about 1 year ago - Hearthstone - Direct link

Transcript (by Youtube)


3s Hello, everybody, and welcome
5s to the final Festival of Legends Hearthstone card-reveal stream,
9s where we're going to be revealing a bunch of Hearthstone cards
12s and we're going to be chatting with our special guest.
15s I'm gonna let him introduce himself in just a second, but I need to go first.
19s My name's Cora Georgiou.
20s I am the Initial Design Lead on the Hearthstone team.
22s I'm Leo Robles Gonzalez,
24s one of the Designers on the Hearthstone team,
26s and also the Set Lead for Festival of Legends.
28s And today we are so excited
30s because we are joined by Regis Killbin,
33s content creator and community-member extraordinaire.
36s I'm Regis. They just pulled me in off the street.
38s But I'm excited to see some new cards.
41s He was wandering around, like, in front of the gate, and we said...
44s "Let me in!"
45s ..."Do you want to look at some Hearthstone cards?"
47s He said, "Yeah, absolutely, I do."
49s We don't want to keep y'all waiting longer than we have to.
52s We wanted to start with a bang here, Regis,
54s so we are so excited to show you one of the exciting new Legendary Spells
58s from the Festival of Legends Hearthstone expansion.
60s This is Rhythm and Roots.
76s Rhythm and Roots,
78s our Druid Festival of Legends Legendary Song.
82s This one is a lot of fun because it gets to harken back
85s to that Secretly mechanic that we had on a card like Fatespinner.
88s That was quite some time ago.
90s What are your thoughts on this one, Regis?
92s That was a long time ago, Fatespinner.
94s I really like the idea of the Secretly mechanic,
97s you know, really tossing to the opponent and saying, "Hey, what am I gonna do?"
101s And in this case,
102s both results are just summoning Giant dudes,
105s and I love Giant minions, so I'm absolutely on board for this.
109s But I have to say, I really, really like the animations
112s and the music for the Legendary Spells.
114s It's so cool to see actual music in Hearthstone for each individual card.
118s I imagine that was a lot of work to set up.
120s Yeah, I mean, the effects team, design, sound team,
125s everyone worked together, like,
126s really closely for all of the Legendary Cards -
130s all the cards in general, but specifically the Legendary Spells -
133s because they have sick VFX and really cool songs.
138s In the past, whenever we've done Legendary Spells,
141s they don't have music.
142s They just have the effects and sound effects, and that's it.
145s And they're awesome, but this time, you know,
147s the whole theme of the expansion is music.
149s The Legendary Spells are literally songs.
152s It felt wrong not to have music in them.
153s So I'm really excited
155s for just being able to listen to music while playing these spells,
158s and Rhythm and Roots is pretty groovy.
162s Groovy. Yeah.
164s So, as a card designer,
165s are you helping guide some of that music-creation process?
168s Are you in there like composers, or...?
170s Myself, personally, not that much.
173s I think, like, the...
175s Any time any team got to get started on working on something,
178s they would always have questions.
180s "I just want to double-check, what genre is which class?
182s Specifically in that genre,
184s what are some, like, instruments
186s and, I guess, like, tropes in that genre to pull from for this?"
189s And for Rhythm and Roots,
191s there was a lot of, you know, like, psych rock,
194s very, like, laidback, you know, chill vibes.
198s And you can see that also in the VFX, right, with the mandalas and just...
202s I mean, the VFX on this are incredible.
205s And fun fact: this is the first Choose One spell with effects, ever.
211s Like, unique, on play,
213s when you're making the choice, effects, ever.
215s Yeah.
216s -I didn't know that. -Yeah.
217s -That's pretty cool. -Yeah.
218s Yeah, the VFX and sound really popped off with this set.
222s I like that you just sent a note that says, "Make it groovy."
225s And they just solved the...
226s Then they come back to us with an email like, "Is it groovy enough?"
229s -Oh, yes. Yes. -Groovy.
231s Check in on the grooviness level.
233s I actually like, with Choose One spells like this,
235s there is so much different art that you get to see for one card.
238s Five distinct art pieces is really nice.
240s And I noticed, in particular, the Giant has a saxophone.
244s I feel like the saxophone has been iconic in Hearthstone's history
247s for YouTubers galore.
249s Yeah, yeah. I...
250s I'm really happy with the art for every single piece of Rhythm and Roots.
253s And that saxophone...
255s Because, on the design team, we write the art descriptions
258s and then send them to the art-outsourcing team,
260s and, for this one, I don't think the saxophone was a part of it.
263s It was just like, "Make a really, like, groovy-looking,
267s big, giant, ancient guy."
269s And then the art supervisor was like, "What if we added a saxophone?"
274s -And it was like, "Yes. Please do." -The more saxophones, the better.
277s Yeah, yeah.
278s And in keeping with that theme of saxophones, you know,
282s obviously, with Choose One spells,
285s everything's got to work together as a team,
287s but we have a wonderful selection of soloist cards in this set
292s that really prefer to work alone,
294s and one of them is rockin' with a saxophone.
297s So let's go ahead and check out the Saxophone Soloist.
321s And that is Saxophone Soloist.
325s He does like to work alone,
327s and he doesn't look thrilled to be doing it.
330s But you know what? He's doing a great job, nonetheless.
333s -Regis, your thoughts? -Well, I feel bad.
334s I feel like Murlocs always want to be with other Murlocs.
337s They get buffs from each other and, like, having other Murlocs on board,
340s so that's probably why he looks so lonely and sad.
343s But, you know, he's a soloist, so that's his calling.
346s I do like the idea, though, from a play standpoint,
348s where you get to start every turn, potentially, with a fresh Murloc.
352s Like, the opponent wipes the board and I get to start over,
355s and I always have that extra Murloc in hand to start building on,
358s so maybe he'll find some friends along the way.
361s Yeah, he's a lot of fun, oddly enough,
364s even for decks that aren't all in on Murlocs, right?
