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857s hello everybody and welcome to day
859s number one of the Hearthstone Masters
860s Tour spring championship of 2024 my name
863s is TG and joining me to kick off the
865s show is none
866s other Simon sole W how you doing SLE
870s I'm doing great it's uh feels a little
872s bit weird we've made it all the way to
873s April and I haven't really done any
874s competitive Hearthstone yet this year so
876s I am champing at the bit to get started
879s but luckily we've got a pretty awesome
881s event to kick off with because some of
882s the players that have qualified this
884s time around I spent most of last year
886s talking about how stacked the field was
887s that we kept getting because of the you
890s know the level of dedication and skill
891s that was required to even qualify for
893s these events and it looks like 2024 is
895s not going to disappoint on that front
897s either yeah thought players might take a
900s a little bit of step back over time we
903s we'd see you know less overall
905s competition at the top has been the case
908s at all and uh taking a look at the
910s program overview some slight changes to
912s 2024 uh compared to 2023 uh so going to
915s have the Hearthstone World Championship
917s at the end of the year which will
918s feature a prize pull of
922s $350,000 uh and in order to get there we
925s have two seasonal championships spring
927s that's us right now here and summer
930s which will happen and you guessed it the
932s summer the winner and runner up of each
934s of these seasonal championships will
936s automatically qualify to the to compete
938s at the world championship and I missed a
940s bullet there but one of the other big
941s changes is the seasonal championships
943s will feature 16 uh competitors and also
947s that means we have three days of
949s competition Auto which means we have a
951s proper Flamingo Friday which just warms
955s my my heart I know yeah that's that's
959s the real reason why we switch back to 3
960s days right is that all of us casters
962s just kicked off a fast and said we we
964s refuse to work this event unless there
966s is a properly respected Flamingo Friday
968s and here we are but Conquest is of
971s course the format that we're going to be
972s playing out in I'm sure if you follow
973s competitive Hearthstone you know what
974s Conquest is by now but if you are just
976s joining us for the first time firstly
978s welcome I'm sure you'll have a great
979s time and secondly Conquest just means
981s that you bring four decks your opponent
982s gets to ban one of them you have to win
985s with all of your decks to get out of the
987s series if you win with a deck it's
988s eliminated from the series and you have
989s to win with all of them to win the tie
992s overall it means that bringing a weak
995s deck is devastating and it means a lot
997s of the strategy comes from players
999s trying to pick one deck that they expect
1001s lots of opponents to bring and try and
1002s Target that deck by giving it lots of
1004s bad matchup so it can't win and get out
1006s the
1007s series good old Conquest oh yeah and of
1013s course uh you will be seeing the new
1015s expansion featured uh throughout the uh
1018s lineups uh this weekend which is
1020s whizbangs
1021s Workshop um which has been uh
1024s thematically uh one of my favorite
1025s expansions of all time um you have cards
1028s and you have wiow baby
1032s cards wiow wiow baby
1036s versions I was expecting some form of
1038s elaboration on like why that was a good
1040s thing but no we've just let that I do
1042s agree though you were supposed to follow
1043s up with actual analis that right now God
1047s TJ can we can we wait until may actually
1049s I'm sick of TJ already um yeah I agree I
1052s think the the theme of it it's very
1054s bright and colorful and fun-packed I
1055s think it's been very impactful based on
1057s that it's had a great chance to have a
1060s bit of hearstone nostalgia as well which
1061s is kind of baked into the way the
1062s expansion works I do think miniaturize
1065s is one of the better keywords that we've
1067s had so far yeah that's what I was
1070s alluding to thank you sle uh you got to
1072s take a look at the the prize pool there
1075s $50,000 prize pool 10,000 for first
1077s place 8,000 for second and with that
1079s prize money comes also uh that
1081s qualification to the world championship
1083s so that's what uh these players are
1085s playing for um throughout the weekend uh
1089s and uh speaking of the weekend sdle I
1091s mentioned we have three days of
1093s competition ahead of us so let's go and
1095s take a look at our schedule uh today is
1097s Friday April 12th also known as day one
1100s also known as Flamingo Friday tomorrow
1103s is Saturday April 13th which AKA day two
1107s throughout the next 2 days we are going
1109s to be playing uh four dual elimination
1112s groups of four so if you uh remember
1115s back to was the last time we read was it
1117s 2022 last time we ran this type of form
1119s for seasonal championships um that's
1121s what we've kind of always done each
1123s group of these double elimination groups
1125s will spit out two players which will
1126s then compete on Sunday in that top eight
1129s single elimination bracket so we got a
1132s we got a weekend full of hearthstone and
1136s like you said all it's been quite a
1137s while since we've had that so looking
1139s forward to it yeah and I think that's
1141s huge right because not only there's only
1144s two of these events that we're doing
1145s this year instead of three so it's great
1147s to just have more Hearthstone packed
1148s into the individual events kind of
1149s averages out in terms of the uh the
1151s amount of days that we're doing with
1152s these Masters tours but now as we start
1154s to look at some beautiful faces it's
1156s about these players really because last
1159s year there was a bit of a feeling where
1160s you put in this enormous grind and um
1163s achieved this incredible achievement to
1165s make it to this point in the first place
1167s and sometimes you just really did not
1168s get featured on stream very heavily if
1170s not at all because the the broadcast
1172s hours were so limited so by squeezing in
1174s a third day this time around it means
1175s that the people who have put in the
1176s effort to get to this point in the first
1178s place are going to have their moment in
1180s the sun um more often than not and
1182s looking at some of these names you know
1184s wiq and gu who put in a shift last year
1186s and really made a name for themselves
1188s and you've got yala Rec vam gamer rvg
1190s and that is only in the first two groups
1192s we've also got names like Fury Hunter
1193s habo gaboo bunny Hopper to come later on
1196s as well so I'm very very pleased that we
1198s have got the hours required to show as
1200s many of these matches as possible and
1203s absolutely do not forget kimchi slap oh
1208s yeah in in in group b uh who's who's
1212s going to come out swinging um group a uh
1214s just a a caveat here the initial matches
1217s um have already been playing out across
1220s these groups um so we're going to be
1222s jumping into these groups mid mid Midway
1225s mid progress mid progress seems a little
1227s bit too um redundant um because progress
1231s assumes that you're in the the middle of
1234s something um whatever moving on weu and
1238s pnit are the two players moving to the
1241s winners match whereas yla and gu are
1244s going to be facing off in this
1245s elimination match for group a and I
1246s believe that's the uh group we're going
1248s to be covering uh first here on the
1250s broadcast hle that we're going to be
1251s jumping
1253s into yes indeed as I mentioned weq had a
1257s really really strong showing uh last
1259s year which was kind of a breakout for
1262s for him um a player that g a lot of
1264s respect with the just the the grind that
1266s consist a lad of finishes and then also
1268s the showing when it came to the the
1269s world championship as well um whereas
1272s pit someone that I certainly know a
1274s little bit less about uh not really a uh
1279s a name that I've seen have particularly
1281s strong uh competitive performances in
1283s the past so two players who are
1285s representing the New Breed right and we
1287s we mentioned just as we were watching
1288s those initial result results come in um
1291s that uh he's already defeated yala in
1294s the opening round right which is chalk
1295s one up for the new genen coming into
1297s this which I'm looking forward to seeing
1299s if uh yala can now scrap back from the
1301s lower bracket in the bottom of the
1303s group yeah that seems to be yla's mo is
1307s uh uh scrapping back um weu was a player
1312s that was uh very interesting to me last
1314s year because Wu didn't really um there
1317s was a lot of winning but the winning
1319s always stopped
1321s abruptly in in every single event that
1323s weu participated in uh in in
1327s 2023 um I'm I I hope I'm thinking of Wu
1331s Wu was a player that always made it
1334s to to the top eight and then just felt
1337s like lost immediately Wii was one of the
1340s many victims of CJ Kaka Shenanigans at
1344s the world
1345s championship um those like what four
1348s close close nailbiter series uh that
1351s that went all the way that CJ Kaka just
1353s barely eak out of weu uh was on that
1357s checklist um for CJ kako so uh
1360s definitely a player that I want to uh
1362s look out for um and that's who we're
1365s going to get to see featured in this
1366s first first matchup favorite card Guff
1370s stuff right off the bat oh it's been
1372s it's been so long I told you it was a
1374s Nostalgia run this is the thing right
1375s with so many like Nostalgia cards and
1377s miniaturized we ALS get to do like
1379s Nostalgia casting calls of all the dumb
1382s stuff that we've spent the last eight
1383s years of Our Lives talking about TJ M
1386s yep exactly I mean that's that's
1389s basically why I cast now is to to talk
1393s about the good old days to bring back
1395s the memes of old um is uh my favorite
1399s part about casting Hearthstone because
1400s we have a storyed history ah here we go
1405s now now we're looking at some some some
1407s beefier cards here favorite deck face
1410s Shaman which one there's been quite a
1414s few throughout hearstone system there
1415s has been a few I think the one that most
1418s people tend to have the most fondness
1420s for is like the wind Fury Rock biter
1422s firebat turn two lethal kind of deal
1424s that that face Shaman but it could be a
1426s few different deck
1428s right yeah uh but we one thing I wanted
1432s to point out is we have um quite a few
1435s differences uh uh moving in the lineups
1438s um um the shaman versus priest uh in the
1443s shaman and or Wu's lineup and then
1445s priest and Pit's lineup um we have the
1449s uh the Warriors
1451s which I mean they both play Reno
1456s hey what isn't what's that about because
1459s I know how much you love when you just
1461s Jam Areno into like a deck that's all
1463s two ofs no I'm actually I'm actually
1466s fine with that I so this is a very
1468s specific problem like there's actually
1469s very few decks in this tournament which
1472s do the thing that I don't think is smart
1474s with Reno like I think having Reno in
1477s the deck where you draw your deck
1478s consistently and you just have it there
1479s as an end of game board clear for when
1481s you need it is fine I know like
1484s philosophically some people don't like
1485s that because it's supposed to be a
1486s Highlander card and you're kind of
1487s bypassing that the the build of Renos
1490s that I don't like you can be pure
1491s Highlander or you can be like all two
1493s ofs turbo cycle and then have Areno in
1496s there the builds I don't like are like
1498s okay I have eight two ofs but my deck is
1500s still really inconsistent because I only
1502s have eight two ofs so I don't draw my
1505s deck very consistently and then I also
1507s have a Reno those decks are the ones
1508s that I think generally don't work just
1510s just commit just commit one way or the
1511s other it's absolutely fine none of this
1514s raven sitting on the fence business TJ
1516s that's don't want any of that and and
1519s unlike some Highlander cards that have
1521s been printed in the past you you can
1524s play
1525s Reno uh without yeah no of course yeah
1528s yeah with uh without waiting for no
1530s duplicates in in your deck if you have
1532s no other play and you think it's correct
1534s you know it's still a uh changes your
1537s your power gain a slightly bit of armor
1539s you just don't get the the the board
1541s reduction and the um and the board clear
1545s so I I don't know if we'll be seeing
1547s much of that I can't even think off the
1548s top of my head if I've ever even done
1549s that but it's possible it's not like uh
1552s Diner brand where it's just a seven Mana
1554s two4 if you uh if you don't have uh
1559s uh the requirement the Highlander requ
1561s sometimes sometimes you just really want
1563s that face onto hero power and you'll pay
1565s eight Mana to set it up you know like
1566s that's that's a real thing it happens
1568s rarely but it happens yeah well maybe
1573s you you identified that you need a very
1576s specific spell to win the game and
1577s there's no way to do it and you need it
1579s within three turns and you have to play
1581s Reno and you got to get the right hero
1582s power yada yada whatever um but pad is
1585s playing the true the glory
1589s Highlander
1590s Warrior
1593s um which do you prefer out of those
1597s two um I still like the I I think I like
1601s the turbo cycle more it's just more of a
1603s subtle deck right to play you know 30
1606s cheap cards in your deck and just power
1607s through it really quickly and get to the
1608s end of your deck it's just the kind of
1610s thing that I enjoy doing um I don't know
1612s how I feel about it in the format so
1615s much with some of the concessions that
1616s have had to be made since the off
1618s aftershocks Nerf um so I it's it pains
1623s me to fall on the side of a of an
1625s outright Highlander deck but I do think
1627s the actual Highlander Warrior does have
1630s a spot in this tournament although not
1632s necessarily uh with the way all the
1634s lineups have gone because I think if
1636s you're facing say custom warlocks for
1638s example you really want to be doing like
1640s two copies of Bladestorm and two copies
1642s of gifts so you can get brawls and all
1644s that kind of thing right you want to
1645s have consistent removal for the Giants
1648s and the five that are coming down and
1649s there is an awful lot of that style of
1651s warlock in this tournament but hey we
1653s don't have to talk about hypotheticals
1655s anymore TJ we've got an actual honest to
1657s God game of hearthstone happening in
1658s front of us that's right we have the uh
1662s death knight the rainbow Death Knight
1664s versus what we call we calling this Jive
1666s some Jive Shaman uh from from wiq with
1670s the the Jazz
1672s bases and the The Jive
1676s insect yeah a few different builds of
1678s this knocking around in the tournament
1681s we have seen um there was a version of
1684s this deck early on which kind of had
1685s critical mass of consistency and the
1687s amount of burn that you can get which
1688s really didn't need any fat in it at all
1691s all the fat was trimmed and you just
1693s played spell damage minions and killed
1694s people on turn six with immense
1696s consistency uh that was toned down a
1698s little bit so now people have had to
1699s scramble for ways to gain extra
1701s consistency where they've lost it from
1703s lightning bolt being in gift uh
1705s specifically or primarily so there's a
1707s few different builds one plays more
1708s spell damage minions and spirit claws
1710s there's this one which plays dve Jive
1712s insects you can get copies of ragnaros
1714s hanging around as well there's a few
1715s different ways to go um but get used to
1718s seeing various builds of this
1726s Shaman I want to
1730s Jive yeah so in the the death knight I I
1735s feel like death Knight's been pretty
1737s popular on ladder obviously decent win
1739s rate um but it's it's not as represented
1743s I suppose as I I maybe would have
1745s expected Demon Hunter was quite obvious
1749s you feel the same
1752s way the Demon Hunter was an obvious
1754s choice for the tournament no no the
1755s death knight the death knight what is
1757s not as represented as I expected it to
1759s be initially coming in yeah I'd say it's
1763s around where I expected um luckily so
1768s obviously I was very adamant that anyone
1770s who' brought plague death knight to
1772s World Championships which was the last
1773s major event we did had made a
1774s catastrophic mistake um I do think death
1777s knight is in a slightly better spot this
1779s time but it's more of the the rainbow
1781s style builds which are being effective
1783s um and I thought honestly thought it was
1785s going to come down to some people just
1787s like rainbow death knight some people
1789s feel like they have a lot of skill
1791s expression and agency with that deck um
1794s it's one of those decks where like you
1796s know there's no real outright power
1798s outline liners except maybe
1800s Resa um in terms of you know hyper draw
1804s find your combo that kind of thing you
1806s do get to sink your teeth into a game of
1808s hearthstone when you're playing rainbow
1809s death knight so if you have one of those
1811s Specialists who's played 500 games of it
1814s that wanted to bring it to the
1815s tournament I was expecting that to
1816s happen but I don't necessarily think
1819s it's like a real power outlier in terms
1821s of the the decks and particularly the
1823s matchups that you'd expect to face in
1824s the tournament
1827s yeah because it's it's a pretty popular
1829s deck on ladder but only it's only two
1832s players that brought it I believe out of
1834s the 16 uh in the field and especially if
1837s you said like high skill expression deck
1840s or maybe the facade of a high skill
1842s expression deck uh at the very least uh
1845s usually uh pretty popular uh tournament
1848s decks um and a lot of decisions uh
1852s already to be made here just on turn 4S
1854s Frog's incredibly annoying uh to kick
1857s things off and Wu is moving finds the uh
1860s the
1863s Ganesh be able to keep going has a flash
1866s of lightning in hand uh Flow Rider
1870s Choice
1878s uh
1880s Drive kind of expensive at this stage
1884s for like with no Jazz Bas like loaded up
1887s to try get it discounted so just goes
1889s with the second crash and a ton of
1892s damage kind of lying in weight uh for
1896s weu in the
1898s hand not a lot of proactivity
1901s though yeah and currently no spell
1904s damage at all to go with it which is
1906s kind of crucial doesn't even have the
1908s novice zappers which can obviously add
1910s massive amounts of damage and like I was
1913s saying with the older version of the
1914s deck like this hand would be just cobal
1916s geomancers and blood mage boses and the
1919s shaman gift and lightning bolts and you
1921s you know come this point you just play
1922s Flash on five and then on six you play
1924s every card in your hand and point them
1925s all at the face and more often and than
1927s not your opponent would be dead you have
1929s to get a little bit more tricky with it
1931s these days those those kills on six or
1933s seven can certainly happen and now there
1936s is a novice zapper it's starting to look
1938s a lot more
1941s appealing popup book found as well that
1944s will be another zero mana burn spell
1946s Under The Flash
1951s goes with the overdraft though assuming
1954s that has been counted to be able to fit
1955s in next turn yeah it will do comfortably
1957s with the lightning reflexes and the
1958s lightning bolts taking the crashes down
1961s he's going to hold off on the flash as
1963s well so I'm imagining uh Titan to clear
1967s next turn is the plan um maybe Titan
1970s Flash and then go for the kill on seven
1971s depending on what's draw
1975s yeah overdraft also has the added
1978s benefit of just if Wei realizes that
1981s there's no kill potential can try and
1984s find maybe the one card that would get
1986s it I can't imagine there's going to be a
1988s card with this hand that's that could be
1991s uh more damage I guess another spell
1993s damage card like another zapper but uh
1996s still looking good for weu I think does
1998s have the turns planned out like he
2000s said and so piit has to
2003s think what's a way for me to put on uh
2007s the most pressure here maybe expecting
2009s Titan going into the next
2014s turn and a Crusher
2019s okay going to stay at full
2022s health and I guess shut off CH base as
2027s well is benefit I guess
2029s so but this for me is the matches where
2032s um where rainbow death knight can
2035s suffer is matchups where your job is
2038s exclusively to build pressure against
2040s them right you're not a brilliant deck
2042s at doing that in a lot of scenarios a
2044s lot of your early to mid game cards are
2046s built around Tempo swings so if your
2049s opponent doesn't give you any Tempo to
2051s swing against you're just a little bit
2053s ineffective just building straight up
2055s pressure with most of the cards in your
2056s deck there's a few draws that can do it
2058s you can see here weu really has done
2061s very little this game and is still
2063s chilling at 24 Health on turn seven on
2066s uh on pad's turn seven with the full
2068s clear as well so this is this is where
2070s it can suffer just a bit yeah you have a
2073s lot of reactive cards that just don't
2075s really fit when you're only trying to be
2078s proactive yeah uh like the grime Walker
2081s crop rotation
2083s combo um there I mean this deck can put
2087s on can put on some damage and have a
2089s good amount of tempo uh but a lot of
2092s that is when you're facing against like
2094s other board-based matchups where you can
2095s kind of go Toe to Toe not things that
2097s are just
2098s um I'm going to chill here and just
2100s collect resources and then kill you in a
2102s single
2104s turn I think it's encapsulated by the
2106s card mining casualties right because if
2109s they play mining casualties on one or
2110s two and you're a board-based deck you
2113s kind of L you can't beat that it's too
2114s much stuff but in terms of like pressure
2116s it's nothing right you just leave two
2118s one ones up on the board and you do not
2120s care about it um and that's just really
2122s the kind of deck that this is
2128s look at all those overload
2143s cards so still does not pick up more
2145s damage did find the Jazz base which
2147s would represent more damage as you said
2149s but that's been switched off by the
2150s freeze luckily did have the second flash
2153s to go for the Reby next turn I believe
2156s that is what conductivity on on the far
2158s left just a little bit cut off on the
2159s left hand side of the hand that we can't
2160s see yep
2169s yep so enough but does have couple
2173s Miracle sales
2175s man for maybe a SL bit of extra damage
2178s is pretty huge for next turn as well yep
2182s and did start off this turn with the
2184s flash as well so still has uh discount
2186s loaded up for the following turn as well
2188s well so should be able to
2191s find uh what he needs to to get this one
2195s done it it looks like a lot but with
2198s only this single novice
2201s zapper you need a lot of juice to get
2205s going
2221s there not a particularly Juiced
2222s explosion
2223s either yeah would there be enough Mana
2226s to Flow Rider fine Drive insect and
2229s conductivity and fit in everything
2235s else
2239s no jab would be full cost
2246s anyway cuz want once again won't be able
2249s to swing well I guess the snake oils too
2251s had a tiny
2256s bit Yeah couple of moon fires fire them
2260s off
2262s yeah all right well it's got to go I
2265s mean at the very least can clear board
2266s with crashes at the end of this um
2270s yeah this is smart though okay zero
2273s damage off the first uh lightning
2275s reflexes card which is bad news for week
2277s you um but I do like what P did here
2280s with the full health minions in play
2281s obviously you'd be expecting spell
2283s damage to come down here but one of the
2285s weird quirks of playing against the rag
2287s version of this Shaman is that the stuff
2289s that you have on your board if it
2290s survives a crash of lightning then they
2292s have to have some extra solution of
2294s clearing it right to to get the rags to
2296s guarantee go face against you so full
2299s health minions can be kind of effective
2300s because they don't always go the spell
2302s damage route to kill you that's kind of
2303s the weird Twist of the rag version of
2305s the deck
2312s okay uses the altered cord to get two
2314s extra damage out of the miracle salesman
2316s which was the best usage out of any of
2318s those cards that were offered off the
2320s reflexes gets to go face with it and
2322s then shoot it himself to get the snake
2323s oil but actually misses damage on the
2325s second pull as well finds a zapper and
2330s has committed I don't know whether he
2331s has this counted in advance I will
2333s concede I did not
2339s I think if there's a needle Rock totem
2340s being played this is not going to be
2341s lethal yeah
2344s no yeah cuz the snake oils were just two
2347s extra it's going to be eight it's going
2349s to be four it would have been four
2350s damage
2351s off ah I
2361s mean overdraft was the next card
2364s overdraft would have been enough at the
2366s end there instead of the Needle Rock
2371s totem
2374s bummer wait oh but the overdraft was
2377s drawn from the totem right that's the we
2380s you could have had yeah no no no no I at
2382s least I don't think so oh if you had
2385s traded one of the snake oils you can
2387s trade a snake oil yeah instead of
2389s playing Needle Rock totem actually maybe
2391s that was cuz then it would have been uh
2393s six damage needed and that would have
2395s been enough yeah so instead of the
2397s Needle Rock T if one of the snake oils
2399s was
2400s traded and uh yeah and it was two bolts
2402s two zappers and two spell damage on the
2405s overload right so that would have been
2407s eight I think yeah well would have only
2409s needed to trade one snake yes you still
2412s have the other one for two damage on the
2414s second snake oil yeah yeah very yeah but
2417s maybe just ran out of time didn't have
2419s time to fully
2420s calculate uh I mean yeah sure you can
2423s unload six six damage to face here but
2428s uh h i mean there's a chance for lethal
2436s here
2440s yeah you could so you could go lethal or
2443s you could
2444s overdraft a very low very low odds for
2446s lethal or you could just overdraft um
2449s one of these and then hope that the the
2452s second one hits oh okay or just clear
2454s the board in its entirety
2461s oh can you hex
2462s attack and then re-equip swing with jazz
2467s base re-equip Jazz
2470s base I don't think so I'm not sure what
2473s the discount is
2475s on well cuz the Jazz base has been
2477s equipped forever the discount it has
2479s yeah because of the
2480s freezing but you also yeah you want to
2483s find extra Mana to squeeze a third
2484s minion in there somewhere as well right
2486s or else you're still not getting
2489s yeah you need to press the totem I think
2491s it's just too much Mana in the end but
2492s weu I think sensing that this has not
2495s been an optimally played game of
2497s hearthstone which is uh not where he
2499s would want it to be I think kicking off
2501s the uh the broadcast portion at the very
2503s least of the world championship reminder
2504s that these these players have played an
2506s opener before this weu defeating yala to
2508s get to this point but now under the
2510s bright lights uh kicking things off with
2512s a bit of a struggle game against p n
2523s but the hand the hand isn't great for
2526s needs has some ways to gain some life
2529s here
2531s um
2534s but uh other than that
2540s we're not there's nothing again
2544s proactive you can Crush her face again I
2547s start with the
2550s tradable um and then could just go
2553s threads of
2555s Despair oh okay or
2560s not I was thinking threads of Despair
2562s just to make sure the board was
2563s completely
2573s cleared but I guess sh I get that like R
2575s is definitely the big fear now right
2577s insect is definitely the number one
2579s thing that you're scared of cuz all of
2580s the burn damage has been committed at
2582s this point so you're really not going to
2583s lose to anything else yeah I I would be
2587s afraid of literally leaving anything on
2588s the board uh at this stage so all right
2592s lightning
2593s reflexes
2597s um especially a spell damage
2601s totem yeah I mean this is maximum
2604s frustration right cuz Wei is looking at
2605s these cards going yeah if either of
2607s those those cards had showed up in
2609s either pick from the lightning reflexes
2610s on the lethal turn we'd be in game two
2612s by now and they both just pop up on the
2615s turn where it doesn't really matter as
2616s much yeah I thought feral Spirits was
2619s interesting there too um I guess it
2622s would have been full cost that's the
2624s issue Four cast feral spirits and then
2626s you have to spend another three mana on
2628s the Jazz base to get the next discount
2631s yeah it's a little sketch I think
2636s yeah cuz the jaive insect itself is free
2640s um yeah after you requip Jazz base but
2642s you basically have to say that it cost
2643s three Mana cuz you have to re-equip the
2645s JA base because you're just continuously
2646s getting Frozen exactly
2649s yeah so just dealing a little bit of
2652s damage and that's
2655s it lightning pole face totem up and turn
2668s awkward game of
2670s HearthStone for both
2675s players but I feel like Wu has very much
2678s missed the window now
2680s because not only can padn now keep the
2684s board clear pretty easily he can also
2686s start to build Boards of his own he
2688s doesn't have to allocate Mana to
2689s clearing anymore and like I was talking
2691s about earlier every minion that you can
2693s put in play is then something that WQ
2695s has to allocate Mana to clearing out for
2697s the the rag shots as well
2699s so yeah bottom of the deck is um is
2703s looking rough as well for weu I believe
2706s there's like one Needle Rock totem a
2708s conductivity blood Mage thos maybe a
2711s pop-up book and then the rest is plagues
2714s right at this point plagues and a snake
2717s oil
2719s yeah it's I think there's
2722s only okay well now there's four plagues
2725s oh no three three plagues because one
2733s yeah okay two plages okay there was a
2738s reflexes
2742s I and this is
2745s uh you can popup
2748s book some some Rags but the bom paw is
2752s posing an issue here
2757s yeah this is what I mean right like what
2759s even is the purpose of making the rag
2761s board if there's just going to be eight
2762s health minions hanging around on the
2764s other side you have to get those things
2765s to go face
2770s yeah another pop-up
2774s book yes you want to save that if you're
2776s going to have any chance to go off with
2778s the rag you probably want to save the
2779s pop-up book and use just the lightning
2781s storm here to clear
2783s instead yep
2791s but pan is going to be slightly out of
2794s range with one more attack and to go up
2795s to 25 so three rags by itself with the
2798s face
2799s Frozen even if every uh hit goes well I
2802s guess you could pop up book face yeah
2804s you can pop up book face and if there's
2805s no minions in play or if every rag shot
2807s wins the one in whatever to go face then
2810s you have a tiny percent chance of
2811s winning this game yeah but there um I
2816s didn't see from the other ones but at
2821s least uh if the hel's played there's
2824s going to be a a blood plague in the deck
2826s too which could swing the health even
2835s further and we you we can only see
2838s Hands just hands oh there's head
2853s yeah think about just Army of the Dead
2854s just to uh present LOL cuz I'm pretty
2856s sure weu is just completely out of AOE
2859s and completely out of discovers as
2868s well all right only one plague it looks
2871s like yeah only one plague drawn but it
2872s was a
2873s frost here we go uh here's the
2881s you want to try and calculate the odds
2904s here oh okay improving the odds yeah
2907s yeah the snake oil can come
2911s down so you have to hit a 1 in seven
2913s three times in a
2921s row well we have seen luckier things
2925s happen but only twice
2941s I think it's safe to say TJ this
2944s probably was not how weq was hoping game
2947s one of his broadcast World Championships
2949s was going to
2950s go
2961s nope plenty of ways to clear too
2975s there it is concede from WQ game one
2978s goes to pad
2979s nit and uh well fought victory in you
2983s know a lot I feel like a lot of the
2985s pressure of that game was on
2987s wieku um but panti I feel
2991s like uh put pressure on when pressure
2993s needed to be put on right uh building a
2996s border of Four Health min
2997s forcing uh wiu to uh answer it and then
3002s holding on to the the threads of Fate
3005s because he knew that at some point the
3006s rags were the last opportunity for Wu to
3009s actually win the game knowing that
3012s especially if the
3014s uh um crop rotation was not picked up uh
3019s for the grime Walker in order to deal
3021s with the rags that would need the
3022s threats of Faith to actually clear the
3024s rag board once it came down so um make
3028s sense I thought that was a a big deal as
3031s well didn't realize until the end right
3033s but when I saw this at the end I was
3035s like okay well this these Rags could be
3037s difficult to deal with if the threads of
3038s Fate had not been used or had been used
3041s right um been difficult and that was the
3044s the last out essentially that was Wei's
3047s entire entire game plan you saw as soon
3049s as he realized that the racks were gone
3050s there was no chance left so um nice
3053s little game one intense game of
3056s Hearthstone
3061s yeah it was uh certainly some uh some
3064s questions for weq along the way
3066s definitely did get a little bit unlucky
3068s with the lightning reflexes picks um no
3070s doubt about that but I think then the
3072s reaction like the re-calibration of the
3074s turn of whiffing on the lightning
3076s reflexes took a little bit too long for
3078s weu and then wasn't able to adjust
3081s further down the line um and then I
3084s think maybe just got into too big of a
3086s hole for the next two or three turns
3088s after that you could see just the
3090s frustration the the the body movements
3092s the hand motions everything that was
3094s coming in um so yeah we we'll we'll see
3096s um certainly he's a very talented player
3098s he's already beaten yala to get to this
3100s point there's still plenty of room to go
3101s in this series as well uh so hopefully
3104s weu can pick it back up for the rest of
3105s the
3107s series
3109s yeah that was all the game
3112s one maybe it's just because it's been so
3114s long since uh I've cast some competitive
3116s Hearthstone but that felt like a whole
3118s series right
3119s there
3120s oh I need a
3123s nap particularly for a for a nature
3125s Shaman game right which tend to end
3128s fairly quickly one way or the other I do
3130s think that build with the The Jive
3131s insects can go a little bit longer for
3133s the reasons that you saw you can
3135s actually like make that final board when
3137s the rest of your deck has been has been
3139s busted so it's a little surprising to
3142s see that deck go a lot longer you know
3143s it does have this reputation of like a
3145s win on turn six or turn seven or bust
3146s kind kind of deck but that is something
3148s that people have put time into working
3150s on recently is to how to make the deck a
3151s little bit more resilient without losing
3154s that early punching
3155s power
3157s now yeah I suppose like the nature
3160s Shaman does it a little bit more
3162s consistently but you don't lose like
3163s that many tools uh by adding in um like
3167s the connectivity and and and drive
3169s insect um like looking at the other
3172s Shaman builds in the field that are
3174s playing just like the pure nature Shaman
3176s you have think like spe claws um
3178s additional spell damage in like the form
3180s of cobalt
3182s geomancer um we see a BN uh a bunch of
3185s players playing um well at Le a couple
3188s players playing like fizzle to be able
3191s to just go again um at a certain point
3194s so you do have more consistent more
3197s consistency but I I do like the the the
3200s driv insect
3203s variation very frustrating game of
3205s having to play it though when your face
3208s is frozen for eight
3211s turns ohay all right here we go first
3216s Demon Hunter game and first Warrior game
3218s of the tournament at least that we're
3219s seeing on
3220s broadcast uh so a couple of the big big
3223s hitter uh
3224s classes in the field I think Demon
3227s Hunter being uh the biggest of
3230s hitters uh one of the most
3232s successful um decks in the metag game
3235s right now a lot of different variations
3237s that we're seeing at least in terms of
3239s you know five cards in the list but uh
3243s Window Shopper is uh at the the the
3245s heart of of each and every one it
3248s feels yeah certainly I think a lot of
3254s um casual semi-casual players who are
3256s looking on might be expecting Demon
3258s Hunter to be the terror of this
3259s tournament because it is a most fields
3261s of ladder um for the last week to two
3265s weeks or so since the the most recent
3266s adjustments I will say at a very very
3269s high level uh Demon Hunter falls off a
3271s bit and I think you know there have been
3273s some predictions that Demon Hunter might
3275s come into this tournament be a very like
3276s heavily brought deck and just wildly
3279s underperformed by a lot of people we've
3280s seen that happen historically quite
3283s often with Decks that you know report
3285s very very well in ladder stats that to
3287s specifically the top 50 players in the
3289s world just don't really have the skill
3291s expression or the edge that you'd want
3293s and there have been accusations of that
3294s towards Demon Hunter but what I will say
3296s is when you get to go coin weapon uh
3299s it's some of the most powerful things
3301s that you can do in Hearthstone right
3303s now yeah you can certainly whiff on
3307s demons uh for this discover but you got
3309s two chances because you have a wiow baby
3311s Shopper you got a little baby
3316s Shopper so you got two
3319s goes but I think the other issue as well
3321s is if you're playing against a resilient
3324s deck some sort of control Deck with a
3325s skilled pilot behind it
3327s if they're really good at like
3328s partitioning out their resources to be
3330s able to deal with your waves the waves
3332s are very obvious right like you know
3334s what you have to beat against Demon
3336s Hunter they play all their threats and
3338s then they're kind of out of stuff it's
3339s not like they can continue to generate
3341s endless threats over time um so yes the
3344s waves are very fast and very powerful
3346s but if you are able to keep up with it
3348s with something like control Warrior then
3351s you uh you can still get over the line
3364s first one down we we you choosing to
3366s spend some Mana there which I respect
3368s but you do have to have that
3370s conversation with yourself right by
3371s nature of Window Shopper there is
3374s another Minion in hand that is the same
3376s size as that minion that was in play
3378s which is of course what Bladestorm is
3379s particularly good at dealing with um but
3382s otherwise you are just kind of wasting
3383s two Manor on that turn by uh by Hero
3385s powering you game two taking six from
3387s the minion that was in play and there's
3389s no guarantee that it wouldn't come down
3391s you know three Mana 65 of some variety
3394s and then like the one Mana one window
3395s shopper for example and you'd have to
3397s clear up that one Mana one one before
3398s the blade storm would be effective
3411s anyway having the shield slam as a
3413s followup I think weq has found pretty
3415s good answers to this stuff so far
3417s yep just deal with it one at a
3421s time all right and this is what I mean
3424s right with a lot of control decks this
3426s is how you know a lot of beginner
3427s players play control decks there's a
3429s minion in play you have a thing that
3430s kill it kills it so you kill it right
3432s and at a higher level better players
3435s will run you out of removal if you keep
3437s doing that right you have to use your
3438s health as a resource as much as anything
3440s else to be able to stack up two or three
3443s minions in play and then clear them with
3444s one card right that's classic the way
3447s that control gains advantages I think
3449s because Demon Hunter is limited in the
3451s number of threats that it can play I
3453s think weq can just say you know what if
3454s there's one big minion in play I'm going
3456s to kill that one big minion and I feel
3457s like I can keep doing that for the rest
3459s of the game
3463s yeah unfortunately it doesn't work
3466s against M
3469s theodon it does if it's specifically
3473s Reno specifically Reno which would mean
3476s you have to have specifically at least
3479s eight mana and specifically no
3481s duplicates in your deck correct
3484s yeah which uh hold on let me do some
3487s math here wieku has
3496s neither guessing that's Shield block yes
3498s it
3503s is you see here priority from wiq with
3506s this low impact board um you know the
3508s only thing that's particularly
3509s threatening on this board is the mag
3510s theodon there's nothing that he can do
3512s about that currently anyway so just
3514s valuing the cycle there over even trial
3517s by fire for example like trial by fire
3519s could clear up this board and actually
3520s be dominant and stay in play but you'd
3522s be playing it into a MAG theodon anyway
3524s which kind of sucks um and I think WQ
3528s understands right now number one
3528s priority if he gets a free turn where
3530s there's not too much pressure draw some
3532s cards because he kind of has to get
3534s rolling on some of that card draw he may
3536s very well have to play an active Reno
3538s this game if he's going to get out
3545s unscathed
3548s Wu like you said there's Bo's not that
3551s threatening Wu just looks stressed like
3553s every single decision is
3555s agonizing yeah maybe after that game one
3558s that's kind of the the
3560s mindset um who's been put in
3564s uh um P this just trying what what's the
3567s best way to supplement this board and I
3571s guess it's push uh damage
3574s efficiently um that's the the the mo
3578s here
3580s so just going to kind of get the ball
3582s rolling another three damage at the end
3583s end of this turn for the um matheron
3587s armor total's
3588s gone but going to need a board to kind
3591s of stick here because the damage from
3592s hand is going to be pretty Limited
3601s probably Shield block again right yeah I
3603s respect this I think Wu is at least
3607s trying to approach this properly
3609s understanding that the card draw is
3610s valuable does can then curve that into
3612s the troll by fire and still clear all of
3614s this
3621s up right turn to use it as well because
3624s now the mag merges and actually these
3626s are real minions in play that need to be
3627s dealt
3628s with oh he's so
3633s Wile look how WID he
3641s is and now what is the question for
3647s p okay full man of 107 seems like a
3650s pretty good
3652s stop nice
3657s in the old red card magaron trick oh
3661s we's like
3662s no that's against the
3668s rules it's so big I know there was a
3672s period around the start of the expansion
3674s where people were uh trying to figure
3676s out whether was it frequency oscillator
3678s the the 2 one Mech that discounts your
3679s next Mech by one whether you're just
3681s supposed to play that and four Mana 107
3683s zelc in every single deck because
3685s sometimes you just got to play a 107 on
3687s turn two and that just kind of won the
3690s game immediately
3694s yep I mean oscillator is I feel like
3697s it's in every deck it's in a lot of
3700s decks that in the Drone it's like uh and
3703s Miracle
3705s salesman just the zombie Chows of
3709s old the efficient one drops in the game
3722s blad storm picked up but the frog is
3724s blocking no active
3727s Forge for the ignis can't even go for
3729s like one Mana poisonous weapon here cuz
3731s the forge hasn't been
3734s made it's kind of an ugly looking hand
3737s right now for weu yep it looks like he's
3739s going to take
3741s 10 yep
3747s yeah might as well dump a safety goggles
3750s while you have the Mana because you
3751s won't be able to double them up in the
3752s same turn
3755s without spending
3759s Mana he's so mortified by every
3764s turn well I mean
3767s currently
3770s uh there's no way to deal with the Z
3773s well I guess there is if the Armor gets
3774s chipped off you can always Odin safety
3782s cockles yep yeah that's an answer that
3784s feels
3788s good 's like hell yeah
3793s brother but I mean you are right if you
3795s don't deal with it you're taking 20 from
3797s it next turn and then you are dead
3799s so I may be the only answer yep
3810s think about whether or not it's a a
3811s Desperado kind of
3813s angle plop it
3816s in plip
3820s plop yeah I think the only I think the
3822s best reason to go Spirit there would be
3825s to play around Bladestorm again right
3826s because you'd then have another stealth
3827s minion with less Health but both blad
3829s storms have been used one early and one
3831s on the previous turn so I think it's
3832s better to just have the uh the extra 32
3835s minion that can attack
3838s yep still got to find an
3843s answer okay looks like that's an answer
3846s and there's a shield
3847s slam have a hammer too so uh that was
3852s close very close to not having an answer
3855s at all to the
3857s ziac um so how much damage we looking at
3860s this turn it's
3862s three
3863s 8 11 12 13
3867s pan
3874s right where'd you get 13
3880s from there's a metamorphosis in play oh
3884s of course yeah yeah yeah yeah you are
3885s absolutely right
3889s yeah three from magaron four from
3893s metamorphosis one from hero power mhm
3897s three from
3900s Desperado two from Spirit it's wake up
3904s this turn right so it has to you have to
3906s have Mana for the red card as well
3907s depending on what else we draw which is
3910s now relevant because I think there is a
3911s second weapon left in the deck right for
3913s that instrument attch there is but
3915s that's not enough to fit in everything
3923s no you can play Everything But the spear
3926s I
3927s guess which is one more damage and you
3931s wouldn't hero
3933s power oh yeah you don't get the
3935s refreshed hero power for the one extra
3936s attack anyway so it's just kind of the
3938s same thing right yeah
3949s yeah oh
3951s God I'm sure he wasn't like this at
3954s World should we should we get a a little
3957s duplicate check on Wei right now that
3960s does seem important yeah
3966s um
3971s what do you hear
3973s that no what happened oh I have my phone
3976s next to me and when I said can we get
3979s another duplicate check on Wei right now
3981s Siri started answering
3984s oh she's like
3986s oh that was weird I was like geez saw
3989s all your voices changed all right let's
3990s go ahead and turn that off and throw it
3992s away that was
3994s creepy all right we're back um I the
3998s only duplicate I think
4002s is Needle Rock totem
4024s so all he can really do is armor up
4026s remove swing with the
4029s weapon yeah play the ver riff as well I
4032s guess to extra armor
4034s sure takes him to
4044s 10 so we're one
4049s off or perhaps not perhaps not yeah we
4053s have a couple of
4055s pulls P has done very well here to be
4058s able to get two weapons one of them
4060s drawn uh with the instrument Tech and
4062s both of those weapons have drawn the
4064s window Shoppers that does not always
4068s happen Pat nit finds the second mag and
4073s that is going to be the extra damage
4075s required that's going to be two Z Now
4078s for pad needs are just getting over the
4079s line and Wu's frustrations will continue
4082s for at least one more game but he will
4084s hope if he gets to be frustrated for
4086s three more games of hearthstone weirdly
4089s he's doing pretty well from this
4092s point very nicely done and was was mdon
4097s the only out for Window
4104s Shopper not that it really matters how
4107s much damage do you
4109s need one one in the end right yeah and
4114s it had already attacked it already
4116s attacked yeah exactly so I think it does
4118s have to be madon you
4122s yeah um but I guess there's just small
4124s enough pool of demons to wear mhm you
4127s could also get I think there was enough
4129s spare Mana to be able to tough crowd and
4131s go again right on your one Mana
4132s miniaturized Window Shopper yeah cuz is
4137s um just started out with hero power plus
4139s uh spirit so it's three plus six from
4142s The Shopper then seven from the second
4145s one yeah and then you could have would
4147s you have enough Mana to go again then
4148s play the additional one one call Shopper
4151s again though that I'm not sure yeah you
4153s it's happening right now right there's
4154s two Mana left at this point so you can
4156s play the one Mana shop and play one more
4158s thing you would have been fine you did
4160s hit tough crowd as an additional option
4161s for that madon as well so you'd bounce
4163s it back and then play The Shopper and
4165s then have zero Mana oh no cuz he played
4167s meon yeah you're right you're right
4168s you're right you're right
4169s yeah cool cool cool Sol good at
4173s Max no doubt no doubt no doubt sh for sh
4177s for it is it is two Z for pad and I
4182s think less impactful from um Wu's actual
4187s decision points that game I think that
4189s was just kind of a very very strong draw
4192s from the Demon Hunter where it was a one
4194s drop coin weapon uh both of the Shoppers
4196s stayed in the deck to be cooperative and
4198s get drawn by the weapon which as I was
4200s saying does not always happen you allows
4202s you to cheat just enormous amounts of
4204s Mana um and if your count on the deck
4206s was correct there at the end he was
4208s still probably a a needle Rock totem
4211s away from winning the game because he
4212s then could have just slammed Reno that
4213s turn right and cleared up the the
4215s dormant mag as well as the rest of the
4216s board gained five armor swung with the
4218s weapon gained even more armor um and
4220s it's possible that um Pito would have
4223s been struggling to develop pressure the
4225s next game and we could have uh sorry the
4226s next turn we could have even seen like
4228s counter swing with Odin coming down soon
4230s depending on what cards were left over
4232s so still perhaps a little bit closer
4234s game than it might have looked but wiq
4236s just continuing to be frustrated in
4238s these these first two games yeah narrow
4240s narrow
4241s margins as well on these games uh which
4245s are the most frustrating to
4247s lose uh to be quite honest uh but moving
4250s now into game three potential match
4253s point for Pat nit it's
4257s uh zamiri priest versus the Odin Warrior
4260s once
4262s again this contend to be a pretty tough
4264s matchup for the priest I'd
4269s say it can yeah um just generally the
4274s easiest way to win games as priest is
4276s you play a few minions and they stick
4277s right and then the world is your oyster
4280s because minion sticking means funnel
4282s cake options minion sticking means
4284s dreambow options
4286s and Minion sticking means lethal if you
4288s have an active zeri most of the time if
4290s you can get that and play it also
4291s improves your zelc because um it plays
4294s ticking moduled most of the time uh in
4296s this build of the deck and that is what
4297s Pat ner is playing but Warrior is of
4300s course one of the best classes in the
4301s game and making sure that if it doesn't
4302s want minions to stick it does not have
4303s to let minions stick so it is one of the
4306s tougher matchups to build a board
4307s against but you can sometimes get those
4309s games instead where you start generating
4311s like infinite value engines with uh with
4314s amthor and syn synchronizes and the
4316s Discover options that you get off arthor
4318s stuff like that like you discover a
4320s raden off an aranth or something and
4322s then you can just make infinite boards
4323s for the rest of the game like that kind
4324s of deal things can happen um which I
4327s think is why why people who like this
4329s priest deck like this priest deck right
4331s and it's been the case and I've been one
4332s of those people since like Naga priest
4335s is there are it's very flexible it may
4338s feel like all it does is you know play
4340s five dragons and then play zeri and if
4342s it doesn't do that quickly enough it
4343s dies but when you really start to get to
4345s grips with the deck there are lots of
4347s cheeky little things that you can do
4348s here and there oh
4351s yeah it it it almost feels like a casino
4354s priest in a way um
4357s yeah just
4359s because
4361s yo what we just straight up two Mana
4364s executed that
4365s thing yeah I mean I don't want it
4368s sticking
4371s around I feel like when when once you
4374s have like number of games in your belt
4376s with the zoom priest you come to realize
4378s that
4379s like um
4383s activating Zari
4385s itself tends to
4387s be uh like an afterthought you're kind
4391s of playing for TJ I have come so close
4393s to cutting zeri from this deck so many
4397s times yeah I mean I how dare one how
4401s dare you um two no really how dare you
4405s and three there's so many games that you
4407s wouldn't win without it and what are you
4409s even going to
4411s put would you
4413s replace there so there are situations
4415s where you play scale replica and it
4416s would be better to guarantee you're
4418s drawing two one Mana dragons right first
4420s and foremost oh absolutely secondly
4422s secondly sometimes you just have this
4424s irritating five Mana card in your hand
4426s and you're not playing Dragons you're
4428s doing like cleric funnel cake Thrifty
4431s drift Drifter stuff instead right and
4433s this card in in your hand is just like a
4435s man a Yeti that's never going to do
4436s anything essentially what I mean when I
4439s say that is I really wish this deck was
4441s still Naga priest cuz Naga priest was
4443s way cooler than this deck but obviously
4445s with the tools that have been lost by
4447s Naga priest you have to play this kind
4449s of dragon scam package instead which
4451s does get you so many free wins that you
4454s absolutely cannot cut it from the deck
4455s at all
4458s yeah well letting the welp Wrangler live
4462s lets the priest allows to be an
4466s afterthought right because you're just
4467s naturally going to get it activated
4470s whereas if you don't get that well
4472s bangler sticking around for multiple
4473s turns then you act actively have to
4475s think about okay well if my game plan is
4478s is a Zari win in the next couple turns I
4481s need to try and play dragons even if
4482s that means my Tempo is slightly less
4485s because of it um as you get a welp
4488s Wrangler for three
4490s turns start slamming happy WS every
4493s every turn just space them out if you
4494s want play them all one turn if you want
4496s you do
4497s whatever I mean they are particularly
4501s happy uh I
4504s don't I think a more accurate name for
4507s it would be deranged
4511s welp
4513s um but sure we see I feel like we'll go
4517s with happy some someone went to the art
4519s department and went I need you to draw a
4521s card that's called happy welp and the
4524s person in the art Department went yep
4525s you got it B I understand the assignment
4527s and they drew a happy welp I'm entirely
4530s okay with this chain of events ending up
4532s where we
4533s are but only for you to come along and
4536s call that poor hard person's work
4542s deranged okay here's how I Envision it
4545s someone said we're making a card that's
4547s called happy welp can you go and draw
4550s the a a card that's a welp that's happy
4553s and the artist was like
4556s H oh I'll draw a happy welp all right
4560s how's this for you is he happy
4564s enough and and that's the result so same
4569s same story slight
4572s deviation and this is the result
4581s mhm
4583s see imagine if there there was one more
4586s on yeah no never mind it wouldn't have
4588s worked out it's going to work out
4589s perfectly regardless I was going to say
4590s that well bringler live for one more
4592s turn but you can just play this well
4594s bangler and then still have Zer on 6
4596s which would have been the pace in the
4597s previous time not that it matters
4599s because I don't think Z On 6 is really
4600s going to do much given the current board
4603s State ah
4609s maybe need a
4613s Drifter yeah Drifter would be huge
4616s is pry huge in these
4618s scenarios but this is what I was talking
4620s about earlier right like it's a pretty
4622s decent board but straight up one card
4624s from Warrior just blows it out the water
4625s with the forge and now it's going to be
4627s very very difficult for padin to
4630s actually build a board that sticks with
4632s the Zari
4634s turn does have Leroy in hand though
4636s which you know can help you scam a
4638s little bit harder for those those times
4640s where you can't actually have a big zil
4641s a board rocking
4647s star out welp being uh Pat's kind of
4650s 30th card in this
4652s deck um there's a few different things
4655s floating around uh sometimes it is a
4657s staright welp sometimes it's two
4658s staright welp sometimes there's a posic
4660s snuck in there um I know you were
4663s playing with gorm earlier or or Euro
4666s worm as you were referring it to there's
4669s a few different things you can put in
4670s there depending on the consistency with
4672s which you would like to draw one man of
4674s welps when you already have zi in your
4676s hand as one of the bigger impacts but
4678s sometimes you actually draw too many
4679s dragons and then your um your scale
4682s replica just gets dead in hand or is
4684s only going to draw one Dragon a lot of
4685s time yeah I think out of all the
4687s variations that I tested across the
4689s field my favorites was this one from Pat
4693s nit um because it's like from the quote
4696s unquote standard list I guess um I don't
4699s know if Leroy itself is standard but
4701s it's like most players Leroy is pretty
4704s standard at this point yeah there's a
4705s lot of people that cut it um is but B's
4708s version is basically minus one Starlight
4710s well plus one Hearthstone Brew yeah
4713s which makes like I don't know it
4716s just
4718s beautiful it's just one extra card of
4721s like all right I I lost right my board's
4724s gone I got nothing left heart stone Brew
4728s GG
4739s this is one of those
4741s situations all right nothing left got to
4744s play a
4745s Tempo uh
4752s Zari yeah I think this is something that
4754s you do have to get to grips with pretty
4756s fast with the deck is I've certainly
4757s seen people attempt to play this deck
4759s where they're like okay well I don't
4761s like I'm not setting up a a two turn
4763s like Time Walk lethal if I play zi here
4765s so I'm going to hold on to it until I do
4767s but like no most of the time if you can
4769s play Zari it's your best play your best
4772s play is usually taking two Hearthstone
4774s turns instead of one that's usually
4776s better than anything else you can
4780s do yep especially against Warrior there
4783s are some like Fringe case scenarios if
4785s you're playing against like a super
4786s greedy combo deck or control deck or if
4789s like you know fatigue decks ever made
4791s their way to the meta game
4793s where there is some
4796s weird otks that you could do where you
4799s wait till 10 Mana um you Leroy zeri and
4803s dump thirsty Drifters and then the next
4805s turn you copy the Leroy so you're
4808s essentially getting mhm 18 damage but I
4812s haven't been able you can do it with um
4814s Leroy funnel cake Celestial projector
4817s and Leroy as well yeah you get the three
4819s Mana back from uh from funnel cake
4822s anyway yeah um but you need a even with
4825s funnel cakes you need a load of Mana you
4827s need to be able to hold on to resources
4828s for very many turns without taking too
4830s like without like taking pressure um and
4834s Warrior will literally just armor out of
4836s range of any combo that you can do if
4838s given that time so and that's the only
4840s real deck that I feel goes that long in
4842s the current meta game so it's not
4844s possible now um
4847s but maybe maybe one day this deck sticks
4852s around for a while and like control
4854s priest comes
4861s around wow
4863s okay I don't like this holding cards
4866s business this worries
4868s me I'm not a card holder TJ I don't know
4871s if you know this about me The Drifter
4873s well this is p saying all right this
4875s board's gone um hopefully that's the
4878s last removal then next turn I could you
4880s know yeah but what if it isn't you know
4883s like it's not that hot it's not that
4885s easy to clear that board right like well
4887s you're would you have set up lethal I
4889s think that's the only chance that I
4891s would have gone gone in further as if
4895s this board's not dealt with it's a
4897s lethal setup no you wouldn't have sailed
4899s lethal but you would have been pushing
4900s four extra damage this turn right
4903s counter question if you play it and they
4906s have the gift into brawl right or
4909s whatever their instant board clear is
4911s anyway are you winning the game from
4913s that point CU I don't think you are
4916s I feel like I feel like you play the
4918s biggest board you can and hope they
4919s don't have removal and start pushing
4920s damage if I'm on Duel in he stone or in
4923s my or in my deck still um there I'm not
4927s C myself out okay I ain't C myself out
4930s sdle okay so to be fair yeah context of
4933s this particular game we've still got a
4934s couple of synchronizers we've still got
4936s an Arman Thor and there is the hearth
4938s stone brew that I'm not accounting for
4939s cuz that's not a card that I've ever I
4941s haven't played a single game of this
4942s deck with Hearthstone Brew in it um
4944s which you know it it's it's low quality
4947s cards but you know it is an extra nine
4949s cards that you can just have that do
4950s something over the course of the game
4952s and there's a couple of decent outs that
4953s you can get from it so sure
4976s well this board's going to say bye-bye
4978s via sanitize this turn I would
4981s imagine
4988s um although actually like a what like a
4991s blad storm trial by fire actually does a
4994s pretty good job against this board as
4996s well is just trial by fire enough on its
4999s own just trial by
5002s fire uh you clear off enough
5010s I mean I guess you could TR buff our no
5013s you can trop a fire in Bladestorm cuz
5015s the Bladestorm would stop short at the
5017s the
5018s totem yeah it's not even like you can
5020s trade off the the happy welp first right
5023s you're still only doing two if you could
5024s get blad stor to deal three before
5026s playing the tri by fire that'd be pretty
5028s huge but just think is good enough
5035s yeah I think it does look like both
5037s players are just uh settling in for a
5040s longer game right we you not wanting to
5043s blow the premium removal understanding
5046s that he does have health to play with as
5047s a resource kind of thing I was talking
5049s about
5050s earlier and there is the amthal with the
5053s power cord synchronize
5057s yeah every time I play
5061s sanitize unless I win the game
5063s immediately I kick myself later for
5065s playing
5067s sanitize and even when I think to myself
5070s oh if I play it now I'm going to kick
5071s myself for playing sanitize I'm going to
5072s save this and then I save it and then
5074s play it later in the game later later in
5076s that game I still kick myself for
5078s playing it the second time that I said I
5080s I was I was going to kick myself for
5081s playing it the first time
5084s mhm so now I just play Warrior and just
5088s never play sanitize
5096s yeah I agree with this Jammer remove to
5099s you want to keep copy minion active just
5102s in case the armal sticks because copy
5104s minion is the nuts when you have Leroy
5106s in your hand of
5109s course uh is additional amthor sometimes
5113s I have I've I've played this game before
5115s okay it's going to go oh yeah got to got
5117s to cycle to that hardstone Brew for sure
5119s but I have played that game of uh of
5122s dragon priest before when where you play
5125s an Armen Thal take the tier they kill
5127s the aren Thal and then you just play the
5128s tier and you have another arthor and
5129s then you're away and then you discover a
5132s raden and then all sorts of magical
5133s things
5153s happen well isn't this
5157s problematic yeah this is the this is the
5159s quiz that you've got to pass when you're
5160s choosing not to use sanitize though
5162s right because the reverse can be true
5165s sometimes as well sometimes you you keep
5167s you keep sanitized and because you've
5169s kept sanitized you kind of underc commit
5171s on removal and then because you've
5172s underc committed on removal they chip
5174s away your armor all game and you just
5176s never have that stack of armor to be
5177s able to do the massive
5181s clear this is the F full circle moment
5184s from my explanation of how I play
5185s sanitized earlier mhm well then you
5188s realize at the very end of it all that
5191s you should have just played sanitized
5192s the first time
5196s yeah okay it's like deciding whether to
5199s eat an entire family size share boox of
5201s chocolates on your own like you know
5203s it's a bad decision and you know you're
5205s going to hate yourself afterwards for
5206s doing it but then at the end of the day
5208s you're an adult and it made you happy so
5210s live your life you know
5216s hey
5218s man wasn't sure if you were going with
5220s me on the analogy at all just what a
5223s sermon
5225s a that's just lethal it is just lethal
5228s yeah it's Tais I thought it was going to
5229s be off but literally just didn't gain
5231s armor last turn just slammed a ninan
5233s Odin all right and that Series right
5236s there Pat nitzia is going to move out of
5238s the group uh from this matchup with a 30
5242s score over Weeki not what I expected uh
5246s in terms of score felt like the underdog
5249s through and through even if you just
5250s looked at the specific deck matchups
5252s across the way every match felt like a a
5256s a slight uphill battle and was just able
5258s to get the job done time time after time
5261s and I feel like it was slim margins on
5263s each and every game but
5264s that's that's
5268s Hearthstone that is indeed hearth stone
5271s Brew um yeah we can go back and examine
5273s some of the decisions there
5275s like I still feel like I would have all
5277s in that last uh thirsty Drifter but
5279s certainly you the other fact that I
5281s necessarily didn't pay as much attention
5283s to as I should have done is that he had
5284s the other projectionist in his hand as
5286s well so it's it it is one a bird in the
5290s hand is worth two in the bush kind of
5291s thing right like he could have played
5292s one extra 46 that turn but by holding on
5295s to it it's not one 46 later with your
5298s next wave it was two 4 sixes later
5300s because otherwise you're you're
5301s stranding that projectionist in your
5304s hand which you couldn't play on that
5305s turn which I think puts an extra tick in
5307s in the column for his way of thinking
5309s but I think largely what it comes down
5311s to as well is just he's more familiar
5313s with that style of the deck than I am
5315s and knows with the addition of Hearth
5317s and starlight welps giving you a bit of
5319s extra value as well and that you can
5321s just grind the match up a little bit
5323s longer like I certainly have ground out
5325s Warriors before but it just didn't look
5327s like that hand which at the time didn't
5330s have an aranth Thal did not have a
5331s Hearthstone Brew in it was going to go
5333s the grindy route but uh in the end you
5335s can see like even if that wasn't lethal
5337s he still had several waves left to go if
5340s the the big clear had come down there so
5342s very well played in the end from from
5344s Pat nit from weu I have to say
5346s uncharacteristically shaky based on what
5349s we saw uh last year in the world
5350s championships as well um so piad I think
5353s has done very very well to beat two of
5355s the breakout performers from last year
5357s back to back and just Waltz his way out
5359s of group a uh gu was was arguably the
5362s second best player in the tournament uh
5364s or in the in the format last year
5366s outside of pocket train and wieku man
5368s won a lot of supporters as well so great
5370s great performance from PN in that that
5373s upper
5373s bracket absolutely we may even get to
5376s see the that uh a rematch later on uh
5379s between Wu and yla to basically catch up
5382s on the uh the match that we missed uh in
5385s the initial match since we joined this
5387s group um in progress so that could be
5390s good uh but yeah that was
5392s a solid series series solid series
5395s overall it felt a lot longer than just a
5397s regular 3 it was a long like yeah for
5401s sure yeah very very long three long may
5404s it
5406s continue well no saddle I I mean great
5409s job just take my point and reiterate it
5412s that's what I'm that's what I want to
5413s see through this whole day it's just
5416s repeating what I said in a cooler accent
5419s you know
5421s whatever all right sdle with that it's
5423s time for a break uh when we come back
5425s we're going to have some more Group B
5427s action uh so don't go anywhere more
5429s Hearthstone Master tour spring
5431s Championship right after this
5448s [Music]
5461s [Music]
5470s [Music]
5488s [Music]
5500s [Music]
5517s [Music]
5544s [Music]
5556s [Music]
5573s [Music]
5582s [Music]
5600s [Music]
5611s [Music]
5629s hello everyone welcome back to the 2024
5633s Hearthstone master tour spring
5635s championship and we are getting ready to
5637s get through our lower uh match here for
5641s group a so to take you through that game
5643s is myself Dragon Rider and joined by
5646s Lorinda how you doing Lorinda yeah I'm
5649s doing great um really excited obviously
5651s to be doing another Masters Tour and
5653s we're going to be kicking it off as far
5655s as you and I are concerned with an
5657s amazing matchup between yalo and gu like
5659s worthy of a final going into this but
5661s then we're going to say that about most
5662s of the matches because this lineup is
5665s stacked uh yala obviously a player who I
5668s think a lot of people thought was going
5670s to win the World Championships a couple
5672s of years ago let alone deserved to um
5675s still missing major wins from his resume
5676s and gu I think s summed it up second
5679s best performer of last year in a lot of
5680s ways behind pocking train do you see it
5682s the same
5683s way yeah absolutely I I do think that gu
5686s is a very high performer and definitely
5689s somebody that we need to be uh keeping
5690s an eye on because the performances have
5693s been wonderful
5694s uh yarla definitely not a stranger to
5696s these tournaments either uh but we will
5699s talk a little bit about that I want to
5700s switch over again to you here and talk
5704s about uh some of these lineups and this
5707s information I also am really interested
5709s uh favor card deep Miner brand but uh is
5714s he even running deep Miner brand here I
5717s was just checking I didn't think he was
5718s but like I've gone crazy overnight or
5721s something no he's not playing bran so
5724s boo you got to play your favorite card
5726s how do you expect to win
5728s anything yeah the these lineups are
5730s really interesting uh and and once the
5733s one thing we're seeing with these
5735s Warriors specifically is this kind of uh
5738s decision between this Odin Warrior that
5741s we're seeing a lot of these players
5742s bringing or that pure Highlander type
5746s version uh that sdle was talking about a
5748s little bit before and then kind of a um
5751s hybrid version that kind of goes halfway
5754s uh but these Odin Warriors are just
5756s focused on kind of going in on the Odin
5760s potential there so they aren't running
5762s brand uh but yla also not running brand
5765s with his Odin Warrior either no
5768s abolutely he's not saying it's his
5769s favorite card so it's a little bit more
5771s forgivable um yala there we saw the
5773s stats um still at the top of the list
5775s that um Global games result 100 years
5778s ago uh world champion runnerup obviously
5780s a massive achievement two times grandmas
5783s champion and he made four semifinal uh
5786s five semi-finals in a row in Grand
5788s Masters by the way he reached the top
5790s four of the best 16 in Europe which was
5791s basically the best 16 in the world five
5794s seasons in a row but still never really
5798s did how do you word it he never won a
5801s big Masters Tour with 300 players he
5803s made top eights top fours constant
5805s constant performer uh but I think he is
5807s better suited to these 16 player and
5809s eight player events where he has always
5811s done a lot better in these obviously you
5813s start off with only 16 players I don't
5814s mean that he is just so solid percentage
5817s wise in these so surprised to see him at
5819s 0 and one see if he gets to turn it
5820s around but not an easy match up when
5822s your 0 and one to play
5824s you yeah and unfortunately uh for these
5828s players this is kind of a this is the
5831s last chance here because as you said
5833s they already did lose one and they do
5836s need two wins to make it through the
5838s group so if uh if this is going to be
5841s potentially it for one of our players
5843s here and and we are getting into game
5845s number one it is going to be both of
5848s these Warriors that we were talking
5849s about these Odin warriors uh so they
5852s both are a little bit focused on kind of
5854s going in on that Odin but they do have a
5858s little bit of difference in their uh
5861s deck lists
5863s here yeah just looking through you say a
5866s little bit difference I'm skimming
5867s through there definitely is cuz they
5869s different size lists yes yla is running
5873s FZ
5875s yeah yeah it it is it's mostly
5878s duplicates I would say but uh some of
5880s those kind of important cards right that
5882s are doing a lot of the armor gain are
5885s duplicated uh they are both running
5888s acolyte of pain as well so there is a
5891s little bit additional uh draw I think
5894s there was some some talk about the kind
5895s of speed that Warrior is able to draw
5899s these cards at uh but we don't see
5901s either of those in the hands yet here uh
5906s gu has a little bit more of uh being
5909s able to kind of search and find things
5911s with a little bit of this uh tradable
5915s but Shield I should guess Shield block
5917s could draw as
5920s well yeah this this whole meta is really
5923s weird sorry just just going to go a
5925s slight tangent on the card dra there but
5927s like verse riff okay no corus riff no
5930s other riff just verse riff in this deck
5932s we've got um death knights with only
5934s Hellier in it it's um The Meta is really
5937s strange right now it's get the cards
5939s that work the best not as necessarily
5941s Synergy just dump them in a deck just
5942s take the best cards in a class and lob
5945s them in a deck and see what happens
5946s seems to be a thing that has defined the
5948s current meta and it turns out that
5950s that's pretty good we've got a lot of
5952s powerful cards obviously there Synergy
5954s and Warrior we're cycling through decks
5955s incredibly quickly um but it is
5959s interesting to me how synergetic cards
5961s such as the riffs are just being played
5963s on their own
5965s yeah it is really interesting and also I
5968s think there was a lot of talk about Reno
5970s in that first match as well uh both of
5972s these players are playing Reno Lone
5974s Ranger even though there are a high
5976s number of duplicates but and as that was
5978s stated there there's so much draw for
5981s these Warriors that depending on how
5983s long the game goes if they're able to
5985s kind of really draw through their entire
5987s deck they can get to that Reno pretty
5989s easily and in this mirror match we might
5992s see it go that long where they do
5994s potentially get to uh draw their
5996s duplicates and get to play Reno actively
6000s uh but I think uh for yarla being able
6003s to have a little bit more kind of
6005s staying power with that fizzle that
6007s could be really interesting if it goes
6010s uh into the kind of far
6012s fatigue yeah do you think it will go
6015s that far maybe it will um I'm I'm just
6017s to see that if either of them go
6019s anywhere near playing one of the rock
6020s stars on the board as Odin is taking off
6024s the top for G so he's in Prime position
6026s of course um or if when you start
6029s hitting your opponent you just hit them
6030s for a 30 with the double Rockstar combo
6033s and it's kind of over at that point
6037s but that's all well and good if you've
6040s got Odin going if your opponent hasn't
6042s if they both have Odin going you're
6044s gaining 30 and hitting them for 30 then
6046s yes suddenly neither of them is killing
6048s the other one in
6050s time yeah it I was going to say it might
6054s go that long if these Warrior decks play
6056s out very much like uh the CIF Mage ends
6059s up being for a lot of players where CIF
6061s just hides in the bottom but uh the Odin
6064s not hiding and gu also still has coins
6067s so at this point might be wanting to
6069s just hold this coin uh to play out that
6071s Odin earlier uh and get that out as
6074s quickly as possible and we'll see if uh
6076s on the other side yarla can find Odin
6078s because yeah as you mentioned if one
6080s player finds it and one player doesn't
6083s it might kind of feel like it's a little
6085s bit of a lopsided matchup yep still
6087s plenty of turns like there's five more
6089s turns for yala to find it which is yeah
6092s a lot of cards as you have highlighted a
6094s couple of times there um something I
6097s always think these top players do so
6099s much better than even sort of good
6101s players is hand size management I just
6104s look at a hand like guos or yala right
6106s now I don't want to draw any cards cuz I
6109s like all the cards I've
6110s got um and they they find a way to
6113s consistently make space um get another
6116s card uh not overdraw make sure you're
6119s keeping the good cards and somehow it
6121s always looks fine if I do this it looks
6123s so simple when you're playing against it
6124s or when you're watching it trust me in a
6126s minute I'm going to have 10 cards in my
6128s hand I'm going to like them all I'm
6129s going to forget to discard I'm going to
6130s overdraw something important they going
6132s to lose the
6134s game yeah and I think especially with uh
6138s something like the acolytes of pain can
6140s really stack on top of that as well
6142s right if they have lights out there is
6145s the potential of things like the blad
6146s storms to add to the potential of
6150s overdrawing so they will have to be a
6152s little bit careful of how they uh kind
6154s of sequence their cards or when they
6157s might want to go in on actually playing
6159s something like acolyte if they're going
6161s to also play removal at the same time
6164s but we might also see in a mirror match
6166s things like what we just saw there which
6167s was a Bladestorm uh purely just to
6170s remove the Needle Rock totem off of the
6173s board so yla just clearing that up and
6176s then following up uh with his own Minion
6178s there with the stone skin armor yeah and
6180s actually getting something for your BL
6182s storms kind of a result sometimes you
6183s just want to throw it away completely to
6186s make space again what I said cycling
6188s your cards through making space make
6190s more
6191s cards um and keep yourself on nine the
6194s whole
6197s time obviously gu in a decent spot here
6199s with coin Odin in hand but he doesn't
6201s know that yala hasn't got his is Odin
6204s yet and also we don't know that yala is
6205s not going to get that next turn course
6207s yala will be looking for even more
6209s cycle so G be planning ahead to try and
6213s start doing damage with that Odin when
6216s he gets the
6219s chance and both players just have been
6222s stacking up their armor at these points
6224s as well so cuz that's all they really
6227s can do it's just uh gain some armor and
6229s draw some cards for a good part of the
6232s first you know first half of the
6235s game and if you're yala now it's sort of
6238s an emergency in my opinion um you you're
6241s both over halfway through your deck
6242s you're the one who hasn't got ODed in
6244s you have to assume your opponent does of
6245s course they're over halfway through so
6247s they're more than 50/50 to have it if
6249s you look at it that way and yala
6251s realizes this
6253s turn is a turn where he needs to find
6255s Odin or things can start getting nasty
6256s for
6258s him yeah and being on seven Mana this
6262s turn as you said means that yla really
6264s wants to be able to find that Odin uh
6266s very quickly only two more turns there
6268s are is some more card draw but again you
6271s you start to add in that hand size
6273s potential and if yla were to go in on
6277s something like just playing the fizzle
6279s that uh shuffles that snapshot into the
6281s deck which then means uh less likelihood
6285s of drawing the Odin so does he want to
6287s wait until after the Odin is in hand to
6289s play the fizzle uh when does he want to
6291s go in on this acolyte the hand is is
6293s pretty full so there's just a lot of
6295s very awkward things for yarla here just
6298s not really finding those cards that he
6300s really would like to find whereas on the
6302s other side it's looking a little bit uh
6305s looking a little bit better for GU here
6307s now just drawing on turn seven this
6310s active ignis and uh ignis is an
6313s interesting card as well I think with
6314s this Odin Warrior where yeah you're
6316s getting uh this great weapon that you're
6318s able to put together you're not getting
6320s two like you would in some of the other
6322s lists because of that deep Miner brand
6325s but also just being able to get this
6327s powerful weapon start pushing that
6329s damage and set up for this big weapon in
6332s preparation for the Odin that you is
6335s likely to coin out next turn is just
6338s fantastic timing what absolute garbage
6340s First Choice there for him though all
6342s Minion related and there won't be many
6344s minions to relate to so did take the 10
6347s obviously in planning for you know
6349s getting oding down next turn then doing
6350s a load of damage the turn after and then
6352s just playing the weapon on 10 whilst
6353s you've you've done a whole chunk uh this
6356s is an important game for yala by the way
6358s we haven't discussed the lineups much
6360s particularly um but gu's other two
6363s non-banned decks are the the Warlock
6366s which does a lot of damage very quickly
6369s against the warrior and also the Demon
6371s Hunter which it's a bit hard to get a
6373s gauge on exactly what the win rate is
6375s there you don't really want to be stuck
6376s with Warrior versus Demon Hunter you can
6378s definitely lose that as we've seen um so
6381s this this 50/50 for yala might be be his
6384s best shot in this match to get the
6385s warrior out of here and it looks like
6387s he's behind in
6392s it yeah if those wondering as well he
6394s yala did ban the priest if you're
6396s wondering why this Warrior is in a bad
6397s spot well that the priest is good
6398s against the warrior too so yeah you kind
6402s of soft targeting this Warrior
6405s here a little bit I I almost wonder if
6408s uh he was also a bit targeting the Mage
6413s but it's kind of interesting with G's
6415s lineup having this Odin Warrior and that
6418s Shopper Demon Hunter that both kind of
6420s want to swing with weapons that want to
6422s attack uh the Mage potentially has a
6426s little bit more freedom I guess in in
6428s that lineup of being able to free freeze
6431s things and kind of keep those weapons at
6433s Bay a little bit but yeah this matchup
6436s and especially just these draws for uh
6439s yla yla was able to find ignis but now
6442s is going to get that news that that uh
6444s Odin just got coined out there and now
6448s it feels like yarla is on a clock a
6450s little bit here on a clock a little bit
6452s and no way currently of fighting back
6454s obviously if he starts armoring up
6456s himself before the Odin that is
6458s long-term damage that has been missed um
6461s on the other side he has got that fizzle
6462s down you know there should be plenty
6464s going on there at some point if he needs
6466s it but yeah gu has the the license to
6470s start doing chunky chunky damage
6472s although he hasn't got lots of armor
6474s gain in hand at the moment but I mean I
6477s say that they safety go cuz they double
6479s sanitized at do three at least one of
6481s those have been forged there's a verse
6483s Rift that's ready to go there's the
6484s Rockstar there's a lot of damage
6490s there and yla with 10 cards in the deck
6494s was able to play the active
6497s Reno which does mean that g is only
6500s going to have one board space here so
6502s might not be ble to go for a ton of uh
6506s different plays but also there's not a
6508s lot of options at the moment for being
6511s able to go Wi on board anyways so I
6514s don't feel like the the board space uh
6517s issue here is as relevant uh for this
6520s Reno coming out but being able to play
6523s the acolyte of pain uh use that
6526s Aftershock so Q has now drawn a couple
6529s more cards here picking up his own Reno
6532s it is annoying though he wants to get
6533s that weapon down on 10 this turn he
6535s wants to play a couple of rock stars and
6536s do do you know a lump of damage or maybe
6539s he didn't want to do that that's how I
6540s would be looking at it uh now he's going
6542s have to do all kind of backwards miss
6544s this turn weapon on 10 lumpy damage on
6548s 11 um which is okay it's not a bad
6551s position to be
6553s in also now he might have to waste um
6556s one of his damage spells without a
6558s rockstar on the board yeah he's just
6559s going to play the goggles just to to do
6562s something
6564s yeah and I do wonder if only having one
6566s of those Razer fan rockstars kind of
6568s impacted that decision as well because
6570s the second Razer Fen Rockstar was drawn
6572s from uh the acolyte damage uh drawing
6575s some cards so there definitely could be
6578s potential for you to just want to go for
6580s that massive damage of playing both rock
6582s stars in the same turn as you mentioned
6584s uh but oh shaking his head as the weapon
6587s from ignis comes down for yarla uh with
6590s wind Fury and extra armor gain so just
6595s that much more damage that you will have
6597s to push through but with the Double Rock
6600s uh Razer fun rock stars maybe that's
6602s still possible oh burns the plate as
6611s well
6614s well fighting back for
6617s now yeah the swings will be so huge if
6621s yala does find Odin like absolutely
6624s ridiculous swings like you gain 30 and
6626s deal 30 and all that sort of stuff it's
6628s absolutely
6631s ridiculous which I guess brings up the
6634s next point eight cards left in the deck
6636s we know one of those is that fizzle
6638s snapshot uh but at this
6641s point can yarla even attack or does he
6645s really kind of need to hold those weapon
6647s swings for when he does pick up the Odin
6651s yeah I'm not sure I'm not sure how it
6652s works with the fizz mechanic here so
6654s looks like he's just going to say okay
6656s I've got so much stuff in the fizzle
6657s that I might as well stay alive get my
6659s Odin get my fizzle and do it all again
6661s when I get there and just do some stuff
6663s for now make a lot of space ready for
6666s that snapshot and ready for that
6668s Odin and just I'm not going to die cuz
6671s I'm on 9 trillion
6673s Health yeah definitely uh makes a lot of
6676s sense I think in the context of just
6678s what yla has drawn what's still left in
6680s the deck and going all the way up
6683s to massive amounts of armor this is
6688s just okay it ended on 90 armor and 30
6691s Health uh but you getting to play his
6694s Reno here which is now active going to
6697s be able to push a little bit of damage
6698s but without uh the additional swings of
6702s that wind fury it's is going to take a
6705s little bit longer for those weapons to
6707s uh to push as much damage with only one
6710s attack that you can do every turn yeah g
6712s get good help but laugh like obviously
6714s he's not finding it funny but that was
6716s kind of amusing like just as that Health
6718s total was just armor total was rocketing
6721s up
6722s there meanwhile y yeah not today I don't
6726s I don't I don't want to not have my Odin
6727s today in this miror this is such a huge
6730s game of hearthstone in this match
6733s yeah I would say he definitely uh got
6737s the better weapon from ignis but missing
6739s out on the Odin just feels so awful here
6743s uh using the temporary Shield block from
6747s gash's gift and still six cards left in
6750s deck still not picking up either Odin or
6754s the uh that fizzle
6759s snapshot I'm not sure he's in a hurry
6761s for the snapshot he needs that after the
6762s Odin now but he's used the first lot to
6765s to buy time he's on such a massive
6767s Health total maybe it's enough I'm not
6769s sure
6770s but when when he finds the Odin he's
6773s still going to be in front he's managed
6774s to carve this out very nicely as you
6776s expect for yala on a control
6779s deck yeah and I'm actually wondering at
6782s this point with yla sitting at 99 armor
6785s 30 Health still uh GU 10 armor and 30
6789s Health how much more armor I I feel like
6793s this uh double razor fan Rockstar still
6796s sitting in hand for GU really wants to
6798s be able to guess push a a massive turn
6801s here but
6805s how how easy is it going to be for GU to
6808s actually kind of uh reverse the roles
6810s here and Chip Away through all of yla's
6813s armor while building up his own yeah
6815s it's going to be tough I think um he is
6817s getting rid of the expensive cards in
6819s his hand so we've seen the sanitizer
6821s there five Mana get rid of that uh he's
6823s building up cards like bash he's got the
6825s Rockstar so he is he is building up to
6827s have a ludicrous turn remember he did
6830s burn um the heavy plate
6833s yeah earlier in the game so he only has
6836s one of those at
6838s most at some point yala is going to play
6841s his own Odin
6843s and he's going to be 60 at some point
6845s maybe we'll be well maybe we'll be in
6847s group b by but the point that yarla
6849s actually gets to draw this Odin
6853s yeah yeah both players here we're seeing
6856s them just dump these blad storms on
6859s empty boards just to get them out of
6860s hand as you were mentioning earlier or
6863s just the hand space becomes an issue but
6866s oh this has to feel so bad for yla just
6868s watching these these cards come into
6870s hand and not be Odin yeah especially for
6874s yala the the hand space thing obviously
6875s he is going to want to play that fizzle
6877s to to win the game when he finally gets
6880s Odin going so he's going to have to have
6882s space to put that there he doesn't want
6883s to play the aoid of pain because that is
6885s going to make his problem worse not
6887s better cuz gu is dumping things like
6889s blad storms of his
6891s own um
6893s [Music]
6895s so all a little awkward here but going
6898s okay whereas you just without without
6901s that fizzle is able to just keep a
6902s maximum hand of nine at all
6905s times this is about as much as he's
6907s going to get he'll know what the most he
6908s can doing one turn
6910s is but we we're getting to that point
6914s now well there's a couple interesting
6917s things here G does have the Reno hero
6919s power that will give him additional
6921s armor uh just through this other Shield
6923s block still has those double rock stars
6926s in hand so yeah there is quite a bit of
6929s armor gain that because that one was
6931s played now translates to damage um but
6934s I'm kind of curious on the other side
6936s for
6937s yarla that slight difference in the uh
6942s the deck list that we were talking about
6944s where yarla is playing that fizzle gu
6946s does not have fizzle uh so I think
6949s fatigue is going to be a much bigger
6951s factor for GU than it is for yla so for
6954s yla maybe at this point it's just kind
6956s of a matter of build up as much armor as
6958s you can kind of keep stalling out the
6959s game and and then finally by the time
6962s you do find Odin you be able to play
6964s that push a little bit of damage and
6967s hopefully let the fatigue kind of uh
6969s finish things off a little bit between
6972s the inevitable Odin and a little bit of
6975s fatigue I mean if yala keeps the the
6977s wind Fury available to him he can do
6979s infinite damage in one turn really um he
6982s might be able to because yeah look at
6984s this but because go didn't get the wind
6986s Fury he wasn't able to swing for that
6988s that 50 damage or whatever that would
6989s have been
6992s yeah y gets to get rid of these and you
6995s know it's going to be very tough for
6996s gear to do the damage after
6999s this yeah yarla getting to uh discover a
7002s spell kind of insta picks a safety
7005s goggles just for additional armor that
7008s again after the Odin comes in still four
7010s cards left in the deck no Odin anywhere
7012s to be seen uh but additional armor
7017s there I this is such an interesting Back
7020s in Forth gu had the huge pop off last
7022s turn with armor but now a little bit uh
7026s looks like running out of resources yeah
7029s I don't know how guia gets this done
7031s it's definitely possible oh y had used
7032s up the wind Fury weapon i' missed that
7034s earlier to make hand
7037s space but yeah it's hard to see there it
7039s is
7041s finally I see gets this done with that
7043s 15 Advantage but there so little damage
7046s left in the
7049s [Music]
7052s deck how much armor was in that uh
7056s snapshot for
7058s yarla this a a decent amount yeah plenty
7062s absolutely
7063s plenty I didn't snapshot it I can't tell
7066s you exactly what was in there but um
7068s yeah rock stars and and damage was in
7070s there for sure
7081s yeah don't think you's got enough of a
7083s lead
7084s here I yeah I don't uh think so either I
7088s mean even going with the the garage's
7091s gift to be able to uh try to discover
7093s Shield block gain some extra armor but
7096s then at the same time sure you're
7097s getting some armor for attack but you
7100s also draw a card which just hits into
7103s that fatigue I don't
7105s know y just has so much time like even
7108s if let's say gu could do 20 a turn which
7110s I don't think he can but let's say he
7112s could yala still has six or seven turns
7114s that's plenty of time to empty the hand
7116s get the snapshot played um he with only
7119s being 10 or 11 Health
7121s behind and with being two cards ahead in
7123s fatigue as well like you just my eyes
7127s isn't going to get this done but I've
7128s been wrong before on simple calculations
7130s so might as well watch it out discover
7131s some great spells like pointed
7133s [Music]
7136s out those were not the choices I think
7139s you was hoping for they taking a
7142s bellowing Flames uh again ideally would
7145s have liked to find more armor just to
7147s try to push more damage here uh yla
7149s finally getting the snapshot um but this
7152s is one thing I I think that uh subtle
7154s and TJ were talking about this a little
7156s bit in terms of the kind of how in
7160s general you might want to play control
7162s Style deck uh versus how they have to go
7164s and I think this game is a perfect
7166s example of typically you might say oh
7170s whoever finds the Odin first clearly
7172s will be the winner but yarla kind of
7175s took this game in a little bit different
7177s direction after not finding the Odin for
7179s so long and now was just kind of going
7181s for that okay I'm just going to stall
7183s things out as long as possible and also
7187s who needs uh deep Miner brand for a
7190s second Ignus weapon when you have fizzle
7193s and you just get a second ignis anyways
7195s fantastic I this is also another uh I
7198s think reason why the slight difference
7201s in uh the deck list is just really kind
7204s of showing through in this game right
7205s now as well in this mirror match yeah
7207s absolutely y realizing that the the
7209s fizzle was the way to get the extra
7210s value uh didn't panic when faced with um
7215s early Odin and reaping the rewards
7219s now that's trying to get the maximum out
7221s of his card but
7227s yeah he actually behind on health total
7231s now all he has to show for it is he is
7234s going first and he has a weapon
7239s equipped but behind in every other
7241s aspect of the
7244s game and it's about to get much worse
7246s because Y is going to um play his 10w
7248s weapon I didn't see exactly what he
7249s pulled from it there was wind Fury and
7251s life Ste available in the first first
7258s part is it's wind Fury and additional
7260s armor yeah just capitalizing on that
7263s game plan of just continuing to stall
7266s and yeah we're going to see Q just uh
7269s throw it up there and say this this is
7271s it I have no chance whatsoever of
7273s winning this game so that does mean the
7275s first game going over to yarla here
7278s which as you mentioned earlier as well
7279s that there could be potential for the
7282s warrior to maybe struggle a little bit
7284s so uh getting that win on The Warrior
7286s there has to feel absolutely amazing for
7288s yla yeah I think I think if he loses
7291s that game he's in an absolutely dire
7292s spot in the match and in his tournament
7294s with him being 0 and one already uh
7296s getting that out there changes
7298s everything around rather substantially
7302s um m still has the priest and the Mage
7304s his Mage Mage is really hard to judge
7307s right um the top 30 or 40 players in the
7309s world play Mage so much better than
7311s anybody
7313s uh the drop off is so huge when you look
7315s at results for top players versus even
7318s 200 500 ranked players don't play
7320s anywhere near as well as the top few um
7323s but the mjor looks okay let's say for
7326s yala and then his
7330s priest his priest has got it to do but
7332s his priest can take down the warrior I'd
7333s say the yala looks pretty powerful from
7335s here interested to see how it actually
7338s goes though when they play the
7340s games yeah I just I can't get over that
7343s turn we just saw in the replay of uh yla
7346s just gaining about 50 million armor that
7349s single
7350s turn absolutely fantastic those turns
7353s are are ludicrous it's also a bit weird
7356s because yala was playing really quickly
7357s and that's not the yala we've become
7359s accustomed to over the years but he
7361s obviously knows those turns so well he
7362s just rattled out the Maximum Armor just
7365s ticking up and Ticking up like stop
7368s it yeah I I am just very interested in
7372s in these lineups as well that you were
7374s talking about uh they kind of took
7376s slightly different approaches I think to
7379s uh the way that they brought the lineup
7380s even though we did just see them both
7382s playing that Odin Warrior uh but and
7385s they I guess both also have the Zari
7387s priest but the other two decks uh kind
7390s of went a different direction than that
7392s um as one player brought the just
7395s Shopper focused Demon Hunter and uh with
7398s gu and yla brought the um Naga shoer
7402s Demon Hunter that really kind of focuses
7404s on the Shopper aspect but also adds in
7406s that Blind Eye Sharpshooter uh which
7409s that did get banned uh so I think gu's
7412s lineup kind of focused on okay I'm just
7414s going to ban the Demon Hunter uh
7416s potentially try to do a little bit
7418s better versus some of these slower decks
7421s but uh for yarla on the other side uh
7424s Banning that priest and then being able
7428s to potentially just freeze things keep
