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949s hello everybody and welcome to the
951s kickoff day for the Hearthstone mattress
953s tour spring championship this might look
955s a little different because we're in a
957s new year new us but really it's the same
960s old us for Hearthstone Esports 2023 my
963s name is TJ and kicking off the show with
965s me today is none other than Lorinda and
967s Edelweiss who's returning to join us now
969s for Hearthstone again this year so
971s Edelweiss how you doing you excited for
973s the weekend oh I'm so excited especially
975s if the first match we've got but you
977s know I was a little worried going into
979s this what the deck lists were going to
981s look like thought we might have some
982s really long matchups but it's looking
984s pretty aggro and those are always
987s fast-paced and excited
989s yeah it should be uh it should be a fun
991s weekend a lot more fast-paced right uh
994s than um maybe many players were
995s expecting but we're also joined by Neil
997s AKA Lorinda AKA Neil Lorinda Bond long
1001s time Cassie partner how you doing today
1003s Neil doing good teacher I've been
1005s looking forward to this for three months
1006s now and I just can't wait to get into
1008s this action it's gonna be absolutely
1009s great
1012s three months I'll even looking forward
1013s to it for three months even though it's
1015s been five months since the last uh
1017s Hearthstone Esports event so
1020s um Neil classic as always but we've
1023s changed things around for 2023 just a
1026s little bit I know many of you that are
1027s tuning in are already familiar with the
1030s changes that have happened and
1032s transitioning from what we had in 2022
1034s to 2023 but this is uh just sort of the
1036s quick bullet points of how this year is
1038s going to look in the Hearthstone Esports
1040s landscape uh the year will culminate in
1042s the world championship which will happen
1043s at the end of the year with a prize pool
1045s of 350 000 so still big uh we have three
1049s seasonal championships spring summer and
1052s fall this is the spring the first one of
1053s the year with fifty thousand dollars
1055s prize pool for each of those
1057s um in each seasonal Championship we have
1059s 16 total competitors uh which consists
1062s of the top four point earners per region
1064s America's Europe and Asia Pacific as
1067s well as the four highest point earners
1069s that didn't fall uh in the other
1071s categories and the winner of each season
1074s of the uh uh seasonal Championship
1076s automatically qualifies uh to compete at
1079s the world championship along with the
1082s three top pointers uh per region for the
1084s year and the two sort of agnostic Point
1088s earners uh for the year so things have
1090s changed but things have gotten uh quite
1092s a bit harder in terms of actually
1094s qualifying to these events we'll dive
1096s more into that in a few minutes but uh
1098s advice why don't you go ahead and talk
1100s through the format for the weekend at
1102s Conquest
1103s yeah so it's the conquest format as
1105s usual each player is going to bring four
1108s decks four unique classes that includes
1111s DK even though DK has a lot going on
1113s with its roon system you can still only
1115s bring one deck per uh
1119s or class so no matter what kind of Death
1121s Knight you're bringing
1123s just the one each player bans one of
1125s their opponent's decks and you can't win
1127s with the same deck twice so as soon as
1129s you get a win with the deck you move on
1131s and of course best of five matches just
1133s to make sure you know get uh
1136s get to see the full breath
1139s yeah if you've tuned into any
1141s Hearthstone Esports broadcast over the
1142s past I don't know how many years you're
1144s probably familiar with uh the conquest
1145s system and fun little anecdote I
1148s remember when uh we were first getting
1149s previews of of uh death knight as a
1152s class uh they were talking about players
1154s being able to submit one death knight uh
1157s or a death knight for each Rune set that
1160s you had so it we could have been in a
1163s world where a conquest lineup would have
1164s consisted of a blood DK and Unholy DK
1167s and a frost DK uh if what about the
1170s death Knights yeah yeah that was the
1173s banned one that was the band One and
1175s it's funny because right now that could
1177s be a possibility with all the dks being
1180s relatively viable we're seeing both
1183s blood and frost uh in this uh in this
1185s event so let's go ahead and go through
1187s the groups uh Neil um for group a and
1191s Group B any players that particularly
1192s stand out to you yeah um all of the a
1195s lot of the players have made this
1196s tournament really exciting this time and
1198s by streaming their sort of
1200s is one of those and Casey surrender
1203s gamer RBG Levick have been hanging out
1205s in chats as has Saudi
1207s um so not supporting places they've all
1209s this sort of In It Together attitude so
1212s reckon's been streaming but people like
1213s Levick have been hanging out say why are
1214s you playing that card why are you doing
1215s this they're all they've all been sort
1217s of
1217s poking each other just a little bit to
1219s sort of keep each other active because
1221s it's going to be a long grind this
1222s season only these points is a long grind
1224s and they're they're looking after each
1225s other whilst competing against each
1227s other just making sure they're all still
1228s hanging in there because getting these
1231s points is hard work but Requiem in
1232s particular off these two pages at least
1234s has been streaming his own grinds a lot
1237s of the time and it's a perspective we
1239s haven't had much before right where we
1240s get to see the players
1243s um earning their qualifications
1247s yeah and not to say they haven't earned
1250s them in the past but it did feel like
1252s much more of a grind uh this time around
1254s than than previously right you have to
1256s play pretty consistently in order to
1259s keep those those top ladder spots and
1261s you can't just win a single qualifier to
1262s move on to the next step uh that kind of
1265s thing but moving over to group C uh and
1267s uh Group D edifice any players here that
1270s you're particularly excited to watch uh
1272s throughout the weekend or do you think
1273s that might have a good chance at
1274s standout
1276s well mcbander face is of course uh you
1278s know good friend of the the show podcast
1280s I'm on coin concede but uh besides him
1284s tansoku I think is just a delightful
1286s player always you know happy-go-lucky
1289s smiling keeping things light-hearted uh
1291s so those are kind of the two I've got my
1293s eyes on
1297s um outside of uh killing all day who's
1299s not really an active player uh tonsoku
1302s is my absolute favorite player to watch
1304s uh camera
1307s I'm not gonna okay I'll tell the story
1309s quickly uh back in like when we used to
1311s have seasonal championships back in the
1312s day where it was a long road to to
1315s qualify on tonsoku made it
1317s um apparently he was a big fan of me
1319s which I I wasn't used to because let's
1321s let's be honest like nobody's a big fan
1323s of me
1325s um and uh so we uh through a translator
1328s again Neil is yeah thanks Neil's my my
1330s number one outside
1333s Edelweiss okay Edelweiss my number one
1335s fan sorry Neil you're getting bumped
1336s down to number two and tonsoku's number
1338s three but uh he actually asked me to
1339s sign the back of his phone
1341s um and I told him that if he ever won a
1343s World Championship that he could sign
1345s the back of my phone
1347s um and because that's what I wanted to
1348s do first because I was like hey you're
1350s more famous than me come on let's be
1352s real uh and he still has it uh or still
1356s has maybe not the phone but he still
1358s talks about it a lot and it just warms
1360s my heart uh and uh so I will forever be
1364s a massive fan of of tonsoku
1368s um
1369s hopefully we'll get to see some of
1371s tansoku's gameplay later on but for now
1373s we have our first matchup in surrender
1375s and Casey and we see surrender over here
1378s on camera right now
1380s a little late over there over in Apec so
1383s I think maybe caffeinating up
1387s for the event ahead yeah got some tea
1391s um with a global event like this it's
1392s hard to you know find the middle ground
1394s for time zones for everybody uh when
1396s they all um are have to play together
1399s and against one another so there's
1401s always going to be one region that sort
1403s of gets left out a little bit but it
1404s looks like surrender is going to be
1405s coming up a miracle Rogue first and you
1409s know this is quite a bit different than
1410s uh maybe Miracle Rogues that we've seen
1413s in the past at least in terms of like uh
1416s payoffs right there's uh not quite as
1418s many like Miracle turn payoffs outside
1421s of simstone graveyard like no no Draka
1424s for instance but it does have a little
1425s bit more meat than what we're used to
1427s seeing in these rope decks yeah I mean
1429s Miracle vote just won't die will it uh
1431s Casey on day one put together a miracle
1433s Rogue decks and I'll probably end up
1435s playing this if I qualify and I think he
1437s bought the exact same 30 that he put
1439s together on day one
1441s um looks like cylinder is going to go
1442s with that deck as well it's still the
1445s same deck it still has crazy term threes
1447s in total crazy turn fours with the Bose
1449s bike with the preparation with the zero
1451s amount of conch auctions with the
1452s graveyard you can still make a nine nine
1454s or a 10 10 on turn three don't let TJ
1457s trick you into thinking it's changed um
1459s you're right though it's got your show
1461s in there for a little bit more sustained
1462s it's got the clever tone it's a bit more
1463s sustained but it's the same thing it's
1466s just in a bit of a disguise
1469s yeah
1471s Casey over here with the Agro death
1474s knight Frost of course Frost rooms Fury
1477s is the reason to play uh triple Rune in
1480s in DK as well as mirror manipulator but
1483s in terms of newer cards to this deck a
1486s Rowdy fan has replaced construct
1489s quarters since the Nerf and then posic
1491s has been a pretty solid uh new addition
1494s just in terms of an aggressive on curve
1496s card that makes it very awkward for the
1498s opponent to actually keep you from
1500s pushing damage if they have to either
1502s play the three threes or deal with the
1505s death rattle
1506s yeah specifically coming down on curve
1509s um you know five attack plus kind of not
1512s forcing your opponent to deviate from
1514s their game plan to get those three
1515s threes down but if they don't then kind
1518s of ignoring it and hope that they make
1519s trades then you got to deal with the
1520s three three so uh I was in the camp of
1524s not really expecting posic to be played
1526s uh too much but
1528s um happy to see it's in there because
1529s it's definitely a pretty unique
1531s legendary
1532s um but uh that's it for uh sort of the
1535s intros and that means uh my job is uh
1538s it's pretty much complete for this
1540s series so I'm gonna pass it over to Neil
1542s and Edelweiss to start getting into the
1544s matches excellent okay A bit more space
1546s around here now that's better oh yeah
1548s it's gonna be squashed in there wasn't
1550s it
1551s um but yeah so Casey has brought just
1553s for lineup completeness sake he's got
1555s the frost DK He's Got The Relic Demon
1557s Hunter he's got the Rogue he's got the
1559s shadow priest
1560s um surrender has got the Druid which I
1562s think we'll talk about in a moment his
1564s own Miracle Rogue the frost DK and he
1566s has got the outcast Demon Hunter which
1569s is weird because in certain parts of the
1570s ladder that deck doesn't exist on other
1572s parts of ladder it is everywhere
1575s um but for me I devised the whole
1576s tournament lineup building was all about
1579s Druid and what you want to do with Druid
1582s does that make sense
1584s yeah I I kind of get that to some extent
1586s there was a bit of a song and dance in
1589s terms of what death knight to bring in
1592s terms of blood or not and then sort of
1593s from there if people were expecting
1595s blood DK then you'd want something like
1598s a Tony Druid to counter it so lots of
1601s Mind Games going into the lineup
1604s building for uh for this weekend yeah I
1608s feel what happened is
1610s um it got to the point where people
1613s realized that Druid you don't usually
1615s want to Target the best deck and try and
1617s beat it four times that's just too hard
1619s Druid was going to be the third or
1621s fourth best deck and everybody's lineup
1622s but you could just Target it
1625s um absolutely like crazy and I think
1628s people started realizing well rather
1629s than being the third or fourth best deck
1631s uh Casey's not got the drilled by the
1633s way that he's a graphics ever rather
1635s bring the third or fourth best deck
1637s then and and it lose four times or three
1641s times your opponent's aggro bring the
1644s fifth or the sixth best deck something
1645s as it happens that's going to be
1647s aggressive whether it's Mage whether
1648s it's Shadow piece whether it's Paladin
1650s it'll beat your opponent's Druids as
1651s well and it's not that much worse so
1654s what we're seeing although surrender is
1656s playing Druid in this first match is a
1658s lack of Druids even though I think for
1660s latter purposes it's still a really good
1662s deck
1663s and in terms of the Druid surrenders is
1666s actually built a little bit differently
1668s from many of the others that we're
1670s seeing I think surrender is the only one
1672s not to have included uh Tony pirate king
1674s in his list and so it's less about
1677s trying to set up a swap Dex and blow up
1680s your opponents and more just about
1682s gaining armor and leveraging the hero
1685s power upgrades
1686s I'm waiting for um for people in chat to
1688s say what's in the ETC should we tell
1690s them what should we just yes because
1692s nobody ever knows what's in the ETC
1694s anywhere let's face it
1696s uh but he has brought a Jailer a crazed
1698s Alchemist and a commoner but don't tell
1700s anybody that we told you that all right
1704s yeah yeah what's in the UTC chat we
1706s don't know sorry
1708s I hope we get to see it later there have
1710s been some clever inclusions in Etc in
1713s particular a single Rogue necklace that
1715s runs Etc which is maybe questionable but
1717s I think they went about it in a very
1720s interesting way
1722s in terms of this story though seems to
1724s have taken account that there would be a
1726s lot of aggro and so that's why it is
1728s centered much more on just gaining armor
1732s and then setting up you know big swing
1734s turn with something like zoc fog snout
1737s to win the board
1739s yeah and it's sort of hedging his bets
1741s right he's still managing to bring this
1743s engine this powerful powerful Druid
1745s engine that can keep the board clear can
1747s stop yourself from dying pretty well
1751s um but yeah eventually you will get
1752s overwhelmed by those aggro decks if you
1753s don't do something else and yeah he's
1755s trying to find that middle ground will
1757s be interesting to see how it goes
1759s um but surrender
1761s some people might not know who surrender
1763s is he's been he's just one of the best
1765s Hearthstone players of all time
1767s um but did did sort of step back a year
1770s or so ago and and
1772s we're surprised to see him back on
1773s ladder grinding away and it's it's
1775s amused me because pocket train posts a
1777s tier list of who he thought would do
1779s well credit to him for that by the way
1780s it's nice to have a little bit of player
1783s insight into how they think the other
1784s players are doing but he poses into
1786s quite low tier in that list uh because
1788s surrender might be out of practice
1789s listen pocket train surrender doesn't
1791s need practice surrender's amazing and
1794s he's got enough points to get here so
1795s he's plenty practice enough I think
1798s yeah absolutely I was a big surrender
1800s fan a few years ago uh and you know to
1803s some extent still today just as you say
1805s haven't seen him in a while uh but Casey
1807s of course
1808s very Innovative Deck Builder and I think
1811s I find myself picking up Casey decks
1814s very regularly you know shortly after
1816s the expansion came out it was his Relic
1819s Demon Hunter that I you know used to to
1822s practice and I think he's brought that
1824s same list card for card today yeah when
1827s we went through the debt list yesterday
1828s sort of with the casters subtle just
1830s went oh Casey's just brought day one
1832s decks it's just the decks he made up
1834s because he sees it so clearly he just
1836s gets it right perfect 30 immediately
1838s um but I'm be told I think we're gonna
1839s go for a short break just while we get
1841s into that game properly uh we're back in
1843s just a moment with the start of Masters
1846s Tour 2023
1849s [Music]
1855s thank you
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2334s thank you
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2350s thank you
2366s shine
2373s [Music]
2383s hello everybody thank you for hanging on
2385s in there we are obviously as day ones
2388s often do having some technical
2389s difficulties but we are working on them
2390s and expecting to get game two pretty
2393s soon because game one has finished a
2395s device
2397s yeah matchup of Frosty K versus Miracle
2399s Rogue which I think both you and I were
2401s a little surprised to see the frost DK
2403s not banned that is fairly favored
2405s matchup for the frost they get on board
2406s quite early and snowball into you know
2410s freeze and damage and you know Rogue
2412s being focused on making a pretty large
2414s ghost and not having too many minions in
2417s play is quite vulnerable to things like
2420s might have metaphil or later on
2421s certainly frostworms Fury so
2424s more information on those bands shortly
2428s unfortunately that we didn't get to see
2430s that one but uh we will be jumping into
2432s game two
2435s yeah I'm looking forward to seeing what
2437s that is so Casey the rest of his lineup
2439s um will be the Relic DH there will be
2442s the Rogue and there is the shadow priest
2445s which again we talked about those
2447s um those fourth decks that's Casey's
2449s fourth deck
2451s um whereas surrender just brought the
2452s four best decks doesn't need a fourth
2454s deck went with the Druid of a tech we
2456s talked about earlier
2459s um do you like those decks what let's
2461s talk about the shadow priest that's the
2462s the contentious one how are you with
2464s Shadow priests I know you're not allowed
2465s to say things too bad about it because
2466s your friends play this deck
2469s well I was
2471s born
2483s [Music]
2491s earlier
2494s oh sorry yeah I imagine I don't know for
2498s sure but I'm going to assume for now
2500s until I hear differently that um
2503s the Demon Hunter is Casey and the Druid
2506s is surrender yes uh Casey has not
2509s brought Druid so I think that would be a
2511s fairly safe assumption we just have a
2513s little bit of a swap sides here in terms
2515s of the uh
2518s visibility uh so surrender is in fact on
2522s the Druid with this armor Focus
2525s and then Casey is on the The Relic DH
2528s yeah and this is um interesting because
2531s when you first play this you assume that
2532s it's just massively favored for the um
2535s the Demon Hunter why wouldn't it be is
2537s it Druid it doesn't do anything for the
2539s first six terms of the game or five
2541s terms of the game and you're sitting
2542s there relicing around and making a board
2544s but actually it transpires that you
2547s don't really make much of a board in the
2550s first three or four terms very easily
2552s and then the Druid when it plays the
2553s flower child is just ready to go from
2555s turn five or turn sticks onwards
2558s yeah the ramp uh when you're on coin of
2561s Widow Bloom seedsman into turn five for
2563s either a finale of Summer flower child
2565s or you know a nourish ramp as well just
2569s lines up super perfectly and so I think
2571s surrender is quite happy to see that
2573s curve Landing his way so he can really
2575s escalate that game plan and start being
2577s able to weave in those extra Armor Hero
2579s Powers every turn
2581s yeah Casey just hasn't been able to
2582s insert any damage at all he hasn't got
2584s anything to do next turn either Till The
2586s Relic comes up means the zymox won't be
2588s very powerful and zymox really needs to
2591s be sort of your win turn if you're
2593s playing zymox you have to end the game
2595s there because you are losing otherwise
2597s surrender of course doesn't have the the
2600s Tony set up so it's not totally terminal
2602s but yeah Casey is in trouble here
2605s well in something that can be strange
2607s even with the Tony is that quite
2609s frequently The Relic DH just draws their
2612s entire deck so you don't even really
2614s want to swap with them unless you can do
2617s it quite quickly I think what's going to
2619s end up being sort of most important is
2621s that surrender's only got one mishmash
2623s Mosher so if Casey is able to set up
2627s sort of sequential uh big
2630s green men if anyone remembers the Jade
2633s days I remember them well with the relic
2636s of phantasms
2638s then there may just be a board that
2641s surrender is not able to clear since
2643s there's only access to one of that combo
2645s clear of mishmash masher and then
2648s attorney at law to give it immune
2652s yeah and he's not going to kill Casey
2655s particularly quickly but again he's
2657s actually got the board at the moment
2659s which is not where Casey needs to be
2661s surrender
2663s tough term because his Mana doesn't get
2665s spent sensibly here so just going to put
2667s more
2668s more attack on board and obviously get
2670s that extra manner this seems reasonable
2671s to me and just just do something proper
2673s next to him this is kind of a pass
2675s almost
2677s like Casey does have a very powerful
2681s turn here with the Relic Vault relic of
2683s Dimensions I think if possible that's
2684s always what you're looking to do on turn
2686s six so even there though there's a
2688s couple of minions in play here just
2690s gonna throw that out get those discounts
2692s not the cards you want discounted though
2695s all of these are just very inexpensive
2698s cards that generate additional value
2701s yeah and it's again still nothing on the
2704s board for Casey and getting close and
2707s close to just being locked out by the
2709s Jailer at some point
2710s um
2711s you need to be to stop it from happening
2713s you need to be threatening lethal the
2715s turn after or the Druid needs to be not
2717s damaging you but the Druid is damaging
2719s Casey it's a really weird game surrender
2721s is just putting Minions on the board I'm
2724s just waiting that's what the Druid does
2725s in case you can't challenge he's got
2727s nothing
2728s yeah and surrender one minion away a
2731s very important minion a nubricant around
2733s being able to go for a massive board
2736s swing combo which is nubricon into both
2739s under Kings followed by zoc fog snout
2742s that leads to some you know 20 plus
2744s toughness taunts uh you don't
2747s necessarily get the power very high
2749s unless you have something like these
2750s groovy cats which is perhaps why a
2753s surrender is you know
2755s thinking of longer here on whether to
2757s pick one of those up or not the flower
2759s child of course could draw the anubricon
2762s but would lead to some hand space issues
2764s as well
2765s does have the crazed Alchemist in his
2767s etc for a quick kill if he does get to
2770s that point where he just needs a 20
2771s attack minion instead of a 20 Health one
2775s um again he's got to get there he's got
2776s to get the ETC all that's going to
2777s happen but yeah
2778s and this is very clever even though the
2781s ramp isn't doing a ton in the sense that
2786s you know just pushing up to 10 since you
2788s get the two
2789s uh filled Mana crystals able to get that
2793s finale on the second summer flower child
2795s and they reduced an ubercon so I think
2797s just enough armor here to be able to go
2799s for that aforementioned combo maybe even
2802s throw a rake in there just so they have
2803s some power on those taunts
2807s yeah that makes some sense
2812s Casey in the counting his outs stage of
2816s the game right now I think
2818s yeah could go for a very interesting
2821s photographer fizzle here it would just
2823s be an insane amount of free cards if if
2826s you wanted you have to pick up that
2828s photograph later but in terms of a
2831s ladies atheno pop-off turn none of this
2834s really costs any Mana
2840s oh buddy he's you know it's tough and he
2844s hates it when we talk about this but
2845s when Casey is using nearly all of his
2847s time you know a turn is difficult
2850s because he does tend to play very
2853s instinctively and very quickly and it's
2855s always worked out for him because he
2856s sees the the right lines nearly
2858s instantly nearly always but yeah he had
2861s to fiddle around his turn to get things
2862s to look how he wanted them to look at
2864s this is what he's up with and I think
2866s the most important bit there was just
2867s getting you know four minions in play
2869s with the expectation that they'll die
2871s and Infuse artificial zymox so that can
2874s come down on curve maybe do a little bit
2876s of clearing set up another round of big
2878s minions draw a couple discounted cards
2880s and uh you know just work his way
2882s through the deck even more
2885s please remove that armor as well in the
2887s process of that clear which I think was
2888s a big part of what he was trying to do
2890s to buy himself another turn yep
2893s yeah you always want to remove armor if
2896s you can from the Druid just so they
2897s can't do stuff like this but
2900s in this particular case not quite enough
2903s to keep it from happening
2905s yeah
2908s likes to
2910s that signature zoc bog snout coming down
2913s may not be a lot of power just the
2915s fourth power but 24 taunt is a lot of
2919s stats
2920s foreign
2924s spell damage isn't sticking around
2926s something I found can work here and I've
2929s done it like three times ever so it can
2931s work is the operative phrase discover
2933s yourself a sinful brand
2940s you need more to go with it obviously
2943s you need um
2944s plenty of ways to damage it as well but
2946s yeah that's that's the way to get
2948s through
2949s to be honest I've forgotten the sinful
2951s brand to stay as a permanent debuff or
2953s is it just this one turn
2955s um permanent simple gun just stays there
2957s so you can kill your opponent with it
2959s over a few turns
2961s well we'll see what oh Casey's snap
2964s picked the uh relic of Extinction which
2967s is another way that you can deal with
2969s something like this
2970s um
2972s imagine we're going to be doing the
2973s immolation or a first
2978s oh yeah
2980s yeah the ordering in these spots is so
2984s complex I mean it's if you've got five
2985s minutes and um you know a pen and paper
2987s it's easy but when you're trying to work
2989s it out on the Fly and it's ever changing
2990s with the cards you're picking up on as
2992s you go it is really complicated a lot of
2995s the time and I like the way the case is
2997s doing this knowing that yes you know you
3000s could save all this stuff for a big
3002s damage turn but seeing the size of these
3004s minions in play A2 just needs to remove
3006s as much as possible and even though the
3009s druid's capable of gaining a lot of
3010s armor like I mentioned earlier there's
3012s only that one mesh mesh martial attorney
3015s at mall clear so opting instead to go
3018s for the large phantasms route which can
3022s get there just as well
3024s so that there is that Alchemist in the
3027s ETC but only 17 damage available Casey
3029s was very aware there to make sure he got
3031s those Health totals on these things down
3033s not equally but enough that he wasn't
3035s going to die to them
3036s right
3038s yeah those who may not recall the card
3041s in ETC were referring to switches the
3044s power and toughness
3046s so if you've got something like a 426
3048s taunt doesn't matter it's power you just
3050s flick the numbers and uh get that big
3053s hit in of the 26 damage
3058s yeah
3060s and of course now with the uh the aslo
3062s ready to do 14 from hand as well Casey
3065s really up against it
3068s yeah no longer able to double the ass
3070s lore now that brand bronzebeard has
3072s rotated but uh it's still quite a good
3075s finisher and not much of a sacrifice to
3077s include in something like a rant druid
3081s okay so this is um
3084s depends where these hits
3086s go
3088s they're good ones they're very good hits
3092s thank you pretty happy with that
3096s [Music]
3098s oh my
3102s okay she's got through this
3106s removing those large Health minions uh
3109s able to take care of the threat of that
3112s crazed Alchemist
3114s but uh Ashley Laura not much use into
3117s this many stats
3119s yeah interesting I was trying to work
3121s out how much the Aston would have to
3122s have gone face there because it wasn't
3124s much use but you know it might have been
3125s five or six it needed to go depending
3127s how amped up the the hero powers
3131s but yeah he's got the clear so happy to
3133s just push another wave of attacks into
3135s the face
3136s I love watching this girl to be honest
3139s when this card was revealed the
3140s mishmasher I thought it just got one
3143s additional attack I did not realize that
3145s it keeps attacking until it goes down or
3147s the entire opposing board goes down so
3150s being able to give an immune with
3151s attorney at Ma is just a clear and
3154s that's going to be good enough Casey is
3155s out of removal tools
3159s yes sir Linda just Tempo that he just
3162s got stuff on the board and stuck there
3163s this is um something I've learned a lot
3165s about the The Relic deck is just hang in
3169s there and get Tempo but yeah surrender
3171s did not let that happen
3173s usually I think as the Demon Hunter
3176s you're wanting to be the one sort of
3177s getting on board early going you know
3179s double phantasms just to get some things
3182s in play Infuse up that zymax but uh even
3188s with the early location Casey just
3190s honestly didn't hit the right discounts
3192s on the relic of Dimensions turn and it's
3195s pretty tough when you're not able to
3197s take advantage of those discounts
3199s so just looking at the bands at the
3202s bottom it doesn't quite time what we
3204s were told but we'll we'll roll with it
3206s for now we heard the decayed one but
3207s maybe they were counting the band we
3209s will see what happens when we get into
3210s game number three
3212s um but those are the lineups the very
3215s very different lineups even though
3216s surrenders bought again the the base
3219s four decks that we were kind of
3220s expecting
3222s um a lot more
3223s work has been done and Casey bringing
3226s the Ford X he just thought were good on
3228s day one of the expansion and we believe
3230s it is one game all of them
3233s yep Casey you know with this Demon
3238s Hunter we made it right out the gates I
3240s think where there's pretty even split in
3241s terms of the players between Relic Demon
3243s Hunter and Outcast Demon Hunter uh
3246s Outcast I think has seen a Resurgence
3248s since blood has sort of faded from the
3251s Forefront only two players have brought
3253s a blood DK to this event so I think
3256s that's allowed stuff like the outcast
3258s Demon Hunter and the undead priest to
3260s flourish a little more and also you know
3262s when it comes to a conquest format you
3263s can always ban a blood DK yeah and I I
3267s did it sort of I always do a match-up
3268s grid if I have the time to do one and I
3271s made Casey a slight favorite depending
3273s on bands and I felt that surrender's
3277s chance lay in could he get the Relic
3280s Demon Hunter against his Druid well
3282s that's step one done and the other one
3284s is is how is he going to get his outcast
3286s out of there
3287s unless he cues it into Casey's uh Shadow
3290s priest
3291s but by doing the first part of that
3293s equation by keeping things in the game
3295s for longer that piece now might get um
3298s end up getting a shot at that um so the
3301s outcasts might get a shot at the priest
3302s that gives surrender a very good chance
3304s now but it does look like we're into
3305s game three and it is going to be the
3308s miracle Rogue versus The Relic DK
3311s DH the dead d h k they're kind of the
3315s same
3316s they're both new classes they're both
3318s the two letter abbreviations starting
3320s with d e you know
3324s have you played much of this matchup
3325s yourself
3326s I've played a lot of um the Demon Hunter
3329s deck but nobody on ladder can be
3332s bothered to play Rogue anymore so I
3334s haven't played the matchup much
3336s um I I found it tough from the Demon
3339s Hunter side but the stats say that I'm
3341s just bad
3342s um I apparently the Vogue is slight
3343s Underdog here
3345s yeah I think that since both decks at
3348s this point take a little bit of time to
3350s get rolling
3352s the Stephen Hunter just has a little bit
3355s of advantage in terms of the clears I
3357s think the loss of
3359s uh gosh I'm blanking on the name I
3362s believe it's a mailbox dancer which
3363s provided this coin that created some
3365s much larger ghosts some much larger
3368s Draco weapons and without that
3371s everything's just like a little bit
3372s smaller so
3375s I think the death
3378s sorry not death Demon Hunter is just
3380s able to clear uh much easier than it
3383s used to be
3385s is an inclusion that I haven't been
3389s seeing on the latter list but it's in a
3391s lot of our competitors lists this
3392s weekend
3393s [Music]
3394s yes uh we need to see how that works out
3397s as well
3398s um ladder's been really really weird um
3401s it's just totally different per every
3405s two thousand or three thousand
3406s legendaries I don't know what it's like
3407s further down but
3409s there's like boundaries across and
3410s suddenly the whole game is like playing
3412s an entirely different expansion it's
3414s incredibly weird
3415s um but yeah this is this is the key to
3417s this the Rogue you talk about those
3418s removal options Casey's taking advantage
3420s of that the road doesn't quite have the
3422s way to
3423s remove a lot of things and make its own
3426s board it does have the opportunity to do
3427s that and we will see them do that don't
3429s get me wrong but the Demon Hunter can
3432s just keep making this board after board
3434s and that's what Casey's going to teach
3435s us how to do properly right now
3438s yeah and a tough hand for a surrender
3441s here usually in the early game you're
3443s looking for things like potion belt so
3445s you can try and pick up that sweet sweet
3447s three Mana Sprint or a zero Mana if you
3450s played an unstable ghoul and instead
3453s it's just you know a couple of
3454s scribbling stenographers which which
3456s need that draw need those cheap cards to
3458s get into play so might just have to
3462s yeah play the step on this cult neophyte
3464s slow things down a bit to be able to get
3466s azshara in play
3469s uh
3471s I'd miss cult near fight I'm glad it's
3473s back there's a lot of evoke cards that
3474s make me very
3476s um squirmy that I don't really
3478s necessarily like facing like when they
3479s bounce all my stuff back into my deck
3481s and I can't play my things but near
3482s fight seems fair it's a fair form of
3485s um annoyance it's gonna it's gonna slow
3487s you down he's gonna it's gonna get on
3489s your nerves but it's not ruining your
3491s entire day unless they play incredibly
3493s well
3495s a double near fight is tough but even so
3498s immolation Aura plus predation able to
3501s clear it up
3502s so that was kind of the the big push for
3505s surrender he had to go all in uh with
3508s not much
3509s available resources here is that potion
3512s belt and no draw two on the first pitch
3515s I know George you're on the second pick
3519s that's just gonna is brutal
3522s just needs a really slimy board to hang
3524s in there
3528s no
3529s that doesn't do it
3533s and yeah Casey's trying not to smile I
3535s think at this point this is um he knows
3538s that's the whip he knows that
3539s surrender's out and now he just gets to
3541s go as much stuff as he wants to put on
3544s the board right now oh my goodness do
3546s that a photograph just filled with
3548s relics I mean you can see there's
3550s double Extinction in there
3556s yeah
3557s it doesn't need to it doesn't hurt okay
3562s I mean the 3-3 is quite yeah the biggest
3564s thing he can put on the board anyway I
3565s guess so that makes sense
3568s I think the main thing was to shuffle in
3571s more extinctions because occasionally
3573s you know you do have to deal with large
3575s minions from the Rogue but
3577s um
3579s yeah I think we're just making space to
3581s to draw cards off dimensions in case he
3583s realizes he's got a lot of luxury here
3585s so what is next turn he knows that a
3587s shower is one of the big outs do you
3589s want to just um zymox and make some
3590s stuff next turn or do you want to go
3592s down the route of drawing a million cars
3594s with the relics
3596s so I don't believe that the zymox is
3598s infused at this time I don't know yeah I
3602s would expect something like extinctions
3605s into Dimensions I get some heavily
3608s discounted cards
3609s [Music]
3612s yeah here we go
3614s [Music]
3618s and it's a little more freedom to do
3620s something like this knowing that there's
3621s a snapshot with more extinctions still
3623s in the deck got it that makes sense yeah
3629s he's got infinite Healthcare he's got
3631s infinite removal he's got infinite
3633s minions
3636s but Rogue is still Rogue and those 17
3639s cards in the deck can just become 17
3641s cards in the hand so rapidly
3643s find something like this Horn of
3645s ancients it does pick up krabator are
3648s not necessarily one of the larger
3651s threats but still quite solid as a one
3654s Mana you know
3656s surprisingly azshara you know doesn't
3658s make the cut usually when you're bigger
3660s than four set but uh getting a one Mana
3663s colossal you know that's another cheap
3664s thing to play really upgrade these
3666s ghosts
3668s it's unfortunate there's nothing for
3670s that audio
3672s uh oh I forget audio Mech we'll just
3675s call it it's a copy in the hand the one
3677s thing I will never bail you out on is
3680s card names you're on your own uh you
3683s know it's it's the thing that does the
3685s other thing exactly yeah that's how I
3688s talk that's it you're learning
3689s yeah you are if you ever struggle with a
3692s card name don't go hey Lorinda was a
3694s card name because I would just make it
3695s worse
3697s things get really bad really really
3699s quick in those situations Trust
3701s and quite a few discounted cards here
3704s the Rowdy fan could be quite notable if
3706s a lady safino comes up later
3709s but yeah I mean the spell damage plus
3711s the unleash Fells just gonna clear up
3713s this next big push from surrender and
3715s once again not much going on in terms of
3718s refill
3720s yo I want to take a moment to say how
3722s good Casey is a house I got the the
3724s surrender how good he is in early
3727s um so most of these players are playing
3730s around 800 Hearthstone games a month
3734s um Casey's keeping up with him on points
3736s by playing around 400.
3740s uh his win rate is always like one or
3743s two percent above even the other top
3744s players
3745s um when they sort of compare on streams
3747s and things and talk about it and that
3750s doesn't sound a lot but that's the
3751s difference we say yeah relatively like a
3753s 56 win rate or 54. it's a huge
3756s difference so
3758s um as much as I was saying how great
3759s surrender was earlier Casey
3762s a chance to see case in the world
3763s championships once again would be a
3765s fantastic thing to see
3767s yeah and I want to note here that Casey
3769s you know did something that may be
3770s surprising to some people out there
3772s using the zero Mana Rowdy fan just for a
3775s little bit of clear there I think that's
3777s an acknowledgment that he doesn't need
3779s it to win this game ultimately you know
3781s just using those Rush minions there to
3784s clear and draw a little bit more
3786s you don't need the Rowdy fan lady safino
3789s all the time just making full use of the
3794s cards available to him making hand space
3796s to be able to do something like play
3797s zymox on this turn and uh just reload
3801s again and this is probably going to be
3803s it for surrender here yeah and um I'm
3806s going to be in trouble that you spotted
3808s that and not me um Casey regularly comes
3810s to my stream and tells me it's a Tempo
3812s game make Tempo one five pig is a Tempo
3815s card play it on the board and hit your
3816s punch minions with it if it's Tempo and
3819s the fact that I didn't pick that up and
3820s you did
3822s he's gonna tell me off you got me in
3824s trouble
3825s I'm sure you had it right I just sort of
3828s came in oh yeah yeah all along
3833s what Casey picking up that win with his
3835s uh I don't know if we'll call it a
3837s signature deck to me it sort of feels
3838s like uh this was the main one that he
3841s put out there as soon as the expansion
3843s launched hasn't changed the card just
3845s perfect 30. uh well done and yeah we'll
3849s see if surrender is able to turn things
3851s around just one more win for Casey to be
3854s able to take
3855s his way on over into the winners Brack
3858s yeah and that is likely um what we've
3860s seen going to be that shadow priest and
3862s again we've talked about fourth decks
3864s quite a bit uh it will be that shadow
3865s priest
3867s and it will have a good matchup along
3869s the way because we we talked about how
3872s that was kind of close although favored
3874s for the Demon Hunter the priest just put
3877s so much stuff on the board the Rogue
3879s doesn't necessarily get to answer it the
3881s priest is damaging you and if it does
3882s enough damage it will just kill you even
3884s if you do clear it up that's what the
3886s all those death battles add up to that's
3888s what doing five damage from your hand
3889s adds up to the Rogue has to be on its
3892s toes right from turn one if it's going
3894s to win that match up
3895s um the other one is the outcast DH we'll
3897s probably see surrender queue that first
3899s players tend to queue there
3901s they're better matchups first in these
3903s situations get more air time settle
3905s themselves down try and pressure the
3906s opponent I've never seen any of that
3908s matter but that's how it goes and in
3911s that one the the outcast DH is quite a
3913s big favorite I believe
3916s yeah I find it it really depends on the
3918s player whether they feel like they want
3920s to hit the easy match out of the way
3921s first or the harder match some of them
3923s are just like well I'm gonna have to do
3925s this one eventually may as well get it
3927s out of the way now in terms of the hard
3929s matchup and others as you say try and
3931s you know relax do the favorite one first
3934s and and settle back in calm down the
3936s nerves
3938s yeah who's to say which is better I
3940s think whichever is better is whichever
3942s works best for your own mentors oh
3944s definitely yeah there's absolutely no
3946s mathematical reason to care
3948s um I'm I'm in favor of players getting
3950s themselves some air time uh but
3952s surrender and Casey
3953s not sure they need airtime I think we
3955s all know who they are by now yeah if
3957s it's me I'm getting the air time but
3959s then I'm going to lose the favorable
3960s anyway so it doesn't matter so
3962s [Music]
3964s yeah I'm excited to see the outcast DH
3967s though Luna recently hit rank one I
3971s believe America's with Outcast Demon
3973s Hunter which is something that
3975s I think we didn't expect with all the
3977s blood that was running around earlier
3979s but as it's sort of seeded into the
3981s background Outcast Demon Hunter has
3982s really picked back up
3984s The Sweet Spot better that we haven't
3986s had for some time but no we have a
3988s cyclic meta Things Are
3992s adjusting to whatever was played
3993s yesterday so if certain things happen
3997s certain other things are played and then
3999s yeah the metaphor takes people just call
4002s it the meta wheel I think back in the
4004s day and yeah the the wheel is is just
4007s moving about now
4008s [Music]
4010s my
4011s leather spear on one always looks solid
4017s especially when your opponent just can't
4019s answer it without using a coin and even
4021s though they're not answering it
4025s yeah even
4028s even for shadow priest this is a rough
4031s hand like
4035s you don't have a minion to buff with a
4036s shadow ascendant like this is already a
4038s tough matchup in terms of the Demon
4040s Hunter you know gets on board earlier
4042s they're able to use weapons and Rush
4045s minions and all kind of stuff to keep
4047s the shadow priest off the board but then
4049s on top of that this is just not what
4052s Casey is looking for in an opening hand
4055s no it's it's a nightmare for him at the
4058s moment
4058s um
4060s and he's just hoping not to see a two
4062s drop come on to board and look there's
4064s the two dropping the little nod from
4065s case he's like okay well
4068s go do my best but
4070s game threes game five is looking very
4072s likely right now
4074s yeah just gonna leverage that hero power
4077s do a little bit of clearing maybe reload
4080s with arms dealer plus the ascendant next
4082s turn
4090s I think if you're surrender
4092s I might just play the glave tar right
4094s don't swing
4096s I think so yeah
4098s I think that's probably for the best is
4100s hands
4101s not going anywhere right so
4104s he's just in the fortunate position that
4106s noise Casey's
4113s yeah gotta play the undying allies first
4115s make these a little bit stickier
4117s um you know another reason that the
4119s Demon Hunter is good into this though is
4121s that
4122s there's one one rushers are good for
4124s taking care of that last bit of Health
4125s on the reborn minions so this is going
4128s to be
4129s you know full Outcast turn with the
4132s security into spectral site
4136s yeah and it should be good because
4138s obviously surrender is going to draw
4139s infinite cards over the next two turns
4141s but it's just at least giving Casey's
4143s terrible hand a little bit of time to
4145s get less terrible uh I I would still
4147s rather be on surrender's side here but
4149s from where Casey sat after that terrible
4151s start at least he's not down to like he
4153s might he might just be dead by now
4155s sometimes
4157s yeah but with two locations and a clear
4160s for surrender on this board may just be
4163s having to play a location without
4165s anything to activate it on
4169s the start of the infinite draw turns up
4171s here
4173s all right that's
4177s could be worse for Casey I guess like if
4181s you're if you're supporting Casey in
4182s game four you're clutching its drawers
4184s already so you'll take this it's it's
4185s not great
4188s that Fierce outrider pickup
4191s not Outcast but it is still a outcast
4195s card and because of that it will upgrade
4197s the glaivetar I think opting to use the
4202s oh over there I was gonna say the one
4205s card he needs is grave digging right now
4208s well and Then followed at some point by
4210s a shadow shadow word on death which
4213s would clear the entire board pretty much
4216s at any point against
4218s the Demon Hunter
4222s I'm a little surprised to see that the
4224s ascendant didn't get cleared what do you
4225s think about that
4230s yeah I I think I got rid of it but
4234s maybe someone's just happy to just take
4236s this on he's his hand has got infinite
4239s damage next turn he's got infinite card
4241s draw
4243s I suppose what surrender was maybe
4245s thinking was okay Casey's got a slow
4247s hand here maybe I can actually just push
4250s a ton of damage with elveria
4252s and leverage that into into just okay
4255s losing the board but just winning the
4258s game very very quickly
4262s you
4263s tell you that and I kind of agree but
4265s suddenly there's 10 coming back the
4268s other way
4270s well pushing this weapon face and and
4272s seeing what comes in the drawer
4278s I don't think there's ever time to play
4280s another glaivetar
4282s without clearing
4284s this is gonna be the story of this event
4286s by the way um who calculates these races
4288s the best there's gonna be a lot of these
4290s aggro matchups where people like me say
4292s oh but I'm scared of the tank coming
4294s back and people like you are gonna be
4296s saying yeah but you're doing 17 who
4297s cares and there's gonna be a lot of it
4301s today I think and you're right
4303s absolutely right that damage is all
4305s going to the phase
4306s no just some of it okay
4311s well there is a tricky thing while you
4313s want to swing in with the halveria first
4315s to buff the most minions you have to be
4318s able to swing into something where she
4320s survives and that option was not in play
4330s it's always thinner by the way you
4332s always get your opponents thinner
4334s [Laughter]
4337s certainly a good card to pick up when
4339s you've got things like mind Seer and
4341s undying allies which are very
4343s inexpensive spells
4346s so surrender's got to find over this
4349s turn and the next turn away to do 11
4351s damage I think he's his calculation or
4353s obviously there's other options clear
4355s the board obviously is one of them but
4357s I'd be looking to try and do 11 over two
4359s terms which is the weapon two swings and
4362s predation and work out if anything can
4364s go wrong with that
4365s well this uh Rush draw I believe is
4368s guaranteed to pick up one of the five
4370s fives and enough Outcast cards may have
4372s been played
4373s to reduce them to zero
4381s start off with the studies Wayward say
4383s it would give some nice discounts would
4385s also make that predation free I-beam of
4387s course is healing yeah he's gonna go for
4390s two weapon swings I think
4394s let's see if he gets there
4398s yep just keeping topped up in terms of
4401s the life total knowing hey my opponent
4403s doesn't have any taunts I have a glaive
4406s tar that deals eight over two turns and
4408s I've got a predation for next turn it
4410s doesn't matter if it's not discounted
4414s and yeah surrender's done the math not a
4417s whole lot that Casey can do to prevent
4418s it
4420s four four and three
4422s surrender gets there
4424s two two and he's gonna go into an
4427s unfavorable game five though but that
4429s was that was nice I mean Casey you know
4430s didn't get the hand that to help himself
4432s but surrender
4434s you know kept cool he had a couple of
4436s decisions to make where particularly
4437s that clear term that you identified
4440s with the health area and yeah he he
4443s timed it nicely he had said that exact
4446s lethal knowing he was almost certainly
4447s safe so
4448s takes it to this important game five
4450s remember the loser does get another shot
4453s they're not out straight away but it is
4455s massive getting that first win under
4456s your belt here
4458s I think it's very easy to get
4459s sidetracked especially with a lot of
4461s Rush minions and all that going on in
4463s the outcast Demon Hunter with just you
4465s know clearing clearing taking control of
4466s the board and that is a way that you can
4468s win but the undead priest can sometimes
4471s create some pretty sticky boards with
4473s that undying allies Etc and you know
4475s they're also an aggro deck trying to
4477s push damage the outcast DH doesn't have
4479s a ton of healing so I like this from
4481s surrender just saying hey if I leave up
4484s a wide board I know the shadow word on
4486s death doesn't come down till turn five
4488s he can push a fair bit of damage with
4490s hellveria and then set up that two turn
4492s lethal with the second glaivetar and the
4493s predation
4495s yeah and again you highlighted a couple
4498s of terms before that he probably
4499s wouldn't have the chance to play the
4500s glaive dive if he hadn't done that
4502s damage
4503s that would have just been a card not
4505s just stuck in his hand because it costs
4506s so much Mana but also it's gonna be
4508s clogging up all your outcasts it would
4509s have been an absolute real pain but
4512s because he makes you pushed that little
4513s bit of extra damage he did find a way to
4514s free up the hand and get the win that
4516s way so nicely worked out by surrender uh
4519s but again he's still got it to do now uh
4521s what what does he need to draw with this
4523s Rogue to be able to stand up to the very
4525s aggressive start from the priest the
4527s most likely aggressive start for the
4528s priests
4530s so I think you're going to be looking to
4532s pick up you know things like the ghoul
4535s to make your concoctions free you
4537s definitely want those potions so you can
4539s get things like the deal three damage
4541s and make a minion or something like that
4543s I mean you really
4544s want anything that just helps you clear
4547s right even ghostly strike can be quite
4549s good for finishing up the reborn half of
4552s certain minions astalor actually if
4556s you're able to deal with the early game
4557s with with that fan of knives ask the
4559s Lord could come in clutch just for being
4560s able to get armor off of the second half
4563s but you really need to minimize the
4565s damage that you take in these early
4566s turns
4567s yeah a bit of a different hand this time
4570s for Casey
4575s and for Savannah yeah he's also got a
4577s super looking curb because he actually
4579s might just get the the right concoction
4581s this time as well probably
4585s these are going to be quite tough this
4588s particular sort of one-two combination
4590s with the undying allies the egg well if
4594s you don't want it to get buffed by the
4596s Banshee you have to kill it well that of
4598s course makes a 3-3 another egg so this
4600s is sort of a
4602s don't if you do don't if you don't
4603s situation because you can't clear either
4605s of these minions without just generating
4607s more power
4608s [Music]
4609s and this is where people say oh turn two
4612s why is player thinking so hard this is
4614s it the game is all about this turn if so
4617s let me get this turned Rocky probably
4618s just loses on the spot
4620s um yeah how do you want to invest the
4622s coin over the coming terms how does he
4623s want to generate some way of fighting
4625s back here because he's gonna be under
4627s immense amount of pressure right from
4629s next turn onwards and I think that
4632s buffing The Conjurer is actually the
4636s best outcome because if it Buffs the egg
4637s then Casey is able to attack with that
4640s egg and and kill it off and summon the
4642s next one Etc
4643s but buffing the psychic conjure not so
4645s much so I'm not gonna take the other 50
4649s 50 here but just gonna remove
4651s one two from play keep it in hand so it
4654s can't be traded into very clever
4658s deal as well though he had to work out
4659s like how big a graveyard impact that's
4661s going to make by just taking this off
4662s the board
4664s um obviously it's just it's just the one
4665s Shadow step but
4668s he he the whole of that term was about
4670s what what graveyard am I going to make
4672s and when am I going to make it and am I
4674s going to live long enough to do
4675s something with it
4676s and I'll be very interested to see how
4678s he chooses to go about this this coming
4679s turn now
4680s [Music]
4682s Casey deciding for a little bit there
4684s whether or not he wanted to kill his own
4686s egg with the hero power seeing you know
4688s not much going on on this next turn but
4690s that does open up you know perfect
4692s targets of three threes for a serrated
4695s bone Spike or something along those
4696s lines
4699s yeah yeah he you can see by looking at
4701s his face the drawer is terrible and he
4703s was looking for a way to
4704s to put more damage on the board
4707s um but yeah deciding that this is the
4708s lesser of the two evils
4713s [Music]
4715s there is that fabled Sprint
4720s it's unveil laughs
4723s yeah remember those were randomly
4725s generated they weren't potion belts they
4727s were both from the um
4729s concocter hence Casey's
4732s um slightly sarcastic people was there
4734s yep and Shadow demise I think is a car
4737s that's just gonna be in all Rogues until
4739s it rotates out just gives you an extra
4742s copy of whatever and sometimes that just
4745s means an extra copy of the coin so that
4747s you can
4749s play an extra card and get something
4751s like this 77 ghost
4755s High cultist basil f is quite the pickup
4760s [Music]
4762s yeah surrender only on 22 with five
4766s potential coming in I think Casey's
4768s looking just playing this ignoring the
4770s 7-7 and saying generation yep
4775s enjoy
4777s yeah here we go the race is on only
4780s brings back the one minion but it's
4782s still you know a decent amount of power
4785s that being said with ghouls able to
4789s activate these concoctions for surrender
4791s [Music]
4797s almost wonder if you take the slimy here
4800s you don't necessarily need
4803s six damage unless you want to Target the
4805s basil f
4807s well unless you want to race
4808s [Laughter]
4810s might be a little bit early for that
4813s yeah
4815s that's gonna be my phrase of the weekend
4817s I can tell already it's just like is the
4819s vase there though
4822s this this makes the most sense to me oh
4825s quite the minion to summon
4827s does lose the 50 50 there where the
4830s Banshee is able to buff the egg and now
4832s the question is
4834s dude you go face with that seven seven
4836s or do you kill the basileth
4839s oh
4843s okay she's got so much damage over these
4845s next two or three terms
4847s should have known that was there as well
4849s because what's Casey got in his hand
4850s he's done nothing for three turns
4852s uh maybe he didn't because he got the
4854s bass left in me so that kind of
4856s disguised it but now Casey's just got
4858s the Necromancer which nearly always hits
4860s in this version of the deck
4862s and that damage is coming in thick and
4863s fast he's got lethal over the next two
4865s turns I feel with a combination of five
4868s two and four coming up
4870s and this is always the double bind with
4873s Shadow priest when they are able to get
4875s that early aggression in play and you're
4878s you're trying to mount a defense you
4880s have to clear and very frequently when
4884s you do that it just puts you in a
4885s position where you get blown out by
4887s Shadowood on death
4895s foreign
4896s ER doesn't know
4898s [Music]
4901s that he's likely to die over the next
4902s two turns but he also will have a very
4904s very good idea the damage output from
4906s this deck is very strong
4914s [Music]
4917s and this could go badly depending on
4920s what gets hit by the concoction trying
4922s to win another 50 50 here
4925s and that's actually quite interesting uh
4928s card people may not know their zero six
4931s summons a cup or it becomes a copy sorry
4934s a creepy painting becomes a copy of
4936s whatever minion was killed so since uh
4940s it's summoned first and then destroyed
4942s the three three it just became copy of
4943s that three three
4945s yeah and Casey's relaxing he knows he's
4947s almost yeah I mean it's never over
4949s against concoction Rogue until you've
4951s actually killed them but he knows that
4953s he's an incredibly strong position now
4957s quite a few turns until Laura is
4960s actually able to gain armor so outside
4963s of some hallucination cards
4966s I don't think that surrender is finding
4969s a way out of this krabatoa looks good
4970s but you're at far too low life total
4977s yeah he needs
4979s oh he's just going to say you haven't
4980s got it the world where I win is the
4982s world where you haven't got it
4984s yeah sometimes it's just what you have
4986s to do but I'm not gonna work out this
4988s time
4989s yeah yeah that's absolutely fair enough
4991s like look how much damage he has put out
4992s there in the world where Casey doesn't
4994s have it next to her there's a lot of
4995s damage that is lethal that surrender has
4997s set up for the next turn that doesn't
4999s exist and he knows that but
5002s yeah
5003s Casey taking you down three two and line
5008s up Advantage translating into match
5010s Advantage there the the shadow priests
