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5s | [Music] |
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6s | so |
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113s | two |
119s | so |
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302s | do |
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310s | um |
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330s | so |
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547s | foreign |
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596s | do |
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610s | do |
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623s | so |
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678s | so |
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699s | bye |
708s | so |
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796s | do |
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818s | so |
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861s | so |
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889s | so |
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909s | [Music] |
913s | it's a blast off the top pesco a 2-0 up |
918s | in the finals |
920s | it looked rough for him for a moment the |
922s | shard of the naaru was so clutch |
928s | who says he tried so hard he set up a |
930s | lethal himself with the void charge and |
933s | shadow form on the next string even if |
935s | his ethic got cleared it was as good a |
937s | plan as any |
939s | [Music] |
946s | there it is the bowel master off the top |
949s | for yala |
952s | [Music] |
963s | hello everybody and welcome to day three |
965s | of the first week of hearthstone grand |
967s | masters last call we're kicking off the |
969s | show once again gia and amy here to |
971s | bring you the first couple matches |
973s | action as we figure out who will be the |
976s | champion earning five points and putting |
978s | themselves in the best position to make |
980s | it through to playoffs amy it's been |
983s | such a great weekend so far what are you |
984s | most looking forward to seeing today |
987s | well of course i'm looking forward to |
989s | any potential mirror matches we see some |
992s | potential mine rogue shenanigans in our |
996s | match coming up next but then again uh |
999s | we also saw yesterday and the day before |
1001s | uh some |
1003s | big spell mage potential where |
1007s | you know the rune could give and take |
1009s | away that's right |
1012s | we did see quite a lot of rune action |
1015s | yesterday like you said whether it was |
1017s | very strong or very weak remains to be |
1019s | seen but we are of course playing the |
1021s | conquest format where every player needs |
1024s | to get a win with all of their decks |
1026s | after one of them is banned away and |
1028s | that mage has been repeatedly played |
1030s | because it kind of got bullied in at |
1032s | least for the likes of chonsu but we are |
1035s | of course now down to only half the |
1038s | field |
1039s | our top eight players will be battling |
1041s | it out and amy can you take us a little |
1043s | bit through how the dual tournament |
1045s | system works |
1050s | uh for sure so |
1052s | yesterday we |
1053s | saw um some matches |
1056s | between |
1057s | oh gosh sorry |
1059s | um |
1062s | oh sorry yeah the the prize pool of |
1064s | course um |
1065s | the winner of week one will |
1068s | have the |
1070s | the last call prize pool is basically |
1072s | 22.5 |
1074s | thousand uh in first place of course |
1077s | second place is 15 000 and it goes on |
1081s | because these are our top 16 players uh |
1086s | they also get 6 000 just for |
1089s | being here and climbing to the top and |
1092s | it has been |
1093s | a quite a journey for all of them |
1097s | absolutely that twenty two thousand five |
1099s | hundred dollars is a great prize of |
1101s | course for whoever finishes in first |
1104s | place after all our four weeks |
1105s | proceedings are said and done but most |
1107s | importantly first place also gets a |
1109s | ticket through to the world championship |
1111s | and if it so happens that if it's one of |
1113s | the players that's already secured |
1114s | themselves a spot there that could be |
1116s | passed down so a lot of people looking |
1119s | for that first place if |
1120s | not just able to get to a top four and |
1122s | hoping that somebody else already got |
1124s | the championship at first uh but we are |
1127s | up rewarding five points at most each |
1130s | and every week every match that a player |
1132s | wins uh contributes one point toward |
1134s | them and everybody that is playing today |
1137s | has already gotten two match wins so up |
1139s | to three more points up for grabs we can |
1141s | take a look at what happened a bit |
1143s | yesterday amy we started with okazinski |
1145s | and fury hunter |
1147s | we did and we |
1149s | are looking at some |
1150s | a death sudden deathwing action here |
1153s | but of course fairy hunter takes the win |
1158s | it was a very close match but okay |
1160s | shinsuke takes it back with his mind |
1162s | rogue |
1163s | shenanigans uh of course the matches |
1166s | went to five games |
1170s | uh we also had a chance to versus floyd |
1172s | rusin yesterday uh oh and we see that |
1176s | that epic um or a rather unfortunate |
1180s | um |
1181s | mage |
1182s | rune where the entire void was cleared |
1187s | yeah the entire board of the person who |
1189s | played the rune unfortunately uh but we |
1191s | did see fury hunter go up versus cuisine |
1194s | next and cuisine did not have an easy |
1195s | time of it because it also went down to |
1197s | a five-game series where fury uh sort of |
1200s | methodically picked apart that beast |
1202s | hunter and then we saw in the |
1203s | elimination okasinski versus chonsu and |
1206s | it was chonsu who is able to make it out |
1209s | very narrowly but then |
1211s | fell to cuisine once again uh then after |
1215s | that after our shift was done amy we saw |
1217s | fled versus levick where this huge uh |
1220s | huge lineup of 160 cards from flood and |
1223s | super fake targeting shaman worked very |
1225s | well in fled's favor and then we saw the |
1228s | match of a century because it took a |
1230s | century |
1231s | bunny hopper versus pascua going down to |
1233s | five games both players no stranger to |
1235s | the rope and then pascoa of course the |
1238s | fact that he was bringing quest priests |
1240s | also lent the match up to an extended |
1243s | length and he did take that victory |
1244s | versus bunny hopper faced fled a bit |
1246s | later and because vlad didn't really hit |
1249s | his target in pascoa it was a very easy |
1251s | 3-0 there we ended out with bunny hopper |
1255s | versus levick here in the elimination |
1258s | match where bunny hopper did manage to |
1260s | get the victory but then it was going to |
1262s | be |
1263s | fled versus bunny hopper where flood |
1265s | once again struggled due to the fact |
1267s | that there was no shaman to be targeted |
1269s | here so bunny hopper i think was at a |
1272s | pretty good advantage here finally |
1273s | taking that win |
1275s | that's right and after all that action |
1278s | we have our top eight quarterfinals uh |
1281s | possessing of course we'll go up against |
1284s | lloyd grueson followed by some x plays |
1287s | versus bunny hopper fury hunter versus |
1290s | super fake and pascoa and judgment |
1293s | duking it out against each other for |
1295s | that semi-final spot and of course we |
1298s | since we only have like a total of three |
1301s | weeks |
1302s | uh all all the points add up and they |
1305s | really matter |
1307s | absolutely we do have a little bit of an |
1310s | adjustment in the order in which we'll |
1311s | play out the matches instead of blize |
1313s | versus bunnyhopper second we'll be going |
1315s | with fury hunter versus super fake just |
1318s | to make sure that we can uh get the |
1321s | players in the most comfortable time |
1323s | zone for them |
1324s | we do also have of course that possesses |
1327s | loy gruzin to start off with and |
1330s | possessing has definitely seemed |
1332s | unstoppable amy unflappable more likely |
1335s | he's had not the cleanest play i think |
1337s | even by his own admission but the cards |
1339s | and the lineup have worked out very very |
1342s | well for him that mine rogue has looked |
1344s | very strong in all of his matches so far |
1346s | the bar priest also in a pretty good |
1349s | position uh he is going to face off |
1351s | against gruzian who has a mine rogue of |
1354s | his own so amy we could be getting that |
1356s | wish of yours for some mirror matches |
1359s | looking forward to it and i'm also |
1362s | looking forward to seeing what they've |
1364s | been from each other |
1366s | uh |
1366s | as you said uh |
1368s | they do have that mind roll potential |
1371s | mirror match but there's also that |
1373s | hunter rivalry although possessing does |
1376s | have the quest versus his opponent's |
1378s | beast hunter |
1379s | yeah i'm glad you pointed that out we do |
1381s | have different hunter archetypes |
1383s | although the druids and rogues are of |
1385s | the same archetype the shaman has been |
1387s | banned out from zlat cuisine whereas |
1389s | it's the boar priest that's out of |
1391s | contention for possessing so we're down |
1392s | to actually class mirrors here where |
1395s | both the druids are prestar both the |
1397s | moans |
1398s | sorry both the rogues are mine uh and |
1400s | then both the hunters are different here |
1402s | with the beast versus xl quest and that |
1406s | really comes down to whether or not you |
1408s | think beast hunter is in a better |
1410s | position here amy would you rather be |
1412s | playing that knowing that your opponent |
1414s | has quest hunter or would you be on the |
1416s | other side |
1418s | ooh |
1419s | i kind of favor beast hunter just a |
1422s | little bit more than quest hunter uh |
1424s | just because of all that be synergy then |
1427s | again quest hunter does have the secret |
1430s | package that um might put bees under a |
1432s | bit of a pickle |
1435s | yeah and we of course have possesses |
1437s | updated record now here he actually has |
1440s | slid a little bit from his previous |
1442s | record of 61 |
1444s | um in the previous season but including |
1447s | everything altogether now he's still at |
1449s | 59.3 which is still very very impressive |
1452s | he's qualified through to world |
1454s | championship this year which means he |
1456s | has a shot at repeating his huge feat |
1459s | from last year he could be the first |
1461s | back-to-back world champion in |
1463s | hearthstone history but he still has |
1466s | quite a lot of work cut out for him he's |
1468s | going to start off with that quest |
1470s | hunter here which i think is just a very |
1472s | powerful deck in the meta it has so many |
1474s | resources now that it's able to run 40 |
1477s | cards doesn't die so quickly because it |
1479s | has 40 health and i think it is in a |
1482s | decent spot versus cuisine's |
1485s | up um except maybe for the rogue |
1493s | uh |
1494s | yeah i mean |
1496s | quest hunter versus mine rogue might not |
1499s | always be the |
1500s | best shot especially if mine rogue is |
1503s | able to draw those key cards out quickly |
1506s | before the hunter can even finish their |
1508s | quest |
1509s | uh |
1510s | moving on though soy grews in |
1513s | in terms of his updated statistics again |
1515s | he is the top four masters tour under |
1518s | city reaching top 16 at runes of all |
1521s | track |
1522s | and |
1523s | he has participated in the second season |
1525s | of grand masters so those sides are |
1527s | nothing to look over |
1530s | yeah it's right even though he has |
1532s | perhaps less overall experience than |
1534s | possessing i think it's uh fair to say |
1536s | that cuisine has been doing better in |
1538s | the masters tour system than the |
1539s | reigning world champion he's had way |
1542s | more good results in recent memory he's |
1545s | been on stream at the masters tours |
1547s | several times and even though he has |
1549s | less grand masters experience he |
1551s | definitely has a feel for |
1553s | building a lineup that can |
1556s | be good against a large field here it's |
1558s | a little bit different the meta when you |
1559s | approach grandmasters and it's down to |
1561s | just 16 people |
1563s | but a lot of the principles remain |
1565s | similar in that it's very important to |
1567s | get a good read on your potential |
1569s | opponents cuisine is going to start off |
1572s | with a mine rogue which i did point out |
1573s | as maybe going to be a struggle match up |
1576s | for that quest hunter from possession i |
1578s | generally feel like the mineral can get |
1580s | their damage going a lot faster than |
1582s | quest hunter so for possessi it might |
1585s | not be necessarily |
1587s | a full-on quest game plan of trying to |
1590s | get the tavish as soon as possible maybe |
1592s | he goes instead for the bee stalker |
1594s | tavish and goes for animal companions |
1597s | and getting wide on board because that |
1599s | is something that the mine rogue |
1601s | struggles to deal with |
1603s | yeah especially with the resources that |
1605s | mineral has if soy gusen is able to have |
1608s | that wide board |
1610s | and keep pushing damage to face what and |
1613s | if rogue uh cannot seem to draw into |
1616s | those cards it desperately needs in the |
1618s | uh |
1619s | uh sorry in the early to mid game it |
1622s | might be a struggle for possessing then |
1624s | again we did see that possess the manual |
1627s | gameplay i believe it was yesterday |
1629s | where he simply just came back from one |
1631s | hp finding lee though and using those |
1634s | death battle bombs to the face |
1637s | yeah the break points on mine rogue are |
1640s | indeed always on a razor's edge and we |
1643s | are going to see now possesses mulligan |
1646s | here cuisine just goes for it instantly |
1648s | keeping cutlass of course always makes |
1650s | sense whether you're playing mine rogue |
1652s | or jackpot rogue it's just a great way |
1655s | to |
1656s | spend your early turns because you don't |
1657s | necessarily have minions you want to |
1659s | curve out with it so happens for cuisine |
1661s | that he has picked up a shatter chandler |
1663s | to play on turn one so i think that |
1664s | looks pretty decent but for possessing |
1667s | here just the quest of course to start |
1669s | off seems nice uh the rash rajna jean is |
1673s | an interesting option for possessive |
1674s | because that's usually a card that you |
1676s | want to hold on to as quest hunter but |
1678s | against mine rogue it could stick around |
1680s | what do you think about playing it here |
1685s | against |
1688s | me it would be so are we talking about |
1692s | possessive |
1693s | okay |
1694s | it might be uncured but he might have to |
1697s | save it in one of those key pivotal |
1699s | moments |
1701s | yeah if he had played it there there |
1703s | were certain punishes like the |
1705s | extortion that we saw which was in |
1707s | cuisine's hand or um the tooth if sorry |
1711s | cuisine's not even running a tooth in |
1713s | this list so it is actually just |
1714s | extortion that easily removes the rajna |
1717s | zhan and possessing says it's not worth |
1719s | it rather weave in that hero power |
1722s | it is a hand that looks to have a lot of |
1726s | quest progression here so many damage |
1728s | spells and even the expensive spells |
1729s | have utility when you have raj dejan |
1732s | because you can convert that mana into |
1733s | damage so possesses has a bit of staying |
1736s | power here going for the spring the trap |
1738s | for the honorable kill getting the full |
1740s | suite of secrets uh pretty nice opening |
1746s | yeah definitely and just continuing to |
1749s | weave in that hero power for some damage |
1752s | to the face so my goose in here trying |
1755s | to figure out what his next play would |
1757s | be it looks like he is considering |
1759s | preparation |
1762s | because he saw that the coin went off |
1764s | safely without triggering eye strap he |
1766s | knows he can just play any more spells |
1767s | here going to prep out that sketchy |
1770s | information and uh get that counterfeit |
1772s | blade active now that he has a naval |
1774s | mine in hand it does look a bit |
1776s | unintuitive to go for the sketchy before |
1779s | you play snowfall graveyard essentially |
1781s | missing out on 4 damage but because |
1783s | grazing really wanted to play |
1784s | counterfeit blade this turn he needed to |
1786s | get the activation of naval mine from |
1788s | the sketchy right away |
1796s | all right so it is becoming a race for |
1799s | face damage at the moment here uh do you |
1802s | think that possession is gonna have time |
1804s | here to play rajna john |
1808s | [Music] |
1811s | i mean |
1816s | maybe it really depends on what sorry |
1819s | goose has in store and if possessed he |
1820s | feels threatened by lethal in the coming |
1823s | turns we already see |
1824s | some death throttle mines going off |
1827s | uh |
1829s | and soyuzn just carefully playing around |
1832s | those secrets and checking what they are |
1837s | yeah he has of course checked for that |
1839s | ice trap now with the backstab so he |
1841s | gets the more important spell off in the |
1843s | snowfall graveyard and things are really |
1845s | coming together gets that 12 damage |
1848s | total uh from the swing and the eight |
1851s | damage of the death rattle and he has 16 |
1853s | in hand with the naval mine and forsaken |
1855s | lieutenant not in that order um the |
1859s | wicked stab can actually close out the |
1860s | game even though possessing started at |
1862s | 40 the only thing that cuisine has to be |
1864s | concerned about is the freezing trap |
1866s | which he knows is in play right now and |
1868s | that could stop his uh lieutenant from |
1871s | rushing |
1875s | that's right and of course possessing |
1876s | knows uh that a while continuing while |
1880s | playing his |
1881s | legendary plus |
1884s | keeping in some of that hero power |
1886s | damage uh |
1888s | racing against time uh versus the minor |
1892s | road |
1893s | it was a bit of a question whether to |
1895s | play explosive or ice trap their ice |
1897s | trap of course more disruptive and i |
1898s | think is the right decision here but it |
1900s | was something to play explosive to get |
1902s | more value from that rajna john because |
1904s | as he knows though as long as he |
1906s | survives this next turn he's in a very |
1908s | good spot to take the game um |
1910s | right away after so like cuisine hoping |
1914s | and praying |
1916s | that the ice trap would not be enough |
1919s | and yeah it actually is not enough to |
1921s | stop here because he doesn't even need |
1924s | to rush the forsaken lieutenant due to |
1927s | the fact that he had the backstab to |
1929s | kill it off that first naval mine able |
1931s | to die straight away from the shatter |
1933s | shambler and that is going to be a win |
1935s | for zoy cruisian just by the skin of his |
1938s | teeth a very very close matchup if |
1940s | possessing had one more turn that was |
1942s | grazing dying right away after |
1945s | yeah and just a clean finish with that |
1947s | wicked stab to the face |
1952s | um shoring up that last little bit of |
1953s | damage here it was a pretty fortunate |
1956s | draw for cuisine you have to admit right |
1958s | where he got not only graveyard and the |
1961s | weapon but also |
1962s | enough procs on the navel mine and the |
1964s | wicked stab for that last little bit of |
1967s | damage um you can see the difference |
1969s | that the extra 10 health from the prince |
1971s | renathal makes in the match up the |
1974s | mine rogue really has to get a large |
1976s | combination of spells here didn't hit |
1979s | any of the board-based game plan and |
1980s | that was going to be enough to lock it |
1983s | out uh so for possessive there this is |
1986s | the first loss for the quest hunter but |
1987s | i'm feeling that it could be the |
1990s | problematic deck here i don't think it |
1992s | has a great match up against prestar uh |
1994s | but against beast druid it certainly has |
1996s | its teeth still |
1999s | [Music] |
2001s | yeah that's right and assassin just |
2004s | opting for press through drew it here uh |
2006s | having key cards of course like prester |
2009s | and the cards to draw her out |
2012s | uh again uh the prince of nathal is |
2015s | quite helpful because of the |
2017s | 10 additional cars to his deck plus that |
2019s | 10 extra health that might be direly |
2022s | needed |
2027s | the |
2028s | kind of principle with playing renathol |
2030s | in prestar is that because you have so |
2032s | many tutor effects to get lady prestar |
2034s | jared carpenter and the composting and |
2037s | then you also just have a lot of regular |
2039s | card draw that it doesn't matter that |
2041s | you're diluting the deck with a lot of |
2044s | bad minions you are going to find the |
2046s | press star around turn around five mana |
2049s | on average and that is going to |
2052s | make sure that you just have that extra |
2054s | 10 health with almost no downside the 10 |
2057s | extra cards or even an upside once you |
2059s | transform them into dragons so that you |
2061s | have more and more stuff and we are |
2063s | gonna see amy the press tour mirror this |
2066s | one can get out of hand very very |
2068s | quickly |
2069s | yeah i'm excited to see uh whoever gets |
2072s | played pressed her out and making and |
2074s | make use of those |
2075s | extra cards in their deck uh dragon |
2078s | versus dragons gia |
2080s | i'm hoping for some deathwing |
2081s | shenanigans today but uh it's in the |
2085s | cards |
2088s | deathwings back and forth are definitely |
2090s | possible here uh but more likely i think |
2093s | we could see kazakhstan's back and forth |
2095s | because in this matchup because you know |
2098s | that your opponent when they play |
2099s | prestor they have the capability of |
2102s | generating board clears like brass wing |
2105s | like a primordial drake like deathwing |
2108s | and hala to a certain extent you know |
2111s | that just going for a fully board-based |
2113s | game plan is not always going to help |
2115s | you can also get hit with a mirazoned on |
2118s | the back end for example you play like a |
2120s | 2-1 nosdormu a 1-1 onyxia if your |
2123s | opponent plays mirazon they get those |
2124s | cards in full stats and sometimes just |
2127s | playing for board can backfire here and |
2129s | so i feel that trying to turbo turbo out |
2132s | kazakhstan and go for a treasure-based |
2135s | game plan with embers of ragnaros book |
2137s | of the dead and a lot of reach is the |
2140s | best way to approach the matchup but |
2142s | we'll see if either player can even hit |
2144s | that kazakhstan in the first place |
2146s | yeah um i'm looking at zoi guzins and |
2149s | possesses first turn so i putting out |
2152s | that watchtower to |
2154s | you know go up against possess these |
2157s | cars in terms of spells possessing |
2160s | uh using the drug to |
2162s | uh |
2164s | counter uh spells but of course zorguzen |
2168s | sorry but of course possessing uses of |
2170s | starfish to |
2171s | cancel the towers uh ability |
2175s | yeah the interplay of trog and far watch |
2177s | post is a bit interesting right where |
2180s | you can say all right i have my watch |
2181s | post so you're going to have expensive |
2183s | spells but possession was saying all |
2185s | right the watch watchpost can't attack |
2186s | so my truck is gonna stick around he has |
2188s | equalized that by going for the starfish |
2190s | and it doesn't actually end up in his |
2193s | favor on board because now the watch |
2195s | post even though it's not making his |
2197s | cars expensive it's able to attack |
2199s | however the early board exchanges are |
2202s | not a huge deal in the matchup generally |
2204s | 4d health makes it so that any aggro |
2206s | druid type of side game plan is |
2209s | generally not going to get the job done |
2211s | so possessing here can very reliably |
2213s | just go for the turn to pull the prester |
2215s | here with more supplies uh half of |
2218s | capture cold tooth mine it's still gonna |
2220s | be a turn before he can play it um |
2222s | unless he top decks innervate but |
2224s | he still has generally good things to do |
2227s | cuisine though with the skulker and cold |
2230s | tooth mine can be the first to play |
2231s | prestor here just counting it to five |
2234s | yeah just race it to who gets to play |
2237s | presta first and make the most out of |
2238s | those dragons uh possesses still has the |
2242s | uh starfish for silence uh |
2245s | like |
2246s | maybe he needs to |
2248s | play around those dragons as well while |
2252s | making sure his own board of potential |
2254s | dragons is still sticky and in play |
2259s | yeah |
2259s | he actually did already play the star |
2263s | the thing in hand is amalgam uh but |
2265s | i if you meant if you meant there's |
2267s | still a starfish in deck that is true um |
2271s | if he doesn't draw it this turn though |
2272s | it's gonna get transformed and yeah that |
2274s | means that no more starfishes are in |
2277s | contention and that means now that the |
2280s | threat of offensive starfish is |
2283s | out of mind for at least the player from |
2286s | their own perspective right they could |
2288s | be thinking that the other player has it |
2290s | in their pre-press store hand |
2294s | yeah that's correct |
2296s | and sloy cruz and after playing presser |
2298s | has no hesitation here uh |
2301s | sorry |
2303s | prestor here draws into the azure drake |
2305s | which gives him more dragon potential |
2311s | considering his options he can |
2314s | trade into the 2-3 or |
2317s | perhaps |
2318s | attack into the press store |
2321s | or of course there are other options |
2325s | available let's see the prestar even |
2329s | though i said the early aggro druid game |
2331s | plan is not a huge deal in the match-up |
2334s | just that being a 6-7 and sticking |
2336s | around for a couple of attacks can start |
2338s | to lean the match up in favor of either |
2341s | player here so it is a big deal that |
2344s | graziane manages to end the exchange |
2346s | still ahead on board and be the first |
2348s | one to play the prestor he's also picked |
2350s | up the guff now thanks to capture cold |
2352s | tooth mine second copy |
2355s | when lit gets |
2356s | not great options for possessive the |
2358s | aquatic form at least can be used and |
2360s | the second copy as well |
2366s | horizonte is very interesting maybe not |
2368s | for this turn but to hold on for it that |
2371s | can allow possession to copy grazing |
2372s | scuff without playing his own guff |
2374s | naturally |
2377s | yeah and having that armor |
2379s | and |
2381s | an advantage may be what possessing |
2385s | needs to not only control the board but |
2388s | continuing to have all those dragons in |
2391s | play |
2393s | there's no hesitation in terms of trying |
2395s | to discover something |
2396s | to answers recruits and |
2399s | play |
2401s | this is from moonlit so it's a bit |
2403s | unfortunate for possession that most of |
2404s | these are quite expensive the spawn of |
2406s | death wing you can take it but i think |
2408s | there's some very valuable cards he |
2410s | doesn't want to discard i do favor the |
2412s | composting pick even though guff is a |
2414s | very good card because he didn't have |
2416s | the mana to actually draw the guff from |
2419s | the |
2420s | condition sorry from playing the first |
2423s | copy here and so composting just for two |
2426s | deathrattles is decent enough here and |
2428s | we'll see how grazin responds the turn |
2430s | probably starts with guff and then |
2432s | proceeds to see what his draw is |
2436s | oh you sarah |
2439s | that's pretty great here because it |
2441s | allows him to dream back the press star |
2443s | removing the pressure and making sure |
2445s | that possession doesn't get that death |
2447s | throttle |
2449s | that's right and there |
2451s | of course her dream cards and give so he |
2454s | gives a lot of value and flexibility in |
2456s | terms of what he wants to do |
2458s | with those nightmare cards and dream |
2462s | and |
2463s | and by using dream uh on possesses |
2467s | suppressor he denies him of that compost |
2470s | death rattle |
2472s | lessening the card draw from his |
2474s | opponent |
2475s | however possessing does have a pretty |
2477s | good response especially with this |
2479s | primordial drake now he can sweep up |
2480s | most of this board and then play murazon |
2483s | which is going to get him a full stated |
2485s | ysera full standard sleepy dragon guff |
2487s | and play i was just wondering if he was |
2489s | going to hero power before playing the |
2492s | marathon so that you still have that one |
2494s | attack to go along with the bubbler tray |
2496s | to kill off the prestar but i think |
2497s | possession is just thinking oh yeah |
2499s | sorry he even gets the dream as well my |
2501s | bad so there's no reason to even trade |
2503s | off the presser here this is absolutely |
2505s | huge possess he swung back the board in |
2508s | his favor um most of these sorry couple |
2510s | of these minions don't even die so yes |
2512s | sarah awakens so cuisine back to the |
2515s | drawing board |
2517s | that's why we can see a bit of despair |
2519s | in his face when he saw possessing |
2521s | playing in that card just mirroring uh |
2524s | his different decks and of course |
2526s | possessing uh waste no time using |
2528s | composting for those death rattle and |
2530s | card draw |
2532s | i think it's pretty clever that he goes |
2534s | composting here even though it looks |
2536s | like there's the potential to overdraw |
2538s | he knows that two of these dragons are |
2539s | high health beyond the range of ysera |
2542s | awakens so he actually goes to i think |
2545s | just 10 cards here still not ideal |
2547s | because he's gonna overdraw one but he |
2549s | was in a position where their composting |
2551s | was not going to get much better than |
2552s | that so he's just kind of saying all |
2554s | right i'll overdraw one to make sure i |
2557s | can still get the death throttle going |
2559s | while he has all these small minions |
2562s | oh finley for the hand reset and the |
2565s | mallee to draw the spells back |
2578s | all right |
2580s | yeah composting for grazing is available |
2583s | as well but what is the best way to |
2585s | manage his hand space for it |
2591s | oh he can play out some dragons for some |
2594s | of that board control |
2596s | and |
2597s | taking out the sleepy |
2601s | of course he picks yourself up without |
2603s | hesitation though it does cause nine |
2606s | mana nightmare into the time to get rid |
2610s | of a minion later on |
2613s | yeah it kind of protects the rest of his |
2615s | board at least makes the trades right |
2618s | now a bit awkward for possessing but he |
2620s | is going to start off with the kala |
2621s | ghost gets not amazing options but feral |
2625s | rage looks okay |
2628s | not the miracle growth that he was |
2630s | hoping for but it's gonna do the job |
2633s | just fine here crucially neither player |
2636s | has found kazakhstan or been offered the |
2638s | option to dredge it so we could be |
2641s | looking at a game that does not involve |
2643s | treasures here and if that's the case |
2646s | then fatigue is a very real issue here |
2648s | trying to milk maximum value out from |
2650s | the yesera and at the moment cuisine is |
2653s | not as deep in fatigue especially |
2655s | factoring in the double composting draws |
2657s | from possessive but hand quality wise |
2659s | possessi has way more resources at the |
2662s | moment |
2663s | yeah that's right and that's fragrancy |
2666s | and it's composting oh |
2668s | wrestling is great right to |
2671s | sweep up all the small minions here |
2685s | gets to clear up this entire board |
2688s | except the finley which is not a big |
2689s | deal and |
2691s | continue pushing damage here there's a |
2693s | health differential of |
2695s | 12 here |
2697s | yeah and just possessing using |
2700s | that armor to get rid of the taunt |
2702s | before |
2703s | having his dragon |
2705s | deal two damage to all the minions on so |
2708s | much who's inside of the board |
2711s | of course the series and popping uh down |
2714s | that primordial drake for the uh almost |
2717s | reverse ford clear trying for some |
2719s | answers he does get alex draza |
2722s | yeah and this looks like a good setup |
2724s | for composting here he is discovering |
2727s | full cost dragons from his amalgam which |
2730s | at the moment looks inefficient but i |
2732s | actually think will be very relevant |
2733s | later on again this is looking like it's |
2736s | not going to be a kazakhstan game it's |
2737s | not confirmed yet |
2739s | but if that's the case then actually |
2741s | playing vanilla started full cost |
2743s | dragons in the late game can be a way to |
2746s | um |
2748s | sort of close out and be game ending |
2750s | threats |
2751s | yeah definitely especially as you said |
2753s | earlier without the starfish in playa's |
2757s | threat |
2758s | having those big stack minions although |
2760s | it costs a lot of mana can really help |
2762s | with more control in the lake in uh |
2765s | versus possesses uh what one cost uh |
2768s | sorry lower cost dragons |
2772s | that's some pretty low low-cost spells |
2774s | once again from the caligos i feel like |
2777s | wrath has the most value here the wild |
2779s | growth is technically the biggest |
2781s | discount from the kalagos but he really |
2783s | doesn't need the ramp so much i do like |
2785s | the wrath being used alongside hale to |
2788s | get these little pings off and maybe |
2789s | kill off the smaller minions because as |
2791s | he's in a position where he has seen two |
2794s | amalgam discovers knows that the hand is |
2796s | you know maybe a bit clunky for grazing |
2799s | so it could be the uh signal for him to |
2802s | be |
2802s | as aggressive as possible on board and |
2804s | push the damage because he knows that he |
2807s | is deeper into fatigue than cuisine and |
2809s | uh the long game would not necessarily |
2811s | favor him |
2814s | that's right trying to uh |
2818s | take down as much health as possible |
2820s | against cuisine especially with that |
2822s | fatigue timer 11 cars left in his deck g |
2826s | versus greece's 15. though possessing |
2829s | does have that armor |
2835s | that's a lot of composting as well which |
2838s | means that even if grizzly and ghosty |
2840s | sarah awakens on this board possession |
2842s | will get so many card draw i feel like |
2845s | the the two dragons on the left are |
2847s | double stacked with composting right so |
2849s | we actually got six draws from this |
2851s | board blowing up |
2860s | i'm a bit worried uh because of that gia |
2864s | don't want too many uh draws at this |
2867s | moment but again yeah he needs those |
2870s | cards too answer whatever zoe guzen puts |
2874s | on the board especially with his |
2876s | full amount of dragons and both stats i |
2879s | mean |
2881s | doesn't actually end up overdrawing oh |
2882s | grazing actually dreams the sarah back |
2885s | so he doesn't take that damage and that |
2887s | is to be fair a very safe play around |
2890s | what would have killed him which is alex |
2892s | draza plus that seven damage it feels a |
2895s | bit sad though to give possession |
2896s | long-term value but it was just |
2898s | necessary for cuisine here possesses |
2901s | draws are |
2902s | pretty low value dragons actually it's |
2904s | just such a relief for him that he has |
2907s | this armor |
2908s | from the discovered spells a while ago |
2910s | to actually get more value from the |
2912s | onyxian drakes but has option to |
2914s | discover yet another natural alexstrasza |
2916s | which means that over two turns he can |
2919s | deal 18 damage to cuisine's face and |
2921s | barring any healing that's a lethal |
2923s | setup |
2925s | that's right uh i did enjoy three since |
2928s | discipline played i was just streaming |
2930s | the year sarah back into possessive's |
2932s | hand knowing that the possibility of |
2934s | again that alexstraza which possessee |
2937s | uh |
2942s | this discovers here i definitely like |
2943s | playing one alex out here plus enyxi and |
2946s | drake the mana works out very nicely he |
2948s | gets the lethal setup he's ahead on |
2950s | board and now he's asking cuisine to not |
2952s | only clear this board which has a |
2954s | natural stated alexstrasza but also heal |
2957s | up |
2958s | the mirazon gets christine the potential |
2960s | to swing the board back in his favor and |
2963s | he can play a taunt |
2964s | but at the moment there's not a way to |
2967s | kill the alexstrasza other than using |
2970s | his own alexstrasza which i think needs |
2972s | to go on his own face |
2975s | yeah and he's playing drag connect |
2976s | operative to hopefully dig for answers |
2982s | i'm going to make |
2986s | going to give him a huge board every |
2988s | dragon that possess he played last turn |
2990s | is going to come back in full stats for |
2992s | cuisine he's going to see what's in the |
2995s | draw first though oh amber watcher now |
2997s | means that he can both kill that alex |
3000s | and he'll back up but it means he |
3002s | doesn't have the mana to play muraz on |
3004s | if he goes for both of those i wonder if |
3006s | he thinks it's worth it |
3009s | okay he does |
3011s | if play is safe place |
3017s | he's alive for now |
3019s | as he's down to his last three cards i |
3021s | think he should know what they are |
3022s | because he's been dredging at some point |
3024s | but i can't quite remember um |
3029s | there's not another alex then it's not |
3032s | lethal so better look what's in the |
3034s | color goes first |
3035s | [Music] |
3039s | um all of the forest is interesting |
3051s | now you can just play out |
3053s | i guess the other alex to face still uh |
3056s | grazing space |
3057s | and then go for the soul of the forest |
3060s | just to be as resilient on board as |
3062s | possible |
3063s | he kind of just wants any one minion to |
3066s | stick and if it's a little treant plus |
3070s | the four four from the nightmare he'll |
3071s | get from yes yesera it's actually still |
3074s | going to |
3075s | constitute one damage off lethal so he |
3078s | actually needs two treants to |
3081s | life stick do you believe gia well well |
3084s | so couldn't be able to not only clear |
3086s | the board but survive |
3089s | well |
3090s | um |
3094s | not |
3095s | quite uh he has a couple of draws to try |
3098s | um |
3099s | the annoying thing is that this too far |
3101s | taunt in the way actually makes it so |
3102s | that he can't kill off all of his |
3104s | minions and get the composting draws he |
3106s | has to clear the two four first and |
3108s | every little precious bit of mana he |
3110s | spends means that maybe he's a mana off |
3113s | from say getting an amalgam and then |
3115s | discovering a full cost deathwing to |
3118s | clear this |
3119s | so it's a very difficult |
3122s | branching path of how you should go |
3123s | about getting the card draw he commits |
3125s | to azure drake first |
3127s | these are whiffs these are not saving |
3129s | him |
3132s | and the mirazonda is also not helping |
3135s | him out here it does give him like a |
3137s | full stats caligo's full stats onyxian |
3140s | drake and a full stats alexstrasza but |
3142s | it's not helping clear the board |
3144s | yeah of forcing him to use those earlier |
3147s | eastern cars to get rid of the cessy's |
3151s | boys again as you said those streams are |
3153s | sticking around |
3155s | yeah |
3156s | a good spot from cuisine though to go |
3158s | for all of this uh to get the first |
3161s | layer of minions through but we can see |
3162s | the soul of the forest potentially |
3164s | clutches this out for possessing and i |
3166s | think it is 100 as long as he has the |
3169s | hand space to play the yesera because |
3172s | you see sarah and then you play |
3173s | nightmare on a tutu that you awakens |
3177s | oh wait no that's actually one damage |
3179s | off right and he won't get the awakens |
3181s | because |
3182s | oh sorry yeah he does get the weakness |
3183s | he doesn't get the nightmare drake |
3188s | um |
3190s | other taunt in the way is still a |
3192s | problem oh okay he has brass wing that's |
3194s | going to be enough |
3196s | oh |
3196s | just barely though |
3204s | that last little bit of damage i |
3206s | honestly thought possessing was in a bit |
3208s | of a pickle there because the way to |
3210s | clear the small taunt would also have |
3213s | cleared his own small tree and right |
3215s | whether he played the |
3217s | primordial drake or tried to snipe it |
3219s | with |
3221s | i mean he could have tried to snipe it |
3222s | with that spawn of deathwing but that |
3224s | wasn't very likely so he actually did |
3226s | need that last little bit of damage from |
3227s | the brass wing to get the guaranteed |
3229s | kill here it was a nicely navigated um |
3233s | game plan from possessive where he did |
3234s | realize he was going to lose the long |
3236s | run and value but then just leverage |
3239s | those alexstraszas even the hala in the |
3241s | early game to get as much face damage as |
3244s | possible and make sure that fatigue |
3246s | never even came into play |
3248s | yeah with i believe it looked like one |
3250s | car remaining in his deck he was able to |
3253s | take down swipe music |
3255s | getting uh |
3256s | using those |
3258s | 0 cards to go over the top plus |
3262s | the dragon for 2 damage to uh everything |
3265s | on this opponent's side |
3268s | just that little bit of damage that |
3272s | push does so it goes into the edge and |
3274s | possessing |
3275s | claiming the wind and tying up the score |
3279s | i think grizzin did a very admirable job |
3281s | of trying to stay alive he knew when he |
3283s | had to commit dragons for healing but um |
3285s | i think he also knew that with every |
3287s | alexstrasza that was going on his own |
3289s | face instead of um giving him a lot of |
3292s | board presence it was also just slowly |
3295s | um |
3295s | going too much in favor of possessing uh |
3298s | christine also found a very cool spotted |
3302s | board clear on that last board with the |
3304s | alextraza but the pick of the soul of |
3306s | forest for possessing to give himself |
3308s | that second layer of insurance knowing |
3311s | that there's no more starfish in play is |
3313s | very very uh heads up and that i think |
3316s | was the play that won him the game we |
3318s | are going to see gruzian try again on |
3320s | the presser druid though up against the |
3322s | mine rogue and um 40 health is a lot but |
3327s | do you think the mine rogue is able to |
3329s | get there |
3332s | i mean we did see a similar match up |
3335s | early on today where i was it the mind |
3338s | road that came out on top uh yes |
3340s | so i mean |
3343s | again if possessor is able to draw into |
3345s | those key combo cards you'll be able to |
3348s | have those death rattles activate fairly |
3350s | quickly uh while slayer cucina has to |
3353s | quickly ramp up if he wants uh to get |
3357s | the press |
3358s | to uh you know play the prester and have |
3361s | that dragon value |
3364s | i wonder who will win this race chia |
3367s | yeah it's tough to say because a while |
3370s | ago grazing did have a lot of the |
3372s | important pieces handed to him at the |
3374s | top of his deck right now possessing has |
3376s | the shutter chamber and the counterfeit |
3378s | blade but missing actual naval mines um |
3381s | missing a graveyard which is really the |
3384s | combination of cards that starts the |
3385s | damage ramping up um so we are going to |
3389s | see him trade this cutlass first it |
3392s | looks like i was wondering whether he |
3394s | could just find the |
3395s | time to play dagger |
3399s | on the cute squirrel chia |
3402s | yeah it must die no mercy |
3409s | okay it did still die uh but |
3412s | that honestly i don't know if possession |
3414s | was happy about that there was the |
3415s | option to maybe play out the cutlass so |
3418s | that he could combo out the gone fishing |
3420s | and got the draw but at the same time |
3422s | the discount from the tradable and |
3424s | trying to find something better is also |
3426s | an option he could have gone for he does |
3428s | now have naval mine and forsaken |
3430s | lieutenant which represents a lot of |
3431s | damage but the crucial missing piece |
3434s | here is that snowfall graveyard |
3438s | yeah and i think he needs it soon uh |
3441s | if uh soy dresden is able to play that |
3444s | press store he he has those extra |
3447s | minions given from the scroll on his |
3449s | deck for |
3450s | some long-term value hoping he can |
3452s | survive uh possessing just trying to |
3455s | dredge up some answers we see the naval |
3458s | mine there |
3460s | it's also one is also already in his |
3462s | hand though |
3464s | so second mine and second lieutenant are |
3467s | at the bottom of the deck which is a lot |
3468s | of potential damage that possession will |
3471s | never get but he still prioritizes the |
3473s | trickster saying that he's in a bad |
3475s | enough spot that he needs smoke screen |
3477s | for this to work out well and that's not |
3479s | smokescreen but close to the next best |
3481s | outcome because of the shatter chamber |
3483s | aura he can immediately get this 5 8 and |
3486s | also another one from the forsaken |
3488s | lieutenant making sure to get the attack |
3489s | first before it transforms it's just a |
3492s | nice little optimization here |
3495s | yeah i'm considering whether or not to |
3498s | attack into the number four |
3500s | picking it up later |
3503s | how what's like using it i |
3505s | threw these stunts |
3507s | well he prays for the good dragons um |
3511s | he does get turned for prestor which is |
3512s | amazing also waking up his stockade |
3514s | prisoner because of the three cards |
3516s | played but it is going to be minimum 11 |
3519s | damage going face so he |
3521s | needs the good dragons asap |
3524s | counterfeit blade is also after |
3527s | uh by next turn going to give possessi |
3529s | another 5 8. |
3532s | yeah and those death metals |
3536s | always threatening |
3538s | down to 30 25 health now actually |
3543s | but both |
3545s | oh no |
3546s | yeah |
3546s | it's not great he |
3548s | was really hoping for alexstrasza and |
3550s | nyxia the big removal options even a |
3552s | spawn of deathwing is considerable but |
3555s | he does go for the skulker and cool |
3557s | tooth mine to guarantee the guff that is |
3560s | the highest that was the highest cost |
3562s | card in his stack by that point after |
3564s | presser had been pulled so now it is a |
3566s | waiting game can he survive long enough |
3569s | possibly going to get another 5 8 here i |
3573s | don't know if he should be swinging that |
3575s | face though i am kind of just looking at |
3577s | swing face and then tooth on the |
3579s | prester instead |
3585s | yeah it looks like a present |
3586s | with you um yes wing phase for a ton of |
3590s | damage for 10. |
3594s | we're using is a bit at a bit of a tough |
3597s | spot here but he does have a go for the |
3599s | card draw plus potentially cool |
3603s | malygos is an absolutely |
3608s | it's just such a godsend of a top deck |
3610s | for gruzian here because he needs |
3612s | something to remove these dragons he's |
3614s | technically alive next turn by playing |
3617s | goff um from his perspective he's even |
3619s | alive on board the guff will save him |
3621s | from the tooth burst in hand um but does |
3624s | he have anything good enough after that |
3627s | squirrels galore lets him get |
3630s | a decent composting if he likes |
3633s | oh the deathwing is back gia |
3636s | it is but it blows up his entire hand so |
3638s | i don't think it's being played out |
3639s | right now but he's not gonna gain the |
3642s | armor |
3643s | oh you're right is he not gonna vape |
3645s | guff |
3648s | yesterday |
3649s | versus composting play but oh he has |
3652s | innervate which |
3655s | okay he's not going guff red alert red |
3658s | alert oh he's going deathwing right now |
3660s | okay fair enough all right |
3664s | so if you are going to deathwing then |
3666s | the composting makes a lot of sense and |
3668s | this is a very painful play to have to |
3671s | make because it deletes his guff on top |
3673s | of so many other resources but gerzin |
3676s | knows that he had a very slim chance of |
3678s | surviving if he left that board alive so |
3680s | he's just kind of believing in his deck |
3682s | to give him better dragons after that |
3684s | these are not amazing ones but they'll |
3686s | do for now because possessing is kind of |
3688s | alive sketchy draws nothing he has naval |
3692s | mind in hand and the other one was |
3693s | already played right |
3695s | oh wait no sorry the other navel's at |
3696s | the bottom that's my bad |
3702s | yeah possessive just weaponing up |
3704s | uh here while smuggles in uh he has |
3707s | those twilight drakes for |
3709s | the |
3710s | hp |
3711s | and of course the whole that scalping |
3714s | might be useful in terms of |
3716s | creating a more threatening board hey he |
3719s | has the amber washer for health too you |
3721s | can get three of those played this turn |
3723s | possession just never |
3725s | gets lethal at this point anymore |
3728s | amber amber amber or sure he doesn't |
3730s | need to play all of it |
3732s | because even if he just goes to 31 |
3735s | possess he hardly ever kills from that |
3737s | position |
3742s | it's slipping out of possession's grasp |
3745s | and he knows that because one of those |
3746s | came from moonlit guidance that there is |
3748s | still another amber watcher in here |
3752s | yeah i'm judging by |
3753s | a |
3754s | reaction he's just saying oh no this is |
3757s | not good please stop healing up |
3762s | uh |
3763s | farsight |
3766s | he was really hoping for like a |
3768s | game-warping |
3770s | spell generation like a drake fire |
3771s | amulet of his own these are all very |
3773s | middling outcomes it doesn't actually |
3775s | give him much that didn't start in his |
3778s | deck uh so he has to rely on the base |
3780s | deck as a win condition at this point it |
3783s | doesn't deal that much damage with a |
3785s | forsaken lieutenant already used and the |
3787s | other one being at the bottom he is just |
3789s | taking provoked to trade it away finally |
3792s | hit smoke screen though okay |
3794s | that is a start |
3796s | all right |
3800s | now it's all in the car draw |
3809s | you can dagger away the 2-1 and trade |
3812s | his cutlass by the way the tooth target |
3814s | on a 4-3 instead of cobalt scale vein |
3817s | which is technically a 2-3 but it is |
3820s | going to provide more attack over time |
3821s | i'm not sure about |
3830s | and here comes another uh brass wing if |
3833s | soyuzen really wants to heal up back to |
3836s | 40 |
3837s | soon enough he's considering the toilet |
3839s | trait just taking advantage of that |
3842s | health |
3844s | and his |
3845s | hand size even though it is not a huge |
3848s | hand size uh it might be just what he |
3850s | needs |
3851s | to |
3853s | have that board control and slowly take |
3855s | down a possessee's own board |
3858s | yeah the fact that these have more than |
3859s | one attack is already kind of good |
3861s | enough for zorg zinnia so much time |
3863s | because of all the healing we'll get the |
3864s | honorable kill from the brass wing go up |
3866s | to 35 remove some of possessi's board |
3869s | and at this point grazien |
3871s | is kind of running out of resources but |
3874s | this board can certainly get him the |
3876s | victory over time let's see if |
3878s | possession is giving him that time |
3880s | though because now there is finally the |
3882s | snowfall graveyard which means that we |
3884s | could see two more five-eighths plopping |
3886s | on the board this turn |
3889s | um |
3891s | trying to see if he can get four or five |
3892s | eighths if you prep graveyard you go |
3896s | uh counterfeit blade you can't also |
3899s | fit in |
3901s | like the weapon replacement right |
3904s | i think he's one mana short of getting |
3905s | four or five eights this turn |
3910s | deer |
3912s | still a decent turn though because you |
3914s | can get two five eights with snowfall |
3916s | graveyard you can go burning blade |
3918s | acolyte backstab it |
3920s | uh draw the last mine from the bottom of |
3922s | the deck |
3925s | yeah and take advantage hopefully of |
3928s | those snowfall graveyard spells |
3930s | can do massive damage to the face so |
3932s | again uh there are there is also |
3935s | a perhaps four control game where he has |
3938s | to |
3939s | take out those drakes and the cobalt |
3941s | scale being just continues to add some |
3943s | damage to uh swordsmithing's dragons |
3947s | although the touch does protect uh |
3949s | possessing from a bit of that bleeding |
3953s | jesse actually made the executive |
3955s | decision to not go for a board here he |
3958s | uh went for the naval mines and in the |
3960s | order of sketchy first before the blade |
3962s | so he wanted the chance at getting the |
3964s | naval mine trigger instead of burning |
3966s | blade acolyte missed on it and so his |
3969s | total reach is not the maximum but it is |
3972s | still a lot right there are 16 from two |
3975s | mines and then a wicked stab for 20 but |
3978s | there's still that amber watcher to |
3979s | contend with and also he doesn't have a |
3981s | way of killing the second mine |
3982s | guaranteed uh he does however have gun |
3985s | fishing which he knows there is still |
3988s | that forsaken lieutenant at the bottom |
3989s | of his deck so this could still work out |
3991s | for possessing i just haven't done all |
3994s | the math yet |
3999s | um yeah we can get |
4001s | 16 phase 20 face 24 face if he finds a |
4005s | way to kill off the second mine this is |
4008s | lethal |
4010s | we shall see |
4012s | we can stab to the face |
4014s | ooh swerker's in his reaction is always |
4017s | fun to watch |
4019s | [Music] |
4022s | wait am i missing something oh sorry the |
4024s | shatter chamber that's what i'm missing |
4026s | i keep forgetting that the aura is |
4027s | intact so yes all the naval mines get to |
4030s | die and this is well above lethal for |
4032s | possessing if that other mine was not |
4035s | able to kill itself off he was exactly |
4037s | one damage off of lethal but this was |
4039s | very well calculated from possessing |
4041s | knowing that even if he missed the 50 50 |
4043s | outcome on the naval mine proc on his |
4046s | counterfeit blade which he did miss he |
4048s | had enough damage to get there even past |
4050s | the three amber watchers total played |
4053s | throughout that game very very |
4055s | impressive stuff and it means cuisine is |
4057s | back to the drawing board with his |
4058s | presser druid taken two losses on it so |
4061s | far yeah which it means he will have to |
4064s | face up against possesses hunter deck |
4068s | which i will say is a pretty even |
4070s | matchup gia uh but what do you think |
4074s | um quest hunter into prestor druid i |
4077s | actually really like the pressure drew |
4079s | its odds into that um the hunter doesn't |
4082s | quite get enough pressure rolling |
4084s | earlier on to um deny the pressure druid |
4088s | from safely getting down the lady |
4090s | prestor and then later on when the |
4092s | hunter is trying to beat them via damage |
4095s | well pressure druid starts at 40 they |
4097s | probably have a lot of armor from guff |
4099s | by that point as well they can generate |
4101s | a lot of healing and i think they are |
4104s | more than likely to be able to kill off |
4106s | the hunter uh one way i have lost the |
4109s | match up frequently as druid versus |
4113s | quest hunter is if the quest hunter gets |
4115s | early b stalker tavish and then they go |
4117s | for an animal companion based game plan |
4119s | instead of burst based uh and then that |
4122s | can sometimes generate one too many |
4125s | boards and i have one too few death |
4127s | wings to get through it |
4130s | yeah um a matter of trying to get that |
4132s | quest done um making use of that hero |
4135s | power and of course that all those beast |
4138s | energies |
4140s | plus there's also the secret uh package |
4142s | to contend with from zoy gruzin's side |
4147s | yeah the |
4149s | secrets from the quest hunter are |
4151s | certainly |
4153s | disruptive if it's ice trap i would say |
4155s | against the pressure druid because they |
4158s | don't have that many spells that they |
4159s | can freely use to test for it if you're |
4162s | in a position where for example you |
4164s | really need many dragon resources and |
4166s | your only card draw spell is the moonlit |
4168s | guidance it takes five mana total to |
4171s | play it through an ice trap and that can |
4173s | be pretty annoying the explosive trap |
4175s | can also be disruptive if all of your |
4178s | dragons are two health or less and |
4180s | that's not an uncommon situation because |
4184s | a lot of the base minions are unhealthy |
4188s | that's correct |
4195s | hey sorry cruisin opting to keep the |
4197s | peasant for that |
4199s | extra card draw |
4201s | i'm actually shocked at the peasant keep |
4203s | here because he's going second so he |
4206s | knows possess he plays quest on turn one |
4208s | gruzen um |
4210s | presumably plays his present on turn one |
4212s | and it takes any damage though for |
4214s | possession to remove that right away and |
4216s | small damage spells are what possessee |
4219s | wants to play to progress his quest |
4221s | however gruzin is in a situation where |
4224s | possessive has no cheap damage spell in |
4226s | fact he's drawn double ice trap which is |
4228s | terrible oh no i wonder if that is a |
4231s | calculated risk from soya gruzen knowing |
4235s | that there are a bunch of spells but |
4237s | there is still that slight chance of not |
4239s | having an answer |
4241s | to |
4242s | his one mana minion |
4245s | and one peasant ends it man hunter race |
4248s | was right possession is just going to |
4250s | get soloed by this two one until turn |
4252s | four it looks like when he can finally |
4254s | kill it off at the very least he plays a |
4257s | secret so he's |
4259s | okay i was going to say he was bluffing |
4261s | grazien to not attack with the peasant |
4263s | because explosive and freezing would |
4265s | both uh neuter the card draw but |
4267s | christine is fearless here and with that |
4269s | attack he now knows it's guaranteed ice |
4271s | trap and he can remove the ice trap very |
4273s | easily with just a coin or aquatic form |
4276s | or innervate |
4278s | no that's right and |
4280s | just continuing to pepper possess his |
4282s | face knowing what that secret is |
4285s | uh constant damage and that peasant |
4288s | value from all the way from turn one gia |
4292s | yeah he's gonna get so much card draw |
4294s | which is amazing giving given that he |
4297s | still doesn't have a way to find prestor |
4299s | at the moment going to cash in actually |
4302s | on coin end innervate here to make sure |
4304s | that he wakes up the stockade's prisoner |
4307s | immediately and also gets the far watch |
4308s | post down which is a pretty big deal he |
4311s | is playing aggro druid essentially |
4313s | against possessing here and possessing |
4315s | finally picks up a damage spell can |
4317s | remove that watch post but the peasant |
4319s | is still alive and kicking and making up |
4322s | for the fact that christine used so many |
4324s | resources already |
4326s | yeah that's right and if he wants to go |
4328s | continue with the aggro road there's |
4331s | that yeah that clothier attempt card for |
4334s | it |
4335s | that's amazing composting on four |
4337s | targets is also great possessing doesn't |
4339s | have room for a starfish or anything |
4341s | like that in the |
4343s | deck so gruzin will almost inevitably be |
4346s | getting these four draws at some point |
4350s | finally peasant has bit the dust |
4353s | goodbye president |
4355s | you've been |
4357s | here for three turns |
4364s | he still doesn't have a tutor effect for |
4366s | prestar that's the good news for |
4368s | possessee |
4370s | yeah a bit slow on that prester |
4373s | draw um |
4374s | let's see on the other hand even if he |
4377s | does get that explosive trap secret does |
4379s | not look very good because soyuzi can |
4381s | just take advantage of that composting |
4383s | spell and draw into more answers and |
4385s | potentially that prester and um dragons |
4389s | later on |
4391s | actually crazy that he's gotten |
4392s | possessed down to 19 just by playing |
4395s | aggro druid essentially to the point |
4396s | where possesses forced off of |
4398s | barracodobane here trying to stem the |
4400s | bleeding |
4403s | moonlit to find finally the presser has |
4406s | appeared |
4409s | now the downside is that he cannot play |
4411s | it immediately this turn and just draw |
4412s | the original copy but that's okay what |
4415s | that's gonna do is transform the presser |
4417s | in in the deck into a six mana six seven |
4420s | dragon of some sort |
4423s | yeah we always want to see uh more of |
4425s | that dragon value |
4428s | oh possessing having the card draw |
4430s | hopefully he gets what he needs for the |
4432s | quest |
4433s | progression but he may also have to |
4435s | worry a bit about the board uh |
4439s | the smallest amount of damage adding up |
4443s | because grazing has gotten so far ahead |
4445s | in the early game he's in a position now |
4447s | where it just takes like an alex strazza |
4450s | or alex rasa plus hale |
4453s | little bits of dragon damage to actually |
4455s | kill possessi |
4456s | and he's found the guff now as well so |
4458s | he won't be running out of card draw any |
4461s | time soon |
4462s | uh possessive finally though is able to |
4465s | get the hero power down to zero this |
4467s | turn so if he wants there's a full board |
4469s | clear with the aim shot mark shot and |
4471s | hero power |
4476s | yeah that's true |
4478s | um he can get rid of the 2-1 with his |
4480s | 3-5 sorry 2-2 with the 3-5 |
4484s | or |
4485s | of course deal with the lady press store |
4487s | and discover |
4488s | i spell for other answers |
4491s | when price nice |
4492s | it's a cheap spell that means that he's |
4494s | able to get tavish in hand next turn i |
4498s | do like this order of mark shot on the |
4499s | press star and then the hero power goes |
4501s | down to zero and then he can |
4504s | hero power the two two and then aim shot |
4507s | okay i don't like this order anymore he |
4509s | just missed uh like he could have |
4512s | left the four damage hero power for next |
4514s | turn right if you go mark shot on |
4516s | prester |
4517s | zero cost two damage hero power on the |
4518s | two two and then end with aim shot on |
4520s | the presser to kill it then you have |
4522s | four damage aim shot for something later |
4524s | on |
4527s | i thought he was gonna do the right |
4528s | order but just fumbled a bit at the end |
4537s | okay |
4539s | any acorns board refilled ish okay |
4543s | very refilled all right many cute |
4545s | squirrels |
4551s | and it's a pretty good composting setup |
4553s | for next turn for grazing and possessing |
4556s | is gonna be able to make quick work of |
4558s | this because he has the wound prey which |
4560s | can kill off two minions uh tavis can |
4562s | come down now as well refresh the hero |
4564s | power after playing i'd assume ice trap |
4568s | and then he can hero power everything |
4570s | and trade whatever's left |
4574s | instead of okay okay |
4577s | it's continuing to perhaps stem the |
4580s | bleeding of from potential big dragons |
4583s | finally using that 35 to trade off a |
4586s | small minion as opposed to using his |
4590s | hero power for it |
4593s | augustine is going to test for ice trap |
4595s | first with the capture cool tooth mine |
4598s | he said it's not it he has a very easy |
4600s | clear on the tavish with the onyxian |
4602s | drake on it and then brass wing for two |
4605s | damage aoe it still leaves up the |
4606s | barracuda bin though so he's gonna keep |
4608s | digging for a full clear doesn't find it |
4612s | and at the moment outside of the brass |
4614s | wing none of these dragons are pushing |
4616s | immediate face damage so possessing has |
4618s | hope here even though he's gonna go down |
4620s | to 10 health and he is still going to |
4623s | contend with so many resources from |
4625s | cuisine he can at least keep up with the |
4628s | board removal and still have mana to |
4630s | keep drawing here |
4631s | yeah and with playing tracking he |
4636s | just to weave in that more more of that |
4638s | hero power |
4640s | get rid of zlatan's board |
4644s | dunbar bunker represents car draw it |
4646s | will get him his explosive trap which |
4648s | has big implications because it means |
4652s | the explosive can be played before |
4653s | multicaster and it represents one more |
4655s | spell school so the multicaster gets i |
4657s | think three draws here he hasn't played |
4659s | the nature spell |
4660s | uh has he played arcane i can't remember |
4665s | don't wait quite recall either |
4667s | yeah |
4668s | so i actually think the multicaster only |
4669s | gets two draws which is really |
4671s | unfortunate for turn nine right um he |
4673s | hasn't played it this whole time because |
4675s | prior to the explosive it only got him |
4677s | one draw |
4680s | yeah and |
4682s | right now story goes in |
4683s | a bunch of cars to consider trying to |
4686s | uh |
4687s | unveil them |
4690s | and |
4691s | turned into onyxia which is actually a |
4693s | pretty good outcome for a cuisine right |
4695s | because sometimes you get in a position |
4696s | as presser druid where you're like okay |
4698s | i can fill the board super easily but |
4700s | nothing has good stats and you can't |
4702s | have good ways to spend your mana but |
4704s | with this six seven inexia he gets to |
4706s | have his cake and eat it picks up an |
4708s | arcane shot from possessive's deck which |
4710s | i really like this option because even |
4712s | if this board gets cleared if cuisine |
4714s | just finds an alex jazza he has lethal |
4716s | on possessing still |
4718s | yeah that's right i also like how |
4719s | soyuzin use one of the whelps to attack |
4722s | into him to attack him to the minion |
4724s | just to test and and just to test out |
4727s | for that freezing |
4729s | trap |
4730s | uh now possessing has to weigh enough |
4732s | cars and weave enough hero powers to |
4735s | clear the board um |
4737s | raybos and nixia now no longer immune |
4741s | right he gets too isolated as well and |
4743s | play these uh freezing trap and because |
4746s | he found shell shot he's gonna get the |
4747s | full not full but three draws rather |
4750s | than two which is not so bad there's the |
4752s | arcane spell that he was missing |
4755s | uh |
4756s | okay he's deciding whether he wants to |
4758s | freezing trap this or put it down to one |
4761s | health and thus within range of the |
4763s | explosive trap the freezing is not |
4765s | entirely safe because uh possessing |
4767s | knows there's a whelp in hand which |
4770s | cuisine can use to actually rush and |
4772s | proc the freezing so i think possessing |
4774s | should put the anexia down to one health |
4776s | here |
4778s | oh no he's not doing it though okay |
4785s | well |
4786s | he's just hoping that grazing doesn't |
4788s | have four damage and currently he |
4790s | doesn't |
4797s | just fishing for alexstrasza from the |
4800s | amalgam first i think that makes a lot |
4801s | of sense |
4805s | this is |
4806s | okay the twilight dragon grey |
4808s | interesting pick because of his huge |
4810s | hand size |
4814s | now test ice trap with the arcane shot |
4821s | and now he's free to go for moonlit |
4822s | guidance and look for alexstrasza again |
4827s | this is but amber watcher is fine means |
4829s | he almost never dies next turn the whelp |
4833s | to test for freezing makes a lot of |
4835s | sense here and he'll get the good news |
4838s | that it wasn't even there |
4842s | yeah we see a nod from him as well |
4845s | seeing |
4847s | [Music] |
4854s | of course healing himself |
4856s | up from |
4857s | uh hunter hero |
4859s | power in the beginning |
4861s | yes of course the other amber watcher so |
4863s | possessing is a long ways off from being |
4865s | to kill grazien it is once again an |
4868s | awkward situation where because the |
4871s | um |
4872s | brood mother onyxia resource whelps that |
4874s | gives the raid boss anexia immune |
4876s | possession can't just hide behind |
4878s | explosive trap here he has to go |
4879s | explosive and then freezing in that |
4882s | order i believe to make sure that the |
4884s | onyxia doesn't actually get to connect |
4886s | face |
4891s | or alternatively kill off all the whelps |
4894s | and get through the anexia the hard way |
4898s | this is when making use of those |
4901s | cheap spells getting rid of one wealth |
4903s | at a time |
4904s | uh |
4908s | slowly but shirtless yeah he he's gonna |
4910s | get rid of all these pesky wells |
4913s | yeah looks good um i would also like to |
4915s | see him leave up |
4917s | the brewed mother onyxia because that |
4920s | will |
4921s | reset grazing's board to full at the end |
4923s | of this turn which possibly doesn't mind |
4925s | at all because he has explosive trap as |
4927s | long as he kills the raid boss onyxia he |
4929s | won't actually take damage from that |
4931s | board and that kind of leaves grazian in |
4932s | a position where he has to attack anyway |
4936s | and proc the explosive chop if he wants |
4938s | to play any new minions and he certainly |
4939s | will want to play new minions so we are |
4942s | seeing possession leave up the brood |
4944s | mother for that reason nicely done |
4948s | yeah i'm happy and exclusive just in |
4951s | case |
4954s | oh |
4956s | oh okay never mind uh i was gonna say |
4960s | the amalgam might be useful but he needs |
4962s | to |
4963s | play another dragon before activating it |
4965s | to try to dig for that |
4968s | remaining damage perhaps and alexstrasza |
4971s | there it is that's a game |
4974s | it was just a waiting game honestly for |
4977s | christine how many tries at alexstraza |
4980s | did he miss um he still had four cards |
4982s | in deck to potentially find something |
4984s | there alex razza |
4985s | and hale all of that could have |
4987s | represented lethal so one way or another |
4990s | um he was going to find it i think uh it |
4992s | was kind of unlucky to not have found it |
4994s | by that point possessing just being |
4996s | given a little bit of false hope but in |
4999s | the end the presser druid takes the |
5000s | favorable and now they |
5003s | are left with |
5005s | uh |
5006s | well xl hunter for possessing and then |
5010s | it's going to be the beast hunter for |
5011s | cuisine |
5017s | very exciting i love these mirror |
5019s | matches |
5020s | as you already know |
5023s | um |
5024s | yeah i'm interesting to see how |
5026s | possessive fares against the beast |
5028s | hunter hopefully his |
5030s | card draw in the early game would be |
5033s | better this time around we saw in this |
5035s | last game he wasn't able to answer some |
5038s | cuisines a peasant which |
5041s | was able to do i believe six damage to |
5043s | face before it got it was uh gone by |
5046s | possesses turn three |
5049s | yeah never underestimate the peasant |
5050s | here i thought it was such a weird keep |
5053s | but |
5054s | it worked out for grazian i'm just gonna |
5056s | go ahead and say i still don't like the |
5057s | keep when you're going second against |
5060s | axel hunter but well it did its work and |
5063s | peasant is in the list once again for |
5066s | the beast hunter here which |
5068s | makes a lot of sense because you're |
5070s | running k9 tron having a variety of one |
5073s | drops to potentially dredge up and get |
5075s | some extra board presence is very good |
5078s | but that is only half the game plan for |
5080s | the beast hunter of course where they |
5082s | are still waiting to build up to their |
5084s | big beasts in the form of harpoon gun |
5087s | dredging them out or having the ashar |
5089s | and saber and sunken saber pulling them |
5091s | from the deck |
5094s | yeah that's right and you know having |
5096s | that king crush at the end maybe perhaps |
5099s | getting him out again with spells |
5102s | uh possessing has a lot of |
5105s | scary beasts to contend with |
5108s | though he does have all those um secrets |
5111s | that might help him |
5113s | with freezing traps etc |
5115s | yeah freezing trap in particular is a |
5118s | really good one against beast hunter |
5120s | especially if you're able to isolate |
5122s | mountain bear on their board they really |
5124s | don't want to attack and have that go |
5125s | back into their hand um and in the early |
5128s | game the small minions are generally |
5130s | dealt with pretty easily by the small |
5132s | spells from quest hunters so i do like |
5134s | possessions chances here but if gruzian |
5136s | gets off to one of those amazing quick |
5138s | starts where he gets multiple uh beasts |
5141s | out early that can be a little bit too |
5143s | much for possessing to deal with that |
5145s | first tracking already was an |
5146s | interesting decision point for cuisine |
5148s | though because he had the option to |
5150s | guarantee b stalker tavish on turn six |
5153s | and uh shift to |
5155s | a bit of a hero power oriented game plan |
5159s | but it is generally not as efficient as |
5161s | the tavish for possessing would be |
5163s | because possession gets that zero cost |
5165s | hero power later |
5167s | on yeah that's right he |
5170s | plays this one with divine shield uh |
5172s | although no max in hand for that |
5176s | above |
5178s | and the click clocker is actually a |
5180s | pretty problematic minion for possessive |
5182s | because uh the hunter quest doesn't |
5184s | interact particularly well with divine |
5186s | shield the condition is that you need to |
5188s | deal damage with your spells and if you |
5190s | play a spell into the divine shield it's |
5192s | not actually dealing damage so if |
5194s | possessing wants to remove this he has |
5196s | to give up one spell without actually |
5198s | progressing his quest uh |
5200s | except if it's shell shot because this |
5202s | deals um damage on the divine shield and |
5205s | then on the regular body however it |
5207s | deals the three damage burst so the |
5209s | clickfucker will survive here um so he's |
5212s | gonna coin out the barb nuts to finish |
5214s | it off |
5214s | yeah i'm using a total of four spells |
5217s | uh with of course the addition of the |
5219s | coin |
5221s | may not be |
5222s | super great in terms of taking out other |
5224s | earlier minions but again some quest |
5227s | progression on possessive's part |
5231s | yeah bit unfortunate for cuisine that |
5233s | he's picked up hydradon and mountain |
5235s | bear but as long as he doesn't draw |
5236s | other mountain bear and king crush um |
5238s | early on then he still has some options |
5241s | to draw good cards possessing insta |
5242s | spring the trap looks really great you |
5244s | don't have that many targets for |
5246s | honorable kill here so i like that he |
5247s | takes the opportunity while it was |
5249s | presented to him christina is going to |
5251s | get his sunken saber up now for one mana |
5254s | next turn |
5257s | we don't even see it but i know that's |
5259s | what he picked |
5265s | sassy has had a very good start with all |
5268s | of the |
5269s | secrets being drawn out by don baldar |
5272s | bonker making his deck trimmed down |
5274s | because on average a secret top deck is |
5276s | not very good so the fact that he's |
5278s | pulled them with bunker and with the |
5280s | spring the trap makes things um a lot |
5283s | better the prospects for his upcoming |
5285s | draws problem is how to approach this |
5287s | turn because it does look like a decent |
5290s | timing to weave in the rajna john |
5292s | because he doesn't have much better to |
5293s | do with this mana however the roshan is |
5295s | straight up dead to the harpoon gun on |
5298s | the other side |
5303s | that's right um |
5309s | uh although he does |
5311s | continue with some progression in his |
5315s | quest even going as far as destroying |
5317s | his |
5318s | rush minion |
5319s | just to weave in to help weave in that |
5322s | hero power so we ping it up |
5326s | getting that two damage to swing losing |
5327s | his face |
5330s | a bit rough for possessive that he |
5331s | didn't have the mana to play explosive |
5333s | as well since he prioritized getting |
5335s | mark shot while there was a target and |
5337s | that means that he didn't get |
5339s | one more damage spell through this turn |
5341s | it's fine though he can still get the |
5342s | tavish in hand uh by playing explosive |
5345s | and quick shot and i think all of these |
5347s | are gonna go face he absolutely does not |
5349s | need to bother with this mountain bear |
5351s | this is just going to get frozen back to |
5353s | the hand and possessing is making a very |
5356s | quick headway towards just burning down |
5359s | grazing he's going to be able to play |
5360s | tavish next turn and he still has the |
5363s | rajna john in hand for even more reach |
5368s | yeah that's right and especially against |
5371s | a |
5372s | board |
5373s | of minions |
5375s | against soy disease or this elaine may |
5378s | look a bit in hot water here uh |
5380s | especially with potentially the two |
5383s | explosive traps coming up |
5386s | i like the choice to float three even |
5388s | though like he could have spent it on |
5390s | quick shot it just |
5392s | he's in no danger of dying anytime soon |
5395s | right and the tavish |
5397s | if you the spell for post-tavish it just |
5399s | represents two extra damage because of |
5401s | the hero power refresh and it also |
5403s | represents more damage when you're |
5404s | playing raj |
5406s | so pizassi i think |
5408s | will be able to get lethal on turn eight |
5410s | very very likely |
