almost 2 years
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Hearthstone
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0s | hello and welcome back to the final Dev |
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2s | talk in our series talking about |
4s | Battleground season four I'm Mitchell |
6s | I'm Dominic and we're designers on the |
8s | Battlegrounds Hearthstone team uh |
10s | talking about all the new content that's |
11s | coming out today we're going to talk |
12s | about the last two mini types being |
14s | added which are quilbore and Max so |
16s | let's just jump right into it with |
17s | billboard so this uh season what cool |
20s | Board gets to do is more blood gem |
21s | manipulation so in the past you would be |
23s | able to get a lot of blood gems and |
24s | there's some videos that cared about |
25s | playing blood gems on them but the blood |
27s | gems itself just kind of stayed as the |
29s | static plus one plus ones now you have |
31s | ways to grow your blood gems way bigger |
32s | than that one minion you can use is Moon |
34s | bacon jazzer which is Battle Cry For the |
36s | Rest of game your blood Gins give an |
38s | extra plus one health or prickly Piper |
40s | which is death rattle for the rest of |
41s | your game your blood gems give an extra |
43s | plus one attack but these you can scale |
45s | your blood gems to these ginormous stat |
48s | givers uh way bigger than your Baseline |
50s | plus one plus one I think in some places |
51s | I've seen together as big as about plus |
53s | 17 plus 17 which is really big yeah I |
57s | really love the variety that these |
58s | minions give to cool board games because |
60s | sometimes sometimes you'll get lots of |
61s | attack and be playing Divine Shield |
63s | minions and other times you'll get tons |
64s | of health and get to put that on Minions |
66s | that you want to survive like rivendare |
68s | one of the new minions we also have |
69s | coming is bongo bopper which is a great |
71s | way for you to generate additional blood |
73s | gems as well as something that scales |
75s | itself because it plays more blood gems |
77s | on it each turn this is also a fun one |
79s | to play with Jakari enchanter which will |
80s | double your end of turn effects the last |
82s | thing we also have coming to quilboar is |
83s | bristleback on tier VI which is Avenged |
86s | one playing blood gem on all your |
88s | quilbore this is the first time we're |
89s | playing Legends during the combat phase |
91s | which let you take advantage of some |
92s | synergies that you normally couldn't do |
94s | such as refreshing a Divine shields on |
96s | tough toss or giving your puffer quills |
98s | venomous again we'll also making a |
99s | couple small tweaks to existing cool |
102s | board minions including a change to |
104s | Thorn collar which was previously on |
106s | tier 3 and is now being moved down to |
108s | tier two uh with just the death rattle |
110s | we want to make sure that there was a |
111s | reliable way that you can generate blood |
112s | gems on a lower tier that wasn't quite |
115s | as swingy as something like roadbore |
117s | which especially in the late game just |
118s | kind of dropped off really hard we also |
120s | have a change coming to Charla which is |
122s | uh now no longer going to play Blood |
124s | gems on itself in the past it was fine |
126s | when bludgeons are always giving plus |
128s | one plus one but when you can scale them |
129s | way bigger than that Charles had started |
132s | getting a little bit too big yeah I |
133s | think it's time that we jump into mechs |
135s | now they've got a new focus on magnetic |
138s | we can start here with Lola bot nice and |
140s | simple at the end of your turn gain plus |
142s | one plus one it's a great way to start |
143s | your scaling early and it doesn't need |
145s | to take up a board slot to do it we also |
147s | have a chordatron which is mech's unique |
149s | way to get an extra gold every turn |
151s | you'll get more gold and you can also |
153s | stack this one a whole bunch and before |
154s | you know it you'll be getting 20 gold |
156s | every turn scrap scraper is a great way |
158s | to get more magnetics over the course of |
160s | the game as you work your way towards |
162s | utility drone on tier V which is a |
165s | really good way to keep your scaling |
167s | competitive later in the game because |
169s | for every magnetic minion that you've |
171s | attached those mechs will keep scaling |
173s | every turn and finally polarizing |
175s | beatboxer whenever you magnetize another |
178s | Minion it also magnetizes this so as |
180s | you're buying more magnetics and scrap |
182s | scraper is giving you more then you'll |
184s | get an extra magnetization every time |
186s | you attach it it's also worth mentioning |
188s | a change that we're making to Magnetic |
190s | which is previously you needed a board |
192s | space to be able to play a magnetic |
193s | minion now you can play magnetic even if |
195s | your board is full of all seven minions |
197s | this actually came out of play testing |
199s | because there's a lot of frustration uh |
201s | when you're getting all of these extra |
202s | magnetic minions off your scrap scraper |
204s | but then you had to sell something you |
206s | cared about to be able to make room to |
207s | play it and it just didn't feel so good |
209s | so we made this change so that it's a |
211s | lot easier for you to engage with the |
212s | system while still getting that tough |
214s | decision making about where you want to |
215s | put your strong magnetic effects well |
217s | that's all the new content now all 10 |
220s | minion types are live on Battlegrounds |
222s | you can check them all out new synergies |
224s | new stuff uh go play yeah thank you so |
227s | much for watching and have fun on the |
229s | battlegrounds |