5013s being a decent fourth pick uh against
5016s that Rogue
5019s yeah when you look at the lineups
5021s players brought 14 players have brought
5024s Rogue and I believe only one of them is
5027s not a miracle Rogue opting for a sort of
5030s more pirate weapon Center Rogue uh so
5034s definitely a deck that people favor
5036s quite a bit but it can struggle at times
5038s against uh certain aggressive matchups I
5041s think Shadow priest in particular just
5043s has lots of sticky boards and uh things
5046s that when they die deal damage
5050s yep nicely worked from Casey there
5052s um surrender really didn't have much of
5056s a a better play that I said maybe he
5059s should have seen it coming he probably
5060s did see it coming he just realized
5061s that's what he had to go for to set up a
5063s winning play so you're the underdog
5065s you've got to find ways to set up boards
5066s that work he he did that twice uh but as
5069s it happens neither of them stuck and his
5071s TJ again he's back
5074s I'm back that's right
5077s um yeah that was a wasn't really
5080s expecting five game set
5082s kicking things off and actually slower
5084s than I thought it would be mostly on
5086s surrender side A lot of times uh and you
5090s you can say oh you're crazy that never
5092s happens it feels like Casey plays so
5094s fast that players match his Pace right
5097s when they when they play against him
5101s um which is a very interesting
5102s phenomenon that that happens so but
5105s ultimately the the shadow Preserve at
5107s the end getting it done
5110s you never want to fall into your
5111s opponent's Rhythm if you don't have to
5113s that tends to give them the advantage
5117s absolutely yeah especially since Casey's
5120s been playing for what
5122s nine
5124s eight years
5126s nine years and it has never changed his
5129s Pace quite a long time yeah his first
5131s competitive foray was that like the
5133s Europe
5134s um Regional Championship in what likes
5138s uh 2016 I think was the first year Neil
5141s you can correct me if I'm wrong
5142s statistician associative the first year
5146s of when we had Regional seasonal
5148s championships so we had playoffs 15
5151s 15. it could be 15. 15 or 16. it's
5155s definitely 15 or 16. 14 had the the
5157s weird it did have regionals of assort
5159s but they weren't the one Jimmy yeah so
5161s 16 the ones you mean
5163s yeah
5164s um but uh even then Casey was playing
5167s super fast and that was actually right
5169s after we switched to you know there
5172s being like turn actual turn timers
5175s uh so what we were used to I know there
5179s wasn't turn timers at the beginning the
5181s uh what was it fight night uh back in
5183s the day there was no turn timers they
5184s had to manually enforce turn timers uh
5188s for four players so uh pretty fun pretty
5191s fun to see but a good one for Casey
5193s again this is just round one
5195s um this is the initial matches of each
5197s of these four player groups so surrender
5199s is not out of the tournament uh just yet
5202s so and we'll try to fight his way
5203s through the lower bracket in the group
5205s remember goal is top two in each of
5208s these uh four player groups in order to
5210s make it into the top eight uh tomorrow
5212s which then it's a full reset it doesn't
5213s matter if you're a first in your group
5214s doesn't matter if you're a secondary
5216s group doesn't matter how many you won or
5217s lost just matters that you got there so
5220s um we we still have uh plain more action
5221s to come here on day number one of the
5224s Hearthstone Masters Tour spring
5225s Championship uh we're gonna take a quick
5227s break but when we come back we're gonna
5228s have some more Hearthstone matches from
5231s around these rounds for the group stage
5233s stay tuned
5236s [Music]
5244s [Music]
5260s [Music]
5263s thank you
5279s thank you
5305s foreign
5323s [Music]
5330s [Music]
5339s foreign
5351s [Music]
5370s [Music]
5373s thank you
5376s [Music]
5388s thank you
5392s [Music]
5403s [Music]
5414s [Music]
5431s thank you
5435s [Music]
5440s [Music]
5452s [Music]
5457s [Music]
5462s [Music]
5464s thank you
5487s [Music]
5494s thank you
5515s foreign
5521s of the first Masters Tour of the year
5524s and we just saw Casey take it down three
5527s two but we're going to move on to the
5529s second round of games now the losers
5531s brackets in these groups and I'm joined
5534s by two people we've talked about the
5535s players these two have been together
5537s since gffinity summer Cup in 2015 which
5542s is nine years of casting together and I
5545s don't know which one to ask first I'm
5547s gonna flip subtle how have you put up
5549s with him for this long
5551s yeah I mean first off sorry about that
5553s it's just been so long I forgot which
5554s way I'm supposed to be facing is my mic
5556s supposed to be muted am I supposed to be
5558s naked from the waist down like I'm
5560s unsure of all of these questions uh stay
5562s tuned we'll find out how many of those
5564s I've got wrong
5565s um yeah nine years is a long time to be
5568s with this chucklehead uh the divorce
5569s papers are in the post just so you know
5571s I think the uh the partnership is is
5573s coming to an end very soon
5577s [Laughter]
5585s going through there and weak you and you
5589s going to the lower bracket that doesn't
5591s seem like much of a surprise to me
5592s Levick on Amazing form recently yeah
5595s it's a tough one I do think in general
5597s like there's a you know the couple of
5598s crowd favorites did go through there so
5600s that'll be exciting
5602s then we have Casey versus gamer rvgm in
5605s the winners match of Group B which is
5606s gonna be crazy and surrender getting
5608s knocked down uh to lower bracket it did
5610s hurt my soul watching that but of course
5614s this is surrender match there was a
5615s reason it was featured because it's two
5617s great facing off against each other so
5619s unfortunately one of them has to lose so
5621s we'll have to see how that one plays out
5623s a little bit later on
5625s um but yeah I'm excited to see what
5626s happens in group C as well yeah pocket
5629s train as well probably one of the
5631s foreign players in the world certainly
5633s kind of has that that new level of hype
5635s to him right there's always a player
5636s that everyone's like is this the best
5638s player in the world you know bird meme
5639s is this the best player in the world
5643s moment no great surprise see him go
5646s through and it was very very fast I
5648s believe I believe was the first match
5650s finished out of those opening round
5652s matches that we saw and then me smile
5655s has managed to pop himself into two
5657s different places in the same bracket
5658s which is very impressive
5660s yeah share strength this is not a
5662s spoiler just so anyone's aware as far as
5664s I'm aware it's not saying that me smile
5666s is going to lose against the air the
5668s winner of meaty vs Hemlock uh but still
5674s is correct versus me smile and honestly
5677s so
5678s actually for us that just feels that
5680s maybe wrongly but feels like a surprise
5682s like wait y'all are just want himself
5684s right like he just wins games of
5685s Hearthstone
5688s it is and I know Lorinda earlier was
5690s talking about how you know how much
5692s Legacy matters versus form and
5694s experience right now yala has both like
5697s yali's grinding hard still and is one of
5700s the greatest players to ever live so I
5701s think that one has to go down as a bit
5702s of a shot
5705s yeah absolutely
5707s um we soon have got a lot of these
5709s Legacy players have turned up for this
5711s event it's um it looked like most of
5713s them wouldn't it's like a ladder grind
5714s can we be bothered we've been playing
5716s for eight years but suddenly we've got
5718s yala we've got Casey we've got surrender
5719s yeah Bunny Hop was in the mix ties was
5722s in the mix going into the the third
5724s month of the Season you know there's a
5727s new guy there's pocket trains and all
5728s those people requests some of the newer
5730s players but I don't know it seems to
5732s have got to the Legacy players and
5734s tamsoku absolutely qualifies in that
5736s camp
5738s yeah 100 I think tonsoku's one of the
5741s players that even in the early days of
5744s sort of APAC you know starting to be
5746s more uh it's such a scene on on side of
5749s the western scene I guess like tonsok
5751s has just always been there and always
5753s looked impressive so I'm excited to see
5756s more play from them as well so this is
5757s going to be pretty cool
5759s in this indeed particularly in the
5761s matchup against banterface which Fanta
5764s face is a player that I do believe I owe
5766s a bit of an apology to I was a little
5768s dismissive of banto when he first
5770s appeared on the scene in America's Grand
5771s Masters
5772s um to the point where banter entirely
5774s unbothered by this still remembers the
5776s quote verbatim and can quote it back to
5778s me on demand a given but I think banter
5781s now has really established himself as
5783s one of the best players in the world and
5785s I think this is a very fitting matchup
5787s for us to be looking at now going into
5788s these matches
5789s yeah pretty weird as well it's not often
5791s you actually dismiss banter so I guess
5793s it must have been bad at the time yeah
5795s we're taking through some of the lists
5797s here as well that the players are going
5798s to be bringing we see at tonsoku with
5800s the uh the basically Shadow priest you
5802s know aggro priest whatever you want to
5804s call it uh with that idle weapon as well
5806s and I feel like that's something that's
5807s kind of just very recently jumped up on
5810s there with a few of the players not
5811s bringing it but when it gets equipped it
5813s is a little bit like oh they can just
5815s kind of do that whenever they want
5817s that's a little bit scary
5819s it is yeah very aggressive in overall
5822s we're seeing this as well with the
5823s outcast Demon Hunter with the shadow
5824s priest or the undead priest whatever
5825s we're calling it
5827s um Outcast Demon Hunter obviously the
5828s day one Terror did receive a little slap
5830s on the wrist Nerf with the uh the
5832s walloper coming through but it's Shadow
5835s priest is a deck that really had to
5836s struggle post-rotation it lost a couple
5838s of really key cards
5840s um obviously boy touched attendant being
5841s Chief among them had to find new cards
5843s to kind of creep in there a little bit
5845s more Undead Synergy has moved into the
5847s deck now as well as that weapon that you
5848s were talking about so the deck is a
5850s little different to me seeing
5853s um a reasonable quantity of Shadow
5854s priest in this tournament was a little
5856s unexpected I did not think there was a
5858s deck would be seeing a great deal of
5860s this on the other hand though looking at
5862s banterface's first deck uh the frost F9
5864s this is a deck I was fully expecting to
5867s see a million times over during the
5869s storm
5870s yeah I think there were some Givens I
5872s think one of the interesting factors
5873s between both of these players and I
5875s think it's the most uh maybe the DK it
5880s may be but I do think Frost was kind of
5881s accepted when it came up to the
5884s submissions but for me it's just well
5886s antas Relic Demon Hunter versus tonsoku
5889s on Outcast Demon Hunter and I know me
5891s and you have been playing a lot of Relic
5892s Demon Hunter but I definitely see the
5895s merits of outcasts but I do feel it it
5897s felt like it was very difficult decision
5899s I think if I was submitting the lists it
5901s would be very hard to pick one or the
5903s other
5905s yeah there was kind of a a bell curve of
5909s popularity I guess with the demon
5910s Hunters where it started off day one
5912s Outcast Demon Hunter was absolutely
5914s everywhere right uh then Casey happened
5916s and he once again built the meta breaker
5918s deck as tends to happen uh Relic Demon
5920s Hunter appeared and then for a while
5922s that was the best deck right this is the
5924s deck people were talking about is the
5925s deck we expected to see 16 times in the
5927s tournament but I feel as we've crept up
5930s on this tournament there has been one or
5932s two Rumblings from some of the players
5934s involved in this some of the other best
5936s players some of the top players on
5937s ladder maybe Relic DH has been a little
5940s bit overrated and Outcast DH has kind of
5942s been dismissed as you know the brain
5944s dead aggro deck no agency or whatever
5945s because I think the more you dig into
5947s Outcast DH the more you realize the
5950s hidden layer of lines and plays and so
5952s on that you can find that really UPS
5954s your win rate so
5956s um certainly I was expecting to see more
5958s of a leaning towards Relic Demon Hunter
5960s than we did but I can certainly
5961s understand having listened to you know
5963s the pro Community sentiment in General
5965s that there is a lot of faith now
5967s building again behind the outcast Demon
5969s Hunter
5971s what do you think Lorinda you must be
5972s having a great time trying to host me in
5974s Seoul I I mean that's why I wanted to do
5976s I just lit the touch paper just ran
5978s that's how I knew it was gonna go down
5980s I'm absolutely fine with that
5982s um yeah I basically as always agree with
5984s subtle because he shouts at me if I
5985s don't so yeah whatever subtle says true
5987s whereas I disagree because he shouts and
5990s that's kind of weird in itself isn't it
5992s so well
5994s I guess
5996s uh what do you think um I want to ask I
5998s know he's watched a lot of this of the
5999s the streamers in this tournament how
6002s much we've seen of this the build up
6003s into this event in streaming uh we've
6005s got banter face Rec van some of those I
6008s think it's been awesome honestly I think
6010s the last week of the the monthly seasons
6013s in general have been incredibly exciting
6015s content to watch
6018s um and I think you can kind of say what
6020s you want about the level of grind that
6022s this puts in but what it also does
6024s create is an enormous sample size to
6026s qualify for this tournament right you
6028s play hundreds and hundreds and hundreds
6030s of games a month and the people with the
6032s best MMR get in the tournament so what
6035s that leads to is a tournament where
6037s these are
6038s indisputably some of the best players in
6041s the world right now you're never gonna
6042s get one-to-one representation of just
6044s the 16 best players in the world but
6046s we're pretty damn close in terms of
6048s people who are actively playing Super
6050s engaged grinding Hearthstone right now I
6052s think this lineup is incredible well I
6055s have said way too many words so I'm
6056s going to get out of here and leave you
6058s two to it have a good match and I'll see
6060s you all in a bit
6061s bye Neil
6064s goodbye and now it's just us we are
6068s getting ready to get into the next game
6069s we're jumping as quick as we can and I
6071s think he never shuts up does he Raven
6073s honestly he couldn't get a word in it I
6074s honestly as soon as I knew Lorinda was
6077s hosting us this this round I was like um
6080s poor Neal just deserve it the phrase
6083s third wheel comes to mind for some
6086s reason I'm not sure why very much so I
6090s am really excited for this one though
6091s not only because I have no doubt it's
6093s gonna be a good match but for me at
6095s least for one not cast HearthStone for a
6097s while obviously I feel like we've been
6098s waiting for this tournament you know
6100s we've waited long enough historically
6101s we've had tournaments in like the first
6103s time of the year would be mid to late
6105s February or something so really being
6107s ready for this one and also this meta is
6110s one where I'm very okay with it yeah
6112s blood DK could just go away for a little
6114s bit for me but luckily bands exist and
6117s but other than that very aggressive meta
6119s and very brutal meta I would say yes you
6122s don't really see players have a lot of
6124s time to recover it's your opponent's
6126s done a really strong turn
6127s you need to keep up and if that if you
6130s don't for like more than one turn you
6132s slip away and it's all over and we've
6133s seen that already in the match we've had
6135s on stream earlier yeah it's interesting
6137s because the meta for this tournament has
6138s almost slipped around full circle to the
6141s point where blood DK might have been
6143s good again right because we we got into
6146s the point where I think a lot of people
6148s you don't have to be a lineup prep
6150s tournament prep genius to get as far as
6153s okay these are the good decks and then
6155s if I put these good decks together and
6157s look at which of them I'm going to
6158s Target it's the Druid right and then so
6161s suddenly you're like okay well now I
6163s don't want to bring Druid anymore maybe
6164s I should just bring four board-based
6166s aggro decks and just beat the snot out
6169s of Druid over and over again which then
6171s lead to led to people dropping Druid
6173s from their lineup dropping Relic Demon
6175s Hunter from their lineup playing more
6176s aggressive decks so then suddenly you
6179s get back into the world of like a cup
6181s sorry this that this actually caught in
6184s my throat for a second is meteor genius
6186s by having blood okay in his lineup where
6189s suddenly you know you can you can prey
6191s on those uh more aggressive decks
6193s overall but personally I'm just not a
6196s big believer in blood DK I think it kind
6198s of gets the win rate it does because the
6202s lines are fairly straightforward I think
6204s it plays fairly face up in what you're
6205s supposed to do on any given turn
6208s um and I think the skill Edge kind of
6209s goes to the aggressor against blood DK
6212s in most of the matches so when you move
6214s the matchups up to a higher level the
6215s blood DK will lose more that's just my
6218s stance on it in general but I'm
6220s certainly interested to see how the
6221s couple of blood DK players in this will
6223s will work out
6224s yeah it's gonna be pretty interesting
6226s because again I was kind of going into
6227s the prep here just assuming that oh DK's
6231s just blanket banned you know just you
6233s know what let's not talk about blood
6234s let's not talk about Frost DK overall
6237s feels just strong one or the other yes
6240s yes each one has certain good matchups
6242s and and certain other ones but I think
6244s overall if I was going into this I'd be
6246s like unless my opponent brings something
6248s really weird like let's for example just
6250s say there was one hunter in here and you
6253s ran into that player you can then look
6255s at your Hunter matchups but overall I'd
6257s build that line up this
6260s foreign
6264s [Music]
6273s [Music]
6282s [Music]
6290s I think debating a full keep here and
6292s yeah he's gonna go for it he does have
6294s undying Alia allies plus a ton of stuff
6297s on the other side which is gonna be a
6299s really powerful opening and even though
6303s Frost DK kind of has this reputation as
6305s a freeze and burn style deck it is
6308s extremely board based for the early
6310s stages so these early board battles
6312s really do matter a lot
6319s yeah this is pretty brutal I've been
6321s there
6322s and I've been hitting some uh
6326s dks and it's been absolutely because if
6328s you lose the board you are in that huge
6329s trouble
6333s foreign
6337s basically hard path around two here
6348s so
6350s this is not looking too well
6354s for this
6362s answer on the other hand
6365s has all the options in the world at full
6368s keep
6370s has allowed him to get miles ahead on
6373s board as well optimized by that whiff on
6375s turn two from tanzoku
6378s [Music]
6386s yeah it's like a too bad arms dealer
6387s here from Atlanta phase being able to
6389s not play out right now but is a card
6392s that can definitely start to just stack
6403s [Music]
6409s foreign
6416s [Music]
6419s to be able to activate this egg fight
6420s back against the board a little bit but
6422s still has found himself enormously
6424s behind on this point I did say the
6425s battle for early board is important but
6428s tansoku has definitively lost that
6430s battle for early board so he will now
6433s probably have to divert to more of a
6435s freeze and burn based game plan unless
6436s he can swing this very very soon indeed
6444s is going to be very helpful because it's
6446s one thing you can and I feel like it's
6448s always been a problem with any previous
6451s iterations of Shadow produce as well is
6454s you can just dry up in hand a little bit
6456s right yes you do need to hit some of
6458s those key cards just to keep the cycle
6460s going yeah but so far the pressure's
6462s looking really good from a band to play
6463s It's Gonna Make a good trick
6467s s
6472s Rowdy found such a useful card though
6475s recent addition to frost DK a recent
6478s addition to a few DK decks really uh
6481s perhaps looking for replacement for the
6483s location that was nerfed in the most
6485s recent patch three charges down to two
6487s uh certainly I think catches people by
6490s surprise if they're not Frost DK players
6492s and they aren't aware that this has gone
6493s in the list the first time post patch he
6495s played against Frost DK and they just
6497s absolutely jammed around he found on a
6499s minion and smashed you in the face with
6500s it a little bit surprising to see but
6502s really makes perfect sense I think Rowdy
6505s fan perhaps a little bit of an
6507s underappreciated card going into the
6509s expansion in comparison to how much it's
6511s now seeing Play I was gonna say I
6513s imagine this is just gonna start seeing
6515s played as a general card in most decks
6517s it just feels good right he just gets
6519s the job done a lot of the time so we'll
6521s see how that one develops
6523s it's one of those classic Zoo style
6525s cards that we haven't necessarily seen
6527s too many of recently right where it used
6530s to be just have abusive sergeant and
6531s defender of Argus and dark iron dwarf
6533s and all of those things these are cards
6534s that used to be good enough back in the
6536s days of uh early on zoo yeah and then we
6538s saw cards like you know fungal man so
6540s generally things like that like any
6541s board that has a oh sorry any deck that
6543s has a basis on board just wants to play
6546s those cards because they just represent
6547s huge numbers Rowdy fan just kind of fits
6550s into that category but unfortunately for
6552s tansoku just fell behind so
6555s significantly in the early game that as
6557s I said the uh the board is not really
6560s there banterface is now going to have to
6562s set himself up for the long game against
6563s some of this persistent freezing did
6566s find Ron Applebaum off the uh amalgam a
6569s couple of turns ago which you can see
6570s Banta already planning for what a long
6573s game looks like right with the mentality
6575s kind of being okay if he doesn't freeze
6578s me every turn from now until the end of
6579s the game they're probably dead anyway so
6582s I'm just gonna try and take some and
6583s contingency plans to get myself to that
6586s point if we start getting into
6587s frostworms Fury territory rotten
6590s Applebaum will be a card that will
6591s probably give banter that extra turn
6593s needed to live here and and what did you
6595s make of that turn actually because
6596s basically mobanda face decided to get
6599s down the one drop instead of hero
6601s powering obviously that does add more
6603s immediate power on board but if he's
6605s planning on maybe being frozen out or is
6607s playing that longer game do you think
6610s the hero power is getting them in like
6611s you can and sort of just pushing those
6613s cards further and stretching out the
6615s resources it's gonna be for the
6617s worthwhile I think here it's fine right
6619s you'd have to see
6621s um horn and frostwim frost ones Fury
6624s coming out this turn to freeze you
6625s because the other way of freezing would
6627s be my menethil for example at that point
6629s if you're playing more Minions that
6632s plays around the weapon as well to the
6633s same degree right because you can't full
6635s freeze your board so I think in that
6636s instance it does make sense uh however
6639s it's the harbinger here that ends up
6641s being the uh the card had to face
6644s absolutely did not want to see and now
6647s making me an absolute liar tansoku has
6650s actually managed to stabilize this board
6651s since yeah that is just such a powerful
6654s effect on a three Mana card
6657s I think there's a huge difference as
6659s well uh when Shadow priest gets to stack
6662s Buffs versus when they don't they can
6665s win both types of games but a lot of the
6668s decks uh in the meta right now have a so
6670s much easier time if for example the
6673s shadow ascendant hasn't been down for
6675s the priest right and putting things at
6676s like three and four health
6679s oh these options all three all three of
6683s the in hand choices were justifiable I
6685s do think Crosswinds Fury was the best
6687s pick by a good chunk but now the deck
6689s choices there's a freaking yeah yeah I
6692s was gonna say yeah yeah I can see it
6695s again fairly recent new addition to the
6698s patch uh as soon as it becomes visible
6701s to either player uh that you have a
6704s corpse activated card you then see a
6706s corpse counter so banterface um and I
6708s was looking from banter's Face's
6709s perspective can now see how many corpses
6711s he has as a priest
6716s and this is why I really like him and
6718s while I was talking about those mind
6719s eaters earlier because it look look at
6722s the game right like they've just helped
6724s bander face actually build a plan that
6726s isn't just I hope my stuff doesn't die
6728s which is often the planes
6738s so definitely not the end of the world
6740s but this is simply strong and so I
6744s started blasting yeah
6748s actually if that was just a priest card
6750s you know the main lighter no like but
6754s just like my point is look how good it
6756s is in this style of deck right obviously
6759s the frost is a similar style but a
6761s little bit more bursty but like it's
6762s just so strong
6764s also functioning as an undead as well
6767s which means any such Synergy will be
6769s activated which banterface does have
6771s numerous amounts of
6778s because again another premium card in
6781s the deck historically Shadow priest has
6782s scored an impact white boards from the
6785s opponent but that is so strongly
6788s clearance
6791s just gonna buy himself a little bit more
6793s time but now just do you like frostworm
6796s here do you think there should be
6797s another way to go back because I kind of
6800s love just five to face
6805s foreign
6810s put another five five in play the issue
6813s is you then have to start planning
6815s around it because obviously you took the
6816s frostworms Fury from uh tansoku's hand
6819s so you know it's there so if you
6821s frostworm their face they frostworm your
6823s face where do we go from there uh you
6826s have two Shadow are done deaths in your
6828s hand at that point and those won't be
6830s active because none of your minions will
6832s have died presumably if tansoku just
6834s shoots uh frost on Fury at face so it
6837s does start to get a little bit awkward
6838s as to what you would then spend your
6840s manner on after that point which might
6843s lead you to the argument of just playing
6845s more minions this turn first trying to
6849s get your opponent to do the first
6850s frostworms Fury and then you go from
6852s there with your frostworms fury because
6854s that would then cause them to have to
6856s theoretically kill your Undead to the
6859s turn after that right which would then
6861s activate your own deaths to be able to
6862s burst out it's like in the the history
6865s of hearthstone we've had many matchups
6867s where like the tennis match begins right
6869s and whoever goes first is often the
6871s worse off
6873s so I have to see how it plays out here
6875s and it does look like I mean
6877s with two of them in hand it's hard to
6879s turn down from tonsoku right like it's
6881s not like this is a bad play or anything
6883s it's just we can see it creates a
6885s slightly worse end of the stick uh for
6887s tonsoka with the outcome in hand so
6889s again this this is the kind of play
6892s pattern of frosted DK once you get to
6894s this point you just have these burst
6896s damage freeze create the cards uh I'll
6898s be able to just chain out of the next
6900s few turns
6902s all right
6910s goes fury on the minion obviously
6912s activating the healing but allowing his
6914s minions to go through the face
6918s which is a big deal
6922s yes I think this has worked out pretty
6924s nicely here for banter
6927s by not going with the frostworms fury he
6929s has very much encouraged hansoku to kill
6932s his minions and activate the shadow word
6933s on deaths which is a really really big
6935s deal do you think it's one of them now
6938s or do you think it's
6940s it could be like Shadow world and death
6942s hero power face I think mcbanic and
6945s be okay with taking five
6950s yes I think it feels a bit risky but I
6953s think it's yeah it's
6955s six this turn and you were to know you
6959s have an undead on the bottom of your
6960s deck you've basically won at that point
6962s uh you know not allowing for discovered
6964s vampiric blood or whatever else you're
6966s dealing with in that situation so I
6969s think that is just two high odds to turn
6971s down at that point and with this priest
6973s deck you play as if you have an undead
6975s on the bottom because you kind of always
6976s do right it's actually a rarity when you
6979s don't
6980s now is tonsoku gonna say okay I could
6983s just frostworm again or is this going to
6985s be in the Ruby and going you know what
6987s six Health you know I'm talking knows
6989s what's available something to heal and
6992s he misses
6993s yeah absolutely had to be it's I don't
6996s think there's anything defrost can get
6997s right like draw I think it has to be
6999s like a blood card right yep just had to
7002s be this other vampiric blood or
7003s something along those lines
7005s yeah any kind of lifesteal that you
7008s could activate just anything but
7010s he's gonna go for the college aren't
7012s fair enough but we can see it's almost
7013s certainly not going to be good enough
7014s here
7019s oh Rowdy fan but no Mana this was always
7022s the owl because you have this 10 damage
7024s from marrow manipulator anyway which is
7025s just more efficient than the frostworm
7027s fury would have been regardless you're
7029s looking for that free spell to then play
7031s uh from the norubian but yeah honest
7034s actually guarantees it doesn't it yeah
7035s I'm sorry yes the crossword Theory does
7038s not even have to go looking for the
7039s Undead on the bottom just has the
7040s straight R5 damage from that yeah for
7042s some reason I thought we're an eight
7043s minute
7045s there's a reason I'm not the sat there
7047s playing the first game
7065s okay you know that might not be the deck
7067s I'm choosing to Target here so a really
7069s good win there with the priests and one
7071s of the reasons like I said why um I
7072s think priests there this version of it
7074s is quite strong right now because you
7076s have the early aggression you have
7078s decent damage from hand twitch again the
7081s priest is historically not had access to
7083s him it used to be way more board based
7086s um and there's these options are just
7088s generating extra
7089s it's like we saw from with panda face
7091s yep yeah and I think very well played
7094s overall from banter he had the flying
7096s start but because tansoku was able to
7099s stabilize with Rowdy fan and Harbinger
7102s there was a few clutch decisions from
7104s banterface that actually made sure that
7105s was getting over the line first off just
7107s the way he played the opener the full
7109s keep into the amount of pressure that he
7110s got with undying allies and just a full
7112s reborn board then the early discover on
7115s the rotten Applebaum which came in
7117s clutch four turns later probably after
7119s that point
7121s um really cut off any ability for
7123s tansoku to do anything counter pressure
7125s wise he had to continue to play
7127s defensively because Banta just put taunt
7129s and heel in the way and then thirdly the
7132s Discover choices of the naggling ID
7135s theft were perfect for finishing up that
7137s game one Frost ones Fury one marrow
7140s manipulator was exactly what was needed
7142s to get over the line brief consideration
7144s at the end obviously I thought for a
7146s second that Anto was considering is
7149s there any way to play around me not
7150s having an undead on the bottom of the
7152s deck but really he had the the wind
7154s locked up with the frost women's Fury
7155s anyway so really he sat there thinking
7157s can I afford to also play around
7160s discovered vampiric blood in this
7161s situation right am I this far ahead that
7163s I can also be discovered healing in the
7166s end just decided to go for the linear
7167s line absolutely paid off at the end very
7169s very well played for uh by banterface
7172s who as I have always said is one of the
7174s best players in the American Street of
7176s course how you know imagine the world
7178s where you wouldn't have said that it
7180s does mean that there is going to be the
7181s Relic Demon Hunter and the Miracle Rogue
7184s left for McMahon
7197s of course on the DK once again and make
7200s benefit is going to be on a relic Demon
7203s Hunter and this is a deck I believe me
7205s and you probably wrapped up hundreds and
7207s hundreds of games on at this point
7209s because I've been playing it a lot and I
7210s know for sure you have yes
7213s um yeah I'm kind of the nuts of this
7214s deck I just just want to throw that up
7217s I have like 200 games and 70 win rate I
7220s love this deck for some reason just
7222s combo based demon Hunters just seem to
7223s be my jam just every meta I don't know
7226s why it just always seems to be some sort
7227s of combo-based Demon Hunter I go back to
7229s however I will immediately be crucified
7231s for saying that because this is much
7233s more of a Tempo deck than people think
7235s it is it is not really a draw and combo
7238s style deck you really do generally to
7240s play it well want to be playing things
7242s every turn uh banter is going to have
7245s issues doing that however because he's
7247s got quite a slow hand at the moment
7250s and I think the other interesting thing
7252s to look into here is this match up
7254s because if you're playing against the
7256s death knight and you see blood death
7257s knight I think you are delighted playing
7260s Relic Demon Hunter if you know how to
7262s play that matchup from the Demon Hunter
7264s side I think you're absolutely thrilled
7266s to see uh death knight in general the EQ
7269s into Frost however a little bit more
7272s tense and that might sound a little
7275s strange because you have such insane
7278s healing ability in the deck you feel
7281s like you can Outlast the burn it's
7283s really hard because against competent
7286s Frost death Knights what they're not
7288s going to do come turn seven turn eight
7291s turn nine is play minions they're going
7294s to equip weapons and they're going to
7296s throw Spells at your face and at that
7298s point it becomes monstrously difficult
7301s to heal for the amount of damage in a
7303s turn that they can do with one marrow
7305s manipulator for example when it comes to
7307s the late game so that's the problem it
7309s can be very tricky yeah Relic Demon
7311s Hunter has fantastic healing but it's
7314s conditional healing it's not just yes
7316s right so yeah it's going to be pretty
7319s interesting and obviously these players
7320s are good enough to know how this works
7322s and soccer going to get a little bit of
7323s a discover going on there and yeah yeah
7325s oh yeah Mana frostworm tab seems good
7329s like that's gonna do a lot of damage and
7331s to pump out a five five so it's gonna
7333s look pretty good to me
7335s this hand
7337s so yep there's bouncer with the this
7340s hand socks face
7342s and that's the problem I think Relic
7344s demand is very strong but you do get
7346s some games that you just don't get to
7348s play I think even when we were
7349s practicing I just didn't draw a relic in
7352s like seven turns and I don't mean
7354s Dimensions I mean a relic so I was like
7357s I don't know what to do I can't really
7359s make many minions I can't kill stuff I
7362s can't draw cards I guess I just lose
7366s oh boy the hits just keep on coming from
7369s tansoku as well that is a monstrous
7372s amount of pressure coming through here
7373s gonna back it up with my amenophil this
7376s is the last turn as well but a board
7379s like this is effective and if you look
7381s at tansoku's hand look at how perfectly
7383s he's managed this right this is not an
7385s accident every small minion in his hand
7388s is on the board on turn five no turn six
7392s he has none left to play at this point
7394s and he's basically threatening lethal so
7397s he is insisting that banter clears this
7399s board this turn and now from this point
7401s onwards if he plays a minion it's going
7403s to be one five five which means the Reno
7406s heals from Arcanist and unleash fail
7408s just will not be a realistic possibility
7410s for banterbase I'll say though the
7412s second Unleashed fell not that my banner
7415s facing a good spot by any means in this
7416s in this game but the second pickup off
7419s the top there
7420s pretty good way to clear the board right
7422s and I think at this point does face have
7424s to just drop them both and diamond and
7426s just rely on dimensions and carry on
7429s next turn because yeah can't do anything
7431s else right he just dies I think that was
7434s the debate and the right smile there
7435s from banter is like do I ever win this
7438s game if I just drop double unleash fail
7439s to clear this like I think there was
7441s might have been a consideration of like
7442s can I chaos strike and then they have
7445s zero damage in their hand and then I
7447s draw exactly Silver Moon next turn to be
7450s able to clear this board that kind of
7452s thing but I think you know no matter
7453s which world you're living in this is a
7456s this game is on a hiding to nothing
7457s right now yeah and I think the problem
7459s with that is even if there was Zero
7462s damage well you wouldn't be clearing the
7464s minions right which means the decision
7465s yeah you clear one yeah so potentially
7468s the damage you would take extra by not
7471s clearing them would be what you would
7472s heal back up for anyway right so like
7474s it's like oh okay they're very happy
7477s with a win and I I don't blame him I
7479s think and to get just one win on the
7483s board didn't you know obviously any
7484s competitive matchup is what you want
7486s right because it's like okay I've got
7488s over that hurdle let's go so the frost
7491s DK is going to be um done and dusted for
7493s tonsoku now it does mean that there's
7495s gonna be the it's the shadow piece and
7498s the Rogue I believe because I think the
7500s outcome is the one that's planned by uh
7503s foreign
7507s game as well and I don't think this will
7510s go too far too assuade any doubts that
7514s Manta might have right because weirdly
7516s and again this is not a sentence I was
7518s necessarily expecting to say coming into
7520s this tournament he's one of the few
7522s holdouts who's stuck with Relic Demon
7525s Hunter right there's been an awful lot
7526s of people that switched to Outcast or
7529s were always breaking outcasts never got
7530s on The Relic train Santa's stuck with
7532s Relic uh banter's a someone that I talk
7535s to a lot just hanging out in various
7537s stream chats or whatever and I know that
7538s he is a fan of the deck it hasn't
7540s surprised me at all to see him bringing
7542s this but when it you play the deck once
7545s and it performs like that it's very hard
7548s to continue to think rationally right
7550s the size of one I know this is a good
7553s deck I've been playing it all expansion
7554s my win rate is excellent and you bring
7557s it to a tournament and you play it once
7558s and it draws like that that's the only
7561s sample size that you remember right if
7563s your mentality is going to falter so
7565s hopefully for the sake a banter face you
7568s can just uh square up and get that game
7569s out of his head yeah I think what's good
7571s is that as I was kind of mentioning
7572s earlier because I've jammed enough games
7574s at this like you do get those games
7576s right where again double relative
7578s dimensions and nothing to really get to
7580s that point obviously that's six Mana
7582s turn those things happen you do get run
7585s over but the benefit I think the panda
7587s face has is okay well I still need to
7589s win with rally but now I'm going against
7591s Victory
7593s both I think pretty winnable matchups
7596s for The Relic and Demon Hunters so we
7598s are going to see it locked in once again
7600s and tonsil could jump over to that
7602s shadow priest
7604s good opening though oh
7609s how many cards are getting played term
7611s one here for ton circus
7613s all any and all of them yes
7617s oh my the older the double reborn of
7621s course yeah classic
7623s [Music]
7628s actually disgusting it's a very similar
7631s opener to uh what Banta had on the other
7633s side against the Frost death knight
7634s right very very similar indeed it's just
7636s like the double reborn with the egg as
7639s well it's just like yeah play more stuff
7641s I dare you oh
7643s come on now we can have a different
7645s conversation because suddenly one drop
7647s coin into three
7648s can at least be discussed
7650s ah
7652s I think it's still caught well yeah you
7654s kind of have to draw something to do
7657s next turn I guess if that's the line
7659s that you take but
7661s it's so much stuff in play on turn one
7664s oh I agree if I was playing this on
7666s ladder I'd throw it all out because it's
7667s funny more than anything you know you
7669s just dump your hand turn one but I do
7672s think the three drop at least oh yes
7676s well I think coin undying onto the three
7680s drop is actually so strong that tonsoka
7684s is just thinking wow okay
7685s banter saw that so much later than we
7688s did somehow like The Relic Vault was
7690s drawn and it felt like 10 seconds later
7692s Banta was like oh oh yeah
7694s good card
7699s this was kind of gonna be my argument
7700s you know a good a good Demon Hunter hand
7702s wants to play this on two anyway right
7705s I suppose so my argument was going to be
7708s just through the big thing on turn once
7710s you pressured them playing Relic Vault
7712s the most right you punish them for it by
7714s hitting them harder but it's you're
7716s playing an egg right yeah the egg gets
7717s buffed it's not actually that much
7719s additional pressure I suppose so by
7722s doing it this way tansoku has ensured
7725s that the curve is at the very least
7727s smooth he knows he has something to do
7729s on turn two he knows he has something to
7731s do on turn three as it happens the draw
7733s of the additional one drop was the
7735s absolute nuts in that situation then
7736s that's made the curve very very nice to
7738s do yeah this is ticking every single box
7740s at this point right so like now there's
7741s like triple minion pressure also one of
7744s the reborn minions Buffs the other
7745s minions so suddenly with the relic of
7747s Extinction doesn't necessarily feel
7750s super strong it doesn't like benefits is
7752s gonna crack the location and really try
7754s and go here does hit the three one with
7756s the one so it's not too terrible Good
7758s Start yeah two will clear up the air
7760s cleanly as well
7763s does have a second Relic
7766s imagine just broken the location double
7769s relative extensions and the board looks
7771s the same you'd be like I'm gonna I want
7772s a refund on this
7774s so now you can well you can hear a power
7776s egg and then Extinction again
7780s your extinction's only doing three
7782s though so he isn't going to clear the
7784s Firefall
7786s did you hear about the two one you can
7788s hear about the two one instead yeah
7791s I feel like you do Extinction this time
7794s yeah I I yeah I thought so
7796s because I guess you could play on fire
7798s you currently your hand has nothing to
7799s do on five but ideally you're hoping to
7801s play Feller in and have two Outcast
7804s cards that are playable next turn right
7805s that's that's your plan on fall or or is
7808s the plan like Arcanist Extinction this
7811s turn
7813s no it was never going to be Arcanist
7814s Extinction this turn I don't think I
7816s think if it's being held it's being held
7817s for the The Vault waking up next turn
7819s instead I guess okay I just mean because
7821s it's only on three right so yes it could
7825s kill the egg and then
7826s do three times the bird hits you for
7829s five anyway
7830s true
7832s means tricky though because now the
7833s other um we're born going on the three
7835s drop is huge
7838s believe in the security right yeah you
7841s have to
7843s okay close enough
7844s [Music]
7846s two playables is two playables obviously
7848s security was significantly better than
7850s anything else in that position but
7853s close enough they'll have to do you can
7855s also now hold this this turn yeah
7857s now it's gonna yeah
7860s if you proc the egg sure it's prox but
7862s you can proc that probably next turn
7864s exactly instead you're just making a big
7866s bird for no reason I know what you're
7868s doing as well is encouraging Batman
7869s right if you if you actually killed some
7872s of their Undead this turn then they can
7873s it just gives them a better Battlefront
7875s curve where they can just slam it down
7877s and go away with them
7885s hand was weirdly so good this coins just
7890s sat there like okay yeah the coin is
7893s gonna be two four threes next time yeah
7896s yeah and that's why it's been held right
7898s obviously that's why it wasn't like hero
7900s power coin weapon which would could be
7903s more optimized in some worlds yup you
7906s know the other line that we were talking
7907s about as well again it depends on what
7909s the drawers were if you went coin
7911s undying allies double one on one the
7914s other danger that you then get into
7915s based on your top decks is that you that
7917s then playing haunting nightmare with an
7919s empty hand on three with the second
7920s undying allies right in a lot of
7922s situations
7924s um which you could certainly limit
7924s what's going on with those two extra
7926s four threes but certainly aggressive at
7928s the very least
7930s I see really no man are being retained
7935s for a Rowdy fan on this turn
7937s [Music]
7940s just going blood Mage four shots which
7943s will clear this up entirely yeah yeah
7945s this is fine
7948s play the stuff play as much as possible
7950s and then and hope the air Unleashed
7953s spells drawn off the top right
7955s yep thinking one one into the remaining
7958s four one that comes back off the reborn
7968s that's you know
7970s pretty much exactly what's in hand apart
7972s from this top deck right so
7973s [Music]
7980s that's fizzle from the Mind eater I'm
7982s assuming just from the bottom half of
7983s the card that we consume right now
7988s oh clear board one HP
7991s Silverwood Arkansas
7994s oh that was the draw or the Shadowood on
7998s death off the top was the best draw by
8000s some significant distance I think apart
8003s from what the dredge guy which would
8005s have been immediately lethal no it
8007s wouldn't right no it still would because
8009s the hero power cost zero yeah yeah still
8011s has to do it though right grow in
8013s impatient
8014s the only
8017s no that's gonna sound like now you're
8021s committing this and now you know the
8023s haunting nightmares are coming back down
8024s right like this is such a whole it's
8026s fine
8027s school teacher into unleash fell easy
8031s yeah school teacher I mean you do have
8034s school teacher predation predation so
8035s you can clear up some fairly large
8037s boards from this position
8039s does that pass again it's just passed
8043s again
8046s this is where the royalty fan needs to
8048s come down on the Arc of this and be like
8049s right aggro spell damage OH Ivy none of
8053s those are I-beam
8054s no nothing wow really well played for
8058s tonsoku there obviously the opening was
8060s super strong but just a clean end to the
8063s game
8064s how much is it actually 5 10 16 this
8068s turn yeah 16 this turn not close
8072s there you go and again I don't think
8074s what tonsoku did at the end of that game
8076s was you know rocket science or anything
8078s but it was clean right it was just no
8081s not giving Banner face anyway to
8084s basically Reno up to full more or less
8086s or like even like 15-ish would have felt
8088s like full from where tonsoku was sat so
8091s really well played there chipping away
8093s with those hero powers and showing some
8095s level of restraint to like the win there
8097s and console suddenly uh leading the way
8099s something
8100s yeah a good lesson into in how to
8103s exploit and abuse kind of the what
8106s linearity Relic Demon Hunter does have
8108s right it's not a linear deck by any
8110s means it's incredibly complex and
8112s branching and flexible and most games
8115s are different than the one you played
8116s before with Relic Demon Hunter in
8118s general however the one thing that is
8120s very linear is they really want to Reno
8123s by you having four or five Minions on
8125s board at some point during the game
8127s right they really want to do that and
8129s tansoku now twice with the frost DK and
8133s with the shadow priest has played around
8134s that super nicely this one I will say
8137s was kind of handed to him a little bit
8139s more because of the draw of the
8141s Shadowood on death off the top right
8142s otherwise he would have had to have at
8144s least thought about full committing onto
8146s the board records
8148s um however the one with the frost DK I
8150s think very very deliberately and
8152s carefully was played out in the manner
8155s where his hand was emptied of all small
8156s minions by turn five and not turn six so
8159s clearly tansoku has done the homework
8160s and again
8162s maybe this is some of what people were
8164s fearing right when people said Relic DH
8166s is not what it's cracked up to be
8168s um you know when you play this with the
8169s top 16 players in the world uh we're
8172s better at exploiting the weaknesses of
8174s Relic Demon Hunter than other people are
8176s and that's why we've seen more and more
8177s people uh leaning towards Outcast uh
8180s Demon Hunter in general as well as of
8182s course General holistic match-up
8184s concerns in terms of what you're
8186s building your lineup to do in Conquest
8188s what you're trying to Target that kind
8189s of thing because for example if you're
8191s trying to beat Druid Outcast Demon
8194s Hunter is on one side of that coin and
8195s Relic Demon Hunter is very much on the
8197s other in terms of the direct matchup in
8199s general so certainly lineup concerns
8201s will be the biggest Factor but it is
8204s going to be really interesting to me as
8206s this tournament pans out exactly how uh
8208s the win rate of outcast Demon Hunter
8210s versus relatively Hunter is going to
8212s panel and here we go dive into the next
8214s game and we are going to get hold of
8216s this Rogue here for tonsoku the last
8218s deck he has to win this matchup and uh
8222s again as I mentioned Rogue earlier but
8225s what do you feel about you know let's
8226s just call it Miracle Road for now so
8229s um what do you feel about how it sits in
8231s the meta is it like the fourth deck is
8233s it the third you know
8235s if you're gonna do that sure
8238s oh fell on two location on three draw
8242s four in hand off the belt this is going
8244s to be a rough game for banter um but to
8247s answer your question yeah it kind of
8249s feels like almost since since own
8251s graveyard was released ever since the
8254s play lots of cards in one turn and be
8256s rewarded for it kind of package for
8257s rogue appeared that every meta has to
8261s some extent been a miracle road waiting
8263s room right it's just like people play
8265s with the new cards people find some new
8266s decks and the good players are sat there
8269s going okay this is fun and everything
8271s but when do we tell people that actually
8273s the best deck is still Miracle Road
8277s um and I I don't necessarily think
8280s that's where we are with this expansion
8281s but I do still think that Miracle rug is
8284s very very very strong this matchup in
8287s particular though has got a little bit
8289s awkward because because of the lack of
8292s mailbox dancers your dracas are
8294s significantly smaller than they used to
8296s be you can still get big ghosts in
8298s general because you can pre-load a
8299s location right and then do what uh
8301s tansoko is doing now draca has to be
8304s played in that turn when you do it so
8306s without mailbox dancer it's hard to make
8307s massive weapons massive minions banter
8311s faces on Relic Hunter is much better at
8313s dealing with than they are just as a 14
8315s attack weapon hitting them in the face
8317s over time right so this matchup has got
8319s a little bit better for the Demon Hunter
8321s but this is never historically been a
8324s good matchup for the revolution and even
8326s to drill down the tracker Point like
8328s contoku's not even running it
8331s no he's like so like it's uh that's sort
8333s of the problem that you can relate to
8335s without those mailboxes so I'd love to
8337s see how this one goes though Shadow step
8338s kind of popping after some of this and
8341s the location might be a linking to
8343s action very very soon so yeah and when I
8348s mentioned that large minions were
8351s something you could deal with 11 elevens
8356s on turn four when you don't have a relic
8360s voltage
8362s it's a little bit above and beyond what
8366s I was referring to yeah Luke banter
8368s there with the correct visual response
8370s to this 11 11 is yikes
8373s um
8380s I was looking even like Rowdy right
8383s yeah I mean
8387s [Music]
8388s school teacher get the predation active
8391s and set something up next turn
8394s it could well be um
8397s because I do think naggling can really
8399s pull things out the bag with this deck
8401s there are so many good cards you can do
8406s okay that's not the end of the world
8408s that's pandao hear me out so rowdy fan
8411s face
8417s yeah
8419s push the five
8430s okay there's still plenty of juice for
8432s tonsoku
8433s and he'll just want to put himself in a
8435s position where this location is going to
8436s pop off once again next turn right if
8439s you can defend the um the ghost that's
8441s currently on board
8442s mm-hmm and he gets it I suppose
8445s basically do it again I yeah it's
8447s looking at the outcome on the previous
8448s turn obviously this way removed all the
8451s power immediately that it could have by
8453s going right twice but it's now left
8455s banter in a position where he needs to
8459s hit from the school teacher to even be
8461s able to clear the 11-6 this turn right
8463s whereas if at least one of the shots
8465s from the extinction had hit the 11-6
8467s he'd have a guaranteed predation clear
8469s on it this time
8471s concoction there three to face and kill
8473s off the one anyway but yeah I agree this
8476s would have to be what school teacher
8478s into Relic again
8480s high beam coordinated strike there's a
8483s few things it could be
8486s yeah uh none of those though
8487s unfortunately wow
8491s and again I feel like we just maybe
8494s didn't touch on this too much but this
8496s is an elimination match it is we're sort
8499s of whipping through this tournament very
8500s quickly but this is
8502s pretty much gonna spell the end of
8504s mcbanna face in their the first
8506s championship of the year
8509s Security will not do it just in case uh
8512s you don't have familiarity the way
8513s noggling's work noglings do not proc
8515s outcasts so that will not summon the uh
8517s the third Rush Minion to be able to do
8518s this third point of damage
8525s still not technically dead right because
8527s you can do this
8532s technically dead yeah no literally dead
8535s actually yes
8537s wow huge when you can see tonsoku there
8540s just waiting just knowing he's got the
8541s damage from hand he's gonna lock that in
8543s he's gonna win the series
8544s congratulations
8547s and there's the way from it panda face
8549s of course we've been talking about how
8550s good the benefit is as a player and I
8552s have no doubt he'll be back forth the
8555s next one but for now just
8556s congratulations
8559s really well played matchup I think so
8562s yes a few things obviously went his way
8565s but I think turn for turn no no issues
8568s on my end at least yeah again we talked
8571s about sample size right and I think step
8573s one these players are here if they're
8575s here more so in this system than any
8578s other we've ever had yes pretty much
8580s right like they deserve to be here
8582s because the sample size is monstrous
8584s right and the players have been trying
8585s to compete to make this happen you are
8587s an elite level Hearthstone player if you
8589s made it to this point once you get to
8592s this point the sample size shrinks
8594s enormously right so on top of playing
8596s extremely well you are going to have to
8598s have a few lucky moments to win a
8600s tournament like this it's just the way
8601s that small low sample brackets work in a
8605s card game so the couple of moments the
8607s tansoku had there being able to make an
8609s 11-11 on turn four for example drawing
8612s the shadow word on death which was such
8613s a perfect draw in the situation he drew
8615s it those are the kind of moments that
8617s you're going to need but you are going
8618s to need to pair the with just playing
8621s incredibly solidly throughout all the
8623s preceding turns coming before that as
8625s well which I think tan soap absolutely
8627s did and was a dessert winner in that
8629s point
8630s um harp leads though for banter Lorinda
8632s I'm sure you're the same banter good
8634s friend of yours as well
8635s yeah absolutely
8637s um for viewers of banterface of course
8639s um he's the one who's got to go through
8641s it for three more months gotta do it all
8643s again
8646s yeah no that is very true
8649s um there's a long road ahead of for most
8652s of these players obviously the the
8654s reward in a weird way for one of the
8656s players who who wins this tournament is
8658s to say okay job done I can I can relax
8660s and wait for the World Championship now
8661s and actually play HearthStone for fun
8664s unbelievably if that's the thing that uh
8666s that appeals to them so I certainly
8668s think you know back to the Grind is a
8670s hard thing to get yourself into and I'm
8672s sure banter will be down about this for
8674s uh for a couple of days not the only
8676s rough result banter as an Arsenal fan
8678s has experienced this weekend as well but
8680s I'm sure a given time he'll manage to go
8683s over both
8684s and Raven you must be loving this
8687s everyone's just smacking each other in
8688s the face with Hearthstone cards that's
8690s that's just you isn't it Raven I spoke
8692s about this when we started right like I
8694s was I was a bit worried about what this
8696s metal was gonna look like
8696s tournament-wise and then of course we
8698s saw the players of what they submitted I
8700s was like okay I mean this is what I've
8702s signed up for but I do think that you
8704s know as we've seen just in this small
8706s selection of games we've seen on stream
8708s it's not like oh just mindlessly do
8712s stuff right because if it was mindlessly
8714s do things tonsoku wouldn't have won
8715s right I think there was a lot of
8717s well-planned uh planned out uh plays
8719s there for in multiple games so I do
8721s think just because um some people I
8723s guess someone has to like control
8725s matters uh all three of you out there
8727s but um if like if you think aggro or
8730s fast games means they're easier in any
8733s given way not necessarily true there's a
8735s lot more rare weight to put on those so
8737s it's the most earlier decisions and we
8738s saw that play out uh pretty well in that
8741s series
8742s well I'd bring some Tidings because the
8744s other matchup in the losers bracket is
8746s still going on so I'm here to just tell
8748s you that you're going to cast some Wiki
8750s versus goyu and I'm gonna get out of
