe the warrior of
12952s hachikoji can just get through against
12953s the shaman and that could strand
12955s alotemus warrior i think the whole match
12957s will be about alotima's warrior when we
12959s get into the the heart of it but first
12962s of all he's he's cued at this druid
12964s we're calling it a free win obviously
12966s it's not a free win but it's just got
12968s three incredibly favored matchups and
12970s it's going to be running into the demon
12972s hunter first up
12974s yeah uh this one should just be a you
12977s know not necessarily a clean win but one
12979s of the favorable matchups that all put
12981s together does put ali thomas druid in
12983s such a strong position uh but i'm right
12985s there with you on the owl wall look i
12986s think that is really going to be the uh
12988s the linchpin that's what makes this not
12990s necessarily so obvious who is favored
12992s one way or the other uh because owl like
12994s again as we've said there's a reason
12996s it's not so popular overall it's a
12998s pretty flimsy deck right now it doesn't
13001s necessarily have the best time ever
13003s against aggro although i think it's
13005s probably that's one of its better uh the
13007s better sides of the deck is the
13009s anti-aggro package the weapon is
13011s incredibly expensive there are vipers
13012s absolutely everywhere in this metagame
13015s which makes playing the weapon at all
13017s very very precarious and the the lethal
13019s combo that you can go for is far from
13021s necessarily
13022s lethal against a lot of decks right now
13025s uh like against druid that can have big
13027s boards paladins that can have big boards
13029s quest rogues as well even potentially if
13031s they get into the later game unless you
13033s have tamzin slotted in as well
13035s i don't think it's necessarily a free
13037s win once you get that owl combo online
13039s uh but for hachikuji here it's going to
13041s be very very interesting against the
13043s likes of shaman uh yeah probably going
13047s to be a decent matchup because shaman is
13048s going to struggle to kill you quickly
13050s enough but if they can get an early
13052s development on board then maybe not
13053s warrior again should be a good match up
13056s i feel like but there are some tricks
13058s that control warrior has up its sleeve
13060s that we'll get into a little bit later
13062s on uh but i'll stop uh
13066s meandering and get through to this
13068s matchup right now which is of course the
13069s druid for ali temu just looking for any
13071s kind of ramp whatsoever in these early
13073s turns and that is what he has got
13075s himself
13076s get plenty of ramp and some card draw
13078s exactly what you want a couple of minor
13080s points of interest or not so minor
13082s reasonable points of interest uh we talk
13084s a lot about how good aloo temer is how
13086s great his master's tour record is uh if
13088s he wins this match that will be his
13090s hundredth masters tour match win
13092s which is quite the landmark but on the
13095s other side of that his his most recent
13098s tournament to term enix's lair he only
13100s picked up four wins
13102s so his six wins in the swiss plus his
13104s one in the top 16 here only leaves him
13107s on 11. and i say only leaves him on 11
13109s because i personally feel like 12 is
13112s kind of the benchmark for where you want
13114s to be at the moment so this could be a
13116s big point for aletemo meaning he might
13118s need to win one less match in the swiss
13120s next time around uh to put that into
13123s context that 4-4 at nixia's layer
13126s was the first time he didn't go positive
13129s since masters tour young shipping
13131s wow how many years ago that is a long
13135s time ago at this point good lord
13137s um
13138s a cool fact and obviously you are
13140s referring to the the new seasonal
13141s championships to which all our players
13143s in the master tour system are trying to
13145s get themselves towards as one of the new
13147s main ways that players can qualify
13149s through to the world championship
13150s and uh
13152s not only will it be ale temu's hundredth
13153s win he will be the first player ever to
13155s do so most importantly uh
13158s just narrowly leaving behind the likes
13160s of give please dead draw fury hunter all
13162s narrowly behind him but uh good old aloo
13165s temu with two second places to his names
13167s in masters tour is looking to hit that
13169s century in terms of wins and also get
13172s his first win overall in i really
13175s thought you say who's looking for the
13177s hat trick there to get the third second
13181s oh my goodness derek's derek's turn
13183s towards the gabby side uh he's looking
13186s good here though at the start of this
13187s obviously the guest await needs to go
13189s well but combined with the fact that
13192s hachikuji has a pretty awful starting
13195s hand okay the double glide the glide is
13197s great but yeah
13199s he needs to get on with some other
13200s things going on he's going to struggle
13202s here against a druid that is already
13204s favored
13205s yeah i mean this was a nice top deck
13207s though uh and i do like that he is
13209s completing quest here because
13211s there was a certain level of
13212s consideration that he could not complete
13215s quest here on turn three and therefore
13217s when he plays his glide he will have
13219s both a double jump and a spectral sight
13221s still in his in his deck which
13223s drastically improves the odds of finding
13226s a lot of card draw post glide but he'd
13228s be an entire turn behind on quest
13230s progression which even if we want to
13232s factor in the more uh higher likelihood
13234s of drawing a good hand post glide it's
13236s just not worth it because you have to
13238s get jace down on turn six or seven or uh
13241s sorry curtrice down on turn six or seven
13243s if you want to be in with any chance
13244s whatsoever
13246s and he wasn't to know this at all but i
13248s don't think alatimo even before we saw
13250s the hand would particularly have minded
13252s being glib there his hand wasn't
13254s particularly great and now it is
13256s particularly great with guff coming off
13258s the top and nyxia both off oh my
13261s goodness
13264s what are you
13265s what are you even going for here i guess
13267s you take wild growth just because with a
13270s malagos in hand
13272s um
13273s yeah well i mean you have the hero power
13274s so you may as well just hero power on
13276s this turn right yeah sure to gain a full
13279s amount of crystal but there may be a
13281s subsequent term where you might want to
13282s go hero power plus wild growth in the
13284s same turn uh living seed
13287s i don't think does anything and i don't
13290s think it does anything post
13292s kazakhstan either right there's no
13293s beasts
13295s oh maybe
13296s but you don't trust it you don't want it
13298s in this matchup yeah yeah yeah i don't
13300s think crusty is enough of a reason to go
13302s for that
13305s like krusty the clown in this matchup
13309s okay
13311s needs
13312s might need to grade here because there's
13314s nothing else happening
13317s uh all in on finding a
13320s one uh trade effect one way to draw a
13322s card for one mana is all he needs but he
13324s misses not completing the quest here
13327s is just such a difference not only would
13330s it have uh got him that much closer to
13332s getting kirchhoffs down but even just
13334s being able to play and activate
13335s magtheridon next turn which you know if
13338s he discounted both of these cards oh no
13340s sorry the uh the kurchus is the next not
13342s the discount effect well either way just
13344s getting the curtis down would be a very
13345s very big difference
13348s small decision here for alatima just
13350s because the malagos is so strong but
13352s honestly
13353s no just gonna get some good stuff
13356s quite like solar eclipse personally for
13359s the the post kazakhstan world
13365s okay yeah i mean you could take an eight
13367s drop here i suppose
13376s an omen of things to come with a
13379s humongous owl
13381s yeah an ominous humongous owl uh
13384s probably just druid of the planes though
13386s i want to say because it's really big
13389s uh and makes it quite hard for hachikuji
13391s to actually clear it off
13394s uh i think the interaction would be that
13396s if you played
13397s uh arcanist immolation or into that it
13400s would take three damage transform and
13403s then
13404s take the remaining three damage so it
13406s wouldn't die
13407s uh but i'll utilize saying here that
13409s this is in its own a very very
13411s threatening minion and stops any damage
13412s going face
13414s yeah it's even more threatening because
13415s if he's going to play whelps in some
13417s form or other next turn
13419s one of the best ways to get rid of that
13421s is immolation aura which will then buff
13424s this thing twice and then it becomes a
13426s pretty beefy
13430s no surprise hachikuchi taking care of it
13433s before it starts to do anything
13434s ridiculous
13437s and now ali tommy truly has his pick of
13439s the litter in terms of plays it could of
13441s course be raid boss onyxia to try and
13443s set up for
13444s pouch plus survival of the fittest which
13447s is i think the main thing he'll have in
13449s mind with this pouch in hand
13451s to try and look for right now
13453s he does of course need to be wary of
13455s glide though will always be at the
13457s forefront of his mind but uh
13460s you know i think just playing raid boss
13461s and nyxia you're still going to be
13463s drawing back probably a pretty good hand
13465s and you can keep gaining mana all the
13467s way along
13469s yeah i think um and doubly so because of
13472s the glide you mentioned just get your
13473s big stuff out there leave your car draw
13476s available and then just draw back into
13478s kazakhstan if this goes wrong
13480s and if you're playing this on the board
13482s your opponent hasn't really got much
13483s time to glide use for mano at the end of
13485s the day
13486s true
13488s yeah without curtris down that's a lot
13490s of your turn chewed up
13492s um i'm trying to think of the most
13493s efficient way to dump cards out of his
13495s hand
13496s obviously adorable infestation does not
13498s actually
13498s net him any less cards in hand because
13501s of the
13502s little one that you get back uh but just
13504s a nice iron bark plus uh
13508s uh i guess just chill is fine here
13512s yeah it's not a disaster if he gets
13514s glided when he's got um guffin in half
13517s oh guff set up and also all the
13519s cardboard in the deck so
13521s doesn't need to be particularly
13522s panicking this seems absolutely
13525s find a fine
13527s who does need to be panicking here is
13529s hachikuchi he has
13532s just got nothing going on the quest is
13533s nowhere near good enough at the moment
13543s okay immolation aura uh can clear off
13546s the whelps which even more so than
13549s getting rid of the uh invulnerability of
13551s enyxia just makes room for magtheridon
13554s uh which is quite clearly what
13557s hachikuchi is trying to set up for the
13558s following turn so is there any way that
13561s alu temu can play around that quite
13563s clearly scale i'm looking i was just
13566s thinking just just wedge the scale out
13568s there but he still has seven other mana
13570s to mess around with first if he wants to
13571s try and find something better to do
13577s because why not yeah i mean i'm honestly
13580s wondering if you go like marsul cub
13582s lunar eclipse it
13585s and then scale just because you want to
13586s get rid of anything that isn't
13588s malagos from your hand where you to
13590s redraw it with glide
13598s slowly gliding onto the board himself
13602s that's amazing
13604s just creeping onto the board
13607s [Music]
13612s well he's obviously set up for
13613s significantly more powerful plays in
13616s uh subsequent turns
13619s uh with this line but at the same time
13621s left himself a little bit more
13622s vulnerable to
13624s a magtheridon clear obviously as we can
13626s see which uh is fine because if it was
13629s not exactly magtheridon as we can see it
13630s would probably be jace for example which
13633s the immolation or effect inside the jace
13635s would just clean up all the whelps
13636s anyway so alutemus deciding to play
13638s around not this specific hand from his
13641s opponent but a more general approach he
13643s may be able to take
13645s it's so ridiculous when druid gets
13647s rolling like i'm looking at solar
13649s scenario and thinking that's pretty good
13650s and then you realize he's got six more
13652s mana eight if he uses the bloom to do
13654s other things on that turn as well ah
13659s like he can play the the scale of a
13661s nixia into the back thermodon clear it
13663s and still have enough mana for solar
13664s somalia no no wait we're not even there
13667s yet this isn't even a magtheradon for
13668s hachikuchi he played that very very
13670s quickly to go for the uh
13673s uh the chaos strike it always gave him a
13676s clear if because he could have just gone
13677s hero power swing
13679s uh but i don't know i still gotta say i
13682s was kind of tempted just getting down
13685s at 12 12 on this time i wanted 12 12.
