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831s so
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874s so
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925s [Music]
934s [Music]
938s it's a blast off the top pesco a 2-0 up
942s in the finals
944s it looked rough for him for a moment the
946s shard of the naaru was so clutch
950s [Music]
953s says he tried so hard he set up a lethal
955s himself with the void chart and shadow
958s form on the next turn even if his ethic
960s got cleared it was as good a plan as any
963s [Music]
970s there it is the bowel master off the top
974s for yala
977s [Music]
987s welcome welcome welcome everybody to
989s hearthstone grand masters last call it
991s is the sunset season of hearthstone
993s grand masters where we get to crown one
996s more champion going through to the world
998s championship my name is gia and joining
1000s me to bring you all the action for today
1003s is none other than amy chan a renowned
1006s esports journalist and one of the few
1008s people who has covered more hearthstone
1010s perhaps than the regular casters how are
1012s you doing amy i'm doing great gia thank
1015s you i have my morning coffee ready and
1017s i'm super excited to see all this apac
1021s action
1022s yeah not just apac though because we did
1024s have for the first time in grand masters
1026s history one consolidated region of 16 of
1030s the best players battling it out for
1032s that one ticket through to worlds later
1035s on amy it is 16 players 12 of which who
1038s came through as the top four of their
1040s respective seasons um earlier on this
1044s year and then four players who qualified
1046s through the masters tour system and we
1048s do have a nice little overview here of
1051s how this last season will be working
1052s largely similar to season one where it
1055s is only four weeks three weeks where our
1057s players can earn points and then one
1059s final playoff
1063s yes
1064s to get to the playoffs uh the players
1066s have to be one of the top eight point
1069s earners and what's really exciting here
1071s is that the match format rotates every
1073s week starting with conquest today
1076s yeah that's right this weekend we do
1078s have conquest to start us off nice and
1080s familiar but we will be cycling through
1083s to trio and then last hero standing and
1085s then a best of seven conquest for our
1088s playoffs so the stakes are higher than
1089s ever but we are starting with the tried
1091s and true format where each player has to
1093s bring a deck from four unique classes
1096s ban one from their opponent and make
1098s sure they get a win with their three
1100s remaining classes and amy i know during
1102s rehearsal you said there's some things
1103s that you like about conquest
1105s i do although there is potential for a
1109s 3-0 sweep there's also the reverse speed
1111s potential which is always a fun uphill
1114s battle to watch uh
1116s in terms of like the player journey and
1118s how they
1119s uh switch up the decks to get there
1122s that's right and it also means that
1124s there's room for targeting strategies
1126s even though we don't necessarily see
1128s that too much from the lineups we do
1130s have uh of course the prince runethol in
1133s the meta that's already been floating
1135s around since the masters tour a lot of
1137s people experimenting with anywhere from
1139s 120 card lineups to 160 and we are gonna
1142s see the full variety later on because we
1144s have a very nice distribution of decks
1148s and archetypes this weekend we have a
1150s dual tournament format which most of our
1153s viewers should already be pretty used to
1155s which means that if you get two wins
1157s within your group you are through to
1159s sunday and if you get two losses you are
1162s out but you can get through with a 2-1
1164s score because there is a chance to get
1166s through from the losers bracket amy i am
1169s so excited to see what our players are
1172s going to be playing for
1173s yes so
1175s first prize for last call is 22.5 k uh
1179s second price 15k and xo1 and so on of
1183s course if you place 13 to 16 you still
1186s get 6k
1188s for that participation
1191s yeah that's right just because it took a
1194s lot to qualify through to here in the
1195s first place you had to be top four in
1197s your respective season in grand master
1199s season one or you had to be top four
1202s masters tour point earners in the first
1203s three masters tour of the year so a lot
1206s of our players are no strangers to
1208s competition and that first place prize
1210s of 22 500 is not where it ends because
1214s that first place winner will also
1216s qualify themselves through to the world
1218s championship later on but i'm sure our
1220s viewers know that a lot of our
1222s participants are actually already
1223s qualified through to world so there's
1225s plenty of chances here for that invite
1227s to get passed down but the most
1229s important thing is to accumulate those
1231s points every single week and because
1233s this is only a four week season and one
1236s of those weeks is playoffs there's only
1238s three weeks that you can earn points and
1240s that means that none of our players can
1242s afford to slack off
1245s that's correct
1248s every match counts and every deck and
1251s play counts in this uh nascar tournament
1255s of course today we're studying we're
1256s starting with group a's and a and b and
1260s then following up tomorrow is cnd and
1263s then sunday will be our top eight single
1266s elimination match so there will be very
1269s intense games there and as gia you said
1272s um
1273s these players only have three weeks in
1275s total to earn a spa in the playoffs so
1279s every match has to count
1282s absolutely amy and we do have of course
1284s this one giant region spanning all of
1288s america's apac and eu our four players
1291s that qualified through the masters tour
1293s system happen to all be from eu so we
1295s actually have eight eu players four from
1298s america's and four from apac and because
1300s it's only one region we do get to play
1303s out every single game on stream here
1304s there's nothing happening off stream we
1306s have 10 games sorry 10 series to play
1309s out today 10 tomorrow and then seven on
1312s sunday to see who our weekly champions
1314s will be and we're starting off here with
1316s group a possessive versus super fake
1318s followed up by habugabu vs mighty amy
1320s these are some heavyweight names in the
1322s scene
1323s they are especially with possessive
1325s being last year's hearthstone world
1328s champion and super fake we can feel that
1330s he is very hungry for the crown as well
1333s uh having
1335s like played in the last season and
1337s getting so close
1340s of course is always
1342s a
1343s sorry he was a winner of the summer's
1345s championship that happened just last
1347s month so
1348s i'm wondering if he would continue with
1351s that victory streak
1353s yeah he's been on unstoppable terror
1355s recently but we also have mighty who was
1357s the winner of aipac season one and of
1360s course is already qualified through to
1362s world so actually here given that habu
1364s and possessi qualified to worlds through
1366s the summer championship and mighty
1367s through season one of grand masters it's
1369s only super fake in group a that hasn't
1371s booked himself a ticket yet so i'm sure
1373s he will be hungry to prove that he has
1375s what it takes to stand up to all of
1378s these amazing players and we can take a
1381s look at the other groups a bit later on
1383s as they happen if you're curious about
1384s any of the action you can of course head
1386s over to you play hearthstone website to
1388s see the full schedule but we are just
1390s going to start off with group a for now
1393s group b to be played later on and if
1395s you're curious as to how the groups
1397s proceeded it was semi-random taking into
1399s account the fact that our players are
1402s from all across the globe so we're
1403s having a bit more emphasis on aipac
1406s players playing on early in the day and
1408s then later on we're gonna see more eu
1410s and americas very exciting stuff amy i
1413s am so happy to see that we're starting
1416s off the day with possessi the current
1418s world champion up against super fake who
1420s is very well known for his on-camera
1423s presence on top of some very wacky
1425s lineups as well
1427s yeah i'm looking forward to seeing his
1429s reactions and how it all plays out we
1432s have a reigning champion here versus
1434s someone who
1435s uh
1436s is very consistent and is super hungry
1439s for the crown
1441s that is right and we can see the classes
1444s here on both sides there's only one
1446s class in common in the hunter here which
1448s is going to be that renathal quest
1450s hunter available for both players now
1452s prince runethal was a card that when it
1454s was first released just a few days
1456s before the masters tour was already such
1460s a controversial card as to whether it's
1461s garbage or it's going to be meta
1463s defining and it feels like it has stood
1465s the test of time amy where do you stand
1467s on this card right now
1468s i think it makes the meta uh quite
1470s interesting i mean you have
1473s decks that
1474s have 40 cards and plus that 10 extra hp
1477s gives you a lot of flexibility
1480s in terms of what you want to do and
1482s what's really interesting here is that
1484s possessi and super fake uh have the
1487s exact mirror the same cards i believe
1490s so it'll be interesting to see what
1492s their mulligans are and how they
1494s strategize to face the mirror if that
1497s ever happens
1498s that's right the quest hunter you're
1500s right 40 cards for 40 straight down the
1502s same here but we can take a look of
1504s course at possessions very impressive
1506s track record here it's his fifth season
1509s of grand masters it's kind of hard to
1510s believe honestly that he wasn't here all
1512s the way from the beginning he wasn't one
1514s of the original invites but did qualify
1516s very early on through a very uh
1519s impressive run at masters tour las vegas
1521s all the way back in 2019. he hasn't had
1525s too many top masters tour performances
1527s since but one of them is pretty recent
1529s in the sunken city at uh with the top
1532s eight there but even though there's not
1534s too many top eight top 16s there that
1537s overall high win rate breaking the line
1539s of six here is very impressive indeed
1543s that's right uh that that win rate is
1546s nothing to laugh at or
1548s or underestimate
1550s five seasons of grand masters that is
1553s really uh that's a very good track
1555s record and now we have
1558s a look over possesses first deck the
1561s mine rogue
1563s let's see
1564s so mineral basically can do lots of
1566s damage in the for to the face early game
1569s and it can be very consistent when it
1570s comes to these swift victories
1573s if the car is mine correctly uh gia do
1576s you have any
1577s comments about the different combos and
1581s perhaps about the naval mines trigger
1584s and how
1584s on how these games can be either very
1587s short
1588s or
1589s uh very unfortunate
1592s oh yeah for sure there is i think a lot
1594s to be said for dependence on the quality
1597s of your card drop more so than other
1599s decks the mine rogue is at the mercy of
1602s whether you can get the trickster to go
1603s with the smoke screen otherwise that
1605s smokescreen 8 mana card is just stuck in
1607s your hand for a very long time and
1609s whether that smokescreen can even draw
1610s enough death rattles but it is
1612s consistent enough that our players deem
1614s it worth bringing and i do think it is a
1617s clever um choice for the lineup of
1619s possession that seems to be very good
1621s against control decks because he does
1622s also have that uh borg priest in there
1626s and the um quest hunter which can also
1628s put out huge amounts of damage even even
1631s against these xl decks that we've taken
1633s to calling them because well they're
1635s running 40 cards they're extra large and
1637s xl is also the roman numeral for forty
1640s so pretty nice to see here and it is
1642s gonna be super fake with a 160 card line
1646s up here because every last one of these
1648s decks are renathol
1651s amazing i'm really excited to see what
1653s he comes up with
1656s listen
1657s curse warlock
1658s putting curse upon curse while managing
1661s your hand space is really important
1663s uh he looks like he has a loss of great
1665s board clear and of course tasman rome is
1668s there for the copying of shadow spells
1671s um plus extra value and extra curses
1674s with the bran bronze beard
1677s yeah this is a deck that definitely has
1679s a lot of staying power
1680s you have a decent amount of heal just
1682s from the tamzin and train soul and touch
1685s uh the mistress in the early games but
1687s also bran zakul later on if you have
1689s stacked the curses to a certain point
1691s can almost be a reno effect but um as
1694s always i think curse warlock is very
1696s dependent on getting a dreadlitch tamzin
1698s sooner rather than later to make sure
1700s their resources can keep up uh this is a
1703s deck where that 4e health is going to be
1705s super very super relevant against the
1708s mind rogue because like you said the
1709s naval mine damage can stack up very
1711s quickly but i think possessing will be
1713s aware that there's a potential to set up
1715s a huge combo he doesn't have to be
1718s pressured into playing the mine super
1719s early he can hold a lot of them in hand
1721s wait for the snowfall graveyard and get
1723s as much damage as possible so i am very
1726s hyped to see how the match-up pans out
1728s here um have you played a bit of either
1731s of these decks amy which one do you feel
1732s like is in the lead
1734s oh i've played a lot of chris warlock
1736s recently uh
1738s not quite sure how it fares with my rope
1741s but seeing possessing uh have like
1744s controlling that behind the wheel i
1745s think will be a very interesting matchup
1749s yeah i would have to agree
1752s possessi can get into a sticky situation
1755s if he comes up just a little bit damaged
1757s short of a combo let's say as a rogue
1759s feel like you are forced to invest your
1762s big shatter chamber naval mine combos
1764s early on get the war locked down to say
1767s eight health 10 health if the warlock
1769s can then respond with the spice bread
1772s breaker or is a cool especially with a
1773s brand sometimes the damage comes up a
1775s little bit short so i expect to see a
1777s lot of patients from possessing here if
1779s he can try and get some board damage
1781s from the burning blade acolyte death
1783s rattles as well that could be pretty
1785s relevant but he always has to keep in
1787s mind that once he puts the burning blade
1789s acolyte into the deathrattle pool the
1791s counterfeit blade is no longer
1792s guaranteed to copy naval 9 which can
1795s sometimes be a bit of a detriment later
1797s on
1802s i see you
1803s all right we see both ridicules
1805s activating
1807s i just won
1809s oh yeah sorry it was just a bit of that
1811s spectator thing where we felt super fake
1813s from both perspectives so yeah
1817s all right looks like super fake had a
1819s good one turn with the mistress of
1821s mixtures upon mulligan
1824s he's just tapping to get more cards
1827s yeah he does have a pretty decent
1829s opening here with the sierra cast
1830s cultist which is just a very good card
1833s to start the curse train rolling it also
1836s um is a decent body you know spider
1838s tanks all have flavor text these days
1841s and there is something to be said for
1843s the rogue not having infinite time in
1845s this matchup because
1847s in most situations they can try and hope
1849s to put together a big combo but if the
1852s warlock is putting curse after curse
1854s into hand they will not necessarily have
1856s the freedom to do so
1859s yeah correct
1863s the mana is very important
1865s especially for possessing and the rogue
1868s and now that super fig has played blame
1870s master okani uh if it's a spell then
1874s that possess it might be in a bit of
1876s trouble but again he also has the coin
1878s to check
1880s but we see super fake did choose the
1882s minion counter which i absolutely agree
1884s with that is um okani is just so hard to
1888s deal with for a minion here there's no
1890s minions that are worthless to possess
1891s every single one of them has a very
1894s specific role here on the death
1896s throttles to of course get the damage
1898s through the trickster to make sure you
1900s can get
1901s smokescreen early but possessing here
1903s says it's fine to give up the naval mine
1905s it hurts but he is more focused on the
1907s board game plan right now with of course
1910s the graveyard double activating the
1911s burning blade acolyte and that uh damage
1914s from the 5 8 i think will more than make
1916s up for the damage he misses by having to
1917s sacrifice his navel mine
1923s yep
1924s that our look from super fake you
1925s already know he's in a lot of trouble
1927s because he doesn't have six mana to play
1930s one of the big board clears yet and even
1931s if he did have entitled customer
1934s it's not the full 8 damage
1940s looks like he's doing some intense math
1942s here to figure out what the next move
1944s should be he could like tap for an
1946s answer but there's also a minion to help
1949s develop the board
1950s i wonder if do you think it's too much
1953s damage if he plays hellfire this turn to
1957s try and set up for the abyssal wave next
1959s turn does he take too much damage from
1962s uh leaving the board up like that
1966s he might i mean
1969s tend to the face
1971s oh against a rogue who is super
1973s aggressive might be a lot
1976s it really is like he could try to
1977s mitigate it by using touch on the one
1979s one
1980s but he is just gonna hold on here to
1982s hellfire and then take the two
1984s preemptive trade okay gonna touch on
1987s that minion instead which makes a lot of