8751s here and leave you to it yet again thank
8754s you very much
8755s when you get up the uh you talk I'll get
8758s up the decklists
8759s I'm glad we are going to see a few more
8761s of these players uh especially since
8763s we're dealing with lower bracket
8765s matchups now so as we just saw with
8766s banterface loser of these matchups uh
8769s loser these matches will be exiting the
8770s tournament so very fitting I think that
8773s we at least get to take another look at
8774s two players that we have not yet seen
8776s this tournament again these players have
8778s put in three plus months of grind to get
8781s to this tournament I think you know the
8782s least we can do is put them on camera
8783s for a little bit so happy to see that we
8786s are going to be diving into another
8787s matchup
8788s yeah and we will um be checking out
8790s pretty interesting one I'm not sure
8791s exactly what point in the series we're
8793s jumping in because again the players are
8795s there uh you know are playing the match
8798s so we're just jumping into just
8799s basically see more Hearthstone it is
8801s gonna be one one I'm just not sure which
8803s decks are actually being used or banned
8805s or whatever but okay look at the lineups
8807s overall so uh goo has the pirate Rogue
8810s in there so that's a unexpected at best
8813s there is a mage in there that hopefully
8815s we can talk more about and I'm sure we
8816s will across this weekend
8818s um and also there is a druid on the
8820s other side
8822s um where they're weak their Wii U as
8824s well sorry
8827s because Mario party it's because the two
8831s names could so easily join together so I
8835s was like right hang on a minute Who's
8836s Who uh but yeah we are going to go into
8837s it it is 1-1 and then we are going to
8839s see a Demon Hunter on the top and ah we
8841s are going to see the Mage perfect on the
8843s bottom I tell you what we really need in
8845s Hearthstone Raven bonus Stars that's
8847s what we're really rounded out thing you
8849s know we really needed Hearthstone you
8850s can be winning all game and then
8852s suddenly the game just decides no we're
8855s gonna give someone else the victory
8857s you have that that is you are describing
8859s Hearthstone as
8860s well that's it yeah okay
8862s uh yeah looking forward to this one Mage
8864s was another one of the I suppose under
8866s the radar decks coming into this one
8868s um I know on ladder occasionally you'll
8871s queue into like infinite Alibi freeze
8874s Mage with light show and whatever else
8876s there's a Wing condition uh that deck
8878s sucks let's just get that out of the way
8880s now however this more aggressive version
8883s that tops out at deathhorn I do think
8886s there was a window for in this
8887s tournament
8888s um and I think a lot of people in
8890s particular have struggled a little bit
8892s with third decks and massively with
8894s fourth decks and this aggro Mage is one
8896s of the Decks that really comes in as
8898s like yeah okay it's it's just about
8900s there for the strategy I want to go for
8901s uh especially if you're you and you're
8904s just saying straight aggro that's my
8906s Strat you know like outright aggro in
8908s general and I like it as well because
8910s the reach of this deck is like sometimes
8913s like old freeze Mage style if not more
8916s right especially if you get a win rock
8917s like involved you can just burst from so
8921s far away it's actually kind of absurd so
8924s let's see how this one plays out but
8925s there's gonna be a lot of pressure
8927s coming up from the top there because
8928s this is the outcast Demon Hunter and I
8931s would say this is if it wasn't for
8934s Outcast being a keyword this would be
8936s called Miracle Demon Hunter if Outcast
8940s wasn't there right because you can do
8941s almost infinite turns it feels like
8944s sometimes
8945s I was watching you oh my goodness it was
8947s this morning that feels like a week ago
8949s already it was this morning I was
8951s watching you stream uh playing this deck
8953s and you did struggle in a couple of
8955s positions there was something that
8956s people generally do when they're you
8958s know getting their first few reps of
8959s this deck uh under their belt which is
8961s the second weapon not fatiguing you for
8965s like 15 after you've played it it could
8967s be a real problem with uh how much card
8970s draw the deck can actually generate
8973s and as the Exile come down as well now
8975s which is fair
8978s the backbone of the deck but one of the
8981s most impactful cards that you can have
8983s on board with this Outcast Demon Hunter
8985s because the amount of just extra cards
8987s you get that then get extra cards again
8990s for you uh like that was part of kind of
8992s the infinite turns I was talking about
8993s is truly ridiculous but yeah you then
8995s just being able to clear that up just
8997s remove that okay now I know at least for
9000s now my opponent's not basically going to
9002s create infinite cards
9006s security is going to be a pretty clutch
9008s draw here for week you otherwise this
9012s was going to be basically a hard pass of
9014s a turn I think a term where you'd have
9015s to just shut your eyes and go okay fine
9016s I guess I'm playing alveria and crying
9018s this term because you don't really have
9020s any other alternative that spends any
9022s kind of Mana whatsoever so I think this
9025s might just be a little bit of a Saving
9027s Grace uh Wiki I think is significantly
9029s behind the way this game stands right
9030s now especially because you has deathborn
9033s in hand already which is the Checkmate
9036s card in this matchup a lot of the time
9037s but that security is at least a draw
9040s that keeps him in it for Eternal two
9041s because it will convert into a big chunk
9044s of damage here if we wanted to
9048s and not necessarily for this matchup but
9051s one card I found like I was really
9053s impressed with was you know volume up
9055s because that allows you to just play
9057s potentially very late game plan if you
9060s really need to as well so if it comes to
9063s it U does have plenty of juice left but
9066s you are right if you can just get coin
9068s death born out for example clear this up
9070s make a wide board
9072s there's a lot of work needs to be done
9074s to recover from that
9076s there is and I think deathborn will be
9079s the card Chief in Wiki's mind
9083s because having drawn Wayward Sage here
9085s it looks like the turn is pretty
9087s straightforward but even if you are then
9090s going to for example just go straight
9093s face with all the Minions that you have
9094s on board right now with the helviria on
9095s board and then trade the whole area last
9097s just to play around that skeleton death
9100s row killing one of the one ones you've
9102s just made the perfect deathball board at
9104s that point right like no matter where
9106s the skeleton death rattles go
9109s yeah
9111s it's playing this that the problem you
9113s have as well sometimes is
9115s oh okay I didn't expect this I was gonna
9118s say
9119s you can wait too long for the perfect
9123s ball with this deck right you can be too
9125s greedy you can say oh I'm gone this
9128s thing doesn't get me enough damage and
9130s the more I played it the more I like a
9131s plate like this I don't know whether the
9133s damage should have gone face or the
9134s trades were fine
9136s um but either way I think cashing in
9138s this much damage whichever way you do it
9140s is okay it's not winning either game
9143s like you wanted to but it's worthwhile
9145s because I've had games where I'm just
9146s sat with this in hand and I just never
9148s get the board I want from it and then
9150s you just realize well I've just wasted
9152s turn after turn trying to create
9154s something crazy when something just
9156s decent would have done the job yeah it's
9158s very rough right this trade so I think
9160s if you make the play I was talking about
9161s right you play the whole area you go
9163s face with everything and you make one
9165s trade with the halveria at the end
9166s obviously that's the order that misses
9168s damage but it's the order that protects
9170s your skirt your uh Rush minions from
9172s being blown up by the skeletons if you
9173s do that no matter what you're conceding
9176s the game to coin death porn at that
9178s point pretty much the question though is
9181s is the play you just made conceding the
9184s game to other Hearthstone cards which it
9187s kind of is right like you I think the
9190s line that we queue has taken has to draw
9193s a weapon now I think if you have two
9195s weapons bottom 10 or bottom 15 or
9197s wherever from now you're probably never
9200s winning this game
9201s yeah I I think I agree and I do think
9204s that also the second Exile needs to make
9207s an appearance and do also true yeah
9209s because because that can really open
9212s some doors right into what you can do
9214s even if it's just um like a couple of
9216s Securities to refill the board again
9218s because unless there's a volume up into
9221s more death bonds uh Q is going to run
9224s out of them right at some point and if
9226s you could just hold on through some
9227s healing maybe and I still do it yeah
9231s what they can here to try and put some
9233s form of pressure just get five five down
9235s and that is a reasonable card not weak
9238s to death on of course but can get
9240s cleaned up with just other stuff or
9242s honestly you could just ignore it for a
9245s bit if they really wanted to big fan of
9247s the ignore it for a bit yeah yeah look
9250s at the handle this is good right yeah
9252s slitherspoon uh Arcane and Cold Case
9256s just gain a million from the cold case
9258s and the spell proc armor as well just
9260s make a board make a counter board on the
9262s other side of this
9264s hold on to the artificer does have that
9266s combo with their phone of course which
9268s does make a lot of sense to be able to
9269s hold on to for the long term as well
9274s just gonna hold and say you know what
9275s I'm over 30 Health against this aggro
9278s deck great
9283s okay Rush this stage does still draw two
9285s at this point I think yep second
9286s walloper
9288s and The Outsider
9290s the only thing gears missing maybe at
9293s this stage of the game is a uh
9296s uh Frozen touch or a keyboard right you
9299s know just to actually start pressuring
9302s back as opposed to defending uh which
9304s has done very well off so far but I
9306s think at this point now it'll be very
9307s much like okay once these two five fives
9310s are gone
9314s my keyboard you mean the Hearthstone
9316s card right and not just like he plays us
9318s some music because I know that would be
9319s a novelty for this stream right no no I
9321s meant they've done a new thing you used
9322s to only need them a mouse to play
9324s Hearthstone Rhyme now use the keyboard
9326s as well first time yes yeah yeah playing
9329s Hearthstone with a Guitar Hero
9330s controller is the new meta
9334s it comes outfit now though
9338s yeah they're gonna coin the deathborn
9339s get the triple kill with the help of the
9342s geyser as well I like this as well
9345s because something you learn pretty
9346s quickly with this deck is the artifice
9348s is not there to gain 100 armor right
9351s it's there to just be a thing and it
9353s gains you like four to six most of the
9354s time and that's fine yeah I mean if you
9357s had a one Mana one two that gave you six
9359s armor and then transformed into a tutu
9361s that dealt two damage exactly you'd play
9364s that card in every single deck yeah the
9367s first a while ago I was looking at these
9368s types of this I was like why is the
9370s artificer there I'm like oh well
9372s actually it's just good you know it's
9374s just good enough right nothing crazy but
9376s just good
9378s now I was gonna say is this gonna be
9379s Elemental into volume yeah yeah you'd
9382s love to see this with the finale
9385s oh it's all over
9388s oh pick the Frozen touch yeah there you
9391s go oh yeah oh yeah
9395s one of my it's probably my favorite Mage
9397s card since it's been released Frozen
9399s touch Frozen touch okay yeah I just love
9401s it it's just endless damage
9405s and the amount of games you play where
9407s your opponent actually just like gives
9408s you lethal because they kill your
9410s Minions that then uh infuses the Frozen
9413s touch and be like oh thanks yeah no
9415s problem this is smart by the way like
9417s weq's lost this game I'm not here to
9419s pretend that week you hasn't lost this
9421s game but he's still playing to his outs
9422s he could have played a sage there and
9425s played those predations for zero and I
9427s think a lot of people might have just
9428s autopiloted doing that got a 2-2 on the
9430s board but why why would you ever do that
9433s instead this way he's actually holding
9435s on to away with sage for a situation
9436s where it can be relevant like drawing a
9438s weapon for example and then having the
9439s outcast in hand to be able to draw but
9441s even then you're trying to live in the
9444s weird Twisted world where you're
9445s actually surviving for two turns to be
9447s able to do that right which you're
9448s absolutely not but the point I'm making
9450s is even in a world where we accused dead
9453s we all agree that weq's dead he's still
9455s focusing on actually making the correct
9458s play to try and find whatever slim out
9459s you can possibly find yeah exactly right
9462s there's no reason to jump out too early
9464s and just play the game right do what you
9466s can but either way maid's gonna get what
9468s look to me so a very comfortable win
9472s there and I think it's important we
9473s mentioned that earlier the pocket train
9476s took a very smooth win in their first
9478s match of the day also running a very
9481s similar list I'm not sure if it's card
9482s for cards but also running this Mage and
9484s the more I played this and I was like
9486s you know what if I was taking this
9487s approach I wanted Agro decks I think the
9490s Mage would make it you know if I could
9491s have tested every deck everyone
9492s submitted I think I'd end up with Mage
9494s on my lineup I like it a lot yeah Raven
9497s always on the Quest for the quad aggro
9499s lineup if he can if he can find it
9501s whatsoever but yeah already picking up a
9503s win with uh Mage again no real
9506s confirmation of what the other Decks
9508s that have won yet up to this point I am
9510s curious as to whether we're going to see
9511s this Rogue from you you called it pirate
9515s robe I object to that name uh this is
9517s weapon Rogue it just plays Pirates
9519s because you need to play pirates in
9521s order to make the weapon big I don't
9522s think this deck ever wins by playing a
9525s whole bunch of pirates and hitting you
9526s with them it wins by making massive
9528s weapons I said pirate Rogue because
9530s donkey Falls a pirate Rogue so well then
9534s forward any complaints to a donkey
9537s please I will I will indeed I am
9539s checking out though because you can't
9541s see I guess what was done but I can make
9543s a scene
9547s uh looks like true weed took a win okay
9553s and
9556s first one
9559s uh and death knight beat Druid in game
9562s one so accused death knight beat Druid
9564s and then the Druid won game two and then
9567s we'll just see game three dimension
9572s I mean I believe you but it currently
9574s says the death knight
9576s doesn't make any sense
9581s [Music]
9584s thank you
9586s okay anyway opposite way around but who
9588s cares let's see what's going on we're
9590s getting to the next game either way yes
9596s more importantly we have hit the deck
9599s that I wanted to talk about so yes here
9600s we are with weapon Rogue
9604s um and you can see like yes there are
9606s there is a stack of pirates in this deck
9608s right but honestly the primary function
9610s of why pirates exist in this deck is the
9613s lower half of the text on swordfish
9616s that's it they serve no other purposes
9619s [Music]
9622s do serve a purpose yes so you have heard
9626s of me exactly
9632s kind of keep going to be looking at here
9635s it's just one weapon going on here is
9637s this well what do you make of mic drop
9639s have you you know looked at the card
9641s that much uh do you have any strong
9644s opinions on the card in this deck
9645s because it's card drawing an aggro deck
9647s which is normally pretty good
9651s your weapon there
9652s and kind of exactly what you want and
9654s this is basically the dream curve
9657s overall the problem that you're going to
9659s run into here for you like say this was
9661s against Relic Demon Hunter
9663s coin weapon into mic drop is the easiest
9666s snapkeeper they've ever seen in my life
9668s right because you don't particularly
9669s have to worry about their board for term
9671s one turn two turn three most of the time
9673s against Relic Demon Hunter you just want
9675s to make a big weapon and hit them with
9677s it over and over again and play as few
9678s minions as possible this is Outcast
9680s Stephen Hunter so you have the opposite
9682s problem where you're gonna make one big
9684s weapon they're gonna make infinite
9686s minions and hit you with them so going
9688s coin weapon in to buff your weapon is
9691s probably going to be too slow in general
9694s um however I don't think the debt really
9697s has another strength to play towards uh
9701s in order to be to be able to counteract
9703s that uh sorry counteract that
9705s specifically you do have a fan of knives
9706s in the deck which can be your go-to card
9708s for actually being able to scam a win
9710s against Demon Hunter a lot of the time
9711s but in general you are just going to
9713s find yourself behind on board in terms
9716s of minions and just trying to race its
9717s effective position here what did you
9719s think of the Corsair that term because I
9721s think it was an option to just hold on
9722s to it right because it yes it soaks the
9725s three one ones fine but it could
9727s potentially just do that next turn
9728s anyway but with other minion backup do
9731s you think it was worth holding on to or
9732s do you think
9734s I like playing it I think I think if the
9736s best case scenario happens and this
9738s three three eats these three one ones
9739s like you will do a backflip enjoy it
9742s like that would be insanely
9744s yes I'm not sure whether his athletic
9747s capabilities will allow that or not but
9749s he will certainly have the inclinations
9750s to try and do a backflip enjoy
9754s foreign
9759s looking for Jolly Roger fan of knives
9762s whether that was ever worth looking for
9764s in the Mulligan for this kind of
9765s situation yeah I personally would argue
9768s no and I think the way that you has gone
9770s about it is very very good because now
9772s you can even see because the start has
9775s been a little bit slow again
9778s I hesitate to call Ceno predation slow
9781s but it's not you know three or four more
9783s Minions on the next turn and that means
9785s that you has actually been able to use
9787s the weapon for a little bit of board
9788s control and is now winning on board uh
9791s thanks to that filet fighter as well
9795s weapon coming out now though
9798s I didn't really get some juice there and
9800s get some Outcast played which will be
9801s very very soon indeed
9804s it's gonna go back to you now
9808s yeah really important which pirate you
9810s point this at
9812s hmm
9817s you weren't being sarcastic then right
9818s no it wasn't genuinely was important you
9822s always sound sarcastic and I was like I
9824s don't know why you're being sarcastic so
9825s it is important because one's Undead as
9827s well one's an undead pirate yes yeah
9831s and you very specifically just wanted to
9834s see Pirates there I think I imagine
9836s there is an argument in some worlds that
9838s you want to go fishing for a specific
9839s Undead instead but oh sure not in this
9842s spot no no I guess it matters which one
9845s you choose right one way or the other
9849s still though not looking too bad can
9850s trade off this one one which I do like I
9853s think the one two can easily make the
9854s trade there
9855s [Music]
9859s what they like is this a just lock in
9861s the eviscerate here or something
9866s probably be done next term with mic drop
9868s worst case so if you you traded
9873s yeah yeah so I think a lot of the
9875s counting here was how much this mattered
9878s in terms of
9880s shooting the one one with the 2-2 and
9882s then going face with the swashburgler
9885s instead that deals one less damage but
9886s you have one extra Health on one of your
9887s minions
9889s um but I think
9890s uh you appreciates that he needs to be
9893s looking for a two-ton lethal setup here
9895s so even without using the mic drop which
9897s again remember was kept in the Mulligan
9899s and now gone basically unused on that
9902s giant weapon that came down whether he
9904s can try and find some sort of two turn
9906s lethal setup and now I think with the
9907s I-beam haven't been used he's gonna be
9909s in a lot of trouble here yeah that's
9911s what three cards
9919s face outside a very very clutch
9924s no damage though no direct damage in
9926s hand means there is now a window a very
9929s very significant one at that
9932s [Music]
9937s it's just gotta be weapon mic drop right
9939s yeah no other play
9941s and it's just too much damage to pass up
9943s because you know you can't lethal the
9944s mistern right so you may as well start
9946s stacking the damage next to it as well
9948s of course have to make a trade there's
9950s too many little things that could go
9951s wrong I think
9952s [Music]
9956s yeah there are situations where against
9958s Outcast Demon Hunter specifically you
9960s would trade individual minions off the
9962s board here because that reduces the
9964s amount of attacks your opponent can make
9966s to buff Rush Minions that is completely
9969s irrelevant in this situation because one
9971s they have nothing they'll be able to
9972s attack face with you afterwards and two
9974s you're at four so if anything is able to
9976s attack you in the face you're dying
9979s the chance of workouts now
9982s it's only like dark Raven right because
9986s the weapon dead anyway doesn't matter if
9988s Glade Tire's drawn no it's dead
9991s is it only dark Raven with like
9994s something else to rush
9996s because I'm thinking it's you thinking
9998s can I push this two phase oh in terms of
10000s leaving the two two up yeah yeah dark
10002s Raven is one of the few punishes for
10004s that yeah yeah
10005s again because it's such a such a tight
10007s game it's something to think about right
10009s and I'm sure that's what you were sort
10010s of thinking about and counting up there
10012s because if you can push an extra two and
10014s then just say well I'm dead to the same
10016s things whether I push two or not you
10018s take that two extra damage yeah I think
10020s the fear then also just becomes uh
10024s I guess you've got to give additional
10025s outs for like Wayward Sage into and
10028s you've generated three damage right like
10029s that kind of stuff as well oh I guess so
10031s true yeah
10035s the damage Stacks are so quick from that
10038s yes it does
10039s oh Draco says huge
10042s dread corset is such a big deal because
10044s the remaining direct damage there's what
10048s one predation but then there's dispose
10049s of evidence and the second glaivetard
10051s those are the things that are dealing
10052s damage from off board
10054s so is this like Jolly if this if this
10060s corset
10061s oh
10063s yeah I know I don't like it just asking
10065s if that's the case
10067s because it's all that fits right because
10069s you don't want to play corset and leave
10071s a minion up because you're dead to the
10073s same stuff we did to life oh sorry sorry
10075s more stuff yep
10078s all right look away
10084s oh
10086s hey look when it comes to the spring
10087s championships you do what it takes this
10090s is a real Look Away moment but it is
10092s absolutely what's necessary
10095s I think about holding the swing
10099s the
10107s gives more Mana next turn like more
10109s wiggle room right
10115s [Music]
10118s wow
10120s wow how is this this close
10124s oh it's the Hollywood pass you can tell
10128s how demoralized it is because he didn't
10129s impress the demon on the hero power
10131s button
10134s foreign
10136s [Music]
10143s about right now you're very confident
10146s you can just get enough power in play by
10148s drawing the extra pirate to comfortably
10151s set up a two-tone leaf
10154s well uh Suddenly It's the record that
10157s does anything now
10158s oh absolutely oh I guess there's a
10160s hundred cards because it's yeah it's a
10163s threatened exercise oh here we go here
10164s we go here we go
10171s there's only three Mana left glaves Hall
10173s cannot be played anymore
10175s fellerin cannot be played anymore
10178s mysterious middle card
10180s [Music]
10181s studies
10182s studies okay so this comes down anyway
10185s because it reduces the studies right it
10187s reduces
10190s yeah and if you are looking for I-beam
10193s let's say it wouldn't reduce the I-beam
10195s anyway yes it's better to do it in this
10197s order
10200s pay one manner to produce one manner
10203s well correct does does generate a card
10206s but like you said the I-beam is the slap
10208s in the face of this play yeah the card
10211s from the studies is pretty much now
10213s going to be free
10214s by playing this first and then playing
10216s the study
10221s it's like exclusively I-beam at this
10223s point yeah it doesn't matter so you do
10225s do it you do do it this way around yeah
10227s I like this
10230s and then do you have enough to clear up
10232s you do right
10233s yep yep yep yep
10235s [Music]
10240s this there's one of this left in the
10241s deck right there was an abyss the the
10243s second of this was the door of Shadows
10245s uh not a door of Shadows uh the shadow
10247s of demise
10250s yep
10254s yep so many options Infuse doesn't
10257s matter yes you can't kill any of the
10260s cards off so
10261s as you need to go on for a card fan oh
10265s that's not okay
10266s there's another draw there
10279s that's one off is that one off yeah
10283s oh my God
10289s at least at least Q has good trades if
10292s he needs them right
10295s the value trades the whole board away
10302s of course
10304s it's washed swash burglar okay
10314s well again just setting up lethal
10317s there's an I-beam there's no Exile
10319s anymore
10320s there's a little bit more healing
10322s yeah
10324s yeah yeah yeah
10327s oh my God
10329s would you like more cards
10333s Exile how is no one dying why is
10337s everyone still alive what's happening
10340s Raven they're both being so flashy but
10342s not getting anything done
10345s where are the cards that say damage on
10347s them yeah it's like I'm in a meeting
10349s where people just talk about buzzwords
10351s all the time
10353s could have been an email yeah exactly
10357s nothing's getting done
10362s oh my God just now
10364s how many security people did we hire
10367s it's endless
10377s finally finally a gnog
10386s weirdly enough obviously the Port
10388s Clinton very important but the other Ivy
10391s is so big right because yeah 13 now is
10394s Feels So Far Away
10401s four seven eight nine right harmonic hip
10405s hop is deal one damage and then buff the
10407s weapon right yes it is okay
10411s [Music]
10415s what a brutal game those i-beams
10419s actually coming in super super clutch
10421s rain was just talking about them but
10423s then with the harmonic hip-hop draw so
10425s that's one damage and buff the weapon
10426s the weapon itself could have found the
10428s pirate then he had Moonbeam in hand for
10430s another two damage as well so those
10432s generated i-beams actually were crucial
10435s for stabilizing the health total for weq
10437s there at the end which is absolutely
10439s crazy
10440s unbelievable that both of those players
10443s just essentially found themselves
10444s hanging around on single digit Health
10446s with the other insanely damaging aggro
10448s deck just being unable to get over the
10450s line against it just a game of digging
10453s for outs and various methods I think uh
10457s agency and control right as to how to
10460s look for the outs what sequence to play
10462s things in dig from the deck dredge so on
10464s so forth
10465s um whereas Wiki was just Wayward sage
10467s and just playing cards trying to find a
10469s way to get out of it it just was not
10471s coming in the end I did like that really
10473s nice moment of sequencing at the end
10475s just caught it just he was doing it
10477s where I said well hang on you're looking
10479s for exactly I-beam here right so playing
10481s The Outsider before the I-beam doesn't
10484s actually ever achieve anything because
10485s the game's where you win you're
10487s discovering I-beam here since this
10489s moment exactly there yes I-beam comes
10491s down and the fierce Outsider is still in
10493s hand which means that fears and Outsider
10495s can then potentially come down the next
10496s turn and continue to be a Mana discount
10499s and save you a manner on the following
10500s term which I think is a very nice moment
10502s of recognition Under Pressure therefore
10504s but still 2-2 game five Raven it's all
10507s on the line if it's as tense as that
10510s game then we're going to be in for a
10511s treat yeah it is and I think what's the
10514s craziest thing was it's not like because
10516s we've seen this I mean cast long enough
10517s to see at all but we see it where both
10519s players are just top decking and they're
10521s drawing like oh
10522s it's just a four four or you know it
10524s just doesn't impact the win of the game
10528s both players were doing loads of stuff
10529s right they would
10531s they would generating cards
10533s cards none of them were quite get in
10534s there it was such a tense ending uh to
10536s that one so like you said it does mean
10538s that it's just gonna be a one
10541s of these player so let's get right into
10542s it it's gonna be the the pirate weapon
10545s swordfish Rogue on the bottom there for
10548s Q going up against the priest now for a
10552s weekend
10554s double Jolly Roger star is absolutely
10556s huge though in what will be a battle for
10559s the board in the early game
10560s like I said this is one of those
10562s match-ups where the Pirates are going to
10564s come into play and honestly you know as
10567s much as I stand by my words with the
10569s makeup of the tournament with all the
10570s aggro majors and aggro Priests and other
10572s matchups that you are going to play
10574s you probably will be have to be playing
10576s for board quite often with this deck uh
10578s the matchups I think you want to play
10580s are the ones where you just make a
10581s massive weapon and go face with it but I
10583s think you here will be delighted to see
10585s double Jolly Roger in there
10591s really awesome okay
10598s Wiki's hand is not too bad
10606s ah some some cards
10610s yeah for a second I thought they fit the
10612s pool it did look like it was it all
10614s picked this is the easy mind eater ever
10619s some people just have the Infectious
10622s gorging you know like they just have to
10624s play that card
10626s okay
10630s hurricane
10633s so nice again the priest does have
10636s access to AOE but it's a little bit in
10638s the future but for now a week who so Q's
10641s gonna be able to put on
10651s uh always makes me happy to see uh
10654s priest steel cards from the opponent and
10655s then just be completely unplayable
10657s that's what we call Justice in the
10659s business
10664s yeah that one looks a little bit better
10665s on this side of the board
10669s foreign
10674s [Music]
10680s where are the attacks going is the big
10682s question here though I think
10689s most efficient thing you can do would be
10690s to send your face into the three attack
10692s minion but then you are taking three
10694s which I'm sure is there going to be a
10695s fear in this matchup we saw already in
10698s these aggro base matchups just how
10700s important those Health totals can be
10702s going into the late game
10707s yeah it's so tricky
10714s such a difficult decision the priests
10716s can either have like a bit more of a
10718s thirsty style hand or a Ford focused
10720s hand right and if only you could know
10723s which one they have because it would
10724s dramatically impact where this weapon
10726s goes
10737s I'm ready for these uh swash Burgers to
10739s cause Havoc though
10741s foreign
10743s [Music]
10746s got to think about how long this game is
10748s going as well and whether
10751s you know using uh dissonant hip-hop in
10754s that form as the more usable of the two
10757s is actually worth doing at some point
10758s over the course of the game obviously
10760s not here because the Batman term was
10761s just so strong
10762s but he's got to decide I think whether
10764s that card is just gonna sit there and
10766s never be played or whether he actually
10767s needs to try and get some value out of
10768s it over the course of the game
10774s good
10779s I wonder
10785s I think you hear really trying to just
10788s plan out
10790s what the future looks like with this
10792s hands It's Tricky again it's not quite
10794s the same
10795s but it reminds me of like you know
10796s weapon Rogue without the weapon right
10798s because the weapon would unlock so much
10800s of this hand and it's just not there
10806s yes there's the deadly poison that can
10808s really help out but it still doesn't
10810s feel great it doesn't no
10813s it might just be burglar time I think
10815s you are going to need something just a
10817s little bit extra to get yourself out of
10818s this position
10822s uh no
10824s yeah that is
10825s bad for one of them
10830s no I don't think you're wanting a better
10832s word at all Raven I think that's exactly
10833s the right word
10837s okay not necessarily better but if you
10839s want a more creative word maybe go there
10841s but bad pretty much something up I mean
10844s if he just has the best possible draw in
10846s his deck for the next three turns
10847s playing that one eight might actually be
10849s quite useful
10851s I'm ready for it you know what I've
10853s changed my mind best possible outcome
10855s yeah
10867s look at all these mind eaters though
10868s like it's a hugees
10874s yeah and I think that answers the
10876s hip-hop question right is I don't think
10878s there's any real need to get that car
10879s played at any point because he has so
10881s much value remaining with the Mind
10883s eaters that he's always gonna have
10884s things to do and even using your
10887s opponent's deck specifically dissonant
10890s hip-hop is still going to be one of the
10891s weaker cards that you can possibly get
10892s out of their deck and uh you may have
10895s noticed those aren't Pirates
10899s uh getting a quick check one is some
10902s knives
10903s one's an orc one's a goblin none of them
10906s are pirates right well one is the act of
10909s dropping a microphone
10912s it's not actually anything is it a very
10915s nebulous concept
10916s look I'm saying what I see so I can do
10923s so is this just gonna be just throw
10925s stuff down here there's deadly poison
10927s with Corsair and swashburger maybe not
10929s necessarily in that order but
10935s the weird part as well is we're still in
10936s the phase of this matchup where both
10938s players are sort of juggling for
10941s just control the actual board like okay
10944s maybe until now and because neither
10946s plays actually managed to push a lot of
10948s damage so it's not like one of them can
10950s say you know what I'm going for it all
10952s in and just start pressure in I actually
10955s really really like that option uh from
10959s you I think
10961s as much as I was talking about whether
10962s Wiki is going to use dissonant hip-hop I
10964s think you specifically want to use
10966s harmonic hip-hop to win the game right
10968s like it would be much better for him if
10969s he was starting with a four base attack
10971s weapon don't get me wrong but in the
10973s position that he's in I think big weapon
10975s go face with minions is gonna be the
10977s best he can get so in order to do that
10979s he kind of just has to jam it that term
10981s while it's in that form even though just
10982s you know straight up efficiency per Mana
10985s wise the deadly poison swash Burglar
10987s play was better I think that card just
10989s had to get played in that form before it
10992s flipped the next turn to be able to go
11000s it's not like it's starting to just
11001s overwhelm you just a little bit right
11003s now
11004s the swashburger's got something magical
11011s multi-strike
11012s I mean whack that and the deadly poison
11015s on go face hope for the best
11018s is there any other option because I
11020s don't see it
11021s it's you go deadly fillet fire mic drop
11025s right I think instance
11030s the multi-strike doesn't actually
11031s achieve that much yeah I mean I was just
11034s thinking of spending manner honestly but
11036s yeah I didn't really think about the mic
11037s drop
11040s foreign
11042s coming back the other way so you're dead
11044s to five but there's no way to not be
11046s dead to fight I guess if you're using
11048s the filet fight you can just shoot the
11049s three one and then you are alive to most
11051s things you're still Minecraft right so
11054s you still might drop yeah
11056s hello
11059s [Music]
11061s hello hello
11067s is it me you're looking for yes
11069s eviscerated was exactly you
11072s do the thought your right hand
11077s well this is huge now suddenly
11080s miku's just dead just dead
11084s come on it's not really again just like
11085s the bad thing there's not really any
11086s other good ways to phrase this
11089s deceased stop listening he is an X
11092s priest
11099s s
11103s yeah look at you just already locking it
11106s in is he a missing first
11112s come on
11116s foreign
11116s [Applause]
11123s relief the two cards from the mic drop
11126s specifically dread Corsair for
11128s additional security so you had basically
11130s no hope no fear of dying on the
11133s following turn fillet fighter down the
11135s 3-1 put the 3-3 on in the way tanking a
11138s decent amount of damage at that point
11139s and then the eviscerate for that extra
11141s security
11142s once again made a liar out of me I said
11145s if you got the best draw into the best
11147s draw into the best draw playing title
11149s Revenant on eight might just end up
11150s winning you the game and I think there
11152s were moments where you saw you counting
11155s that right you saw him going over his
11156s cards okay this one six this on seven
11158s Revenant on eight maybe I get there but
11161s finding that of this off the mic drop
11163s just meant that it ended on seven at
11165s total revenue did not come into play at
11167s all massive swing in the end and I think
11169s huge relief for Q as well because I
11171s don't think that's really the matchup uh
11174s he was looking for against other aggro
11176s decks with the lineup that he'd gone for
11179s again I think just in time as well
11180s because the uh like the weapon I was
11183s talking earlier on without the weapons
11184s having for a dagger that wasn't
11187s achieving anything but just picking up
11189s the weapon just in time and we can see
11191s almost exactly just in time to get
11193s enough swings in to make it work and get
11195s the damage there and again very similar
11197s to the weapon Rogues of past uh being
11199s able to just if you can just make it in
11202s time the damage Stacks so quickly that
11204s you run away with it but welcome back
11205s lorindo what do you think of that match
11207s that was incredible um every minute of
11209s that I had no idea who was going to win
11211s which made prepping for this part quite
11213s difficult but as a bigger picture fan as
11216s a Fino fan
11218s um this is really bad news for uh
11220s banterface as well as Wiki the bigger
11222s picture is those two are both tied on 21
11224s points this year game RPGs long way back
11228s on 18 already
11229s so now banterface and weak you have both
11231s been knocked out and there's only one
11234s America's spot for the world
11235s championship so they're gonna be
11236s fighting each other they both wanted
11237s each other to win this tournament so
11239s they could just Freewheel for the rest
11240s of the year
11241s they've got to go for every single point
11243s they are looking for rank one finishes
11245s now to fight each other out of this and
11247s yeah on top of all the obvious stuff
11249s that's going with this tournament that
11250s America's region spot which is close to
11252s my heart is you know we're gonna have an
11253s America's world champion this year
11256s um
11257s excuse me that was dismissive chuckle is
11261s the answer to that
11262s yeah why did I try this with ravenous
11264s subtle in the room I don't know but yeah
11267s one after like eight years of just
11270s presenting you facts and data and Europe
11272s just winning more by a lot and you
11275s continuing to argue it we've reached the
11277s point where I'm just gonna roll my eyes
11279s and dismiss it it's just not worth
11280s challenging anymore
11283s so which European's going to win then
11285s subtle
11286s which European's going to win Worlds the
11288s world's this tournament both I mean the
11289s win of this tournament let's say
11291s the advantage right the answer is pocket
11294s train for all questions so it didn't
11296s really matter I suppose what Clarity
11298s clarification he learned his modesty
11299s from you I hear yes yeah very much so
11302s yeah
11304s um but that round is in the books and um
11306s we are going to try and get a winners
11309s match after this one before we go into
11310s the the final round of games where we're
11312s going to try I believe and show every
11314s elimination match which is is good which
11316s means I think it was Ill but two players
11318s eliminated from the tournament during
11319s the course of this event that's that's a
11321s big increase so we are going to go to
11322s break now and get that all set up for
11324s you uh so we'll be back in just a moment
11326s with people starting to get into day two
11328s which is what we all came to see
11333s foreign
11336s [Music]
11349s [Music]
11360s [Music]
11382s [Music]
11405s foreign
11410s [Music]
11415s [Music]
11429s [Music]
11442s all right
11461s [Music]
11478s foreign
11493s [Music]
11506s [Music]
11516s [Music]
11518s thank you
11525s [Music]
11536s [Music]
11544s [Music]
11549s [Music]
11557s [Music]
11564s foreign
11566s [Music]
11572s [Music]
11593s [Music]
11610s [Music]
11619s [Music]
11624s foreign
11626s [Music]
11630s foreign
11635s [Music]
11661s [Music]
11672s [Music]
11687s thank you
11690s [Music]
11701s foreign
11705s [Music]
11751s fingers
11764s welcome back everyone we are ready to go
11766s with our next setup of matches here I'm
11769s Raven joining me of course is TJ and
11771s Edelweiss going to be bringing you some
11772s of the matchups here at TJ we have
11774s requimm versus Levick coming up in this
11777s winners match uh you seem shocked you
11780s seem surprised you seem happy I'm not
11781s sure what those emotions are on your
11783s face but how you feeling about this
11784s matchup
11785s All the Above All the Above emotions
11788s also like still I'm so close
11792s at the same time
11794s I know we're very we're very close uh
11797s button heads
11798s um yeah I know this one this one should
11800s be good I know it's it oh I I can't move
11804s a little bit if I just you know
11806s I'm gone I just leaned back and I'm gone
11809s um I feel like we're on some sort of set
11811s of like uh guess who I don't know if you
11813s guys have that game over on your end of
11815s town but uh when we flick down the
11818s little pictures of people when you ask
11819s questions to describe them I feel like
11821s that's where we're about to set up as
11822s but uh getting back to the point as you
11824s do like to derail a couple of times in
11826s TJ at Levick versus requip in this
11828s winners match up there did did you
11831s expect these two players to go through
11832s into winners and uh who do you expect to
11834s do well here
11835s oh yeah
11837s um I expected this uh both players an
11840s insane amount of experience Levick was
11842s probably the breakout star of the
11844s official competitive system for 2022 uh
11847s I would say and then requiem's been
11850s grinding for a while and it's been cool
11853s to follow requests like uh journey
11857s through qualification over the course of
11859s the beginning of this year
11861s um because you can follow along with
11863s them when he streams so I'm excited to
11866s see this one
11867s another device like uh now we've had a
11869s few matches done on stream and you know
11871s you can see what the players have
11872s brought here are you expecting anything
11874s crazy is there any particular deck from
11876s any of these players that's a highlight
11877s for you that you're going to keep an eye
11878s on is there one player that's got a step
11880s above the other Maybe
11882s well I was sad to see tonsoku and the
11885s interface have to face off against each
11886s other tansoku taking the win there I
11888s think the most interesting deck brought
11890s is gyu's weapon Rogue now the one
11893s different Rogue being weapon instead of
11895s miracle and I didn't think it had much
11898s of a shot against the aggro decks on the
11901s opposing side there I think it is mostly
11903s there to face Relic demon Hunters so
11906s we'll see how it is able to match up
11909s against the remaining people in this
11911s event but I'm very excited that it
11913s managed to sweep through
11914s yeah and and TJ when we've been looking
11916s at bands I personally was going into
11917s this tournament just assuming death
11919s knight was going to be Mass band we've
11921s seen a couple of frost dks so out so far
11924s do you think that's in the correct
11926s decision from players that have been
11928s leaving say DK up for a matchup or do
11931s you think Frost DK is too dangerous
11934s ah the line of dependent right I mean
11937s obviously
11938s um Frost death knight was on everybody's
11941s radar uh coming into the event
11944s um whether it's a deck that's going to
11946s be brought by them or whether they're
11948s gonna have to face it from their
11949s opponents just because it's strong at
11951s basically every level of play so I'm
11953s sure that the players are leaving it up
11955s in their testing or in their strategy
11957s for building their lineups uh figured
11960s that they would have an answer for it
11962s and then you know I think the big
11964s surprise to everybody is blood death
11965s knight and maybe it's lack of presence
11968s in the meta game
11971s um because you know everybody it's the
11973s number one Tech to complain about right
11975s now right is the blood death die maybe
11978s that'll change
11979s after uh you know the weekend as meta
11982s starts to shift still very new
11985s um but only two players brought it one
11987s of them's already eliminated and then
11989s the other one we're gonna be seeing in
11990s this matchup so
11992s yeah and uh this is well I advice how
11994s are you feeling about Druid some of the
11996s players have been bringing that because
11997s druid
11998s felt like it was going to be brought but
12000s then we've seen it's been generally you
12003s would say targeted like do you think
12004s through your Druid players can get the
12006s work done
12008s you know the Druid that I expected to
12010s perform the best against the aggressive
12012s decks people have brought was surrenders
12014s and surrender is now eliminated from the
12016s event so I think some of these Druids
12018s may end up struggling against these
12020s aggressive decks there is a lot of armor
12022s to be had but you do have to spend your
12025s early turns ramping and without scale of
12027s inyxia that ability to deal with early
12030s wide boards is
12032s not really there and I've heard as we've
12035s just taken a look at the miracle Rogue
12037s Lister from Requiem what would you guys
12039s make of draca because I've heard I've
12041s seen people on Twitter discuss it like
12043s yeah you never put draca in the deck and
12045s we've seen some people bring Miracle
12047s Rogue with and some people without I
12048s don't know if either of you two here
12050s I'll pitch this one to both of you as to
12052s whether you have been played much of
12054s Rogue whether you're a fan of Draco or
12056s not in the current meta
12057s [Music]
12060s to run two five Mana cards and it seems
12062s everyone's brought Azara I don't think
12064s there's anyone who brought Draka instead
12066s of azshara
12067s and that can just be a little
12070s challenging for a deck that wants to be
12071s filled with inexpensive cards so we'll
12074s have to see how the Draka Bringers
12076s perform versus the non but it does give
12079s you a little bit of an edge in certain
12081s match-ups you know something like a
12083s relic Demon Hunter where you can have
12085s this off board damage that you can just
12087s keep swinging uh without giving the
12089s minions to heal off of
12091s yeah what do you think TJ I know you've
12093s played uh or you have played a decent
12095s chunk of America Rogue in the past but
12096s uh would you play drakka now do you
12099s choose to step away or is the fact that
12101s not many people are playing it a reason
12103s to bring it because they're not
12104s expecting the weapon
12106s no I I it's it's a little too clunky in
12110s in the deck I feel I played around with
12112s it
12113s um and
12115s you in theory on paper you'd say yeah I
12117s need another payoff card right I can't
12119s just rely on graveyard for my giant
12121s turns I need some one more thing to kind
12125s of reward me for playing a bunch of
12128s cards in a turn right
12131s um but if you want to have sort of that
12133s weapon Style
12135s gameplay to sort of go over the top and
12138s have that big weapon that keeps swinging
12140s then you might as well just play the
12141s weapon Rogue right if the meta is
12145s um asking you for for that answer
12147s uh so I don't know I feel like the
12150s miracle Rogue without Draka fits sort of
12154s this it's
12156s like faster than the control decks but
12158s slower than the agradex kind of feel
12162s um and I think that that's its that's
12164s its thing I don't think that adding
12165s draca to it really uh changes too much
12168s except for maybe giving you a little bit
12172s of an extra Edge in specific matchups
12173s and just while waiting to get into the
12176s uh the next match that we uh we all set
12178s you know before anyone's too worried we
12180s uh we are getting the match ready don't
12181s you worry I'm worried Raven I'm really
12183s worried because you're still here and if
12185s you're still here that means we're not
12186s casting Hearthstone
12187s I can leave I think I think I can leave
12190s oh I think we actually go check out the
12192s brackets never mind
12193s I'm stuck I'm stuck I'm stuck squished
12197s next to you guys which uh you know it's
12198s fine it's fine uh we can check out
12200s grouper B here
12202s um Casey of course we saw what feels
12204s like a while ago now uh on stream uh
12206s backed up by some nice music gamer rvg
12208s there as well in that sort of a winner
12210s section uh with Sally I don't even want
12212s to look at this I wish we didn't go to
12214s the bracket now because I just can't
12215s look at surrender's little face in the
12217s elimination oh it's been eliminated it
12220s hurts my soul as one of my favorite
12222s players of all time of hearthstone but
12224s uh you know what do you guys make of
12225s this bracket so far
12230s well we saw Casey take that win over
12233s surrender and gamer RPG uh you know
12235s ladder grinder I don't think we've seen
12237s much of gamer in you know tournament
12240s success so they're really going to get a
12242s chance to prove themselves here where
12244s instead of qualifying into a massive
12247s tournament it's just straight to the top
12248s 16. so very different setting from what
12251s they're accustomed to qualifying into
12253s and I think they're happy with around
12254s one win in this group C we have a pocket
12257s train versus Walder I think it is and uh
12261s Han soku managing to take that win over
12264s banter that was another tough one for us
12266s to watch but uh you know it's it's fun
12272s you happy TJ
12274s hey I'm also a big MC interface fan
12278s um
12279s uh but you know back in the day though
12281s his old stuff uh none of his none of the
12284s new stuff that he's been coming out with
12286s but one of the best DJs in the
12288s Hearthstone scene yeah what did did you
12291s go mainstream and they just got worse
12292s two yeah two two mainstream for me you
12295s know back when M.C bannerface was you
12297s know one of those uh underground uh MCS
12300s you know back in the the 50 viewer days
12304s uh you know that's that's when I tuned
12306s in uh but this is other people like yeah
12309s once other people like what you like TJ
12311s you just don't like it anymore it's not
12313s cool right so it works that's right yeah
12315s well one thing that was a surprise
12317s though TJ was like this group to me did
12319s not see this coming all right you've got
12320s me smile and Hemlock making it through
12322s and then we have a meaty yala in the
12324s first elimination so y'all are taking
12327s the win over BT so the meat man's gone
12329s uh but y'all are still not safe right
12331s still has to you know get work done
12333s again and um and it's I was saying to
12336s Saul earlier it's kind of weird for us
12338s because we're so used especially in you
12339s know Europe being grandmaster's history
12340s of geologists consistently just getting
12343s the wins done and uh yeah really
12345s surprised group for that group dude
12347s yeah we always say it's surprising but I
12349s think it's always sort of refreshing as
12350s well when we get some of the newer names
12352s taking over and defeating the ones that
12354s we are just accustomed to seeing time
12356s after time so
12359s maybe there will be an Upstate maybe
12360s we'll get uh you know a new Victor an
12363s unknown name that gets to really show
12364s them prove themselves yeah I mean I
12367s remember when we saw bunny Hopper sort
12370s of rock up to a championship and do
12372s really well that was a fair few years
12374s ago now and then you know of course
12376s little Aquarius now so it's always good
12378s to see new names it's just definitely
12379s weird especially coming from the Grand
12381s Master System in previous years when
12383s we're seeing you know players just week
12385s in week out just perform and then
12387s suddenly it's like oh the two players
12389s that you'd expect to have done really
12391s well in the group uh just get knocked
12393s out there so it's a little bit of a
12394s rough one just to give you guys an
12395s update and we are waiting for just one
12397s of the players just to get ready and
12398s make sure everything's all good to go
12400s and we don't want any issues mid-series
12402s of course but has there been any major
12404s surprises for you so far TJ anything you
12407s weren't expecting to see
12409s hmm
12411s just anything in life that surprised you
12413s recently
12415s you tell me I'm trying to think anything
12417s today that's been surprising but it
12420s hasn't really been right a lot of the
12422s matchups that we've seen on stream have
12423s been pretty close
12425s um the uh weapon Rogue has been
12429s uh interesting to watch
12433s um in in terms of you know we don't get
12435s to see much of it there were obviously
12437s uh what was the tournament called uh the
12440s French tournament salary invitation yeah
12443s the solar Invitational uh there were
12446s some there
12447s um but that was like so new I was like
12449s there's no way this deck like sticks or
12451s get or gets refined you know there's so
12453s many decks in there that I was like
12455s meta's too fresh none of this stuff is
12457s gonna make it in its current state uh
12460s into the the Master's tour uh later on
12463s um but turns out it did find its Niche
12466s and a lot of uh lineups tended to go
12468s more of the uh sort of aggro Direction
12472s um I guess you know the shadow priest or
12475s Undead priest sorry is more towards the
12478s uh board-based aggro but uh damage from
12481s hand seems to be very good in uh some of
12484s these uh slower matchups and if you can
12488s do both like Frost death knight that's a
12489s that's a bonus
12491s yeah if you can just do everything great
12493s it does look like now as a production of
12496s nicely shown us that their players have
12498s returned uh I believe uh if you want to
12501s uh throw some blame anywhere I believe
12502s it was wreck one it was late because we
12504s saw Levick earlier on uh so you know
12506s Levick always on time there sorted out
12509s so I'm excited for that looks like we're
12510s getting closer and closer to getting
12511s into this match so we'll have to wait
12513s much longer but quickly before I
12515s disappear off into the night uh if
12518s you've got a player you you're gonna
12519s predict to win for both of you I want a
12521s prediction
12521s [Music]
12524s yeah tough call I mean both of them
12528s excellent ladder Grinders and I think
12530s Levick is the one I'm most familiar with
12533s in terms of tournament experience so I
12534s guess I'd be inclined to to predict
12537s Levick but recphone's been showing up a
12539s lot it's a very tough call
12542s is that is that a Levick Choice then I'm
12545s gonna lock in on Levick yeah okay okay
12546s you can't just say Well they're both
12549s good you can't do my old trick okay
12552s TJ I was gonna uh lock in on lepic2
12557s um the only you know big sort of
12559s question mark I have is uh the at least
12563s from from what I think the inconsistency
12566s of the Druid Deck
12568s um so uh if that hurdle can be overcome
12573s then I I like Levick for this one
12576s um and also Levick just always seems to
12578s show up in these types of moments
12581s um a lot of the success that Lubbock has
12582s had recently is has been in these sort
12584s of 16 player uh you know group uh type
12588s tournaments rather than big open uh
12591s Masters tours
12593s um like if you look at his results in
12595s what was it Grandma's last call harsh
12597s and wolf championship
12598s uh
12600s like a bunch of semifinals appearances
12602s so uh I'm gonna I'm gonna go with Levick
12605s too
12606s okay well that's sad that's pretty
12609s interesting people just got not done not
12611s done the Caster pair thing where you
12612s just have to pick one the other I'll go
12614s for you then I'll go for requip even
12616s though uh he does Rock up a little bit
12617s like no get out of here Raven no no look
12621s I'm gonna be right you you end out it's
12622s time to get into the match now though so
12623s I'm gonna disappear and leave you two to
12625s it yeah that's right
12629s or not no you're leaving there there we
12633s go okay
12635s glad we got rid of him but getting into
12638s game here
12639s um it looks like it is going to be Drew
12641s right off the bat uh versus The Relic
12643s Demon Hunter
12645s yeah this is you know as we saw earlier
12650s kind of a toss-up surrender was able to
12652s get the win with Druid versus The Relic
12654s Demon Hunter in large part because of
12656s that massive zoc swing turn so if you
12660s can get those huge minions in play
12662s quickly uh Demon Hunter damage based
12665s removal is not always able to clear
12667s something like that but we'll see if
12669s there can be a repeat of that scenario
12671s or if this time the Demon Hunter will be
12675s sort of on the offensive
12677s [Music]
12680s let's take a look at the opening hands
12682s for both players you're basically just
12684s looking to ramp up the relics uh pretty
12687s quickly from the Rolex Demon Hunter side
12689s and put on pressure uh big relic of
12692s phantasms anything on board
12695s uh don't let the Druid basically just do
12697s whatever they want ramp up the hero
12698s power ramp up the Mana and try and put
12701s on that pressure before they can make
12702s that big
12703s like stats turn
12706s that you don't have enough removal to
12708s deal with
12711s and something I want to note about levix
12714s Druid here is he has opted for a list
12717s with street sweeper instead of the
12721s mishmash Mosher attorney at law clear so
12724s by taking out those cards and just
12727s having street sweeper uh
12731s provides sort of other forms of
12733s flexibility within the list because
12734s those aren't taking up four slots there