7431s things at Bay a little bit with the Mage
7433s only two of the 16 players brought Mage
7437s uh for this tournament so we are getting
7439s to see yla what was that to too
7442s many
7444s potentially we'll see if it pays off
7446s here because uh this game number two is
7449s yarla uh coming in with the Mage and it
7452s looks like you uh sticking with that
7455s Warrior I remember in Grand Master I
7457s think yo was one of the players doing
7458s incredibly well with Mage back then uh I
7461s think it's a an archetype and a style
7463s that he really resonates with um I've
7466s got a bit more of a read on gu's lineup
7468s than on yala's because he he sort of did
7470s what I did only would have done only
7472s better where you say okay what's
7474s defining this meta not necessarily what
7475s are the best decks but what's defining
7477s the meta and that's Demon Hunter and
7480s Warrior and then you say okay I'm going
7482s to ban one of those and Target the other
7485s so I feel I feel like he made his lineup
7486s so he bans Demon Hunter makes sure he's
7488s strong against Warrior and that's the
7490s lineup That gu ended up with that's my
7492s read on that I don't know how Yara
7495s thinks I never have known how yo thinks
7497s um but I get the feeling he just brought
7499s the decks he thought were the best decks
7501s honestly which is also a perfectly
7503s decent way to play
7505s Hearthstone yeah and I think right now
7508s this meta is really interesting as well
7510s in terms of bringing a four deck lineup
7513s because it does feel like there are uh
7516s quite a few matchups that feel a little
7518s bit polarized uh so there's not going to
7521s be as or is going to be a little bit
7522s more difficult uh to try to come up with
7525s a lineup that really fully targets
7528s something because yeah maybe you can get
7531s a deck that kind of targets or has a a
7533s very favorable into one deck and then
7536s maybe you have some like
7540s 55% you're like okay that feels pretty
7543s good uh but outside of that it's there
7547s there are a few matchups that feel
7549s pretty polarizing uh so is this one of
7552s them do you think this Warrior and
7555s Mage um again I I don't I think this is
7558s a very uh level is match up but again my
7560s Mage ability has always been rather
7564s lacking um mainly of course I'm bad at
7568s it that's why it's lacking in ability um
7570s no I think that the Mage is is slightly
7572s favored here personally um just because
7574s they can just end the game and they you
7577s know occupy time they draw better they
7579s don't die the warrior can't pressure
7581s them you're both kind of doing the same
7583s thing if the Mage manages to pop off
7584s they
7585s win but it it's a close one obviously
7588s the warrior can just get out of range
7589s the Mage does have limited amount of
7592s damage he could do even though it's a
7594s high number on the limit it it is does
7596s have a
7597s limit yeah I think one thing that's
7600s really interesting with the Mage is
7602s losing some of the cards from rotation I
7605s think has kind of stifled a little bit
7608s of the kind of uh Tempo type of pressure
7611s that we saw from it uh in the previous
7614s meta so instead there is this kind of
7617s more stall tactic that we see a lot uh
7620s with these Mages right now which is
7622s things like this uh cryo freeze that we
7625s just saw of freezing there is the sleet
7627s skater plus the mini that can come from
7630s that to be able to uh keep things Frozen
7633s and then just kind of stall while
7635s playing some of those uh additional
7638s spells to be able to then finish off
7641s some boards uh with that inquisitive
7643s creation
7646s but okay the top deck Reverb here on uh
7650s the miracle salesman for yarla so
7654s interesting Nobody Does that I love it
7659s it's superb you see it's like yeah
7661s that's obvious I'd have done that no I
7662s wouldn't there's no way I'd have done
7664s that play that is so
7667s good and and this is where we see those
7670s differences between even players who
7672s might be good versus these top players
7675s uh I think in in this matchup especially
7677s the warrior isn't really going to be
7679s playing a ton of minions maybe if uh the
7683s ignis weapon gets discovered and it's
7685s like wind Fury and summoning uh multiple
7688s bodies out on the board at that point
7690s maybe you could you know make a a reason
7692s for wanting to uh make a copy of one of
7696s those but that's a lot of maybe that's a
7699s lot of ifs that's a lot of holding out
7701s for that
7702s whereas the way that yla used this
7704s instead was a little bit more aggressive
7706s and plus the uh the snake oils here now
7710s can just get traded into the deck to
7712s find the cards that yla actually wants
7714s to find yeah he really didn't like the
7716s look of his turn six like look at that
7717s hand the the three Mana wisdom yeah um a
7720s couple of minions you don't really want
7722s to play um so I think he went for like
7725s all the things you described the extra
7726s snake oils are nice the extra minion
7728s means the warrior has to at least sort
7731s of take it ser seriously uh whereas with
7733s one minion you're not even putting up a
7734s board that they can't hit with their
7736s face so you might slow them down a
7738s little bit and the combination of yala's
7741s pretty tragic hand I think just was a
7744s really nice time to do
7747s it but it was still it looks so horrible
7751s oh my all my heart instincts crying at
7753s that play it's like oh my goodness but
7754s what else you going to read other than
7756s Sith was actually reverbing like yeah
7759s well and that was only one Reverb right
7762s there still is a second Reverb in the
7763s deck so again kind of uh as was
7767s mentioned before in terms of using your
7769s health as a resource which we'll
7770s definitely talk about when we get to the
7772s uh Warlock deck uh but here using using
7776s some of those cards as a resource to get
7779s to your other things because you're
7781s going to have a second copy but if that
7783s Reverb is just sitting in your hand
7785s waiting for you to draw SI it's sitting
7787s in your hand doing nothing yep
7789s absolutely the Warlock deck you don't
7791s use your Health as a resource you use
7793s closing your eyes and hoping for the
7795s best as a resource it's fantastic it's
7797s so much fun it is a really fun deck uh
7801s but gu now here waiting to get to this
7805s Odin does have the Odin in hand again
7807s only turn six but uh has an active ignis
7812s that can be used might not want to go
7814s for that quite yet there still is a
7816s weapon with a couple attacks on on it
7819s still available for you to use um but
7822s but how the sand feels a little bit
7825s awkward in terms of what to do in this
7827s kind of mid game how much of the armor
7830s like this Shield block uh do you want to
7832s end up using before you get to that Odin
7835s especially when it's sitting in hand now
7837s I know we just talked about that for the
7839s Mage like you don't want that card just
7841s sitting in your hand doing nothing but
7843s for these decks like the Odin Warrior
7846s there is a very specific reason you do
7848s want to hold some of those cards because
7850s you are building up that kind of combo
7852s and those big swing turns uh that you're
7855s already piecing together yeah choosing
7857s not to swing with the weapon there tells
7859s us quite a lot I think as well um just
7863s not in any hurry to use this ignis not
7865s in any hurry to potentially give up six
7868s damage with the Odin turn as
7870s well um maybe there's some a couple of
7872s things he wants to pick off off the
7874s board so very interesting there lot of
7877s damage in hand from gear if he does get
7879s the Odin down but that's some way away
7883s feels like he's safe like on 31 he
7885s didn't he didn't value the the extra
7887s three
7891s so had a couple discover options for
7894s yarla um just kind of I I think at this
7897s point trying to discover some damage
7901s discover cheap spells and a little bit
7904s still trying to squeeze in uh a variety
7907s of spell types to buffer the the C later
7912s but I think at this point as well this
7915s uh we're we're still kind of talking
7916s about hand size for this Mage here now
7919s so yla just being able to discover a
7922s couple of these cheap things a two Mana
7924s cross uh cross stitch Frost L amazing
7928s being able to uh remove something now
7931s gets another freeze potential on the
7933s board that you as you mentioned earlier
7936s you is going to have to take those
7937s seriously because he does not want this
7940s uh Elemental being able to freeze his
7943s face when he needs to be swinging with
7944s these weapons yeah taking care of in
7947s short shift there just straight up
7949s Shield slam nice little Target for it um
7952s his one-on-one removal doesn't have many
7954s Targets in this matchup so can afford to
7957s just be pretty frivolous with it like
7959s you said it's a very very high priority
7964s Target all right now gu getting to pick
7967s a weapon here immune poisonous or life
7970s steal unfortunately no wind
7972s Fury
7975s again it's so annoying 60% is a horrible
7979s number and everybody who goes for 60% is
7982s entitled to feeli incredibly bad
7983s whenever they don't hit but they're not
7984s going to hit 40% of the time that's kind
7986s of how it works it's really nasty
7988s Hearthstone
7989s number 50/50 you just go yeah okay I
7992s never win those because it's 50/50 and
7994s it's me so I'm never going to win one
7996s but when it's 6040 which isn't that much
7998s different suddenly you feel like you're
8000s entitled to win them all
8002s it's true that's how statistics work I'm
8005s pretty sure it pretty sure we decided
8008s this but well I used to do the stats and
8010s I don't
8011s anymore there you
8013s go well yarla does find the cth now uh
8018s but I think needs to still potentially
8020s play a couple of different spell schools
8023s uh discovering here going for a molten
8026s Rune though just extra
8028s damage and it gets to cast so goes right
8032s to
8033s face love to see that extra
8047s damage yeah getting to crunch
8053s time remember the uh the Reverb earlier
8056s got the Snake Still In
8058s Hand yeah those are still in hand I I
8061s guess uh at this point now instead of
8064s trading them off into the deck just
8066s saving them for uh the damage that they
8069s will be able to do for zero which
8072s honestly there is quite a bit of damage
8074s already starting to build up in hand
8076s here now the CIF double snake oil uh
8079s there is that uh molten
8082s Rune might just depend a little bit on
8084s how much uh armor Y is able to build up
8089s um I think I think gu knows it might
8091s might be time to to do
8093s that he doesn't want to waste too much
8096s armor stuff because Odin's in hand
8099s but yeah he he saw the Reverb he knows
8102s those snake are still
8104s there obviously he'll know exactly how
8106s many schools have been played we don't
8107s know that but it's it's some uh the
8110s magnitude in hand as well for for more
8112s cheap stuff he knows he's got to be kind
8114s of close yeah he's he's not messing
8115s around too hard here he's making sure to
8119s gain gain a bit of armor now
8124s and and this is another interesting
8126s thing I think we're seeing kind of from
8127s both sides is sometimes uh you have to
8131s decide if you are going to do something
8134s towards your own game plan or if you are
8137s going to do something to prevent your
8139s opponent from doing something towards
8140s their game plan uh and I think for yarla
8143s right now kind of having to decide how
8145s do I want to maneuver this turn in
8147s preparation for likely going in on the
8150s cth potential next turn and kind of
8153s maximizing the damage is he's only on
8155s nine Mana this turn um but also freezing
8159s the opponent for next turn spending the
8161s Mana to actually freeze and stall out
8163s gu's game plan because uh G is gonna be
8166s on nine next turn and there has been
8168s cards that have been held for quite a
8169s while so definitely seems very likely
8171s only 13 cards left in deck uh from yla's
8174s point of view that you does have that
8176s Odin ready to go and he is happy finding
8178s this popet but so
8181s he's happy to look for even more
8192s damage just trying to get some damage
8194s from Minions cuz he hasn't got enough to
8196s just get there in the air right now I
8198s don't
8209s think and again now for you does he just
8212s play the
8213s Odin for his own game plan or does he
8216s have to worry about just being dead I I
8219s I just don't know how how long you want
8221s to hold off on playing the Odin because
8223s if you always play to not lose how do
8227s you ever win like there are some games
8231s that can happen yeah but I I feel like
8235s if you just end up using all of the
8237s resources here as Warrior uh to just
8240s build up your armor before you've played
8242s Odin and while you're getting
8243s repetitively Frozen uh okay maybe you
8247s can live a little bit longer but you're
8249s also giving the Mage uh more time to
8252s build up those resources play those
8255s additional uh spell schools so it there
8258s really is a big give and take here and
8260s you hovering this
8262s Bladestorm yeah going to go ahead and
8264s just remove those uh a couple of the
8266s minions offboard and try to build up a
8269s little bit more armor here for
8272s go was the nature obviously last turn I
8275s think Shadows already been played all
8277s the obvious ones have already been
8278s played this this SI must be on about
8280s plus six I
8283s think picking up the flame geyser as
8292s well he going for the repeated freeze
8294s got another one of those where that came
8296s from as well next
8298s to and I I almost would imagine we see
8301s yla want to forge this molten Rune at
8304s some point as
8311s well does he want to play a sleep skater
8314s just to keep getting uh Minions on the
8317s board to try to push uh more minion base
8321s damage yeah it seems like he's been
8324s valuing getting some minions down very
8327s highly and trying to get a little tiny
8328s bit of chip um to push it over the edges
8331s he's he's seriously considering it plus
8332s it empties his hand for another slot if
8335s he plays it does he coin infinitize
8338s probably well I mean it it's just
8340s replaced by the mini so the hand size
8342s won't change no but he'll get the finale
8345s on the right
8352s yeah any potential damage but that
8355s discovers a Reverb yeah
8362s and it's
8364s discounted plus there is now an
8366s additional coin sitting in hand so yeah
8369s definitely looks like yarla is setting
8371s himself up for closing out the game very
8375s very soon here and again gu is kind of
8378s in this position of face being frozen
8382s not being able to go in on the Odin game
8384s plan uh but how much removal does he
8388s want to use how much armor does he feel
8390s like he needs to gain
8391s here uh I I guess if G really tries to
8395s go for the long long long game uh could
8400s continue to just try to stall at this
8402s point and inevitably we'll be able to
8405s play Odin and another weapon and there
8407s won't be any more freeze potential
8409s but that seems like a a far cry from uh
8414s what's actually happening in this
8416s game
8419s yeah y has a lot of damage next turn I
8423s don't know exactly how many spell scores
8425s but if the shift's a plus six that's
8427s 12 would need five spells well four
8430s spells because thiso SP face is go down
8432s to 48 with a
8435s ping did play that amplifier earlier as
8438s well so there is 11 Mana plus that
8440s additional coin in hand so it does leave
8443s a little bit more room to play some
8446s extra stuff here um and that Reverb
8449s being discounted helps
8451s to is this at I think he can afford
8457s to trying to out if he can forge I think
8459s right or was the other stuff just there
8461s Reverb Sith yeah it is six he reverbed
8464s to get those snake BS earlier he doesn't
8466s need the forge he's got everything else
8467s there with the coin and the um flame so
8470s he's
8472s fine and they are on seven not six as
8474s well
8483s on six good I got that part right
8488s good yala nicely done there um making
8492s sure that gu just couldn't get anything
8494s done with the attacks to the face and
8496s just kept messing around like here's a
8498s little Minion wall here's here's a
8500s three4 hidden behind some n ones just
8502s kept making it so the warrior had to
8505s take care of those things use Mana to
8508s take care of them which meant the
8509s warrior wasn't developing quite as much
8511s armor as he would like and yeah yala
8514s getting over the line with the Mage
8515s again good players with Mage do so much
8518s better than the stats seem to stay and
8521s one game away from another shot going to
8524s a final day for
8526s yala yeah very very close one more game
8529s just has to get a win with that uh
8533s priest at this point now but there is
8536s that final uh blowout of the Reverb and
8539s all of the spell damage Dage all of
8541s these uh direct damage spells coming out
8544s uh yla definitely has as just shown that
8548s these are very comfortable matchups for
8551s him just really showcasing uh fantastic
8554s play knowledge of both I would say how
8557s to go for your own game plan but also
8559s when things don't go well like not
8561s drawing that Odin uh just how you want
8564s to maneuver uh the different games so uh
8567s definitely looking very good for yland
8569s being set up but uh on the other side
8571s for GU this is just not really working
8575s out uh for for gu's lineup so far again
8579s it's just down to that Warrior mirror um
8581s which he was probably unfavored I don't
8583s I want don't want to say too much based
8585s on one game of hearstone but with the
8587s fizal versus not the fizal that seemed
8588s to be the difference in the game
8590s especially given yala didn't draw the
8592s Odin um I think G would be favored if
8595s that Warrior was still there but it's
8597s not it's through um seemed like it was
8599s slightly favored to be through
8601s and G's now got it to do this priest can
8604s definitely lose three times in a row to
8606s this lineup um it should beat the
8608s warrior it really should um it'll
8611s probably lose the Warlock and isn't
8613s favor against the Demon Hunter so it's
8615s not all over by any means but I mean you
8618s always want to be two Z up simple as
8620s that especially when one of your
8621s remaining match or one of your matchups
8623s is a
8625s favorable
8626s yeah uh I am very curious to see if uh
8631s you ends up shifting off of this Warrior
8635s uh and looks like he does and we're we
8638s don't need to go in depth into if he
8640s decided to switch or if it was random as
8644s is with Conquest but going to be the
8647s Warlock this custom warlock as we are
8649s calling it a lot of the pros are calling
8651s it that when you initially look at this
8653s Warlock deck you just kind of go what is
8657s this like it's just it looks like a pile
8660s of cards and you're like how does this
8661s even win how does this do anything and
8666s then you see it in action and it
8669s just it becomes a pile of cards to a
8672s pile of stats that hit your opponent in
8674s the face very quickly for very high
8677s amounts of damage you just have to have
8679s faith you just have to believe in
8681s Hearthstone like believe in the heart of
8684s a it's going to be okay geod horror we
8687s don't mind it's all going to be okay
8688s that's going to cost zero somehow not
8689s sure how it'll find way to cost zero
8692s then we'll find a way to copy it or
8693s we'll get a molten giant it'll be fine
8695s we'll have our opponent for 400 damage
8697s on turn five or something and we'll look
8699s like Geniuses it's just the way of this
8701s deck it's the best deck I love
8704s it that's right uh also of note again I
8708s know we mentioned kind of in one of
8710s those early games uh for this match the
8714s difference in the deck list uh but this
8717s warlock from gu also running one copy of
8720s speaker stomper which we do see in hand
8722s here uh that I think is a little bit
8724s different than some of the other Uh
8727s custom warlock lists that we see across
8729s the the rest of the field so uh a little
8732s bit interesting there to see that
8735s and the forge of
8737s Wills coming in
8739s hand oh we're going to get to trade the
8741s geod on our own turn which means we're
8743s getting a 55 for zero this turn and
8745s we're going to play another 55
8748s right am I going crazy Maybe crazy can I
8752s not add oh we' have been one off one man
8755s off we' do it all next turn it's okay
8756s it's
8758s [Music]
8760s fine yeah I was thinking trading geode
8763s and then Spirit Bomb was going to take
8764s it down to zero but we're one
8766s off and then play the celestial but next
8768s turn is going to be
8773s ridiculous yeah I think there's actually
8775s a couple options for you uh this kind of
8778s this route as well um
8781s this feels kind of like a a a halfway of
8786s building towards his own game plan but
8788s also wanting to remove that well
8790s Wrangler from yla's side of the board uh
8792s and not allow yarla to build up quite as
8796s many dragons as quickly as well um
8798s because I feel like if yarla can
8801s assemble especially a lot of those cheap
8803s welps uh very quickly first of all there
8806s is a lot more uh taunt bodies that you
8809s will have to spend time Trading into
8811s before he's able to send damage face uh
8813s but also that's working towards
8815s regardless game plan of playing that
8817s zeri pushing extra damage and there's
8820s there's no removal in this Warlock deck
8823s other than actually trading on board so
8826s I I guess the the spirit bombs um or if
8829s you draw popar you get a couple of of
8832s spells there um but really outside of
8835s actually using your minions to trade uh
8839s there there's no like why board removal
8841s there's no clears like you do see with
8844s um like wheel warlock or like the
8847s Warriors so that to me that felt like
8850s kind of a a halfway of not fully
8854s committing to trade in and uh saving
8858s being able to play things a little bit
8860s later yeah he's starting to get a
8861s massive turn with um with Pip funnel
8864s cakes and welps I think there
8867s um obviously means you do have to wait a
8870s little bit with a pip um but plenty to
8873s come there but now G's hit like the
8876s accelerator is down to the floor now um
8879s everything's going to all the all the
8880s big stuff's going to cost zero and with
8884s Forge in hand if he gets time to play
8885s the forge that's his removal spelling
8887s away just giving everything rush uh the
8889s priest similarly has no removal other
8891s than the Titan yeah
8895s so having bigger things in your opponent
8897s in this m matchup is why the Warlock is
8899s so favored uh my fives hit your threes
8902s and yeah very basic Hearthstone is my
8905s things are going to live longer than
8906s yours and obviously you've got to be a
8909s bit scared of Zari just doing the thing
8913s but that's often much harder than it
8914s sounds you've got to make five dragons
8917s happen you then also got to have the
8919s Zari you've also got to not be dead but
8922s like you say this wall of taunt will
8923s slow things down to some
8927s degree yeah and I I guess there is the
8931s popar now for GU uh there is the forge
8934s of Wills as well but the popar at least
8938s to be able to play one of those uh
8941s Sledge barrels immediately it will need
8942s to be turn five he's only going to be
8945s going into four Mana here so I don't
8947s know if that's an option but top deck's
8948s uh Spirit Bomb that's a good a good draw
8952s here could go for Forge of wills and the
8954s Spirit Bomb potentially to kind of clear
8956s up a lot of this board um I think one
8958s thing worth mentioning as well for yard
8961s is even though he was able to get these
8964s uh welp Wranglers get some of these
8966s little welps on the board to kind of
8969s slow things down with with them having
8971s taunt uh this is not a game where you
8975s kind of get that ideal Zari board and
8978s larger minions to the start anyways uh
8981s because there's been no dream boat
8983s there's been no even the uh Crimson
8986s clergy and and funnel cakes to kind of
8989s draw and build and put put more things
8991s on board with those dream boats and then
8993s just have a board of potential damage
8996s anyways it's been kind of a a slow game
9000s for the priest so I'm laughing K you
9003s know what to do you've got to do the
9004s spirit all your three drops are too good
9006s here your two and your one if you come
9008s two and your zero if you have to just do
9010s it it's fine no one ever died to zi in
9013s this position
9015s ever okay yeah there you go you know you
9018s have to do that next time you got pop
9019s guy it'll all be okay hey it'll be fine
9022s what could possibly go wrong I I wonder
9024s if the decision was actually between uh
9028s committing the uh Forge of Wills or
9031s playing the second malefic Rook just to
9034s get another thing on board but also
9037s there there is a point for this warlock
9040s where you do kind of have to stop
9042s playing stuff that damages yourself uh
9044s especially against another deck that
9045s kind of wants to get on board like this
9047s because then you do have to worry about
9049s okay if they do have Zari and I leave
9053s two things on board that actually might
9055s be enough to kill me they don't need a
9057s huge board uh when you're dealing all
9060s that damage to yourself first I do
9062s suspect he was trying to calculate
9063s lethal on turn six as well um the the
9068s eight in hand plus the 15 on board is 23
9071s but he knows about the taunts so I think
9073s his plan here is to get enough stuff on
9075s the board this turn and not die to make
9077s sure that next turn is lethal and he
9079s just wants to work out how high get with
9081s popar um or whether he could wait for
9083s turn six for the popar uh there's quite
9086s a lot going on there but I think in the
9088s end you know me joking aside I think um
9092s he realized
9094s that none of it mattered he's either
9096s going to win by miles on turn six or
9098s he's not so just make the best board you
9100s can right now and hope you don't die
9102s immediately yeah the zi coming into hand
9106s for yla here not able to play it this
9108s turn but I I really like how is playing
9111s this too just kind of really trying to
9113s capitalize on those small taunts just
9115s kind of committing this uh bigger board
9117s now and then forcing G to answer this
9120s after seeing that second uh the second
9124s Spirit Bomb being used already and
9126s knowing that okay well yeah five Mana
9129s but uh there has been no flame imps
9132s which uh I guess just to damage those
9135s there's been no uh Giants yet either so
9139s that is where working in ylo's favor
9142s and I guess maybe if ylo wanted to even
9146s try to think about uh the popar
9148s potential for Symphony of sins that is
9151s something but also at the same time you
9153s can kind of say I'm just going to put
9155s these things out on the board and if you
9157s don't have the popar which can kind of
9160s only answer one thing on turn five or
9162s you don't have a symphony of sins that's
9164s going to clear my board which also
9166s clears G's board at the same time then I
9169s feel like y is sitting in a pretty good
9171s position yeah I'm not even sure you play
9173s the pop gu here I think you trust they
9174s haven't got zi and then yala wins like
9177s oh good good work
9180s you nice
9183s no that must hurt but well
9186s played
9189s it it is it is now that's
9193s lethal the top deck of the Thirsty
9198s Drifter being able to yeah just put up
9201s this damage you kind of see gu just
9203s shaking his
9207s head this has felt like such an
9209s interesting game of like both players
9212s not really kind of drawing the the cards
9214s that when you hear players talk about
9218s these decks like where where where are
9220s the mol Giants where are the big things
9222s for Warlock and also where were the dri
9225s uh thirsty Drifters where was Zari up
9227s until now but at the same time
9231s this is still turn five and six so it's
9233s still very early but just beautifully
9236s done by
9239s yla yep he had a million ways to win
9241s that at the end couldn't decide which
9242s one he wanted to use I don't think I
9245s think I think he was terrified he was
9246s going to play the funnel cakes and not
9248s have enough Mana left or something yeah
9250s just do something really silly and end
9252s up not be able to playi I think that's
9253s what all the um the slight weirdness was
9256s there at the end because he knows
9257s there's enough damage uh this this deck
9259s when you play zian anything else is so
9261s much damage and getting it done three Z
9265s and gu will likely see him again in the
9268s summer Champs he seems to be making
9269s every Champs that he needs to he didn't
9271s make the four Champs because he' already
9272s qualified for World so he put his feet
9274s up for three months but we'll see him
9275s again uh still one of the strongest
9277s players around uh but yala in with
9280s another chance one more match to get to
9282s that top eight for yet another
9284s time yeah there it is that final turn I
9288s I do think it's uh it's just really good
9291s to see yla take that a little bit slowly
9293s just you know again these it's only five
9296s turn five and six at the end there but
9298s they both played a little bit slower
9300s really were thinking through those to
9302s make sure and I think especially that
9303s position that yla was in of being up two
9306s Z in this game just kind of making sure
9309s that every decision he was making uh
9311s kind of made sense to set himself up and
9314s it paid off in Spades for him there yeah
9317s absolutely uh very solid series um
9320s didn't get the first Odin down in the
9322s first match in the first game then you
9324s know managed his sifts and reverbs
9326s really really nicely in the second game
9328s especially the early Reverb on the
9330s salesman to make sure he had the extra
9332s damage later on trusted his deck and
9335s then there didn't Panic with the priest
9338s did take that extra turn to make sure he
9339s got the big pip and there you see the
9342s group standings he gets a rematch with
9344s wiu who beat him earlier today and the
9347s win of that will go onto the finals on
9351s Sunday yeah so we will be getting to see
9353s that decider match uh coming up next
9357s after this which is going to be
9359s definitely an exciting one to watch I'm
9361s so curious to see after yla's uh what
9364s looked like a really strong performance
9366s there in this 30-0 uh yla definitely
9369s seemed like he found the different
9371s potentials for the decks uh versus uh
9375s wiu who did seem a bit shaky and unsure
9378s in the match uh that we did see from him
9380s on stream so far already uh so I'm so
9384s curious to see how it's going to pan out
9386s for that match coming up next uh and
9388s then after that we still have Group B to
9390s go through today so plenty more
9392s Hearthstone action today you're not
9394s going to want to miss it so don't go
9396s anywhere we're going to take a quick
9397s break and we'll be right back with more
9399s Hearthstone action
9418s [Music]
9445s [Music]
9501s [Music]
9530s [Music]
9557s [Music]
9586s [Music]
9599s hello everyone and welcome back to the
9601s Hearthstone Masters Tour spring
9603s Championship we've got plenty more
9605s Hearthstone coming up uh just to get
9607s this out of the way I know you'll all be
9608s disappointed that you cannot see me in
9610s motion but I am still here um sot how's
9614s it going you've already got ahead of me
9615s a little bit in terms of the casting but
9617s how's the day been going for you so far
9619s yeah it's fine it's fine I'll just do
9620s extra motion all the time to compensate
9622s for you this is entertaining me so what
9624s I can only think how good it is for the
9626s viewers yeah no it's it's uh it's been
9628s good I more than anything Raven I'm just
9631s glad that we get to settle into a nice
9634s Yara series oh yes that that to me is
9637s like Peak comfy Hearthstone right like
9639s that takes me back to those those
9641s 16-hour days casting European Grand
9644s Masters I wish was exaggerating yeah um
9648s but I'm really looking forward to this
9649s one because obviously I think yala would
9651s have been pegged as perhaps a favorite
9653s for this group at least on on Legacy
9656s right but weu already defeated in once
9658s to progress through to the winnner match
9659s wiq then had a very tough time of it in
9662s that winnner match whereas yala defeated
9665s by wiq but then had a pretty easy time
9667s of it honestly in his lower bracket
9668s match so um it looks like the Redemption
9671s Arc is on and I'm sure there's lots of
9673s supporters rooting for yala in in Czech
9676s Republic and various other places across
9678s the world yo is a very popular built up
9680s a large large fan base during that era
9682s of dominance in in European Grand
9684s Masters so I'm ready to settle in for a
9686s good one yeah there's definitely two
9688s sides of it on on one hand of course
9690s yala is trying to uh have another
9692s rematch versus someone he's just lost to
9694s uh but yal has been in the game a long
9697s time right he's had to deal with tough
9698s situations in tournaments there so yeah
9700s a lot on the line here as the winner
9702s does get to move on and the loser is
9704s done H and taking a look at this priest
9707s list and me and you have talked a lot
9708s about priest in the last few days and
9710s it's a deck I personally um do not enjoy
9713s but the reason I don't enjoy it is I'm
9714s seemingly just bad at it and I lose all
9716s the time and I can't draw a funnel cake
9719s uh but outside of that um after seeing
9721s some of these matches play out so far
9723s today how are you feeling about this
9725s priest and like the bring for the
9727s tournament itself first off total a side
9729s comment but um we split up the duties on
9732s doing the Highlight cards for this event
9733s and people were asking oh is there any
9735s particular way we have to do them like
9736s no do whatever you want it doesn't
9737s matter if they're different I did forget
9739s to mention the one Golden Rule which is
9741s in ascending sequential order obviously
9743s not
9744s 152 what kind of deranged individual
9747s does that come on just wait till the
9749s group I did
9751s later um but yeah I'm I'm a big fan of
9753s this deck like I was talking about it
9754s before in the previous series with TJ
9756s I'm kind of a big fan of this you know
9759s you know when you hear like a cover of a
9762s song by your favorite band in a
9764s different style right like you hear like
9766s metal covers of video game music or like
9768s it's a country version of some like
9770s death metal song that you like or
9771s whatever you're like yeah yeah this is
9773s cool but you only really like it because
9775s it's sort of similar to a thing that you
9777s really like right like that's that's the
9779s deal that's dragon priest Zari priest
9781s for me because it's very very similar to
9783s Naga priest which is a deck that I
9784s enjoyed enormously um it just kind of
9787s has different endgame payoffs but the
9789s part that both of those decks share in
9791s common is that sometimes you just make
9793s these insane blowout boards that win the
9794s game on turn four just by throwing too
9796s many stats in play for your opponent to
9798s deal with right then they have this are
9799s alternate win condition in the Zari
9801s priest case it's just playing Zari and
9803s taking the extra turn but if you get
9805s into a long game and this is where I
9807s think some you know average players are
9809s missing like 5 10% on their win rate if
9812s you know what you're doing with um power
9815s cord synchronize on opposing minions or
9817s on your own armentha or various other
9819s things you can actually settle in for an
9821s incredibly long grindy game if you get
9824s the right thing going if you look at the
9825s deck list you would not expect that to
9827s be the case yeah it reminds me of other
9829s sort of slightly more Echo based priests
9831s we've seen in the past as we take a look
9833s at Wu as and one of the lists he's going
9836s to be bringing to this Tournament of
9837s course uh is going to be the shame and
9839s just another deck that's gone through a
9841s few Evolutions over time uh it's gained
9844s some tools especially in this expansion
9845s SL rotation uh but also lost a couple of
9848s things in a little bit of a recent Nerf
9850s as well uh what do you make of this
9852s build specifically and are you a jive
9855s enjoyer I am a jive enjoyer it's
9858s certainly fun
9860s to do do you respect it as a card
9863s lethals via conductivity in Jive insect
9866s whether it's the optimal build of the
9867s deck over like the the more spell damage
9870s based version with Spirit claws cobal
9871s geomancer blood Mage thos um that deck's
9874s a little more more Allin I would say but
9876s it's closer in spirit to the original
9879s version which was very Allin on just
9880s trying to kill your opponent on like
9882s turn six or turn seven sometimes earlier
9884s and if you didn't get that you're kind
9885s of
9886s busted um but I think for this
9889s tournament
9890s um with a lot of people coming in not
9892s really planning on Banning Warrior from
9895s what we've seen um you do have to have
9898s some degree of resiliency in your in
9899s your Sharman build and we've seen people
9901s do that I don't know if you've ever seen
9902s like there was a build that was flirted
9904s with for a while that had like shoda
9905s block and fizzle in it so against
9908s Warrior specifically you can take three
9910s pictures of Any Given hand and then you
9912s you know you have hundreds of damage
9914s over the course of the game um there is
9916s a build now that plays one fizzle which
9918s you can use against Warrior which tends
9919s to go in that build with the extra spell
9921s damage but obviously this build against
9923s Warrior is trying to do conductivity and
9925s Jive insect using the Jazz base uh to be
9928s able to push 24 extra damage on top
9930s usually you can then squeeze in your
9932s zero Mana lightning Flex that reflexes
9934s your Zero Man lightning bolts your crash
9935s of thunder in that same turn as well to
9938s be able to do monstrous amounts of
9939s damage so I do think Warrior is like the
9942s big the big evil right in the eyes of
9945s this Shaman deck when you're planning
9946s for this tournament if you're bringing
9947s Shaman you have to have your answer a
9949s warrior whether it be banning it or
9951s whether it be teching the deck in a way
9952s that you feel that's not just an 80%
9955s match up in the Warrior's favor when you
9957s yeah it's one of those things I'm
9958s looking forward to seeing over the
9959s course of especially the next two days
9961s because that's when we're going to be
9962s working through all the groups of course
9964s uh is just how Warrior performs versus
9967s its band rate because we've already seen
9969s it a fair few times on stream and it's a
9971s pretty scary deck we've know it from
9973s ladder we know it from tournament H and
9975s it is pretty scary and I'm surprised
9977s we've already seen it as often as we
9979s even have have on stream I thought it
9980s was going to receive a lot more of the
9981s bands and you could say you know players
9983s have more of a plan versus the demon
9985s Hunters if that's going to be a problem
9987s than the Warriors because I feel like
9989s there are certain Decks that can jump on
9990s Warrior a little bit but in general it
9992s feels like it's been built so well at
9994s the moment that it's hard to just say oh
9996s yeah I'll just beat Warrior it'll be
10001s fine yeah I feel like that's the story
10004s of the metap like I found it difficult
10007s um normally we we have this discussion a
10010s lot coming into this and normally when
10012s I'm thinking about what the lineups are
10013s going to be I can say well basically
10015s you're either going to ban X or you're
10016s going to ban y right you're either going
10018s to ban Paladin or you're going to ban
10019s Demon Hunter you know like it's pretty
10021s clear what the bands are going into the
10023s tournament in terms of most obvious
10025s strategies coming into this tournament I
10027s feel like there's four or five different
10029s band strategies that were somewhat
10031s viable coming in because I talked about
10033s this earlier I think at most levels
10035s people might think that Demon Hunter is
10036s a bit of an outlier right now but as you
10038s get closer to the very top in terms of
10040s MMR and and high Legend ranks that Demon
10043s Hunter normalizes back into the pack
10045s very quickly in my experience so there's
10048s kind of four or five decks all vying
10051s with a with a viable argument of being
10052s the best deck in the game right at the
10054s top of the ranking so suddenly all of
10056s those become viable ban targets and you
10058s really then have to dig quite deeply
10061s into okay so if there's no clear deck
10063s that I absolutely have to ban what does
10066s my lineup look like if I ban Warrior
10067s what does my lineup look like if I ban
10069s Demon Hunter what does my lineup look
10070s like if I'm Banning warlock you know all
10073s of these options that you have available
10074s to you and actually look at it more
10077s holistically as to how your lineup turns
10078s out in each of those options which is uh
10080s kind of cool I feel like we haven't
10082s necessarily had a tournament like this
10083s in quite some time and I can tell we've
10085s not had a chance to sit and uh talk on
10087s broadcast about hone for a long time
10089s because we've just talked straight past
10090s turn one which is often what what we do
10092s uh we are in of course into game one
10095s here weu on the top on that Warrior yala
10097s on the Mage and yala off to a pretty
10098s good start getting that hand size
10100s increase uh just for a beginning and
10102s having access to some of these freeze
10104s options that can definitely help for
10106s example in this Warrior matchup yeah and
10109s I don't know how much of this you caught
10111s because of course you did pick up your
10113s entire house and move it down the street
10115s and connect it to a different internet
10117s cable I'm I'm pretty sure that's right
10119s exactly what happened fair fair fairly
10121s accurate yeah yeah um but yala did play
10124s this matchup in his previous series as
10126s well um and actually ended up clutching
10128s it very very early on he just reverbed
10130s his own salesman so he had two snake
10133s oils in his hand and then literally just
10135s waited the entire game until he had
10137s critical mass with SI damage which did
10139s take a very long time by the way the
10141s temptation to start trading away those
10143s snake oils to try and you know get
10145s through the deck quicker must have been
10147s enormous but yala of course refusing to
10150s do anything that he didn't have to and
10152s just patiently waiting until the game
10155s falls into his lap you said it earlier
10157s right it's like you know the the whole
10158s conversation is yeah but do you need to
10161s do this and yala is the master of
10163s control at this point so see how this
10165s one starts to progress both players
10168s having a pretty decent hands as Wu
10170s having access to some card draw with the
10172s armor um and yala of course uh what
10175s feels like in Mage a lot of the time
10177s always having access uh to it almost an
10179s excess of cards actually
10182s mhm not the best picks here though
10185s honestly no honestly terrible deeply
10189s deeply
10191s terrible It's Tricky as well cuz I
10194s naturally want to say star power because
10196s it's just the best card but in this
10200s match up yeah that's what I mean in this
10202s exact matchup it's like it's going to be
10205s the pick though from yala again there
10206s there are some Minions that you can just
10209s say oh I'll just clear away with one
10211s card without even really having to think
10213s about it so it's something and I do
10215s think they are going to that is going to
10217s get a bit more use than the other
10218s options that are available because it
10220s was a pretty dire discover yeah I think
10223s azerite you could try there and try and
10226s get away with it um but I think one of
10228s the better cards um is the hammer that
10231s has already just been played that you
10232s would be getting away with while you
10234s actually have a little bit of armor a
10236s stone skin armor might be nice to pick
10237s up as well you could just ping yourself
10239s in the face or do something stupid just
10240s to get a little bit of extra card draw
10242s but yeah sure I think a cheap enough
10244s star power is probably just a higher
10246s quality card if you were saying
10249s even if worst case it's used in this
10251s scenario right just kill remove four
10253s damage off the board whatever like it's
10257s done might not be what happens because y
10260s might decide he can actually just take
10261s this damage it's not a big deal but it
10263s is just available yeah he ends up going
10265s for it just saying you know what sure
10267s why not he
10269s [Music]
10273s gone here the wiq has a lot of value in
10276s the air the card draw train just keeps
10279s on uh chugging along doesn't
10285s it as we you going to verse rift this
10287s yeah does verse Rift it at the end gains
10289s a ton of armor from the Razer fan gets
10293s the bonus armor from the attack and will
10295s now get bonus armor from the totem as
10297s well already at the lofty Heights of
10301s 48 and Sith not really the card you want
10303s to see right now no it's a tough it's
10306s well not tough it's an interesting line
10307s to walk cuz normally want to be greedy
10309s as possible when you're the warrior
10311s right because you want just the the Giga
10312s burst once Odin's gone down to just
10314s close out the game H but you also don't
10317s want to be burst in return in this Mage
10319s match
10321s up yeah and I think if it comes down to
10323s it if you stay out of range of the Mage
10327s uh you will kill the Mage accidentally
10329s at some point likely if it resoles down
10331s to that you'll be okay Wu wants to do
10333s what yala did earlier today and just hit
10335s that like 100ish armor right and just be
10338s like okay go for it
10345s it
10347s oh I love hearstone you know it's great
10355s like so yala is going to have to find
10357s some way to get some serious discounts
10359s rolling here the only way this game is
10361s even remotely winnable is with multiple
10365s discounted discovers from infinitize
10368s right looking for several one mana burn
10371s cards you're looking for maybe a
10372s discounted Reverb as well so that you
10375s can squeeze it in there with the SI for
10376s like plus 12 spell damage or something
10378s absurd even just hitting glyphs and
10380s stuff like that right is a possibility
10382s to just help in some in some respect the
10386s SI definitely a little bit early to the
10388s party though can't even really commit
10391s anything to deal with the
10392s board it's not like wisdom ball is going
10395s to come up with anything magical most of
10397s the time here does find LIF though
10403s okay jeez still no
10406s answer Zer man a
10416s frostbolt I think right because this is
10418s glyph casting twice yeah off the
10420s stargazing right yeah
10422s yeah It's tricky because there's also
10424s even even though the hand size has been
10426s increased there's hand size concerns
10428s because the reverb's probably goingon to
10430s stick around for a bit the infinitize
10432s obviously is gonna Pro probably stick
10434s around uh Sith as well isn't going
10437s anywhere so oh my go even though you
10439s could say well why would you you know
10441s get rid of a cheap Frost bolt well it's
10443s going to run out hand space soon
10444s especially that second Reverb well also
10447s right like you know if you get plus
10448s seven spell damage on Sith that Frost
10450s Bolt's going to do 10 to your opponent
10451s if you leave up that second Razer fend
10453s for another turn it's very possible that
10455s Razer fend just gains your opponent 10
10457s on this turn so
10463s wind
10464s Fury did not see what the second option
10469s was in this
10471s position would you say that Wu is just
10473s too far ahead at this point just from
10476s obiously we can see yala's hand because
10478s like what are the odds on yala actually
10480s being able to piece something together
10483s so let's say you get let's say you get
10485s Sith to plus six spell damage right and
10489s and then you're able to reverb it
10490s cheaply so let's say you have plus 12
10492s spell damage right let's take three
10494s damage as an average spell cost you're
10495s then doing 15 damage per spell right so
10499s you would then still have to cast six
10503s spells currently at that level so we've
10506s played Sith Reverb and six spells so
10509s basically your entire hand has to be
10511s that perfect and cost less than 10 and
10514s you would get there this turn based on
10517s the amount of armor they currently have
10518s and they're going to keep gaining more
10520s yeah easy right sounds okay yeah so
10523s there was a lot of ifs in there but so
10525s essentially what if this was a ladder
10527s game I would already be playing an
10528s entirely different game of hearthstone
10530s right now let's put it that
10532s way well Y is piecing together a plan
10535s Reverb on the salesman some of those
10537s oils in
10539s [Music]
10542s hand yeah it's incredible how much of a
10545s threat those pigs are isn't it like
10546s another frostbolt going in there just to
10548s get them out of the way as you said all
10550s those questions were raised on this
10552s current health total for week you never
10555s mind anything else yes and this wisdom
10558s ball is not playing ball at all it has
10561s cast nothing but secrets so far counter
10564s spell ice barrier counter spell I think
10566s have been the three charges of the
10567s weapon almost entirely useless helpful
10570s in the most inverted of commas you have
10572s ever
10579s yeah it's because weu is so far
10583s ahead they can afford to just play into
10586s these secrets right it's not a disaster
10588s by any means as you can see they just
10590s throwing away the the Bellow in
10592s there yep throwing away the bellowing
10594s Flames just so he can guarantee cast The
10597s Gift guarantee get another five
10602s armor I think weq so far today is 100%
10606s ratio of uh Shield blocks from gifts
10610s oh that's a good stat to keep track
10615s of Linda what do we pay you
10618s for Linda's like wait you guys are
10620s getting
10626s paid creation is a way to deal with the
10630s board even though the board is again one
10632s of those boards that Warriors make H
10634s Warrior makes at the moment which is
10636s threatening but not threatening at the
10638s same time
10650s so yeah this is the play that we saw
10651s from yala in the previous Series where
10654s he just reverbed a Salesman to get the
10656s double snake oil in hand uh the the
10658s moving goalpost was not 90 last time
10662s around see whether it comes together
10668s it's another
10670s secret so what are you what are you
10673s wanting from the ball at this point I
10676s mean fireable to face really is about
10678s the best thing that you're getting isn't
10683s it have arm on it as well as the wind
10687s Fury oh not no summon okay it's it's
10691s time to actually apply some pressure
10693s fair enough
10696s [Music]
10699s SLE is something to do but is it
10702s something to actually progress stopping
10704s the weapon obviously is important
10705s especially with all these minions
10707s because Mage can deal with boards but
10710s not when they they're endless eight
10714s drops so right now what would we have
10716s we'd go Sith Reverb snake oil snake oil
10719s and then you could try and Rewind a
10721s snake
10723s oil it's not very much damage is it
10726s checks armor total
10736s um we counting the uh pyro Blast from
10738s wisdom ball right yeah yeah yeah yeah
10741s sure sure sure sure sure so be honest
10744s when this card was revealed the first
10745s time you looked at this card did you
10746s think it was zephrus six times because a
10749s lot of people did yes I thought it was
10752s going to just win me games just all the
10755s time and then I played it and just
10757s looked at it and said why
10760s not that it's a particularly bad card I
10762s was just expecting more
10765s yeah I was talking about this I've had
10767s this conversation with a couple of
10768s people but I feel like we're in a um
10770s prison of yuron debate with wisdom ball
10773s right now okay sure yeah fine fine plus
10777s one damage to the board nice great job
10780s um where you know prison of the Oxon
10782s people will play it in situations where
10784s they're miles behind on board and the
10786s first charge doesn't save them and they
10788s go well this card's trash why would I
10789s ever put it in my deck kind of thing um
10792s whereas it's an investment card right
10794s where you the the value in it comes with
10797s just the acrude value of what you pay
10799s for it initially where you get to use
10800s the multiple charges over uh alternate
10802s terms yeah which I think is the same
10804s thing with wisdom ball a lot of people
10806s like assess it of like they play the
10807s cadar and then they want the first
10809s wisdom ball to just do something
10810s incredible and blow the game out of the
10812s water and it just doesn't work like that
10813s right it's a six Manor investment to get
10815s a lot more than six maners worth of
10817s stuff over the course
10819s yeah and also if you take this current
10821s game situation out of it and say you
10825s play khadgar and then for the next X
10827s turns depending if it survives the whole
10829s way sure you are gaining ice barrier
10832s into counter spell into ice barrier into
10834s counter spell that's quite a good card
10836s right if you just said that to someone
10837s that is pretty powerful it's just in a
10840s lot of these situations you don't you
10842s neither need nor want these ice barriers
10844s and counter spells uh so that's the only
10846s tricky thing is it doesn't necessarily
10848s play the exact way you want it to but I
10850s agree as a raw value card it is good
10854s it's very
10855s strong so I suspect obviously you can
10858s never quite get in tune with the yala
10860s but I suspect that uh rewind sequencing
10863s there he was maybe looking for another
10866s cryo so he could try and go down the
10868s excavate line keep freezing out the
10870s opponent uh cuz these freezes are very
10872s effective worth remembering by the way
10875s that uh Wu does have access to Reno to
10877s unfreeze if that will become relevant on
10880s uh any of these upcoming turns oh yes
10882s this is what I like to see get that
10883s fireball thrown
10889s in coin
10891s ping ah yeah yeah coin coin INF
10893s infinitize does seem more
10897s [Laughter]
10903s sensible that is going to be overdraw
10905s right for the next turn I can
10911s count uh for yala yeah 10 cards in hand
10914s right now
10917s yeah and here comes the reset as you
10919s mentioned new hero means uh new
10923s unfrozen swing coming in oh or oh is
10927s yala Amplified actually yala's probably
10929s Amplified by this point so he's he's
10931s probably okay he's got 11 hand space Oh
10934s yeah sorry he he turn he started with
10936s that right yeah mhm
10939s I've been seeing so many secrets and
10941s everything I completely forgot about the
10942s first play from yala way back when at
10945s the start of this game yes as Linda is
10948s so gleefully like Linda nasing is
10950s exactly the worst thing in the world um
10953s there it does say 11 Mana at the bottom
10955s of the screen which is kind of a dead
10961s giveaway there's all the armor gone from
10964s [Music]
10967s y it's Jive
10970s [Music]
10975s Warrior there is Reverb
10980s though could clear the bo we Reverb the
10983s rag and then we find some way to
10985s generate a copy of uh criminal lineup is
10987s that what those cards called we point it
10989s at a minion and it makes a bunch of
10990s copies of it and then you still can't do
10992s that cuz you're under a Reno this turn
10994s so you can't actually make a bunch of
10995s copies Reverb ping and then hit the for
11007s easy I think it might be next game time
11011s yeah yeah I mean
11013s Y come down to 80 though it's pretty
11015s good going it's a good effort they only
11018s had what 50 more Health than they
11020s started with it's pretty
11025s good I think Mage is one of those decks
11028s though where you sit there and think but
11032s I've still got a chance because it can
11035s generate so many cards as we can see now
11036s with infinitize again it could it kind
11039s of has infinite damage if you think
11042s about it that
11044s way found the cryo yeah the Titan dream
11047s is
11050s alive all we need to do is continue to
11053s freeze weq every turn and discover a
11056s Titan that immediately wins as the game
11058s game mhm
11065s mhm more freeze
11079s okay going to go for it
11089s [Music]
11097s hold yeah Zola hang on a minute uhhuh uh
11100s is this a two turn C set up yeah so now
11104s we go cth Reverb dump all of our burn
11108s Zola our C and then we have a CF in our
11110s hand that does absolutely nothing cuz
11112s we've got no burn left hooray make more
11116s burn easy
11119s go just download more Burns yeah okay
11122s creation comes out there is the artific
11124s now as well so there's some levels of
11126s Defense with a combination of artifice
11127s and
11130s freeze got coin Max Aude again right
11133s yeah oh
11135s yeah cry preservation again no y I can't
11140s even look at another ice barrier today
11154s it's got to be one says armor on it yeah
11158s that's going to be one of the most
11159s annoying Reno hero powers to see as they
11162s discover a spell cuz you just think G
11164s you're trying to keep mental track of
11165s what you've dealt with so far and it's
11167s like oh never mind straight out the
11169s [Music]
11171s window be easily cleaned up of
11174s course I think that was one of the least
11176s efficient trial by fires I've ever seen
11178s seen in my life and it just does not
11180s matter just one two and three into a 3
11183s four that was your turn okay two four4
11186s is threatening some damage
11189s okay yeah I mean you are just
11191s threatening it's lethal
11197s yeah get this first sift
11203s down yeah the Raven Strat here would
11206s definitely just be play the Sith chuck
11207s all of your damage at Phase figure the
11209s rest of it out later hear me out I've
11212s got a new plan Tempo SI freeze and hope
11216s there's no removal and then go the turn
11221s after what what how the weapon kills it
11227s freeze stuff with with what only does
11231s minions something you have
11233s to I'm trying to think of it out
11236s okay hey
11239s see freeze so that's three
11244s yep do we infinitize to look for a
11247s fourth one and dump a snake oil or
11253s something infinitize has to be worth
11255s more than a snake oil
11258s right yeah I mean I just don't think
11260s you're getting there with any kind of
11261s combo burn plan right like your goal is
11264s to actually out value the warrior
11266s somehow
11268s which only really comes through more
11270s excavates I would
11274s imagine like honest what whatever line
11277s you're saying is winning the game you
11278s are coping extra hard and that's the way
11282s I like it I want to be very clear about
11284s that from the
11287s offset these lines don't win but we have
11290s to pretend or else what are we even
11292s doing here what's this all been for
11296s R ask myself that often honestly
11303s so so is yala right
11307s now all of these years doing this and
11309s you can't even afford an internet
11311s connection come on I'm doing my best
11313s here I've literally got in my car and
11316s drove to another location to be able to
11319s I am dear viewers so very literally
11322s kicking a man while he's down right now
11324s like I am under no illusions that I am
11326s the bad guy here or no illusions I'm the
11328s good guy here I am definitely the bad
11330s guy here it's fine just
11332s wait all's moving up to near where I
11335s live guess what you didn't have to dox
11339s me jeez come
11341s on
11343s Scotland y that's
11350s right okay some more levels of Defense
11356s here ooh
11358s is that Zola on the Slate oh no
11365s okay okay y'a seen fatigue he's seen it
11375s out I'm not sure he
11380s is he's about to see a huge Hammer
11383s though
11384s 35 so nice
11388s BK nice nice casual 70 that turn 76 76
11393s my mistake note it down note it down for
11396s the
11397s stats wow uh that was a rough one um not
11401s the way you want to oh no that's not Y
11404s no 50/50
11406s unlucky lost the coin
11409s flip uh yeah a really rough game there
11412s game one for yala taking the loss in
11414s that fashion cuz obviously he tried to
11415s stick around and fight as we said mage
11417s can generate so many resources that you
11420s do want to give yourself a chance but
11422s weu was just just chilling all game
11425s there let's be honest once we got you
11426s know past to five or so it was pretty
11427s clear that everything was going well and
11429s all WQ had to do was not mess up and uh
11432s he did that very very well taking a game
11434s one enough to a great start in this
11436s series and I do wonder what this does to
11438s yala in terms of like okay I lost
11441s earlier today and now game one went like
11444s that something must be creeping in
11446s thinking maybe today is just not my day
11449s yeah and I think um Wii who I don't
11451s think had the best performance in his
11453s first on stream series of the day I
11455s think put in a very solid performance
11457s there obviously in terms of games you
11459s are going to play at this level that was
11461s one of the easier ones to win but still
11464s all the way up until the end he was
11465s locked in a very frustrating time Loop
11467s where he was just getting Frozen every
11469s single turn couldn't end the game he had
11471s the Odin down so Y and you as soon as as
11473s soon as you have one turn where you're
11475s unfreeze unfrozen you're going to end up
11478s having lethal but weq had to preserve
11480s two things one enough damage in hand
11482s that you could otk because you might
11484s only get one turn where you can attack
11486s and then they'll start discovering
11487s freeze again and start locking you down
11489s again right so make sure that you can
11490s otk with the wi Fury when you get there
11492s but also secondly because we saw the
11494s cryo into discovered cryo and like the
11497s rewind attempt for cryo it was also
11499s somewhat clear that yala was trying to
11501s find some kind of value line so at the
11504s same time weq has to be like okay make
11506s sure I have a removal card right a
11509s sanitize in my hand so if suddenly Titan
11513s a Titan comes down out of nowhere or
11514s some discovered legendary or anything
11516s else I have the ability to like clear
11518s one crazy board that comes down because
11521s the other win condition there for yala
11522s is to find some way of doing that like
11524s Mage excavate reward get a Titan in play
11526s freeze the face all in the same turn
11528s something like that right and then maybe
11530s that board presence will help get over
11532s the line with uh then cth and Reverb and
11534s two snake oils as a follow up the turn
11536s after but weq had that covered the
11538s entire time as well because any board
11539s that was going to come down was going to
11541s get sanitized in that spot anyway so I
11543s think great job from weq overall just
11545s covering all the bases and yala did what
11547s he had to do he stuck in there he did
11548s the hard grind but I think like you say
11551s come probably turn six or seven he
11552s probably had a pretty good idea he
11554s wasn't winning that game well we are
11555s quickly moving on to game number two and
11557s it's going to be demon Hunters as far as
11559s the eye can see y going first getting
11563s the salesman down and it has a bit of a
11566s uh slower looking hand but with both
11570s players having instrument Tex available
11571s you know this game's going to get uh get
11574s awfully quick awfully
11579s fast indeed Wei with a interesting
11582s discover Choice there as well
11584s metamorphosis and three felon Flames
11586s both both cards that uh tick the pick
11589s the one that's in your deck test right
11591s because they are both played in in
11593s various lists uh just checking to see
11596s yep there is a met morphosis in week's
11598s deck as well as the three fellon Flames
11600s so actually had to make a genuine
11602s decision on that front yeah and I think
11604s I I like the decision even though I like
11605s meta it's in this matchup feels like it
11608s could just sit in your hand and be way
11610s too slow H whereas through Fel and
11612s Flames I do feel like you're going to
11614s get pretty much guaranteed use out of it
11616s one way or
11619s another even now paying off for itself
11621s now been able to trade these down and
11623s although the early board Advantage I
11625s feel isn't the end of the world here for
11627s you know losing that board Advantage you
11630s would still rather be pressuring than
11631s not right yeah uh worth no noting as
11635s well the difference in the two decks
11638s yala is playing the more recent
11641s development uh with the Blind Eye
11643s Sharpshooter version of the deck making
11645s room for some spells and a few extra
11647s nagas in there as well like playing
11648s slyther spear for example just to try
11650s and get that extra damage whereas weu
11652s has been playing um the list that has
11654s been fairly well Consolidated for quite
11657s some time Now with uh kind like posic
11660s thrown in there as well the
11661s metamorphosis going down swinging um
11663s just a more Straight Ahead Shopper
11665s focused version of the deck just with uh
11668s outright damage cards thrown in there on
11670s top and do you think with the Nerf
11671s announced for the weapon that we're
11673s going to see more of this Sharpshooter
11675s uh if if people continue to play this
11677s overall style of Demon Hunter yeah I
11679s don't know um like I haven't CU
11682s obviously I've been very focused on like
11684s learning that we have for this
11686s tournament yeah like I haven't really
11688s thought about it too hard but my my fear
11691s is that both of these decks kind of rely
11694s on umpire's grasp at all to exist and
11697s maybe without umpire's grass like maybe
11698s Demon Hunter just completely falls off a
11700s cliff um but we'll we'll we'll
11703s see that we will here though we going to
11707s see the initial discover options none of
11710s the big hitters that you really have uh
11713s even though tough crowd's pretty good
11715s it's not really one you want in the
11716s three slot and also it's not the one you
11718s want when you there's nothing to react
11720s to right normally you want to do that as
11722s a reaction to something your opponent's
11724s done uh but not really the case here for
11729s yala G
11737s okay going to say this is going to be
11739s one of those uh delayed
11741s Shoppers I guess just being able to deal
11743s with this
11744s 62 yeah yeah I think the uh the turn
11748s four when you're so when you don't when
11750s you're not on coin and you go coin uh
11752s umpires grasp obviously then you want to
11754s curve out really fast if you are just
11756s playing your weapon naturally on three
11758s there's not a great deal of difference
11760s in a lot of scenarios from going three
11763s Mana Window Shopper plus your one Mana
11765s guy on four to playing your three Mana
11768s Window Shopper your one Mana guy on five
11770s and then also having the one Mana
11772s available to play your one Mana discover
11774s on five anyway right like the turn you
11776s play your first mag theodon which is the
11778s good one that you're looking for is the
11780s same either way right so if you if
11782s you're faced with that scenario um it's
11785s quite often better to just clear up the
11786s board in front of you to not fall too
11788s far behind on Tempo particularly on in
11790s the mirror I think there are downsides
11792s of course because if you play the the
11795s three cost Shopper and the one cost
11796s Shopper on turn four you can hit mag
11799s theodon on either of those slots and
11801s then play that mag theodon on turn five
11803s whereas doing it the way that's one turn
11804s delayed you have to hit the one Mana mag
11806s theodon
11808s to a to get
11810s it second ire Gras here coming out from
11813s yala yala pretty low on the old Health
11816s here but double Hunter secret for this
11818s turn
11819s only it's going to be oh or not okay I
11823s kind of always expected a attack to proc
11825s one of those but hey it's
11827s possible 65 Inquisitor looks pretty huge
11834s here going to go window shopping again
11838s yep and again the mag theodon I don't
11842s want to call games too early but if this
11844s is mag theodon in this position I feel
11846s like it it does end it a lot of the time
11848s just because the health Y is on but it
11851s is
11852s not tough crowd
11854s reroll not going to hold on
11861s okay is this oh no there
11865s isn't yeah is this tough crowd the hold
11868s for the um I forget the name the LIF
11870s steel taunt
11874s maybe uh oh Abyssal basis like if yo
11877s were to get it exactly because he's
11878s about to swing so he's going to probably
11880s get another Shopper and could actually
11882s shoer into the Abyssal right okay just
11886s just a thought that's all just bouncing
11888s like the uh the one- one back really
11889s gaining too much this turn not
11892s sure just because the three cost lar is
11895s right there so if you draw something
11896s cheap you can actually get rid bounce
11898s and then go for the idari maybe
11903s M wow not going to see any mag theodon
11906s in this
11911s one yeah this is the weird part about
11913s this deck right like if
11915s you if you took this deck this mirror
11918s this game and then like showed it to an
11920s alien and we're like okay this is the
11923s deck that large portions of the
11924s community complain about as being too
11926s strong
11927s you they just wouldn't believe you right
11929s because both of these decks seem to be
11930s doing nothing currently but this between
11934s hitting mag theodon and not hitting mag
11935s paradon is pretty huge sometimes as you
11937s are now
11941s seeing what is that six
11944s seven it's a good amount of damage but
11947s just slightly
11948s off yep 10 as far as I can see it can do
11953s nine with the umpire's grasp instead
11958s which is probably just
11963s worth yeah I think so just push
11966s right and then there's still damage
11968s potentially with second swing the one
11970s drop and uh even just hero power next
11972s turn exactly yeah even if there's a bit
11975s of healing there's there's a lot of
11976s damage to be able to push through any
11977s life steal or at least the the non-
11979s major life steal we do see there's I in
11982s yala's hand so if yala can um beef up
11985s some attack
11988s yeah you kind of want to have enough
11990s Mana to be able to have a sharpshooter
11992s turn and get the momentums cheap right
11994s and then be able to play
11997s eye but that's just infinite manner in
12000s this hitting the eye off the big shopper
12002s as well it's the that thing there are
12004s certain ones you want off certain
12006s Shoppers yeah yeah ba basist and idari
12009s Inquisitor can be good off the 65 or
12012s almost never good off the 11 one um and
12015s then like the temporary Secrets can
12019s sometimes be good off the 1 one but it's
12020s never good off the 65 really like
12022s there's there's a few out but really
12024s it's just mag theodon you just want to
12026s hit M the end of the day mag theodon
12029s yeah oh even the cane being picked up as
12032s well yeah I did like the tough crowd
12034s hold it never really came into play but
12037s you could definitely see the scenarios
12038s where just a bounce would just win win
12041s weq the game straight off the bat so he
12043s won anyway of course didn't need it in
12044s the end H but still I do like the way uh
12047s they approach that game going on there
12049s so Wu going very quickly to a 20 lead
12053s are we just going to see a quick three
12055s today as opposed to the uh the slower
12057s one you were involved in earlier yeah
12059s very possibly I guess one final piece of
12062s a just in case anyone needs this box
12063s ticking who are watching in case anyone
12065s was thinking like idari Inquisitor tough
12067s crowd The idari Inquisitor back to your
12069s own hand the issue with that play is
12071s backward Zone transition so board to
12073s hand re remove all enchantments so it'
12076s go back to being eight Mana full value
12078s in idari Inquisitor in hand after you do
12080s that it's be too expensive to do any
12082s kind of combo stuff with the The
12084s Inquisitor and the tough crowd so I
12085s think uh Raven is probably not far off
12088s the money in terms of weq just wanted to
12090s hold that as a more defensive option if
12091s you needed it yeah especially because
12093s the uh the the sort of mana and turn
12096s time uh they were playing with there
12098s aren't that many draws in the deck that
12101s wouldn't mean that he couldn't empty it
12103s right and be able to have the outcast
12105s effect so it was just pretty likely to
12106s have option that's pretty flexible but
12108s now just looking at this 20 for weq only
12111s needs one more win and it's going to be
12113s that warlock that's left over so um of
12116s course as we know guess what if you two
12118s up you're pretty favored in the match up
12120s at any given point but in terms of just
12122s warlock versus um the Decks that are on
12125s on display here for yala are there any
12128s tough matchups for this warlock is there
12130s any ones that you think Wu could really
12132s struggle getting over the hunt with
12134s first off did I miss a memo because
12136s that's you're now the second Caster to
12138s say it's good to be two Z up in a series
12141s which I didn't even hear it cuz I've
12143s been busy doing other things so I'm not
12144s even cop I don't even know who the other
12146s Caster was put it that way okay fair
12148s enough um but in answer to your question
12150s yeah so custom warlock pain warlock
12152s whatever you want to call it is it can
12155s be quite polarized in terms of matchups
12157s right like if you face against a deck
12159s that can fairly regular just go oh okay
12162s here's 12 damage from hand you're in
12164s trouble right because most of your game
12166s plan involves
12167s putting yourself down to 12 incredibly
12169s quickly or else your deck does very
12171s little um and it's not even like the
12173s deck plays like classic Handlock would
12175s go down very low but then they could
12177s taunt their molten Giants with some Fury
12179s or Defender of arus or whatever um
12181s that's not a thing this deck really does
12183s either you sometimes get some reborn
12184s taunts from Symphony of sins so like
12187s Demon Hunter for example with just a
12188s weapon with some buffed attack going
12190s face with momentum or an Inquisitor that
12193s or an Inquisitor yeah those things will
12195s kill you you know like because you just
12197s have to lower your health so low uh one
12199s thing I do find
12201s interesting and yes it's right there in
12203s the Mulligan is that weq is playing two
12205s copies of F string harp which is not
12208s some so it is something you see but I
12212s think it's something that is fairly well
12215s uh agreed upon to not be a good choice
12217s like it sort of makes sense in your head
12219s but then it's a card that you never
12221s really want to play because you do want
12222s to spend so much of the early game doing
12224s damage to yourself right so if it's a
12226s card that if you draw early it sits dead
12228s in your hand for a very very long time
12230s it's really only useful as like a late
12232s game recovery tool I guess and also his
12237s his zelc setup does not have life Steel
12240s on it which is the other thing I find
12241s really interesting about his uh his
12243s custom warlock most people have some
12246s variety of classic zelc with the life
12248s Steel on there in this deck yeah it was
12251s it's surprising to the extent for just a
12253s second when I saw the harp I was like
12255s wait
12257s I thought it was playing this deck right
12259s I was just like wait that's how much
12260s like you're not used to seeing the harp
12261s in the Bild anyway H but yeah I'm
12263s excited to see more of this Warlock and
12266s uh see how it can perform o harp early
12269s again it's just not something that Vu
12271s really wants to see right now so he
12273s going to Tempo out the two one drops
12275s though and get pretty aggressive which
12277s is exactly what you want to do against
12279s this priest you want to be a head on
12281s board and you want to trade them down
12283s very quickly look at this J to position
12285s of hearthstone cards by way like one
12288s Mana card deals three damage to yourself
12290s is a class card versus one Mana card is
12293s a neutral has six different varieties of
12296s upside when it dies and they just trade
12298s one for one with each other like what
12301s what is Miracle salesman does anyone
12304s know you have to you have to buy the uh
12306s the goods to find out oh okay yeah fair
12311s enough it's a it's a really funny deck
12314s to watch because you know Zoo from
12316s warlock has been around since the dawn
12317s of time H but playing such uh weak cards
12322s just like the geode for example it's a
12323s very good card but just as a sort of
12326s when you look at this deck in a sort of
12328s zoo style it's a 2 one for two which is
12330s not normally what you want to be playing
12332s out especially compared to the old days
12334s yeah still very powerful getting those
12335s card draws and double speaker stomper
12338s probably going to be traded if need be
12340s in the near future I'm going to be
12342s honest I don't know what you were just
12343s talking about because I saw a pip copy
12346s in a crimson and a funnel cake and I'm
12349s real excited all needs to know like to
12352s do y i I honestly this is the first time
12355s I've seen a funnel cake in in my life
12358s because I just can't draw it I justar
12360s seen in real life I think we were
12362s talking about this on the reveal stream
12363s I haven't I'll be honest I don't even
12366s know what one is I learned about funnel
12368s cakes from
12369s Hearthstone oh my
12373s God I need a lie down no look how weak
12377s so does weak you yeah
12381s correct it's just over it's just
12386s over oh
12387s [Music]
12391s no actually no real effective way to
12393s spend one Mana here which is
12395s annoying R bangler okay so interesting
12399s thing if you spent one Mana here and
12400s then played the funnel cake and then you
12402s drew your other natural funnel cake
12404s that's left remaining in the deck uh
12408s yeah then you can have very very
12410s exciting times um projectionist actually
12413s projectionist is probably wanting to be
12415s used more on a Drifter at this point CU
12418s I was thinking if you still had the Mana
12419s available you could go projectionist and
12421s get another cleric and then if you drew
12423s funnel cake but that doesn't do anything
12425s like three three clerics is the right
12426s number to have anyway so you do probably
12428s want to hold on to it and look for
12429s Drifters instead makes
12432s sense I we found the um the celestial
12435s like one of the weirder cards to use in
12438s this deck I feel like it's not it feels
12441s like it should be a straightforward card
12443s make a copy of your best card but a lot
12445s of the time you have to make weird
12447s decisions about what you copying and
12448s when um and found it definitely wasn't
12451s as straightforward as I
12452s thought there's the zil ax though can
12455s help a little
12458s bit so you can go speaker stomp at zelc
12461s or you can go Forge of Wheels copy
12463s something zelc neither of those things
12466s seem particularly powerful can actually
12468s Forge of world zilia yeah I was going to
12469s say you can copy the ziac
12473s yeah you just don't get the discount
12475s that way it doesn't actually end up
12484s mattering unless you wanted to play the
12486s harp which as we already discussed you
12488s probably don't at this point yeah I
12490s think does it does it not have to be
12492s copy the the zelc here just for
12495s something that can kill stuff like I
12499s think it's stomper zelc honestly really
12503s at this point what's this what what's
12505s the stomper really
12509s stomping I like just for the stats right
12511s like it's a very similar amount of stats
12513s to what you're getting with the forge
12515s anyway right yeah but you can kill
12516s something now right yeah yeah yeah no
12518s that is the upside for
12523s sure okay weu is fighting back
12527s uh still going to be a tough one cuz yo
12529s has all the options in the world right
12530s now because of the sheer volume of card
12532s draw that has been made available to him
12534s this game Wu is not just dead yet still
12537s got time and there are some big draws
12540s from this but that's that's that's the
12541s thing raven like you say that as if it's
12543s a good thing that's actually a major
12545s downside like weu has failed to do
12548s massive amounts of damage to himself
12550s this game that's actually a problem
12552s because now most of the cards that he
12553s can draw just aren't very good off the
12556s top
12557s H with Forge though Forge can dig him
12560s out of some awkward
12562s situations there's a chance yeah it's
12565s not active next turn though right oh
12566s yeah yeah I'm just saying what do you
12567s think he's dead next turn No No No
12571s Yeah by no means am I saying Wu is in a
12574s good spot I'm just saying it's not
12575s completely dire I think the forge ziliax
12577s was needed at that turn you know to even
12580s remotely
12583s survive are we not uh synchronizing our
12587s opponent ziac we are synchronizing our
12589s opponent's ziac
12598s okay Yep this is the line that made
12600s sense to me yeah and now suddenly with
12603s that zelc
12605s copied it's a big ask isn't it now just
12608s with the shave actually amount of stats
12610s on the board I kind of didn't really
12611s factor in copying the zelc for the Plus
12613s stats yeah yeah yeah the debate was
12615s whether to Ed the finale I think on the
12618s synchronized that was the most difficult
12620s thing to work out as to whether you
12621s wanted extra stats on yours in exchange
12623s for extra stats on theirs okay
12627s Symphony hit the good one that's huge
12629s that was necessary absolutely necessary
12632s now for any route yes forg is active and
12635s also that clear did six extra damage to
12637s weak you which is great if you're weak
12640s you how Hearthstone has
12643s evolved yep
12651s always draws five minions without fail
12654s one never actually drawn a oh has I
12657s could tell just from Wu's
12659s response
12663s mhm I mean why are you bad at
12665s Hearthstone imagine drawing spells with
12668s magatha you know this you've seen me
12671s play yeah yeah
12678s even though a lot of value still just uh
12680s it's a decent amount of refill but I
12682s guess the problem here is it's starting
12684s to step into Titan territory right like
12686s the the Shar volume of card draw and
12689s just the Mana available means that yala
12691s can start really pressur in in the next
12693s turn maybe even just win with them with
12695s the extra turn exactly yeah I think this
12697s is the problem with this matchup is that
12699s if you AR incredibly dominant incredibly
12702s quickly you get two turn so quickly
12704s because you're so low the entire game
12706s game yeah and speaker stomper is not
12709s really going to help with that
12711s either nope Zer amount of 55 will
12717s then yeah with the
12719s forge and freeze one of the others as
12721s well to help
12723s yep
12729s yeah H when it's not working it looks
12733s like the worst deck you've ever seen in
12734s your life
12738s the first time I played that trient I
12740s just sat and asked myself a question of
12743s am I actually playing this card yeah
12746s just a weird weird feeling to just sit
12748s and go I'm just dealing five damage to
12750s make a two two to myself no no that's
12753s the thing you're not dealing damage it
12756s doesn't even work with imprisoned horror
12758s and it still makes the cut cuz youal
12761s yeah yeah it's just you pay like it
12763s literally doesn't work with half of the
12765s payoff cards in your deck and you still
12767s play it that's how it's not a flame imp
12770s right yeah yeah exactly there's the
12772s extra turn and I think damage adds
12779s up already locked in well we do know
12783s about this match is that yala is not
12785s going to be swept priest gets a win
12787s there and as you said we saw the air the
12789s weakest side to this custom
12792s warlock yeah no trolling from yala there
12795s that time I'm not sure if uh what it was
12797s at the end of last series but he had a
12798s Zari turn where he had like six damage
12801s over already just by playing Zari and he
12803s went through a full turn like playing
12804s other minions and playing funnel cake
12806s and drawing cards sometimes you've got
12808s to be sure sometimes you got to be sure
12811s but that time just jams the zi deals the
12813s damage nice and efficient Easy as Pi and
12816s yala is going to make his way back into
12818s the series um I actually like I believe
12822s in custom warlock I I've played a good
12824s amount of it I think it's an incredible
12826s powerful deck um it might be that same
12829s Nostalgia bait though where like I'm
12830s saying I like Zari priest cuz it reminds
12832s me a little bit of Naga priest and that
12834s was awesome um maybe I just like custom
12836s warlock because it reminds me of
12837s Handlock and that's like the deck I
12839s spent basically the entire first two
12841s years of hearthstone playing until
12843s Patron Warrior came out and then I
12844s played that for like 6 days or however
12846s long they let it live before they nerfed
12848s it into the ground um so I'm a big fan
12851s of the custom warlock I think it's
12853s absurdly powerful I do think it's very
12855s fragile like I think there are meta
12857s games that exist where it would be
12859s completely
12860s unplayable um but I don't think that
12862s meta is now especi I especially don't
12865s think that meta is this tournament I
12867s think I think custom warlock could
12868s actually put some work in in this um so
12870s we'll see there is something weirdly
12872s satisfying about bringing your own
12875s health total to near death and then
12877s saying I win right it is it's because
12881s like you said outside of exactly
12883s Handlock and this deck accelerates it
12885s way faster than old Handlock used to
12888s it's not really a game plan that has
12890s ever existed in Hearthstone to say I'm
12892s going to keep hitting myself in the face
12894s and it's a good thing right so yeah it's
12897s definitely a cool deck to try out I
12899s think this deck feels even more Reckless
12901s and even braver than Handlock did right
12904s because Handlock you'd get your molten
12905s Giants down you'd get your Mountain
12907s Giants down and then you'd go okay
12908s here's my defender of Argus you can't
12910s kill me this turn now I'm going to start
12911s heal botting or whatever and my heal
12913s total back up behind this wall of taunts
12916s custom warlock doesn't play any taunts
12918s and does not really play that much
12920s healing you basically put yourself down
12922s to 10 HP and then you just stay there
12924s and say you just say that's enough yeah
12927s yeah actually just try and hit me from
12930s this point and a lot of decks just can't
12932s which is really really strange which is
12934s why I say like there are certain meta
12936s games where no that that like this just
12939s wouldn't be able to exist because if if
12941s every deck in the format could do 10
12943s damage from hand it would basically be
12945s unplayable
12946s now speaking of here we go with warlock
12950s versus
12952s Mage yes Decks that can deal 10 damage
12956s pretty easily and it's something that Wu
12959s is going to have to deal with because
12960s it's not like the uh the harp is is
12962s going to save him in this scenario right
12965s this feels like one of the matchups
12967s where you go all in you bring yourself
12970s down Splurge all your minions onto the
12973s board and then kill them quick because
12975s if you don't you are
12979s dead keeping hold at the fracking though
12982s do you like this do you think this shows
12983s the uh the desperation of hitting a good
12987s curve in this matchup there is very very
12990s little to do on turn one in this deck
12992s it's flame imple bust a lot of the time
12993s so I don't mind holding on to fracking
12996s in order to have a look uh you know
12998s you're not going to play harpon one most
13000s of the time you don't want to play Shard
13001s on one so just for the upside of finding
13004s yourself a curve and also sometimes you
13006s hit furnace Fuel and you're just having
13007s a really good time right if you fracking
13009s into furnace fuel on turn one
13011s so I'm okay with
13015s it now is this a match up where we're
13018s going to see coin come out nice and
13020s early here it could be artificer with
13022s Gea it could be the
13023s audio there are options and there's
13026s there's a lot of cheap Mana to spend
13029s here you know a lot of two costs in hand
13031s from yala so I think trying to grab the
13034s board in some way shape or form early is
13036s going to be a real benefit and I know
13038s yala's very value based but I see value
13040s in
13042s winning he's going to hold
13049s okay it's an AFK turn two not really
13052s what you're looking
13056s for as mention obviously this is a scary
13059s matchup to play because the Mage can
13060s just Chuck a bunch of burn at you it's
13062s not necessarily a bad matchup for the
13064s Warlock just a difficult to navigate
13067s again if you can get huge minions down
13070s very early with Forge like just get two
13072s or three 88s into play early that's not
13075s really something that Mage is equipped
13077s to deal with unless they get to turn
13080s five turn six right turn six probably um
13083s because even if they just sleep skater
13085s one of your 88s if you still have two
13087s others you're not really that bothered
13088s about it right you can easily outpace
13090s that damage and that that armor gain
13092s that they're getting from it um but you
13094s do have to start making those big boards
13095s very very quickly if it does then go to
13098s that late game it can be a little bit
13099s tricky to to restabilize and not just
13101s get burned out at the end of the game
13103s even right now obviously there's going
13105s to be a card draw between now and then
13107s but I'm looking at like flame imp
13110s projection Forge right you know just to
13113s like spam stuff on board for weq because
13117s I think uh this match Up's getting just
13118s a going a little bit too slow
13130s going go wisdom just for that extra card
13132s draw slowly build up this board yala I
13134s guess to no one's surpris taking it
13142s slow oh going to go speaker sum instead
13145s so going to go a little bit taller a
13146s little bit more annoying instead of
13148s going super wide with light flame imps
13150s and stuff
13162s and I think this makes sense because it
13164s it will almost certainly make your
13166s opponent have a bad
13169s time even shuts off any uh like coin
13172s creation possibilities to be able to
13174s clear of this up which you would be weak
13176s against with the uh slightly smaller
13178s smaller and wider
13180s board I do like the addition of Stompers
13183s I think most people in this tournament
13186s have come with some variety of cult NE
13189s fights and speaker Stompers in their
13190s decks uh not necessarily all of them but
13192s just sprinkled throughout I think most
13194s of the pain warlocks do have speaker
13195s Stompers in there which I do like as a
13197s call in the tournament yeah for sure and
13200s I was actually a little bit surprised
13201s when I looked at the deck list just to
13202s see how many Stompers there were you
13204s know just across all the players but the
13206s more you see these matches play out in
13208s this sort of current tournament meta you
13210s see like okay yeah fair enough oh did
13213s they get the plus six on that yeah hit
13216s it in the right
13217s place um but yeah this we're in a mage
13219s match up right now but just to go back
13221s to the speaker Stompers I think Shaman
13223s is one of the biggest reasons why that
13225s exists people don't necessarily want to
13226s ban Sharman um and Sharman is the best
13230s deck for cult neight and speaker stomper
13232s cuz they literally tell you when to play
13235s it they hold up a sign that says I am
13238s going to burn you with spells next turn
13240s as soon as they play Flash you play
13242s speaker stomper they're probably in a
13244s huge mess so that is something to look
13246s out for long term as well where you
13248s might see Sharman players doing things
13250s that look strange not playing flash on
13253s certain terms where it seems really
13255s obvious to just play Flash and then go
13257s for the lethal because they're trying to
13258s play around um speaker stomper long term
13261s like do you remember way way way way
13263s back when the very very best freeze Mage
13265s players would also find lines that
13267s played around Loeb as well as playing
13269s around everything else that kind it's
13271s that kind of vibe that you might be
13272s seeing a little bit later on in the
13274s tournament well Wei's been pushed off
13276s board Forge is active which means that
13278s board can be built up pretty quickly
13280s again but just the cards are just flimsy
13283s aren't they right now for weq there's
13284s none of the uh the big boys in
13289s hand never mind I mean yeah okay yeah
13293s proven wrong instantly I love it I'm
13295s going to call you a liar I mean I I'll
13297s take it honestly I'll accept it
13317s this is it right it's kind of the spot I
13319s was talking about you need an answer to
13321s this board and yes Le skater can stall
13324s out from here but it's certainly not
13325s answering the problem o there is glyph
13328s and then deal five from the
13331s creation maybe glyph can get him there
13336s like find a discounted spell from glyph
13338s to at least kill one of the big yeah oh
13340s wait is that rock in hand the is Rock in
13342s hand yeah yeah
13344s yeah so you can just use that to enough
13352s yeah Z trying to work out whether he
13355s goes for like wisdom
13360s first cuz still has the coin available
13362s as well worst
13364s case I'm going to go Discovery
13374s okay it's one of those discovers where
13376s you just sit and sort of stare at the
13377s cards and go
13380s okay I think TI's definitely the best
13383s one
13390s here yep I'd say good enough for yala
13394s good enough could have been a lot
13396s [Music]
13398s worse see what the draws are there
13400s another stomper but not another massive
13402s minion to go with it like if that draw
13404s was like stomper molten giant or stomper
13407s 55 like something like that close with
13410s the incredible
13415s turn yeah yeah but the the like one I'm
13418s saying is The Rook could come down
13419s anyway and if you also drew a molten
13420s giant you still be playing an entire
13422s molten giant alongside that I do like
13425s playing molon Giants
13435s [Music]
13440s yep I was going to say this creation is
13442s actually a little bit annoying isn't it
13444s cuz Wu doesn't want to trade into it but
13446s it is dealing three which is a pretty
13449s significant portion of Wu's Health such
13451s a massive number yeah
13459s I'm going to go for the uh copy
13465s again oh the zelc is a okay I that was
13469s the right yeah yeah yeah was the in hand
13472s buff I didn't even
13474s notice
13475s [Music]
13477s okay that's huge that could now
13480s potentially be a winning card for yala
13482s here
13497s oh never mind you can just play
13500s kagar Oh Kar blizzard easy yeah I'll
13503s solve the
13507s problem y can get another Ice Bar
13514s [Music]
13521s casual gain
13523s 19 do see
13528s it I think that's the life still deal
13531s six right if
13532s myog is correct I think
13535s so another speaker stomper though it's
13538s going to be pretty good
13545s is there a Spirit Bomb going to come
13546s down as
13550s well yeah Spirit Bomb is so weird in
13552s these spots right because you're like
13555s well this game's probably only going one
13556s or two more turns is it worth hurting
13558s myself for four to take three damage off
13560s the
13565s board I wanted Spirit Bomb Rook to be
13567s honest the real
13573s play a taking the trade as
13576s well I mean it's a lot of damage Wu is
13579s putting out right now and yala with that
13582s that speaker stomper is in a tough spot
13586s and again good timing of speaker stomper
13588s again all going all the way back to Lo
13590s there but neop fight stuff timings is
13593s like yeah this is what you want to do
13594s build the board and then cause the
13599s trouble second sleet skater was really
13602s the only card that gave yala a don't
13605s have to think about it level good turn
13607s here there is double artificer in hand
13609s though so that's something yeah you
13612s still then want the Spells you're
13613s casting to actually affect the board
13615s right turn the not
13617s compensating turn the tides takes care
13619s of the 10 three yeah which is
13626s nice you gain 10 more or the other line
13630s is just hit blizzard
13633s yeah oh yeah some times sometimes you've
13636s just got to hit blizzard you
13643s know well no it's not that one it's you
13646s don't ping that one cuz you're hitting
13648s blizzard what are you doing that's not
13650s how it
13654s [Laughter]
13657s works
13659s wow uh let me do the quick mathematical
13663s calculations there yes lethal that means
13666s Wu takes not only the game but the match
13669s taking out yala and what a win I feel
13672s like Wu was on an emotional roller
13674s coaster there game one Co Cal collected
13677s with the warrior and then uh after a
13680s couple wins started to slip and get a
13681s little bit frustrated I think at least
13683s just based on the camera but managed to
13685s end it with a victory on that warlock
13688s congratulations to Wu as he moves
13690s through the group uh what a match
13692s honestly it was a bit uh it looks a bit
13694s lopsided in some the games we cast but
13696s uh a really exciting series
13699s overall yeah weq not quite making it to
13703s 100 in the Warrior game I don't think
13705s very very disappointing not quite making
13707s it to zero in the Warlock game very very
13709s disappointing as well must try harder
13711s next time but yeah I think we have to
13713s give a shout out to yala of course um he
13716s has bowed out of this one early with WQ
13719s defeating him twice but it was great to
13721s see yala dipping his toes back into the
13724s uh the very very top of of competition
13726s grinding out those ladder points making
13727s it here after you know hgg Champion with
13731s the Czech Republic incredibly dominant
13733s in probably the toughest field of
13734s players to ever exist in European Grand
13737s Masters um so he is absolutely one of
13739s the all-time greats at this point but
13741s sometimes it is just not your day
13743s sometimes someone just has your number
13744s and it looks like today week you how you
13746s others yeah really strong performance
13748s for for week here I'm looking forward to
13750s how he how he does in the rest of the
13751s tournament on Sunday H because again
13754s like being able to just dominate an
