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862s hello everyone and welcome to day two of
864s the hearstone grand uh Grand Masters I
867s was going back in time then Hearthstone
869s Masters Tour there we go I'll get
871s Masters in there somewhere summer
873s Championship it's just pure excitement
875s for day two h of course I'm Raven I'm
877s going to be kicking it off with everyone
878s else on screen once again stle Linda
880s Dragon Rider and TJ we are all back and
883s we're going to be going through group C
884s and D today to he's joining the other
886s four players in that top eight bracket
889s uh first off sutle how do you feel about
891s yesterday I feel good about yesterday
894s from uh from an entertainment product
895s perspective I think we had a great mix
898s of different styles of decks different
899s quality of play like all sorts of things
901s that lead to a highly entertaining
904s Hearthstone Esports broadcast a
907s fantastic episode of the television show
910s Hearthstone
912s woo thanks than great job
917s someone it was really special right we
919s had everything we had some really really
921s powerful plays we had um some really UNP
924s powerful plays as well yala showing some
926s tiredness at the end of the day just
928s played a card that the game was lost um
932s but yeah we had a lot of stuff going on
934s lots of really skillful decks on display
936s lots of variety on display despite the
938s fact three or four of classes aren't
939s here there's variety within the stuff
941s we've got every build is different of
943s similar archetypes so I think we are
946s seeing um players making decisions right
948s the away from lineup building right the
949s way through to the the decisions Within
953s game yeah it it was a really exciting
956s day and I think one thing for me is the
959s uh kind of ju a position between
961s yesterday and today with yesterday kind
963s of having a lot of those big names and
965s getting to see kind of how those
967s different players ended up doing well or
971s not as well uh throughout those games
973s but all kind of being more big names and
976s then we're going to kind of see the
977s opposite today and see those lesser
979s names uh or well-known names and get to
982s see that so I'm very excited but
984s yesterday was an exciting way to kick
986s off this weekend
990s I'm looking forward to kind of the
993s contrast between the two groups today uh
996s between Group C and D where Group C is
998s the the group of Rogues and I hope that
1000s some players actually get tested on
1002s Rogue you know a pop pop quiz uh on the
1006s deck and then Group D is you know wild
1009s and all over the place there's only a
1010s single Rogue in group D there's multiple
1013s shamans multiple death Knights uh and
1017s those decks just feel like they haven't
1018s performed
1020s um so I'm curious to see who's going to
1023s come out on top uh either way so should
1026s be a fun one today yeah for sure I think
1029s uh the shamans especially did not really
1031s look too convincing at least from the
1033s games on stream I think Saul you you
1036s mentioned yesterday when we were talking
1037s about nature shaming that um it actually
1040s won the first game off stream U I think
1042s when me and TJ were talking about it so
1044s that she won that no problem but it
1046s didn't feel like it was at least to me
1048s filling a particularly strong role
1051s honestly in terms of like the actual
1054s meta right now maybe I'm off with that
1056s and maybe I'm just uh biased because of
1058s the games we saw so we'll see if that
1060s can or Shaman in general can perform
1062s going forward but let's check out just a
1064s bit of a recap if you've only just
1066s joined us today and didn't catch
1067s yesterday bit of a recap as to what's
1069s exactly going on this weekend and what
1071s the players are actually competing
1073s for yeah first up um updates to the
1077s world championship which is a big one if
1079s uh you didn't tune in yesterday or
1081s haven't been paying attention uh World
1084s Championship prize pool now
1086s $500,000 doubled the number of global
1088s qualifiers from 8 to 16 uh because now
1092s arstone is is back in China so we need
1094s to expand the world championship to
1096s include them and that expansion includes
1098s uh four players from China from their
1100s qualifiers as well as expanding the
1102s amount of players that are going to be
1103s qualifying from points uh from those
1105s latter rankings and they will join uh
1108s you know that original eight cast of
1110s eight uh that we have planned uh at the
1113s beginning of of the year so exciting
1115s news exciting updates for the world
1117s championship it's going to be this
1118s bigger grander event uh which I'm really
1120s excited
1121s for yeah and what we're seeing this
1124s weekend and what we saw in the spring is
1126s kind of how they get there with these uh
1130s Master's tour championships for spring
1132s and summer getting 16 players total four
1137s from each region plus the top four point
1140s earners total and there's still more
1143s qualifying Seasons so we're going to
1145s find out uh over the course of this
1147s weekend who will get those spots for the
1149s world championship and who will join
1151s throughout the year based on those
1153s points yep and here's the for my
1155s overview it's the same as it's been for
1156s many years now but people still do join
1159s and want to know exactly how Conquest
1161s works you bring four decks um you ban
1164s one of them that LE you with three decks
1165s cuz four - one is three and then you
1167s have to win with all your decks once um
1169s when your deck is won you can't use it
1171s again and it's best of five cuz that's
1172s how winning three times
1175s works and here is what we are playing
1178s for those World invites are worth a lot
1182s of money half a million tournament or
1183s half a million season um overall $10,000
1188s plus that invitation for first place and
1190s 1,000 just for getting here which um I
1192s say just for getting here it's not that
1195s easy to get here at the moment you got
1197s to do well on ladder n these players has
1199s just rolled out of bed and just
1200s accidentally ended up at the Master's
1202s tour that's absolutely what happened
1204s yeah very true actually but what they
1206s have been doing is jamming an awful lot
1207s of perils in Paradise which is the most
1210s recent Hearthstone expansion I think
1212s it's been a generally very well-received
1213s expansion overall um and I think for the
1216s sake of the competitive format it's been
1218s great to have the format breathe as well
1221s we've only just recently hit our first
1222s balance patch of the expansion which
1224s came at a very astute time I think just
1227s as development had started to stagnate a
1229s little bit and now we're seeing
1230s development kickoff all over again and
1232s we're at a tournament where the meta is
1233s still very much in a state of flux with
1236s uh you know Infinity Rogue for example
1237s being a very late development over the
1239s last couple of days sneaking into these
1241s these players lineups for this
1242s tournament great stuff yeah I think
1244s what's really been cool for me this
1246s expansion is when I've been watching a
1247s lot of Cu we're in the fortunate
1249s position where a lot of the bigger
1250s streamers in Hearthstone are the best
1252s players as well which is pretty nice to
1254s uh to have you can just watch good
1256s players play Hearthstone every day which
1258s is great but but I feel like every time
1260s I'm sort of tuning into these different
1262s players they are sort of exploring
1264s different decks trying to you know work
1266s out how to actually build those decks
1268s because even though we've got you know
1270s there's a sort of a rough consensus with
1272s the lineups sort of this weekend uh with
1274s the actual builds of those decks there
1276s is a lot of variety and I think still no
1280s one's decided it's not as if they
1281s submitted and this weekend everyone said
1283s oh this is the 30 cards to bring I think
1285s that discussion is going to go on and
1287s then there'll be a mini set which will
1289s change everything again and so on like
1291s that so um I think it's been really fun
1293s just to see variety it's not just here's
1295s the three best decks and when you go to
1298s watch the best players they're just
1299s playing the three best decks all day
1301s every day nonstop there are some players
1302s who do commit a lot of course and and
1304s try and explore specific decks
1306s themselves but it's been cool to see
1308s that variety uh but what are some of the
1309s Highlight decks for you guys what have
1311s you been playing that's been uh been
1312s super fun this
1315s expansion first I've played a lot of
1318s insanity uh to start with I played a lot
1320s of concierge Druid because coner Druid
1322s is so much fun for me personally I know
1324s some people don't find it that way but
1326s um you're constantly balancing the
1327s temper on the board the damage in your
1329s hand uh your card draw I find juggling
1331s all that doesn't totally break my brain
1334s but I find it enjoyable whereas Rogue
1336s totally breaks my
1338s brain for sure mine too but I've been uh
1341s I've been enjoying learning overheal
1343s priest and playing that that's been
1345s another one of those decks that's been
1347s uh quite exciting to see kind of resurge
1349s a little bit and the different changes
1351s and I'm excited to see the slight
1353s variations in the Pricks that we're
1356s going to see today as
1358s well teach I I mean I think I said it
1362s yesterday with uh Linda but we're both
1364s coner jward enjoyers but what I've been
1367s uh enjoying lately is playing handbuff
1369s Paladin where you take out the four or
1371s five tech cards and you literally put in
1373s any random
1374s minions um and and you see how you do uh
1378s I I I swear it does not affect your win
1381s rate at all um as long as the minions
1383s cost like three or less like you're good
1387s you can put in literally anything and
1389s you're absolutely fine so um that's uh
1393s that's been my enjoyment and some of the
1395s players in this event feels like that's
1396s what they did with handbuff Paladin so
1399s you know jeez shots fired well we can
1401s see players had various levels of
1404s success with which autocomplete cards
1406s they chose to put in their handbuff
1407s paladins and various others uh enough
1409s about what we've been wanting to play
1411s the what these players chose to bring to
1413s the tournament is much more important
1415s you can see four players through if you
1417s missed it yesterday to our top eight
1418s already we have a real Marquee match at
1421s the top there with Fury Hunter and McAn
1424s face classic Europe versus America
1426s showdown between two of the real flag
1428s bearers for those regions and then gu
1431s who is kind of my pick for breakout
1434s player of this new system really he is
1436s phenomenal particularly when it comes to
1438s the deck building lineup building phase
1440s of a tournament and then Mai who I think
1442s would I put the the Dark Horse coming
1444s into this one out of these four players
1446s I don't know if everyone else would
1447s agree with that
1448s assessment I think purely based on just
1451s how well we know all the players right
1453s is just you look at Players like Fury
1455s Hunter him at Banner face and it's like
1456s well yeah you know we've known these
1458s players many years then so I do feel
1461s like we've not spent as much time with
1463s Mar so I would have to agree but I do
1465s think the groups we've got coming up
1467s today are incred incredibly spicy and
1470s again just in case you weren't with us
1471s yesterday uh we are going to be going um
1474s all the way through group C in the first
1476s half of the day then we're going to be
1477s doing Group D a little bit later on so
1479s I'm excited to check those uh those
1482s groups out but yeah really really strong
1484s top eight so far not to not that we'd
1486s really expect anything
1488s [Music]
1490s less yeah it's hard to not have a strong
1492s top eight when you have this tournament
1494s and here's Group C uh some of it has
1498s already taken place obviously initial
1499s matches we still get to see every player
1501s in the tournament though the way that
1502s the broadcast Works um but maxibon won
1505s the Battle of the the youngsters I'm
1507s going to call them but they're still
1508s both very experienced players and gamer
1511s rvg won the Battle of American Ladder
1514s players you can't say young I think
1516s youngsters is the only word you could
1518s say that makes you sound older than you
1520s actually are and you managed to pull it
1522s off that's incredible pesky kids
1526s honestly and then now you just sound
1528s like like a Scooby-Doo villain I
1531s mean yeah
1536s guilty so that is going to be groupy as
1538s we just got very very distracted and
1540s this is a bit of a recap of uh it was
1542s Gabby versus maxibon uh the match we
1545s were kind of watching it before the uh
1547s before the show was starting no this is
1549s Tiny Patron versus dead patreon oh sorry
1552s apologies that's Gabby at the top on the
1554s nature Sharman you don't know it's
1555s nature Sharman because I think in this
1557s recap you might see it do precisely
1561s nothing yeah I mean TJ saw that a bit
1563s yesterday as well nature shame and not
1565s exactly uh getting
1566s work well no the with nature Shaman
1569s feels bad the nature Shaman games
1572s yesterday like dead draw did a lot of
1574s things it's just none of them ended up
1576s being particularly effective in the end
1578s whereas this series he Gabby just died
1582s turn six like every game just 3-0 in
1585s like 20 minutes it was it was outrageous
1588s and played basically no cards it was
1590s actually rid we we were lucky enough to
1591s be able to watch it which we don't us to
1592s get to watch the off off screen games
1594s ourselves but it was just ridiculous R
1597s even went to have his breakfast I
1599s honestly walked away I said right we've
1602s got some time before I have to be on
1603s camera I wasn't ready people may think
1606s I'm still not ready by the looks of me
1607s but I promise you I walked away put a
1609s shirt on did my hair a bit came back as
1611s the series was ending I was like what
1614s what's happened here I missed all this
1615s so yeah very very quick games overall H
1618s so we may have some more quick games
1620s today who knows H but we do have our
1622s first match coming up very very soon but
1625s of course we do need our group
1626s prediction so sole I'm going to be
1628s starting with you yeah Group C is a real
1633s challenge for me because I don't oh
1635s we're going we're going straight through
1636s the game apparently everyone else is
1637s gone no one gets to predict it's just us
1640s hello dwn how are you
1642s doing
1643s yes uh I don't know if you're hearing
1645s these names being shouted in but Linda
1648s went for gamer RBG Raven went for Gabby
1650s I'm also going to go for gamer RBG for
1652s this group Dawn do you want to you want
1653s to throw one out there yeah I'm actually
1655s going to go for Maxi Bon I think that
1658s he's been doing pretty well lately and
1660s it's been exciting seeing him stream as
1662s well so uh top Wild player but also very
1666s very good at standard as well
1668s soed and apparently it's an ice cream I
1671s learned yes it is this is the thing I so
1673s I don't know for a fact that Maxi bond
1675s is actually named over the after the ice
1677s cream but if you are americ and you
1679s don't know the Delights of a maxibon you
1681s are missing out I promise you but yeah D
1683s why don't you tell us a little bit about
1685s this first match that we've got coming
1686s up yeah so our first match is going to
1689s be uh maxibon versus gamer
1693s rvg and we did see a little bit of that
1697s uh recap of Maxi Bond taking that 30
1702s over uh over Gabby earlier but behind
1707s the scenes well things were applying out
1710s uh apparently a 31 happened in the
1713s background as well so uh we didn't get
1716s to see that one but uh what do you think
1718s of both of these players that we're
1720s going to be seeing in this matchup yeah
1723s so I mean maxibon is is next up right he
1726s is the next as 75-year-old Linda would
1729s say the next youngster on the on the
1731s Block making too much noise and running
1733s around way too fast there does always
1736s seem to be at least one right and I told
1738s aled about this a little bit yesterday
1740s you can trace this all the way back for
1742s to the Young Savage amnesiac and then
1745s like pav kind of usurped that and then
1748s then Gabby starts coming along and then
1750s there's also like lies and the likes of
1751s that when we got to the the younger
1754s generation of EU Grand Masters through
1756s that era and now we've got Maxi as well
1758s and him coming in and just you know
1760s showing that 18-year-old Gabby is
1762s completely Washed by Smashing him 30-0
1764s off stream in 20 minutes before we even
1766s get to the broadcast uh that's that's
1768s Peak Maxi I think coming into this one
1770s so I'm a big fan of Maxi I think he's an
1773s incredibly strong player I think he's
1775s just got that that uh that zomer energy
1777s of just playing a million games of
1779s hearthstone and just absorbing data left
1781s right and Center uh which I think is is
1784s a huge Boon for these ladder Grinders
1786s turn tournament Players but when I
1789s mention those players the amnesiacs the
1791s pavles the gabbi's it quite often takes
1794s them a tournament or two just to kind of
1796s adjust to high stakes comp competitive
1799s Hearthstone um coming from ladder
1801s players so I think that's kind of the
1802s final hurdle that that Maxi now has to
1804s leave over yeah and I'm kind of curious
1807s if that is another reason for some of
1808s these card choices as well or if they're
1811s texts for what Maxi was expecting in
1813s this meta because as we see this Rogue
1815s here is this Infinity Rogue that we've
1817s been talking about but it's got even a
1819s couple of different car choices than
1821s what we saw throughout yesterday uh for
1824s example Val's gift oh manager and Mike
1827s drop uh so a little bit of kind of
1830s different card choices than everybody
1832s else as well which is very very
1833s interesting yeah so the USP of this Maxi
1836s build um and it is I just believe Maxi
1839s the one that's playing it is it's it's
1841s Highlander Rogue essentially we just
1842s need to sh to shove Areno in here
1844s there's only one copy of each minion um
1847s with the logic being that if you have
1849s two copies of minions in your hand you
1850s generally don't ever need the second one
1853s right if you have one pirate one Naga
1854s one obious you have one son you uh in
1857s your hand then you're kind of ready to
1859s go off um so the minion Shooters the
1861s Elven minstrels the dig for treasure
1863s every time you draw one individual
1865s minion you then remove that completely
1867s from the pool of things that Elvin
1868s minstral and dig for treasure can then
1870s hit so you get a range of minions in
1872s your hand quicker is the idea um it does
1875s fall apart sometimes in my opinion you
1877s know if you have scoundrel and Sonia in
1879s your hand and you're looking
1881s specifically for the Naga for typo pupil
1883s at that point that's when it becomes
1885s awkward because drawing naturally
1887s through your deck it then becomes harder
1888s to hit the people but it's an
1890s interesting idea and I'm I'm really uh
1892s looking forward to seeing how it plays
1893s out yeah and on the other side uh Maxi
1896s Bond's going to be facing up against
1898s gamer rvg who is uh not a stranger to
1902s competition been doing quite a bit uh
1904s and we see a paladin deck there that
1907s hand buff that uh TJ was talking about
1909s earlier but gamer uh as we did mention
1913s yesterday did a lot of preparation work
1916s with uh both Hunter and MC banter face
1920s who both made it through to the top
1922s eight yesterday so I have high hopes for
1925s gamer making it through in this but up
1928s against Maxi Bond after taking that uh
1931s very decisive quick 3-0 against Gabby
1935s earlier uh I'm not sure if that's going
1937s to be the easiest thing to do for
1940s gamer no absolutely um I do think the
1945s choice of tech cards in h Paladin as
1947s much as TJ was uh trolling earlier is
1949s super important I think one of the
1951s reason so TJ's point is real right like
1954s the reason why you're seeing so much
1956s Huff Paladin in this tournament is you
1958s can just put razor scales or Customs
1961s enforces or CER fights or speaker
1963s Stompers or whatever you want in them
1965s and you kind of lose very little for
1967s doing that because they're still wildly
1969s overstated by the time you play them
1971s anyway obviously they're less un
1973s overstated than other things could be or
1975s they have less you know powerful effect
1976s they don't have rush or cleave or you
1978s you know other things that you want your
1979s minions to have but in terms of
1981s disruption tools for the likes of Rogue
1983s Druid um warlock even with the
1985s crescendos coming out like Paladin is
1987s one of the best classes of being able to
1988s do that and I think everyone who's
1991s bringing hambar Paladin to this
1992s tournament has some level of spell
1994s disruption card uh thrown in there as
1996s well which you makes an awful lot of
1998s sense to me overall so I think hamb
2000s palden versus Rogue is kind of going to
2001s be one of the decisive matches of the
2004s tournament overall to keep an eye on
2006s throughout uh today and tomorrow as we
2007s get into top eight
2008s which makes a lot of sense and I think
2010s explains exactly why we are seeing a
2012s double priest ban in this series here as
2016s well these players have those Texs for
2018s the Rogue so they're leaving that Rogue
2020s up and hoping to take a win against the
2022s Rogue with the Paladin uh but Banning
2024s out that overheal priest so we won't be
2026s seeing either of those which I am a
2030s little bit sad at least that we're not
2031s going to see Maxi bonds priest just
2033s because there is the interesting uh I
2036s guess not Tech but the interesting card
2039s change of two mixologists instead of two
2043s tide poool pupils which uh is very
2045s interesting I know on his stream he was
2047s talking about uh the fact that
2049s mixologist uh can just be a better holy
2051s Nova as well so no holy novas in the
2054s list as well so yeah a little bit more
2056s flexibility for that deck if you don't
2058s find the the kind of key cards and
2060s things you're looking for in the priest
2062s yeah priest is a hard deck to build
2064s because any minion that you look at and
2066s go o that might work in my deck you
2068s pretty much have to cut a minion to
2070s bring it in because as soon as your uh
2073s creation pull gets too bloated then
2076s suddenly you're just not you're not
2077s hitting Haller consistently enough when
2078s you need to hit Haller and the whole
2080s deck kind of falls apart right so yeah
2082s it's it's an interesting build that
2083s Maxi's gone with I do respect the the
2085s double priest uh ban both players
2087s playing Paladin warlock combo which I
2089s think leads you towards a priest ban
2091s there are some differing opinions in
2094s Insanity warlock versus Overhill priest
2096s personally for me I think if as long as
2098s priest hits a injured huler and can just
2101s deal with like a conductor early there's
2104s very few other ways that they lose that
2106s game apart from the you know standard
2108s seven crescendos before turn six or
2109s whatever that sometimes happens that no
2111s one can beat but I think generally
2113s Paladin and Insanity warlock don't
2115s really want to be dealing with the
2116s Overhill priest so it's a ban that makes
2119s sense well speaking of the Paladin we
2122s are actually going into the first game
2125s and we are seeing a paladin mirror match
2128s here this is this is real Hearthstone
2131s that's what this is Huff Paladin versus
2133s Huff Paladin this this is how
2136s Hearthstone was meant to be played I
2139s love it I love
2142s it some people who know which decks I
2144s generally favor might think I'm trolling
2146s right now but I actually do really like
2148s H Paladin and think this mirror is super
2151s interesting well it really is and I was
2153s going to ask how do you feel about the U
2155s Mulligan decisions here maxibon already
2156s did his Mulligan and ended up uh with a
2159s couple of muscle Atron but gamer rvg
2162s doing a full keep here with instrument
2164s Tech Tigers plushy and Leroy yeah okay
2168s so I I'll try and be as concise as
2170s possible here which isn't necessarily my
2172s strong point uh Tempo is really good in
2175s this matchup sometimes if you go past
2177s into instrument Tech into coin weapon
2180s and they've gone grim street on two
2183s buffed minion on three buffed minion on
2185s four in response to that you can just
2188s die um which makes the standard curve a
2191s little bit slow um but what Gamer rvg
2193s does by keeping the slow curve with
2195s instrument Tech into weapon he also just
2197s says okay I'm also keeping plushy so
2199s that removes the world where I just die
2201s to the first few Minions that they play
2203s if they get the quick Buffs um and I can
2205s feel a little bit more secure playing
2208s that that slower curve fortunately he
2210s then molds straight into drone
2212s deconstructor as well which means his
2213s start his start absolutely is not slow
2215s in any way yeah and now he has the
2218s decision of whether to magnetize the
2221s spark bot and make a trade or just play
2222s the instrument Tech here but it looks
2224s like just go for the instrument Tech on
2226s this turn because did pick up the second
2228s instrument Tech so it could potentially
2231s just be the other instrument Tech on uh
2234s turn three there but on the other side
2236s maxibon uh dides also have the Drone
2243s so and Maxi has the opportunity to play
2247s the the greediest Hearthstone you can
2249s imagine here which is Forge muscle Tron
2254s on two Forge the other muscle Tron on
2257s three and then just coin the magatha on
2261s four and then just have both uh muscle
2263s BS left to to buff afterwards but as I
2265s mentioned earlier I think if you try and
2268s do that you are just going to take an
2269s enormous amount of damage uh and it
2271s would still be what another turn after
2274s that before you're developing any
2275s meaningful life steal right because
2277s you'd have to you'd spend turn six
2279s playing double muscle Tron or turn five
2281s playing D playing one musle Tron turn
2283s six playing musle Tron number two and a
2285s minion um so it might be a little tricky
2287s for you to catch up from that point so
2290s Maxi instead uses I think what most
2293s people would consider one of the best
2295s possible resources you can ever have in
2297s this deck which is a wind Fury spark bot
2299s just to challenge the board super
2301s aggressively which is really interesting
2303s with this much buffing power in
2305s hand yeah and I think just it's really
2309s good as well against uh the kind of
2312s slower keep that gamer had as
2319s well does make things a little bit
2321s awkward here because gamer was able to
2323s pick up uh the
2328s taunt so you could you could have a
2330s brief think about just leaving this
2332s board State as it is and then say well
2334s if my 21 wind Fury lives cuz my my
2337s righteous protector is is guarding right
2339s now then I can coin TM next turn and I
2341s have a giant uh I think 48 it would be
2343s with the single buff right now uh
2345s windfury but you know your opponent just
2347s played instrument Tech so they're
2348s playing painted virtue next turn so
2350s there's absolutely no way that 21 is
2352s going to live even if you take no trades
2355s but Maxi just looks at the board State
2356s and says I don't really see anything
2358s better than that
2361s anyway and do you think this is just the
2363s painter's virtue here it has to be
2366s right with both in hand yeah can't
2369s imagine it
2373s isn't let me think razor scale has a
2378s tiny bit of Merit just to block coin in
2381s case your opponent is trying to coin tar
2383s or coin magatha both of those plays are
2386s a little scary for you right now as it
2388s happens of course um Maxon actually has
2391s both available but nowhere near enough
2394s fear to stop yourself just playing the
2396s best card in your de by some
2402s both razor scales picked up they're not
2405s really doing anything in this matchup
2407s unfortunately but here we're going to
2409s see Maxi Bond actually get to coin out
2412s and kind of deciding between that toy
2415s captain terum and magatha but but
2418s imagine it's just the magatha at this
2421s point like I say though like Tempo is
2423s really good in this match up like it's
2426s the difference between 166 and two four
2428s rates it's a big
2431s difference does kind of get ahead of the
2434s Buffs that gamer rvg is going to start
2436s building up with this painters virtue
2437s too
2439s right it would also
2441s mean uh so plushy would have to be kind
2444s of full sent just into the for8 that's
2446s weapon attack uh the buff plushy and the
2450s one one just to get through the torns
2452s it's kind of Gamer's whole turn in kind
2455s of a best case scenario spent dealing
2457s with half off of what Maxi did last
2460s turn it's a big
2462s Edge
2467s yeah this is such a bad feeling when
2470s your opponent goes big TM and you're
2472s behind on board and you have to develop
2473s and fight into that but you know any
2475s minion that you play can just be made a
2477s one- one immediately on the following
2478s turn it can feel very very
2485s hopeless can but is that something the
2487s gamer just wants to try to bait out a
2490s little bit earlier before things are too
2492s large I think so yeah it's not it's not
2494s getting any better so i' would imagine
2497s so it also you know even though it is
2499s only a one Mana thing it can be
2501s disrupted for your opponent as you can
2502s see here like I think Maxi absolutely
2505s does want to play magatha here and will
2507s um so even you know putting a giant if
2510s you had some random 8 in your board you
2511s can almost argue just throw that out
2513s there just to try and force your
2514s opponent to do less powerful things um
2517s by spending one mana on doing the shrink
2520s but yeah I think Maxi's done this the
2521s right way around right took Tempo first
2523s gained a whole turn just by being ahead
2526s so now Maxi can take the slow turn and
2528s actually when these two turns level out
2530s they're probably going to be about even
2531s on board right and then Maxi can just go
2533s into the giant buff uh with musle Tron
2536s number two potentially still no painters
2538s virtue on the other side though which is
2540s uh going to become a problem if this
2542s game keeps going long and no instrument
2545s Tech either to even try to find it right
2550s so in the long game do you think that
2552s because gamer was able to find these
2554s painters virtues that this actually can
2556s just go kind of long and gamer have the
2560s advantage with these large minions is
2562s yes if an acceptable answer um so gamer
2565s still needs to hit a resource card at
2567s least one because as it stands right now
2570s Maxi will just two for one all of his
2572s minions into Gamer's minions stay alive
2575s because he has Tiger plushy and
2577s eventually
2578s just run gamer rvg out of cards right
2580s even though Gamer's cards are a little
2581s bit bigger um but as long as gamer can
2584s find mag of his own or the amus so he
2587s can just click draw two on the amus um
2590s he will eventually just take over
2592s because of the painter's virtues but
2594s there is still a distinct possibility
2595s that Gamer's hand runs out of cards with
2598s the the draw that he's had so
2603s far yeah unless he can find something
2606s like a magatha but Yep this point not
2614s available could be one punish for
2617s keeping the kind of slower hand with
2618s things like the
2632s Leroy Maxi just working out exactly how
2636s he wants to get this stuff SE sequence
2638s obviously you're now in the spot where
2639s you have to make that additional
2640s decision with the tan mini as well like
2643s do you just want to throw it out now
2645s while it's still a one one for you know
2647s massive Effectiveness as a defensive
2649s tool cuz once youve dropped a couple of
2650s Buffs on it you're then kind of at that
2652s point where you have to wait for it to
2653s get big enough to actually be a buff to
2655s your minions again for it to be
2657s effective although in this mirror um You
2660s probably still get good value of of
2662s shrinking one of your opponent's minions
2664s to to a three three or a 44 even a lot
2666s of the times so it's not as bad
2670s although Maxon does have the Buffs to
2674s potentially uh just even turn something
2676s like one of the two tws or a two three
2678s right just turn the Panner into a 44 or
2681s five5 and push extra damage or make an
2684s extra value trade and board is extremely
2686s important in this mirror match so now
2689s maxibon kind of has control of the board
2691s a little bit and it's just up to gamer
2693s to see if he can actually swing it back
2694s in his favor but if maxibon can use that
2698s for one of his minions and make a valy
2699s trade could go a long
2704s way game has got a tough choice to make
2707s here because he can try and stretch this
2710s hand out a little further by for example
2713s forging the muscle the muscle Tron this
2715s turn instead of playing the audio medic
2716s just be a little bit heavy on Tempo just
2719s leave the two two up on board still be
2721s slightly ahead but not significantly
2723s ahead um that would stretch his hand out
2725s a little bit further and allow him to on
2727s value for longer but because he has this
2729s massive Leroy getting buffed in his hand
2731s as well right now I think he's more in
2734s interest of just I want some minions to
2736s stick on board so I can start to do some
2738s chip damage through uh potential like
2740s tiger plushy heal um and actually just
2742s get there with this giant
2745s Leroy yeah and I think the Leroy is at
2748s what 10 attack currently should be 10
2750s right now yeah yeah it's not uh not
2753s going to take much longer to get to that
2755s point
2758s got to see a heal come down this turn
2760s fortunately for Maxi he has all the heal
2762s options in the world you see the Grimace
2764s number one come out from gamer he wants
2766s to be dodging as much life steel as
2768s possible uh unfortunately for him this
2771s aggro plan is absolutely not going to
2774s work now cuz not only do we have two
2776s more tiger plushies which are buffed we
2778s also have the opportunity to now outfit
2781s tailor the one one plushy as well so
2783s that's at least three massive heals that
2787s can still come out from Max so I think
2789s gamer rvg is going to very quickly run
2792s out of steam with trying to push
2794s lethal he going to have to find magor or
2797s amus I think to stay in this
2800s game although actually I should say I'm
2803s so used to am being in the deck I should
2805s actually check some play yeah gamer rvg
2807s actually is one of the players that has
2809s cut it
2814s completely do you think there's ever a
2816s world where gamer can find the Sala deck
2820s hand or his
2822s own
2823s uh
2825s moly extra Buffs I I'm just trying to
2829s think how gamer can get there this point
2832s through all of those heals it's
2834s difficult for sure yeah like I think
2836s absolutely at this point gamer is
2840s relatively
2841s unlikely uh to win massively on board
2845s you know this is kind of the last push
2846s at this point yes just finding an outfit
2848s Taylor and starting to buff that as well
2850s would be a big deal but the best way to
2852s do that is just to rip magatha really um
2856s because even if it's not immediately
2858s this turn like how many more Buffs do
2860s you have left to even play on an outfit
2862s Taylor to or or a deck hand to to get
2865s that additional
2866s damage yeah and I think uh I think this
2868s was talked about quite a bit yesterday
2870s as well but at this point now gamer rvg
2873s not really having anything in hand and
2875s as you mentioned going through all those
2876s Buffs
2878s everything now that's drawn is just
2880s going to be kind of a a plain plain old
2884s minion no buff for them so they're not
2887s going to be as valuable or doing as much
2889s work that gamer rvg really is going to
2891s need them to be
2905s doing I must move quick
2909s feels like Maxi Bon has just so many
2911s options at this
2913s point yeah and you can you can count it
2916s out from here right uh with how much
2919s healing you want to use whether you have
2921s to play the additional righteous
2922s protector for example whether you needed
2925s to go um outfit Taylor whether you
2927s needed to play the the mini tiger plushy
2930s you could count if your opponent had
2932s Leroy and deck hand and they had both
2935s been buffed well no so there's only one
2937s card in hand that could have been buffed
2939s from the beginning of the game right so
2940s you call that Leroy which it is so it's
2942s got buffed six times uh plus the the
2945s tailor that's on board so that' be 13
2946s damage Max and then that deck hand if
2949s that razor scale was a deck hand that
2951s can't be significantly buffed cuz that's
2953s a fairly new card if Maxi Bon is is
2955s tracking the hand which I'm sure he will
2956s be so I don't think there is any
2958s possible way that Maxi can die here um
2961s and with tools like amst being removed
2965s uh from the deck overall that does limit
2967s the ability to swing back from positions
2969s like this so I think Maxi is feeling
2971s incredibly secure about his his chances
2974s of just grinding this game out
2977s now yeah speaking of dying as well gamer
2980s seemed like was doing some calculations
2982s of his own to see if he was potentially
2984s going to be dead there making these
2986s trades clearing the board there was
2988s already 16 on board uh before any
2991s potential leroys and again as you
2994s mentioned watching the hand the two
2995s razor scales in hand for maxi have been
2997s sitting there for quite a while now so
2999s those could be a LeRoy uh
3007s themselves yeah four Buffs on them I
3009s believe they all came off the uh the
3011s magath turn on turn six and have eaten
3014s all of the muscle Tron Buffs since then
3016s so just two forged muscle trons or uh
3019s one regular muscle Tron a gri street
3022s Outfitter and a forge muscle Tron I
3023s think is what's happened y um
3027s see yeah big damage Potential from Maxi
3029s but honestly Maxi is not even really the
3031s one that needs to be pushing at this
3033s point he can just quite happily uh pick
3036s this board apart minion by minion and
3038s gamer is going to have to assemble some
3041s kind of otk which I don't think is even
3043s going to be possible from this
3046s position I guess the only potential hope
3050s for gamer is that there hasn't been the
3053s painters virtues come out so maybe there
3056s just isn't enough damage but you know 10
3058s cards left uh both painters virtues and
3061s both instrument techs still in the
3063s bottom of that deck uh for Maxon but
3067s even still considering that I don't see
3071s a way that gamer can pull this out yeah
3074s no I agree this is where uh definition
3077s was it definition shows up from
3078s yesterday and just goes oh uh here's my
3080s Etc with a keeper strength inside it now
3083s I blow up your entire board
3091s yeah it's a natural product of um there
3093s being less uh control Warrior Less
3096s anilia in general in the meta decks like
3098s Huff Paladin used to have to play things
3100s like yog specifically to be able to
3103s steal anilia AES away so they didn't get
3105s resed a million times um but also just
3107s more late game tools like amst to be
3109s able to sustain in games where they
3111s don't you know blow out win quickly um
3113s because this is the very like trim down
3116s uh slim down meta it's a very trim down
3118s slim down deck list and that does
3120s decrease your ability to come back in
3122s SPS like this because a y would
3124s certainly be a card that would make this
3126s game winnable from this position but I
3128s think absolutely the right decision from
3130s from gamer rvg based on the strategy
3132s that he has with the deck of just trying
3134s to blow out other decks uh that are too
3136s slow um has the build put together
3139s nicely but this is not the
3143s one also I think I have found or figured
3147s out
3149s potential lethal for gamer he's going to
3152s have to draw Sand
3155s Castle sure Roy is that going to be
3159s enough there is a 5 five righteous
3161s protector in play now which does seem
3164s kind of a problem did I say 5 five sorry
3167s uh allow me to
3169s readjust is this actually just lethal
3171s coming back the other way actually looks
3173s like it we just sending yeah yeah that's
3176s a lot of
3178s damage was a lot of damage and I'm not
3182s sure that Leroy sat in hand the entire
3184s time even though it did seem like he had
3187s a game plan just wasn't able to pull it
3189s off for gamer so I don't know if that
3192s was uh kind of a punish for keeping the
3194s slower hand as you kind of talked about
3196s but could have just been a result of the
3199s the way the game played out what the
3201s draws after the Mulligan were so I think
3205s um punish is a is a harsh word right
3207s because I think against most players uh
3211s gamer might have just got there because
3212s he would have been ahead on board longer
3214s and push more damage in the early game
3216s like you got to go back to what Maxi did
3217s right which was play a wind Fury spark
3219s bot on turn two on his one two just to
3222s get board control immediately 99% of
3225s players don't do that because they just
3227s see wind Fury as like a lethal card in
3229s this deck right and they hoard it and
3231s they buff it and they just try and land
3232s it on a me and get it down for lethal um
3234s even on turn four with the coin right
3236s when went for the hard Tempo line with
3238s the two 48s instead of the greedy
3241s magatha line with a handful of buff
3243s cards which you know looked probably
3244s would have looked more appealing to lots
3246s of people so I think if maxibon hadn't
3249s played so aggressively for Tempo then
3251s Gamers board may have just been ahead
3253s for longer push a little bit more damage
3254s and then maybe Leroy gets there with a
3256s with an outfit tailor draw or a deck
3257s hand draw or whatever but um so I I
3260s don't necessarily want to call anything
3262s that gamer did wrong I'd rather give
3264s credit to Maxi for understanding the
3267s kind of things that he lost to and
3268s managing to play around things um with a
3271s hand that didn't draw painters virtue
3273s for the entire game right which is AB
3275s kind of difficult to nav Navigate
3277s sometimes so just well played to to Maxi
3279s I was talking earlier about how these uh
3281s the these young Savages have to pass the
3283s test of high high intensity lights and
3287s cameras in your face tournament
3288s Hearthstone U Maxi's doing a great job
3291s so far 4-0 so far in game score in this
3293s tournament yeah absolutely and that does
3295s mean uh that he just one step closer to
3299s getting through this group stage and
3301s making it through to tomorrow without
3303s having to play that deciders match which
3306s the less games they have to play the
3307s more that they can practice or rest or
3310s focus on what they need to focus on for
3312s that top
3313s eight oh is it actually a rogue mirror D
3316s please please tell me this is real I
3318s want the Rogue mirror so
3320s badly of course you do of course you do
3324s sdle yeah we're getting confirmed it's
3326s real so not only do I want to watch
3328s Rogue mirrors all day because this deck
3330s is sick um but my experience of the
3335s Rogue mirror in the testing that I've
3336s done with this deck uh my discourse with
3340s other players when I've asked very very
3342s good players about things about matchups
3345s with this deck and my experience of
3347s watching saor who is currently you know
3349s double digits deep ahead on rank one
3351s Legend with this deck um is that Rogue
3355s mirrors end up being pretty heavily
3358s decided by Stompers a lot of the
3362s time uh Maxi doesn't play any of those
3364s but Maxi claims that his list with all
