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596s do
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699s bye
708s so
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796s do
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818s so
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861s so
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889s so
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909s [Music]
913s it's a blast off the top pesco a 2-0 up
918s in the finals
920s it looked rough for him for a moment the
922s shard of the naaru was so clutch
928s who says he tried so hard he set up a
930s lethal himself with the void charge and
933s shadow form on the next string even if
935s his ethic got cleared it was as good a
937s plan as any
939s [Music]
946s there it is the bowel master off the top
949s for yala
952s [Music]
963s hello everybody and welcome to day three
965s of the first week of hearthstone grand
967s masters last call we're kicking off the
969s show once again gia and amy here to
971s bring you the first couple matches
973s action as we figure out who will be the
976s champion earning five points and putting
978s themselves in the best position to make
980s it through to playoffs amy it's been
983s such a great weekend so far what are you
984s most looking forward to seeing today
987s well of course i'm looking forward to
989s any potential mirror matches we see some
992s potential mine rogue shenanigans in our
996s match coming up next but then again uh
999s we also saw yesterday and the day before
1001s uh some
1003s big spell mage potential where
1007s you know the rune could give and take
1009s away that's right
1012s we did see quite a lot of rune action
1015s yesterday like you said whether it was
1017s very strong or very weak remains to be
1019s seen but we are of course playing the
1021s conquest format where every player needs
1024s to get a win with all of their decks
1026s after one of them is banned away and
1028s that mage has been repeatedly played
1030s because it kind of got bullied in at
1032s least for the likes of chonsu but we are
1035s of course now down to only half the
1038s field
1039s our top eight players will be battling
1041s it out and amy can you take us a little
1043s bit through how the dual tournament
1045s system works
1050s uh for sure so
1052s yesterday we
1053s saw um some matches
1056s between
1057s oh gosh sorry
1059s um
1062s oh sorry yeah the the prize pool of
1064s course um
1065s the winner of week one will
1068s have the
1070s the last call prize pool is basically
1072s 22.5
1074s thousand uh in first place of course
1077s second place is 15 000 and it goes on
1081s because these are our top 16 players uh
1086s they also get 6 000 just for
1089s being here and climbing to the top and
1092s it has been
1093s a quite a journey for all of them
1097s absolutely that twenty two thousand five
1099s hundred dollars is a great prize of
1101s course for whoever finishes in first
1104s place after all our four weeks
1105s proceedings are said and done but most
1107s importantly first place also gets a
1109s ticket through to the world championship
1111s and if it so happens that if it's one of
1113s the players that's already secured
1114s themselves a spot there that could be
1116s passed down so a lot of people looking
1119s for that first place if
1120s not just able to get to a top four and
1122s hoping that somebody else already got
1124s the championship at first uh but we are
1127s up rewarding five points at most each
1130s and every week every match that a player
1132s wins uh contributes one point toward
1134s them and everybody that is playing today
1137s has already gotten two match wins so up
1139s to three more points up for grabs we can
1141s take a look at what happened a bit
1143s yesterday amy we started with okazinski
1145s and fury hunter
1147s we did and we
1149s are looking at some
1150s a death sudden deathwing action here
1153s but of course fairy hunter takes the win
1158s it was a very close match but okay
1160s shinsuke takes it back with his mind
1162s rogue
1163s shenanigans uh of course the matches
1166s went to five games
1170s uh we also had a chance to versus floyd
1172s rusin yesterday uh oh and we see that
1176s that epic um or a rather unfortunate
1180s um
1181s mage
1182s rune where the entire void was cleared
1187s yeah the entire board of the person who
1189s played the rune unfortunately uh but we
1191s did see fury hunter go up versus cuisine
1194s next and cuisine did not have an easy
1195s time of it because it also went down to
1197s a five-game series where fury uh sort of
1200s methodically picked apart that beast
1202s hunter and then we saw in the
1203s elimination okasinski versus chonsu and
1206s it was chonsu who is able to make it out
1209s very narrowly but then
1211s fell to cuisine once again uh then after
1215s that after our shift was done amy we saw
1217s fled versus levick where this huge uh
1220s huge lineup of 160 cards from flood and
1223s super fake targeting shaman worked very
1225s well in fled's favor and then we saw the
1228s match of a century because it took a
1230s century
1231s bunny hopper versus pascua going down to
1233s five games both players no stranger to
1235s the rope and then pascoa of course the
1238s fact that he was bringing quest priests
1240s also lent the match up to an extended
1243s length and he did take that victory
1244s versus bunny hopper faced fled a bit
1246s later and because vlad didn't really hit
1249s his target in pascoa it was a very easy
1251s 3-0 there we ended out with bunny hopper
1255s versus levick here in the elimination
1258s match where bunny hopper did manage to
1260s get the victory but then it was going to
1262s be
1263s fled versus bunny hopper where flood
1265s once again struggled due to the fact
1267s that there was no shaman to be targeted
1269s here so bunny hopper i think was at a
1272s pretty good advantage here finally
1273s taking that win
1275s that's right and after all that action
1278s we have our top eight quarterfinals uh
1281s possessing of course we'll go up against
1284s lloyd grueson followed by some x plays
1287s versus bunny hopper fury hunter versus
1290s super fake and pascoa and judgment
1293s duking it out against each other for
1295s that semi-final spot and of course we
1298s since we only have like a total of three
1301s weeks
1302s uh all all the points add up and they
1305s really matter
1307s absolutely we do have a little bit of an
1310s adjustment in the order in which we'll
1311s play out the matches instead of blize
1313s versus bunnyhopper second we'll be going
1315s with fury hunter versus super fake just
1318s to make sure that we can uh get the
1321s players in the most comfortable time
1323s zone for them
1324s we do also have of course that possesses
1327s loy gruzin to start off with and
1330s possessing has definitely seemed
1332s unstoppable amy unflappable more likely
1335s he's had not the cleanest play i think
1337s even by his own admission but the cards
1339s and the lineup have worked out very very
1342s well for him that mine rogue has looked
1344s very strong in all of his matches so far
1346s the bar priest also in a pretty good
1349s position uh he is going to face off
1351s against gruzian who has a mine rogue of
1354s his own so amy we could be getting that
1356s wish of yours for some mirror matches
1359s looking forward to it and i'm also
1362s looking forward to seeing what they've
1364s been from each other
1366s uh
1366s as you said uh
1368s they do have that mind roll potential
1371s mirror match but there's also that
1373s hunter rivalry although possessing does
1376s have the quest versus his opponent's
1378s beast hunter
1379s yeah i'm glad you pointed that out we do
1381s have different hunter archetypes
1383s although the druids and rogues are of
1385s the same archetype the shaman has been
1387s banned out from zlat cuisine whereas
1389s it's the boar priest that's out of
1391s contention for possessing so we're down
1392s to actually class mirrors here where
1395s both the druids are prestar both the
1397s moans
1398s sorry both the rogues are mine uh and
1400s then both the hunters are different here
1402s with the beast versus xl quest and that
1406s really comes down to whether or not you
1408s think beast hunter is in a better
1410s position here amy would you rather be
1412s playing that knowing that your opponent
1414s has quest hunter or would you be on the
1416s other side
1418s ooh
1419s i kind of favor beast hunter just a
1422s little bit more than quest hunter uh
1424s just because of all that be synergy then
1427s again quest hunter does have the secret
1430s package that um might put bees under a
1432s bit of a pickle
1435s yeah and we of course have possesses
1437s updated record now here he actually has
1440s slid a little bit from his previous
1442s record of 61
1444s um in the previous season but including
1447s everything altogether now he's still at
1449s 59.3 which is still very very impressive
1452s he's qualified through to world
1454s championship this year which means he
1456s has a shot at repeating his huge feat
1459s from last year he could be the first
1461s back-to-back world champion in
1463s hearthstone history but he still has
1466s quite a lot of work cut out for him he's
1468s going to start off with that quest
1470s hunter here which i think is just a very
1472s powerful deck in the meta it has so many
1474s resources now that it's able to run 40
1477s cards doesn't die so quickly because it
1479s has 40 health and i think it is in a
1482s decent spot versus cuisine's
1485s up um except maybe for the rogue
1493s uh
1494s yeah i mean
1496s quest hunter versus mine rogue might not
1499s always be the
1500s best shot especially if mine rogue is
1503s able to draw those key cards out quickly
1506s before the hunter can even finish their
1508s quest
1509s uh
1510s moving on though soy grews in
1513s in terms of his updated statistics again
1515s he is the top four masters tour under
1518s city reaching top 16 at runes of all
1521s track
1522s and
1523s he has participated in the second season
1525s of grand masters so those sides are
1527s nothing to look over
1530s yeah it's right even though he has
1532s perhaps less overall experience than
1534s possessing i think it's uh fair to say
1536s that cuisine has been doing better in
1538s the masters tour system than the
1539s reigning world champion he's had way
1542s more good results in recent memory he's
1545s been on stream at the masters tours
1547s several times and even though he has
1549s less grand masters experience he
1551s definitely has a feel for
1553s building a lineup that can
1556s be good against a large field here it's
1558s a little bit different the meta when you
1559s approach grandmasters and it's down to
1561s just 16 people
1563s but a lot of the principles remain
1565s similar in that it's very important to
1567s get a good read on your potential
1569s opponents cuisine is going to start off
1572s with a mine rogue which i did point out
1573s as maybe going to be a struggle match up
1576s for that quest hunter from possession i
1578s generally feel like the mineral can get
1580s their damage going a lot faster than
1582s quest hunter so for possessi it might
1585s not be necessarily
1587s a full-on quest game plan of trying to
1590s get the tavish as soon as possible maybe
1592s he goes instead for the bee stalker
1594s tavish and goes for animal companions
1597s and getting wide on board because that
1599s is something that the mine rogue
1601s struggles to deal with
1603s yeah especially with the resources that
1605s mineral has if soy gusen is able to have
1608s that wide board
1610s and keep pushing damage to face what and
1613s if rogue uh cannot seem to draw into
1616s those cards it desperately needs in the
1618s uh
1619s uh sorry in the early to mid game it
1622s might be a struggle for possessing then
1624s again we did see that possess the manual
1627s gameplay i believe it was yesterday
1629s where he simply just came back from one
1631s hp finding lee though and using those
1634s death battle bombs to the face
1637s yeah the break points on mine rogue are
1640s indeed always on a razor's edge and we
1643s are going to see now possesses mulligan
1646s here cuisine just goes for it instantly
1648s keeping cutlass of course always makes
1650s sense whether you're playing mine rogue
1652s or jackpot rogue it's just a great way
1655s to
1656s spend your early turns because you don't
1657s necessarily have minions you want to
1659s curve out with it so happens for cuisine
1661s that he has picked up a shatter chandler
1663s to play on turn one so i think that
1664s looks pretty decent but for possessing
1667s here just the quest of course to start
1669s off seems nice uh the rash rajna jean is
1673s an interesting option for possessive
1674s because that's usually a card that you
1676s want to hold on to as quest hunter but
1678s against mine rogue it could stick around
1680s what do you think about playing it here
1685s against
1688s me it would be so are we talking about
1692s possessive
1693s okay
1694s it might be uncured but he might have to
1697s save it in one of those key pivotal
1699s moments
1701s yeah if he had played it there there
1703s were certain punishes like the
1705s extortion that we saw which was in
1707s cuisine's hand or um the tooth if sorry
1711s cuisine's not even running a tooth in
1713s this list so it is actually just
1714s extortion that easily removes the rajna
1717s zhan and possessing says it's not worth
1719s it rather weave in that hero power
1722s it is a hand that looks to have a lot of
1726s quest progression here so many damage
1728s spells and even the expensive spells
1729s have utility when you have raj dejan
1732s because you can convert that mana into
1733s damage so possesses has a bit of staying
1736s power here going for the spring the trap
1738s for the honorable kill getting the full
1740s suite of secrets uh pretty nice opening
1746s yeah definitely and just continuing to
1749s weave in that hero power for some damage
1752s to the face so my goose in here trying
1755s to figure out what his next play would
1757s be it looks like he is considering
1759s preparation
1762s because he saw that the coin went off
1764s safely without triggering eye strap he
1766s knows he can just play any more spells
1767s here going to prep out that sketchy
1770s information and uh get that counterfeit
1772s blade active now that he has a naval
1774s mine in hand it does look a bit
1776s unintuitive to go for the sketchy before
1779s you play snowfall graveyard essentially
1781s missing out on 4 damage but because
1783s grazing really wanted to play
1784s counterfeit blade this turn he needed to
1786s get the activation of naval mine from
1788s the sketchy right away
1796s all right so it is becoming a race for
1799s face damage at the moment here uh do you
1802s think that possession is gonna have time
1804s here to play rajna john
1808s [Music]
1811s i mean
1816s maybe it really depends on what sorry
1819s goose has in store and if possessed he
1820s feels threatened by lethal in the coming
1823s turns we already see
1824s some death throttle mines going off
1827s uh
1829s and soyuzn just carefully playing around
1832s those secrets and checking what they are
1837s yeah he has of course checked for that
1839s ice trap now with the backstab so he
1841s gets the more important spell off in the
1843s snowfall graveyard and things are really
1845s coming together gets that 12 damage
1848s total uh from the swing and the eight
1851s damage of the death rattle and he has 16
1853s in hand with the naval mine and forsaken
1855s lieutenant not in that order um the
1859s wicked stab can actually close out the
1860s game even though possessing started at
1862s 40 the only thing that cuisine has to be
1864s concerned about is the freezing trap
1866s which he knows is in play right now and
1868s that could stop his uh lieutenant from
1871s rushing
1875s that's right and of course possessing
1876s knows uh that a while continuing while
1880s playing his
1881s legendary plus
1884s keeping in some of that hero power
1886s damage uh
1888s racing against time uh versus the minor
1892s road
1893s it was a bit of a question whether to
1895s play explosive or ice trap their ice
1897s trap of course more disruptive and i
1898s think is the right decision here but it
1900s was something to play explosive to get
1902s more value from that rajna john because
1904s as he knows though as long as he
1906s survives this next turn he's in a very
1908s good spot to take the game um
1910s right away after so like cuisine hoping
1914s and praying
1916s that the ice trap would not be enough
1919s and yeah it actually is not enough to
1921s stop here because he doesn't even need
1924s to rush the forsaken lieutenant due to
1927s the fact that he had the backstab to
1929s kill it off that first naval mine able
1931s to die straight away from the shatter
1933s shambler and that is going to be a win
1935s for zoy cruisian just by the skin of his
1938s teeth a very very close matchup if
1940s possessing had one more turn that was
1942s grazing dying right away after
1945s yeah and just a clean finish with that
1947s wicked stab to the face
1952s um shoring up that last little bit of
1953s damage here it was a pretty fortunate
1956s draw for cuisine you have to admit right
1958s where he got not only graveyard and the
1961s weapon but also
1962s enough procs on the navel mine and the
1964s wicked stab for that last little bit of
1967s damage um you can see the difference
1969s that the extra 10 health from the prince
1971s renathal makes in the match up the
1974s mine rogue really has to get a large
1976s combination of spells here didn't hit
1979s any of the board-based game plan and
1980s that was going to be enough to lock it
1983s out uh so for possessive there this is
1986s the first loss for the quest hunter but
1987s i'm feeling that it could be the
1990s problematic deck here i don't think it
1992s has a great match up against prestar uh
1994s but against beast druid it certainly has
1996s its teeth still
1999s [Music]
2001s yeah that's right and assassin just
2004s opting for press through drew it here uh
2006s having key cards of course like prester
2009s and the cards to draw her out
2012s uh again uh the prince of nathal is
2015s quite helpful because of the
2017s 10 additional cars to his deck plus that
2019s 10 extra health that might be direly
2022s needed
2027s the
2028s kind of principle with playing renathol
2030s in prestar is that because you have so
2032s many tutor effects to get lady prestar
2034s jared carpenter and the composting and
2037s then you also just have a lot of regular
2039s card draw that it doesn't matter that
2041s you're diluting the deck with a lot of
2044s bad minions you are going to find the
2046s press star around turn around five mana
2049s on average and that is going to
2052s make sure that you just have that extra
2054s 10 health with almost no downside the 10
2057s extra cards or even an upside once you
2059s transform them into dragons so that you
2061s have more and more stuff and we are
2063s gonna see amy the press tour mirror this
2066s one can get out of hand very very
2068s quickly
2069s yeah i'm excited to see uh whoever gets
2072s played pressed her out and making and
2074s make use of those
2075s extra cards in their deck uh dragon
2078s versus dragons gia
2080s i'm hoping for some deathwing
2081s shenanigans today but uh it's in the
2085s cards
2088s deathwings back and forth are definitely
2090s possible here uh but more likely i think
2093s we could see kazakhstan's back and forth
2095s because in this matchup because you know
2098s that your opponent when they play
2099s prestor they have the capability of
2102s generating board clears like brass wing
2105s like a primordial drake like deathwing
2108s and hala to a certain extent you know
2111s that just going for a fully board-based
2113s game plan is not always going to help
2115s you can also get hit with a mirazoned on
2118s the back end for example you play like a
2120s 2-1 nosdormu a 1-1 onyxia if your
2123s opponent plays mirazon they get those
2124s cards in full stats and sometimes just
2127s playing for board can backfire here and
2129s so i feel that trying to turbo turbo out
2132s kazakhstan and go for a treasure-based
2135s game plan with embers of ragnaros book
2137s of the dead and a lot of reach is the
2140s best way to approach the matchup but
2142s we'll see if either player can even hit
2144s that kazakhstan in the first place
2146s yeah um i'm looking at zoi guzins and
2149s possesses first turn so i putting out
2152s that watchtower to
2154s you know go up against possess these
2157s cars in terms of spells possessing
2160s uh using the drug to
2162s uh
2164s counter uh spells but of course zorguzen
2168s sorry but of course possessing uses of
2170s starfish to
2171s cancel the towers uh ability
2175s yeah the interplay of trog and far watch
2177s post is a bit interesting right where
2180s you can say all right i have my watch
2181s post so you're going to have expensive
2183s spells but possession was saying all
2185s right the watch watchpost can't attack
2186s so my truck is gonna stick around he has
2188s equalized that by going for the starfish
2190s and it doesn't actually end up in his
2193s favor on board because now the watch
2195s post even though it's not making his
2197s cars expensive it's able to attack
2199s however the early board exchanges are
2202s not a huge deal in the matchup generally
2204s 4d health makes it so that any aggro
2206s druid type of side game plan is
2209s generally not going to get the job done
2211s so possessing here can very reliably
2213s just go for the turn to pull the prester
2215s here with more supplies uh half of
2218s capture cold tooth mine it's still gonna
2220s be a turn before he can play it um
2222s unless he top decks innervate but
2224s he still has generally good things to do
2227s cuisine though with the skulker and cold
2230s tooth mine can be the first to play
2231s prestor here just counting it to five
2234s yeah just race it to who gets to play
2237s presta first and make the most out of
2238s those dragons uh possesses still has the
2242s uh starfish for silence uh
2245s like
2246s maybe he needs to
2248s play around those dragons as well while
2252s making sure his own board of potential
2254s dragons is still sticky and in play
2259s yeah
2259s he actually did already play the star
2263s the thing in hand is amalgam uh but
2265s i if you meant if you meant there's
2267s still a starfish in deck that is true um
2271s if he doesn't draw it this turn though
2272s it's gonna get transformed and yeah that
2274s means that no more starfishes are in
2277s contention and that means now that the
2280s threat of offensive starfish is
2283s out of mind for at least the player from
2286s their own perspective right they could
2288s be thinking that the other player has it
2290s in their pre-press store hand
2294s yeah that's correct
2296s and sloy cruz and after playing presser
2298s has no hesitation here uh
2301s sorry
2303s prestor here draws into the azure drake
2305s which gives him more dragon potential
2311s considering his options he can
2314s trade into the 2-3 or
2317s perhaps
2318s attack into the press store
2321s or of course there are other options
2325s available let's see the prestar even
2329s though i said the early aggro druid game
2331s plan is not a huge deal in the match-up
2334s just that being a 6-7 and sticking
2336s around for a couple of attacks can start
2338s to lean the match up in favor of either
2341s player here so it is a big deal that
2344s graziane manages to end the exchange
2346s still ahead on board and be the first
2348s one to play the prestor he's also picked
2350s up the guff now thanks to capture cold
2352s tooth mine second copy
2355s when lit gets
2356s not great options for possessive the
2358s aquatic form at least can be used and
2360s the second copy as well
2366s horizonte is very interesting maybe not
2368s for this turn but to hold on for it that
2371s can allow possession to copy grazing
2372s scuff without playing his own guff
2374s naturally
2377s yeah and having that armor
2379s and
2381s an advantage may be what possessing
2385s needs to not only control the board but
2388s continuing to have all those dragons in
2391s play
2393s there's no hesitation in terms of trying
2395s to discover something
2396s to answers recruits and
2399s play
2401s this is from moonlit so it's a bit
2403s unfortunate for possession that most of
2404s these are quite expensive the spawn of
2406s death wing you can take it but i think
2408s there's some very valuable cards he
2410s doesn't want to discard i do favor the
2412s composting pick even though guff is a
2414s very good card because he didn't have
2416s the mana to actually draw the guff from
2419s the
2420s condition sorry from playing the first
2423s copy here and so composting just for two
2426s deathrattles is decent enough here and
2428s we'll see how grazin responds the turn
2430s probably starts with guff and then
2432s proceeds to see what his draw is
2436s oh you sarah
2439s that's pretty great here because it
2441s allows him to dream back the press star
2443s removing the pressure and making sure
2445s that possession doesn't get that death
2447s throttle
2449s that's right and there
2451s of course her dream cards and give so he
2454s gives a lot of value and flexibility in
2456s terms of what he wants to do
2458s with those nightmare cards and dream
2462s and
2463s and by using dream uh on possesses
2467s suppressor he denies him of that compost
2470s death rattle
2472s lessening the card draw from his
2474s opponent
2475s however possessing does have a pretty
2477s good response especially with this
2479s primordial drake now he can sweep up
2480s most of this board and then play murazon
2483s which is going to get him a full stated
2485s ysera full standard sleepy dragon guff
2487s and play i was just wondering if he was
2489s going to hero power before playing the
2492s marathon so that you still have that one
2494s attack to go along with the bubbler tray
2496s to kill off the prestar but i think
2497s possession is just thinking oh yeah
2499s sorry he even gets the dream as well my
2501s bad so there's no reason to even trade
2503s off the presser here this is absolutely
2505s huge possess he swung back the board in
2508s his favor um most of these sorry couple
2510s of these minions don't even die so yes
2512s sarah awakens so cuisine back to the
2515s drawing board
2517s that's why we can see a bit of despair
2519s in his face when he saw possessing
2521s playing in that card just mirroring uh
2524s his different decks and of course
2526s possessing uh waste no time using
2528s composting for those death rattle and
2530s card draw
2532s i think it's pretty clever that he goes
2534s composting here even though it looks
2536s like there's the potential to overdraw
2538s he knows that two of these dragons are
2539s high health beyond the range of ysera
2542s awakens so he actually goes to i think
2545s just 10 cards here still not ideal
2547s because he's gonna overdraw one but he
2549s was in a position where their composting
2551s was not going to get much better than
2552s that so he's just kind of saying all
2554s right i'll overdraw one to make sure i
2557s can still get the death throttle going
2559s while he has all these small minions
2562s oh finley for the hand reset and the
2565s mallee to draw the spells back
2578s all right
2580s yeah composting for grazing is available
2583s as well but what is the best way to
2585s manage his hand space for it
2591s oh he can play out some dragons for some
2594s of that board control
2596s and
2597s taking out the sleepy
2601s of course he picks yourself up without
2603s hesitation though it does cause nine
2606s mana nightmare into the time to get rid
2610s of a minion later on
2613s yeah it kind of protects the rest of his
2615s board at least makes the trades right
2618s now a bit awkward for possessing but he
2620s is going to start off with the kala
2621s ghost gets not amazing options but feral
2625s rage looks okay
2628s not the miracle growth that he was
2630s hoping for but it's gonna do the job
2633s just fine here crucially neither player
2636s has found kazakhstan or been offered the
2638s option to dredge it so we could be
2641s looking at a game that does not involve
2643s treasures here and if that's the case
2646s then fatigue is a very real issue here
2648s trying to milk maximum value out from
2650s the yesera and at the moment cuisine is
2653s not as deep in fatigue especially
2655s factoring in the double composting draws
2657s from possessive but hand quality wise
2659s possessi has way more resources at the
2662s moment
2663s yeah that's right and that's fragrancy
2666s and it's composting oh
2668s wrestling is great right to
2671s sweep up all the small minions here
2685s gets to clear up this entire board
2688s except the finley which is not a big
2689s deal and
2691s continue pushing damage here there's a
2693s health differential of
2695s 12 here
2697s yeah and just possessing using
2700s that armor to get rid of the taunt
2702s before
2703s having his dragon
2705s deal two damage to all the minions on so
2708s much who's inside of the board
2711s of course the series and popping uh down
2714s that primordial drake for the uh almost
2717s reverse ford clear trying for some
2719s answers he does get alex draza
2722s yeah and this looks like a good setup
2724s for composting here he is discovering
2727s full cost dragons from his amalgam which
2730s at the moment looks inefficient but i
2732s actually think will be very relevant
2733s later on again this is looking like it's
2736s not going to be a kazakhstan game it's
2737s not confirmed yet
2739s but if that's the case then actually
2741s playing vanilla started full cost
2743s dragons in the late game can be a way to
2746s um
2748s sort of close out and be game ending
2750s threats
2751s yeah definitely especially as you said
2753s earlier without the starfish in playa's
2757s threat
2758s having those big stack minions although
2760s it costs a lot of mana can really help
2762s with more control in the lake in uh
2765s versus possesses uh what one cost uh
2768s sorry lower cost dragons
2772s that's some pretty low low-cost spells
2774s once again from the caligos i feel like
2777s wrath has the most value here the wild
2779s growth is technically the biggest
2781s discount from the kalagos but he really
2783s doesn't need the ramp so much i do like
2785s the wrath being used alongside hale to
2788s get these little pings off and maybe
2789s kill off the smaller minions because as
2791s he's in a position where he has seen two
2794s amalgam discovers knows that the hand is
2796s you know maybe a bit clunky for grazing
2799s so it could be the uh signal for him to
2802s be
2802s as aggressive as possible on board and
2804s push the damage because he knows that he
2807s is deeper into fatigue than cuisine and
2809s uh the long game would not necessarily
2811s favor him
2814s that's right trying to uh
2818s take down as much health as possible
2820s against cuisine especially with that
2822s fatigue timer 11 cars left in his deck g
2826s versus greece's 15. though possessing
2829s does have that armor
2835s that's a lot of composting as well which
2838s means that even if grizzly and ghosty
2840s sarah awakens on this board possession
2842s will get so many card draw i feel like
2845s the the two dragons on the left are
2847s double stacked with composting right so
2849s we actually got six draws from this
2851s board blowing up
2860s i'm a bit worried uh because of that gia
2864s don't want too many uh draws at this
2867s moment but again yeah he needs those
2870s cards too answer whatever zoe guzen puts
2874s on the board especially with his
2876s full amount of dragons and both stats i
2879s mean
2881s doesn't actually end up overdrawing oh
2882s grazing actually dreams the sarah back
2885s so he doesn't take that damage and that
2887s is to be fair a very safe play around
2890s what would have killed him which is alex
2892s draza plus that seven damage it feels a
2895s bit sad though to give possession
2896s long-term value but it was just
2898s necessary for cuisine here possesses
2901s draws are
2902s pretty low value dragons actually it's
2904s just such a relief for him that he has
2907s this armor
2908s from the discovered spells a while ago
2910s to actually get more value from the
2912s onyxian drakes but has option to
2914s discover yet another natural alexstrasza
2916s which means that over two turns he can
2919s deal 18 damage to cuisine's face and
2921s barring any healing that's a lethal
2923s setup
2925s that's right uh i did enjoy three since
2928s discipline played i was just streaming
2930s the year sarah back into possessive's
2932s hand knowing that the possibility of
2934s again that alexstraza which possessee
2937s uh
2942s this discovers here i definitely like
2943s playing one alex out here plus enyxi and
2946s drake the mana works out very nicely he
2948s gets the lethal setup he's ahead on
2950s board and now he's asking cuisine to not
2952s only clear this board which has a
2954s natural stated alexstrasza but also heal
2957s up
2958s the mirazon gets christine the potential
2960s to swing the board back in his favor and
2963s he can play a taunt
2964s but at the moment there's not a way to
2967s kill the alexstrasza other than using
2970s his own alexstrasza which i think needs
2972s to go on his own face
2975s yeah and he's playing drag connect
2976s operative to hopefully dig for answers
2982s i'm going to make
2986s going to give him a huge board every
2988s dragon that possess he played last turn
2990s is going to come back in full stats for
2992s cuisine he's going to see what's in the
2995s draw first though oh amber watcher now
2997s means that he can both kill that alex
3000s and he'll back up but it means he
3002s doesn't have the mana to play muraz on
3004s if he goes for both of those i wonder if
3006s he thinks it's worth it
3009s okay he does
3011s if play is safe place
3017s he's alive for now
3019s as he's down to his last three cards i
3021s think he should know what they are
3022s because he's been dredging at some point
3024s but i can't quite remember um
3029s there's not another alex then it's not
3032s lethal so better look what's in the
3034s color goes first
3035s [Music]
3039s um all of the forest is interesting
3051s now you can just play out
3053s i guess the other alex to face still uh
3056s grazing space
3057s and then go for the soul of the forest
3060s just to be as resilient on board as
3062s possible
3063s he kind of just wants any one minion to
3066s stick and if it's a little treant plus
3070s the four four from the nightmare he'll
3071s get from yes yesera it's actually still
3074s going to
3075s constitute one damage off lethal so he
3078s actually needs two treants to
3081s life stick do you believe gia well well
3084s so couldn't be able to not only clear
3086s the board but survive
3089s well
3090s um
3094s not
3095s quite uh he has a couple of draws to try
3098s um
3099s the annoying thing is that this too far
3101s taunt in the way actually makes it so
3102s that he can't kill off all of his
3104s minions and get the composting draws he
3106s has to clear the two four first and
3108s every little precious bit of mana he
3110s spends means that maybe he's a mana off
3113s from say getting an amalgam and then
3115s discovering a full cost deathwing to
3118s clear this
3119s so it's a very difficult
3122s branching path of how you should go
3123s about getting the card draw he commits
3125s to azure drake first
3127s these are whiffs these are not saving
3129s him
3132s and the mirazonda is also not helping
3135s him out here it does give him like a
3137s full stats caligo's full stats onyxian
3140s drake and a full stats alexstrasza but
3142s it's not helping clear the board
3144s yeah of forcing him to use those earlier
3147s eastern cars to get rid of the cessy's
3151s boys again as you said those streams are
3153s sticking around
3155s yeah
3156s a good spot from cuisine though to go
3158s for all of this uh to get the first
3161s layer of minions through but we can see
3162s the soul of the forest potentially
3164s clutches this out for possessing and i
3166s think it is 100 as long as he has the
3169s hand space to play the yesera because
3172s you see sarah and then you play
3173s nightmare on a tutu that you awakens
3177s oh wait no that's actually one damage
3179s off right and he won't get the awakens
3181s because
3182s oh sorry yeah he does get the weakness
3183s he doesn't get the nightmare drake
3188s um
3190s other taunt in the way is still a
3192s problem oh okay he has brass wing that's
3194s going to be enough
3196s oh
3196s just barely though
3204s that last little bit of damage i
3206s honestly thought possessing was in a bit
3208s of a pickle there because the way to
3210s clear the small taunt would also have
3213s cleared his own small tree and right
3215s whether he played the
3217s primordial drake or tried to snipe it
3219s with
3221s i mean he could have tried to snipe it
3222s with that spawn of deathwing but that
3224s wasn't very likely so he actually did
3226s need that last little bit of damage from
3227s the brass wing to get the guaranteed
3229s kill here it was a nicely navigated um
3233s game plan from possessive where he did
3234s realize he was going to lose the long
3236s run and value but then just leverage
3239s those alexstraszas even the hala in the
3241s early game to get as much face damage as
3244s possible and make sure that fatigue
3246s never even came into play
3248s yeah with i believe it looked like one
3250s car remaining in his deck he was able to
3253s take down swipe music
3255s getting uh
3256s using those
3258s 0 cards to go over the top plus
3262s the dragon for 2 damage to uh everything
3265s on this opponent's side
3268s just that little bit of damage that
3272s push does so it goes into the edge and
3274s possessing
3275s claiming the wind and tying up the score
3279s i think grizzin did a very admirable job
3281s of trying to stay alive he knew when he
3283s had to commit dragons for healing but um
3285s i think he also knew that with every
3287s alexstrasza that was going on his own
3289s face instead of um giving him a lot of
3292s board presence it was also just slowly
3295s um
3295s going too much in favor of possessing uh
3298s christine also found a very cool spotted
3302s board clear on that last board with the
3304s alextraza but the pick of the soul of
3306s forest for possessing to give himself
3308s that second layer of insurance knowing
3311s that there's no more starfish in play is
3313s very very uh heads up and that i think
3316s was the play that won him the game we
3318s are going to see gruzian try again on
3320s the presser druid though up against the
3322s mine rogue and um 40 health is a lot but
3327s do you think the mine rogue is able to
3329s get there
3332s i mean we did see a similar match up
3335s early on today where i was it the mind
3338s road that came out on top uh yes
3340s so i mean
3343s again if possessor is able to draw into
3345s those key combo cards you'll be able to
3348s have those death rattles activate fairly
3350s quickly uh while slayer cucina has to
3353s quickly ramp up if he wants uh to get
3357s the press
3358s to uh you know play the prester and have
3361s that dragon value
3364s i wonder who will win this race chia
3367s yeah it's tough to say because a while
3370s ago grazing did have a lot of the
3372s important pieces handed to him at the
3374s top of his deck right now possessing has
3376s the shutter chamber and the counterfeit
3378s blade but missing actual naval mines um
3381s missing a graveyard which is really the
3384s combination of cards that starts the
3385s damage ramping up um so we are going to
3389s see him trade this cutlass first it
3392s looks like i was wondering whether he
3394s could just find the
3395s time to play dagger
3399s on the cute squirrel chia
3402s yeah it must die no mercy
3409s okay it did still die uh but
3412s that honestly i don't know if possession
3414s was happy about that there was the
3415s option to maybe play out the cutlass so
3418s that he could combo out the gone fishing
3420s and got the draw but at the same time
3422s the discount from the tradable and
3424s trying to find something better is also
3426s an option he could have gone for he does
3428s now have naval mine and forsaken
3430s lieutenant which represents a lot of
3431s damage but the crucial missing piece
3434s here is that snowfall graveyard
3438s yeah and i think he needs it soon uh
3441s if uh soy dresden is able to play that
3444s press store he he has those extra
3447s minions given from the scroll on his
3449s deck for
3450s some long-term value hoping he can
3452s survive uh possessing just trying to
3455s dredge up some answers we see the naval
3458s mine there
3460s it's also one is also already in his
3462s hand though
3464s so second mine and second lieutenant are
3467s at the bottom of the deck which is a lot
3468s of potential damage that possession will
3471s never get but he still prioritizes the
3473s trickster saying that he's in a bad
3475s enough spot that he needs smoke screen
3477s for this to work out well and that's not
3479s smokescreen but close to the next best
3481s outcome because of the shatter chamber
3483s aura he can immediately get this 5 8 and
3486s also another one from the forsaken
3488s lieutenant making sure to get the attack
3489s first before it transforms it's just a
3492s nice little optimization here
3495s yeah i'm considering whether or not to
3498s attack into the number four
3500s picking it up later
3503s how what's like using it i
3505s threw these stunts
3507s well he prays for the good dragons um
3511s he does get turned for prestor which is
3512s amazing also waking up his stockade
3514s prisoner because of the three cards
3516s played but it is going to be minimum 11
3519s damage going face so he
3521s needs the good dragons asap
3524s counterfeit blade is also after
3527s uh by next turn going to give possessi
3529s another 5 8.
3532s yeah and those death metals
3536s always threatening
3538s down to 30 25 health now actually
3543s but both
3545s oh no
3546s yeah
3546s it's not great he
3548s was really hoping for alexstrasza and
3550s nyxia the big removal options even a
3552s spawn of deathwing is considerable but
3555s he does go for the skulker and cool
3557s tooth mine to guarantee the guff that is
3560s the highest that was the highest cost
3562s card in his stack by that point after
3564s presser had been pulled so now it is a
3566s waiting game can he survive long enough
3569s possibly going to get another 5 8 here i
3573s don't know if he should be swinging that
3575s face though i am kind of just looking at
3577s swing face and then tooth on the
3579s prester instead
3585s yeah it looks like a present
3586s with you um yes wing phase for a ton of
3590s damage for 10.
3594s we're using is a bit at a bit of a tough
3597s spot here but he does have a go for the
3599s card draw plus potentially cool
3603s malygos is an absolutely
3608s it's just such a godsend of a top deck
3610s for gruzian here because he needs
3612s something to remove these dragons he's
3614s technically alive next turn by playing
3617s goff um from his perspective he's even
3619s alive on board the guff will save him
3621s from the tooth burst in hand um but does
3624s he have anything good enough after that
3627s squirrels galore lets him get
3630s a decent composting if he likes
3633s oh the deathwing is back gia
3636s it is but it blows up his entire hand so
3638s i don't think it's being played out
3639s right now but he's not gonna gain the
3642s armor
3643s oh you're right is he not gonna vape
3645s guff
3648s yesterday
3649s versus composting play but oh he has
3652s innervate which
3655s okay he's not going guff red alert red
3658s alert oh he's going deathwing right now
3660s okay fair enough all right
3664s so if you are going to deathwing then
3666s the composting makes a lot of sense and
3668s this is a very painful play to have to
3671s make because it deletes his guff on top
3673s of so many other resources but gerzin
3676s knows that he had a very slim chance of
3678s surviving if he left that board alive so
3680s he's just kind of believing in his deck
3682s to give him better dragons after that
3684s these are not amazing ones but they'll
3686s do for now because possessing is kind of
3688s alive sketchy draws nothing he has naval
3692s mind in hand and the other one was
3693s already played right
3695s oh wait no sorry the other navel's at
3696s the bottom that's my bad
3702s yeah possessive just weaponing up
3704s uh here while smuggles in uh he has
3707s those twilight drakes for
3709s the
3710s hp
3711s and of course the whole that scalping
3714s might be useful in terms of
3716s creating a more threatening board hey he
3719s has the amber washer for health too you
3721s can get three of those played this turn
3723s possession just never
3725s gets lethal at this point anymore
3728s amber amber amber or sure he doesn't
3730s need to play all of it
3732s because even if he just goes to 31
3735s possess he hardly ever kills from that
3737s position
3742s it's slipping out of possession's grasp
3745s and he knows that because one of those
3746s came from moonlit guidance that there is
3748s still another amber watcher in here
3752s yeah i'm judging by
3753s a
3754s reaction he's just saying oh no this is
3757s not good please stop healing up
3762s uh
3763s farsight
3766s he was really hoping for like a
3768s game-warping
3770s spell generation like a drake fire
3771s amulet of his own these are all very
3773s middling outcomes it doesn't actually
3775s give him much that didn't start in his
3778s deck uh so he has to rely on the base
3780s deck as a win condition at this point it
3783s doesn't deal that much damage with a
3785s forsaken lieutenant already used and the
3787s other one being at the bottom he is just
3789s taking provoked to trade it away finally
3792s hit smoke screen though okay
3794s that is a start
3796s all right
3800s now it's all in the car draw
3809s you can dagger away the 2-1 and trade
3812s his cutlass by the way the tooth target
3814s on a 4-3 instead of cobalt scale vein
3817s which is technically a 2-3 but it is
3820s going to provide more attack over time
3821s i'm not sure about
3830s and here comes another uh brass wing if
3833s soyuzen really wants to heal up back to
3836s 40
3837s soon enough he's considering the toilet
3839s trait just taking advantage of that
3842s health
3844s and his
3845s hand size even though it is not a huge
3848s hand size uh it might be just what he
3850s needs
3851s to
3853s have that board control and slowly take
3855s down a possessee's own board
3858s yeah the fact that these have more than
3859s one attack is already kind of good
3861s enough for zorg zinnia so much time
3863s because of all the healing we'll get the
3864s honorable kill from the brass wing go up
3866s to 35 remove some of possessi's board
3869s and at this point grazien
3871s is kind of running out of resources but
3874s this board can certainly get him the
3876s victory over time let's see if
3878s possession is giving him that time
3880s though because now there is finally the
3882s snowfall graveyard which means that we
3884s could see two more five-eighths plopping
3886s on the board this turn
3889s um
3891s trying to see if he can get four or five
3892s eighths if you prep graveyard you go
3896s uh counterfeit blade you can't also
3899s fit in
3901s like the weapon replacement right
3904s i think he's one mana short of getting
3905s four or five eights this turn
3910s deer
3912s still a decent turn though because you
3914s can get two five eights with snowfall
3916s graveyard you can go burning blade
3918s acolyte backstab it
3920s uh draw the last mine from the bottom of
3922s the deck
3925s yeah and take advantage hopefully of
3928s those snowfall graveyard spells
3930s can do massive damage to the face so
3932s again uh there are there is also
3935s a perhaps four control game where he has
3938s to
3939s take out those drakes and the cobalt
3941s scale being just continues to add some
3943s damage to uh swordsmithing's dragons
3947s although the touch does protect uh
3949s possessing from a bit of that bleeding
3953s jesse actually made the executive
3955s decision to not go for a board here he
3958s uh went for the naval mines and in the
3960s order of sketchy first before the blade
3962s so he wanted the chance at getting the
3964s naval mine trigger instead of burning
3966s blade acolyte missed on it and so his
3969s total reach is not the maximum but it is
3972s still a lot right there are 16 from two
3975s mines and then a wicked stab for 20 but
3978s there's still that amber watcher to
3979s contend with and also he doesn't have a
3981s way of killing the second mine
3982s guaranteed uh he does however have gun
3985s fishing which he knows there is still
3988s that forsaken lieutenant at the bottom
3989s of his deck so this could still work out
3991s for possessing i just haven't done all
3994s the math yet
3999s um yeah we can get
4001s 16 phase 20 face 24 face if he finds a
4005s way to kill off the second mine this is
4008s lethal
4010s we shall see
4012s we can stab to the face
4014s ooh swerker's in his reaction is always
4017s fun to watch
4019s [Music]
4022s wait am i missing something oh sorry the
4024s shatter chamber that's what i'm missing
4026s i keep forgetting that the aura is
4027s intact so yes all the naval mines get to
4030s die and this is well above lethal for
4032s possessing if that other mine was not
4035s able to kill itself off he was exactly
4037s one damage off of lethal but this was
4039s very well calculated from possessing
4041s knowing that even if he missed the 50 50
4043s outcome on the naval mine proc on his
4046s counterfeit blade which he did miss he
4048s had enough damage to get there even past
4050s the three amber watchers total played
4053s throughout that game very very
4055s impressive stuff and it means cuisine is
4057s back to the drawing board with his
4058s presser druid taken two losses on it so
4061s far yeah which it means he will have to
4064s face up against possesses hunter deck
4068s which i will say is a pretty even
4070s matchup gia uh but what do you think
4074s um quest hunter into prestor druid i
4077s actually really like the pressure drew
4079s its odds into that um the hunter doesn't
4082s quite get enough pressure rolling
4084s earlier on to um deny the pressure druid
4088s from safely getting down the lady
4090s prestor and then later on when the
4092s hunter is trying to beat them via damage
4095s well pressure druid starts at 40 they
4097s probably have a lot of armor from guff
4099s by that point as well they can generate
4101s a lot of healing and i think they are
4104s more than likely to be able to kill off
4106s the hunter uh one way i have lost the
4109s match up frequently as druid versus
4113s quest hunter is if the quest hunter gets
4115s early b stalker tavish and then they go
4117s for an animal companion based game plan
4119s instead of burst based uh and then that
4122s can sometimes generate one too many
4125s boards and i have one too few death
4127s wings to get through it
4130s yeah um a matter of trying to get that
4132s quest done um making use of that hero
4135s power and of course that all those beast
4138s energies
4140s plus there's also the secret uh package
4142s to contend with from zoy gruzin's side
4147s yeah the
4149s secrets from the quest hunter are
4151s certainly
4153s disruptive if it's ice trap i would say
4155s against the pressure druid because they
4158s don't have that many spells that they
4159s can freely use to test for it if you're
4162s in a position where for example you
4164s really need many dragon resources and
4166s your only card draw spell is the moonlit
4168s guidance it takes five mana total to
4171s play it through an ice trap and that can
4173s be pretty annoying the explosive trap
4175s can also be disruptive if all of your
4178s dragons are two health or less and
4180s that's not an uncommon situation because
4184s a lot of the base minions are unhealthy
4188s that's correct
4195s hey sorry cruisin opting to keep the
4197s peasant for that
4199s extra card draw
4201s i'm actually shocked at the peasant keep
4203s here because he's going second so he
4206s knows possess he plays quest on turn one
4208s gruzen um
4210s presumably plays his present on turn one
4212s and it takes any damage though for
4214s possession to remove that right away and
4216s small damage spells are what possessee
4219s wants to play to progress his quest
4221s however gruzin is in a situation where
4224s possessive has no cheap damage spell in
4226s fact he's drawn double ice trap which is
4228s terrible oh no i wonder if that is a
4231s calculated risk from soya gruzen knowing
4235s that there are a bunch of spells but
4237s there is still that slight chance of not
4239s having an answer
4241s to
4242s his one mana minion
4245s and one peasant ends it man hunter race
4248s was right possession is just going to
4250s get soloed by this two one until turn
4252s four it looks like when he can finally
4254s kill it off at the very least he plays a
4257s secret so he's
4259s okay i was going to say he was bluffing
4261s grazien to not attack with the peasant
4263s because explosive and freezing would
4265s both uh neuter the card draw but
4267s christine is fearless here and with that
4269s attack he now knows it's guaranteed ice
4271s trap and he can remove the ice trap very
4273s easily with just a coin or aquatic form
4276s or innervate
4278s no that's right and
4280s just continuing to pepper possess his
4282s face knowing what that secret is
4285s uh constant damage and that peasant
4288s value from all the way from turn one gia
4292s yeah he's gonna get so much card draw
4294s which is amazing giving given that he
4297s still doesn't have a way to find prestor
4299s at the moment going to cash in actually
4302s on coin end innervate here to make sure
4304s that he wakes up the stockade's prisoner
4307s immediately and also gets the far watch
4308s post down which is a pretty big deal he
4311s is playing aggro druid essentially
4313s against possessing here and possessing
4315s finally picks up a damage spell can
4317s remove that watch post but the peasant
4319s is still alive and kicking and making up
4322s for the fact that christine used so many
4324s resources already
4326s yeah that's right and if he wants to go
4328s continue with the aggro road there's
4331s that yeah that clothier attempt card for
4334s it
4335s that's amazing composting on four
4337s targets is also great possessing doesn't
4339s have room for a starfish or anything
4341s like that in the
4343s deck so gruzin will almost inevitably be
4346s getting these four draws at some point
4350s finally peasant has bit the dust
4353s goodbye president
4355s you've been
4357s here for three turns
4364s he still doesn't have a tutor effect for
4366s prestar that's the good news for
4368s possessee
4370s yeah a bit slow on that prester
4373s draw um
4374s let's see on the other hand even if he
4377s does get that explosive trap secret does
4379s not look very good because soyuzi can
4381s just take advantage of that composting
4383s spell and draw into more answers and
4385s potentially that prester and um dragons
4389s later on
4391s actually crazy that he's gotten
4392s possessed down to 19 just by playing
4395s aggro druid essentially to the point
4396s where possesses forced off of
4398s barracodobane here trying to stem the
4400s bleeding
4403s moonlit to find finally the presser has
4406s appeared
4409s now the downside is that he cannot play
4411s it immediately this turn and just draw
4412s the original copy but that's okay what
4415s that's gonna do is transform the presser
4417s in in the deck into a six mana six seven
4420s dragon of some sort
4423s yeah we always want to see uh more of
4425s that dragon value
4428s oh possessing having the card draw
4430s hopefully he gets what he needs for the
4432s quest
4433s progression but he may also have to
4435s worry a bit about the board uh
4439s the smallest amount of damage adding up
4443s because grazing has gotten so far ahead
4445s in the early game he's in a position now
4447s where it just takes like an alex strazza
4450s or alex rasa plus hale
4453s little bits of dragon damage to actually
4455s kill possessi
4456s and he's found the guff now as well so
4458s he won't be running out of card draw any
4461s time soon
4462s uh possessive finally though is able to
4465s get the hero power down to zero this
4467s turn so if he wants there's a full board
4469s clear with the aim shot mark shot and
4471s hero power
4476s yeah that's true
4478s um he can get rid of the 2-1 with his
4480s 3-5 sorry 2-2 with the 3-5
4484s or
4485s of course deal with the lady press store
4487s and discover
4488s i spell for other answers
4491s when price nice
4492s it's a cheap spell that means that he's
4494s able to get tavish in hand next turn i
4498s do like this order of mark shot on the
4499s press star and then the hero power goes
4501s down to zero and then he can
4504s hero power the two two and then aim shot
4507s okay i don't like this order anymore he
4509s just missed uh like he could have
4512s left the four damage hero power for next
4514s turn right if you go mark shot on
4516s prester
4517s zero cost two damage hero power on the
4518s two two and then end with aim shot on
4520s the presser to kill it then you have
4522s four damage aim shot for something later
4524s on
4527s i thought he was gonna do the right
4528s order but just fumbled a bit at the end
4537s okay
4539s any acorns board refilled ish okay
4543s very refilled all right many cute
4545s squirrels
4551s and it's a pretty good composting setup
4553s for next turn for grazing and possessing
4556s is gonna be able to make quick work of
4558s this because he has the wound prey which
4560s can kill off two minions uh tavis can
4562s come down now as well refresh the hero
4564s power after playing i'd assume ice trap
4568s and then he can hero power everything
4570s and trade whatever's left
4574s instead of okay okay
4577s it's continuing to perhaps stem the
4580s bleeding of from potential big dragons
4583s finally using that 35 to trade off a
4586s small minion as opposed to using his
4590s hero power for it
4593s augustine is going to test for ice trap
4595s first with the capture cool tooth mine
4598s he said it's not it he has a very easy
4600s clear on the tavish with the onyxian
4602s drake on it and then brass wing for two
4605s damage aoe it still leaves up the
4606s barracuda bin though so he's gonna keep
4608s digging for a full clear doesn't find it
4612s and at the moment outside of the brass
4614s wing none of these dragons are pushing
4616s immediate face damage so possessing has
4618s hope here even though he's gonna go down
4620s to 10 health and he is still going to
4623s contend with so many resources from
4625s cuisine he can at least keep up with the
4628s board removal and still have mana to
4630s keep drawing here
4631s yeah and with playing tracking he
4636s just to weave in that more more of that
4638s hero power
4640s get rid of zlatan's board
4644s dunbar bunker represents car draw it
4646s will get him his explosive trap which
4648s has big implications because it means
4652s the explosive can be played before
4653s multicaster and it represents one more
4655s spell school so the multicaster gets i
4657s think three draws here he hasn't played
4659s the nature spell
4660s uh has he played arcane i can't remember
4665s don't wait quite recall either
4667s yeah
4668s so i actually think the multicaster only
4669s gets two draws which is really
4671s unfortunate for turn nine right um he
4673s hasn't played it this whole time because
4675s prior to the explosive it only got him
4677s one draw
4680s yeah and
4682s right now story goes in
4683s a bunch of cars to consider trying to
4686s uh
4687s unveil them
4690s and
4691s turned into onyxia which is actually a
4693s pretty good outcome for a cuisine right
4695s because sometimes you get in a position
4696s as presser druid where you're like okay
4698s i can fill the board super easily but
4700s nothing has good stats and you can't
4702s have good ways to spend your mana but
4704s with this six seven inexia he gets to
4706s have his cake and eat it picks up an
4708s arcane shot from possessive's deck which
4710s i really like this option because even
4712s if this board gets cleared if cuisine
4714s just finds an alex jazza he has lethal
4716s on possessing still
4718s yeah that's right i also like how
4719s soyuzin use one of the whelps to attack
4722s into him to attack him to the minion
4724s just to test and and just to test out
4727s for that freezing
4729s trap
4730s uh now possessing has to weigh enough
4732s cars and weave enough hero powers to
4735s clear the board um
4737s raybos and nixia now no longer immune
4741s right he gets too isolated as well and
4743s play these uh freezing trap and because
4746s he found shell shot he's gonna get the
4747s full not full but three draws rather
4750s than two which is not so bad there's the
4752s arcane spell that he was missing
4755s uh
4756s okay he's deciding whether he wants to
4758s freezing trap this or put it down to one
4761s health and thus within range of the
4763s explosive trap the freezing is not
4765s entirely safe because uh possessing
4767s knows there's a whelp in hand which
4770s cuisine can use to actually rush and
4772s proc the freezing so i think possessing
4774s should put the anexia down to one health
4776s here
4778s oh no he's not doing it though okay
4785s well
4786s he's just hoping that grazing doesn't
4788s have four damage and currently he
4790s doesn't
4797s just fishing for alexstrasza from the
4800s amalgam first i think that makes a lot
4801s of sense
4805s this is
4806s okay the twilight dragon grey
4808s interesting pick because of his huge
4810s hand size
4814s now test ice trap with the arcane shot
4821s and now he's free to go for moonlit
4822s guidance and look for alexstrasza again
4827s this is but amber watcher is fine means
4829s he almost never dies next turn the whelp
4833s to test for freezing makes a lot of
4835s sense here and he'll get the good news
4838s that it wasn't even there
4842s yeah we see a nod from him as well
4845s seeing
4847s [Music]
4854s of course healing himself
4856s up from
4857s uh hunter hero
4859s power in the beginning
4861s yes of course the other amber watcher so
4863s possessing is a long ways off from being
4865s to kill grazien it is once again an
4868s awkward situation where because the
4871s um
4872s brood mother onyxia resource whelps that
4874s gives the raid boss anexia immune
4876s possession can't just hide behind
4878s explosive trap here he has to go
4879s explosive and then freezing in that
4882s order i believe to make sure that the
4884s onyxia doesn't actually get to connect
4886s face
4891s or alternatively kill off all the whelps
4894s and get through the anexia the hard way
4898s this is when making use of those
4901s cheap spells getting rid of one wealth
4903s at a time
4904s uh
4908s slowly but shirtless yeah he he's gonna
4910s get rid of all these pesky wells
4913s yeah looks good um i would also like to
4915s see him leave up
4917s the brewed mother onyxia because that
4920s will
4921s reset grazing's board to full at the end
4923s of this turn which possibly doesn't mind
4925s at all because he has explosive trap as
4927s long as he kills the raid boss onyxia he
4929s won't actually take damage from that
4931s board and that kind of leaves grazian in
4932s a position where he has to attack anyway
4936s and proc the explosive chop if he wants
4938s to play any new minions and he certainly
4939s will want to play new minions so we are
4942s seeing possession leave up the brood
4944s mother for that reason nicely done
4948s yeah i'm happy and exclusive just in
4951s case
4954s oh
4956s oh okay never mind uh i was gonna say
4960s the amalgam might be useful but he needs
4962s to
4963s play another dragon before activating it
4965s to try to dig for that
4968s remaining damage perhaps and alexstrasza
4971s there it is that's a game
4974s it was just a waiting game honestly for
4977s christine how many tries at alexstraza
4980s did he miss um he still had four cards
4982s in deck to potentially find something
4984s there alex razza
4985s and hale all of that could have
4987s represented lethal so one way or another
4990s um he was going to find it i think uh it
4992s was kind of unlucky to not have found it
4994s by that point possessing just being
4996s given a little bit of false hope but in
4999s the end the presser druid takes the
5000s favorable and now they
5003s are left with
5005s uh
5006s well xl hunter for possessing and then
5010s it's going to be the beast hunter for
5011s cuisine
5017s very exciting i love these mirror
5019s matches
5020s as you already know
5023s um
5024s yeah i'm interesting to see how
5026s possessive fares against the beast
5028s hunter hopefully his
5030s card draw in the early game would be
5033s better this time around we saw in this
5035s last game he wasn't able to answer some
5038s cuisines a peasant which
5041s was able to do i believe six damage to
5043s face before it got it was uh gone by
5046s possesses turn three
5049s yeah never underestimate the peasant
5050s here i thought it was such a weird keep
5053s but
5054s it worked out for grazian i'm just gonna
5056s go ahead and say i still don't like the
5057s keep when you're going second against
5060s axel hunter but well it did its work and
5063s peasant is in the list once again for
5066s the beast hunter here which
5068s makes a lot of sense because you're
5070s running k9 tron having a variety of one
5073s drops to potentially dredge up and get
5075s some extra board presence is very good
5078s but that is only half the game plan for
5080s the beast hunter of course where they
5082s are still waiting to build up to their
5084s big beasts in the form of harpoon gun
5087s dredging them out or having the ashar
5089s and saber and sunken saber pulling them
5091s from the deck
5094s yeah that's right and you know having
5096s that king crush at the end maybe perhaps
5099s getting him out again with spells
5102s uh possessing has a lot of
5105s scary beasts to contend with
5108s though he does have all those um secrets
5111s that might help him
5113s with freezing traps etc
5115s yeah freezing trap in particular is a
5118s really good one against beast hunter
5120s especially if you're able to isolate
5122s mountain bear on their board they really
5124s don't want to attack and have that go
5125s back into their hand um and in the early
5128s game the small minions are generally
5130s dealt with pretty easily by the small
5132s spells from quest hunters so i do like
5134s possessions chances here but if gruzian
5136s gets off to one of those amazing quick
5138s starts where he gets multiple uh beasts
5141s out early that can be a little bit too
5143s much for possessing to deal with that
5145s first tracking already was an
5146s interesting decision point for cuisine
5148s though because he had the option to
5150s guarantee b stalker tavish on turn six
5153s and uh shift to
5155s a bit of a hero power oriented game plan
5159s but it is generally not as efficient as
5161s the tavish for possessing would be
5163s because possession gets that zero cost
5165s hero power later
5167s on yeah that's right he
5170s plays this one with divine shield uh
5172s although no max in hand for that
5176s above
5178s and the click clocker is actually a
5180s pretty problematic minion for possessive
5182s because uh the hunter quest doesn't
5184s interact particularly well with divine
5186s shield the condition is that you need to
5188s deal damage with your spells and if you
5190s play a spell into the divine shield it's
5192s not actually dealing damage so if
5194s possessing wants to remove this he has
5196s to give up one spell without actually
5198s progressing his quest uh
5200s except if it's shell shot because this
5202s deals um damage on the divine shield and
5205s then on the regular body however it
5207s deals the three damage burst so the
5209s clickfucker will survive here um so he's
5212s gonna coin out the barb nuts to finish
5214s it off
5214s yeah i'm using a total of four spells
5217s uh with of course the addition of the
5219s coin
5221s may not be
5222s super great in terms of taking out other
5224s earlier minions but again some quest
5227s progression on possessive's part
5231s yeah bit unfortunate for cuisine that
5233s he's picked up hydradon and mountain
5235s bear but as long as he doesn't draw
5236s other mountain bear and king crush um
5238s early on then he still has some options
5241s to draw good cards possessing insta
5242s spring the trap looks really great you
5244s don't have that many targets for
5246s honorable kill here so i like that he
5247s takes the opportunity while it was
5249s presented to him christina is going to
5251s get his sunken saber up now for one mana
5254s next turn
5257s we don't even see it but i know that's
5259s what he picked
5265s sassy has had a very good start with all
5268s of the
5269s secrets being drawn out by don baldar
5272s bonker making his deck trimmed down
5274s because on average a secret top deck is
5276s not very good so the fact that he's
5278s pulled them with bunker and with the
5280s spring the trap makes things um a lot
5283s better the prospects for his upcoming
5285s draws problem is how to approach this
5287s turn because it does look like a decent
5290s timing to weave in the rajna john
5292s because he doesn't have much better to
5293s do with this mana however the roshan is
5295s straight up dead to the harpoon gun on
5298s the other side
5303s that's right um
5309s uh although he does
5311s continue with some progression in his
5315s quest even going as far as destroying
5317s his
5318s rush minion
5319s just to weave in to help weave in that
5322s hero power so we ping it up
5326s getting that two damage to swing losing
5327s his face
5330s a bit rough for possessive that he
5331s didn't have the mana to play explosive
5333s as well since he prioritized getting
5335s mark shot while there was a target and
5337s that means that he didn't get
5339s one more damage spell through this turn
5341s it's fine though he can still get the
5342s tavish in hand uh by playing explosive
5345s and quick shot and i think all of these
5347s are gonna go face he absolutely does not
5349s need to bother with this mountain bear
5351s this is just going to get frozen back to
5353s the hand and possessing is making a very
5356s quick headway towards just burning down
5359s grazing he's going to be able to play
5360s tavish next turn and he still has the
5363s rajna john in hand for even more reach
5368s yeah that's right and especially against
5371s a
5372s board
5373s of minions
5375s against soy disease or this elaine may
5378s look a bit in hot water here uh
5380s especially with potentially the two
5383s explosive traps coming up
5386s i like the choice to float three even
5388s though like he could have spent it on
5390s quick shot it just
5392s he's in no danger of dying anytime soon
5395s right and the tavish
5397s if you the spell for post-tavish it just
5399s represents two extra damage because of
5401s the hero power refresh and it also
5403s represents more damage when you're
5404s playing raj
5406s so pizassi i think
5408s will be able to get lethal on turn eight
5410s very very likely
5419s i was gonna say is it ever failing
5422s because cuisine's in a desperate enough
5424s position where i felt like he needed
5426s some amazing colossal like a kolak to
5429s give him some breathing room i don't
5431s know
5432s first time i've ever called kolak
5433s amazing
5438s okay it does put possession in a
5439s slightly awkward position now or if he
5441s wants to play tavis it means cuisine can
5444s kill off his ajar and saber into that
5445s and potentially get a king crush going
5447s face i think possession will quickly
5449s realize though that's not enough damage
5451s to be afraid of especially since he has
5453s to freeze back the bear before any of
5455s that can even happen
5459s packet is a guaranteed king crush right
5461s because the other mountain bear is in
5462s hand now as well
5467s oh yes that's wiggles in there pondering
5470s his options
5475s will he used quick shot to the base and
5477s even more of that hero power damage yes
5482s hey possess you just saying it's fine if
5484s you get king crush i completely agree he
5486s doesn't uh cuisine doesn't have enough
5488s damage and he has to
5491s um okay you can trigger the freezing
5493s trap with the hydra head instead which
5496s blur
5501s and this actually means that cuisine is
5504s going to be
5507s a little bit off of like six damage off
5509s of lethal yeah
5511s not nearly enough to threaten possession
5514s and that means that possession gets very
5517s well above 13 damage next turn to close
5520s out the game and take the series
5522s i'm amazing
5525s great gameplay from both players here
5528s just knowing that secrets from soybeans
5531s inside and try to play around that but
5533s of course possessing does continue
5535s weaving in his hero power having that
5537s early uh
5539s game
5540s cheap spells to get rid of using minions
5543s while doing his uh quest progression
5547s these secrets really coming in a clutch
5549s for him as well
5551s right the freezing trap really showing
5553s why it's so good against beast hunter
5555s it's exactly what we talked about right
5557s an isolated mountain bear it stopped
5559s what 10 damage 15 damage over the course
5562s of that game from one secret and really
5564s taking advantage of the nature of beast
5566s hunter possessing knew the game plan of
5569s getting the damage through to face
5570s didn't bother dealing with the sunken
5572s saber he knew it was bait he knew that
5575s even if a king crush were to be pulled
5576s from that there was no way he was dying
5578s that turn so just set up his own lethal
5581s and nothing could stop that game plan
5583s very nicely done and that means that
5585s possessee gets to move on and amy today
5588s is sunday which means that there's no
5590s dual tournament action it is just single
5592s elimination from here on out so
5594s unfortunately for cuisine he has been
5596s knocked out of the tournament he will be
5598s walking away with two points this week
5601s though and has a chance to accumulate
5603s even more in the next coming weeks as
5605s well
5608s yeah that's right and with possessing
5610s win he does head into the semi-finals
5614s uh
5616s next we do have some more quarter final
5619s matches coming up uh
5624s right yeah do you have fury hunter super
5627s fake coming up next it's just a little
5628s bit different from the graphic on screen
5630s apologies for that we just had to adjust
5633s some of the players to be more um
5635s comfortable in their time zones and then
5638s after that we will have blize bunny
5640s hopper and then pasqua versus judgement
5643s a great variety of lineups here i think
5645s a lot of people are looking forward to
5647s seeing super fake once again with that
5649s 160 card lineup unfortunately his
5652s practice partner in fled has already
5654s been knocked out so super fake is flying
5656s the flag for the renathol stands here
5659s only one left also a lot to look forward
5661s to from pasqua's lineup uh i think he is
5665s already well known for that extremely
5667s long series versus bunny hopper
5669s yesterday care of the quest priest and
5671s we could see some more of that purified
5674s shard action a bit later on but for now
5677s we are just going to go to a quick break
5680s while we wait for our players to get set
5682s up don't go anywhere right after this
5684s the quarterfinals of day three of week
5687s one
5688s continue
5692s [Music]
5702s [Applause]
5703s [Music]
5707s in the darkest of seasons where ruthless
5711s eyes gawk for horrific reasons
5714s for a hidden hand has struck me down
5719s with such ruthlessness
5722s so deep and profound
5726s then he comes with his mullockian scowl
5733s to uncover the truth
5735s of murder most foul
5739s the anima drifts across the floor
5742s highlighting the creatures who walked
5744s through my door
5746s the motives are as black as night
5750s avarice power revenge and blight
5756s we watch the hero
5758s uncover the clues
5760s that lead to the truth
5764s behind this dark blues
5768s join us here with the grimm and in pious
5772s choose your power without heavenly bias
5776s for at the end
5778s they will burn in the fire
5781s when it is known whose slave
5786s the sire
5788s [Music]
5810s [Music]
5843s [Music]
5850s [Music]
5888s hello everybody and welcome back to
5890s hearthstone grand master's last call
5892s apologies for amy's camera it looks like
5895s you've been having some issues but
5896s you're here aren't you amy
5899s thanks for having me here
5901s that's right i couldn't possibly cast
5903s one more series um just by myself it's
5907s gonna be now the second quarter final of
5910s the day between fury hunter and uh oh my
5915s gosh
5916s now my screen is messing up super fake
5918s yes