5419s | i was gonna say is it ever failing |
5422s | because cuisine's in a desperate enough |
5424s | position where i felt like he needed |
5426s | some amazing colossal like a kolak to |
5429s | give him some breathing room i don't |
5431s | know |
5432s | first time i've ever called kolak |
5433s | amazing |
5438s | okay it does put possession in a |
5439s | slightly awkward position now or if he |
5441s | wants to play tavis it means cuisine can |
5444s | kill off his ajar and saber into that |
5445s | and potentially get a king crush going |
5447s | face i think possession will quickly |
5449s | realize though that's not enough damage |
5451s | to be afraid of especially since he has |
5453s | to freeze back the bear before any of |
5455s | that can even happen |
5459s | packet is a guaranteed king crush right |
5461s | because the other mountain bear is in |
5462s | hand now as well |
5467s | oh yes that's wiggles in there pondering |
5470s | his options |
5475s | will he used quick shot to the base and |
5477s | even more of that hero power damage yes |
5482s | hey possess you just saying it's fine if |
5484s | you get king crush i completely agree he |
5486s | doesn't uh cuisine doesn't have enough |
5488s | damage and he has to |
5491s | um okay you can trigger the freezing |
5493s | trap with the hydra head instead which |
5496s | blur |
5501s | and this actually means that cuisine is |
5504s | going to be |
5507s | a little bit off of like six damage off |
5509s | of lethal yeah |
5511s | not nearly enough to threaten possession |
5514s | and that means that possession gets very |
5517s | well above 13 damage next turn to close |
5520s | out the game and take the series |
5522s | i'm amazing |
5525s | great gameplay from both players here |
5528s | just knowing that secrets from soybeans |
5531s | inside and try to play around that but |
5533s | of course possessing does continue |
5535s | weaving in his hero power having that |
5537s | early uh |
5539s | game |
5540s | cheap spells to get rid of using minions |
5543s | while doing his uh quest progression |
5547s | these secrets really coming in a clutch |
5549s | for him as well |
5551s | right the freezing trap really showing |
5553s | why it's so good against beast hunter |
5555s | it's exactly what we talked about right |
5557s | an isolated mountain bear it stopped |
5559s | what 10 damage 15 damage over the course |
5562s | of that game from one secret and really |
5564s | taking advantage of the nature of beast |
5566s | hunter possessing knew the game plan of |
5569s | getting the damage through to face |
5570s | didn't bother dealing with the sunken |
5572s | saber he knew it was bait he knew that |
5575s | even if a king crush were to be pulled |
5576s | from that there was no way he was dying |
5578s | that turn so just set up his own lethal |
5581s | and nothing could stop that game plan |
5583s | very nicely done and that means that |
5585s | possessee gets to move on and amy today |
5588s | is sunday which means that there's no |
5590s | dual tournament action it is just single |
5592s | elimination from here on out so |
5594s | unfortunately for cuisine he has been |
5596s | knocked out of the tournament he will be |
5598s | walking away with two points this week |
5601s | though and has a chance to accumulate |
5603s | even more in the next coming weeks as |
5605s | well |
5608s | yeah that's right and with possessing |
5610s | win he does head into the semi-finals |
5614s | uh |
5616s | next we do have some more quarter final |
5619s | matches coming up uh |
5624s | right yeah do you have fury hunter super |
5627s | fake coming up next it's just a little |
5628s | bit different from the graphic on screen |
5630s | apologies for that we just had to adjust |
5633s | some of the players to be more um |
5635s | comfortable in their time zones and then |
5638s | after that we will have blize bunny |
5640s | hopper and then pasqua versus judgement |
5643s | a great variety of lineups here i think |
5645s | a lot of people are looking forward to |
5647s | seeing super fake once again with that |
5649s | 160 card lineup unfortunately his |
5652s | practice partner in fled has already |
5654s | been knocked out so super fake is flying |
5656s | the flag for the renathol stands here |
5659s | only one left also a lot to look forward |
5661s | to from pasqua's lineup uh i think he is |
5665s | already well known for that extremely |
5667s | long series versus bunny hopper |
5669s | yesterday care of the quest priest and |
5671s | we could see some more of that purified |
5674s | shard action a bit later on but for now |
5677s | we are just going to go to a quick break |
5680s | while we wait for our players to get set |
5682s | up don't go anywhere right after this |
5684s | the quarterfinals of day three of week |
5687s | one |
5688s | continue |
5692s | [Music] |
5702s | [Applause] |
5703s | [Music] |
5707s | in the darkest of seasons where ruthless |
5711s | eyes gawk for horrific reasons |
5714s | for a hidden hand has struck me down |
5719s | with such ruthlessness |
5722s | so deep and profound |
5726s | then he comes with his mullockian scowl |
5733s | to uncover the truth |
5735s | of murder most foul |
5739s | the anima drifts across the floor |
5742s | highlighting the creatures who walked |
5744s | through my door |
5746s | the motives are as black as night |
5750s | avarice power revenge and blight |
5756s | we watch the hero |
5758s | uncover the clues |
5760s | that lead to the truth |
5764s | behind this dark blues |
5768s | join us here with the grimm and in pious |
5772s | choose your power without heavenly bias |
5776s | for at the end |
5778s | they will burn in the fire |
5781s | when it is known whose slave |
5786s | the sire |
5788s | [Music] |
5810s | [Music] |
5843s | [Music] |
5850s | [Music] |
5888s | hello everybody and welcome back to |
5890s | hearthstone grand master's last call |
5892s | apologies for amy's camera it looks like |
5895s | you've been having some issues but |
5896s | you're here aren't you amy |
5899s | thanks for having me here |
5901s | that's right i couldn't possibly cast |
5903s | one more series um just by myself it's |
5907s | gonna be now the second quarter final of |
5910s | the day between fury hunter and uh oh my |
5915s | gosh |
5916s | now my screen is messing up super fake |
5918s | yes |
5919s | we were very excited about this just a |
5921s | while ago 160 card lineup anti-shaman |
5925s | action and we already saw yesterday from |
5928s | fled it not quite panning out so well |
5930s | because there wasn't a shaman on the |
5932s | other side but amy the target is here |
5934s | it's appeared for super fake |
5937s | yes it is |
5939s | i am very excited to see this |
5941s | uh fairy hunter versus super fake action |
5944s | i mean we have big spellmish versus ping |
5947s | page we have thief rogue there and the |
5950s | unpredictability of that i'm excited to |
5952s | see what the bands are and looks like |
5954s | it's |
5955s | druid for future hunter side and |
5958s | hunt hunter for his opponent |
5961s | that is right we won't be seeing any |
5964s | celestial druid action nor will we be |
5967s | seeing more of that xl quest hunter but |
5971s | that's fine um we are getting a good |
5973s | variety of other decks and amy i'm |
5975s | actually super excited to be casting |
5977s | super fake because uh we got to see that |
5980s | cursed warlock which i know you're a fan |
5981s | of and also paladin which was i think |
5984s | banned away the first time we saw the |
5985s | lineup and it's going to be pretty fun |
5987s | to see how the 40 cards 40 health |
5990s | interplay helps out with these you can |
5993s | take a look first at fury hunter's |
5994s | achievements though |
5996s | yeah for sure again he played in the |
5998s | second season with grand masters and |
6000s | reached top us |
6003s | and reached a very top position in those |
6005s | masters tours but moving right on over |
6008s | he has opted for his big spell mage deck |
6011s | against uh whatever it is that super |
6013s | fake would play uh |
6017s | let's see of course we have the room the |
6020s | arc mage shenanigans potentially |
6023s | happening that can work in his favor or |
6025s | against we've seen chansu uh with that |
6028s | card and not |
6030s | getting the best of the best outcomes |
6032s | but maybe fury hunter will uh |
6036s | have a great outcome with roon |
6038s | of course there's also magister ground |
6040s | grass for the extra spell |
6043s | shenanigans |
6045s | yeah and we have seen quite a few runes |
6048s | played already this weekend fury hunter |
6050s | has gotten a bit more fortunate with |
6052s | them than chantsu has i think it's fair |
6054s | to say i wonder if it will continue to |
6057s | pan out well for him but taking a look |
6059s | over at super fakes records here it's |
6061s | just pretty fun to see that clean across |
6064s | the board xl lineup and we also know |
6067s | that it is his second season of grand |
6069s | masters one of the relatively newer |
6072s | players here and he's had a pretty good |
6074s | record so far not the biggest sample |
6076s | size but certainly the willingness to go |
6079s | for risks and off-the-wall lineups has |
6082s | been panning out well for him here it's |
6084s | one thing to build wacky lineups it's |
6086s | another to have them actually hit their |
6088s | mark |
6091s | and that's right and |
6093s | just |
6094s | getting to see all this action play i'm |
6096s | very excited about that uh looks like |
6099s | from super fake moving on uh he has |
6103s | opted for the excel ping mage taken |
6106s | advantage of that 10 extra those extra |
6108s | cards from prince ronaldo plus that 10 |
6111s | extra health um |
6114s | a bit more |
6115s | favoring a big spell mage against ping |
6119s | just because of the records but we've |
6122s | seen super figs always rise to the |
6124s | occasion uh and being very being |
6127s | familiar with his deck and all these |
6130s | uh moves uh |
6132s | uh he he might be a great contender for |
6136s | fairy hunter's big spell mage |
6140s | uh it's pretty rare honestly that i see |
6142s | this ping mage on the ladder let alone a |
6145s | 40 card version but boy has it been |
6148s | putting in the work we saw super fake |
6150s | and fled proving that they're not just |
6152s | flat earthers with their lineup they |
6154s | have a real reason for why they go for |
6156s | these types of decks that additional |
6158s | health gives them a lot more staying |
6160s | power against board oriented decks just |
6163s | like the boat rogue and the fel demon |
6165s | hunter |
6166s | those are not in the lineup for fury |
6168s | hunter but the shaman is there which |
6170s | super fake will want to be preying on |
6172s | the crucial thing to note is that fury |
6174s | hunter's rogue though is of the thief |
6176s | variety so it has a bit more chance to |
6179s | scam some of these 40 card control based |
6182s | decks for now though we're gonna see big |
6184s | spell mage versus ping mage and this is |
6187s | right off the bat a very interesting |
6189s | match-up because both players have |
6191s | access to that magister dawn grasp |
6196s | yeah that's correct uh looking forward |
6199s | to any spell mage |
6201s | unpredictability shenanigans both |
6204s | players considering carefully here in |
6206s | terms of what they want to mulligan and |
6210s | keep |
6211s | uh |
6212s | oh connie uh potentially not so bad |
6215s | maybe in the earlier game uh just speak |
6218s | or the late game just to go against |
6222s | those uh big spells |
6224s | uh then again okay and the early game |
6226s | did not could deny theory hunter of a |
6232s | spell heavy deck or a very good minion |
6236s | yeah okani is a very good one to bring |
6238s | up because usually that being kept and |
6241s | blocking a minion is one of the best |
6242s | ways to play around barbaric sorceress |
6245s | or belinda which fury hunter has been |
6247s | very good at drawing on curve every time |
6250s | he's been on stream so far he has kept |
6252s | the barbaric sorceress alongside mailbox |
6254s | dancer and that to me makes a lot of |
6256s | sense the mailbox not only helps him |
6259s | turbo out the barbaric sorceress a bit |
6261s | faster its death rattle also potentially |
6263s | lets fury swap one of his big cost |
6265s | spells into zero cost if that coin is |
6268s | left in hand uh by super fake or a fury |
6270s | hunter times the mailbox dancer's |
6272s | deathrattle in such a way that he can |
6274s | get the ideal swap barbaric sorceress is |
6276s | a card that i think you don't keep in |
6278s | the big spell mage mirror but because |
6280s | this is ping mage that doesn't run those |
6283s | expensive spells they just have flurry |
6285s | wildfire ice barrier things that are |
6287s | pretty cheap the barbaric can get a lot |
6289s | of work done |
6293s | yes correct and |
6295s | yuri hunter |
6296s | going second and |
6298s | using that mailbox dancer to potentially |
6301s | give himself and fury hunter more coins |
6304s | super fake there he has that three man |
6308s | yup minion plate but there's also the |
6311s | possibility playing finley to just reset |
6314s | his hand |
6315s | or of course just taking down that |
6317s | mailbox to give himself more options |
6321s | now he could have taken down the mailbox |
6323s | just for the ping but i really like the |
6324s | option to use first flame and ping face |
6327s | for a couple of reasons pinging face is |
6329s | part of his game plan later on even |
6331s | though it's a small ping for now um he |
6333s | is going to have to burn down fury |
6335s | hunter one way or another and also using |
6337s | the first flame uh gets him closer to |
6339s | that active queen azshara which is |
6341s | something he wants to get uh down as |
6343s | soon as possible uh the okani being |
6346s | played out here to prevent a potential |
6348s | six drop coming down is huge he knows |
6351s | that this is a possibility because fury |
6353s | hunter started going second and he has |
6355s | seen the mailbox dancer giving perry |
6357s | hunter the double coins so fury hunter |
6359s | here is just gonna sacrifice his |
6360s | amplified snow flurry into the oconee |
6362s | proc uh knows that there's not an easy |
6365s | way around it and just accepting that |
6368s | that minion will disappear into the void |
6370s | the good news for super fake is that |
6372s | barbaric sorceress currently doesn't |
6374s | have a high cost spell enhanced swap but |
6377s | come turn seven uh sorry come turn six |
6380s | that will be available because fury |
6382s | hunter can pull uh one of them with deep |
6385s | water evoker |
6388s | yeah that's right and |
6392s | sorry i wasn't able to fully focus on |
6394s | the board just because of some camera |
6396s | issues but it looks like we're back |
6398s | online |
6399s | um but yeah we are heading into the mid |
6403s | game now with your hunter trading off |
6406s | the amulets and super facebook kanye on |
6409s | board |
6419s | all right azshara active |
6421s | looking pretty good |
6423s | um whether or not super fake takes |
6426s | colossal or ring is up for debate though |
6428s | generally the ring is a good option to |
6431s | copy wildfire just get even more |
6433s | stacking on the hero power but he's in a |
6437s | situation where he doesn't really have |
6439s | any spells he wants to copy and also |
6442s | there's the finley that i feel like he |
6444s | wants to use sooner rather than later |
6447s | and if you |
6448s | thinly um |
6450s | with that ring in hand it's just kind of |
6452s | a waste so maybe you could go ajara for |
6454s | the colossal and then play the colossal |
6456s | and then play finley afterward |
6465s | oh yeah for sure and |
6467s | not freezing that to make sure it |
6468s | doesn't get a potential trade-in or just |
6473s | getting |
6474s | the perfect uh |
6477s | minions down to lower health |
6479s | uh he does have the option to |
6482s | ping here |
6484s | and again perhaps use that family to |
6486s | reset his hand but of course he doesn't |
6497s | okay um |
6499s | barbaric sorceress is not a particularly |
6502s | good option for fury because he has seen |
6504s | the second flame used as well i seen a |
6508s | flurry so not high odds that it actually |
6511s | swaps one of his spells into something |
6512s | cheap so probably just gonna hold on to |
6515s | the coins to naturally play out either |
6517s | rune or |
6519s | amulet a little bit later on |
6526s | yeah and you know having that farting |
6528s | don grabs to continue to uh free super |
6531s | fakes for |
6533s | it is |
6535s | really good um |
6538s | just denying uh could contin that board |
6541s | control |
6542s | now super feed considering what his |
6544s | options are he can't play the queen of |
6546s | shara uh there is the of course reckless |
6549s | apprentice as an option or the |
6552s | multicaster |
6554s | yeah the apprentice does allow for a |
6556s | full board clear if he also pings the |
6558s | varden but |
6559s | it does get a lot more value later on |
6562s | after he has played his own magister |
6564s | dawn grasp so i do like the option for |
6566s | multicaster it only gets two draws here |
6568s | if i'm not mistaken from the fire and |
6569s | frost spell schools not amazing but |
6573s | super fake really needs a re-roll on |
6575s | this hand he's just trying to get to his |
6577s | own hero card as soon as possible really |
6580s | like the option of taking down the |
6581s | mailbox dancer and immediately using the |
6583s | coin so that he doesn't leave fury |
6585s | hunter the option of killing it off on |
6587s | his own turn and then immediately |
6588s | swapping with the barbaric sorceress |
6592s | yeah very intricate |
6593s | and insightful gameplay from a super |
6596s | fake here |
6597s | to get advantage of the coin just to |
6600s | deny a fairy hunter |
6605s | all right first amulet is played out |
6607s | that is a kala ghost which means |
6610s | potential zero cost rune next turn and |
6612s | then anexia to fill out the board not |
6615s | bad whatsoever |
6617s | oh dawn grasp |
6622s | there it is |
6623s | do you believe gia or will he take a |
6625s | more disciplined play |
6628s | don grasp is just too good here i |
6630s | it will upgrade the hero power to three |
6632s | damage i think so he can get an |
6635s | honorable kill on the anexia after |
6636s | trading at 2 damage and a multicaster |
6639s | into it |
6641s | it feels terrible to have to leave |
6642s | kalagos on board i am not going to deny |
6645s | that but |
6646s | i think super fake is meant to accept |
6648s | the rune and pray it's not too |
6651s | disruptive of him |
6652s | have that scaling hero power and then |
6654s | get the huge reckless apprentice next |
6656s | turn |
6658s | yeah the reckless apprentice will be |
6660s | great against |
6661s | any um minions that fear hunter might |
6664s | uh |
6665s | great oh |
6667s | it's wildfire as well now so the hero |
6669s | power deals four |
6670s | uh does that mean he can't get an |
6672s | honorable kill anymore i'm trying to |
6673s | look for one uh |
6677s | very hunter reacting oh sorry just vibe |
6681s | okay i'm so sorry i probably missed a |
6683s | wildfire proc at some point so actually |
6686s | it was awkward a while ago but now that |
6688s | it hits the wildfire from dawn grasp it |
6690s | actually works out perfectly that is |
6692s | absolutely insane for super fake hero |
6694s | power dealing seven from this point |
6700s | amazing |
6701s | oh |
6702s | what will fury hunter do |
6706s | all right more dragons |
6709s | all the dragons |
6712s | average dragons |
6717s | and we have that maligos |
6721s | and an aggressive rune i think it is |
6723s | very reasonable here oh he doesn't |
6725s | attack with his webs first interesting |
6727s | okay |
6733s | i think secrets is pretty useful in |
6736s | general here if only to just |
6738s | distract super fake a little bit |
6741s | um superfick also has knowledge that |
6744s | the only spells in hand right now are |
6746s | two second flames because he saw from |
6747s | the deep breath that it only dealt one |
6749s | damage |
6756s | well i mean |
6758s | the wealth they're managing to survive |
6760s | the rune uh not needing to |
6762s | trade |
6764s | one of uh super fake's minions and just |
6767s | going for a face with that one bit of |
6769s | chip damage watch out for the cute |
6771s | dragons gia they can |
6773s | perhaps pack a punch over time |
6776s | yeah perhaps perhaps |
6779s | okay uh queen azshara is active but i |
6783s | feel like super fake wants to be able to |
6785s | ping every single turn from here this is |
6786s | his win condition right just clocking |
6789s | seven every single turn um it looks like |
6791s | a decent reckless apprentice as well the |
6793s | problem is if he pings face he's leaving |
6796s | the caligos on board i say it's a |
6798s | problem but it might not actually be |
6801s | because super fake knows right now the |
6802s | only spells in hand are just second |
6804s | flames not huge discounts to be had from |
6806s | the caligos so ping face and reckless |
6810s | looks okay to me if he wants to get |
6812s | greedy he can hold the reckless a little |
6813s | bit longer um |
6815s | the next turn he could also just think |
6817s | about |
6818s | weaving in the or finding time to play |
6820s | the telon it's a very important card to |
6822s | draw him his more dresh and get that |
6824s | game ending damage |
6827s | yeah that's right um sun sets i'm just |
6830s | very excited and curious to see where he |
6832s | uses his hero power |
6835s | considering that |
6840s | [Music] |
6843s | face face face face face |
6846s | i'm team ping face here |
6849s | if it wasn't obvious |
6852s | but i think he pointed at you sarah |
6857s | oh okay fine |
6859s | it's reasonable he just wants to be a |
6861s | bit safer |
6865s | oh what is the spell |
6867s | okay |
6869s | box time |
6871s | what's in the box |
6874s | probably something that blows up fury's |
6876s | own board |
6878s | maybe also damage is super fake maybe |
6880s | draws him some cards too seven mana |
6882s | wasted one draw 11 mana left to be spent |
6886s | oh my goodness never mind that's a good |
6888s | box |
6889s | and that face too and not his own which |
6892s | is always a plus |
6894s | yeah he actually left his minions intact |
6896s | like that never happens to me when i |
6898s | play box on empty opponent board i |
6901s | always blow up my own board |
6903s | okay |
6905s | um |
6907s | okani seems okay here |
6914s | it doesn't really |
6917s | stop that much if fury hunter thinks |
6919s | there are cheap minions or cheap spells |
6921s | but |
6922s | in the world where the only minions are |
6925s | expensive the okani can block something |
6927s | pretty good |
6932s | or at worst eat a ping |
6937s | yeah |
6939s | probably does eat the ping here right so |
6941s | that super fake can then safely land his |
6944s | tail on |
6957s | could be that super fake thought it was |
6958s | spell counter that's why he went |
6959s | starfish or he just thought even if it's |
6961s | minion counter it's fine if he loses the |
6963s | starfish the more important thing is to |
6966s | land taylon it's actually pinging |
6968s | kalagos he is fully committed to playing |
6970s | control here |
6972s | which is reasonable because he doesn't |
6975s | have infinite health he's played his |
6977s | last barrier |
6978s | fair enough |
6981s | that's true and |
6984s | gosh i'm just worried about that 7 |
6987s | damage hero power super |
6989s | uh super aggressive gameplay there and |
6992s | if he does do a more control |
6995s | line up as he said |
6997s | having that hero power would be really |
6999s | helpful against his opponent's board |
7003s | i can't take him okay fury hunter going |
7006s | for apprentice which |
7009s | i mean |
7010s | on the one hand he does know that |
7011s | mordres is coming |
7013s | but on the other hand he knows that if |
7015s | he kills the tail on the same turn he |
7016s | plays the for a watch post it at least |
7019s | means super fake can not |
7021s | ping and play more dash on the same turn |
7024s | wait what's happening with fury why is |
7026s | he panicking |
7027s | are you confused |
7033s | i don't know i thought that was planned |
7034s | out deliberately that he would try to |
7036s | get them more josh for nine so at least |
7038s | um he goes through it and doesn't allow |
7041s | a ping on the same turn |
7046s | hey yeah and having that watch |
7049s | uh having that tower just |
7052s | denying the more dress plus ping was uh |
7056s | fairly good on fairy hunters |
7061s | was there zero spells in hand for super |
7063s | fake so trades back the amulet |
7066s | gets snow flurry to at least stop the |
7068s | more dress from going face but the |
7070s | problem is this hero power now gets an |
7072s | honorable kill on the barbaric |
7075s | and that means it's gonna deal night |
7077s | damage |
7079s | after this |
7080s | oh goodness it's just the power of ping |
7083s | mage uh you mentioned earlier that you |
7085s | haven't seen it much in |
7088s | the standard climate ladder |
7091s | but you think it might be just |
7093s | showcasing what a powerhouse ping which |
7095s | can be especially without all that |
7097s | increasing |
7099s | um |
7101s | paying damage as the game goes |
7105s | late into the late game |
7108s | goes for bran azshara now and |
7110s | porn i also think is a very good option |
7113s | at this point in the game usually it's |
7115s | like not necessarily as good as straight |
7118s | up damage but because fury hunter has |
7120s | played double runes already on |
7122s | apprentice hasn't played dawn grasp he |
7124s | actually has almost no ways of dealing |
7126s | with a white board off the second pick |
7129s | though i was gonna say i was looking at |
7130s | the time zone just to have a bit more |
7132s | card draw it's gonna shuffle on average |
7135s | some garbage into super fake snack but |
7137s | it's immediately two more cards in hand |
7139s | at least |
7140s | yeah i like that he took advantage of |
7143s | that brand of battle cry just continue |
7145s | to get more of that spell |
7148s | legendary spell value |
7151s | now fury hunter has to think about uh |
7153s | what it is that super fake has chosen |
7155s | and how he would |
7156s | counter that down the line |
7159s | well unfortunately he can't really |
7162s | because he already has to expend quite a |
7164s | few resources to clear this board he |
7166s | found the trades that lets him keep the |
7168s | reckless apprentice at least but if it's |
7171s | only 2 damage aoe there's |
7173s | quite a few colossals that survive that |
7178s | what's in the box gia |
7181s | let's see |
7190s | um |
7192s | playing these spells will also activate |
7194s | his commander sivara so he'll get back a |
7196s | tidestone and uh horn of the colossus |
7199s | horn of the ancients if he wants |
7206s | now the najar gains him eight armor okay |
7209s | face |
7211s | setting up the lethal train |
7214s | slowly but surely |
7217s | yeah |
7218s | you win not even worrying about the |
7220s | magister |
7221s | and |
7223s | uh |
7223s | the minion and with that fury hunter |
7226s | bows out super fake taking the first win |
7230s | that's right uh fury hunter i think knew |
7233s | that it was already slipping out of his |
7234s | grasp towards the end there even a |
7237s | couple turns before we actually saw the |
7239s | concede because superfic turned the |
7241s | corner of dealing with the dragons |
7243s | relatively quickly he hit the double |
7245s | wildfires he hit the early magister dawn |
7247s | grasp and that's the huge difference |
7249s | maker there the downside of running xl |
7252s | uh version for ping mage is that you are |
7254s | less likely to find the dawn grasp early |
7256s | so the fact that super fake got to have |
7258s | his cake and eat it he got to have 40 |
7260s | cards 40 health and get the hero card |
7263s | what was this like on curve basically or |
7266s | turn eight then there was almost no |
7268s | downside to running extra cards in the |
7271s | deck so back to the drawing board for |
7274s | fury hunter and the bad news is |
7276s | he's not even taken a loss |
7279s | on the shaman right that's the deck that |
7281s | is the weakest in the lineup versus |
7283s | super fake |
7285s | oh what no |
7288s | uh |
7289s | yeah but you know always excited to see |
7292s | what fear hunter has of his sleeve |
7296s | we saw earlier on how |
7298s | uh in this matchup in particular he did |
7300s | have that now goes for those rune uh |
7302s | discounts although he may not have been |
7305s | like super in his favor |
7306s | but |
7307s | again moving on he |
7309s | as you said and opting for the thief |
7311s | rope next and uh i don't know about |
7313s | eugene but again that that |
7316s | unpredictability i quite like about the |
7319s | thief rogue |
7321s | yeah it's definitely a deck that can get |
7324s | on somebody's nerves namely mine |
7326s | especially when my opponent generates a |
7328s | whirlpool or some sort of board clear |
7330s | like that that they can play over and |
7332s | over and over again because of |
7334s | contraband stash because of tess gray |
7336s | mean |
7337s | they can definitely adopt different game |
7340s | plans depending on what comes off of |
7342s | that jackpot what comes off of azshara |
7345s | generally for the colossal and then what |
7348s | comes off of the reconnaissance like |
7349s | they can play aggressive they can play |
7351s | control but against the cursed warlock |
7353s | the thief rogue definitely needs to have |
7356s | more of an aggressive stunt in my |
7357s | opinion they do not have infinite time |
7360s | against the curses that stock up very |
7363s | quickly |
7364s | yeah that's true especially with cards |
7366s | like abyssal wave in terms of |
7368s | potentially clearing minions or like the |
7370s | brand combo with super extra curses in |
7374s | potentially fury hunter's |
7376s | hand um he has a lot to deal with in |
7379s | terms of using up that mana and rather |
7382s | deciding whether or not to play out |
7384s | those curses just to mitigate that |
7386s | oncoming damage |
7389s | true um the abyssal wave that you |
7391s | highlighted is a very important one to |
7394s | get rid of |
7396s | a lot of the card generations from the |
7399s | rogue however four damage break point |
7402s | can sometimes come a little bit short |
7404s | against the wild pawn knoll and against |
7406s | the five five sharks from blood in the |
7409s | water it's also a little bit short of |
7410s | clearing queen azshara so actually for |
7413s | the warlock abyssal wave tends to need |
7415s | to be accompanied by some other things |
7417s | their four damage break point also comes |
7419s | from dragged below and that doesn't |
7421s | interact that well with the thief rogue |
7424s | toolkit however there's still the |
7426s | entitled customer which generally can |
7428s | clear a board of any size as long as |
7430s | super fake has had the time to draw |
7432s | we're gonna see him keep the rune |
7433s | mithral rod which is a bit of a greedier |
7436s | option but because he's on 40 health |
7438s | that generally can still get a lot of |
7441s | procs and discounts and can make those |
7444s | huge curse combos with bran or |
7447s | tamzin doable in the same turn |
7451s | that's correct i |
7454s | up high hopes for fury hunter there with |
7456s | his wild pawn no discounts later on in |
7459s | the game |
7461s | i'm super fake just like tapping |
7462s | immediately just to figure out what his |
7464s | turn three play would be uh he has the |
7467s | option of prince ornato for some tempo |
7470s | but of course there are other options as |
7472s | well |
7473s | fairy hunter's opening hand is like so |
7476s | close to being amazing right if he had |
7478s | gotten a tradable on turn one that means |
7481s | that the knolls both of them would have |
7482s | been playable straight away on turn two |
7485s | um he delayed a little bit by coining |
7487s | the shroud but i do really like the play |
7489s | of shroud before the jackpot which means |
7492s | that you have a chance of discounting |
7493s | the nose before you turn into a rogue um |
7496s | the nulls now went to zero as it happens |
7498s | because there was a curse put in his own |
7500s | hand by super fake |
7502s | these curses always have such weird |
7504s | interactions |
7506s | yeah |
7507s | like how helping |
7510s | helping in terms of potentially hand |
7513s | size when it's dragons or |
7515s | again with the curse they're helping |
7517s | with the getting those nose out i'm |
7520s | wondering what super fake would do to go |
7523s | up up against these he doesn't have the |
7525s | answer yet so he goes face of course |
7528s | right picks up touch of the nathrism |
7530s | which is a decent option from his |
7532s | snuggling especially if his three four |
7534s | gets to connect with the three five oh |
7536s | my goodness this jackpot has found |
7538s | dragon fire amulet drake fire amulet i |
7542s | don't even know the name still but |
7544s | all i know is that there's gonna be two |
7546s | big dragons coming out on turn five for |
7548s | fury hunter that's even earlier than big |
7550s | spell mage does it yeah a term for lady |
7553s | prester listen we have dragons under |
7557s | uh on an earlier turn |
7563s | so a bit rough for fury hunter that oh |
7565s | sorry for super fake that he'll have to |
7567s | leave these knolls on board but i do |
7569s | think he needs to play the rune metal |
7571s | rod now this is such a fickle card in |
7573s | the sense that if you miss it out on |
7575s | playing on curve it just becomes |
7577s | progressively more and more terrible |
7578s | because it means you're playing other |
7580s | cards and discounting less of them but |
7582s | here we go that's a deathwing cobalt |
7584s | scale being fine |
7587s | yeah lots lots of things to contend with |
7589s | here especially with the kobo scalping |
7592s | buffing up other minions that may go |
7594s | face depending if super fake is able to |
7597s | clear that board |
7600s | he had the other customer in hand |
7601s | already but playing the top duck one |
7603s | sure um i don't think fury hunter can |
7605s | get salty about that he rolled deathwing |
7607s | he rolled drake fire in the first place |
7609s | uh so |
7611s | that means that super fake sets up for |
7613s | clear on the following turn with the |
7615s | second entitled customer but not before |
7617s | he takes a solid 16 damage this turn |
7622s | that must hurt |
7628s | i wonder if he'll weave in the mistress |
7630s | before or after the entitled customer |
7634s | you could also play nagaling but |
7642s | what are you thinking |
7643s | or a mistress |
7646s | the mystery stems to blink just a little |
7648s | bit though |
7649s | but |
7651s | um |
7652s | what is the spell on the nagaling again |
7655s | uh do you recall it's touch of the |
7657s | nazism so it actually does also stem the |
7659s | bleeding but a little bit less than the |
7660s | mistress and there's the line of playing |
7663s | the customer and then mistress after |
7665s | saying you eventually still get the |
7667s | death throttle and you have that two-two |
7669s | board presence but oh my goodness fury |
7671s | hunter just has stab stab tooth and |
7673s | swing he is one off lethal i believe |
7680s | how is he one off already crazy |
7689s | will get him two more random dragons |
7699s | i'm going to go for the |
7701s | command of neptulon instead which is |
7703s | another amazing outcome here even though |
7705s | it's half the cost of drake fire amulet |
7708s | it's still a ton of stats to contend |
7709s | with |
7714s | it's raining just |
7716s | clearing the board just peace |
7724s | and now super fake can breathe just a |
7726s | little bit |
7729s | so tapping here will discount the entire |
7732s | hand so he's able to play touch before |
7734s | abyssal weight if he likes he doesn't |
7736s | even actually have to play a vessel wave |
7738s | after tapping he can go touch another |
7740s | link to clear both the |
7742s | five attack minions still gonna leave |
7745s | the swift scale trickster but at the |
7746s | very least you could play knoll before |
7748s | all that or drag below |
7752s | yeah and now he even has some light |
7754s | steel for |
7756s | this turn or later on if he wants to |
7759s | get up some of that very precious |
7761s | precious health |
7763s | oh looks like the azshara's still on |
7765s | zero spells played so i was thinking |
7767s | dragged below touch nagaling and azshara |
7770s | makes sense like playing more spells to |
7772s | activate azshara but because she cannot |
7773s | be activated with all of that this turn |
7776s | it probably ends up being |
7778s | all instead |
7779s | uh he could also just play abyssal wave |
7782s | but i favor holding on to that because |
7784s | he's had to use both of the customers |
7785s | already and he hasn't seen a single |
7787s | stash |
7790s | so maybe no renathol touch snuggling |
7798s | and even play drug below |
7809s | we hold on to the drag below fair enough |
7812s | still has mana to play it with azshara |
7814s | next turn anyway |
7817s | that's right and |
7818s | crossing his face oh |
7821s | double eight eight without the |
7823s | option to even choose |
7825s | generally when i see drake fire amulets |
7827s | played |
7828s | off a random effect like it would just |
7830s | pick amalgam fairy dragon and it's not |
7832s | too bad but fairy hunter has |
7835s | been getting some pretty good outcomes |
7838s | here indeed |
7841s | yeah that's right uh going into the long |
7843s | game can't work out for warlock just |
7845s | stacking up some more curses of course |
7848s | with bran and uh tamzin combos but of |
7851s | course fear hunter is still in the same |
7853s | boat having uh played all those spells |
7856s | and |
7857s | minions from other classes |
7859s | making his test screaming stronger and |
7861s | as you uh we already saw um those two |
7864s | eight egg dragons |
7866s | are powerful stuff |
7868s | yeah the nostalgia is going to stick |
7870s | around here because the best super fake |
7872s | can do to clear this board is abyssal |
7874s | wave dragged below on the onixia and |
7877s | drains hole on the test would still |
7879s | leave an 8-4 nos dormu which is terrible |
7884s | uh super fake would get a little bit of |
7886s | healing but it's just not good enough to |
7888s | win the game i don't think |
7890s | and he also has to skip on the top if he |
7892s | wants to fit in all of these clears |
7902s | eating on board |
7903s | all right |
7905s | at least norris at least this one |
7907s | doesn't have the uh 15 second timer |
7912s | deer hunter because of that drain soil |
7914s | is actually a bit off of lethal once |
7916s | again 16 |
7919s | yeah is 20 including the dagger swing |
7921s | and the three burst spells in hand uh so |
7925s | i think he can delay a little bit longer |
7927s | here there is a bit of a fear of dying |
7929s | to curses |
7931s | so he can take zalath from this um |
7933s | uh azshara and play the bigger curse |
7936s | this turn oh he takes ring okay |
7939s | sure yeah ring just represents more than |
7942s | zelita |
7943s | i think |
7947s | because he gets to copy a rank 3 wicked |
7949s | stab so he is just hoping to not die |
7952s | here it's very unlikely with three cards |
7954s | i'm going to go ahead and say probably |
7955s | even impossible so super fake is going |
7958s | to go down with a loss here |
7964s | oh dear |
7968s | lifetime for answers |
7969s | thinking about it |
7971s | but as you said the odds do not look |
7974s | very good fury hunter is just hit by his |
7977s | reaction |
7978s | he knows |
7980s | tidestone time or or colossal like |
7983s | colossal can get him a board clear but |
7985s | it's just not safe against the amount of |
7986s | bursts so it's tidestone for more boxes |
7991s | bad box |
7993s | hot box |
7995s | uh finley swapperoo can get those random |
7998s | spells |
8002s | he coils first okay okay |
8005s | why that's one last spell |
8007s | i mean it's free and you get one damage |
8009s | but i think i'd rather have an |
8010s | additional card in hand |
8015s | okay it doesn't get there couldn't even |
8018s | clear the board and fury had |
8020s | so much burst from hand even if the |
8021s | board had gotten removed they're very |
8024s | nicely set up the frog showing that when |
8028s | you hit the jackpot you really do hit |
8030s | the jackpot |
8033s | and that's right and you know addition |
8035s | with that test all those drag is on |
8037s | board um |
8039s | you know the despite the cursing the |
8041s | super fake's hand |
8042s | uh |
8045s | in fury hunter's hand uh |
8048s | he was able to |
8050s | quickly |
8050s | kind of rushed down super fake with all |
8054s | those um |
8056s | treasures and taking down his minions of |
8059s | course that 12 12 to the face in the mid |
8063s | game hurt a lot contributing to that |
8066s | damage mistress of mixtures coming in |
8068s | for some heels alongside |
8070s | the |
8072s | drain sole but it's just not enough |
8076s | yeah the |
8077s | continuous damage from the dragon |
8078s | sticking around we saw every time super |
8080s | fake played on aoe it always still just |
8083s | left something the first customer left |
8085s | the deathwing second customer |
8088s | i mean there was still the dagger damage |
8089s | going through i feel like and then the |
8091s | abyssal wave also just left a dragon and |
8094s | all of those um multiples of eight going |
8098s | through just were too much for super |
8100s | fake to contend with pretty unfortunate |
8102s | outcome from him there it's not often |
8104s | that the thief row gets those huge |
8107s | minions but fury hunter hit big on the |
8109s | jackpot and it means now that he can |
8111s | switch over to his mage or shaman for |
8114s | super fake |
8115s | going to stay on the warlock still i was |
8117s | gonna say i was looking forward to |
8118s | seeing paladin because i haven't cast it |
8120s | all weekend but looks like i'll have to |
8121s | wait a little bit longer |
8125s | right and with big spell mage in hand |
8128s | again like just like the |
8129s | unpredictability of that thief roll we |
8132s | saw in last game it might work very well |
8135s | for him uh both players trying to get |
8137s | into |
8138s | uh the |
8140s | long game uh with super fake ramping up |
8143s | curses potential sorry yeah uh super |
8145s | fake ramping up uh curses where and fury |
8148s | hunter just waiting for those runes |
8152s | those discounts and dawn grabs uh |
8154s | synergy to take down super fake and of |
8157s | course uh summoning minions along the |
8159s | way |
8161s | the cards are right |
8163s | so in this matchup we see if your hunter |
8165s | tossed the barbaric sorceress which i do |
8167s | agree with there's quite a few hefty |
8169s | spells in the warlock list abyssal wave |
8171s | most notably and if you you know spend |
8173s | six mana to swap your drake fire into |
8175s | six mana that's generally not a good |
8177s | enough deal so mulliganing a bit harder |
8179s | for the belinda makes sense to me |
8181s | doesn't find it but the magister dawn |
8183s | grasp is there alongside that uh deep |
8186s | water evoker so just good things to do |
8188s | on curve here we also see the more rush |
8190s | so the ping half of fury hunter's deck |
8193s | has come together here he's not of |
8194s | course running wildfire naturally but |
8196s | that damage can still suck up due to the |
8198s | honorable kills |
8208s | that's right and with some coins of your |
8210s | hunter's hand now thanks for that |
8212s | mailbox dancer earlier in the turn he |
8214s | has options uh he opts for |
8217s | a |
8217s | starfish |
8219s | yeah just the curve play makes a lot of |
8222s | sense here because there's nothing that |
8223s | he particularly wants to silence from |
8225s | fury hunters uh sorry from super fake |
8228s | side |
8228s | and fear hunter also has a very clean |
8230s | curve of turn four deep water evoker |
8232s | after this and then turn five double |
8234s | coin the dawn grass so turn five hero |
8237s | card is one of the ways to try and beat |
8240s | the train of curses here super fake it's |
8242s | a pretty good hand though we're looking |
8244s | at double drag below and the sierra cast |
8247s | cultists that's a lot of the curse |
8248s | effects abyssal wave as well so he can |
8251s | get to the four damage curses pretty |
8253s | soon and start to pressure fury hunter |
8258s | yeah that's correct though the oh connie |
8260s | there uh super fake has something to |
8262s | think about uh what will he |
8265s | start using |
8267s | first uh |
8270s | or |
8270s | is playing a minion with ronaldo for |
8273s | temple plus a light tapping uh in search |
8275s | of answers let's turn |
8280s | renaissance just being sacrificed into |
8282s | okani's board it does feel a little bit |
8284s | bad to do that but i agree it's the |
8286s | least useful card for super fake at the |
8288s | moment but here we go turn five dollar |
8291s | grass if you can see from super fake's |
8293s | expression that that is completely |
8295s | filthy and it means that fury hunter |
8298s | will begin to get honorable kill pings |
8301s | if the damage works out in his favor no |
8304s | two health minions available at the |
8306s | moment but it's not too hard to set that |
8308s | up in general |
8312s | yeah uh super big hovering |
8314s | over |
8317s | the force mana spell there considering |
8319s | if he wants more boy walkers on his head |
8321s | and just doing some numbers to the |
8323s | oconee and |
8326s | i am thinking about drag below plus |
8328s | syracuse cultist and then he can trade |
8330s | the one one into the okani to finish it |
8332s | off problem with using the cultist here |
8334s | is that he actually gives up on his best |
8336s | battle cry minion that he potentially |
8338s | wants to use with the bran later on so |
8341s | we could see a different line here okay |
8343s | you could just go bran cultist now |
8345s | actually yeah many options to consider |
8348s | here |
8349s | and of course reincarnation is giving |
8352s | his opponent two occurs cards |
8356s | so it begins |
8358s | yeah uh she those boardwalkers |
8361s | protecting the brand of it |
8368s | not seeing a good break point for fury |
8370s | hunter to get this ping uh he's one mana |
8373s | short of being able to play spammy |
8375s | arcanist which would deal two damage to |
8377s | the brand and the circus and then |
8378s | pinging as well uh so |
8381s | might be a bit of a stall turn instead |
8384s | he could take the time to get the deep |
8386s | water evoker down get either 9 or 10 |
8388s | armor and |
8390s | potentially set up for a barbaric |
8392s | sorceress next turn |
8396s | it's very scary to leave the bran up of |
8397s | course so |
8399s | maybe he |
8400s | wants to |
8401s | clear it some other way but i'm really |
8403s | not even seeing a way that he can get |
8404s | the spammy to work in his favor |
8407s | yeah |
8410s | some intense math going on fury hunter's |
8412s | side can tell from his expression will |
8415s | they play the curses or not |
8419s | as those that do |
8421s | kind of stack up in terms of damage |
8424s | well |
8425s | one of them only deals one damage so i |
8427s | don't feel it's worth playing the other |
8429s | one probably also not worth it the real |
8432s | problem is the fact that there's a brand |
8435s | sticking on board and because of that |
8437s | query doesn't necessarily even want to |
8439s | play that many cards because if you |
8442s | leave the brand up and you have too many |
8444s | cards in hand sometimes they can't |
8446s | actually have all the space to play more |
8447s | curses but you can see here first fury |
8450s | hunter's sake at least there's no more |
8451s | curse creating battle cry |
8458s | that's right and like how he just paint |
8460s | the brand there for a potential |
8463s | guarantee |
8464s | uh |
8465s | in getting rid of it next |
8471s | turn dragged below plus mistress of |
8475s | mixtures looks reasonable here for super |
8477s | fakie might not even ever play the |
8479s | mistress because |
8481s | the way his game plan looks it's almost |
8484s | as if he wants curse cards and nothing |
8486s | else and so the mistress can be retained |
8488s | in hand and then swapped for something |
8490s | at the bottom with finley a bit later on |
8493s | the only priority here is to play drag |
8495s | below and create a board state that |
8497s | doesn't have any minion at exactly two |
8499s | health which is the difficult part of |
8500s | this |
8502s | that means the brand has to take some |
8504s | damage to prevent it being honorably |
8505s | killed |
8510s | incorrect |
8513s | friend going into that ton uh giving it |
8516s | that probably one hp uh |
8519s | a time that we want in minion to not |
8522s | have |
8523s | that much health |
8524s | is to prevent that honorable kill from |
8526s | fury hunter |
8528s | yeah super fake made a very similar |
8530s | board state where once again nothing is |
8531s | at two health and nothing can go to two |
8533s | health from the trades however the |
8535s | spammy is looking a lot better now for |
8536s | fury hunter it allows honorable kill on |
8540s | the ping on sierra cultist he |
8542s | deliberately went for it in this order |
8544s | like we could have seen fury hunter get |
8546s | a full board clear if he pinged first |
8547s | and then paid spammy but he says it's |
8549s | more important to scale the hero power |
8551s | than it is to clear two additional one |
8553s | ones and i completely agree with that |
8560s | that's correct and |
8561s | super fake here considering his options |
8564s | life tapping ooh |
8566s | silence but it doesn't do |
8568s | much for now |
8571s | yeah |
8572s | probably just going to play the gold |
8574s | channel and the drag billow uh he will |
8577s | float a little bit of mana there |
8579s | but |
8580s | at least for now he's free to play the |
8582s | mistress of mixtures because it's not |
8584s | getting honorably killed anymore by the |
8585s | ping |
8587s | ping's up to four damage here could also |
8590s | see the spice bread baker while the hand |
8592s | is this |
8597s | full i kind of like |
8599s | weaving in the track belows here |
8602s | in my opinion this hand from super fake |
8604s | is just begging to stack the curses and |
8605s | then play finley so that he can look for |
8608s | zakul look for other ways to get curses |
8616s | that's right though |
8618s | as you said um |
8620s | drag the loop for that extra curse |
8622s | damage and |
8624s | rush to just clear out his minions and |
8625s | of course denying a spirit hunter of |
8630s | that |
8631s | honorable kill |
8633s | your hunter is getting a bit unhealthy |
8636s | now um down to 15 he can of course gain |
8638s | armor from the deep deepwater evoker |
8640s | which is first order of business here |
8642s | even if the turn just ends with ping and |
8645s | play away the curse |
8646s | i think that's very decent |
8649s | uh |
8650s | i just don't know if he's gonna get |
8652s | greedy and ping his own minion for |
8653s | honorable kill okay i like this he's |
8655s | getting rid of the gnoll instead yeah |
8660s | instead of like trading into his |
8662s | uh minion or going face |
8665s | although the risky gameplay thing |
8685s | curse is up to four now that abyssal |
8687s | curse will go up to five and then the |
8689s | finley can potentially find the sixth |
8691s | curse as well it's getting really scary |
8694s | here and now fury has to figure out if |
8697s | he wants to take the risk with barbaric |
8698s | sorceress or just straight up play the |
8700s | rune |
8701s | okay |
8702s | he's taking the risk going to remove the |
8704s | curse first of course and he knows he |
8707s | gets a small discount not too bad play |
8710s | down the pelican dive oh it doesn't even |
8712s | bother with the diver okay |
8716s | samson's amazing here |
8719s | let's super fake make sure he never runs |
8721s | out of resources i'm honestly thinking |
8724s | that he plays this starfish just to |
8725s | remove this taunt and push five damage |
8728s | face because it's really looking like a |
8729s | very solid cursed game plan for lethal |
8732s | over a couple more turns |
8735s | yeah and this |
8736s | that arm came from fury on turn from a |
8740s | couple of turns before |
8741s | if superman is able to continuously push |
8745s | that extra damage |
8747s | your hunter will continue to lose health |
8749s | and be in trouble |
8755s | the hellfire mainly just to create hand |
8757s | space uh i was wondering if it would be |
8759s | a bissell wave instead of thompson |
8761s | because superfick's still gonna overdraw |
8763s | one next turn but i guess it's fine |
8768s | go now |
8770s | alexia |
8772s | aligos |
8775s | not too shabby |
8777s | second barbaric to discount the ruin but |
8780s | it hits the hellfire oh |
8783s | the one bad outcome for fury there |
8788s | and now |
8789s | gigafin |
8800s | looks pretty good |
8802s | uh i guess he's thinking is there a |
8805s | better way to clear this board and also |
8806s | weave in the curses like we could see |
8808s | abyssal wave and then |
8810s | null |
8813s | touch |
8814s | that clears |
8815s | a decent amount of this board but i |
8818s | still favor just a gigafin |
8821s | what is taking so long |
8833s | um |
8835s | if we look at the alternative clear |
8837s | right which is abyssal wave into null |
8840s | and touch it actually only clears one |
8842s | additional minion because the barbaric |
8844s | goes down to three it's a little bit too |
8846s | much health for the touch to actually |
8848s | get rid of and it doesn't feel |
8850s | particularly safe so i do prefer gigafin |
8854s | and then play the knoll afterward |
8861s | i've gotten to a point where i think |
8863s | super fake is just never gonna play |
8864s | either of the mistress of mixtures and |
8866s | han because he's trying to kill fairy |
8868s | hunter that death rattle is just |
8869s | actively bad for super fake at this |
8871s | point |
8873s | yeah for sure and uh |
8875s | you know just having the mistress there |
8877s | in case he wants to use that finley for |
8880s | the uh hand reset might be useful uh now |
8884s | firehandser has to contend with that |
8887s | gigafin |
8888s | and hopefully get some of his minions |
8890s | back gia |
8892s | yeah all it takes is a ping on the seven |
8894s | four which is why super fake was |
8895s | hesitant about it uh but |
8899s | it's fine for fury uh it's fine for |
8901s | super fake even if fury hunter's board |
8904s | returns |
8907s | and he goes for more josh instead and |
8909s | because the more josh simultaneously |
8911s | kills |
8912s | um it still is able to get the minions |
8916s | back |
8918s | oh yeah sorry he had to go it in this |
8919s | order if he wanted the more dress played |
8922s | otherwise he had no board space so |
8924s | nicely done from fury |
8927s | looks like we're spinning the hand |
8929s | around |
8931s | oh do you believe chia |
8938s | there's just curses maybe because |
8941s | uh superfic's not actually dead on board |
8944s | he's close to it so it's scary but |
8945s | there's a cool |
8947s | and the syracuse oh my goodness that's a |
8950s | lot of damage |
8952s | um probably just gonna go customer to be |
8955s | safer for now |
8961s | all right that attempted hero power |
8964s | coming into play with just some a bit of |
8966s | board control |
8968s | uh useless board i should say because he |
8971s | has the customer here |
8972s | oh no the male ghost is still up |
8978s | okay |
8980s | onyxia for rush not too shabby |
8984s | but not enough i don't think |
8992s | i think the curse counter for super fig |
8994s | is on five now so he can deal 11 with |
8996s | zakul and sierkas a little bit short of |
8999s | lethal but it's okay he still has plenty |
9002s | of board clear options uh customer being |
9005s | the easiest one but the azara can also |
9007s | potentially find a colossal don't think |
9010s | she's active yet but okay we're opening |
9012s | the box fury hit up pyro earlier on |
9015s | today what is he gonna hit this time |
9017s | mask |
9018s | [Music] |
9027s | well |
9031s | perfect held onto his mortal coil last |
9033s | turn as well which is great for him |
9035s | because he can test counter spell very |
9036s | easily now |
9039s | just coil when he sees the outcome he |
9042s | can abyssal wave and sierra cast |
9044s | cultists |
9045s | what is taking so long or times in coil |
9048s | coil abyssal abyssal which is getting |
9051s | value out of tamson abyssal wave which |
9053s | is i think the last curse spell that's |
9055s | available so nice spot |
9058s | shovel off |
9072s | doesn't technically have to play this |
9074s | curse so |
9076s | it's still not lethal but on the next |
9078s | turn i i kind of favor playing it just |
9080s | to put the things in hand that make |
9082s | fury's mana as awkward as possible |
9085s | and then he has the setup for next |
9087s | during anyway with zakul and syracuse |
9089s | cultist |
9092s | looks like he does off for that play |
9094s | ages to make fear hunter |
9097s | sound a bit more awkward |
9100s | so all that can be done now is to open |
9103s | another box ordinary |
9106s | or not let's go belinda |
9111s | yeah but super fake knows he has this in |
9113s | the bag now even with just zakul or just |
9116s | tear cast cultists he's gonna deal seven |
9118s | damage next turn he is gonna take a win |
9121s | on the warlock he's gonna go to match |
9122s | point and he is only gonna need to win |
9125s | with paladin to secure himself a spot in |
9128s | these semi-finals |
9129s | yeah and it looks like you get to see |
9131s | that holy paladin gameplay you wish for |
9133s | earlier on gia very exciting stuff |
9138s | and fury needs to |
9140s | win versus that using that big spell |
9142s | mage and that shaman which has forever |
9145s | been the sticking point of the lineup |
9148s | once it faces against the likes of super |
9150s | fake and fled uh we'll see if fury |
9153s | hunter wants to go for it with the |
9155s | shaman immediately um but that it's |
9158s | going to be difficult whatever board |
9160s | fury hunter builds it's pretty easy for |
9162s | paladin to pick apart with the |
9165s | pyromancer with um blademaster samuro |
9168s | etc etc and also the fact that |
9171s | restaurant viper has pretty much |
9173s | completely fallen out of the metagame |
9175s | means that light forged carryol can |
9176s | provide so much staying power for super |
9179s | fake |
9182s | yeah that's right i'm also excited to |
9184s | see another kind of long matchup with |
9188s | you know the |
9189s | control cars that |
9191s | the shaman can have against you know the |
9194s | uh polio paladin that again has strong |
9198s | minions but also some steam power |
9202s | oh |
9203s | oh and in the recap we were seeing that |
9205s | double uh polymorphic |
9208s | action |
9210s | very difficult theory hunter's part |
9212s | yeah i think he kind of had it coming |
9214s | he's had a couple good boxes so far he |
9216s | needed a chance to quality box at some |
9218s | point uh if yuri decides to go for the |
9221s | mage again it's also in my opinion not a |
9223s | great matchup into the paladin because |
9225s | paladin has answers for big minions um |
9228s | equality and if it's a singular big |
9230s | belinda for example just righteous |
9232s | defense that and straight away she's |
9234s | down to 1-1 and buffing something in the |
9236s | paladin's hand uh super fake here with |
9239s | the 40 card list has also made room for |
9242s | the double immortalized in stone and the |
9245s | garden's grace which are both expensive |
9247s | spells right and that potentially makes |
9249s | the barbaric sorceress from fury not the |
9252s | easiest play either it's just not a |
9254s | great matchup into paladin is it |
9257s | yeah you're right um and if fury hunter |
9260s | managed to get that mage synergy to |
9263s | summon some big dragons of course as you |
9265s | said before holy paladin has the option |
9268s | of equality and |
9270s | it even has the pyromancer there and |
9272s | with all those spells it's just a full |
9275s | board clear from there |
9278s | peru um the one downside i would say for |
9281s | paladin is that they do have a very |
9284s | specific set of card or like you need |
9287s | specific cards to answer specific |
9288s | situations like if you hit on equality |
9292s | but you're only faced with one big |
9294s | minion on the other side you feel bad |
9295s | about playing it instead of righteous |
9296s | defense because later on maybe you need |
9298s | the equality for a bigger board and so |
9301s | the requirement for paladin to have the |
9304s | particular answer they need at any one |
9306s | particular time is harder to achieve |
9309s | when you're running that 40 card list so |
9311s | for super fake he is also going to need |
9314s | to make sure he hits a lot of card draw |
9315s | for which there's two mermadons in the |
9318s | deck for that purpose |
9320s | [Music] |
9323s | we'll decide this that's right |
9328s | it looks like we are getting the um |
9331s | mage versus holy pal pilot in a matchup |
9334s | gia |
9336s | and the opening hand for super fake |
9338s | looks pretty good both the three drops |
9340s | are very decent to keep in the opener i |
9342s | would say especially since batterman |
9343s | followed up by sunfish is actually quite |
9346s | a bit of pressure uh for fury hunter |
9348s | though this is technically a curve it's |
9350s | not the power cards but |
9352s | i don't think it's the worst to just |
9353s | keep this |
9358s | he also uh if he doesn't drive to the |
9360s | one and see me he also has the treasure |
9363s | guard potentially in turn three for |
9366s | death uh for cardra um after the death |
9369s | rattle activation |
9371s | although he is considering whether or |
9373s | not to get rid of these and yes to get |
9376s | all rid of all of them hopefully all |
9377s | right you get a better curve |
9380s | okay |
9381s | very heavy on mana there |
9383s | i think the two ways fear you could have |
9385s | gone about that mulligan is either full |
9387s | keep or full toss if you keep it you're |
9389s | saying you have a decent game plan in |
9391s | the early game making sure you spend all |
9392s | your mana but you have lesser chance of |
9395s | finding the power cards the belinda the |
9397s | barbaric sources and the dawn grass fury |
9399s | says decent curve is not good enough on |
9402s | average versus paladin which is a very |
9404s | fair assessment and he's gotten you know |
9406s | a |
9407s | like a heavier outcome here but it's the |
9410s | more high impact cards the barbaric with |
9412s | amulet can potentially swap something |
9414s | nice and then immediately follow it up |
9417s | with dawn grasp |
9420s | job's done |
9421s | really it's not too heavy right |
9426s | one line's better than just puffing the |
9428s | pellet in buffing up that uh fish as |
9431s | well |
9433s | big fish in a small pond |
9436s | cute big fish |
9439s | and yeah the defined shield being a bit |
9442s | annoying |
9448s | although there is the silence |
9450s | if he wants to get rid of that buff |
9453s | and |
9454s | everything else |
9456s | it's worth considering but painful to |
9458s | have to give up on the car draw so there |
9460s | is a world where fear even trades |
9462s | his treasure guard and then goes |
9464s | starfish if ever but um the starfish |
9466s | certainly has |
9468s | um better targets later on because we |
9471s | can see so many buff minions from |
9473s | righteous defense from the carrier hero |
9474s | power from garden's grace so i think it |
9476s | makes sense for a fury hunter to hold on |
9479s | to it |
9480s | for now super fake has double knight of |
9484s | anointment to keep cycling and that |
9485s | looks pretty good he can even trade the |
9488s | fish and then flash of light it after to |
9490s | get it completely healthy again |
9498s | okay |
9501s | deciding between vitality surge or flash |
9505s | of light i think he doesn't oh okay okay |
9508s | i'm going to go mermaid on here |
9513s | actually that's really smart at five |
9515s | health it just doesn't die to anything |
9516s | this early from mage |
9520s | yeah and just getting continually |
9522s | getting that car draw can be helpful in |
9524s | terms of |
9526s | continuing to build a border |
9528s | i'll find answers against theory hunter |
9530s | of course finally the starfish goes down |
9534s | uh now that it is more worth it uh |
9536s | versus one fish a big fish minion |
9540s | right |
9541s | starfish was really the only way fury |
9543s | could have denied that myrmidon from |
9545s | getting multiple draws so super fake's a |
9547s | bit upset to see that but he's not |
9549s | starved for card draw here's still |
9551s | plenty of cycle effects and generation |
9553s | from the battle vicar |
9555s | so i think that vicar is pretty decent |
9558s | to start the turn off with |
9560s | another righteous defense doesn't seem |
9562s | bad to me he's gonna be seeing multiple |
9564s | big minions throughout the game so |
9566s | having a third one available just seems |
9569s | nice |
9579s | could consider judgment of justice |
9581s | because it has a very similar outcome to |
9583s | righteous defense where you negate a |
9585s | threat into just a one one but it's a |
9587s | little bit harder to maneuver of course |
9589s | because you need to isolate the |
9591s | appropriate minion from your opponent to |
9592s | get that down and i'm not really sure |
9594s | that conditionality is worth the two |
9596s | mana that you save by picking it so yes |
9598s | i do like that righteous defense pick |
9600s | from super fake |
9604s | another knight of anointing going down |
9609s | cycling happening on super face side |
9615s | did you miss an attack from night of |
9616s | anointment a little bit of a rope out |
9622s | okay so fury hunter now can |
9626s | point out the dawn grasp if he wants it |
9628s | doesn't replay anything |
9631s | but |
9632s | having that in place sooner rather than |
9634s | later means more and more chances at |
9636s | getting your hero power to stack |
9639s | uh alternatively he could try to get the |
9641s | barbaric sorceress he's seen a |
9643s | discovered spell and generally those |
9645s | tend to be cheaper so maybe he can swap |
9647s | something good but he would have to coin |
9648s | before playing barbaric and waste that |
9650s | mana so i'm not a huge fan of that play |
9655s | it also just spammy to clear |
9658s | uh |
9661s | it's part of me full clear though right |
9665s | like if he trades the two four into |
9667s | three four you only deal |
9670s | four damage aoe and leave up the fish if |
9671s | you trade the starfish into the shimmer |
9675s | oh okay yeah it's a full clear if you |
9677s | trade starfish into shimmering starfish |
9680s | i'm sorry i don't know the names of all |
9683s | the fish it's okay |
9685s | the fishes are cute that's all that |
9687s | matters |
9694s | which i like he's not under too much |
9697s | pressure can start scaling this ping |
9700s | and |
9702s | perfect is going to draw a minion |
9710s | just a bit of an unfortunate spot where |
9712s | he's had to play flash of light without |
9716s | an active merbadon so |
9718s | the second ramadan doesn't look like |
9719s | it's going to get much value either can |
9721s | play light ray to continue pressuring |
9723s | though |
9725s | i wonder |
9729s | he may also have to consider |
9731s | the big turns coming up for fury hunter |
9733s | now that he has both players have more |
9736s | mana although i'm surprised that that |
9738s | sunfish is still on board gia it's |
9741s | turn six |
9744s | it's tough to clear five health started |
9747s | at six |
9751s | uh |
9753s | even though it feels like a tiny minion |
9755s | i was gonna say righteous defense seems |
9758s | reasonable here so that super fake can |
9760s | actually trade off the small minions and |
9762s | make himself a bit more resilient to |
9763s | spammy arcanist |
9767s | yeah that's right uh |
9769s | just denying that barclay and having |
9771s | some board presence might help him in |
9773s | the long run especially against any big |
9777s | spells or minions theory hunter might |
9779s | have in store for super fake |
9783s | i fear you can't get an honorable kill |
9785s | here but he can set it up if he wants to |
9788s | just ping the three four and freeze with |
9790s | barden so that he can ping again the |
9792s | next turn alternatively just playing the |
9795s | uh barbaric sorceress |
9797s | most of the time gets him a discount but |
9799s | we can see here there's a one in chance |
9801s | that it gets only a tiny discount on the |
9803s | immortalized and stone |
9806s | other options i'm not seeing a good |
9809s | spammy line here so not that |
9818s | i mean he could spam me just to put one |
9821s | damage on the on the battle vicar and |
9823s | then ping it for honorable kill but |
9825s | it feels like he needs to save the |
9827s | spammy for a board clear |
9830s | does hit the best outcome from the |
9832s | barbaric sorceress though so a little |
9834s | bit of good karma after swapping with |
9836s | the 10 costs hellfire last game |
9839s | yeah |
9841s | oh with colossal beans going down |
9847s | oh the garden's at the bottom okay |
9850s | now super fake is |
9852s | just sitting on this mr smite as well |
9854s | his guardian's grace has to be very |
9856s | cheap at this point i don't know if zero |
9858s | but |
9859s | uh even if fury clears this board and he |
9862s | can with rune of the arc mage |
9865s | super fake has the follow up for |
9868s | pressure |
9870s | right ooh a pyroblast |
9872s | all right |
9874s | uh-oh |
9875s | uh oh it's not a clear |
9880s | night is gonna freeze you need to chill |
9882s | out |
9883s | all right just |
9884s | kind of |
9885s | denying any damage to face super uh fear |
9889s | hunter already at 15 healthier |
9894s | and close within range of mr smite and |
9897s | gardens grace however super fake still |
9899s | doesn't know what this secret is so |
9901s | probably gonna test counter spell first |
9903s | um whether it be |
9905s | with the righteous defense or discover |
9907s | something from the battle vicar and then |
9908s | play righteous defense |
9911s | a vitality surge |
9918s | now back in the day when misters might |
9920s | cost six i would say oh sign me up for |
9922s | that blessing of kings but it is simply |
9924s | not playable on the same turn as mr |
9926s | smite anymore so a bit too ambitious |
9930s | gotta stop those pirates somehow chia |
9941s | i think he plays righteous here i know |
9944s | it's a tiny minion but i really don't |
9946s | want super fake to play gardens like he |
9950s | doesn't know that it's not counterspell |
9952s | i feel like that card is too precious |
9953s | here to save with mr smite to play into |
9956s | a potential counter spell |
9958s | quickly |
9962s | i'm just ticking what will be the choice |
9968s | ah okay |
9973s | hey not a counter spell |
9975s | they look super happy about that |
9979s | the brave move um to |
9981s | potentially lose your last card draw |
9983s | option in the myrmidonist |
9986s | but |
9986s | yeah he didn't have the mackie roll |
9988s | until after |
9989s | seeing the draw so fair enough |
9992s | uh huh |
9995s | the more josh is still not active and |
9998s | fury hunter cannot ping the divine |
10001s | shield and then mordresh because |
10003s | well the ping would not deal any damage |
10005s | in that instance |
10008s | yeah that those uh |
10010s | paladin synergies going to bother the |
10013s | mage once more especially with that |
10016s | defined shield and the the super big |
10018s | minion uh |
10021s | there is |
10022s | starfish into trade into the sunfish and |
10025s | then spammy which i believe will be a |
10027s | full clear it means super fake uh |
10030s | doesn't get pinged this turn which is a |
10032s | big deal |
10033s | but he's still very much in the lead i |
10035s | would say lots of resources left |
10041s | now |
10042s | if this azara had not been drawn he was |
10044s | in a position to play both minions and |
10046s | isolate the smite and hand so that the |
10049s | righteous defense always buffs the smite |
10051s | now that's a little bit |
10053s | uh |
10055s | less of a game plan so |
10058s | yeah |
10060s | well time to time |
10062s | making use of that |
10064s | uh |
10065s | three token fiat zero power |
10068s | oh |
10069s | there there's roon again |
10071s | but there is |
10073s | alright did that |
10074s | say seven left i didn't realize it was |
10076s | so far off so yeah not playable yet but |
10079s | he can just ping to get honorable kill |
10082s | here |
10084s | yeah with that armor game |
10086s | uh gain |
10087s | he is |
10088s | less away from |
10091s | litho |
10092s | with the smite charging into him with |
10095s | other cards |
10098s | oh i'm surprised you didn't go okani |
10100s | here |
10106s | we trying to bait super fake into |
10107s | playing a bigger board so that the more |
10109s | dress can |
10110s | remove even more of it oh that is |
10113s | carryall |
10114s | sign me up for that |
10120s | i'm gonna attack face first to test ice |
10121s | barrier still doesn't know for sure what |
10123s | the secret is it could be ally from his |
10125s | perspective and |
10126s | not a great outcome for him here but the |
10129s | carriage |
10130s | is still going to make quick work of |
10133s | the other two minions |
10135s | and now he has this hero power that |
10137s | every single turn has a chance of |
10139s | buffing up the smite |
10141s | yes |
10143s | and of course not attacking this water |
10145s | ellie |
10149s | this is a 7 damage hero power but it |
10151s | goes down to four only when pinging |
10153s | carryall |
10154s | uh so super fake has plenty of time here |
10156s | he's also just sitting on the maki roll |
10159s | and while the ping mage does put out a |
10161s | lot of damage it's not all in one fell |
10163s | swoop it's more like you know decent |
10165s | chunks every single turn so super fake |
10167s | will have |
10168s | the time to heal up if necessary |
10175s | yeah um the heels and plus the half |
10178s | the damage mitigation for |
10181s | carry all if your hunter might be in a |
10184s | uh tight spot here |
10186s | uh he needs some |
10189s | amazing spells and you know just to |
10191s | really activate that more dresser |
10194s | yeah now that super fake knows the |
10196s | secret he can safely go about a |
10198s | pyroclear but honestly it's like a first |
10201s | world problem where the best clear is |
10203s | pyro mackie rolls but he has so much |
10204s | health that he doesn't even heal from it |
10206s | all boohoo |
10213s | uh if you want you can go pyro city tax |
10218s | righteous defense that's actually one |
10221s | fell short of clearing most of this |
10223s | right and there's also the okani to |
10225s | contend with doesn't know if it's spell |
10227s | or minion but he can test for minion |
10229s | counter by sorry spell counter by |
10231s | playing city tasks now he knows it's |
10233s | minion and he can throw a pyro into the |
10235s | void if he wants to |
10242s | it's a big deal actually that the water |
10244s | ali throws his face so he can't just go |
10247s | for like righteous defense and then |
10249s | swing into the okani to remove it |
10253s | yeah that i want the oasis secret really |
10256s | coming in clutch there just preventing |
10259s | um that weapon |
10262s | i'm not doing any damage to minions and |
10265s | now there's a taunt in one day too |
10268s | yeah and it swaps the righteous defense |
10270s | which is a pretty important piece of the |
10273s | puzzle for super fake to actually get |
10275s | the smite to a big enough health total |
10276s | so slowly but surely fury hunter is |
10279s | pulling this back a little bit he still |
10281s | has so much damage to account for |
10283s | because of this carryall but um he's |
10286s | made super fakes clear options quite |
10288s | awkward indeed |
10289s | cairo mackie roll looks like it's on the |
10293s | menu here |
10301s | that is also a very |
10303s | wild pyromancer i see in |
10313s | once again |
10314s | doesn't look ideal because he only gets |
10315s | to heal four face but he has to clear |
10318s | this board at some point right and with |
10320s | five activations of mackie plus the two |
10321s | mana spend on pyromancer he still has |
10323s | mana left to press the hero power button |
10325s | which at that point has a 50 50 shot of |
10328s | hitting the mr smite |
10330s | uh |
10330s | that will be his last pyro however |
10335s | looks like he is going for the line |
10336s | still has the mana to go for it |
10339s | he's running out of time |
10343s | okay that's the good |
10357s | hunter's hero power is dealing nine i |
10360s | believe |
10365s | so |
10366s | yeah it's either seven or nine i'm sorry |
10368s | but if it were at seven super fake could |
10371s | never get it get the pyro to a total |
10373s | where it's honorably killed because the |
10376s | last spell will always damage it at |
10377s | least once let me remind you okay box |
10381s | barrier is a big deal |
10387s | goodbye by |
10389s | we miss you |
10393s | the ignite is pretty interesting because |
10397s | i i really doubt that this was ever |
10398s | going to go to fatigue but if there were |
10400s | some weird outcome where super faker is |
10402s | forced to play the smite for not lethal |
10404s | it means that um it could get into a |
10406s | fatigue situation and now that's not an |
10409s | option because or it's not a realistic |
10412s | game plan for super fake because now |
10413s | fairy hunter has ignite in his deck |
10417s | uh-huh |
10419s | i am staring at zelitas but mandy's |
10421s | spells are expensive |
10427s | he hasn't seen the more dress yet so the |
10430s | colossal isn't entirely safe but the |
10433s | important thing is he's played azshara |
10435s | smite's the only minion in hand so now |
10438s | the smite is up to 14 attack i believe |
10443s | and just |
10444s | pops the secret that does mean if your |
10447s | hunter has more health to claim |
10452s | oh |
10455s | and the second this more dress comes |
10457s | down super fake actually |
10460s | still has the mana to play righteous |
10462s | defense and isolate the smite and hand |
10464s | granted he doesn't draw another minion |
10466s | like he could go hydraulic on and then |
10468s | guarantee that the plus seven plus seven |
10470s | hits his mr smite so we'll see if fury |
10473s | hunter wants to be aggressive with that |
10475s | card or just try and go for another rune |