3368s of the oneoff minions wins the mirror
3371s anyway without the stomper I don't know
3374s why Maxi is smarter than me so I'm not
3377s saying that's wrong but I don't know why
3379s so I am super down to just watch it
3382s happen and find
3384s out I mean I'm really interested in the
3387s inclusions of things like the mic drop
3390s uh dealing extra damage especially um
3393s the own manager and Val's gift are also
3396s very interesting I think we talked about
3397s that earlier uh but on the other side
3400s Gamer does play a stomper so I'm curious
3402s to see if uh that's going to be a
3405s [Music]
3412s payoff so subtle can you walk us through
3416s these initial starting hands because the
3418s Rogues are very interesting just this
3421s deck in general is very difficult High
3423s skill cap deck but there are a lot of
3427s situations where you can look at these
3428s rans and just say I have cards that do
3431s nothing what am I supposed to do with
3433s these and are these hands that speak to
3437s that or are these cards that these
3439s players are looking for uh so Maxi's
3442s hand is pretty great he was able to draw
3444s a card on one and they call him quick
3447s pick it on two so he's able to
3450s effectively uh oh he actually drew the
3452s uh the duie off the top which allows him
3454s to motor on even quicker uh short
3457s version is turns one to three in a
3460s matchup where your opponent isn't
3462s playing minions against you you want to
3464s spend your time drawing cards with all
3467s of your Mana every turn right so dig for
3470s treasure on one quick pick on to uh coin
3472s Elven Minstrel for example is is a is a
3475s possible curve you can have that does
3477s that if you then have things like
3478s backstabs or Shadow step even to to dump
3480s some cards after that gamer kept the
3483s Elven Minstrel hoping to do something
3485s similar to that but hasn't actually hit
3487s anything to spend mana on effectively up
3490s until that point so I'd say Maxi is
3492s having a a smoother curve through the
3494s opening turn so far than gamer
3499s is speaking of gamer now we're looking
3502s at a discover option here trolley
3505s problem or pock pocket sand or lay down
3507s the law as you mentioned not a lot of
3509s minions so lay down the law might not be
3512s the greatest option pocket sand does
3514s deal damage which is something these
3516s decks are looking to do and
3519s significantly with the quick draw the
3521s opponent's cards cost more so this could
3523s potentially slow down what maxibon wants
3525s to do decides to just play the Quick
3527s Pick anyways but not being able to go
3530s for additional draw
3532s there uh as you mentioned is kind of
3534s important in those first few turns
3539s gamer being at least a little bit saved
3542s Now by that quick
3544s pick find something to do couldn't combo
3547s the minro on that turn anyway so this
3549s makes sense just to be able to get
3551s something done coin scoundrel for
3554s maxibon I think this is the uh if you're
3556s looking to learn this deck this is the
3557s easiest rule that you can possibly
3559s internalize it's basically never wrong
3561s if you can play a scoundrel and you're
3563s not dead you play the scoundrel that one
3566s a pirate going into your hand is one of
3568s the biggest activators in this deck uh
3571s for your possible power
3576s turns that tide pull pupil is full now
3579s as well has the uh the backstab the
3582s quick sand and the stickup don't you
3587s just love it when the Hearthstone Gods
3588s come together to demonstrate a point
3592s what just happened to gamer rvg here is
3594s exactly what Maxi's build of the day
3596s deck cannot ever do gamer doesn't want
3599s two Scoundrels there's very few
3601s situations where you want two Scoundrels
3604s so that second scoundrel in Maxi's deck
3606s that could be Sonia that could be anaga
3608s that could be whatever missing uh piece
3610s of the puzzle you actually need H
3613s whereas gamer still sat here with a with
3615s a pretty clunky hand
3616s overall yep think you got a step step
3619s the El minstral you got to find better
3621s cards than this
3627s Maxi's number one problem now if there
3629s is one is just hand size though needs to
3632s find a way to slim this down a little
3634s bit now this is
3637s treasure there so you will probably yeah
3640s just see him play some cards out and
3642s then discard some of these break dances
3644s from his hand essentially and there is
3646s the
3647s Sonia so anytime this deck has a Sonia a
3651s one Mana scoundrel and a naga in hand uh
3654s alongside a one Mana break dance uh they
3657s are ready to go so maxibon can start
3660s doing incredibly powerful things
3662s starting with next turn uh gamer is
3664s going to need some stomper disruption to
3667s stop that from happening or else I think
3668s he's way too far behind in this
3672s game yeah and I like as you mentioned
3675s the hand size uh we saw Maxi Bon just
3677s kind of throw out the the tar slick
3679s previous turn just deal damage to
3681s Gamer's face y not that it's uh really
3684s relevant for the damage but more so for
3686s the hand space there at that
3689s point uh and drawing into the grifta and
3692s Sonia is another reason why I also like
3695s the one copy of each minion that just
3697s makes the Elvin manol feel even more
3699s consistent in drawing the things that he
3701s really wants to have absolutely
3704s yeah okay there is the
3708s stomper there were very peculiar worlds
3712s where you went just like straight for
3714s prep Minstrel that turn and then if you
3716s hit hit the stomper you were able to
3718s play it and then break dance it uh
3722s because you'd be under the prep still
3724s but that would break the golden rule
3726s that I mentioned last turn ago last turn
3728s about are you dead no well in which case
3730s you play
3742s scoun maxibon immediately as soon as the
3745s turn starts making actions which I love
3748s this because one of the most difficult
3750s things on these pop off turns is uh not
3753s only how many actions you have to make
3755s but also the animations uh the
3758s animations on some of these like some of
3760s the the break dance animation the grifta
3763s with the Discover choices uh those
3765s things can take quite a while the Sonia
3768s copying the spells like there's just so
3771s many things that happen and those
3772s animations take forever so we're seeing
3774s U Maxi Bond just expertly navigate this
3778s turn here finding the damage from
3780s grifta just just be good at the game
3783s that's it's all you have to do yeah yeah
3786s gamer rvg with the round of applause
3787s that is not guaranteed obviously I'm
3789s sure most of you know I believe it's a
3790s three out of seven to hit six damage
3792s from grifter Maxi had two shots at it so
3795s you're entitled to hit it that that turn
3797s and the way you generally sequence it is
3800s playing the one Mana scoundrel you play
3802s the Sonia you then use whatever step
3804s method that you have to get the one man
3806s a pirate back to your hand you replay it
3808s you then play a grifter that grifter you
3810s played cost one so that duplicates off
3812s the Sonia so you then immediately get
3814s two shots at hitting that six damage
3816s amulet uh and then if you hit the six
3818s damage amulet you find a way to get an
3820s empty Naga back into your hand which is
3823s Trivial you can just play one it
3824s duplicates you break dance it back to
3826s your hand you step it back to your hand
3827s whatever and then essentially you are
3829s looping that infinitely you are capped
3832s on Mana there is no way to continue
3835s doing that without ever spending Mana um
3837s but you are technically capable of doing
3840s more damage in a turn than any
3842s hearthstone deck is realistically going
3844s to uh going to attain so it is
3847s functionally infinite if you're able to
3849s get that going the important thing
3851s though about this deck that we may or
3853s may not see over the course of this
3854s tournament I'm sure we will is even if
3856s Maxi had started that turn that we just
3858s saw without the grifter in hand there's
3861s kind of no reason not to do what he did
3864s anyway because it still makes theall
3866s board right you still break dance a
3868s bunch of minions so all the stats that
3869s you play are permanent they just stick
3871s on board with the break dance afterwards
3873s and you get all of those key cards the
3875s Sonia the the one Mana scoundrel and the
3877s nagas back into your hand again at the
3879s end of turn so you can just keep doing
3881s that and it forces your opponent to
3883s react to your board every turn which
3886s means they can't then pressure you they
3888s can't set up their own game plan right
3890s they're too busy dealing with all the
3891s Minions that you put in play so it is a
3894s disgusting deck uh you really get to
3896s grips with it it is very very hard to
3899s learn but I think when you start to
3901s understand the mentality of just do an
3905s infinite thing every turn not
3906s necessarily like try and find a lethal
3909s combo and execute it every turn um
3911s that's when you start really getting to
3913s grips with the deck as a whole but hey
3915s I'm very excited about Rogue mirrors I'm
3917s sorry I've yapped too much we can move
3919s on that's all right well we we talked
3922s earlier in the five uh when all of us
3924s were were there right about
3926s it's kind of going to be a a day of
3929s looking at the Rogues and seeing who can
3931s kind of pass that test and who can who
3933s can play it well and we definitely saw
3935s maxibon do that and that does mean that
3937s Maxi Bon's up two Z and it looks like
3939s we're going to be seeing maxibon now
3941s with his final deck the Warlock into
3944s Gamers Paladin uh how do you feel about
3947s this matchup
3949s overall um so I I think even the most
3953s Ardent Insanity warlock supporters would
3955s agree that this matchup kind of sucks
3957s for them um big minions coming down
3961s early is kind of the counter to Insanity
3963s warlock in general um the reason why for
3966s example pain loock doesn't necessarily
3969s uh just just beat the hell out of
3971s insanity warlock is that in order to do
3973s that they have to go down to very low
3975s health and then they can just die to
3976s like encroaching Insanity Crescendo or
3978s something coming back the other way
3980s Paladin does that while also just
3983s permanently affixing the number 30 to
3985s their health total for the entire game
3987s cuz they just have immense amounts of
3989s Life steel uh so Insanity warlock has to
3993s find a way to actually deal with board
3996s and otk um throughout the course of the
3999s game which is it's very difficult to do
4000s both you kind of have to pick one of the
4002s other a lot of the time um because
4004s setting up otks usually involves doing
4006s things like playing crescendos early for
4010s not much damage to get them into a Naga
4013s which is if that's something that you do
4015s against Paladin
4016s then you're probably going to you know
4017s tickle their bard of five fivs that they
4019s made and they're going to hit you for 20
4021s the next turn which kind of sucks but
4023s the one way you can get out of it is by
4026s doing what Maxi is doing here and just
4028s having the board from turn
4030s one yeah and also the list is really
4033s interesting as well for Maxi Bon I I
4035s love Maxi Bon's uh overall lineup and
4037s all of the the different Tech inclusions
4040s but in this warlock there are two copies
4043s of the thorn Vil tentacle which we are
4044s seeing the first one come down right now
4046s just take out that uh grim street
4049s Outfitter and there's also a domino
4052s effect and a reverberations which could
4054s definitely help in this matchup once
4056s there are some larger things but uh even
4059s though there's only one copy of each of
4061s those the tide pull pupils can help get
4064s more copies of those uh or can be used
4067s later to get more copies of crescendos
4069s and things depending on how the game
4071s kind of plays
4073s out yeah Reva coming in in place of
4077s almost a direct replacement for fizzle I
4079s would say um is kind of a tech call in
4083s in this meta where specifically almost
4086s for this matchup you can think of things
4088s like giant Tigress plushies or thigh as
4092s well as another huge one that if you can
4093s use Reverb on it not only deals with a
4095s huge minion that you probably have no
4097s other way of killing uh but it can also
4099s stabilize your health total and allow
4101s you to a resist lethal but B also then
4104s continue to play cards cuz you just
4107s managed to fit to you heal for eight or
4109s n off that plushy that you just played
4111s so I think that card definitely has a
4113s place uh in this matchup
4116s specifically
4117s yeah um how do you feel about the uh
4121s Symphony of sins as well that's another
4122s one that some players include some
4124s players don't uh it is included in Maxi
4127s Bond's list here and we see it that
4129s could potentially be played next turn on
4132s curve I I like it as a card a lot
4135s honestly I think symphony is a card that
4138s whenever I play it I kind of feel good
4140s and whenever I see my opponents play it
4142s I feel sad you know and that to me is
4144s the mark of a hearstone card that you
4146s probably want to put in your deck so I I
4148s think Symphony gets an awful lot of work
4150s done personally as a a pretty underrated
4153s card
4156s overall I also want to talk about the uh
4158s minion placement from gamer rvg the
4161s placing the largest Health minion in the
4163s center very good placement against the
4165s Domino heck
4168s yeah again another fairly miserable
4172s handbuff Paladin draw no no painters
4174s virtue no muscle Tron even just a couple
4176s of grime streets so far in terms of hand
4178s buff but those Buffs have both landed on
4182s a uh on a ziliax and this is the zil
4185s that doubles attack at the start of
4187s every turn and summons a copy of itself
4189s so uh in Huff this is a monstrous card
4193s that can just set up lethal by itself if
4195s it can't get cleared so that is at least
4198s a little seed of hope that uh the gamer
4201s rvg can plant for the next turn he can
4203s just put these two big minions in play
4205s with the zelc and just hope that they
4208s stick and very important when he does
4210s that next turn to get the positioning
4212s right against domino effect by the way
4215s yes on this uh first Crescendo coming
4218s out from Maxi Bond just for two damage
4220s but the gem tosser coming out clears the
4222s board those are exactly the hits that
4224s maxibon was looking for with
4227s that six eight ziles here they are going
4231s for that Tempo so this is lethal right
4234s like if these minions stick the game
4237s ends it is an incredibly punishing card
4240s because these both go to 12 attack next
4248s turn so Maxi has to find a way to answer
4251s this he does have Reverb of course as we
4253s were talking about before
4258s even Reverb Domino only kills off
4264s one he has I believe the crescendo did
4268s end up in the Naga right it did
4274s yes so has enough Mana for Naga
4276s Crescendo and
4277s Reverb that doesn't clear up either does
4281s an eat the Imp in the Naga which doesn't
4283s particularly help
4286s yeah definitely going to have to be at
4287s least one Reverb
4289s though this is big damage still this is
4291s this is Maxi's whole turn spent dealing
4293s with this
4307s yeah oh wind
4309s [Music]
4313s Fury okay the lero is only at eight
4316s that's 20 damage needs five more 22 with
4320s the existing spark bot magnet
4324s yeah so 23 no not enough Mana you can't
4328s play existing spark bot Leroy the Drone
4330s and the new spark bot right he going to
4333s go for the Drone deconstructor first
4335s Divine Shield could also be huge here
4336s life steel not one of the good ones
4339s though so has to now allocate a rush to
4342s go into the opponent zelc as well you
4345s would
4349s imagine yeah try to protect the board as
4351s much as possible
4354s yeah so I think the life steal spark bot
4357s gets uh magnetized onto the zelc just to
4359s push a little bit extra you play The
4361s Rush spark B separately no he's just
4363s going to push Max actually is this
4365s important to
4367s AIC yeah use the audio medic inste
4370s dead
4373s sure feel that he
4381s reporting for
4384s Duty I'm not sure how necessary this
4386s hero power is by the way you might have
4388s considered just skipping this entirely
4390s because it would make you more
4392s vulnerable to uh let's say that domino
4394s effect that just got played when ended
4396s up in a Naga you're now just more
4397s vulnerable on your five Health ziac due
4399s to the one one that you just summoned
4405s which is a little
4409s scary oh Insanity pick up is
4413s [Music]
4414s huge yeah Insanity plus the crescendo
4416s that was just picked
4418s up but the weapon is gone the weapon is
4422s gone the crescendo deals
4424s five how big is the Leroy eight it's
4428s only buffed twice right I think so yeah
4431s oh
4434s no oh absolute
4437s disaster and no weapon in sight no
4441s instrument Tex possible so this house
4443s see deck hand just sitting in hand doing
4445s absolutely
4447s [Music]
4448s nothing so just hero power tar just make
4452s a couple of three sevens threaten lethal
4454s again make them have the answer
4457s again yeah double check that that says
4459s eight on it that is very
4462s important for
4464s Duty your toy St belongs to the Titan
4468s again do you get the one one in play
4470s just to have a one one in play I guess
4471s you
4478s do it makes sense to me right like if a
4481s one one lives that's pushing lethal so
4483s you you want that in play as far as I'm
4487s aware I think so I think it also
4490s threatens the uh just a top deck
4493s painters virtue as lethal yeah
4498s sure some more potentials but I'm sure
4501s Maxon figures there's the Leroy in hand
4503s at this
4506s point okay does
4508s [Music]
4512s hold does have the F string harp and
4514s picks up another encroaching Insanity
4517s gain some health here push a little bit
4519s more damage to Gamer's face yeah no
4522s clear currently though and no full clear
4526s available from this
4528s Symphony just gets the buff which
4530s enables him to take one out healed for
4533s two with the life tap but that means
4535s three damage survives on board and that
4537s eight health eight damage Leroy sorry is
4541s just going to be enough to get the gamer
4544s reving in his uh moment of victory in
4546s the series at the very least and
4548s Insanity warlock falls down to uh what
4551s is one of its worst matchups I think in
4553s in the whole meta right now gamer rbgs
4555s all was uh not particularly good that
4558s game it Bears repeating and still you
4560s can see the uh the struggles that
4562s Insanity warlock can have with dealing
4564s with with that size of Minion coming out
4566s consistently from the
4568s opponent I love the uh little exchange
4571s of emotes there and some uh Little
4573s Smiles and smirks from both
4576s [Music]
4580s players yeah still I think gamer rvg is
4583s a player that um he he's an old hat at
4586s this uh you know Neil was was talking me
4589s through some some stats earlier about
4591s how gamer rvg is now the the most
4594s experienced Masters Tour player in the
4596s world apparently with uh the combination
4598s of the old system where I think he
4600s missed only one and then this system
4603s where he he's qualified for all of them
4604s so no one else has played more Masters
4606s tours uh through the last two
4607s competitive systems uh than gamer RBG
4610s has if I've got any of that wrong then
4612s Linda can can sharp and correct me later
4615s but but credit to them for the stats as
4617s always um so you know he's gamer is not
4620s going to get flustered by this kind of
4621s situation you know he's he's been around
4622s the block before he can chill out he can
4625s he can talk to the fellow Pro players
4627s who uh live above him on the bunk bed
4630s and uh get some advice on on how to to
4632s get through this series he knows there's
4634s a long way to go and he knows there's an
4635s insanity warlock on the other side of
4637s the of the the series which you know my
4641s my bias and hatred aside it is a deck
4645s that can brick I don't think anyone
4646s disputes that right like there are hands
4648s that can brick and there are bad
4650s matchups for it in the meta um those do
4653s exist so I don't think staring over at a
4655s at a one two series and just looking at
4657s Insanity warlock as a deck that you have
4659s to beat with Rogue and a mirror is
4661s something where you're going to feel
4662s like you're really out of it oh
4664s absolutely and even in games and Series
4667s where we've uh seen less than those
4671s ideal matchups or even even matchups uh
4674s we've seen people reverse sweep and
4676s comeb back in series so uh you know it's
4678s Hearthstone anything can
4681s happen it certainly can particularly
4683s when Rogues are involved uh quite
4685s literally just about anything can happen
4687s when Rogues are involved there's not
4689s quite the uh the range of game that
4691s excavate Rogue uh presents for example
4694s where literally anything can happen in a
4696s game of excavate Rogue but uh still this
4699s is an incredibly flexible deck the best
4701s players uh really really enjoy finding
4703s creative routes through games with
4705s uh gamer rvg I know has put in the grind
4708s to uh pick up this deck some the problem
4711s with this deck right is when people talk
4713s about how difficult a deck is sometimes
4715s they like reach to mechanics as a point
4718s of difficulty generally the hardest
4720s thing in harstone is the strategy behind
4723s a deck but sometimes decks do come along
4725s that are also very mechanically
4727s difficult some players don't pick up
4729s mechanics particularly quickly uh see
4732s Linda's streams recently if you want
4734s examples of people that can't do
4736s mechanics very well um so you know some
4739s players for example can just pick up
4740s Rogue and they understand the mechanics
4742s of all the bouncing nagas and Scoundrels
4745s and everything immediately they just
4746s they just kind of get it right and then
4747s they still have to learn the very very
4750s difficult part of uh understanding the
4753s strategy behind the deck as well gamer
4756s as far as I've heard is a player that
4758s had to actually put some time into just
4759s learning the raw mechanics of the deck
4761s as well before he even got to like
4763s deeper on deeper strategic things so I
4765s hope for his sake he is coming correct
4768s with this deck to this tournament
4770s because now it is crunch time TJ was
4772s talking about the pop quiz on Rogue
4774s coming into this day yeah gamer rvg
4776s needs to have
4778s studied yep here it is the it's time for
4781s the pop quiz we're going to find out if
4783s he can pass and go onto that game number
4786s five or if uh it's going to be a little
4788s bit of a struggle hopefully a bit of a
4790s better hand or better sequencing than
4793s the previous game where uh did feel like
4796s it struggled a little bit Sy of
4801s Darkness all right a little bit smoother
4803s in terms of card draw here for gamer rvg
4807s has the minstral that he had before but
4809s also has that on coin so it's a lot
4810s easier to combo and on top of that was
4813s able to play dig for treasure on one
4815s which is something not available for
4817s gamer in the previous
4818s game yeah and it actually could go for
4821s the coin uh dubious purchase as well so
4824s lots of draw potential whether it's uh
4827s wanting to clear a minion and draw three
4830s cards or Draw specifically some uh
4833s minions probably shadow step that Elvin
4836s minstral back in hand as well uh now
4838s also picking up the speaker stomper so
4840s there's tons of turn four options or
4843s coining on turn three next turn but not
4847s a lot to do on turn
4849s two does trade the stomper okay always a
4853s decision when you play stomper in this
4854s deck by by the way of
4856s um there's a bit of this with tradeable
4859s anyway of like do I want to spend one
4860s Mana trading this cuz it adds a card to
4862s my deck that I can redraw right why
4865s slightly worse a card but specifically
4867s when you're going into an Elven Minstrel
4869s turn at some
4871s point trading the speaker stomper back
4873s into your deck means that is
4874s specifically a minion that you can then
4876s draw that you couldn't draw otherwise
4878s gamer rvg just says no to any of that
4881s nonsense by just drawing the stomper
4882s back immediately after trading into the
4884s deck
4889s and on the other side maxibon has just
4890s been kind of playing the tempo game we
4892s keep talking about that all weekend but
4893s the void virtuoso into an imp into just
4897s turn three Gump tosser push more face
4900s damage and has the turn four popar if he
4904s even chooses to do
4907s so imagine this just has to be coin
4910s Dobie which it is needs to hit one of
4914s the bigger I does not do so does not
4917s that is a lot of
4920s pressure no breakdown either I think the
4922s dream would have been something like
4924s prep break dance here that would have
4926s been huge in terms of uh relieving
4928s pressure on the following turn uh but
4931s right now significant pressure coming
4933s the other way
4951s so stickup can find Heatwave trolley
4955s problem misfire here all of those are
4957s very
4959s solid uh no Naga that it's going into
4962s though so no hope for turning it into a
4965s gorm later which is I think something
4967s that you would absolutely want to do at
4969s this
4970s point doesn't hit any of those options
4973s either
4976s oh it's not going
4984s great farm hand lay down the law silver
4987s serpent what do you even take
4990s here
4996s sh gamer rvg just has to do something to
5000s stem the bleeding a little bit here from
5001s the board and just put something
5003s together but
5005s he kind of threw his hand up a little
5006s bit too like just okay here this is what
5009s I have this is what I got to do yeah
5012s tell tsic Heat Wave would have cleared T
5015s tsic meat uh meat fire tsic misfire
5018s would have cleared uh didn't either of
5021s those trolley problem of course just
5022s contested board really well as
5031s well now as well the pop guard coming
5033s down one of barrel of sludges and that
5036s does mean that a barrel of sludge
5038s encroaching Insanity uh could be played
5041s next turn to uh setup for the pupils
5045s getting more barrel of
5047s sledges yes which means gamer rvg will
5050s need to find Healing either from the
5052s grifter amulet or the second stick up
5055s into a
5056s gorm uh but has a more pressing problem
5059s right now of how to deal with this board
5060s you can do it with uh Deen and dubia
5063s purchase
5066s that does get you into overdraw
5067s territory but I think you kind of know
5071s that the opponent's hand is pretty face
5073s up at this point and you are outright
5074s dying if this pop guard
5077s lives yeah I mean honestly just the two
5080s Minions on board plus one barrel of
5082s sludge is already e just leaving two
5085s health so yeah there's there's very high
5089s Insanity Crescendo any Naga like you die
5092s to basically everything at that point
5101s yeah
5103s well Gamer does clear up one of those
5106s going to hope that that is enough
5109s to turn the game in his favor set up for
5113s the next turn with the scoundrel but how
5115s many spells are in the Naga is a spell
5119s in the yeah there is right there's at
5121s least one barrel right Barrel so you can
5123s go Barrel that kills the minion
5124s encroaching Insanity deals three so
5127s you're then pushing five to
5130s face so you're one off then with naret
5133s into another Barrel oh that's
5137s unfortunate
5138s yeah yeah I think Maxi won off that
5145s turn all right so gamer is in the game
5148s the game exists okay both options are
5151s available now grifa into 12 healing
5154s amulet or the stick up gor gorm route
5166s sorry game are really taking a lot of
5168s time to think about
5173s this yeah I
5175s don't think there's any reason why you
5178s can't check both because you have the uh
5180s the
5181s scoundrel to be able to cheat as much
5183s Mana as you need
5188s lay down the law does answer the
5190s popar doesn't get it no no no healing no
5193s damage can try again
5201s though you're stepping grifter this turn
5204s for sure right so you do that first
5206s before the discount yes
5212s okay and even though game is taking a
5215s little bit of time on this uh does show
5218s just the amount of practice no
5241s healing oh the uh warlock really likes
5244s this counts here we go maxom just
5246s starting to uh slam some cards the
5249s Reduce by one now means that uh both
5253s insanities are
5254s playable uh from Hand by Maxi and that
5257s means that gamer rvg is going to go down
5260s uh 3 to one in this one he does at least
5263s put a scratch on Maxi bomb which is
5265s something that Gabby failed to do in the
5267s opener queuing up nature Sharman three
5269s times and uh falling 03 uh but in the
5272s end um you know we to be fair we built
5275s that up a bunch of the start of like oh
5276s can can gamer rvg pass the Rogue test I
5279s don't think he did anything particularly
5280s badly there certainly not to my
5283s moderately trained Rogue eye I'm sure um
5286s if some of the real Rogue enjoyers cast
5287s an eye over it they'd have some
5289s criticisms but it's not like there was
5291s some catastrophic throw or failure of
5293s mechanics or not understanding how the
5295s deck worked in general right it was just
5297s kind of an ugly hand it was good
5298s pressure from Maxi again if you want to
5301s flip it around cuz that was a a
5303s relatively un impressive uh Insanity
5306s warlock hand right very few fatigue
5308s cards he just kind of played some
5309s minions then played popar and some
5311s barrels and then just had typo people to
5313s to finish the game
5315s with uh so gamer I think did his best to
5317s navigate way through and I think had two
5321s three out of sevens to just probably be
5324s significantly ahead in the game if he
5326s was able to to hit the healing from that
5328s point but yeah in the end it is going to
5330s be Maxi that goes through and takes out
5333s the winner spot in group see in the
5335s upper
5336s bracket yes it was a a very solid
5340s showing from Maxi Bond again we kind of
5342s saw some highlights from the first
5343s series and then we got to watch that uh
5347s full series between Maxi Bond and gamer
5350s uh there but Maxi Bond performing
5353s extremely well now gets to kind of take
5355s a break for the rest of the day prep for
5357s the top eight tomorrow and just get
5360s ready for that but you know this is a
5363s group stage so as you mentioned gamer
5366s not out of it just going down to that
5367s deciders match uh but we have only just
5372s casted the first series of the day sole
5374s there is still a lot more Hearthstone to
5376s be seen and what do we have coming up
5378s next is going to be uh Gabby versus
5382s Photon so don't go anywhere we're going
5385s to catch that match after this quick
5386s break
5398s [Music]
5425s [Music]
5454s [Music]
5481s [Music]
5537s [Music]
5569s hello everyone and welcome back we are
5571s getting ready to get into our second
5573s match of the day and this second match
5574s of Group C I'm Raven and joining me is
5577s TJ we've got a bit of a spicy one coming
5580s right up TJ we do yeah it's going to be
5583s the elimination match for Group C it's
5584s going to be Gabby versus
5587s Photon and uh you know kind of I don't
5590s want to say opposite stories because
5591s they're both lad Heroes but Boton is a
5593s lad hero who's uh stepping into
5596s competitive play and Gabby is this you
5600s know mythical creature that was once at
5603s the very top
5605s yeah one's at the very top of the uh um
5609s Hearthstone Elite and now H has some
5614s some to prove uh we'll say that um but
5617s still you know that that level of
5620s understanding for the game never goes
5621s away so we'll see if Gabby can uh get
5624s back to that dominating form once again
5628s maybe with the help of his favorite card
5630s snow flipper
5632s penguin yeah the ultimate
5634s cute art although there are some
5636s merlocks that have contested that but I
5638s think generally Everyone likes the snow
5640s flipper but yeah Gabby uh at times an
5643s Unstoppable force in Hearthstone
5645s honestly so uh definitely a gabby fan
5647s over here and he's going to be bringing
5648s uh the first deck that is going to be uh
5650s out on display is going to be this
5652s priest and uh probably I guess this and
5655s Rogue is kind of like the talk of the
5657s meta at the moment both pretty uh scary
5661s decks to not only come up against but to
5663s also try and pilot your yourself and
5665s this one is going to be the bird
5666s watching and chilling Vin version um are
5669s you a fan of this version or are you a
5671s fan of some of the others we've seen
5672s over the course of this
5674s weekend yeah I like this version it just
5676s gives you some um like that that fetch
5679s from your deck that MH uh is crucial in
5684s many matchups where you need to kind of
5687s get to your comboy turns just a little
5690s bit
5691s faster uh so uh big fan of that and uh
5696s Photon has the same overheal priest deck
5700s um but alongside that has the pain lock
5704s heyo um this graphic confuses me
5708s TJ why there one master tour is that one
5711s or seven I think it's that's a one
5714s because look at the four point first
5716s official Hearthstone tournament first
5718s first official this is the that one was
5720s or this is this one is oh this one okay
5724s so it's not previously okay sorry I
5726s thought I thought okay this is including
5728s this one perfect so we do see the um the
5731s difference between Photon and Gabby CU I
5733s think Gabby was like what 22 or
5735s something was the number for him there
5737s so very very experienced in that
5739s competitive H Stone H that graphic threw
5742s me off just a little bit H but photon is
5744s going to be starting off on this drew it
5746s does have the speaker Stompers in there
5748s as well to try and stop some of the more
5751s crazy shenanigans that can happen uh at
5753s least for a turn also with these do you
5755s like this Tech I know you mentioned uh
5758s removing Paladin tech cards and putting
5760s any other cards in in that deck but what
5762s do you think of the tech choices in this
5764s one yeah I do like the uh speaker
5767s stomper in the deck because a lot of
5769s times you do have to with this deck just
5771s build a big board preferably early on in
5774s the game which is definitely possible
5777s with much Tempo tools and ramp you have
5779s um and then protect it with speaker
5781s stomper cuz a lot of times this ramp
5783s Droid would struggles with is uh finding
5786s that closing power once it's you know
5789s had its big push or its two big pushes
5791s dealt with so having speaker stomper to
5794s kind of protect there uh makes a lot of
5796s sense um uh but the the big
5801s thing oh no never mind I didn't remember
5804s seeing that on the graphic but for some
5806s reason I was like it had to have cut
5808s some top end but didn't really in the
5810s grand scheme of things when you're
5811s looking at ramp Druid still has the
5813s Marin still has the y still has the zelc
5816s so oh I've missed it TJ the gab Jam I've
5820s missed it just Gabby instantly on Camera
5823s Head Bopp to whatever music is listening
5825s to it feels like the old days uh but
5828s yeah we're getting off to a good start
5829s here Gabby up top on the priest of
5831s course Photon on this Druid and um
5834s pretty interesting to see how Gabby
5836s Pilots the openings I do think the
5839s priest openings obviously there the more
5841s straightforward like super powerful ones
5844s but I do enjoy seeing when these players
5846s like when they decide to go a bit in
5849s right and when they start trying to do
5850s some combos when they start deciding to
5852s drop um uh Hadis for example all these
5857s things are super interesting to me so be
5859s cool to see how Gabby approaches it
5862s Photon has gone oh no he's back now okay
5865s perfect uh Photon does have a very uh
5868s potentially Tempo heavy opening with
5870s double Nest
5872s matron yeah double nest matron into the
5875s flower child uh could be good often
5878s times you want to go ramp Tempo flower
5881s child into a Marin and then refill with
5883s the wand and
5885s then um just keep rolling uh through
5888s your turns like that and that's kind of
5890s your your big push that's where I like
5893s the speaker Stompers protect that but uh
5896s no ramp currently uh New Heights was
5899s what's been cut from the
5901s list um in order
5904s to uh make room for these speaker
5907s Stompers uh I would assume so there is a
5910s little bit less ramp but it still exists
5912s in the form of malurian gifts or splush
5915s bash W yeah I really like the Hidden Gem
5918s Choice there from Gabby whe
5920s unfortunately didn't see his discover
5921s choices um but the hidden Gem's nice
5923s because now spell damage swipe with just
5926s one spell damage doesn't actually clear
5928s it off right so it just makes that just
5930s a little bit more frustrating to deal
5932s with a photon uh so that's a really good
5934s pick up there for Gabby getting that
5936s clergy down as well just uh getting that
5938s card draw cooking but we are um not too
5941s long away from a dragon Fiesta right now
5946s TJ what to do yeah but how he spaced out
5949s these turns is pretty
5951s important
5954s um I don't know I was there's not really
5958s any great players I was thinking well
5960s you're behind on board what if you just
5961s coin out Puppet Master but like a power
5963s w syn would just allow value trades on
5966s the board which is not uh not
5968s particularly good but it's going to go
5970s with the coin swipe the curve makes
5971s sense with this because next turn you
5973s can go double matron plus CH Drake and
5976s then float that right into the flower
5978s child so I do like the swipe in this or
5981s even Puppet Master right even Puppet
5983s Master but the double Nest matron into
5986s Chia Drake just
5988s feels
5989s that's so much power but puppet M Puppet
5993s Master into flower child is a great
5995s combo because you get those uh double up
5998s on the minions the
6008s puppets to no one's surprise we're going
6010s to see double Nest Pon come down is
6011s going to be a puppet master coming out
6013s here I do like this though because
6015s although we just saw zelc draw uh this
6017s is just going to hit um well all well
6020s yeah it will just hit unless it gets
6021s killed this turn and we'll be able to
6023s get that uh like Aon and stuff right so
6025s like this is going to be really big for
6026s Photon I think Anar and marin oh for
6029s free oh oh
6033s yeah doesn't look too bad to me TJ and
6037s this is the problem of because of these
6040s Tempo starts it's really funny to me how
6042s many games for Druid you think of this
6045s Druid and you think oh you know the ramp
6047s into all the big stuff blah blah blah
6049s but so many starts or so many games are
6052s just won because drewy just does this
6053s this and then it's like well well I
6056s can't really come back from this right
6058s so we'll see if Gabby has a way to fight
6060s back there are ways in the deck of
6061s course but especially with this gem
6064s revealed from stealth it's going to be a
6065s little bit
6071s tricky
6073s right the perfect Tiding
6077s spot this Tempo is pretty huge because
6079s you can keep trading with this Hidden
6081s Gem and then heal it right back up now
6084s the doubles are on the board which means
6086s that it's not going to get
6088s hit but here we go got anr fi and
6095s Marin and uh the doomin as well is
6102s uh in the deck which can be pretty
6104s potent but does hit anr Marin which I
6107s think is just the most raw power in
6110s terms of
6111s the high cost cards left in the deck so
6114s Puppet Master putting in some
6124s work yeah this is looking huge I'm like
6128s don't get me wrong priest can really uh
6131s you know do some miraculous things
6133s during games we've seen this already
6135s yesterday on stream with some of the
6137s games but
6139s uh but all of this power as you said
6142s double Marin Double AA even the zelc
6144s kind of just sat there there is the ramp
6146s missing of course for Photon Photon
6148s hasn't actually been able to ramp up so
6150s even though there's the one drop
6151s versions yeah the followup isn't super
6154s strong because the lack of power but the
6155s one drop Marin into the wand is going to
6158s be very very strong indeed Gabby does
6160s get hold of the um amthal though so
6162s there could be Shenanigans going forward
6164s with that next turn at least or at least
6166s trying to build towards next
6174s okay going to make some cleaner trades
6175s probably going to get rid of that puppet
6177s as well
6179s yeah very important and this holds on to
6182s a ton of tempo and now with the alond
6186s has the way to deal with the big stuff
6188s so
6191s um does would be very beneficial at this
6195s point to find that second
6199s clergy going to go for the one no
6201s surprises here
6206s you got to go for the alpha plan and
6207s just rip the
6209s legendaries you'll get the one
6211s eventually you
6213s thinking okay yeah he going to go splish
6215s spash first Aon then refill I imagine
6219s into
6220s one it's kind of going for legendaries
6223s these are you know some these are
6225s definitely some minions a lot of the big
6227s stuff's already been pulled from the
6229s deck um uh the best draw there would
6234s have been the Doom
6241s kid just to block uh amenu potential
6245s yeah I guess yuron would have been quite
6247s good as
6250s well not bad though Fire coming going to
6252s come down and help clear up some of this
6255s uh
6256s these these minion are being a little
6258s bit pesky the gem so getting rid of the
6260s slightly bigger one is going to help
6263s he's Trading off could have held on to
6264s the inter vate and gone the free Chia
6266s Drake and then F without using the
6271s interv to get the F out since a minions
6275s was being traded anyway yeah is he
6278s saving it for specific reasons wanting
6280s to hold the spell damage
6282s potentially yeah free spell damage but
6284s there's not much left there's a swipe
6288s and I guess there's gifs as
6291s well but has already used to swipe
6294s I don't know it's just now the option to
6297s go
6299s um uh to inate yuron is gone right uh
6304s yeah which would have been huge here so
6306s this is pretty big though right because
6308s the amonth on board it's not been copied
6312s but it did get a
6314s Resa so and hits the interv anyway ah
6319s yeah it's getting the resk is probably
6322s about as good as it gets a lot of the
6323s time or at least on average forthal so
6325s it's not too bad but this yog's going to
6328s do a little bit of a stealing a little
6330s bit of
6335s thievery hope is an
6343s illusion
6346s okay oh
6348s jeez do does instantly unfreeze cuz the
6352s amthor didn't actually use an ability
6354s and ability classes is like kind of it's
6356s like an action right free stops you
6358s attacking but it also stops actions
6360s let's say
6377s yep take a good look you ain't never
6380s seen a again a bit of a tricky yeah res
6384s go
6385s though there is rest in peace as well
6388s for Gabby going forward so there are
6391s options
6393s but it's just going be to one of the
6395s Amon Thor I think you kill the yog
6399s right yeah Gabby got an for is going to
6402s be nice going to be able to regen some
6403s Mana as well oh I'm going to go again
6405s now with the Resa right
6408s yep and then copy
6412s it Gabby played this game
6418s before okay low
6422s World got both oh my gosh not bad and
6425s then gets to summon as
6427s well not a great
6431s discover I it looked like he may have
6434s like I don't know we didn't get to see
6436s it so I don't know if that's the best
6437s option regardless but it looked like he
6440s was frustrated cuz he might have like
6442s been spam clicking in in to click I
6444s don't know
6445s yeah yeah cuz that choice got made quite
6448s quickly right and it normally you're not
6450s snap picking Finly it's not not the the
6453s one you expect to see uh picked up they
6455s going to go for Marin number two though
6457s now that Photon has to spend real mana
6459s on these cards as opposed to pain one
6462s yep and wand and now there are two
6464s crowns in the deck so honestly that's
6467s probably what we're looking for here cuz