13688s yeah
13689s even if you can clear a bigger board
13691s with magtheridon later on like it
13693s doesn't matter because there's no way to
13695s actually clear the acolytes now when you
13696s do play the magtheridon
13699s yeah and the other problem is that um
13701s [Music]
13703s because he hasn't got curtris online his
13705s combo's miles away i guess it's not
13708s miles away but it's you know it's a long
13710s way off
13712s i'll just clear it and survive for me
13714s but
13715s i'm not in the quarterfinals of the
13716s masters tour so what do i know
13719s yeah it does get more j spells active
13721s which is worth something as well because
13724s you might just be trying to
13726s get that miracle draw of
13729s a curtrous hero card off the top and
13732s then performers plus dead eye we do of
13733s course have to bear in mind that that is
13735s just ready to go right now
13736s without even ever needing to play
13738s curtris
13740s uh from the quest i should say as long
13741s as he finds demon render the hero card
13744s to get that online and so by going for
13746s this route it does give him extra draw
13747s with jace which i guess would be the
13749s main line of thinking with this play is
13751s just prioritize card draw find the hero
13753s card and then you might be able to
13755s squeeze out a win
13757s problem now of course is 46
13760s is not 30. we saw alatima do 30 in the
13762s previous round but 46 is significantly
13765s more than 30 when you play this demon
13767s hunter deck
13771s well
13771s this does mean sacrificing quest
13773s progression by not trading away the
13775s viper but i do think that at this point
13778s the kirchhoff's game plan
13780s or the quest game plan is just too far
13782s away right say he does trade the viper
13784s he'd have to like fail scream blast just
13787s to stay alive basically on the other
13789s side
13790s it's way too flimsy it's never going to
13792s be getting there
13793s and so with the armor from this route he
13795s can hope to survive another turn
13797s and then performers plus dead eye it's
13799s not going to be lethal but it might
13801s clear the board and get it in range for
13802s jace to be lethal
13804s yeah and like you say the extra five
13806s armor actually super relevant on top of
13808s that
13810s okay
13812s down to his last three cards already
13814s he's got 18 mana he's turned nine
13817s okay
13819s [Music]
13821s looking for survival there most
13823s certainly because i think he could have
13824s still hit uh the final solar in his deck
13828s guaranteed of moonlight guidance if
13830s there is another solar in the deck which
13832s i think there is um and then he could
13834s have had lethal
13835s uh but not to be
13837s this must be the way
13842s another soda snowy if he wants it
13845s yeah and
13847s i
13849s i do feel like cenarium would
13851s i was going to say it's the way to go
13853s because putting stats on board without
13855s gaining armor does make you a little bit
13857s afraid afraid of performers plus dead
13859s eye but at the same time he's already at
13862s 40 health you're never ever dead in that
13864s instance so you just need to be able to
13866s kill them the following turn
13867s and this does
13869s this is the most likely way for him to
13870s do that yeah i he he picked really
13873s quickly there but i did notice at least
13875s an embers in the middle of it all
13877s so not that it's going to matter but you
13879s know trying to stay awake
13883s in case
13889s yep i think this is just game you can go
13894s okay studies hope to find
13897s chaos leech is too expensive to go with
13899s the jace but ibm might was just playable
13902s to go alongside it to get a double
13904s i-beam maybe that would have afforded
13906s you a board clear and some heal
13908s uh but this chaos leech like i said a
13910s little bit too expensive and i don't
13912s think this jace is currently juiced
13914s enough to actually clear the board
13918s no i don't think so either there's only
13920s six cards left in the deck maybe he
13921s snuck a few more in there than we paid
13923s attention to but i feel like it wasn't
13925s that juice as well
13927s we're gonna find out
13930s we shall see
13931s i guess if you get perfect double mo
13933s double fell barrage in the perfect order
13936s then it is technically enough to get
13938s there
13941s oh that's the wrong order
13943s okay well i mean he's not dead anymore i
13946s guess it's the good thing
13948s not technically dead
13951s the best kind of not dead
13958s uh-huh
13966s definitely dead
13968s but that was kind of the prologue right
13971s this is the expected outcome for the
13973s druid this this has always been a three
13975s versus two decks match up and that's
13977s just the one out of the way to
13979s warm us up for the the hearthstone that
13981s might take a while that is still to come
13983s this could be a very close match make no
13986s bones about that one
13988s yeah this was like you said uh a nice
13990s win it was very flashy and hopefully it
13992s bolsters aloo temu's uh i don't know his
13994s mojo a little bit makes him feel good
13996s about himself going into this series uh
13998s but it was always gonna happen this is
14000s druid against a lineup that sucks
14002s against druid it was warrior demon
14004s hunter and owl warlock left over it was
14006s always gonna be a win um and so now that
14008s he's got that one out of the way it's
14009s the warrior and the shaman left over
14011s which is where things really start to
14013s get a little bit stickier uh the control
14016s warrior is left with an even match up
14018s quite clearly in just the kazakhstan
14021s warrior mirror which is anybody's guess
14023s as to how that one could go and uh
14026s very arguably two bad matchups in the uh
14029s the demon hunter and the owl warlock
14032s uh i've got to be honest i've never seen
14034s specifically kazakhstan warrior against
14037s owl warlock uh i've seen some of the
14039s older builds of control warrior against
14041s owl warlock uh the alu temu and some of
14043s the other japanese players were fond of
14045s last season of grand masters i think
14048s um but again having said that
14051s i do still think that al warlock should
14053s be able to get there unless you get off
14055s to a very very aggressive start as ali
14057s temu's warrior yeah this warrior is
14059s going to
14061s i mean we've seen the deck a million
14062s times now it's
14064s not particularly
14068s there's not that many changes you can
14069s make to it overall there's a few we see
14072s bits and pieces floating in and out so
14074s there's gonna be no surprises here i
14076s don't think i can't see a card on there
14078s that i need to announce is in the deck
14082s there's no mutinous i guess is a thing
14084s to observe it's it's a straight clean
14086s dragon's version
14088s yeah it's funny you mentioned that
14089s because i would have
14091s earlier today i would have said to you
14092s of course not it's a kazakhstan version
14094s you can't put in mutinous but literally
14096s just like an hour ago on ladder i played
14098s against someone with the mutanus in the
14100s kazakhstan variant
14103s which i had not actually seen before
14105s uh so
14107s what a fool i was
14110s all right gotta glide in the opening
14112s hand in the outcast position
14115s which is weird because it's right in the
14117s middle of the hand but just trust me on
14118s this
14120s i think i can keep up
14124s you know without client analysis
14128s you're
14130s interesting
14131s i mean because the the obvious keep
14132s there was the axe right which i believe
14134s was on the right hand side
14136s um
14137s but ali temu here taking the route of
14141s i just have to survive just gain as much
14143s armor as possible which you know to be
14146s fair if you factor in all the attack
14148s spells of chaos strike and fury
14150s replaying them all again with jace and
14152s even some extra attacks from uh kurtra's
14155s demon render it's still not enough to
14157s chew through all the armor that warrior
14158s can gain
14160s which could be enough to buy him the
14162s time to hit kazakhstan that's all he
14164s really needs
14165s yeah and something we've talked about in
14168s previous matches is if you're heavily
14170s unfavored do things that might work
14173s because you've got not much to lose
14175s and i quite like the look of this
14176s approach
14183s using the coin to get a heavy plate out
14185s of the hand ready for the glide
14191s he's seen the keep he doesn't like it it
14194s smells funny so just emptying it out and
14196s getting rid of the coin and the plate in
14198s one go whilst doing something actually
14200s worthwhile
14206s plate number two
14209s bull crockery set
14212s even considering the shield shatter just
14214s to again play around that potential
14216s glide a card kept in the uh what is now
14219s the outcast position as you said
14221s and in this instance he's got four cards
14223s in hand and he's gonna be shuffling four
14225s cards back into his hand which is uh
14228s easy come easy go for hallow temu
14232s hachiku she was looking for here
14236s because he needs to glide because his
14240s that's pretty awful if he never does
14245s yeah i mean you know the alternatives
14246s are take it really slow and don't
14248s prioritize quest progression or like
14250s play the spectral site in non-outcast
14253s before you've played glide but that just
14255s sounds horrible like your opponent is
14257s never going to burst draw a bunch of
14259s cards at once uh they're always going to
14261s be drawing at maximum like three cards
14264s in a turn with one natural and two from
14267s a
14268s cutting class so you're just very
14269s happily going to be gliding this away
14271s for the moment
14272s and uh pray they don't get kazakhstan
14274s which currently
14276s ali temu does not have this hand is
14278s absolutely dead
14280s yep and that's one of the problems for
14282s the warrior in this matchup because your
14284s hand is very often absolutely dead
14286s only decision really is when to play
14289s ball walk knowing that your opponent has
14291s viper in the deck so
14293s he's facing no damage obviously not yet
14302s imaginary minions bite the dust
14306s this is kind of more appropriate right
14308s for a minefield they're not you're not
14309s going to shoot them at you like a cannon
14311s you're not going to know that that's
14312s kind of a point right so
14314s it does make sense yeah they just laid
14316s down there now ready for the minions
14318s actually
14320s got it
14322s cool
14323s impressed
14327s any car drawer at all
14329s not this time okay which means
14332s hachikuchi still
14333s can just quite happily keep on drawing
14335s from his position there's very possibly
14338s a kazakhstan in hand he has i think
14340s literally no reads whatsoever uh because
14343s most of alu temu's hand would be sat
14345s there doing nothing at all
14347s yep
14348s oh he's just got to complete his quest
14352s wow okay
14355s really favoring thinning out his decking
14358s just saying you're never gliding again
14359s that'll slow your quest down maybe
14362s yeah do you glide sure
14364s i've been picking up on more that
14366s control warrior players have been doing
14367s which i'd never actually thought of
14369s before i'd seen it
14371s because it's always your first instinct
14373s to say you want to protect your bull
14374s walk against rust rot viper against
14376s pretty much any deck that plays it
14378s because that's your defense that gives
14380s you a turn to play kazakhstan
14382s but
14384s if you can use this as a lightning rod
14386s to draw out the rust rock viper and then
14389s get ricara say in the next two turns
14391s because he's gonna have to get lucky to
14393s win this game no matter what and he
14395s could just get 10 damage with ricara
14397s into a kazakhstan like
14399s that's a winning route and that's 10
14400s damage that hachikos you cannot delete
14402s uh with a rust rot viper now
14404s uh so i just thought it was something
14406s interesting i've seen it a couple times
14407s now this slightly different approach uh
14410s to playing with uh the bull walk
14413s yeah something tj mentioned once or
14414s twice as well in that
14416s um when they're ready to go off in a
14418s game where your opponent is just filling
14420s their hand with cards and they've got a
14421s viper in the deck it's going to get
14423s vipered like
14425s just put it on the board and save some
14427s damage because if it does get vipered
14429s later it saves no damage at least this
14431s way sometimes you'd get it down before
14433s the viper and save a little bit
14436s wow not even interested in setting up
14438s some axe play here just straight up
14441s killing everything that turns up
14449s that sounds really funny sometimes when
14451s glide's involved isn't it just
14453s everyone's shooting their own minions
14454s and wasting cards for no reason
14457s it's very weird it's like those old uh
14459s freeze mage days right where you just
14461s play blizzard blizzard blizzard to not
14464s overdraw cards
14466s um now unfortunately with alex thames
14468s decision to go double
14470s sword and board as opposed to just
14471s equipping the outriders axe he has
14472s nothing to actually swing into to draw
14474s any extra cards so the odds of finding
14476s kazakhstan
14478s are that a little bit lower the odds of
14479s finding rakara also that little bit
14482s lower and like you said no mutants at
14484s all to even eat the kurtras if he were
14486s to even uh if it were to be left in hand
14489s even
14490s so quite clearly if i had shikuji it's
14492s just about finding kurchus demon render
14494s that is by far his highest priority
14497s right now and then as soon as he does
14499s start punching face chip that armor down
14501s piece by piece he can get there
14504s yeah
14505s although it will be a slightly slower
14507s process like you said right from the
14508s start alatimo buying time just trying
14513s to not be dead up to the point where he
14515s finds something good to do and something
14516s good to do being precisely kazakhstan
14519s and
14525s could still play kurtrus were he to draw
14528s it
14529s uh but
14530s chase is still not a bad draw at all um
14534s [Music]
14537s yeah he could afford to be greedy with
14538s it right get the furies to rank three
14541s and just take your time get the maximum
14543s out of everything
14545s get a huge jace and then a combo
14547s follow-up
14549s i mean yes but at the same time for all
14551s he knows kazakhstan comes down next turn
14553s right this brawl has been there since
14555s the glide
14557s and it could just hit the board next