13757s opponent like that you know facing them
13759s twice especially when your opponent's
13760s the Calibur as you mentioned of yala is
13763s H must be making you feel good going
13765s into the rest of the tournament right if
13766s you're going to beat someone uh you
13768s really do want to beat the best so
13770s really really strong performance there
13772s from Wu um and that's how group a looks
13775s like we've got three more groups left
13776s but for now group a is done and uh was
13780s this the way you saw the group going s
13782s before we started
13783s today honestly no um I certainly would
13787s have expected yala to have a deeper run
13790s um and I kind of fancied you um so I
13793s actually would have got this almost
13795s entirely wrong if I'd have put my neck
13796s on the line at start but there you go
13798s I'm an honest man uh that will let you
13800s know that I would have got it wrong even
13802s though no one called me on it to begin
13803s with but um I think both of these
13806s players have put in very very strong
13808s performances I think uh weq was very
13811s shaky in the opening Series that we saw
13815s um where he looked quite frustrated I I
13818s was going to bring this up with you
13819s because you mentioned there just towards
13821s the end of that series he started off
13822s kind of calm I looked over at you there
13824s to get like a facial reaction you know
13826s how much more you wanted to talk about
13828s and then realized I was talking to a
13829s mannequin um where you said you know as
13832s the series went on he seemed to get a
13833s bit more emotional he was quite
13834s emotional for that whole first series as
13836s well and I don't know if this is just me
13838s misremember I don't remember him being
13840s like this in Worlds do you like I felt
13843s like he was quite stoic throughout the
13844s world championship sh so this does seem
13846s to be a little bit of a new side that's
13847s coming out yeah again maybe we just have
13850s a shared memory at this point but I also
13852s agree uh but yeah I do think um Wu seems
13855s to be again we're all like that to an
13857s extent but like uh calm when things are
13860s going well but when things aren't it
13862s definitely seems like it is at least
13863s visually effective it might not affect
13865s his play in any way shape or form of
13867s course H but regardless that was us
13870s rounding out group a there's a whole
13872s another group coming right up so make
13874s sure you stay tuned and we'll be right
13876s back after this break
13918s [Music]
13947s [Music]
13974s [Music]
14003s [Music]
14030s [Music]
14059s [Music]
14079s hello everyone and welcome back we are
14082s halfway through the day we are done with
14083s group a we've got Group B coming up but
14086s before we get into it I thought we'd
14087s have a bit of a little sit around and
14089s chat about how the day has been going so
14091s far so welcome lorenda sttle and TJ uh
14094s Linda just starting off with you um what
14096s did you make of group a how how's it
14098s gone for you so far today unfortunately
14100s I have to Echo sole's honesty and say I
14103s would have got all that wrong just
14104s everything would have been wrong um yeah
14106s very surprised at how it's I'm not very
14108s surprised they're all great players but
14110s you yala and gu two of the best players
14112s around going out of group a uh yeah very
14115s surprised and interesting to see how the
14117s other two make it through on Sunday and
14119s sutle as we look at the players in group
14122s b do you have any uh standouts is there
14124s anyone you're rooting for or do you
14125s think based on lists or anything there's
14127s anyone that you actually think is
14128s favored going into
14132s [Music]
14141s it
14143s uh oh
14145s missed the first half of that I was just
14146s talking about how great recan was don't
14148s worry about but I think everyone else
14149s Ren yeah how great Raven is yeah um
14152s whereas gamer rvg the rare America's
14154s representative right that's got to be
14156s worth something for at least some people
14158s out there um kimchi slap just has the
14162s name buff right if you're rooting for
14163s someone just based on name then you've
14165s got to be rooting for kimchi slap but
14166s also we've been hearing rumors that
14172s molar pretty good position
14175s in this tournament and I think molar is
14177s also incredibly happy with his lineup
14179s against the field and in recent
14181s tournaments we've seen lineup Advantage
14184s play a massive Factor like yes pocket
14187s train is one of the best players in the
14188s world the biggest reason why he's all
14190s world champion is he had such a better
14192s lineup than anyone else in that world
14194s championship tournament so I would say
14196s real dark hor shout for molar in this
14198s group and as we see how the first
14201s matchups from the group came out America
14203s for the Americas t J is this the time we
14206s heard the the little Yelp I believe was
14208s you I don't think it was Linda so no
14210s that was definitely NE Neil I can see
14213s the cameras
14214s before 100% yeah uh wasn't me are you
14218s going to ask if this is the time for
14220s Americas yeah is this the the finally
14223s after 100 years is this the
14226s time no absolutely not
14229s um I don't think it'll ever be the time
14231s again um is the the sad part of all
14235s this um if there ever was going to be
14238s close to a time this still wouldn't be
14240s it no we're going to have to wait a
14242s little bit longer to find
14244s out okay we'll see but kimchi slap is is
14249s GNA take it all all the way okay we've
14253s got your prediction TJ thank you and
14255s thank you sutle and TJ for joining us
14257s it's going to be me and Linda taking you
14259s through the first match on stream for
14261s Group B so thanks guys we'll see you
14262s later but Linda just the two of us now
14266s um are you ready for this first match up
14268s it's not the first match of the group of
14269s course as we saw in the bracket the
14271s initial matches have been played out but
14273s just seeing that bracket um how you
14275s feeling about who's left in that upper
14277s one yeah I've been doing the same
14279s research and comments and reading the
14281s same things as sttle I think um
14283s construct shouted out how molar was like
14285s the the god of control and I had a a
14288s little bit of a back and forth just
14289s quick comments with stiny um the other
14292s day as well Sindy was saying that when
14293s they used to play Collegiate stuff
14295s together when molar was Captain of UCLA
14298s they used to just ban his Warrior no
14299s matter what like it didn't matter what
14301s the meta was just ban uh mostar's
14303s Warrior because that was never wrong and
14306s so molar has had that reputation for a
14309s while and the only reason stiny says is
14311s he didn't really want to talk about
14312s molar Warrior too much is because he's
14314s not just a a one class God he is just
14318s good at everything in hearstone
14320s specifically control yeah I mean you
14322s know my preferences in hearstone since
14324s we've known each other quite a while
14326s doing this job H and you know like
14328s there's nothing more scary to me than
14330s someone who's willing to just sit back
14332s and play the long game H that cuz that
14334s is a game I do not want to play most of
14336s the time so uh yeah definitely a
14338s potentially terrifying opponent with the
14340s oding warrior of course but then the
14342s Sith Mage the rainbow DK and the shudder
14345s uh Shaman as well so um rainbow DK
14348s definitely a deck I'm personally a fan
14349s of I like it how flexible it is but I
14352s know you've been sort of going through
14355s deck by deck of the meta I've been
14357s watching the stream recently and uh what
14360s what decks have really stuck out for you
14361s in this meta specifically whether
14363s they're strong or whether they just
14365s think you you know you enjoy them I mean
14367s custom warlock is the most fun you just
14369s sit there and hope it works right it's
14371s great you don't have to you do have to
14373s think it's actually quite hard and
14374s balanced but you know the the meme and
14376s the way you can play it is just shut
14377s your eyes play your stuff take your
14378s damage and see what happens um really
14382s quite like the look of priest except
14384s when it does it it thing I think it's a
14385s little bit too powerful when it does its
14386s thing and I love I absolutely love
14389s nature Shaman and I absolutely love um
14391s Window Shopper as a card although I do
14393s like reducing it multiple times which
14395s you shouldn't do but it's fun so I I
14397s think we've got a lot of fun cards uh
14400s little bit of balancing to do I guess
14402s but yeah we've got a lot of things and
14405s DK is not one of those Raven I know you
14407s like the DK but DK for me I like it um
14411s take a look at ream though and the
14413s lineup overall uh I was jamming some
14415s games of this uh this Rogue uh just you
14418s know a little bit early today and and
14419s while I've been messing around on a
14421s break or whatever and it's another one
14423s of those Decks that I think on surface
14427s level looks like it's oh you just go all
14429s in you know you you do the shuffle go
14431s all in hope it works if it doesn't you
14433s lose if it does you win great but I do
14436s think there's been many times in
14437s hearthstone's history where decks have
14439s looked like that and then you watch
14441s really good players play the deck and
14442s you're like oh it's just that I'm bad
14445s right and I think that's something
14446s hopefully we'll get to see from ream um
14449s as of course this is a Winner's match
14451s which means even the loser of this match
14453s just drops down into the bracket and
14455s isn't actually eliminated so even worst
14457s case we'll be able to see recan play a
14459s little bit more so I'm excited to see
14460s this Rogue just because personally I
14463s haven't run into it too much on ladder
14465s like now and again it's not super common
14467s at least for me and I do want to see you
14469s know how it can perform at the highest
14471s levels of play which is definitely where
14473s we're at in this t
14475s yeah a lot of these decks uh you make
14477s your percentages in the games where it
14479s doesn't do its thing like anyone can win
14481s when they play 4 88 on turn two or
14483s whatever does just something like that I
14484s no it's something like that close enough
14486s it's near enough right but um how do you
14489s eek it out how do you buy yourself an
14490s extra turn and the matchups where it
14492s doesn't do that the days where it
14493s doesn't do that same for a lot of the
14495s decks in the metal like you said like
14496s with the priest the priest is probably
14499s the most mind-breaking deck when you
14501s just have one cleric one dragon and Z is
14504s like do I want to draw cards do I need
14506s to copy the dragon what do I need to do
14509s um and the Rogue definitely falls into
14510s this category I want I want to see
14512s somebody like re Ram who I think really
14514s likes this deck as well I don't know how
14515s much he's meming about it it's always
14517s hard to tell but I think he really likes
14518s this deck I want to see how he does with
14520s it it's get interesting yeah I I think a
14523s a deck style like this with this Rogue
14524s is is a deck you bring because you enjoy
14527s it because I I don't think it's one of
14529s the most powerful decks in the game
14530s right now I I definitely don't uh but it
14533s has the ability to just snatch games
14535s right and I think that is that is a
14537s powerful Factor by itself like if you
14539s just say okay I'll go into a match and
14541s then just pop off and then you just you
14543s do get one of those games where you just
14545s you know turn three or four you've just
14546s got two three eight drops you're like
14549s yeah okay I win one zero that's a that's
14551s a nice deck to have in your back pocket
14552s especially if you're playing these sort
14554s of high pressure uh scenarios uh which
14557s means you maybe just want something that
14558s you can just maybe grab a little bit of
14561s a a couple of quick wins with so yeah
14564s looking forward to this match as we are
14566s going to get into it right now it's
14567s going to be the Rogue on the bottom with
14569s Rec vam of course and on the top molar
14571s going to be on that rainbow DK so uh
14574s yeah we'll see how this one plans out
14576s because I literally played this match up
14579s about two hours ago when that was just
14581s before I needed to start casting stuff
14583s and you getting very excited I got
14585s dumpstered by the uh the DK because I
14588s was the Rogue because of the likes of
14590s crop rotation with poison right and like
14593s you know there's DK has many ways to
14596s deal with big threats um and if you can
14599s make too many of them that can be a bit
14601s of a problem but DK isn't one of those
14604s decks right now that just oh if they
14606s make 388 I've lost they they definitely
14608s can fight back and win yeah I will say
14611s one thing about DK I mean I've said a
14612s lot of things about DK negatively
14613s although it has slowly but surely
14616s tightened up the list I think they've
14618s got bit of some of the um things that
14619s tried to be aggressive and just made it
14621s a fullon combo uh control deck now uh
14624s but you do have versatility with a deck
14626s you have a lot of options with a deck
14627s I'm not going to claim that all the
14628s options are always good um particularly
14631s on ladder when I'm when I'm ripping into
14632s decks like this obviously these players
14634s bring them CU they think they're the
14635s right decks to bring but um you do have
14639s choices to make and it is reasonably
14641s tough to actually
14645s play yeah this will be interesting from
14647s molar because there is an option to just
14649s forge this Watcher uh or just Tempo it
14653s out because again and the the Rogues
14656s removal generally comes in the form of
14658s either the weapon and a little bit of a
14660s buff um or dropping these just having
14664s more stuff right having the 8S on board
14666s and then maybe sticking some uh little
14668s robots to them to give them rush so
14670s there's not really tons of removal
14672s outside of a couple of those specific
14674s scenarios so do see molar actually go
14676s for the forge though and go for a little
14678s bit of the higher value play instead of
14680s just a raw Tempo yeah mostar with a
14683s thread as well which always clears the
14684s board it's not defiled it just it just
14687s kills everything like everything dies
14689s honestly this is going to make me sound
14691s bad but I don't think people will be
14692s surprised if I ever need to use threads
14695s I don't even count I make stuff click
14700s threads trade the board's clear that's
14703s that's how I view that card I don't even
14705s count sometimes that caused me to lose
14707s games but most of the time yeah you
14709s don't need to count it's great I've sat
14711s there playing against it on on stream
14712s and my chat saying you don't need to
14714s yeah they haven't cleared my board this
14716s time have they though and then my board
14718s vanishes I'm like where did it go like
14721s it just always
14723s clears looking at the hand now for mstar
14725s there's headless horsemen and there's
14727s light
14728s bomb and it's turn three and there
14731s aren't 800 big Minions on board for recf
14733s fam so this is one of those games as far
14736s as I'm concerned Linda the shuff's not
14738s been done the you know the threats
14740s aren't really there can a recan pull
14743s something out the back bag or is molar
14746s just going to secure this one cuz
14747s honestly if you drop more and Pa now
14750s there's not that many ways it's going to
14752s get dealt with and then the options
14754s become endless the only thing to
14756s consider is if recarm is manages to
14758s actually pop off now
14762s then he might be able to get the board
14765s big enough although I'll be honest my
14768s rotation threads as
14771s well which should clear most things
14775s up yeah I also have the same issue as
14778s you I think fa yeah I'm good I refreshed
14781s I'm back in oh okay cool you go then cuz
14783s I'm okay yeah hit refresh you'll be fine
14786s but yeah at the moment recam Drew cult
14788s Neo fight again just none of the card
14791s draw that's needed none of the ways to
14794s actually go off there is weapons we
14795s could equip weapon and go for the card
14797s draw if he feels that desperate of
14799s course the other side of this is yes we
14803s can see the light bomb but recam isn't
14805s exactly dying right now there's M Po and
14808s then there's the the salesman of course
14810s so it's not like mostar setting up
14812s lethal on turn four right but you do
14814s want to rip and get cooking because as
14816s you mentioned the more time goes on the
14819s more you are opening up yourself to like
14821s crop rotation with threads or crop
14824s rotation with poison um I always forget
14827s the name of the card that gives them uh
14830s poison but yeah oh it's um yeah sickly
14835s Grime Walker that
14840s one I
14842s believe you summon an undead give it
14844s poisonous yes it is yeah it is yeah yeah
14847s sorry I was
14849s typing R TR Viper going to go down as
14852s well to lose some of the draw which is a
14854s little bit unfortunate re didn't get
14855s value from that but there's gear shift
14857s that is something it's not great but
14859s it's something it's more card draw than
14862s literally none
14864s yeah some is more than none honestly
14867s with this it's very true as well with
14869s this deck you want any card draw at this
14872s kind of scenario right like just
14873s anything to try and get the shuffle
14876s going yeah this hand has been pretty
14878s atrocious as well break down oh Quick
14881s Pick oh
14884s my okay can give it
14887s stealth that's something mhm
14894s it's very easy to forget this is some
14896s sort of Mech rogue deck it's not just a
14898s combo oh I love Headless Horseman but I
14901s win yeah me and ream I think just made
14903s the same if I had a webcam working you
14905s could see it but me and ream just made
14907s the same face because even though I I
14909s love the H souran as a hero card it's
14912s rough when something like that happens
14916s yeah yeah going be the stealth you don't
14918s expect it really it's not
14922s fair excuse me me
14926s um giant still costs five
14929s [Music]
14933s MH all right this is the attempt to at
14936s least clear the way but molar has been
14938s chipping away through all this as well
14940s and with the Headless Horseman set up re
14942s Ream's only got like two turns to just
14944s not lose now let alone winning the game
14947s this is really interesting cuz I I think
14951s it's might of menl I was going to say do
14953s you a hold so you can freeze uh the
14956s minions but mola doesn't actually need
14959s to hold right because uh not only is
14962s this just basically setting up lethal
14963s anyway but also because there's light
14965s bomb because there's two double threads
14967s with crop rotation like you didn't need
14970s to freeze this this weapon Choice was
14972s just a raw damage output scenario here
14975s so there's life steel he needs
14977s Rush it'll be
14980s fine you got it
14984s that was big uhuh it's not it's probably
14988s not big enough to win the game but he's
14989s not lost it yet yeah I mean he needed it
14993s urgently yeah it's definitely better
14994s than losing the game well probably
14998s better still a lot of damage from mstar
15001s obviously he has to kill this otherwise
15003s the life steal will be incredibly
15006s irritating doesn't want to light bombit
15009s um
15011s because there's more to come in Theory
15014s but he does have double threads so maybe
15016s he will just light bomb one minion you
15018s can see how much he hates
15024s it all of your control player instincts
15026s are telling you this is awful but then
15028s your logic is saying no no no but I've
15030s still got double threads I'm fine I'm
15032s going to kill my opponent let's just
15033s kill them it doesn't
15036s matter the problem here is I think like
15038s uh if it was anything else it just
15040s wasn't really guaranteeing good kills
15042s right just too much he Shadow rush into
15045s this time though Raven yeah this is a
15048s big gamble on the summons
15053s here I think that's all ream can do I
15056s guess it's like Neo Fight Shadow step
15059s Neo fight to just help out you dead on
15062s board
15065s though oh okay okay
15068s okay everything must come back
15074s there's gear shift as well double break
15077s oh this is the turn Reon wanted ages
15082s ago needs to gear shift into
15085s tauns he's already used the Bots right
15087s so there are no taunt Bots I don't think
15090s what can he hit
15092s here okay oh no wait no that's that's
15097s good right I mean oh for for for rec Ram
15101s that keeps him alive
15104s yeah cuz the weapon only deals five
15106s obviously we can see that there's the
15108s the crop but from Ream's point of view
15111s that keeps him up that's what he was
15113s trying to hit I mean he was trying to
15114s hit better but that's what he's trying
15115s to set up was hit something from
15117s everything must go and see what he could
15118s get you don't need to know card in har
15121s you just need to know that's all you've
15122s got yeah this turn was supposed to
15124s happen four turns ago basically if you
15126s want if you've not seen this deck too
15128s often this is what the board should look
15129s like on turn four maybe turn five I
15131s suppose how much this cut rotation so
15134s just five okay yeah yeah be five with
15135s the double near fight
15137s yeah and that is going to be game one
15140s going to molar molar never really had to
15142s worry too much there was of course the
15144s life steal uh earlier on from recan but
15147s again with headless horsemen with the um
15151s uh the light bomb that was made
15152s available it molar was comfortable you
15155s could tell it was just like yeah you
15156s make your thing I'll clear it and at
15158s that point I'll be too far ahead and
15160s that's exactly what
15162s happened y uh we didn't talk about the
15164s lineups that much we just talked about
15165s its control versus interesting Rec van
15167s things um mostar's Mage is the question
15172s mark deck in this particular match uh
15175s for me as always though there's a
15177s disclaimer with Mage that the stats in
15179s the hands of a good player are massively
15181s different than the stats of an average
15183s player I still don't know why that is
15184s but I you're going to say it's a high
15186s skillful deck I'm not
15188s sure I mean must be is the answer but
15191s yeah your list decisions must make a
15193s massive difference but this Mage on
15195s paper is very weak against R yeah I
15198s think one of the examples in terms of
15200s you know best player versus good player
15203s potentially for a deck like Mage is just
15206s misp picking discover options I think is
15209s one big thing uh because I've in all my
15212s years casting I've been surprised
15214s throughout the Times by certain discover
15216s picks in these sort of matchups or decks
15218s you know where they're very card
15219s generation heavy yet I oh I wouldn't
15222s have picked that and then the player
15224s that did pick it wins I'm like yeah fair
15226s enough you know like I I'm worse than
15228s you at the game you uh so I think that
15231s that's definitely one of the factors
15232s where you have so many options which is
15235s powerful in itself but when you have
15237s that many options it can be very easy to
15240s pick the wrong one and then that can be
15242s the difference between winning or losing
15244s games so yeah we'll have to see
15246s definitely there some combo heavy stuff
15249s going on here for molar where recam
15252s still has that road to get through we
15253s saw the uh the bad side of that deck
15256s right when you don't get the shuffle the
15258s deck definitely feels uh pretty
15260s meager yeah just go back to the Mage as
15262s well we saw yala earlier you know
15264s reverberations on a Salesman just to get
15267s the extra oil just to use 27,000 turns
15271s later for for lethal yeah like I don't
15274s think I'd have made that play I'll be
15276s honest yeah there's a lot of cool stuff
15278s you can do a lot of options as well so
15280s molar is going to be having that Shaman
15282s and Mage left over right F Stars the
15284s Rogue priest and Demon Hunter and what
15287s do you make of the band here Linda with
15288s that Warrior and Shaman band
15290s respectively like do you think uh do
15292s those make sense to you they did I
15295s thought that um re might actually ban
15298s the death knight um of course he has
15302s some sort of shot against the warrior
15303s with a couple of the decks but I I think
15306s this meta is
15308s largely um choose what to do against
15311s Warrior make sure your lineup can beat
15313s it ban it um right you know and just a
15316s lot of people choosing to ban it but I
15317s thought he might ban the death knight
15320s just difficult to know entirely
15323s because we have fewer very very top
15326s players these days that that's a fact
15328s and that means that sort of tracker
15330s statistics are not as good as they used
15331s to be plus we have a lot of nuance in
15333s deck building right now a lot of decks
15336s are only 28 cards the same which sounds
15338s ridiculous it's like well that's the
15339s same deck isn't it but no we the little
15342s differences make a huge difference in
15343s matchups right now and with this being a
15346s tournament you make a lineup you can you
15348s can tailor matchups that you're weak
15350s against to go your own way so yeah it's
15354s difficult to know exactly what's weaking
15356s what's strong in match ups and what to
15357s ban right now unless you are the player
15358s and know why every single card is there
15360s or in unless you're incredibly good at
15362s looking at lineups yeah most on the top
15364s on this Shaman is running that shter
15366s block version of the list of course as
15369s well it's not even the list Raven this
15371s is like controlly weirdness
15375s true yeah I'm still might think it is at
15378s home no no I've got the deck in front of
15380s me but it's it's still has the ability
15382s to burn is all our say it's not not as
15384s high as uh as as the others of course
15388s yeah this this is just some sort of
15390s control cards in a deck but yeah it
15393s could do some damage we got two dirty
15395s rats in here come on yeah yeah double
15397s dirty rat can be pretty good um in this
15400s matchup but the problem is it's too late
15403s right like uh I I've played you know
15406s when you go for dirty rat against Demon
15408s Hunter you generally try and get those
15410s shoppers out of the way right just
15412s because the uh the benefit's way too
15414s strong but already we can see there's
15415s mini Shopper in hand and there's most
15417s importantly the mag Theon just sat ready
15420s to go for next turn so I'm looking at
15422s this the other way because I'm the
15423s Eternal I don't know Optimist or
15425s something when you're playing control
15428s which I'm going to call this Shaman in
15429s this matchup um against Demon Hunter you
15434s only have to kill four
15436s minions just have to kill the six fivs
15438s and then you
15442s win I need to send you some replays of
15445s games I've played right whereas I've
15447s killed six fives and lost I feel like
15450s there's a lot of damage after the fact
15452s there there is but if you if you survive
15454s the 65es and you're playing this sort of
15455s Deck with so much life steal in it I'm
15457s at yeah absolutely you survive it with
15459s um with custom warlock sure they they
15461s might just
15464s and they will in
15466s fact ream did whiff on the mini Shopper
15469s though the Abyssal is is not super
15475s impactful mini
15479s shoer watch for the sun
15483s down fre and face stop the the second
15486s shopping expedition
15488s happening it's really funny how the meta
15491s evolved kind of around this weapon in
15493s that Viper doesn't really achieve what
15496s you want it to achieve right like
15498s normally Viper like been the answer for
15500s weapons for such a long time and that
15502s just has to be
15503s freeze yeah the death battle on the
15506s weapon was a a new Twist on it which I
15508s kind of like it not a new twist but a
15510s rarely used Twist on
15512s it it's that impactful anyway
15515s right
15518s yeah I like the ideas of um nerfing the
15521s weapon so it's a 3 three and things like
15523s that like to come out with like good
15525s effort well
15527s tried mostar facing down a weirdly
15530s dangerous looking board only on 21
15533s Health but still putting forward a good
15535s chunk of damage from ream here with the
15537s weapon swing still to go if you can't
15539s ref
15545s freeze
15547s okay he's having a looky first
15561s all right is he going to freeze again or
15563s is he going to wait he's going to freeze
15565s again yeah why not right you just want
15567s to delay it as long as
15572s possible Al if you go if you go too long
15574s anyway the shoer costing five is less of
15576s a disaster for rec F when it you get to
15578s turn at eight and N
15581s anyway yeah kind of what I mean by
15584s shutting down the Shoppers right gain a
15586s bit of Health shut down the Shoppers and
15588s you end up in this
15589s spot sharp
15598s shooter like you setting up for next
15600s turn now the old one Mana do
15603s nothing oh so he can deal he he can deal
15606s with the if there's another freeze
15608s somehow now because he has the weapon to
15610s break the weapon and also I mean look at
15612s the sharp Sho to turn setup
15615s yeah it's looking quite okay it is
15623s yeah most has a lot of options
15628s though it's true but they're all a
15630s little bit slow like I I don't think he
15632s can afford to forge the sun here there's
15635s altered cord of course
15638s but you're killing a one one to heal
15641s which is is fine yeah no Titan no
15644s volcano is definitely a bit tough this
15646s spot yeah he's going to go for the forge
15648s and hope the Spell's going to dig him
15650s out of a situation here
15655s punk well not this turn
15658s unfortunately
15666s no okay just using his cards and his
15671s Mana a 101
15678s Rec F now access to uh all the cards in
15681s the
15683s world let's see if he can make something
15685s happen it does have the swing of the
15686s weapon cuz there that second sharper is
15688s still in the
15692s deck just get the order right
15697s here wants to remove the 35 obviously so
15700s more stuff goes face
15704s [Music]
15716s there's the Shopper yeah yeah just we'll
15719s end up with the mini Shopper option
15722s playable the
15724s Shion
15731s yeah just three
15734s damage plus three attack I think just
15736s cash it in in your hand yeah let's do it
15739s yeah he doesn't need life Ste I think we
15741s swung we swung oh sorry yeah yeah yeah
15744s yeah of course of course of course it's
15745s so late in the game I just think like of
15747s course you know that's all been done and
15750s dusted but yeah uh the the the life
15753s steal is good on the one drop but it's
15754s also just not needed in this matchup
15757s right that's normally or at least I
15758s would consider the uh the life Steel on
15761s one very powerful but yeah at the moment
15763s it's going to be the fiend
15766s instead so how do you utilize the rat
15770s here well either way consecrates doing
15773s some heavy lifting it
15776s is there also a weird option to like rat
15780s first and then con right yeah
15785s yeah just to get a big taunt in the way
15788s not been able to get the shutter block
15789s going unfortunately for moster
15793s oh that's
15795s a oh no never
15799s mind she is going to go for the
15801s consecrate to clear the majority of the
15803s board out does have turn the tides to
15805s clear this up completely looks clean to
15807s me very much
15811s so back to recam do it
15815s again he's got a lot of damage here
15826s [Music]
15830s it doesn't seem to be a killer blow
15832s right everything's lining up to be
15833s really nice
15835s but I'd like to get the weapon equipped
15838s personally to get the 65 green rag into
15841s place for next
15842s turn so I don't have to spend money next
15845s turn
15855s you sigil again do you think cuz that
15857s would be um a lot more stuff but does it
15860s help is it stuff going to be
15867s [Music]
15871s cheaper oh it's just got green rag now
15874s okay cuz it's expensive and it's not a
15876s Naga I guess just get it done
15884s puming out a ton of damage here going
15887s from RE from still has so much just sat
15889s in the hand as well that's the scary
15891s part of course like molar has again it's
15894s the push and pull right a lot of damage
15896s versus a lot of healing but I just feel
15898s like recam is just too F like just
15900s always at one step ahead in terms of
15902s pressure and just it's not like he's
15903s ruin out of juice anytime soon
15907s either yeah some
15910s point yeah at some point molar can
15913s stabilize but doesn't he's not going to
15915s get I don't think cuz he has to be able
15918s to get his shutter block down to to have
15920s a pop off that was a good pull
15923s though it
15925s is just delete this no
15932s problem like May well end up pretty
15936s overloaded though if you're going to go
15938s for knowledge and lightning
15939s storm oh no it's going pop-up book okay
15942s sure
15944s [Music]
15947s nice layer of Defense there honestly and
15949s even Rec f with a bit of a smoke just
15951s being like right start hitting through
15953s these somehow
15956s oh I was just looking to see if that was
15958s in the list but it helped me out by just
15959s appearing there you
15961s go yeah that's pretty useful isn't
15965s it yeah the that was played second right
15968s so
15976s doing this way so not to waste the
15978s weapon charge very easy mistake to make
15980s to think you're going to be able to do
15981s the damage to the that and then have the
15983s weapon vanish after it hits the one
15985s maker that was just a bit of a weird
15987s turn honestly it was because there
15990s wasn't enough to go down
15992s swinging played a one two that did
15994s nothing and yeah of course set up more
15996s draw I guess Ream's just going to like
15998s trying to just stack resources for the
16000s pop off turn but yeah yeah I guess I was
16004s just thinking of what if you just clear
16005s the board and hit him in the face again
16007s I guess that can be done next turn as
16009s well I mean it can but look at the state
16011s now of what molar is doing all that
16014s armor
16017s yeah going to have like a zillion
16020s weapons from ignis so there's the wi
16022s condition
16022s [Music]
16024s sorted and if re doesn't kill him like
16027s I'm going to say for sake of argument
16029s now he might never do it oh well there's
16034s momentum I think as you said the Armor
16037s Plus just the the taunts in the way is
16039s well taunts not not a big deal because
16040s of going down but yeah um the armor
16043s definitely is not what recan was after
16046s seeing this turn yeah I mean you say
16048s they're not a big deal but their
16049s presence is going to cost recr four Mana
16052s for very little damage sure sure sure I
16055s guess I just viewed as uh the clearing
16057s of the board anyway right arus though
16061s not a bad pickup actually
16063s well he's fully combo s set now for next
16068s turn I think yeah there's a sharpshooter
16071s there in the mid yeah there is here yeah
16073s there's still one left there dirty rat
16075s obviously only got one there is another
16076s dirty rat in hand
16079s though yeah it's definitely worth
16081s looking at because there's lightning
16083s storm like there's enough on board that
16085s molar can pretty much just say
16088s whatever's dirty ratted I can kill right
16090s and it's under a mini right at the
16091s moment
16093s yeah so it just WRA
16098s everything well not everything but a lot
16100s of
16101s things literally everything just
16103s literally all the cards on the board
16105s just going down swinging just chilling
16107s on the board
16119s you taking down the Argus no problem
16122s there
16133s all right re go do that do the
16139s thing I'll be honest though I am not
16142s comfortable with potential damage
16146s numbers uh with this kind of turn I need
16149s a a phone a friend and I'll phone SLE he
16151s normally knows this this uh or at least
16153s has good good estimates on this sort of
16155s thing yeah yeah I'm afraid you've got me
16159s unlucky yeah head shake that's what I'm
16161s going on I'm okay to just uh set and go
16164s on the Journey of this turn but yeah
16167s definitely tricky
16171s one I was genuinely interested in seeing
16173s the crazy double uh dirty rat from molar
16176s and we just didn't get to see I'm a
16177s little bit disappointed we still might
16180s still under the the mini I think I don't
16182s think has been played with Battle Cry
16183s since the mini came
16185s down most's just full on greeding
16189s it see R I'm going to clear everything
16193s here um M's going to do it next turn
16196s isn't he's going to just rat the r
16200s them oh miss the damage on all those
16203s minions even if he doesn't hit the sharp
16205s Sho just get so much stuff right
16208s yeah he's got volcano and storm to get
16212s rid of it oh okay
16215s sure shaking the head for re again it's
16217s like oh
16219s no that's a a few zelc on the board a
16223s few
16225s yeah I mean lock it in right there's as
16229s far as I can recall there's nothing
16231s really left for recam to
16234s like do this or wait right going to roll
16238s some D Now The Swinging is gone he's got
16239s to yeah just just got to H something
16241s here yeah
16249s literally not the dice he was looking
16258s [Music]
16263s for he's just playing
16265s cards it's all he can really do I think
16268s after that zelc yeah after the zelc uh
16272s SP
16273s there's nothing left ream doesn't have
16275s Titan he already just used going down
16277s swinging so it's like there's just three
16280s what three cards two cards in the deck
16282s now there's just not much to do other
16285s than just lock it all in and hope
16287s there's some kind of Miracle right that
16289s like saves which there isn't just can't
16292s get through all that Health all those
16293s Divine Shields and wow allar with a of a
16296s notd there feeling good about that game
16298s no doubt because that's a game that
16300s could definitely spiral out of control
16302s right with the Shoppers it's exactly
16304s what the deck's built to do and then
16305s there's the secondary worry of those
16308s sort of pop off turns as we saw recam
16310s gearing up for and I think molar did a
16313s really good job of Defending against you
16315s know initial Demon Hunter wave one of
16317s Shoppers and then putting himself in a
16319s solid position to negate the sort of pop
16322s off combo turns later on that was really
16324s well played yeah like like all good
16327s control players when they do it it looks
16328s easy I think I called like four turns
16330s completely wrong in that game and yeah
16333s my plays were fine I'm sure they'd have
16335s been okay and I'd have lost thinking I
16337s played well right um but when really
16340s good control players do things
16341s everything just looks so easy to put
16342s into the right order I'd miss that the
16344s ziliax was going to copy with the battle
16346s obiously
16347s right but that's why I wanted to rat and
16349s clear which probably also does well but
16352s they just make it look so easy it's like
16354s I constantly was thinking well he hasn't
16355s got this he hasn't got the the shutle
16357s walk down how's he going to do it and
16358s then he plays the mini and then does
16360s nothing for three turns just to use to
16362s use removal spells and there's like oh
16365s look my Min just the one that I put in
16366s the bank a few turns ago here we go now
16368s I'm going to win the ziac yeah that's
16370s the type of game where I would have say
16372s got to that spot I would have played the
16374s ziliax then I would have been surprised
16376s that the zelc multiple copied and gone
16377s oh yeah forgot about that and like oh
16380s yeah cool and then I got on from there
16382s and maybe maybe won the game by accident
16384s but yeah really good game there from
16385s mstar currently two Z up in this winners
16389s match of Group B if you're just joining
16391s us we are just starting out the
16393s broadcast matches of Group B the winner
16395s of this one goes onto Sunday the final
16397s day of the master tour and the loser
16399s goes down into the lower bracket in the
16402s group but molar just that one game a
16404s away Le in they like what a day yeah I'm
16407s not going to say the thing though
16409s actually I am I'm going to say exactly
16410s the thing as much as I'd like to be two
16412s Z up because going two Z up is good this
16415s is the deck I highlighted at the start
16416s that um I'm interested to see molar play
16419s against specifically what Rec Ram is
16421s bringing
16422s because I think he's big Underdog three
16426s times in a row we've done this a million
16428s times over the years if you're big
16429s Underdog in h three times in a row you
16431s are still favored um but this one ain't
16434s over I think that this Mage needs to be
16436s played incredibly well to take a game
16438s here yeah there's some pretty uh
16440s aggressive decks from ream uh coming out
16444s with a lot of early board pressure
16445s potentially again in the likes of the
16447s Rogue and the likes of the Demon Hunter
16450s H and the priest um fairly aggressive
16452s builds overall Mage can be a little bit
16454s weak to that but these Mages are running
16457s a decent amount of freeze we've seen
16458s them be able to hold off and maybe the
16461s wisdom Ball's going to be a little bit
16462s friendlier uh going forward than what
16464s we've seen too many of today I think if
16467s he get to the point where he's got a
16468s wisdom ball he's okay but like the Rogue
16470s might just put a load of 8s on the board
16472s against you right the priest could just
16474s make an un beatable board turn three or
16477s four we all know how Demon Hunter works
16479s it hitss you hard and relentlessly
16483s if vams I mean it's kind of the meta if
16485s V Bam's decks do their thing they will
16487s win but um they will do their thing more
16490s often than molar gets to wisdom ball I
16492s think I think that um mostar's got to
16495s find a way to stall and stall good
16496s against one of these three right yeah
16499s we'll have to find out uh going to be a
16501s tough one for Ream for sure um I'm
16504s excited to see more of this Mage though
16506s because it's a deck that I think's
16508s really difficult to get a good grasp on
16510s like yes of course play safe kill him we
16514s all know that but I think getting to
16516s that point especially in this meta feels
16518s quite difficult I think some of the
16520s matchups are really tough take a look at
16522s the list now and there's so much
16525s generation that I feel like the punish
16527s for say picking wrong in certain
16529s scenarios is so high that in this like
16533s super high powered meta you just lose if
16535s you mess it up so this deck at least for
16538s me has been quite difficult to learn met
16540s as a whole um there there's always
16543s things you can pick in holes in metas
16544s that you don't like personally or
16545s whatever but what I think I really do
16547s like about this meta is make a mistake
16550s lose rack him up try
16552s again you don't get the option to lose
16555s make two or three mistakes in this meta
16556s don't don't make mistakes or you will
16557s lose the good news is if you make your
16559s mistake you will die quickly and you get
16560s a chance to play another game and
16562s hopefully your opponent makes a mistake
16563s first in the next one yeah and taking a
16565s look at Ream's priest I know you've been
16568s jamming some priest recently um are you
16570s a fan of the Heth Stone Brew CU I feel
16573s like the everyone's putting Stone Brew
16577s in their decks now just as a sort of
16579s throw it out there in
16581s Hope um yeah I I don't empty my hand
16584s well enough for halfth to be good enough
16586s for me at my level which is you know 500
16588s to a th000 on average Legend um the very
16592s top players do end up with empty hands
16593s and so halfth I think S Sub it up it's
16596s nine Hearthstone cards which is which is
16598s great uh but personally no I don't I
16600s don't think that the card is required in
16602s the deck I don't think I don't think
16604s you're behind in games where you've
16606s emptied your hand often enough I think
16608s you've emptied your hand you are
16610s winning well the game is ready to go uh
16614s I think one of the players just took a
16615s little bit of a bathroom break which is
16617s fair enough especially if they're maybe
16618s expecting this match to go a little bit
16620s longer H we'll see if molar can close
16622s this one out quickly or not he's going
16625s to keep hold of that Frost cross stitch
16627s and frost bolt so you can really see the
16629s uh the game plan here is kill the priest
16633s stuff so they don't kill
16635s me yeah and that's that's something I've
16637s struggled with in this matchup which is
16639s again meant to be strongly priest
16641s favored as what I've read if the maage
16643s just kills your things you have no
16646s things um complicated equation
16652s though okay I think I've lost lenda here
16654s for some reason okay I can hear you yeah
16658s okay I maybe lost the end of your
16659s sentence apologies um I was looking at
16662s the uh connection quality it was okay on
16664s my end because you know I'm nervous
16666s about that now but moving on to turn one
16669s as the players are ready to go we're
16670s going to see a couple of Miracles
16671s Miracle salesman sorry uh be available
16674s for rec fam so nice early pressure and
16677s O cth A little bit too early for mstar
16680s right
16681s now yeah and the creation looks good but
16685s not got all the
16687s um the juice for it just yet
16692s so molar already with a decision yeah I
16696s find this sort of position quite
16697s interesting because mostar's kept a
16699s frost ball to answer early game minions
16702s is this in like on curve is this a
16706s minion worth answering right I think
16708s it's an interesting point because it is
16709s interesting it's not the biggest threat
16712s but it can become a threat right because
16714s it's just another Minion on board added
16717s but you're also wasting a point of
16718s damage fbot does three it's a two two
16721s and there's a lot of three Health
16722s minions in the deck so that's why it's a
16723s choice yeah he's going to respect it
16725s though take it
16733s off
16741s okay well replica is normally something
16743s you just rip in this position thin your
16745s deck get some stuff but obviously it's
16746s turn two where you're doing nothing
16750s yeah has potential of coin though right
16753s with
16757s welp is that problem though like is
16760s coining a Minion out versus Mage going
16763s to achieve much or I think rein would be
16766s more aiming at just creating an actual
16768s board right and not trying to just drip
16770s feed molar minions one by one to die uh
16774s so yeah I definitely think also holding
16776s on to it is a little bit more worthwhile
16777s especially with the hand that he's got
16779s the the streamer in recam on turn one
16781s when he had both salesman he played one
16782s and then he hovered over his amthor and
16785s I think that was trying to show us why
16787s he's not coining out the second salesman
16789s I might be wrong he wants to coin I want
16792s I think he wants to coin amth on six
16794s again I could be wrong there but that
16796s just looked like I've seen ream do that
16797s before in tournaments to he's so used to
16800s streaming and so enjoy sort of people
16802s enjoying the game with him uh try to let
16804s us know what was on his thought process
16806s at that point and it makes sense because
16807s Ream's hand isn't exactly the Allin
16810s early game hand is it right
16813s there's well there's a now though so
16815s yeah yeah that can
16820s help start a little trade oh got loads
16823s of ones
16825s Raven I can see we
16833s make no card draw of
16838s course it's going to be the salesman I
16841s guess yep to try and solve that no card
16843s draw problem
16848s yeah we love to get a pip or something
16850s off the top here and get like reduced 4
16855s Sixers
16856s Drifters it's nice though molar getting
16859s the not only the bit of removal there
16861s but also just sticking a chunky minion
16863s in the form of that water Elemental
16865s right that is going to be a a relevant
16867s threat on the board for recam not a
16869s threat in terms of his own health total
16871s but able to just like get multiple
16873s positive trades to I can't get zelc down
16876s here I don't think he
16878s can no I don't think
16883s so just a little bit shy need did an
16885s extra couple of One Drops
16898s maybe so he could have done just chose
16901s not
16907s too cuz he's busy making
16912s dragons yeah I think Rec from here is
16915s just saying I'm building a board right
16917s it's early enough I'm again I've not
16919s been keeping track so that's my bad but
16922s I don't really think the Creations is
16925s good enough here one F bolt and uh
16929s Stitch
16930s right oh yeah yeah I think you're right
16932s yeah yeah yeah uh so yeah it's
16935s definitely not good enough so I think
16936s this is just good timing here from ream
16939s saying look the hand's not amazing
16940s obviously looking at potentially getting
16942s into this arm andth later but for now if
16946s this can just survive and push a little
16947s bit soly the zelc can help out and then
16950s he's no doubt hoping it'll St ball from
16952s there
16954s yeah but good reverberations there from
16959s molar yeah ream still hasn't actually
16962s connected with everything and he's used
16963s the coin so even though he's building
16965s boards for the reasons you've
16968s said he hasn't got anywhere and he's run
16970s out of card draw so yeah he's going to
16973s now generate some card draw and try
16974s desperately to get something going
16977s again okay this is good because this
16979s sets up um some dragons for zeri at
16982s least yeah it's
16985s something but ream looking stressed I
16988s don't blame him is in a tough spot
16989s whereas molar even with that you know
16991s the the early safe the awkward Creations
16993s for now is still looking kind of okay
16996s this is a very manageable board and
16999s there's enough resources as there always
17001s is with mage of course you're never
17003s really going to run out of resources um
17005s especially with wisdom now so yeah I
17008s think molar is in a pretty good spot the
17010s only worry is you've always got to be a
17012s little bit scared of a timewinder of
17015s course and like just trying to think
17016s well what has to happen for me to get
17018s two turn here and try and hold that off
17022s yes that's one thing I I hear people
17024s they're not joking as they're joking but
17026s they're not joking like oh shall we take
17028s zi out the deck CU it's kind of the
17029s worst card the second is not in the deck
17032s you don't have to worry about that stuff
17034s right like you don't so just the fact
17036s it's there means you have to like you
17037s said worry about these two George C
17040s Leroy plan for many years back the words
17043s I said to sttle when he said
17046s it yeah you can explain the George C
17049s levo plan cuz that was like six years
17051s ago
17052s I'm not going to explain it if you were
17053s there you deserve to know if you weren't
17055s there you don't deserve to know Fair
17057s that's it at George C I'm sure he'll
17059s love it talking about a game played five
17061s years
17062s ago snake cycling to power cord isn't
17066s terrible but are we going to see the
17070s tempo
17073s play how many more dragons is it are we
17075s power three it said oh okay yeah three's
17079s too
17080s many I could be wrong but I think I
17082s caught three there I think you're right
17086s yeah so I'll confirm
17093s three this looks like when I play
17096s priest yes this is how I feel when I
17098s play it
17102s too what do you
17104s do molar might actually find himself in
17107s a position to play
17109s chadar yes you know what I said about
17112s that cuz I'm always
17114s right ooh it's going to be heal
17117s pass oh no there's no like heal Dragon
17122s power cord is that the plan now I guess
17124s maybe power cord no you can't
17128s though okay overdrew the glyph but
17131s that's fine I think from allar didn't go
17132s for the power cord from RE I'm just
17134s going to hold on yeah you just can't
17136s yeah I mean you'd be doing it to just do
17139s it right like there there no ual good
17141s outcome there I think your win
17144s conditions now are some sort of opponent
17145s doesn't have C is one of them and my
17148s amthal goes crazy and gets copied is
17150s probably another yeah there star power
17154s doing what it always does clearing the
17155s board regardless of Health
17159s total spoken like a true Hunter player
17163s o oh when lightning
17167s Bol that was very tempted like's he's
17170s not far off yeah that's that's
17172s absolutely Fair it's just my eyes were
17174s drawn to huh not much to do this turn
17176s four Mana floating what if you just play
17179s meta and you have like two turns of one
17181s like you know deal four damage
17185s like you've mentioned a couple of times
17187s like the um the discovers the difference
17190s between the very top players and other
17191s players you know mostar's got the vision
17194s that he thinks he's going to end this
17195s pretty soon so which is fair enough like
17197s you said a lightning bolt when you're
17199s playing safe yeah good card
17202s here it
17203s is amthal hits the
17215s board going to go for
17218s voon
17222s yeah it's one of those situations where
17224s like yeah there's life steal but does
17226s that really matter against this deck
17231s got to do something about the um yth so
17235s yeah that did something
17251s yeah just building his now there another
17255s excavate if molar wants it
17262s something with the dragon deck that um
17264s people might be wondering oh no re's
17265s getting so unlucky no dragon there's
17268s only four dragons in the deck usually or
17271s five if you count zi there's things that
17273s generate dragons there's ways of copying
17275s your dragons there's there's dragons
17276s that make dragons sorry there's things
17279s that make dragons but there's actually
17280s not many dragons in there you when you
17282s get stuck like this and you can't get
17284s your Zori going you often just don't get
17286s it going yeah I mean the the even though
17290s the Z is like the flashy crazy part of
17293s the deck it's not the core of the deck
17295s right it's not the sole goal even though
17297s it can win you a lot of games like you
17299s really are just building a board early
17301s and powering through tons of card draws
17303s so yeah that's pip yeah this is every
17305s this is PIP on the clergy with a zillion
17308s funnel cakes this is this is Rec Ram's
17310s big turn needs to watch his ball space
17312s needs to draw a lot of stuff needs to
17314s set up some sort of lethal opportunity
17316s and he doesn't do that unless he plays
17318s at least a dragon and probably two from
17319s what we've seen yep and there ziliax is
17321s like basically free right like whenever
17324s ran wants it to be at this point all
17326s right go there's a dragon
17329s left he can copy a power cord he can
17331s mess around with more funnel cakes
17334s to there's also
17340s voon okay he's good has he got do what
17343s he
17344s wants yeah this
17347s is I mean this looks like a good setup
17349s to me yeah he can't get the zelc down
17352s which is really annoying for
17367s him yeah okay well now he has two
17371s zies yeah next turn his plan is to
17373s basically um he's challenging molar to
17375s get rid of all this stuff on the board
17377s which is fine and then next turn it is
17380s just the lethal setup with double for
17381s zilia if there is a next turn cuz molar
17384s has to kill some of this stuff it's too
17393s threatening and then when some of it's
17395s dead obviously your zil acces make this
17397s board more
17398s strong really trying to stare at this
17400s creation and try and think how much it's
17402s uh if I've missed some spells or not
17408s but I'm trying to find a world where
17410s mostar
17411s um yeah he's he's trading maximum
17414s minions in here right so that he gives
17418s minimum board space to Rec r for next
17420s turn I think that's what he's doing I
17422s mean no he he can oh they're on five he
17424s just clears the board and he gets to
17426s push five as
17428s well sure pushing five is pretty
17432s sick basically I mean recam must be
17435s assuming this is setting up lethal right
17438s I think's got it now though right I
17440s think yeah with the
17447s has
17448s he oh he's got funnel cake still in
17456s hand yeah he's he's got all sorts of
17458s stuff going on here he's just got to
17460s make sure he gets both zil axes down if
17461s he can um preferably at least one this
17464s turn but if he can't say be
17467s it yeah this to copy replay funnel cake
17470s yeah that's that's yeah he's got 100%
17472s stage
17474s one and then followup time I mean it
17477s just doesn't matter he's he's got this
17478s now as long as he counts
17482s correctly 6 7 8 11
17486s 15 say that yeah I think it's
17495s exact must be more than 28
17507s is significantly more I
17515s think yeah it is right plenty if if he
17518s needs to he can trade in one of the
17519s three fives and play another zelc like
17521s there's there's loads there but yeah
17522s there's plenty of damage anyway yeah
17524s it's anyway yeah I think he he did the
17526s usual of this is if I mess this up I
17529s probably lose so I'm going to Triple
17531s count everything and make sure it works
17533s re vam just about pulling it out the bag
17537s there and that kind of leads back to
17540s what Saul I think touched on a little
17541s bit earlier uh on on the show today
17544s where talking about this priest and that
17546s you're not even though it looks like it
17548s and even though it can do this you don't
17550s just go one drop two drop three drop
17552s four drop five drop win right you can
17554s play late game you can set things up for
17557s a more drawn out game even if it looks a
17560s little bit dire sometimes and uh rfam
17562s you know we know we know Ream's no
17564s pushover so yeah really well played
17566s there and just about got to where he
17568s needed to be I really like the uh the
17570s voon um the voon the vo was really good
17573s yeah cuz that that is so much extra not
17577s even just damage but just options that
17579s that it gave him available CU he ended
17580s up with obviously two uh two timelines
17582s as
17582s [Music]
17584s well yep yeah he ripped the um the
17588s dragon that he required just in time I
17590s think he was dead the next turn almost
17592s certainly I haven't counted it and I'm
17594s it's really hard to count when you don't
17595s know how many spell scools and things
17596s have gone but hey do my best it's hard
17599s especially like because there's a lot to
17601s keep track of on both decks there with
17603s you know the priest dragons and then the
17605s Sith uh I love making excuses for why
17608s we're bad um and then like the SI with
17610s the uh potential spell damage is always
17613s a little bit tricky but yeah ream is
17616s fighting back priest is ticked means
17618s it's won a game and then mol Stars still
17620s going to have to to sit on this Mage and
17622s try and get something done in the next
17623s game or two to be able to move on to
17626s Sunday yeah got the um the Mage win
17629s under the belt again I feel like the
17632s Mage should struggle but it looked like
17634s he was going to get it done there to be
17636s fair and still two more
17638s goes um really curious to know how it
17640s deals with with the Rogue if the Rogue
17643s gets going obviously because the
17645s creation is just too
17649s small yeah it's so on the freezes yeah
17652s we'll have to see it's so the the
17654s rogue's always a tricky one because um a
17657s lot of the games with Rogue look very
17659s polarized one way or the other uh
17661s because if you can drop an A8 and then
17663s stealth it suddenly you're feeling
17665s pretty good about life uh but you know
17667s if you leave it open some options are
17668s very tricky but it looks like we're
17669s going to be checking out the Demon
17672s Hunter uh first of all again uh another
17675s tough one I think a a deck that can
17678s really just push out the Mage very very
17680s quickly indeed even though this is the
17682s uh slightly more comboy based one let's
17685s say with those blind ey Sharpshooters in
17687s but at the end of the day you can put
17689s all the fancy combos you want in
17691s sometimes you can just get the weapon
17693s swing it play Shopper and then off the
17695s back of that kind of steamroll the game
17697s yeah absolutely and like you said
17699s earlier sometimes you just don't even
17700s get there you just play some ones and
17702s twos and you've done 16 damage before
17704s you know it and yeah the game kind of
17706s just
17709s ends yeah and um we'll see how this is
17712s going to go as the players are just
17714s going to be getting ready here looks
17715s like it's going to be the Demon Hunter
17716s coming up um in terms of this matchup
17719s because we've seen like as we mentioned
17720s the Demon Hunter able to push a lot of
17722s damage but how do you feel this matchup
17724s is just broadly like is one favored is
17728s it just extremely close H is Demon
17730s Hunter just going to Stomp the Mage I
17732s think Demon Hunter is going to Stomp the
17733s Mage but again I just keep adding this
17735s cavat I I I have to always add it in
17737s tournaments that Mage does better in
17739s tournaments than it does on ladder and
17741s that isn't because it's lucky that's not
17742s because of matchups it's because the
17745s players playing Mage in tournaments are
17746s better than the players playing Mage on
17748s ladder as a as an average even if you
17751s count top thousand it doesn't it's not
17752s enough you've got to count top 25 top 30
17755s so always very careful when I say about
17758s Mage but also I think the Demon Hunter
17760s will stop the Mage yeah it's going to be
17762s a little bit tricky though because
17764s there's always the outcomes cuz I feel
17765s like we we are seen it a lot and I guess
17767s it's you know it is down to Mulligan and
17769s down to the weapon the
17771s Tech draw uh as well but if Demon Hunter
17775s just doesn't get hold of the weapon uh
17778s and because this is a slightly more
17780s comboy version let's say h from recam it
17785s you don't really have time to mess
17786s around right because the Mage will just
17788s overpower has access to freeze as well
17791s uh so it's not like uh this is I never
17796s mind umpire's grasp in hand it does play
17798s four weapons to be fair it plays two
17801s exactly yeah yeah with the tech and the
17803s weapon is common but it's I'm just like
17805s oh yeah so what's the world where
17806s there's no weapon molar can get ahead no
17809s there is the weapon so whatever ignore
17812s everything I just said and even in the
17813s world where there isn't a weapon the
17814s demon d Hunter does have a lot of ons
17816s and twos to to fiddle around with while
17819s it waits it's it's much much much less
17822s good we're going to find out on
17826s Monday yeah yeah Ream's open hand
17829s looking pretty nice it's got the
17830s selections of the ones and twos we
17832s talked about here slyther spare salesman
17835s um that's not one card by the way that's
17838s two I just realized I've just created
17840s I've just leaked the next card from the
17841s the next set maybe H but yeah so this SP
17844s going down now to challenge and then
17845s there's just options coin grasp uh from
17847s recam is going to really accelerate this
17851s game yeah and I'm looking to see what
17853s molar does here um with regard these
17855s Frost bot are they going at the face
17858s with re them keeping cards molar can
17860s beir fairly sure that the the weapons
17862s one like you don't keep much else yeah I
17865s wonder if because of the second Frost
17867s bow is ever Frost excuse me Frost B the
17871s slyther spay um this turn let the swing
17875s happen and then Frost ball afterwards H
17877s it's kind of it's so tricky it's defin I
17880s mean that's how You' go about it if you
17882s want to fbot the slyther spear but
17883s you've also got the option of just
17884s letting the S spear LIF and then forbing
17886s them on turns four and five oh it sounds
17890s stupid is is it frostbolt face now yeah
17892s I was going to say okay yeah I think
17894s this is probably the play I wouldn't
17896s make but the play I wish I'd made
17898s because yeah as you mentioned you saw
17899s the keeps there was a what two keep and
17902s the coin so it's
17905s like and the artificer just dies to the
17908s weapon right so I do like this
17910s unfortunately for molar though there is
17912s uh multiple other options for recam as
17916s we can
17917s see yeah the reason I'm curious about it
17919s and again I know that he's right and I'm
17921s wrong so I'm just interested is I like
17923s to make them show me the weapon and do
17925s the first swing and that way they
17927s haven't developed any to any Tempo so
17930s they've just developed a weapon that
17931s then can't swing the next turn uh
17933s whereas when you do it this way you do
17934s let your opponent actually develop board
17937s because you've told them they can't
17938s swing this turn I think the artificer
17940s was the
17941s difference it's because it just it's
17943s just defending the artificer right
17945s whereas if there was no artificer on one
17947s I would definitely agree that like you
17948s know you can either kill the slither or
17950s do something else and then Frost bolt
17952s weapon
17953s after fair oh oh my they both gone face
17957s oh little chuckle there from recam he's
17959s loving it he is loving it oh okay a
17961s natural draw of the
17963s Shopper look at this though umire grass
17966s bear that's the balance change it's
17967s becoming a one
17969s [Laughter]
17971s drop don't upset the people Raven
17974s they're already
17979s upset h
17981s this is going to be tough like Ream's
17984s ticking all of the boxes right board and
17987s weapon threat and there's going to be a
17989s shopper or at least there it's extremely
17991s likely there's going to be a shopper
17992s next
17995s turn yeah it's a bit rough this is
17999s almost in the line of what you were
18000s saying earlier like what happens if they
18001s don't draw a weapon well I know he's got
18003s a weapon but it's it's the rest of the
18005s stuff is what's doing the damage right
18006s now right
18012s weapon just represents about another
18014s trillion damage after you take this
18015s board in the
18018s face
18021s yeah yeah that's the problem Frost Bol
18024s number two going to face I mean that
18026s makes sense I'm definitely not
18027s questioning that play but it's the
18029s sacrifices that have to be made for that
18031s play right like molars just left a board
18034s full of minions up and now the second
18036s weapon crunching it out going to make it
18039s uh a little bit awkward yes the Shopper
18042s doesn't come down but it's still a bit
18044s of a
18047s disaster
18049s yeah I think Ream's just thinking
18051s whether he's going to Burning Heart this
18052s want to I don't hate it honestly because
18055s when are you playing this Bernie heart
18056s if next turns three Mana shoer one Mana
18058s shoer one Mana
18061s shoy yeah I don't hate it pushes one
18064s extra damage to face and defends your
18065s board like
18068s yeah the only weird thing is
18070s is because all your minions are two
18073s Health it doesn't defend it against much
18077s right I guess is the other creation
18080s exactly play creation you want the
18082s Burning Heart so you can hit the
18083s creation next turn and go for either
18085s stuff's dead or it's not so I don't mind
18089s if there was one more Health on this
18091s Slither spear I just be like yeah okay
18094s sure but you know kill it whatever but
18095s because there isn't I actually like this
18097s uh hold back here from recam
18100s yeah cuz there's always time for Burning
18103s Heart later right like the odds on there
18105s being nothing to hit and then push the
18106s extra damage are so
18109s low yeah if your opponent doesn't play a
18111s creation then you don't mind that you've
18112s held the burning heart because you're
18113s going to hit them for all this stuff
18114s anyway yeah and off basically a pass
18118s turn from mstar of course he drew a lot
18120s of cards you know I'm not saying it's
18121s literally a pass but feels like a pass
18123s from where I'm sitting because wow this
18126s is a lot of damage now I want to see the
18129s one Mana um secret generator here if
18132s it's noton we missed oh Shadow's
18137s good oh
18142s really I think this is one of the spots
18144s where a lot of the secrets are quite
18145s handy especially the hunter
18148s ones it wasn't Secrets though no that's
18151s what I'm saying I wanted to see it cuz
18152s I'm greedy oh right sorry sorry yeah I'm
18155s just I think I would have took three
18158s Health maybe I'm stupid Maybe El just
18160s doesn't matter
18161s yeah uh I don't think it matters
18164s personally
18166s but yeah maybe maybe it matters more
18168s than a one I guess the one one lives
18170s through creation right so it's an extra
18171s point of damage next turn look how low
18173s did he know it was getting Divine Shield
18176s though no but there's there's reborn as
18178s well right I guess I guess yeah yeah
18181s you're right you're
18184s right sleep skaters coming down now
18186s going to be gaining some health here
18188s from allar
18196s yeah actually saved him there double Sig
18200s of time yeah just a couple of
18203s Cs ah it's not just paladins that can do
18206s silly
18208s things so if ream oh no he won't draw
18212s from the swing anyway right yeah doesn't
18214s matter
18221s no yeah you're worried about the
18223s overdraw but it's fine for a second I
18224s was worried yeah there's also the I me
18227s don't get me wrong I don't think the
18228s overdraw is going to matter I was just
18230s realizing that the uh the salesman can
18232s also potentially cause overdraw in this
18234s scenario
18235s right uh yes unless he just trades and
18239s plays the
18244s oil oil's good though with upcoming
18247s Sharpshooter potentially right oh yeah
18251s by no means has to play the oil I was
18252s just interested at what Rec Ram's uh
18254s thoughts were on that overdraw or not oh
18257s oh now yeah did he mean to play the oil
18259s I think I think he meant to play it
18261s yeah yeah cuz you probably wouldn't have
18263s traded it if you weren't going to play
18265s the oil why trade it yeah is is I'm
18269s guessing you're what's happened
18276s here yeah I think that was just Rec
18279s famam getting himself caught up in a few
18282s things he also might have done the thing
18284s I've definitely done where it's like oh
18286s draw six cards I'll be fine but there's
18288s a natural draw as well yes is the
18292s problem yeah something doesn't look
18294s right here for
18297s sure and honestly about wait till next
18300s turn how you're going to Wi your next 10
18302s cards molar can clear the board right
18305s yeah I think the inquisitive creations's
18308s enough to clear
18312s uh it hides four plus the Ping okay yeah
18316s sure sure sure I thought it was on five
18317s but yeah this I mean this is fair enough
18319s right um so effectively clear board 15
18322s Health arguably 14 with the one one
18324s sitting there everybody just pay
18327s attention to what the overdraw ends up
18328s being oh God
18335s don't okay whatever fine it's fine
18347s check for
18348s lethal wait you think this is
18352s lethal I don't think it is you've got to
18354s check for it I guess
18356s so it's a decent amount of Health on the
18359s board you know like overall though
18362s right and there's none of the big spikes
18366s of damage oh I'm just looking at Burning
18367s Heart Burning Heart hit you like nothing
18370s for clever Sharpshooter stuff at the
18371s moment
18373s that's I'm s staring at Sharpshooter and
18376s thinking God I'm too dumb for this no
18378s that's yeah that's that's the secondary
18379s thing that's what I'm actually doing but
18381s yeah I would like to say if Ream's
18383s locking it in then it is lethal but
18387s maybe he's
18394s just it's a lot of damage especially
18396s with the Naga pickup I don't think it's
18398s lethal though
18400s oh wait a minute that's plus one on that
18402s can attack
18406s face close
18409s close still set up set up himself in a
18412s very good position here though because
18414s even though it's not lethal it's a ton
18416s of damage and there's still a lot of
18417s damage left in hand second Sharpshooter
18419s pick up as well as as you said The
18421s Burning uh double in hand yeah and going
18424s down swinging as oh going down S I
18425s didn't even notice the going down
18427s swinging was
18428s there Y no you're right you're
18436s right cing
18445s it okay facez can swing but not face um
18450s if loads of taunts got made for
18455s instance Creations to clear
18460s okay and Molar is just saying well
18462s that's pretty much all I can do freeze
18464s the face clear the board The Usual
18470s Suspects this is looking like it should
18473s be
18474s [Music]
18477s fine oh no he doesn't have the other oh
18480s he's
18482s wait this could be fine okay
18490s there was ways that could have worked
18491s out obviously never mind just the damage
18493s RNG but like the Discover and so on so
18495s on but yeah doesn't matter H ream got
18499s molar down to two and I don't think
18502s there's anything else that can really go
18504s down here honestly nature
18506s spells just going heal for six often oh
18509s no going for reduction draw
18511s okay I was confused for a second
18516s then oh skater
18521s yeah but nothing dangerous enough right
18523s no ice
18527s Baro so ice
18534s barrier re's like just press ENT turn
18538s just press ENT turn but now G
18547s pain look at like please just press
18550s enter make this nonsense stop what are
18554s you doing like for where ream sat M has
18558s just drawn like 15 ways to win the game
18560s from where we're at he's drawn a coin
18561s and an ice barrier yeah he needs to be
18563s able to stack ice barriers like uh
18566s sigils and oras can be
18569s stacked there we go yeah
18580s there used to be somebody on that bottom
18581s camera now it's just a hand now it's
18584s just
18585s emotions
18587s yeah okay oh that's
18592s helpful yeah that is very
18594s helpful is this burnning and then blind
18602s ey sure oh all that yeah
18610s please go face can't stand being upet
18613s for so long no it didn't go face CU he's
18615s attacking oh he didn't do it that's
18617s right yeah it's just doing this and now
18618s he's going to proc yeah yeah yeah this
18619s is fine this is fine yeah you got
18621s it game four going to rec V on his way
18627s for a reverse sweep potentially drinking
18631s out of the Hearthstone flask
18634s thing confir looks like the stone one to
18637s me regardless Mage once again 10 left
18640s over for molar molar kind of just got
18642s ran over there honestly did well to
18644s defend as long as he could but just
18646s could not stabilize in terms of the
18648s health and again it's one of the bonuses
18650s that that build of Demon Hunter sort of
18652s new age versions of Demon Hunter have is
18655s they just have kind of just damage from
18657s hand that isn't negated by freeze a lot
18659s of the time H but now Linda we've got at
18662s least in this series the two flimsy
18665s decks fighting each other right we've
18667s got the Mage that has struggled so far
18669s for Mol
18670s and then we've got the Rogue which can
18672s be extremely powerful or extremely weak
18675s depending on from what we saw earlier on
18678s so uh interesting way to end the series
18680s honestly and uh often the way this can
18682s happen in Conquest although we've seen
18683s some more one-sided matchups today I
18686s think but a lot of it does come down to
18688s the two weaker decks just try and hit
18691s each other a little bit in
18693s Hope yeah um I'm I don't know about this
18696s rogue deck I think it might be fine here
18698s like my instinct says
18700s mind scts not very good against M keep
18702s saying that but that the Rogue will get
18704s enough time just make a bunch of 8s and
18706s and that should do it I don't think the
18708s Mage is going to combo quick enough so
18710s it's case of the freeze is there enough
18712s freeze for the Mage to stop this from
18715s going off but with neop fights in decks
18718s and well well that's it it's um you're a
18721s shadow step and a Neo fight away from a
18723s good time a lot of the time right and
18724s then also you can stealth these mechs
18727s too which is a big deal um I hope sttle
18730s has uh enjoyed the order in which the
18732s key cards have appeared so one special
18735s one for sttle that one but yeah I uh 28
18739s and three nice but I uh I I think again
18744s Rogue has game like you can do this
18746s there is the stealth uh there is the Neo
18748s fight specifically against Mage uh but
18751s you need to hit it and most importantly
18754s you need that Gaslight gatekeeper right
18756s that is the card that really unlocks the
18758s deck even when you play it as early as
18760s turn three or turn four like that is
18762s what you want to do card draw card draw
18765s or card generation as much as you can
18767s and then Gaslight gatekeeper and then go
18770s is basically the way the deck's played
18772s at least in the initial openings of
18774s games so that's what ream will be
18776s looking for we'll see how it works out
18778s once the players get into the game but
18780s yeah for me at this point Linda could
18782s easily go either way if recam takes his
18785s time again like we saw it in one of the
18787s early games in this match could be a
18788s little bit awkward and let molar gather
18790s all these freeze effects and sort of
18792s controlling effects but if recam does
18795s the thing on three or four that is
18797s extremely early for the Mage to be able
18799s to fight
18800s back yeah I think I think if re doesn't
18803s to say turn four I think this game will
18805s end fairly quickly um obviously there's
18808s always generated blizzards and things
18809s can slow things down but we're missing
18812s good old Frost nowadays so yeah I
18816s actually said that I think you just get
18817s him I said that when I was playing
18820s people watching like a few days ago now
18821s I was like I do you guys remember Frost
18823s NOA what a card like there were so many
18827s cards right now that are like kind ofish
18829s Frost NOA but they're not quite Frost
18831s NOA it's glorious but let's get into it
18834s game five of this match the winner moves
18838s on to the final day of the Masters Tour
18840s spring Championship the loser gets
18842s knocked down into their lower bracket of
18844s Group B let's see how this one's going
18847s to go molar on the top on the mage Rec
18849s vam on this Rogue bit of a crack of the
18852s neck and fingers crossed for the
18855s Mulligan yeah very much
18857s so
18859s um curious see what molar does with this
18861s as well does he want the discovers or
18863s does he want to trust his
18868s deck the problem is yeah o keeps infin
18872s okay interesting I was going to say the
18874s problem is early game I don't know what
18877s you're looking for right with the Mage
18879s in ter ter like what from the C like
18881s what are you trying to glyph into on
18883s turn two cuz you don't really know cuz
18885s it depends how the Rogue opens starting
18888s off with a gear shift into gear shift
18889s though is going to be pretty nice for
18891s rec oh Everything Must Go everything's
18894s going to be going pretty
18897s quickly back into the
18901s deck allar going to start off getting
18904s that infinitize value lizard I mean y y
18908s That's one you looking for it
18912s is stack those blizzards oh
18918s okay and that's what he's going to do
18920s isn't it moar is just going to go on a
18922s big freezing
18927s [Music]
18935s trip artificer make space in hand gets
18938s you some armor and allows you to do all
18939s again I think I like
18947s this
18949s um
18953s wein um molten runes probably tempting
18957s for a second but a cheap glyph is a
18959s cheap
18960s glyph he's just assembling the deck he
18963s should have
18966s brought okay I go quick pick going to
18969s really start to try and stack the hand
18971s and even though we've talked a lot about
18973s you know you want to pop off on turn
18975s three or four as Rogue um if you don't
18978s exactly do that this is the thing you
18980s want to be doing which is start stacking
18982s the hand drawing cards and fishing for
18984s that key set of combos there's a
18986s playhouse giant another everything must
18989s go but it's just not hitting The
18990s Gaslight there is no card draw there now
18993s no no gas light would change everything
18996s another blizzard
19000s it's got to be right I think so yeah
19003s yeah I'm I'm a blizzard enjoyer right
19005s now not only uh in this game but um in
19009s general
19011s mhm freeze to stop the card draw we
19014s start stacking armor get the escaping
19016s trog down as well just for a little bit
19018s of extra pressure sprinkled on break
19023s dance uhoh
19030s it's got to be MIM right
19034s yeah
19036s oh this is the problem the deck is so
19039s Reliant oh I don't know whether Reliant
19042s is too strong a word but it's so much
19045s weaker when you don't have gas light by
19048s now like the difference in power level
19050s is
19051s absurd and now we can see just molar
19054s chilling on the
19057s blizzards wheel of death goes
19062s behave yourself right look you know it I
19064s know it chat knows it we all wanted to
19067s see wheel of death there's not subtle
19069s here to keep you under control if you go
19071s off the rails I will join in with you
19072s and it will be a mess have even moved my
19075s location so I can't be found now there's
19078s no way to stop me yeah he's coming to
19080s get you don't worry about that he
19082s doesn't know where I am
19084s [Music]
19093s there it is sigh of relief here from Rec
19097s because this is the
19100s card okay still needs to draw and there
19105s we go Shadow
19107s step that's so big I think yeah
19110s everything must go Shadow Step Go
19114s Again
19116s surely youve got it right oh he going to
19119s got prep ah prep mic drop
19123s to to draw more cards yeah this is also
19126s fine as long as Shadow step gas light
19128s happens yeah
19132s sure
19134s okay drop coin just to give a little bit
19136s more wiggle
19138s room one less card drawn but uh one more
19141s Mana so reasonable trade that's what you
19144s fancy really wants the max at least one
19147s my goodness are they oh
19150s no okay that's not too bad no
19156s um oh no what's the name of the card
19158s what's the one that bounces it
19160s back bre dance yeah there we go yeah I
19163s just I just blanked then uh but yeah no
19165s break dance is kind of
19170s rough
19173s well still got decent stuff on the board
19176s though he's only turn five but it's just
19177s going to keep getting Frozen now that's
19179s the problem ah yeah but the big thing
19181s here is I think for molar is molar does
19183s not have to Blizzard this is a very not
19185s blizz blizzard needed board that was
19188s very eloquent there um true yeah this is
19191s not threatening enough I don't think
19193s when you know basically what the Rogue
19196s is capable of this is a very low power
19198s level I think molar can just deal with
19200s this
19202s [Music]
19204s manually yep yeah I like it right that's
19207s exactly what he's done great Elemental
19209s as well and again this is going to be a
19211s nightmare cuz if ream just plays 8s even
19214s if molar has to be in desperation mold
19217s mold mold mold
19221s um he could just trade the water
19223s Elemental into one of the 8S to freeze
19224s it out it's another giant
19228s though right plenty put down again we we
19231s can see that these things aren't
19232s attacking face for any time but he's got
19234s to make the best board he can surely
19236s yeah is this yeah magnetic giant GI in
19239s see what the magnets do and then Shadow
19242s step the uh gas light
19246s again sure yeah try and get some break
19248s dancing get your um copies
19255s y oh going to
19257s hold wow okay oh no uh you could still
19261s do it no no yeah you can still do it's
19262s got one left right I I say he's got more
19264s confidence the match up than me if he
19265s thinks he go to turn eight or nine so
19267s getting him down now feels right
19271s oh not going to go for the shadow step
19274s okay yeah this is gross Ste so yeah was
19279s the stealth better though because this
19281s A8 can get Frozen no problem the shadow
19285s step would have gave options for break
19286s dance which just cuz the problem now is
19289s if these
19290s die yeah he's done if these die that's
19292s just game right I I I think cuz the both
19296s break dances still on the deck and but
19297s there's nothing left to break
19301s yep agreed yeah I think rram just uh got
19305s a bit of a rough into the stick here I'm
19309s really surprised he could have Shadow
19310s stepped and gone for the uh The
19313s Gaslight a bit earlier and not had not
19315s done all the the Bots thing even though
19317s I do understand stealth is strong
19319s here yeah I think he's just seeing he's
19322s feeling it a bit but also he's just
19323s seeing no way to get there through what
19326s we can see because he the double I think
19328s he thinks he's just might get get there
19329s we can see it just doesn't and most 48
19333s like and even that the fact still not
19336s requiring a blizzard really good uh I
19339s tell you molar and yala should be
19340s friends um oh okay break dance there
19344s fine so he gets to do the breakdowns if
19346s he
19348s wants proba is now he is it's kind of
19351s just dead even if it's just blizzard
19354s gace with the minions blizzard go face
19356s with the minions game
19359s [Music]
19361s yep yeah like and also there's like
19366s Bard creation Shadow step as
19374s well o this is a rough
19380s one I just can't believe in this match
19383s up molar picked blizzard early which was
19386s perfect and correct and he's just chill
19389s with him he's just s like I don't need
19390s him yet it's
19393s fine that was made available by the fact
19395s he kept the
19396s Infiniti the um Mulligan and just
19399s decided to go looking for stuff that
19400s would save the game if he got in trouble
19402s and that's what he did yep 22 With the
19405s Wind Fury but the armor is going to keep
19407s molar very safe indeed and now here
19411s comes the
19412s ice unless it's lethal which I don't
19415s think it is but there might be think it
19417s is but yeah
19421s and I don't think there's any punish for
19425s blizzard right there's no like
19427s unfreezing and these don't have charge
19430s or anything right so there's no there's
19432s no the the little mini Bots left so it's
19435s not like the hands full of mini bots so
19438s it's like if they freeze you re them can
19440s bounce them back and then play them and
19442s then have like life steel rush or
19444s something so I don't think there's any
19445s great punish for blizzard in here so I
19447s think this is extr extremely likely to
19450s lock out the
19453s game yep getting the armor back just in
19455s case yeah why not right yeah it just
19458s doesn't matter like
19459s whatever there's no mechs left as far as
19463s I can recall I may be wrong no Titan or
19465s anything crazy hanging in there
19467s so you know oh no memon's there I forgot
19472s about mimon I'll be honest
19477s [Music]
19482s yeah molar can basically just do
19483s whatever because it's just another
19485s blizzard and then there's still gliff
19487s there's still the um the Creations as
19489s well there's the armor from the freeze
19491s if required he's just got every base
19493s covered at this
19496s point yep just have a last
19500s look see re looking for
19505s stealth doesn't H the wrong blue I think
19507s it's the wrong blue yeah I don't think
19509s stealth
19510s now trou with those Blues in the
19515s past pretty
19522s sad still no lethal
19528s there it's double infinitize to keep
19530s going fishing if he wants but again like
19533s just another blizzard and it's just done
19536s right is there a way that's like
19537s blizzard and then sleep again just to
19540s put a little bit more damage on board I
19542s think mol's just fishing for lethal yeah
19544s I think he's just checking first for
19545s lethals and then he's going to Blizzard
19547s when he runs out of Mana
19548s yeah fine blizzard push three
19554s more can even infinitize if he wants for
19557s zero yeah he can go fishing for damage
19559s if he wanted to I think it just leaves
19561s it
19563s open now Memon can Memon achieve
19566s anything
19568s turn nine Mage that couldn't do six
19571s damage how
19573s silly they've always got six they gained
19575s a million armor though yeah I mean he's
19578s absolutely the right Play It's just why
19580s haven't you got six you silly
19582s Mage and to be fair if he hadn't had to
19584s spend five on the blizzard he could
19585s probably have found lethal another way
19587s why why risk it oh yeah there's just
19590s that that's it that's how um sort of
19592s onedimensional the blizzard is in this
19594s matchup right it's just well if I
19596s blizzard you you you can't attack me
19599s done that's the end of conversation the
19601s weapons are gone uh the buff to like
19603s attack for the weapons are gone there's
19606s just like nothing really I don't think
19608s there like everything must go as like a
19611s really small outlier but I don't think
19613s there's actually anything it can create
19615s that would cause allar problem at this
19617s point Neo fight's going to be a little
19619s bit annoying
19622s yeah just adds a check to the number of
19626s times you get to discover and stuff but
19629s absolutely fine I'm not sure what the
19631s Creations is on but I think with these
19633s blizzards softening the board up that
19635s creations just does the
19642s job again same as we've talked about
19645s there's no reason to take any risk on 39
19647s the 88s are all gone everything's off
19650s the board there's no win condition left
19652s for rec you don't actually have to do
19653s that last six damage course ream can't
19655s kill you look he's only got two more
19656s cards in deck
19659s yeah there's like I said there's
19660s Everything Must Go as like one last
19663s ditch effort but another blizzard take
19665s it um but I can't think
19669s of of another yeah 100% look molar is an
19674s aoly of yala surely because there was an
19677s option to have a spell that dealt damage
19679s to face you just pick blizzard again
19681s it's like
19682s nope yeah oh I mean it's not enough but
19687s it's a cool outcome it's something
19691s consider right if we can just keep the
19693s dragon ban alive for the next 10 turns
19695s yeah imagine if you roll two of them
19698s still wouldn't be enough but it' be more
19699s exciting hey there's still celest oh
19702s yeah can't do it can it won't be enough
19704s I look at that manner of whether it's
19705s like projectionist again just pop
19712s off
19715s okay it's a good effort just smiling is
19718s like oh I'm going to make you win this
19720s game of hearthstone whether you like it
19722s or not fishing for lethal
19726s glyph fishing for
19729s lethal stop Frost BS kind of
19734s 35
19736s Maybe please just make it end oh no it
19739s is with P yeah sorry yeah yeah I missed
19742s that yeah yeah yeah well there you have
19744s it what a match Rec famam almost managed
19749s to claw it back but the Rogue just let
19751s him down again and Molar o popping off
19754s with the celebration as well let's go oh
19757s w w okay okay I'm glad he stopped there
19761s I don't think that's something we can
19762s broadcast if he kept going but yeah
19764s congratulations to molar a really good
19767s win and I think um cool K and collected
19771s I think it was just chill and yeah it
19772s was a tough series it's not like it was
19774s easy it's not like he ran ream over ream
19776s definitely put a lot of pressure on
19778s there but I think molar really is just
19781s showing his how comfortable he is with
19783s his
19783s lineup yep nice to see somebody um
19786s playing control in this field it's a
19788s very not controlly field it's a very not
19791s controlly meta really it's slightly slow
19793s but it's not particularly
19794s slow um and yeah interesting to see
19797s somebody bringing the lineup again the
19799s Mage is going to be my question all
19801s weekend but he got it done through to
19804s Sunday already he put his feet up for
19806s two days
19808s for two
19810s days I'm not sure how days work yeah I
19812s was going to say I'm it's nearly bedtime
19816s where I am right now so yeah two days is
19817s a stretch but yeah congrat
19820s congratulations to molar there I think
19822s um like I said comfortable with the
19824s lists good knowledge of the matchups and
19827s just a really good uh ideas of how to
19829s win those ones so really big win over
19831s recam there uh congratulations to molar
19833s Rec Vamp is not out though I know there
19835s are a lot of Rec Vamp fans but as you
19838s can see as we take a look at the update
19839s bracket for Group B he is in that deci
19841s match so he if he wins the next one he's
19844s still through a little bit more of a
19845s tough go of it but he can still get
19847s there but of course we have his opponent
19849s to find out which is kimchi slap versus
19852s gamer rvg uh so we'll get an update on
19855s that very very soon but uh yeah
19857s definitely a cool match I'm really glad
19859s uh I really enjoyed casting that one
19860s lend it was it was a longer five game
19862s series but it was a very interesting
19863s five game series yeah it was it was
19865s interesting it was Clash of styles or
19866s Clash of matchup lineup whatever anyway
19870s um looked like ream was finally turned
19872s the corner there the first two games
19874s didn't feel like games at all like it
19875s feels like um that Shaman deck is pretty
19878s terrifying obviously Warrior is is scary
19881s the DK in the hands of a good player
19882s looks good the Mage looked like re might
19885s have got through it but no um mostar
19889s just came good showed what we heard from
19891s people who know him for the last few
19893s days that he's a very good control
19895s player but he's got to keep it up for
19896s all of Sunday if he is going to get to
19898s the championships yeah that was just our
19900s first broadcast match from Group B but
19902s we've got more where that came from
19904s we're going to go to a quick break while
19905s we set up the next one for you guys so
19907s make sure to stick around and we'll be
19908s right back after this
19931s [Music]
19958s [Music]
19987s [Music]
20014s [Music]
20043s [Music]
20070s [Music]
20099s [Music]
20110s welcome back to the first Master's tour
20114s of 2024 we are here for it this spring
20117s championship and to continue the action
20120s I am Dragon Rider joined This Time by TJ
20123s how you doing
20124s today doing great doing great it's been
20127s a while since we've got to uh watch and
20129s cast some competitive Hearthstone and
20133s I've been enjoying today we've had some
20136s some grueling games to be quite honest
20139s some grueling
20140s matchups uh and it's been fun it's been
20142s fun to
20143s watch yeah I think there's some really
20146s interesting things with the lineup this
20148s time around uh of the players plus the
20151s actual lineups of decks that all of
20154s those players brought like it just feels
20155s like a really cool event overall uh we
20159s have a couple different kind of story
20160s lines these very familiar names that a
20163s lot of people are uh kind of already
20166s familiar with that we saw with y
20168s for example in the first group uh but
20171s now we're getting to see a couple
20173s players who you may or may not have
20175s heard of before uh and first we have Kim
20178s Chi slap here who has been in quite a
20181s few Master's tours uh but this time
20184s around in this big top
20188s 16 yeah this matchup is going to be
20190s quite difficult for me to for who to
20192s root for because kimchi slap has the
20194s name to end all
20196s names uh but gamer rvg is the America's
20202s representative uh the The Last Hope of
20204s the Americas for the
20206s past um I don't know year has held that
20210s title so uh it's going to be tough one
20213s thing I do appreciate about kimchi slap
20215s is uh Hearthstone Brew gamer in a couple
20219s of decks which a couple of decks is
20223s above average for amounts of hearth
20225s stone Brew uh in a tournament lineup
20228s so I'm very excited to see uh what these
20232s are going to hold but right now we're
20233s just looking at the pretty standard
20234s Chopper DH arstone brw is kind of just
20237s there for that refill once you uh sort
20240s of run completely out of
20245s stuff and gamer rvg there we see uh did
20249s have a second place finish Grand
20252s Masters first season for Americas can
20255s you do something like that again
20258s we'll find out yeah it's it's gamer rvg
20262s was one of those players in Grand
20263s Masters that
20265s was I don't want to say underrated uh
20268s but kept sneaking out wins against some
20269s of the top
20271s players um when g r was very new uh so
20275s I'm I've definitely grown to really
20279s enjoy gamer rbg's gameplay and uh the
20283s other thing is I've really come to enjoy
20285s the bunk bed um which I hope that it's
20288s playing under
20291s still we'll find out uh but look at this
20295s Shaman uh I think uh it was touched on a
20297s little bit earlier the nature Shaman
20300s that has kind of been uh changed up a
20303s little bit and we'll see how it fares
20306s this is not uh running the jives and
20310s it's not quite the uh full uh shutter
20314s block kind of control version that we
20317s just saw from m star uh but instead this
20319s does focus a little bit more on the
20321s spell damage and just trying to put
20323s together a lot of uh a lot of those big
20326s turns to be able to pop off create a lot
20329s of damage in one turn uh but I will say
20333s the matchup for warrior into the shaman
20337s not good for the shaman uh which I think
20339s is probably a big reason why we did see
20342s gamer rvg actually uh go ahead and just
20344s ban the warrior for uh kimchi on the
20347s other
20349s side yeah it's uh this version
20352s especially of the shaman does not
20355s farewell against Warrior does
20356s consistently provide um the damage reach
20361s but you don't kind of have that X Factor
20363s uh of the conductivity plus uh plus
20366s drive so we'll see how it's going to
20368s Fair against the uh the rest of the
20371s lineups um what one thing to
20376s note um
20379s never mind I don't want to note it
20381s because gamer rvg has already won with
20383s the warrior
20385s so I got that backwards even though we
20388s talked about it right before this this
20389s went on that it was kimchi slap that was
20393s playing the Warlock in that first game
20394s that we missed
20396s so now you'll just have to not know
20401s forever that's right well we'll we'll
20403s say that the note is to point out that
20405s they did play the first uh game of this
20409s match off stream while the other series
20412s that went to that quite long game five