6468s that's the last remaining bit of power
6470s there's one oh and Cobalt
6476s grybow makes things real tough yeah I
6478s was going to say grey BAU uh even though
6480s I I I like big stats Greybar actually
6483s looks all right here
6485s yeah what if it's just cobal TJ ah the
6489s zc is still there is the
6493s only it's really the only card I
6496s want but exactly right and that's one of
6499s many cards in hand
6502s so can I tempt you with a load of random
6505s legendaries
6528s herion that's a second Honis discovered
6531s from the alond tool yeah
6533s one right
6536s yeah also got the calos there as
6552s well in Harmony and then probably end
6555s turn with yeah
6567s world of
6570s evil is a full hand mhm both players
6574s full hand all right second you don't
6577s really you don't need a second one not
6579s the end of the world yeah well yeah yeah
6581s not the end of the world at all the only
6582s the only time that's good is if it
6584s wasn't drawn that turn you play monkey
6587s it's rubbish and then you get a rroll
6589s but that's like very specific outcome
6591s right yeah h
6595s grabot just makes these boards even more
6597s of a
6598s puzzle Gabby at this point just has way
6601s more raw power uh in the hand I mean
6605s Photon can obviously change that with
6607s the Cobalt but yeah maybe trying to find
6609s an excuse to use the ziliax
6613s first and then we can swap with the
6616s Cobalt I mean lot of great traes the
6619s Cobalt's zero anyway right so that can
6621s come out even in the same turn
6627s yeah even now are going to start being
6630s annoying right cuz they can attack yeah
6632s looks like he's going for a swipe
6635s play that there a lot of spell damage
6639s yeah
6641s ah bro too many
6644s actions we're
6650s back even hearstone can't hand handle
6652s hearstone
6662s sometimes G's back all right Hidden Gem
6665s not a huge
6676s deal let still that calos in hand as
6679s well to maybe get away with some
6681s Shenanigans the fate of the yep Gabby
6684s going to go
6686s fishing though we don't know what
6693s for at this point with the discovers
6695s we're uh we're on the journey with
6697s Photon here
6725s just wants to make things awkward with a
6728s million gray bows I
6731s guess that old taunt Druid all over
6740s again bit healing from the gems going to
6743s going to be nice as well
6745s o there's still still a crown in the
6748s deck right from the Second Marin oh that
6752s hand dump as much as possible into
6754s goblet Crown that's Hearthstone we want
6756s to
6759s see but there's also a lot
6763s of you could goblet into goblet oh my
6769s gosh is this still a gift in the deck
6774s uh yes cuz that would be quite
6778s good endless
6783s swipes I do think we could potentially
6786s see the Cobalt soon though I don't think
6789s this hand is it that's apart from
6791s exactly the goblin of
6797s course okay going to start killing off
6799s the minions to reduce some of this uh
6801s gayb about annoyance but of course Gabby
6803s is going to have access to uh a little
6805s bit of refill does have that first spell
6807s costing Zero Effect from calagos still
6809s active of course so gets a little bit
6811s more freedom with the things you can do
6813s this
6817s turn on your left you
6821s a what do we
6830s got that's the that's the put prison
6834s yeah
6842s yeah okay not too
6846s bad popup book
6852s sure it would have been
6856s TJ it could have been possible it could
6859s have been possible
6874s our work now shapes Life as we know
6883s it yeah this game's getting a little
6886s little wacky little too wacky for my
6889s taste wait I I don't think I've seen
6891s this interaction if Cal swaps the hand
6896s the cards aren't chained anymore
6899s right I have no idea I was going to say
6903s maybe it's just me but I've never right
6904s okay it's Photon you know what you need
6906s to do for science I think everyone says
6909s oh
6911s perfect okay ah yeah they do on chain
6915s cuz they're just new cards okay cool oh
6920s jeez there's nothing mindblowing
6923s C here there is flint
6927s though Flint with full
6929s Mana okay okay a hero
6936s worm not too
6939s bad horseshoe
6941s sure cheap enough to go
6944s again Kos is like
6950s okay J G okay
6960s there is still the two hadanas here as
6962s well in hand so that can actually we
6964s getting to the point where that that
6966s could just be enough honestly with this
6968s gem if we can heal them up with the uh
6971s the holy Waters yeah cuz there's flash
6974s heal also yeah there's also the there's
6977s also a
6978s holler so you clear the try and clear
6981s the board with holler
6984s I need to find a new
6990s gig yeah good Target for the spring
6992s water as well we'll get that overheal in
6994s hand this is going to be
6996s nice what do you think like try and
6998s clear the board and then say well the
7000s average legendaries aren't going to just
7002s randomly fight this and then next turn
7005s just go Hadis
7008s Hadis yeah
7014s so there's still
7016s clergy uh
7019s s yeah think clergy is the big one draw
7024s a card at the end of
7028s this and this does
7030s clear uh everything now right it'll
7033s clear it all at the end with the gem and
7036s then that'll stop the gray B being a
7037s pain as well a really nice clean clear
7040s there from Gabby that's really what you
7042s want to see just dissect the board uh
7044s with minimal frustration and now the is
7047s still RCA
7049s right uh yeah it should be right takes
7052s base Mana doesn't it
7055s yeah and here's the problem for Photon
7058s now like any given legendary does not
7061s deal with this board
7063s therefore Gabby can sort of just do
7065s whatever he wants next
7069s turn yeah I can't even make a board
7071s Space by doing the dance floor
7075s [Music]
7076s mhm is this worth going like a stargazer
7081s here Stargazer gift yeah I don't know
7084s what you're looking for Dra well there's
7086s still another Crown isn't there no that
7089s was the second Crown oh was that the
7090s second oh sorry my bad okay then yeah
7092s that's not as good yeah the first one
7094s was for the gray boughs oh yeah yeah
7097s yeah yeah yeah yeah
7102s for now I mean just feels like lethal
7107s Tyrion go oh my
7111s God 2014 he
7114s Stone okay so now there can
7119s be Gabby can choose if he wants to
7122s guarantee the owner
7124s here
7127s right you can bump over heal to do the
7131s two damage for me
7137s yeah or or just do that yeah you know
7139s whatever if you decides he doesn't
7141s need wants the board space I think
7144s because uh the anr would stealing the
7146s minion blocks another board space
7149s probably drop location
7151s right location or p in this instance
7156s yeah but location probably better cuz
7158s you get all the the many procs yeah
7164s yep going to flourish back up to full
7166s Mana
7167s crystals oh now can't drop the location
7170s oh well it's still very good oh yeah cuz
7172s of the uh yeah yeah yeah
7174s yeah it would have had to have done it
7176s the other way round right played the
7178s location not the
7181s heal yeah it's still
7183s enough yeah really good win there really
7186s tricky mid game as both players were
7189s sort of scrambling with uh sort of weird
7191s resources is but that again is uh the
7194s strength of priest I know salt was
7196s talking about at the start of yesterday
7198s where priest has the ability to pop off
7200s early and win and then play really long
7203s drawn out sort of uh games based on
7206s Creative plays from you uh and Gabby
7208s made that work I think the really clean
7210s board clear with the setup was really
7212s nice there for Gabby and I do think that
7215s Photon got a just a little bit stuck
7218s honestly had a really good start with
7219s the puppet master dragon opening but
7221s once that was dealt with it just never
7223s really felt like it was good enough and
7225s this was huge though the Resa being
7227s generated so that then the um the uh the
7231s resurrects are always going to hit resus
7233s to be able to do multi cers was
7234s absolutely huge and I think key for
7236s Gabby taking this yeah
7238s absolutely um and it's a big win but
7242s Raven TJ I'm
7245s I Gabby cannot be satisfied if this
7250s nature Shaman is still without a win in
7254s a series that the deck just has not
7257s performed um over the course of the
7259s weekend thus
7260s far um we saw a dead draw with it
7264s yesterday even though um you know was
7267s able to get a win in the first series
7269s with it and the series that we saw on
7271s stream very really struggled and then we
7274s we got a quick Glimpse at the highlights
7277s of Gabby's first match and it just lost
7280s three quick ones in a row versus Maxi
7282s Bond
7283s so uh it was not the best not the best
7286s yeah so we'll see if it it's going to be
7288s better suited here uh which it it could
7293s be I mean we have pain lock on the side
7296s of
7297s photon um which can go fast but it's
7300s board-based so you may win against the
7304s pain lock if it does nothing for a few
7306s turns like we saw but the pain Lock's
7308s low enough to just lightning Bol them on
7310s like turn five and it's over maybe
7312s that's maybe that's the grand plan there
7314s but yeah we did see very briefly Gabby
7317s struggle with it in the previous matchup
7318s and again we didn't really touch on this
7320s too much cuz we saw Dove straight into
7321s game one but this is an elimination game
7324s right this is the lower bracket match in
7326s group C so the loser of this is just
7328s done and will not progress to tomorrow
7330s the winner still has to win you know a
7332s little bit more going forward so uh yeah
7335s really important matchup here and if we
7336s see that Shaman sort of struggle again
7339s we will have to start asking some
7340s questions as uh it's not the most
7342s impressive thing in the world on stream
7344s but we are going to see Gabby now on the
7345s Druid by looks of things and Photon on
7348s that Warlock and we've spoken a lot of
7350s TJ about Insanity um but what what do
7353s you think about pain
7356s warlock ah I mean it has some very high
7360s highs and some very low lows we'll just
7363s put it that way yeah um you kind of have
7367s to you know flirt with disaster a lot of
7370s times when you're playing against Decks
7371s that do have a lot of of damage from
7373s hand I kind of wanted to see Gabby try
7375s and get the nature Shaman out of the way
7377s just because if he does lose this game
7380s um and the pain warlock gets through I
7382s think that might have been his best
7383s chance to win with the TJ yeah but maybe
7388s he doesn't care what his final matchup
7389s is on the nature Shaman has more cough
7391s against something else cuz pain lock can
7393s go very quickly but that is uh quite the
7397s start that is I would say close to
7400s perfect yeah because R uh g r welp is
7404s going to contest the early push from uh
7406s Photon Splish Splash is going to kind of
7409s help do that but also ramp and then your
7411s battery dragon is going to be F and if
7413s that gets reduced that's one of the key
7415s cards that can help you recover from one
7417s of the very aggressive openings that
7419s pain loock aims to do so yeah ticking a
7421s lot of boxes here for Gabby at least in
7423s the opening innovate TJ can Splish
7426s Splash on
7429s two I wouldn't even be surprised here at
7431s photon just coins out a Spirit Bomb yeah
7434s I think this is just go yeah yeah yeah I
7436s like this protect the board just go
7439s imprison horror is already lined up for
7441s next
7442s turn um you could even fit in mass
7444s production with it like
7448s where cruising towards a molten giant
7451s real
7454s quick yeah you want to get this out to
7457s not only to ramp but just contest this
7459s flame imp as well Force the trade
7464s that's production going to come out here
7465s no
7470s problemo a little trade off okay got the
7473s sheriff that could come in useful as
7474s well if a th is going to contest can
7477s maybe lock it away in in jail for a
7479s little bit yep for crimes against
7485s warlocks o no
7487s hits yeah
7493s just going have to use the Mana on the
7494s old hero power gain a tiny bit of
7497s armor yeah and I hope for the
7501s best double
7504s giant oh flame that's a good one we
7509s going to see probably double molten
7510s giant very very
7512s soon I mean even just a single molten
7515s giant next turn is going to
7517s be good enough draws off the top will
7520s let him fit both but against the jid
7523s this is a little bit
7525s um a little bit scary right you could
7529s just freeze the for2
7531s pupil yeah this is huge cuz there's just
7533s enough for pupil to be active right so
7536s it's like just enough to lock it
7538s in it's going to go for the hero power
7541s to take down the flame him just remove
7542s that minion that threat off the
7546s board okay yeah we're
7550s uh we're Double Mountain shining
7554s well you put a lot of power on board
7557s this is a two- turn lethal setup oh I I
7559s think if you not I think if you're not
7562s doing this then you're not playing the
7564s deck for me personally anyway maybe I'm
7567s a bit overzealous but I just think if
7569s you're not going like kind of making
7570s these Allin board players then this is
7573s not a deck you should be bringing to a
7575s tournament cuz this is how you win right
7577s like this is how the deck wins it goes
7579s super low plays everything on board and
7581s says that is good
7590s enough I mean
7592s there's not really too many options here
7596s can I go for the h going to
7599s pass so
7601s there's 24 damage on board and needs two
7604s so there's multiple Symphony of
7610s sins that win the game here H actually
7613s no cuz you have to pick which one you
7619s want cuz if you attack with everything
7622s first or you attack with the four
7623s attacks
7625s first then see your
7628s Symphony yeah I think that's and then
7630s you fine though right oh oh just going
7633s to go speaker St St okay that's
7638s that's more so locks in the win yeah we
7642s do see five but yeah five will not be
7644s enough and that's it and I appreciate
7645s that there from Photon fights back very
7647s very quickly indeed with this pain lock
7649s gets it over the line as well but I I
7652s really H think like that was the way to
7654s go the pain log is one where as you
7656s mentioned when I asked you about it
7657s earlier you kind of really gamble with
7661s your own health total especially against
7662s exactly this Druid from Gabby uh which
7665s is sort of built to do that burst spell
7666s damage so I like it a lot that he kind
7668s of um I don't even really want to say
7670s went all in because I do think that's
7672s what the the deck does right it's what
7673s the deck's built to do but I like that
7675s it was just like yes we we'll push and
7678s uh then some restraint with the speaker
7680s stomper at the
7683s end I would have definitely just clicked
7686s Symphony and and chose to believe
7690s yeah and I probably would have lost
7692s because of
7694s it yeah little bit risky but I do like
7698s the uh the play there and now we're tied
7700s up one one and that's also the pain
7703s lock uh out of the way for Photon mhm
7707s and I think that might be a hindrance
7710s for Gabby but we'll see Gabby might feel
7714s more confident against uh the priest or
7716s the the Druid on the on the other side
7718s so well I do believe we've got The
7721s Druids going up against each other now
7723s uh and obviously they're not the same
7724s Druid Gabby is on that con's Druid and
7726s then uh we did see the sort of ramp
7729s Druid from Photon earlier on um which
7732s one in this matchup which one would you
7734s like to be here TJ What whose position
7736s would you like to be in right now for
7738s The
7740s Druids that's a tough one um because it
7743s does depend a lot on the early ramp
7745s right coner Druid can get some very
7748s quick wins um but the problem is uh the
7752s ramp Druid can make just these massive
7754s boards right um uh pretty early on into
7758s the game and I'm not even talking about
7760s just like the nestm I'm talking about
7761s like if you are able to get like Marin
7763s on curve and then you can wand and do a
7766s couple more big things that's where
7768s coner really struggles because they
7771s can't lethal if you have things on board
7774s um that's the the big deal now MAV Vista
7777s can can change a lot of that yeah cuz
7780s you're effectively like tripling up in
7782s some cases if you're able to find uh
7786s those chales in time for M Vista because
7789s when M Vista recasts say the first drink
7793s of the Chalice you also get the the the
7796s second drink and thus the third drink
7799s from from each one so um you're you if
7803s you miss the Vista and then can just
7805s throw some damage out or try and clear
7806s the board with the first couple then
7808s you're basically reloading your hand
7810s with more chalises for the second go
7812s maybe this time with you know more spell
7814s damage or concierge I do really enjoy
7816s when I first saw Mr Vista I was like oh
7818s what combos do you do with this you know
7821s like what wild things can you do and
7823s then quickly realized it's just three
7826s turns like that's just a lot of stuff so
7829s you know we see like in this situation
7831s gab's like just keeping it in the
7833s opening hand to be like well yeah it's
7835s just a lot of stuff we don't need to
7836s specifically do anything overly fancy
7839s when a lot of the time just that many
7841s turns of stuff uh is is going to be good
7844s enough so yeah I do like to see a lot
7847s like you know sleep under the STS for
7848s example that just being played is going
7849s to be huge
7853s so I wouldn't mind just going Nest
7855s matron into gem tosser
7858s here just for some Tempo and then next
7862s turn you can
7863s still interat our coin whichever one you
7866s don't use this turn into flower child
7868s the following turn
7874s but
7876s but yeah but you're sacrificing the
7878s ability to maybe get one of your more
7879s expensive cards out a little bit sooner
7882s for Tempo actually it's just going to
7883s rip the flower child now so okay this
7886s kind of still puts something on board
7888s but cuts out kind of the step of the
7889s process the only problem with this is
7891s that um you don't get the opportunity to
7894s like Nest matron into uh gem tosser next
7898s turn because doing it this turn it it
7901s only push three but you still get the
7903s activation of gem tosser since you'd
7905s only bring yourself back up but speaker
7907s stomper is a perfect card to pair with
7909s it I was going to say do you like this
7911s is a less of a um combo stopper and more
7915s of just I'm just going to be annoying
7917s this turn and build a board cuz I kind
7919s of
7919s do yeah I think the curve is you know
7924s pretty well spoken for in this instance
7926s with you doom next
7929s turn let's put on some
7932s pressure yeah gab's giving it a nod
7934s because Gabby's okay with this to an
7935s extent right cuz he has Mr Vista so it's
7938s not a big deal to be uh you know locked
7940s out of this uh of this stuff the Spells
7943s this turn so not a huge deal but still
7945s both players building up that board and
7947s trying to get some uh little bit of
7949s damage through but the Doom kin followup
7951s for five is going to be pretty nice it
7952s does reduce some of Gabby's
7962s options yeah into Mar next turn into W
7965s and to build a big board yeah it's
7969s looking pretty good o
7973s okay did get the Chalice pickup as
7977s well I wonder if you just unload now
7980s yeah the spell damage with the location
7982s swipe chalice chalice like yeah I like
7987s it cuz it gives up more options for next
7989s turn as well there at worst a splish
7991s spash welp into something next turn this
7994s also is likely to push uh the five to
7997s face never mind
8005s and this is a bit of a slow turn from
8008s Photon right like the Marin coming down
8011s on curve generally would say oh well
8013s that's good but playing this and just
8016s leaving at least five damage to go face
8019s is a little bit scary when you're not
8022s the burst deck right
8026s yeah does have the zelc of course for
8028s next turn which is going to be useful or
8030s the fire depending on the situation but
8033s this is just a little bit scary is there
8036s ever a world where like swipe gem tosser
8040s does this to save the five damage this
8045s turn swipe that works I still want to
8049s just Marin you have seven mana and a
8051s Marin in your hand yeah it's just but
8054s but you also have 24 well 19 Health
8057s right to an
8060s extent yeah but the faster you Marin the
8062s faster you can get your health total
8064s even higher but do you not think sure
8067s I'm just thinking if Photon plays Marin
8069s the next turn is photo not extremely
8071s likely to play zelc which means the
8073s one's not getting played
8075s anyway yeah but then you still have
8078s seven Mana that you have to spend to get
8079s Mar down at some point in the
8082s game true true but that's like maybe
8085s that's an a now turn right it's like
8086s turn turn now Marin wand yeah I suppose
8097s does have access to uh build the option
8100s of building up a board and playing F
8102s here as well you were talking earlier
8105s about like having a lot of things on
8107s board is strong against this deck yep do
8110s you like that more than the
8116s zelc zelc is never going to get
8119s cheaper or I could maybe just for Mana
8124s expenditure though the gift WP well plus
8127s five I think is more health because even
8129s after the
8130s attack you're going to have more Health
8134s remaining yeah on the board overall as
8137s well yeah yeah yeah
8139s yeah pushes two to the face as well not
8142s too bad they little heal take them up 29
8145s it's exactly the same amount of Health
8147s oh was it I just believe it's 11 versus
8149s 11 yeah you could have said it was any
8151s number I would have agreed with you yeah
8153s it's 11 versus 11
8158s Health Gabby probably going to go dig in
8161s now wants to get hold of some spell
8162s damage does still have tide pool in in
8164s hand does have the concierge as
8167s well needs to just not die though
8169s because that's quite
8173s important yeah so with draw two cards
8176s you can still refresh twice hit tide
8178s pool get the last
8180s one um um it's still a
8183s lot so we have a last drink two drinks
8186s and then a tide pool with the three
8188s drinks left so we're looking at plus two
8190s spell
8191s damage with six total so 24 damage worth
8200s of worth of juice
8203s mhm so we'll need the second tide pull
8206s or an additional spell damage or swipe I
8210s suppose cuz that can also take Health
8212s off the
8221s board what to do so that's effectively
8224s what we're looking for for Gabby next
8225s turn
8227s is uh another chalice another tide poool
8232s pupil yeah just just like an extra push
8235s right is is all he's really waiting for
8237s now just one extra thing to really
8239s unlock the hand zil is going to come
8241s down though get some work
8244s done importantly not heal Gabby up with
8247s the Divine Shield trade into the five
8249s was quite
8252s nice I found
8271s I'm going to go for a lot of card draw
8274s going to some regen as well of course
8277s yeah for forget my zelc and five being
8279s the same health I keep look thinking
8282s that he's got to make a
8283s copy oh the the wrong mod right yeah
8286s yeah yeah yeah he's got like the rush
8289s life steal
8292s poisonous elusive
8295s reborn Woods
8298s [Music]
8303s dang
8309s modules go for swipe to clean up a chunk
8312s of
8314s this this is putting it into the tide
8317s pool as well though so it's not you know
8319s all
8325s lost but that looks like lethal to me
8327s with a double swipe from the gift with
8328s the spell damage and the zelc push from
8331s Photon so it looks like uh Gabby got
8334s close and was you know acquiring all the
8336s pieces of the puzzle but just the
8338s Relentless pressure Gabby had to
8340s basically clear what two two three times
8343s maybe in a row whilst trying to progress
8345s the game plan H and I think the
8348s inclusion of or the the F coming down on
8350s the board for Photon really messed up
8352s the Mr Vista turn so or the Mr Vista
8354s proc I guess so yeah a really good game
8357s there for Photon just getting a little
8359s bit one step ahead there of Gabby and
8361s not really letting Gabby get comfortable
8362s with the deck yeah Gabby was that
8366s following turn the very next turn would
8368s have
8369s been infinite damage yeah 8 million
8372s damage about yeah
8374s so
8376s um cuz he had would have had access to
8378s three spell
8380s damage uh for effectively nothing cuz
8383s the uh two would have been free with the
8386s location um and
8389s then a pupil which would have gotten a
8391s three three drink and then at least what
8395s four left in in
8398s hand yeah seven with plus three spell
8401s damage plus would uh would have have
8404s enough Mana to maybe pull another spell
8406s damage out of the deck
8407s so uh a lot a lot a lot a lot a lot a
8411s lot so now that we've calculated it it
8413s would have been a lot it does mean that
8416s Photon goes up in the series though and
8418s uh We've not even got to the nature to
8421s Shaman yet TJ we've not even got to that
8423s discussion yet um so we'll have to see
8425s Gabby's definitely got an uphill climb
8427s as he is going to be going up against
8429s photon's uh priest which I'm just going
8432s to triple check I'm sure we'll have a
8434s look at it at some point but just Tri
8436s checking the build yes it's the it's
8438s bird is the word along with of course
8441s the VIN which is a natural inclusion
8443s since that is the rules uh so yeah just
8446s going to go for the bird build there of
8448s the priest not too bad it is the build
8450s I've played the least because I've been
8452s playing the uh the Puppet Theater build
8455s which has been a lot of fun uh but yeah
8457s this is H fun in a different way is that
8459s VIN as well has actually is a card that
8462s can sort of yink games right uh because
8465s it's just like sort of surprise damage
8467s in a lot of instances so we'll see how
8469s it goes this could be the last game of
8470s this series and maybe the last game of
8473s uh Gabby's tournament here if Photon can
8476s take the win on this priest on the
8479s bottom yeah then photon get ahead on the
8481s board early this can get out of control
8484s for the Druid very quickly cuz they can
8487s just continually clear your board
8489s and uh keep their minions
8492s healthy um and then you know they have
8495s high Health on board it's harder to
8497s combo and you're consistently taking
8499s damage
8501s so not a great opening for Gabby that is
8506s uh Tempo is called concierge Druid but
8509s that's not what you want to see early
8513s cleric there's heels there's creation
8516s protocol there's bird watching there's
8518s uh on the other hand I quite like
8520s photons opening right now oh fan club as
8526s well this is one thing I I have fun with
8530s with the priest is how do you actually
8533s play this kind of hand cuz there's so
8534s many options right there's even like
8537s Forge for creation protocol this turn
8539s take it a bit slower can heal just a
8541s draw can just set up the fan club and
8544s maybe heal with funnel or Flash could
8547s just click bird watching to kind of do
8548s the protocol thing in a roundabout way
8551s so there's a lot can be done looks like
8553s is going to be bird watching into uh
8555s question mark right now could go full
8557s Turbo with the
8559s clergy yep I like it get to push some
8563s damage
8564s too get them both on board oh yeah this
8569s game is pretty much done oh jeez I think
8572s even there was a win there for Gabby
8574s it's just like two three fours that draw
8576s cards on turn two okay sounds
8582s good so there's options of like just fan
8585s wait fan
8590s club what does working
8594s out haa funnel cake things here as
8599s well I I just
8601s just going to keep it simple okay
8605s yeah keep the
8607s board reasonably
8610s healthy Hidden
8612s Gem I don't think you really need Amad
8615s as much in this
8616s matchup not with this opening as well
8619s right like this opening is just you've
8622s got the board so keep it is the way I
8625s I'd look at this make Gabby have to do
8627s extreme things to try and stop these
8629s clergy
8632s give that well up into the uh Che is not
8636s too
8637s bad oh put some stuff on the
8640s board but this could get a bit filthy
8642s now though right depends again like
8644s Photon could take it a little bit slow
8646s with love his lasting but there was just
8649s a whole of like funnel cake flash
8651s whatever whatever whatever also Gabby
8654s has the turbo combo hand
8661s being able to go double spell damage
8664s with the miniat Chia Drake and then go
8668s with the float and concierge with Double
8670s T
8673s P if you draw a chalice off the top you
8676s have double spell damage triple fully
8679s juice
8681s chalice I mean there going to be a lot
8683s of Health on on the board in form of
8684s minions but that could be a way to kind
8687s of force Photon to start over at the
8690s very least
8692s the going to go double
8694s gem the perfing
8699s spot okay just going absolute turbo here
8704s with the
8705s draw I can respect it I just thought
8708s that would have been a potential holler
8709s turn but what do I know
8722s oh this is
8725s o o that's all I've got TJ it's my cting
8729s analysis o very good very gone yeah
8734s basically the the threats just pushed
8736s out and this is where in a roundabout
8738s way Photon light is rewarded for going
8740s turbo draw because there is just a
8742s handful of stuff to sort of react with
8745s and there is the huler that can be able
8746s to clear this board
8749s up but there's not the I feel like the
8751s support cards are now gone from from the
8753s options right cuz like double gem gone
8756s double clergy gone I it is just holler
8759s in the dream right
8765s now I need to find a
8769s new there's the creation protocol in
8771s hand though so next turn that could look
8772s at getting forged and create some value
8775s there for Photon so it's not all
8778s bad yeah with the double fan club set up
8781s on the board and still a lot of cheap
8782s healing in the
8784s hand empty board means Honis coming into
8787s the hand at any point
8789s is going to be a pretty big deal yeah we
8793s didn't see uh sole's favorite play
8795s though which is just Hadis on curve
8796s against
8799s Druid maybe we'll see that in the rest
8802s of the day
8813s I have 100% lost track of what's in uh
8815s Gabby's pup right now good stuff I
8820s imagine
8822s swipe yeah there's the freeze as well
8824s right yeah the freeze spell
8827s damage and um something Stars I think oh
8833s is it stars
8838s okay is this the time to uh make maybe
8840s go a little bit slow get love
8842s everlasting down maybe Forge the
8844s creation protocol and go from
8857s there oh just play okay well there is
8860s well there you go TJ you're a prophet
8871s probably got to be safe for next
8875s turn oh you
8878s think yeah he's got flash heel funnel
8881s cake I guess pupil I guess I want this
8885s you can love everlasting so one of those
8887s things is
8890s free I do feel that photon's just taken
8893s an approach this game of you know I'm
8895s not going to try and go even remotely
8897s slow there's been no forges on the
8899s creation protocol it's just go go go we
8902s need to end this quickly because of the
8904s Druid Deck Of course that gab's playing
8906s not really going to be able to rely on
8907s some healing here
8913s yeah and we're getting to the stage in
8915s the game where I look at Gabby's hand
8917s every turn and go lethal question mark
8920s cuz that's what it feels
8922s like maybe not quite yet with this hand
8925s but you never know
8931s I found
8941s a going use the pupil here to go for the
8949s drawers time for no one and get GI r
8953s five I don't think there was even that
8955s many dragons left so a lot of Health
8958s being put on the board here which is uh
8961s pretty big deal also fiveing there yeah
8964s exactly just for the uh the headiness
8967s right just being able to
8969s soak oh jeez there's so
8973s many oh did get there's so much going on
8976s here so you need one sick pick up one
8981s two three
8983s four five 6 7 8 n 10 just shout Le TJ 10
8989s Over Heals 10 Over Heals so you get 1 2
8993s 3 4 5 6 7
8998s 8
9003s one
9007s two okay killing off the small minions
9010s it's going to get funnel cake to uh beef
9012s this manner up again
9022s wait is this potentially one
9026s off yeah but then you leave the fire
9029s yeah yeah yeah yeah I was just trying to
9030s think that even in you know which outs
9033s there you sure surely you just lock this
9036s in
9037s right I don't know cuz you can just get
9040s another Honis from the creation protocol
9042s and go again
9051s oh Gabby already starting to lock stuff
9053s in himself
9057s though yeah I mean photon's out of card
9059s so Gabby just kind of has to go pop off
9062s here and
9064s then not die and not die yeah so you can
9068s go
9071s concierge might just be
9073s concierge swipe and then there's the
9076s inovate there as
9077s well yeah w
9081s hit chalice again all right there we go
9083s okay well let me just do a quick count
9086s on there 1 million yep sounds
9090s good
9100s 48 but is the time to lock it all
9104s in yeah sometimes the animations can be
9107s weird especially if you haven't cast any
9109s yet and the game has has to show you
9110s that hey look I'm a tourist
9113s drinks oh yeah yeah yeah to say hello
9118s yeah t like 5
9119s Seconds
9121s yeah got explain I know this that he's
9125s playing in true it this may look like a
9127s mage card but look I'm a
9130s tourist and photon's I'm just going to
9132s and grab a drink while this
9134s happens well Gabby Fights Back TJ that
9137s was very very very close
9140s um if just a you little bit more burst
9143s healing maybe that if that F exactly
9146s wasn't down TJ to soak that much damage
9149s that could have easily gone the other
9151s way oh yeah that was a ton of healing
9154s right off the bat but needed a little
9156s bit more juice had eight individual heal
9158s sources needed 10 in order to secure
9161s Victory well I needed 10 to guarantee it
9165s but yeah you know need needed six to go
9168s face because the break point was 20 6 um
9172s so one over one of the five break points
9174s which is like the most awkward amount of
9175s Health to be on cuz they may as well be
9176s at 30 in that instance
9180s so but now TJ it's time time for the
9184s nature
9186s shotan it's time is Gabby going to be
9189s able to achieve anything with the nature
9191s Shaman before he may or may not die we
9194s will see um n shame not been doing too
9197s well at least on stream that we've seen
9199s so far and on the other hand a lot of
9203s players put a lot of respect on the
9204s priest the priest has multiple ways to
9206s go although stopping burst damage is not
9210s the priest's like big strength right
9213s they can AOE boards down they can heal a
9215s bit they can do a lot of late game
9218s Shenanigans H but if Gabby does get a
9220s hold of you know like the put puts the
9222s pieces together for some big Shaman
9224s burst then a lot of the time there's not
9226s too much the priest can actually do
9229s about it or at least in this build
9230s anyway so it will be pretty interesting
9233s how this goes but we've seen time and
9235s time again that if Shaman's like forced
9238s to use a lot of this burn to remove
9240s early pushes it can fizzle out a little
9242s bit and we just saw in the in the
9244s previous game early pushes are very
9246s possible with this priest so let's get
9249s to it final game everything on the line
9252s for these players the loser goes home or
9255s I guess stays home and the winner gets
9257s to move on through the tournament
9267s okay looks like photon's opening hand is
9269s going to choose to uh sort of build for
9271s the at least mid to late game with that
9273s keeping of love everlasting and of
9275s course the creation protocol and we'll
9277s see if he goes for a forge or if he
9279s continues the theme of nope I just want
9282s to get the card the no clergy and he
9285s cheered like that's how yeah that's how
9289s big that is yeah and this is a very good
9291s hand can curate this hand in a lot of
9294s different ways with jazz base uh into
9297s draw with ancestral knowledge Flow Rider
9299s when you're
9300s overloaded uh this totem is not going
9302s anywhere the world is Gabby's oyster if
9304s he loses this game I don't know what to
9307s [Music]
9315s think but yeah love everlasting is good
9318s very good y just get it set up and
9320s although it's a bit of a slow initial
9322s turn just to get that cast it saves you
9325s so much going forward so literally from
9327s turn three onwards photon is going to
9329s feel ahead of the game Halla pretty good
9333s pick up with this spring water kind of
9335s like the exact open you can see Gabby
9337s respond there of like oh the exact two
9339s cards I did not want to see this turn
9342s but there it
9346s is oh got a bit of Jing on the cards TJ
9350s I like it
9359s yep Gabby just going to keep uh building
9362s up the resources in hand photon is able
9365s to set up a few things himself I think
9367s Forge creation looks pretty good now
9369s with the fan club followup maybe can hit
9372s a clergy as well and and choose to go
9374s that
9378s route the the SLE play is that good in
9380s this one just hit Honis and slam
9382s [Music]
9387s it I don't hate it
9393s honestly just just say all
9396s in he's going to
9398s forge is going to get the
9406s clergy P for a coin
9411s hey look you've got to spend money to
9412s make money right spend a pupil make a
9418s coin that famous
9429s phrase trying to think what I would be
9431s specifically looking for
9438s here oh way to kill the holler I
9442s suppose people has two
9463s left overdraft going to help out a
9466s little bit here just to progress the
9467s turn does mean that Gabby still over
9470s loaded for one next turn with the
9471s followup of ancestral knowledge but does
9473s clear off the uh at least initially the
9475s scary minion on board but triple cleric
9479s location
9486s go Gabby's just eye close at that as the
9490s clerics came marching out oh
9494s my would you like to draw your whole
9496s deck TJ cuz uh I think Photon would
9509s power power cord go
9513s again he's just going to go
9518s creation there is coin Hidden Gem
9520s available
9522s however however it can only hold so many
9526s cards in hand there was a shake of the
9528s head from Photon there was that was
9530s Photon just trying to like just go for a
9532s raw heris there because yeah probably
9535s there's not many other minions you can
9536s find the Amon THS already in hand
9545s yeah we're pipping
9550s it double
9555s pip just this is where if I was I don't
9558s often get in this position that photons
9561s purely because I know I can't handle
9563s this many
9565s cards and this many options I'm just I'm
9568s a straightforward gamer just I'll Point
9570s things at the face and hope my opponent
9572s explodes
9574s yeah got be fist pump
9577s there I'm guessing cuz this gives
9579s options to clear the cleric but it is
9581s pretty expensive cuz you'd have to use
9584s conductivity popup book with the
9587s uh wait a second
9591s wait what's in the there is it ancestral
9595s knowledge what's in the pupil I'm
9597s rubbish at this game remember you just
9599s go could you go zapper conductivity
9603s popup book conductivity swing
9610s Jive if you can I think Gabby should
9613s that's that's my answer
9615s TJ oh no there's not enough
9618s Mana that would be six man all
9621s right well the good thing is with a um
9624s huler already
9625s gone oh no it is oh is it enough it is
9630s enough Mana
9632s yep nice doesn't use the first
9634s connectivity just goes double pop you
9636s could just swing on the okay yeah g just
9639s raises the arms like well die
9644s insect okay well this game escalated
9647s very very quickly
9653s oh there
9655s there's but the locations are on cool
9664s down and
9667s now wait wait wait this is fine right
9670s yeah just don't coin first okay yes I
9672s was going to say yeah holy spring water
9674s to go up to 14 coin I'm in th yeah Gabby
9676s knows it get rid of two ragnaros and
9679s then just say
9680s there we go it's going to have to
9682s do yeah I was so scared that Photon was
9685s going to coin CU I know it's something I
9687s would do oh yeah just coin coin it out
9689s yeah no
9693s problem oh who you liking
9695s here razza looks like the
9703s go-to I think Snake Eyes Snake Eyes
9705s allow some things so there's still
9711s oh no he's got zero
9715s Mana so there's some options for Gabby
9717s uh press end turn now press end turn
9721s later because I don't think this Zapp is
9723s going anywhere but face
9726s TJ or do you think he's going to try and
9728s snipe down manthal is that a reason
9732s to to
9734s trade cuz otherwise Photon gets a copy
9737s of rag right
9740s yeah take it back here maybe this is
9742s this is just it does hit
9747s okay oh no the pepper that brings back a
9752s rag but then you can just get rid of it
9754s again yeah it's just bring G th back
9758s click click gone
9763s [Music]
9771s oh no removes it from the game d yeah
9773s yeah yeah yeah yeah um yeah I was with
9775s you there yeah World cleans of
9786s evil that's a bit of a weird Choice a
9789s weird set of choices not the choice phot
9790s I made but the options he
9793s had I like just doing heris
9797s now press buttons
9802s I
9806s found oh maybe with the spring water
9809s pickup wait for next
9814s turn no oh
9817s okay still has one manner available for
9819s the flash so can Flash first and double
9821s tap the uh locations I
9823s imagine 14 doesn't feel extremely safe
9826s versus shamman I'll be honest
9855s X does get
9857s contivity what was that as a choice
9860s oh digging straight down three Treasures
9864s yeah okay um that's definitely a
9870s plan do have the lightning bolt as well
9873s to clear up the Aron
9875s th okay does not looking as disastrous
9879s right now still not the best spot to be
9881s in but
9885s still snake your luck is running out
9890s double fours some more
9892s Honis three I didn't even see the other
9894s one o Observer Mysteries is pretty
9902s cool
9904s exist Boulder fist old oh
9910s yeah Bo how can you ignore the classic
9921s ooh that died yeah yeah I mean you
9924s definitely go for that
9927s right
9930s surely it's going to go for mix again I
9933s think he's just going to
9935s heal stay at full
9937s health yeah summon a friendly M that
9939s died gain four armor boton's realized
9942s his game plan is now
9952s win by
9961s [Music]
9968s attrition okay there's the
9975s flash I found a
9981s he thought he was going to be able to
9983s flash but he had already played a
9986s spell yeah frustration there from Gabby
9990s little bit of
9992s a a Miss
9996s there wouldn't have known he would have
9998s had the flash if he didn't use uh the
10002s the treasure first so
10010s it you know it's order of operations but
10013s at the same time
10015s like he wouldn't have had the flash
10021s anyway so like you play gogen first
10023s there then what do you spend the Mana on
10026s for your free spell and
10028s that's the draw
10037s card quickly
10049s is going to be able to make use of the
10051s VIN
10053s though stealing the health again
10056s um what definitely one of the cards from
10060s uh one of the taist that does have a a
10063s large impact on the game or can have a
10065s large impact as the card itself not just
10067s the cards it allows you to bring cuz
10069s some of the tourists like maybe don't
10071s quite have that level of impact but I do
10073s think volun is going to be pretty nice
10075s allow Photon to be able to put forward a
10077s little bit of a scary
10084s board
10087s okay last chance for Gabby next turn did
10090s all he
10094s could just a few spells available for
10097s for photon
10099s there's a lightning reflex still in the
10101s deck for
10105s Gabby going to spend one and then
10107s probably going to look at how to utilize
10109s the PIP again
10116s right o yeah that's a the one you didn't
10120s want to show up yeah but can gain a ton
10124s of Health here has the double four
10127s armor okay better
10130s has triple four armor actually at this
10132s point with the double
10134s pip even
10137s better wait a minute can you get a copy
10141s of oh no that won't work never
10146s mind oh not going for bot
10153s face not looking too bad here though
10156s yeah I don't care about the minion
10157s anymore yeah yeah yeah yeah yeah
10159s especially if You' got um the amthal and
10161s p uh power cord