5919s we were very excited about this just a
5921s while ago 160 card lineup anti-shaman
5925s action and we already saw yesterday from
5928s fled it not quite panning out so well
5930s because there wasn't a shaman on the
5932s other side but amy the target is here
5934s it's appeared for super fake
5937s yes it is
5939s i am very excited to see this
5941s uh fairy hunter versus super fake action
5944s i mean we have big spellmish versus ping
5947s page we have thief rogue there and the
5950s unpredictability of that i'm excited to
5952s see what the bands are and looks like
5954s it's
5955s druid for future hunter side and
5958s hunt hunter for his opponent
5961s that is right we won't be seeing any
5964s celestial druid action nor will we be
5967s seeing more of that xl quest hunter but
5971s that's fine um we are getting a good
5973s variety of other decks and amy i'm
5975s actually super excited to be casting
5977s super fake because uh we got to see that
5980s cursed warlock which i know you're a fan
5981s of and also paladin which was i think
5984s banned away the first time we saw the
5985s lineup and it's going to be pretty fun
5987s to see how the 40 cards 40 health
5990s interplay helps out with these you can
5993s take a look first at fury hunter's
5994s achievements though
5996s yeah for sure again he played in the
5998s second season with grand masters and
6000s reached top us
6003s and reached a very top position in those
6005s masters tours but moving right on over
6008s he has opted for his big spell mage deck
6011s against uh whatever it is that super
6013s fake would play uh
6017s let's see of course we have the room the
6020s arc mage shenanigans potentially
6023s happening that can work in his favor or
6025s against we've seen chansu uh with that
6028s card and not
6030s getting the best of the best outcomes
6032s but maybe fury hunter will uh
6036s have a great outcome with roon
6038s of course there's also magister ground
6040s grass for the extra spell
6043s shenanigans
6045s yeah and we have seen quite a few runes
6048s played already this weekend fury hunter
6050s has gotten a bit more fortunate with
6052s them than chantsu has i think it's fair
6054s to say i wonder if it will continue to
6057s pan out well for him but taking a look
6059s over at super fakes records here it's
6061s just pretty fun to see that clean across
6064s the board xl lineup and we also know
6067s that it is his second season of grand
6069s masters one of the relatively newer
6072s players here and he's had a pretty good
6074s record so far not the biggest sample
6076s size but certainly the willingness to go
6079s for risks and off-the-wall lineups has
6082s been panning out well for him here it's
6084s one thing to build wacky lineups it's
6086s another to have them actually hit their
6088s mark
6091s and that's right and
6093s just
6094s getting to see all this action play i'm
6096s very excited about that uh looks like
6099s from super fake moving on uh he has
6103s opted for the excel ping mage taken
6106s advantage of that 10 extra those extra
6108s cards from prince ronaldo plus that 10
6111s extra health um
6114s a bit more
6115s favoring a big spell mage against ping
6119s just because of the records but we've
6122s seen super figs always rise to the
6124s occasion uh and being very being
6127s familiar with his deck and all these
6130s uh moves uh
6132s uh he he might be a great contender for
6136s fairy hunter's big spell mage
6140s uh it's pretty rare honestly that i see
6142s this ping mage on the ladder let alone a
6145s 40 card version but boy has it been
6148s putting in the work we saw super fake
6150s and fled proving that they're not just
6152s flat earthers with their lineup they
6154s have a real reason for why they go for
6156s these types of decks that additional
6158s health gives them a lot more staying
6160s power against board oriented decks just
6163s like the boat rogue and the fel demon
6165s hunter
6166s those are not in the lineup for fury
6168s hunter but the shaman is there which
6170s super fake will want to be preying on
6172s the crucial thing to note is that fury
6174s hunter's rogue though is of the thief
6176s variety so it has a bit more chance to
6179s scam some of these 40 card control based
6182s decks for now though we're gonna see big
6184s spell mage versus ping mage and this is
6187s right off the bat a very interesting
6189s match-up because both players have
6191s access to that magister dawn grasp
6196s yeah that's correct uh looking forward
6199s to any spell mage
6201s unpredictability shenanigans both
6204s players considering carefully here in
6206s terms of what they want to mulligan and
6210s keep
6211s uh
6212s oh connie uh potentially not so bad
6215s maybe in the earlier game uh just speak
6218s or the late game just to go against
6222s those uh big spells
6224s uh then again okay and the early game
6226s did not could deny theory hunter of a
6232s spell heavy deck or a very good minion
6236s yeah okani is a very good one to bring
6238s up because usually that being kept and
6241s blocking a minion is one of the best
6242s ways to play around barbaric sorceress
6245s or belinda which fury hunter has been
6247s very good at drawing on curve every time
6250s he's been on stream so far he has kept
6252s the barbaric sorceress alongside mailbox
6254s dancer and that to me makes a lot of
6256s sense the mailbox not only helps him
6259s turbo out the barbaric sorceress a bit
6261s faster its death rattle also potentially
6263s lets fury swap one of his big cost
6265s spells into zero cost if that coin is
6268s left in hand uh by super fake or a fury
6270s hunter times the mailbox dancer's
6272s deathrattle in such a way that he can
6274s get the ideal swap barbaric sorceress is
6276s a card that i think you don't keep in
6278s the big spell mage mirror but because
6280s this is ping mage that doesn't run those
6283s expensive spells they just have flurry
6285s wildfire ice barrier things that are
6287s pretty cheap the barbaric can get a lot
6289s of work done
6293s yes correct and
6295s yuri hunter
6296s going second and
6298s using that mailbox dancer to potentially
6301s give himself and fury hunter more coins
6304s super fake there he has that three man
6308s yup minion plate but there's also the
6311s possibility playing finley to just reset
6314s his hand
6315s or of course just taking down that
6317s mailbox to give himself more options
6321s now he could have taken down the mailbox
6323s just for the ping but i really like the
6324s option to use first flame and ping face
6327s for a couple of reasons pinging face is
6329s part of his game plan later on even
6331s though it's a small ping for now um he
6333s is going to have to burn down fury
6335s hunter one way or another and also using
6337s the first flame uh gets him closer to
6339s that active queen azshara which is
6341s something he wants to get uh down as
6343s soon as possible uh the okani being
6346s played out here to prevent a potential
6348s six drop coming down is huge he knows
6351s that this is a possibility because fury
6353s hunter started going second and he has
6355s seen the mailbox dancer giving perry
6357s hunter the double coins so fury hunter
6359s here is just gonna sacrifice his
6360s amplified snow flurry into the oconee
6362s proc uh knows that there's not an easy
6365s way around it and just accepting that
6368s that minion will disappear into the void
6370s the good news for super fake is that
6372s barbaric sorceress currently doesn't
6374s have a high cost spell enhanced swap but
6377s come turn seven uh sorry come turn six
6380s that will be available because fury
6382s hunter can pull uh one of them with deep
6385s water evoker
6388s yeah that's right and
6392s sorry i wasn't able to fully focus on
6394s the board just because of some camera
6396s issues but it looks like we're back
6398s online
6399s um but yeah we are heading into the mid
6403s game now with your hunter trading off
6406s the amulets and super facebook kanye on
6409s board
6419s all right azshara active
6421s looking pretty good
6423s um whether or not super fake takes
6426s colossal or ring is up for debate though
6428s generally the ring is a good option to
6431s copy wildfire just get even more
6433s stacking on the hero power but he's in a
6437s situation where he doesn't really have
6439s any spells he wants to copy and also
6442s there's the finley that i feel like he
6444s wants to use sooner rather than later
6447s and if you
6448s thinly um
6450s with that ring in hand it's just kind of
6452s a waste so maybe you could go ajara for
6454s the colossal and then play the colossal
6456s and then play finley afterward
6465s oh yeah for sure and
6467s not freezing that to make sure it
6468s doesn't get a potential trade-in or just
6473s getting
6474s the perfect uh
6477s minions down to lower health
6479s uh he does have the option to
6482s ping here
6484s and again perhaps use that family to
6486s reset his hand but of course he doesn't
6497s okay um
6499s barbaric sorceress is not a particularly
6502s good option for fury because he has seen
6504s the second flame used as well i seen a
6508s flurry so not high odds that it actually
6511s swaps one of his spells into something
6512s cheap so probably just gonna hold on to
6515s the coins to naturally play out either
6517s rune or
6519s amulet a little bit later on
6526s yeah and you know having that farting
6528s don grabs to continue to uh free super
6531s fakes for
6533s it is
6535s really good um
6538s just denying uh could contin that board
6541s control
6542s now super feed considering what his
6544s options are he can't play the queen of
6546s shara uh there is the of course reckless
6549s apprentice as an option or the
6552s multicaster
6554s yeah the apprentice does allow for a
6556s full board clear if he also pings the
6558s varden but
6559s it does get a lot more value later on
6562s after he has played his own magister
6564s dawn grasp so i do like the option for
6566s multicaster it only gets two draws here
6568s if i'm not mistaken from the fire and
6569s frost spell schools not amazing but
6573s super fake really needs a re-roll on
6575s this hand he's just trying to get to his
6577s own hero card as soon as possible really
6580s like the option of taking down the
6581s mailbox dancer and immediately using the
6583s coin so that he doesn't leave fury
6585s hunter the option of killing it off on
6587s his own turn and then immediately
6588s swapping with the barbaric sorceress
6592s yeah very intricate
6593s and insightful gameplay from a super
6596s fake here
6597s to get advantage of the coin just to
6600s deny a fairy hunter
6605s all right first amulet is played out
6607s that is a kala ghost which means
6610s potential zero cost rune next turn and
6612s then anexia to fill out the board not
6615s bad whatsoever
6617s oh dawn grasp
6622s there it is
6623s do you believe gia or will he take a
6625s more disciplined play
6628s don grasp is just too good here i
6630s it will upgrade the hero power to three
6632s damage i think so he can get an
6635s honorable kill on the anexia after
6636s trading at 2 damage and a multicaster
6639s into it
6641s it feels terrible to have to leave
6642s kalagos on board i am not going to deny
6645s that but
6646s i think super fake is meant to accept
6648s the rune and pray it's not too
6651s disruptive of him
6652s have that scaling hero power and then
6654s get the huge reckless apprentice next
6656s turn
6658s yeah the reckless apprentice will be
6660s great against
6661s any um minions that fear hunter might
6664s uh
6665s great oh
6667s it's wildfire as well now so the hero
6669s power deals four
6670s uh does that mean he can't get an
6672s honorable kill anymore i'm trying to
6673s look for one uh
6677s very hunter reacting oh sorry just vibe
6681s okay i'm so sorry i probably missed a
6683s wildfire proc at some point so actually
6686s it was awkward a while ago but now that
6688s it hits the wildfire from dawn grasp it
6690s actually works out perfectly that is
6692s absolutely insane for super fake hero
6694s power dealing seven from this point
6700s amazing
6701s oh
6702s what will fury hunter do
6706s all right more dragons
6709s all the dragons
6712s average dragons
6717s and we have that maligos
6721s and an aggressive rune i think it is
6723s very reasonable here oh he doesn't
6725s attack with his webs first interesting
6727s okay
6733s i think secrets is pretty useful in
6736s general here if only to just
6738s distract super fake a little bit
6741s um superfick also has knowledge that
6744s the only spells in hand right now are
6746s two second flames because he saw from
6747s the deep breath that it only dealt one
6749s damage
6756s well i mean
6758s the wealth they're managing to survive
6760s the rune uh not needing to
6762s trade
6764s one of uh super fake's minions and just
6767s going for a face with that one bit of
6769s chip damage watch out for the cute
6771s dragons gia they can
6773s perhaps pack a punch over time
6776s yeah perhaps perhaps
6779s okay uh queen azshara is active but i
6783s feel like super fake wants to be able to
6785s ping every single turn from here this is
6786s his win condition right just clocking
6789s seven every single turn um it looks like
6791s a decent reckless apprentice as well the
6793s problem is if he pings face he's leaving
6796s the caligos on board i say it's a
6798s problem but it might not actually be
6801s because super fake knows right now the
6802s only spells in hand are just second
6804s flames not huge discounts to be had from
6806s the caligos so ping face and reckless
6810s looks okay to me if he wants to get
6812s greedy he can hold the reckless a little
6813s bit longer um
6815s the next turn he could also just think
6817s about
6818s weaving in the or finding time to play
6820s the telon it's a very important card to
6822s draw him his more dresh and get that
6824s game ending damage
6827s yeah that's right um sun sets i'm just
6830s very excited and curious to see where he
6832s uses his hero power
6835s considering that
6840s [Music]
6843s face face face face face
6846s i'm team ping face here
6849s if it wasn't obvious
6852s but i think he pointed at you sarah
6857s oh okay fine
6859s it's reasonable he just wants to be a
6861s bit safer
6865s oh what is the spell
6867s okay
6869s box time
6871s what's in the box
6874s probably something that blows up fury's
6876s own board
6878s maybe also damage is super fake maybe
6880s draws him some cards too seven mana
6882s wasted one draw 11 mana left to be spent
6886s oh my goodness never mind that's a good
6888s box
6889s and that face too and not his own which
6892s is always a plus
6894s yeah he actually left his minions intact
6896s like that never happens to me when i
6898s play box on empty opponent board i
6901s always blow up my own board
6903s okay
6905s um
6907s okani seems okay here
6914s it doesn't really
6917s stop that much if fury hunter thinks
6919s there are cheap minions or cheap spells
6921s but
6922s in the world where the only minions are
6925s expensive the okani can block something
6927s pretty good
6932s or at worst eat a ping
6937s yeah
6939s probably does eat the ping here right so
6941s that super fake can then safely land his
6944s tail on
6957s could be that super fake thought it was
6958s spell counter that's why he went
6959s starfish or he just thought even if it's
6961s minion counter it's fine if he loses the
6963s starfish the more important thing is to
6966s land taylon it's actually pinging
6968s kalagos he is fully committed to playing
6970s control here
6972s which is reasonable because he doesn't
6975s have infinite health he's played his
6977s last barrier
6978s fair enough
6981s that's true and
6984s gosh i'm just worried about that 7
6987s damage hero power super
6989s uh super aggressive gameplay there and
6992s if he does do a more control
6995s line up as he said
6997s having that hero power would be really
6999s helpful against his opponent's board
7003s i can't take him okay fury hunter going
7006s for apprentice which
7009s i mean
7010s on the one hand he does know that
7011s mordres is coming
7013s but on the other hand he knows that if
7015s he kills the tail on the same turn he
7016s plays the for a watch post it at least
7019s means super fake can not
7021s ping and play more dash on the same turn
7024s wait what's happening with fury why is
7026s he panicking
7027s are you confused
7033s i don't know i thought that was planned
7034s out deliberately that he would try to
7036s get them more josh for nine so at least
7038s um he goes through it and doesn't allow
7041s a ping on the same turn
7046s hey yeah and having that watch
7049s uh having that tower just
7052s denying the more dress plus ping was uh
7056s fairly good on fairy hunters
7061s was there zero spells in hand for super
7063s fake so trades back the amulet
7066s gets snow flurry to at least stop the
7068s more dress from going face but the
7070s problem is this hero power now gets an
7072s honorable kill on the barbaric
7075s and that means it's gonna deal night
7077s damage
7079s after this
7080s oh goodness it's just the power of ping
7083s mage uh you mentioned earlier that you
7085s haven't seen it much in
7088s the standard climate ladder
7091s but you think it might be just
7093s showcasing what a powerhouse ping which
7095s can be especially without all that
7097s increasing
7099s um
7101s paying damage as the game goes
7105s late into the late game
7108s goes for bran azshara now and
7110s porn i also think is a very good option
7113s at this point in the game usually it's
7115s like not necessarily as good as straight
7118s up damage but because fury hunter has
7120s played double runes already on
7122s apprentice hasn't played dawn grasp he
7124s actually has almost no ways of dealing
7126s with a white board off the second pick
7129s though i was gonna say i was looking at
7130s the time zone just to have a bit more
7132s card draw it's gonna shuffle on average
7135s some garbage into super fake snack but
7137s it's immediately two more cards in hand
7139s at least
7140s yeah i like that he took advantage of
7143s that brand of battle cry just continue
7145s to get more of that spell
7148s legendary spell value
7151s now fury hunter has to think about uh
7153s what it is that super fake has chosen
7155s and how he would
7156s counter that down the line
7159s well unfortunately he can't really
7162s because he already has to expend quite a
7164s few resources to clear this board he
7166s found the trades that lets him keep the
7168s reckless apprentice at least but if it's
7171s only 2 damage aoe there's
7173s quite a few colossals that survive that
7178s what's in the box gia
7181s let's see
7190s um
7192s playing these spells will also activate
7194s his commander sivara so he'll get back a
7196s tidestone and uh horn of the colossus
7199s horn of the ancients if he wants
7206s now the najar gains him eight armor okay
7209s face
7211s setting up the lethal train
7214s slowly but surely
7217s yeah
7218s you win not even worrying about the
7220s magister
7221s and
7223s uh
7223s the minion and with that fury hunter
7226s bows out super fake taking the first win
7230s that's right uh fury hunter i think knew
7233s that it was already slipping out of his
7234s grasp towards the end there even a
7237s couple turns before we actually saw the
7239s concede because superfic turned the
7241s corner of dealing with the dragons
7243s relatively quickly he hit the double
7245s wildfires he hit the early magister dawn
7247s grasp and that's the huge difference
7249s maker there the downside of running xl
7252s uh version for ping mage is that you are
7254s less likely to find the dawn grasp early
7256s so the fact that super fake got to have
7258s his cake and eat it he got to have 40
7260s cards 40 health and get the hero card
7263s what was this like on curve basically or
7266s turn eight then there was almost no
7268s downside to running extra cards in the
7271s deck so back to the drawing board for
7274s fury hunter and the bad news is
7276s he's not even taken a loss
7279s on the shaman right that's the deck that
7281s is the weakest in the lineup versus
7283s super fake
7285s oh what no
7288s uh
7289s yeah but you know always excited to see
7292s what fear hunter has of his sleeve
7296s we saw earlier on how
7298s uh in this matchup in particular he did
7300s have that now goes for those rune uh
7302s discounts although he may not have been
7305s like super in his favor
7306s but
7307s again moving on he
7309s as you said and opting for the thief
7311s rope next and uh i don't know about
7313s eugene but again that that
7316s unpredictability i quite like about the
7319s thief rogue
7321s yeah it's definitely a deck that can get
7324s on somebody's nerves namely mine
7326s especially when my opponent generates a
7328s whirlpool or some sort of board clear
7330s like that that they can play over and
7332s over and over again because of
7334s contraband stash because of tess gray
7336s mean
7337s they can definitely adopt different game
7340s plans depending on what comes off of
7342s that jackpot what comes off of azshara
7345s generally for the colossal and then what
7348s comes off of the reconnaissance like
7349s they can play aggressive they can play
7351s control but against the cursed warlock
7353s the thief rogue definitely needs to have
7356s more of an aggressive stunt in my
7357s opinion they do not have infinite time
7360s against the curses that stock up very
7363s quickly
7364s yeah that's true especially with cards
7366s like abyssal wave in terms of
7368s potentially clearing minions or like the
7370s brand combo with super extra curses in
7374s potentially fury hunter's
7376s hand um he has a lot to deal with in
7379s terms of using up that mana and rather
7382s deciding whether or not to play out
7384s those curses just to mitigate that
7386s oncoming damage
7389s true um the abyssal wave that you
7391s highlighted is a very important one to
7394s get rid of
7396s a lot of the card generations from the
7399s rogue however four damage break point
7402s can sometimes come a little bit short
7404s against the wild pawn knoll and against
7406s the five five sharks from blood in the
7409s water it's also a little bit short of
7410s clearing queen azshara so actually for
7413s the warlock abyssal wave tends to need
7415s to be accompanied by some other things
7417s their four damage break point also comes
7419s from dragged below and that doesn't
7421s interact that well with the thief rogue
7424s toolkit however there's still the
7426s entitled customer which generally can
7428s clear a board of any size as long as
7430s super fake has had the time to draw
7432s we're gonna see him keep the rune
7433s mithral rod which is a bit of a greedier
7436s option but because he's on 40 health
7438s that generally can still get a lot of
7441s procs and discounts and can make those
7444s huge curse combos with bran or
7447s tamzin doable in the same turn
7451s that's correct i
7454s up high hopes for fury hunter there with
7456s his wild pawn no discounts later on in
7459s the game
7461s i'm super fake just like tapping
7462s immediately just to figure out what his
7464s turn three play would be uh he has the
7467s option of prince ornato for some tempo
7470s but of course there are other options as
7472s well
7473s fairy hunter's opening hand is like so
7476s close to being amazing right if he had
7478s gotten a tradable on turn one that means
7481s that the knolls both of them would have
7482s been playable straight away on turn two
7485s um he delayed a little bit by coining
7487s the shroud but i do really like the play
7489s of shroud before the jackpot which means
7492s that you have a chance of discounting
7493s the nose before you turn into a rogue um
7496s the nulls now went to zero as it happens
7498s because there was a curse put in his own
7500s hand by super fake
7502s these curses always have such weird
7504s interactions
7506s yeah
7507s like how helping
7510s helping in terms of potentially hand
7513s size when it's dragons or
7515s again with the curse they're helping
7517s with the getting those nose out i'm
7520s wondering what super fake would do to go
7523s up up against these he doesn't have the
7525s answer yet so he goes face of course
7528s right picks up touch of the nathrism
7530s which is a decent option from his
7532s snuggling especially if his three four
7534s gets to connect with the three five oh
7536s my goodness this jackpot has found
7538s dragon fire amulet drake fire amulet i
7542s don't even know the name still but
7544s all i know is that there's gonna be two
7546s big dragons coming out on turn five for
7548s fury hunter that's even earlier than big
7550s spell mage does it yeah a term for lady
7553s prester listen we have dragons under
7557s uh on an earlier turn
7563s so a bit rough for fury hunter that oh
7565s sorry for super fake that he'll have to
7567s leave these knolls on board but i do
7569s think he needs to play the rune metal
7571s rod now this is such a fickle card in
7573s the sense that if you miss it out on
7575s playing on curve it just becomes
7577s progressively more and more terrible
7578s because it means you're playing other
7580s cards and discounting less of them but
7582s here we go that's a deathwing cobalt
7584s scale being fine
7587s yeah lots lots of things to contend with
7589s here especially with the kobo scalping
7592s buffing up other minions that may go
7594s face depending if super fake is able to
7597s clear that board
7600s he had the other customer in hand
7601s already but playing the top duck one
7603s sure um i don't think fury hunter can
7605s get salty about that he rolled deathwing
7607s he rolled drake fire in the first place
7609s uh so
7611s that means that super fake sets up for
7613s clear on the following turn with the
7615s second entitled customer but not before
7617s he takes a solid 16 damage this turn
7622s that must hurt
7628s i wonder if he'll weave in the mistress
7630s before or after the entitled customer
7634s you could also play nagaling but
7642s what are you thinking
7643s or a mistress
7646s the mystery stems to blink just a little
7648s bit though
7649s but
7651s um
7652s what is the spell on the nagaling again
7655s uh do you recall it's touch of the
7657s nazism so it actually does also stem the
7659s bleeding but a little bit less than the
7660s mistress and there's the line of playing
7663s the customer and then mistress after
7665s saying you eventually still get the
7667s death throttle and you have that two-two
7669s board presence but oh my goodness fury
7671s hunter just has stab stab tooth and
7673s swing he is one off lethal i believe
7680s how is he one off already crazy
7689s will get him two more random dragons
7699s i'm going to go for the
7701s command of neptulon instead which is
7703s another amazing outcome here even though
7705s it's half the cost of drake fire amulet
7708s it's still a ton of stats to contend
7709s with
7714s it's raining just
7716s clearing the board just peace
7724s and now super fake can breathe just a
7726s little bit
7729s so tapping here will discount the entire
7732s hand so he's able to play touch before
7734s abyssal weight if he likes he doesn't
7736s even actually have to play a vessel wave
7738s after tapping he can go touch another
7740s link to clear both the
7742s five attack minions still gonna leave
7745s the swift scale trickster but at the
7746s very least you could play knoll before
7748s all that or drag below
7752s yeah and now he even has some light
7754s steel for
7756s this turn or later on if he wants to
7759s get up some of that very precious
7761s precious health
7763s oh looks like the azshara's still on
7765s zero spells played so i was thinking
7767s dragged below touch nagaling and azshara
7770s makes sense like playing more spells to
7772s activate azshara but because she cannot
7773s be activated with all of that this turn
7776s it probably ends up being
7778s all instead
7779s uh he could also just play abyssal wave
7782s but i favor holding on to that because
7784s he's had to use both of the customers
7785s already and he hasn't seen a single
7787s stash
7790s so maybe no renathol touch snuggling
7798s and even play drug below
7809s we hold on to the drag below fair enough
7812s still has mana to play it with azshara
7814s next turn anyway
7817s that's right and
7818s crossing his face oh
7821s double eight eight without the
7823s option to even choose
7825s generally when i see drake fire amulets
7827s played
7828s off a random effect like it would just
7830s pick amalgam fairy dragon and it's not
7832s too bad but fairy hunter has
7835s been getting some pretty good outcomes
7838s here indeed
7841s yeah that's right uh going into the long
7843s game can't work out for warlock just
7845s stacking up some more curses of course
7848s with bran and uh tamzin combos but of
7851s course fear hunter is still in the same
7853s boat having uh played all those spells
7856s and
7857s minions from other classes
7859s making his test screaming stronger and
7861s as you uh we already saw um those two
7864s eight egg dragons
7866s are powerful stuff
7868s yeah the nostalgia is going to stick
7870s around here because the best super fake
7872s can do to clear this board is abyssal
7874s wave dragged below on the onixia and
7877s drains hole on the test would still
7879s leave an 8-4 nos dormu which is terrible
7884s uh super fake would get a little bit of
7886s healing but it's just not good enough to
7888s win the game i don't think
7890s and he also has to skip on the top if he
7892s wants to fit in all of these clears
7902s eating on board
7903s all right
7905s at least norris at least this one
7907s doesn't have the uh 15 second timer
7912s deer hunter because of that drain soil
7914s is actually a bit off of lethal once
7916s again 16
7919s yeah is 20 including the dagger swing
7921s and the three burst spells in hand uh so
7925s i think he can delay a little bit longer
7927s here there is a bit of a fear of dying
7929s to curses
7931s so he can take zalath from this um
7933s uh azshara and play the bigger curse
7936s this turn oh he takes ring okay
7939s sure yeah ring just represents more than
7942s zelita
7943s i think
7947s because he gets to copy a rank 3 wicked
7949s stab so he is just hoping to not die
7952s here it's very unlikely with three cards
7954s i'm going to go ahead and say probably
7955s even impossible so super fake is going
7958s to go down with a loss here
7964s oh dear
7968s lifetime for answers
7969s thinking about it
7971s but as you said the odds do not look
7974s very good fury hunter is just hit by his
7977s reaction
7978s he knows
7980s tidestone time or or colossal like
7983s colossal can get him a board clear but
7985s it's just not safe against the amount of
7986s bursts so it's tidestone for more boxes
7991s bad box
7993s hot box
7995s uh finley swapperoo can get those random
7998s spells
8002s he coils first okay okay
8005s why that's one last spell
8007s i mean it's free and you get one damage
8009s but i think i'd rather have an
8010s additional card in hand
8015s okay it doesn't get there couldn't even
8018s clear the board and fury had
8020s so much burst from hand even if the
8021s board had gotten removed they're very
8024s nicely set up the frog showing that when
8028s you hit the jackpot you really do hit
8030s the jackpot
8033s and that's right and you know addition
8035s with that test all those drag is on
8037s board um
8039s you know the despite the cursing the
8041s super fake's hand
8042s uh
8045s in fury hunter's hand uh
8048s he was able to
8050s quickly
8050s kind of rushed down super fake with all
8054s those um
8056s treasures and taking down his minions of
8059s course that 12 12 to the face in the mid
8063s game hurt a lot contributing to that
8066s damage mistress of mixtures coming in
8068s for some heels alongside
8070s the
8072s drain sole but it's just not enough
8076s yeah the
8077s continuous damage from the dragon
8078s sticking around we saw every time super
8080s fake played on aoe it always still just
8083s left something the first customer left
8085s the deathwing second customer
8088s i mean there was still the dagger damage
8089s going through i feel like and then the
8091s abyssal wave also just left a dragon and
8094s all of those um multiples of eight going
8098s through just were too much for super
8100s fake to contend with pretty unfortunate
8102s outcome from him there it's not often
8104s that the thief row gets those huge
8107s minions but fury hunter hit big on the
8109s jackpot and it means now that he can
8111s switch over to his mage or shaman for
8114s super fake
8115s going to stay on the warlock still i was
8117s gonna say i was looking forward to
8118s seeing paladin because i haven't cast it
8120s all weekend but looks like i'll have to
8121s wait a little bit longer
8125s right and with big spell mage in hand
8128s again like just like the
8129s unpredictability of that thief roll we
8132s saw in last game it might work very well
8135s for him uh both players trying to get
8137s into
8138s uh the
8140s long game uh with super fake ramping up
8143s curses potential sorry yeah uh super
8145s fake ramping up uh curses where and fury
8148s hunter just waiting for those runes
8152s those discounts and dawn grabs uh
8154s synergy to take down super fake and of
8157s course uh summoning minions along the
8159s way
8161s the cards are right
8163s so in this matchup we see if your hunter
8165s tossed the barbaric sorceress which i do
8167s agree with there's quite a few hefty
8169s spells in the warlock list abyssal wave
8171s most notably and if you you know spend
8173s six mana to swap your drake fire into
8175s six mana that's generally not a good
8177s enough deal so mulliganing a bit harder
8179s for the belinda makes sense to me
8181s doesn't find it but the magister dawn
8183s grasp is there alongside that uh deep
8186s water evoker so just good things to do
8188s on curve here we also see the more rush
8190s so the ping half of fury hunter's deck
8193s has come together here he's not of
8194s course running wildfire naturally but
8196s that damage can still suck up due to the
8198s honorable kills
8208s that's right and with some coins of your
8210s hunter's hand now thanks for that
8212s mailbox dancer earlier in the turn he
8214s has options uh he opts for
8217s a
8217s starfish
8219s yeah just the curve play makes a lot of
8222s sense here because there's nothing that
8223s he particularly wants to silence from
8225s fury hunters uh sorry from super fake
8228s side
8228s and fear hunter also has a very clean
8230s curve of turn four deep water evoker
8232s after this and then turn five double
8234s coin the dawn grass so turn five hero
8237s card is one of the ways to try and beat
8240s the train of curses here super fake it's
8242s a pretty good hand though we're looking
8244s at double drag below and the sierra cast
8247s cultists that's a lot of the curse
8248s effects abyssal wave as well so he can
8251s get to the four damage curses pretty
8253s soon and start to pressure fury hunter
8258s yeah that's correct though the oh connie
8260s there uh super fake has something to
8262s think about uh what will he
8265s start using
8267s first uh
8270s or
8270s is playing a minion with ronaldo for
8273s temple plus a light tapping uh in search
8275s of answers let's turn
8280s renaissance just being sacrificed into
8282s okani's board it does feel a little bit
8284s bad to do that but i agree it's the
8286s least useful card for super fake at the
8288s moment but here we go turn five dollar
8291s grass if you can see from super fake's
8293s expression that that is completely
8295s filthy and it means that fury hunter
8298s will begin to get honorable kill pings
8301s if the damage works out in his favor no
8304s two health minions available at the
8306s moment but it's not too hard to set that
8308s up in general
8312s yeah uh super big hovering
8314s over
8317s the force mana spell there considering
8319s if he wants more boy walkers on his head
8321s and just doing some numbers to the
8323s oconee and
8326s i am thinking about drag below plus
8328s syracuse cultist and then he can trade
8330s the one one into the okani to finish it
8332s off problem with using the cultist here
8334s is that he actually gives up on his best
8336s battle cry minion that he potentially
8338s wants to use with the bran later on so
8341s we could see a different line here okay
8343s you could just go bran cultist now
8345s actually yeah many options to consider
8348s here
8349s and of course reincarnation is giving
8352s his opponent two occurs cards
8356s so it begins
8358s yeah uh she those boardwalkers
8361s protecting the brand of it
8368s not seeing a good break point for fury
8370s hunter to get this ping uh he's one mana
8373s short of being able to play spammy
8375s arcanist which would deal two damage to
8377s the brand and the circus and then
8378s pinging as well uh so
8381s might be a bit of a stall turn instead
8384s he could take the time to get the deep
8386s water evoker down get either 9 or 10
8388s armor and
8390s potentially set up for a barbaric
8392s sorceress next turn
8396s it's very scary to leave the bran up of
8397s course so
8399s maybe he
8400s wants to
8401s clear it some other way but i'm really
8403s not even seeing a way that he can get
8404s the spammy to work in his favor
8407s yeah
8410s some intense math going on fury hunter's
8412s side can tell from his expression will
8415s they play the curses or not
8419s as those that do
8421s kind of stack up in terms of damage
8424s well
8425s one of them only deals one damage so i
8427s don't feel it's worth playing the other
8429s one probably also not worth it the real
8432s problem is the fact that there's a brand
8435s sticking on board and because of that
8437s query doesn't necessarily even want to
8439s play that many cards because if you
8442s leave the brand up and you have too many
8444s cards in hand sometimes they can't
8446s actually have all the space to play more
8447s curses but you can see here first fury
8450s hunter's sake at least there's no more
8451s curse creating battle cry
8458s that's right and like how he just paint
8460s the brand there for a potential
8463s guarantee
8464s uh
8465s in getting rid of it next
8471s turn dragged below plus mistress of
8475s mixtures looks reasonable here for super
8477s fakie might not even ever play the
8479s mistress because
8481s the way his game plan looks it's almost
8484s as if he wants curse cards and nothing
8486s else and so the mistress can be retained
8488s in hand and then swapped for something
8490s at the bottom with finley a bit later on
8493s the only priority here is to play drag
8495s below and create a board state that
8497s doesn't have any minion at exactly two
8499s health which is the difficult part of
8500s this
8502s that means the brand has to take some
8504s damage to prevent it being honorably
8505s killed
8510s incorrect
8513s friend going into that ton uh giving it
8516s that probably one hp uh
8519s a time that we want in minion to not
8522s have
8523s that much health
8524s is to prevent that honorable kill from
8526s fury hunter
8528s yeah super fake made a very similar
8530s board state where once again nothing is
8531s at two health and nothing can go to two
8533s health from the trades however the
8535s spammy is looking a lot better now for
8536s fury hunter it allows honorable kill on
8540s the ping on sierra cultist he
8542s deliberately went for it in this order
8544s like we could have seen fury hunter get
8546s a full board clear if he pinged first
8547s and then paid spammy but he says it's
8549s more important to scale the hero power
8551s than it is to clear two additional one
8553s ones and i completely agree with that
8560s that's correct and
8561s super fake here considering his options
8564s life tapping ooh
8566s silence but it doesn't do
8568s much for now
8571s yeah
8572s probably just going to play the gold
8574s channel and the drag billow uh he will
8577s float a little bit of mana there
8579s but
8580s at least for now he's free to play the
8582s mistress of mixtures because it's not
8584s getting honorably killed anymore by the
8585s ping
8587s ping's up to four damage here could also
8590s see the spice bread baker while the hand
8592s is this
8597s full i kind of like
8599s weaving in the track belows here
8602s in my opinion this hand from super fake
8604s is just begging to stack the curses and
8605s then play finley so that he can look for
8608s zakul look for other ways to get curses
8616s that's right though
8618s as you said um
8620s drag the loop for that extra curse
8622s damage and
8624s rush to just clear out his minions and
8625s of course denying a spirit hunter of
8630s that
8631s honorable kill
8633s your hunter is getting a bit unhealthy
8636s now um down to 15 he can of course gain
8638s armor from the deep deepwater evoker
8640s which is first order of business here
8642s even if the turn just ends with ping and
8645s play away the curse
8646s i think that's very decent
8649s uh
8650s i just don't know if he's gonna get
8652s greedy and ping his own minion for
8653s honorable kill okay i like this he's
8655s getting rid of the gnoll instead yeah
8660s instead of like trading into his
8662s uh minion or going face
8665s although the risky gameplay thing
8685s curse is up to four now that abyssal
8687s curse will go up to five and then the
8689s finley can potentially find the sixth
8691s curse as well it's getting really scary
8694s here and now fury has to figure out if
8697s he wants to take the risk with barbaric
8698s sorceress or just straight up play the
8700s rune
8701s okay
8702s he's taking the risk going to remove the
8704s curse first of course and he knows he
8707s gets a small discount not too bad play
8710s down the pelican dive oh it doesn't even
8712s bother with the diver okay
8716s samson's amazing here
8719s let's super fake make sure he never runs
8721s out of resources i'm honestly thinking
8724s that he plays this starfish just to
8725s remove this taunt and push five damage
8728s face because it's really looking like a
8729s very solid cursed game plan for lethal
8732s over a couple more turns
8735s yeah and this
8736s that arm came from fury on turn from a
8740s couple of turns before
8741s if superman is able to continuously push
8745s that extra damage
8747s your hunter will continue to lose health
8749s and be in trouble
8755s the hellfire mainly just to create hand
8757s space uh i was wondering if it would be
8759s a bissell wave instead of thompson
8761s because superfick's still gonna overdraw
8763s one next turn but i guess it's fine
8768s go now
8770s alexia
8772s aligos
8775s not too shabby
8777s second barbaric to discount the ruin but
8780s it hits the hellfire oh
8783s the one bad outcome for fury there
8788s and now
8789s gigafin
8800s looks pretty good
8802s uh i guess he's thinking is there a
8805s better way to clear this board and also
8806s weave in the curses like we could see
8808s abyssal wave and then
8810s null
8813s touch
8814s that clears
8815s a decent amount of this board but i
8818s still favor just a gigafin
8821s what is taking so long
8833s um
8835s if we look at the alternative clear
8837s right which is abyssal wave into null
8840s and touch it actually only clears one
8842s additional minion because the barbaric
8844s goes down to three it's a little bit too
8846s much health for the touch to actually
8848s get rid of and it doesn't feel
8850s particularly safe so i do prefer gigafin
8854s and then play the knoll afterward
8861s i've gotten to a point where i think
8863s super fake is just never gonna play
8864s either of the mistress of mixtures and
8866s han because he's trying to kill fairy
8868s hunter that death rattle is just
8869s actively bad for super fake at this
8871s point
8873s yeah for sure and uh
8875s you know just having the mistress there
8877s in case he wants to use that finley for
8880s the uh hand reset might be useful uh now
8884s firehandser has to contend with that
8887s gigafin
8888s and hopefully get some of his minions
8890s back gia
8892s yeah all it takes is a ping on the seven
8894s four which is why super fake was
8895s hesitant about it uh but
8899s it's fine for fury uh it's fine for
8901s super fake even if fury hunter's board
8904s returns
8907s and he goes for more josh instead and
8909s because the more josh simultaneously
8911s kills
8912s um it still is able to get the minions
8916s back
8918s oh yeah sorry he had to go it in this
8919s order if he wanted the more dress played
8922s otherwise he had no board space so
8924s nicely done from fury
8927s looks like we're spinning the hand
8929s around
8931s oh do you believe chia
8938s there's just curses maybe because
8941s uh superfic's not actually dead on board
8944s he's close to it so it's scary but
8945s there's a cool
8947s and the syracuse oh my goodness that's a
8950s lot of damage
8952s um probably just gonna go customer to be
8955s safer for now
8961s all right that attempted hero power
8964s coming into play with just some a bit of
8966s board control
8968s uh useless board i should say because he
8971s has the customer here
8972s oh no the male ghost is still up
8978s okay
8980s onyxia for rush not too shabby
8984s but not enough i don't think
8992s i think the curse counter for super fig
8994s is on five now so he can deal 11 with
8996s zakul and sierkas a little bit short of
8999s lethal but it's okay he still has plenty
9002s of board clear options uh customer being
9005s the easiest one but the azara can also
9007s potentially find a colossal don't think
9010s she's active yet but okay we're opening
9012s the box fury hit up pyro earlier on
9015s today what is he gonna hit this time
9017s mask
9018s [Music]
9027s well
9031s perfect held onto his mortal coil last
9033s turn as well which is great for him
9035s because he can test counter spell very
9036s easily now
9039s just coil when he sees the outcome he
9042s can abyssal wave and sierra cast
9044s cultists
9045s what is taking so long or times in coil
9048s coil abyssal abyssal which is getting
9051s value out of tamson abyssal wave which
9053s is i think the last curse spell that's
9055s available so nice spot
9058s shovel off
9072s doesn't technically have to play this
9074s curse so
9076s it's still not lethal but on the next
9078s turn i i kind of favor playing it just
9080s to put the things in hand that make
9082s fury's mana as awkward as possible
9085s and then he has the setup for next
9087s during anyway with zakul and syracuse
9089s cultist
9092s looks like he does off for that play
9094s ages to make fear hunter
9097s sound a bit more awkward
9100s so all that can be done now is to open
9103s another box ordinary
9106s or not let's go belinda
9111s yeah but super fake knows he has this in
9113s the bag now even with just zakul or just
9116s tear cast cultists he's gonna deal seven
9118s damage next turn he is gonna take a win
9121s on the warlock he's gonna go to match
9122s point and he is only gonna need to win
9125s with paladin to secure himself a spot in
9128s these semi-finals
9129s yeah and it looks like you get to see
9131s that holy paladin gameplay you wish for
9133s earlier on gia very exciting stuff
9138s and fury needs to
9140s win versus that using that big spell
9142s mage and that shaman which has forever
9145s been the sticking point of the lineup
9148s once it faces against the likes of super
9150s fake and fled uh we'll see if fury
9153s hunter wants to go for it with the
9155s shaman immediately um but that it's
9158s going to be difficult whatever board
9160s fury hunter builds it's pretty easy for
9162s paladin to pick apart with the
9165s pyromancer with um blademaster samuro
9168s etc etc and also the fact that
9171s restaurant viper has pretty much
9173s completely fallen out of the metagame
9175s means that light forged carryol can
9176s provide so much staying power for super
9179s fake
9182s yeah that's right i'm also excited to
9184s see another kind of long matchup with
9188s you know the
9189s control cars that
9191s the shaman can have against you know the
9194s uh polio paladin that again has strong
9198s minions but also some steam power
9202s oh
9203s oh and in the recap we were seeing that
9205s double uh polymorphic
9208s action
9210s very difficult theory hunter's part
9212s yeah i think he kind of had it coming
9214s he's had a couple good boxes so far he
9216s needed a chance to quality box at some
9218s point uh if yuri decides to go for the
9221s mage again it's also in my opinion not a
9223s great matchup into the paladin because
9225s paladin has answers for big minions um
9228s equality and if it's a singular big
9230s belinda for example just righteous
9232s defense that and straight away she's
9234s down to 1-1 and buffing something in the
9236s paladin's hand uh super fake here with
9239s the 40 card list has also made room for
9242s the double immortalized in stone and the
9245s garden's grace which are both expensive
9247s spells right and that potentially makes
9249s the barbaric sorceress from fury not the
9252s easiest play either it's just not a
9254s great matchup into paladin is it
9257s yeah you're right um and if fury hunter
9260s managed to get that mage synergy to
9263s summon some big dragons of course as you
9265s said before holy paladin has the option
9268s of equality and
9270s it even has the pyromancer there and
9272s with all those spells it's just a full
9275s board clear from there
9278s peru um the one downside i would say for
9281s paladin is that they do have a very
9284s specific set of card or like you need
9287s specific cards to answer specific
9288s situations like if you hit on equality
9292s but you're only faced with one big
9294s minion on the other side you feel bad
9295s about playing it instead of righteous
9296s defense because later on maybe you need
9298s the equality for a bigger board and so
9301s the requirement for paladin to have the
9304s particular answer they need at any one
9306s particular time is harder to achieve
9309s when you're running that 40 card list so
9311s for super fake he is also going to need
9314s to make sure he hits a lot of card draw
9315s for which there's two mermadons in the
9318s deck for that purpose
9320s [Music]
9323s we'll decide this that's right
9328s it looks like we are getting the um
9331s mage versus holy pal pilot in a matchup
9334s gia
9336s and the opening hand for super fake
9338s looks pretty good both the three drops
9340s are very decent to keep in the opener i
9342s would say especially since batterman
9343s followed up by sunfish is actually quite
9346s a bit of pressure uh for fury hunter
9348s though this is technically a curve it's
9350s not the power cards but
9352s i don't think it's the worst to just
9353s keep this
9358s he also uh if he doesn't drive to the
9360s one and see me he also has the treasure
9363s guard potentially in turn three for
9366s death uh for cardra um after the death
9369s rattle activation
9371s although he is considering whether or
9373s not to get rid of these and yes to get
9376s all rid of all of them hopefully all
9377s right you get a better curve
9380s okay
9381s very heavy on mana there
9383s i think the two ways fear you could have
9385s gone about that mulligan is either full
9387s keep or full toss if you keep it you're
9389s saying you have a decent game plan in
9391s the early game making sure you spend all
9392s your mana but you have lesser chance of
9395s finding the power cards the belinda the
9397s barbaric sources and the dawn grass fury
9399s says decent curve is not good enough on
9402s average versus paladin which is a very
9404s fair assessment and he's gotten you know
9406s a
9407s like a heavier outcome here but it's the
9410s more high impact cards the barbaric with
9412s amulet can potentially swap something
9414s nice and then immediately follow it up
9417s with dawn grasp
9420s job's done
9421s really it's not too heavy right
9426s one line's better than just puffing the
9428s pellet in buffing up that uh fish as
9431s well
9433s big fish in a small pond
9436s cute big fish
9439s and yeah the defined shield being a bit
9442s annoying
9448s although there is the silence
9450s if he wants to get rid of that buff
9453s and
9454s everything else
9456s it's worth considering but painful to
9458s have to give up on the car draw so there
9460s is a world where fear even trades
9462s his treasure guard and then goes
9464s starfish if ever but um the starfish
9466s certainly has
9468s um better targets later on because we
9471s can see so many buff minions from
9473s righteous defense from the carrier hero
9474s power from garden's grace so i think it
9476s makes sense for a fury hunter to hold on
9479s to it
9480s for now super fake has double knight of
9484s anointment to keep cycling and that
9485s looks pretty good he can even trade the
9488s fish and then flash of light it after to
9490s get it completely healthy again
9498s okay
9501s deciding between vitality surge or flash
9505s of light i think he doesn't oh okay okay
9508s i'm going to go mermaid on here
9513s actually that's really smart at five
9515s health it just doesn't die to anything
9516s this early from mage
9520s yeah and just getting continually
9522s getting that car draw can be helpful in
9524s terms of
9526s continuing to build a border
9528s i'll find answers against theory hunter
9530s of course finally the starfish goes down
9534s uh now that it is more worth it uh
9536s versus one fish a big fish minion
9540s right
9541s starfish was really the only way fury
9543s could have denied that myrmidon from
9545s getting multiple draws so super fake's a
9547s bit upset to see that but he's not
9549s starved for card draw here's still
9551s plenty of cycle effects and generation
9553s from the battle vicar
9555s so i think that vicar is pretty decent
9558s to start the turn off with
9560s another righteous defense doesn't seem
9562s bad to me he's gonna be seeing multiple
9564s big minions throughout the game so
9566s having a third one available just seems
9569s nice
9579s could consider judgment of justice
9581s because it has a very similar outcome to
9583s righteous defense where you negate a
9585s threat into just a one one but it's a
9587s little bit harder to maneuver of course
9589s because you need to isolate the
9591s appropriate minion from your opponent to
9592s get that down and i'm not really sure
9594s that conditionality is worth the two
9596s mana that you save by picking it so yes
9598s i do like that righteous defense pick
9600s from super fake
9604s another knight of anointing going down
9609s cycling happening on super face side
9615s did you miss an attack from night of
9616s anointment a little bit of a rope out
9622s okay so fury hunter now can
9626s point out the dawn grasp if he wants it
9628s doesn't replay anything
9631s but
9632s having that in place sooner rather than
9634s later means more and more chances at
9636s getting your hero power to stack
9639s uh alternatively he could try to get the
9641s barbaric sorceress he's seen a
9643s discovered spell and generally those
9645s tend to be cheaper so maybe he can swap
9647s something good but he would have to coin
9648s before playing barbaric and waste that
9650s mana so i'm not a huge fan of that play
9655s it also just spammy to clear
9658s uh
9661s it's part of me full clear though right
9665s like if he trades the two four into
9667s three four you only deal
9670s four damage aoe and leave up the fish if
9671s you trade the starfish into the shimmer
9675s oh okay yeah it's a full clear if you
9677s trade starfish into shimmering starfish
9680s i'm sorry i don't know the names of all
9683s the fish it's okay
9685s the fishes are cute that's all that
9687s matters
9694s which i like he's not under too much
9697s pressure can start scaling this ping
9700s and
9702s perfect is going to draw a minion
9710s just a bit of an unfortunate spot where
9712s he's had to play flash of light without
9716s an active merbadon so
9718s the second ramadan doesn't look like
9719s it's going to get much value either can
9721s play light ray to continue pressuring
9723s though
9725s i wonder
9729s he may also have to consider
9731s the big turns coming up for fury hunter
9733s now that he has both players have more
9736s mana although i'm surprised that that
9738s sunfish is still on board gia it's
9741s turn six
9744s it's tough to clear five health started
9747s at six
9751s uh
9753s even though it feels like a tiny minion
9755s i was gonna say righteous defense seems
9758s reasonable here so that super fake can
9760s actually trade off the small minions and
9762s make himself a bit more resilient to
9763s spammy arcanist
9767s yeah that's right uh
9769s just denying that barclay and having
9771s some board presence might help him in
9773s the long run especially against any big
9777s spells or minions theory hunter might
9779s have in store for super fake
9783s i fear you can't get an honorable kill
9785s here but he can set it up if he wants to
9788s just ping the three four and freeze with
9790s barden so that he can ping again the
9792s next turn alternatively just playing the
9795s uh barbaric sorceress
9797s most of the time gets him a discount but
9799s we can see here there's a one in chance
9801s that it gets only a tiny discount on the
9803s immortalized and stone
9806s other options i'm not seeing a good
9809s spammy line here so not that
9818s i mean he could spam me just to put one
9821s damage on the on the battle vicar and
9823s then ping it for honorable kill but
9825s it feels like he needs to save the
9827s spammy for a board clear
9830s does hit the best outcome from the
9832s barbaric sorceress though so a little
9834s bit of good karma after swapping with
9836s the 10 costs hellfire last game
9839s yeah
9841s oh with colossal beans going down
9847s oh the garden's at the bottom okay
9850s now super fake is
9852s just sitting on this mr smite as well
9854s his guardian's grace has to be very
9856s cheap at this point i don't know if zero
9858s but
9859s uh even if fury clears this board and he
9862s can with rune of the arc mage
9865s super fake has the follow up for
9868s pressure
9870s right ooh a pyroblast
9872s all right
9874s uh-oh
9875s uh oh it's not a clear
9880s night is gonna freeze you need to chill
9882s out
9883s all right just
9884s kind of
9885s denying any damage to face super uh fear
9889s hunter already at 15 healthier
9894s and close within range of mr smite and
9897s gardens grace however super fake still
9899s doesn't know what this secret is so
9901s probably gonna test counter spell first
9903s um whether it be
9905s with the righteous defense or discover
9907s something from the battle vicar and then
9908s play righteous defense
9911s a vitality surge
9918s now back in the day when misters might
9920s cost six i would say oh sign me up for
9922s that blessing of kings but it is simply
9924s not playable on the same turn as mr
9926s smite anymore so a bit too ambitious
9930s gotta stop those pirates somehow chia
9941s i think he plays righteous here i know
9944s it's a tiny minion but i really don't
9946s want super fake to play gardens like he
9950s doesn't know that it's not counterspell
9952s i feel like that card is too precious
9953s here to save with mr smite to play into
9956s a potential counter spell
9958s quickly
9962s i'm just ticking what will be the choice
9968s ah okay
9973s hey not a counter spell
9975s they look super happy about that
9979s the brave move um to
9981s potentially lose your last card draw
9983s option in the myrmidonist
9986s but
9986s yeah he didn't have the mackie roll
9988s until after
9989s seeing the draw so fair enough
9992s uh huh
9995s the more josh is still not active and
9998s fury hunter cannot ping the divine
10001s shield and then mordresh because
10003s well the ping would not deal any damage
10005s in that instance
10008s yeah that those uh
10010s paladin synergies going to bother the
10013s mage once more especially with that
10016s defined shield and the the super big
10018s minion uh
10021s there is
10022s starfish into trade into the sunfish and
10025s then spammy which i believe will be a
10027s full clear it means super fake uh
10030s doesn't get pinged this turn which is a
10032s big deal
10033s but he's still very much in the lead i
10035s would say lots of resources left
10041s now
10042s if this azara had not been drawn he was
10044s in a position to play both minions and
10046s isolate the smite and hand so that the
10049s righteous defense always buffs the smite
10051s now that's a little bit
10053s uh
10055s less of a game plan so
10058s yeah
10060s well time to time
10062s making use of that
10064s uh
10065s three token fiat zero power
10068s oh
10069s there there's roon again
10071s but there is
10073s alright did that
10074s say seven left i didn't realize it was
10076s so far off so yeah not playable yet but
10079s he can just ping to get honorable kill
10082s here
10084s yeah with that armor game
10086s uh gain
10087s he is
10088s less away from
10091s litho
10092s with the smite charging into him with
10095s other cards
10098s oh i'm surprised you didn't go okani
10100s here
10106s we trying to bait super fake into
10107s playing a bigger board so that the more
10109s dress can
10110s remove even more of it oh that is
10113s carryall
10114s sign me up for that
10120s i'm gonna attack face first to test ice
10121s barrier still doesn't know for sure what
10123s the secret is it could be ally from his
10125s perspective and
10126s not a great outcome for him here but the
10129s carriage
10130s is still going to make quick work of
10133s the other two minions
10135s and now he has this hero power that
10137s every single turn has a chance of
10139s buffing up the smite
10141s yes
10143s and of course not attacking this water
10145s ellie
10149s this is a 7 damage hero power but it
10151s goes down to four only when pinging
10153s carryall
10154s uh so super fake has plenty of time here
10156s he's also just sitting on the maki roll
10159s and while the ping mage does put out a
10161s lot of damage it's not all in one fell
10163s swoop it's more like you know decent
10165s chunks every single turn so super fake
10167s will have
10168s the time to heal up if necessary
10175s yeah um the heels and plus the half
10178s the damage mitigation for
10181s carry all if your hunter might be in a
10184s uh tight spot here
10186s uh he needs some
10189s amazing spells and you know just to
10191s really activate that more dresser
10194s yeah now that super fake knows the
10196s secret he can safely go about a
10198s pyroclear but honestly it's like a first
10201s world problem where the best clear is
10203s pyro mackie rolls but he has so much
10204s health that he doesn't even heal from it
10206s all boohoo
10213s uh if you want you can go pyro city tax
10218s righteous defense that's actually one
10221s fell short of clearing most of this
10223s right and there's also the okani to
10225s contend with doesn't know if it's spell
10227s or minion but he can test for minion
10229s counter by sorry spell counter by
10231s playing city tasks now he knows it's
10233s minion and he can throw a pyro into the
10235s void if he wants to
10242s it's a big deal actually that the water
10244s ali throws his face so he can't just go
10247s for like righteous defense and then
10249s swing into the okani to remove it
10253s yeah that i want the oasis secret really
10256s coming in clutch there just preventing
10259s um that weapon
10262s i'm not doing any damage to minions and
10265s now there's a taunt in one day too
10268s yeah and it swaps the righteous defense
10270s which is a pretty important piece of the
10273s puzzle for super fake to actually get
10275s the smite to a big enough health total
10276s so slowly but surely fury hunter is
10279s pulling this back a little bit he still
10281s has so much damage to account for
10283s because of this carryall but um he's
10286s made super fakes clear options quite
10288s awkward indeed
10289s cairo mackie roll looks like it's on the
10293s menu here
10301s that is also a very
10303s wild pyromancer i see in
10313s once again
10314s doesn't look ideal because he only gets
10315s to heal four face but he has to clear
10318s this board at some point right and with
10320s five activations of mackie plus the two
10321s mana spend on pyromancer he still has
10323s mana left to press the hero power button
10325s which at that point has a 50 50 shot of
10328s hitting the mr smite
10330s uh
10330s that will be his last pyro however
10335s looks like he is going for the line
10336s still has the mana to go for it
10339s he's running out of time
10343s okay that's the good
10357s hunter's hero power is dealing nine i
10360s believe
10365s so
10366s yeah it's either seven or nine i'm sorry
10368s but if it were at seven super fake could
10371s never get it get the pyro to a total
10373s where it's honorably killed because the
10376s last spell will always damage it at
10377s least once let me remind you okay box
10381s barrier is a big deal
10387s goodbye by
10389s we miss you
10393s the ignite is pretty interesting because
10397s i i really doubt that this was ever
10398s going to go to fatigue but if there were
10400s some weird outcome where super faker is
10402s forced to play the smite for not lethal
10404s it means that um it could get into a
10406s fatigue situation and now that's not an
10409s option because or it's not a realistic
10412s game plan for super fake because now
10413s fairy hunter has ignite in his deck
10417s uh-huh
10419s i am staring at zelitas but mandy's
10421s spells are expensive
10427s he hasn't seen the more dress yet so the
10430s colossal isn't entirely safe but the
10433s important thing is he's played azshara
10435s smite's the only minion in hand so now
10438s the smite is up to 14 attack i believe
10443s and just
10444s pops the secret that does mean if your
10447s hunter has more health to claim
10452s oh
10455s and the second this more dress comes
10457s down super fake actually
10460s still has the mana to play righteous
10462s defense and isolate the smite and hand
10464s granted he doesn't draw another minion
10466s like he could go hydraulic on and then
10468s guarantee that the plus seven plus seven
10470s hits his mr smite so we'll see if fury
10473s hunter wants to be aggressive with that
10475s card or just try and go for another rune
10477s here
10482s that the options are endless
10487s he does play the more josh and now super
10489s fake is like oh man i could get the
10492s biggest righteous defense except he's
10494s drawn another minion
10496s so
10498s he can delay the righteous a little bit
10499s like he could just see
10504s i don't know i mean like if he doesn't
10505s righteous this turn then he's not
10508s killing the mordres right unless he
10510s wants equality
10512s maybe you just
10513s righteous and hope to hit the 50-50
10515s hydraladon then righteous
10522s and
10523s malaki has that too many equality uh way
10526s better than the nihimana one which is
10528s unfortunate and it was hit earlier on by
10531s fury hunter my patience
10534s the two-man equality certainly makes for
10536s a more efficient clear but i do like
10538s using the righteous while a good target
10540s is available it's just a 50 50
10543s which he hits
10544s but i was gonna say even if he missed
10547s like that's still a good follow-up on
10548s the next round with the big bannerman
10550s and then the smite was still at 14 base
10557s oh man
10560s having some there
10562s leaving in the weapon
10565s attack just because hey
10567s uh durability
10569s it's never
10572s a lot of recklesses
10574s stealing nine right uh so it's gonna
10576s deal five-face yeah
10580s the damage is chunking away
10584s super fake is not immortal
10587s it only feels that way when he's
10588s carryall
10597s yeah the immortalize is not going to
10599s help him against second reckless
10601s apprentice so
10602s i actually think that super fake goes
10604s for
10606s equality city tax alliance bannermen
10610s and then
10611s hero power my
10613s patience really
10615s the other order is also fine
10619s ah okay he needs some damage medication
10623s with the carriage drawn now he doesn't
10625s necessarily
10627s need to play equality from his
10629s perspective
10631s as it happens if he leaves up that
10633s reckless apprentice
10635s he is dead
10637s so he does have to clear everything
10644s yeah
10644s but the carriage without equality is
10646s tempting because
10648s um
10649s it lets him guarantee the hero power on
10651s mr smite
10659s would be the right move
10660s uh also have to consider the
10663s uh theory hunters
10665s roon of the arc mage and again um as you
10668s said a many
10669s uh reckless
10671s is being played where he has one more in
10673s his hand
10675s oh my gosh she's leaving the minion up
10678s so i think super fake's exactly dead
10680s here because reckless deals five ping
10682s deals five and the reckless on board
10684s deals two because of the rounding up of
10687s the factor of carrio's weapon
10690s and that means we are going down to game
10693s five
10696s oh it all comes down to this yeah
10702s it's really close tough to say but
10706s uh even though fury hunter just narrowly
10708s got out of that one super fake still in
10710s a fine spot right the lineup is built
10712s attack against shaman and that's exactly
10715s what fury hunter's last deck is
10719s yeah the
10721s just seeing more of that control
10723s gameplay and having those tickers
10725s against xiaomi will be really
10726s interesting
10727s um
10730s yeah uh
10731s the replay was
10732s to hear spammy are doing its work for
10736s those aboard
10737s clears uh mackie roll of course
10741s uh
10742s putting those spoilers back to fury
10744s hunter
10746s it was honestly
10748s a very
10749s weird outcome to this matchup where the
10751s barbaric sorceress actually did so much
10754s in that it forced uh super fake to use a
10756s mackie roll to get a efficient board
10758s clear like that other equality costing
10760s nine meant that the only good way to
10763s deal with that board from a few turns
10765s ago is to use the maki roll when uh
10767s super fake wasn't even healing for very
10769s much like he only gained four heal out
10771s of that when it could have built uh 20
10773s healing at a later point in the game and
10775s that
10776s or awkward sort of pan out meant that
10778s fury hunter got the damage there with
10780s the pings with the reckless apprentices
10782s it has to be said though that like super
10785s fake could have played around that he
10787s could have um stayed alive on board at
10790s least and against one apprentice in hand
10792s by using the equality city tax but he
10794s could have still died to that rune of
10796s the arc mage on the other side who's to
10798s say
10800s yeah that's right
10803s now with uh control murloc shaman versus
10807s the paladin very excited to see uh
10808s what's up especially with fear hunter's
10810s side will he be able to throw the boar
10812s and whoa that bloodlust come through
10815s eventually uh of course we have glug to
10818s contend with in the late game
10821s yeah the glug is a pretty interesting
10824s one it's i'm gonna say not too
10826s consequential against paladin in fact
10828s they can use the glug to their advantage
10830s for example leaving it alive while
10832s killing other things deliberately and
10835s then playing righteous defense on the
10836s glug when it's enormous that can work
10839s out in paladin's favor but
10841s first and foremost what fury hunter
10843s needs to prioritize is curving out very
10846s aggressively in the turns where the
10848s paladin doesn't necessarily have the
10850s answers to the board just yet
10856s yeah that's right and
10858s okay uh super fake i think the equality
10861s uh keeping the equality in just in case
10864s uh there are some
10867s common shenanigans just steamboat the
10869s board in the mid
10871s in the early to mid game
10875s oh the cute pirates are vegeta
10878s red green blue the primary colors is the
10881s combination we got this time
10883s um
10886s hold the bridge decent option for super
10889s fake just to curve out next turn
10892s for fury hunter though his curve also
10894s looks quite good starting with schooling
10896s is ideal from any shop and start i would
10898s say and then the sleep breaker to follow
10902s up he eventually can coin out that
10904s gorlok ravager and make sure he doesn't
10905s run out of resources
10911s yeah correct move quickly
10917s later but of course behold the bridge
10920s now
10924s yeah to hold the bridge interacts very
10926s nicely to get the nice kill on that uh
10929s sleep breaker rather than his battle
10931s vicar being value traded itself
10946s now here you can go triple piranha here
10948s and trade the one attack and the three
10949s attack to kill this
10955s those
10957s energy
10959s i mean he decided really quickly which
10962s piranha to leave alive it looks like
10963s fairy hunter likes the color green
10966s i would have thought longer about that
10976s connie for minion looks very decent here
10978s for super fake
10981s nose there's quite a hand so spell is
10983s not particularly valuable but you could
10985s shut off
10986s on curved school teacher for a minion
10987s counter
10991s here just you know having a big minion
10994s board might be helpful ooh fear hunter
10996s also having and okani uh hopefully he
10999s doesn't
11000s i don't know uh yet but he probably
11003s knows what's up with super fake
11007s i do think he'll start with windchill
11010s he could technically start with coin but
11011s i think fury will know that this is a
11013s minion counter so
11015s starting windchill
11017s seeing that you cannot play a minion
11019s safely dumping the sleep breaker after
11022s looks okay start sleep breaker instead
11024s fair enough
11026s yeah we won't be seeing any okani versus
11028s okani counters here
11039s so with the draw of mermaid on super
11041s fake already knows he has plenty of
11043s resources in the long run he has mackie
11046s roll to continuously draw cards with
11048s that the question is will he have the
11051s leisure to do so um
11054s going to start with the flash of light
11056s on it okay if he trades into the piranha
11058s it's actually
11059s not the easiest to kill the myrmidon but
11061s the fact that fury hunter rolled the 1-1
11063s totem is actually a big deal if he has
11066s frostbite he can get the honorable kill
11067s or the top that come out of neptulon
11069s which is the best answer to this
11070s situation
11081s not a bad samurai it's a clear
11084s [Music]
11092s moving along very slowly is super fake
11095s but he knows that inevitability is on
11097s his side right the longer the game goes
11100s the better of a win condition he can put
11102s together because this is not the
11104s bioluminescence shaman from fury hunter
11107s it's just the regular mid-range one that
11109s relies on board sticking to get damaged
11112s through care of this bloodlust the one
11114s of copy that fury hunter has now found
11117s this turn can be dedicated to the gore
11120s locked ravager if he wants but he has to
11122s coin first to not overdraw
11125s maybe we see schoolteacher instead
11134s yeah he looks like he's considering his
11137s options here though the time is kind of
11139s ticking on his side he really needs a
11142s boy to stick and
11144s um especially soon um and not like drag
11147s on the game for a long time as you said
11149s before uh super fake having
11152s that long game means that he can get out
11155s the carriage and continue buffing his
11157s hands of course the damage mitigation
11162s it does go garlock ravager so pointing
11164s out wind chill here to not overdraw
11167s makes sense
11169s one way that fury hunter can potentially
11171s fight back is to set up a big mutinous
11174s combo you need bolner and uh the
11177s clownfish aura set up to get the
11180s multiple chomps but that can be
11182s devastating to paladin if they have a mr
11184s smite in hand or a myrmidon something
11187s that represents a lot of resources in
11188s the long run
11190s oh yeah we don't want uh any of those
11193s big minions or above to get chomped at
11196s all
11198s here
11201s kind of an awkward spot for super fake
11203s where he would like to play the
11205s righteous defense but it doesn't
11208s actually
11209s um
11211s allow him to spend mana on that much
11213s else efficiently
11215s and the righteous defense cannot get a
11216s lot better later on on like snowfall
11219s guardian and glove etc
11224s yeah we don't want to see those super
11226s high attack minions on fury hunter's
11228s side if we're super fake
11234s the malcolm activated if he wants to
11236s discover or something
11237s but
11238s then again we have
11241s a couple of options here
11243s the club coming in
11247s yeah here's the thing
11250s oh man is super fake gonna play with the
11252s glove in such a way where he kills
11254s everything and then righteous
11256s you can do it right with some pyro play
11259s um yeah
11262s it involves using a mackie roll to
11265s actually kill the glove at the end of it
11267s but i think it's fine
11270s so if he trades one one into two two one
11272s one into two two five one and two
11275s i mean it doesn't uh
11277s he doesn't even have to trade if you go
11278s like pyro mackie mackie and then
11280s righteous defense