20415s was finishing up so yeah we do have
20418s gamer rvg already up 10 Z with that
20421s Warrior beating kimchi slaps warlock uh
20424s which is that kind of what we're calling
20426s Custom warlock uh very interesting to
20430s see uh what's going to happen now
20433s because now uh that means gamer rvg just
20437s has to win with uh his own custom
20442s warlock or that
20446s Shaman so I will say as we wait for
20448s these players to get in here because
20449s this is relevant because kimchi slap
20451s actually does have it in his lineup it's
20452s not banned uh the deck that I've been
20454s impressed the most by um so far this
20457s tournament and this is going to come to
20460s as no surprise to anybody
20464s is the priest the priest just feels like
20468s even when it loses it at least had a
20471s good chance you know um so I this
20476s variation of the priest uh from kimchi
20478s slap uh is one of one of my favorites um
20482s does have the hear Stone brute in there
20484s uh for that little bit of extra juice
20486s right at the end we've seen players not
20488s really need that little bit of extra
20490s juice but it has um it's there priest
20495s you can never really count them out
20496s especially since that extra turn
20497s provides you with so much room for Tempo
20500s if a game's going to go late especially
20503s it we we saw that game from ream just in
20505s the previous Series where uh really was
20509s just counted out Non-Stop and just the
20512s ability to uh have 10 Mana available
20515s have the funnel cakes uh be able to copy
20518s the zelc there's just so many crazy
20520s things you can do um and I feel like
20523s that's kind of The X Factor of this deck
20526s um if it was last year standing I'd put
20528s all my chips on priest uh to just be
20531s that that deck that can sweep cuz it can
20532s beat anything so uh we'll see uh if Kim
20537s Chop's going to be able to uh use that
20539s well uh throughout this matchup it's I
20542s mean it's almost going to have to take a
20544s win on the first shot because being down
20546s 10 in the series uh you're going to have
20549s to likely win some some unfavorables in
20551s order to get the job
20554s done yeah which I did want to ask ask
20557s you how you feel about uh these two
20559s lineups versus each other because I feel
20561s like uh the Decks that were banned out
20564s leave quite a few kind of very um I
20567s would say even or close to even matchups
20570s I feel like between these two lineups so
20573s I'm kind of curious how you feel about
20575s that do you think that these matchups
20576s that we're going to see here are a
20578s little bit um closer together and not as
20581s kind of uh varied or polarized as what
20586s we may have mentioned in previous uh
20589s discussions well I think that first uh
20591s first matchup uh went a long way I think
20594s gamer rvg starting off with a warrior
20596s win um was a big deal cuz looking at the
20599s lineup side by side I do think that it
20601s was quite even um maybe with a a slight
20604s favorable to gamer rvg despite the
20606s priest uh but winning that first first
20609s series or that first game in the series
20611s is a big deal cuz now he's got a little
20613s bit of wiggle room and there's the bunk
20615s bed it's still there just it's just as
20618s glorious as I remember it it is it is
20621s fantastic it actually looks like it's
20623s changed up in format slightly um uh
20628s since the last time I've seen it I think
20630s the ladder might have moved back a
20632s little bit the storage is slightly
20634s different um yeah but nonetheless it's
20638s going to be warlock versus The Demon
20639s Hunter to k kick things
20642s off and I would say uh they both have
20646s not terrible starting hands uh kimchi
20649s slap on the Demon Hunter going to be
20651s able to go in with the instrument Tech
20653s on turn two be able to find that uh
20656s umpire's grasp and start getting to that
20660s Shopper and on the other side gamer rvg
20662s uh does I guess he going to go ahead and
20665s just coin into this geode here but being
20667s able to start uh dealing some of that
20670s damage to his own hero and be able to
20673s get additional card draw out of this
20675s seems very very good using the coins
20677s there though does mean that turn two uh
20681s might have to be some sort of
20682s combination of trading off the speaker
20685s stomper or maybe just going for a hero
20687s power which I I know we've kind of
20689s talked about this and it was brought up
20691s quite a bit in the previous series to me
20694s it sounds so weird saying hey you know
20697s how this warlock wants to deal damage to
20699s thems yeah the hero power is too little
20702s too little
20703s damage no no no you don't want to deal
20705s too damage to yourself you need to be
20708s doing three
20710s five and just a hero power is actually
20714s not enough damage to
20716s yourself yeah it's coin that out just
20719s accelerates the clock because you're
20721s using that coin to get that damage just
20723s a little bit faster um which like you
20726s said very important um the hero power I
20729s feel like you have so many plays to make
20730s on curve that it doesn't really make
20733s sense to just
20737s try and fit it in in you know in between
20740s playing cards the deck does rely a lot
20742s on Tempo it is sort of that uh board
20744s Flood deck and the life tap's kind of
20747s just there as a as a backup
20749s plan
20751s yeah yeah we saw uh gamer go for that
20755s fracking just to discover and had the
20758s option for going for a flame M which
20760s could have fit in with the turn uh but I
20763s really liked that choice of just taking
20764s the molten giant there's already two
20766s Forge of Wills in in hand and going into
20769s turn three we're going to see this
20770s malefic Rook come down which just that's
20773s so good now we get the imprisoned
20775s coming out this Molton giant going to be
20777s able to come out very very quickly which
20780s I think in some of the other matches we
20782s didn't even get to see molon Giants come
20784s out with the custom warlock uh until a
20786s little bit later so we're going to be
20788s able to see the very quick giant here
20791s which I think is going to be potentially
20793s difficult for kimchi slap to deal with
20796s uh on the other side if kimch slap wants
20799s to just go for using this weapon and
20801s going for Shoppers but the red card
20804s might have to be used a little bit more
20806s defensively to uh kind of keep the
20808s molten Giants uh a little bit sleepy for
20811s a couple
20814s turns still a lot of damage being
20817s presented on board
20819s however
20822s yeah and you only got uh so many red
20826s cards yeah
20829s to put him to
20832s sleep I I guess Kimi here is probably
20835s just thinking you know how badly do I
20836s want to fight for this board versus go
20839s face
20843s yeah this is a an interesting turn here
20846s I think as well something that was
20848s mentioned before is kind of that
20849s difference between the turn for Shopper
20852s plus the mini coming down or that turn
20855s five uh kimchi slap going to go for the
20858s three cost Shopper and just a Salesman
20860s but I would say didn't didn't really get
20864s the uh early board presence that you
20868s kind of would have liked to see in this
20869s matchup either to start fighting board
20872s or to start chipping away uh at damage
20874s which feels a little weird against this
20877s warlock though because do you actually
20879s want to deal damage to them and allow
20881s them to play a molten giant earlier or
20884s do you want to kind of hold off let them
20886s deal with that damage to themselves and
20889s then try somehow to save up uh some
20892s attack damage and hit them with a weapon
20895s swing but kimchi slap not really able to
20899s do some of that here and I wonder if the
20902s metamorphosis uh was the other potential
20904s right instead of going for the board
20906s just go for that metamorphosis and hope
20909s to close out the game in the next turn
20911s or two with over the top damage yeah the
20914s the problem with that is that would have
20916s been Kim slaps entire turn uh without
20919s even activating the hero power you're
20921s giving up board you're letting game
20924s rvg
20925s um just do whatever um and it means
20930s you're limited to just that single game
20932s plan uh of trying to go face ended up
20936s going face anyway but now can kind of
20937s weave in but now that option's kind of
20940s gone
20942s um just because there's too much damage
20944s being represented on board the red card
20945s is there um The
20949s Observer might be able to buy some time
20952s but it's the effect is so Random uh that
20957s you you have no idea if it's even going
20958s to impact your board whatsoever
20966s so yeah and the Shopper discovers are
20971s interesting in this matchup as well um
20974s the Mana wasn't there to play whatever
20977s was discovered off of the first Shopper
20979s anyways but at this point now if kimchi
20982s slap even wanted to play the mini
20984s something like uh just going for finding
20987s a MAG theodon doesn't do much against
20989s the
20991s board it would have to be over multiple
20994s turns
21001s yeah okay
21004s well there's 18 right now
21008s so one of the six damage effects okay
21010s goes for the life steal there's going to
21012s be just one off but it's still just such
21015s a big Health
21021s swing that it should be enough to get
21024s the job done game rvg just sat back like
21026s okay that's what I needed I little I
21028s needed that little bit of extra
21029s breathing room in order to really get
21032s this
21033s done I mean that little bit but it
21036s almost just felt like gamer rvg was
21038s really in I I don't want to say in
21040s control of this game but in the the
21043s driver's seat just putting out all of
21045s these answers forcing kimchi slap to
21048s actually respond to this and even though
21051s kimchi slap got that
21053s amazing uh kind of start with instrument
21056s Tech into the weapon being able to play
21058s shoer that was way too slow compared to
21061s what gamer was able to do
21069s [Music]
21080s uh
21083s okay little bit of damage hope to get
21086s some good
21089s Secrets red
21091s [Music]
21093s card well it's a Mage and a warlock
21096s Secret
21097s yeah or M Hunter secret he's a
21107s warlock guess I guess you just smack
21109s into it right there's nothing else you
21111s can
21118s do slightly awkward though because you
21121s really have no idea what those are and
21123s you can't afford to really hold the turn
21124s if it's freezing trap whether or not you
21125s go face or anything thing I guess you
21127s check for freezing first with the uh
21129s Forge of
21131s souls
21134s yeah at least to uh uh get rid of that
21138s possibility can also gain some
21141s health uh with the ziliax now that you
21143s have another Minion in
21145s [Music]
21150s play oh this kind of interesting too if
21153s this uh it ends up being the freezing
21155s trap but there is kind of that debate of
21158s if it ends up being
21161s uh the Plus St or uh Plus stats to a
21166s minion not really relevant in that case
21168s because there was Lethal after that so
21170s really just had a test for the freezing
21172s but yeah sometimes those Secrets just
21175s are so interesting uh to kind of figure
21177s out but you mentioned it the turn before
21180s those Secrets weren't really doing much
21183s and then they came down when I feel like
21185s it made even less of an effect so yeah
21188s unfortunate uh there for kimchi slap but
21192s uh pretty pretty good game here for rvg
21195s being able to just get all of these
21198s Minions on board uh heal up a little bit
21201s as you said and just be able to stay in
21203s the game that little bit longer to be
21205s able to close it
21207s out yeah that was a a nicely done game
21211s even going back to just the uh the coin
21214s play uh to get that damage rolling just
21216s to calculate late uh when when to be
21219s able to get that pressure down
21221s so um nicely done and that's a 20 lead
21225s right now for gamer
21226s rvg and only the shaman remaining which
21230s we we've seen the
21231s shaman um be a little bit Hit or Miss uh
21235s so far today obviously we've seen
21237s multiple variations of the
21239s shaman um but I do still think it is one
21241s of the stronger decks out there it just
21245s kind of needs to line up into the right
21246s map match up because it does have the
21248s more polarizing matchups as as you
21251s mentioned this is the more nature the
21253s nature
21254s Shaman uh more focused on that spell
21259s damage and those big turns with lots of
21261s burst damage you can see the spirit
21263s claws um the extra spell damage uh with
21267s the Cobalt
21268s geomancer um so really akin to the uh
21273s classic nature Shaman uh in that regard
21278s yeah I would say notably one of the well
21282s there just kind of two big differences
21284s uh from this version from the previous
21287s versions which is there is uh no longer
21291s people are
21292s running uh the two threes anymore so you
21297s don't get quite as much of uh the kind
21301s of tempo board presence I think that's
21303s another reason why people are kind of
21304s running the cactus Cutters a little bit
21306s too as adds a little bit of draw uh but
21308s notably the biggest thing is that not
21310s only did we have a new expansion uh
21313s which added a few cards like Popa book
21315s that we're seeing uh but there was also
21316s the rotation and that means that
21319s bioluminescence is no longer available
21322s uh for these nature shamans to be
21323s running for the really big burst turns
21327s so they do have to rely a little bit
21328s more on discovering finding more
21331s additional damage through additional
21333s spells rather than relying on just the
21336s spell damage and and using those Minions
21338s on
21341s board yeah you you do have ways to buy
21345s yourself a little bit more more time but
21348s again no no really Tempo
21352s options um I guess Miracle salesman is
21355s enough Tempo and it has the added
21356s benefit of giving that snake oil which
21359s does have some flexibility and can be
21360s used as spell damage burst later on
21363s let's get into it potential last game of
21365s the match here for kimchi slap gamer
21367s RBG h a little bit of an awkward ant for
21370s gamer RPG but it can come together quite
21373s nicely uh with a couple of draws does
21375s have um the Goan
21378s s ready to go which is a a key part of
21383s basically any
21385s matchup always nice to
21387s see and we do have Kimi slap having the
21391s the uh umpire's grasp there is a window
21393s shopper in hand though so it could run
21396s into a littleit bit of an awkward
21397s situation if the second ones pick up
21398s before the weapon uh comes
21402s online could I I think the helpful thing
21406s for kimchi slap is having that coin
21408s available though to be able to just coin
21410s that out next turn uh and then get that
21413s umpire's grasp uh solved or death rattle
21418s triggered before hopefully drawing the
21420s second Window Shopper but you never know
21423s as Hearthstone the uh draw order could
21427s always be a pain to deal with uh but I
21432s think with how many cards there left
21433s this is a pretty good setup for kimchi
21435s slap here just hoping to not draw that
21438s next turn and unfortunately for gamer so
21442s far not really not really the cards he
21445s wants early in the
21449s game
21451s yeah it's just going to spend Mana here
21455s try and preserve some health
21458s uh gets taon him as well so a solid
21461s amount of Health
21463s preserved but does need something to get
21465s these cards online might have toe use an
21469s early lightning reflexes just to have uh
21471s kind of playable turns
21476s ooh the basist or Inquisitor both
21480s possibilities here from the first half
21482s of the Window Shopper both are pretty
21484s good options
21488s which one do you feel like you want to
21490s lean towards if you're picking these I
21493s mean in quizer is just damage as long as
21497s you can get it through yeah there's a
21501s just a slight cost difference because of
21503s the effect on the basis
21508s but Inquisitor just allows you to double
21510s up on the damage if it
21515s sticks yeah yeah yeah the added uh
21518s discount on the basist is really nice it
21521s can't be played this turn though so yeah
21524s I was going to say I think if uh kind of
21526s as you said it is damage but if you're
21528s having to wait to play it to a different
21531s turn anyways I feel like just going for
21533s The Inquisitor uh it just feels like it
21536s gives you the best odds in the coming
21539s turns yeah in an Ideal World gamer rvg
21542s has a pretty dead turn this turn and
21544s then next turn you get to play The
21545s Inquisitor Rush it into the
21548s Frog and then you're
21550s pushing 14 damage next
21553s turn uh which is pretty absurd and just
21558s makes the rest of the game just that
21560s much easier G barg just pick does pick
21563s up a nice card here with the ancestral
21564s knowledge that also activates the Flow
21566s Rider so looking a little bit better and
21569s the overload is getting out of the way
21572s uh right before turn five which means
21574s that game Marv G can set up or goath on
21577s turn six uh which is looking like that's
21580s going to have to be the game plan
21582s assuming gamer rvg is even
21584s alive at that point because kimchi slap
21588s is load
21590s up loading up a bunch of kimchi in his
21593s hand to give a big old
21598s slap I mean uh yeah is still being in
21601s the game is kind of important for uh
21605s trying to win so I would say that that
21608s definitely being in the game still would
21610s benefit gamer
21611s rvg um I I'm a little interested as well
21616s this I feel like was kind of a decision
21618s of having previously seen the Window
21622s Shopper come down and knowing that there
21624s is likely to be a discounted minion
21628s coming down or the mini still coming
21630s down now at this point uh but I feel
21633s like gamer rvg really kind of had to
21635s decide last turn of okay I saw the
21639s Discover there's demons in hand do I
21641s want to set up more taunt right
21644s now and not go in on Napa zapper
21648s potentially go in on it next turn but if
21651s I do go in on it next turn going to be
21653s overloaded and can't go into ganth but
21657s also again like you said is is is going
21660s all the way to game or to turn six or is
21664s uh gamer going to have to kind of commit
21666s something like a zapper and board
21668s removal potentially next turn and just
21671s hold out as long as
21676s possible it's going to be tough to deal
21678s with I don't know we're get to six I
21681s don't think so yeah no ancal knowledge
21686s you don't again you don't really want to
21687s overload because you want the Goan next
21689s turn um maybe lightning reflex and try
21693s and find something you can get altered
21694s cord
21695s [Music]
21699s um cuz there is some overload I think
21701s that's a necessity at this
21704s point
21706s H not really much else to do if you deal
21710s with that 76 then you are setting up for
21713s a pretty nice Goan next turn to be able
21715s to clear and heal based off what you can
21718s see yeah still hasn't seen oh we're
21721s going to go with flash first okay
21726s so the amphibious elixir does heal but
21730s it doesn't answer the Minions on board
21733s so it doesn't do quite as much as uh the
21738s removal option you were talking about if
21740s uh that had been discovered from
21741s lightning
21743s reflexes
21745s um yeah but if you don't hit it you know
21749s then what's the plan yeah oh okay
21753s Aftershock is
21754s fantastic cuz next turn
21757s goth uh into Aftershock as the free
21759s spell would be enough to clear all this
21762s up from the board
21765s um the posic though is quite interesting
21769s that provides a little bit of uh
21771s protection
21772s from um AOE that's rather expected from
21776s kimchi slap at this point uh given the
21779s plays thus
21780s far uh illar Inquisitor represents a
21783s great opportunity to push damage but
21786s it's almost always going to be there
21788s whereas theic you can kind of protect
21791s this board but How likely is the AOE
21793s going to be able to clear the board um I
21795s think
21797s it's yeah I I like it I like it you're
21799s still pushing the damage on board you
21801s get to hold on The Inquisitor and you
21803s have that protection from AOE I like the
21804s uh the posic that was drawn off the top
21806s here yeah I I do too I think uh looking
21809s at there was only 22 uh possible damage
21813s to push that turn if kimchi had gone for
21816s like heral Power Plus The idari
21819s Inquisitor uh but then do have to worry
21822s about if you go all in like that even
21824s just trying to set gamer rvg down pretty
21827s low uh I guess there would have been an
21829s additional three uh from the uh mag
21833s theodon still but not it still just was
21835s slightly off of a lethal and then if the
21838s board clear comes or there's clear and
21842s heal then Pik just kind of sits there
21845s and doesn't to quite as much on the
21847s following turn so I do I do agree just
21850s putting out this pressure now with the
21852s paic forcing the clear and then being
21855s able to push additional damage
21858s afterwards yeah still actually going to
21860s be a clear though with the uh smack from
21862s the spirit
21865s claws um so that
21871s Aftershock wait
21876s I think we're just unable to see the
21878s Discover options here oh okay yeah maybe
21883s looking for cheap nature spells to try
21885s and get crash of Thunder
21890s out
21894s um I don't know a little bit surprised
21896s by the lightning reflexes there cuz if
21898s you hit double like one cost or less uh
21902s with the
21903s flash um flash of lightning nature spell
21906s the crash could have come down and then
21907s I guess you could
21909s draw with the gogen but I think the heal
21912s was kind of necessary at that point yeah
21915s I I wonder if the the out was
21917s potentially just trying to find a popup
21919s book that would have been discounted and
21921s free just to put up another couple of
21923s taunts as
21924s well yeah
21927s maybe but gameer you down oh nope that's
21930s with the red card that's enough thought
21933s it was going to be one off but we had
21934s the extra attack damage yep and that's
21938s the second time we've seen
21940s the would it be an offensive or a
21942s defensive red card I guess an offensive
21945s red card yeah yeah let's go
21949s offensive uh to be able to seal it up so
21951s very nicely
21953s done um but yeah the pop-up books a good
21955s call out in terms of uh what game RV
21959s could be looking for that's a tough game
21961s though nothing really to do in the
21963s opening had to use both pop-up books
21964s just to block early damage
21966s and K slap just happened to have the
21969s cards that could kind of bypass those
21972s taunts a little bit in the form of the
21973s mag theodon picked up from the
21975s miniaturized uh Window
21978s Shopper it was able to clear uh finish
21981s off the game with that eler Inquisitor
21982s that was being held on to even though
21984s the posic was cleared I did like uh that
21987s play on the previous turn just to make
21989s things just that much more Awkward for
21990s gamer
21992s rvg uh but
21994s now gamer RV is not
21998s Immortal can lose a game you know what
22001s TJ I am just glad that on the day one of
22004s a tournament that I am casting I finally
22007s get to cast a match that is not a 30-0 I
22009s think this is the first out of like six
22012s that I have done in a row now that's not
22014s just going to be ending in three- Z so
22016s we made it finally well the three zeros
22019s that have been happening today have been
22021s long three zeros they've been good three
22023s zeros we kicked off the day with a yeah
22026s um a very good one that was well over an
22029s hour uh which for a 3 you'd expect to be
22033s uh much shorter than that but I'm glad
22036s you got your wish there shall be no
22038s sweeps here look it the the three O's
22041s that I somehow cast on day ones are
22043s always like 15minute entire matches it's
22047s like you blink and you miss it so look
22049s we're not getting to that point in this
22051s one finally we did it Mom we made it all
22054s right here we go getting H to again
22057s potentially game-winning point for our
22060s uh gamer rvg with that Shaman still has
22064s to get a win on the shaman and kimchi
22066s slap now coming in with this Zari
22072s priest okay you're a big fan the best
22077s deck to ever
22080s exist in the history of decks it's
22083s really not it's good
22087s um but we have a uh interesting
22089s variation from Kimi slap I I do like it
22093s um it's got the double
22096s um speaker
22101s stomper which I I find a little bit
22104s interesting obviously you want to
22105s protect your board and that's a good
22106s card to do
22108s it
22110s um but in some matchups the speaker
22113s stomper you actually don't want and when
22116s every Mana counts in a deck that's so
22119s board focused like this
22120s one even just the fact that it's
22122s tradeable may not necessarily be like
22126s that huge of an
22127s upside uh but does throw it away and the
22129s opening hand looks pretty
22132s reasonable uh for Kimi slap it's
22135s obviously not the best opening hand I've
22136s seen um no dragon for the gift W WP but
22140s does have a play on one and a reasonable
22143s curve this is one that's missing another
22146s cheap dragon and a funnel cake and we're
22149s cooking yeah and on the other side I
22152s would say for uh gamer vvg this is not
22154s really the best looking starting hand uh
22158s either but I know for Shaman especially
22162s uh sdle was mentioning earlier about
22165s that uh speaker stomper inclusions in a
22167s lot of these decks uh and even the cult
22170s neo fights and if you look too it's uh
22174s very interesting there is double speaker
22177s stomper in the Demon Hunter for uh
22182s kimchi SLP that we just saw there is
22184s double speaker stomper in this priest
22188s and double speaker stomper double neoy
22191s in the Warlock uh so yeah definitely
22195s seems like gamer rvg is maybe going to
22200s struggle a little bit with the shaman if
22202s that is kind of targeted to this but
22205s also the the draws are just not really
22208s doing gamer rvg any favors either yeah
22211s uh specifically against Shaman the the
22214s uh speaker stopper is even better
22216s because they're usually their turns are
22218s so so
22220s telegraphed um if they play a flash of
22222s lightning and are holding on to a lot of
22225s cards speaker
22227s stomper that's the go button right so
22231s yeah um this deck in particular from
22233s gamer RB is gonna struggle even though
22236s uh got got up to a uh a good start which
22239s was expected looking at the rest of the
22241s decks this is the one
22243s where um gamer rvg probably knew was
22246s going to be a tough time um however if
22248s you're up two Z and your opponent has to
22250s win uh three in a row even if you're
22253s unfavored by like um you know 6040
22257s unfavored in any matchup you're still
22259s favored to win in the overall odds in
22261s the series because you only sign your
22264s opponent to win three in a row which no
22266s matter what deck you're playing is very
22268s difficult to do um in
22270s Hearthstone uh unless you just have the
22272s worst deck imaginable but this nature
22274s Shaman is tried and- true
22277s so I mean if we're if we're seeing these
22280s top 16 players and they have had to
22282s qualify over two months of ladder I sure
22284s hope they are not bringing the worst
22286s tcks
22288s ever yeah
22291s uh I don't
22294s know the the the miracle Rogue it's
22297s pretty
22299s bad I'm kidding it's not that bad you
22302s you just have to believe in the heart of
22304s the cards TJ thought we had agreed on
22306s this already I suppose
22310s so ah in a little bit of a pickle here
22313s if I'm game rvg I'm very worried about
22314s that
22315s cleric um because of the possibility of
22318s funnel cake it doesn't feel great using
22320s the
22321s aftershocks um just to deal with two
22324s minions this early
22326s U because you know that the priest just
22327s going to flood the board over and over
22330s however I feel like that cleric is a
22332s little bit too threatening if you're
22334s just passing over the
22335s turn um to potential funnel cake
22339s Shenanigans and no other way to deal
22341s with it so I like it and yeah you can
22345s tell kimchi did not like it so that
22347s means it's a good play for gamer rvg now
22349s the GI W well is still stranded uh
22352s without a dragon to be
22353s seen really not much Synergy going on in
22355s the hand
22357s whatsoever um I I might even just play
22361s the celestial projectionist here as a
22363s Tempo play to get something on the board
22366s uh but it looks like it is going to be
22367s one drop uh instead just getting the uh
22370s non-active gift wrap we out to spend the
22373s Mana get those thirsty Drifters a little
22375s bit cheaper and try and save the pro
22377s projectionist to go for a big board with
22383s those y there is is a flash of lightning
22387s and a popup book here for gamer could go
22392s on the flash
22394s yeah uh you got two free lightning
22397s reflexes next turn to just try and play
22400s for uh May Tempo or or react to kimchi
22403s slap cuz you know there's got to be some
22406s type of board built next turn
22408s right
22411s yeah I think the uh the Discover options
22415s from lightning reflexes are really
22417s interesting right now at the moment
22419s there are 16 nature spells I believe
22423s that uh that can be discovered and only
22426s two of those cost more than five and
22429s even the ones that cost uh five can
22432s easily be discounted to free or one or
22437s two uh so really it's it's pretty easy
22440s to play a lot of the things that are
22442s discovered off of the
22444s reflexes uh especially with the added
22448s discount
22450s yeah oh uh I kind of like thirsty
22454s Drifter thirsty Drifter Dreamboat cuz
22456s playing the the first thirsty Drifter is
22458s is a one cost it'll discount the second
22460s one and then you go full
22465s in I guess this works too yeah cuz
22468s you're guaranteed a one drop um Dragon
22471s so you're still putting a reasonable
22472s bount and Power on board but the dream
22473s boats represents a lot of damage damage
22476s maybe kimchi slap's trying to do the
22478s dragon math um and then using dream as a
22482s followup yeah it could be a combination
22484s of that plus knowing that uh that that's
22488s what I believe the
22490s only the ships uh sure is the only one
22495s cost left so or one cost or cheapest
22498s Dragon uh so adding a little bit of
22501s Health uh to hopefully pad the board a
22504s little bit kn that there is likely to be
22507s at least one crash coming out this next
22508s turn after seeing flash of Lightning's
22510s last turn but look this is this is what
22514s I talking about look at all of these
22516s cheap spells I love this so much board
22523s removal the conductivity amphibious
22527s Elixir combo is just
22530s so so
22532s fun is a feral Spirit or just getting on
22536s board with the turn the tides this is
22538s not necessarily A matchup like we saw
22540s with the Demon Hunter where getting
22542s taunts on board is as critical if you're
22545s able to just kind of keep the board
22546s clear
22549s but it's a pretty effective board clears
22553s for gamer
22555s rvg
22557s yeah and did dump both crashes here
22561s because this is basically the Allin turn
22564s from from kimchi that's both both
22566s thirsty
22567s Drifters um none copied so no
22570s opportunity to do that Zari not
22573s active uh even with that extra Dragon
22576s fit in last turn there really wasn't
22577s much played it was Miracle salesman
22579s cleric where where the two one drops
22580s played in the opening hand so G slap
22583s doesn't really have anything to do this
22585s turn
22587s um that that's proactive just play the
22590s magatha and then hope that next turn's
22593s enough uh the Z might even be two off
22597s which is a little bit
22599s awkward for next turn and even if you
22602s drew a funnel cake to try and cheat Mana
22604s from this Maga be handed right back over
22607s to gamer
22608s rvg
22612s so no speaker stomper either picked up
22615s or kg in those draws which is running
22619s two of them couldn't find unfortunate
22626s how safe do you think gamer rvg feels
22629s here you think he can just kind of
22631s commit both of these
22633s flashes uh or would want to and just
22636s kind of draw and then set up for
22639s additional cheap stuff next turn I guess
22641s the downside is that did already play
22643s his lightning reflexes so what is he
22646s hoping to Discount next
22648s turn I wouldn't even be surprised if
22652s there's like power synchronize on the
22654s Flow Rider that'd be
22657s be uh fun there's not even that many
22661s nature spells left in the deck is there
22666s I guess there's a lot because a lot of
22667s the spells that played thus far have
22669s been
22672s generated uh but it's going to just push
22674s damage uh right now so
22678s yeah I mean the potential to draw next
22681s turn with the flash of lightnings uh
22684s into lightning bolts are pretty great or
22688s just forcing kimchi slap to actually
22691s answer these couple of minions and the
22692s weapon that's on board as well uh
22695s because with having this Blood Mage thos
22698s in hand now as well uh gamer rvg doesn't
22700s have to rely on a hero power trying to
22702s hit the 25% for the uh spell damage
22705s totem to increase the attack on that
22707s Spirit Clause so that is some added
22710s damage plus a decent chance of drawing
22714s into additional
22726s damage one thing about this deck
22729s is it doesn't
22731s really um have
22735s any comeback mechanics on the board
22737s outside of taking an extra turn and then
22739s using the board that you build to attack
22742s your opponent's stuff you do have amul
22747s later yeah which isn't even no way to
22751s really interact yeah it's only six Mana
22754s currently so put just putting up this
22756s popup book means that these minions are
22759s almost always going to connect and then
22761s that's a lethal setup from gamer RBG on
22763s the following turn just from hand so
22765s there's not even anything that needs to
22767s be looked for and there it is gamer rvg
22770s giv that little fist bump y the cele
22773s that be enough draws the crash as well
22776s yep who even needs it you don't need the
22779s Nature spells you just get them with the
22781s minions on board love to see it that
22785s celebratory uh cheering there for gamer
22787s rvg taking the match three to one and uh
22793s going to be going into uh I believe the
22798s last match of the day
22801s now last match of the
22803s day uh so yes this is worthy of
22807s Celebration however there's still some
22809s work yet to be done uh in order to make
22812s it to that Sunday but that was a nice
22814s display uh from gamer RBG getting ahead
22817s with those two games being put on the
22820s deck that's got tough matchups across
22822s the board um and still finding a way to
22825s win at the end I really love the uh
22829s discovered
22830s conductivity um into amphibious Elixir
22833s play uh just to be able to have a
22835s million
22836s spells um allowed an aggressive use of
22841s spells on that turn to push a little bit
22843s of damage and to clean up the board so
22846s very nicely very nicely
22848s done yeah and uh the speed with which he
22851s did that turn as well just discovering
22853s all those spells and just going uh
22856s definitely shows how well-versed he is
22858s in that Shaman deck so uh very exciting
22861s to see that uh but unfortunately that
22863s does mean that uh kimchi slap has not
22866s made it out of the bracket here which
22870s now we'll take a look at that we're
22871s going to see gamer rvg uh move up to
22874s that decider match to face into Rec bam
22877s next and then we'll get to see which of
22879s the two of those will be joining molar
22882s for our group b winners to move into
22885s Sunday for the top
22888s eight I I got my eye on molar for the
22892s top eight on Sunday molar just refuses
22895s to lose games of hearthstone uh and has
22899s the
22901s Decks that allow him to refuse to lose
22905s um which is a
22907s very uh great quality in a Hearthstone
22910s player is one that will continuously
22912s just try and find outs to delay the game
22915s and continuously try and find those
22917s Fringe case scenarios where you can can
22919s eek out a win and this is one of those
22922s metas where you can do that uh I feel
22924s there's a lot of decks where you can uh
22926s pull winds from nowhere and I think
22928s that's pretty cool um especially with
22930s hearth stone Brew you can really pull
22932s wins wins from nowhere uh with
22935s Hearthstone brew from nothing from only
22938s card in hand just we are we even going
22940s to see it at any point this weekend
22942s though some point right we've got to see
22944s one
22946s played I mean that's the thing it's only
22949s it's like break glass in case of
22950s emergency you know break Hearth in case
22953s of emergency that's fair um you know
22956s it's it's it's the fire extinguisher of
22958s a hearthstone deck you you you hope that
22962s you won't have to use it you hope that
22963s you'll just get through that Hearthstone
22965s game with no fire but everybody secretly
22969s knows that if you do get to use the fire
22972s extinguisher it's really fun
22974s so all right so now we know everybody
22978s make sure you get on social media uh and
22981s tag TJ with all of the fire extinguish
22986s memes just Spam the fire extinguisher
22989s memes that's I thought I thought you
22990s were going to condone people purposely
22992s starting fires in order to this this is
22995s metaphorical I I we don't need to do
22997s that using a fire extinguish in real
22999s life is
23000s is I hope you never find yourself in a
23002s dire situation this was purely a
23005s metaphor only for
23007s Hearthstone Hearthstone Brew is is
23010s cool don't try this at home disclaimer
23013s disclaimer disclaimer y yada all of the
23016s Hearth in your Hearth in your
23018s Hearthstone and speaking of that we
23020s still have one more match of hearthstone
23023s to be played so make sure that you stick
23026s around for the last match of our day
23028s number one here don't go anywhere we
23030s will be right back
23073s [Music]
23100s [Music]
23129s [Music]
23185s [Music]
23212s [Music]
23225s welcome back everybody p n wiq and Molar
23229s have made it through to Sunday but still
23231s one more spot remains and it is going to
23233s be either recam or gamer rvg and with me
23236s to steer through the action is going to
23238s be subtle subtle which one do you think
23241s is going to make
23243s it h i mean it's a bold call to be
23245s trying to make immediately straight out
23247s of the blue like that um I think gamer
23249s rvg played pretty darn well just from
23253s keeping 75% of the eye on that series
23255s that just went past um I think Rec vam
23258s has had a bit more of a struggle to get
23260s to this point I guess overall um and
23264s have I have more lineup questions about
23266s Rec's lineup but I also had lineup
23270s questions about Rec Bam's worlds lineup
23272s when it came into Worlds um and then
23274s when you slowly start to break things
23276s down over time you tend to then realize
23279s that Rec vam is actually just three
23281s steps ahead of you the entire time and
23282s it takes you a while to to get on his
23284s level with the lineup so uh we shall see
23287s um I do think there is a lot of
23289s interesting matchups uh in this series
23292s largely because of a decision that gamer
23294s rvg made last minute uh where he
23296s switched from I believe the identical
23299s priest deck that Rec bam is playing to a
23301s custom warlock which has then made this
23304s series just a little more interactive
23306s between the two there's far less
23307s mirrored decks now with those things
23309s going on which I think is kind of cool
23310s and just uh varies up the matchup spread
23312s just a little bit yeah and I think um
23315s the custom warlock gets the better of
23317s that one and having a look at what I
23319s make the M matchup spread to be Which is
23321s far less accurate than it used to can't
23322s just steal stats anymore um I feel that
23325s Gamer's got kind of a decent looking
23328s Edge in this one um as much as you can
23332s but part of that is down to can Rogue
23334s really beat anything and Linda says no
23337s so that doesn't help the match up
23338s spreads
23339s much Linda says no I see yeah I but I do
23344s like custom warlock as a choice for this
23347s uh generally um I like rean lineup as a
23349s whole I am yet to see the light on the
23352s shuffle Rogue particularly because right
23353s I feel like so many of the decks um and
23357s players don't like to admit this right
23358s like it's very uncool to talk about how
23361s like decks are skillful and how you're
23362s playing well and beating your opponent
23364s right but I feel like a lot of decks in
23366s Hearthstone do have that right now um
23369s there's just there's lots of flex Flex
23371s Points of decisions that need to be made
23373s um priest has it the pain warlock has it
23376s uh rainbow Death Knight has it Sharman
23379s certainly has it especially when
23380s everyone in the tournament is playing
23382s like eight speaker Stompers in their
23384s deck then it becomes an incredibly
23385s difficult deck to navigate properly
23387s whereas to me this deck from Rec vam
23391s this feels like one of the few decks in
23393s the format right now that's draw the
23396s good card or you lose I really struggle
23399s to see much more going on with it than
23401s that um and I think we saw a little bit
23403s of that in the previous series right
23404s where recam just could not find a
23406s gatekeeper to save his life um I'm
23408s willing to be proven wrong it's not a
23410s deck that I've put hundreds of games
23411s into just really a cursory visit on the
23415s on the shuffle Rogue so we'll wait if
23417s Rec bam can show us some magic cuz if
23418s anyone can Rec bam
23421s can sounds good yeah whether it's to no
23423s rean can definitely uh there is plenty
23425s of draw in that deck to find the good
23427s card you have to find it so quickly
23430s that's the thing um like Demon Hunter if
23432s it doesn't find the good card still sort
23434s of just hits you for 10 on turn four if
23436s you're not careful or something yeah I
23438s think exactly if Demon Hunter hasn't
23440s found the the curve into weapon they've
23443s probably played a one drop a spirit and
23445s then they can follow up with something
23446s you know and they're just pushing damage
23447s every turn just getting the job done and
23449s then maybe they can just burning heart
23451s you to death or something like Rogue
23453s does not have a plan B they have to have
23455s one of those cycle turns more often than
23457s not to be able to do something
23459s effed yeah it's going to be interesting
23461s to see I mean we should see more of vram
23463s we've got three games going if he's
23464s going to going to lose and he probably
23465s loses Rogue three times so we're going
23466s to get at least three more chances to
23467s let it redeem itself and he did win the
23469s first match of the day of course which
23470s we didn't see so it's obviously got
23472s through at least one of those um I know
23475s I know he's been a fan of the deck on
23477s and off a while it's hard to know cuz I
23479s wasn't sure if he was meing or not and
23481s then he brings it to the tournament
23482s right he says he likes a deck and then
23484s you know 50% of the time with re he's
23486s just saying things to say the other 50%
23488s of the time he mean means yeah yeah go
23489s go to any chat of any streamer anywhere
23493s and Rec vam will be in that chat posting
23496s a code and saying play this this is the
23498s nuts and like 90% of the time they're
23501s the worst decks you've ever seen in your
23503s life but that 10% that's what you've
23505s really got to look out for because he
23507s will find the deck you know there's
23510s there's some there's some thing about
23512s throwing a certain substance at a wall
23514s until something sticks you know I don't
23516s know if you've heard this before but
23518s that does very much seem to be Rec Bam's
23520s approach to deck building and you need
23521s people like that right you need you need
23523s your JRA you Need No Hands Gamers people
23525s that will just not treat anything as an
23528s instantly bad idea like no I'm going to
23530s put this card in my deck and I'm going
23532s to play 20 games of it and we're going
23533s to see if it works you know like you
23535s need those people because while a lot of
23537s the time they will just take a good deck
23539s and make it worse sometimes they take a
23541s good deck and make it the best deck and
23543s that's how you end up with uh a lot of
23544s these meta Terrors that we've seen
23546s recently absolutely I do that but I
23548s can't hit the wall I just nothing sticks
23550s the it doesn't get there yeah just
23553s released the wrong angle and it just all
23555s blows up in your face
23556s immediately yeah it's unfortunate but
23559s yeah you're absolutely right I think in
23560s these days as well something we've seen
23562s is is decks get refined a lot more
23563s slowly there's a lot more players
23566s willing to just copy what they believe
23568s is the best deck uh which is fine by the
23570s way if you if you want to do well in a
23571s computer game and somebody has made a
23573s good card you know deck for you to win
23575s with the computer game play the good
23576s deck and Win computer game but we are
23578s seeing because of that um decks do get
23580s refined more slowly I think that death
23582s knight in particular
23584s has evolved incredibly slowly into the
23587s deck it is now people with Corpse Bride
23590s originally trying to hit you with it and
23591s suddenly realized we don't need to hit
23592s our opponents we just need to not die um
23596s and I think we've been through three or
23597s four iterations that deck over three or
23600s four weeks uh whereas in the past maybe
23603s that would happened over two weeks so
23605s there is definitely room to innovate at
23606s the moment I think first off you know
23609s you can't say computer game that many
23611s times without making me laugh at the
23612s fact that you're literally 75 years old
23615s Neil earlier were no yesterday was
23617s annoyed at the fact that app was now a
23619s thing people use to describe things that
23621s you use on a PC and not just on your
23623s phone genuinely livid about it it was it
23627s was fascinating how am I meant to know
23628s if I'm on my PC on my phone if you going
23630s call it the same
23632s thing how do I know where I am I might
23634s get
23637s lost right we've got some action to save
23639s me the computer game has broken out on
23642s the screen oh there's so much computer
23645s game happening look at
23646s it and it is one of the um sort of more
23650s interesting games of this match uh it's
23653s basically a 50/50 in my mind this
23656s one uh i' take the Sharman I think more
23659s often than not um just the there's not
23663s too many boards that you generally need
23665s to have to deal with and um popup book
23668s is just such a wonderful stalling
23671s technique in uh a lot of positions in
23673s this game G so I I do like the shaman
23675s end for for this personally the shaman
23678s another deck that took a little while to
23680s find its presumed final form we've gone
23682s through Fizzles we gone through shutter
23684s blocks we oh even even that there's
23685s still like two or three lists in this
23687s tournament still right I'm not sure
23689s we're we're necessarily solved on it
23690s yeah yeah we're arguing many jives to
23693s play in the deck I think is the current
23695s sort of territorial battle depending the
23699s there's two main build
23705s spell damage build that plays no jives
23707s with like Spirit Claws and cobal Jer and
23709s stuff so and neither feel not they're
23712s necessarily
23714s perfect yeah I think there's still maybe
23716s one or two cards that can be uh can be
23718s messed around with for sure um
23722s particularly for for tournament lists
23724s When You're Expecting you know six to
23726s eight speaker Stompers in your opponents
23728s lists as we it's been talking about um I
23731s think the Jive list maybe does a lot
23733s little better better against that kind
23734s of stuff because you don't necessarily
23736s have to win on the ter where you flash
23738s you have a you have a plan B after that
23740s sometimes with the Jazz base and so on I
23743s was talking about this a little bit
23744s earlier I think we're in a position more
23746s than I can remember which is probably
23748s about a week um in half Stone where tech
23751s cards really work now like you can't
23755s load your deck full of them but things
23757s like speaker stomper and there's there's
23759s many examples dirty rat side of kind of
23761s accounts can be using your deck with
23764s without too much detriment as long as
23765s you don't go nutty with them and they
23769s make a massive difference on outcomes
23770s and matchup
23772s percentages yeah I don't know how much
23774s of that is like a tournament versus
23775s ladder difference like I don't think I'd
23778s necessarily advocate for like double
23780s speaker stomper on ladder lists a lot of
23781s the time I think people are playing too
23783s many glacial shards on ladder even
23785s honestly it's like such a bad card in
23786s the matchups where it's bad but we've
23788s seen it in tournament for quite some
23790s time right like we've seen what the the
23792s 16 weapon destruction lists winning
23794s tournaments you know we we've seen that
23796s happen down the line um so it's it's
23799s it's a tale of As Old As Time really is
23801s if you can kind of
23802s guarantee that your opponent is bringing
23804s a certain deck then tech cards kind of
23806s become more powerful just by nature of
23808s of what they are right like if you if
23811s you know you're facing the matchup where
23812s the tech card is good it's not a tech
23814s card anymore it's just the optimal card
23815s you know but now with tradable or cards
23818s just have decent stats or they're just
23820s kind of good or sorry not kind of good
23822s but they're just not terrible if if you
23824s draw them and they don't do their techin
23827s I think stats have gone up on tech cards
23829s I think I think it's interesting but
23830s yeah you're probably right I'm probably
23831s just imagining it it's been
23834s known meanwhile the game is on the
23841s screen re seems to be in a decent spot
23844s okay he's facing down a 65 he'll be
23845s facing down another one next
23850s turn doesn't have a crash in hand
23853s current which is slightly annoying like
23856s I think the if you take the distribution
23859s of the games that shamans win it's
23862s around this point turn five turn six
23865s that the Sharman probably plays some
23866s sort of turn that does an amount of
23868s damage and involves playing at least one
23870s crash of Thunder to to clear the
23872s opponent's board whether that's a lethal
23873s turn or whether that's just to clear
23875s your opponent's board and buy some turn
23876s turn um It's usually the kind of thing
23879s that you want to see happen it's that or
23881s uh Titan AOE normally that you want to
23883s be seeing around turn six um just
23886s because of the way that Demon Hunter
23887s builds board it's around that time where
23890s you kind of have to release the pressure
23891s or you're going to end up taking way too
23892s much damage way too quickly going to be
23895s interesting to see how much he gets rid
23896s of here because secrets in Hand next
23899s turn now I know you'll argue that whoa
23903s never mind that Secrets aren't that good
23905s but if you hit a counter spell they can
23907s be pretty
23908s damaging yeah I'll no I'll have to throw
23911s away my zero Mana snake oil to deal with
23914s entire turn sounds
23917s terrifying look they might end up with a
23919s 66 rat okay you do too
23923s much am might end up with two 66 rats
23925s how about that that's
23928s happened not sold yet are you
23932s no no I'm
23935s not if you're not getting the vibe here
23938s uh Neil thinks Observer of mysteries is
23940s a decent pick I think it's like
23942s absolutely unplayable in most situations
23944s off the three just to be clear right on
23946s the one you do
23948s agree no no no no no not all okay cool
23951s oh we can fight then because it because
23952s it doesn't cost one it costs the the
23954s amount that you've paid for the initial
23956s Window Shopper plus the one that you've
23957s played for the second Window Shopper
23960s plus the one that you then play for the
23961s eventual minion so for that to be
23963s worthwhile you have to hit two good
23965s Secrets which you don't
23967s ever
23969s okay it's just an unplayable card people
23972s will realize
23974s they will they'll get on my level
23977s eventually fil
23981s screamer there you go it's the car that
23984s people need to realize anyway is this
23986s lethal this looks very
23987s lethal it looks extremely is their
23990s damage in lightning reflexes which there
23992s appears to
23994s be only one so far so we can go digging
23999s for some spell damage now maybe doesn't
24002s find any right
24004s so that is 2 47 10 remaining needing 12
24009s more can't be found from two spells off
24011s the lightning
24014s reflexes and this is the tough part of
24016s the deck right it is
24018s yeah if you can find one more copy of
24021s Crash I think you're very very happy
24023s with your turn
24025s regardless it's going to take the full
24027s heal okay yeah that's fine
24037s okay
24039s so yeah full heal did a load of damage
24042s still has a handful of cards that's the
24045s good way to bail out the way that good
24047s players
24048s do and gamer played a vanilla 3 Mana 65
24051s as their Quest reward essentially from
24055s yes because it didn't none of the seets
24057s actually went off which happens which is
24059s what always happens yeahh
24064s ah you're so negative
24067s honestly if look if you perceive
24070s accuracy is negativity there's not a lot
24071s I can do about that is
24074s there
24077s no you you should try harder
24082s okay M's very
24090s overloaded yeah it was such an awkward
24091s term when no spell damage was found it
24094s did become a little bit tricky um I
24096s don't know how much of the turn got
24098s impacted is by the fact that uh
24099s conductivity with certain spells eats so
24102s much of your time on uh animations as
24104s well um particularly because the altered
24107s cord that was used was the first card of
24109s a lightning reflexes so you were locked
24111s out of doing anything else right you
24113s cast conductivity then you cast altered
24115s cord then the game goes okay we have to
24117s show you your second lightning reflexes
24119s card now because you just used the first
24121s one so you have to sit there and wait
24123s for that entire animation to resolve
24125s before you're allowed to do anything
24127s else which chopped into Rec Ban's time
24130s quite significantly did still have the
24132s uh the head space at the end to not
24133s spend that last one Mana which would
24135s have um theoretically proed a hidden
24137s meaning from the temporary secrets so it
24139s does seem like re bam at least kept his
24141s head on his shoulders and and executed a
24142s turn I do wonder how much of that led to
24145s shutter block being cut on ladder it's
24147s like you just couldn't play the three um
24151s snapshots even if you wanted to like
24154s everyone's oh I I could have done 80
24156s damage but I only did 47 and ran out of
24158s time I wonder just thought well if this
24160s is the only one thing that the shutter
24161s block really does is generate a load of
24163s snapshots that I can't
24165s play Then really even it was borderline
24169s before that anyway let's just get rid of
24170s it if we actually physically can't play
24171s all cards do you remember the uh the
24174s Topsy Turvy simulator that someone
24176s bought so that someone built so that
24178s people could practice the uh the APM
24180s kills with the the ball the really
24182s really old combo St that was fun yeah so
24186s someone should do that just with you
24187s know 100 Health yala from the the first
24190s series of the day and then you have to
24191s kill them with a triple photo shadow
24193s block nature Shaman hand that' be so
24195s much fun cuz you can do it the the
24197s triple photos just there's a lot of
24200s damage in there obviously
24202s yeah meanwhile what do you think of the
24204s Sharpshooter build of um Demon Hunter it
24206s seems a bit clunky to me even though
24209s this particular game is going to show
24210s off why it's
24212s good uh yeah I think it's a really smart
24214s development honestly I think I I I do
24217s think you will sympathize with the idea
24218s of wanting a plan B in The Shopper deck
24221s right where if your Shoppers don't just
24222s land and win the game then what on Earth
24224s do you do um and I think all in all this
24227s has been the smartest variation of that
24230s that I've
24231s seen um in terms of not playing cards
24235s that you know make you lose self-respect
24237s when you look at yourself in the mirror
24238s as a person that puts that card in your
24240s deck
24243s self respect just just go for it there
24245s we go that is the lethal though mhm um
24249s chunky amounts of damage there for seven
24252s mana and ream you know ruin his loss
24255s there because he was in a good position
24258s uh looked like he would either get
24259s lethal or at least get into a dominating
24261s position and just really whiffed not so
24264s much on the reflexes but on the on the
24266s card draws
24267s themselves and that's where the debate
24270s about lists comes into play right
24272s because then if you start to look at the
24274s Spirit claws list instead you play out
24276s that same game you'd be expecting to
24278s have a cobal geomancer or a blood Mage
24280s Thanos in your hand by that point right
24282s cuz you're playing the extra spell
24283s damage Minions on top of the zappers um
24285s so that's one of the sacrifices that you
24287s do make um but people have somewhat
24290s gravitated away from that kind of build
24292s since the deck had to make some
24294s adaptations from the the gift being Nerf
24297s the removal of the lightning bolt from
24299s the gift uh but redam yeah on that that
24301s crucial turn just did not find the
24304s damage needed had so many spells in hand
24307s but just had no way to get them to do
24309s more than than zero two or three at a
24311s time depending on what those spells were
24314s uh and then just fell behind even though
24315s got a very effective turn heal back to
24318s full with the triple altered cord um at
24320s that point Titan came down Titan was
24322s unkillable and then from there it was
24324s easy what 20 20 plus damage I think from
24327s that Sharpshooter turn even with the
24329s Sharpshooter costing four uh it goes to
24331s show how much damage you can output if
24333s you play momentums on a sharpshooter
24336s turn your opponent just kind of dies it
24338s doesn't really matter how much that
24339s Sharpshooter cost or how much health
24341s they have like that damage adds up so so
24345s very fast oh yeah the charm's doing four
24347s damage for zero with their spell damage
24349s in their lightning bolt you're doing
24350s four damage for zero with your Demon
24352s Hunter that's already hit them for a
24353s load so yes I agree strangely
24358s enough six damage even cuz the
24360s sharpshoot is going to shoot him in the
24361s face as well when you play it as long as
24363s you do do things in the right order but
24365s yeah the Demon Hunter gets out um just
24367s looking at the build the warrior has
24368s been banned away from Rec vam and it is
24370s a demon hunter ban from gamer so we are
24372s going to see I guess the the question
24375s decks coming into this one um I think
24377s some people would view pain warlock Uh
24379s custom warlock whatever you want to call
24380s it as a question mark deck I think both
24382s of us are pretty big Believers in the
24384s deck um and then the shuffle Rogue the
24386s miracle Rogue the uh the Giants Rogue on
24388s the other side from recam that's three
24391s names for the one deck but I didn't just
24393s name his whole L up and he's he's he's
24395s accidentally brought three Rogue decks
24397s to the tournament um they all the same
24399s deck anyway like zilak Rogue is a
24401s different deck but it's the same deck
24403s you have to just draw your one good card
24404s and you're good it's fine no okay in
24408s what I'm presuming you're referring to
24410s is Mech Rogue like you can also do the
24412s thing where you just curve out Mech Mech
24414s Mech and then they die right it's just
24416s yes the stealth zelc doubling is
24418s probably the most effective way to do it
24421s um I love that like that you know when
24423s metog was a thing initially and it was
24425s quite a complained about thing right how
24427s easily they had access to stealth we
24429s like oh they just give their minions
24430s stealth every turn I can't interact with
24432s it and then eventually I die I love that
24434s just okay yep well you haven't had to
24436s deal with that for a while now here's
24438s literally one minion that you can just
24440s play and it just doubles its own power
24443s every turn while having
24445s stealth okay I think people might have
24448s an issue with that if it ends up being
24449s really powerful but thankfully it's not
24452s it kind of sucks so we're so I want a
24453s prediction from you because that's kind
24455s of my job is to ask you for predictions
24456s because that's how this pairing Works
24459s how many turns will this game go how
24462s many turns will this game go yeah
24466s uh I will
24468s say hold on let me just check some lists
24472s real quick no one's playing speaker
24473s Stompers in their Sharman right no well
24475s people are but not these two players as
24477s what I mean I'm going to go for a player
24479s gets lethal on their seven okay I'm
24481s going to go for 12
24484s wow okay see what
24488s happens only because every time I've
24490s seen this match up and it's I haven't
24491s seen it that many times even though I've
24493s been playing the Shaman deck it just
24495s seems to turn into this little dance
24497s where you both can't quite kill the
24499s opponent and you have to kill their
24500s minions and you run out of
24502s stuff cuz you don't want to take eight
24504s points of damage for minions or
24506s something like that so so having said
24509s that recam did IM immediately turn down
24511s a trade and go face which I'm on board
24513s with by the way we'll see if gamer RPG
24515s decides to do the same
24517s thing because to trade at this point
24519s would be to admit that you are the
24521s Lesser person yeah that's it I mean
24523s gamer rvg gamer rvgs just conceded
24526s dominance at this point to recam as far
24528s as I'm concerned um what I will say is
24531s nature Sharman mirrors back when
24533s bioluminescence was in the game I do
24536s agree you had to respect their stuff a
24538s lot more often I find more often than
24540s not in this matchup you do actually just
24543s want to go face a lot particularly
24545s because popup B uh popup B popup book
24548s exists when it didn't before which
24551s allows you to put situations like this
24553s in play right where you can just I don't
24554s really care about your minions because
24556s that my minions are protected behind
24558s tauns so I'm just going to slam you in
24560s the face repeatedly and swarmers were an
24563s issue before obviously that was one of
24564s the reasons they would go long it's like
24565s you've got to respect that because
24567s double swarmer turns out to be a lot of
24569s damage if you're not
24570s careful um so they were thing with the
24573s bioluminescence version which made them
24574s more minions obviously feral Spirit was
24577s in there so all those things could add
24578s up to you know an eight attack board and
24580s I agree that this is less but I have
24582s seen this
24583s go sort of long far more often than
24586s you'd expect is what I want to say I
24588s guess I believe you uh help me out here
24591s what's a swarma piranha oh piranas right
24595s no yeah I think you're right they are
24596s called piranha swarmers I've just never
24599s swarmers before yeah I was talking
24602s earlier on
24603s but I completely deleted the fact that
24606s octobot was called efficient octobot
24608s from my brain entirely like I absolutely
24610s would not have got that right given 300
24613s attempts but no apparently that was a
24614s thing no one knows that everyone in chat
24617s will be like yeah obviously it's called
24619s efficient octopot they're chat knows
24621s don't believe them no no no don't
24622s believe them they're lying mhm sure chat
24626s always knows mhm as long as they're
24629s active though I don't I don't care
24630s that's the most important thing don't
24632s activate the chat
24634s meanwhile ream once again just putting
24636s every point of damage he can to the
24639s face um also has overloaded this turn so
24642s that he'll be okay to play the Titan on
24644s six and muddle around on five although
24647s muddling around on five might just
24648s involve playing a
24650s flash o with this hand
24658s baby I'm just looking at re V's flash on
24661s five actually with his hand it really
24663s does look
24668s good the little bit of Chip damage that
24670s he's done have really raised his lethal
24673s chances on turn
24679s six oh wow Gamer's double Flash and hit
24683s a second spell damage Minion Okay he sat
24687s forward in whatever it is he's sitting
24688s on
24695s real wood I think that it's one two so
24699s it's 5 10 12 plus lightning reflexes
24703s currently plus a draw plus an ancestral
24707s knowledge yes as long as every other
24709s card that's played costs zero you can
24711s get all that
24712s in he needs it because vam has hit the
24715s um the
24721s zapper I think you go face here I think
24724s here if your opponent is double flashing
24726s they have at least one spell damage in
24728s hand so giving them the snake oil just
24731s kind of works as extra damage anyway I
24733s guess they have the option of trading
24734s into your three four but I'm not my
24737s point being I'm not scared of the 22
24738s snake going face right I think that is
24741s probably going to be less damage than
24743s the snake oil being in their
24745s hand okay sure I think I think that
24747s giving yeah 28 and 30 are quite a long
24750s way apart when it comes to
24753s but unless they can go face with the 2
24756s two and then shoot their own 2 two with
24758s a spell that's free that couldn't go
24759s face sure and then shoot the snake oil
24762s at your face they're getting that damage
24763s back anyway right yeah
24766s sure yeah ream who is almost certainly
24769s got lethal next
24770s turn not happy because it looks like
24773s he's getting lethal
24777s here yeah snake oil snake oil
24780s is four four overdraft is
24784s some oh there you go that makes it
24790s easy
24793s yep two Z for gamer rvg in the final
24797s match of the group The Winner will go on
24799s to Sunday for the fight for the top
24801s eight the loser will have to go through
24803s ladder once again to get back here in
24806s the
24806s summer still did need a couple of outs
24809s there um hit lightning Bol off the first
24812s disgu cover from the uh from the
24816s lightning reflexes and then hit more
24818s damage from the Flow Rider which isn't
24820s like you're kind of entitled to hit
24822s damage when you play Flow Rider in in
24823s that deck it's kind of how it's built um
24826s but the the lightning bolt being the
24827s first Port of Call off the lightning
24828s reflexes was very very handy indeed um
24831s but I think gamer rvg really just had to
24833s do some some solid mats there on turn
24835s four trying to work out you saw one
24837s flash of lightning assessed the hand and
24840s then went okay I'm going to sit here and
24842s count for the next 65 seconds which is
24844s what he did and then settled on uh the
24846s the coin second flash that coin second
24848s flash hit another spell damage minion
24851s which I think was just straight up the
24853s POS the best possible outcome
24854s specifically the zapper at that the
24856s zapper is so much better than the other
24859s spell damage minions primarily because
24860s it cost one but then also because if
24862s you're casting overdraft on that turn
24864s it's also adding damage to the overdraft
24866s by being an overload card itself so uh
24869s the the result of the second flash was
24871s as good as it could get but you can
24873s argue that gamer rvg earned that by
24875s sitting and calculating everything so
24877s carefully before doing the coin second
24879s flash on that turn y absolutely um
24882s that's one of those situations as well
24883s where even a good player might make that
24885s decision because you know they they
24887s understand the strategy as well but the
24888s execution was
24890s actually with the ticking clock we've
24892s seen it many times you make discover
24893s mistakes you make choices with your Flow
24895s Rider can go wrong not not when you see
24897s the lightning bolting you in the game
24898s even though I can get that right but the
24899s choice to play The Flow Rider can be the
24901s wrong choice Etc Etc and yeah he managed
24904s to execute it all within the time as
24906s well and that's where I keep on about it
24908s but the top players just do that so well
24910s and it's really hard to get across
24912s sometimes because they do it well you
24914s only know if we we had a tournament
24916s between all the people ranked 500 to
24918s 1,000 you would see people doing it
24921s badly and then you'd see why these
24922s players are so
24923s good wow so much shade at rank 500
24927s Legend players now I pick on my own
24929s level
24931s fine what's it called yeah cuz you know
24934s there's there's a lot of talk in like
24936s you know social issues and general
24937s discourse about punching up and punching
24939s down and why understanding the
24940s difference in that is important is it
24942s just punching when you're doing it to
24944s people yourself I don't know yeah yeah
24947s I'm not not quite sure how this works
24949s but anyway uh one thing that once one
24952s person who will be punching themselves
24953s is gamer rvg because he's about to play
24955s some pain warlock uh which is going to
24958s want to do that as rapidly as possible
24960s it is such a weird day
24963s to commentate on to watch if you're not
24965s familiar with it if you haven't played
24966s it a bunch you know I had a series
24968s earlier on where we commentating oh you
24971s know they're doing well they've played a
24972s couple of minions they're curving out
24974s and I'm like no they're doing terribly
24976s because they're still at 25 they've only
24978s done five damage to themselves so far
24980s this game which means they've got like
24982s six dead cards in their deck that they
24984s draw and just do absolutely nothing
24986s because if you haven't done the damage
24988s to yourself early with the deck your
24990s molten Giants are dead your imprisoned
24991s Horrors are dead but also weirdly cards
24995s like blood Triant then become dead do
24997s you know what I mean because because you
24998s don't have because you don't have the
25000s payoff cards yet at that point you then
25002s draw a blood Triant and like okay well
25004s this takes me from 25 to 20 which just
25007s isn't relevant but then my opponent is
25009s going to hit me for 12 and then suddenly
25011s it is relevant in the way they want it
25013s to be like it's such a weird deck to
25015s comprehend how you're supposed to
25017s develop boards and play with your health
25018s total but when you get a handle on it I
25020s do believe it is so so powerful in this
25023s current meta game I agree and it's weird
25025s because I played the the imprisoned
25027s horror package for a long time in in
25030s sludge I thought and when I saw this I'm
25032s like well just you're never getting a
25034s molten giant down you you don't you just
25036s it's not happening just just just play
25040s BS of sludge instead it's fine right my
25042s build has to be better I play this for
25044s like I don't know two hours I was like
25047s okay this is really good I don't I can't
25050s quite explain why it's really good I
25051s don't know why the Giant work so well
25054s the part so I was talking I was talking
25056s to TJ about this earlier the part that
25057s gets me I'm fully on board with like you
25060s know making huge sacrifices to make huge
25062s boards I think that's cool I think that
25064s is historically been very powerful in
25066s Hearthstone the part that weirds me out
25069s is that there's no defense mechanism to
25072s pay off your huge minions it's not like
25074s you go mol giant mol giant defender of
25076s Argus like you used to in Handlock you
25078s just play the minions and for some
25080s reason decks can't kill you even though
25082s you've Tak taking yourself down to like
25083s 12 hp or 10 HP to be able to do that
25085s it's very strange but somehow does still
25089s work there's an element to the the deck
25091s that we haven't talked about much and
25092s it's a card that is in a lot of decks
25095s and I haven't heard anyone calling for
25097s it to be nerfed anyone calling it a
25100s problem I'm going throw out there
25103s projectionist MH it's just really really
25106s good and enabling a lot of stuff right
25108s now in a lot of decks
25112s is very very powerful but it's a very um
25115s shadowstep adjacent card right where
25118s when you play against it you notice all
25121s the times where it's allowed them to
25122s play two uh two thirsty Drifters or two
25125s molten Giants or two zerom Mana zil AES
25127s or whatever broken thing it's ended up
25128s doing all the games where it's sat in
25130s their hand doing absolutely nothing
25132s because it's a blood fend Raptor you
25133s don't see those turns right you so you
25135s just assume every time projectionist
25138s comes out you lose cuz that kind of is
25140s the reality but much like of these Rog
25143s cards will be seeing hanging around in
25144s Ream's hand if that's not the right
25147s scenario for them they're super super
25149s Dead But continuing with what I agree is
25152s a shadowstep adjacent card it's a
25154s neutral shadowstep adjacent card like
25156s Rogue supposed to be able to do Shadow
25157s Steppy things it's balanced around that
25160s mhm um but when you're giving priest and
25163s Warlock the chance to kind of Shadow
25165s step things cuz it's better than um a
25167s brew master or something where it's just
25169s way too slow and you wish you'd never
25170s tried it oh it's much better than brew
25173s master in most scenarios yeah yeah for
25175s sure yeah so projection this into I have
25178s two zero Mana 8s in multiple decks
25181s across the board now mhm I I think
25183s that's a card to keep an eye on
25187s honestly it's certainly the enabler in
25190s this deck um it's because you get your
25191s zero Mana horror twice you get your zero
25193s Mana giant
25195s twice it just pushes the number of zero
25198s Mana things from from four to six which
25200s is a lot
25203s meanwhile looks like gamer rvg just got
25205s freaking
25207s customized yeah customizing veam as we
25214s speak I drew projectionist though that's
25217s got to win the game right yep excuse
25221s Mew it again see it's great
25225s no why does this always happen to me
25228s with SLE why
25232s okay rush rush rush oh oh they're green
25236s they move Neil you can move those cards
25238s that's
25239s powerful there's a breakdown in hand as
25241s well
25245s yep I'm actually seeing enough
25248s movement next turn how many 88s can we
25251s play with these projectionists we have
25252s in our hand it's amazing currently zero
25256s I'm checking I'm checking V on the
25258s number of 88s check complete zero
25263s Ah that's not the projectionist fault
25268s though that's the
25271s giant talking of movement re B are you
25274s there
25280s hello oh
25282s no going to take the five with the face
25286s no okay and actually not going to break
25288s dance I would imagine then just decide
25290s there's no point yep okay fine
25293s well gamer can end the game right now if
25295s he wants
25296s to
25300s true and that is a problem with this de
25302s this is um obviously it's one of those
25305s things where when you first play it you
25306s think obviously this is going to happen
25308s then you play at a why you think this
25309s will never happen is just an idiot
25310s thought but sometimes you just can't
25312s play the cards in your hand because they
25313s will hurt you too much it is actually a
25315s real
25319s thing 100% yeah and this exact spot is
25323s where you really need good Hearthstone
25326s knowledge of exactly what your opponent
25327s could do like how much damage can you
25329s take here you would love to play at
25330s least two of these
25333s cards you can't play both Spirit bombs
25336s that's a good
25337s start you do get hero
25342s powered yeah which is really sad cuz
25345s playing two spirit bombs is really what
25347s I'd like to do right
25349s now hard wants to hero power and see if
25352s we can get a better
25357s card oh we're setting up lethal that's
25359s fair enough yeah incredibly Loosely but
25363s it is technically
25365s there it's just a little sad isn't
25369s it yeah oh here we go does not ask for
25379s much what what does this do nothing
25383s nothing nothing nothing nothing and it's
25386s a projectionist at the end obviously
25389s game rvg goes through to Sunday with a
25392s 30 win and that looked convincing to me
25396s obviously he had kind of a good draw
25398s there but the shaman game the shaman
25400s mirror in particular very very good and
25403s yeah he's earned his spot in the top
25405s eight yeah and can see what it means to
25407s him as well gamer rvg uh normally a
25410s pretty pretty lowkey guy emotionally
25412s uh nice chill uh chill stream if you're
25415s in the the market for that kind of thing
25417s as well go check out his stream I think
25418s it's a very uh comfy stream as the kids
25421s say these
25422s days um but you see the uh the moments
25425s these big moments in these big events
25427s can bring out the uh the joy and
25429s Jubilation in everyone but from Rec bam
25432s you see that's just wasn't his Series
25434s right like you know we can sit here and
25436s talk about this deck as a bring we can
25438s uh talk about the shaman mirror we can
25440s talk about various things but sometimes
25442s you just queue up a game of hearthstone
25444s you queue up a series of hearthstone and
25447s uh it just wasn't just wasn't your day
25449s right car games can just be like that
25450s sometimes and I'm not sure uh not sure
25452s re vam had an awful lot going on that he
25454s could have done in in this particular
25456s Series yeah the the wave goodby there at
25458s the end as he bricks on a guas like Gaye
25461s keeper one final time so two things
25464s about gamer rvg first of all um it's one
25468s thing actually it's just going to be an
25469s extended one thing he has been in more
25472s Master's tours I believe than any other
25474s player ever wow CU I think he only
25477s missed one of the original Master's
25478s tours okay and now he played all three
25481s last year which most people didn't do
25484s anymore like people like Fury Hunter
25485s people like Gabby yeah alimo sort of
25488s dropped out the system to some degree so
25490s game has played all three of those plus
25491s this I believe he's now played more than
25493s anybody i' also reminder that he came
25495s second in Grand Masters one time so he
25497s was won match from
25500s Worlds so when you're talking in terms
25503s of him celebrating why it means a lot to
25505s him this is sort of a chance to get as
25508s CL he hasn't been to world he he he sort
25510s of should be at some all that behind him
25513s he was in America's Grand Masters though
25515s let's let's be clear I mean it's a free
25519s slot he didn't
25521s take which way do you want to look at
25524s this good point no but you know I I
25527s couldn't I couldn't resist obviously
25528s Linda is a is a flag waving American as
25531s we all know so you have to take take him
25532s down a peg or two every now and again
25533s but yeah I I fully agree I think gamer
25535s rvg has been put in the work uh quite
25539s some time it's easy when you've got um a
25541s high quality practice partner like fled
25543s just a bunk bed away right it's very
25545s easy to improve when you have that level
25547s of partner available um but he's
25549s certainly put in the work I think he he
25551s leazes a lot of other very very strong
25553s players as well um across multiple
25556s regions um I think himself and and recam
25559s have have you know shared prepped talked
25561s about exchanged ideas about Hearthstone
25563s on various occasions as well which will
25565s make that a very Bittersweet result for
25567s him I'm sure but I think first and
25570s foremost he will be over the moon that
25572s he is one step closer to realizing the
25575s dream of going to the World
25576s Championships here but there are several
25578s very very strong players waiting and a
25581s whole bunch more ready to queue up
25583s tomorrow and I think just based on that
25586s outcome of Group B obviously we can look
25590s at pit and and we that we saw already
25593s but
25593s molar kind of impressed me I called him
25596s out at the start of the day I said this
25597s lineup is a bit weird but I think it's
25599s doing okay into this field we're hearing
25601s some Rumblings around that molar is a
25603s player that we might not have seen but
25605s he's an absolute control God and he can
25606s make some stuff happening he was playing
25608s some seriously yarla pilled Hearthstone
25611s today which is about the greatest
25613s compliment I can give to a control
25615s player um unfappable
25618s uh super super greedy but in a way that
25621s continues to make makes sense um
25623s absolute Focus even in like 95% One
25626s games making sure that you find that
25629s 100% line when you're in those positions
25631s everything that you need to do to play
25632s that style of deck and play it well he
25635s is doing so I really really do think
25636s molar is is one to keep an eye on yeah I
25639s don't know if you heard it earlier or if
25640s you were had to step away because you
25642s just finished casting but um I I share
25644s your opinion I've obviously seen the
25645s same things you've seen um apparently
25647s when he was Captain at UCLA in the
25649s Collegiate stuff um they always banned
25652s his
25653s Warrior he just banned his they didn't
25655s care what the meta was most I was on
25656s Warrior we're Banning it he's uh he
25659s laughing for control Warrior right is is
25661s pretty much the the Rumblings that I've
25663s had they just um even in situate like
25666s you know where so we've been through
25667s about a year period now where Warrior's
25669s been really really strong consistently
25672s but there was about a year and a half
25674s before that where every patch Warrior
25676s cards were getting buffed and control
25678s Warrior was still unplayable right um
25680s and I believe throughout that period uh
25683s marel was still just grinding control
25685s Warrior on ladder and getting incredibly
25687s High finishes where literally like no
25689s one else in like the top 200 was even
25692s touching control Warrior um which is
25694s very you know freeze Mage genius
25696s adjacent from for from way back in the
25699s day it gives me that same kind of vibe
25700s so yeah really really looking forward to
25702s what he can do going forward yeah and we
25705s will get to see him a lot more um but we
25708s do have some other players entering the
25710s fry tomorrow which I'm looking forward I
25712s think we'll be to show you those
25713s shortly um but perh we can't we'll have
25717s to wait a
25719s moment H we do we have plenty more to go
25723s one of those I I know like I just want
25726s to talk about the power of this field in
25727s general right because hyping up tomorrow
25729s a couple of times I've just kind of
25731s thrown out the names Fury Hunter Habu
25732s gaboo bunny Hopper right those are the
25734s three that I've been saying you know put
25736s those names up in lights if you're a fan
25737s of either of those players you're going
25738s to want to come back tomorrow and check
25739s these out right that's not even
25742s mentioning the likes of insane Demitri
25744s Kazo who is a former America's grandm
25746s Hemlock as well like this field is so
25749s absurdly stacked I think you've got four
25752s to five players in this tournament who
25754s at some point in time have been the
25756s consensus best player in the world yes
25759s that like recent time as well yeah yeah
25762s like within the last like four years
25763s like that's that's outrageous that's an
25766s outrageous field of hearthstone players
25768s to have um and just enough of your mool
25772s stars and your kimchi slaps and your
25774s toas right that we can learn about on
25776s the way which is something that we're
25777s really really interested in doing as
25779s well so I think it is a really really
25782s strong field for entertainment purposes
25785s for high quality Hearthstone purposes
25787s for you know interesting lineups and
25789s different matchup interactions like I'm
25791s so excited to watch this tournament
25792s development yeah like Habu I can't
25794s remember the stats that were the records
25796s but he was just setting record
25797s tournament after tournament for a while
25799s then he had he had a one and three that
25800s meant something and the else was 71 81
25803s oh he needs to go did he miss a master's
25805s tour and still get enough points to
25807s qualify That season or something like he
25809s just didn't turn up and then he had to
25810s go eight and one and did it something
25812s like that mhm I think I think he turned
25814s he just missed a tournament or went one
25815s and three cuz he had work or school or
25818s something and it just put him a position
25819s where he had to go eight and one so he
25821s just turned up and did it Fury
25823s Hunter somehow wasn't the world champion
25826s two years ago um he just won two Masters
25830s Tour uh
25832s missed multiple different levels of
25833s qualification by a total like small
25837s amount took last year off with real life
25840s uh come back this year to finish the
25841s story maybe and yeah bunny Hopper former
25845s world champion only one world champion
25848s since him and again there's there's
25850s other lineup of players behind them with
25853s insane in particular somebody who's
25855s streaming regular and getting better and
25856s better I think yeah but uh sounds like
25860s we are going to be blessed with the
25862s presence of a certain gamer rvg who is
25866s here to give us a word or two about
25867s their victory over Rec bam gamer how how
25870s you doing um we saw your we saw your pop
25872s off at the end so we obviously know it
25874s felt good but just talk us through those
25875s last final moments what was going
25877s through your
25878s head yeah it just feels great to uh get
25881s a win cuz the last couple MTS last year
25885s didn't really pan out the way I wanted
25887s to so uh happy to uh be back in the top
25890s eight so just just uh excited excited to
25894s uh see what I can do in the top
25898s eight so I want go are you happy with
25901s the lineup you've got you think You' got
25902s a lineup to go all the way with this you
25903s got to test it out
25905s today yeah I'm happy with the lineup I
25908s uh when I ended up submitting it I was
25911s content with what I brought and uh uh I
25914s think they're they're Decks that suit me
25917s so I think I I can pilot them really
25920s well and I I think did that today so if
25923s I continue that in the top eight I think
25925s uh this this lineup can do
25928s it sticking with lineups just for a
25930s second I've heard a rumor that you were
25933s on priest initially when you submitted
25935s and that was changed to warlock is that
25937s is that true and if so like can you talk
25939s about what made that decision yeah that
25941s that actually is true I changed with uh
25945s like 2030 minutes too and I just decided
25949s to change to warlock because I think it
25952s fit a bit better with like I think
25955s priest is a very good deck but it for my
25957s specific lineup it fit better with my my
25960s band strategy and uh what I'm trying to
25964s beat so that's why I decided to
25968s [Music]
25972s switch okay well I think um producer
25975s saying we're going to have to let you go
25976s now but thank you so much and good luck
25977s to oh Sunday you get a day to watch
25979s everybody else uh tomorrow so good luck
25981s with that on Sunday good to see you on
25983s the final day as well uh long may it
25985s continue um but yeah we got have to say
25988s goodbye so back to
25991s sutle thanks buddy yeah it's interesting
25994s stuff for sure um it's always great to
25997s hear from the players they can uh they
25999s can wrap things up in their own words we
26001s can only speculate they can uh they can
26003s actually talk with authority on why they
26004s did things and what they were thinking
26006s which is why it's always good to dip in
26008s when we can and but yeah great great to
26010s hear from him and I think uh a very very
26012s strong performance like Neil was saying
26014s Sunday we'll see gamer rvg enter The
26016s Fray but we've just been talking about
26018s some of the players that we are going to
26020s be seeing tomorrow um honestly like if
26022s if some of you are turning up now and
26024s going what on Earth is happening why why
26025s is there a Masters Tour on on Friday
26027s you've just got a whole bonus day of
26029s hearthstone if you were watching Friday
26031s and now if you want to tune in tomorrow
26033s and just imagine that a tournament
26034s starting with the likes of Fury Hunter
26036s and Bunny Hopper and Habu gaboo and
26037s insane and Demitri kov just kicking off
26040s from scratch you're still going to get a
26042s full serving of Masters tool Hearthstone
26044s and then we can jump back into the
26045s finals on Sunday so make sure you are
26049s here there we go just confirm that one
26052s more time day one well you're too late
26054s for that unlucky uh go watch the vods
26056s and by watching those V you'll probably
26058s get yourself just about onto day two
26060s which is tomorrow day three is that top
26062s eight single elimination and two players
26065s will go to the World Championships so
26067s we're going to find out who they are but
26069s for me and from sutle for tonight I
26071s think it is It's Time to Say Goodbye
26073s have a good one see you same time
26074s tomorrow
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15 days ago - Hearthstone - Direct link

Transcript (by Youtube)


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889s welcome everybody to finals day here at
892s the Masters Tour spring Championship
894s we've had two whole days of group action
897s and now we're down to the quarterfinal
899s stages
900s and we me to talk about those are those
902s things is sutle there we go customary
905s botch uh sutle what have you made of the
907s first two days of action I thought you
909s were just introducing my multiple
911s personalities don't worry about it it's
912s fine I was I was going to go with it
914s yeah it's been it's been a great event
915s it's uh been a long time since we could
918s talk about you know two days of action
919s to lead us to this point and I really do
921s think it's of benefit to the tournament
923s as a whole longer time to get your teeth
924s sunk into the uh the stories and the
927s trends of the tournament get bigger
929s sample of games for uh deck lists to be
932s seeing what's working and what isn't and
934s just more hours of hearthstone equals
936s more good in my book so I've been a big
938s fan of everything that's gone on so far
940s and I think we've got a fantastic top
942s eight ahead of us we absolutely have um
946s quick review of what's going on we are
948s playing to get into that world
949s championship and there will be two
951s people qualifying for it that's the
953s important stuff for today um obviously
956s 50,000 on the line but that's shot at
958s 350 000 and the world champion title um
962s always the big deal which means the
964s semi-finals will be particularly
966s interesting today and obviously winning
968s this quarterfinal me your one step away
970s so already looking pretty close for
972s these people they must getting pretty
973s nervous already yeah bit of a throwback
975s to some of the Old Hearthstone
976s Championship tour events where the
978s semi-finals were those win and in games
980s and the finals are just playing out for
981s the title of champion but what I will
983s say is with only a few of these events
986s this year being a those chances to be a
989s a champion of something in Hearthstone
991s are getting very very sparse so I'm sure
992s the players will be very very motivated
994s indeed to take one of those home we are
997s looking at conquest of course if you
999s followed any competitive Hearthstone
1000s over the last few years I'm sure you are
1002s very familiar with what that means if
1004s not we'll get our teeth sunk into it as
1006s it comes up over the course of the day
1008s and if you have not been following along
1010s if you're You' been taking a break from
1012s Hearthstone and you just got a live
1013s notification on a fine Sunday morning
1016s afternoon or evening depending on where
1017s you are like oh check out some
1018s Hearthstone this is the latest expansion
1020s that Hearthstone has to offer for you
1022s and I think overall it's been a very
1023s very well-received one I think the
1025s casters ourselves are very big fans of
1027s the uh the theme and mechanic of the
1029s tournament if you have been taking a
1031s break it's a bit of a Nostalgia act with
1033s Bang's Workshop in terms of
1034s hearthstone's History so it might be a
1035s good time for you to jump back in yeah
1038s and how do you feel that the expansion
1040s has played into this tournament compared
1042s to previous rotations has it been a big
1044s rotation for you or has it been sort of
1046s a a bit of a Tweaky rotation how would
1048s you assess it the time around so the
1050s thing I love about this rotation I'm not
1053s a big rotation guy because rotations
1055s happen and it the power level of the
1057s game naturally goes down right because
1060s you're dealing with less cards total
1062s which means you have less options which
1063s generally means less powerful decks
1065s being output at the end of it um I think
1067s they've done a great job with rotating
1069s cards out but then introducing a single
1071s set of high enough power level that it's
1074s kept the power of the game feeling very
1076s high which is what I like to experience
1078s and I think
1080s also we've got create we've created a
1082s meta game that players are very happy to
1083s sink their teeth into as well like most
1085s players I think if you pin them down
1087s would say there were one or two Decks
1089s that they really really enjoyed playing
1091s because of the agency and the decision
1093s base that that are present in the in the
1095s decks which is what you really really
1096s want for a high level tournament like
1098s this yeah just a very quick recap of
1100s what we've already talked about the last
1102s two days have been the group stages
1103s which have got us down to this top eight
1106s uh but yeah getting back to the meta
1107s game as we've addressed the thing screen
1110s um I feel
1113s that this met is really interesting in
1115s that I don't think we have perfect 30s
1117s from any of the decks yet I think we've
1118s got sort of perfect 26s and 28s but I
1121s feel like the players are still fiddling
1125s around yeah and I think as we look at
1128s who has been successful and who hasn't
1129s in this tournament I do think lineup
1131s discrepancies have had a little to do
1132s with it you would be forgiven at taking
1135s a cursory glance at the lists and the
1137s lineups that have been brought to this
1138s tournament and saying that they look
1140s quite similar overall there have been
1142s quite a few similar patterns throughout
1144s but there are these very different
1145s tweaks that people are going with
1147s there's different third and fourth decks
1149s there's different band strategies
1150s there's different builds of Shaman or
1153s priest for example um within the same
1155s archetype just sort of three or four
1157s cards different from each other um and I
1159s think those choices have had a big big
1161s impact on getting players to this point
1164s particularly the two I would shout out
1166s are habo gabu and Molar m in terms of
1170s lineup Edge maybe bringing them to the
1172s dance in this one uh but as you look at
1174s this top eight now there is a very very
1177s interesting range of lineups in there
1179s you know we've got the Decks that are
1180s fairly ever present you know some kind
1182s of warrior some kind of demon Hunter
1183s some kind of Sharman most people have
1185s some variety of that but some people
1187s have still skipped Sharman because they
1189s had that read as we talked about before
1191s there was going to be lots of speaker
1193s Stompers NE fights that kind of thing
1195s going on in the game so some people have
1197s skipped Shaman we're seeing some giant
1198s Rogues in here we're seeing a sludge
1200s warlock in here we're seeing various
1202s different varieties of warrior thrown in
1204s as well um there's there's a lot to be
1206s talking about uh going into this one and
1209s that's good because that's what we're
1210s here to do is talk about a lot of
1212s hearthstone and we have got the vast
1214s majority of the Hearthstone that is
1216s going to be played today we are going to
1217s bring to you and we're going to kick it
1219s off with tiaba and Habu gabu and I say
1221s it like that because Habu last night
1223s qualified in his decid match in
1226s something like 20 minutes I mean that's
1228s I haven't checked but felt like 20
1229s minutes he just absolutely destroyed
1232s 3 yeah wouldn't surprise me if you could
1235s find a game an individual game in the
1237s bunny Hopper series that was longer than
1239s habo gab's whole series and it goes to
1241s speak to that uh kind of lineup Edge
1243s that he probably had in that series very
1245s very destructive with some of his decks
1246s like the uh sludge warlock what is very
1249s good news for toeka though is that he
1251s hasn't fallen all the way into the Trap
1255s that Habu gabu has laid for people uh
1257s Habu gabu through use of tech card and
1259s through use of adding sludge warlock
1260s into his lineup which is much bser than
1263s some of the other decks uh that you're
1265s seeing people bring is trying to prey on
1268s a few decks as uh with the the pain
1271s Warlock the custom warlock as we are
1272s referring to it as being one of them
1275s which TOA does not have decks like this
1277s like a control Warrior the hybrid
1279s warrior in this case like the Reno Deck
1281s with several twoobs but not two ofs all
1284s the way down this is resilient enough
1286s that habo gabu is at least going to
1288s actually have to s his teeth into a game
1289s of hearthstone right he's not just going
1291s to play a game where his opponent does
1293s 67% of the damage that he needs for him
1296s and he only has to do the last
1298s 10 however just to be slightly factious
1301s um Tia did fall into the Trap of
1302s bringing Rogue um so we'll see how that
1305s goes cuz I've not been impressed with
1307s that deck so far it looks very shaky to