10163s right yeah you just synchronize you just
10166s like well now our value is is done for
10169s the game now at this point is just do
10171s not
10178s die oh he's got to go connectivity
10181s amphibious that's first
10189s okay
10192s hex now just another conductivity
10195s right oh
10197s Jive
10202s okay are you saying there's a chance
10206s TJ there's no way to generate minions
10208s there's no more pop-up
10214s books go the
10226s hold cuz there's still the swing of the
10228s uh the weapon as
10231s well double
10233s CH that's have a hex for at least the
10236s initial
10243s Lal Flash and
10245s crash going to be double crash right Oh
10249s no just going for the one
10252s okay yeah this is the problem isn't it
10255s we're we're more or less looking at
10256s gabb's full hand and Photon can just go
10260s amthal and just go
10262s again what can we do to get
10268s minions azerite chunk into
10273s Gorgonzola into cheese
10279s these are definitely
10292s words it's just pop
10295s right here can bring back
10298s Honis oh true true his pop not just way
10302s safer yeah cuz you also bring back you
10306s could bring back uh alad
10311s duel says three
10314s attack yeah pop this
10324s safer all right how much overload is
10326s there I don't think there's that
10329s much almost out ofs well there still the
10332s weapon swing as well lightning reflex
10335s okay there pup get another jve it's
10338s another iion storm is zap into lightning
10342s storm okay things are at least happening
10346s there's still obviously the crash on the
10351s [Music]
10360s [Music]
10366s lab I found a
10372s lightning reflex again okay Gabby is
10376s definitely doing a lot of stuff this
10378s turn
10380s appreciate no wasn't I don't think
10383s so oh is that that's treasure
10393s yeah I mean gab's doing a lot with a
10396s little here to be fair like this was a
10398s pretty good turn all things considered
10401s can still driive here is this
10410s double gets the drive
10412s down oh I mean it's better than what I
10416s would have done I'll tell you that for
10418s that's good of a turn yeah
10422s yeah also hitting the deal three here
10425s but he's going to have
10426s pop to just clean it up so so
10431s good and then Photon basically just says
10434s okay do it again and no it's not going
10437s to be the case here Gabby on the last
10439s cards a bit of a wave goodbye fantastic
10442s effort getting this far of course but is
10445s going to concede to Photon and what a
10448s last game we talked a lot about nature
10452s Shaman but you know it's struggling but
10455s that definitely felt like Gabby was
10456s making a lot of things work I just think
10459s Photon just achieved the overwhelming
10462s power that priest currently wields in
10464s these sort of situations so I think
10466s Photon uh really positioned himself well
10469s uh to defend right and those the triple
10471s ragnaros with the Jive uh was a good
10473s push there from Gabby but it just wasn't
10476s enough because Photon was just ready
10477s just had the arm and Thal lot loaded
10479s ready to go and I think that was
10481s probably the uh the pivot point for the
10483s whole game
10484s obviously yeah it really
10486s was um I'm just surpris after all that
10490s like Gabby still gave himself an out to
10492s win it was still so good yes like at the
10495s end there if that second discover from
10499s the lightning reflexes was a
10502s conductivity that
10505s that's game over right like the photon
10509s has no way to clear all the rags right
10513s um
10515s so but I think Photon played that
10518s exception well understanding where the
10519s game pivoted from all right I need to
10522s win by just overwhelming my opponent or
10525s killing them to I need to win by getting
10527s my health total as high as possible
10529s winning by attrition and make sure that
10530s I have a board every turn so Gabby can't
10533s just have a free turn right so and even
10536s that was very well building up building
10538s up on the potions to then go okay uh
10541s forging you know into pit and then
10543s getting the multiple Pips into the
10544s potions and as you said then
10545s acknowledging when to get the right
10548s value from the potions and when not to
10550s so yeah really well played there from
10552s Photon and as you can see in group C now
10554s photon is going to be moving on to that
10556s decider match which will be coming up
10558s soon versus gamer rvg the winner is
10561s going to go on to join maxibon to get
10562s out of group C and make it to tomorrow
10565s and uh yeah I mean just that series it
10567s was a long one uh TJ but it was a good
10569s one as far as I'm concerned we saw a lot
10571s of ups and downs a lot of flashy plays
10573s and big combos but then also just that
10575s last one which was a a true back and
10577s forth between two fantastic players so
10580s for me can't ask a much more from a
10583s match of hearthstone but we are going to
10585s go to a quick break while we set up the
10586s next match don't go anywhere we'll be
10588s right back
10611s [Music]
10641s [Music]
10668s e
10697s [Music]
10753s [Music]
10787s oh apparently we are are having some mic
10789s issues on Dawn's side so I will take
10791s over say thank you for that lovely
10793s introduction Dawn um but yes we are
10796s getting ready for some gamer rvg versus
10800s Photon both of whom coming through the
10802s lower bracket uh both having a rough
10805s road to get here I think uh that was I
10807s feel a little bit sorry for Photon
10809s honestly having to play another series
10811s immediately after what that one we just
10813s saw on because that has to have taken a
10816s lot out of photon even coming out on The
10817s Winning Side
10820s yeah that was quite the long series but
10823s if anybody can do it I have faith that
10825s Photon after what we just saw can do it
10828s so we'll see what happens but uh gamer
10831s has had some time to uh rest up a little
10834s bit we'll see if that's uh going to pay
10837s off or not yeah I do think this is a
10840s very interesting series lined up uh this
10842s actually I think is one of the best like
10844s push and pull matchups in the game right
10846s now that we're potentially seeing in the
10847s opener with Paladin against Rogue as we
10850s take a little bit of a closer look at
10852s gamer rvg uh favorite card New Heights
10856s I'm going to assume that is a favorite
10858s card from current meta because surely
10860s New Heights is not anyone's favorite
10862s card of all time that sounds absurd um
10865s but is bringing the Huff Paladin into
10868s this one which we saw him struggle with
10870s a little bit in the first series um but
10873s as I think I mentioned during that
10875s series with udor this is kind of the
10878s deck that people have brought to this
10879s tournament teched out to gain percentage
10883s against Rogue specifically so I'm always
10885s super interested in uh seeing that
10887s matchup play out and whether they were
10889s right to put as much Faith as they do in
10891s this deck's ability to get on board and
10893s stay there against
10895s R yeah absolutely and we are going to
10897s see it in the first game but first let's
10900s talk about Photon uh a little bit less
10903s known but we did just see a pretty
10906s strong performance there bringing in
10909s these uh overheal pain lock ramp and
10912s infinity I think the uh kind of
10913s interesting talking point with this one
10915s is that uh the difference in deck lists
10919s a little bit here from kind of everybody
10921s else the Rogue is actually uh the kind
10924s of more shuffling infin infinite Rogue
10929s instead of just the kind of infinity
10931s Rogue that we've been looking at most of
10933s the weekend uh with these Playhouse
10935s Giants as well as the choice to bring
10938s the uh difference in warlock decks yeah
10943s yeah I think the warlocks in particular
10945s no surprise if you've been listening to
10946s me throughout the weekend the warlocks
10948s are the Decks that I have question marks
10949s with uh I'm not sure what entirely made
10951s it to air because our prediction SE
10953s segment kind of got cut short a little
10955s bit um in terms of how predictions being
10960s made but I think I was saying to the
10962s rest of you folks off camera that I was
10964s trying to pick between gamer rvg and
10966s Photon for my pick for this group and it
10968s was the two warlocks that were really
10970s giving me problems in terms of what I
10971s wanted to do I don't mind the idea of
10974s pain loock uh backed up by Speaker
10976s stomper which is what Photon has gone
10978s with right 88s plus you can't cast
10981s spells is very effective against a lot
10983s of the Decks that we're seeing uh
10985s Insanity warlock Rogue um and coner
10987s Druid is is a huge chunk of this metod
10989s that we're seeing Overhill PRI as well
10991s has to rely on spells to be able to
10992s clear a board like that most of the time
10995s it's just the problem is you have to put
10998s yourself down to like 10 HP to get to
11000s that point and then a lot of the time
11001s like a druid can still just swipe you in
11003s the face and you die kind of thing like
11004s if you miss the speaker stomper you
11006s explode as pain lock which really uh
11009s worries me a lot of the time so I think
11011s warlocks and their respective matchups
11013s in this series is going to be one of the
11014s big talking points for sure but I think
11017s you're right to highlight uh photon's
11018s difference with the Rogue as well cuz
11021s few different theories in terms of the
11023s player base what those extra Giants in
11025s the the infinity Rogue do which match
11028s ups they affect but certainly the
11030s ability to play chap Giants super early
11033s and then potentially rush them using
11035s break dances in this kind of matchup can
11038s actually weirdly help you out as a board
11040s control tool which is not really what
11043s you'd consider them to be
11045s initially yeah I was going to ask how
11047s you feel about this matchup in
11049s particular we are getting into game
11051s number one rvg on the Paladin and photon
11054s with this uh Rogue does pick up a
11056s Gaslight gatekeeper in the Moran but did
11059s decide to keep that speaker stomper that
11060s you were talking about as
11063s well yeah so
11067s uh wait can speak stomper against
11069s Paladin we sure did did not just migan
11072s into this that seems like an incredibly
11073s strange
11075s key just a tradeable on one to increase
11078s card draw
11080s maybe but I'd be a little surprised we
11083s shall see especially with dig for
11085s treasure in h i don't know if that was
11086s mulliganed into afterwards if there's
11088s nothing else to do on one I guess it
11089s kind of makes
11093s sense well we'll have to wait and find
11095s out cuz photon's just AFK for turn one
11098s all right we're back yeah okay trade the
11100s stomper on one sure
11103s yeah it did look like he had kept that
11106s so that's why I brought it up uh but on
11109s the other side the neo fights uh in the
11112s Paladin you talked about how much the
11114s Paladin is teched out nail fights are
11115s something that a lot of players have
11116s brought and I feel like we actually
11118s haven't really seen a ton of the neo
11120s fights and when we have honestly they
11122s have just been big bodies after being
11128s buffed yeah razor scale in hand as well
11130s and the NEOS um are going to be useful
11133s against this deck there is so again I
11135s get into these arguments that the
11136s players who play the Giants version of
11138s this deck make
11140s um some will say that it helps them win
11143s the mirror because they can just play
11144s Infinite 88s every turn I don't
11146s necessarily buy that personally
11149s um some people would say that it helps
11150s them play around like near fight and
11152s razor scale and stomper because as soon
11153s as you get 188 in play your opponent
11156s can't just play overcosted Tech cards
11158s all the time right like they just have
11159s to fight for board very aggressively
11161s which is something I pay a little bit
11163s more attention to I think but I think in
11165s general my personal take on this is that
11168s this deck just feels a little bit
11170s bloated in comparison uh to what the the
11174s straight up uh infinity Rogue with just
11176s the the the small selection of minions
11177s does but I can understand why uh the
11181s power level of what this can do I think
11182s is a lot more immediately apparent when
11184s you first pick it up we playing
11188s games
11190s yeah and just going for the tempo tide
11193s pull pupil
11196s okay so wants to make sure to be able to
11199s challenge that gold Panner as
11201s effectively as possible but that is a
11203s big sacrifice when you've got a a gas
11205s light in hand because every card you
11207s play and do not continue to amass in
11209s your hand means less cards are getting
11211s drawn on the turn you play that gas
11215s gatekeeper yeah and for gamer on the
11217s other side drawing into the second razor
11219s scale and an audio medic there's not a
11222s ton of options here but either the neoy
11224s or Razer scale do stop this coining into
11227s the
11228s gatekeeper so just spend all the Mana
11230s play that Razer scale and prevent the
11232s coin being used here yeah I think the
11235s interesting proposition as well there
11237s was a medic kind of burned a mana and
11239s was a little inefficient but did also
11241s just protect your gold Panner for
11243s another turn which was also quite
11245s interesting considering this hand is not
11247s the most exciting right now but I think
11250s um having found the instrument Tech off
11252s the drawer at the end of the turn having
11253s mag as well I think gamer RBG will be
11255s pretty happy with where this hand is
11262s going oton going for the mixologist
11264s getting a spell unfortunately still not
11267s going to cost one but there were some
11269s interesting options in there deal two to
11271s all minions deal three damage for the
11273s second choice so I could be beneficial
11276s to start clearing some of the boards
11277s since we're already at gamer rbg's turn
11280s four and no Buffs have been played
11288s yet yeah it's so frustrating even to get
11291s instrument Tech just one turn late cuz
11294s you can see how disruptive to this curve
11296s it is now right like even if you play
11297s Tech this turn then you're kind of
11299s committing to playing painters virtue
11301s next turn and that means you're not
11303s spending turn five playing these three
11306s fantastic five drop options that you
11308s have in hand this comes up more often
11310s now like sand castle became such a
11312s natural fit in this deck because
11314s sometimes the deck does just miss
11315s something generically powerful to do on
11318s turn five after the the weapon swings
11320s have started coming down uh TM is kind
11323s of it in terms of mass Tempo magatha is
11325s a great resource play but doesn't you
11327s know massively impact the board the turn
11329s you play it so s Castle kind of came
11331s into the deck and was like this is
11332s perfect this goes exactly in the slot
11335s where I want something else powerful to
11336s do but when you draw all three of those
11339s cards I just mentioned in the same hand
11340s it can start to get a little
11344s cluttered yeah and I was I was going to
11346s bring up the point of from Gamer's
11348s perspective as well taking the board the
11351s previous turn with a double trade with
11353s that audio medic and the razor skill I
11355s guess there could have been a potential
11357s thought of just still playing one of
11359s those five drops on curve and waiting
11361s until turn six to play painters virtue
11363s yeah I think so uh because he already
11365s had the board but as we saw with our
11368s Caster Vision Photon just had the answer
11370s of the mixologist spell to deal three to
11372s face and do everything clear the board
11375s but second razor scale coming down now
11377s for gamer rvg so this coin in photon's
11380s hand and all of these spells still
11382s really
11384s expensive
11386s o no option that kills the razor scale
11389s is kind of devastating here gamer rvg
11393s working really hard just to keep A
11395s disruption card in play just making the
11397s huge swing turn as impossible as uh
11401s possible if you excuse that awful turn
11403s of phras uh Photon choosing to divert
11405s here even from the gas light just to be
11407s able to go to uh stick up lots of
11410s options that could have dealt with the
11413s uh the two4 razor scale this turn did
11415s not hit any of them
11421s yeah does Photon just want to go for the
11424s farmand and get a minion on board
11426s there's not a ton of
11429s options I guess even then it's not like
11432s you can just discover like a really
11433s cheap one and Tempo it out here because
11435s the razor scale prevents it it's so
11439s irritating yeah everything just felt
11442s really awkward there and with the coin
11445s and prep both costing two
11448s it's just disrupting everything in hand
11450s yep for Photon
11453s yep yeah so what was it like trolley
11456s problem dehydrate lay down the law
11459s misfire all cleared well all cleared the
11462s razor scale at
11464s least did not hit any of those that's uh
11467s yeah that's a little
11472s unfortunate well so now for gamer could
11475s go for the painters virtu this turn but
11478s honestly feels like could want to
11480s protect this razor scale and just
11482s completely try to clear this out so is
11484s the painters virtue and a trade with the
11486s Panner the best option here what do you
11488s think uh gamer wants to do I think the
11491s best possible way to protect the razor
11494s scale is to tar in the razor scale and
11498s then uh one Mana tar in the 4 three and
11501s just trade the gold pan right that would
11503s be like absolute maximum protection for
11505s your Tech card um but I think that is
11508s probably a little bit too old in and
11510s gamer RBG just quite rightly I think
11512s choosing to do something just a little
11513s bit more aggressive which makes
11516s sense yeah I like it especially against
11518s the Rogue just getting on board getting
11520s that Tempo trying to push damage and
11523s just as you said be aggressive
11525s especially with the uh disruption and
11529s really not doing anything on the other
11532s side for Photon there's really not been
11534s any interaction at all also correction I
11537s just completely forgot the symmetry of
11539s Razor scale the uh the one Mana the mini
11541s Taran would have ended up costing two
11542s which would have made that play
11543s impossible so it would have left the 43
11545s kind of hanging around on board which
11546s means yeah no way that play work out at
11550s all does hit with the juus purchase
11554s though and now he's just gear shifting
11556s away his Gaslight gatekeeper that's the
11558s point we've got to with this game and
11561s can actually dropping everything this
11562s everyone oh draws the other one back as
11564s well making this a huge turn in theend
11570s C uh can I can I see that's a skeleton
11573s crew and uh it's the candle thing right
11576s hidden behind the gear shift I think yes
11594s yeah that is a massive turn from Photon
11598s you can see the playhouse Giants are
11600s becoming very very cheap now and both
11602s razor scales have been dealt
11604s with so Photon will be able to get those
11606s down for zero pretty likely one uh typo
11609s pupil has already been played to try and
11611s uh fight for board against that gold pan
11613s early but the second one is in hand uh
11616s to start loading up potentially infinite
11618s break dances
11620s into so I think gamer rvg has a real
11622s uphill battle from
11625s here they must move quickly
11629s yeah this has been a very slow game and
11633s gamer has been able to get a couple of
11635s Boards out but every time it's actually
11636s been able to be answered which was
11638s looking really awkward for Photon at
11640s first but ultimately Photon able to
11644s piece together some turns and still be
11647s able to kind of Cobble something
11649s together and that last turn as you
11651s mentioned was absolutely
11654s massive okay there is the break dance
11658s uh this uh this Mana issue is a much
11661s more temporary problem now with the cult
11663s NE
11674s fight no Sonia just yet for Photon
11680s obviously can get this Playhouse giant
11683s down for zero oo finds a samb box as
11689s well so it can actually now go giant
11693s sandbox
11696s breakdowns which clears up his board
11698s that's huge this treasure ain't
11701s for the way Hearthstone works is that
11703s the uh the game client does actually log
11705s negative costs so when you apply a
11708s scoundrel discount to a one Mana card it
11710s actually costs negative two which means
11712s it still costs zero even when near fight
11714s is making cost one more and draws raen
11717s to the other Playhouse giant as well oh
11720s yes and once again where is the ETC with
11724s a keeper strength in it would even be
11726s playable this time no nor would it
11730s clear you have a fraction of my power
11734s yeah that's the TM of course taking care
11736s of one of the issues there are many many
11739s more issues to
11742s come not enough Mana to play the Grim
11745s Street Outfitter and the zilia both in
11748s this turn for gamer rvg either can try
11751s to put out just more taunts to make this
11753s awkward but no he just going to give it
11756s up and say I can't do anything about
11758s this and Photon will take game number
11760s one with the
11763s Rogue very very weird game uh gamer rvgs
11767s what Paladin draws have not been in this
11770s tournament uh there is I I don't think
11773s there's well actually there was the game
11774s so he did specifically go um
11778s instrument Tech into weapon in the first
11780s game that we saw in the mirror right
11782s which was a conscious choice to keep
11783s that hand with the Leroy as well um and
11786s just ended up getting kind of outmoded
11788s by by Maxi in that game I believe but
11790s then since then has kind of had these
11792s weird peace meal awkward looking Paladin
11794s hands um and that was so weird because
11797s it was two Decks that are kind of
11798s considered to have very linear game
11800s plans right Paladin play your weapon on
11802s four buff up your hand start playing big
11804s minions uh and then Gaslight Rogue which
11807s is build up your hand play a gas light
11808s on four see if you hit the Giants or the
11810s everything must go and then go from
11812s there both of those decks did neither of
11815s those things uh on photon's side much
11818s more willingly he actually had that
11821s route through the game available but
11822s then just threw a tide Poole pupil out
11824s on board to fight for Tempo against a a
11827s gold Panner on turn two which completely
11830s changed the outcome of the game because
11832s all of a sudden you saw even Photon
11834s later on gear shifting The Gaslight
11836s gatekeeper away way um and just going
11839s that way through with the the card draw
11840s instead still getting to zero Mana
11842s Giants which is something I have gained
11844s a little bit of respect for recently I I
11846s don't like gas like gatekeeper Clockwork
11848s giant as a combo I haven't really
11850s enjoyed any of the Decks that it's it's
11852s been
11853s in um
11854s but it is it does become more more
11858s apparent when you get more used to it
11860s that's not the only way you can get
11861s Giants down to zero right like Quick
11863s Pick dubious purchase gear shift
11865s suddenly you're like most of the way
11866s there at that that point already plus
11868s the the natural card draw that you get
11869s at the start of turn I've just realized
11871s been calling them Clockwork Giants this
11872s entire time hav
11874s I yes I'm I'm really good at doing that
11877s I'm I'm just going to keep doing um so
11880s yeah it's a deck that I have gained a
11882s large amount of respect for over time
11884s and I think Photon there just showed
11887s some of the flexibility that you do have
11888s available to you to uh problem solve in
11891s interesting ways right which I think is
11893s is generally what makes hearstone decks
11895s interesting
11898s yeah and I'm just excited to see the
11900s playhouse giant being used and winning
11903s games in a master's tour because that
11905s was one of the few cards that I got to
11907s reveal during the uh reveal season of
11909s that expansion so I'm personally very
11911s very happy about it what you just heard
11914s there by the way dear viewers uh is a
11916s little bit of broadcast chops where Dawn
11918s deliberately said the real name of the
11920s cards just in case she needed to remind
11923s me who's been using the wrong name of
11924s the card the entire time what the name
11926s of the card is so uh so thank you for
11929s that you're
11931s welcome continue calling it Clockwork
11933s it's I am I'm going to you can't stop
11936s me I can't and I won't very few people
11940s can stop me doing anything
11943s honestly well we are going to jump into
11945s game number two now it is the Warlock
11948s versus the Warlock now as we mentioned
11951s uh and you were talking about sdle
11953s earlier that this is really interesting
11955s because uh these warlocks are kind of
11957s the big talking point and we are seeing
11958s them in the mirror here not a full
11960s mirror just a class mirror because these
11962s are the two different uh deck lists as
11965s gamer is on the uh Insanity Warlock and
11969s Photon has brought that pain warlock
11971s absolutely right yeah um and this
11975s is this matchup has swung back and forth
11978s we kind of have we're in a position now
11980s where Decks that can use uh typo pupil
11984s in the new expansion have had match up
11987s changed enormously against other Decks
11989s that used to exist but now or still
11992s exist but don't use tyool pupil because
11994s tyool pupil is such a massively swingy
11997s card um so this matchup used to be um
12001s fairly even if not pain loock favored
12003s depending on who you talk to uh but
12007s these days the ability to use early
12009s crescendos to clear early boards and
12011s then still have crescendos left later
12014s because you can store them in nagas to
12016s be able to kill kill your opponent from
12018s 10 or 15 or whatever Health total they
12019s end up on which is very very easy I
12022s think has made the the insanity Wallock
12024s a lot more dangerous in this matchup and
12026s it is a it is a razor wire thin tight
12029s RPP that the uh the pain lock has to
12031s walk in this matchup just navigating
12033s between applying pressure uh and not
12036s just not just getting immediately
12038s detonated by the cards in gamer RV's
12044s hand yeah speaking of gamer rg's hands
12047s there is a thorn Veil tentacle that
12049s could come down here clear off one of
12051s these 1 ons um that is what we're going
12054s to see Gamer's going to just make the
12055s trades try to keep the board here there
12057s is a crescendo that could come out the
12059s next turn to buff up that craze
12061s conductor for the following turn so very
12063s good curve
12065s here yeah speaking of great curves
12068s though malefic Rook double
12072s imprisoned the dream
12075s [Music]
12078s do you like flying the blood Triant as
12086s well
12088s yes but I am already getting
12095s terrified yeah I do think you get
12101s it
12103s fragile oh okay Photon disagrees
12108s interesting guess because of the
12110s existence of Crescendo because of the
12113s exist activator letter yeah I think
12116s that's definitely it my reasoning for
12118s wanting to have it in play is that if it
12120s live if there's no
12121s Crescendo then you have a tutu to clear
12124s up one of these Minions on board next
12125s turn whereas right now you kind of feel
12128s obligated to send a minion that you want
12130s to go face with into one of these three
12133s twos or two two on
12135s board but certainly if you just have the
12138s read that your opponent has Crescendo
12139s which they do have a card that they've
12140s kept and haven't played so that is a
12142s reasonable read to have then yeah
12144s holding on to the the blood triamp for a
12146s turn just does make an awful lot of
12147s sense oh it's all damage and not the
12151s right
12153s way no could double treant doeses allow
12158s the zelc deluxe to be played here
12160s correct so that could be something it
12162s does feel like it's kind of going all in
12165s and as you said earlier right setting
12168s setting your own health to 10 or sub
12172s 10 not the greatest feeling sometimes
12175s especially after you've just seen the
12177s Imp and already won Crescendo from the
12181s insanity
12185s warlock oh pain loock why are you like
12191s this so if you go Trant Triant zelc you
12193s push six your opponent's at
12195s 21 they play their on curve play and
12198s take three damage they're at 18 do you
12201s have 18 you do not you have 15 yeah so
12206s it wouldn't even set up lethal they they
12208s they'd still just basically be allowed
12209s to play craze conductor and then you'd
12211s end up having to trade into their stuff
12213s anyway which feels kind of
12221s miserable phon did not look impressed
12223s there with uh his hand
12227s the her is upon
12248s us the other CRA conductor being picked
12251s up does mean that even if photon is able
12253s to find a way to clear
12255s this just refills the board
12259s again
12262s yeah little awkward where this attack
12265s goes is an interesting proposition
12268s trading is a little better against
12270s zelc uh sending face would mean that
12273s your opponent couldn't play uh Symphony
12276s into six AOE on curve because they would
12279s just
12284s die so I think that's a very real debate
12287s gamer had there about face or trade
12289s obviously we pass the threshold either
12291s way where molten giant considerations
12293s are a thing molten Giants would be in
12295s play now if they were
12297s around
12303s yeah this is just one of the the
12306s downsides sometimes to playing the pain
12309s lock is that you have these awkward
12311s hands where you've done all this damage
12312s to yourself and as you said earlier
12315s sometimes your opponent can just kind of
12316s capitalize I on that yep kill you from
12319s this bit of
12334s damage I guess actually on the board
12337s just going back to the previous turn
12338s we'll see if this fracking hits lethal
12341s first of course it does in pick we're
12344s playing Insanity warlock of course we
12345s hit cresendo yeah but go back to the
12347s previous I'm not even sure if the trade
12349s even plays around
12351s ziliax cuz you'd kind of be in the same
12353s position of like okay they'd be able to
12355s eat an extra 3 three but you'd still
12356s have a two two on the board and it would
12357s have put two damage already um so yeah I
12360s don't know small details but still uh I
12363s think gamer RBG was in a very very
12364s comfortable position no matter what
12366s happened there uh even if the crescendo
12370s hadn't been found off the cracking I
12371s think there are very few drawers that
12374s get um Photon out bit from there it
12377s would have had to have been probably
12378s like Runner Runner infernal giant or
12382s giant infernal and even then I think um
12387s gamer would have had outs to just put
12388s Photon to two to prevent the the tap
12391s from happening anyway and make that kind
12392s of situation impossible to achieve so
12395s yeah I think uh gamer start just too
12397s good like four or five um ramp cards for
12400s T cards coming out in the the opening
12402s hand in the first 10 cards of the deck
12404s just kind of too much to deal with uh
12407s when Photon kind of only Drew self
12410s damage and apart from that initial Board
12412s of uh 56 plus 244s that were made didn't
12416s actually draw any payoff for that uh
12418s self damage didn't draw molten Giant and
12420s then wasn't able to recover with
12421s infernal afterwards so uh that's that
12424s that is my fear with pain lock in a
12426s nutshell it's such a fragile
12429s deck that you can argue like okay but
12431s you know I'm Photon I'm one of the best
12433s players in the world I'll just play this
12435s deck better than other pain lock players
12437s play it and then that'll give me the
12438s small edges to to walk this razor wire
12441s that I need to walk but you are also up
12443s against the best players in the world on
12445s the other side and that's not normally
12447s who you're playing against on ladder at
12448s the same time so I think they get more
12450s efficient at at punishing those windows
12453s that pain lock leave open as well so
12455s it's a scary deck for me I think warlock
12457s in general was a scary class to bring
12459s for me but hey I guess good news for
12460s warlock enjoyers is that the the Warlock
12462s had to be Victorious on one side in that
12464s match up
12466s yes it did well for our priest enjoyers
12470s we're going to have the overheal priest
12472s versus uh Photon Druid up next and this
12476s is uh going to be an interesting matchup
12479s I feel like but how how do you like to
12481s look at this matchup or what are the uh
12483s the important things that we need to
12484s know about this so the direct answer is
12487s yes I do just like to look at this
12489s matchup in general this is probably uh
12492s one of my favorite matchups in the game
12494s I won't say favorite matchup in the game
12497s um I think we saw you know an awesome
12499s example in the previous series with
12501s Gabby where it can turn into an absolute
12505s late game grindfest with both players
12507s just having seven minions in play the
12508s entire time and just random legendaries
12510s flying around left right and center and
12512s just you know proper randin wi Rin style
12516s era random Hearthstone and but at the
12518s same time you do have the opportunity as
12521s priest to just go full aggro and gamer
12523s rvg has a fairly aggro looking hand here
12526s uh with the heartbreaker danis in Play
12529s Already doesn't have any immediate ways
12532s to heal that up though like sometimes
12535s the dream curve against Druid is just
12536s location on one gem on two coin hyanis
12540s for the full
12540s [Music]
12542s heal yeah that's the absolute dream but
12544s Gamer rvg does kind of have lower Tempo
12547s stuff into the Hadis but does have um
12550s clergy and funnel cake available now if
12553s this bird watching hits the other clergy
12556s then you're in
12559s business because you just instantly buff
12561s the clergy and take the value
12566s trade is it going to be the
12570s clergy seems like it probably isn't I
12573s feel like he likely would have taken it
12576s already unless there is something else
12577s that he wants more huler probably I
12581s think if you saw a huler here you might
12583s just consider giving up your clergy and
12585s taking the Haller yeah I think that's
12586s it's very
12590s possible it
12593s is but will never
12605s know Photon just going to coin the
12609s ramp so was a little surprised to learn
12611s when I first looked this up like how uh
12614s how low a win rate play that report as
12616s as stats using gift for for ramp with
12619s three
12620s Mana any any polar stats that you find
12622s on it seems to report that it's just
12624s significantly worse than the other fors
12626s of ramp which you know I I would I would
12628s expect it to be the worst one but
12630s perhaps not by as much as it
12635s is but still any ramp better than no
12638s ramp I think uh
12642s agreed this is uh really
12646s good setup I feel like by gamer rvg here
12649s even with the buff on the holler the
12652s initial damage does mean swipe clears it
12654s up but currently that is the highest
12657s cost thing that has died so could just
12659s go for rest in peace plus a heal this
12662s turn if he uh wants to or sdle turn four
12666s could just play that Honis and get that
12668s Out Boy as you like to say oh the
12673s boy yeah so gamer is so gamer knows
12676s right you can tell from this reaction
12677s gamer knows the wisdom that you are
12679s supposed to just Jam this early then
12681s rest in peace it then kill your opponent
12683s with it and Druid kind of dies to that
12685s very
12686s often but the dream is that you're ahead
12689s the first time that you play it because
12691s you're kind of supposed to be ahead uh
12694s you're significantly behind here so if
12696s you just play your 4 four your opponent
12698s value trades it and then they just play
12700s more minions the next turn the Hadis
12703s that you res the next turn actually
12704s doesn't do very much against the board
12706s that you're expecting them to have so
12709s yeah as much as I've been banging the
12710s drum about jamming the boy on four in
12712s every game that we've been watching I do
12715s think this makes
12716s sense yeah I like this a lot as
12725s well
12727s now no additional Dragon to Discount
12731s toy and delayed even more if
12738s okay just take all five I mean
12744s [Music]
12749s sure
12756s o I mean it's a much better hadanas turn
12758s this
12760s turn it but it does make life very
12763s awkward like the immediate turn of hadan
12765s flash heel if you then sniper 32 is
12767s fantastic uh the problem is the followup
12770s that you have next turn Which is less
12774s exciting uh
12777s because if this 32 h is alive it's even
12780s worse CU this 32 can attack you in the
12782s face and now suddenly you just don't
12784s have a overheal target for the holy
12786s Spring Water you'd have to trade into
12788s the 3-2 first with the
12790s hadanas so it gets a little bit awkward
12792s either way at least at that point you
12794s can then Pop Copy some thing with pit
12798s but it's all just a little too awkward I
12800s think if you are the Overhill priest in
12802s this
12805s situation needs some resource generation
12807s very soon I
12809s think yeah that is the one thing that
12812s gamer seems to be missing out on right
12814s now and the the other awkward thing for
12817s Photon was the the health break point
12820s there with the full heal on that Honis
12823s meant that there was no option of uh
12826s inating into the FI and trading both and
12828s killing the hadanas that would have
12829s lived at one Health so y sure also
12832s another awkward
12834s point so gamer here has to decide
12837s whether to start with the Thrive or
12840s whether he's just going to commit to the
12842s holy Spring Water pit line
12845s instead looks like he's doing it this
12847s way he is just committing to the
12851s L yep
12858s you see how quickly this damage ramps up
12859s when you draw this thing early against
12861s priest they really just struggle to kill
12864s [Music]
12868s it yeah
12871s okay against the Druid right what did I
12874s say sorry against the priest oh okay so
12877s I was like really confused for a second
12882s mhm yeah and especially after seeing uh
12885s no answer for the previous turn when
12887s there was already something on the board
12888s as well uh that could have traded yep
12892s just means like okay well they couldn't
12894s kill it last turn I don't think they can
12896s have a followup to kill it this turn
12897s either so just full
12900s send and you also so you know obviously
12903s the immediately apparent thing about
12905s this is you're just sticking a big
12906s minion that wins the game because it
12908s pushes ludicrous amounts of damage you
12910s also have to think about what resources
12912s this is sucking away from your opponent
12914s right like the injured huler a few turns
12915s ago a a trog on like turn six or
12918s whatever it was that's that's 16 damage
12920s you're not taking later if this game
12922s resolves all the way down to like an
12924s Arenal back and forth uh value off right
12927s that's just huge burst that you remove
12929s from your opponent by making them shoot
12931s it to remove some of your key minions
12933s same thing if they end up just having to
12935s throw swipes to kill hadanas that's not
12937s coming down with like massive zero Mana
12938s spell damage from Marin later in the
12940s game and ending you that
12943s way yeah so now at this point with no
12946s answer for the Honis Photon just and to
12950s go for some draw dig through the deck a
12951s little bit and try to put as much on the
12953s board as possible to hope to uh soak up
12955s some of those Honis
12960s hits yeah just going to go for resources
12963s this makes
12966s sense don't know if we saw power Cod
12968s synchronize as an option there but that
12970s was a little awkward my mind kind of
12972s leap to it immediately but you would end
12974s up power cord syncing the pip just to
12976s Juke two more healing spells but you
12978s wouldn't play any of them this turn uh
12980s which would then mean that you know this
12982s board kind of Trades through the board
12984s that you already have uh and it's all
12986s kind of for nothing in
12990s here so yeah going for resources with
12992s minions is a big deal oh the Marin
12996s though is so
12998s huge can just go fi and doom kin this
13002s turn just to have access to 10 natural
13004s Mana next turn to be able to go Marin
13006s and wand and that's probably just going
13009s to be too much power for gamer rvg to
13011s deal
13012s with
13015s with
13019s yeah got to be D th right yeah this
13022s makes no
13033s sense okay
13037s I mean I think that's kind of the only
13039s card that wins in this
13043s spot yeah Aran th a fantastic
13047s pickup yep can Aran th the 48 and the 34
13051s trade into the 4 two it means if your
13054s opponent does go Marin this turn they
13056s have to
13058s hit off the wand or your Aran Thor just
13064s lives it's the only player
13067s yeah also find some absolute dream outs
13069s here even if it's just one legendary
13072s find a tear you find a Sonia something
13075s like that there are so many utterly
13077s broken random legendaries that you can
13088s find this game
13090s considering like copy on the th right
13093s it's never better
13097s okay
13099s world the
13109s EV aulin aulin okay I mean that's just a
13112s card you play in your deck fine
13116s yeah
13118s rela all right Photon does need to hit
13122s here there's lots of hits left in the
13125s deck Photon hasn't drawn any of them
13131s yet
13133s okay so the hits still exist but Photon
13136s still has to find
13138s [Music]
13144s them
13147s no over to you
13154s Tru oh
13157s alalon The Observer Cru Captain Laura
13162s scarus awward yeah I think it's just
13165s scarus cuz they're the
13166s biggest yeah but it does mean this
13170s arth's living and I don't think gamer
13172s rvg was necessarily expecting this
13174s outcome going into this
13176s turn power cord synchronized but not
13179s enough Mana to
13183s play kind of filthy not enough heal
13188s procs if you had a funnel cake here you
13190s could like play a hauler copy the hauler
13193s with the amthal even a location or a gem
13196s right you could start to look at
13198s clearing this
13199s board it's just not there the
13213s gameer yeah gamer had the better early
13218s game but this has gotten really awkward
13220s and out of hand a doom kin for the six
13224s manat taon not the greatest not the
13227s one what if it's power for the mini
13232s Drake cuz then if you play the mini
13234s Drake you have five Mana remaining you
13237s draw a spell you hit funnel
13239s cake and then you can still get two
13241s injured hallers into play obviously
13244s before you've summoned the six drop
13246s tauns you still have the coffee
13247s available to
13250s you I don't like that's a that's
13252s desperation out kind of thinking but my
13255s mentality is in a desperation out kind
13257s of situation right now like you know
13260s they have the other scenarios in their
13261s hand right now right that can that can
13263s buff these minions and trade this board
13266s down right feels like gamer kind of did
13269s a a halfway
13272s play what to do
13279s I was really surprised not to see the
13280s power uh the power cord
13294s there there's only one Dragon left in
13297s the
13298s de cool big
13304s F it's going to innovate the
13307s scenarios take some trades can drop the
13309s trog at the end of all of this I think
13311s you take the safety trades probably okay
13314s no just going to rip it first yeah I
13316s guess a lot of the time this allows you
13317s to kill two minions instead of one
13319s whereas the other way around that
13320s doesn't happen it didn't happen this
13322s time either though so I think Halla goes
13325s and amthor stays weirdly yeah
13333s okay uh
13338s okay holler fan club does clear a couple
13342s of things but really not the together in
13351s harmony quite enough