1989s sense just don't take that five make
1991s sure that the abyssal is set up for the
1994s other minion on the next turn i think
1995s it's a very disciplined play
2003s possession going to break his cutlass
2006s right away just to get another five
2008s eight doesn't mind that he uh loses out
2011s on four attack from the blade he just
2013s wants to make sure he gets maximum value
2015s from the snowfall graveyard and he has
2017s set up a board that no individual card
2020s from super fake can clear the abyssal
2022s wave not enough damage um entitled
2024s customer would only deal 4 damage if he
2027s had it here so
2029s just too much
2031s bit much
2041s it's a very strong board on possessive
2043s side
2045s yeah i think he's very safe to just go
2048s for another counterfeit blade play um
2051s maybe use the curse as well because i
2052s think the graveyard has expired already
2065s i guess possess he's thinking about
2067s whether or not he should try to milk
2069s some damage from the cutlass before
2071s equipping the counterfeit blade but i
2073s think he's right to identify that the
2075s game is not going to last that much
2077s longer so just making sure that in the
2079s next immediate two turns he can get the
2081s full damage from the counterfeit blade
2083s makes a lot of sense
2088s i think he's deciding whether or not to
2090s go face with that be super aggro about
2093s it
2096s um there's considerations as to whether
2099s he would want to play the wicked stab as
2102s early as now for example if he top decks
2105s preparation next turn he would have to
2108s spend all his mana on prep smoke screen
2110s and not be able to play the wicked stab
2112s but possessing says not worth the risk
2115s on that just going to get rid of the
2116s curse here he most likely has mana to
2118s play wicked stab on the next turn
2120s and super fake tap for an answer but it
2123s doesn't look like there is anything
2126s there
2128s and that is going to be a quick victory
2130s for possessi in game one very nicely
2134s navigated even though that akane looked
2136s like it was going to be a backbreaker
2138s possess he quickly identified that the
2140s naval mine was not his win condition in
2141s that position he had the burning blade
2143s acolytes he had the graveyard and he
2145s knew that there were too many stats on
2147s those five eights for super fake to
2149s clear
2151s that's true and he took full advantage
2153s of it by
2154s consistently
2157s peppering face with a damage uh
2160s using those weapons to activate death
2163s rattle
2165s yeah
2166s it's a completely good point this was a
2167s very good draw from possession to be
2169s fair but he did lend himself towards
2172s that with uh the nice keep on the
2173s shatter shambler at the beginning but
2175s for super fake that does not feel good
2178s whatsoever essentially just getting
2180s steamrolled there and that could be a
2182s theme with this warlock here because
2184s possesses lineup i think in general is
2186s very good at dealing with these slower
2188s more control oriented decks from super
2190s fake
2191s [Music]
2195s all right um so given that the rogue is
2198s out of the way for possessing do you
2200s have any guesses amy as to what he's
2202s queuing up next between that druid or
2203s hunter
2205s i mean
2206s i'm ex i'm still excited to see that
2208s hunter versus hunter matchup
2212s but uh druid with the addition of uh
2216s prince vernathol
2218s he has cards
2220s like the wild heart guff i see on the
2222s screen plus
2224s like draws for that lady presser so
2227s there is potential quickly transforming
2229s uh his minions into dragons and because
2233s of like the innervate and the other ramp
2235s uh he has fuel and the mana to flood the
2238s board
2239s yes i have made no secret of the fact
2242s that i'm a big fan of presser druid ever
2244s since the master's tour i am very happy
2246s to see possessive bringing it over
2248s alignment even though i am honestly not
2251s sure if it was the better choice for his
2253s lineup just given that the anti-control
2255s strategy kind of makes sense with
2257s alignment but possession says you know
2258s pressure is just kind of good in general
2260s and there are a lot of situations where
2263s you can act as an anti-control deck
2265s playing prester as well right if you're
2268s able to land kazakhstan as one of the
2269s transformed dragons that can beat
2271s control decks very consistently
2274s if you hit multiple alex drazas or hala
2277s matron protectorate you also get tons of
2279s burst damage so i think possessing's in
2281s a good spot either way no matter which
2283s druid he chose um for the lineup but we
2286s do see super fake moving on to his ping
2289s mage now um which is a duck that i don't
2292s often see let alone with the run of all
2295s version what do you think of this
2297s i mean it's very uh i don't see it quite
2300s often compared to cars decks like big
2303s spell mage or meg mage but it's really
2305s interesting that he plays it here
2307s because we still have the combos of like
2310s the reckless apprentice for the hero
2312s power damage to all min uh enemies plus
2315s he also has that uh dawn grabs for the
2318s spell recasts
2320s that's right the magister dawn grasp the
2323s hero card is i think essential to the
2325s wind condition to start stacking up that
2328s hero power and getting to the points
2329s where you can actually burn down the
2331s presser druid turn after turn um the ice
2335s barriers in there will be nice to help
2336s give that mage some time to survive i
2339s don't think there's any danger of mage
2341s dying to just like the base deck of
2343s prestor which kind of functions as aggro
2344s druid it's more as to whether they can
2347s outlast the dragons later on which is
2349s really tough to say because you don't
2351s know exactly what types of dragons are
2353s like the difference of whether or not a
2355s kazakhstan is generated is absolutely
2357s monumental but beyond magister don grasp
2360s i also want to highlight the vardan don
2362s gasp just the four mana minion that
2364s freezes board here because one thing
2366s that presser druid is actually very weak
2368s too is locking themselves on board if
2371s they play seven minions and get hit by a
2373s vardhan dawn grasp there is nothing in
2375s the deck and no dragons generated that
2377s can let you interact with that frozen
2380s board
2381s if you have no space to play that
2382s starfish it essentially means that super
2385s fake could get another turn for free
2387s right after that so i would like to see
2389s possessive be careful around that varden
2391s later on oh and we see it right here
2398s well that's the presser already ready
2401s and locked up no need to look for um the
2403s cherry red carpeter or a cold tooth mine
2406s um it's just a question as to whether
2407s possession wants to keep the trog for
2409s turn one or look for something a bit
2411s better
2417s what do you think you could be looking
2419s for as something a bit nicer on the
2421s early turns
2422s oh gosh um
2426s not sure but
2427s uh i know that a cart in there is bran
2430s bronzebeard and he has a lot of
2432s advantage for battle cries
2434s uh
2436s so perhaps with um it could be more
2439s spell action with multicaster or again
2442s magister don scrap don grahams again
2447s super fake with the brand later on also
2449s has a lot of potential for healing with
2451s the spice bread baker or it could act as
2454s huge damage with the reckless apprentice
2456s once he has that uh dawn grasp already
2459s activated so we will be keeping an eye
2461s out for bran later on but for possessing
2462s oh my goodness what an opening trog into
2465s jerry rig and already has the guff in
2468s hand so actually the draw more uh draw
2471s your highest cost card is not
2472s particularly good anymore but it's still
2475s a curve um if he goes lowest cost and
2477s finds the innervate for earlier guff
2479s then he is absolutely in business
2486s not great options for super fake are
2488s they
2493s uh do you think there's an argument for
2495s shattering blast if he picks up his
2498s vardhan dawn grasp a bit later on
2501s uh
2503s maybe but we're i'm wondering what he
2505s would do for term three as well uh jim's
2509s a planning ahead will he use the coin
2511s later on
2512s uh lots of potential there it looks like
2514s he chose uh the
2517s freezing card
2520s yeah just the cheapest to make sure that
2521s he's as flexible as possible i think is
2524s super reasonable possessing also going
2525s to take a turn here to be a bit off
2527s curve and he does hit the 50 50 finds
2529s innervate instead of aquatic form which
2531s means that the presser is coming out a
2534s whole turn sooner he can vade out the
2536s guff next turn and immediately follow
2538s that up with the prestar very very nice
2541s stuff but for super fake none of the
2543s early win conditions are coming together
2545s here hasn't found wildfire doesn't have
2548s a whole lot of card draw
2550s he could be a sitting duck here as
2552s possessive starts the army of dragons
2554s soon
2565s okay
2566s right
2570s so in terms of spell schools we've only
2572s seen a runed orb so far for arcane i
2575s believe uh super fake going to cycle
2578s once more with the gifts of azshara but
2580s unfortunate that he hasn't found a naga
2582s but not going to get too greedy with
2584s that
2587s here we go all right
2589s dragons galore time
2594s the nice thing for super fake is that he
2596s loaded up that freeze hero power from
2598s the snow flurry so he gets the snap
2600s freeze now to kill the press star we're
2601s already seeing the plan for the snap
2604s freeze pick was to go with that snow
2605s flurry for an expected prester i think a
2607s very wise decision here um getting some
2610s cycle through
2613s but we'll see if he can keep up first
2615s dragon pickup for possession is average
2618s like the battleground that is not too
2620s bad
2624s i do like the moonlit pick here
2630s we're looking for high impact dragons of
2633s which there are quite a few alex strazza
2636s marazon maybe not necessarily this turn
2638s the mirrors on but later on
2640s of course kazakhstan later even though
2642s it's not active yet
2647s and raid boss onyxia
2648s never too bad either possessing deciding
2651s whether he placed the moonlit as early
2654s as this turn now one thing i'd like to
2656s do as pressure druid with moonlit
2657s guidance is if there's a potential to
2659s get hala uh matron
2662s it from this card and play both of them
2663s in one turn it's so much damage right so
2666s maybe he's holding on to that later on
2668s when he has more spells
2673s that's true and also notice he picked
2675s the four mana dragon which increases in
2678s hp depending on hand size i i recall
2682s so there's potential there of cour
2686s continuing to steamroll with different
2688s dragons
2689s yeah that twilight rate being discovered
2691s means it has a relevant attack total
2692s rather than just being generated so not
2695s too bad as possessive continues to ramp
2697s up but we see here that the hit from the
2700s far watch post is magister don grasp
2702s which is very unfortunate for super fake
2705s he has to wait until next turn to play
2707s that instead and getting that online as
2709s soon as possible to start ramping up the
2711s hero power is one of the best ways super
2713s fake can generally fight back so let's
2715s see his plan here if he wants to get
2717s through the watch post he can
2720s use that first flame to get rid of the
2722s tutu dragon and then trade it off but
2725s that tutu dragon is also his potential
2727s best target for a ping from don grasp
2730s later to get the honorable kill
2743s alright he is going to end up on that
2746s first flame here
2748s lay down the renathol and
2751s just pink on the turn i feel like this
2753s coin is too valuable right so hold on
2755s for the hero card later
2760s just establishing
2762s a bit of board control while
2764s alex
2766s that's two alex's
2771s coming straight from the moonlit
2773s guidance that is huge however possessing
2775s did whiff a little bit on the natural
2777s draw the nozdormu is not a great one to
2779s get here we'll see if he wants to
2781s continue cycling with the hero power for
2784s draw or if he can just ramp up with that
2786s and play the twilight drake i think both
2787s are pretty reasonable
2789s he also has the option to discover
2792s another dragon
2793s uh
2797s i see using the starfish to revert the
2800s stats to the original on the dragons
2802s which is a very nice spot here my bad
2805s for um
2806s bad mouthing the nos dormu there it's
2808s definitely putting in a lot of work
2814s all the different dragonflies play their
2815s part in this
2818s all right super fake going to flurry
2820s first and then play the magister don
2822s grass hoping to get flurry again because
2824s he has played snap freeze as another
2826s frost spell here which you know it's not
2828s terrible but not as good as flurry in
2830s this situation i think
2835s it's his own menu
2836s what are the odds
2840s one in five
2847s okay guess that full board frozen not
2849s too bad and possessing did just use a
2851s starfish so very unlikely that he has
2853s the other one to unfreeze everything and
2855s get lethal
2857s so
2858s super fake can be pretty
2860s safe uh to chain freezes with the vardan
2862s on the next turn as well ooh there's
2865s kazakusando
2870s all right
2873s remember when i mentioned the board
2875s locking situation being very bad into
2878s vardhan dawn grasp here what i want to
2880s see from possession is to play no more
2881s than six minions leave that space
2884s potentially to play kazakhstan the next
2887s turn he's taking it to the next level
2888s playing only five minions in case he
2891s needs space to play a treasure
2892s immediately from kazakhstan i really
2894s like the discipline
2897s oops planning a few steps ahead
2902s well super fake pretty much forced to
2905s play varden don grasp here
2907s but the rest of the turn is a little bit
2909s up in the air
2916s it's your power is still just doing two
2918s right
2921s [Music]
2926s interesting
2927s okay so the vardan i do agree with but i
2930s was thinking superfic would potentially
2932s just play a second flame on the starfish
2934s and ping it off to upgrade his hero
2936s power
2937s that being said after upgrading the hero
2939s power he still doesn't have a strong
2941s enough apprentice to clear the whole
2943s board so this play activates the more
2945s dress for the next turn so he can get
2946s the full clear but we do have possessive
2948s playing down his kazakhstan knowing that
2950s his board isn't going to be
2951s consequential from here looking for some
2953s over-the-top damage instead
2956s he has seen vardhan now so i don't mind
2958s the annoying horn pick yeah
2962s numbers he picked the oh the embers for
2965s the
2966s rag
2968s yes
2969s looking for the lethal here is
2971s possessive because he knows that there's
2973s a very likely uh more rush coming next
2976s turn based on the setup from superfix so
2978s i think he's just trying to get as much
2980s damage as possible here between boombot
2983s and krusty it's kind of close because if
2985s there is more dress you kind of want to
2987s answer it with a crusty as possessive on
2989s the next turn
2997s okay i didn't see what he picked there
2999s but we'll find out soon enough and on
3001s this last one i guess pure cold but if
3004s he didn't pick krusty there's still the
3006s argument for vampiric fangs right to get
3007s rid of mordress
3013s what are you favoring
3015s i'm favoring the vampire thanks
3019s possess he agrees
3026s drawing the highest cost card we'll get
3028s him the embers
3034s got it in at the last second
3038s all right here we go now with the march
3040s rush very cleanly set up by super fake
3046s the big swing means possessing needs to
3049s clear quite a bit otherwise he's just
3051s dead on board
3055s we have some fantastic reactions from
3057s super fake here
3058s [Laughter]
3061s very well known for that indeed
3066s okay the nomich army knife does let him
3070s clear two minions with you know playing
3073s down
3074s i guess the twilight drake
3079s i like how he drew some cards for the
3082s extra twilight
3084s drake hp
3087s nice optimization there
3090s um
3091s he can end this with the amalgam
3095s afterward it's not super relevant on
3097s board but potentially can get him you
3100s know raid boss onyxia at this point some
3102s very relevant dragons malygos gets him
3105s more spells but
3106s i don't even remember how many spells
3108s are left in the deck the annoy horns i
3109s guess but picks the azure drake instead
3112s here
3115s if it stays on board it'll be extra
3117s spell damage from those embers
3120s that he might or might not need
3125s the superfreak here can
3127s trade off his renathol and then ping the
3129s twilight trick to upgrade his hero power
3132s um it does give possessi a bit more
3134s lifesteal but that upgraded hero power
3137s can pay dividends over more time it just
3140s depends whether super fake thinks he has
3142s that time right from his perspective
3144s there could be book of the dead there
3145s could be embers of ragnaros the next
3147s turn so he wants to um i guess go wider
3151s on board as well to be stronger against
3153s embers
3158s this is not what we stood for
3163s taylon and treasure guard protecting a
3165s little bit against embers
3167s that divine shield is very nice to play
3169s around it
3172s but if possessee wants he can vampiric
3174s fangs
3175s on the tailline and then
3177s let rip with one of the embers
3180s which deals a minimum of eight to face
3182s here
3184s the king
3185s is doing that
3188s oh my god
3189s what hello
3192s oh
3198s [Laughter]
3200s are you kidding
3201s that's disgusting
3203s don't worry he has ice barrier
3207s against spells
3209s but it looks like he's
3212s putting more minions on the board to
3215s kind of
3216s hopefully
3217s not be hit in the face again with spells