12737s is an Etc which still has crazed
12739s Alchemist and smothering starfish and
12742s Deathwing the Destroyer which is not a
12745s card that we get to see too often these
12746s days nope not at all
12749s uh but yeah the um it does feel though
12753s that that combo the attorney at mall
12756s um
12757s uh Miss martial it
12759s those pieces individually in a lot of
12762s matchups just kind of take up hand space
12763s it feels
12765s so I'm kind of in favor of of this style
12768s of list not saying that the street
12770s sweeper is going to be super valuable in
12774s this matchup in particular but it does a
12776s lot of room for some additional armor
12777s with the uh
12780s I would have kindness bleeding is that
12783s it's pronounced
12785s who's to say but yeah
12788s the Titan is plotting
12791s um of the Druid for for more armor yeah
12794s which uh definitely can uh come in handy
12796s in in some matchups and even just for
12799s setting up swing turns right since it is
12802s for now for next turn you can sort of
12805s guarantee with that for the next turn
12807s but you'll have something for being an
12809s ubercon pop-off
12811s holy
12815s [Music]
12820s here is that sort of
12823s it's nice to ramp but it's a little
12825s awkward with seedsman sometimes going
12827s from four up to six and now you need to
12830s figure out something to actually trigger
12832s the finale on summer flower child it
12835s might just be an innervate hero power
12839s yeah I don't think that would
12841s be too awkward of a turn did you see it
12844s was what was chosen in the nogling
12849s never see fast enough and then they're
12851s tucked far enough into the hands where
12853s you can't read the text
12855s unlucky
12858s um but Relic Vault picked up there's
12859s only been a single Relic played so far
12861s so the Fantastic right now are two twos
12863s oh it was Extinction okay
12866s well that is very nice to start ramping
12869s these up again nice clean clear there
12871s and use of Mana doesn't mean you're not
12873s getting to use the Vault on this
12876s phantasms but I think it was just more
12878s important to wreck them to get those
12881s stats in play and sort of keep the
12882s pressure on
12888s okay
12891s flower child it is
12896s [Music]
12898s it's been kind of strange to see the
12901s transformation of Druid in this
12904s expansion because these hero power
12908s upgrades rather than going into you know
12910s something really aggressive if they're
12912s just sort of support cards that now go
12915s into whatever and so you have access to
12918s this Euro power that now is Just Deal
12921s three gain three or the Druid and so
12923s you're able to clean up something like
12924s those three threes over the course of
12926s the game a lot more as long as you're
12928s able to weave it in
12930s yeah I think the very beginnings
12933s of sort of the uh groovy cat free spirit
12936s Decks that were being built were being
12937s built with like a more aggressive
12939s mindset
12941s um and then I think players realize very
12943s quickly that they fit way more into just
12946s these control-ish combo Style
12949s um decks but it looks like we are just
12951s going for the big sock right now uh
12954s obviously very little attack uh but a
12957s ton of armor gain that turn with the uh
12959s the under Kings plus the nuprecon so uh
12962s they're gonna put a wall in the way and
12966s as you mentioned earlier there is a
12969s crazed Alchemist in the ETC so uh if
12974s breakfast doesn't shoot through the
12976s health of these and etc's picked up then
12979s Grace Alchemist could end this game
12982s pretty quickly
12984s and something to note here I think
12987s it could feel like a snap decision of
12989s running these six sixes into the largest
12992s minions the four fours because you know
12994s it removes the most power from the board
12995s but what Levick is doing here is
12997s actually knowing that we're going into
12999s Arcanist unleash fell kind of turn right
13002s because unleash has the life steal now
13005s trying to keep enough Health on these
13009s six sixes which are actually able to
13011s deal the damage and just Leverage The
13013s 121 taunts as you know big walls that
13016s keep his other minions from actually
13017s taking damage and hoping to end the game
13020s with these larger Minions that are
13022s defended by those taunts
13024s yeah I think that is just going to be
13027s game over right yeah too much damage on
13029s board that was
13031s um was there a full 30 yeah the hero
13033s power was at three damage and there was
13035s 27 damage on board so even healing to
13037s full with The Arcanist unleash felt so
13040s yeah that's a a good point that you
13042s brought up that if uh Levick had made
13045s the trades into bigger stuff would have
13047s lost
13048s or not lost but would have lost the big
13051s means on the board no would have lost
13052s the game
13054s yep would have gone on a little while
13056s longer perhaps and I think something to
13058s note is we saw the relic of extinctions
13060s being used early for upgrades which is
13064s reasonable when you're trying to you
13066s know Mount your own threats with the
13068s relic of phantasms and building your own
13071s boards but it does leave you vulnerable
13074s to exactly this kind of play where the
13076s anubricon sock comes out and now you
13079s don't have Juiced up relics of
13080s Extinction to actually do the clears
13082s that you need
13084s yeah no it's uh the very true and good
13088s call by Levick to go with the the early
13091s nubrecon plus zoc combination realizing
13095s that the the window of opportunity was
13097s there
13098s to protect it what are pretty big
13100s minions uh with just spewing it all out
13103s on board uh with the giant Health taunts
13105s so uh the Druid is out of the way that
13109s was the deck that I mentioned that I was
13111s the most worried about just because
13113s you know sometimes Druid feels like it's
13116s trying to do too much in falter's just a
13120s little bit right the uh the pieces of
13122s the whatever combo you decide to go for
13125s whether it's the uh you know jail or
13129s Tony combo or just a giant sock combo
13132s the P pieces just don't uh fit in the
13135s way you need to win specific matchups
13137s you give your opponent way too much time
13139s so and that's a big win to have that
13141s lineups against the The Relic Demon
13144s Hunter as well instead of one of the
13146s faster Decks that Requiem has available
13148s in the lineup
13150s and we see wreck them killing that Relic
13153s Demon Hunter once again
13154s uh in the hopes of you know hitting
13157s something better
13159s a little bit of an awkward draw there
13161s with the
13163s Rowdy fan school teacher and fizzle you
13166s don't really want the mains early I
13167s think the
13169s best card to keep is the location so
13171s that's usually what you're looking for
13176s anything that says the word Relic on it
13179s pretty much
13188s all right we got ourselves a
13191s a start here all right there's a
13193s stenographer as well
13195s so we can have a pretty big ghost coming
13198s up here
13200s um
13201s could be this turn but I think it's just
13205s a Tempo ostolore and then hold the coin
13208s and try and go bigger next turn because
13211s probably looking to try and fit the
13212s stenographer in as well
13214s uh with the great on the graveyard turn
13216s it's not a perfect hand from levik it's
13220s like it's a little bit awkward there's
13222s stuff to do and I think that's why the
13224s estelor just sort of came down on curve
13225s there because next I think you just play
13228s the sinstone graveyard while you just
13230s wait to pick up more pieces like the
13234s uh
13235s bone chart that came in the hand there
13241s okay
13242s I think this works as well concoctions
13244s are often your source of card draw so
13246s this makes sense to me
13255s hazies can always be fun as well
13257s because I believe that's uh
13260s uh three drop hazy in the mix concoction
13263s and then just a hazy
13265s normally but maybe not so much in this
13268s matchup because without the Alchemists
13271s the concoctions are really slow
13277s they can be but at the same time like if
13279s you're drawing a bunch of cards or or
13280s using hazy to get discounted ones you
13282s know they can still help you ramp up
13285s that sort of combo counter very quickly
13287s I think
13288s playing the potion Master really nice
13290s recognition from levik that
13293s this Demon Hunter doesn't actually have
13295s a lot of single Target removal so if
13297s something like an ambulation or uh or
13300s the unleash valves came out to clear
13302s it would still give the potions and so I
13305s think that's why wreckfum just decides
13306s well you're going to get them no matter
13307s what I may as well play the school
13310s teacher try and get something to deal
13311s with this Ocean Master but so far it's
13316s still going to be kind of a challenge to
13317s remove
13320s [Music]
13323s yeah
13325s so this can be a stenographer coming
13326s down with the second asteroid played
13328s plus the coin Plus stenographer
13331s and actually can fit in a potion belt as
13333s well that would bring it down to the
13334s full zero so nicely done and uh okay
13339s catering the potions to what he thinks
13342s is going to happen chooses already had
13344s the destroy concoction and hand so
13346s picked another one to be able to have
13348s removal for
13349s say big relic of phantasms
13352s uh still no no car draw at all in these
13357s no draw two cards in any of these
13358s concoctions but a couple hazies a mix of
13361s damage some board pressure so this is
13364s still a good amount of pressure coming
13366s out from levick's side and rectum
13371s [Laughter]
13373s you know you don't really need card draw
13375s if you've got enough card generation and
13378s once again there is not a great way to
13380s deal with this future side and there's a
13382s seven seven besides so
13385s the only way you could
13386s prevent giving a bunch more potions
13389s borrowing something in the noggling is
13392s Taste of fell and then immolation Aura
13396s it's really
13398s not looking Pleasant
13400s I mean I think at this point like
13402s killing the puter side it has like
13404s diminishing returns because Levick
13407s already has enough potions like there's
13409s three full concoctions plus a half so I
13411s don't even care about giving giving over
13413s anymore I was an IB so you get to use
13415s that
13417s yeah it needs to be quick on this
13419s discover uh because did get the finale
13421s off uh with the hero power first
13424s so looks like did get to choose it's got
13427s the attacking afterwards
13429s oh my gosh just need the spell damage
13437s oh that's the Your Divine Shield minions
13440s have plus two attack
13442s function there you go this case just
13445s gonna be itself but
13448s even going down at that point just so
13452s much value
13453s levick's hand right here
13456s oh geez okay
13458s I have a deal six
13461s oh
13462s it's a clear but you don't feel good
13465s about it
13475s just spend all Mana three Unleashed
13478s spells followed by predation
13481s uh I think you could go double unleash
13484s Phil hero power the two now two one and
13488s then predation oh that's true one yeah
13491s yeah
13494s and you preserve at least
13497s a little bit of an additional resource
13499s yeah I mean it's it's something
13502s um
13504s but the hand's still terrible the Rowdy
13506s fan is just completely dead in hand
13513s cleaning concoction just fine unpaired
13516s still draw two
13517s [Music]
13527s oh okay oh
13530s a little bit of extra burst damage I'm a
13533s Chad surprised not to see a prep fan
13537s there just to make a reasonable sized
13540s ghost to keep the pressure on knowing
13542s that so many resources have been used by
13544s wreck them
13545s yeah
13547s I guess wants to be able to react to
13549s something like force rectum to have
13551s maybe a little bit of a proactive turn
13553s but if like Dimensions comes out there
13556s and you didn't build a reasonably sized
13558s ghost you're probably kicking yourself
13560s but
13561s it's a manageable board and now the
13563s Phantom knives is actually gonna have
13565s some value
13570s I forgot about the sun free clergy in
13572s the deck yeah I think a bit of a nod to
13575s the aggressive Decks that are appearing
13578s today uh particularly if you Shadow step
13581s it can be quite a bit of healing and
13583s sometimes you need to heal your ghosts
13585s back up you know people occasionally try
13588s and clear the ghosts over a couple of
13589s turns doing some damage earlier so Sun
13592s Fury killergy can heal them back up and
13594s eliminate that option
13598s yeah oh this this is also cool because
13600s the
13603s uh the shadow of demise will now be the
13606s double uh deal three mixed concoction so
13610s 99 goes plus six damage in hand still to
13612s come
13613s uh still has the Kane attack I believe
13616s thinking whether or not whether or not
13617s to trade
13619s come on you never trade
13622s you've got a blazing torch in hand oh
13627s [Music]
13628s so rowdy fan can be useful here to get
13630s the 99
13631s yeah that's actually huge I mean you
13633s still don't know what you're doing from
13635s there but you are able to clear the
13638s highest power
13640s mentions which they're discounted at
13645s four now
13647s so then you draw Relic Vault and Relic
13650s Dimensions with the two draws from The
13652s Relic dimensions and then you push the
13654s button and go again and find more clear
13656s has to be exactly that I think yeah or
13661s close to it maybe has like one one more
13663s turn or something like that of of taking
13665s damage because this is a reasonably slow
13667s turn it's just a setup turn from Lubbock
13669s oh
13670s it's it's reduced by three but that's
13673s still enough to if it was Relic Vault
13675s plus Dimensions oh no when the reduction
13678s makes it impossible to get the finale on
13680s Taste of Chaos
13682s that's unfortunate
13688s I think this is one of those games where
13690s the the Grog just kind of grinds out
13692s with astalor you know Shadow step once
13696s gives you just so many extra minions to
13698s play out
13699s and Levick notably played the sun Fury
13702s that turn not just to heal up pain but
13707s also keep that shadow on the mixed
13710s concoction of six damage
13715s and also one of the biggest weaknesses
13717s I've I've felt when playing Relic Demon
13719s Hunter is
13721s uh you you it doesn't feel like you're
13723s you can play well with like limited
13727s resources like you don't play well off
13729s the top right because even if you find
13731s your big hits
13733s like there's there's no payoff like
13736s you're you're not going to win the game
13737s with Lady Steno because you're not going
13738s to be drawing nearly enough cards your
13740s zymox is you know never going to be uh
13744s fully infused so you're gonna have to
13746s pick one Relic like even if you you're
13748s drawing perfect things at this point
13750s Levick it just has time to pick whatever
13753s he wants from uh uh from like discovers
13757s and you know potion belts and hold on to
13760s the resources uh that Daddy needs to in
13764s order to have answers to everything so
13766s um you need to have like these big
13767s swings and in order to have these big
13769s swings you got to have resources so
13771s playing off the top just feels terrible
13773s with the deck yeah very different from
13776s the Relic Demon Hunter we saw previously
13778s where you had Jace to at least replay
13782s all your fell cards and you know you'd
13784s have some card draw in there right so
13787s something like that could maybe clear
13789s the board and draw you some stuff
13791s but here we are going to see just enough
13794s damage
13796s prep bone Spike able to get the
13799s estelor into play after
13802s [Music]
13803s the sex damage
13805s concoction and that's gonna be it
13809s yeah
13810s it's a pretty clean game from Levick to
13813s go up to zero and a pretty rough draw
13816s from from rectum you know at the very
13819s beginning you can look at that opening
13821s hand and be like okay well you got a
13823s couple more draws to try and make this
13824s work but
13826s just didn't find enough stuff no the
13829s dimensions came way too late if uh you
13833s know the dimensions had come like on
13835s that turn six where Levick had a pretty
13837s slow turn and then
13839s uh Reckless could have planned ahead
13841s with Lady Steno or actually got in the
13844s finale on the taste of chaos for card
13846s draw or something maybe it would have
13848s been uh
13850s um a little bit of a different game but
13852s it's rough it's rough and
13854s now Levick just has the one deck
13856s remaining what was I'm guessing the
13859s blood death knight was banned which
13861s means that it would be the outcast Demon
13863s Hunter that's left remaining for Levick
13866s that does sound right Levick the only
13868s other player besides meaty with the
13871s blood VK and it is very antiagro there's
13876s not even a mograin in the deck so it's
13880s just focused on gaining life and
13882s removing minions which is pretty good
13885s against a lot of what's been brought
13887s here today Outcast Demon Hunter an
13890s aggressive deck but in some ways an
13893s anti-aggro aggressive deck since you do
13895s have access to all those Rush minions
13896s and the weapon Etc
13899s not guaranteed but I think it's probably
13902s better match up than the blood
13906s well it is going to be blood Decay oh
13909s looks like the Demon Hunter was banned
13911s okay
13913s ain't that always the way
13915s yeah I I
13918s wholeheartedly agree with you to be
13920s honest however
13922s like in a in a vacuum not considering
13925s like lineups matchups Etc I do think
13928s that Outcast Demon Hunter is like
13931s probably the best deck
13933s right now
13936s um if played at like a really high level
13938s it can be difficult to play because you
13939s got to know matchups to know when you
13941s like need to hold on to resources when
13943s you flood the board like certain
13944s removals that you need to play around
13946s like when you can go wide in preparation
13948s for the uh javaria
13951s um there's a lot that goes into it but
13953s uh yeah we are going to get to see the
13955s uh the blood DK in action
13958s and the slimmed down version as you
13961s mentioned which I like the slim down
13963s version much better you don't have all
13966s the you know as as the the craziness you
13970s don't have the extra starting Health but
13972s um you're more likely to hit your
13974s vampiric Bloods right
13976s and more likely to hit just broadly all
13980s your life steals every fears you know
13983s it's really all defensive there's not
13985s even screaming banshee which is an
13986s incredible card but uh much more about
13989s you know creating counter pressure
13991s something I have noticed against Frost
13994s specifically though is screaming banshee
13997s can fill up your board and then you
13998s aren't able to play you know your
14000s hematurgies or your viziers to look for
14003s you know Discover Cards to pull you out
14005s of a tight spot so
14007s I wouldn't be surprised if that's sort
14008s of a piece of
14009s while uh lavik has gone the way he has
14013s with this list
14015s and look sometimes you discover Mo green
14017s anyway
14018s yeah or
14020s looks like Patchwork in this case has
14023s access to Second Patchwork uh other ones
14027s still on the deck but uh discover one is
14030s good
14031s um and
14032s with dirty rat potentially a double
14036s Patchwork in this game your minions
14039s because you play so few of them in the
14041s Relic theme Hunter are usually very
14043s impactful so
14045s um but
14048s getting the fizzle out now means that
14050s we'll have access to an extra Steno an
14053s extra zymox another phantasms I fizzle's
14059s kind of a difficult card to play like
14061s optimally because you there's almost no
14064s matchup that you can afford to look for
14066s the like to wait for the perfect fizzle
14068s you just have to take the value that you
14071s can get when you have the Mana to play
14072s it
14073s and hope that that gets there but I
14076s think this is a pretty decent one yeah
14078s and I think knowing how much disruption
14080s is analytics Deck with the double dirty
14082s rat the patchwork and now as we see the
14085s extra Patchwork just using fizzle on a
14087s couple of relics since then oh zymox
14090s makes a ton of sense to me because
14093s if you don't
14094s get a copy of them then you you end up
14097s losing them to all that disruption so
14100s the photograph sort of stored in the
14102s deck can only be taken by a theatar
14105s which is not in levick's list
14107s so that snapshot could be very important
14109s for getting back some of these resources
14111s that might otherwise get taken away from
14113s breakfast
14126s still an awkward turn right here though
14130s yeah that phantasms
14134s it feels like I don't even really want
14137s to play it because gonna Dimensions next
14140s turn and then if you hit a relic vault
14142s you have no more relics in hand to be
14145s able to uh get value from it
14149s and putting on the pressure and getting
14151s those relics beat up
14153s it's always terrible to get into those
14154s situations where you draw all of your
14157s relics before your Relic Vault or you
14159s play all of your Rolex before your Relic
14160s Vault and then they're just not quite
14162s big enough because you didn't get that
14164s double activation but it's gonna go for
14166s it
14167s um like we've talked about does have the
14169s extra phantasms
14171s in the uh the fizzle snapshot somewhere
14175s in the deck that'd be good but livex
14178s just moving up the curve goes right into
14180s the no muncher then can move right into
14182s patchwork
14183s uh and has all the reactive tools
14186s necessary to deal with what whatever
14187s requin throws out so
14193s yep some tough turns I think correct
14195s from really wants to coin out the zymox
14199s but it may not
14202s be in the cards here with having to
14204s clear that no muncher no mudger is
14206s obviously an incredible defensive tool
14208s because it removes right away gains you
14210s that life and then sticks down a taunt
14213s but it's also really great on offense
14215s you know if your opponent has a clear
14217s board you're just taking five base
14218s damage every turn in addition to its
14220s regular attack so it's not really
14222s something you can leave around
14225s yeah
14227s well then what is the play
14229s [Music]
14234s some combination of setheno I would
14236s imagine
14238s it's a thano maybe Thanos
14241s coin immolation Aura not even sure that
14245s does it
14246s no yeah just gotta it doesn't include
14249s the no Mantra yeah no comments gotta
14250s take it you're actually clears the no
14252s muncher yeah so
14254s um
14255s I guess now the
14259s the
14260s free Rowdy fan plus that Steno next turn
14264s and like illidari studies can very
14267s likely clear but then
14268s uh well I guess there's another uh Steno
14271s in the in the snapshot so you can use
14272s this first one to clear oh ooh zymox
14275s that one hurts
14277s all that work to infuse and then it
14280s comes down
14285s yep and take ten
14290s it's something I suppose recphone is
14292s probably thinking about there in going
14294s for the dimensions is that well yes I am
14297s taking 10 yes that sucks but
14299s this death knight doesn't have mograin
14302s it doesn't have you know some of these
14304s other aggressive cards it's really just
14306s no muncher that's gonna kind of wear you
14309s down in terms of your own life total so
14313s Now by getting those discounted cards
14316s raccoon can go for more of a swing turn
14318s here in full clear whereas previously
14321s you'd be spending a bunch of resources
14322s and not necessarily advancing that much
14328s um
14330s this is a lot of damage it is
14334s I don't think it's
14336s I don't think it's lethal though uh can
14339s you go unleash Phil hero power Taste of
14342s chaos find an another Unleashed fail
14345s coin and unleash fell how much is that
14347s that would be two additional damage from
14349s the Unleashed L plus one two three four
14354s 24 could be slightly off
14361s uh oh snapshot
14369s so there will be an opportunity to get
14372s that zymox back as well as another
14373s Dimensions to pair with this Vault I'm
14376s just gonna have to clear out some hand
14378s space first
14382s yeah it was a it was a seven card
14384s snapshot right
14388s um the quite honest I don't recall there
14390s was a coin in there yeah there was a
14392s coin there was a phantasms of Dimensions
14394s the zymox uh there was a an Arcanist the
14398s Seno
14401s um I think the I can't remember if the
14404s immolation Aura was there or not but uh
14406s it was pretty it was a pretty full uh
14409s snapshot and I don't think there was
14412s another unleash but I don't think that
14414s really matters too much
14417s I expect we are yeah just playing The
14420s Vault not doing the snapshot just yet uh
14423s to play around something like a
14425s patchwork which Still Remains
14430s oh
14435s [Music]
14441s that extra soul stealer for if the uh I
14445s always want to call them Jades if the
14447s what is it tormented Souls I don't know
14449s these Spirits get too large
14453s I don't know what they're called they're
14454s not just called phantasms they might be
14458s okay
14460s all right so I think it was a seven car
14461s snapshot so I think you can go coin plus
14464s snapshot and it fill the hand with
14465s whatever it was left right and then get
14467s another coin the tricky bit is the zymox
14470s that was photographed
14471s was not infused so no matter what rectum
14475s is going to have to risk it and expose
14477s it to patchwork
14488s oh that was a taste of chaos too
14490s that was the card that I was
14493s missing sotheno back is quite nice but
14496s it's not boosted by Rowdy fan anymore
14505s it's actually still a ton of damage
14514s but it's awkward because in order to
14516s clear through the board before you'd
14517s place the no
14519s uh you you wouldn't have a target for
14522s predation afterwards so yeah it's just
14525s going wide and this will also uh if this
14528s board is removed which it very likely
14529s will be would fully Infuse
14533s uh these imox it's very important to
14537s sort of do these two things at once
14539s clear space for a potential ladies
14541s athano pop-off turn and also fill the
14544s board because then if they clear they
14546s can't play Patchwork and if they
14548s Patchwork you've got a big board of
14550s stuff to just hit them so very well
14553s recognized from recfum and I suppose you
14556s probably go for the zymox here while you
14558s can
14559s yeah
14561s so that mocks while The Relic vault is
14564s recharging I think uh works out quite
14567s well right after you saw soul stealer it
14569s is a little bit disheartening From
14570s reclin requiem's perspective that this
14572s was a discovered soul stealer knowing
14574s that there's a possibility for two more
14578s uh but you got to put on the pressure
14579s and Lubbock has also just I would say no
14584s shortage of removal but Patchwork
14587s doesn't deal with the whiteboards too
14588s well the corpse explosion will deal with
14590s anything with the soul stealer that was
14591s played last turn there's corpses to
14594s you know have deal with the biggest of
14596s the largest of phantasms
14601s well despite having you know some clears
14603s here blood boil is not going to be doing
14606s terribly much in the remainder of this
14607s game with the size of these ghosts and
14610s there's not a lot of hard draw so if
14613s rectum can just keep making board after
14614s board that Levick is forced to clear and
14618s there's no time actually to be able to
14621s play out that Patchwork and hit the
14624s Savannah so at some point the board is
14626s going to get cleared and this may be
14628s that point and so Theta comes down with
14631s just a massive amount of damage
14636s foreign
14645s this may be why rexham did not ban the
14648s blood is it is typically a good matchup
14651s for The Relic Demon Hunter just because
14653s there's so many things that have to be
14656s disrupted on the side of the blood decay
14659s yeah
14661s and I didn't count but I feel like this
14667s should get there or at least very close
14670s to it there's a dispose of evidence in
14671s the noglings that's an extra three
14674s [Applause]
14678s being very careful getting all the
14680s minion targeted spells out earlier I
14682s like this good sequencing thus far
14685s then get a whole load of free cards
14693s oh double predation triple predation
14697s relic of Extinction yeah
14701s no
14707s oh breakfast come on
14710s you had the win just taking a move on
14713s don't dab
14714s yeah you want to be mounting the reverse
14717s sweep you can't just curse yourself like
14719s that
14724s unlucky yeah uh a very
14727s um I would say obviously it didn't feel
14729s smooth but I think that was a very
14731s smooth game from from rectum I feel like
14734s every step of the way sort of understood
14736s uh what the game plan was and where the
14740s strengths and sort of weaknesses of the
14742s uh of the blood death knight were and
14745s despite
14746s uh double dirty rat coming out despite
14749s the you know full removal all the way
14751s like the discovered soul stealer corpse
14755s explosion the no muncher hitting for
14757s like 20 or something like that uh wreck
14760s of almost uh still able to uh to get
14764s there and I think the patchwork was
14766s still in hand yeah never had the very
14768s end of that game
14769s yeah
14771s so uh good on recording to sort of play
14774s around it there was one play that I
14777s think could have been like a Difference
14780s Maker on turn seven Levick opted to play
14783s dirty rat instead of Patchwork because
14785s there was no minion on board I was
14788s thinking the same and I myself would
14791s have gone for the patchwork I think just
14793s because it was seven Mana it winds up
14795s well dirty rat you can play alongside
14797s stuff like a soul stealer but it's you
14800s know easy from from us back here to say
14802s that
14804s um not always so much in the game
14806s and you should say it even would have
14808s made the big difference no I I don't
14810s think in the grand schema thing it
14812s scheme of things it would have but uh
14815s those are the types of like small
14817s decisions that uh can have ramifications
14820s later on
14822s um like dirty red I feel like there was
14823s another position where dirty rat could
14825s have fit in alongside removal like maybe
14827s on the corpse explosion turn yep
14830s um
14831s whereas Patchwork ended up not being
14833s used at all
14835s um so you would have given given up a
14837s little bit of tempo but with all the big
14838s sweeping removal we had in his hand I
14840s think it could have made a difference
14841s but we're moving on gate number four
14842s levix still up uh 2-1 on Match Point
14845s here
14846s and Rec from is going to move over to
14849s the miracle Road this one
14852s now with 100 more draca
14856s and we'll have to see if that Draka is
14858s important in this matchup I think this
14860s is one where it very well could be
14867s a lot of it's going to come down to what
14869s potions are discovered
14879s looks like he's not a big fan of blood
14882s death now right now yeah I think uh
14884s there's a lot of people out there who
14886s would agree
14887s yeah
14889s some are playing with it some are
14892s playing against it that don't agree
14895s and a lot of it is extra vampiric Bloods
14898s really gets you down
14902s okay I was about to say
14904s well it just seems like the better
14906s option in that one patchwork
14908s uh not as good in this matchup as uh
14913s previous
14914s none of these generate resources
14918s well
14921s there we go slimy can generate resources
14924s in some cases depending on the three
14926s drop that you get perhaps get an acolyte
14928s of pain I suppose
14929s yeah
14935s Hassler could be important but not just
14938s yet
14942s [Music]
14948s uh and that is very tough just not
14952s getting
14954s enough resources to feel like it's worth
14957s it for
14959s the location and not enough to make the
14961s stenographer free
14966s now this is tempo oh blood tap let's go
14971s three minutes in hand yeah pretty good
14973s ones too always feels nice when you can
14975s buff a no muncher
14982s ah hard strike I mean that makes more
14984s sense
14985s my brain said a heart strike but
14989s my heart
14991s well that doesn't make sense because
14993s it's called heart strike
14994s no my brain strike and
14997s I mean look
14999s it's hard to predict but this is exactly
15001s the situation where I feel like I don't
15004s like having both Draka and queen Azara
15006s picking up two five drops in that
15009s situation where you're really just
15011s trying to find cheaper resources
15014s it's a little bit tough this is
15016s interesting though I don't remember the
15017s name of the three drop but I'm pretty
15018s sure it copies the highest cost minion
15020s in hand oh no
15022s yeah that's actually going to be another
15024s copy of that concoction
15031s just one off of being able to play both
15035s stenographers and six six is not quite
15037s as large as you'd like
15048s something reckfum could do is pick the
15051s Colossal minion off of Queen azshara and
15055s take a 50 50 shot if the oh nope never
15058s mind it's just being copied now it's
15059s gonna say you could get an extra copy
15061s off the uh Mage card there if yeah play
15065s ajara
15066s [Music]
15072s levick's just charging up that Sylvanas
15074s ready to steal the next ghost
15077s at this point uh uh what is it is it the
15080s staff that shuffles cards and draws to
15083s uh I don't from Queen bashara yeah it's
15087s like
15088s tides of something or other
15091s yeah because I I only know the ring and
15094s the horn because that those are the ones
15096s that are ring is picked in like combo
15098s decks what what about knife you can't
15101s forget knife Who ah you can forget it
15104s case in point I I just did
15107s [Music]
15109s 10 damage so much damage yeah
15118s I'm a little surprised to see all of
15122s these come down on a non-ghost turn and
15126s non-draka turn
15128s [Music]
15130s maybe trying to bait out some removal I
15132s don't know
15139s [Music]
15141s I think both defrost and death growl
15144s have Merit here death growl you can do
15146s on a chill fall in Baron and it doesn't
15148s spend any Corpses
15150s foreign
15171s picking up faster lore as well makes
15173s sense
15175s oh but do you want to do
15177s ask the Lord here so you can Shadow step
15179s it
15180s uh
15183s if you yeah cause if you shouts
15186s shout out cold near fight does give uh
15191s less options
15193s for
15197s uh Levick to deal with the board this
15200s actually now with the double Shadow step
15201s shuts off corpse explosion
15204s and coin soul stealer
15207s can't actually tell is that nine corpses
15210s or zero uh that is zero I believe so
15214s yeah I guess I'm a little surprised not
15216s to see the the shadow of the Shadow step
15220s saved for astralar but at the same time
15222s that is 36 damage out of that weapon and
15225s a massive board that's impossible to
15227s clear at this moment
15228s so
15231s the ghost does get stolen
15233s and that's going to be pretty pretty
15236s good discover result for Levick there
15239s that was picked off of the amalgam early
15241s on I believe
15249s anti-magic shell
15254s that was not even on my radar in terms
15257s of hiccups from the noggling but seems
15261s all right in this position
15266s [Music]
15273s of the second Shadow step was saved
15277s it would have been lethal and it
15279s wouldn't have changed Lubbock's turn
15281s or the well yeah oh yeah because the
15285s ghost got stolen anyway
15287s well you know
15289s live and learn I suppose yeah no way of
15292s knowing the big minion would have gotten
15293s stolen I think it's reasonable to lock
15296s out all uh spell-based clears there yeah
15300s um but I don't see a way out
15305s for Levick soul stealer happens then
15308s it's just gonna be lethal with the
15310s weapon
15311s yeah you can clear the board but you
15313s can't heal
15314s [Music]
15318s at least not enough
15326s yep weapon deals 12 million deals three
15329s even with the five life gained not be
15332s enough and so that's a pretty big
15333s argument for having Draka in the deck I
15335s suppose
15337s yeah
15339s and the well I mean the queen of shark
15342s didn't even come down so
15344s you know uh your your initial argument
15346s of too many fives still could hold true
15349s maybe if you're running Draka it's worth
15352s cutting Queen ashara for something that
15355s can juice the Draka a little bit more
15358s um but yeah it was uh I definitely put
15361s in the work there 24 damage well I guess
15363s you can count the full 36 because the
15365s last Wing was would have been the uh the
15367s lethal blow there uh but now Requiem
15371s um despite the dab
15373s is bringing this to a game five
15376s now quite the comeback we'll see if it
15378s can manifest into a full reverse sweep
15381s but uh you know these are always most
15383s exciting and uh I know people aren't
15386s keen on blood but I am glad we got to
15388s see it played a little bit it is sort of
15390s Representative of a place in the meta
15393s and we'll have to see if it's able to
15395s bring it home against the final deck
15398s which is gonna be the toughest matchup
15400s for wreck them I believe it is a shadow
15404s priest or or is it the frost it's Frost
15409s looks like frost I was like yeah show
15412s priests on the graphic but um uh priest
15414s was the band deck at least from what I'm
15416s looking at on the uh
15419s on the sheets Death Knight on Death
15421s Knight
15423s action here and
15426s this is where that healing can really be
15429s quite tough for the frosty kid yeah
15433s uh Frosty K does have
15436s like some Sting power with the damage
15439s they have a lot of
15441s uh like it specifically there's like an
15445s empty board for the marrow manipulator
15448s uh that can deal a ton just the damage
15451s from all the weapons over the course of
15453s the game
15454s but there's the freezing out the
15457s board-based approach that uh where uh
15460s Frost death knight seems to shine when
15463s you can sort of lock up your uh
15465s opponent's board with the uh frosh worms
15467s Fury and
15469s not let them React to what you're doing
15471s and still push the five damage isn't
15473s really as relevant against the
15476s uh the blood Decay because they can heal
15478s and remove it from hand and usually it's
15480s just like a five damage and the five
15482s five doesn't stick ever
15485s but we'll see
15486s getting into it
15490s and the sidekick
15493s okay pick up but yeah I think this hand
15495s is just a little bit awkward I'm gonna
15496s go ahead and get that chill falling
15497s Baron down
15498s Bone Breaker is always a tough keep
15500s because you like the first one for the
15502s early game but having a second is often
15504s just
15506s to feel quite right
15511s and I'm a little surprised not to see
15514s the Arms Dealer getting hero power down
15517s there
15519s it is going to provide
15522s considerable additional power here
15528s yeah
15529s um
15531s okay I'm gonna just death strike down
15533s the five two I was gonna think if school
15535s teacher comes down here
15536s that's a lot of damage left up on the
15539s other side Deathstrike might not be an
15541s up next turn request playing
15543s Fast and Furious right now this is this
15546s is some very quick gameplay and putting
15548s on a ton of damage very sticky board as
15550s well there's what two Corpses
15553s yeah not enough for explosion I'm just
15556s saying blood boil oh I was gonna say
15558s just saying blood boil is not a card but
15560s there it is it is going to
15563s create another couple of three threes
15565s off of these eggs so it's not you know
15568s the perfect situation but I think it is
15570s still the best play for Levick
15572s yeah
15574s yeah still leaves the Rowdy fan but
15575s Rowdy fan the healing from next turn
15577s from the riding fan will outpace it's
15579s the damage that it deals
15581s oh
15582s manipulator on curve is something else
15587s and Gonna Keep Swinging with the Bone
15589s Breaker as well because the uh uh second
15592s weapon uh the might of Neville is in
15594s hand but this is
15597s ton of damage still coming in no third
15601s corpse
15605s next turn could well no I guess I was
15608s gonna say dirty rap plus horse explosion
15610s but likely wouldn't be Minnie's again
15612s even get the extra life off vampiric
15615s blood so it's got to just be plague
15616s strike
15621s interesting
15624s I think this is a reasonable call saying
15627s okay I want to soften up some of these
15628s minions for my follow-up clear uh what's
15631s the worst thing that could happen on six
15633s it is mirror manipulator and so pulling
15635s that out of the hand is pretty huge for
15638s Levick
15648s I think just psychic trade it to start
15650s the turn makes a lot of sense
15652s for awesome Fury so re-equip with a
15656s might yep
15658s yeah try to set up just a ton of damage
15664s creating a quill board so it doesn't do
15667s the extra heals
15670s yeah it's blood DK and wreck Femme was
15672s smelling blood this game playing fast
15674s and just
15676s burning down
15678s yeah
15680s so Ken clear
15684s with the uh
15686s to get an extra corpse with the nogling
15688s which has plague strike
15701s but then there's no way to heal on top
15704s of it oh what's vampiric blood oh okay
15710s yeah I think that was why Levick ended
15714s up playing that dirty rat on the
15715s previous turn because uh he was selected
15719s the vampiric blood knowing he needed
15721s healing and was saying okay well let's
15722s if I'm gonna be playing this dirty rat
15724s anyway then I can take the vampiric
15726s blood and uh hopefully the dirty rat
15729s could soften things up
15731s yeah I think it might even be
15734s I was gonna say
15736s Zola and then just
15739s blood again but but uh yeah just for
15744s them yeah
15747s this is 7 11 that's exactly 16 right
15751s with the weapon swing yeah I believe it
15753s is gonna do it
15755s wow okay well
15757s pulling off the reverse sweep my
15760s goodness you can see the excitement
15762s there
15763s and making history
15766s the first player to ever dab after being
15769s down to one to come back and actually
15772s win a series of hearthstone incredible
15776s the curse is broken
15779s yeah the curse is broken broken
15783s a nine-year curse at this point that's
15786s plagued competitive Hearthstone players
15789s uh for for the longest time so
15793s um very nice series
15795s um I I don't think that like Levick had
15800s you know a lot of like room for
15802s improvement right I don't think it was a
15804s a difference of uh he just wasn't
15807s playing well enough I thought he found
15809s some pretty cool spots with the blood
15810s death knight it just wasn't good enough
15812s to get the job done and Rockland's
15815s decision to actually leave it up in the
15816s series ended up paying off
15819s uh because was able to beat it three
15821s times in a row uh in order to win the
15823s series so
15824s uh definitely had some uh some thoughts
15828s about uh what this matchup would look
15830s like
15831s well and with blood being left up and
15834s some of these games running a little bit
15835s longer even if it did ultimately get
15838s overrun that full five game set did take
15842s us over time in terms of getting to see
15844s some of the others winner matches so
15846s we're going to pop over to a break and
15848s then get into the losers bracket decider
15851s matches
15854s [Music]
15856s oh
15862s [Music]
15875s [Music]
15894s foreign
15898s [Music]
15944s foreign
15954s [Music]
15972s [Music]
15980s thank you
15986s [Music]
15993s [Music]
16028s [Music]
16044s [Music]
16057s [Music]
16058s thank you
16066s [Music]
16082s thank you
16084s [Music]
16105s [Music]
16110s foreign
16113s [Music]
16144s [Music]
16167s [Music]
16176s hello everyone and welcome back we're
16178s ready to jump into the next match and
16180s just to give you guys a bit of an idea
16182s of what the rest of the schedule looks
16183s like we have four matches coming up and
16186s they're all going to be the decider
16188s matches so uh a lot on the line here for
16191s the remaining players basically a spot
16193s in tomorrow's uh tomorrow's day yeah
16195s Lorinda so here we go and we've got the
16197s first matchup coming right up it is
16198s going to be Levick on once again
16202s so it's gonna be a pretty crazy one
16204s overall so looking forward to that one
16206s and that's the topic we have confirmed
16208s so far uh with recfam awilda and Hemlock
16212s so uh again I think you know a lot of
16214s players will be happy to see a Requiem
16215s Lorinda but I think Walter and Hemlock
16217s honestly are some uh you know underdogs
16220s I would say at least at surface level
16221s yeah World in particular we've seen very
16224s little of hemlocks one of those players
16225s if you watch any of the streams of the
16227s top players Hemlock seems to play like a
16229s million games of hearthstone a day
16231s um Hemlock has been on those streams on
16234s the other side quite a lot but yes not
16237s not the the MC banter faces and stuff I
16239s think a lot of people would have
16240s expected meaty another one that's um out
16242s today
16244s um but here Levick interview levik for a
16246s lot of people would be a big name I
16247s think to go through he he defined The
16250s Meta in the death knight matter when
16253s everyone was playing first DK and
16256s calling for Nerfs and Levitt just made
16258s Quest Druid work so along with Saudi to
16262s be fair
16262s um and just as the Nerfs came in he was
16265s dominating with that debt because he had
16266s worked out a way to to make the meta
16268s change
16269s yeah and I think what's interesting here
16271s you know I got to cast airgue earlier on
16273s and I think we saw some a pretty crazy
16274s game with that pirate Rogue of course
16277s which is going to be pretty interesting
16278s a weapon Rogue or shelter
16281s um so there is going to be that weapon
16283s Rogue around as well uh the Mage in
16285s there which again is another deck I do
16287s like
16288s um and then of course the outcast Demon
16290s Hunter and the
16291s end so really interesting lineup overall
16293s and I think even though a lot of the
16296s lineups are similar mainly because of
16298s death knight and Demon Hunter and
16300s arguably Rogue in general I do think we
16302s have got enough spies to be uh taken by
16305s surprise throughout this tournament yeah
16307s I mean there's a pirate Rogue on our
16308s screens what is that I mean I have
16310s actually faced on ladder a few times but
16311s what is that and I think that um Mage
16314s was certainly a surprise to me
16318s and so yeah I think we've seen quite a
16322s lot more variety than maybe you'd expect
16324s from a ladder and we're gonna see why
16326s that is in a minute when we see levick's
16328s lineup because of The Druids the Druid
16329s I'm sticking by my guns it's a top four
16332s deck but it's targetable and a lot of
16335s the players here chose to not walk into
16338s that trap but Levick in this match has a
16341s big Druid sized problem that he's going
16343s to have to get through otherwise he's
16344s going to be in trouble
16345s yeah I think with Druid I think Drew is
16347s very very strong Druid was actually the
16349s first deck I played of the expansion and
16351s rotation
16352s um I think it's actually like jamboree's
16354s full sort of face you know uh hero power
16356s Druid uh with the Lister so you know you
16359s always go to Jamboree for the Spice yes
16361s on day one is special
16362s so um it was it was pretty interesting
16366s um that Druid is strong I completely
16368s agree but as you kind of mentioned it it
16370s can't pull crazy things out of the bag
16373s right I feel like anyway like death
16376s knight can do like Demon Hunter can do
16378s for example so it'll be interested to
16380s see how that goes overall
16382s um looking at these though so far uh
16385s these rogueless again and not will talk
16387s about weapon Rogue a little bit later on
16389s but the miracle Rogues as well like
16391s seemingly you know even now
16394s more heavy relied on that location as
16396s well just popping up with the big
16398s minions yeah and to be fair it did a lot
16400s I mean Draco was just extra wins before
16403s which made the deck so incredibly
16404s powerful take Draco out or have a
16407s reduced Dragon whichever way you want to
16408s do it you still got the base there
16410s you've still got the concoctions which
16411s are remarkably strong it's all there but
16414s we didn't see many people playing it
16415s because everyone was bored of it I knew
16417s it already worked I didn't need to learn
16419s it over again because it's 25 26 cards
16422s the same as it was before
16424s um
16424s to find out that top eight by the way we
16426s looked at gamer rvg has one group b so
16430s that is the four known quantities going
16432s through
16433s yeah really really impressive I'm
16435s excited to see it again once we get
16437s through to tomorrow of course we'll have
16438s that top eight group stage will be done
16440s and we'll be playing through all the
16441s matches on stream tomorrow for that top
16443s eight to Crown a winner and again
16444s there's a lot on the line right the
16446s winners just
16447s I'll say done for the year I would doubt
16450s the winner would just not play
16451s Hearthstone until the end of the year
16452s but the point is if they want to be they
16455s could be because if they do get that
16457s world spot which is absolutely huge and
16459s we're already seeing now what that top
16461s Eight's starting to develop and look
16462s like I mean all of the players here I
16464s you presumably love Hearthstone or at
16466s least did three months ago
16468s um they're all going to play a lot of
16470s hearthstone through the year but you
16471s miss if you win this eight last day
16473s scrambling panics that's what you get to
16476s avoid you still get to play your four or
16478s five hundred games a month or whatever
16479s maybe even 800 in some cases like recfam
16481s but you don't have to sweat on the last
16484s day you could fall out of the top
16485s hundred play a meme deck on a ladder for
16487s a few days to chill you know you don't
16489s have to constantly maintain that MMR for
16491s a whole year on top of the money
16493s available it's a fifty thousand dollar
16494s prize pool as well but the prize here is
16497s eight months of not having to have those
16499s last day scramble you still get time off
16501s the start of the month they're not going
16502s to grind themselves into the dirt but
16504s yeah it's it's a huge huge thing to win
16506s now I'm going to be interested as well
16508s to just see how this matchup plays out
16510s uh one thing is uh that although the
16512s lineups may have not been a complete
16514s surprise again as you said based on
16515s ladder and based on a lot of the players
16517s that were submitting their lists were
16519s streaming a lot as well so you kind of
16521s got the gist of stuff there but some of
16524s the match-ups we saw like I'll tell you
16525s now I did not expect to just watch blood
16528s DK vs Frost DK that was not a matchup I
16531s thought I was gonna sit here and watch
16532s this weekend but there we are yeah but
16535s let's get into this match again just a
16537s reminder these matchups for the rest of
16539s the day become very very simple the
16541s winner moves on to tomorrow the loser
16543s does not and that's it
16546s quite understand it Raven how does this
16548s work yeah I know you need a different
16549s styles of explanation yeah yeah but
16552s we'll get to that a little bit later
16553s well we're basically now in a top 16
16555s situation where half of the matches are
16557s finished
16558s or something something like that sure
16561s yeah if you and that's why yeah I
16564s explained things in a simple manner just
16565s going to remind everyone of fans as well
16567s uh Goose Demon Hunter is banned out and
16570s then levick's death knight is Panda not
16573s too much of a surprise with this kind of
16575s aggro lineup yeah I'm talking about this
16579s pirate book I'm gonna confess I don't
16581s know the matchups very well but I do
16582s know that
16584s um when we watched goo before these
16586s matchups seemed really close and he had
16588s a lot of outs to win with this deck in
16590s every single game and he did win with it
16592s in one of them yeah I think there's a
16594s big worry right now with the 2-5 on
16596s board that's um in these sort of aggro
16599s mirrors you don't want a high Health
16601s minion sticking on board right to just
16603s start like getting multiple trades off
16605s and really ramping up that value so I
16609s think he's gonna have to work out how to
16611s take this down pretty quickly so weapon
16614s does have dread corset does have a
16615s viscerate so there are options it's just
16618s how he wants to go about it yeah so he
16620s can either door eviscerate or he can
16622s ignore it for the whole game and just
16624s see if he can win by hitting Levick in
16625s the head
16627s oh I mean I'll confess my weapon Rogue
16631s skills are not exactly on point at the
16633s moment yeah I would be terrified of
16636s leaving the 2-5 up here yeah I would too
16638s I think it's way too early this is the
16639s the other way it makes sense of course
16641s but yeah I was kind of hoping that he
16643s just sat there counseling on his fingers
16644s and went I've got four turn lethal and
16647s they can't kill me in Fort says I'm
16648s gonna hit them but no things that look
16651s sensible usually are unfortunately
16667s continue to battle
16670s and we saw this in the previous round
16672s when he was streamed that uh this can
16674s fight on the board for much longer than
16676s you'd expect even against the
16678s overwhelming pressure that's coming from
16680s the other side
16682s insane
16687s imagine if the nerves had a saying
16689s actually because the sage doesn't really
16691s hit anything that crazy but still this
16694s was pretty good I'll say I'll finish it
16696s pretty good
16699s and put a million things on the board
16702s and come in for eight million damage
16712s um
16714s oh he'd had to have discarded the other
16717s thing
16718s yeah okay it's fine I'm being stupid but
16721s I see a slitherspoon that costs zero
16723s shuffled away and I'm like yeah I need
16726s to at least question that for a second
16727s but yes that makes sense you have to
16729s throw the other one away so yeah
16733s and again both players heavily
16734s respecting the board in this early game
16736s right and we've seen this happen time
16737s it's kind of a staple of these sort of
16740s Minion aggro mirrors right even though
16741s all the way back in the original days of
16744s zoo mirrors first off is heavy heavy
16746s heavy battle for the board and then as
16748s soon as someone takes that one step
16749s forward the game explodes yeah I would
16752s argue as well that's almost how the
16754s whole game is at the moment like even
16756s blood DK's putting two twos and annoying
16759s four fours and stuff on the board and
16760s the Egg sometimes and locations
16763s sometimes makes a Yeti for you even the
16765s control decks now are doing half of
16768s their work by controlling the board with
16770s minions on the board as well as their
16773s obviously massive Suite of removal
16775s spells
16777s foreign
16791s no not at all
16795s it's two and two
16797s he really doesn't want to waste you know
16802s oh goodness
16805s everything after that it seems so
16807s he doesn't like his panicked although he
16809s doesn't look like he's panicked all day
16810s to be fair yeah everything happened
16811s these look so relaxed and even when it's
16813s like you're fully counting up didn't get
16815s the swing off he did aim but that might
16817s have been his choice
16819s yeah he may just have changed his mind
16821s halfway through there's a long way to go
16823s in this game he's got a lot of stuff and
16824s his opponent does not but yeah we know
16826s that the outcast the age is always one
16828s card away from just going crazy and I
16830s think the idea here is well you knows
16833s that lavix obviously had no cards until
16836s the the draw of the top that turn so
16838s what's the worst case right maybe a five
16841s five gets dropped or something right so
16843s then you could have this the option to
16845s just swing into that and kill it instead
16848s and then still carry on so I don't mind
16850s the hold whether it was intentional or
16852s not and this still you to have a lot of
16855s options
16856s a huge amount of respect to that too too
16860s so I like it though because what yeah
16862s drawers are gonna beat this board
16864s they're actually aren't too many when
16867s you consider it's just too fast see like
16869s predation ass I think you must be sat
16872s thinking what is that other card
16875s yeah
16876s you could see it like him think it's you
16878s know exile for example where it's like
16880s where you need outcasts
16882s we've got a huge minion Raven
16890s let's make
16896s wow it's just 11 12. yeah just like that
16900s and so suddenly we're looking at this
16902s Rogue take another win bit more of a
16904s straightforward one than we saw on
16905s stream a little bit earlier but I
16907s wouldn't nonetheless and that was uh
16909s pretty clean and I think I think just
16911s had one of those one of those games
16913s where there was no actual cycle there
16916s was no card generation and you got a
16918s little bit but again wasn't quite enough
16920s when we saw you just really fight for
16922s the board
16923s yeah and he set it up knowing that he's
16925s got a Divine toll in hand right so he
16926s knew he was going to be able to I'm
16927s going to visit your tutu because my
16929s thing's gonna be even bigger if I do
16931s that and then how are you killing it 11
16932s 12. I mean
16934s you definitely can don't don't write in
16936s and say hey but it's not happening very
16939s often even in that day
16940s exactly yeah it's a really a cool
16942s matchup again I think the big problem
16944s here is just look at this state of the
16947s board Levick has zero cards in hand but
16949s he's winning on board but you had like
16951s hard draw removal menu and that sort of
16955s divine toll plan for the late yeah I
16958s guess so that was the big issue it was
16960s clearly just resources putting out and I
16962s think again when you look at the
16964s difference for me you had the weapon to
16966s be able to just trade or go face as he
16969s willed it Levitt did not and the weapon
16973s the Glam Tower would have been a huge
16975s difference if I think had hold of that
16976s because even if it drew two cards and
16978s you get two swings of a four damage
16980s weapon not get that match it looks very
16982s good
16984s yeah that's bad bad news for Levick when
16986s he's still got that Druid on his side
16988s like he needs to take some of these
16989s decks down so the Druid doesn't have it
16992s all to do um
16993s yeah
16997s and then rightly or wrongly again this
17000s uh Rogue is a bit of a surprise factor
17002s for me but if that Rogue is taking wins
17006s there must be a small part of your mind
17009s that thinks oh if they got through with
17011s that deck should I be afraid you know
17013s for the rest of the lineup obviously
17016s um not always the case but still
17018s something to be a little bit worried
17019s about we are going to see Death Knight
17020s on the bottom
17022s look at it look at the hands
17026s look at it
17028s you can do whatever he likes and then on
17030s turn three boom plus four take that
17034s oh
17036s boy bands
17038s take that is definitely one what was the
17040s other one plus four
17042s yeah that'll do yeah plus four well
17047s okay I did one there you do get to a
17049s natural band
17050s [Laughter]
17054s I was gonna say why are you doing music
17056s jokes with me Raven but yeah it's
17057s Festival of Legends I think that's a
17058s fair excuse so I'll let you off and also
17060s it's music from like you know what 20
17062s odd years ago I thought that's at least
17063s a chance
17065s I think you'll find it's more like more
17068s than 20.