10477s | here |
10482s | that the options are endless |
10487s | he does play the more josh and now super |
10489s | fake is like oh man i could get the |
10492s | biggest righteous defense except he's |
10494s | drawn another minion |
10496s | so |
10498s | he can delay the righteous a little bit |
10499s | like he could just see |
10504s | i don't know i mean like if he doesn't |
10505s | righteous this turn then he's not |
10508s | killing the mordres right unless he |
10510s | wants equality |
10512s | maybe you just |
10513s | righteous and hope to hit the 50-50 |
10515s | hydraladon then righteous |
10522s | and |
10523s | malaki has that too many equality uh way |
10526s | better than the nihimana one which is |
10528s | unfortunate and it was hit earlier on by |
10531s | fury hunter my patience |
10534s | the two-man equality certainly makes for |
10536s | a more efficient clear but i do like |
10538s | using the righteous while a good target |
10540s | is available it's just a 50 50 |
10543s | which he hits |
10544s | but i was gonna say even if he missed |
10547s | like that's still a good follow-up on |
10548s | the next round with the big bannerman |
10550s | and then the smite was still at 14 base |
10557s | oh man |
10560s | having some there |
10562s | leaving in the weapon |
10565s | attack just because hey |
10567s | uh durability |
10569s | it's never |
10572s | a lot of recklesses |
10574s | stealing nine right uh so it's gonna |
10576s | deal five-face yeah |
10580s | the damage is chunking away |
10584s | super fake is not immortal |
10587s | it only feels that way when he's |
10588s | carryall |
10597s | yeah the immortalize is not going to |
10599s | help him against second reckless |
10601s | apprentice so |
10602s | i actually think that super fake goes |
10604s | for |
10606s | equality city tax alliance bannermen |
10610s | and then |
10611s | hero power my |
10613s | patience really |
10615s | the other order is also fine |
10619s | ah okay he needs some damage medication |
10623s | with the carriage drawn now he doesn't |
10625s | necessarily |
10627s | need to play equality from his |
10629s | perspective |
10631s | as it happens if he leaves up that |
10633s | reckless apprentice |
10635s | he is dead |
10637s | so he does have to clear everything |
10644s | yeah |
10644s | but the carriage without equality is |
10646s | tempting because |
10648s | um |
10649s | it lets him guarantee the hero power on |
10651s | mr smite |
10659s | would be the right move |
10660s | uh also have to consider the |
10663s | uh theory hunters |
10665s | roon of the arc mage and again um as you |
10668s | said a many |
10669s | uh reckless |
10671s | is being played where he has one more in |
10673s | his hand |
10675s | oh my gosh she's leaving the minion up |
10678s | so i think super fake's exactly dead |
10680s | here because reckless deals five ping |
10682s | deals five and the reckless on board |
10684s | deals two because of the rounding up of |
10687s | the factor of carrio's weapon |
10690s | and that means we are going down to game |
10693s | five |
10696s | oh it all comes down to this yeah |
10702s | it's really close tough to say but |
10706s | uh even though fury hunter just narrowly |
10708s | got out of that one super fake still in |
10710s | a fine spot right the lineup is built |
10712s | attack against shaman and that's exactly |
10715s | what fury hunter's last deck is |
10719s | yeah the |
10721s | just seeing more of that control |
10723s | gameplay and having those tickers |
10725s | against xiaomi will be really |
10726s | interesting |
10727s | um |
10730s | yeah uh |
10731s | the replay was |
10732s | to hear spammy are doing its work for |
10736s | those aboard |
10737s | clears uh mackie roll of course |
10741s | uh |
10742s | putting those spoilers back to fury |
10744s | hunter |
10746s | it was honestly |
10748s | a very |
10749s | weird outcome to this matchup where the |
10751s | barbaric sorceress actually did so much |
10754s | in that it forced uh super fake to use a |
10756s | mackie roll to get a efficient board |
10758s | clear like that other equality costing |
10760s | nine meant that the only good way to |
10763s | deal with that board from a few turns |
10765s | ago is to use the maki roll when uh |
10767s | super fake wasn't even healing for very |
10769s | much like he only gained four heal out |
10771s | of that when it could have built uh 20 |
10773s | healing at a later point in the game and |
10775s | that |
10776s | or awkward sort of pan out meant that |
10778s | fury hunter got the damage there with |
10780s | the pings with the reckless apprentices |
10782s | it has to be said though that like super |
10785s | fake could have played around that he |
10787s | could have um stayed alive on board at |
10790s | least and against one apprentice in hand |
10792s | by using the equality city tax but he |
10794s | could have still died to that rune of |
10796s | the arc mage on the other side who's to |
10798s | say |
10800s | yeah that's right |
10803s | now with uh control murloc shaman versus |
10807s | the paladin very excited to see uh |
10808s | what's up especially with fear hunter's |
10810s | side will he be able to throw the boar |
10812s | and whoa that bloodlust come through |
10815s | eventually uh of course we have glug to |
10818s | contend with in the late game |
10821s | yeah the glug is a pretty interesting |
10824s | one it's i'm gonna say not too |
10826s | consequential against paladin in fact |
10828s | they can use the glug to their advantage |
10830s | for example leaving it alive while |
10832s | killing other things deliberately and |
10835s | then playing righteous defense on the |
10836s | glug when it's enormous that can work |
10839s | out in paladin's favor but |
10841s | first and foremost what fury hunter |
10843s | needs to prioritize is curving out very |
10846s | aggressively in the turns where the |
10848s | paladin doesn't necessarily have the |
10850s | answers to the board just yet |
10856s | yeah that's right and |
10858s | okay uh super fake i think the equality |
10861s | uh keeping the equality in just in case |
10864s | uh there are some |
10867s | common shenanigans just steamboat the |
10869s | board in the mid |
10871s | in the early to mid game |
10875s | oh the cute pirates are vegeta |
10878s | red green blue the primary colors is the |
10881s | combination we got this time |
10883s | um |
10886s | hold the bridge decent option for super |
10889s | fake just to curve out next turn |
10892s | for fury hunter though his curve also |
10894s | looks quite good starting with schooling |
10896s | is ideal from any shop and start i would |
10898s | say and then the sleep breaker to follow |
10902s | up he eventually can coin out that |
10904s | gorlok ravager and make sure he doesn't |
10905s | run out of resources |
10911s | yeah correct move quickly |
10917s | later but of course behold the bridge |
10920s | now |
10924s | yeah to hold the bridge interacts very |
10926s | nicely to get the nice kill on that uh |
10929s | sleep breaker rather than his battle |
10931s | vicar being value traded itself |
10946s | now here you can go triple piranha here |
10948s | and trade the one attack and the three |
10949s | attack to kill this |
10955s | those |
10957s | energy |
10959s | i mean he decided really quickly which |
10962s | piranha to leave alive it looks like |
10963s | fairy hunter likes the color green |
10966s | i would have thought longer about that |
10976s | connie for minion looks very decent here |
10978s | for super fake |
10981s | nose there's quite a hand so spell is |
10983s | not particularly valuable but you could |
10985s | shut off |
10986s | on curved school teacher for a minion |
10987s | counter |
10991s | here just you know having a big minion |
10994s | board might be helpful ooh fear hunter |
10996s | also having and okani uh hopefully he |
10999s | doesn't |
11000s | i don't know uh yet but he probably |
11003s | knows what's up with super fake |
11007s | i do think he'll start with windchill |
11010s | he could technically start with coin but |
11011s | i think fury will know that this is a |
11013s | minion counter so |
11015s | starting windchill |
11017s | seeing that you cannot play a minion |
11019s | safely dumping the sleep breaker after |
11022s | looks okay start sleep breaker instead |
11024s | fair enough |
11026s | yeah we won't be seeing any okani versus |
11028s | okani counters here |
11039s | so with the draw of mermaid on super |
11041s | fake already knows he has plenty of |
11043s | resources in the long run he has mackie |
11046s | roll to continuously draw cards with |
11048s | that the question is will he have the |
11051s | leisure to do so um |
11054s | going to start with the flash of light |
11056s | on it okay if he trades into the piranha |
11058s | it's actually |
11059s | not the easiest to kill the myrmidon but |
11061s | the fact that fury hunter rolled the 1-1 |
11063s | totem is actually a big deal if he has |
11066s | frostbite he can get the honorable kill |
11067s | or the top that come out of neptulon |
11069s | which is the best answer to this |
11070s | situation |
11081s | not a bad samurai it's a clear |
11084s | [Music] |
11092s | moving along very slowly is super fake |
11095s | but he knows that inevitability is on |
11097s | his side right the longer the game goes |
11100s | the better of a win condition he can put |
11102s | together because this is not the |
11104s | bioluminescence shaman from fury hunter |
11107s | it's just the regular mid-range one that |
11109s | relies on board sticking to get damaged |
11112s | through care of this bloodlust the one |
11114s | of copy that fury hunter has now found |
11117s | this turn can be dedicated to the gore |
11120s | locked ravager if he wants but he has to |
11122s | coin first to not overdraw |
11125s | maybe we see schoolteacher instead |
11134s | yeah he looks like he's considering his |
11137s | options here though the time is kind of |
11139s | ticking on his side he really needs a |
11142s | boy to stick and |
11144s | um especially soon um and not like drag |
11147s | on the game for a long time as you said |
11149s | before uh super fake having |
11152s | that long game means that he can get out |
11155s | the carriage and continue buffing his |
11157s | hands of course the damage mitigation |
11162s | it does go garlock ravager so pointing |
11164s | out wind chill here to not overdraw |
11167s | makes sense |
11169s | one way that fury hunter can potentially |
11171s | fight back is to set up a big mutinous |
11174s | combo you need bolner and uh the |
11177s | clownfish aura set up to get the |
11180s | multiple chomps but that can be |
11182s | devastating to paladin if they have a mr |
11184s | smite in hand or a myrmidon something |
11187s | that represents a lot of resources in |
11188s | the long run |
11190s | oh yeah we don't want uh any of those |
11193s | big minions or above to get chomped at |
11196s | all |
11198s | here |
11201s | kind of an awkward spot for super fake |
11203s | where he would like to play the |
11205s | righteous defense but it doesn't |
11208s | actually |
11209s | um |
11211s | allow him to spend mana on that much |
11213s | else efficiently |
11215s | and the righteous defense cannot get a |
11216s | lot better later on on like snowfall |
11219s | guardian and glove etc |
11224s | yeah we don't want to see those super |
11226s | high attack minions on fury hunter's |
11228s | side if we're super fake |
11234s | the malcolm activated if he wants to |
11236s | discover or something |
11237s | but |
11238s | then again we have |
11241s | a couple of options here |
11243s | the club coming in |
11247s | yeah here's the thing |
11250s | oh man is super fake gonna play with the |
11252s | glove in such a way where he kills |
11254s | everything and then righteous |
11256s | you can do it right with some pyro play |
11259s | um yeah |
11262s | it involves using a mackie roll to |
11265s | actually kill the glove at the end of it |
11267s | but i think it's fine |
11270s | so if he trades one one into two two one |
11272s | one into two two five one and two |
11275s | i mean it doesn't uh |
11277s | he doesn't even have to trade if you go |
11278s | like pyro mackie mackie and then |
11280s | righteous defense |
11283s | oh i see that the lioness like if you |
11285s | pyro than makiro the light ray it stays |
11287s | alive right |
11289s | and then you can righteous defense after |
11292s | all the tutus are dead that immediately |
11294s | shrinks the glug and then gives all the |
11297s | stats to something in your hand the |
11298s | azara and then you can go face with the |
11300s | library |
11303s | super fake |
11305s | is |
11306s | going for something different |
11307s | interesting |
11310s | yeah you know he does have those tons up |
11313s | to prevent any |
11314s | super high glove damage |
11322s | my play looked pretty fun but i |
11324s | recognize that it is using a lot of |
11326s | resources it's minus three cards in hand |
11329s | and minus your activator for equality so |
11332s | super fake is trying to get a little bit |
11334s | a little bit more value from the pyro |
11337s | later on i think that's super reasonable |
11341s | yeah especially since fear hunter still |
11344s | has some viola in terms of minions and |
11346s | of course the impending blood of us |
11358s | whatever fury does this turn it does |
11360s | seem like a decent timing for the okani |
11363s | as well because paladin generally takes |
11365s | combinations of cards to deal with your |
11367s | board like pyro equality or |
11369s | equality plus city tax or pyro with many |
11372s | mackie rolls and if you can play okani |
11374s | and block one of those parts of the |
11376s | combo that can make it so that they |
11378s | don't have enough mana to actually get |
11380s | everything done alongside rocking the |
11382s | okani |
11389s | it looks like he agrees with you |
11394s | a spell counter i like that |
11396s | anybody |
11401s | i think he chose the extra bucks |
11404s | i didn't see the options unfortunately |
11406s | oh the night of annoyment is such a |
11408s | clutch pickup for super fake because i |
11410s | was gonna say he doesn't know if this is |
11411s | minion or spell it's actually one of |
11412s | those spots where it's hard to tell what |
11414s | the counter is and if it were minion the |
11416s | only way he safely gets the pyro to |
11418s | activate is to sacrifice azshara except |
11421s | now that he's drawn the knight of |
11422s | anointment he could safely start the |
11423s | turn with that and now he knows the |
11425s | counter is on spell instead and that's |
11427s | actually still kind of awkward for him |
11429s | because it means like what throwing away |
11432s | either a mackie roll or a garden's grace |
11437s | yeah true oh gosh what spells does he |
11442s | think he's worth the key what is the |
11444s | question |
11446s | okay the mackie roll |
11451s | and |
11455s | now it's in a position once again where |
11457s | the glug can be righteous defense but |
11460s | it's more difficult to actually get |
11462s | everything else to die before the glove |
11463s | to maximize your buffs so super fake |
11466s | might delay once more here like go |
11467s | gardens grace and i think azshara is |
11469s | active by that point but i might be |
11471s | wrong |
11478s | meanwhile |
11479s | keeps getting bigger but of course i |
11482s | just defense fury hunter kind of |
11484s | disappointed on that based on his |
11485s | reaction |
11487s | and now we have the defy shield and |
11490s | taunt to mitigate some bleeding and |
11493s | continuing on with the long game we're |
11495s | about to hit 10 mana |
11497s | for both players |
11500s | i bet that azshara took two more spells |
11502s | to activate so just azshara wasn't an |
11505s | option there with the guardians grace |
11508s | super fix actually really running out of |
11510s | resources this azura needs to get him |
11513s | card draw from the tidestone even it's |
11515s | it's a weird enough spot where the |
11517s | myrmidon only got one car draw he was |
11520s | expecting it to stick around but just |
11522s | couldn't quite achieve that fish clown |
11525s | fish |
11527s | spoon |
11528s | for more fuel |
11530s | means later on |
11535s | i think he's trying to use the piranhas |
11537s | to create the hand space to then play |
11538s | the gorlok ravager as well and every |
11540s | piranha that dies is also going to buff |
11543s | his glug |
11548s | that's cute |
11550s | oh that's a big board i didn't realize |
11552s | it was nothing could stop us so |
11555s | that actually means the glove gets |
11557s | many many buffs here |
11562s | especially here it's for |
11563s | super fake hair because he hasn't |
11566s | drawn his |
11567s | um |
11568s | his hero card yet |
11571s | i do like that he will holds back on the |
11573s | cookie because he still has |
11575s | um |
11577s | on the upcoming murloc discount of four |
11580s | four |
11580s | but on the murloc after that a discount |
11583s | of two so if the very next burlap he |
11585s | plays is gorlok ravager he can still |
11587s | maintain one of the discounts for the |
11589s | mutanus that he'll get |
11597s | if you have to play this as paladin you |
11598s | know you're not in a great spot he's |
11600s | just desperate for some card draw |
11601s | ramadan would be the best |
11605s | okay that's double card draw so pretty |
11607s | good for super fake |
11610s | and now fairy hunter might be going for |
11612s | the mutants but if he does it doesn't |
11614s | eat anything |
11617s | probably has to freeze this board in |
11619s | fact that's a 15 attack pyro |
11622s | it might be the snowfall guardian |
11624s | instead |
11629s | super fake wondering oh dear hunter's |
11631s | play will be |
11634s | okay yes the snowfall |
11641s | so vitality surged to start seems all |
11645s | right |
11648s | if he wants he could just straight up |
11650s | play seven mackie rolls also and that |
11652s | kills the snowfall guardian |
11654s | um i think there's a way that he can |
11656s | maintain most of his minions health as |
11658s | well if he does that but |
11660s | it does seem like a bit of a waste of |
11662s | back hero oh my god kariel that's insane |
11666s | will the ties turn |
11668s | in this pond of |
11671s | murlocs we have fish and we have |
11673s | maggie rolls oh my god snow we have fish |
11677s | and we have for some reason a fire |
11680s | monster in the pool not being put out |
11686s | you know ugly can be uh |
11689s | you know |
11690s | water minions |
11692s | and |
11693s | one whole pyromancer |
11696s | here he's going nuts on the camera and |
11698s | can you blame him this match has so many |
11701s | implications as to whether he can get |
11703s | points he can go to playoffs whether he |
11704s | can go to worlds and that carol top deck |
11707s | is making his life so much more |
11708s | difficult but this is not the end of the |
11711s | world he has many freezes that he can |
11714s | chain if he wants to he can also remove |
11716s | this board via aoe with the finger |
11718s | fungal man surf lurgal |
11724s | no we procrastinate the damage by |
11727s | freezing or quickly remove |
11729s | that 15 well together 20 damage to face |
11733s | which is quite a lot |
11735s | my goodness |
11738s | so going for the fungal lancer flurgo |
11740s | clear means that he needs to play a |
11742s | minimum of three murlocs so cannot play |
11744s | mutanus but wow he just picked up |
11746s | another mutant |
11748s | hey it's looking good for fury honestly |
11759s | i think chieftain lets him kill the pyro |
11761s | without having to sink his guardian into |
11763s | it because he can use frostbite |
11766s | or is it a little bit of damage off |
11771s | oh yeah sorry i was inventing damage it |
11773s | was like not a bit short |
11789s | not the best card uh draw for a super |
11792s | fake here |
11794s | right there's me he has the starfish |
11798s | oh varian is amazing here |
11802s | he's super fake really not bothering to |
11804s | press the hero power here because he |
11806s | knows there's a mutantness in hand he |
11807s | saw both the gorlok ravagers played |
11809s | there could be a second one because of |
11810s | the amalgam so |
11812s | using hero power and not immediately |
11814s | playing your minion would just be |
11816s | helping fury hunter so i like this line |
11819s | from super fake and picking up the |
11820s | variant is absolutely incredible to get |
11823s | rid of that fleurgal |
11830s | down light ray seems pretty good just |
11832s | deny the best mutinous target |
11843s | now |
11848s | oh i was just going to say that after |
11850s | your hunt you have to contend with me |
11857s | i'm just finding a relatively safe turn |
11860s | to play brucons very important so he can |
11861s | just continuously get value from this |
11863s | hero power |
11868s | frostbite is nice to disrupt super fake |
11871s | a little bit here but amanda's here you |
11875s | have an uphill battle like the health |
11877s | total is moving by so slowly 37 and then |
11881s | the carriage weapon aura intact |
11886s | oh which is a big fish |
11891s | the second fish or plus carriage roam |
11894s | kind of like the carolyn rome |
11897s | for the alliance and my family |
11902s | just for the |
11904s | russian |
11905s | minions making sure |
11907s | it doesn't have a board |
11911s | also like the option to keep righteous |
11913s | protector in hand it's just giving a 50 |
11915s | 50 bad mutanus outcome and |
11918s | the mutanus itself is not easy for fury |
11921s | hunter to play this turn because that |
11923s | would involve leaving up a six nine on |
11925s | this board like |
11927s | in other situations if he were ahead on |
11930s | board he would be very happy to just go |
11932s | mutinous with bran potentially and then |
11935s | the next turn mccall mutanus |
11939s | but all it eats |
11941s | [Music] |
11943s | hiddley won one |
11954s | what a bad city talks all things |
11956s | considered |
11958s | he can use that and then kill off the |
11960s | cookie with his weapon charge then also |
11963s | hero power and play down the big sunfish |
11967s | and that would mean he maintains zero |
11969s | minions in hand which is actually a good |
11971s | thing when you know the last battle cry |
11973s | played as a mutinous there could be |
11975s | macaw with bran coming up |
11978s | and it's very likely i didn't notice |
11979s | fury hunter is down to six cards in the |
11981s | deck but yeah super fakes really |
11984s | approaching just running fury completely |
11986s | out of resources |
11990s | yeah i really enjoyed things here about |
11993s | or on to the only minion he has an |
11995s | immediate bringing up that next |
12011s | hey look brad |
12017s | oh he's gonna eat nothing |
12019s | super fake's like yup let's go |
12025s | fury hunter had to try there was no real |
12027s | other direction to victory right i mean |
12029s | he could try to chain freezes but does |
12031s | that even get there knowing that super |
12034s | fake has equality in the deck and |
12036s | righteous defense and now he has mermaid |
12038s | on mackie role so he has all the |
12040s | resources in the world there is just no |
12042s | way that super fake can lose this one i |
12044s | think |
12046s | yeah and with the 17 cars left in hand |
12049s | while beer hunt is just losing on |
12051s | resources and approaching fatigue |
12054s | doesn't spell well for uh |
12057s | fury hunter |
12059s | right |
12060s | oh no |
12062s | up to six draws from this myrmidon |
12070s | seven draws |
12073s | and the pubs |
12074s | yeah |
12077s | wait this is lethal 12 18. |
12082s | i think he's like one off of lethal but |
12084s | okay uh fury hunter is just gonna throw |
12088s | it down there doesn't want to see the |
12089s | end of that game and who can blame him |
12092s | super fake just methodically taking |
12094s | apart that deck showing why the lineup |
12096s | is built to beat shaman and just exactly |
12099s | how it goes about that game plan |
12102s | yeah we see um fairy hunter shaman just |
12106s | getting out those men trying to create a |
12108s | sticky board but did not work out from |
12110s | indiana just because of super fakes he |
12112s | has those pi it has that pyromancer he |
12115s | had the spells the card draw and then um |
12118s | since it went into the super late game |
12120s | he had carrier for that damage |
12123s | mitigation and fox maintenance just |
12125s | playing the million to using that hero |
12127s | power to create a solid board against a |
12130s | fury hunter |
12132s | eventually helped him win that game |
12135s | it's crazy that fury hunter looked like |
12137s | he had so many resources he had more |
12139s | cards in hand for like 90 percent of |
12142s | that game uh and he also just did a very |
12145s | good job of using those discovers to |
12147s | create additional board states and |
12148s | forcing super fake to use equalities but |
12151s | super fake did not get baited by the |
12154s | glove play that i kept talking about he |
12156s | made sure that the pyro was used when |
12159s | it's actually clearing multiple |
12160s | resources instead of just a single glug |
12162s | he found an early carryall which is a |
12164s | very big deal |
12166s | but also just made sure to be strong |
12167s | around mutanus by um not hero powering |
12170s | if he couldn't play the minion on the |
12171s | same turn and making sure to keep like |
12174s | weaker minions in hand for that mutants |
12176s | to eat so now we have decided half of |
12179s | our semi-finalists amy we have possessi |
12182s | and super fake and soon we'll be finding |
12184s | out who's joining them |
12186s | yeah very excited to see these matchups |
12189s | uh pascal judgement next place bunny |
12191s | hopper |
12193s | the the finals are approaching and |
12198s | i cannot wait to see who actually get |
12200s | the the uh points towards |
12204s | those weekly points um every |
12206s | match matters uh since again there's |
12208s | only three weeks and whoever makes the |
12210s | playoffs uh will get a better chance of |
12213s | going to world |
12215s | absolutely it's a heartbreaker for a |
12218s | fury hunter because he is one of those |
12220s | players that has nearly gotten to worlds |
12222s | multiple times this year alone but he |
12224s | will have other weeks to try it he walks |
12226s | away with two points but for now |
12228s | spotlight on possessive and super fake |
12230s | with three points and the potential to |
12232s | gain two more soon we'll be finding out |
12235s | who the rest of our semi-finalists are |
12237s | we're just gonna go to a quick break |
12239s | don't go anywhere right after this the |
12241s | continuation of day three of hearthstone |
12243s | grand masters last call |
12248s | [Music] |
12258s | [Applause] |
12259s | [Music] |
12262s | welcome to raven dress in the darkest of |
12265s | seasons where ruthless eyes gawk for |
12268s | horrific reasons |
12271s | for a hidden hand has struck me down |
12275s | with such |
12276s | ruthlessness |
12278s | so deep and profound |
12282s | then he comes with his mullockian scowl |
12289s | to uncover the truth |
12291s | of murder most foul |
12295s | the anima drifts across the floor |
12298s | highlighting the creatures who walked |
12300s | through my door |
12302s | the motives are as black as night |
12306s | avarice power revenge and blight |
12312s | we watch the hero |
12314s | uncover the clues |
12317s | that lead to the truth |
12320s | behind this dark bruise |
12324s | join us here with the grimm and empires |
12328s | choose your power without heavenly bias |
12332s | for at the end |
12334s | they will burn in the fire |
12337s | when it is known who slayed |
12340s | danathrius the sire |
12344s | [Music] |
12361s | [Music] |
12371s | [Music] |
12377s | [Music] |
12384s | [Music] |
12397s | so |
12399s | [Music] |
12411s | [Music] |
12425s | [Music] |
12440s | [Music] |
12452s | so |
12460s | [Music] |
12475s | don't |
12478s | [Music] |
12486s | [Music] |
12495s | so |
12502s | [Music] |
12510s | [Music] |
12524s | do |
12526s | [Music] |
12538s | [Music] |
12544s | hello everyone and welcome back to |
12547s | hearthstone at grand masters last call |
12549s | it's time for myself and subtle to bring |
12551s | you the action for the middle portion of |
12553s | the day and that basically makes up the |
12555s | next three matches we have but subtle i |
12557s | know we've been watching the start of |
12558s | the day with some pretty intense and |
12560s | long games but now we have a very |
12562s | interesting one coming up we've got |
12564s | blyze versus bunny hopper |
12566s | we do indeed yeah there's um a couple of |
12569s | different lineups in general that are |
12571s | starting to show they're doing well |
12573s | obviously super fakes line up seems |
12575s | fairly successful fled narrowly missing |
12577s | out on making it here as well with the |
12579s | same lineup uh really preying on those |
12581s | players who have shaman in their lineup |
12584s | but then on the other side you can kind |
12585s | of bucket everything together and the |
12587s | shaman-less players are also being quite |
12589s | successful and that's what we're looking |
12591s | at here with both blize and bunny hopper |
12594s | running a lineup which does not feature |
12596s | shaman in it other similarities between |
12598s | the lineup both players running the |
12600s | celestial druid |
12602s | form of the renethal deck um which has |
12604s | been showing decent success so far but i |
12606s | think a good one to keep an eye on here |
12608s | is the boar priest because |
12610s | tiny sample yes but as of right now boar |
12613s | priest is the highest win rate deck in |
12615s | the tournament however it has only |
12617s | played five games up until this point |
12618s | because it is a low represented deck but |
12621s | of course blize is a player who can put |
12625s | um a lot of work into these combo heavy |
12628s | um |
12629s | type of decks and boar priest is very |
12631s | much in his wheelhouse and he's shown |
12633s | great success with it so far and really |
12635s | shown great success in most things that |
12637s | he's done in hearthstone so far yeah |
12639s | it's annoying isn't he he's just good |
12641s | that's about as far as much as you need |
12642s | to know about things um one thing that |
12644s | is going to be a little bit |
12645s | disappointing at least for me is blyze's |
12648s | hunter is going to be banned away so we |
12650s | don't get to see more of that sort of xl |
12652s | quest hunter that is uh very interesting |
12654s | to watch indeed but instead we're going |
12656s | to start things off with the xxl mage |
12660s | with a few nice additions mainly that |
12662s | guy the tectonic is a pretty cool |
12665s | inclusion there and one that again it |
12667s | kind of makes sense if you have those |
12669s | slots to fill than having just a good |
12671s | thing to do with one card it's going to |
12673s | be a pretty strong most likely or at |
12675s | least in a lot of the more maybe |
12676s | aggressive match ups |
12678s | yeah there was a moment of confusion i |
12681s | think maybe yesterday maybe the day |
12682s | before where blize played out the gaia |
12685s | and then they was like wait where did |
12686s | this come from wait this is in his deck |
12688s | what's going on um it's just a strange |
12690s | car dad in normally obviously um early |
12693s | days of the expansion mech mage was |
12695s | making a lot of waves and we saw a ton |
12696s | of that card |
12698s | um alongside the shark and so on to be |
12700s | able to create massive burst damage |
12702s | combos in the late game pick up those |
12703s | discounts as well from the sea floor uh |
12705s | but just throwing it in there as a |
12707s | colossal i think people do forget how |
12709s | much value the colossals themselves |
12712s | individually represent and we see cards |
12714s | like krabatoa for example just been |
12716s | throwing in thrown into a deck it is |
12718s | just an efficient good card for the |
12721s | amount of mana that it costs i don't |
12722s | think gaia is quite on that level but |
12725s | yes when you are scrambling for card |
12726s | number 37 38 39 and 40 to put in your |
12729s | deck then yeah maybe gaia makes that |
12731s | list just in terms of raw card quality |
12733s | right and uh yesterday as we take a look |
12736s | at bunny harper's beast hunter this |
12737s | definitely felt like the deck that |
12739s | struggled the most he uh |
12741s | he lost one of the matches versus pascoa |
12743s | with the last two losses being to uh |
12745s | from that hunter and then he lost once |
12748s | against levick with the hunter and won |
12750s | the other three games and then lost |
12752s | again versus fled as well so really |
12754s | rough one there i think for bunny wants |
12756s | to uh would be very happy i imagine to |
12758s | just get that hunter obviously cued it |
12760s | in first get a win with it and go thank |
12762s | god right get that one out the way and |
12764s | now i can focus on the rest because it |
12766s | does seem to be the maybe ongoing deck |
12768s | that he has had the most trouble with |
12770s | yeah not just for bunny hopper the |
12772s | overall stats reflect that as well uh |
12774s | beast hunter currently 39 win rate in |
12777s | this tournament 7 and 11 overall |
12779s | but unfortunately not open all hours in |
12781s | fact i think the only thing open all |
12783s | hours has been bunny hopper's hand to |
12785s | mountain bears because that seems to be |
12787s | all he has drawn for this entire |
12788s | tournament so far had some frustrating |
12791s | draws on the deck so far but you know 18 |
12793s | games in a small tournament is a |
12795s | relatively high sample just you know |
12797s | contextually in terms of how many games |
12799s | total are going to be played in the |
12800s | tournament and so we will wait and see |
12803s | whether the beast hunter can put on a |
12804s | late recovery because honestly i |
12806s | expected it to do fairly well against |
12809s | some of the lineups that we are seeing |
12810s | from other people |
12812s | and it really just has not performed to |
12814s | that level so far very disappointing |
12815s | deck in the tournament so far completely |
12818s | there it is yeah |
12819s | but luckily it's not in the uh post |
12822s | mulligan hand |
12823s | but we will see if it can do well for |
12825s | bunny hair again i think he would just |
12827s | love it for maybe his own mindset to |
12830s | actually just get a win with it and not |
12832s | have to think about for the rest of this |
12833s | series at least everybody's going to |
12835s | take his time and have a quick look at |
12837s | this it's going to be going up against |
12838s | of course that mage from bly's and um |
12842s | what the key cards yeah bunny hop is |
12843s | really looking for here like is this |
12845s | peasant just a keep to play on turn one |
12848s | or will it be digging for something a |
12850s | little bit more overall powerful |
12853s | yeah obviously a little awkward overall |
12855s | right the decision on the peasant |
12857s | because you know you do always give mage |
12859s | the option of dealing with it as and |
12861s | when they want to but generally their |
12863s | coin is a valuable resource overall that |
12866s | they're not super interested in using |
12868s | that early so if you can play it on one |
12870s | get one card draw off it and then tie up |
12871s | turn two in terms of pinging it that can |
12874s | be a very nice deal and if you pick up a |
12876s | second one to go alongside it suddenly |
12878s | things start to get very interesting |
12880s | because that's several turns now that |
12882s | the mage is going to be behind the play |
12884s | in dealing with those peasants even |
12886s | though they do have that ping available |
12888s | yeah the second one definitely not too |
12890s | bad at all looking at blindside does |
12892s | have far watch posts which can be a |
12894s | little bit annoying as always for the |
12896s | hunter because they do generally mainly |
12898s | with the minions wantable come on in on |
12900s | curve but blast |
12903s | insta answer and bunny already losing it |
12906s | he just cannot believe it he's cued |
12908s | hunter and he's already on the struggle |
12911s | bus |
12912s | it's so maddening and i'm i'm |
12914s | honestly like from an empathetic point |
12916s | of view it's been nice to see that other |
12919s | players have very similar reactions to i |
12921s | that i do because you know i don't think |
12923s | bunny is a player that particularly |
12924s | reacts to that in a normal matchup like |
12926s | i played my one drop and they had their |
12927s | two drop in their opening hand that |
12929s | counters my one drop right that's fairly |
12930s | normal not really too big a thing to be |
12932s | upset about you know the risks when you |
12934s | play it when they have 40 cards in their |
12937s | deck it's so much more frustrating when |
12940s | this kind of stuff happens to you i'm |
12942s | looking forward to the next like what |
12943s | quickly a year and a half of salt |
12945s | complaining about reddit though |
12947s | yeah with certain draws it's uh we're |
12949s | going to be in for a good time that's |
12951s | all i'm going to say but |
12953s | when you hop it i'm going to choose to |
12955s | spend the mana killing the two three |
12956s | again plane two one drops into it just |
12959s | let supplies like farm them for free |
12961s | effectively so i do like that approach |
12964s | just get it off board but now |
12966s | again i've spoken a lot about hunting |
12969s | needs to be very consistent needs to |
12971s | always be you know doing powerful things |
12974s | pretty much every turn of the game |
12977s | especially when they've got 40 damage to |
12978s | deal and revive pair even just that |
12981s | being you know costed as four |
12984s | might actually bite him a little bit |
12985s | later on |
12987s | yeah like real talk like renaissance |
12989s | concerns aside let's just rewind and |
12991s | contextualize how big that snow flurry |
12993s | draw is because we were talking about |
12994s | the peasant curve and the ping |
12995s | interaction from the start of the game |
12998s | so let's say bunny plays a peasant on |
13000s | one blize doesn't draw the snow flurry |
13002s | probably passes bunny then plays a |
13004s | second peasant on two blize can't play |
13007s | watch post into two peasants i mean i |
13009s | guess you could when the merit that's |
13011s | saying like well if they draw cards |
13013s | they're going to be more expensive |
13014s | anyway but it would feel like a huge |
13016s | risk to take if bunny just has like |
13018s | quick shot for example to clear up your |
13020s | watch post on the other side so suddenly |
13022s | the watch post isn't coming down you're |
13023s | just pinging away one of the two ones |
13025s | you're still behind there's still |
13026s | another one on board like that snow |
13028s | flurry not being uh only being able to |
13030s | come down and deal with the peasant but |
13032s | also then being in a whole additional |
13034s | minion in play to challenge the next |
13036s | minion that was played by bunny was |
13038s | absolutely massive |
13039s | yeah now bryce is just a head on board |
13042s | at this point the ocarina you know |
13044s | technically an uncurved plate right now |
13046s | costing five but it's all he can do and |
13049s | the problem is there's still not a way |
13053s | a bunny to kill this watch post |
13056s | it's horrible |
13059s | what he's even supposed to do right now |
13065s | and i think this is it you're gonna have |
13066s | to play your curve and you're probably |
13068s | at this point |
13070s | waiting until hydraulidon even to really |
13072s | take back control of the board in this |
13074s | position which is not the spot you |
13076s | really want to be in you didn't see |
13077s | there but this has to be spelled right |
13082s | you're trying to block coin sorceress |
13085s | yeah |
13086s | or coin belinder |
13087s | yeah |
13091s | because the |
13093s | the problem is because the uh mailbox |
13095s | dances on board and can now trade away |
13098s | because of the ocarina being played |
13101s | yeah means that the coins going to be |
13102s | there bunny could double trade into the |
13105s | dancer and just coin if he's very afraid |
13107s | of it and it looks like |
13110s | like that might be what he's doing he's |
13112s | holding the coins we're deciding to take |
13113s | that risk oh |
13117s | oh no |
13120s | we could see of course there wasn't a uh |
13123s | a spell to get around that |
13125s | like he's gone with the minion |
13128s | yeah and i do like that more because |
13131s | playing um |
13133s | minion or spell block both stop the |
13136s | belinda or the barbara coming down on |
13137s | the following turn right they both |
13139s | uh create the same effect for that one |
13141s | turn if you block spell you get your |
13143s | opponent to blow a coin and you blow |
13145s | that up whereas if you block minion they |
13147s | have to play a minion that turn and |
13149s | usually that's going to be something of |
13151s | relative value right whether it be a |
13154s | deep walker evoker a spammy arcanist |
13157s | like something |
13158s | um fairly impactful especially with the |
13161s | amount of early game minions that have |
13162s | already been thrown out from blyze in |
13163s | that position so yep sure get to block |
13165s | it for one turn at the very least |
13168s | just one turn |
13170s | for the shake of the head there because |
13172s | that is the one thing he didn't want to |
13174s | see was the spammy is guaranteed clear |
13177s | because of how it interacts with |
13178s | hydraulic |
13180s | but even worse raven |
13182s | that's what 20 hydraulodon heads that |
13184s | have now gone into the revived pet which |
13186s | makes that basically a guaranteed brick |
13189s | at this point but that |
13191s | might just be the card that gives bunny |
13193s | hoppers some kind |
13195s | some semblance of hope of getting back |
13197s | into this series soon |
13199s | yes this is |
13201s | the one card i think at this point |
13203s | especially because of what you were |
13205s | talking about with the revive now being |
13207s | almost useless |
13209s | it's the one card that could save the |
13212s | day |
13213s | that's going through |
13216s | hey |
13219s | insane |
13221s | now we find out that uh players actually |
13223s | playing brewmaster in the list |
13225s | yep bounces this right |
13234s | the big problem is now |
13239s | okay |
13240s | never mind i was just gonna say if bunny |
13243s | hopper's only really reliant on this |
13245s | tavish for the next couple of turns and |
13247s | the hydraulic of course um |
13250s | will blize be able to just overpower him |
13253s | once he starts getting to this late game |
13254s | stage now right he has rune in hand he |
13257s | has another barbara he has draw as well |
13259s | with the four drop like is that going to |
13262s | be a bigger problem but maybe with kodo |
13264s | bane and tavish |
13267s | and start looking at making something |
13268s | work here |
13271s | yeah really good couple of draws here |
13273s | from bunny for sure |
13277s | making sure that those resources can |
13278s | refill which is a big deal because he |
13280s | was extremely light hasn't really set up |
13283s | any of the um kind of early beast |
13285s | scamming that he's needed to do has been |
13287s | disrupted by the watch post as well |
13289s | so he's really just been playing not |
13291s | only on curve but behind curve because |
13293s | he's paying too much mana for the |
13295s | majority of his cards now at this point |
13298s | the fact that he now actually gets to |
13299s | dig through a large portion of his deck |
13302s | uh with the barrack code bane and also |
13303s | just now has consistent minion pressure |
13305s | with the uh be stopped |
13308s | gonna be a really really big deal here |
13310s | not to mention of course the potential |
13311s | power of uh ice trap in this yeah but |
13316s | barbara |
13317s | is now going to make a huge mess of this |
13319s | board state you would presume |
13321s | yeah because of the of course the |
13324s | the barrack being played three cards |
13326s | drawn blinds knew exactly that there was |
13328s | a one and two cost in hand so looking |
13330s | good overall gonna be a mass polymorph |
13332s | some secrets but i think most |
13333s | importantly subtle the board clear |
13336s | happened |
13337s | indeed yeah mass polymorph obviously was |
13339s | a huge deal there because once again |
13341s | hydraulidon can really mess with those |
13343s | random spells if they just keep hitting |
13345s | on their heads without clearing up the |
13347s | main body of the hydraulodon you can end |
13349s | up really not having a significant |
13350s | impact on the board so the mass |
13352s | polymorph big deal there straight away |
13354s | i wonder also puts a sheep in the pool |
13357s | for the other revived yay |
13360s | any sheep |
13366s | i've got to be tavish at this point |
13373s | hopefully we can get this uh dis |
13375s | discover options fixed in the near |
13377s | future so but we can actually see there |
13379s | we go oh |
13381s | magic |
13384s | hopefully i can become a millionaire in |
13386s | the near future |
13389s | nope nothing happened never mind it was |
13390s | worth a try |
13394s | wow you checked your bank account that |
13395s | quick oh yeah |
13397s | there's a chance that millions just to |
13399s | pay in it |
13401s | for sure i will check it quickly |
13411s | yeah as i was saying before the |
13414s | second barbara came down for the one |
13416s | mana rune of the art mage immediately um |
13418s | because blize had not scammed out too |
13420s | many spells in the early game |
13422s | he will now have the fear of that ice |
13425s | trap in the future which can be an |
13426s | absolute disaster of course if it does |
13428s | ever land on one of those full costed |
13430s | spells the likes of which blize does |
13432s | have now in hand with roon of the arc |
13434s | mage bunny of course now has that |
13436s | information as well from the deep water |
13437s | evoker |
13440s | yeah the next couple of draws for flies |
13441s | are going to be pretty huge uh if he can |
13444s | actually gain the board enough to make |
13446s | that you know to be able to almost waste |
13448s | a turn right depending what he draws i |
13450s | think the best of course would be |
13452s | belinda because it would at least only |
13454s | spend five mana on testing the secret |
13456s | instead of like 9 10. |
13460s | do you even want to press that bunny |
13462s | you know what throw that revive pet into |
13464s | the count spell |
13472s | probably just pet collector looking for |
13475s | the saber gets the saber |
13478s | you're no weapon inside but at the very |
13479s | least that is uh step one kind of the |
13482s | standard combo of the deck achieved i'm |
13484s | just an extra minion on board right i |
13486s | think that's the thing the uh he knew if |
13488s | he decided to wait for that combo into |
13490s | the sunken saber |
13492s | he might be waiting all game at this |
13493s | point and that's just not going to be |
13494s | good enough he needs to be fairly |
13496s | aggressive right now |
13505s | although bryce gets to stack a lot of |
13507s | armor here |
13509s | yep which is at least |
13511s | all |
13515s | yeah you can play the coin into the ice |
13517s | trap and then have his rune of the |
13519s | archmage free |
13520s | yes exactly i would suggest that you |
13522s | want to do that on the same turn |
13524s | presumably just to stop any potential |
13526s | disruption from your opponent like go |
13528s | coin into rune of the art mage on the |
13529s | same turn |
13533s | all right let's go throw it out right |
13534s | now okay fine |
13537s | yeah i think that's |
13539s | okay because this isn't the quest hunter |
13542s | right |
13543s | so the secret package isn't there so |
13545s | there's no naturalized trap gonna cause |
13547s | any trouble |
13548s | so i don't think there's anything i can |
13550s | think of at least that actually will |
13552s | stop this happening for blaisdell that's |
13554s | fab |
13561s | work done though i mean there's still |
13562s | tons of armor and that's the the one |
13564s | thing i feel like i always forget about |
13567s | because some games you just never really |
13569s | notice but the sheer volume of armor |
13572s | that can be gained with this mage is |
13573s | actually kind of ridiculous |
13576s | okay |
13581s | i'm coming together now for bunny does |
13583s | finally find the huffer on the fourth |
13585s | attempt |
13587s | actually only third attempt that's |
13589s | double misha from the uh yeah believe |
13591s | it's right |
13599s | that pick of course |
13604s | it's the coin to |
13606s | counter blyze's uh disruption so both |
13609s | players gaining from that mailbox dancer |
13611s | i suppose yeah i still think obviously i |
13613s | mean obviously blize is happy with that |
13615s | plan because he's the one that initiated |
13617s | it but i still think blyze is the one |
13618s | coming out ahead oh yeah or you know |
13621s | bunny being able to play a ramming mount |
13622s | or a revive pet or a doggie biscuit or |
13625s | whatever else versus blize being able to |
13627s | play rune of the arc mage i think i know |
13629s | who's coming out ahead in that exchange |
13631s | and now he gets to play with the parrot |
13633s | as well |
13634s | that's bad that's very bad that's so |
13637s | much mana chewed up on an incredibly |
13639s | ineffective spell on that board state |
13643s | that's actually a pretty miserable box |
13645s | oh okay |
13647s | that phrase maybe would have preferred |
13649s | it frozen just |
13650s | instead of dead actually because that's |
13652s | just added a little bit more damage to |
13654s | the board that bunny wouldn't have had |
13655s | this turn |
13656s | yeah now with the saber |
13658s | can actually trade this off |
13664s | now it's just the two bears and the king |
13667s | crush right |
13669s | yes |
13678s | a really clean way to do this |
13682s | no obviously can't or i mean can but |
13684s | doesn't really want to do it with the |
13686s | saber which is obviously the most |
13687s | efficient way to use the rush minion |
13689s | that you have coming out now to deal |
13690s | with the taunt because you would like |
13692s | the taunt you would like the sunken |
13693s | saber to die this turn and pull you out |
13695s | a king crush |
13697s | and but i think the way bunny is going |
13698s | to go about it is just continuing to be |
13700s | as efficient as possible here using the |
13702s | rush meaning to break through push |
13704s | maximum damage to the face |
13708s | i really like second harpoon gun here |
13712s | just for damage consistency more than |
13714s | anything it's one more manner than the |
13716s | biscuit but you don't need a minion for |
13718s | it and also you can just get the |
13719s | biscuits afterwards with the harpoon |
13721s | good anyway right so |
13723s | as a worst case so i i like just the |
13725s | equip a weapon swing face done |
13727s | as simple as that and suddenly |
13730s | uh the the plan is coming together for |
13732s | bunny in in using the the |
13734s | saber to actually kill the taunt with |
13736s | rush it does mean that he just pushed |
13739s | maximum damage face and you can see |
13741s | bunny is uh |
13742s | does not want to play the long game here |
13744s | does he |
13746s | oh he's going to go rooney the arc mage |
13747s | okay he had spammy options there there |
13749s | is the perfectly clean one two three |
13751s | four on the board currently to be able |
13753s | to clean this up |
13754s | could be scared of king crush |
13757s | yeah very true |
13763s | they'll have the attacking minions |
13765s | available |
13768s | okay |
13769s | this is the scary one |
13771s | that is the king crush how much mana do |
13774s | we have left on spells okay |
13780s | can be dealt with with the existing |
13782s | minions as long as they both survive |
13783s | this and it looks like from the way |
13784s | these attacks are being cued that they |
13786s | have |
13790s | but they're still i'm guessing bunny did |
13792s | pick the weapon there's still a hoof a |
13794s | roll for this |
13795s | yep or a hoof a resurrect |
13801s | two shots for bunny just winning the |
13802s | game and i'll be honest i don't think |
13804s | there's much |
13805s | oh wait there's still only seven right |
13807s | yeah yeah sorry sorry yeah he needs |
13808s | something oh there's a leader okay |
13810s | that'll do it needed something else yeah |
13812s | there we go and let's be honest i was |
13814s | just gonna say no other play he isn't |
13815s | playing tracking right so bunny gets it |
13818s | done and i think you can see just from |
13820s | his reaction and no real pop off but |
13823s | more just a bit of relief and he's just |
13825s | like yeah okay that could have gone very |
13827s | wrong especially with how bly's opened |
13830s | that was like the open against hunter in |
13832s | that scenario |
13833s | but bunny did a good job of keeping his |
13835s | cool keeping the pressure up and he was |
13838s | rewarded for it as well and that she |
13840s | gets a win with the hunter i think that |
13842s | is so big for this series |
13844s | yeah i mean it absolutely is i mentioned |
13846s | it right at the start hunter has been |
13848s | struggling so far in this tournament uh |
13851s | that win |
13852s | now takes it up uh probably to what |
13855s | eight and eleven i'm not sure if we've |
13857s | seen any uh beast hunter in the previous |
13859s | games before we joined today but i'm |
13861s | using stats that were accurate from the |
13862s | start of day at the very least |
13865s | um so beast hunter has been a problem |
13867s | for some of these players so far and as |
13868s | you mentioned particularly for bunny |
13870s | hopper who has had some pretty |
13872s | unfortunate pan outs some clunky opening |
13874s | hands drawing too many mountain bears |
13876s | not really cheating out the beasts in |
13878s | the way that you would really like to in |
13880s | this scenario and i think after that |
13882s | opening |
13883s | bunny might be sat there thinking okay |
13885s | is beast hunter just cursed yeah i'm |
13887s | never gonna pick up a win with this deck |
13888s | so to be able to re-establish from here |
13891s | uh bly's really just whiffing pretty |
13893s | hard in that mid game but also very |
13895s | nicely navigated from bunny going for |
13897s | the revive pet early still hitting that |
13900s | additional hydraulidon and then |
13901s | obviously that leok coming out as the |
13903s | savior as well and as much as we |
13905s | pooh-poohed the revived pets i think |
13907s | they both ended up being incredibly |
13909s | clutch uh for bunny hopper's eventual |
13911s | eventual victory in the game 100 like i |
13914s | said i think the turn the tavish and |
13916s | then the uh kodobane turned up were key |
13919s | without those bunny was gonna just limp |
13922s | to a a loss i imagine uh bunny hopper of |
13924s | course now is gonna be jumping over to a |
13926s | different deck and that different deck |
13928s | is the rogue and this is where we saw |
13930s | some of the weirdest games which i think |
13932s | is to expect with this deck and we saw |
13935s | some very rubbish games i would say |
13938s | yesterday just not really able to |
13941s | narrate anything truly relevant and |
13943s | that's the |
13944s | the biggest questions i have about this |
13946s | deck in general honestly is |
13948s | you need different things for different |
13950s | matchups and the second you like |
13951s | mismatch those outcomes you just sort of |
13954s | go oh well |
13955s | okay i have control tools or a few |
13957s | control to tools against a control deck |
13960s | you know what i mean or a late game deck |
13962s | as opposed to |
13963s | against an anti-air and aggro deck sorry |
13965s | so we'll see how this goes bunny opera |
13967s | definitely knows what he's doing with |
13969s | especially rogues that can generate |
13970s | strange things as we've seen in the past |
13972s | from him before but uh it's definitely a |
13974s | deck that relies a lot on just having |
13976s | that that little sprinkle of luck in |
13978s | there getting at least one of those good |
13980s | cards generated yeah it's interesting |
13982s | right because quite often on ladder |
13985s | you'll see the match up of like thief |
13987s | rogue going up like against like a demon |
13989s | hunter or a presto druid or a boat rogue |
13993s | for example where if you play jackpot |
13996s | um and you end up with like whirlpools |
13998s | or flame strikes or whatever else and |
13999s | you just get to play those every single |
14001s | turn for the rest of the game that's |
14002s | usually pretty good for a lot of the |
14004s | matchups that you play against on ladder |
14006s | but this time around we've been seeing |
14007s | the thief road go up against more kind |
14009s | of control match has more renathol decks |
14011s | the curse warlocks um even the the the |
14015s | control priest the quest priest that we |
14017s | saw from pascua where hitting those |
14019s | outcomes are really not what you want |
14021s | and instead you want to do exactly what |
14023s | fury hunter did in a game in a series uh |
14026s | very recently where you just hit that |
14028s | dragonfire amulet instead and just are |
14030s | able to pop off with massive dragons |
14032s | turn after turn instead and bunny hop |
14034s | has just been hitting the the wrong side |
14036s | of the boxes really but that is kind of |
14038s | the nature of these box decks there's a |
14040s | few of them in the meta right now and |
14042s | they can be very very punishing when |
14043s | they don't cooperate |
14045s | well he's got the open to give us the |
14047s | answers quickly hasn't he he's got the |
14049s | jackpot and he's got the uh the naga as |
14051s | well to be able to just uh start doing |
14054s | pretty uh funky things if required so |
14056s | let's see how this one goes bly's only |
14058s | keeping the barbaric sorceress |
14060s | in hand and we do see that gaia in the |
14062s | hand as well definitely not going to be |
14064s | impactful quite yet |
14066s | never know he does have a curve that |
14067s | will at least be average for him in the |
14069s | near future |
14076s | i'm just tense wait and see what's going |
14078s | off this jackpot |
14082s | yep roll those dice let's pull the lever |
14085s | we are looking for triple cherries |
14095s | let's have all right one which one has |
14097s | the better spells in it i me |
14102s | that one |
14105s | let's go |
14107s | i'll tell you what |
14109s | we we've known bunny for a long time now |
14111s | right |
14112s | but that reaction is one you don't get |
14114s | often from bunny hopper it's the the |
14117s | full |
14118s | shocked face reaction as he just sees |
14121s | one of the best cards to get |
14123s | trickster |
14125s | dragons clap round of applause |
14130s | eighty |
14131s | four twelve ah it's actually |
14134s | moderately close i would say between the |
14136s | acera and the scale bane here i think |
14139s | yeah i i think i still like you sarah |
14141s | honestly |
14145s | just because it's bigger |
14148s | what is it though it is more total stats |
14150s | but in terms of the one up top that |
14152s | actually lumps damage into your |
14154s | opponent's face the cobalt scale bane is |
14156s | significantly bigger |
14158s | it is but i like the health |
14161s | okay i think that just gets to a point |
14164s | where there's just nothing that's really |
14165s | going to kill this for a long while i |
14167s | mean that's kind of my question what |
14168s | kills a kobold scale bane from mage this |
14171s | early on you know |
14174s | i have a think |
14178s | five pings |
14181s | honestly i think like the deciding |
14183s | factor is because your first pick was |
14185s | onyxia you're getting all these whelps |
14186s | and so |
14187s | i'm assuming sequencing would go end of |
14189s | turn effect first the one you picked |
14191s | first and then the one you picked second |
14193s | so if you land on the buff on one of the |
14195s | one ones it's relatively inconsequential |
14197s | and can be dealt with in that situation |
14199s | so it seems fine |
14204s | putting up we're going to keep up with |
14205s | the pressure here with the tooth |
14215s | i like the look of frostbite actually |
14222s | pain for those coins right is |
14224s | relevant in itself right now |
14227s | um i know blacks doesn't have any coins |
14229s | at this point in time but you know what |
14231s | i mean right it feels like the most |
14232s | immediate |
14233s | uh great pick righteous defense is |
14236s | interesting because obviously in this |
14238s | mage deck from bly's he wants to play |
14240s | big minions especially if the barber is |
14242s | going to come down in the near future |
14244s | but |
14246s | i just think the biggest problem you're |
14248s | going to get is those spells being |
14249s | played and there why not frostbite |
14253s | you can also play it this turn right but |
14255s | then just use the whelps to alter the |
14257s | number on the treasure guard |
14272s | uh all right okay yeah nothing really |
14275s | not as good as the previous outcome but |
14276s | power word fortitude is nothing to be |
14278s | sniffed out here yeah no no excuse me |
14281s | and although they |
14283s | that's great and although they were um |
14286s | yeah |
14286s | although |
14287s | the first one was great you only really |
14289s | need one good one right i think that's |
14291s | the thing as well you need one very |
14293s | powerful generation from this rogue and |
14296s | then you're kind of okay for the rest of |
14297s | the game |
14300s | let's find the contraband stash now as |
14302s | well which is obviously key to being |
14303s | able to re-spam these dragons as many |
14306s | times as humanly possible |
14311s | what are the good reasons not to |
14313s | contraband this turn |
14318s | if anything there's |
14319s | i mean there's a small board on the |
14320s | other side right when contraband stash |
14322s | happens your dragons are chosen randomly |
14324s | as opposed to you discovering which |
14325s | means you do get a lot of like five five |
14327s | size-ish things coming off them |
14329s | sometimes you just hit amalgams |
14331s | but the fact there's just a board on the |
14332s | other side that could immediately |
14334s | challenge you is perhaps a little bit |
14335s | worrying but yeah i think this is good |
14337s | enough at this point especially if you |
14339s | roll the big eight eights there's a |
14341s | flurry though available for flies that's |
14343s | something at least |
14345s | yeah |
14346s | only rank one of course though when it |
14347s | comes off the nargling |
14350s | not gonna get the double freeze here |
14351s | there will be a good chunk of damage |
14353s | still being able to go through |
14354s | but now the uh the clean up phase is |
14357s | available for bunny hopper with this uh |
14358s | crabber tower if he wants it which is |
14361s | going to be really nice both claws can |
14363s | clean up the two minions whilst pushing |
14365s | four to face uh from the weapon sort of |
14367s | between that of course |
14370s | there's other options of getting powered |
14372s | down but |
14374s | i think i'm just a fan of just plain |
14376s | crabbertoa because it's turned six so |
14378s | it's never really a bad play is it |
14380s | agreed |
14386s | he crab play crab |
14394s | i'm just damaged through |
14396s | refresh the weapon swing in the |
14398s | nagalings can chill you don't have to |
14399s | worry about those right now you're just |
14401s | trying to be as aggressive as humanly |
14403s | possible here |
14405s | oh wow just like that |
14407s | bunny hopper goes up 2-0 and again look |
14411s | at the difference right with these |
14413s | generations the uh some of those of |
14416s | lackluster ones we saw in other matchups |
14419s | are a problem but when you hear oh my |
14421s | you just get so far ahead and there was |
14423s | just nothing blaze could do he didn't |
14425s | have the sort of barbara coin |
14427s | interaction right so he couldn't have |
14429s | even tried to catch up or even anything |
14431s | else and we all know blair subtle if he |
14434s | feels like the game's all over he will |
14436s | just say it's over and get out so i |
14439s | completely respect the decision there |
14440s | from blaise did try to fight back with |
14442s | this cool vardon shattering blast that |
14445s | but he took a great pleasure in watching |
14447s | by the looks of things but it just |
14449s | wasn't enough like i said the two big |
14451s | dragons came out so bunny dodged that |
14453s | issue you were talking about from |
14455s | contraband backed up by krabatoa it |
14458s | starts to get ridiculous for at that |
14459s | point doesn't it applies |
14461s | yeah and that's the thing is like even |
14463s | if blize is able to get to the point of |
14464s | recovery where you are starting to go |
14467s | for some barbara plays like |
14469s | b-frog has these cute interactions that |
14471s | you can use to play around that like my |
14473s | reaction to the second jackpot going off |
14476s | uh the tower was never really a card |
14477s | that was going to get played it is a 10 |
14479s | mana spell that you can just keep in |
14481s | your hand for the rest of the game which |
14482s | means even if barbara comes out that |
14484s | could just land on the smoke screen or |
14486s | the tower and then your spells only |
14488s | ending up costing eight or ten anyway |
14490s | you don't get the big tempo swing you're |
14491s | looking for um so that jackpot |
14493s | interaction against big spell mage |
14496s | really worked out pretty perfectly for |
14498s | bunny because he got the high tempo |
14499s | option he was looking for and then he |
14501s | got wildly expensive spells that he |
14503s | could just keep in his hand for the rest |
14505s | of the game that kind of messes with |
14506s | that barbara option anyway blize did do |
14509s | some blise things that game you know the |
14510s | roll on the nuggling to hit the |
14512s | shattering blast was disgusting and but |
14514s | then bunny being able to pick up the |
14516s | refill on that uh was of course crucial |
14519s | to being able to get that game ending |
14520s | pressure and then of course as we all |
14522s | saw if you play krabatoa the game ends |
14525s | immediately because that is just how |
14526s | good that card is true and we are going |
14529s | to see a mage mirror now blair sticking |
14531s | to his rena film age bunny upper playing |
14533s | big mage but not the renaissance version |
14536s | so sticking to that a 30 card limit and |
14540s | so |
14542s | trying to move renathel bias aside here |
14545s | subtle and |
14547s | what do you think about it this matchup |
14549s | is anyone particularly favored because |
14552s | although there are the extra cards for |
14554s | blize he does still have the tutor |
14557s | effects for the spells just like bunny |
14559s | hopper has right |
14560s | yeah that's true um but you are still of |
14563s | course less likely to draw a deepwater |
14565s | revoker obviously that seems a little |
14567s | bit silly when we're just staring at it |
14568s | in bly's opening |
14570s | but it is true yes |
14572s | um and in a matchup that i think is |
14575s | quite closely defined like this matchup |
14577s | can end a couple of ways either one |
14579s | player can hit the stuff early um cheat |
14582s | out a potential a couple of big dragons |
14585s | early on with the belinda which is |
14587s | really the big card you're looking for |
14589s | more so than the barbaric sorceress |
14590s | because of the you know the makeup of |
14592s | the spells in each player's decks being |
14594s | the same it's a relatively symmetrical |
14596s | effect when you find the barbara but if |
14598s | one player finds belinda and then goes |
14600s | big dragons it can be quite often |
14601s | difficult for the other player to be |
14603s | able to catch up from that position |
14604s | because there's just too much pressure |
14605s | then coming with parrots and so on um if |
14609s | it gets past that point then quite often |
14612s | it's the player that starts to get the |
14613s | big dawn grasp going gets the really |
14615s | juiced hero powers is pushing massive |
14617s | hunter hero power damage to the face |
14619s | every single turn |
14620s | all of those things are more likely to |
14622s | happen to bunny hopper so in my |
14624s | experience the consistency of the |
14627s | smaller deck is what i favor in this |
14628s | situation okay well so far both players |
14631s | looking |
14633s | even-ish as you said they both have a |
14635s | deep water evoker in hand uh which is |
14637s | very important especially for blize to |
14639s | be able to shoot with those spells gain |
14640s | that armor and sort of make decisions |
14642s | from that point uh bunny hopper |
14646s | he's looking okay now he's picked up the |
14647s | snow flurry but the hand doesn't look |
14649s | overly great mainly because those two |
14652s | parrots don't really get much done uh |
14654s | for quite a while actually it's uh |
14657s | surprising to see that this six drop |
14659s | actually doesn't really come into effect |
14661s | for quite a long time without help from |
14663s | belinda of course so bunny maybe |
14666s | slightly behind |
14669s | and strictly behind on health |
14678s | what to do |
14680s | i mean even on ratio he is right 1 40th |
14682s | of the health lost compared to 1 15th of |
14685s | the health loss |
14686s | just losing |
14690s | we're in a full fractions now |
14707s | and yeah we're going to hold on to the |
14708s | ping again going back to what you were |
14710s | saying if something big does come down |
14712s | the deck does struggle to deal with them |
14715s | in a freeze ping it's actually very very |
14718s | powerful to buy a little bit of time |
14719s | right yeah absolutely |
14731s | um clearing options here with the spammy |
14734s | arcanist but it doesn't look |
14735s | particularly attractive we might just |
14737s | see the drake fire being traded back in |
14739s | here |
14739s | again |
14740s | i do think you want to maximize card |
14742s | draw for those |
14743s | key hits as much as you can |
14747s | yeah and honestly the pelican if bunny |
14750s | can fit that in this turn just doesn't |
14752s | look so bad it's actually uh pretty |
14754s | powerful to just push four damage again |
14756s | even as a removal tool uh on the next |
14759s | turn so looks like he actually is going |
14761s | to go for the ocarina picking the minion |
14763s | counter drawing dropping the pelican i |
14766s | imagine it seems a bit too good to pass |
14768s | up for just the uh amulet cycle at that |
14770s | point |
14771s | yeah i think i was always playing akane |
14773s | this turn i was just perhaps looking |
14774s | more at trading away the uh the drake |
14776s | fire ambulance looking for those big |
14778s | draws for belinda or vardhan |
14783s | only burn a treasure guard and don't get |
14785s | me wrong treasure guard very good card |
14787s | but |
14788s | rather that than a lot of the other |
14789s | tools available for flies |
14791s | yep |
14793s | that's actually pretty strong right |
14796s | getting the um even the natural ruin and |
14799s | drake fire emblem it's a turn earlier |
14809s | i was saying about the pirates right |
14811s | they're so far away |
14813s | i'm even wondering whether it's just |
14814s | trade parrot |
14817s | just to play a minion |
14822s | i mean |
14823s | it does spend all your mana |
14826s | and i've heard that going forward |
14830s | we're back in the fino era okay fino's |
14832s | winning tournaments again so we have to |
14835s | spend all our mana |
14839s | go for the cycle on the amulet just have |
14841s | to follow up with snow for you like |
14843s | regardless and doesn't even have to use |
14844s | the pink of course but |
14849s | i'm fine |
14859s | now with two of these available bly's |
14861s | much more happy with trading them away |
14864s | looks like he will just go ahead and |
14865s | trade the second regardless |
14874s | and pelican now for fly is going to be |
14876s | really strong |
14878s | i didn't really respect this card but |
14880s | the more i see it the more i think wow |
14882s | there's four damage for one man it's |
14884s | pretty good yeah it just slaps |
14886s | it's the fact that your opponent can't |
14888s | never gets to choose right you always |
14891s | choose |
14892s | right yeah be strong |
14896s | funny now with a second imagine if this |
14898s | was a 4-4 that was also only ever |
14901s | dormant for one turn because you could |
14903s | spend five mana on spells super easily |
14906s | that's not even being played |
14911s | of course |
14919s | the player really getting hold of |
14920s | anything fantastic right |
14925s | nowhere barbara options with a dancer |
14929s | what to do |
14930s | what to do nobody's on either side |
14933s | i guess blize does have the rune |
14938s | a whole turn away for now funny |
14940s | considering the trade and the ping |
14946s | probably is worthwhile killing it in |
14949s | summers in some way right |
14951s | just because of the uh maybe he's okay |
14952s | with the zero mana hero power being used |
14954s | but maybe if he could make the pelican |
14957s | go into the watch post that would be a |
14958s | like a victory for bunny hopper so to |
14960s | speak |
14969s | like this is a spammy line from bly's is |
14972s | able to clear all this up quite |
14973s | effectively |
14974s | they control the board now and there is |
14976s | that second space rock the first one of |
14978s | course giving him that siphon manor |
14979s | which did put him in a nice position |
14981s | really in the course of the game getting |
14983s | just a little bit ahead the fact that |
14984s | both players are on the slow curve where |
14987s | neither of them are really trading or |
14989s | scamming the fact that blize does just |
14991s | get to turn ahead with those amulets if |
14993s | he's able to draw them back |
15004s | and bunny afford to not play a bird |
15007s | right now |
15011s | because you've seen both players having |
15013s | uh options to play reckless for a few |
15015s | turns now holding on for obvious reasons |
15018s | the uh dawn grasp |
15020s | reckless combinations are way more |
15022s | powerful later on |
15028s | he could freeze |
15030s | the um |
15031s | the oh is he gonna freeze the three four |
15035s | it killed the three four |
15037s | okay quite the commitment actually m is |
15041s | i do like the or i i like the effect one |
15044s | way or the other freezing the tutu |
15046s | because it gives blaze less options |
15048s | obviously bunny doesn't know he just has |
15049s | room to play on tourney but uh just |
15052s | giving him less options potentially |
15054s | there by freezing that out is quite |
15055s | strong |
15056s | oof good start |
15059s | three five five |
15063s | bonnie winston something that i'm |
15065s | assuming was that |
15067s | three mana remaining i believe okay yeah |
15069s | sure why not round it out with an arcane |
15071s | intellect yep sounds good gaia modresh |
15073s | okay |
15082s | ah the amount of mana being floated |
15084s | every single turn by bunny hopper is |
15086s | just hurting my brain raven |
15090s | ah it's not good is it |
15093s | and at this point after seeing that turn |
15098s | i suppose feel very comfortable just |
15100s | playing gaia here right just push |
15104s | on a damage i don't see why not i think |
15107s | what could bunny be holding on turn nine |
15110s | exactly a drakefire hamula |
15113s | and if so this is still good versus that |
15115s | right because it just adds more stuff to |
15117s | the board |
15139s | what to do |
15141s | weird spot because you know from the |
15144s | roon door going off from the box |
15146s | that there is a spell in the opponent's |
15148s | hand right now so one of the only real |
15150s | opportunities you have to be able to |
15151s | deal with this |
15153s | but no spell in your own hand right now |
15155s | able to take advantage of it which is |
15157s | very awkward obviously both players |
15159s | choosing to trade away the rune of the |
15161s | arc mage at various points over the |
15162s | course of the game |
15164s | which i do agree with like i said |
15166s | because you do want to dig for those |
15167s | like more impactful things in the early |
15169s | and mid game and not just wait for that |
15172s | big uh 910 mana play whenever you get |
15174s | there manually |
15177s | [Music] |
15188s | and he doing the best he can here just |
15190s | to reduce some of this down a little bit |
15191s | but now the health difference is really |
15193s | starting to stack up |
15199s | oh |
15202s | bonegrass being picked up it's so much |
15205s | damage at this point i think blize just |
15207s | becomes the hunter right |
15211s | dawn grasp all face hero power face |
15217s | you wish to match wits with me |
15230s | nice |
15232s | big fat yeah you see the smile coming |
15234s | out from bunny again |
15236s | flies winning the race to the dawn grass |
15240s | is absolutely not what you want to see |
15241s | in this situation and now all the points |
15243s | from the beginning |
15246s | yeah getting the double upgrade as well |
15248s | that turned to is absolutely huge just |
15251s | two pings away from a good time at an |
15253s | absolute worst |
15255s | the blaze there and this just looked so |
15257s | one-sided saul it was unbelievable bunny |
15260s | just had nothing to do until this exact |
15263s | moment finally yes getting a rune of the |
15265s | archmage in play |
15269s | yeah this is the big problem right i |
15270s | talked about how bunny does have a lot |
15272s | of advantages in being able to draw |
15274s | these curved plays more consistently |
15276s | because of the nature of the smaller |
15278s | deck but sometimes this does happen and |
15280s | the bigger deck just gets there anyway |
15282s | and this is when the advantage really |
15283s | comes into play because |
15285s | if blize gets there first and has the |
15287s | extra health and has been curving out |
15289s | more aggressively with the uh you know |
15291s | more options that he does have in the |
15293s | deck for on curved plays this is when it |
