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Transcript (by Youtube)


0s Welcome to the Tombs of Terror.
4s My name is Regis... Jackson,
7s and I'm going to be your guide through this adventure.
10s If you didn't know, the Tombs of Terror are available to play right now,
14s starting with wing 1, The Lost City of Tol'vir.
19s But before you enter, be warned,
22s there are some terrifying things in the Tombs of Terror,
27s and you might just need my help.
29s This city is ours.
33s Not only are Plague Lords running rampant,
37s but there's a twist - a terrifying twist -
41s and it's Murlocs.
43s That's right, Murlocs are everywhere.
48s The twist for this wing is the Plague of Murlocs,
52s which means Murlocs have invaded each deck.
55s Anytime you draw the Surprise! Murlocs! card from your deck,
60s you're going to be summoning a random amount of Murlocs,
63s which can be really helpful,
65s but so will the opposing bosses,
67s so things can...
70s ...out of control really quickly.
73s But, thankfully, I know a guy.
76s It's my cousin, Reno Jackson,
80s and I think he can help.
82s Now, Reno is a proven adventurer,
84s but he'll still need some tools and allies
87s if he's going to succeed in this one.
90s The first thing he'll need is a signature treasure.
94s There are 6 treasures to choose from,
95s but you'll have to unlock some of them by completing tasks
98s in the Tombs of Terror.
100s But for starters,
101s Reno's Lucky Hat will serve you just fine,
105s enabling you to do some crazy stuff with spell damage,
108s and also getting some stats onto the board early in the game.
111s But once you've unlocked it, my favorite treasure for this wing
115s is The Gatling Wand.
117s This is an incredible way to remove your opponent's minions from the board,
122s which makes it perfect for The Lost City.
124s Reno will also encounter some treasures along the way,
128s and I've identified a few that will really help in this wing.
132s Up first is Canopic Jars, and this is a wonderful way
136s to turn all these free Murlocs you'll be summoning onto the board
139s into incredible legendary minions instead,
142s which can be swingy enough to win you games fast,
145s or just help you recover a board state late in the game.
149s I also love the Titanic Ring,
151s which gives your minions +1 Health and Taunt,
154s which, when you're summoning this many minions,
156s gets a lot more value than normal.
159s So, now that you've got Reno on your side,
161s the next thing you need to know are the bosses.
165s There are lots and lots of bosses on your way to defeating the Plague Lord,
170s but I've got some tips about the biggest and scariest ones.
174s The first is the Sinkhole
176s and its horrifying Hero Power,
179s which, if you're not careful, will rapidly destroy your entire deck,
183s leaving you without enough resources to overcome it.
186s That means you need to beat it quickly.
188s You should also be wary of General Husam,
191s who gives all of his minions Rush by default.
194s He might overwhelm you before you have a chance to kill him.
198s And then, finally, we can't forget about the Plague Lord itself -
201s a 3-part boss with 300 Health.
206s And although that might seem daunting,
208s don't forget, if you're defeated the first time,
211s you can come back into the Tombs of Terror
213s and the Plague Lord will be at the Health you left it at.
216s Knowing its Hero Powers ahead of time can help.
219s The first requires you to kill enough Murlocs to actually damage the boss.
225s The second will summon Scaly Golems,
228s which buff all Murlocs on board,
231s making trades very interesting
234s and often difficult.
236s And then, finally, once you've pushed it past 100 Health, be careful -
240s the Plague Lord will be able to remove all minions from the board
244s after discounting its Hero Power sufficiently.
247s Now, keep in mind that discount does not stick through multiple uses,
251s so you can reload boards somewhat safely,
254s but you still have to be mindful of running out of minions
257s before you can kill the boss.
259s OK, folks, I think that's everything you need to know
261s to safely navigate The Lost City of Tol'vir.
265s But stay tuned.
266s My friend, Sir Regis Mrrgglton,
269s might have some tips for future wings in the Tombs of Terror.