3220s right the lady najar for frost does give
3223s him a little bit more survivability i
3225s mean he's alive to vampiric embers
3229s sometimes like not if possessing triple
3231s snipes face again
3233s um
3234s i'm trying to look for a way that
3235s possession can guarantee it's still like
3237s if he went
3238s minion uh gnomish army knife killed two
3240s and then embers that would work but he
3242s doesn't have the mana for that and now
3244s there's a fourth minion on board so
3246s super fake is being as safe as possible
3248s here but possessing it's not like he
3249s needs to get the kill the very next turn
3252s right right
3257s um
3260s beastly beauty plus no meat gnomish army
3263s knife lets him get 16 life steal it's
3266s pretty good
3273s i don't see the draw but i think it was
3275s annoying
3281s i'm kind of liking the look of
3283s beastly beauty trade it in
3286s and then you get the
3287s uh eight eight and then use that with
3289s the gnomish army knife because
3291s there's a world where possession can
3293s also be scared for his own health total
3295s if there's a
3296s brand reckless apprentice even then
3299s i'm kind of stretching it because it's
3302s not that much damage with only a four
3304s damage hero power at the moment but it's
3306s just nice to clear up more of these
3308s minions and give himself better chances
3310s to get the embers but he goes for the
3312s andoyo horn instead which is also fair
3315s play given that he's seen the vardan
3317s already no chance of getting board
3319s locked
3326s well
3327s well
3333s do you happen to know how many spells
3335s the azshara is at because i'm thinking
3337s maybe a gig of like try to find gigafin
3339s from the horn is super fakes out here i
3342s don't know oh gosh i haven't i cannot
3346s see it or have i've been keeping track
3348s of it to be honest
3349s sorry me neither but
3351s it it needs to be only one spell left
3354s otherwise he doesn't have the mana to
3356s play the horn and the um colossal off of
3359s it so if it's
3361s not playable any other outs for super
3364s fake
3365s arcane intellect into
3368s roon orb and to discover
3371s something
3374s thank you for asking my brain's effect
3377s but you know it has to be like double
3379s freeze
3380s that's even possible with the man that
3382s he has nothing
3383s right okay so the azara was more than
3385s one spell off being active so it doesn't
3387s even go for it but finds cone of cold
3389s there's the freeze ish and the two fours
3392s in the middle are all the highest attack
3395s after you ping off the three four fair
3397s enough you can kill one more
3399s annoyed tron but i don't think he had
3401s the time
3404s this has to be lethal for possession
3406s right you just army knife kill two
3407s minions and then go for embers
3415s and there you have it there we go three
3418s more embers to the face
3420s this time guaranteed no scamming here
3424s [Music]
3427s well uh that is possessive going up two
3430s to zero here off the power of kazakhstan
3433s which is something that we specifically
3434s mentioned right is something that
3436s proster druid needs to do to win the
3438s match up either kazakhstan or some like
3441s scams with hala or alexstrasza just
3443s getting there with dragons on board
3445s doesn't generally do the job but i think
3447s posessi very clearly recognized a lot of
3450s the tricks here using the starfish to
3452s essentially buff his dragons to 8 8 and
3454s most importantly not leaving himself
3456s board locked into a varden i think that
3458s was very nicely recognized yeah and
3461s having super fake uh uses cars to
3464s clear the board um and of course that
3467s embers uh to the face which uh was very
3471s surprising and that guaranteed one at
3474s the end
3475s was not that one was not really
3477s surprising but it makes for an explosive
3479s finish
3481s and because of that possessing's only
3483s left with this hunter now so amy in
3485s order to get your wish of a hunter
3486s mirror you have to talk to super fake
3489s now and tell him to cue it up because
3491s that's the only chance left if possessee
3494s wins with that hunter then that is it
3497s but you know if super fake's feeling
3499s lucky maybe he could take a win versus
3501s that hunter with his other two decks and
3502s end with the mirror but i am going to be
3505s honest and say i do not like his chances
3508s the mage can maybe get there against the
3510s hunter if they get super early dawn
3512s grasp and lots of pings but this warlock
3514s oh my goodness is that an abysmal
3516s match-up into the quest hunter playing
3519s curses procs the hunter quest you are
3522s helping the hunter progress in that case
3528s [Music]
3530s one
3532s [Music]
3535s all right so this is the list that we
3538s took a look at a little bit earlier on
3540s like you said amy it's completely
3542s identical to super fakes one um have you
3545s had the chance to play much quest hunter
3547s here are you liking the new version with
3549s ancient kraken bean and conscious call
3552s i'm i'm actually really enjoying
3554s watching like the
3556s you know prince friend is prince from
3558s nato in this one yes he is awesome
3562s i see that he has like a
3563s a bunch of secrets and again you can do
3566s a lot of spell damage with
3568s uh cards like uh shell shot marked shot
3571s and piercing shot
3573s uh of course that uh b stalker tavish
3575s cards
3576s and the secrets can work really well
3578s against more control matchups
3581s but as something
3583s yeah go ahead sorry oh but as we can see
3586s uh super fakes pink like he has a ping
3589s mage quest uh hunter and chris warlock
3593s uh
3594s unfortunately there's no whole uh holy
3596s palette in there for that
3599s mid-rangey match up but we will see and
3602s looks like he's opted uh sorry it looks
3604s like super face opted for ping mage
3607s yeah that makes a lot of sense to me
3609s because i really don't like the warlocks
3611s odds into the hunter um
3613s i was gonna say just a trick for
3615s remembering which are the damage spells
3618s from the hunter it's everything with the
3619s word shot in it it's crazy i just don't
3622s think they can print another card with
3624s the word shot but i i am wrong every
3627s single time
3629s we can see here two of them already in
3631s hand for possession neither of which i
3632s think is a keep you would much rather
3634s get some early card draw growing the
3636s most important one i would say is
3637s dunbaldar bunker it just represents so
3640s much cycle to get those secrets which
3642s are generally just filler in the deck um
3645s and just make sure that he has the
3647s resources going forward for that quest
3649s completion
3650s i don't think it's very often that the
3652s xl quest hunter can get their quest
3655s finished as early as the old version of
3657s only 30 cards but what they have going
3660s for them is not really ever running out
3662s of stuff because there's so much card
3664s draw there's barracodo bin and there is
3667s card generation as well
3674s does end up keeping the shell shot so i
3677s was wrong on that one but it is for sure
3680s still decent to get rid of many early
3682s board states here that six damage spread
3684s across multiple targets can often deal
3687s with two minions
3695s not a great start for possession is it
3696s double secret in the opener not what you
3699s want to see
3713s okay so starting off with the ruined orb
3715s here now knows that it is not ice
3717s trapped because we can see from
3718s possession's list he's running too
3720s explosive to freezing to ice here uh
3722s what do you think super fake should pick
3726s let's see
3731s how perplexing i mean karispa would be
3735s solid
3739s just because of the nature of hunter and
3741s the spells possess he has in his hand
3745s makes a lot of sense to me very few
3746s minions um the deck is mostly spelled so
3750s super fake potentially sniping off one
3752s of the damage spells and delaying that
3753s quest a bit more could come in clutch
3756s but as it happens possessing hardly has
3758s targets to begin with um all of these
3761s spells only hit minions at the moment so
3767s don't worry the steady
3769s shot hero
3770s hero power damage to the face
3773s going alongside uh all those spell cards
3775s with the worst shot in it of course
3778s you're right i didn't even realize even
3779s the hero power oh gosh hunter do
3782s something different would ya
3783s [Music]
3785s so we can see here super fake has been
3788s holding off on playing minions so far he
3790s could play snow flurry but i absolutely
3792s agree with the idea of just holding on
3794s to it you don't want to give the hunter
3795s targets is the thing and spring the trap
3798s is an especially back-breaking one to
3800s get the honorable kill on something with
3802s three health so i like super fake's
3804s approach here he should know the deck
3806s very well because he's bringing it
3807s himself and he already has
3810s dawn grasp in hand so there is a real
3812s plan unfolding here if he finds a
3815s wildfire this could get out of control
3817s even more quickly because of that
3818s commander sevara as
3823s is well stuck he can't play anything
3826s that's crazy
3827s we see superface reaction here he knows
3830s what's going on like
3832s again like you said uh he brought this
3834s deck and he's fairly familiar with it oh
3836s and now comes the magister non-grams for
3839s all the spells
3842s counter which is really good to continue
3845s uh to slow down uh possesses quest
3848s progression and possession responds with
3851s another hero power to the face
3853s it's so sad i mean possessing knows of
3855s course that it's counter and he
3856s thankfully had the freezing to proc it
3859s um the first time you know not a very
3861s consequential spell in the matchup
3863s because super fake's not playing minions
3864s anyway but this time possess he can't
3866s even proc the counter spell because the
3868s only playable spell for him right now is
3870s quickshot and he wants to save that to
3872s actually progress his quest because it's
3874s one of the few precious spells that
3876s doesn't require a minion target and
3878s super fake here playing like the old
3880s quest mage mirrors as soon as you play a
3881s minion you kill it off yourself don't
3884s give your opponent the chance to
3885s progress anything
3887s [Laughter]
3890s i'm sure super fake agrees with you as
3891s he is
3892s his reaction is uh very fantastic right
3896s now he's just
3897s laughing at the ridiculousness of this
3899s matchup
3900s although he has uh how many cars is that
3904s almost ten so he has to be considerate
3906s of empty emptying his hand and perhaps
3908s getting rid of his own minion if he
3910s doesn't want possessive to
3913s further progress on his quest right he
3915s does have two four health minions as
3917s targets for the honorable kill ping
3919s ranathal or the starfish i feel like the
3922s starfish doesn't really do anything
3924s useful for him because possession is not
3926s playing minions anyway so might as well
3928s just kill that off and he can finish the
3931s turn with just drawing one off of gifts
3934s of azshara
3935s okay he's gonna
3936s kill his renaissance dead maybe there's
3938s some utility for starfish that i'm not
3940s thinking of at the moment
3944s who doesn't play gifts though so
3946s not going to necessarily play ivara
3949s right away next turn the zassi
3953s has a playable minion
3956s which draws him too right off of a
3958s freezing end fire
3962s sorry frost and fire spell
3967s don't you see some foreign
3969s yeah going to kill off his own but he
3971s notices his counter spell so actually
3973s just leaves the kraken vein
3979s uh did possession know this i don't
3980s think he knew this his reaction oh my
3983s god
3987s okay
3991s uh we did see a tweet from priscessi
3993s before going live today that he said i
3996s actually already have the world
3997s championship qualification so i kind of
4000s want to take it easy i didn't think
4002s you'd want to take it that easy but okay
4010s [Music]
4012s it's fine though i mean he was
4014s admittedly in a terrible position right
4016s there was it was what five turns back to
4018s back of doing nothing because he simply
4020s couldn't play his hand he knew super
4022s fake was ramping up the hero power and
4024s even if super fake were to do nothing
4025s but ping face from that point forward
4028s like possibly could hardly do anything
4030s to contest that so saving us time here
4033s is possessing and potentially getting us
4035s closer to the matchup you wanted to see
4037s amy
4038s baby oh
4040s look
4041s the text is holy paladin that's probably
4043s my bad i probably interchanged something
4046s on the sheet
4047s sorry hey the mirror fantastic
4051s yes this is a very fun one
4057s um back in the day when the quest
4059s hunters were only 30 cards it was very
4062s much a race of who could um either
4065s burn face immediately or get the tavish
4068s played because it wasn't even necessary
4069s to play the tavish quest reward i would
4072s say to win that matchup back when both
4074s decks were at 30 health like you could
4075s get there with hero powers and just
4077s normal damage spells if you drew well
4079s enough um now that both decks are at 40
4082s health it is very important to actually
4084s complete the quest to get enough damage
4086s through and there's also the x factor of
4089s playing the tavish hero card instead be
4092s stalker tavish which allows you to go
4093s wider on board and not necessarily rely
4096s on pings many different ways you can
4098s approach this but i think the most
4099s crucial of which is just making sure you
4102s have resources to play every single turn
4112s all righty i like that aim shot keep
4114s from possessing it's just one of the
4116s precious spells that can go face here
4118s and you know not too many minions on
4120s either side so we could see those minion
4122s targeting spells get stranded once again
4129s so amy whose opening hand are you liking
4131s the look of better
4132s oh let's see
4139s perhaps possess c
4140s uh because he has the coin and they also
4143s has the right shot the cheaper spells uh
4147s to continue on with his uh quest
4149s progression
4151s uh let's see
4154s yeah possessing does have more um damage
4158s spells at the moment but super fake did
4160s pick up that nice dumbledore bunker
4163s which represents three car draw right
4165s very very nice gets him discounted
4167s secrets and thins the deck so i think
4169s he's actually also in a very good spot
4171s here
4173s yes and the
4175s uh mana discount on his
4177s uh ice trap
4179s useful as well oh now freezing trap as
4181s well
4185s russia going to continue on with the aim
4189s shot here that's actually his first
4191s damage spell played i don't think he can
4193s expect his explosive to get procked
4195s anytime soon so
4197s going to need quite a few more spells to
4199s support this quest completion game plan
4202s we see here super fake picks up that b
4203s stalker tavish which already gives him
4206s the potential to completely shift the
4208s game plan right instead of going for a
4209s pure damage race he can go for animal
4212s companions instead and if you play that
4214s tavish before second stage of quest uh
4216s progression is done you can get the zero
4219s cost animal companions for the rest of
4220s the game and that can be very powerful
4222s indeed
4227s now super fake can test for ice trap
4230s with his own ice trap but he tests with
4231s wound prey instead and because it's not
4235s ice trapped he can just nicely piercing
4237s shot this away make sure possibly has no
4239s target
4241s and continue along with the game plan
4244s here tavish and then make that hero
4246s power cost zero later on means he could
4249s win off the army of animal companions
4253s right
4254s it looks like the zesty has a
4257s similar strategy of targeting his own
4260s minions uh denying super fake of the
4263s damage to
4264s his side of the board
4267s we have some
4269s cheap spells here that he can choose
4272s so the arcane shot is both damage and a
4274s different spell school for his
4276s multicasters so i definitely like the
4278s look of that over the tracking
4285s right here cabbage time for super fake
4289s time
4291s i think it is like this hand just does
4293s not support him getting there with just
4295s pure damage right it's almost all secret
4297s so trying to go for a board-based game
4299s plan instead makes sense to me emergency
4301s maneuvers is great because he'll start
4303s getting animal companions soon and
4305s potentially can put together a board
4307s that is actually too large for
4309s possession to kill off all in one turn
4315s the caveat i guess is that possessive
4318s has an explosive trap so if super fake
4320s only hits offers then the maneuvers
4322s might not be too good
4325s and he actually has two ace traps in
4328s hand oh and an option for a third one
4330s again
4331s uh there is also freezing trap so if the
4333s minion decides to attack
4336s uh something on super fake side of the
4338s board it gets sent back into his hand
4343s i am liking the ice trap more because
4346s you can of course stack the regular eye
4348s strap and improve you can play both of
4350s those and you know there's
4352s way more utility in blocking a spell
4354s even temporarily i think than there is
4356s in freezing a minion but he actually
4358s goes for explosive trap instead
4361s um
4362s maybe trying to bait possession into
4364s thinking something is ice trapped i i
4366s don't really see him getting value from
4368s the explosive like anytime soon though
4378s ooh barrack okay
4381s uh oh man
4383s they kind of close
4386s i don't remember what possesses quest
4389s counter is at but if he's on his last
4391s spell the aim shot does represent
4393s you know
4394s playing aimshot and then tavish right
4396s away after okay not quite done yet
4406s there's also the rajna jean to think
4407s about at what point can he actually get