13353s still yeah it's only one heal right so
13356s you know even if you got the hallers in
13357s play and copied them yeah you're only
13360s getting one activation off one of them
13362s with the hero power
13367s it's not good
13368s enough need some uh some weirdo
13371s legendary
13375s outs just synchronize the amond th and
13378s try
13379s again yep or create more
13382s taunts but I feel like it's probably
13385s just going to be remove a couple of
13386s minions at this point should be uh you
13388s snipe the Tor and either the 58 or the
13392s 73 and
13394s then I get
13397s yeah it doesn't work right you have to
13400s take the highest attack
13401s stuff I wanted to be optimistic and sort
13404s of leave the lower Health stuff lying
13406s around so maybe you can huler clear them
13408s on the following turn but you are just
13410s going to die if you try and do
13411s that okay a
13414s popar I think swipes are just lethal
13416s though yeah they
13418s are they don't even need spell damage
13421s nope just enough to get there with the
13423s bodies on the board so that does mean
13424s that photon is going to take it up two
13426s to
13430s one as we wait for these animations oh
13433s that happen don't you
13436s worry I wasn't worried they were just
13440s slowly
13442s happening fair Fairly straightforward
13444s game there in the end for uh for Photon
13447s I do think that uh marand draw right in
13449s time like Mar and such a key card for
13451s Ram Druids in general and it just set up
13455s the perfect turn with the uh was it Doom
13458s kin and F to be able to clear up the
13460s Hadis which is representing all the
13462s pressure up until that point uh and then
13464s that perfectly ramped into the uh the
13466s Marin wand and honestly considering the
13469s makeup of the rest of the deck at that
13470s point it was a pretty unimpactful wand
13473s like yes three scenarios came out of it
13476s in the end um but that that was far from
13479s worst case scenarios as our friend Linda
13481s would say every single broadcast at
13483s length uh cuz it's the one joke they
13485s know um because you know there was still
13488s an En in the deck still a yog in the
13489s deck still a zelc in the de like
13491s basically all the big hitters were still
13492s in the deck at that point uh I think
13494s sleeps were still in there as well which
13496s when you gain a zero Mana sleep is just
13498s plus nine Mana to your turn it's
13499s basically a second enr at that point uh
13502s which is disgusting so yeah really uh
13506s just shows how powerful Marin can be
13509s even when it misses in spots like this
13511s just because of the the pure resources
13512s that it generates
13514s [Music]
13516s yeah well now looking at the next game
13519s that we're going to have Photon one more
13521s deck left
13524s subtle it's going to be that
13529s warlock it sure is yeah warlock
13533s remaining to win you s so infused yeah I
13536s was just sort of glancing over the the
13538s matchups we've got Overhill priest uh
13540s which is a matchup I have played a huge
13543s amount of from the priest side very
13545s little from the Warlock side uh and then
13547s the Paladin as well which I think
13549s warlock against Paladin Photon will feel
13551s okay um pain lock is one of those decks
13554s where if it hits it just does too much
13556s too quickly for huff Paladin you know
13558s Huff Paladin will be considered an aggro
13560s deck by some people but it kind of afks
13563s until turn four or five a lot of the
13565s time um and by that point uh pain loock
13568s just has you know 20 power in play if
13570s they've done their thing so uh you can
13572s get run over pretty effectively I think
13574s obviously the razor scales and stuff can
13577s come into play in that situation to just
13579s stop molten Giants costing zero if need
13582s be but that's kind of desperation
13584s stations at that point uh priest on the
13586s other hand I think is a tricky tricky
13589s match up for pain to navigate because as
13591s long as they hit Haller or uh a card
13594s that discovers Haller bird watching um
13597s or uh mine's gone BL I'm not doing well
13601s with the card names today what's the
13602s forge Discover Card called creation
13604s protocol came to me um as long as you
13607s can get that hauler in hand early enough
13609s then that first board that they make
13611s which is usually you know 32s four fours
13614s and maybe a 56 you can usually clean up
13616s pretty effectively and they don't really
13619s have a card in their deck that removes
13622s the 37 after you clear the board with it
13625s which makes it really really hard for
13626s them to redevelop they need uh Sheriff
13628s Barrel brim basically explicitly at that
13631s point um so yeah I think this matchup
13634s Photon will feel a lot more comfortable
13636s in in trying to get his win
13638s in yeah so it does look like it's going
13640s to be that warlock versus the
13643s Paladin I I wonder if gamer just wants
13646s to get this over with just queue it up
13649s this is it potentially last game if he
13652s gets the win might feel pretty
13654s comfortable going into game five he
13656s loses he's out done this is this deider
13660s match so that's just going to be it for
13662s the tournament oh boy but you know what
13665s I see I see a painter's virtue in hand I
13668s don't know if Gamer's going to want to
13669s keep it but I think this is the first
13672s game of the Paladin we've seen where
13673s it's actually been in hand before turn
13677s five gamer just admiring the art I like
13680s wow I've never seen this card before
13682s look it's like a hammer with a paper
13683s Rush on the end wow it's the first time
13685s I've laid eyes on this card in my
13690s [Music]
13691s lifetime it really is it's the first
13693s time we've laid eyes on it seems
13702s like another reason by the way I I I
13705s really like the Paladin brings to this
13707s tournament I've talked about it a lot as
13708s it you know being able to play NE fights
13710s and Stompers and razor scales and
13712s Customs enforcers whatever you want uh
13715s it's also so good against your opponents
13717s who have those cards in their deck right
13719s like nothing makes you look stupider
13721s than playing a speaker stomper against
13723s handbuff Paladin because it's the only
13725s play you have in your hand because you
13726s put it in your deck right and then just
13728s the the 28 minion 2 weapon deck just
13731s laughs at you and smashes you in the
13732s face so if you're expecting lots of
13735s speaker stomper style Tech in the
13736s tournament hamb Paladin does get quite a
13738s lot better by extension of
13747s that there's another thing we did not
13749s see previously is that infernal coming
13752s into hand now for Photon uh that would
13754s have been quite helpful in that previous
13757s game with the oh in the second one too
13760s uh with this deck but
13765s no damage no things to actually really
13768s deal damage all of the payoffs nothing
13771s to deal
13780s damage Photon now left in a position I
13783s would imagine trying to decide between
13784s tra on coin
13787s tap coin tap of course very useful in
13790s dealing two extra damage to you that
13791s turn you could theoretically get those
13793s Horrors down to to guaranteed zero next
13796s turn if you wanted
13804s [Music]
13809s to awkward
13813s hands I do like scale here though cuz
13816s one of the big plays that you are scared
13817s of would be
13820s um the 56 into imprisoned Horrors right
13823s this would prevent the imprisoned
13825s Horrors coming down for zero makes a lot
13827s of sense
13832s yeah and
13834s still not really a ton going on in this
13836s hand for Photon does pick up the geode
13840s so could just geode and coin out
13845s get a couple of Minions on board or
13848s could just play one of
13851s the uh no it doesn't quite work right
13853s like the coin coin doesn't gain you Mana
13855s here cuz the coin cost
13857s two oh right
13860s yeah you could just go for
13863s geode but it doesn't play on curve
13868s no can also just trolley problem discard
13871s the coin which I think is the highest
13872s Tempo thing you can do this turn yeah
13874s this makes sense just solve the problem
13876s right it's like I okay I get it your
13878s Tech card worked yes I do want to play
13880s my zero Mana cards you're right and I'll
13882s just waste my turn dealing with it I
13884s think that makes sense to
13887s me but gamer rvg is in this game right
13890s this is what I was talking about where
13892s at the point Gamer does this as the
13895s Paladin sometimes the Warlock is playing
13897s molten Giants against you and photon is
13901s so far away from doing that 16 Health in
13904s fact away from doing
13907s that
13911s yeah well second party fiend does mean
13914s that uh can go quite a bit wider on
13918s board
13921s here both imprison Horrors annoying uh
13925s one Mana off being able to have a pretty
13926s huge uh flame jugler turn there as well
13929s I think Photon will have to take
13933s it about as good as it's going to get at
13936s the for the time being we're almost in
13938s the position where like the play that
13941s you absolutely never see anymore was was
13944s starting to look like the best line
13945s there used to be a thing where before I
13947s think before mass production was
13949s released and found its way into the deck
13951s that sometimes you actually played
13952s infernal to damage yourself down to 15
13955s and then played a blood Triant
13956s afterwards so that you went down to 10
13958s and then you could play your blood uh
13960s your molten Giants because you didn't
13961s have as much consistent self damage but
13964s now with with like party fiend and with
13966s mass production in the deck or whatever
13968s you damage yourself so quickly that that
13970s never ever ever happens and we almost
13972s got into a position where it was the
13974s fastest way that Photon could deal
13976s damage to
13977s himself yeah luckily did pick up uh
13981s couple of those damage
13987s cards couple more here Spirit Bomb does
13991s help answer a little bit of this board
13993s now from gamer
13998s oh this is a scary turn
14001s though you could
14004s theoretically just you know fire off
14006s with Spirit Bomb flame imp flame juggler
14009s molten
14011s giant but you'd just be saying okay if
14014s you have any charge in your hand you win
14017s the game which is a scary Prospect for
14023s sure the alternative involves just not
14026s getting your big cards on the board
14027s which feels like losing
14032s anyway man this is a tough call
14047s yeah yeah going
14050s in oh sorry I was counting M like it was
14053s still uh still 10 Health it's just going
14055s to be lethal now for gamer it is yeah
14057s this is exactly what I was talking about
14059s so much self damage that the Leroy is
14061s going to end
14067s you gamer rvg doing less damage in order
14071s to uh to do the polite thing as some
14074s weirdos to think is the case by showing
14076s your your opponent the lethal
14078s immediately as if those two seconds
14080s really matter an awful lot but hey it is
14083s squared up the series 2
14085s now and we are going down to what I was
14088s going to imagine uh was be the Crocs of
14091s this series and suddenly I think the
14093s momentum of the series has swung
14094s enormously because I think that was the
14096s scarier matchup for gamer
14098s rvg now you know get back to me in 5
14101s minutes or so when gamer rvg is on turn
14103s five and he's not seen a hauler uh or
14105s any Discover Cards in his opening hand
14107s as priest but I would certainly feel
14109s more comfortable playing this match up
14110s as the Overhill priest
14112s person I agree with you as well yeah I I
14115s I think that's a much better matchup
14117s than what we just
14123s saw just look in
14126s [Music]
14129s here all right gamer has the bird
14134s watching
14136s version yeah which is a big deal because
14138s it does mean two extra copies of those
14140s cards that can help find you a nice
14142s early turn three four fiveish injured
14145s huler depending on what your hand
14147s does but photon is going to be needing a
14149s much more explosive hand than we've seen
14151s him have so far we've seen one game of
14154s pain lock where it was all self damage
14156s no payoff we've seen one game of pain
14158s lock where it was all payoff and not
14160s enough self damage you know we saw
14162s double infernal molten giant flame
14164s juggler and just not that the damage
14166s just came in too slowly really uh with
14168s gamer rvg disrupting a little bit with
14170s the razor scale as well photon's going
14172s to want some real early 4 four is coming
14175s out here like you know that that malefic
14177s Rook double 44 for zero curve is what
14179s we're going to be looking for for Photon
14181s and just cross fingers and say that the
14184s uh the huler is not there on the other
14186s side otherwise this is this is a tough
14188s match
14190s up yeah I guess there could be the uh
14194s potential of depending on what's found
14198s of uh some damage stuff and then Sheriff
14201s Barrel brim to answer something from
14203s Gamer's side but uh we're seeing a
14205s little bit of damage here with the flame
14207s imp that is being kept a geod coming
14209s into hand and mass production as well so
14212s finding the self damage needs the payoff
14214s now yeah good hand good hand for Photon
14218s to be able to start powering through
14220s some early
14223s pressure should point out as well that
14226s uh Photon does play the uh double
14229s speaker stomper in his pain lock pretty
14231s common these days but uh no surprise to
14233s see that in there from on but again
14235s that's a card that is a luxury right if
14238s you if you get the early start with the
14240s malefic rook and the four fours coming
14241s down if you get an early molten giant
14243s down anything along those lines then the
14245s speaker stomper can lock out the game
14247s for you and prevent that injured Haller
14250s AOE coming back the other way but if you
14252s don't get that early pressure it's all
14254s for
14258s nothing gamer did do a what looked like
14261s a full
14262s Mulligan yeah yeah it was a full Mo and
14265s this flame imp is so huge cuz this flame
14269s imp means that gamer canot go clergy on
14271s one power cord sink on two which I think
14274s would just about end up ending the game
14276s with uh with this funnel cake in
14280s hand is it too slow to try to do it next
14283s turn H I think you do still do it next
14286s turn but the turn slower that it ends up
14288s being could make all the difference for
14291s for photon's chances
14298s it also does mean that coin has to be
14300s used which uh means no coin Heartbreaker
14303s hos
14306s yep it does now die on board because uh
14309s Photon had the followup for the two drop
14310s as well which might just put gamer off a
14313s little
14317s bit which play do you like more
14320s subtle I like the two five in play right
14322s now just contest the board buy yourself
14324s a little bit of
14328s time the big fear here is trolley
14330s problem I think if you make this play
14332s and your opponent has trolley you're
14334s kind of
14335s doomed but I think against most other
14337s hands this buys you so much time because
14340s your opponent just has to double trade
14341s in like you're seeing
14345s yeah is starting to find some of the
14347s payoff cards flame juggler whor
14358s yeah need some
14360s juice
14369s okay technically and out but it doesn't
14372s really do anything next turn anyway even
14375s if you hit the
14379s Haller the weird spot where funnel cake
14381s doesn't actually gain you any Mana next
14384s turn anyway anyway cuz it wouldn't
14385s overheal the the injured holer
14393s mhm well we were talking about the
14395s better chances with this priest stack
14397s into this but this has been a very good
14401s game so far very good start for
14403s Photon yeah yeah photon's drawers have
14406s lined up in the way where he's got the
14408s good draw in the matchup where he needed
14411s a good draw to win
14416s Gamer rvg does find the hall
14425s though and I think might now be
14427s considering whether to just throw a two5
14429s t into play yeah it does just throw
14431s essentially a minion that must be
14435s killed uh it's a speed
14442s bump this honestly could just be sick
14445s six I think
14447s so yeah just drop the
14449s infernal for a body so many
14456s possibilities it's scary
14461s though so how much damage would you set
14463s up you put 66 in play you then have to
14465s trade your 66 with the 25 you go face
14469s for seven opponents at
14471s 20 and you have uh uh 19 in play okay
14476s just for end and say that yeah fine fine
14478s fine fine
14480s okay so that does leave the extra minion
14483s up for the funnel
14493s cake yeah I guess with no location no
14496s Hidden Gem in play this does actually
14498s just make sense you really do not have
14499s to respect this clergy all that much at
14501s all I think this is very very good
14503s recognition from photon
14505s I need to you can see the worst case
14506s scenario is okay it's an extra minion
14508s there for my opponent to have funnel
14520s cake but he ends up having to use the
14522s funnel kick on the opposing side of the
14524s board anyway does not draw the card but
14525s has now stabilized does get the three
14529s procs but bad news for
14532s gamer oh oh oh that speaker stomper is
14535s so close to ending the
14538s game can't get it down alongside the
14541s giant by one
14552s man oh man that so
14555s close does Photon just want to play the
14557s giant anyways I think so I think so
14563s yeah this is kind of what you were
14565s talking about earlier right just getting
14566s the big bodies down on board following
14568s it up with the speaker stomper
14577s yep but it does mean like Spirit Bomb
14581s trade play the giant you don't actually
14584s have lethal set up on board next
14587s turn so your speaker stomper might not
14590s necessarily be pushing lethal depending
14592s on what happens here
14595s gamer rvg saying okay is that is that it
14598s that is
14599s it but what kind of turn can gamer rvg
14602s have here to stop that speaker stomper
14604s ending the name ending the
14608s game yeah I also really like that
14610s decision by Photon as well I think it it
14613s really speaks to that same play pattern
14615s that you were talking about in the
14617s previous turn right of just recognizing
14620s there's no location there's no Hidden
14622s Gem even Honis coming down with one
14625s spell here okay sure is there even
14628s anything that can end the game I can
14630s just follow up with an infernal next
14632s turn and I can set up for a two- turn
14634s lethal instead or the speaker stomper
14636s can come down but either way it doesn't
14638s seem likely that uh Photon would even be
14641s dead
14642s here it just that was a a good
14649s setup and I think this bird
14652s watching means that no matter what
14655s happens oh they both hit the hole okay
14658s that's funny I don't think I've ever
14659s actually seen uh both copies of bird
14662s watching just hit the same
14663s minion and just make them utterly
14675s massive the sheriff Barrel brim being
14678s picked up that I mentioned earlier
14680s there's so many options for Photon yeah
14683s I think barel Bri ends up being a little
14685s quote unquote safer than the stomper in
14687s the end like if you played stomper and
14689s went face you could still theoretically
14692s as gamer rvg play two one Mana spells to
14695s overheal clear the four four and then
14697s your seven attack guy finishes off the
14699s rest of the molten Giant and you live uh
14702s you could also use location for example
14704s as you just saw JN there which wouldn't
14705s end up being a
14707s spell so yeah I think the uh the barrel
14710s brim off the top actually ends up being
14711s the dream scenario for sure
14719s this is a great spot from gamer to drop
14721s the power
14722s cord and we are technically
14731s alive and now now we've got some Arman
14735s THS in
14739s play geode can still hit Symphony which
14742s can still represent lethal
14749s yeah or the tradeable with speaker
14752s stomper if he really wants to go that
14754s route for one less Mana but not
14757s necessary for that specific out that's
14762s fair the problem is like as soon as you
14764s hit your out for miss your out for
14766s lethal you've actually then got to start
14768s thinking defensively right you have to
14770s think okay do I actually have to now
14771s spend my turn playing infernal so I
14773s don't just randomly die yeah this is the
14776s nature of pain
14779s lock man was it I go back to that last
14781s turn like Barrel brim versus the speaker
14785s stomper so stomper they can play
14788s location they can play gem both of those
14791s things are unaffected and heal up the uh
14793s the huler that would still be in play
14795s man when I look at the outcome of this
14797s of like what power sink did he in this
14800s spot all this hurts
14811s okay going to go for the Charlie problem
14814s and
14817s infernal but that alond can come down
14820s clear both of these up and set up for
14823s the next turn for the
14826s Honis with 2 Hp in a dream gamer rvg R
14832s aero's potential
14843s of evil as soon as he can stabilize he
14846s has the fan club and hero power to be
14848s able to pull out of range of any of the
14849s symphony
14853s outs both players of course get uh
14856s access back to the jail next turn oh the
14859s Resa as
14860s [Music]
14862s well Symphony have has to be SYM
14866s okay it's a trolley
14871s problem lots of options to draw cards
14874s though
14877s mhm matter of which way Photon wants to
14881s do it if he's going to go for that
14885s out I feel like you just either go for
14887s the tap or the geode here just 15 if
14890s you're looking at
14892s Honis uh 15 doesn't matter versus 13
14896s Health still
14897s playable still
14901s five oh no
14915s disaster desperately trying to get a big
14918s minion into play here as well can do it
14920s with the flame juggler takes a lot of
14922s damage this turn problem is the jail is
14925s just waking up on the other side anyway
14927s popar as
14931s well next turn I was not even thinking
14935s about popar but yeah the 2 Hp yeah would
14938s have left the uh the lowest Target
14940s anyway and that means now the board is
14942s going in with a jail and a Haller waking
14947s up and now fan club can just start to
14950s pull Gaber rvg out of range
14967s small minions in play are very
14968s beneficial here as well because they
14971s will help you to play around popart as
14973s an
14975s out so every small winion here is worth
14977s it wased weight in gold the huler will
14980s get healed up above where your hero is
14983s going to so won't end up being a factor
14985s so I for multiple reasons like getting
14987s the clergy in play
14990s here I don't think there's any Merit to
14992s going for the lethal with hadanas so I
14994s like that we have entertained that
14996s thought process oh oh that's so
15000s good plus eight yes
15003s please only spring water just a face
15006s puts them out of range of the potential
15009s Symphony popar one sludge
15016s so there's now one three in play as well
15018s which definitely tanks one of the
15021s sludges symphony popart and sludges
15024s don't end up being playable all in the
15025s same turn not enough Mana to do
15032s that no jail activation but the molten
15035s giant does wake up again this turn and
15037s no locations active for gamer rvg on the
15040s following turn either
15044s oh suddenly out of nowhere game is
15046s looking like a big
15050s favorite gamer rvg just drew two Mana
15053s heal eight off the top and it ended the
15055s game
15061s like the top decks this game have been
15064s absolutely nutty yes they
15068s have this entire game has been nutty
15070s this has been a really fantastic game
15076s hey going for the
15078s popar trolley discards one of the
15081s barrels for free very very nice rarely
15083s seen as an interaction these days but
15085s kind of one of the uh I think intended
15087s designs of the
15090s pack gets to drop another imprisoned
15093s horror on the board another body to
15096s potentially soak up hadana's damage but
15098s also to threaten damage of his
15102s own and now Resa can trade and then rest
15105s in peace res is
15108s Resa yeah which will swing this entire
15111s board State I don't believe has a molten
15114s Giant died yet for Photon I don't think
15116s so right it's just been uh put in jail
15118s the entire
15120s time so I don't think the res brings
15123s back yeah just a four four yeah perfect
15126s that's a full
15128s clear just heal the face and I think
15132s that is game and gamer RV agrees the
15134s fist pump I think he's feeling
15136s comfortable in this game for the first
15138s time perhaps in this series for the
15141s first
15145s time gets his arthor back next turn as
15148s well which is huge by the way waking up
15150s from the
15151s jail even if there was kind of some
15154s stabilization turn
15156s here which they can be has the jail for
15159s the 88 has Symphony to uh to block or to
15162s clear the 26
15165s but I think the amthor waking up is just
15167s going to represent too
15168s much gamer rvg also getting both of his
15171s locations back next
15185s turn well
15189s a
15191s yeah oh okay
15194s excuse
15197s me is this still just playing around
15200s Honis oh this is fine yeah cuz of course
15203s the arthor has already used the remove
15205s option right so actually bigs in play
15206s makes a lot of
15208s sense so you can actually just go to
15210s three and just ask Priest The Immortal
15213s question of can you do one damage which
15215s no no they cannot at any point in
15220s history thriving the shadows for power
15223s cord synchronize is lethal here if there
15225s is one remaining in the deck which I
15227s believe there
15230s is no there isn't no there isn't one was
15233s used on the clergy on early and then one
15236s was used on the uh Sheriff right that is
15238s not there yes that's an
15242s noia into magador oh my God it's all
15246s over in so oh my gosh G gamer just
15250s jumped out of his seat and ran off
15252s screen he
15254s oh he's back he is
15255s celebrating absolutely
15258s celebrating as he should that was an
15261s incredibly well played game to close out
15264s the
15265s series what an utterly ludicrous game of
15270s hearthstone that ended up being I mean I
15272s I told you priest was favored the entire
15274s time I don't know what we were worried
15275s about come on um I think Photon will be
15279s having nightmares over and I don't know
15282s it still feels kind of kind of correct
15284s me right because Sheriff gets punished
15286s by power cord synchronize of which there
15288s is only one left in the deck right and
15290s it's a discoverable out yes cuz they
15292s play Thrive but they only play one copy
15294s of Thrive as well if you just go for the
15296s speaker stomper there's two copies of
15298s location there's two copies of gem and
15300s the gem are discoverable outs as well
15303s potentially although you'd have to spend
15305s a lot of mana on the spell to discover
15307s the gem in the first place um but I
15309s think that does end up regardless of how
15311s you look at it that is the game def in
15313s moment right the choice to go for
15315s Sheriff barbri uh over the the speaker
15318s stomper on that crucial term where he
15320s was trying to set up the lethal because
15322s since that moment it just became a very
15324s very slow downward spiral of just losing
15326s the grip on the game as pain lock yeah
15330s and as you said very very good
15332s recognition by gamer to make a copy of
15335s it and use it to his own Advantage oh I
15338s love that celebrating at the end but
15340s here we go the bracket for Group C
15344s as we see gamer rvg take that decider
15346s match and close that out to go ahead and
15350s join Maxi bon in the top eight
15355s tomorrow yeah let's go really really
15358s strong group overall I think um great
15360s mix of styles like we've had some some
15363s Mega grindy games like even that so that
15365s game that we just watched of priest
15367s versus warlock was definitely not on the
15368s table to be that grindy but ended up
15370s being incredibly grindy but we also saw
15373s uh was was a gabby series with Overhill
15374s priest against Druid just going
15376s basically all the way to the last
15377s threats in the deck and then we've also
15379s seen some some combo deck showdowns the
15382s one thing we haven't necessarily seen is
15383s just any board aggro so far but there's
15386s an awful lot of death Knights to come in
15388s the uh the remaining group that we still
15390s have to cover so I think we'll uh we'll
15392s get that chalked off as well before the
15393s end of the day so I think great variety
15396s really exciting group overall a couple
15398s of absolute Banger games thrown in there
15400s as well uh and gamer rvg making it out
15403s which means I am now three for three on
15405s group predictions throughout the uh the
15407s weekend so far so give myself a little
15409s pat on the back for
15411s that that's right well there is still an
15414s entire group left to go as you mentioned
15417s so still a ton more action to go here at
15421s the casting desk today so don't go
15423s anywhere we'll have more Hearthstone
15424s action for you right after this
15430s [Music]
15459s [Music]
15463s e
15486s [Music]
15515s [Music]
15542s [Music]
15571s [Music]
15598s [Music]
15609s hello everybody and welcome back to the
15611s Hearthstone Masters Tour summer Cham
15613s Championship my name is TJ I'm joined by
15614s the one the
15616s only Neil orend Bon Neil how you doing
15620s buddy I hope I'm the only one I'm doing
15622s great that was exciting wasn't it two
15624s health for about six turns or something
15626s just didn't die gameer getting through
15629s enjoy yeah wait no he was two health for
15632s many turns and he did die oh okay you
15634s were talking about gamer
15636s rvg not Photon he was also two health
15639s and just didn't die for very many turns
15641s that was that one but yeah that was a
15644s good one very cool ending to that one
15646s and it was a rematch of the initial
15648s match uh for that group um and gamer RBG
15652s coming on top of both of those uh to
15654s move on but still I would say untested
15657s against a wider field only had to beat a
15659s single player twice in order to move on
15660s so curious to see how gameer RPG fares
15662s once we get into the uh top eight uh
15666s tomorrow but now we're heading over to
15668s Group D the final group to resolve we
15671s had some matches happen earlier in the
15673s today and Ogo and anuro were the two
15676s players that moved into that Winner's
15678s match absolutely yeah and m smile and KT
15681s 8298 as you see there at the bottom of
15684s the bracket they still get a chance to
15686s get through of course um oo Ando is
15689s where we're going to be I believe though
15691s TJ um oo we we we're going with oo we're
15694s not quite sure what name so if anyone
15696s knows better please let us know we like
15698s to get it right um and enoro has been
15701s around quite a while been a lot of
15703s Master's tours um but best performance
15705s in Master's tour in 11 attempts was five
15708s and three which he did twice so one of
15711s those players that's not necessarily
15713s transitioned from um ladder play into
15716s really strong tournament play yet but
15718s we've seen it many times before
15719s sometimes it takes people a while to to
15722s start playing four decks at
15724s once yeah or it takes you know a while
15727s for yourself to get to that level where
15731s you're kind of passing the rest of the
15732s field right it's in relation to the rest
15734s of the field but um Ogo been playing
15737s HearthStone for quite a long time
15740s favorite card dony biscuit fav dick AGR
15742s Hunter cool cool cool cool cool cool all
15745s right uh wow death knight kicking things
15748s off right off the bat uh for Ogo that
15751s Frost
15753s rainbow death knight uh not many uh
15756s throughout the rest of the tournament
15757s but we do have a few uh scattered around
15761s uh Group D I believe there's three death
15764s Knights out of the four players in this
15766s group um as well as two Shaman out of
15768s the four players in this group so above
15770s average in terms of you know that that
15773s different fourth deck you like to see
15776s yeah we are seeing seven different
15778s classes in this match um the Druid is
15781s copied and all the others are
15783s different yeah which is very cool um
15787s because it's not really something we've
15789s seen throughout the rest of the
15790s tournament I mean the the decks have
15792s differed right we've seen different
15793s variations of Rogue we've seen different
15794s variations of Shaman we've seen
15796s different variations of Druid Paladin's
15798s Paladin right um it's got a you know a
15802s core 25 and then you just go through
15804s your collection and whatever's left
15805s whatever's golden uh you put in as the
15807s last five cards in that deck it seems
15810s sometime but yeah you mentioned in kurl
15813s uh many Master stores in the books
15816s absolutely yeah um have a look now
15818s favorite C cards coin shadowstep azerite
15821s scorp I'm noticing a theme there can't
15825s quite put my finger on
15827s it oh yeah it's Road cards I remember
15830s that oh yeah you're
15834s right our
15836s cards Insanity warlock bant told
15841s favorite against everything
15845s TJ yep it is um this is the non tourist
15850s Mage tourist version uh with the eat the
15854s imps and that
15856s um the I always forget the name of it
15860s party party party there we go yep party
15863s feiend and a cheeky little near fight
15865s thrown in there just there there's
15866s there's often one slot in that deck if
15867s you take out the the random tourist that
15871s na was your Frosty stuff and yeah uh
15874s just decides he wants a a near fight in
15875s there got the double
15877s um hasn't got the double life steel
15881s though which there's a a few slots in
15884s that deck I feel that are that you can
15886s play around with we've seen a lot of
15887s players go with the Symphony of
15889s sins um fizzle is is a cud at times
15894s double tentacle single tentacle zero
15896s tentacles I'm playing around with the
15898s number of Party fiends whether it's one
15900s or
15901s two uh small variations to the deck
15904s across the field um but the core is
15906s still there and that's the the fatigue
15909s ramp and the popar the crescendos and
15913s the conductors and that's what we're
15915s going to be looking towards uh as we get
15917s into this first game yeah one of the
15920s tough things with building this
15921s particular deck like the first I don't
15923s know 24 cards just put themselves in the
15926s deck they're really obvious you need the
15928s heart you need all the fatigue package
15931s um you pretty much need the virtuoso
15933s unless you're really Brave um but then
15937s you get down to eat the Imp which isn't
15939s that great and the problem becomes your
15941s pupils don't have it if you do it like
15944s as optimally as you would like you end
15945s up with very few spells in the deck uh
15947s but you want your pupils to have extra
15949s crescendos extra insanities they want
15951s them to be really good and they're not
15954s really good unless you play some kind of
15956s garbage spells that's why we get this
15957s eat the Imp stuff that's why we get the
15959s frost package um because we want to be
15962s putting crescendos in imp oh and this is
15964s what we want to be doing with our pupils
15967s putting crescendos in them curious to
15969s see if he keeps it he probably doesn't
15971s but here we go
15973s the people that is we always keep
15981s obviously razzled
15983s Dazzle yep that's my input that's your
15987s input oh look at this he keeps the pupil
15990s and he's rewarded instantly by getting
15992s popart that's how you play this deck TJ
15995s ble Dazzle again missing a conductor and
15997s then
15998s we're ah you can draw that on three it's
16000s fine or four it's okay
16004s uh one of the great things about having
16005s the pop G Crescendo in your opener apart
16007s from the fact that it's obviously an
16008s incredibly powerful combo is you can go
16011s really really crazy with your insanities
16013s and your conductors and stuff you just
16014s don't care you just throw them out there
16015s you're going to heal for 8 million later
16027s on oh that is another card that's in
16030s there as a spell consumption
16037s what do you think about death knight
16040s TJ I feel like I feel like it's a good
16044s deck yeah that's that's the end there's
16047s a there's a lot in there right a good
16050s deck is not a great tournament deck a
16052s good deck is not a good necessarily a
16055s good Conquest deck I think the deck very
16058s consistently does what it needs to do
16061s but it's a little bit slower to get on
16062s the board as some others it's a little
16064s bit slower to end the game as other
16066s board-based
16067s decks um it it doesn't have the hyper
16072s longevity that some of the other board
16074s based decks do uh like pre like priest
16077s or
16079s Druid um the ramp Druid ramp Dragon
16082s Druid so it's kind of just Middle Ground
16085s across the board but that consistency
16087s can help a lot uh and the upside of you
16091s know like razzled Dazzle is a lot and
16094s they do have some finishing power maybe
16097s not as much as other decks but one of
16099s the cards being Mar manipulator up there
16101s on the top that's decent decent as well
16104s so um I think it's good i' if I had
16107s built a lineup for this event I'd
16108s probably would not have brought death
16109s knight but it would have been close yeah
16113s I think I prefer the frost list to the
16114s double rainbow list as we're calling it
16116s this weekend apparently um just because
16120s of that slightly better finishing power
16122s I do feel that all the Death Knight
16124s builds have this they're a collection of
16127s really powerful cards with some fairly
16129s cute synergies but the synergies don't
16131s quite end the game very often unless you
16134s in the other version just go Eliza and G
16137s Knight G Knight that that end some games
16140s and sometimes marrow manipulator just
16141s ends games here I feel like your your
16144s collection of good cards isn't it's just
16147s a little bit
16148s Fair it is
16150s yeah a little bit too Fair
16153s times yeah ooh we actually have an
16156s interesting choice here mted magma
16159s offers a pretty clean clear on the
16162s board um but buttons is
16167s buffed
16168s buff yeah so uh that's also quite an
16174s enticing uh option available I feel like
16177s mted magma allows you more flexibility
16180s when it comes to the conductor turns so
16184s like if you use multi bagman now and you
16186s kind of clear down your board your if
16188s conductor does come out next turn and
16191s you're you're stuck looking at a a
16194s couple three threes and a 34 going to be
16196s tough or we could just horn and do both
16199s and you are expecting that conductor
16201s right um inor kept three cards you don't
16203s keep many cards in this deck uh he kept
16206s three so you're expecting one of those
16207s three which he hasn't played yet to be
16208s the
16210s conductor as it happens it's not going
16212s oh my goodness this game is
16222s ending oh
16226s wow it's just a little bit awkward to
16228s organized because if you mess around for
16229s too long here waiting one more
16232s turn
16236s um you end up dying but I think pop gar
16240s cendo uh
16243s coin play the play one of your sludges
16246s to
16248s clear doesn't quite clear but to tidy up
16250s and then next turn just you've got
16252s double imp is that
16255s [Music]
16262s enough and K might be trying to work out
16264s if he can die if he plays an insanity in
16266s like a near fight or
16268s something just
16270s to dodge up those pupils a little
16278s bit decided he can't
16280s die yep and he can
16284s die uh not quite wait yep he can with
16288s hero power yeah down with the ship hero
16290s power down with the ship mted magma yeah
16292s he took the risk and I think he had to
16294s do that right uh because that would mean
16296s next turn would be popar
16300s Crescendo TI uh pupil Crescendo and then
16304s it's pretty and then you're back up to
16306s full your uh your crescendos are beef
16310s you still have another Crescendo plus
16312s the
16312s sludges uh with the other pupil plus the
16315s sludges in hand so I like the risk there
16317s I don't think going with the popar on
16320s that turn and like Crescendo plus coin
16324s uh sludge would have been enough because
16326s if you don't hit the 64 there would have
16327s been a one one on board so you would hit
16330s the 64 just lose your you lose your
16333s popar and uh it's even a value trade cuz
16335s it would have been a 63 versus a 26 and
16338s so you're staring at a 61 you're gaining
16340s Health but not that much health and then
16341s you're back to square one and with no
16344s way to block damage in hand no virtuoso
16346s no harp in order to clear the board with
16348s crescendos in the future you're taking
16350s even more damage and yeah uh and then we
16353s get into Mar manipulator turns so I like
16355s the risk that en curl took there just
16356s saying you don't have the the three
16358s damage that you need but you did May
16362s maybe it was um neight and chaotic
16367s consumption then you're not ramping for
16369s your Crescendo though you're not but
16372s you're going to have three kendos
16374s available to you as long as you put
16375s three spells in there because of the two
16377s pupils over time true true I I like the
16381s play he made I
16384s well yeah it was
16387s fine it's fine but he's one zero down
16390s and death Knight's out of there and that
16392s was I think the weaker Link in the
16394s lineup um I think the Shaman's a little
16397s bit more powerful in to inco's lineup so
16401s really good start for Ogo
16403s there yeah Shaman surprisingly can end
16406s games very quickly uh well death I can I
16408s also I guess if you look at it yeah um
16411s if we just see what happened there with
16413s a turn five win um but Shaman can do it
16417s as well uh with like you know early
16420s patches and Sigil of
16422s diving uh it can be uh fast games all
16427s around but we're going to get into
16429s warlock versus Druid now so K going to
16432s throw out the insanity warlock
16434s again and Ogo going to move to the Druid
16436s which oo's Druid is just good old
16440s ramp yeah absolutely one gift one take
16443s to this guy is ramp like they're the
16445s only two cards I even look at these days
16448s um and it's usually one of each and it
16450s is one of each so here we are
16453s the the ramp you know and love that
16455s you've played against on ladder
16457s occasionally a lot actually probably
16460s quite a
16463s bit and we something super satisfying
16466s about playing desert Nest matron that I
16469s that I feel like just attracts a lot of
16473s players the it is the fact that your
16477s other good cards often cost four as well
16479s so it's just like hey my Zer M 4 four is
16481s just
16484s great or you can play with the Torell
16486s and again it only costs two and it acts
16488s like old
16491s innovate when you dig it out your
16495s deck but no one does that in this deck
16497s obviously no one does it chal but they
16501s [Music]
16503s should those soles any
16508s problem
16510s um oh
16512s oh
16513s yeah turn three swipe turn four Doran
16516s from the other side is looking
16518s terrifying
16520s though yeah but this is just a turn one
16523s five five basically
16527s mhm and you have to against Druid like
16529s you do have to push that damage it's it
16531s is still Druid it has a lot more
16533s defensive tools and Druids um you know
16535s that are forefathers new
16538s but it is still Druid you're still best
16541s off putting your things on the board as
16542s quickly as possible and hitting them as
16544s hard as you can
16554s yeah going to hero power one of these
16558s down just in case if you draw splish BOS
16561s W you you probably still play that I'd
16565s imagine
16570s uh so
16573s I mean they didn't so that's helped that
16575s cause but if you swipe here how does
16578s your opponent represent
16580s six into your
16584s D it's not
16589s easy and now the premere ACT me
16605s it always gets the the heart baate going
16607s a little bit you just can I can I just
16608s play my D can I can I just put it on the
16612s board there do and