14558s turn in which case he doesn't have all
14560s the time in the world he does need to
14561s actually start killing his opponent
14563s um i think given how unlikely that is i
14565s do
14566s prefer the route you are prescribing
14568s which is to agree without these furies
14570s uh but just worth bearing in mind that
14571s up until this hero power act hachikuji
14574s did not know that there was no uh
14576s kazakhstan available
14578s good point very good point
14581s he's also down to six cards in his deck
14589s the final dump going to need for greed
14591s by the look of it
14593s okay yeah it's a little sad to go
14596s arcanist fell scream instead of alconist
14597s fel barrage but
14600s take what you can get that's for sure
14605s so he gets
14607s 30-ish on the turn where he draws
14611s matheradon
14613s and does combo into it and then he's got
14616s fury hits you into jace that's a lot of
14619s damage over the three turns
14622s yeah i mean he obviously gets a little
14624s bit
14624s less than 30 right because you get
14627s nine hits so yeah 18 damage there plus
14630s the two plus the weapon plus the one you
14631s can get beforehand anyway
14633s so i think it ends up about 24 damage uh
14636s that he can deal in the one turn with
14638s burst
14641s which is currently still out of range
14644s but then with unspecified reasonably
14646s large amounts of chase damage on top of
14648s that yes it's going to be a fully jaced
14651s jace
14654s yeah no make no mistake like this
14656s matchup has been mapped out it's it's a
14658s very
14658s easily mapped out match up because
14661s there's very little generation and the
14663s little generation that there is in the
14665s form of kazakhstan uh and illidari
14668s studies is a very small pool of things
14670s to discover from so there's not that
14672s much random generation that you need to
14674s worry about and
14676s given that very rarely something
14677s miraculous does happen most of the time
14679s hachikuchi just has enough damage to get
14682s there like you said with this jace on
14683s this turn and bulwark already having
14686s been used he'll easily get his opponent
14688s down to the combo range of curtris
14691s magtheridon performance deadeye and then
14695s shortly afterwards can just close out
14697s the game
14703s he hopes and we hope what we expect yes
14706s it should be again like i say there's
14708s never certainties in hearthstone uh but
14711s current theory tells us hachikuchi
14713s should just get there
14719s did not pick up
14721s kazakhstan in time by the look of this
14728s that's right for the first time in human
14730s history he actually had a bad glide not
14733s on his side of course but on his
14735s opponent's side still not a good enough
14737s glide to win the game
14742s it was this turn won't be quite enough
14744s monitor full combo and then the next
14746s turn should be enough
14750s yep hero power churches hero power
14753s um
14755s can't think of any reason to play any
14757s cards uh like arcanist immolation aura
14761s i can't think of any reason not to
14762s either though to be fair yeah just just
14765s whatever
14767s eight fours
14770s that's how many how long this has gone
14772s how much he's just been patient the fact
14774s that 84 is they're not ever going to do
14775s anything of course
14777s yeah and there we go onyxia obviously
14779s are clear but if halal tammy were to
14781s play it he knows he would be dead but by
14782s the same metric if he doesn't play
14785s anything
14786s and just clears this board with
14788s rank or shield slam shield slam
14790s shield shadow whatever
14792s um
14793s it's still not going to be enough to get
14794s there
14795s uh because uh the magthon can be used to
14798s come in and close out the game i think
14800s even with this nice uh
14802s use of the rank or getting all the way
14803s up to 19 still just very clearly lethal
14807s nine twos is 18 before you even add
14809s anything else in there so even i can do
14810s that one
14813s mapped out match up and a tapped out
14816s match up in this one
14818s one game all
14821s very well played i'd almost made that
14823s game of hearthstone worth it lorenzo
14824s almost
14825s [Laughter]
14826s right i tried and then this was
14829s unsalvageable it was it was just ali
14830s temp we didn't get the draw you know we
14832s had to
14833s sit through seeing him draw the rest of
14834s his deck uh but if you don't draw
14837s kazakhstan in a quick enough fashion or
14839s maybe raid boss elixir there is simply
14841s nothing to be done and for two games in
14843s a row the expected outcome the demon
14846s hunter queued up twice in a row for
14847s hachikuji losing the druid beating the
14851s warrior and now again for aloe temu this
14853s warrior has to continue its grim march
14856s towards trying to get a victory in this
14858s series now facing either the mirror
14861s obviously very doable or the warlock
14864s which uh
14865s still going to be a bit of a question
14866s mark
14867s like we say
14870s anticipating an uphill climb for alu
14872s temu but the uh the tricks that warrior
14874s has can very much uh disrupt what
14876s warlock has going on
14878s yeah what he needs to happen and there's
14879s no skill in selecting this it's purely
14881s random there's no mind games or any of
14884s that nonsense but if he could get the
14886s shaman into the hour lock and get that
14888s one done and then get the warrior into
14890s the mirror and get that one done that's
14892s his best route to victory here
14894s this is a little square i had in the
14896s bottom my grid at the start of the match
14898s i already had it sort of
14900s circled squared as this is the part that
14903s matters those first two games
14905s sure they can go wrong you can lose them
14907s but they're likely not to matter but now
14909s we're into the part where alotimo really
14912s has his work cut out
14914s he does yeah i i do still think there is
14918s some avenue for him to
14920s to oh the
14922s warlock the warrior i think he's really
14924s gonna struggle because shaman against
14926s control warrior
14927s is just disastrous like maybe against
14930s the charge version they have a
14931s completely removable empty hand because
14934s they draw all their combo pieces there's
14936s just not even a draw where that can
14938s happen against the kazakhstan variant
14939s because the only bad cards in the early
14942s game that they have in their deck are
14943s kazakhstan and nyxia and arguably ricara
14946s which even if you draw all three you're
14948s still probably gonna have enough removal
14950s to clear off anything shaman does in the
14952s early game uh and so like i said shaman
14954s vs warlock like you said should be very
14957s winnable if you get yourself bloom
14958s caverns at the start build up some kind
14960s of a crazy combo by getting vash prime
14963s and power at the vash prime as we've
14964s seen happen a couple times already in gm
14966s and the masters tour it's very very
14968s doable and obviously warrior can get
14971s down these kind of plays where you set
14972s up a perfectly timed bull walk they
14974s don't find the rust rot viper or of
14976s course you can get yourself plays with
14978s rakara swinging into humongous owls
14981s these kinds of things and pressure the
14982s warlock down uh but it's still going to
14984s be a tough one for ali temu all over
14988s yeah and here it is the big hoot warlock
14990s as tj named it
14992s and we've kind of got stuck with it so
14995s sometimes comes up as big warlock on the
14997s screen as well which is always
14999s fascinating when it happens
15000s this is the hoot off and it's not big at
15002s all it's just got a big owl in it
15005s and it's the warrior
15008s it is indeed and that is a kazakhstan in
15011s the starting hand for ali temu which i
15013s would have to imagine
15015s insta keep uh there's just
15018s you know it's not even like with paladin
15019s where you're like oh i have liadrin uh
15022s or cariel in my starting hand what if
15024s this means i missed some of my early
15025s plays there are no early plays there's
15027s nothing he cares about in his deck
15029s everything does the same thing except
15031s for kazakhstan so this is a fantastic
15033s draw for alu temu right out of the gate
15037s and uh who knows if hachikuji doesn't
15040s hit a uh particularly efficient starting
15043s hand to start setting up his combo this
15045s kazakhstan could certainly come down in
15047s time to clutch out the game
15049s yep
15050s rod in the hand so i'm always interested
15051s at which point people start to dump
15053s their cards and how their taps work when
15055s you start off with a rod because you're
15057s your card management becomes kind of
15059s weird but for now
15061s nothing worth reducing particularly
15063s obviously there is but you know what i
15065s mean he wants to get more than this so
15066s tapping away quite happily
15072s when glide becomes no longer a
15074s consideration for the warrior i'll be
15076s curious to see how aloo temu
15079s approaches this
15080s um because it could have just been heavy
15083s plate on that turn armor is far from
15085s inconsequential in this matchup just
15087s because it can stop your opponent from
15089s going for a kind of
15090s halfway rag tag combo rather than the uh
15094s the full tamzin double phylactery uh and
15098s all the deathrattle damage one after the
15099s other
15101s uh but he is instead just prioritizing
15103s uh fluidity of his deck drawing through
15105s things nice and quickly
15107s rather than getting the uh
15110s the armor from heavy plate which again
15113s makes sense he wants to see as much of
15114s his deck as possible before kazakhstan
15117s yeah we've seen what a disaster some
15118s decks can be just on a very early
15120s kazakhstan and then suddenly all the
15122s good treasures cost too much and with no
15124s backup plan
15126s they still tend to win but you certainly
15128s make it hard for yourself also of
15130s interest now there is a viper in the
15132s warlock but only the one there it is
15133s thank you viper
15135s so when to play the ball walk also a bit
15137s more relevant this time you can yeah
15140s safely assume they don't have to have
15142s the viper before they go off so there's
15144s a chance they don't so it it's a card
15146s you've got to consider this time around
15148s whereas in
15149s demon hunter you know they're going to
15150s draw their deck
15153s the foreign temple i definitely favor
15155s playing the outriders axe because
15157s number one you can start getting some
15159s face damage in which could be a nice way
15161s to close out the game with just
15162s kazakhstan into pure frost uh pure cold
15166s not curious i still can't get that card
15168s name right pure cold uh or an embers in
15171s a timely fashion uh and if your opponent
15174s does for some reason play rust rot viper
15176s which they absolutely should not uh you
15178s can just get bull walked down uh having
15180s already dealt with the viper
15184s first tick
15187s on the weapon though
15189s now down to six times the other two
15190s fight actor down to three already making
15192s some inroads into getting things done
15196s yeah
15197s hachikuchi does need to be a little bit
15198s careful because if you bring tamzin's
15200s phylactery all the way down to zero cost
15202s if it gets reduced by both ticks of both
15204s weapons uh it can no longer be doubled
15207s up with tamzin because it obviously
15209s costs zero and so tamzin
15211s can not double down if
15213s uh shadow spells already cost zero
15216s uh and at that point uh ali temu can
15218s very much out armor the uh the damage
15221s from just a single tamson's phylactery
15223s into the damage because if it's just
15225s seven times eight fifty six you have one
15226s damage on board uh oh sorry one minion
15229s on board already that's pretty
15231s survivable right especially if you have
15233s a bull walk or whatever it is uh on
15235s board later on but two times in
15237s phylacteries no chance whatsoever so for
15239s hachikuchi he does just need to be a
15241s little bit careful of uh how he uses
15244s these ruined mythal rods and not give
15246s his opponent a fringe out of just
15249s armouring up outside of the combo lethal
15251s range
15252s and to be fair to aletimo he's already
15254s starting to get some of his own fringe
15256s outs obviously keeping the kazakhstan
15258s doing a little bit of damage
15259s that's in embers range for instance like
15263s things can happen here i know he's got
15265s to get to 10 mana for the embers but
15267s that's possible too
15270s i also love the alu temu despite like
15273s trading the heavy play earlier on and
15275s clearly trying to draw through his deck
15277s earlier on uh is saving the cutting
15279s classes here because it is so much more
15281s important that he has a lower overall
15284s value game plan because he's got less
15286s cards before kazakhstan that's much less
15289s important than finding his kazakhstan
15291s cards quickly uh because he just wants
15293s to be able to draw like i said pure cold
15295s book of the dead um
15298s it's like armageddon but these kind of
15300s combos that warlock can't deal with like
15303s uh assistant plus uh
15308s uh
15310s yeah carvings mirror
15311s copy copy all the uh
15314s things
15315s make the things
15317s all right game time
15319s change my deck into good cards
15322s what they're gonna be
15327s uh present
15329s or yeah i'm tempted by presents but two
15333s cutting classes already in hand okay
15335s ancient reflections that's what i was
15336s talking about numbers but it's three
15338s turns away so he might not
15341s i think he's still gotta take it but uh
15343s it is expensive
15346s that's a huge whiff puzzle box
15349s oh man really he has nothing to combo
15352s with it he didn't pick bubba i was going
15354s to try and catch the owl but it's too
15355s it's not going to happen because he's
15356s going to oh
15358s okay that's a good point oh yikes
15362s krusty
15365s oh it takes the spyglass kind of a whiff
15368s all things considered
15370s um
15371s the embers are nice
15372s but the ancient reflections really
15374s missed anything uh
15376s powerful to actually copy unless of
15378s course we were to just see copy and owl
15381s with the ancient reflections which would
15382s be incredibly cool
15385s oh my goodness yeah
15392s i wonder if
15395s i was curious last turn actually um if
15397s he was going to wait a term before
15398s kazakhstan i didn't think he would but
15400s because embers cost 10 kazakhstan 8 into
15402s coin embers felt like an out that was
15404s available to him
15416s wow
