over 5 years ago - Hearthstone - Direct link

Transcript (by Youtube)


0s Hello, and welcome to Khartut's Tomb -
4s the third wing of the Tombs of Terror.
8s My name is Sir Regis Jack Beard.
14s Yes, I know it's confusing,
17s but I don't look anything like Elise Starseeker.
20s Despite that, we're going to help her
22s on her journey through Khartut's Tomb.
25s Now, as always,
26s it's not going to be easy for our good friend Elise,
29s because, yet again,
31s there's going to be a Twist.
34s The Twist this time around is the Plague of Death,
37s which means at the beginning of the game both sides of the board
40s will get an Eternal Tomb,
41s which is a minion in a dormant status
44s that will be summoned once the requisite number of friendly minions die.
49s So, if it's a 6-Mana minion,
51s 6 friendly minions will have to die for it to be summoned.
55s Now, keep in mind, you need to be very careful when killing opposing minions.
60s If you trigger your opponent's Eternal Tomb on your turn,
64s when you hit the End Turn button,
66s that minion will be able to attack immediately.
68s Alternatively, if you leave up the final minion and they have to trade it in,
72s there's going to be a bit more of a delay for when that minion gets summoned
76s and when it can actually influence the game.
78s Just be aware of which minions are dying, when they're dying,
81s and how you can use that to your advantage.
84s Yeah, that looked like a lot to manage,
87s but Elise is pretty well-equipped for the task here.
92s She's got some Hero Powers, some Signature Treasures that will help,
96s so let's walk through some of the most useful ones.
99s Elise has 6 Signature Treasures,
102s some of which will have to be unlocked.
104s You'll start with Starseeker's Tools at a base level,
107s but I really recommend unlocking Elise's Machete as soon as possible
111s for a big power spike.
112s This enables you to control the board a ton,
116s and summoning all of these 2/2 Treants with Rush
119s means you'll be activating your Eternal Tomb much sooner.
122s And my favorite Treasure for Elise is the Jr. Navigator,
125s or the Sr. Navigator,
127s once you've upgraded it by defeating all 4 Plague Lords.
131s Both of these minions
132s allow you to multiply your spell effects by targeting them.
136s So, for instance, if you cast a Power Word: Shield on your Navigator,
141s that's going to give you 2 additional Power Word: Shields in hand,
144s adding up to lots of Health and lots of cards drawn.
147s And it's not too difficult to build a deck to support this with tons of buff cards.
153s And, in fact, you can even use one of Elise's Hero Powers
156s to support your Navigators.
158s There are 3 Hero Powers to choose from,
161s but my favorite is Starseeker,
163s which you'll unlock fairly quickly.
165s This one enables you to create Moonfires in your hand,
169s simply by casting spells.
171s What that means is if you build a buff deck for your Navigator,
174s you can add lots and lots of Moonfires to your hand.
177s And you can even target your own Navigator with these Moonfires,
183s enabling you to create more Moonfires in your hand
186s for pseudo-infinite damage,
188s as long as you can keep your Navigator at a reasonable Health total.
193s Also, keep an eye out for a Treasure you might discover along the way
196s called Scroll of Nonsense.
198s It will give you a Passive +10 Spell Damage at the start of the game.
203s Although it decreases over time,
204s when you're adding things like 0-Mana Moonfires to your hand,
208s this can become a very powerful tool
211s for dealing lots of damage to the opposing boss,
214s or just efficiently removing minions.
217s OK, some of that actually seemed pretty amazing,
220s but the bosses in Khartut's Tomb aren't just going to let you walk in
224s and start wreaking havoc.
226s They're going to fight back a little.
228s I want to warn you about some of the encounters
230s that might give you the most difficulty.
233s The first boss I wanted to point out is Jythiros of Questions,
237s and his Hero Power, The Riddle of the Riddle of the Sphinx,
240s which forces you to guess which card the boss is going to play.
245s If you guess that correctly, when the boss attempts to play it,
249s it's simply just going to fizzle out and do nothing,
252s which doesn't necessarily add up to a lot of inherent difficulty,
256s but it's just so much fun that I had to talk about it.
260s This boss is really, really enjoyable.
263s Now, a boss you need to be more careful around is the Trap Room,
267s which may be familiar to some long-time Hearthstone players out there.
272s This boss is all about summoning secrets into play,
276s both through its deck, but also through its Hero Power,
279s which means you're going to have to navigate all kinds of traps
284s and tricks and secrets if you want to win, which isn't easy.
288s Just take this boss very carefully,
290s very slowly, and you'll be fine.
293s And then, finally, of course, we have the Plague Lord of Death,
298s which is an awfully intimidating title,
301s and the boss is pretty scary, too.
303s It has a Hero Power to start with called Foreboding Fate,
307s which will trigger a friendly minion's Deathrattle.
310s Now, to safely navigate this one,
312s you'll need to very carefully kill off minions that have powerful Deathrattles,
317s perhaps leaving behind a minion with a weaker Deathrattle in its place,
321s if you're forced to choose.
322s That way, you can really limit the upside.
324s Otherwise, you'll be summoning all kinds of giant minions off of this Hero Power.
329s You can't just ignore it.
331s You have to be very calculated in how you take trades.
335s Otherwise, things are going to go very bad for you, very, very fast.
340s The Plague Lord of Death
343s sure seems pretty scary.
345s Maybe not as scary as the guy wearing the hat
348s and the monocle and the fake mustache, but close.
352s That said, I did leave a couple Hero Powers there to surprise you.
356s I didn't want to spoil the entire fight this time around.
359s But, needless to say, you'll have to be very careful
362s about which minions are dying in that fight.
366s All of that said, I think that wraps it up for this video,
369s because you've got all the knowledge you need to tackle Khartut's Tomb.
373s But stay tuned for another instalment
376s as we tackle the final wing and the final chapter
379s of the Tombs of Terror.
381s Thank you so very much for watching, and until next time,
385s to adventure...