1309s me but here he is in the top eight so
1311s he's doing something right yeah and
1313s certainly through nature of Conquest
1315s that has to be picking up Victory
1316s somewhere along the way cuz I don't
1317s think it's picking up too many band you
1319s can look now at Haru gab's list of Zari
1321s priest which is very different from what
1324s you normally see he is playing the
1325s glowstone gyow worms which have forge on
1327s them a lot of the time you're just
1329s looking to Quick Draw them and kind of
1331s bypass the forge but haru's gone with
1333s the interesting choice of then also
1334s tossing an ignis in there so that in
1336s some very slow matchups he can drop the
1338s forge on one of those glowstone gy worms
1341s drop the ignis go for maybe a high value
1343s weapon with five or 10 he was even
1344s talking in the interview about how uh
1347s against pain warlock you can drop it and
1348s go for for one Mana poisonous weapon in
1350s that scenario as well to try and get
1352s over the edge and there's also uh that
1354s razor scale thrown in there as well
1356s which we were also very lucky to hear
1358s from Haru about his thoughts and just
1360s all the different cards uh there's a lot
1362s of Mana cheat in modern Hearthstone it's
1364s a thing that some people like it's a lot
1365s of some it's a thing that some people
1367s hate um but Habu gaboo is coming with
1370s the tools to make sure that there are no
1371s zero Mana molten Giants there are no uh
1374s massive clergy funnel cake turns coming
1377s out from opposing Zari priest he is
1379s going to be making sure even called out
1381s warrior in particular right with the G's
1383s gift into bra as a thing that he can now
1386s make cost seven instead of six uh by
1389s using the dragon as well so was great to
1391s hear from him on just his his targets
1393s for some of these tech
1395s cards yeah and then there's just the raw
1397s basic version of the deck which is most
1400s of it still which is really good against
1402s Warrior which is where we're at first
1404s first game of the day for Habu got a a
1406s matchup Advantage naturally here of
1409s course yesterday we will point out sorry
1412s he did just draw those guy worms back to
1414s back so the Quick Draw was really quite
1416s relevant as well to win the the final
1417s game of the day what are you what are
1419s you well first off shout out to Haru as
1422s well for being fully accepting of the
1424s fact that drawing Drifter into gorm into
1427s gorm was just a little bit fortunate of
1430s a way to close out the series last night
1433s but this opening hand as a set against
1436s Warrior is fantastic duplicating funnel
1439s cake is such a huge Boon and picking up
1443s another yeah you can see I think a very
1445s similar noise came out of habo gab's
1447s mouth as came out of mine one turn
1449s earlier cuz that is a three dup pip the
1452s potent with one of those cards being a
1454s funnel cake I think the only thing that
1456s would really make this start stronger
1458s for Habu is if there was a clergy thrown
1460s in there as well yeah even having the
1463s the snake o to be able to try and find
1465s the the card draw that he does need this
1468s hand on its own we're both excited by it
1470s it doesn't actually get you there
1472s without something happening um it'll get
1474s you a long way towards getting there and
1475s any card draw with double funnel cake
1477s will get you there but on its own not
1480s quite there yet so curious to see how he
1482s develops from here does he want to get
1484s the card draw straight away or does he
1485s just want to start getting those dragons
1487s slapped onto the board so first thing I
1489s do want to make sure we're paying
1490s attention to with with that statement in
1493s mind is on its own just playing pretty
1496s much your entire hand here which you can
1497s do with the funnel cage
1499s is a buttload of stats on the board is I
1502s believe the technical term for it you
1504s have three Chans and you have two gift
1507s wrap welps which will represent actual
1509s attack on the board as well which is
1510s very very nice to have right Warrior
1513s clears of that standard do not come out
1516s super early right when when you're
1518s actually dropping that much health on
1520s the board as well uh through the the
1522s health Buffs that you're getting from
1523s two or three Chans depending on how you
1525s choose to drop them that's kind of hard
1527s to deal with
1530s yep and he is going to just use um as
1534s much stuff as he can you've taught me
1536s this over and over again I still
1538s instinctively don't like Let It Be
1540s believed you just dump the maximum
1543s numbers you can on the board every
1544s single turn yep creating another three
1548s dragons means yeah and to be fair to you
1550s and to be fair to Haru this isn't
1553s technically turn off your brain and play
1554s Max stats every turn he would have got
1556s more numbers by just uh spending three
1559s on more one Mana dragons as opposed to
1561s the PIP but this does mean that say that
1564s board that got played did get cleared
1565s over one or two turns I don't think it
1567s was ever getting cleared over one but
1568s maybe you can piece something together
1571s uh with Aftershock and blad storm over
1573s the course of two turns then if that
1575s does get cleared you you at least have a
1578s monstrous refill still to come here but
1580s no thoughts of holding on to the funnel
1582s cakes or anything like that just get it
1584s all use everything you can use is kind
1586s of where it's going with that um yep
1591s he's trying to work out could I could I
1593s have done that slightly differently oh
1594s my goodness there's
1597s oari
1602s yep you've just seen your opponent use
1605s lots and lots of
1608s stuff so what do we play salesman on
1612s one
1614s yep uh then coin
1617s pip then one Tran one gift wrapped
1621s welp so yeah we're too far away so it is
1624s going to take us to at least turn six no
1626s matter what to get the Zari active
1628s there's no way to accelerate it faster
1630s than that I don't think unless we draw
1632s of course there is still one funnel cake
1634s remaining in the deck which might be
1635s able to make some magic
1637s happen is there any
1640s um reason to try and disguise it like
1642s wait till turn seven to do it just so
1645s your opponent doesn't I mean they they
1646s know it's in your deck so they don't
1648s know you've got it because you play
1649s scale replica on five they know exactly
1651s what they're up against or just doesn't
1652s it matter you just kill them anyway yeah
1654s I don't think it matters too much
1656s because Warrior understands the
1658s assignment here right they have to keep
1660s the board clear so they can't get hit by
1662s those two turns I don't think they're
1664s going to be spectacularly greedy in any
1666s spot you can make an argument that if
1668s you conceal some information they might
1670s get baited into just like jamming bran
1672s on curve or something like that I could
1674s see that as an argument but the fact
1676s that it just delays you one whole turn
1678s anyway I think you are just going to try
1679s and set it up for uh for turn
1683s six cuz I I was obviously distracted by
1685s the um the get the gift in hand to be
1688s this I guess is where I went down that
1689s line of thinking
1692s yeah turn off my brain and just make
1694s things happen so much better right but
1696s it's not like if you just you know
1698s played if you cycled the the snake oil
1701s and you played your two one drops you
1702s went face with everything it's not like
1704s they wouldn't then Play gift into brawl
1706s right they would definitely still play
1708s gift into
1712s hand oh so
1715s close so close to specifically being the
1718s scenario that Haru called out in the
1720s interview
1721s yesterday yep exactly what you were
1724s talking about exactly what he was
1725s talking about razor scale shutting down
1726s the gift oh my
1729s goodness which is just not a thing I
1731s would think was that relevant and he
1733s specifically highlighted it and here it
1735s is it's quite ridiculous how good he is
1737s in this game and it would almost
1739s immediately win the game if he was able
1741s to play it this yeah which obviously he
1743s was never going to get it off the uh the
1745s draw two that's always going to get you
1747s Zari in a one drop at that point as long
1749s as zeri is still in the deck it does of
1751s course then guarantee drawing the razor
1753s scale if you already have the zeri in
1755s your hand which is kind of a cool
1756s interaction as
1760s well so yeah this is enough
1763s stuff so
1768s no need to play more stuff of course if
1770s this doesn't get dealt with Zari wins so
1772s that's
1780s fine yeah my point of contention here
1783s would probably
1785s be what um I forgot the name of the
1790s card uh Tri by fire which is actually
1793s not in the deck for uh that makes sense
1797s so the the one thing that was wrong with
1798s it is isn't wrong with it that sounds
1799s good big
1803s fan Abu looking pretty nervous he like
1808s to is just not getting through here
1812s but I'm I'm just trying to calculate if
1815s this is lethal now but I think with a
1816s 2630 and a frozen 46 it's probably
1820s not you would hope it isn't because TOA
1823s has the information that the Zari is
1825s there so you would hope that a play was
1827s not made just left lethal on
1832s board that being said even without the
1836s lethal how we can just do damage with
1838s this guy and stack things up say do it
1843s again might want to choose to forge even
1845s get ignis going or he might just want to
1847s zi have the extra turn and do a lot of
1849s damage which is again something that
1850s you've told me time and again that I
1852s still refuse to listen to
1859s taking two turns is generally more
1861s powerful than taking one I'm not I'm not
1864s sure what you're struggling with on that
1865s front I mean you pay three for wild
1867s growth so you're paying two for an extra
1869s turn a 5 seven
1876s yeah
1884s quickly indecisiveness here yeah buff
1888s sequencing you've got a lot of counting
1890s to do as well um which I was trying to
1892s do in my moments of Silence obviously
1894s the one two trading in is fairly obvious
1897s to make the board space and you have to
1899s decide where to go from there but now we
1900s are left with uh 5 7 11 12 15 20 in play
1906s so yeah TOA has calculated this really
1908s really well here because even with the
1911s gorm you can only trade one damage into
1915s the extra if you'd like because there's
1917s so much on the board it's actually very
1920s difficult to trade away your minions to
1922s make space for those sources of
1926s damage it's
1928s 23 right is it 23 5 you tra in you're 21
1933s and then you play the right right yeah
1935s yes yes yes yes I was just counting the
1937s damage that was on the board as it
1939s existed um but yeah I think he would
1941s lose to specifically zelc
1945s here um but not don't think you lose to
1947s anything else
1949s which is why he's played it this
1953s way
1957s ah where it won't go
1961s anywhere that uh that funnel cake being
1964s given to TOA could actually end up being
1966s kind of crucial here because I like the
1969s way this setup is happening where Habu
1971s is just like okay draw all the cards try
1973s and save up some direct damage in my
1975s hand Forge the uh the goorm this is the
1977s way I have I have have ignis I have
1979s Forge I have tons of damage I can throw
1980s at my opponent's face if they play gift
1982s into brawl that's their entire turn so
1985s they then don't have any armor to gain
1986s and I probably just kill them right
1988s however being able to gain two extra
1991s Mana from the funnel cake might just be
1993s able to make some magic
1996s happen sure yeah especially this early
1999s in the game I mean it feels like it's
2000s not early in the game CU you're looking
2001s at this monsterous board but it is still
2003s pretty early next for two Mana is a lot
2005s this early especially for warrior
2008s no Shield Block in hand though well if
2011s you go so if you go gift for shield
2013s block that's three play The Funnel
2015s Cake uh which three adjacent minions are
2020s available uh so you will have then spent
2022s four and you get three back you be back
2024s up to six you can then play sanitize at
2027s the end of it but that's still not good
2028s enough to clear the 57 and the
2031s 510 does not
2033s help essentially I'm trying to find a
2035s way to play a better removal than brawl
2037s because brawl is going to leave one
2039s minion up that you then have to uh
2041s allocate the rest of your Mana to deal
2043s with
2045s yes we go on zil in hand that's a lot
2048s more damage still to come depending what
2050s lives
2051s here a little
2056s thing oh that's crucial
2060s right still one short
2071s you can get the zelc down if you play
2074s The Drifter and then the guy worm right
2076s but you just can't get the extra point
2078s of
2082s damage right so you may just want to
2084s load up the ignis instead or is it
2088s better to go for the board first I guess
2090s next turn you can go ignis into five
2092s Mana weapon for a ton of damage if you
2093s hit wind Fury
2095s anyway it's just playing ignis now would
2097s give you the option to go for 10 which
2099s is kind of universally good even if it
2101s isn't immediate lethal I think that's
2103s probably the big dilemma
2108s here see what he choose to go
2113s for that looked Tenny I looked very
2117s Tenny there was um six damage in there I
2119s didn't see what the first thing
2123s was but he he must have liked it yeah I
2126s was going to say the first one was
2127s picked so quick you get quite suspicious
2129s that it was uh wind Fury more than
2131s anything else right yeah but Haru really
2135s uh settling in now saying okay we're
2137s playing the long game and I to I'm glad
2138s I set this up going in because this this
2140s set with the the forge on the gorm and
2142s the ignis this allows Habu to uh grind
2145s out games with this priest in an
2147s additional way I've talked about how the
2149s conventional lists do it which generally
2151s comes from uh the the Titan and then the
2155s discovered legendaries from the Titan
2156s abilities and then using power called
2158s synchronize on various iterations of
2161s those um oneof legendaries that you can
2163s find to be able to do some some crazy
2166s stuff that you can piece together but
2168s Habu here just showing hey all you got
2170s to do is put a forge card in your deck
2171s and you're chilling yeah and it's great
2174s right he gets to make a board here that
2177s is just going to be terrifying and then
2179s just you know hits you with your 10 drop
2181s um in a lot of
2184s Worlds so that fascinates me about this
2186s match up is that every board space not
2188s now but every Point space
2190s matters oh takes the guy up okay okay
2193s okay okay okay I thought you wanted to
2195s synchronize The Drifter so I was
2197s surprised that the uh razor scale was
2199s going into play because then obviously
2200s The Drifter cannot cannot cost zero
2202s anymore but actually just takes the
2203s extra burst damage all
2206s right finding extra uses for the
2211s guy pretty good right just five burst
2213s damage he really rates burst damage
2215s there is a lot of it in his lineup and
2217s he
2219s it that obviously yes Shan has bur
2223s damage I understand but he's find burst
2224s damage in his other decks as well that
2226s aren't
2227s shamans and I have to do I look I you
2230s know I have to do it right you know I
2232s have to say it go on there's an inactive
2236s Reno in
2238s hand there you go are you happy now no
2242s it gives me look being this right all
2244s the time is a curse okay I take no joy
2246s from it
2248s okay you you you do a very bad job of
2251s hiding your lack of Joy yeah that is a
2253s lie to be fair but but lying is
2256s fun remember yesterday that I said that
2258s Habu gabu had a year where he was quite
2260s good that was quite good yeah yeah yeah
2263s so the the last year of like the open is
2267s Masters tours Fury Hunter Habu and Bunny
2270s Hopper were three of the top four win
2272s made players that year they all made it
2274s to this that is quite a good year
2278s yeah really good so his his quite good
2281s year as he wins that game was um six
2283s tour stops three top
2286s eights 36 wins 14
2291s losses it's pretty good it's pretty good
2295s 72%
2296s 72% and you can see uh you can see that
2299s level of skill coming through at the end
2301s of that game there because I like an
2302s idiotic boob wanted to just make more
2305s additional 4 sixes which by the way
2306s would have also won that particular
2308s particular game in the world of results
2309s where it happened but say there was an
2311s active Reno in hand for example well at
2314s that point that's one of the only things
2315s that you're going to end up losing to at
2317s that point having extra 46 on the board
2318s that turn is useless but an extra five
2320s damage burst over the course of the game
2322s is much more important uh crucial
2324s mechanics knowledge as well that forging
2326s actually transforms the card into a new
2329s card ID so when you do use the power
2331s card synchronize you get the forge
2332s version back in hand so you can use the
2334s battlecry as expected so you can see
2336s here with that setup Habu had everything
2338s covered because even with the glacial
2340s Shard coming down preventing all the
2342s damage from that wind Fury weapon which
2344s we did get to catch was wind Fury at the
2346s end uh still had that big enough board
2348s set up without the additional Drifter to
2351s be able to represent that damage from
2352s hand with the guy worm anyway really
2354s really nicely done y absolutely um I
2357s think the warrior will have fairly good
2359s match ups the rest of the way but
2361s getting getting the priest out of they
2362s getting the one zero lead fantastic news
2364s for Habu and now we get to look at his
2366s Shaman deck um the the creativity
2370s doesn't stop I know that other people
2372s play this but this is a whole lineup
2373s full of things that we're not quite
2375s seeing all the time as we see the Jive
2378s insect
2381s Shaman yeah Jive version of the deck for
2384s Habu gabu like I said other people have
2387s brought it um but even then there's a
2389s little bit of variation going on um Habu
2392s is playing a blood Mage Thanos in there
2394s he's playing uh Cactus cutter as opposed
2397s to the dry scale deputies which is a
2399s point of debate as well he's got two
2401s Jazz bases in there which isn't always a
2402s thing he's got one uh conductivity in
2405s there which is sometimes to because
2407s sometimes you play two copies of
2408s conductivity and then have the Discover
2410s spell tossed in there as well so
2412s sometimes you can just do that full hand
2413s refill of random stuff so this is kind
2416s of what we were talking to uh talking
2417s about sorry at the start of the
2419s broadcast of even Within These Decks
2422s that are kind of agreed on to be good
2424s most top players agree that some form of
2427s burn Sharman is really good there's
2429s still immense debate even breaking it
2432s down at the first point of the flow
2434s chart Jive version or spell damage
2436s version and then even within those two
2438s branches there's then little micro
2440s discussions about whether it's two of
2442s this one of this this card instead of
2443s this card you know that idea of they're
2446s not necessarily being perfect 30s is I
2449s think a very a very astute observation
2451s from you and I don't know how much of
2453s that is to do with uh Casey taking a
2455s little bit more of a back seat this time
2457s around thr that out there yeah Point
2460s Casey's perfect 30 for us yeah um so
2463s something I haven't actually been on
2464s broadcast with you specifically when
2466s I've said this yet so I'm going to say
2467s it again for the third time um in the
2469s olden days I was I was taught in this
2471s sort of situation you play Flash here
2474s and then you reflexes then you make a
2476s load of tempo with um spirits that sort
2479s of thing that's not quite as good
2482s anymore as a thing to do for Tempo
2484s because there's a lot less to find in
2486s there and you're not playing natural
2488s so many minions naturally in your deck
2489s as well is that correct you sort need to
2491s hold on for combo a bit more so I think
2493s you may be doing that thing that you do
2495s sometimes where you are confusing
2497s individual pieces of advice you've
2499s received with uh no real context applied
2502s I think generally the tempo flash kind
2505s of plays with the older version of the
2507s deck came against like other aggro decks
2510s where like a hunter a hunter who like
2512s threw out a couple of 41s over the first
2513s couple of turns right and you just play
2515s your you just play your flash into your
2517s lightning reflexes and then you you
2518s counteract it that way I think more
2522s tellingly the old version of the deck
2525s had better Tempo plays for turns 2 three
2528s and four in it naturally right with like
2530s it played natural copies of feral
2532s Spirits it played natural copies of turn
2534s the tides um so it played piranhas which
2537s would could sometimes just be oppressive
2539s Boards of right on their own so I think
2542s this is a build of the deck that is just
2543s much less able to play for Tempo in
2545s general um and yes those cards have been
2548s removed from the Discover pole as well
2549s but I think it's much more telling that
2552s they're just not in the deck naturally
2554s anymore and the deck just kind of has to
2555s be a lot more Allin on just an outright
2558s burn
2559s strategy I think um Habu here having a
2561s long thought because how do you want to
2564s do this um save up for a lot of damage
2567s and then go for triple triple Drive in
2570s one turn or do you want to just take it
2572s a bit more
2574s steady which which way are you going
2576s first I guess is the question
2578s [Music]
2580s question you're going to need to unload
2583s both sets of stuff you need to unload
2585s the hand damage you're going to need to
2587s do the
2588s combo um when's he going to set that
2593s up big
2600s turn go going to go out on a limb here
2602s and place an argument that you don't win
2604s too many games of hearthstone where you
2606s totem pass on turn five but maybe Haru
2609s gabu can prove me wrong he has a lot a
2613s metric lot of damage next
2616s turn yes the uh the moving Target is
2619s already 49 though it is but if he can do
2624s let's say 30 just for the sake of that's
2625s how much this deck does on turn six
2627s quite often and in the process set up
2630s his Jive insects for the turn after how
2633s about that
2644s I mean that sounds lovely mhm but does
2646s this hand do
2652s 30 that's eight spells right
2659s yeah I'm I'm confident okay I mean I can
2662s tell I'm often confident I'm not often
2665s right but it doesn't matter being
2667s confident all it is strong and wrong
2670s it's the ne Bond
2672s brand oh I'm I'm less confident
2675s [Laughter]
2678s now noticeably less confident
2685s now you're not getting the spell damage
2688s back you better start chocking it yeah
2690s just wonder if if he finds a jive here
2692s does he he doesn't have the Mana right
2694s no no no absolutely
2696s not very rare you're going to make a
2698s giive insect turn happen without the
2700s Jazz
2703s base double Flash in hand though for
2707s later and he did do eight
2711s damage it's nearly
2716s 30 I was close yeah
2720s yeah I pull the plug when he saw the
2723s double flash right he just decided to
2725s wait for later yes yeah I think so um
2728s but to go back to the point on the Jive
2730s insect like The Jive insect is almost a
2732s very separate thing to the rest of the
2735s burn because like for for no bigger
2738s reason Jive insect is specifically a
2739s fire spell by the way so it's not like
2741s you can discover extra copies of it it's
2742s not like it's getting discounted by
2743s flash of lightning either um so most of
2747s the time you're going to need to get
2748s that jazz Basse rolling to have any kind
2750s of effective Jive insect turn uh at the
2752s end of it all so they do kind of play
2755s out as as different like if you can get
2758s the Jazz Bas down early obviously you
2760s can then do the thing where you play a
2761s flash you play all of your lightning
2763s bolts and everything else as your
2764s overload cards for the Jazz base and
2766s then break the Jazz base at the end of
2768s that turn and get a zero Mana Jive
2770s insect thing going but that's a very
2772s very specific like perfect scenario pan
2774s out for the deck that does not happen
2776s particularly often feel like it's close
2779s to what he's going to have to go for
2780s here um double flash of course will
2783s allow everything to cost basically zero
2785s apart from The Jive mhm which which
2787s might be useful of course well might be
2788s useful cuz on the way the popup box will
2790s generate enough things for the uh the
2793s conductivity to do its
2802s work something that top players do a
2805s will pay a lot of attention to that
2807s players like me do not is here's a board
2810s it's got some n ones on it but it's got
2812s four attack you're going to have to
2815s decide whether you want to take four or
2817s de with this mess and at the same time
2819s you're keeping handai sensible and the
2821s top players do get so much damage from
2823s these two ons and two tws over the
2825s course of you know a day
2827s Hearthstone a day Hearthstone
2834s yeah cuz at some point the warrior says
2837s well you know what I just don't want to
2838s kill that stupid two1 I'm going to take
2840s two and one day that
2842s matters yeah I mean that's the part that
2844s you do have to process right is that
2846s even every small minion that you end up
2849s playing even if it can be cleared easily
2852s it still costs them Mana to do so and
2854s that's Mana that's not being spent on
2857s gaining armor or drawing cards or
2859s various other things that they can do
2861s which are actually far more
2863s detrimental to your long-term game
2868s plan
2875s yeah we could playing something
2877s alongside they're out here so that if
2879s there was um the temptation to just
2881s conductivity Jive here to do 24 it's
2884s good chance it only does eight which
2886s would be absolutely catastrophic so fend
2889s that off where it's taking 24 would have
2891s been kind of awkward yep very
2897s fair but with the Jazz base lined up now
2900s and double Flash in hand there's a lot
2902s of great options available for Habu to
2904s actually do the thing we're saying was
2905s kind of difficult all in one turn
2908s yeah double flash is available this turn
2910s still has enough Mana to drop the Jazz
2912s base the only issue with that is it
2913s doesn't really address the board that
2915s he's been presented with particularly
2917s well you can play one popup book this
2920s turn as
2922s well to be able to deal with it mhm
2924s looks like he is going to go single
2926s flash though so on the double flash
2929s front the only thing that really affects
2931s that's going to have any significant
2932s impact on you is
2934s conductivity uh you can also uh find uh
2937s Elixir which it can have an impact on as
2939s well but in terms of the natural cards
2941s in your deck that's really the only one
2942s it affects every other card that you're
2943s interested in costs one anyway or
2946s functionally zero as you would hope
2948s crash of Thunder
2951s costs yeah Elixir obviously is
2953s interesting cuz that's um if you do
2955s decide to go a different way you can get
2956s a lot of card draw out of that but yeah
2959s um with the Jive not likely to be
2960s happening this turn around
2968s and Here Come The Stompers down
2972s that yeah I was talking about this a lot
2975s on day one right and I think we had a
2976s discussion on day two about how much
2979s stomper people were expecting in the
2981s tournament but I think with Shaman being
2983s Shaman being a deck that everyone
2985s expected but also I don't think anyone
2987s really wanted to build a strategy around
2989s ban Shaman because it just didn't work
2991s that well yeah um and Shaman just having
2994s this sort of one glaring weakness which
2996s is is it really holds up a glowing neon
3001s sign of when you should play your spell
3003s disruption cards by playing flash of
3005s lightning which is yet another reason by
3007s the way from haru's side to actually do
3009s them one at a time and spread them out
3010s as he's now currently doing yeah i' got
3013s there but I I was letting you finish I
3014s should have interrupted made myself
3015s sound clever honestly shut up shut up I
3018s want to make the point I'm smart yeah
3020s exactly exactly that yeah everybody
3022s already knows I'm smart it's fine
3032s so what's the plan for the rest of this
3034s turn yeah You' actually got some work to
3036s do yourself here right from hu's point
3038s of view you've got to actually get rid
3039s of some of this it's starting to become
3043s annoying yeah I can't let him keep just
3045s stacking armor and drawing
3048s cards he wants to push this point of
3050s damage he really wants to push it I I
3053s mean I I Adore the fact that he's
3056s thinking about it this hard because it
3057s could be absolutely crucial for
3061s sure yeah the problem now five five
3064s cards left remaining in deck yes so now
3067s he's used stomper to disrupt on the
3069s flash turn now he can play the Reno the
3071s Reno also disrupts the lethal because it
3074s limits the amount of spell damage spots
3075s that you can put in play and also uh
3077s limits the amount of Rags that you can
3079s put in play to precisely one so um he
3082s now has backto back disruption tools uh
3085s for a couple of turns from to be and
3087s this is going to buy him so much extra
3090s time to just gain extra armor or set up
3092s Wing conditions of his own from
3094s here yeah how many overload cards here
3097s for Habu in the deck having drawn the
3100s the Titan be kind of fun but yeah
3102s getting the fizzle for another go at
3111s everything that's it Habu has
3113s successfully spent four of his 10
3116s available Mana
3124s mhm
3126s well better get opening them
3132s packs that looks like toiko is back in
3134s our spectator is not currently which is
3137s uh I suppose at least good news for the
3139s player
3143s involved and
3147s it's time to get
3152s bomed nice meet
3155s you yeah that was probably highend
3158s result for Habu and it's still a
3160s disaster
3161s right
3168s yep worth noting as well I've been a
3170s little bit critical of the amount of
3172s glacial shards that we've seen in this
3173s tournament particularly from some
3174s players who are Banning Demon Hunter but
3176s it is worth pointing out the argument to
3177s the contrary that it can actually have
3179s an effect on other matchups as well you
3181s see here if the shaman is going to be
3182s going with the Jazz base and the rag
3185s version of the deck that delaying that
3187s popping of the weapon can be absolutely
3189s huge for you if you can time it
3191s right yeah um and that is timing it
3195s right there's absolutely nothing Habu
3197s can do here I mean there's plenty he can
3198s do but none of it's actually going to do
3200s 55 damage or even resemble it um into
3203s the card draw that TOA has available
3208s and every turn you wait and don't just
3210s start committing all this damage is a
3212s turn that you risk losing that entire
3214s hand and the remainder of your
3216s deck yeah exactly you've got to find
3219s ways to do this as quickly as possible
3222s um looks like he's just going to go in
3224s and do some damage with this combo yeah
3227s makes
3230s sense 16 damage and kill the minion it's
3233s okay if they don't have a million card
3235s draws in their million card draw
3238s deck yep if you got all three go to face
3241s that would probably be ideal cuz right
3243s now the the cost for your opponent to
3245s deal with this is two mana on a blade
3247s storm and it's all goneo which is so uh
3250s the extra eight damage to face and
3252s leaving the 7 s in play would actually
3254s been uh somewhat beneficial there for
3256s Haru even more so than the extra
3260s damage it is looking a bit Bleak there
3262s is still I think you went through this
3265s yesterday in a match um as long as the
3267s snapshot survives games can still change
3271s maybe yeah huge
3273s maybe but a maybe nonetheless just a way
3276s of hiding your cards from being
3279s eliminated from the
3284s [Music]
3288s game do you have this in a
3292s bigger well the Warrior's down to only
3294s 45 sole this is okay
3297s move fast here but things are living oh
3301s no never mind more more card dra it's
3303s fine more yeah more card draw little bit
3305s strange though cuz now there is the uh
3307s the 2 two in play right where you can't
3309s uh use the blad storm do still have that
3311s sanitize available okay yeah fine get
3312s rid of
3316s that yeah rope starts going you just
3319s find a solution and go with it right you
3320s hate how it looks you're like you know
3322s what this can't be very wrong it kills
3324s their thing yeah very awkward could in
3327s the end not necessarily through any
3329s great fault of uh toas because those
3331s last two cards are the uh the remaining
3334s TNTs uh his brand was bottom three so
3337s obviously he's only getting the uh three
3338s TNTs thrown in there as well so he has
3340s had some awkward hurdles of his own to
3342s overcome in this position went for the
3344s card draw knowing he was incredibly
3346s likely to at least hit one or two or at
3349s least hit one of those TNTs and ended up
3351s hitting zero which then made the the end
3353s of the play look a little bit silly but
3355s I think the uh the plan to be with is
3357s reasonable here we
3360s go
3364s dodged didn't dodge no and it's gone
3369s that TNT destroyed 10
3372s cards well done TNT and Hab realizes the
3375s value of his 10 cards being destroyed
3377s means that he's lost this game of M
3379s Stone and he goes to one a piece um
3382s again nothing to punishing the warrior
3384s has good matchups against Habu I think
3385s Habu took the line
3387s of of many people which is well ban one
3390s of warrior and Demon Hunter and sort of
3391s don't worry about the other and see what
3394s happens yeah um with the other two
3397s decks yeah but in the end you know I
3399s think the point that I made last time
3401s around was that uh I can't remember the
3402s player involved but they kind of had I
3404s think it was Fury Hunter actually who
3405s had all of the best possible outcomes
3408s post TNT go his way right like the the
3411s cards that got hit were the best
3413s possible ones and the the snapshot Dodge
3415s the entire time and then it's still
3416s still just was not particularly close at
3418s the end of that uh so when you do just
3422s throw two uh three TNT in your deck and
3424s one of them ends up hitting the snapshot
3425s like an absolute sniper in this scenario
3428s uh you are going to have absolutely no
3430s chance at all which habo gabo recognized
3433s and conceded but for TOA well done great
3435s use of the TNT for like forget about
3437s Darby Allen forget about Mr bro Lee TOA
3440s is the greatest TNT champion of all
3444s time great anyway moving on to the next
3446s game of this Hearthstone match that
3448s we're going to be
3449s watching
3451s um Rogue talk to me about Rogue a little
3453s bit subtle cuz I I if I talk about Rogue
3456s I will probably get fired for saying
3458s words about Rogue that I shouldn't
3459s obviously the deck is fine but it it
3461s does feel a turn slower than all the
3464s other top decks to me I'm not sure
3466s whether slower is the criticism I'd go
3469s for but it has felt quite inconsistent
3471s to me in general um and so inconsistent
3475s you know as I've had this discussion
3477s with you many many times inconsistent
3479s and consistent are not words that are
3481s used properly in card games in general
3485s the idea of consistency can't really be
3487s separated from win rate in my mind in
3489s any kind of meaningful way and Rogue
3492s does have a decent win rate against a
3494s somewhat expected field for this
3496s tournament coming in um so I guess to
3499s like clarify that point a bit more for
3501s me the spikes when it hits aren't as
3504s immediately game-winning as some of the
3505s other spiky Decks that you can go with
3508s right particularly with some of the
3510s tools that Hab gabu has to fight against
3512s it so I'm kind of with you I'm kind of
3513s with Raven as well who I think has been
3515s a little bit critical of the deck uh I'm
3517s not a huge fan of the the giant Rogue I
3521s I was expecting to see it in this
3522s tournament and honestly I think what the
3524s the two that we've ended up with is
3525s probably about the right number of where
3527s I expected it to land because there will
3529s always be people who have faith in this
3531s style of explosive rogue deck in general
3534s um and they tend to be decks with
3536s massive skill edges anyway so it may
3538s just well be that you know none of us
3540s are on the level to get the the maximum
3542s output out of the deck but so far I
3544s still remain pretty unconvinced of the
3548s uh the Giants Rogue package I think
3550s that's what I meant when I said it's a
3551s turn slower when it does its big spiky
3553s thing that is quite often a turn slower
3554s than the other things when they do their
3556s big spiky thing which means that there's
3558s a lot more ways to remove it even though
3560s you're removing bigger things you're
3561s removing 88s instead of four Sixers and
3563s that sort of thing they're not coming
3565s down on turn three like creas does f
3569s sometimes I mean they
3571s can yeah okay yeah we're talking scale
3574s but yes they can you know the deck very
3578s specifically just has to play a three
3580s drop and then magic can happen so I
3582s think turn three is not the right turn
3584s to criticize for it not being a
3588s thing anyway moving
3591s on um no sludges drawn for habo this is
3595s sludge lock this is not not pain lock
3598s so not drawing sludge makes this really
3601s really awkward and on the other side
3603s drawing the thing as s just called it
3606s has
3607s happened on turn you know how you know
3609s how pleased I'm going to be if this turn
3611s is now after you very specifically
3614s okay any Shadow steps just to make me
3617s look dumb
3621s thanks nope just an everything must go
3624s in the end o oh good outcome though very
3629s nice good outcome we have seen some
3630s ridiculous outcomes which made this one
3632s look slightly disappointing but it's
3634s still a great outcome yeah yeah yeah for
3636s sure we've seen some absolute nonsense
3638s in this tournament from that feel like
3640s four drops might be better than five
3642s drops which I know is wrong but that's
3644s the feeling I've been getting so far
3662s what this what be so tempting here but I
3665s know just jamming a posic is also
3667s tempting to me and waiting to see next
3669s turn if you can pick up a sludge or a
3671s location or
3673s something yeah the fact that the 77
3676s can't actually attack you really do have
3678s to make sure
3680s you're grasping with that right because
3682s I think up against this board State it's
3685s very easy to say will hang on I can't
3687s just play a four Mana 4 four on this
3689s turn that's not going to cut
3699s it think if you start doing other things
3702s like monstrous forming and stuff here
3704s which is what he's going to do you you
3706s throw away so many outs to get back into
3707s it but obviously also keep the game
3710s alive so you
3712s know yeah just double trade through play
3714s your 10 s
3717s I think this is
3724s reasonable does somewhat Force TOA to go
3727s back on the defensive like you don't
3729s have to allocate any Mana to solving the
3731s problem which is frustrating but it does
3733s at least uh Force TOA to respect what
3736s will be a giant soloing
3739s minion maybe prevent you from taking
3741s seven to face this
3745s turn yeah this is is a very slow start
3747s for the sludge though and a decent start
3750s for the
3751s Rogue to be so to be to be fair they did
3755s play like harby played flame impon one
3757s and has had waist remover in hand right
3759s it's just like weirdly the Rogue has
3761s gone incredibly quickly and made that
3763s warlock start look
3765s slow I still say it's slow though um
3769s with no sludge on Wheels no Forge
3774s no um
3777s what's the other thing
3779s help just no Disposal system yeah there
3781s you go the The Big Three the was move is
3784s kind of Lish without those other three C
3786s without one of those other three cards
3788s any one of them it suddenly becomes
3789s really good of course
3799s sure I like the way we ated the stage
3801s though it is just a four Mana 57
3806s that's a bad
3812s thing I like this Choice from Habu just
3815s removing any uh Shadow step options any
3818s break dance options from TOA
3820s understanding that like okay they uh
3821s they played
3823s the the gatekeeper and clearly did not
3826s draw into a good hand because nothing
3828s scary happened afterwards right so just
3831s let's just make sure that no Shenanigans
3833s with step or break dance can happen on
3835s that gatekeeper there's no more buys uh
3837s but fortunately the uh the pit stop ends
3840s up getting the work done here anyway and
3841s this is going to be an OT uh an otk
3844s board set up once this giant comes down
3847s one more time yeah and
3851s obviously um proving me wrong just for a
3854s change the
3858s Rogue to got
3861s here kind of convincingly honestly out
3863s of his group um just get the exact St
3866s make sure I don't get it wrong but came
3868s through group C yeah beat Fury Hunter 31
3871s and beat insane 32 and that was his day
3873s just beating two of the the name players
3876s in the tournament so yeah somebody we're
3878s not particularly familiar with but if he
3880s puts down habo gabu as well yeah
3882s obviously um going to be very worth his
3885s spotting that top
3889s four and so this is the problem we can
3891s run into right like we've been we've
3892s been gassing up Habu gabu the entire day
3896s the entire weekend so far right no shot
3899s no shot what do you
3903s mean how is that possible how is that a
3906s thing that you're just allowed to do
3908s that's ridiculous hit wind Fury now you
3910s deserve it you deserve it wow no the
3915s talk are really smart they know exactly
3916s what to do that was ridiculous anyway uh
3919s what was I saying you you're saying
3920s about the downside of gassing up haby
3922s yeah yeah this can happen right where
3924s when you take risky meta swings sure
3928s when you queue into like the
3929s conventional lineup that you expected to
3931s queue into you look like a genius right
3933s when you queue into stuff that you're
3934s not necessarily hitting uh with your
3937s your off meta decks and your Tech
3938s choices you're just playing a worse deck
3941s than everyone else right that's what
3942s playing an off meta deck means when
3944s you're not getting the specific
3945s advantages that you're shooting for um
3948s which you know can then be seen in
3950s scenarios like this yeah you are weaker
3953s against the field in general I mean this
3954s was I think a bad draw I know you I know
3956s he got the flame him which isn't the
3958s worst thing but it is just
3959s a chips a bit of damage without the
3962s sludge that chip damage is kind of
3963s irrelevant as TOA goes to within one
3965s game of the
3967s semis um but yes it's absolutely a valid
3970s point that it's not played on ladder
3973s which is the widest field of decks for a
3975s reason right yeah yeah and I you know I
3978s think you could give Haru flame impin to
3981s disposal assistant into Forge into 5 S
3983s that game he's still not beating what
3986s was it 3 88s on turn five and 4 88s on
3989s turn six that's what TOA played that
3991s game I don't think he'd be beating that
3992s personally with that draw maybe it's
3995s enough damage quickly enough that you
3996s could just shoot uh chos creation over
3998s the top I don't know I'm not going to
3999s sit here and do all of that maths but um
4002s I think you this this is kind of why I
4004s counted the idea of it of Rogue being
4007s too slow I don't think there an issue
4008s with being slow if you can put 24 power
4011s in play on turn four and then do it
4014s again on turn five and again on turn six
4015s which you know toeka was able to do
4018s quite comfortably there uh despite not
4020s really hitting anything with the second
4022s gas keeper uh second gatekeeper that he
4024s played I don't think speed is
4026s necessarily the issue when it hits it
4028s goes very very fast it's just in what
4031s percentage of games can it actually go
4033s that fast because we even saw we're
4036s getting very deep into the weeds here
4037s but hey it's finals day let's do it you
4040s saw you saw on that first gatekeeper
4042s that got played right the first
4044s gatekeeper doesn't even even really do
4046s anything when it hits Giants right cuz
4048s you haven't drawn enough cards at that
4050s point in the game for those giants to
4051s cost zero um so the first one really
4054s summoning the four drops is the best
4056s that you end up with unless you can then
4059s Shadow step the gatekeeper right like
4060s you go coin gatekeeper shuffle your
4062s whole hand Shadow step the gatekeeper
4064s replay it and then that hand hits Giants
4068s then you can start playing Giants but at
4070s that point you probably don't you don't
4071s have Mana left over for break dance you
4073s don't have Mana left over for
4074s projectionists so it is specific Niche
4076s hands that go super hard on turn four
4079s but I think once you get to turn five or
4081s turn six you start doing some pretty
4082s disgusting things that are well in line
4085s with what other decks are doing it's
4087s just um you know the matter of how often
4089s you can end up doing
4091s that yep okay I stand semi corrected I
4095s mean I stand corrected because it won
4097s for the third time in this tournament so
4099s sure and as we learned from America's
4101s Grand Masters the way to settle
4103s arguments is through single games of
4105s hard St absolutely yeah yeah I me and TJ
4108s taught you well that's how numbers
4111s work you don't like go back to shinger
4114s cat and ask if it's okay when you open
4115s the box once and it wasn't it's it's
4117s either there or it
4120s ain't
4122s no
4124s Works curiously how the speaker stomper
4127s gets used I assume wait for flash play
4129s it I'm trying to think of anything more
4130s complicated than that but yeah I doubt
4133s there is anything by Joe move I think
4136s they've cracked it yeah pretty smart
4142s me fine until I think sole ooh three I
4147s want a three four yeah why
4149s not yeah now do you want to
4154s stomp yeah habo gabo Muses to himself
4158s well now do I want to stomp if only
4161s there was an ethereal voice somewhere
4164s off in the distance asking me that
4166s question
4170s uh turns out he does good
4175s Play
4179s Ooh double
4181s location double location and a dry scale
4186s Deputy
4188s okay not
4191s bad but
4194s also any Merit to FL again probably not
4197s little ambitious I think I think you
4199s need to save your second flash a little
4202s bit Ah I thought I was wrong
4207s okay snake
4216s your CH are much more fun to have a look
4220s what's in here first he gets you
4222s to
4224s trog you probably have to trade into the
4227s 2 two here and play the trog and just
4229s trust maths to
4232s work did you see haru's previous game
4236s imagine okay it does
4243s trade it's all fine he's managed to
4245s build another of these really annoying
4246s boards that doesn't go
4248s far the duplicated crash as well is
4253s huge oh the deputy I mean everything it
4256s copies is just ridiculous I know crash
4257s is particularly ridiculous cuz it's
4259s another zero Mana but there's so much
4261s good stuff in there mhm with I mean it
4265s starts to the idea is to build the
4267s unnerfed version of the deck right you
4269s just get all extra get back your extra
4272s one drops that you didn't have
4274s before cuz they were taken yeah if if if
4277s only you could just refind a
4279s bioluminesence from The Ether as
4282s well
4283s sure yeah I was talking about this with
4286s TJ yesterday I think but it is you know
4289s it goes to show that they do plan at
4291s least a little bit that bioluminescence
4293s went away at the time popup book came
4295s into the game because no those two cards
4297s cannot exist in the same game together
4299s that's that's not going to be okay for
4301s anyone involved they could have let us
4303s have one day come on just pre-program
4307s the Nerf into the the patch and you got
4310s 24 hours go yeah
4316s most depressing that we can't do that
4318s but yeah you're right I mean the pre
4319s planning was absolutely fantastic there
4321s because that would have been silly but I
4324s wanted to kind of do
4327s it yeah once you bring it up you do just
4329s kind of want to do it don't you
4335s yeah coin would be great wouldn't it
4338s just coin out flash because you know
4340s your opponent's going to flash next turn
4341s and you just nip ahead of them every
4343s time
4346s turn four
4347s probably coin flash lethal on two GG
4350s good night
4353s everyone
4361s ah popup B's got a lot I think I think
4364s we're going to see a lot of this card
4366s even when this deck inevitably vanishes
4368s at some point mhm as a defensive unit
4373s just kill your thing put some really
4374s annoying fogs in the way that's just a
4380s card yeah I completely
4383s agree immensely powerful
4388s card and really kind of a perfect card
4390s for what a pure combo deck wants to do
4394s which we haven't necessarily seen a
4395s great deal of recently I know people say
4397s oh we see combo decks all the time but
4398s like you go back to the conversation of
4401s the previous version of nature charman
4403s right that actually played Minions on
4405s curve it it it appreciated pressure it
4407s got chip damage with weapons it played
4409s early minions it fought for board for
4411s the first three or four turns of the
4412s game right it was a it was a Tempo Deck
4414s with a wild combo finisher which is what
4416s a lot of the best combo decks have been
4418s recently um just ask like Fury Hunter
4422s about like bomb warlock right like he is
4423s the most temp he was probably the best
4425s player of that deck in the world and the
4426s most Tempo based player of that deck in
4428s the world at the same he's just put six1
4430s ons on the board on like turn three and
4432s just with them who car
4435s exactly um whereas this is more of a
4438s pure combo deck it can't really win
4440s through board on on any occasion if it's
4442s not the the rag version very late in the
4444s game so the the idea of a card that
4447s deals damage and puts taunts in the way
4448s it's very it's it's a very freeze Mage
4451s pilled card right where it's just a
4453s thing that does damage and also stores
4455s the game for you tries to bypass the
4457s idea of the board by putting taunts in
4459s the way to block damage that you don't
4461s necessarily have to deal with otherwise
4463s yeah there's probably some control deck
4465s there with it as well cuz volcano is
4466s ridiculous
4469s and just there just a quick sanity check
4472s on how many sludges were in the deck
4473s right now because it was very important
4475s in this particular moment that we were
4476s paying attention to such 12 yeah number
4480s mhm I recognized that number from
4482s previous situations of dying on turn
4487s five and now the
4489s animation it's SP up a little bit I
4491s think so how's your day
4493s going well were we just go with his
4495s animation yeah um it's been good it's
4497s been good watching some
4500s Hearthstone watching some watching some
4502s volcanoes slowly go
4506s off wow that is much like my current
4510s coaster a very irritating
4512s tossa
4517s indeed just unable to use that
4522s turn but and like even more so because
4525s it's unable to be used that this turn
4527s it's also kind of probably odds against
4529s to be able to be used next turn as well
4531s because now it's the only card in your
4532s hand with 10 Mana available is kind of
4536s irritating yeah it just gets worse and
4538s worse usually I've been in this spot
4540s with a toss only just won't
4546s comply
4548s okay habo is in the position now though
4551s where if this 57 somehow lives he gets
4553s there but also
4555s to just got everything now except
4558s refusing to flash I'm surprised he
4560s hasn't s of flashed and gone for it at
4563s some point here with a reflex in
4564s [Music]
4565s hand
4567s okay snake
4570s oil so you can spend either four or six
4575s mana on drawing cards plus playing the
4578s gem
4581s tosser I think I think you want to
4584s possibility
4587s I mean he knows what's in the deck he's
4588s going through the deck tracker now
4589s looking at what the five cards are that
4590s are left that's important exactly
4594s yeah furnace fi means he can always use
4596s a gem tosser I'm going to say without
4598s knowing what the five cards are because
4600s there is a tradeable in there and other
4602s cards should be good it can hit a three
4605s or just the snake oil and then you can
4607s do it with tap and the snake oil instead
4609s right there's there's always going to be
4610s a way to do it from here for sure o
4613s should be lethal that should be lethal I
4616s think yeah so there's what 16 going face
4619s plus another 10 with only 24 left
4621s remaining on the board yeah that looks
4622s lethal to me
4626s yep oh you work things out so strangely
4629s was exactly
4633s correct yeah I don't know what other way
4636s there would be to calculate that um you
4638s work out so you do 16 and then your
4641s opponent is
4642s on six and you've got 10 and three three
4647s off the 10 leaves seven and Seven's more
4648s than six which kills
4651s them did anyone you definitely more
4654s succinct but it's okay fine as long as
4657s we agree that my way made sense and
4659s yours is confusing you're allowed to
4660s have your confusing ways my confusing
4662s way is foolproof you don't have to add
4665s 16 and eight together but genuinely this
4668s isn't a bit I don't understand what you
4670s just said I'm not even playing ignorant
4672s like I actually don't understand what
4674s you just said
4676s but
4677s sure if it works for you buddy then
4680s we're all good okay you get to the point
4681s where the opponent's on six they've got
4682s a 33 and player then you had the six of
4684s three which is nine rather than having
4686s to have 16 and eight which is two big
4690s numbers sure more importantly Haru gabu
4694s found the way through I think the more
4695s important maths there was the
4696s calculation with the the tra the
4699s tradeable versus the tap which order do
4701s you go in first um and I think knowing
4703s that furnace fuel was available that was
4705s absolutely the right decision cuz if you
4707s hit furnace fuel you point it down
4708s straight away which is the kind of mass
4710s that you are instinctively very good at
4712s even if there is some that you do very
4714s stupidly uh that you you uh pretty much
4716s hit your odds at that point every single
4718s time with uh with one drops and snake
4720s oils left remaining in that deck so
4722s clean game for Habu and we are going all
4724s the way down to game five you can also
4726s tap into the snake oil that you just put
4728s back in your deck which is also
4729s important yep okay now I've shown how
4733s clever I'm not once again we are down to
4736s the final game loser is out the winner
4739s is one match from the World
4741s Championships it's kind of an important
4743s game
4744s s it does feel that way doesn't it there
4749s is just a little something in the air
4751s Habu gabu has himself a miracle salesman
4754s TOA just looking at the way this is
4756s lining up Cactus cutter is nice to spend
4758s two on there aren't uh too many plays
4761s other than the two Mana Minions that
4763s you're happy with playing on two so yeah
4764s does choose to hold on to it just
4766s probably for the purpose of drawing a
4768s card just checking my list one final
4770s time even though I do know them pretty
4772s much by now uh to see which is the the
4777s faster and is hu's Jive going to be a
4781s hindrance or is just doing 24 going to
4783s get it done quick I feel like it slows
4785s you down having that in your deck yeah I
4787s think so too a little bit but um largely
4791s you can ignore it right like the
4793s conductivity isn't necessarily that much
4794s of a hindrance you can make something
4796s happy happen with it um so the The Jive
4799s insect is uh one of Raven's classic
4802s single cards in the deck which can
4804s sometimes be uh negligible in some
4806s matchups I think honestly the uh the
4808s bigger part of it is just the card draw
4810s starts right like you really want to hit
4813s uh in harby gab's case the Needle Rock
4814s totem which is absolutely done basically
4817s most both players want to be drawing
4818s cards on basically every single turn if
4821s they can't be uh making Tempo which is
4824s the number one thing that they'd like to
4825s do but as previously discussed very
4827s difficult to do with both of these
4829s versions of
4830s the another thing to look for in my
4832s opinion at least is look for even small
4835s amounts of damage if that three four
4836s could go face twice it might be a whole
4839s turn or even two turns quicker you can
4841s pop off so little tiny bits of damage
4844s are absolutely snowb in my opinion in
4847s this
4848s matchup absolutely
4851s true Habig gabu has gone card draw into
4855s jazz base into more card draw gets the
4857s overload in there as well with the
4859s ancestral knowledge he's starting to
4861s crank up those
4863s discounts Flow Rider probably the best
4865s card in your deck to draw off ancestral
4867s knowledge on most
4868s turns I want to take the reflexes cuz
4870s I'm greedy I want to play Flash next
4874s turn well actually on six I want to play
4877s Titan
4879s flash but that sounds slow now I think
4881s about it the issue with that as well is
4884s that
4885s without an AOE in hand you're going to
4889s be using Titan for uh deal three Hill
4892s six right like Titan flash is at its
4894s best when you get to draw the three
4896s overload cards which I do not think Habu
4898s gabu is going to have the luxury to do
4900s this
4901s game also he has a little tiny bit of
4903s time um because to B is use coin which
4906s means we we which means that Habu is
4909s actually going first now sometimes this
4912s match up as I I sort of joked about
4913s earlier but it does happen your opponent
4915s just cheekily coins out a Flash before
4917s you're about to do yours and beats you
4919s um but with a coin gone
4922s Habu at least his internal clock doesn't
4925s get messed up by somebody trying to
4927s sneak out a coin yeah the irritating
4930s part of that though is that the coin was
4932s used to play the spell that was drawn
4935s from the cactus cutter which you know
4937s the basically the coin was used to
4939s create this three4 that's been attacking
4940s Habu gabu in the face every single ter
4942s which I think is a fair trade from uh
4944s from toas but so Jazz base double crash
4948s Flash in hand reflexes in hand opponent
4950s has a board you can't deal with very
4952s easily what I'm trying to say is it time
4954s to flash or do you wait looks like he's
4956s going to wait don't think so yeah it's
4960s just it's not that effective a turn is
4962s the is the
4965s issue does at least get to uh trade off
4968s the three4
4973s finally okay
4978s we could done a good job of getting the
4980s locations sort of going you said about C
4983s draw there there's no better card draw
4985s when they get rolling than those in
4986s these decks they just take a little bit
4987s of
4988s time yep they uh the locations draw
4992s cards which tend to draw cards that's
4994s about as effective as it
4997s gets took a while to get there didn't it
4999s with the perfect 30 U which we haven't
5002s got yet we had wand makers and shutter
5004s blocks and weird things in this deck for
5006s for some time
5008s mhm which made sense like you get those
5011s cards because they say battlecry on them
5012s and you put them in with your thing that
5014s gets battlecry things and it all it all
5016s sounds great but things still just
5018s getting tuned up a little drawing cards
5020s that make more cards sounds sounds
5022s wonderful to
5026s me you're drawing cards that draw more
5029s cards specifically as opposed to drawing
5030s cards that make more cards which is what
5032s it already did
5049s yep at this point though that's kind of
5052s more a flash out of desperation because
5055s the hand is otherwise stored than it is
5057s a flash with any
5059s necessary uh inclination of killing next
5062s turn and now you play the other Flash
5064s just to draw a card forget the the
5066s discount it's just can I find something
5068s that isn't photographer fizzle and the
5070s answer is exact no I kind of agree with
5073s that the hand was just as stalled after
5075s the first flash as it was before the
5076s first flash so if you're committing to
5078s the first you've got to commit to the
5079s second committing to the second
5081s psychologically is much braver you know
5083s there's no actual uh identifiable
5086s difference between the two but when
5087s you're 2 two in a situation where you're
5088s trying to go to the world championships
5090s and you know if you play both flashes
5092s and you have none left in your deck
5093s that's probably you just gone for the
5095s day gone for the tournament if it
5097s doesn't pay off the second one is a much
5099s harder cell to yourself to actually play
5102s in that spot but I think it was probably
5104s the best decision for Habu gabu in that
5106s spot to go for yeah you can see it's
5108s such a good decision now because TOA is
5110s going in with all this damage he's he's
5112s been forced to have a go for it because
5114s from his point of view don't forget he's
5116s Habu is in a fantastic SP he's got 10
5118s cards in hand he's got a loaded up Jazz
5120s base yeah he he's got everything ready
5122s to kill toeka with as far as TOA can see
5125s from his limited information so he's now
5127s being forced to have a go at it and he
5129s only needs 15 so this lightning reflexes
5132s does not have to be particularly
5134s Cooperative but I think it needed to be
5136s more Cooperative than
5139s that
5141s yeah cuz that is now all of the
5145s Mana and no bolt yeah bolt off the Reby
5148s there would have been lethal but Habu
5149s gabu is now actually in the game because
5151s those crashes those crashes could not
5154s get cheap enough to pay that off
5156s lightning reflexes is the burn though
5158s that feels so miserable it really does
5162s cuz obviously that's just two cards
5164s burned for the price of one he tried so
5165s hard to fill his hand up with good stuff
5167s and then the burn is there do you have
5169s to just heal for six and say that you're
5172s alive and just stick Titan on board and
5175s win from there
5177s no that can't get there can it but then
5180s knock in your hand
5186s oh
5187s no apparently
5190s not reflexes okay okay finds the other
5192s reflexes that's huge bolt off the first
5194s is the best
5195s outcome so you are saying there's a
5199s chance I'm saying there's a chance we
5201s also saying watch that timer bar because
5203s some of this can take some time
5206s [Music]
5207s sometimes did see card draw in there so
5209s just did the due diligence to whether or
5211s not you have to take the the
5215s oh the card draw finds Jive insect from
5217s the Flow Rider though and has a jazz
5219s base this board is getting cleared so
5222s Jive insect gets
5225s played yep if the board's clear The Jive
5227s insect gets played that's another eight
5229s three more crashes is 12 which leaves
5231s him at seven I think the rag is one over
5233s if it gets played and I've counted this
5235s all correctly and I think I have without
5237s even counting the weapon damage Habu
5240s finds a way over the line with the Jive
5244s in
5245s right at the very end what a finish to
5250s this game oh my goodness Shan versus
5253s Shaman it's the matchup of Champions
5256s Linda it really is though like every
5259s time it feels like that happens there
5260s was a game with insane I think against
5262s too actually insane was about to pop off
5264s and too was just like nope I'm using
5266s coin and I'm going first unlucky and
5268s this was kind of the opposite of this
5269s Habu declared that he was going to go
5270s for it mat to be could go on a turn just
5273s with an Ino as his only
5275s reductions and that got Habu through
5278s this but he also had to work out so much
5281s there um ended up having to start with
5283s the flow Rider because there was just
5284s nothing else in his hand that could do
5286s it hit the reflexes that he was looking
5288s for um obviously he would have a better
5290s handle on the odds of that than we do um
5293s and then the reflexes into do things
5296s into Jive
5297s into I'm going to call it exactal I know
5300s it was over by about six but it exactal
5302s number of things hitting you in the head
5304s it was right number of things that hit
5306s him he played all of the cards and then
5308s the opponent died so that's exact lethal
5311s as on the last card and there was no
5312s yeah there was no sort of short no no
5315s card wasted is what I mean no no foring
5317s waste had to do yeah but so TOA was in a
5321s very frustrating spot on that previous
5323s turn where like you said only inza was
5325s the discount that were being used no
5326s flashes had been found so needed all
5330s either all or all but one of the
5333s possible discovers that could hit a
5334s lightning bolt to hit lightning bolt
5336s because lightning bolt is the only
5337s actual Mana cheat card right because
5339s lightning bolt costs zero cuz it comes
5341s from iner but it also discounts every
5344s crash in your hand by one so every
5345s lightning bolt that you played that ter
5347s was gaining you mana and unfortunately
5350s his first discover off the he got a
5352s lightning bolt off the Flow Rider which
5353s was the outcome that he needed but then
5356s he got crash of Thunder off the first
5358s roll of the lightning reflexes which was
5361s uh a an outcome that kept him alive in
5363s the game but he then need to hit
5365s specifically lightning Bol off the
5367s second roll of the lightning reflexes to
5368s stay in the game if he' hit lightning
5370s bolt off the first roll of the lightning
5372s reflexes the game gets a whole lot
5373s easier from that point but even after
5375s missing it the first time around still
5377s had outs missed it the second time as
5378s well and then Habu gaboo just being a
5381s much braver man than I just saying no
5384s forget this like clear the board heal
5386s and stabilize business I'm going in I
5389s know my outs and all I've got to do is
5390s find this one remaining lightning
5392s reflexes and I'm a big favorite to to uh
5394s find lethal this turn and he calculated
5396s it absolutely beautifully yep I could
5399s watch that match up all day and we're
5402s going to watch quite a lot of it today
5403s most likely because it's in a lot of
5404s these lineups um we're going to have a
5406s quick look at the top eight bracket and
5409s then we're going to try and bring you
5410s some extra content for this round I
5412s believe so oh good good so it means what
5416s pit and gamer rvg is uh is still ongoing
5419s then in that case I would imagine so
5420s they're in game three right now which um
5423s we can't just jump in joying game three
5425s which is why I'm sort of stalling
5426s slightly I don't mind admitting it um
5427s they're going to get to game three we we
5429s we after game three we get to show games
5431s four and five as it's one or there will
5432s be at least a game four which means we
5434s will be able to bring you at least some
5436s action from every match today which has
5437s made me very happy
5441s honestly yep we'll be showing every
5443s other game that is available in four so
5445s we'll see mstar weu we'll see Bonnie
5447s Hopper insane we'll see both semis and
5449s we'll see the finals so yeah great news
5450s that we get to dip into Pat niter and
5452s gamer rvg if that match is still ongoing
5455s little bit surprising actually cuz I
5456s thought uh that that that series with
5458s Habu was uh much more of a marathon than
5460s we were expecting it to be with uh with
5463s haro's games that we've seen so far yeah
5466s absolutely and I do believe we are about
5468s to jump in there let's see how it's
5470s looking um here we
5474s go here we do anyway we'll have it in a
5477s moment um gamer rvg of course we got to
5480s speak to very briefly on the end of day
5482s one extremely excited to be getting once
5485s again close to the World Championships
5487s he has been very close he came runner up
5490s in the championship event for America's
5492s Grand Masters which would have got him
5494s in um you know somebody has to win it
5496s sttle you can't just have them all lose
5499s just because it's America's Grand
5500s Masters so he got
5502s close um and he he's he's the person
5505s who's played the most Masters tours of
5507s anybody I believe so wow okay because he
5512s managed to play them all last year and
5513s he played all but one of the original
5515s ones uh whereas players like Fury Hunter
5516s bunny Hopper sort of took a took a year
5519s off and here we are it's one all we're
5521s jumping
5522s into I
5524s believe yeah a little bit of camera
5527s confusion yeah there we go that the
5529s world all makes sense now you love to
5530s see it this is extra content enjoy it
5533s for what it
5534s is we've we've grinded hard to get you
5537s this last off stream match that you
5539s weren't going to look at otherwise but
5541s looks like we are joining Warrior versus
5543s priest in process and it looks very much
5545s like one of those games I was talking
5547s about previously uh well actually a very
5549s specific game that I was talking about
5551s previously not only where you actually
5553s grind out a slower matchup using some
5554s tools uh from the arthor but actually
5557s that's a tier on board as well which
5559s increases the chances that it could be
5560s that exact scenario I was talking about
5562s where you play amthal amthal dies it has
5565s three attacks so it's then revived from
5566s the tier that you discover off your
5568s arthor when you activate the ability
5570s looking very possible that that's what
5572s we uh could have seen there but uh no
5574s raden in hand discovered off the uh the
5577s second arthor which can really bring
5580s that whole package home but has found a
5581s rare Strazza which is a fascinating
5585s addition to this little party trying to
5586s remove some duplicates from the deck now
5588s so we can get that Nest active yeah only
5590s 10 cards left in deck as what was the
5592s first I glanced at when you said that um
5594s which means that it will get active at
5596s some point unless crazy unlucky things
5599s happen at the bottom of your deck uh get
5602s out to sort of four or five cards I
5603s think a deck full of duplicates when you
5605s get to about four cards his favorite to
5607s just have none anymore maybe it might be
5608s five
5610s cards um on go on do it sorry to
5615s interrupt you but kab right now is
5617s arguing with himself as to whether he's
5618s supposed to Tempo this Leroy and I am
5620s the voice from the heavens telling you
5622s yes you are created a temporal anomal
5627s coward I mean for all we know maybe he
5630s hasn't played yet I don't
5632s know we we are in as blind as everybody
5635s else here literally just jumped into
5637s this um straight from the Habu match
5638s this was taking place well is taking
5640s place at the same time and also it's one
5642s all by the way mhm why is it one
5647s all we just had a marathon match this is
5649s one
5650s all yeah I don't know how decent the the
5653s games were in starting
5656s but this one very well could have been
5658s going extremely long still the Reno in
5661s hand as well for gamer rvg who's not yet
5663s been played this game which which is
5664s obviously from gamer rvg side he doesn't
5667s he's missing information in this battle
5669s uh but padn does know that the Reno is a
5673s factor that can end up destroying the
5674s the RZA portal if he doesn't line it up
5676s in the right order which is something
5678s that he can keep in mind a lot more so
5679s than gamer rvg can yeah you're not
5681s playing around rear stars of portals
5683s here right if you're game rvg it's just
5685s no not a thing on your mind at all what
5688s you are what you may play around though
5690s right is worst case scenario legendary
5693s that I necessarily think of right you
5695s might not NE you might not think exactly
5698s about R stza but you do know that Reno
5701s pretty much beats everything right as a
5703s tool so against a a piece of concealed
5706s information you'll see now with like
5708s gamer RBG that was an extremely Ren
5710s knowable board that he was faced down
5712s with but he was like well I can use the
5714s imperfect answers in my hand to clear
5716s this board up and keep the perfect
5718s answer for the boards that I don't yet
5720s know about that could be coming in the
5721s future yeah plus the half is in the deck
5724s so yeah there is at least one more
5726s refill that he knows exists that he's
5728s going to have to deal with Y um that
5731s wasn't just generated or something so
5734s yep trying to be greedy with removal and
5737s I can imagine that this game has taken
5738s some time actually to get to this
5744s state how much do you know about the
5746s Hearthstone Brew hands Neil and why is
5748s the answer zero yeah okay yeah cuz I've
5751s played against it about four times they
5753s always die after playing their ice
5756s block
5757s sure so against warrior in particular
5760s you can get the the hunter one is pretty
5762s good not for most of the cards but one
5764s of the cards is death stalk of rexar
5766s which is infinite value from that point
5768s on with the the Builder Beast right
5770s that's kind of huge um Paladin can be
5773s decent as well just because you get uh
5775s libum of Justice no libum of judgment
5778s which is the seven Mana weapon five
5780s attack three charges that's just 15
5781s extra damage that can go face that's
5783s kind of cool
5784s um shadowwalk Sharman is pretty great
5787s because you can just set up life Drinker
5788s shadowwalk infinite chain with the Chain
5790s Gang as well if you have enough time to
5791s do that so there are a few outs that
5793s against warrior in particular can can
5796s make some magic happen Mage gets quite a
5798s lot of damage but it's slow right they
5800s get like Fireball and Ice Lance in there
5803s as well they get yeah it's it's very
5805s very old school freeze Mage so it's ice
5808s block Ice Lance Frost NOA antonitis
5810s Fireball that kind of thing yeah
5817s relevant though and um Gamer's down to
5820s only 20 as the warrior
5823s yep and with that in mind actually it's
5826s kind of time yeah he is this the ter
5828s where he's trying to force noin down
5830s just so he can actually win the game or
5832s does he just stall forever and run his
5834s opponent out stuff I feel like he might
5835s have to actually win the game it's
5837s extremely scary with leaving an 88 in
5840s play though I would say so I think you
5842s have to try and look for for a shorter
5844s board than this like you may be able to
5847s I don't know wait for the halfth turn
5848s and in the turn they play halfth they
5850s might not do that much else you can
5851s sneak the Odin down that turn
5855s maybe but I think number one priority
5857s now is even more so than getting the
5859s Odin down you have to draw some cards
5861s and get that Reno active right because
5863s you have to deal with this Dragon portal
5865s or you're you're just going to lose on
5867s value from this
5868s point something I always find
5870s interesting about quarterfinal day or
5872s finals day is that the finals your you
5874s know your opponent going in so you spend
5877s all day or all night or your friends
5879s spend all night working out all the
5880s nuances of the matchups and you get to
5882s the semi-final you probably haven't
5883s practiced it much at all apart from your
5884s you know your prep for the
5886s tournament so specific things are in the
5889s exactly in quarterfinal matches games
5891s can Som be very very accurate and we
5893s might see that here from
5899s gamer wind Fury and Rush no Shield
5902s though which means the
5904s trades kind of suck from Pat's
5908s perspective you really want a threat to
5911s stick on the board and threaten here
5912s which
5913s is didn't really get any of the
5915s defensive tools right the Divine Shield
5917s the reborn things actually make you
5920s stickier uh mil Rogue
5924s okay um okay
5929s okay so with the gang up
5934s yeah you are going to go to 11 cards so
5939s you will then be ahead on the fatigue
5941s race yeah you are also ahead on health
5945s totals just about Al Warrior can
5948s probably start getting there pretty
5950s quickly with the armor
5954s game I don't mind it you know I think
5957s this is all right
5959s interested but you you called it this a
5961s turn where sneaky Odin
5965s down and now the race is on
5968s so gamer will win this pretty quickly
5972s most of the time from here although his
5973s current hand isn't really doing that
5977s no and there is brand hit there is bran
5980s healbot in this hand for Pat nit as well
5982s by the way that that is a that's an old
5985s school bran if you're not passing the uh
5987s the full art that is a brand bronze
5989s beard your battlecries trigger twice in
5991s that hand MH
5994s which makes Starlight welp kind of
5995s exciting a unique Quirk of the way we're
5998s covering this series is I have no idea
6000s what was in the opening hand in this
6001s game
6004s from
6007s yep like use the word unique
6014s there game is lack of
6019s cards shadow of going to lose one card
6023s don't want to lose the the gang up right
6024s don't want to lose the gang up lost the
6025s gang
6026s [Laughter]
6029s up he that
6031s bad maybe that's still
6035s fine
6038s well I don't know if it's
6042s fine Reno seems pretty fine
6046s now gamer will probably have all of the
6049s exact lists like for halfth in front of
6052s him I'd imagine as part of his prep for
6053s the this
6056s one what now wait you know rea's not
6058s active
6060s right no cuz I hadn't looked at the deck
6062s list properly because we jumped into the
6064s game I just assumed it was active but
6065s it's not I have been talking for like
6067s three straight turns about how gamer rvg
6069s needs to draw cards to activate the
6071s reeno I know it's fine I just assume
6074s they're active no matter what you say
6076s SLE
6085s how is it not active
6088s now hey you can't have it both ways you
6090s complain when they're active too quickly
6092s you can't complain when they're active
6093s too slowly as
6098s well this SC is so
6108s annoying
6110s um well they couldn't kill one 122
6117s yeah can they kill this one obviously
6119s you can't play it now because it would
6121s destroy your other 1212 but just take it
6123s and save
6128s it it's not a bad card to play after
6130s they Reno you if they do
6154s must be just one duplicate left right
6158s the amount of care and attention that's
6159s going into
6162s this I mean it's impossible to know not
6164s having seen the first half of the game
6166s right it could be any number left in
6169s there Shadow step healbot just step in
6172s the heel bot right yeah why
6174s not you highlighted it as um you know
6177s important I thought n it's fine the game
6179s will either just kill him or he won't
6180s get close but yeah that's all of that
6182s work the game has been doing is
6184s completely undone with the he but
6187s now blad Storm's not the card I can tell
6190s you that much I don't know what the card
6191s is that need is needed to make this Reno
6196s active yeah I'm desperately trying to
6199s find anything that will help but no we
6201s just have to wait till Reno turns yellow
6204s which is thing that I completely utterly
6206s forget to check every single time always
6212s have how many two Ops has he got is the
6214s thing I was trying to look up lots all
6217s of them he's playing all of the two
6218s drops basically gam gamer is hard two
6220s ofs yeah yeah gamer is hard two ofs
6222s right yeah he's got um one bellowing one
6225s heavy plate one ignis one sanitizer one
6227s Reno one Odin everything else is twos
6230s yeah so the only things being played as
6233s of by choice are bellowing Flames heavy
6236s plate
6237s sanitized
6241s yes so we believe that there are two
6244s Shield blocks
6245s remaining
6253s okay which is a good card to have
6256s remaining given that you have to have
6258s one but
6260s yeah yeah less so if you're dead though
6264s less so if you're dead
6271s indeed heel bot's
6275s silly power creep doesn't exist heel
6277s bot's just the best thing
6278s [Laughter]
6282s ever just put half in uh custom warlock
6286s so you can roll healbots at the end of
6287s the game once you've done all the damage
6288s to yourself yeah and then you can't play
6291s your Mountain joints cuz you didn't know
6292s how the card works
6294s molten Giants but yeah same
6298s thing very different things they're
6300s Giants do cards in hand and damage it's
6307s okay wrong isera
6311s sadly pan needed to hit some form of
6313s direct damage mhm from this Dragon
6317s discover the uh the newera which gave
6320s you nightmare immediately would have
6322s represented some immediate Dam but that
6324s is the wrong type sadly you highlighted
6330s that 19 + 3
6336s 22 some
6339s more and then he some more yeah yeah a I
6343s fully respect this this is
6345s good having lost the brand and the gang
6348s up right like this is now the goal is
6350s just to let the game resolve down to
6352s fatigue but just significantly ahead on
6354s the health lead and then as soon as you
6356s can kill with like cold light prep
6359s vanish or something just go for it from
6362s there just like to point out that you
6364s were wrong by the way what was I wrong
6367s about um Bladestorm was one of the cards
6369s required to be drawn earlier oh true
6371s yeah yeah there is another one that we
6373s don't know what it is that's probably
6374s Shield block so at that time there was
6376s two blad storms and two Shield blocks
6380s yeah and this is it I can't see a way
6382s out of this
6384s nope I know just play the Reno and it
6387s will kill all the things on the board
6388s that's how it will
6393s work now did I even get
6396s there what if you could hack the game
6398s and make this work yeah which game is
6402s trying to do yeah I think you would
6404s probably still lose to the to The Cold
6407s Light in the end yeah
6421s uh-huh
6422s okay just take a Ari I love
6426s it wonderful flourish at the end of the
6429s game but yeah looks like these uh these
6431s opening round matches are playing out
6432s some epics as they stand because that
6436s was uh if that's fallen behind even the
6438s the Habu gabu series that we were
6440s watching then goodness knows what's been
6442s going on in these open it looks like
6444s just the Demon Hunter left to win with
6447s now for Pat Nito which has to be a
6449s pretty solid spot I think if you're
6451s going into any series and you'll be okay
6454s if I I'll give you right now a point in
6457s the series where you just have to win
6458s with Demon Hunter to win to to progress
6460s through to the next round you take that
6462s right at pretty much any given point I
6465s don't think there's too much monkey
6466s pouring involved in that that will uh be
6468s able to curse you so that said um It's
6471s The Old Hearthstone thing that happens
6473s in Conquest so often like it does have
6475s two matchups that aren't particularly
6477s great so still big favorite and you
6479s definitely take it but it can definitely
6481s lose these um the Warlock in particular
6484s can just kill Demon Hunter sometimes uh
6488s the warrior can just out value it just
6490s get rid of the the main Shoppers there
6492s is a halfth in this version which will
6494s make it go a little bit longer of course
6495s but can definitely lose this it's not
6498s over but yes I would take having this
6499s Demon Hunter left over yeah it's the
6502s fast version of the deck as well the the
6505s the kind of more focused Shopper version
6507s of the deck the more aggro version of
6509s the deck if you want to look at it that
6510s way uh none of the Sharpshooter
6513s Shenanigans just a hearth stone Brew
6515s thrown in there just for some extra
6517s refill at the end as you were just
6518s talking about which uh you know dis uh
6521s did come in to play in the previous game
6524s in in huge huge ways I know early on you
6527s were saying that Heth had not had an
6529s impact but uh hey we uh we finally got
6532s there
6533s yeah absolutely I think I think we were
6535s talking about it yesterday and you're
6536s saying well you know it hasn't had a
6538s chance to have an impact against Warrior
6539s yet and there we go it had a chance just
6541s now and definitely made an
6544s impact so raised itself out of the
6548s relegation Zone slightly just for a
6553s moment G it back on this Odin Warrior
6556s um disappointing deck so far in this
6559s tournament I think it's fine but not
6562s necessarily the Blockbuster I think
6563s everyone thought it would be and I think
6564s that's a function of you ban Demon
6567s Hunter or Warrior and leave the other
6568s one up and if Warrior is being left up
6570s then you've got to have something to do
6572s about it because it's so
6574s good yeah um I think it depends a little
6576s bit whether you're you're lumping all of
6578s the decks in together as well or whether
6580s you want to separate them out a little
6582s bit between the different
6583s varieties um with like cuz it's it's so
6586s hard to separate them these days because
6588s you know they're all playing um they're
6590s all playing Reno most of them are
6591s playing bran but it's you still have the
6594s variety that's all all one ofs you have
6595s the variety that's mostly one ofs and
6598s then you have the variety that's mostly
6599s two ofs and but I think in general
6602s Warrior has been getting beaten up quite
6604s a lot this tournament um I had a look at
6607s on Crow who's been keeping some stats
6608s for this on the the tournament and it
6610s was cooking around like 33% I think in
6613s in total win rate of warrior overall
6615s which is not where you want to be at all
6617s um it is getting banned onra does um
6620s adjusted win rate where you factor in a
6621s ban as a win essentially and that brings
6623s it closer to 50/50 because it is being
6626s banned in some series and then being
6628s beaten in others um kind of indicating
6630s that a lot of players have come in to
6632s this with either a ban Warrior or Target
6633s Warrior kind of strategy I think uh
6636s Warrior and Sharman have been the two
6638s most common Decks that have been looked
6640s at for people to try and have a go at
6642s with um just extra resiliency Tech with
6645s the likes of you know ignis in Habu
6647s gab's priest with extra hears thrown
6649s into people's decks these are extra
6651s tools that can get you over the line
6652s against Warrior and then obviously all
6653s the speak Stomps Stompers and near
6655s fights and everything else that we've
6656s seen that can provide you with anti-
6658s Shaman Tech I think that's been the two
6660s of the bigger talking points of this
6661s tournament so far in terms of tech tools
6664s yeah I think it's been quite a unique
6665s tournament for that because you're
6666s talking in terms of those being targets
6668s which they I mean those tech cards are
6669s targeting a deck I agree with the um the
6672s language but it's not traditional oh I'm
6674s going to leave this up and go three 0
6676s against it targeting it's okay I'm
6678s leaving this up I'm going to make sure I
6679s can deal with it somehow in all of my
6682s decks and therefore it won't it won't be
6684s too much of a problem targeting bring
6686s good lineups and it's been fascinating
6688s to see what people have chosen to do
6691s because they have to leave at one of
6692s these two powerhouses and yeah they
6694s they've turned the PowerHouse into not a
6696s Powerhouse by just a few cards seriously
6699s in their decks just a little tiny bit of
6702s tech yeah they can make a big big
6704s difference for
6706s sure um but we look like we are just
6709s about ready to go with this crucial game
6713s four could of course still be going to a
6714s game five Demon Hunter on the line for
6717s pnit trying to book a semifinal spot
6720s alongside Habu gabu who we saw go
6722s through a little bit earlier gamer rvg
6725s just gripping onto life as one of the
6727s last remaining Americas Representatives
6729s so all to play for in this series still
6732s it looks like we uh got robbed earlier
6733s of the uh the old death knight as well
6735s which we have not been seeing a great
6737s deal of I haven't even really mentioned
6738s it throughout the tournament which is
6740s when you know it's bad cuz I'll take any
6742s opportunity to D on some death KN but
6744s thankfully manag managed to uh to dodge
6747s the death knight victory in this one
6749s probably for the best cuz I will also
6750s take any opportunity to dunk on it and
6753s that probably would end messily for us
6755s both just trying to find what the first
6757s game was but I can't
6760s unfortunately I used to be able to I'm
6763s just wondering if it was Death Knight
6764s versus Warrior in game
6768s one doesn't feel like it would have been
6770s but maybe it was that would go some time
6772s right
6774s it could very well yeah rainbow death
6776s knight is the uh the deck of choice from
6778s Pat nit which can certainly grind out
6779s those games against Warrior if it comes
6781s down to it but we live in the present
6784s and the present says that padn has coin
6787s weapon which is the absolute dream
6789s opener has hit one Shopper though so the
6793s Fear Factor
6794s remains that this draw could get busted
6797s with a second patches
6800s draw patches they're Shoppers s patches
6803s was a different card it was a pirate I
6805s know that you
6809s silly they're all patches everything
6812s patches I know it's like warlock is
6814s custom warlock it's not pay warlock
6816s drill the kid that's just robot patches
6836s pink demon patches has appeared in the
6840s hand well now what do you do because
6845s your deck has two things that need to be
6847s killed and they can't even be
6855s played what could I mean you play aggro
6857s Demon Hunter and just hope that it gets
6859s there I mean we have made the point
6861s numerous times it's if you don't draw
6863s the weapon you still do a lot of damage
6865s blah blah blah you can still play Your
6868s Shopper for five um that's expensive but
6871s your one drop still cost one which isn't
6873s expensive mhm um a little bit later on
6875s you've got a weapon you've got some
6877s damage coming
6882s in Gamer's going to be very confused
6884s when he sees the weapon come down this
6889s turn or maybe he won't be maybe he'll
6891s realize exactly what's up when he's the
6893s weapon come down this
6897s turn oh sorry game we keeping you
6903s up I think more likely we got him up the
6908s start the start time of this tournament
6909s would have been good
6913s point CH are more fun
6918s to yeah not
6921s even worrying about the weapon which is
6924s interesting to me because it is quite a
6925s lot of damage to be able to just swing
6927s away
6928s with you've got two of them in your hand
6931s if you don't equip one soon you're never
6932s using either of them which is presumably
6934s the plan to never use either of them now
6936s but
6940s okay yeah I think I'm on board with the
6942s spark Bots like if you can hit reborn
6944s Shield or wind Fury then that's going to
6947s be a better outcome for you than playing
6949s weapon on this turn and I think you have
6951s to live in the world where going to hit
6953s the good outcomes for the rest of the
6954s game if you're going to win right so
6956s sure it seems like a reasonable line to
6958s go
6959s down yeah yeah you don't get prized for
6962s doing 27 damage or something I guess so
6965s that makes sense because if you like you
6967s play umpires grasp on that turn they
6969s play Craftsman's hammer on that turn and
6971s they just start clearing up your board
6973s and then you cry right your damage is
6975s all immediately undone by the equipping
6977s of their weapon and they're picking
6979s apart your minions whereas this way you
6980s actually defend your board so you can do
6982s rep
6984s damage y I agree now you convinc me
6989s sutle
6993s good I wonder so like we're we're sort
6997s of sitting here looking obviously at um
6999s the busted hand but gamer doesn't
7002s necessarily know that cuz he hasn't seen
7003s the weapon
7006s so yeah he is seeing a kept card that
7009s isn't being played though so he at the
7011s very least knows something weird is
7013s happening yes this might explain yeah he
7017s nodded there as if so I thought that was
7019s what was happening sure
7022s yeah Observer of mysteries that's us
7025s it's our
7029s card we're observing Mysteries every
7032s time we watch this
7037s game all right time to go to work gameer
7040s sits
7041s forward trying to stay in this
7043s tournament make sure he makes no
7044s mistakes here get some minions of his
7045s own
7047s developed uh take over the
7052s board already now one Shopper dealt with
7055s so just second half of the Shopper and
7057s second Shopper to deal in then he'll be
7059s very very comfortable on his 25 Health
7061s with weapons and safety goggles and
7062s Renos and shield blocks and he's got it
7064s all going on this looks really really
7067s difficult to lose it really
7069s [Music]
7071s does he going have to be macadons all
7073s the way down from here if p is going to
7075s have any
7079s hope yep I'm the perfect no
7084s 65es my
7086s goodness that ain't
7091s it he can play Four Secrets next
7095s turn for the princely sum of six
7100s Mana that's good though there were worth
7103s 10 mana on
7105s average I know they four secret worth 10
7108s mana on average two and a three and a
7110s two and a three yeah
7114s okay I don't know off hand if there's
7116s equal number of each
7119s but your wi yes obviously the the
7122s ongoing thing here is I I quite like the
7124s secrets
7126s and any problem yep accurate
7133s Gamers just looking at that ter that
7135s that wasn't a hearstone ter what are you
7145s doing so he knows what the mission is
7147s right he knows that next turn he's
7148s facing another Shopper probably and then
7150s he's facing or cuz what came from The
7152s Shopper wasn't good the P have to play
7155s the one drop mhm so he's just got to
7158s deal with the second Shopper which he
7160s will have an incredibly strong
7163s sense is
7165s in okay so no freezing no bait and
7175s switch just don't worry about him just
7177s let him go away get making some armor
7180s not dying you can just like trade the
7182s two two equip your weapon don't hero
7185s power to play around hidden meaning and
7187s just let like I think the secrets are
7188s then guaranteed to dissolve and do
7190s nothing at that point and you have a
7192s four two or four one and a weapon
7193s against nothing they might end up
7195s copying um oh you're going to swing with
7197s a weapon yeah so yeah yeah yeah yeah hit
7200s everything
7204s y you're not under any pressure so
7206s you're not under no obligation to give
7208s them any
7215s chance only plays one card so no rat
7218s plays no spells so no counter spell
7220s doesn't spend all your Mana so no hidden
7222s meaning
7223s doesn't go face so no block which was no
7226s barrier no barrier no explosive trap
7229s yeah and that's that's kind of my issue
7231s with that card as a whole I think it is
7233s just too easy in general to like play
7236s around secrets for one turn to be fair
7239s that's when you're playing from behind
7241s right when you're playing from in front
7242s if you are behind and there's two
7243s secrets and you've got to deal with a
7245s fairly big board they can become quite
7247s promising they can yeah but I think so
7251s in the those spots
7253s you explosive runes is somewhat relevant
7256s um counter spell is somewhat relevant
7258s rat trap is counter spell is usually the
7260s most relevant and then rat trap is
7261s sometimes relevant right in that order I
7264s think a mistake some people might make
7265s too much is that they play around other
7268s secrets and that makes their turn worse
7270s like those three are the only secrets
7272s you even have to consider playing around
7273s most of the time right if you get
7275s towards the end of your turn and the
7277s hunter secret still hasn't proed then
7278s maybe you can start thinking about
7280s hidden meaning um but I don't I think
7282s it's particularly difficult to like test
7285s one spell for counter spell with most
7286s decks in this as particularly with
7288s control Warrior which is one of the
7290s Decks that you really have to pay a lot
7291s of attention to right they have so many
7293s cheap spells they can potentially throw
7295s away now yes so many cheap spells that
7298s Habu wants you to not have them yeah
7301s yeah yeah yeah
7303s precisely well the good news for me is
7305s we get to have this discussion at least
7307s twice more this game here we go let's
7309s have some
7310s Secrets REO
7313s it's got to be a rroll
7318s yeah you just end up with um five three
7323s tough crowds on the board it's great B
7326s right just get another tough crowd now
7328s and roll again there we go it's two one
7331s ons for only three mana and it's cost
7332s him no
7334s cards I'm excited
7355s you this is kind of sad to watch isn't
7358s it be fair have you ever seen anyone
7361s look more over anything than gamer rvg
7365s is over this game of hardstone
7367s like he looks like he would rather be
7369s doing anything else than playing this en
7372s entirely one game of hearthstone right
7374s now yeah yeah he just wants to play game
7377s five and find out if he's going to go to
7378s the semi-finals or not he he's got a a
7382s small hunch that maybe this this Army of
7385s one ones isn't going to kill him you've
7388s just left Razer Fen Needle Rock alive
7391s and are continuing to play
7398s Hearthstone ah
7404s this is difficult for game it's not
7406s difficult at all I could win from here
7407s but the difficult part is maintaining
7409s enough concentration that game five you
7411s still you're still concentrating you're
7413s still zoned in and just not drifting out
7415s of the whole match because I understand
7416s what you just said makes a lot of
7418s sense yeah that's the thing right
7421s refocusing is very very hard it's it's a
7424s lot easier in most circumstances to just
7426s not break your focus in the first place
7429s just remain focused for the remainder of
7431s this game and then keep going like
7432s getting distracted getting complacent
7435s and then having to like go away reset
7437s get a glass of water splash water on
7439s your face jump up and down and try and
7441s refocus for the next game which is
7443s actually super important is going to be
7445s very very difficult so you just kind of
7447s need to continue to play fundamentally
7449s good Hearthstone and I think he did
7451s right he decided okay well let's um have
7453s a plan he can make any one of about 27
7456s plans here and they all win but just
7458s pick one and go for it and he decides to
7460s get up to 73
7463s Health against a deck that has 165
7469s remaining
7470s and
7472s halfth just doing my job now yeah
7474s there's a halfth in there as well
7483s yep which he's going to have to empty
7485s his hand if it's going to do anything
7487s which might be his best way of doing
7489s something right now yeah it's going to
7491s be EMP hand
7493s into I'd say exactly Sharman if it's
7496s exactly Sharman and you have time you
7498s could maybe make something happen but