366s For decks that are running more spells or just a slower gameplan,
369s having a 1-Mana minion just to play every turn,
372s as long as you don't have other minions, is pretty sweet.
375s Yeah, I think we saw Melomania teased in that video.
378s I think we're gonna talk about it a little later,
380s but that seems like a good match.
382s -That is very true. -It's like we did it intentionally.
385s Yeah, we'll talk about Melomania a little bit later on.
388s We want to hook into some other soloists first.
390s Yeah, the Saxophone Soloist, if you play it on turn one
392s is a lot like a Fire Fly, a card from Journey to Un'Goro.
395s I love Fire Fly.
396s But then you could potentially be getting value from it
399s if you keep playing it without any other minions on your board,
402s so it's a little bit of a fun...
404s a little fun Murloc right there.
406s But that is not the only soloist that we are going to be showing you today.
409s We've got one more coming right up now.
412s I think everybody knows,
413s if you go to a party when you're in college,
415s that one guy sitting in the corner, playing guitar by himself.
418s I've never been to a party.
421s We'll take Regis to a party.
423s I don't know that people party at our age, but it's okay.
426s Just trust me, there was that guy. And this is the Guitar Soloist.
441s Some pretty good value right there with the Guitar Soloist.
443s You get to draw three cards if you have no other minions on the board.
446s I feel like Demon Hunter's always been the king of card draw,
449s and that is a lot of card draw attached to a minion as well, on board.
453s And it's specific card draw, too,
455s so you're tutoring specific cards.
457s This is some awesome weapon I want to find.
459s That looks really, really strong.
462s Oh, yeah.
463s We've seen stat lines like that - 5-Mana, Draw 3 -
466s but this time, it's like you said, specific tutors, which is crazy.
470s Yeah.
470s It looks like we also have another soloist here,
473s the Harmonica Soloist as well.
476s That is an awesome Discover card.
479s We've got these 3-Mana Discover cards that always pop up in Hearthstone,
482s and it looks like this one gives you some tempo as well
484s with an immediate Secret.
486s That feels like Hunter doing awesome Hunter stuff.
489s Yeah.
490s The gameplay of Discovering a Secret I've always been partial to.
493s It's so much fun, because you're given the choice
496s of something that your opponent doesn't know,
498s which, in a way, makes them able to, like, play around it more,
503s knowing that you had a choice to make, right?
505s -As opposed to drawing a random Secret. -Yeah. Who knows what that is?
509s But you can also mind-games a little bit.
510s And pick a random thing.
512s -"They know that I know that they know." -Yeah.
515s Some real trickery there.
516s So, in regard to soloists,
518s this is a little package of minions we've gotten throughout the set.
521s Can you describe how you came up with the idea of soloists,
523s and why you wanted to create those?
525s Yeah.
526s So, that starts with the fantasy of performing a solo
529s when you're at a musical performance or something.
531s It's a very dreamy thing that I think a lot of us kind of want to do.
535s You know, spotlight's on you. You know, go play your...
538s -Yes, you do. Yes, you do. -Nah.
540s But we wanted to translate that into what it means as a Hearthstone minion.
544s And when trying to just think of how do we convey that through mechanics,
548s there was an old card from, I think, Kobolds & Catacombs,
551s called Lone Champion.
552s I love Lone Champion.
553s Everyone loves Lone Champion just as much as they love playing solos.
558s So that gameplay was really cool,
560s and that card's pretty well-loved among the community.
563s And the design space there is incredible.
565s It's a very simple input for whatever you want as the output.
570s Right, Leo. That was a great card from Kobolds & Catacombs.
573s Catacombs? Cata...?
575s ...great cycle of cards.
578s Yeah, because we can just kind of mold their output to whatever we want,
581s so whatever deck we want it to be in.
583s So you're telling me Lone Champion was playing guitar secretly this whole time?
587s He was playing an instrument you've never even heard about, alright?
590s -Some magical Warcraft instrument. -Lone Champion's special.
593s Yeah.
594s -Absolutely. -That's awesome.
595s -Soloists are gonna be fun to play with. -Yeah.
598s And, you know, a soloist wouldn't be anything
601s if they didn't have an instrument.
603s Let's go ahead and check out the Kodohide Drumkit,
606s one of the new instruments from the set.
619s So, Warriors like to gain Armor
621s and they like to deal damage to all the minions on the board,
624s and we thought we should probably just put those two things together,
627s and then we got the Kodohide Drumkit.
628s Yeah, I love any excuse to play Armor cards.
632s My fantasy in Hearthstone is just gaining as much Armor as possible,
636s so I think I'm gonna be playing a lot of this.
638s I have a question about how this works.
640s It says, "Gain Armor while equipped to improve."
642s But there's the new card Razorfin Rockstar.
645s You gain Armor, and then that gains you an extra tick of Armor.
648s -Yep. -Are both of those gonna...
649s to proc the Kodohide Drumkit upgrade, or...?
652s Yes. So, it's every instance of gaining Armor will take this up by one.
657s So if you have, you know, Razorfin Rockstar and your Hero Power,
660s your Hero Power gives you 2 Armor - that's one tick.
662s Rockstar gives you 2 Armor - that's another tick. Boom.
665s There's also synergies with stuff like...
669s -Oh, my God. Armorsmith? -Yep.
671s Armorsmith. Yeah, Armorsmith.
672s Sorry. She...
674s Every single time somebody takes damage, she gives you 1 Armor.
677s Each one of those is a separate tick of Armor,
681s which kind of makes your drumkit huge.
683s Ah. I like that a lot.
686s Yeah, get a full board of minions and start Whirlwinding away.
689s Yeah, that's gonna make an awesome AoE.
691s I also just love the idea of Garrosh picking up a drumkit
695s and just slamming people over the head with it.
698s That's very Warrior. That's very rock, to be able to do that.
702s And I think it works really well with the Warrior kit for this set.