15417s is this just lethal we're going for it
15419s we're doing the oh
15421s you can go sam's in tamzin
15424s can you kill enough minions here
15429s 16 32
15432s that's not enough he needs one more
15434s effect than that but touch of the nazim
15435s does that that's just there oh my god i
15438s wasn't even considering that that was
15440s enough
15441s wow
15442s yeah we're looking at the the double
15444s combo but a sneaky 32 when you just hit
15446s your opponent for eight yeah
15448s gets it done
15449s or 40 sorry
15452s wow what a sick lethal there from
15454s hachikuji
15456s it's so rare you see them going players
15458s even going for it without the school
15460s spirits to blow up the entire board and
15462s even with the best possible pan out on
15464s alu temu's side of the board with coin
15466s kazakhstan plenty of card draw to follow
15469s up just wasn't even close right the
15470s warlock steamrolling his opponent and
15473s all of a sudden alu temu just looking
15475s like a huge underdog going into the rest
15478s of the series 2-1 down needing to win a
15481s control warrior mirror and then burn
15483s shaman against control warrior as well
15486s that is a disastrous matchup to have to
15489s face i mean i'm probably the burn
15492s shaman apologist in the entire caster
15495s lineup and i don't like this matchup for
15497s the burn shaman at all so you know it's
15499s in trouble when i'm sitting there saying
15501s oh it's difficult um a caverns into a
15503s lot of burn in your hand and to gather
15505s up and do a
15507s do a combo for 30 plus is definitely
15509s possible sometimes just very
15511s occasionally
15512s you just hit him
15514s just very rarely
15515s but in general you find you do 12 damage
15518s 15 if you're lucky something like that
15520s even with a good start and then you're
15523s trying to get a guardian through but it
15525s doesn't work and you're saving your
15526s damage and it gets to 19 but they've got
15528s 23 armor
15532s yeah i mean out number one like you said
15534s is early wildport cabins that is a good
15537s chunk of your small win percentage in
15539s this matchup out number two i often find
15542s is
15542s well it's the burn half of the deck
15544s which primarily comes through vash pro
15546s uh lady vash drawing vash prime and then
15549s copying that with macaw hoping your
15551s opponent doesn't draw all their armor
15553s and then surprising them with like a
15555s random 30 damage burst because you like
15557s discounted both your serpent shrine
15559s portals and maybe you stuck a little bit
15561s of damage along the way as well um that
15563s is a lot smaller of a percentage of a
15565s win condition and then even below that
15568s your chance is fatiguing them after they
15570s go for kazakhstan because they hit
15572s absolute pure uh pure trash on the
15574s treasures
15575s that i count as like almost
15577s inconsequential even mentioning because
15579s it's so unlikely that that is gonna
15581s happen along the way here
15583s yeah that one only happens if they get
15586s the trash and you had a good start to
15588s put them under pressure so that they had
15590s to take like their first two picks they
15592s need to take removal
15594s and then it puts them under pressure on
15595s their last three picks and they get
15596s unlucky and yeah it does happen but it's
15599s very rare all the winds are very
15601s uh the most likely one like you say is
15603s the early caverns
15604s and then we'll see some interesting
15606s picks from studies maybe uh guild
15608s traders
15610s phoenix tends to be difficult to time
15612s because you're kind of looking for a
15614s moment when the warrior just misses a
15616s bit of a beat
15618s so we might see some guild traders we
15619s might see lightning bloom saved later on
15623s we might see coin sleep breaker into
15624s sleep breaker but no he's just going for
15626s it bloom caverns he knows where he's at
15628s absolutely i think it's very very smart
15630s from alexander this is the only thing
15632s that realistically gives him a chance of
15634s winning a game like i said is there
15636s anything you have control over as well
15637s like like i said maybe you hit lady of
15639s ash maybe you don't uh but this you have
15641s a good shot of hitting the caverns he
15643s does not
15644s um but he does find himself broken in
15647s the starting hand which you know if he
15649s can get himself another bloom and go
15651s like bloomberg coin
15653s and it has hit fire fire fire fire fire
15656s every other turn yeah you know
15659s it's a it's a thing those are words that
15662s i said
15663s and if you go fire two threes fire two
15665s threes fire two threes it's a thing that
15668s just keeps them occupied like you say
15670s and then pick up some burn along the way
15672s those sixes
15674s really add up like even if you hit
15675s occasional fire like one in three
15677s instead of your one in four
15680s oh
15682s come on look at that little rye smile he
15684s knows what's up he knows
15687s let's go so silly but yeah and then
15690s depending how he feels he's got the
15692s parrots to just try and do it again
15694s that's yeah really really all in though
15699s this is just brew can
15701s and the parrots that's the game plan
15703s this is everything that's going on here
15706s uh you're taking a fire and you're
15708s probably like you said taking elementals
15710s because i don't think there's any
15712s downside right now even factoring in
15714s rancor i'd rather just potentially get
15716s some chip
15717s my favorite 60s band bucan and the
15720s pallets
15724s it didn't last long
15726s and they probably won't last long here
15727s either but at least he's gonna have a
15729s chance
15731s okay minefield is
15735s a little short obviously there's a
15737s uh well a certainty that ali's head who
15739s sticks some damage
15742s but then you could clear up with the
15743s rancor on the following turn uh the
15745s alternative is of course that you could
15747s let rip with just the shield shatter
15749s right now
15750s um
15750s [Music]
15752s which honestly is not ridiculous
15754s actually like i do think it's probably a
15757s little bit too
15759s aggressive in terms of the board clear
15761s uh but hachikuchi disagrees i mean four
15763s damage on board you're not likely to see
15765s much more than that anytime soon
15767s and next turn don't forget our timber
15769s has zero mana so
15771s yes exactly that's that's an eight
15773s health savings by wasting those it's not
15776s like you're gonna get a surprise caverns
15777s although he might get a surprise kevin's
15778s next turn
15783s hey just that clear
15786s yeah and the rest of uh hachikuji's hand
15788s is not
15790s so potent in terms of the board clear uh
15793s ragcor is a little bit awkward minefield
15796s can of course be clear off a uh a single
15799s stag but as long as ali temu keeps
15801s hitting these fire hero powers
15804s he can still pull himself back in this
15806s one it's not over the dream is not dead
15808s lorinda
15809s yeah absolutely got a chance and again
15811s it's a big match for him he does only
15813s have only it's a decent number but he
15815s only has those 11 points towards the
15817s championships obviously he's got
15818s multiple chances of getting through to
15820s worlds
15821s uh he's positioned really well in
15822s various events oh
15824s man that's one good one
15827s oh
15828s earth as well let's go aloo tavu kill
15831s him happening derek
15834s [Laughter]
15836s okay just do that again
15838s and then do it again five more times and
15840s we're laughing we're all the way there
15843s you want to win chiller two three before
15844s it gets removed i do
15846s uh yeah sure i mean it's annoying
15849s because whichever one you freeze you can
15850s obviously just chop the other one
15854s but yeah card draw is certainly more
15855s important so i definitely agree with
15856s this play
15857s because now at the moment hachikuji is
15860s in some sort of range for
15863s a lucky burn kill right
15866s we can see alatem has already picked up
15868s two burns three if you count the
15870s overdraft but that'll probably get
15871s cycled
15873s i mean i want to say no i i think with
15875s two
15876s blooms having been used
15878s 23 25 is a little bit too much to ask
15882s like if you can go
15884s zap a zapper bolt bolt serpent shrine
15887s serpentro and that's 20 and like yes you
15890s can then technically oh no that's all
15892s your mana spent already right so you
15893s can't even fit in a uh
15895s um
15896s yeah you can overdraft the overdraft
15898s over two turns so that you uh exactly
15901s you overload yourself and then overdraft
15903s at the start of the next turn for like a
15905s huge overdraft and then do the other
15907s overdraft at the end of that turn
15909s yeah so i think realistically right now
15912s hachikuchi should not be afraid of dying
15914s anytime soon uh this is very much the uh
15917s the mid game the mid to long game for
15919s alu temu where he's hoping to get his
15921s advantage
15923s big choice decision here big choice
15924s decision great words neil um whether to
15927s use the parrot for another buchan gamble
15930s but now he's got the multicaster he can
15931s use it for double multicast and a lot of
15934s cards like you say though the lack of
15935s the blooms makes things
15937s a little less powerful in terms of
15939s saving up your hand
15945s he's not sure but i think he's going to
15946s just take an extra boucane shot
15950s yeah i agree i i think it's absolutely
15952s right to just try and get this chip
15954s damage it's
15955s only a 50 50 to hit fire but that's kind
15958s of what we need to be seeing for him to
15960s have a chance two threes not bad okay
15963s now get the fire again oh my god
15966s what
15969s that's every time perfect
15973s that's not how that works right because
15975s like it's not like if you power the blue
15977s can the next parrot is guaranteed to get
15979s the same ones i don't forget the other
15981s order anyway yeah like i know that's not
15983s how it works but i'm starting to
15985s question myself already here uh but
15987s either way no harm no foul uchi uh sorry
15990s hachikuji gets a perfect clear here
15993s deleting the board and rancoring to gain
15996s what 14 12 armor all on the same turn
16000s ali temu's expression i think lets us
16003s know
16004s just how dire of a situation this is for
16006s him as even with just
16007s fire fire fire fire fire like five times
16010s in this game which i don't think the
16012s game's gonna last that long anyway he's
16014s still not there
16017s well another cabin so this game is going
16019s to rumble on a little bit longer
16028s but not too much longer because not only
16031s is hachikuchi in quite a safe position
16033s but he also has all of his big hitting
16035s cards
16048s not looking good is it that uh that big
16050s hundo for aloo temu is looking further
16053s and further away now he might be having
16056s to end this masters tour on 99 wins
16060s yeah which means it's wide open who's
16062s gonna get there first no just kidding
16063s he'll get there round one next
16064s tournament but you know probably
16070s i thought i thought i was the um
16073s the pessimist around here
16076s i am just kidding again right
16079s he has assembled 12 damage well done
16087s like snowfall just does literally
16089s nothing like you're just
16091s i don't know
16092s it's just never threatening anything
16094s right you have to freeze the kazakhstan
16096s or the onixia maybe if they play a nixia
16098s and you can go freeze freeze you get to
16100s like punch them for 10 damage maybe 20
16103s like if you're unbelievably lucky oh my
16106s god
16108s and there we go kazakhstan active
16111s yep
16114s achievement does have another six damage
16116s next turn that'll take his opponent down
16118s to a mere 35.
16120s all right this needs to be horrendous if
16122s you're an alitemu fan yeah it needs to
16124s be absolutely atrocious and it does
16126s nothing
16127s literally zero value at all that doesn't
16129s do anything
16131s honestly wax rager alone i think is a
16134s win condition here for hachikuji i'd
16135s snap that right up so would i just to
16137s make sure there is no accident in the
16139s world where you're trying not to have an
16140s accident the wax rager is so much
16142s accident protection it's not a great
16145s card until you've got the other stuff
16146s but it's fine
16149s yeah
16150s sounds like you're going like billy mays
16152s they're like advertising for adult
16154s diapers or something with wax racing and
16156s accident protection
16157s uh this is not medical advice please
16160s consult a position
16162s purchasing this product
16164s either way at the end i think those look
16166s like some premium win conditions like
16168s pure cold that'll probably do it i'm
16170s pretty sure there was horn in there as
16171s well that'll get the job done uh i
16174s really really struggle to see uh aloo
16177s temu
16178s chewing through any of this primordial
16180s studies into
16181s [Music]
16182s like if he'd got steward then he could
16185s have discovered another spell which
16187s would have allowed him to discover
16188s another spell and if he discovers enough
16191s spells
16193s he can lose in a cooler fashion yeah i
16196s think that's about where we're at right
16199s now
16200s he is assembling the guild trader
16202s because why not it's the way he's gonna
16205s win is some sort of super firepower
16208s i mean to be fair this is a pretty
16210s decent amount of damage now right how
16213s much
16214s mana is he spending on this it's
16217s six eight right now right so if say he
16219s finds the other
16220s frostbite he can have
16223s 6 12 18 24 in one turn right yep and
16229s then add in a couple of hero powers if
16231s he rolls high again over the next two
16232s yeah
16234s you know
16236s and if hachikuji hasn't got a poor walk
16238s in his hand we know if he hasn't got a
16240s ball working he hasn't got a mutinous to
16242s chew up one of these spell damage cards
16244s then it's almost getting to the point
16246s where it could maybe get there
16250s but this is just disastrous i mean guild
16252s trader is probably worse for alu temu
16254s but
16255s they're both pretty disastrous to lose
16257s to the
16258s venus
16262s yeah
16263s and it's gonna be pretty short from this
16265s moment on there's a more spell
16272s okay so burn damage we are still looking
16275s at uh well just 16 now uh if he were to
16279s go serpent shrine first and hit
16282s i want mini mage that would be another
16284s three damage which
16286s up to 19
16288s uh and then if he gets two more hero
16290s powers that's another 16.