7501s gamer rvg will play Odin at some point
7503s which will probably remove a great deal
7504s of that
7505s turn uh that time sorry not that turn
7508s getting rid of both rockers now which is
7511s great preventing 8 million Health being
7513s gained next turn which is nice
7517s mhm
7520s oh I mean I almost just wanted to hit
7522s end turn before the Odin was drawn but
7524s okay I guess we play play the Odin if
7526s it's hidden meaning it's hidden
7529s meaning yeah one way to stay focused
7531s into the next game will be to just end
7534s this one yeah yeah but I I genuinely
7537s feel like end turn might have been your
7539s best turn there if you didn't drop Ro in
7541s with those with those Secrets up yeah
7543s just let them I I guess armor up and
7546s turn to be uh to be specific yeah just
7548s don't mess with it right just take the
7550s 10 that's on board or whatever and just
7551s don't mess with it yeah
7554s yeah I didn't
7556s count card yeah he's had enough of that
7558s rubbish yeah I think that's fair
7560s honestly I think that's a fair point to
7562s say as soon as I see the Odin I can't
7564s actually win anymore because up until
7566s that point if Odin was their last card
7568s right if Odin was gamer rbg's last card
7570s you can just stay in it grind out try
7572s and be annoying for as long as possible
7574s find the Heth and then if the Heth rolls
7576s the one to three depending how hard you
7580s want to cope uh different options that
7582s might actually win you the game um then
7584s you have time to do that as long as they
7586s haven't played Odin and they can't
7587s actually kill you but as soon as that
7588s Odin comes down that time that window
7591s just completely vanishes and uh you're
7594s just waiting to die at that point so I
7596s think you know we talked about the
7597s mental game a little bit during that I
7599s am a subscriber to that idea where you
7602s know I I'll concede ladder games a
7604s little bit early sometimes right just to
7606s save them frustration just to spend more
7608s time in winning games than losing games
7610s um which can help improve your win rate
7612s over time but in a tournament there are
7614s some players that will say okay I
7616s calculate this game to be 0% win rate
7619s but I'm going to keep playing it even
7620s though I just in case I'm wrong I think
7623s there's less chance of that happening
7625s than there is of like me tilting by
7628s being sat grinding out an unwinable game
7630s for 20 extra minutes right so I
7632s personally would just take the concede
7634s save the mental energy and just go play
7636s a different game whereas I like to just
7638s sit there and grind it out to the 0%
7641s make make sure that the the spreadsheet
7643s gets all the way to the end and I finish
7645s the game that I came to play mhm and I
7648s tilt my head off and
7650s lose yeah yeah that sounds accurate you
7653s know makes sense everything you're
7655s saying makes
7656s sense Different Strokes for different
7658s folks eh
7659s indeed custom warlock versus The Demon
7662s Hunter a minute ago you were saying that
7664s um you would like to have the Demon
7665s Hunter versus basically anything if you
7667s offered it at the start of the match and
7668s I did agree but I don't think you're fa
7672s it here I think I think that custom
7673s warlock I know I've got a a lot of
7676s enjoyment from that deck but I don't
7677s think I'm biased enough to get this
7679s wrong I think it's fav against the Demon
7681s Hunter I really do oh you're definitely
7683s biased enough to do just about anything
7686s so let's let's just make sure we're very
7688s clear about that to begin with okay your
7690s bias knows no bounds it's a very fun
7694s deck but I'll go to the unbiased sutle
7696s who has never been biased about anything
7698s in his life um so who wins this
7703s uh I like the Demon Hunter I I I I like
7705s the Demon Hunter by a reasonable margin
7707s as well interesting okay I think you
7711s have to have an incredibly Explosive
7713s Start to get there as the uh as the
7716s Warlock and even if you do there is game
7718s on the other side um for the Demon
7722s Hunter there's not much right like if
7723s you get the the giant board down the
7726s literal early molten Giants with
7728s projectionist or with Forge right
7730s there's very few things that can answer
7732s that but you can still just about get
7734s there with the perfect going down
7735s swinging hand in response um but I do
7738s think there are very few hands outside
7740s of that that go quick enough to not be
7742s able to say okay you need to do 10
7745s damage with an existing board to kill me
7748s right like that just seems fairly
7749s straightforward to do from the the the
7751s Demon Hunter side most of the time do it
7754s you you shouldn't do this I don't think
7756s but I want him to do it what do you want
7758s to do oh
7759s projection take five yeah
7762s obviously it doesn't help your horror
7764s which is something that everybody does
7765s the first time they play the game first
7767s time they play the
7768s deck yeah you are paying the health not
7772s taking the
7779s damage created that's the easy part of
7781s the equation right I think you decided
7783s you're not you don't do
7785s it you're playing the 3-2 so you might
7788s as well have the two2 to go alongside it
7789s and play the five health and just trust
7792s and with everything on the line SLE for
7794s a chance at a semi-final you you've just
7797s got to have faith in the deck you've
7798s brought at this point and if it goes
7800s wrong it goes wrong it's so difficult
7802s with this deck sometimes just to do the
7803s right
7805s play you can just
7812s [Music]
7815s die okay
7822s you really want to play this fracking
7824s but you really really want to play this
7826s trolley problem
7828s right yeah drawing a spell is
7831s particularly upsetting
7837s here and that spell being fracking is
7839s one of the most conflicting things for
7843s sure a number of two drops in the deck
7847s is not quite as many as you'd expect
7849s probably fine one there there's one near
7851s fight in here
7853s um obviously there's the furnace fuels
7855s would really help if you if you got them
7857s at the bottom of the deck there is
7858s double geod but a lot of your one drops
7861s are like Spirit Bomb
7864s extra that's a big draw that is a big
7867s big
7870s draw okay can you go into that more as
7873s why that's
7874s big because you're about to draw a three
7876s Mana 65 which is the thing that your
7879s entire game plan of your deck is built
7880s around playing this time but without
7882s that through felon Flames off the top
7884s you'd be in the situation where it would
7886s just be sat there while you take eight
7888s more from this board but with the Felon
7890s flames you can carve another three off
7893s that total which could end up being
7895s super relevant now that you've hit the
7897s magtheridon though you might just decide
7900s to get extra freaking greedy
7903s here why I don't want to get greedy here
7906s I I just want to not take three because
7908s I think that next muron tiddi up so much
7911s stuff are you hoping keep this so that
7913s you can Rush In And kill the 88s if they
7915s play exact for exactly that reason yes
7917s the magtheridon clears up all of this
7919s stuff so three damage here is irrelevant
7922s if you can prevent yourself from ever
7924s taking damage from an 88 over the course
7926s of the rest of the game right which is a
7927s thing that doesn't get cleared
7934s up yep killing the smaller minion so
7936s that um there's no trade option for gave
7939s rvg here
7942s yep traded into the two
7944s attack always looks weird because the
7947s point is to remove damage from the board
7949s posibilities
7951s [Music]
7965s GV knows he should be able to puzzle out
7967s what's happening here so many
7969s possibilities
7973s yeah I don't think there's any great
7974s mystery I think the attack into the 2u
7976s is a little too ambitious unless you
7978s have the mag theodon in
7983s hand almost out of
7987s time maybe it would still just be fine
7990s if he just just a better
7995s trade he's gone all in looking for
7997s better things he's realized that he's
7999s probably in trouble here right so
8003s rather than just jamming down a card for
8006s that wasn't going to do
8009s much and the speaker somber just decides
8011s okay I need to find Giants I can't win
8014s this game by this six isn't getting
8016s there nicely worked out I think for
8018s gamer there it looks terrible because he
8020s didn't hit but I think that was really
8023s good yeah I
8024s agree and I think this is now 107 from
8028s Pat nit in response to the trade 107
8031s will set up
8032s right with the combination of mcadon and
8034s Burning Heart on the following
8039s term
8044s y nothing there for
8048s gamer P might be going to the semi-final
8053s sole certainly with the hand that we can
8056s see is there anything that gamer can tap
8059s into I don't think so not without an
8060s active forward you're already in play
8063s tap will not take the horror down to
8065s zero so even if a forge was drawn a the
8067s horror wouldn't be playable with it B it
8070s wouldn't be big enough to challenge the
8071s zelc
8073s anyway yeah popar Symphony too much
8076s mana and all the other stuff is is stuff
8079s that hurts you like The Rook trolley
8081s problems trolley problem is one off as
8084s it stands and once you play trolley
8085s problem and draw any cards you're not
8086s going to be able to get the way through
8089s anyway okay see yeah gamer rvg is just
8091s going to going to say you don't have the
8092s damage which is the only possible option
8094s he
8096s has but we can
8098s see the damage is there Burning Heart
8102s for three attack mag theodon for three
8105s damage to everything 10 attack from the
8108s growing zils and after a brutal game
8112s four for the Demon Hunter game five is
8115s going to get there for P for Pat nit
8118s gamer rvg Falls at the top eight stage
8121s it's another nearly story for gamer rvg
8124s joining the end of a very long list of
8126s nearly stories for gamer rvg but he is
8129s going to crash out at the last eight
8131s stage and it is going to be Pat nit
8132s going through I believe directly now in
8135s a into a semi-final with Habu gabu who
8137s we saw win earlier yep just checking my
8140s notes yes that's exactly what we get for
8142s the first semi-final so will that be
8144s fast or would it be slow we've got we've
8146s got both worlds going on there um but
8149s part of the slowness here was obviously
8150s the matchups involved with gamer with
8151s that Warrior by the look of things we
8153s didn't see the first two games but
8154s that's how it feels like it came across
8157s gamer there put in a lot of work in that
8160s last game it's weird how this game can
8161s make you look like an idiot when you're
8162s playing well like everything he did just
8165s didn't pay off cuz cuz it did that's how
8167s Haron is sometimes um but he he he's got
8170s a hand on how he was losing and trying
8171s to solve the
8173s problem um but yeah it's a all the way
8176s through to the semi-finals and not one
8178s of the names we really familiar with
8180s coming into this event but hey we might
8182s have to get familiar with him cuz he's
8183s one win away from going to the World
8186s Championships yeah um we even tried to
8189s dig in and you know found the Twitter
8191s there's not a lot going on on there
8193s either um seems to be a wild competitor
8196s previously but bit of a um bit of an
8199s enigma not too much is known about the
8201s uh the wild patn but we do know they're
8204s very very good at Hearthstone and they
8206s are going to have to continue to be that
8208s going up against Habu gabu in the
8209s semi-finals because Habu is on the uh
8212s he's back to back to his best which
8214s seems to be a thing that he can turn on
8216s and off at will strangely enough of just
8219s being the best player in the world at
8222s this beloved game of hearthstone that we
8223s all treasure so I mean that is an
8226s admirable skill to have and one that
8228s admirable never had weirdly um but it's
8232s uh hey hey hey he's back he's back
8234s watching I had to throw it out there
8236s what do you what do you want from me
8237s great I just work here all right but
8239s yeah it was a fantastic series overall
8241s fantastic pair of series overall we had
8244s the uh the honor and the privilege of
8245s sticking around here and doubling you up
8247s on content with a two for one but I
8249s think we've wasted enough of their time
8251s by now don't you Neil I do indeed
8253s especially as the next two matches
8254s contain molar and Bunny Hopper so let's
8258s get a move on let's get into that next
8259s match and waste no more time we'll see
8261s you in three
8285s [Music]
8314s [Music]
8341s [Music]
8370s [Music]
8397s [Music]
8426s [Music]
8450s he
8451s everyone welcome back to the Hearthstone
8454s Masters Tour spring championship and we
8457s are getting ready to get into another
8460s top eight match here uh I am Dragon
8463s Rider joined by TJ how you doing TJ
8466s after we got to actually see both of
8469s those first top eight
8472s matches yeah at least the second one
8475s right um and you can see just sort of
8478s the level of play that we're uh we come
8481s to expect for a top eight of this
8483s caliber uh back and forth matches across
8485s the board and a marathon of a cast for
8488s subtle and rinda to to kick things off
8492s uh but looking to seeing how the rest of
8493s the day
8494s progresses yeah absolutely excited to
8497s see because we still have quite a few
8500s very exciting players to watch today as
8502s well so uh we are going to be getting
8505s into another match here uh if we can
8508s jump in and look at uh who we're going
8511s to be taking a look at in this next
8514s match I am excited for this one we have
8518s molar versus uh wiu which a lot of
8522s people very very familiar already with
8525s wiu uh very kind of well-known player
8528s from the uh previous year and maybe even
8531s Beyond uh but many people not as
8533s familiar with molar uh so just a little
8536s bit of background for molar uh
8539s representing teams who we did see
8541s him kind of showing off that uh team
8544s jersey on day one when he uh got that
8547s win but uh has been very competitive
8551s over the last handful of years if not
8554s even longer definitely not a stranger to
8556s Hearthstone or competitive Hearthstone
8558s uh but hasn't really done anything on
8561s this scale has qualified for multiple
8563s Master's tours but I would say not to
8566s this uh level of the Masters tours
8571s yeah this is the this is the big time
8574s and uh looking at the favorite card and
8576s favorite deck no surprise given the
8578s lineup from mstar even for this event
8579s Shield block favorite card just a
8582s classic favorite deck control Warrior
8584s which in in some form has existed in
8587s almost every metag game in Hearthstone
8589s and is one of the few players obviously
8592s the archetype itself is you know uh
8596s subjective but uh bringing a full
8598s control lineup one of the only or the
8600s only play bring a full control is lineup
8604s uh to the field uh which is cool to see
8606s going against the grain a little bit and
8608s having success uh coming out in first
8610s place of Group B uh with some very
8613s impressive
8614s performances that we have Wu who we've
8617s seen a ton over the past year two years
8620s and um does have a a a more I guess I
8625s don't want to say controlly style lineup
8627s but um like skill expression lineup and
8630s one of the play players also in the top
8631s eight that's bringing the Odin Warrior
8634s so not high even though there's Areno in
8636s there it's not the Highlander version
8639s right it doesn't man um uh or any of the
8645s top tier battlecries that you want to do
8646s it's more controles and the finisher of
8650s course is that Odin in these situations
8652s and we're entering this match or this
8654s game in progress we started it towards
8658s the end of the last one just to keep
8659s things moving along in the tournament um
8662s but we're still getting to witness at
8664s least some of game one and we're already
8666s deep into it and this is a tough one to
8669s evaluate coming in in progress
8672s because no idea what's happened so far
8674s how Juiced this Sith is how much burn is
8678s potentially left in the deck but wiu's
8681s got a pretty big Health total to work
8682s with so that's one thing we can
8685s evaluate yes yeah so we are coming into
8688s this game weu on this Warrior mol start
8691s on the Mage and yeah uh very deep into
8695s this as you said we did just get to see
8697s an ignis come down here for weu uh
8699s picking up this large weapon uh some
8702s damage looks to be building up in mol
8705s star's hand there there is a flame Geyer
8709s uh there's a little bit more damage uh
8711s there is the Sith and Reverb already in
8713s hand but my question is how much damage
8716s really needs to come together for this
8719s uh 30 armor on on the other side already
8721s for
8725s weq
8730s yeah okay it does get the uh the final
8733s treasure as well so I mean we're we're
8736s not looking too bad
8738s um the the the falling SL is that the
8742s the uh
8744s [Music]
8745s treasure the excavate yeah so that
8749s that's uh okay it it is burn damage yes
8752s um in a sense deal three damage to a
8755s minion and the enemy hero um okay
8759s Infiniti Max two picked up as well so
8761s that's an additional potential burn just
8763s the at this point in the game the the
8765s the longer you take uh to get there oh
8769s alond THU picked
8775s upal so just trying to present some type
8778s of threat and it looks like this game is
8780s going to be sort of a all right well W
8783s 's entering
8786s fatigue can try and piece together burn
8789s survive is the big one
8793s and try and grind weq out as this game
8797s moves forward great B too okay that's
8801s that's very cool from the legendary
8802s pickup from M andth this is uh shape it
8806s up to be a very powerful
8809s turn and still getting a discover here
8812s instantly picks light show yeah I think
8814s just trying to find anything that uh
8817s basically reads deal damage to Wu's face
8820s at this point uh is what molar is going
8822s to be looking for uh so there is going
8825s to be a sanitize here to clear up that
8828s board with if windy the armor is if
8832s that's wind fury it's
8834s Le it's not wind Fury
8842s oh it's lethal anyway lethal anyways
8845s because the the recast of the verse RI
8847s doubles up it doubles up on the attack
8850s plus armor and then doubles up on the
8851s attack plus armor again um and the
8855s attack getting up to 46 damage so weu uh
8858s skating by uh at the
8861s end this weapon and had that one planned
8864s out obviously uh with holding on to all
8867s those armor cards and unfortunate that
8870s uh molar ended that game with cth still
8872s in hand um but it can be tough because
8876s you do have to you know find ways to
8878s defend yourself um you have to juice up
8881s the SI it takes a
8882s long here just by nature of the deck so
8886s many ways to gain life
8889s and 50 at the end of just that final
8892s turn and then with the rockar just finds
8895s the ability to get lethal damage verse
8898s Rift is so much to gain the double
8901s attack then you recast the the verse
8903s riff again to gain
8906s double what is it 10 attack from each
8908s verse riff cuz you gain two yeah armor
8913s and then you gain armor again and then
8915s armor again from each of the Rockstar
8918s and you just sort of triple dip into
8920s everything so very impressive uh uh
8924s damage there at the end yeah you know
8926s for uh for such a long grindy game I
8928s can't believe how fast that went uh was
8930s uh of course we jumped in the very end
8934s really but uh we didn't get to see much
8936s of that for how long of a game that
8938s seemed to have been uh so we'll be
8941s getting to see the rest of the match
8943s here but just to talk about their
8945s lineups overall really quickly uh week
8947s 's warlock has been banned and on the
8950s other side for molar the death knight
8953s being banned uh only two death knights
8956s in the tournament overall both of them
8958s uh did actually get into the top eight
8961s that we're seeing today so uh one was
8963s not banned and we didn't see it on
8966s broadcast earlier and this one is being
8968s banned so now molar uh coming into this
8972s game number two uh with that Warrior and
8976s wiu on the other side with the Demon
8979s Hunter so we did just see wiu take a win
8982s on The Warrior and uh control Warrior
8985s mol star's favorite deck so we'll see if
8987s he can get a win on that this first game
8991s yeah this can be a pretty tough matchup
8994s uh for Demon Hunter as we saw in the the
8998s assuming they don't get um the the the
9002s right Shoppers or the Shoppers period
9007s period
9008s um and if if you slow down on Tempo or
9012s pressure for even just a second and you
9014s give the warrior time uh it can be a
9017s pretty tough battle um but opening hand
9020s for week too shabby I see
9023s AIC M Tech as well to get the grasp uh
9027s pulled out of the deck no Shoppers in
9029s the opening
9032s hand uh looking pretty good as a good
9034s Tempo start uh in a good base uh to work
9037s off of in this
9039s match yeah and just to note as well wiu
9042s is running just the more aggressive uh
9046s Shopper DH it's not running uh any of
9049s the kind of Naga extra stuff so lots of
9052s damage potential but yeah having the
9055s instrument Tech already also just going
9058s ahead and saving this coin for something
9061s but it's a little bit difficult to
9063s actually try to pull off an instrument
9065s coining instrument Tech and then ping
9067s grasp it still ends up being played at
9069s the same time but already uh cobbling
9072s together quite a bit of damage that can
9075s be pushed from wiq uh and I want to
9077s mention on the other side as well mol
9079s star's Warrior
9082s is well the whole lineup really but
9085s feels uh more geared towards a lot of
9087s control a lot of just slow grindin uh
9091s there is the acolyte of pains a fizzle
9094s and a rust Viper uh the Viper to me is
9097s really interesting in this list because
9100s uh as we've mentioned with some of the
9102s other Tech stuff that's been happening
9104s in these lists there
9107s is some freeze effects but the restur
9110s Viper might not seem effective
9112s necessarily against the umpire's grasp
9114s we did get to see it on day number two
9116s where there actually was a point going
9118s for something like a Viper and getting
9120s rid of that umpire's grasp was just to
9123s actually save some damage and put
9125s something on board so I'm kind of
9127s curious if we're going to get to see
9128s something like that in this game uh but
9130s with that umpire's grasp coming down
9132s there is no Viper here from molar can go
9135s for the hammer and just uh try to clear
9137s up the board a little bit gain some
9139s armor but but there is the blad storm
9142s and now a shield Slam in hand that are
9146s kind of ready to start removing some of
9148s the demons that will be coming out over
9149s the next couple of
9152s turns yeah if I had to take a guess I
9154s would say the rush rot Viper is uh more
9156s for like the and Jazz base cuz
9160s absolutely that's kind of the one
9162s weakness of the against um any of the
9165s shamans in the field if they are running
9166s the drive yep uh because it gets rid of
9168s that possibility to go conductivity
9171s and if you're when you're playing
9172s Warrior that's really the only
9175s way consistent way that you're even
9177s going to lose to uh the shaman uh and
9180s there's some
9181s Splash death knight at times too for the
9185s weapon but it really just does three
9188s damage in this particular matchup but
9191s again Wu
9193s TCH far um get the mag theodon and sort
9199s of that
9201s uh with the
9202s Observer and starting to piece together
9205s a good keeping the pressure up and
9206s piecing together a good amount of
9208s damage uh in hand so looking quite good
9213s at this stage molar had a lot of
9215s decisions to be made this game right
9217s playing the fizzle on three putting a
9219s snapshot in the deck which is a pretty
9222s valuable a fizzle in terms of this match
9224s up because was basically the snapshot
9227s have a bunch of armor gain in it and a
9228s blade storm basically just
9231s but there also was an opportunity to get
9232s an A pain down there which would have
9234s almost
9236s guaranteed to draw at least two
9240s cards current board state so um fizzle
9244s is putting an extra card in your deck
9246s which when you sure you still cost two
9249s Mana or
9251s z um potentially even better defense
9254s tools out of the deck so uh even though
9257s they seem like small decisions it's only
9258s turn three still that can have a big
9260s impact but M our solders moving on still
9264s relatively
9266s healthy uh get saving these weapon
9268s swings out um has trial fire lined up
9271s for next turn uh to be able to deal with
9273s the board but
9275s it's be rough it's not the best when
9278s you're going into turn
9280s six just because they can just play on
9283s the the the two
9285s Bots and then just take a look the extra
9287s four damage from the posic and move on
9288s with their lives um but it it it's one
9291s of the best proactive plays to be made
9293s right
9296s now yeah it doesn't seem like there's a
9299s ton going on in the hand right now
9302s that's more uh proactive on the board
9305s really don't want to go for a going down
9307s swinging until it does potentially a
9310s little bit more either on board or
9312s clearing up uh for a lethal going into
9317s the uh face on the other side from molar
9321s so I don't know yeah I I see the posit
9324s come down there still is an observer uh
9327s in hand that can bring out a couple of
9329s Secrets and I don't know if we mentioned
9330s it but uh mag theodon was picked up from
9334s the uh mini so we do get
9338s to see Meg theodon at some point uh but
9341s it hasn't come down yet and it also is
9344s getting an extra discount as well from
9347s the oscillator that has been played um
9351s Wu opting to go for one of these Spirit
9354s of the teams as well push a little bit
9356s of damage uh I kind of do really like
9359s leaving molar as well at uh just a
9362s couple of armor there is the chance that
9365s this board is going to get cleared but I
9368s I think at some crucial points in these
9371s games like you were talking about uh
9374s leaving up a little bit of armor for the
9376s warrior means that they have to spend
9378s extra mana on that safe goggles so
9382s that's potentially uh another Minion
9385s that they don't get to play like an
9386s acolyte of pain that they could use in
9388s combination with some sort of removal
9391s uh like the Bladestorm in hand but just
9394s making them kind of choose between what
9397s cards they're playing and when seems
9399s pretty great
9410s yeah I'm I'm I'm also pretty interested
9413s by the this uh this Choice here for
9416s molar I guess just playing more towards
9418s Mana um I like to play from Wu to put on
9421s the that that
9422s pressure um it because we you know that
9427s it's it the expected play from All Star
9430s just to play out the two Bots uh to
9432s challenge and then try to remove
9434s the um so just trying to get that damage
9439s now the mag is going to come out cuz
9441s once again
9443s Wu didn't play the mag on last
9446s turn what would have just been for free
9449s to push the extra damage because did
9451s expect the two Bots out and was going to
9455s use the make their even more
9458s damage up these
9462s valky and continue
9464s pushing is looking pretty rough but is
9468s hoping that the Observer is at least
9469s just to buy some time these to attack
9474s into and Molar is down under 20 health
9477s so oh what was the P okay I thought it
9479s was going to be sanitized for a second
9481s but you're just going to have to go
9483s safety
9486s goggles yeah we'll find out if the
9488s secret is ice trap
9491s there oh that's
9493s terrible yeah it's because it just
9498s it's does cost less yep it g cost zero
9502s if you don't have armor so regardless of
9504s ice trap
9506s it's um nice little
9508s uh uh play around that
9513s possibility yeah I'm kind of interested
9515s as well uh with what's going to happen
9518s next uh I guess at this point no he's
9521s already played three cards in the turn
9523s didn't see a 66 rat come down so um
9528s didn't have to worry about
9530s dealing with a larger body after using
9533s other
9541s clear it's just deciding uh if he wanted
9545s to try to attack into uh the spirit of
9549s the team but yeah there still was one
9551s Hunter Secrets up so decided not to
9554s attack into it and I think that was a a
9557s good payoff there because the secret was
9559s the bait and switch so would have added
9562s more stats and still not died anyways
9564s now I am complete yeah I think even
9569s if I don't want to say that I was going
9571s to say even if there wasn't a secret up
9573s there's actually some debate to holding
9577s the swing anyway to be able to get the
9579s stone skin armor down uh the potential
9581s for it for
9583s free on
9585s the having to spend um you have
9590s work with as opposed to having to gain
9594s armor um but with the spirit and draw
9599s the three cards from the
9602s AET molar
9606s stabilizing uh but still stabilizing and
9610s weu knows that most star just been able
9613s to react to every board he's been able
9616s to
9617s create yeah and that Trend will continue
9621s because the cards that were drawn in the
9623s past turn for molar are Reno which I
9627s don't think is active quite yet but
9629s there is so much draw in this deck that
9632s there is uh quite a bit there that that
9635s likely will be active fairly soon but
9637s also Aftershock ignis and the Odin
9641s although we have already seen throughout
9643s this game weu being very very aggressive
9646s kind of pushing a lot of this damage uh
9648s the mag theodon did wake up so not going
9651s to be able to deal extra damage there
9653s but the Ball Hog just kind of filled in
9655s that role instead and Molar is just down
9658s to 10
9660s health is still going down swinging
9662s sitting in hand but at this point molar
9664s might just want to try to stabilize a
9666s little bit gain some armor and continue
9669s removing boards as he's
9677s been he hasn't even forged uh anything
9680s yet either so the ignis will not be
9683s offering any weapons at this point
9685s although does find a
9687s sanitize not enough Mana this turn to
9691s sanitize uh Forge it and play it
9694s although it's debatable if that is even
9697s necessary with a board of just a 33 and
9699s a one one on the board
9713s yeah just in G armor yeah saying like
9717s maybe Aftershock is uh is going to be
9720s good okay red car additional damage is
9724s this
9726s really Wu doesn't really have any other
9728s choice just push with the the Ball Hog
9732s get this
9734s magaron three recurring damage for the
9737s next few turns um but that's the last
9741s duplicate
9743s wow for molar and that's going to
9747s be I I would say
9751s game I don't know what weak you can get
9753s okay instrument Tech is has got to be
9755s the best draw either that or the Umpire
9759s grasp and being slightly better so
9763s again has the the second
9766s choer um in deck as well
9770s all
9771s chance uh to be able to get this
9777s done yeah I suppose with uh so much
9780s floating Mana even though there is uh
9784s not much that the instrument Tech itself
9786s is going to do sure you you get to get
9789s that instrument Tech get a onew on the
9791s board that uh maybe forces molar to use
9795s the hero power on that instead but yeah
9797s at this point this is looking uh pretty
9802s H set in stone here for molar says
9804s Hearthstone so anything could happen I
9806s suppose but now the forge sanitize uh
9811s has been played and the ignis gets to
9814s discover a weapon here so uh seeming
9817s like a very good spot for
9821s molar maybe there's something that we
9823s you can find here uh had to attack
9827s already with the umpire's gra
9830s so uh if an Inquisitor had been pulled
9833s off of the Window Shopper then wouldn't
9836s be able to attack in a face this turn
9838s but who needs that when you can just
9840s discover double mag theodon and now sets
9844s molar to
9850s eight okay and as well this is scary
9856s yeah
9865s what's the most amount of life it's
9868s probably got to
9870s be
9872s Hammer the runic
9875s Hammer yeah is it winter Fury gain
9879s eight or was it something else gain
9882s eight I didn't get to see
9885s [Music]
9887s it we know it has the armor on it
9892s yep and in the snapshot was uh there was
9895s blad
9896s storm
9900s um
9903s plate safety
9911s goggles okay okay just going to remove
9914s the board and gain armor efficiently
9917s instead of re-equipping the runic hammer
9919s and taking
9920s the uh the additional damage from the
9923s board okay I mean just pushing damage
9928s six more incoming seven more now with
9931s the weapon
9933s swing just peeling off mol star's armor
9935s turn by
9938s [Music]
9941s turn yeah this has been a game where
9944s molar has just had to go on the complete
9948s defensive uh just really can't play this
9950s Odin at any point just really has to
9952s keep making plays to try to stay alive
9954s and stay in the game um both of the oh
9959s life steal okay it is life steal oh my
9962s gosh yeah uh both my theodon were played
9964s in the same turn and have now uh done
9967s their damage two times so they will be
9970s waking up on this next turn and one red
9973s card has already been used um from weu
9976s so see if this is enough but extra life
9979s steel and some armor the other red card
9982s just drawn is an
9987s cane is this enough still not enough is
9991s it
9993s no there's 20
9997s Health maybe over the next few turns you
10000s can red card Kane and hero power and
10002s then the following turn after that try
10004s and get through with going down
10006s swinging um so You' be dealing 69 10
10010s this
10015s turn this going down swinging just
10018s waiting in hand here I can push push
10022s some extra on board damage if there is
10024s some sort of taunt or anything that
10027s somehow comes down later but
10033s um I still feel like there is just so
10035s much that molar can do he has so many
10037s cards in hand so many options go for the
10040s gash's gift and a shield
10044s block which works perfectly with the
10047s sanitize this is definitely a case where
10050s uh you know just going for these removal
10052s options uh is so much better in terms of
10057s going for something like the gash's gift
10059s and brawl uh because you do get to kind
10062s of guarantee that all of it gets cleared
10064s instead of leaving up 66 either way you
10067s remove the board that three damage from
10069s the the Ball Hog is still going to hit
10070s him in the face but then he has that uh
10073s beautifully crafted weapon from ignis to
10075s get him more life gain and armor at the
10078s same time so uh quite a bit of life has
10082s been gained I
10084s don't I don't see a way that we you can
10088s squeak out this game yeah that's just
10092s going to be
10097s uh oh no the this is not the same as the
10101s Craftsman or is it is it after your hero
10103s attacks or when your attacks I forgot
10105s for the hammer I wasn't sure if it was
10106s wored differently but that would have
10108s been 13 with the eight armor gain so
10109s molar going to TI up the
10113s series be 1 now and that was a pretty
10117s impressive game uh from molar so much
10120s pressure but just spacing out the
10122s resources not overreacting to the small
10125s wordss not afraid to take a little bit
10126s of damage here and there
10129s able to stabilize uh the G right when uh
10133s the the big stuff cuz it wasn't a bad
10135s opening for WQ
10137s whatsoever um yeah if if maybe if wiq
10140s could have followed up immediately with
10142s second umpire's
10145s grasp Chopper to just have that pressure
10149s there were were a couple turns that were
10151s a little bit uh a l in the
10154s pressure um then maybe could have uh had
10159s that one uh but as it played out it the
10163s answers were just there for
10166s molar yeah and I think things like The
10169s crucial uh drawing with still nine cards
10173s remaining after the draw of getting the
10175s last duplicate out of the deck and the
10177s Reno being active uh for molar was also
10180s very helpful as well so being able to
10183s kind of make sure that Wu could not keep
10186s applying any sort of word pressure if he
10188s had drawn it as well
10191s yeah and now we have best of three left
10194s remaining shaman on both sides they are
10197s different uh quite a bit different uh
10200s actually for the frost wolves um for uh
10204s molar and then that Demon Hunter that we
10206s just saw so we actually are going to get
10208s to
10209s see the
10211s clere uh but a little bit different
10213s whereas Wei's playing that that jive
10215s Shaman uh basically nature Shaman with
10218s the uh conductivity plus Jive insect uh
10223s combination whereas most stars playing
10227s that shutter block that's
10231s right it is yeah it is not a nature
10234s Shaman it is really very kind of focused
10238s on uh going in on some control aspects
10241s and this shutter block at the top end
10245s lots of healing lots of kind of tech as
10248s we see here with this a glacial Shard
10249s coming into hand uh some armor gain and
10253s things like that armor vendor uh
10256s potentially Watcher of the sun I would
10258s say and the ignis are some incredible
10262s incredible maybe even the zelc as well
10265s uh incredible targets for that shutter
10267s block to hit so definitely will'll be
10269s keeping an eye out on that and the
10271s crucial uh double dirty rat in the deck
10274s list for molar as well if molar is able
10278s to
10279s use the dirty rat to pull out something
10281s like the ganth and remove that uh pretty
10285s quickly off of the board without giving
10288s weu additional Mana discounts that can
10291s be
10292s huge and also the uh double baking soda
10296s volcano uh can add quite a bit of
10299s healing but on the other side if we you
10301s can Cobble together a board and get that
10304s uh know Jazz base to Discount get a
10307s board of ragnaros
10309s that is a lot of pressure that can come
10311s out in one turn that uh molar would have
10314s to heal after the fact and remove the
10317s ragnaros at the same
10320s time pretty difficult there are some
10323s ways you can get like above some of the
10325s health thresholds but if if this JV
10328s Shaman if it's given enough
10330s time um and dirty rat doesn't hit
10333s something crucial um like spell damage
10337s it can be tough to survive to that
10338s damage you just have to keep building a
10340s board to make it that much more
10341s difficult putting on a little bit of
10343s pressure uh for some of the uh damage
10346s from the J Shaman to come out um it def
10351s defensively so it is for mostart is
10353s about disruption it's about keeping the
10355s the health total
10357s High um and trying to put on pressure
10360s where you can to try and get to the the
10362s the big uh late game portion uh where
10366s you kind of shine so
10369s see if it's going to work out it did
10372s start with uh the fairy tale Force which
10375s is a great way to accelerate your game
10376s plan and find some of those powerful
10377s battlecries uh at a slight discount but
10381s that's not enough you look at his hand
10382s you're like wow that's a pretty good
10384s Arena hand um you have to watch it all
10387s to see it come together there's ignis at
10389s a discount as well can get it forged not
10392s sure if molar wants to play like a
10395s Tempo or say save it late for later on
10400s for was trear block I feel like this
10402s match Up's a little too quick to try and
10403s get greedy with it so might just see a
10406s forge here on the watch of the sun with
10408s maybe an armor bender and then uh could
10411s see just going in with ignis next turn
10413s picking a
10415s temp
10417s and accelerate the game in in that
10421s way or could just get the Watcher down
10423s now
10426s yeah it's more damage two attack instead
10429s of three instead of
10432s one
10434s yep pick up a little bit of feeling
10437s sure I am looking at this hand from weu
10441s though there is a discovered flash of
10444s lightning there's a jazz base that is
10447s still sit in hand uh double lightning
10450s reflexes there's a crash and a lightning
10453s bolt a discover option here for even
10455s more like this damage is starting to
10457s come together very very very quickly uh
10460s and then of course that gut that we
10462s mentioned as well this could be a very
10464s incredible uh turn maybe seven closing
10468s out the game yeah I mean this might be a
10470s kill on turn seven um yep just close it
10473s out like yeah and this looks like a
10476s setup without overloading on five and
10478s ignoring the board completely for
10481s goath uh so he's just going to go with
10483s the the uh dirty rat and finds the
10488s zapper which is a great
10490s pickup so Kent just fit in the ignis
10493s with it and none of these are like
10498s proactive options I guess life steal and
10502s then um deal four damage I don't know
10505s about that maybe you summon a for cost
10508s minion yeah
10520s oh my goodness and weu draws the uh Jive
10522s insect in case he wants to go that route
10525s with this uh base uh Jazz base already
10529s equipped going to have to hit with it uh
10533s this turn if he wants to be able to hit
10535s with it again next turn for it to be uh
10537s ready to go but still might just be able
10539s to close it out I think we did see this
10543s as well uh on day number two with this
10546s Jazz base where the setup was very very
10549s similar to this uh there was a lot of
10552s damage in hand and even without being
10555s able to discover additional direct
10557s damage from things like the lightning
10559s reflexes uh the Jazz base being able to
10561s Discount and put uh some ragnaros on the
10564s board was just enough to close out the
10566s game I really suspect that we are going
10569s to uh see that next turn
10572s but is there any sort of setup I guess
10575s besides this five cost weapon uh and
10579s maybe the armor
10581s vendor that molar can uh do this turn to
10585s try to prevent
10591s that uh cuz you got to kill the go that
10595s too which is the tough
10597s part
10599s um and summoning a for crost m in you a
10602s popup popop turn is not NE cuz just
10606s usually just going to get swept up by
10607s the sh is
10611s regardless war is not really
10615s uh and yeah if you expect the pop off to
10620s have uh just to try
10623s and contr as much as you can and stay on
10627s the following
10628s turn here we
10631s go WQ knows the assignment start with
10634s that uh reflexes does find a lightning
10637s bolt which is incredible for extra
10639s damage but also uh the significance of
10642s the very cheap spells to keep playing
10644s discounted nature
10648s spells uh sure another Jive insect oh my
10651s gosh where is all the extra damage
10657s here there's just so much damage in hand
10660s already with these other lightning bolts
10661s and crash though plus uh potential
10664s damage from the weapon because of course
10667s the crash is just going to clear up that
10669s right off the board oh my gosh yeah
10673s that's it still gets another Discover as
10674s well if he it it doesn't matter another
10678s liting there you go yeah okay yeah well
10684s at this point it's just crash popup book
10687s swing job and you're oh no there's no
10690s connectivity
10691s never offered but
10695s uh but that's still going to be it
10699s right cuz the damage from the weapon as
10702s well
10703s yeah
10706s exactly so yeah just uh one ragnaros
10709s yeah we we did see this in a previous
10711s series on day number two as well uh
10714s sometimes the one ragnaros is all you
10716s need or even if uh if weu had been able
10719s to find just one more pop-up book or one
10721s more lightning bolts which there already
10723s were quite a few of anyways uh just that
10727s additional damage is enough there and
10729s one kind of downside I would say to some
10733s of the decks like uh on the other side
10735s for molar that don't get to just amass
10738s huge piles of armor to stop those big
10741s pop off
10743s [Music]
10747s turns nice lead in the series
10751s with um so
10757s [Music]
10760s they obviously we're
10762s [Music]
10764s seeing variations of it uh but the
10770s unprog a big engine for
10774s them but a lot of different
10777s variations yeah to take it uh I think
10781s Wu's got to be feeling pretty
10785s good I mean could be uh but looking at
10789s the lineups uh I would say Wu has won
10792s with the two kind of more uh aggressive
10796s bursty um or excuse me
10800s uh yeah Wu has won with the more
10804s aggressive bursty Style with the shaman
10808s uh but still needs to win with the Demon
10810s Hunter CU did struggle with it in the
10812s previous game uh and after that has a
10817s warrior
10821s oh no already won with the
10824s warrior already won with the warrior we
10827s got Mage and um Shaman left for molar
10830s and just a Demon Hunter left for
10833s we yeah I think I had the them backwards
10836s here but yeah so weu uh jumping in on
10840s the Demon Hunter now for this next game
10842s molar uh staying on the shaman how do
10845s you feel about this matchup here you
10847s think uh this is is favored for one or
10849s the other or is a little bit more
10853s even I think there's enough defensive
10855s tools in the shaman
10857s to obvious it's not as much defens
10862s tools
10863s um uh you
10867s can most of the feel Tempo um I but I
10873s don't consider the shaman like tier one
10877s at the moment right where I would
10878s consider consider
10879s this match up seems like it could be
10882s good tech cards that molar has that are
10885s very good against the
10887s deck um I just don't know if the deck is
10890s cons to get to those Tech way to win the
10895s game afterwards uh before week you can
10898s find enough damage you don't have like a
10900s million armor game to give you that
10902s buffer like Warrior has so we'll see
10905s it's going to be close I I don't think I
10907s can count demon out in many matchups
10911s currently so I might get a slight Edge
10913s to
10914s we yeah and this Shaman is not like the
10918s shaman that we just saw for Wu either
10921s right this uh this Shaman is as we
10924s mentioned more of that shutter block
10926s kind of battlecry Shaman so uh there
10929s really isn't the kind of big bursty huge
10933s uh bunch of nature spell type turns
10937s there isn't the potential of uh The Jive
10940s insect big turns I guess unless
10943s something like that gets discovered but
10945s uh molar definitely going to just have
10947s to automatically take the more defensive
10950s I think side of this matchup but pretty
10954s well situated to at least start off with
10956s that with this glacial Shard that we
10958s come uh can see come down here freezing
10961s to prevent that second swing of the
10964s umpire's grasp for
10966s weu uh so we just has to go in a little
10970s bit with a different plan here kind of
10974s deciding between playing the miracle
10975s salesman or the taste of
10978s chaos I'm just going to go for the taste
10980s of chaos and try to discover something
10983s here fan the hammer some extra damage uh
10987s or Sigil of time could just be some
10989s extra
10990s draw there are two glacial shards in the
10995s deck so maybe we is a is a little
10999s worried that molar might already have
11001s both of those just ready to go already
11004s saw the
11008s one hello I've jumped in welcome
11014s welcome sorry just catching up with the
11016s game actually just give me one second
11018s yeah of course just having a a little
11020s bit of technical difficulty so thanks
11022s for jumping in and uh helping me out
11025s here Raven
11029s yeah we are looking at uh molar on this
11032s uh like kind of just uh control heavy
11035s shutter block Shaman going for some
11037s healing and discovers here could
11040s discover another baking soda
11043s volcano yeah that is a lot of removal
11045s isn't it that's the two in hand yeah it
11049s is that's probably maybe a bit I mean
11051s it's tough isn't it CU you could say
11053s it's too much removal but also if you
11055s just kill everything demon un heads
11057s there's limited ways in which they can
11059s actually push damage
11061s right yeah yeah I do like going for the
11064s uh the the not you know the 18th removal
11067s card here trying to be a little bit more
11071s aggressive
11074s yeah here the Window Shopper being
11076s available nice and early obviously wiq
11079s is not going to be able to say instantly
11081s benefit from this but still just getting
11083s the tempo is going to be
11086s nice that was y
11089s just decides to go for the Window
11093s Shopper uh does find a basist or maybe
11096s the one Malcolm band I'm not sure if the
11099s tough crowd gets picked here ever on on
11101s this uh higher cost First discover
11104s option yeah I also think like even just
11107s in this matchup right it's probably a a
11110s bigger ass I was looking at the uh the
11113s amalgam though but weq going for the max
11115s 10o now because even though that was
11118s technically a three cost obviously this
11120s me this specific minion gets reduced so
11123s it's a little bit better to get the
11124s tempo now but you do always have to look
11126s at that amalgam because I think it was
11127s up to three which is you're feeling
11130s pretty good about like stealth or Divine
11132s Shield or reborn right like those are
11134s the three sort of surviving options you
11136s can get yeah you know that's a lot of
11139s pressure being put on by wiq but you
11141s never feel safe when you're against the
11143s shaman do you because you know they're
11144s just like a turn away from clearing your
11147s board and dealing 22 you or something
11149s right and that's just as a defensive
11151s clay never mind anything
11153s else and there's a yeah volcano
11157s one yeah I also I just I love this uh
11162s whizbang set where we have cards like
11164s baking soda volcano or uh yeah that's
11168s that's something that we get to say on
11169s broadcast we're talking about baking
11171s soda volcanoes yeah love it A's always
11174s great when it just lead ort of leans
11176s into
11178s I'm going to say silly things and I
11179s think a lot of the time when you call
11180s something silly it's a negative but I
11182s mean it in the most positive way right I
11185s like silly things they're great so yeah
11188s I completely agree on that one here they
11191s got another option but those are the
11193s ones you don't really want to see with
11194s the ones right like yes it can get
11197s poison Divine Shield reborn as something
11200s on board but you never looking for this
11202s like I think they were almost like just
11205s were they the same options each discover
11207s this I'm not sure but still not the
11211s best yeah okay
11215s so the mini uh yeah got that one amalgam
11219s band which did give stealth and wind
11221s Fury so now it can do a whopping two
11225s damage instead of just one uh literally
11228s double that you know if you could do
11229s double the damage you take that it's
11231s just you've got to put in the small
11233s print that that doubling is of one yeah
11237s there's just there's so so much removal
11239s from
11241s molar I
11244s okay the the Ball Hog or additional uh
11248s attack damage that could come out of we
11251s 's deck might just be able to be enough
11253s kind of reach that maybe he doesn't need
11256s to stay on board uh
11259s so is that still no inquisitors were
11262s found I think Inquisitor would
11263s definitely uh help as well in this case
11266s just trying to make sure that we you can
11268s deal as much damage as possible uh
11271s without having to rely on staying on
11273s board but did get to put down some
11276s decent sized bodies here and has a
11278s couple of Secrets out on the board now
11280s so molar has to consider what these
11282s secrets could be is there's one Mage and
11284s one uh Hunter
11287s secret yeah it's really tricky honestly
11290s because like all week you can really do
11292s in this kind of scenario because molar
11294s is playing a bit more of a controlly
11295s style Shaman is that just keep putting
11298s waves of threats out this uh the fact
11300s one of these secrets was Mage was
11302s actually quite helpful it might not be
11305s the one that weu is looking for which
11306s would have of course been like forcing
11308s some kind of counter spell shenanigans
11310s here but um but yeah it's still not too
11312s bad but look at that just heal back up
11314s to full play the board and Molar gets to
11317s just say try try again I guess when seen
11320s these Shoppers being used up you you
11323s must be feeling great if you're mstar
11325s it's like okay well there's most of the
11326s shoer stuff done
11328s and I'm on full health and have a
11330s handful of cards right that's a position
11332s you quite fancy your chances in if
11335s you're against Demon
11339s Hunter Abyssal basis picked up uh again
11343s but this one being a one one not quite
11345s as impactful as that large body I feel
11348s as the story of the tournament maybe
11350s it's just me I'm cursed but the amount
11352s of times I'm like well that's not what
11354s they wanted as a one1 but hey it's
11355s something because I feel like people
11357s have just hit mag theodon a lot less
11359s than I'm used to seeing on ladder at
11360s least I'm sure all my opponents hit mag
11363s theodon from both
11365s discovers of course uh I mean we do have
11369s the the much smaller sample size of just
11371s the amount of games that we've been able
11372s to to see for this tournament um I also
11376s do want to note that the I feel like we
11378s actually have seen the secrets be quite
11382s impactful even when people don't get to
11384s discover mag theodon as that previous
11386s turn um mostar
11388s didn't end up playing the one Mana uh
11391s popup book that could have also gotten
11394s him an additional discover of another
11396s nature spell uh because he was playing
11399s around that Hunter secret and didn't
11400s want to play a third card and put up a
11402s rat after clearing those other minions
11404s didn't want to then leave weu with a 66
11407s rat so you have to kind of uh decide the
11412s risks there sometimes when you're uh
11413s playing around those
11415s Secrets yeah I think with that um
11417s normally when you picking the secret
11418s option from The Shopper uh you're not
11421s picking it cuz it's like oh yeah this is
11422s the best card ever you're picking it cuz
11424s it's like better than bad right which is
11427s normally what that discovers led to if
11429s you the secrets is the best bad option
11432s basically um and if you get any extra
11435s value from those Secrets whether it's
11437s limiting your opponent or if the secret
11438s goes off you gain some damage or a
11440s bounce uh that's that's aort you know a
11443s small victory you're going to take in
11444s that scenario because you are picking
11446s what I would still categorize as one of
11449s the options you are not looking for from
11452s sh yeah yeah and also getting it in uh
11456s this game in that context as the 65 body
11459s too just to to put a big threat out was
11462s uh really impactful here uh wiq now has
11465s drawn both red cards but both Shoppers
11469s and both minis as you mentioned already
11471s being used uh so the red cards might
11474s just have to be used in a sense of uh
11477s putting something on mol star's board uh
11480s into that uh dorant if he even plays
11483s them yeah It's Tricky I think it's
11486s definitely worth looking at because if
11487s you think about it WQ could basically
11490s make this dirty rat not exist for the
11492s rest of the game right like very broadly
11494s speaking with two red cards and yeah
11498s like that is a valid option because Wu's
11501s not got a lot to work with and also that
11502s rat's going to soak six damage you could
11505s just red card that and just push right
11509s you know instead it may not work out but
11511s it's an option whereas now that's six
11513s damage and what three minions I think
11516s traded in and I get it like Wu's not
11518s exactly got a lot to go with probably
11519s trying to store up some burst and maybe
11522s save those red cards for the bur turns
11524s but when you have going down swinging
11526s anyway um I don't know if that was worth
11528s just trying to hold on to the board
11529s there but it's always difficult when
11531s we're seeing like mol star's hand and
11533s it's like right yeah mol star's fine
11535s it's okay you've really got to
11538s to's mind of do I as to's look at mol's
11544s game
11545s winning okay so th this is what I was
11548s thinking is maybe he actually decided uh
11551s a couple of things first his board is
11554s probably getting cleared anyway so he's
11556s just going to make the trades now uh and
11558s save these red cards for the likelihood
11561s of large minions coming off of an ignis
11564s weapon uh that feels maybe a little bit
11567s more like this is how I
11570s don't you know how I keep myself in the
11573s game longer against those large Minions
11575s that are a possibility rather than how
11578s do I try to end this a little bit faster
11581s before that ignis weapon even gets there
11584s It's Tricky though isn't it cuz like the
11585s way I maybe it's just the way I think
11587s about things but the way I would view it
11588s is well if you just traded loads of your
11589s minions away molar doesn't have to clear
11592s the board right because you've kind of
11595s done it anyway so it's like the board's
11597s so small that's not important but
11598s regardless all star's going to take the
11600s Victory and even up the series and that
11602s was just rough and you see the like if
11605s you whiff on shoer it's not normally the
11607s end of the game but it definitely can be
11610s if you don't have that strong followup
11611s and also you get the um you you against
11615s that Shaman deck which just has so much
11617s heal so much AOE removal it can discover
11619s more as we saw it as well so yeah it's a
11622s a real tough one there I think for
11625s weu yeah and you know I I think that's
11628s just uh one inevitability of this
11631s variant of the Demon Hunter and
11634s potentially why we saw some of the other
11636s players kind of opt more for the Naga
11639s version is that there is a little bit
11642s more of that kind of followup in that
11644s version whereas this as we've talked
11645s about once those Shoppers come down if
11648s all of those threats get removed it's
11650s kind of just sitting there looking at
11652s your hands either it's empty or it's
11654s full of a a bunch of cards like what we
11656s just saw with red cards that you don't
11659s do anything with and uh yeah you're not
11661s winning from that point so yeah uh but
11665s hey they're still the last game here
11668s either one of these players can still
11670s get
11671s there yeah and that's why it's going to
11673s come down to isn't it we've got the
11674s Demon Hunter of course still for wiq and
11676s then the Mage left for molar so uh this
11680s one it's all going to come down to this
11682s and again it's just going to be another
11684s story and I think this is generally
11686s going to be the plan for any anyone who
11688s either has or will have to in the future
11690s face molar in this tournament is you've
11693s just got to try and just get through it
11695s right because you know just not only
11696s from the lineup but just the way molar
11698s plays is just very value based very
11701s steady controlled play and you just know
11704s you've got to just break through and if
11706s you can't you will just sort of Peter
11707s out right like we saw from the previous
11709s game from wiq so I guess I would say
11712s that Mage is probably the the most the
11714s deck more susceptible and maybe not
11716s quite as good at sustained uh defense
11720s versus some of the other Decks that
11721s molars
11723s brought yeah and the the starting hand
11727s for molar here getting cth and Puzzle
11730s Master khadgar maybe the sleet skater uh
11734s can come in but just initially if
11736s there's a lot of early pressure that
11739s comes out from Wu which we have seen in
11741s the in the other couple of games M this
11745s hand seems a little slow uh to start
11748s things off but once it gets to that mid
11751s game molar already has some good pieces
11753s and tools to just keep things Frozen
11757s keep Wu's face Frozen or large minions
11760s Frozen and then uh potentially have some
11763s things come out of khadgar but uh
11766s sometimes khadgar can kind of really
11767s feel like a a hit or miss yeah for sure
11770s I do like this so I like the respect to
11772s just kill off the minion um you know it
11775s can start stacking a little bit H and
11777s push some damage and also we've seen it
11779s before in some other matchups in some
11781s other games where it looks maybe weird
11784s to like respect a small minion but if
11787s the game starts spiring out of control
11790s it's not that that minion particularly
11792s kills you but it's that you don't
11793s actually have the time or Mana to kill
11795s them off because you sort of didn't use
11797s it early enough so yeah I do like this
11799s from allar here just remove as much as
11801s possible from the board early and try
11803s and build on that and I think we're
11804s going to be seeing this coin poent ually
11807s held on to as long as possible to try
11809s and coin out the SLE for example just
11812s because outside of that for now there's
11814s not much for this coin to get used from
11816s because I don't think molar is going to
11818s feel good about say coining out you know
11819s like a ping or something or even coining
11821s out this one two uh although it has come
11823s for the Discover options now so we
11825s probably will see the elemental this
11827s turn so a light bomb Iceberg or the
11832s primordial glyph I I guess the glyph
11834s could discover you something else but
11837s light bumb is also not a terrible option
11840s when you could be facing down uh some
11842s other things but it feels it feels a
11844s little clunky and slow considering that
11846s your rest of your hand is also exactly
11849s the problem is it's like competing with
11851s too many other cards whereas what molar
11853s doesn't have a cheap spells to just get
11856s rid of and use there is the frostbolt
11858s that's probably uh molar now going to be
11860s staring greatly and expecting a weapon
11862s if there's no weapon then the frostbolt
11864s either can be used for Minion removal or
11866s it can be held on to and said well when
11869s if a weapon is equipped before I can win
11872s then that Frost bolt can go face and
11874s just stop the swing but I think overall
11876s mol I will be pretty happy at this
11878s outcome of just no weapon on curve which
11880s means a lot less damage being
11882s represented but you do have to keep an
11884s eye on that zelc in hand for wiq because
11887s that can escalate things quite
11890s dramatically yeah especially with the I
11893s guess from mol star's perspective the
11897s poal of what the spark Bots could be uh
11900s there is a lot of right like targeted
11903s spells but if Wei were to find Stealth
11906s then that's something molar might have
11908s to consider and could play into uh some
11910s of the potential discover picks maybe
11913s even something like this explosive runes
11916s uh and I'm just looking at the uh the
11918s list again to make sure but there is
11920s nothing like star power or anything that
11923s could answer a stealth uh large minion
11926s so that definitely be something that uh
11929s molar could have at uh kind of the you
11931s know back of his head
11937s here the
11939s pain you seeing that yeah I mean it's
11943s still relatively safe right I mean there
11945s are discovers of course that could cause
11949s issues the tricky part there is
11954s like like weu so Wu could have tested
11958s for that but is it worth trying to test
11960s because it does mess up the turn to an
11962s extent I think so yeah we'll have to see
11965s already a little bit upset of this coin
11967s coming out but
11969s oh see and I am not laughing at weq but
11973s it's just it is funny to see the
11974s response um the escalation of oh no I an
11978s ala 62 stealth instead of a much larger
11981s minion but allar doesn't really have an
11985s answer to it as of yet
11987s yeah ice barrier could be a
11989s consideration just for a bit of a
11990s defensive option there is still that
11992s Frost Bol available if he wants to take
11993s out the
11997s 03 yeah it did liard okay and it's
12001s discounted so it can come out next turn
12003s I was just about to make the point that
12004s he just used the coin as well which uh
12008s delays the potential Blizzard from
12011s khadgar but who needs that don't trust
12014s in Kadar you just find the blizzard this
12016s is so big
12019s because I have won many games on ladder
12022s to players obviously much worse than wiu
12024s when they do this play and then just
12026s hold the zelc for too long for me I mean
12030s this goes way back to what nexas with
12032s shade right of like you've got 12 damage
12035s on a two Health minion cash it in that
12039s is my view on this anyway like just and
12042s I'm really trying not to be biased from
12044s the blizzard but genuinely if you get 12
12046s damage from the this minion is that not
12048s just great especially being at two
12050s Health it dies to like a sneeze from
12052s molar here uh to a lot of discovered AOE
12055s so I I think Wu should put this in but I
12058s mean there's a universe somewhere where
12059s he doesn't and that is awfully scary
12061s considering we can see this uh blizzard
12063s and it's not that like for example
12065s there's a spark but in hand right so it
12067s can buff the zelc but to survive
12070s blizzard but it's still
12072s frozen yeah oh the thanks uh AR thanks
12077s thanks for reminding me because I always
12078s forget I need that reminder every
12081s time now I I I want to ask your thoughts
12085s on this it feels like a a real cutesy
12088s kind of play I've seen people try this
12092s is there ever a thought to using the red
12095s card on your own zelc to keep it from
12098s being
12099s removed
12102s uh I don't think so honestly I was
12105s looking at the red card on the 03
12107s funnily enough you know to like attack
12111s and then red card it and then just wait
12113s for a while and it pops back up and you
12114s can get the buff back uh again uh that's
12117s something I was looking at but um I
12120s think what wiq isn't looking at right
12121s now is this blizzard that's about to
12123s slap him in the face
12127s yeah oh there it is I think WQ needs a
12131s good draw well don't need a weapon you
12133s just pick up the window shopper at least
12135s it is something to continue these
12138s threats uh but as we see again with that
12141s uh amazing Caster Vision there's a lot
12143s of freeze on the other side now that
12146s sleep skater that's still been waiting
12148s that Frost bolt and now a
12150s cryopreservation coming into hand as
12153s well those are the bad ones oh no mag
12157s theodon for extra damage no Inquisitor
12159s for uh extra pop off damage uh that's an
12164s expensive GLA Smith
12170s oh again like I yeah I guess it's
12174s fine I think my brains just tell me to
12177s to promote a bad play which it often
12179s does with me honestly but I just keep
12182s looking at like oh this zero one is very
12184s uh small like what if you just red card
12186s it and then later it's going to pop and
12188s you get to swing for
12190s two but this is
12193s just a 261 zilli a the tricky part here
12199s is molars to work out do is drawing
12203s cards good for molar is the ice barrier
12206s enough likely well you can look at ice
12209s barrier plus other stuff of course like
12210s frost B the 65 um or is it the chadar is
12215s it just play and hope that it casts the
12218s right
12220s spell
12222s uh cuz this I mean this is a 261 and the
12225s one is not being done this turn as of
12230s yet yeah and I mean this is one uh
12233s benefit for weu having kept that stealth
12236s to not attacking when it was 12 is that
12239s like you mentioned uh giving it that
12241s slight buff meant it played around a
12243s potential blizzard but if it doesn't get
12246s answered now it's just lethal all right
12250s most my life Frost ball where's it
12254s hidden not to the zilia w y That's it 52
12260s damage is it lethal yeah just about I I
12263s think need some help counting there but
12264s just about see that
12267s was that was so close and the the I'm
12273s sure better players than me will will
12274s have opinions on the zelc staying in
12277s stealth Etc but my thing was well if weq
12283s put him down by 12 previously
12287s yes it would be then killable CU it
12289s wouldn't be stealth like completely
12291s understand of course but I think what
12293s was he on like 17 then or something or
12296s like it it was pretty low basically so
12298s it's like you know that was still a good
12300s amount of damage so yeah we we'll have
12302s to you know think about the alternate
12304s ways that game could have played out but
12306s either way the blizzard was there but
12308s the extra little bot within the ziac up
12311s to three uh it kept it alive long enough
12315s to clutch so yeah was a really there you
12317s go so a 12 hit would have actually put
12319s molar down to uh five in this instance
12323s which still would have been an extremely
12324s threatening Health total for Wu to be
12326s able to clear up but yeah once again I
12328s feel like I've just not seen a Kadar
12330s save anyone's life right now and that
12333s theme seems to continue but weq what
12335s what a what a
12336s win yeah incredible uh finish there I I
12340s think for me the kind of standout play
12343s in that uh was kind of that recognition
12346s of I'm just going to add this extra
12349s little one one onto that ziliax to keep
12351s that Health uh as subtle is uh reminding
12355s Us in the chat that sleep skater would
12357s have targeted that and just given all
12360s armor back so not uh not worth really
12364s attacking with the zelc but I think just
12366s the recognition of uh actually using the
12371s extra stats from that added little one
12373s one but yeah we see there weu going to
12375s move up into the top four now uh so we
12380s just have one more player to see who
12382s will make it into uh the top four and
12386s it's been an exciting day so far we've
12388s gotten to see a lot of really great
12391s games but there is still more to come
12394s and I think one of the biggest things is
12396s to see which two players will end up
12398s qualifying for the world championship so
12401s that is still to come we have a couple
12403s more games before then so make sure that
12405s you don't go anywhere except for maybe
12407s just grab a snack use the restroom and
12410s get ready for more Hearthstone action
12413s right after this
12422s [Music]
12441s [Music]
12470s [Music]
12497s [Music]
12526s [Music]
12553s [Music]
12582s [Music]
12609s [Music]
12614s hello everyone and welcome back I have
12616s returned already to actually go for
12618s maybe casting a full match of hearstone
12620s for me today as my first one I'm joined
12623s by TJ though as TJ also welcome back
12626s here very quickly how's it going my
12628s friend yeah the the world of uh of
12631s online casting gets difficult uh
12634s apologies for the difficulties earlier
12636s hopefully things are a little bit fixed
12639s at least on my end looking smooth so
12641s hoping for a nice match of hearthstone
12643s here Raven uh to finish off our
12645s quarterfinals me too me too and we've
12647s got some great players as well we've got
12649s bunny Hopper versus insane coming up and
12652s I think both of these players H showed
12654s throughout the course of this weekend so
12656s far that they are in a tiptop shape when
12659s it comes to Hearthstone I think bunny
12660s especially impressing a lot of viewers
12663s which is kind of funny because you know
12665s we know bunny Hopper is very very very
12667s good at the game H but I think just
12669s maybe because we've not seen a
12670s tournament for a while it's nice to see
12673s that oh you know first tournament major
12675s of the year when oper yeah still looking
12679s strong still looking in form uh I don't
12682s know if I've ever seen an out of form
12684s bunny Hopper to be quite honest even
12687s when bunny Hopper was split even more
12691s ways than a a tiny human baby I don't
12694s know what's more difficult that
12696s or PhD stone or a
12699s baby uh no no when he when he was like
12704s in the thick of it for
12706s [Music]
12708s um I don't know I don't know which one's
12710s harder I I only have experience in one
12711s of those and spoiler alert it's I'm not
12715s nowhere
12718s close I we're going to get a
12720s conversation of what's harder to deal
12722s with a baby human or playing Hearthstone
12726s because I was about to step well away
12728s from this conversation it's it's playing
12730s Heartstone for sure babies are
12731s surprisingly resilient oh well that
12733s there you go you heard it from someone
12735s who knows but yeah check it out insane's
12738s list as well again I think both players
12740s have played really well over the course
12742s of this weekend we are going to be
12743s seeing the priest and we have a double
12745s Demon Hunter ban uh only one of these
12748s players has Warrior have you have you
12750s made a decision uh this weekend as to
12753s whether you like the no Warrior approach
12755s or whether you think the warrior uh
12757s approach for this tournament is uh the
12759s best option I think Warrior approach is
12762s the best option um I think Demon Hunter
12764s Warrior priest
12767s is the core right right and then the and
12769s then the fourth deck is like debatable
12772s um that's not
12774s go my preference Shaman Shaman sure
12780s warlock uh that's half that's half of a
12783s sure uh I would give it so you know
12787s there's pros and cons each depending on
12789s what your strategy is what you're tching
12791s for across your other decks but if I if
12794s I was like building a lineup for this
12795s tournament I would say that uh Warrior
12798s priest uh Demon Hunter would be my core
12802s you go for like the extended good stuff
12804s basically yeah the the standard good
12807s stuff which I feel like is this metag
12809s game is all about the standard good
12811s stuff um and I think the results are are
12814s showing that at least to uh a certain
12817s extent I think the prick is I want
12821s overperforming was the first word that
12823s came to my mind but I I don't even know
12824s if it if you could call it over
12826s performing I just think it's a it's a
12827s good deck uh and you can build it in so
12830s many different ways yeah I do find it
12832s fascinating when these players prepare
12834s for a tournament and a deck like Warrior
12836s exists because it's extremely strong we
12838s all know it's very strong but you also
12840s know that everyone's going to expect you
12842s to bring it and then is that a weakness
12845s of itself you know enough to not bring
12847s it right it's always been a tricky
12848s conversation because we've seen players
12850s do well that are kind of at least soft
12852s targeting Warrior let's say so yeah
12855s always something you do have to think
12856s about when building these lineups but we
12858s are off to our start of this series
12860s bunny Hopper on the top and the warrior
12862s already been able to drop down the pig
12863s and insane on a TJ's favorite deck ever
12867s in
12870s Hearthstone
12871s currently currently it's my favorite
12874s deck ever because it's the deck I'm
12877s playing it's the deck I'm playing the
12879s most by far yeah already interesting
12881s decisions from insane um in terms of uh
12884s plays in the early game obviously he go
12886s for like highest Tempo something that
12888s challenges the Rockstar by going for the
12890s Gift Rap well um but with scale replica
12893s in hand knowing that you're you're going
12896s to have the Zari right just trying to
12901s collect as many uh uh dragons as
12905s possible to be able to play zeri as
12907s early as possible I think makes sense so
12909s coining out the welp Wrangler means that
12912s has the highest chance of living and
12913s getting you U multiple happy welps right
12916s is already on track uh for this for this
12921s uh Zari maybe maybe not on curve but uh
12924s close to it right I was going to ask you
12926s is that is the sort of let's say level
12928s one plan as the priest in this matchup
12931s to just go dragon dragon dragon dragon
12934s zi hope they didn't remove loads of your
12936s board and gain loads of armor is that is
12938s that like level one of just what you
12940s want to try and Achieve here or is there
12942s more sort
12944s of reliable longer term strategies in
12947s this matchup let's
12949s say yeah it's Max Tempo every turn ma
12953s it's kind of like just saying go all in
12955s straight away and hope yeah Max Tempo
12958s while keeping two things in one mind one
12961s if you know if you have zir know you're
12963s going to have
12964s zeri dragons right make sure that you
12966s have the dragon count to be able to play
12968s zi when you want two is player is
12972s certain removal playing around certain
12973s removal right um chipping off armor if
12977s you think that uh stand ties is is in
12980s the hand and going to be played uh
12983s making sure that you have enough Health
12984s on board to make it awkward for Belling
12985s Flames if you see a forge come out um
12988s keeping the health totals different for
12990s Bladestorm uh which insane has done here
12992s the Bladestorm would stop short and at
12993s least leave the well bangler on board um
12996s but outside of those things Max Tempo
12999s and then if things go
13002s wrong that's when you say okay
13008s I'm G to rely on my bailout cards which
13011s is
13012s amanul um and insane has I'm pretty sure
13015s insane has the
13019s uh no insane is just playing this the
13023s the Leroy in the top end Aman is the
13027s only weird one no he Stone
13030s Brew right yeah no stom in this it's the
13033s it's the double speaker stomper is the
13034s tech uh for insane in this Priestess
13037s which also has it's more like okay I
13039s need to win with my Tempo uh whereas
13042s Hearthstone Brew is like okay well I
13044s have this really weird possible backup
13047s plan right
13050s um it's one of those cards isn't it
13052s right where you can choose to say with
13053s this one card I can just yink a certain
13057s amount of games right it's like the plan
13060s yeah yeah one other thing with this
13063s matchup is um to go against the max
13067s Tempo Theory right is to you want your
13072s uh gift WP Buffs to hit Zari ideally or
13076s maximum chance to because that's
13077s guaranteed damage when you take an extra
13079s turn whereas getting those Buffs on on
13081s smaller Minions that you're playing in
13082s Tempo they can get removed and it's not
13085s guaranteed um so you you're you have
13087s more damage on on that second turn if
13090s you get the Buffs on on zeri it's that's
13092s not always the case right if you're
13094s playing against a board base matchup
13096s you're going to want Max stats um but in
13099s this match up in particular I like
13101s having those Buffs Oni so I think really
13104s point because it's something you can
13106s consciously try and control right it's
13109s not just the Buffs don't just fly around
13113s it's like you can actually try and
13114s control of when you're playing what
13115s you're playing and like what you're
13116s actually having in hand at the time so
13119s yeah I think that's a a really good
13120s point to to make honestly and meanwhile
13122s on the top side of the board bunny
13124s Hopper he's just kind of doing what you
13126s do right thinking about right is this
13128s Aftershock just worth coming out now
13130s clear it up and move on or can he be a
13132s little bit greedy and get the acolyte
13134s down
13136s potentially ah if you play the acolyte
13139s now then you don't have access to the
13140s Aftershock for next turn oh which is the
13143s biggest uh the biggest issue It's Tricky
13146s though right because you have that weird
13148s scenario I do think Aftershock is
13149s correct of course because the Board
13151s needs to be cleared but bunny because of
13153s the cards played bunny kind of just
13155s knows know that there's just going to be
13157s a refill straight away right so it's
13160s that thing it's like well I'll play the
13161s Aftershock to help now I'm still in
13164s trouble next to and it's like me I just
13165s sort of not think about my problems for
13168s a while and hope they go
13169s away yeah I guess he would have had
13172s access to the Aftershock next turn but
13173s it would have been the whole turn yeah
13175s it would have been full yeah so there's
13179s no and you know there's been enough One
13181s Drops played at this point in the game
13183s to where Drifters are possibility then
13186s what do you do you have an acolyte pain
13188s acolyte of pain fighting against a 46
13190s and an Aftershock that cost five that
13193s can chip away three health of it you're
13194s going to take that damage anyway so I
13196s like that how this is all right now
13198s we're going to get to see this this is I
13200s suppose one of the tougher turns um pip
13205s and then the the one drop after I'm
13207s guessing Okay Max temple with the GI
13209s wrap welp you have another one hits a
13211s happy welp now what you want to see but
13213s this is insane having
13216s access
13217s to multiple boards in a row of uh of
13223s refill yeah and for bunny Hopper it
13226s doesn't look like the best draw in the
13228s world but like Razer Fen plus totem hero
13231s power he not the worst turn I've ever
13233s seen H facing down this helps with a
13236s card draw gains a good chunk of armor as
13238s well to be a little bit defensive wasn't
13240s a bad
13244s draw yeah I'm worried about I I guess
13247s the totem still does draw a card but I'm
13249s worried about there just being no
13250s removal whatsoever currently well that's
13253s why I kind of like the uh that option I
13256s I I guess you could go acolyte totem
13260s instead
13262s U just absolute Giga card draw and say
13265s right I will get to the answers now
13267s that's definitely a benefit uh and again
13269s the good thing about the uh Razer Fen is
13271s it costs one you can easily work that
13274s into pretty much any turn where you're
13276s going to gain
13283s armor now is this just uh the setup is
13287s this just kind of go like dump
13290s everything on board and then go for zy
13291s next
13296s to cuz there's also the celestial now so
13299s that gift wrap can get
13302s duped yeah which seems quite good
13312s and does have skill to reload but I'm
13313s not sure
13315s what dragons are even left to pick
13319s up um I know there was a bunch
13324s copied uh by the
13331s PIP and the Teran was copied by the PIP
13334s I believe I think so because it's
13337s golden right that's how I'm choosing to
13340s track everything here the golden dragons
13341s are the ones that were copied by pip so
13344s scale replica is just uh a
13349s Tren at this point if I'm not
13351s mistaken um but it's just going to leave
13354s the acolet as is insane knows that it's
13356s going to draw a card you know there's no
13359s reason to even acknowledge its existence
13362s it's right to insane's plan right now
13367s yeah and so does have the Zari plus
13371s Leroy combo
13373s but um it's not going to be enough
13378s damage unless like this whole board like
13381s the only things that are removed from
13382s this board are the low attack things
13385s yeah there's
13386s what on board right now for insane just
13389s if nothing's touched you know nothing's
13391s removed there I think it's 15 there so
13393s um there's also an interesting in point
13396s where
13397s like if the board's left then there's no
13401s space right cuz nothing can currently
13403s trade itself away yeah and I bunny
13406s Hopper got to be thinking about that
13408s right like if you leave this board as
13411s is you could just not play it it's going
13415s to be tough to not play the stone skin
13416s armor which the CH virgin could trade
13419s into um but Hammer is a decent pick uh
13426s no there's not really any great targets
13427s to attack into um yeah if you attack
13430s into the one 14 then it means it can
13431s trade itself off into the a tra if you
13434s just face tank the 35 for fun then sure
13437s I guess yeah here we go yeah no trading
13440s away now play yeah and do you think this
13445s was would you ever call this a mistake
13449s from insane or is this just a back and
13452s forth between the two good players doing
13454s and they're both doing the right thing
13456s I think I would say they're both doing
13458s the right thing I don't think you can
13459s hold back pressure like this because the
13461s it the longer bunny Hopper just sits
13463s there and does nothing and Saint's still
13466s pushing a lot of damage each and every
13468s turn it's not the strongest Bo but it's
13471s not it's not weak um I think the bun
13474s Hopper would have to gain 10 plus armor
13476s a turn to just stay even and eventually
13479s these things are going to have to get
13480s traded into or dealt with um and so I
13484s think insane's just fought happy to say
13487s um let's just keep this going as it is
13489s you're just giving me free damage at
13491s this point from buny oper perspective
13492s it's the right thing because there was
13494s really no way to answer this board could
13496s have like playing the ston skin armor
13498s was actively detrimental because you you
13501s could have just died with multiple
13503s things being able to trade into it uh
13504s because you could have straight traded
13506s the sturen and you could have traded the
13508s gift wrap we so you push all the damage
13510s face on the following turn you trade
13512s over the sturge and the gift Rob WEP
13514s that leaves room uh for Zari and Leroy
13517s or the sturgeon first then that's zeri
13520s the very next turn you trade in the welp
13522s that's the Leroy and that's yeah I think
13523s the only thing that made me ask honestly
13525s was the you know the one four taunt on
13527s board because like it's pushing one a
13530s turn and that could have been a a space
13533s right potentially but yeah it's I do
13535s overall I completely agree that you've
13537s just got a pressure and if your opponent
13538s sort of passes
13542s great you know Bunny's got to dig
13544s himself out of this and there's armor
13546s gain for the blad storm like you
13549s mentioned way back when at the start of
13551s the game about how priest plays this you
13553s put a lot of different Health Targets on
13555s board and we can see there's a one a two
13557s a three a four but even if that goes
13560s through there is actually still the six
13562s on board which is very nice clear with
13564s the weapon swing though
13565s right sorry the one's going to stop
13567s sorry I'm got defile brain
13571s on I love this once again nothing to
13575s trade into but once
13578s again the 15 damage the problem so it It
13583s Feels So Close right because I
13586s completely agree on one hand yes of
13587s course insane gets to push damage every
13590s turn without basically being stopped but
13593s the only problem is the longer bunny
13595s Hopper can survive this I mean there's
13597s 11 cards left in the deck like he's
13599s getting close to I mean is Reno active
13602s next turn H if not sanitize ah sanitize
13606s okay because I was say but if you draw
13608s sanitize I mean all bets are off you can
13611s clear the board yeah exactly exactly
13613s that that's what I was getting to right
13614s he like yes it's good for insane because
13616s he gets three pushes every turn but
13619s because he can't finish the game bunny
13620s hppa is getting closer to the AOE to
13622s clear the board and then suddenly it's
13624s another question of building a board and
13626s then going for the Zari
13628s again
13630s yeah yeah I think uh two good players
13634s playing Hearthstone kind of sums this up
13636s so far
13638s [Music]
13643s yep none of this helps yeah I was going
13646s I literally just eyed every single card
13649s I'm like
13651s right yeah well the verse Rift changes
13653s nothing from last turn cuz there was
13655s already a verse
13656s riff
13658s um so bunny Hopper this might have to be
13661s just like Max armor gain turn with no
13665s the Rockstar safety
13669s goggles armor up sure rockar safety
13672s goggles for a second I because I'll be
13675s honest I kind of couldn't see the the
13676s razor fending hand but uh I was even
13679s looking at is this like safety goggles
13681s Reno just for the armor at this point
13685s because like you said if you draw
13687s sanitize you could clear the board
13689s anyway so then the Reno doesn't quite do
13691s as impactful a job
13695s but yeah the Rockstar does a makes a bit
13698s of a better job of the gaining of armor
13700s of
13712s course wait no
13714s rockar
13716s okay they could get traded
13719s into yeah true true there's no way for
13723s him to kill it off again right like it
13725s did last
13726s turn
13729s yeah yeah bunny uper I think just
13731s flicker the hand there he's like well
13732s there nothing else I can really
13743s do that's the max armor that bunny
13746s Hopper can gain without playing safety
13748s goggles and without
13750s um um playing a minion right it's just
13753s playing the one vers putting it in the
13755s pool for the second burst Rift if Bunny
13757s Hop can get the finale on it because
13760s timing wise this is likely to be the
13763s time when uh everything has to be played
13766s right like maximum defense has to come
13768s out and again nine cards left and the
13772s sanitizer in
13774s there yeah no tradeable no nothing to
13777s help
13779s dig yeah so Bladestorm will remove more
13783s this time around um because insane did
13787s decide to uh heal up the seren instead
13791s of the happy WP so bunny Hopper could
13793s deal with the happy W with the weapon
13795s then blad storm and take four damage off
13797s the board and blad storm again um yeah
13800s but then you blad storm again your blad
13801s storming just take another four damage
13803s off the board right mhm um I mean right
13806s now doesn't
13809s it sure I wonder if you start with
13811s safety goggles just before you attack to
13813s to gain Max armor but
13815s from bunny Hopper's perspective if he
13817s does that he just dies I feel because
13819s you're still leaving six on board you're
13821s not going to be that high life total and
13825s you're thinking that there's thirsty
13826s Drifters hanging around all over the
13829s place oh okay uh one more time yeah one
13832s more
13833s because he's not dead right Y and is
13837s requipping the hammer just to spend the
13839s Mana that's uh efficient I like it yeah
13843s it's going to be at three Health at the
13844s end of this so this is
13854s uh okay so if it's sanitized off the top
13857s you could uh razor
13860s Fen Reno verse Rift and it'll recast the
13864s other verse Rift and then you attack and
13866s you get a ton of oh
13868s no cards two of them are
13871s sanitizes oh yikes
13877s held on for as many turns as possible
13880s but we're just in the same problem right
13882s except less Health that's the issue
13884s Bunny's got every single turn the
13886s problem is
13889s uh is just no sanitize which means same
13894s problem but less health is just a
13896s disaster insane's going to be able to
13898s clean this up I think because there's
13901s goggles there's the blad storm options
13903s but as we've keep me like kept
13904s mentioning throughout the whole game and
13905s what this game's really revolved around
13907s is kill anything Zari comes out you're
13910s Giga dead right like that's just how it
13914s works it's also just the same level of
13917s removal there's not additional removal
13919s tools being generated
13923s either 8
13926s 11 reeno at 16 yeah I was going to say
13931s that's the magic number right now
13936s it's just insane just can't even spend
13938s to get the uh the power calls oh my God
13942s what a gameone I love it what a
13952s game n's got a full hand though so no
13955s thirsty Drifters can come out so the
13956s damage is limited to just the Zari plus
13958s the Leroy next turn as
13960s well I guess the zi plus whatever stats
13963s you play yeah
13966s bottom
13968s seven
13977s yeah that's it yeah cuz that that is the
13980s armor hero power but last time I checked
13982s right the armor hero power wasn't 100
13983s armor so yeah that's going to be it
13986s insane
13987s wait the response he's like I just uh
13990s made a board and and put them to face
13993s every single turn I I guess that's a
13995s game of hearthstone it's just funny
13997s because like that that was actually a
14001s pretty high level game of hearthstone
14003s but in the simplest of ways it sounds
14005s really stupid but it's
14006s true it it was yeah uh From insane's
14010s perspective you know andan like you said
14013s insane just built a board and then
14015s eventually killed bunny like that's it
14018s um from Buddy's perspective everything
14021s was super complicated needed to gain as
14023s much armor as poss possible per turn
14026s without allowing a single Minion from
14029s insane or on his side to survive so
14031s insane can trade in and get that extra
14033s turn uh with the Zari to push for lethal
14036s and if the sanitize had come out bunny
14040s Hopper had the ability to gain a ton of
14042s armor and swing the board whether that
14045s was through Reno before it was played or
14046s even in this turn it would have been
14048s Forge the
14051s sanitize uh razor
14053s Fen um
14055s um there was play the sanitize and then
14059s verse riff and then swing and that's
14062s what 15 or 16 armor gain 15 armor gain
14066s just from that alone yeah uh and maybe
14068s that's enough uh to to end the game or
14071s for for you to survive through zeri if
14073s there was no thirsty Drifters which at
14075s that point you just have to hope there's
14076s no not too much power that insane could
14080s play with the zeri to push that damage
14082s which was pretty unlikely but it was
14083s Bunny's only chance
14085s yeah so played as well as he could have
14088s given the information and now but okay
14091s enough of this my this time now insane
14094s you have to let me just build a board
14096s and then swing every single turn to win
14099s those are the
14100s rules is there Bunny playing anything
14102s different is there what sort of
14105s variations like outside of H we won't
14107s talk about Habu gab's build for example
14109s but uh for for like the main builds is
14112s there a lot of variation in these zi
14114s priests like generally speaking yeah
14116s absolutely um there's a core of the deck
14120s that's always there um but the tech
14122s cards that we're seeing bunny has the
14124s glacial shards and one speaker stomper
14127s right uh in the in the priest deck um so
14131s you know that's glacial Shard a lot of
14133s great uses but I feel like the main one
14137s um is well a couple of main ones bunny I
14141s would say it's Demon Hunter just because
14142s it's
14143s so uh pop popular of a choice and uh
14147s delaying the um umbr umbral grass I I
14152s can never remember the weapon umpire's
14154s grass yeah there you go it's a m uh for
14157s more turns allows you to keep Tempo
14159s higher but it looks like with bunny
14161s strategy with the ban Demon Hunter it's
14163s got to be focused at Shaman to block the
14166s potential for Drive insect I I mean
14168s there's so many glasses that utilize
14171s powerful weapons in some sense and gler
14173s Shard Al also has the flex ability of
14175s just being a good Tempo card in board
14176s base matchups to be able to freeze
14178s something that could potentially trade
14179s over your minions so um and one speaker
14182s stomper no Leroy bu priest deck so that
14186s allows you to have that extra burst uh
14188s in the uh Zari extra turn uh which is
14192s nice
14194s uh times be dead in hand for quite a
14197s while especially if you have if you
14198s don't have enough dragons to complete zi
14201s and you have both and you have two dead
14202s cards you can get awkward um Hearthstone
14205s Brew is the greedier end neither player
14207s had Hearthstone Brew uh in their list
14210s and then razor scale has popped up in a
14212s couple because it is a dragon and it is
14214s sort of A disruption effect it's also
14217s very good against um Shaman uh along
14221s like alongside speaker Stop Bar you can
14222s guarantee that that you can almost
14224s guarantee that you can have it because
14225s of the scale replicas in the deck
14229s so a lot of
14231s variation but only in tech cards really
14234s yeah and then just look at this matchup
14236s overall as we are getting going bunny
14238s Opa does have access to a few dragons
14240s and also got that funnel cake for as and
14242s when ready but um how does this matchup
14245s typically play out um does the shaman
14248s just get access to enough AOE or other
14251s potential priest boards a little bit too
14253s big to clear off with like the sort of
14255s lower damage AOE shamans are uh kind of
14258s specialized in doing at the
14260s moment I mean all depends on how it
14262s lines up right um if if if you're not
14265s getting the tempo tools early on uh as
14269s the shaman if you're not getting just
14271s things that can fight for the board
14272s early you're going to be in a lot of
14274s trouble because you may not have the
14275s luxury to wait until like a natural
14277s crash lightning on turn five right um to
14280s swing the game so uh it's an arms race
14284s of a matchup basically where the shaman
14286s is trying to stifle the early board so
14289s it doesn't get out of control uh while
14291s also trying to piece together um enough
14295s damage SL resources to to go for the big
14298s plays at the same time so well Saint man
14302s should to do that okay right now with FL
14304s Rider and the Salman you know it put
14306s something early on the board right as
14308s you mentioned to be able to start to
14309s fight back which is not too bad so far
14313s nice three Health welp there though for
14315s bunny Opa is going to be a little bit
14317s annoying to deal with like does this
14318s warrant a double trade is this just pass
14321s and then try and lightning bolt maybe
14322s next turn with some TR it's really
14325s tricky but no insane's going to respect
14327s it and say you know what I can remove
14329s one minion now as opposed to waiting and
14332s hoping I can remove more Minions going
14338s forward can't let anything get out of
14340s control that's the problem you also
14343s don't want to overload on on uh
14346s potential key uh breakpoint turns uh for
14350s Mana but insane with this hand is not
14351s really playing towards anything in
14353s particular
14354s um flash of lightning can be really big
14357s uh even just as like a defensive tool
14359s not as like a combo setup like we're
14361s traditionally used to seeing it I mean
14363s in traditionally this deck's been around
14365s for a while against all board based
14367s matchups the flash of lightning can just
14369s be used to uh try and set up for a swing
14372s turn on the following turn um yeah it's
14374s more I need something big to happen now
14377s as opposed to this is my
14379s otk
14382s yeah uh but bunny Hopper really didn't
14385s want to spend two Mana to just go scale
14388s replica here um yeah so just goes
14391s projectionist and a non-active gift rep
14394s well and then next turn can follow it up
14396s with if the sport sticks scale replica
14399s funnel cake and then be able to play uh
14402s some additional things that turn to just
14404s keep the tempo up and that might have
14406s been signaled by the double trade right
14408s if insane felt oh it it seemed like
14411s insane had to commit two minions just to