11283s oh i see that the lioness like if you
11285s pyro than makiro the light ray it stays
11287s alive right
11289s and then you can righteous defense after
11292s all the tutus are dead that immediately
11294s shrinks the glug and then gives all the
11297s stats to something in your hand the
11298s azara and then you can go face with the
11300s library
11303s super fake
11305s is
11306s going for something different
11307s interesting
11310s yeah you know he does have those tons up
11313s to prevent any
11314s super high glove damage
11322s my play looked pretty fun but i
11324s recognize that it is using a lot of
11326s resources it's minus three cards in hand
11329s and minus your activator for equality so
11332s super fake is trying to get a little bit
11334s a little bit more value from the pyro
11337s later on i think that's super reasonable
11341s yeah especially since fear hunter still
11344s has some viola in terms of minions and
11346s of course the impending blood of us
11358s whatever fury does this turn it does
11360s seem like a decent timing for the okani
11363s as well because paladin generally takes
11365s combinations of cards to deal with your
11367s board like pyro equality or
11369s equality plus city tax or pyro with many
11372s mackie rolls and if you can play okani
11374s and block one of those parts of the
11376s combo that can make it so that they
11378s don't have enough mana to actually get
11380s everything done alongside rocking the
11382s okani
11389s it looks like he agrees with you
11394s a spell counter i like that
11396s anybody
11401s i think he chose the extra bucks
11404s i didn't see the options unfortunately
11406s oh the night of annoyment is such a
11408s clutch pickup for super fake because i
11410s was gonna say he doesn't know if this is
11411s minion or spell it's actually one of
11412s those spots where it's hard to tell what
11414s the counter is and if it were minion the
11416s only way he safely gets the pyro to
11418s activate is to sacrifice azshara except
11421s now that he's drawn the knight of
11422s anointment he could safely start the
11423s turn with that and now he knows the
11425s counter is on spell instead and that's
11427s actually still kind of awkward for him
11429s because it means like what throwing away
11432s either a mackie roll or a garden's grace
11437s yeah true oh gosh what spells does he
11442s think he's worth the key what is the
11444s question
11446s okay the mackie roll
11451s and
11455s now it's in a position once again where
11457s the glug can be righteous defense but
11460s it's more difficult to actually get
11462s everything else to die before the glove
11463s to maximize your buffs so super fake
11466s might delay once more here like go
11467s gardens grace and i think azshara is
11469s active by that point but i might be
11471s wrong
11478s meanwhile
11479s keeps getting bigger but of course i
11482s just defense fury hunter kind of
11484s disappointed on that based on his
11485s reaction
11487s and now we have the defy shield and
11490s taunt to mitigate some bleeding and
11493s continuing on with the long game we're
11495s about to hit 10 mana
11497s for both players
11500s i bet that azshara took two more spells
11502s to activate so just azshara wasn't an
11505s option there with the guardians grace
11508s super fix actually really running out of
11510s resources this azura needs to get him
11513s card draw from the tidestone even it's
11515s it's a weird enough spot where the
11517s myrmidon only got one car draw he was
11520s expecting it to stick around but just
11522s couldn't quite achieve that fish clown
11525s fish
11527s spoon
11528s for more fuel
11530s means later on
11535s i think he's trying to use the piranhas
11537s to create the hand space to then play
11538s the gorlok ravager as well and every
11540s piranha that dies is also going to buff
11543s his glug
11548s that's cute
11550s oh that's a big board i didn't realize
11552s it was nothing could stop us so
11555s that actually means the glove gets
11557s many many buffs here
11562s especially here it's for
11563s super fake hair because he hasn't
11566s drawn his
11567s um
11568s his hero card yet
11571s i do like that he will holds back on the
11573s cookie because he still has
11575s um
11577s on the upcoming murloc discount of four
11580s four
11580s but on the murloc after that a discount
11583s of two so if the very next burlap he
11585s plays is gorlok ravager he can still
11587s maintain one of the discounts for the
11589s mutanus that he'll get
11597s if you have to play this as paladin you
11598s know you're not in a great spot he's
11600s just desperate for some card draw
11601s ramadan would be the best
11605s okay that's double card draw so pretty
11607s good for super fake
11610s and now fairy hunter might be going for
11612s the mutants but if he does it doesn't
11614s eat anything
11617s probably has to freeze this board in
11619s fact that's a 15 attack pyro
11622s it might be the snowfall guardian
11624s instead
11629s super fake wondering oh dear hunter's
11631s play will be
11634s okay yes the snowfall
11641s so vitality surged to start seems all
11645s right
11648s if he wants he could just straight up
11650s play seven mackie rolls also and that
11652s kills the snowfall guardian
11654s um i think there's a way that he can
11656s maintain most of his minions health as
11658s well if he does that but
11660s it does seem like a bit of a waste of
11662s back hero oh my god kariel that's insane
11666s will the ties turn
11668s in this pond of
11671s murlocs we have fish and we have
11673s maggie rolls oh my god snow we have fish
11677s and we have for some reason a fire
11680s monster in the pool not being put out
11686s you know ugly can be uh
11689s you know
11690s water minions
11692s and
11693s one whole pyromancer
11696s here he's going nuts on the camera and
11698s can you blame him this match has so many
11701s implications as to whether he can get
11703s points he can go to playoffs whether he
11704s can go to worlds and that carol top deck
11707s is making his life so much more
11708s difficult but this is not the end of the
11711s world he has many freezes that he can
11714s chain if he wants to he can also remove
11716s this board via aoe with the finger
11718s fungal man surf lurgal
11724s no we procrastinate the damage by
11727s freezing or quickly remove
11729s that 15 well together 20 damage to face
11733s which is quite a lot
11735s my goodness
11738s so going for the fungal lancer flurgo
11740s clear means that he needs to play a
11742s minimum of three murlocs so cannot play
11744s mutanus but wow he just picked up
11746s another mutant
11748s hey it's looking good for fury honestly
11759s i think chieftain lets him kill the pyro
11761s without having to sink his guardian into
11763s it because he can use frostbite
11766s or is it a little bit of damage off
11771s oh yeah sorry i was inventing damage it
11773s was like not a bit short
11789s not the best card uh draw for a super
11792s fake here
11794s right there's me he has the starfish
11798s oh varian is amazing here
11802s he's super fake really not bothering to
11804s press the hero power here because he
11806s knows there's a mutantness in hand he
11807s saw both the gorlok ravagers played
11809s there could be a second one because of
11810s the amalgam so
11812s using hero power and not immediately
11814s playing your minion would just be
11816s helping fury hunter so i like this line
11819s from super fake and picking up the
11820s variant is absolutely incredible to get
11823s rid of that fleurgal
11830s down light ray seems pretty good just
11832s deny the best mutinous target
11843s now
11848s oh i was just going to say that after
11850s your hunt you have to contend with me
11857s i'm just finding a relatively safe turn
11860s to play brucons very important so he can
11861s just continuously get value from this
11863s hero power
11868s frostbite is nice to disrupt super fake
11871s a little bit here but amanda's here you
11875s have an uphill battle like the health
11877s total is moving by so slowly 37 and then
11881s the carriage weapon aura intact
11886s oh which is a big fish
11891s the second fish or plus carriage roam
11894s kind of like the carolyn rome
11897s for the alliance and my family
11902s just for the
11904s russian
11905s minions making sure
11907s it doesn't have a board
11911s also like the option to keep righteous
11913s protector in hand it's just giving a 50
11915s 50 bad mutanus outcome and
11918s the mutanus itself is not easy for fury
11921s hunter to play this turn because that
11923s would involve leaving up a six nine on
11925s this board like
11927s in other situations if he were ahead on
11930s board he would be very happy to just go
11932s mutinous with bran potentially and then
11935s the next turn mccall mutanus
11939s but all it eats
11941s [Music]
11943s hiddley won one
11954s what a bad city talks all things
11956s considered
11958s he can use that and then kill off the
11960s cookie with his weapon charge then also
11963s hero power and play down the big sunfish
11967s and that would mean he maintains zero
11969s minions in hand which is actually a good
11971s thing when you know the last battle cry
11973s played as a mutinous there could be
11975s macaw with bran coming up
11978s and it's very likely i didn't notice
11979s fury hunter is down to six cards in the
11981s deck but yeah super fakes really
11984s approaching just running fury completely
11986s out of resources
11990s yeah i really enjoyed things here about
11993s or on to the only minion he has an
11995s immediate bringing up that next
12011s hey look brad
12017s oh he's gonna eat nothing
12019s super fake's like yup let's go
12025s fury hunter had to try there was no real
12027s other direction to victory right i mean
12029s he could try to chain freezes but does
12031s that even get there knowing that super
12034s fake has equality in the deck and
12036s righteous defense and now he has mermaid
12038s on mackie role so he has all the
12040s resources in the world there is just no
12042s way that super fake can lose this one i
12044s think
12046s yeah and with the 17 cars left in hand
12049s while beer hunt is just losing on
12051s resources and approaching fatigue
12054s doesn't spell well for uh
12057s fury hunter
12059s right
12060s oh no
12062s up to six draws from this myrmidon
12070s seven draws
12073s and the pubs
12074s yeah
12077s wait this is lethal 12 18.
12082s i think he's like one off of lethal but
12084s okay uh fury hunter is just gonna throw
12088s it down there doesn't want to see the
12089s end of that game and who can blame him
12092s super fake just methodically taking
12094s apart that deck showing why the lineup
12096s is built to beat shaman and just exactly
12099s how it goes about that game plan
12102s yeah we see um fairy hunter shaman just
12106s getting out those men trying to create a
12108s sticky board but did not work out from
12110s indiana just because of super fakes he
12112s has those pi it has that pyromancer he
12115s had the spells the card draw and then um
12118s since it went into the super late game
12120s he had carrier for that damage
12123s mitigation and fox maintenance just
12125s playing the million to using that hero
12127s power to create a solid board against a
12130s fury hunter
12132s eventually helped him win that game
12135s it's crazy that fury hunter looked like
12137s he had so many resources he had more
12139s cards in hand for like 90 percent of
12142s that game uh and he also just did a very
12145s good job of using those discovers to
12147s create additional board states and
12148s forcing super fake to use equalities but
12151s super fake did not get baited by the
12154s glove play that i kept talking about he
12156s made sure that the pyro was used when
12159s it's actually clearing multiple
12160s resources instead of just a single glug
12162s he found an early carryall which is a
12164s very big deal
12166s but also just made sure to be strong
12167s around mutanus by um not hero powering
12170s if he couldn't play the minion on the
12171s same turn and making sure to keep like
12174s weaker minions in hand for that mutants
12176s to eat so now we have decided half of
12179s our semi-finalists amy we have possessi
12182s and super fake and soon we'll be finding
12184s out who's joining them
12186s yeah very excited to see these matchups
12189s uh pascal judgement next place bunny
12191s hopper
12193s the the finals are approaching and
12198s i cannot wait to see who actually get
12200s the the uh points towards
12204s those weekly points um every
12206s match matters uh since again there's
12208s only three weeks and whoever makes the
12210s playoffs uh will get a better chance of
12213s going to world
12215s absolutely it's a heartbreaker for a
12218s fury hunter because he is one of those
12220s players that has nearly gotten to worlds
12222s multiple times this year alone but he
12224s will have other weeks to try it he walks
12226s away with two points but for now
12228s spotlight on possessive and super fake
12230s with three points and the potential to
12232s gain two more soon we'll be finding out
12235s who the rest of our semi-finalists are
12237s we're just gonna go to a quick break
12239s don't go anywhere right after this the
12241s continuation of day three of hearthstone
12243s grand masters last call
12248s [Music]
12258s [Applause]
12259s [Music]
12262s welcome to raven dress in the darkest of
12265s seasons where ruthless eyes gawk for
12268s horrific reasons
12271s for a hidden hand has struck me down
12275s with such
12276s ruthlessness
12278s so deep and profound
12282s then he comes with his mullockian scowl
12289s to uncover the truth
12291s of murder most foul
12295s the anima drifts across the floor
12298s highlighting the creatures who walked
12300s through my door
12302s the motives are as black as night
12306s avarice power revenge and blight
12312s we watch the hero
12314s uncover the clues
12317s that lead to the truth
12320s behind this dark bruise
12324s join us here with the grimm and empires
12328s choose your power without heavenly bias
12332s for at the end
12334s they will burn in the fire
12337s when it is known who slayed
12340s danathrius the sire
12344s [Music]
12361s [Music]
12371s [Music]
12377s [Music]
12384s [Music]
12397s so
12399s [Music]
12411s [Music]
12425s [Music]
12440s [Music]
12452s so
12460s [Music]
12475s don't
12478s [Music]
12486s [Music]
12495s so
12502s [Music]
12510s [Music]
12524s do
12526s [Music]
12538s [Music]
12544s hello everyone and welcome back to
12547s hearthstone at grand masters last call
12549s it's time for myself and subtle to bring
12551s you the action for the middle portion of
12553s the day and that basically makes up the
12555s next three matches we have but subtle i
12557s know we've been watching the start of
12558s the day with some pretty intense and
12560s long games but now we have a very
12562s interesting one coming up we've got
12564s blyze versus bunny hopper
12566s we do indeed yeah there's um a couple of
12569s different lineups in general that are
12571s starting to show they're doing well
12573s obviously super fakes line up seems
12575s fairly successful fled narrowly missing
12577s out on making it here as well with the
12579s same lineup uh really preying on those
12581s players who have shaman in their lineup
12584s but then on the other side you can kind
12585s of bucket everything together and the
12587s shaman-less players are also being quite
12589s successful and that's what we're looking
12591s at here with both blize and bunny hopper
12594s running a lineup which does not feature
12596s shaman in it other similarities between
12598s the lineup both players running the
12600s celestial druid
12602s form of the renethal deck um which has
12604s been showing decent success so far but i
12606s think a good one to keep an eye on here
12608s is the boar priest because
12610s tiny sample yes but as of right now boar
12613s priest is the highest win rate deck in
12615s the tournament however it has only
12617s played five games up until this point
12618s because it is a low represented deck but
12621s of course blize is a player who can put
12625s um a lot of work into these combo heavy
12628s um
12629s type of decks and boar priest is very
12631s much in his wheelhouse and he's shown
12633s great success with it so far and really
12635s shown great success in most things that
12637s he's done in hearthstone so far yeah
12639s it's annoying isn't he he's just good
12641s that's about as far as much as you need
12642s to know about things um one thing that
12644s is going to be a little bit
12645s disappointing at least for me is blyze's
12648s hunter is going to be banned away so we
12650s don't get to see more of that sort of xl
12652s quest hunter that is uh very interesting
12654s to watch indeed but instead we're going
12656s to start things off with the xxl mage
12660s with a few nice additions mainly that
12662s guy the tectonic is a pretty cool
12665s inclusion there and one that again it
12667s kind of makes sense if you have those
12669s slots to fill than having just a good
12671s thing to do with one card it's going to
12673s be a pretty strong most likely or at
12675s least in a lot of the more maybe
12676s aggressive match ups
12678s yeah there was a moment of confusion i
12681s think maybe yesterday maybe the day
12682s before where blize played out the gaia
12685s and then they was like wait where did
12686s this come from wait this is in his deck
12688s what's going on um it's just a strange
12690s car dad in normally obviously um early
12693s days of the expansion mech mage was
12695s making a lot of waves and we saw a ton
12696s of that card
12698s um alongside the shark and so on to be
12700s able to create massive burst damage
12702s combos in the late game pick up those
12703s discounts as well from the sea floor uh
12705s but just throwing it in there as a
12707s colossal i think people do forget how
12709s much value the colossals themselves
12712s individually represent and we see cards
12714s like krabatoa for example just been
12716s throwing in thrown into a deck it is
12718s just an efficient good card for the
12721s amount of mana that it costs i don't
12722s think gaia is quite on that level but
12725s yes when you are scrambling for card
12726s number 37 38 39 and 40 to put in your
12729s deck then yeah maybe gaia makes that
12731s list just in terms of raw card quality
12733s right and uh yesterday as we take a look
12736s at bunny harper's beast hunter this
12737s definitely felt like the deck that
12739s struggled the most he uh
12741s he lost one of the matches versus pascoa
12743s with the last two losses being to uh
12745s from that hunter and then he lost once
12748s against levick with the hunter and won
12750s the other three games and then lost
12752s again versus fled as well so really
12754s rough one there i think for bunny wants
12756s to uh would be very happy i imagine to
12758s just get that hunter obviously cued it
12760s in first get a win with it and go thank
12762s god right get that one out the way and
12764s now i can focus on the rest because it
12766s does seem to be the maybe ongoing deck
12768s that he has had the most trouble with
12770s yeah not just for bunny hopper the
12772s overall stats reflect that as well uh
12774s beast hunter currently 39 win rate in
12777s this tournament 7 and 11 overall
12779s but unfortunately not open all hours in
12781s fact i think the only thing open all
12783s hours has been bunny hopper's hand to
12785s mountain bears because that seems to be
12787s all he has drawn for this entire
12788s tournament so far had some frustrating
12791s draws on the deck so far but you know 18
12793s games in a small tournament is a
12795s relatively high sample just you know
12797s contextually in terms of how many games
12799s total are going to be played in the
12800s tournament and so we will wait and see
12803s whether the beast hunter can put on a
12804s late recovery because honestly i
12806s expected it to do fairly well against
12809s some of the lineups that we are seeing
12810s from other people
12812s and it really just has not performed to
12814s that level so far very disappointing
12815s deck in the tournament so far completely
12818s there it is yeah
12819s but luckily it's not in the uh post
12822s mulligan hand
12823s but we will see if it can do well for
12825s bunny hair again i think he would just
12827s love it for maybe his own mindset to
12830s actually just get a win with it and not
12832s have to think about for the rest of this
12833s series at least everybody's going to
12835s take his time and have a quick look at
12837s this it's going to be going up against
12838s of course that mage from bly's and um
12842s what the key cards yeah bunny hop is
12843s really looking for here like is this
12845s peasant just a keep to play on turn one
12848s or will it be digging for something a
12850s little bit more overall powerful
12853s yeah obviously a little awkward overall
12855s right the decision on the peasant
12857s because you know you do always give mage
12859s the option of dealing with it as and
12861s when they want to but generally their
12863s coin is a valuable resource overall that
12866s they're not super interested in using
12868s that early so if you can play it on one
12870s get one card draw off it and then tie up
12871s turn two in terms of pinging it that can
12874s be a very nice deal and if you pick up a
12876s second one to go alongside it suddenly
12878s things start to get very interesting
12880s because that's several turns now that
12882s the mage is going to be behind the play
12884s in dealing with those peasants even
12886s though they do have that ping available
12888s yeah the second one definitely not too
12890s bad at all looking at blindside does
12892s have far watch posts which can be a
12894s little bit annoying as always for the
12896s hunter because they do generally mainly
12898s with the minions wantable come on in on
12900s curve but blast
12903s insta answer and bunny already losing it
12906s he just cannot believe it he's cued
12908s hunter and he's already on the struggle
12911s bus
12912s it's so maddening and i'm i'm
12914s honestly like from an empathetic point
12916s of view it's been nice to see that other
12919s players have very similar reactions to i
12921s that i do because you know i don't think
12923s bunny is a player that particularly
12924s reacts to that in a normal matchup like
12926s i played my one drop and they had their
12927s two drop in their opening hand that
12929s counters my one drop right that's fairly
12930s normal not really too big a thing to be
12932s upset about you know the risks when you
12934s play it when they have 40 cards in their
12937s deck it's so much more frustrating when
12940s this kind of stuff happens to you i'm
12942s looking forward to the next like what
12943s quickly a year and a half of salt
12945s complaining about reddit though
12947s yeah with certain draws it's uh we're
12949s going to be in for a good time that's
12951s all i'm going to say but
12953s when you hop it i'm going to choose to
12955s spend the mana killing the two three
12956s again plane two one drops into it just
12959s let supplies like farm them for free
12961s effectively so i do like that approach
12964s just get it off board but now
12966s again i've spoken a lot about hunting
12969s needs to be very consistent needs to
12971s always be you know doing powerful things
12974s pretty much every turn of the game
12977s especially when they've got 40 damage to
12978s deal and revive pair even just that
12981s being you know costed as four
12984s might actually bite him a little bit
12985s later on
12987s yeah like real talk like renaissance
12989s concerns aside let's just rewind and
12991s contextualize how big that snow flurry
12993s draw is because we were talking about
12994s the peasant curve and the ping
12995s interaction from the start of the game
12998s so let's say bunny plays a peasant on
13000s one blize doesn't draw the snow flurry
13002s probably passes bunny then plays a
13004s second peasant on two blize can't play
13007s watch post into two peasants i mean i
13009s guess you could when the merit that's
13011s saying like well if they draw cards
13013s they're going to be more expensive
13014s anyway but it would feel like a huge
13016s risk to take if bunny just has like
13018s quick shot for example to clear up your
13020s watch post on the other side so suddenly
13022s the watch post isn't coming down you're
13023s just pinging away one of the two ones
13025s you're still behind there's still
13026s another one on board like that snow
13028s flurry not being uh only being able to
13030s come down and deal with the peasant but
13032s also then being in a whole additional
13034s minion in play to challenge the next
13036s minion that was played by bunny was
13038s absolutely massive
13039s yeah now bryce is just a head on board
13042s at this point the ocarina you know
13044s technically an uncurved plate right now
13046s costing five but it's all he can do and
13049s the problem is there's still not a way
13053s a bunny to kill this watch post
13056s it's horrible
13059s what he's even supposed to do right now
13065s and i think this is it you're gonna have
13066s to play your curve and you're probably
13068s at this point
13070s waiting until hydraulidon even to really
13072s take back control of the board in this
13074s position which is not the spot you
13076s really want to be in you didn't see
13077s there but this has to be spelled right
13082s you're trying to block coin sorceress
13085s yeah
13086s or coin belinder
13087s yeah
13091s because the
13093s the problem is because the uh mailbox
13095s dances on board and can now trade away
13098s because of the ocarina being played
13101s yeah means that the coins going to be
13102s there bunny could double trade into the
13105s dancer and just coin if he's very afraid
13107s of it and it looks like
13110s like that might be what he's doing he's
13112s holding the coins we're deciding to take
13113s that risk oh
13117s oh no
13120s we could see of course there wasn't a uh
13123s a spell to get around that
13125s like he's gone with the minion
13128s yeah and i do like that more because
13131s playing um
13133s minion or spell block both stop the
13136s belinda or the barbara coming down on
13137s the following turn right they both
13139s uh create the same effect for that one
13141s turn if you block spell you get your
13143s opponent to blow a coin and you blow
13145s that up whereas if you block minion they
13147s have to play a minion that turn and
13149s usually that's going to be something of
13151s relative value right whether it be a
13154s deep walker evoker a spammy arcanist
13157s like something
13158s um fairly impactful especially with the
13161s amount of early game minions that have
13162s already been thrown out from blyze in
13163s that position so yep sure get to block
13165s it for one turn at the very least
13168s just one turn
13170s for the shake of the head there because
13172s that is the one thing he didn't want to
13174s see was the spammy is guaranteed clear
13177s because of how it interacts with
13178s hydraulic
13180s but even worse raven
13182s that's what 20 hydraulodon heads that
13184s have now gone into the revived pet which
13186s makes that basically a guaranteed brick
13189s at this point but that
13191s might just be the card that gives bunny
13193s hoppers some kind
13195s some semblance of hope of getting back
13197s into this series soon
13199s yes this is
13201s the one card i think at this point
13203s especially because of what you were
13205s talking about with the revive now being
13207s almost useless
13209s it's the one card that could save the
13212s day
13213s that's going through
13216s hey
13219s insane
13221s now we find out that uh players actually
13223s playing brewmaster in the list
13225s yep bounces this right
13234s the big problem is now
13239s okay
13240s never mind i was just gonna say if bunny
13243s hopper's only really reliant on this
13245s tavish for the next couple of turns and
13247s the hydraulic of course um
13250s will blize be able to just overpower him
13253s once he starts getting to this late game
13254s stage now right he has rune in hand he
13257s has another barbara he has draw as well
13259s with the four drop like is that going to
13262s be a bigger problem but maybe with kodo
13264s bane and tavish
13267s and start looking at making something
13268s work here
13271s yeah really good couple of draws here
13273s from bunny for sure
13277s making sure that those resources can
13278s refill which is a big deal because he
13280s was extremely light hasn't really set up
13283s any of the um kind of early beast
13285s scamming that he's needed to do has been
13287s disrupted by the watch post as well
13289s so he's really just been playing not
13291s only on curve but behind curve because
13293s he's paying too much mana for the
13295s majority of his cards now at this point
13298s the fact that he now actually gets to
13299s dig through a large portion of his deck
13302s uh with the barrack code bane and also
13303s just now has consistent minion pressure
13305s with the uh be stopped
13308s gonna be a really really big deal here
13310s not to mention of course the potential
13311s power of uh ice trap in this yeah but
13316s barbara
13317s is now going to make a huge mess of this
13319s board state you would presume
13321s yeah because of the of course the
13324s the barrack being played three cards
13326s drawn blinds knew exactly that there was
13328s a one and two cost in hand so looking
13330s good overall gonna be a mass polymorph
13332s some secrets but i think most
13333s importantly subtle the board clear
13336s happened
13337s indeed yeah mass polymorph obviously was
13339s a huge deal there because once again
13341s hydraulidon can really mess with those
13343s random spells if they just keep hitting
13345s on their heads without clearing up the
13347s main body of the hydraulodon you can end
13349s up really not having a significant
13350s impact on the board so the mass
13352s polymorph big deal there straight away
13354s i wonder also puts a sheep in the pool
13357s for the other revived yay
13360s any sheep
13366s i've got to be tavish at this point
13373s hopefully we can get this uh dis
13375s discover options fixed in the near
13377s future so but we can actually see there
13379s we go oh
13381s magic
13384s hopefully i can become a millionaire in
13386s the near future
13389s nope nothing happened never mind it was
13390s worth a try
13394s wow you checked your bank account that
13395s quick oh yeah
13397s there's a chance that millions just to
13399s pay in it
13401s for sure i will check it quickly
13411s yeah as i was saying before the
13414s second barbara came down for the one
13416s mana rune of the art mage immediately um
13418s because blize had not scammed out too
13420s many spells in the early game
13422s he will now have the fear of that ice
13425s trap in the future which can be an
13426s absolute disaster of course if it does
13428s ever land on one of those full costed
13430s spells the likes of which blize does
13432s have now in hand with roon of the arc
13434s mage bunny of course now has that
13436s information as well from the deep water
13437s evoker
13440s yeah the next couple of draws for flies
13441s are going to be pretty huge uh if he can
13444s actually gain the board enough to make
13446s that you know to be able to almost waste
13448s a turn right depending what he draws i
13450s think the best of course would be
13452s belinda because it would at least only
13454s spend five mana on testing the secret
13456s instead of like 9 10.
13460s do you even want to press that bunny
13462s you know what throw that revive pet into
13464s the count spell
13472s probably just pet collector looking for
13475s the saber gets the saber
13478s you're no weapon inside but at the very
13479s least that is uh step one kind of the
13482s standard combo of the deck achieved i'm
13484s just an extra minion on board right i
13486s think that's the thing the uh he knew if
13488s he decided to wait for that combo into
13490s the sunken saber
13492s he might be waiting all game at this
13493s point and that's just not going to be
13494s good enough he needs to be fairly
13496s aggressive right now
13505s although bryce gets to stack a lot of
13507s armor here
13509s yep which is at least
13511s all
13515s yeah you can play the coin into the ice
13517s trap and then have his rune of the
13519s archmage free
13520s yes exactly i would suggest that you
13522s want to do that on the same turn
13524s presumably just to stop any potential
13526s disruption from your opponent like go
13528s coin into rune of the art mage on the
13529s same turn
13533s all right let's go throw it out right
13534s now okay fine
13537s yeah i think that's
13539s okay because this isn't the quest hunter
13542s right
13543s so the secret package isn't there so
13545s there's no naturalized trap gonna cause
13547s any trouble
13548s so i don't think there's anything i can
13550s think of at least that actually will
13552s stop this happening for blaisdell that's
13554s fab
13561s work done though i mean there's still
13562s tons of armor and that's the the one
13564s thing i feel like i always forget about
13567s because some games you just never really
13569s notice but the sheer volume of armor
13572s that can be gained with this mage is
13573s actually kind of ridiculous
13576s okay
13581s i'm coming together now for bunny does
13583s finally find the huffer on the fourth
13585s attempt
13587s actually only third attempt that's
13589s double misha from the uh yeah believe
13591s it's right
13599s that pick of course
13604s it's the coin to
13606s counter blyze's uh disruption so both
13609s players gaining from that mailbox dancer
13611s i suppose yeah i still think obviously i
13613s mean obviously blize is happy with that
13615s plan because he's the one that initiated
13617s it but i still think blyze is the one
13618s coming out ahead oh yeah or you know
13621s bunny being able to play a ramming mount
13622s or a revive pet or a doggie biscuit or
13625s whatever else versus blize being able to
13627s play rune of the arc mage i think i know
13629s who's coming out ahead in that exchange
13631s and now he gets to play with the parrot
13633s as well
13634s that's bad that's very bad that's so
13637s much mana chewed up on an incredibly
13639s ineffective spell on that board state
13643s that's actually a pretty miserable box
13645s oh okay
13647s that phrase maybe would have preferred
13649s it frozen just
13650s instead of dead actually because that's
13652s just added a little bit more damage to
13654s the board that bunny wouldn't have had
13655s this turn
13656s yeah now with the saber
13658s can actually trade this off
13664s now it's just the two bears and the king
13667s crush right
13669s yes
13678s a really clean way to do this
13682s no obviously can't or i mean can but
13684s doesn't really want to do it with the
13686s saber which is obviously the most
13687s efficient way to use the rush minion
13689s that you have coming out now to deal
13690s with the taunt because you would like
13692s the taunt you would like the sunken
13693s saber to die this turn and pull you out
13695s a king crush
13697s and but i think the way bunny is going
13698s to go about it is just continuing to be
13700s as efficient as possible here using the
13702s rush meaning to break through push
13704s maximum damage to the face
13708s i really like second harpoon gun here
13712s just for damage consistency more than
13714s anything it's one more manner than the
13716s biscuit but you don't need a minion for
13718s it and also you can just get the
13719s biscuits afterwards with the harpoon
13721s good anyway right so
13723s as a worst case so i i like just the
13725s equip a weapon swing face done
13727s as simple as that and suddenly
13730s uh the the plan is coming together for
13732s bunny in in using the the
13734s saber to actually kill the taunt with
13736s rush it does mean that he just pushed
13739s maximum damage face and you can see
13741s bunny is uh
13742s does not want to play the long game here
13744s does he
13746s oh he's going to go rooney the arc mage
13747s okay he had spammy options there there
13749s is the perfectly clean one two three
13751s four on the board currently to be able
13753s to clean this up
13754s could be scared of king crush
13757s yeah very true
13763s they'll have the attacking minions
13765s available
13768s okay
13769s this is the scary one
13771s that is the king crush how much mana do
13774s we have left on spells okay
13780s can be dealt with with the existing
13782s minions as long as they both survive
13783s this and it looks like from the way
13784s these attacks are being cued that they
13786s have
13790s but they're still i'm guessing bunny did
13792s pick the weapon there's still a hoof a
13794s roll for this
13795s yep or a hoof a resurrect
13801s two shots for bunny just winning the
13802s game and i'll be honest i don't think
13804s there's much
13805s oh wait there's still only seven right
13807s yeah yeah sorry sorry yeah he needs
13808s something oh there's a leader okay
13810s that'll do it needed something else yeah
13812s there we go and let's be honest i was
13814s just gonna say no other play he isn't
13815s playing tracking right so bunny gets it
13818s done and i think you can see just from
13820s his reaction and no real pop off but
13823s more just a bit of relief and he's just
13825s like yeah okay that could have gone very
13827s wrong especially with how bly's opened
13830s that was like the open against hunter in
13832s that scenario
13833s but bunny did a good job of keeping his
13835s cool keeping the pressure up and he was
13838s rewarded for it as well and that she
13840s gets a win with the hunter i think that
13842s is so big for this series
13844s yeah i mean it absolutely is i mentioned
13846s it right at the start hunter has been
13848s struggling so far in this tournament uh
13851s that win
13852s now takes it up uh probably to what
13855s eight and eleven i'm not sure if we've
13857s seen any uh beast hunter in the previous
13859s games before we joined today but i'm
13861s using stats that were accurate from the
13862s start of day at the very least
13865s um so beast hunter has been a problem
13867s for some of these players so far and as
13868s you mentioned particularly for bunny
13870s hopper who has had some pretty
13872s unfortunate pan outs some clunky opening
13874s hands drawing too many mountain bears
13876s not really cheating out the beasts in
13878s the way that you would really like to in
13880s this scenario and i think after that
13882s opening
13883s bunny might be sat there thinking okay
13885s is beast hunter just cursed yeah i'm
13887s never gonna pick up a win with this deck
13888s so to be able to re-establish from here
13891s uh bly's really just whiffing pretty
13893s hard in that mid game but also very
13895s nicely navigated from bunny going for
13897s the revive pet early still hitting that
13900s additional hydraulidon and then
13901s obviously that leok coming out as the
13903s savior as well and as much as we
13905s pooh-poohed the revived pets i think
13907s they both ended up being incredibly
13909s clutch uh for bunny hopper's eventual
13911s eventual victory in the game 100 like i
13914s said i think the turn the tavish and
13916s then the uh kodobane turned up were key
13919s without those bunny was gonna just limp
13922s to a a loss i imagine uh bunny hopper of
13924s course now is gonna be jumping over to a
13926s different deck and that different deck
13928s is the rogue and this is where we saw
13930s some of the weirdest games which i think
13932s is to expect with this deck and we saw
13935s some very rubbish games i would say
13938s yesterday just not really able to
13941s narrate anything truly relevant and
13943s that's the
13944s the biggest questions i have about this
13946s deck in general honestly is
13948s you need different things for different
13950s matchups and the second you like
13951s mismatch those outcomes you just sort of
13954s go oh well
13955s okay i have control tools or a few
13957s control to tools against a control deck
13960s you know what i mean or a late game deck
13962s as opposed to
13963s against an anti-air and aggro deck sorry
13965s so we'll see how this goes bunny opera
13967s definitely knows what he's doing with
13969s especially rogues that can generate
13970s strange things as we've seen in the past
13972s from him before but uh it's definitely a
13974s deck that relies a lot on just having
13976s that that little sprinkle of luck in
13978s there getting at least one of those good
13980s cards generated yeah it's interesting
13982s right because quite often on ladder
13985s you'll see the match up of like thief
13987s rogue going up like against like a demon
13989s hunter or a presto druid or a boat rogue
13993s for example where if you play jackpot
13996s um and you end up with like whirlpools
13998s or flame strikes or whatever else and
13999s you just get to play those every single
14001s turn for the rest of the game that's
14002s usually pretty good for a lot of the
14004s matchups that you play against on ladder
14006s but this time around we've been seeing
14007s the thief road go up against more kind
14009s of control match has more renathol decks
14011s the curse warlocks um even the the the
14015s control priest the quest priest that we
14017s saw from pascua where hitting those
14019s outcomes are really not what you want
14021s and instead you want to do exactly what
14023s fury hunter did in a game in a series uh
14026s very recently where you just hit that
14028s dragonfire amulet instead and just are
14030s able to pop off with massive dragons
14032s turn after turn instead and bunny hop
14034s has just been hitting the the wrong side
14036s of the boxes really but that is kind of
14038s the nature of these box decks there's a
14040s few of them in the meta right now and
14042s they can be very very punishing when
14043s they don't cooperate
14045s well he's got the open to give us the
14047s answers quickly hasn't he he's got the
14049s jackpot and he's got the uh the naga as
14051s well to be able to just uh start doing
14054s pretty uh funky things if required so
14056s let's see how this one goes bly's only
14058s keeping the barbaric sorceress
14060s in hand and we do see that gaia in the
14062s hand as well definitely not going to be
14064s impactful quite yet
14066s never know he does have a curve that
14067s will at least be average for him in the
14069s near future
14076s i'm just tense wait and see what's going
14078s off this jackpot
14082s yep roll those dice let's pull the lever
14085s we are looking for triple cherries
14095s let's have all right one which one has
14097s the better spells in it i me
14102s that one
14105s let's go
14107s i'll tell you what
14109s we we've known bunny for a long time now
14111s right
14112s but that reaction is one you don't get
14114s often from bunny hopper it's the the
14117s full
14118s shocked face reaction as he just sees
14121s one of the best cards to get
14123s trickster
14125s dragons clap round of applause
14130s eighty
14131s four twelve ah it's actually
14134s moderately close i would say between the
14136s acera and the scale bane here i think
14139s yeah i i think i still like you sarah
14141s honestly
14145s just because it's bigger
14148s what is it though it is more total stats
14150s but in terms of the one up top that
14152s actually lumps damage into your
14154s opponent's face the cobalt scale bane is
14156s significantly bigger
14158s it is but i like the health
14161s okay i think that just gets to a point
14164s where there's just nothing that's really
14165s going to kill this for a long while i
14167s mean that's kind of my question what
14168s kills a kobold scale bane from mage this
14171s early on you know
14174s i have a think
14178s five pings
14181s honestly i think like the deciding
14183s factor is because your first pick was
14185s onyxia you're getting all these whelps
14186s and so
14187s i'm assuming sequencing would go end of
14189s turn effect first the one you picked
14191s first and then the one you picked second
14193s so if you land on the buff on one of the
14195s one ones it's relatively inconsequential
14197s and can be dealt with in that situation
14199s so it seems fine
14204s putting up we're going to keep up with
14205s the pressure here with the tooth
14215s i like the look of frostbite actually
14222s pain for those coins right is
14224s relevant in itself right now
14227s um i know blacks doesn't have any coins
14229s at this point in time but you know what
14231s i mean right it feels like the most
14232s immediate
14233s uh great pick righteous defense is
14236s interesting because obviously in this
14238s mage deck from bly's he wants to play
14240s big minions especially if the barber is
14242s going to come down in the near future
14244s but
14246s i just think the biggest problem you're
14248s going to get is those spells being
14249s played and there why not frostbite
14253s you can also play it this turn right but
14255s then just use the whelps to alter the
14257s number on the treasure guard
14272s uh all right okay yeah nothing really
14275s not as good as the previous outcome but
14276s power word fortitude is nothing to be
14278s sniffed out here yeah no no excuse me
14281s and although they
14283s that's great and although they were um
14286s yeah
14286s although
14287s the first one was great you only really
14289s need one good one right i think that's
14291s the thing as well you need one very
14293s powerful generation from this rogue and
14296s then you're kind of okay for the rest of
14297s the game
14300s let's find the contraband stash now as
14302s well which is obviously key to being
14303s able to re-spam these dragons as many
14306s times as humanly possible
14311s what are the good reasons not to
14313s contraband this turn
14318s if anything there's
14319s i mean there's a small board on the
14320s other side right when contraband stash
14322s happens your dragons are chosen randomly
14324s as opposed to you discovering which
14325s means you do get a lot of like five five
14327s size-ish things coming off them
14329s sometimes you just hit amalgams
14331s but the fact there's just a board on the
14332s other side that could immediately
14334s challenge you is perhaps a little bit
14335s worrying but yeah i think this is good
14337s enough at this point especially if you
14339s roll the big eight eights there's a
14341s flurry though available for flies that's
14343s something at least
14345s yeah
14346s only rank one of course though when it
14347s comes off the nargling
14350s not gonna get the double freeze here
14351s there will be a good chunk of damage
14353s still being able to go through
14354s but now the uh the clean up phase is
14357s available for bunny hopper with this uh
14358s crabber tower if he wants it which is
14361s going to be really nice both claws can
14363s clean up the two minions whilst pushing
14365s four to face uh from the weapon sort of
14367s between that of course
14370s there's other options of getting powered
14372s down but
14374s i think i'm just a fan of just plain
14376s crabbertoa because it's turned six so
14378s it's never really a bad play is it
14380s agreed
14386s he crab play crab
14394s i'm just damaged through
14396s refresh the weapon swing in the
14398s nagalings can chill you don't have to
14399s worry about those right now you're just
14401s trying to be as aggressive as humanly
14403s possible here
14405s oh wow just like that
14407s bunny hopper goes up 2-0 and again look
14411s at the difference right with these
14413s generations the uh some of those of
14416s lackluster ones we saw in other matchups
14419s are a problem but when you hear oh my
14421s you just get so far ahead and there was
14423s just nothing blaze could do he didn't
14425s have the sort of barbara coin
14427s interaction right so he couldn't have
14429s even tried to catch up or even anything
14431s else and we all know blair subtle if he
14434s feels like the game's all over he will
14436s just say it's over and get out so i
14439s completely respect the decision there
14440s from blaise did try to fight back with
14442s this cool vardon shattering blast that
14445s but he took a great pleasure in watching
14447s by the looks of things but it just
14449s wasn't enough like i said the two big
14451s dragons came out so bunny dodged that
14453s issue you were talking about from
14455s contraband backed up by krabatoa it
14458s starts to get ridiculous for at that
14459s point doesn't it applies
14461s yeah and that's the thing is like even
14463s if blize is able to get to the point of
14464s recovery where you are starting to go
14467s for some barbara plays like
14469s b-frog has these cute interactions that
14471s you can use to play around that like my
14473s reaction to the second jackpot going off
14476s uh the tower was never really a card
14477s that was going to get played it is a 10
14479s mana spell that you can just keep in
14481s your hand for the rest of the game which
14482s means even if barbara comes out that
14484s could just land on the smoke screen or
14486s the tower and then your spells only
14488s ending up costing eight or ten anyway
14490s you don't get the big tempo swing you're
14491s looking for um so that jackpot
14493s interaction against big spell mage
14496s really worked out pretty perfectly for
14498s bunny because he got the high tempo
14499s option he was looking for and then he
14501s got wildly expensive spells that he
14503s could just keep in his hand for the rest
14505s of the game that kind of messes with
14506s that barbara option anyway blize did do
14509s some blise things that game you know the
14510s roll on the nuggling to hit the
14512s shattering blast was disgusting and but
14514s then bunny being able to pick up the
14516s refill on that uh was of course crucial
14519s to being able to get that game ending
14520s pressure and then of course as we all
14522s saw if you play krabatoa the game ends
14525s immediately because that is just how
14526s good that card is true and we are going
14529s to see a mage mirror now blair sticking
14531s to his rena film age bunny upper playing
14533s big mage but not the renaissance version
14536s so sticking to that a 30 card limit and
14540s so
14542s trying to move renathel bias aside here
14545s subtle and
14547s what do you think about it this matchup
14549s is anyone particularly favored because
14552s although there are the extra cards for
14554s blize he does still have the tutor
14557s effects for the spells just like bunny
14559s hopper has right
14560s yeah that's true um but you are still of
14563s course less likely to draw a deepwater
14565s revoker obviously that seems a little
14567s bit silly when we're just staring at it
14568s in bly's opening
14570s but it is true yes
14572s um and in a matchup that i think is
14575s quite closely defined like this matchup
14577s can end a couple of ways either one
14579s player can hit the stuff early um cheat
14582s out a potential a couple of big dragons
14585s early on with the belinda which is
14587s really the big card you're looking for
14589s more so than the barbaric sorceress
14590s because of the you know the makeup of
14592s the spells in each player's decks being
14594s the same it's a relatively symmetrical
14596s effect when you find the barbara but if
14598s one player finds belinda and then goes
14600s big dragons it can be quite often
14601s difficult for the other player to be
14603s able to catch up from that position
14604s because there's just too much pressure
14605s then coming with parrots and so on um if
14609s it gets past that point then quite often
14612s it's the player that starts to get the
14613s big dawn grasp going gets the really
14615s juiced hero powers is pushing massive
14617s hunter hero power damage to the face
14619s every single turn
14620s all of those things are more likely to
14622s happen to bunny hopper so in my
14624s experience the consistency of the
14627s smaller deck is what i favor in this
14628s situation okay well so far both players
14631s looking
14633s even-ish as you said they both have a
14635s deep water evoker in hand uh which is
14637s very important especially for blize to
14639s be able to shoot with those spells gain
14640s that armor and sort of make decisions
14642s from that point uh bunny hopper
14646s he's looking okay now he's picked up the
14647s snow flurry but the hand doesn't look
14649s overly great mainly because those two
14652s parrots don't really get much done uh
14654s for quite a while actually it's uh
14657s surprising to see that this six drop
14659s actually doesn't really come into effect
14661s for quite a long time without help from
14663s belinda of course so bunny maybe
14666s slightly behind
14669s and strictly behind on health
14678s what to do
14680s i mean even on ratio he is right 1 40th
14682s of the health lost compared to 1 15th of
14685s the health loss
14686s just losing
14690s we're in a full fractions now
14707s and yeah we're going to hold on to the
14708s ping again going back to what you were
14710s saying if something big does come down
14712s the deck does struggle to deal with them
14715s in a freeze ping it's actually very very
14718s powerful to buy a little bit of time
14719s right yeah absolutely
14731s um clearing options here with the spammy
14734s arcanist but it doesn't look
14735s particularly attractive we might just
14737s see the drake fire being traded back in
14739s here
14739s again
14740s i do think you want to maximize card
14742s draw for those
14743s key hits as much as you can
14747s yeah and honestly the pelican if bunny
14750s can fit that in this turn just doesn't
14752s look so bad it's actually uh pretty
14754s powerful to just push four damage again
14756s even as a removal tool uh on the next
14759s turn so looks like he actually is going
14761s to go for the ocarina picking the minion
14763s counter drawing dropping the pelican i
14766s imagine it seems a bit too good to pass
14768s up for just the uh amulet cycle at that
14770s point
14771s yeah i think i was always playing akane
14773s this turn i was just perhaps looking
14774s more at trading away the uh the drake
14776s fire ambulance looking for those big
14778s draws for belinda or vardhan
14783s only burn a treasure guard and don't get
14785s me wrong treasure guard very good card
14787s but
14788s rather that than a lot of the other
14789s tools available for flies
14791s yep
14793s that's actually pretty strong right
14796s getting the um even the natural ruin and
14799s drake fire emblem it's a turn earlier
14809s i was saying about the pirates right
14811s they're so far away
14813s i'm even wondering whether it's just
14814s trade parrot
14817s just to play a minion
14822s i mean
14823s it does spend all your mana
14826s and i've heard that going forward
14830s we're back in the fino era okay fino's
14832s winning tournaments again so we have to
14835s spend all our mana
14839s go for the cycle on the amulet just have
14841s to follow up with snow for you like
14843s regardless and doesn't even have to use
14844s the pink of course but
14849s i'm fine
14859s now with two of these available bly's
14861s much more happy with trading them away
14864s looks like he will just go ahead and
14865s trade the second regardless
14874s and pelican now for fly is going to be
14876s really strong
14878s i didn't really respect this card but
14880s the more i see it the more i think wow
14882s there's four damage for one man it's
14884s pretty good yeah it just slaps
14886s it's the fact that your opponent can't
14888s never gets to choose right you always
14891s choose
14892s right yeah be strong
14896s funny now with a second imagine if this
14898s was a 4-4 that was also only ever
14901s dormant for one turn because you could
14903s spend five mana on spells super easily
14906s that's not even being played
14911s of course
14919s the player really getting hold of
14920s anything fantastic right
14925s nowhere barbara options with a dancer
14929s what to do
14930s what to do nobody's on either side
14933s i guess blize does have the rune
14938s a whole turn away for now funny
14940s considering the trade and the ping
14946s probably is worthwhile killing it in
14949s summers in some way right
14951s just because of the uh maybe he's okay
14952s with the zero mana hero power being used
14954s but maybe if he could make the pelican
14957s go into the watch post that would be a
14958s like a victory for bunny hopper so to
14960s speak
14969s like this is a spammy line from bly's is
14972s able to clear all this up quite
14973s effectively
14974s they control the board now and there is
14976s that second space rock the first one of
14978s course giving him that siphon manor
14979s which did put him in a nice position
14981s really in the course of the game getting
14983s just a little bit ahead the fact that
14984s both players are on the slow curve where
14987s neither of them are really trading or
14989s scamming the fact that blize does just
14991s get to turn ahead with those amulets if
14993s he's able to draw them back
15004s and bunny afford to not play a bird
15007s right now
15011s because you've seen both players having
15013s uh options to play reckless for a few
15015s turns now holding on for obvious reasons
15018s the uh dawn grasp
15020s reckless combinations are way more
15022s powerful later on
15028s he could freeze
15030s the um
15031s the oh is he gonna freeze the three four
15035s it killed the three four
15037s okay quite the commitment actually m is
15041s i do like the or i i like the effect one
15044s way or the other freezing the tutu
15046s because it gives blaze less options
15048s obviously bunny doesn't know he just has
15049s room to play on tourney but uh just
15052s giving him less options potentially
15054s there by freezing that out is quite
15055s strong
15056s oof good start
15059s three five five
15063s bonnie winston something that i'm
15065s assuming was that
15067s three mana remaining i believe okay yeah
15069s sure why not round it out with an arcane
15071s intellect yep sounds good gaia modresh
15073s okay
15082s ah the amount of mana being floated
15084s every single turn by bunny hopper is
15086s just hurting my brain raven
15090s ah it's not good is it
15093s and at this point after seeing that turn
15098s i suppose feel very comfortable just
15100s playing gaia here right just push
15104s on a damage i don't see why not i think
15107s what could bunny be holding on turn nine
15110s exactly a drakefire hamula
15113s and if so this is still good versus that
15115s right because it just adds more stuff to
15117s the board
15139s what to do
15141s weird spot because you know from the
15144s roon door going off from the box
15146s that there is a spell in the opponent's
15148s hand right now so one of the only real
15150s opportunities you have to be able to
15151s deal with this
15153s but no spell in your own hand right now
15155s able to take advantage of it which is
15157s very awkward obviously both players
15159s choosing to trade away the rune of the
15161s arc mage at various points over the
15162s course of the game
15164s which i do agree with like i said
15166s because you do want to dig for those
15167s like more impactful things in the early
15169s and mid game and not just wait for that
15172s big uh 910 mana play whenever you get
15174s there manually
15177s [Music]
15188s and he doing the best he can here just
15190s to reduce some of this down a little bit
15191s but now the health difference is really
15193s starting to stack up
15199s oh
15202s bonegrass being picked up it's so much
15205s damage at this point i think blize just
15207s becomes the hunter right
15211s dawn grasp all face hero power face
15217s you wish to match wits with me
15230s nice
15232s big fat yeah you see the smile coming
15234s out from bunny again
15236s flies winning the race to the dawn grass
15240s is absolutely not what you want to see
15241s in this situation and now all the points
15243s from the beginning
15246s yeah getting the double upgrade as well
15248s that turned to is absolutely huge just
15251s two pings away from a good time at an
15253s absolute worst
15255s the blaze there and this just looked so
15257s one-sided saul it was unbelievable bunny
15260s just had nothing to do until this exact
15263s moment finally yes getting a rune of the
15265s archmage in play
15269s yeah this is the big problem right i
15270s talked about how bunny does have a lot
15272s of advantages in being able to draw
15274s these curved plays more consistently
15276s because of the nature of the smaller
15278s deck but sometimes this does happen and
15280s the bigger deck just gets there anyway
15282s and this is when the advantage really
15283s comes into play because
15285s if blize gets there first and has the
15287s extra health and has been curving out
15289s more aggressively with the uh you know
15291s more options that he does have in the
15293s deck for on curved plays this is when it
15295s becomes a huge problem and then when you
15297s finish it off with the more dress on
15298s curve as well
15299s rough rough game for bunny but he's had
15301s a couple of good ones up until now still
15304s gonna be that big spell mage waiting to
15307s pick up a win for bunny but blize gets
15308s himself back in the series now one two
15311s yeah players definitely fighting back
15313s now he is going to be jumping over to
15314s his druid i believe and that is going to
15317s be that uh the alignment druid right
15319s what we were talking about just a little
15320s bit earlier with the renathol as well
15323s and again another deck that kind of or
15326s at least
15327s has a good job of negating the negative
15330s side of renathel which is arguably the
15331s plus 10 cards uh because it's still
15334s gonna run uh you know the sort of a cold
15337s tooth mine style of stuff right the
15338s moonlit guidance to actually try and
15340s just
15341s fish out cards uh exactly how they want
15343s them so pretty strong overall we'll have
15346s to see if players can keep on top of
15347s this and get the job done with this
15349s druid because again blize cannot afford
15351s to lose a single game if he does he's
15353s had a decent run but i wouldn't say a
15356s good run for him which means that he's
15357s out of the tournament this week and has
15359s to wait till next week to try and gain
15360s some more points
15362s [Music]
15364s and interesting to see the alignment
15365s druid come out of course i think we've
15367s been mostly having a press doors heavy
15369s week
15370s but we have seen the alignment druid
15371s perform very well when it has seen play
15374s as mentioned at the start of the series
15376s both of these players playing the
15377s alignment druid in their lineup both
15379s players choosing to forgo the shaman as
15382s well um which could serve them very well
15385s as the tournament goes on with super
15387s fake continuing to progress as well with
15390s the sort of target shaman lineup overall
15392s both himself and fled have seemed you
15395s know kind of different beasts when they
15396s play against shaman lineups versus
15398s non-shaman lineups from what we have
15400s seen so far and but before we get to any
15403s of that this druid is going to have to
15405s try and pick up a victory here and it is
15408s a big deal of course because both of
15410s these decks are trying to do very
15412s similar things if you break it down uh
15414s sort of skip the mid game as much as
15416s possible mage doing it by cheating the
15418s cost of their explosive spells we can
15420s then set them up for the rest of the
15421s game and then druid just of course using
15423s the ramp into alignment to be able to
15426s cheat out as much as possible now
15428s you might argue that big spell mage
15431s being what it is
15433s the ability of alignment to just allow
15435s mage to play some of those big cards
15436s anyway might not give a big advantage
15439s but i think
15440s generally whenever you make that
15442s argument against druid these days it's
15445s pretty much a non-starter because the
15447s level of disgusting filth that druid can
15450s throw out after an alignment is just
15452s usually miles above and beyond what can
15455s come out from you just playing you know
15456s one spell for two dragons or whatever
15458s else you're able to respond with
15460s let's see uh i think the argument i
15462s would hear out the most is when a deck
15464s can do multiple things right ends up
15466s with zero cost cards somehow after a
15469s line i think that absolutely i can i can
15471s talk about but i agree with you in
15473s general right that well yeah you get to
15475s play one really good card they get to
15477s play ten so who's winning
15479s so yeah completely agree on that side
15482s and guff already being in hand for blize
15484s with the wild growth to just get him
15485s there pretty easily looks like he's very
15488s quickly on track to do the thing
15492s yeah de water evoker will now at the
15494s very least put another big spell into
15497s bunny's hand for the eventuality
15500s of the celestial alignment and i think
15502s when you play against blize you know it
15504s is an eventuality right like blize is
15506s going while growth gaff alignment that's
15509s that's just what he does we know this
15511s it's a fact
15523s bunny looks like he's playing some kind
15525s of a
15527s sort of uh an updated hearthstone in
15530s like the year 3000 where you feel every
15533s good troll
15534s it's like oh goof and it's just like oh
15539s coming in our next update we're
15541s revealing a new feature emotional haptic
15543s feedback wire yourself into the game and
15546s be emotionally crushed every time your
15549s opponent draws the nuts
15555s again at this point for bernie the
15557s general
15558s okay ask you right does the general game
15560s plan for this mage go out the window
15562s against alignment druid and you should
15564s try and play aggro if it's offered to
15566s you so should reckless come down it's
15569s just the biggest minion like or should
15571s you know bunny opera should just be
15573s playing out minions as quickly as
15575s possible to try and like zoo his
15576s opponent down here or do you think the
15578s mage should still be trying to just play
15580s the big mage game
15582s yeah i mean i think what bunny is doing
15584s makes sense right like ideally you do
15586s want to just go like pelican into
15589s mailbox dancer into whatever like play
15592s aggressively static blood fend raptor
15594s type cards on curve so you can try and
15596s push 12 to 14 damage in the early game
15598s and actually be threatening because if
15600s the alignment happens you at least want
15603s to be in that position where you can't
15606s they you
15607s push damage right you push 12 damage or
15609s so in the early game they play alignment
15611s you have that whole board still so you
15612s just push a whole bunch of damage again
15614s and play drake fire amulet right and get
15616s two huge dragons off that then their
15618s turn can't just be play all my massive
15621s things it has to be clear the board as
15623s well which is a little bit trickier to
15624s do in some spots or gain a million armor
15627s which is of course another option as
15628s well not saying it's a good plan if they
15630s hit the nuts but it at least gives you
15632s outs in some positions to be able to
15634s compete
15637s suddenly bran
15639s really the best draw
15644s and i don't really see anything outside
15646s of just a reckless go
15652s i completely forgot saul that blize just
15655s plays neptulon
15657s yep it's just in the deck i see it you
15659s love to see
15663s now is this pink going to be used
15667s it looks like he's going to make the
15668s trades as well i did wonder whether this
15670s was ever going to be just ping and still
15671s push everything face
15673s i think he still is right no he did okay
15676s these target arrows
15679s they confuse me all the time
15681s yeah i would have been surprised to see
15682s a trade there i think no real reason to
15686s not be as aggressive as possible again
15687s your fear is just alignment and your
15690s best punish
15692s in very uh sarcastic quotation marks for
15696s that is just doing as much damage as
15697s humanly possible
15702s here comes the scale though gonna help
15704s clear up the majority of this board not
15706s quite all of course especially with the
15708s high health on some of these minions but
15709s still a good amount only three damage on
15711s the board right now
15713s and that's another factor on the freeze
15715s as well right by leaving a minion frozen
15717s instead of dead that's minus one board
15718s space
15719s which means minus one whelp which means
15721s a little bit less clearing power not
15723s super relevant with the odd numbered
15725s breakpoints that bunny had on board
15728s but still little things add up
15740s ah but this is just a bit of a mess now
15742s isn't it for bunny
15744s nothing is really
15746s good to play he might actually end up
15749s thinking starfish
15751s open up a a kill at some point maybe
15753s through a uh
15755s growth
15758s just brand
15763s because again i i don't think bunnyhop
15765s is gonna be oh it's okay i'll save bran
15767s for this great combo i just i
15770s think that's really realistic so just
15773s brand pink this turn seems fine can
15775s trade in the uh the treasure guard
15777s yeah i mean it can be again this is
15779s getting optimistic in alignment worlds
15781s but
15782s you know a brand more dress combo for
15784s example can happen on the second turn
15786s after the alignment you know it doesn't
15788s take that much for it to be able to
15789s happen you do of course have to have
15791s gotten your more dress to the point that
15793s it's active before that point which is
15795s still some way off
15796s but brand combos are still very possible
15799s because you normally
15801s will get up to two or three mana if
15803s you're at least able to survive before
15805s your opponent really thinks about
15806s hitting you with the second alignment to
15808s lock you out of the game
15810s that's fair
15812s maybe i'm just a bit more pessimistic
15813s about this matchup honestly
15816s don't get me wrong
15817s i am also very pessimistic about bunny's
15819s chances in this matchup right now
15822s let's have ruin though so that could
15824s just solo the game for him
15826s yeah true
15827s neptune like how to even deal with this
15829s neptune
15831s doesn't
15838s no
15840s you're just gonna play spammy to at
15841s least just
15843s uh break the fists
15848s [Music]
15849s sounds like larinder after he's had a
15850s bad day casting
15853s or playing
15856s or anything really yeah
15858s sounds like lauren
15861s yes makes sense at least take care of
15863s the wind fury
15867s the biggest problem dealt with at the
15869s very least but now blize has
15872s found himself in a position where he's
15873s actually relatively comfortable on board
15876s he's been waiting a long time at this
15878s point for the alignment and it looks
15880s like he might just continue to do so
15882s here of course with guff on curve you do
15884s open up various options
15887s for example just looking for anacondra
15889s and doing everything in the same turn
15890s that's a very realistic possibility if
15892s you get the mana up high enough and are
15893s able to pop off and not give your
15895s opponent a chance to react
15898s yeah that's what i was going to ask you
15900s actually like
15902s i i know you you half explain but blaise
15904s feels like he's actually just not that
15906s fussed about alignment because
15908s he's winning
15909s yeah
15910s right because he's just he's fine so you
15913s know and again there is that slight
15915s worry that if you do alignment you off
15917s you actually offer bunny hopper good
15919s plays that he didn't have so i actually
15921s really like this
15922s yeah he's going to go ahead and do it
15924s now and i think this makes sense yeah
15925s the re the reason why it wasn't played
15927s on curve is because there was still a
15928s fairly significant board state on the
15930s other side right so if that scenario
15932s then happens where blize played
15934s alignment and then bunny was able to
15936s push whatever the eight damage that he
15937s had on board at that time slammed drake
15940s by amulet in response
15942s okay uh and then was able to get you
15944s know a couple of 12 12s off that right
15946s suddenly that's bly's in a losing
15948s position that is otherwise seems very
15950s unlikely so bly's weighted into oh my
15954s goodness that volcano mancy is
15956s absolutely revolting
15960s just to finish the point bly's waited
15961s until a point in two he was pretty much
15963s actually a head on board by using the
15964s bigger more efficient cards that he had
15966s available with the guff manor and now
15968s got himself into a position where he's
15970s able to clear this board up but yes
15973s unfortunately
15975s the text that sometimes is a fairly
15978s universal upside can be a downside in
15981s the specific instance of uh
15984s volcano mancy because of it giving all
15986s control over to the opponent and how
15988s that happens just leaving that one
15990s minion alive on board and being able to
15992s clear all this up perfectly yeah the
15994s follow-up was getting absolutely huge
15997s and now uh bunny
15999s again not having access to the enough
16001s damage for the muldresh to be active
16003s means bran modresh isn't live so he goes
16006s again
16007s the ruin of the arc made reckless
16008s apprentice though
16010s okay help yeah and enough enough mana to
16013s throw all of those cards out together in
16015s one turn as long as the second alignment
16017s does not come down however you know your
16019s opponent has just played malygos
16022s which means there's a very good chance
16023s they do have that second alignment in
16025s hand
16026s and now tough choice oh
16028s okay and never mind that wasn't an
16030s option i was gonna offer in the choice
16031s but it was either reckless there
16034s uh just to try and bank it
16036s or vardhan to freeze the damage out
16039s right
16044s like an okani pick up yeah
16048s now blize gets to do a hundred
16051s disgusting things
16055s you go in three go in there's still a
16057s one one surviving at the end of all this
16060s bully for you bunny hopper
16068s bonds obama being there caught up with
16071s now
16072s replies anaconda does get played opening
16074s up the turn even more still has double
16076s moonlit guidance and the celestial
16078s alignment obviously can't quite fit all
16080s that in right now
16082s does have the options there
16084s it's the knoll as well finally taking
16086s care of that final problem pushes a
16088s whole bunch of damage and i imagine this
16090s could be a carney instead of the second
16092s alignment yeah
16096s i mean you encounter like yes but he has
16098s three
16099s mana to play with but
16102s one of those is going to be counted if
16104s it's a minion and then the other two
16106s don't quite do the same job right
16108s yeah i mean crucially on this turn this
16111s blocks the bran apprentice mordresch
16113s exactly right one of those cards that
16115s doesn't work
16118s and he does still have that varden
16119s though which is going to be pretty huge
16121s just buys a whole turn most likely
16149s oh god both minions would have to go
16151s into the 11 11
16155s i want to do that
16163s interesting okay takes part panther
16168s yeah just absolutely the uh to do
16171s yeah the raid boss in ixia was still
16172s kind of spicy right because unless i'm
16175s missing something
16177s it wouldn't be immune which means that
16179s you would actually still be able to play
16181s both of them off the moonlit guidance by
16183s trading the first one into the alex
16184s trouser and into the index here on the
16186s other side which is kind of key
16191s the seed law be absorbed i'm also
16193s weirdly surprised at this point in the
16194s game that kazakhstan isn't active
16203s yeah very true actually but i guess that
16204s is part and parcel with the onixia being
16206s buried in the deck still yeah
16208s still very relevant
16210s lies still able to clear that up i won't
16212s say easily but still fairly
16215s straightforward in the end
16217s big impact belinda about to happen
16221s you don't want to play one man or one
16222s one or
16226s maybe not maybe not
16229s this is just good
16231s that's good reckless mode
16233s boom
16235s one billion damage
16237s what did i tell you raven you just gotta
16238s believe in the combos you always get
16240s there
16243s i'll remember that
16248s okay i think it might be juiced i'm just
16250s going to go on ahead so this is enough
16252s next time we're practicing i'm going to
16254s like turn to you like i'll use that to
16256s remove this key minion i'll be like nope
16258s i believe in the combo
16263s yeah basically maximum damage bunny hop
16266s was gonna be able to put out this turn
16267s brings blize all the way down to 14.