707s Nice.
708s But, of course, you know,
710s every class has to have their instrument
712s that works with their song and their Legendary Artist.
717s So let's go ahead and jump now over to the kings of disco, Paladin,
722s with the Disco Maul.
746s Paladin, the obvious choice for disco.
749s -Let me just say that right off the bat. -True.
753s If you play a lot of minions, you get a lot of buffs.
756s Yeah. So, number one, Paladin and disco is an interesting combination.
760s -Correct combination. Oh, yeah. -Correct combination.
763s But, number two, it's called Disco Maul,
766s which rhymes with disco ball.
767s -Yes. -That can't have been an accident.
769s That was 100% the joke.
772s That is why it's named that.
774s Sometimes we do things accidentally, but this one was intentional.
777s Okay, okay.
778s And I liked in that clip, too,
779s they got really lucky with their minion buff.
781s But kind of part of the intrigue of the card is
784s you want to play minions to get extra stats on the weapon,
786s but you've also got this risk of extra minions being on board
789s and maybe hitting the wrong target.
790s But I have a plan. I'm scheming already.
793s I want to play a really...
795s I want to play 20 minions throughout the course of the game,
798s 30 minions, just keep dumping it up, and then wait till the end of the game
801s and play one Charge minion, maybe a Freebird.
803s -We saw Freebird right there. -Yeah.
805s It would make the most epic Freebird with one giant buff.
809s -That's gonna be my day-one deck, I think. -By all means.
811s The thing with a lot of Deathrattle instruments
813s is you can kind of play really greedy,
815s you can try to get those numbers really big,
817s but if your opponent has weapon removal you can get punished for it,
820s so you've got to have the right timing.
822s But there are instruments belonging to three classes in this set
826s that don't have to worry about those Deathrattles
829s being proc'd at the wrong time, like Mage's Cosmic Keyboard.
832s "After you cast a spell, summon an Elemental with stats equal to its Cost."
836s So, big Elementals.
838s And, by the way, that Elemental looks sick.
841s That is some awesome art.
842s I love anytime Hearthstone trends cosmic, and that dude is awesome.
847s But it looks like we're getting some more big-spell Mage support here.
850s Yeah. I mean, you play this with anything 5 and above...
854s For 2 Mana, you get to do that three times? That's crazy.
858s Even still, like, if you just play this on two,
860s turn three you play a 3-Cost spell, that's not bad either.
863s And then, you know, do as you please next turn, next turn.
865s Right. Save the durability for later, for bigger ones, too. That's awesome.
869s So, when it comes to instruments,
871s how did you guys pick which instruments go with which class?
874s Minus, you know, nice rhymes like Disco Maul.
877s I can imagine googling things with weapons.
880s "What rhymes with ball?"
881s We definitely went to Wikipedia and searched "instruments."
884s Yeah.
885s I mean, a lot of it is almost kind of trying to, like,
887s make a puzzle out of it
889s and putting the right pieces where they need to go.
891s We didn't want half of the classes to have guitars, right?
895s Because then it's just redundant and a lot of the same.
898s So we wanted to focus in
899s on what makes those genres for the classes really special
903s and find the instruments involved with that
904s that make it feel super unique, right?
907s For, like, disco music and, you know, retro music in that vein,
912s you hear the slap bass, right?
913s Bass guitar is huge. So Disco Maul is a bass. Boom.
916s For rock 'n' roll we got a drumkit
918s because drums are core to, you know, that driving rhythm of rock music.
924s I think every single genre has an instrument that feels really unique
928s and, you know, compelling on its own.
930s That's just on the theme.
931s On the designs, I think they all feel super unique as well.
933s They each have their own,
935s like, improve condition for the Disco Maul,
938s playing minions for the Drumkit, gaining Armor, right?
941s Totally different hooks for how to, you know, juice them up.
945s Did you play any instruments personally?
947s Like, are you a musician?
949s So, yes, but I don't play instruments.
952s I used to make music, like, in software on my laptop, right?
956s Like making sick beats and stuff in high school.
959s Cora, you used to sing, or do sing.
961s I... am washed up, but, yes, I did sing for a long time.
966s I was never much of an instrumentalist, unfortunately.
971s I am the worst musical person, though. You guys picked the worst...
974s We did just grab you off the street, right?
976s True. I am so not musically inclined at all.
980s -I'm learning a lot from you two. -We'll have to go to karaoke sometime.
983s -Oh. You'll regret that. -It would be a good time.
987s We could kick some songs off right now, I guess.
990s Not without getting copyrighted. Maybe we'll save that for another stream.
993s Okay. Smart.
994s Alright. Well, I don't want you to get alarmed.
998s The next thing we're gonna talk about is the keyword for the expansion, Finale.
1002s But it's not the last section we have to discuss.
1004s -More cards. -We have some stuff coming up after.
1007s So we won't get our bonus right now,
1009s because it is not the last thing we're gonna do,
1011s but let's go ahead and check out some Finale cards,
1013s and you can think about how you would want to use them in the game.
1041s It was important to us that, for all of the classes,
1043s the vibes be good,
1045s and for Shaman, they are particularly chill.
1048s Yeah, this card looks really efficient.
1050s Like, we used to have to pay 3 Mana for 8 Healing straight up,
1053s and now you get a bonus 3/3 as well,
1056s so you're not really sacrificing all that tempo to take your healing.
1059s This is exactly the sort of card I think I always like to play.
1063s Just stay alive, be defensive. That's my favorite kind of Hearthstone.
1067s This card, it feels really good to play.
1069s It's honestly one of my favorite Finale cards that we have.
1071s But like you were saying,
1073s you know, in the past we've had just 3 Mana, restore 8 Health,
1076s and, admittedly, that was not the best card.
1078s So, now, getting the 3/3 on top of it,
1080s if you're on turn three,
1082s you've probably not taken 8 damage at that point.
1084s You might have taken, like, I don't know, 5 or less or something.