14413s kill the one Tor it's like oh well they
14415s might be struggling so I'll just go a
14417s little bit heavier on the old Minions
14418s that turn instead there is a little bit
14420s of removal here though for insane just
14422s get to uh try and keep up on board at
14424s least
14428s yeah this just replica Cod
14432s maybe you could go replica funnel cake
14435s play the um the the one one drop uh
14440s dragon that you pick up and then
14442s Dreamboat I think that's stats mhm
14447s mhm I think I get too locked into trying
14450s to you know like oh wait we could finale
14453s the power cord this turn do it at all
14455s costs right as opposed to looking for
14457s alternate plays might actually equal
14459s more power
14462s yeah sometimes that's good cuz going for
14464s the uh power cord this turn means that
14466s you still get to preserve all this power
14468s on board and that makes your turn five
14470s even stronger and it also with this hand
14473s bunny needs more Dragon
14475s right scale replica guarantees the zi
14477s but you need more
14478s dragons so I I think I like this play
14481s better just because number of dragons is
14483s really a concern right now for bunny
14485s because you don't want to wait forever
14487s to play the zi or you're the shamas just
14490s going to have infinite time well that's
14491s the thing right something that's common
14493s in all these matchups against the shaman
14495s is that you cannot just let them chill
14497s because after that they will make you
14500s explode so yeah we'll see how this one
14502s goes
14505s though the uh fizzle not really going to
14506s achieve too much apart from maybe a
14508s weird Tempo play in and of itself need a
14511s rock totem though not too
14515s bad and there's that other flash now
14517s been picked up o and some Spirit claws
14520s as well got some uh a lot of defensive
14523s options or I guess the options are
14525s actually burst options but can be used
14527s in a defensive way for insane next
14529s turn yeah but there be some dragons TJ
14534s yeah that's and I believe that's the um
14537s the final Dragon needed to activate zi
14539s that's picked up with the
14540s suron um so and GI RP welp being at four
14545s now at
14551s five oh didn't even need the Surin yeah
14553s yeah yeah it yeah cuz there was the uh
14557s the taunt as well wasn't
14559s there yeah I don't know if we counted
14562s that the happy W that was the one that I
14564s was missing yeah
14569s yeah so what's that 11 12 30 4 15 19 is
14573s that one
14576s off
14578s uh oh no 18 is it
14585s sorry so it is one off cuz the power
14587s cord synchronized can can go plus one
14590s right give plus one yeah
14597s so is this just Chuck it all in right
14602s because that conveniently leads to
14603s exactly six
14619s Mana if you want max max power you go
14622s dream boat synchronize dream
14627s boat oh well Bunny wants max max power
14631s yeah
14633s just that's how you can be resilient
14635s versus the shaman right is you sort of
14638s survive the potential AOE response by
14640s just having a seven and eight health
14641s minion on
14647s board okay well hold on yeah I know but
14651s he just kind of s sits back okay okay
14654s there's aftershocks okay no lightning
14657s bolt okay it's just going for the win I
14659s suppose another
14667s flash that's not damage that could be
14670s damage but it's one Mana for
14673s damage
14682s um there a lot spell
14689s crash oh lightning storm storm can still
14693s get down the uh zapper still get down
14695s Thanos and still has additional sort of
14698s lightning bolts to help out deal the
14700s extra big damage here to clear off that
14704s this is a clear yeah that is a clear
14705s right I was going to say I'm just trying
14706s to quickly add it up but yeah I think
14708s that should be a clear and I don't think
14711s he has to use the thos right
14715s uh wouldn't have the Mana to use the
14716s Doos I don't
14719s think
14721s connectivity connectivity snake Okay
14724s connectivity lightning
14725s bolt yeah it's got to be lightning bolt
14729s wow yeah insane's going to be feeling
14732s pretty good about that turn honestly
14734s because he had to make something happen
14737s there and then cuz if not he was very
14740s dead still got a flash in hand still got
14743s options as as well completely overloaded
14746s but but
14749s Stiller nice to meet
14752s you and a lot of damage is gone uh from
14757s insane there's no
14758s drive but
14761s PR duel there's really not much and
14764s amphibious Elixir is
14766s fantastic uh to be able craft Spirit
14770s claw this turn right
14782s Spirit claw would have been okay
14784s honestly would have put him down to
14787s eight and then Leroy picked up off the
14789s top would have been
14795s lethal oh there's no ler in bunni list I
14797s was going to say I was I just double
14799s checked I was just like hang on a minute
14800s I thought wasn't playing yeah maybe
14803s maybe spear Claus correct
14808s there just to help stop the the
14810s shenanigans with the dragons obviously
14812s ended up using a lightning bolt on that
14814s regardless but um yeah just I don't know
14817s maybe it's just me maybe the spell
14818s options were going to end up being
14820s better insane thought about something I
14822s didn't which is uh very valid of course
14825s oh
14827s Goan okay well so there that's a draw
14831s yeah
14834s are you just killing the zelc you're
14836s just killing the zelc I think empty
14839s board right cuz Zar is gone you don't
14842s have to worry about that so there's no
14843s surprises coming out from bunny Hopper
14846s now uh apart from you know agly uh am
14848s andth so there's no surprise
14851s Shenanigan's going to happen clear the
14853s board keep it clear and I think from
14855s there insane's got all the there's stuff
14858s in the world left still I mean there's
14859s picking up a crash as well there's
14861s geomancer to help out Spirit claws are
14863s still there as well I think insane's in
14865s a fantastic spot now he's able to clear
14868s that hold off the Zori push and now just
14871s don't thing I struggle with the most
14873s just don't mess it
14876s [Music]
14879s up okay couple draws here for
14882s bunny yeah options options
14887s options you clergy heal and then pick up
14891s the second clergy funnel cake
14894s e cooking oh yeah easy
14897s peasy you do that kind of play in your
14899s sleep don't you
14902s TJ yep it's clergy every
14908s time not bunny really has a
14912s choice I guess the consideration was is
14914s it just pass and gain more cards to like
14919s try and do better next turn but oh I
14922s told you so clery every time the only uh
14927s the thought process there for bunny was
14929s okay is amanul my only out right now
14936s um because then it would have been
14937s clergy plus funnel Kake if bunny thought
14940s that there was a chance oh to just rip
14941s hit and then go so thing yeah and get a
14944s draw to see the Mana first oh speaker
14947s stopper thirsty
14949s Drifter I mean oh holds back the Thirsty
14952s Drifter
14954s T Jake's getting more and more shocked
14956s by every minute ah because the AOE is
14958s still there
14961s okay usually when you pass over a a Goan
14965s at the it's the AOE that's been used
14967s yeah but just an AOE plus a crash would
14970s have been
14974s enough uh to clear off even the Thirsty
14977s Drifter so want some type of reload on
14978s the back swing of this nice fizzle there
14980s as well because that is that hand is
14983s kind of taking all the boxes right
14984s there's AOE there's damage and there's
14988s heal yeah all right and it it's got to
14991s be am right
14994s now say cuz the AOE is still preserved
14997s on the uh Gogan I decid to go for the
15002s there's no dragons left is there any
15003s dragons
15005s left oh there's a Tran okay there's
15008s always a
15011s Tron always
15014s Sweet fful
15038s Water oh my gosh
15043s [Music]
15049s [Music]
15057s and that's the
15059s ao8 just all that discover all those
15062s options and the Fizzles in the hand in
15065s in the deck
15068s sorry this is a lot of
15071s damage he going to hold the crash at
15073s looks like though and just go Max board
15075s presence yeah I like it right cuz then
15078s even ifo comes down it's it can only
15081s take off a couple a couple points of
15083s damage so I mean this should wrap things
15086s up for insane cuz I think this is a
15088s lethal setup even through
15090s alen it actually was Al as
15094s well there's only eight cards left in
15096s the
15097s deck well tell that to the uh tell that
15100s to the sanitized last game TJ yeah it's
15103s got to be r random random LIF still
15110s minion uh mom paw has the most health
15113s yeah taunt on the toy captain
15117s though well it's getting taunt no matter
15119s what oh sorry yeah of course yeah oh no
15122s that
15123s wasn't uh sorry you don't get to pick
15125s it's a random six drop I always get a
15127s mixed up that was the legendary choice I
15129s was definely mixed up as well yeah the
15133s the battle cra
15134s all right got rled dazzled but yeah that
15137s is going to be enough another tough one
15140s there for bunny is insane takes a two
15144s lead again just being able to stabilize
15147s there I think was so huge like the huge
15150s push from bunny but being what one
15152s damage off lethal was it with the one
15154s damage yeah so oh so so close but we
15157s know what Shaman's like we've seen
15159s enough of it overall uh how flexible it
15161s can be with those spell discovers the
15164s mixture of AOE damage and healing all
15167s being available in the in the shame sort
15168s of spell pool makes it very very strong
15171s in that kind of recovery state so yeah
15173s real tough one for bunny Hopper but
15175s insane kept his cool and managed to
15177s stabilize and take the victory so uh
15180s really uh really good start there for
15181s insane now just one win away from making
15184s it to the
15186s semi-finals yeah there's one thing I've
15188s learned about bunny Hopper though is
15190s that he just refuses to lose games of
15192s Hearthstone
15194s uh the the correct plays through and
15196s through even when it it's looking like a
15198s dire situation and yeah only dips out of
15202s a game if it's 100% lost 99.9% lost nope
15206s he's playing for that 0.1%
15209s so uh hoping for a little bit of a
15211s closer series here but insane looking
15213s fantastic uh with being uh 20 up
15217s currently 100% And now uh I think
15219s insanes just got the uh the pain lock
15222s left I believe
15224s as the last deck so another pretty
15226s aggressive one and one we've seen uh
15228s we've seen the highs and we've seen the
15230s lows TJ so far I feel like I feel like
15233s it's been mostly lows but uh but the
15236s highs are really good so it's fine yeah
15239s yeah regardless they're they're quick
15242s games yeah okay all right all right all
15245s right that's that's a three keep it's
15248s looking like a three ke to me it's
15250s already a better hand than we've seen in
15252s like 90% of Mulligan hands from the
15256s warlocks yeah I'm taking
15259s this and T's like Yep this is good the
15263s game's telling me then the game's
15265s telling me yep I feel like flame imp um
15270s and imprison horror are the two oh my
15272s gosh oh my gosh it's over this is one of
15277s the series wrap it up Spirit claws
15281s coming out for bunny Hopper is good of
15283s course just get that
15285s equ sorry um get that equipped and be
15288s you know potentially be able to fight
15289s back against some of these minions
15292s but yeah this is disgusting all right
15296s Bonnie saw a three keep right saw the
15298s three he know yeah and a flaming played
15301s off the top I'm flashing lightning here
15303s 100 every time 100 every time you
15307s coining out the uh the book as
15310s well I wouldn't hate it cuz I think you
15313s just don't want to take damage at all no
15315s I'm saving the coin for next turn you
15317s need a pop you need a pop off turn next
15318s turn I'm saving it okay okay and you
15320s need to block the damage of whatever
15322s whatever comes next Rook this all comes
15324s down to like
15326s Rook this all comes down to what bunny
15329s can pick up like from these Elixir and
15331s what bunny can pick up off the top this
15332s all comes down to being able to piece
15334s together forms of removal I mean it's
15337s possible that insane even says you know
15339s what I'm not even going to go all in
15341s into this uh
15344s um oh you have to right
15348s surely you can't space it out one
15352s turn just to avoid the flash like the
15355s The Flash swing turn if you space it out
15358s and you not just making it easier for
15360s bunny to like dismantle you over
15362s multiple turns don't you just have to go
15364s all in and say they're not going to
15368s clear it's Hearthstone Raven you don't
15371s have to do anything yes you have to go
15373s go face you have to go all in and you
15375s have beautiful part of this game is is
15377s creative
15383s expression what about one
15386s horror I could meet you in the middle at
15388s one I I am a fair person okay I could
15391s meet you in the middle at one zero I'm
15393s okay good I was going to have to report
15394s insane then but yeah one I can accept
15398s yes because because also this opens up
15401s horror uh and projection next turn right
15405s which without that projectionist I think
15407s there's not a good enough argument to
15409s hold but with it I'm with you
15415s yeah wait
15418s what oh did you want the uh gift into
15422s storm yeah gift into storm was a full
15425s clear oh with yeah lightning bolt pop-up
15428s book you you lightning bolt pop-up book
15430s and then storm
15434s you're not
15438s wrong are we missing
15442s something it wanted to draw that would
15444s have been the entire turn and would have
15445s been overloaded a ton
15448s M actually not not a
15454s ton yeah just it's just storm right
15457s would have been the
15460s overload and lightning bolt
15463s oh yeah would have needed a lightning
15465s bolt yeah sorry yeah yeah you're
15466s completely right yeah going to just try
15468s and stall it out with the pop-up box I
15470s guess I mean that is a lot of
15475s taunts uh bunny Humper really wanted the
15484s draw ooh
15486s or wanted to hold on to the lightning
15489s bolt for
15491s Burn yeah I doubt this tree cuz
15493s sometimes you look up and you're like my
15496s PL at six yeah I mean there was was it I
15499s don't know if it was Friday or yesterday
15501s but there was like an opening from a
15503s like I think turn one or two from a
15504s warlock where I was like the shaman
15506s should start counting lethal and it was
15508s like the Shaman's first turn of the game
15510s because I think they opened with like
15512s everything like double Tren and
15514s everything yeah there you go oh they are
15516s going Tren as well I'd say just played
15519s the Tre is that
15520s necessary I don't know I don't think so
15525s I guess it's it's something small that
15527s can take a totem a totem a taunt right
15530s is that the reason insane just says all
15533s in this 2 two kills one of the taunt so
15535s that I get to push more damage and then
15537s speak is St for the turn
15542s after so this is what let's it's just 20
15546s right so it's let's just say everything
15548s lives which is unlikely but let's just
15549s pretend it's 20 damage to face if
15552s everything lives and then speaker stom a
15554s go but some of it's going to die so
15557s you so bunny
15560s Hopper can set up for a lot of outs for
15563s lethal here just by going Cobalt
15566s geomancer overdraft face lightning bolt
15568s face and then swing with the spear claws
15571s that's nine damage that is
15574s very okay can still do that oh this is a
15577s guaranteed lethal setup
15580s [Music]
15583s yeah just do do the swing and then do
15585s the rest of it next
15587s turn no but but speaker stomper blocks
15594s it one cost for fracking as well maybe
15597s there's better options cuz if he if he
15600s if bunny Hopper just goes overdraft
15602s there in lightning bolt
15603s face that's six damage puts him to
15609s three you're going to trade this away to
15612s play the molon giant that picked up and
15613s the stomper of course got to make sure
15614s there's enough board
15618s space it's cost two more so lightning
15621s bolt it's going to cost three NE surely
15624s you kill the SP yeah yeah you have to
15625s and then insane hands up and just say
15627s okay I'm on nine
15630s Health
15631s zapper it's not enough
15637s right the speaker stomper I got I got to
15640s be missing something I got to be missing
15641s something yeah I'm sure hang on let me
15644s see if there's a message from
15652s SLE oh wait oh no this time TJ is Right
15656s screenshot that
15669s TJ oh yeah and that's a good point gift
15672s isn't nature so it so will cost Mana
15675s earlier on when we were talking about
15676s the the gift
15681s Turn yep that looks like it's only
15684s seven and that's not going to be enough
15687s just like that TJ insane can't believe
15691s it that is the kind of Victory you
15693s wanton it was tough it was a lot tougher
15696s than the score May look but insane takes
15700s it 3 0 and Bunny hopp knocked out insane
15704s moves on to the
15707s semifinals what a match TJ because again
15710s even though it was three there was some
15712s extremely close games that one we just
15715s saw the uh the priest where buddy Hopper
15717s was one off lethal and then inane
15719s managed to hold on uh what a
15723s series that
15725s was it it felt like a back and forth
15729s series but it really wasn't like bunny
15732s Hopper was was just on the ropes like
15735s for two of those games and couldn't find
15738s ways out the previous game was bunny
15741s Hopper just playing priest how you're
15743s supposed to play priest being a damage
15745s off lethal and then insane having an
15748s insane comeback uh finding the board
15750s clear with the two giant dreamboats
15752s which was
15753s very uh very clutch and this game again
15758s you have so little margin for error in
15761s the matchup on both sides though right
15763s cuz we saw how close cuz that treent was
15767s played it took it ended up trading
15769s itself away to a minion that didn't do
15772s anything so that trien actually kind of
15775s achieved nothing and it could have led
15777s insane to destruction yeah that like the
15780s the tri and play sure like you know you
15782s have a two damage bumper for uh the
15785s popup book frogs but holy moly um if
15790s bunny Hopper I I got to know what what's
15793s going through his mind on that last turn
15795s um when when it's when it's bunny Hopper
15799s um like if I was watching like you know
15802s myself or like Linda play I'd be like
15806s all right there's nothing else that was
15807s just the wrong play with bunny had to be
15810s a reason to not go to not go for the
15812s lethal setup after this so I understand
15816s with the um like the geomancer being
15819s played to try and set up lethal that way
15821s but after the tote the spell power totem
15823s is rolled not going for over the play to
15827s set um insane to to three and then
15830s having spell damage plus the spe claw
15832s swing in hand that's that's protected
15836s against speaker stomper um is tough I
15839s mean there's obviously ways that uh
15842s insane would have been able to play
15843s around it uh with
15846s the pop pop guard had five Mana could
15850s have pop guard pop guard sludge right
15853s and that would have healed healed out of
15854s range but then wouldn't have been able
15855s to speaker stomp her and then there was
15857s still there was still could have been
15859s burnouts um for uh for Bunny at the end
15862s there too so again tight margins and
15867s it's say like I do not
15871s have enough confidence in my play to to
15874s jam that treent in that spot and just go
15877s to that was that was with with at least
15880s two turns before I have lethal right not
15883s a no lethal setup it's two turns before
15885s I have
15886s lethal yeah really really close series
15889s overall we have now got our four players
15891s for our semifinals we're going to go to
15893s a quick break while we get the first
15895s semi-final ready for you guys so make
15896s sure you don't go anywhere and we'll be
15898s right back
15907s [Music]
15938s [Music]
15967s [Music]
16023s [Music]
16079s [Music]
16104s hello everyone welcome back to the
16107s Hearthstone Master tour spring
16109s Championship but we are getting ready to
16111s kick off our top four so to help me do
16115s that I have with me sdle ready for this
16118s top four
16119s sdle I am ready indeed it looks like uh
16123s in this tournament I'm just the
16124s designated Habu gaboo Caster it seems to
16126s have lined up that I just get to call
16128s all of haru's games and I'm not
16129s complaining about that at all I'm a big
16131s fan of Habu I like his lineup he's a
16134s very very very good player so I'm
16136s looking forward to getting my teeth sunk
16138s into this one I think it'll be uh hard
16141s pressed to be as unique a series as we
16143s just watched there with uh with bunny
16144s Hopper like one of the most tenacious 03
16147s defeats I've ever seen right like losing
16150s all three games but having a DEC an
16152s attempt at fatiguing a nature Sharman
16154s leaving 15 damage up on board for like
16157s six turns against dragon priest like
16159s bunny gave it a good old go but
16161s unfortunately he is going to fall by the
16162s wayside so we are going to be dipping
16165s back in with Pat nit now and luckily we
16168s uh we do have this little player card
16170s for him because coming into this
16171s tournament I did not know an awful lot
16174s about this player so uh you he's been
16175s hanging around playing hearstone for a
16177s good solid eight years which is most of
16179s the game's life at this point and taking
16181s a look at his deck list no great
16183s surprise that he's listing hard Stone
16184s brew as his favorite card because he has
16186s packed that bad boy into just about
16188s every deck he can realistically fit it
16191s in just about which let me check uh yeah
16195s that is in what three of the four
16199s decks I believe no it's only in two it's
16203s only half it's fine I mean come on try
16206s hard you could have got it in the
16207s Warrior as well it's a pure Highlander
16209s Warrior there's room in there for AA
16212s come on you try hard fit everything in
16214s Highlander it's fine but as you
16216s mentioned on the other side Habu gabo
16219s definitely no stranger to these Masters
16221s tours but hasn't really had that uh it's
16226s like definitive finish I think uh there
16229s was the summer championship winner but
16231s really looking for more than that at
16233s this point wants to make it to Worlds
16235s wants to get there uh and this time
16237s around has the chance to do that because
16239s top two of this tournament are getting
16242s there so this is a very very important
16245s match for these players and uh one of
16248s those really interesting Decks that we
16249s have seen habo gabo uh bringing is this
16253s sludge Warlock the only player to bring
16256s the sludge warlock yeah and it looked
16258s like genius in the first series that we
16261s watched or maybe the first couple of
16262s series that we watched because he was
16264s preing on uh the custom warlocks for
16267s quite some time on the first day that we
16269s saw him uh both of his series now
16271s including this one have been a little
16273s bit trickier because of the lack of that
16275s deck it's not the only deck that he's
16277s got uh Tech and targeting Tools in his
16280s lineup against but I think it's
16281s certainly uh one of his best matchups of
16284s the one available um and in those other
16286s decks I was talking about this with
16287s Linda I think where um you when you come
16290s up against Decks that aren't necessarily
16292s what you're specifically aiming this
16293s sludge warlock at it is then just kind
16296s of a tier three deck that you've brought
16297s to the tournament right which gives you
16298s a little bit of an uphill struggle and
16300s that is reflected in the overall stats
16303s uh the deck is now down to 40% win rate
16306s overall going into day three so it's
16310s it's you know choosing to be uh sorry
16312s proving to be a uh a kind of polarizing
16315s choice for Habu gabu as it's always
16317s going to be but that is how he plays
16318s tournaments right he takes wild Swings
16321s with his lineup construction when it
16322s pays off it pays off
16324s huge yeah and it's been really really
16326s fun to watch uh his reactions and pop
16329s offs on camera as well I think a lot of
16332s the players but uh Hab gabu definitely
16334s has been a very interesting one and not
16337s only the kind of interesting inclusion
16339s of the Sledge warlock but on the other
16341s side for this first game uh for p p I am
16347s having a hard time today sorry uh P nope
16352s p p I had it just fine the other day and
16356s then I my my mouth just not forming the
16358s word today in your defense like I don't
16362s think we've actually clarified this
16363s enough right the re so patn does not
16365s read in like the the Latin Roman
16368s alphabet anything like the characters
16370s that are on the screen we did ask about
16371s it essentially his name means Friday but
16374s it's been weirdly translated from cilic
16376s into our alphabet so it's Friday or it's
16378s pnit which is the word for Friday is
16381s what the guy's name is so if you're at
16382s all confused why we're saying something
16384s that sounds entirely different to what
16386s looks like it's on screen that's the
16388s reason
16389s why that is right well I know that you
16392s have been a big proponent of this priest
16396s deck especially uh that we are seeing so
16399s I want to hear your thoughts about this
16401s sludge warlock into this priest because
16403s I don't feel like this is one that we
16405s really get to see very often uh except
16407s for maybe this
16409s tournament yeah I am I'm a big big fan
16411s of it indeed and I think we've seen a
16414s great deal of why I kind of set it up
16416s leading into the tournament and we've
16417s seen a lot of the players who have
16418s brought who have brought it these are
16420s some of the best players in the world um
16422s kind of making my point for me that when
16424s it's when this deck is played at kind of
16426s a medium level you're just seeing like
16428s players Tempo out all of their stuff
16429s early and they play their Zari and if
16431s that wins with the two turn lethal and
16433s the extra turn then they win if it
16435s doesn't do that they're kind of out of
16436s ideas and they lose whereas we've been
16438s seeing players uh both leveraging
16440s interesting setups with it by holding
16443s back stuff so they have stronger two-
16444s turn setups by finding really cool like
16447s infinite value engines with discovers
16449s from amthal and with clever use of power
16451s cord syn synchronize we've also seen
16453s people like bunny Hopper finding
16455s creative ways to play against it with
16457s varying degrees of success he kind of
16459s failed to do so in the previous series
16461s by just not allowing a board space ever
16463s for that Zari to come down he actually
16465s did that successfully in a previous
16467s series to even make it to this top eight
16468s in the first place so I feel like this
16470s priest has added a lot just to the the
16473s difficulty level of the tournament I
16474s think it's been um one of the most skill
16477s intensive uh decks to play both with and
16480s against in the tournament and as I keep
16481s saying that's kind of what you want when
16483s you get to this level
16485s of yeah speaking of also things that you
16488s want how about some sludges that finally
16491s have gotten to be uh put on the bottom
16493s of the deck and tossed away with that
16496s waste remover I think uh in the previous
16499s series we didn't really get to see that
16501s there weren't uh barrels of sledge that
16503s were actually getting put onto the
16504s bottom of the deck uh there is
16507s interestingly the second waist remover
16509s that was just picked up not sure uh how
16511s relevant that's going to be currently
16514s just kind of missing something like a
16515s forge of Wills uh to be able to create
16518s additional bodies on board at this point
16520s to start contesting some of those
16521s minions from the priest side uh and also
16525s I find a little interesting here as well
16527s the zelc for habo gabo that we do see in
16529s hand uh is not one of the variants that
16532s has like rush and taunt and life steal
16535s to start immediately clearing things up
16537s on board it can get a very large uh
16541s attack total because it is the one that
16543s uh will add attack and double every time
16546s at the start of the turn but uh once
16548s that comes down onto the board that
16550s first turn it's not going to be doing
16552s much to answer anything uh from Pet's
16556s side it
16558s is and you see the Nerf coming into play
16562s on the waist remover as well the Nerf
16563s down from Seven attack to five attack
16566s kind of making a huge mess of this turn
16567s from Habu gabu because he can't really
16569s challenge The Drifter anymore with the
16571s six Health on the other side side so um
16574s har gabu would at least be pleased if he
16575s could see ps's hand that there's not
16577s going to be a great followup to this so
16580s he might still be able to just dominate
16582s the board with the zelc over a couple of
16583s turns but uh that Drifter is providing
16587s an awful lot of stability for Pito right
16591s now and actually enough to cause Habu to
16593s diver try and go for the sniper G tosser
16596s and now his tossers have been working
16599s out fantastically well for him so far in
16602s this tournament there was one absolutely
16605s outrageously unlikely one that one was
16608s more likely to go in his favor but still
16610s an absolutely massive outcome to be able
16612s to snipe out that
16614s 41 yeah those were just the most
16616s incredible hits
16619s uh on this other side for the priest
16622s here Hearthstone brew and alondu in hand
16625s could potentially uh put some work in in
16627s the next couple of turns if uh chooses
16630s to go that route but that zelc looking
16633s pretty nice to start contesting a little
16635s bit of this as well or at least get some
16637s stats on board but uh What uh what does
16642s VI nits uh really want to uh start doing
16645s at this point or or hope
16649s for I mean right now he needs to draw
16651s well off the top which is not a thing
16654s this deck does particularly well we've
16656s seen Habu gabo deck uh a little bit
16659s better adjusted to doing that kind of
16660s thing it can draw gorm off the top which
16662s is a really great top deck of itself
16664s which there aren't many of in the deck
16665s as a whole cuz even the problem with
16667s like playing this handout right like
16669s amthal is one of the best cards in your
16670s deck when you don't get like really fast
16672s blow ups uh blowout starts and if he
16675s plays half first like it's it's replace
16677s right so he just straight up lose access
16679s to that that amthal curve which gives
16681s him a really really big problem over the
16683s next couple of
16685s turns yeah it is kind of uh really
16687s awkward we'll see if he does get to
16689s actually top deck anything great here
16692s but on the other side the the top deck
16694s for Habu gabu of picking up this popar
16697s is is kind of interesting there could be
16700s some um trading manipulation here to uh
16705s to try to clear with both of those
16707s barrels of sludge that you get from the
16709s popar but also that zelc being at five
16712s health I think just makes things a
16714s little bit awkward versus those
16716s barrels yeah that ziliax is just far too
16719s much of a monster here I think and
16721s unless this is something particularly
16723s powerful
16725s okay I mean so you have an option now
16728s this turn you actually have to at the
16730s very least think about your lines so
16732s your three available lines really are
16735s synchronize the zelc and just play your
16738s own
16739s zelc trade in your salesman and just go
16743s for the tradeable on the snake oil and
16744s try and hit something but even then I
16746s don't know what like individual card
16747s would get you out of this or just put
16749s your faith in the Heth and just slam it
16751s and hope it gives you a hand that can
16753s get
16754s there do you believe in the Hearth I
16757s don't but I'm not the one playing 50% of
16759s my decks in the biggest Tournament of my
16761s life you
16762s know yeah I I feel like uh pretty much
16765s all of us on the casting desk are not
16766s huge fans of the uh the Hearth but I
16769s know there are quite a few of the really
16772s well-known players who are and obviously
16774s quite a few of them have brought in it
16776s in their deck um yeah it does look like
16779s Get N just going to go for it that on
16782s the zelc that you
16783s mentioned um and also making the trade
16786s which uh seems pretty good here yeah I
16790s like this cuz what this now allows you
16791s to do is you spend your turn seven
16793s dealing with the Giant zelc and one
16795s other thing that gets played this turn
16798s um with the amthor and then from there
16800s you can start thinking about half if the
16802s uh the legendary that you find isn't
16803s particularly effective decent chance
16805s honestly depending on what Habu gabu can
16807s come out with here the yamenal does just
16809s dominate the board and gets to stick for
16811s a turn which would be absolutely massive
16813s if you can do
16816s that Habu just picked up this Forge of
16819s Wheels which does seem pretty exciting
16821s but it just get gets answered
16824s immediately by that almond th that you
16825s already mentioned so it seems like a
16828s cool pickup but it's only kind of uh
16831s just for this single turn so and the the
16835s alen THU and hearth have both been
16836s sitting in hand for a while now uh and
16839s there wasn't a really great kind of
16842s uh turn five even turn six uh seems a
16846s little weird and yet it's really spent a
16848s lot of time thinking about it so I'd
16850s have to imagine Hab gabu already kind of
16852s had at least the alond in the back of
16855s his
16856s mind come on Big Money big money big
16861s money very very medium
16865s money Al varer is at least a Rush Minion
16868s I guess you take it better than the
16870s other options sure yeah
16882s are more fun to seems a little awkward
16885s here for habub gabu now okay finding the
16889s poisonous but without rush and poisonous
16892s uh it's not really doing much against
16893s the Almond THU the rest of the hand was
16896s looking a little bit awkward uh in terms
16899s of how abug gabu might want to answer it
16902s the most uh I guess straightforward way
16906s of answering it is what we are seeing
16907s which is the popar and double uh double
16911s Sledge Barrel there to just clear that
16913s up but I kind of like the setup of just
16916s getting this little poisonous one one
16918s out on the board so that you're just
16920s setting up ahead of time saying well
16922s whatever you put down now I have this
16924s poison and can clear that up but if the
16927s board were to go wide that's only
16930s clearing off one thing but we see this
16932s just really slow hand that's definitely
16935s not going wide at this point unless uh a
16938s lot of really miraculous draws happen
16940s all at once small detail by the way but
16943s just to highlight like the the level of
16945s small decision that a player like Habu
16947s gabu is getting right without even
16948s particularly pausing to think about it
16950s check out the positioning of the minions
16952s broken up by the currently inactive
16954s location which means if pnit had a
16956s funnel cake in hand for example he
16958s cannot aim it at three consecutive
16960s Minions on the board
16962s meaning he can't get the full three Mana
16963s refresh which actually ends up being
16965s disturbingly relevant this turn
16972s actually oh it's mil Rogue
16976s again all right the antique killbot are
16979s are we goingon to see it uh win another
16981s game
16983s honestly like mil Rogue against sludge
16987s warlock I mean I've seen things that
16990s give me less hope
16993s Hope harby garby plays chaos creation
16996s and you're kind of in business of just
16997s Milling his entire deck at that point
16999s right why not yeah you've got to
17003s believe just the availability of prep
17005s vanish is actually quite uh huge as well
17008s cuz this this board's going to get
17009s pretty massive from here
17016s [Music]
17021s so what kind of approach does Habu gabo
17023s have to take here now looking at the the
17027s potential of course Habu at this point
17029s doesn't know what the the hand is that
17032s was created um by Hearth uh there was
17035s not any of those cards played yet so no
17038s indication of what it is uh but also
17041s still kind of missing additional uh
17044s things to create barrels of sledge at
17046s this point so even something like the
17048s waste remover isn't going to be doing a
17050s whole lot to try to push a lot of that
17054s sludge
17057s damage can burn a card here with the
17059s posic though small victory at the very
17062s least we all know that as soon as you
17064s make your opponent burn a card you
17065s automatically win the game of
17066s hearthstone that's just how it
17071s works yeah this vanish could end up
17073s being really really huge for pnit in
17077s this game
17079s [Music]
17084s can start weaving some healbots in there
17085s can weave The Cold Light in there
17088s instead a lot of ways to go about this
17090s and there's only 10 cards remaining in
17092s Habu gab's deck you can also just choose
17095s to just spend the Mana
17097s now get the brand down
17104s possibly yeah it doesn't quite work out
17106s though just thinking like play the brand
17108s get some use out of it bounce it all
17109s back to your hand use it again later but
17111s I don't think the Mana quite works out
17112s on that while clearing the board or at
17113s least uh returning the board to hand
17115s with the
17123s vanish Habu gabu right now must be
17125s utterly terrified by the way because he
17126s still has no idea what hand he's facing
17128s off against at the
17132s moment just brand bot okay brand bot all
17135s the way back to
17136s full and then are we stepping the
17138s healbot or are we stepping the brown
17142s stepping the bolt okay okay and so this
17146s is looking very similar to what we saw
17148s earlier when this uh same Hearth hand
17151s was kind of
17155s [Music]
17159s created I think this is kind of bad news
17161s like I definitely think this is top half
17164s that pad Nitza could have hit here for
17166s outcomes from the hand because suddenly
17168s like waste remover in haru's hand is
17170s kind of scary
17172s as a as a self Mill kind of card chaos
17174s creation is extremely scary in haru's
17177s hand as a self Mill
17178s tool yeah both of those just kind of
17181s feel pretty dead at the moment getting
17184s down all the way to seven cards now for
17186s Habig gabu left in the
17189s deck and then also the yeah The Cold
17192s Light Seer can really just uh pump up
17195s that fatigue damage that Hab gabu would
17197s face too yep so the brown is gone of
17199s course like you would certainly assume
17202s the brown is dying this time but there's
17203s still a brew master there's still um a
17206s prep vanish available there's still gang
17208s up available that can get extra copies
17210s in there if you need to so there is
17213s still a lot of potential gas when it
17214s comes to uh to fatiguing Haru
17221s here this is not quite the game plan
17224s that uh I would have expected from the
17226s priest but here we
17230s are has to remove this whole board but
17232s as you mentioned the vanish there and
17234s replay the antique heal Bots oh more
17237s healing oh
17240s hello why didn't we get to play funnel
17243s cake in mil Rogue back in the day this
17245s seems exciting can you
17247s imagine
17250s oh
17252s I so you could now like cold light
17256s Oracle funnel cake the opposing side of
17258s the
17260s board and and then still potentially
17262s healbot prep
17264s vanish the problem is is you're
17266s returning a gem tosser and a popar to
17269s your opponent's hand which are both
17271s pretty good cards to return again
17273s although actually if you cold light
17274s first I think you can burn the gem
17278s tosser so you're only giving the pop
17280s guard back which is pretty huge
17288s actually oh now there's a LeRoy as well
17291s oh my
17297s gosh this would be the moment where if I
17299s were casting with Raven he'd see seven
17301s Mana he'd see a Leroy and a gang up and
17303s he'd just be saying all right let's get
17305s let's get some leroys in my
17310s deck no n you you always have to stick
17313s with this vanish plan this turn I think
17316s once you started going for it you just
17318s have to follow through
17321s yeah as you mentioned that gem
17323s tosser burned and a sledge on Wheels
17325s burned yeah really good recognition from
17328s piter as well just you know minions
17330s return to hand in the order they were
17331s played so he knew if he could fill a
17333s couple of cards up first with The Cold
17334s Light Oracle then that um that gem tossa
17337s which is by far the scariest card
17339s representing 10 damage would actually
17341s get burnt which is phenomenal
17347s news yeah can't uh can't set up any you
17351s sort of fill the hand burn another card
17354s uh from Habu gabo side
17356s either with the
17360s paic I speaker stomper slows something
17365s down but it doesn't feel like it's doing
17367s a whole lot other than putting something
17368s on the board at this point
17374s right
17376s many is just building up another board
17379s uh and threatening lethal with stats
17398s enough with four cards remaining oh oh
17401s it's not active didn't play enough
17403s dragons before the
17404s half no there really wasn't U much found
17408s and I think the the Wrangler got got uh
17411s killed pretty early so there wasn't very
17413s many happy welps
17418s yep is there a funnel cake remaining no
17421s one was played and one was transformed
17422s on the turn the half was played right so
17425s there's I'm thinking I was thinking
17426s about some line where you play like cold
17427s light Oracle to pick up some dragons and
17429s then also pick up funnel cake get the
17431s Mana back you're able to get the Zari
17433s down in the same turn but way too far
17435s away from that I think even if you did
17437s have funnel cakes in the deck and you
17438s don't so that is a complete nonstarter
17442s this is just going to be lethal for Hab
17444s gabo if uh this board doesn't get
17447s answered right now
17449s yep there's no way this has to be like a
17452s LeRoy rope already I feel like I've been
17455s thinking about this turn for like 3
17456s seconds how is the Rope already
17467s here my is too full oh cold light but
17471s The Drifter that was potentially an out
17474s he could make something happen but just
17475s did not find the line in the end
17478s decision paralysis Pat niter is going to
17481s lose game one chaos creation is going to
17484s burn that last remaining card out of the
17487s deck but it is not draw five it is
17489s simply destroy the bottom cards of your
17491s deck so no fatigue worry in the end from
17493s Habu gabu and that was a difficult game
17496s to navigate from his perspective because
17499s he had to play the last three to four
17502s turns of that game essentially without
17503s playing his two highest threat cards
17506s which were the waste remover and the
17507s chaos creation those were the easiest
17509s ways to generate pressure and Haru
17511s garage just couldn't play them because
17512s he realized if he did so he'd be uh
17514s quite easily fatigued out with The Cold
17516s Light Oracle combo that came from the
17518s halfth so pretty crazy game number one
17521s but Haru kept a call ahead I think of
17523s the two players in the end managed to
17525s navigate his way through worth saying I
17527s think Pat nit had a pretty terrible draw
17529s uh with the Zari but uh almost was able
17532s to make something happen would love to
17534s go back and like revisit this game
17536s basically from this point just to try
17539s and figure out if there was uh any
17540s different route cuz there was so many
17542s different combinations of healing vanish
17544s with or without prep with the brw master
17547s thrown in there as well maybe using gang
17549s up on healbots maybe using gang up on
17551s Leroy maybe using gang up on Cold Light
17553s Oracle like there's so many different
17555s routes that you could take there to try
17556s and find yourself some kind of wing
17558s condition I think that'd be a pretty
17560s interesting game to like break down long
17562s form if you had the time but as I called
17564s out in the end sometimes 75 seconds is
17568s not as long as you think it is once your
17569s turn starts and you run out of time very
17572s very quickly yeah it really did which
17575s was interesting because I think what
17576s like two turns before that there was a
17578s turn that uh felt like it went on for
17581s about five minutes just for that single
17584s turn so then we had that turn that was 5
17587s Seconds uh which felt like but that does
17590s mean that
17591s uh
17592s that the Warlock the Sledge warlock has
17596s gotten through so for Hab gabo just has
17599s the Jive Shaman and uh the priest of his
17603s own to get through now uh how are you
17605s feeling about these two decks into uh
17610s pn's
17612s lineup I thought pretty good about it
17613s double Demon Hunter ban as well this
17615s series worth uh calling out but um I
17618s think the X Factor here is going to be
17620s the r rbow DK it's a deck that we
17622s haven't really talked about
17623s significantly because it's it's uh
17626s unique to patn he's done brilliantly
17630s with it so far I believe coming into day
17632s two he won every game with it and I'm
17634s not sure how that stands because uh pad
17636s series was the one we joined in progress
17638s where the the DK had already got out but
17640s I didn't know if it went one Z or 1 but
17643s either way he's doing fantastically well
17645s with it he's uh coming into day two and
17647s Shout out again to onad for keeping the
17649s stats for us on Twitter um he'd played
17651s three games he'd won three games and
17653s rainbow DK had been banned in one of his
17655s series as well which makes it a a pretty
17657s effective bring to the tournament so far
17659s you'd have to say but looks like Habu
17661s gabu is going straight back to the Zari
17663s priest of his own uh this is the most uh
17668s off-the-wall build of the deck I think
17670s that we have in the tournament with the
17671s razor scale the double gorm and the
17674s ignis thrown in there as some of those
17676s uh those extra Tech tools to find some
17679s Roots um against War in particular uh
17682s with the ignis representing extra damage
17684s and then if you caught Haru gab's
17685s interview at the end of day two I
17687s believe it was he went very very in
17689s depth about all the different things
17691s that uh the Razer scale can do for him
17692s in this
17694s tournament yeah an incredible inclusion
17696s and even uh Hab gabu during that
17698s interview did mention just uh just
17701s having like the one copy of Razer scale
17704s um but I think Beyond those what we've
17706s gotten to see in action that has been uh
17709s pretty standout as well is the inclusion
17711s of those guy worms uh was very very
17714s exciting to see the kind of uh
17716s excitement that Habu gabu himself had
17719s when drawing those backto back turns for
17722s a lethal uh to close it out in one of
17725s those matches yesterday it was very
17726s exciting but we'll see if he can pull
17729s off something like that in this second
17731s match uh the Warrior on the other side
17735s and this is the full Highlander Warrior
17738s uh the complete one of L just uh of note
17742s so the things like the bran and Reno
17747s will be active as soon as they are in
17749s hand and ready to go but there is two
17753s Miracle salesman and a wel Wrangler in
17755s hand for Habu gabu how is that looking
17757s for uh this pre-art yeah webranger in
17761s general is such a strong opening card in
17764s most matchs but against warrior in
17765s particular if you can coin it out on one
17767s on the coin or if you can drop it on two
17769s on the play it's actually
17771s pretty damn difficult for warrior to
17773s interact with it normally more often
17776s than not will stick for an extra turn or
17779s two which means you can absolutely get
17780s those happy welps going and basically
17782s have complete peace of mind uh about
17784s your Zari turn moving forward he has
17787s also hit that ignis which I think is one
17789s of the best cards in his deck for the
17790s warrior matchup but of course it's a
17793s very strange ignis it's a very awkward
17796s ignis because you do still have to find
17799s that uh gorm and be a able to forge it
17802s to activate the ignis and a lot of times
17804s right now right any turn from now onward
17806s where you draw a guia work your first
17808s instinct is going to want to play it as
17810s a quick draw card right cuz that's how
17812s it's designed you're just going to draw
17813s it off the top on any given turn you're
17815s going to oh okay cool I'm going to slam
17816s this card um but that's not necessarily
17819s going to be what you want to do long
17820s term with that ignis in your hand
17821s representing so much extra value as a
17823s plan B but that might be a long long way
17826s in the future and maybe not even come to
17828s fruition at all because if Haru garbage
17830s is keeps curving out like this he might
17832s just get there real quick with that
17835s zering yeah already a thirsty Drifter
17838s already the zi some Dragon creation
17842s looking pretty good and on the other
17845s side of and the razor scale as well oh
17849s this is going to be so interesting uh
17852s the trial by fire is that the only
17854s removal in hand right now uh there's
17857s bellowing Flames that was just picked up
17859s on the previous time which is discounted
17861s as well so it can be forged and played
17862s on the same turn here of course it will
17864s still cost two even through the uh the
17866s razor scale but yeah it it will say that
17869s that spell that was drawn was a
17871s discounted trial by fire Instead This
17873s would stop coin trial by fire for
17875s example which would be a huge uh swing
17878s in favor of Habu
17882s gabu I love that we're finally getting
17885s to see it though the razor scale we
17887s really didn't get to see it much uh
17889s before yeah
17891s yep so yeah this is stopping what it's
17894s stop so it's stopping coin discounted
17896s trial by fire it's also stopping safety
17898s goggles coin sanitize there's another
17901s thing that be shutting down I guess in
17902s this position so there are there's a few
17904s things that harby Gabby would be
17906s switching off just so happens that none
17908s of them are actually in the hand for pan
17910s right now so it's just a two4 but it's
17912s doing great he's doing his best
17921s and
17922s uh yeah going to go for the bellowing
17925s Flames as you mentioned forging it and
17927s getting to play it this turn just try to
17929s remove as much as possible there does
17931s clear off uh a couple of the the bodies
17934s so not too bad but doesn't clear off the
17937s well Wrangler which I think uh here is
17940s pretty key considering that that uh Dar
17943s me needs to have just a little bit more
17946s more dragons to go with it
17955s oh my it is uh dwn it's become time to
17959s pick a line and commit to it here
17960s because Haru can choose to go two
17963s different ways here he can choose to go
17964s Max Tempo this turn just play his One
17966s Drops play his first thirsty Drifter for
17968s zero play the other sorry play the first
17970s one for one play the second one for zero
17972s and then just try and follow that up
17974s with a Zari at some point or he can try
17977s and hold those back for the guaranteed
17979s two Turner with Zari instead and that is
17982s looking to be what he wants to go with
17984s here
17985s instead yeah I think using that
17986s tradeable to pick up that second uh well
17989s prangler kind of helped with that
17990s decision
17998s too har Gabby giving it the go go do
18001s your worst I'm ready for it I'm
18004s ready sure does this just have to be the
18008s coin trial by fire and and clear the
18011s board oh so the ETC is a gatekeeper an
18016s armor vendor and a dirty rat which nope
18019s none of that is doing anything for you
18020s in the long run so yeah I think it just
18022s has to be the trial by fire har we saw
18025s the coin had a sharp intake a breath but
18027s then I think he saw him M the words nope
18028s that's fine in response to what he's
18031s facing down
18033s here safety goggles from p as well to
18036s gain the six just
18037s hoping that that six armor might just
18040s get him over the line against the two
18044s turns SLE we have just seen one of those
18047s guy worms enter the
18049s hand could be forged could be played but
18054s does Hab gabu even need it at this point
18057s with all of these other bodies and Zari
18059s I don't think so with one Dragon left
18061s remaining right if I got this count yeah
18062s yeah this is now active and you can just
18064s play the uh the Double the double
18067s thirsties which gives you 13 damage
18070s going into the next
18073s turn ooh okay well now we've got
18077s options I was going to say then it's
18079s probably Forge the guia worm play the
18082s ignis and just take um a five Mana
18085s weapon possibly try and hit wind Fury
18087s for massive damage on the next turn just
18089s to go face with but
18091s arthor is a pretty exciting top
18095s deck it is I respect it
18102s the time R azeroth's
18109s potential just going to clear up a
18111s couple of things I am curious to see
18113s what this discover is yeah this could be
18116s huge any form of damage Sonia is usually
18120s such an exciting role with this deck as
18122s well but theeran does represent direct
18125s damage potential which makes this a
18127s somewhat tougher Choice than you might
18129s think I mean even has natural Synergy
18131s with the deck right it's got to be said
18133s as well even though it's not necessarily
18135s what you're interested in never mind
18137s apparently that's exactly what you're
18138s interested
18141s in it is it is the best it's actually my
18144s favorite card I love that card so much
18147s uh not that it necessarily is the pick
18150s every time you see it but is it an VI I
18154s know lot of people really really love
18155s the art on fire yeah I I love the art I
18158s also just I love dragons so you got to
18161s go with it uh I I do like that alond
18165s play though just going for it uh
18167s definitely there was consideration for
18169s that Forge ignis play that you had
18171s mentioned as well yeah but this just
18173s creates more more threats it just keeps
18177s those threats going this is something
18179s that uh ponit uh really wants to answer
18183s or remove but there's not great ways to
18187s do that at the moment no and and then
18191s the the forge ignis play can still
18193s happen on the following turn if there's
18196s not lethal on board yet uh plus the
18198s crucial additional one damage or one
18201s Mana next turn that if habo gabu instead
18204s is very close to lethal uh the guy worm
18208s being forged ignis and going for a one
18210s cost weapon to potentially just get that
18212s extra bit of
18213s damage sanitized just barely Out Of
18217s Reach as it was for the entire game for
18219s bunny hop earlier on as well yeah need
18222s to can drop the forge on it now at least
18224s though which gives him some hope for
18226s future
18236s turns just going and summon a
18238s coffee together in
18245s harmony uh well none of
18247s these yeah
18250s the Memon could be interesting in some
18254s other Decks that are being played but
18256s there's not anything that uh is super
18259s exciting in these uh discover options
18261s here
18267s no is there any okay I was like is there
18270s any Undead either I don't think
18275s so no right most things are a dragon
18278s Crimson clery is nothing St an
18284s elemental and here it is going to go for
18286s that Forge and the
18292s Ignus okay no
18295s wi deal six with battlecry though he
18298s went 10 okay yeah I mean that makes
18300s sense he's got enough gas to keep going
18302s on turn nine I suppose I guess the goal
18304s here is to uh try and potentially set up
18307s a uh two turn lethal through the Reno
18309s because said because youve played zi
18310s this game you've essentially played wild
18312s growth right so your 10 Mana turn comes
18314s in response to your opponent's Reno in
18317s uh some
18318s positions yeah and also if there is uh
18322s some more board removal or armor gain uh
18325s on turn nine here as well even without
18328s Reno being set up but if everything else
18330s uh goes away there is still the forged
18333s guy worm that Habu can continue just
18335s push a little bit of damage uh with
18337s playing that out as well before that
18339s turn 10 weapon comes
18342s down yeah I can also have some fun with
18344s the uh projectionist and the fire right
18346s if you want to just make another huge
18348s board at some point it's kind of cool I
18350s think we're probably past that point in
18352s the
18356s game but worth keeping an eye on
18364s anyway the only thing that I see that's
18366s potentially awkward with the 10 Mana
18367s weapon because you didn't hit the wi
18368s Fury is if you do end up in that spot
18370s where like you make another board next
18371s turn like this board gets dealt with you
18373s make another board next turn it gets
18374s renowned and then your response is the
18376s weapon P does play Viper in the deck
18379s right because it is pure Highlander so
18380s you could potentially just lose access
18382s to your entire uh 10 Mana turn but as it
18386s stands there is just not a significant
18389s uh board clear coming out here 10 still
18392s being represented on board
18402s hu is so close to being able to close
18404s this
18408s out he's been offered three different
18411s Highlander legendaries from discovering
18413s so far and summoned a fourth one from
18415s the random summon as well what the hell
18418s what's going
18422s on so I believe one damage off
18427s yeah ah and one Mana off being able to
18431s uh use the gorm celestial projectionist
18436s and gorm yep
18441s yep oh that ferin looks so exciting if
18445s there weren't duplicates in the
18447s deck the discovers have not been uh
18451s super favorable here for Habu either but
18453s still been able to piece together tons
18456s of damage keep the pressure on and I
18458s feel like we have seen this uh
18460s repeatedly so far today in our top eight
18463s where these Warriors just look like they
18464s are sitting there doing nothing just
18466s desperately grasping a sh to stay in
18469s these
18472s games that is the Reno coming out from
18474s pit and we saw battlecry deal damage was
18477s an option for the weapon and it was the
18479s one that was chosen which
18481s means with the six damage Habu gabu is
18484s going to go off to a 20 lead Habu gabu
18488s did the smart thing of recognizing that
18490s setup three times in advance three turns
18492s in advance all I've got to do is the
18494s easy job and spot it as it happens but
18496s as it panned out exactly as we expected
18499s loading up that damage on board taking
18501s the 10 Mana weapon and even with the
18502s Miss on the Wind Fury just enough damage
18505s to get over the line in the end and
18506s you've got to say you have to point it
18508s out I point it out on both sides I've
18510s been very very fair when Haru gab's deck
18513s choices have looked quite silly I've
18514s made fun of them when they've looked
18516s like genius I've caught said they look
18517s like genius and that is at at least
18520s three games this tournament that
18522s specifically the damage from hand from
18525s glowstone gorm has got Habu Over The
18527s Line in difficult spots right you could
18529s argue that one of the cards that's not
18531s being played in this deck to make room
18532s for these choices is Leroy Jenkins and
18535s Leroy Jenkins with an Armen Thor
18536s sticking to the board would have mega
18539s ended it right you can go Leroy copy the
18541s Leroy and then they both charge at the
18543s face on the same turn um which is one of
18544s the coolest interactions with it but
18546s Haru gab's list Haru gabu appears to
18549s have cooked here particularly in the
18551s Warrior matchup specifically where this
18552s ignis and the the gyow worms are doing
18554s some real real work for
18556s him yeah it's been really interesting I
18559s was thinking about it earlier uh during
18561s one of the matches that it does seem
18564s like the the success stories that I
18566s think we have seen over the course of
18568s this tournament have been the Decks that
18570s are able to push some early game damage
18573s and then close things out with something
18575s from hand whether that is those demon
18578s Hunters with dis discovering inquisitors
18581s or these like ignis weapons you know or
18584s something to that effect uh has has been
18588s kind of the theme I think for a lot of
18590s the decks this weekend because there are
18592s things like the armor that can
18594s potentially uh come out from things like
18596s the warrior or uh some of those other
18598s kind of control Decks that we've seen
18600s and I think that's another Point why
18602s it's so critical that we have seen a lot
18603s of these players also taking their time
18606s a lot to really count and consider a lot
18609s of the different break points that we've
18613s seen yeah for sure it's almost a bit of
18615s a lost art in Hearthstone the ability to
18619s just set up two to throw uh three turn
18621s lethals by by partitioning out direct
18623s damage because we don't necessarily see
18626s a lot of those classic Face Hunter
18628s styles of deck anymore like most of the
18630s best aggro Decks that we see are very
18631s board-based aggro decks and most of the
18633s best damage from hand Decks that we see
18636s are um save up blow your opponent out
18639s with a with the 30 damage plus otk kind
18641s of thing right so that idea of like my
18644s deck just hits you with consistent
18645s damage and I partition it out over
18647s multiple turns isn't something that you
18649s see a massive amount of these days but
18651s we have certainly seen a little
18652s Resurgence of it in this tournament with
18654s some of the decks and uh particularly
18657s with with Haru gab's lineup and
18658s particularly with Haru gab's lineup
18660s against warlocks when he gets to face
18661s off against
18662s them yes well uh this game we are seeing
18667s habo gaboo Jive Shaman this is the last
18670s deck that he's going to need to get a
18671s win with uh and I I think another thing
18673s we've said all throughout the weekend is
18675s it has to feel good being up two Z but
18678s that does absolutely not count the other
18680s player out uh so how do you feel about
18684s this uh matchup of the priest into this
18686s Jive
18688s Shaman I think it's pretty close um I
18692s think it's very very difficult to
18695s navigate from the shaman side like I
18697s think the skill Edge goes to the Shan if
18700s you like like if you look at Stats I
18701s think you can adjust that a little bit
18703s towards Shaman for the very best players
18704s in the world because it's super tricky
18708s to be able to navigate through
18709s potentially using resources to clear a
18711s board uh but then also preserving enough
18713s to be able to kill the opponent right
18715s because you can't really set out to go
18718s long against this deck because you're
18720s not resilient enough to be able to
18721s survive the double turn if they get to
18723s the dble the double turn so you have to
18726s ride this razor fine line the entire
18728s time on of preserving enough to be able
18731s to at some point Flash and kill your
18733s opponent but then also just not letting
18735s them run away with these like four fours
18737s and three threes that they can just
18738s flood all over the board in the early
18740s game so very very difficult to uh
18743s navigate from the shaman side but in the
18744s hands of a good Shaman player I think a
18746s pretty close matchup
18748s overall yeah and uh bringing up the
18752s things like four fours uh pretty
18754s relevant as we have seen the GIF WRA
18757s welp come down uh on the other side here
18761s which did mean that the lightning bolt
18763s was not able to clear uh nothing kind of
18766s able to come down and uh actually clear
18769s these up this is extra damage that uh
18773s Payton man uh that there's able to be
18777s pushed to
18782s face this just starts that chip
18785s damage yeah and just following up with
18787s the Starlight welp just another massive
18788s minion I think that was probably the
18790s best Target to receive the buff and has
18793s done here to the point that yeah
18795s something that Neil and I was were
18797s talking about earlier sometimes you do
18798s get put under so much pressure earlier
18800s that you got to look for that Tempo
18801s flash earlier on and uh that is where
18803s Habu gabu is already at this point going
18805s to try and make a big Tempo swing happen
18807s in the early
18814s game tricky turn now because essentially
18818s your whole hand is playable here with
18819s the PIP yeah but there's no payoff card
18822s to go with it there's no Drifters
18823s there's no dream booat nothing to
18825s actually like add more massive minions
18826s to the board so really everything that
18829s you commit here just becomes crash of
18831s Thunder fuel if it ends up getting
18836s played yeah is quite a bit of added
18839s stats with the duplicated gift for welps
18843s though which is kind of what we've been
18846s talking about already all of these added
18848s stats uh
18850s I I guess if there is that break point
18853s of being able to buff these outside of
18855s Crash of Thunder mhm uh that's pretty
18858s significant but uh the question then
18860s becomes what uh what is Hobby gabu able
18864s to do to actually clear these up a
18866s lightning storm also again only at that
18869s three damage and there is no additional
18874s spell damage available to
18876s use no you do have a crash in your hand
18878s that's absolutely going to go to zero
18881s this hand this turn though so I don't
18883s think you're super worried about
18884s clearing the board from here I think you
18885s are just looking for the most
18887s advantageous cards in general which is
18890s probably now amphibious Elixir try and
18892s look for some uh some off-the-wall tools
18894s as opposed to the regular tools that you
18896s have in your deck not sure another popup
18898s book is going to help you out an
18899s enormous amount here yeah I agree with
18903s this so we can find something
18908s helpful oh cord very
18913s nice yeah crash Thunder can clear this
18915s up and actually very very nice mag
18917s suspend uh such little Mana that he can
18920s actually drop the Jazz base and get that
18921s rolling this turn as well it's huge yeah
18925s that was an incredible turn uh really
18927s made possible by the uh flash played the
18931s previous turn which was an incredible uh
18935s draw for Habu gabo getting to play that
18938s and set that up
18941s but at the same time I like the under
18942s committal from pnit on the other side
18944s because you know what was adding four
18946s Miracle salesman to that board with by
18948s using both of your funnel cakes really
18950s going to achieve right like not a great
18952s deal as soon as a storm or a crash came
18954s out those are all getting swept up
18956s anyway so at least now he has he seen
18958s he's seen an AOE get used and he can
18960s actually re refill the board pretty
18961s effectively with something that's
18963s vaguely threatening
18969s thank you stop there for the world's
18971s most symmetrical Hearthstone button Boom
18974s come on what were you doing four snakes
18977s versus four frogs that's the real
18978s Hearthstone we want to see The Jive
18981s insect coming into hand and that
18984s conductivity not going to be able to
18986s come out quite yet but the Jazz base is
18989s already set up uh there could be some
18992s Ragnar Roes first overload on the Jazz
18995s base I think
18997s right could be coming out very soon
19000s another crash of
19002s Thunder just dro the aled cord yeah
19005s means zero damage being taken this turn
19007s and we are back to Unity Precision
19012s Perfection don't you dare hit one of
19014s those salesman H go thank
19018s you just want this board stay forever
19021s thought about it for a second it is
19031s [Music]
19032s H again uh this game another kind of uh
19035s awkward turn six with this Hearthstone
19038s Brew the Almond THU coming into hand now
19041s already
19043s uh how how many uh salesman can go onto
19047s the
19049s board projectionist and another salesman
19055s hurray this is what twice in three games
19058s the p has been in this position with
19061s half and Arenal in the hand at the same
19064s time I would not now be surprised if
19066s this fifth salesman is being ignored
19068s yeah and we're just going to go funnel K
19069s funnel K can potentially Jam the half no
19073s okay he going to hold on to the half
19074s okay oh yeah true true true you can get
19076s two extra healing as well yeah yeah I
19078s would have missed two healing there was
19079s not paying attention to that at all
19082s makes
19085s sense ooh okay this is not the Rogue not
19089s the Rogan we've seen before but uh
19093s that's a lot of potential Damage Big
19096s minions oh man carnivorous
19099s Cube I miss those days yep one of the
19104s Undisputed greatest Hearthstone decks of
19106s all time if you disagree you are wrong I
19109s hate to break it to you but you
19115s are H magatha burned
19119s that actually could be detrimental but I
19123s don't know how long do you think that
19124s this game really continues to go uh
19127s before Hab gabu is actually able to
19128s piece something together and close it
19130s out if uh if it goes that
19132s long yeah I think because so P got yeah
19136s you know we're excited to see it because
19138s we love Q block but in reality this is
19140s one of the clunkiest hands that you can
19142s get right because if you look at the
19145s actual minions in your hand Doom guard
19147s is not the first thing that you want to
19149s play play cuz you're likely to discard
19150s the other cool things in your hand Cube
19152s as the first thing that you play does
19154s absolutely nothing faceless manipulator
19156s as the first thing that you play does
19158s absolutely nothing so realistically the
19160s first thing that you have to play is
19161s Skull of the manari to get a demon out
19163s of your hand which is a ludicrously low
19166s Tempo turn and leaves an almost entirely
19168s empty board only saved by this Drifter
19171s for Habu gabu to just be able to
19173s potentially uh commit a conductivity
19175s play on if he found a a popup book or
19177s something here like this could be close
19179s to game over
19183s already I mean still there is still one
19186s in the deck
19188s right I think so yeah one that was
19191s played earlier was discovered yeah we
19193s saw two of them get played and I think
19195s one of those was from hand and one of
19197s those was a discover I
19199s believe but hey there's always a way to
19201s find a popup book there yeah there
19204s really
19205s is and there it is
19212s zapper is free so if you play the zapper
19215s mhm the popup B then deals three damage
19217s to the 46 your weapon finishes it off
19219s you then have three minions in
19224s Play Haru seems equally as excited about
19227s this as I
19228s am don't think the crash is going to
19230s zero this
19233s turn although you have already played
19236s reflexes you've already played popup
19237s book and you're going to play conduct it
19239s this turn as
19242s well so it does get down to two
19245s already doesn't go for it though chooses
19248s the flash that's fair okay which yeah
19253s respectable but now we are getting to
19255s see this and three bodies going to be
19258s transformed into ragnaros but that is
19260s only going to mean 24 damage going to
19263s face uh setting uh this health total to
19266s two
19269s void Lord immediately coming
19274s down Drifter again as
19290s well so for those of you that didn't
19293s play back in the uh the Q block
19296s days the spells in hand we've got dark
19299s packed in there which will destroy a
19300s minion restore eight health to your hero
19303s uh carnivorous Cube uh eats a minion and
19305s stores two copies of that minion inside
19307s its death rattle so that's a natural
19309s combo you can for example eat this void
19311s Lord and then heal for eight and spit
19312s two void Lords back out which can
19314s protect you uh from this Ragnarok board
19316s State and that looks like exactly what
19318s we're going to be doing
19320s here yeah the other uh kind of fun and
19324s fancy play is going for the doomu guard
19326s and that Cube not able to use the pack
19329s if he had gone for that but the the that
19333s kind of line would be if uh if he were
19335s actually going for some sort of lethal
19338s damage or sadly had to make any trades
19341s with that ideally not what you want to
19342s do in that situation but uh yeah the the
19345s heal just putting up taunts seems
19347s absolutely fantastic against these and
19351s especially on a turn when there is so
19353s much overload for Habu gabo as well yep
19357s Habu just smashed into turn with his
19359s face and tried to see if it could happen
19361s he had a tiny tiny CH he right there he
19364s could have been the first player in
19365s Hearthstone history by going to the
19367s world championships by skipping a turn
19370s which would have been incredible if it
19372s had happened because reminder by the way
19374s we probably haven't hared on about this
19376s enough uh two players from this Masters
19378s Tour now go to the world championship
19380s both finalists so we are in semi-finals
19382s one so Habu gabu is currently a couple
19384s of rag shots to the face away from going
19387s to the World Championships and it could
19389s have no matter how unlikely have
19391s happened right
19396s there is there any sort of Trades and
19402s defile math here that can happen to
19404s clear these R off the board it's puzzle
19407s Labs all over again Dawn don't do this
19409s to me it is that's why I asked you cuz
19413s then I wouldn't have to figure it out
19415s let you figure it out you're learning
19417s the host role very very well just leave
19419s all the hard work to your analyst wait
19420s what happened
19422s here uh started making trades and is
19425s playing the defile
19428s oh oh just creating his own
19431s ragnaros yeah the defile was literally a
19434s whirlwind there right which I'm not sure
19437s if that was just a colossal
19438s miscalculation or whether it was just
19440s played as a
19444s whirlwind but in the end faceless
19445s manipulator on a rag
19450s I think might just be good
19452s enough to get there not finding burn is
19456s Habu gabu and unfortunately too low
19457s Health total himself that he might just
19460s be dying to the doomguard here on the
19462s back
19468s swing
19472s well taking a look at what's left in the
19475s deck I think for spells it's flash of
19477s lightning popup book
19482s lightning
19483s bolt and the
19486s overdraft I think we the only spells
19489s available uh that could have gotten
19491s drawn off of cactus
19500s cutter yeah har searching for a
19503s line soel also searching for a line
19506s neither of us finding one
19512s no and Haru knows he'll know the hand
19515s he'll know that there is a doom guard
19516s being summoned from the hand for free
19518s here no matter
19519s [Music]
19521s what it is actually significant that the
19525s Spells did get to get played and give
19527s those Cactus Cutters
19529s taunt but there's still so much
19534s compiling on the board here and now the
19536s scale replica how many dragons have been
19538s played there's a zi coming here and
19540s there's three dragons in hand at the
19542s very least and space for these to be
19544s traded into so I don't think the answer
19545s to that question even matters which is
19547s excellent news cuz I didn't
19551s know perfect I think we're doing this uh
19554s very well yes succeeded in our roles
19559s here
19560s in there is the extra turn the answer
19563s was
19564s four one needed to get the job done and
19567s now Pat niter if you have any style in
19569s your body you will let rag finish the
19571s job here oh my goodness what are you
19573s doing come
19575s on ah not good enough panit of course
19580s has far more important things to worry
19581s about than the uh whims of a random
19583s irrelevant Caster while he plays for a
19585s spot of the World Championships but come
19587s on ruining the perfect board with four
19590s snakes versus four frogs and not letting
19592s rag finish the game come on I'm
19594s disappointed it's almost like he's
19596s trying to guarantee the win I don't know
19598s so it's a little weird but all right no
19601s uh very very nicely played that was a
19603s really interesting game and the uh
19607s really cool to see the kind of uh call
19610s back to that Cube as we see the Hearth
19615s uh in the replay as
19620s well man I really wanted to see this
19622s Turn end it it would have been so cool
19624s just skip your turn win the game go to
19626s Worlds March off into the sunset it
19629s would have been glorious but it was not
19631s to be yeah I think you know I kind of
19633s expected when that turned into the Q
19635s block hand I'm going to be honest I was
19637s expecting it to be kind of a walk from
19639s Habu from that point because limited
19642s healing sure like there was the one dark
19644s pack that could give a little bit of a
19645s boost but the fact that you essentially
19647s have to AFK your first turn after you
19649s get that hand it's so low tempo for two
19652s turns in a row right you play a six-man
19653s a 55 and then probably skip the rest of
19656s your turn while you do that and then you
19657s have to play a five Mana skull of the
19659s manari which is essentially skipping
19660s your next turn after that as well which
19662s is what he ended up doing and still you
19664s can uh you can start to see why that
19666s deck was uh so beloved by so many people
19669s for such a long time when it was part of
19671s the meta game if you didn't play it it
19672s was one of the most absurd B tense eras
19677s of hearthstone ever because um spreading
19680s plague uh Druid with the malurian hero
19683s also existed in the same meta game so
19685s you'd have these weird back and forths
19687s where one player would have the
19689s potential to spawn like seven Doom
19690s guards out of carnivorous Cubes but
19692s there'd be a one5 torn in the way of
19694s every single one of them the entire time
19696s you'd have these absurd games where
19697s there'd be 14 minions in play for 20
19699s straight turns and both decks would go
19700s to fatigue ah it was awesome it was it
19703s was a good time an incredibly complex
19705s era of of high level Hearthstone
19707s although the less said about the Druid
19708s mirrors the better I will just leave it
19710s at
19711s that yes yes let's please not uh talk
19715s about that we don't even no
19719s but we can talk about this rainbow death
19721s KN uh that we will be seeing because
19725s that is something that we really haven't
19727s gotten to see on broadcast very much at
19730s all only two players did bring it as you
19733s mentioned uh one of the
19737s um other matches that uh it that we
19743s talked about it I guess it was banned
19744s and then the other one it was played off
19747s stream and won the first game and then
19750s we came in far way through so it hasn't
19752s really uh shown its face but we will
19756s maybe see it at some point here but uh
19757s yeah we we got hit with the bait and
19759s switch again D he's queuing up the
19761s warrior this time so your narrative your
19763s narrative fits perfectly we might just
19766s uh spend this entire tournament never
19768s get getting a good look at uh Pat's
19770s rainbow DK because it is going to be the
19772s Highlander Warrior that comes out to
19774s play here the pure Highlander Warrior uh
19776s that we already saw once this is a lless
19779s deck uh for Pat
19782s nit I I was just setting up the
19784s storyline of it going to game five for
19786s us to see the deck that's what yeah yeah
19793s 100% safety goggles no okay probably one
19798s of the most powerful uses of safety
19800s goggles is that enables you to uh play
19802s Stone skin armor for effect very very
19804s early in the game depending on whether
19805s you have the coin or not
19808s but uh no such
19811s luck no and for Hab gabu the uh Needle
19815s Rock totem just uh come down here on
19817s turn two this hand isn't looking
19820s incredibly exciting at the moment but an
19824s ancestral knowledge to start drawing
19826s some cards work towards some other
19827s things and it does overload and create
19829s the opportunity for a Flow Rider to come
19831s down as well so there's something yeah
19835s yeah we've seen Haru a couple of times
19837s already have to go like bolt Flow Rider
19839s on turn two Which is less than ideal but
19843s uh is normally a sacrifice that you have
19845s to make when you don't get these uh very
19848s very strong starts with the card dra get
19850s it rolling
19852s early certainly against Warrior we're
19854s talking about this earlier again like
19856s this is a very tempolessmusic
19868s in play for the first few turns against
19870s Warrior to try and get some chip damage
19871s going you can't really do that anymore
19873s the deck isn't equipped to be able to do
19875s that so instead you need to just focus
19877s on probably just playing a card every
19879s turn that uh draws at least one card so
19882s you can start to Turbo through that deck
19883s and pick up critical mass of of burn
19886s damage in hand as quickly as
19888s possible yeah and it's really
19890s interesting with those cards
19891s specifically that you mentioned because
19893s uh both the uh feral and uh
19900s now I'm just throwing a blank on the
19901s other name turn the
19903s tides turn the tides yeah yes okay uh
19906s they're both able to still be discovered
19909s so it's or included in decks if people
19911s chose to but they they're just not quite
19914s in that same vein doing as much as they
19916s were and even being able to uh take them
19919s off of discovers because their cost
19922s compared to something like the new card
19924s like popup book I feel like pop-up book
19926s just does so much better uh in terms of
19930s being able to create bodies on the board
19932s for things like The Jive or other
19935s synergies like that that kind of have to
19937s be used now that bio uh is not in
19942s standard gets hit by the Viper but you
19945s do still get that uh that oneof discount
19947s at the very
19948s least to be able to work with
19956s it double lightning reflect es and some
19959s spell damage in this hand by the way
19961s making it not the worst snapshot I've
19964s ever seen and yeah Hub going to go for
19966s it I wouldn't say this is a dream
19968s snapshot but double reflexes bolt and a
19970s flash with a spell damage minion it's
19972s probably you know the worst spell damage
19973s minion that you can have access to but
19975s certainly good enough nothing else
19977s really to spend mana on effectively here
19979s so I I respect this
19985s yeah still maintaining this discount
19987s it's very hard to process this right
19989s that like jazz Bas is one of those rare
19991s persistent discounts that just last
19993s forever until you use
19995s it
20000s yes speaking of things that last
20003s forever are you interested in double
20005s battlecries
20008s I'm always interested in double do you
20011s know how angry I was D when they were
20013s like oh uh we're putting Brown back in
20015s the game I was okay go on I love brand I
20018s love me some brand doesn't matter
20020s whether it's standard whether it's
20021s Battlegrounds I freaking love me some
20023s brand tell me more yeah it's a
20025s Highlander card oh come on what you
20028s can't honestly I feel so conflicted I
20031s cannot stand playing Highlander I
20033s absolutely adore my battlecry is going
20035s off twice so I've been I've been in a
20037s weird state of flux ever since this card
20039s was revealed wait I need to get my
20042s Pikachu face ready uh for response to
20045s you saying that you're not a fan of
20047s Highlander
20048s hold on let me get that prepared uhhuh
20050s yeah okay all right I I barely ever
20053s mention it you know barely
20059s yeah yeah well speaking of that
20061s persistent
20062s effect these spells being uh next spell
20068s still having that discount but the ganth
20070s just entering hand on curve here for
20072s Habu makes this a little bit awkward as
20075s well because ideally uh you would want
20077s to play something after afterwards uh
20079s with the ganth having a spell discounted
20081s by three but it's the first spell
20086s right so if he wants to play something
20088s first then the ganth he doesn't get an
20090s additional spell after
20093s that still going to go for it just going
20095s to rip the flash of
20098s lightning just gets the discount by one
20100s in the end or essentially wastes the
20102s Jazz based discount if you want to look
20104s at it that way but still very very
20106s powerful turn like I said double
20108s reflexes next turn with spell damage
20110s with
20111s conductivity lot of stuff that can
20114s happen found popup book as well off the
20116s flash which you can potentially make
20119s some magic happen now with the Jive
20120s insect Jive insect of course fire spell
20123s does not get discounted on the flash
20124s turn but still everything else in the
20126s hand is going to cost nothing
20133s so yeah and this is kind of that uh that
20135s point that I was alluding to earlier of
20138s don't even need to take feral Spirits
20140s things like feral Spirits off of
20142s discovers when you just have popup book
20144s that's already cheaper and usually you
20146s don't even have to pay for it it's
20148s usually just zero and even when you do
20149s have to pay for it it's only one and you
20151s can usually fit it in pretty easily um
20154s oh my gosh Habu getting very excited
20158s here and rightly so he has pop-up book
20161s he has lightning bolt and he has a jive
20164s insect available with a miracle salesman
20166s for three minions which is already 29
20170s which means he needs
20171s precisely one spell from lightning
20174s reflexes and a way to kill off this loot
20176s hoarder for leth for lethal here one
20178s relevant spell from lightning
20182s reflexes those are not
20184s relevant
20187s no yeah the recognition on the other
20190s side though uh those are not relevant
20193s either
20196s no how we have seen this so many times I
20199s feel like of either the players getting
20202s to hit like everything that they wanted
20205s off of the discovers or nothing at all
20207s there's been like no in
20209s between zapper is huge for next turn
20214s though he won't have the reflexes which
20217s definitely cuts into the damage
20220s potential but the zapper coming out in
20222s place of the miracle salesman for the
20225s Triple rag will represent extra damage
20228s with those burn
20233s spells got to drop this Elixir right
20235s yeah making the board space cuz this
20237s sorry the hand space cuz this will
20238s replace itself in
20241s hand crash of Thunder will cost zero
20244s already so he can just rip that this
20246s turn to deal with the hoarder if he
20247s wants to can hold on to it again for
20249s next turn which is probably the smarter
20252s play to be able to clear up yep I agree
20255s with
20255s this and he just Waits
20264s patiently 10 cards in Hand by the way
20266s and a snapshot still in the deck
20268s something to keep an eye
20271s on absolutely not a
20277s [Music]
20278s mistake oh the Reno also going to be
20282s available next turn can Habu put
20284s together enough damage to be able to
20286s actually close out this game uh before
20289s it continues going along and this Armor
20291s gets out of control and Reno is only
20294s leaving one board
20297s [Music]
20303s space so as of right now it's seven from
20306s the two damage spells in hand and then
20308s another 24 from the conductivity and the
20311s Aftershock which is only 31 which is shy
20314s of the 41 we're currently seeing let
20317s alone the what 46 this is going to go up
20319s to so Habu gabu I think needs to not
20322s burn exactly this the photo
20325s here step one complete and then just try
20328s and do this twice over the course of the
20332s game ooh okay bolt is a nice bit of
20336s bonus damage yeah
20344s yeah so B is three bolt is four bolt is
20347s four that's 11 plus the 24 from the rags
20351s 35 Plus the crash of Thunder 39 I
20355s believe
20358s currently actually because it's double
20360s flash you can actually get the blood
20361s Mage Thanos in there as well which is
20363s not damaged that I've counted so that'll
20365s add another four
20367s total getting even
20371s closer is there a way to do anything
20373s tricky with the miracle salesman to get
20375s an extra snake oil out of it and throw
20377s that damage as well I don't think
20382s so
20394s now all right here it is conductivity
20398s Jive insect transforming these
20401s frogs notably also the uh the board
20405s placement I think you've mentioned a
20406s couple times but going to
20409s transform one of those spell damage
20411s minions but not the one that will give
20414s Habu additional draw yep so so easy to
20418s get that wrong because you know you're
20420s thinking for so much of the turn you're
20421s counting you're double counting and then
20423s you have to play your turn very very
20424s quickly at the end but Haru still had
20426s the recognition to uh separate the blood
20428s Mage out of course entirely Irrelevant
20430s in the end because uh the Reno sweeps it
20432s all away without the card draw happening
20434s anyway but just because something works
20436s out that way doesn't mean that you
20437s shouldn't uh play your turn correctly
20439s that's what Haru has been doing
20456s absolutely so at this point
20460s for K nit there has been so much already
20465s used from habo gabo
20468s probably does recognize and remember
20471s that there is that snapshot at some
20474s point in the either in the hand right
20476s now or still in the deck uh you may not
20479s know that
20481s but is is this just a point where he
20484s wants to kind of step back and say okay
20486s I'm just going to try to stay alive and
20489s run you out of resources build up as
20491s much armor as I can yeah that's
20493s definitely the plan I think because um
20497s you know limited number of flashes mean
20499s that the the damage from the photo is
20501s not as explosive as that turn that he
20503s just took so if he can restabilize back
20505s up to very similar Health total then I
20507s think hary's going to be in trouble and
20509s that turn could not have gone any better
20511s excavate into discover the excavate card
20515s to gain double the armor and then also
20517s hit the mole which is one of the best
20519s things he could possibly find for
20521s potentially soaking up rag shots in the
20523s long term as well absolutely huge
20525s outcome
20528s and if the goal is trying to add in
20531s additional armor or other ways to stay
20533s alive the uh that bullet from Reno of
20538s adding four more armor always uh always
20541s just helps that little bit extra as well
20544s yep all right well here it is now yeah
20547s that's the one flash that was caught in
20549s the photo does draw into the remaining
20551s zapper so he has basically the exact
20554s same setup as he had on the previous one
20556s and actually let me correct myself this
20559s is potentially still much more explosive
20561s than the turn that we just had because I
20563s forgot there were two reflexes shoved in
20565s this photo that were used not on the big
20567s popof turn for Habu gabo so this could
20569s potentially be ludicrous amounts of
20572s damage still if Haru can piece it
20574s together the problem though is the board
20577s that can be made on the other side is
20580s going to be quite hard to deal with in
20581s order to get rag shots to go face
20584s because the the azerite ox is now in
20585s hand alongside that mole which is so
20588s many stats in play
20596s yeah what else can be fit into this
20601s turn just go for the ax first and see
20603s what minions you get yeah for sure
20606s because whether you get Rush minions
20607s here is going toh affect the rest of
20609s your play I think
20611s yeah F
20615s here there is a Rush Minion
20618s there is y you just attack with that and
20620s you work out what happens later no one
20622s understands how that card works it it
20623s don't
20627s work uh beautifully beautifully played
20630s here as well uh going for the trade
20634s getting the Needle Rock totem to
20637s actually come into hand and then
20639s clearing off the salesman with Habu
20643s having a full hand so oh God that's
20646s about as bad as it can possibly get I
20648s guess technically turn the tides is
20650s damage oh my god
20657s oh no pop-up book you're going to have
20660s to find at least one pop-up book here
20662s but you need another AOE as well to be
20665s able to sweep this board up you do have
20667s that aftershocks that Habu gabo just
20669s innocuously took about six turns Ago by
20672s the way that could end up being a
20673s potentially game-winning card in this
20675s position
20682s like you can try and say tumble weed and
20683s just take a clear turn and then reset
20685s for a for a later turn but I just don't
20688s think that's good enough I don't think
20689s there is a later turn I think this is
20691s the turn that you have to make something
20694s happen oh God go just
20697s go just go play cards and hope you end
20700s up at Worlds that's the best I've got
20702s for you right now
20707s sounds like uh how many people play
20710s Hearthstone maybe not the world's part
20711s but the uh just play cards and
20715s hope oh my gosh did it did all of this
20718s get played there's no way there is no
20720s way no absolutely no
20725s shot I am stressed I'm stressed watching
20728s this right
20729s now these animations are still going
20732s even though the Rope died out and I I
20734s can't tell which way it went based off
20736s hu's reaction
20740s oh no he's out so he had popup look for
20742s another four he had turn the tides for
20745s another three which is seven don't think
20748s he had additional damage after that
20750s point there wasn't any damage offered
20751s from that last discover so it's not like
20753s he roped out a choice that he couldn't
20756s pick so I'm not sure he was getting
20758s there either
20759s way amazing recognition by the way to
20762s understand that the out was um
20765s conductivity elixir on the opposing
20766s minions to to get three shots at burn
20770s recognizing that the Jive insect wasn't
20772s getting there right cuz there was too
20773s many minions on the other side of the
20774s board so burning his uh his potential
20776s win condition with the ctivity to look
20778s for burn and very very nearly getting
20781s rewarded for it that is really really
20784s good stuff and the level of pressure
20785s that he's under yeah and I think as well
20788s working through that much of the armor
20791s uh there might not even be the necessity
20794s for having the conductivity with the
20796s Jive uh might just be able to whittle
20798s him down and one ragn rose may be enough
20800s to end it I think we've seen that a
20802s couple times before as well so and not
20805s only that but just uh recognizing that
20808s you can use it in that case and might
20810s not be necessary
20812s to uh use it for some
20818s combo snake oil does now seem pretty
20821s useless without any spell damage hanging
20823s around yeah
20838s that mole as you mentioned making things
20841s a little bit awkward as well for Hab
20843s gabu now not able to Target that doesn't
20846s have enough to clear up even with both
20848s Aftershock and lightning storm still has
20851s to deal something else to clear off just
20854s the first part of that mole and then
20856s still would leave a 31 behind yeah you
20861s have the uh the turn the tides Rush
20862s Minion that you could potentially use as
20864s well but it's all just a little awkward
20868s yeah feels like using a lot of resources
20872s and committing a lot just to clear off
20874s one
20876s minion this is all before he's even seen
20879s anything like the
20881s uh ziliax or the resummoned zelc from
20886s the Boom
20889s yeah and he knows right because the um
20892s the town crier is being
20894s played he hit the 25% for the spell
20898s damage totem there wasn't spell damage
20901s on board but at least got a little bit
20903s of extra uh damage push to face there
20906s with that snake oil somewhat relevant
20908s for uh one yeah small line as well cuz
20912s as I was about to say he saw the town
20913s crier get played so he knows uh sumoner
20916s copies I is almost certainly in the hand
20919s at this point it would be an outrageous
20921s outcome like if on whatever we're on
20923s like turn 12 turn 13 Barrow Buster and
20926s ziliax were both still in the deck and
20928s then Town Cryer hit the Barrow Buster
20930s and not the ziliax which is the only
20932s outcome that would result with ziliax
20933s not being in the hand right now so he
20935s actually blows up his entire board
20937s afterwards to prevent any of the uh the
20939s rush healing coming through
20953s okay no armor available with the Reno
20957s hero power and as we can see here not uh
20962s not any armor in hand at the moment
20964s either there is a chance for Habu to be
20968s able to turn the tides hit into a minion
20972s clear with lightning storm and can he I
20975s guess he can't fit in the cactus cutter
20978s and Jive now if he had just had
20980s unlimited
20982s Mana he could be able to clear the board
20984s and we and turn it into Ragnar 300 mana
20989s and like permanent plus five spell
20992s damage at all times then we'd be in
20994s business that's right I don't I don't
20997s see how we don't get there with
21000s that there is the altered cord which I
21003s don't think PN has any information about
21006s but it's just not getting there even
21008s with the heads up play from Habu gabu of
21010s removing his own board to play around
21012s that life steal healing bad needs to
21014s said you know what life still healing it
21016s is anyway we'll just get it in there you
21018s won't those extra Divine Shield minions
21020s are resilient it means that they're not
21022s easy to clear from the board and that
21023s means that your ragot is going to be
21025s very unlikely to go face obviously at
21028s that point padet is playing around a
21029s couple of unknown discovered cards like
21031s I was talking about the altered cord
21033s that could have been a source of damage
21035s for all he knew right so he's having to
21036s play around a couple of things um just
21040s hypothetical sources of damage that he
21042s might end up losing to uh the turn the
21044s tides kind of thing an extra
21046s conductivity that's been discovered that
21048s can make three rags instead of one all
21050s that kind of deal but in the end just
21052s about hanging on in there both in that
21055s game and in this series which he has
21056s been doing for the past two games and
21058s now we come all the way down to match
21061s point the way it should be semifinals of
21064s Masters Tour spring two games to two
21068s with a spot at the world championship
21070s directly on the
21072s line that's right and uh it's come full
21076s circle we've gotten to that game number