16272s belinda go
16275s push the one
16279s do you take me for an ordinary i mean
16281s you may as well
16283s right at the very least it's card draw
16287s and the card's playable next turn if the
16289s alignment doesn't come out
16291s this must be the way
16295s panther again okay
16297s fine i still have miracle growth as well
16300s yep big deal
16310s hmm
16312s a little bit more awkward than he may
16313s have hoped blize actually goes beast
16315s fishing here
16318s not a live drinker
16322s another great card i miss shoulda woke
16325s oof i mean oh that's a take right there
16328s raven
16330s it was fun you just played stuff from
16331s one
16335s sounds a lot like celestial druid
16337s no yeah i think you have to think a
16338s little bit more with semester oh okay
16342s lies now is going to be able to get the
16344s kazakhstan down with the help of the
16346s amalgam of course
16347s and suddenly this game is actually still
16349s quite close
16351s it is yeah
16364s no alignment here either
16368s suppose either way the uh drake fire
16371s amulet will be playable
16372s yeah you make a big difference and just
16376s thinking on this at six seven
16380s i can't think of any outcomes that
16383s actually win bunny the game as in the
16385s game ends now
16387s i won off the amulet you mean yes yeah
16390s sorry yeah right yeah i don't think
16392s there's anything because one would be
16393s like ray buster nixie to kill the seven
16395s seven right that's like one
16397s and then i just don't know
16400s maybe weirdly enough the uh the better
16404s it's funny
16405s worth
16409s okay
16410s worth
16412s pirate could make all right i think this
16414s is what you always have to go digging
16415s for
16417s okay fine
16419s and they can just triple trade and kill
16421s their miracle growth right
16429s so unlikely to be enough like
16431s really even thinking about it more like
16433s probably the out you would want to look
16434s for even though it's impossible is that
16436s you know your parrots were still your
16438s runes in that position because it felt
16440s like runes were going to be more likely
16442s to get you out of that spot
16443s oh can't cast embers though
16456s we'll probably have to play the doggo
16462s on note as well saul i know you'll
16464s appreciate this maybe more than most
16467s bagels birthday today
16469s is it nice
16471s how old is she
16472s the big four
16474s the big four no zero after that just
16477s four
16480s her cake came a little bit earlier today
16483s wait she actually got a cake that's
16484s great you'll see pictures
16486s yeah no of course
16488s i would expect no less
16494s [Music]
16501s another awkward position though there is
16503s what seven damage
16507s wait a minute
16510s these interactions are all so dumb
16519s right
16521s at least
16523s kill the kazakhstan
16527s won't really matter because we can see
16528s the embers but i'm just thinking from
16530s his point of view of course
16538s hmm
16542s you would think so right you imagine if
16543s your opponent that alignment has come
16545s from the far left of the hand so it's
16547s been there the entire time you know it's
16549s not a new draw because obviously this is
16550s a kazakhstan deck anyway but if they've
16552s chosen this exact moment to set this up
16554s you have to believe it's because of a
16556s lethal setup based on one of the other
16558s cards that they have in their hand right
16563s yeah it's painful it's right on the cusp
16566s where if you imagine while the uh a8
16568s goes into the three seven
16571s it's not actually lethal so maybe bunny
16574s just says let's go push his foot to the
16576s fence and hopes
16582s i think now
16583s there should be enough played to make
16586s this 100 also there was the live drink
16589s to help out if needed but that is gonna
16591s be game number four going to blize a
16594s surprisingly close game subtle i know
16596s blizzard
16598s was in control for the majority of that
16600s one but with that uh the big reckless
16603s apprentice with bran and the modresh
16605s that really put the game up for grabs
16607s there for bunny hoppers so a little bit
16608s unfortunate maybe didn't get uh dawn
16611s grasp a little bit earlier or at all i
16613s guess in that game yeah just to try and
16615s push a couple of additional pings out
16617s but still i think bunny played well to
16619s hold on and did go for that combo which
16621s really gave him any real chance to win
16624s yeah and i think blaise navigated it
16626s very well i liked the delayed alignment
16629s timing a lot just waiting until he felt
16631s comfortable in his position i really
16633s like the akani turn he played um which
16635s the akani kind of functioned as his
16638s second alignment on that particular turn
16640s because normally you will alignment to
16642s lock your opponent out when you're going
16644s for a lethal setup or prevent them from
16645s playing multiple card combos that you're
16647s scared of in any instance this is the
16649s multi-card combo in question that blize
16651s was scared of for a couple of turns
16653s but you can kind of see how difficult it
16655s becomes for bunny when this full combo
16658s happened
16659s in response to the alignment and it
16661s still did not end up getting there it
16663s was very close
16664s and but really what you need to be doing
16666s in response to alignment is getting dawn
16669s grasp in play really and then if you can
16671s get that combo going with the dawngrass
16673s hero power instead of the regular then
16675s we can talk then maybe you do uh you are
16679s in business just a little bit but now
16681s fittingly raven we come down to the
16683s final deck of the series and it was the
16685s deck that i hyped up at the beginning
16687s because it is currently the highest win
16688s rate deck in the tournament with a very
16691s very small sample size of course but
16693s bly's has looked extremely comfortable
16696s on this deck so far remains to be seen
16699s though what this can do up against the
16701s big spell mage on the other side because
16702s i would say
16704s there are several things that are quite
16706s problematic about this match up from the
16707s bore priest side of things there's a
16709s couple of spells that are actually
16710s extremely crucial to your win condition
16712s which if they get turned into nine or
16714s ten mana spells you can get into a
16716s serious amount of trouble and then just
16718s expounding that as well is the fact that
16720s boar priest is a very difficult deck to
16722s dump all spells from your hand on all
16724s occasions right because of the amount of
16726s cheap spells that are in there which
16728s means you can also get blown out very
16730s efficiently
16731s uh by an early barbaric sorceress uh
16734s boar priest again compounding that even
16736s further it just stacks and stacks and
16738s stacks raven uh is the fact that if they
16740s get two 12 health minions off that
16742s dragon drake fire amulet when they get
16744s down to it
16745s you're really looking at like some
16747s insane zyrella combo or bust to be able
16750s to deal with that at that point yeah
16752s having said that um i have spoken to a
16755s couple of board priests players who you
16757s know you who can explain and understand
16759s and really have played this match up
16761s enough to be able to navigate their way
16763s through all of those tricky spots who do
16765s still consider this to be a fine matchup
16767s for the boar priest and i know blyze
16769s himself has put a ton of time into this
16772s deck in particular so i think a very
16774s fitting and very exciting end to our
16775s series coming up
16777s yeah uh that's the thing right if anyone
16780s can do it it will be blind so i'm never
16783s gonna count blize out even in a tough
16785s matchup but i do agree it was something
16787s i was going to talk about where we've
16789s seen players already especially in for
16791s example like warlock just throw cards
16794s away right you know the mall coils touch
16797s anything like that and you just simply
16799s can't realistically do that uh with this
16802s ball priest to try and dodge the
16803s barbarous so we'll see if blize has any
16805s tricks up his sleeve but for now we've
16807s already seen the mulligans kicking blair
16809s as i imagine kept the switcheroos yeah
16812s uh well you know getting off to a good
16814s start with the pelican on one
16824s probably just the tradable here yeah
16827s that's stacking it nice and early
16830s right
16831s but already right you can start breaking
16832s this down and you'll see this and you
16834s have seen this on multiple occasions
16835s during the tournament where um for
16838s example i think of a specific example
16840s where super fake played a first flame
16842s with a two damage ping to kill a minion
16844s just because over the course of three
16846s turns like turn three turn four turn
16848s five he needed to do that to ration mana
16851s to get all spells out of his hand before
16853s he got to the barbaric sorceress point
16855s you start looking at that now with this
16856s priest hand you play one switcheroo on
16858s three you play one switcheroo and trade
16860s away and amulet on four like all you're
16862s going to be doing is filling the rest of
16864s your hand up with spells from those
16865s trader balls anyway even with the
16867s switcheroo drawing minions so you can
16869s see it does start to get very very
16870s tricky to make this happen and now with
16872s the double coin this is going to happen
16875s immediately
16876s yeah and looking at this the the worst
16878s outcome here for bunny is a three cost
16880s right
16881s or would you argue that that's actually
16883s the best outcome
16885s i would argue that might very well be
16887s the best outcome yeah i guess i think
16889s specifically the win condition card with
16892s the amulet that needs to be thrown into
16893s the combo with the pyromancer at the end
16895s of the game
16896s yeah worst when you look at the volume
16898s or amount of mana you actually will end
16900s up spending on ruin here but best when
16902s you look at the odds of it just winning
16904s you the game there and then
16906s there might just be an internal debate
16908s here from bunny about whether he's
16909s interested in delaying one turn to go
16912s fishing for an amulet instead with the
16914s deep water evoker i wonder but there's a
16917s lot of ifs butts and maybes involved in
16919s that play
16920s yeah
16923s give splies more time to dump cards
16925s right that's the problem as well i think
16928s i like joe it's just a three seven as
16930s well you know like that's the thing we i
16932s feel like we always bring up he's like
16933s oh did you know this card's actually got
16935s stats you know
16936s no no way what do you mean cards have
16939s numbers on them shut up
16940s okay you hit the shard
16943s flies is kind of safe for now
16955s the other place is just getting beaten
16957s up here and without playing a pyro as
16960s well
16961s this pelican is actually starting to
16964s stack up
16966s this game just been there from the
16967s beginning
16974s so uh can i interest you in a
16976s room of the arc mage song
16983s i've just noticed you started saying
16984s ruin a lot less
16986s all right was this conscious effort yeah
16989s uh
16990s i'm not sure maybe
16992s i have noticed i can like i sort of jump
16994s between them both
16997s but for no real reason you know what i
16999s mean it's not like
17000s it's just i don't know
17002s the stress of casting with you kicking
17004s in um but yeah i don't know i've not i
17007s never noticed one way or the other i
17009s just noticed it after the fact so what
17011s do you mean you don't you don't enjoy
17012s having a light shined on a particular
17014s nuance of your casting while we're live
17016s on air and being forced to discuss it
17017s are you not enjoying this conversation
17019s right now
17020s no
17021s oh okay ah sorry my bad then we can move
17024s on i still have the conversation you
17025s know me i just put up with it and get on
17027s with it but so uh so shaman
17031s not yet
17033s gonna have to wait
17036s oh have i already said it
17038s oh honestly if you already said it i'll
17039s be livid because i've definitely missed
17041s it by this point
17045s when he is going to take the slightly
17046s slower approach though not going to be
17048s playing the rune
17050s out
17058s all right pyro the first committed this
17060s is always a big decision point with the
17061s deck
17062s because quite often once you've
17064s committed this first pyro to clearing a
17065s board that means that you only really
17068s have xyrella left as a board clear for
17070s the rest of the game because the second
17071s pyro is almost demanded to be used as
17074s the combo activator at the end of the
17076s game
17081s yeah we have seen instances of it not
17084s being used to activate but those are few
17086s and far between at best
17098s and here for bunny do you think he was
17099s just waiting till the board gets cleared
17102s to play the room or
17104s do you think it's a little bit too
17105s dangerous when he was ahead on board is
17107s that is that the reason for not just
17108s jamming at asap and trying to just
17110s snowball i think
17112s i think the intention is probably just
17114s to try and use roon as the finisher if
17116s we get to that point and he's more
17118s interested in just developing guaranteed
17119s minion pressure for now chipping damage
17122s away when possible and then when the
17124s moment comes where kind of the indicator
17126s that you're about to lose the game to
17128s try and just go for the fireballs the
17129s pyroblast whatever else to be able to
17131s get that last bit of damage through and
17132s of course if the opposing board is clear
17134s at that point uh that if anything
17136s maximizes your chances of any of those
17138s direct damage spells actually going face
17142s even now it's an interesting choice yet
17144s again right because he could just kill
17146s off the one two play it and go because
17148s otherwise he's playing what treasure
17150s guard
17151s snow flurry
17152s answer like is that
17155s really strong enough maybe there's the
17157s hope that zyrella's not there but i do
17159s think as usual with a deck such as ball
17162s priest
17163s look at the amount of cards in blizz's
17164s deck right you just assume xyrella is
17166s there by now which means there is a ford
17168s clear if flies wants it
17171s yeah
17172s but i think it's uh you know it's a
17174s reflection of the spell pool to an
17175s extent you know these aren't the days of
17177s like power of creation firelands portal
17180s you know a bunch of spells that
17182s generated you big board states it's
17183s really just drake fire amulet that does
17185s that in impressive ways
17187s um and sometimes the the five mana spell
17190s that i'm forgetting the name of as well
17191s that can if it hits on the the right
17193s stats can get you a pretty big board as
17195s well but i think bunny just more focused
17197s right now on playing you know guaranteed
17199s stats where possible
17202s is going to be able to get the second
17204s pig dead
17208s and then with this handmaiden actually
17211s uh i believe
17212s the village is still doing it in the
17214s deck yeah
17217s lots of possibilities here actually
17219s there was a very good chance probably
17221s not on this turn but maybe
17222s in one turn away where there could have
17224s been a very surprised scammy ending to
17227s this game uh using the priestess with
17229s the amount of spells that were being
17230s played to kind of find a lethal in a
17232s spot that wasn't necessarily obvious
17235s and but bly's now i think very clearly
17237s setting up for something very soon
17242s yep and bunny seems to have the same
17244s idea
17246s girlfriends this game is going to be
17248s over pretty soon
17253s none of this matters
17255s that matters where's it gonna go that's
17257s not the one
17260s oh
17260s [Music]
17263s what spell oh does the battery's handful
17265s right and is full yeah it does very nice
17268s though card draw finding the akani is
17270s very very relevant yeah
17290s should
17291s be okay i think counting the amount of
17293s minions that has been played
17296s running across the screen
17300s it's like one of those people that you
17301s employ to like stand like
17303s like a greeter at the front of the store
17305s when you give them like a clicker so
17306s they actually count how many people come
17308s in and out each day you know your foot
17309s traffic
17313s got found out pretty quick
17315s yeah bunny choosing to go spell the i
17317s guess with the priestess not being used
17320s as well bunny just thinking there's two
17322s there's one
17325s wait the big reveal the void has melted
17328s away
17330s blyze has returned to reality at this
17332s crucial moment in the series and then
17334s there was light
17342s oh my eyes it burned
17349s let's get hold of the wild pyro number
17352s two just sitting there pretty much at
17353s the bottom of the deck frame there he's
17355s going to clear this up with zyrella pass
17357s it over and say bunny
17359s i'll do something big my friend
17366s never has the phrase pulling back the
17368s curtain been more literal and more
17370s appropriate raven i'm i'm very upset
17373s that blize's void has just melted away
17375s behind him i know this is a very crucial
17377s moment of a very crucial series
17379s this is far more important
17385s all right let's open some more boxes
17392s just gonna go again
17397s good start
17401s my hand is too full
17408s goes from potentially brilliant to
17410s disastrous because when a pyroblast hits
17413s a minion not only is that 10 damage
17415s missed it's also 10 mana choked on doing
17418s basically nothing in terms of impacting
17420s the board state so
17422s ends up being a pretty miserable rune
17424s overall
17428s get the amulets
17430s i believe that
17431s enough now right
17434s yes
17435s but
17436s there is not enough mana currently and
17438s that is an explosive runes in play
17442s he's gonna eat up the priestess here
17446s also just die if he does it now right
17453s splice just been sort of checkmated
17457s i'm looking at it obviously we have the
17459s knowledge behind the secret
17462s even without like a solution why is
17465s can't combo this turn
17468s right
17469s so then he can only press hero power
17480s which doesn't give you a lot of
17481s confidence health wise right you if you
17482s can't clear these minions
17487s who's gonna go devour instead to kill
17490s the balls and now the priestess comes
17492s down second amulet second devourer
17496s is able to clear this up that devourer
17498s also kills the mailbox dancer on the
17500s other side which is super relevant
17505s and that means the weapon swing goes
17506s through but there's 40 armor on the
17508s other side sorry 40 health total on the
17510s other side which means three swings are
17512s required here and bunny has a coin
17516s and bunny has a reckless apprentice more
17518s so than anything else which means that
17520s juiced up wildfire hero power is gonna
17523s do the four extra damage get over the
17525s line really nicely navigated in the end
17527s from bly's obviously not good enough to
17529s end the game but seeing that line
17532s uh obviously with explosive runes in the
17534s forefront of his mind at that point i'm
17535s sure um realizing that going the other
17538s way around didn't really get him
17539s anywhere but using the pyromancer to
17541s explode and then actually getting the
17542s benefit of the priestess actually
17544s refreshing the manor it at least gave
17545s him a world where the combo was
17547s completed gave him bizarre outs to be
17550s able to uh you know not make anything
17552s happen on the other side so yeah very
17554s nicely done i think overall yeah really
17556s solid game from both players obviously
17557s definitely a tricky one and a tricky
17559s series in general blize almost made it
17562s all the way back but the last match up
17564s being this uh priest versus mage on
17566s paper is a difficult one in itself but
17568s it does mean that bunny hopper continues
17571s on and gets off to a great start this
17573s week whereas bly's unfortunately for him
17575s is done i'll have to go back to the
17577s drawing board for week two of grand
17579s masters
17581s but yeah really really tough series a
17583s really high level of play and i think
17584s that's honestly just what we expect
17586s right so we've cast lies we've cast
17588s bunny enough to know that these two
17590s don't really make mistakes
17593s yeah and i think you saw that in that
17594s last game right i think blize was made
17597s to play that match up on extreme hard
17599s mode by bunnyhopper who did everything
17601s right i ran out of time at the start of
17603s the game talking about all the obstacles
17605s mage can put in the in the way uh we
17607s also saw again at the end of that game
17609s another one of those obstacles that was
17611s having the huge impact where even if
17613s blize was able to get the puzzle solved
17615s which he did even if he wasn't then
17618s immediately dead on board which he was
17620s with the reckless apprentice coming out
17621s from the other side because bunny
17623s applied hard mode level five which is
17626s saving the amplified snow flurry with
17628s the mage to be able to freeze the
17629s opponent on the crucial term where you
17631s think they're going to be able to
17632s activate that weapon it's the swing of
17634s the weapon that really makes the chaos
17636s happen so if you're actually able to
17637s freeze them out you then have the
17639s complete freedom to do what everything
17641s you want on the other side so when you
17643s say these two don't really make mistakes
17645s i do think that is a very nice way of
17647s looking at it because what you got to
17648s see in that was one player making really
17651s smart decisions to make the other
17652s players life as
17654s as bad and as awful and as difficult as
17656s humanly possible and then the player on
17658s the other side navigating that extremely
17660s well but in the end the odds just being
17662s slightly too insurmountable for blize to
17665s be able to get there so a very nice
17666s final game for bunny looked like it was
17669s going to be a much simpler day at the
17670s office for bunny than it ended up being
17672s as he went out to a 2-0 lead
17674s but in the end managing to scrape over
17676s the line finally with that mage on the
17678s third attempt very nicely done great
17679s series yep that's the third match of the
17681s day completed but we've got plenty more
17684s coming up so stay tuned as we go over to
17686s pascoa and judgment after the break
17692s [Music]
17701s [Applause]
17702s [Music]
17707s in the darkest of seasons where ruthless
17710s eyes gawk for horrific reasons
17714s for a hidden hand has struck me down
17718s with such ruthlessness
17721s so deep and profound
17725s then he comes with his mullockian scowl
17732s to uncover the truth
17734s of murder most foul
17738s the anima drifts across the floor
17741s highlighting the creatures who walked
17744s through my door
17746s the motives are as black as night
17749s avarice power revenge and blight
17755s we watch the hero
17757s uncover the clues
17760s that lead to the truth
17763s behind this dark blues
17767s join us here
17768s with the grimm and in pious
17772s choose your power without heavenly bias
17776s for at the end
17777s they will burn in the fire
17780s when it is known who slayed
17784s tenacious the sire
17787s [Music]
17802s [Music]
17810s [Music]
17816s [Music]
17842s so
17846s [Music]
17885s welcome back everyone we are ready to
17888s jump into the next game and it is going
17890s to be between pasco and judgment uh saw
17892s myself have the pleasure of casting
17894s pasco yesterday we're gonna do so again
17897s against one of the uh uk players
17900s uh what what's wrong sol you don't want
17902s to try and curse pasco again
17904s yeah i mean
17906s the the pled when you say we had the
17907s pleasure of casting pasquale yesterday i
17910s think pleasure is doing a lot of
17911s unnecessary work in that sentence is all
17913s but carry on
17915s oh you carry on what's going on between
17917s these two players all right fair enough
17918s so of course uh pasqua does have the
17920s renaissance heavy deck um particularly
17923s the quest priest which was the deck that
17926s again if we want to do uh a sentence
17928s where a word is doing a lot of
17929s unnecessary work the star of the show
17931s yesterday uh it was unsuccessful on
17933s multiple occasions in the series against
17935s bunnyhopper which made that series an
17937s absolute marathon but it was then a lot
17939s more successful once the america's
17941s casters stepped in i don't know how much
17942s of that you caught um but pascual later
17945s on had a lot more success with that
17946s quest priest hitting the smoother curves
17948s getting the early stages of quest
17950s completed a lot more uh smoothly which
17953s was really the big problem that he was
17955s running into with this deck in this in
17957s the early game that we saw against him
17959s against bunnyhopper
17961s so remains to be seen i guess what will
17963s happen with the the xl quest mage this
17965s time around but we can take a look at
17967s some of pascua's information here um
17970s really a very successful first season in
17972s grand masters we talked yesterday about
17974s his kind of pre-grand masters career how
17977s i met him very early on in his
17978s hearthstone career very early on in my
17980s hearthstone career as well um he kind of
17983s bubbled just under the top level for
17985s quite some time then leading up to his
17988s eventual promotion into grand masters
17990s just that final point there of him being
17992s the spreadsheet god you know that is the
17993s kind of thing that leads you to come up
17995s with some of these off-the-wall picks
17997s like an xl quest priest for example and
18000s i know in the the the practice group in
18003s uh master tony orphan group he does a
18006s lot of the work on spreadsheets for a
18007s lot of the players i think even pocket
18009s train uh in his winner's interview at
18011s the end of the masters tour gave credit
18012s to pascua specifically for the work that
18015s he did on spreadsheeting for a lot of
18016s their lineups coming into this so you
18018s know clearly that is a good skill you
18020s don't all have to be good at it but
18022s having one of you that's good at
18023s manipulating uh spreadsheets collating
18026s and interpreting data having at least
18028s one of those in your practice group is
18030s definitely very beneficial 100 but then
18034s we go on to his opponent judgment
18036s whoever seems to be having a great first
18038s week of grand master so far making out
18040s of groups is definitely job one it does
18042s mean you're banking at least a couple of
18044s points to start stacking for the next
18046s three weeks and again just glancing at
18048s the record seemingly coming out of
18050s nowhere and having a top four at silver
18052s moon and then runner up at next year's
18054s lair and doing enough to make it into
18056s grand masters is absolutely fantastic to
18058s see and their judgement is going to be
18060s also running hunter in game number one
18062s but it is gonna be the beast hunter uh
18064s so we do get to see the sort of two
18066s extremes of hunter right now which is
18068s the beast package that we see here going
18070s up against the excel quest hunter which
18072s again as i mentioned in the first match
18074s i am excited to see more of today
18078s yeah for sure and obviously bunny making
18080s a small recovery with his version of the
18083s beast hunter judgment now stepping up
18084s the plate to be able to do so um but the
18087s quest hunter particularly the xl version
18090s has looked pretty good so far and
18093s actually when we were talking previously
18095s about ball priest being the highest win
18096s rate deck in the tournament i believe
18098s now that will have been usurped uh just
18101s sort of updating the stats in my head as
18103s i go along as our particular spreadsheet
18106s wizard uh lorinda not myself um
18109s currently only has stats from the
18110s beginning of the day for us but with the
18112s ball priest picking up a loss for blize
18113s in that previous series uh quest priest
18116s picking up wins for possessing i know
18117s early on and it was already seeing at 70
18120s percent to boar priests 80 with a tiny
18122s sample size going into this so we might
18125s well end up now with uh blaise picking
18127s up a loss and being out of the
18128s tournament with uh quest hunter perhaps
18130s being the dominant deck in the
18132s tournament if things continue as they're
18133s going at the moment yeah and i can see
18135s it honestly because the deca it feels
18138s like so many gaps have been filled with
18140s the ability to not only gain additional
18142s health but the sort of inevitable amount
18144s of damage you do have and we have seen a
18147s players uh with this quest hunter able
18150s to just slot in a few extra tokens of
18153s card draw in there mainly the
18154s multicaster being probably the biggest
18156s one
18157s so being able to just draw more cards
18159s because that is the one faulty sort of
18161s uh
18162s factor with hunter that can get you into
18164s trouble it's just that lack of card draw
18166s but i do think with a the dumbledore
18168s bunker and then the uh the additional
18170s card draw from multicaster that it is
18172s going to be a pretty strong
18176s insta mountain bear in the opening hand
18178s as well as has been the style
18180s for this deck in this tournament but
18182s still pretty nice to be
18184s looking at a trog biscuit opening
18186s against quest hunter specifically
18188s however unfortunately for judgement
18190s there is just the arcane shot in hand on
18193s the other side for pasco
18198s yeah and it looks like the only
18200s realistic play right there's nothing
18202s that can really
18204s make pasco think about
18206s doing anything weird right with the
18207s quest and then generating another trog
18209s the fear of biscuit is probably just way
18212s way too high because the second that
18213s gets biscuit on it it starts to snowball
18216s out of control
18220s judgement now gonna have to make the
18221s call between a hero power and a trade
18224s using the manor and the time to actually
18226s cycle and go for a three drop because
18228s currently he'd be skipping nice turn
18229s three as well so i do actually like to
18231s see this just give them a slightly
18232s higher chance of getting something
18234s active to do
18236s just thought i would look it up for my
18238s own personal curiosity it appears that
18240s fear of biscuits does not have a
18242s specific name it is considered a branch
18244s of cyberphobia
18247s branch of
18248s cyberphobia cybophobia oh i was like oh
18251s sober you chose to call it that when
18255s i mean to be fair
18257s robot biscuits does sound quite
18258s terrifying if you really burrow down
18260s into depends on the size what if they're
18262s actual size robot biscuits you just
18264s flick it off the table you play all
18266s right raven would you rather fight a
18269s hundred biscuit-sized robots or one
18272s robot sized biscuit
18274s what's the robot you you matching it to
18277s uh
18278s like johnny five level
18282s i'd rather fight the one biscuit i think
18284s okay kids you just eat it
18288s even if it was big
18292s do you have a different answer would you
18294s rather fight the little robots oh i mean
18296s as part of the luxury of asking the
18298s nonsense question i don't have to answer
18300s it that's just how it works
18303s i don't know what weapons the little
18304s robots have
18306s that's the thing whereas if there is
18308s just a big biscuit that can move it's
18310s like well it's still a biscuit you just
18312s made me surprised you knew who johnny
18313s five was of course okay
18317s it wasn't a given
18318s wait genius
18320s you always fight the big biscuit because
18322s you just make a giant cup of tea
18325s ah they push it in
18326s insta dunk yeah yeah yeah and obviously
18329s the biscuit would not have the
18330s structural integrity of like a digestive
18332s you know like a proper tea biscuit so it
18334s would just crumble away into the tea
18336s yeah i love it we've solved it
18339s were you alive when short circuit came
18341s out um
18343s you talk about the actual game and i'll
18345s check 1986.
18347s oh no you weren't right because that's
18348s when i was born
18351s yeah hey i thought you were 76
18353s [Laughter]
18355s raven and larinda's new favorite meme is
18357s that i'm 40 for some reason i'm not sure
18359s why that happened but here we are
18361s because i said it once and it annoyed
18362s you
18363s okay yeah it makes sense
18366s yeah though in the meantime while we're
18367s talking absolutely nonsense
18369s let's go it's starting with that quest
18372s progression
18373s but very quickly we'll want to make the
18375s decision as to whether this is a tavish
18377s game or not because the option is there
18389s and it is one of those
18391s decisions that i've heard
18393s people really have different opinions on
18396s right like which matchups require that
18398s the tavis being sort of
18400s melded with the hero power as opposed to
18402s which ones you use tavish if you have to
18405s at the sort of end game state or you
18407s know if the secrets are going to do
18408s insane work then sure you just play
18410s tavis but it's definitely a tricky
18412s decision to make
18419s especially because pascal does just have
18420s decent plays without having to coin
18423s tavis right
18424s yeah and i think in particular this is a
18426s tricky matchup to evaluate it in because
18429s there's different routes that the beast
18431s hunter can go right they can either go
18434s sticky deathrattles and colossals and
18436s constant revivals of mountain bears and
18438s so on at which point
18439s fighting for board with
18441s uh misha's and trying to push damage
18444s with charge damage with huffers just
18445s doesn't really work out that well
18447s because of the sheer amount of taunts
18448s that will come out on the other side if
18449s that's the route that goes down
18451s um whereas if they don't do that and
18453s they try and just race you in a position
18454s with revival of king crushers then
18456s sometimes the board dominance and even
18458s the misha's themselves coming out on
18459s your side can actually end up being very
18461s crucial with emergency maneuvers and so
18463s on so i think even you know you're right
18465s to say that different matchups is this
18467s right is this wrong even in an
18469s individual game state in some matchups
18471s it can be hard to evaluate whether it's
18472s right or wrong and that option still uh
18475s up for grabs i guess for pasco to an
18477s extent right because he's isolated the
18480s sabre which means now depending on
18482s what's offered he could uh look at the
18485s potential of a sort of explosive
18487s freezing kind of combination right uh if
18489s he wants to do anything like that or if
18492s he can actually bounce this 4-3 if for
18494s some reason there isn't any minions
18496s played because before turn seven you can
18498s sometimes take that risk but we are
18500s gonna see the palin get dropped down
18502s here for judgment unfortunately for him
18504s no harpoon but he does have the doggo
18510s so unlucky no one drop joking of course
18513s but still the dredge factor very nice
18516s here
18517s being able to take the pick of whichever
18519s of these you would like i'm sure raven
18521s is advocating hard for the kolak right
18523s now would be the dumpster choice for
18526s sure
18527s i think it's the second choice
18530s yeah
18532s yeah
18533s yeah
18534s yeah
18537s i do think i'm taking
18540s over kolak there every time really
18547s of course i think we're both agreeing
18548s that glug was probably just the pick
18550s right we can agree on that one we split
18552s the other two
18559s but again decision time once more for
18561s pasco does have the option of the tavish
18564s only the board's a little bit trickier
18567s to clean up right
18570s he wants to just use spells instead
18577s take the great approach i've just dumped
18578s loads of spells to face
18581s not really playing hunter
18601s i like this a lot just ignore it don't
18603s let the saber go off again unless their
18605s judgment can force it somehow right
18608s and just start pushing damage
18610s and this is a nice luxury that the
18612s renaissance version of the deck has that
18614s perhaps regular quest hunter wooden is
18616s the
18617s when you have 30 health you probably
18619s can't afford to just tank a 4-3 against
18622s hunter every single turn to not allow it
18624s to go off whereas
18626s when you have that extra buffer when
18627s you're starting at 40 pascal probably
18629s feels a lot more comfortable in just
18632s taking the damage from this a few times
18634s just to deny the threat of a king crush
18636s or a mountain bear coming in
18640s which wouldn't of course be honest even
18641s even hydraulidon which is usually the
18643s low roll still represents a lot of stats
18645s in this position
18647s which meant
18649s a little bit of a think because again at
18650s this point he's always got to factor in
18652s five mana is almost certainly being
18654s played on the tavish victory
18657s knows there's a coin knocking about as
18658s well but what's the follow-up that's the
18660s big punish and honestly
18663s isn't that much i think here the
18666s unfortunate thing is there's nothing to
18667s immediately trade into because the gluck
18670s is very killable even at uh
18672s even with five mana on the tavish
18674s because of the refreshing hero powers
18677s and i think that is one of the big
18678s factors of the matchup from pasquale's
18680s side obviously it's easy to do because
18682s you're an extremely bored presence and
18684s minion light deck in general
18687s um but leaving minions on board is very
18689s dangerous in this matchup because of all
18692s the immediate tempo and scan potential
18695s that you get from being able to rush
18696s into opposing minions so keeping board
18699s clear is good for a variety of reasons
18702s glug being found from phalen and then
18704s dredged is probably not top of the list
18706s but it is certainly a factor as well
18718s imagine if this oh
18722s did he just count lethal is that what he
18724s did in the previous not sure
18734s i how it's kind of hard to count the
18736s lethal by playing tavish
18738s because you know that judgement can
18740s choose to trade whatever he wants into
18742s the tavis first that's fair yeah that
18744s alters a lot of the potential plans on
18746s the pacing shot yeah
18749s so if cast four spells four spells is
18751s eight damage just from the hero power
18754s and then so quick shot is three so if
18756s piercing shot did five that would be
18757s guaranteed lethal at that point
18760s is this double trade the two twos
18764s and then
18766s oh okay
18775s look but crucially there's not enough
18778s health even with the giant minion of the
18779s tavish on the other side of the board
18781s or judgment to be able to trade off all
18784s of the small minions right which leaves
18785s that 2-2 hanging around on balls
18788s which means with the hero power at the
18789s start of the turn factored in as well
18791s that starts off the turn the four spells
18793s do eight extra damage with the hero
18795s powers the piercing shot does four the
18796s quick shot does three
18798s yep
18800s going in there to help out and i think
18802s pasco is very happy with this outcome
18804s yep that's it
18808s really nice play there just taking the
18810s approach from very early on saying nope
18813s i'm not going to interact that well with
18814s this board i don't want to mess around
18816s with the saber until i literally have to
18818s and guess what it's when the tavish
18820s comes down he has to so
18823s i'm just going to start pushing for
18824s damage and getting myself ahead in that
18826s fashion and i think it's the right thing
18828s to do in this matchup in general of
18830s course
18833s pasco our moments pause because of the
18835s draw on the the end of the previous turn
18838s giving himself more options for being
18840s able to make this happen
18845s coin effectively being two damage as
18846s well looks quite good
18849s and can just go shell short hero power
18850s for the refresh as well
18853s yeah and i'll do the job the peasy there
18856s passcode game one
18858s go into him and win it with the hunter
18860s mirror great start and again i think
18862s this
18863s this was an expected outcome not
18865s necessarily because of what the matchup
18866s is but because of how the two decks have
18868s been performing this weekend right like
18871s i've definitely felt like the uh the
18873s excel quest hunter has just generally
18875s been doing very well as you were talking
18876s about the stats earlier and and the
18879s beast hunter has been struggling more so
18880s you'd expect this kind of rough outcome
18882s to happen anyway so great start there
18884s for pascoa going 1-0 up and again i just
18887s think his decision making was on point
18890s he has the uh the heart of a hunter yeah
18892s i've got two decisions one goes face and
18894s one doesn't what's correct guess what go
18896s face
18897s yeah and i think that this right here
18899s the trade into the failing term was the
18901s turn it was identified right because
18904s that turn you're pushing damage you're
18905s actually also activating your tavish as
18908s well and then from there you can reverse
18910s engineer count back the two turns
18912s subtracting for your opponent's health
18914s hunter does not really have any toys to
18916s play with in terms of gaining health in
18918s most situations
18919s that kolak would have obviously had an
18922s impact if maybe there was a turn or two
18923s left in the game but did not end up
18925s doing so
18926s uh so pascual was able to count it out
18928s from that point and feel relatively
18930s comfortable and you saw
18932s just the finger counting and then
18933s finally the nod come out once judgment's
18935s term was completed pascua knowing that
18937s he had it wrapped up but now
18939s raven no into the breach once more hold
18943s my hand and we can do it the quest
18945s priest is coming back out to play once
18947s more uh fingers crossed obviously um you
18950s might have got the impression from
18952s yesterday that i don't like this deck um
18955s but i'm here to set the record straight
18957s i'm actually a big big fan of i hate
18959s this priest
18960s and i want it to perform as well as
18962s possible i think it's an incredibly
18964s strong deck and if it comes into this
18966s series now and it only gets played once
18968s and then wins i think we can all agree
18970s that's a pretty fantastic scenario for
18971s everyone involved no okay first do you
18974s halfway through that until you
18977s finish that sentence i was about to say
18980s subtle
18981s blink twice if you're in trouble
18984s who's behind you threatening you here
18987s um but yes scanning searching for the
18990s bit bit detectors where is it i can't
18992s well there it is okay yeah there we go
18994s yes priest needs to win so we never have
18997s to see it again at least for the near
18998s future uh judgment is going to be
19000s playing the murloc shaymin though and i
19003s think this is one of the more manageable
19005s matchups for the priest uh just because
19008s it is
19009s the shayman very often just has a
19011s straightforward game plan right build a
19014s board try and win
19015s if the board gets cleared build another
19017s board try and win so on so on whereas
19020s the priest does have a lot of answers
19022s yes the answers are sort of far and
19024s widespread across the many cards in the
19026s deck but there is enough and there's
19028s enough minions in there to stay
19030s competitive on board at least at times
19032s uh there's levels of aoe clears
19034s especially with the undying disciple so
19036s yeah this is definitely a matchup that i
19039s wouldn't feel too upset about playing if
19041s i was the priest
19042s [Music]
19044s yeah for sure it's the kind of matchup
19046s we've talked about a lot right about how
19049s the players with shaman in their lineups
19051s are seeming to struggle against some of
19053s these renathol decks on the other side
19054s that can sustain the pressure that they
19056s output in the early game
19060s they're not super minion focused overall
19063s so they don't really play into like the
19065s snowfall guardian parrot lines that
19067s shaman can come up with they have 40
19069s health so even if it's a bioluminescence
19071s version by a luminescence version of the
19073s deck then they can generally resist
19075s what's going on there hey
19077s [Music]
19079s one two three four
19082s now this is pod racing raven
19086s yeah at least one thing i really like
19087s about uh pasco as well and one thing
19089s that makes me happy that we get to cast
19091s him is that he does even in the tense
19094s games right you can tell he's engaged
19096s you can tell he's enjoying it because no
19099s one plays hearthstone this much and
19101s doesn't actually just love it right so
19104s uh really fun to see pascal sort of
19106s having fun with it because he knows
19107s yesterday especially when we cast him
19109s these priests games were just a living
19111s nightmare so it's a pretty pretty fun
19114s just to see him enjoy that fact
19115s yeah i uh after we finished broadcasting
19118s yesterday i dropped the uh the salty
19120s tweet like the delete priest tweet
19121s immediately after broadcast and pascal
19123s just pops up in my mentions like you're
19125s welcome
19129s so far you are right having the uh one
19132s two three four especially with three
19135s being the sorceress as well probably or
19137s would you agree that the best three drop
19139s to actually get uh
19141s as your three drop activation
19143s yep
19144s unless you're up against like demon
19146s hunter or something then probably
19148s devouring plague is the one that you're
19149s going to be looking for just to be able
19150s to clear up those early board states and
19152s stabilize a little bit but yeah this
19153s kind of match up i would say just spider
19156s tank and look for something to fill out
19157s your quest stage two is probably exactly
19160s what you're looking at
19166s whirlpool as well in the hand is a card
19168s well worth talking about in this matchup
19171s because it can be super impactful in
19172s general um you know lots of turns end
19175s for example with a snowfall guardian or
19177s a parrot in play and then if you're able
19179s to delete the second one and by going
19182s along with that then that can be a big
19183s deal even something like a school
19184s teacher hanging around on board right
19186s can have a big impact in terms of
19188s setting up weird late game win
19189s conditions there's late game murlocs
19191s played as well normally a lot of them
19193s are played outright so that can be uh
19195s the half of it that you actually get to
19196s clear up too so yeah pretty interesting
19199s overall score's got a choice now
19202s where he wants to go with this nothing
19204s anyone else find the card drown a bit
19207s severe for the hearthstone vibe you know
19210s like
19211s drowning is terrifying i don't know
19213s whether it's just me but like i i like
19215s i'm not scared of water i can swim i'm
19216s fairly happy with it but i am terrified
19219s of drowning like i think that would be a
19220s really really horrible way to go out so
19223s just the fact that just a card called
19224s drown where thematically you just grab a
19226s minion and drown it and the picture is
19228s just a guy drowning
19230s i don't know it seems a bit much
19232s yeah so think about how you feel about
19234s it subtle and then know that i'm
19236s terrified of deep water i do not swim
19239s and it terrifies me every time i'm even
19241s near relevantly deep water so yes i
19244s agree even more so
19247s and typically it's in priests so it's
19248s like my two worst nightmares
19254s oh so yeah what's the worst way to die
19256s drowning no i can go you one better
19258s drowning and anduin is also there yeah
19260s laughing at you
19267s dangerously close to veering into tj's
19269s mountain bear discussion that comes up
19271s at least once a tournament as well
19280s or could just play the drown now if he
19284s wants to
19285s probably better to save the hexane right
19287s because hex can can be very strong later
19290s on yeah absolutely
19292s and even though the strongest drown ever
19295s it's better to save the hexagon
19298s one spirit guide
19307s he's having please best day ever he's
19309s 1-0 up in his first series
19311s and he's drawing on code
19314s pascua all curve all vibes
19320s also beneficial because it's just a good
19322s card in this match-up as well right like
19325s it just gets work done we can see it
19327s there's going to be command of neptulon
19329s here available for judgment and that is
19331s a very hard card to pass up on curve as
19333s well it is going to sort of
19335s chomp down on the five drop from pascoa
19337s but again pascal is progressing quest
19340s which is what he wants to do
19345s yeah we'll represent an absolute ton of
19347s pressure if pascua chooses to just lump
19349s the five drop into this board because
19351s it'll be what do we have the end of term
19353s one one five one five four three four
19355s will be the board state at the end of
19356s the turn so five one eats the entire
19359s torn everything else just goes face
19362s i guess he could instead go hexen right
19365s to steal one of them if that happens
19366s possibly yep yeah very true just take
19368s the turn off because he doesn't have a
19369s six drop yet right
19371s yeah that's fair
19373s we've still got see if judgment goes
19375s free does have other options frostbite
19376s is available with the trade from the
19378s fish
19380s yeah i also do think a carney minion
19382s counter at crucial times does have a lot
19384s of impact in this matchup as well
19385s because
19387s quest stage one you can get done with
19389s some spells but quest stage two
19391s it's all just spirit guide talent light
19395s shower undying disciple right those are
19397s the cards that you have to play
19399s for five and six to get the quest
19401s completed unless you're discovering
19402s things so a well-timed blade master
19404s akani can actually have a significant
19406s impact on the game as well
19410s oh that's a lot of murlocs
19413s got to remember of course as well that
19415s that coin is still in pasco's hands so
19417s we would talk about whirlpool earlier it
19419s could actually be a turn seven whirlpool
19422s which will be a pretty impactful
19425s what to do
19430s again though i do think it might be time
19432s to uh command some neptulons
19444s i wonder
19449s yeah confessor was a little surprised
19451s not to see it come out on the previous
19453s turn
19455s going with the gorlok instead which you
19457s know does set you up for some pretty
19459s high potential combos with the clownfish
19462s brand that you already have as well you
19464s can make some disgusting board states
19466s happen but you haven't really pressed
19467s the button for any board clears yet at
19469s this point right it does feel a little
19471s bit like doing it this way around has
19473s just led to
19474s significantly less value
19477s from the command rush minions than they
19479s would have got if they'd have gone the
19480s other way around
19489s ah pascua you suck where's your six drop
19492s come on
19494s okay he can draw a card and then coin
19498s true actually
19500s also coin and then call right
19504s he really wanted to go for it i'm not
19506s saying he should i'm just saying he
19507s could the xyrella does end up being a
19510s pretty strong draw here overall right
19513s the the double gift in hand
19518s like pascal's just gonna stall okay look
19521s like it was played there for a second
19522s but this makes sense hey
19524s [Music]
19527s you did it it actually looks fine as
19529s well right taunt
19531s and then brings everything low so he
19533s doesn't even necessarily have to double
19534s gif next to him with zyrella
19541s i've got playing off curve
19543s it is forbidden yeah did not progress
19546s quest
19556s yeah this is the this is
19558s not showing what i was talking about all
19560s the way at the start of the game here
19562s where
19563s the priest as long as it doesn't
19564s completely whip feels like it has enough
19566s to keep up as seen so far and like yeah
19570s judgment can make a big board but we can
19572s see there's two aoe options now kind of
19574s two and a half if you count the disciple
19577s yeah and
19579s yeah outside of that i'm already stuck
19581s for a game plan honestly there's no
19583s snowfall yet and even if there was yet
19585s again there is coin whirlpool there's
19589s unfortunately for judgement didn't get
19590s hold of mutinous which i think might
19592s have been what he was going for with
19594s gorlok
19596s on the earlier turn
19599s yeah just not really coming together is
19601s it
19608s even to an extent wonder if trade into
19610s the hex and is even worth it for
19611s judgements
19615s okay gonna use the frostbite it makes
19616s sense
19627s frostbite and spell counter here really
19629s trying to dig deep
19632s to disrupt some of these clearing
19634s options
19639s scary board for pascal to play into for
19641s sure because he absolutely does not want
19644s to get the disciple minion counted under
19646s any circumstance here that sets him back
19648s so much
19650s looks like to me at least he could
19652s always start with coin this turn
19658s because next turn he's going into a
19660s natural whirlpool anyway
19664s coins now at worst he's got five mana at
19667s best he has six
19669s and he gains the knowledge right
19672s yeah and resets the uh the cost and all
19674s of the other spells as well if it does
19676s go off
19684s sacrifice the ocarina into the potential
19687s block
19688s turns out it is in fact a spell
19690s okay
19694s oh
19695s some nice options thrive is obviously a
19697s big winner once you do get to the quest
19700s completion stage
19704s you're able to go digging
19715s i think the existence of thrive in the
19716s shadows is part of what even makes this
19719s particular renewal build of this
19720s archetype possible because
19723s otherwise you have to have this very
19724s awkward conversation like okay i'm
19726s playing quest priest okay cool what's
19728s quest priest well you do a bunch of
19729s quest stages and then you shuffle a card
19730s into your deck that when you draw it you
19732s win the game okay cool so what have you
19734s done how have you built that deck well i
19735s put a bunch of other cards in my deck
19738s make that less likely to happen
19740s that does sound very weird but yeah the
19742s existence of uh thrive specifically does
19745s uh dig you out of a lot of those
19746s situations if you do complete quest
19748s quickly you are still gonna have a ton
19750s of cards left in your deck but you do
19751s have some of those discover options to
19752s be able to thin it out
19754s yeah every time i've lost this deck from
19756s the quest it's been after a thrive every
19759s single time
19760s yep
19763s the judgment go fishing again
19769s now i believe has
19771s every single murloc out of the deck
19773s right now let me triple check
19779s yep that's everything
19781s yeah so now the threat of mutinous and
19784s the parrot is going to be brutal here
19789s because of the nature of the quest
19791s obviously the final quest step is going
19793s to be with you playing a seven or eight
19794s mana card
19796s which then means that you are not going
19798s to have enough mana to be able to dump
19800s the quest reward on the same turn
19802s leaving you vulnerable to a potential
19804s mutant
19808s weirdly enough if he's worried about
19809s mutinous does he just like pick renathel
19811s here
19813s just to hold an extra minion in there
19814s just put it there yeah
19818s predictable
19820s coin just to start working through this
19822s ocarina can't guarantee it will be dead
19824s by the time next turn comes around
19828s and of course because the coin is
19829s counted
19830s the frostbite aura is still in effect
19835s the judgment really having done a lot of
19837s work on the previous couple of turns in
19839s terms of slowing down the spell
19841s development from the opponent which is
19843s quite cute in a way because it also
19844s encourages the opponent to play minions
19846s which is a thing that you really want
19847s them to do so they don't have minions in
19849s their hand
19852s how does judgment go about this turn
19855s because there are options with bran like
19857s clown
19859s clown
19860s and fiesta i guess
19864s bran clown clown fiesta yeah i'm
19865s familiar with that play
19867s intimately
19868s i feel like bran is reserved
19871s specifically for the mutants though
19872s right i feel like that happened
19874s no okay apparently not
19876s really
19880s you can still do if he does clown again
19882s now right oh i see yeah that's kind of
19885s what i was saying yeah yeah sorry i
19886s didn't really okay specifically when i
19888s was talking about the mutinous i was
19890s imagining that the mutants would be at
19891s least holding for the threat of the
19893s quest award on the other side okay
19897s there goes xyrella there goes dragon
19900s again pascoa
19902s doesn't really want to lose the xyrella
19904s but knows he just has whirlpool right so
19907s not the biggest deal right now we can't
19910s cast it this turn of course because it's
19912s too expensive
19913s yes
19923s i realize he does get the disciple which
19925s clears up the majority of this right
19927s yeah it's very fair
19932s as well on stage three of the quest very
19934s nice
19941s yeah continuing to thin out the deck now
19943s has two options for the thrive
19946s that's always amused me just seeing that
19947s jack just go off for no reason hello
19949s everyone
19950s i am also here i had death rattle
19960s funny thing now is
19962s because probably tempting
19968s why not quite get the work done
19981s do you think the uh khan
19985s go fine with the mako right you can just
19987s recon this turn hero power and then
19989s potentially mccoy next turn that's still
19990s quite strong
19993s because you've
19997s does he get locked into holding this
19999s macaw right for the quest that's the big
20001s question to us agree yeah i mean playing
20003s the mutantness on the previous turn has
20005s sort of kind of
20007s put him in this position where he has to
20008s be
20009s very considerate of whether he wants
20012s this macaw to be functioning as a mutant
20014s but now obviously with the brukhan
20016s battlecry played that is not going to be
20017s a factor looks like judgment is all in
20020s on the pressure plan from here
20023s there's a lot of pressure this extra
20024s damage and i'm going to predict this
20026s rolled damage yes it did there was a
20028s very subtle nod that came out from
20030s judgment as he would have seen his hero
20032s power reveal a few seconds before us i
20035s think that's certainly the outcome he's
20036s looking for here
20038s scott does have
20039s prayer and then whirlpool if he wants it
20041s as well
20047s or total way
20049s is around ruby
20050s over
20053s this battle is far from over
20076s gonna go again with the pecan makes
20078s sense just going for the good value play
20081s with the mutants cleared up i was gonna
20083s suggest the the long shot of uh amalgam
20088s try and find something
20099s weird at this point as well right
20101s because
20102s the judgment what does the dredge
20104s actually get him that he wants maybe
20106s wild poor maybe bloodlust
20112s i'm coming i'm coming
20145s call again
20147s not hit anything
20149s super strong i would say
20151s no heel for example would have been
20153s absolutely huge frame there i have still
20155s plenty with a couple of heel spells in
20157s hand still has that double thrive
20160s probably will try to save at least one
20163s for the post quest world
20166s yeah the humongous owl is a really big
20168s deal though because we talked about this
20170s a little bit yesterday we talked about
20172s many things during the quest priest
20174s games yesterday
20176s um but seven is a problematic slot
20178s because it's only mutinous and black
20179s water behemoth and obviously he
20181s whirlpooled a mutinous a few turns ago
20184s uh which means he was down to just one
20186s card in his deck
20188s he's not done seven yeah that's my bad i
20190s thought he'd already done seven yeah
20192s that's huge then i take it all back
20193s you're completely right i'm glad one of
20195s us is paying attention to the quest
20197s counter
20198s he did eight with the xyrella but he
20200s hasn't done seven and blowing up the
20201s mutants yes he would lose the mutants
20203s from the own deck so finding the owl
20205s there is actually a really really big
20207s deal
20209s oh wait saul's favorite cards in hand
20213s uh passcode
20215s sorry oh good yeah no i i i looked down
20217s and thought did judgement just draw
20218s bloodlust is that what's happened no
20220s okay fine
20225s why issue now where
20228s on average pasco will out heal the
20230s prakhan's damage hero power right so
20233s many choices
20235s or maybe slightly not but still
20238s the uh having the reliable five health
20240s every other turn is going to make this
20242s plan uh quite difficult
20254s before the storm
20270s armor up with the windchill
20278s you wonder at this point
20281s that's cool just whirlpool again
20289s say nope
20292s yeah that's the question here right is
20294s when like pascua is weirdly in a weird
20296s um like phylactery warlock position
20299s right where he's just trying to find the
20301s turn where he can safely play owl and
20303s get away with it without dying
20307s it's a question of whether you'd see
20308s more pressure coming back the next turn
20310s does drop the other thrive that's got to
20312s be considered a pretty big win for
20314s judgement at the very least but this
20316s condemn is going to do a lot of work in
20317s terms of clearing this board up and now
20319s with judgment running so low on
20321s resources he's in serious danger of just
20325s losing this to res priests right exactly
20327s with these minions that are coming down
20329s so this is gonna start to get very
20331s problematic very quickly yeah this is
20333s what i was saying right just about the
20334s the hero power now from pascoa with the
20336s xyrella just drawn light shower as well
20339s there is a silence in hand for judgment
20341s but still like overall the hero power
20344s being a little bit more consistent for
20346s pasco is going to help him out a lot
20350s and will you'd imagine still just win on
20352s fatigue as well if it really came down
20354s to it
20356s and this was the debate from earlier
20358s right when i was initially surprised to
20360s see the mutinous coming down when it did
20362s because of um as i described before that
20364s like the quest reward does get stuck in
20366s hand you have to pay at minimum seven on
20369s a on a ten mana turn to complete the
20371s quest and get that quest in hand which
20372s means it is almost certainly guaranteed
20374s to sit in your hand for at least one
20376s turn
20377s but it doesn't necessarily make this
20379s mistake because judgment could easily be
20381s evaluating like well if i sit around
20383s here and do nothing with this brand and
20385s all these cards in my hand for several
20387s turns aren't i just gonna lose to
20389s control priest anyway at that point like
20391s surely i have to do something
20393s went for the big mutants to win the game
20395s but right now this is looking like a
20397s disaster on all fronts from germany
20399s that's the thing right the mutants was
20400s really big it was winning the game it
20403s just got whirlpooled right yeah which is
20405s the risk judgment decided to take but
20407s also by doing that he he could have made
20410s it less likely the quest ever gets
20411s completed right so
20413s yeah it's definitely a tough one to
20415s tough decision to make but his hand
20416s wasn't going anywhere else so i respect
20418s it
20419s yeah and there's also the fact of the
20420s you know by munching the handful of
20422s minions i think i believe if my
20423s recollection is correct we were at the
20425s point of the game where it was like
20427s light shower elementals and undying
20428s disciples and things that you needed to
20430s play at that point so you can
20431s theoretically slow the quest down by
20433s doing that by eating those minions
20435s anyway i still don't love it i'm still
20437s surprised to see the mutants being used
20439s in that way um but i don't think you
20442s know judgment just doesn't understand
20444s what's going on i think he just had a
20445s different plan of attacking just had to
20447s make a call right yeah
20451s you see of course the quest commission
20452s with the owl coming down zyrella's ready
20455s to go does that mean pascal necessarily
20457s even has to play it this turn right it's