16618s about you're five and 16 to kill it with
16621s a
16623s truck
16629s only yeah
16632s one in three chance it was well
16635s taken
16639s yep that was massive though wasn't it he
16642s knew what he had to do and
16646s yeah swip's gone and suddenly there's
16649s nine damage bearing down on
16654s ogu I think I'm in the business of the
16656s coin doomin here or inate whatever same
16660s thing
16668s uh you do that you take
16671s nine
16673s only I think taking nine is
16678s fine yeah I think I agree with you
16680s actually
16681s right nah this is probably better cuz
16684s then you can Doom can next turn and then
16686s inate zelc the following
16689s turn what are the modules actually twin
16692s and perfect okay
16698s yeah I you're taking nine again that's
16701s the thing yeah doing it earlier to me
16705s made more sense because the board's not
16707s going to get better it's just going to
16708s get worse yeah okay was a good good spot
16710s for the trog and you but
16715s yeah and warlock only needs five or six
16717s Mana to function the do the doing
16719s doesn't really hurt it here it's
16721s obviously always nice to ramp and hurt
16723s your opponent's manner but oh my
16731s goodness and just for good
16734s measure we're going to fizzle nearly the
16738s perfect cards just in
16741s case what's the way to play the
16744s deck oh nasm's actually a good pick up
16747s here I've been trying to explain this to
16749s sutle for weeks honestly just get
16752s Crescendo get a pupil put the crescendo
16754s in the pupil play the popar do lots of
16757s crescendos your opponent dies for some
16759s reason he thinks that doesn't happen
16761s every
16763s game didn't happen last game and he had
16765s all those things I mean k k is kind of
16767s knew you know he'll get there he'll work
16769s it
16770s out yeah he'll eventually you just learn
16772s to play him
16774s faster eventually you just play the deck
16776s so much that you just will pop guard to
16779s be cheaper
16783s just actually
16785s just get it into your brain just get it
16791s there all right everything's going
16793s according to plan
16799s here back up to nearly full
16807s yeah super tough
16812s um this bit obviously not super tough
16814s but Druid has done the Druid things and
16817s just needs to draw any of its top end
16819s cards in the next couple of turns cuz
16820s he's not dying
16821s immediately for all of my excitement
16823s about this
16838s St he is going to need to draw that
16840s photo I think if he's going to win this
16844s game the deck looks at a lot of cards he
16847s can draw it for
16848s sure oh jeez is you double spellar swipe
16855s here
16860s um I don't know if you can afford that
16862s if the if second conductor comes off the
16864s top you're just done for I think you got
16866s a draw what can we get from the cheer
16870s Drake there's a sleep under the stars in
16872s the Shar rakes quite
16875s often so go looking for one of those
16877s seems
16882s good two goes at something to do next
16885s turn probably don't die
16889s here you want that
16898s one time waits for no one
16903s or that one jeez
16913s ouch yeah and now oh this is so much
16917s damage available now syphony of
16923s Darkness oh my goodness oh my God the
16927s snapshot off the top snap shot has popar
16932s and Crescendo yeah yeah so he just
16934s clears consumption but for good
16941s measure chose not to clear this board
16943s okay fine cuz he might end up facing an
16945s anr board or something you know
16947s disgusting next turn this board is not
16950s threatening and these draws are just
16953s atrocious two curated spell draws
16956s and no sleep under the stars drawn at
16959s all
16961s it's really e draw this
16964s badly
16970s yeah the the Double Draw with a cheer
16973s Drake just not hitting anything of use
16975s was incredibly
16983s nasty now you have to trade and you're
16985s just dead yeah I think you in this order
16989s you hit the ramp just so you have the
16990s full 13 Mana next next turn and just
16994s concede the fact that these are not
16996s going to be
17000s [Music]
17002s buffed time waits for no
17006s one just look at this disgusting hand in
17009s Co has got oh my goodness it's so much
17012s it doesn't he he look at it from an
17015s outside View and you're like wait this
17016s hand is not good at all yeah it doesn't
17018s do anything right yeah it's just got a
17020s two one uh and a removal spell what
17023s could possibly go
17024s wrong he says 12 Mana is
17027s enough I want the extra plus two plus
17031s two we'll show you what could possibly
17034s go
17035s on yep that'll do it this just so much
17039s damage I
17041s found
17044s uh actually not that much damage 21
17057s chose not to go for the um the other
17062s boot yeah actually it was a lot of
17064s damage cuz that would have been an extra
17065s eight instead of just a four that was he
17067s does six seven and eight if he plays the
17070s P it's 21 from hand yeah but only needed
17073s the
17075s 17 and that's because the snapshot does
17077s remember the entire hand and its state
17080s so the pupil did have one spell already
17082s in
17085s there you don't often get to manipulate
17088s your you know your stap shot you just
17090s play it when you've got a good hand and
17091s when you need to play a 3 three but yeah
17094s always nice to do members of the state
17095s usually means that the pupils don't take
17096s that much filling up when you go for
17099s those lethal
17103s turns yeah I think the big deal here was
17106s probably the uh Puppet
17109s Master uh being snip
17112s yeah by the gem tosser that just allowed
17114s en curl so much more room to maneuver
17118s um and Ogo just not having enough
17120s resources and the puppet master living
17122s would have been more resources uh to
17125s move this game along also the snapshot
17128s being pretty much right off the top gave
17131s him a lot of room uh to maneuver as
17133s well so uh nicely done showcasing the
17138s the high upside of that insanity Warlock
17142s and now we're going to get to see the
17144s Rogue uh take on the ramp Jud and and
17146s C's Rogue is the uh
17149s Giants uh in Infinity
17155s infinite
17159s broke with gas likee keeper with
17161s everything must go uh with the gear
17164s shift
17166s so uh we saw it do pretty well earlier
17169s as well um
17171s against uh gamer
17174s rvg uh deck seed uh with uh Photon
17178s playing that deck you can see the the
17181s power level of the deck you can build
17184s bigger boards a little bit
17186s easier um but the the the lows of the
17190s deck are a little bit more lower than
17192s this the standard Rogue we're seeing in
17194s the event um but the highs are a little
17196s higher I feel uh because you can get out
17199s those giants very early on into the game
17201s game and everything must go can be super
17204s high Tempo very very early on into the
17206s game with Gaslight
17209s gatekeeper yeah it's it feels a lot more
17213s straightforward as well um you know
17216s you've still got the son stuff going on
17218s at least some of it but just play
17221s gatekeeper play gatekeeper woo here's an
17223s 8 bouncing back that's another 88 here's
17226s another 88 no one can deal with 3 88
17228s games over play another one and if that
17231s all goes wrong you can still do your son
17233s your grifter messing
17243s around we are back to the Druid on the
17245s other side I think mentioned so that's a
17248s lot of ramp um that's a lot of ramp this
17251s time there's also some
17259s cards you yeah a little little bit
17262s awkward that the gear shift
17264s is smack dab between the Giant and the
17269s gatekeeper cuz you want the giant to go
17271s back
17274s but yeah gatekeeper you'd like to
17279s have but we're all
17281s right you've always been a bit of a a
17284s whiz on Druid ramping uh do you like how
17287s this Mulligan took place
17296s yeah I guess he don't want too much
17300s ramp this curve is relatively smooth
17304s okay it's not smooth anymore I was going
17306s to say coin splish blash W into CH Drake
17309s I would have liked to see one other form
17311s of ramp maybe the new
17313s heights there was also the gift that
17315s could have been kept for
17317s ramp but that can also be good later on
17319s the game for extra board clear by
17321s getting a a swipe a little bit more
17323s flexible of a
17326s card got a
17328s gatekeeper Al
17330s yep okay n major very
17335s good yeah it's so much stats isn't
17340s it obviously it's a little bit more
17342s manageable now the the che Dres are only
17344s a
17349s two4 I like the do purchase here first
17352s cuz then you can gatekeeper next turn
17353s and then if you draw the everything must
17355s goes then they're free and the Giants as
17358s well are going to be pretty cheap 1 2 3
17362s 4 5 6 7 8
17366s 9 nine they're going to cost two one or
17370s two yep if they cost one you can get
17373s them down next turn might cost
17377s one but damage is rolling in so down to
17381s 14 it this pretty much has to be a go
17384s turn and there's
17386s six 11 it's actually lethal represent on
17389s board with a swipe in
17391s hand I think we're so well adjusted to
17394s knowing that we have to stop Druids
17396s early that you we we we we're used to
17399s dying to Druid with eight and nine drops
17400s on turn seven or six or something but
17404s Zer Dr unche could just do this yeah
17406s here is all the stuff what I'm yapping
17411s and the break dance with the giant
17413s that's uh mhm quite good this is going
17416s to be nearly a full board clear that's
17418s like the ideal scenario with the
17419s gatekeeper there for
17428s enur your
17434s turn
17436s H it's just 31 damage on board there's a
17440s fight that will um die to duus half the
17447s time
17450s dubs we already seen one dubs he may
17453s just double trade to get rid of the four
17456s five and then it does die to the
17462s dubs
17466s oh that is such a board
17475s what do you think of um Demon Hunter
17478s spells from the
17486s past there not really that much of a
17488s past for demon h no I guess there is
17492s it's been around for four
17494s years is it four years oh my goodness
17497s where the I guess it was cuz we we we
17499s you and I have cast some Hunter m in our
17502s time yeah maybe even 5 years was it
17505s 2019 yeah was released
17509s 2019
17512s hun all
17515s right there you
17522s go 28 damage plus the mic drop the mic
17526s drop is
17527s 30 all
17529s right in um Li's achievements as uh eth
17534s to 12th was his best so if he wins this
17537s next one game of hearthstone in this
17539s Winner's match he will make his first
17540s top
17542s eight he looks calm he does very
17547s calm you can play the uh the the giant
17550s Rogue in his sleep it feels like cool
17553s common collected whole way through just
17556s at 13 Health on turn five just rips both
17559s everything must goes Playhouse Giant and
17563s the break dance full clears the board
17566s sets up a a a counter lethal effectively
17570s and calls it a day and now we just got
17571s the Druid left for inur so uh has a
17575s mirror matchup uh which those can tend
17577s to get quite crazy if both players can
17580s answer board for board um and it is a
17583s mirror by the way it's 30 cards the same
17587s 30 cards the same and then we have
17588s shaman on the side of Ogo uh if he wants
17591s to give that a shot uh to start things
17594s off which can do okay against Druid if
17597s you get like this early board and just
17599s kind of
17600s snowball um while they're they're
17603s attempting to ramp and just try and make
17606s a big board
17608s early one of the strategies for this
17610s tournament coming in to look at was can
17613s you target Druid because a lot of people
17615s going to bring it and what you've just
17618s said kind of explains why nobody seems
17620s to have done that it's like Shaman can
17622s do all right you know Paladin obviously
17624s can do all right the Warlock can do all
17626s right but there's no Decks that just
17628s straight up destroy Druid or not enough
17630s Decks that straight up destroy Druid
17632s right it's just too powerful to
17637s Target yeah it's got a lot of
17639s flexibility is one of the big things um
17642s long long gone are the days where ramp
17645s Druid just didn't play minions early on
17649s um just having ramp attach to like
17651s Splish Splash welp
17653s and uh you know having the gift wrap
17656s welp as well to just be a one drop play
17658s that can also just help the next few
17660s minions you play it's pretty good but we
17663s are going to get the Druid miror
17665s here and it's going to be all about this
17667s ramp early doomin is huge in this
17671s matchup hitting your own ramp into
17673s doomin is just so so
17677s important do we keep nest maton on the
17679s bottom hand
17682s coin New Height Nest maton CH is that
17684s worth the
17687s [Music]
17691s keep
17693s wait you wouldn't be able to coin n
17695s Matan into Chia you said New Heights
17698s coin NM into New Heights
17701s Chia so just on two you just coin New
17703s Heights on two and then n on three oh
17706s okay okay thought you said it the other
17708s way around like that I don't talk very
17711s well that's what I
17717s meant yep he thinks it's good
17720s enough I think it's good
17724s enough yeah we just talked about hitting
17726s people with Druids and best and winning
17728s the ramp Wars this kind of does
17733s both ooh now he draws all the nine drops
17747s and the curb shall continue yeah oo's
17750s going to need some ramp or something to
17753s do here or he's going to be in a world
17754s of trouble I think there we go we
17758s go just in
17764s time stay alert my children
17773s K is playing very quickly isn't
17776s he it's almost
17788s KCs this could be a swipe turn
17793s huh
17795s yeah yeah it does it's pretty clean but
17798s then you don't if you play Drake
17801s well you got a couple in the deck gake
17803s does let fi come down next
17809s turn F on six does buy you time to do
17812s your sleep on seven as well which is
17814s what you really want to
17816s do you're not going to take massive
17819s amount of damage usually but the Minions
17822s on board just match up so well like even
17826s if you if you just play CH Drake here
17828s and then you go like there's just value
17830s trades on the other side oh okay okay
17834s this is just oh this actually is even
17837s cooler because you still get to play
17838s five next turn but you're cleaning up
17840s the trades on
17842s board um to make it so that the FI
17846s actually has a bigger impact next turn
17848s the value TR just come
17851s through sleep to turn early if you think
17853s you're going to get there which you're
17854s not going to because this is going to be
17855s pretty brutal for Muro here
17868s TJ I don't want to spend seven on a
17871s fi I think that's a lot of Mana for a
17874s f spell damage swipe still an
17877s option I want to do this I want to draw
17880s some
17881s cards yeah
17894s yeah now i' got the ramp want to draw
17896s some more
17901s cards
17903s yeah yeah are the Druid is just pretend
17908s your opponent has nothing when they have
17910s everything or something like that
17913s sun yeah it is can't confirm
17927s H people who plan their turns I've
17928s played this Nest maton already by now
17930s it's just on the
17932s board
17934s yeah ah spell damage swipe still an
17936s option Nest matran CH Drake draw small
17940s CH Drake spell damage
17944s swipe yeah he's getting to the point
17946s where he does kind of need to clear
17947s isn't he yeah stay alert is quite a
17952s board swing as well I like it this also
17956s gets that five down and cost quite a
17960s bit yeah I wasn't a fan of it costing
17963s seven that was so much Mana
17981s not enough for Dorian and some um draw
17985s but you
17992s know splish blash
17995s F yeah I like it and by the I also um
17999s the order that oo did this in is very
18001s good because it makes makes the spell
18002s damage is on the bigger minion
18005s so just one little small optimization uh
18008s to point out you'd think well what if I
18010s draw a spell that I want to play well
18012s it's not really going to be a spell you
18014s want to play other than swipe so you
18016s might as well just go for the spell
18017s damage
18019s first then get the card draw knowing
18021s you're going to swipe uh beyond that
18024s so definitely a big
18027s fan and this is a pretty good spot for
18030s zelc the trades are clean one one of
18034s them plus the CHR goes into the FI and
18037s the other one goes into the splish blash
18038s welp
18042s I want to play sleep again I like
18043s playing that card it's fun um but yeah
18046s the do we want to get the new heights
18048s played here so that way we could sleep
18050s in a minute into more stuff we can play
18052s loads of stuff you really want to sleep
18056s I do really want to
18059s sleep okay no going to get summerflower
18062s shot out I guess once I get closer to
18063s Marin which I believe is guaranteed oh
18066s no it's a y okay Marin's the third one
18069s but this still very good I
18072s know get out of here yog come on man
18077s we've told youing
18080s times you're not welcome yog you're
18087s bad
18091s Perfection
18094s perfe could have aard and then uh zelc
18097s there but I think
18100s and kurl was worried about the
18102s possibility of the a being able to take
18104s the the uh anr or not even take it but
18108s just go for a full board ceric so wants
18110s to space out his threats knowing that
18113s he's seen a few of the
18115s uh uh six pluss and wants to make sure
18118s that board's a little bit protected from
18121s uh from the Axiron
18123s clear so I know that anr is always
18127s without any exceptions always just more
18129s Mana right just do it again I wonder if
18133s inor is trying to get Dorian a anr fill
18135s my hand it only draws like five cards
18137s from your deck cuz your hand fills up so
18138s quick it fills up with one Mana good
18142s things which is kind of like a delayed
18145s way of having a load more Mana it gains
18148s far more than 10 or 12 Mana it gains
18149s like a
18151s million it's it's little the
18155s opposite instead of getting more Mana
18157s you have you have more Mana that you
18160s need to
18162s spend but the next thing you have loads
18164s of one Mana nine
18166s drops
18168s yeah I don't think that'll happen I
18171s think he'll
18183s be Ena get more
18186s Mana cheer Drake for a spell see what it
18189s is
18196s Ys first
18198s loses I
18205s wonder y only clears half the time on
18207s this board but you if it misses you can
18209s always bump in your F and hero power to
18212s make sure it
18217s clears what to do
18224s okay
18225s no scared the Y will blow it up I
18234s guesse
18235s oh what do we got next oh no
18242s oh and the buff went on the anr as well
18251s just totally
18266s wasted meanwhile Ogo because of those
18269s sleeps has got such um a lot going on up
18272s there yeah I think because the yog's
18274s gone on the other side OG can feel free
18277s to just yog and take this F
18283s yeah uh even an anr with the y g you can
18286s anr
18288s refresh yeah just it's just a lot right
18291s I thought inur might do that himself but
18292s he's scared of the opposing yog of
18294s course yeah you can in our refresh yog
18298s gem
18300s tosser that's a
18302s l might as well fit in an extra 32 here
18305s as
18308s well you think you not refreshing this
18310s is why you always refresh you just make
18312s so much stuff
18314s anywhere illusion and take it
18319s only oh
18323s jeez the aura too is just nuts those are
18327s some good yog spells always the risk of
18329s yog especially if you're building a
18331s board that yog just comes back to bite
18332s you with the two random spells
18333s afterwards but Ogo got double helpful
18337s so well it's an extra six drop at the
18340s end of the turn so just a full board and
18343s this is uh yeah this is sober uh well
18347s there's a m possibility here right so
18349s anr um refresh Dorian flower child
18356s Marin okay
18363s yep for one yeah and then you get
18366s innovate into yeah you got it you got
18367s the
18368s Mana in to draw three but what are you
18370s even trying to draw at this point I
18373s guess draw the legendaries you draw the
18376s the
18378s crown I found with Marin you unless
18381s you've got a very specific situation
18383s just just draw the card he'll tell you
18385s what to do he's like a sort of a yog but
18387s a little bit more um
18394s civilized I was going for just
18398s a little spell damage swipe here yeah
18401s just get rid of some of this
18404s stuff get rid of a lot of this stuff now
18406s with a
18407s gift I don't think he has time I don't
18410s think he has
18422s time cleans up some of it
18427s though and can still still has the uh
18430s Puppet Master flower child next
18434s turn you're merely a for the there's
18440s um very little
18442s left here for
18449s Ogo there you
18455s go my port is full at this
18463s only I could clear my own board with
18467s stuff yeah just go
18470s face you want to trade your minions in
18472s so you have space anyway
18476s yeah it's got to be close to
18479s lethal with the gem tosser yeah and then
18481s you can inter gem tosser as well we saw
18484s this yesterday it's going to be the same
18485s one today it 13 yeah it is they got
18490s there actually spotted
18494s two yeah I didn't think you could make
18496s the
18498s space you
18504s could nicely
18508s done now it comes down to Shaman versus
18512s [Music]
18514s Druid uh I prefer the Druid but it could
18516s definitely lose the shaman could
18518s definitely do this
18522s Jam's got to get ahead
18526s early it really has yeah feel like it's
18529s the key look through
18533s there accidentally deleted it earlier uh
18536s but I backed enough so the shaman should
18539s be there again my bad I was looking over
18542s there I was like wait a second where'
18544s the Shaman deck go oh it's gone
18551s H and it is a I bet I bet you I broke
18553s some tech by doing that watch we're
18555s going to show the shamama deck list it's
18556s going to be
18557s empty cuz I accidentally deleted it
18562s earlier how did you accidentally delete
18565s a deach I have no idea I have no
18569s idea oh but I
18575s did I was only borrowing it for a minute
18577s I was going to put it back yeah yeah
18580s yeah you're learning all these excuses
18582s for your children right it's
18585s like
18588s yep all right winner moves on to the top
18591s eight
18593s tomorrow top eight in 13
18597s attempts Ogo never made a top
18602s eight yeah two on knowledge in an
18605s attempt
18611s yeah could have gone
18613s by uh previous name otherwise but we
18616s have to be corrected if we're wrong
18618s there just going with the information
18621s that Neil
18622s has going to say that we have but I
18624s don't have that
18625s information Neil has that information no
18627s I have information relating to names
18629s unfortunately U I no longer have access
18631s to all of the things I sometimes used to
18633s have look with to be able to identify
18635s people oh I used to have access to
18638s everything oh you didn't you just you
18639s used to have access to me I used to have
18642s access to things that I didn't even know
18643s what they
18645s were hope you didn't delete too many of
18647s them by mistake TJ if I did I put him
18650s back I
18653s promise all right we got skydiving at
18655s the top but we've got a lot going on
18657s inu's hand with
18660s we
18663s [Music]
18666s take okay the bouncer
18671s encouraging to to wait a turn for the
18673s skydiving obviously with the bouncer
18675s there so it's nice and
18677s [Music]
18680s guaranteed nice little uh gift
18684s growth go play so
18688s fast it's probably seen every one of
18691s these hands like a million times it's
18693s not that much variance and ramp to it
18695s yeah
18704s that's awkward turn because you kind of
18706s want to get the skydiving into the wave
18710s [Music]
18711s turn I want but at the same time if you
18713s go skydiving
18716s now you could bounce her next turn yeah
18720s and then wave the turn after which is
18721s why I want to put up B face now because
18723s if you pop up B face now and play
18725s skydiving then you bouncer when the one
18728s On's are sort of vulnerable to swipe
18730s there's two five Health minions there
18732s even spell damage SP swipe doesn't get
18734s rid of both of
18736s them and then you're threatening this
18739s big wave of Druid beating wave of
18750s homework I think the skydiving is fine
18752s by itself right I don't think he need
18754s the popup book I'm just greedy stay
18755s alert my children
18761s tough choice nestm always happens this
18765s is what you were talking about earlier
18766s ah actually planting out your turn just
18768s play The Nest matron just free yeah yeah
18771s just he just always playing it you've
18772s got board space you're okay yeah but
18774s it's going to play along the curve here
18776s so like
18782s [Music]
18785s this matching outfits
18789s [Music]
18794s not particularly good
18795s here think just keep it simple just
18798s remind you and sttle
18802s yesterday go Friday but doing it for
18807s years slowly
18809s losing the casters that actually have
18812s Flamingo shirts though over the over the
18815s course
18816s of the last
18819s was the first Flamingo Friday believe
18821s the first Flamingo Friday was in
18823s 2021 that sounds about right I've never
18826s had a shirt I just had a
18829s flamingo still
18831s counts good it's Flamingo Friday not
18833s Flamingo shirt
18836s Friday good point I had a flamingo hat
18840s as well I don't know where that
18842s went it's a weird thing to
18845s lose it's a weird thing to own to be
18848s honest also so true
18852s yeah okay putting that point of damage
18854s into the nest M so makes these trades a
18858s lot more Awkward or
18861s irritating plays around swipe right if
18863s you're getting swiped you might as well
18865s do the damage to
18875s something
18876s yeah yep doesn't want the value trades
18879s in into wave so he's just going to
18881s double trade in even though the trades
18883s are not
18888s fantastic are you good at Homework TJ uh
18892s we're not going to see it
18894s here not yet but we would at some point
18897s maybe matching outfits ah or
18904s zelc totem
18906s zelc
18908s yeah seems good
18911s that's a big
18912s board that is and that ziliax is
18916s um currently unkillable that can change
18921s it's
18923s changed that changed
18926s fast o Dr spell damage swipe and F oh my
18931s gosh this is actually nuts yeah that is
18934s the
18938s juice yeah with sleep in hand as well I
18940s keep talking about sleep that's your
18942s your reload in this deck cuz you don't
18944s have much
18945s reload let's see what's in the box you
18948s pop up B the one one and you wave it's
18950s the only play it's the only
18956s play I can't see anything
18961s else the only
18965s play so I ask you again TJ you good at
18968s homework we're getting HK only
18974s play you can read all this
18980s text those are those are garbage oh my
18984s goodness why did my opponents get that
18987s they're all
18990s garbage the Spider-Man meme for the fin
18992s Finley
18994s too uh yeah yeah
18997s superb they even looking each
19000s other
19003s great and now goes out of stuff and C's
19007s got plenty of stuff
19010s yeah like K is going to go through to
19012s his first ever top eight to
19017s me is a nice
19020s progress has sort of I I had to look
19022s through his tournament results he has
19023s got um steadily better when he's played
19025s tournament healthstone what to do
19036s yeah your opponent's just waved right
19038s that tells you that your opponent is
19040s struggling like waved on a sort of two
19041s versus or three versus
19043s two yeah I think I think you know
19045s they're out of
19049s stuff you haven't got a lot of stuff
19051s yourself but that second cheer right can
19053s find stuff the mini
19067s yeah I mean I don't even know what we're
19069s looking for off the top here for Ogo
19073s maybe ganth Gorgon
19077s zoru yeah it's bit late for
19080s [Music]
19086s cheese it's me playing that deck right
19089s now all that's left is the wine I
19096s think I don't
19098s know probably want to wait for a little
19100s bit bigger of a board
19102s here I guess I mean you're right but
19105s also
19110s look okay well these are the things he
19113s owns
19124s yeah this is not the most powerful of
19126s Druid hands but all the powerful cards
19128s are still left in the deck so you just
19129s have to get there inter o now I want to
19133s Doom kin because that's the one that
19134s buys me the turn the best right yeah so
19138s okay nothing happened this turn nothing
19140s happened to my opponent either let's
19141s let's I don't
19145s know okay he going to get the Gem tosser
19147s out there put on some pressure
19150s only good for
19156s smash yep you're not waving
19163s me 7even man oh that's an 88 cuz you can
19166s play that and then play the no it's
19170s long can make evolve it for double
19173s double
19176s kills and you can get a lightning storm
19178s clear up most of the
19180s board you could roll for spell power
19184s totem try and clean up the whole
19187s board you have enough Mana to do
19190s everything if you Gren see giant cost
19193s two grin totem up that's four Mana no
19197s then you wouldn't have enough Mana to a
19198s lightning
19199s storm such a simple
19203s hand n not if you grow in
19206s Totem oh you go C giant now then
19209s lightning storm you don't have man at a
19211s totem to try and go for the full board
19215s clear but you can evolve your C joined
19217s into the Rush
19224s Minion yeah I mean that it's a world
19227s where that's better cuz then you can
19229s actually growth in next
19231s turn big grow
19235s in oh dear
19240s yeah oh go hate to see it I mean there
19243s was a bunch of dead draws in a row for
19245s an Crow he was bound to draw something
19246s big at some
19248s point okay yeah there's
19253s Crown um I mean just nalia I guess yeah
19258s that's what I want here yeah it just
19260s does things doesn't it
19270s no Elementals are
19272s beasts right I don't think so I was
19275s trying to wear that out as well I don't
19276s think they are
19279s doomin doomin a
19282s beast don't know no no
19288s type dragons if that helps does that
19292s help am I
19294s helping nah I'm usually helping I feel
19300s talking of helping
19304s um this is
19310s [Music]
19311s awkward matching outfits and evolve is
19314s all we've got in the world
19326s right oh you win this
19329s all right just goes ahead and Scoops out
19332s of this one not much to do once that
19334s initial board was clear and that's going
19335s to be in curl moving on to the top eight
19339s and oo's not
19340s out uh and that was a fun Series so I'm
19342s excited to see Ogo play again later uh
19345s in that decider match um cuz does have
19348s some uh some more of those some more fun
19351s decks I want to see more Shaman I want I
19354s should just play Shaman that's what I
19356s should do should play more Shaman you
19357s can see whatever you want to see just by
19359s playing it yourself yeah please r car
19362s though um you know slowly but surely
19364s getting better and better Tournament
19365s results absolutely solid on ladder and
19370s yeah we're finally going to get a go on
19372s Championship Sunday so see how he
19375s performs then uh he did play very
19377s quickly I don't know if that's his
19378s normal style or if that's a sign of a
19379s little bit of nerves it's hard to tell
19381s when we don't see that much of him come
19383s on he was playing
19384s Druid you still take like every game
19388s yeah
19390s yeah Ogo did actually play pretty slow
19392s with the Druid a lot of decision points
19394s especially as you get later in the game
19395s with Druid but yeah um all could also be
19397s just a sign of you know that
19399s comfortability with the the lineup uh
19402s put which means he put in the work yes
19405s um but yeah little little tiny little
19408s celebration there at the end and yeah
19410s oo's going to move on to face the winner
19411s of KT and me
19412s smile and uh still a chance at that top
19416s eight uh but does have to play another
19418s another one and that seemed like a
19420s pretty tiring series went all the way to
19422s five games and there were some some
19424s longer ones there were some shorter ones
19425s as well some turn FS uh but there were
19428s certainly some longer ones yeah go seems
19431s solid enough but he is up against
19433s potentially well one of the next players
19435s is also incredibly solid whichever one
19437s wins through um excited to see KT play
19440s now I know who that is um I'll let sttle
19443s and ven explain more when they come on
19445s but yeah looking forward to this next
19448s match and see who goes through this
19450s group yeah and we are going to have to
19452s take a quick break before uh we get into
19455s that elimination match we have two
19456s matches left on the day before we look
19459s forward uh to our top eight on Sunday so
19461s don't go anywhere more hearstone action
19463s right after this
19483s [Music]
19510s [Music]
19539s [Music]
19566s [Music]
19595s [Music]
19622s [Music]
19646s hello everyone and welcome back I'm
19649s Raven joining me is sutle we're going to
19650s take you through the next match another
19653s elimination match sttle as we're going
19655s to say goodbye to another player now and
19658s uh what what you made of the day so far
19659s cuz it's definitely felt a bit different
19661s to uh day
19664s one yeah and there's a natural it's like
19667s a natural extension of that which is
19669s that the the lineups are kind of causing
19671s that to an extent like this group for
19672s example we're not seeing as much Rogue
19675s in this group as we're seeing which
19676s means which leaves the ban open to be
19679s priest which then effectively removes
19681s Rogue and priest from the the equation
19684s completely I think Rogue priest hambu
19686s Paladin that trifecta has kind of driven
19690s The Narrative of a lot of the first day
19692s and a halfish but certainly the first
19695s day um and then
19697s weirdly the players in this group also
19700s like aren't bringing Huff Paladin in
19703s general like they're kind of going off
19705s book right yeah so you know they're the
19708s player like the players in this group I
19710s think would have got kind of blasted by
19713s the the Rogue priest lineups but they
19715s all managed to get in a group together
19716s when no one was doing that and that
19719s could just be good prep on their part
19720s like scouting opponents and figuring out
19722s what opponents will bring and
19723s recognizing what they need to bring uh
19726s themselves but it does mean that yeah
19728s we're dealing with with very very
19730s different games of pass from what we've
19731s been seeing on on day one and taking a
19734s look at this evolve shamer for me smile
19736s I actually did the key cards for this
19737s and I thought there were some really
19738s interesting choices cuz they like the
19740s dangerous Cliff side not I've seen this
19743s obviously in Evol sham and again you
19745s just want you know Minions on board but
19747s also the L claws as well I was a little
19750s bit surprised that not cards I'm I'm too
19751s used to seeing in evolve Shaman Spirit
19754s claws you mean uh spirit claws yeah
19755s lightning CL I'm names you know what
19758s cheese claws cheese claws yeah the old
19761s the old noodle claws we we know we call
19763s them call them that for years uh yeah it
19765s makes sense right like having those
19767s extra attacks available like basically
19769s evolve Shaman all builds of evolve
19771s Shaman want some way of cheating minions
19773s into play that the opponent can't
19775s interact with that's what the sigil is
19777s for uh just summoning minions at the
19779s start of your turn that you can then use
19781s to leverage zelc or wave of nostalgia or
19783s whatever else same with the patches
19785s spells that go into the deck um and you
19788s know Spirit claws location is just
19790s another one of those
19792s interactions yeah and uh going up
19794s against him is going to be KT we did
19796s take a quick glance at that warlock um
19798s and also had a frost L Jana as the
19802s favorite card not sure what I think
19804s about that yeah I'm not sure what I
19805s think about that that's maybe lowered my
19807s opinion a little bit that's that's an
19809s insta DQ if I've ever seen one right
19811s there like get them get them out the
19813s tournament yeah this is a very strange
19817s matchup though at least I feel anyway
19819s because of course Mile's going to be uh
19821s building up the board and trying to
19823s pressure out with those uh with with the
19825s you know threatening evolve at least uh
19828s whereas KT has ways to clear the board
19832s but only if they've already sort of uh
19835s already built up that fatigue right so
19837s it's going to be really tricky one and
19839s I'll confess in my sort of practice for
19841s this tournament I did not specifically
19843s run into this matchup too many times
19847s yeah there's there's so there's a few
19848s traps that you can fall into against um
19851s Sharman and it's like it generally comes
19855s down to I think relying too much on
19856s spells to keep control of board
19859s generally the best way to control board
19860s against
19861s sh is to play your own minions right so
19866s you'll you know you'll play Druid and
19867s you think oh maybe I should keep swipe
19868s no no no don't keep swipe just play a
19870s 3-2 on turn one and then coin your 43
19873s splish flash well and then play desert
19874s Nest matron like you just have better
19877s minions then so you can dictate and
19878s control the board however you want
19880s especially now that zelc is one
19884s directional like you aren't discounting
19886s your opponent's zelc by playing a bunch
19887s of minions yourself um and I think it's
19889s the same thing with warlock honestly
19891s where if you go salesman into imp into
19894s you know trolley problem as it used to
19895s be a card in the deck but you know
19896s whatever else just curve out curve Out
19899s jam
19900s conductor you can use those minions to
19902s control board because those minions are
19903s just better than the minions your
19905s opponent has however the alternate
19908s solution is just to do what every
19910s Crescendo player does which is just draw
19913s all of the crescendos all of the time
19916s and the pupil every game but yeah it's
19919s kind of like the uh the teacher man to
19922s fish scenario right whereas you can
19923s clear the board once with some AOE uh
19926s but that Spell's gone whereas if you
19927s build up the minions they can get a
19929s couple of Trades each maybe and then
19930s it's going to look quite good but yes
19932s crescendos are available but me smile's
19935s got you know building up to a pretty
19936s solid start right patches now has drawn
19939s that sigil obviously not playable this
19941s turn but has a good enough opening to
19943s give him options and some level of board
19946s control
19958s decent trades has eat the Imp now
19960s available as well with two uh pretty low
19962s value minions in play to be able to
19965s cycle through look for popar look for
19967s conductor to be able to turn these
19969s Crescendo clears into some actual tempo
19972s of his
19975s own mile just kind of plugging away at
19978s the moment okay got the parachute double
19981s parachute okay keep them going keep them
19983s going insta zelc no
19985s okay honestly it feels like
19988s um patches pirates that it just has
19992s Shuffle infinite amounts cuz I feel like
19994s they just never end they just they'll
19995s just keep appear and it's crazy but
19997s really good start though for me SM p on
19999s the pressure and um still just about uh
20002s good
20004s enough yeah Domino goes down though
20007s takes care of that initial board these
20009s crescendos are looking a little weak
20011s right now just cuz we haven't hit any
20013s other fatigue cards just yet to be able
20015s to buff them
20019s but again some nice tools
20024s already okay does have wave now which is
20027s huge so definitely will want to uh
20030s preload the sigil this turn I would
20032s imagine and then I'm expecting to see uh
20035s Needle Rock totem come down alongside
20037s that see if you can get the old lethal
20039s totem you know what lethal totem
20042s is lethal totem
20046s yeah this one it'll get fatigue if you
20049s leave it no it's just it's just needle
20051s Rock totem that lives for one turn that
20053s you you literally never you never lose a
20056s game of hearthstone if that
20058s happens I will not show you my
20061s history cuz I uh I may disprove that
20064s theory
20071s unfortunately yeah KT going to clean
20073s this up it is a lot of self damage to uh
20077s do all of this with
20078s protection but one two fatigue into
20081s three fatigue but still going to get the
20083s three Pirates here to drop wave of
20084s nostalgia on and is just looking for
20086s some minions oh yeah free minions okay
20092s okay how why is it Sol why is this not
20094s locked in already why am I not being
20097s nostalg looking for minions with more
20100s than four Health that's what we're
20101s looking for here except uh me smile well
20105s that I mean that's what me smile will be
20107s looking for we can see the reality which
20109s is he needs minions with more than nine
20111s Health which is a lot more
20115s difficult okay I mean that's not bad at
20119s all it's very threatening right like
20122s that's the the key factor yes so
20125s crucially this does demand both
20126s crescendos and if it demands both
20128s crescendos you can't put a void virtuoso
20131s into play oh the crescendo didn't even
20133s go in oh my bad I forgot about the coin
20137s oh no I thought I I I kind of assumed
20141s there was a crescendo in if I'm being
20142s completely honest
20144s because I literally wrote it down and
20146s just missed coin so I'm extra shocked
20149s cuz I thought I knew you fool yeah see
20154s if you assume you know nothing you're
20155s never disappointed I know Raven handing
20157s out life lessons here there you go aim
20160s as low as humanly possible and you can
20161s never be
20164s disappointed
20166s now those
20168s do Domino does not achieve anything
20171s right not really no wave of nostalgia's
20174s domino positioning was actually uh he
20181s is KT just staring at these thinking
20184s wait why none these cards
20191s green okay uh did the thing just happen
20195s sutle I think it did wave of nostalgia
20199s into win uh that was a kind of an ABC of
20202s how you want to want the sh evolve
20204s shaming games to go right build up those
20206s boards keep up the pressure hit wave of
20209s nostalgia on an empty board that's kind
20211s of the dream not always possible and
20213s then yeah the minions as I said there
20215s are a lot of whiffs there are a lot of
20218s like nothing minions you can get from
20220s that but all of those were very
20222s threatening and not in their like
20224s legendary abilities or anything but just
20226s in their attack right even even if like
20228s one of them lived it would likely that
20230s the game would end so yeah really asking
20232s KT to do it all there and he could not
20235s manage it and me smile going up to a
20237s very very quick one
20239s zero yeah four yetis won the game there
20242s right like five five five Health was The
20244s crucial number every minion that you had
20246s that had five Health was basically
20248s Immortal uh like especially because the
20250s second Crescendo didn't go in the pupil
20252s I thought at very least if you made them
20254s use both crescendos they had to do 9 10
20257s damage to whatever it was and then
20259s you're actually in a position where you
20260s could just maybe straight up push for
20261s lethal like draw location off the top
20263s you got Spirit claws in the deck all
20264s that kind of stuff just outright push
20266s for damage but with no second Crescendo
20268s even in there that was just doomed as
20270s long as you hit decent mid-range size
20273s Nostalgia
20274s minions so the players just absolutely
20278s diving into the next game uh s couldn't
20280s even finish his sentence before we're in
20282s game two here going to be on the be fair
20284s though Raven my sentences are very long
20287s they
20288s sometimes you go on a bit I'm going to
20289s be honest you um KT on the bottom though
20292s on the death knight going to be on the
20294s rainbow DK of course I'm just seeing if
20296s there was anything too crazy in there um
20300s oh yeah it's the it's all the the the
20302s tech cards in this one of you seen this