1087s So you're missing out on some healing,
1088s maybe even you're missing out on most of it,
1090s but you still get a 3/3, which is kind of sick.
1093s That's kind of... chill.
1095s So it's fine to play early,
1097s but late, it feels really good with the healing as well.
1099s When cards kind of always feel good to play,
1102s there's a moment where it's wrong to play it, that's nice.
1106s Yeah, and actually, Finale was a keyword
1108s that came about a little bit later in the process.
1111s -Yes. -I know we tried...
1112s There's just so many, like, incredible words
1114s associated with music in general, and with the genre that...
1119s We tried so many of them before we hooked into Finale.
1122s Yeah, I think, with every expansion,
1124s there's a lot of stuff we work on that people just don't get to see.
1127s We experiment with a lot of different keywords,
1129s a lot of different themes and fantasies and stuff like that,
1132s and for the music expansion, like Cora was saying,
1135s there's just a lot of words that are really evocative of just really cool stuff
1139s that you haven't seen in Hearthstone before.
1141s And we tried to kind of contextualize
1146s the abstract concept of music into mechanics in Hearthstone,
1150s which is not easy.
1151s And a lot of the mechanics we tried were like...
1155s And then Finale, like Cora said,
1157s came out pretty late in the process, which is fitting for Finale.
1160s -Sure. -But it just felt awesome.
1162s It's just, you're doing what Hearthstone's already asking you to do,
1165s which is spend your Mana, and then you get a reward.
1168s Every keyword that we try is great. They're all great.
1171s -But some of them are just better. -We've never done bad keywords, ever.
1175s How tempting was it to use the word tempo?
1177s That's something we talk about in Hearthstone all the time, tempo.
1180s I think we tried Tempo.
1181s Well, there was a spell - I don't remember which one specifically -
1185s but there was a spell that was called Tempo for a long time,
1188s and then people were like, "That's weird," and I'm like, "Fine. Fine. Fine."
1193s Weird sounds right up your alley for cards, though. I like that.
1197s Alright. So, we've just seen a pretty chill card.
1201s Let's shift gears to a pretty cool card.
1204s This is a Frost Death Knight minion, Hardcore Cultist.
1225s So, Frost Death Knight loves to deal damage.
1227s Hardcore Cultist is already pretty hardcore,
1230s but then you trigger that Finale effect and you can deal damage to all enemies.
1234s This card looks like it's packing quite a punch for 3 Mana.
1237s Like, a board clear and some extra chip, face damage as well.
1242s And I also like that it's a single rune for Frost,
1246s because that means we can put it in a Climactic Necrotic Explosion deck,
1251s which I'm super excited to play.
1253s I think that's still the card I'm most excited about.
1255s Yeah, the Death Knight stuff in this set I'm super happy with.
1258s Like, the Rainbow Death Knight is super fun,
1260s but even just the way we've spread out, like, the different runes for stuff.
1266s Hardcore Cultist is, I think, the only, like, full-on Frost card -
1270s only Frost card, I should say -
1271s but the fact that you can mix runes, right,
1274s especially with the addition of the Climactic Necrotic Explosion,
1278s means that, you know, single-rune and double-rune cards
1281s are just a lot more appealing to build decks with.
1283s Right. When you guys are designing rune cards,
1285s is it starting from, like, "We need to solve this problem for Frost",
1289s or is it starting more from a thematic standpoint?
1291s I think - for this, at least - we just wanted to...
1295s Whoever was working on Death Knight was like,
1297s "I want to make the Blood Health Manipulation deck,"
1300s and then we built up the cards for that.
1302s And then, with the remaining cards,
1304s it's just a matter of looking at, "Okay, what other runes,
1307s what other things can we give love to, can we build up a little bit more?"
1311s You'll see some, like, Deathrattle-y themes for Unholy,
1314s you'll see Hardcore Cultist for Frost, so...
1316s -Damage for Frost, yeah. -Yeah, yeah, yeah.
1319s Yeah, I think every designer sort of approaches
1321s archetypes from a different lens.
1324s And we can take a look at a couple of different cards
1327s that go into different archetypes across different classes,
1329s just a whole bundle of Finale stuff.
1332s We can start top-left with Boogie Down.
1334s "Summon two 1-Cost minions from your deck. Finale: Give them Taunt."
1336s Oh, yeah.
1337s This is giving me kind of old Call to Arms vibes,
1341s Summoning minions from your deck.
1343s That was a pretty strong card, so I'm intrigued about this one.
1346s But I have to say, I like this Finale.
1349s This feels almost like an option as opposed to a bonus.
1352s It can be a bonus, but there might be instances
1354s where you don't want your small stuff to have Taunt.
1357s Like, maybe you want to hide it behind a big minion.
1359s It's neat how some Finale cards feel like you kind of always want the Finale,
1364s but other ones, there's a decision to be made.
1367s Can you talk about the thought process behind that?
1369s Yeah, so, designing Finale,
1372s you're being rewarded just for spending the Mana.
1374s There's no actual, like, extra investment
1377s outside of, I guess, ordering your turn correctly
1379s and being limited to one per turn most of the time.
1382s So the effects like Boogie Down
1385s that are kind of, like, options,
1387s the flipside works super well
1389s because, like you said, sometimes you just don't want to.
1391s I think, you know, we do want the keywords to feel awesome
1394s and feel really cool to play with, so cards like, you know,
1397s Chill Vibes or Hardcore Cultist, that just give you upside if you do them,
1400s those are super fun, too.
1402s I think, even still with Boogie Down,
1404s Taunt, I think in most cases, is probably gonna be pretty good.
1408s The cases where it isn't I think is where a lot of skill expression
1411s and more invested players can really show off, like, "Oh, I'm smart.
1415s I didn't get the Taunt on this card, even though the game wants me to."
1418s Yeah. I can't show off being smart, unfortunately.
1421s -I'll save that for other people. -Oh, shh. No.