4409s value from that because he's been using
4411s a lot of spells
4417s taking advantage of that improved hero
4419s power for more
4421s uh arrows to the face
4425s that's the second best place you can put
4427s arrows after the knee
4433s all right so just going to get one cycle
4435s from the furious hall unfortunately
4437s super fake doesn't really have
4439s enough playables well actually he can
4442s play
4444s oh no it's going to draw one no matter
4445s what right because he can't play both
4446s ice traps here
4449s almost overloading with the amount of
4451s secrets
4452s yeah he's possessing to activate them so
4455s he can play the rest
4458s possess he knows
4462s yeah i think the explosive it was
4465s not what i would have gone for a super
4468s fake here
4471s okay multicaster is amazing he can get
4474s one more arcane or one more spell school
4478s in there and then continue cycling
4482s are getting some animal companions if
4485s you want
4488s yeah explosive might be useful maybe
4491s uh later down the line if possessee
4495s creates a support
4498s it goes for
4500s ice trap over
4501s multicaster hoping to delay the tavis
4504s quest reward from possessive for one
4505s more turn which is a reasonable
4508s expectation except that possessing has a
4510s cheap spell so um you can just proc that
4512s with coin and then get tavish with the
4515s barb nuts
4518s start the big damage rolling
4527s and actually that coin returning to
4529s possessive's hand now just acts as fuel
4532s right with a huge hero power
4539s i mean two things on the board there are
4541s doormats so
4543s but he already plays the uh the tavis
4545s legendary
4548s did possess he forget about maneuvers
4550s that's my question it's like
4553s you can argue that rocking it there is
4555s better than having to proc it on a
4557s hoffer later on and you do have freezing
4559s and explosives so it's not the end of
4561s the world but
4563s going a face also seemed pretty
4564s reasonable
4570s in any case uh super fake now able to
4575s lay down more secrets he has that
4578s regular freezing and improved explosive
4580s as well as regular explosive right now
4583s and he is using
4585s uh the car to draw for more fuel
4589s searching for
4591s answers but it looks like he is using
4593s aimshot to the face as opposed to
4596s doing anything to possess this legendary
4599s there
4602s possession i think should be certain
4604s about freezing trap at this point so
4606s there's no chance that the tavish
4607s actually gets to attack anywhere here
4613s uh huh
4617s so i do think possession has to clear
4619s some of this board right it's getting
4620s too threatening
4622s wait hear power first
4625s [Laughter]
4627s okay okay good
4632s yep mitigate that
4634s extra damage
4637s okay now notice there's no fresh ice
4640s trap played
4644s oh okay aiming for the the ton so
4647s perhaps
4648s his explosive trap can activate
4652s yeah i think it makes sense
4655s and he can piercing maybe the
4658s poor health lyok
4660s and then just hero power the multicaster
4663s instead and that's a decent setup to
4665s make sure he doesn't take any damage
4666s from this board
4671s oh face okay
4673s doesn't care about multicaster going
4675s face potentially i think that's
4677s reasonable
4686s i think uh superfake can get his own
4688s tavis quest reward now
4696s his first concern though with clearing
4698s this board
4703s or at least enough of it to isolate that
4704s tabish make sure that the freezing will
4707s go off on that
4710s hero power
4712s arcane shot play tavish i think he's on
4714s one more spell right
4718s i think so i'm not quite sure
4720s yeah okay oh there we go
4723s hurricane shot face played tavish
4726s played
4727s a lot of one-cost spells and animal
4728s companions in between every single one
4730s and you know this could be plenty of
4733s huffers this could be game ending damage
4740s but highly unlikely
4743s imagine just like four full of huffers
4747s oh yes
4749s the dream
4750s did he got the eye strap off did he get
4753s the hero power through it looks like
4754s everything is done okay
4756s that ice trap is very important part of
4759s this turn to make sure that he locks out
4761s any chance of possessing counter
4763s lethaling him because it's not
4764s impossible here right if possessing had
4766s furious howl lots of draw
4769s okay um it's not lots of draw sorry but
4772s if he had like tracking etc maybe with
4775s the rajnashan he could have dealt 22 but
4777s that's just not doable with this hand
4781s he has freezing arcane
4784s and another spell
4786s yeah that freezing is quite good
4795s yeah
4796s yeah i think possessing's locked out of
4797s this one now because he can only clear
4799s one more minion from this point and he
4801s only has
4802s one freezing oh no he doesn't even have
4804s any secrets in play right now
4806s and super fake knows it he's like come
4808s on what you're doing you can't do
4810s anything you have three mana
4813s oh there we go
4816s there are many options there with the
4818s freezing or parking shot
4822s and super fakes pulling it back after
4824s going down 02 he's now on the brink of a
4827s reverse sweep amy all your favorite
4829s things are happening the hunter mirror
4831s and a possible reverse sweep um
4835s that i think was a really good showing
4837s of the difference that the hero card
4839s tavish can make in the matchup i think
4841s it's actually very very powerful here um
4844s since both players starting at 40 health
4846s means that it's really hard to actually
4848s get a lethal purely through spells at
4850s the moment having the support of
4852s continuous animal companions and a board
4855s that's too big to deal with made the
4857s difference here for super fame for sure
4859s and then the addition of that those
4862s freezing traps to prevent
4864s um minions attack going
4866s to clear forward or
4868s face is almost really
4871s important
4873s however it does mean that super fake is
4876s left with a pretty abysmal matchup to
4878s try and win here the warlock into quest
4882s hunter now
4883s i think that this is almost unwinnable
4886s for the warlock uh but you know what's
4889s happened before
4890s i it's just really difficult because
4893s you're not allowed to play cursed cards
4895s in the early okay not allowed is a is an
4897s overstatement maybe there's a huge
4899s drawback to playing cursed cards in the
4900s early game because they do count as
4903s spells in the hunter's hand that deal
4905s damage on their turn which means that it
4908s progresses the hunter quest
4910s and it potentially means an earlier
4912s tavish however you can make the
4914s executive decision as the warlock to
4916s still play those curses and say that the
4918s damage is worth it you're gonna try and
4921s race them by going curse curse curse
4923s branson cool and try to win that way
4925s it's very difficult to get an outcome
4927s like that though so i'm really curious
4929s to see if super fake will find a
4931s different way of approaching this where
4932s he doesn't necessarily play curses in
4934s the early game
4935s it looks like he kept his whole hand
4937s including the
4939s oh it cannot see it but
4941s uh
4942s is it legendary
4944s i wonder if they will be racing in this
4946s matchup with possessive doing the quest
4949s uh hunter versus super fake hopeful uh
4953s perhaps uh dealing some damage with the
4956s curse cards and
4957s hopefully hoping that
4960s the
4961s damage outweighs the quest progression
4964s right sometimes you do have to hope
4966s against hope like that choose the lesser
4968s of two evils for possession was gonna
4970s say he had a kind of slow opening hand
4973s with all these four cost cards but that
4974s is hugely um mitigated now by the pickup
4978s of arcane shot which not only gets his
4980s quest rolling and spends the mana nicely
4982s for this turn alongside tracking it's a
4984s spell school which means that he can
4985s potentially start playing the
4987s multi-casters even if they only draw one
4989s or two cards a piece i think you're
4991s absolutely fine with that as the hunter
4993s because you want to get that tavish
4995s quest reward as soon as possible and
4997s burn down the warlock
5005s posse thinking about whether he has to
5007s use arcane shot here he technically
5009s doesn't right because next turn he
5011s probably wants to play explosive shop
5013s rather than coin out a multicaster so he
5015s has more spell schools to draw so he can
5017s actually hold arcane shot and play that
5019s with the explosive next turn the upside
5022s of playing arcane shot this turn is that
5023s if he draws a one cost card next turn he
5025s can spend his mana on that instead
5031s super fake in a
5034s in uh
5035s not very good position here but he's
5037s tapping for a card there's mistress
5040s mixtures of course and the option of
5042s tasmania
5042s uh but again the hunter
5045s with their spells at their arsenal might
5048s not be a very good time to play that
5050s card since he can't get off his curse
5053s uh
5055s combos yeah i think tamzin is very
5058s valuable later on to copy a drag below
5060s or something like that because he will
5062s need as much reach as possible to raise
5064s possession here uh the downside of
5066s playing mistress of course is once again
5069s giving a target for a quest hunter to
5071s play their spells on but i think super i
5073s was gonna say i think he kind of has to
5075s play it because hand space will start to
5077s become an issue leading into the
5079s dreadlitch tamsin turn which is a card
5080s that he definitely wants to play as soon
5082s as possible
5083s uh
5085s possessee here probably just plays
5087s explosive trap sets up for a two draw
5090s multicaster on the next turn
5098s looks like it
5104s so super fake once you can weave in a
5106s tap and then play double one drop here
5109s um the nolan then the mistress
5112s but he could also just play okani which
5116s is relatively disruptive at this point
5119s if you pick minion but i don't know
5122s maybe you are supposed to just pick
5123s spell but you know they have coin
5125s the thing is if you pick spell
5127s and then they just go coin to proc it
5129s and then piercing shot you're in a bad
5131s spot but if you pick minion and they
5132s piercing shot straight up you're in a
5134s bad spot maybe it's not a good old honey
5144s if we
5146s if super fake takes the
5149s top
5150s line
5151s he is
5152s you know of course cycling through the
5153s deck the question is what does he want
5155s to cycle for and my instinct would be to
5158s say curse bells to start the damage
5160s train rolling but is he going to play
5163s those curse spells before possessing has
5165s completed quest is the question
5170s oh it looks like he's out before playing
5171s master okani and capturing a spell
5176s okay
5177s all right
5179s so now this does introduce a bit of a
5181s mind game because if possessive thinks
5183s that is a minion counter then he doesn't
5188s oh oh
5190s he doesn't play coin
5192s huh
5193s no
5195s reaction all right like
5198s i think possession was banking on that
5200s being minions so he just played spell
5202s and didn't want to call a bluff but
5204s he deemed it not even worth testing with
5207s the coin
5209s which i don't know if i agree with i
5212s feel like
5213s it's definitely a safer place to start
5215s with coin no matter what and you know if
5216s they did counter minion then you feel
5219s sad that you wasted a mana but at least
5221s that's not an entire turn down the drain
5224s yeah uh
5226s although the coin could be later useful
5228s on if he
5229s wants to
5231s have that empowered hero power advantage
5235s it's true
5239s okay
5241s um
5242s so
5243s that's actually a huge deal for
5244s possessing that super fake chose to proc
5247s the
5248s secret because not only does it progress
5250s possesses
5251s quest it means he's now allowed to play
5253s the other explosive trap
5255s side effects
5258s trust me
5260s i think super fake only really took that
5262s attack so he could play down more
5264s minions and start to clear board right
5267s because he's making a hand space for the
5269s dreadlitch tamzin
5280s okay this is going to be
5283s three draws for possessive from the
5285s multicaster i've heard of it
5296s okay using okani to proc that
5300s secret
5302s might be useful later on if you could
5304s play it for six mana and
5308s decide to perhaps
5309s get rid of another spell by possessing
5312s or potentially another minion
5315s yeah if you can time that in such a way
5317s where it blocks a tavish from possessive
5320s the quest reward that could be very
5322s useful later on
5323s um
5325s i think super fake just looking at
5327s demonic assault plus mortal coil on the
5330s multicaster but the question is does he
5332s even want the draw from the mortal coil
5334s because he's still kind of struggling
5335s with hand space for the dreadlitch
5337s tamzin so i actually wouldn't mind
5339s seeing coil and then demonic assault
5341s here
5345s disagrees though
5350s oh it's a one drop perfect
5352s oh yay
5355s works out very nicely for super fake
5357s there
5357s um possessee
5360s still in a bit of
5362s trouble here super fake did hit a hand
5365s which was completely curse-free so he
5367s was never faced with the dilemma of
5369s whether he should progress possesses
5370s quest for him uh but possessing still
5373s has quite a bit of health to work with
5375s he has
5376s brush targets for spring the trap which
5378s will definitely go off this time
5383s and i think it's guaranteed to get him
5384s freezing plus ice trap because both
5386s explosives have been drawn at this point
5397s doesn't want to bother with the spring
5398s wants to get rid of the highest damage
5400s minion which i think is also pretty
5402s respectable
5409s oh amy as a cursed warlock player don't
5411s you hate seeing this board state with
5413s the time zone that only clears your own
5415s minions
5418s not not quite the best match up against
5422s us spell heavy decks
5425s wait
5426s oh no
5429s so if super fake expects another
5431s explosive his mistress is of course just
5434s dead upon immediately attacking
5437s um
5439s does he have to proc the explosive you
5441s think can he maybe get away with
5443s playing
5445s an okani
5447s i was thinking some oh connie plays just
5450s to get rid of another spell
5452s um
5455s uh if
5457s possessee finishes his quest and plays
5459s his legendary uh starting the whole
5462s animal companion train
5464s uh then i think super fakes hellfires
5467s and the dreadlitch would be
5470s quite useful later in the game
5474s yeah it is just gonna be the damage hero
5476s par for now since he doesn't have the
5478s hero card
5479s which is you know kind of hard to
5481s evaluate whether or not that's actually
5483s better than animal companions in the
5484s match up because it's not often that the
5487s hunter can deal like
5489s 40 damage in one turn
5491s almost impossible even
5493s 30 is already difficult to do so if you
5495s ever deal damage as hunter and leave the
5498s option for the warlock to respond with a
5500s big healing turn maybe you're in trouble
5503s but i am getting a bit of a head ahead
5505s of myself we still have of course just
5507s the okani to deal with for possessing
5509s here and
5510s he can test spell
5512s with something cheap this time not
5515s necessarily barb nuts because that's one
5516s of his precious damage spells so do you
5518s think he could maybe even test with the
5520s dunbaldar bunker
5527s oh it looks like he's going for the
5531s barbed
5538s so the bunker of course is still very
5540s useful to keep cycling secrets i believe
5542s he still has two ice drops and one
5544s freezing and duck
5545s um i
5547s find that possessing doesn't save all of
5550s his damage spells
5558s gets the nice spot of the full clear as
5561s well oh sorry yeah his quest is already
5564s done with that knowledge in mind it
5566s absolutely makes sense to just test with
5568s barb nets it's just not as necessary at
5570s this point
5575s okay so for super fake good news and bad
5578s news right good news you're allowed to
5580s play curses with no downside now
5584s uh bad news they have cabbage
5592s and maybe the no downside is not even a
5594s fair thing to say because you actually
5596s give them a spell that they can play and
5599s continue refreshing their hero power
5601s with by putting a curse in their hands
5602s so
5604s you only have half the downsides i guess
5606s is the more accurate thing to say
5623s and worse news
5625s i don't even see a way to clear this
5626s tavish
5629s no
5630s and now that he uh possessed he's drawn
5632s the raj
5634s okay there's the way my bad double
5635s abyssal
5637s yeah yeah
5638s it is very expensive to spend a whole
5640s turn just doing that but at least he
5643s doesn't take more damage from the minion
5646s here but for possessing that's two
5648s spells that he can use just handed to
5650s him on a platter to refresh the hero
5652s power two more times
5654s and like you said the rajna john can be
5656s used as well i feel like it's pretty
5658s decent here to get you know um seven
5661s extra damage through
5669s if he wants to be greedy he can wait
5671s till
5672s the raj gets 8 extra damage through but
5675s that means that this turn
5677s would be using a lot of his cheap spells
5679s to make room and i don't think the break
5682s points work as nicely so i do like the
5684s raj this turn a lot
5691s he's taking a bit of damage because of
5693s the
5694s curse cards but of course
5697s the hero power damage might outweigh
5700s that in
5701s the long game
5704s yeah for sure with these first two
5705s curses possessing actually gets a better
5707s deal out of the curses being in his hand
5710s right because they're essentially
5712s working as 4 damage each for him with
5714s the rajna jaan
5716s um plus the hero power refresh
5720s so many hunter hero powers today
5723s many shots were taken shots shot shots
5726s shot shots
5729s a pretty decent pickup for super fake to
5731s test ice trap with at least