16294s wait oh no another 12 sorry which
16297s he gets there
16299s i mean he's dead in two turns he's dead
16301s next turn actually
16303s with pure cold weapon 15 on board
16310s 16 22 i count at the moment okay
16315s i'm coming i'm coming
16320s this storm is in
16325s me don't maybe not no no i think i just
16328s uh fudged those numbers i think that is
16329s just lethal actually next turn
16332s oh
16335s okay landslide voracious reed is pretty
16338s sick as well yeah refill his hand
16341s there's a lot of damage here and if he
16343s can refill a handful of more bursts
16345s who knows maybe it's still there
16348s 20 and falling
16353s landslide sleep breaker that's pretty
16355s good it's not that thirsty
16362s well wax rager army knife is a really
16363s nice play
16364s uh for
16366s one or two turns time just to get
16368s yourself
16371s yeah i'm just getting rid of that
16373s that's the way you lose this game just
16375s get rid of it
16376s i'm not even sure if you're supposed to
16378s play the wax rager because if they
16381s freeze it you then can't immediately do
16384s anything with it with the no mesh army
16385s knife
16387s and that's potentially maybe the one way
16389s you lose but
16391s again even though i'm really glassing
16393s grasping at straws now
16395s yeah i think i think if you
16398s maybe the only way you lose is now
16400s assuming that you've got a bulwark in
16402s hand is if
16403s alotima gets enough turns to hit you
16405s with like two hero powers
16408s they're putting some pressure on just to
16409s make sure you kill him
16412s you might be right
16414s guardian is bigger because of this yeah
16419s yeah sure
16420s yeah yeah yeah i think yeah
16423s yeah probably
16424s pretty similarly matched up to ali
16426s temu's inner monologue here
16428s well the mez yeah yeah
16432s maybe a little bit sad as oh man it's
16434s just so brutal for ali temu another
16437s top eight of a masters tour here but
16439s still has yet to get past that second
16442s place
16443s uh will remain after this weekend the
16446s winningest player ever in masters tour
16449s history
16450s uh having secured 99 wins one off the
16453s century as we said and he can hold his
16455s head high for that one but
16458s i'm still just not seeing it in this
16459s game
16463s no
16465s well we didn't see all the other trash i
16467s guess from the
16470s oh he got the he got the annoyos didn't
16472s he surely so
16473s i mean i'm trying to think because i
16474s feel like pure cold might have been
16476s offered on the same one as horn but as
16478s you know as long as he didn't pick
16479s complete air and actually has some form
16482s of a win condition
16484s uh which like i said i think the wax
16485s ragers alone are probably enough of a
16487s win condition i do think he still gets
16490s there
16491s i'll team it down to six cards by the
16493s way that's going to be hard to assemble
16495s 31
16496s okay there's viper parrots
16500s both parrots so freezing the board uh
16503s you know add in for an item is not
16505s really a possibility uh i mean the most
16507s annoying thing here actually is that he
16509s can't
16510s overload currently because if he could
16513s he could then obviously go double
16514s landslide which would then delete the
16517s life steal
16518s from this uh wax rager um which you
16523s could try and dig for in the form of
16525s windchill i'm not entirely sure what he
16528s has left over in terms of overload cards
16530s it's not much because he's played double
16531s bloom double bowl at least one
16534s um
16535s serpent shrine as well
16537s i think he has a studies left which
16538s might get him a steward which might get
16540s him
16542s winning card
16545s i love winning that as i have now called
16547s it it's called winning card
16550s it's a one minute oh 42 damage
16553s yeah 42 man that is so steep
16560s a lot of
16563s health that's actually doing a lot of
16565s things right here that we haven't talked
16566s about we've talked about them alluded to
16568s them at least like keeping a nixie in
16570s hand just to make sure that
16571s no
16572s giant guardians get made that sort of
16574s thing we've been concentrating on the
16576s other side but he's he's playing this
16578s nice and steady and looks not to put
16580s many feet wrong to be fair
16582s that's a very good point and it's maybe
16584s a big reason to not go for
16586s horn as well because if you go horn and
16588s they hit spell damage landslide they can
16590s maybe clear it off alongside a uh
16596s he's holding up for a miracle here and
16597s tiny toys into
16600s rust wicks
16602s right
16603s yes is that where we're at that could
16605s theoretically be a win condition just
16607s get a bunch of primes
16609s um
16610s what are the five drops are that can win
16612s you the game
16615s oh um
16616s spammy arcanist because he's played both
16618s of his wax rages
16621s well but you get the minion right how
16623s does he get it on the board back he
16624s needs to get in
16625s to his hand he's not rogue yeah having
16628s lost her tickets against rogue recently
16631s everything scares me
16637s yeah
16638s okay
16639s yeah currently i mean unless you could
16641s just get their own tempo right like
16642s there's the obvious side that you could
16644s just get um five uh burning blade
16648s acolytes is that what they're called the
16650s uh one one that summons healthy five
16652s eight taunt yeah which uh
16654s you know if you get four of them
16657s maybe that just gets their own tempo
16658s like i said and your opponent can't
16660s quite keep up with all of that but more
16663s realistically
16665s i'm thinking rust wicks into solarium
16667s prime
16673s [Applause]
16675s oh yeah that's the good outcome
16677s yeah
16683s here they come the toys
16685s all right we need something big we need
16687s something absolutely massive here for
16689s alu termy
16700s rat king
16702s oh
16705s yeah this is not getting there is it
16708s i don't think so
16712s just trouble checking i understand that
16713s king properly yeah i do okay sure
16715s unlucky yeah i mean resurrecting you're
16717s not even gonna have that many mini eye
16719s right to bring it back to life no
16726s only he had another study so he could
16728s get himself some sort of evolve effect
16737s man and it's so brutal because even if
16738s he had got rust looks like he'd have to
16740s have to kill it off on the same turner
16742s it would just be silenced and destroyed
16744s uh by the wand anyway that is now drawn
16746s for hachikuchi
16748s how does hachikuchi deal with a huge
16751s guardian right now
16753s i mean there won't be a huge guardian
16754s because he'd be very careful not to have
16755s a huge guardian but
16758s yeah i mean if he needed to he'd have
16760s alex straza right because i don't think
16762s he's going to play that before aloo temu
16765s plays uh
16767s his own board and so now at 39 health
16769s representing quite handsomely lethal uh
16772s ali temu just need to find a pretty
16775s miraculous way back into this game
16777s landslide can deal with the
16780s taunt so that his other minions can go
16782s face and of course the wind fury but
16783s it's not going to
16786s think this is a concede yeah it's not
16788s going to stop his opponent from getting
16790s the damage through he has to freeze he's
16792s just thinking it all into the wax ragers
16794s it's a characteristically well-mannered
16796s and good humored end from ali termu but
16799s he is going to be exiting the tournament
16800s here where as hachikuji with a very
16803s unconventional lineup to get all the way
16804s through to the top eight let alone the
16807s top four where he now finds himself is
16809s looking like a real contender i honestly
16813s despite him having some pretty auto wins
16815s in a quite in like the last three games
16818s of the series there to be honest i
16819s really struggled to pick him up on any
16821s big mistakes i think he just got given
16824s the good matchups quite clearly
16826s but he played them very well and gave
16827s his opponent no extra outs
16830s yeah and this is the
16831s i mean it it accentuates it because of
16833s alatima's lineup but this is the lineup
16835s we don't see that often but sometimes do
16838s see in conquest where there are two
16839s dominant decks which is ban one and let
16842s the other win just don't worry about it
16844s just let the druid do its thing ban out
16846s the demon hunter and concentrate on
16848s having a lineup that beats the
16851s the mediocre decks in the format the
16852s ones that people are forced to play just
16854s let them have that one zero start and
16856s that seems to be working well for him
16859s it does and that means that despite
16861s having 99 victories a finals ain't won
16864s for alu temu because he is
16867s out of the runnings hachikuchi joining
16869s gabby and holy water leaving us with i
16872s believe a double representation for asia
16875s pacific going into the finals uh into
16879s the semi-finals sorry but not
16880s necessarily guaranteed an apac player in
16883s the finals yet as habugabu vs tincho is
16885s i believe the uh the last hope for the
16887s americas region in tincho versus
16890s habugabu a player that i feel like is
16891s unfortunately for him being overshadowed
16893s by the likes of gabby and alu temu being
16895s in this top eight which is it's gotta be
16897s said pretty hyped that habu gabu has
16899s made it through to this quarter-final he
16901s is as i've said many times one of those
16903s players that just engenders fantastic
16905s games of hearthstone it's really
16907s exciting every time you get it to see
16909s and play be on stream or in a tournament
16912s as well and uh i'm super happy for him i
16914s wish him all the best because i really
16916s do think he is uh a thoroughly
16918s underrated very very strong hearthstone
16920s player yeah in all formats as well but
16922s i'll leave that for the other cast is to
16925s introduce when the match begins but yep
16927s looking forward to that one but for now
16929s we are done with the third quarter final
16931s we are going to set up that final
16933s quarter final for you and we're back in
16935s three
16964s [Music]
16971s yes
16981s [Music]
16994s is
17004s oh
17010s [Applause]
17036s [Music]
17053s messiah
17063s me
17064s [Music]
17079s [Music]
17089s do
17093s [Music]
17131s hello everybody and welcome back to
17133s masters tour ruins of alterac my name is
17135s tj i'm joined by
17137s my good pal
17139s model
17140s are you ready for quarterfinal number
17142s four
17143s i
17144s certainly am tj and looking forward to
17148s seeing some tincho but first and
17150s foremost i am excited for the reasons
17153s that derek was laying out towards the
17155s end of that last quarter final uh that
17158s we have habu gabu in this quarterfinal
17160s and he is just a magnet for banger
17163s hearthstone series so that is what i am
17165s expecting to see this time around
17169s oh yeah we actually have uh
17171s a little bit of crossover with the
17173s lineups right both players um bringing
17176s the uh charge warrior some variation of
17179s it
17180s both players bringing the uh quest
17183s fell demon hunter and both players
17185s having a variation of kazakhstan druid
17188s so we have three archetypes that are
17189s kind of crossed off the difference comes
17191s in the fourth deck
17193s with tincho opting for libra paladin and
17195s habukabu often
17197s bore the uh quest hunter the b stalker
17201s tavish
17202s quest hunter very cool
17207s yeah and i think that difference is
17209s going to be the crux of the series as
17210s you would expect we haven't seen as much
17212s quest hunter in this tournament as
17215s i thought there was going to be leading
17217s into it i really thought quest hunter
17218s was going to make a splash when i was
17221s theorycrafting for some lineups coming
17222s into this tournament we haven't seen
17224s that much uh we saw habu gabu do very
17226s well with it earlier in the tournament i
17228s believe it was on day one and but
17230s outside of him it hasn't really seemed
17233s to be a major factor towards the top of
17236s the standings whereas libra paladin as i
17239s was talking about extensively in the
17240s series i just cast with gia a little bit
17242s earlier on uh despite the reputation
17245s that it gets for underperforming in gm
17248s and in masters tours and how we do make
17249s fun of it i think the time has finally
17252s come where libra paladin is actually
17254s becoming quite a sensible bring to a
17256s number of tournaments as it is
17260s all it took was a week of trio
17262s and players complaining that they had to
17264s play libra paladin yes exactly for them