20459s definitely good and it almost certainly
20461s is but again i think pascoa
20464s could still win by can that control
20466s approach right and it just turns out
20468s this turn he gets to do both yeah i mean
20471s clear the board and play a five mana
20472s seven second exactly probably the best
20474s play that control priest could make here
20475s as well right so yeah seems fairly
20478s straightforward in that regard
20483s this is what i was i mean okay it helped
20486s that pasco did have a good opening for
20488s once right or at least once when we're
20490s casting don't get me wrong
20492s but this is sort of the way i expect the
20495s matchup to go right is that shaman just
20498s never
20498s really gets ahead and doesn't quite get
20501s the job done judgment did a good job
20502s pushing damage with the mutinous but the
20505s second that's answered and there's a bit
20506s of heal shaymin just slows down again
20509s right and that's the problem
20516s i think he saw the nod when there was
20517s that turn the big turn where the mutant
20519s is connected for 12 and then the brukhan
20521s was played dealing the extra damage and
20524s then it rolled
20525s the six damage hero power on the turn
20527s after i think you saw the nod from
20529s judgement like okay like this plan might
20532s be working just no whirlpool but then
20534s yeah unfortunately the board clear
20535s coming through on the other side was
20537s kind of a disaster and you've seen from
20538s there just how easy the stabilization is
20541s right a couple of desperate prayers
20543s couple of gifts at the naaru a couple of
20545s hero powers
20546s pasqua already back up at the lofty
20548s heights of 25 health 29 health
20553s 34 health
20560s again
20563s even with this board pasco could
20566s whirlpool here would get rid of the
20567s other snowfall because the other still
20569s in the deck
20571s uh
20572s just play a million other things as well
20574s again i think this is uh pasco is game
20576s to lose right now and i think
20579s even if you just played two five drops
20581s this turn
20582s he would still be fine because he has
20585s the whirlpool right if there's any
20586s problems of board locking freezes and
20589s stuff like that he just whirlpools it
20591s all away
20598s yeah i think at this point it's very
20600s much air pick your poison for pascoa
20604s get those engineers played
20608s let's open some boxes come on that's
20610s what we're all about the time
20617s by the light of the gnar
20620s cannot exist
20625s wanna see
20627s get correct minion choice for priest to
20629s pick the annoyatron
20631s absolutely
20639s never been good in the history of
20641s hearthstone on any turn
20643s ever could push 18
20649s seems good
20651s if only i had some warm soup
20657s that's the problem right three cards
20659s left those three cards a schooling
20661s school teacher and snowfall guardian for
20665s judgement so
20667s it has to be the best school teacher
20669s ever
20671s for anything to realistically happen
20673s here there is the boner as well
20676s again judgment especially with only
20678s eight cards left for pascoa it's getting
20681s progressively more likely the second
20683s whirlpool is going to be in hand in the
20686s very near future if not already
20688s and that means even the plan to go okay
20690s what if i go snowfall guardian with
20692s bolner and then still have a mccall like
20694s what happens there can i make something
20696s big enough well no because whirlpool
20698s exists and that's just the number one
20701s problem right now for judgment
20703s yeah absolutely
20706s [Music]
20710s here but obviously with the boner you
20711s get the uh weird double interaction
20714s with the double freeze but it is still
20716s a the very least one final massive board
20720s that has now been
20726s old
20727s deleted
20732s it's a very excessive animation on the
20734s decks isn't it oh look a card
20737s yeah that's the other interaction right
20739s with the uh spirit guide is that the
20741s name of the card yeah yeah can just as
20743s equally dig it out for you
20748s right okay little fishes you got this
20752s never mind you don't got this
20753s congratulations to pasco winning game
20756s number two and that was a much
20758s better display of what quest priest is
20760s capable of right and much better than
20761s what we saw yesterday and subtle got his
20764s wish priest had one game and one what
20767s more can we want in life but
20769s again i do think it's pretty cool right
20771s where i think i spoke to you guys on you
20774s guys the casters uh this week coming up
20777s about how it feels a little bit strange
20778s because grand masters has kind of
20780s generally started with a new expansion
20783s right we've seen that
20784s in the past and now we start starting at
20786s the end of an expansions life cycle with
20788s nathria coming out quite soon but look
20791s all the variety we've got right and
20793s maybe that is down to how much of an
20795s impact renatal exactly has made upon the
20798s game which is fine but i do think it's
20800s cool that there are just completely
20802s different approaches players have taken
20804s there's tons of different decks there's
20805s different archetypes within those
20807s classes as well so i think it's cool
20809s that we do get to see these players have
20811s more freedom than you generally expect
20814s at the very sort of end of an expansion
20816s cycle so
20817s really really cool to see i've gone off
20818s on a bit of a tangent here but i just
20819s wanted to say that
20821s no and i i'm interested in this topic so
20823s i will follow up on it raven um i think
20826s honestly in conquest that can often turn
20828s out
20829s uh to be a bit of a drawback maybe
20831s drawback isn't the most precise word but
20833s certainly a difficulty for the players
20836s involved right because
20837s in a meta where maybe ladder is
20840s dominated by two or three decks that
20842s makes the best decks lineup for conquest
20844s very obvious right so if you want to
20846s build the best x lineup you know what
20849s that lineup is but then conversely if
20852s you want to build a target lineup of the
20854s most common lineup which is likely to be
20856s the four best x lineup you probably know
20858s what those four decks are going to be
20860s and you know which one of them is the
20861s easiest one to target and then you know
20863s what the target lineup is going to look
20864s like when there's this much variety in a
20867s metagame you really have no good read on
20870s exactly what the four deck 120 to 160
20874s card why does rennethal have to ruin
20876s everything we say raven um lineup that
20879s your opponent is going to have so it
20880s then makes it much more difficult to
20882s target and in conquest if you're not
20885s confident on what you can target and
20887s you're not confident on what the vanilla
20889s best x lineup is
20891s you're kind of just flailing at that
20893s point right like what are you even doing
20895s like i guess i better just play some
20897s stuff
20898s hope for the best uh of course these
20900s players put a lot of time practicing and
20902s building these lines but it does make it
20904s a little bit more difficult the more
20905s things that are on offer but we are
20907s going to jump into game number three
20909s maybe even the last game of this series
20911s if pasco can make this work he's going
20913s to be on the mage and as we did see it
20915s is that ping mage not the big spell mage
20917s we've been seeing from the majority of
20919s players going up against judgement as he
20921s hops back over to the beast hunter
20930s roondorb being held for pascua which i
20933s imagine is his trog counter of choice in
20937s this situation
20939s uh because i believe judgement uh yeah
20941s we saw it in the previous game yeah he's
20942s like the trogg uh trog biscuit open
20945s oh yes biscuits yes i remember where
20946s this lettuce yeah okay
20948s i remember that happening
20950s great conversation
20952s yeah i do like it here just to have an
20954s answer because without that so much of
20956s your
20956s your game plan gets just thrown straight
20959s out the window if there is trogging to
20960s buff a wildfire on one as well subtle
20963s now that is something you want to see if
20965s you're the one playing ping mage
20968s oh yes
20971s have you had any more thoughts on this
20972s uh ping mage deck now that we saw deep
20974s into the game we've seen you know the
20976s different versions of big mage different
20978s versions of ping mage
20980s clearly pasco has got this far so it
20982s can't be that bad but do you have any
20984s preference of this over big major do you
20986s still think the the big mage still
20988s reigns supreme
20990s i think as just a generic
20992s average win rate deck um the the big
20996s spell mage is probably just a little bit
20998s better as like a queueing up ladder kind
21000s of deck but
21001s certainly in terms of a tournament
21003s strategy i think ping mage makes a lot
21006s of sense
21007s um i do you know personally prefer the
21010s players that have gone with the 30 card
21012s option although you know bly's made that
21013s look very silly in the previous series
21016s um so overall i think pascua has made
21018s you know smart smart choices with his
21020s lineup as a whole quest priest obviously
21022s being such a good deck that it won in
21024s one attempt in this series makes that a
21026s fantastic choice to put in your lineup
21027s as well so fully supportive of
21029s everything that pascua is doing it is
21031s interest i think the key point for me is
21034s just from what i've watched this weekend
21035s and not just from what we've cast but
21037s overall the amount of times with big
21039s mage it's been oh it needs to get dawn
21040s grasp and start pinging away yeah you
21043s actually win games you just think oh
21044s well it probably is quite ping mage it's
21046s probably quite good for this uh
21047s tournament meta specifically as well so
21050s yeah so i definitely get on board with
21052s that
21053s just the boost you get from a wildfire
21055s or two in the early game when you get to
21057s that dawn grass position it doesn't seem
21060s like much with how quickly dawn grasp
21062s can ramp up on its own with its own hero
21065s power but just being able to manipulate
21068s break points with wildfire at will um
21071s and also just having a large selection
21074s of minions which is fairly deliberately
21078s engineered to have a nice spread of
21080s health totals itself right in your own
21082s deck you'll quite often see the position
21085s where ping mages specifically just don't
21087s play minions once they get to the late
21089s game because the only reason they play
21091s minions is to play the minion and then
21092s ping that minion themselves because it
21094s lines up perfectly with the exact break
21096s point they have on their hero power to
21098s be able to juice that over time and
21099s that's not really a luxury that a big
21101s spell mage ever has so
21103s yeah this is a lot of words to say that
21105s ping mage is better at pinging people
21107s than big spell mages but yeah that is
21110s kind of where we're at at this point
21112s waiting for the new deck big ping mage
21115s let's just see what
21116s big ping mage xl
21119s that's right yeah
21122s hey though
21123s sounds like a mumble wrap to be honest
21128s let's go is facing down the annoying
21130s opening from
21132s these beast hunters which is when they
21134s play cheap minions into buffs it's
21136s always a bit of a problem to go for
21138s and
21139s looks like he's going for the
21141s arcanologist i honestly would have even
21142s hated
21144s to see the um
21146s and the starfish but again more likely
21149s if he can actually starfish and kill the
21151s minion in the same turn
21153s right
21156s has opened it up to the uh
21158s fire sale health total now
21160s yes you are
21169s yeah awkward turn now if the expectation
21172s is fire sale which i think it probably
21174s is for judgement at this point this is a
21176s very nice and awkward board state
21178s leaving the divine shield intact and
21180s having a full health minion on board
21182s means that that is not really a
21185s possibility for pascua this turn
21187s um again even looking at
21190s potentially starfish ping right
21192s in the gate the saber remove the shield
21195s for the 2-4 on board that might get
21197s traded by the 4-4 then you can fire sale
21202s yeah having the luxury of the extra mana
21204s for fire sale plus ping on the following
21206s turn is obviously a very very big deal
21208s really changes the break points you're
21209s able to hit because of that upgraded
21211s hero power uh i think this was also the
21213s big reason why pasqua has decided to
21215s just take a bit of a beating from the k9
21217s atron up until this point because
21219s silence is a massively vulnerable
21222s massively important effect there's so
21224s many
21225s uh high impact minions that are very
21226s vulnerable to silence and chief amongst
21228s them those sabers
21230s uh which you want to manipulate as often
21232s as possible we've seen games already
21234s where it's freeze freeze starfish right
21236s like that's the line constantly locking
21238s that out from being able to summon
21240s mountain bears or king crush so
21242s starfish deemed very valuable from
21244s pascua and he got a medium payoff for it
21246s at the very least but he is absolutely
21249s bleeding right now because of it
21252s he's taking a lot of damage from the
21253s harpoon as well not the best pickups for
21256s judgment here could go for revive pets
21258s so next could turn he can play it to get
21260s the saber back
21265s i think that's his best option
21267s especially if he's expecting some level
21268s of aoe
21270s i was even a little bit surprised that
21272s we didn't see the uh the one one and the
21274s weapon going to the starfish but
21276s very clearly judgment said nope i'm
21279s gonna play old style hunter and just
21281s kill you
21282s yeah absolutely
21289s awkward as well slightly off mana for
21292s say like a barrier reckless right
21302s weapon killing the barrier from the
21304s viper almost forgot viper was in the
21306s hand it's a card we see so rarely
21308s nowadays
21326s you're not a great position though the
21328s eight health from the ice barrier almost
21330s immediately wiped out i mean if you
21332s factor in the hero power it is
21333s immediately wiped out by the damage that
21335s is showing
21337s does of course cut off the three damage
21339s from the weapon with the viper which is
21341s in this spot probably more relevant than
21344s the additional dredge effect victory is
21346s in my grasp
21350s yeah i was just trying to just stare at
21352s the board and work out whether judgment
21354s needs to proc the barrier
21357s okay sure could just trade the minions
21359s off in hero power
21360s yeah
21361s and then if he gets sunken and it pops a
21364s king crush great if he doesn't fine you
21367s know like either way
21369s yeah nets i suppose two damage yeah in
21372s total
21374s you do do eight anyway and remove the
21376s ice barra entirely but the hero power
21378s would have done the two anyway so you
21380s you do net two extra damage by doing it
21382s that way but you are locking yourself in
21384s hard to the hero power game plan at that
21386s point
21387s um and i suppose if i don't know dawn
21389s grasp then comes down that's five extra
21391s armor straight up that you do have to
21392s deal with at that point
21394s yeah that's going through it it's fine
21395s yeah that's probably the big fear
21396s because just as much as second ice
21398s barrier could hit uh dawn grasp could
21400s right and then that
21402s really changes your clock
21405s i think with the board that you're
21406s developing as well it does come down to
21408s the spells that are being replayed from
21409s the dawn grass breaks it's just wildfire
21411s at this point
21413s you're not necessarily
21415s going to have your board taken away not
21418s to mention of course dawn grasp itself
21420s can replay the ice barrier if you proc
21422s that first ice barrier so there's
21424s certainly arguments on both sides
21440s could just trade go fire sale an ice
21443s barrier anyway
21446s gonna go oh right ran reckless okay
21450s it's maximum to pressure right
21452s developing extra minions you clear up
21454s the board here anyway with the reckless
21456s apprentice
21457s get the extra stats on board
21459s i definitely like this
21461s oh yeah i can see it's probably one of
21463s those plays that just might make him
21465s lose but also might give him the highest
21466s chance to actually win
21480s and trade off a
21481s saber yeah
21483s is pretty interesting here
21488s obviously just heads up hydraulidon
21490s looked very tempting at the start of the
21491s term but with pet collector coming into
21493s hand this represents some very
21495s interesting opportunities for judgement
21498s on this turn
21499s okay
21501s oh oh
21502s that's a bear
21508s no real reaction from pascua he'll know
21510s he's dodged there well most likely no
21511s he's dodged there yeah got to press the
21514s hero power though right
21518s if it was turn eight i would definitely
21521s say play selected breeder to just get a
21524s king crush but it's not so
21526s i think pushing the two damage feels a
21528s little bit better
21533s bottom of the deck is not brilliant
21535s either right as we've seen uh from the
21538s previous dredges when he ended up
21539s picking up the revived pet i think it
21541s was
21542s it's like tracking and
21546s something else
21552s but still despite this mountain bear not
21554s being immediately lethal it's still
21557s a veritable nightmare here for pascua to
21559s deal with does have the freeze effect
21562s and can ice barrier to just like the 4-2
21564s potentially attack right is that still a
21565s plus four from the ice barrier
21568s uh yeah
21573s the 4-2 is very easy to clean up anyway
21575s though with the first flame
21583s that changes the clock significantly
21592s yeah it was just interesting i just
21593s wondered whether leaving the 4-2 to make
21595s it attack the ice barrier was worthwhile
21597s if you're freezing the bear
21599s yeah i mean it's a question of like read
21602s on your opponents
21603s right as to whether you're actually
21604s gonna ever think they do that which you
21606s probably don't
21614s not going to be going in
21617s oh
21628s this is okay right
21630s harpoon gun hero power
21632s and just read it
21634s king crunch
21638s jaw
21640s don't put your opponent to one they
21641s played dawngrass which puts them to six
21643s and the dawn grass replays an ice
21645s barrier which puts them to
21646s 14.
21649s you would still have to attack him with
21651s something at that point you have another
21653s swing of the weapon you have a king
21654s crush that's 11 you have a hero power
21656s that's 13. presuming that pascua is also
21659s able to clear the board entirely at that
21660s point which i don't think you are if
21663s you're playing dawn grasp
21665s yeah with the bear
21666s this does still seem to be a clean
21668s lethal setup even through the worst case
21670s scenario
21675s and we got to see what that was
21677s how's the tracking i think that was
21679s chosen
21683s yep there's only one play have to make
21685s it
21686s but as long as i've counted this
21687s correctly i think pascual's still dead
21696s you can't it can't even clip
21702s okay well that made me laugh
21712s but yeah if this play had been made and
21714s the rune dorb had not hit pascua in the
21716s face and the board was able to be fully
21718s cleared on the other side
21720s this would have prevented lethal
21731s but now i just don't think this is
21732s possible
21738s yeah it's not going to be good enough
21743s yeah just can't stop enough of this
21746s especially with the rune dog making even
21748s worse
21754s that's what 16 available here
21757s for judgment more than enough damage to
21759s get this job done with only being 12 now
21761s because of the roon knob that is going
21762s to be a game going to judgement pasco
21765s almost got active there with the uh
21768s dawngrass but it was just a couple of
21770s turns too late and judgment making there
21773s some great calls honestly as to when to
21775s go aggro when to try and
21777s kind of ignore the board honestly and
21778s just say you know what i've got enough
21780s damage my opponent hasn't played ice
21782s barrier yet because even the first ice
21783s barrier was relatively late in the game
21785s in terms of health sense so there was a
21787s world where they just didn't have ice
21789s barrier and then he wins even quicker so
21791s good cause there from judgement getting
21792s a game and a
21794s little number one thanks to his name on
21795s the scoreboard
21797s yeah now leaving the rogue and the
21799s shaman left which i think will be
21801s slightly trickier match-ups from
21803s judgement side uh although you know the
21806s beast hunter has been generally letting
21807s us down whenever we've said this should
21809s be a relatively straightforward matchup
21810s for the beast hunter so i'm sure
21812s judgement will be pleased that it did
21813s not let him down in this particular
21815s situation uh but yeah judgment choosing
21818s to go with the jackpot rogue and of
21820s course the mid-range shaman that we've
21821s already seen as well um and i think
21824s again just with the mid-range shaman
21826s problem that we've been seeing
21827s throughout the tournament you know once
21828s you've run into a couple of reckless
21830s apprentices a couple of fire sales the
21833s the clear
21834s uh from the mordresh and then suddenly
21837s magister dawngrass starts coming into
21839s play as well like it's it's just enough
21841s boards that can be picked apart while
21844s also
21845s dodging the big vulnerability that some
21847s decks have to that snowfall guardian
21849s strategy and if you're able to do both
21850s of those things clear boards
21852s consistently and win games without
21855s having a big board yourself those are
21856s generally the two things that you need
21858s to achieve to have a good match up
21859s against shaman well then lo and behold
21861s you have a good matchup against shaman
21863s yeah and that is what we are going to be
21864s seeing of course in this next game uh
21867s judgment deciding he's going to leave
21868s the rogue till last potentially and
21870s they're going to cue in that shaymin for
21873s this next one so i agree i think
21875s something big needs to happen here from
21877s judgement to get the win because if it's
21878s that sort of slow plodding along uh game
21882s plan that shaymin often ends up doing in
21884s games then it might just be a little bit
21887s too slow as you said all the aoe and i
21889s think a key one really is fire sale uh
21892s even self killing pasco's minions is
21894s absolutely fine just off the back of
21896s what you were mentioning right so a
21897s couple of cards that can really help him
21899s out here but we are going to get
21900s straight into the game no messing about
21901s here
21906s let's go with at least the arcanologist
21908s as a realistic keep
21910s is anything else worth keeping is the
21912s apprentice in this match up just worth
21914s throwing away and saying you know what
21916s it's going to be way better later and
21917s not good enough now
21919s it's good against fish though
21922s it is very good against fish yeah you
21924s can end up getting absolutely smoked by
21926s piranhas if you don't have that early
21928s game answer to some of it
21930s but i think there is enough early game
21932s curve in the deck at least a little bit
21934s and those uh piecemeal answers with the
21936s first flame as well that uh pasquale can
21939s look forward to be able to deal with the
21941s situation
21942s double flurry a little bit awkward must
21945s be said but uh rune dorb archanologist
21947s absolutely nothing wrong with that
21957s the breath looks
21962s okay
21963s not quite
21964s uh as strong as you may think because
21967s there are a lot of minions in this deck
21969s yeah
21973s no coin for judgement so we can't get
21974s the wild poor cava uh kevin out sorry
21977s where's pascoa can go with the option of
21980s actually coining into okani into spell
21983s right which feels like one of the the
21985s most consistent good things you can do
21987s right shaman going into turn four
21995s could even throw out a flurry to defend
21997s the ocarina even more
22002s ice barrier being found on curve here is
22005s relatively appealing though i'm sure
22007s just spend the managing the health while
22009s you can
22010s no real need to react to this board
22012s stage this year
22019s that's what clearly thinking about the
22020s archanologist though
22024s end up going for it a little bit
22026s inefficient but make sure he's drawing
22027s that other ice barrier out of the deck
22029s before he finds it naturally now yeah
22030s he's just drawn one right so if he draws
22032s the other one soon before he plays the
22034s arcanologist that's a big disappointment
22037s yep
22040s there is of course only one arcanologist
22042s in the deck for this exact reason
22044s playing two secrets and two
22045s arcanologists is a little bit nonsense
22047s because you'll end up with one of them
22048s being dead way too often
22053s bottler promoting one-offs index where
22056s we are
22057s i mean that is a rare occurrence
22061s mark the calendar it happened
22064s as a justifiable reason to play a one of
22066s in your deck
22070s so i could wait and just fill out this
22073s term with ice barrier and wildfire the
22076s only slight issue it's not even that
22078s much of an issue but it does affect the
22080s damage from deep breath right but it's
22082s just a solid turn right get the barrier
22084s down start improving that hero power
22087s looks like hovering okay
22091s and i think that was more so the merit
22092s of the arcanologist on the previous turn
22094s right he chose to improve his deep
22096s breath as an aoe rather than decrease
22099s the power of his deep breath as an aoe
22100s playing a minion gaining a spell instead
22102s of just playing out a spell a little bit
22104s mana efficient had the small upside of
22106s just removing the brick of drawing the
22108s other ice barrier as we talked about
22111s that's makes sense making sure this deep
22112s breath is still nice and juicy is able
22114s to deal with these full stag boards on
22116s any occasion
22117s yeah pigging spell there i imagine to do
22119s his best to stop air command of neptulon
22122s or a frostbite with a trade
22130s it's definitely one of those turns where
22131s it doesn't have to be spell right
22138s the judgement will
22141s potentially have to see what happens you
22143s just have the uh
22147s wind chills so we can just throw one
22149s away immediately and just get that
22151s knowledge okay either gets blocked or it
22153s doesn't and then can go from there
22158s yeah chose not to
22160s you know what after having given okani a
22162s hard time yesterday for being too
22165s predictable himself that was actually
22166s quite an interesting one because
22169s obviously i saw the pick but being in
22172s judgement's position i don't mind his
22174s thought process because
22177s pasqua had seen
22180s the uh sleep breaker so he knows that
22183s there's wind chills in hand right so
22184s picking spell when you know your
22186s opponent has windchill in hand like are
22188s you really happy about countering a
22189s windchill maybe you are
22191s um but then i think that's what kind of
22193s that's what judgment led towards there
22194s and said you know what i'm gonna i'd say
22196s this is minion so i'm just gonna
22197s straight up frostbite it and then i
22198s don't have to deal with the problem at
22200s all and yeah just did not really work
22201s out that way
22203s yeah i would have been a worse than just
22204s gone well it's only a wind chill i'll
22206s try it
22207s just to see what happens i would have
22208s done it for potentially all the wrong
22209s reasons
22213s it's buried down now though and pascoa
22215s in a much better position than he was
22217s against uh judgment's hunter because
22219s he's just not been beaten up yet so uh
22222s definitely a better start overall
22228s here comes the murloc army finally found
22231s double clownfish with one amalgam and
22234s the other amalgam in hand
22236s is a lot of very immediate tempo but if
22240s the discoverers are not kind and you're
22242s not hitting like cold light seers for
22244s example it's very very straightforward
22246s for this mage to deal uh clear that up
22248s in a couple of different methods
22251s oscar has played
22253s the three types of spells right which
22255s means that this multicaster will uh
22258s drive a relevant amount of cards
22260s yep
22263s but also
22265s likely can do something with deep breath
22268s that can flame and flurry if needed
22272s although it seems like a lot of removal
22274s with not a lot of actual game
22275s progression at that point doesn't it
22278s yeah that does seem kind of like
22280s overkill to me
22283s i think there's any real reason to panic
22285s about this board state just yet
22290s maybe multicast is just worth honestly
22293s it could just be a multicast attack yeah
22297s and then either ping or even coined
22299s barrier as a potential
22301s yep what comes out
22304s first flames kind of nice
22313s go with the flurry first okay
22316s i think with hitting the two highest
22318s attack minions you can afford to just
22319s chill here take the ping potentially set
22322s this up for uh like reckless apprentice
22324s ping and one of the flames on the
22326s following turn to be able to take out
22328s this board state oh brian
22330s or bran yeah
22332s i imagine this is kind of the what the
22334s kind of match up where you're more
22335s interested in holding bran for a late
22337s game combo though if you can get away
22338s with it just to be able to end the game
22341s super quickly in a lot of positions yes
22343s i i guess it just depends doesn't it on
22345s how much judgment's gonna uh keep
22346s committing to this board or not right
22348s because if judgment fills up
22350s you i think you just take the value in
22352s the instant modresh proc right
22355s sure
22356s yeah but just keep in mind coin still in
22358s hand for pascua right now always
22360s relevant when we are talking about brand
22361s combos with this deck
22368s it will depend on how wide to drink goes
22372s the problem is he doesn't have modres he
22374s doesn't have dawn grasp yet so
22377s he waits too long he might just be dead
22388s definitely like the mutinous discover
22390s here i think this is one of the better
22391s match-ups in the game
22394s for mutants disruption
22396s yep good wild pour as well just get that
22398s played so it just starts taking away
22399s over turns maybe forces pascoa to use
22402s removal he might necessarily not want to
22411s now have the fire sale
22414s plus the first or second or both flames
22420s yeah if you want to part ways with the
22421s coin you can do fire sale apprentice as
22424s well but that's kind of two for wanting
22425s yourself on aoe i don't think you really
22427s want to use two aoe effects in a single
22429s turn in this kind of match up
22433s deep breath of course still hanging out
22435s over on the left hand side can pick
22436s apart most of this board today on its
22438s own as well
22450s maybe it is time for that deep breath
22452s actually
22455s i'm gonna go with the fire the fire sale
22457s instead does get a little scary right
22460s the more you start using the other
22461s spells first to remove the board the
22463s less effective the deep breath ends up
22465s being
22470s i think we're gonna get the chumpy chump
22472s now
22473s i think so
22477s this sucks either way
22482s a square will not be a good news yep
22491s just been basically deleting an absurd
22493s amount of damage quite frankly
22496s yep
22502s a savara now being found is a very big
22504s deal
22505s yeah maybe we'll look at getting the
22507s arcane intellect and the flurry in there
22518s annoyingly deep breath currently doing
22521s seven i believe starts at one is
22523s improved by other spells
22525s so one plus six
22529s but irritating it's still after double
22531s second flame as well
22533s yeah yeah i see the seven
22542s or as tj would phrase it it counts
22544s itself
22546s it doesn't
22548s a big dumb dumb
22557s end up going with the ping of course not
22558s having to use both still got the mana
22560s spare
22563s a brand pickup
22565s ever so slightly late to the party
22569s as it turns out there was no extra value
22571s to be had with the mutinous but still
22573s didn't know that
22576s although i think brent school teacher
22578s looks pretty solid could even go amalgam
22582s if the naga linga aren't spells aren't
22585s relevant right
22587s yeah
22588s discover two more naga i mean looks good
22591s to me
22592s is this another bioluminescence angle
22593s raven is that what you're telling me
22595s it's always a bioluminescence angle okay
22598s what to do
22601s another nice tempo snowfall which i'm
22604s not sure how i feel about that
22606s murlocs instead it looks like going for
22608s the double discover on the amalgam
22616s start pressing the button
22623s and wait
22624s fiddly
22628s get your finley here catch up and lisa
22636s oh
22637s okay
22638s we're fine
22646s got to be arcade intellect right there's
22648s still a lot of good stuff left for
22650s pascoa in the deck they can actually
22652s help out with as well
22655s oh
22656s one thing you do need to pay attention
22657s to this turn is exactly what you want in
22660s your savara because i think it had the
22662s it's got deep breath and the flame in it
22664s now
22666s whatever you cast now is going to be the
22667s final piece of the puzzle for your
22669s savara
22671s i think i'm okay with arcade intellect
22672s being that piece
22678s yeah i think so too
22680s is there still 13 cards he he isn't dawn
22682s grasp yet
22684s as i you know what i'm going to press
22685s the button again that's twice in a few
22686s seconds but look at the cards he has
22689s left don't you just want all of those
22691s asap and then just yeah right you
22693s definitely want the more dress you
22694s definitely want the fire sale you
22695s definitely want the reckless
22697s yep wildfire as well
22700s yeah flurry is the choice
22702s for the finals what do we know so i
22704s guess what do we know
22705s very little and you can take the deep
22708s breath middle on the brand yeah this
22710s makes a lot of sense with the guaranteed
22712s kill there
22713s yeah so what you have to keep in mind
22715s there from pasquale's perspective is
22717s fear of blood lust um believe it or not
22719s some people are scared of blood lust for
22721s some reason i'll never understand it
22722s i've never been scared of blood lust in
22724s my life
22725s um but obviously if you go arcane
22726s intellect there
22728s you might find yourself in a little bit
22730s of trouble over the course of a turn or
22731s two if bloodlust is in hand and it kind
22734s of represented a bloodlust set up from
22736s judgement right the fact that it was go
22739s wide with murloc specifically taking the
22741s tidehunter as well to go super wide
22744s um so i think the extra security of the
22746s flurries might just be something that
22747s pascual is interested in but you could
22749s argue this the other way right because
22751s additional aoe and sorry additional
22753s clearing and additional freezes gives
22755s him extra time to find a fire sale or a
22757s reckless apprentice or whatever else to
22759s clear this up arcane intellect just does
22761s that quicker anyway but at the cost of
22763s having less freeze to be able to maybe
22765s be vulnerable to bloodlust lethal for
22767s maybe one turn in the middle yeah so i
22770s think it's a pretty tricky one to
22771s navigate for sure yeah i mean the way i
22773s saw it was the one flurry and the deep
22775s breath and other flame were
22778s enough right to just get him there if
22781s the arcane was put in there so we'll
22783s have to see how it pans out still wasn't
22785s like one was a disastrous choice any
22786s other was perfect
22790s hello
22794s probably still going to arcane intellect
22796s first look at your other options because
22797s that reckless apprentice is of course
22799s the juice if you can do it later with
22802s the uh magister dawn grasp
22805s the option as well of going with the
22807s viper this turn too right just get rid
22810s of the weapon it's not a lot but it's
22811s still something
22816s maybe just trade it for more value in
22818s general anyway
22821s go for the dawn grasp
22829s richmond definitely looks like he's
22830s playing bloodlust doesn't he from
22832s pascoe's point of view last two turns
22835s yes
22844s you can start to see now the hand
22846s resolving down to those awkward cards
22848s that just aren't good in the match up
22850s right few more monologues to play out a
22852s little bit more damage to be made and
22853s then we're into snowfall guardian
22855s territory which really ends up doing
22857s very very little in this kind of matchup
22860s i like this i respect this greed i was
22861s just gonna say there's still a couple of
22863s second flames in the hand which pascal
22865s can afford to get rid of now they've
22867s been hanging around
22868s buffing deep breath for quite some time
22871s right first the initial deep breath and
22873s then pascal had the foresight to know he
22875s would be getting another deep breath
22876s back to hand at some point so having all
22878s those cheap spells hanging around was
22880s very beneficial but this seemed like a
22882s good turn to get rid of them because
22883s this is plenty secure right 35 health
22886s only five showing plus a weapon no real
22889s reason to be worried about this i think
22891s you know why i've decided that play was
22893s very good
22894s because it's a play i think yala would
22896s have made
22897s yeah no precisely yeah
22899s you know what i don't need to use this
22900s i'll do it this way instead i'm still
22902s fine it's like ah yes
22906s command of neptulon probably one of the
22908s juiciest draws that judgement could find
22910s at this point though
22912s single threat low resource allocation
22914s but really turns this board into another
22917s bloodlust uh
22918s bluff i suppose
22927s see what's in the box first before
22929s potentially cycling the viper
22932s cone
22938s volcano ping is now just a straight up
22940s board clue
22941s saves the reckless apprentice yet again
22943s yeah i can go for multicaster instead
22945s right
22948s a point
22950s because again even though it
22952s you know we could look at oh well how
22953s quickly does pascoe get to fatigue i
22956s don't know if fatigue matters that much
22958s when he's
22959s uh vardhan just
22961s blasting his opponent every single turn
22964s well you do have to get there first
22966s right like the hero power is going to
22968s juice up fairly slowly from this point
22970s no bran for the reckless apprentice
22972s which means the otk combos are a little
22974s bit limited so i still would be a little
22978s bit scared of going for multicaster in
22980s this instance a squat i think he'll feel
22983s like he can just use his cards one by
22985s one for survival here
22987s but the quicker you get there the quick
22989s you can start beefing it up
22991s yeah
22992s but it's it's not really like it's not
22994s necessarily the race of you against your
22995s opponent it's the race of juicing your
22997s own hero power versus uh running out of
22999s cards and drawing fatigue in the deck
23001s okay pasquale disagrees is gonna go
23003s going to try and go
23004s i think we're just having the
23007s uh mold dress still around the reckless
23010s apprentice that's true yeah i'm not it
23012s does add up even without bran it really
23014s it's very fair i'm actually not
23016s factoring in that the more dress still
23017s remains into the equation which i think
23020s does enough to probably tilt it and the
23021s fact that you get there before you end
23023s up fatiguing yeah and it's a bold clue
23025s as well right so if yeah exactly goes
23027s again right you clear the board while
23028s stealing 10 so does start to stack up
23031s very very quickly indeed
23032s just giving a little bit of a reminder
23034s exactly what's left with the last six
23036s cards for pasco varden as well
23039s the wildfire number two
23042s yeah still has flurry like three million
23045s flurry varden as a potential option to
23048s be able to react uh even the more dress
23050s itself right even though there's no
23051s brand the coin has been used there's no
23053s big burst damage combo with either
23054s reckless apprentice or mordresch coming
23056s this game
23057s if mordresh comes down clears board in a
23059s situation where opponent is at you know
23062s low teens mid-teens level of health
23065s overall guardian is probably going to be
23067s the only reasonable response that
23069s judgment has to that in a lot of spots
23071s and there's a starfish still in
23072s scotland's hand so it might just end up
23075s uh with that more dress being able to
23076s attack for lethal at the end of the game
23079s oh looks like uh judgments decided to
23081s commit play a couple of the fish
23084s percy and peter and then a snowfall
23086s guardian in the middle
23092s nowhere near enough to get me off this
23094s train quick bloodlust check nope
23097s stay awake
23099s oh the flooring
23103s the frozen bermuda triangle
23112s there was a snowfall guardian in the
23114s middle of it all along
23129s all right a little bit distracted i can
23130s hear my new cat being called a good boy
23133s behind me outside in the hall so i'm far
23134s more curious about what he's doing and
23136s does that worry you or scare you no no
23139s no i just i'm just scared that i'm
23140s missing something very cute right now
23144s pretty sure bagels had a cake and i
23146s wasn't even there for it so
23149s there's that interaction i was talking
23150s about at the start of the game right
23152s holding on to minions to be actually be
23153s able to engineer the break points of
23155s your own hero power yourself throwing
23157s out the snow flurry shooting it yourself
23160s reducing that hero power up an
23161s additional level which then gives you a
23162s much more powerful ball clear and a much
23165s more powerful burst combo on the
23167s following turn really like to see that
23168s sort of stuff from the ping mages yeah
23170s and i think when you're in the position
23171s to do that comfortably you know you're
23173s winning the game right because
23175s although that is a strong play it's not
23177s a play you can always afford to make
23184s judgment just i wonder
23188s again like snowfall guardian feels like
23191s one of the strongest cards in the game
23192s as well as being one of the worst
23194s dependent on match up right and we've
23196s seen a very good display of that
23199s throughout this series and throughout
23200s this weekend honestly
23208s i'm just gonna say you know what we go
23210s again still has the bloodlust in the
23212s deck somewhere so you may as well
23213s threaten it right but i think this is
23215s the time for the big boy
23221s i guess
23223s actually
23227s go wants to max greed he could farden
23229s but i'm not sure what else you'd do with
23230s the manner that makes farden even
23232s worthwhile
23234s yeah it's like 28 on the boards worth it
23237s as an 88 honestly
23239s right it's kind of plus one turn which
23241s is plus one ping to face in this
23242s scenario right which is something i
23245s suppose
23247s um but yeah i think probably creating a
23249s bigger swing term being more threatening
23251s here is in pascua's interest again like
23254s even though i concede that this is
23255s probably right to accelerate the game
23257s this aggressively towards the end of
23258s your deck pascal still does not have
23260s infinite time by any regard here that he
23263s absolutely does have to get on with it
23264s and in this game
23266s yeah
23267s nobre khan for judgement as well which
23269s is something that can mess with numbers
23271s a lot actually yes
23274s that's going to be a big deal here
23276s judgment
23277s probably i'm not 100 sure what's in that
23280s nuggling but probably has to freeze this
23282s turn
23283s hmm
23285s knowing that there's likely or almost
23287s certainly pick me yeah yeah reckless
23292s okay title surge is a really big deal
23294s yeah i get to use the frostbite as well
23296s i don't said it's actually huge there
23299s yeah not only that was just for kills
23301s that was just frozen instead of killed i
23303s think judgment just straight up loses
23304s the game on that turn
23313s there's the other wildfire
23315s i can still cast it and the reckless
23317s apprentice and ping face
23321s and again if pasco has been keeping
23322s track he knows that mutants is still a
23325s potential issue
23326s i do think playing this reckless out at
23328s this point especially with the wildfire
23330s drawn is worthwhile
23341s and this could be the
23343s hand dump this turn and then potentially
23346s ending on the finley once the resources
23348s that have all been wanted to be used
23350s have been used
23352s exactly what we're going to see yep this
23355s is smart
23357s a few more cars are now exchanging five
23360s cards for one card
23364s it's like a terrible exchange rate
23366s it does doesn't it
23376s mutants doesn't look so cool now does it
23385s i have to drop
23386s the snowfall guardian
23389s looking grim and if there's starfish is
23392s off the top no okay could still go for
23394s it with the vibe
23400s is going to be good enough for pasqua to
23403s get there that was a razor fine ending
23407s though because
23409s uh pasqua being in that position to have
23412s to kind of dump his hand to relinquish
23415s the fatigue certainly could have got
23417s very sticky i think safe in the
23419s knowledge pascua something that i wasn't
23421s keeping track of at that time that the
23423s last card remaining was the rust drop
23425s viper is actually a really big deal
23427s because he then gave himself multiple
23428s shots of being able to find an answer
23430s for the following turn answer either
23432s being the uh starfish for the silence or
23435s some sort of flurry or whatever other
23437s tools you have to be able to answer the
23438s ball which i think may have just been
23440s the flurry at that point i know fire
23441s sale as well was still remaining i
23443s believe right to be able to clear things
23445s up if need be
23447s however
23448s that clock like the fatigue clock versus
23451s the damage clock versus judgement's
23454s health
23454s could have been influenced massively if
23457s judgement was not looking at a bottom
23459s six brukhans yes right
23462s really has to be the heartbreaker for
23464s judgment in that position but that means
23467s now that we do
23468s have our first final four our first two
23471s semi-finals and our first four
23473s semi-finalists
23475s of the last call of hearthstone grand
23478s masters two european representatives one
23481s aipac one america's uh one south
23484s american player as well which you know
23486s sounds about right doesn't it yes in
23488s terms of the power rankings of the three
23490s regions yeah almost exactly correct
23492s actually uh but yeah that is subtle just
23495s showing us there exactly what matches we
23497s have left for the day of course the two
23498s semi-finals and the final and we are
23500s going to join you shortly to do the
23502s first semi-final which is going to be
23504s possessive versus bunny hopper and then
23506s tj and edelweiss are going to take over
23508s to finish out the day just a little bit
23510s later on but for now we're going to go
23512s to a quick break while we set up the
23513s first two players for the semi-final
23516s we'll be right back
23519s [Music]
23529s [Applause]
23530s [Music]
23533s welcome to raven dress in the darkest of
23536s seasons
23537s where ruthless eyes gawk for horrific
23540s reasons
23542s for a hidden hand has struck me down
23546s with such ruthlessness
23549s so deep and profound
23553s then he comes with his mullockian scowl
23561s to uncover the truth
23563s of murder most foul
23566s the anima drifts across the floor
23569s highlighting the creatures who walked
23572s through my door
23574s the motives are as black as night
23577s avarice
23578s power revenge and blight
23583s we watch the hero
23585s uncover the clues
23588s that lead to the truth
23591s behind this dark bruise
23595s join us here with the grimm and in pious
23600s choose your power without heavenly bias
23604s for at the end
23605s they will burn in the fire
23608s when it is known who slayed
23612s denathrius
23613s the sire
23615s [Music]
23629s [Music]
23637s [Music]
23643s [Music]
23717s my
23721s [Music]
23752s so
23757s [Music]
23865s so
23868s [Music]
23872s [Applause]
23874s [Music]
23888s so
23893s [Music]
23902s [Music]
23907s so
23910s [Music]
23946s so
23948s [Music]
23971s [Music]
23977s do
23986s [Music]
24007s do
24011s [Music]
24050s do
24059s [Music]
24127s [Music]
24132s hello everyone and welcome back to
24134s grandmaster's last call we are nearing
24136s the end of week one and there are only
24138s three weeks available for these players
24140s to get points for playoffs so we're
24142s about to see who's going to be leading
24144s the pack when it comes to points after
24147s this a week first up though as the
24149s semi-final number one happening is going
24151s to be possessive versus bunny hopper i
24153s feel like uh
24154s uh specifically so i'll have been
24156s following bunny hopper through his
24158s journey this weekend as i feel like we
24159s have cast him a lot uh but we haven't
24161s cast possessee right so uh we do get to
24164s see what he's bringing to the table and
24166s the slightly more aggressive overall
24168s approach than we've seen from some of
24170s the other players
24171s yeah so presto druid coming in instead
24173s of the alignment druid again we've been
24175s entirely dealing with alignment druid i
24178s think in the games that we've cast so
24179s far i think this is the first time that
24181s we've been looking at prestor druid
24182s which is obviously
24184s uh you know you can frame it as the more
24185s aggressive of the decks right curving
24187s out consistently playing early minions
24189s pushing early damage trying to finish
24191s things quickly with big dragons after
24192s the fact games can of course go long
24194s with presto druid but you know generally
24196s can be a quick ender but then also the
24198s mine rogue thrown in there as well
24201s uh which is
24202s something that we've talked about quite
24204s extensively it ends the game very
24206s quickly one way or the other in general
24208s although i will say possessee played
24210s probably my favorite mine road game of
24212s the tournament uh in his quarterfinal
24214s where the game actually went long he
24216s actually played survival for a little
24217s bit found a later game win condition uh
24220s with the lethal with the minds later on
24222s so yeah pretty interesting one to see
24224s for sure bunnies lineup i'm sure we're
24226s all fairly familiar with at this point
24228s if you've been following us so far
24230s yes but if you are just joining the
24232s broadcast uh bunny has probably
24235s the most mid-rangey lineup i would say
24238s in the tournament right now uh he
24240s doesn't have the shaman which is a big
24242s benefit for him we've seen the shaman
24244s players kind of suffer the shaman
24245s matchups have not been good so far
24248s part of that i think is shaman having
24250s genuinely bad matchups but part of that
24252s is the shamans
24254s in their like window match-ups in the
24256s match-ups where they needed to get a big
24258s victory they've then had the worst
24260s possible draw they've had the worst draw
24262s of the series and they've wasted some of
24264s their good shaman draws on the match-ups
24266s that they were never really going to win
24267s anyway and so it's just panned out quite
24269s unfortunately but this mid-range lineup
24271s without the shaman in it has been
24272s working quite well for bunny hopper so
24274s far he's going to be kicking things off
24276s with that jackpot rogue which suffered
24278s for him a little bit on saturday i
24281s believe but certainly in the previous
24282s series today on sunday has put in a lot
24285s of work for him so far yeah we do see as
24287s well bunny's druid is actually going to
24289s be fanned out and possesses loses the
24291s mine rogue unfortunately but at least
24293s you had you one good game from
24294s possessing to watch it yeah sure maybe
24296s re-watch later on we are going to jump
24298s straight in and
24300s realistically subtle because this is the
24303s jackpot rogue it does have some ways to
24306s fight back but how much of a problem is
24308s possessing actually just curving out
24311s against bunny in this early game going
24313s to actually be
24314s yeah i mean a medium too big one
24317s obviously the druid has the more
24320s consistent early game in this one for
24322s sure
24323s um but the minions are of such small
24325s size in general that single knoll or
24328s certainly double knoll can really
24329s release most of the pressure
24332s uh single-handedly in the early game if
24334s bunny is able to get to that point so
24336s there's no real panic i would say early
24339s on for bunny but certainly if the nulls
24341s aren't found then all that early chip
24343s damage turns into permanent damage
24345s against rogue we've talked about this
24346s since really the beginning of time
24348s rogue not really a class that has ever
24351s featured a great deal of sustain and
24353s that means you can quite easily get your
24354s opponent into a position where it's just
24356s like oh one alex straza off the top okay
24358s cool you're dead you know next game from
24360s that point moving forward so certainly
24362s an important factor of the match up that
24364s bunny tries to stem the bleeding as much
24367s as possible in this early game really
24369s interesting mulligan as well for bunny
24371s they're throwing away the tooth which i
24373s thought there's at least half an
24374s argument to keep again
24376s to relieve some of that early pressure
24378s that we were talking about but also
24379s keeping queen ashara is definitely an
24382s interesting one not going not deciding
24384s the hands terrible and say you know what
24386s i'm going to go all in for the big stuff
24388s and actually just holding ashara was
24390s something i'm very excited to see what
24391s bunny does with
24392s yeah i mean i am a big fan of kind of
24394s the scam cards in this matchup right
24396s looking for jackpot jackpot trickster
24398s contraband stash and ashara is very much
24401s a part of that scam package as well we
24403s have seen bunny
24405s go for the route that i'm actually quite
24407s a big fan of as well i've done this in
24408s quite a few games with jackpot rogue
24410s where you hold out for the ring instead
24412s and actually use that as a burst damage
24414s combo at the end of the game and we've
24416s seen bunny do that on at least one
24417s occasion in this tournament but
24419s certainly against druid the threat of
24421s big colossals early and then repeating
24424s that over and over again um with your
24427s thief style cards can be a lot of extra
24430s value when you need it a bit of a weird
24432s opening here from possessive with coin
24434s postpost
24438s nice null
24440s okay that's just very funny um but yeah
24443s kind of tricky uh bunny can of course
24445s deal with one of them now but we'll lose
24447s the maestro
24449s i'll pick up here as well
24453s hey but
24454s i don't hate honestly
24456s it's fine yeah
24461s like crabato value
24468s it's just because it's rush for me right
24470s it's just a good enough card to get the
24472s job done
24475s actually with this opening for bunny
24476s with that null being full full mana cost
24478s because of the two watch posts so a
24480s little bit of a tough one needs
24481s something at least uh half defensive to
24483s get going i think
24488s one thing we can agree on is it's not
24490s void gill
24494s unless
24501s exactly
24505s pickup's very nice with the cold tooth
24507s mine locked and loaded as well
24509s almost a perfect early curve here from
24512s for possession apart from the fact that
24514s his minions don't get to attack so he's
24515s not actually pushing any early damage
24517s it's a very smooth opening curve so far
24520s for possessing
24522s yeah skoka
24523s would require the use of the innovate
24525s but again i think that's if that's
24527s helping you get there
24529s you kind of use the innovate to gain and
24530s innovate right a bit of an odd way
24536s just do that on four as well just do
24539s something else this turn
24541s and just do the skulker cold tooth mine
24543s on for if you really wanted to
24547s strictly
24549s just going to go for it right now
24554s the cold tooth mine for highest card if
24556s you're not familiar with this
24557s interaction it's a very common one in
24558s the deck so you guarantee that the next
24560s card you're going to draw is lady
24562s prestor because cold tooth mine high
24563s draws it every single time and then you
24565s get your guaranteed discounted press
24567s store which you can then play on five
24569s instead of six very very common way to
24571s curve out the early game with this deck
24574s rig coming down there is moon in hand
24576s now as well something very powerful for
24578s possessing especially after the presses
24580s have been used
24582s get cold tooth
24584s into guff
24585s yeah
24588s all coming together and hit this watch
24590s post still getting work done right like
24593s it might not seem like much much but
24595s when you're adding the plus one mana to
24597s multiple cards you do just make the
24599s turns that little bit more clunky for
24601s bunny
24602s yeah and these watch posts have really
24604s wreaked havoc on this queen ashara plan
24607s from bunny as well because what bunny
24609s would have wanted to have been doing in
24610s this early game is just playing some
24613s nice cheap efficient spells throughout
24615s the early game right and being able to
24617s curve out into that ashara fairly
24619s aggressively especially with the
24620s contraband stash already in hand
24624s yeah everything's been put back by what
24626s at least a turn probably two in general
24631s i'm gonna use the wicked stab at dagger
24633s play here from bunny just to get rid of
24634s that post now defend some of the health
24637s on the light shower
24638s so you know what that'll have to do
24641s [Music]
24650s now the time to trade in this light
24651s shower
24653s just because he can heal back up with
24654s the dagger swing or from the dagger
24656s swing should they say
24657s yeah it's not a bad trade all things
24659s considered right being able to take care
24661s of the
24662s lady boulder fist ogre
24665s it's weirdly the biggest problem in this
24668s deck isn't it in terms of just raw stats
24670s most of the time until you get to like
24671s discover dragons or silent stuff
24674s obviously much later on but it is the
24676s the the minion that'll be the hardest to
24679s kill
24679s for a while
24681s yeah we did see the uh the forbidden
24683s interaction i believe earlier on in the
24685s day where you moonlit guidance your
24687s prestor but don't play it on the same
24689s turns you have another press door
24690s remaining in the deck and then you
24691s actually get a boulderfist ogre-sized
24694s dragon later in the game which is
24696s rare but can happen sometimes that
24698s turned out to be a raid boss onyxia in
24700s that instance as well which is basically
24702s the perfect thing for it to be
24708s yeah we're off not a big surprise kind
24711s of the go-to right for the deck
24713s it's going to kill off the press that
24714s makes perfect sense possession would
24716s have to do a little bit of work to even
24717s kill this ashara and never mind what
24720s else is played afterwards oh
24721s never mind well uh possession will have
24723s to do no work to kill this ashari oh
24727s these dragons they're all so beautiful
24733s presto druid of course a true
24734s connoisseur's deck as we all know
24741s i love the different approaches to like
24743s people's thought patterns for this deck
24745s it's either
24746s how well working out exactly how to play
24748s each dragon and you know imagine the
24750s resources and the other ones like you
24752s just random dragons and hope they're
24754s good enough
24755s prestor goes birds yeah
24762s oh
24763s look at all this this is the stuff calm
24766s down possessing it's only game one
24771s just instantly powered up this is a
24773s ruining every single anime arc i've ever
24775s seen
24776s yeah actually new rules for grandmasters
24778s last call i don't know if you got the
24779s memo but if you actually win the game
24781s this hard
24783s in game one you actually just win the
24784s whole series you get given three wins
24785s straight away so
24787s make sense i'm okay with it
24792s nelly not quite as strong
24795s as it once was just reducing the cost of
24797s the pirates by one not two one um so
24801s uh a good enough in my opinion but uh
24803s one that's gonna impact bunny quite a
24805s lot because in the old days this would
24808s be insane
24809s yeah it wasn't the nerf i expected to
24812s see i was i was expecting something like
24813s discover three pirates that cost four or
24816s less or five or less something like that
24818s right
24819s basically right yeah but um certainly i
24822s mean it it deleted the card i can
24824s certainly say that much
24825s delete the class i can certainly say
24827s that yeah yeah tell me about it i think
24829s it's okay right because suddenly
24831s especially with spike going to seven
24832s it's like well
24834s like six you still have to get it and
24836s then the other pirates are gonna be hard
24837s to whip in so there's still payoff if
24839s you get that but it's not just oh my god
24841s i'm dead
24844s yeah like 47 percent dead or whatever
24846s the odds were on the smite i forget
24848s exactly what it was it was somewhere
24849s around that level
24854s the goose nothing super high value to
24858s take advantage of the calico eggshell
24861s might be a thing right because a lot of
24863s the dragons have taunt and you wouldn't
24865s mind copies but
24867s it's a big mite
24869s it's just composting isn't it let's what
24871s is happening
24873s these are the best drop what
24875s stop
24876s actually stop
24879s hello
24882s i was very quickly going to put an
24884s official application into only cast apac
24886s from now on
24887s is this what it's like in aipac
24891s it can be from personal experience that
24893s crazy things do happen
24895s just roll the nuts every single time
24897s don't worry about it i can't remember
24898s the token druid metal
24901s true actually
24903s every game
24904s tokens go
24906s speaking of trees difficult composting
24908s decision here for possession can trade
24909s off the rush minions first just to
24912s reduce some overdraw potential
24914s whether or not this actually even ends
24916s up being a composting yeah it looks like
24918s he's just going to go for a clean
24919s food for minions no actually going to go
24921s max tempo instead
24923s i was wondering if it was just max
24924s kazakhstan honestly
24927s i
24928s believe i mean you do have two and a
24931s calicos and alex exactly
24934s just kill him next turn easy
24936s yeah and that that's the argument right
24940s is do you want this composting to just
24942s feed you the value after the kazakhstan
24944s instead especially since there is zero
24946s concerns with fatigue since you're able
24948s to just uh put the second one back in
24955s derek confirming this is exactly what
24957s castle is like okay good thank you
24960s remember
24971s odds
24974s okay
24982s and he's just gonna do his best to clean
24983s up as much as possible and
24986s at the same time push damage with the
24988s minions he has not gonna bother with any
24989s trades and you know what i'm okay with
24991s it okay minimal trades
24996s oh
24997s yeah
25000s it's just a recipe to win the game what
25003s do you actually mean moonlit guidance
25006s off the top this time like what
25015s what book
25017s or rag yeah okay pick books so there's
25019s embers
25021s yeah onstar book i think for sure
25031s maybe even trader 1-1 first
25033s he's going to come posting something
25036s wait what
25037s oh okay so he's not gonna okay i was
25039s just thinking like if he still has the
25041s draw he still has
25044s shouldn't he use moonlit
25047s first
25048s before drawing off composting yeah
25052s uh
25053s arguably
25054s yes that's kind of that
25056s that's where i was with the trades
25057s happening all the composting happening
25059s at all initially when the moon was in
25061s hand i was thinking like well don't you
25062s want to check out some other stuff first
25064s and then go
25066s you can draw one you can always draw one
25068s right because you only remove one option
25070s from the deck that option is still then