5734s bread baker giving him some much needed
5739s feeling
5743s okay hellfire for that clear
5754s yeah i don't see a reason that
5756s possession wouldn't start with the
5757s multicaster this right yeah i like
5759s that's this a lot i've heard of it
5767s i don't think this is a game where you
5769s pivot to be stalker tavish i think the
5772s full damage game plan is looking very
5773s reasonable with super fake already down
5775s to 26 and having used his one of uh
5778s sorry one of his two bakers
5780s barack obama for even more cycle
5785s oh just takes archaic is this lethal am
5787s i not
5788s no
5789s continuous
5791s damage to the face
5793s yeah
5794s yeah it makes sense actually it's a very
5796s clean
5797s set up he has so much mana to spend
5800s already even without the barracuda bin
5802s and much refreshing
5804s to do another arcane shot or barbed
5806s wires yeah it's just insane super fake
5810s can heal a little bit with his zakul but
5814s possessing here i think is going to
5815s deliberately stay on nine cards in hand
5817s so there's no more than one curse that
5819s can enter his hand at the moment oh okay
5821s never mind he's going down to eight
5831s eight cards but plays on ice drops so i
5833s think it's a nice middle ground right
5834s you're still kind of making it awkward
5836s for them to play curses if they don't
5838s come in the form of minions but we do
5840s see super fake does have the minion
5842s curse available
5849s although i feel like this is lethal for
5851s possessing i'm just not gonna count but
5854s like because the wound chop can generate
5856s him a one health minion and then you
5858s have the piercing shot it has to be
5860s lethal i'm not counting here
5862s okay
5863s just trust
5865s stress oh and it's a bit unfortunate
5869s because super big just played his kill
5872s that
5873s had potential for healing him cursed
5875s cards but then again
5877s uh
5878s you know the double the uh here the uh
5881s hero power damage
5883s kind of negates that a bit
5886s yeah he didn't stack enough curses to
5888s make it so that the zukul healed enough
5890s right it only healed uh three at that
5892s point he had the potential to heal seven
5894s instead by playing syracuse instead of
5896s zola but that is probably not going to
5899s help his overall long-term game plan
5901s here just hoping to survive longer and
5903s get more value didn't work out though
5905s because the matchup is really tough for
5907s the warlock there and as possessive kind
5909s of waves and floats and flies away with
5912s his hands we have crowned um the first
5915s victor of the day however that's not the
5918s end right possessing still has to win
5920s one more series to qualify through to
5922s sunday and super fake is not out just
5925s yet he's just gonna go down to the
5926s elimination match
5929s right there is still a chance uh for him
5932s to get some points advice to the
5935s occasion
5938s oh amy your first series cast on grand
5941s masters and you got the full five game
5944s series almost a reverse sweep how are
5946s you feeling after that one
5948s i mean it is uh fantastic to watch all
5951s the action and see um what the mirrors
5954s uh gameplay is like i especially enjoy
5957s although it was a bit short uh the
5961s um
5962s the hunter versus ping mage match up
5964s matchup
5968s i think that one was really cool as well
5970s i'd agree that's my highlight of the
5972s series but of course we still have
5974s plenty more series to be played out
5976s today four from group a and all five
5979s from group b once again in grand masters
5982s last call don't forget all the regions
5984s are melded into one so plenty of
5986s hearthstone action still to be had we're
5988s just gonna go to a quick break right
5990s after this it is going to be habukabu vs
5993s mighty
5997s [Music]
6002s [Applause]
6007s [Music]
6012s in the darkest of seasons where ruthless
6015s eyes gawk for horrific reasons
6019s for a hidden hand has struck me down
6023s with such ruthlessness
6026s so
6027s deep and profound
6030s then he comes with his mullockian scowl
6038s to uncover the truth
6040s of murder most foul
6043s the anima drifts across the floor
6046s highlighting the creatures who walked
6049s through my door
6051s the motives are as black as night
6054s avarice power revenge and blight
6060s we watch the hero
6063s uncover the clues
6065s that lead to the truth
6068s behind this dark blues
6072s join us here with the grimm and empires
6077s choose your power without heavenly bias
6081s for at the end
6082s they will burn in the fire
6086s when it is known whose slave
6089s tenacious the sire
6092s [Music]
6106s [Music]
6111s so
6114s [Music]
6118s [Applause]
6120s [Music]
6132s do
6137s so
6138s [Music]
6148s [Music]
6189s welcome back everybody to hearthstone
6191s grand masters last call it is day one of
6194s week one and we have just witnessed a
6196s win from reigning world champion
6198s possessing over super fake in a nail
6201s biter um three to two series amy uh we
6204s are going to have yet another banger for
6207s the very next match here it's just so
6209s nice to see the melding of the regions
6211s as we once again have an apac versus eu
6214s showdown
6216s it is we have haboo gabby versus mighty
6220s uh coming up and both players are
6225s one
6226s have a decorated list of achievements um
6229s we know that mighty is
6231s one the grand masters playoffs i believe
6233s last season
6235s and then we have of course um
6240s who uh
6242s recently won the master summer
6245s championship
6246s yeah uh recently one master summer and
6249s also had amazing runs throughout the two
6252s most recent masters tours just
6254s unstoppable this guy it feels like
6257s he and mighty have already both
6260s qualified through to the world
6261s championship later on so playing mostly
6264s for pride and prize money these two um
6267s alongside possessi but they're
6269s definitely still putting in the work as
6271s i heard uh that mighty is you know not
6275s necessarily feeling too good against
6277s potentially facing super fake's lineup
6279s here and it makes sense right because he
6281s has this more aggressively oriented
6283s lineup with the boat rogue with the fel
6285s demon hunter and that doesn't line up so
6287s well against super fake's sort of
6290s control decks so what's really important
6292s for mighty here i think is to get the
6294s win against habukabu so he can face
6296s possession later on but habu is not
6299s really so far from that as well in a
6301s very similar boat here with a shaman
6303s that could potentially struggle against
6305s the um sort of control lineup from super
6309s fake later on so really between these
6311s two players they're fighting for the
6313s right to face possessi and avoid super
6315s fake more than anything
6317s right
6319s oh let's just go over a bit more about
6322s habukabu as uh
6324s what we said he's the summer champion of
6327s masters tour
6328s um but i also have three consecutive
6331s masters to our win making him a part of
6334s the top eight
6335s record is 26 to 8 uh which is like
6339s equivalent to 76.5
6341s nothing
6342s to
6343s underestimate
6345s and as you said
6346s oh go on
6348s that 76.5 just blows my mind that's the
6351s highest number i've seen in a master's
6354s tour win rate of course it is narrowed
6355s down to just this year but 2022 is
6357s definitely hakugamu's year he hasn't had
6360s a bad tournament all year that's just
6363s what it straight comes down to and he is
6366s hoping to continue that streak here in
6369s last call gonna start off with this
6370s beast hunter which is different to the
6373s two hunters we've seen a while ago amy
6375s um it is however going to be beast
6377s hunter for both our players so is this a
6380s hunter mirror that you're looking
6381s forward to seeing again
6382s i am always looking forward to seeing
6384s the mirror and how those play out we
6386s have three decks that are
6388s well of the same class so it's quite
6390s interesting
6392s i'm interested to see what they will ban
6394s from each other
6396s but
6397s before we get into that uh let's
6399s introduce
6400s and talk more a bit about mighty again
6403s he won the aipac grand masters
6407s but he also has a very high uh
6409s percentage in terms of his uh
6412s grand master's record 73 73.3 percent
6415s which is
6416s uh quite amazing masters tour 54.5
6421s yeah um mighty didn't really have too
6424s many seasons throughout grand masters in
6425s fact he only had one prior to this and
6428s qualified through to worlds immediately
6430s from it that's why that um
6432s that win rate is definitely impressive
6435s here means he just needs one really to
6438s make a big splash but we'll see if he
6440s can continue that amazing win streak and
6443s it is going to be that hunter uh mirror
6447s as we were talking about and it's
6449s definitely a bit more of a fast one
6452s compared to the quest hunter here we
6454s could see both players getting off to a
6456s nice start with a one drop into doggy
6458s biscuit which can actually be a huge
6461s deciding factor in here because while
6463s the big combos with the harpoon gun and
6466s early mountain bearer is very important
6468s i think a lot of people underestimate
6470s just how crucial it is to make sure you
6473s get down that early board and the
6474s incremental chip damage at the beginning
6476s of the game
6482s [Music]
6487s uh we
6489s have a different list on either side
6492s here though so it's a little bit um
6494s like not exactly the same pan out as we
6498s saw right with the first hunter mirror
6500s with exactly the same 40 cards here
6502s there is some room for variation
6506s there is
6507s i
6508s i'm trying to let's figure out what the
6510s different cards are but i see that while
6513s habu gabu has the click clocker
6516s for a potential one drop which gives him
6519s some mech energy and plus that defined
6522s shield of course
6523s versus mighty's zero devouring swarm um
6527s which would might might be useful since
6530s um
6531s it can attack
6533s enemy minions and then return any that
6536s die to his hand
6538s yeah that is a card that can definitely
6540s be good to get you extra um azure and
6543s sabers i think is the most important one
6545s uh sunken saber i should say to get
6547s beasts down um
6550s sooner rather than later but
6552s my goodness that's an amazing opening
6554s hand especially when you're on the play
6556s just going slitherspear into doggy
6557s biscuit there's nothing mighty can do to
6559s stop that opener and it means that habu
6562s can get his pick of early trades in his
6564s favor question is whether he wants to
6566s keep the okani which is also a pretty
6568s good curve option and given that he has
6570s a decent chance of drawing into a three
6572s drop to fill out the gap
6578s mighty also has the option to mulligan
6581s or perhaps use trekking to dig for
6583s answers against the vicious lotuspear
6585s and looks like he just mulligans his
6587s entire hand and gets
6589s well uh the harpoon gun for a weapon
6593s potentially for a clear
6596s mighty with the shake of his head i
6598s think because he saw the full kit from
6600s habu you already kind of know that
6601s you're in for a doggie biscuit opener
6604s which is not a great thing to see but
6606s mighty does have the double canitron
6608s start which is in some instances good
6611s but he doesn't actually hit a one drop
6613s minion here so only going to dredge
6616s a tracking i don't know these are not
6619s great
6624s is tracking continuously oh no
6628s yeah
6629s it's a bit problematic for mighty also
6631s that he's drawn mountain bear because
6633s that's a lower chance for him to
6635s actually cheat that out either from
6637s harpoon gun or from azshara and saber
6640s later on
6641s um the harpoon gun at the moment because
6643s mighty's seen his dredge options two out
6645s of three knows there's no beast at the
6647s bottom either and there's still no beast
6649s he's gonna put the varring swarm at the
6651s top and hope that harpoon gun on turn
6653s three that the latest card at the bottom
6655s now is a beast that's actually useful to
6657s him but if not he can fall behind very
6659s quickly here
6664s ooh phelan for habu
6667s because then he can play that and then
6669s dredge a colossal a lot of which are
6671s beasts
6672s yeah and continue uh
6674s taking advantage of the board uh
6677s that slithers beer in particular getting
6680s a lot of value so far taking down two of
6683s uh his uh almighty's beasts
6688s just pretty much the best opening you
6690s can hope for as avugabu i think he did
6693s end up choosing selective breeder which
6695s means that he is not going for
6698s the early colossal game plan but instead
6700s the azsharin saber game plan because he
6702s does have saber in there which he can
6706s immediately
6708s if there's something to trade in to get
6709s that death rattle there then the
6710s selective breeder can get him that
6713s saber
6715s and just means that he can get the big
6717s beast in his deck even more consistently
6719s and it's actually a good deal for habu
6721s that he has the hydrala done in hand
6724s because he's now guaranteed to get from
6725s the big beasts either mountain bear or
6728s king crush which are all better outcomes
6730s than hydraladon when pulled from the
6732s deck in my opinion
6736s my tear in a tough spot uh
6738s oh going for harpoon gun just to get
6741s some damage into that slither spear
6743s hopefully discover something but
6747s you can get a beast you can draw a card
6750s but that does not take care of the
6753s the ultimate value minion
6756s on hub
6756s side of the board
6758s it's just terrible revive pet doesn't
6761s even pull anything at the moment habu
6763s gets to land the first okani and if you
6766s take minion counter there's almost
6768s nothing mighty can do
6770s um to remove that because how do you
6772s kill akani when you don't have a board
6775s like you don't
6781s yeah i just took a look at mighty's list
6783s again he's not even running a quick shot
6785s so he doesn't have the option to maybe
6787s find that from tracking and then kill
6789s off the okani that way just needs to
6792s sink a minion into that which to be fair
6794s the peasant isn't super relevant here
6796s you can just sacrifice that to remove
6799s the okani aura
6805s oh no okay
6807s but taking six damage with the face
6811s oh dear
6812s he at least found mountain bear so
6814s something strong to do next turn for
6816s mighty but man he is just dying to hero
6819s powers at this point he can hide behind
6821s the taunt all he wants but
6823s just needs to press the button a couple
6825s times and mighty will be done
6827s it's true
6829s oh did he take the bear was that
6834s that's going to be discounted so
6836s playable alongside hero power next turn
6838s for habu
6840s everything coming together to the point
6842s where he doesn't even want the selective
6844s breeder he wants to just get the bear
6847s down
6848s sorry get the hero powers down and put
6851s mighty on a clock
6853s well
6854s the taunt from the mighty bear will stop
6856s the bleeding a little bit and with the
6859s death rattle the tutu cubs would uh
6862s continue helping but again as you said
6864s he's on a timer uh the clock is ticking
6867s especially with havoc
6868s uh consistent hero power damage
6871s and
6875s we're not going for mountain bear just
6877s goes for
6878s the uh
6881s dunkin saber instead which he can get a
6884s copy of with selected breeder
6890s interesting that he didn't choose to
6892s swing with a harpoon gun to just get
6893s that to the top of the deck so it means
6895s that hubble really wants to get a copy
6898s of it with selective breeder rather than
6900s drawing the card itself
6918s testing okani spell first
6924s uh
6926s revive pet would be interesting if he
6928s had already played mountain bear but you
6930s can still take that and hope to revive
6932s the mountain bear later on
6935s that's true
6937s the problem with selective breeder here
6938s is that if he does get the saber it
6940s actually can't kill itself off all the
6942s taunts have too little attack
6951s oh just going to
6954s play selective breeder to remove the
6956s okani aura and instead go for
6959s oh i thought it would be mountain bear
6960s but
6962s trying to get the saber immediately all
6965s right
6978s almighty is in huge trouble anyone can
6980s see that but he does have this mountain
6982s bear that he can hide behind
6984s indefinitely
6989s that's true um
6994s if it survives or the taunt survives you
6996s can perhaps put a doggie vista on it to
6998s continue uh to stop the bleeding but
7001s then again uh we have some minions like
7006s who's oh mountain bear coming up and
7008s we haven't seen the appearance of king
7010s crush yet so that's something to worry
7012s about if the game goes that long
7015s yahavu i think
7017s has a very good chance of getting the
7019s king crush here and because he has
7021s hydraulodon which is playable from hand
7024s he has a lot of capability to clear the
7026s mountain bear from hand as well
7031s might he just doesn't have a choice
7033s though
7038s whether or not he pops the saber is the
7040s question
7041s if it's king crush it's kind of the same
7043s outcome whether it's there at the end of
7046s his turn or at the start of habu's turn
7048s but if it's mountain bear you are giving
7050s like habu an additional attack so mighty
7053s just goes face here now we're gonna see
7055s the hydraladon
7059s double sabres which will guarantee can
7062s crush right
7069s oh no mountain bear well the second one
7073s how it's going to get yeah
7076s okay
7078s and that is going to go face for the
7080s lethal yeah
7083s very nicely planned out from habu in the
7085s late game there honestly he did have a
7087s perfect start handed to him on a silver
7089s platter but how to navigate the mid to
7091s end game was a bit trickier i was
7094s wondering if he was ever supposed to
7096s play down a mountain bear but he found
7099s lions that let him go for the back to