17267s to realize that wait a second the libra
17271s paladin's actually good
17273s um
17274s and yeah there's some reasons for it
17276s lifeforge carol is very good you have
17278s some options for tech cards it's a deck
17280s where you can play iron deep trog
17283s and get away with it right
17286s um so i you know it's got a lot of
17288s things
17289s working
17290s in its favor i don't think it's the end
17292s all be all
17293s of dex
17295s but in a tournament lineup in a conquest
17297s format it has its place
17300s um as does be stalker tavish
17305s yeah certainly a car that has given an
17307s added dimension to quest hunter a car
17309s that i like a lot it does take a little
17311s bit of
17312s finessing it does mean you have to
17314s engage your brain with quest hunter in a
17316s way that some quest hunter players won't
17318s quite enjoy because you don't just get
17320s to point all your damage at your
17321s opponent's face anymore you have to
17322s think about timing and because the hero
17325s power refreshes you have to think about
17328s when you want to set off the quest procs
17331s in terms of perhaps taking your new hero
17333s power down to zero making that one
17334s refresh instead if you want to line that
17336s up but it really does help you navigate
17338s some of those match-ups um against the
17340s super armor-heavy druids against the
17342s super armor heavy warriors even though i
17344s think that matchup is okay already but
17345s there are some decks where through power
17348s of healing and armor they can just kind
17349s of outlast the straight up damage plan
17352s so in those matchups having the ability
17354s to just swap to infinite animal
17356s companion because there are very few if
17359s any decks in hearthstone tj that can
17361s resist
17363s both a million damage being thrown at
17365s your face and a million animal
17367s companions also being thrown at your
17369s face because they're all huffer
17372s or
17374s you know
17375s five huffers two leox
17380s that's it that's seven that didn't sound
17382s like the end of your sentence but it
17383s does kind of have to be due to the way
17384s hearthstone works no that was the end
17387s okay that's fine
17393s that's uh and i'm done talking
17395s oh good thanks for letting me know uh
17397s i'll pick up the slack here with teen
17399s shows demon hunter then uh just a
17402s straight up uh
17403s performers kind of old school version
17405s almost at this point uh we've had this
17407s rant already i believe closing the show
17409s with lorinda last night i was talking
17411s about how it's felt like
17413s demon hunter has never stopped evolving
17416s since the introduction of the quest
17418s we've gone from otk demon hunter to
17421s brute demon hunter to hybrid otk brute
17424s demon hunter to fell demon hunter to
17426s hybrid fell quest otk demon hunter to
17429s kazakhstan then hybridizing with all of
17431s those decks
17432s to then kazakhstan also hybridizing with
17435s brute which is already a hybrid version
17436s with something else that's going to pass
17437s previously but teen show has decided to
17439s take at least
17441s two steps back in time and gone back to
17444s the expendable performers version and
17446s just kind of standard uh quest fell
17448s demon hunter as we have at the moment
17452s boo
17455s soccer is only one card that's it
17458s shut up tj
17460s i'm warning you
17461s that's all you have to do is find one
17463s card in your deck kazakhstan that's
17466s literally the only thing
17469s it's the quarterfinals of a masters tour
17473s please
17474s prioritize the game over trolling me for
17477s one time in your life come on now this
17480s is about the game
17481s okay
17485s so who's trolling who here huh
17490s good question
17498s wow this hand has already got fairly
17500s awkward for teen show he drew need for
17503s greed one turn too early
17506s and he's already outcast locked on the
17508s left-hand side because of that
17510s expendable performance which means yep
17512s just gonna go ahead and rip a spectral
17515s site for one and that is not the
17517s position that teacher is going to want
17518s to be in
17521s no
17522s not at all um
17525s at least he does have curtris in the
17529s hand right but this is looking uh pretty
17531s poor
17532s uh to be quite honest
17534s um
17535s avogadro just going to prioritize
17537s getting a minion on board not really
17539s much else he could do looks like he did
17540s play the uh
17541s uh out the uh professor slate in this
17545s instance
17546s um
17551s all right he's got the combo
17555s oh
17556s yeah we're set why are we even still
17558s playing he's got the combo in his hand
17559s that just must mean he wins
17560s yeah he's just got to survive for
17563s five more turns and he's good to go
17566s yeah and then find what at least
17569s um 12 points of health on an opponent's
17571s board that doesn't play any minions that
17573s seems fairly straightforward i would say
17576s yeah i'd say so
17580s um
17583s i mean abigail's hand is kind of empty
17586s but
17587s furious how it exists
17590s so
17592s i wonder if there's anything cool we
17593s could find with this resizing pouch
17595s would be really cool
17598s can't be helped can it whenever you see
17599s a hand like this with nothing going on
17601s in a resizing pouch you just immediately
17603s start to invent weird worlds
17606s i've already seen a couple of them i
17607s think alatemu going specifically fishing
17609s for mutinus early on digging for sevens
17611s against demon hunter that was kind of
17613s cool we've seen uh digging for threes in
17615s particular in hunter is fairly popular
17617s as is digging for two these days because
17619s you can find a furious howl
17622s and quick shot to be able to find
17624s additional card draw from an empty hand
17626s but at this point
17627s abugabu just wants damage more than
17629s anything else so he's just going to pick
17630s up a desk him for that
17632s shot yeah that's what you want
17636s i have given up everything
17639s not going to get there however
17642s but it's about the best you could hope
17643s for a piercing shot now i'm might be uh
17645s tempted to piercing shot one of these
17647s minions
17654s that
17655s was actually going to fully stand up and
17657s pop off then at that draw as he
17659s readjusted himself in his chair but no
17662s calmness has resumed
17672s interesting he is going to commit to
17673s this first i was wondering with
17676s sequencing here whether you wanted to
17677s swing the weapon first whether what
17679s secrets you got offered really changed
17680s the equation here
17682s on uh
17684s whether you would be piercing shot on
17685s opposing minion or your own in this spot
17687s oh back into dumpable card dumpable card
17690s furious how yet again
17693s this is the source for harbough
17699s still a little bit of ways to go here
17701s however
17702s uh tito does have obviously
17705s curtrice up
17706s and double aldrachi warblades
17710s to be able to begin healing right
17717s i like the optimism here from teen show
17719s who says i will hero power first just in
17721s case i get to hero power again it's
17723s always important to be an optimist in
17725s life
17726s yup
17739s normally against uh
17742s quest hunter
17743s just like yeah dump the immolation or
17745s whatever so i'm really gonna do anything
17748s but there's
17750s the b soccer tavish in the deck which
17753s makes me kind of want to at least have
17755s one removal
17756s but at this point if it's played you're
17758s probably going to be facing
17760s a lot more than just one emulation or
17762s will handle and i like uh
17764s just getting one out of the way still
17765s got one in the deck he's got jace loaded
17767s up
17768s this is fine
17771s this is fine indeed
17775s now we have tavish to come down hero
17778s power overwhelm can be used here to
17780s reset if you would like it to but there
17782s is some merit to just saying seven seven
17785s in play which yeah i like i like
17787s pause here i think at least thinking
17789s about this is sensible because uh
17792s lowering the health on your seven attack
17794s minion does reduce the chance by a
17796s significant percentage that it actually
17797s gets to attack on the following term
17802s yeah i was thinking about maybe holding
17803s on to it for like blood mage thalnos
17805s plus overwhelm
17806s but then that kind of makes furious how
17809s awkward because then you're refilling
17811s your hand and so next turn he gives
17814s himself the option of just
17815s like getting the blood magenos on board
17817s then furious how long furious howling
17821s for full value and then getting an extra
17823s card draw once the blood mage diagnose
17825s actually dies so
17827s i like this
17830s big fan
17835s oh boy
17843s coming out the big guns are coming out
17850s and the ball is going to be chewed up
17851s here
17854s oh nice this is cute i actually did not
17856s think of this
17860s be able to get the resume pick up three
17862s healing from the uh fel screen blast
17867s harvey garvey just gives himself a nice
17869s little round of applause for being the
17870s skillful player that he is and picking
17872s up an explosive trap off the top
17883s he just realized like oh no
17887s because i believe that's the only
17888s natural seeker played in the deck yeah
17890s there's just one explosive trap
17894s even two just one a single explosive
17896s trap
17900s there ever any merit to attacking your
17903s own blood mage here
17904s uh or pinging your own blood mage at
17906s least i don't think it ever actually
17907s saves any damage but essentially the
17909s blood mage in play allows a minion to
17911s attack which cannot currently attack
17913s right which refreshes the hero power
17914s provides some healing oh okay yep he
17916s does do it
17918s it's essentially the same thing right
17920s because he's got now dracula warbles
17921s equipped dealing two damage and
17932s okay
17935s gonna give him some things to attack
17936s into
17942s yeah that's a big deal
17944s is it's not lethal because he's not
17946s getting the resets
17948s um because this is the
17951s it's got to be that turn and
17953s these are the
17954s second round whatever
17957s it's a lot of damage and a lot of
17958s healing
17959s it is it's a huge huge swing is what it
17962s is
17965s and uh in fact it is also a 12 12 on
17969s board
17975s releasing
17979s sacrifice it doesn't probably because
17981s it's more than 12 damage to sacrifice
17984s but you don't proc an explosive in the
17986s process
17987s which it's not like he has another
17989s explosive
17990s that's true
17992s that's 16 damage
18001s i mean here's the question right what
18002s good is 16 damage if it's not lethal you
18006s know like i mean
18009s it sets up for chase lethal he's got a
18011s full barrage and a chaos strike no no
18012s that is a good point yeah that's fair
18014s that is very fair
18016s or just g hero power
18018s oh barrage obviously it doesn't play
18020s around their big minions but he also has
18022s an immolation aura and a fel scream
18023s blast right
18026s yeah no you're right i'm with you this
18028s should go face
18043s destroying your i don't know i guess be
18045s stock or tavish by itself you're not
18047s particularly worried about but like
18049s you could be
18051s stalker tavish and discover
18053s super freezing trap
18056s and then you
18058s don't have damage anymore
18061s oh
18063s it's getting sick
18065s damage it's just killing it
18069s piercing shot the minion now get three
18071s more to face hero power of the face yep
18073s sure
18076s teacher though with
18078s his line he does still now have second
18080s down dracky wall blades and the jace
18082s available here oh
18085s that is a very spicy looking fury off
18088s the top
18090s he can also uh stelina to just reduce
18093s the amount of power yeah
18095s and i guess
18096s i guess he doesn't have to no he could
18098s attack a duke explosive trap with uh
18099s dracula is fine
18105s yep attack first stelina after throw one
18108s of these cards away
18111s cards directly equate to damage against
18114s this deck more so than any other so
18116s stelina i think is picked far more often
18118s in this matchup than any other for demon
18120s hunter
18123s and joe we'll just check exactly
18126s how many minions could possibly be
18127s summoned from that drakthar at this
18129s point before making this decision
18131s still to pull the rush right by pressure
18133s on the deck
18140s which means is it the drag that you
18142s throw
18143s back
18144s i guess he does yeah i'm not sure if his
18146s jace has enough clearing potential to
18148s deal with it
18150s i'll never stop searching
18165s so uh what do you think he does this