21078s five which means we will see the death
21080s knight that I mentioned earlier that we
21084s weren't sure if we were going to get to
21085s see but this means we will get to see it
21087s now so it is going to be uh that kind of
21091s rainbow death knight uh versus the
21094s shaman which we have seen struggle and
21097s this is kind of that other line uh or
21099s story that has been talked about a
21101s couple of times right is that sure it
21103s feels great for these players to have to
21105s be up two Z but that does not count the
21107s other player out by any means still uh
21112s still gone to a lot of game fives over
21115s this weekend oh yeah we've had some uh
21118s some real meaty series like even with
21120s the some of the the quicker ones in
21122s terms of score score line the three Zer
21124s and the 31s we've seen uh some very very
21127s long grindy Series right exemplified
21129s even by that bunny Hopper series that we
21130s were just looking at recently 03 where
21133s bunny just absolutely dug his
21135s fingernails into the side of the cliff
21137s and refused to fall off for the entire
21140s series even though it was uh was largely
21142s oneway traffic but as you uh set up so
21146s eloquently and beautifully early on it
21148s is going to be the death knight entering
21151s the fry for the purposes of the stream
21153s for the first time with the shaman on
21157s the other side and I do think this is a
21160s pretty compelling matchup to round
21162s things out on because uh as time has
21165s gone on with this rainbow death knight
21167s it's kind of been
21168s refined as a more of a pure control deck
21173s uh more of an anti- Demon Hunter deck
21175s where it can sto things out uh with the
21177s quartsite crusher for example threads of
21180s Despair being one of the most efficient
21181s removal cards we have ever seen in
21183s Hearthstone like just don't even bother
21185s counting just play the card and the
21187s board disappears that's how it works um
21189s and outside of that a lot of the
21192s outright Tempo like the Corpse Bride for
21195s example has been cut from the deck so
21197s when you go up against something like
21199s nature Sharman where your principal job
21201s is to generate pressure and slow them
21203s down and try and drain damage out of
21206s their hand by making them shoot it at
21208s minions there aren't that many cards in
21210s your deck that really do that I think I
21212s was talking to TJ about this on day one
21214s I think it's exemplified by the card
21217s mining casualties because if you're
21218s playing an aggro deck against rainbow
21220s death knight and they play mining
21222s casualties against you you kind of just
21223s want to concede at that point because
21225s they're dominating boards so heavily
21227s with that card but if you're playing
21228s Sharman that's zero pressure right like
21230s you can just ignore that and just get on
21232s with your life um so I think this is
21234s going to be a difficult difficult deck
21236s for patn to try and navigate here uh
21239s picking up some of the plagues early on
21241s as you can see there with the down with
21242s the ship might be uh particularly useful
21245s but I'm not sure whether that's say
21247s robust enough game plan to be holding on
21248s to here with with no other real curve
21250s going on so we will see whereas Habu
21252s gabu by the way fantastic start with the
21255s double Cactus
21256s cut double Cactus cutter on coin as well
21261s um yeah I am really interested to see
21263s how this death knight deck actually
21265s performs because as you mentioned it is
21267s kind of more of that control style
21270s double threads of Despair all these
21272s things going on but I wouldn't imagine
21274s that this Shaman is really the uh
21278s matchup that you would want a lot of
21279s that removal in there's not really going
21282s to be a lot of boards maybe a couple
21283s boards but they're already small anyways
21286s uh and I guess the the big ragnaros uh
21289s board at some point for clearing that up
21291s would be great but outside of that uh
21295s these removal tools don't really seem
21297s like they are matched up very well for
21299s this matchup and the Jazz base as well
21302s the Needle Rock totem this is looking
21304s like a very good starting hand for Habu
21307s yeah Mega consolation prize there for
21310s padit he mulliganed
21312s away a uh the weapon discover got it
21314s straight back had to take a staff of the
21316s Primus which as I mentioned like getting
21318s a decent amount of plagues in the deck
21320s is one of the better ways to go about
21322s disrupting this Shaman deck like I said
21324s you can't really achieve pure board
21326s pressure so uh plagues are potentially
21329s the best thing that you can go for you
21330s can mess with things a little bit with
21332s the frost plagues uh just by having
21334s those extra unique spells in the deck
21336s you can mess with Flow Rider a little
21338s bit as well it's weird right because
21340s I've been the number one plague death
21342s knight hater for the longest time
21344s possible and now here someone is playing
21346s a version of Death Knight that I
21347s actually prefer I think this is a
21349s significantly better deck than plague
21352s death knight I think this is a better
21353s bring to this tournament than plague
21355s death knight was to Worlds which lots of
21357s people brought and the one game it's on
21359s stream I'm like yeah you just kind of
21360s want the play cards and nothing
21362s else well yeah I mean I completely agree
21366s with every thing you just said but also
21368s I think that speaks to this matchup
21370s especially as well um I think especially
21373s this Jive variant uh the plague uh their
21378s the Unholy plague putting a two two on
21381s the board is also pretty obnoxious in
21383s some cases as well sure those two twos
21385s can get um you know kind of cleared up
21387s easily by like lightning storms or
21390s crashes but I would imagine in this
21393s matchup those types of turns are
21395s probably going to be focused on try to
21397s end the game rather than clearing a
21399s board but h on turn more uh more plagues
21405s as Diamond Helia too it is
21409s beautiful and picks up down with the
21411s sickness as
21413s well and then has the uh quartsite
21416s Crusher to be able to potentially PL uh
21419s block off a proc of the Jazz base a
21421s little bit further down the line
21425s [Music]
21426s actually very significant uh for
21429s stalling out that jazz base but it could
21432s also wait a little while potentially uh
21435s depending on how many uh overload cards
21438s Hab gaboo ends up actually playing here
21440s because H there's one of those Frost
21442s plages already
21445s well yeah it wasn't on my list actually
21448s I mentioned it can mess with Flow Rider
21449s but it can also mess with the cactus car
21451s as well of course uh makes the the
21454s effect of the card uh unactivate it's
21456s not like you know if you were to play
21459s the next card that's drawn that doesn't
21460s activate the cactus cutter the cactus
21462s cutter has drawn the frost plague and
21464s that c went drawn and that does not
21465s count as activating it so you have just
21467s played a vanilla tutu unlucky
21470s yeah another thing that I think is uh
21473s worth mentioning with this quartz site
21475s Crusher as well is that's just damage
21478s that uh can be pushed every turn as well
21481s um and we've we've kind of spoken to it
21483s a lot over this weekend with some of the
21485s other matchups where there's these Mass
21487s amounts of armor or even like maybe some
21489s healing but even with some healing uh
21493s there's not a ton of healing but some
21496s chip damage some weapon damage and
21498s plague damage all combined can certainly
21501s do a lot why is it a plague uh Frost PL
21503s every
21504s turn what is
21507s happening oh that shuts his turn down so
21510s hard as well
21512s yeah can still go like single flash pop
21516s up the hell
21517s yeah I
21520s guess I do think the uh frog taunts here
21524s are really interesting as a as a break
21527s point for the game plan because they do
21529s protect you from the quartsite crusher
21532s right if you play them
21533s preemptively just a little interesting
21535s Dynamic that Habu gabu can play with
21538s here oh no no going for the tradable
21542s first to see what the draw is and it's
21544s another Frost plague abs
21547s disaster and now he can't even weave in
21551s that popup book anymore which means the
21552s court site Crusher will be
21554s able to lock out this Jazz base
21563s turn I mean if we wanted a game five
21567s this is certainly a game five we're
21569s getting
21573s here and there there is that Quartzsite
21576s CR rusher the attack from the Helia sure
21579s squeezing a hero power as well uh all of
21581s a sudden this death knight is no longer
21583s a control deck it is an aggressive deck
21586s another Frost plague oh I can't even I
21589s cannot even right now
21592s H okay does hit bolt this time though
21596s things are looking up for habo gabo
21615s okay another lightning bolts as
21618s well H he's going to play the Flow Rider
21620s at least with this it is a discover and
21622s not just an automatic draw so if there
21624s is a plague there's two plagues you just
21626s pick the non- plag card perfect
21631s okay Easy
21633s Choice yeah double plague and a card
21636s that's just going to draw you more
21638s plagues though probably not what Hab
21640s gabu had in mind for that
21644s discover you got to drop a pop-up book
21646s here it is absolutely mandatory to try
21648s and block this damage and prevent the
21650s freeze on the following
21651s turn
21653s oh okay good ordering though because
21656s this way yeah this is good this is
21658s really good actually because if he hit
21660s either the Unholy plague or the frost
21663s plague he's able to clear both of those
21666s with the crash of Thunder because I
21667s believe it still would have cost zero
21669s even through the frost plague and if it
21671s summons the 2 two it gets caught up in
21672s the AOE anyway so that was really really
21675s nice ordering at the end of the turn
21676s from Haru
21678s gabu and I I was going to mention that
21680s there really isn't uh things like the
21683s threads of Despair that mentioned
21685s earlier but uh not really as much
21688s removal and then there is an army of the
21692s Dead that is drawn off the top uh could
21695s just go for the rainbow seamstress and
21700s hero power I suppose to try to clear a
21702s couple of things and still be able to uh
21705s Smack That Port site into habub gab's
21708s face to prevent that jazz base uh weapon
21713s but board seems good getting a couple
21716s things on board here yeah board seems
21718s good it's just a matter of whether you
21719s value that uh life steel or not just to
21723s try and get you out of range right
21724s you're getting the life steal from the
21725s weapon do you want the life steal from
21727s the rainbow seamstress as
21730s well well even if there is a three
21734s minion Ragnar oh my no another Frost PL
21739s oh it just killed him it just killed
21743s him I take it back I don't want a game
21746s five that was like eight plagues in
21750s three
21751s turns that is absolutely outrageous
21756s [Music]
21759s sometimes uh we see games like that and
21761s I I just wow I think for me right now
21765s the thing that's that's getting me is
21768s this was not just a game of hearthstone
21771s in this case specifically this was also
21774s for a spot at
21780s Worlds
21782s absolutely
21784s incredible was that four four
21786s consecutive turns of frost
21788s plagues yes with like multiple other
21791s plagues put in there as well and like
21794s the worst possible outcome from the Flow
21796s Rider as well that wasn't straight up
21798s just the three different varieties of
21800s plague so many things had to go right
21803s for uh Pat nit to get that to line up at
21805s the end but you know this is this is not
21807s a burial of Pat nit like several things
21810s had to go very wrong for him at the
21811s beginning of the series to be in that
21813s position to to start with um and he's
21815s played excellently to get to this spot
21818s at the start but oh my goodness that is
21821s a brutal outcome but sometimes hearone
21823s just does end up being like that to go
21826s you know discover weapon hit the weapon
21828s hit the hell you're on curve hit down
21829s with the sickness as well for basically
21831s maximum number of plagues in the deck as
21834s fast as possible and then on top of that
21837s having the weapon to freeze the Jazz
21839s base and then having the clear for the
21842s taunts from the Frog right which uh
21844s which meant that the the freeze could um
21847s keep going on the following turn as well
21848s get that life steal through as well in
21851s absolutely incredible finale coming all
21854s the way back from 02 to 32 and becoming
21858s our first player making it to the World
21861s Championships this time around huge huge
21864s congratulations to Pat nit coming out of
21867s nowhere to take it down in this
21869s tournament yeah yeah completely agreed
21872s uh pet nit played incredibly well uh and
21876s especially into the shaman that was last
21879s that uh lineup seemed incredibly
21881s interesting uh I also wanted to point up
21884s that in that lineup of his there what
21887s are no speaker Stompers so that's kind
21890s of been another one of those things that
21891s we've been mentioning a lot uh over the
21893s weekend is all of these players bringing
21895s things like speaker Stompers or
21897s expecting a ton of speaker Stompers for
21900s even specifically Shaman and he just
21903s went three games in a row beating Shaman
21907s without those at all so incredibly
21910s incredibly well played and
21912s congratulations to him as you mentioned
21913s on making it to Worlds we're going to
21915s see him again in a little bit uh
21918s competing for just some additional cash
21920s prize and to see if he can take this
21922s whole Tournament down and be crowned the
21924s spring Champion but we do still have one
21927s more match to go before we get to that
21929s point so don't go anywhere we'll get
21931s into our second top four match right
21934s after this
21941s [Music]
21983s [Music]
22012s [Music]
22039s [Music]
22068s [Music]
22095s [Music]
22124s [Music]
22138s hello everybody and welcome back to the
22140s Hearthstone Masters Tour spring
22142s Championship it's time for
22144s semi-finals number my name is TJ I'm
22146s joined by Lorinda Lorinda it's been a
22149s day of hearthstone there's just been
22151s Hearthstone over there there's been
22154s Hearthstone over
22156s there we just watched Hearthstone
22159s there's Hearthstone ahead of us there
22161s was Hearthstone yesterday and the day
22164s before we've had we've had some
22167s Hearthstone would you agree we have had
22169s a whole lot of hearthstone TJ and we had
22171s even more Hearthstone today cuz it keeps
22173s going 32 by the feel of it we had come
22175s backs we've had comebacks and we've had
22178s people trying to come back and not
22179s making it and we had Hearthstone
22182s everywhere you look and there's more
22184s hearstone coming up as you said and
22186s we're going to have some customized
22187s Hearthstone here for week because he's
22189s playing that custom warlock that I love
22190s so much uh he's going shopping he he's
22193s going to hit people with armor it's
22195s going to be
22196s great yeah it's going to be opening with
22198s the Odin Warrior which we've SE actually
22200s seen quite a bit of uh today we've seen
22203s a little bit of a mixture of the a true
22207s Highlander Warrior especially in that
22210s last series um and then we've also seen
22213s insane who's running the warrior list
22215s lineup uh H has been having success with
22218s it though so got to commend him for that
22221s effort um and just the the sort of
22226s f uh lineup overall say there's the
22229s custom
22230s warlock um lot
22232s of lot of custom yeah
22236s customize some opponents with a with a
22238s custom War you just customize your
22239s health total down to 10 or so then you
22241s just play a load of big things then you
22243s customize your opponent's Health total
22244s down to zero and they get customized and
22246s they
22247s die yeah is we've had some highlights uh
22251s from this deck throughout the
22252s weekend goes fast one way or the other
22255s um both custom
22258s and so when I Was preparing my notes for
22261s this been very fast games some very slow
22264s games well let's jump into it we you
22267s opening hand
22271s nah no not not the things say opening
22274s hand okay
22278s yep uh yeah a lot better A lot lot
22283s better malefic Rook is
22290s Big there was um a point very large
22293s during the the Habu match when Habu was
22295s two up when I was decent opening for
22298s insane
22300s here got flame
22302s imp going to need the payoff cards
22304s sooner rather than
22316s later so I was making the point that um
22318s I I don't know who heard me I don't
22319s think TJ could hear me can you hear me
22320s now TJ just going to check cuz it's I
22322s can hear you now okay good um yeah
22325s making the point that um when Habu was
22327s two up Wu looked like he was going to be
22330s the only remaining warrior in this
22332s tournament but then you know Habu didn't
22334s win in the end after that Marathon
22337s series and it came back to 3-2 and now
22340s we have lots of Warriors but the warrior
22342s has done badly in this tournament is the
22344s point I'm going to make and so I think
22346s we should focus on how the warrior does
22349s and talking of which here it's tempting
22351s for insane just to play the the Triant
22353s and the near fight and say hey you can't
22354s Warrior these things and I've got some
22356s stuff going on and they can coin out a
22358s speaker stomp at the turn after and do
22359s it
22362s again I like it now I'm afraid to talk
22365s cuz now I'm afraid I won't hear you
22366s again and then we're going to talk over
22368s each
22368s other that's fine if we both talk we're
22370s going to talk at the same side we might
22373s say something useful between us or if we
22376s both talk at the same time nobody's
22377s going to understand either what either
22380s of us is saying and that's just a
22382s benefit to both of
22384s us yeah yes and he is going for this
22387s line do you co out the stomper next turn
22388s as well just insert another eight
22393s uh obviously you should play The Rook
22399s really yeah I think it's probably got to
22401s be Rook this protects this board and
22403s doesn't let Wu go for any type of
22405s setup ah this is a tough choice between
22408s the forge and the uh the Needle Rock
22411s totem but going for Needle Rock
22413s totem next turn probably going to be
22416s um craft some Hammer start getting those
22418s swings
22420s in do it insane just coin out the
22423s stomper and start
22426s customizing I don't think right play I
22428s think I think you play The
22434s Rook it's hard enough to deal with right
22436s and it it expands your game plan means
22439s you can stomp into popar with coin the
22442s turn after the The Stomping that sounds
22444s pretty good too
22453s yeah yeah going to insert 10 and also
22456s stomper and then pop guard coin and and
22460s double sludge would be eight more
22461s there's a lot of damage coming in here
22462s you just go for it with a
22465s stomp yeah this is a very big board to
22468s protect down
22471s that blad Storm's no good against this
22473s either
22480s yeah could just go bellowing flames on
22482s the speaker stomper but o this the
22484s health is
22485s split not in a great way so if if you go
22490s if you attack into the Triant with the
22493s hammer and then Bell INF flames on the
22494s speaker stomper you're likely to kill
22496s the flame imp and just leave uh five
22499s damage on board right you know what five
22501s and eight is
22503s TJ 133
22507s uh oh no this is guarant uh no it's not
22511s guaranteed no if the lives the game is
22515s over and Wei would have been at
22519s 14 that was the case cuz you would have
22522s attacked you would have attacked into
22523s the
22524s Triant um yes
22527s yes so it would have been slightly
22531s off now what do you do
22536s now I think you have to geode and horror
22538s and see where you're at and then maybe
22540s furnace
22543s fuel yeah geod happens first though I
22546s definitely agree with that
22549s sentiment well now we can
22551s f for some more stuff there's some stuff
22554s oh my goodness there's so much
22556s stuff
22559s oh
22561s ah I want to take the symphony and not
22564s take CRA yeah I want to take the
22567s symphony
22568s too the symphony gives you a little bit
22570s more longevity in the game
22575s right there we
22580s go the extra projection is from the
22582s furnace field was discarded of course
22585s just an extra eight seven of
22588s stats yeah sanitize will clear this up
22593s though uh no it won't not quite cuz it's
22596s not
22599s forged he so silly going to have to be
22602s the
22604s brawl and if it's brawl that's game no
22606s matter what right right
22609s yeah I have to oh no you get the plus
22611s three from the armor from the attack so
22614s oh
22617s yeah not
22619s quite oh it's so close
22624s though oh my
22627s good so you Symphony first in case you
22630s want to deal six do you ever want to
22631s deal six can you take four from a
22633s warrior I don't think you
22635s can don't think you can take
22641s four um no you
22646s can maybe you want to pop G
22651s here get the eight into the head while
22653s you can and then the symphony can do six
22655s to turn
22659s after yeah verse riff and Craftsman
22662s would be
22664s uh the
22666s danger oh you can
22669s just
22670s oh it's
22673s tough the life steel one uh well the six
22676s to face is good but 66 repeating it's
22679s probably
22681s better yeah I don't think there's a way
22684s out for weq
22692s here yeah we've seen this a few times
22695s this tournament actually TJ when there's
22696s no way out for the warrior let slam get
22700s as much as you can oh my
22704s goodness there is a way out there's
22706s always a way out yeah just just take
22709s some damage is is the way out remove the
22712s top six cards from your opponent's deck
22715s no
22716s it just gets them closer to Reno being
22718s active
22731s uhuh so close to lethal because that
22734s Spirit Bomb removes the thing that is in
22737s the way of the sludge so 14 available
22741s for insane here feels like it's been
22742s like that every turn one short four
22744s short three be
22754s short 4 66 is what I want to do and I
22757s want to run it into the 2 two just to
22759s play around Bladestorm
22761s stuff y that makes
22771s sense there we go
22778s right back to you w have you got a way
22780s out this time TJ says there's always a
22782s way out goggles Good
22785s [Music]
22792s Start think you might be right TJ I
22795s think there might always be a way
22797s out so much on the
22801s line uh trial by fire would be aici
22805s fantastic way out here there's two in
22806s the deck so you know there it is and
22810s with the discount playable this turn
22813s that'll clear things
22816s up they do all get removed though one
22819s two three onto the left hand one then
22820s the
22821s four four four and then five they do
22825s die but that's perfectly
22829s fine uh it's not perfect it is
22834s okay um there's not there's not much big
22837s stuff left the the remainder of the Sy
22840s Symphonies one molten Giant's gone
22842s there's an imprison horror left since
22843s the uh first one was uh used with the
22848s projectionist
22851s um we're two Mana off lethal this
22858s time with pop G for eight and then the
22861s symphony and then the movement and then
22863s the um spirit
22869s zero
22869s [Laughter]
22872s Mana that's
22874s funny what would the movement
22878s do Oh I thought it was a six damage
22880s movement sorry has he already used
22884s that no it's in the deck oh he hasn't
22888s used okay I thought he had it in his
22889s hand my bad good
22893s question was one of the orinal choices
22895s but one with the the reborn demon
22897s instead y y y my
22906s bad so yeah was Miles off lethal then my
22910s bad all right so like you say there's
22914s not much big stuff
22920s left yeah Shield block is good
22939s yeah wey looking a lot more confident
22941s than he was a few minutes ago I'm not
22943s surprised starting to feel like insane
22945s has run out of stuff
22948s here yeah could keep it simple and just
22951s go Craftsman Hammer plus Bladestorm I
22953s mean the more that insane
22955s gets damag the closer weu is to just
22958s finding lethal with just Odin plus swing
22961s with the hmer
22963s yeah take
22965s much
22968s yeah oh
22970s [Music]
22975s no there's nothing
22978s there okay 5 five and another 55
22981s everyone gets a 5 five
22986s fragile
22992s Minds he's getting towards the point
22994s where he's just going to rip the
22995s movement at some point um because he can
22998s and just see what happens just in case I
23000s think yeah cuz the warrior does all of
23003s his cards so burning stuff is sort of
23006s relevant yeah I believe vers rff off the
23008s top okay it's not bwith BWI off the top
23010s would have been lethal cuz you can Odin
23011s BFF and that's exactly 10 yeah so
23016s stupid hasn't touched it a single time
23019s this game and just has a a random lethal
23024s [Laughter]
23026s out oh this Warlock deck makes me so
23028s happy to
23037s watch probably just keep it simple and
23040s sanitized right yeah just just don't die
23044s and you're probably fine I mean you
23045s could even Forge it just for the extra
23048s three
23050s y
23052s yeah yeah when it looked like he had no
23053s outs a few turns ago all he did was
23055s basically leave the minion up that he
23057s couldn't deal with and just gain as much
23059s as he possibly could that was his
23062s decision yep and now it is lethal
23064s presenta next turn don't play Just
23071s Odin that card kills you don't play that
23073s one
23075s I I don't think there's anything left
23077s for insane to
23080s even have a shot at this g a tiny bit of
23084s life
23089s here
23096s yeah oh it was all going so
23101s well but it is going well for we
23105s yeah there it
23110s is can't kill me from 25 you random
23113s assortment of minions and silly spells
23115s I'm just going to kill you
23116s [Music]
23125s instead yeah weak you with the the
23128s celebratory drink that we see so often
23130s from players taking this one zero lead
23133s TJ um we you sort of struggled a little
23135s bit last year I felt with Master's tours
23138s it was his first really prominent season
23141s uh getting a lot of finishes on ladder
23144s but this time around looking a lot more
23146s confident whole Year's experience behind
23148s him and going to go within two games of
23151s reaching the world championships and
23152s reaching this final which is a big deal
23154s as well people like to win things as he
23157s takes this very quick one zero lead and
23159s the warrior is out of there and that's a
23161s big deal too cuz Warriors have been
23163s struggling in this event so how I
23165s feel the I think the Odin Warrior uh
23169s specifically has had some some rough
23171s games against Tempo decks despite having
23173s all removal they have no proactive
23175s gameplay um and then they're once they
23179s get to a certain point we've seen like
23181s not active Renos so often it feels like
23185s in times when they're desperately
23187s needed um but you know that's you're
23190s you're playing that deck for the
23191s consistency of the removal and the armor
23194s gain for the Odin as your win condition
23196s later
23197s on so very nicely done by weu spacing
23200s out the removal uh that that solving the
23204s puzzle of how to deal with that kind of
23206s final push from insane wasn't the final
23208s push but it ended up being the final
23210s push cuz once the Mana unlocks for the
23213s warrior yeah so many
23216s things uh start to come online
23219s so a nice little game one Victory
23222s there now see it's got play this deck
23225s again this deck is so stressful to play
23228s wait till see Mir
23231s later yeah it's it's over on turn four
23234s whoever sticks the board first wins yeah
23237s it's going to be great it's like oh yeah
23240s got to reduce your health total down to
23241s zero what You' reduce it down to 15
23243s yourself oh no and now I'm dead yeah
23246s it's so
23248s silly but the shamans as well into the
23250s the warlocks also actually very
23252s interesting as a matchup
23255s um as is the mirror because the Warlock
23258s has got some game there but if they go
23260s too far they just get like triple boled
23262s in the face and that's the end of the
23266s game um but Shaman versus Shaman we've
23269s seen quite a lot of
23270s this and it's
23273s tough It's like this game of chicken
23276s waiting to um trying to force your
23278s opponent to to pop off and fail so you
23280s can beat them
23289s a weird game
23291s of nature chicken nature chicken the
23295s chickens are pretty natural to be fair
23298s yeah it is a an arms race a lot of the
23301s times just who can get who can get the
23303s goods the
23305s fastest um but yeah a game of chicken
23309s where yeah you're trying to say all
23312s right I just flash the lightning you got
23313s to go right now or else I'm gonna I'm
23315s gonna beat
23317s you and then the other player saying you
23320s know what I don't believe you I don't
23321s believe you have enough damage so I'm
23323s going to flash lightning too now you got
23325s to beat me yep insane has a very very
23328s slight Edge in my opinion because he is
23330s playing the the more Standard Version if
23333s there is such a thing in the deck the
23334s the spell damage version uh we you
23337s playing The Jive version which just a
23339s little bit more clunky in the mirror but
23342s basically it's a mirror with nothing in
23344s it
23350s doesn't mean that insane is likely to
23351s win just that little bit more because
23353s he's he got a little bit more
23355s consistency in the
23358s deck I think I like the lightning the
23360s reflexes here cuz guess what lightning
23362s reflex reflexes could be pop-up book and
23365s lightning bolt at the same
23369s time best infinite
23372s things yeah you got to just have
23379s faith bu B's a more consistent option
23382s there was a three three that let you get
23383s a spell and then you get another spell
23385s you always explained how it was infinite
23387s damage that was a card I forgot but it
23390s was my favorite card I don't remember
23393s what it
23395s was 3 three person of Doom I think it
23398s was
23401s called pretty sure that was it right I
23404s think you're
23406s right do you want to um just try make a
23408s little board here a little popup book
23410s play another zapper chip a bit of damage
23412s of your opponent hope they don't crash
23414s you or lightning storm you I don't want
23417s to play the uh other zapper um I think a
23420s trade and then may oh Flow
23424s Rider you could pop up book just to
23426s preserve the board however yeah just be
23430s able to uh potentially stick this five
23433s uh which is
23436s important yeah it's so important right
23438s if if you can get your opponent down to
23439s 20 and you're on 30 that that little
23441s game of chicken I was talking about
23443s suddenly you don't mind being the one
23445s that goes first cuz you just kill them
23449s yeah all right Flash and then a pop-up
23452s book on the Nava
23456s zapper a lot of story time going on
23458s right now yeah a lot of frogs
23468s [Music]
23472s giant tauny frog has anything from Wow
23475s law is that a thing giant taunt frogs
23477s are they are they existing in
23483s WM um the the spell
23489s hex y came out in like a later expansion
23496s oh wow it's a sha it is a shaman spell
23498s in the
23500s game and does it frog
23502s you yeah hex turns something into a frog
23506s for a limited amount of time within the
23508s game can you turn things like smaller
23510s than a frog into a frog to make them
23512s like feel like they're
23514s big no cuz the frog is really small into
23517s a frog to make it huge I actually think
23519s you can yeah there are like little bugs
23521s in the game that are just neutral
23522s creatures that I'm pretty sure you can I
23524s don't remember though it's been a long
23526s time just give them a promotion so nice
23528s the little bugs they can become fogs for
23530s the
23535s day yep insane going to just make more
23539s stuff he needed to get that spell damage
23541s on the board so he could operate the
23542s second Flow Rider trying to build a hand
23544s of some sort to go that flash that he
23551s has but not much doing on his side on
23554s the the other side wiq obviously far
23557s more cards in hand cuz he hasn't been
23558s doing as much but it's facing down seven
23560s damage on the board which is an amount
23563s of
23566s damage it is H yep that is correct it is
23571s an
23579s amount this is tough cuz you you don't
23582s want to use too many resources but you
23583s kind of have to okay there's a
23587s crash that's
23590s good
23596s yep you never know what to do when your
23598s opponent plays flash on for you assume
23599s your cycling but you might you flash
23602s also yeah you have to I
23604s [Music]
23608s think but the hand just isn't conducive
23611s to you might have to flash just to draw
23612s something though which makes wonder if
23615s he's actually going to play The Elixir
23616s instead because if you're flashing to
23618s draw and you don't think you can win you
23620s might as well Elixir and just try and
23622s get stuff that way oh just to him sure
23626s solves any
23630s problem yeah the Elixir I don't think
23632s you want to use it in case weu does end
23634s up putting some damage into the face
23636s like with
23637s crash you want to be able to heal that
23639s back
23639s up okay
23647s conductivity in popup book no
23649s conductivity amphibious Elixir yeah yeah
23652s to draw card it's tucked on over there
23660s yep it's whenever you play a minion you
23662s get a sha you get a random Shaman
23669s spell oh I know you mean yeah oh
23674s pretty
23677s bad not really going his way on those
23680s but now he's going
23686s stuff all right Chill
23690s Vibes yeah oh yeah oh this game's going
23693s to go forever isn't
23696s it oh the the choosy
23701s spell oh another elixir
23707s oh what did you do on your flash turn
23708s well I generated some
23710s people um and healed and my hand was
23714s still the same at the end of the turn
23715s but it then became full of complete
23718s rubbish oh what a pick oh my gosh insane
23722s with the
23726s Titan so Wu did pick the um what it
23731s digging straight down is that what the
23732s car's called yeah um think so de damage
23735s excavated
23736s treasure I'm guessing with the intention
23738s of answering a Titan if it were to come
23741s out I don't think you can leave this
23744s these
23746s um ners up I think the question for
23749s insane is what do you do a oh oh just
23753s going to go crash here sure is that what
23755s we're doing yeah so what you were
23759s alluding to right you were thinking
23760s about going for the leaving at the
23761s zappers was something you wanted to try
23763s and do and then realized you and just um
23765s draw three and play Flash was that your
23767s plan and then you say well that was yeah
23770s that was like the greediest play right
23773s then you go to the next next one which
23775s is all right just play
23777s Titan and deal three
23779s heal and then if the next level to that
23783s is well if I do that do I just
23784s amphibious Elixir to heal back up to Max
23787s or do I use flash of flash of
23789s lightning and go for a turn like that
23792s next turn
23794s it looks like insane with the way this
23796s hand is right now really wants to draw
23800s uh with this
23802s ganth and so if you really want to draw
23804s with the ganth you can't use the last
23805s turn because you can't leave the zappers
23806s up so you got to clear with the crash
23808s first and then use the the Goan to draw
23811s this turn so it went through like four
23813s layers of thinking there Y and Flash and
23817s then draw three quicker and he he got to
23819s this and now he's going to do the thing
23821s that we talked about presumably if he
23823s thinks he's not dead from 23 which he
23825s shouldn't
23827s be this represents some damage but if
23830s you're going to draw your three cards if
23832s you tradeable into one of them first
23833s then draw three obviously you get a lot
23835s better hand so yeah he's going to go for
23836s that good
23843s choice sure off you
23850s go miss out on the flash
23857s oh the
23861s rock it's the best
23865s treasure I think the only better one
23867s would be the uh discover two into spell
23871s damage additional spell damage discover
23872s the free two cost card
23875s uhhuh me Flex is off the
23881s top I just want to pack the house right
23883s there
23886s just look at the numbers in the corner
23888s no unless it's five and it's crashed
23890s then you might have to think about it
23892s let look at the
23894s numbers how much
23899s did doesn't have a whole lot
23903s yet 8
23909s nine 13
23911s [Music]
23914s it's really not that much really isn't
23916s no it's just it's just not worked out
23918s for him at
23919s all has played another flash I think so
23923s and if you ship it Wu's hand is just all
23926s healing
23929s yeah and he's shipping
23937s it weapon swing yeah
23942s okay weapon swing and and getting that
23945s overdraft out of the way as
23948s well we is like oh
23951s yeah yeah wait till you see this though
23955s oh there's well there can be
23966s overload popup looks really annoying
23969s isn't it it's just so difficult to get
23972s around yeah
23986s I think
23988s um the longer this goes obviously favors
23990s Wei because he's got the um The Jive
23992s ability as well so he starts getting two
23994s ways to win the game at some
23995s [Music]
23999s point in's deck must have um another
24003s reflexes in
24004s so obviously critical that he wins this
24007s one to avoid going two Z down you don't
24009s get don't get many reverse sweeps
24010s although we did just have one in the
24011s other
24015s semi-final
24017s 19 can you do
24019s 19 it's
24024s plenty reflexes let's go
24036s yeah what do you want to do do you want
24038s to fizzle and try and do it all again
24039s next turn or do you want to just go and
24041s save the three
24042s Manana six cards left in
24046s deck
24050s mhm but these are not really good fizzle
24052s cards I guess the reflexes just the
24054s reflexes really and I guess the Elixir
24058s but other than that I don't know I don't
24060s I don't even want these I don't want NE
24062s Rock totems it's too late for NE Rock
24063s totems got six guards left we could play
24065s one of the neck totems get rid of
24067s him and we would I think in
24072s fact
24080s everybody just trying to insta hit
24088s it so there's a reflexes and a thos and
24091s a snake or in there when it comes back
24093s the rest is is
24094s irrelevant The Elixir I guess
24101s sure just a couple altered
24104s cords yeah what are you going to do heal
24106s yourself to death
24110s yeah just
24112s keep back to 30 push a little bit of
24115s damage back to 32
24119s actually and sticks these Minions on the
24121s board this is a lot to get through for
24125s insane yeah he's going to need to crash
24127s off these reflexes and then he's going
24129s to need something else from
24131s the the second time around when he gets
24133s the
24136s snapshot there's the snapshot he just
24139s got to
24145s go
24147s uhuh there's six cards in about he
24149s copied one of the um totems which again
24151s was something he didn't have to do
24154s seems like he wanted to for the extra
24158s stuff
24164s okay this is why shutter block got
24166s dropped by the way for the the triple
24168s fizzle cuz you never get it
24181s done all right
24184s reflex is number
24185s two it's not enough is
24189s it no it's just not hitting good
24212s stuff well
24214s that was quite a lot of stuff
24217s but it just wasn't all the
24222s stuff nobody Drew damage they just still
24225s got a healing it's not helped
24233s anybody POA book is
24235s damage it
24239s is it's just a fatigue War
24243s this is
24250s bizarre I don't know how much overload
24252s is in this
24259s uh is in this Jazz base but it looks
24262s like Wu is going for
24265s it
24268s yeah he'll know a lot more about what's
24270s going on in the hand than um
24274s and you'd expect as well because
24275s obviously you have de tracker running uh
24278s he'll have better calculations on
24279s whether he's just going to get there
24281s over a couple of turns he clears these
24284s boards up he's got the Jive insect combo
24286s next turn to just win he doesn't die I
24288s don't think yeah I don't think he needed
24290s a pop-up hook
24292s there so now it's going to be harder to
24294s create
24298s minions this is kind of it for
24301s insane yep
24308s it's got to be Once Upon a Time the Once
24311s Upon time is the only one I guess Wish
24313s Upon a Star could be good also
24316s but yourself a
24320s billion all right Once Upon a
24323s Time took the real
24328s card by real card I mean not really a
24331s real card there is
24335s nothing going
24337s on either player
24340s really overdraft that's some damage sure
24344s what's the last spell in the deck light
24346s lightning bolt is that
24349s enough
24351s uh no it's three that's it there's a
24357s crash um plus one spell
24362s available can you just go lightning
24366s bolt overdraft
24369s crash and then next turn you
24371s have five from
24375s hand one M downo swing snake oil snake
24379s oil yeah push the five push the five
24381s could be seven with the spell power
24384s totem literally nothing left three
24386s Needle Rock totems that do nothing once
24389s upon a time I can't what could come out
24393s for Once Upon a Time you get
24403s like I don't
24405s know yeah I was going to say he can also
24407s just win in the fatigue War but cuz he's
24409s so far ahead but there's all this
24410s healing still hanging around from about
24414s turn five in we's
24416s hand ah we
24420s you could have excavated his way to
24422s Victory by now I
24432s think
24438s well Jazz B you hit with the Jazz base
24442s pack the house I think so lightning Bol
24444s first to pack the house but yeah smack
24447s and pack the house yeah I think might
24449s you might he's going to save as much
24452s life as possible
24454s but should have almost perfect
24456s information outside of the one
24457s discovered
24459s spell got to enough Overload at this
24461s point to pack the house realizes it's
24463s not needed and that should do it wiu
24465s should be going to up in the series
24467s unless something crazy happens from the
24469s Once Upon a
24472s Time um well there's a
24477s board protect your face from ragnaros
24480s it's fine
24484s rest his hand is all card draw I mean
24487s there's no way this is
24490s enough you just ship everything yep yeah
24495s yeah cuz this is the only time weever
24497s going to have blood Mage plus spell
24499s damage totem state of this
24502s hand all right you're at 13 let's
24511s go back in the house
24517s [Music]
24529s that's um there's conductivity bolt in
24532s some worlds here just to remove stuff I
24536s mean conductivity plus um Jive is the
24541s same kind of but except go
24545s face yeah you know you're right in a
24547s weird way it's the same it'll kill two
24549s things all of the time
24553s yeah it's actually only it was there was
24555s that play with Habu gabu earlier where
24557s he had to um hit face on a full board
24560s twice and I I worked out at 4.3 or 4.6%
24563s I got it somewhere
24565s stored this is more like 10% I
24568s guess to to miss
24570s Twice The Fury of the
24578s die but yeah there you go they're doing
24581s their
24582s job that should wrap it up absolutely
24585s should do no way out of it now for
24589s insane gives it up W's on the curp of
24592s make it the World
24594s Championships again fairly mediocre last
24597s year in these tournaments after his
24598s first year doing really well on ladder
24600s we've seen players time and again TJ do
24603s that right going right the way back to
24605s Frozen crane Muzzy they were all ladder
24607s Grinders to start with and then it sort
24610s all took took them a year or so to get
24612s going and then boom top players
24617s boom yeah a very bizarre game of nature
24620s Shaman versus nature Shaman but
24623s that's supposedly the game of of chicken
24627s you were
24628s mentioning where you don't have perf you
24631s no longer really have perfect
24632s information because of all the discovers
24633s that happen um uh like with amphibious
24638s Elixir and just the random nonsense that
24640s can happen throughout the uh the game
24645s and especially there wiq double altered
24647s cord and Chill Vibes uh was the amount
24650s of healing and I don't blame insane
24653s for popping off when he did cuz usually
24655s that damage will stick or at least most
24657s of that damage will stick and maybe you
24660s have amphibious Elixir which will heal
24662s back up a little bit but insane had
24664s plenty of damage throughout that game
24665s dealt so much damage when everything was
24668s said and done but it just ended up not
24670s being enough so 12 healing from from
24673s altered cords another eight from Chill
24676s Vibes that's 206 from the Titan that's
24679s 26 um what was it two amphibious Elixir
24683s played uh so
24685s 36 yeah uh 36 Health
24690s healed that's a lot oh here we go we got
24693s it he we got the
24695s match someone TJ is going to get
24698s customized and if we customizes insane
24701s week you goes to the world
24703s championships and gets to the final like
24705s it's a big deal getting to the final
24706s winning a big tournament um should not
24709s be understated as
24713s well uh s made a very good point earlier
24716s like with so few tournaments now you
24718s don't get any chance to be a champion
24719s anymore so yeah it's a a rare specimen
24723s that you really
24730s want think you just keep the
24737s Flaming fcking is the maybe for me I
24740s think the forge is too slow if you if
24743s you whiff stomp is definitely too slow
24745s fcking
24746s can tied your hand
24751s nicely yeah okay
24754s yeah I was thinking one of fracking or
24757s Forge of souls you keep just because you
24759s kind of need a
24761s bailout um this is a great hand and
24765s insane missed the uh the one drop here
24768s so well inane has a pretty good hand too
24770s assuming no other spells drawn uh
24772s because Charlie problem into furnace
24775s fuel uh would also be a a great Tempo
24778s swing so always draw Spirit Bomb it
24781s always happens
24783s hardcoded that way trust me I've played
24785s it
24788s enough okay well don't trust me maybe
24791s I'm a
24803s liar horror on turn
24806s two yep that could be it seriously that
24810s could just be it
24814s like not immediately necessarily
24819s [Music]
24821s but TR trolley problem's good this card
24825s is a f furnace
24827s fuel let
24828s you oh it didn't take out the
24832s I mean we have we can see perfect
24834s information but oh my goodness TJ oh
24838s it's going to be three five fivs oh no
24842s it's sayane is going to get customized
24843s and weu is going to go to the finals and
24845s to the World Championships I'm pretty
24855s sure just throw in a blood Triant yeah
24858s but you Triant and then you can um
24860s Celestial the Triant and then you can
24862s play the other Triant and then you can
24864s play the Giant and the
24869s 55 I want to do that that's what I want
24872s to
24873s do I want to have an 88 a 55 a 22 and
24877s another 22 and a 32 and the 55 I already
24879s have and clear the board and say beat
24883s that yeah nope I like it oh no I was
24886s just going to go
24891s for doesn't want to be at N9 I
24895s guess huh
24900s sure fine okay
24912s I did this on stream I'd be called a
24914s coward by everybody including sttle but
24916s to be fair with a chance of going to the
24917s World Championships very very very close
24920s it is easy just to say okay nine might
24922s be terrifying but this
24927s isn't Wei could barely bear the pressure
24930s he's pacing around his room TJ again
24933s last year he sort of struggled in these
24934s events but here's his chance to go to
24936s the world championships and the final of
24938s the
24939s event he's come a long way in a year of
24942s competitive Hearthstone and he cannot
24944s look at the screen he probably needs to
24946s to finish the game but you
24951s know he knows it's so close he just
24954s can't look he's just listening to the
24956s sound effects to hear what's
24959s played he knows it's a fracking he knows
24961s that there's out possibly here for
24964s insane but they must be so
24968s slim I'm racking my brain trying to find
24971s like you know perfect combination of
24973s cards anyway out of
24976s this you've got to set up counter lethal
24979s and clear you've got to be able to play
24980s like two molten joints somehow you just
24982s can't do it I don't think yeah and
24985s insane's going to be at
24989s one damage on the
24991s board like H like half the deck can't
24996s even exactly insane's hope is that
25000s like that wiq damages himself down to
25005s four yeah and then then he can popar
25009s forge trade off the 2u and then Wu's the
25012s lowest Health minion on board you know
25014s yeah that's funny uh there's there
25016s Symphony as well which is something wey
25018s would have been scared of to to no
25020s degree but yeah Symphony doesn't end it
25022s that's why you need to put the 88 on the
25023s board I guess well you end it yourself
25025s with symphony
25027s wiu is pretty sure he's going to the
25030s World Championships But Here Comes the
25031s Giants and there's a lot of them just to
25034s make him swe a little bit more you can
25036s also play
25037s ziliax yep so you can trade off two of
25041s these and play ziliax
25045s uhuh is the life steal zelc just to be
25050s clear oh I can't do that there's no
25053s board space for the zelc if you do
25057s this or you could trade off the molten
25059s giant
25062s first we've created a temporal yeah so
25065s you do
25067s this then ziliax then trade
25071s off then molten giant
25076s again is he alive is he alive no he'd be
25081s exactly dead exactly l dead yeah tra
25084s ziac and still hits yeah 10 exactly
25089s dead
25091s oh yeah they've both just seen it now
25094s insane salutes goodbye we will see
25096s insane again he has blessed this
25098s tournament with um a lot of exciting
25100s stuff but weq last year struggled a
25104s little bit using that experience to an
25105s advantage now gets himself to the final
25108s gets himself to the World Championships
25110s TJ and he's put in a lot of work for
25112s he's got a lot of first place ladder
25114s finishes and I'm I'm glad to see him get
25116s there sorry for insane but he'll be back
25118s I'm absolutely
25119s sure yeah very impressive uh turn
25122s performance by Insane but weu oh it
25125s makes me stressed just watching weu so
25129s many times especially over the course of
25131s today in the quarterfinals and
25132s semi-finals we watch from Wu where wiu
25135s just
25137s left just got up and couldn't even watch
25140s the screen uh because of how stressed
25144s yeah like and then waiting for the one
25148s answer was there and like I I was
25150s racking my brain for the ideal situation
25152s for insane this was probably it uhhuh
25157s right this was an insane turn by every
25161s account in a single turn insane was able
25164s to make four
25165s 88s Rush two of
25168s them get a free four five life Ste with
25172s with
25173s rush to effectively gain 10 and still
25177s was exactly dead like by all accounts
25179s that's the most insane turn possible but
25182s just fell a little bit behind and that's
25183s the nature of that matchup it's on a
25185s nice Edge right and same as on the play
25188s but didn't have a a minion to put on the
25192s board first whether it it was blood
25193s Trant or flame imp couldn't get a minion
25196s down first and the amount of tempo that
25199s Wei was able to generate very quickly in
25201s the game um you can capitalize on on
25204s those types of Misses from your opponent
25207s so fast on custom Warlock and you just
25209s have no time to recover because all of
25211s your strategy revolves around damaging
25213s yourself if your opponent has Tempo if
25214s they're playing big stuff first you
25216s can't even damage yourself cuz then
25217s you're going to be the one to to to die
25219s first so um a fitting end to that
25223s matchup but weq moving on to the finals
25225s moving on to the world
25227s championship so big deal big deal
25229s congratulations time to recover TJ Wu's
25231s got to find to play he's going to need
25233s some time to recover to get into that
25235s final in state where he can actually
25237s hold a mouse like point at things you
25239s think he's going to be okay there do you
25241s think he'll make it I I think he'll make
25244s it yeah I don't know but five minutes
25246s that's all you get but maybe the stress
25248s is a little bit relieved a little bit
25249s relieved but we'll see um we got that
25251s final uh coming up next but we are going
25253s to have to take a little bit of a break
25255s um of course like you mentioned give
25256s week a break but don't go anywhere the
25259s conclusion to the hearstone master Tor
25260s spring Championship right after this
25271s [Music]
25297s [Music]
25324s [Music]
25353s [Music]
25380s [Music]
25382s e
25409s [Music]
25436s [Music]
25465s hello everyone and welcome back we've
25467s got our grand finals ready to go I'm
25471s Raven and joining me for this one is
25473s sutle uh welcome my friend uh are you
25476s ready for this finals we've had a a a
25478s longer weekend than we've been recently
25480s used to obviously having the three-day
25482s play uh but also I felt like I've aged
25485s just watching some of these matches with
25487s how close they've been whether the end
25489s score actually relates that or
25492s [Music]
25493s not a lot of moments like that for sure
25498s um with bunny Hopper having to grind out
25500s kind of an epic series
25503s um in in defeat 03 to to kick things off
25507s earlier on in the day that brutal uh
25510s plague defeat from Habu gabu side but a
25512s glorious plague Victory from Pat nit the
25515s player that we're looking at right now
25517s and some incredibly grindy Shaman games
25519s coming out from weu to uh get over the
25522s line there as well followed by that just
25524s ridiculously explosive warlock mirror
25526s towards the end with a matter of a
25529s single point of damage coming into play
25531s for the zelc at the the end and even
25533s just number of minions in play being
25535s tantalizingly on the line so uh that
25538s insane couldn't even do the uh the
25541s Double zelc play with the uh the
25543s celestial I think he was one from being
25544s able to do that couldn't quite clear
25546s enough with the molon Giants the finest
25548s of margins right which when it comes
25550s down to the world championship being on
25551s the line that can be as fine as it gets
25555s but both of these players have achieved
25557s goal number one coming into this weekend
25559s both of these players Wu and padit will
25561s be going through to the World
25562s Championships they just have a good
25565s chunk of prize money on the line I think
25567s most importantly the title of Master's
25570s tour Champion which is becoming a rarer
25573s and rarer Beast these days you're
25575s starting to join a very very exclusive
25576s Club of players who can call themselves
25578s a Masters Tour Champion 100% And I think
25581s it's you can think of this finals in in
25584s two ways and I think they're both kind
25586s of right there will be just as an
25589s element of pressure off these players
25591s because as you mentioned they are both
25593s qualified to world so that goal has been
25596s achieved for these two but as you said
25598s one no one plays this game at this level
25601s to come second right that just isn't why
25605s they play the game to this level at all
25607s but also as you mentioned like there's a
25609s prize money increase so yeah damn right
25610s you want to play some more and get some
25612s more prize money so yeah we are just
25614s ready to go let's get straight into it
25617s we've got priest on the top versus
25619s Shaman along the bottom
25622s uh is in this matchup is it just the
25625s same old same old game plan for prea are
25627s they just trying to just pump out the
25628s dragons as quick as possible and go or
25631s does the fact that they're against
25632s Shaman make them have to consider some
25634s alternate routes it is to an extent um
25638s the Charan and the uh the gift wrapped
25641s welp are very key early on because
25643s through various combinations of those
25644s two minions you can start to make four
25647s Health boards which are ludicrously
25650s annoying for Shan to have to deal with
25652s it's very very hard in the early game to
25655s activate a spell damage crash of Thunder
25658s that's just a very tricky thing to do so
25660s if you can start to get a few minions in
25662s play as four fours or three fours uh
25664s picking up some Buffs from the ships to
25666s uron that can really represent a ton of
25668s damage in the early game we saw we've
25670s seen a couple of players have to go for
25672s like real early Tempo flashes in this
25674s matchup just to try and clear out some
25675s of the early pressure and uh in terms of
25678s early pressure this is about as good as
25681s it gets right here
25684s what order are they going to go for
25685s honestly because there's a few different
25687s ways you can go about this as well right
25689s and I find like this is definitely one
25691s of those decks where how you approach
25694s the early game can actually have such a
25696s huge sort of ripple effect into the rest
25698s of the game even as early as for example
25701s coin into this two drop as opposed to
25704s just going one one um with the coin as
25707s well just makes a huge difference yeah I
25710s love coin two three here you can get hit
25712s by uh like bolt Flow Rider would be the
25714s best possible turn into this as a
25715s response but even like a pop-up book
25718s would be kind of awkward you still have
25719s to trade as well from Wu's side and with
25721s this hand if you can get these happy
25724s welps rolling with the uh thirsty
25726s Drifter already in hand then I think you
25729s are going to be in business very very
25731s quickly and that is already now a
25734s guaranteed five dragons lined up with
25736s the four one drops in hand already yeah
25739s uh plus the guaranteed one drop that
25741s will come
25742s from the draw two and of course that
25744s lines up the Zari as well so looking
25747s like a solid solid turn six zi here
25749s potentially I think this is something
25751s that really helps uh these priests out a
25754s lot is when you can guarantee some of
25757s the outcomes and when right means that
25760s you can set up the plans as opposed to
25762s saying well do how heavily do I commit
25764s to board if I don't have zery ready for
25766s like the lethal blah blah blah you know
25768s all this kind of thing whereas if if you
25769s just know you can do it basically on
25772s curve you can really plan this out and
25774s uh P might be able to just really go in
25778s have to see how it's going to pay off
25779s though but Jazz Bas being able to be
25781s equipped and clean up the majority of
25783s the board and as you mentioned before
25785s and we've seen it as you said throughout
25786s the tournament the flash is in hand to
25789s be able to just say you know what okay
25791s I'm going to try and stabilize I'll
25793s Flash the next turn and that'll unlock a
25795s lot of options going forward into that
25797s turn five potentially yeah a lot of
25799s needed options as well because now the
25801s power cord synchronize has been picked
25803s up as well uh with these three One Drops
25807s you will then get The Drifter down to
25809s one so you can play like a one Mana
25810s Drifter on the following turn use the
25812s synchronize on it the copy that you get
25814s will then cost zero because you've then
25815s cost another one cost card with the
25818s first Drifter so looking pretty
25821s promising from
25826s here yeah these answers need to be very
25828s specific here weu wincing seeing the uh
25832s the pressure coming out and as you said
25833s couple of four Health minions there and
25835s they are quite a lot more difficult to
25838s deal with deliberately manipulated that
25840s way as well right played the one that
25842s was already full health first then
25844s played the gift wrapped so that the that
25846s buff guaranteed to go onto the other
25848s minion which then became a two3 and then
25850s got buffed into a 24 by the jogan in
25853s play and would you look at that crash of
25855s Thunder with the blood Mage kind of
25859s awkward so hard to do for damage AOE in
25862s the early game if you haven't already
25863s played The Flash and the Flash is only
25865s just coming down now this
25866s turn
25869s oh well well well well well well what
25874s are you doing here okay wellity wellity
25880s wellity it's one Mana off the utterly
25883s disgusting turns though
25887s unfortunately can't get a Drifter down
25889s sink it and play the Dreamboat
25893s yeah but it's it's just replica
25896s [Music]
25904s enough it feels well you can't guarantee
25907s it's stuff obviously because of removal
25909s but I see like that plus Drifter seems
25914s fine yeah I think so the scary part is
25916s that your opponent played Flash right
25918s otherwise if there was no flash played
25920s here I think you'd replica you'd play
25922s your dream boat to get your big minion
25923s in play and then you'd be locked in for
25925s the Zari on the following turn you'd be
25927s not really thinking about it
25929s whatsoever uh I still think that is the
25932s play the issue that you have though is
25934s because you're not playing an additional
25936s one Mana minion on this turn mhm if you
25939s do get full cleared then you don't you
25942s can't get that Drifter down alongside
25943s the Zari on the follow-up turn which is
25945s quite annoying if you do end up getting
25947s cleared okay lightning
25950s reflexes we could try trying to dig deep
25954s here It's Tricky isn't it cuz like
25956s tumble weed is a good card in this
25960s matchup but not right now yeah popups
25963s great though popup gets the job done
25964s blood Mage with the uh popup on the 57
25969s followed by the crash get this done nice
25971s and easily such a good
25973s [Music]
25975s card find yourself another lightning
25977s reflexes as well this is a crazy turn
25979s for this early of a flash ooh I was
25983s going to say yeah flash again I like it
25985s yep yep
25987s yep I feel like the popup book is just
25990s carrying shaman on its back right now
25992s because like the card just it takes so
25995s many
25996s boxes and finds double crash as well so
25999s can now syn the uh the pop-up book to
26002s face the double AOE to clear
26007s down this is why Shaman just it just
26009s keeps ticking along because it's you
26012s even the hardest we've seen this
26014s throughout the weekend even the most
26016s tough spots you can find a way right do
26020s you do you find a way is a different
26022s question but the ability to clear these
26024s boards and fight back from like almost
26026s nothing of course weu lock the Flash in
26029s on the previous turn to say yes next
26031s turn I need to do something big so I'll
26033s lock the Flash in now so of course there
26035s was some level of setup but Shaman just
26037s has the ability to claw its way back
26040s into games that you think are over we're
26042s seen it now we've seen it in previous
26044s games even
26047s today now P has to
26050s like think about just how to fight back
26054s again I know you've spoken about this
26056s before but you know this priest isn't
26059s just the only thing it do it can do more
26063s than just play some dragons on curve
26065s hope they lethal and if not it falls
26067s over right you can do more than that but
26069s in this situation is it
26073s possible yeah particularly with Pit's
26076s deck because of the Hearthstone Brew
26078s that's in there as well we've actually
26079s seen him find some uh very off-the-wall
26082s solutions to
26084s problems oh yeah seeing Cube again so
26086s I'll just may me
26090s smile actually doesn't go Zari here
26093s interesting just going to max out with
26095s The Drifters and the power cord
26096s synchronize I would assume and just hope
26098s that this board s uh sticks into the
26101s charge
26102s it's a lot of Health isn't it to be fair
26103s it is a lot of Health yeah you could of
26105s course have just played the Zari and
26106s then just done all of this on the
26107s following turn you'd have like one extra
26109s big minion in play
26112s but I think all things considered this
26114s is pretty reasonable considering the
26117s whole board was wiped this is a a good
26119s answer isn't it
26125s yep we
26127s driving we could be
26129s driving just 4 is also very nice though
26133s here
26137s yeah and uh don't actually think wiq
26141s overloaded much because all of the cards
26143s played on the previous ter were like
26144s popup book and crash of thunder and
26147s Flash of lightnings right so it was just
26148s the lightning bolt wasn't it yeah not
26150s too many overloads that have gone in
26151s there at
26158s all so is this conductivity altered cord
26161s instead
26163s de don't hate that good positioning by
26166s the way again from P having the uh the
26168s minions separated out I think ideally
26170s perhaps the9 on the left could be a
26173s little bit separated but having them on
26177s uh far
26178s sides I guess it wouldn't
26180s do I guess cuz it yeah I guess it
26184s wouldn't matter too much though for the
26186s one if they put like a different minion
26187s in the middle of them it would still
26189s achieve the same thing there no way with
26193s not to have two next to each other
26195s anywhere right you're always going to
26196s have two next to each other but the
26197s seven being away from the others
26199s actually worked out perfectly right
26201s because it wasn't one- shotting any of
26202s the uh it wasn't getting one shot by the
26204s uh the spell with the th sun board that
26207s was really
26208s nice lot of little frogs on the board
26210s now though so it's going to take a while
26212s to punch
26215s through why does it summon two taon
26220s all I feel like at least one too
26223s many at least one too many yeah one Mana
26227s deal two damage end of sentence that's
26229s the card you're pitching I mean as long
26232s as it can go face I think that's a
26234s reasonable card
26237s okay's you some extra
26243s time going to drop the zeri
26248s now I mean one must spend one's m
26261s surely apparently
26268s not oh it's I mean it's tempting because
26271s that taunt is going to stop the welps
26273s isn't it yeah the taunt stopped the your
26275s oppon only has two down honestly I'm
26277s down I'm kind of in favor of it an extra
26280s 62 in play clears out another frog
26282s immediately and adds plus one plus one
26284s to the dream boat
26286s yeah need
26288s to you could tell just having exactly
26291s the conversation we're having and trying
26293s to convince himself either whether to do
26295s it or not to do it obviously the zi is
26297s now gone which is um the best card with
26300s Leroy in terms of like back toback
26302s charge damage but you do still have the
26304s amthal in your deck which is incredibly
26306s powerful with Leroy as well if you
26307s manage to stick it or get some
26309s ridiculous uh turn with with funnel the
26313s worry is it's a one in 17 right now
26315s isn't it exactly it feels quite off into
26318s the
26324s distance Gogan is a exactly the card weu
26328s will be after in this specific situation
26330s right low on cards in hand got a bit of
26332s a board to deal with the options are all
26337s there yeah three damage AOE plus the
26339s four damage lightning bolt is really
26341s really strong
26347s here I'm with the two
26349s frogs probably quite safe as well in
26352s terms of being able to use another
26353s ability next
26361s turn seeing
26363s that could I interest you in
26365s transforming a frog into an elemental
26367s fire lord of Doom oh that's happening
26369s yeah that is the fairy that was never
26372s told wasn't it no no
26376s no the clock has struck 12 this frog
26379s turns back into its natural
26384s form bolt AOE I think the real point of
26387s contention there for wiq may have
26389s actually just been pressing draw three
26391s instead of the
26394s AOE yeah because that's the thing right
26397s like now let's just live in the world
26400s where he's
26402s just live in the world where this gets
26403s cleared up uh the thing Wu doesn't have
26407s is cards right now right whereas he has
26409s Health he has a board for now like the
26411s cards was definitely the missing Factor
26413s you
26414s though has to be funnel cake it is
26416s funnel cake okay I wasn't prepared for
26419s what the next step in this chain was but
26420s it definitely did have to be
26423s that ah
26427s no
26428s no if this if there was a Tempo Le Ro on
26431s B I mean it would be dead but but
26435s still power cord synchronized the Frog
26439s put a wall up they'll never get through
26441s those maybe maybe this frog will turn
26444s into a ragn rose as
26448s well is it like synchronize the blood
26450s Mage Thanos in all seriousness just to
26453s like find another card draw to find your
26455s way out of
26458s this uh but you can't draw it now right
26462s no no no you can't draw it now but it
26463s gives you two outs for the next turn I
26466s mean sure at this point yeah why
26471s not yeah the issue is we you just
26475s presses draw three on the and can draw
26478s four right with yeah the thos extras so
26482s there's just like about 8,000 out at
26485s this point for uh weu
26496s yeah that'll that'll do that will do Wu
26499s taking game number one and again just
26502s shows how flexible this Shaman deck or
26505s the shaman you know archetype let's say
26507s h actually is and off to a great start
26510s but P nit like almost got there and I
26512s feel like I feel like that's been the
26514s story of the tournament like so many
26516s games where one player it's not like
26519s that often players have been get wiped
26521s out and it's super one-sided games it's
26523s like one play like almost there and then
26525s someone either stabilizes or they just
26527s about get lethal and it's just I don't
26529s know it's been a definitely a roller
26531s coaster of a tournament so far and I
26534s expect the finals to be exactly the same
26536s but yeah look at this setup the setup
26538s was good but Wu got hold of that clear
26541s and managed to stabilize from that point
26543s really good play from both players
26544s though I think extremely solid game one
26546s here yeah just one Mana off on a couple
26549s of crucial turns from Panza to be able
26552s to fully load up with everything and
26554s have a much more powerful Zari turn
26558s chose to try and hold out on the Zari
26560s for that one extra turn to try and give
26562s all of those uh thirsty Drifters uh
26564s charge damage essentially at the end
26566s could have just played it out for that
26567s extra turn earlier on had the extra 4
26569s six in play maybe could have made a
26572s difference if it had been happened that
26573s time around but I think once the ganth
26576s came down as a followup to the two big
26579s clearance turns for for weu it just felt
26582s like uh pretty insurmountable to that
26584s point I think um it was going to need to
26586s be amthal or bust and there was not
26588s really enough time given to uh to Pat
26591s nit to be able to find that amthal to
26592s find a way out yeah because it was not
26594s really uh the the clergy showed up very
26596s late to the party right so the card draw
26599s sometimes in the priest games you get
26600s the clergies early and you can actually
26602s cycle very quickly through your deck
26604s when you miss those that's pretty much
26606s it outside of pulling the dragons of
26609s course but that's pretty much it for
26610s card draws so so if you miss those
26612s you're not digging deep and playing with
26613s those sort of expected draws off the top
26615s so can be a little bit tricky sometimes
26617s but that means we are one up now at
26619s series with Wu taking the lead on that
26621s Shaman but there's uh I still think
26623s there's hope because there's a death
26625s knight on the other side so and I know
26627s uh you've spoken a bit about death
26628s knight this weekend oh here we are um
26631s and but it's a deck I uh I've genuinely
26634s enjoyed uh this set so far and it's
26637s probably the deck I've played by far the
26639s most now
26643s here they're going up against the
26644s Warlock o this I feel like the strength
26650s of this Warlock deck or the outcome has
26652s so little to do with the opponent a
26654s allot of the time it's it's more just
26657s like you you're just like right okay how
26659s low does my health Go versus how many
26661s minions can I put out and that just
26662s decides the
26664s win so good it still seems strange to me
26667s to be seeing the fering harp in there as
26670s well I think
26671s Wei might be the only player in the
26672s tournament who has gone with the harp in
26675s the the
26676s Warlock um and you know there it's kind
26678s of two contesting School of thoughts
26680s where like instinctively you're like
26682s okay you know I've got a whole bunch of
26683s self- damage cards in my deck so the
26685s harp does make sense um philosophically
26688s but then you realize that as soon as you
26690s start preventing that damage from any of
26692s that those self- damage cards your deck
26694s just ends up doing absolutely nothing
26696s right so it really is only there as a
26698s late game stabilizing tool like after
26701s you've already pushed yourself down to
26703s the point where your your Horrors and
26705s your molten Giants are active I think my
26708s struggle with the card cuz I mean I've
26710s not tested the harp tons or anything
26712s it's not like you know weu will know a
26713s million times more than I will about
26715s this but My worry is I struggled to
26718s think of the situations where I would
26721s rather draw a harp than other cards in
26724s the deck right I think that's where I
26726s sort of land with it's I can't imagine
26727s drawing a harp and being like Oh yeah
26730s great now I'm going to do well apart
26732s from like hyper specific
26734s situations already though are off to a
26738s fantastic start this is the opening you
26740s want one drop into these uh two palins
26744s soon to be uh ghouls gives you so much
26748s board presence so much ability to react
26750s to your opponent's board as well because
26752s those ghouls do have charge yeah when
26755s you actually engage with the flavor of
26757s the card of mining casualties it's
26759s freaking morbid isn't it when you
26761s actually sit there and think about it
26763s not very pleasant card yeah to be fair
26767s death Knights are pretty morbid in
26768s general yeah that's true but just look
26771s at those palad like they're they're so
26773s they're so vibrant and full of life
26775s they've got hopes and dreams for their
26777s Futures they just get set to the mines
26780s yeah so did arus look how that turned
26782s out yeah well you've lost me oh no you
26787s know that blue guy at the top of the
26788s screen in the big portrait
26792s uhuh I know I know I know who Arthur
26795s well I sort of know who Arthur is but I
26798s don't know what arth's hopes and dreams
26800s were before he became the Lich King you
26802s know so he was a paladin oh really okay
26805s yeah yeah actually was a paladin he was
26807s uh under
26808s [Music]
26809s Uther yeah sounds like a good
26815s time there is the uh azerite Crusher
26818s probably uh
26820s one of the backbones of just this class
26822s right now I would say honestly cuz like
26824s this weapon is so powerful see a lot of
26827s people talk about it recently on social
26829s media and it's just like is it too
26831s strong the life steal the freeze the
26833s amount of charges you can get when you
26834s combine it with the ability to discover
26836s it and give it an extra durability as
26838s well and my answer would be yes it's
26840s very strong but when you're the one
26842s playing it it's
26846s great it's a hard choice
26852s the M yeah obviously Rook was an
26856s immediately big thing which would then
26858s allow you to if it lived you play the
26860s forge the next turn you can copy one big
26861s minion you're probably taking a bit of
26863s damage again this turn you can Spirit
26865s Bomb something and maybe get that one
26866s molten giant that you already have down
26869s mhm but uh weu just just going for p up
26872s with the uh the Double molten giant
26873s instead and immediately rips Spirit Bomb
26877s number two off the top that is H the
26880s zelc is there as well like not not for
26884s now but just the fact it's available is
26887s huge for the
26891s followup the only issue we have here is
26894s you are making a colossal board
26897s commitment into a board where threads of
26900s Despair would just absolutely delete you
26905s you are oh you kill one no no you kill
26908s three right you kill three
26911s yeah that's not too
26914s bad so then you have two sources of
26918s three damage controlled right by trading
26920s off the other two you have the weapon
26922s for another three and then if those
26925s three attacks kill another Minion you're
26927s then aoeing for one so if you just have
26929s 88s in play you might be
26932s okay I think yeah well one will be lower
26935s right one will be lower one will be one
26937s be six
26943s oh weq going all in here with the
26944s smaller Health minions as well which
26946s might just come back to bite him a
26948s little bit but I don't begrudge this at
26950s all yeah I going to hold the
26954s zelc I do philosophically Vibe extra
26956s hard with oh I can play my entire hand
26958s this turn I guess I just do
26962s that oh I hate threads math I think I
26966s said this on day one of the show of I
26968s actually just never count when I play
26970s thread and just say yeah there's a it'll
26972s clear yeah that's the right way to do
26975s it but this actually because the the
26979s near fight will go off immediately if
26981s you trade either of the two twos into it
26983s which would then kill the other 2u
26985s without it attacking so you need to
26986s attack into something else with the
26990s first 2 two first and then go into a
26993s neight look how bigger deal the Neo
26995s fight is though cuz it stopped second
26997s Army of the Dead threads cuz that would
26999s have been a clear would yeah yeah yeah I
27001s don't I don't think that's the thing
27002s that you should really like consider
27003s playing around right cuz it's such a
27005s specific two card combo with
27007s like about the impact it has had as
27010s opposed to you know huge cuz I think
27013s there's what two corpses left so even
27015s two extra ghouls would be a pretty big
27017s deal
27024s mhm take out zil oh yeah this is just
27029s hold because you could just
27032s just take this damage right yeah just
27034s tank the damage okay fine fine fine Wu
27037s is playing simpy
27041s right uh weq is playing Symphony yeah
27044s yes okay yeah yeah pretty sure everyone
27045s is but Wu certainly is yeah cuz that's a
27048s bit scary but
27051s hey yeah two outs for Symphony lethal
27054s the six damage life steel and the plus
27056s six plus six both would have done it
27058s possibili
27064s now you know what I'm like I'm about to
27067s ask you a bit of a silly
27069s question does weq need to commit this
27073s minion to this
27075s board so many
27082s possibilities it's a pretty good City
27084s question as far as silly questions go oh
27088s now you do get
27090s get thing in play yeah now you do
27093s completely agree but I think before we
27096s saw that draw it was a decent question
27098s at least because you're just adding
27100s something that if there's AOE clear
27102s anyway yeah you're going to just dive
27104s into that and cause problems Y and it
27107s gives you something guaranteed for Forge
27108s but yeah this
27114s is I mean I
27118s can't one of oh the stomper the stomper
27122s is so
27124s powerful headless horsemen kills one
27127s gains five armor but that's just not
27129s enough
27132s now oh wait hang on
27139s 519 no it's still not enough with the
27141s weapon swing
27143s right
27145s oh what a clut draw
27153s and there's nothing because it's just oh
27156s just not being able to hit the uh the
27158s crop with the poison oh my like that's
27163s the one combo this deck has that just
27166s knes a board isn't it you know like you
27169s play the um the grime the crop and you
27172s just say the board's clear it's fine
27174s whatever but that oh the speaker stum
27177s are coming down exactly now one Manor
27182s off
27185s disgusting weq is just like yes burn
27187s rope burn and that is going to be game
27190s two subtle yet again another game that's
27194s coming down to the wire cuz even though
27196s it looked yes wiq put out a ton of
27199s giants put out a ton of pressure but
27201s without that speaker stomper that board
27203s was cleared and if that board's cleared
27206s the game ends but to the other person
27209s right so it's like it's so close but weu
27212s is 20 up yeah and it made the decision
27216s so much simpler as well as we were as we
27218s were about to talk about because when
27221s you have to sit there and break down
27222s like every world where you get punished
27224s for not playing the extra five five
27225s right because okay the easy part is well
27228s if I play the extra five five and they
27229s just have some sort of threads of
27231s Despair clear then I've just completely
27233s committed my whole board I have nothing
27234s to activate the forge next turn anyway
27237s I'm threatening lethal with this board I
27238s should probably just hold it but then
27240s you have to start thinking about well
27241s hang on what if it is just um the uh
27247s what's the name of the card the summon
27248s poisons thing don't think I've ever
27250s known the name of that card in my entire
27252s life actually it's the um sticky Grime
27256s Walker sickly Grime yeah I just call it
27258s Grime but yeah so like if you only have
27261s three minions in play like suddenly that
27263s plus crop rotation is a full clear right
27266s but like does adding a fourth minion
27267s really change that you have to go
27269s through all of those different things
27270s about whether it's worth committing that
27271s final minion to the board but when you
27273s tap into speaker stomper instead
27275s suddenly it becomes simple because you
27277s know at that point there's no
27278s combination that really interacts with
27279s that Bo particularly hard and I think
27281s even though weq knows that deep within
27283s his soul the uh the current anxieties of
27286s the position that he finds himself in
27288s he's like nope he's going to find a
27289s clear somehow I don't know what it is
27290s but the clear is going to find I'm off
27292s I'm doing laps around my room you can't
27293s stop me and that is what we've seen for
27296s large periods of this tournament so far
27299s but padit is is going back to the well
27301s one more time with this rainbow death
27303s knight he's brought it to the tournament
27305s it has served him well he had 100% win
27307s rate with the deck coming in to uh to
27310s day three and wieku is currently uh
27313s making a huge dent in that win rate by
27316s uh picking up a victory now against the
27317s deck and now it's coming down to the
27319s Warrior from wiu yeah and in my
27322s experience I found this to be a really
27324s weird matchup uh let's say as the death
27326s knight player because on one hand you
27329s might think oh well because that all the
27331s Death Knights now play like the two down
27333s with the ship H you obviously have um
27336s Helia and then you want to put tons of
27338s uh tons of the plagues in right and stop
27341s some of the shenanigans and basically
27343s kill the warrior through plagues um the
27346s problem with that is the second you
27348s don't do that at a reasonable rate if
27351s the warrior gets to land Odin you do
27354s kind of just die so it gets really
27357s tricky um it's not even though the plan
27360s you can say is sort of simple you do
27362s still have to be pretty flexible because
27365s you you can't really kill your opponent
27367s in any reasonable speed so it's a weird
27370s one where you both kind of have
27372s inevitability and it just depends on
27374s like how if the plagues play nice or how
27377s early the plagues go in and there's also
27380s the factor of how long does uh does the
27383s death night hold things like uh I keep
27386s want wanting to call it down with the
27388s sickness uh but down with the
27390s uh oh that's why I call it every single
27392s time how is it not called that let's be
27394s honest so Hearthstone card names are
27399s fantastic this one though I would have
27401s renamed it myself but anyway um like you
27404s don't really want to do down with the
27406s ship before you've played helot right
27408s because then those can just go away so
27409s it's all just there's a lot of weird
27411s sort of Hoops you've got to jump through
27413s to even give yourself a chance even
27414s though at the surface it looks like
27417s death knight should just stomp this
27419s Warrior because you got got freeze for
27420s the face you've got plagues to shuffle
27423s into a sort of slower style deck it
27426s should be easy but honestly in my
27428s experience at least it's
27432s not but that is the factor you mentioned
27434s it towards the end right is if you can
27436s time those quartsite
27438s crushes uh very deafly then you can you
27442s can go through like the turn 9 the turn
27444s 10 and the turn 11 with the freezes
27446s which means that the the Odin pressure
27448s isn't real cuz they can't actually do
27450s any damage with their face Frozen the
27451s entire time um and then you can use that
27456s time to allow the play through hopefully
27458s a hell year and everything else to to
27460s tick along at that point uh Warrior has
27462s a little bit of game against that cuz
27464s they can spend like one turn playing a
27465s reeno to unfreeze their own face and try
27468s and get a little bit of damage through
27469s if it comes down to it but that's
27470s normally not going to be enough to uh to
27472s threaten lethal in in most situations
27475s It's Tricky honestly because like like I
27478s said a bit of the worry is if you don't
27480s stack up all the plagues quickly and
27482s also if you just maybe get a bit unlucky
27484s with the plague ordering right sometimes
27487s you get three to you've got eight
27489s plagues in the deck and they just don't
27491s go off for three turns like that can
27492s happen and if you save the weapon and
27496s then swing after the Odin because you
27497s kind of have to start freezing them
27499s after the Odin right because they've
27501s played
27501s Odin well you're also swinging for three
27505s and again you're not really killing the
27508s warrior if they can put out some armor
27510s so you need to really thread the needle
27512s I think um so we'll
27514s see part that the part that does work in
27516s your favor there though is that the
27518s warrior is such a draw heavy deck that
27519s they get down to like their last eight
27521s to five cards very very quickly right
27524s normally by that point in the game so if
27526s you bi I lost this match up right before
27529s we went live ah I see okay yeah Mak
27532s sense so it's impossible clearly if I
27534s lost it once I mean so it's an unwinable
27537s matchup it's the only explanation it
27539s can't possibly be my
27546s choices it's always a
27548s goodair not quite as threatening in this
27550s matchup as it was in the previous one
27552s even though it actually never came into
27554s play in the previous game it was the
27555s defining Factor even though only one
27558s player had the full knowledge that it
27559s was available yeah a lot of it comes
27561s down to actually uh just clears of trial
27564s by fire is where threads I think Finds
27566s Its home in this match up yeah uh cuz
27569s that's the the awkward thing to deal
27571s with a lot of the time I do love this
27573s though the um the early Horsemen is
27577s great because you want to start
27578s generating these like ju just extra
27582s threats because that is how you
27583s definitely can speed up the clock right
27585s not only you hitting your opponent for
27587s three with the hero power but you can
27588s start choosing the most like actually
27592s like aggro style Undead minions
27600s week H just powering through Shield
27602s block unsurprisingly by far the most
27605s popular gift choice that we've uh seen
27607s this weekend in the Warrior dropping the
27609s Needle Rock totem for a bit more cycle
27611s queuing up that verse riff as well just
27613s getting it stored in there for the
27614s second one and now there's double
27616s Crusher already lined up for pad that's
27619s so much freezing power for the late game
27622s it really is but this is where it gets a
27624s little bit tricky as well is there's the
27626s trade snake oil right which fine
27630s but they don't want to play Down with
27632s the ship yet cuz no hell yeah y they
27636s could equip a weapon which you know it's
27638s fine but they're not going to swing it
27639s so it's like is this turn effectively
27642s hero power pass right like in in a broad
27646s manner of speaking it's possible I mean
27648s you could I think now that you have six
27650s total charges you could consider just
27653s getting in there and and Gideon up with
27654s the
27655s weapon yeah oh that helps yeah I was
27659s going to say this snake oil trade is
27660s where I would have also started the turn
27663s get to whip in the three damage as well
27664s with the hero power pretty
27669s nice think P just wants to
27672s uh get hold of this the Horseman's head
27676s like ASAP
27678s honestly cuz then you feel way more
27680s comfortable holding on to these key
27687s tools blad storm and armor I would
27696s presume not bad though as well there is
27698s what 10 CPS is going to be oh my there
27702s told you that was the game that is
27706s fast and now that hero power is going to
27709s going to be pressed pretty much every
27710s turn or at least that's how I would
27712s approach it and start trying to get some
27714s of these more threatening uh minions
27716s down maybe generate some Minions that
27717s can generate more plagues as well to
27719s cause Max Havoc oh speaking of which now
27722s you're here be honest you would have had
27724s three leroys in your deck immediately
27725s that game right yeah did you not see the
27728s the GIF I posted in reply yes rven but
27731s you know how this but all of our viewers
27733s who I am now addressing this question to
27735s in reality did not which is why I'm now
27737s bringing it up making sure you saw it
27739s cuz it was funny yeah I used he's out of
27742s line but he's right in response because
27744s yeah you were I was watching I was
27746s listening and I was kind of sat there
27748s going yay if he's right he's right what
27750s can I
27753s say and you know you would have
27755s appreciated it though as well yeah yeah
27759s here though it's a bit of a tough choice
27761s who is the zelc so you do want to look
27762s at Puppeteer just for the value but
27765s honestly ay just leans to a skeleton
27768s crew just playable
27776s stuff more Paul definitely going to I
27779s say more PA is going to help it's a high
27780s Health uh card it's a semi priority kill
27785s let's say but if you gain five 10 Health
27787s here and there it's kind of a rocky
27789s numbers when A Warrior's hitting you for
27791s 8,000 isn't it oh yeah already down to
27795s eight cards in deck by the way eight
27798s Mana eight cards left in deck this is
27800s what I mean like if if panita can pick
27802s up the Helia from here and then start
27804s loading up those crushes that is going
27806s to be ludicrous amounts of PL damage
27809s coming through before we is actually
27810s able to respond and do anything and and
27812s that's the hurdle isn't it 19 cards left
27815s in deck and you need exactly one of them
27826s yep oh my oh my first The Horseman into
27830s the head very quickly and then Helia
27834s with 18 well 19 cards at the time left
27837s how was that hel already not hit the
27839s board that's my question let's get
27843s cooking oh s
27846s giant yeah I don't think lot A lot has
27848s actually been spent so far I I I yeah I
27851s just oo as well because I actually think
27853s now because of the Helia the nerubian
27856s better right deal with these three
27858s taunts for the weapon swings and then
27860s you've got the freeze just add
27862s incredible defensive layers now because
27864s these plagues will do the work for you
27867s sure amuse me and yeah we's like okay
27872s you did your thing I'm doing mine let's
27875s see and this is where the taunts are got
27877s what so what is actually
27879s available there's oh there is a sanitize
27882s I didn't see it for a second then that's
27884s huge yeah sanitizer there it's already
27886s been forged as well which is a big deal
27888s yeah double razor fan W you
27892s please my heart rate's going up at this
27896s point yeah he's not going to like the
27898s way this one ends though I don't think
27901s but how much
27902s damage can we could put
27911s out cuz it is a lot isn't
27914s it now none once he gets
27917s frozen oh yeah that's a slight
27920s issue Resa there as well to clean up the
27925s OD well wait I I was doing a poor job as
27928s well how many of those are plagues now
27930s so there's the hell you ones five yeah
27933s it five
27938s okay let me hear
27941s you he going to go for the reeno mhm it
27945s unfreeze makes
27947s sense wait is that
27953s lethal with the wait is that enough with
27955s the verse Rift no shot the he's already
27959s got one loaded in there oh my God I
27961s thought it was like 22 I did not count
27964s the second Versi being loaded in there
27966s which ramps up so much extra damage and
27970s in fact wiq is going to like how this
27973s one ends he absolutely got there he knew
27977s he had it counted I did not what an
27980s incredible finish in the end able to get
27983s over the line with just a single razor
27985s Fen and a verse Rift I did not think
27987s that was anywhere in the neighborhood I
27989s was like mid 20s with how much damage
27992s that was but I think he had like five
27994s over in the end with that weapon swing
27996s going through as well just was not
27998s accounting properly for the Craftsman
27999s hammer and the uh the extra loaded up
28001s verse Rift being thrown in there as well
28004s absolutely huge stuff uh from wiq and as
28008s you were saying there was uh there were
28010s options there with the uh the nerubian
28012s swarmers available that could have been
28013s played out to uh prevent that kind of
28016s thing from happening which maybe pnit
28018s has to take a little look at cuz uh the
28020s extra taunts in play might have been a
28021s big deal even if it involved uh leaving
28023s the 8 up on the other side but we you
28027s saw what we didn't immediately yeah 35
28031s damage in the end and that is going to
28034s mean that weq is going to be your
28036s Master's tour spring Champion I'm sure
28038s if they were face to face in in person
28041s they'd have a very hearty handshake and
28043s a and a warm embrace as they are both
28046s going to the World Championship already
28048s at this point locked that up by by
28049s making it to the finals but it is only
28051s one of them that goes home with the the
28053s winner share of the prize pool and the
28056s glory of being known as a Masters Tour
28058s Champion wieku joins a very very elite
28060s list of players yeah definitely a tricky
28063s ending like I said both players in that
28066s last game specifically they were both
28068s doing what they wanted to do right they
28070s were hitting those targets but yeah just
28072s maybe the taunt should have come out
28074s because Reena was the only real threat
28076s at that point but yeah what a way to end
28079s it weq all over those numbers and that
28081s armor gain always underestimated is the
28084s amount of armor and then damage a
28086s warrior can put out after that Odin but
28088s yeah there's your top eight bracket um
28091s well we like we said this on Friday
28093s because you know we were on pretty early
28096s saying like yeah we've not cast Sone
28097s tournament what feels like a while now
28099s this is like the first mage of the year
28101s and what a tournament I know you
28103s specifically were talking about just the
28105s sheer quality of player we have in this
28108s tour tournament for this weekend and I
28111s think uh at least I am not disappointed
28113s I think they've lived up to their the
28115s quality you were talking about at the
28117s start of the weekend yeah yeah it's been
28119s an awesome tournament I think some of
28120s the series have been incredibly
28122s memorable there have been mistakes and
28124s errors and so on throughout but that is
28126s that is the way no one can play
28129s Hearthstone perfectly no one has
28130s achieved that over you know more than a
28132s sample of one game right like I doubt
28134s anyone can earnestly say that they've
28137s actually played like an entire series of
28139s Hearthstone perfectly let alone an
28140s entire tournament perfectly um it's an
28143s incredibly difficult game to play
28145s optimally particularly as you know
28146s variance increases in some of these
28148s decks and I do think we're in a meta
28150s right now that is uh quite decision
28152s dense in general and you can see even
28155s there through the end like wiu navigated
28157s that beautifully I will say like the
28159s hand lined up very very well for the
28161s warrior you know without um acolyte
28163s cheap aftershocks these days it's kind
28165s of rare that you go through that quickly
28168s to the end of your deck yeah um but to
28170s to maintain your calm even though your
28172s opponent was kind of hitting everything
28174s right like hit the Horseman early hit
28175s the head early hit the H early hit the
28177s freeze early had everything like I said
28179s both players were doing exactly what
28181s they wanted to do in that matchup it's
28183s crazy looked like everything was lined
28185s up and particularly for a player that is
28188s clearly that stressed out during the
28189s games right like constantly getting up
28192s burning some energy by walking around
28193s the room um you know people perceive
28196s kind of uh tilt or distraction in
28198s different ways right and if that's what
28200s it takes for you to actually remain
28202s focused on what you're doing to burn
28204s that energy out by getting up and being
28205s expressive and walking around if that's
28207s what works for you and if that allows
28209s you to focus on the game and play that
28210s well then you know more power to you CU
28212s I think weq has put in a fantastic
28214s performance uh over the last couple of
28216s years at this point you know putting in
28217s a great grind in the previous year as
28219s well really clearly taking to this uh
28222s this open Grinder system like a like a
28225s duct to water 100% H just very quickly
28228s turn into just a household name of
28231s hearthstone but what feels like a blink
28233s of an eye that is the weekend over that
28236s is the torment over we are done for this
28239s Master's tour so just before we go I'd
28241s like to say just thank you guys for
28243s watching thanks to all the players for
28244s putting on such a great show all the
28246s matches were fantastic we hope you had a
28249s great time and we will see you next time
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28349s oh
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