15295s | becomes a huge problem and then when you |
15297s | finish it off with the more dress on |
15298s | curve as well |
15299s | rough rough game for bunny but he's had |
15301s | a couple of good ones up until now still |
15304s | gonna be that big spell mage waiting to |
15307s | pick up a win for bunny but blize gets |
15308s | himself back in the series now one two |
15311s | yeah players definitely fighting back |
15313s | now he is going to be jumping over to |
15314s | his druid i believe and that is going to |
15317s | be that uh the alignment druid right |
15319s | what we were talking about just a little |
15320s | bit earlier with the renathol as well |
15323s | and again another deck that kind of or |
15326s | at least |
15327s | has a good job of negating the negative |
15330s | side of renathel which is arguably the |
15331s | plus 10 cards uh because it's still |
15334s | gonna run uh you know the sort of a cold |
15337s | tooth mine style of stuff right the |
15338s | moonlit guidance to actually try and |
15340s | just |
15341s | fish out cards uh exactly how they want |
15343s | them so pretty strong overall we'll have |
15346s | to see if players can keep on top of |
15347s | this and get the job done with this |
15349s | druid because again blize cannot afford |
15351s | to lose a single game if he does he's |
15353s | had a decent run but i wouldn't say a |
15356s | good run for him which means that he's |
15357s | out of the tournament this week and has |
15359s | to wait till next week to try and gain |
15360s | some more points |
15362s | [Music] |
15364s | and interesting to see the alignment |
15365s | druid come out of course i think we've |
15367s | been mostly having a press doors heavy |
15369s | week |
15370s | but we have seen the alignment druid |
15371s | perform very well when it has seen play |
15374s | as mentioned at the start of the series |
15376s | both of these players playing the |
15377s | alignment druid in their lineup both |
15379s | players choosing to forgo the shaman as |
15382s | well um which could serve them very well |
15385s | as the tournament goes on with super |
15387s | fake continuing to progress as well with |
15390s | the sort of target shaman lineup overall |
15392s | both himself and fled have seemed you |
15395s | know kind of different beasts when they |
15396s | play against shaman lineups versus |
15398s | non-shaman lineups from what we have |
15400s | seen so far and but before we get to any |
15403s | of that this druid is going to have to |
15405s | try and pick up a victory here and it is |
15408s | a big deal of course because both of |
15410s | these decks are trying to do very |
15412s | similar things if you break it down uh |
15414s | sort of skip the mid game as much as |
15416s | possible mage doing it by cheating the |
15418s | cost of their explosive spells we can |
15420s | then set them up for the rest of the |
15421s | game and then druid just of course using |
15423s | the ramp into alignment to be able to |
15426s | cheat out as much as possible now |
15428s | you might argue that big spell mage |
15431s | being what it is |
15433s | the ability of alignment to just allow |
15435s | mage to play some of those big cards |
15436s | anyway might not give a big advantage |
15439s | but i think |
15440s | generally whenever you make that |
15442s | argument against druid these days it's |
15445s | pretty much a non-starter because the |
15447s | level of disgusting filth that druid can |
15450s | throw out after an alignment is just |
15452s | usually miles above and beyond what can |
15455s | come out from you just playing you know |
15456s | one spell for two dragons or whatever |
15458s | else you're able to respond with |
15460s | let's see uh i think the argument i |
15462s | would hear out the most is when a deck |
15464s | can do multiple things right ends up |
15466s | with zero cost cards somehow after a |
15469s | line i think that absolutely i can i can |
15471s | talk about but i agree with you in |
15473s | general right that well yeah you get to |
15475s | play one really good card they get to |
15477s | play ten so who's winning |
15479s | so yeah completely agree on that side |
15482s | and guff already being in hand for blize |
15484s | with the wild growth to just get him |
15485s | there pretty easily looks like he's very |
15488s | quickly on track to do the thing |
15492s | yeah de water evoker will now at the |
15494s | very least put another big spell into |
15497s | bunny's hand for the eventuality |
15500s | of the celestial alignment and i think |
15502s | when you play against blize you know it |
15504s | is an eventuality right like blize is |
15506s | going while growth gaff alignment that's |
15509s | that's just what he does we know this |
15511s | it's a fact |
15523s | bunny looks like he's playing some kind |
15525s | of a |
15527s | sort of uh an updated hearthstone in |
15530s | like the year 3000 where you feel every |
15533s | good troll |
15534s | it's like oh goof and it's just like oh |
15539s | coming in our next update we're |
15541s | revealing a new feature emotional haptic |
15543s | feedback wire yourself into the game and |
15546s | be emotionally crushed every time your |
15549s | opponent draws the nuts |
15555s | again at this point for bernie the |
15557s | general |
15558s | okay ask you right does the general game |
15560s | plan for this mage go out the window |
15562s | against alignment druid and you should |
15564s | try and play aggro if it's offered to |
15566s | you so should reckless come down it's |
15569s | just the biggest minion like or should |
15571s | you know bunny opera should just be |
15573s | playing out minions as quickly as |
15575s | possible to try and like zoo his |
15576s | opponent down here or do you think the |
15578s | mage should still be trying to just play |
15580s | the big mage game |
15582s | yeah i mean i think what bunny is doing |
15584s | makes sense right like ideally you do |
15586s | want to just go like pelican into |
15589s | mailbox dancer into whatever like play |
15592s | aggressively static blood fend raptor |
15594s | type cards on curve so you can try and |
15596s | push 12 to 14 damage in the early game |
15598s | and actually be threatening because if |
15600s | the alignment happens you at least want |
15603s | to be in that position where you can't |
15606s | they you |
15607s | push damage right you push 12 damage or |
15609s | so in the early game they play alignment |
15611s | you have that whole board still so you |
15612s | just push a whole bunch of damage again |
15614s | and play drake fire amulet right and get |
15616s | two huge dragons off that then their |
15618s | turn can't just be play all my massive |
15621s | things it has to be clear the board as |
15623s | well which is a little bit trickier to |
15624s | do in some spots or gain a million armor |
15627s | which is of course another option as |
15628s | well not saying it's a good plan if they |
15630s | hit the nuts but it at least gives you |
15632s | outs in some positions to be able to |
15634s | compete |
15637s | suddenly bran |
15639s | really the best draw |
15644s | and i don't really see anything outside |
15646s | of just a reckless go |
15652s | i completely forgot saul that blize just |
15655s | plays neptulon |
15657s | yep it's just in the deck i see it you |
15659s | love to see |
15663s | now is this pink going to be used |
15667s | it looks like he's going to make the |
15668s | trades as well i did wonder whether this |
15670s | was ever going to be just ping and still |
15671s | push everything face |
15673s | i think he still is right no he did okay |
15676s | these target arrows |
15679s | they confuse me all the time |
15681s | yeah i would have been surprised to see |
15682s | a trade there i think no real reason to |
15686s | not be as aggressive as possible again |
15687s | your fear is just alignment and your |
15690s | best punish |
15692s | in very uh sarcastic quotation marks for |
15696s | that is just doing as much damage as |
15697s | humanly possible |
15702s | here comes the scale though gonna help |
15704s | clear up the majority of this board not |
15706s | quite all of course especially with the |
15708s | high health on some of these minions but |
15709s | still a good amount only three damage on |
15711s | the board right now |
15713s | and that's another factor on the freeze |
15715s | as well right by leaving a minion frozen |
15717s | instead of dead that's minus one board |
15718s | space |
15719s | which means minus one whelp which means |
15721s | a little bit less clearing power not |
15723s | super relevant with the odd numbered |
15725s | breakpoints that bunny had on board |
15728s | but still little things add up |
15740s | ah but this is just a bit of a mess now |
15742s | isn't it for bunny |
15744s | nothing is really |
15746s | good to play he might actually end up |
15749s | thinking starfish |
15751s | open up a a kill at some point maybe |
15753s | through a uh |
15755s | growth |
15758s | just brand |
15763s | because again i i don't think bunnyhop |
15765s | is gonna be oh it's okay i'll save bran |
15767s | for this great combo i just i |
15770s | think that's really realistic so just |
15773s | brand pink this turn seems fine can |
15775s | trade in the uh the treasure guard |
15777s | yeah i mean it can be again this is |
15779s | getting optimistic in alignment worlds |
15781s | but |
15782s | you know a brand more dress combo for |
15784s | example can happen on the second turn |
15786s | after the alignment you know it doesn't |
15788s | take that much for it to be able to |
15789s | happen you do of course have to have |
15791s | gotten your more dress to the point that |
15793s | it's active before that point which is |
15795s | still some way off |
15796s | but brand combos are still very possible |
15799s | because you normally |
15801s | will get up to two or three mana if |
15803s | you're at least able to survive before |
15805s | your opponent really thinks about |
15806s | hitting you with the second alignment to |
15808s | lock you out of the game |
15810s | that's fair |
15812s | maybe i'm just a bit more pessimistic |
15813s | about this matchup honestly |
15816s | don't get me wrong |
15817s | i am also very pessimistic about bunny's |
15819s | chances in this matchup right now |
15822s | let's have ruin though so that could |
15824s | just solo the game for him |
15826s | yeah true |
15827s | neptune like how to even deal with this |
15829s | neptune |
15831s | doesn't |
15838s | no |
15840s | you're just gonna play spammy to at |
15841s | least just |
15843s | uh break the fists |
15848s | [Music] |
15849s | sounds like larinder after he's had a |
15850s | bad day casting |
15853s | or playing |
15856s | or anything really yeah |
15858s | sounds like lauren |
15861s | yes makes sense at least take care of |
15863s | the wind fury |
15867s | the biggest problem dealt with at the |
15869s | very least but now blize has |
15872s | found himself in a position where he's |
15873s | actually relatively comfortable on board |
15876s | he's been waiting a long time at this |
15878s | point for the alignment and it looks |
15880s | like he might just continue to do so |
15882s | here of course with guff on curve you do |
15884s | open up various options |
15887s | for example just looking for anacondra |
15889s | and doing everything in the same turn |
15890s | that's a very realistic possibility if |
15892s | you get the mana up high enough and are |
15893s | able to pop off and not give your |
15895s | opponent a chance to react |
15898s | yeah that's what i was going to ask you |
15900s | actually like |
15902s | i i know you you half explain but blaise |
15904s | feels like he's actually just not that |
15906s | fussed about alignment because |
15908s | he's winning |
15909s | yeah |
15910s | right because he's just he's fine so you |
15913s | know and again there is that slight |
15915s | worry that if you do alignment you off |
15917s | you actually offer bunny hopper good |
15919s | plays that he didn't have so i actually |
15921s | really like this |
15922s | yeah he's going to go ahead and do it |
15924s | now and i think this makes sense yeah |
15925s | the re the reason why it wasn't played |
15927s | on curve is because there was still a |
15928s | fairly significant board state on the |
15930s | other side right so if that scenario |
15932s | then happens where blize played |
15934s | alignment and then bunny was able to |
15936s | push whatever the eight damage that he |
15937s | had on board at that time slammed drake |
15940s | by amulet in response |
15942s | okay uh and then was able to get you |
15944s | know a couple of 12 12s off that right |
15946s | suddenly that's bly's in a losing |
15948s | position that is otherwise seems very |
15950s | unlikely so bly's weighted into oh my |
15954s | goodness that volcano mancy is |
15956s | absolutely revolting |
15960s | just to finish the point bly's waited |
15961s | until a point in two he was pretty much |
15963s | actually a head on board by using the |
15964s | bigger more efficient cards that he had |
15966s | available with the guff manor and now |
15968s | got himself into a position where he's |
15970s | able to clear this board up but yes |
15973s | unfortunately |
15975s | the text that sometimes is a fairly |
15978s | universal upside can be a downside in |
15981s | the specific instance of uh |
15984s | volcano mancy because of it giving all |
15986s | control over to the opponent and how |
15988s | that happens just leaving that one |
15990s | minion alive on board and being able to |
15992s | clear all this up perfectly yeah the |
15994s | follow-up was getting absolutely huge |
15997s | and now uh bunny |
15999s | again not having access to the enough |
16001s | damage for the muldresh to be active |
16003s | means bran modresh isn't live so he goes |
16006s | again |
16007s | the ruin of the arc made reckless |
16008s | apprentice though |
16010s | okay help yeah and enough enough mana to |
16013s | throw all of those cards out together in |
16015s | one turn as long as the second alignment |
16017s | does not come down however you know your |
16019s | opponent has just played malygos |
16022s | which means there's a very good chance |
16023s | they do have that second alignment in |
16025s | hand |
16026s | and now tough choice oh |
16028s | okay and never mind that wasn't an |
16030s | option i was gonna offer in the choice |
16031s | but it was either reckless there |
16034s | uh just to try and bank it |
16036s | or vardhan to freeze the damage out |
16039s | right |
16044s | like an okani pick up yeah |
16048s | now blize gets to do a hundred |
16051s | disgusting things |
16055s | you go in three go in there's still a |
16057s | one one surviving at the end of all this |
16060s | bully for you bunny hopper |
16068s | bonds obama being there caught up with |
16071s | now |
16072s | replies anaconda does get played opening |
16074s | up the turn even more still has double |
16076s | moonlit guidance and the celestial |
16078s | alignment obviously can't quite fit all |
16080s | that in right now |
16082s | does have the options there |
16084s | it's the knoll as well finally taking |
16086s | care of that final problem pushes a |
16088s | whole bunch of damage and i imagine this |
16090s | could be a carney instead of the second |
16092s | alignment yeah |
16096s | i mean you encounter like yes but he has |
16098s | three |
16099s | mana to play with but |
16102s | one of those is going to be counted if |
16104s | it's a minion and then the other two |
16106s | don't quite do the same job right |
16108s | yeah i mean crucially on this turn this |
16111s | blocks the bran apprentice mordresch |
16113s | exactly right one of those cards that |
16115s | doesn't work |
16118s | and he does still have that varden |
16119s | though which is going to be pretty huge |
16121s | just buys a whole turn most likely |
16149s | oh god both minions would have to go |
16151s | into the 11 11 |
16155s | i want to do that |
16163s | interesting okay takes part panther |
16168s | yeah just absolutely the uh to do |
16171s | yeah the raid boss in ixia was still |
16172s | kind of spicy right because unless i'm |
16175s | missing something |
16177s | it wouldn't be immune which means that |
16179s | you would actually still be able to play |
16181s | both of them off the moonlit guidance by |
16183s | trading the first one into the alex |
16184s | trouser and into the index here on the |
16186s | other side which is kind of key |
16191s | the seed law be absorbed i'm also |
16193s | weirdly surprised at this point in the |
16194s | game that kazakhstan isn't active |
16203s | yeah very true actually but i guess that |
16204s | is part and parcel with the onixia being |
16206s | buried in the deck still yeah |
16208s | still very relevant |
16210s | lies still able to clear that up i won't |
16212s | say easily but still fairly |
16215s | straightforward in the end |
16217s | big impact belinda about to happen |
16221s | you don't want to play one man or one |
16222s | one or |
16226s | maybe not maybe not |
16229s | this is just good |
16231s | that's good reckless mode |
16233s | boom |
16235s | one billion damage |
16237s | what did i tell you raven you just gotta |
16238s | believe in the combos you always get |
16240s | there |
16243s | i'll remember that |
16248s | okay i think it might be juiced i'm just |
16250s | going to go on ahead so this is enough |
16252s | next time we're practicing i'm going to |
16254s | like turn to you like i'll use that to |
16256s | remove this key minion i'll be like nope |
16258s | i believe in the combo |
16263s | yeah basically maximum damage bunny hop |
16266s | was gonna be able to put out this turn |
16267s | brings blize all the way down to 14. |
16272s | belinda go |
16275s | push the one |
16279s | do you take me for an ordinary i mean |
16281s | you may as well |
16283s | right at the very least it's card draw |
16287s | and the card's playable next turn if the |
16289s | alignment doesn't come out |
16291s | this must be the way |
16295s | panther again okay |
16297s | fine i still have miracle growth as well |
16300s | yep big deal |
16310s | hmm |
16312s | a little bit more awkward than he may |
16313s | have hoped blize actually goes beast |
16315s | fishing here |
16318s | not a live drinker |
16322s | another great card i miss shoulda woke |
16325s | oof i mean oh that's a take right there |
16328s | raven |
16330s | it was fun you just played stuff from |
16331s | one |
16335s | sounds a lot like celestial druid |
16337s | no yeah i think you have to think a |
16338s | little bit more with semester oh okay |
16342s | lies now is going to be able to get the |
16344s | kazakhstan down with the help of the |
16346s | amalgam of course |
16347s | and suddenly this game is actually still |
16349s | quite close |
16351s | it is yeah |
16364s | no alignment here either |
16368s | suppose either way the uh drake fire |
16371s | amulet will be playable |
16372s | yeah you make a big difference and just |
16376s | thinking on this at six seven |
16380s | i can't think of any outcomes that |
16383s | actually win bunny the game as in the |
16385s | game ends now |
16387s | i won off the amulet you mean yes yeah |
16390s | sorry yeah right yeah i don't think |
16392s | there's anything because one would be |
16393s | like ray buster nixie to kill the seven |
16395s | seven right that's like one |
16397s | and then i just don't know |
16400s | maybe weirdly enough the uh the better |
16404s | it's funny |
16405s | worth |
16409s | okay |
16410s | worth |
16412s | pirate could make all right i think this |
16414s | is what you always have to go digging |
16415s | for |
16417s | okay fine |
16419s | and they can just triple trade and kill |
16421s | their miracle growth right |
16429s | so unlikely to be enough like |
16431s | really even thinking about it more like |
16433s | probably the out you would want to look |
16434s | for even though it's impossible is that |
16436s | you know your parrots were still your |
16438s | runes in that position because it felt |
16440s | like runes were going to be more likely |
16442s | to get you out of that spot |
16443s | oh can't cast embers though |
16456s | we'll probably have to play the doggo |
16462s | on note as well saul i know you'll |
16464s | appreciate this maybe more than most |
16467s | bagels birthday today |
16469s | is it nice |
16471s | how old is she |
16472s | the big four |
16474s | the big four no zero after that just |
16477s | four |
16480s | her cake came a little bit earlier today |
16483s | wait she actually got a cake that's |
16484s | great you'll see pictures |
16486s | yeah no of course |
16488s | i would expect no less |
16494s | [Music] |
16501s | another awkward position though there is |
16503s | what seven damage |
16507s | wait a minute |
16510s | these interactions are all so dumb |
16519s | right |
16521s | at least |
16523s | kill the kazakhstan |
16527s | won't really matter because we can see |
16528s | the embers but i'm just thinking from |
16530s | his point of view of course |
16538s | hmm |
16542s | you would think so right you imagine if |
16543s | your opponent that alignment has come |
16545s | from the far left of the hand so it's |
16547s | been there the entire time you know it's |
16549s | not a new draw because obviously this is |
16550s | a kazakhstan deck anyway but if they've |
16552s | chosen this exact moment to set this up |
16554s | you have to believe it's because of a |
16556s | lethal setup based on one of the other |
16558s | cards that they have in their hand right |
16563s | yeah it's painful it's right on the cusp |
16566s | where if you imagine while the uh a8 |
16568s | goes into the three seven |
16571s | it's not actually lethal so maybe bunny |
16574s | just says let's go push his foot to the |
16576s | fence and hopes |
16582s | i think now |
16583s | there should be enough played to make |
16586s | this 100 also there was the live drink |
16589s | to help out if needed but that is gonna |
16591s | be game number four going to blize a |
16594s | surprisingly close game subtle i know |
16596s | blizzard |
16598s | was in control for the majority of that |
16600s | one but with that uh the big reckless |
16603s | apprentice with bran and the modresh |
16605s | that really put the game up for grabs |
16607s | there for bunny hoppers so a little bit |
16608s | unfortunate maybe didn't get uh dawn |
16611s | grasp a little bit earlier or at all i |
16613s | guess in that game yeah just to try and |
16615s | push a couple of additional pings out |
16617s | but still i think bunny played well to |
16619s | hold on and did go for that combo which |
16621s | really gave him any real chance to win |
16624s | yeah and i think blaise navigated it |
16626s | very well i liked the delayed alignment |
16629s | timing a lot just waiting until he felt |
16631s | comfortable in his position i really |
16633s | like the akani turn he played um which |
16635s | the akani kind of functioned as his |
16638s | second alignment on that particular turn |
16640s | because normally you will alignment to |
16642s | lock your opponent out when you're going |
16644s | for a lethal setup or prevent them from |
16645s | playing multiple card combos that you're |
16647s | scared of in any instance this is the |
16649s | multi-card combo in question that blize |
16651s | was scared of for a couple of turns |
16653s | but you can kind of see how difficult it |
16655s | becomes for bunny when this full combo |
16658s | happened |
16659s | in response to the alignment and it |
16661s | still did not end up getting there it |
16663s | was very close |
16664s | and but really what you need to be doing |
16666s | in response to alignment is getting dawn |
16669s | grasp in play really and then if you can |
16671s | get that combo going with the dawngrass |
16673s | hero power instead of the regular then |
16675s | we can talk then maybe you do uh you are |
16679s | in business just a little bit but now |
16681s | fittingly raven we come down to the |
16683s | final deck of the series and it was the |
16685s | deck that i hyped up at the beginning |
16687s | because it is currently the highest win |
16688s | rate deck in the tournament with a very |
16691s | very small sample size of course but |
16693s | bly's has looked extremely comfortable |
16696s | on this deck so far remains to be seen |
16699s | though what this can do up against the |
16701s | big spell mage on the other side because |
16702s | i would say |
16704s | there are several things that are quite |
16706s | problematic about this match up from the |
16707s | bore priest side of things there's a |
16709s | couple of spells that are actually |
16710s | extremely crucial to your win condition |
16712s | which if they get turned into nine or |
16714s | ten mana spells you can get into a |
16716s | serious amount of trouble and then just |
16718s | expounding that as well is the fact that |
16720s | boar priest is a very difficult deck to |
16722s | dump all spells from your hand on all |
16724s | occasions right because of the amount of |
16726s | cheap spells that are in there which |
16728s | means you can also get blown out very |
16730s | efficiently |
16731s | uh by an early barbaric sorceress uh |
16734s | boar priest again compounding that even |
16736s | further it just stacks and stacks and |
16738s | stacks raven uh is the fact that if they |
16740s | get two 12 health minions off that |
16742s | dragon drake fire amulet when they get |
16744s | down to it |
16745s | you're really looking at like some |
16747s | insane zyrella combo or bust to be able |
16750s | to deal with that at that point yeah |
16752s | having said that um i have spoken to a |
16755s | couple of board priests players who you |
16757s | know you who can explain and understand |
16759s | and really have played this match up |
16761s | enough to be able to navigate their way |
16763s | through all of those tricky spots who do |
16765s | still consider this to be a fine matchup |
16767s | for the boar priest and i know blyze |
16769s | himself has put a ton of time into this |
16772s | deck in particular so i think a very |
16774s | fitting and very exciting end to our |
16775s | series coming up |
16777s | yeah uh that's the thing right if anyone |
16780s | can do it it will be blind so i'm never |
16783s | gonna count blize out even in a tough |
16785s | matchup but i do agree it was something |
16787s | i was going to talk about where we've |
16789s | seen players already especially in for |
16791s | example like warlock just throw cards |
16794s | away right you know the mall coils touch |
16797s | anything like that and you just simply |
16799s | can't realistically do that uh with this |
16802s | ball priest to try and dodge the |
16803s | barbarous so we'll see if blize has any |
16805s | tricks up his sleeve but for now we've |
16807s | already seen the mulligans kicking blair |
16809s | as i imagine kept the switcheroos yeah |
16812s | uh well you know getting off to a good |
16814s | start with the pelican on one |
16824s | probably just the tradable here yeah |
16827s | that's stacking it nice and early |
16830s | right |
16831s | but already right you can start breaking |
16832s | this down and you'll see this and you |
16834s | have seen this on multiple occasions |
16835s | during the tournament where um for |
16838s | example i think of a specific example |
16840s | where super fake played a first flame |
16842s | with a two damage ping to kill a minion |
16844s | just because over the course of three |
16846s | turns like turn three turn four turn |
16848s | five he needed to do that to ration mana |
16851s | to get all spells out of his hand before |
16853s | he got to the barbaric sorceress point |
16855s | you start looking at that now with this |
16856s | priest hand you play one switcheroo on |
16858s | three you play one switcheroo and trade |
16860s | away and amulet on four like all you're |
16862s | going to be doing is filling the rest of |
16864s | your hand up with spells from those |
16865s | trader balls anyway even with the |
16867s | switcheroo drawing minions so you can |
16869s | see it does start to get very very |
16870s | tricky to make this happen and now with |
16872s | the double coin this is going to happen |
16875s | immediately |
16876s | yeah and looking at this the the worst |
16878s | outcome here for bunny is a three cost |
16880s | right |
16881s | or would you argue that that's actually |
16883s | the best outcome |
16885s | i would argue that might very well be |
16887s | the best outcome yeah i guess i think |
16889s | specifically the win condition card with |
16892s | the amulet that needs to be thrown into |
16893s | the combo with the pyromancer at the end |
16895s | of the game |
16896s | yeah worst when you look at the volume |
16898s | or amount of mana you actually will end |
16900s | up spending on ruin here but best when |
16902s | you look at the odds of it just winning |
16904s | you the game there and then |
16906s | there might just be an internal debate |
16908s | here from bunny about whether he's |
16909s | interested in delaying one turn to go |
16912s | fishing for an amulet instead with the |
16914s | deep water evoker i wonder but there's a |
16917s | lot of ifs butts and maybes involved in |
16919s | that play |
16920s | yeah |
16923s | give splies more time to dump cards |
16925s | right that's the problem as well i think |
16928s | i like joe it's just a three seven as |
16930s | well you know like that's the thing we i |
16932s | feel like we always bring up he's like |
16933s | oh did you know this card's actually got |
16935s | stats you know |
16936s | no no way what do you mean cards have |
16939s | numbers on them shut up |
16940s | okay you hit the shard |
16943s | flies is kind of safe for now |
16955s | the other place is just getting beaten |
16957s | up here and without playing a pyro as |
16960s | well |
16961s | this pelican is actually starting to |
16964s | stack up |
16966s | this game just been there from the |
16967s | beginning |
16974s | so uh can i interest you in a |
16976s | room of the arc mage song |
16983s | i've just noticed you started saying |
16984s | ruin a lot less |
16986s | all right was this conscious effort yeah |
16989s | uh |
16990s | i'm not sure maybe |
16992s | i have noticed i can like i sort of jump |
16994s | between them both |
16997s | but for no real reason you know what i |
16999s | mean it's not like |
17000s | it's just i don't know |
17002s | the stress of casting with you kicking |
17004s | in um but yeah i don't know i've not i |
17007s | never noticed one way or the other i |
17009s | just noticed it after the fact so what |
17011s | do you mean you don't you don't enjoy |
17012s | having a light shined on a particular |
17014s | nuance of your casting while we're live |
17016s | on air and being forced to discuss it |
17017s | are you not enjoying this conversation |
17019s | right now |
17020s | no |
17021s | oh okay ah sorry my bad then we can move |
17024s | on i still have the conversation you |
17025s | know me i just put up with it and get on |
17027s | with it but so uh so shaman |
17031s | not yet |
17033s | gonna have to wait |
17036s | oh have i already said it |
17038s | oh honestly if you already said it i'll |
17039s | be livid because i've definitely missed |
17041s | it by this point |
17045s | when he is going to take the slightly |
17046s | slower approach though not going to be |
17048s | playing the rune |
17050s | out |
17058s | all right pyro the first committed this |
17060s | is always a big decision point with the |
17061s | deck |
17062s | because quite often once you've |
17064s | committed this first pyro to clearing a |
17065s | board that means that you only really |
17068s | have xyrella left as a board clear for |
17070s | the rest of the game because the second |
17071s | pyro is almost demanded to be used as |
17074s | the combo activator at the end of the |
17076s | game |
17081s | yeah we have seen instances of it not |
17084s | being used to activate but those are few |
17086s | and far between at best |
17098s | and here for bunny do you think he was |
17099s | just waiting till the board gets cleared |
17102s | to play the room or |
17104s | do you think it's a little bit too |
17105s | dangerous when he was ahead on board is |
17107s | that is that the reason for not just |
17108s | jamming at asap and trying to just |
17110s | snowball i think |
17112s | i think the intention is probably just |
17114s | to try and use roon as the finisher if |
17116s | we get to that point and he's more |
17118s | interested in just developing guaranteed |
17119s | minion pressure for now chipping damage |
17122s | away when possible and then when the |
17124s | moment comes where kind of the indicator |
17126s | that you're about to lose the game to |
17128s | try and just go for the fireballs the |
17129s | pyroblast whatever else to be able to |
17131s | get that last bit of damage through and |
17132s | of course if the opposing board is clear |
17134s | at that point uh that if anything |
17136s | maximizes your chances of any of those |
17138s | direct damage spells actually going face |
17142s | even now it's an interesting choice yet |
17144s | again right because he could just kill |
17146s | off the one two play it and go because |
17148s | otherwise he's playing what treasure |
17150s | guard |
17151s | snow flurry |
17152s | answer like is that |
17155s | really strong enough maybe there's the |
17157s | hope that zyrella's not there but i do |
17159s | think as usual with a deck such as ball |
17162s | priest |
17163s | look at the amount of cards in blizz's |
17164s | deck right you just assume xyrella is |
17166s | there by now which means there is a ford |
17168s | clear if flies wants it |
17171s | yeah |
17172s | but i think it's uh you know it's a |
17174s | reflection of the spell pool to an |
17175s | extent you know these aren't the days of |
17177s | like power of creation firelands portal |
17180s | you know a bunch of spells that |
17182s | generated you big board states it's |
17183s | really just drake fire amulet that does |
17185s | that in impressive ways |
17187s | um and sometimes the the five mana spell |
17190s | that i'm forgetting the name of as well |
17191s | that can if it hits on the the right |
17193s | stats can get you a pretty big board as |
17195s | well but i think bunny just more focused |
17197s | right now on playing you know guaranteed |
17199s | stats where possible |
17202s | is going to be able to get the second |
17204s | pig dead |
17208s | and then with this handmaiden actually |
17211s | uh i believe |
17212s | the village is still doing it in the |
17214s | deck yeah |
17217s | lots of possibilities here actually |
17219s | there was a very good chance probably |
17221s | not on this turn but maybe |
17222s | in one turn away where there could have |
17224s | been a very surprised scammy ending to |
17227s | this game uh using the priestess with |
17229s | the amount of spells that were being |
17230s | played to kind of find a lethal in a |
17232s | spot that wasn't necessarily obvious |
17235s | and but bly's now i think very clearly |
17237s | setting up for something very soon |
17242s | yep and bunny seems to have the same |
17244s | idea |
17246s | girlfriends this game is going to be |
17248s | over pretty soon |
17253s | none of this matters |
17255s | that matters where's it gonna go that's |
17257s | not the one |
17260s | oh |
17260s | [Music] |
17263s | what spell oh does the battery's handful |
17265s | right and is full yeah it does very nice |
17268s | though card draw finding the akani is |
17270s | very very relevant yeah |
17290s | should |
17291s | be okay i think counting the amount of |
17293s | minions that has been played |
17296s | running across the screen |
17300s | it's like one of those people that you |
17301s | employ to like stand like |
17303s | like a greeter at the front of the store |
17305s | when you give them like a clicker so |
17306s | they actually count how many people come |
17308s | in and out each day you know your foot |
17309s | traffic |
17313s | got found out pretty quick |
17315s | yeah bunny choosing to go spell the i |
17317s | guess with the priestess not being used |
17320s | as well bunny just thinking there's two |
17322s | there's one |
17325s | wait the big reveal the void has melted |
17328s | away |
17330s | blyze has returned to reality at this |
17332s | crucial moment in the series and then |
17334s | there was light |
17342s | oh my eyes it burned |
17349s | let's get hold of the wild pyro number |
17352s | two just sitting there pretty much at |
17353s | the bottom of the deck frame there he's |
17355s | going to clear this up with zyrella pass |
17357s | it over and say bunny |
17359s | i'll do something big my friend |
17366s | never has the phrase pulling back the |
17368s | curtain been more literal and more |
17370s | appropriate raven i'm i'm very upset |
17373s | that blize's void has just melted away |
17375s | behind him i know this is a very crucial |
17377s | moment of a very crucial series |
17379s | this is far more important |
17385s | all right let's open some more boxes |
17392s | just gonna go again |
17397s | good start |
17401s | my hand is too full |
17408s | goes from potentially brilliant to |
17410s | disastrous because when a pyroblast hits |
17413s | a minion not only is that 10 damage |
17415s | missed it's also 10 mana choked on doing |
17418s | basically nothing in terms of impacting |
17420s | the board state so |
17422s | ends up being a pretty miserable rune |
17424s | overall |
17428s | get the amulets |
17430s | i believe that |
17431s | enough now right |
17434s | yes |
17435s | but |
17436s | there is not enough mana currently and |
17438s | that is an explosive runes in play |
17442s | he's gonna eat up the priestess here |
17446s | also just die if he does it now right |
17453s | splice just been sort of checkmated |
17457s | i'm looking at it obviously we have the |
17459s | knowledge behind the secret |
17462s | even without like a solution why is |
17465s | can't combo this turn |
17468s | right |
17469s | so then he can only press hero power |
17480s | which doesn't give you a lot of |
17481s | confidence health wise right you if you |
17482s | can't clear these minions |
17487s | who's gonna go devour instead to kill |
17490s | the balls and now the priestess comes |
17492s | down second amulet second devourer |
17496s | is able to clear this up that devourer |
17498s | also kills the mailbox dancer on the |
17500s | other side which is super relevant |
17505s | and that means the weapon swing goes |
17506s | through but there's 40 armor on the |
17508s | other side sorry 40 health total on the |
17510s | other side which means three swings are |
17512s | required here and bunny has a coin |
17516s | and bunny has a reckless apprentice more |
17518s | so than anything else which means that |
17520s | juiced up wildfire hero power is gonna |
17523s | do the four extra damage get over the |
17525s | line really nicely navigated in the end |
17527s | from bly's obviously not good enough to |
17529s | end the game but seeing that line |
17532s | uh obviously with explosive runes in the |
17534s | forefront of his mind at that point i'm |
17535s | sure um realizing that going the other |
17538s | way around didn't really get him |
17539s | anywhere but using the pyromancer to |
17541s | explode and then actually getting the |
17542s | benefit of the priestess actually |
17544s | refreshing the manor it at least gave |
17545s | him a world where the combo was |
17547s | completed gave him bizarre outs to be |
17550s | able to uh you know not make anything |
17552s | happen on the other side so yeah very |
17554s | nicely done i think overall yeah really |
17556s | solid game from both players obviously |
17557s | definitely a tricky one and a tricky |
17559s | series in general blize almost made it |
17562s | all the way back but the last match up |
17564s | being this uh priest versus mage on |
17566s | paper is a difficult one in itself but |
17568s | it does mean that bunny hopper continues |
17571s | on and gets off to a great start this |
17573s | week whereas bly's unfortunately for him |
17575s | is done i'll have to go back to the |
17577s | drawing board for week two of grand |
17579s | masters |
17581s | but yeah really really tough series a |
17583s | really high level of play and i think |
17584s | that's honestly just what we expect |
17586s | right so we've cast lies we've cast |
17588s | bunny enough to know that these two |
17590s | don't really make mistakes |
17593s | yeah and i think you saw that in that |
17594s | last game right i think blize was made |
17597s | to play that match up on extreme hard |
17599s | mode by bunnyhopper who did everything |
17601s | right i ran out of time at the start of |
17603s | the game talking about all the obstacles |
17605s | mage can put in the in the way uh we |
17607s | also saw again at the end of that game |
17609s | another one of those obstacles that was |
17611s | having the huge impact where even if |
17613s | blize was able to get the puzzle solved |
17615s | which he did even if he wasn't then |
17618s | immediately dead on board which he was |
17620s | with the reckless apprentice coming out |
17621s | from the other side because bunny |
17623s | applied hard mode level five which is |
17626s | saving the amplified snow flurry with |
17628s | the mage to be able to freeze the |
17629s | opponent on the crucial term where you |
17631s | think they're going to be able to |
17632s | activate that weapon it's the swing of |
17634s | the weapon that really makes the chaos |
17636s | happen so if you're actually able to |
17637s | freeze them out you then have the |
17639s | complete freedom to do what everything |
17641s | you want on the other side so when you |
17643s | say these two don't really make mistakes |
17645s | i do think that is a very nice way of |
17647s | looking at it because what you got to |
17648s | see in that was one player making really |
17651s | smart decisions to make the other |
17652s | players life as |
17654s | as bad and as awful and as difficult as |
17656s | humanly possible and then the player on |
17658s | the other side navigating that extremely |
17660s | well but in the end the odds just being |
17662s | slightly too insurmountable for blize to |
17665s | be able to get there so a very nice |
17666s | final game for bunny looked like it was |
17669s | going to be a much simpler day at the |
17670s | office for bunny than it ended up being |
17672s | as he went out to a 2-0 lead |
17674s | but in the end managing to scrape over |
17676s | the line finally with that mage on the |
17678s | third attempt very nicely done great |
17679s | series yep that's the third match of the |
17681s | day completed but we've got plenty more |
17684s | coming up so stay tuned as we go over to |
17686s | pascoa and judgment after the break |
17692s | [Music] |
17701s | [Applause] |
17702s | [Music] |
17707s | in the darkest of seasons where ruthless |
17710s | eyes gawk for horrific reasons |
17714s | for a hidden hand has struck me down |
17718s | with such ruthlessness |
17721s | so deep and profound |
17725s | then he comes with his mullockian scowl |
17732s | to uncover the truth |
17734s | of murder most foul |
17738s | the anima drifts across the floor |
17741s | highlighting the creatures who walked |
17744s | through my door |
17746s | the motives are as black as night |
17749s | avarice power revenge and blight |
17755s | we watch the hero |
17757s | uncover the clues |
17760s | that lead to the truth |
17763s | behind this dark blues |
17767s | join us here |
17768s | with the grimm and in pious |
17772s | choose your power without heavenly bias |
17776s | for at the end |
17777s | they will burn in the fire |
17780s | when it is known who slayed |
17784s | tenacious the sire |
17787s | [Music] |
17802s | [Music] |
17810s | [Music] |
17816s | [Music] |
17842s | so |
17846s | [Music] |
17885s | welcome back everyone we are ready to |
17888s | jump into the next game and it is going |
17890s | to be between pasco and judgment uh saw |
17892s | myself have the pleasure of casting |
17894s | pasco yesterday we're gonna do so again |
17897s | against one of the uh uk players |
17900s | uh what what's wrong sol you don't want |
17902s | to try and curse pasco again |
17904s | yeah i mean |
17906s | the the pled when you say we had the |
17907s | pleasure of casting pasquale yesterday i |
17910s | think pleasure is doing a lot of |
17911s | unnecessary work in that sentence is all |
17913s | but carry on |
17915s | oh you carry on what's going on between |
17917s | these two players all right fair enough |
17918s | so of course uh pasqua does have the |
17920s | renaissance heavy deck um particularly |
17923s | the quest priest which was the deck that |
17926s | again if we want to do uh a sentence |
17928s | where a word is doing a lot of |
17929s | unnecessary work the star of the show |
17931s | yesterday uh it was unsuccessful on |
17933s | multiple occasions in the series against |
17935s | bunnyhopper which made that series an |
17937s | absolute marathon but it was then a lot |
17939s | more successful once the america's |
17941s | casters stepped in i don't know how much |
17942s | of that you caught um but pascual later |
17945s | on had a lot more success with that |
17946s | quest priest hitting the smoother curves |
17948s | getting the early stages of quest |
17950s | completed a lot more uh smoothly which |
17953s | was really the big problem that he was |
17955s | running into with this deck in this in |
17957s | the early game that we saw against him |
17959s | against bunnyhopper |
17961s | so remains to be seen i guess what will |
17963s | happen with the the xl quest mage this |
17965s | time around but we can take a look at |
17967s | some of pascua's information here um |
17970s | really a very successful first season in |
17972s | grand masters we talked yesterday about |
17974s | his kind of pre-grand masters career how |
17977s | i met him very early on in his |
17978s | hearthstone career very early on in my |
17980s | hearthstone career as well um he kind of |
17983s | bubbled just under the top level for |
17985s | quite some time then leading up to his |
17988s | eventual promotion into grand masters |
17990s | just that final point there of him being |
17992s | the spreadsheet god you know that is the |
17993s | kind of thing that leads you to come up |
17995s | with some of these off-the-wall picks |
17997s | like an xl quest priest for example and |
18000s | i know in the the the practice group in |
18003s | uh master tony orphan group he does a |
18006s | lot of the work on spreadsheets for a |
18007s | lot of the players i think even pocket |
18009s | train uh in his winner's interview at |
18011s | the end of the masters tour gave credit |
18012s | to pascua specifically for the work that |
18015s | he did on spreadsheeting for a lot of |
18016s | their lineups coming into this so you |
18018s | know clearly that is a good skill you |
18020s | don't all have to be good at it but |
18022s | having one of you that's good at |
18023s | manipulating uh spreadsheets collating |
18026s | and interpreting data having at least |
18028s | one of those in your practice group is |
18030s | definitely very beneficial 100 but then |
18034s | we go on to his opponent judgment |
18036s | whoever seems to be having a great first |
18038s | week of grand master so far making out |
18040s | of groups is definitely job one it does |
18042s | mean you're banking at least a couple of |
18044s | points to start stacking for the next |
18046s | three weeks and again just glancing at |
18048s | the record seemingly coming out of |
18050s | nowhere and having a top four at silver |
18052s | moon and then runner up at next year's |
18054s | lair and doing enough to make it into |
18056s | grand masters is absolutely fantastic to |
18058s | see and their judgement is going to be |
18060s | also running hunter in game number one |
18062s | but it is gonna be the beast hunter uh |
18064s | so we do get to see the sort of two |
18066s | extremes of hunter right now which is |
18068s | the beast package that we see here going |
18070s | up against the excel quest hunter which |
18072s | again as i mentioned in the first match |
18074s | i am excited to see more of today |
18078s | yeah for sure and obviously bunny making |
18080s | a small recovery with his version of the |
18083s | beast hunter judgment now stepping up |
18084s | the plate to be able to do so um but the |
18087s | quest hunter particularly the xl version |
18090s | has looked pretty good so far and |
18093s | actually when we were talking previously |
18095s | about ball priest being the highest win |
18096s | rate deck in the tournament i believe |
18098s | now that will have been usurped uh just |
18101s | sort of updating the stats in my head as |
18103s | i go along as our particular spreadsheet |
18106s | wizard uh lorinda not myself um |
18109s | currently only has stats from the |
18110s | beginning of the day for us but with the |
18112s | ball priest picking up a loss for blize |
18113s | in that previous series uh quest priest |
18116s | picking up wins for possessing i know |
18117s | early on and it was already seeing at 70 |
18120s | percent to boar priests 80 with a tiny |
18122s | sample size going into this so we might |
18125s | well end up now with uh blaise picking |
18127s | up a loss and being out of the |
18128s | tournament with uh quest hunter perhaps |
18130s | being the dominant deck in the |
18132s | tournament if things continue as they're |
18133s | going at the moment yeah and i can see |
18135s | it honestly because the deca it feels |
18138s | like so many gaps have been filled with |
18140s | the ability to not only gain additional |
18142s | health but the sort of inevitable amount |
18144s | of damage you do have and we have seen a |
18147s | players uh with this quest hunter able |
18150s | to just slot in a few extra tokens of |
18153s | card draw in there mainly the |
18154s | multicaster being probably the biggest |
18156s | one |
18157s | so being able to just draw more cards |
18159s | because that is the one faulty sort of |
18161s | uh |
18162s | factor with hunter that can get you into |
18164s | trouble it's just that lack of card draw |
18166s | but i do think with a the dumbledore |
18168s | bunker and then the uh the additional |
18170s | card draw from multicaster that it is |
18172s | going to be a pretty strong |
18176s | insta mountain bear in the opening hand |
18178s | as well as has been the style |
18180s | for this deck in this tournament but |
18182s | still pretty nice to be |
18184s | looking at a trog biscuit opening |
18186s | against quest hunter specifically |
18188s | however unfortunately for judgement |
18190s | there is just the arcane shot in hand on |
18193s | the other side for pasco |
18198s | yeah and it looks like the only |
18200s | realistic play right there's nothing |
18202s | that can really |
18204s | make pasco think about |
18206s | doing anything weird right with the |
18207s | quest and then generating another trog |
18209s | the fear of biscuit is probably just way |
18212s | way too high because the second that |
18213s | gets biscuit on it it starts to snowball |
18216s | out of control |
18220s | judgement now gonna have to make the |
18221s | call between a hero power and a trade |
18224s | using the manor and the time to actually |
18226s | cycle and go for a three drop because |
18228s | currently he'd be skipping nice turn |
18229s | three as well so i do actually like to |
18231s | see this just give them a slightly |
18232s | higher chance of getting something |
18234s | active to do |
18236s | just thought i would look it up for my |
18238s | own personal curiosity it appears that |
18240s | fear of biscuits does not have a |
18242s | specific name it is considered a branch |
18244s | of cyberphobia |
18247s | branch of |
18248s | cyberphobia cybophobia oh i was like oh |
18251s | sober you chose to call it that when |
18255s | i mean to be fair |
18257s | robot biscuits does sound quite |
18258s | terrifying if you really burrow down |
18260s | into depends on the size what if they're |
18262s | actual size robot biscuits you just |
18264s | flick it off the table you play all |
18266s | right raven would you rather fight a |
18269s | hundred biscuit-sized robots or one |
18272s | robot sized biscuit |
18274s | what's the robot you you matching it to |
18277s | uh |
18278s | like johnny five level |
18282s | i'd rather fight the one biscuit i think |
18284s | okay kids you just eat it |
18288s | even if it was big |
18292s | do you have a different answer would you |
18294s | rather fight the little robots oh i mean |
18296s | as part of the luxury of asking the |
18298s | nonsense question i don't have to answer |
18300s | it that's just how it works |
18303s | i don't know what weapons the little |
18304s | robots have |
18306s | that's the thing whereas if there is |
18308s | just a big biscuit that can move it's |
18310s | like well it's still a biscuit you just |
18312s | made me surprised you knew who johnny |
18313s | five was of course okay |
18317s | it wasn't a given |
18318s | wait genius |
18320s | you always fight the big biscuit because |
18322s | you just make a giant cup of tea |
18325s | ah they push it in |
18326s | insta dunk yeah yeah yeah and obviously |
18329s | the biscuit would not have the |
18330s | structural integrity of like a digestive |
18332s | you know like a proper tea biscuit so it |
18334s | would just crumble away into the tea |
18336s | yeah i love it we've solved it |
18339s | were you alive when short circuit came |
18341s | out um |
18343s | you talk about the actual game and i'll |
18345s | check 1986. |
18347s | oh no you weren't right because that's |
18348s | when i was born |
18351s | yeah hey i thought you were 76 |
18353s | [Laughter] |
18355s | raven and larinda's new favorite meme is |
18357s | that i'm 40 for some reason i'm not sure |
18359s | why that happened but here we are |
18361s | because i said it once and it annoyed |
18362s | you |
18363s | okay yeah it makes sense |
18366s | yeah though in the meantime while we're |
18367s | talking absolutely nonsense |
18369s | let's go it's starting with that quest |
18372s | progression |
18373s | but very quickly we'll want to make the |
18375s | decision as to whether this is a tavish |
18377s | game or not because the option is there |
18389s | and it is one of those |
18391s | decisions that i've heard |
18393s | people really have different opinions on |
18396s | right like which matchups require that |
18398s | the tavis being sort of |
18400s | melded with the hero power as opposed to |
18402s | which ones you use tavish if you have to |
18405s | at the sort of end game state or you |
18407s | know if the secrets are going to do |
18408s | insane work then sure you just play |
18410s | tavis but it's definitely a tricky |
18412s | decision to make |
18419s | especially because pascal does just have |
18420s | decent plays without having to coin |
18423s | tavis right |
18424s | yeah and i think in particular this is a |
18426s | tricky matchup to evaluate it in because |
18429s | there's different routes that the beast |
18431s | hunter can go right they can either go |
18434s | sticky deathrattles and colossals and |
18436s | constant revivals of mountain bears and |
18438s | so on at which point |
18439s | fighting for board with |
18441s | uh misha's and trying to push damage |
18444s | with charge damage with huffers just |
18445s | doesn't really work out that well |
18447s | because of the sheer amount of taunts |
18448s | that will come out on the other side if |
18449s | that's the route that goes down |
18451s | um whereas if they don't do that and |
18453s | they try and just race you in a position |
18454s | with revival of king crushers then |
18456s | sometimes the board dominance and even |
18458s | the misha's themselves coming out on |
18459s | your side can actually end up being very |
18461s | crucial with emergency maneuvers and so |
18463s | on so i think even you know you're right |
18465s | to say that different matchups is this |
18467s | right is this wrong even in an |
18469s | individual game state in some matchups |
18471s | it can be hard to evaluate whether it's |
18472s | right or wrong and that option still uh |
18475s | up for grabs i guess for pasco to an |
18477s | extent right because he's isolated the |
18480s | sabre which means now depending on |
18482s | what's offered he could uh look at the |
18485s | potential of a sort of explosive |
18487s | freezing kind of combination right uh if |
18489s | he wants to do anything like that or if |
18492s | he can actually bounce this 4-3 if for |
18494s | some reason there isn't any minions |
18496s | played because before turn seven you can |
18498s | sometimes take that risk but we are |
18500s | gonna see the palin get dropped down |
18502s | here for judgment unfortunately for him |
18504s | no harpoon but he does have the doggo |
18510s | so unlucky no one drop joking of course |
18513s | but still the dredge factor very nice |
18516s | here |
18517s | being able to take the pick of whichever |
18519s | of these you would like i'm sure raven |
18521s | is advocating hard for the kolak right |
18523s | now would be the dumpster choice for |
18526s | sure |
18527s | i think it's the second choice |
18530s | yeah |
18532s | yeah |
18533s | yeah |
18534s | yeah |
18537s | i do think i'm taking |
18540s | over kolak there every time really |
18547s | of course i think we're both agreeing |
18548s | that glug was probably just the pick |
18550s | right we can agree on that one we split |
18552s | the other two |
18559s | but again decision time once more for |
18561s | pasco does have the option of the tavish |
18564s | only the board's a little bit trickier |
18567s | to clean up right |
18570s | he wants to just use spells instead |
18577s | take the great approach i've just dumped |
18578s | loads of spells to face |
18581s | not really playing hunter |
18601s | i like this a lot just ignore it don't |
18603s | let the saber go off again unless their |
18605s | judgment can force it somehow right |
18608s | and just start pushing damage |
18610s | and this is a nice luxury that the |
18612s | renaissance version of the deck has that |
18614s | perhaps regular quest hunter wooden is |
18616s | the |
18617s | when you have 30 health you probably |
18619s | can't afford to just tank a 4-3 against |
18622s | hunter every single turn to not allow it |
18624s | to go off whereas |
18626s | when you have that extra buffer when |
18627s | you're starting at 40 pascal probably |
18629s | feels a lot more comfortable in just |
18632s | taking the damage from this a few times |
18634s | just to deny the threat of a king crush |
18636s | or a mountain bear coming in |
18640s | which wouldn't of course be honest even |
18641s | even hydraulidon which is usually the |
18643s | low roll still represents a lot of stats |
18645s | in this position |
18647s | which meant |
18649s | a little bit of a think because again at |
18650s | this point he's always got to factor in |
18652s | five mana is almost certainly being |
18654s | played on the tavish victory |
18657s | knows there's a coin knocking about as |
18658s | well but what's the follow-up that's the |
18660s | big punish and honestly |
18663s | isn't that much i think here the |
18666s | unfortunate thing is there's nothing to |
18667s | immediately trade into because the gluck |
18670s | is very killable even at uh |
18672s | even with five mana on the tavish |
18674s | because of the refreshing hero powers |
18677s | and i think that is one of the big |
18678s | factors of the matchup from pasquale's |
18680s | side obviously it's easy to do because |
18682s | you're an extremely bored presence and |
18684s | minion light deck in general |
18687s | um but leaving minions on board is very |
18689s | dangerous in this matchup because of all |
18692s | the immediate tempo and scan potential |
18695s | that you get from being able to rush |
18696s | into opposing minions so keeping board |
18699s | clear is good for a variety of reasons |
18702s | glug being found from phalen and then |
18704s | dredged is probably not top of the list |
18706s | but it is certainly a factor as well |
18718s | imagine if this oh |
18722s | did he just count lethal is that what he |
18724s | did in the previous not sure |
18734s | i how it's kind of hard to count the |
18736s | lethal by playing tavish |
18738s | because you know that judgement can |
18740s | choose to trade whatever he wants into |
18742s | the tavis first that's fair yeah that |
18744s | alters a lot of the potential plans on |
18746s | the pacing shot yeah |
18749s | so if cast four spells four spells is |
18751s | eight damage just from the hero power |
18754s | and then so quick shot is three so if |
18756s | piercing shot did five that would be |
18757s | guaranteed lethal at that point |
18760s | is this double trade the two twos |
18764s | and then |
18766s | oh okay |
18775s | look but crucially there's not enough |
18778s | health even with the giant minion of the |
18779s | tavish on the other side of the board |
18781s | or judgment to be able to trade off all |
18784s | of the small minions right which leaves |
18785s | that 2-2 hanging around on balls |
18788s | which means with the hero power at the |
18789s | start of the turn factored in as well |
18791s | that starts off the turn the four spells |
18793s | do eight extra damage with the hero |
18795s | powers the piercing shot does four the |
18796s | quick shot does three |
18798s | yep |
18800s | going in there to help out and i think |
18802s | pasco is very happy with this outcome |
18804s | yep that's it |
18808s | really nice play there just taking the |
18810s | approach from very early on saying nope |
18813s | i'm not going to interact that well with |
18814s | this board i don't want to mess around |
18816s | with the saber until i literally have to |
18818s | and guess what it's when the tavish |
18820s | comes down he has to so |
18823s | i'm just going to start pushing for |
18824s | damage and getting myself ahead in that |
18826s | fashion and i think it's the right thing |
18828s | to do in this matchup in general of |
18830s | course |
18833s | pasco our moments pause because of the |
18835s | draw on the the end of the previous turn |
18838s | giving himself more options for being |
18840s | able to make this happen |
18845s | coin effectively being two damage as |
18846s | well looks quite good |
18849s | and can just go shell short hero power |
18850s | for the refresh as well |
18853s | yeah and i'll do the job the peasy there |
18856s | passcode game one |
18858s | go into him and win it with the hunter |
18860s | mirror great start and again i think |
18862s | this |
18863s | this was an expected outcome not |
18865s | necessarily because of what the matchup |
18866s | is but because of how the two decks have |
18868s | been performing this weekend right like |
18871s | i've definitely felt like the uh the |
18873s | excel quest hunter has just generally |
18875s | been doing very well as you were talking |
18876s | about the stats earlier and and the |
18879s | beast hunter has been struggling more so |
18880s | you'd expect this kind of rough outcome |
18882s | to happen anyway so great start there |
18884s | for pascoa going 1-0 up and again i just |
18887s | think his decision making was on point |
18890s | he has the uh the heart of a hunter yeah |
18892s | i've got two decisions one goes face and |
18894s | one doesn't what's correct guess what go |
18896s | face |
18897s | yeah and i think that this right here |
18899s | the trade into the failing term was the |
18901s | turn it was identified right because |
18904s | that turn you're pushing damage you're |
18905s | actually also activating your tavish as |
18908s | well and then from there you can reverse |
18910s | engineer count back the two turns |
18912s | subtracting for your opponent's health |
18914s | hunter does not really have any toys to |
18916s | play with in terms of gaining health in |
18918s | most situations |
18919s | that kolak would have obviously had an |
18922s | impact if maybe there was a turn or two |
18923s | left in the game but did not end up |
18925s | doing so |
18926s | uh so pascual was able to count it out |
18928s | from that point and feel relatively |
18930s | comfortable and you saw |
18932s | just the finger counting and then |
18933s | finally the nod come out once judgment's |
18935s | term was completed pascua knowing that |
18937s | he had it wrapped up but now |
18939s | raven no into the breach once more hold |
18943s | my hand and we can do it the quest |
18945s | priest is coming back out to play once |
18947s | more uh fingers crossed obviously um you |
18950s | might have got the impression from |
18952s | yesterday that i don't like this deck um |
18955s | but i'm here to set the record straight |
18957s | i'm actually a big big fan of i hate |
18959s | this priest |
18960s | and i want it to perform as well as |
18962s | possible i think it's an incredibly |
18964s | strong deck and if it comes into this |
18966s | series now and it only gets played once |
18968s | and then wins i think we can all agree |
18970s | that's a pretty fantastic scenario for |
18971s | everyone involved no okay first do you |
18974s | halfway through that until you |
18977s | finish that sentence i was about to say |
18980s | subtle |
18981s | blink twice if you're in trouble |
18984s | who's behind you threatening you here |
18987s | um but yes scanning searching for the |
18990s | bit bit detectors where is it i can't |
18992s | well there it is okay yeah there we go |
18994s | yes priest needs to win so we never have |
18997s | to see it again at least for the near |
18998s | future uh judgment is going to be |
19000s | playing the murloc shaymin though and i |
19003s | think this is one of the more manageable |
19005s | matchups for the priest uh just because |
19008s | it is |
19009s | the shayman very often just has a |
19011s | straightforward game plan right build a |
19014s | board try and win |
19015s | if the board gets cleared build another |
19017s | board try and win so on so on whereas |
19020s | the priest does have a lot of answers |
19022s | yes the answers are sort of far and |
19024s | widespread across the many cards in the |
19026s | deck but there is enough and there's |
19028s | enough minions in there to stay |
19030s | competitive on board at least at times |
19032s | uh there's levels of aoe clears |
19034s | especially with the undying disciple so |
19036s | yeah this is definitely a matchup that i |
19039s | wouldn't feel too upset about playing if |
19041s | i was the priest |
19042s | [Music] |
19044s | yeah for sure it's the kind of matchup |
19046s | we've talked about a lot right about how |
19049s | the players with shaman in their lineups |
19051s | are seeming to struggle against some of |
19053s | these renathol decks on the other side |
19054s | that can sustain the pressure that they |
19056s | output in the early game |
19060s | they're not super minion focused overall |
19063s | so they don't really play into like the |
19065s | snowfall guardian parrot lines that |
19067s | shaman can come up with they have 40 |
19069s | health so even if it's a bioluminescence |
19071s | version by a luminescence version of the |
19073s | deck then they can generally resist |
19075s | what's going on there hey |
19077s | [Music] |
19079s | one two three four |
19082s | now this is pod racing raven |
19086s | yeah at least one thing i really like |
19087s | about uh pasco as well and one thing |
19089s | that makes me happy that we get to cast |
19091s | him is that he does even in the tense |
19094s | games right you can tell he's engaged |
19096s | you can tell he's enjoying it because no |
19099s | one plays hearthstone this much and |
19101s | doesn't actually just love it right so |
19104s | uh really fun to see pascal sort of |
19106s | having fun with it because he knows |
19107s | yesterday especially when we cast him |
19109s | these priests games were just a living |
19111s | nightmare so it's a pretty pretty fun |
19114s | just to see him enjoy that fact |
19115s | yeah i uh after we finished broadcasting |
19118s | yesterday i dropped the uh the salty |
19120s | tweet like the delete priest tweet |
19121s | immediately after broadcast and pascal |
19123s | just pops up in my mentions like you're |
19125s | welcome |
19129s | so far you are right having the uh one |
19132s | two three four especially with three |
19135s | being the sorceress as well probably or |
19137s | would you agree that the best three drop |
19139s | to actually get uh |
19141s | as your three drop activation |
19143s | yep |
19144s | unless you're up against like demon |
19146s | hunter or something then probably |
19148s | devouring plague is the one that you're |
19149s | going to be looking for just to be able |
19150s | to clear up those early board states and |
19152s | stabilize a little bit but yeah this |
19153s | kind of match up i would say just spider |
19156s | tank and look for something to fill out |
19157s | your quest stage two is probably exactly |
19160s | what you're looking at |
19166s | whirlpool as well in the hand is a card |
19168s | well worth talking about in this matchup |
19171s | because it can be super impactful in |
19172s | general um you know lots of turns end |
19175s | for example with a snowfall guardian or |
19177s | a parrot in play and then if you're able |
19179s | to delete the second one and by going |
19182s | along with that then that can be a big |
19183s | deal even something like a school |
19184s | teacher hanging around on board right |
19186s | can have a big impact in terms of |
19188s | setting up weird late game win |
19189s | conditions there's late game murlocs |
19191s | played as well normally a lot of them |
19193s | are played outright so that can be uh |
19195s | the half of it that you actually get to |
19196s | clear up too so yeah pretty interesting |
19199s | overall score's got a choice now |
19202s | where he wants to go with this nothing |
19204s | anyone else find the card drown a bit |
19207s | severe for the hearthstone vibe you know |
19210s | like |
19211s | drowning is terrifying i don't know |
19213s | whether it's just me but like i i like |
19215s | i'm not scared of water i can swim i'm |
19216s | fairly happy with it but i am terrified |
19219s | of drowning like i think that would be a |
19220s | really really horrible way to go out so |
19223s | just the fact that just a card called |
19224s | drown where thematically you just grab a |
19226s | minion and drown it and the picture is |
19228s | just a guy drowning |
19230s | i don't know it seems a bit much |
19232s | yeah so think about how you feel about |
19234s | it subtle and then know that i'm |
19236s | terrified of deep water i do not swim |
19239s | and it terrifies me every time i'm even |
19241s | near relevantly deep water so yes i |
19244s | agree even more so |
19247s | and typically it's in priests so it's |
19248s | like my two worst nightmares |
19254s | oh so yeah what's the worst way to die |
19256s | drowning no i can go you one better |
19258s | drowning and anduin is also there yeah |
19260s | laughing at you |
19267s | dangerously close to veering into tj's |
19269s | mountain bear discussion that comes up |
19271s | at least once a tournament as well |
19280s | or could just play the drown now if he |
19284s | wants to |
19285s | probably better to save the hexane right |
19287s | because hex can can be very strong later |
19290s | on yeah absolutely |
19292s | and even though the strongest drown ever |
19295s | it's better to save the hexagon |
19298s | one spirit guide |
19307s | he's having please best day ever he's |
19309s | 1-0 up in his first series |
19311s | and he's drawing on code |
19314s | pascua all curve all vibes |
19320s | also beneficial because it's just a good |
19322s | card in this match-up as well right like |
19325s | it just gets work done we can see it |
19327s | there's going to be command of neptulon |
19329s | here available for judgment and that is |
19331s | a very hard card to pass up on curve as |
19333s | well it is going to sort of |
19335s | chomp down on the five drop from pascoa |
19337s | but again pascal is progressing quest |
19340s | which is what he wants to do |
19345s | yeah we'll represent an absolute ton of |
19347s | pressure if pascua chooses to just lump |
19349s | the five drop into this board because |
19351s | it'll be what do we have the end of term |
19353s | one one five one five four three four |
19355s | will be the board state at the end of |
19356s | the turn so five one eats the entire |
19359s | torn everything else just goes face |
19362s | i guess he could instead go hexen right |
19365s | to steal one of them if that happens |
19366s | possibly yep yeah very true just take |
19368s | the turn off because he doesn't have a |
19369s | six drop yet right |
19371s | yeah that's fair |
19373s | we've still got see if judgment goes |
19375s | free does have other options frostbite |
19376s | is available with the trade from the |
19378s | fish |
19380s | yeah i also do think a carney minion |
19382s | counter at crucial times does have a lot |
19384s | of impact in this matchup as well |
19385s | because |
19387s | quest stage one you can get done with |
19389s | some spells but quest stage two |
19391s | it's all just spirit guide talent light |
19395s | shower undying disciple right those are |
19397s | the cards that you have to play |
19399s | for five and six to get the quest |
19401s | completed unless you're discovering |
19402s | things so a well-timed blade master |
19404s | akani can actually have a significant |
19406s | impact on the game as well |
19410s | oh that's a lot of murlocs |
19413s | got to remember of course as well that |
19415s | that coin is still in pasco's hands so |
19417s | we would talk about whirlpool earlier it |
19419s | could actually be a turn seven whirlpool |
19422s | which will be a pretty impactful |
19425s | what to do |
19430s | again though i do think it might be time |
19432s | to uh command some neptulons |
19444s | i wonder |
19449s | yeah confessor was a little surprised |
19451s | not to see it come out on the previous |
19453s | turn |
19455s | going with the gorlok instead which you |
19457s | know does set you up for some pretty |
19459s | high potential combos with the clownfish |
19462s | brand that you already have as well you |
19464s | can make some disgusting board states |
19466s | happen but you haven't really pressed |
19467s | the button for any board clears yet at |
19469s | this point right it does feel a little |
19471s | bit like doing it this way around has |
19473s | just led to |
19474s | significantly less value |
19477s | from the command rush minions than they |
19479s | would have got if they'd have gone the |
19480s | other way around |
19489s | ah pascua you suck where's your six drop |
19492s | come on |
19494s | okay he can draw a card and then coin |
19498s | true actually |
19500s | also coin and then call right |
19504s | he really wanted to go for it i'm not |
19506s | saying he should i'm just saying he |
19507s | could the xyrella does end up being a |
19510s | pretty strong draw here overall right |
19513s | the the double gift in hand |
19518s | like pascal's just gonna stall okay look |
19521s | like it was played there for a second |
19522s | but this makes sense hey |
19524s | [Music] |
19527s | you did it it actually looks fine as |
19529s | well right taunt |
19531s | and then brings everything low so he |
19533s | doesn't even necessarily have to double |
19534s | gif next to him with zyrella |
19541s | i've got playing off curve |
19543s | it is forbidden yeah did not progress |
19546s | quest |
19556s | yeah this is the this is |
19558s | not showing what i was talking about all |
19560s | the way at the start of the game here |
19562s | where |
19563s | the priest as long as it doesn't |
19564s | completely whip feels like it has enough |
19566s | to keep up as seen so far and like yeah |
19570s | judgment can make a big board but we can |
19572s | see there's two aoe options now kind of |
19574s | two and a half if you count the disciple |
19577s | yeah and |
19579s | yeah outside of that i'm already stuck |
19581s | for a game plan honestly there's no |
19583s | snowfall yet and even if there was yet |
19585s | again there is coin whirlpool there's |
19589s | unfortunately for judgement didn't get |
19590s | hold of mutinous which i think might |
19592s | have been what he was going for with |
19594s | gorlok |
19596s | on the earlier turn |
19599s | yeah just not really coming together is |
19601s | it |
19608s | even to an extent wonder if trade into |
19610s | the hex and is even worth it for |
19611s | judgements |
19615s | okay gonna use the frostbite it makes |
19616s | sense |
19627s | frostbite and spell counter here really |
19629s | trying to dig deep |
19632s | to disrupt some of these clearing |
19634s | options |
19639s | scary board for pascal to play into for |
19641s | sure because he absolutely does not want |
19644s | to get the disciple minion counted under |
19646s | any circumstance here that sets him back |
19648s | so much |
19650s | looks like to me at least he could |
19652s | always start with coin this turn |
19658s | because next turn he's going into a |
19660s | natural whirlpool anyway |
19664s | coins now at worst he's got five mana at |
19667s | best he has six |
19669s | and he gains the knowledge right |
19672s | yeah and resets the uh the cost and all |
19674s | of the other spells as well if it does |
19676s | go off |
19684s | sacrifice the ocarina into the potential |
19687s | block |
19688s | turns out it is in fact a spell |
19690s | okay |
19694s | oh |
19695s | some nice options thrive is obviously a |
19697s | big winner once you do get to the quest |
19700s | completion stage |
19704s | you're able to go digging |
19715s | i think the existence of thrive in the |
19716s | shadows is part of what even makes this |
19719s | particular renewal build of this |
19720s | archetype possible because |
19723s | otherwise you have to have this very |
19724s | awkward conversation like okay i'm |
19726s | playing quest priest okay cool what's |
19728s | quest priest well you do a bunch of |
19729s | quest stages and then you shuffle a card |
19730s | into your deck that when you draw it you |
19732s | win the game okay cool so what have you |
19734s | done how have you built that deck well i |
19735s | put a bunch of other cards in my deck |
19738s | make that less likely to happen |
19740s | that does sound very weird but yeah the |
19742s | existence of uh thrive specifically does |
19745s | uh dig you out of a lot of those |
19746s | situations if you do complete quest |
19748s | quickly you are still gonna have a ton |
19750s | of cards left in your deck but you do |
19751s | have some of those discover options to |
19752s | be able to thin it out |
19754s | yeah every time i've lost this deck from |
19756s | the quest it's been after a thrive every |
19759s | single time |
19760s | yep |
19763s | the judgment go fishing again |
19769s | now i believe has |
19771s | every single murloc out of the deck |
19773s | right now let me triple check |
19779s | yep that's everything |
19781s | yeah so now the threat of mutinous and |
19784s | the parrot is going to be brutal here |