18166s turn tj
18168s hmm
18174s you start with an immolation aura then
18176s go from there
18178s i see we're just skipping hobby garbage
18180s down entirely okay that seems fair
18184s he doesn't have any cards
18191s um
18194s he's just double checking but i'm
18195s certain this is lethal he's got one fury
18198s one chaos strike one fell barrage and a
18201s hero power and a hero power yeah that'll
18203s do it
18205s yeah tj gets to see it straight away
18207s because you'll see the skull icon as
18208s soon as you queue up the attack we have
18209s to wait for all the animations all to
18211s happen but yeah tj spot on i believe he
18213s has got all the damage 100 right there
18216s which means one overkill 10 damage going
18219s through to nine health plus the fel
18220s barrages and that is going to be a one
18223s zero lead
18226s [Music]
18227s nicely done
18229s looked a little scary for a moment
18231s uh the explosive trap stopping tincho's
18234s plan but obviously he had a backup plan
18237s uh included in the original plan uh
18239s which was to make theradon to actually
18241s get those attacks and turns out the 16
18243s damage to sink into the minion
18246s turned out to
18248s work out pretty well because habukapu
18249s ended up putting a lot of damage into
18251s the magtheridon itself
18254s and uh that allowed him uh the multiple
18256s turns to just heal back up with the
18257s aldrachi warblades and then finish the
18258s game with the jace so
18260s um i mean honestly tj i think the
18262s correct answer is they both would have
18264s won the game by equal amounts in that
18266s position
18267s you know i can probably stand corrected
18270s for that if there is a viable reason why
18271s you would need to clear off that one
18273s three and get 1212 for the cost of 16. i
18276s don't know hang is probably a very close
18277s decision but i think the i think the
18280s damage was done as soon as you had the
18282s magtheridon with the one ones on board
18284s right i think just having that
18285s combination of two cards knowing to set
18288s that up the term previous which tincho
18290s did with a very cute play right with the
18292s he essentially sacrificed healing on one
18295s turn by using a very low impact fel
18298s screen blast to clear his own first wave
18300s expendables to get full second wave
18302s expendables which then set up that
18304s two-turn set up with the mutanus on the
18306s following turn even through explosive
18309s trap
18310s anything that came after that was the
18311s relative formality like really he just
18314s had a nice setup and executed it so good
18316s game
18318s gg
18320s now teacher moves over to the charge
18322s warrior and this is cool i don't know
18325s why people weren't playing mac theradon
18327s charge worry before
18331s it is insane
18333s okay
18334s and
18335s i know that it's insane from a one game
18338s sample size that i played on ladder
18340s against monsanto okay
18343s and he played mac theradon
18345s and then
18348s he it emerged what i don't even know it
18351s became undormant it activated whatever
18354s word you want to use and then he faces
18356s manipulated it
18359s okay that's pretty and there were two
18361s twelve twelves yeah yeah sure
18365s and then i was like i lose
18368s and i did lose
18372s it's so good
18374s well congratulations to uh monsanto
18377s i guess it's the most i don't know
18379s i don't know if he was the one who like
18381s came up with it it was it was a while
18383s ago it was uh
18385s at least a week a week and a half ago i
18388s love how that you are so used to
18390s monsanto being america's only hope going
18394s into these situations late in a master's
18395s tour that even though you're here with a
18398s completely different representative that
18400s you could be supporting you still end up
18402s talking about monsanto
18404s well because it he was the only player
18406s and the first player that i'd seen that
18408s that played mctheradon in the uh
18411s um in the charge warrior
18415s it was
18416s okay fine
18417s it wasn't monsanto it was raven would
18420s that change things
18423s um yes does it matter who who the person
18427s in the story is
18429s yes
18431s i don't think so the fact is it's cool
18433s because it gives you sort of this
18435s alternate wing condition in the deck
18437s that's so one-dimensional
18439s [Music]
18441s that that's the
18443s the point of the story okay okay
18445s okay it was okay it was lorinda i was
18448s playing a ladder game on america's
18450s ladder against lorinda
18452s and he played bank there on against me
18453s and then faceless did
18455s and i lost okay
18457s you happy
18459s no way it was it was teen show i was
18462s playing a ladder game again
18463s thank you finally
18465s there you go he played there against me
18467s and then faceless did
18469s now i'm happy you're talking about the
18471s players that are on the screen now i'm
18473s happy tj this is all i wanted all along
18476s you found it
18478s and it it wasn't even me playing in that
18480s ladder match it was actually
18484s it wasn't even a ladder match it was the
18486s quarterfinals of master short runes of
18488s all track it's happening right now
18491s absolutely flawless tj i love it
18495s keep that energy
18499s no make theradon right now for tincho
18502s in fact
18504s a whole lot of nothing going on here
18507s um
18514s he's got a muteness
18516s that's his plan it and habugabu saw one
18519s keep
18521s what would you possibly keep except for
18526s i guess corsair crash okay
18528s but he didn't play corsair cash so what
18530s else would you keep
18532s besides mutinous in this matchup
18536s yeah that's a good question um
18539s i expect mutinous is something that will
18541s be played around quite heavily from
18542s habugabu it's not that hard to do with
18545s quest hunter like it is in like quest dh
18548s for example
18549s um fairly easy usually to activate and
18553s slam the tavish on the same turn uh
18556s meanwhile i get the impression just
18559s based on the way that habu gabu is
18561s playing and his reaction to the cards
18563s that have been drawn and the cards that
18564s have not been offered uh via tracking
18568s and such
18569s that he is potentially looking at this
18572s as a b stalker tavish matchup and that
18574s he's trying to work towards that
18576s and may now have to divert if he doesn't
18578s find it soon because i think he cast
18579s tracking and i believe
18581s just based on kind of a cold read of his
18583s reaction that that is what he was
18584s looking for from the tracking and was
18586s not able to find it
18597s oh six damage going face from piercing
18600s shot the forbidden play
18605s forbid it
18609s oh
18610s oh nelly dj oh what he didn't do oh
18614s nevermind he doesn't have a frozen
18615s buckler that's a to the front that is a
18617s to the front
18618s classic raven draw a card though
18623s that's true wait what no he isn't hang
18626s on
18628s with cutting class you mean oh no
18631s never mind he didn't have equipped the
18632s outright attacks this turn exactly yeah
18634s i'm saying it was one
18636s just forget everything
18638s yeah yeah
18648s [Music]
18656s yeah okay
18658s make sense go digging try and find a
18661s solution to this magthon problem big fan
18664s of making 1212s as soon as i possibly
18666s can
18676s yeah because he's a long way off
18679s the real combo
18685s [Music]
18687s a long ways off
18690s yes
18691s as is on the other side who i am now
18694s entirely convinced really did not want
18697s to be using these damage spells on this
18699s hero power but is now kind of forced to
18701s do so
18711s just gonna have to commit can't sit
18712s around waiting forever
18717s or the b stalker to turn this into an
18719s animal companion game instead
18724s he's just going in
18737s he's like this is the last turn free be
18739s able to play mutinous anyway so might as
18740s well just put it on the board
18742s yeah it makes sense um
18747s he's in trouble because he has no armor
18749s gain
18750s still off from the combo
18753s only plays one faceless so even do the
18755s uh
18757s um
18758s like mr smite variation of dumbo
18761s like double to the front mr smite
18763s uh faceless which would still be three
18766s damage off
18767s anyways even if he did have a second
18769s phase which he doesn't as i said
18772s calm down saddle
18773s um
18774s what and i don't think he's even gained
18776s enough armor to play galvangar
18780s right in charge at the moment right um
18784s so
18786s he's in trouble
18795s and you can tell that he's in trouble
18796s because he's
18798s constantly shaking his head
18801s over and over
18804s and now pray hands
18807s now a hair swoop and back spray hands
18811s those are the
18813s five stages of drug drug
18824s okay there we go the juice
18827s now we're cooking
18831s and it looks like he's going to take the
18832s time to draw a card here instead of
18834s playing my theradon because it's a
18835s little late for make theradon
18849s yeah i can clear the board anywhere with
18850s the shield slam now picks up ricara
18852s which is another stack of 10 genuine
18854s armor on top of this
18856s which means habu gabu is a lot further
18858s away than he thought he was a couple of
18860s turns ago
18862s yeah
18863s um
18866s what about a pouch here
18871s we could get we could look for a
18873s mutinous we could look for an alextraza
18881s like he's going straight for the nines
18889s oh come on
18892s gives him targets
18896s he's just playing them right now
18900s yeah recaro plus shield chatter is uh
18903s yeah gonna be pretty brutal and now tico
18906s does have lethal next turn
18910s yeah double to the front in hand
18912s with faceless and mr smite
18915s yep that's 12 and then he's going to be
18917s attacking two turns in a row
18919s yep and uh that that would be enough so
18923s oh oh oh
18925s oh
18925s [Music]
18927s okay
18931s okay but unironically
18933s why was that not king crush
18937s um so he could have minions on or to
18941s block the combo one
18943s that one turn only yeah i suppose that's
18945s true okay that's who if they do live
18949s uh he gets targets for his the minion
18952s things in his hand
18959s and i was going to say three because
18960s clowns are cool the dinosaurs but that's
18962s just false
18964s that is incredibly false and i'm glad
18966s that you did not say that i would
18968s struggle to respect you after a
18969s statement like that
18971s yeah my children who are probably
18972s watching me on the tv right now
18974s passively they don't actually watch they
18976s don't care
18977s um
18979s would come in here and attack me if i
18981s said that clowns were better than
18982s dinosaurs
18983s [Laughter]
18986s i mean this game's not over though
18988s however
18993s uh
18994s do you want the armor or do you want the
18997s 12 12
18998s i kind of want the 12 12 because
19002s it's only three armor because this
19004s minion would get to attack and if he
19006s picks up a spell that can only target
19008s minions
19010s yes he would have it anyway because the
19011s magtheridon though
19012s yes but if that spell is then piercing
19014s shot which i believe there's one left of
19016s right i think only one has been used
19020s yeah
19022s i want the 12 12.
19037s so this does set up for lethal also
19040s um because hero power double to the
19042s front faceless mr smite is still
19045s all right this is lethal every time
19052s yeah
19054s nope
19057s nope
19060s so it's tavish
19066s would you ever tavish here like it's a
19068s weird read for habugabu to make right
19069s that he's he's dead if he doesn't tavish
19072s but he lives if he does tavish like
19074s that's the reality
19076s well tavis could also pick up freezing
19079s trap which could block
19081s true that is true
19083s some level of combo right
19094s and i think the freezing trap has more
19095s value than the animal companion oh nope
19097s not gonna go for it i guess ridling's
19099s rifle still is the same thing still fine
19101s freezing it's lower odds he's shaking
19103s his head
19105s yeah
19107s oh he does get it he gets freezing okay
19108s dead right
19109s okay okay
19110s nope why do you shake his head then
19113s i guess explosive
19117s is better no hard to say oh because
19120s because he'd still be able to gain armor
19121s first and then potentially go phase for
19123s the damage right yeah
19125s yeah i mean the way tincho's hand is um
19127s no because he'd need that extra two
19129s damage right yes um
19133s because he could go to the front front
19134s that's four faceless is one mr smite is
19137s two
19139s um so that's only seven and then you'd
19141s have extra minute here power so now i'm
19143s going to cash in on his 12 12.