1424s You're sounding smart right now.
1426s Here, I'll give you an opportunity. Taste of Chaos. Sound smart.
1429s Yeah. So, we've got a little bit of a way to wipe a minion here.
1433s And then, also, "Discover a Fel spell."
1435s Any card that's generating extra stuff, generating value,
1438s giving me decision points, I like that.
1440s That's a nice little bonus.
1442s And Taste of Chaos itself is a Fel spell.
1444s -Ah. -Yeah.
1446s Oh, also, that guy's hair, I think I'm gonna take up that hairstyle.
1450s Do it. You should pose in that exact way, right?
1454s -I think Emo Regis is my next... -The counter for you is at two.
1457s -This? I've done that four times. -That's three.
1459s -Now five. -That's five.
1462s Your numbers are off the charts, and counting is not our specialty.
1466s You guys are gonna see Emo Regis on stream when I get home.
1468s -Oh, yes, please. -Today, in your direction.
1471s Oh, my God.
1473s Yeah, so, Taste of Chaos, pretty much straight-up upside.
1476s Maybe hard to play it on turn one, unless your opponent goes first
1479s and plays maybe a Saxophone Soloist if they're a Jazz Shaman.
1483s Then you get that bonus, which is nice. It can Discover itself, which is neat.
1487s -It cannot. -It cannot Discover itself.
1488s Oh, right, because Discover cards can't Discover themselves.
1491s Okay, who's not looking smart now? It's me.
1493s And I am the one who makes the rules. Ain't that great?
1496s You took one for me. Yeah, thank you.
1498s Alright. Demonic Dynamics.
1500s Another Fel spell, but this time for Warlock.
1502s Yeah, and this is just a lot of value again.
1505s You give me a value card, I'm going to enjoy it.
1508s I want slow, grindy games,
1510s I want to find a lot of cards to play, so this looks perfect.
1513s And some bonus stats along the way, too, is nice.
1515s Yeah, and with this card specifically,
1517s or with any Finale card that is a Discover effect,
1520s the super interesting part to me is, usually, you know,
1523s research generation is something you want to do early in a turn
1526s so you can get your stuff and then evaluate, "What do I do now?"
1528s This is asking you to do it last, right?
1530s So this is one of those designs
1532s where there is a clear upside to playing it first,
1535s and then a clear upside to playing it last,
1537s and figuring out when to do the Finale versus when not to is a lot of fun.
1542s "Am I trying to find a card to play now,
1544s or am I trying to find better cards to play next turn?"
1547s is a real interesting decision point, yeah. That's cool.
1550s I see the Thornmantle Musician here as well,
1554s and I have to say, that is the cutest...
1556s the cutest card art I have ever seen.
1561s -Is that a little teddy bear on there? -It's a little hyena.
1563s -It's a hyena? -A little hyena cub.
1565s -Oh, man. -He loves the music. He's just chilling.
1568s I can't wait to zoom in on that.
1569s Have you guys seen those videos where they play music in a field with all the cows?
1573s Oh, I've seen a video where someone's playing a flute
1576s and then a bunch of raccoons just swarm out, listening to the music.
1579s -I love that video. -Yeah, that actually--
1581s -You have to send me that. -I will send it.
1583s I have seen some sleepy-cow videos where they're just like...
1586s Yeah, it's great.
1588s That is the cutest art I've ever seen.
1589s Also, Quilboar is showing up a fair bit in this set as well.
1594s It's nice to see Quilboar actually getting some focus,
1597s particularly with menagerie decks being a thing.
1599s Yeah, so, Quilboar, like you said, just with menagerie decks,
1602s it's just another way to add an extra bonus effect,
1606s get more buffs from your Party Animal, what have you.
1610s But we actually, early on in the set,
1612s tried to do, like,
1614s the Battlegrounds/Blood Gem-inspired Quilboar decks in Standard.
1618s We thought that gameplay was super fun.
1619s And in Thousand Needles, where the Festival of Legends takes place,
1623s It's right next to Razorfen Downs, where a bunch of Quilboar are,
1627s so it made sense to kind of have them show up at the festival
1629s if it's a local music scene, right?
1631s Sure.
1632s But we tried kind of figuring out what a Quilboar deck could look like
1636s and ended up not finding anything that we thought was really compelling
1639s for the, like, Standard gameplay.
1641s But that doesn't mean we just shouldn't do Quilboar.
1644s There's implications, like you said, with menagerie.
1646s It's also just cool to see them come back, right?
1648s Save that deck for later. I'm excited. Maybe a few years down the road.
1652s Yeah, we're super open to it.
1653s It's gameplay that we really like in Battlegrounds,
1656s and I think, you know, we ended up with the right cards for this set,
1659s but definitely something that we would look into potentially doing in the future.
1664s I like teasers. Thank you.
1666s I mean, okay, there's teasers,
1668s which, like, to be fair, we do tease things from time to time,
1673s and people either notice them or they don't - that's okay.
1676s I don't know that this one's a teaser.
1677s It's more just us saying, "We like Quilboar,
1680s we think they're cool, and maybe we'll do them someday."
1683s Alright. But, like I said, that was the Finale section, but we're not done.
1686s In fact, we have another cycle of cards to go to,
1690s and let's check out the Harmonic and Dissonant spells in this set.
1693s Ah, yeah.
1695s Harmonic Mood. More Attack support for Druid.
1699s So, we had seen the sort of Hero Power-enabling cards
1703s and Hero Power-buffing cards, which seemed like a good start
1706s for Zok Fogsnout.
1708s Yeah.
1709s I think I said that right. I hope so.
1711s But now we've got, like, a way to juice it up directly
1713s with the Harmonic and Dissonant Mood.
1716s I like that Armor gain, in particular,
1719s because that's really nice.
1721s Yeah, what I love about the Harmonic and Dissonant spells
1725s is that on each turn your kind of getting the same value, right?