19789s | because of the nature of the quest |
19791s | obviously the final quest step is going |
19793s | to be with you playing a seven or eight |
19794s | mana card |
19796s | which then means that you are not going |
19798s | to have enough mana to be able to dump |
19800s | the quest reward on the same turn |
19802s | leaving you vulnerable to a potential |
19804s | mutant |
19808s | weirdly enough if he's worried about |
19809s | mutinous does he just like pick renathel |
19811s | here |
19813s | just to hold an extra minion in there |
19814s | just put it there yeah |
19818s | predictable |
19820s | coin just to start working through this |
19822s | ocarina can't guarantee it will be dead |
19824s | by the time next turn comes around |
19828s | and of course because the coin is |
19829s | counted |
19830s | the frostbite aura is still in effect |
19835s | the judgment really having done a lot of |
19837s | work on the previous couple of turns in |
19839s | terms of slowing down the spell |
19841s | development from the opponent which is |
19843s | quite cute in a way because it also |
19844s | encourages the opponent to play minions |
19846s | which is a thing that you really want |
19847s | them to do so they don't have minions in |
19849s | their hand |
19852s | how does judgment go about this turn |
19855s | because there are options with bran like |
19857s | clown |
19859s | clown |
19860s | and fiesta i guess |
19864s | bran clown clown fiesta yeah i'm |
19865s | familiar with that play |
19867s | intimately |
19868s | i feel like bran is reserved |
19871s | specifically for the mutants though |
19872s | right i feel like that happened |
19874s | no okay apparently not |
19876s | really |
19880s | you can still do if he does clown again |
19882s | now right oh i see yeah that's kind of |
19885s | what i was saying yeah yeah sorry i |
19886s | didn't really okay specifically when i |
19888s | was talking about the mutinous i was |
19890s | imagining that the mutants would be at |
19891s | least holding for the threat of the |
19893s | quest award on the other side okay |
19897s | there goes xyrella there goes dragon |
19900s | again pascoa |
19902s | doesn't really want to lose the xyrella |
19904s | but knows he just has whirlpool right so |
19907s | not the biggest deal right now we can't |
19910s | cast it this turn of course because it's |
19912s | too expensive |
19913s | yes |
19923s | i realize he does get the disciple which |
19925s | clears up the majority of this right |
19927s | yeah it's very fair |
19932s | as well on stage three of the quest very |
19934s | nice |
19941s | yeah continuing to thin out the deck now |
19943s | has two options for the thrive |
19946s | that's always amused me just seeing that |
19947s | jack just go off for no reason hello |
19949s | everyone |
19950s | i am also here i had death rattle |
19960s | funny thing now is |
19962s | because probably tempting |
19968s | why not quite get the work done |
19981s | do you think the uh khan |
19985s | go fine with the mako right you can just |
19987s | recon this turn hero power and then |
19989s | potentially mccoy next turn that's still |
19990s | quite strong |
19993s | because you've |
19997s | does he get locked into holding this |
19999s | macaw right for the quest that's the big |
20001s | question to us agree yeah i mean playing |
20003s | the mutantness on the previous turn has |
20005s | sort of kind of |
20007s | put him in this position where he has to |
20008s | be |
20009s | very considerate of whether he wants |
20012s | this macaw to be functioning as a mutant |
20014s | but now obviously with the brukhan |
20016s | battlecry played that is not going to be |
20017s | a factor looks like judgment is all in |
20020s | on the pressure plan from here |
20023s | there's a lot of pressure this extra |
20024s | damage and i'm going to predict this |
20026s | rolled damage yes it did there was a |
20028s | very subtle nod that came out from |
20030s | judgment as he would have seen his hero |
20032s | power reveal a few seconds before us i |
20035s | think that's certainly the outcome he's |
20036s | looking for here |
20038s | scott does have |
20039s | prayer and then whirlpool if he wants it |
20041s | as well |
20047s | or total way |
20049s | is around ruby |
20050s | over |
20053s | this battle is far from over |
20076s | gonna go again with the pecan makes |
20078s | sense just going for the good value play |
20081s | with the mutants cleared up i was gonna |
20083s | suggest the the long shot of uh amalgam |
20088s | try and find something |
20099s | weird at this point as well right |
20101s | because |
20102s | the judgment what does the dredge |
20104s | actually get him that he wants maybe |
20106s | wild poor maybe bloodlust |
20112s | i'm coming i'm coming |
20145s | call again |
20147s | not hit anything |
20149s | super strong i would say |
20151s | no heel for example would have been |
20153s | absolutely huge frame there i have still |
20155s | plenty with a couple of heel spells in |
20157s | hand still has that double thrive |
20160s | probably will try to save at least one |
20163s | for the post quest world |
20166s | yeah the humongous owl is a really big |
20168s | deal though because we talked about this |
20170s | a little bit yesterday we talked about |
20172s | many things during the quest priest |
20174s | games yesterday |
20176s | um but seven is a problematic slot |
20178s | because it's only mutinous and black |
20179s | water behemoth and obviously he |
20181s | whirlpooled a mutinous a few turns ago |
20184s | uh which means he was down to just one |
20186s | card in his deck |
20188s | he's not done seven yeah that's my bad i |
20190s | thought he'd already done seven yeah |
20192s | that's huge then i take it all back |
20193s | you're completely right i'm glad one of |
20195s | us is paying attention to the quest |
20197s | counter |
20198s | he did eight with the xyrella but he |
20200s | hasn't done seven and blowing up the |
20201s | mutants yes he would lose the mutants |
20203s | from the own deck so finding the owl |
20205s | there is actually a really really big |
20207s | deal |
20209s | oh wait saul's favorite cards in hand |
20213s | uh passcode |
20215s | sorry oh good yeah no i i i looked down |
20217s | and thought did judgement just draw |
20218s | bloodlust is that what's happened no |
20220s | okay fine |
20225s | why issue now where |
20228s | on average pasco will out heal the |
20230s | prakhan's damage hero power right so |
20233s | many choices |
20235s | or maybe slightly not but still |
20238s | the uh having the reliable five health |
20240s | every other turn is going to make this |
20242s | plan uh quite difficult |
20254s | before the storm |
20270s | armor up with the windchill |
20278s | you wonder at this point |
20281s | that's cool just whirlpool again |
20289s | say nope |
20292s | yeah that's the question here right is |
20294s | when like pascua is weirdly in a weird |
20296s | um like phylactery warlock position |
20299s | right where he's just trying to find the |
20301s | turn where he can safely play owl and |
20303s | get away with it without dying |
20307s | it's a question of whether you'd see |
20308s | more pressure coming back the next turn |
20310s | does drop the other thrive that's got to |
20312s | be considered a pretty big win for |
20314s | judgement at the very least but this |
20316s | condemn is going to do a lot of work in |
20317s | terms of clearing this board up and now |
20319s | with judgment running so low on |
20321s | resources he's in serious danger of just |
20325s | losing this to res priests right exactly |
20327s | with these minions that are coming down |
20329s | so this is gonna start to get very |
20331s | problematic very quickly yeah this is |
20333s | what i was saying right just about the |
20334s | the hero power now from pascoa with the |
20336s | xyrella just drawn light shower as well |
20339s | there is a silence in hand for judgment |
20341s | but still like overall the hero power |
20344s | being a little bit more consistent for |
20346s | pasco is going to help him out a lot |
20350s | and will you'd imagine still just win on |
20352s | fatigue as well if it really came down |
20354s | to it |
20356s | and this was the debate from earlier |
20358s | right when i was initially surprised to |
20360s | see the mutinous coming down when it did |
20362s | because of um as i described before that |
20364s | like the quest reward does get stuck in |
20366s | hand you have to pay at minimum seven on |
20369s | a on a ten mana turn to complete the |
20371s | quest and get that quest in hand which |
20372s | means it is almost certainly guaranteed |
20374s | to sit in your hand for at least one |
20376s | turn |
20377s | but it doesn't necessarily make this |
20379s | mistake because judgment could easily be |
20381s | evaluating like well if i sit around |
20383s | here and do nothing with this brand and |
20385s | all these cards in my hand for several |
20387s | turns aren't i just gonna lose to |
20389s | control priest anyway at that point like |
20391s | surely i have to do something |
20393s | went for the big mutants to win the game |
20395s | but right now this is looking like a |
20397s | disaster on all fronts from germany |
20399s | that's the thing right the mutants was |
20400s | really big it was winning the game it |
20403s | just got whirlpooled right yeah which is |
20405s | the risk judgment decided to take but |
20407s | also by doing that he he could have made |
20410s | it less likely the quest ever gets |
20411s | completed right so |
20413s | yeah it's definitely a tough one to |
20415s | tough decision to make but his hand |
20416s | wasn't going anywhere else so i respect |
20418s | it |
20419s | yeah and there's also the fact of the |
20420s | you know by munching the handful of |
20422s | minions i think i believe if my |
20423s | recollection is correct we were at the |
20425s | point of the game where it was like |
20427s | light shower elementals and undying |
20428s | disciples and things that you needed to |
20430s | play at that point so you can |
20431s | theoretically slow the quest down by |
20433s | doing that by eating those minions |
20435s | anyway i still don't love it i'm still |
20437s | surprised to see the mutants being used |
20439s | in that way um but i don't think you |
20442s | know judgment just doesn't understand |
20444s | what's going on i think he just had a |
20445s | different plan of attacking just had to |
20447s | make a call right yeah |
20451s | you see of course the quest commission |
20452s | with the owl coming down zyrella's ready |
20455s | to go does that mean pascal necessarily |
20457s | even has to play it this turn right it's |
20459s | definitely good and it almost certainly |
20461s | is but again i think pascoa |
20464s | could still win by can that control |
20466s | approach right and it just turns out |
20468s | this turn he gets to do both yeah i mean |
20471s | clear the board and play a five mana |
20472s | seven second exactly probably the best |
20474s | play that control priest could make here |
20475s | as well right so yeah seems fairly |
20478s | straightforward in that regard |
20483s | this is what i was i mean okay it helped |
20486s | that pasco did have a good opening for |
20488s | once right or at least once when we're |
20490s | casting don't get me wrong |
20492s | but this is sort of the way i expect the |
20495s | matchup to go right is that shaman just |
20498s | never |
20498s | really gets ahead and doesn't quite get |
20501s | the job done judgment did a good job |
20502s | pushing damage with the mutinous but the |
20505s | second that's answered and there's a bit |
20506s | of heal shaymin just slows down again |
20509s | right and that's the problem |
20516s | i think he saw the nod when there was |
20517s | that turn the big turn where the mutant |
20519s | is connected for 12 and then the brukhan |
20521s | was played dealing the extra damage and |
20524s | then it rolled |
20525s | the six damage hero power on the turn |
20527s | after i think you saw the nod from |
20529s | judgement like okay like this plan might |
20532s | be working just no whirlpool but then |
20534s | yeah unfortunately the board clear |
20535s | coming through on the other side was |
20537s | kind of a disaster and you've seen from |
20538s | there just how easy the stabilization is |
20541s | right a couple of desperate prayers |
20543s | couple of gifts at the naaru a couple of |
20545s | hero powers |
20546s | pasqua already back up at the lofty |
20548s | heights of 25 health 29 health |
20553s | 34 health |
20560s | again |
20563s | even with this board pasco could |
20566s | whirlpool here would get rid of the |
20567s | other snowfall because the other still |
20569s | in the deck |
20571s | uh |
20572s | just play a million other things as well |
20574s | again i think this is uh pasco is game |
20576s | to lose right now and i think |
20579s | even if you just played two five drops |
20581s | this turn |
20582s | he would still be fine because he has |
20585s | the whirlpool right if there's any |
20586s | problems of board locking freezes and |
20589s | stuff like that he just whirlpools it |
20591s | all away |
20598s | yeah i think at this point it's very |
20600s | much air pick your poison for pascoa |
20604s | get those engineers played |
20608s | let's open some boxes come on that's |
20610s | what we're all about the time |
20617s | by the light of the gnar |
20620s | cannot exist |
20625s | wanna see |
20627s | get correct minion choice for priest to |
20629s | pick the annoyatron |
20631s | absolutely |
20639s | never been good in the history of |
20641s | hearthstone on any turn |
20643s | ever could push 18 |
20649s | seems good |
20651s | if only i had some warm soup |
20657s | that's the problem right three cards |
20659s | left those three cards a schooling |
20661s | school teacher and snowfall guardian for |
20665s | judgement so |
20667s | it has to be the best school teacher |
20669s | ever |
20671s | for anything to realistically happen |
20673s | here there is the boner as well |
20676s | again judgment especially with only |
20678s | eight cards left for pascoa it's getting |
20681s | progressively more likely the second |
20683s | whirlpool is going to be in hand in the |
20686s | very near future if not already |
20688s | and that means even the plan to go okay |
20690s | what if i go snowfall guardian with |
20692s | bolner and then still have a mccall like |
20694s | what happens there can i make something |
20696s | big enough well no because whirlpool |
20698s | exists and that's just the number one |
20701s | problem right now for judgment |
20703s | yeah absolutely |
20706s | [Music] |
20710s | here but obviously with the boner you |
20711s | get the uh weird double interaction |
20714s | with the double freeze but it is still |
20716s | a the very least one final massive board |
20720s | that has now been |
20726s | old |
20727s | deleted |
20732s | it's a very excessive animation on the |
20734s | decks isn't it oh look a card |
20737s | yeah that's the other interaction right |
20739s | with the uh spirit guide is that the |
20741s | name of the card yeah yeah can just as |
20743s | equally dig it out for you |
20748s | right okay little fishes you got this |
20752s | never mind you don't got this |
20753s | congratulations to pasco winning game |
20756s | number two and that was a much |
20758s | better display of what quest priest is |
20760s | capable of right and much better than |
20761s | what we saw yesterday and subtle got his |
20764s | wish priest had one game and one what |
20767s | more can we want in life but |
20769s | again i do think it's pretty cool right |
20771s | where i think i spoke to you guys on you |
20774s | guys the casters uh this week coming up |
20777s | about how it feels a little bit strange |
20778s | because grand masters has kind of |
20780s | generally started with a new expansion |
20783s | right we've seen that |
20784s | in the past and now we start starting at |
20786s | the end of an expansions life cycle with |
20788s | nathria coming out quite soon but look |
20791s | all the variety we've got right and |
20793s | maybe that is down to how much of an |
20795s | impact renatal exactly has made upon the |
20798s | game which is fine but i do think it's |
20800s | cool that there are just completely |
20802s | different approaches players have taken |
20804s | there's tons of different decks there's |
20805s | different archetypes within those |
20807s | classes as well so i think it's cool |
20809s | that we do get to see these players have |
20811s | more freedom than you generally expect |
20814s | at the very sort of end of an expansion |
20816s | cycle so |
20817s | really really cool to see i've gone off |
20818s | on a bit of a tangent here but i just |
20819s | wanted to say that |
20821s | no and i i'm interested in this topic so |
20823s | i will follow up on it raven um i think |
20826s | honestly in conquest that can often turn |
20828s | out |
20829s | uh to be a bit of a drawback maybe |
20831s | drawback isn't the most precise word but |
20833s | certainly a difficulty for the players |
20836s | involved right because |
20837s | in a meta where maybe ladder is |
20840s | dominated by two or three decks that |
20842s | makes the best decks lineup for conquest |
20844s | very obvious right so if you want to |
20846s | build the best x lineup you know what |
20849s | that lineup is but then conversely if |
20852s | you want to build a target lineup of the |
20854s | most common lineup which is likely to be |
20856s | the four best x lineup you probably know |
20858s | what those four decks are going to be |
20860s | and you know which one of them is the |
20861s | easiest one to target and then you know |
20863s | what the target lineup is going to look |
20864s | like when there's this much variety in a |
20867s | metagame you really have no good read on |
20870s | exactly what the four deck 120 to 160 |
20874s | card why does rennethal have to ruin |
20876s | everything we say raven um lineup that |
20879s | your opponent is going to have so it |
20880s | then makes it much more difficult to |
20882s | target and in conquest if you're not |
20885s | confident on what you can target and |
20887s | you're not confident on what the vanilla |
20889s | best x lineup is |
20891s | you're kind of just flailing at that |
20893s | point right like what are you even doing |
20895s | like i guess i better just play some |
20897s | stuff |
20898s | hope for the best uh of course these |
20900s | players put a lot of time practicing and |
20902s | building these lines but it does make it |
20904s | a little bit more difficult the more |
20905s | things that are on offer but we are |
20907s | going to jump into game number three |
20909s | maybe even the last game of this series |
20911s | if pasco can make this work he's going |
20913s | to be on the mage and as we did see it |
20915s | is that ping mage not the big spell mage |
20917s | we've been seeing from the majority of |
20919s | players going up against judgement as he |
20921s | hops back over to the beast hunter |
20930s | roondorb being held for pascua which i |
20933s | imagine is his trog counter of choice in |
20937s | this situation |
20939s | uh because i believe judgement uh yeah |
20941s | we saw it in the previous game yeah he's |
20942s | like the trogg uh trog biscuit open |
20945s | oh yes biscuits yes i remember where |
20946s | this lettuce yeah okay |
20948s | i remember that happening |
20950s | great conversation |
20952s | yeah i do like it here just to have an |
20954s | answer because without that so much of |
20956s | your |
20956s | your game plan gets just thrown straight |
20959s | out the window if there is trogging to |
20960s | buff a wildfire on one as well subtle |
20963s | now that is something you want to see if |
20965s | you're the one playing ping mage |
20968s | oh yes |
20971s | have you had any more thoughts on this |
20972s | uh ping mage deck now that we saw deep |
20974s | into the game we've seen you know the |
20976s | different versions of big mage different |
20978s | versions of ping mage |
20980s | clearly pasco has got this far so it |
20982s | can't be that bad but do you have any |
20984s | preference of this over big major do you |
20986s | still think the the big mage still |
20988s | reigns supreme |
20990s | i think as just a generic |
20992s | average win rate deck um the the big |
20996s | spell mage is probably just a little bit |
20998s | better as like a queueing up ladder kind |
21000s | of deck but |
21001s | certainly in terms of a tournament |
21003s | strategy i think ping mage makes a lot |
21006s | of sense |
21007s | um i do you know personally prefer the |
21010s | players that have gone with the 30 card |
21012s | option although you know bly's made that |
21013s | look very silly in the previous series |
21016s | um so overall i think pascua has made |
21018s | you know smart smart choices with his |
21020s | lineup as a whole quest priest obviously |
21022s | being such a good deck that it won in |
21024s | one attempt in this series makes that a |
21026s | fantastic choice to put in your lineup |
21027s | as well so fully supportive of |
21029s | everything that pascua is doing it is |
21031s | interest i think the key point for me is |
21034s | just from what i've watched this weekend |
21035s | and not just from what we've cast but |
21037s | overall the amount of times with big |
21039s | mage it's been oh it needs to get dawn |
21040s | grasp and start pinging away yeah you |
21043s | actually win games you just think oh |
21044s | well it probably is quite ping mage it's |
21046s | probably quite good for this uh |
21047s | tournament meta specifically as well so |
21050s | yeah so i definitely get on board with |
21052s | that |
21053s | just the boost you get from a wildfire |
21055s | or two in the early game when you get to |
21057s | that dawn grass position it doesn't seem |
21060s | like much with how quickly dawn grasp |
21062s | can ramp up on its own with its own hero |
21065s | power but just being able to manipulate |
21068s | break points with wildfire at will um |
21071s | and also just having a large selection |
21074s | of minions which is fairly deliberately |
21078s | engineered to have a nice spread of |
21080s | health totals itself right in your own |
21082s | deck you'll quite often see the position |
21085s | where ping mages specifically just don't |
21087s | play minions once they get to the late |
21089s | game because the only reason they play |
21091s | minions is to play the minion and then |
21092s | ping that minion themselves because it |
21094s | lines up perfectly with the exact break |
21096s | point they have on their hero power to |
21098s | be able to juice that over time and |
21099s | that's not really a luxury that a big |
21101s | spell mage ever has so |
21103s | yeah this is a lot of words to say that |
21105s | ping mage is better at pinging people |
21107s | than big spell mages but yeah that is |
21110s | kind of where we're at at this point |
21112s | waiting for the new deck big ping mage |
21115s | let's just see what |
21116s | big ping mage xl |
21119s | that's right yeah |
21122s | hey though |
21123s | sounds like a mumble wrap to be honest |
21128s | let's go is facing down the annoying |
21130s | opening from |
21132s | these beast hunters which is when they |
21134s | play cheap minions into buffs it's |
21136s | always a bit of a problem to go for |
21138s | and |
21139s | looks like he's going for the |
21141s | arcanologist i honestly would have even |
21142s | hated |
21144s | to see the um |
21146s | and the starfish but again more likely |
21149s | if he can actually starfish and kill the |
21151s | minion in the same turn |
21153s | right |
21156s | has opened it up to the uh |
21158s | fire sale health total now |
21160s | yes you are |
21169s | yeah awkward turn now if the expectation |
21172s | is fire sale which i think it probably |
21174s | is for judgement at this point this is a |
21176s | very nice and awkward board state |
21178s | leaving the divine shield intact and |
21180s | having a full health minion on board |
21182s | means that that is not really a |
21185s | possibility for pascua this turn |
21187s | um again even looking at |
21190s | potentially starfish ping right |
21192s | in the gate the saber remove the shield |
21195s | for the 2-4 on board that might get |
21197s | traded by the 4-4 then you can fire sale |
21202s | yeah having the luxury of the extra mana |
21204s | for fire sale plus ping on the following |
21206s | turn is obviously a very very big deal |
21208s | really changes the break points you're |
21209s | able to hit because of that upgraded |
21211s | hero power uh i think this was also the |
21213s | big reason why pasqua has decided to |
21215s | just take a bit of a beating from the k9 |
21217s | atron up until this point because |
21219s | silence is a massively vulnerable |
21222s | massively important effect there's so |
21224s | many |
21225s | uh high impact minions that are very |
21226s | vulnerable to silence and chief amongst |
21228s | them those sabers |
21230s | uh which you want to manipulate as often |
21232s | as possible we've seen games already |
21234s | where it's freeze freeze starfish right |
21236s | like that's the line constantly locking |
21238s | that out from being able to summon |
21240s | mountain bears or king crush so |
21242s | starfish deemed very valuable from |
21244s | pascua and he got a medium payoff for it |
21246s | at the very least but he is absolutely |
21249s | bleeding right now because of it |
21252s | he's taking a lot of damage from the |
21253s | harpoon as well not the best pickups for |
21256s | judgment here could go for revive pets |
21258s | so next could turn he can play it to get |
21260s | the saber back |
21265s | i think that's his best option |
21267s | especially if he's expecting some level |
21268s | of aoe |
21270s | i was even a little bit surprised that |
21272s | we didn't see the uh the one one and the |
21274s | weapon going to the starfish but |
21276s | very clearly judgment said nope i'm |
21279s | gonna play old style hunter and just |
21281s | kill you |
21282s | yeah absolutely |
21289s | awkward as well slightly off mana for |
21292s | say like a barrier reckless right |
21302s | weapon killing the barrier from the |
21304s | viper almost forgot viper was in the |
21306s | hand it's a card we see so rarely |
21308s | nowadays |
21326s | you're not a great position though the |
21328s | eight health from the ice barrier almost |
21330s | immediately wiped out i mean if you |
21332s | factor in the hero power it is |
21333s | immediately wiped out by the damage that |
21335s | is showing |
21337s | does of course cut off the three damage |
21339s | from the weapon with the viper which is |
21341s | in this spot probably more relevant than |
21344s | the additional dredge effect victory is |
21346s | in my grasp |
21350s | yeah i was just trying to just stare at |
21352s | the board and work out whether judgment |
21354s | needs to proc the barrier |
21357s | okay sure could just trade the minions |
21359s | off in hero power |
21360s | yeah |
21361s | and then if he gets sunken and it pops a |
21364s | king crush great if he doesn't fine you |
21367s | know like either way |
21369s | yeah nets i suppose two damage yeah in |
21372s | total |
21374s | you do do eight anyway and remove the |
21376s | ice barra entirely but the hero power |
21378s | would have done the two anyway so you |
21380s | you do net two extra damage by doing it |
21382s | that way but you are locking yourself in |
21384s | hard to the hero power game plan at that |
21386s | point |
21387s | um and i suppose if i don't know dawn |
21389s | grasp then comes down that's five extra |
21391s | armor straight up that you do have to |
21392s | deal with at that point |
21394s | yeah that's going through it it's fine |
21395s | yeah that's probably the big fear |
21396s | because just as much as second ice |
21398s | barrier could hit uh dawn grasp could |
21400s | right and then that |
21402s | really changes your clock |
21405s | i think with the board that you're |
21406s | developing as well it does come down to |
21408s | the spells that are being replayed from |
21409s | the dawn grass breaks it's just wildfire |
21411s | at this point |
21413s | you're not necessarily |
21415s | going to have your board taken away not |
21418s | to mention of course dawn grasp itself |
21420s | can replay the ice barrier if you proc |
21422s | that first ice barrier so there's |
21424s | certainly arguments on both sides |
21440s | could just trade go fire sale an ice |
21443s | barrier anyway |
21446s | gonna go oh right ran reckless okay |
21450s | it's maximum to pressure right |
21452s | developing extra minions you clear up |
21454s | the board here anyway with the reckless |
21456s | apprentice |
21457s | get the extra stats on board |
21459s | i definitely like this |
21461s | oh yeah i can see it's probably one of |
21463s | those plays that just might make him |
21465s | lose but also might give him the highest |
21466s | chance to actually win |
21480s | and trade off a |
21481s | saber yeah |
21483s | is pretty interesting here |
21488s | obviously just heads up hydraulidon |
21490s | looked very tempting at the start of the |
21491s | term but with pet collector coming into |
21493s | hand this represents some very |
21495s | interesting opportunities for judgement |
21498s | on this turn |
21499s | okay |
21501s | oh oh |
21502s | that's a bear |
21508s | no real reaction from pascua he'll know |
21510s | he's dodged there well most likely no |
21511s | he's dodged there yeah got to press the |
21514s | hero power though right |
21518s | if it was turn eight i would definitely |
21521s | say play selected breeder to just get a |
21524s | king crush but it's not so |
21526s | i think pushing the two damage feels a |
21528s | little bit better |
21533s | bottom of the deck is not brilliant |
21535s | either right as we've seen uh from the |
21538s | previous dredges when he ended up |
21539s | picking up the revived pet i think it |
21541s | was |
21542s | it's like tracking and |
21546s | something else |
21552s | but still despite this mountain bear not |
21554s | being immediately lethal it's still |
21557s | a veritable nightmare here for pascua to |
21559s | deal with does have the freeze effect |
21562s | and can ice barrier to just like the 4-2 |
21564s | potentially attack right is that still a |
21565s | plus four from the ice barrier |
21568s | uh yeah |
21573s | the 4-2 is very easy to clean up anyway |
21575s | though with the first flame |
21583s | that changes the clock significantly |
21592s | yeah it was just interesting i just |
21593s | wondered whether leaving the 4-2 to make |
21595s | it attack the ice barrier was worthwhile |
21597s | if you're freezing the bear |
21599s | yeah i mean it's a question of like read |
21602s | on your opponents |
21603s | right as to whether you're actually |
21604s | gonna ever think they do that which you |
21606s | probably don't |
21614s | not going to be going in |
21617s | oh |
21628s | this is okay right |
21630s | harpoon gun hero power |
21632s | and just read it |
21634s | king crunch |
21638s | jaw |
21640s | don't put your opponent to one they |
21641s | played dawngrass which puts them to six |
21643s | and the dawn grass replays an ice |
21645s | barrier which puts them to |
21646s | 14. |
21649s | you would still have to attack him with |
21651s | something at that point you have another |
21653s | swing of the weapon you have a king |
21654s | crush that's 11 you have a hero power |
21656s | that's 13. presuming that pascua is also |
21659s | able to clear the board entirely at that |
21660s | point which i don't think you are if |
21663s | you're playing dawn grasp |
21665s | yeah with the bear |
21666s | this does still seem to be a clean |
21668s | lethal setup even through the worst case |
21670s | scenario |
21675s | and we got to see what that was |
21677s | how's the tracking i think that was |
21679s | chosen |
21683s | yep there's only one play have to make |
21685s | it |
21686s | but as long as i've counted this |
21687s | correctly i think pascual's still dead |
21696s | you can't it can't even clip |
21702s | okay well that made me laugh |
21712s | but yeah if this play had been made and |
21714s | the rune dorb had not hit pascua in the |
21716s | face and the board was able to be fully |
21718s | cleared on the other side |
21720s | this would have prevented lethal |
21731s | but now i just don't think this is |
21732s | possible |
21738s | yeah it's not going to be good enough |
21743s | yeah just can't stop enough of this |
21746s | especially with the rune dog making even |
21748s | worse |
21754s | that's what 16 available here |
21757s | for judgment more than enough damage to |
21759s | get this job done with only being 12 now |
21761s | because of the roon knob that is going |
21762s | to be a game going to judgement pasco |
21765s | almost got active there with the uh |
21768s | dawngrass but it was just a couple of |
21770s | turns too late and judgment making there |
21773s | some great calls honestly as to when to |
21775s | go aggro when to try and |
21777s | kind of ignore the board honestly and |
21778s | just say you know what i've got enough |
21780s | damage my opponent hasn't played ice |
21782s | barrier yet because even the first ice |
21783s | barrier was relatively late in the game |
21785s | in terms of health sense so there was a |
21787s | world where they just didn't have ice |
21789s | barrier and then he wins even quicker so |
21791s | good cause there from judgement getting |
21792s | a game and a |
21794s | little number one thanks to his name on |
21795s | the scoreboard |
21797s | yeah now leaving the rogue and the |
21799s | shaman left which i think will be |
21801s | slightly trickier match-ups from |
21803s | judgement side uh although you know the |
21806s | beast hunter has been generally letting |
21807s | us down whenever we've said this should |
21809s | be a relatively straightforward matchup |
21810s | for the beast hunter so i'm sure |
21812s | judgement will be pleased that it did |
21813s | not let him down in this particular |
21815s | situation uh but yeah judgment choosing |
21818s | to go with the jackpot rogue and of |
21820s | course the mid-range shaman that we've |
21821s | already seen as well um and i think |
21824s | again just with the mid-range shaman |
21826s | problem that we've been seeing |
21827s | throughout the tournament you know once |
21828s | you've run into a couple of reckless |
21830s | apprentices a couple of fire sales the |
21833s | the clear |
21834s | uh from the mordresh and then suddenly |
21837s | magister dawngrass starts coming into |
21839s | play as well like it's it's just enough |
21841s | boards that can be picked apart while |
21844s | also |
21845s | dodging the big vulnerability that some |
21847s | decks have to that snowfall guardian |
21849s | strategy and if you're able to do both |
21850s | of those things clear boards |
21852s | consistently and win games without |
21855s | having a big board yourself those are |
21856s | generally the two things that you need |
21858s | to achieve to have a good match up |
21859s | against shaman well then lo and behold |
21861s | you have a good matchup against shaman |
21863s | yeah and that is what we are going to be |
21864s | seeing of course in this next game uh |
21867s | judgment deciding he's going to leave |
21868s | the rogue till last potentially and |
21870s | they're going to cue in that shaymin for |
21873s | this next one so i agree i think |
21875s | something big needs to happen here from |
21877s | judgement to get the win because if it's |
21878s | that sort of slow plodding along uh game |
21882s | plan that shaymin often ends up doing in |
21884s | games then it might just be a little bit |
21887s | too slow as you said all the aoe and i |
21889s | think a key one really is fire sale uh |
21892s | even self killing pasco's minions is |
21894s | absolutely fine just off the back of |
21896s | what you were mentioning right so a |
21897s | couple of cards that can really help him |
21899s | out here but we are going to get |
21900s | straight into the game no messing about |
21901s | here |
21906s | let's go with at least the arcanologist |
21908s | as a realistic keep |
21910s | is anything else worth keeping is the |
21912s | apprentice in this match up just worth |
21914s | throwing away and saying you know what |
21916s | it's going to be way better later and |
21917s | not good enough now |
21919s | it's good against fish though |
21922s | it is very good against fish yeah you |
21924s | can end up getting absolutely smoked by |
21926s | piranhas if you don't have that early |
21928s | game answer to some of it |
21930s | but i think there is enough early game |
21932s | curve in the deck at least a little bit |
21934s | and those uh piecemeal answers with the |
21936s | first flame as well that uh pasquale can |
21939s | look forward to be able to deal with the |
21941s | situation |
21942s | double flurry a little bit awkward must |
21945s | be said but uh rune dorb archanologist |
21947s | absolutely nothing wrong with that |
21957s | the breath looks |
21962s | okay |
21963s | not quite |
21964s | uh as strong as you may think because |
21967s | there are a lot of minions in this deck |
21969s | yeah |
21973s | no coin for judgement so we can't get |
21974s | the wild poor cava uh kevin out sorry |
21977s | where's pascoa can go with the option of |
21980s | actually coining into okani into spell |
21983s | right which feels like one of the the |
21985s | most consistent good things you can do |
21987s | right shaman going into turn four |
21995s | could even throw out a flurry to defend |
21997s | the ocarina even more |
22002s | ice barrier being found on curve here is |
22005s | relatively appealing though i'm sure |
22007s | just spend the managing the health while |
22009s | you can |
22010s | no real need to react to this board |
22012s | stage this year |
22019s | that's what clearly thinking about the |
22020s | archanologist though |
22024s | end up going for it a little bit |
22026s | inefficient but make sure he's drawing |
22027s | that other ice barrier out of the deck |
22029s | before he finds it naturally now yeah |
22030s | he's just drawn one right so if he draws |
22032s | the other one soon before he plays the |
22034s | arcanologist that's a big disappointment |
22037s | yep |
22040s | there is of course only one arcanologist |
22042s | in the deck for this exact reason |
22044s | playing two secrets and two |
22045s | arcanologists is a little bit nonsense |
22047s | because you'll end up with one of them |
22048s | being dead way too often |
22053s | bottler promoting one-offs index where |
22056s | we are |
22057s | i mean that is a rare occurrence |
22061s | mark the calendar it happened |
22064s | as a justifiable reason to play a one of |
22066s | in your deck |
22070s | so i could wait and just fill out this |
22073s | term with ice barrier and wildfire the |
22076s | only slight issue it's not even that |
22078s | much of an issue but it does affect the |
22080s | damage from deep breath right but it's |
22082s | just a solid turn right get the barrier |
22084s | down start improving that hero power |
22087s | looks like hovering okay |
22091s | and i think that was more so the merit |
22092s | of the arcanologist on the previous turn |
22094s | right he chose to improve his deep |
22096s | breath as an aoe rather than decrease |
22099s | the power of his deep breath as an aoe |
22100s | playing a minion gaining a spell instead |
22102s | of just playing out a spell a little bit |
22104s | mana efficient had the small upside of |
22106s | just removing the brick of drawing the |
22108s | other ice barrier as we talked about |
22111s | that's makes sense making sure this deep |
22112s | breath is still nice and juicy is able |
22114s | to deal with these full stag boards on |
22116s | any occasion |
22117s | yeah pigging spell there i imagine to do |
22119s | his best to stop air command of neptulon |
22122s | or a frostbite with a trade |
22130s | it's definitely one of those turns where |
22131s | it doesn't have to be spell right |
22138s | the judgement will |
22141s | potentially have to see what happens you |
22143s | just have the uh |
22147s | wind chills so we can just throw one |
22149s | away immediately and just get that |
22151s | knowledge okay either gets blocked or it |
22153s | doesn't and then can go from there |
22158s | yeah chose not to |
22160s | you know what after having given okani a |
22162s | hard time yesterday for being too |
22165s | predictable himself that was actually |
22166s | quite an interesting one because |
22169s | obviously i saw the pick but being in |
22172s | judgement's position i don't mind his |
22174s | thought process because |
22177s | pasqua had seen |
22180s | the uh sleep breaker so he knows that |
22183s | there's wind chills in hand right so |
22184s | picking spell when you know your |
22186s | opponent has windchill in hand like are |
22188s | you really happy about countering a |
22189s | windchill maybe you are |
22191s | um but then i think that's what kind of |
22193s | that's what judgment led towards there |
22194s | and said you know what i'm gonna i'd say |
22196s | this is minion so i'm just gonna |
22197s | straight up frostbite it and then i |
22198s | don't have to deal with the problem at |
22200s | all and yeah just did not really work |
22201s | out that way |
22203s | yeah i would have been a worse than just |
22204s | gone well it's only a wind chill i'll |
22206s | try it |
22207s | just to see what happens i would have |
22208s | done it for potentially all the wrong |
22209s | reasons |
22213s | it's buried down now though and pascoa |
22215s | in a much better position than he was |
22217s | against uh judgment's hunter because |
22219s | he's just not been beaten up yet so uh |
22222s | definitely a better start overall |
22228s | here comes the murloc army finally found |
22231s | double clownfish with one amalgam and |
22234s | the other amalgam in hand |
22236s | is a lot of very immediate tempo but if |
22240s | the discoverers are not kind and you're |
22242s | not hitting like cold light seers for |
22244s | example it's very very straightforward |
22246s | for this mage to deal uh clear that up |
22248s | in a couple of different methods |
22251s | oscar has played |
22253s | the three types of spells right which |
22255s | means that this multicaster will uh |
22258s | drive a relevant amount of cards |
22260s | yep |
22263s | but also |
22265s | likely can do something with deep breath |
22268s | that can flame and flurry if needed |
22272s | although it seems like a lot of removal |
22274s | with not a lot of actual game |
22275s | progression at that point doesn't it |
22278s | yeah that does seem kind of like |
22280s | overkill to me |
22283s | i think there's any real reason to panic |
22285s | about this board state just yet |
22290s | maybe multicast is just worth honestly |
22293s | it could just be a multicast attack yeah |
22297s | and then either ping or even coined |
22299s | barrier as a potential |
22301s | yep what comes out |
22304s | first flames kind of nice |
22313s | go with the flurry first okay |
22316s | i think with hitting the two highest |
22318s | attack minions you can afford to just |
22319s | chill here take the ping potentially set |
22322s | this up for uh like reckless apprentice |
22324s | ping and one of the flames on the |
22326s | following turn to be able to take out |
22328s | this board state oh brian |
22330s | or bran yeah |
22332s | i imagine this is kind of the what the |
22334s | kind of match up where you're more |
22335s | interested in holding bran for a late |
22337s | game combo though if you can get away |
22338s | with it just to be able to end the game |
22341s | super quickly in a lot of positions yes |
22343s | i i guess it just depends doesn't it on |
22345s | how much judgment's gonna uh keep |
22346s | committing to this board or not right |
22348s | because if judgment fills up |
22350s | you i think you just take the value in |
22352s | the instant modresh proc right |
22355s | sure |
22356s | yeah but just keep in mind coin still in |
22358s | hand for pascua right now always |
22360s | relevant when we are talking about brand |
22361s | combos with this deck |
22368s | it will depend on how wide to drink goes |
22372s | the problem is he doesn't have modres he |
22374s | doesn't have dawn grasp yet so |
22377s | he waits too long he might just be dead |
22388s | definitely like the mutinous discover |
22390s | here i think this is one of the better |
22391s | match-ups in the game |
22394s | for mutants disruption |
22396s | yep good wild pour as well just get that |
22398s | played so it just starts taking away |
22399s | over turns maybe forces pascoa to use |
22402s | removal he might necessarily not want to |
22411s | now have the fire sale |
22414s | plus the first or second or both flames |
22420s | yeah if you want to part ways with the |
22421s | coin you can do fire sale apprentice as |
22424s | well but that's kind of two for wanting |
22425s | yourself on aoe i don't think you really |
22427s | want to use two aoe effects in a single |
22429s | turn in this kind of match up |
22433s | deep breath of course still hanging out |
22435s | over on the left hand side can pick |
22436s | apart most of this board today on its |
22438s | own as well |
22450s | maybe it is time for that deep breath |
22452s | actually |
22455s | i'm gonna go with the fire the fire sale |
22457s | instead does get a little scary right |
22460s | the more you start using the other |
22461s | spells first to remove the board the |
22463s | less effective the deep breath ends up |
22465s | being |
22470s | i think we're gonna get the chumpy chump |
22472s | now |
22473s | i think so |
22477s | this sucks either way |
22482s | a square will not be a good news yep |
22491s | just been basically deleting an absurd |
22493s | amount of damage quite frankly |
22496s | yep |
22502s | a savara now being found is a very big |
22504s | deal |
22505s | yeah maybe we'll look at getting the |
22507s | arcane intellect and the flurry in there |
22518s | annoyingly deep breath currently doing |
22521s | seven i believe starts at one is |
22523s | improved by other spells |
22525s | so one plus six |
22529s | but irritating it's still after double |
22531s | second flame as well |
22533s | yeah yeah i see the seven |
22542s | or as tj would phrase it it counts |
22544s | itself |
22546s | it doesn't |
22548s | a big dumb dumb |
22557s | end up going with the ping of course not |
22558s | having to use both still got the mana |
22560s | spare |
22563s | a brand pickup |
22565s | ever so slightly late to the party |
22569s | as it turns out there was no extra value |
22571s | to be had with the mutinous but still |
22573s | didn't know that |
22576s | although i think brent school teacher |
22578s | looks pretty solid could even go amalgam |
22582s | if the naga linga aren't spells aren't |
22585s | relevant right |
22587s | yeah |
22588s | discover two more naga i mean looks good |
22591s | to me |
22592s | is this another bioluminescence angle |
22593s | raven is that what you're telling me |
22595s | it's always a bioluminescence angle okay |
22598s | what to do |
22601s | another nice tempo snowfall which i'm |
22604s | not sure how i feel about that |
22606s | murlocs instead it looks like going for |
22608s | the double discover on the amalgam |
22616s | start pressing the button |
22623s | and wait |
22624s | fiddly |
22628s | get your finley here catch up and lisa |
22636s | oh |
22637s | okay |
22638s | we're fine |
22646s | got to be arcade intellect right there's |
22648s | still a lot of good stuff left for |
22650s | pascoa in the deck they can actually |
22652s | help out with as well |
22655s | oh |
22656s | one thing you do need to pay attention |
22657s | to this turn is exactly what you want in |
22660s | your savara because i think it had the |
22662s | it's got deep breath and the flame in it |
22664s | now |
22666s | whatever you cast now is going to be the |
22667s | final piece of the puzzle for your |
22669s | savara |
22671s | i think i'm okay with arcade intellect |
22672s | being that piece |
22678s | yeah i think so too |
22680s | is there still 13 cards he he isn't dawn |
22682s | grasp yet |
22684s | as i you know what i'm going to press |
22685s | the button again that's twice in a few |
22686s | seconds but look at the cards he has |
22689s | left don't you just want all of those |
22691s | asap and then just yeah right you |
22693s | definitely want the more dress you |
22694s | definitely want the fire sale you |
22695s | definitely want the reckless |
22697s | yep wildfire as well |
22700s | yeah flurry is the choice |
22702s | for the finals what do we know so i |
22704s | guess what do we know |
22705s | very little and you can take the deep |
22708s | breath middle on the brand yeah this |
22710s | makes a lot of sense with the guaranteed |
22712s | kill there |
22713s | yeah so what you have to keep in mind |
22715s | there from pasquale's perspective is |
22717s | fear of blood lust um believe it or not |
22719s | some people are scared of blood lust for |
22721s | some reason i'll never understand it |
22722s | i've never been scared of blood lust in |
22724s | my life |
22725s | um but obviously if you go arcane |
22726s | intellect there |
22728s | you might find yourself in a little bit |
22730s | of trouble over the course of a turn or |
22731s | two if bloodlust is in hand and it kind |
22734s | of represented a bloodlust set up from |
22736s | judgement right the fact that it was go |
22739s | wide with murloc specifically taking the |
22741s | tidehunter as well to go super wide |
22744s | um so i think the extra security of the |
22746s | flurries might just be something that |
22747s | pascual is interested in but you could |
22749s | argue this the other way right because |
22751s | additional aoe and sorry additional |
22753s | clearing and additional freezes gives |
22755s | him extra time to find a fire sale or a |
22757s | reckless apprentice or whatever else to |
22759s | clear this up arcane intellect just does |
22761s | that quicker anyway but at the cost of |
22763s | having less freeze to be able to maybe |
22765s | be vulnerable to bloodlust lethal for |
22767s | maybe one turn in the middle yeah so i |
22770s | think it's a pretty tricky one to |
22771s | navigate for sure yeah i mean the way i |
22773s | saw it was the one flurry and the deep |
22775s | breath and other flame were |
22778s | enough right to just get him there if |
22781s | the arcane was put in there so we'll |
22783s | have to see how it pans out still wasn't |
22785s | like one was a disastrous choice any |
22786s | other was perfect |
22790s | hello |
22794s | probably still going to arcane intellect |
22796s | first look at your other options because |
22797s | that reckless apprentice is of course |
22799s | the juice if you can do it later with |
22802s | the uh magister dawn grasp |
22805s | the option as well of going with the |
22807s | viper this turn too right just get rid |
22810s | of the weapon it's not a lot but it's |
22811s | still something |
22816s | maybe just trade it for more value in |
22818s | general anyway |
22821s | go for the dawn grasp |
22829s | richmond definitely looks like he's |
22830s | playing bloodlust doesn't he from |
22832s | pascoe's point of view last two turns |
22835s | yes |
22844s | you can start to see now the hand |
22846s | resolving down to those awkward cards |
22848s | that just aren't good in the match up |
22850s | right few more monologues to play out a |
22852s | little bit more damage to be made and |
22853s | then we're into snowfall guardian |
22855s | territory which really ends up doing |
22857s | very very little in this kind of matchup |
22860s | i like this i respect this greed i was |
22861s | just gonna say there's still a couple of |
22863s | second flames in the hand which pascal |
22865s | can afford to get rid of now they've |
22867s | been hanging around |
22868s | buffing deep breath for quite some time |
22871s | right first the initial deep breath and |
22873s | then pascal had the foresight to know he |
22875s | would be getting another deep breath |
22876s | back to hand at some point so having all |
22878s | those cheap spells hanging around was |
22880s | very beneficial but this seemed like a |
22882s | good turn to get rid of them because |
22883s | this is plenty secure right 35 health |
22886s | only five showing plus a weapon no real |
22889s | reason to be worried about this i think |
22891s | you know why i've decided that play was |
22893s | very good |
22894s | because it's a play i think yala would |
22896s | have made |
22897s | yeah no precisely yeah |
22899s | you know what i don't need to use this |
22900s | i'll do it this way instead i'm still |
22902s | fine it's like ah yes |
22906s | command of neptulon probably one of the |
22908s | juiciest draws that judgement could find |
22910s | at this point though |
22912s | single threat low resource allocation |
22914s | but really turns this board into another |
22917s | bloodlust uh |
22918s | bluff i suppose |
22927s | see what's in the box first before |
22929s | potentially cycling the viper |
22932s | cone |
22938s | volcano ping is now just a straight up |
22940s | board clue |
22941s | saves the reckless apprentice yet again |
22943s | yeah i can go for multicaster instead |
22945s | right |
22948s | a point |
22950s | because again even though it |
22952s | you know we could look at oh well how |
22953s | quickly does pascoe get to fatigue i |
22956s | don't know if fatigue matters that much |
22958s | when he's |
22959s | uh vardhan just |
22961s | blasting his opponent every single turn |
22964s | well you do have to get there first |
22966s | right like the hero power is going to |
22968s | juice up fairly slowly from this point |
22970s | no bran for the reckless apprentice |
22972s | which means the otk combos are a little |
22974s | bit limited so i still would be a little |
22978s | bit scared of going for multicaster in |
22980s | this instance a squat i think he'll feel |
22983s | like he can just use his cards one by |
22985s | one for survival here |
22987s | but the quicker you get there the quick |
22989s | you can start beefing it up |
22991s | yeah |
22992s | but it's it's not really like it's not |
22994s | necessarily the race of you against your |
22995s | opponent it's the race of juicing your |
22997s | own hero power versus uh running out of |
22999s | cards and drawing fatigue in the deck |
23001s | okay pasquale disagrees is gonna go |
23003s | going to try and go |
23004s | i think we're just having the |
23007s | uh mold dress still around the reckless |
23010s | apprentice that's true yeah i'm not it |
23012s | does add up even without bran it really |
23014s | it's very fair i'm actually not |
23016s | factoring in that the more dress still |
23017s | remains into the equation which i think |
23020s | does enough to probably tilt it and the |
23021s | fact that you get there before you end |
23023s | up fatiguing yeah and it's a bold clue |
23025s | as well right so if yeah exactly goes |
23027s | again right you clear the board while |
23028s | stealing 10 so does start to stack up |
23031s | very very quickly indeed |
23032s | just giving a little bit of a reminder |
23034s | exactly what's left with the last six |
23036s | cards for pasco varden as well |
23039s | the wildfire number two |
23042s | yeah still has flurry like three million |
23045s | flurry varden as a potential option to |
23048s | be able to react uh even the more dress |
23050s | itself right even though there's no |
23051s | brand the coin has been used there's no |
23053s | big burst damage combo with either |
23054s | reckless apprentice or mordresch coming |
23056s | this game |
23057s | if mordresh comes down clears board in a |
23059s | situation where opponent is at you know |
23062s | low teens mid-teens level of health |
23065s | overall guardian is probably going to be |
23067s | the only reasonable response that |
23069s | judgment has to that in a lot of spots |
23071s | and there's a starfish still in |
23072s | scotland's hand so it might just end up |
23075s | uh with that more dress being able to |
23076s | attack for lethal at the end of the game |
23079s | oh looks like uh judgments decided to |
23081s | commit play a couple of the fish |
23084s | percy and peter and then a snowfall |
23086s | guardian in the middle |
23092s | nowhere near enough to get me off this |
23094s | train quick bloodlust check nope |
23097s | stay awake |
23099s | oh the flooring |
23103s | the frozen bermuda triangle |
23112s | there was a snowfall guardian in the |
23114s | middle of it all along |
23129s | all right a little bit distracted i can |
23130s | hear my new cat being called a good boy |
23133s | behind me outside in the hall so i'm far |
23134s | more curious about what he's doing and |
23136s | does that worry you or scare you no no |
23139s | no i just i'm just scared that i'm |
23140s | missing something very cute right now |
23144s | pretty sure bagels had a cake and i |
23146s | wasn't even there for it so |
23149s | there's that interaction i was talking |
23150s | about at the start of the game right |
23152s | holding on to minions to be actually be |
23153s | able to engineer the break points of |
23155s | your own hero power yourself throwing |
23157s | out the snow flurry shooting it yourself |
23160s | reducing that hero power up an |
23161s | additional level which then gives you a |
23162s | much more powerful ball clear and a much |
23165s | more powerful burst combo on the |
23167s | following turn really like to see that |
23168s | sort of stuff from the ping mages yeah |
23170s | and i think when you're in the position |
23171s | to do that comfortably you know you're |
23173s | winning the game right because |
23175s | although that is a strong play it's not |
23177s | a play you can always afford to make |
23184s | judgment just i wonder |
23188s | again like snowfall guardian feels like |
23191s | one of the strongest cards in the game |
23192s | as well as being one of the worst |
23194s | dependent on match up right and we've |
23196s | seen a very good display of that |
23199s | throughout this series and throughout |
23200s | this weekend honestly |
23208s | i'm just gonna say you know what we go |
23210s | again still has the bloodlust in the |
23212s | deck somewhere so you may as well |
23213s | threaten it right but i think this is |
23215s | the time for the big boy |
23221s | i guess |
23223s | actually |
23227s | go wants to max greed he could farden |
23229s | but i'm not sure what else you'd do with |
23230s | the manner that makes farden even |
23232s | worthwhile |
23234s | yeah it's like 28 on the boards worth it |
23237s | as an 88 honestly |
23239s | right it's kind of plus one turn which |
23241s | is plus one ping to face in this |
23242s | scenario right which is something i |
23245s | suppose |
23247s | um but yeah i think probably creating a |
23249s | bigger swing term being more threatening |
23251s | here is in pascua's interest again like |
23254s | even though i concede that this is |
23255s | probably right to accelerate the game |
23257s | this aggressively towards the end of |
23258s | your deck pascal still does not have |
23260s | infinite time by any regard here that he |
23263s | absolutely does have to get on with it |
23264s | and in this game |
23266s | yeah |
23267s | nobre khan for judgement as well which |
23269s | is something that can mess with numbers |
23271s | a lot actually yes |
23274s | that's going to be a big deal here |
23276s | judgment |
23277s | probably i'm not 100 sure what's in that |
23280s | nuggling but probably has to freeze this |
23282s | turn |
23283s | hmm |
23285s | knowing that there's likely or almost |
23287s | certainly pick me yeah yeah reckless |
23292s | okay title surge is a really big deal |
23294s | yeah i get to use the frostbite as well |
23296s | i don't said it's actually huge there |
23299s | yeah not only that was just for kills |
23301s | that was just frozen instead of killed i |
23303s | think judgment just straight up loses |
23304s | the game on that turn |
23313s | there's the other wildfire |
23315s | i can still cast it and the reckless |
23317s | apprentice and ping face |
23321s | and again if pasco has been keeping |
23322s | track he knows that mutants is still a |
23325s | potential issue |
23326s | i do think playing this reckless out at |
23328s | this point especially with the wildfire |
23330s | drawn is worthwhile |
23341s | and this could be the |
23343s | hand dump this turn and then potentially |
23346s | ending on the finley once the resources |
23348s | that have all been wanted to be used |
23350s | have been used |
23352s | exactly what we're going to see yep this |
23355s | is smart |
23357s | a few more cars are now exchanging five |
23360s | cards for one card |
23364s | it's like a terrible exchange rate |
23366s | it does doesn't it |
23376s | mutants doesn't look so cool now does it |
23385s | i have to drop |
23386s | the snowfall guardian |
23389s | looking grim and if there's starfish is |
23392s | off the top no okay could still go for |
23394s | it with the vibe |
23400s | is going to be good enough for pasqua to |
23403s | get there that was a razor fine ending |
23407s | though because |
23409s | uh pasqua being in that position to have |
23412s | to kind of dump his hand to relinquish |
23415s | the fatigue certainly could have got |
23417s | very sticky i think safe in the |
23419s | knowledge pascua something that i wasn't |
23421s | keeping track of at that time that the |
23423s | last card remaining was the rust drop |
23425s | viper is actually a really big deal |
23427s | because he then gave himself multiple |
23428s | shots of being able to find an answer |
23430s | for the following turn answer either |
23432s | being the uh starfish for the silence or |
23435s | some sort of flurry or whatever other |
23437s | tools you have to be able to answer the |
23438s | ball which i think may have just been |
23440s | the flurry at that point i know fire |
23441s | sale as well was still remaining i |
23443s | believe right to be able to clear things |
23445s | up if need be |
23447s | however |
23448s | that clock like the fatigue clock versus |
23451s | the damage clock versus judgement's |
23454s | health |
23454s | could have been influenced massively if |
23457s | judgement was not looking at a bottom |
23459s | six brukhans yes right |
23462s | really has to be the heartbreaker for |
23464s | judgment in that position but that means |
23467s | now that we do |
23468s | have our first final four our first two |
23471s | semi-finals and our first four |
23473s | semi-finalists |
23475s | of the last call of hearthstone grand |
23478s | masters two european representatives one |
23481s | aipac one america's uh one south |
23484s | american player as well which you know |
23486s | sounds about right doesn't it yes in |
23488s | terms of the power rankings of the three |
23490s | regions yeah almost exactly correct |
23492s | actually uh but yeah that is subtle just |
23495s | showing us there exactly what matches we |
23497s | have left for the day of course the two |
23498s | semi-finals and the final and we are |
23500s | going to join you shortly to do the |
23502s | first semi-final which is going to be |
23504s | possessive versus bunny hopper and then |
23506s | tj and edelweiss are going to take over |
23508s | to finish out the day just a little bit |
23510s | later on but for now we're going to go |
23512s | to a quick break while we set up the |
23513s | first two players for the semi-final |
23516s | we'll be right back |
23519s | [Music] |
23529s | [Applause] |
23530s | [Music] |
23533s | welcome to raven dress in the darkest of |
23536s | seasons |
23537s | where ruthless eyes gawk for horrific |
23540s | reasons |
23542s | for a hidden hand has struck me down |
23546s | with such ruthlessness |
23549s | so deep and profound |
23553s | then he comes with his mullockian scowl |
23561s | to uncover the truth |
23563s | of murder most foul |
23566s | the anima drifts across the floor |
23569s | highlighting the creatures who walked |
23572s | through my door |
23574s | the motives are as black as night |
23577s | avarice |
23578s | power revenge and blight |
23583s | we watch the hero |
23585s | uncover the clues |
23588s | that lead to the truth |
23591s | behind this dark bruise |
23595s | join us here with the grimm and in pious |
23600s | choose your power without heavenly bias |
23604s | for at the end |
23605s | they will burn in the fire |
23608s | when it is known who slayed |
23612s | denathrius |
23613s | the sire |
23615s | [Music] |
23629s | [Music] |
23637s | [Music] |
23643s | [Music] |
23717s | my |
23721s | [Music] |
23752s | so |
23757s | [Music] |
23865s | so |
23868s | [Music] |
23872s | [Applause] |
23874s | [Music] |
23888s | so |
23893s | [Music] |
23902s | [Music] |
23907s | so |
23910s | [Music] |
23946s | so |
23948s | [Music] |
23971s | [Music] |
23977s | do |
23986s | [Music] |
24007s | do |
24011s | [Music] |
24050s | do |
24059s | [Music] |
24127s | [Music] |
24132s | hello everyone and welcome back to |
24134s | grandmaster's last call we are nearing |
24136s | the end of week one and there are only |
24138s | three weeks available for these players |
24140s | to get points for playoffs so we're |
24142s | about to see who's going to be leading |
24144s | the pack when it comes to points after |
24147s | this a week first up though as the |
24149s | semi-final number one happening is going |
24151s | to be possessive versus bunny hopper i |
24153s | feel like uh |
24154s | uh specifically so i'll have been |
24156s | following bunny hopper through his |
24158s | journey this weekend as i feel like we |
24159s | have cast him a lot uh but we haven't |
24161s | cast possessee right so uh we do get to |
24164s | see what he's bringing to the table and |
24166s | the slightly more aggressive overall |
24168s | approach than we've seen from some of |
24170s | the other players |
24171s | yeah so presto druid coming in instead |
24173s | of the alignment druid again we've been |
24175s | entirely dealing with alignment druid i |
24178s | think in the games that we've cast so |
24179s | far i think this is the first time that |
24181s | we've been looking at prestor druid |
24182s | which is obviously |
24184s | uh you know you can frame it as the more |
24185s | aggressive of the decks right curving |
24187s | out consistently playing early minions |
24189s | pushing early damage trying to finish |
24191s | things quickly with big dragons after |
24192s | the fact games can of course go long |
24194s | with presto druid but you know generally |
24196s | can be a quick ender but then also the |
24198s | mine rogue thrown in there as well |
24201s | uh which is |
24202s | something that we've talked about quite |
24204s | extensively it ends the game very |
24206s | quickly one way or the other in general |
24208s | although i will say possessee played |
24210s | probably my favorite mine road game of |
24212s | the tournament uh in his quarterfinal |
24214s | where the game actually went long he |
24216s | actually played survival for a little |
24217s | bit found a later game win condition uh |
24220s | with the lethal with the minds later on |
24222s | so yeah pretty interesting one to see |
24224s | for sure bunnies lineup i'm sure we're |
24226s | all fairly familiar with at this point |
24228s | if you've been following us so far |
24230s | yes but if you are just joining the |
24232s | broadcast uh bunny has probably |
24235s | the most mid-rangey lineup i would say |
24238s | in the tournament right now uh he |
24240s | doesn't have the shaman which is a big |
24242s | benefit for him we've seen the shaman |
24244s | players kind of suffer the shaman |
24245s | matchups have not been good so far |
24248s | part of that i think is shaman having |
24250s | genuinely bad matchups but part of that |
24252s | is the shamans |
24254s | in their like window match-ups in the |
24256s | match-ups where they needed to get a big |
24258s | victory they've then had the worst |
24260s | possible draw they've had the worst draw |
24262s | of the series and they've wasted some of |
24264s | their good shaman draws on the match-ups |
24266s | that they were never really going to win |
24267s | anyway and so it's just panned out quite |
24269s | unfortunately but this mid-range lineup |
24271s | without the shaman in it has been |
24272s | working quite well for bunny hopper so |
24274s | far he's going to be kicking things off |
24276s | with that jackpot rogue which suffered |
24278s | for him a little bit on saturday i |
24281s | believe but certainly in the previous |
24282s | series today on sunday has put in a lot |
24285s | of work for him so far yeah we do see as |
24287s | well bunny's druid is actually going to |
24289s | be fanned out and possesses loses the |
24291s | mine rogue unfortunately but at least |
24293s | you had you one good game from |
24294s | possessing to watch it yeah sure maybe |
24296s | re-watch later on we are going to jump |
24298s | straight in and |
24300s | realistically subtle because this is the |
24303s | jackpot rogue it does have some ways to |
24306s | fight back but how much of a problem is |
24308s | possessing actually just curving out |
24311s | against bunny in this early game going |
24313s | to actually be |
24314s | yeah i mean a medium too big one |
24317s | obviously the druid has the more |
24320s | consistent early game in this one for |
24322s | sure |
24323s | um but the minions are of such small |
24325s | size in general that single knoll or |
24328s | certainly double knoll can really |
24329s | release most of the pressure |
24332s | uh single-handedly in the early game if |
24334s | bunny is able to get to that point so |
24336s | there's no real panic i would say early |
24339s | on for bunny but certainly if the nulls |
24341s | aren't found then all that early chip |
24343s | damage turns into permanent damage |
24345s | against rogue we've talked about this |
24346s | since really the beginning of time |
24348s | rogue not really a class that has ever |
24351s | featured a great deal of sustain and |
24353s | that means you can quite easily get your |
24354s | opponent into a position where it's just |
24356s | like oh one alex straza off the top okay |
24358s | cool you're dead you know next game from |
24360s | that point moving forward so certainly |
24362s | an important factor of the match up that |
24364s | bunny tries to stem the bleeding as much |
24367s | as possible in this early game really |
24369s | interesting mulligan as well for bunny |
24371s | they're throwing away the tooth which i |
24373s | thought there's at least half an |
24374s | argument to keep again |
24376s | to relieve some of that early pressure |
24378s | that we were talking about but also |
24379s | keeping queen ashara is definitely an |
24382s | interesting one not going not deciding |
24384s | the hands terrible and say you know what |
24386s | i'm going to go all in for the big stuff |
24388s | and actually just holding ashara was |
24390s | something i'm very excited to see what |
24391s | bunny does with |
24392s | yeah i mean i am a big fan of kind of |
24394s | the scam cards in this matchup right |
24396s | looking for jackpot jackpot trickster |
24398s | contraband stash and ashara is very much |
24401s | a part of that scam package as well we |
24403s | have seen bunny |
24405s | go for the route that i'm actually quite |
24407s | a big fan of as well i've done this in |
24408s | quite a few games with jackpot rogue |
24410s | where you hold out for the ring instead |
24412s | and actually use that as a burst damage |
24414s | combo at the end of the game and we've |
24416s | seen bunny do that on at least one |
24417s | occasion in this tournament but |
24419s | certainly against druid the threat of |
24421s | big colossals early and then repeating |
24424s | that over and over again um with your |
24427s | thief style cards can be a lot of extra |
24430s | value when you need it a bit of a weird |
24432s | opening here from possessive with coin |
24434s | postpost |
24438s | nice null |
24440s | okay that's just very funny um but yeah |
24443s | kind of tricky uh bunny can of course |
24445s | deal with one of them now but we'll lose |
24447s | the maestro |
24449s | i'll pick up here as well |
24453s | hey but |
24454s | i don't hate honestly |
24456s | it's fine yeah |
24461s | like crabato value |
24468s | it's just because it's rush for me right |
24470s | it's just a good enough card to get the |
24472s | job done |
24475s | actually with this opening for bunny |
24476s | with that null being full full mana cost |
24478s | because of the two watch posts so a |
24480s | little bit of a tough one needs |
24481s | something at least uh half defensive to |
24483s | get going i think |
24488s | one thing we can agree on is it's not |
24490s | void gill |
24494s | unless |
24501s | exactly |
24505s | pickup's very nice with the cold tooth |
24507s | mine locked and loaded as well |
24509s | almost a perfect early curve here from |
24512s | for possession apart from the fact that |
24514s | his minions don't get to attack so he's |
24515s | not actually pushing any early damage |
24517s | it's a very smooth opening curve so far |
24520s | for possessing |
24522s | yeah skoka |
24523s | would require the use of the innovate |
24525s | but again i think that's if that's |
24527s | helping you get there |
24529s | you kind of use the innovate to gain and |
24530s | innovate right a bit of an odd way |
24536s | just do that on four as well just do |
24539s | something else this turn |
24541s | and just do the skulker cold tooth mine |
24543s | on for if you really wanted to |
24547s | strictly |
24549s | just going to go for it right now |
24554s | the cold tooth mine for highest card if |
24556s | you're not familiar with this |
24557s | interaction it's a very common one in |
24558s | the deck so you guarantee that the next |
24560s | card you're going to draw is lady |
24562s | prestor because cold tooth mine high |
24563s | draws it every single time and then you |
24565s | get your guaranteed discounted press |
24567s | store which you can then play on five |
24569s | instead of six very very common way to |
24571s | curve out the early game with this deck |
24574s | rig coming down there is moon in hand |
24576s | now as well something very powerful for |
24578s | possessing especially after the presses |
24580s | have been used |
24582s | get cold tooth |
24584s | into guff |
24585s | yeah |
24588s | all coming together and hit this watch |
24590s | post still getting work done right like |
24593s | it might not seem like much much but |
24595s | when you're adding the plus one mana to |
24597s | multiple cards you do just make the |
24599s | turns that little bit more clunky for |
24601s | bunny |
24602s | yeah and these watch posts have really |
24604s | wreaked havoc on this queen ashara plan |
24607s | from bunny as well because what bunny |
24609s | would have wanted to have been doing in |
24610s | this early game is just playing some |
24613s | nice cheap efficient spells throughout |
24615s | the early game right and being able to |
24617s | curve out into that ashara fairly |
24619s | aggressively especially with the |
24620s | contraband stash already in hand |
24624s | yeah everything's been put back by what |
24626s | at least a turn probably two in general |
24631s | i'm gonna use the wicked stab at dagger |
24633s | play here from bunny just to get rid of |
24634s | that post now defend some of the health |
24637s | on the light shower |
24638s | so you know what that'll have to do |
24641s | [Music] |
24650s | now the time to trade in this light |
24651s | shower |
24653s | just because he can heal back up with |
24654s | the dagger swing or from the dagger |
24656s | swing should they say |
24657s | yeah it's not a bad trade all things |
24659s | considered right being able to take care |
24661s | of the |
24662s | lady boulder fist ogre |
24665s | it's weirdly the biggest problem in this |
24668s | deck isn't it in terms of just raw stats |
24670s | most of the time until you get to like |
24671s | discover dragons or silent stuff |
24674s | obviously much later on but it is the |
24676s | the the minion that'll be the hardest to |
24679s | kill |
24679s | for a while |
24681s | yeah we did see the uh the forbidden |
24683s | interaction i believe earlier on in the |
24685s | day where you moonlit guidance your |
24687s | prestor but don't play it on the same |
24689s | turns you have another press door |
24690s | remaining in the deck and then you |
24691s | actually get a boulderfist ogre-sized |
24694s | dragon later in the game which is |
24696s | rare but can happen sometimes that |
24698s | turned out to be a raid boss onyxia in |
24700s | that instance as well which is basically |
24702s | the perfect thing for it to be |
24708s | yeah we're off not a big surprise kind |
24711s | of the go-to right for the deck |
24713s | it's going to kill off the press that |
24714s | makes perfect sense possession would |
24716s | have to do a little bit of work to even |
24717s | kill this ashara and never mind what |
24720s | else is played afterwards oh |
24721s | never mind well uh possession will have |
24723s | to do no work to kill this ashari oh |
24727s | these dragons they're all so beautiful |
24733s | presto druid of course a true |
24734s | connoisseur's deck as we all know |
24741s | i love the different approaches to like |
24743s | people's thought patterns for this deck |
24745s | it's either |
24746s | how well working out exactly how to play |
24748s | each dragon and you know imagine the |
24750s | resources and the other ones like you |
24752s | just random dragons and hope they're |
24754s | good enough |
24755s | prestor goes birds yeah |
24762s | oh |
24763s | look at all this this is the stuff calm |
24766s | down possessing it's only game one |
24771s | just instantly powered up this is a |
24773s | ruining every single anime arc i've ever |
24775s | seen |
24776s | yeah actually new rules for grandmasters |
24778s | last call i don't know if you got the |
24779s | memo but if you actually win the game |
24781s | this hard |
24783s | in game one you actually just win the |
24784s | whole series you get given three wins |
24785s | straight away so |
24787s | make sense i'm okay with it |
24792s | nelly not quite as strong |
24795s | as it once was just reducing the cost of |
24797s | the pirates by one not two one um so |
24801s | uh a good enough in my opinion but uh |
24803s | one that's gonna impact bunny quite a |
24805s | lot because in the old days this would |
24808s | be insane |
24809s | yeah it wasn't the nerf i expected to |
24812s | see i was i was expecting something like |
24813s | discover three pirates that cost four or |
24816s | less or five or less something like that |
24818s | right |
24819s | basically right yeah but um certainly i |
24822s | mean it it deleted the card i can |
24824s | certainly say that much |
24825s | delete the class i can certainly say |
24827s | that yeah yeah tell me about it i think |
24829s | it's okay right because suddenly |
24831s | especially with spike going to seven |