17071s it's more than uh trying to work out
17073s whether to hero power here just take it
17075s down set up the Rowdy fan for next turn
17078s yep it's another corpse in the bin for
17080s this double marrow manipulator as well
17082s so that seems reasonable
17086s foreign
17094s okay he picks up a flower child which is
17095s a big big deal
17100s yeah I mean so we talked about this
17102s earlier but I can really foresee in the
17104s near future just most Decks that play
17106s minions just running groudy fan because
17108s it's so much damage right it's a good
17112s card overall and even if it's not on the
17114s test obviously you see it with like
17115s Sedano for example and Demon Hunter is
17117s very specific power but just look at
17120s this now we can Rowdy fan the Rowdy fan
17121s yeah it's subtle and Casey are both
17124s bullied me relentlessly on stream on my
17126s stream to you know use it like this a
17128s lot more that's in in Death Note in a
17130s Demon Hunter but yeah yeah it's just so
17133s much stuff
17135s race for the sky and when it's worded in
17138s the the way that it's pointed out
17139s earlier by soccer as well with um it's
17141s you know dark iron dwarf existed those
17143s cars existed they're always strong why
17144s wouldn't this be look at that just four
17147s damage and you still get the minion as
17149s well right like it's yeah it's just a
17151s solid and you create a weird question of
17152s your opponent of which one do you kill
17154s depending on health Turtles
17158s I see Levick try and fight back now just
17160s have to break and which is gonna help
17164s yeah
17171s I'm gonna reduce the power down
17175s there's a lot of damage coming the next
17177s couple of turns there is but Lubbock's
17180s just
17181s it's gonna be one of those Druid games
17182s right where if he makes it he really
17185s makes it and just wins but it's gonna be
17187s on a knife's edge because he was like
17189s pushing enough damage right now for this
17191s to be scary yeah he's also um look at
17194s this rather than freezing all three and
17196s pushing the one which is the play that
17197s just jumps off the page at you he's
17199s looking to start fading away so that
17201s this marrow manipulator doesn't hit
17205s the one Health minions next turn
17211s so that he's he's doing he's giving up
17213s one damage to face now but that's going
17214s to be two damage to face next turn in a
17217s lot of worlds
17220s so that's good
17223s you good Raven
17225s yeah I was just looking I was gonna say
17226s yeah okay I was waiting for the outcome
17227s there but I was gonna say I assume he
17229s just goes aquatic Aquatic and then takes
17231s the pig yeah just to get the card out
17233s the deck basically
17236s yep the next card might be a good one so
17238s you might as well have a look at it
17241s no little room to ramp though there is
17244s the innovate of course but again Levick
17246s has to use it in a sort of defensive
17248s manner here it does get the value of the
17250s uh
17251s I do love watching the the ways that
17254s people have to get the finale on the
17255s flower chart I think of all the finale
17257s cards it's the best one because the
17259s payoff is so huge but if you draw it
17262s sometimes because you're Druid it's
17264s sometimes just impossible because
17265s everything costs like three and you have
17267s 900 Mana yeah that is an Uber rack right
17270s on the right the full art I'm going to
17272s say yes but I'm not 100 but yeah
17275s I don't have it so I'm not 100 but it
17278s looks like a new product so old
17285s is this ever lethal yes how we just need
17287s to go face
17290s four that's unlikely
17293s yeah
17294s just rip it I don't think you've got
17295s another play just rip it
17296s four to face
17299s the other option is um
17302s is taserun Right which isn't really
17304s gonna achieve the same thing and because
17306s they've got back to back so there are no
17308s copses now right exactly
17313s foreign
17317s this could be a situation where it's
17319s like marrow
17320s and then hero power plus whatever then
17323s you know try and hit the marrow
17324s afterwards again there's a little one
17326s turn Gap obviously goo wouldn't really
17328s want that to be the case but it's like
17330s it's going to be the way it has to be
17334s no under King making this unfun yeah
17340s like making it really unfun actually
17344s I'm gonna make it even less fun than
17347s that if I'm going to keep boosting the
17349s amount of unfun this looks
17352s yeah this is really tricky actually
17357s because in a weird way like is this just
17359s a new Barack
17362s pass
17363s it's like we kind of need the armor uh
17366s I've done it before and it never ends
17368s well I mean yeah you're doing it because
17371s it's not going to end well usually but
17372s it might be
17380s like chat the answers the question I'm
17382s sure you're asking is um crazed
17384s Alchemist smothering starfish and
17386s Deathwing
17387s [Music]
17390s they always want to watching the Etc
17395s is that going to put something in the
17397s way a lot of Health on board
17399s so it's gonna slow you down actually now
17401s even though there's only five but Levick
17403s must just be thinking no no frostwave no
17406s frostwork
17411s yeah this is okay
17413s that's fine though because I don't think
17414s from what I can remember here like
17415s levick's overly buffed the hero power
17418s right so like there is a little bit of
17421s time maybe go fishing with the visitors
17425s it would have just gained two armor so I
17427s think no three so yeah I'm wrong
17430s honey blast is so tempting
17435s I mean the other's better
17438s I don't think so
17442s I actually touch fits in better if you
17444s get another Discover Maybe
17448s three is so much more than two right now
17450s on there right enjoyed being on five
17456s should generate a lot of corpses as well
17458s for another marrow
17467s oh
17469s oh okay okay sure I was wondering
17472s whether it was touch
17473s because if they draw around
17478s oh my God
17480s what's the name yeah if they draw for
17482s swims Fury next time yeah they have that
17484s and touch right yeah they play a fastest
17486s turn
17487s there's also an option to take the touch
17489s and
17490s so you can get a Corp uh corpse added
17493s this term which makes your marrow
17494s manipulator do two more next turns
17495s somewhere but it's only a one in five or
17497s one in six of hitting the face yeah
17499s exactly yeah but there was a lot of sort
17500s of a
17501s very unlikely but important Fringe maths
17504s to check out there
17506s and like you say you're one in case you
17508s draw the first worms to get make sure
17509s you've got the lethal with another one
17510s yeah because then like you push seven
17512s instead of five right which is a big
17513s deal
17520s it's weird all this damage in hand but
17522s most of it just involves having to be a
17524s little bit lucky oh that's huge
17528s yeah I've been able to just survive to
17531s fit that in
17534s [Music]
17535s there's the swap oh
17538s oh
17541s no oh wow okay
17545s to show him that'll be amazing
17551s nature it always goes face once it's not
17554s enough
17561s excuse me
17566s yeah I don't know what a q has to do
17568s here now
17569s to try and defend that just don't really
17571s think they can honestly I don't think
17573s you can defense he's got to work out how
17575s to win and he definitely can't do that
17576s so I guess the yeah that hit needed to
17579s kill what the anuber ACT to give him any
17581s chance I didn't even count all that but
17583s yeah I'm just gonna go for it there but
17584s it wasn't enough as Levick takes the
17586s Victory and evens up the series 1-1 and
17589s how like could that have actually been
17591s any closer because Levick obviously made
17594s the the play with the enuba rack the
17596s last ditch attempt but was just Giga
17599s dead to the frostwims fury that was just
17602s not quite there and that's so scary and
17604s it shows that when these players
17607s obviously they're as good as they are
17608s they're not doing it because they've not
17610s thought about frostworms Fury you know
17612s what I mean like yeah yeah well I'm
17614s deadly for their drawing but if they
17616s don't this is the way to win the game
17618s and that's what he played for there so
17621s um it was really well played I think
17622s both players set up as well as they
17623s could it was just there used just
17625s drawing just a little bit right yeah and
17628s levick's got the Druid out of there
17630s which you know there's other problems
17631s for him in this matchup but the Druid
17634s being gone now gives him a a fighting
17636s chance of winning this match because
17638s that Druid was just going to stick
17639s around a lot of the time he's got to be
17641s stoked top four last year's World
17644s Championship as well so if he goes back
17646s he's going to be on that list of players
17648s to fear for a long time to come yeah 100
17651s and I just think I like said getting the
17653s Druid out the way regardless of what any
17656s of these players were brought to think
17658s about it once they saw all the lineups
17660s it isn't the strongest deck in those
17662s Place lineups right we kind of know this
17664s and it has the ability to fall over very
17666s easy like kind of like druid's always
17669s been even when druid's been strong there
17671s were those games where it's like oh okay
17673s well my draw is a bit top heavy and dead
17675s right because that just kind of happens
17677s which would kind of always naturally
17680s ramping in a lot of historically good
17682s decks so getting that one away is pretty
17685s good but again uh for you like
17688s he lost with frost DK not the end of the
17690s world probably gonna win Frost DK very
17692s soon once again to go up against this
17695s Outcast Demon Hunter but wouldn't he
17697s have loved his own Outcast Demon Hunter
17699s and his Mage just to plop into that
17701s Druid and just murdered him four turns
17703s twice like it would have been so nice
17706s for him so big deal but like you say the
17708s first DK is
17711s arguably the most powerful deck in the
17713s former is very high up there I think
17715s there's two or three decks you could
17716s definitely fight over for that but it is
17717s one of them so
17719s [Music]
17721s very interesting opening hand to choose
17723s from here as well for him he's gonna
17725s throw away all the clunky stuff but wow
17732s at least the um
17735s uh at least the bone breakers like very
17739s usable right like that is a weapon that
17741s yes you can use it to trade but you
17743s could equip it and just go face if you
17745s have three weapons in hand right it's
17747s not like a specific crazy Tech weapon
17749s it's not I might have menethil where you
17751s might want the freeze on specific turns
17753s and so on like that very usable it's not
17757s like getting stuck with like two true
17758s silver champions in your opening hand in
17760s this Paladin or something right yeah I
17762s mean this is disgusting you kill a 1-1
17764s for one Manner and do two to their face
17766s and you can do it again next turn for
17768s zero Mana
17769s it's a pretty good Hearthstone card I'd
17771s say
17774s and look at the tempo it's giving him
17775s now look at the board presents after two
17777s turns his opponent's played two pretty
17779s decent Minions on curve and has nothing
17781s to show for it and has taken four yeah
17783s and now there's Bone Breaker hero power
17785s as an absolute worst case scenario here
17789s which is absolutely huge of course
17793s yeah the hero power in Death Knight fits
17795s in so well especially in the aggressive
17797s format like I
17799s it's well like this matchup gets really
17801s tricky because you can see Levick
17803s thinking Hmm
17804s do I need to kill this like probably is
17807s actually the answer but it's it's not
17811s only removal but it's damaged right
17813s that's being used here and the problem
17815s is if one player starts being like
17817s overly defensive suddenly there's not
17820s that much burn damage to actually win
17821s the game
17823s this is a top deck
17825s it's not a thriller in any way or form
17828s but it just feels out nicely what's
17830s going on lets you proc your egg it's
17833s just nice
17837s sure I'm actually wondering if it's
17838s still Bone Breaker hero power
17840s it could be yeah
17843s levick's whole deck spews out little
17846s dudes everything yeah right so I like it
17850s can you just hold on to it anyway hold
17852s on to the better clear I I what do you
17853s do next turn is my question do you then
17855s go in with the Bone Breaker again and
17856s freeze what's left with them right is
17858s that your next turn uh yeah you could
17860s swing re-equip the weapon or
17862s do you I guess see what the next drawers
17865s is of course the the Baseline of that
17867s but I think if it's another weapon equip
17869s and go face yeah it's decent damage
17872s using up the turn being very efficient
17874s but like I said I just think the odds of
17876s Levitt creating another wide board are
17878s so high using this and an egg to kill
17881s two minions it doesn't feel as good to
17884s me good call he's gone for it it's um he
17886s was torn between the two very much so as
17888s am I even now but yeah like I said I
17891s wouldn't have gone oh I cannot believe
17893s they played yeah you know what I mean it
17894s wouldn't have been the end of the world
17895s it's just this feels cleaner
17898s whatever you say a play looks clean and
17899s it involves hitting your opponent Raven
17901s I'm I'm all here for it
17909s yeah he's still thinking about it it's a
17911s really tough call because like you say
17912s like the danger is Levick just abused
17915s two Health minions all over the board at
17917s any point
17918s uh the upside is just just playing the
17920s cultist crocking the egg having five
17921s attack on boards kind of nice yeah yeah
17923s into your might they're frozen you're
17925s hitting for five plus the four that's
17927s nine you're going towards coin for yours
17929s worms it's really close I love it yeah I
17932s I think like in the world
17934s where there's a bad turn coming up for
17937s you then it's kind of a good turn
17939s because this is only bad to have in hand
17942s if your opponent doesn't play any
17945s Minions that turns right it's like well
17947s if they don't play any minions I'm
17949s probably having a good day yes
17951s it also used up the weapon if you play
17953s it the other way that weapon just sits
17955s in hand the entire game yes yes
17958s because the curve says so I think at
17959s that point whereas now his mental health
17961s if it's nicely on curve
17964s like you say if your opponent's got a
17966s one one on the board you just don't care
17968s you just hit him
17970s oh
17977s it says 18 damage in hand plus two
17980s that's 20 plus the three is 22 damage
17983s just hanging around over the next four
17985s turns
17986s and your opponent gets to attack you
17987s once
18002s looks like he's counting outs to find
18004s the the missing bits of damage and how
18007s much he's like to take well it's gonna
18009s be interesting for me whether
18011s it's actually like hero-powered trade
18015s swing face
18018s because there's currently no turn I
18020s guess it's so likely there's going to be
18022s a turn five draw
18025s yeah so I think the you go face him play
18028s the mic
18029s and then the opponent does some stuff
18031s then you play hero power cultist that's
18033s your your past turn that's your your bad
18035s turn right
18037s okay he's actually doing it
18044s going slow
18046s the old-fashioned menethil coin Fury
18048s into Fury which is a lot of damage
18052s but you do have to then find the extra
18054s little bit of damage
18058s yeah I think with this hand because it's
18060s not been burst heavy outside of the two
18062s weapons the two bone Breakers of course
18064s I think like in what three four turns
18068s you probably as Frost DK going to have
18073s drawn something to help out right
18075s especially if you're freezing your
18076s opponent's board every single turn with
18078s five fives on it I don't disagree
18081s though
18087s really scary all of a sudden yeah and
18089s this is the this is the turn where if
18090s you did it my way
18092s you'd be taking this well you'd be
18094s taking nine next turn just for no reason
18101s because now you're just taking almost
18103s nothing
18104s ever again
18109s sidekick's a sneaky good pickup as well
18111s because
18112s um the hero power buff later on and also
18115s later on you now get the um
18118s the one five buff later everyone's
18120s favorite new card
18121s Rowdy so there is a lot more face damage
18125s after this freezing point than there
18127s used to be
18133s this is one of the benefits of playing
18135s against this style of Demon Hunter is
18138s that even though it's very powerful
18142s even though they can generate a lot of
18144s stuff that isn't in their deck it's
18146s still very it's still very linear game
18148s plan right they want stuff on the board
18150s and they have a couple of weapons that's
18153s how they kill you basically so if you
18155s stop the board bit happening with
18157s freezes for example as we can see now
18159s there it is apart from heel I guess with
18162s like i-beams generated from Levick let's
18165s not really a lot as Levitt can do except
18170s just sit there and be frozen wretched
18171s Exile is going to drop down though in
18173s there let's turn it again a little bit
18174s spicy yeah the other thing you get to do
18176s is the Demon Hunter here which I don't
18178s think is going to matter but it might
18180s and it definitely will sometimes it's
18181s because you can rush into the five five
18183s and still keep both Space by killing off
18185s your thing yes
18186s cycle the actual five five itself isn't
18189s the problem that it might be for for a
18191s lot of other decks
18192s I'll give you a paladin with your board
18194s filled up at this point the fight oh
18195s you're just taking kills you yeah yeah
18198s there's an I-beam okay
18201s oh but that is where it stops
18207s and now
18210s I'm actually sat here thinking
18212s if it's Fury again
18215s does he actually Target the exile
18220s uh that's what he's thinking as well
18225s okay
18228s uh this is tricky like because if he
18231s just goes phase the Exile lives
18234s and as you said the Cycles happen with
18236s because there's a five five on board
18238s that you can't stop making then what if
18241s it's just two more i-beams get made
18244s go the other way if you kill the Exile
18246s do you ever win
18247s [Music]
18251s your opponent's on 60 or 12 if you hit
18253s in the face you you have to kill the
18254s exile
18255s well they don't get to attack one more
18257s time you've got to find damage yourself
18258s then they just start hitting you for 15
18260s because you can't freeze them anymore
18261s it's a tough one
18264s yes yeah I feel like obviously the
18267s opening was decent with the weapons but
18269s I feel like he was just drawn everything
18270s in the wrong order right
18273s like normally the frostworms are the
18275s finishers and it's not gonna be quite
18278s easy just going first just letting it
18280s rip yeah okay I respect that Shakey's
18282s head he knows he hates things like he's
18283s he's looked at what you said because
18286s that makes that's your first thing it's
18287s like well I just don't want them to
18289s generate a million eye beams and then
18291s you process it through it's like how do
18293s I ever actually kill them and he hates
18294s every minute of it he knows because back
18296s to Step One how do I ever stop making
18298s all these i-beams well that's gonna
18299s happen
18300s but he had no other choice I feel or he
18302s did have a lot of other choice but he
18304s felt he had no other choice and I I
18305s agree
18310s but now he's relying on pickups of his
18312s own because he only has what five next
18314s turn
18316s who's hiding now the hero power of the
18319s sidekick and the cultist
18322s and I guess there's like a potential
18324s world with
18326s school teacher instead to see what
18327s happens there right if he misses yeah
18331s but there's another sidekick I think
18333s there's definitely the two Valdez
18335s there's a first strike that's minions
18337s generate something
18340s I was gonna get all excited over fake
18342s lethal
18346s well yeah Frost strike won't face well
18348s imagine
18356s I'm trying to think what are the best
18358s outs
18359s from like noggling
18364s um glacial no that's four Now isn't it
18366s um
18367s what's three these days that does damage
18370s icy Touch
18375s who
18375s [Music]
18377s no
18379s I don't think it fits right it's too
18381s much manner it doesn't do that and
18383s because the code is costing threes of
18385s real pain
18387s could have horns of wintering hours oh
18389s oh wow oh wow that's actually insane I
18394s was just going to say the draw could get
18396s him horns of winter to refill
18400s so he had the other first strike the two
18401s horns right and that was the lethal
18404s oh my God absolutely insane wobble Horn
18410s of winter
18411s yeah
18412s and I think to be fair uh shout out for
18414s her to go there to like just know that
18418s was the play right obviously it's like
18420s right well you know how do I get there
18422s because this work no does this work
18423s what's snuggling potentially get me so
18425s and so on but to go for that and say
18427s this is the only way that the win
18428s happens and then just get it obviously
18430s I'm not 100 sure what were the exact
18432s odds I'm not sure I think he's winning
18434s three I think there's just the other
18436s um Frost strike and the two horns so oh
18439s was that all it's left okay pretty
18441s decent odds yeah I'm looking at it now
18443s and I think that is correct for some
18445s reason I thought there were more he was
18446s used both a few of these normally you
18448s sort of play the
18449s um
18455s I think it's one in three that he hits
18457s precisely those two
18458s not bad and it paid off suddenly two one
18461s open only one game away from a good time
18463s gonna be seen him there tomorrow if he
18465s can win the next one so what's on the
18467s line levick's uh more than capable
18469s fighting back of course but that is a
18471s rough one right I think Levick was at
18474s that point you saw double Furies you saw
18477s you know a lot of weapon damage you
18479s think right if I just don't die there's
18482s no answer right there's no way I can
18484s stop me
18489s it's gonna be the Mage and Levy's gonna
18491s top over to the Rogue as well so we're
18494s gonna get Miracle Rogue versus mage
18497s yeah and Mage the other deck that just
18499s won't go away we talk about Miracle
18500s Rogue a lot but this mage deck I think
18502s has been brought by five players off the
18504s top of my head and I looked those
18505s numbers hours ago so it's probably wrong
18507s but a number of players anyway
18509s and all this Cosmic keyboard I think
18513s you've probably played this more than me
18515s actually the cosmic keyboard a key piece
18518s in this lineup now yeah always happy to
18520s see that on curve uh honestly and I
18522s think just the fact that you can go one
18524s two three is very strong and again the
18527s keyboard isn't necessarily there because
18530s you need to cast a spell on three
18532s it's just you want to equip so when you
18535s do get to like cold case you're suddenly
18538s making two skeletons and a four four
18540s like that is a very very solid play
18543s yeah and looking at this it makes
18545s objection a lot better doesn't it
18546s objections kind of rubbish because it's
18548s so slow but now three Mana three three
18550s plus objects that's all right where's
18552s Five Mana I guess but yeah you set up a
18554s hard turn you're not doing much anyway
18556s [Music]
18558s it's one of those cards not that I want
18560s to suggest Nerfs but I feel like
18563s keyboards one of those cards that at
18565s some point in the future it's probably
18566s going to go down to two durability you
18568s know it's that kind of weapon that we've
18570s seen in the past where it's like yes
18571s does that work too many times because
18574s like three is a pretty big number for
18576s this weapon or make it expensive or
18579s something yeah uh look at the other side
18580s though levick's got stuff
18584s from a pop-off turn he gets the right
18586s pick up next turn
18593s um
18595s you're just trying to work out the best
18596s way now this is this is a little bit of
18597s awkward but
18602s I wonder if you don't play the keyboard
18605s now when do you is the problem
18608s yeah yeah I do think the keyboard looks
18611s great because there's volume up now
18616s I think your firm Levick hadn't played
18618s the graveyard he would have been a lot
18620s more happy playing the keyboard but the
18622s graveyard sort of says emergency is
18624s going on
18625s you've got to step it up
18628s it's bone Spike
18635s will this potentially not the
18638s the biggest
18639s yeah
18642s oh I guess unless he goes for shadow
18644s okay now I'll shoot him yeah okay we got
18650s there we go to the okay I give up stage
18652s of things I didn't see the the draw yeah
18655s yeah I was looking at the hand I was
18657s like oh yeah you could draw a million
18658s cards never mind
18660s zero man oh my he's got the demise as
18663s well
18668s Make It Stop Raven
18671s is that double red it's just six damage
18674s potion
18676s I didn't catch it
18679s but yeah levix put the brakes on an
18680s eight by choice here
18684s um because
18686s next turn I think
18690s I don't know if he's gonna do it but
18691s he's got 12 damage from hand with The
18693s Alchemist and double um potion
18697s and he's got karabato after that
18701s ah okay so he's just gonna get aegon
18704s down say look
18705s you either kill England
18708s or I can just destroy you ghost like
18710s without much effort because Levick knows
18712s there's two of the Arcane bolts in hand
18713s yes
18716s and again what's important and I feel
18719s like a a little bit of a rarity outside
18721s of the main classes but this Mage can
18725s like effectively heal a good chunk if
18727s the artificer sits down right so but
18729s Levy can do 20 and he's not allowed to
18732s Edwin's not letting him do 20.
18739s I want to do 20.
18741s don't tell me I can't no I don't think
18745s he can I think he's absolutely right
18746s that he you can't do it
18748s um
18750s it's really tricky right because yes
18753s aguin deals five you know don't get me
18755s wrong and it would cost manner but the
18757s fear with this dick is there's a lot of
18759s minions so if you kill a queen and then
18761s they just top deck a one drop you're
18762s like
18763s it's fine I take it back he's doing 22.
18766s he's found out I trusted you Lauren it's
18769s not it's not lethal but it's just okay
18773s okay here we go he may still get in the
18775s Thanos because he picked up the prep
18777s which is an extra one four times so
18779s instead of doing 20 he's done 24. ah
18781s okay okay
18783s well well well
18786s double artificial
18790s though so I don't mind not doing 20 if
18792s you do 24 we're allowing that one that's
18794s that's good
18804s I mean
18807s trying to oh that I'm trying to work out
18810s what he could squeeze in to get some
18812s armor here because double arches plus
18814s playable cards is not bad at all and
18817s could actually be what goo needs to just
18819s win because Levick has krabatoa has door
18822s of Shadows he's not all in because of
18825s Thanos as well but he'll need like a
18827s turn right to to sort of recoup the
18831s losses if this gets dealt with
18833s yeah
18835s but it does all have to get dealt with
18837s objectives not happy about is the amount
18840s of stuff yeah the objection being weaved
18842s is nice
18843s but the amount of stuff he's having to
18844s take off the board himself he's not
18845s giving Levitt the card either
18847s I mean he is but yeah
18849s objections huge as well it is
18854s saying no crap for you
18858s so I'm just gonna play Infinite cards
18859s and make another giant ghost
18862s can't object to that
18865s he's gonna have to hero power right
18871s I don't think that he can just leave
18874s this artificer up
18876s I think that's asking to like get
18878s cheesed out and lose
18881s ah the old cheese out
18885s just love each other yeah
18887s yeah just prep press the button twice
18890s kill this Yep this is looking good okay
18895s you okay baby the cheese has been taken
18897s away
18900s am I okay
18904s all right do it all again gear you did
18907s it last turn
18909s foreign
18917s every time it's in hand
18921s the problem here is yeah is this gonna
18922s have to be like volume up draw alibi
18928s does alibi even save you I mean it does
18930s but he doesn't know he might be potions
18932s yeah on the way because the volume I was
18934s actually wondering whether it was like
18936s the more realistic way is to
18941s ah I was looking at you like Thanos
18944s Arcane bolt and get cosmic keyboard on
18947s because I feel like this this keyboard
18949s not being equipped has been a problem
18951s this game does this strike
18959s it's just these extra points of damage
18961s are so huge
18963s nice Max damage
18965s [Music]
18969s you play Dora Shadows yeah I think so
18972s right you've got five four Mana left
18973s like seems good to me
18975s pick up another ghostly strike or
18977s something or a fan yeah just just stuff
18978s you don't want anymore just get it
18980s through your deck to try and find stuff
18981s you do want
18982s foreign
18984s yeah play that as well that's another
18986s point and another Minion
18989s and wins on turn 10 if you get there
18992s yeah
18994s yeah that's just Alibi through that
18996s right
19001s [Music]
19003s so what is there eight armor from
19005s artificial Cold Case
19007s [Music]
19009s there's still five for lethal
19012s that I don't think he could start
19017s so
19019s he can add a bite
19023s you gotta get it let's just pointless
19029s yeah The Alibi means that you just need
19031s like oh I guess you could if he drew it
19033s he would need to draw exactly Alibi and
19035s Arcane ball two two and then
19038s that's still almost certain death but
19040s it's something but yeah I just think
19043s there just wasn't enough on board
19044s obviously Levick popped off a couple of
19046s times right but yeah and I know it's not
19049s like you skipped turns but this Cube I
19052s feel like keyboard's so good because
19054s even if you play like using small spells
19056s it's just extra minions right it's like
19058s three additional minions for two Mana
19061s the other side of that though um the
19063s turn that he played the
19065s the 3-2 Levitt made an eight eight the
19069s next turn and the keyboard wasn't going
19070s to stare that down very well
19073s um in a hurry because you took a lot of
19074s yeah
19075s so I think I think it's you know it's
19078s terrifying if you don't get your
19079s keyboard down but I kind of get it but
19082s here he is he Alibi again he's up to 11.
19084s so yeah Levick going for the Aston law
19087s because the asteroid pings are a great
19089s way to be excited Alibi right
19094s and just maximizing pings like you don't
19097s need to find huge damage one's one
19099s whichever way you do it so just do it
19101s cheap
19104s yeah there we go it's gonna be evened up
19108s at 2-2 now so we're gonna go to the
19110s final game going all the way for this
19112s decider match and uh it's it's been a
19115s struggle for both players I think both
19116s players getting so close and we did to
19119s CQ kind of try and Stave off the
19121s aggression there but it was just too
19123s much and I think that's the big factor
19126s for miracle Rogue as we well know and as
19128s we've known for a while is the
19130s difference between just having the
19132s location and not
19134s makes the deck look good and bad right
19136s like that's the problem yes you can do
19138s other things without location but when
19140s you have it the deck looks like 800
19142s times better right because you can do
19144s things like this that we've seen a
19145s couple of times happen today whereas if
19147s the location wasn't there you could
19149s actually easily imagine you just
19151s stabilizing and just pressure it back
19152s right but you know and that armor game
19154s becomes relevant again as opposed to
19156s just saying well you gained four armor I
19159s haven't ate eight eight so I will win
19161s you know in that kind of matchup all
19163s right we'll win uh it's gonna be the
19166s Mage versus the outcast d8 if I'm right
19169s and
19171s this is where the people who brought
19172s Mage is their fourth deck are are
19174s smiling today this is an okay matchup
19176s for them
19178s [Music]
19183s the there were so many outcasts the ages
19185s brought I don't know how the players
19187s predicted how many would be there but
19189s the people thought majors are the ones
19190s who probably did predict it correctly
19191s and yeah here we go let's see how it
19193s plays out in action
19196s um
19196s love it with a pretty good looking curve
19199s but just keeping this little spear
19200s that's basically a good looking curve
19201s right oh now it's a really good card
19203s let's go yes the Mage isn't looking too
19206s bad either though right like right all
19208s of these cards do work although I would
19210s still be tempted to throw a huge chunk
19214s of them away because again I think
19216s keyboard's good I think Cold Case is
19218s good and especially if you can get that
19220s death Bond you start to oh yeah really
19223s cause issues for your opponent
19226s so splitting the difference just keeping
19228s the the bare minimum to do something big
19230s on turn one
19232s and like you say you're going to work
19234s towards those Deadpools Deadpool's so
19236s dumb I love it so much it's just a big
19238s dumb spell
19240s that wins Hearthstone games and gets
19242s them over with
19245s [Music]
19246s this is your favorite car gonna see a
19247s lot of work isn't it even the Frozen
19249s touch it's gonna do so much in this game
19250s yeah and that's why it's so good right
19253s it's a really really good burst card but
19255s also because of the infused you could
19257s just use it as removal
19259s especially when so many of these key
19261s minions as you can see here have that
19263s three health so it's actually going to
19265s be really huge and these Elementals as
19267s well getting dropped down are all going
19269s to help with that infused stacking yes
19271s it's just going to be infinite infusers
19273s for a while it's great
19277s you're naughty because you can deal with
19279s that
19280s and if you can deal with that you're in
19282s a good spot because that card is so
19283s aggravating oh my God
19287s Cold Case as well now
19289s [Music]
19292s yep
19299s you're there just working out exactly
19301s how to split up all of this not only do
19304s you want to does he need to kill these
19305s minions but it's all about setting up
19307s how do you get ahead because if you can
19309s get like ahead on board against this
19311s deck yes there's a lot of Rush minions
19313s there's a good chunk of removal that's
19315s available for the Demon Hunter but if
19317s you're making them like spend their turn
19319s just rushing minions into your kind of
19321s throwaway minions because I think the
19323s majority of Mage minions are just yeah
19325s I'll play it it'll do a little job and
19326s then it goes away and I don't really
19328s care and that's a big big upside
19332s uh just generating I mean these are free
19334s right because he's going to end up with
19335s an extra Frozen touch or two out of it
19337s so they'd lose a lot of cards here he
19339s just gets them back in a moment and
19340s everything's fine yeah and the thing is
19343s there's there's only really one volume
19345s needs to be drawn for the Mage to feel
19347s okay you know card wise
19351s and again at any point like you said the
19354s death pawn it doesn't end it but it
19356s gives you that extra confidence that
19358s you're going to be in an okay plus okay
19359s spot it's so much damage
19362s [Music]
19365s I think you hit the Cold Case here that
19367s nothing else seems to work
19369s are you gonna use the coin as well sure
19371s I think
19373s the only question about the Cold Case
19376s stuff is whether you want to potentially
19379s give things for Levick to aim Outcast
19382s cards at right sure because just because
19385s the glove tire is equipped but I don't
19388s think that's as big a deal than just
19390s having a good turn yourself I think a
19392s lot of the time uh I think there's more
19395s circumstances than not that you should
19397s just play a good turn I think sometimes
19399s people overthink turns and be like oh
19402s yeah but if my opponent has exactly this
19403s this and this this good play becomes a
19406s bad play it's like yeah but when they
19408s don't have any of that it's just a good
19410s play so do it yeah I'm very guilty of a
19413s lot of that sort of stuff it's like yeah
19414s well I'm going to be super clever and
19416s play around their their bone Spike on
19417s turn two by not playing the card that my
19420s deck needs to play right now and then
19422s they don't have it you just didn't play
19423s your your win condition card
19426s it's one of the pop-off turns here for
19428s Levick
19430s I see so many cards they're only just
19433s drawn but generated as well
19435s it's gonna run out of
19437s Mana now I guess he could actually yeah
19440s Shuffle that
19441s and then play the center Runner
19443s yeah it's quite a good um
19447s way of manipulating your outcasts to
19450s dispose it's really weird in this deck
19453s it's my little brain heard it does
19459s yeah with Outcast instead of it being a
19462s downside of just you throw away a card
19465s back into your deck it's more you get to
19468s place cards in hand yeah which is a
19470s weird mechanic that Hearthstone hasn't
19472s ever had obviously until outcast
19474s like remember the days where skull of
19476s Gordon was great except when it was
19478s turned two and it was your left hand
19480s card it's like I don't want this six
19482s drop in my hand
19483s take it away well now you can and get
19486s three attack in the process is fine
19490s this is where those frozen touches are
19491s gonna start earning their keep Goose
19494s hand has not really improved as he's
19496s gone along but these Frozen touches are
19498s gonna buy him yet another turn or two
19500s too
19500s to do his thing yeah imagine it's double
19503s right I think so
19506s oh
19508s I would have been interested to just
19509s send the other one face and then trade
19512s just to start stacking the infuses again
19515s yep that's that's what I would have done
19517s but I guess you don't step the infuses
19518s if you don't make the Thanos so
19521s sure
19522s you also fair enough worried about cards
19526s here because uh like they haven't drawn
19529s a volume up it's not like they've got a
19531s keyboard to help sort of stretch the
19533s value of Any Given spells and they've
19535s not even got sanctum Arc splitter just
19538s anything that gives them more stuff to
19540s do yeah which means this Thanos is
19542s probably just digging for a volume or it
19544s may be an egg win right now
19545s [Music]
19548s oh it's such a big game of Hearthstone
19550s as well the loser just game of
19553s hearthstone is quite large the winner
19555s comes back tomorrow for more
19562s that never fails to excite me when you
19564s get to this stage it's just like
19565s somebody just doesn't make day two it
19567s doesn't matter each round somebody loses
19569s and somebody advances yeah after the
19571s first initial games but
19573s for some reason this top 12 always makes
19575s me oh they're going to get to tomorrow
19578s what's the big deal right because
19580s without sounding stupid even though I
19582s often do
19583s the previous games and matches don't
19585s matter right this is do I make it to the
19588s next day yes or no yeah nothing else
19590s matters right now it's just one match
19594s we managed to draw some cards so Arc
19596s splitter and Nightclub Samsung picked up
19598s not a bad little combo this turn on so
19600s you could freeze the five five and just
19601s get the splitter on board uh flip side
19605s of that without any great heal outside
19606s of the artificer there is again the
19609s option of freezing the fire five and
19611s just Frozen touch the slitherspoon
19613s coin exists as well
19616s true so you could freeze coin and start
19618s pew pew with your your Frozen touches
19622s and you've got a skeleton to start
19624s reinfusing them with
19625s [Music]
19631s it's really tricky because even though I
19633s mentioned Frozen touch is really good as
19635s a removal tool just as good as it is as
19637s a you know sort of kill tool
19638s um in this matchup because you can you
19641s know how many additional Minions that
19644s Levitt can generate because there's so
19647s many Outcast cards oh look for minions
19649s oh look more minions it's not like you
19651s can say I'll use these Frozen touch to
19653s kill until his hands empty yeah because
19655s it probably just won't ever be empty
19657s until the game's over
19659s all right challenging you to have more
19661s spells I don't care about your silly
19663s little one three what's the worst that
19664s could happen
19668s quite a lot to be fair
19673s it's gonna be a lot of damage here it's
19675s gonna be so much
19679s and this is what I was meaning where you
19681s like yes the term was fine using the
19683s Frozen touch to kill off the minions but
19686s it's just yeah he gets to draw another
19688s car this turn coming up but it's same
19689s problem again right oh look more minions
19694s plus a cool 7 damage for man seven and
19698s next year is going to be a cool million
19700s I think
19706s living slumpbacks he's expecting bad
19707s things to happen here but there just
19709s isn't anything here no deathborn no Cold
19712s Case uh no volume
19714s [Music]
19718s this actually might be you just playing
19720s these Frozen touches raw yes just time
19724s isn't it
19726s like every time we've said that he's
19727s found ways to optimize but this is um
19730s it's time to stay alive it's desperate
19733s enough to see like artificial
19737s keyboard
19740s touch touch
19743s is that I mean this is that is
19746s emergency or impressing going on there
19749s but I'm just thinking how how far down
19751s the the rabbit hole are we gonna go so
19754s he's gone with I think my chances of
19757s winning are better if I preserve the two
19759s good Hearthstone cards I possess
19761s than me top decking my way out of it
19763s versus an outcast DH
19766s which makes sense right
19768s the chance of actually top decking your
19770s way out of this are pretty small you
19772s you've got a card in your hand he's
19773s going to use one of them by the look of
19774s it
19775s and he's made minions to try and make
19777s the other one once again reinfuse
19780s so once again I think he's done quite
19782s well in both matches we've seen him is
19785s is fine middle grounds where the
19787s question is difficult yeah I think now
19789s what Q's doing is saying I'm keeping
19791s this artificer because I just have to
19793s draw death one yep because other than
19796s that I feel like this term was just
19798s worse than the keyboard term so that's
19800s just gonna be enough anyway too yeah
19802s much and Levick you can see relief
19805s no doubt physically and mentally
19808s exhausted there levick's gonna take the
19810s Victory and Q is going to be done for
19812s not only the day but for the weekend
19813s Lubbock catching some uh some sleep now
19817s to rest for tomorrow already no doubt
19819s but what a close series and we've seen
19821s the players now obviously as time gone
19823s under these this pressure starts to
19825s build just you know these matches
19826s getting drawn out a little bit more it's
19828s not really you know the Fast and Furious
19830s back and forth that we've seen uh
19832s earlier in the day and uh these matchups
19835s are pretty brutal and I will say of
19836s course huge congratulations to Levick
19838s making it through I remember the first
19840s time I saw Levick play on stream and I
19842s was like yeah okay it seems insane but I
19845s will say that I think gues played very
19847s very well from what I've seen of him
19849s today so hopefully we get to see more in
19851s the future yeah I think we will um we're
19853s going to say goodbye to quite a lot of
19854s players over the next couple of hours
19855s but we will see a lot of them again if
19858s you're capable of putting in three
19860s months of work of about two and a half
19862s thousand games of hearthstone to get
19863s into the top 16.