25071s there to be discovered from the moonlit
25073s guidance after the fact anyway it's not
25075s like you ever delete an option from yeah
25076s yeah guidance
25078s i think that was always fine to do i
25080s think if possessed he trades once there
25081s and whiffs then he's going to go digging
25083s with the moonlight guidance but he took
25084s his one draw and because he hit he just
25086s gets to entirely hold the moonlit
25088s guidance for him just scared me because
25090s as we've just recently been talking
25091s about
25093s i have cast apac before
25095s yes
25096s true
25099s this is no ordinary apac player raven
25102s this this is our world champion
25109s what is bunny really supposed to do
25111s right now
25112s suddenly scabs isn't looking so cool is
25114s it
25117s no
25120s probably still better than two immediate
25122s card draws for the opponent into a
25124s kazakus treasure deck though
25126s when you've already seen a book of the
25128s dead
25129s let's be honest there's no good play
25141s it's the second kazakhstan that's gonna
25143s break bunny
25145s if it even gets played oh no we're never
25148s getting to that point this game's just
25150s over
25153s all right there was an embers taken
25154s right there's an embers in the back yeah
25156s there it is
25158s the goose
25166s where we get to play the game of what
25167s combination of cards actually loses
25170s possessing this game
25171s i mean it's just
25173s moonlit book
25175s book
25177s no you still it's still only first turn
25179s i was thinking you could like discount
25181s the embers with the calicos but you'd
25182s have to end up doing that first anyway
25184s there you go caligo sambas then do the
25187s book you do this this and all these just
25188s fine
25189s anyway yeah yeah it doesn't matter
25191s bunny hopper cannot believe
25194s what just happened to him one of the
25196s strongest sort of one two three four
25198s five punches from this presta druid i
25201s have ever seen actually i think
25204s although we know how strong the deck is
25206s or can be
25207s i think that was close to like
25210s at least from the presta point
25213s perfect right the draws were insane
25216s no no even before that it was a double
25219s okay that was the best press doors
25221s drawer i've ever seen in my life it was
25222s watch post watch post and then the
25226s skulker innovate tooth to get the presto
25229s for five
25230s and then jerry split tooth split mine
25233s play the mine and then just get out the
25236s guff right that's the perfect one two
25237s three four and then prestor on five was
25240s perfect and then we didn't see a dragon
25243s of lower quality
25244s than azure drake the entire game and the
25247s azure drake was only taken because it
25250s was taken over a calicos from a discover
25252s that's how good the hand was i think it
25255s was it's fair even to say we didn't
25257s really see a dragon of lower quality
25259s than legendary
25261s right because the choice for the azure
25264s drake was as you said over a legendary
25267s option and just because of how good it
25268s was so great start for possessing if you
25272s ever want to start a series off you do
25274s it like that in one of the most
25275s overpowering fashions i've ever seen but
25278s now he's jumping over to the quest
25280s hunter another deck we've seen players
25282s have some great success with so again
25284s excited to see this because it feels
25286s like it just very consistently gets the
25289s job done and yet again there just aren't
25292s that many decks
25294s that actually engage with what he wants
25296s to do in a positive fashion because
25298s there aren't that many decks that play
25299s like quest hunter at the moment in the
25301s meta right there's not a lot of from
25303s hand burn decks that even exist maybe
25305s maybe even only quest hunt honestly
25308s yeah it certainly has been toned down a
25311s great deal in this expansion you know
25313s quite bored focused even though um a lot
25316s of the decks are kind of box decks right
25318s um generally even with big spell mage
25321s and with uh jackpot rogue like the cards
25324s that you get from those huge spells
25327s either generate boards or they clear
25328s boards right so the board is still the
25330s focus of a lot of the match-ups and for
25333s quest hunter to come along and say what
25335s did you did you all forget that the goal
25337s of the game is to blow up the opponent's
25339s face you're all way too busy just
25341s slapping minions into each other on this
25343s little
25344s useless space in front of us forget
25347s about that point stuff at your
25348s opponent's face you dummies
25350s the only defense saul
25352s is soon
25354s we'll be able to throw minions at each
25356s other
25357s i think is viable and fun
25361s i don't think that card's good
25363s i don't care
25364s yeah okay fine i will be throwing
25366s minions at people i'll be throwing a
25368s king crush at someone let's see what it
25370s is
25372s it's that but like it's kind of been a
25373s meme for a long time right like even
25375s like when reckless apprentice was um
25378s like came into the game and people like
25379s what happens if you get this in another
25381s class do you just throw a silver hand
25382s recruit at someone
25385s no that's not how it works well just
25386s slaps into their face and dies
25389s like putting someone into a catapult and
25391s just firing them at a wall
25393s top at all
25397s oh brilliant if only there was an
25398s animation for that
25400s hey though so we get into the game
25402s possessing of course getting that quest
25404s equipped and now has an option of
25406s secrets but it's not
25408s generally what you're looking for with
25410s this hunter you want all your secrets to
25412s come off the bunker and not from natural
25414s draws so a little bit unfortunate for
25416s possessive but he does have a tracking
25418s in hand to uh help him out if he really
25420s needs it going forward
25422s yeah an explosive trap is the one that
25423s you're never super sad about seeing as
25426s long as your opponent is going to play
25427s minions at some point because it is a
25429s quest proc when it happens
25432s it's the one people played without
25434s playing the secret package right so it's
25436s worth
25439s when he just tested seeing if it's the
25441s old ice trap gets the news that is not
25443s so it's safe to say uh safe to play
25445s sorry refreshing spring water this turn
25449s so
25449s raven
25451s celestial alignment
25453s thoughts
25457s oh yeah it's going in hand i thought
25458s you're asking me about the druid deck
25460s it's like a bit of a weird time to
25462s but um
25472s kind of good right
25476s i think where i'm at is it's bad for
25479s both players in general but worse for
25482s the hunter so it's if you want to be
25485s okay with it being bad for you as bunny
25487s hopper to make something even worse for
25489s the hunter for possessing so
25492s it's really good against hunter i'm just
25493s not sure if this deck actually supports
25495s it so well from bunny's side so don't
25497s know expense
25500s a bit of a weird one
25504s crowd probably to finish off this turn
25506s yeah oh does find the trickster now okay
25510s we're in business we can play alignment
25511s next time
25521s use the coin possessee while you still
25523s can
25526s doesn't know
25529s i possess it really on the let's say
25531s speed up this game plan right
25533s those two quick shots instead of hero
25535s power that's in
25543s yeah is this ever a line like
25546s well if you go queen into horn
25549s play the horn play the colossal play
25551s alignment and then just start hoping to
25554s play tess and contraband stash for one
25556s mana every single turn for the rest of
25558s the game
25562s is that a play does that win i think it
25564s is i was worried you're gonna actually
25566s start suggesting celestial well would
25568s you celestial now in that plan i didn't
25570s quite catch it
25571s no i don't think so i think he played
25574s queen horn and the first because the you
25577s you'd be spending four mana this turn to
25580s just do a play that you can spend five
25581s mana on this turn anyway with the queen
25583s right and then the the horn and the
25585s thing only cost four mana anyway so you
25587s don't actually end up saving that much
25588s at that point yeah because i think
25590s celestia is going to be so much better
25592s when you hit flight turn six or seven
25594s against the hunter right while still
25596s allowing a bunny to do whatever he wants
25597s anyway so i definitely like to see that
25600s being held on too for now
25603s this game silly isn't it
25607s the game of hearthstone is quite silly
25608s yes and that's why i love it
25616s i was tracking right
25618s yep
25619s we could go net spring trap then again
25626s i really need to honestly then again
25628s shell shot equals shell shot so yeah no
25631s no exactly yeah that's kind of where i
25632s was getting to honestly
25635s yeah because
25637s he already has the secret draw kind of
25639s done right with the dumbbell right has
25641s kind of done that job
25643s okay it's kind of done that job for him
25646s well bunny you know what to do it's one
25648s of the few times you don't have to grab
25649s a tower
25653s unless
25654s now unless it is just grab a tower
25660s so many options
25680s when you really see those two options at
25682s least right
25684s either go colossus
25685s or go for the um
25687s [Music]
25688s the crabber tower
25693s oh
25694s explosive just triggering the explosive
25695s prop first and then he can still get the
25698s minions out and play without having to
25699s deal with it
25700s does make sense
25704s yep let's do it
25707s big impact what kind of minion he gets
25709s here
25710s [Music]
25713s cool
25719s zesty needs to look at us about a
25720s different angle to uh judge whether or
25722s not
25724s admiring the art from uh all different
25726s perspectives
25740s very interesting isn't it because ozumat
25743s is strong
25744s it's also a board nearly full of just
25747s one attack minions right
25749s yeah
25750s like
25751s does jesse just start jamming damage
25753s phase
25758s obviously from possessing's perspective
25762s from possessive's perspective
25764s this is
25765s okay he feels like he will win this race
25767s guaranteed right it's just the celestial
25769s alignment that becomes the problem from
25771s that point right
25787s pretty good in between right he gets to
25788s kill off the ozone which is the actual
25790s only real threat on the board but the
25792s explosive still leaves all them all the
25794s tentacles alive as one ones
25796s that's just super awkward for bunny
25799s it is
25800s oh
25802s well now the ice trap as well is a
25806s real nightmare on this turn
25809s only gonna have to go ahead and use the
25810s extortion yeah to proc the ice trap
25816s and this plan has not gone as smoothly
25818s as bunny would have hoped i think
25823s yeah another quest proc these explosive
25825s traps have done so much so far
25828s forced buddy to like dagger up swing and
25830s now it's
25831s cr actually created an awkward board for
25833s bunny honestly
25835s you're gonna go celestial alignment now
25837s looks like it
25841s you have to right i mean you have to do
25843s it before quest completion at the very
25844s least
25845s [Laughter]
25850s so
25851s right good news okay silver lining if
25854s you're possessing here
25855s the plan
25856s that i alluded to three or four turns
25858s ago
25859s where you just went azhara into horn got
25862s the colossal and then you just replayed
25864s you played alignment and then you
25866s replayed the colossal every single term
25867s with tess and contraband stash or
25869s whatever else
25870s that doesn't work because bunny is a bad
25872s player and decided to get the neutral
25874s colossal instead which is a disaster for
25876s his overall game plan however
25879s celestial alignment still kind of just
25882s feels like it wins right
25887s i am just staring at
25889s like what possess he can do because his
25891s hero power is zero
25892s yes
25895s yeah obviously the earlier you can do
25896s this the better but it was just
25898s especially crucial that you got it done
25900s before the quest reward was in hand
25902s because now if the quest uh when the
25904s quest goes into hand it's going to be
25906s full cost
25907s and unplayable for quite some time
25910s it is only one zero mana hero power per
25913s turn for quite some time
25917s hmm how can we work it where bunny plays
25919s crabator this turn
25923s uh pick it up put it on the board there
25926s you go
25935s i think the only real question is how
25937s many trades you make first
25943s any number between two and four
25946s is reasonable i think
25949s it's tricky isn't it i'm actually even
25951s just staring at just do the four trades
25953s because then board space can be used for
25955s other things right i think keeping these
25957s one ones on board does not feel that
25959s great
25961s yeah so the merrier doing it this way of
25963s course is that you get to push immediate
25965s damage with the big weapon going face
25970s i think i'm okay with yeah this is fine
25973s this is what jumped out to me because
25974s you are trying to race your opponent
25976s right you can't just defend your own
25978s health total you do have to try and
25980s aggressively push damage to the opponent
25981s as well because once they start getting
25983s back up towards five you're in trouble
25985s again two piercing shots that's so much
25989s damage it is it is a disgusting amount
25992s of damage actually
25993s but does possessee have to respect the
25996s krabatoa
25998s i don't want to
26001s you don't even need to ask me for my
26002s answer saul you know oh i know
26004s but i know you're not going to offer any
26006s rational discourse in this discussion
26008s your your contribution to this is me
26010s hunter migo face
26013s seriously that does he have to kill the
26014s crab
26015s fix is a lot
26017s so let's count uh double piercing shot
26019s does 10 plus the hero power is 12 to the
26022s opponent opponent at nine that would
26024s leave 13 14 15 damage showing on the
26027s other side opponent has two mana one
26030s wicked stab already used or was that the
26032s previous game no that was the prestor
26033s druid game right yes it was
26036s um
26037s so
26039s 15 to 25 is a hard gap to bridge but
26042s then you yourself with three mana on the
26044s following turn
26046s have you have the lethal setup quick
26048s shot and the naga right you have the
26050s ancient yeah yeah it looks to me you can
26053s go for it
26055s oh
26065s revoked
26068s i mean he's still close
26071s yep even as it is right now but he would
26073s have it right
26077s big shot ancient
26079s hero power
26081s it would have done four extra damage
26083s yeah the opponent will be at nine
26086s so many options
26100s and if my calculations are right 15
26102s coming back the other way needing 10
26104s more with two cards essentially double
26107s wicked stab only being eight
26109s uh
26110s nothing that i can recall in a test or
26113s contraband stash that would contribute
26114s direct damage krabato is obviously need
26116s something to trade into to turn into
26118s direct damage and there was no
26121s generated cards right sitting in the
26123s hand either so it's like possessing was
26125s scared of like a pyro
26128s yeah i mean i guess this is the real
26130s fear right is that you know any replay
26133s card just replays alignment and then you
26136s don't have lethal because you're only
26138s able to play one card reasonable but
26141s possess he was trying to survive the
26143s extra turn instead
26146s to get like spell plus hero power into
26148s minion plus hero power out over the
26150s course of two turns which could then end
26152s up being
26153s lethal and now he's in trouble
26156s really difficult
26157s position to navigate honestly i'm very
26159s unsure as to where i come down on this
26161s and usually i like to scream in one way
26164s or the other and insist i'm right and
26165s i'm actually genuinely not sure what the
26167s right player was for possessing
26180s a quick shot hero power gives him a
26182s three health window to play around with
26185s right if i've counted correctly
26190s on board yes but in reality yes yeah
26192s from possessive's point of view of
26193s course yeah we've been talking about
26195s wicked stab for most of the game against
26197s the tooth anyway so it doesn't matter
26200s and what an odd game subtle i think it's
26202s safe to say
26204s that bunny yes you could replace that
26206s with any other card and we would have to
26208s have a completely alternate world style
26210s conversation
26211s but the celestial alignment was clutch
26214s because that was the only real thing
26216s stopping possessing wasn't it throughout
26218s the whole game even not just on that
26220s last turn but just celeste alignment
26222s existing in that game was huge he put
26225s possesses so far back
26227s yeah i still think bunny navigated it
26229s particularly well uh obviously i'm going
26231s to say that because he played the curve
26233s that i outlined like three turns before
26236s he started doing it so of course i'm
26237s going to agree with it and say that he
26239s played well but yeah even after that
26241s point just a little micro decisions like
26243s dagger up attack face play your four
26245s mana turn with the the horn and the
26246s colossal right and even then with
26249s rolling aussie mat which was probably
26251s the worst outcome overall
26254s just because it was not going to keep
26255s coming back with the repeated plays just
26258s the alignment being able to be replayed
26261s with the thief cards was really going to
26263s end up being enough because
26265s possessing never got to the point where
26267s it was combos of cards doing repeated
26269s chunks of damage which is
26271s really how uh quest hunter likes to
26273s operate of course we could probably go
26275s back and look several times over at that
26277s two turn lethal setup option for
26279s possessi
26281s but it is a two-turn lethal setup that
26283s falls apart as soon as you get hit by
26285s tess or contraband stash replaying the
26287s celestial alignment and then you're
26289s almost certainly dead on board in that
26291s scenario as well possessing left himself
26294s in a position where he was not dead on
26295s board and maybe had an extra turn to
26297s operate however we did see just how
26300s fragile the not dead on board part of
26303s that equation was right incredibly
26305s minimal amount of damage that bunny
26307s needed to be able to follow that up but
26309s certainly a lot more layers a lot more
26311s factors than were immediately considered
26313s in that uh sort of two-turn set-up
26315s possibility for possessing really tricky
26317s game for both players more so i would
26320s say for possessive and bunny who kind of
26322s got ended up being handed the solution
26325s to the game and just had to recognize it
26327s possessing pretty much just lacked
26329s critical information for the majority of
26331s the game did not know that he was
26333s actually playing against a lineman druid
26335s i think weirdly enough i've been singing
26337s the praises of the quest hunter pretty
26339s much all weekend but weirdly enough that
26341s was probably the game where possessee
26343s would have preferred to be on beast
26345s hunter right because even through
26346s alignment okay i'll drop a one mana bear
26348s and i'll drop you know this and that you
26350s know try and curve out and push that
26352s in that fashion whereas
26354s as a quest hunter
26356s you can't work with one player turn
26358s right you need something a little bit
26359s stronger as you mentioned just like we
26361s are going to go over to possession on
26363s the ball priest and bunny hopper on the
26366s beast hunter here so there's definitely
26368s gonna be pigs flying around uh maybe
26370s even on both sides of the board
26372s but possesses maybe just a little bit
26374s more valuable in this game
26379s yeah what's a huffer to a 1-1 that's
26382s what i say
26385s possessi i think the now last remaining
26388s boar priest player in the tournament
26389s boar priest again very small sample size
26392s but was performing very well for both
26394s players who had brought it up until this
26395s point
26397s uh however blize fell by the wayside to
26400s bunny hopper specifically with that boar
26402s priest in what was a really nicely
26405s navigated game by both players one of
26407s the games of the tournament so far for
26409s me overall bunny being as incredibly
26412s disruptive as humanly possible against
26414s the ball priest bly's finding creative
26416s solutions to get out of it anyway but
26418s just that final snow flurry and freeze
26421s to the face really preventing anything
26424s that blize was able to do to get over
26425s the line so bunny has certainly
26427s demonstrated an ability to navigate
26429s through this deck and possessive by
26431s getting to this point has clearly
26432s demonstrated an ability to play it so
26434s here we are yeah only real problem here
26437s is that hunter has way less ability to
26440s mess with the ball priest than any of
26443s the decks we saw from bunny opera
26445s earlier the mage specifically of course
26447s so hunter has to play a very honest game
26450s yes there's the bears to like taunt
26453s through the weapon yes it can happen and
26456s it can't win
26457s but possess he will almost certainly
26460s position himself in a way that he has a
26462s silence left and then he can just hit
26464s through that and then this hunter on one
26466s mana does nothing
26469s so it's uh it's a tough one that's the
26472s thing right is shard allocation in this
26474s matchup is huge because we've seen in a
26477s lot of other matchups players have saved
26479s their silences specifically for saber
26482s and sunken saber interactions which does
26484s make sense
26486s sometimes priests might feel like they
26488s just have to let that go because of how
26490s important it can be to still have the
26492s silence in the end game
26494s because if you have to pyromancy your
26495s way through an entire mountain bear and
26498s both of the cubs that pop out afterwards
26500s to get your weapons swinging you're not
26502s going to be having a particularly good
26503s time but what that means then conversely
26506s is that is the one little window
26508s that the hunter has to get things
26510s rolling is if you just scan out a king
26512s crush nice and early then you might be
26514s in business however raven would you like
26516s to identify for me the problem in trying
26518s to scam out a king crush early this game
26522s it's going to be
26523s relatively difficult because there is a
26526s king crush in hand and you can only have
26528s one so
26529s yeah it's going to be tough if that now
26531s if bunny had played breeder we could
26533s talk
26534s because yes a second can crush
26537s he has not so yeah no surprise king
26539s crush out for him
26542s what was the deck there was there was a
26544s king crash combo deck that was never
26546s very good but occasionally you'd play
26548s against it like if you fell into
26550s dumpster legend and it was like get a
26552s whole bunch of king crashes in hand and
26553s then there was a card that just like
26554s summoned all beasts yeah the oryx right
26558s yeah okay
26559s yeah summons beast from your hand it was
26560s a man of fighter
26563s i played that dick it was pretty good i
26565s thought you were talking about uh
26567s uh cube crush
26569s ah yeah way back when yep yep true
26574s so far
26576s zessie just doing ball priest things
26578s right getting the the little jobs done
26580s cycling the amulets uh going fishing for
26583s the minion still has a switcher room in
26584s hand as well to use in the near future
26587s and does have at least one solid aoe
26590s with that zyrella in hand
26597s and now we do get to the crux of the
26598s match up because shard in hand for
26600s possessing
26601s high value silenceable minion in hand
26604s for bunny these are often some of the
26606s more crucial decisions in the match-up
26608s as to if and when the silences come out
26611s if and when the hunter player decides to
26613s play around or force a silence from the
26616s opponent
26622s those aren't it
26625s no but pet collector doesn't look bad
26628s yeah it's okay
26630s just because of its interaction once the
26631s sabers dead
26635s ramming mount i believe
26637s oh
26638s oh what do i know
26641s oh wait what made
26642s i just was it ramming mouth on the far
26644s left i just realized there's a ramming
26645s mountain hand and i might have just been
26647s full ron burgundying and just saying
26649s there was a spell on the left and i
26651s think that was the card that was taken
26653s we'll find out
26655s bunny didn't pick the uh five drop
26658s of words later
26659s yeah no my first nomination
26662s there are sometimes some issues with the
26665s spectator choices though not being quite
26667s lining up with what the players actually
26669s do so we'll wait and see
26676s does he take his time
26679s he offered the second shot
26685s picking up a flash here though making
26686s sure you got that juice yeah what's the
26688s second ramen now
26692s i think just choosing to play a aggro
26697s want to
26699s know i mean it's still fine picking
26702s ramming mount because he has the second
26704s charge right so he can always just swing
26706s again
26707s yeah for sure
26710s i might let him off
26721s going full aggro though
26723s as he still has the xyrella still has
26726s plenty of heel actually just if he wants
26728s to commit i think bunny's doing a really
26730s good job of putting out a bit of a wimpy
26732s board but still doing a lot of damage
26735s yeah absolutely
26738s you know against ball priest you kind of
26740s have to do this damage two or three
26741s times over because the even without the
26744s aoes
26745s it's the aoe in combination with the
26747s cards that activate xyrella just being a
26750s ton of healing to begin with right like
26752s this work can quite easily be undone by
26754s flashy or desperate prayer gift of the
26756s naaru and so on
26761s very rare that it's just pure aggro and
26762s damage that gets there like you normally
26765s have to stick some sort of a board
26767s persistently to be able to repeat damage
26769s against the priest and one although we
26772s spoke earlier about the negatives of
26773s king crush beaning hand the positives
26775s are that it is in hand so you can just
26777s choose to play it right you know which
26780s is reasonable right like
26782s i think a lot of well a lot of games
26784s actually we've had the point where it
26785s wasn't a guaranteed pull and it was like
26788s will you win the game if you get it and
26789s lose the game if you don't where eight
26791s damage would have just done the job
26792s anyway don't get me wrong i'm not saying
26795s it's good that it's in his hand but it
26797s being in his hand at least gives him the
26799s option to just play out and then push
26800s the damage if he can
26802s get possessing low enough
26804s yeah i think the problem with that
26805s specifically in this matchup though is
26807s how often do you actually get to spend
26809s nine mana playing against ball priest
26811s right like the ball priest would
26812s generally hope to have activated weapon
26814s by turn nine uh it may very well be the
26817s case in this particular game because
26820s possessee is a pyromancer short of a
26822s good time right now which means he's
26823s very very short on card draw hasn't had
26825s the big cleric pop-off turn yet
26829s big choices now actually yeah you are
26830s right it's a little bit slow for
26832s possessing but there's still pet
26833s collector with the saber
26836s as well
26847s i mean he does have about a million
26848s buffs in hand so i can understand it
26855s hey just wants to play stuff doesn't he
26857s yeah once a curve
26860s does options now if these things live we
26862s could well be looking at the ramming
26863s mounts if they don't live hydra
26867s there is the pyro that we've been
26868s waiting for all our lives
26871s i believe now that is three and two on
26873s the amulets as well assuming this one is
26875s going to get traded and it is
26878s things coming together
26880s or possessing
26900s so
26912s yeah and that's the thing right again
26913s just looking at the the deck size the
26916s ball priest even when it stutters a
26918s little bit does come together very very
26920s quickly with just the help of a couple
26922s of cards
26923s yep
26929s there's some serious counting to be done
26931s for possessing right now by the way
26932s because we saw the confirmation there my
26934s count was correct we saw after i said it
26937s was three and two we saw both amulets uh
26939s which are now four and two the two one
26941s being about to be drawn off the top on
26943s the following term because of uh
26946s illuminate which means it will also be
26947s cheap
26948s so therefore through some combination of
26951s cleric gift illuminate uh sorry
26954s desperate prayer on the following turn
26956s and the priestess he might be able to
26958s draw enough cards and cheat enough mana
26960s back out just to make it all happen next
26962s turn however
26963s there's a mountain bear
26965s yep gets the bear and i would actually
26967s love to see double ramming mount this
26969s turn and just push
26972s because then there's still doggy biscuit
26974s quick shot here or power the turn after
26976s and then king crush the turn after that
26980s oh the boars themselves that need to be
26983s thrown into this mess as well before the
26984s amulets can happen though
26986s which makes things extremely awkward
26991s uh pocket train pocket train is this
26994s lethal
26995s yeah still possible right uh to same
26997s turn it would devour
26999s that possession has one of in hand and
27001s one in the deck
27003s yeah
27004s you can still do it all in the same turn
27006s and there is still the one shard
27007s remaining as well to be able to
27010s bust through the bear and reduce the
27013s vast majority of damage from the solid
27015s sphere as well
27017s relevant
27022s is someone injured
27026s okay cleric desperate prayer gift draw
27029s five we'll draw four here actually
27031s because you're gonna kill k9 trump
27041s now you need these balls
27043s immediately
27045s oh no
27047s oh no
27049s um
27054s guard boar second pyro at the bottom
27057s three
27058s quickly
27062s uh how much mana does the priestess get
27064s in
27066s i think this was possible right if you
27068s were able to go ball ball zero man of
27069s spell this turn right now at this point
27071s in the turn right you kill both the
27073s balls you then play the priestess you
27074s juice back up the only the only amulet
27078s that costs you mana is the three mana
27079s one the other one is free anyway
27083s okay
27085s okay
27086s shard yes a job kind of done
27089s fine
27090s to an extent
27094s oh was that possible
27096s pocket train hit me up i want to know
27097s yep we all want to know
27100s either way though
27101s zessy looking stressed can completely
27104s understand that
27105s but bunny doesn't actually have tons of
27108s damage to push himself
27112s right we'll have to be revived pet for
27114s another uh well he can trade the bear
27116s off and then revive pet
27122s right
27123s and like biscuit
27126s quick shot or something
27127s yeah i think the fact that the shard was
27129s used but the turn wasn't you know quote
27132s lethal we talk about lethal with this
27134s deck being getting the weapon and
27136s attacking with it that is generally
27137s lethal
27138s is a pretty big problem
27141s this is the other player anyways
27144s fine fine yeah yeah
27145s sure i was scared for just a second but
27148s it's okay now
27150s yeah this works too absolutely fine
27152s and now with the shards used that means
27154s that possessee kind of has to interact
27156s with these taunts in a way that he would
27158s rather not thank you very much
27164s may as well drop the quick shotting
27165s because it's the most damaged
27166s considering you are really relying on
27168s this king crush system
27170s yep
27174s time for some pigs
27178s only four spells though
27180s five aoe including the devour
27185s do you like to play with fire
27190s gets the hit with the cleric though to
27192s make six for at least one of them
27194s yeah it's the seven six on the other
27196s side it's a big problem though
27199s obviously the taunts are also a big
27201s problem there is also the significant
27203s problem of counter lethal coming back
27205s the other way which is a big issue right
27207s now
27228s at least there's a swing
27233s there is yeah which means
27238s [Applause]
27243s that's nine possess he can even zyrella
27246s the turn after right
27248s yes
27250s because there's also no
27252s there's also a
27253s no fear of
27256s uh revive pet number two right because
27259s if he keeps swinging he keeps the manor
27260s at one
27262s which means reviving the bear won't work
27271s so
27272s [Music]
27274s yeah the trades probably just make sense
27276s so the seven one can live
27279s return
27280s well there's xyrella hero power to
27282s factor into this as well
27287s [Applause]
27291s right because possessing has to forego
27293s the healing can't take the initial
27294s priest hero power yeah
27297s i mean we'll wait for this to happen
27299s for a month or so
27306s honestly so how happy i was that we
27309s found out very quickly in the the
27311s theorycraft test was that the nathrius
27313s does its damage instantly oh yes
27316s very very happy about things like that
27319s loki though this peasant was actually
27321s you the best drawer in the deck for
27323s bunny offer right like
27325s actually just gets to stick a two one
27328s problem is the fatigue
27332s just
27333s oh we need this
27338s can you just die from fatigue
27341s well no because the
27343s the hero power is going to roll back and
27345s forwards right
27347s [Music]
27351s that's not it
27357s yeah i'm just thinking wouldn't
27359s died either way
27363s not if you don't take seven here right
27365s not immediately it's possible that the
27366s clock still beats you but yeah i'm not
27368s sure yeah i guess
27369s he takes two and then he's on what six
27374s next fatigue was it oh wait three oh i'm
27377s an idiot i just can't count oh yeah he's
27378s not fatigued
27379s yeah sorry i thought he was way way more
27381s empathy i don't even know why i thought
27383s that that's strange but yep possessing
27386s did his best but it wasn't quite enough
27389s and bunny takes as smooth well smooth
27393s you know what i mean
27394s with the hunter uh against the priest
27397s and again similar to what we talked
27399s about in this matchup against bly is i
27401s think getting that hunter through is
27403s just a a nice mental boost for bunny
27405s hopper because again we saw that it
27408s could have been the one that sort of
27410s fell apart for him there lost that ball
27412s match up and then he has to worry about
27414s the hunter mirror and so on after that
27416s but i think possessee got a bit of a
27418s rough end of the stick there not getting
27419s the pigs at a relevant time and had to
27421s spend time messing about activating the
27424s very end game state i do think that was
27426s unfortunate and they're frankly unlikely
27429s in parts so a little bit of a rough one
27431s but i think bunny opera did well knowing
27432s exactly what he needed to do to stick
27434s those bears and make it as awkward as
27436s possible to possess yeah one pig bomb
27438s three was definitely a problem right
27440s because
27441s uh going into that last turn like it was
27443s on bunnyhopper's turn and i spied it was
27445s like okay this looks lethal-ish from
27447s here right just with the discounted
27449s amulet the fact that you can draw a
27451s million cards you do still have to draw
27453s the ball but as long as your initial
27455s burst of the cleric draws draws the
27457s balls you can probably throw them out on
27458s board play zero mana spells play
27460s priestess get back the mana that you
27462s need you just need three mana back at
27464s that point right and then you can toss
27466s the two amulets in there because one of
27467s them was free and that probably ends the
27469s game needed one more mana somewhere
27471s along the line to be able to play shard
27473s and silence the board state
27475s the fact that step one and step two of
27477s that got completed and there was still a
27479s ball left in the deck that's when it
27481s became a big problem and i'll hold my
27482s hands up i do not know the correct line
27485s from that point without going back and
27486s studying it however
27488s i think and this is this is catch 22
27491s right possessing using the shard and not
27494s completing the turn to lethal with the
27496s weapon swing got himself in a massive
27498s amount of trouble because then revive
27500s pet or whatever else the the other saber
27502s coming out was going to be a huge
27504s problem in that position but if you
27506s don't
27507s throw out the shard at that point even
27508s if you're bailing out of the turn there
27510s was a freaking seven seven vicious
27513s slither spear on the other side of the
27514s board anyway right they've been hit with
27516s ramming mounts and whatever other buffs
27517s that was going to just straight up
27518s murder you regardless so yeah i think
27520s that was going to be a big problem
27522s either way for possessi i'm fairly
27524s confident the turn wasn't good
27526s but without going back and examining it
27528s after the super low roll of the balls
27531s being heavily buried i couldn't tell you
27533s what the exact solution was that's it
27536s the turn that he went with might not
27537s have been great or perfect but the term
27539s was definitely hard right i think that's
27541s something we can easily agree on at this
27543s point but it does mean now bunny hopper
27546s is only one game away from securing a
27548s spot in the finals he's going to be on
27550s the mage versus the uh excel quest
27553s hunter from possessie again a sort of
27556s historically bad matchup if we just say
27558s mage versus quest hunter in general
27561s uh a bad matchup for the mage i think
27563s but we'll see how these new versions
27565s clash going forward but again just a bit
27569s of an overview we talked a lot about how
27571s important the early points are or just
27573s that the points in general and uh making
27576s it to the finals in week one gives you a
27578s lot of wiggle room going into the next
27580s two weeks especially when we're talking
27581s of like trio and then last hero standing
27584s in a brand new meta this might be the
27587s week to bank as many points as possible
27591s oh
27591s three keep from bunny
27593s deep in the curve alongside the belinda
27595s i was curious whether he might dig more
27597s aggressively for like mailbox dancers
27600s for example uh obviously a dangerous
27603s card in general in this matchup because
27605s of the extra coin going to the opponent
27607s which can be a lot of value but when you
27609s have the belinder in your hand
27610s guaranteed it still can be somewhat
27612s enticing
27621s funny just keeping the curve
27623s again not the best opening here for
27626s possessing three secrets two of which
27628s are trash is a bit of a rough one
27631s i think possessing knows it
27644s what to do
27649s yeah i mean if you're gonna keep this
27650s curve you play this curve right two on
27652s two three and three
27653s something something coin belinder yep
27656s just play some stuff and then try to
27658s just uh snowball the game very hard and
27661s again
27663s if these minions stick around is gonna
27666s heavily
27667s negate those freezing traps right
27669s because that's the only hope possess he
27670s has is freezing trap into belinda to buy
27673s time
27674s but even still that
27676s if belinda hits 10 10 that is a huge
27679s amount of damage to try and do as quest
27681s hunter to a minion it doesn't really
27683s happen often
27685s yeah it is
27687s bunny does choose to divert to the
27689s mailbox dancer now so things are coming
27690s out a turn sooner
27692s however there is a nice trap picked up
27694s for possessing that could have something
27696s to say about it
27699s just eyes trap and freezing it's like i
27701s will freeze and cool you out like no
27704s matter what
27709s hero power instead maybe yeah i kind of
27712s like the preservation of these freezing
27715s traps if i'm honest
27717s yeah my only worry is are there always
27719s going to be too many minions to ever
27721s play them and be reliable yeah if you
27724s don't use one now for example right
27726s yeah
27728s definitely tricky though
27733s reckless apprentice on curve
27736s biggest minion all face
27748s i like
27749s it i think what bunny wants is just
27752s stuff on board that won't just die
27754s he's already seen explosive right which
27756s takes a few boxes
27761s but
27762s actually go
27766s one drop
27768s and get a big value pacing shot on the
27771s dancer
27773s but that doesn't open up a freezing trap
27777s the problem right now he's just short
27779s really isn't he
27782s of isolating these minions or one of
27784s these minions obviously yeah obviously
27785s like it's a turn delayed he can worry
27787s about the freezing trap next turn but
27790s you need to be able to play a freezing
27792s trap and kill whatever other minions you
27795s don't play this turn right so you don't
27797s kill this turn
27800s uh with six mana next turn and that's if
27802s you're expecting belinda of course the
27804s other option is to play around barbara
27806s and just get cheap spells out of your
27808s hand
27811s quickly
27815s oh is this like
27816s you looking at setting up two freezing's
27818s here with the coin like freezing trap
27820s this time freezing trap next to him do
27822s it that way
27823s i think it's just going to be i think
27825s he's just going to push one less damage
27826s to have a 1-1 on board because that way
27828s the 1-1 can do one damage to the 3-5 and
27831s increase his odds of being able to deal
27834s with it oh no okay just coin coins here
27835s a power instead okay oh okay okay yep
27837s yeah as we can see multiple options this
27840s time for possessing as we were talking
27842s about many different ways to do a fairly
27844s limited turn
27845s this is really good right because now
27847s just with the wound prey and the
27850s discounted hero power oh you'll be able
27852s to he'll be able to get there if he gets
27854s to that point and able to play freezing
27855s trap yeah this is really nice
27857s yeah this was just better than all of
27859s the suggestions
27865s again that's the issue right the
27866s freezing trap is like slapping a
27869s some sellotape on it to try and just
27871s keep it together uh but
27875s then drake fire emily comes out now
27877s you've got to try and freeze three
27878s things
27880s and he gets backed up by something else
27881s whether it's a rune or another drake
27883s fire he knows there's at least the rune
27885s in hand so
27886s all starts to snowball out of control
27888s here there is now the ice trap pick up
27891s yep big deal
27893s there is the coin in hand still though
27895s or bunny
27902s make sure these minions trade off board
27904s get the hero power to go face board is
27905s clear freezing trap is not now played
27909s does
27910s bunny attack saw
27914s probably i mean it depends a lot on the
27916s dragon outcome right i guess yeah yeah
27918s yeah yeah
27919s if the dragons are good you just attack
27921s anyway right
27922s exactly yeah
27927s i do love there's also the
27929s however there is also the explosive trap
27930s consideration right which incentivizes
27932s you to make that decision before you
27934s play the dragons
27937s do not put extra damage on your dragons
27939s for no reason
27941s i think though if you it's tough right
27943s because the plan is to get big dragons
27947s it does two damage
27949s yep does two damage on those dragons
27952s like how much more killable does it
27953s actually make them
27955s or i guess the argument is how many do
27958s you need to be alive to like catch up in
27960s this game
27961s right
27963s if it makes if if the answer if doing
27965s this and now attacking into explosive
27967s makes one of them killable
27969s but the other two minions live
27971s how much do you care right
27975s as you'd imagine burn damage is being
27977s used to kill them
27979s that's the knowledge
27982s yeah this is fine
27984s obviously i'm sure there's people
27985s looking at this going oh two damage on
27987s your minions for no reason but there was
27988s upside and downside either way and i
27990s think this was the less devastating
27992s downside as raven was talking about
27995s okay
27997s edge
27999s yeah bit of a wave there from possessing
28001s he knows he is out now because i believe
28004s that
28005s slides off camera shut your slides
28009s make someone play him out
28012s he just slides off the camera there
28015s buddy albert takes the win
28017s a big congratulations to him he's
28019s definitely not had an easy run of it
28022s to get to this point he's definitely
28023s been taking part in some very very tough
28026s matches uh so really good job for bunny
28028s upper possession again though as i said
28030s top four week one okay you you chalk
28033s that up as a bit of a win right you get
28035s a good amount of points uh a good amount
28037s let's sort of leg up on everyone else
28039s which is really good they're finished
28040s below so a really good start there for
28043s possessing but it's going to be bunny
28044s hopper the eu grand master that's going
28047s to be moving on into the finals
28050s yeah amy darrick all in shambles apac
28053s eliminated once again
28055s uh possession will just have to make do
28057s with that pesky world championship i
28059s suppose
28060s uh but yeah bunny hopper marches on and
28062s it means we are still on course for the
28065s dream final and i call it a dream final
28067s only because we now no longer have to
28069s cast it raven it's someone else's
28071s problem if it gets to that point bunny
28073s hopper versus pasqua the rematch of the
28076s two and a half plus hour series uh that
28079s we saw yesterday is very very possible
28081s now in the final
28083s yeah and now uh is uh time for solomon
28085s myself to be done for the day but this
28087s hot still hearthstone to come as tj and
28090s edelweiss will be bringing you the final
28091s two matches it's gonna be semi-final
28093s number two between super fake and pascoa
28096s and the winner of that will go into the
28097s finals to face bunny opera to see who's
28099s going to be our week one champion but
28101s from us we're done thanks for watching
28103s we'll see you next week but make sure to
28105s stay tuned for those matches goodbye
28109s [Music]
28121s [Applause]
28122s [Music]
28124s welcome to raven dress in the darkest of
28127s seasons
28129s where ruthless eyes gawk for horrific
28132s reasons
28133s for a hidden hand has struck me down
28138s with such ruthlessness
28140s so deep and profound
28144s then he comes with his mullockian scowl
28152s to uncover the truth
28154s of murder most foul
28158s the anima drifts across the floor
28161s highlighting the creatures who walked
28163s through my door
28165s the motives are as black as night
28169s avarice
28172s [Music]
28179s that lead to the truth
28182s behind this dark blues
28187s join us here with the grimm and empires
28191s choose your power without heavenly bias
28195s for at the end
28197s they will burn in the fire
28200s when it is known who slayed
28203s to nathrius the sire
28206s [Music]
28229s [Music]
28263s [Music]
28294s now
28297s [Music]
28332s [Music]
28344s do
28347s [Music]
28435s hello everybody and welcome back to
28436s hearthstone grand masters last call it's
28439s the final day here for week number one
28441s and we're continuing on with the top
28444s eight we have one more semi-final in the
28446s finals and we're going to call it a day
28448s my name is cj i'm joined once again by
28450s our special guest here for week number
28452s one it is edelweiss taylorvice how you
28453s doing today you ready to cast some
28454s hearthstone pretty good oh i'm super
28457s pumped pesco made it through uh
28460s i have to admit i was torn between
28462s whether to root for possession or
28463s bunnyhopper because on the one hand
28465s possessing might give us the chance of a
28468s not two and a half hour finals on the
28470s other hand bunnyhopper complimented my
28472s casting on twitter so you know i'm very
28475s influenced by uh
28477s by compliments
28479s in the end we could have that bunny
28480s hopper pasco rematch
28483s yeah which uh
28485s buckle up because that'll be a long one
28488s but we still do have that semi-final to
28490s get through it's possible that super
28491s fake can make it through even though
28493s based on the decklist
28495s i would consider pascal at least a
28497s slight favorite
28499s but it's pretty cool because we have
28501s super fake coming in with a anti-shaman
28504s lineup at least it seems maybe with a
28506s soft counter towards uh other board base
28508s deck like the beast hunter uh whereas
28511s pascoa
28512s sort of similar and no shaman lineup as
28515s well
28516s but it seems like his decks might do a
28518s little bit better against super fakes
28520s who are very focused
28522s um so
28523s what are your what's your take on sort
28525s of this matchup unless i
28527s i took all the thunder and covered it
28528s what you were gonna say no no you're
28530s fine so it seems as though pascoa went
28533s sort of a level deeper in his building
28536s to still have a pretty reasonable chance
28538s against some of the board-based decks
28540s but to have win conditions that are
28542s better at
28544s also targeting these
28546s target shaman lineups right with the
28550s quest hunter and the quest priest and
28552s the curse warlock like there's a lot of
28555s overlap in terms of the picks here but
28557s then also
28559s not having the shaman having this quest
28561s priest is just a bit of a wild card for
28563s lineups like super fakes and fleds
28566s yeah it's it could be an uphill battle
28569s but you know we've these decks are not
28573s so far into the
28575s counter and board based strategies that
28577s they don't have win conditions uh in
28579s these other matchups it just makes it a
28582s sl a little bit more difficult but you
28583s saw the xl palette in there from uh from
28586s super fake um so that's going to be the
28588s deck that's queued up first uh mage band
28591s away from pasco a hunter band away from
28593s super fake and i i i suppose those make
28596s sense because those are the decks that
28597s sort of have the most inevitability
28600s right with the ping mage uh being able
28603s to take down some of these slower decks
28605s and the other side i believe it was that
28607s quest hunter
28608s uh from what's in the quest center
28611s yes center from pascal yeah quest hunter
28613s the excel question which
28615s does have inevitability as well
28617s yeah i think both players with the quest
28619s hunter in this match up and so pasco are
28621s banning away super fakes quest hunter
28623s because it is the most sort of direct
28625s damage deck um i think there's an
28628s argument that the mage if it gets online
28630s with the here powers is similarly a
28632s direct damage deck
28634s you know three
28635s not exactly shared but similar decklists
28638s and i think pascal is really going to be
28640s looking to try and beat up on this
28642s paladin if possible
28644s because it is the opposing deck that
28646s cares most about the board
28650s [Music]
28651s that's right
28652s we're going to be seeing oh okay we're
28655s getting right into game um
28657s i i guess coming into the middle of
28658s things i'm used to when i start casting
28660s we got like 10 minutes or so
28662s just to chat
28663s before these games happen but since
28665s we're starting and the tournament has
28666s already been going on i can imagine that
28668s these players
28669s have been waiting for some time to play
28671s so they want to get right into it so
28672s let's do just that and get right into it
28675s going to be that quest hunter pascal and
28677s the xl
28679s holy
28681s paladin
28683s sure we'll call that i'm super fake
28686s yeah and i think if you're super fake
28688s the number one card you're looking for
28690s is the carryall hero
28692s um you don't have
28695s like
28696s quite enough healing or rather i should
28698s say the holy mackerel you want to be
28701s able to use for card draw or some board
28703s clear some of the time
28704s so it's not always like straight up
28706s healing and so having
28708s that carriage weapon to have damage
28710s knowing that the hunter has
28712s no vipers anymore that's no longer an
28715s occlusion in quest hunters so
28719s it's it's just mitigates a huge amount
28721s of damage effectively doubling all your
28723s healing as well that's kind of the
28724s number one card if you're super fake and
28726s then similarly for pascal if you can
28729s afford to you'd really like to get
28731s your hero down before you make the hero
28733s power free
28735s because
28736s eventually the paladin will run out of
28738s board clears and then you just even if
28741s you're not rolling the huffers and leox
28743s you can just sort of get there with
28744s repetitive boards
28749s we do have to
28752s be parents here
28754s 40 car decks
28756s cross it off on your caster bingo car or
28758s the deck let's have 40 cars
28761s though may not be able the heroes we've
28763s seen have been pretty inconsistent to
28765s find notably fled uh when we saw fled
28768s play in his series yesterday
28770s uh felt like when specifically playing
28773s the paladin that he could never
28775s find cariel uh which uh was a huge
28779s detriment in uh in many of the games
28782s ultimately finding one with the paladin
28783s but
28784s it was a it was a struggle um meanwhile
28787s pascal the draws are
28789s not finding many of the actual quest
28791s completion spells but
28793s is finding some of the sort of support
28796s with you know multicaster
28798s combined with the bunker
28800s you're getting multiple different spell
28801s schools with that so you can draw
28803s further into the deck and if your game
28805s plan is to try and find the the tavish
28807s before you get the quest then this is
28809s the sort of order that you want to be
28811s drawing things
28812s uh and then get them damaging spells
28814s later on when the board matters a little
28816s bit more to actually finish the quest
28818s once tabish is played assuming you're
28819s able to find it
28822s yeah so you just gotta make sure you're
28824s not falling behind too far i think
28826s between the bunker and the spring the
28828s trap you're sort of giving yourself the
28829s best shot
28831s to thin the deck of these secrets you
28833s know before you would have drawn them
28834s otherwise and and juice up the
28837s multi-casters so many of the secrets are
28839s where your spell schools come from in
28840s terms of frost and fire so you pump up
28842s that multicaster to really dig deep
28845s for
28846s the hero
28847s but uh super fake with both of the
28850s sunfish divine shields again pretty
28852s annoying
28853s for the hunter in terms of preventing
28856s quest advancement if you use a spell to
28858s pop the shield
28859s so we might see pascoa sort of get into
28862s phase two and try and chill out there
28865s just to have the targeted hero power to
28868s start being able to use that to clean up
28871s board pop divine shields etc
28881s now weirdly enough i was expecting sort
28884s of a hold on the quick shot in this
28886s situation
28887s um
28888s [Music]
28889s because
28890s weirdly enough it
28892s you could leave the
28894s uh the fish at five health and then get
28898s the targeted hero power next turn and
28899s targeted hero power spring the trap
28902s um
28903s but
28904s i guess that can get a little bit
28905s awkward considering it's not factoring
28908s what super fake could play next turn
28909s you're fully
28911s giving up all your mana
28913s you're also pulling another secret out
28915s from the bunker which means that
28918s you may want to play the secrets instead
28920s of pulling them out of your deck
28922s depending on what they are like an
28923s explosive trap being pulled from spring
28925s the trap would mean that you would get
28926s the quest completion before a potential
28928s tavis so your power would go to zero uh
28931s which could be a detriment he wouldn't
28932s be able to control when that happened so
28936s yeah absolutely spring the trap great
28938s for thinning but as you say it can give
28940s some surprise it quest advancement with
28943s the explosive um
28945s it can be great but if you're trying to
28948s slow a roll not so much so it'll be
28950s interesting to see if he just holds on
28952s to that spring in the trap because of
28954s that situation and and not wanting to
28956s progress the quest or if he decides you
28958s know what uh we're just we have the
28961s opportunity to complete the quest
28962s quickly then we can just start piling on
28965s the damage and not worry about finding
28966s the hero
28976s well
28978s we're getting to that point of the game
28981s when
28982s there's still 28 cards left
28985s no tavis picked up
28989s a rock to keep spinning
28990s yeah sure
28992s like i'm not under a ton of pressure i
28994s mean if we of course can see super
28996s fake's hand is not mounting
28999s any more pressure really or much card
29002s draw maybe something comes off the
29003s vitality surge but just a two five in
29005s play like maybe you just play barack
29007s draw three that you
29009s know are not going to be tavish but that
29011s gets you that much closer to finding it
29014s it could end up picking up a tracking
29016s from the one mana spell there's
29019s uh
29020s five what or no sorry seven one mana
29022s spells left so with two trackings left
29025s in the deck
29026s maybe tracking could then pick you up
29028s the tavish
29029s uh
29033s okay it's gonna go with spring the trap
29034s still a a thinning way but this is gonna
29037s be explosive and freezing
29047s so at this point i almost feel like
29048s you're just committing to
29050s not playing the hero unless it comes off
29052s the top right now
29055s because it would be so challenging to
29057s sort of keep the board
29059s clean without advancing the quest you
29061s can go maybe a couple of turns like that
29067s probably one
29069s unless super fake just had no minions
29071s um and just had the hero power in which
29074s you could just respond with your own
29075s hero power but
29077s yes uh
29078s not looking like that's going to be an
29080s option
29081s um
29082s but
29083s super fake
29085s it does pick up the myrmidon no holy
29087s mackerel to go alongside with it no
29089s targeted spells at all
29091s uh to go alongside that
29093s does have leviathan for next turn
29095s uh you made a great point yesterday
29097s about how it does feel like the
29099s uh it might have been yesterday it might
29101s have been the day before it's all about
29102s swing turns
29104s and
29104s where you
29105s don't really want to play out your
29107s minions sort of one by one
29110s um you want to try and wait for that
29112s turn where you're
29113s you're popping off with like multiple
29115s light rays or light ray plus gardens
29117s grace you're clearing your opponent's
29118s board and building up a big board
29120s yourself instead of layering out your
29121s threats
29123s yeah i find that with the xl version you
29126s know because you don't consistently hit
29128s carriale and because
29130s once you do you won't necessarily have
29132s as much time to go for a smite gardens
29134s grace otk
29136s i find you tend to play gardens grace
29138s much earlier just for tempo saving stuff
29141s like your light rays for you know the
29143s turn you play varian or you go pyro
29145s equality and then double light ray
29148s and that's great against things like
29150s shaman which is the target of the lineup
29152s other board-based decks where you can
29154s say i'm going to clear your board and
29156s make a big one of my own on the
29157s backswing
29159s but against a quest hunter
29161s it's not quite so useful so we may just
29164s have to see things like the light ray
29166s come down for some semblance of pressure
29183s given up on the opportunity to uh
29186s to play the hero beforehand just gonna
29188s go on the damage plan which i think
29190s makes sense certain point you can only
29192s hold on so long
29194s uh
29196s sunfish can proc the freezing here and
29198s then we play leviathan
29203s yep
29211s you seen
29212s one
29214s ice trap
29216s thus far
29221s so the secrets could be anything um
29225s he noticed that there's two secrets in
29226s the hand that were pulled from the
29227s bunker
29228s um
29229s but
29233s he knows it's more likely to be freezing
29234s and explosive because there's a lot that
29236s he
29237s has not seen but i guess the freezing
29239s trap is less so he's just going to go
29241s with the leviathan it's the strongest
29243s planet
29244s oh
29244s and there she is
29247s right on time turned eight
29249s carrial hero going to come down
29251s that makes it significantly harder for
29253s pascoa
29255s to uh
29256s deliver on this burn plan
29260s yeah no we maybe could have seen uh
29264s yeah it's doable it's definitely doable
29268s but
29269s with when it comes down on eight
29272s and the holy mackey roll in hand there
29274s assuming it doesn't get used for card
29276s draw with myrmidon uh
29280s your effect you're doubling all that
29281s healing i mean it's just
29284s there's there's no way around it and
29287s i
29289s i don't know if there's enough damage in
29292s the deck even
29294s even with the amount of card draw
29296s available to pasco
29298s uh we might see him eventually
29301s just go for the two mana
29303s hero power
29304s it still refreshes but it costs two mana
29307s and and so maybe you go for the boards
29309s that way
29311s yeah so use your expensive spells now so
29314s that way you can hold on to the cheaper
29316s spells for when you have tavish well he
29319s doesn't know that yet
29321s uh because he doesn't expect or he might
29324s expect carol but
29326s um
29327s so many cards left in the deck could be
29329s in hand could have been dredged but now
29332s he will know for certain
29335s it's amazing to me
29337s that you can't just fit in one viper
29340s with 40 cards
29343s it does seem crazy doesn't it when it
29345s presents so much of a problem but it
29347s really is a tech card for a single
29349s match-up
29350s um
29351s i think it for sure in a 40 card deck
29354s it's it's a choice you can make
29357s specifically
29358s for a tournament lineup but you would
29361s have to be
29362s assuming people are going to bring
29363s paladin which i think
29365s many did not think that would be the
29367s case
29368s well i don't know it's got some it's got
29370s some splash right you could
29373s get rid of a harpoon gone on curve
29377s cookie is played in shamans all the time
29380s you can get rid of cookies weapon
29382s against rogues they have their dagger up
29385s they have crabato weapon and
29387s a lot of times they can randomly
29388s discover a crash boom you get rid of the
29391s turtle spike
29392s um oh and a lot of decks are playing
29394s queen ashara
29397s if for some reason on the off chance
29399s that they picked the weapon boom you're
29401s good you got you got the viper
29403s yeah you you could take out a nifu like
29405s that but
29406s i think it's those are all instances of
29409s sort of nice to haves and usually if
29411s you're putting viper in the deck it's
29413s because of a need to have
29415s and there's really just the one match up
29417s where it's a need to have so if you're
29419s not expecting to see much paladin and
29422s there's no other need to have viper
29424s match up
29425s i think
29426s you know you're more inclined to just
29428s sort of leave it out in favor of stuff
29430s that's going to be a bit more consistent
29432s the tradable does mitigate the risk
29435s but
29436s uh often like
29439s i don't know it's it's just i'm not sure
29442s the stats are there
29444s you you're making great points you're
29446s saying very intelligent things but
29448s nothing can overwhelm my desire
29451s to be results oriented in my thinking so
29455s this is a technical
29457s i'm gonna go ahead and say this is a
29459s strict deck building miss play from
29462s pasco all right
29463s this one game sample size
29466s should have put in a restaurant viper
29468s into the deck
29470s boom
29475s i think the tech cards are often picked
29478s based on
29479s emotions certainly on ladder anyway uh
29483s it's sort of the okay i desperately
29485s don't want to lose this thing so i'll
29487s pick a given tech card
29488s but in in building lineups you've got to
29490s be a little
29493s a little more positive that it's going
29495s to
29496s affect your game plan and now the tavish
29499s hero coming in uh just sort of taunting
29502s pasco a bit bit too late uh
29505s it's pretty tough just to clear these
29507s stats on board
29509s already at 22.