24832s | it's like well |
24834s | like six you still have to get it and |
24836s | then the other pirates are gonna be hard |
24837s | to whip in so there's still payoff if |
24839s | you get that but it's not just oh my god |
24841s | i'm dead |
24844s | yeah like 47 percent dead or whatever |
24846s | the odds were on the smite i forget |
24848s | exactly what it was it was somewhere |
24849s | around that level |
24854s | the goose nothing super high value to |
24858s | take advantage of the calico eggshell |
24861s | might be a thing right because a lot of |
24863s | the dragons have taunt and you wouldn't |
24865s | mind copies but |
24867s | it's a big mite |
24869s | it's just composting isn't it let's what |
24871s | is happening |
24873s | these are the best drop what |
24875s | stop |
24876s | actually stop |
24879s | hello |
24882s | i was very quickly going to put an |
24884s | official application into only cast apac |
24886s | from now on |
24887s | is this what it's like in aipac |
24891s | it can be from personal experience that |
24893s | crazy things do happen |
24895s | just roll the nuts every single time |
24897s | don't worry about it i can't remember |
24898s | the token druid metal |
24901s | true actually |
24903s | every game |
24904s | tokens go |
24906s | speaking of trees difficult composting |
24908s | decision here for possession can trade |
24909s | off the rush minions first just to |
24912s | reduce some overdraw potential |
24914s | whether or not this actually even ends |
24916s | up being a composting yeah it looks like |
24918s | he's just going to go for a clean |
24919s | food for minions no actually going to go |
24921s | max tempo instead |
24923s | i was wondering if it was just max |
24924s | kazakhstan honestly |
24927s | i |
24928s | believe i mean you do have two and a |
24931s | calicos and alex exactly |
24934s | just kill him next turn easy |
24936s | yeah and that that's the argument right |
24940s | is do you want this composting to just |
24942s | feed you the value after the kazakhstan |
24944s | instead especially since there is zero |
24946s | concerns with fatigue since you're able |
24948s | to just uh put the second one back in |
24955s | derek confirming this is exactly what |
24957s | castle is like okay good thank you |
24960s | remember |
24971s | odds |
24974s | okay |
24982s | and he's just gonna do his best to clean |
24983s | up as much as possible and |
24986s | at the same time push damage with the |
24988s | minions he has not gonna bother with any |
24989s | trades and you know what i'm okay with |
24991s | it okay minimal trades |
24996s | oh |
24997s | yeah |
25000s | it's just a recipe to win the game what |
25003s | do you actually mean moonlit guidance |
25006s | off the top this time like what |
25015s | what book |
25017s | or rag yeah okay pick books so there's |
25019s | embers |
25021s | yeah onstar book i think for sure |
25031s | maybe even trader 1-1 first |
25033s | he's going to come posting something |
25036s | wait what |
25037s | oh okay so he's not gonna okay i was |
25039s | just thinking like if he still has the |
25041s | draw he still has |
25044s | shouldn't he use moonlit |
25047s | first |
25048s | before drawing off composting yeah |
25052s | uh |
25053s | arguably |
25054s | yes that's kind of that |
25056s | that's where i was with the trades |
25057s | happening all the composting happening |
25059s | at all initially when the moon was in |
25061s | hand i was thinking like well don't you |
25062s | want to check out some other stuff first |
25064s | and then go |
25066s | you can draw one you can always draw one |
25068s | right because you only remove one option |
25070s | from the deck that option is still then |
25071s | there to be discovered from the moonlit |
25073s | guidance after the fact anyway it's not |
25075s | like you ever delete an option from yeah |
25076s | yeah guidance |
25078s | i think that was always fine to do i |
25080s | think if possessed he trades once there |
25081s | and whiffs then he's going to go digging |
25083s | with the moonlight guidance but he took |
25084s | his one draw and because he hit he just |
25086s | gets to entirely hold the moonlit |
25088s | guidance for him just scared me because |
25090s | as we've just recently been talking |
25091s | about |
25093s | i have cast apac before |
25095s | yes |
25096s | true |
25099s | this is no ordinary apac player raven |
25102s | this this is our world champion |
25109s | what is bunny really supposed to do |
25111s | right now |
25112s | suddenly scabs isn't looking so cool is |
25114s | it |
25117s | no |
25120s | probably still better than two immediate |
25122s | card draws for the opponent into a |
25124s | kazakus treasure deck though |
25126s | when you've already seen a book of the |
25128s | dead |
25129s | let's be honest there's no good play |
25141s | it's the second kazakhstan that's gonna |
25143s | break bunny |
25145s | if it even gets played oh no we're never |
25148s | getting to that point this game's just |
25150s | over |
25153s | all right there was an embers taken |
25154s | right there's an embers in the back yeah |
25156s | there it is |
25158s | the goose |
25166s | where we get to play the game of what |
25167s | combination of cards actually loses |
25170s | possessing this game |
25171s | i mean it's just |
25173s | moonlit book |
25175s | book |
25177s | no you still it's still only first turn |
25179s | i was thinking you could like discount |
25181s | the embers with the calicos but you'd |
25182s | have to end up doing that first anyway |
25184s | there you go caligo sambas then do the |
25187s | book you do this this and all these just |
25188s | fine |
25189s | anyway yeah yeah it doesn't matter |
25191s | bunny hopper cannot believe |
25194s | what just happened to him one of the |
25196s | strongest sort of one two three four |
25198s | five punches from this presta druid i |
25201s | have ever seen actually i think |
25204s | although we know how strong the deck is |
25206s | or can be |
25207s | i think that was close to like |
25210s | at least from the presta point |
25213s | perfect right the draws were insane |
25216s | no no even before that it was a double |
25219s | okay that was the best press doors |
25221s | drawer i've ever seen in my life it was |
25222s | watch post watch post and then the |
25226s | skulker innovate tooth to get the presto |
25229s | for five |
25230s | and then jerry split tooth split mine |
25233s | play the mine and then just get out the |
25236s | guff right that's the perfect one two |
25237s | three four and then prestor on five was |
25240s | perfect and then we didn't see a dragon |
25243s | of lower quality |
25244s | than azure drake the entire game and the |
25247s | azure drake was only taken because it |
25250s | was taken over a calicos from a discover |
25252s | that's how good the hand was i think it |
25255s | was it's fair even to say we didn't |
25257s | really see a dragon of lower quality |
25259s | than legendary |
25261s | right because the choice for the azure |
25264s | drake was as you said over a legendary |
25267s | option and just because of how good it |
25268s | was so great start for possessing if you |
25272s | ever want to start a series off you do |
25274s | it like that in one of the most |
25275s | overpowering fashions i've ever seen but |
25278s | now he's jumping over to the quest |
25280s | hunter another deck we've seen players |
25282s | have some great success with so again |
25284s | excited to see this because it feels |
25286s | like it just very consistently gets the |
25289s | job done and yet again there just aren't |
25292s | that many decks |
25294s | that actually engage with what he wants |
25296s | to do in a positive fashion because |
25298s | there aren't that many decks that play |
25299s | like quest hunter at the moment in the |
25301s | meta right there's not a lot of from |
25303s | hand burn decks that even exist maybe |
25305s | maybe even only quest hunt honestly |
25308s | yeah it certainly has been toned down a |
25311s | great deal in this expansion you know |
25313s | quite bored focused even though um a lot |
25316s | of the decks are kind of box decks right |
25318s | um generally even with big spell mage |
25321s | and with uh jackpot rogue like the cards |
25324s | that you get from those huge spells |
25327s | either generate boards or they clear |
25328s | boards right so the board is still the |
25330s | focus of a lot of the match-ups and for |
25333s | quest hunter to come along and say what |
25335s | did you did you all forget that the goal |
25337s | of the game is to blow up the opponent's |
25339s | face you're all way too busy just |
25341s | slapping minions into each other on this |
25343s | little |
25344s | useless space in front of us forget |
25347s | about that point stuff at your |
25348s | opponent's face you dummies |
25350s | the only defense saul |
25352s | is soon |
25354s | we'll be able to throw minions at each |
25356s | other |
25357s | i think is viable and fun |
25361s | i don't think that card's good |
25363s | i don't care |
25364s | yeah okay fine i will be throwing |
25366s | minions at people i'll be throwing a |
25368s | king crush at someone let's see what it |
25370s | is |
25372s | it's that but like it's kind of been a |
25373s | meme for a long time right like even |
25375s | like when reckless apprentice was um |
25378s | like came into the game and people like |
25379s | what happens if you get this in another |
25381s | class do you just throw a silver hand |
25382s | recruit at someone |
25385s | no that's not how it works well just |
25386s | slaps into their face and dies |
25389s | like putting someone into a catapult and |
25391s | just firing them at a wall |
25393s | top at all |
25397s | oh brilliant if only there was an |
25398s | animation for that |
25400s | hey though so we get into the game |
25402s | possessing of course getting that quest |
25404s | equipped and now has an option of |
25406s | secrets but it's not |
25408s | generally what you're looking for with |
25410s | this hunter you want all your secrets to |
25412s | come off the bunker and not from natural |
25414s | draws so a little bit unfortunate for |
25416s | possessive but he does have a tracking |
25418s | in hand to uh help him out if he really |
25420s | needs it going forward |
25422s | yeah an explosive trap is the one that |
25423s | you're never super sad about seeing as |
25426s | long as your opponent is going to play |
25427s | minions at some point because it is a |
25429s | quest proc when it happens |
25432s | it's the one people played without |
25434s | playing the secret package right so it's |
25436s | worth |
25439s | when he just tested seeing if it's the |
25441s | old ice trap gets the news that is not |
25443s | so it's safe to say uh safe to play |
25445s | sorry refreshing spring water this turn |
25449s | so |
25449s | raven |
25451s | celestial alignment |
25453s | thoughts |
25457s | oh yeah it's going in hand i thought |
25458s | you're asking me about the druid deck |
25460s | it's like a bit of a weird time to |
25462s | but um |
25472s | kind of good right |
25476s | i think where i'm at is it's bad for |
25479s | both players in general but worse for |
25482s | the hunter so it's if you want to be |
25485s | okay with it being bad for you as bunny |
25487s | hopper to make something even worse for |
25489s | the hunter for possessing so |
25492s | it's really good against hunter i'm just |
25493s | not sure if this deck actually supports |
25495s | it so well from bunny's side so don't |
25497s | know expense |
25500s | a bit of a weird one |
25504s | crowd probably to finish off this turn |
25506s | yeah oh does find the trickster now okay |
25510s | we're in business we can play alignment |
25511s | next time |
25521s | use the coin possessee while you still |
25523s | can |
25526s | doesn't know |
25529s | i possess it really on the let's say |
25531s | speed up this game plan right |
25533s | those two quick shots instead of hero |
25535s | power that's in |
25543s | yeah is this ever a line like |
25546s | well if you go queen into horn |
25549s | play the horn play the colossal play |
25551s | alignment and then just start hoping to |
25554s | play tess and contraband stash for one |
25556s | mana every single turn for the rest of |
25558s | the game |
25562s | is that a play does that win i think it |
25564s | is i was worried you're gonna actually |
25566s | start suggesting celestial well would |
25568s | you celestial now in that plan i didn't |
25570s | quite catch it |
25571s | no i don't think so i think he played |
25574s | queen horn and the first because the you |
25577s | you'd be spending four mana this turn to |
25580s | just do a play that you can spend five |
25581s | mana on this turn anyway with the queen |
25583s | right and then the the horn and the |
25585s | thing only cost four mana anyway so you |
25587s | don't actually end up saving that much |
25588s | at that point yeah because i think |
25590s | celestia is going to be so much better |
25592s | when you hit flight turn six or seven |
25594s | against the hunter right while still |
25596s | allowing a bunny to do whatever he wants |
25597s | anyway so i definitely like to see that |
25600s | being held on too for now |
25603s | this game silly isn't it |
25607s | the game of hearthstone is quite silly |
25608s | yes and that's why i love it |
25616s | i was tracking right |
25618s | yep |
25619s | we could go net spring trap then again |
25626s | i really need to honestly then again |
25628s | shell shot equals shell shot so yeah no |
25631s | no exactly yeah that's kind of where i |
25632s | was getting to honestly |
25635s | yeah because |
25637s | he already has the secret draw kind of |
25639s | done right with the dumbbell right has |
25641s | kind of done that job |
25643s | okay it's kind of done that job for him |
25646s | well bunny you know what to do it's one |
25648s | of the few times you don't have to grab |
25649s | a tower |
25653s | unless |
25654s | now unless it is just grab a tower |
25660s | so many options |
25680s | when you really see those two options at |
25682s | least right |
25684s | either go colossus |
25685s | or go for the um |
25687s | [Music] |
25688s | the crabber tower |
25693s | oh |
25694s | explosive just triggering the explosive |
25695s | prop first and then he can still get the |
25698s | minions out and play without having to |
25699s | deal with it |
25700s | does make sense |
25704s | yep let's do it |
25707s | big impact what kind of minion he gets |
25709s | here |
25710s | [Music] |
25713s | cool |
25719s | zesty needs to look at us about a |
25720s | different angle to uh judge whether or |
25722s | not |
25724s | admiring the art from uh all different |
25726s | perspectives |
25740s | very interesting isn't it because ozumat |
25743s | is strong |
25744s | it's also a board nearly full of just |
25747s | one attack minions right |
25749s | yeah |
25750s | like |
25751s | does jesse just start jamming damage |
25753s | phase |
25758s | obviously from possessing's perspective |
25762s | from possessive's perspective |
25764s | this is |
25765s | okay he feels like he will win this race |
25767s | guaranteed right it's just the celestial |
25769s | alignment that becomes the problem from |
25771s | that point right |
25787s | pretty good in between right he gets to |
25788s | kill off the ozone which is the actual |
25790s | only real threat on the board but the |
25792s | explosive still leaves all them all the |
25794s | tentacles alive as one ones |
25796s | that's just super awkward for bunny |
25799s | it is |
25800s | oh |
25802s | well now the ice trap as well is a |
25806s | real nightmare on this turn |
25809s | only gonna have to go ahead and use the |
25810s | extortion yeah to proc the ice trap |
25816s | and this plan has not gone as smoothly |
25818s | as bunny would have hoped i think |
25823s | yeah another quest proc these explosive |
25825s | traps have done so much so far |
25828s | forced buddy to like dagger up swing and |
25830s | now it's |
25831s | cr actually created an awkward board for |
25833s | bunny honestly |
25835s | you're gonna go celestial alignment now |
25837s | looks like it |
25841s | you have to right i mean you have to do |
25843s | it before quest completion at the very |
25844s | least |
25845s | [Laughter] |
25850s | so |
25851s | right good news okay silver lining if |
25854s | you're possessing here |
25855s | the plan |
25856s | that i alluded to three or four turns |
25858s | ago |
25859s | where you just went azhara into horn got |
25862s | the colossal and then you just replayed |
25864s | you played alignment and then you |
25866s | replayed the colossal every single term |
25867s | with tess and contraband stash or |
25869s | whatever else |
25870s | that doesn't work because bunny is a bad |
25872s | player and decided to get the neutral |
25874s | colossal instead which is a disaster for |
25876s | his overall game plan however |
25879s | celestial alignment still kind of just |
25882s | feels like it wins right |
25887s | i am just staring at |
25889s | like what possess he can do because his |
25891s | hero power is zero |
25892s | yes |
25895s | yeah obviously the earlier you can do |
25896s | this the better but it was just |
25898s | especially crucial that you got it done |
25900s | before the quest reward was in hand |
25902s | because now if the quest uh when the |
25904s | quest goes into hand it's going to be |
25906s | full cost |
25907s | and unplayable for quite some time |
25910s | it is only one zero mana hero power per |
25913s | turn for quite some time |
25917s | hmm how can we work it where bunny plays |
25919s | crabator this turn |
25923s | uh pick it up put it on the board there |
25926s | you go |
25935s | i think the only real question is how |
25937s | many trades you make first |
25943s | any number between two and four |
25946s | is reasonable i think |
25949s | it's tricky isn't it i'm actually even |
25951s | just staring at just do the four trades |
25953s | because then board space can be used for |
25955s | other things right i think keeping these |
25957s | one ones on board does not feel that |
25959s | great |
25961s | yeah so the merrier doing it this way of |
25963s | course is that you get to push immediate |
25965s | damage with the big weapon going face |
25970s | i think i'm okay with yeah this is fine |
25973s | this is what jumped out to me because |
25974s | you are trying to race your opponent |
25976s | right you can't just defend your own |
25978s | health total you do have to try and |
25980s | aggressively push damage to the opponent |
25981s | as well because once they start getting |
25983s | back up towards five you're in trouble |
25985s | again two piercing shots that's so much |
25989s | damage it is it is a disgusting amount |
25992s | of damage actually |
25993s | but does possessee have to respect the |
25996s | krabatoa |
25998s | i don't want to |
26001s | you don't even need to ask me for my |
26002s | answer saul you know oh i know |
26004s | but i know you're not going to offer any |
26006s | rational discourse in this discussion |
26008s | your your contribution to this is me |
26010s | hunter migo face |
26013s | seriously that does he have to kill the |
26014s | crab |
26015s | fix is a lot |
26017s | so let's count uh double piercing shot |
26019s | does 10 plus the hero power is 12 to the |
26022s | opponent opponent at nine that would |
26024s | leave 13 14 15 damage showing on the |
26027s | other side opponent has two mana one |
26030s | wicked stab already used or was that the |
26032s | previous game no that was the prestor |
26033s | druid game right yes it was |
26036s | um |
26037s | so |
26039s | 15 to 25 is a hard gap to bridge but |
26042s | then you yourself with three mana on the |
26044s | following turn |
26046s | have you have the lethal setup quick |
26048s | shot and the naga right you have the |
26050s | ancient yeah yeah it looks to me you can |
26053s | go for it |
26055s | oh |
26065s | revoked |
26068s | i mean he's still close |
26071s | yep even as it is right now but he would |
26073s | have it right |
26077s | big shot ancient |
26079s | hero power |
26081s | it would have done four extra damage |
26083s | yeah the opponent will be at nine |
26086s | so many options |
26100s | and if my calculations are right 15 |
26102s | coming back the other way needing 10 |
26104s | more with two cards essentially double |
26107s | wicked stab only being eight |
26109s | uh |
26110s | nothing that i can recall in a test or |
26113s | contraband stash that would contribute |
26114s | direct damage krabato is obviously need |
26116s | something to trade into to turn into |
26118s | direct damage and there was no |
26121s | generated cards right sitting in the |
26123s | hand either so it's like possessing was |
26125s | scared of like a pyro |
26128s | yeah i mean i guess this is the real |
26130s | fear right is that you know any replay |
26133s | card just replays alignment and then you |
26136s | don't have lethal because you're only |
26138s | able to play one card reasonable but |
26141s | possess he was trying to survive the |
26143s | extra turn instead |
26146s | to get like spell plus hero power into |
26148s | minion plus hero power out over the |
26150s | course of two turns which could then end |
26152s | up being |
26153s | lethal and now he's in trouble |
26156s | really difficult |
26157s | position to navigate honestly i'm very |
26159s | unsure as to where i come down on this |
26161s | and usually i like to scream in one way |
26164s | or the other and insist i'm right and |
26165s | i'm actually genuinely not sure what the |
26167s | right player was for possessing |
26180s | a quick shot hero power gives him a |
26182s | three health window to play around with |
26185s | right if i've counted correctly |
26190s | on board yes but in reality yes yeah |
26192s | from possessive's point of view of |
26193s | course yeah we've been talking about |
26195s | wicked stab for most of the game against |
26197s | the tooth anyway so it doesn't matter |
26200s | and what an odd game subtle i think it's |
26202s | safe to say |
26204s | that bunny yes you could replace that |
26206s | with any other card and we would have to |
26208s | have a completely alternate world style |
26210s | conversation |
26211s | but the celestial alignment was clutch |
26214s | because that was the only real thing |
26216s | stopping possessing wasn't it throughout |
26218s | the whole game even not just on that |
26220s | last turn but just celeste alignment |
26222s | existing in that game was huge he put |
26225s | possesses so far back |
26227s | yeah i still think bunny navigated it |
26229s | particularly well uh obviously i'm going |
26231s | to say that because he played the curve |
26233s | that i outlined like three turns before |
26236s | he started doing it so of course i'm |
26237s | going to agree with it and say that he |
26239s | played well but yeah even after that |
26241s | point just a little micro decisions like |
26243s | dagger up attack face play your four |
26245s | mana turn with the the horn and the |
26246s | colossal right and even then with |
26249s | rolling aussie mat which was probably |
26251s | the worst outcome overall |
26254s | just because it was not going to keep |
26255s | coming back with the repeated plays just |
26258s | the alignment being able to be replayed |
26261s | with the thief cards was really going to |
26263s | end up being enough because |
26265s | possessing never got to the point where |
26267s | it was combos of cards doing repeated |
26269s | chunks of damage which is |
26271s | really how uh quest hunter likes to |
26273s | operate of course we could probably go |
26275s | back and look several times over at that |
26277s | two turn lethal setup option for |
26279s | possessi |
26281s | but it is a two-turn lethal setup that |
26283s | falls apart as soon as you get hit by |
26285s | tess or contraband stash replaying the |
26287s | celestial alignment and then you're |
26289s | almost certainly dead on board in that |
26291s | scenario as well possessing left himself |
26294s | in a position where he was not dead on |
26295s | board and maybe had an extra turn to |
26297s | operate however we did see just how |
26300s | fragile the not dead on board part of |
26303s | that equation was right incredibly |
26305s | minimal amount of damage that bunny |
26307s | needed to be able to follow that up but |
26309s | certainly a lot more layers a lot more |
26311s | factors than were immediately considered |
26313s | in that uh sort of two-turn set-up |
26315s | possibility for possessing really tricky |
26317s | game for both players more so i would |
26320s | say for possessive and bunny who kind of |
26322s | got ended up being handed the solution |
26325s | to the game and just had to recognize it |
26327s | possessing pretty much just lacked |
26329s | critical information for the majority of |
26331s | the game did not know that he was |
26333s | actually playing against a lineman druid |
26335s | i think weirdly enough i've been singing |
26337s | the praises of the quest hunter pretty |
26339s | much all weekend but weirdly enough that |
26341s | was probably the game where possessee |
26343s | would have preferred to be on beast |
26345s | hunter right because even through |
26346s | alignment okay i'll drop a one mana bear |
26348s | and i'll drop you know this and that you |
26350s | know try and curve out and push that |
26352s | in that fashion whereas |
26354s | as a quest hunter |
26356s | you can't work with one player turn |
26358s | right you need something a little bit |
26359s | stronger as you mentioned just like we |
26361s | are going to go over to possession on |
26363s | the ball priest and bunny hopper on the |
26366s | beast hunter here so there's definitely |
26368s | gonna be pigs flying around uh maybe |
26370s | even on both sides of the board |
26372s | but possesses maybe just a little bit |
26374s | more valuable in this game |
26379s | yeah what's a huffer to a 1-1 that's |
26382s | what i say |
26385s | possessi i think the now last remaining |
26388s | boar priest player in the tournament |
26389s | boar priest again very small sample size |
26392s | but was performing very well for both |
26394s | players who had brought it up until this |
26395s | point |
26397s | uh however blize fell by the wayside to |
26400s | bunny hopper specifically with that boar |
26402s | priest in what was a really nicely |
26405s | navigated game by both players one of |
26407s | the games of the tournament so far for |
26409s | me overall bunny being as incredibly |
26412s | disruptive as humanly possible against |
26414s | the ball priest bly's finding creative |
26416s | solutions to get out of it anyway but |
26418s | just that final snow flurry and freeze |
26421s | to the face really preventing anything |
26424s | that blize was able to do to get over |
26425s | the line so bunny has certainly |
26427s | demonstrated an ability to navigate |
26429s | through this deck and possessive by |
26431s | getting to this point has clearly |
26432s | demonstrated an ability to play it so |
26434s | here we are yeah only real problem here |
26437s | is that hunter has way less ability to |
26440s | mess with the ball priest than any of |
26443s | the decks we saw from bunny opera |
26445s | earlier the mage specifically of course |
26447s | so hunter has to play a very honest game |
26450s | yes there's the bears to like taunt |
26453s | through the weapon yes it can happen and |
26456s | it can't win |
26457s | but possess he will almost certainly |
26460s | position himself in a way that he has a |
26462s | silence left and then he can just hit |
26464s | through that and then this hunter on one |
26466s | mana does nothing |
26469s | so it's uh it's a tough one that's the |
26472s | thing right is shard allocation in this |
26474s | matchup is huge because we've seen in a |
26477s | lot of other matchups players have saved |
26479s | their silences specifically for saber |
26482s | and sunken saber interactions which does |
26484s | make sense |
26486s | sometimes priests might feel like they |
26488s | just have to let that go because of how |
26490s | important it can be to still have the |
26492s | silence in the end game |
26494s | because if you have to pyromancy your |
26495s | way through an entire mountain bear and |
26498s | both of the cubs that pop out afterwards |
26500s | to get your weapons swinging you're not |
26502s | going to be having a particularly good |
26503s | time but what that means then conversely |
26506s | is that is the one little window |
26508s | that the hunter has to get things |
26510s | rolling is if you just scan out a king |
26512s | crush nice and early then you might be |
26514s | in business however raven would you like |
26516s | to identify for me the problem in trying |
26518s | to scam out a king crush early this game |
26522s | it's going to be |
26523s | relatively difficult because there is a |
26526s | king crush in hand and you can only have |
26528s | one so |
26529s | yeah it's going to be tough if that now |
26531s | if bunny had played breeder we could |
26533s | talk |
26534s | because yes a second can crush |
26537s | he has not so yeah no surprise king |
26539s | crush out for him |
26542s | what was the deck there was there was a |
26544s | king crash combo deck that was never |
26546s | very good but occasionally you'd play |
26548s | against it like if you fell into |
26550s | dumpster legend and it was like get a |
26552s | whole bunch of king crashes in hand and |
26553s | then there was a card that just like |
26554s | summoned all beasts yeah the oryx right |
26558s | yeah okay |
26559s | yeah summons beast from your hand it was |
26560s | a man of fighter |
26563s | i played that dick it was pretty good i |
26565s | thought you were talking about uh |
26567s | uh cube crush |
26569s | ah yeah way back when yep yep true |
26574s | so far |
26576s | zessie just doing ball priest things |
26578s | right getting the the little jobs done |
26580s | cycling the amulets uh going fishing for |
26583s | the minion still has a switcher room in |
26584s | hand as well to use in the near future |
26587s | and does have at least one solid aoe |
26590s | with that zyrella in hand |
26597s | and now we do get to the crux of the |
26598s | match up because shard in hand for |
26600s | possessing |
26601s | high value silenceable minion in hand |
26604s | for bunny these are often some of the |
26606s | more crucial decisions in the match-up |
26608s | as to if and when the silences come out |
26611s | if and when the hunter player decides to |
26613s | play around or force a silence from the |
26616s | opponent |
26622s | those aren't it |
26625s | no but pet collector doesn't look bad |
26628s | yeah it's okay |
26630s | just because of its interaction once the |
26631s | sabers dead |
26635s | ramming mount i believe |
26637s | oh |
26638s | oh what do i know |
26641s | oh wait what made |
26642s | i just was it ramming mouth on the far |
26644s | left i just realized there's a ramming |
26645s | mountain hand and i might have just been |
26647s | full ron burgundying and just saying |
26649s | there was a spell on the left and i |
26651s | think that was the card that was taken |
26653s | we'll find out |
26655s | bunny didn't pick the uh five drop |
26658s | of words later |
26659s | yeah no my first nomination |
26662s | there are sometimes some issues with the |
26665s | spectator choices though not being quite |
26667s | lining up with what the players actually |
26669s | do so we'll wait and see |
26676s | does he take his time |
26679s | he offered the second shot |
26685s | picking up a flash here though making |
26686s | sure you got that juice yeah what's the |
26688s | second ramen now |
26692s | i think just choosing to play a aggro |
26697s | want to |
26699s | know i mean it's still fine picking |
26702s | ramming mount because he has the second |
26704s | charge right so he can always just swing |
26706s | again |
26707s | yeah for sure |
26710s | i might let him off |
26721s | going full aggro though |
26723s | as he still has the xyrella still has |
26726s | plenty of heel actually just if he wants |
26728s | to commit i think bunny's doing a really |
26730s | good job of putting out a bit of a wimpy |
26732s | board but still doing a lot of damage |
26735s | yeah absolutely |
26738s | you know against ball priest you kind of |
26740s | have to do this damage two or three |
26741s | times over because the even without the |
26744s | aoes |
26745s | it's the aoe in combination with the |
26747s | cards that activate xyrella just being a |
26750s | ton of healing to begin with right like |
26752s | this work can quite easily be undone by |
26754s | flashy or desperate prayer gift of the |
26756s | naaru and so on |
26761s | very rare that it's just pure aggro and |
26762s | damage that gets there like you normally |
26765s | have to stick some sort of a board |
26767s | persistently to be able to repeat damage |
26769s | against the priest and one although we |
26772s | spoke earlier about the negatives of |
26773s | king crush beaning hand the positives |
26775s | are that it is in hand so you can just |
26777s | choose to play it right you know which |
26780s | is reasonable right like |
26782s | i think a lot of well a lot of games |
26784s | actually we've had the point where it |
26785s | wasn't a guaranteed pull and it was like |
26788s | will you win the game if you get it and |
26789s | lose the game if you don't where eight |
26791s | damage would have just done the job |
26792s | anyway don't get me wrong i'm not saying |
26795s | it's good that it's in his hand but it |
26797s | being in his hand at least gives him the |
26799s | option to just play out and then push |
26800s | the damage if he can |
26802s | get possessing low enough |
26804s | yeah i think the problem with that |
26805s | specifically in this matchup though is |
26807s | how often do you actually get to spend |
26809s | nine mana playing against ball priest |
26811s | right like the ball priest would |
26812s | generally hope to have activated weapon |
26814s | by turn nine uh it may very well be the |
26817s | case in this particular game because |
26820s | possessee is a pyromancer short of a |
26822s | good time right now which means he's |
26823s | very very short on card draw hasn't had |
26825s | the big cleric pop-off turn yet |
26829s | big choices now actually yeah you are |
26830s | right it's a little bit slow for |
26832s | possessing but there's still pet |
26833s | collector with the saber |
26836s | as well |
26847s | i mean he does have about a million |
26848s | buffs in hand so i can understand it |
26855s | hey just wants to play stuff doesn't he |
26857s | yeah once a curve |
26860s | does options now if these things live we |
26862s | could well be looking at the ramming |
26863s | mounts if they don't live hydra |
26867s | there is the pyro that we've been |
26868s | waiting for all our lives |
26871s | i believe now that is three and two on |
26873s | the amulets as well assuming this one is |
26875s | going to get traded and it is |
26878s | things coming together |
26880s | or possessing |
26900s | so |
26912s | yeah and that's the thing right again |
26913s | just looking at the the deck size the |
26916s | ball priest even when it stutters a |
26918s | little bit does come together very very |
26920s | quickly with just the help of a couple |
26922s | of cards |
26923s | yep |
26929s | there's some serious counting to be done |
26931s | for possessing right now by the way |
26932s | because we saw the confirmation there my |
26934s | count was correct we saw after i said it |
26937s | was three and two we saw both amulets uh |
26939s | which are now four and two the two one |
26941s | being about to be drawn off the top on |
26943s | the following term because of uh |
26946s | illuminate which means it will also be |
26947s | cheap |
26948s | so therefore through some combination of |
26951s | cleric gift illuminate uh sorry |
26954s | desperate prayer on the following turn |
26956s | and the priestess he might be able to |
26958s | draw enough cards and cheat enough mana |
26960s | back out just to make it all happen next |
26962s | turn however |
26963s | there's a mountain bear |
26965s | yep gets the bear and i would actually |
26967s | love to see double ramming mount this |
26969s | turn and just push |
26972s | because then there's still doggy biscuit |
26974s | quick shot here or power the turn after |
26976s | and then king crush the turn after that |
26980s | oh the boars themselves that need to be |
26983s | thrown into this mess as well before the |
26984s | amulets can happen though |
26986s | which makes things extremely awkward |
26991s | uh pocket train pocket train is this |
26994s | lethal |
26995s | yeah still possible right uh to same |
26997s | turn it would devour |
26999s | that possession has one of in hand and |
27001s | one in the deck |
27003s | yeah |
27004s | you can still do it all in the same turn |
27006s | and there is still the one shard |
27007s | remaining as well to be able to |
27010s | bust through the bear and reduce the |
27013s | vast majority of damage from the solid |
27015s | sphere as well |
27017s | relevant |
27022s | is someone injured |
27026s | okay cleric desperate prayer gift draw |
27029s | five we'll draw four here actually |
27031s | because you're gonna kill k9 trump |
27041s | now you need these balls |
27043s | immediately |
27045s | oh no |
27047s | oh no |
27049s | um |
27054s | guard boar second pyro at the bottom |
27057s | three |
27058s | quickly |
27062s | uh how much mana does the priestess get |
27064s | in |
27066s | i think this was possible right if you |
27068s | were able to go ball ball zero man of |
27069s | spell this turn right now at this point |
27071s | in the turn right you kill both the |
27073s | balls you then play the priestess you |
27074s | juice back up the only the only amulet |
27078s | that costs you mana is the three mana |
27079s | one the other one is free anyway |
27083s | okay |
27085s | okay |
27086s | shard yes a job kind of done |
27089s | fine |
27090s | to an extent |
27094s | oh was that possible |
27096s | pocket train hit me up i want to know |
27097s | yep we all want to know |
27100s | either way though |
27101s | zessy looking stressed can completely |
27104s | understand that |
27105s | but bunny doesn't actually have tons of |
27108s | damage to push himself |
27112s | right we'll have to be revived pet for |
27114s | another uh well he can trade the bear |
27116s | off and then revive pet |
27122s | right |
27123s | and like biscuit |
27126s | quick shot or something |
27127s | yeah i think the fact that the shard was |
27129s | used but the turn wasn't you know quote |
27132s | lethal we talk about lethal with this |
27134s | deck being getting the weapon and |
27136s | attacking with it that is generally |
27137s | lethal |
27138s | is a pretty big problem |
27141s | this is the other player anyways |
27144s | fine fine yeah yeah |
27145s | sure i was scared for just a second but |
27148s | it's okay now |
27150s | yeah this works too absolutely fine |
27152s | and now with the shards used that means |
27154s | that possessee kind of has to interact |
27156s | with these taunts in a way that he would |
27158s | rather not thank you very much |
27164s | may as well drop the quick shotting |
27165s | because it's the most damaged |
27166s | considering you are really relying on |
27168s | this king crush system |
27170s | yep |
27174s | time for some pigs |
27178s | only four spells though |
27180s | five aoe including the devour |
27185s | do you like to play with fire |
27190s | gets the hit with the cleric though to |
27192s | make six for at least one of them |
27194s | yeah it's the seven six on the other |
27196s | side it's a big problem though |
27199s | obviously the taunts are also a big |
27201s | problem there is also the significant |
27203s | problem of counter lethal coming back |
27205s | the other way which is a big issue right |
27207s | now |
27228s | at least there's a swing |
27233s | there is yeah which means |
27238s | [Applause] |
27243s | that's nine possess he can even zyrella |
27246s | the turn after right |
27248s | yes |
27250s | because there's also no |
27252s | there's also a |
27253s | no fear of |
27256s | uh revive pet number two right because |
27259s | if he keeps swinging he keeps the manor |
27260s | at one |
27262s | which means reviving the bear won't work |
27271s | so |
27272s | [Music] |
27274s | yeah the trades probably just make sense |
27276s | so the seven one can live |
27279s | return |
27280s | well there's xyrella hero power to |
27282s | factor into this as well |
27287s | [Applause] |
27291s | right because possessing has to forego |
27293s | the healing can't take the initial |
27294s | priest hero power yeah |
27297s | i mean we'll wait for this to happen |
27299s | for a month or so |
27306s | honestly so how happy i was that we |
27309s | found out very quickly in the the |
27311s | theorycraft test was that the nathrius |
27313s | does its damage instantly oh yes |
27316s | very very happy about things like that |
27319s | loki though this peasant was actually |
27321s | you the best drawer in the deck for |
27323s | bunny offer right like |
27325s | actually just gets to stick a two one |
27328s | problem is the fatigue |
27332s | just |
27333s | oh we need this |
27338s | can you just die from fatigue |
27341s | well no because the |
27343s | the hero power is going to roll back and |
27345s | forwards right |
27347s | [Music] |
27351s | that's not it |
27357s | yeah i'm just thinking wouldn't |
27359s | died either way |
27363s | not if you don't take seven here right |
27365s | not immediately it's possible that the |
27366s | clock still beats you but yeah i'm not |
27368s | sure yeah i guess |
27369s | he takes two and then he's on what six |
27374s | next fatigue was it oh wait three oh i'm |
27377s | an idiot i just can't count oh yeah he's |
27378s | not fatigued |
27379s | yeah sorry i thought he was way way more |
27381s | empathy i don't even know why i thought |
27383s | that that's strange but yep possessing |
27386s | did his best but it wasn't quite enough |
27389s | and bunny takes as smooth well smooth |
27393s | you know what i mean |
27394s | with the hunter uh against the priest |
27397s | and again similar to what we talked |
27399s | about in this matchup against bly is i |
27401s | think getting that hunter through is |
27403s | just a a nice mental boost for bunny |
27405s | hopper because again we saw that it |
27408s | could have been the one that sort of |
27410s | fell apart for him there lost that ball |
27412s | match up and then he has to worry about |
27414s | the hunter mirror and so on after that |
27416s | but i think possessee got a bit of a |
27418s | rough end of the stick there not getting |
27419s | the pigs at a relevant time and had to |
27421s | spend time messing about activating the |
27424s | very end game state i do think that was |
27426s | unfortunate and they're frankly unlikely |
27429s | in parts so a little bit of a rough one |
27431s | but i think bunny opera did well knowing |
27432s | exactly what he needed to do to stick |
27434s | those bears and make it as awkward as |
27436s | possible to possess yeah one pig bomb |
27438s | three was definitely a problem right |
27440s | because |
27441s | uh going into that last turn like it was |
27443s | on bunnyhopper's turn and i spied it was |
27445s | like okay this looks lethal-ish from |
27447s | here right just with the discounted |
27449s | amulet the fact that you can draw a |
27451s | million cards you do still have to draw |
27453s | the ball but as long as your initial |
27455s | burst of the cleric draws draws the |
27457s | balls you can probably throw them out on |
27458s | board play zero mana spells play |
27460s | priestess get back the mana that you |
27462s | need you just need three mana back at |
27464s | that point right and then you can toss |
27466s | the two amulets in there because one of |
27467s | them was free and that probably ends the |
27469s | game needed one more mana somewhere |
27471s | along the line to be able to play shard |
27473s | and silence the board state |
27475s | the fact that step one and step two of |
27477s | that got completed and there was still a |
27479s | ball left in the deck that's when it |
27481s | became a big problem and i'll hold my |
27482s | hands up i do not know the correct line |
27485s | from that point without going back and |
27486s | studying it however |
27488s | i think and this is this is catch 22 |
27491s | right possessing using the shard and not |
27494s | completing the turn to lethal with the |
27496s | weapon swing got himself in a massive |
27498s | amount of trouble because then revive |
27500s | pet or whatever else the the other saber |
27502s | coming out was going to be a huge |
27504s | problem in that position but if you |
27506s | don't |
27507s | throw out the shard at that point even |
27508s | if you're bailing out of the turn there |
27510s | was a freaking seven seven vicious |
27513s | slither spear on the other side of the |
27514s | board anyway right they've been hit with |
27516s | ramming mounts and whatever other buffs |
27517s | that was going to just straight up |
27518s | murder you regardless so yeah i think |
27520s | that was going to be a big problem |
27522s | either way for possessi i'm fairly |
27524s | confident the turn wasn't good |
27526s | but without going back and examining it |
27528s | after the super low roll of the balls |
27531s | being heavily buried i couldn't tell you |
27533s | what the exact solution was that's it |
27536s | the turn that he went with might not |
27537s | have been great or perfect but the term |
27539s | was definitely hard right i think that's |
27541s | something we can easily agree on at this |
27543s | point but it does mean now bunny hopper |
27546s | is only one game away from securing a |
27548s | spot in the finals he's going to be on |
27550s | the mage versus the uh excel quest |
27553s | hunter from possessie again a sort of |
27556s | historically bad matchup if we just say |
27558s | mage versus quest hunter in general |
27561s | uh a bad matchup for the mage i think |
27563s | but we'll see how these new versions |
27565s | clash going forward but again just a bit |
27569s | of an overview we talked a lot about how |
27571s | important the early points are or just |
27573s | that the points in general and uh making |
27576s | it to the finals in week one gives you a |
27578s | lot of wiggle room going into the next |
27580s | two weeks especially when we're talking |
27581s | of like trio and then last hero standing |
27584s | in a brand new meta this might be the |
27587s | week to bank as many points as possible |
27591s | oh |
27591s | three keep from bunny |
27593s | deep in the curve alongside the belinda |
27595s | i was curious whether he might dig more |
27597s | aggressively for like mailbox dancers |
27600s | for example uh obviously a dangerous |
27603s | card in general in this matchup because |
27605s | of the extra coin going to the opponent |
27607s | which can be a lot of value but when you |
27609s | have the belinder in your hand |
27610s | guaranteed it still can be somewhat |
27612s | enticing |
27621s | funny just keeping the curve |
27623s | again not the best opening here for |
27626s | possessing three secrets two of which |
27628s | are trash is a bit of a rough one |
27631s | i think possessing knows it |
27644s | what to do |
27649s | yeah i mean if you're gonna keep this |
27650s | curve you play this curve right two on |
27652s | two three and three |
27653s | something something coin belinder yep |
27656s | just play some stuff and then try to |
27658s | just uh snowball the game very hard and |
27661s | again |
27663s | if these minions stick around is gonna |
27666s | heavily |
27667s | negate those freezing traps right |
27669s | because that's the only hope possess he |
27670s | has is freezing trap into belinda to buy |
27673s | time |
27674s | but even still that |
27676s | if belinda hits 10 10 that is a huge |
27679s | amount of damage to try and do as quest |
27681s | hunter to a minion it doesn't really |
27683s | happen often |
27685s | yeah it is |
27687s | bunny does choose to divert to the |
27689s | mailbox dancer now so things are coming |
27690s | out a turn sooner |
27692s | however there is a nice trap picked up |
27694s | for possessing that could have something |
27696s | to say about it |
27699s | just eyes trap and freezing it's like i |
27701s | will freeze and cool you out like no |
27704s | matter what |
27709s | hero power instead maybe yeah i kind of |
27712s | like the preservation of these freezing |
27715s | traps if i'm honest |
27717s | yeah my only worry is are there always |
27719s | going to be too many minions to ever |
27721s | play them and be reliable yeah if you |
27724s | don't use one now for example right |
27726s | yeah |
27728s | definitely tricky though |
27733s | reckless apprentice on curve |
27736s | biggest minion all face |
27748s | i like |
27749s | it i think what bunny wants is just |
27752s | stuff on board that won't just die |
27754s | he's already seen explosive right which |
27756s | takes a few boxes |
27761s | but |
27762s | actually go |
27766s | one drop |
27768s | and get a big value pacing shot on the |
27771s | dancer |
27773s | but that doesn't open up a freezing trap |
27777s | the problem right now he's just short |
27779s | really isn't he |
27782s | of isolating these minions or one of |
27784s | these minions obviously yeah obviously |
27785s | like it's a turn delayed he can worry |
27787s | about the freezing trap next turn but |
27790s | you need to be able to play a freezing |
27792s | trap and kill whatever other minions you |
27795s | don't play this turn right so you don't |
27797s | kill this turn |
27800s | uh with six mana next turn and that's if |
27802s | you're expecting belinda of course the |
27804s | other option is to play around barbara |
27806s | and just get cheap spells out of your |
27808s | hand |
27811s | quickly |
27815s | oh is this like |
27816s | you looking at setting up two freezing's |
27818s | here with the coin like freezing trap |
27820s | this time freezing trap next to him do |
27822s | it that way |
27823s | i think it's just going to be i think |
27825s | he's just going to push one less damage |
27826s | to have a 1-1 on board because that way |
27828s | the 1-1 can do one damage to the 3-5 and |
27831s | increase his odds of being able to deal |
27834s | with it oh no okay just coin coins here |
27835s | a power instead okay oh okay okay yep |
27837s | yeah as we can see multiple options this |
27840s | time for possessing as we were talking |
27842s | about many different ways to do a fairly |
27844s | limited turn |
27845s | this is really good right because now |
27847s | just with the wound prey and the |
27850s | discounted hero power oh you'll be able |
27852s | to he'll be able to get there if he gets |
27854s | to that point and able to play freezing |
27855s | trap yeah this is really nice |
27857s | yeah this was just better than all of |
27859s | the suggestions |
27865s | again that's the issue right the |
27866s | freezing trap is like slapping a |
27869s | some sellotape on it to try and just |
27871s | keep it together uh but |
27875s | then drake fire emily comes out now |
27877s | you've got to try and freeze three |
27878s | things |
27880s | and he gets backed up by something else |
27881s | whether it's a rune or another drake |
27883s | fire he knows there's at least the rune |
27885s | in hand so |
27886s | all starts to snowball out of control |
27888s | here there is now the ice trap pick up |
27891s | yep big deal |
27893s | there is the coin in hand still though |
27895s | or bunny |
27902s | make sure these minions trade off board |
27904s | get the hero power to go face board is |
27905s | clear freezing trap is not now played |
27909s | does |
27910s | bunny attack saw |
27914s | probably i mean it depends a lot on the |
27916s | dragon outcome right i guess yeah yeah |
27918s | yeah yeah |
27919s | if the dragons are good you just attack |
27921s | anyway right |
27922s | exactly yeah |
27927s | i do love there's also the |
27929s | however there is also the explosive trap |
27930s | consideration right which incentivizes |
27932s | you to make that decision before you |
27934s | play the dragons |
27937s | do not put extra damage on your dragons |
27939s | for no reason |
27941s | i think though if you it's tough right |
27943s | because the plan is to get big dragons |
27947s | it does two damage |
27949s | yep does two damage on those dragons |
27952s | like how much more killable does it |
27953s | actually make them |
27955s | or i guess the argument is how many do |
27958s | you need to be alive to like catch up in |
27960s | this game |
27961s | right |
27963s | if it makes if if the answer if doing |
27965s | this and now attacking into explosive |
27967s | makes one of them killable |
27969s | but the other two minions live |
27971s | how much do you care right |
27975s | as you'd imagine burn damage is being |
27977s | used to kill them |
27979s | that's the knowledge |
27982s | yeah this is fine |
27984s | obviously i'm sure there's people |
27985s | looking at this going oh two damage on |
27987s | your minions for no reason but there was |
27988s | upside and downside either way and i |
27990s | think this was the less devastating |
27992s | downside as raven was talking about |
27995s | okay |
27997s | edge |
27999s | yeah bit of a wave there from possessing |
28001s | he knows he is out now because i believe |
28004s | that |
28005s | slides off camera shut your slides |
28009s | make someone play him out |
28012s | he just slides off the camera there |
28015s | buddy albert takes the win |
28017s | a big congratulations to him he's |
28019s | definitely not had an easy run of it |
28022s | to get to this point he's definitely |
28023s | been taking part in some very very tough |
28026s | matches uh so really good job for bunny |
28028s | upper possession again though as i said |
28030s | top four week one okay you you chalk |
28033s | that up as a bit of a win right you get |
28035s | a good amount of points uh a good amount |
28037s | let's sort of leg up on everyone else |
28039s | which is really good they're finished |
28040s | below so a really good start there for |
28043s | possessing but it's going to be bunny |
28044s | hopper the eu grand master that's going |
28047s | to be moving on into the finals |
28050s | yeah amy darrick all in shambles apac |
28053s | eliminated once again |
28055s | uh possession will just have to make do |
28057s | with that pesky world championship i |
28059s | suppose |
28060s | uh but yeah bunny hopper marches on and |
28062s | it means we are still on course for the |
28065s | dream final and i call it a dream final |
28067s | only because we now no longer have to |
28069s | cast it raven it's someone else's |
28071s | problem if it gets to that point bunny |
28073s | hopper versus pasqua the rematch of the |
28076s | two and a half plus hour series uh that |
28079s | we saw yesterday is very very possible |
28081s | now in the final |
28083s | yeah and now uh is uh time for solomon |
28085s | myself to be done for the day but this |
28087s | hot still hearthstone to come as tj and |
28090s | edelweiss will be bringing you the final |
28091s | two matches it's gonna be semi-final |
28093s | number two between super fake and pascoa |
28096s | and the winner of that will go into the |
28097s | finals to face bunny opera to see who's |
28099s | going to be our week one champion but |
28101s | from us we're done thanks for watching |
28103s | we'll see you next week but make sure to |
28105s | stay tuned for those matches goodbye |
28109s | [Music] |
28121s | [Applause] |
28122s | [Music] |
28124s | welcome to raven dress in the darkest of |
28127s | seasons |
28129s | where ruthless eyes gawk for horrific |
28132s | reasons |
28133s | for a hidden hand has struck me down |
28138s | with such ruthlessness |
28140s | so deep and profound |
28144s | then he comes with his mullockian scowl |
28152s | to uncover the truth |
28154s | of murder most foul |
28158s | the anima drifts across the floor |
28161s | highlighting the creatures who walked |
28163s | through my door |
28165s | the motives are as black as night |
28169s | avarice |
28172s | [Music] |
28179s | that lead to the truth |
28182s | behind this dark blues |
28187s | join us here with the grimm and empires |
28191s | choose your power without heavenly bias |
28195s | for at the end |
28197s | they will burn in the fire |
28200s | when it is known who slayed |
28203s | to nathrius the sire |
28206s | [Music] |
28229s | [Music] |
28263s | [Music] |
28294s | now |
28297s | [Music] |
28332s | [Music] |
28344s | do |
28347s | [Music] |
28435s | hello everybody and welcome back to |
28436s | hearthstone grand masters last call it's |
28439s | the final day here for week number one |
28441s | and we're continuing on with the top |
28444s | eight we have one more semi-final in the |
28446s | finals and we're going to call it a day |
28448s | my name is cj i'm joined once again by |
28450s | our special guest here for week number |
28452s | one it is edelweiss taylorvice how you |
28453s | doing today you ready to cast some |
28454s | hearthstone pretty good oh i'm super |
28457s | pumped pesco made it through uh |
28460s | i have to admit i was torn between |
28462s | whether to root for possession or |
28463s | bunnyhopper because on the one hand |
28465s | possessing might give us the chance of a |
28468s | not two and a half hour finals on the |
28470s | other hand bunnyhopper complimented my |
28472s | casting on twitter so you know i'm very |
28475s | influenced by uh |
28477s | by compliments |
28479s | in the end we could have that bunny |
28480s | hopper pasco rematch |
28483s | yeah which uh |
28485s | buckle up because that'll be a long one |
28488s | but we still do have that semi-final to |
28490s | get through it's possible that super |
28491s | fake can make it through even though |
28493s | based on the decklist |
28495s | i would consider pascal at least a |
28497s | slight favorite |
28499s | but it's pretty cool because we have |
28501s | super fake coming in with a anti-shaman |
28504s | lineup at least it seems maybe with a |
28506s | soft counter towards uh other board base |
28508s | deck like the beast hunter uh whereas |
28511s | pascoa |
28512s | sort of similar and no shaman lineup as |
28515s | well |
28516s | but it seems like his decks might do a |
28518s | little bit better against super fakes |
28520s | who are very focused |
28522s | um so |
28523s | what are your what's your take on sort |
28525s | of this matchup unless i |
28527s | i took all the thunder and covered it |
28528s | what you were gonna say no no you're |
28530s | fine so it seems as though pascoa went |
28533s | sort of a level deeper in his building |
28536s | to still have a pretty reasonable chance |
28538s | against some of the board-based decks |
28540s | but to have win conditions that are |
28542s | better at |
28544s | also targeting these |
28546s | target shaman lineups right with the |
28550s | quest hunter and the quest priest and |
28552s | the curse warlock like there's a lot of |
28555s | overlap in terms of the picks here but |
28557s | then also |
28559s | not having the shaman having this quest |
28561s | priest is just a bit of a wild card for |
28563s | lineups like super fakes and fleds |
28566s | yeah it's it could be an uphill battle |
28569s | but you know we've these decks are not |
28573s | so far into the |
28575s | counter and board based strategies that |
28577s | they don't have win conditions uh in |
28579s | these other matchups it just makes it a |
28582s | sl a little bit more difficult but you |
28583s | saw the xl palette in there from uh from |
28586s | super fake um so that's going to be the |
28588s | deck that's queued up first uh mage band |
28591s | away from pasco a hunter band away from |
28593s | super fake and i i i suppose those make |
28596s | sense because those are the decks that |
28597s | sort of have the most inevitability |
28600s | right with the ping mage uh being able |
28603s | to take down some of these slower decks |
28605s | and the other side i believe it was that |
28607s | quest hunter |
28608s | uh from what's in the quest center |
28611s | yes center from pascal yeah quest hunter |
28613s | the excel question which |
28615s | does have inevitability as well |
28617s | yeah i think both players with the quest |
28619s | hunter in this match up and so pasco are |
28621s | banning away super fakes quest hunter |
28623s | because it is the most sort of direct |
28625s | damage deck um i think there's an |
28628s | argument that the mage if it gets online |
28630s | with the here powers is similarly a |
28632s | direct damage deck |
28634s | you know three |
28635s | not exactly shared but similar decklists |
28638s | and i think pascal is really going to be |
28640s | looking to try and beat up on this |
28642s | paladin if possible |
28644s | because it is the opposing deck that |
28646s | cares most about the board |
28650s | [Music] |
28651s | that's right |
28652s | we're going to be seeing oh okay we're |
28655s | getting right into game um |
28657s | i i guess coming into the middle of |
28658s | things i'm used to when i start casting |
28660s | we got like 10 minutes or so |
28662s | just to chat |
28663s | before these games happen but since |
28665s | we're starting and the tournament has |
28666s | already been going on i can imagine that |
28668s | these players |
28669s | have been waiting for some time to play |
28671s | so they want to get right into it so |
28672s | let's do just that and get right into it |
28675s | going to be that quest hunter pascal and |
28677s | the xl |
28679s | holy |
28681s | paladin |
28683s | sure we'll call that i'm super fake |
28686s | yeah and i think if you're super fake |
28688s | the number one card you're looking for |
28690s | is the carryall hero |
28692s | um you don't have |
28695s | like |
28696s | quite enough healing or rather i should |
28698s | say the holy mackerel you want to be |
28701s | able to use for card draw or some board |
28703s | clear some of the time |
28704s | so it's not always like straight up |
28706s | healing and so having |
28708s | that carriage weapon to have damage |
28710s | knowing that the hunter has |
28712s | no vipers anymore that's no longer an |
28715s | occlusion in quest hunters so |
28719s | it's it's just mitigates a huge amount |
28721s | of damage effectively doubling all your |
28723s | healing as well that's kind of the |
28724s | number one card if you're super fake and |
28726s | then similarly for pascal if you can |
28729s | afford to you'd really like to get |
28731s | your hero down before you make the hero |
28733s | power free |
28735s | because |
28736s | eventually the paladin will run out of |
28738s | board clears and then you just even if |
28741s | you're not rolling the huffers and leox |
28743s | you can just sort of get there with |
28744s | repetitive boards |
28749s | we do have to |
28752s | be parents here |
28754s | 40 car decks |
28756s | cross it off on your caster bingo car or |
28758s | the deck let's have 40 cars |
28761s | though may not be able the heroes we've |
28763s | seen have been pretty inconsistent to |
28765s | find notably fled uh when we saw fled |
28768s | play in his series yesterday |
28770s | uh felt like when specifically playing |
28773s | the paladin that he could never |
28775s | find cariel uh which uh was a huge |
28779s | detriment in uh in many of the games |
28782s | ultimately finding one with the paladin |
28783s | but |
28784s | it was a it was a struggle um meanwhile |
28787s | pascal the draws are |
28789s | not finding many of the actual quest |
28791s | completion spells but |
28793s | is finding some of the sort of support |
28796s | with you know multicaster |
28798s | combined with the bunker |
28800s | you're getting multiple different spell |
28801s | schools with that so you can draw |
28803s | further into the deck and if your game |
28805s | plan is to try and find the the tavish |
28807s | before you get the quest then this is |
28809s | the sort of order that you want to be |
28811s | drawing things |
28812s | uh and then get them damaging spells |
28814s | later on when the board matters a little |
28816s | bit more to actually finish the quest |
28818s | once tabish is played assuming you're |
28819s | able to find it |
28822s | yeah so you just gotta make sure you're |
28824s | not falling behind too far i think |
28826s | between the bunker and the spring the |
28828s | trap you're sort of giving yourself the |
28829s | best shot |
28831s | to thin the deck of these secrets you |
28833s | know before you would have drawn them |
28834s | otherwise and and juice up the |
28837s | multi-casters so many of the secrets are |
28839s | where your spell schools come from in |
28840s | terms of frost and fire so you pump up |
28842s | that multicaster to really dig deep |
28845s | for |
28846s | the hero |
28847s | but uh super fake with both of the |
28850s | sunfish divine shields again pretty |
28852s | annoying |
28853s | for the hunter in terms of preventing |
28856s | quest advancement if you use a spell to |
28858s | pop the shield |
28859s | so we might see pascoa sort of get into |
28862s | phase two and try and chill out there |
28865s | just to have the targeted hero power to |
28868s | start being able to use that to clean up |
28871s | board pop divine shields etc |
28881s | now weirdly enough i was expecting sort |
28884s | of a hold on the quick shot in this |
28886s | situation |
28887s | um |
28888s | [Music] |
28889s | because |
28890s | weirdly enough it |
28892s | you could leave the |
28894s | uh the fish at five health and then get |
28898s | the targeted hero power next turn and |
28899s | targeted hero power spring the trap |
28902s | um |
28903s | but |
28904s | i guess that can get a little bit |
28905s | awkward considering it's not factoring |
28908s | what super fake could play next turn |
28909s | you're fully |
28911s | giving up all your mana |
28913s | you're also pulling another secret out |
28915s | from the bunker which means that |
28918s | you may want to play the secrets instead |
28920s | of pulling them out of your deck |
28922s | depending on what they are like an |
28923s | explosive trap being pulled from spring |
28925s | the trap would mean that you would get |
28926s | the quest completion before a potential |
28928s | tavis so your power would go to zero uh |
28931s | which could be a detriment he wouldn't |
28932s | be able to control when that happened so |
28936s | yeah absolutely spring the trap great |
28938s | for thinning but as you say it can give |
28940s | some surprise it quest advancement with |
28943s | the explosive um |
28945s | it can be great but if you're trying to |
28948s | slow a roll not so much so it'll be |
28950s | interesting to see if he just holds on |
28952s | to that spring in the trap because of |
28954s | that situation and and not wanting to |
28956s | progress the quest or if he decides you |
28958s | know what uh we're just we have the |
28961s | opportunity to complete the quest |
28962s | quickly then we can just start piling on |
28965s | the damage and not worry about finding |
28966s | the hero |
28976s | well |
28978s | we're getting to that point of the game |
28981s | when |
28982s | there's still 28 cards left |
28985s | no tavis picked up |
28989s | a rock to keep spinning |
28990s | yeah sure |
28992s | like i'm not under a ton of pressure i |
28994s | mean if we of course can see super |
28996s | fake's hand is not mounting |
28999s | any more pressure really or much card |
29002s | draw maybe something comes off the |
29003s | vitality surge but just a two five in |
29005s | play like maybe you just play barack |
29007s | draw three that you |
29009s | know are not going to be tavish but that |
29011s | gets you that much closer to finding it |
29014s | it could end up picking up a tracking |
29016s | from the one mana spell there's |
29019s | uh |
29020s | five what or no sorry seven one mana |
29022s | spells left so with two trackings left |
29025s | in the deck |
29026s | maybe tracking could then pick you up |
29028s | the tavish |
29029s | uh |
29033s | okay it's gonna go with spring the trap |
29034s | still a a thinning way but this is gonna |
29037s | be explosive and freezing |
29047s | so at this point i almost feel like |
29048s | you're just committing to |
29050s | not playing the hero unless it comes off |
29052s | the top right now |
29055s | because it would be so challenging to |
29057s | sort of keep the board |
29059s | clean without advancing the quest you |
29061s | can go maybe a couple of turns like that |
29067s | probably one |
29069s | unless super fake just had no minions |
29071s | um and just had the hero power in which |
29074s | you could just respond with your own |
29075s | hero power but |
29077s | yes uh |
29078s | not looking like that's going to be an |
29080s | option |
29081s | um |
29082s | but |
29083s | super fake |
29085s | it does pick up the myrmidon no holy |
29087s | mackerel to go alongside with it no |
29089s | targeted spells at all |
29091s | uh to go alongside that |
29093s | does have leviathan for next turn |
29095s | uh you made a great point yesterday |
29097s | about how it does feel like the |
29099s | uh it might have been yesterday it might |
29101s | have been the day before it's all about |
29102s | swing turns |
29104s | and |
29104s | where you |
29105s | don't really want to play out your |
29107s | minions sort of one by one |
29110s | um you want to try and wait for that |
29112s | turn where you're |
29113s | you're popping off with like multiple |
29115s | light rays or light ray plus gardens |
29117s | grace you're clearing your opponent's |
29118s | board and building up a big board |
29120s | yourself instead of layering out your |
29121s | threats |
29123s | yeah i find that with the xl version you |
29126s | know because you don't consistently hit |
29128s | carriale and because |
29130s | once you do you won't necessarily have |
29132s | as much time to go for a smite gardens |
29134s | grace otk |
29136s | i find you tend to play gardens grace |
29138s | much earlier just for tempo saving stuff |
29141s | like your light rays for you know the |
29143s | turn you play varian or you go pyro |
29145s | equality and then double light ray |
29148s | and that's great against things like |
29150s | shaman which is the target of the lineup |
29152s | other board-based decks where you can |
29154s | say i'm going to clear your board and |
29156s | make a big one of my own on the |
29157s | backswing |
29159s | but against a quest hunter |
29161s | it's not quite so useful so we may just |
29164s | have to see things like the light ray |
29166s | come down for some semblance of pressure |
29183s | given up on the opportunity to uh |
29186s | to play the hero beforehand just gonna |
29188s | go on the damage plan which i think |
29190s | makes sense certain point you can only |
29192s | hold on so long |
29194s | uh |
29196s | sunfish can proc the freezing here and |
29198s | then we play leviathan |
29203s | yep |
29211s | you seen |
29212s | one |
29214s | ice trap |
29216s | thus far |
29221s | so the secrets could be anything um |
29225s | he noticed that there's two secrets in |
29226s | the hand that were pulled from the |
29227s | bunker |
29228s | um |
29229s | but |
29233s | he knows it's more likely to be freezing |
29234s | and explosive because there's a lot that |
29236s | he |
29237s | has not seen but i guess the freezing |
29239s | trap is less so he's just going to go |
29241s | with the leviathan it's the strongest |
29243s | planet |
29244s | oh |
29244s | and there she is |
29247s | right on time turned eight |
29249s | carrial hero going to come down |
29251s | that makes it significantly harder for |
29253s | pascoa |
29255s | to uh |
29256s | deliver on this burn plan |
29260s | yeah no we maybe could have seen uh |
29264s | yeah it's doable it's definitely doable |
29268s | but |
29269s | with when it comes down on eight |
29272s | and the holy mackey roll in hand there |
29274s | assuming it doesn't get used for card |
29276s | draw with myrmidon uh |
29280s | your effect you're doubling all that |
29281s | healing i mean it's just |
29284s | there's there's no way around it and |
29287s | i |
29289s | i don't know if there's enough damage in |
29292s | the deck even |
29294s | even with the amount of card draw |
29296s | available to pasco |
29298s | uh we might see him eventually |
29301s | just go for the two mana |
29303s | hero power |
29304s | it still refreshes but it costs two mana |
29307s | and and so maybe you go for the boards |
29309s | that way |
29311s | yeah so use your expensive spells now so |
29314s | that way you can hold on to the cheaper |
29316s | spells for when you have tavish well he |
29319s | doesn't know that yet |
29321s | uh because he doesn't expect or he might |
29324s | expect carol but |
29326s | um |
29327s | so many cards left in the deck could be |
29329s | in hand could have been dredged but now |
29332s | he will know for certain |
29335s | it's amazing to me |
29337s | that you can't just fit in one viper |
29340s | with 40 cards |
29343s | it does seem crazy doesn't it when it |
29345s | presents so much of a problem but it |
29347s | really is a tech card for a single |
29349s | match-up |
29350s | um |
29351s | i think it for sure in a 40 card deck |
29354s | it's it's a choice you can make |
29357s | specifically |
29358s | for a tournament lineup but you would |
29361s | have to be |
29362s | assuming people are going to bring |
29363s | paladin which i think |
29365s | many did not think that would be the |
29367s | case |
29368s | well i don't know it's got some it's got |
29370s | some splash right you could |
29373s | get rid of a harpoon gone on curve |
29377s | cookie is played in shamans all the time |
29380s | you can get rid of cookies weapon |
29382s | against rogues they have their dagger up |
29385s | they have crabato weapon and |
29387s | a lot of times they can randomly |
29388s | discover a crash boom you get rid of the |
29391s | turtle spike |
29392s | um oh and a lot of decks are playing |
29394s | queen ashara |
29397s | if for some reason on the off chance |
29399s | that they picked the weapon boom you're |
29401s | good you got you got the viper |
29403s | yeah you you could take out a nifu like |
29405s | that but |
29406s | i think it's those are all instances of |
29409s | sort of nice to haves and usually if |
29411s | you're putting viper in the deck it's |
29413s | because of a need to have |
29415s | and there's really just the one match up |
29417s | where it's a need to have so if you're |
29419s | not expecting to see much paladin and |
29422s | there's no other need to have viper |
29424s | match up |
29425s | i think |
29426s | you know you're more inclined to just |
29428s | sort of leave it out in favor of stuff |
29430s | that's going to be a bit more consistent |
29432s | the tradable does mitigate the risk |
29435s | but |
29436s | uh often like |
29439s | i don't know it's it's just i'm not sure |
29442s | the stats are there |
29444s | you you're making great points you're |
29446s | saying very intelligent things but |
29448s | nothing can overwhelm my desire |
29451s | to be results oriented in my thinking so |
29455s | this is a technical |
29457s | i'm gonna go ahead and say this is a |
29459s | strict deck building miss play from |
29462s | pasco all right |
29463s | this one game sample size |
29466s | should have put in a restaurant viper |
29468s | into the deck |
29470s | boom |
29475s | i think the tech cards are often picked |
29478s | based on |
29479s | emotions certainly on ladder anyway uh |
29483s | it's sort of the okay i desperately |
29485s | don't want to lose this thing so i'll |
29487s | pick a given tech card |
29488s | but in in building lineups you've got to |
29490s | be a little |
29493s | a little more positive that it's going |
29495s | to |
29496s | affect your game plan and now the tavish |
29499s | hero coming in uh just sort of taunting |
29502s | pasco a bit bit too late uh |
29505s | it's pretty tough just to clear these |
29507s | stats on board |
29509s | already at 22. |
29511s | you gotta keep this damage here power |
29513s | for a little longer just to clear the |
29514s | board |
29515s | yeah |
29516s | could end up uh |
29518s | just clearing off the pyro and then |
29521s | playing the tavish and then |
29523s | trying to find |
29524s | the improved |
29526s | uh freezing trap to answer the light ray |
29529s | uh it's a possibility um |
29533s | like you said i don't think he he's |
29534s | gonna have enough damage to win the |
29536s | traditional way with the normal damage |
29539s | hero power so tavish is gonna have to be |
29542s | in there |
29543s | at some point it's just |
29546s | is this the time for it i think it is |
29548s | and then making the decision whether or |
29549s | not to play the explosive trap i i think |
29551s | it's wise to hold on to it it's a one |
29552s | mana hero power reset |
29554s | and the two or one damage to face is not |
29558s | super relevant |
29560s | for the time being when that could just |
29562s | be an extra animal companion |
29565s | yeah and you do see the improved |
29567s | maneuvers come out which is such a |
29569s | powerful secret i mean we haven't seen |
29571s | much of playing the regular maneuvers |
29573s | index but when you get two of the minion |
29576s | back even if it's on something like |
29578s | amisha huffer leok any of those |
29579s | companions you're pretty happy with that |
29582s | result and earlier in the event we saw |
29584s | it being used on rajna jaan to great |
29587s | effect for lethal |
29589s | i think if you're pascal you're sort of |
29590s | hoping that the paladin is running dry |
29593s | on car draw |
29594s | but some bad news with that varian top |
29597s | deck |
29607s | deciding whether it's worth it |
29609s | i know |
29611s | i feel like it's always worth it |
29613s | um |
29614s | but |
29618s | what else are you gonna do he could i |
29621s | mean in some sense light ray isn't |
29624s | so bad to bounce |
29627s | right because you get to replay it you |
29628s | do lose the buff from the gardens grace |
29630s | so that's the big consideration |
29632s | consideration to just leave it in play |
29639s | and it does protect this okani very well |
29646s | and it's a buffed okani yes |
29649s | i've been forgetting this hero power has |
29650s | been rolling |
29652s | oh i thought it got hit by what got hit |
29654s | by a righteous defense because he used |
29655s | to righteous defense on a 3-4 earlier i |
29657s | guess the stats wouldn't make sense so |
29659s | it's just a hero power buffed economy uh |
29661s | i think they must |
29662s | be on the myrmidon |
29665s | okay be wrong about that but |
29667s | i don't think we've seen |
29669s | yeah |
29670s | wait the wild pyromancer was a |
29673s | nine-nine oh that's true that's true he |
29676s | may have been on the power buffed and a |
29677s | righteous defense buff |
29680s | possible |
29681s | yep that's it it's that line that |
29683s | doesn't questions |
29685s | i i don't know |