19866s you're probably good enough to do it
19867s again as long as you can keep up the the
19869s Time Investments as long as your life
19871s situation is such that you can do that
19873s so I think a lot of these players will
19875s see again the next tournament but Levick
19877s is becoming a pattern like over the
19879s since you said he was a good player you
19880s were the one who spotted Levick first
19881s out of all of us hands up
19884s um I hate to admit it but he has oh god
19887s he has won a lot of best of fives where
19889s he's looked really up against it or
19890s they've been really tough 50 50s he
19892s seems to just constantly clutch them out
19894s he's doing very well yep looking good so
19898s far but yeah that is lavik making it
19900s through to tomorrow but we've got plenty
19901s more matches coming up so don't go
19903s anywhere and we'll be right back
19911s oh
19914s [Music]
19929s [Music]
19934s [Music]
19944s [Music]
19967s let's go
19970s [Music]
20007s [Music]
20011s hey
20015s baby
20015s [Applause]
20018s [Music]
20030s foreign
20053s [Music]
20080s [Music]
20088s [Music]
20102s foreign
20109s [Music]
20115s [Music]
20128s [Music]
20139s [Music]
20164s thank you
20165s [Music]
20178s foreign
20183s [Music]
20246s Hello everybody welcome back to the
20247s Hearthstone Master tour spring
20249s Championship my name is TJ and I'm
20252s joined by saddle and we also have
20254s another special guest soddle uh joining
20256s us for this cast
20258s foreign
20264s it's Neil Neil are into Bond here in
20266s spirit peeking in
20268s IL
20269s which way is it
20271s you just didn't it's not even like you
20275s did it wrong and then went to the other
20276s side you just did the same side twice in
20278s a row and thought something would change
20280s somehow all right let me start over Okay
20282s Hello everybody welcome back to the
20284s Hearthstone Master spring Championship
20285s my name is TJ I'm joined by saddle and
20287s also
20287s our special guest
20289s [Music]
20290s is going to be uh peeking in here
20292s momentarily
20294s nope did it wrong again
20297s it's Neil Ramen how you doing subtle
20302s uh I'm doing great
20303s um I'm I was I was pleased we were we
20306s were down to two and then for some
20307s reason you had to bring in the third
20308s person anyway but no I'm doing good the
20310s uh the tournament is very very exciting
20313s so far I think the lineups are kind of
20315s slightly different from what we were
20316s expecting to see
20318s um and we're now sort of seeing the
20320s little meta shift in the tournament I
20321s guess we had a very very aggressive
20323s first few hours and then we kind of
20325s dropped into the blood DK Zone when
20327s Levick uh showed up on streams we are
20328s seeing a little bit of that slower grind
20330s here control matchup coming in but we
20332s are back to a pretty fast series for the
20334s one that we are dealing with which we'll
20335s get to in a second we can have a little
20337s recap of what's happened throughout the
20339s day so far wreck van and Levick making
20342s it out of group a requam uh having a
20345s little Cruise quite literally dabbing on
20347s his opponents throughout various
20349s matchups uh throughout the day and then
20351s levik kind of having a much harder route
20353s uh really you could see it on his face
20357s after the end of that second series he
20359s had a grind to get through that decided
20362s friends
20363s yeah even going through you know his
20366s match in the winners it was pretty
20369s brutal like it just feels like uh he's
20373s he's gonna shelve the blood Decay for a
20374s while after this tournament I feel uh
20376s just because of how rough it's been in
20378s some of these matchups getting the win
20380s sometimes but you know at the cost of
20384s his uh of his mental well-being it
20387s looked like at the end of that one but
20389s where we're gonna go next is into Group
20391s B Gamer rvg repping D Americas
20394s subtle
20396s um we don't do we have is regional Pride
20398s a thing anymore
20400s well no did we discuss that yes no of
20402s course it isn't what are you talking
20403s about no no but just throughout the year
20405s you know we don't have Grandmasters
20407s anymore but
20408s is is it is it appropriate can I do it I
20412s think so it does still matter right
20413s because there are still qualification
20415s factors that break down by position so
20417s you know the region of the players is
20419s still relevant to how the system works
20421s so I think we are still entitled to just
20423s have our petty rivalry for the sake of
20425s it yeah I think that's fun
20426s nice Americans is the best
20432s um also didn't mention uh it's uh
20436s Flamingo Friday but it's Saturday so
20438s what did you say earlier uh flamingos
20440s laugh today
20441s Flamingo slatter Day that's tough to say
20445s um but that's what it is today so I
20446s don't know the only ones left rocking
20448s the flamingo shirts but we'll get that
20449s fixed don't worry that's one of the
20451s things
20453s I know
20454s oh geez uh maybe Derek will join us a
20457s little bit later we'll see uh just to be
20460s clear not as a a Caster but as oh I see
20465s a little image in the corner of my
20466s webcam
20468s it's a PNG for me to not realize which
20471s way is backwards and stuff like that but
20473s uh yeah we're gonna jump into Casey uh
20476s versus Saudi the uh olymp decider match
20480s I suppose for for Group B uh whatever
20483s you want to call it it's the final match
20484s to determine the second player from the
20485s group to move on to the top eight
20486s tomorrow that's what it is
20488s and as you can see as we are panning
20490s through these deck lists uh taking a
20492s look at the lineups overall very very
20495s aggressive in general uh you can quibble
20498s over the designation of uh Frost death
20501s knight or Miracle Rogue in terms of what
20503s kind of deck you want to play that but
20505s they are certainly aggressive decks even
20507s if you're not going to call them
20508s straight up aggro decks
20510s um so this should be uh on the faster
20512s side as a series I believe and certainly
20515s uh Casey for me was one of the players I
20517s was really looking forward to coming
20518s into this tournament uh not in the least
20521s because his latest creation for this
20524s meta game The Relic Demon Hunter is a
20526s deck that I've put a lot of stock into
20527s coming into this tournament I don't
20529s think there's any better way to see if
20531s it can perform than by watching Casey
20534s the originator of the deck try and use
20536s it to its full potential
20538s oh I have a question for you saddle it
20542s is a loaded question which deck is more
20546s difficult to Pilot at its highest level
20549s of play Relic Demon Hunter or Outcast
20552s Demon Hunter
20553s it so it is Relic Demon Hunter but that
20556s is a valid question and it's closer than
20559s most people would probably think let's
20560s put it that way
20562s okay yeah I I would say I agree and not
20565s because of Any analysis that I've done
20568s inside my own brain but just because I
20570s trust you wholeheartedly thank you CJ
20572s and uh and you said that that's a fact
20575s so
20576s for me it's irrefutable yeah
20579s um I do so they have put more time into
20581s Outcast Demon Hunter the last couple of
20583s days just because I naturally have
20585s played hundreds of games of Relic demon
20586s onto this expansion just because it's
20588s awesome and I love it and that happened
20589s naturally
20590s um so Outcast DH was a deck that I
20592s specifically just kind of felt like I
20593s had to practice for the last couple of
20594s days
20596s um and certainly when you do start to
20597s get to grips with the deck you do kind
20600s of unlock that hidden layer of like okay
20603s I need to turn a bad hand into a win
20605s somehow
20606s um I need to consider various
20608s probabilities from the outcast pool this
20610s discover pool this generation pool
20611s whatever else
20613s um what's the best way to sequence that
20614s we saw some of those turns previously
20616s right was uh with is it recfam someone I
20619s can't remember who it was so far so long
20621s ago at this point where it was like
20622s I-beam sequencing and when you're trying
20624s to discover things and where your
20625s discount was going to go and what
20627s sequence you're going to play this in TJ
20629s you've been trying this for eight years
20631s at this point it can't be done I can't
20633s be broken I'm too much of a professional
20635s okay you're just gonna have to just
20637s gonna have to learn this lesson doesn't
20638s matter doesn't matter what platform
20640s we're on even now here back on Twitch
20642s can't be done I will just keep powering
20644s through can't happen
20646s I'm trying what
20648s must have imagined it I'm sorry uh Casey
20652s versus Saudi though I do think this
20654s series is super interesting
20656s um and I did specifically look at the
20658s bands coming into this uh which if they
20661s have been reporting correctly uh the
20664s outcast Demon Hunter has been banned
20666s from Saudi so Saudi can't play Demon
20667s Hunter and Casey's priest has been
20669s banned which to me I didn't think
20672s Outcast Demon Hunter was a particularly
20674s good deck in this series and Casey's
20676s chosen to ban it which does come as a
20678s little bit as a surprise to me I'm sure
20679s Casey will take great Delight in telling
20681s me why I'm wrong at some point but that
20683s was certainly my initial reaction to
20685s seeing the bands come
20686s yeah and after you brought it up I sort
20689s of uh took a glance and it is just you
20691s know Outcast Demon Hunter would have had
20693s just like pretty poor matchups across
20696s the board but uh the players especially
20699s at this high of a level tend to put a
20700s lot of value on the outcast Demon Hunter
20702s it is you have a very good deck I would
20704s say in terms of just like raw stats
20707s um one of the best if not the best decks
20709s in the metagame it's bad mashups are not
20711s terribly bad and it's good matchups are
20714s very good
20716s um which is this the sign of a a strong
20718s deck and you know maybe in Conquest when
20720s there's multiple chances and that's how
20722s it's going to be but
20723s um moving into this one uh we uh are all
20728s the players playing cathedral in these
20729s uh these Undead priests no everyone
20731s definitely a Saudi vibe
20735s yeah
20736s surviving with some cathedrals buffing
20738s and drawing you know feeling it
20742s I did like seeing the hero power go on
20745s the egg on the previous turn for Casey
20747s it does just work out uh pretty
20750s important just to get that damage on
20752s there particularly if your opponent is
20753s playing the cathedral build because then
20755s that means that there will be less
20756s Health to try and chew through uh for
20759s relic of Extinction for a silver moon
20761s plus AOE kind of clear a little bit
20764s unfortunate to not be able to clear this
20766s up with the outsider now
20769s choosing to hold on to it as well which
20771s I think I like it
20773s yeah it's not like Outcast Demon Hunter
20775s where you want to bank the discount on
20777s the outcast cards because the only other
20778s one is I-beam which is a static one cost
20780s if it's an outcast position which it
20782s will be everything else would come from
20784s illidari studies I guess which would
20786s already have the discounts you can save
20787s it to be more targeted
20790s um to where you want to put that two
20791s damage so I like to hold
20793s I agree
20799s look how many cards are in this hand
20802s I know Undead priests what is this
20806s two of those cards are mind eaters as
20808s well so this is gonna be one of those
20810s games and this is the benefit of
20812s location if you're gonna draw it with
20814s egg early on
20815s um often the way Demon Hunter wins this
20817s matchup is they just get one big clear
20820s going right and then from that point
20821s there's just not enough reloads to beat
20825s the amount of counter pressure that you
20826s can put with like one relic of
20827s dimensions for example right you do one
20830s unleash fell AOE you know yourself back
20832s to full health and then you can
20833s basically ignore the next Port they make
20835s and play relative dimensions and then do
20836s something gross yourself
20838s if your opponent constantly just has
20840s seven or eight cards in hand that refill
20841s is just always going to keep coming
20843s which is going to make dealing uh
20846s finding the turn to actually go on the
20847s offensive a little bit more difficult
20851s that is the truth that is the truth and
20855s um uh Casey finds a very good clear and
20859s has Relic Vault for relic of Dimensions
20861s next turn and I think that uh sorry
20864s realizes this and it's gonna say okay
20867s well I kind of need to uh go a little
20870s bit wider here hope that you know these
20873s discounts don't hit full removal I
20875s imagine there's not gonna be it is
20879s good I was thinking maybe you fully
20882s disrespect The Arcanist
20886s and just play a two drop there knowing
20888s that relic of Dimensions is coming out
20889s with only a single Relic it would have
20891s to be
20893s like even unleash fell would be a little
20896s bit awkward in that situation if it were
20897s to come out I don't know yeah
20901s Demon Hunter too many other good turns
20903s at that point though right like they can
20905s just go vizier into anything with spell
20907s damage school teacher into anything with
20909s spell damage right and you're giving
20910s them really really strong turns at that
20913s point so I think you have to respect
20915s that I just hope that the dimensions
20917s just isn't there yeah
20921s yeah they I I was playing uh assuming
20924s like knowing the knowledge that
20926s Dimensions was going to be the play but
20927s leaving The Arcanist up in any other
20930s situation
20932s could be catastrophic so
20935s [Music]
20937s I mean kind of plan here from Saudi
20939s where he can just deal damage from off
20941s boards and try and limit the healing not
20943s really right Shadow word on death is
20945s about all he's got
20948s so he's gonna have to continue to play
20950s minions here
20952s void
20956s void okay
20958s I mean
20962s starting to look seven moving forward
20964s yeah like just it's six damage a turn
20968s for the next two turn well I guess
20970s you're not gonna be fitting in it Undead
20972s on the next turn
20973s uh but it is a lot of damage
20978s six Mana Dimensions every card except
20981s zymox would have been free at that point
20984s uh so choosing to use the expensive
20986s Dimensions uh which essentially says
20988s Casey looked at the cards that cost mana
20990s and the rest of his hand and said I'm
20992s not playing any of those this turn so
20993s I'll use the more expensive dimensions
20995s and Bank more Mana for the following
20997s term
20997s [Music]
21004s I-beam is huge
21006s yep
21013s how what's the Relic uh count at now
21017s right now uh it has been relics have
21020s been used five times I believe
21023s hmm
21024s [Music]
21025s I was thinking maybe like leaving up the
21028s six the uh shadowy spirit shadowed
21032s spirit and like Relic vaulting the uh
21036s phantasms last turn yeah I can see that
21038s too uh if they were out of range of just
21040s like uh uh Shadow word undeath could
21043s have been good but it was if it was uh
21045s just like if it was five five six six no
21047s but it was six six seven seven that that
21049s would have set up like uh Elite of
21051s course Saudi to make some trades some
21054s hero Powers could have been awkward but
21055s does decide to keep it off board
21058s um and the healing is
21062s it's relatively limited but it could go
21064s I-beam Relic ball oh okay looking for
21067s the uh on the shell which is very likely
21069s to hit hasn't hit one as getting four
21070s draws here
21073s okay ladari studies for high beams at
21075s the very least oh Mrs once
21080s okay no finds it
21083s I'm just wearing these cards even coming
21085s from like
21088s those cards pop up on the screen he
21089s plays so fast that you don't even see
21091s what cardi clicks yeah before he does it
21094s but uh this is quite good
21098s and that should do it yes Demon Hunter
21103s did a thing you died
21108s on death and Imo will deal six no Mana
21112s for hero power at the end of that
21114s so can't even clear up one of the eight
21117s eights here
21123s I think this this set up now that you
21126s see it right it goes to show Casey's
21129s line of thinking with the like instead
21131s of making five fives and six sixes for
21133s two turns he made eights and nine nines
21136s for one turn and both of those things
21139s kill the opponent on the same turn right
21141s because the the five fives and six sixes
21143s would have taken two turns of actually
21144s attacking to get through and threaten
21146s lethal at that point
21147s um so that little extra bit of security
21149s with the healing may have arguably been
21151s worth it
21153s um that is just me trying to justify
21155s what happened I think in that position I
21157s also would have taught myself into just
21159s making the giant minions and play that
21161s turn and trying to heal on the following
21162s term with multiple i-beams or whatever
21164s with minions to them play on the other
21166s sides interesting stuff for sure but I
21168s think uh certainly with that deck and
21170s with many others uh defaulting to the
21172s thing that Casey did is never that bad
21174s an idea
21175s yeah so I'm proud of you that's some
21177s very solid results oriented thinking
21179s right there that's the kind of stuff
21180s that's kind of stuff I'd love to hear I
21183s feel like it's something we've been
21184s missing throughout the broadcast this
21185s far and I feel like uh it's something we
21187s need to keep hammering home uh that if
21191s it happens
21193s it's correct
21195s the number one rule of Hearthstone
21198s but jumping into game number two here
21201s priest again for for Saudi and uh
21203s Casey's going to be moving over to the
21206s death knight
21210s yeah Frost death knight arguably be in
21212s the deck of the tournament so far we're
21214s seeing an awful lot of it in the
21215s tournament
21217s um it is also proven to be fairly
21219s successful so far whereas a lot of other
21221s decks have been hit and miss up until
21222s this point
21233s egg on one with double sidekick as well
21237s pretty dreamy as terms of uh Frosty K
21240s openings particularly against other
21242s board based decks
21245s might have menethil
21248s is the pickup from the psychiconder that
21251s could be good
21258s head scratcher I've got one for you did
21261s this match up get better for the priest
21263s because void touch attendant rotated and
21266s if so is it the only matchup
21272s ah the only matchup of what where it got
21276s better the only matchup that it got
21278s better yeah
21282s I would say this matchup got a whole
21284s heck of a lot worse
21290s wait no the other way four got a whole
21293s heck of a lot worse for
21298s the death knight
21301s oh yes yeah agreed
21303s yeah okay
21305s because there is no void touched
21307s attended in the deck is the question
21309s I don't know
21313s see there's always a risk to play in the
21315s match-up right you play it it gets
21316s Frozen and you end up just getting
21317s burned down yourself from that point by
21319s yeah
21321s I also feel like losing like damage from
21323s hand in swings like void Shard also yeah
21326s was like a pretty big deal because void
21328s Shard you could use on a frozen board to
21331s stabilize life total but still do damage
21333s without a without a board if it was
21335s frozen it's just a thing like that also
21338s contributes to it the deck itself has
21340s become more board based right it's a
21342s little less of a bird deck than it used
21344s to be
21345s um you play a lot more Undead so
21346s obviously this 5-4 now comes back into
21348s the deck because it hits an undead much
21349s more consistently and it is much more
21351s about just sticking aboard and hitting
21353s your opponent and frost DK just tends to
21356s skip that period of the game in a lot of
21358s situations
21360s yep
21363s I think that's accurate
21365s but right now I mean
21368s outside of like specifically Shadow word
21371s on death
21372s the the priest doesn't really have many
21376s ways to or can play well from behind on
21380s board you rely so much on the board you
21382s need to have the swing with shadowboard
21384s on death in order to even have a chance
21386s like at this point it's like almost a
21388s situation where Saudi has to ignore the
21390s board on the other side or at least
21392s think about what the game state looks
21394s like if you ignore the board on the
21396s other side and just keep hitting face
21398s get damage out of these minions while
21399s you can before they start getting Frozen
21420s what's in the nogling
21424s I didn't actually see which ones was
21426s taken the options weren't great uh I
21429s think the default choice would have been
21431s vampiric blood but actually rarely for a
21434s death knight Casey actually has corpse
21436s problems right now so yeah it took
21438s glacial Advance
21439s um because I guess you just didn't want
21440s to spend the corpses on the vampiric
21442s club
21443s actually all the way back down to zero
21445s corpses now which is a little better but
21453s I feel like it's very rare that you sit
21455s there and like wow the Death Note just
21457s doesn't have enough corpses to play any
21458s of their cards that just doesn't ever
21460s happen
21464s she got a tree uh there's a good swing
21466s back
21473s that's a hit Horner winter manipulator
21475s just to get that extra corpse in make
21477s sure you can get that break point as
21479s well to try and hit the minions off the
21480s board
21482s uh also
21485s potential for lethal but
21488s doesn't hit it but at four and uh
21491s basically any burn spell any minion
21493s sticking
21494s is
21496s just game right it's just oh yeah hero
21498s power riding fan yeah is there any way
21500s to block that no
21508s like a mind-ear Malcolm
21511s into
21512s [Laughter]
21514s um deck for added till Equity that is
21518s strictly correct the optimal play from
21521s Casey as always
21524s but yeah I had to set up already uh
21526s Rowdy fan reasonably new addition to the
21529s deck I think most people started messing
21531s with it after the Nerf to location
21534s um I think you know if you're playing on
21535s holy death knight maybe location still
21537s makes the cut because you just so
21538s consistently have a board that even two
21540s charges of Yetis is super chill you're
21542s down with that
21543s um but with frost decays that little bit
21545s of inconsistency that sometimes even
21547s with three charged location it just
21549s wasn't that great a card because you
21551s were you know hero powering to get
21552s minions for it she just didn't draw a
21554s very minion heavy hand and then combine
21556s that with the loss of charge and I think
21558s people started thinking of ways to cut
21560s it fairly rapidly and honestly it's one
21562s of those changes where you kind of sit
21564s there and think okay was Rowdy fan just
21566s always better was Rowdy fan actually
21568s better than three charge location all
21570s this time because it is a really really
21571s strong film all right it's insane like
21575s you you make the actual egg fight
21580s instead of destroying the egg so it
21582s makes AOE clears even tougher like you
21585s need to answer either the Rowdy fan or
21588s the egg
21590s before you can even get through to the
21592s 3-3 so
21594s um uh against like let's say Relic Demon
21598s Hunter who wants to use like a single
21600s clear for your board uh if you're
21602s destroying the egg right away to make it
21605s a four or five it makes it easier for
21607s your opponent to clear yeah so
21610s um I like the Roddy fan Roddy fan kind
21612s of like sneaking in there it's like
21614s I guess it's in just the demon hunters
21616s and the death Knights but I feel like
21617s that card's just nuts for any deck that
21620s plays that plays a board it's in the
21622s demon hunters and the Death Knight so
21624s like 75 of the meta in total yeah yeah
21627s yeah yeah yeah I feel like you could put
21629s it in Rogue too maybe
21632s oh Shadow step Rowdy fan by the way that
21635s doesn't do anything
21636s never mind
21636s [Laughter]
21645s wait a second shouldn't it do something
21649s what yeah what is around here
21651s I'm pretty sure it says well this is
21654s alive yeah I mean it depends where the
21656s Hearthstone has a technical definition
21657s of what alive means right
21664s yeah it's alive in the hand yeah
21670s I know I feel like we're we're gonna
21672s have to call a referee over on this one
21674s for this theoretical situation that
21676s we've concocted fortunately it's the
21678s game client it's the only referee we
21680s need
21681s speaking of concoctions
21687s well we're about to
21690s the word concoction just appeared on the
21692s stream for a split second That's The
21694s Alchemist came down you can't transition
21695s to something by speaking of X and then
21698s your justification bit what we were
21699s about to well we I Feel Like We Only are
21702s because you just said it
21704s well we I I was speaking of
21707s concoctions earlier ah and by earlier I
21710s mean 30 seconds ago and because I said
21713s the word and then
21715s this is concoction Rogue or Miracle
21717s Rogue whatever you want to call it
21722s in the morning that's so huge you saw
21725s the prayer hands there from Casey as
21726s well that Miss on the 50 50 from the
21729s thorosome was so huge because they
21731s enabled
21733s and it's like the second best concoction
21736s in that situation I think he may have
21738s taken draw four over it yeah wait anime
21741s dead that's cool too anime dead fan of
21743s knives off the drawer as well to
21745s completely clear it up
21747s animate dead for zero gets himself a
21750s blood fan wrapped her back
21752s to be clear the other version of this
21754s turn was you did nothing
21756s that was that yeah that was the version
21758s of this turn where the uh the two damage
21761s went to your three two instead of your
21762s face
21763s yeah you played a a cult in your fight
21766s probably yeah and dag it up or something
21769s like that yeah
21770s yeah I guess you could play Colton
21772s probably would have been called neo5
21773s plus putricide but
21780s I guess it's still pretty good clears
21783s off the board on uh gets rid of the uh
21785s professional future side puts some stuff
21787s in the way but here we go
21793s it's my work
21795s oh there's a horn okay thanks for
21797s clarifying oh yeah I was unsure anybody
21804s AMS is massive here
21812s certainly be shipping all of this face
21818s we'll see what the Colossal gods have to
21819s say
21820s [Music]
21825s your thumbs
21837s step concocter replay concocted stand
21841s over zero yeah
21844s and then still has concoction in with
21846s that as well
21848s [Music]
21850s destroyed
21854s um yeah I would say that's quite
21855s powerful what a powerful turn
21863s actually this clears up quite a bit of
21865s it
21867s at least the uh the the strong stuff but
21870s still getting through the collect shell
21872s is a lot of time that Casey's buying
21875s it's a pretty big deal plus the death
21877s rattle
21888s let's try and find
21890s okay I guess it is just draw Nikola can
21892s trade over the five six pretty easily
21894s you can play the cold Neo by itself
21897s yeah near flight is really strong here
21898s gives you at least an outside chance of
21900s getting some of these minions to connect
21901s to face
21903s I do like this option over just playing
21905s crab because you know uh you've seen
21907s fridge right so as soon as you see
21908s fridge you know you're getting
21910s frostworms Theory so there is basically
21912s no point in making a play to the board
21914s on that turn you have to play nearby if
21916s you want to make any progression the
21917s next turn so this line makes a lot of
21919s sense
21920s yep
21924s the one thing that Saudi does have gone
21926s for him is that
21928s still at 29 health and a ton in the
21931s freezes in hand plus another uh European
21934s busier so
21935s has some some ways to fight back but
21938s this is going to be a lot of Health gain
21940s back in the way of Casey and this turn
21942s is going to be relatively weak
21943s regardless there's only three corpses so
21945s the manipulator's really not that strong
21948s especially with an immune minion on
21950s board
21953s oh true
21959s oh
21964s I
21969s okay great
21970s let's go
21980s I was thinking like because Casey's
21982s gonna get like a full turn of tempo here
21984s like corpse explosion maybe not be
21987s terrible but once the corpses for the
21989s manipulator and then the grave strength
21991s will be the payoff once like you start
21993s getting the off-rostworm furies down
21997s um because even just that with europower
21998s grave strength becomes quite a bit of
22000s damage
22001s okay
22002s yeah trading with minions face with the
22005s weapons again Casey knows that his board
22007s is borderline Irrelevant in this
22010s position because of the threat of the
22012s frost ones Furies on the other side so
22014s just making sure to take as little face
22015s damage as possible and push the damage
22017s he can with his face
22025s shoot it yeah I was trying
22029s I was over the manipulator a little bit
22031s he's like ah is that a yeah it's just so
22035s inconsistent on this board
22043s [Music]
22045s okay not gonna be playing the armor five
22048s five this turn at the very least
22053s or last card could have been huge there
22055s if the last card was like a prep or a
22057s shadow step or something like that this
22058s could have been a real turn again making
22061s ghosts is still kind of whatever in this
22063s situation though because you saw fridge
22065s get played so you know there's a high
22066s likelihood that you will get yeah double
22068s frostwam period over the course of this
22070s game
22072s double Destroyer here
22089s that's good good draw that is indeed
22092s good
22099s yeah it looks like a teacher naggling
22101s weapon kind of turn
22104s oh yeah howling Blast for sure yep
22122s foreign
22126s huge in terms of making up extra damage
22128s the howling blast and also not
22130s insignificant that it just completely
22132s cuts off any kind of ridiculous draca
22134s out this turn although it's Casey one of
22135s the cut draca kind of Gamers a lot of
22137s people have been I personally have not
22139s checked that just yet yeah no
22141s jacket yeah
22148s which as I explained in detail earlier I
22149s don't hate but you know
22154s uh if a minion survives here it is
22159s uh is this
22165s nine
22168s yeah grave strength oh there's a
22171s sidekick too yeah uh psychic yeah
22175s I think it was exact for the sidekick
22177s though
22181s yep
22186s showing the grave strength started
22188s showing the foresight instead of going
22190s with the hero power plus plus top deck
22193s option in that situation which as I
22196s clearly explained play in the previous
22197s game when Casey did it is strictly wrong
22199s you were supposed to play the top deck
22201s or massive kill equity and you know it's
22204s you know it would work on Casey because
22206s Casey did it therefore believes it so
22209s Casey Would tilt in that situation
22213s that's how you know
22215s that's how you know
22217s uh going for the honorable lethal
22220s yeah I already had it set it up
22223s perfectly
22225s Gigi's friend here you go
22229s um
22231s but now the uh I guess the Rogue might
22236s be a little bit of a tougher deck to get
22238s across than the first two for Casey
22240s given the rest of the lineup for Saudi
22243s yeah it seems like we found that
22245s situation uh to be the case often in
22249s many of these matchups yeah Rogue is a
22253s little bit awkward it's it's very 50 50
22256s ish across the board
22259s um slight favorable against Relic Demon
22262s Hunter but nowhere near as good as it
22263s used to be and then slight unfavorable
22266s against Shadow priest for example big
22268s unfavorable against Frost DK and I think
22270s when you say we've seen Rogue struggle
22273s that's a big part of the reason why is
22275s we're seeing so much Frost DK being
22277s played in this tournament
22279s um which can just be a nightmare matchup
22281s for the Rogue as we've just seen
22288s [Music]
22295s all right
22300s in case you get it done
22302s whoa
22304s almost had some symmetry going on there
22307s actually not symmetry a pattern
22311s yes
22316s hazy not a bad outcome from concoct to
22319s oh especially now are we gonna see step
22323s and Tempo immediately we are not okay
22325s okay he's gonna hold off yeah I think
22327s seeing then draw off the top which could
22329s be like uh location location yep yeah so
22333s you can go location coin concocter play
22336s the concoction for zero step the
22338s concoctor keep going Etc
22342s thank you
22345s draw
22350s oh okay I mean that's not bad
22354s well he gets to try again he does get to
22357s try again yeah
22358s what do we got what do we got okay
22361s there's drops yeah okay there's yellow
22362s more yellow
22364s that's better yep okay that one instead
22367s yep draw plus hazy
22370s oh geez what is that uh
22373s yeah it's the
22376s I don't know
22377s [Music]
22378s it's a warlock card
22382s shadow
22387s born
22389s oh
22391s oh
22392s [Music]
22394s okay well
22395s wait what did it do death route reduced
22397s the cost of a shadow spell is that what
22399s it did the shadow spell in Hand by uh
22402s I mean the door of Shadows is now free
22404s right that's sure yeah you'd think a
22408s ghostly strike would be Shadow also but
22409s it's not
22411s that's true it isn't yeah I've never
22412s really thought of that you're kind of
22413s right yeah you think a lot of the Spells
22415s I mean dwarf Shadows literally says the
22418s word Shadows on it so if it wasn't a
22420s shadow spell we'd have problems if we
22422s would uh but uh
22424s everything else looks like it could be a
22427s shadow spell but isn't I'm pretty sure
22428s that's the only Shadow spell uh in the
22430s deck uh Shadow steps
22434s and Shadow of demise but also Shadow
22436s device season three
22438s yeah please prep a shadow spell no
22441s feels very shadowy but
22445s three door Shadows
22447s let's see it
22452s uh
22454s uh okay
22457s slowest possible card I'm sure not
22459s necessarily what Casey was looking for
22461s here though that is an insane draw
22463s though bone Spike off the go of the
22465s ghostly strike huge
22472s still 20 Health to play with assuming
22475s the egg goes face not the worst position
22478s nope not at all still probably just
22481s about has time to drop that ashara next
22483s time
22488s all right prasadi side
22493s um
22494s could just play it slight I guess it
22497s wouldn't be slow just go like shadowed
22499s Spirit Plus hero power another option
22501s would be
22503s is I think you want to weave in a hero
22504s power
22507s would be mine Seer and then hear a power
22514s yeah okay fine
22520s I do like this though if you're making
22521s this play trading open the egg so that
22524s you at least have significant amount of
22525s pressure on board and hear a powering
22526s face I do think is a better way of going
22528s about it
22529s um because obviously cars division we
22530s can see the ashara in hand I think if
22532s you played a weak term which didn't put
22534s many stats on board in Europe you don't
22537s want to give your opponent that time to
22538s play ashara right because you know that
22540s is one of the fast swings that can
22542s actually allow Casey to start pressuring
22544s you instead so now he knows that if he
22546s wants to play ashara he's he's taking
22547s six minimum next turn just from what you
22549s can see on the board
22554s gotta do it anyway though yep likewise I
22557s don't see a better plan
22560s that's the worst draw in the deck I
22562s think for this point in time
22564s yeah
22566s this uh horn is
22568s essentially gonna decide the game I feel
22573s looking for something good
22577s [Music]
22578s oh
22585s does that qualify
22588s uh something could change uh I would say
22593s yeah absolutely also uh the horn is the
22597s shadow of demise right now so I can go
22600s again next turn
22604s that's if Saudi even finds a way to deal
22607s with this Behemoth because if he doesn't
22609s then it doesn't matter because you're
22611s not gonna outpace
22613s a million healing every turn
22617s [Music]
22620s currently can't even kill the Orca right
22623s like this is worst case scenario
22634s uh what was in there shadowed Spirit egg
22638s arms dealer okay uh I mean
22642s what about sake Contra can I can that
22644s get us anywhere it could have yeah like
22647s you could have played psychic conjurer
22650s with the plan of just killing Majorca
22652s and therefore limiting the amount of
22653s healing your opponent was gonna get
22654s that's not winning right like you would
22657s at that point you would not make this
22659s board at that point she'd have to spend
22661s mana on The Conjurer and on the thing
22663s that you got from The Conjurer that
22664s helped you kill the Orca so I don't
22666s think that ends up winning the game
22669s oh
22672s yucks
22679s there's a photo full clear nearly
22682s because the concoction
22685s is deal damage plus destroy
22688s yeah so it's a full clear the last it's
22690s a full clear into the behemoth at the
22692s end of the day yeah
22696s oh that's possible outcome it's gonna be
22698s back to nearly full health
22701s for Casey there it is oh yes
22706s don't keep your thoughts to yourself
22710s first okay prep
22714s foreign
22727s from the uh from The Conjurer actually
22730s couldn't be but yeah we know it could
22732s not have been that yeah but so yeah
22734s saudi's perspective
22736s yeah
22737s like at least a fan of knives you know
22741s krabato no it could be covered
22746s all right
22748s here's a five six
22750s uh a pit fighter is that the vanilla the
22753s first vanilla five six pit fighter yep
22757s I gotta speak your language because I
22759s know you like to say those types of
22761s things it's a blood fin Raptor it's a
22763s spider tank
22764s it's a boulder fist over
22767s [Music]
22768s finder saddle there you go
22771s you happy I uh honestly that was a very
22773s strange existential experience for me
22776s then I thought I was just in a cool with
22778s myself it was really strange
22780s [Music]
22786s I mean I know that we've been off air
22788s for like nearly five or six months at
22790s this point have you spent the entire
22792s time working on that impression because
22794s that was uncanny honestly actually my
22797s impression of you is nearly spot on like
22800s you wouldn't even believe how good it is
22802s now with how much I've been practicing
22803s it yeah but the last time it happened
22807s that wasn't even the perfected version
22808s we just heard no the last time it
22810s happened I I got scolded so now I do
22813s that's true yeah
22818s heavily caricatured version of it to
22820s avoid subtle copyright issues got it
22825s protected under fair use yeah since the
22828s Advent of AI technology I do very
22830s aggressively protect my voice as an IP
22832s just just
22834s uh I'm glad to hear it glad to hear it
22837s yeah all right grave digging that's
22839s something
22842s okay
22848s might as well I'm pretty sure that's
22850s like the last spell left yeah the
22852s problem is you know about the astalor on
22855s the other side though right and you're
22856s just leaving up a nine nine
22859s I'm not presenting Alternatives I'm
22862s being a problems guy and not a Solutions
22863s guy TJ I admit it but I'm just saying
22868s there's no Solutions in there but yeah
22870s that's that'll uh
22872s cleaned the board push enough damage
22874s it's not going to be lethal just yet
22876s but for all intents and purposes it is
22879s and that will mean uh saudi's gonna stay
22882s in it to the last moment maybe there's a
22885s man called malgoop
22887s bullnord Falls whispered we can go out
22890s on our own terms
22893s uh
22896s on our own so that's good yeah that's
22897s good good stuff good stuff but Casey's
22899s gonna take the series three to one and
22902s move on to the top eight going into
22905s tomorrow so very nice series uh very uh
22910s I'll quickly dispatch Saudi but somebody
22913s put up a good fight but like uh like the
22915s way he played these these matchups just
22917s at the end of the day
22919s didn't make it through
22921s yep
22922s and I think this is the point in the day
22924s where I do the Casey the Casey Spiel
22927s again
22929s um because I still don't think Casey
22930s gets enough respect as a top level
22932s Hearthstone player I I just don't he is
22935s the greatest deck builder in the history
22937s of hearthstone and I I stand by that at
22939s this point like in terms of high level
22942s meta game and competitive meta game I
22944s don't think anyone has had as bigger
22946s impact on what Dex people are playing as
22948s Casey has it's in it again this
22950s expansion with Relic Demon Hunter
22951s various forms of Miracle Rogue have come
22954s from Casey we go back to GM where it was
22956s The Practice Group with Casey bunny RDU
22958s the deck list that those group that
22961s group was playing which tended to
22963s permeate throughout the rest of GM and
22965s just be them what everyone was playing
22966s and those decks largely came from Casey
22968s I honestly it the like the meme goes
22972s like when Casey builds a deck that means
22973s those cards are getting nerfed that that
22975s seems to be what happens is Casey builds
22977s a deck it terrorizes the meta game
22978s things get nerfed he just builds the
22980s next day that's been the pattern of the
22982s last three or four years at this point I
22984s think Casey is absolutely one of those
22987s people that needs to be put in the
22989s conversation for the highest Echelon
22991s player yeah and the only time people
22994s aren't playing Casey decks is when
22995s Casey's not building
22997s Casey Dex it's really the the only way
22999s to to put it but we will be seeing play
23002s Jump Right Next who wants to do that
23007s uh but that's our second decider match
23010s um Casey Moving on top eight if you
23012s liked what you saw you can catch him
23013s tomorrow uh playing in the quarterfinals
23016s uh which means we have two more matches
23018s left on the books for today so we're
23020s gonna go to a quick break but we come
23022s back more decider match action here in
23024s the group stage of the Hearthstone
23025s Master tour spring Championship don't go
23027s anywhere
23031s [Music]
23041s thank you
23060s [Music]
23070s [Music]
23073s foreign
23079s [Music]
23098s [Music]
23138s [Music]
23151s thank you
23154s [Music]
23168s [Music]
23195s foreign
23198s shoes
23205s [Music]
23214s [Music]
23223s [Music]
23239s [Music]
23243s thank you
23284s thank you
23295s [Music]
23310s [Music]
23318s thank you
23356s [Music]
23360s hello everyone and welcome back we've
23362s got plenty more matches coming up for
23364s you to round out the day I'm everything
23366s joining me for this one is idler Vice
23367s and we've got a pretty good one I'm
23369s excited for this I'm actually glad we
23370s fell on this matchup it's going to be
23372s pocket train versus tonsoku again
23374s continuing the theme at the end of the
23376s day to see who makes it tomorrow and who
23379s unfortunately has to try again next time
23381s uh are you looking forward to this one
23383s as well oh yeah I mean we've talked
23385s about why we like tansoku but pocket
23387s train uh it's really enjoyable for us
23390s pretty terrible for him I suppose seeing
23392s his end of the month streams where he's
23394s just having a mental breakdown while
23396s grinding for that top finish but he has
23398s managed to get those top finishes and
23401s qualify in here so uh would be really
23404s exciting for for either take a win here
23407s pocket train very well known for his APM
23409s and uh respect we'll be getting to see
23412s some of that over on the Miracle road
23413s yeah and as I said as we move it on
23416s towards you know sort of rounding out
23417s the day with this and I have one more
23419s match left before we close out for the
23421s day yeah we do we did just see Casey
23423s join gamer rvg to get through out of
23425s group b unfortunately of course we do it
23427s means we do have to have two other
23429s players knocked out so Sally just gone
23431s there losing to Casey and then surrender
23433s a little bit earlier on in the day but
23435s this is the one we're on now it's going
23437s to be that group C see who's going to
23438s join Walder to make it out and like I
23441s said it's going to be pocket trainer
23442s tonsoku at both players with fairly
23445s aggressive lineups I believe there's a
23447s double Demon Hunter ban so both players
23450s not having access to that and the big
23452s difference here is the Mage versus The
23454s Shadow priest um we'll talk about this
23456s like before we went live but where would
23458s you fall if you were making an
23460s aggressive lineup right uh would you
23462s bring one of these would you bring both
23464s would you bring neither
23466s so I have always been more of a mage
23468s player myself and I do think solid Alibi
23471s and you know Cold Case can give you some
23474s of those edges in matchups against other
23476s aggressive decks you do have to survive
23479s that early game where the others tend to
23480s be better at getting on board but if you
23483s land a solid deathborne or you know just
23486s start pushing damage with solid Alibi to
23488s protect you I mean there can be no
23490s stopping you at that point
23491s yeah I do feel they they're weirdly
23493s similar but in the fact that the priest
23495s has better minions and the Mage has
23497s better spells right at least uh from the
23500s way I view it anyway but just taking a
23502s look at what's going to be banned out at
23504s least for now because I I do think these
23506s ones are going to be banned out at least
23508s the uh demon Hunters are but we are
23510s going to see again just way more death
23512s knight than I thought we were actually
23514s going to see played so both players will
23516s have that uh Frost at death knight to
23518s get over the line but even within those
23520s builds and it's not like there's a sort
23523s of cookie cutter death knight for frost
23525s build right it's like we are seeing
23527s players have a few cards different here
23529s a few cards different there and I think
23531s that's pretty interesting because
23532s although it's still early in the sort of
23535s rotation and new expansion meta it's not
23538s like Frost death knight itself is a
23541s brand new archetype bro
23543s yeah it really only gained just a few
23545s cards was even running construct quarter
23547s before the Nerf at which point they put
23549s in the Rowdy fan instead a couple of
23551s players have gone for this hardcore
23553s cultist which does add a little bit of
23555s an edge against things like the outcast
23557s Demon Hunter and then posic has been a
23561s pretty excellent inclusion for a lot of
23563s players here I think because it plays
23566s naturally to the deck strengths you
23567s don't really care about them playing the
23570s three threes if they want to put them
23571s out there because you just freeze them
23572s anyway
23574s yeah and I think like this card when I
23576s first saw it I was like okay I mean it
23578s looks fine but I was like you're just
23581s giving your opponent cards is that
23583s really a good thing and then when you
23584s realize how it actually plays out you
23586s know after you've seen it a couple of
23588s times you're like oh this is really
23589s awkward because again let's say your
23592s opponent could play the three threes
23594s well they've just played some three
23596s threes and you're playing Frosty okay
23598s you're like yeah sounds great you play
23600s two plane three threes and I'll carry on
23603s with my life and probably win that game
23604s of hearthstone so yeah I do agree in a
23607s bit of a surprise factor I think for me
23608s positive I did not think it was going to
23611s be as uh playable or good as it actually
23613s is and another card that stuck out as
23616s well there that we saw from tonsoku
23618s earlier today is the idol right like the
23620s the weapon actually looking pretty good
23623s in that priest too just giving those
23624s like cheap hero powers out of nowhere
23627s yeah one of those cards that you expect
23629s it to be there mostly for the overheal
23632s package the priest got but it doesn't
23633s say you have to be having a heel hero
23636s power to use it so it has made its way
23638s into some of these shadow priests lists
23640s just because it saves you I suppose
23642s three Mana when you consider that it
23643s costs one and while it can mess up some
23647s of your dreads for Undead damage stuff
23650s off the uh your your favorite card in
23653s that shadow priest deck The Necromancer
23655s yes the Necromancer uh it that also just
23658s gets you a fair bit of early tempo
23660s yeah it's one of those things where the
23663s the problem I found with playing Shadow
23664s priest is obviously the hero power is
23667s strong right it's a you know better Mage
23669s ping but a lot of the time you don't
23672s want to be spending two mana on it so
23674s even if you have to commit the one then
23676s you have those options later where you
23678s can say play Necromancer on four and
23681s hero power minion away and suddenly
23683s although it did cost you a little
23685s earlier on the tempo swing as you know
23687s you kind of mentioned it is huge right
23688s because you're just dealing two for zero
23691s wherever you want and pressuring with
23693s additional minions anyway so as you
23695s mentioned in let's say if there was a
23697s major versus priest matchup uh in in
23700s this one that's one of the sort of turns
23702s the priest can make that says well
23704s actually I kill because the major
23705s minions are kind of British early on in
23708s terms of their actual stats it's like oh
23710s well I just kill one of your things play
23712s one of my things and then your answer is
23714s to play one thing next turn and it's
23716s never going to keep up so yeah I do
23718s think it's an interesting inclusion I've
23719s not been playing the list with the
23720s weapon in myself I'm definitely going to
23722s try it maybe not tonight because it's
23724s getting late for me but tomorrow when I
23726s wake up I'll be uh talking some games in
23728s there as well but overall do you think
23730s any particular player is going to be
23732s favored going into this because other
23735s than those two deck differences like do
23738s you think that there's any particular
23739s favorite overall here
23742s you know tough call with both the
23744s outcast Stephen Hunters being banned I
23746s would be inclined to favor tansoku a
23750s little bit with the shadow priest I feel
23752s like it is better suited to get under
23755s something like uh Frosty K and the Rogue
23759s my so I wonder if the reason for leaving
23762s up Frosty K is just that it's easier
23766s to potentially get under it like
23768s obviously frostworms Fury is a nightmare
23770s of a card to deal with as a board-based
23771s deck but it does come out on turn seven
23773s yeah yeah
23776s oh
23777s you're going to game one pocket train is
23780s going to be rocking the Mage and I guess
23781s I'll I'll give you a different question
23783s do you think the winner of this series
23786s is going to be heavily decided by who
23787s gets the Mage or the priest Over The
23790s Line
23791s because do you think they're gonna be
23792s the problem Dex a smidge of
23794s yeah I think that's a pretty good way of
23796s putting it because they are the fourth
23797s deck they are just a little bit behind
23799s these other three uh
23801s you know it could honestly even from a
23804s mental standpoint getting your fourth
23806s Deck Over The Finish Line first may just
23808s sort of hype you up to then kind of
23809s Snowball the rest of your lineup
23811s yeah I can see the snap phrase picked up
23813s by pocket training that's an interesting
23815s knock-on effect obviously this was a bit
23817s of a while ago now but suddenly snap
23819s freeze is good against sinstone
23821s graveyard because obviously a while ago
23823s those minions had stealth which they do
23824s right so uh you know one Mana go away
23828s for a turn for a you know a 10 10 9 9 11
23831s 11 whatever we've seen uh it's gonna be
23832s pretty strong but tonsoka's like that is
23835s that would be a good card wouldn't it
23837s I'll have one as well thank you
23840s but you know sometimes with the
23841s suspicious Alchemist I think you're just
23843s looking at which one of these would I
23845s actually not mind having and in the case
23847s of a miracle Rogue you know it's a cheap
23850s spell if I get it I get it if I don't
23851s it's not clogging up my hand
23853s [Music]
23856s soku is starting to uh get quite the
23859s collection of cheap cars together with
23861s that sinstone
23863s so probably this turn just to
23866s Chuck it down and then next turn looks
23868s like a potential pop-off foreign
23873s graveyard nerfed twice now not only does
23877s the ghost not have stealth but it used
23878s to be two mana and in spite of all that
23881s Miracle Rogue has managed to perform
23884s quite successfully not even that it's
23887s like in spite of all that Sandstone
23889s graveyard it's still the backbone of the
23891s deck right it's like it's not even as if
23894s oh well you you still play it you know
23896s because sure why not it's not that nerve
23898s but it's actually just the core of the
23900s deck anyway and along with other support
23902s of course so I'm talking now with the
23905s bone Spike suddenly
23907s it's a lot of cards that look very
23909s playable to me
23912s I wonder how many resources will be
23915s spent here though because tansoku knows
23917s with that location played that pucker
23920s train can just freeze and then destroy
23922s with his own snap freeze so
23926s how much do you want to commit you kind
23928s of have to make a ghost that's big
23929s enough to get snap Frozen but still can
23932s serve enough resources that you can do
23934s another pop-off in a couple of turns I
23936s think this looks okay because there's
23938s putrecide and because there's the you
23940s know basically even with this Shadow
23942s step used plansoku still has a ton of
23945s stuff to do
23946s so I think even going this far I mean
23950s some players might think well hang on a
23951s minute the shadow step now the coin this
23953s is all too much but console is still
23956s retaining Resources by doing all of this
23959s it's not like he's emptying his hand
23961s right and then knowing that this 99 is
23963s gonna die
23965s and this is something I like about
23966s having hipster in the deck you know it
23969s needs that criteria of being
23971s too matter to discover something
23974s and even though it's spells that were
23976s not included in your opponent's deck
23978s it's actually uh leaves some pretty good
23981s options oh no I was hyping up tonsoku
23984s saying like yeah this play is good it's
23985s got tons of resources and then as soon
23987s as that play happened from pocket train
23989s yeah tonsok was slapping himself in the
23991s face so I actually think he forgot
23995s um which is unfortunate but I actually
23997s still think it was fine like you never
23999s want your 99 to die but if you made a
24002s five five pocket trains not gonna use
24005s that combo right like hansoku had to go
24008s in a little bit there oh yeah you have
24011s to give an attractive enough Target so
24013s and I think as you say whether
24014s intentionally or not you know there's a
24016s rewind here there's concoctions there's
24018s astelor there's still a lot of cards uh
24020s rewind could even you know get you a
24022s coin back or something I think the
24024s concern now is not giving too strong of
24026s a deathborne
24028s I will say as well extra shout out to
24031s the uh players in the sort of Asia
24032s Pacific side of the world because
24035s they've literally just been playing all
24037s night and that is something I would 100
24039s struggle with I struggle to make sense
24042s talking when I've been a casting APAC
24045s time zone never mind trying to compare
24047s very high level so tonsoku may be
24049s feeling the effects of a little bit of
24050s fatigue really I'm sure he's got the
24052s ability to recover
24054s just clearing up all the Minions here to
24057s not give too strong of a deathborn
24059s but that's three fully infused Frozen
24063s touches yeah
24065s deathborn number two being burnt but I
24069s was talking about this with Lorinda not
24071s too long ago
24072s but Frozen touch especially when you get
24074s extras it is infinite damage it's so
24078s brutal
24080s you really only ever need to but when
24083s you end up with three like this it's
24085s just
24086s such a problem to overcome
24089s because the best thing about it is when
24090s you end up with three unless you're
24092s being very unless there's a lot of
24094s symmetry with when you got the third one
24096s or you know the second and third or
24098s whatever you can afford to just throw
24099s one away even if it's not infused right
24101s because two is enough so it just gives
24104s you so many options to you know to only
24106s use this one as removal do I just throw
24108s them all face I have two Mana spare and
24111s one not infused
24112s I'll just maybe launch that to open up
24115s some pen space if there's like a you
24116s know a volume up in hand and you need
24118s some space like all the options are
24120s there for pocket training the onus is
24122s now very much from tonsoku to do
24124s something big to fight back because
24126s Rocket's still on 30 health and still
24128s has a lot of freezes left
24130s and that's something big Mages have to
24132s be
24133s generating cards that heal we see
24136s ancient of Laura there which could be
24137s used for healing uh there is Sun Fury
24140s clergy which I think was a nod to
24142s aggressive meta that we're seeing here
24146s but I don't know if it'll be enough in
24148s the face of all these Frozen touches and
24151s location very very powerful when your
24154s opponent is just making a big minion
24156s at least tonsoku knows the snap craze is
24159s gone because even though these minions
24161s can be frozen if tonsoku can sustain
24164s it's still an 88 that has to dive
24167s somewhat right unless obviously like a
24169s drink and lethal back but at least the
24171s minions are much harder to kill now
24173s without the snap phrase it only has to
24175s die at some point if you survive
24177s yourself
24180s oh
24182s it's looking increasingly difficult
24185s oh it's okay there's ancient of Law and
24187s Shadow step now
24191s oh actually yeah sorry I didn't even see
24193s the uh
24195s some Fury that's just better
24202s and this is a big advantage of that sun
24204s Fury is not only does it heal you for
24206s six but it does also heal up your
24208s minions so they are able to be
24211s persistent threats uh pocket train
24213s having used both locations on that last
24215s turn will not have another freeze for
24218s this eight eight although there is
24219s plenty of damage to remove it if you so
24221s chooses
24222s 34 life though I expect all the damages
24225s going face I was going to say I actually
24227s think like this is easily one of those
24229s moments where you go well unless they
24233s generate cards that don't actually exist
24235s I'm just gonna throw it all face and how
24237s can I possibly raise because I do think
24239s it's a fair question at this point
24240s there's a lot of heal of course for
24242s tonsoku going back up to 30 but that's a
24245s lot of resources the pocket train still
24247s sitting with these uh touches in hand as
24250s well
24251s just a million
24256s I don't I think you don't play aguin yet
24259s you just use the infused ones as they
24261s get re-infused by these skeletons right
24265s It's Tricky as well because
24268s I think what pocket might be doing is
24270s looking at what's left in the deck and
24273s seeing How likely it is do you know like
24275s draw a small minion right because all
24276s the other minions in the deck are
24277s relatively small so suddenly if you do
24279s play aguin and you're very likely to
24282s draw like a one or two drop and that
24285s could be quite good as well so I'm sure
24286s he's just looking at all the outs here
24288s but I think at base level you are
24290s completely right play all the Frozen
24292s touches
24293s honestly I could even go face with all
24296s the skeletons because tonsoku can't just
24298s leave them alive right yes everything
24301s face and say they'll Infuse themselves
24303s whatever and if they don't it's still
24305s what nine damage next turn anyway
24309s and there's all the arc I didn't even
24311s see there was three arcade bolts as well
24314s just play it all out yeah I love this
24317s yeah
24317s no face
24320s Now isn't this an honorable if we can't
24322s have hunter in this tournament at least
24323s we've got something like this you know
24325s the honorable deck
24329s there's 17 damage for tonsoku which is
24332s only halfway there
24336s are there any
24338s Colossus that couldn't do anything not
24341s realistically right not versus three
24343s touch
24348s I don't think so I mean I can't remember
24351s the name of but
24354s you know I'm gonna do too much
24360s you know I'd completely forgotten they
24361s made this a seven seven
24365s stats yeah
24368s those bucks coming into play here Rogue
24374s okay well it's some some amount
24377s it's gonna be hilarious if both players
24379s say yeah let's just keep this simple no
24382s Trading
24384s let's just punch each other in the face
24386s to one person's stuff
24389s it makes sense to me that tansoku says
24392s well you know what they have to infuse
24394s so if pocket train wants to infuse those
24397s frozen touches you can do the trading
24398s I'm gonna take my damage while I can get
24400s it
24401s it's just hilarious that by not trading
24403s yes you don't Infuse them but the
24406s skeletons get to attack face which is
24408s kind of like infusing them you know so
24411s it's just it's just hilarious that both
24413s players are just slapping each other in
24415s the face till it's over now this is
24418s Hearthstone this is what I signed up for
24419s all those years ago it's gonna be I
24422s think yep
24429s wow so much damage pocket train takes an
24432s early lead and we were talking about the
24435s main differences between both players
24436s lineups is pocket train has the Mage
24439s tonsoku has the priest but already
24441s pocket trains just got the Mage over the
24443s line
24444s um in I don't say it was super easy
24447s because the Deep Freeze was the um oh
24449s sorry the snap freeze was probably the
24451s card that really broke the back of that
24454s game but that's still setting up with
24456s those frozen touches very very nice play
24458s and one of the reasons why uh I have
24460s that I hoped for pocket train going
24462s forward and if you can make it through
24464s to tomorrow because I think this mayor
24465s deck is actually quite good but there's
24467s plenty of games left of this series so
24470s far and tonsoku just as much as I could
24472s train one with the Mage tonsogu could
24474s just keep recent win with that and then
24475s we've got a lot of funky mirrors going
24477s on yep just the the straight up lineup
24480s for lineup mirror at that point
24482s I believe there are a couple of card
24484s differences so we will see how those
24486s play out such as this miracle robe with
24488s the sun Fury
24489s [Music]
24491s yeah even even here was not enough
24493s healing to overcome
24495s all the burn available to me that's it
24497s when you realize that there was the
24499s ancient of law I think some Fury was
24501s played twice yeah there was the five
24503s armor as well and pocket trade
24507s still just was like the air you're still
24509s dead it doesn't matter how much she
24510s healed for you're going to die so yeah
24512s so much damage available for this Mage
24514s like I said tonsoku and still looking
24517s fine it's only one zero but uh tonsoko I
24520s think in terms of looks with a camera as
24521s well is looking a little bit fatigued so
24523s hopefully
24524s slap in the face that he did to himself
24526s was gonna wake him up maybe you just
24528s need to go and get a fresh drink quick
24529s and just you know get ready because
24531s there's nothing worse than trying to
24532s focus when you're tired or at least for
24534s me I do not do well
24536s it was quite a few Frozen touches there
24539s so maybe that just sort of shocked him
24540s away yeah true instead of cold water