7101s back azsharan sabres
7103s with the selective breeder even with
7105s anukani slotted in there which meant
7107s that he was able to get the king crush
7110s for lethal a bit later on uh it was a
7113s nice spot there and for mighty just
7115s really rough right he just didn't have
7117s anything much he could do with his early
7119s hand
7120s yeah the after the again like he as you
7123s said before he knows that happy coward
7125s had a great start and with that smithers
7128s uh so there's beer
7131s getting a lot of value and then
7132s eventually um making mighty use his
7135s weapon to attack it i believe twice
7139s that continue to take
7141s continue to uh
7143s put damage to the face
7146s just a little bit too much for mighty to
7149s have to deal with but that is of course
7151s just game one in the book so far uh we
7154s did see that both players band each
7156s other's shamans out which makes a lot of
7157s sense i think because both players are
7159s going for more of board-based decks a
7162s slightly more tempo approach uh shaman
7164s is a deck that you really cannot afford
7166s to leave up because they can freeze your
7168s board they can clear it pretty
7170s consistently
7171s with the firemancer fleurgal and so
7175s i think it's a clear option for banning
7177s away but we are gonna see one of the
7179s decks that both players have different
7182s come into action here habukabu has his
7184s big spelmage one of his signature decks
7187s in recent months which mighty does not
7190s have he has a fel demon hunter instead
7196s that's correct we see with big spell
7198s mage especially we have that reckless
7200s apprentice magister don grabs
7203s rune of arch mage
7205s and if he can get into the late game
7208s it'll be
7210s very tough for mighty to deal with
7212s depending on what he chooses of course
7214s he has that um
7217s silence card to i believe it's two mana
7222s in the case we go up against hunter
7230s we do see mighty going for the hunter
7233s again which is
7236s a pretty interesting matchup into big
7238s spell mage because generally the hunter
7241s can deal a lot of damage in the early
7243s game if they hit you know one of those
7244s one drops and doggy must get or ramming
7246s mount which is before the key turns from
7249s the mage which is generally six mana in
7252s order to get that belinda or uh
7255s barbaric sorceress down but whether the
7257s hunter can close out the game is
7259s actually the question because playing
7261s big beast doesn't necessarily get there
7263s against mage that has the capability of
7266s getting armor from their deep water
7268s evoker they can freeze some mountain
7270s bears with amplified snow flurry later
7272s on but mighty does have an amazing
7275s opening hand so if anything can beat the
7277s belinda start it is this
7282s oh my gain again this leather spear uh
7285s perhaps pairing with the doggie biscuit
7287s depending um a hand that perhaps he
7291s wished he had last game
7298s using to go canine atron instead of
7301s doggy biscuit which means that his uh
7304s slither spear potentially dies unless
7306s mighty wants to coin and trade doggy
7308s biscuits so something gets rushed
7310s but then it doesn't even work if it hits
7312s the click clocker so he is just gonna
7314s let this other spear die off here
7316s holding onto coin for an earlier pet
7319s collector i'd have to imagine
7326s so habu can go mailbox dancer and ram
7330s kill off the slither spear looks pretty
7333s clean
7334s uh get that coin in hand for turn five
7336s belinda
7347s interesting spot because mighty can try
7349s to utilize the coin he gets from the
7351s death rattle of mailbox dancer here if
7353s he wants to play pet collector
7355s immediately not that it's particularly
7358s good but you can get the saber on board
7360s it can value trade the two one and as
7363s soon as that dies you can use the
7365s harpoon gun to get that sunken saber
7368s maybe it is worth it especially since
7370s you are on a clock to use the coins
7372s anyway as mighty to play around the
7373s barbaric sorceress
7382s okay he is going for the plate
7387s you are so cute
7395s abu has a pretty decent response of the
7397s reckless apprentice to clear off some of
7399s this pressure
7400s uh but is that actually something that
7403s mighty wants right because if the saber
7405s dies he can go harpoon gun and get the
7409s sunken saber ready for the next turn
7413s all right
7414s oh hero pow going off there getting red
7418s uh popping that divine shield
7421s it's not the giver of that minion
7423s uh
7428s if mighty had one more mana we could go
7431s he could go harpoon gun trade and then
7434s play the sunken saber off the top right
7436s but
7437s because that's not doable gonna go
7438s tracking first doesn't hit
7445s kinda see if there's anything cool he
7447s can do with the devouring swarm
7451s later on with his sunken saber that
7453s could be worth thinking about
7455s because the mountain bear is just too
7456s expensive at the moment right
7473s i was rambling about this turn rather
7475s than harpoon gun i think that makes
7477s sense right because he's able to then
7479s instead use harpoon gun next turn then
7483s trade his doggie biscuit and then you
7485s got he he would get the sunken saber
7487s still playable all on the same turn next
7490s turn
7491s do you take me for an ordinary mage
7495s melinda though
7499s and nine
7510s how will mighty deal with this
7516s i'd have to imagine with the sunken
7518s saber he can go face with harpoon gun
7521s dredge the sunken saber trade doggie
7524s biscuit and then play the one cost saber
7533s um and then that plus the pet collector
7536s can kill belinda
7538s i wonder
7542s is there some other line
7549s i'm not seeing much that i like better
7551s so peace
7555s quickly
7559s i mean sunken saber might be
7562s useful
7564s uh just for that rush potential plus the
7567s death rod was something something from
7569s his deck he opted for was it king crush
7573s oh
7575s he doesn't want to bother dealing with
7576s belinda just wants to get the king crush
7579s as soon as possible okay it's a bold
7581s approach but
7583s i think it's very reasonable right
7585s because if he were to clear the belinda
7587s he actually misses six damage face that
7589s turn and then he leaves himself
7592s potentially vulnerable to just
7594s ruin dealing with the board to um
7598s be
7603s a potential just come back from habu
7606s right if he's able to freeze something
7607s but mighty you can already see he is so
7609s pumped right because habu is not
7612s protecting his face there's no ice
7614s barrier there's no taunt and nothing to
7616s stop king crush at the moment from just
7618s ending the game even though habu has set
7621s up his own lethal
7623s yeah potentially forcing
7626s uh the
7628s uh
7630s to
7631s clear his minion
7633s but he does
7636s very nicely done for you
7641s is he going to be him as well
7646s all right
7647s that was a very clever spot from mighty
7649s i think
7650s i myself was tunnel visioning on the
7653s regular game plan of get your azure and
7655s saber pull the beast and then
7658s do the regular game plan right which
7660s would have been powerful on that one
7663s turn to clear belinda but was it
7664s immediately game-winning not necessarily
7667s if the saber had
7669s uh pulled a mountain bear or hydraulodon
7671s instead of king crush mighty was still
7673s looking at two or three turns to set up
7675s and being potentially vulnerable to a
7677s freeze or a rune but with the setup of
7680s the king crush um given that he had the
7682s option from the dredge mighty stopped
7684s himself from going for the autopilot
7686s play thought about the situation found a
7688s better line and got rewarded
7691s yeah definitely as you said before it is
7693s a very bold play uh in fact they're not
7695s dealing with uh that 10 damage on board
7699s and then later on having uh habukabu
7702s instead face uh the might of mighty
7708s it does mean both our players have
7709s gotten a win now with their beast hunter
7712s and that means there is less potential
7714s for mirrors now we're seeing the sort of
7716s differences in the lineup come out to
7718s play with that mage but abu is shifting
7720s over to his boat rogue now which could
7723s face either mighty's own rogue or the
7726s demon hunter which i think it makes a
7728s lot of sense for habu to shift at this
7729s point because
7730s the mirror is of course 50 50 and then
7732s into demon hunter the rogue is a solid
7735s favorite in my opinion
7737s yeah
7738s we have all these pirate
7740s road cars etc and
7743s combining them in the early game with
7745s the masquerade card for example and
7747s perhaps the wild pawn knoll package
7750s uh
7751s it could really
7752s create a board and
7754s be very good with tempo early on
7757s of course mighty is well not of course
7759s but mighty is opting for the about rogue
7763s attack as well
7765s which is another a mirror match from
7768s these two players
7769s that's right not only is it a mirror it
7772s is identical lists uh straight down the
7775s line 30 cards the same which is not a
7777s big shocker i think boat rogue is one of
7780s the few decks in the meta where the
7782s player base has generally agreed upon
7784s this is the 30 cards that you play there
7786s is no more room for a text ever since
7790s vanessa vancleef kind of fell off in
7792s favor of blademaster akani
7794s most people have been playing this exact
7796s list and it means that we are going to
7799s potentially see a very swingy game where
7804s the amount of wild panels either player
7806s finds is very important of course but
7808s also how our players choose to go for
7811s their damage distribution right because
7813s ever since mr smite went up to seven
7815s mana i think the sort of burst oriented
7818s game plan became a bit less achievable
7821s and now it's become more of a fight for
7823s board
7833s hero power from maestra which is not
7836s particularly good i think mighty got the
7838s slightly better end of the stick here
7840s because he has something to do on turn
7842s two if not just trade and i do favor the
7844s hero power over knoll here because i
7846s don't think this is a matchup where you
7848s should be playing out knolls as soon as
7850s possible because they can easily be
7853s value traded by noel and shadow stop on
7855s the other side and it makes more sense
7857s in my opinion to wait for it to get even
7859s cheaper mighty disagrees though
7872s interesting hand for habu where he
7874s doesn't have
7876s a clean
7877s knoll kill here like if he wants to he
7879s can wild pawn oil trade prep wicked
7882s stamp to kill but that is extremely
7884s expensive a lot of resources
7887s right
7888s now
7890s so i think he could wait maybe play
7892s reconnaissance here see what he gets
7895s he was hovering coin there which is
7896s super interesting to me because i feel
7898s like the coin is very valuable to save
7900s for early crabatoa here but
7903s we'll see what he goes for
7910s okay the battle ram is nuts right that
7913s gets the krabatoa cheaper
7916s that's true
7922s nice oh that's a turn three krabatoa for
7926s habu not good news for mighty
7932s uh
7934s these are all off curve
7938s only just take the kodo and hold on to
7940s it
7942s okay peddler to trade
7944s business
7948s almighty i think has to shadowstep his
7950s null here after attacking to give it
7952s more health
7953s there's just no better shadow step
7955s target in the near future i don't think
7957s he should be getting greedy so i like
7958s the line a lot
7969s using to play it here
7971s i actually don't know whether or not
7973s it's better to play or hold it if you
7974s expect kravito because
7976s the knoll of course is dead to kravatoa
7978s but at least it takes down both of the
7980s claws
7981s in the meantime
7984s yeah it's true
7986s you hate to see it as mighty
7989s but he has a decent answer with wicked
7991s stab tooth for the honorable kill
7994s oh or he could prep vessel now
8001s ah it's so close amy i actually prefer
8004s the the clear of wicked stabbing tooth
8006s what do you think
8010s that's possible uh
8014s gosh
8018s it's a very passive play but i think
8020s it's wise for mighty to not allow
8023s himself to take an additional 10 damage
8026s face um rather just to get extra three
8029s threes on board here he also gets
8031s honorable kill where it might not be
8033s possible going from next turn forward
8041s when he chooses a quick shot
8043s or
8044s potentially
8046s helping to clear any minions that havoc
8048s might play next
8050s right
8051s i also
8054s i think the quick shot also has a pretty
8056s decent chance of drawing mighty a card
8058s here because he can actually play three
8060s cards next turn and if he continues to
8062s draw cheap cards that could be a pretty
8064s clutch for more resources later but um
8067s moving on to ha booster and like you
8069s said the cutlass is an option if he
8072s wants to proc
8074s the
8075s um
8076s like combo on the gun fishing or just
8078s trade it and then proc combo instead
8080s with the wild panel
8092s oh yes leo connie strikes again
8101s whoa
8102s that's such an
8104s nuts draw like he can go vessel and gun
8106s fishing this turn
8109s 12 damage worth of stealth minions that
8112s habu can do nothing to stop
8116s at the moment oh beautiful
8123s oh
8125s you're just stealthing there
8128s looking at him
8129s okay
8141s uh mighty getting more potential for
8144s card draw
8145s yeah
8146s um so he can choose to just double trade
8149s the okani to make sure that the spell
8151s goes off no matter what or he can just
8154s say i don't care about the spell proc
8156s and push 12 face i think that's kind of
8158s reasonable because he also just has what
8161s is the seven burst from hand uh but
8165s i don't think there's a huge downside
8167s for losing the six damage because his
8168s two minions survive anyway so i really
8171s like the option here
8174s you enjoy the uh car no draw
8179s with the uh man erection
8182s oh and there we go quick shot comes into
8185s play
8186s uh with clearing a minion and will he
8189s attack face with the two stealth ones uh
8194s this is huge just sets up lethal on the
8196s next turn even well beyond that and habu
8199s from this point the only thing you can
8201s really do in boat road mirror is
8202s generate something from tooth or
8205s reconnaissance but because he hasn't
8208s drawn it okay there's tooth but
8211s these are not good enough
8213s and far side gets something
8216s i think so
8218s wig not very energized here
8223s [Music]
8226s he gets farsight
8228s and gets reconnaissance and plays
8231s reconnaissance
8233s he cannot even afford to play
8236s not jack hexson at this point yeah i
8238s think that's just it
8240s looks like it
8243s best you can do is bring the trap to
8244s remove a minion and not be dead on board
8247s which is a terrible feeling but
8252s i'm gonna see what's on the far side
8255s i please
8261s yes all right
8263s now not that on board because he uses
8265s that wicked stub to get rid of a 3-3
8268s mighty is just a little bit damaged
8269s short of lethal right now
8273s and play tempo crab
8275s i'm a fan
8277s this counts who needs them
8285s it goes wicked stab instead
8289s fair enough like as long as habu plays a
8291s minion next turn the crab can represent
8295s first damage anyway and he couldn't even
8297s clear that board so that's gonna be game
8299s game three sorry over to mighty which is
8302s very impressive that comeback given that
8304s habu had such an early crabatoa but it
8306s just goes to show that krabato is still
8309s somewhat situational right mighty
8311s recognizing that even though there was
8313s that potential for crab to come out on
8315s turn three was it if he plays a five
8318s health minion and forces both the claws
8320s to kill that knoll then actually he has
8322s a very good answer for the main body of
8324s the crab instead and then following that
8326s up with the vessel and the sunken vessel
8329s of course that's too much for hubbu to
8331s deal with yeah definitely and
8335s oh
8335s and then when we had we saw happy gabby
8338s play his uh playmaster okani and with
8341s mighty and his uh three three stealth
8343s minions instead of going 12 fates he
8345s opted to take down okani and continue to
8348s do some chip damage uh for lethal later
8352s on
8354s yeah i think it goes to show that okani
8356s is not really in the list for the mirror
8358s matchup because there are so many
8360s situations where the okani is actually
8362s just dead to a couple three threes or a
8364s three three and the null and doesn't
8366s really get to disrupt anything but okani
8369s is just so useful in almost every other
8371s matchup in the meta that's it's
8373s important to have in the deck there okay
8376s we do have mighty now moving on to his
8378s final deck which is the fel demon hunter
8380s which i'd imagine habu is just gonna try
8382s again on the rogue because that's a
8384s tough matchup for demon hunter to deal
8386s with
8388s yeah uh although demon felt teammate
8390s hunter has potential to do a ton of
8392s damage with uh spell cards like
8394s multi-strike uh fel barrage and chaos
8397s strike but oh looks like i have a gap
8401s with the rogue um
8403s it might be a difficult matchup just
8405s because of all that
8408s temple and early game play
8411s yeah even though demon hunter is
8414s generally good at dealing with minions
8417s early on they don't deal well with wide
8419s boards which is what rogue specializes
8421s in once they are able to get the vessels
8424s out right so for mighty here it's about
8427s trying to get a lot of damage in the
8429s early game before the boats can come out
8430s to play and starting with vicious
8432s slither spirit is a great way of um
8436s starting that off
8438s oh the hand for rob was insane though
8440s look at that
8451s so turn for mighty doesn't get the
8453s follow-up with minions but
8457s his window might be closing soon because
8459s habu here can trade his cutlass he can