1729s It's just numbers swapping.
1731s But the way that they swap just changes what the card does.
1736s Literally, obviously, that's the whole mechanic,
1738s but, like, sometimes you don't need 4 Attack for this card.
1740s Sometimes they're just gonna have a 2/2, and you're like, "I need that Armor."
1744s But you're in the Harmonic mode - sorry, you're in the Dissonant mode, right?
1747s And you're like, "Okay, do I wait and kill this next turn,
1750s or do I just do it now?"
1752s And those decision points, I think, add a lot.
1755s And I love how the art pieces change
1757s between the Harmonic and the Dissonant modes.
1759s Obviously, with the Druid one, you get daytime versus night-time.
1761s And with that Moonkin, it's just really cool.
1764s It's another little piece of storytelling that we were excited to add in.
1767s That actually looks really nice.
1769s -It's really beautiful. -It's so rad.
1770s It's a so cool. The glows are awesome.
1774s So, we've also got Harmonic Pop here for Priest.
1779s And this looks like a really nice potential board-clear and a giant body.
1784s And, I guess, with the Priest Legendary Spell,
1787s you could even, I guess, play this on turn four, too,
1790s which feels like you're really swinging.
1792s -Yeah. -Yeah, that looks strong.
1794s Yeah.
1795s This one's a lot of fun, because I think the, like...
1799s stats of a minion, like 1/1 versus doing 1 Damage to all minions,
1803s I don't think those are necessarily equivalent in power.
1806s But situationally, right, each one has the perfect use case versus the other.
1811s So, like, they have just a bunch of 3/3s.
1813s You obviously want the 6/6 versus...
1815s You just need to kill everything. I'll take the 3/3 minion, right?
1818s It's just a little bit of bonus.
1820s 6-Mana for 6-Damage to all is just enough in a lot of situations,
1824s and then we tack on that little bit of a body on the backside
1827s that just makes it a bit sweeter.
1829s Yeah.
1830s And, like, too, if you have a big minion on board,
1832s you might actually want the smaller AoE to not damage your own stuff as much,
1836s while still sweeping up the opponent's smaller minions.
1839s -And you get a 6/6. -Yeah, right. The bonus 6/6.
1842s I also like how the artwork's dramatically different.
1844s From three characters to one,
1846s usually the art is just a slight change-up,
1848s but that one feels really different.
1850s Yeah.
1850s The lone pop artist there.
1854s Yeah, so, Harmonic Disco as well for Paladin.
1858s This one's a pretty dramatic difference, Summoning a 5-Cost or a 1-Cost,
1862s but that means, like...
1864s I want a Zilliax.
1867s -Yeah. And you can get one. -And you can have one.
1870s Yeah, this is, personally, I think,
1872s one of my favorites in terms of the gameplay,
1874s because the difference between a random 1-Cost and a random 5-Cost,
1880s for a 1-Cost, there's a pretty good amount of, like, 1-Attack, 3-Health minions.
1884s So if you just want big, dumb stats on board, you can go for...
1888s What would that be?
1889s 6... 6/8 stats, right?
1891s -We're good at math, yeah. -I think I did that right.
1894s That's it, yeah.
1895s But 5-Cost minions, that's like...
1898s A Mana threshold, I guess, is the wrong word.
1901s A Mana point
1902s where the random pool of minions have such varied effects, right?
1907s The average thing you're gonna get is just a lot more interesting.
1910s There's a lot more, like, texture to that pool of cards, right?
1913s So the difference between the two Harmonic and Dissonant forms on the Disco
1918s are actually a lot more different than it looks like at first,
1921s which I think is awesome.
1923s Yeah, I think that the variance
1926s among just the different Mana costs for these spells is really interesting.
1929s Like, Harmonic Mood and Dissonant Mood
1931s aren't necessarily the biggest difference between the two,
1934s but then you look at Harmonic Pop and Dissonant Pop,
1936s and Harmonic Disco and Dissonant Disco,
1938s and suddenly, they can be quite dramatically different on both sides.
1942s So there was some fun design space there.
1944s Like, 3/3s that are 5-drops with Battlecries
1946s are something that don't get you great effects,
1948s there are also a lot of strong Deathrattles and powerful effects
1951s in the 5-Mana slot as well.
1952s The fact that you get to Discover, you don't even have to pick the 3/3,
1955s unless you're the unluckiest person in the world
1957s and you're given the three worst options.
1959s Trust me, the first time on stream,
1961s I'm gonna get the three worst possible minions.
1964s I don't even account for that. I know that's gonna happen.
1967s -It's always Zilliax. Always Zilliax. -Oh, dude, please, yes.
1969s I love Zilliax. I'm so happy.
1972s Alright. And that is sort of the end of the different segments we had going on.
1977s But, of course, much like, you know, music artists and genres,
1981s not everybody can be fit into a specific label.
1984s You know, there are some people and some cards
1987s that just are a bit outside of the box,
1991s and so we've got a couple of miscellaneous hits for you here.
2002s This isn't real metal!
2008s Alright. So, that's Death Metal Knight.
2012s -This is a 2 Blood-rune Death Knight card. -Yes.
2015s Yeah, I love that I get to play stuff
2018s when I'm spending all my time healing myself.
2021s Like, I just constantly want to heal up and stay alive,
2025s but sometimes you sacrifice so much tempo when you're doing that.
2028s Death Metal Knight's like, "No, hey, you still get to play
2030s an awesome little top minion and slow down the opponent."
2033s This is a dream for me.
2034s But, like, when you're picking out what, to me,
2038s looks like a seemingly random character here -
2040s he's cool and Death Metal-y -
2041s but is there any inspiration that drives these cards and these character choices?
2045s Yeah, so, with Death Knight specifically,
2048s it was a really cool opportunity to visit another band from Warcraft
2052s that, up until now - up until Festival of Legends, I should say -
2055s we've really only seen, like, E.T.C. as, like, the music guy.
