over 5 years
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Hearthstone
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Transcript (by Youtube)
0s | Welcome to the Tombs of Terror. |
---|---|
4s | My name is Regis... Jackson, |
7s | and I'm going to be your guide through this adventure. |
10s | If you didn't know, the Tombs of Terror are available to play right now, |
14s | starting with wing 1, The Lost City of Tol'vir. |
19s | But before you enter, be warned, |
22s | there are some terrifying things in the Tombs of Terror, |
27s | and you might just need my help. |
29s | This city is ours. |
33s | Not only are Plague Lords running rampant, |
37s | but there's a twist - a terrifying twist - |
41s | and it's Murlocs. |
43s | That's right, Murlocs are everywhere. |
48s | The twist for this wing is the Plague of Murlocs, |
52s | which means Murlocs have invaded each deck. |
55s | Anytime you draw the Surprise! Murlocs! card from your deck, |
60s | you're going to be summoning a random amount of Murlocs, |
63s | which can be really helpful, |
65s | but so will the opposing bosses, |
67s | so things can... |
70s | ...out of control really quickly. |
73s | But, thankfully, I know a guy. |
76s | It's my cousin, Reno Jackson, |
80s | and I think he can help. |
82s | Now, Reno is a proven adventurer, |
84s | but he'll still need some tools and allies |
87s | if he's going to succeed in this one. |
90s | The first thing he'll need is a signature treasure. |
94s | There are 6 treasures to choose from, |
95s | but you'll have to unlock some of them by completing tasks |
98s | in the Tombs of Terror. |
100s | But for starters, |
101s | Reno's Lucky Hat will serve you just fine, |
105s | enabling you to do some crazy stuff with spell damage, |
108s | and also getting some stats onto the board early in the game. |
111s | But once you've unlocked it, my favorite treasure for this wing |
115s | is The Gatling Wand. |
117s | This is an incredible way to remove your opponent's minions from the board, |
122s | which makes it perfect for The Lost City. |
124s | Reno will also encounter some treasures along the way, |
128s | and I've identified a few that will really help in this wing. |
132s | Up first is Canopic Jars, and this is a wonderful way |
136s | to turn all these free Murlocs you'll be summoning onto the board |
139s | into incredible legendary minions instead, |
142s | which can be swingy enough to win you games fast, |
145s | or just help you recover a board state late in the game. |
149s | I also love the Titanic Ring, |
151s | which gives your minions +1 Health and Taunt, |
154s | which, when you're summoning this many minions, |
156s | gets a lot more value than normal. |
159s | So, now that you've got Reno on your side, |
161s | the next thing you need to know are the bosses. |
165s | There are lots and lots of bosses on your way to defeating the Plague Lord, |
170s | but I've got some tips about the biggest and scariest ones. |
174s | The first is the Sinkhole |
176s | and its horrifying Hero Power, |
179s | which, if you're not careful, will rapidly destroy your entire deck, |
183s | leaving you without enough resources to overcome it. |
186s | That means you need to beat it quickly. |
188s | You should also be wary of General Husam, |
191s | who gives all of his minions Rush by default. |
194s | He might overwhelm you before you have a chance to kill him. |
198s | And then, finally, we can't forget about the Plague Lord itself - |
201s | a 3-part boss with 300 Health. |
206s | And although that might seem daunting, |
208s | don't forget, if you're defeated the first time, |
211s | you can come back into the Tombs of Terror |
213s | and the Plague Lord will be at the Health you left it at. |
216s | Knowing its Hero Powers ahead of time can help. |
219s | The first requires you to kill enough Murlocs to actually damage the boss. |
225s | The second will summon Scaly Golems, |
228s | which buff all Murlocs on board, |
231s | making trades very interesting |
234s | and often difficult. |
236s | And then, finally, once you've pushed it past 100 Health, be careful - |
240s | the Plague Lord will be able to remove all minions from the board |
244s | after discounting its Hero Power sufficiently. |
247s | Now, keep in mind that discount does not stick through multiple uses, |
251s | so you can reload boards somewhat safely, |
254s | but you still have to be mindful of running out of minions |
257s | before you can kill the boss. |
259s | OK, folks, I think that's everything you need to know |
261s | to safely navigate The Lost City of Tol'vir. |
265s | But stay tuned. |
266s | My friend, Sir Regis Mrrgglton, |
269s | might have some tips for future wings in the Tombs of Terror. |