8462s play reconnaissance and in most
8464s situations get that knoll down for zero
8468s yep he didn't trade into a neutral
8470s minion so
8482s spirit guide i think can be a nice
8484s follow-up on the next turn he could also
8486s take cookie
8487s if he wants to play the other recon with
8490s prep next turn potentially playing two
8492s minions
8501s the upshot of spirit guide though is of
8503s course it can actually draw shadow
8506s spells for the rogue either or one
8508s shadow spell either shadow step or shot
8510s of concealment but habu goes cookie
8512s instead going for a maximum tempo it
8515s looks like
8517s that's a terrible draw for mighty yikes
8520s oh not chase the only time we don't want
8522s to see him is on turn three
8525s uh
8534s okay uh might be opting to clear out the
8536s null so abugabu doesn't get continuous
8539s value with it but it looks like from
8542s pablo gappy's reaction he's kind of
8544s prepared for this
8545s oh i think he reacted to his top deck
8548s there yeah oh yes
8552s mighty getting hit with a taste of his
8554s own medicine perhaps an even stronger
8557s dosage because this is happening on turn
8559s three
8561s without the usage of a coin
8563s that's crazy amazing
8567s yeah okay
8568s i think my mighty can pack this one up
8571s it's so early but ah this hand is just
8573s not doing it for him
8582s i can tell you what's going through his
8584s head right now it's it's the it's the
8586s signs of hope right he has curtris which
8589s is amazing to stabilize on turn six and
8591s then he has jace which is the best car
8593s you can play on turn eight
8595s but
8595s he has nothing to do turn five or turn
8598s seven and i don't think that habu is
8600s going to
8602s you know let him survive two dead turns
8608s oh no
8610s it's the hero power predation doesn't
8612s even activate just because
8615s uh
8617s not do any damage to those stealth
8618s minions
8619s uh habu gabu
8621s right now
8624s perhaps not rodent-ness
8626s but
8628s i'm looking at the outfitter just for
8631s the immediate plus one plus one i think
8633s it's decent
8636s okay but i was thinking i'd play
8638s outfitter before cookie because this has
8640s now a one and four to buff cookie and i
8643s if i rehab i would rather just guarantee
8646s immediate face damage
8654s yeah disaster oh no
8660s i don't think he can do much with his uh
8662s dreadful blade
8665s either except perhaps go face
8668s and he is just dead to wicked stop
8670s dagger plus this board
8672s in fact habu can get even one more
8675s damage by getting the cookie deathrattle
8677s from his extortion if he wants
8680s or the death rattle from the cabal
8682s outfitter there's so many ways to lethal
8684s here
8687s just counting it up to make sure that
8689s everything's right you can even
8690s shadowstep his cabal outfitter wow i
8692s think this is like 19 damage somehow
8696s maximum
8704s and the heels as well
8707s [Music]
8710s is this some very calculated bm
8713s oh he he really is trying to get the
8715s full 19 isn't
8718s his still come in with you
8721s i must withdraw
8725s okay oh and mighty withdraws
8729s yeah there was not much he could do
8731s about that one it is simply the nature
8733s of the match up if the rogue does just
8735s hit their vessel and on top of that the
8738s gun fishing there is almost nothing the
8740s demon hunter can do to interact with
8742s that favorably
8744s on top of mighty not really having a
8745s good follow-up after his vicious slither
8748s spear so just like that amy it's so much
8751s faster than the first series we were
8752s casting we're down to gain five already
8755s yeah amazing oh as we can see right here
8758s in the recap
8762s we have that minion buff let's go in
8764s face again
8765s uh just kind of steamrolling uh in on
8769s his like
8770s i think it started on turn three with
8772s those four stealth things giving uh
8775s mighty uh again a taste of his own
8777s medicine and turning the tides in this
8781s rogue matchup
8782s uh
8784s bro versus demon hunter matchup
8787s you know what i would give to figure out
8790s what's going on through habu's mind
8791s there because i really feel like he was
8793s trying to set himself up an unnecessary
8795s lethal puzzle there like how do you
8797s maximize this damage because i do
8799s believe he found the maximum but he
8801s really only needed 17 to kill there and
8803s took an extra what 10 20 seconds to beat
8806s mighty there maybe it's some tilt games
8808s going on as well because mighty also did
8811s rope a little bit of a lethal with the
8813s king crush a while ago but it all comes
8816s down to this now amy the big spell mage
8818s versus the fel demon hunter which is a
8820s matchup that i have honestly gone back
8822s and forth on who i think is favored here
8825s because the demon hunter can very easily
8827s just out pressure the mage in the early
8829s game but if the mage just hits like one
8831s deep water evoker that plus nine or plus
8834s ten armor often means that the mage has
8836s the time to completely swing the match
8838s up the other way
8850s all right mighty has
8852s uh some early game in his hand
8857s and
8858s of course has the amplify snow fury for
8861s that hero power if he wants to freeze
8865s anything
8872s also has that ram commander to get the
8874s hand even more filled up and have a
8876s cheaper knoll very nice opening for habu
8880s especially since mighty didn't actually
8881s play a minion but no big deal for mighty
8884s he can just clear this with the dread
8886s prison wave and hero power if you want
8891s chaos strike and metamorphin is also an
8894s option or holding onto coin altogether
8896s because coinplus tenno later on could
8899s represent a lot of damage
8907s oh yes the coin into the
8910s metamorphic oh no we have the silence
8913s coming down and just get ridding getting
8916s rid of that buff fairly quickly
8920s i think habu recognizes that this is not
8922s a match-up where he needs to wait for
8923s the starfish for some particular minion
8925s later on just playing it for a tempo
8927s right here saves him a lot more health
8929s than it would um in the late game so i
8932s like the play a lot mighty here just
8934s going to uh get that battle sworn a
8937s vanguard active and pray for no reckless
8940s apprentice but we can see it's there
8942s habu is going to get a full clear and
8944s mighty's going to be playing from
8947s i behind take them
8949s wait
8950s not all of them
8959s mighty does have bone glaive and curtris
8962s so
8963s this is potentially an all face game
8965s plan but we'll see if mighty finds that
8968s too early double fell barrage probably
8970s take one of them to go with the stunner
8972s later on
8973s is he supposed to clear apprentice or
8975s start pushing face that's the question
8984s i do like the minion clear like 10
8986s damage face doesn't actually get him
8989s close enough to lethal and if you leave
8991s minions then the stunner has to go
8992s through them anyway so i think what
8994s mighty's doing here is setting up for
8997s turn six curtris to try and get him back
8999s ahead on board
9002s yeah it definitely makes sense um
9005s especially with the
9007s aha gabriel's potential deep water
9009s evolver in plate later on where he just
9012s gains back that massive like a lot of
9014s armor
9016s oh another reckless apprentice going
9019s down
9021s yeah
9022s yeah i think kabu is cleverly
9024s recognizing that he just needs to play
9026s for tempo in the situation where he
9027s hasn't hit belinda hasn't hit barbara
9030s hasn't hit even one of the big spells
9033s to eventually hope towards playing so at
9036s this point the best thing he can do is
9038s just pressure using board and prevent
9040s mighty from running away with the mid
9043s game
9054s maintaining some more control see he's
9057s hovering uh i see my d is hovering over
9060s lady ass
9062s anno
9063s and purchase
9069s snow flurry here
9071s oh okay mailbox dancer i was thinking
9073s snow flurry to freeze the
9075s slither spear but habu is still at 28. i
9078s didn't notice he was still healthy so
9080s it's fine that he holds on to the freeze
9081s for now
9090s fortress
9095s so this is interesting right because
9097s mighty does see curtris as a very
9099s straightforward play but the thing is if
9101s he kills the mailbox dancer you might
9103s think oh the coin is amazing here save
9105s it for suno but mighty hasn't ruled out
9107s the barbaric sorceress yet from his hand
9110s read because it wasn't necessarily great
9112s for habu on the previous turn
9116s oh okay
9118s we're gonna see mighty
9120s hold off on kurtris
9122s and
9123s go for stano now like he can hero power
9127s kill the mailbox dancer
9129s and then steno coin you float the mana
9131s but you kill the noel with the steno
9136s okay maybe don't float the mana you just
9138s play fury even though he's already
9140s attacked
9142s good play around sorceress and to also
9144s get one more charge with this dunno
9146s through i like this a lot
9148s let's play a very nan efficient as well
9151s upgrading his pillow power for
9156s no face damage yet
9161s so this is now a spammy clear for habu
9163s just play a ram and then spammy clears
9166s everything
9170s it is not a winning game plan though it
9173s is just clearing the board he has still
9176s not hit any of his big spells
9179s that is true
9181s uh other mighty only has um his cursors
9184s in his hand it summons the demons with
9187s rush for
9188s um
9189s some some more control and potential
9192s here
9194s it is just one card but kirches is a
9196s heck of a card to be left with because
9198s this represents so much damage um in the
9201s long run especially if mighty can stick
9203s a minion um which
9206s based on habu's current hand it looks
9207s like he'll stick one but maybe it'll be
9209s frozen
9212s hey
9217s abu probably just tries to flood the
9219s board here treasure guard ramen to the
9221s sixth one snow flurry ping the six four
9224s play mailbox dancer hope it's enough to
9226s get there i don't know
9229s you can't stop these snow okay he's
9232s gonna ping face instead
9238s sure yeah because there's a ton in the
9240s way this probably prevents more anyway
9242s oh huge top deck for mighty
9248s hates to see it i see how we were
9250s reacting uh-oh
9253s but
9254s it was actually very clever for him to
9256s freeze face here because
9258s you know of the potential of cards like
9260s multi-strike
9261s huge
9263s he doesn't get to draw with fossil
9265s fanatic most that mighty can do is
9268s i guess spend the mana on predation now
9271s either on the face or on the mailbox
9274s dancer
9284s some slim options you could do some
9286s predation
9287s uh
9289s but most of his cards uh mighty's cards
9292s require him not being frozen
9295s exactly that's why it was so clever for
9298s habu to freeze face over minion here but
9301s man still not catching a break with
9303s these draws no rune no drake fire no
9306s barbaric no belinda
9308s not that barbaric would be particularly
9310s good here but yeah still
9313s not even a magister don grass
9316s gonna be face for the predation with
9319s uh from mighty here
9321s it makes sense
9322s he is seeing the path to victory and
9325s that is generally all towards the dome
9327s but my goodness habu cannot catch a
9329s break this is the worst big spell mage
9331s draw i've seen
9333s all year oh my goodness
9341s i mean
9344s how much of a choice right just
9347s has to like
9349s play the taunt play a ram commander
9351s maybe go ram ram ping into the 6-3 and
9354s go face with the minions
9357s yeah it is unfortunate that he hasn't
9359s drawn his like mid to late game cards
9361s yet
9362s i mean do we have the
9365s um research parrot
9368s but again he needs a spell that isn't
9370s coined in his hand yeah
9372s worth something
9379s and that means that mighty is going to
9381s have multi-strike hero oh
9384s oh clever he pings his own
9387s guy to make sure that there's no good
9389s break point for multi-strike from mighty
9391s this is actually super smart the four
9394s health is really really hard for mikey
9396s to get honorable kill on in a nice
9398s manner once you are in kurchus form
9408s yeah super smart here and because it's a
9411s taunt minion mighty cannot like first
9413s attack something else and then get the
9415s honorable kill he only even has one
9417s charge on the on the weapon anyway
9423s hmm
9425s it's turning um
9427s mighty's here throw
9429s power and weapon gameplay against him in
9432s a very smart way
9436s not sure if it's gonna be enough though
9438s because mighty is gonna continue cycling
9440s two more foul spells drawn
9443s finley for habu is a re-roll on this
9446s abysmal hand so that's above average i
9449s guess
9451s id can set up for just jay's next turn
9456s go face with this predation face
9462s asian minion okay
9464s some chaos strike with thanks to that uh
9468s fossil fanatic
9471s oh the barber has nothing to cheap and
9473s it's actually bad for him here i think
9475s he's forced to find me
9480s and it's not like they're you can play
9482s coin at the start and then finley and
9484s say you can oh i can play drake fire
9486s nope you cannot go above 10 mana unless
9488s you're in guff form so uh habu has to go
9491s finley here and pray for rune of the
9493s archmage almost exactly
9497s magister dawngrass could also be a
9498s decent hit here he could still play that
9501s and ping
9502s but i don't know if the five armor saves
9504s him from jace at this point
9512s are you seeing anything i don't see me
9516s quite i mean if he swallows the box
9519s uh his cards will follow his deck
9521s uh there's potential to draw something
9523s great like
9525s okay
9530s the voker and okani that's huge she can
9532s prevent the jace from happening
9535s if he has a read on it but
9538s okay
9539s that's no jace
9541s unless mighty gets a super cheap minion
9543s here
9544s oh that's a super cheap in here oh my
9546s gosh
9547s oh
9551s okay vanguard jace what is jace replay
9554s uh
9555s fel barrage i think a rank one fury or
9558s rank two fury and that's where my memory
9561s ends just letter up
9563s oh
9569s vanguards
9570s oh he's not doing it okay
9575s okay so i guess i draw
9578s i guess mighty then calculated that the
9580s jace wouldn't have been lethal if he
9582s didn't fit in the chaos strike so
9585s just not gonna play it this turn
9590s rocks the okani with the vanguard
9597s oh gosh
9602s yeah i don't think there's a reason to
9604s proc the honey this turn right
9607s or you could just use the multi-strike
9609s two pocket
9615s but now mighty's role is to not die to
9618s this rune
9620s is it a tall order i don't know
9624s by the way he's not active it's too loud
9627s he's one thing off
9631s oh no
9632s amy
9633s it's roon time
9639s is it is is can you get away with 20
9642s mana
9643s worth of nate spells at enemies
9647s it just needs to deal
9648s like assuming everything goes face eight
9650s to face like one pyroblast or like one
9653s fireball and one siphon i don't even
9656s know if it's better odds to send one
9657s minion into a two one first or just get
9660s everything phased i don't know let's
9662s just gosh is he going for the rune he
9664s has to oh
9670s um
9672s fireball
9674s okay he won
9675s he already popped off oh
9678s he saw it before we did oh there's no
9681s the
9682s kill
9683s habukapu gets there with
9685s a very very delayed rune of the archmage
9688s and amy i think it's no exaggeration to
9690s say he bought himself an extra turn with
9694s the honorable kill or the preventing of
9696s honorable kill by pinging his own
9698s treasure guard i think that play if he
9701s had not made that mighty probably had a
9703s guaranteed lethal with his chase at that
9706s point um
9707s mighty didn't go for jace even though he
9709s could have removed the aura of akani i
9712s think because he didn't have guaranteed
9713s lethal from it yet
9717s streets uh not one but
9720s two awesome plays from habukapu there
9723s again we see right now the freezing of
9725s face and
9726s just
9728s the
9728s denial of chase
9731s and of course the rune of art bishop
9733s coming in clutch
9735s and i love habukapu's reaction here
9741s and you can see the full contrast from
9743s mighty here he might he's in sync with
9745s us right he's seeing the things happen
9747s later
9748s and you can see the despair when he
9750s loses that match off of the fireball and
9752s siphon mana it was really close straight
9755s down to the wire and wondering if mighty
9758s could have maybe found
9760s or like if he had played the jace on
9762s that turn even if it wasn't lethal could
9764s it have maybe prevented some damage from
9766s habu by killing minions with fel barrage
9769s was that even a good enough line to take
9771s if the jace wasn't lethal i don't know
9773s but that is certainly one of the most
9776s intricate outcomes of that matchup i've
9778s seen usually when i see fel demon hunter
9781s versus big spell mage it just runs away
9783s in favor of one of those players but
9785s this time we really saw
9787s a showcase of how the little technical
9790s plays make a huge difference
9792s that's right a nail fighting match from
9794s these two great players
9796s [Music]
9798s and that does mean now that habugabu is
9800s moving on to the winners match to face
9802s possessi for the right to make it
9804s through to sunday and the chance at the
9806s full five points whereas mighty is going
9810s down to the elimination match but don't
9814s go anywhere right after this we'll be
9816s bringing you the winners match just a
9818s short break see you later
9823s [Music]
9832s [Applause]
9833s [Music]
9838s in the darkest of seasons
9840s where ruthless eyes gawk for horrific
9843s reasons
9845s for a hidden hand has struck me down
9849s with such ruthlessness
9852s so deep and profound
9856s then he comes with his mullockian scowl
9863s to uncover the truth
9865s of murder most foul
9869s the anima drifts across the floor
9872s highlighting the creatures who walked
9874s through my door
9876s the motives are as black as night