24543s which is a frozen touch attack there you
24545s go that'll wake you up we are gonna jump
24547s very quickly
24549s into a mirror matched DK mirror and what
24553s uh outside the posic are there any sort
24555s of like differences in in these decks
24557s [Music]
24559s uh you know so there's posic and then
24561s some players have also gone for that
24564s hardcore cultist I believe pretty much
24567s everyone has the Rowdy fan in yeah or at
24572s least these two players have two of them
24573s yeah that's for sure
24576s looks like
24578s yeah it looks like a pocket has a
24581s harbinger of winter and
24585s tonsoku does have Circle taste one
24588s cultist and one this is quite unique I
24591s believe the only player with this in the
24593s Frost death knight
24594s perhaps a nod to the mirror smothering
24596s Stars
24598s the big deal actually like even though
24600s you know four Mana is a lot for the
24602s effect but when so many games revolve
24605s around that back and forth between
24606s frostworms Fury the starfish is just
24609s we'll have to make Pockets sit and think
24611s about it right because
24613s if if he purines
24615s and it's like well I get lethal if the
24618s starfish comes out then that's a huge
24619s problem I have to push him off to play
24621s yeah it's something that allows you to
24623s sort of break serve in the mirror which
24625s could come in clutch but you do still
24628s have to sort of win out up to that point
24630s and have a board that's worth freezing
24633s and as it stands konsoku is not really
24636s the one making a board also no it does
24639s have the answers and you know bone
24640s Breakers are great early early card to
24643s get but I do think just having the egg
24645s especially it's such a pain isn't it
24648s because you know you have to kill the
24649s egg then that spits out something bigger
24651s then you have to kill that tonsoku
24653s definitely on the back foot here
24658s turn
24664s you know you consider saving it
24665s sometimes against things like the
24667s outcast Demon Hunter or maybe the priest
24669s but I think that's a perfectly good turn
24671s in this matchup what do you think about
24673s this there's the frost strike to just
24675s play the frost strike and discover the
24677s card or does the value play the pocket
24679s trains now gone for with the gold charge
24681s um do you like the ghoul instead
24684s you know I think having enough corpses
24687s can be relevant at a certain point you
24689s know whether it's for might of menethil
24691s or the marrow manipulators so I don't
24695s mind just generating an extra corpse and
24697s occasionally no you do need Frost strike
24699s to kill something like an arms dealer or
24702s just stuff that you're not able to deal
24704s with using your hero power something a
24705s bit more relevant than just epic right
24708s an actual danger cars yeah like this
24710s yeah
24711s yeah
24712s it'd be nice and now there's those two
24714s might have menethilins had their pocket
24716s and those even though I think a lot of
24718s people discuss the freeze it's still
24721s just getting smacked in the face as well
24722s right like it's still a very relevant
24724s amount of damage
24726s oh yeah four two weapons historically
24728s have been very powerful usually on the
24731s side of Rogue I remember when wagglepick
24734s was a card for rogue that was a 4-2
24738s weapon that bounced one of your own
24740s minions and then that minion was life
24742s drinker so it was just you know piles of
24745s damage where you would get eight out of
24747s the weapon and then you know an
24748s additional three from bouncing a minion
24751s that also dealt damage yeah it's one of
24753s those things that like now and again
24754s when you're not thinking about it takes
24756s you by surprise where oh they've
24757s equipped a four two on four you know
24759s whatever you blink it's like wow they
24761s just hit me for nearly a third of my
24763s health with that one card
24771s has been very aggressive and I think
24773s this is what we're gonna see I'm pretty
24775s interesting that both players have like
24777s a heavy minion opening
24779s it's less about board now and more he's
24782s actually just pushing as much damage as
24784s possible
24786s now this is interesting pocket train
24788s equipping
24790s that weapon
24791s oh wait sorry I thought he was on six
24793s Mana it's never mind I was saying
24795s instead of the frigidara frigidara is
24796s coming down next turn
24799s well toes interest as well the the no
24802s swing right when he has a second
24805s is a little bewildering and I'm not sure
24808s what that's a nod to I suppose it's just
24809s like you've got the time now you know
24813s with frostworms Fury the following turn
24816s that you're not gonna be able to equip
24818s the other one
24820s both players playing like lightning as
24822s well and I know like actually this is a
24825s deck that they'll both be very
24826s comfortable with because again it's got
24828s some weird off meta pick right it's one
24830s of if not the most popular deck of the
24833s game right now but they're still going
24835s at it it's crazy
24837s syndragosa is a very interesting pickup
24841s particularly with frostworms Fury I
24844s doubt this hardly ever happens but if
24846s you run it out and your opponent
24847s frostworms Fury's face
24849s to freeze the minions your own
24851s frostworms Fury becomes a full board
24853s clear
24858s I hadn't really thought about that
24863s just says whenever you freeze right yeah
24867s yeah yeah yeah true that's kind of crazy
24871s foreign
24877s not sure that'll actually come into play
24879s just because there is the
24881s frostworms Fury here followed by another
24884s uh might have metaphor
24887s it's really tough right because although
24889s there is
24890s pocket might be sat thinking about well
24893s what if tonsoku has the other one
24896s so that just gets frozen again right
24900s now
24904s but is that even better into an opposing
24908s Frost room's Fury
24912s like now you've just not pushed five
24913s damage that you could have
24915s I guess I guess with the the other
24917s weapon
24921s oh
24927s again another matchup from these two
24929s players
24931s maintain each other it's great
24936s and I think you don't go for the fury
24938s because a nogling has to potentially
24941s save you here
24945s none of those are healing
24951s the free is good is actually relevant
24953s though
24954s the freeze face right
24957s so you freeze forward and face
24961s yeah in case the weapon
24968s so there's five from Rowdy fan hero
24971s power
24975s oh is it one off just one off with Rowdy
24979s fan
24980s and the skeleton
24983s [Music]
24985s so they this will have to be school
24987s teacher right
24988s yeah I don't know what you find
24990s something
24992s anybody I saw blood type then it was
24995s like oh no never mind wrong card and
24997s that's gonna be it okay evens up the
24999s series
25001s two yeah absolutely brutal games to
25004s start this series you can see both
25006s players are like oh okay yeah because
25009s this is absolutely Savage there's no you
25012s know long back and forth games or
25014s anything like that it's just right if
25017s you slip once you're probably dead right
25020s because we've seen both times now the
25022s player who's got like like half a step
25024s ahead just stays that way because again
25027s both players very good as long as the
25028s drawers aren't going to completely crush
25030s them they just uh cash in on that sort
25032s of extra Advantage they have and it's
25034s really hard to claw back because the
25036s Decks that are doing that we're seeing
25038s aren't really built to recover they're
25040s built to win faster than their opponent
25043s and when their mirrors as well it gets
25044s even spicy now
25046s yeah a lot of people like to talk about
25048s all the decisions that take place in
25050s longer control matchups Etc but aggro
25053s you still have a ton of decisions they
25055s are just compressed within those first
25058s few turns at least with these aggressive
25059s decks you know there's a lot of options
25061s in terms of discoveries the frosty K in
25064s terms of you know the Demon Hunter stuff
25067s you get off of wretched Exile right all
25070s kinds of generation there so a lot of
25072s these decks like have certain options
25074s priest even has the how you utilize
25077s cards that you get from your opponent so
25081s it can just be this wicked fast
25084s decisions now they are also playing fast
25086s which they don't have to be doing why no
25089s but they love it if this if there's a
25091s couple of players here that we're gonna
25092s play fast I would have easily guessed
25094s these two at least in there these two
25096s couple of others as well but um but yeah
25099s I think like the decision points in the
25101s aggro matchups are kind of interesting
25103s because it's even
25105s with the weapons included like do I
25107s trade a minion here instead of my face
25110s because generally speaking base rules of
25112s hearthstone it's generally better to use
25114s your face to trade but in a matchup
25116s there's so much burst damage either way
25118s from hand actually just using the
25121s minions even though the means are more
25122s likely to die afterwards it is better
25124s because well your your health is the
25127s most important thing in them eating that
25129s kind of matchup so let's get a little
25130s bit spicy but it does mean that market
25132s train can just go for the uh the death
25134s knight again whereas tonsoku now is
25137s gonna have his priest and the Rogue one
25140s small left to go in with I believe let's
25142s go to go into the next game so I think
25144s this is just going to continue to be
25146s fast and furious
25149s and here we'll get to sort of test that
25151s theory of whether priests can perhaps
25153s get under the frost DK wouldn't be
25156s surprised though if we see Frost DK pick
25159s up another win it does seem like the
25160s Tyrant deck of this event
25164s I'm surprised to see the frost strike go
25167s back as well
25171s it's one of those weird things where
25175s deciding if you're the aggressor or not
25179s in an aggro match right right you know
25182s what I mean because someone will end up
25184s being the aggressor and someone will
25185s defend but deciding that in Mulligan is
25188s kind of tricky and I think a lot of
25190s players actually decided as a universal
25193s thing oh yeah in Frost DK versus priest
25195s the DK plays removal I I think a lot of
25199s players will probably argue about that
25200s but it's opening hand although tonsoku's
25204s got off to an okay start it needs to
25206s continue off the back okay this is fine
25208s this is fine
25209s Cathedral into something is worthwhile
25212s here but I'll just look at those two
25213s grave digging and was like oh that's
25215s okay oh no
25217s well you know could always have just
25219s traded off the banshee and and started
25222s the card draw but I think usually
25224s location you want to get it down as
25226s early as possible so you can utilize it
25228s to its fullest extent no an opt for this
25231s instead and get amalgam down
25235s okay interesting there is two horns
25239s though for pocket train and that is a
25242s swing turn in a box right there isn't it
25244s if you can just refresh for Mana
25247s yeah definitely something in the frosty
25250s case backpacket is being able to just
25252s manage it like that
25254s could still be challenging in the face
25256s of this start the tonsoku's got but
25259s always have to be accounting for
25261s discovers off of nirby and vizier off a
25264s school teacher that can give you options
25266s outside of your sort of Rune selections
25276s together
25279s we do what the living cannot has no big
25283s surprise there gonna start just trying
25284s to use this to hack down some of these
25286s minions
25288s the only weird thing here is like with
25290s not getting the cathedral down like I I
25292s respect the play from tansoku but now
25294s when does the cathedral come down
25297s because I do think you want it on board
25300s yeah now it's just a little bit awkward
25302s yeah there is one drop to fill out the
25304s curve of course it's just this feels
25306s weaker doesn't it
25308s because right now I'm just looking at
25310s Necromancer and be like well that's just
25311s a 5'4 that deals five go yep
25322s oh maybe tonsoku goes wide here now
25325s because you can fill out the Curve with
25327s the minions
25329s it is typically better against Frost DK
25332s to go wide earlier rather than later
25343s I'm wondering if you ever pick up
25345s Invincible but probably you want to win
25347s before that matters it does give the
25348s minion taunt in addition to buffing
25352s thank you
25353s yeah I think if you're setting up that
25355s as you plan you probably already
25356s accepted
25358s probably even even though I like the
25360s card I just think it's Shadow priest
25361s especially with this
25363s I think that was a howling blast yep
25367s always a solid pickup
25370s especially off school teacher where you
25372s basically get two men a discount yeah oh
25375s look at the damage this is what I was
25378s talking about right like look at this
25379s Tempo swing there's another horn if he
25382s wants it yeah there you go absolutely
25384s it's like a druid turn it was the
25388s perfect discover but also just the
25390s patience setting that up with the
25392s Cesarean in play and then being able to
25395s get this complete board swing and uh
25397s we'll swing it right back over with the
25399s shadow word on death
25401s at least it's flat though for pocket
25403s train right like yes right there was
25405s declare which sucks obviously if you
25406s pocket train but there wasn't a clear
25408s plus other stuff right pretty Shadow
25410s priest has to pay a significant amount
25413s of matter to get that done and now do it
25415s again
25417s [Music]
25419s this is where things are going to start
25420s to slow down for tonsoku here because
25421s suddenly this clear isn't as cool
25424s anymore and then we can see pocket train
25426s like has the DK uh top end right of um
25431s uh the overseer plus uh frostwins Fury
25436s yeah and this is where you know Mage
25438s potentially has that sort of
25441s Edge over the shadow priest is made from
25444s this position but still potentially you
25447s know deathborn be charging up Frozen
25449s touches have that damage from hand not
25451s be worried about having to make a board
25453s into frostworms Fury but tansoku has not
25456s quite gotten in enough damage over those
25459s first few turns to be able to get over
25461s the Finish Line with burn
25463s none of those say Undead
25468s the weapons fault give me back to the
25471s holy priests
25472s [Laughter]
25475s we're back to the boy bands this is not
25477s what we signed up for oh no yeah that
25481s does feel pretty tough when all you're
25483s looking for is is to have that burn and
25486s and that's the thing as well right you
25487s can see tonsoku in playing The
25489s Necromancer said I have to burn I have
25492s lost the board I have to burn so you go
25494s okay this will deal five then what do I
25497s need to draw oh wait it didn't deal five
25499s never mind
25500s and I can't stop thinking about the fact
25502s this location just never had the chance
25505s to be played and
25507s It's tricky because the location's very
25510s strong for card draw in this deck
25512s because you know you're playing an aggro
25513s Deck card draw very strong of course but
25517s I do wonder what the Buffs would have
25519s done
25520s because I think pocket trains removal
25522s has been very clean this game and
25525s obviously the cathedral would alter
25527s those numbers right so yeah this is
25530s definitely one of those games I'd love
25531s to like go back in time and live in the
25534s alternate universe where the cathedral
25536s was played
25539s yeah just for the Buffs for the card
25541s draw for a multitude of reasons you know
25543s maybe it draws you enough cards that
25546s you're able to to find that burn so once
25548s your board is cleared you can actually
25550s get over the finish line but now we're
25552s in the zone where pocket train can just
25554s freeze all day doesn't have to ever
25556s actually kill any of tonsoka's minions
25558s and so you can't even activate grave
25561s digging or another one of those board
25563s players
25570s yeah
25572s and this is real flight yeah it pushes
25574s some damage but when you have to start
25576s playing this type of game is the priest
25578s you are not having a good time
25588s in Pocket can't believe it like how uh
25590s nothing that turn was
25594s that certainly right
25598s oh no not quite enough
25599s overestimating the damage okay the
25601s Bandit was kind of lethal there you go
25603s pocket train taking game number three
25606s and again just one of those scenarios
25608s where the the frost DK just doing what
25611s it does right it's the reason it's one
25613s of the most popular decks and the reason
25614s why it's a generally pretty feared as uh
25617s tonsoku got pushed off
25622s yep I think that was pretty expected
25625s with the frost DK you know we sort of
25627s think okay they're gonna take a win on
25628s that reach player uh so we'll just be
25631s seeing if that priest can uh get over
25633s the Finish Line against one of the other
25635s decks Rogue can sometimes struggle if uh
25638s you do build a sticky board early enough
25641s I think hansoku will be looking again
25643s for that Banshee foul egg early game
25645s right I think it's one of those scary
25647s things though right because although
25649s that's that's definitely true if pocket
25652s train it was the Rogue things right and
25655s just makes one big thin Stone how does
25657s priest actually kill it they just have
25659s to race and then suddenly they're racing
25661s like a 9A attack minion and then the
25665s Rogue has the tricks right the
25666s concoctions bone spikes and so on to
25668s like clean up all the priests minions so
25670s it's pretty scary I think since don't
25673s graveyard and the ability to pull that
25674s off it's going to be even more vital in
25677s this uh in that matchup than than
25680s generally for rogue even though of
25681s course it's the backbone of the deck
25682s anyway but I am now scared for tonsoku I
25686s am a tonsoku finder for getting this
25688s over the line or getting you know both
25690s decks over the line against this Rogue I
25692s think from pocket train is going to be a
25694s big ask
25697s and particularly against bucket train on
25700s Rogue which I think is quite a comfort
25701s deck for him uh hands looking pretty
25704s good potion belt absolutely a card you
25707s want in the opener
25709s I think I'm pretty much always looking
25710s for Sprint but if you do need defensive
25712s options you can always go for those as
25714s well
25718s not a bad opening
25724s and double play the ones with the reborn
25727s right yeah yeah it's just better value
25731s you know really awkward the reborn
25736s is like no no no no no no no no no
25739s no
25741s stop stop
25747s uh there it is the spread knows he needs
25750s the additional resources
25752s and I I think we'll be ripping that uh
25755s draw for immediately
25758s and already I feel like this is going to
25760s be such a close matchup because since
25762s don't graveyard's there the draw the
25765s prep the everything is there but
25769s this is about as aggressive as you can
25771s get for tonsoku right like oh there's
25774s none
25776s [Music]
25779s siding between egg and ascendant I
25781s suppose
25784s yeah I think I kind of like ascended
25787s because there's Cathedral ascendant
25789s right I think you know he might be
25791s thinking well the egg you can weave in a
25793s little bit better
25795s I guess I mean there's a world where
25797s it's actually just like here of our next
25798s turn right and it's just like right yes
25800s yeah if you're just trying to weave in
25802s that hero power
25808s it's gonna come down to uh what's comes
25811s off the top here I think both of these
25814s oh wait one scribbling sonographer
25816s Shadow stepped
25818s Shadow step ask to lure a bunch but
25820s we're not on five Mana so it does no
25821s damage double shadow
25827s triple with the shadow
25830s s
25833s the shadow of the Shadow step
25836s [Music]
25837s I think you probably killed everything
25839s but the egg right
25842s uh I would say yeah the Kiln the eggs
25844s only gonna cause you more trouble right
25845s it's gonna give a bigger headache than
25847s it's worth
25850s this is a massive ghost what why is this
25854s still the same turn I'm sure there's
25856s some rules questions have to be asked
25858s I'm joking but wow 12 12 and like I said
25864s yes tonsoku got a good start but
25868s priests can't deal with a 12 12. the
25871s cards don't exist in the deck right
25873s unless they generate them from their
25875s opponent somehow so now
25878s there's what two turns
25881s and you know there's a colossal or
25883s something coming down yeah
25886s that is great okay
25891s but I don't think it's fast enough four
25894s I mean it's lethal next turn right
25898s if it hits
25900s it's nine and then here that's a taunt
25904s yeah the taunt is
25906s insane
25908s because otherwise if if the Necromancer
25911s hits five and the Egg got to go face
25914s right
25916s well we know there's a foul leg on the
25918s bottom
25923s taunts huge
25926s it's so huge because
25930s that four damage was needed so much I
25933s think tonsoku knows
25936s the dream was alive for a very short
25939s period of time there
25941s even be in the race of the 12 12 but
25944s fourth the taunt
25953s interesting okay
25956s I wasn't sure if pocket train was going
25958s to go for uh you know azshara trade onto
25960s the egg and then use the
25962s scribbling sonographer to take care of
25964s the three three but
25966s yeah taunt's good enough I think he's
25967s just saying yeah you can't get through
25969s the taunt who cares
25972s push everything face and even
25976s kind of vitally in another way you can't
25978s kill off your minions right so
25983s [Music]
25992s easy match and honestly I feel like it's
25994s one I need to just re-watch because it
25996s was so fast it was so brutal uh from
25999s both players and you can see that how
26002s like these aggro lineups that have
26004s pretty much dominated the whole
26006s tournament
26006s [Music]
26009s stuff but in general it's Agro agar Agro
26012s and you see how like cut through it is
26014s and how close we've had matches or games
26016s where players have completely overran
26018s their opponent but then we've had games
26020s where it's like
26021s well if I draw this card I win if I
26024s don't they're probably gonna return fire
26025s the next the next turn and game over so
26028s some really raises Edge but uh what a
26030s series it's great yeah I mean you know
26032s you blinked in you missed it it was just
26034s fast decks fast game play uh you know
26037s non-stop action uh as you say I'm gonna
26041s have to go back and watch it and do more
26044s analysis because there is so much going
26046s on there and decisions should be made
26048s but uh yeah that's gonna take us to our
26051s final uh decider elimination match
26054s whatever you want to call it of the day
26055s and uh I believe you're going to be
26057s having a subtle and DJ for that one
26061s I think so gonna be two of the three
26064s chuckleheads that aren't us too uh so
26067s that's who's gonna be there for that one
26068s but yeah that is going to be that one um
26069s we've got a farewell to tonsoku of
26073s course so it was a great seeing playing
26074s I have no doubt he'll be back uh pocket
26076s train is gonna move on but as you said
26078s that means there's only one more match
26080s left for today so make sure to stay
26082s tuned we're gonna go to a quick break
26083s while we set that one up we'll be right
26084s back
26089s [Music]
26098s foreign
26125s [Music]
26130s [Applause]
26131s [Music]
26138s [Music]
26147s foreign
26170s foreign
26184s [Music]
26196s [Music]
26202s foreign
26211s [Music]
26222s [Music]
26239s thank you
26243s [Music]
26249s foreign
26265s [Music]
26270s [Music]
26294s thank you
26295s [Music]
26317s [Music]
26323s foreign
26328s [Music]
26353s [Music]
26375s [Music]
26393s foreign
26402s [Music]
26408s [Music]
26413s [Music]
26419s welcome back everybody seven have been
26422s decided and there is one more still to
26424s go and with me to do that last cast of
26427s the day is subtle I don't get to cast
26430s with very much so I'm kind of scared
26431s because he hangs out and shouts at me
26432s all day every day anyway subtle what do
26435s you make of it all so far
26437s I mean it's just a strict Improvement
26438s right now I now I get to do it live and
26441s In Living Color and things have just
26443s improved enormously yeah to be fair
26445s Lorinda we've gone through three
26447s different Talent rotations today and
26449s Lorinda has complained twice that he
26451s wasn't casting with me and now in this
26452s version we are now casting together and
26455s Lorinda then complained that they're
26457s casting with me so I'm not really sure
26459s how I win in this situation
26461s okay that's fair uh yeah it's been a
26464s great day um really happy to see pocket
26466s train going through just now I will
26468s always wear my biases on my sleeve I
26471s like hockey train a lot I think he's a
26472s phenomenal player uh so from all regards
26475s I am very very pleased to see a good old
26477s Pippin progressing through the group
26479s there alongside Boulder Group C is now
26481s wrapped up group A and B were wrapped up
26483s before that as well which leaves us with
26485s only one more group and I think even You
26488s larinda by process of elimination can uh
26490s can figure out which one that is yeah
26492s that is group
26493s all coming up right now there we go look
26496s at it and it's hemlock already coming
26499s through and Jana in a rematch with uh
26502s miss me smile I don't know what name
26503s we're going to go with me smile but I'm
26504s going for me smile which he lost earlier
26507s today uh for a chance for yala to move
26510s on into another top eight something he
26512s does relentlessly in the 16 player
26515s tournaments yeah I think Relentless is a
26518s very good word for it I think in terms
26520s of prestige that might have been the
26523s biggest upset that we saw in the opening
26524s round games a lot of the players who you
26527s would have expected to advance through
26528s the opening games did so but y'all are
26530s picking up some uh lost to someone with
26533s at least less of a competitive history
26536s uh would have been a shock to most
26538s people but I think I've made this point
26539s several times at least once while I've
26542s been on air each time but this standard
26545s is incredible even if there's a player
26547s in this tournament that you have not
26549s heard of over a hundreds of game sample
26553s size they have finished above players
26555s that you think are really good in the
26557s ladder and that just means that they're
26559s good Hearthstone players that's kind of
26560s hard to argue with when you have the
26563s sample size involved that we do now
26564s there are other issues involved in
26567s playing the level of sample that we are
26568s playing with this tournament system but
26570s in terms of a comparison to just you
26572s know straight up a single a double
26574s elimination qualifier that seeds you
26576s into this tournament this is monstrously
26579s more consistent in terms of which
26581s caliber a players actually make it to
26583s the top yeah and we've seen that as we
26585s have a quick scan through the deck lists
26587s um we have seen that over the last few
26589s months like the same players the top
26591s five every month now they're trying to
26594s yep it's it's ridiculous like it's eight
26597s points for coming first and seven points
26599s for second through to fifth you can
26600s count your best server so you get
26602s probably two goes at it for most of
26603s these players most of them don't play
26604s three servers and there's people on you
26607s know 23 points well done pocket 21
26610s points there's a group of people like
26613s what that's like nearly maximum how are
26616s you doing this isn't it's ridiculous and
26619s yeah yeah it's it's crazy and this has
26621s always been a thing right where
26626s um things happen and like for example
26628s the the three-star Masters system that
26630s we had before right where it came out
26631s it's like well no one's going to be
26633s consistent enough to actually hit that
26635s number of points that's impossible and
26636s then Hunter Ace does it with like months
26638s to spare and then Saiyan does it as well
26641s even though everyone that that was
26642s pitched to said no that can't be done
26644s people generally underestimate how
26647s consistent the very best Hearthstone
26648s players are as a general rule like yes
26651s this is a card game yes there are random
26654s elements yes there is variants yes you
26656s crave sample size to try and iron that
26658s variance out but the very best players
26660s rise to the top over and over again and
26662s that has always been the case what I
26664s will say just as a a footnote to what
26667s we've both just said is over and over
26670s again whether it's Muzzy whether it's
26672s frozen whether it's pocket train when he
26675s started we have seen ladder players take
26677s a little bit of time to adjust the
26678s tournaments there is a difference
26680s between jamming the same deck 400 times
26682s in a month on ladder and being versatile
26685s enough to do that with four different
26687s decks and make the lineup coherent but
26691s every time we've said that about a
26692s player they have come through and
26694s eventually adjusted to tournament
26696s formats so that's just the one footnote
26698s so if somebody's here for the first time
26699s and they have done it through a ladder
26700s system I do think it is still okay to
26703s judge them as possibly just slightly
26706s disadvantaged by them
26707s yeah as we are now just uh skimming
26710s through yala's deck lists uh two Druids
26713s in this series which is a little bit
26715s unusual I think a lot of players feared
26717s bringing Druid because Druid felt like
26719s the most easily targetable deck we're
26722s seeing a lot of people for example with
26723s Outcast Demon Hunter Shadow priest
26725s Paladin that kind of lineup quad
26727s board-based aggro to Target Druid in
26729s general so a lot of people have chosen
26731s not to go for the Druid for that reason
26732s uh both of these players have chosen to
26735s go with Adrian uh yala sticking with the
26739s Demon Hunter and is a Rowdy fan of Relic
26742s Demon Hunter as opposed to Outcast which
26744s I know both you and I have played a good
26746s amount of both you and I expected to see
26749s an equally large amount of that deck in
26751s this tournament and have both been a
26753s little surprised by how many people uh
26755s hopped the fence over into Outcast Demon
26757s Hunter instead but yala is going with
26759s the Demon Hunter and of course on the
26761s other side me smile not a Demon Hunter
26763s in sight
26765s and we're being told that the bands are
26768s the double Rogues which I'm I'm on team
26771s Raven here I'm afraid which is always a
26773s bad sign especially when I'm casting
26775s with subtle why this Frosty case
26777s surviving the band phase every time I do
26779s the chart every time I do the maths the
26780s numbers it just says Frosty K get it out
26783s of there
26784s um but people are choosing time and time
26786s again to leave it up yeah I'm not sure
26788s that I would have seen it be banned in
26790s every series in every scenario I would
26792s also have expected to see a band more
26794s often certainly I was talking about it
26796s in Casey series before I didn't
26798s understand the bands in that series uh
26799s Frost EK looked like a better band to me
26801s than Outcast Demon Hunter
26803s um from Casey's side so yeah double
26805s respect going down for the Rogue in this
26807s position uh I guess just two players
26810s with Druid in their lineup really have
26812s that to keep in mind as well so that
26814s does change things quite significantly
26816s but regardless we are now going to get
26818s into action we are seeing Druid coming
26820s out from me smile not a deck that I have
26822s yet had the opportunity to cast and it's
26824s going to be the uh the frosty cake
26825s coming out yeah
26827s yeah and just the thing I always do this
26828s in every match that I ever cast the one
26831s match up to watch out for is the Paladin
26834s versus the Druid if that happens
26837s um that is that is the Paladin's Escape
26838s Route and it's a massive Escape Route it
26841s keeps the Druid under like in problems
26844s and the Paladin gets out of there
26846s um but yeah so me smile will be looking
26847s to cue the palette into the Druid at
26849s some point
26853s yeah otherwise it does get a bit sticky
26855s doesn't it like pounding it's a miracle
26857s Rogue if that was up which of course it
26859s isn't Paladin into the uh pounding into
26862s the Relic Demon Hunter I think he's a
26864s good matchup for The Relic Demon Hunter
26865s in the hands of an experienced Relic
26866s Demon Hunter player of course Paladin
26868s into any ball any deck that's just gonna
26870s freeze your board over and over again
26872s it's gonna have a bad time in general so
26873s yeah I think that is a good assessment
26875s but I think the other thing you can take
26877s away from that is why on Earth have you
26879s brought Paladin to the tournament I just
26880s can't understand it what is it here yeah
26883s I mean if you're soft targeting Druid
26886s and I think me smile is despite bringing
26888s Druid himself but that's a 50 50 but so
26891s it doesn't quite work but everything
26892s else does beat Druid it does give you a
26895s strategy of you know I I could beat the
26897s best players in the world if they bring
26898s a druid along because my decks beats
26900s Druids
26902s Miracle Rogue
26905s and then obviously but then you have the
26907s mirror and I think you know the people
26908s who put Frost DK in their lineup will
26910s probably say that it's favored but I
26912s don't think it's monstrously favored
26914s against Druid it's an argument I think
26916s yeah yeah I think there is some debate
26919s to be had there so still I don't even as
26921s a soft target Druid strategy I don't
26924s love the lineup That me smile has gone
26925s with honestly but
26927s enough of that we're on turn three we're
26929s gonna start talking about the actual
26930s game that is ahead of us oh yeah there's
26932s a Hearthstone game in progress well
26934s all right
26936s I don't know I've had it hammered home
26938s recently how important Tempo is in every
26940s meta ever but particularly in the
26942s current meta I think yeah
26944s um and even if it's just small amounts
26946s of tempo that Druids generate it still
26949s slows everybody down so y'all is gonna
26951s have to try and deal with that I decide
26952s already do ought to put two damage into
26954s the face the simplest decisions which
26956s simpler than usual because it always
26957s does two demons
26959s yeah the question is just how would you
26962s like to do two damage yeah
26965s and the uh the early death row minions
26967s the hero power buffing minions for the
26969s Druid are very irritating because you
26972s always have to make that decision do I
26974s clear it do I leave it up uh you kind of
26976s have to weigh that decisions like well
26977s How likely is my opponent to want to
26979s hero power on this turn right because if
26981s they really don't want to hear a power
26983s clearing the minions great I can gain
26985s Tempo because even though the hero power
26987s becomes more effective it's just not
26988s going to be a thing that they want to do
26990s on this turn if they do think they're
26992s likely the hero power then quite often
26994s leaving the minions up is less tempo for
26997s them right because especially the one
26998s two very rarely has any kind of
27000s significant impact on your board
27004s you've been talking a few times about
27006s you know Frost DK and explaining that
27008s it's tough which I do agree with by the
27010s way and these are exactly the sort of
27011s situations already as to well how do I
27014s want to play my next three turns here
27015s not necessarily how to play this one
27017s turn but what's going on here doing a
27020s waste a manner on a vizier no but do I
27022s want to then horn a winter or do I do
27024s this extra Mana Etc
27027s there we go
27028s there's some things to do
27033s five Mana frostworms Theory
27037s what do you do on six if you take it
27041s play fridge
27044s first worm is a plan yeah
27048s which also creates a world where you
27050s don't necessarily need that one Mana
27052s this turn so yeah I think these were the
27053s two options right I do think this one is
27055s better because the card rake exists but
27057s let's start with the start of this
27059s before we go to the end of it the other
27061s play was to take the five Mana Frost
27062s ones Fury and then just Horn of winter
27064s Rowdy fan this turn and just leave it
27066s again it doesn't attack if you just
27068s leave it on board and say this is hard
27069s for a druid to clear anyway but because
27071s the card rake exists that's probably
27073s going to miss out on some damage in a
27075s lot of positions so by doing it this way
27077s this board is never getting cleared this
27080s turn right so you guarantee in this
27082s position that you can land some Rowdy
27083s that Rowdy fan damage to face if you
27085s want to
27087s also wondering if you go the other way
27089s when do you play your school teacher
27091s that is a perfectly good functional
27093s broken Hearthstone card yep that is true
27096s as well
27097s merits that say the school teacher gets
27100s skipped this way as well though right
27103s potentially he hackers this because yeah
27105s you could play it here on turn five but
27107s you could choose to go Rowdy fan instead
27108s for just insane amounts of pressure and
27110s then if you don't play school teacher on
27111s five same thing right you're not playing
27113s yeah same thing playing on seven
27117s yeah I was thinking the old Rowdy fan
27119s onto the hero power and turn a million
27121s oh no no I'm gonna say oh no Yola just
27124s has a million things to worry about
27126s and School teaching now becomes more
27128s sensible because it creates two corpses
27130s not one and also because you didn't draw
27132s a card to spend two mana on this turn
27134s right alongside the Rowdy bear because
27136s this this spends five
27138s do you take place grain here
27140s and just say I have marrow manipulator
27142s and I'm going to use it
27144s could also take us vexier and not play
27147s it just to have an asphyxiate in your
27149s hand
27151s [Music]
27155s does that ever actually do anything
27156s great
27157s [Music]
27158s um say you get hit by mishmash Masha
27161s counter swing like immune mishmash
27163s yeah
27164s but at that point you can just go face
27167s freeze minions at that point anyways
27170s and if going face freezing them doesn't
27172s win you've probably lost EVS as fixate
27174s one million for whatever because the
27176s rest of the board's killing you somehow
27177s as well yeah it does kill jailers and
27180s stuff I guess
27182s um
27183s if things get really terrible you need
27184s that one last swing
27187s ah he's taken nagaling we'll be fine
27190s yeah it's gonna Bloom the Rowdy fan
27191s instead I like it
27200s same deal you wait one term with the
27201s bloom to get the Rowdy fan down and then
27204s you are guaranteeing that it gets to
27205s attack because this board isn't getting
27206s cleared whatsoever
27208s gets the school teacher played which
27210s solves that problem we're asking when
27211s does the school teacher get played you
27212s just jam it there and use the uh the
27214s Horn of winter to get the Rowdy fan out
27215s and now six into seven is pretty clear
27218s from this point
27219s last chance to play um
27222s flower child
27225s [Music]
27226s because you're dead any other time you
27228s play if it's not now I think it might be
27229s too late already
27232s you can't win if you don't play it can
27234s you
27237s [Music]
27241s it's 13 on board right now yeah
27245s you do get to play after Laura alongside
27248s it I suppose which takes off four yeah
27250s it's enough of a window
27253s kind of you hate it right but there's
27255s nothing better I don't think
27259s it's one of my favorite cards to set I
27260s think in terms of advertising the new I
27262s mentioned this earlier advertising the
27264s new mechanic because the the payoff for
27267s flower child is so great but it's so
27270s awkward to get down sometimes unless you
27272s play it on curve I don't love it I do
27274s personally I wish they'd stop giving
27276s Drew its way to guarantee draw their win
27278s condition
27279s every game you know they just it just
27282s makes games samey from my perspective
27284s like you play some ramp you play the Tua
27286s cards you play your win condition that's
27288s every Druid game and has been for like
27289s five years at this point
27293s excuse me
27294s Mr mu ft
27298s calls right
27301s the hovering fridge
27303s laughs
27305s it's an emote in half the channels on
27308s Twitch welcome to the 22nd century we
27311s have hovering fridges now amazing they
27314s just come up the stairs with your drinks
27316s in them and you just open and they hover
27317s back downstairs again right
27320s can we get on that can we because we'll
27322s make is one of those things
27326s it's gonna be horn Frost strike I would
27328s presume again just this horn not gonna
27330s be useful from this point forward try
27333s and transform me into damage might a
27335s benefit will do
27341s oh one of the things that's interesting
27342s about this matchup is if you if you
27344s still fail to kill them the turn that
27346s they make their massive taunts yeah you
27349s just don't get there because you're five
27351s damage to phase just gets armored away
27353s every single turn yep
27356s yeah in the case of frost DK it becomes
27359s a little bit more difficult because they
27360s can't ever really win that board back uh
27364s other decks like Relic Demon Hunter for
27366s example can like clear up the six sixes
27369s and seven sevens to just leave them with
27371s three 24s on the board and take them out
27373s over the course of a couple of turns
27374s right yeah unless you're playing The
27376s Forbidden Etc uh crazed Alchemist Tech
27378s then you're gonna have the time to do
27381s that but yeah against uh death knight
27383s not really a huge ability to clear
27386s things up
27390s time waits for no one okay so this is
27393s the the two turns also that decided
27395s every time in this matchups will turn
27396s seven eight where you just work out
27398s who's one at the end of it
27401s I guess that goes back to what sort of
27402s says about it being a bit samey but
27403s there you go
27412s right 12.
27419s [Music]
27423s kind of have to don't you
27426s what do you have just play the weapon at
27429s some point here I don't know what the
27430s rest of your turn is though the rest of
27432s your turn is hobbid yeah you don't
27433s really have anything else to spend man
27436s or you can try and turn Frost strike
27438s into a useful card
27441s but normally one of the most arguments
27443s to use might have menethil over
27444s frostworms theory is that you can spend
27446s mana on doing other things the other
27447s argument which is still true is that you
27449s you're front loading damage over the
27452s course of a number of turns so it's
27454s usually the best card to play first card
27456s to play in the sequence because you then
27458s have that equipped for the next couple
27459s of turns and you can continue to go face
27461s with it but this is really to spend the
27464s Mana on here you might never do four
27467s damage with this card again
27480s can't turn
27482s otherwise it's just a 6'4 or something
27483s yeah they're quite small from this
27485s corner
27490s all right he's found a way to set up a
27492s lethal
27493s it's not one that necessarily he
27495s believes but he's found a way yeah just
27497s about everything that he did set up
27499s lethal in some way uh he knows about the
27502s Aston law in hand for armor for sure
27504s yeah
27505s uh knows he has second of the king to
27507s play around as well
27509s the good news is it is sometime before
27512s any minions get to attack this game
27520s oh
27521s [Music]
27528s three
27534s [Music]
27538s let's learn not to second guess myself
27541s when y'all is thinking about turn 17.
27545s foreign
27555s again because it's the most damage over
27558s X number of turns
27562s at least you have the spectral and the
27564s hero power this time to chip another
27566s three in there if you you're not totally
27568s wasting the rest yes
27570s skeletal sign
27576s this one is a little different though
27577s because obviously you don't get to swing
27578s with this weapon immediately having just
27580s swung
27581s huh
27583s I could see Wheels well this comes down
27585s to a 50 50 manipulator hitting either
27586s the under king or the face or something
27588s horrible like that
27591s yeah very possible
27597s again this sets up lethal but yala knows
27599s it doesn't because the aster lore is the
27600s card that he does know about in this
27602s position
27604s doesn't achieve anything though right in
27607s the short term because you make a five
27608s five game the five armor but that goes
27610s away gets Frozen and then you've got a
27612s five five to deal with and you're in the
27613s same spot you were in before it does put
27615s a 4 team damage card in your hand though
27617s and you do have a hero power that's
27619s dealing through your turn
27620s very true that's a big deal
27623s I'm not saying don't do it I'm just
27624s saying it's not actually the the massive
27626s swing that it it smells like
27630s because it draws you another card as
27631s well which is kind of where he wants to
27633s be right now
27634s [Music]
27645s [Music]
27649s Tony and say they don't have it you know
27651s they have some of it
27652s yeah they played fridge you know it's
27655s there
27656s yeah
27657s oh yeah good point okay
27660s make stuff whole component runs out of
27662s freezers
27671s [Music]
27676s how close the lethal is this 14 not
27678s close enough is the answer but does it
27679s clear the five five the answer is yes
27681s pretty much always
27683s the answer is yes probably
27686s yeah
27689s foreign
27694s [Music]
27699s how many need to go phase 12 is the hero
27702s power at four
27706s um it was a three last turn and then he
27708s played the two one I think so the two
27710s ones still on the board it's either four
27712s or two and it's not at two so it's four
27714s [Music]
27720s I'm pretty sure
27723s I'm never very sure because that's how I
27725s am
27726s but yeah 12 out of 14 seems very
27729s unlikely
27730s there aren't many intervals where the
27732s five five doesn't die and you don't have
27735s lethal though
27737s which kind of makes it seem like the
27739s play
27742s the problem is how much armor is here of
27745s power going because again fridge has
27746s been played so you kind of give your
27748s opponent credit for everything once the
27749s fridge has been played
27751s so you're fairly confident you're taking
27753s another five in the face has you been
27755s gaining three I feel like he's been
27756s gaining three but yeah three three's
27760s nine he's dead to Pig he's dead to a lot
27764s of things he's just dead to the board
27766s with a with one Fury yeah okay
27773s super dead
27777s oh don't do that
27779s the arrow scared me
27782s we try and tell you this dude you know
27785s when you play against people and they
27786s like The Arrow briefly targets your
27788s minions and then goes face and we try
27789s and tell you that's not BM that just
27791s happens in the gameplay maybe now you're
27794s police
27796s it just happened I'm gonna I'm gonna ask
27798s Yara later okay
27802s let's try to make it let's just talk
27806s see it's like it's just what he'd say
27809s actually just to wind me up and keep me
27810s at it yeah one zero lead though for
27813s Ayala once again uh lost this matchup at
27816s the start of the day but takes a 1-0
27818s lead here uh still has his own Druid
27820s hanging around these Druids are both
27822s going to be pivotal here and again that
27824s wild card the Paladin where is that
27826s going to end up so
27828s still all to play for it's one of those
27829s one zeros that's not particularly
27831s surprising but I do agree with you that
27833s the Druid Frosty K matchup is he's
27835s pretty close well we saw it you invent a
27838s million worlds where slightly different
27839s drawers change the outcome of that one
27841s so yeah it is a big win for y'all I
27845s guess but we're still doing on the board
27846s I'm still not yeah excited either way
27849s yeah the zoc didn't come down as part of
27851s the anubricant turn right and then from
27854s that point the full 16 damage of men
27856s four swings when face after that point
27858s so you know you can subtract that 16
27861s damage straight up if there's one 24
27863s taunts in the way or whatever else at
27865s that point so yes the Druid does kind of
27867s need to hit the nut curve of you know
27869s ramp into tutor in to hit the right
27871s minions but as discussed at the start of
27874s that that's kind of how Druid is built
27876s and kind of always is is they have ramp
27878s they have cards that tutor the cards
27880s they need and then they have the cards
27881s they need so it can happen very
27883s consistently it is a hard deck to beat
27886s with any level of consistency because of
27888s how consistently drew it does the one
27890s thing that it does do
27892s but there are some Decks that do
27893s absolutely hammer it and that Paladin
27895s which is the point that you keep
27897s hammering is an absolutely miserable
27899s matchup for the drill Player thing put a
27902s Divine shield on it Druid explodes that
27905s is basically the theater program
27907s yeah I mean rake is an incredible
27910s removal card that Druid has been gifted
27911s in
27912s for some reason but um it's not
27915s incredible it's divine Shields right I
27917s must protect the wild
27920s what's rake
27921s [Music]
27922s do you mean flame strike
27925s yes I mean flame story okay good thanks
27927s Casper I appreciate you okay
27932s you invested on me knowing what you were
27934s talking about there my goodness
27938s but there we go it was one of two ways
27941s right either I do that and then you go
27943s oh sorry flame strike and that's
27944s incredibly funny right or you don't get
27947s what I'm talking about and I have to say
27948s flame strike and that's not really funny
27950s but we move on you know but then we get
27952s to it then we don't move on and we get
27953s to explain the joke and that's funny
27954s again that's the funniest thing you can
27957s possibly do is explain the joke yeah
27959s yeah so that's that's where we ended up
27961s explaining the joke which is always the
27963s best and no one actually understands
27965s what the joke is even now if they didn't
27966s already so it's even funnier
27972s so I'm good at humor we've known this
27974s for a while
27976s uh me smile throwing away the uh oh
27979s what's it called the four Mana Divine
27981s Shields
27983s uh it's like oh something yeah that one
27986s they've all got the same name oh
27988s Jitterbug sorry yeah how hard I try I
27990s can't get the Jitterbug into my brain it
27992s just it just won't happen
27994s okay I'm out
27995s it's like I stop I think I think I think
27998s and then Wham there it is you know
28000s that's how it works
28003s I actually understand these references
28005s that's what's so terrifying
28009s but yeah it's the Festival of Legends
28012s and subtles you know just playing the
28014s part the role player that he is it's one
28016s minute past midnight it's officially
28018s tomorrow I can see is it actually
28020s tomorrow already it is oh my goodness
28022s it's tomorrow
28023s okay well
28025s talking of tomorrow we will have the top
28027s eight one of these players will be in it
28028s alongside wreck van Levick game of RBG
28031s Casey Wilder Hemlock and of course
28034s everyone's favorite pipit so yeah stay
28037s tuned because it's now tomorrow
28039s seven more matches tomorrow for you
28043s so uh missile has been paying attention
28045s to the three-step process he's made a
28047s thing it has a Divine shield on it
28049s he is now making it bigger a little bit
28051s more spice over here
28054s and obviously yeah I've mentioned this
28056s several times I mention it one more time
28057s and then I'm done the the other matchups
28059s for this Paladin are pretty Grim so
28061s queuing this is a big deal
28066s however this is not the fastest start
28070s that you can possibly imagine here this
28072s having the weapon is huge having weapon
28074s plus sous chef is huge because that is
28076s going to enable me smile to make one
28078s massive minion at some point uh one
28080s massive minion tends to do pretty well
28082s against druid
28083s but it's he's not Off to the Races just
28086s yet the hand is a little bit slow
28088s there's a light Ray in it from the start
28089s not what you want to see uh Grime Street
28092s Outfitter great card but still you have
28095s to invest in playing it for that initial
28097s turn to be able to get the long-term
28098s value out of it whereas against Druid
28100s you'd rather just play Big stats
28102s straight away as opposed to taking the
28104s setup turn yeah has managed to get
28107s himself a collection of one drops this
28109s is something that does amaze me about
28110s Druid that isn't mathematically sound
28112s reasoning they just always have all of
28114s their one and two drops
28117s always an aquatic form is a big part of
28119s that like joking aside it it does have
28122s it a lot because aquatic clubs lets you
28123s do it quite often exactly yeah
28126s accidents
28128s then you know
28129s reporting for Duty
28132s so when do we play the five drop with
28135s this hand if nothing exciting happens
28138s so the exciting happens that slows it
28140s down a bit
28141s fayala
28147s um because
28149s so if you want to play it now you're
28153s still waiting the same number of turns
28155s to actually play one of the big minions
28157s right because it would cost you a coin
28158s or an innovate and then even say if
28160s you've got seven drop as it would then
28162s cost uh you'd still be two turns away
28164s from doing it
28166s going into five next turn and only
28168s having one quote coin available to you
28170s at that point so I think it's probably
28172s just worth waiting and jamming it on
28174s curve
28176s and then from that point you can
28178s potentially have the coin and The Vape
28179s to uh play whatever you want from the
28182s draw of course your plays very wildly
28184s depending on whether you get mishmash
28185s Masher or uh you know or an ubercon or
28188s whatever else holding on to both coin
28190s and vape could be useful if you end up
28192s with the immune in your hand as well to
28195s go alongside them because that would be
28197s huge
28200s I don't think this has actually told us
28201s that he's definitely doing that he
28203s probably is now but okay
28206s I think in this case there is a four
28207s five coming down now
28216s how does Paladin get through a large
28219s zock
28221s uh class the action lawyer
28224s oh yes class comma action lawyer
28228s numbers one and two
28232s yeah they're identical twins they both
28233s went into they both passed the bar
28235s simultaneously
28236s both named class
28240s amazing I'd really struggle I've never
28242s passed by in my life
28245s me smile uh avoiding the shade of
28247s naxrama's test and actually using his
28249s weapon before he died
28253s too much where people just hold on to it
28255s and just sit there looking at it while
28256s they explode yeah
28259s but yeah use that card it's there to be
28261s used it's not there as a 27 point lethal
28263s I mean if you can make sure you lethal
28265s them sure do it but just just use it to
28266s make a nice fat minion that's going to
28268s kill your opponent
28270s just like this
28272s exactly look at it it's just a seven
28274s seven that's just going to
28277s yeah it's turn five you've got a seven
28279s seven that's protected
28281s to have one
28283s double rake though very very big deal
28292s can Grieve Your Cat hero power and
28293s because of that last innovate
28295s then still drop double rake
28303s which is a huge board swing it has to be
28305s says
28306s honestly thinking well you at least you
28308s get to kill the seven seven you actually
28309s just get to tidy up both of them
28315s it is just flame stroke yeah it's all
28317s gone
28322s so basically the only things that were
28323s survived were the two Minions that had
28325s Divine Shield just as they would have
28326s done if it was flame strike he is always
28328s right but if you've noticed that no
28331s matter how much Fino tries to stop him
28332s from being always right he's just always
28334s right no listen like I I called it I
28337s called bgbm Lo-Fi as much as anyone else
28340s did I'm not that's not correct
28343s [Laughter]
28344s that did not make sense and I'm not
28346s pretending that it made any sense it's
28348s just very funny
28352s no well I think that is exhibit a as to
28355s why it didn't make any sense
28357s thanks
28360s wow it all started off so polite around
28361s here now look where we're at now all
28363s right it's um time to
28366s she's a bug I think
28370s because that's all he could do
28373s it you want to make them bigger right it
28376s is just slipping a little bit
28378s um
28383s thank you
28385s I think um yala's in need of an
28388s underking if this is gonna get going
28391s right sure
28393s not a lot more like when you say
28395s slipping you don't need many things to
28396s to slip when you're that place
28400s I'm gonna tell chat what's in the ETC or
28402s should we just let them guess and I know
28404s chat likes to ask I don't really want to
28405s spoil their fun
28408s it's crazy Alchemist
28413s I mean you've kind of started now
28415s yeah I don't have they been good do you
28418s think they deserve to know what's in the
28420s ETC a chat's always good they're the
28422s best I think all right fine
28424s can't you how to play it so we can see
28425s what the other cards are it's uh
28427s Alchemist photo starfish if I remember
28430s rightly it is indeed yeah okay
28436s at all useful in this situation
28440s they're not
28442s starfish actually eventually will be
28447s um yala will be eventually dead before
28449s that happens uh if he had seven Mana
28452s hey it's still not useful yeah is that
28454s eight months it costs four now
28459s remember when smothering starfish was
28462s such a terror automata game they had to
28464s Nerf us
28464s [Music]
28468s uh
28469s meanwhile rounds three kind of
28480s this is a pretty gruesome decisions to
28483s have to make I don't know if it's
28484s because they're hard because we're
28485s watching yala make decisions which
28487s always feel
28489s um torturous because of the time he puts
28491s it
28495s wow with a steel chair
28500s in my life
28504s on Saturday Night Fever anymore it's
28506s officially Sunday morning it doesn't
28508s even work
28510s why did I go with subtle last
28513s I'm not used to this he knows I don't
28515s understand anything okay
28518s that's the pilot out of there it did
28520s look just for a minute like yala had
28521s managed to swing it around he's going to
28523s No sell everything from this point on
28524s him so that's fair
28527s um it looked like he had sorted it some
28529s degree but yeah two times later he was
28531s dead exploded and that leaves him with a
28534s druid sized problem as I've been
28535s describing it all day they both have one
28537s though so that's that's fair they do
28539s both have one yeah
28540s [Music]
28542s it has seemed like the players who
28545s managed to dodge the Druid bring have
28547s looked more comfortable in most groups
28551s and because we haven't necessarily gone
28552s through the groups in the conventional
28553s sense we haven't necessarily had that
28556s um that group by group Narrative of like
28558s oh this is the this is the fully aggro
28560s group this is the group you don't want
28561s to have Druid in Druids actually okay
28563s over here it's a lot harder to kind of
28564s break that thing down Group by group and
28566s generally all the shadow priests and
28569s various other things that we've been
28570s seeing that have been potentially making
28572s Druids uh druid's life miserable it has
28574s seemed like Druid has not been the bring
28576s I know that
28578s was expressed by a lot of players that I
28581s spoke to about lineup building it's like
28583s I can't find a fourth deck unless it's a
28587s bad or B Druid and I don't want it to be
28590s either opposed for various reasons um
28593s and we've seen I think people end up on
28595s some arguably pretty bad decks and some
28597s people end up on Druid and both of those
28600s come with their inherent risks
28602s I'm gonna go on a limb here which is a
28604s very Raven thing to say to you
28606s um
28607s I'm gonna say that if this tournament
28610s was three years ago with players of
28612s similar strength most of them would have
28613s brought druid
28615s I I think that players have evolved of
28617s their understanding of Conquest even
28619s though it's been around for a long long
28621s time this meta game but through this
28623s exact meta game but three years ago with
28625s the players being as good as they were
28626s back then players of this strength
28628s whatever
28629s I think that players had not evolved
28632s enough in conquest at that point to
28633s dodge the Druid anti-druid Druid like
28636s mess
28637s so basically what you're saying is yala
28640s is an unevolved life form that's what
28642s I'm hearing
28644s sure whatever you hear you go with okay
28647s okay um but yeah that's what I'm saying
28648s I think I think that a long time ago
28650s well not that long ago sorry players
28652s would still have been bringing the best
28654s decks or targeting
28657s the best decks and a couple of years ago
28659s people started targeting third and
28661s fourth decks a lot yeah and now at the
28664s stage where people are anticipating the
28665s Target on their third or fourth deck and
28667s dodging it
28668s yeah I understand what you're saying I
28671s will add though I think I think there
28673s are times still now where it's correct
28675s to just bring the four best decks and
28676s let's sure yeah absolutely let the
28678s people try and Target you right it's
28680s just the Druid is in a spot where Druid
28683s kind of sees play in the right meta game
28685s and we'll see Zero play in the wrong
28687s message right because it's so good at
28690s doing one thing and so bad at doing the
28692s other
28693s um which makes it a more difficult debt
28696s to force yourself to bring even if you
28699s do believe it to be one of the four best
28700s decks because you know the tech to
28703s Target it is very very easy to decipher
28705s no I'm absolutely in agreement with that
28707s I just think that a few years ago people
28708s would have brought it anyway
28710s sure and just dodged all the the second
28713s and third guessing and what's gonna
28715s happen and just going well the other
28716s decks are really pretty rubbish so one
28718s of those statements was like I don't
28720s really have any way to dispute that
28722s because it involves time travel so if
28724s you want to believe it go ahead no no I
28726s wasn't even trying to get you to um
28727s that's just my opinion I just wanted to
28729s do the thing where it's just Raven sits
28731s here says a thing yeah it's just I think
28734s the players have evolved a lot in their
28736s understanding of Conquest over the last
28738s few years
28739s said it again he said yolo is an
28741s unevolved life well maybe Yana has
28743s evolved two levels past
28747s I like it right so he's evolved so
28749s quickly that he's got to the point where
28751s you bring it anyway
28752s because it's just a good deck he's
28754s evolved to the level of hearthstone
28756s bucket hat which I have not yet so
28758s that's one thing oh yeah same actually
28759s yeah
28762s [Music]
28763s getting it that would take off my bucket
28765s hat list
28768s it's uh
28775s you're taking notes that's how you
28776s politely enjoy someone's bad joke by the
28778s way just just you've always politely
28780s enjoyed my bad jokes
28783s I'm lying how much does Ava max pay for
28785s a haircut
28786s it depends on the the time I'm telling
28788s the joke which
28790s um currency I'm using on the day okay
28791s but it's it's 20 at the moment okay it
28794s should be 40.