2059s There's a whole other band in WoW, which is Blight Boar.
2062s And in WoW, you can go see them perform,
2064s and they do this performance where, as they're on stage,
2067s you're actually fighting the Death Metal Knight.
2070s They've got some beef with each other, Blight Boar and the Death Metal Knight.
2073s They're sworn enemies.
2074s You even see in his art, he's thumbs-down'ing,
2077s and his VO is kind of making fun of Blight Boar.
2080s Really cool that we managed to get this character in the set. Yeah.
2085s That's awesome, hearing all the background for this stuff.
2087s Sometimes we don't see the details.
2089s I feel like I know a little bit of Warcraft lore, but you're a master.
2092s I would not say I'm a master.
2093s I, you know... I do my research, right? But...
2096s We have a really wonderful lore team that helps us out,
2098s and there are some designers on the team that are very big World of Warcraft buffs.
2102s Yeah.
2103s I feel like Celestalon knows Warcraft very well.
2106s Any time I have a question of any specific thing,
2108s I just bug him on Slack.
2110s -"Hey!" -Resident expert.
2111s -He knows things. -Yeah. That's awesome.
2113s So, we have another card here. Holotechnician, I see.
2116s And this guy looks familiar, too, speaking of characters.
2119s I feel like this is maybe a stretch, but this looks a bit like...
2123s I think it was Holomancer from Boomsday Project, really.
2127s And this effect, too, seems really specific.
2130s "Any minion takes exactly 1 damage."
2133s Which, considering some of the spells Mage got this set,
2136s that doesn't feel like an accident, necessarily.
2138s We'll have 2 damage.
2139s So, Mage has their Hero Power, right? Which is 1.
2143s And with this card on the board,
2145s that's just destroying a minion, which is incredible.
2148s This is an effect that...
2150s I don't even know where it specifically started.
2152s If I have, like, a guess,
2154s we had the card Bubbler.
2156s That was the Elemental that, when it takes 1 damage, it dies.
2159s -Oh, yeah. -That effect is super fun.
2161s Admittedly, a little bit sad for Bubbler.
2164s But we thought...
2165s I guess we thought, like, "Hey, let's just get that gameplay
2167s and put it on all minions and see what happens."
2171s Holotechnician, low-key, one of my favorite Mage cards in the set.
2174s -Really? -I love that card.
2175s It's like Spectral Trainee, right, I think from the main set.
2178s It's dealing 1 to all minions, so it could be a nice little board-clear.
2183s Oh, yeah.
2184s I love the opportunity for a good call back,
2186s even when it's a character that's a little bit obscure,
2188s players might not remember it too well.
2190s But in my experience, everybody loves some Hearthstone card,
2195s even if it might not be one that you are super attached to.
2198s Maybe there is a Holomancer fan out there
2199s who's really excited to see Holotechnician.
2202s -Tag me on Twitter. -I think it's cool.
2203s If you're the Holomancer fan, we want to hear about it.
2207s I'm curious,
2208s because that's one of the most obscure Hearthstone cards, I feel like.
2211s You're doubting the Holomancer fan?
2212s I think one thing about this set that I had a lot of fun with,
2215s on the design side of it,
2217s is just revisiting characters from Hearthstone's past
2220s and figuring out, "What are they doing at a music festival?
2222s Are they performing? Are they listening?" Right?
2225s And the Holomancer is operating the lights, right?
2229s We've got Kangor in Paladin who's an actual disco musician.
2232s It's a lot of fun kind of fleshing out characters a bit more in that way.
2236s Seeing their normal, behind-the-scenes lives.
2238s When they're not on board, battling for us, what are they up to?
2241s They have hobbies, too. They're just like us.
2244s Yeah.
2245s We've got a couple of spells here, too,
2247s that didn't quite fit the mold for any of the other sections,
2249s so let's go ahead and check these out.
2251s Oh, yeah. Dire of Despair. "Deal 3 damage to a character.
2254s If that kills it, summon a Demon from your deck."
2256s So that's like Bane of Doom,
2259s but from your deck instead of a random minion,
2261s so you can build out with some giant Demons and cheat them into play.
2265s -That's pretty cool. -Correct me if I'm wrong, Cora.
2267s I think the original name we had put in the sheet was Super Bane of Doom.
2270s Oh, goodness no. We're much more creative than that.
2273s -That's amazing. -We would never...
2275s Bane of Doom was one of my old favorite cards to play in Arena,
2278s because sometimes you just get a Doomguard
2280s and you just get your opponent for 5 damage.
2283s It was so good, but it's really not so good in today's Hearthstone,
2287s so we gave it a little bit of a facelift, a new name,
2290s an exciting new art piece, and it's much, much better now.
2293s I'm just going to call it Super Bane of Doom on stream every time.
2297s Dirge of Despair means nothing... means nothing to me.
2301s So, Synthesize is a new 1-Mana spell,
2304s this is another, just, like, super-value card.
2307s I want to play this, I want to get tons of free stuff,
2309s and just keep playing all kinds of Elementals.
2311s And fun fact.
2312s Earlier, I talked about there was a card
2314s that was called Tempo for the longest time.
2316s -This is the card. Yeah. -Ah.
2318s Because in my head, right,
2319s turn one, you set up your Tempo,
2322s and you play the Elementals on two and three.
2324s Get the card fill, yeah.
2325s And then no one like the name, so...
2328s I liked the name.
2330s I think Synthesize is also pretty sweet.
2332s Synthesize fits with the Mage theme for this set better than Tempo did.
2335s Tempo maybe would have fit, like, in Warlock.
2337s Sure.
2339s But it's a really great card
2340s and gives us the opportunity to hook into Elementals a bit more,
2343s which is something we like to do for Mage from time to time.
2345s -Three cards for 1-Mana? Are we crazy? -Yeah.
2348s No.
2350s I've got to think about what Elementals are available to decide how crazy you are.