20304s list uh KT's list yeah yes yeah yeah I
20308s know I looked at it yeah kind of
20310s interesting got some cold feet in there
20312s some mixologist as well interested to
20314s see how this one goes yeah hard run hard
20317s runs the cold feet which is something a
20319s little something I've seen people
20321s doing of course you do want to know get
20324s a couple of you want to get redundancy
20326s for all of the different spell scores in
20327s there right you don't necessarily want
20328s to just run like you know one Frost
20330s spell one fire spell etc etc you want to
20332s look for that little bit of redundancy
20333s where you can um and I think
20336s particularly cold feet uh with in terms
20339s of expecting Rogue if you are expecting
20342s Rogue it's the Minions that do most of
20345s the work right like you can disrupt
20346s spells but it is still possible if your
20350s opponent has like one Mana pirate Sonia
20354s glowstone gorm that they can absolutely
20357s just swing the board back without
20358s playing a single spell but if they can't
20360s play A Sonia then they can't do anything
20362s pretty much right this hand though is
20365s very nice for KT this is a solid opening
20367s something stuck on board uh the cheese
20370s is in the hands but also while the
20373s cheese gets buff uh the threads of
20376s Despair are there right so like threads
20378s plus ghoul can really help out on boards
20380s like this for example um and that's
20383s going to be a big deal because that
20385s allows the cheese to grow it's such a
20387s funny card when it gets drawn in
20390s situations where it just doesn't
20392s particularly do anything
20399s yeah but you can just go corpsicle cold
20403s feet stay behind but not too far behind
20406s for a turn if you want him here but
20408s there's also weapon yeah I was just
20409s going to say yeah I think it's just
20411s weaps I like
20413s it saids then I was like what are we
20418s talking about little bit of uh lemonade
20420s you know that's what we need cheese and
20422s lemonade that famous
20425s combination but nothing else just a
20427s block of cheese yeah yeah
20435s yeah I think everyone's just eating a
20437s block of cheese at some point in their
20439s life haven't they oh yeah I was going to
20442s say at first I was like oh i' murder a
20445s block of cheese but then I realized it's
20446s not that big a deal is it like everyone
20448s I think everyone's been
20449s there middle of the night go down to the
20451s fridge oh want's the snack on just a
20454s block of cheese let's go yeah I'm wrong
20458s with
20458s that oh gem tosser been available now
20461s not too bad is a bit of a Tempo
20464s play yeah me Spar diverted away from The
20468s Craze conductor line I would imagine
20470s just through outright fear of threads
20474s with with the weapon and the one minion
20476s in play already it's kind of terrifying
20479s yeah the board just goes right there's
20480s not even a question of if the clear
20482s happens at that
20484s point is this
20487s a time for the cheese tax
20491s here say cheese
20494s [Music]
20496s tax not seen the cheese tax dog
20501s videos you've got to pay you've got to
20503s pay the cheese
20504s tax people in chat will back me up on
20507s this I'll show the videos soon I fully
20510s understand the concept just based on
20512s that that basic uh explanation but no I
20515s have never seen them they're worth it
20518s but I'm just going to hold off and I
20519s like this though cuz this is what I was
20520s talking about earlier about the opening
20522s curve for KT is the longer you hold on
20524s to this like once you hit the five drops
20528s or more the cheese become such a terror
20531s for two Mana right you just play it and
20533s suddenly there's massive threats on
20535s board and a lot of a lot of opponents
20537s can't really do much about it so I do
20538s like uh the potential of the the big
20541s cheese and then the cold feet uh coming
20544s down together honestly where are we in
20545s harstone nowadays cuz this is actual
20548s casting the big cheese and the cold feet
20550s um I'm I'm I'm surprising myself at this
20553s point I'm actually kind of saying card
20555s names so I'm going to be honest I miss
20557s 90% of what you were saying cuz I was
20559s listening to the cheese tax song but I
20560s did come back time did you watch I did
20564s yeah yeah yeah it's good um I I can't
20567s report yeah very entertaining uh but I
20569s did come back in time for the big cheese
20571s so yeah here we go four cost not too bad
20574s normally Rush as well okay gets the
20577s clean kill too yep honorable kill for
20580s the card drawer on nostalgic
20584s gnome love to see it this is getting
20588s kind of huge now because res is getting
20591s uh quite playable soon
20595s yes is it time for a a cold feet you
20599s think like it's it's a good time for KT
20601s to play Cold Feet in this matchup or is
20603s it really just you've built a board play
20606s cold feet cuz you've got the Mana and
20608s just use
20609s it I think anytime you're sort of
20611s roughly threatening lethal which you
20614s kind of are right now you play Cold Feet
20617s just to block the popart is the best
20619s usage for it but so it so it's a leading
20623s question right is like is there a good
20625s time for it sometimes the best play with
20628s a card in your deck is just to ignore
20630s that it's there right cuz you know you
20632s might just not develop this 32 because
20634s you're just trying to get usage out of
20635s this cold feet that you put in your deck
20637s sometimes it probably is uh better to
20639s accept that it's just kind of a bad Tech
20641s card for this matchup and just get on
20643s with
20645s it is the crescendo of course still
20648s sitting there on the left in mis's hand
20650s so this board can get dealt
20653s with it's going to cost him
20657s though and it won't cost him cheese
20659s it'll cost him
20667s Health me SM a bit uh nothing too
20670s threatening in the hand does have access
20672s to some card draw but KT can kind of
20674s just go again
20679s could and also these corpsicle if these
20682s corpsicle going to start getting woven
20683s into turns it's going to start being a
20685s problem right cuz it's damage that can't
20688s be mitigated right like me can clear
20690s boards and can you know blah blah blah
20693s whatever but like the corpsicle just
20694s chipping away one after the other H
20697s becomes a little bit frustrating to deal
20699s with incredibly uh aggressive Resa which
20703s I'm fully on board with and uh then KT
20706s just also said saying you know what no
20708s popar for you this turn because uh I'm
20710s representing lethal potentially over the
20712s next couple of
20717s turns yeah one uh one cops could draw
20720s off from a good time here as well in
20722s terms of lethal self although the harp
20724s will have something to say about that
20725s now yeah harp is huge that is the
20728s healing that will be available even
20729s without the uh the pop guard being
20731s playable
20739s oh that's made this honestly the cold
20741s feet has made this turn kind of rubbish
20747s right uh I mean was it better if you
20750s could play 31 ones not really right I
20753s was more talking about the the pupil
20755s potentially get the pupil down for some
20757s options and then could actually kill it
20759s to draw cards right sure O
20762s Okay some rasle dazzlin three nice
20765s chunky minions four if you're including
20767s the
20769s body again and get
20775s feated I'm surprised you didn't say uh
20779s footsies out foot seed
20782s no no no Hearthstone doesn't have foot
20785s seed this game's all neutral skips
20788s actually the foots foot seed doesn't
20790s matter it's all just people out trying
20791s to out neutral skip each
20793s other yes fgc words
20798s agreed you started it I didn't know I
20802s you're supposed to talk about and use
20803s phrases I know specifically not the ones
20806s I don't okay I know what neutral is I
20809s just don't know what the skipping part
20810s is so you know you know Lily right where
20812s you can just do ex ex Condor dive and
20814s you're just like you're just safe on
20816s block you can just go across the entire
20818s screen I've done that many times yes
20819s that that's a neutral skip that's what
20821s that means oh okay okay okay I
20824s understand now thank you for the lesson
20826s I'm sure many people in chat something
20827s new as well
20835s mhm I was going to say I thought that
20838s for a second it looked like that cob
20839s skull was aimed at a minion I was like
20841s do not upset me K that's to go to face
20844s don't you
20845s dare is this going to be uh pretty funny
20848s though because it can like juice the
20849s pupil on its own right yeah yeah yeah
20855s true all right rendo number two got the
20859s virtuoso as well to help this out but
20862s the big deal is no it's just Le oh wait
20865s how
20866s much
20868s Tapo yeah I didn't even look never mind
20871s I was going to say no pop guard for the
20873s heal but he doesn't need it what am I
20874s talking about me smile takes game two I
20877s just didn't respect the uh the gem
20879s tosser for some reason I just can't
20880s count so yeah me SM going enough to a
20882s quick two lead um and I feel like uh KT
20886s might be a bit frustrated with that one
20888s because that looked like you know it was
20890s one of those ones where give me one more
20891s turn and it's kind of in the bag yeah
20894s yeah I mean I think that's fair but also
20897s at the same time like you have to point
20899s some fingers at those cold feet right
20901s like they didn't I mean that's a weird
20902s sentence um but you have to because they
20905s just ended up doing absolutely nothing
20907s they they sat they sat in hand just for
20910s turns where they could have potentially
20912s been you know more aggressive cards that
20913s could have played out and been more
20914s pressure and then yeah theoretic
20917s basically we blocked some popar with it
20919s um for the later turns but as misar then
20922s demonstrated even if the popar was being
20924s blocked on those turns he just ends up
20926s winning the game anyway because the pop
20927s C guard just never ended up being needed
20929s for the entire game to to get the lethal
20930s anyway so kind of underwhelming looking
20933s Tech choices uh for the matchup that was
20935s played although obviously they might
20937s have their spot to shine in others yeah
20939s I think it was further like uh you know
20941s infored by the fact that drawing one
20943s sure you get you know you can like you
20946s said kind of block a dodgy turn out but
20948s when you draw two when you're running
20949s out of cards that's when you know you're
20951s in pain a little bit right it's just a
20953s little bit you know you've going to feel
20955s that's just touch awkward doesn't mean
20957s we are going to game three oh you want
20960s to talk about foot Seas raver this is it
20963s Street Fighter 2 Shoto V shto pure
20965s footsies all mind games super turbo
20968s style Rose versus Rose Alpha crouching
20970s strong nothing else Death Knight Death
20973s Knight come
20974s on of all the classes at the moment for
20977s you to pop off about you know in an fgc
20981s term I didn't think it was going to be
20983s the death knight mirror St I'll be
20985s honest I was expecting literally any
20987s other class so where I've gone with this
20989s bit right is that footsies is playing
20992s yetis and running them into each other
20994s that's that's that's the narrative that
20996s I've gone with here you see so that's
20998s where We've Ended up
21001s interesting I feel like it could you
21003s could actually also say the the uh like
21006s pain lock
21007s or even Insanity mirror right cuz you're
21010s both trying to get get close to lethal
21012s but
21013s not cuz you're messing with your own
21015s health like that's a recent one yeah you
21018s take one step forward they press like
21020s crouching medium kick to try and block
21021s you but actually you were one pixel I.E
21024s one Health out of range and then you
21026s just and then you whiff punish them and
21028s delete their entire health bar and the
21030s the classic foot is the freeze Mage the
21033s freeze Mage mirror from a yes yeah yeah
21036s know that definitely is FES here though
21039s as uh we check out The Mulligans for KT
21042s not too bad at all me smile uh oh not
21045s going to keep elizer okay I'm normally
21048s an
21048s elizer Keeper in the me when I've been
21052s jamming a lot of that night I'm very
21054s down on Eliza as a card uh Eliza and
21058s Horizon's Edge the location I'm pretty
21060s negative on both of them as cards
21063s honestly um and it might be a very
21065s self-fulfilling thing because it's just
21067s a thing I've started doing where anytime
21069s those cards get played I just replace
21070s them with like a mediumsized four Mana
21074s minion instead of what actually happened
21077s um which tends to look more effective
21080s most of the time cuz Eliza Eliza's a big
21083s Tempo loss for like a turn or two after
21085s you play it right cuz it's so small and
21087s easy to kill that your opponent can like
21088s swing back against it but obviously it
21090s catches up over time with with ghou
21092s Knight and all that kind of stuff
21095s but yeah go on Horizon's Edge yeah it's
21099s kind of just like bad pyro blast if you
21101s think about it and it only cost four
21103s uhhuh yeah yeah well there you go how
21105s much more selling do you need on a card
21107s it's a four Mana pyro blast if not
21109s better quite a lot actually do know but
21113s do you know do you know what else is a
21114s is a do you know a one Mana pyro
21118s blast
21119s uh are you going to say Rune of darkness
21124s no I'm going to say any minion that you
21125s play on turn one and it just
21127s keeps hitting your opponent you know
21129s like this is this is what wait a minute
21132s if I load up your death knight deck is
21134s it going to be minus Eliza minus two
21137s Horizon's Edge and then just three One
21140s Drops randomly in there just like wait a
21143s minute what yes absolutely okay okay
21148s fair I mean look if that's how you feel
21149s fair enough
21152s yeah like mining casualties is basically
21155s pyro blast right we can all agree with
21156s that
21158s oh yeah but that's two Mana it's a whole
21161s extra Mana than planned yeah
21164s true this this going to be an
21166s interesting one though cuz both players
21167s have the razzled dazzlers available it's
21170s just how they get to it and how powerful
21172s they are because thread suddenly needs a
21174s little bit more work if you're going
21176s against you know again four or five
21178s drops on razzledazzler H sorry going
21180s going against I meant the account amount
21183s of minions apologies I'm getting
21184s confused with a shaman now but um yeah
21187s if you're going against like a a bulky
21189s board it's not quite it's a little bit
21191s more difficult with threads to clear it
21193s up mhm see now this would have done
21196s double the damage if AA was
21200s there think about
21202s that true oh God these cold feet just
21205s make me sad every time I see them why
21208s there's no coin wrestle D in there yeah
21212s although the quartz site is looking
21214s quite nice yeah yeah for for sure well
21217s actually no because the quartz site's
21219s already connected the other way so it
21220s ends up doing absolutely nothing so
21223s you're going to have to go muled magma
21225s instead here I would imagine do you not
21228s just equip the quartz site anyway and
21229s just say there's only one more
21232s swing yeah that's probably Fair yeah
21234s yeah why
21240s not Razzle dazle but the Razzle is going
21243s to get you okay smallish minions but I
21247s think still big
21250s [Music]
21261s enough yeah this is
21264s problematic and there's not even the
21266s threads to even discuss if it's easy to
21268s clear or not so it's a slight
21274s issue just got outfut this game yeah
21278s seamstress can
21280s kill like seamstress and then drink one
21287s drop I know seems just drink
21292s drink kills off two of
21297s them there only it's uh one drink left
21300s right I think oh sorry sorry is it one
21303s oh apologies apologies I thought there
21304s was I thought there was two left uh
21306s obiously with the coin as well but yeah
21309s well that is uh coin hero Pirates going
21311s to have to do the job then that's fine
21314s yeah coin hero power seems
21316s fine and now you actually do get to
21318s attack next turn with the court site I
21321s think you're absolutely right with the
21322s Call of just getting that in Play
21325s preemptively It's potion time now
21333s though deal three I'm guessing was
21336s picked
21343s oh deal three draw a card and pupil has
21345s that in it
21347s now
21349s pyro pyro blast if only there was one
21352s more Mana this game would be
21360s over one those solves any problem okay
21366s teach build up the board taking the time
21368s for the one drop hero prob not going to
21370s rush the tide pool out because it's not
21372s really going to change anything right
21374s may as well have a bit more board
21376s presence seamstress
21380s again okay it's just Razzle right I was
21384s going to say is it time to just say I'm
21385s getting a Rush Minion oh yeah might be
21388s or three or three
21391s actually it's only one it's two copies
21395s so three minions in total I think yeah
21405s okay let me just do some quick maths yep
21408s it appears to be lethal KT fights back
21411s in the death KN mirror and um I do feel
21414s the mirror does go like that quite often
21416s whoever gets ahead normally stays there
21420s unless there's some kind of all in play
21422s and then the the defender has a like
21424s threads and a big board clear cuz
21426s outside of that you are just scrapping
21428s for the board most of the time and the
21430s difference between getting a a razzled
21432s dazzler off swinging the quart site
21434s first uh is huge as we saw right like
21438s the board presence but basically KT was
21440s winning the weapon swing really pushed
21442s him out as well with' been able to swing
21443s that a weapon back from me smile just
21445s never quite got there yeah yeah and I do
21448s owe cold feet a little bit of an apology
21451s it did sort of um control the tempo of
21453s who got to razzled Dazzle right it it
21455s stopped me smile from going coin razzled
21458s dazle first which KT was would then
21462s struggle to respond to really even with
21463s the massive Health lead um so cold feed
21466s did actually get some work done there in
21467s that position but uh comes off the back
21470s of just the stronger curve opening into
21472s the the first quartsite Crusher uh with
21474s death knight and this is kind of the way
21476s that a lot of mirrors go right is both
21478s decks trying to do very similar things
21479s the person that gets to do them first is
21481s generally in an extremely good position
21483s because the opponent's deck can't do
21485s anything buried to come back against it
21488s they're just trying to do the same thing
21489s but a little bit slower um but still KT
21491s very pleased I'm sure to uh to get the
21493s win on the board is now going to move
21494s over to the
21497s Druid yes I'm just looking at just to
21500s reminding myself exactly what's in the
21502s list cuz honestly we said it at the
21504s start of the day but that's what's been
21506s really fun is everyone's not on the same
21509s 30 for these decks and I find it so much
21512s fun that I do have like I don't just
21514s look at the list and go oh uh you know
21516s ramp J or whatever oh okay I know the 30
21518s cards I do have to go oh right wait
21520s which version is this what are they
21521s playing how many are they playing and so
21524s on so on so it's definitely been super
21525s fun for that so far this weekend but I
21528s do um personally again I've been playing
21532s death Knight's probably the most I've
21533s been playing uh most class this season
21535s and I do feel pretty comfortable against
21537s Druid I'm not sure if you have different
21538s thoughts on the matchup cuz I would
21540s imagine you've probably played more of
21541s the Druid side of this and I've probably
21544s played more of the death knight but I
21545s think it's a pretty decent match up at
21547s least for me SM yeah I've played a good
21550s amount from both sides but certainly
21554s more from the Druid side uh and I
21558s personally would take the Druid
21560s basically all the time in this one I
21562s think so I mean it's not it's not a
21564s blowout blowout um but I do think Dru is
21566s a strong favorite I think things have
21568s come a long way from weirdly last meta
21571s like rainbow Druid was a deck that some
21573s people at very high Legend started
21574s playing because 100% of every other
21576s player was playing Ram Druid and somehow
21579s rainbow death knight then actually just
21581s kind of got there against rampid you did
21584s mean rainbow death knight right rainbow
21587s death knight yeah yeah yeah you said
21589s rainbow Druid scared me I was like we
21591s can't have another Rainbow Deck we've
21593s discussed yeah yeah yeah you can bring a
21594s full rainbow lineup now rainbow Mage
21596s rainbow death knight rainbow Druids all
21599s got them yeah so people played old
21600s rainbow death knight um just meaning red
21603s blue green as opposed to meaning lots of
21605s spell schools um because it actually had
21607s a good matchup against the ramp Droid or
21609s at least some people thought it did um
21611s but I think the evolution now just with
21614s the trogs being able to provide
21616s lethality from hand has made a big big
21619s difference because you can't just out
21622s value on board anymore you actually have
21624s to be able to end the game at some point
21627s as the death knight which is a lot more
21628s difficult to do because if you don't end
21629s the game at some point the Druid
21631s freaking will right I do love how Mis
21635s sm's been playing this though coin out
21637s get the cheese spread you know go wide
21639s on the board there's elizer there's
21641s Horizons you know that if you've got
21643s this kind of hand now this the ghouls
21645s Knight this is just go go go
21648s go but again my issue here is that a Lia
21652s is so catastrophically slow this turn
21657s that it feels like the third best play
21658s in your hand right now which is a bad
21660s position for your like supposed carry
21663s legendary to be in cuz I would genuinely
21665s fear here right right if you go Eliza
21668s and then KT just goes cool drop my my
21671s like discounted Marin and then just have
21673s my wand ready to go next turn if that
21675s wand hits you probably just lose the
21676s game right but then you ghouls KN when
21679s it's too
21682s each going to go for Horizon's Edge
21684s Instead This is a lot of damage cuz
21686s there's a chance that this can proc like
21688s three times this turn depending on how
21689s these cannons get shot and likely will
21692s yeah yeah so you can probably just chunk
21695s the shell spot into it cuz that dies to
21698s spell damage swipe
21699s anyway I think so and just push the
21704s damage yeah I've always found myself
21706s thinking ooh should I save the click for
21709s next turn and I was like n let's put it
21711s to face like every single time one Marin
21715s please thank
21719s you talked a lot uh in the Rogue groups
21723s about am I dead if no play Scout no
21726s further thinking that is also true of
21729s the card
21747s Marin yeah KT definitely uh knowing the
21750s potential reach right just playing the
21752s mar and going yeah it's fine basically
21755s um it's not looking too bad at
21759s all yeah nine is uh it's kind of a
21762s million right now on this board state
21775s right I have but little
21779s time and now me smile facing down the
21782s problem that many a Hearthstone player
21783s has had over time
21787s which is looking at this board State and
21789s going can I make a play that beats Marin
21792s High rolling and the answer is uh no no
21795s you can't sorry about that the only
21797s thing I was looking at there was looking
21800s at seamess into Frost strike to get hold
21804s of you like a corpsicle or something MH
21807s and then go from there but that Revolt
21810s like like that involves like your whole
21811s turn basically fighting a
21814s marin oh oh
21816s a that's not even one of the better
21818s outcomes but it's very
21825s cool do you not innovate the no okay
21830s interesting I would have you innovated
21833s the other cheer and saved a zero Mana
21837s swipe because it was just a full clear
21838s on its own right but I guess you just
21839s want to have the innovate still
21841s available for the
21843s zelc yeah I think it's a good backup
21847s right and just have options because
21849s there can also be some other stuff drawn
21851s like y could be picked up as well or
21853s maybe just W in the enovate to get
21854s something out Cannon's going to get shot
21856s out
21857s though and hilariously all going face
21859s you've got to love it which is probably
21862s the right place for them to go from
21864s mepa's perspective cuz I don't think
21866s he's winning board back from
21870s here look at all those twos
21879s uhhuh we're getting
21886s there I think one more damage would have
21888s been great on the
21893s mar well even then you're like having to
21896s Mega H roll off this last location
21898s charge to hit it right yeah just just
21900s hit
21903s it I still think this could well just
21906s just be like what like corpsicle face
21909s going to corsal Mar
21912s okay well now this ziliax is going to oh
21917s my God never
21920s mind I'm never going to hear the end of
21922s this uh Horizon's Edge hate from SLE
21925s after
21926s this never going to hear the end of it
21929s was that
21930s not no they were lethal out but not
21933s worth going for I think when you can
21935s make this play 100% not worth which is
21937s lethal
21938s yeah uh
21941s well resa is a card
21946s right resca is a card you are you are
21949s not wrong but other than that I I
21951s completely agree oh
21958s okay yeah just say nope I am done KT
21963s takes the victory with the Druid now and
21966s suddenly we're going to a game five um
21969s and the Death Knight looks like it's
21971s struggling Just a Touch for me smile
21974s just not quite getting there you know
21976s what we needed so go on we needed some
21980s helas we did we did need some helas uh
21984s so Helia as an
21986s effect is really good in the game right
21989s now like in this mattera because it's so
21992s disruptive to like Infinity Rogue for
21995s example to just you know be drawing a
21997s frost plague every other turn because
21998s they draw so many cards through their
22000s deck um the problem is the rest of the
22003s deck that exists around Helia not being
22006s high Tempo enough to back that up most
22008s of the time like you kind of just need
22010s the absolute Mega nuts to to fit with
22012s that curve yeah I I think I'm really
22016s biased because I really like the card
22019s but seeing death knight lists that
22021s aren't playing hell you just because as
22023s well you have options and this could
22025s well be a meta call of course as well
22027s but if you because you every because
22029s everyone's running double Runes of
22030s Darkness as well it just feels like
22033s having that option to just start pumping
22036s plagues into you know some of these
22037s matchups is really powerful and hell you
22040s can really escalate things but uh could
22042s definitely just be a metac call and I
22044s know I am I'm I'm 100% biased cuz I do
22047s like the card but it did surprise me
22049s when I started seeing a lot of list pop
22050s up that are cutting it even though I
22052s think it's pretty
22054s strong yeah you you also factor in right
22057s with the kind of thing that I'm
22058s complaining about where you have
22059s Horizon's Edge that's in the deck the
22061s cost four that's sometimes just kind of
22064s low Tempo a Liza that's in the deck that
22066s cost four that's sometimes just kind of
22068s low Tempo you then want to also add
22070s Helia which is in the deck yeah you've
22073s got loads of great low Tempo four drops
22075s then SS yeah exactly so like you got
22078s options S I Love Options yeah yeah yeah
22080s you've got you've got all of these
22082s different options about how to curve out
22083s perfectly and then relinquish all of
22085s your pressure by playing really slow
22087s cards it just doesn't doesn't seem ideal
22090s yeah speaking of
22091s tempo virtu also hitting the board on
22093s one here as we get into our final game
22096s between me versus
22101s KT this is another weird matchup I feel
22105s like all these death KN matchups are
22107s like uh cuz I don't feel they're
22109s particularly strong against any one deck
22112s it just feels like just an allrounder
22115s approach maybe that's why I like it I
22117s don't feel super bad about any given
22119s matchup and I don't feel super great
22120s about any either um but yeah this is a a
22124s tricky one is it again it can pressure
22126s with a lot of damage but it doesn't have
22128s a great way to answer oh they just
22130s crescendoed to full
22132s health yeah I can't remember who I said
22134s this to yesterday but like death knight
22136s depending on who you talk to is either a
22139s deck that's like 51% in most matchups
22141s and has a few bad matchups or is 48% in
22144s most matchups and has a few r bad
22146s matchups and that kind of depends
22147s whether or not you that that decides
22149s whether or not you are a death knight
22151s player right like yeah
22152s exactly oh look at this
22155s Tempo Eliza on board look Dr
22159s Eliza coined we coined a card with the
22161s stats of a three Mana minion the tempo
22164s is unbelievable I mean look if I told
22167s you elizza was a three cost you'd like
22169s it oh yes correct if you told me the
22172s card was way better than it currently is
22174s I would think it was better yeah you got
22178s me
22179s there I'm going to beat you with death
22181s knight and Eliza soon we going to have
22183s to have a show match or something all
22186s right wait no no no we have to meet in
22188s tour they're show match you confirmed it
22192s no oh crap never lost a sa in a show
22196s match in my life never won against me in
22199s a serious competitive match but yes he
22201s is 100% against me in show matches and
22203s what really matters with real
22206s competitive matches or silly games of he
22208s stone for nothing
22211s Well footsies that's what really matters
22214s yes
22217s yeah wow this is a simply a lot of
22219s damage and I think you just explain how
22221s strong two of the best cards in the deck
22223s are when they're together Eliza and
22224s Horizon's Edge pressuring out a lot of D
22228s putting KT on the back
22230s foot Raven being the master of spin as
22234s always
22236s don't call me a Spin Master Raven for
22239s nothing bin Master did you say bin
22242s Master SP spin
22248s spin not really the best options because
22252s gem tosser isn't reliably going to
22254s achieve much here for
22256s KT I think you just weapon and tap yeah
22259s I actually you don't want to put
22261s anything in play this time for the Eliza
22263s to die because then suddenly ghoul
22265s Knight is threatening lethal against you
22267s yeah you are
22269s one yeah sorry I was just going to say
22271s one Mana away from the uh the play of
22274s kill your own Eliza into ghouls KN right
22276s so that is super important right now for
22278s KT exactly yeah and if your opponent
22281s just tries to go ahead and just Jam
22282s ghoul Knight now and just sell the two
22284s turn lethal well then you're you're Mega
22286s Reno in the next turn right yeah
22295s and the Mystery
22303s is okay reap what you saw is
22308s damage it's kind of huge
22313s actually I uh did enjoy the uh the game
22317s earlier where Gabby completed the
22320s excavate reward as nature Sharman that
22322s was exciting yes that was very fun
22326s well we go popg we go Crescendo we go
22330s Crescendo again and then we play a
22333s barrel and then we play the tide
22342s pole all right just going to play both
22344s barrels while we can important to note
22346s though that the tyool does have uh
22348s Crescendo and Barrel in it though yes
22351s options options options now here's the
22354s problem death knight doesn't often heal
22356s that much yeah important to note here of
22359s course that uh everything you watched
22360s matters and not just whether or not KT
22364s had the popar and all of those
22365s crescendos or not really really
22367s important just a little death knight
22370s that could did its best and then popar
22372s rocked up with his friend Crescendo
22377s yeah
22379s so going go weapon okay
22384s that's interesting
22396s cuz what what weapon is me SM digging
22399s for here foam render I
22408s guess cuz I would have looked to I mean
22411s you can argue if it's risky or not but
22413s the ghouls Knight to start and then if
22416s you whiff you just have corpsicle right
22418s cuz you'd imagine one hits the the pop
22421s car
22423s sure you imagine one hits oh
22427s no oh no okay is a fair and balanced
22434s game so blood plague does that do
22437s anything whatsoever it is a blood plague
22439s that went
22440s in it's not a blood plague that comes
22442s out though that is a crescendo that
22444s comes out
22451s just got to find a way to uh spend one
22455s more Mana precisely there we go glacial
22458s Shard there's one more Mana that'll do
22462s void Verso will do the trick as well get
22464s trog nice and final lead and that is
22468s going to be the game KT with the reverse
22470s sweep on death knight just a complete
22472s blowout for the the death knight in that
22474s series
22476s um and I think that is kind of the
22477s talking point in this group right is for
22480s me I think if you stack some of the
22481s lineups up in this group against some of
22483s the lineups in group ABC that we've seen
22485s so far they are not going to come out
22487s particularly favorably and it is because
22489s of the increased presence of uh some of
22491s those decks like death knight that we
22493s are seeing and and I do think especially
22496s in these few games uh it did highlight
22499s the weakness of at least current builds
22501s of death knight uh which is they can
22504s build up pressure but ending a game can
22508s actually be quite hard right unless you
22509s completely blow someone out right which
22511s is like fair enough but when you get to
22513s like points like this because there is
22515s classes that can heal gain armor
22517s whatever or maybe kill you faster that
22520s is the problem that does come up pretty
22522s often with death knight is that actually
22523s just finishing the game off is uh can be
22527s tricky compared to a lot of other
22528s classes in the game right now when we're
22530s looking at the likes of warlock uh Druid
22533s priest uh you even Huff Paladin all of
22537s these decks excel at like ending the
22540s game death knight excels at like getting
22543s to an end point but not quite having the
22546s final push to get it done but also then
22550s struggle to reset from that point as
22552s well like if you use priest as an
22554s example right like priest can have crazy
22557s fast starts uh with clergies and funnel
22560s cakes and power cord synchronize and
22561s whatever else right like yeah that could
22563s totally happen they can have early combo
22565s kills with Hadis uh uh why am I start
22569s saying Hadis now with hinis um and a
22572s bunch of heels but if that misses or if
22575s they fall behind or if the opponent has
22577s a huge swing turn against them they can
22579s then reset back to amthor power cord
22582s synchronize res the aren Thal and start
22584s grinding out the long game uh with death
22587s knight it seems like they have one
22589s catchup gimmick and that's Resa which
22592s has to be quite late in the game and
22595s have been drawn or had extra copies
22597s discovered and you can do the good
22599s Target right and you can do the good
22601s Target your opponent has agency to play
22602s around that as well whereas it feels
22604s like priest has all of that stuff kind
22606s of baked into the deck with the amount
22608s of reload and sustain that they can pull
22610s together with Arman Thal and an extra
22611s board clears so it just to me death
22614s knight just feels like I'm definitely a
22617s 48% in every matchup kind of guy when it
22619s comes to death knight I don't think it's
22621s a bad deck by any means I think if
22622s you're a good player and you play it on
22623s ladder you'll climb and you get to good
22625s ranks because you'll just outplay a lot
22627s of people with a deck that is fine but
22630s then when you show up in a tournament
22631s like this and you're playing against 15
22633s other of the best players in the world
22635s fine just doesn't quite cut it it really
22639s doesn't and uh that was that match for
22641s now we do have one more match to go
22644s before we wrap up the day and get our
22646s top eight players for tomorrow we are
22648s going to have to go to a quick break
22649s while we set that one up but don't go
22651s anywhere we'll be right back
22661s [Music]
22690s [Music]
22717s [Music]
22746s [Music]
22773s [Music]
22802s [Music]
22834s what Hello everybody welcome back to the
22836s hearstone master tour summer
22837s Championship once again my name is TJ
22839s and I'm joined by the one the only back
22842s again for the duo it's Neil render Bond
22846s how you doing Neil doing great TJ doing
22850s great looking forward to this next one
22852s as always um it's going to be great as
22854s well because I started doing my matchup
22856s grid for misar when he was two up you
22859s preparing for the thing like a diligent
22860s little worker and now there's just
22862s cuttings out and mistakes everywhere cuz
22865s I had to change it because he got
22866s reverse SWAT so at some point I'm just
22868s going to say something incredibly dumb
22870s which would be a first I know I know you
22873s know we can wait for that going be
22878s great I'm waiting for it oh I'm I don't
22882s know when it's going to happen it's
22883s going happen double death knight that
22885s sounds okay
22887s anyway uh let's have a look at the
22890s text yeah let's have a look Frost
22893s rainbow death knight brogo we got to see
22894s this in action earlier we also got to
22896s see KT's in action too um but the death
22899s knight I mean it's got a lot going on um
22902s it's
22904s it's you know the win rate of it I feel
22906s like it's been probably exactly 5050 or
22910s close to it
22913s um oh find it per
22918s group wait we one out of five games in
22920s group
22923s a okay it's probably not close to 50/50
22925s that it's been winning more today
22927s because it's kind of had to because
22929s every every player has it and somebody's
22931s got to win with it uh KT does have
22934s the um the standard-ish rainbow
22940s version uh I don't know if you want to
22942s call it standard because they're being
22943s brought at uh around the same rate but
22946s uh it's DK nonetheless a lot of the same
22948s tools uh but uh some differences among
22952s the uh the list here so
22955s the player I think that gets the DK out
22957s of the way in this mirror is I I feel in
22961s a big Advantage moving forward and
22964s personally um and it is just a a feel
22967s thing not a stats thing I prefer the
22970s version with the with the frost spells
22973s with the mar manipulator I think Horn of
22974s winter is a really good addition for
22977s your um buttons to find I just think
22980s that it's all
22982s around makes more sense as a deck
22986s whereas I think that the the more
22988s traditional all three rainbow colors
22992s it's just a selection of good cards that
22994s don't really have any
22997s Synergy we've seen just we've seen good
23001s card decks just win a lot in the past
23004s though so yeah maybe that's the recipe
23007s that
23010s yeah and then there's cold feet oh
23015s e double
23018s cheese double meat double cheese double
23022s cheese
23024s oh it's just pizza isn't
23029s it double cheese pizza or double
23034s cheeseburger oh yeah representing
23038s America America yes us
23041s Americans uh well
23046s it's going to be um case of who do you
23050s want to cheese first or do you want to
23051s cheese
23053s last problem he who cheeses last last
23056s cheeses longer or
23058s something well you want a
23060s board um board can be pretty back and
23063s forth especially with the uh uh the
23065s location going on um but it's the entire
23070s early to mid game is just going to be
23071s fighting for the board the first person
23072s who sticks an unanswerable board is the
23075s one that wins is basically how this
23078s goes yeah so I think you just want to
23081s play as aggressively for the board as
23084s possible and that's why we
23085s see uh The Rush come in there instead of
23088s say greedy partner which better sets up
23090s for future
23091s turns and
23094s cheese and we're going to see a cheese
23096s as well I
23098s imagine yeah yep double vessel dzz is a
23101s bit of a shame at the moment because no
23103s spell scools been played get those going
23106s sooner than
23110s [Music]
23112s later which may tempt him to corpsicle
23114s the 3 three and keep the board that way
23116s and hold the
23119s cheese Chee been held yeah it can be
23123s hard to weave in corpsicle as you get
23127s lader like you can get greedy and hold
23129s it for corpses but just using it as
23132s removal is often times the best
23135s he's using rasle Dazzle right as well
23137s he's not much time rle Dazzle also yeah
23139s to get both of those two
23141s [Music]
23146s rles delicious
23148s cheese oh
23152s cheesy I don't think it's aged quite
23154s enough H maybe it has there's not really
23156s any other plays yeah three cost I'll
23158s take it and cold feet yeah because it's
23161s a frost spell that we've already played
23163s a frost spell so h
23166s uh there's nothing else to do on the
23167s turn and you really don't want your
23169s opponent to be able to clear this board
23171s but Ogo does have the I mean NOS he has
23174s cheese also has the location and
23176s location seems pretty good here um uh
23181s you get a lot of uh board clear
23184s potential yeah yeah I think he was
23186s trying to bait the cheese as well with
23188s the cold Fe On Top of just spend your
23190s Mana um because he has his own Horizon's
23192s Edge which would have been really good
23193s against a not very old
23196s cheese um but it's gone the other way
23200s and oh these are
23205s good these are good
23207s cannonballs they
23212s are unlike some of the ones in the the
23215s previous match we just kept going oh
23219s very good gets to hold on to Board gets
23223s to age the
23225s just a little bit
23229s longer okay Soul breaker it
23235s is in
23240s the uh also has the cheese spell
23244s School the cheese spell
23247s school yeah
23257s don't tempt them the devs watch this
23260s show you
23262s know Shadow fire
23268s Chee you forgot
23272s Arcane and fire and
23275s fell isn't there one more this right
23279s nature but we don't talk about nature
23281s because then Gabby will there's eight
23283s there's eight is that counting cheese or
23286s not
23288s yeah okay you can't catch me I've worked
23291s with you for too long
23295s TJ I have but little
23299s time oh these are some big cheeses now
23304s whoa
23306s oh can't attack that can't
23309s attack but it's
23313s big that's what counts
23316s all
23318s right
23332s ooh asess we both try to scramble to
23334s remember what this card
23339s does um
23341s [Music]
23347s H is it 5050
23350s things I I'm I'm thinking it's
23358s 50/50 ah the ogre gang Ace yeah whenever
23363s this attacks gain Divine Shield 50%
23365s chance to gain life
23367s steal there you go
23381s [Music]
23385s so the other spells cool shadow with the
23387s Runes of
23390s Darkness oh thank
23392s you for the weapon discover got it frost
23396s and so confused
23401s there and now um because I take time to
23405s thread
23406s this and the Horizon mainly used up KY
23411s does just get to
23412s jam another rled dazzler here and in a
23416s lot of Worlds from where he sat U's in
23419s trouble here but me may have something
23421s to say about
23430s that Resa plus manipulator rasa Plus
23433s razal dazle
23437s that's a
23440s lot that is a metric
23455s lot and then do you use The Horizon's
23458s Edge to see if that helps like yeah if
23462s you get two shots into the one two into
23463s the one three three which is very
23466s unlikely by the way actually this works
23468s too well yeah you can