29511s you gotta keep this damage here power
29513s for a little longer just to clear the
29514s board
29515s yeah
29516s could end up uh
29518s just clearing off the pyro and then
29521s playing the tavish and then
29523s trying to find
29524s the improved
29526s uh freezing trap to answer the light ray
29529s uh it's a possibility um
29533s like you said i don't think he he's
29534s gonna have enough damage to win the
29536s traditional way with the normal damage
29539s hero power so tavish is gonna have to be
29542s in there
29543s at some point it's just
29546s is this the time for it i think it is
29548s and then making the decision whether or
29549s not to play the explosive trap i i think
29551s it's wise to hold on to it it's a one
29552s mana hero power reset
29554s and the two or one damage to face is not
29558s super relevant
29560s for the time being when that could just
29562s be an extra animal companion
29565s yeah and you do see the improved
29567s maneuvers come out which is such a
29569s powerful secret i mean we haven't seen
29571s much of playing the regular maneuvers
29573s index but when you get two of the minion
29576s back even if it's on something like
29578s amisha huffer leok any of those
29579s companions you're pretty happy with that
29582s result and earlier in the event we saw
29584s it being used on rajna jaan to great
29587s effect for lethal
29589s i think if you're pascal you're sort of
29590s hoping that the paladin is running dry
29593s on car draw
29594s but some bad news with that varian top
29597s deck
29607s deciding whether it's worth it
29609s i know
29611s i feel like it's always worth it
29613s um
29614s but
29618s what else are you gonna do he could i
29621s mean in some sense light ray isn't
29624s so bad to bounce
29627s right because you get to replay it you
29628s do lose the buff from the gardens grace
29630s so that's the big consideration
29632s consideration to just leave it in play
29639s and it does protect this okani very well
29646s and it's a buffed okani yes
29649s i've been forgetting this hero power has
29650s been rolling
29652s oh i thought it got hit by what got hit
29654s by a righteous defense because he used
29655s to righteous defense on a 3-4 earlier i
29657s guess the stats wouldn't make sense so
29659s it's just a hero power buffed economy uh
29661s i think they must
29662s be on the myrmidon
29665s okay be wrong about that but
29667s i don't think we've seen
29669s yeah
29670s wait the wild pyromancer was a
29673s nine-nine oh that's true that's true he
29676s may have been on the power buffed and a
29677s righteous defense buff
29680s possible
29681s yep that's it it's that line that
29683s doesn't questions
29685s i i don't know
29687s pretty sure oh no it was garden gardens
29689s graced
29692s so was renderthal postcard no none of
29694s that math adds up i don't know
29696s whatever maybe he didn't write his
29698s defensive prince around though i don't
29699s know
29700s um
29702s but
29703s now
29704s uh
29706s super fake could use
29708s the varian
29710s for the freezing trap
29712s but
29714s to get like double value now now it's
29716s improved freezing trap never mind you
29718s need to do it on the iocani or the light
29719s ray
29721s yeah to be able to have it playable
29723s again i mean that's the thing is like do
29725s you want to just completely sacrifice
29727s another minion and just have an eight
29729s men okani for later but at least you get
29731s the battle cry again or would you rather
29732s sacrifice the gardens grace buff and
29735s potentially be able to play the light
29736s ray for free at some point later on
29740s and and looking back it was the
29743s righteous defense buff on the
29745s pyro because remember if it's a 3-4 then
29748s you steal
29749s two three stats from it
29751s ah yeah because it puts two one one yeah
29753s so two three plus a hero power right
29756s yep
29758s or plus a garbage grace sorry
29761s well the gardens grace went on the light
29763s ray oh wait on the light right yeah two
29764s three plus a hero power my math still
29767s isn't adding up
29771s and the hero power gonna be a really big
29774s problem for pasco just
29776s four four
29777s is just a lot of stats and so many of
29779s these minions have divine shield as well
29782s so
29785s yeah lots of animal companion hero
29787s powers might be able to get you there
29789s but it's it's really going to be a very
29791s grindy battle back and forth between
29793s these two decks
29806s what have we heard you really have to
29808s think a little bit harder about how
29809s you're spending your mana if you do want
29811s to get the resets in
29813s because it still costs two wasn't able
29815s to get the tavish down
29817s so if you want to maximize your hero
29819s power resets you gotta think about every
29820s mana that you spend to make sure that
29821s you have enough for another animal
29823s companion at the end of things
29825s um there are
29828s there's only a single secret left in the
29830s deck
29832s so bunker doesn't seem like a great
29834s option
29835s multicaster has been everything but
29837s nature i don't think we've seen this no
29839s both shell shots are still a deck
29841s so
29843s we've seen
29845s an arcane shot so we have the other
29847s three we have arcane frost
29852s and is that the first hover of the game
29855s i think it may be
29859s no leaks i mean these mishas are quite
29862s good for just
29864s fighting on board being an annoyance
29868s yeah
29869s and i i suppose super fake does have to
29871s make the decision of
29874s when he wants to
29876s go for the equality clear because that
29879s would be the second equality
29882s since the first one was used on the
29883s cavish
29885s uh the quest reward tavish
29888s obviously there's
29889s other ways to clear the board there's
29891s still another wild pyromancer in deck
29893s with the holy mackerel in hand there's
29896s um
29897s potential buffs onto the blade master
29898s samuro
29900s with the hero power so there's still
29902s other ways
29904s but that's the only guaranteed one that
29906s he has at the moment so
29909s an interesting choice there picking up
29911s the consecrations to be able to go for
29913s the one-sided board clear
29916s with the equality
29918s again not sure if he'll pick up
29919s something like the city tax
29921s in time so just having that consecration
29924s available
29925s and
29926s discounted from the carriage and you
29929s know it does two damage face not
29931s completely irrelevant
29933s it might have been tempting to pick up
29935s the invigorating sermon just with the
29937s number of minions in hand and in the
29939s deck and getting at least a little bit
29941s of a buff on to blade master samurai
29953s another misha
29956s you have just just meshes all the way
29957s down
29959s i wonder
29961s if this match-up ever actually goes to
29963s fatigue with the number of cards being
29965s drawn here
29968s i hope not
29970s that's a lot oh there's a leok finally
29972s okay there we go quite good with the
29974s wound spray
29983s oh
29985s and i think you gotta kill the carriage
29987s yeah those discounts are are just too
29989s much but uh
29991s uh nine damaged face here potentially
29998s i think that's how that works
30005s odd numbers are good
30010s that varian really set things up well
30012s for super fake not even having to commit
30014s a holy mackerel mermaid on turn for card
30016s draw i mean just a a wealth of options
30019s here and being able to
30021s then save the holy mackey rule for
30022s healing his own face
30024s uh definitely the position you want to
30026s be in but
30027s this is a board you kind of have to
30029s answer and no buffs have landed onto the
30031s samurai so
30033s we might see
30035s the equality consecrate come down
30038s yeah it'd be a
30040s reasonably large expenditure because of
30044s the fact that the ice traps don't play
30045s but it's not an improved eye strap
30047s that's just a
30049s uh a normal ice trap they improved were
30052s freezing plus the emergency maneuvers
30055s um so we're just gonna use the holy
30057s mackerel to proc that ice trap it's
30059s gonna go up to two but that'll be fine
30061s again uh
30063s we'll just be missing out on two healing
30064s or one card draw depending on how he
30066s uses it but plenty of options so
30069s um and we'll get to fit in a
30072s euro power probably after playing a
30074s minion
30075s uh
30077s interesting going for potential
30080s stats in play over
30082s uh increasing the odds of hitting
30084s samurai i think that's fine right if you
30087s hit something like the argent protector
30089s or in this case the renethal like that's
30090s still just a very large minion your
30092s opponent has to deal with
30096s and pascal is at 18 and super fake does
30099s have the weapon swings every turn plus
30101s mr smite in hand
30103s no buffs yet on mr smite though i think
30105s yep
30106s still huh
30108s respectable respectful damage but
30111s uh
30112s seven minute fireball not exactly what
30114s you want but if it is something
30116s it gives your other pirates charge
30120s uh and i think
30125s i think sort of uh
30128s not always recognized as the major
30131s annoyance of this cariel weapon is just
30133s its ability to swing for two every turn
30136s and so
30137s having cleared those taunts away uh
30140s super fake might well of course there
30142s they are again but uh super fake keeping
30145s the board clear does allow him to just
30147s get in for two anytime uh it's taunt
30150s freeze so
30151s that damage can just add up over time to
30153s the point where you can get through with
30155s something like mr smite
30166s i believe the only only minion buffed in
30168s the hand is the myrmidon on the far
30171s left uh
30175s so
30177s not too much raw stats left
30182s you may go for it just
30184s because it it sort of has to be dealt
30186s with and it is quite large
30190s maybe start off with the hero power to
30191s see what it hits
30194s i think there's always this this play of
30197s sort of well do i start with the hero
30199s power and decide what to play based on
30200s that or do i play something to make sure
30203s my hero power doesn't hit it and and
30205s increase the odds that it hits something
30207s else
30214s oh just
30215s wants to push the set
30217s whoa
30219s okay oh my so pushing 13 here uh setting
30225s up
30226s you know a must-answer situation for
30230s pascoa and
30232s potential to just hateful to just hey if
30234s i have three board clears i hit you in
30236s the face three turns in a row
30240s i'm a little surprised to see this
30242s because you could still push a good
30244s amount of damage making a similar line
30247s and say going hero power
30250s uh sunfish because you've now missed a
30252s hero power to get that smite in
30255s and i suppose
30257s taking advantage of an opportunity where
30259s there is only one taunt in play
30261s but i feel like you sort of want
30265s every hero power
30267s buff to your hand that you can get
30274s oh
30282s pesco opting for more roles i suppose
30286s hoping to hit another misha there rather
30289s than just playing the kraken bane to
30292s deal with the
30294s renathol
30295s yeah crack it bean plus just
30298s a trade on one of the leocks seemed too
30301s uh reasonable but
30305s getting more rolls now and then
30306s potentially holding on to the krakens to
30308s deal with something bigger that you may
30310s not have been able to deal with
30311s previously
30312s could be viable as well pesco is just
30314s running out of
30317s really playable spells
30320s in hand anyway
30322s um so front loading the animal
30323s companions
30325s but this is now
30328s uh getting a little bit weird for super
30330s fake like you said missed a hero power
30332s still is going to be able to draw but
30334s these this heal is going on to the mac
30336s you are on to the myrmidon
30340s that is a garden's grace though which
30342s will not only draw a card but make this
30344s myrmidon even tougher to clear
30347s and in some respects
30350s super fake may just be looking to
30352s to have a voltron minion
30355s uh and
30356s be able to test with a rush for freezing
30359s and as long as he can somehow get rid of
30361s the taunts uh you know it's it's a bit
30364s of a stretch there's a lot of things
30365s going on in that
30367s scenario but even willing to take extra
30369s damage here to be able to clean up
30371s amisha with a swing on the following
30373s turn
30375s just trying to end the game quickly
30377s figuring hey i'm not gonna end up
30379s beating this refreshing animal companion
30382s hero power if i let things go too long
30391s is there any combination for lethal here
30397s i think with the half damage it's really
30399s tough
30401s so
30404s it would certainly involve rolling more
30407s leox and huffers
30410s yeah
30412s right now that's only
30414s 10 damage on board
30418s oh misha
30420s surprisingly good in this situation
30421s because uh pascal just wants to minimize
30423s the damage that he takes each turn
30429s yeah i mean you maybe just crack and
30430s bane and then kill it with the
30433s huffer
30436s and preserve your two taunts go face
30438s with as much as possible
30440s and try and protect your freezing uh
30443s because either
30445s it
30446s stops you know the rush from osamaro to
30449s to clear the taunts or it stops the
30451s myrmidon itself you're sort of happy
30453s with either of those in this position
30460s domino doesn't have any buffs currently
30462s though
30463s uh one uh
30466s no does it everyone wasn't played last
30467s turn i thought the ban one bannermen was
30469s played but there's two in hand so that
30470s doesn't make sense
30474s instead opted to go for uh
30479s different played last turn instead of so
30481s yeah it doesn't have any buffs
30483s oh
30485s huge pickup with the equality
30489s that's just
30490s not quite oh he does have enough mana
30493s because of the city tech so going to be
30494s able to you've got to rush with the
30496s samurai before
30498s to bounce because if you do the city to
30500s x first there's nothing to rush into
30502s wow
30505s very very close game
30507s super fake able to pick it up with the
30511s the one card that really generates in
30514s the deck there's not really a ton in
30516s holy paladin but battle vicar is that
30518s way you can get extra
30520s extra tools like equality and uh
30523s you know had he missed that window may
30525s not have been able to uh pull out the
30528s wind there
30530s yeah what if needed to be like uh
30533s [Music]
30534s now kario rome wasn't even in the deck
30535s had already been played so there wasn't
30537s any any other rush medians left to be
30539s able to activate that freezing trap it
30541s would have been like a multiple turn
30542s setup so
30543s yeah i didn't expect it to be that close
30545s but
30546s um the animal companions
30549s providing even though couldn't fit in as
30551s many as he would have been able to fit
30552s in pascal
30554s if he'd gotten the free hero power was
30555s still enough
30557s uh to
30558s put enough misha's in the way they ended
30560s up being quite good
30562s at the end of the day
30563s so uh nicely done super fake uh takes
30566s the win with the paladin and i feel like
30568s that's a big win overall in the series
30571s uh paladin maybe the deck that
30573s i expected to struggle the most but that
30575s might just be because of
30577s uh what we've seen from the paladin like
30580s from fled it just felt like it struggled
30582s in flood series yesterday a lot
30586s no i think that's true that the paladin
30588s is the one that you sort of
30590s maybe even cue first in hopes of
30594s sneaking out a win because it does have
30596s some pretty rough matchups i think
30598s against quest priest is sort of
30600s miserable because they have all these
30602s easy ways of just clearing the board and
30603s then their win condition doesn't care if
30605s you have damage um you might have been
30608s able to sneak it through against uh
30610s curse lock as well but the matchups are
30612s are not
30613s amazing for the paladin so i gotta
30615s imagine super fakes feeling good about
30617s having that win through
30620s and now moving on to the ping page the
30623s xl
30624s uh pig mage
30626s um
30627s [Music]
30628s and uh i'm playing around this deck a
30630s little bit
30631s uh
30632s it's uh
30635s it's very cool uh because with the 40
30638s cards you're able to fit in a lot of
30640s these tech cards
30642s but
30643s there are situations where
30646s you just get these awkward hands in some
30648s matchups where you you're stuck with all
30651s these cards that uh
30653s are just not very good on the board it
30655s takes a long time for you to find your
30657s dawn grasp or to get your pings
30659s uh
30660s to a point where you're actually
30661s threatening your opponent um
30664s uh but you do have an answer for pretty
30667s much every situation in your deck
30669s which
30670s is not the case for many other decks so
30673s we'll see how it fares against the curse
30675s warlock which pasco was gonna
30677s swap to
30678s now
30681s yeah i mean i'm not sure we really
30683s mentioned this earlier but in a lot of
30685s ways this is like
30688s the test of okay which is better 30
30690s cards or 40 cards because there are
30692s three similar
30694s lists on the side of each of them i
30695s guess both of them have the 40 card
30698s quest hunter because that's just sort of
30702s the accepted version but when it comes
30704s to the mage and the warlock you've got
30706s curses and ping and then one has 30
30708s cards one has 40 cards so we'll sort of
30711s get to uh you know determine once and
30712s for all who's right should you be on 30
30714s cards should you be on 40 cards between
30716s them
30719s oh wait am i
30720s i just miscounted nevermind pasco does
30722s have 40 card curse lock
30726s i don't know how i missed that
30730s it's so it's just had a 40 card cursed
30732s warlock
30737s or a 30 card i'm questioning you
30740s [Laughter]
30742s no that's cool
30747s oh okay i it just looked like we saw
30749s renethal activate twice i'm
30751s i'm losing my mind
30754s you know i was like oh if not then he
30755s dealt 12 damage really fast um
30758s but
30760s reasonable opening opening hand for
30761s super fake did find the wildfire no dawn
30763s grasping hand but more dress in opening
30766s hand is actually not i feel like it's
30767s not that bad against curves warlock
30769s because well the 30 card yeah a lot of
30772s damage
30773s yeah yep so
30775s um
30777s it is gonna there's
30779s pascal has the ability for early boards
30781s here with double knoll plus like school
30784s teacher
30785s so there's gonna be some pressure that
30788s he could put on but super fake scott
30790s first flame has an upgraded hero power
30791s and a reckless apprentice to be able to
30793s to answer some of these things so
30798s yeah the null lines up just perfectly
30800s here and
30802s now with the tamson pickup you're
30804s probably just looking to dump hands to
30806s get that
30807s plate as quickly as possible uh if only
30810s just so you can keep hero powering and
30812s it doesn't hurt
30820s look a little tough to empty this hand
30822s though
30824s it's a lot of sex drugs uh yeah i'd say
30826s so um you could go about it in a way
30829s that you empty all the cheap stuff but
30831s even then that's kind of hard because
30833s queen ashara
30835s is not that cheap in itself and adds
30836s something else to your hand which then
30838s could add
30839s again something else to your hand
30842s that you are holding on to for a while
30844s school teacher adds something else to
30845s your hand so
30849s anybody oh
30851s cursive agony is quite interesting not
30855s as likely to get a ton of damage uh when
30858s your opponent has 40 cards but it can be
30860s brand and certainly compared to the
30862s other options i think i like it the best
30864s yeah the other option would have been to
30866s go for like feeder circle uh just for
30868s board presence and because it's an
30870s excuse to get out of your hand early um
30873s sure even though
30874s you could just play a non-brand
30878s noggling with curse of agony
30880s they'll maybe get a little bit of extra
30881s damage
30883s throughout the course of the game
30886s yeah i mean if if pascal really just
30888s wants to go in on the empty the hand
30890s plan could just play the noggling zolaid
30893s play the other noggily and that's also
30895s just six curses
30896s you know there is
30898s maybe some additional
30899s value later yeah exactly just uh
30902s you know get some healing empty the hand
30905s the mage hasn't played any minions yet
30908s and you do need to get going with
30911s if this second wildfire comes down that
30912s here power
30914s is a real problem even just dealing
30916s three each turn
30932s this is a sort of situation i was
30934s talking about with the
30937s age where
30938s it's a lot of i guess most of these
30940s cards besides like renethal and starfish
30942s are played in the uh
30945s the 30 card version too but
30948s super fake's got a card for every
30951s situation
30952s but
30954s it's so difficult to decide which one
30956s you want to play each turn like reckless
30958s apprentice obviously
30959s represents burst damage later on the
30961s game but is it
30963s relevant burst damage because you're
30964s playing gets a 30 card cursed warlock
30967s which are usually going to be
30968s lower health totals uh vardin
30972s curse warlock doesn't build that mega
30974s boards
30975s but ken with tampson at times because of
30977s the three threes so when do you want to
30979s use tamson
30980s um then there's always the situation of
30983s when you're playing a deck that usually
30985s has a lot of cards in hand versus curse
30987s warlock
30988s uh trying to balance between keeping
30990s your hand full and keeping your hand
30992s empty
30993s like do you
30994s need to not be overdrawn so you need to
30997s sort of empty your hand a little bit so
30998s you have room in case curses come in or
31000s do you want to limit the amount of
31001s curses your opponent can put in your
31003s hand because you don't want to take the
31005s damage and so you keep your hand full
31007s it's a fine
31008s fine line
31014s yeah definitely a tricky balance and and
31017s tricky for pascal as well here just
31019s trying to figure out how to get rid of
31021s some cards still progress through the
31023s deck
31024s uh really just not able to get the
31027s dreadlitch tamson down with the texture
31029s of the hand
31030s i almost wonder
31032s if you ever just
31034s play one of the abyssal waves there
31037s to start getting the curses ticking and
31040s and make some hand space you are just
31042s blowing up your own board i guess the
31044s only reason to do that would be if you
31045s know about the reckless apprentice uh
31048s because the the disadvantage of going
31050s wide with a bunch of minions is one
31051s reckless apprentice means mordrish is
31053s immediately active and that's not super
31055s thrilling
31059s although i suppose with the hero power
31061s dealing 3 that's just gonna be active
31063s anyway
31064s yeah
31067s i wouldn't have hated it it's a really
31069s tough card to use
31081s super fake just fully utilizing
31088s super fake fully utilizing the
31090s 40 health here saying hey it's just a
31092s couple of minions i can clear them with
31094s reckless whenever i want we'll just get
31096s the barrier down
31099s draw a few cards
31101s now you've got options with uh
31103s bran apprentice you can multicaster
31112s and here it is just
31114s blowing up the onboard to
31117s get the curses ticking those are
31118s ultimately going to be more damage than
31120s what the minions can provide against the
31122s mage
31128s can you imagine if the curses were
31130s shadow spells for the opponent how weird
31133s that would get in terms of multicaster
31137s you could have
31141s i guess you would still be capped at
31143s four spell schools
31145s for mage
31147s go up to five for hunter
31151s oh yeah he would
31157s i think the
31158s the weird thing for mage is
31161s just
31165s i guess you well replaying them with
31166s vardhan doesn't matter right because it
31168s it's just the removing part it's not
31170s like
31171s you give yourself a curse by replaying
31173s it with you
31174s yeah
31177s um
31178s so
31181s hand size is an issue for super fake as
31184s well considering
31185s many of the cards that he'd want to play
31187s proactively in this instance
31190s are
31191s uh like replace themselves in the hand
31193s multicaster would
31195s uh draw a few at this point there's been
31197s at least fire an arcane and frost
31199s because the iceberg played so we're at a
31202s full multicaster here
31204s um
31205s so just gonna go with the reckless
31206s apprentice foregoing the combination
31209s with bran for the damage just trying to
31211s get a card out of the hand
31215s yeah both players really just trying to
31217s dump here i suspect we'll see something
31220s like the renethal come down maybe the
31221s varden from super fake next turn just
31223s clear out cards
31225s having access to that spindly is very
31228s important though because
31230s you can get to a point later on where
31232s the warlock says i'm going to get you in
31234s this double bind i give you a bunch of
31236s curses and you can't both
31239s you know spend the mana to get rid of
31241s the curses and deal with something else
31243s that i'm doing
31244s well finley just says i'm gonna put
31246s these curses on the bottom of my deck
31248s for one mana i get rid of all of them
31250s replace my hand with some new cards and
31253s now i can still potentially react to
31255s what's going on
31257s there is i think just one copy of spice
31260s bread baker though for the mage
31263s so it's not like there's a ton of
31264s healing that you can look for
31271s there is like a
31273s lady nas jar i suppose
31277s uh yeah with a frost valve armor
31280s yeah
31281s but that's about it in terms of
31283s life gain unless don grass hasn't been
31285s played thus far but that's very minimal
31287s and very expensive for
31289s the amount of actual life you gain from
31291s it um so pascoa did find it an
31294s opportunity to get the tamson online
31297s will overdraw but
31299s there's not any like game breaking
31302s uh overdraws that can occur
31304s uh zakul would be pretty rough um
31308s or one of the
31310s cultists potentially
31312s uh
31313s because that limits your curses bran
31316s ah bran
31318s least like to burn
31321s ah perfect that's fine that's perfect
31328s you know in in the horrific scenario
31331s that is the curse warlock mirror
31334s which hopefully we will not have to
31336s engage with but it it can be a bizarre
31340s situation where neither of you is able
31342s to present any real pressure and so it
31344s becomes
31346s a roll of the dice in terms of who can
31348s shuffle in more fell rifts to their deck
31350s and then burn them off the top
31354s so that you're effectively
31356s like
31358s better off in fatigue because you burned
31360s something that was a cast when drawn uh
31363s the best way to do it is when you can
31366s bran school teacher and find a noggling
31368s that gives you the spell that shuffles
31370s three riffs in
31374s uh just because you said
31377s you called it a monstrosity of a
31378s match-up
31379s it can happen in this series but it
31382s could happen i should have kept my mouth
31384s shut
31385s until we were past it
31387s and then we really get to see if a 40
31389s card quest warlock is better than the 30
31392s or not go small like cursed warlock
31394s is better than a 40 card
31396s um
31397s because super fake has the xl warlock
31399s and it is not banned it is left up so
31401s it's a possibility uh but pascal might
31403s be able to take a win in this one does
31405s pick the ring uh which is usually the
31408s choice it just gives you an extra curse
31410s um in in some form or another whether
31413s it's abyssal wave or the uh
31416s the dragged below so super fake still in
31419s this position where
31421s uh yeah just play a mortgage sure
31424s get the damage out now and put an 88 on
31426s the board
31429s yeah and i would imagine we're just
31431s gonna see sort of the tamson
31433s double curse here
31435s uh you could even
31437s if you want get an extra copy oh okay
31440s entitled customer trying to keep things
31442s flexible without uh
31444s i'm not
31445s changing
31456s maybe not
31457s um or even just like drag the hand is
31459s fairly full
31463s you know pasco i might just figure hey
31465s i've got two entitled customers i've got
31467s a gigafin i have multiple minion methods
31470s of dealing with boards i'd like to gain
31473s some life off this spice bread baker
31474s while my hand is absolutely full and so
31477s he can afford to sort of
31481s wait a little bit and in the hopes of
31483s the hand for the mage being less full
31486s and being able to really pile on the
31488s curses
31499s and that lady in azshara could come down
31501s for
31502s eight armor
31505s 16 even 16 armor oh yeah
31509s i like it i like it uh because
31512s you know if you do find vardan and get
31513s the hero powers upgraded
31516s then
31516s [Music]
31518s you have some pretty good inevitability
31520s anyways
31523s so this is a lot of uh
31525s protection although
31528s you have without playing a multicast or
31530s anything left yourself vulnerable to
31532s a whole lot of curses now i think pascal
31535s can give three curses to the hand this
31537s turn
31547s and then still have a zero mana wave
31550s yep
31551s and now we also have bran picked up so
31553s we have
31554s uh bran puzzle no cultist in hand but
31559s starting to get towards the bottom of
31560s the deck so these cursors are starting
31562s to add up what is that three four five
31566s yeah i mean four curses to the hand here
31570s we might have to see the finley just to
31572s get rid of them
31577s but then you've got
31579s access to the bran
31581s noggiling zolo the noggling
31584s and then
31585s now you can't even draw off the top of
31587s your deck for risk of taking a million
31589s fatigue damage
31591s [Laughter]
31601s so super fake in some ways needs to set
31603s up something
31605s kind of threatening here maybe getting
31606s that okani down
31613s because the hand is
31615s low for pascal
31618s yeah i don't mind it i i don't know what
31621s tyrion pulls at this point with mordrish
31623s being used already
31624s uh reckless apprentice spartan dawn
31626s grasp or a multicaster
31630s yeah you're happy with any of those i
31631s think
31632s yeah
31634s so
31636s it's
31637s about the most power you can even get on
31640s board none of the other
31643s uh cheaper minions i i guess spice bread
31646s baker is also three power
31649s um
31650s but gonna get banked more healing
31653s i guess you can
31654s you don't wanna
31659s right right this is uh you know the most
31662s cards super fake is going to have in
31663s hand from this point but not getting the
31665s okani down means that
31667s if pesco is willing to just sort of
31669s spend a turn here to give curses uh
31672s different the other kind of curses
31674s it could be quite a few i think 12.
31680s i'm not getting any younger
31687s it's not even that much mana so you
31688s could hero power first if you want
31695s i i think he is debating on whether or
31696s not that's the play like how much damage
31699s is that i mean it's
31701s a lot but you also have to consider that
31704s there's still a bunch of cards left for
31705s super fake so not guaranteed to draw
31706s them every turn but it does give
31709s who knows even more of a sense of that
31713s dread
31719s oh wait of course the the zola battle
31721s cry is doubled as well
31723s so it's even more right you get two
31726s noggilings so it's 18 agonies
31732s oh wow
31734s shuffle off
31740s yeah that's why there's no uh tap first
31742s because this just represents
31745s he was counting mana to make sure that
31746s he could like fit in a coil in between
31749s and that's a lot of curses super pigs
31751s like trying to count how many yeah it's
31754s not even in the deck right you know some
31757s people do this on purpose with uh
31760s mini tams and and running curse of agnes
31763s itself and you can get 12 that way
31766s but here with the brand noggling zola i
31768s mean it's just
31769s more curse curses of agony that you even
31772s get running them naturally
31776s oh and it also has just shuffled the
31778s deck
31781s oh my goodness
31783s the abyssal curses that super fake put
31785s on the bottom are now in random spots so
31787s there's still three more besides this
31789s one that's the six damage one the
31790s highest one there's so many bad draws
31794s i know there's so there's 18 cursive
31797s agonies and three abyssal curses in the
31799s deck that's 21 cards spoken for
31802s in in super fake's deck
31805s that are uh not good
31808s uh this one needs to be cast because
31810s this is the highest damage curse that uh
31812s super fake put back with the the finley
31814s the six damage one
31816s um
31817s and
31818s yeah also needs to be then
31820s it goes in your civil
31824s oh yeah
31828s i i mean
31830s like
31831s yeah it's just if you play
31834s uh savara at this point
31835s you'll just have to
31837s to play it again or else take that
31838s damage so you're sort of committing to i
31840s mean there's not a ton of reasons to
31842s play savara at this point anyway for for
31845s an extra gifts or an extra fire sale i
31846s mean drawing cards is almost actively
31849s bad
31850s yeah
31851s but i don't think you can win with
31853s what's in the hand either
31855s still no hero picked up
31857s yeah it needs to be like dawn grasp and
31859s very little curses picked up in
31862s within the next few turns
31864s so oh theocony on okani cannibalism it's
31868s uh
31870s pretty brutal but pascoa just wants to
31873s get the curses rolling even more
31876s it's a seven damage they'll also heal
31878s for
31879s uh seven at this point as well okay one
31882s agony
31883s two
31884s two agony
31888s oh just the two
31890s yeah there's a potential lethal every
31891s turn uh if enough cursive agonies are
31894s drawn so
31896s i mean 18
31898s gosh is it 18 factorial
31901s uh yeah get a computer to figure out how
31903s much damage that actually is
31906s there's a formula but it's i don't even
31908s it's
31909s we'll just say it's enough
31920s i once upon a time i looked this up when
31923s i was trying to figure out uh
31926s what what the potential
31928s damage outputs were for a curse agony
31930s deck but i have since forgotten how it
31932s works
31938s um
31942s ah
31943s none of these
31944s seem particularly appealing
31952s yeah i i guess
31954s the overflow is you know makes
31956s a biggish minion
31958s you're not even clearing the oh no right
31961s the fire bla has here power does three i
31963s forgot super fake has not been able to
31965s weave in many hero powers recently
31976s it's just this horrible situation where
31978s the more cards your opponent draws the
31980s more likely they are to find more curses
31983s yeah
31984s uh 171
31988s damage
31990s correct but that's my syracuse cultists
31993s two of and a dragged below and a
31995s schoolteacher it's just nothing good for
31998s super fake in terms of pascoa's draws
32001s yeah
32004s and nowhere close without dawngrass no
32007s way to buff the hero power even more
32008s both wildfires played reckless
32010s apprentice actually could be anywhere it
32012s was brought to the bottom of the deck by
32014s the finley swap but then was shuffled by
32017s the agonies
32018s so could be anywhere and uh nowhere way
32021s to put on pressure with the uh the
32023s current hand
32025s um
32027s yeah it's looking pretty bad maybe the
32029s agonies are all at the bottom but
32031s there's still 16 of them left so
32039s yeah i mean it's really
32043s just going to be tough for super fake to
32045s both deal with
32047s stuff like this gigafin i mean the
32048s overflow helps there
32052s but
32053s you've got a pretty insubstantial amount
32056s of pressure
32064s i think just despair is setting in here
32067s for super fake
32069s yeah
32073s didn't even get the ping off on the face
32075s either
32087s about some more agonies
32094s it was 171.
32096s okay
32100s i mean that's in hearthstone that's
32102s effectively infinite damage barring
32104s stuff in wild where you're doing
32107s the oh gosh
32109s line cracker
32110s earthen scales shenanigans to gain a ton
32112s of armor
32113s i mean 171 damage is is just
32116s always enough uh of course it has to
32119s actually be drawn but it's more likely
32122s than not at this point
32124s yeah i didn't see what the noggling was
32126s picked up here
32128s um
32129s it was the
32130s murloc
32131s dredge uh grimoire or touch i feel
32135s so i imagine it's
32136s okay much
32139s uh just because it's yeah healing just
32141s in case just in case i don't know
32148s but we are now at eight damage for
32149s curses
32150s and there is only
32153s the
32154s what was that when you showed the deck
32155s it was two more there's one dragged
32157s below and one cultist left but
32160s yep
32161s that's enough considering the
32165s well there's now
32167s 168 damage in the deck since two curses
32170s were already drawn
32174s what point do you say oh screw it i just
32177s have to multi-caster and draw some cards
32180s and pray
32181s that we're able to dodge because
32184s what i've got right now isn't gonna cut
32186s it
32187s uh maybe one more turn i don't know like
32191s see if don grass comes off the top next
32192s turn and and then go from there
32195s uh i feel like he needs to play the
32197s curse here because that represents a lot
32198s of damage doesn't need damage curse yeah
32201s and then again he doesn't want to play
32203s too many cards but he doesn't want to
32204s draw too many cards like it's well i
32207s guess you could play cards now there's
32208s only two curses left
32213s the fell rift pickup means that even if
32216s the
32218s well there's minions in hand anyway it's
32219s not like
32221s refusing to play a minion gets you out
32223s of
32224s the uh dragged below having a target
32227s there's gonna be something to hit
32228s yep
32229s if anything he knows that there's a cold
32231s to slop so he could just wait for the
32232s cultist and then drag below and get that
32234s extra damage so
32236s that's a nine damage curse
32240s and the curse of agony
32244s oh no
32246s no that's the three damage one okay it's
32249s because that's the curse of four men
32250s attacks
32252s yep
32255s i suppose you could leave the three
32257s damage one i mean i think you're just
32260s oh no
32262s this has he not realized five damage
32265s curse in it i believe
32267s was it the five damage it's got two of
32269s them in there there's two curses
32273s that's what it's got to say
32275s no oh no he's unintentionally taxed
32278s himself further in pascal
32280s having a laugh about it uh you know it's
32283s one of those things that you don't
32284s really think about
32285s that those curses are in fact spells
32288s it does not only pick up
32290s your own spells that you play so
32294s uh super fake a little bit of a misstep
32296s but
32297s you know you can forgive him to be
32298s honest there's there's was not a whole
32300s lot to be done there regardless and it
32303s is just going to be
32305s another curse of agony to uh seal things
32308s up here ensuring that we will not have
32310s to deal with the nonsense that is the
32312s curse warlock mirror
32314s uh congratulations to pascal very
32316s well-sighted in terms of being able to
32318s go for those agonies and just uh lock
32321s the opponent out of safe draws
32323s yeah that was uh that was a game of
32326s hearthstone right there that's how
32327s hearthstone's meant to be played
32330s is brand plus a million curse of agonies
32332s um
32334s i'm sure all the warlock enthusiasts are
32335s having a great time
32338s all six of them um
32341s they're few and far between these days i
32343s feel i don't see that much and
32346s if they do play it on ladder it's not
32348s because they're an enthusiast it's just
32349s because they're trying to counter
32350s something specific that made him mad
32351s when they were playing another deck
32353s but series is tied 1-1 now uh so super
32356s fake still has the xl curse warlock and
32360s the xl ping major we just saw pascoa has
32363s um the hunter as well as the quest
32365s priest
32367s which
32368s i guess i could say made a big splash
32370s yesterday
32373s the series that pesco played
32375s specifically with saddle uh i i heard
32379s that he's a massive fan of the deck
32381s um i know how excited he was the thought
32384s was released
32385s and i know how much he misses when uh
32388s grand masters used to be just pre-smears
32390s uh for days um and uh he got the best of
32394s all those yeah priest and bunny hopper
32396s all in the same
32398s match
32399s so
32400s he'll be jealous that we get to cast
32401s this and he doesn't
32404s i know really takes you back to the
32405s warrior specialist days where those
32407s tournaments were just running 17 hours
32409s long
32412s don't remind me
32414s [Laughter]
32416s we were we were in a studio back then
32418s this was uh pre-covered the specialist
32421s gm days
32423s uh the very first season that was
32425s it um
32427s and
32429s yeah it's just bright lights just
32431s hitting you constantly for
32433s as you're casting the same match up over
32436s and over and over again for 12 hours
32440s in a chair that's kind of comfortable
32442s but
32443s like there's just a tiny little thing
32445s wrong with it
32447s so your butt gets sore after like hour
32449s six and then you want to stand up but
32451s then you get tired because you're
32452s standing up and you're casting control
32453s worry mirrors
32455s oh man
32457s and there's math too
32464s oh well i was thinking of the the
32465s brewmaster to bounce archivist aliciana
32469s oh yeah archivist aliciana specifically
32471s nerfed just for that
32473s like it it never happened on ladder or
32476s rarely uh but it was it's like one of
32479s the only times that
32480s uh there's been a few times where
32482s competitive play
32483s primarily has dictated a nerf uh to a
32486s car with aliciana going up to nine mana
32489s um
32491s yeah when bombs were put in the deck
32493s that was a a happy day actually
32497s [Laughter]
32499s at least there's some semblance of
32501s inevitability even if it is car draw
32504s energy
32505s yeah
32507s curious about this barrier pickup i mean
32509s it is extra life but
32512s it's not like the hunter does a lot of
32514s attacking unless they do go for the hero
32517s line
32525s i admit i didn't catch what the other
32527s options were
32531s me neither
32537s now there's a barrier in the sivara so
32540s if it is relevant there's going to be
32542s many of them
32554s extra wildfire though is very nice i
32556s think that's one of the major reasons
32558s that savara is in the deck
32560s and you're sort of happy to just play it
32562s all over again
32566s nothing else you're gonna do
32570s yeah not really the okani turn that you
32572s want when your opponent still has coin
32579s oh
32581s well the straight up quick quest
32583s completion uh game plan is uh
32586s sort of online here with barb nets bring
32588s the trap
32590s wouldn't pray now
32592s oh pasco i can uh get go get moving on
32595s a quick tavish with uh refill with in
32597s the form of
32599s in the form of multiple things furious
32600s hal plus the bunker that's
32603s getting these secrets each and every
32604s turn so
32605s already starting to piece together some
32607s damage super fake already down to a
32609s crisp 33 life
32613s it's crazy i feel like every single
32615s quest hunter i'm sure it's not actually
32617s all of them but it's felt like all of
32619s them have had the bunker very early on
32622s which is sort of the perfect card both
32624s to activate your multicasters and just
32626s thin the deck of secrets
32629s and it functions very differently when
32631s you don't hit that
32634s you're out of stuff
32637s pretty fast uh if you don't hit it
32640s because even multicaster
32643s unless you're naturally drawing freezing
32644s trap or ice trap then your multicaster
32646s is not going to end explosive your
32648s multicast is not going to be good
32650s and if you're manually drawing secrets
32651s it's the worst feeling in the world and
32653s especially in a matchup like this one
32655s where
32656s the secrets aren't as good early on
32659s i guess ice trap has some benefit but
32662s um
32664s uh
32667s uh queen ashar seems reasonable here
32672s you get to activate
32674s gifts and
32677s um instead of getting gifts for uh
32680s savara you can find something else to
32682s put in the savara
32685s yeah i mean very crucial having one tick
32688s left there so being able to get
32691s horn and then another horn is just
32694s really nice
32695s um
32697s you know minions are not necessarily
32699s the the greatest way to to beat down the
32702s hunter but colossals are pretty big and
32704s challenging to deal with
32707s so you'd rather present a whole lot of
32708s stats at once rather than
32710s you know something minor each turn
32718s spring the trap
32721s hold whatever other secrets are left in
32723s the deck out
32724s and yep that is crazy all of the secrets
32730s that's what you want right just
32732s get them taken care of early i think
32734s what just that one ice trap was drawn
32737s naturally that's a pretty good outcome
32739s as the hunter
32740s yeah
32744s oh oh
32747s ice
32749s oh no
32752s i mean i suppose it is safe to test and
32754s and maybe you say hey it's going to be
32756s challenging to
32758s uh
32759s to play this if it is ice trap and and
32762s foregoing the possibility of getting two
32764s of them
32765s uh
32766s yeah i i respect it you know when it's
32768s randomly from the deck you really just
32771s sort of you either play around nothing
32773s or everything
32774s because you have no information on
32778s whether your opponent would have chosen
32779s to play it in the situation
32785s this is however slightly diplomatic for
32788s pascoa because he has no damaging spells
32791s left in the hand so he can take off one
32794s of these
32796s uh
32797s tenets
32798s um but it's not really going to reduce
32800s damage by that much because g-log will
32802s buff the remaining tentacles
32805s um and super fake's not going to attack
32808s because he now knows that it's yeah
32809s explosive plus freezing after testing
32811s for ice so pasco is going to take a ton
32814s of damage he's going to try and put this
32815s runathon in the way
32817s uh to hope that
32818s um it's gonna block some of these uh
32821s some of this damage that's gonna be
32822s coming out
32825s yeah g-like in a lot of ways one of the
32827s better colossals you can get if if you
32830s do catch your opponent without some
32832s damaging spells because you can just not
32834s attack and keep piling on the damage i
32836s think pascoa picked up the two worst
32838s draws in the deck there between renethal
32840s and dunbalder bunker
32843s so
32844s at this point i think pretty much
32845s anything is better than those
32853s this will be a nice clean first flame
32855s second flame
32857s and
32858s a bunch more
32859s they're not tentacles they're stalks
32863s nine damage coming through that buff
32866s really
32867s escalating things quickly because if
32869s once again pascal is only able to answer
32872s one of the stocks well even minus one
32875s stock it's still going to be eight
32876s damage out of the other two
32886s there's an answer and maybe two
32895s oh
32899s that's not quite it is it
32901s no
32903s um
32904s no beast to revive
32907s emergency maneuvers with raj is
32910s interesting
32912s because your opponent can't it's a nice
32914s the one that
32919s unless they have a transform
32921s uh
32922s or just silence it or something
32925s i think it was the best pick but it's
32926s not really what you were looking for
32930s well even if you silence it i guess you
32932s could silence it and ignore it and not
32934s play into the emergency
32948s you could just
32949s play the maneuvers here making your
32951s opponent think it's ice although super
32953s fake can tell that it is randomly
32955s generated
32960s or discolored rather than super fake
32963s oh no
32964s [Music]
32965s the zola on the g-lag
32969s that seems pretty good
32979s doesn't help much with the development
32981s this turn but you saw how much of a
32983s struggle it was to clear the stocks the
32985s first time around and now the okani
32987s coming down for
32989s a bit of a lockout you know you can
32992s you can say minion here because
32995s your opponent has to
32997s find some damaging spells to complete
32998s the quest and you've seen them struggle
33001s to do that already
33002s so
33004s in the instance where it is something
33005s like this shell shot where you don't get
33007s to pick the damage
33008s you just can't play the minion reward
33027s just the one damage coming down onto the
33029s okani uh you kind of have to just play
33031s the raj so that you can play the reward
33034s next turn
33035s and be able to uh go off with the coin
33038s and secrets
33040s to refresh the hero power but
33043s super fake knows that two of these cards
33045s in hand
33047s are discounted secrets from bunker so
33049s there's a potential option to just
33052s play the additional g-lag without
33054s activating the secrets
33057s and so freeze the okani
33062s that's true you could freeze the okani
33064s or or even freeze g-lag play a g-leg
33068s yeah
33069s okay freezing savara instead
33073s i think that's fine because it's the one
33075s that would die to explosive trap anyways
33079s so you get to push five
33084s and this is just
33087s a
33088s pretty solid lethal setup there's no way
33090s the hunter can heal there's no way they
33091s can deal with the hero power the
33092s following turn uh it's just game over
33096s yeah
33097s so well played to super fake
33100s yeah that that was uh much faster of a
33102s game than i expected it to be uh the
33106s queen of shaw plus the horn and getting
33107s the g-log pretty much
33109s was just what that game was
33112s for super fake and then playing around
33114s the the various secrets
33116s throughout the game there wasn't even a
33117s potential
33120s for a double horn from the sevara if
33124s a super fake had to had decided to
33127s um
33129s uh
33130s test for a different secret in that
33132s instance right not make the read that it
33133s was
33134s ice trap
33135s uh
33137s but
33138s um we're not made to read that it wasn't
33140s ice trap because he played the gift
33142s thinking that it was going to be ice
33143s traps that way he could play the horn
33146s that turn and play it but it ended up
33148s working out
33149s in the end because that damage started
33151s to ramp up and pascoa just had no
33153s damaging spells to answer any of the
33155s stocks that just took too much damage so
33156s now
33158s super fake just with the xl
33161s curse warlock remaining
33163s uh it's the same thing just with a bunch
33165s of extra stuff thrown in there like
33167s demonic assaults and hellfires
33170s and a surfin league and
33174s what else methyl rods rune methyl rods
33176s that's a big one actually
33179s yeah the demonic assaults and hellfire
33181s is there to
33183s activate multicasters so you can get
33185s those
33186s three spell schools and draw three cards
33188s really three is the number you want to
33190s be hitting with a multicaster i don't
33193s think we've really ever seen it played
33194s in a deck that only has two spell
33196s schools
33198s not that it's terrible four mana for
33200s three four draw two but but three is
33202s where it becomes
33204s good
33205s so
33208s this one could be tough still because
33212s the hunter does have
33213s direct damage and warlock does really
33216s not like to see direct damage there is a
33218s lot of healing
33219s but
33220s your hero power also hits you in the
33222s face for two so
33225s maybe uh
33227s really tough for super fake to get
33229s through this paladin and
33231s but he's got two goes right you're sorry
33233s not paladin get through the hunter if he
33236s doesn't be the hunter can still get
33238s there with the mage and you're just
33239s praying that the mage hero is not within
33242s you know the top 20 cards of the deck
33248s all right
33250s shells get into it
33252s oh yeah
33254s oh probably why you saw the prince read
33256s a thought activate twice earlier is
33257s because we see both perspectives at the
33260s very beginning of the game
33262s oh for the mulligans
33263s right yeah you you see the prince
33265s runethal activate for
33267s one player but then the other player
33269s also sees it activate but for their
33271s opponent since we're getting both
33272s perspectives
33274s gotcha okay that must have been what
33277s threw me
33280s because that time we saw it four times
33283s [Laughter]
33290s oh um
33291s dredlich thampson in hand
33294s plus rod yeah
33297s you almost wonder if you even tap
33300s yeah
33300s um
33303s because you can play the null next turn
33304s no
33305s yeah
33306s okay
33307s yep preserving the life you know having
33310s the dreadlocks pans in so early is
33312s really great because
33314s then you can continue to tap not only
33316s does it draw you the three cards
33317s initially but it lets you keep tapping
33320s uh without hurting yourself
33322s we really just oh okay figuring playing
33324s it into the ice trap i think that's fair
33328s um this is still fine because you can
33331s play rod next turn and then dread the
33333s temps in the trap do that you'll be in a
33334s full hand but the knolls would be
33336s discounted to zero so you could dump
33338s both nulls
33340s ah
33341s yes that's always something i forget how
33343s they interact with
33345s discounts in that way well
33347s one of them you'll get to play for zero
33348s right and then the other one will go
33350s back up to one
33352s yeah but just emptying one it would
33353s still be one overdraw though because
33355s super fix currently at
33357s uh
33358s uh would it be
33360s will be nine cards on the draw so yeah
33362s there would be one overdraw
33365s um on the dreadlitch tamps in play
33368s but then you dump a null so you don't
33370s overdraw on the following turn
33373s but oh and i like this pescoa
33376s oh
33377s yeah just going all out
33389s it was eight damage that turn
33392s oh
33393s it's it's turned six has already got
33395s super fake at half health
33397s yeah you can't play the knoll actually
33399s because you won't the because there's
33401s nine cards in hand you won't actually
33403s get the final draw for the rod uh
33406s activation oh so then it doesn't
33408s discounted discount
33410s so they just get played here for hand
33412s space then
33414s yes or one yeah
33422s oh
33427s bunker finally picked up a little bit
33430s late to the party
33439s it's probably just quick shot right you
33441s already have a multicaster that you're
33442s struggling to play
33446s and if you have a multi-caster furious
33449s hal becomes less valuable
33452s and
33454s you can go
33456s bunker start getting some of the secrets
33458s to get the additional spell schools
33460s have card draw lined up that's a a mini
33463s turn game plan a lot can happen in
33465s between now and then but
33468s um
33474s that's the right choice quickly
33487s i wonder if you do expect tamson you saw
33490s no tap yeah there we go
33492s oh my goodness yep yep yeah
33495s there you go
33497s it's
33498s it's a tough decision your opponent's
33499s sit at half health
33501s uh
33502s you know they have been dumping pretty
33504s aggressively like you said with holding
33506s the tap so you can have a pretty good
33509s read
33511s yeah
33512s and and it's it's no decision even for
33515s super fake you still do it
33517s yeah too powerful
33519s life gain card draw everything gets
33521s reduced your tap
33523s doesn't cost health anymore
33526s everything you could ever want
33535s one improv here that's going to be
33538s pretty relevant in the next expansion
33540s that this dredlich jamson creates imps
33543s for the imp deck
33545s or even just for the uh
33547s the card draw based on em's
33549s impending catastrophe
33562s this is question
33563s relenting
33566s accepting that he does have to kill some
33567s minions
33568s yeah it's okay has multicaster follow-up
33572s beyond this and this is tavis completion
33574s this turn and playable
33577s uh with the barb nets uh in the coin
33581s um
33582s still doesn't have the multicaster
33584s juiced up but we'll draw another secret
33585s at the end of the turn the secrets will
33587s reset the hero power
33589s is still relatively healthy
33591s uh so i think this is
33594s uh this is fine
33598s yeah a little bit scary but you do have
33600s if you're super fake the spice bread
33602s baker and
33604s zola
33605s so able to sort of get some healing
33608s uh going for a bit
33611s but you're not too close to killing the
33615s opponent yourself you know rod is
33616s powerful but it's not like you're
33618s that mine warlock that can straight up
33621s kill the opponent out of nowhere
33624s so he's gonna have to turn on the gas a
33626s bit
33632s i think the the biggest drawback here is
33635s that
33636s when you are behind like this on life
33638s total and you're having to heal but also
33640s advance your game plan with the curses
33643s those curses are spells and that means
33646s that pascoa can play the curses to get
33648s them out of hand while refreshing the
33649s hero power to deal you another two
33651s damage
33652s so until they've really gotten upgraded
33654s to the point where they're dealing more
33655s damage to the hunter
33657s then the hunter is dealing to you
33660s is it's really painful to just sort of
33664s get those rolling
33666s yeah
33668s uh i mean there is a
33670s a good amount in the hand right now but
33673s um
33674s no like zakul
33676s which
33677s could be pretty crucial because it sort
33679s of negates that
33680s you're giving them a spell to reset
33682s their hero power kind of thing because
33684s at least you get some immediate healing
33685s from the initial curses but the healing
33688s isn't super relevant until you do hit
33690s sort of that critical mass of
33692s curse damage
33693s but it could be a good way to bounce up
33696s um this is a small
33698s multicaster
33700s okay it's still two
33705s yeah i think it was
33708s nature
33709s and
33710s frost there because we saw
33712s i believe it was an ice trap earlier
33715s and
33715s the
33717s shell shot played but the explosive
33721s trap if there were if there wasn't it
33722s was an arcane shot so it was arcane and
33725s okay
33727s arcane and ice trap yeah so it was
33729s arcane and frost
33731s that that there was the shell shot was
33733s previous okay
33738s it all starts to blend together tj
33741s i know
33744s trust me i know
33746s [Laughter]
33756s just not even
33758s utilizing the curse for extra damage
33760s here i'm a bit surprised by that
33763s maybe once they get a little bit
33765s stronger
33766s and
33767s it's more
33771s uh threatening to leave the curse in
33774s hand i don't know
33775s um
33776s okay so there's the zakul so
33780s that's cool
33783s could do a a lot here with
33786s uh
33787s zola like you could cultist
33793s uh i mean if you have brand the opponent
33795s almost just explodes
33797s yes while you heal yourself
33800s yeah but you could go
33803s zakul
33804s zola the zakul
33806s cultist
33810s i don't know
33811s that's not that powerful actually that's
33813s only two curses immediately so it's only
33815s uh five healing i guess you get the
33817s additional one so six seal because the
33818s curse is still in hand all right queen
33820s of char sure
33822s yeah i like this and then maybe you just
33823s like play the baker or something draw a
33825s card play baker
33834s for going the hero power interesting
33844s this is a two is this a two turn setup
33846s with uh sakul cultist zola cultist next
33849s turn
33850s it would be
33853s uh
33856s four five six
33860s if i'm not mistaken so not quite but it
33862s is a pretty considerable amount of
33864s damage
33865s i think the the healing is really the
33867s relevant portion there
33870s because if it's just the damage it's not
33872s quite enough but i think it does put you
33875s out of range
33877s of what the hunter can potentially do
33880s while
33881s representing your own potential lethal
33884s so if it were
33886s you know just another curse rather than
33889s zakul i don't think it would be good
33890s enough but the fact that it does heal
33892s you
33893s is extremely important
33904s super fake always
33906s very expressive just uh
33912s waiting for this turn to end
33916s we're gonna see
33918s last hero power go on the baker
33921s uh
33923s yeah i meant it's down to nine an ice
33925s trap is played but super fake with no
33928s secrets up last turn use the spell
33930s portion of
33932s the curses in the hand so isn't
33934s super worried about
33936s the uh the eye sharp for the moment
33939s isn't worried about really any secret
33941s at this point so it would be four five
33943s six
33944s uh so
33947s that represents 15
33950s uh you can't really leave up the raj
33953s no you can't
33956s um
33965s ah so your only answers are
33968s wave or hellfire which does hit yourself
33971s for three
33977s yeah i mean you can play
33980s you can play as a cool sierra cass zola
33984s does a cool and and still hellfire
33986s before all that
33988s but there's an ice trap up
33991s oh right
33993s yeah i think in a lot of ways
33996s yeah and just hope it's enough
33999s yeah
34002s reaching up the hands just hoping
34005s okay you don't have it i'm at 24. do
34008s your best you do have a rajna jaan i
34011s know you've got at least three two mana
34013s spells you can play so hoping there's
34015s not enough uh
34017s that is enough enough other spells
34021s because each curse represents six
34024s right um because it's a
34026s oh no only four actually
34028s so it might be short but with kraken
34032s five well each curse is
34034s two right well the raj so it's four
34038s oh right right right yeah
34040s yeah and then the the kraken is three
34043s mana for five damage i think pascal is
34046s just
34046s playing it out because he has to and it
34048s has to be lethal and if it isn't he
34049s loses hacked is it exact
34052s it's exact no way oh my goodness
34056s wow
34058s so actually it would have been enough
34059s even without the kraken because you
34061s could freezing trap hero power
34064s oh no it wouldn't have been because the
34065s sec the other secret went off another
34067s freezing trap
34069s yeah yeah
34070s huh
34072s wow
34073s always the tricky bit with secrets is
34075s that you you don't get to play the same
34077s one twice and that can
34079s uh
34080s make things awkward in terms of the
34081s damage but uh
34083s very well played from both sides
34085s really just razor's edge in terms of who
34089s was going to come out on top there and
34090s we are going to get to a game five
34094s finally seeing that quest priest
34098s oh geez quest priest versus
34101s curse warlock
34108s i know uh
34110s it's good versus evil i guess anduin's
34113s obviously the evil let's be clear here i
34116s was gonna say by the culture who's the
34118s good in this equation
34123s all right
34124s um
34125s so
34127s this match-up seems
34129s like it's just going to be a straight-up
34131s race
34132s [Laughter]
34133s because it doesn't seem like uh pasco is
34136s going to be able to find any sort of
34138s tempo win with minions
34141s um
34142s because of the amount of health and the
34144s amount of removal et cetera et cetera et
34146s cetera so it's going to be about pascoa
34148s finding the shard completing the quest
34149s and finding the shard before super fake
34151s hits that critical mass of
34153s of uh
34154s of curse damage
34156s so there there it is
34158s there's the list it's it's a beast it is
34162s a beast
34164s yeah and i i think this is in some ways
34167s going to come down to
34169s how full pascag is able to keep his hand
34172s because sometimes you do end up with
34174s these sort of starved draws where yes
34176s you've played things on curve but
34177s without hitting crucially the spirit
34179s guide
34180s you just don't have that many cards in
34182s hand and that allows the warlock to ramp
34185s up their curses very quickly
34187s if on the other hand you are able to
34189s keep a pretty full hand
34190s then you're only taking
34193s one maybe two curses at a time and as a
34195s priest you have access to all kinds of
34197s healing
34198s to sort of bounce back up you're also a
34200s renethal deck so starting at 40
34203s it really could
34205s have a lot of life total swings in terms
34207s of just taking curse damage healing back
34210s up etc
34214s could get weird here's the spirit guide
34225s your guide does seem like
34228s one of the most important cards for the
34230s reason you mentioned but also because
34232s there's very little fives
34234s uh
34236s in the deck in general and as discover
34238s options
34239s uh with the deck so
34241s um
34243s make knowing that you have a five to
34245s look forward to is always good
34248s uh currently missing a three as far as
34251s uh initial quest completion goes but
34253s there's a
34254s a good handful of threes in the deck
34257s scorpids uh entrap sorcerers prince
34259s renethal devouring plague amulet
34262s um so that's one of the more congested
34265s mana slots
34266s in the deck
34267s i'm
34268s almost surprised we didn't see the
34270s condemn just roll out on two for the off
34273s chance that pascoa picks up a three you
34275s can just go two three four five
34279s i can understand holding on to it
34280s because you do want a holy spell and a
34283s shadow spell to have light more active
34286s the warlock does play some early game
34288s minions like the priestess and the null
34291s here
34292s so it's not like it has
34294s no value
34298s oh shadow spell right on time
34301s yep and it's also a three
34304s yeah
34305s which works out fine right then you can
34307s spend your turn five playing a two and a
34308s three
34315s and then roll into five and then
34318s maybe be able to pick up a light shower
34319s elemental or an undying disciple along
34321s the way
34323s then you're just missing a seven and
34325s then you're good
34332s oh he just gave a two as well so
34335s you can play the devouring plague as a
34337s three and then the abyssal curse as a
34340s two
34340s yes
34344s okay now we're just missing a six and we
34347s have every man reaction was there
34350s yeah could could be a pretty
34353s swift quest completion because you do
34355s get the discovery here
34359s might be able to find a six off of it
34361s yeah which we do not see nope
34363s um
34366s could fetch a six with venomous scorpion
34369s like a light bomb
34379s uh mutinous could also
34382s uh just be uh better as a seven
34385s um and just good to have in the hand
34388s thrive is always good just because if
34390s you think that you're gonna have pretty
34392s easy quest completion then
34394s thrive could be able to fetch the shard
34396s to make the game
34397s uh end a little bit faster
34400s i'm not even sure what i would lean
34402s towards here um i think between
34405s the venomous scorpion and the thrive but
34407s obstacle for the thrive it just has a
34409s little bit of
34411s extra flexibility
34413s as this game is going to progress but i
34415s think pasco is in a
34417s pretty decent spot right now super fake
34419s not really able to get much going no rod
34422s no dredge tamps in
34424s so not ways to accelerate that car draw
34426s the damage that you take from tap isn't
34428s super relevant just because the priest
34430s isn't going to kill you unless
34432s they're killing you with the shard
34434s but right now i think it's just a
34436s super fake trying to empty some cards
34438s out of the hand get something
34442s uh make room for something uh that can
34444s get the ball rolling on these uh
34447s on these curses
34450s yeah and now pasco
34452s having some hand issues of his own
34455s trying to get this spirit guide played
34456s for request advancement uh
34458s getting rid of the desperate prayer to
34460s do so uh just to not overdraw there's
34463s still always the opportunity for the
34465s warlock to overdraw you by giving you a
34467s curse when you are sort of near full
34470s hand size so if a curse and the kill on
34473s spirit guide comes down
34475s uh pascal will overdraw one i believe
34479s but until the shard is shuffled in
34481s you're not
34482s too unhappy about that
34485s like you said that thrive so flexible
34487s lets you find the shard right away
34489s sometimes so that you never have the
34490s opportunity to burn it
34494s that's a six
34496s it is indeed
34498s a six seven eight playing slightly off
34500s curve but it works
34513s maybe an ajax
34517s i don't know i feel like you could pick
34518s anything there and you can make an
34520s argument for it yeah
34522s at this point right you you've advanced
34524s to the next phase you've got your seven
34526s and eight lined up i think light
34527s shower's fine just as like another thing
34529s that heals you
34531s we might see like coin serena here just
34534s for hand
34539s space yep
34541s makes sense
34545s and then next turn you have options if
34547s you need a proactive play you can go
34548s with the behemoth to get the seven
34550s checked off
34551s uh if you need to be reactive like if
34555s super fake went for horn for whatever
34557s reason which is pretty uncommon in
34560s uh the cursed warlock usually go for the
34562s ring
34563s um
34564s then you have an answer to a big board
34567s or i guess a gigafin could come down on
34569s eight just naturally played in the deck
34570s so
34572s looking pretty good for pasco
34573s scott
34575s answers for a lot of situations got
34577s quest completion nice and smooth
34581s and super fake hasn't really advanced
34582s his own game plan much it's just been a
34585s single curse with
34586s not that much in hand i guess there's
34589s bran
34590s cultist zola and ring
34593s so there's like the ability to ramp up
34595s the curses quite quickly
34601s yeah well
34603s the silence is pretty nice here putting
34605s azshara back up to a 5-5 although you're
34608s almost happy to see the silence on the
34611s spirit guide if you're pasco because it
34613s does mean you can play the xyrella hero
34616s after trading off the guide and get that
34619s card draw without having to worry about
34621s overdrawing
34630s could just be the behemoth though as
34632s you know big old pile of stats and
34634s lifesteal
34638s and you could play behemoth and then
34640s take out the voidwalker with the undie
34643s disciple so that means you have better
34645s average target for uh the behemoth to
34650s uh
34653s retaliate against
34655s i don't know
34657s i was gonna say attack but he's not
34658s really attacking he's being attacked to
34662s lure uh yeah i don't know yeah sure yeah
34664s an odd situation where you're forcing it
34666s to attack you
34671s [Music]
34675s oh okay gonna get the eight out of the
34677s way fine all right
34679s gets rid of the other starfish
34682s cleans up the board you don't have to
34684s worry about the
34686s overdraw potential with xyrella
34689s and playing xyrella after you've gotten
34691s the shard shuffled in can be nice at
34693s using it as a way to
34695s draw the shard itself
34697s he's got the thing
34698s curse of agony zola curse of agony
34702s you could do it right back
34704s not this turn but i think he wants he
34707s wants revenge he's thinking about it
34710s yeah i think i think he should
34712s i think he should want revenge dragged
34714s below to be clear is also quite strong
34716s with branzola
34718s yes
34720s um but
34724s yeah
34725s yeah
34726s i think he took it it's it's just too
34728s perfect isn't it
34731s are they considered shadow spells in
34733s your desk
34735s i don't think so
34737s i don't know
34741s i mean i i know the abyssal curses are
34743s not shadow
34745s but
34747s i feel like there's
34748s maybe just in general the curses don't
34750s have tags since they're
34752s yeah that matters weird other cards but
34754s i oh they do they are tagged as shadow
34758s they are tag oh no well that means that
34761s if you want to play zyrella as pascoa
34763s you have a chance of drawing
34766s those curses of agony
34770s it also makes the thrive so much worse
34783s that's interesting that it has a tag
34785s yeah because it the the actual card that
34788s shuffled agony is what it's called cast
34791s won't draw take more fatigue
34793s says it's labeled as shadow
34794s yep
34795s and i think you'll get to see it because
34797s it actually shows the curses shuffling
34799s in yep they're tagged to shadow
34806s [Laughter]
34814s uh
34814s you know each to the other
34819s you can even put another curse
34823s yep you can even kill off the eight six
34828s people getting up because this one could
34829s end right now
34831s good it's a possibility
34840s oh not even going for the kill on the h6
34844s went for the 1-4 i think
34858s it won oh super fake's counting it for
34861s us
34862s five no way
34865s no six oh no we've seen them before we
34868s are four
34870s oh my goodness
34872s just like the old bomb warrior days
34875s six
34877s let's go i can't believe it there's so
34878s many other hits
34881s that is quite a lot of damage right out
34884s the gate there is eight lifesteals so
34886s not being dead immediately you do get to
34889s gain some of it back
34890s but there is an abyssal curse in hand to
34892s be gotten rid of those having the shadow
34894s tag like we said
34896s uh could cause problems for the
34900s xyrella draw
34912s i almost wonder if you just have to play
34914s the 7-7 and thrive and hope you get it
34916s next turn
34918s i don't think pascal knows that the
34919s curses have the shadow tag
34925s still other shadow spells in the deck
34928s true oh there it is nope there it comes
34931s and that could start a chain okay
34939s i don't even know what the abyssal
34940s curses are at be quite honest with you
34943s or maybe
34944s i'm not sure either it's not really the
34946s primary damage source at this point
34949s yeah
34950s can you still put another one in hand
34954s yeah because the the one that's in hand
34956s right now will dissipate so there's
34957s still room for a curse of agony draws
34962s which is important
34965s and crucially pascal did not play the
34968s xyrella quest reward last turn
34971s um
34972s so no opportunity to just rip the shard
34975s yeah yeah
34980s and there are still 12 no 11 cursive
34983s agonies left in the deck the next one
34986s drawn off the top we'll deal with just
34987s so many
34989s i don't think you can realistically heal
34991s out of that
34993s no and i think super fake school here is
34995s going to be to set it up so he would
34997s need two curse of agony draws and not
34999s three
35000s uh which will be this case because the
35002s next eight nine
35004s oh
35005s nope not
35015s it there any way for pesco wood who
35017s plays xyrella and i know you don't want
35019s to keep your hand full because then you
35021s could just
35024s uh
35025s yeah it's it's truly what if you unless
35028s you immediately discover it from thrive
35030s yeah
35031s what what if you hit autism with thrive
35035s is that possible
35036s because there are different iterations
35037s of damage
35040s uh i don't know because of the same
35042s they're all considered the same card
35044s okay they're all considered the same
35045s okay i got excited for a second there
35047s yeah
35048s even though they have different texts
35050s it's the same card
35056s bold
35057s oh one
35060s oh jeez oh he's going forward again he's
35063s so brave
35065s oh
35066s i mean what are you gonna do at this
35068s point you're just dead the abyssal curse
35069s finally hits the shard but it's just too
35072s late
35073s yeah just needs to uh pass the turn uh
35076s super fake just needs to pass the turret
35077s and the game ends because of the curse
35079s in hand and there it is
35081s another crazy game in the series a very
35084s long series
35086s at that
35087s uh
35088s you can see the relief
35090s yeah
35091s [Music]
35095s it's still just gonna be an uphill
35097s battle uh in terms of bunnyhopper also
35099s not having the shaman but uh yeah every
35103s little bit counts so you're very happy
35104s to make it to the finals
35106s yeah
35107s yeah that was uh quite the performance
35110s and uh
35112s super fake and we both sort of said it
35114s came in as maybe a slight underdog in
35117s the series just because of how the decks
35119s worked up but when you're talking about
35121s both players having lineups that were
35123s very slow a lot of long games
35125s room to maneuver
35127s super fake was able to get the better of
35129s him and uh a crazy combo at the end so
35131s many curses we got up to nine
35134s uh at the end there so
35136s half of the curse of agony's drawn
35139s uh well above average for how many cards
35141s pascoa actually drew between the time
35144s they were shuffled and the time that the
35146s game ended so for sure uh pretty
35148s unfortunate but still a cool ending and
35151s uh picks up the shard but slightly too
35154s late there it is the finals are set up
35156s bunny hopper versus super fake we don't
35158s get the bunny hopper pasco agreement uh
35160s rematch but
35162s uh bunny hopper super fake should be
35164s a good one at that
35168s yeah i have to say as sad as i am not to
35170s see our america's representative make it
35172s into the finals there uh super fake and
35175s i suppose fled as well who shared a
35176s lineup they were sort of my favorites
35179s throughout the tournament in terms of i
35181s just really like that kind of deck
35183s building i'm always a fan of target
35184s strategies so
35186s we'll see how it performs against a
35188s lineup without that main target
35191s yeah
35192s got it done against pascoa but
35196s another behemoth to face in bunnyhopper
35198s not just in terms of lineup but just in
35200s terms of tenure within competitive
35202s hearthstone
35203s uh in bunnyhopper in the finals but uh
35206s that should be a good one uh we are
35208s gonna have to
35209s go to a break before we jump to the
35210s finals uh give super fake a chance to
35213s rest for just a bit
35215s after that series because it was a long
35216s one uh get refreshed uh remind himself
35219s of what he's going up against in
35220s bunnyhopper um but you don't want to go
35223s anywhere because coming up after the
35224s break we are going to have the
35225s conclusion
35227s to week number one here in grandmaster's
35228s last call the finals between bunny
35230s hopper and super fake don't go anywhere
35235s [Music]
35246s [Applause]
35246s [Music]
35251s in the darkest of seasons where ruthless
35254s eyes gawk for horrific reasons
35258s for a hidden hand has struck me down
35262s with such ruthlessness
35265s so deep and profound
35269s then he comes with his mullockian scowl
35277s to uncover the truth
35279s of murder most
35281s foul the anima drifts across the floor
35285s highlighting the creatures who walked
35288s through my door
35290s the motives are as black as night
35293s avarice power revenge
35297s and blight
35299s we watch the hero
35302s uncover the clues
35304s that lead to the truth
35307s behind this dark rooms
35317s without heavenly bias
35320s for at the end
35321s they will burn in the fire
35325s when it is known who slayed
35328s tenacious
35329s [Music]
35350s [Music]
35360s [Music]
35366s [Music]
35373s [Music]
35384s so
35401s [Music]
35414s [Music]
35441s [Music]
35442s so
35448s [Music]
35467s [Music]
35475s [Music]
35484s [Music]
35491s [Music]
35497s do
35499s [Music]
35512s do
35515s [Music]
35529s [Music]
35537s [Music]
35545s [Music]
35550s so
35556s [Music]
35564s [Music]
35578s so
35582s [Music]
35590s [Music]
35623s so
35629s [Music]
35637s so
35640s [Music]
35679s do
35682s [Music]
35693s [Music]
35695s do
35697s [Music]
35707s do
35708s [Music]
35744s um
35747s [Music]
35805s so
35806s [Music]
35843s [Music]
35850s hello everybody and welcome back to
35851s hearthstone grand masters last call my
35854s name is cj joined by edelweiss once
35856s again and we got the short shift today
35857s but it doesn't feel like it's going to
35859s be a short
35860s day for us we had a two-hour series to
35863s kick things off in our semi-final and
35865s now we got another uh barn burner of a
35868s finals
35869s with uh bunny hopper versus super fake
35871s so uh at a glance edelweiss what are
35874s your your first takeaways from this
35876s matchup between these two
35879s yeah so
35880s i would guess that with these lineups
35882s we're going to see a super fake banning
35884s out the alignment druid i think that's
35885s sort of the toughest thing for his decks
35888s to deal with
35889s and
35890s you're going to be shifting focus to
35892s maybe trying to take advantage of the
35894s beast hunter that is the most
35895s board-centered deck that bunny hopper
35898s has without the shaman so if you're
35901s going to try and beat up on a single
35903s deck in the lineup that's going to be
35904s the one
35906s going to be harder to do that against
35908s things like the big spell mage
35910s for for bunny hopper and the thief rogue
35912s is always a wild card you never know
35914s what's gonna happen there
35916s yeah earlier in bunny hopper's first
35919s series of the day uh he had his
35920s alignment druid band but then got
35923s alignment
35926s and played it and then
35927s played it again with the contraband
35929s stash later on so
35931s uh you can never escape it um these
35934s things do happen
35936s yeah uh
35937s i
35938s this deck i've lost so much faith in um
35942s beast hunter over the course of the
35944s weekend uh obviously you know we have a
35947s lot of lineups that
35948s uh at least me and you have cast
35951s where they've been anti-board-centric
35954s decks and this sort of falls into it but
35956s um it has not been consistent in the
35958s very small sample size of matches that
35960s we've actually watched
35962s so
35963s it is a little bit worrying for me that
35965s that's up in the lineup for bunnyhopper
35967s so if he can get a quick win here
35970s against the excel curse warlock from
35972s super fake i think it's going to be
35974s a huge advantage for bunny hopper in the
35976s series
35978s yeah i think that's really what he's
35979s looking to do here right just get it out
35982s of the way it is potentially the weakest
35984s link so if you can pull the through pull
35986s through the wind quickly you just don't
35988s have to worry about it anymore it can
35990s have some pretty snowbally openings
35993s but
35994s it's really i think something that is
35997s very good on ladder and and just a
35999s little more dicey when it comes to a
36001s conquest play
36004s yeah
36005s but it's uh this is a single best of
36008s five series to determine the champion uh
36010s for the week anything can happen
36013s and i mean anything
36015s so
36015s uh we can talk about who's favorite in
36018s the series we can talk about who has an
36020s advantage but
36021s one game at a time and uh we'll see
36023s who's gonna come out on top and
36025s you know this is not the end all be all
36027s this is week one right so both players
36029s by making it to the finals have
36031s uh earned a good chunk of points that
36034s will go towards once we get into the
36035s final week in that playoffs
36037s um but
36038s getting the win you get that little bit
36041s of extra oomph you get better tie
36043s breakers even though i think the tie
36044s breakers have changed the season so
36047s i'm not
36048s up to date on them
36049s uh as as i usually am but uh it's and
36053s also it's
36055s just
36056s bragging rights to say okay yeah i won
36058s the the very first
36060s and the very last
36063s first week
36064s of grand master's last call
36068s yeah absolutely uh and it just
36071s really helps to prevent snowballing
36073s mindset into a rough place right you can
36076s imagine some of the players that
36078s got eliminated early on now feel extra
36081s pressure going into the upcoming weeks
36083s so uh you're always happy if you can put
36086s out a good performance right from the
36087s start uh not to say that you will
36090s you know perform worse in the following
36092s weeks but in terms of your your mindset
36094s it's just like there's not that huge
36096s pressure weighing on you
36101s okay
36104s so
36105s let's get into it peasant start for
36107s bunny hopper the rest of the hand is uh
36109s pretty good got a harpoon gun and a pet
36111s collector
36112s lots of fun things you can do with uh
36115s uh that combination
36117s um
36118s super fake does have to make the
36119s decision here
36120s of
36122s answer this peasant immediately to deny
36125s the card draw with like a coin drain
36126s sole or
36128s just answer it by playing the mistress
36130s giving up one card draw but playing more
36132s on curve
36134s yeah and i like the mistress play just
36136s because there is the off chance that
36138s your opponent does not have a doggie
36140s biscuit and so you can just clear it
36142s with the mistress yes you give them one
36144s extra card but you get to save your coin
36146s which can just be so crucial uh for
36149s getting out one of your turn six board
36151s clears of which there are five
36153s so it's
36155s it's that thing of like all right yes i
36158s could coin out drains hole and deny them
36159s a draw but then i'm just tapping for a
36162s bit anyway
36163s it's it's fine to just get out the
36165s mistress and if there was a buff
36167s that still came out you can always trade
36169s in the mistress and drain soul and
36171s that's still fine
36183s oh gotta imagine it's the harpoon gun
36184s here right
36186s well
36187s the click locker does set up for a
36189s ramming mount play
36191s uh in the following turn but harpoon gun
36194s plays more to the curve can get stronger
36198s power plays going into the next turn
36201s no beasts
36204s that is tough
36207s and
36208s okay nanotron not even that good because
36211s you know two out of three cards that are
36212s going to be on the next swing
36215s um leaning towards doggy biscuit just to
36219s try again
36220s but damage could also be relevant with
36223s the quick shot but not anytime soon
36226s yeah i would have to agree you're almost
36228s taking the doggie biscuit just for trade
36230s or maybe the buff looking at a
36233s click clocker plus ramming mount turn
36236s together and then following that up with
36238s pet collector you maybe save the weapon
36240s swing so that you can
36241s pet collector trade into something and
36243s then reduce the
36245s sunken saber
36248s pose for the
36250s mech though i guess this way you utilize
36252s the battle cry of the clip clocker
36255s and also you get to dredge something up
36258s uh one of the other things before you
36261s play
36266s works out quite well there
36270s but the question is do you bother
36271s swinging or do you just
36273s wait for the pet collector
36274s yeah i think he wait for the pet
36276s collector so now he knows uh
36279s uh the options are the same
36282s uh with one additional option from the
36284s quick shot in the donkey biscuit
36286s um since the vicious the slither spear
36288s was the first was the new selection so
36292s um
36294s maybe you get something to trade into
36296s with the pet with the uh saber next turn
36298s who knows
36300s yeah if there's like a null value trade
36303s or something then that's a great target
36305s to to trade the saber into
36308s also just
36310s there is no real threat of
36312s restaurant viper so you can sort of save
36314s the weapon
36315s for as long as you need to and it can
36318s just be used to clean up
36320s a minion after a value trade or
36322s something so that your minions that you
36324s do have in play can push through
36338s i mean this is still
36339s a trade target
36341s yeah this is ideal right kills off the
36344s saber you can get the sunken
36347s then you just need to make sure that you
36348s don't play the sunken saber until it can
36350s die on the same turn
36352s because this is a list with double
36353s starfish
36355s you don't know that they're in hand but
36358s it's always consideration
36368s oh geez
36370s uh
36371s coin abyssal wave was what jumped at me
36373s initially
36377s and there's really nothing else going on
36379s you could take a bunch of damage and get
36382s the rude metal rod online but that seems
36384s reckless
36386s well you see how important it was having
36388s that mistress to take out the peasant
36390s instead of coining out the drain sole
36391s because if you're in that spot having
36393s drain sold the peasant on one no longer
36395s have the coin you just take a ton of
36397s damage before you can actually aoe the
36400s board
36401s yeah true
36403s could also make the argument though that
36405s bunny hopper would be one card
36407s less deep into the deck and maybe
36408s wouldn't have that pressure
36410s but it just wasn't really hard
36412s and uh
36414s i i don't even remember where the
36416s harpoon gun came off so i think it was
36418s in the hand initially
36423s might just be a full commit of buffs
36425s here
36426s is there an ice cream truck outside your
36428s house
36430s that does sound like what's going on i'm
36432s sorry if that's coming through
36435s i i think that
36437s catching that ice cream truck is way
36439s more important than casting the finals
36440s of uh of grandmaster's last call so
36444s if you need to go
36445s don't worry i understand
36447s no no i'm i'm fine
36450s okay
36450s i just apparently have very thin windows
36454s or that ice cream truck is just
36456s exceptionally loud i don't even know if
36458s anybody else in the broadcast heard that
36460s because i could barely hear it and i
36461s have headphones on but
36463s uh
36464s i because i looked outside my window
36466s first i was like oh is that the ice
36467s cream truck
36469s go send one of the kids to pick
36470s something up
36471s yeah
36477s okani finally coming down now that
36480s the board's a little less filled so
36483s you do know there's a saber but it won't
36486s kill it off
36489s it's going into seven so you probably
36490s just do minion anyway um
36493s yeah
36495s this is part of the strength of okani in
36497s the meadow right now is there are so
36498s many decks where you pick one option and
36500s you sort of you know what it is but it's
36502s still frustrating this is a hand almost
36504s entirely of minions for bunny hopper so
36507s if not for the click clock or pickup
36509s there would not really be a great way to
36510s test here
36523s this does give super fake the
36525s opportunity to silence though
36527s yeah um but bunny hopper has a ton of
36531s follow-up even if this doesn't pull a
36533s beast
36534s uh with
36536s the uh hydraulidon or
36540s even revive pet on the saber if it does
36543s die but again there would be nothing to
36544s trade into actually
36546s unless he plays the knoll
36548s but you can't
36551s no you can't do that
36553s because if you play the null
36555s i guess you could no trade then silence
36558s but that's awkward because then you
36559s don't kill the saber so it value trades
36561s anyway
36564s yeah i think it was you know
36565s consideration for a moment and then
36567s realized ah it's probably not worth it
36573s plus then you are vulnerable to an
36575s immediate revive pet on the saber
36589s question here is do you just revive pet
36591s and go again or do you ruin your revive
36594s pet pool and play the hydraulidon
36603s yeah
36604s just go wide
36607s sure
36610s can be one of the more frustrating
36611s minions to deal with
36613s but
36615s not a ton of resources have been spent
36617s yet often i feel like you like to save
36620s the hydraulidon for later on where more
36622s resources have been used and so it is
36624s less likely that they're able to clear
36626s off the main body but here we can just
36628s see entitled customer come down
36631s deal with the whole thing
36635s you can't even fit in a life tap
36638s still relatively healthy
36641s uh there is a spiced bread baker in hand
36643s so can bounce back up at any point that
36645s there's not too much pressure on the
36646s board
36647s um
36649s buddy hopper still has some reasonable
36651s plays ahead i mean next turn if there's
36653s not much on board
36655s i could even
36657s be just king crush hit face
36660s uh as a play and then
36662s you even though the
36664s uh revived pet pool
36667s is gonna be uh muddied up by
36670s the hydraulidon plus the
36672s heads
36674s um and the ram
36677s you could still have the option to uh
36679s revive pedic king crush and just push up
36681s absurd amounts of damage with harpoon
36683s gun as well
36685s yeah it's still a reasonable chance i
36687s think a one in six to hit the crush and
36689s well actually probably better than that
36691s because you look at three different
36694s discovers right it's not just
36696s rule one so so reasonable odds to still
36698s hit the crush even after all these have
36700s been played no mountain bears yet
36702s diluting it further
36708s interesting
36718s i know i'd certainly be interested in
36720s just pushing that king crush and you can
36722s use the well the mount doesn't have the
36724s immune effect anymore
36726s but uh yeah i guess you can just ship
36728s everything face
36730s yeah
36732s the 19 points of damage
36735s which is a lot put your opponent down to
36738s 11
36739s which means that if you do hit the king
36740s crush on the viper next turn that plus
36742s the harpoon gun would represent lethal
36744s outside of no healing
36749s i think maybe super fake is considering
36752s the revive pet here in terms of holding
36754s the entitled customer leveraging that
36756s extra life to be able to take this so if
36758s it does come down here for
36761s had it been the sunken saver recruiting
36763s a mountain bear
36766s who would be able to play
36767s smothering starfish and the entitled
36769s customer in the same turn for the clear
36778s still taking uh quite a bit of damage
36782s for that hedge
36795s okay
36804s second customer means you can spend one
36807s of them if you don't want to take the
36808s three from the hellfire
36810s but no additional healing to be found
36814s yeah
36816s this is a little weird because from
36818s super fake's perspective if he plays
36819s entitled customer it means that he's
36821s putting a minion in the way for the
36823s uh sabre to trade into which could get
36825s king crush
36826s right uh oddly enough um
36830s which would then
36831s represent not lethal
36835s but close to it it wouldn't be 14.