2354s We've got a couple in this set. There's Rolling Stone for 2.
2357s -Oh, sure. -There's Static Waveform for 3.
2359s Oh, yeah.
2360s If you play this on one, into Rolling Stone on two...
2363s -That's why I made this card. -...you're cookin'.
2365s -That's why I made this card. -Yeah. It's really good.
2367s Taking ownership. I love it. I'm really excited.
2369s I see this Mixtape here.
2372s I love Thief cards, Burgle cards, I love Tess Greymane.
2377s This is an amazing enabler for Tess,
2380s assuming you're not, I guess, playing another Rogue,
2382s playing all neutral cards.
2384s But that looks like real fun to me.
2386s Yeah, this is just...
2388s I forget where this design came from, but it's just fun to slot into your decks.
2393s For Burgle decks it's even better,
2394s but just as a one-off, "Just give me that."
2396s Take your opponent's stuff. Not literally, but, "Let me borrow."
2400s Yeah. It can be a pretty wide array of cards.
2403s There might be something specific that you're looking for.
2405s But, yeah, if you're playing a Burgle-style deck,
2407s anything is usually pretty good to be able to bring back.
2410s And we're certainly losing some Burgle pieces with the rotation with this set,
2413s but I think Burgle is an archetype for Rogue
2416s that, historically, both players and devs just... It's really fun.
2419s It's a really enjoyable Rogue archetype, so we like to reinforce it when we can.
2423s If you assume your opponent's playing good cards,
2425s you're probably gonna get good cards.
2427s I'm gonna do the opposite.
2428s I'm gonna build really bad decks...
2430s And if my opponent wants to play Mixtape...
2432s ...so they draw your bad cards.
2434s Yeah. See? There's multiple angles here.
2436s -This is the dream. -Oh, my God.
2438s The dream-deck plan.
2440s And then, also, Melomania we saw teased earlier.
2443s I have to say, it kind of looked like us on the card art.
2445s Like, these three goofy characters.
2448s I don't know who's who, but I got vibes of us.
2451s I'm cool with that.
2453s I mean, I'm just along for the ride.
2455s I like being included. What can I say? I have bad FOMO.
2459s It's actually super interesting, because, Regis,
2461s I once saw a horse with watermelons for hair.
2465s It was a Melon Mane. Yeah?
2469s -Let me tell you, that is the... -I have to go.
2472s That was the flavor text for Melomania.
2475s We were so tired,
2478s and Cora came up with that, and we were like, "Done."
2480s -"Ship it." -"Do it."
2481s So, the whole flavor-text process is just, like...
2487s It's great. It's a wonderful, beautiful, incredible thing.
2489s But it is never designers at their best.
2491s So it's usually about Friday at, like, 4:00 p.m.
2494s We're tired. We're like, "We've got to get this done."
2496s Like, it's due tomorrow and...
2501s That's how you end up with treasures like that one.
2503s Sometimes you come up with Melo...
2504s Sometimes you come up with really, really good ones.
2508s And sometimes you come up with some of the flavor text of all time.
2513s Can't wait to see that in-game.
2517s What a way to end the stream, too.
2519s -What a great... -Oh, gosh.
2521s What a legacy to go out on.
2522s Okay, Regis, I have to ask.
2524s We threw a lot of cards at you today.
2526s Do you have a favorite one that we showed you?
2528s I think always Legendaries.
2530s I'm gonna go back to the beginning with Rhythm and Roots.
2532s Going back to your Rhythm and Roots?
2535s Melomania.
2537s You guys are grand.
2539s I mean, just the animations, the music,
2541s all that is so epic-feeling, playing cards like that.
2544s And I like big stats, too.
2546s So that plus, like, Drum Circle.
2548s Just get a big old board of Taunts,
2550s a big wall of Taunts, that's my playstyle, so I'm gonna say Rhythm and Roots.
2554s Do you guys have any standouts?
2557s I mean, I like all the cards, but that's a pretty lame answer.
2561s He's biased.
2562s I really like the Harmonic and Dissonant spells.
2565s I already talked about Harmonic Disco, just the texture that you get
2568s and how different it is with such a simple just change two numbers.
2573s I love those spells and I'm really excited to play them.
2576s I'll pick Finale.
2577s I think Finale is a really fun sort of simple keyword that we made,
2581s but I think, functionally, it feels really good to play.
2583s And I like some of the designs.
2585s I think there are some really interesting ones.
2587s -Do you like all the designs, Cora? -No.
2590s I have favorites and I always will.
2593s They're all good designs, Leo.
2597s But thank you so much, Regis, for joining us today.
2599s Even though we picked you up off the street,
2601s I feel like you came really prepared, so thank you so much for that.
2604s It's always fun to have you in the studio
2606s and get a chance to just talk some Hearthstone.
2608s I feel like we haven't done this in a really long time.
2611s Yeah, it's been fun nerding out, like, before we shoot, too.
2615s Just actually chatting about Hearthstone is always so great.
2617s You guys clearly love the game, and it's fun to share that with you.
2620s -Thank you for having me. -Awesome.
2622s Would you like to... tell the people where to find you?
2626s Yeah, you can find me on Twitch and YouTube, of course.
2629s Just Regis Killbin.
2630s You can go to RegisKillbin.com and it will take you right there.
2633s So come hang out and play some Hearthstone with me,
2636s build some bad decks.
2637s Oh, we're super excited to see what you're gonna build
2640s when Festival of Legends goes live.
2641s But remember, everybody, that the pre-purchase is live right now.
2644s It's only live until the set goes live, and that's gonna be on April 11.
2649s If you haven't logged in yet, make sure you log in,
2651s get your free copy of E.T.C. Band Manager and you can build out your sideboard,
2656s build out your band right now in Hearthstone.
2659s Thank you both so much for joining me today.
2661s It was wonderful getting the chance to chat Hearthstone with you.
2664s And thank you all for watching. We'll see you very soon in the Tavern.