29687s | pretty sure oh no it was garden gardens |
29689s | graced |
29692s | so was renderthal postcard no none of |
29694s | that math adds up i don't know |
29696s | whatever maybe he didn't write his |
29698s | defensive prince around though i don't |
29699s | know |
29700s | um |
29702s | but |
29703s | now |
29704s | uh |
29706s | super fake could use |
29708s | the varian |
29710s | for the freezing trap |
29712s | but |
29714s | to get like double value now now it's |
29716s | improved freezing trap never mind you |
29718s | need to do it on the iocani or the light |
29719s | ray |
29721s | yeah to be able to have it playable |
29723s | again i mean that's the thing is like do |
29725s | you want to just completely sacrifice |
29727s | another minion and just have an eight |
29729s | men okani for later but at least you get |
29731s | the battle cry again or would you rather |
29732s | sacrifice the gardens grace buff and |
29735s | potentially be able to play the light |
29736s | ray for free at some point later on |
29740s | and and looking back it was the |
29743s | righteous defense buff on the |
29745s | pyro because remember if it's a 3-4 then |
29748s | you steal |
29749s | two three stats from it |
29751s | ah yeah because it puts two one one yeah |
29753s | so two three plus a hero power right |
29756s | yep |
29758s | or plus a garbage grace sorry |
29761s | well the gardens grace went on the light |
29763s | ray oh wait on the light right yeah two |
29764s | three plus a hero power my math still |
29767s | isn't adding up |
29771s | and the hero power gonna be a really big |
29774s | problem for pasco just |
29776s | four four |
29777s | is just a lot of stats and so many of |
29779s | these minions have divine shield as well |
29782s | so |
29785s | yeah lots of animal companion hero |
29787s | powers might be able to get you there |
29789s | but it's it's really going to be a very |
29791s | grindy battle back and forth between |
29793s | these two decks |
29806s | what have we heard you really have to |
29808s | think a little bit harder about how |
29809s | you're spending your mana if you do want |
29811s | to get the resets in |
29813s | because it still costs two wasn't able |
29815s | to get the tavish down |
29817s | so if you want to maximize your hero |
29819s | power resets you gotta think about every |
29820s | mana that you spend to make sure that |
29821s | you have enough for another animal |
29823s | companion at the end of things |
29825s | um there are |
29828s | there's only a single secret left in the |
29830s | deck |
29832s | so bunker doesn't seem like a great |
29834s | option |
29835s | multicaster has been everything but |
29837s | nature i don't think we've seen this no |
29839s | both shell shots are still a deck |
29841s | so |
29843s | we've seen |
29845s | an arcane shot so we have the other |
29847s | three we have arcane frost |
29852s | and is that the first hover of the game |
29855s | i think it may be |
29859s | no leaks i mean these mishas are quite |
29862s | good for just |
29864s | fighting on board being an annoyance |
29868s | yeah |
29869s | and i i suppose super fake does have to |
29871s | make the decision of |
29874s | when he wants to |
29876s | go for the equality clear because that |
29879s | would be the second equality |
29882s | since the first one was used on the |
29883s | cavish |
29885s | uh the quest reward tavish |
29888s | obviously there's |
29889s | other ways to clear the board there's |
29891s | still another wild pyromancer in deck |
29893s | with the holy mackerel in hand there's |
29896s | um |
29897s | potential buffs onto the blade master |
29898s | samuro |
29900s | with the hero power so there's still |
29902s | other ways |
29904s | but that's the only guaranteed one that |
29906s | he has at the moment so |
29909s | an interesting choice there picking up |
29911s | the consecrations to be able to go for |
29913s | the one-sided board clear |
29916s | with the equality |
29918s | again not sure if he'll pick up |
29919s | something like the city tax |
29921s | in time so just having that consecration |
29924s | available |
29925s | and |
29926s | discounted from the carriage and you |
29929s | know it does two damage face not |
29931s | completely irrelevant |
29933s | it might have been tempting to pick up |
29935s | the invigorating sermon just with the |
29937s | number of minions in hand and in the |
29939s | deck and getting at least a little bit |
29941s | of a buff on to blade master samurai |
29953s | another misha |
29956s | you have just just meshes all the way |
29957s | down |
29959s | i wonder |
29961s | if this match-up ever actually goes to |
29963s | fatigue with the number of cards being |
29965s | drawn here |
29968s | i hope not |
29970s | that's a lot oh there's a leok finally |
29972s | okay there we go quite good with the |
29974s | wound spray |
29983s | oh |
29985s | and i think you gotta kill the carriage |
29987s | yeah those discounts are are just too |
29989s | much but uh |
29991s | uh nine damaged face here potentially |
29998s | i think that's how that works |
30005s | odd numbers are good |
30010s | that varian really set things up well |
30012s | for super fake not even having to commit |
30014s | a holy mackerel mermaid on turn for card |
30016s | draw i mean just a a wealth of options |
30019s | here and being able to |
30021s | then save the holy mackey rule for |
30022s | healing his own face |
30024s | uh definitely the position you want to |
30026s | be in but |
30027s | this is a board you kind of have to |
30029s | answer and no buffs have landed onto the |
30031s | samurai so |
30033s | we might see |
30035s | the equality consecrate come down |
30038s | yeah it'd be a |
30040s | reasonably large expenditure because of |
30044s | the fact that the ice traps don't play |
30045s | but it's not an improved eye strap |
30047s | that's just a |
30049s | uh a normal ice trap they improved were |
30052s | freezing plus the emergency maneuvers |
30055s | um so we're just gonna use the holy |
30057s | mackerel to proc that ice trap it's |
30059s | gonna go up to two but that'll be fine |
30061s | again uh |
30063s | we'll just be missing out on two healing |
30064s | or one card draw depending on how he |
30066s | uses it but plenty of options so |
30069s | um and we'll get to fit in a |
30072s | euro power probably after playing a |
30074s | minion |
30075s | uh |
30077s | interesting going for potential |
30080s | stats in play over |
30082s | uh increasing the odds of hitting |
30084s | samurai i think that's fine right if you |
30087s | hit something like the argent protector |
30089s | or in this case the renethal like that's |
30090s | still just a very large minion your |
30092s | opponent has to deal with |
30096s | and pascal is at 18 and super fake does |
30099s | have the weapon swings every turn plus |
30101s | mr smite in hand |
30103s | no buffs yet on mr smite though i think |
30105s | yep |
30106s | still huh |
30108s | respectable respectful damage but |
30111s | uh |
30112s | seven minute fireball not exactly what |
30114s | you want but if it is something |
30116s | it gives your other pirates charge |
30120s | uh and i think |
30125s | i think sort of uh |
30128s | not always recognized as the major |
30131s | annoyance of this cariel weapon is just |
30133s | its ability to swing for two every turn |
30136s | and so |
30137s | having cleared those taunts away uh |
30140s | super fake might well of course there |
30142s | they are again but uh super fake keeping |
30145s | the board clear does allow him to just |
30147s | get in for two anytime uh it's taunt |
30150s | freeze so |
30151s | that damage can just add up over time to |
30153s | the point where you can get through with |
30155s | something like mr smite |
30166s | i believe the only only minion buffed in |
30168s | the hand is the myrmidon on the far |
30171s | left uh |
30175s | so |
30177s | not too much raw stats left |
30182s | you may go for it just |
30184s | because it it sort of has to be dealt |
30186s | with and it is quite large |
30190s | maybe start off with the hero power to |
30191s | see what it hits |
30194s | i think there's always this this play of |
30197s | sort of well do i start with the hero |
30199s | power and decide what to play based on |
30200s | that or do i play something to make sure |
30203s | my hero power doesn't hit it and and |
30205s | increase the odds that it hits something |
30207s | else |
30214s | oh just |
30215s | wants to push the set |
30217s | whoa |
30219s | okay oh my so pushing 13 here uh setting |
30225s | up |
30226s | you know a must-answer situation for |
30230s | pascoa and |
30232s | potential to just hateful to just hey if |
30234s | i have three board clears i hit you in |
30236s | the face three turns in a row |
30240s | i'm a little surprised to see this |
30242s | because you could still push a good |
30244s | amount of damage making a similar line |
30247s | and say going hero power |
30250s | uh sunfish because you've now missed a |
30252s | hero power to get that smite in |
30255s | and i suppose |
30257s | taking advantage of an opportunity where |
30259s | there is only one taunt in play |
30261s | but i feel like you sort of want |
30265s | every hero power |
30267s | buff to your hand that you can get |
30274s | oh |
30282s | pesco opting for more roles i suppose |
30286s | hoping to hit another misha there rather |
30289s | than just playing the kraken bane to |
30292s | deal with the |
30294s | renathol |
30295s | yeah crack it bean plus just |
30298s | a trade on one of the leocks seemed too |
30301s | uh reasonable but |
30305s | getting more rolls now and then |
30306s | potentially holding on to the krakens to |
30308s | deal with something bigger that you may |
30310s | not have been able to deal with |
30311s | previously |
30312s | could be viable as well pesco is just |
30314s | running out of |
30317s | really playable spells |
30320s | in hand anyway |
30322s | um so front loading the animal |
30323s | companions |
30325s | but this is now |
30328s | uh getting a little bit weird for super |
30330s | fake like you said missed a hero power |
30332s | still is going to be able to draw but |
30334s | these this heal is going on to the mac |
30336s | you are on to the myrmidon |
30340s | that is a garden's grace though which |
30342s | will not only draw a card but make this |
30344s | myrmidon even tougher to clear |
30347s | and in some respects |
30350s | super fake may just be looking to |
30352s | to have a voltron minion |
30355s | uh and |
30356s | be able to test with a rush for freezing |
30359s | and as long as he can somehow get rid of |
30361s | the taunts uh you know it's it's a bit |
30364s | of a stretch there's a lot of things |
30365s | going on in that |
30367s | scenario but even willing to take extra |
30369s | damage here to be able to clean up |
30371s | amisha with a swing on the following |
30373s | turn |
30375s | just trying to end the game quickly |
30377s | figuring hey i'm not gonna end up |
30379s | beating this refreshing animal companion |
30382s | hero power if i let things go too long |
30391s | is there any combination for lethal here |
30397s | i think with the half damage it's really |
30399s | tough |
30401s | so |
30404s | it would certainly involve rolling more |
30407s | leox and huffers |
30410s | yeah |
30412s | right now that's only |
30414s | 10 damage on board |
30418s | oh misha |
30420s | surprisingly good in this situation |
30421s | because uh pascal just wants to minimize |
30423s | the damage that he takes each turn |
30429s | yeah i mean you maybe just crack and |
30430s | bane and then kill it with the |
30433s | huffer |
30436s | and preserve your two taunts go face |
30438s | with as much as possible |
30440s | and try and protect your freezing uh |
30443s | because either |
30445s | it |
30446s | stops you know the rush from osamaro to |
30449s | to clear the taunts or it stops the |
30451s | myrmidon itself you're sort of happy |
30453s | with either of those in this position |
30460s | domino doesn't have any buffs currently |
30462s | though |
30463s | uh one uh |
30466s | no does it everyone wasn't played last |
30467s | turn i thought the ban one bannermen was |
30469s | played but there's two in hand so that |
30470s | doesn't make sense |
30474s | instead opted to go for uh |
30479s | different played last turn instead of so |
30481s | yeah it doesn't have any buffs |
30483s | oh |
30485s | huge pickup with the equality |
30489s | that's just |
30490s | not quite oh he does have enough mana |
30493s | because of the city tech so going to be |
30494s | able to you've got to rush with the |
30496s | samurai before |
30498s | to bounce because if you do the city to |
30500s | x first there's nothing to rush into |
30502s | wow |
30505s | very very close game |
30507s | super fake able to pick it up with the |
30511s | the one card that really generates in |
30514s | the deck there's not really a ton in |
30516s | holy paladin but battle vicar is that |
30518s | way you can get extra |
30520s | extra tools like equality and uh |
30523s | you know had he missed that window may |
30525s | not have been able to uh pull out the |
30528s | wind there |
30530s | yeah what if needed to be like uh |
30533s | [Music] |
30534s | now kario rome wasn't even in the deck |
30535s | had already been played so there wasn't |
30537s | any any other rush medians left to be |
30539s | able to activate that freezing trap it |
30541s | would have been like a multiple turn |
30542s | setup so |
30543s | yeah i didn't expect it to be that close |
30545s | but |
30546s | um the animal companions |
30549s | providing even though couldn't fit in as |
30551s | many as he would have been able to fit |
30552s | in pascal |
30554s | if he'd gotten the free hero power was |
30555s | still enough |
30557s | uh to |
30558s | put enough misha's in the way they ended |
30560s | up being quite good |
30562s | at the end of the day |
30563s | so uh nicely done super fake uh takes |
30566s | the win with the paladin and i feel like |
30568s | that's a big win overall in the series |
30571s | uh paladin maybe the deck that |
30573s | i expected to struggle the most but that |
30575s | might just be because of |
30577s | uh what we've seen from the paladin like |
30580s | from fled it just felt like it struggled |
30582s | in flood series yesterday a lot |
30586s | no i think that's true that the paladin |
30588s | is the one that you sort of |
30590s | maybe even cue first in hopes of |
30594s | sneaking out a win because it does have |
30596s | some pretty rough matchups i think |
30598s | against quest priest is sort of |
30600s | miserable because they have all these |
30602s | easy ways of just clearing the board and |
30603s | then their win condition doesn't care if |
30605s | you have damage um you might have been |
30608s | able to sneak it through against uh |
30610s | curse lock as well but the matchups are |
30612s | are not |
30613s | amazing for the paladin so i gotta |
30615s | imagine super fakes feeling good about |
30617s | having that win through |
30620s | and now moving on to the ping page the |
30623s | xl |
30624s | uh pig mage |
30626s | um |
30627s | [Music] |
30628s | and uh i'm playing around this deck a |
30630s | little bit |
30631s | uh |
30632s | it's uh |
30635s | it's very cool uh because with the 40 |
30638s | cards you're able to fit in a lot of |
30640s | these tech cards |
30642s | but |
30643s | there are situations where |
30646s | you just get these awkward hands in some |
30648s | matchups where you you're stuck with all |
30651s | these cards that uh |
30653s | are just not very good on the board it |
30655s | takes a long time for you to find your |
30657s | dawn grasp or to get your pings |
30659s | uh |
30660s | to a point where you're actually |
30661s | threatening your opponent um |
30664s | uh but you do have an answer for pretty |
30667s | much every situation in your deck |
30669s | which |
30670s | is not the case for many other decks so |
30673s | we'll see how it fares against the curse |
30675s | warlock which pasco was gonna |
30677s | swap to |
30678s | now |
30681s | yeah i mean i'm not sure we really |
30683s | mentioned this earlier but in a lot of |
30685s | ways this is like |
30688s | the test of okay which is better 30 |
30690s | cards or 40 cards because there are |
30692s | three similar |
30694s | lists on the side of each of them i |
30695s | guess both of them have the 40 card |
30698s | quest hunter because that's just sort of |
30702s | the accepted version but when it comes |
30704s | to the mage and the warlock you've got |
30706s | curses and ping and then one has 30 |
30708s | cards one has 40 cards so we'll sort of |
30711s | get to uh you know determine once and |
30712s | for all who's right should you be on 30 |
30714s | cards should you be on 40 cards between |
30716s | them |
30719s | oh wait am i |
30720s | i just miscounted nevermind pasco does |
30722s | have 40 card curse lock |
30726s | i don't know how i missed that |
30730s | it's so it's just had a 40 card cursed |
30732s | warlock |
30737s | or a 30 card i'm questioning you |
30740s | [Laughter] |
30742s | no that's cool |
30747s | oh okay i it just looked like we saw |
30749s | renethal activate twice i'm |
30751s | i'm losing my mind |
30754s | you know i was like oh if not then he |
30755s | dealt 12 damage really fast um |
30758s | but |
30760s | reasonable opening opening hand for |
30761s | super fake did find the wildfire no dawn |
30763s | grasping hand but more dress in opening |
30766s | hand is actually not i feel like it's |
30767s | not that bad against curves warlock |
30769s | because well the 30 card yeah a lot of |
30772s | damage |
30773s | yeah yep so |
30775s | um |
30777s | it is gonna there's |
30779s | pascal has the ability for early boards |
30781s | here with double knoll plus like school |
30784s | teacher |
30785s | so there's gonna be some pressure that |
30788s | he could put on but super fake scott |
30790s | first flame has an upgraded hero power |
30791s | and a reckless apprentice to be able to |
30793s | to answer some of these things so |
30798s | yeah the null lines up just perfectly |
30800s | here and |
30802s | now with the tamson pickup you're |
30804s | probably just looking to dump hands to |
30806s | get that |
30807s | plate as quickly as possible uh if only |
30810s | just so you can keep hero powering and |
30812s | it doesn't hurt |
30820s | look a little tough to empty this hand |
30822s | though |
30824s | it's a lot of sex drugs uh yeah i'd say |
30826s | so um you could go about it in a way |
30829s | that you empty all the cheap stuff but |
30831s | even then that's kind of hard because |
30833s | queen ashara |
30835s | is not that cheap in itself and adds |
30836s | something else to your hand which then |
30838s | could add |
30839s | again something else to your hand |
30842s | that you are holding on to for a while |
30844s | school teacher adds something else to |
30845s | your hand so |
30849s | anybody oh |
30851s | cursive agony is quite interesting not |
30855s | as likely to get a ton of damage uh when |
30858s | your opponent has 40 cards but it can be |
30860s | brand and certainly compared to the |
30862s | other options i think i like it the best |
30864s | yeah the other option would have been to |
30866s | go for like feeder circle uh just for |
30868s | board presence and because it's an |
30870s | excuse to get out of your hand early um |
30873s | sure even though |
30874s | you could just play a non-brand |
30878s | noggling with curse of agony |
30880s | they'll maybe get a little bit of extra |
30881s | damage |
30883s | throughout the course of the game |
30886s | yeah i mean if if pascal really just |
30888s | wants to go in on the empty the hand |
30890s | plan could just play the noggling zolaid |
30893s | play the other noggily and that's also |
30895s | just six curses |
30896s | you know there is |
30898s | maybe some additional |
30899s | value later yeah exactly just uh |
30902s | you know get some healing empty the hand |
30905s | the mage hasn't played any minions yet |
30908s | and you do need to get going with |
30911s | if this second wildfire comes down that |
30912s | here power |
30914s | is a real problem even just dealing |
30916s | three each turn |
30932s | this is a sort of situation i was |
30934s | talking about with the |
30937s | age where |
30938s | it's a lot of i guess most of these |
30940s | cards besides like renethal and starfish |
30942s | are played in the uh |
30945s | the 30 card version too but |
30948s | super fake's got a card for every |
30951s | situation |
30952s | but |
30954s | it's so difficult to decide which one |
30956s | you want to play each turn like reckless |
30958s | apprentice obviously |
30959s | represents burst damage later on the |
30961s | game but is it |
30963s | relevant burst damage because you're |
30964s | playing gets a 30 card cursed warlock |
30967s | which are usually going to be |
30968s | lower health totals uh vardin |
30972s | curse warlock doesn't build that mega |
30974s | boards |
30975s | but ken with tampson at times because of |
30977s | the three threes so when do you want to |
30979s | use tamson |
30980s | um then there's always the situation of |
30983s | when you're playing a deck that usually |
30985s | has a lot of cards in hand versus curse |
30987s | warlock |
30988s | uh trying to balance between keeping |
30990s | your hand full and keeping your hand |
30992s | empty |
30993s | like do you |
30994s | need to not be overdrawn so you need to |
30997s | sort of empty your hand a little bit so |
30998s | you have room in case curses come in or |
31000s | do you want to limit the amount of |
31001s | curses your opponent can put in your |
31003s | hand because you don't want to take the |
31005s | damage and so you keep your hand full |
31007s | it's a fine |
31008s | fine line |
31014s | yeah definitely a tricky balance and and |
31017s | tricky for pascal as well here just |
31019s | trying to figure out how to get rid of |
31021s | some cards still progress through the |
31023s | deck |
31024s | uh really just not able to get the |
31027s | dreadlitch tamson down with the texture |
31029s | of the hand |
31030s | i almost wonder |
31032s | if you ever just |
31034s | play one of the abyssal waves there |
31037s | to start getting the curses ticking and |
31040s | and make some hand space you are just |
31042s | blowing up your own board i guess the |
31044s | only reason to do that would be if you |
31045s | know about the reckless apprentice uh |
31048s | because the the disadvantage of going |
31050s | wide with a bunch of minions is one |
31051s | reckless apprentice means mordrish is |
31053s | immediately active and that's not super |
31055s | thrilling |
31059s | although i suppose with the hero power |
31061s | dealing 3 that's just gonna be active |
31063s | anyway |
31064s | yeah |
31067s | i wouldn't have hated it it's a really |
31069s | tough card to use |
31081s | super fake just fully utilizing |
31088s | super fake fully utilizing the |
31090s | 40 health here saying hey it's just a |
31092s | couple of minions i can clear them with |
31094s | reckless whenever i want we'll just get |
31096s | the barrier down |
31099s | draw a few cards |
31101s | now you've got options with uh |
31103s | bran apprentice you can multicaster |
31112s | and here it is just |
31114s | blowing up the onboard to |
31117s | get the curses ticking those are |
31118s | ultimately going to be more damage than |
31120s | what the minions can provide against the |
31122s | mage |
31128s | can you imagine if the curses were |
31130s | shadow spells for the opponent how weird |
31133s | that would get in terms of multicaster |
31137s | you could have |
31141s | i guess you would still be capped at |
31143s | four spell schools |
31145s | for mage |
31147s | go up to five for hunter |
31151s | oh yeah he would |
31157s | i think the |
31158s | the weird thing for mage is |
31161s | just |
31165s | i guess you well replaying them with |
31166s | vardhan doesn't matter right because it |
31168s | it's just the removing part it's not |
31170s | like |
31171s | you give yourself a curse by replaying |
31173s | it with you |
31174s | yeah |
31177s | um |
31178s | so |
31181s | hand size is an issue for super fake as |
31184s | well considering |
31185s | many of the cards that he'd want to play |
31187s | proactively in this instance |
31190s | are |
31191s | uh like replace themselves in the hand |
31193s | multicaster would |
31195s | uh draw a few at this point there's been |
31197s | at least fire an arcane and frost |
31199s | because the iceberg played so we're at a |
31202s | full multicaster here |
31204s | um |
31205s | so just gonna go with the reckless |
31206s | apprentice foregoing the combination |
31209s | with bran for the damage just trying to |
31211s | get a card out of the hand |
31215s | yeah both players really just trying to |
31217s | dump here i suspect we'll see something |
31220s | like the renethal come down maybe the |
31221s | varden from super fake next turn just |
31223s | clear out cards |
31225s | having access to that spindly is very |
31228s | important though because |
31230s | you can get to a point later on where |
31232s | the warlock says i'm going to get you in |
31234s | this double bind i give you a bunch of |
31236s | curses and you can't both |
31239s | you know spend the mana to get rid of |
31241s | the curses and deal with something else |
31243s | that i'm doing |
31244s | well finley just says i'm gonna put |
31246s | these curses on the bottom of my deck |
31248s | for one mana i get rid of all of them |
31250s | replace my hand with some new cards and |
31253s | now i can still potentially react to |
31255s | what's going on |
31257s | there is i think just one copy of spice |
31260s | bread baker though for the mage |
31263s | so it's not like there's a ton of |
31264s | healing that you can look for |
31271s | there is like a |
31273s | lady nas jar i suppose |
31277s | uh yeah with a frost valve armor |
31280s | yeah |
31281s | but that's about it in terms of |
31283s | life gain unless don grass hasn't been |
31285s | played thus far but that's very minimal |
31287s | and very expensive for |
31289s | the amount of actual life you gain from |
31291s | it um so pascoa did find it an |
31294s | opportunity to get the tamson online |
31297s | will overdraw but |
31299s | there's not any like game breaking |
31302s | uh overdraws that can occur |
31304s | uh zakul would be pretty rough um |
31308s | or one of the |
31310s | cultists potentially |
31312s | uh |
31313s | because that limits your curses bran |
31316s | ah bran |
31318s | least like to burn |
31321s | ah perfect that's fine that's perfect |
31328s | you know in in the horrific scenario |
31331s | that is the curse warlock mirror |
31334s | which hopefully we will not have to |
31336s | engage with but it it can be a bizarre |
31340s | situation where neither of you is able |
31342s | to present any real pressure and so it |
31344s | becomes |
31346s | a roll of the dice in terms of who can |
31348s | shuffle in more fell rifts to their deck |
31350s | and then burn them off the top |
31354s | so that you're effectively |
31356s | like |
31358s | better off in fatigue because you burned |
31360s | something that was a cast when drawn uh |
31363s | the best way to do it is when you can |
31366s | bran school teacher and find a noggling |
31368s | that gives you the spell that shuffles |
31370s | three riffs in |
31374s | uh just because you said |
31377s | you called it a monstrosity of a |
31378s | match-up |
31379s | it can happen in this series but it |
31382s | could happen i should have kept my mouth |
31384s | shut |
31385s | until we were past it |
31387s | and then we really get to see if a 40 |
31389s | card quest warlock is better than the 30 |
31392s | or not go small like cursed warlock |
31394s | is better than a 40 card |
31396s | um |
31397s | because super fake has the xl warlock |
31399s | and it is not banned it is left up so |
31401s | it's a possibility uh but pascal might |
31403s | be able to take a win in this one does |
31405s | pick the ring uh which is usually the |
31408s | choice it just gives you an extra curse |
31410s | um in in some form or another whether |
31413s | it's abyssal wave or the uh |
31416s | the dragged below so super fake still in |
31419s | this position where |
31421s | uh yeah just play a mortgage sure |
31424s | get the damage out now and put an 88 on |
31426s | the board |
31429s | yeah and i would imagine we're just |
31431s | gonna see sort of the tamson |
31433s | double curse here |
31435s | uh you could even |
31437s | if you want get an extra copy oh okay |
31440s | entitled customer trying to keep things |
31442s | flexible without uh |
31444s | i'm not |
31445s | changing |
31456s | maybe not |
31457s | um or even just like drag the hand is |
31459s | fairly full |
31463s | you know pasco i might just figure hey |
31465s | i've got two entitled customers i've got |
31467s | a gigafin i have multiple minion methods |
31470s | of dealing with boards i'd like to gain |
31473s | some life off this spice bread baker |
31474s | while my hand is absolutely full and so |
31477s | he can afford to sort of |
31481s | wait a little bit and in the hopes of |
31483s | the hand for the mage being less full |
31486s | and being able to really pile on the |
31488s | curses |
31499s | and that lady in azshara could come down |
31501s | for |
31502s | eight armor |
31505s | 16 even 16 armor oh yeah |
31509s | i like it i like it uh because |
31512s | you know if you do find vardan and get |
31513s | the hero powers upgraded |
31516s | then |
31516s | [Music] |
31518s | you have some pretty good inevitability |
31520s | anyways |
31523s | so this is a lot of uh |
31525s | protection although |
31528s | you have without playing a multicast or |
31530s | anything left yourself vulnerable to |
31532s | a whole lot of curses now i think pascal |
31535s | can give three curses to the hand this |
31537s | turn |
31547s | and then still have a zero mana wave |
31550s | yep |
31551s | and now we also have bran picked up so |
31553s | we have |
31554s | uh bran puzzle no cultist in hand but |
31559s | starting to get towards the bottom of |
31560s | the deck so these cursors are starting |
31562s | to add up what is that three four five |
31566s | yeah i mean four curses to the hand here |
31570s | we might have to see the finley just to |
31572s | get rid of them |
31577s | but then you've got |
31579s | access to the bran |
31581s | noggiling zolo the noggling |
31584s | and then |
31585s | now you can't even draw off the top of |
31587s | your deck for risk of taking a million |
31589s | fatigue damage |
31591s | [Laughter] |
31601s | so super fake in some ways needs to set |
31603s | up something |
31605s | kind of threatening here maybe getting |
31606s | that okani down |
31613s | because the hand is |
31615s | low for pascal |
31618s | yeah i don't mind it i i don't know what |
31621s | tyrion pulls at this point with mordrish |
31623s | being used already |
31624s | uh reckless apprentice spartan dawn |
31626s | grasp or a multicaster |
31630s | yeah you're happy with any of those i |
31631s | think |
31632s | yeah |
31634s | so |
31636s | it's |
31637s | about the most power you can even get on |
31640s | board none of the other |
31643s | uh cheaper minions i i guess spice bread |
31646s | baker is also three power |
31649s | um |
31650s | but gonna get banked more healing |
31653s | i guess you can |
31654s | you don't wanna |
31659s | right right this is uh you know the most |
31662s | cards super fake is going to have in |
31663s | hand from this point but not getting the |
31665s | okani down means that |
31667s | if pesco is willing to just sort of |
31669s | spend a turn here to give curses uh |
31672s | different the other kind of curses |
31674s | it could be quite a few i think 12. |
31680s | i'm not getting any younger |
31687s | it's not even that much mana so you |
31688s | could hero power first if you want |
31695s | i i think he is debating on whether or |
31696s | not that's the play like how much damage |
31699s | is that i mean it's |
31701s | a lot but you also have to consider that |
31704s | there's still a bunch of cards left for |
31705s | super fake so not guaranteed to draw |
31706s | them every turn but it does give |
31709s | who knows even more of a sense of that |
31713s | dread |
31719s | oh wait of course the the zola battle |
31721s | cry is doubled as well |
31723s | so it's even more right you get two |
31726s | noggilings so it's 18 agonies |
31732s | oh wow |
31734s | shuffle off |
31740s | yeah that's why there's no uh tap first |
31742s | because this just represents |
31745s | he was counting mana to make sure that |
31746s | he could like fit in a coil in between |
31749s | and that's a lot of curses super pigs |
31751s | like trying to count how many yeah it's |
31754s | not even in the deck right you know some |
31757s | people do this on purpose with uh |
31760s | mini tams and and running curse of agnes |
31763s | itself and you can get 12 that way |
31766s | but here with the brand noggling zola i |
31768s | mean it's just |
31769s | more curse curses of agony that you even |
31772s | get running them naturally |
31776s | oh and it also has just shuffled the |
31778s | deck |
31781s | oh my goodness |
31783s | the abyssal curses that super fake put |
31785s | on the bottom are now in random spots so |
31787s | there's still three more besides this |
31789s | one that's the six damage one the |
31790s | highest one there's so many bad draws |
31794s | i know there's so there's 18 cursive |
31797s | agonies and three abyssal curses in the |
31799s | deck that's 21 cards spoken for |
31802s | in in super fake's deck |
31805s | that are uh not good |
31808s | uh this one needs to be cast because |
31810s | this is the highest damage curse that uh |
31812s | super fake put back with the the finley |
31814s | the six damage one |
31816s | um |
31817s | and |
31818s | yeah also needs to be then |
31820s | it goes in your civil |
31824s | oh yeah |
31828s | i i mean |
31830s | like |
31831s | yeah it's just if you play |
31834s | uh savara at this point |
31835s | you'll just have to |
31837s | to play it again or else take that |
31838s | damage so you're sort of committing to i |
31840s | mean there's not a ton of reasons to |
31842s | play savara at this point anyway for for |
31845s | an extra gifts or an extra fire sale i |
31846s | mean drawing cards is almost actively |
31849s | bad |
31850s | yeah |
31851s | but i don't think you can win with |
31853s | what's in the hand either |
31855s | still no hero picked up |
31857s | yeah it needs to be like dawn grasp and |
31859s | very little curses picked up in |
31862s | within the next few turns |
31864s | so oh theocony on okani cannibalism it's |
31868s | uh |
31870s | pretty brutal but pascoa just wants to |
31873s | get the curses rolling even more |
31876s | it's a seven damage they'll also heal |
31878s | for |
31879s | uh seven at this point as well okay one |
31882s | agony |
31883s | two |
31884s | two agony |
31888s | oh just the two |
31890s | yeah there's a potential lethal every |
31891s | turn uh if enough cursive agonies are |
31894s | drawn so |
31896s | i mean 18 |
31898s | gosh is it 18 factorial |
31901s | uh yeah get a computer to figure out how |
31903s | much damage that actually is |
31906s | there's a formula but it's i don't even |
31908s | it's |
31909s | we'll just say it's enough |
31920s | i once upon a time i looked this up when |
31923s | i was trying to figure out uh |
31926s | what what the potential |
31928s | damage outputs were for a curse agony |
31930s | deck but i have since forgotten how it |
31932s | works |
31938s | um |
31942s | ah |
31943s | none of these |
31944s | seem particularly appealing |
31952s | yeah i i guess |
31954s | the overflow is you know makes |
31956s | a biggish minion |
31958s | you're not even clearing the oh no right |
31961s | the fire bla has here power does three i |
31963s | forgot super fake has not been able to |
31965s | weave in many hero powers recently |
31976s | it's just this horrible situation where |
31978s | the more cards your opponent draws the |
31980s | more likely they are to find more curses |
31983s | yeah |
31984s | uh 171 |
31988s | damage |
31990s | correct but that's my syracuse cultists |
31993s | two of and a dragged below and a |
31995s | schoolteacher it's just nothing good for |
31998s | super fake in terms of pascoa's draws |
32001s | yeah |
32004s | and nowhere close without dawngrass no |
32007s | way to buff the hero power even more |
32008s | both wildfires played reckless |
32010s | apprentice actually could be anywhere it |
32012s | was brought to the bottom of the deck by |
32014s | the finley swap but then was shuffled by |
32017s | the agonies |
32018s | so could be anywhere and uh nowhere way |
32021s | to put on pressure with the uh the |
32023s | current hand |
32025s | um |
32027s | yeah it's looking pretty bad maybe the |
32029s | agonies are all at the bottom but |
32031s | there's still 16 of them left so |
32039s | yeah i mean it's really |
32043s | just going to be tough for super fake to |
32045s | both deal with |
32047s | stuff like this gigafin i mean the |
32048s | overflow helps there |
32052s | but |
32053s | you've got a pretty insubstantial amount |
32056s | of pressure |
32064s | i think just despair is setting in here |
32067s | for super fake |
32069s | yeah |
32073s | didn't even get the ping off on the face |
32075s | either |
32087s | about some more agonies |
32094s | it was 171. |
32096s | okay |
32100s | i mean that's in hearthstone that's |
32102s | effectively infinite damage barring |
32104s | stuff in wild where you're doing |
32107s | the oh gosh |
32109s | line cracker |
32110s | earthen scales shenanigans to gain a ton |
32112s | of armor |
32113s | i mean 171 damage is is just |
32116s | always enough uh of course it has to |
32119s | actually be drawn but it's more likely |
32122s | than not at this point |
32124s | yeah i didn't see what the noggling was |
32126s | picked up here |
32128s | um |
32129s | it was the |
32130s | murloc |
32131s | dredge uh grimoire or touch i feel |
32135s | so i imagine it's |
32136s | okay much |
32139s | uh just because it's yeah healing just |
32141s | in case just in case i don't know |
32148s | but we are now at eight damage for |
32149s | curses |
32150s | and there is only |
32153s | the |
32154s | what was that when you showed the deck |
32155s | it was two more there's one dragged |
32157s | below and one cultist left but |
32160s | yep |
32161s | that's enough considering the |
32165s | well there's now |
32167s | 168 damage in the deck since two curses |
32170s | were already drawn |
32174s | what point do you say oh screw it i just |
32177s | have to multi-caster and draw some cards |
32180s | and pray |
32181s | that we're able to dodge because |
32184s | what i've got right now isn't gonna cut |
32186s | it |
32187s | uh maybe one more turn i don't know like |
32191s | see if don grass comes off the top next |
32192s | turn and and then go from there |
32195s | uh i feel like he needs to play the |
32197s | curse here because that represents a lot |
32198s | of damage doesn't need damage curse yeah |
32201s | and then again he doesn't want to play |
32203s | too many cards but he doesn't want to |
32204s | draw too many cards like it's well i |
32207s | guess you could play cards now there's |
32208s | only two curses left |
32213s | the fell rift pickup means that even if |
32216s | the |
32218s | well there's minions in hand anyway it's |
32219s | not like |
32221s | refusing to play a minion gets you out |
32223s | of |
32224s | the uh dragged below having a target |
32227s | there's gonna be something to hit |
32228s | yep |
32229s | if anything he knows that there's a cold |
32231s | to slop so he could just wait for the |
32232s | cultist and then drag below and get that |
32234s | extra damage so |
32236s | that's a nine damage curse |
32240s | and the curse of agony |
32244s | oh no |
32246s | no that's the three damage one okay it's |
32249s | because that's the curse of four men |
32250s | attacks |
32252s | yep |
32255s | i suppose you could leave the three |
32257s | damage one i mean i think you're just |
32260s | oh no |
32262s | this has he not realized five damage |
32265s | curse in it i believe |
32267s | was it the five damage it's got two of |
32269s | them in there there's two curses |
32273s | that's what it's got to say |
32275s | no oh no he's unintentionally taxed |
32278s | himself further in pascal |
32280s | having a laugh about it uh you know it's |
32283s | one of those things that you don't |
32284s | really think about |
32285s | that those curses are in fact spells |
32288s | it does not only pick up |
32290s | your own spells that you play so |
32294s | uh super fake a little bit of a misstep |
32296s | but |
32297s | you know you can forgive him to be |
32298s | honest there's there's was not a whole |
32300s | lot to be done there regardless and it |
32303s | is just going to be |
32305s | another curse of agony to uh seal things |
32308s | up here ensuring that we will not have |
32310s | to deal with the nonsense that is the |
32312s | curse warlock mirror |
32314s | uh congratulations to pascal very |
32316s | well-sighted in terms of being able to |
32318s | go for those agonies and just uh lock |
32321s | the opponent out of safe draws |
32323s | yeah that was uh that was a game of |
32326s | hearthstone right there that's how |
32327s | hearthstone's meant to be played |
32330s | is brand plus a million curse of agonies |
32332s | um |
32334s | i'm sure all the warlock enthusiasts are |
32335s | having a great time |
32338s | all six of them um |
32341s | they're few and far between these days i |
32343s | feel i don't see that much and |
32346s | if they do play it on ladder it's not |
32348s | because they're an enthusiast it's just |
32349s | because they're trying to counter |
32350s | something specific that made him mad |
32351s | when they were playing another deck |
32353s | but series is tied 1-1 now uh so super |
32356s | fake still has the xl curse warlock and |
32360s | the xl ping major we just saw pascoa has |
32363s | um the hunter as well as the quest |
32365s | priest |
32367s | which |
32368s | i guess i could say made a big splash |
32370s | yesterday |
32373s | the series that pesco played |
32375s | specifically with saddle uh i i heard |
32379s | that he's a massive fan of the deck |
32381s | um i know how excited he was the thought |
32384s | was released |
32385s | and i know how much he misses when uh |
32388s | grand masters used to be just pre-smears |
32390s | uh for days um and uh he got the best of |
32394s | all those yeah priest and bunny hopper |
32396s | all in the same |
32398s | match |
32399s | so |
32400s | he'll be jealous that we get to cast |
32401s | this and he doesn't |
32404s | i know really takes you back to the |
32405s | warrior specialist days where those |
32407s | tournaments were just running 17 hours |
32409s | long |
32412s | don't remind me |
32414s | [Laughter] |
32416s | we were we were in a studio back then |
32418s | this was uh pre-covered the specialist |
32421s | gm days |
32423s | uh the very first season that was |
32425s | it um |
32427s | and |
32429s | yeah it's just bright lights just |
32431s | hitting you constantly for |
32433s | as you're casting the same match up over |
32436s | and over and over again for 12 hours |
32440s | in a chair that's kind of comfortable |
32442s | but |
32443s | like there's just a tiny little thing |
32445s | wrong with it |
32447s | so your butt gets sore after like hour |
32449s | six and then you want to stand up but |
32451s | then you get tired because you're |
32452s | standing up and you're casting control |
32453s | worry mirrors |
32455s | oh man |
32457s | and there's math too |
32464s | oh well i was thinking of the the |
32465s | brewmaster to bounce archivist aliciana |
32469s | oh yeah archivist aliciana specifically |
32471s | nerfed just for that |
32473s | like it it never happened on ladder or |
32476s | rarely uh but it was it's like one of |
32479s | the only times that |
32480s | uh there's been a few times where |
32482s | competitive play |
32483s | primarily has dictated a nerf uh to a |
32486s | car with aliciana going up to nine mana |
32489s | um |
32491s | yeah when bombs were put in the deck |
32493s | that was a a happy day actually |
32497s | [Laughter] |
32499s | at least there's some semblance of |
32501s | inevitability even if it is car draw |
32504s | energy |
32505s | yeah |
32507s | curious about this barrier pickup i mean |
32509s | it is extra life but |
32512s | it's not like the hunter does a lot of |
32514s | attacking unless they do go for the hero |
32517s | line |
32525s | i admit i didn't catch what the other |
32527s | options were |
32531s | me neither |
32537s | now there's a barrier in the sivara so |
32540s | if it is relevant there's going to be |
32542s | many of them |
32554s | extra wildfire though is very nice i |
32556s | think that's one of the major reasons |
32558s | that savara is in the deck |
32560s | and you're sort of happy to just play it |
32562s | all over again |
32566s | nothing else you're gonna do |
32570s | yeah not really the okani turn that you |
32572s | want when your opponent still has coin |
32579s | oh |
32581s | well the straight up quick quest |
32583s | completion uh game plan is uh |
32586s | sort of online here with barb nets bring |
32588s | the trap |
32590s | wouldn't pray now |
32592s | oh pasco i can uh get go get moving on |
32595s | a quick tavish with uh refill with in |
32597s | the form of |
32599s | in the form of multiple things furious |
32600s | hal plus the bunker that's |
32603s | getting these secrets each and every |
32604s | turn so |
32605s | already starting to piece together some |
32607s | damage super fake already down to a |
32609s | crisp 33 life |
32613s | it's crazy i feel like every single |
32615s | quest hunter i'm sure it's not actually |
32617s | all of them but it's felt like all of |
32619s | them have had the bunker very early on |
32622s | which is sort of the perfect card both |
32624s | to activate your multicasters and just |
32626s | thin the deck of secrets |
32629s | and it functions very differently when |
32631s | you don't hit that |
32634s | you're out of stuff |
32637s | pretty fast uh if you don't hit it |
32640s | because even multicaster |
32643s | unless you're naturally drawing freezing |
32644s | trap or ice trap then your multicaster |
32646s | is not going to end explosive your |
32648s | multicast is not going to be good |
32650s | and if you're manually drawing secrets |
32651s | it's the worst feeling in the world and |
32653s | especially in a matchup like this one |
32655s | where |
32656s | the secrets aren't as good early on |
32659s | i guess ice trap has some benefit but |
32662s | um |
32664s | uh |
32667s | uh queen ashar seems reasonable here |
32672s | you get to activate |
32674s | gifts and |
32677s | um instead of getting gifts for uh |
32680s | savara you can find something else to |
32682s | put in the savara |
32685s | yeah i mean very crucial having one tick |
32688s | left there so being able to get |
32691s | horn and then another horn is just |
32694s | really nice |
32695s | um |
32697s | you know minions are not necessarily |
32699s | the the greatest way to to beat down the |
32702s | hunter but colossals are pretty big and |
32704s | challenging to deal with |
32707s | so you'd rather present a whole lot of |
32708s | stats at once rather than |
32710s | you know something minor each turn |
32718s | spring the trap |
32721s | hold whatever other secrets are left in |
32723s | the deck out |
32724s | and yep that is crazy all of the secrets |
32730s | that's what you want right just |
32732s | get them taken care of early i think |
32734s | what just that one ice trap was drawn |
32737s | naturally that's a pretty good outcome |
32739s | as the hunter |
32740s | yeah |
32744s | oh oh |
32747s | ice |
32749s | oh no |
32752s | i mean i suppose it is safe to test and |
32754s | and maybe you say hey it's going to be |
32756s | challenging to |
32758s | uh |
32759s | to play this if it is ice trap and and |
32762s | foregoing the possibility of getting two |
32764s | of them |
32765s | uh |
32766s | yeah i i respect it you know when it's |
32768s | randomly from the deck you really just |
32771s | sort of you either play around nothing |
32773s | or everything |
32774s | because you have no information on |
32778s | whether your opponent would have chosen |
32779s | to play it in the situation |
32785s | this is however slightly diplomatic for |
32788s | pascoa because he has no damaging spells |
32791s | left in the hand so he can take off one |
32794s | of these |
32796s | uh |
32797s | tenets |
32798s | um but it's not really going to reduce |
32800s | damage by that much because g-log will |
32802s | buff the remaining tentacles |
32805s | um and super fake's not going to attack |
32808s | because he now knows that it's yeah |
32809s | explosive plus freezing after testing |
32811s | for ice so pasco is going to take a ton |
32814s | of damage he's going to try and put this |
32815s | runathon in the way |
32817s | uh to hope that |
32818s | um it's gonna block some of these uh |
32821s | some of this damage that's gonna be |
32822s | coming out |
32825s | yeah g-like in a lot of ways one of the |
32827s | better colossals you can get if if you |
32830s | do catch your opponent without some |
32832s | damaging spells because you can just not |
32834s | attack and keep piling on the damage i |
32836s | think pascoa picked up the two worst |
32838s | draws in the deck there between renethal |
32840s | and dunbalder bunker |
32843s | so |
32844s | at this point i think pretty much |
32845s | anything is better than those |
32853s | this will be a nice clean first flame |
32855s | second flame |
32857s | and |
32858s | a bunch more |
32859s | they're not tentacles they're stalks |
32863s | nine damage coming through that buff |
32866s | really |
32867s | escalating things quickly because if |
32869s | once again pascal is only able to answer |
32872s | one of the stocks well even minus one |
32875s | stock it's still going to be eight |
32876s | damage out of the other two |
32886s | there's an answer and maybe two |
32895s | oh |
32899s | that's not quite it is it |
32901s | no |
32903s | um |
32904s | no beast to revive |
32907s | emergency maneuvers with raj is |
32910s | interesting |
32912s | because your opponent can't it's a nice |
32914s | the one that |
32919s | unless they have a transform |
32921s | uh |
32922s | or just silence it or something |
32925s | i think it was the best pick but it's |
32926s | not really what you were looking for |
32930s | well even if you silence it i guess you |
32932s | could silence it and ignore it and not |
32934s | play into the emergency |
32948s | you could just |
32949s | play the maneuvers here making your |
32951s | opponent think it's ice although super |
32953s | fake can tell that it is randomly |
32955s | generated |
32960s | or discolored rather than super fake |
32963s | oh no |
32964s | [Music] |
32965s | the zola on the g-lag |
32969s | that seems pretty good |
32979s | doesn't help much with the development |
32981s | this turn but you saw how much of a |
32983s | struggle it was to clear the stocks the |
32985s | first time around and now the okani |
32987s | coming down for |
32989s | a bit of a lockout you know you can |
32992s | you can say minion here because |
32995s | your opponent has to |
32997s | find some damaging spells to complete |
32998s | the quest and you've seen them struggle |
33001s | to do that already |
33002s | so |
33004s | in the instance where it is something |
33005s | like this shell shot where you don't get |
33007s | to pick the damage |
33008s | you just can't play the minion reward |
33027s | just the one damage coming down onto the |
33029s | okani uh you kind of have to just play |
33031s | the raj so that you can play the reward |
33034s | next turn |
33035s | and be able to uh go off with the coin |
33038s | and secrets |
33040s | to refresh the hero power but |
33043s | super fake knows that two of these cards |
33045s | in hand |
33047s | are discounted secrets from bunker so |
33049s | there's a potential option to just |
33052s | play the additional g-lag without |
33054s | activating the secrets |
33057s | and so freeze the okani |
33062s | that's true you could freeze the okani |
33064s | or or even freeze g-lag play a g-leg |
33068s | yeah |
33069s | okay freezing savara instead |
33073s | i think that's fine because it's the one |
33075s | that would die to explosive trap anyways |
33079s | so you get to push five |
33084s | and this is just |
33087s | a |
33088s | pretty solid lethal setup there's no way |
33090s | the hunter can heal there's no way they |
33091s | can deal with the hero power the |
33092s | following turn uh it's just game over |
33096s | yeah |
33097s | so well played to super fake |
33100s | yeah that that was uh much faster of a |
33102s | game than i expected it to be uh the |
33106s | queen of shaw plus the horn and getting |
33107s | the g-log pretty much |
33109s | was just what that game was |
33112s | for super fake and then playing around |
33114s | the the various secrets |
33116s | throughout the game there wasn't even a |
33117s | potential |
33120s | for a double horn from the sevara if |
33124s | a super fake had to had decided to |
33127s | um |
33129s | uh |
33130s | test for a different secret in that |
33132s | instance right not make the read that it |
33133s | was |
33134s | ice trap |
33135s | uh |
33137s | but |
33138s | um we're not made to read that it wasn't |
33140s | ice trap because he played the gift |
33142s | thinking that it was going to be ice |
33143s | traps that way he could play the horn |
33146s | that turn and play it but it ended up |
33148s | working out |
33149s | in the end because that damage started |
33151s | to ramp up and pascoa just had no |
33153s | damaging spells to answer any of the |
33155s | stocks that just took too much damage so |
33156s | now |
33158s | super fake just with the xl |
33161s | curse warlock remaining |
33163s | uh it's the same thing just with a bunch |
33165s | of extra stuff thrown in there like |
33167s | demonic assaults and hellfires |
33170s | and a surfin league and |
33174s | what else methyl rods rune methyl rods |
33176s | that's a big one actually |
33179s | yeah the demonic assaults and hellfire |
33181s | is there to |
33183s | activate multicasters so you can get |
33185s | those |
33186s | three spell schools and draw three cards |
33188s | really three is the number you want to |
33190s | be hitting with a multicaster i don't |
33193s | think we've really ever seen it played |
33194s | in a deck that only has two spell |
33196s | schools |
33198s | not that it's terrible four mana for |
33200s | three four draw two but but three is |
33202s | where it becomes |
33204s | good |
33205s | so |
33208s | this one could be tough still because |
33212s | the hunter does have |
33213s | direct damage and warlock does really |
33216s | not like to see direct damage there is a |
33218s | lot of healing |
33219s | but |
33220s | your hero power also hits you in the |
33222s | face for two so |
33225s | maybe uh |
33227s | really tough for super fake to get |
33229s | through this paladin and |
33231s | but he's got two goes right you're sorry |
33233s | not paladin get through the hunter if he |
33236s | doesn't be the hunter can still get |
33238s | there with the mage and you're just |
33239s | praying that the mage hero is not within |
33242s | you know the top 20 cards of the deck |
33248s | all right |
33250s | shells get into it |
33252s | oh yeah |
33254s | oh probably why you saw the prince read |
33256s | a thought activate twice earlier is |
33257s | because we see both perspectives at the |
33260s | very beginning of the game |
33262s | oh for the mulligans |
33263s | right yeah you you see the prince |
33265s | runethal activate for |
33267s | one player but then the other player |
33269s | also sees it activate but for their |
33271s | opponent since we're getting both |
33272s | perspectives |
33274s | gotcha okay that must have been what |
33277s | threw me |
33280s | because that time we saw it four times |
33283s | [Laughter] |
33290s | oh um |
33291s | dredlich thampson in hand |
33294s | plus rod yeah |
33297s | you almost wonder if you even tap |
33300s | yeah |
33300s | um |
33303s | because you can play the null next turn |
33304s | no |
33305s | yeah |
33306s | okay |
33307s | yep preserving the life you know having |
33310s | the dreadlocks pans in so early is |
33312s | really great because |
33314s | then you can continue to tap not only |
33316s | does it draw you the three cards |
33317s | initially but it lets you keep tapping |
33320s | uh without hurting yourself |
33322s | we really just oh okay figuring playing |
33324s | it into the ice trap i think that's fair |
33328s | um this is still fine because you can |
33331s | play rod next turn and then dread the |
33333s | temps in the trap do that you'll be in a |
33334s | full hand but the knolls would be |
33336s | discounted to zero so you could dump |
33338s | both nulls |
33340s | ah |
33341s | yes that's always something i forget how |
33343s | they interact with |
33345s | discounts in that way well |
33347s | one of them you'll get to play for zero |
33348s | right and then the other one will go |
33350s | back up to one |
33352s | yeah but just emptying one it would |
33353s | still be one overdraw though because |
33355s | super fix currently at |
33357s | uh |
33358s | uh would it be |
33360s | will be nine cards on the draw so yeah |
33362s | there would be one overdraw |
33365s | um on the dreadlitch tamps in play |
33368s | but then you dump a null so you don't |
33370s | overdraw on the following turn |
33373s | but oh and i like this pescoa |
33376s | oh |
33377s | yeah just going all out |
33389s | it was eight damage that turn |
33392s | oh |
33393s | it's it's turned six has already got |
33395s | super fake at half health |
33397s | yeah you can't play the knoll actually |
33399s | because you won't the because there's |
33401s | nine cards in hand you won't actually |
33403s | get the final draw for the rod uh |
33406s | activation oh so then it doesn't |
33408s | discounted discount |
33410s | so they just get played here for hand |
33412s | space then |
33414s | yes or one yeah |
33422s | oh |
33427s | bunker finally picked up a little bit |
33430s | late to the party |
33439s | it's probably just quick shot right you |
33441s | already have a multicaster that you're |
33442s | struggling to play |
33446s | and if you have a multi-caster furious |
33449s | hal becomes less valuable |
33452s | and |
33454s | you can go |
33456s | bunker start getting some of the secrets |
33458s | to get the additional spell schools |
33460s | have card draw lined up that's a a mini |
33463s | turn game plan a lot can happen in |
33465s | between now and then but |
33468s | um |
33474s | that's the right choice quickly |
33487s | i wonder if you do expect tamson you saw |
33490s | no tap yeah there we go |
33492s | oh my goodness yep yep yeah |
33495s | there you go |
33497s | it's |
33498s | it's a tough decision your opponent's |
33499s | sit at half health |
33501s | uh |
33502s | you know they have been dumping pretty |
33504s | aggressively like you said with holding |
33506s | the tap so you can have a pretty good |
33509s | read |
33511s | yeah |
33512s | and and it's it's no decision even for |
33515s | super fake you still do it |
33517s | yeah too powerful |
33519s | life gain card draw everything gets |
33521s | reduced your tap |
33523s | doesn't cost health anymore |
33526s | everything you could ever want |
33535s | one improv here that's going to be |
33538s | pretty relevant in the next expansion |
33540s | that this dredlich jamson creates imps |
33543s | for the imp deck |
33545s | or even just for the uh |
33547s | the card draw based on em's |
33549s | impending catastrophe |
33562s | this is question |
33563s | relenting |
33566s | accepting that he does have to kill some |
33567s | minions |
33568s | yeah it's okay has multicaster follow-up |
33572s | beyond this and this is tavis completion |
33574s | this turn and playable |
33577s | uh with the barb nets uh in the coin |
33581s | um |
33582s | still doesn't have the multicaster |
33584s | juiced up but we'll draw another secret |
33585s | at the end of the turn the secrets will |
33587s | reset the hero power |
33589s | is still relatively healthy |
33591s | uh so i think this is |
33594s | uh this is fine |
33598s | yeah a little bit scary but you do have |
33600s | if you're super fake the spice bread |
33602s | baker and |
33604s | zola |
33605s | so able to sort of get some healing |
33608s | uh going for a bit |
33611s | but you're not too close to killing the |
33615s | opponent yourself you know rod is |
33616s | powerful but it's not like you're |
33618s | that mine warlock that can straight up |
33621s | kill the opponent out of nowhere |
33624s | so he's gonna have to turn on the gas a |
33626s | bit |
33632s | i think the the biggest drawback here is |
33635s | that |
33636s | when you are behind like this on life |
33638s | total and you're having to heal but also |
33640s | advance your game plan with the curses |
33643s | those curses are spells and that means |
33646s | that pascoa can play the curses to get |
33648s | them out of hand while refreshing the |
33649s | hero power to deal you another two |
33651s | damage |
33652s | so until they've really gotten upgraded |
33654s | to the point where they're dealing more |
33655s | damage to the hunter |
33657s | then the hunter is dealing to you |
33660s | is it's really painful to just sort of |
33664s | get those rolling |
33666s | yeah |
33668s | uh i mean there is a |
33670s | a good amount in the hand right now but |
33673s | um |
33674s | no like zakul |
33676s | which |
33677s | could be pretty crucial because it sort |
33679s | of negates that |
33680s | you're giving them a spell to reset |
33682s | their hero power kind of thing because |
33684s | at least you get some immediate healing |
33685s | from the initial curses but the healing |
33688s | isn't super relevant until you do hit |
33690s | sort of that critical mass of |
33692s | curse damage |
33693s | but it could be a good way to bounce up |
33696s | um this is a small |
33698s | multicaster |
33700s | okay it's still two |
33705s | yeah i think it was |
33708s | nature |
33709s | and |
33710s | frost there because we saw |
33712s | i believe it was an ice trap earlier |
33715s | and |
33715s | the |
33717s | shell shot played but the explosive |
33721s | trap if there were if there wasn't it |
33722s | was an arcane shot so it was arcane and |
33725s | okay |
33727s | arcane and ice trap yeah so it was |
33729s | arcane and frost |
33731s | that that there was the shell shot was |
33733s | previous okay |
33738s | it all starts to blend together tj |
33741s | i know |
33744s | trust me i know |
33746s | [Laughter] |
33756s | just not even |
33758s | utilizing the curse for extra damage |
33760s | here i'm a bit surprised by that |
33763s | maybe once they get a little bit |
33765s | stronger |
33766s | and |
33767s | it's more |
33771s | uh threatening to leave the curse in |
33774s | hand i don't know |
33775s | um |
33776s | okay so there's the zakul so |
33780s | that's cool |
33783s | could do a a lot here with |
33786s | uh |
33787s | zola like you could cultist |
33793s | uh i mean if you have brand the opponent |
33795s | almost just explodes |
33797s | yes while you heal yourself |
33800s | yeah but you could go |
33803s | zakul |
33804s | zola the zakul |
33806s | cultist |
33810s | i don't know |
33811s | that's not that powerful actually that's |
33813s | only two curses immediately so it's only |
33815s | uh five healing i guess you get the |
33817s | additional one so six seal because the |
33818s | curse is still in hand all right queen |
33820s | of char sure |
33822s | yeah i like this and then maybe you just |
33823s | like play the baker or something draw a |
33825s | card play baker |
33834s | for going the hero power interesting |
33844s | this is a two is this a two turn setup |
33846s | with uh sakul cultist zola cultist next |
33849s | turn |
33850s | it would be |
33853s | uh |
33856s | four five six |
33860s | if i'm not mistaken so not quite but it |
33862s | is a pretty considerable amount of |
33864s | damage |
33865s | i think the the healing is really the |
33867s | relevant portion there |
33870s | because if it's just the damage it's not |
33872s | quite enough but i think it does put you |
33875s | out of range |
33877s | of what the hunter can potentially do |
33880s | while |
33881s | representing your own potential lethal |
33884s | so if it were |
33886s | you know just another curse rather than |
33889s | zakul i don't think it would be good |
33890s | enough but the fact that it does heal |
33892s | you |
33893s | is extremely important |
33904s | super fake always |
33906s | very expressive just uh |
33912s | waiting for this turn to end |
33916s | we're gonna see |
33918s | last hero power go on the baker |
33921s | uh |
33923s | yeah i meant it's down to nine an ice |
33925s | trap is played but super fake with no |
33928s | secrets up last turn use the spell |
33930s | portion of |
33932s | the curses in the hand so isn't |
33934s | super worried about |
33936s | the uh the eye sharp for the moment |
33939s | isn't worried about really any secret |
33941s | at this point so it would be four five |
33943s | six |
33944s | uh so |
33947s | that represents 15 |
33950s | uh you can't really leave up the raj |
33953s | no you can't |
33956s | um |
33965s | ah so your only answers are |
33968s | wave or hellfire which does hit yourself |
33971s | for three |
33977s | yeah i mean you can play |
33980s | you can play as a cool sierra cass zola |
33984s | does a cool and and still hellfire |
33986s | before all that |
33988s | but there's an ice trap up |
33991s | oh right |
33993s | yeah i think in a lot of ways |
33996s | yeah and just hope it's enough |
33999s | yeah |
34002s | reaching up the hands just hoping |
34005s | okay you don't have it i'm at 24. do |
34008s | your best you do have a rajna jaan i |
34011s | know you've got at least three two mana |
34013s | spells you can play so hoping there's |
34015s | not enough uh |
34017s | that is enough enough other spells |
34021s | because each curse represents six |
34024s | right um because it's a |
34026s | oh no only four actually |
34028s | so it might be short but with kraken |
34032s | five well each curse is |
34034s | two right well the raj so it's four |
34038s | oh right right right yeah |
34040s | yeah and then the the kraken is three |
34043s | mana for five damage i think pascal is |
34046s | just |
34046s | playing it out because he has to and it |
34048s | has to be lethal and if it isn't he |
34049s | loses hacked is it exact |
34052s | it's exact no way oh my goodness |
34056s | wow |
34058s | so actually it would have been enough |
34059s | even without the kraken because you |
34061s | could freezing trap hero power |
34064s | oh no it wouldn't have been because the |
34065s | sec the other secret went off another |
34067s | freezing trap |
34069s | yeah yeah |
34070s | huh |
34072s | wow |
34073s | always the tricky bit with secrets is |
34075s | that you you don't get to play the same |
34077s | one twice and that can |
34079s | uh |
34080s | make things awkward in terms of the |
34081s | damage but uh |
34083s | very well played from both sides |
34085s | really just razor's edge in terms of who |
34089s | was going to come out on top there and |
34090s | we are going to get to a game five |
34094s | finally seeing that quest priest |
34098s | oh geez quest priest versus |
34101s | curse warlock |
34108s | i know uh |
34110s | it's good versus evil i guess anduin's |
34113s | obviously the evil let's be clear here i |
34116s | was gonna say by the culture who's the |
34118s | good in this equation |
34123s | all right |
34124s | um |
34125s | so |
34127s | this match-up seems |
34129s | like it's just going to be a straight-up |
34131s | race |
34132s | [Laughter] |
34133s | because it doesn't seem like uh pasco is |
34136s | going to be able to find any sort of |
34138s | tempo win with minions |
34141s | um |
34142s | because of the amount of health and the |
34144s | amount of removal et cetera et cetera et |
34146s | cetera so it's going to be about pascoa |
34148s | finding the shard completing the quest |
34149s | and finding the shard before super fake |
34151s | hits that critical mass of |
34153s | of uh |
34154s | of curse damage |
34156s | so there there it is |
34158s | there's the list it's it's a beast it is |
34162s | a beast |
34164s | yeah and i i think this is in some ways |
34167s | going to come down to |
34169s | how full pascag is able to keep his hand |
34172s | because sometimes you do end up with |
34174s | these sort of starved draws where yes |
34176s | you've played things on curve but |
34177s | without hitting crucially the spirit |
34179s | guide |
34180s | you just don't have that many cards in |
34182s | hand and that allows the warlock to ramp |
34185s | up their curses very quickly |
34187s | if on the other hand you are able to |
34189s | keep a pretty full hand |
34190s | then you're only taking |
34193s | one maybe two curses at a time and as a |
34195s | priest you have access to all kinds of |
34197s | healing |
34198s | to sort of bounce back up you're also a |
34200s | renethal deck so starting at 40 |
34203s | it really could |
34205s | have a lot of life total swings in terms |
34207s | of just taking curse damage healing back |
34210s | up etc |
34214s | could get weird here's the spirit guide |
34225s | your guide does seem like |
34228s | one of the most important cards for the |
34230s | reason you mentioned but also because |
34232s | there's very little fives |
34234s | uh |
34236s | in the deck in general and as discover |
34238s | options |
34239s | uh with the deck so |
34241s | um |
34243s | make knowing that you have a five to |
34245s | look forward to is always good |
34248s | uh currently missing a three as far as |
34251s | uh initial quest completion goes but |
34253s | there's a |
34254s | a good handful of threes in the deck |
34257s | scorpids uh entrap sorcerers prince |
34259s | renethal devouring plague amulet |
34262s | um so that's one of the more congested |
34265s | mana slots |
34266s | in the deck |
34267s | i'm |
34268s | almost surprised we didn't see the |
34270s | condemn just roll out on two for the off |
34273s | chance that pascoa picks up a three you |
34275s | can just go two three four five |
34279s | i can understand holding on to it |
34280s | because you do want a holy spell and a |
34283s | shadow spell to have light more active |
34286s | the warlock does play some early game |
34288s | minions like the priestess and the null |
34291s | here |
34292s | so it's not like it has |
34294s | no value |
34298s | oh shadow spell right on time |
34301s | yep and it's also a three |
34304s | yeah |
34305s | which works out fine right then you can |
34307s | spend your turn five playing a two and a |
34308s | three |
34315s | and then roll into five and then |
34318s | maybe be able to pick up a light shower |
34319s | elemental or an undying disciple along |
34321s | the way |
34323s | then you're just missing a seven and |
34325s | then you're good |
34332s | oh he just gave a two as well so |
34335s | you can play the devouring plague as a |
34337s | three and then the abyssal curse as a |
34340s | two |
34340s | yes |
34344s | okay now we're just missing a six and we |
34347s | have every man reaction was there |
34350s | yeah could could be a pretty |
34353s | swift quest completion because you do |
34355s | get the discovery here |
34359s | might be able to find a six off of it |
34361s | yeah which we do not see nope |
34363s | um |
34366s | could fetch a six with venomous scorpion |
34369s | like a light bomb |
34379s | uh mutinous could also |
34382s | uh just be uh better as a seven |
34385s | um and just good to have in the hand |
34388s | thrive is always good just because if |
34390s | you think that you're gonna have pretty |
34392s | easy quest completion then |
34394s | thrive could be able to fetch the shard |
34396s | to make the game |
34397s | uh end a little bit faster |
34400s | i'm not even sure what i would lean |
34402s | towards here um i think between |
34405s | the venomous scorpion and the thrive but |
34407s | obstacle for the thrive it just has a |
34409s | little bit of |
34411s | extra flexibility |
34413s | as this game is going to progress but i |
34415s | think pasco is in a |
34417s | pretty decent spot right now super fake |
34419s | not really able to get much going no rod |
34422s | no dredge tamps in |
34424s | so not ways to accelerate that car draw |
34426s | the damage that you take from tap isn't |
34428s | super relevant just because the priest |
34430s | isn't going to kill you unless |
34432s | they're killing you with the shard |
34434s | but right now i think it's just a |
34436s | super fake trying to empty some cards |
34438s | out of the hand get something |
34442s | uh make room for something uh that can |
34444s | get the ball rolling on these uh |
34447s | on these curses |
34450s | yeah and now pasco |
34452s | having some hand issues of his own |
34455s | trying to get this spirit guide played |
34456s | for request advancement uh |
34458s | getting rid of the desperate prayer to |
34460s | do so uh just to not overdraw there's |
34463s | still always the opportunity for the |
34465s | warlock to overdraw you by giving you a |
34467s | curse when you are sort of near full |
34470s | hand size so if a curse and the kill on |
34473s | spirit guide comes down |
34475s | uh pascal will overdraw one i believe |
34479s | but until the shard is shuffled in |
34481s | you're not |
34482s | too unhappy about that |
34485s | like you said that thrive so flexible |
34487s | lets you find the shard right away |
34489s | sometimes so that you never have the |
34490s | opportunity to burn it |
34494s | that's a six |
34496s | it is indeed |
34498s | a six seven eight playing slightly off |
34500s | curve but it works |
34513s | maybe an ajax |
34517s | i don't know i feel like you could pick |
34518s | anything there and you can make an |
34520s | argument for it yeah |
34522s | at this point right you you've advanced |
34524s | to the next phase you've got your seven |
34526s | and eight lined up i think light |
34527s | shower's fine just as like another thing |
34529s | that heals you |
34531s | we might see like coin serena here just |
34534s | for hand |
34539s | space yep |
34541s | makes sense |
34545s | and then next turn you have options if |
34547s | you need a proactive play you can go |
34548s | with the behemoth to get the seven |
34550s | checked off |
34551s | uh if you need to be reactive like if |
34555s | super fake went for horn for whatever |
34557s | reason which is pretty uncommon in |
34560s | uh the cursed warlock usually go for the |
34562s | ring |
34563s | um |
34564s | then you have an answer to a big board |
34567s | or i guess a gigafin could come down on |
34569s | eight just naturally played in the deck |
34570s | so |
34572s | looking pretty good for pasco |
34573s | scott |
34575s | answers for a lot of situations got |
34577s | quest completion nice and smooth |
34581s | and super fake hasn't really advanced |
34582s | his own game plan much it's just been a |
34585s | single curse with |
34586s | not that much in hand i guess there's |
34589s | bran |
34590s | cultist zola and ring |
34593s | so there's like the ability to ramp up |
34595s | the curses quite quickly |
34601s | yeah well |
34603s | the silence is pretty nice here putting |
34605s | azshara back up to a 5-5 although you're |
34608s | almost happy to see the silence on the |
34611s | spirit guide if you're pasco because it |
34613s | does mean you can play the xyrella hero |
34616s | after trading off the guide and get that |
34619s | card draw without having to worry about |
34621s | overdrawing |
34630s | could just be the behemoth though as |
34632s | you know big old pile of stats and |
34634s | lifesteal |
34638s | and you could play behemoth and then |
34640s | take out the voidwalker with the undie |
34643s | disciple so that means you have better |
34645s | average target for uh the behemoth to |
34650s | uh |
34653s | retaliate against |
34655s | i don't know |
34657s | i was gonna say attack but he's not |
34658s | really attacking he's being attacked to |
34662s | lure uh yeah i don't know yeah sure yeah |
34664s | an odd situation where you're forcing it |
34666s | to attack you |
34671s | [Music] |
34675s | oh okay gonna get the eight out of the |
34677s | way fine all right |
34679s | gets rid of the other starfish |
34682s | cleans up the board you don't have to |
34684s | worry about the |
34686s | overdraw potential with xyrella |
34689s | and playing xyrella after you've gotten |
34691s | the shard shuffled in can be nice at |
34693s | using it as a way to |
34695s | draw the shard itself |
34697s | he's got the thing |
34698s | curse of agony zola curse of agony |
34702s | you could do it right back |
34704s | not this turn but i think he wants he |
34707s | wants revenge he's thinking about it |
34710s | yeah i think i think he should |
34712s | i think he should want revenge dragged |
34714s | below to be clear is also quite strong |
34716s | with branzola |
34718s | yes |
34720s | um but |
34724s | yeah |
34725s | yeah |
34726s | i think he took it it's it's just too |
34728s | perfect isn't it |
34731s | are they considered shadow spells in |
34733s | your desk |
34735s | i don't think so |
34737s | i don't know |
34741s | i mean i i know the abyssal curses are |
34743s | not shadow |
34745s | but |
34747s | i feel like there's |
34748s | maybe just in general the curses don't |
34750s | have tags since they're |
34752s | yeah that matters weird other cards but |
34754s | i oh they do they are tagged as shadow |
34758s | they are tag oh no well that means that |
34761s | if you want to play zyrella as pascoa |
34763s | you have a chance of drawing |
34766s | those curses of agony |
34770s | it also makes the thrive so much worse |
34783s | that's interesting that it has a tag |
34785s | yeah because it the the actual card that |
34788s | shuffled agony is what it's called cast |
34791s | won't draw take more fatigue |
34793s | says it's labeled as shadow |
34794s | yep |
34795s | and i think you'll get to see it because |
34797s | it actually shows the curses shuffling |
34799s | in yep they're tagged to shadow |
34806s | [Laughter] |
34814s | uh |
34814s | you know each to the other |
34819s | you can even put another curse |
34823s | yep you can even kill off the eight six |
34828s | people getting up because this one could |
34829s | end right now |
34831s | good it's a possibility |
34840s | oh not even going for the kill on the h6 |
34844s | went for the 1-4 i think |
34858s | it won oh super fake's counting it for |
34861s | us |
34862s | five no way |
34865s | no six oh no we've seen them before we |
34868s | are four |
34870s | oh my goodness |
34872s | just like the old bomb warrior days |
34875s | six |
34877s | let's go i can't believe it there's so |
34878s | many other hits |
34881s | that is quite a lot of damage right out |