19146s and you probably just faceless
19150s do you not face listen
19154s a play around freezing trap because then
19156s that sets up lethal
19158s well he has lethal through freezing trap
19160s anyway as long as there's a 12 12 that
19162s can attack on board right
19167s true
19168s yeah
19170s but in case he gets something else but
19171s now he has freezing traffic
19173s freezing trap
19178s hey
19183s oh easiest hopper my life
19187s hey that's for armor
19190s true
19194s uh
19198s i don't even want begin
19203s to think about what this turn is
19206s uh
19207s right
19209s there's explo
19211s that is that improved explosive or is
19213s that the explosive from that is
19216s regular explosive that is from the uh
19219s weapon
19220s and there's ice trap to deal with as
19222s well
19225s yeah
19226s you'd have to
19227s dump bladestorm at the start of the turn
19230s to mess with ice trap let's see
19233s but then nicole's your 12-12 if it's not
19235s ice trap oh god
19240s you could bladestorm first without
19242s hearing
19243s the fortune yeah
19244s [Music]
19246s it's so hard what if it's not ice crab
19250s exactly yeah yeah that's the thing we
19251s could sit here and just be like okay
19253s well here's like the best play you can
19255s make against the exact four secrets that
19257s are in play that's not teen joe's job
19259s right now he doesn't know that's the
19261s situation
19265s okay well this worked out right
19268s because now there's no freezing traps
19271s and he's got the actual combo
19274s and hubble gobble i think is confused at
19275s the ordering
19281s because didn't the weapon swing happen
19282s last
19294s all right
19294s huffer it is right it's got to be second
19297s huffer
19303s you can't abuse your own huffers like
19305s that and expect to get paid out okay i
19308s mean
19310s well he plays around gaining and getting
19312s the armor he gets taunt
19315s that's true yeah this is just kind of
19316s strictly better huh
19319s there's no breakpoint that one damage to
19320s face actually ends up changing there
19322s because it doesn't again that's regular
19323s explosive trap so it doesn't change that
19325s break point it's just three instead of
19326s four and then you stop the arm again on
19328s the other side makes sense
19336s so this is all way too expensive
19342s uh so it goes to the front
19345s it gets ice trapped then to the front to
19347s the front again so you spent seven mana
19349s and that leaves them enough to galvan
19351s faceless right
19354s yeah
19354s which is not enough to get and then he
19356s just trades off the minions
19363s but then his only route to a win
19365s condition from that point is like
19367s reactivating magtheridon at some point
19371s well he has lethal on the board
19378s oh sure yeah yeah presuming that harbour
19379s wouldn't be able to deal with the
19380s minions on the other side
19384s bullwork however more attack minions
19386s already belong he's got a viper
19390s oh no
19391s drake
19394s well he could get the viper
19396s it's about as not a viper a card as he
19399s could have drawn from his deck tj
19403s oh double taunt
19409s but now the ice trap has dealt with
19411s which means that you could theoretically
19414s bladestorm but does that help you
19415s there's two one health minions that you
19417s have to deal with first
19420s throws his hands up like yeah i'm right
19422s there with you frank
19431s rancor hero power beat storm
19439s that gains
19442s eight armor
19444s hey all my clothes where's the board
19451s doesn't use any combo pieces either
19459s there must be a way
19472s hello
19475s [Music]
19480s i i didn't even see that that's insane
19482s what the heck
19485s that is incredible that's every minute
19487s destroyed
19488s but yeah yeah
19495s that has to be too much at this point
19496s right how do you overcome that
19499s back up at 20 and your hero is not even
19502s doing direct damage anymore
19511s now his faceless is gone though
19514s but does that even matter
19517s don't think so he still has galvan
19520s and mr smite yeah and hero powers like
19523s it just gets there
19526s oh my goodness
19528s like he just has the better hero power
19532s the hunters switched allegiances the
19534s true the true hunter hero power is now
19536s on the side of teen show this game
19547s okay he's still not dead
19550s [Laughter]
19557s uh still not
19561s nope thanks to all this freezing
19565s yeah you can spend sick on to the fronts
19570s to gain
19571s eight
19573s cost reduction on both the minions still
19575s doesn't work though
19577s the mr smite would still cost four
19581s all right let's play storm and hear up
19582s out of the face
19584s yep
19586s what if he just keeps rolling taunt over
19587s and over again though
19592s he still wins because he just took a
19594s turn okay
19595s as long as you get the hero power to go
19596s face every turn yeah like you could even
19598s just use your mr smite to kill an animal
19602s companion over the course of a couple of
19603s turns right to help you win the race
19605s which is the hero powers going face if
19606s you really need to
19609s it'd be okay yep and there it is
19612s ninja knows this is explosive
19613s trapezoidal and plays naturally in the
19615s deck and
19616s knows that that it's there because
19618s they're freezing chat that was insane oh
19621s my gosh
19622s like everything that happened i had no
19624s idea how to navigate the the secrets
19627s there that was
19629s that was a a crazy game of hearthstone
19632s what did i tell you
19634s he's just a banger magnet this is just
19636s what happens when he plays hearthstone
19638s you get games like this every single
19640s time
19647s all right the professor slate combo it
19649s was just a sick spot
19655s [Laughter]
19670s yeah hero power and ranco on his own
19672s gained a bunch of armor you could throw
19673s like shield slam blade storm out there
19675s as well to get stuff done like maybe
19677s that was just like confused like maybe
19678s that was just his brain being halfway
19680s between three different plays already
19682s and then he just decided on the
19683s professor slate thing at the end which
19685s uh was sick and i'm glad that we saw it
19690s yep
19691s all right last fourteen show is the
19693s libra paladin
19695s cena surprising out of this a little bit
19697s different for tincho does have the
19699s mutinous still but a mr smite instead of
19701s a lord bharav
19703s um
19704s which i in my opinion
19707s they both
19709s are
19711s awkward the same amount of times that
19712s they're insane
19715s but for different reasons
19717s if that makes sense
19720s like sometimes you have a lord in your
19722s hand you're like this is useless
19723s sometimes you have a mr smite in your
19724s hand and you're like this is useless
19725s sometimes you play lord barack and you
19727s win the game sometimes you play mister
19729s smite and you win the game
19732s can i predict he mulled into b stalker
19734s tavis yeah i didn't get out in time that
19735s reaction
19737s uh from hamugavu has he got the mulligan
19739s i think yeah i'm a hundred percent
19741s convinced that my soul read was correct
19743s in the previous game as well now because
19744s tavis showed up off the mole before we
19747s even saw it you saw the reaction from
19749s harbour garbage you see yup yeah of
19750s course there you are yep that makes
19752s sense
19760s now the question is how does he navigate
19762s us in the early game right
19763s [Laughter]
19765s he doesn't
19767s it's a trog
19768s and that's not an arcane shot
19770s i have to what aim shot it next turn
19773s with the way this is looking oh
19775s okay this is a noble mount this is a
19778s noble map take those every time plays no
19780s ball mount it's never not noble mound
19784s apart from the time it isn't
19787s [Laughter]
19790s all right
19791s nice nice little aim shot action going
19794s on all right he's good hubba gobbles
19796s he's in the clear
19812s somewhere on a distant end of the
19814s country
19815s a man named alexander bagooli sees one
19818s health minions four mana and a piercing
19820s shot
19821s and his ears just prick up ever so
19823s slightly
19836s that's the call
19839s you know when you have that little when
19840s you uh
19842s what was that
19843s like the turkey call or whatever
19846s the
19846s little device
19848s that plays a really weird like we'll
19849s gobble sound oh sure
19851s yeah yeah i'm with you
19853s i i did i was incredibly make one of
19855s those i realized that you're not just
19857s speaking gibberish now i don't actually
19858s understand what you mean
19860s they make one of those it's just like a
19862s little tiny horn device and when you
19864s blow into it it's just my voice saying
19866s paguli
19870s that's what summons him and raven
19872s emerges
19873s he pops out
19876s sometimes
19877s multiple ghoulies pop out
19881s oh the whole family
19885s yeah yeah brothers right
19888s there's a lot of them yeah
19894s the beguily clan of famous
19897s manchester folklore
19915s ah noble man
19918s always late to the party
19921s we've had some trog fun this game
19927s it is still pretty good here though
19930s based on the knowledge that we can see
19931s explosive trap but once again
19934s bingo does not know what he's dealing
19935s with
19936s seems unlikely to be freezing in this
19939s scenario
19940s uh but it does know that it will be ice
19944s why does he know oh this is the natural
19945s secret and it's the only one in the deck
19946s yeah yeah you're absolutely right
19952s but still presents
19955s a little bit of a weird situation
19961s he's just going to try and preserve the
19963s minion he gets the discounts on the
19964s libra and also uh gets
19967s orders in this way knowing that the
19969s knight of norman's gonna die just to get
19971s the extra reduction on the lever of hope
19973s which could matter
19976s yeah i mean i think this is
19979s better in multiple factors right like
19980s first he draws the holy spell discounts
19982s it as well but also
19984s you don't necessarily want to end your
19986s turn with a one health minion in play
19988s right so playing the one health minion
19989s and then killing it on the explosive
19991s trap is just kind of good outside of
19993s discounting the holy spell as well so i
19995s think the sequencing makes perfect sense
19997s from teenshow
20010s four more
20015s that's a big number
20017s it is big
20018s bigger than two
20037s yeah and
20039s he knows that we're coming up on a
20040s mutinous turn
20042s and he doesn't have a way to
20044s complete quest play at this turn
20047s and
20049s his turn otherwise is
20056s are you about to finish my sentence
20059s no wii u
20062s oh well i said
20065s his turn this turn is not the greatest
20067s and then you said if anything and i
20068s thought you were going to finish mine i
20069s said
20070s well i was going to jump in on the me on
20072s the mutinous quest point and say if
20074s anything tj i feel like he's got bigger
20076s concerns than whether his quest reward
20078s gets eaten in this position because
20080s there's just 12 damage on the other side
20082s of the board
20086s that is a pretty significant problem
20092s sure as heck is
20099s um
20104s uh wastewater
20106s waste warden
20109s [Music]
20111s ah waste warden to attack human people
20114s yes of course this makes
20119s sense ah devout pupil is not of the
20122s human tribe it is of the pupil tribe
20124s [Laughter]
20127s and try pupil modifier devout
20139s so needs to complete quests get a couple
20141s misha's clear the board
20144s um
20146s all right step one pleat next step clear
20149s the board
20151s find a way to deal 34 damage plus an
20153s extra 16 damage through the liberum of
20155s hope while also dealing with two divine
20158s shield taunts
20163s yeah it seems easy i think he's got this
20167s it's really not
20168s oh yeah
20183s oh
20185s he knows he's still dead though at the
20186s very least he knows there is eight mana
20188s carrier in hand right
20192s yep
20192s eight man i carry all clears the taunt
20194s weapon swing goes face
20196s and tina i'm sure will show him the
20198s solution that habu gabu knows is there
20201s and that means more discounted spells
20204s but more crucially
20206s a swing to the face with the immovable
20209s object
20210s 3-0 for teen show quest hunter
20214s not getting it done in this series
20216s whatsoever habu gabu just beating his
20218s head against the wall uh with that deck
20220s over and over trying to get there and
20222s clearly even though you got incredibly
20224s excited about it tj it was not enough to
20227s get anywhere close for habu gabu
20233s nope
20234s and libra power continues
20237s to just be good
20240s it like surprises me every time it's
20243s it's a real deck you're right yeah um
20246s and it just seems like it has the tools
20248s necessary to go the distance as we've
20251s been seeing right many players in the
20252s top 16 now a good amount in the top
20254s eight
20256s now some in the top four uh libra
20258s paladin just uh
20260s ended up being a good bring to the
20262s tournament and now we have our top four
20264s settled gabby holy water hachikuji and
20267s tincho we have one europe
20270s one americas
20272s and two asia pacific
20276s this is weird the odds weird to me ah
20279s it is indeed the odds are looking very
20281s good for uh jia and i suppose derek
20284s depending on what side of the bed he
20285s chooses to get out of in the morning i
20287s don't know where his allegiances lie he
20288s just
20289s he follows the trends doesn't he derek
20291s he's well known for it um but of course
20294s you do have to remember that no matter
20296s how many representatives of other
20298s regions there are tj gabby exists
20303s this is true this is very true and uh
20305s hasn't dropped a single match
20309s thus far
20310s gotta get the caveat
20312s thus far and he honestly looks
20314s unstoppable
20316s um but i'm definitely excited for that
20319s second one oh my god okay when i'm
20321s blurry it makes me so sad you can't even
20324s see the tears rolling down my face
20325s because they're just too blurry
20328s this is what you get for trying to run
20330s the internet through your electricity tj
20332s that's not a thing people do
20339s i'm just moving so quickly
20341s that's what it is
20342s um
20343s but yeah uh the battle of the miracle
20346s pre-slash rally priest of gabby versus
20349s holyoke should be something to watch
20350s because they both seem incredibly fast
20353s and well practiced at each of their
20355s respective decks um i don't know if it
20357s was you who said it or if it was gia who
20359s said it i don't even know who said it
20361s but it's rare that you actually see the
20363s pop off reduce malagos play malagos dump
20367s every spell from malygos
20369s um that takes a lot of practice to be
20371s able to know both the sequencing and
20372s just the speed
20374s um of decision making that you have to
20375s do in order to get to that point just
20377s that should be a good real quick good
20379s semi-final
20380s before we go final point on that i did
20382s mention earlier the rally priest was the
20384s highest win rate deck in the tournament
20385s right now which i believe is still the
20387s case um but the second highest win rate
20389s deck in the tournament is also priest um
20392s but not miracle priest it's shadow
20394s priest so miracle priest uh has has gone
20397s a lot lower down yeah i know ridiculous
20399s right um but uh it goes to show that it
20402s does seem like gabby has got it right
20404s with the rally priest pick it does have
20406s a pretty significant looking edge over
20408s miracle priest overall not in that match
20410s up specifically but just in general in
20412s the tournament so it did seem like it's
20414s going to end up being a pretty good
20415s bring but that's enough set up from us
20418s you'll have two brand new casters to
20420s talk you through that one in just a
20421s little bit
20424s brian speaking new that's right um but
20426s quarterfinals are over it's time to move
20428s over to the semifinals only three more
20429s matches left before we crown our masters
20432s tour champion um but before we jump into
20435s that first semifinal we are gonna have
20436s to go to a quick break but plenty more
20438s hearthstone action to come
20440s so don't go anywhere
20442s [Music]
20468s oh
20469s [Music]