28798s anyway
28799s but she gets half off right
28801s yes
28803s and that's why it only costs 20.
28807s [Music]
28809s see he's not politely enjoying this joke
28811s is he I participated in that joke I'm
28814s not gonna
28816s yeah exactly
28818s we're setting a really high bar for the
28820s others to to come over the top on here
28822s doing well
28824s okay so when do you start freezing your
28827s opponent's stuff when they just have a
28828s little three two
28832s and you really want to get your weapon
28834s going
28835s yeah I don't think it was weapon for the
28836s sake of freezing but it might have been
28838s weapon for the sake of eight damage I
28839s can get behind that but
28841s oh my goodness what's this rubbish it's
28844s probably the last turn you really feel
28845s like trading anything for quite some
28847s time so it does make some sense to
28848s activate the Vizio
28852s what makes less sense is this any of
28855s these spells yeah
28856s corpse explosion can you get to 22
28858s corpses and just clear the boards off
28861s you go kids you can have a good go
28867s ES four of them next time you get
28869s offered um corpse explosion you need to
28871s get through zokia there
28874s Joe always took me it took me a while to
28876s process
28877s um because you'll see that car get taken
28879s and then people go oh really that was
28881s the pick and then someone will say yeah
28882s yeah they just wanted the corpses right
28884s like you hear that interaction a million
28886s times I didn't read the first line on
28888s the card for like two months I didn't
28890s realize that you just got four corpses
28893s straight away you thought the Tutu's
28895s gonna die and just give you yeah that's
28897s what people keep saying you're gonna
28898s wait to draw them from your deck and
28900s then they die so you get more corpses
28902s what are you talking about
28904s on that same sort of theme actually
28907s um why aren't people silencing their own
28908s Tony
28911s is that what the starfish is for
28913s it's an entirely different argument
28920s well this curve has been pretty
28923s difficult for me smile honestly because
28926s this weapon is
28928s the side effect is so powerful but
28930s hitting a druid in the face for eight is
28932s also so powerful mm-hmm
28936s and the time it works out a lot doesn't
28938s it the first DK where you play your
28939s sixes then you're four then your sevens
28941s it's really bizarre it is and it's why
28944s again the deck is a little bit more
28946s difficult to play than you might first
28947s give it credit for whereas if you do
28949s just play on curve and you play the card
28951s that costs four or four on the car that
28953s costs five on five and the car that
28954s costs six on six MacArthur costs seven
28956s on seven you'll win some games you won't
28960s win as many games as you should
28962s you do you have to break that up and uh
28965s do some interesting thing don't get me
28966s wrong you should spend all of your Mana
28968s available on any given turn through
28970s creative use of Horn of winter wherever
28972s possible it's just sometimes that is
28974s weird combinations of cards or
28976s discovered cards or whatever else
28977s instead of just playing the uh the
28979s straight up linear curve
28981s and something that's quite cool about it
28982s is because the deck is really good you
28985s might not know you're doing it wrong for
28987s a long time unless you actually try and
28988s you know invest time in getting better
28990s and stuff sure
28993s which is good from both angles right if
28995s you never know then it doesn't hurt you
28996s and if you do know you can sit there and
28998s look at things
28999s the good news for young though is that
29001s through use of the chitinus plating up
29003s until this point he hasn't really taken
29005s significant amounts of damage he does
29007s have the underkings now to play with uh
29009s I think earlier I was referencing the
29010s immune which obviously yala is not
29012s playing he's kind of playing the trim
29013s down fast version of the deck if you
29016s like with the uh the chittons plating in
29018s there instead
29021s you're not actually playing some cards
29023s he like I remember Jana from the Warlock
29026s days you know he's just here it Powers
29027s every turn and then you and Ray will
29028s talk for 10 minutes about how he's going
29030s to use a card and then he wouldn't and
29031s he'd just draw another card
29034s I was just sort of half expecting to
29035s just weave with Druid you know suddenly
29037s have 700 armor and nine cards in hand
29039s and not have played a card all game
29042s does that
29044s yeah I think one of the one of the few
29046s players left remaining who plays
29048s Hearthstone at a high level with kind of
29051s the life coach mentality right of well I
29054s could use this now but it might get
29056s better later whereas I think most top
29059s level Hearthstone players now play the
29061s game to the tempo Goods put pressure on
29064s opponent put stats in play play cards
29068s spend Mana do things right whereas that
29070s is very much highly in control as
29072s someone who has sat and played endless
29074s amounts of hot of games of hearthstone
29076s with life home and seen the world's
29079s greatest Maelstrom portal which life
29081s coach will not take because he didn't
29083s have three spell damage totems on the
29085s board at the time so it'll get better
29086s wow
29088s um yeah it happens but I do think yala
29091s is very much from that life coach school
29093s of thought where it's you know max value
29095s out of Max cards over the course of the
29098s game but he still has that great
29099s understanding of like well there's no
29101s good saving this for value on turn 10
29103s when the game's gonna end on turn nine
29105s right
29106s you still have to set the flag as where
29109s the end of the game is and gets max
29111s value out of your cards before that
29113s point that's the difficult part and one
29115s of the later GM Seasons he did start to
29117s test himself and bring aggressive decks
29120s because he felt he should yeah you
29122s remember weapon rogiala for like five
29124s straight yeah so wherever it was yeah
29126s exactly and I think I think he knew that
29128s the game was changing and talking of
29130s evolving players and why yala is still
29132s one of the greatest players ever he did
29134s force himself to get out of his comfort
29137s zone and start doing the the tempo thing
29139s to hit you with the weapon thing so as
29142s much as we're sort of putting him in
29144s that bracket he has very much changed
29146s his style with the times yeah Jana is
29149s just good at Hearthstone you couldn't
29151s you can try and pigeonhole him into
29152s whatever style you want and I did just
29154s do that
29161s I think also funny is remember
29164s um I don't know eight years ago the
29167s debate was always but there's a right
29168s and there's a wrong way
29170s and I think we've proved that to be I
29173s mean fundamentally there probably is but
29175s it's never going to be attained I think
29177s we now know I
29179s stand by it like there is an optimal
29181s play to be made on any given turn but I
29183s think anyone claiming that they can
29185s calculate that in Hearthstone is lying
29186s to you yeah
29193s where the skill cap will never be
29195s reached and it's because of the level of
29197s Randomness in the game right like it's
29198s just what makes it so difficult to play
29201s yeah Casey just plays perfectly because
29203s he knows like he just feels The Matrix
29205s he just knows where the things are but
29207s he doesn't actually calculate he just
29208s plays the cards because it's right to do
29210s so
29212s yo Casey's just a time traveler like
29214s he's come from the past where everyone's
29215s still playing Druid and then he's gone
29217s to the Future and so he knows the
29220s results of all the games already and
29221s then he's come back
29223s Casey's Place Road
29225s also it's just not that complicated he
29228s just plays Rogue that he's also true
29230s with it oh
29235s yeah okay that's terrifying my little
29238s eyes lit up and thought I could play a
29239s Jailer here that'll be fine but I don't
29241s think you get there ever you just die
29243s horribly I'm sorry
29245s you do have the other underking in hand
29247s already though
29248s um
29250s you're at 20 you play it you take seven
29253s plus a frostworms fury
29255s to take 12 plus one ticket fatigue 13
29257s you're at seven and then under King
29259s gains you 12.
29262s yeah it's not good enough though is it
29264s you need too many turns yeah I mean it
29267s does die there's a six five Lord
29269s no no if you jam Jayla I'm sorry
29272s oh sure yeah yeah that's true yeah I
29274s mean stupid yeah at least you only gain
29275s the armor from the Battle Cry in that
29277s case but you do just kill all their
29279s things really quickly and they have to
29281s finish you off with a few of these but
29283s they probably do they do yeah if you're
29285s if with the with the immunity and you're
29287s not even getting the death rattle armor
29288s it's not close
29289s you are absolutely just dying if they
29291s have any cards in their hands
29294s oh
29296s does that help
29297s oh my God he drew it but it was the only
29300s thing that could possibly come from the
29301s power chart yeah you know
29306s at least it's not um they dredge your
29309s card and then you then draw it the next
29310s time
29311s what an incredible draw
29313s yeah you take the um you take the one
29316s drop from the nagaling because you can
29318s put it on the board of that tone because
29319s you've only got one Mana yeah
29322s what
29325s oh
29327s the thrilling or the one drop because
29330s I'll take the one that I can play this
29332s turn
29334s never done that
29338s okay this marrow does some damage
29342s does these Rowdy fans also do some
29344s damage though they does
29348s it sure does
29353s that
29358s yeah swings and roundabouts right like
29360s this is situational damage and Rowdy fan
29362s isn't because you have a hero power and
29364s regardless you're keeping your board
29365s here anyway however the downside of this
29368s is that it forces you to use your
29370s asphyxiate
29372s which now means you have to be pretty
29374s confident that you're dealing with all
29375s this mess because you know all the
29376s Minions are in hand right because you
29378s saw yeah you do you saw one card get
29380s drawn from the uh the flower child
29388s see those rowdies are now never doing
29390s anything of any use
29395s two two for you fear Corpses
29398s I mean that's a draw
29408s hurry up okay
29419s oh
29421s [Music]
29423s he's got nothing left
29427s [Music]
29429s now you don't play the Jailer trust me
29431s on that
29432s yes you cannot play Jayla here
29436s immune minions lose taunt in case you
29439s are not familiar
29441s that would be terrifying way to lose or
29443s rather to be technically precise they
29445s don't lose taunt the the taunts simply
29447s no longer functions as thought I believe
29450s they can still be destroyed by Black
29451s Knight despite the taunt not working so
29453s they do still have taunt they just
29455s cannot function as torn minions immune's
29458s very weird
29461s it is
29462s such a simple keyword as well just you
29465s can't do things to this except for this
29467s this this and this yeah
29472s I love
29473s think for 30 seconds and then seemingly
29475s arbitrarily throw a couple of minions in
29478s yeah I I can um
29481s I don't understand that I've been there
29482s a few times
29484s just just look at my hand and then look
29486s back again and work out I don't know
29487s what I'm doing and then just press some
29489s buttons
29496s now what
29499s oh I see he wants to know if he's got
29500s broad space with a cat or not okay
29501s that's a fair question
29507s in the world where he gets frozen
29509s multiple times
29513s should this be on the board pushing
29515s damage or should it be in his hand
29517s making the board have two seconds I
29519s think it's more manner expenditure with
29522s the card drawer right no no it would
29524s have been playable anyway right it would
29525s have been zero with the groovy cut so
29527s yeah it is board space that he's
29528s thinking about you're absolutely right
29529s there is a starfish in this Etc which is
29532s actually relevant now yeah playing the
29535s card draw was essential in that spot
29538s because he needs to go fishing for that
29540s out
29542s but it also keeps him he's got two
29543s spaces on board that he needed two
29545s spaces on board to play TC and starfish
29550s Yuri way
29553s oh no
29558s oh yeah excellent as well that's exactly
29560s the reasoning Behind The Groovy cat not
29561s being played right is if you get the
29563s full freeze you still have two board
29564s spaces left over yep
29567s [Music]
29574s 22 and it would be lethal as well so the
29577s quote downside of silencing away your
29578s own taunt doesn't matter because you
29580s would just straight up murder the
29581s opponent
29584s that's my one for the day and it's
29585s tomorrow already so don't watch tomorrow
29587s because that'll be embarrassing
29592s just having to go through the hard way
29595s yeah
29596s [Music]
29602s but now that's still what 18 on boards
29605s plus the hero belt yeah
29608s 18 plus the hero power
29612s I mean all crazed out quite sure yeah if
29614s you want to do if you want to do it that
29615s way then oh yeah no he's not he's not
29617s we've been working out as if he's Frozen
29618s but he's not actually Frozen yeah I mean
29622s yeah I think at this point if you put a
29625s crazed Alchemist in your Etc you're
29626s doing it the crazed Alchemist way
29629s indeed improve I'm trying y'all I'm
29631s trying
29634s give me a good go 2-1 he's one game away
29637s from another top eight
29640s um and Casey in the top eight as well
29642s the two people I associate with just top
29644s hating everything both gonna have a
29647s chance of getting there it's ridiculous
29649s for years and years you've learned very
29652s well Lorinda that if you're casting with
29654s subtle you have to give Casey his
29655s flowers or else you'll get the case each
29657s Spiel at some point during the course
29658s hey I did the Casey Spiel earlier win
29662s rates I don't know if you heard um so
29664s I'll go do it again because it's
29666s tomorrow now
29667s um true yeah so the top players have
29669s sort of been hanging out in each other's
29670s streams and talking a lot over the
29672s course of this tournament it's a sort of
29674s camaraderie because they're all in it
29676s together with a lot of games and Casey
29679s is consistently playing like half as
29681s many games as everybody else with a one
29683s or two percent higher win rate so he's
29686s keeping up with them with half the work
29687s so yeah
29689s I think I think he said that the Gap has
29691s narrowed over the last two or three
29692s years and sort of it used to be two or
29694s three percent ahead but now he's sort of
29696s one or two percent ahead so it's
29697s narrowing but he's he just wins more
29700s games than anybody percentage-wise I can
29703s certainly believe it uh what I can't
29705s believe though it's the the idea of
29708s targeting Druid while having Druid and
29710s frosty Frosty K in your lineup is
29712s necessarily a good way to be going about
29714s things because uh as we just saw we kind
29717s of debated it we said you know there is
29718s a little bit of debate I think it is
29719s probably uh Frost favored but I don't
29722s think it's enough to be looking at a
29724s kind of Target lineup kind of thing
29725s which to be clear
29727s targeting in Conquest has various
29729s degrees of what players are actually
29730s trying to do with their lineup and I
29732s certainly think this is a it's a lineup
29734s where he's trying to get an edge against
29736s Jerusalem Players let's put it that way
29739s um and now having lost a match up
29741s against Druid I think The Druids on both
29743s sides as we mentioned was going to be a
29745s real Crux in the series and that having
29748s now picked up the wins I mean
29750s also we are talking about that as a
29753s ladder thing as a generic thing this is
29755s a tournament you know you're weak to
29757s some things you can put starfish in your
29760s Etc if you're playing a tournament for
29762s instance and you think you might play
29763s against a frost DK targeting you yeah
29767s you can you can always make your weak
29768s deck a little bit better if you suspect
29770s it might be
29771s um fired up
29774s now don't like that we've reached the
29777s point of advocating more people play Etc
29779s I'm not I'm not on board with that at
29781s all I would like to uh
29783s quite clearly state that my year was
29785s under duress there and we can move on
29788s yeah but Etc is great isn't it chat but
29791s what's in it what is in it no one else
29794s no one knows
29797s just the ETC pinata is just there
29801s stuff in it
29804s all right Lorena
29806s here we go and I know you are very
29808s interested in and have played a whole
29810s bunch of times and experimented a whole
29811s bunch and why don't you tell us
29813s everything about what you've learned
29815s about Relic Demon Hunter versus Drew put
29818s numbers on the board at all costs any
29820s old rubbish will do nice luck people
29822s goodness they're a genius
29826s actual genius this is difficult
29828s metamorphosis will deal with the devil
29830s both mediocre might end up taking the
29832s Unleashed fell because you get through
29833s with the spell damage and probably do I
29835s was gonna say in my opinion only one of
29837s these cards is playable and it's the one
29842s you know my um my guilty pleasure in
29844s this matchup right in the discovers
29848s people brand sinfulness
29852s you get stuck and they think they've got
29854s you in your simple brand there for 20
29856s million and you just blow it up 100
29858s times until they die from it it's great
29860s I do not like this pick
29865s it does a
29867s it does I'm surprised I thought I
29869s thought he would take a leash I've got
29870s to admit it does hate when you spend six
29872s man on it yes I think if you're spending
29874s six mana on things that aren't putting
29876s stats in play you're probably not in a
29877s good place
29879s and to be fair I have taken this card
29881s many times against Druid I'm in a
29883s position to agree with you against yala
29887s in this situation yeah
29889s it's two really bad news for you it's
29892s not a hand filled with things to do
29894s let's put it that way it's not like this
29896s Relic vault is going to get used over
29898s the next few turns
29900s um so it might be that yala thinks he
29901s can just play this metamorphosis on turn
29903s five if he doesn't find it
29910s the one thing that sometimes goes wrong
29912s with the unleash fill especially if
29914s you've got one already is you kill under
29917s Kings by accident
29919s yes
29921s there that's a statement I have made yes
29925s you are going to lethal them with Steno
29927s you need to kill those under Kings at
29929s some point anyway
29931s which is a quite common way to win the
29933s matchup to be clear this is a druid
29934s favorite matchup I think this is
29937s um on a hunter for sorry I think I'm now
29939s favored against Druid the only unfavored
29941s class for me with this deck is Hunter
29942s and it shouldn't be that matchup is easy
29945s I don't really understand how that's
29946s happened I think I'm 0 and 5 against
29948s Hunter but I threw three of them yeah so
29950s I learned what I was doing yeah I'm like
29952s five and eight or something that's very
29954s strange but this is unfavored I'm pretty
29956s sure that everyone agrees it's unfavored
29958s you've just played a million games of it
29960s so yes but so there's a few ways where
29962s you can win it you just Tempo out like
29964s you curve out coins fella in into school
29967s teacher or other way around or whatever
29968s you just play minions every turn you hit
29970s your opponent they die right that's one
29972s way of winning it the other way is if
29974s they get to the combo and they play the
29976s zox for like 22 Health taunts or
29978s whatever you just have to kill all the
29980s other minions and then their face is
29982s still the lowest Target because the
29984s taunts will still have like 17 Health
29985s remaining or whatever at which point
29987s steno Rowdy fan can just continue to go
29989s face at that point so for me having 15
29993s Unleashed bells in your hand to be able
29995s to do all that is actually still a very
29997s useful thing in the match-up even though
29999s it would seem like unleash fell doesn't
30001s really do anything because it's not an
30003s anti-aggro matchup and let's not forget
30005s unleash fell still deals three face with
30007s silver moon right you know like that's a
30009s significant amount of damage I think
30011s every time I've been in that position
30012s where what you just said is my wincon I
30015s have thrown it one at every possible way
30017s I've thrown that
30019s um where I've just made their things
30020s smaller by mistake because I I play
30022s something on them oh no we should go on
30024s face first meanwhile combo's starting to
30027s set up here yeah full cost for
30028s everything though which is yeah it's
30030s gonna be a pretty big problem
30032s if you're gonna end up paying three for
30034s your Steno and three for your Rowdy fan
30036s Druid is just gonna ramp past the point
30039s where you have Mana to really do that in
30041s most situations so this is not looking
30043s like a great hand as it stands for yala
30046s anybody this is actually one of the um
30049s hands I hate the most when I play this
30051s matchup is the school teacher Vault hand
30054s because the Vault isn't Tempo unless you
30057s hit more things which you should because
30058s your deck's full of them and the school
30060s teaches great as a 4-4 but if you've got
30062s nothing on the board before it they're
30064s two one and two two as it's happening
30065s here deal with it so your 4-4 isn't that
30068s good and I found that this hand goes
30071s wrong really often and it's even like at
30074s least if you have Vol vizier and you can
30076s hear phantasms off the vizier right and
30078s then it's a real copy of phantasms that
30080s you can use your bolt on whereas teacher
30083s noglings don't work with vaults you do
30085s continue to just get those awkward hands
30087s that don't really work
30091s yeah this is this is um
30094s wow
30096s even by yard of standards that was close
30103s yeah he's ended up having to sort of
30104s play quite slowly here to to get his
30107s teacher down because the Vault costume
30109s needs a whole turn
30112s oh
30115s second hero power Vape flower child or
30117s you can just rake flower child if you
30119s wanted to finale at this turn
30124s this is one of the interesting the Druid
30126s Deck I don't think is the hardest of the
30127s Decks that we are going to see this
30129s weekend but
30130s how to manage your innovates and coins
30133s is definitely an important part of the
30135s the tougher part of the deck yeah for
30137s sure
30141s it's racist flower child two plus two
30143s allows them to clear up the four four
30146s because The Druids sometimes wins this
30147s matchup by just going here's my Jailer
30149s beat me okay nowhere new brakantha
30152s that's a big deal
30155s that starts to make this a little fairer
30157s again
30161s it's a zero Mana spell from the fella in
30164s as well so he now has two zero Mana
30166s spells to go alongside uh six Mana Steno
30169s plus rowdy
30174s the problem is he's just behind on Tempo
30178s so he's not getting Chip damage with
30181s minions yeah this is the Cardi's been
30184s missing the entire time
30186s I'm just looking at me smile's hand and
30188s going at some point he can just innovate
30190s Jayla because he's done so much damage
30192s already I don't think it's gonna happen
30193s I think that yala will get stuff on
30195s board but there's a world where he just
30197s plays a Jailer yeah
30201s foreign
30208s [Music]
30210s combo anytime soon which I think is
30212s absolutely correct that's not happening
30216s yep just going to continue to fight for
30218s Tempo recognizes he needs to win board
30220s he needs chip damage he needs minions to
30222s go face
30224s am I allowed to point out how far away
30226s it looks like we are from being able to
30227s spend four mana on metamorphosis this
30229s game
30231s uh yes you're allowed to I'm looking at
30233s whether me smile can actually just play
30235s the
30236s the 3-2 now hero power and literally
30239s just play Jayla next to her it's so
30240s close to be able to do that because of
30242s the damage in the way that the board is
30243s yeah
30245s [Music]
30252s I don't think he's going to but I think
30254s he wants to give himself a chance to if
30255s yala misses on a turn if y'all are
30258s dimensions here and just doesn't hit or
30260s doesn't play the things he draws from it
30263s on him
30265s a Jailer on him
30267s for No One
30270s yeah again immune is weird if you're not
30272s familiar with how immune Works uh Steno
30274s can still attack immune minions uh
30277s immune means cannot be targeted and
30280s immune to sources of damage however if
30282s something is random it can still hit an
30285s immune minion it will just deal zero
30286s damage to it so when a Jailer comes down
30289s with immune alongside other minions your
30291s steno is never going to deal damage face
30293s at that point unless you have done wild
30295s amounts of damage already and put them
30297s below the break point where stano will
30299s Target them and did you see that play he
30301s just a good maid um got three attack and
30304s just hit him in the face with it right
30305s yeah yeah yep which is really you think
30309s of the judge as the control deck in his
30310s matchup right he's trying to get down to
30313s turn 10 or whatever and just stop you
30315s from killing them and he just went face
30317s he's still trying face
30329s and he's forced to trade
30334s you're the hates this doesn't it he
30336s hates this trait yeah he does get to
30339s replace it with more damage face anyway
30341s though which I think is fine I think
30343s otherwise you would never make that
30345s trade firstly because you know you have
30347s to sleep at night and have self-respect
30349s yourself in the mirror but secondly
30352s because it just it wouldn't be right you
30353s know it doesn't actually change that
30355s much about the Jailer breakpoints anyway
30356s but because you get to replace it with
30358s the Rowdy fan and push damage to face
30360s anyway I think it's just worthwhile in
30362s the end
30363s do you take the clear now are you scared
30365s of the second phantasms I mean the
30367s second factors is there but I think me
30369s Smiles got every right to not expect to
30372s see it
30373s this cell by the way is huge from yala
30376s because it does prevent the Jailer right
30378s you can't just failure into this yeah
30380s yeah too much damage on board you can be
30383s put below 10 which means that then I
30385s would then be looking to Target your uh
30387s your Jailer at that point as long as
30388s board space can be made making the board
30390s spaces a little bit awkward but you can
30392s make it happen with immolation aura or
30394s whatever else
30398s I can jail it but look at all the other
30401s nice toys I have in the world where yard
30403s stops me up I've still got all sorts of
30404s lovely things to do this being one of
30407s them
30412s Enchanted big deal honestly against the
30416s uh the 1010 that just landed with immune
30419s so uh you were talking to me about this
30422s before the tournament that's anti-rogue
30424s Tech in general right it's yeah
30431s yeah
30432s um because of that ability to get
30433s through that late game board you
30434s actually can clear up 22 Health taunts
30437s if you have Juiced relic of Extinction
30439s by that point as well alongside like a
30441s silver moon Unleashed fell or whatever
30442s else but yeah Rogan drew it a two of the
30444s better matchups of the card for sure
30448s yeah there it is
30449s yeah it's there but it's never Feast of
30451s souls we know that right yes
30455s in no situation ever has it been feast
30458s of Souls
30459s it just looks like it's so often it
30462s looks like it's always Feast of Souls
30468s how much is this next turn this is a lot
30478s um
30484s [Music]
30488s really smart actually just pre-loading
30491s it onto the mishmash musher and just
30492s letting it Rock so if it attacks it then
30495s crashes into both minions and you take a
30497s bunch of damage from it it's really
30498s smart
30500s it's almost as if he's done this before
30503s [Music]
30506s she's gonna jam it
30509s just go jam it and then where's your
30511s smart minion subtle
30514s Jam the jailer
30516s let the mosha clear up
30521s Europe and then you have a seven Health
30523s minion in play yeah
30525s tell Yola to have it tell yala to have
30528s it
30528s agreed
30532s time waits for no one
30548s shot oh he's even got bits and pieces
30549s left over from the um innovates that you
30551s saved okay
30555s well well
30557s the thing is Thanos in the hand and but
30560s yeah by the time you've played relative
30562s dimensions your snow costs three you
30564s can't play it anyway plus there's a
30566s Jailer in play and a two Health minion
30568s in play that will be targeted anyway
30569s like it's just it's a hiding to nothing
30572s at this point your leash doesn't heal
30574s you for more than one at this point yeah
30576s yala gives up because the the immune
30578s does stop the lifesteal which is logical
30580s but again that's going through all the
30582s weird things that immune does that's one
30583s of them
30585s it's just a rough match up if they if
30588s they ramp into flower child you can
30591s kinda lose right you have to have hit
30593s the nuts yourself you have to have gone
30594s like vote on to phantasms on three coin
30597s Dimensions you basically if that's the
30599s only curve that you have as Demon Hunter
30601s the beats the strong curve that Druid
30604s had not even the nuts curve just a good
30606s curve that Druid has it's a very very
30608s hard matchup to win
30610s um very very tough and it it you know I
30613s will again say we died with that
30615s metamorphosis in hand I don't think it
30617s was ever being played that game but it's
30619s those kind of situations that lead you
30621s to the spot you're like maybe I'll just
30623s try taking metamorphosis since this game
30625s you know and see what happens it's not
30627s like the other players gonna win anyway
30628s so let's see what happens right
30630s um so I'm not gonna fault it too much I
30632s don't think there was any great spot
30633s where uh once the Silver Moon got drawn
30636s for example I was waiting for the moment
30638s where like Silver Moon double unleash
30641s fell was the nuts right and you didn't
30643s have the second unleash valve because
30644s you took the metamorphosis yes that turn
30647s never came either so I don't think that
30649s really had any kind of significant
30651s impact on the game and so yeah as it
30654s stands it's just a tough match up and
30656s sometimes you have to get cracked it
30658s didn't happen but now you mention it
30661s after Jailer is played and you've got
30663s the Steno you're damaging the face with
30665s the Unleashed fell and not the minions
30667s so it is it's another it is a good car
30669s you talked about the mechanic a bit
30671s through the game anyway yeah but yeah
30672s it's another way of damaging their face
30674s that isn't damaging their minions and
30675s getting the steno to go towards that
30677s face what I will say is that that was
30679s played very well on the other side as
30682s well because me smile has clearly been
30684s in that situation once or twice uh
30686s himself and played the one two onto that
30689s board as well so suddenly the target you
30692s had to move the health below got much
30694s much lower which plays around those kind
30696s of situations as well he did a lot of
30698s little things in that game didn't have
30700s three damage to face that I don't think
30702s anybody would do not anybody but outside
30704s of people who played that match up a lot
30706s I don't think anyone puts that three
30707s into the face if you're playing sensible
30709s straightforward Hearthstone
30712s I feel like you just kill the three
30713s three you go in your life because you're
30714s the Druid and you're supposed to be
30716s doing nice things
30719s all right here is one of my favorite
30722s matchups in the game after just saying
30724s one of your favorite matchups in the
30726s game okay yeah fine fine I'll let you
30728s talk more just have all the matchups see
30730s if I care
30731s cool no you talk about this one I think
30733s you know this one better than me I enjoy
30735s it but I think you know it better I'll
30736s let you I'll let you go yeah so I'm not
30739s great I am favored in this matchup the
30741s majority of the games I played with uh
30743s Relic Demon Hunter have been somewhere
30745s between like 50 and 200 Legend this
30747s season
30748s I believe if I was playing in top 20
30751s where all of the players in this
30753s tournament play all of their games I
30754s would not be favored against Frost death
30756s knight I think that it it's a matchup
30759s that
30760s something about the very best players
30762s they they have the secret codes they
30764s have they have the launch codes to be
30766s able to unlock this match up for frost
30767s DK but I keep winning so I'm really
30771s interested in it in this tournament as
30774s to whether it can be a consistently good
30776s matchup for the process
30778s have you considered getting to top 50 to
30780s find out well the problem is is I then
30783s play other decks for a bit
30786s Relic Demon Hunter then I climb again
30788s and I it's very annoying
30791s and I really wish that I did care enough
30793s about my rank that I just kept playing
30795s religion Hunter but I'm not I'm not
30797s Derek you know you just play one deck
30800s over and over and you end up retiring
30801s and going getting a real job at the
30803s business Factory or something you know
30804s business Factory indeed but yeah
30809s yeah I I would never play one deck over
30811s and over again for weeks and it's not me
30813s at all no
30814s absolutely not
30818s but I have a lot of games on this deck
30821s and I think you have more to be fair
30824s all right what do we do in this
30826s situation solo because this is horrible
30828s can you see easily I have 211
30834s um I can't see usually I dare I dare to
30836s touch anything okay yeah that's fair
30837s stream I'm touching nothing that is very
30840s fair
30843s I think I have more I do think I have
30845s more
30846s so let's dig into the minutia a little
30848s bit right because I was talking before
30850s with Frost death knight where if you
30852s just play the standard thing where you
30853s you know you play your fridge and then
30855s you play uh fury on seven and he play
30857s another fury on eight right very
30858s standard curve that a lot of people
30859s would have done a whole bunch of times I
30862s think that's very easy to be as Relic DH
30864s right and I think you would agree with
30865s that I've seen you play this match up on
30867s stream you basically set out from turn
30870s two to like clear the five fives and
30872s heal on turn seven and eight right like
30874s it's just what you what you think of
30876s immediately I think that's super easy to
30878s be what I think the best players are
30881s able to do is a build more aggressive
30884s early boards right just make minions
30886s Mulligan for minions play them down put
30888s Rowdy fan on them hit you in the face
30890s make you take a million
30892s City you have to like spell damage clear
30894s on five
30896s and then you don't have that spell
30897s damage and that unleash fell or whatever
30899s else in your hand for later on in the
30900s game secondly marrow manipulator
30903s whenever I play against good player like
30906s known good players playing Frost death
30907s knight and they beat me it's because
30909s they've engineered empty board marrow
30912s manipulator oh yeah goes face and that
30915s sounds like an easy enough thing to do
30917s but it seems to me that only the good
30919s players do it to me with any level of
30920s consistency so those are the things that
30923s I'm looking for specifically
30924s [Music]
30925s yet now you mentioned it the times I am
30928s most distressed and surprised that I
30930s lost the times where I just get married
30931s manipulated for eight or ten I'm like oh
30933s they they were lucky they did this thing
30936s but yeah and at my level they might be
30938s yes I don't want to criticize if you've
30940s done that to me recently well done you
30942s sure but yeah you'll save the top at
30945s your level or higher than your level
30946s they're just doing that on purpose every
30948s time I can see that that makes sense
30949s yeah because you look at like miter
30951s menethil in terms of playing against
30953s Relic Demon Hunter when you're a
30954s hardcore damage based deck right you
30957s have to look at every card in terms of
30958s net damage so like hardcore cultists for
30961s example it deals too but it heals them
30963s for three because it's in play as a
30965s small minion that they can then use for
30967s an Unleashed felt clear so the weapon
30969s deals eight heals for zero because it
30971s puts nothing in play uh Barrow
30974s manipulator deals 10 heals for three but
30977s also lives they need more than that to
30979s clear the minion after the back so
30980s there's a good chance it's actually deal
30983s 15 heal for three in the situation where
30985s they're trying to set up a silver moon
30987s Guardian Plus on leechville right so
30989s that to me is the most effective way to
30991s break down how to effectively deal
30993s damage to Demon Hunter and the short
30995s version of it is deal damage by playing
30997s as few minions as possible
31000s yeah but playing enough that the marrow
31002s manipulated will still yeah worst thing
31005s you have to get your minions played
31006s before turns right you want to get as
31008s many of those corpses banked as early as
31010s you possibly can ideally forcing that
31013s clear out nice and early
31015s the other slightly less exciting thing
31017s to talk about is sometimes your Demon
31021s Hunter opponent just draws a terrible
31023s hand
31024s which is well kind of what's happened in
31027s this situation kind of but how do we
31029s like School teaching double tradition
31030s here I like it a lot the second
31032s predation has certainly bailed yala out
31036s a little bit here he can seize Tempo
31037s quite nicely and I do like it
31039s just saying I've got some sort of board
31041s it isn't the best but I'm going to limp
31043s along until turn six for my Relic my
31045s other two cards will keep me alive
31046s because they remove things yeah you just
31048s drop cars on the board with a pain in
31050s the bum so you have to get rid of them
31051s as well and yeah you get somewhere yeah
31054s you just double clear this turn take the
31055s value trade and then hope you know your
31058s nuggling draws a card and then through
31060s the two or three cards you draw next
31061s turn you find Relic bolt you play Relic
31063s ball you're in business there we go
31068s concerned
31079s never sad to see your card that says
31081s Relic on it on an arguing but I think
31082s you would have preferred card draw there
31084s in most instances
31086s is it not kind of car draw though in the
31088s most Raven of ways because it makes your
31090s relic of Dimensions better on six so you
31093s can play the cards it doesn't draw an
31095s extra card no like I specific it doesn't
31097s want to draw Relic Vault this turn
31099s coming up okay raw Relic Vault and play
31102s it on turn five so you need to draw it
31104s you need to draw a ladari studies you
31106s need to find
31107s um actual hard draw from the Nugget
31112s got it yeah well just draw it then just
31116s draw it yeah just just rip it off the
31118s top
31121s that second prize anyway it's not bad
31126s uh security and spectral side please
31130s it is our time to step out of the Shadow
31133s wow to do requests oh my goodness it's
31136s trying to
31139s this is how you have 70 when we're open
31141s this deck over 200 games
31142s go to it right yeah
31145s see
31146s I never tried that I swear at my deck
31148s and just tell it to yeah sort it out
31151s I'm gonna ask nicely in future for
31153s security did it only give you one card I
31155s know I know
31157s it would have been great though wouldn't
31159s it it was so close
31161s yeah
31163s but you were asking on behalf of
31165s somebody else maybe it didn't trust you
31166s enough
31168s sounds a bit scammy
31170s all right well here's some cards that
31172s say marrow manipulated me now either
31175s it's turned five
31176s [Laughter]
31178s let's say horn marrow man
31180s to me now
31182s yeah that's how horn Works definitely
31184s I'm not falling for it subtle
31188s can't catch me out anymore I have
31190s evolved
31195s I mean it's just a lie isn't it of
31196s course of course you can
31200s there's some cards that are good in
31202s other decks and other situations
31204s [Music]
31211s um
31212s I'm thinking that Rune forging is kind
31214s of the only one that ever does anything
31216s today in this particular game
31221s that's kind of look that way right
31232s it's a damage here now all there as I
31234s mentioned double marrow manipulator and
31236s might menather are the best ways to
31238s actually deal damage to the demon
31240s Hunter's face in this matchup
31242s problem is you don't actually have any
31245s way to stop the board that's coming back
31247s at you right now
31249s um
31249s [Music]
31252s this is a tough call right your
31253s opponent's just done nothing of a turn
31255s and you've got um a pretty good spend on
31257s my Mana turn
31263s your Mana turn does involve using your
31265s unleash Phil though right
31267s it does yeah which is fine like it heals
31270s for three and it takes you to 24. that's
31272s a very healthy position to be in
31278s but it is actually two aren't they it's
31281s really nice to get to three before your
31282s Dimensions but also it's really nice to
31284s be a head on board and just spend six
31285s manual Dimension to get it banked yeah
31290s because you're phantasms if you don't
31292s play them now never attack that's in the
31294s games where anything happens of any note
31301s yeah okay
31307s I mean the really impressive thing about
31309s this is that we're looking at a hand
31311s that doesn't have bridge in it
31315s and y'all is and Yana spent the turn
31317s playing two twos anyway
31320s yeah
31322s that is actually yeah
31323s so either he's read the patterns of play
31326s to predict marrow manipulator or he just
31328s decided this was fine yeah
31331s but has he done that consistently for
31333s eight years like I'm not sure
31337s that's the point where you learn to back
31339s yourself so it doesn't end up obviously
31341s go hero power you can go unleash Fel and
31342s then you can finale the taste of chaos
31344s if he wanted to there uh yala actually
31347s held on to the unleash felt
31349s which means he did not get to activate
31351s the taste of Chaos
31366s Gotta Go Gotta Go
31369s it's a reasonable draw for the situation
31371s but you are casting unvaulted Dimensions
31374s this game which is never too big of a
31376s win
31377s yeah
31379s and that's nothing I mean it's not
31381s nothing but it's not a lot
31383s okay
31386s foreign
31389s off the top please
31399s consolation Silver Moon Arcanist
31404s yeah I need something because
31407s he's very lucky he's not getting just
31409s hit oh those are the good cards Neil
31414s wow
31417s [Music]
31420s wow wow
31423s it's got to be my oh it's so awkward
31426s actually you don't have enough corpses
31428s to be able to double marrow manipulator
31430s over the remainder of the game but if
31432s you take another weapon
31434s yeah it takes you X number of turns to
31437s then chew through all of those weapon
31438s swings right so they're actually both
31440s sources of damage are a little slow in
31442s the spot
31446s yeah just see what he can with it though
31450s because the game isn't very long overall
31453s nope there are some corpses available
31455s it's four I think now yeah so
31458s oh
31460s okay Dimensions interval then yeah
31467s and hope they don't have the fury
31469s anytime soon you know they don't have it
31471s at the moment again there is The
31473s Arcanist
31477s sunwell I think so it's a fun world game
31482s oh no
31484s gotta work out how much Mana you want to
31486s pay for this now I think you are
31487s Arcanist Unleashed felling this turn
31489s because I think you give your opponent
31491s credit to not play any minions until
31494s they kill you this game
31499s sure that's fair
31501s Fireball aquatic four
31505s huh
31508s he's got to go by the way he's really
31510s low on time
31512s there's not much left to do this turn
31517s it depends you if you want to do aquatic
31518s form something clever but yeah you're
31520s too Relic right
31523s I guess you've got to stay alive okay
31526s yeah it's by spending one on the uh on
31530s the somewhere it kind of locked this out
31531s from being playable on this term
31535s his spouse is turned a poison Mist
31537s poison face what are you doing yeah
31542s also missed a chance to poison a lot of
31545s things next turn if you are alive but
31547s maybe you're not alive
31550s [Music]
31552s um how often does he win here at 10.
31555s also were you ever supposed to finale a
31558s taste of chaos that turned to get
31559s another Unleashed fell
31561s like 30 of the time
31564s maybe so I'm
31568s entranced by the possibility of a lethal
31570s here but it's a really far-fetched one I
31572s think no it's not really far-fetched
31574s it's a little far-fetched what are you
31577s trying to dream
31578s hero power Rowdy fan in the the marrow
31581s yeah double horn marrow and see where
31583s you end up
31584s [Music]
31587s I think you need three to go face if I
31589s still capable of math sing at this time
31590s yeah it's only shooting four as well
31592s right I think there's only four corpses
31593s currently
31595s okay yeah
31598s so can you change anything by putting
31600s the
31602s the Rowdy fan token into a 2-4 I mean
31605s you can you have an extra court but
31607s thank you yeah okay
31612s so kind of the opposite of the expected
31615s outcome or the hopeful outcome but okay
31623s this is a lethal setup by the way for me
31625s smile because he does have the Rowdy fan
31627s and the mic next turn yeah the double
31629s horn yep yeah has infinite damage next
31632s time
31644s [Music]
31645s does not look like it's getting there
31652s what gets him out here not a lot there's
31655s about there's always something but I
31656s can't think what
31657s really gets him out here
31660s [Music]
31664s I mean you keep going and find out but
31676s second sunwell is that available somehow
31678s I think both videos have gone right so
31682s yeah both physios have been used
31694s yeah just has to hope that the only
31696s source of damage is more marrow
31697s manipulators but these are both of the
31699s natural marrows come from the deck
31701s finds the I-beam but it's too late at
31703s this point thanks to the way finale
31704s works and that kind of sends me back to
31706s the question previously right as what
31708s where were there the opportunities to
31711s just play those cards to transform them
31713s into more potential unleash fail or
31715s predation even if you have potential
31717s counter lethal which you weren't far
31719s away from uh with the fireball even
31721s Shadow word on death in Android had the
31724s uh the dead visier on the previous turn
31726s but that is infinite manner
31728s um but real real tough one there for
31730s yala uh do you think a couple of moments
31732s that I'm going to have questions about
31733s but I'm naturally going to have more
31735s questions about LDH games because I've
31737s played the deck in infinite amount of
31738s times at this expansion than I am about
31740s anything else but real real close one
31742s and as I said coming into it it's a
31744s matchup that I think is really
31745s interesting it's a match up with the
31746s very best players will stay off board
31748s and just find ways to deal damage from
31750s off-board and that's exactly what you
31752s saw happening uh on the other side so
31754s very very very well played series
31756s overall and that is a big feather in the
31758s cap now uh sending yala packing on the
31761s way very very well played yeah I'm glad
31763s we got to see me smile because
31765s um Not only was the he the player that
31767s probably we knew the least about coming
31769s into this but also qualified with the
31771s lowest number of points as well because
31773s America's region exists
31775s um or very close to the lowest number of
31777s points I think one of the Apec players
31778s may have had fewer
31779s and we got to see there that this is
31781s still a top 25 player in the world and
31783s the difference between somebody like
31785s that and somebody like me who you know
31787s hangs out three digits sometimes you
31789s know quite happily sometimes two digits
31791s and you see you see a proper player who
31793s haven't heard much about in the top 25
31795s showing all kinds of good Nuance that
31797s social was able to highlight towards
31798s there I think it was really I'm
31800s pleasingly got the win I really want
31802s Yara to do well I'd love to see y'allu
31803s as world champion but seeing me smile
31806s take this one down and how he played
31808s it's nice to highlight some of the the
31810s Lesser known players because they
31812s highlighted themselves by playing well
31815s rather than just having to just say some
31817s words about top 25 players really good
31819s to see it yeah I think the the standard
31821s play in general has been very high we
31823s expected that coming into the tournament
31825s I think that that is the reality that
31827s we've landed upon as well uh it's been a
31829s great watch up until this point and it
31832s should only escalate from this position
31833s because now we have whittled 16 down to
31837s eight and we will move forward to
31840s tomorrow or today if you are in the UK
31843s um and this is going to be the top eight
31844s that we will be dealing with on Sunday
31846s and straight away if we are going to do
31849s this in sequential order we're not going
31851s to have to wait long for an absolute
31852s Banger because that is Rec Van versus
31854s Casey in the potential opening matchup
31856s of quarterfinals very very nice yeah
31859s top players friends you know people who
31861s hang out in twitch streams all day every
31865s day all the good stuff there
31867s um going at it right at the start of the
31869s show Walden beast mode two of the the
31871s Lesser known players coming in but we've
31873s seen a lot of me smile well we saw a lot
31874s of musical in this last match
31876s um get to see how Wilder gets on as well
31878s gamer rvg same lineup as mcbander face I
31881s think card for card they worked together
31883s presumably like they always have done
31885s and Levick who wasn't far from being
31888s world champion last year let's let's say
31891s that and then Hemlock and pocket
31892s starting to round it up I think they
31894s play each other about a million times a
31895s day on ladder as it is so there'll be no
31897s strangers to each other
31899s yeah and what a top eight it is I think
31901s a lot a couple of the favorites in here
31903s I think for me Casey and pocket train
31905s came into this one as potential Front
31906s Runners
31907s um and as you pointed out a couple of
31909s young adults thrown in there as well but
31910s I don't I'm trying to avoid using the
31913s word Underdog or or a dark horse or
31915s anything like that coming in this
31916s tournament because I'm really trying to
31919s hammer the point B even if you haven't
31920s heard of the these players they are
31922s insane ladder Grinders and incredible
31924s ladder Grinders are incredibly good at
31926s Hearthstone I think Lorinda made the
31928s point earlier and rightly so that there
31930s is a difference and you do have to make
31932s that transition from ladder player to
31934s tournament player and there are skills
31936s that need to be learned both tangible in
31939s terms of lineup construction variation
31941s of decks being able to play a variety of
31943s things very well and also intangible
31946s just you know clutch being able to hold
31948s your nerve not tilting being used to
31950s having lights and a camera shown at you
31952s in situations where you're not
31953s necessarily used to having that done so
31956s it does need to happen but just to be in
31958s this place you've consistently hit top
31961s 10 finishes at a time where lots of the
31964s best players in the world were trying to
31965s get top 10 finishes which makes you an
31967s incredibly good afternoon player
31970s yep and that is as done for today we
31973s have that top eight two look forward to
31975s tomorrow uh we will be here at the same
31978s time I'm not even going to bother
31979s translating it always goes wrong with
31981s Summer times and not summer times
31982s whatever time you started watching today
31984s we'll be here at that time again
31985s tomorrow so do whatever you did today
31987s except earlier we are back baby we're
31990s here comparative Hearthstone is back you
31992s can watch it wherever you want we're on
31993s YouTube We're on Twitch it doesn't
31995s matter we're back coast dreams don't
31996s forget yeah co-streamers as well you can
31998s watch a lot of your favorite people from
32000s around the community very likely if
32002s they're someone who is involved in some
32003s way in competitive Hearthstone and also
32005s streams there is a good chance they are
32007s rebroadcasting this tournament as well
32009s so you can listen to some other people's
32010s Insight on what's going on which is
32012s likely in some scenarios uh better than
32015s ours but you know you can stay here if
32017s you want but I think it's it's great to
32019s be back it's been way too long since
32020s we've been doing this and if you thought
32021s today was good if you've enjoyed today
32022s we should be stepping things up tomorrow
32024s it should be awesome
32026s we'll see you then take care
32041s [Music]
32043s foreign
32055s [Music]
32061s [Music]
32067s [Music]
32081s [Music]
32096s thank you
32098s [Music]
32113s thank you
32116s [Music]
32158s thank you