23472s now hero power down the 1
23475s three um and then your option yeah and
23479s then your options are better for Resa so
23481s you can clear off two and then you're
23482s pretty safe to razzled
23484s Dazzle
23486s yeah uh cuz you're only looking at one
23488s minion on the board nice
23492s work good stuff
23497s very precise in the other match we saw
23498s him in as well I know I know he lost
23500s that match but he looked like he's
23501s playing
23502s pretty Doom C
23509s Dome
23515s oh you miss the
23522s attack yeah
23529s [Music]
23530s you can mixologist and threads and then
23533s you attack the 51 into the uh Doom guard
23537s oh no no Harbinger and
23539s threads no mixologist yeah cuz then you
23541s have one
23543s two three with the
23546s mixologist for five full board clear is
23550s eternal or just mining
23552s C mining C works as
23555s well it's
23558s cheaper I have little time that's 1 2 3
23562s four five
23568s yep and then you get to stick
23572s minions and it's turned around once more
23575s such a didn't even see the
23580s options okay
23585s mixologist is getting into more and more
23588s decks slowly but surely isn't it it's
23590s not just exclusively combo now it's just
23592s a reasonable card with a lot of um
23595s options available to it a lot of
23603s options all right well a plan it
23605s involves
23607s yep spending all my mana and playing my
23610s cards yeah it's good plan in Hearthstone
23613s honestly
23616s and we have seen some things
23620s Miss he only has 26 corpses to work with
23623s though yeah little little light on the
23626s corpses okay there's
23629s buttons
23634s uhhuh cold
23636s feet o we're looking for the crusher
23639s there almost
23641s certain C be actually slows it down it's
23644s too
23653s funny yeah think you just go for a cheap
23655s weapon here yeah it's a shame cuz I'm a
23659s giant Fon fan but it's almost never the
23662s right
23667s answer I actually played that in
23670s Frost was good could use that for him
23681s ah now there's exactly 16 Health on
23682s board and 16
23685s damage go so that is going to be
23691s it on was the
23694s play funnily enough it was but saw the
23697s other Mar manipulator and thought okay
23699s no way I die to the uh the second one
23702s back to back but did no is going to take
23704s game one and the death knight uh mirror
23707s sort of mirror uh Victory I think is a
23710s big deal moving forward yeah um it's not
23713s like a huge wink Link in the lineup but
23715s I do think it is a wink link wink Link
23717s in the lineup for both players so
23719s getting that Victory out of the
23720s way massive deal now we can play some
23722s real decks now we can play some real
23725s decks well ogu can as well um KT still
23729s has to play gu
23734s and somebody has a shaman right and
23736s somebody
23738s yeah H still has Shaman yep hogo has
23743s Shaman palad D oh he went for the full
23746s board collection didn't he oh
23750s yeah just likes
23752s minions and bans priests so that his
23755s minions don't get
23757s pried yeah it's smart plan board base
23761s decks ban the deck that beats boards
23767s yeah and don't play any Rogues just
23770s avoid the
23771s Rogues yeah or just sack loss well
23775s sometimes you can just be faster than
23777s the Rogues and uhuh still get there or
23781s just you know hope that there's a lot of
23784s players that just haven't put enough
23786s time into
23787s Rogue because when you play when you
23790s play board-based decks it actually puts
23792s more pressure on the Rogue to do rogue
23795s things yes yeah they have to think a lot
23798s harder because they can't just you know
23800s assemble their combo pieces and have all
23802s the time in the world to think through
23804s and try and figure out how to kill you
23806s or build big boards themselves they also
23808s have to worry about your board and build
23810s their board and think about ways to kill
23813s you
23814s so um I think putting that pressure on
23816s makes a lot of sense and now we're going
23817s to see KT once again go to the death
23819s knight and Ogo is going to move over to
23821s this hand buff holiday in and this might
23825s be KT's chance TJ to get out of here I
23827s think I think you might need this
23831s one death knight matches up okay against
23833s the Paladin I feel it's one of the
23835s reasons to bring it to this tournament
23837s in my opinion I wouldn't have brought DK
23840s but if you get the read there's going to
23841s be a lot of hand buff I think you can
23843s bring it in that
23847s circumstance let's find out how wrong I
23849s am usually not very honestly
23871s no it's sank
23873s aelle okay yeah sure and you were
23876s waiting for you've been waiting for that
23877s for days haven't you yep just to correct
23881s the first person say it's a s Castle
23885s nope San cazelle okay I refuse to
23887s believe that those words together make
23889s sand
23890s castle San
23892s [Music]
23893s kazel sank AEL okay I'm with you come on
23896s we got
23901s this I say Sharman the stupid way now as
23904s well instead of Shaman just so I don't
23906s have to agree with
23909s Raven even though he's right
23927s okay must move quickly what I feel we
23930s haven't seen do anything in this
23932s tournament and it's a decent card is the
23934s um the one for the dread Hound Handler I
23936s think it's called no no not the handle
23938s of the other
23939s one one four
23942s thing well that give
23945s two man DK I can never remember what
23947s it's
23957s called yeah I'm blanking I know the card
23961s I just don't know what it's called yeah
23962s yeah it's not in any of these two decks
23964s s will tell us s tells it is in one of
23966s these two decks okay
23976s brittle bone
23979s Buccaneer that's the
23981s oneone deck yeah I did the thing finally
23984s with a me spile um mess that I had all
23987s over my board and it wasn't even his
23989s opponent that I had the mess for told
23991s you that would happen some more
23993s alliteration going on I should have
23996s known yeah you let us down TJ you did
24000s say that you going to have all the
24001s alliteration and Rhymes down to a
24004s t yep KT
24009s [Music]
24012s 8298 Oho uh plan this out quite nicely
24017s couple options here can um Forge the
24021s muscle and audio medic after an attack
24024s and that'll clear off the buttons
24025s alternatively can go for the
24029s plushy uh to clear this
24031s off and
24034s two like two options there you can buff
24036s the plush to have a bigger minion on
24037s board or you can get a clean trade and
24039s then buff the miniaturized version of
24041s it yeah um the muscle is a little
24045s greedier but it looks like we're going
24046s to
24051s see uh I don't know still don't know
24054s what we're going to see Still Still both
24057s options I think I'm leaning towards the
24058s forge plus the audio medic but the audio
24061s medic won't stick on the board is only
24064s going to have one Health so does want to
24066s go for board presence just have
24068s something bigger on
24070s board yeah you got to keep your sank ail
24074s then yeah you want things to
24081s buff no Crushers oh my
24084s God so good against handbuff Paladin
24087s they rely so much on the weapon yeah be
24090s able to freeze it out is pretty good
24094s but Fe also very good
24098s yeah but he's not really developing
24102s anything so you're buying a turn for
24104s rasle Dazzle
24105s but nothing to put in the way to block
24109s more we saw this in his other match as
24111s well right um he was trying to shut out
24112s a popar and as s Raven described you
24115s know the popar ended up just not even
24116s being important opponent just W without
24120s it
24121s anyway so the cold feet kind of I pass
24125s you pass then you're back to where you
24127s started yep obviously if you've got a
24130s massive board or if you up against a
24131s Sona then that's a bit different
24134s but you've got to beat the field as well
24136s as Sonia I'm afraid stri razzled Dazzle
24141s a big
24143s one all the way
24146s across not that
24148s [Laughter]
24152s big oh
24156s oh
24159s superb and then there all right what can
24161s we do
24162s [Music]
24167s here fit in a muscle and then the plushy
24170s becomes big cuz this thing is
24172s forged
24176s mhm and then maybe instrument Tech
24179s plushy
24181s [Music]
24183s how are we working Titan into our game
24185s plan over the next two or three
24191s turns it's good question I feel we want
24195s to be playing the Titan very soon so
24198s must move
24199s quickly that makes me want to
24202s just clear as much as this I can right
24205s now so I can drop it kind of
24207s safely
24211s yeah the toy
24214s okay go with the
24217s T this is most stats I
24220s think I just always like to play the
24222s instrument Tech whenever I
24224s can but this does set up for the Titan I
24227s think the
24228s best muscle plushy instrument Tech still
24232s would have
24234s cleared some but it would have left a
24236s good it would have left one additional
24237s minion on board I think stats would have
24239s been a little bit more spread out and he
24242s would have picked a weapon out your hand
24243s to give yourself more options in the
24244s future but this is a lot of power in
24248s play this kills Horizon's Edge right
24250s this is
24251s like yeah he's going to play it cuz he's
24253s going to do a lot of damage but there's
24255s two 10 Health minions there to
24269s hit and one one thing to not about
24271s Horizon's Edge I I loved it I was I was
24273s in The Raven camp for the longest time
24274s and days of sttle like cying at me made
24277s me think about it a bit more it's not
24280s always efficient to clear as well some
24281s of the some of the um things it fires
24283s just gets wasted like onto this 67
24286s plushy right now it's just doing kind of
24289s irrelevant damage no damage is
24291s irrelevant you know what I mean it's not
24293s ideal it's not perfect
24295s damage yeah
24304s okay it does clean up a good amount of
24306s stuff but uh down to just 18
24311s now so one more board if it's big enough
24315s and
24316s it's got a lot of opportunity here to be
24327s big just got to think about what
24330s punishes there are if he goes wide here
24333s I want to play the Titan I always want
24334s to play the
24335s Titan that was the whole point of the go
24338s Max
24343s stats if it lives oh yeah guess if your
24346s max stats live then that's even
24348s better yeah yeah
24352s okay muscle instrument
24357s Tech double one doesn't seem too
24359s appealing cuz the tarum is still
24363s the miniatur t is still pretty small
24365s there you go so you can just go medic
24367s and that's Max stats that's a lot of get
24371s push
24383s six how does he get back on the board
24385s here not sure he
24391s can the answer here is normally if you
24393s can't get back on the board kill your
24395s opponent well that's not
24399s happening oro's about to go to 2 I
24404s think you could use
24407s a can they clean up
24411s [Music]
24422s enough don't think think
24428s so and what are you calling enough
24430s enough that he doesn't die on the spot
24435s little
24445s freeze youself the best chance of the
24447s horiz to hit
24455s o
24463s and not quite
24468s enough plus eight plenty yeah kept the
24471s sanzel in the hand and it was the last
24474s card played in the game so obviously it
24476s was
24477s correct
24479s yep nicely
24481s done nicely done and uh yeah that's a 2
24487s start for
24488s Ogo and the Death Knight just not
24490s getting there for KT that's why I said
24493s you know losing that mirror match up
24495s that was probably the best match up on
24496s honestly uh for KT to try and win
24500s so was just a shaman left yes it is okay
24506s well that's I guess a a decent match up
24508s for Death Knight as well because they
24510s can fight very heavily for board and
24511s keep you off board a lot
24515s um but you got to get the right draws
24518s early on to be able to contest the board
24519s because they can get out of control
24521s really quickly you can see what happens
24524s when there's giant boards on the other
24526s side death knight is pretty good at
24529s being able to clean up those like small
24531s to medium siiz boards especially with
24533s Horizon's Edge uh but once it gets past
24535s a certain point they use a lot of
24537s resources just to put a dent in it and
24539s that's not what you want against both
24542s pal and shaman
24544s yeah then he has to two decks as well
24546s yeah so Shaman just needs
24549s one one good hand the shaman with a good
24551s hand just beats anything sometimes he
24553s just goes you turn three turn four
24556s here's wave of homework and you do your
24559s homework you read all the cards in front
24560s of you you rope out and the cards before
24563s you anyway it's
24567s fine just get three chances to do
24571s that and then he'll make a top
24574s potentially in what we believe is his
24576s first Master's
24578s [Music]
24581s tour yes so please correct us if we're
24583s wrong well please do yeah absolutely
24586s I've I've tried very hard
24588s to to find evidence of him playing
24591s somewhere else uh I haven't done but
24593s that definitely doesn't mean
24599s doesn't all
24601s right very pleased pleased with this
24603s opening for
24607s Ogo no Buccaneer though for KT I want to
24611s see the buccaneer do the thing where it
24613s you makes your cards
24618s good
24619s [Music]
24621s my smart play just want to keep him off
24623s the board play up the
24627s curve okay
24630s [Music]
24634s there's always this argument when you're
24636s playing against like other board based
24637s decks whether you want to play the sigil
24639s now to keep fighting for board or if you
24642s want to hold the sigil to go into the
24643s wave of nostalgia turn my inclination is
24646s usually to just play it right away
24648s because let's say you do wait and your
24650s turns are weak KT may have a very good
24654s board going into that turn where you
24656s want to play sigil into wave um and if
24659s that's the case then you're just kind of
24661s playing a slot machine with the wave uh
24664s and hoping your opponent gets
24666s worse uh legendaries than you do which
24670s is never a good feeling but Ogo is going
24671s to hold
24672s it probably going to see totem caror
24674s next turn and then into sigil plus
24676s something and then into wave yeah and
24679s it's worse than that right because
24680s outside of the few that have got rush or
24681s charge like your opponent gets to go
24683s first with so even if you've got three
24685s and they've got two you're there to get
24688s the first first dibs on doing something
24691s usually yeah
24699s okay I think set we can't tell what the
24702s totem
24704s car
24708s yeah sorry
24710s TJ for the unacceptable I'm just done
24719s talking oh mining casualties
24725s yeah mining casualties going into the U
24727s wave turn is a potential nightmare for
24729s you right yeah yeah yeah
24733s yeah we still have the skydiving and
24737s popup book next
24739s turn um there's even potential for nah
24743s there's no potential for zelc KT is
24745s going to
24746s wisely clean some things off the
24750s board um
24753s but yeah I think skydiving pop a book
24756s and trade so you isolate one minion on
24758s the board and then you have two of which
24761s only one can be cleared off and so next
24764s turn you do have an
24766s advantage um it does signal the wave but
24771s really you know KT would want to play
24773s buttons next turn but would have to play
24775s mining casualties would probably just
24777s play most of the hand to put things
24780s into uh in the way of the wave
24785s it's such a weird distraction isn't it
24787s because you know trading into the one-
24789s one here and just playing the bouncers
24791s perfectly acceptable hardstone
24793s turn um the wave is a constant
24795s distraction of what we going to do yeah
24798s ogre decides I want to wave we going go
24799s with TJ's
24801s playz I'm going to have loads of minions
24803s but like you've just said KT has got so
24806s many minions he can play here and he
24808s knows what's coming cuz turn
24811s oh okay
24818s [Music]
24819s okay well then I mean it's still four
24823s versus two like KT could still end up
24826s with more power on the
24827s board yeah especially if he goes he's
24829s get first so he has to you know he he
24831s does get the use out of all those cards
24832s he just
24833s drew
24835s um which damage drink she does work yeah
24841s it's not the only play there are other
24844s options could totem sea
24848s giant could just
24851s uh hit hit face bouncer or clear the one
24854s one
24855s bouncer
24857s [Music]
24860s uhhuh but wave ah they're all going face
24864s this is a wave here we
24869s go a okay Rush
24873s okay it didn't fetch bars what's
24881s happening
24888s ah pull some garbage de my R just random
24894s one
24899s two there's just not a lot of Mana to
24901s work with for
24905s KT yeah his roles were about equal which
24908s is you know not good enough when it's
24911s four on
24914s [Music]
24915s two my rule is eternal this tough
24923s work plus obviously one of the 101 came
24925s out which
24926s is old y
24941s that could have been worse I think I
24942s think KT's made a good job of making it
24944s look respectable at
24947s least
24951s yeah just keep pulling minions out the
24954s shall we shall we try
24958s again
24960s no h no I don't find
24963s yeah yeah I'm just kidding there's two
24966s one ones on the other side of the board
24967s definitely don't want to try again this
24969s is probably just a couple of Trades um
24972s totem bouncer is my instinct trade
24976s yashash over the 34 put the
24979s 43 um into the
24981s 51 and then uh totem bouncer there's
24985s probably uh what I'm looking at I like
24989s it I want to protect this Yu like the
24990s incremental pulling a few things out the
24992s deck's going to be good fun for him
24997s so good fun for us too don't want to
24999s pull out the
25000s G
25002s is
25019s absolutely just inserting
25026s hello C giant oh my
25030s gosh that's
25034s amazing what could KT do about this with
25037s no
25040s resker it's looking good for getting to
25042s day
25044s two my l means I can die here
25048s though
25050s uhuh but this what I saying a minutes
25052s ago like even if this churns 15 damage
25055s all over the
25057s place there's so much health on the
25059s board it needs to be more accurate than
25061s just doing 15 random damage it needs to
25064s never go
25069s face ah one
25071s face okay came over then I me yeah need
25075s need not going face much just to be
25077s clear h i mean this looks like a clear
25083s see this is
25086s a this is a
25089s clear pretty
25092s much yeah getting everything down to the
25096s minimum so that the
25098s um location has the best chance a be oh
25103s so close still very good yeah it dodged
25107s face a lot
25109s there yeah
25118s I think it's also showing how good that
25119s t to face was last turn somehow being on
25121s 20 with an 82 on the board looks kind of
25124s precarious if you hadn't put that 10 to
25126s face last
25128s turn KT being on 30 you fancy him to
25130s have time to start to unravel this with
25133s the rasa dazzler and
25134s stuff KT has a ton of resources
25138s though that's what I mean Giant's going
25140s to get picked off by the corpsicle next
25142s turn even if you
25147s bouncer I I mean it's just got to be
25149s totem Bouncer and then hit face
25157s yep is little
25178s okay and say okay deal with
25184s it you kind of
25190s can just triple magma trade is
25194s something it's better than that
25205s yeah triple magma trade is probably the
25207s best if you corpsicle here then oh you
25210s can Corps dump a one a one
25213s drop it's going to say it's going to
25215s come
25224s back it's now and never I think f
25237s what are we doing
25238s here we waving and hoping I I'm trying
25242s to count blood lust outs as well but
25244s yeah doesn't add
25247s up W hope seems all
25254s right he pulled the Drone out of his he
25257s only plays one drone he pulled it out of
25258s his deck
25260s yes uh well no uh I was thinking I was
25263s looking at other lines the zelc and
25268s trusty okay now we can totem and bouncer
25275s again I mean KT did struggle not
25278s struggle but KT did only have enough
25281s mana and time to kill everything last
25283s turn with a very similar size board to
25284s what this will be so I guess the theory
25287s is it's going to be same struggle again
25289s next turn except with half the health to
25291s start with
25297s yeah now it's going to be the same exact
25300s play corsal triple
25306s magma but now you're going into your
25308s role with the legendaries with your
25310s opponent having nothing on the
25313s board yeah we need a cheap minion here
25316s so we can totem cheap minion wave I mean
25319s he's allowed to hit us a pirate right he
25321s played Pat in this game I
25325s think he one one just appear and then he
25329s just wave into a couple of things that's
25331s that's allowed
25332s to alternatively we can
25335s go totem totem
25339s ziliax yeah and then you're drawn
25341s through your deck a little
25344s bit or just totem totem wave and say you
25348s know what that's two legendaries might
25350s get some stats out of it
25353s probably opponent can't at least put
25354s pressure onto
25355s me yeah that's a tough
25359s call the the two totems come down
25364s regardless okay it's going to be wave
25367s all right needs big stuff
25371s here okay those are big Nas doru he's
25374s got to go oh my gosh he's got to
25378s go I miss those days oh oh might have
25382s been it though okay he can relax for a
25385s second but not long oh my
25390s gosh he's got to
25393s go oh that's horrible gold feet oh
25398s [Laughter]
25401s jeez oh just play the
25406s zelc yeah he's trying to work MPS and
25410s um cheeky Evol maybe
25415s no no time there's no time Neil I miss
25420s these days where's life coach when you
25422s need
25425s him oh my goodness there it is oh
25429s RKA never I mean the nazoru is still
25432s going to exist it is and the rope's
25435s right at the end oh he took the zilly
25439s axe oh
25445s so much
25447s torn oh no he can 21 of
25452s them oh he can he he can can he clear it
25455s all with uh lightning
25460s storm nearly very nearly he has to yeah
25463s no D gets healed as
25466s well did he get
25469s there he got there nice work
25479s wasn't nice work it's actually quite a
25481s mess this has yeah this has life
25484s steal both these have life steel
25486s actually the 41 has life steel but the
25488s effect overrides the life
25493s steal now the game ofone
25497s returns and where the dust is settled
25499s quite literally I think from that nooru
25502s KT's massively in
25509s [Music]
25513s control soes don't work out there's a
25515s play where he could have um gone for an
25516s evolved lethal at some
25522s point and why he couldn't work that in
25524s 15 seconds I'll never
25527s know oh yeah on NZ dormu yeah nazor
25532s eight you can get King plush for six
25536s yeah something like that's what I was
25537s looking for six
25541s damage needs what triple triple Pirate
25546s into
25550s gift sure that's lethal
25557s right quadruple Pirate into gift oh no
25562s no cookie Cookie's not going to do
25566s it evolve
25572s uh no oh that was so close exciting
25578s game nice jot play Under Pressure from
25580s from KT that might have men ail uh
25583s coming in clutch there that was a very
25585s close one but at is going to take the
25588s victory smooth sailing never stressed
25592s easy peasy yeah absolutely easy game had
25594s it under control sip of drink to prove
25596s it that's what they will do when they
25597s win a game 21 in the
25601s tournament with everything on the line
25603s TJ as we know we know this one goes
25605s through to tomorrow to the qu finals the
25609s loser has to wait for some time SD's
25614s over here talking about he wants to
25615s watch real decks these are the realest
25618s of real decks this is where it's at
25620s honestly y
25627s yeah very good turn to clear
25629s up 26 Health worth of giant
25634s stats then the quick pick on the on the
25637s might of
25638s meniel was able to help him seal the
25640s deal a little bit and this was so so so
25644s so close that zelc buffing things out of
25647s range there were no Minions on the board
25650s there or you know just the sour Fang not
25653s being pulled to to block right it's just
25657s yeah a lot going on in that in that
25660s series of events but now go still just
25662s has the shaman left KT is going to move
25664s over to the Druid and it is the standard
25669s ramp Druid
25671s and Druid this can get out of hand very
25674s quickly for the shaman they need to get
25677s big
25678s fast because druid's leg game is Just
25682s very good you know once you start
25684s getting into zelc fi and Y territory
25688s your boards are going to be gone
25690s so got to kind of get On The Board fast
25693s and and keep
25696s it that'll do it some of that needle
25703s Ro I don't even know if needle Rock's
25705s good enough here too slow too
25710s slow h
25713s [Music]
25716s I don't think Needle Rock is even that
25717s high of a win rate card normally as well
25723s okay yeah it's a cactus cutter I'm
25727s looking for patches looking for
25728s skydiving looking for Gorgon
25732s zoru looking for totem totem bro get
25735s some cheese down
25747s just pass go skydiving in a bouncer it's
25750s most
25753s likely that's
25756s my first
25758s instinct I don't think you're really
25760s worried about a 21 coining out um the
25763s small things just doesn't seem worth it
25768s here show there's no dragon crazy is
25772s going to absolutely destroy you on turn
25773s four at least for
25793s now yeah so he's going with your play
25796s sigil into the bouncer get some four FS
25799s on the board and say these are going to
25800s get it done while I build there my
25806s board we're sticking to the game
25810s plan yeah both sides are KT getting very
25814s ready to draw some early Doom kiny stuff
25818s early
25821s Marin we got to do some C giant math
25824s here
25826s too it might ah no you might be worried
25829s about swipe I don't know scking whether
25832s or not you trade or whether or not you
25833s go face if you go all face and bouncer
25835s you preserve an extra minion and there's
25836s not a good trade for the two one on
25837s board anyway cuz the two taunts are in
25839s the way and if that affects the C giant
25841s going into the next
25843s turn but in case swipe is there it's
25846s probably just better to clear so you
25849s preserve both bouncers even if swipe is
25851s present yes this makes
25853s sense so giant could
25857s be he's just jamming through these cards
25860s all right eight Mana dog that's a big
25862s deal six-man a marin oh my gosh the late
25866s game has
25868s arrived yeah and it's turn
25873s four oh the only problem with this is
25877s that Marin doesn't have these big things
25880s to pull for zero
25882s Mana or or to say copy with a zero Mana
25885s Puppet
25886s Master
25889s yeah to work out po
25892s you just have to trust mavin like you
25894s have to trust yog honestly it's always
25896s fine
25899s yeah okay go just trusty
25903s companion get a value trade push the
25906s uh um draw the second bouncer
25911s mhm or we're going to try and get C
25914s giant down next
25917s turn cuz I don't even know if I wanted
25919s to give this 34 ton cuz it gives a value
25921s tra on the other side but it's
25924s fine this does also give us a wave that
25926s might just win the game if you top deck
25929s it before y gets
25932s active it's also right right now wave
25935s off the
25936s top yeah it's not a gift out because
25940s gift doesn't not have made it a gift
25944s lust no feels like they should be given
25947s my opponent just played Marin but yeah
25948s you're right it's a lot of damage though
25953s it
25959s is is he maybe thinking about upgrading
25962s one of these one ones into something and
25964s the Sea
25968s giant if you play SE joint he just has
25970s spare Mana
25972s right he he can buff things
25978s obviously I think it's probably C giant
25981s Gorgon zor
25983s see giant two trades Gorgon
25985s Z sure I like
25988s it then you're missing two
25996s damage I can see trusty companion value
25998s trade as
26000s well over the mar Marin
26006s yeah no value trades I just want to
26008s point it yeah
26011s yeah and he's just yeah just going to
26013s waste the waste the two minions I think
26015s it's just
26016s fine
26019s okay I'll take it like one ones do more
26022s damage than zero ones if they live right
26024s so stay
26035s [Music]
26037s alone wants to pull dragons out of the
26040s deck cuz knows he's going to wand anyway
26042s and the card's going to be free so once
26043s the better opportunity that is good that
26046s is good that is good oh my that's
26050s infinite
26052s Mana so much Mana this turn stay alert
26056s my
26060s children oh my
26064s goodness he's going to get to fire as
26066s well let swipe
26071s it's going to be infinite taunts as well
26073s as infinite Mana isn't it
26077s yep for no
26080s one yeah no that's good really like to
26083s spell damage this because I want to
26084s trade my Marin into the
26088s 68 thank you well the spell damage it
26092s would have already done it with just
26094s one oh we spell damage the first one my
26096s bad
26099s sorry and now we can also fit in
26102s Defi and that's
26109s game you sound so
26112s confident yeah ain't no way what if we
26115s wave and our opponent gets six blood
26117s Mage
26118s thos and we
26127s get something that does one damage to
26129s all the Minions at end of turn
26145s [Music]
26155s oh it's so demoralizing playing its
26157s Druid isn't
26159s it when it when it has its moment
26176s is little
26182s time
26185s yeah yeah you ain't getting through
26188s this there's no flukes available now
26191s either like with your on sort of low
26192s Health like he kind of
26195s was something weird might happen but not
26202s now going be two all
26205s TJ heading for deciding game in the
26208s deciding match of Group D
26222s KT has just finished that really
26224s grueling um Eliminator match as well
26227s he's playing these back to
26232s back and that was a reverse sweep can he
26234s do that
26239s twice I think he
26246s can he's not dead
26252s technically yeah yor
26254s says you're
26258s dead just looking for a swipe there it
26261s is now he's dead that says you're dead
26263s yeah y can actually just blow your board
26265s up or something so this is
26268s so yeah swip's very dead oh it's so dead
26273s incredibly dead most dead board you've
26276s ever seen yeah so game five it is it is
26280s going to come down to
26282s to Shaman
26285s versus
26289s warlock I think so Shaman versus
26293s warlock I'm actually confused cuz I
26295s thought the Druid was banned from K2 so
26299s yeah it would be
26300s the war
26303s [Music]
26309s [Music]
26311s Shaman versus warlock's a interesting
26313s one if it is
26316s that yeah it feels like Shaman just had
26319s just doesn't have the finishing
26321s power it's just too
26324s Fair yeah I guess the Warlock it can
26326s just stick like a very basic early curve
26330s the bouncers for instance the Warlock
26332s can't always deal with straight away and
26333s they just come in for eight a couple of
26334s times andot dies
26338s yeah um yeah a couple of
26341s early one one um if one of your minions
26344s goes tall like you play a one one then
26346s you buff it and you buff it again uh
26349s that can just really hassle the Warlock
26351s cuz it doesn't do very well early on
26352s dealing with one big
26355s minion sneaky SE giant might finish it
26358s uh but sometimes you just get pop guard
26360s triple
26361s crescendoed and your board explodes your
26363s head explodes
26372s I think I'd favor the Warlock personally
26373s that about you yeah Insanity warlock
26376s beats everything I mean bface told you
26378s it like it is and apparently Shaman
26381s beats
26383s nothing yes no matter which Shaman it
26388s is just doesn't win
26392s games looking at KT's Warlock deck it's
26400s um it's a glacial
26405s Shard there is two glacial shards in
26410s there double glci Shard double domino
26413s effect as
26414s well which we've seen occasionally
26418s throughout yeah no tentacle right that's
26421s what's the glacial sh replaces so he's
26423s choosing to stop bigger stuff rather
26426s than shoot down gems we're coming in on
26429s turn three
26432s the players are Keen give them
26441s that that is a cheese it is a cheese I
26446s mean this is a this hand just kind of
26448s needs some
26451s payoff and we're good but KT
26457s has uh
26463s so did he tap on two and three I'm
26465s trying to work that out on the left hand
26466s side I think he tapped on two and three
26468s which means he hasn't got any fatigue so
26471s far yeah that look like a Frack maybe
26475s the cendo you can see is on um one
26478s fatigue so yeah no fatigue points in the
26481s pin so look like tap look like Miracle
26484s cells One Tap two tap fracking yeah on
26489s three
26496s now's probably got to go harp into
26502s Insanity yeah or you get the immediate
26504s yeah get the board immediately just say
26506s this is
26507s okay this play is
26509s underrated um it's quite a lot of attack
26513s for just four Mana it's not great but
26515s it's fine oh there's the wave
26521s you know what's on the other side though
26522s what KT has there's the
26528s Domino and there's a tide pool which
26531s will have another Domino or
26537s cresendo if KY can organize everything
26540s nicely I think he's okay here I think
26542s he's I think he's got the reverse sweep
26544s again ready to get into day two
26553s put insia down
26558s sorry toys are much more fun to
26567s bre yeah cuz you can trusty companion
26570s this which pulls the zelia out of the
26573s deck and then you can play it it's one
26576s Mana very nicely done and where do we
26578s want this yeah where do you want it good
26581s luck with that
26582s question not
26586s there oh no this is fine yeah clear off
26589s the board oh this is good this is very
26591s good good stuff
26595s yes yeah I thought he was going to leave
26596s it all up and go face I was going well
26598s don't put it next to your four6 this is
26599s this is perfect
26602s positioning yeah there's
26606s tidepool there's been only fracking
26608s played so you could
26611s so many possibili um Insanity Crescendo
26615s uh you still leave
26618s the what about weapon be a 35 on the
26621s board weapon Insanity glacial Shard and
26624s just say hit me for
26626s seven yeah that works
26630s too so many possibilities
26647s wow okay still doesn't
26650s clear doesn't
26653s oh another
26656s one we're still
26660s waving
26661s right wave and then if it gets cleared
26664s you follow up with
26669s cheese that last cend looks so
26671s incredibly suspicious from the other
26673s side like there's going to be more I
26675s think you've got to try and get out of
26676s range I think you've got to
26686s wave like that last turn wasn't a
26688s desperation turn
26691s because or maybe it was it was pretty
26696s awful yeah there's another Crescendo
26699s well there's one more spell needed no
26701s there's not one more spell needed you
26702s can Tide pull Crescendo immediately yeah
26703s wave big stuff oh no that's perfect for
26707s the crescendo oh no it's four it's
26710s exactly
26716s four it's okay we got the
26719s cheese the cheese is
26726s alive this is why I wanted to do the
26728s insanity last turn by the way and get
26730s the set
26732s up yeah he can't Crescendo anymore no he
26736s had to use the um spell right he want to
26740s Crescendo yeah actually he would have
26742s died if he used Crescendo so he can't
26743s use
26747s that yeah no this makes sense yep would
26751s have taken too much
26753s fatigue would have taken 3 four five
26756s yeah it would have been too
26758s scary so heals a little bit all right
26761s another
26762s pirate still got some
26766s cheese cheeses are getting big got gift
26770s plus blood
26772s [Music]
26774s lust a lot of things coming in hot
26778s here everything's just slightly off
26781s slightly awkward yeah for both of them
26784s as it happens
26798s never getting
26799s played oh it could be it could be played
26816s actually five
26818s cost o
26827s is I want to get rid of this
26830s 46
26831s nope going for more stats
26836s yeah yeah he didn't trust
26839s um pv7 KT with pend put in the
26849s bin getting out of range as much as you
26852s can and that's exactly out of range
26855s right yeah crescendo's at six six
26860s damage he got the trog though there's
26863s another five damage all right so now we
26866s have double
26870s Crescendo you're going to go with this I
26872s think you have to avoid virtuoso as
26874s well
26879s yep found
26882s be honest I don't know what the death R
26883s all that left me
26898s is
26900s um it's not the one that comes back if
26903s you have armor is
26906s it I don't think it is a symphony of
26909s Darkness
26912s oh maybe you're
26922s right oh okay it's time to
26925s [Laughter]
26927s wave pop up wave go again
26932s wow what a swingy game five there's so
26935s much on the line and it's just go back
26937s and forth
26946s let's see what's in the box oh no oh
26950s he's just oh he's
26953s dead uh is it dead dead or is it nearly
26956s dead eight shots and two have to go face
26959s yeah so you oh no hang on Sy of dark
26963s yeah yeah he's got to be careful he
26964s can't play the the conductor because
26965s there wouldn't be space for the tro yep
26968s so he's got to spend R in other way
26970s that's fine and now he's going to trog
26973s and unless something crazy happens with
26975s this trog this is going to be his second
26977s reverse sweep in a row for KT and
26979s everything's green he got it he got
26983s it heartbreak for oo but KT back to back
26988s and I mean back to back there's three
26989s minutes break between the two matches
26992s back to back reverse sweeps he must be
26995s exhausted and it's crazy o' in the
26998s morning as well so
27001s yeah get some sleep KT oh my
27005s goodness yeah very nicely done that's a
27007s a rough couple of series uh to have to
27011s play that late but kept cool under
27013s pressure and the waves of nostalgia just
27016s not getting it done for Ogo uh even like
27020s the really good ones like with the
27021s yashar were just kind of picked apart
27024s and Shaman continues to be a real
27026s weakness among many players lineups uh
27029s in this event whether
27031s this evolve Shaman or the nature sham
27033s Shaman we've seen it struggle so much
27035s over the last two days um so but well
27039s done KT and Ogo I think played some
27041s pretty good uh Hearthstone and did the
27043s best he could with that evolve Shaman
27045s but just couldn't get there in the end
27047s it's not a weakness in many people's
27048s decks anymore TJ I think most of them
27050s are out y are all of them out continue
27053s to be a weakness I haven't checked be
27055s honest I haven't checked but most of
27057s them are out I think if me smile oh go
27061s out Gabby
27067s out uh there was another one in group b
27069s right dead draw out yla out they're all
27072s out there's
27074s none what was that six and all six
27077s failed to get through is how many there
27079s were yeah six and all six failed to get
27081s through six out of the eight players
27083s that failed to pass into day three uh
27086s into that top eight um have Shaman so we
27089s got none none represented here that is
27092s daming evidence it is it really is um
27096s but yeah there's our top eight um pretty
27099s sick to be honest I'm just
27102s happy uh we got a couple old America's
27104s Grand Masters faces amongst the top B
27107s for us Phil Americans Neil yeah and they
27109s can meet to the final look at that
27111s they've seeded them obviously being
27113s American and the best players it could
27115s that would honestly be historic if it
27119s wasn't all America's finals for the
27122s first time
27124s ever they didn't leave us for long did
27126s they now we don't think it's the first
27127s time
27129s Europeans ah back to being a bottom
27132s bar yeah
27134s unfortunate or middle barers for so long
27138s today wait middle bar yeah when we cast
27142s we're right in the middle middle Road
27145s okay sure
27147s just weekend goes on I guess you have a
27150s list of one thing the one is in the
27152s middle technically right so is it at the
27155s top that makes yes it is also at the top
27159s yeah not sure don't apply logic to the
27162s situation Raven they're American that's
27164s the point true we need to get the
27166s measurements right or something Don
27168s unmute on
27170s Discord good job TJ um I see I hear you
27173s I see you talking but we we couldn't
27175s hear you maybe the broadcast could so we
27177s weren't talking over
27178s you um yes yeah crazy day overall I
27182s think the the big thing for me I'd like
27185s to hear your thoughts as you were just
27186s touching on it towards the end there as
27188s well and guess we've talked about most
27189s of the day is just the strength of
27192s lineups we've talk we've had this in
27193s Conquest throughout the past but more so
27195s in certain matters than others and it
27198s feels like uh this one so far based on
27200s our top eight lineup has been uh really
27203s really good for some players and very
27205s punishing for
27207s others yeah I think KT specific
27210s specifically can kind of count his lucky
27212s stars um you know I apologize it's
27215s getting late and my ability to filter my
27217s thoughts gets uh worse the the more
27219s tired I get but it seems like KT has
27222s made it through to top eight because he
27223s faced other people with worse lineups
27225s than his that's kind of the position
27227s that he's been in right he lost games
27229s early and then went up against the
27232s unplayable deck in his opponent's lineup
27234s and just reverse swept it that's how
27236s he's out of the group um to a lesser
27238s extent we saw some of that earlier on uh
27240s as well where like this is a little
27242s harsh on Insanity warlock but I'm just
27244s doing the bit where like Ban's warlock
27246s got like banter got out of groups with
27248s his warlock only ever winning the mirror
27250s that's not fair because his warlock did
27251s get banned in one series which is
27253s functionally picking up a win so that's
27255s not as representative but there has been
27258s little bits and pieces of that
27259s throughout groups but now we're in top
27261s eight where we've already selected for
27264s the good lineups right so we've just
27266s supposedly got to do good lineups
27267s against good lineups and that's where
27269s that's where things going to get a a
27271s little bit tougher I think yeah and
27272s after sot as usual has took way more
27274s time than should be allowed very quickly
27277s you bottom rowers um if you uh give us
27280s any final thoughts for the day before we
27282s wrap it up maybe any final thoughts on
27284s the top eight bracket I'm actually just
27287s want to pick on sttle very very briefly
27289s there I'm starting to think that maybe
27290s he's going to argue that handb Paladin
27292s is good I'm going to argue it's a a deck
27295s four format where you've only got three
27296s good decks to choose from your fourth
27297s deck is always kind of rubbish
27303s I'm not allowed to respond to that
27304s because I've said too much already see
27306s he's talking again he's talking again
27308s you just can't keep him quiet
27311s Dawn uh yeah I'm just going to say that
27313s I I really enjoyed uh Group C especially
27316s I think we had some really really cool
27318s matches in that so for today that was
27321s really exciting and I hope that we have
27322s more series like that tomorrow with the
27325s top
27327s eight teach Sandy warlock's just the
27329s best deck in the game and it's not even
27332s close and the winner will have Insanity
27335s warlock in their lineup tomorrow
27337s probably both in the finals to be quite
27338s honest with you
27340s so um okay and I'm going to rub it in
27343s SD's face the whole day okay well we've
27346s got plenty more Hearthstone coming up
27348s tomorrow and maybe we will get the
27350s rarest of outcomes of two America's
27353s players in the finals so just you need
27355s to at least tune in just to see if that
27357s happens cuz that's going to be once
27358s every thousand years or something but
27360s yeah we've had a great day today it's
27362s plenty more coming up tomorrow thanks a
27363s lot for watching and we'll be back
27365s tomorrow at same time same place we'll
27367s see you then
27376s [Music]
27449s e
27486s [Music]
27526s [Music]
27577s [Music]