36839s if he's worried about that then he
36840s wouldn't want to fit in a life tap
36842s uh because that would mean
36845s uh king crush being pulled from the
36846s saber after trading it would be enough
36848s okay gonna look for what healing
36852s yeah i suppose i think
36854s touch or drain soul are really the only
36856s ones um
36858s you can go for full-blown evil here and
36859s it's pretty decent clear
36865s anybody i think that was the pick the
36866s drain soul probably the one here
36869s and then
36870s full blown even evil noggling to
36873s clear up exactly five damage for the
36875s board
36888s i mean you can play the saber and the
36890s crush
36906s maybe he wants to
36908s use okani for disruption and then
36910s squeeze in a hero power as well
36912s yeah oh nope that was a quick shot i
36914s think
36916s yeah and that's
36918s that's bad news for super fake you know
36920s you've got the
36922s the silence customer even clear it i'm
36924s not sure
36925s i would with the touch right
36927s yeah and actually that's beneficial
36930s because you want the healing as well
36931s from the touch right right
36933s if the starfish plus customer cleared
36935s the whole board then you'd be stuck at
36936s three which
36938s you'd be dead to more damage
36940s um i think that's reasonable again
36943s though the problem's gonna be that super
36944s fake doesn't have any additional healing
36946s besides the touch in hand and
36949s alternatively
36950s you can trade the four three in and then
36952s touch
36953s and and then do the entitled customer
36955s and not have to spend three mana on the
36956s silence
36959s [Music]
36961s and then if you want to fit in the
36963s noggling for a drain sole somewhere in
36964s there as well
36966s well then would the customer not clear
36971s but the the three damage from the drain
36972s sole is
36973s makes up for it
36976s oh that noggling is oh that noggling is
36978s straight soul okay sorry i thought it
36979s was still the first snuggling
36983s i assume it's strangel
36989s uh
36991s didn't actually check if that's what was
36992s picked
36994s uh super fake are we okay
36998s oh no
36999s oh no
37002s i don't think he got it off oh that's so
37005s that's so tragic
37008s yep
37009s yeah i'm not sure if there would have
37011s ultimately been a way out of that
37012s anyways being at such a low life total
37014s and facing the hunter hero power but you
37016s do hate to see it when uh
37019s rope hits you there i think bunny hopper
37021s a little confused at what was going on
37023s there it's it's you know not something
37024s you expect to see
37026s in the finals like this but it does
37028s happen to everyone
37030s yep
37031s and uh you know maybe it's not likely
37033s that super fake wins anyway from that
37035s situation because of how much damage
37036s that bunny hopper still had uh loaded up
37038s with a with a connie like the hero
37040s powers could have just whittled him down
37041s with not much healing remaining so
37043s who knows but that is a pretty crucial
37046s error and bunny hopper gets the hunter
37048s uh over the line on the first try
37051s though that's a a big deal in terms of
37054s the overall story of the series i feel
37057s like
37058s super fake could struggle
37060s uh even more as this goes on
37063s but we shall see still lots of
37065s hearthstone left to play
37067s uh bunny hopper still has the
37070s uh thief rogue left remaining as well as
37072s the mage
37073s considering the druids been banned
37076s um
37076s and you know
37078s fifro can just be a deck that you can
37081s just beat three times in a row it's true
37084s or sometimes it beats itself three times
37086s in a row yes it can happen so yeah uh
37089s yeah that's probably the next thing
37090s you're looking to take advantage of if
37092s you're super fake
37093s and it's the next one coming out for
37095s bunnyhopper
37096s okay
37098s uh he's been pretty consistent with his
37100s debt cues
37103s over the it seems like he's giving the
37105s mage until last
37106s uh as much as he possibly can over the
37109s course of the the last few days so
37111s we are going to get to see the deep
37113s broken action and it is
37115s full jackpot trickster
37120s what other cards can i yell tess
37124s reconnaissance
37125s two yeah i think those are all the
37129s all the burgers
37133s um
37135s yeah that's it
37136s my extra technically but
37139s null kind of
37142s every
37143s card uh but yeah uh very hit or miss
37146s kind of deck uh sometimes you can just
37148s win the game very quickly if you get a
37149s good jackpot to start things off
37151s sometimes your jackpots are terrible and
37153s you actually have to win the
37154s old-fashioned way of building a board
37156s and then killing your opponent
37158s but still a fun dick to watch
37161s nonetheless
37163s yeah always a surprise and for both the
37166s players and and the casters
37171s we've got that xl ping mage that i've
37173s been enjoying so much this weekend uh
37176s you know in
37177s hs replay
37179s we've seen like a naga xl deck
37183s that was putting up
37185s numbers and and really confusing us over
37187s on the coin conceived podcast
37189s but i like this development towards like
37192s oh you don't have to do any of the naga
37194s things you just run the really powerful
37196s ones in queen azshara lady najar
37199s commander sivara not concerned with
37202s those pop-off turns but then you just
37204s get to run all kinds of uh other things
37206s for for card draw of course you've got
37208s multicaster and have this more uh
37210s defensive bent on the deck
37213s really seems to have lined up well
37215s against a lot of the uh decks here in
37218s the uh grand masters last call
37221s yep we'll see if it's gonna line up well
37223s against thief rogue one of the things
37224s about the frog is most of the time they
37226s don't have ways to uh
37229s to heal
37230s to gain life
37232s a lot of times the damage that you're
37233s dealing to thief roads sticks so some
37235s and it's not a xl deck so you're not
37238s playing the metaphor you don't start at
37239s 40 so
37241s little bits of incremental damage can be
37244s pretty devastating because it opens up
37246s opportunities for the ping page to
37248s uh find lethals earlier than expected
37251s though um
37253s that's one of the things i've noticed
37255s about being a weakness of the deep broke
37258s thus far especially if they can't get
37260s some early tempo for themselves
37262s um starting things off archanologist for
37264s super fake i believe he plays the double
37266s berry but one arcanologist
37269s in the deck which makes sense
37270s and we have a trickster in the opening
37273s hand
37274s for bunnyhopper which
37276s uh i imagine would be the keep i imagine
37278s would be the only keep i suppose there's
37280s argument for
37281s uh extortion to be able to answer an
37283s early game minion if you don't have
37284s temple yourself but i think i'd rather
37286s have better stuff
37289s in that in that slot
37291s i mean you don't tend to have any ones
37294s anyway right so you keep the extortion
37296s just to trade it and discount null
37300s i see you jerking yes
37306s and then of course it's there on the off
37307s chance that you
37310s pick up you know a minion you actually
37312s want to kill although the tooth can fill
37314s that role just nicely for a moment i was
37317s a little bit confused seeing the druid i
37319s was like wait it wasn't the druid and
37320s and then i remembered oh yeah maestro
37322s the card back that's the
37325s indicator uh players are forced to play
37327s the classic card back if they're playing
37328s on my astro deck so there's no confusion
37330s and no uh uh calls to admins
37333s um saying i ban the druid in my
37335s opponents playing it
37339s more of an issue in the qualifiers i
37342s think than in gms you sort of expect
37344s people aren't going to be
37346s cheating on broadcast like that but you
37349s do want to keep the rules universal
37352s i wonder how long if someone did
37355s well not say uh
37357s they were cheating but like accidentally
37358s cued the wrong deck how long it would
37359s take for everybody to notice right
37362s right right especially if they actually
37364s put the classic card back on uh
37369s or the classic card back was there
37371s for some reason
37373s um and then
37375s but they miscued how long it would take
37377s not only us to notice
37379s uh but the players to notice i guess the
37380s other way around so um but uh build the
37384s snowman is an a pretty good pickup uh
37387s because its replayability is
37390s can be quite nice but also awkward since
37392s you're filling up your hand more when
37395s you're playing those replay other class
37397s cards effects
37399s yeah it's a bit unusual i mean in some
37401s respects you can
37403s be able to trickster out a nine-nine
37405s eventually and that's pretty cool and
37407s you just get these huge boards but yeah
37410s as you say if you're replaying it over
37412s and over particularly the first phase
37414s your hand is just overflowing
37417s with snowmen eventually
37420s [Music]
37427s blood in the water pretty great tempo
37429s play here uh particularly coined out
37431s that's a very early five five but there
37433s is
37434s the damage spells to pick it off
37437s yep i actually really like this opening
37440s hand from super fake gets the
37441s arcanologist out to pull secret has a
37444s savara with some pretty high value
37446s spells
37447s a reckless apprentice to clear a board
37449s an early wildfire um it's not not bad
37452s also picks up a prune of the archmage
37455s from the ruined door why not you know
37456s just in case yeah always nice it's just
37459s a nice to have
37468s so this will mean i think that queen
37470s azshara is active on five
37475s uh
37478s blood in the water
37479s tooth and coin
37482s yeah and snowman yeah very active
37490s and that's always something you're
37491s looking for as the rogue i mean we have
37493s seen bunny hopper utilize the ring for
37496s some late game wicked stab lethals for
37498s 18 but i suspect when you have the
37500s opportunity to just play it on curve
37502s here yep you're just going to pick up
37503s that colossal hope for not a neutral
37506s this time
37507s some kind of class colossal that you'll
37509s be able to replay over and over
37515s or
37517s yeah
37519s where are you going
37520s stone yeah
37523s just just really get into the spirit of
37527s uh of thief rogue you know
37529s tidestone is very much the emergency
37531s escape button of
37534s any deck running queen azshara where
37536s it's just like okay i'm going into
37538s fatigue i need to shuffle cards into my
37540s deck or i really need to draw two cards
37543s so it's okay to shuffle some spells in
37546s it's uh not something you take in
37550s sort of optimal circumstances for the
37552s most part
37558s okay well super fake ton of removal
37562s now
37562s here power's upgraded to three so
37564s reckless apprentice is
37565s beefed up
37566s uh two first flames plus another second
37569s flame in the hand at the moment
37572s uh so pretty much
37575s as many ways as he would like to try and
37577s remove boards see what the colossus is
37581s glug is nice but it is a lot of board
37584s space for being replayed uh particularly
37586s if you were going to
37588s play other snowmen
37591s yeah and uh bunny hopper does know that
37594s there's a guaranteed answer
37596s in hand with just the hero power plus
37598s the second flame or first flame
37600s that's uh
37603s that's tyrion that is a tyrion
37610s that ashbringer could uh
37613s really really
37615s spoil things for super fake i mean it
37617s could just be ashbringer swings alone
37619s that end up carrying the game if they're
37621s spaced out
37625s no
37626s silences in hand yet but i do believe
37628s they are in the deck
37634s uh super fake inspired by the build a
37636s snowman spell now listening to the
37638s soundtrack of frozen and jamming
37641s i'm sure you've heard that plenty of
37643s times tj what with your couple of kids
37645s and all
37646s oh no they don't like that they're
37648s scared of it no
37649s really oh my yeah
37652s two-year-old and a four-year-old and
37653s they're scared of the beginning of
37654s frozen
37656s well you've dodged a bullet on that one
37658s i think uh many parents were going crazy
37661s from no i want to hear it again i want
37662s to hear it again
37664s oh no they picked much worse shows i
37666s don't know if you've ever heard of peppa
37667s pig but uh oh my
37670s that is their favorite show and it is
37673s excruciating
37679s other languages though
37681s uh i don't know it's a good way of
37683s learning uh diff the different dialects
37685s of the uk
37688s if you're very familiar with it then
37691s what you do is you switch over and
37692s you've already memorized the episodes in
37694s english it's such simple words that they
37696s use you listen to it in a foreign
37698s language and you start picking up those
37700s words
37701s oh yeah well what it it actuality what
37704s it's doing is uh
37706s my four-year-old now speaks with a
37708s british accent uh when he says certain
37711s words or sentences so
37713s i have heard that
37715s it's gonna be
37717s pretty fun when he goes to
37719s preschool and
37721s the teacher's like
37723s was your son born in the uk like did he
37726s grow up there
37727s are you guys british nope he just
37730s watches a lot of peppa pig
37739s full spells utilized to activate the
37742s queen azshara i'm not entirely sure what
37744s you're looking for is super fake i guess
37746s uh i guess ring
37748s it does mean a second rune of the
37750s archmage in this case so super fake
37751s doing his best impression of big spell
37753s mage for one man oh geez
37758s uh
37758s he's he's really jamming now he's
37760s playing fast too he's he's feeling it
37762s he's like yeah this game's in the bag
37764s i'm at 40 life
37766s i don't care about tyrion
37773s just jamming out
37777s um
37779s jackpot maybe into craba no not crabato
37782s ah
37783s i guess crabato is fine
37785s wow really hitting all the juice here
37787s for bunny hopper almost too much i mean
37790s glaciate's another great one to get
37791s recast because it's just a random eight
37794s drop even if it is frozen
37797s those tend to be pretty big
37800s might just see the crabatoa here for
37801s pushing damage
37811s yeah
37812s you get to trade off the clean share and
37814s push
37815s 10 damage
37817s and you're not really worried about the
37819s kravatos
37821s weapon going away if deteriorating hits
37823s deadwoods because you get a better
37825s weapon and then you get more tyrants
37827s later so you're okay with it
37829s you always expect the kravito main body
37831s to get dealt with anyway so trading a
37833s 2-1 weapon for a 5-3 weapon you know
37835s i'll take that trade
37838s rune of the archmage coming out
37839s oh polymorph foot on the wrong one
37847s wow
37851s double hot streak fire sale could come
37853s out
37860s another rune
37862s oh no
37864s [Laughter]
37866s this is
37867s the greatest matchup ever
37869s that room dorb at the end
37872s oh it's just going to be triple rune and
37874s bunny at least knows that there's going
37875s to be two potentially because of the
37877s ring
37880s all right
37883s what's the best pickup from glaciate
37887s oh uh you know it it varies
37891s pretty dramatically uh those are not
37893s them
37895s yeah i think here
37898s although of course you can't hit alec
37900s here in
37902s in rogue but it being a shaman card
37904s usually alicia is something that i'm
37905s looking for
37907s yeah
37909s are there any natural rogue eight cost
37912s cards oh the uh i don't believe so since
37915s tess was uh buffed
37918s yeah yeah yeah that's just an eight
37920s eight
37921s yeah
37922s and i think it's mostly eight eights
37924s hook test is the only rogue and then
37925s there's the ones we saw there's like
37931s there's moarg the demon that's eight
37933s mana 88 taunt and when it dies you gain
37935s eight armor that's definitely a really
37937s nice hit because it's still
37939s taunt in spite of being frozen for a
37941s couple of turns i think there's also
37943s another neutral 88 that has rush and if
37946s it honorably kills it does eight to the
37948s opponent's face so that can be nice just
37950s because
37951s uh even if you're not likely to
37953s honorably kill anything the rush means
37955s it's only frozen for one turn instead of
37957s two
37958s yeah the troll centurion
37962s yes that's the one
37964s and then arcane devour can be good in
37965s some situations but only if you really
37968s have a bunch of like cheap spells to
37969s follow it up with immediately
37971s yeah for sure abominable lieutenant can
37973s be another great one
37974s yep
37977s um okay
37978s so a lot of options
37980s for bunny hoppers still two secrets
37982s that i'm not sure have been really
37984s tested for uh
37986s last turn was glaciate plus
37989s i don't don't even know what but
37992s um
37995s scabs get a maddest bomber back in hand
37998s it's not a terrible scabs board
38001s i mean i don't think you're particularly
38003s doing it for the mattis bomber but sure
38006s no you are
38013s stick to the shadows
38016s i i swear bunny hopper always draws at
38018s least one gnaw off this card in this
38021s case two one of them is just gonna gain
38024s him a little bit of life by being high
38025s toughness into the explosive
38039s okay and should have this narrowed down
38041s too sally good luck
38044s yeah oh what was burned i looked away
38046s for a second
38048s look
38050s what i also missed it i was so focused
38053s on the stealth
38067s minions um okay
38069s using the
38072s hero power again just to block some
38074s damage i mean bunny hopper's been able
38076s to stick some damage even despite only a
38078s single swing of the ashbringer
38080s uh super fake down to 23.
38083s um
38084s does have a
38085s couple of runes of the arc mage
38087s uh to back things up could do them both
38089s in the same turn if you wanted to with
38090s the ring
38091s still available
38093s uh potential lethals there
38096s yeah in buddyhopper's mind he's probably
38098s happy to see the fire sale having been
38101s played thinking okay i won't have to
38103s deal with another rune little does he
38105s know
38111s there it is the troll centurion
38118s and gold i'm only able to summon two
38120s appendages but uh i don't think you much
38122s care when you have this gnoll able to
38124s attack and buff it immediately
38127s yep
38128s sizzle um
38131s so super fake does have the vardan to
38133s buy a turret
38137s um
38139s or just double rune of the arc mage if
38142s he thinks that that's going to clear the
38143s board but i feel like with this kind of
38144s board that's a little risky oh now he
38146s doesn't anymore i guess that's floor you
38147s can test for spell
38150s house
38151s minion
38153s yeah that does force out
38155s the flurry test i'm not sure what minion
38158s you were maybe exactly the vardhan or
38160s reckless apprentice or something
38162s although reckless would not be good
38163s enough gorgeous maybe
38165s just putting faith in the rune here
38168s first four man is a miss
38170s that's a backup rune it's okay
38172s yeah that glug's gonna get real big
38181s yeah it it couldn't just be it
38185s if that glug isn't cleared but
38186s everything else is unless you find
38188s something like polymorph just got to go
38189s with the ring do it all over again
38192s the slight eyebrow raise from bunny
38194s hopper
38194s it's like oh second one okay
38198s look
38199s bunny hopper has played plenty of runes
38201s himself
38203s oh
38204s oh and a blast but still nothing on the
38206s glug
38208s oh disaster
38211s flurry at the end
38214s i think that's it that's all that's
38216s funny oh no no no there's still more
38218s another no another ally
38221s not quite and blog surviving is just
38224s gonna be immediate lights out
38228s bunnyhopper up 2-0
38230s [Music]
38231s yeah
38232s and uh
38234s it seemed like super fake was not in a
38236s terrible position it seemed like had a
38238s ton of answers
38240s but then it was just the glug getting
38241s out of control in the room of the arc
38243s mage casting
38244s uh
38246s a combination of counter spells and
38247s oasis allies for like 15 mana this cast
38251s the initial secrets and then after that
38253s recast oasis ally twice and recast
38256s counterspell once so
38258s that also gave bunny hopper the
38259s information that that's what the secrets
38261s were not that it mattered because had
38263s legal i think even through an ice
38265s barrier
38266s but still
38268s that was a lot of pressure
38270s really insult to injury the way that
38272s works in terms of
38274s not only are you denied extra mana of
38277s casts because you hit the same secret
38279s but now your opponent knows what the
38280s secret is
38282s yeah
38283s um but yeah bunny hopper only with his
38285s own mage
38287s left remaining
38288s uh as the the final deck and it is a 30
38292s card
38293s uh big spell mage
38296s so just good old fashioned
38299s big spell and we've seen some
38302s uh very good play from bunny hopper in
38304s this deck i will say a lot of creative
38306s plays as well uh obviously understands
38309s the deck at a at a very high level
38312s and uh how to maximize
38314s uh not only his ability to
38316s make big stuff as big spell mage does
38318s but also maximum disruption on what his
38321s opponent can do so
38322s um three tries at it i uh
38326s a lot of faith in bunny hopper to close
38327s out this series maybe not in the next
38329s game specifically but
38331s uh
38332s a huge favorite now to take the series
38334s down as well
38335s it does seem like with just how well
38337s he's been able to execute on this list
38339s that it would be a tall order for super
38342s fake to shut it down three games in a
38344s row particularly with the decks
38346s remaining
38347s i was really impressed by bunny hopper's
38349s play up against the boar priest
38352s where just navigating
38354s holding the freezes and everything to
38356s not get your mana taken away
38359s by the weapon swing and just creating
38361s that lethal setup just very very well
38364s played from from bunnyhopper and both
38366s players for trying to navigate it but it
38367s was of course bunnyhopper who came out
38369s on top
38381s okay
38383s age versus me
38386s um
38390s super fake playing the ping variant not
38392s the big spell variant uh
38395s uh one of the good things is
38398s there's it's a very minion heavy deck
38400s the ping variation
38403s so can
38406s dump some spells early on to try and
38408s make barbaric sorceress less of uh
38412s uh
38413s a big deal in terms of
38416s not only making bunny hoppers people
38417s have power plays earlier but also in
38419s terms of
38420s making your life easier as the the pink
38422s mage
38425s yeah you can dump a bit although
38428s most of your spells are fairly cheap so
38432s while that means you can get them out of
38434s hand it means if you do pick any up at
38436s the wrong moment
38438s it means a huge swing for the big spell
38442s mage something cheap to activate with
38445s we see the uh two drop here
38448s coming down for netflix plus an
38450s additional to play this barbaric
38452s sorceress as early as turn four
38455s as well as dawn grasp in the hand
38457s i gotta imagine this is
38459s almost a a perfect setup for bunny
38462s hopper
38464s [Music]
38466s it seems that way if you can get the uh
38469s barbaric sorceress uh to
38472s let's say discount the uh drake fire
38475s amulet
38476s um
38477s and then
38479s uh play that in before you play the
38481s master don grass and get the double cast
38482s of it
38484s that's quite nice
38491s so this could be that situation like you
38493s were saying where super fake just tries
38495s to
38496s get the spells out of hand so there's
38498s nothing to swap with you might just see
38500s the ice barrier come down for now
38509s nope gonna go ahead and pick up the coin
38516s okay and spend it immediately sure why
38518s not
38519s yep this does mean you can play
38521s multicaster next turn for two
38534s okay
38537s um
38541s well if coincoin sorceress is the
38546s plan for bunnyhopper then this turn
38548s would be
38549s ping pass
38551s yeah really awkward i mean
38554s or or like finley i'd you almost have to
38556s draw a cheap minion to hit okay well i
38559s mean three is not as bad as
38562s one but i feel like there's almost no
38564s way you can just avoid the the coin coin
38567s barbaric you just gotta hope it's not
38568s there
38569s yeah i've heard of it okay
38573s take the draw
38575s now it oh no oh that got even worse
38578s you know it could be
38580s the flurry
38582s oh
38583s and it's playable yep hit the flurry i
38586s can drake fire amulet immediately that
38588s means it's going to be able to be recast
38590s from the magister dawn grasp
38593s and good hits as well caligo double
38596s caligos
38597s means rune could come out immediately
38599s you don't necessarily want to do that
38602s because you may end up just killing your
38604s own board
38606s but it does give you the option
38609s always nice to have the option and now
38611s super fake can't even because it was the
38613s flurry that swapped can't even buy time
38615s by playing the flurry
38617s yeah it cuts on both ends
38620s yeah
38621s let's just go ahead and say yeah i don't
38622s want this hand anymore let's uh reset
38624s nothing really valuable here so let's
38627s get the wildfire out of the way first to
38629s make sure that
38631s there are some options in the future
38633s maybe start dealing some damage to this
38635s board uh okay martin long grasp is
38639s is a stall tactic another wildfire
38641s there's dog grass okay all right both
38644s players with dawn grass we could have a
38645s game on our hands flurry being shuffled
38648s in by the finley does mean that when
38650s it's picked up again it will no longer
38651s be 10 mana
38660s do you go for it
38663s do you go for the proactive rune in
38666s hopes of getting a bunch of disruptive
38667s secrets
38674s still an option before that happened but
38676s i assumed that you would play the okani
38678s after if you were going for the rune of
38680s the arc mage true yes um
38683s oh i i this is fine i think that just
38687s don't get ahead of yourself there's not
38689s really a likelihood that you
38691s actually there's no situation where you
38693s kill him he's too healthy at 36.
38696s there's not enough man that you can
38697s spend to get there well
38701s no there's not
38703s if you cast all fireballs no
38707s it would only be four five fireballs
38712s in the news that it is counter minion
38714s making the starfish
38716s less appealing now the oconee's
38719s battle cry is already gone
38721s could just be
38724s buy his little time until you can play
38726s the hero
38736s and this can be the trouble with
38738s the dragons
38740s off of drake fire these 12 health
38742s caligos
38744s they aren't super threatening in terms
38746s of beating you down immediately
38748s but
38750s the 12 health just makes them so hard to
38752s deal with i think that's
38753s part of why bunny hopper picked them
38755s both rather than
38757s say you know
38758s the a-date raid boss inyxia on one of
38761s them just having these really chunky
38764s stats that are challenging for
38766s damage-based removal to deal with means
38768s yeah i may not have eight damage but i'm
38770s more likely to hit you more than once
38772s with them
38773s yeah
38777s but the the reduced clock is
38781s still relevant uh super fake not having
38784s to use the varden
38786s has a pretty clean uh dawn grasp next
38789s turn could even
38791s uh maybe not even play the flurry maybe
38793s you'd want to have uh the ice barrier uh
38796s as the uh frost spell pick and then play
38799s the flurry as a follow-up
38801s oh nope okay nevermind he's gonna play
38803s the flurry first
38805s just gonna increase the odds that you
38806s replay it off the dawn grasp you have
38808s played an ice barrier so
38811s it uh
38812s this makes it i think a little bit
38813s better than the 50 50 does hit it for
38815s the full freeze although i expect we'll
38817s see bunnyhopper play
38819s his own
38820s hero card on the other side here
38825s two more dragons loaded up
38829s i'm a little surprised to see the
38832s reckless apprentice come down on the
38833s previous turn knowing that you do have
38835s the dawn grasp to start
38837s ranking up the hero power i suppose it
38839s it was to play around you know something
38841s like the freeze from flurry and just as
38844s you say uh yes they're sturdy but now
38847s your clock isn't as big so maybe you
38848s just felt he needed the 3-5 body to push
38851s a little faster
38866s that is the only spell
38869s school that bunny's played is the
38871s drake fire
38873s the only one you can get really
38875s barring
38876s uh roon finding you something else
38879s yeah oh
38881s okay
38884s i guess you sarah
38887s and deathwing
38889s sure
38894s the hero powers at five
38896s for super fake
38898s or six
38901s were there two wildfires played prior
38906s i'm not sure
38908s then
38911s i don't well no honorable kills yet so i
38913s can't imagine it's
38915s too high i think it would be at four
38918s maximum
38921s right i think there was only one
38923s wildfire played
38925s okay
38927s i thought so there was one play and then
38928s one replayed
38930s potentially
38931s although a lot of flames were played so
38935s it would be unlikely that it was
38936s replayed it might be at three
38939s okay
38940s which would make sense with uh
38942s some of the hesitation here because
38944s otherwise
38945s uh you've got
38947s an easy upgrade on these three fours
38956s i always overestimate how high the dog
38959s grass hero power
38963s you need to is out but no here apart
38966s this turns just going to go for dog
38967s grasp plus the blade master okani no
38969s minions can be played so i suppose you
38972s oh did play minion okay
38974s at least that's what it appeared to be
38979s well you never
38981s test
38982s spell anyway since you only have the the
38985s rune
38986s to do it with
38988s yeah
38996s could just be hey my my board's frozen i
38998s have two options i'll just play the hero
39000s nope
39002s i i guess you do just yellow the room
39004s there
39004s pyroblast means uh a lot of mana spent
39007s does kill the oconee
39009s drawing a couple cards pretty good
39012s 16 19
39015s and 20.
39019s well not a ton but you can still just
39022s play the hero
39024s yeah
39025s right being free off the caligos
39027s a little surprised to see the rune come
39030s out there
39032s when there was the chance of just mass
39034s polymorphing your own board
39040s okay
39044s so if the hero part is at three the
39046s first flame doesn't really help much
39049s it does not include an even number and
39052s first flame does not make it an odd
39054s number
39055s i guess there's fire sale
39058s but i don't think it takes off enough
39061s with fire sale
39062s you can you can't fire sale plus ping
39065s plus reckless like fire sale
39067s beef up the hero power then reckless
39069s well you can you can ping your own sun
39072s fear or
39073s right amplified snow flurry the snow
39075s flurry okay and then reckless and
39079s but that doesn't that means you don't
39080s have the freeze available to ping the
39083s 12 12
39086s which is pretty important to make happen
39089s yes
39091s sun sets
39098s okay so this means you can now reckless
39101s and it hits the
39104s oh no just lightening up the board and
39105s then freezing
39106s [Music]
39107s the death wing
39109s using first flame to clean up some of
39111s the smaller minions
39113s more
39115s settings
39119s yeah we're setting up for the full like
39122s wait the european elevator
39126s how much did you do your power was at
39128s five
39131s oh okay
39134s wait so so was that what wildfire
39137s off of sivara and
39140s yeah
39142s oh but it doesn't matter that's going to
39143s be lethal with the starfish so
39146s as much counting as it took bunny hopper
39148s finds the out and uh
39151s talking to himself through that one as
39153s well
39154s but yeah another series where bunny
39156s hopper is able to connect face with a
39158s giant minion to win the game that was
39161s all three games in that series and he
39163s will be crowned the champion of week
39165s number one for grandmaster's last call
39167s so
39168s a nice uh
39169s seemed easy probably wasn't easy from
39171s his perspective but from our perspective
39173s a nice easy 3-0 win
39176s yeah i think bunny hopper very happy not
39178s to have to face that quest priest all
39179s over again and and go through that slog
39182s but uh yeah it's really just with that
39184s mage
39185s freeze does not save you because of the
39187s prevalence of starfish it's really
39190s freezes not as safe as it once was in
39193s terms of stalling out the board state
39196s particularly when you're trying to
39198s freeze very very large minions that get
39200s unfrozen and just immediately chunk you
39203s for lethal so
39205s well played really happy to see super
39207s fake get as far as he did with this
39209s target lineup even against
39212s some folks not
39214s running the counter he was looking for
39215s but uh of course congratulations to
39217s bunny hopper uh for a
39219s quick 3-0
39222s yeah it was a a very difficult day for
39224s super fake having to uh start things off
39226s against uh fury hunter who had a shaman
39229s but it's fury hunter so you know sure
39232s sure always tough and then two
39233s non-shaman lineups in the semi-finals
39236s and then finals uh to have to face up
39239s again so
39240s i think we can say that that lineup was
39242s certainly a success but bunny hopper
39243s with a no shaman lineup himself but
39245s doing something a little bit different
39247s um and i i like the the the choices uh
39250s his celestial alignment druid was just
39252s drawing bands left and right
39254s and then the core of the thief rogue
39257s the non-excel big spell mage and the
39260s beast hunter uh just did some work just
39263s did some work clean play overall on the
39266s weekend from bunnyhopper and uh we have
39269s a
39270s again a tenured grandmaster taking the
39273s first
39274s week of grand masters last call and
39277s one of them the most storied players
39280s of all time in bunnyhopper um but
39283s it'll vice will be back with you in a
39284s moment because i've just uh found out
39286s that we do have an interview ready with
39288s our our champion of week number one uh
39290s with bunny hopper so we'll get that set
39294s up in just a moment maybe right now
39298s there it is
39299s hey bunny
39301s hello can you hear me
39303s hi i can hear you i cannot see what you
39305s just want
39307s okay well that's good i don't think you
39309s want to look at me anyway um
39311s but you just come coming off a win how
39312s you feeling bud
39314s now it feels good
39316s uh
39317s didn't expect to go that far but it's
39320s it's pretty nice
39324s why didn't you expect to go that far did
39326s you not have faith in your lineup or
39329s uh what were your expectations coming to
39331s the weekend after like decklis were
39332s revealed
39334s i mean b sanders garbage but i feel like
39336s it's the best garbage out there
39338s i feel really confident in the other
39339s three decks um
39343s especially like thiefrock is one of my
39344s favorite decks i feel like i know this
39346s deck in and out
39348s um but b center had very little
39350s experience
39351s in
39352s leading up to the weekend and i didn't
39354s like the power level of the deck as well
39357s so because i think that's overestimated
39359s because of how easy to play this but i
39361s felt like i got to make it like some
39363s really cute setups against possessive
39365s like planning like three four times
39367s ahead even with that deck so that that
39369s felt good
39372s yeah we're sort of in a unique situation
39374s here because uh if i'm not mistaken this
39376s will be the
39378s uh last like big tournament we're gonna
39380s play uh with conquest uh at least like
39383s normal conquests on this patch
39385s um so i'm not afraid to ask you
39387s questions that could uh
39388s uh dive into your strategy behind things
39391s too much but uh what was sort of in
39393s contention for the the fourth deck slot
39395s you said uh hunter was a
39397s is a garbage deck and but it's the best
39399s of the garbage decks what other garbage
39401s decks were you considering in bringing
39403s that four slot as opposed to the hunter
39406s i was considering a non-garbage deck
39408s which is shaman shaman is a non-garbage
39410s deck but i was like
39411s well there's like fled in my group
39414s and
39415s i knew that pascoa was very likely to
39417s target it so i was like
39419s um
39421s yeah let's let's not get our targeted
39423s shaman i really love i love shaman i've
39425s been climbing super hard with it on
39426s ladder but i was like
39428s i feel like flat and super fake are a
39430s little bit of a one-trick pony in terms
39432s of you kind of
39434s know that there's going to be a target
39435s strat they will never play normy decks
39438s um
39439s so
39440s you have to at least adjust your
39441s strategy a little bit to it because i i
39442s did practice some with pascoa
39445s as well
39447s so um
39449s yeah we always kind of have to like keep
39450s this stuff in mind and we are obviously
39452s both hoping to make it out of groups so
39455s trying to not counter each other while
39457s still wanting to play the playstyle that
39460s we both had in mind
39465s not only did you win this week but you
39466s also i think set a record uh at least
39469s for
39470s uh
39471s the
39472s few the very near future of longest
39474s series
39475s of hearthstone uh against i'm innocent
39478s yesterday
39479s you're oh you're innocent okay so pascal
39482s is the guilty party here
39484s okay i wish i had my i wish i had the
39486s firestone um hashtag ad um
39489s in
39490s no just kidding but i wish i had the
39492s firestone feature on where like the
39494s times i spend on my turns and the time i
39497s he spent on his turns were recorded and
39499s i know that i'm known as a roper but
39502s i've
39503s tried to cut it down to like a
39504s reasonable amount and i feel like in
39505s this match there's like enough turns
39508s where
39509s i just played them reasonably quick i
39511s realized in like two seasons ago i was
39513s just playing like trying to play other
39516s people's speed and i made too many
39517s mistakes but
39519s i'm not totally innocent but
39522s i feel like the the turns where i kind
39523s of knew what to do and i didn't have
39525s decisions that i really couldn't figure
39527s out i tried to play them quickly but i
39529s think he roped every single turn he like
39531s he even roped lethal i mean
39536s what's the eight mother freespell called
39538s the
39540s that was effectively lethal when he
39541s played it and and he still roped up
39544s where there was no other place so
39547s that one i don't want to take all the
39549s credit for okay
39551s okay all right well uh you're off the
39553s hook because also if in your favor in
39556s this case is the fact that you didn't
39558s have priest in your lineup
39560s and he did have priests in his lineup so
39562s you you get it you get another free pass
39564s on uh the being the culprit of a two two
39568s hour and forty minute series
39570s i did play other five other
39572s matches this this um
39575s uh this weekend and i played i think 18
39578s matches in chinese league and in in like
39581s the 80s match 18 matches i played in
39583s chinese lake i've gone
39584s once one hour 45 and everything else was
39587s like an hour or less and they're all
39589s best of fives
39590s so
39591s i know that i'm a rope part but i'm
39592s trying to get rid of this image there
39594s there's
39595s like
39596s 20 serious sample size saying that this
39599s is no longer true
39601s i love that this is the conversation
39603s that we're having right now that
39605s uh your your talk about what you need to
39608s do to like improve is not at all about
39611s the gameplay because you're just winning
39613s it's about winning faster
39616s and not roping as much as you once did
39618s that's uh
39618s that's incredible
39620s but looking forward to next week um
39624s uh i believe we're going to trios next
39626s week is that is that the uh
39629s for week two okay so we're going to trio
39631s and the new expansion will not be
39632s released so we're playing trios and we
39634s don't know the pools yet at least as far
39636s as i know um or at least as far as we're
39638s allowed to stay on broadcast um but
39641s uh how are you feeling going in next
39642s week because you're coming off a win
39643s it's the going to be the last sort of
39645s tournament week before we have an
39646s expansion release uh so
39649s are you looking forward to next week or
39651s are you feeling good are you still
39652s nervous
39653s i i felt good because um
39656s i've gotten a little bit of practice in
39657s intro as well like i already mentioned
39659s earlier uh with team liquid we're
39661s playing in a chinese theme league and
39663s the last week has been trio
39664s that went really well for us um
39667s and next week is trio as well so i have
39669s to submit some decks in a few hours
39672s there there too so i feel like i have a
39674s little bit of practice and i've gotten
39677s um
39679s a little bit better inside
39681s practice wise than a lot of the other
39682s people we had two weeks or trio there in
39685s the last season that we played which
39686s went really well for me personally so
39690s i feel like i have a lot of practice or
39693s at least some practice compared to the
39694s others and i feel like that helps a lot
39696s like for now i also had four weeks of
39699s chinese league conquest so i played tons
39701s and tons of conquest and it just really
39703s helps me
39705s stay on top of my game
39708s yeah no that's a good point there's a
39709s lot of uh the players that that are
39711s coming in that didn't compete in the
39713s season of gm at the beginning of the
39714s year
39715s um that have never seen trio so um
39718s good point there you should have a good
39720s advantage
39721s going to next week at least that's what
39723s i'll expect buddy hopper i don't think
39724s i'm casting next week but i'll be
39726s watching you and i'll be i'll have my
39727s stopwatch ready
39729s to count your turns so that's what i'm
39732s looking for in terms of improvement
39733s since you can't really improve on a win
39735s i'll be looking for those ropes so you
39737s better watch out but uh we got to cut it
39739s now buddy hopper once again uh thanks
39741s for joining me for the interview and big
39743s congratulations on the win we'll see you
39744s next week
39745s thank you
39750s hello hey device welcome back
39753s bunny hopper oh my goodness that's fun
39755s to talk to
39756s hunter garbage deck but it was the best
39759s garbage deck
39761s i mean it seems in a lot of ways like
39763s things just went exactly according to
39765s plan right he and pascal practiced a bit
39767s together both wanted to make it out of
39769s groups so he doesn't pick shaman which
39771s would be
39772s apparently pascal's target as well as
39774s flat and super fake
39776s and
39777s hey that's what happened they both made
39778s it out of groups on opposite sides of
39780s the bracket seems like it went according
39782s to plan
39783s yeah it was a great read i mean all the
39785s way down to hunter being a garbage deck
39787s it played out exactly as bunny hopper
39789s said that he expected he faced a lot of
39791s anti-shaman lineups with no shaman his
39793s rogue and his mage seemed to get wins
39795s very easily uh and that his hunter was
39797s the deck that struggled but it was just
39799s good enough
39800s to be able to get across uh the finish
39802s line in a lot of these series so um well
39805s done and also
39807s as he mentioned a big advantage going
39809s into next week there's not many players
39810s that have played
39811s uh trios competitively
39814s at least at a high enough level maybe in
39816s some practice matches
39817s uh especially as recently as he has
39820s so we'll need to be keeping our eyes on
39822s bunny hopper if he can get a couple of
39824s good performances in the first couple
39826s weeks he's going to be a big threat for
39828s moving into the final stage in the
39830s playoffs for
39831s her last call so
39832s very cool stuff very cool stuff
39836s yeah the trios have not been announced
39838s but i hope they've been available to the
39839s players because that's important for
39840s being able to practice for this format i
39843s mean you can only really try so much
39846s practice generating like your own sort
39848s of groups because it's just so
39851s variable depending on what the admins
39853s pick
39854s yeah so for
39855s quickly because we're going to wrap
39857s things up in a few moments here because
39858s we have no more hearthstone to watch but
39859s trio basically what it is is the uh
39863s blizzard picks and the tournament admins
39865s along with uh blizzard and the data that
39868s they have pick pools of classes so pools
39871s of three classes
39872s um based on a number of things uh
39874s notably like uh the perceived strength
39877s of decks or the actual strength of decks
39879s based on uh on uh data
39882s um and you have to pick one of those
39884s pools of decks you can build whatever
39887s deck you want within the class that
39890s that's in the pool
39891s but you're limited to those three
39892s classes of the pool that you pick so
39894s um what that does is we get to see some
39897s potentially off meta stuff if there's a
39900s class that
39902s luck warrior for instance that's not
39904s really played too much competitively
39905s anymore
39907s but you have to include in your lineup
39909s because it's in a pool with two very
39910s strong classes
39912s um it's it's interesting it's
39914s interesting since you won't be here for
39915s trio next week
39917s uh uh what are your your your thoughts
39919s on the format before you close things
39920s out
39921s well i think last time it was warrior as
39924s well that was not
39926s very highly played and ended up being in
39928s every single pickable pool so it wasn't
39932s even about oh i have to play warrior
39934s because these other two best decks are
39936s in with it
39937s you just had to play warrior and so i
39940s think some of the players are hoping
39941s particularly with warrior being the zero
39944s brings this week it's just not very well
39947s positioned i think many players are
39948s probably hoping that there won't be
39950s every group containing warrior this time
39953s around
39954s yeah every pickable group with two other
39957s playable uh classes for that matter but
39961s uh that should be fun that'll be uh next
39963s week week number two
39964s um neither of us will be there i'm not
39966s casting next week and uh in advice this
39968s was your special guest cast for
39970s grandmaster's last call so uh do once
39973s again wanna thank you for joining me for
39975s the weekend it was a blast and i think
39976s you did a fantastic job and i will give
39978s you this opportunity uh for any uh final
39981s words uh that you'd like to give to our
39984s amazing viewers before uh before i close
39986s things out
39987s uh well i'd of course like to thank uh
39990s dragonrider donnie dk for helping me
39992s practice for this she was willing to
39995s give me some of her time to just kind of
39996s go over some of the old grandmaster
39998s games and we just sort of muted it and
40000s cast it over to get used to it and of
40002s course to my co-host wickedgood and
40004s ridiculous hat on the coin concede
40005s podcast i think
40007s that helped me prepare a lot as well
40009s just in terms of talking every week
40011s about the game just gets you used to
40013s filling the air and yeah it's been a
40015s blast a huge shout out to to abar for
40019s asking me to to guest it was
40022s definitely my highlight of the year
40024s good ol alex barhorst
40027s and of course
40029s viewers can follow you on twitter
40030s adavice's twitter right down there
40032s uh i suppose you enjoyed casting so uh
40035s very nice but it is time for us to leave
40037s uh week one of grandmasters last call is
40039s in the books but don't worry we have
40041s plenty more hearthstone action to come
40043s in the coming weeks we have trio next
40044s week for grandmaster's last call and
40046s then we have a new expansion coming out
40047s then we have a master's tour and then we
40049s pick right back up with uh grandmasters
40052s last call following that so
40054s should be uh fun times over the next
40056s couple months and a lot of competitive
40057s hearthstone to watch but that's it from
40060s us for myself edelweiss all the other
40062s caches and the crew here thanks for
40063s watching and we'll see you next week for
40065s more hearthstone action
40083s i'm just gonna um that up
40086s [Music]
40100s is
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40146s [Music]
40156s yes
40157s [Music]
40165s [Music]
40174s [Music]
40177s it's a blast off the top pesco a 2-0 up
40182s in the finals
40184s it looked rough for him for a moment the
40186s shard of the naaru was so clutch
40189s [Music]
40192s who says he tried so hard he set up a
40194s lethal himself with the void chart and
40197s shadow form on the next string even if
40199s his ethic got cleared it was as good a
40201s plan as any
40203s [Music]
40210s it is the bowel master off the top for
40213s yala
40216s [Music]
40241s [Music]
40247s [Music]
40254s [Music]
40270s you