34884s | the gate there is eight lifesteals so |
34886s | not being dead immediately you do get to |
34889s | gain some of it back |
34890s | but there is an abyssal curse in hand to |
34892s | be gotten rid of those having the shadow |
34894s | tag like we said |
34896s | uh could cause problems for the |
34900s | xyrella draw |
34912s | i almost wonder if you just have to play |
34914s | the 7-7 and thrive and hope you get it |
34916s | next turn |
34918s | i don't think pascal knows that the |
34919s | curses have the shadow tag |
34925s | still other shadow spells in the deck |
34928s | true oh there it is nope there it comes |
34931s | and that could start a chain okay |
34939s | i don't even know what the abyssal |
34940s | curses are at be quite honest with you |
34943s | or maybe |
34944s | i'm not sure either it's not really the |
34946s | primary damage source at this point |
34949s | yeah |
34950s | can you still put another one in hand |
34954s | yeah because the the one that's in hand |
34956s | right now will dissipate so there's |
34957s | still room for a curse of agony draws |
34962s | which is important |
34965s | and crucially pascal did not play the |
34968s | xyrella quest reward last turn |
34971s | um |
34972s | so no opportunity to just rip the shard |
34975s | yeah yeah |
34980s | and there are still 12 no 11 cursive |
34983s | agonies left in the deck the next one |
34986s | drawn off the top we'll deal with just |
34987s | so many |
34989s | i don't think you can realistically heal |
34991s | out of that |
34993s | no and i think super fake school here is |
34995s | going to be to set it up so he would |
34997s | need two curse of agony draws and not |
34999s | three |
35000s | uh which will be this case because the |
35002s | next eight nine |
35004s | oh |
35005s | nope not |
35015s | it there any way for pesco wood who |
35017s | plays xyrella and i know you don't want |
35019s | to keep your hand full because then you |
35021s | could just |
35024s | uh |
35025s | yeah it's it's truly what if you unless |
35028s | you immediately discover it from thrive |
35030s | yeah |
35031s | what what if you hit autism with thrive |
35035s | is that possible |
35036s | because there are different iterations |
35037s | of damage |
35040s | uh i don't know because of the same |
35042s | they're all considered the same card |
35044s | okay they're all considered the same |
35045s | okay i got excited for a second there |
35047s | yeah |
35048s | even though they have different texts |
35050s | it's the same card |
35056s | bold |
35057s | oh one |
35060s | oh jeez oh he's going forward again he's |
35063s | so brave |
35065s | oh |
35066s | i mean what are you gonna do at this |
35068s | point you're just dead the abyssal curse |
35069s | finally hits the shard but it's just too |
35072s | late |
35073s | yeah just needs to uh pass the turn uh |
35076s | super fake just needs to pass the turret |
35077s | and the game ends because of the curse |
35079s | in hand and there it is |
35081s | another crazy game in the series a very |
35084s | long series |
35086s | at that |
35087s | uh |
35088s | you can see the relief |
35090s | yeah |
35091s | [Music] |
35095s | it's still just gonna be an uphill |
35097s | battle uh in terms of bunnyhopper also |
35099s | not having the shaman but uh yeah every |
35103s | little bit counts so you're very happy |
35104s | to make it to the finals |
35106s | yeah |
35107s | yeah that was uh quite the performance |
35110s | and uh |
35112s | super fake and we both sort of said it |
35114s | came in as maybe a slight underdog in |
35117s | the series just because of how the decks |
35119s | worked up but when you're talking about |
35121s | both players having lineups that were |
35123s | very slow a lot of long games |
35125s | room to maneuver |
35127s | super fake was able to get the better of |
35129s | him and uh a crazy combo at the end so |
35131s | many curses we got up to nine |
35134s | uh at the end there so |
35136s | half of the curse of agony's drawn |
35139s | uh well above average for how many cards |
35141s | pascoa actually drew between the time |
35144s | they were shuffled and the time that the |
35146s | game ended so for sure uh pretty |
35148s | unfortunate but still a cool ending and |
35151s | uh picks up the shard but slightly too |
35154s | late there it is the finals are set up |
35156s | bunny hopper versus super fake we don't |
35158s | get the bunny hopper pasco agreement uh |
35160s | rematch but |
35162s | uh bunny hopper super fake should be |
35164s | a good one at that |
35168s | yeah i have to say as sad as i am not to |
35170s | see our america's representative make it |
35172s | into the finals there uh super fake and |
35175s | i suppose fled as well who shared a |
35176s | lineup they were sort of my favorites |
35179s | throughout the tournament in terms of i |
35181s | just really like that kind of deck |
35183s | building i'm always a fan of target |
35184s | strategies so |
35186s | we'll see how it performs against a |
35188s | lineup without that main target |
35191s | yeah |
35192s | got it done against pascoa but |
35196s | another behemoth to face in bunnyhopper |
35198s | not just in terms of lineup but just in |
35200s | terms of tenure within competitive |
35202s | hearthstone |
35203s | uh in bunnyhopper in the finals but uh |
35206s | that should be a good one uh we are |
35208s | gonna have to |
35209s | go to a break before we jump to the |
35210s | finals uh give super fake a chance to |
35213s | rest for just a bit |
35215s | after that series because it was a long |
35216s | one uh get refreshed uh remind himself |
35219s | of what he's going up against in |
35220s | bunnyhopper um but you don't want to go |
35223s | anywhere because coming up after the |
35224s | break we are going to have the |
35225s | conclusion |
35227s | to week number one here in grandmaster's |
35228s | last call the finals between bunny |
35230s | hopper and super fake don't go anywhere |
35235s | [Music] |
35246s | [Applause] |
35246s | [Music] |
35251s | in the darkest of seasons where ruthless |
35254s | eyes gawk for horrific reasons |
35258s | for a hidden hand has struck me down |
35262s | with such ruthlessness |
35265s | so deep and profound |
35269s | then he comes with his mullockian scowl |
35277s | to uncover the truth |
35279s | of murder most |
35281s | foul the anima drifts across the floor |
35285s | highlighting the creatures who walked |
35288s | through my door |
35290s | the motives are as black as night |
35293s | avarice power revenge |
35297s | and blight |
35299s | we watch the hero |
35302s | uncover the clues |
35304s | that lead to the truth |
35307s | behind this dark rooms |
35317s | without heavenly bias |
35320s | for at the end |
35321s | they will burn in the fire |
35325s | when it is known who slayed |
35328s | tenacious |
35329s | [Music] |
35350s | [Music] |
35360s | [Music] |
35366s | [Music] |
35373s | [Music] |
35384s | so |
35401s | [Music] |
35414s | [Music] |
35441s | [Music] |
35442s | so |
35448s | [Music] |
35467s | [Music] |
35475s | [Music] |
35484s | [Music] |
35491s | [Music] |
35497s | do |
35499s | [Music] |
35512s | do |
35515s | [Music] |
35529s | [Music] |
35537s | [Music] |
35545s | [Music] |
35550s | so |
35556s | [Music] |
35564s | [Music] |
35578s | so |
35582s | [Music] |
35590s | [Music] |
35623s | so |
35629s | [Music] |
35637s | so |
35640s | [Music] |
35679s | do |
35682s | [Music] |
35693s | [Music] |
35695s | do |
35697s | [Music] |
35707s | do |
35708s | [Music] |
35744s | um |
35747s | [Music] |
35805s | so |
35806s | [Music] |
35843s | [Music] |
35850s | hello everybody and welcome back to |
35851s | hearthstone grand masters last call my |
35854s | name is cj joined by edelweiss once |
35856s | again and we got the short shift today |
35857s | but it doesn't feel like it's going to |
35859s | be a short |
35860s | day for us we had a two-hour series to |
35863s | kick things off in our semi-final and |
35865s | now we got another uh barn burner of a |
35868s | finals |
35869s | with uh bunny hopper versus super fake |
35871s | so uh at a glance edelweiss what are |
35874s | your your first takeaways from this |
35876s | matchup between these two |
35879s | yeah so |
35880s | i would guess that with these lineups |
35882s | we're going to see a super fake banning |
35884s | out the alignment druid i think that's |
35885s | sort of the toughest thing for his decks |
35888s | to deal with |
35889s | and |
35890s | you're going to be shifting focus to |
35892s | maybe trying to take advantage of the |
35894s | beast hunter that is the most |
35895s | board-centered deck that bunny hopper |
35898s | has without the shaman so if you're |
35901s | going to try and beat up on a single |
35903s | deck in the lineup that's going to be |
35904s | the one |
35906s | going to be harder to do that against |
35908s | things like the big spell mage |
35910s | for for bunny hopper and the thief rogue |
35912s | is always a wild card you never know |
35914s | what's gonna happen there |
35916s | yeah earlier in bunny hopper's first |
35919s | series of the day uh he had his |
35920s | alignment druid band but then got |
35923s | alignment |
35926s | and played it and then |
35927s | played it again with the contraband |
35929s | stash later on so |
35931s | uh you can never escape it um these |
35934s | things do happen |
35936s | yeah uh |
35937s | i |
35938s | this deck i've lost so much faith in um |
35942s | beast hunter over the course of the |
35944s | weekend uh obviously you know we have a |
35947s | lot of lineups that |
35948s | uh at least me and you have cast |
35951s | where they've been anti-board-centric |
35954s | decks and this sort of falls into it but |
35956s | um it has not been consistent in the |
35958s | very small sample size of matches that |
35960s | we've actually watched |
35962s | so |
35963s | it is a little bit worrying for me that |
35965s | that's up in the lineup for bunnyhopper |
35967s | so if he can get a quick win here |
35970s | against the excel curse warlock from |
35972s | super fake i think it's going to be |
35974s | a huge advantage for bunny hopper in the |
35976s | series |
35978s | yeah i think that's really what he's |
35979s | looking to do here right just get it out |
35982s | of the way it is potentially the weakest |
35984s | link so if you can pull the through pull |
35986s | through the wind quickly you just don't |
35988s | have to worry about it anymore it can |
35990s | have some pretty snowbally openings |
35993s | but |
35994s | it's really i think something that is |
35997s | very good on ladder and and just a |
35999s | little more dicey when it comes to a |
36001s | conquest play |
36004s | yeah |
36005s | but it's uh this is a single best of |
36008s | five series to determine the champion uh |
36010s | for the week anything can happen |
36013s | and i mean anything |
36015s | so |
36015s | uh we can talk about who's favorite in |
36018s | the series we can talk about who has an |
36020s | advantage but |
36021s | one game at a time and uh we'll see |
36023s | who's gonna come out on top and |
36025s | you know this is not the end all be all |
36027s | this is week one right so both players |
36029s | by making it to the finals have |
36031s | uh earned a good chunk of points that |
36034s | will go towards once we get into the |
36035s | final week in that playoffs |
36037s | um but |
36038s | getting the win you get that little bit |
36041s | of extra oomph you get better tie |
36043s | breakers even though i think the tie |
36044s | breakers have changed the season so |
36047s | i'm not |
36048s | up to date on them |
36049s | uh as as i usually am but uh it's and |
36053s | also it's |
36055s | just |
36056s | bragging rights to say okay yeah i won |
36058s | the the very first |
36060s | and the very last |
36063s | first week |
36064s | of grand master's last call |
36068s | yeah absolutely uh and it just |
36071s | really helps to prevent snowballing |
36073s | mindset into a rough place right you can |
36076s | imagine some of the players that |
36078s | got eliminated early on now feel extra |
36081s | pressure going into the upcoming weeks |
36083s | so uh you're always happy if you can put |
36086s | out a good performance right from the |
36087s | start uh not to say that you will |
36090s | you know perform worse in the following |
36092s | weeks but in terms of your your mindset |
36094s | it's just like there's not that huge |
36096s | pressure weighing on you |
36101s | okay |
36104s | so |
36105s | let's get into it peasant start for |
36107s | bunny hopper the rest of the hand is uh |
36109s | pretty good got a harpoon gun and a pet |
36111s | collector |
36112s | lots of fun things you can do with uh |
36115s | uh that combination |
36117s | um |
36118s | super fake does have to make the |
36119s | decision here |
36120s | of |
36122s | answer this peasant immediately to deny |
36125s | the card draw with like a coin drain |
36126s | sole or |
36128s | just answer it by playing the mistress |
36130s | giving up one card draw but playing more |
36132s | on curve |
36134s | yeah and i like the mistress play just |
36136s | because there is the off chance that |
36138s | your opponent does not have a doggie |
36140s | biscuit and so you can just clear it |
36142s | with the mistress yes you give them one |
36144s | extra card but you get to save your coin |
36146s | which can just be so crucial uh for |
36149s | getting out one of your turn six board |
36151s | clears of which there are five |
36153s | so it's |
36155s | it's that thing of like all right yes i |
36158s | could coin out drains hole and deny them |
36159s | a draw but then i'm just tapping for a |
36162s | bit anyway |
36163s | it's it's fine to just get out the |
36165s | mistress and if there was a buff |
36167s | that still came out you can always trade |
36169s | in the mistress and drain soul and |
36171s | that's still fine |
36183s | oh gotta imagine it's the harpoon gun |
36184s | here right |
36186s | well |
36187s | the click locker does set up for a |
36189s | ramming mount play |
36191s | uh in the following turn but harpoon gun |
36194s | plays more to the curve can get stronger |
36198s | power plays going into the next turn |
36201s | no beasts |
36204s | that is tough |
36207s | and |
36208s | okay nanotron not even that good because |
36211s | you know two out of three cards that are |
36212s | going to be on the next swing |
36215s | um leaning towards doggy biscuit just to |
36219s | try again |
36220s | but damage could also be relevant with |
36223s | the quick shot but not anytime soon |
36226s | yeah i would have to agree you're almost |
36228s | taking the doggie biscuit just for trade |
36230s | or maybe the buff looking at a |
36233s | click clocker plus ramming mount turn |
36236s | together and then following that up with |
36238s | pet collector you maybe save the weapon |
36240s | swing so that you can |
36241s | pet collector trade into something and |
36243s | then reduce the |
36245s | sunken saber |
36248s | pose for the |
36250s | mech though i guess this way you utilize |
36252s | the battle cry of the clip clocker |
36255s | and also you get to dredge something up |
36258s | uh one of the other things before you |
36261s | play |
36266s | works out quite well there |
36270s | but the question is do you bother |
36271s | swinging or do you just |
36273s | wait for the pet collector |
36274s | yeah i think he wait for the pet |
36276s | collector so now he knows uh |
36279s | uh the options are the same |
36282s | uh with one additional option from the |
36284s | quick shot in the donkey biscuit |
36286s | um since the vicious the slither spear |
36288s | was the first was the new selection so |
36292s | um |
36294s | maybe you get something to trade into |
36296s | with the pet with the uh saber next turn |
36298s | who knows |
36300s | yeah if there's like a null value trade |
36303s | or something then that's a great target |
36305s | to to trade the saber into |
36308s | also just |
36310s | there is no real threat of |
36312s | restaurant viper so you can sort of save |
36314s | the weapon |
36315s | for as long as you need to and it can |
36318s | just be used to clean up |
36320s | a minion after a value trade or |
36322s | something so that your minions that you |
36324s | do have in play can push through |
36338s | i mean this is still |
36339s | a trade target |
36341s | yeah this is ideal right kills off the |
36344s | saber you can get the sunken |
36347s | then you just need to make sure that you |
36348s | don't play the sunken saber until it can |
36350s | die on the same turn |
36352s | because this is a list with double |
36353s | starfish |
36355s | you don't know that they're in hand but |
36358s | it's always consideration |
36368s | oh geez |
36370s | uh |
36371s | coin abyssal wave was what jumped at me |
36373s | initially |
36377s | and there's really nothing else going on |
36379s | you could take a bunch of damage and get |
36382s | the rude metal rod online but that seems |
36384s | reckless |
36386s | well you see how important it was having |
36388s | that mistress to take out the peasant |
36390s | instead of coining out the drain sole |
36391s | because if you're in that spot having |
36393s | drain sold the peasant on one no longer |
36395s | have the coin you just take a ton of |
36397s | damage before you can actually aoe the |
36400s | board |
36401s | yeah true |
36403s | could also make the argument though that |
36405s | bunny hopper would be one card |
36407s | less deep into the deck and maybe |
36408s | wouldn't have that pressure |
36410s | but it just wasn't really hard |
36412s | and uh |
36414s | i i don't even remember where the |
36416s | harpoon gun came off so i think it was |
36418s | in the hand initially |
36423s | might just be a full commit of buffs |
36425s | here |
36426s | is there an ice cream truck outside your |
36428s | house |
36430s | that does sound like what's going on i'm |
36432s | sorry if that's coming through |
36435s | i i think that |
36437s | catching that ice cream truck is way |
36439s | more important than casting the finals |
36440s | of uh of grandmaster's last call so |
36444s | if you need to go |
36445s | don't worry i understand |
36447s | no no i'm i'm fine |
36450s | okay |
36450s | i just apparently have very thin windows |
36454s | or that ice cream truck is just |
36456s | exceptionally loud i don't even know if |
36458s | anybody else in the broadcast heard that |
36460s | because i could barely hear it and i |
36461s | have headphones on but |
36463s | uh |
36464s | i because i looked outside my window |
36466s | first i was like oh is that the ice |
36467s | cream truck |
36469s | go send one of the kids to pick |
36470s | something up |
36471s | yeah |
36477s | okani finally coming down now that |
36480s | the board's a little less filled so |
36483s | you do know there's a saber but it won't |
36486s | kill it off |
36489s | it's going into seven so you probably |
36490s | just do minion anyway um |
36493s | yeah |
36495s | this is part of the strength of okani in |
36497s | the meadow right now is there are so |
36498s | many decks where you pick one option and |
36500s | you sort of you know what it is but it's |
36502s | still frustrating this is a hand almost |
36504s | entirely of minions for bunny hopper so |
36507s | if not for the click clock or pickup |
36509s | there would not really be a great way to |
36510s | test here |
36523s | this does give super fake the |
36525s | opportunity to silence though |
36527s | yeah um but bunny hopper has a ton of |
36531s | follow-up even if this doesn't pull a |
36533s | beast |
36534s | uh with |
36536s | the uh hydraulidon or |
36540s | even revive pet on the saber if it does |
36543s | die but again there would be nothing to |
36544s | trade into actually |
36546s | unless he plays the knoll |
36548s | but you can't |
36551s | no you can't do that |
36553s | because if you play the null |
36555s | i guess you could no trade then silence |
36558s | but that's awkward because then you |
36559s | don't kill the saber so it value trades |
36561s | anyway |
36564s | yeah i think it was you know |
36565s | consideration for a moment and then |
36567s | realized ah it's probably not worth it |
36573s | plus then you are vulnerable to an |
36575s | immediate revive pet on the saber |
36589s | question here is do you just revive pet |
36591s | and go again or do you ruin your revive |
36594s | pet pool and play the hydraulidon |
36603s | yeah |
36604s | just go wide |
36607s | sure |
36610s | can be one of the more frustrating |
36611s | minions to deal with |
36613s | but |
36615s | not a ton of resources have been spent |
36617s | yet often i feel like you like to save |
36620s | the hydraulidon for later on where more |
36622s | resources have been used and so it is |
36624s | less likely that they're able to clear |
36626s | off the main body but here we can just |
36628s | see entitled customer come down |
36631s | deal with the whole thing |
36635s | you can't even fit in a life tap |
36638s | still relatively healthy |
36641s | uh there is a spiced bread baker in hand |
36643s | so can bounce back up at any point that |
36645s | there's not too much pressure on the |
36646s | board |
36647s | um |
36649s | buddy hopper still has some reasonable |
36651s | plays ahead i mean next turn if there's |
36653s | not much on board |
36655s | i could even |
36657s | be just king crush hit face |
36660s | uh as a play and then |
36662s | you even though the |
36664s | uh revived pet pool |
36667s | is gonna be uh muddied up by |
36670s | the hydraulidon plus the |
36672s | heads |
36674s | um and the ram |
36677s | you could still have the option to uh |
36679s | revive pedic king crush and just push up |
36681s | absurd amounts of damage with harpoon |
36683s | gun as well |
36685s | yeah it's still a reasonable chance i |
36687s | think a one in six to hit the crush and |
36689s | well actually probably better than that |
36691s | because you look at three different |
36694s | discovers right it's not just |
36696s | rule one so so reasonable odds to still |
36698s | hit the crush even after all these have |
36700s | been played no mountain bears yet |
36702s | diluting it further |
36708s | interesting |
36718s | i know i'd certainly be interested in |
36720s | just pushing that king crush and you can |
36722s | use the well the mount doesn't have the |
36724s | immune effect anymore |
36726s | but uh yeah i guess you can just ship |
36728s | everything face |
36730s | yeah |
36732s | the 19 points of damage |
36735s | which is a lot put your opponent down to |
36738s | 11 |
36739s | which means that if you do hit the king |
36740s | crush on the viper next turn that plus |
36742s | the harpoon gun would represent lethal |
36744s | outside of no healing |
36749s | i think maybe super fake is considering |
36752s | the revive pet here in terms of holding |
36754s | the entitled customer leveraging that |
36756s | extra life to be able to take this so if |
36758s | it does come down here for |
36761s | had it been the sunken saver recruiting |
36763s | a mountain bear |
36766s | who would be able to play |
36767s | smothering starfish and the entitled |
36769s | customer in the same turn for the clear |
36778s | still taking uh quite a bit of damage |
36782s | for that hedge |
36795s | okay |
36804s | second customer means you can spend one |
36807s | of them if you don't want to take the |
36808s | three from the hellfire |
36810s | but no additional healing to be found |
36814s | yeah |
36816s | this is a little weird because from |
36818s | super fake's perspective if he plays |
36819s | entitled customer it means that he's |
36821s | putting a minion in the way for the |
36823s | uh sabre to trade into which could get |
36825s | king crush |
36826s | right uh oddly enough um |
36830s | which would then |
36831s | represent not lethal |
36835s | but close to it it wouldn't be 14. |
36839s | if he's worried about that then he |
36840s | wouldn't want to fit in a life tap |
36842s | uh because that would mean |
36845s | uh king crush being pulled from the |
36846s | saber after trading it would be enough |
36848s | okay gonna look for what healing |
36852s | yeah i suppose i think |
36854s | touch or drain soul are really the only |
36856s | ones um |
36858s | you can go for full-blown evil here and |
36859s | it's pretty decent clear |
36865s | anybody i think that was the pick the |
36866s | drain soul probably the one here |
36869s | and then |
36870s | full blown even evil noggling to |
36873s | clear up exactly five damage for the |
36875s | board |
36888s | i mean you can play the saber and the |
36890s | crush |
36906s | maybe he wants to |
36908s | use okani for disruption and then |
36910s | squeeze in a hero power as well |
36912s | yeah oh nope that was a quick shot i |
36914s | think |
36916s | yeah and that's |
36918s | that's bad news for super fake you know |
36920s | you've got the |
36922s | the silence customer even clear it i'm |
36924s | not sure |
36925s | i would with the touch right |
36927s | yeah and actually that's beneficial |
36930s | because you want the healing as well |
36931s | from the touch right right |
36933s | if the starfish plus customer cleared |
36935s | the whole board then you'd be stuck at |
36936s | three which |
36938s | you'd be dead to more damage |
36940s | um i think that's reasonable again |
36943s | though the problem's gonna be that super |
36944s | fake doesn't have any additional healing |
36946s | besides the touch in hand and |
36949s | alternatively |
36950s | you can trade the four three in and then |
36952s | touch |
36953s | and and then do the entitled customer |
36955s | and not have to spend three mana on the |
36956s | silence |
36959s | [Music] |
36961s | and then if you want to fit in the |
36963s | noggling for a drain sole somewhere in |
36964s | there as well |
36966s | well then would the customer not clear |
36971s | but the the three damage from the drain |
36972s | sole is |
36973s | makes up for it |
36976s | oh that noggling is oh that noggling is |
36978s | straight soul okay sorry i thought it |
36979s | was still the first snuggling |
36983s | i assume it's strangel |
36989s | uh |
36991s | didn't actually check if that's what was |
36992s | picked |
36994s | uh super fake are we okay |
36998s | oh no |
36999s | oh no |
37002s | i don't think he got it off oh that's so |
37005s | that's so tragic |
37008s | yep |
37009s | yeah i'm not sure if there would have |
37011s | ultimately been a way out of that |
37012s | anyways being at such a low life total |
37014s | and facing the hunter hero power but you |
37016s | do hate to see it when uh |
37019s | rope hits you there i think bunny hopper |
37021s | a little confused at what was going on |
37023s | there it's it's you know not something |
37024s | you expect to see |
37026s | in the finals like this but it does |
37028s | happen to everyone |
37030s | yep |
37031s | and uh you know maybe it's not likely |
37033s | that super fake wins anyway from that |
37035s | situation because of how much damage |
37036s | that bunny hopper still had uh loaded up |
37038s | with a with a connie like the hero |
37040s | powers could have just whittled him down |
37041s | with not much healing remaining so |
37043s | who knows but that is a pretty crucial |
37046s | error and bunny hopper gets the hunter |
37048s | uh over the line on the first try |
37051s | though that's a a big deal in terms of |
37054s | the overall story of the series i feel |
37057s | like |
37058s | super fake could struggle |
37060s | uh even more as this goes on |
37063s | but we shall see still lots of |
37065s | hearthstone left to play |
37067s | uh bunny hopper still has the |
37070s | uh thief rogue left remaining as well as |
37072s | the mage |
37073s | considering the druids been banned |
37076s | um |
37076s | and you know |
37078s | fifro can just be a deck that you can |
37081s | just beat three times in a row it's true |
37084s | or sometimes it beats itself three times |
37086s | in a row yes it can happen so yeah uh |
37089s | yeah that's probably the next thing |
37090s | you're looking to take advantage of if |
37092s | you're super fake |
37093s | and it's the next one coming out for |
37095s | bunnyhopper |
37096s | okay |
37098s | uh he's been pretty consistent with his |
37100s | debt cues |
37103s | over the it seems like he's giving the |
37105s | mage until last |
37106s | uh as much as he possibly can over the |
37109s | course of the the last few days so |
37111s | we are going to get to see the deep |
37113s | broken action and it is |
37115s | full jackpot trickster |
37120s | what other cards can i yell tess |
37124s | reconnaissance |
37125s | two yeah i think those are all the |
37129s | all the burgers |
37133s | um |
37135s | yeah that's it |
37136s | my extra technically but |
37139s | null kind of |
37142s | every |
37143s | card uh but yeah uh very hit or miss |
37146s | kind of deck uh sometimes you can just |
37148s | win the game very quickly if you get a |
37149s | good jackpot to start things off |
37151s | sometimes your jackpots are terrible and |
37153s | you actually have to win the |
37154s | old-fashioned way of building a board |
37156s | and then killing your opponent |
37158s | but still a fun dick to watch |
37161s | nonetheless |
37163s | yeah always a surprise and for both the |
37166s | players and and the casters |
37171s | we've got that xl ping mage that i've |
37173s | been enjoying so much this weekend uh |
37176s | you know in |
37177s | hs replay |
37179s | we've seen like a naga xl deck |
37183s | that was putting up |
37185s | numbers and and really confusing us over |
37187s | on the coin conceived podcast |
37189s | but i like this development towards like |
37192s | oh you don't have to do any of the naga |
37194s | things you just run the really powerful |
37196s | ones in queen azshara lady najar |
37199s | commander sivara not concerned with |
37202s | those pop-off turns but then you just |
37204s | get to run all kinds of uh other things |
37206s | for for card draw of course you've got |
37208s | multicaster and have this more uh |
37210s | defensive bent on the deck |
37213s | really seems to have lined up well |
37215s | against a lot of the uh decks here in |
37218s | the uh grand masters last call |
37221s | yep we'll see if it's gonna line up well |
37223s | against thief rogue one of the things |
37224s | about the frog is most of the time they |
37226s | don't have ways to uh |
37229s | to heal |
37230s | to gain life |
37232s | a lot of times the damage that you're |
37233s | dealing to thief roads sticks so some |
37235s | and it's not a xl deck so you're not |
37238s | playing the metaphor you don't start at |
37239s | 40 so |
37241s | little bits of incremental damage can be |
37244s | pretty devastating because it opens up |
37246s | opportunities for the ping page to |
37248s | uh find lethals earlier than expected |
37251s | though um |
37253s | that's one of the things i've noticed |
37255s | about being a weakness of the deep broke |
37258s | thus far especially if they can't get |
37260s | some early tempo for themselves |
37262s | um starting things off archanologist for |
37264s | super fake i believe he plays the double |
37266s | berry but one arcanologist |
37269s | in the deck which makes sense |
37270s | and we have a trickster in the opening |
37273s | hand |
37274s | for bunnyhopper which |
37276s | uh i imagine would be the keep i imagine |
37278s | would be the only keep i suppose there's |
37280s | argument for |
37281s | uh extortion to be able to answer an |
37283s | early game minion if you don't have |
37284s | temple yourself but i think i'd rather |
37286s | have better stuff |
37289s | in that in that slot |
37291s | i mean you don't tend to have any ones |
37294s | anyway right so you keep the extortion |
37296s | just to trade it and discount null |
37300s | i see you jerking yes |
37306s | and then of course it's there on the off |
37307s | chance that you |
37310s | pick up you know a minion you actually |
37312s | want to kill although the tooth can fill |
37314s | that role just nicely for a moment i was |
37317s | a little bit confused seeing the druid i |
37319s | was like wait it wasn't the druid and |
37320s | and then i remembered oh yeah maestro |
37322s | the card back that's the |
37325s | indicator uh players are forced to play |
37327s | the classic card back if they're playing |
37328s | on my astro deck so there's no confusion |
37330s | and no uh uh calls to admins |
37333s | um saying i ban the druid in my |
37335s | opponents playing it |
37339s | more of an issue in the qualifiers i |
37342s | think than in gms you sort of expect |
37344s | people aren't going to be |
37346s | cheating on broadcast like that but you |
37349s | do want to keep the rules universal |
37352s | i wonder how long if someone did |
37355s | well not say uh |
37357s | they were cheating but like accidentally |
37358s | cued the wrong deck how long it would |
37359s | take for everybody to notice right |
37362s | right right especially if they actually |
37364s | put the classic card back on uh |
37369s | or the classic card back was there |
37371s | for some reason |
37373s | um and then |
37375s | but they miscued how long it would take |
37377s | not only us to notice |
37379s | uh but the players to notice i guess the |
37380s | other way around so um but uh build the |
37384s | snowman is an a pretty good pickup uh |
37387s | because its replayability is |
37390s | can be quite nice but also awkward since |
37392s | you're filling up your hand more when |
37395s | you're playing those replay other class |
37397s | cards effects |
37399s | yeah it's a bit unusual i mean in some |
37401s | respects you can |
37403s | be able to trickster out a nine-nine |
37405s | eventually and that's pretty cool and |
37407s | you just get these huge boards but yeah |
37410s | as you say if you're replaying it over |
37412s | and over particularly the first phase |
37414s | your hand is just overflowing |
37417s | with snowmen eventually |
37420s | [Music] |
37427s | blood in the water pretty great tempo |
37429s | play here uh particularly coined out |
37431s | that's a very early five five but there |
37433s | is |
37434s | the damage spells to pick it off |
37437s | yep i actually really like this opening |
37440s | hand from super fake gets the |
37441s | arcanologist out to pull secret has a |
37444s | savara with some pretty high value |
37446s | spells |
37447s | a reckless apprentice to clear a board |
37449s | an early wildfire um it's not not bad |
37452s | also picks up a prune of the archmage |
37455s | from the ruined door why not you know |
37456s | just in case yeah always nice it's just |
37459s | a nice to have |
37468s | so this will mean i think that queen |
37470s | azshara is active on five |
37475s | uh |
37478s | blood in the water |
37479s | tooth and coin |
37482s | yeah and snowman yeah very active |
37490s | and that's always something you're |
37491s | looking for as the rogue i mean we have |
37493s | seen bunny hopper utilize the ring for |
37496s | some late game wicked stab lethals for |
37498s | 18 but i suspect when you have the |
37500s | opportunity to just play it on curve |
37502s | here yep you're just going to pick up |
37503s | that colossal hope for not a neutral |
37506s | this time |
37507s | some kind of class colossal that you'll |
37509s | be able to replay over and over |
37515s | or |
37517s | yeah |
37519s | where are you going |
37520s | stone yeah |
37523s | just just really get into the spirit of |
37527s | uh of thief rogue you know |
37529s | tidestone is very much the emergency |
37531s | escape button of |
37534s | any deck running queen azshara where |
37536s | it's just like okay i'm going into |
37538s | fatigue i need to shuffle cards into my |
37540s | deck or i really need to draw two cards |
37543s | so it's okay to shuffle some spells in |
37546s | it's uh not something you take in |
37550s | sort of optimal circumstances for the |
37552s | most part |
37558s | okay well super fake ton of removal |
37562s | now |
37562s | here power's upgraded to three so |
37564s | reckless apprentice is |
37565s | beefed up |
37566s | uh two first flames plus another second |
37569s | flame in the hand at the moment |
37572s | uh so pretty much |
37575s | as many ways as he would like to try and |
37577s | remove boards see what the colossus is |
37581s | glug is nice but it is a lot of board |
37584s | space for being replayed uh particularly |
37586s | if you were going to |
37588s | play other snowmen |
37591s | yeah and uh bunny hopper does know that |
37594s | there's a guaranteed answer |
37596s | in hand with just the hero power plus |
37598s | the second flame or first flame |
37600s | that's uh |
37603s | that's tyrion that is a tyrion |
37610s | that ashbringer could uh |
37613s | really really |
37615s | spoil things for super fake i mean it |
37617s | could just be ashbringer swings alone |
37619s | that end up carrying the game if they're |
37621s | spaced out |
37625s | no |
37626s | silences in hand yet but i do believe |
37628s | they are in the deck |
37634s | uh super fake inspired by the build a |
37636s | snowman spell now listening to the |
37638s | soundtrack of frozen and jamming |
37641s | i'm sure you've heard that plenty of |
37643s | times tj what with your couple of kids |
37645s | and all |
37646s | oh no they don't like that they're |
37648s | scared of it no |
37649s | really oh my yeah |
37652s | two-year-old and a four-year-old and |
37653s | they're scared of the beginning of |
37654s | frozen |
37656s | well you've dodged a bullet on that one |
37658s | i think uh many parents were going crazy |
37661s | from no i want to hear it again i want |
37662s | to hear it again |
37664s | oh no they picked much worse shows i |
37666s | don't know if you've ever heard of peppa |
37667s | pig but uh oh my |
37670s | that is their favorite show and it is |
37673s | excruciating |
37679s | other languages though |
37681s | uh i don't know it's a good way of |
37683s | learning uh diff the different dialects |
37685s | of the uk |
37688s | if you're very familiar with it then |
37691s | what you do is you switch over and |
37692s | you've already memorized the episodes in |
37694s | english it's such simple words that they |
37696s | use you listen to it in a foreign |
37698s | language and you start picking up those |
37700s | words |
37701s | oh yeah well what it it actuality what |
37704s | it's doing is uh |
37706s | my four-year-old now speaks with a |
37708s | british accent uh when he says certain |
37711s | words or sentences so |
37713s | i have heard that |
37715s | it's gonna be |
37717s | pretty fun when he goes to |
37719s | preschool and |
37721s | the teacher's like |
37723s | was your son born in the uk like did he |
37726s | grow up there |
37727s | are you guys british nope he just |
37730s | watches a lot of peppa pig |
37739s | full spells utilized to activate the |
37742s | queen azshara i'm not entirely sure what |
37744s | you're looking for is super fake i guess |
37746s | uh i guess ring |
37748s | it does mean a second rune of the |
37750s | archmage in this case so super fake |
37751s | doing his best impression of big spell |
37753s | mage for one man oh geez |
37758s | uh |
37758s | he's he's really jamming now he's |
37760s | playing fast too he's he's feeling it |
37762s | he's like yeah this game's in the bag |
37764s | i'm at 40 life |
37766s | i don't care about tyrion |
37773s | just jamming out |
37777s | um |
37779s | jackpot maybe into craba no not crabato |
37782s | ah |
37783s | i guess crabato is fine |
37785s | wow really hitting all the juice here |
37787s | for bunny hopper almost too much i mean |
37790s | glaciate's another great one to get |
37791s | recast because it's just a random eight |
37794s | drop even if it is frozen |
37797s | those tend to be pretty big |
37800s | might just see the crabatoa here for |
37801s | pushing damage |
37811s | yeah |
37812s | you get to trade off the clean share and |
37814s | push |
37815s | 10 damage |
37817s | and you're not really worried about the |
37819s | kravatos |
37821s | weapon going away if deteriorating hits |
37823s | deadwoods because you get a better |
37825s | weapon and then you get more tyrants |
37827s | later so you're okay with it |
37829s | you always expect the kravito main body |
37831s | to get dealt with anyway so trading a |
37833s | 2-1 weapon for a 5-3 weapon you know |
37835s | i'll take that trade |
37838s | rune of the archmage coming out |
37839s | oh polymorph foot on the wrong one |
37847s | wow |
37851s | double hot streak fire sale could come |
37853s | out |
37860s | another rune |
37862s | oh no |
37864s | [Laughter] |
37866s | this is |
37867s | the greatest matchup ever |
37869s | that room dorb at the end |
37872s | oh it's just going to be triple rune and |
37874s | bunny at least knows that there's going |
37875s | to be two potentially because of the |
37877s | ring |
37880s | all right |
37883s | what's the best pickup from glaciate |
37887s | oh uh you know it it varies |
37891s | pretty dramatically uh those are not |
37893s | them |
37895s | yeah i think here |
37898s | although of course you can't hit alec |
37900s | here in |
37902s | in rogue but it being a shaman card |
37904s | usually alicia is something that i'm |
37905s | looking for |
37907s | yeah |
37909s | are there any natural rogue eight cost |
37912s | cards oh the uh i don't believe so since |
37915s | tess was uh buffed |
37918s | yeah yeah yeah that's just an eight |
37920s | eight |
37921s | yeah |
37922s | and i think it's mostly eight eights |
37924s | hook test is the only rogue and then |
37925s | there's the ones we saw there's like |
37931s | there's moarg the demon that's eight |
37933s | mana 88 taunt and when it dies you gain |
37935s | eight armor that's definitely a really |
37937s | nice hit because it's still |
37939s | taunt in spite of being frozen for a |
37941s | couple of turns i think there's also |
37943s | another neutral 88 that has rush and if |
37946s | it honorably kills it does eight to the |
37948s | opponent's face so that can be nice just |
37950s | because |
37951s | uh even if you're not likely to |
37953s | honorably kill anything the rush means |
37955s | it's only frozen for one turn instead of |
37957s | two |
37958s | yeah the troll centurion |
37962s | yes that's the one |
37964s | and then arcane devour can be good in |
37965s | some situations but only if you really |
37968s | have a bunch of like cheap spells to |
37969s | follow it up with immediately |
37971s | yeah for sure abominable lieutenant can |
37973s | be another great one |
37974s | yep |
37977s | um okay |
37978s | so a lot of options |
37980s | for bunny hoppers still two secrets |
37982s | that i'm not sure have been really |
37984s | tested for uh |
37986s | last turn was glaciate plus |
37989s | i don't don't even know what but |
37992s | um |
37995s | scabs get a maddest bomber back in hand |
37998s | it's not a terrible scabs board |
38001s | i mean i don't think you're particularly |
38003s | doing it for the mattis bomber but sure |
38006s | no you are |
38013s | stick to the shadows |
38016s | i i swear bunny hopper always draws at |
38018s | least one gnaw off this card in this |
38021s | case two one of them is just gonna gain |
38024s | him a little bit of life by being high |
38025s | toughness into the explosive |
38039s | okay and should have this narrowed down |
38041s | too sally good luck |
38044s | yeah oh what was burned i looked away |
38046s | for a second |
38048s | look |
38050s | what i also missed it i was so focused |
38053s | on the stealth |
38067s | minions um okay |
38069s | using the |
38072s | hero power again just to block some |
38074s | damage i mean bunny hopper's been able |
38076s | to stick some damage even despite only a |
38078s | single swing of the ashbringer |
38080s | uh super fake down to 23. |
38083s | um |
38084s | does have a |
38085s | couple of runes of the arc mage |
38087s | uh to back things up could do them both |
38089s | in the same turn if you wanted to with |
38090s | the ring |
38091s | still available |
38093s | uh potential lethals there |
38096s | yeah in buddyhopper's mind he's probably |
38098s | happy to see the fire sale having been |
38101s | played thinking okay i won't have to |
38103s | deal with another rune little does he |
38105s | know |
38111s | there it is the troll centurion |
38118s | and gold i'm only able to summon two |
38120s | appendages but uh i don't think you much |
38122s | care when you have this gnoll able to |
38124s | attack and buff it immediately |
38127s | yep |
38128s | sizzle um |
38131s | so super fake does have the vardan to |
38133s | buy a turret |
38137s | um |
38139s | or just double rune of the arc mage if |
38142s | he thinks that that's going to clear the |
38143s | board but i feel like with this kind of |
38144s | board that's a little risky oh now he |
38146s | doesn't anymore i guess that's floor you |
38147s | can test for spell |
38150s | house |
38151s | minion |
38153s | yeah that does force out |
38155s | the flurry test i'm not sure what minion |
38158s | you were maybe exactly the vardhan or |
38160s | reckless apprentice or something |
38162s | although reckless would not be good |
38163s | enough gorgeous maybe |
38165s | just putting faith in the rune here |
38168s | first four man is a miss |
38170s | that's a backup rune it's okay |
38172s | yeah that glug's gonna get real big |
38181s | yeah it it couldn't just be it |
38185s | if that glug isn't cleared but |
38186s | everything else is unless you find |
38188s | something like polymorph just got to go |
38189s | with the ring do it all over again |
38192s | the slight eyebrow raise from bunny |
38194s | hopper |
38194s | it's like oh second one okay |
38198s | look |
38199s | bunny hopper has played plenty of runes |
38201s | himself |
38203s | oh |
38204s | oh and a blast but still nothing on the |
38206s | glug |
38208s | oh disaster |
38211s | flurry at the end |
38214s | i think that's it that's all that's |
38216s | funny oh no no no there's still more |
38218s | another no another ally |
38221s | not quite and blog surviving is just |
38224s | gonna be immediate lights out |
38228s | bunnyhopper up 2-0 |
38230s | [Music] |
38231s | yeah |
38232s | and uh |
38234s | it seemed like super fake was not in a |
38236s | terrible position it seemed like had a |
38238s | ton of answers |
38240s | but then it was just the glug getting |
38241s | out of control in the room of the arc |
38243s | mage casting |
38244s | uh |
38246s | a combination of counter spells and |
38247s | oasis allies for like 15 mana this cast |
38251s | the initial secrets and then after that |
38253s | recast oasis ally twice and recast |
38256s | counterspell once so |
38258s | that also gave bunny hopper the |
38259s | information that that's what the secrets |
38261s | were not that it mattered because had |
38263s | legal i think even through an ice |
38265s | barrier |
38266s | but still |
38268s | that was a lot of pressure |
38270s | really insult to injury the way that |
38272s | works in terms of |
38274s | not only are you denied extra mana of |
38277s | casts because you hit the same secret |
38279s | but now your opponent knows what the |
38280s | secret is |
38282s | yeah |
38283s | um but yeah bunny hopper only with his |
38285s | own mage |
38287s | left remaining |
38288s | uh as the the final deck and it is a 30 |
38292s | card |
38293s | uh big spell mage |
38296s | so just good old fashioned |
38299s | big spell and we've seen some |
38302s | uh very good play from bunny hopper in |
38304s | this deck i will say a lot of creative |
38306s | plays as well uh obviously understands |
38309s | the deck at a at a very high level |
38312s | and uh how to maximize |
38314s | uh not only his ability to |
38316s | make big stuff as big spell mage does |
38318s | but also maximum disruption on what his |
38321s | opponent can do so |
38322s | um three tries at it i uh |
38326s | a lot of faith in bunny hopper to close |
38327s | out this series maybe not in the next |
38329s | game specifically but |
38331s | uh |
38332s | a huge favorite now to take the series |
38334s | down as well |
38335s | it does seem like with just how well |
38337s | he's been able to execute on this list |
38339s | that it would be a tall order for super |
38342s | fake to shut it down three games in a |
38344s | row particularly with the decks |
38346s | remaining |
38347s | i was really impressed by bunny hopper's |
38349s | play up against the boar priest |
38352s | where just navigating |
38354s | holding the freezes and everything to |
38356s | not get your mana taken away |
38359s | by the weapon swing and just creating |
38361s | that lethal setup just very very well |
38364s | played from from bunnyhopper and both |
38366s | players for trying to navigate it but it |
38367s | was of course bunnyhopper who came out |
38369s | on top |
38381s | okay |
38383s | age versus me |
38386s | um |
38390s | super fake playing the ping variant not |
38392s | the big spell variant uh |
38395s | uh one of the good things is |
38398s | there's it's a very minion heavy deck |
38400s | the ping variation |
38403s | so can |
38406s | dump some spells early on to try and |
38408s | make barbaric sorceress less of uh |
38412s | uh |
38413s | a big deal in terms of |
38416s | not only making bunny hoppers people |
38417s | have power plays earlier but also in |
38419s | terms of |
38420s | making your life easier as the the pink |
38422s | mage |
38425s | yeah you can dump a bit although |
38428s | most of your spells are fairly cheap so |
38432s | while that means you can get them out of |
38434s | hand it means if you do pick any up at |
38436s | the wrong moment |
38438s | it means a huge swing for the big spell |
38442s | mage something cheap to activate with |
38445s | we see the uh two drop here |
38448s | coming down for netflix plus an |
38450s | additional to play this barbaric |
38452s | sorceress as early as turn four |
38455s | as well as dawn grasp in the hand |
38457s | i gotta imagine this is |
38459s | almost a a perfect setup for bunny |
38462s | hopper |
38464s | [Music] |
38466s | it seems that way if you can get the uh |
38469s | barbaric sorceress uh to |
38472s | let's say discount the uh drake fire |
38475s | amulet |
38476s | um |
38477s | and then |
38479s | uh play that in before you play the |
38481s | master don grass and get the double cast |
38482s | of it |
38484s | that's quite nice |
38491s | so this could be that situation like you |
38493s | were saying where super fake just tries |
38495s | to |
38496s | get the spells out of hand so there's |
38498s | nothing to swap with you might just see |
38500s | the ice barrier come down for now |
38509s | nope gonna go ahead and pick up the coin |
38516s | okay and spend it immediately sure why |
38518s | not |
38519s | yep this does mean you can play |
38521s | multicaster next turn for two |
38534s | okay |
38537s | um |
38541s | well if coincoin sorceress is the |
38546s | plan for bunnyhopper then this turn |
38548s | would be |
38549s | ping pass |
38551s | yeah really awkward i mean |
38554s | or or like finley i'd you almost have to |
38556s | draw a cheap minion to hit okay well i |
38559s | mean three is not as bad as |
38562s | one but i feel like there's almost no |
38564s | way you can just avoid the the coin coin |
38567s | barbaric you just gotta hope it's not |
38568s | there |
38569s | yeah i've heard of it okay |
38573s | take the draw |
38575s | now it oh no oh that got even worse |
38578s | you know it could be |
38580s | the flurry |
38582s | oh |
38583s | and it's playable yep hit the flurry i |
38586s | can drake fire amulet immediately that |
38588s | means it's going to be able to be recast |
38590s | from the magister dawn grasp |
38593s | and good hits as well caligo double |
38596s | caligos |
38597s | means rune could come out immediately |
38599s | you don't necessarily want to do that |
38602s | because you may end up just killing your |
38604s | own board |
38606s | but it does give you the option |
38609s | always nice to have the option and now |
38611s | super fake can't even because it was the |
38613s | flurry that swapped can't even buy time |
38615s | by playing the flurry |
38617s | yeah it cuts on both ends |
38620s | yeah |
38621s | let's just go ahead and say yeah i don't |
38622s | want this hand anymore let's uh reset |
38624s | nothing really valuable here so let's |
38627s | get the wildfire out of the way first to |
38629s | make sure that |
38631s | there are some options in the future |
38633s | maybe start dealing some damage to this |
38635s | board uh okay martin long grasp is |
38639s | is a stall tactic another wildfire |
38641s | there's dog grass okay all right both |
38644s | players with dawn grass we could have a |
38645s | game on our hands flurry being shuffled |
38648s | in by the finley does mean that when |
38650s | it's picked up again it will no longer |
38651s | be 10 mana |
38660s | do you go for it |
38663s | do you go for the proactive rune in |
38666s | hopes of getting a bunch of disruptive |
38667s | secrets |
38674s | still an option before that happened but |
38676s | i assumed that you would play the okani |
38678s | after if you were going for the rune of |
38680s | the arc mage true yes um |
38683s | oh i i this is fine i think that just |
38687s | don't get ahead of yourself there's not |
38689s | really a likelihood that you |
38691s | actually there's no situation where you |
38693s | kill him he's too healthy at 36. |
38696s | there's not enough man that you can |
38697s | spend to get there well |
38701s | no there's not |
38703s | if you cast all fireballs no |
38707s | it would only be four five fireballs |
38712s | in the news that it is counter minion |
38714s | making the starfish |
38716s | less appealing now the oconee's |
38719s | battle cry is already gone |
38721s | could just be |
38724s | buy his little time until you can play |
38726s | the hero |
38736s | and this can be the trouble with |
38738s | the dragons |
38740s | off of drake fire these 12 health |
38742s | caligos |
38744s | they aren't super threatening in terms |
38746s | of beating you down immediately |
38748s | but |
38750s | the 12 health just makes them so hard to |
38752s | deal with i think that's |
38753s | part of why bunny hopper picked them |
38755s | both rather than |
38757s | say you know |
38758s | the a-date raid boss inyxia on one of |
38761s | them just having these really chunky |
38764s | stats that are challenging for |
38766s | damage-based removal to deal with means |
38768s | yeah i may not have eight damage but i'm |
38770s | more likely to hit you more than once |
38772s | with them |
38773s | yeah |
38777s | but the the reduced clock is |
38781s | still relevant uh super fake not having |
38784s | to use the varden |
38786s | has a pretty clean uh dawn grasp next |
38789s | turn could even |
38791s | uh maybe not even play the flurry maybe |
38793s | you'd want to have uh the ice barrier uh |
38796s | as the uh frost spell pick and then play |
38799s | the flurry as a follow-up |
38801s | oh nope okay nevermind he's gonna play |
38803s | the flurry first |
38805s | just gonna increase the odds that you |
38806s | replay it off the dawn grasp you have |
38808s | played an ice barrier so |
38811s | it uh |
38812s | this makes it i think a little bit |
38813s | better than the 50 50 does hit it for |
38815s | the full freeze although i expect we'll |
38817s | see bunnyhopper play |
38819s | his own |
38820s | hero card on the other side here |
38825s | two more dragons loaded up |
38829s | i'm a little surprised to see the |
38832s | reckless apprentice come down on the |
38833s | previous turn knowing that you do have |
38835s | the dawn grasp to start |
38837s | ranking up the hero power i suppose it |
38839s | it was to play around you know something |
38841s | like the freeze from flurry and just as |
38844s | you say uh yes they're sturdy but now |
38847s | your clock isn't as big so maybe you |
38848s | just felt he needed the 3-5 body to push |
38851s | a little faster |
38866s | that is the only spell |
38869s | school that bunny's played is the |
38871s | drake fire |
38873s | the only one you can get really |
38875s | barring |
38876s | uh roon finding you something else |
38879s | yeah oh |
38881s | okay |
38884s | i guess you sarah |
38887s | and deathwing |
38889s | sure |
38894s | the hero powers at five |
38896s | for super fake |
38898s | or six |
38901s | were there two wildfires played prior |
38906s | i'm not sure |
38908s | then |
38911s | i don't well no honorable kills yet so i |
38913s | can't imagine it's |
38915s | too high i think it would be at four |
38918s | maximum |
38921s | right i think there was only one |
38923s | wildfire played |
38925s | okay |
38927s | i thought so there was one play and then |
38928s | one replayed |
38930s | potentially |
38931s | although a lot of flames were played so |
38935s | it would be unlikely that it was |
38936s | replayed it might be at three |
38939s | okay |
38940s | which would make sense with uh |
38942s | some of the hesitation here because |
38944s | otherwise |
38945s | uh you've got |
38947s | an easy upgrade on these three fours |
38956s | i always overestimate how high the dog |
38959s | grass hero power |
38963s | you need to is out but no here apart |
38966s | this turns just going to go for dog |
38967s | grasp plus the blade master okani no |
38969s | minions can be played so i suppose you |
38972s | oh did play minion okay |
38974s | at least that's what it appeared to be |
38979s | well you never |
38981s | test |
38982s | spell anyway since you only have the the |
38985s | rune |
38986s | to do it with |
38988s | yeah |
38996s | could just be hey my my board's frozen i |
38998s | have two options i'll just play the hero |
39000s | nope |
39002s | i i guess you do just yellow the room |
39004s | there |
39004s | pyroblast means uh a lot of mana spent |
39007s | does kill the oconee |
39009s | drawing a couple cards pretty good |
39012s | 16 19 |
39015s | and 20. |
39019s | well not a ton but you can still just |
39022s | play the hero |
39024s | yeah |
39025s | right being free off the caligos |
39027s | a little surprised to see the rune come |
39030s | out there |
39032s | when there was the chance of just mass |
39034s | polymorphing your own board |
39040s | okay |
39044s | so if the hero part is at three the |
39046s | first flame doesn't really help much |
39049s | it does not include an even number and |
39052s | first flame does not make it an odd |
39054s | number |
39055s | i guess there's fire sale |
39058s | but i don't think it takes off enough |
39061s | with fire sale |
39062s | you can you can't fire sale plus ping |
39065s | plus reckless like fire sale |
39067s | beef up the hero power then reckless |
39069s | well you can you can ping your own sun |
39072s | fear or |
39073s | right amplified snow flurry the snow |
39075s | flurry okay and then reckless and |
39079s | but that doesn't that means you don't |
39080s | have the freeze available to ping the |
39083s | 12 12 |
39086s | which is pretty important to make happen |
39089s | yes |
39091s | sun sets |
39098s | okay so this means you can now reckless |
39101s | and it hits the |
39104s | oh no just lightening up the board and |
39105s | then freezing |
39106s | [Music] |
39107s | the death wing |
39109s | using first flame to clean up some of |
39111s | the smaller minions |
39113s | more |
39115s | settings |
39119s | yeah we're setting up for the full like |
39122s | wait the european elevator |
39126s | how much did you do your power was at |
39128s | five |
39131s | oh okay |
39134s | wait so so was that what wildfire |
39137s | off of sivara and |
39140s | yeah |
39142s | oh but it doesn't matter that's going to |
39143s | be lethal with the starfish so |
39146s | as much counting as it took bunny hopper |
39148s | finds the out and uh |
39151s | talking to himself through that one as |
39153s | well |
39154s | but yeah another series where bunny |
39156s | hopper is able to connect face with a |
39158s | giant minion to win the game that was |
39161s | all three games in that series and he |
39163s | will be crowned the champion of week |
39165s | number one for grandmaster's last call |
39167s | so |
39168s | a nice uh |
39169s | seemed easy probably wasn't easy from |
39171s | his perspective but from our perspective |
39173s | a nice easy 3-0 win |
39176s | yeah i think bunny hopper very happy not |
39178s | to have to face that quest priest all |
39179s | over again and and go through that slog |
39182s | but uh yeah it's really just with that |
39184s | mage |
39185s | freeze does not save you because of the |
39187s | prevalence of starfish it's really |
39190s | freezes not as safe as it once was in |
39193s | terms of stalling out the board state |
39196s | particularly when you're trying to |
39198s | freeze very very large minions that get |
39200s | unfrozen and just immediately chunk you |
39203s | for lethal so |
39205s | well played really happy to see super |
39207s | fake get as far as he did with this |
39209s | target lineup even against |
39212s | some folks not |
39214s | running the counter he was looking for |
39215s | but uh of course congratulations to |
39217s | bunny hopper uh for a |
39219s | quick 3-0 |
39222s | yeah it was a a very difficult day for |
39224s | super fake having to uh start things off |
39226s | against uh fury hunter who had a shaman |
39229s | but it's fury hunter so you know sure |
39232s | sure always tough and then two |
39233s | non-shaman lineups in the semi-finals |
39236s | and then finals uh to have to face up |
39239s | again so |
39240s | i think we can say that that lineup was |
39242s | certainly a success but bunny hopper |
39243s | with a no shaman lineup himself but |
39245s | doing something a little bit different |
39247s | um and i i like the the the choices uh |
39250s | his celestial alignment druid was just |
39252s | drawing bands left and right |
39254s | and then the core of the thief rogue |
39257s | the non-excel big spell mage and the |
39260s | beast hunter uh just did some work just |
39263s | did some work clean play overall on the |
39266s | weekend from bunnyhopper and uh we have |
39269s | a |
39270s | again a tenured grandmaster taking the |
39273s | first |
39274s | week of grand masters last call and |
39277s | one of them the most storied players |
39280s | of all time in bunnyhopper um but |
39283s | it'll vice will be back with you in a |
39284s | moment because i've just uh found out |
39286s | that we do have an interview ready with |
39288s | our our champion of week number one uh |
39290s | with bunny hopper so we'll get that set |
39294s | up in just a moment maybe right now |
39298s | there it is |
39299s | hey bunny |
39301s | hello can you hear me |
39303s | hi i can hear you i cannot see what you |
39305s | just want |
39307s | okay well that's good i don't think you |
39309s | want to look at me anyway um |
39311s | but you just come coming off a win how |
39312s | you feeling bud |
39314s | now it feels good |
39316s | uh |
39317s | didn't expect to go that far but it's |
39320s | it's pretty nice |
39324s | why didn't you expect to go that far did |
39326s | you not have faith in your lineup or |
39329s | uh what were your expectations coming to |
39331s | the weekend after like decklis were |
39332s | revealed |
39334s | i mean b sanders garbage but i feel like |
39336s | it's the best garbage out there |
39338s | i feel really confident in the other |
39339s | three decks um |
39343s | especially like thiefrock is one of my |
39344s | favorite decks i feel like i know this |
39346s | deck in and out |
39348s | um but b center had very little |
39350s | experience |
39351s | in |
39352s | leading up to the weekend and i didn't |
39354s | like the power level of the deck as well |
39357s | so because i think that's overestimated |
39359s | because of how easy to play this but i |
39361s | felt like i got to make it like some |
39363s | really cute setups against possessive |
39365s | like planning like three four times |
39367s | ahead even with that deck so that that |
39369s | felt good |
39372s | yeah we're sort of in a unique situation |
39374s | here because uh if i'm not mistaken this |
39376s | will be the |
39378s | uh last like big tournament we're gonna |
39380s | play uh with conquest uh at least like |
39383s | normal conquests on this patch |
39385s | um so i'm not afraid to ask you |
39387s | questions that could uh |
39388s | uh dive into your strategy behind things |
39391s | too much but uh what was sort of in |
39393s | contention for the the fourth deck slot |
39395s | you said uh hunter was a |
39397s | is a garbage deck and but it's the best |
39399s | of the garbage decks what other garbage |
39401s | decks were you considering in bringing |
39403s | that four slot as opposed to the hunter |
39406s | i was considering a non-garbage deck |
39408s | which is shaman shaman is a non-garbage |
39410s | deck but i was like |
39411s | well there's like fled in my group |
39414s | and |
39415s | i knew that pascoa was very likely to |
39417s | target it so i was like |
39419s | um |
39421s | yeah let's let's not get our targeted |
39423s | shaman i really love i love shaman i've |
39425s | been climbing super hard with it on |
39426s | ladder but i was like |
39428s | i feel like flat and super fake are a |
39430s | little bit of a one-trick pony in terms |
39432s | of you kind of |
39434s | know that there's going to be a target |
39435s | strat they will never play normy decks |
39438s | um |
39439s | so |
39440s | you have to at least adjust your |
39441s | strategy a little bit to it because i i |
39442s | did practice some with pascoa |
39445s | as well |
39447s | so um |
39449s | yeah we always kind of have to like keep |
39450s | this stuff in mind and we are obviously |
39452s | both hoping to make it out of groups so |
39455s | trying to not counter each other while |
39457s | still wanting to play the playstyle that |
39460s | we both had in mind |
39465s | not only did you win this week but you |
39466s | also i think set a record uh at least |
39469s | for |
39470s | uh |
39471s | the |
39472s | few the very near future of longest |
39474s | series |
39475s | of hearthstone uh against i'm innocent |
39478s | yesterday |
39479s | you're oh you're innocent okay so pascal |
39482s | is the guilty party here |
39484s | okay i wish i had my i wish i had the |
39486s | firestone um hashtag ad um |
39489s | in |
39490s | no just kidding but i wish i had the |
39492s | firestone feature on where like the |
39494s | times i spend on my turns and the time i |
39497s | he spent on his turns were recorded and |
39499s | i know that i'm known as a roper but |
39502s | i've |
39503s | tried to cut it down to like a |
39504s | reasonable amount and i feel like in |
39505s | this match there's like enough turns |
39508s | where |
39509s | i just played them reasonably quick i |
39511s | realized in like two seasons ago i was |
39513s | just playing like trying to play other |
39516s | people's speed and i made too many |
39517s | mistakes but |
39519s | i'm not totally innocent but |
39522s | i feel like the the turns where i kind |
39523s | of knew what to do and i didn't have |
39525s | decisions that i really couldn't figure |
39527s | out i tried to play them quickly but i |
39529s | think he roped every single turn he like |
39531s | he even roped lethal i mean |
39536s | what's the eight mother freespell called |
39538s | the |
39540s | that was effectively lethal when he |
39541s | played it and and he still roped up |
39544s | where there was no other place so |
39547s | that one i don't want to take all the |
39549s | credit for okay |
39551s | okay all right well uh you're off the |
39553s | hook because also if in your favor in |
39556s | this case is the fact that you didn't |
39558s | have priest in your lineup |
39560s | and he did have priests in his lineup so |
39562s | you you get it you get another free pass |
39564s | on uh the being the culprit of a two two |
39568s | hour and forty minute series |
39570s | i did play other five other |
39572s | matches this this um |
39575s | uh this weekend and i played i think 18 |
39578s | matches in chinese league and in in like |
39581s | the 80s match 18 matches i played in |
39583s | chinese lake i've gone |
39584s | once one hour 45 and everything else was |
39587s | like an hour or less and they're all |
39589s | best of fives |
39590s | so |
39591s | i know that i'm a rope part but i'm |
39592s | trying to get rid of this image there |
39594s | there's |
39595s | like |
39596s | 20 serious sample size saying that this |
39599s | is no longer true |
39601s | i love that this is the conversation |
39603s | that we're having right now that |
39605s | uh your your talk about what you need to |
39608s | do to like improve is not at all about |
39611s | the gameplay because you're just winning |
39613s | it's about winning faster |
39616s | and not roping as much as you once did |
39618s | that's uh |
39618s | that's incredible |
39620s | but looking forward to next week um |
39624s | uh i believe we're going to trios next |
39626s | week is that is that the uh |
39629s | for week two okay so we're going to trio |
39631s | and the new expansion will not be |
39632s | released so we're playing trios and we |
39634s | don't know the pools yet at least as far |
39636s | as i know um or at least as far as we're |
39638s | allowed to stay on broadcast um but |
39641s | uh how are you feeling going in next |
39642s | week because you're coming off a win |
39643s | it's the going to be the last sort of |
39645s | tournament week before we have an |
39646s | expansion release uh so |
39649s | are you looking forward to next week or |
39651s | are you feeling good are you still |
39652s | nervous |
39653s | i i felt good because um |
39656s | i've gotten a little bit of practice in |
39657s | intro as well like i already mentioned |
39659s | earlier uh with team liquid we're |
39661s | playing in a chinese theme league and |
39663s | the last week has been trio |
39664s | that went really well for us um |
39667s | and next week is trio as well so i have |
39669s | to submit some decks in a few hours |
39672s | there there too so i feel like i have a |
39674s | little bit of practice and i've gotten |
39677s | um |
39679s | a little bit better inside |
39681s | practice wise than a lot of the other |
39682s | people we had two weeks or trio there in |
39685s | the last season that we played which |
39686s | went really well for me personally so |
39690s | i feel like i have a lot of practice or |
39693s | at least some practice compared to the |
39694s | others and i feel like that helps a lot |
39696s | like for now i also had four weeks of |
39699s | chinese league conquest so i played tons |
39701s | and tons of conquest and it just really |
39703s | helps me |
39705s | stay on top of my game |
39708s | yeah no that's a good point there's a |
39709s | lot of uh the players that that are |
39711s | coming in that didn't compete in the |
39713s | season of gm at the beginning of the |
39714s | year |
39715s | um that have never seen trio so um |
39718s | good point there you should have a good |
39720s | advantage |
39721s | going to next week at least that's what |
39723s | i'll expect buddy hopper i don't think |
39724s | i'm casting next week but i'll be |
39726s | watching you and i'll be i'll have my |
39727s | stopwatch ready |
39729s | to count your turns so that's what i'm |
39732s | looking for in terms of improvement |
39733s | since you can't really improve on a win |
39735s | i'll be looking for those ropes so you |
39737s | better watch out but uh we got to cut it |
39739s | now buddy hopper once again uh thanks |
39741s | for joining me for the interview and big |
39743s | congratulations on the win we'll see you |
39744s | next week |
39745s | thank you |
39750s | hello hey device welcome back |
39753s | bunny hopper oh my goodness that's fun |
39755s | to talk to |
39756s | hunter garbage deck but it was the best |
39759s | garbage deck |
39761s | i mean it seems in a lot of ways like |
39763s | things just went exactly according to |
39765s | plan right he and pascal practiced a bit |
39767s | together both wanted to make it out of |
39769s | groups so he doesn't pick shaman which |
39771s | would be |
39772s | apparently pascal's target as well as |
39774s | flat and super fake |
39776s | and |
39777s | hey that's what happened they both made |
39778s | it out of groups on opposite sides of |
39780s | the bracket seems like it went according |
39782s | to plan |
39783s | yeah it was a great read i mean all the |
39785s | way down to hunter being a garbage deck |
39787s | it played out exactly as bunny hopper |
39789s | said that he expected he faced a lot of |
39791s | anti-shaman lineups with no shaman his |
39793s | rogue and his mage seemed to get wins |
39795s | very easily uh and that his hunter was |
39797s | the deck that struggled but it was just |
39799s | good enough |
39800s | to be able to get across uh the finish |
39802s | line in a lot of these series so um well |
39805s | done and also |
39807s | as he mentioned a big advantage going |
39809s | into next week there's not many players |
39810s | that have played |
39811s | uh trios competitively |
39814s | at least at a high enough level maybe in |
39816s | some practice matches |
39817s | uh especially as recently as he has |
39820s | so we'll need to be keeping our eyes on |
39822s | bunny hopper if he can get a couple of |
39824s | good performances in the first couple |
39826s | weeks he's going to be a big threat for |
39828s | moving into the final stage in the |
39830s | playoffs for |
39831s | her last call so |
39832s | very cool stuff very cool stuff |
39836s | yeah the trios have not been announced |
39838s | but i hope they've been available to the |
39839s | players because that's important for |
39840s | being able to practice for this format i |
39843s | mean you can only really try so much |
39846s | practice generating like your own sort |
39848s | of groups because it's just so |
39851s | variable depending on what the admins |
39853s | pick |
39854s | yeah so for |
39855s | quickly because we're going to wrap |
39857s | things up in a few moments here because |
39858s | we have no more hearthstone to watch but |
39859s | trio basically what it is is the uh |
39863s | blizzard picks and the tournament admins |
39865s | along with uh blizzard and the data that |
39868s | they have pick pools of classes so pools |
39871s | of three classes |
39872s | um based on a number of things uh |
39874s | notably like uh the perceived strength |
39877s | of decks or the actual strength of decks |
39879s | based on uh on uh data |
39882s | um and you have to pick one of those |
39884s | pools of decks you can build whatever |
39887s | deck you want within the class that |
39890s | that's in the pool |
39891s | but you're limited to those three |
39892s | classes of the pool that you pick so |
39894s | um what that does is we get to see some |
39897s | potentially off meta stuff if there's a |
39900s | class that |
39902s | luck warrior for instance that's not |
39904s | really played too much competitively |
39905s | anymore |
39907s | but you have to include in your lineup |
39909s | because it's in a pool with two very |
39910s | strong classes |
39912s | um it's it's interesting it's |
39914s | interesting since you won't be here for |
39915s | trio next week |
39917s | uh uh what are your your your thoughts |
39919s | on the format before you close things |
39920s | out |
39921s | well i think last time it was warrior as |
39924s | well that was not |
39926s | very highly played and ended up being in |
39928s | every single pickable pool so it wasn't |
39932s | even about oh i have to play warrior |
39934s | because these other two best decks are |
39936s | in with it |
39937s | you just had to play warrior and so i |
39940s | think some of the players are hoping |
39941s | particularly with warrior being the zero |
39944s | brings this week it's just not very well |
39947s | positioned i think many players are |
39948s | probably hoping that there won't be |
39950s | every group containing warrior this time |
39953s | around |
39954s | yeah every pickable group with two other |
39957s | playable uh classes for that matter but |
39961s | uh that should be fun that'll be uh next |
39963s | week week number two |
39964s | um neither of us will be there i'm not |
39966s | casting next week and uh in advice this |
39968s | was your special guest cast for |
39970s | grandmaster's last call so uh do once |
39973s | again wanna thank you for joining me for |
39975s | the weekend it was a blast and i think |
39976s | you did a fantastic job and i will give |
39978s | you this opportunity uh for any uh final |
39981s | words uh that you'd like to give to our |
39984s | amazing viewers before uh before i close |
39986s | things out |
39987s | uh well i'd of course like to thank uh |
39990s | dragonrider donnie dk for helping me |
39992s | practice for this she was willing to |
39995s | give me some of her time to just kind of |
39996s | go over some of the old grandmaster |
39998s | games and we just sort of muted it and |
40000s | cast it over to get used to it and of |
40002s | course to my co-host wickedgood and |
40004s | ridiculous hat on the coin concede |
40005s | podcast i think |
40007s | that helped me prepare a lot as well |
40009s | just in terms of talking every week |
40011s | about the game just gets you used to |
40013s | filling the air and yeah it's been a |
40015s | blast a huge shout out to to abar for |
40019s | asking me to to guest it was |
40022s | definitely my highlight of the year |
40024s | good ol alex barhorst |
40027s | and of course |
40029s | viewers can follow you on twitter |
40030s | adavice's twitter right down there |
40032s | uh i suppose you enjoyed casting so uh |
40035s | very nice but it is time for us to leave |
40037s | uh week one of grandmasters last call is |
40039s | in the books but don't worry we have |
40041s | plenty more hearthstone action to come |
40043s | in the coming weeks we have trio next |
40044s | week for grandmaster's last call and |
40046s | then we have a new expansion coming out |
40047s | then we have a master's tour and then we |
40049s | pick right back up with uh grandmasters |
40052s | last call following that so |
40054s | should be uh fun times over the next |
40056s | couple months and a lot of competitive |
40057s | hearthstone to watch but that's it from |
40060s | us for myself edelweiss all the other |
40062s | caches and the crew here thanks for |
40063s | watching and we'll see you next week for |
40065s | more hearthstone action |
40083s | i'm just gonna um that up |
40086s | [Music] |
40100s | is |
40108s | [Music] |
40119s | [Music] |
40127s | [Music] |
40138s | [Music] |
40146s | [Music] |
40156s | yes |
40157s | [Music] |
40165s | [Music] |
40174s | [Music] |
40177s | it's a blast off the top pesco a 2-0 up |
40182s | in the finals |
40184s | it looked rough for him for a moment the |
40186s | shard of the naaru was so clutch |
40189s | [Music] |
40192s | who says he tried so hard he set up a |
40194s | lethal himself with the void chart and |
40197s | shadow form on the next string even if |
40199s | his ethic got cleared it was as good a |
40201s | plan as any |
40203s | [Music] |
40210s | it is the bowel master off the top for |
40213s | yala |
40216s | [Music] |
40241s | [Music] |
40247s | [Music] |
40254s | [Music] |
40270s | you |