9880s avarice power revenge and blight
9886s we watch the hero
9888s uncover the clues
9891s that lead to the truth
9894s behind this dark blues
9898s join us here with the grimm and in pious
9902s choose your power without heavenly bias
9906s for at the end
9908s they will burn in the fire
9911s when it is known whose slayed
9914s danathrius
9916s [Music]
9934s so
9947s [Music]
9952s [Music]
9960s so
9973s so
10000s [Music]
10015s [Music]
10027s [Music]
10035s [Music]
10053s [Music]
10061s [Music]
10071s [Music]
10077s [Music]
10085s [Music]
10100s so
10105s [Music]
10114s so
10116s [Music]
10124s [Music]
10136s welcome back once again to hearthstone
10138s grand masters last call where every week
10141s it is a maximum of five points at stake
10144s and at the end of it all potentially a
10146s chance at the world championship for one
10149s player only amy we have just watched our
10152s two initial matches panned out and we
10154s are entering now the winner match
10156s between possessi and habukabu any
10158s predictions
10159s oh gosh i mean
10162s a happy gobby just uh came off the match
10165s with mighty and we saw how intricate his
10168s gameplay is it's so small mechanics uh
10171s that really matter in the end and but
10173s then we also have possessee who uh has a
10176s really good record
10178s in in terms of like uh making sure
10181s his cards are
10184s all have value the synergies are lined
10186s up right
10189s yeah definitely going to be a close one
10191s i think it's fair to say even if you ask
10192s possessi himself that habu gabu has been
10195s a little bit more focused and mentally
10198s in the game throughout the day but i
10200s hope to see possessi clean it up a
10202s little bit now as he faces habu because
10204s i don't think his lineup is really going
10207s to carry him quite so much anymore
10208s earlier on in the day possess he had
10210s quite a favorable into super fake with
10213s um possesses sort of anti-control decks
10215s running straight into super effects for
10217s uh super fakes for
10219s runathol deck control lineup on the flip
10222s side though later on mighty's going to
10224s be really sad that he lost against
10226s habukabu not only because he's going to
10228s elimination but because he's facing now
10230s super fake against him he is supremely
10232s unfavored for now though let's take a
10235s look at the possessi and habukabu match
10238s up where the only common classes are
10241s rogue and hunter but even within those
10243s classes it's different archetypes
10247s uh no more mirror matches today
10250s in terms of tech archetypes at least
10254s but i am excited to see it nonetheless
10257s if they choose um
10259s interested in seeing what the shaman is
10261s up to since it was banned in the last
10264s couple of games
10265s yeah that's right the sort of mid-range
10268s shaman or control murloc whatever you
10269s want to call it is kind of a mainstay of
10272s the meta right now it's a deck that
10274s checks many boxes where it has a very
10276s strong tempo game plan of curving out it
10279s has great potential to deal with boards
10282s because you can just freeze them
10283s indefinitely with snowfall guardian and
10285s chaining with macaws and you also sort
10287s of have a bit of an anti-control game
10289s plan if you can get into a position
10291s where you get bran
10293s bolner and mutinous altogether with some
10295s clownfish discounts banked
10297s this is a deck that i feel would
10300s struggle a little bit against super fake
10302s sign up a bit more but against possessi
10305s i think has quite a bit of potential to
10308s get the job done
10310s [Music]
10316s so i'm from possessive's lineup what are
10319s you thinking that habugabu might ban
10321s away me
10326s oh well i was going to say press to drew
10328s but maybe not
10330s um
10331s let's see
10335s gosh i mean the my rogue is definitely
10337s something again to contend with just
10339s with that victory and gameplays
10345s at the right time especially in the
10346s early game with all those naval mines
10349s triggers uh the game would be pretty
10351s short
10353s uh meanwhile
10356s uh
10357s let's see habugabu does have that beast
10360s energy with his hunter
10363s and again his smart plays with
10366s a big spell mage and
10368s boat rogue
10370s i'm interested to see uh the class
10373s mirrors if
10374s that's because uh we as you as we said
10378s early on today conquest is for decks and
10380s four unique classes into the fray so um
10384s there is
10385s a
10386s deciding point in terms of uh what kind
10389s of archetype you want to go for um
10391s even earlier on today we saw ping mage
10394s as opposed to big spell mage or meg mage
10396s so it's those little
10399s differences that really matter
10401s yeah i would agree
10403s looking at the lineups as a whole i do
10405s think okay um glad to see that
10407s possessive hunter was banned away by
10409s habukabu because if we are going to look
10411s at this from a macro context where if
10413s we're saying habugabu is unfavored
10415s against super fakes lineup the only
10417s thing that possession had in common with
10419s super fake is that uh quest hunter which
10422s is you know able to function as both a
10424s control deck and anti-control and it
10427s works quite well against taboo stacks
10428s that really focus on getting on board
10431s early so it makes a lot of sense to me
10432s that possession has banned that one
10434s sorry that habu has banned that one away
10436s on the flip side we saw possession get
10438s rid of the shaman which does have a lot
10440s of potential to disrupt some of his
10443s other decks here so unfortunately we're
10446s still not going to see shaman amy but
10448s i'm sure this is still going to be a
10450s very fun series habu kicking it off with
10453s his boat rogue over here
10461s um so we do have the boat rogue versus
10463s prestor druid um any favorites here amy
10469s i mean i know that you enjoy the presto
10471s druid
10473s um i also enjoy it too because it
10476s reminds me i love the dragons and the
10478s value of it uh
10480s the different combos as well like with
10482s the silence uh two minion uh
10485s sorry two mana cosminion
10488s getting down to uh giant uh dragons that
10491s might be difficult to take down
10493s then again boat rogue uh
10498s lots of potential with the
10500s early game too
10502s and a lot of tempo as well so it depends
10505s on who
10507s can get the cards they need first and
10512s if they plan for the long game what that
10513s strategy is
10516s from my personal experience i kind of
10519s prefer as prester druid to face boat
10521s rogue than i would jackpot rogue because
10523s i feel that even the very strong starts
10526s from the boat rogue say early nol and a
10529s vessel you are still able to contend
10531s with as the prester druid because you do
10533s get ahead in the early game like the
10535s first couple turns
10537s just by playing a lot of one drops and
10538s then the prestor can close out the game
10540s with jackpot rogue they can get some
10543s very ridiculous shenanigans back like an
10546s early
10547s um
10548s miracle growth early generated spell
10551s discounted to zero by the swift scale
10553s trickster um which can be too much for
10556s the pressure druid to deal with but the
10558s boat rogue is somewhat more predictable
10560s possessing does have the potential now
10563s to find his suppressor uh with the
10565s capture called tooth mine so that's
10567s already one of the boxes ticked but he
10569s doesn't have to play at this turn if he
10571s wants he can just uh play a bit more
10573s wide on the board and make sure that he
10576s is as ahead as possible
10582s and it's true it looks like he's going
10585s for a dredge first and foremost
10590s this is interesting because the far
10592s watch post is obviously very disruptive
10593s playing it early here but i was going to
10595s say the skulker is amazing because
10598s possessing is not on coin which means
10600s that unless he draws mailbox dancer or
10603s innervate he'd have to wait until turn
10605s six to play out the prestar with the
10607s skulker though it means that on turn
10609s four he can go skulker and capture cold
10611s tooth for expensive card and then it
10613s goes down to five mana and he can curve
10615s into prester a bit earlier so i do like
10617s this option
10625s habu has hit nol in the opening hand and
10627s a lot of tradables but the rest of the
10629s hand is air right he really needs a boat
10632s a vessel to make this hand pop
10639s meanwhile possessing
10641s just doing what preston drew it does
10643s best flooding the board with those
10645s minions early on oh
10648s the vessel and he has the null to get
10650s rid of the trog before it multiplies a
10653s bit sad that after taking that trade the
10656s knoll is then just dead to pelican on
10657s the next turn but
10659s you gotta do you gotta make do with what
10661s you have as habu maybe even shadow stops
10664s the gnoll
10666s oh
10667s no value continues
10670s i know all this spills off an amalgam as
10673s well
10679s if you if he holds the null here
10682s what's the value i guess it lets them
10683s safely dagger the pelican and then maybe
10686s the null can kill two
10688s small minions and still stay alive
10690s but somehow i value just playing it here
10692s to not have to take the four damage
10694s happen disagrees though
10698s oh okay that's a bit unfortunate for
10700s possessive because the innervate isn't
10702s going to be necessary right because
10705s goalkeeper cold tooth mine means the
10707s presser is already playable next turn
10713s i guess what the innervate does is he
10715s can technically play cold tooth mine for
10718s prester
10719s and then play the skulker but i just
10722s don't know if that's even worth it
10724s because sometimes you might discount a
10727s zero cost card off the top anyway and uh
10729s just holding on to innervate has its
10731s value
10739s right uh
10740s mabugabu daggering up here uh playing
10744s the mulligan or that trade into
10748s mysterious mixtures
10750s oh and we
10752s oh we have
10754s a
10754s 3-2 for some more board control i could
10758s come nicely into the malcolm and the
10760s stealth minion
10762s but
10764s does have later pressed her next so that
10766s might mean some interesting plays
10771s i do like the decision from habu to not
10774s value trade the amalgam because he knows
10775s almost certainly what the turn is next
10777s turn right so
10779s just knowing that he can get some extra
10782s face damage and force possession to
10784s trade that turn makes a lot of sense to
10786s me
10790s as he's running on fumes though he needs
10792s a big top deck
10794s amongst the dragons the amazing ones in
10796s this spot is number one malygos number
10799s two
10800s i guess straight boss anexia
10802s uh but you would also be very happy to
10804s see spells like moonlit guidance
10807s composting not terrible in this instance
10810s i think composting is the reason he also
10812s traded his 2 3 instead of the tutu
10814s stealth here
10819s and then of course guff would be huge
10821s but all possesses he can really do at
10823s this point is pray thankfully he's still
10825s very healthy here meanwhile habu is
10830s what's he prepping
10833s oh prepping wicked stabs so he doesn't
10835s have to coin
10837s um
10839s leaving coin for mr smite next so if he
10841s preps wicked stab
10843s he can just trade a 3-3 to kill prestor
10847s he can play filet fighter and also weave
10849s in the re-dagger
10864s really need some card draw uh compo
10868s as you said would be really good uh
10870s giving his well too many death rattle
10873s yeah that's oh oh there he is there it
10875s is
10876s he was so heavily rewarded for not
10877s treating the stealth beautiful top deck
10879s yeah
10881s but that's a terrible dragon to get oh
10883s no not the fairy dragon ah that one's
10886s not great either okay these are whiffs
10889s so start off the dragon train but havo
10891s himself is also severely lacking card
10893s draw
10899s now
10900s is he a tempo smite gamer
10903s i am down for this
10906s yes oh it's going face okay i was
10908s actually thinking he would smite the 3-2
10911s and then trade the 3-3 into ferry dragon
10913s because smite's still not that the hero
10915s power then i know i suggested smite
10916s trade which is blasphemy but felt like
10919s that might be better in the long run
10928s is happening
10930s next turn for possessing if the
10933s uh
10934s survives
10935s oh no never mind
10938s trade extortion pray for something good
10940s but the shadow stab is good right it
10942s means he guarantees another six damage
10944s from smite next turn
10946s uh
10947s unfortunately the fairy dragon is not
10949s targetable by tooth so he has to dagger
10951s the anexia to get the
10953s honorable kill
10957s he needs a really good spell here
10960s not equality yet
10962s last year's the only playable one right
10966s so when is possession gonna play three
10968s cards in a turn i guess if he top decks
10970s moonlit guidance
10974s i feel like the flashio is more
10975s beautiful
10976s probably the flash heal yeah
10979s crazy
10981s face with
10982s at least six
10984s fourths uh six damage
10986s and shadow step for misters
10988s yeah he has to stop this because there's
10991s no more damage if that gets traded off
10994s oh my god
11000s these top decks are amazing
11003s where's the composting into um dragons
11007s for
11008s flooding the board and now this
11011s puzzle box for his health he just
11013s doesn't have space for boombox and this
11015s board is not getting cleared
11017s unless he thinks there's a scabs coming
11019s up
11021s oh puzzle box do it
11026s i just don't know if it's necessary
11028s what possession can reasonably expect is
11030s his board is just sticking i don't think
11032s habu is ever going to clear minions from
11034s this point
11037s embers
11038s matey doesn't have mana to play embers
11040s yet
11041s but two more turns gia
11044s yeah maybe holy book just to have
11045s something that's playable in the x-ray
11047s yeah pure cold very good okay
11049s take damage
11055s how has the game gone on this long as a
11057s druid and embers is not playable
11059s no guff
11063s all right so habu
11065s actually gets to stall himself a full
11067s turn because of this flash heal right
11069s unless possessee draws something amazing
11073s a crab is very good
11075s your two minions push for face
11079s never underestimate the crowd
11084s you would get along very well with
11086s subtle amy he's a prabhatoa fan
11097s oh wait he didn't pick embers a pure
11099s cold would be decent looming presents i
11100s think is the best to get here oh he got
11103s one okay
11105s all right
11106s it
11107s does destroy
11109s right the crap
11111s so habu is on a filet fighter top deck
11114s for lethal here or wicked stab i think
11118s a thing else does the trick
11123s uh
11126s oh
11128s welp
11131s he's dead
11132s oh no oh wait no rat king wait he can
11135s survive at one right if he kills
11138s something with the rat king
11141s one yes sir
11143s with rat king
11145s let's do it who would win five whelps or
11148s a giant run
11150s okay what's possesses top deck
11152s one damage is all he needs
11155s but there's a lot of whiffs in there
11157s looming is huge right
11160s yeah
11161s that has to be
11162s your cold pure cold okay
11169s and that is
11173s presser druid ladies and gentlemen
11179s it's a good duck it's a good duck
11180s [Music]
11185s yeah um that one was weird to watch the
11188s pan out because both our players were
11190s essentially top decking at the end there
11192s habu had a hand that was so many
11195s preparations not enough card draw not
11197s something we see often from the rogue
11199s usually you hit at least like what one
11201s shroud of concealment or gone fishing
11202s before that um whereas for possessi
11206s it is common to see presser druid run
11208s out of cards if they get a lot of the
11210s ramp in the early game you know you play
11212s a super early presser but the downside
11214s is you don't necessarily have a lot of
11215s resources but i think the real um
11218s standout play from possession was just
11220s making sure to maintain his stealth
11222s minion just on the off chance he finds
11224s composting and he did got rewarded for
11227s that if that kazakhstan was even one
11229s turn later i don't think he was getting
11230s out of that alive
11232s yeah what a turnaround now we have a we
11235s had a kind of a desperate play there at
11237s the end
11238s with uh rush going into a wealth but
11241s again um as you said you referred to
11244s before possessing having the foresight
11246s to have that
11248s uh eight damage about your face uh
11251s also helped him win the game uh now we
11253s have possessive uh controlling four
11257s priests yes controlling the border as it
11261s happens here uh the boar priest is in a
11264s pretty good spot against habus lineup
11267s overall i would say god has a good match
11269s up against the
11271s um rogue decent match up into the beast
11275s hunter it could struggle against big
11277s spell mage
11278s that's one of the match-ups where the
11281s barbaric sorceress is most disruptive
11284s but i'm sure that possessee can get the
11286s job done here this is a deck however
11289s that requires your brain to be on a
11291s hundred percent effectivity so i hope
11294s for possessive sake he is fully focused
11296s now and not gonna have any of the
11298s fumbles that we saw from the first
11299s series
11301s yeah i i know on twitter he said you
11304s might be taking it a little easy but
11306s you know i
11308s all the points count
11311s still kind of just for the brownie
11313s points and everything
11316s oh it happened ops for his road deck
11321s right which is going to be a bit of a
11324s difficult one for habu most of the time
11327s i've seen when rogue is able to win this
11329s matchup it's off the back of consecutive
11331s okanis just okani force them to silence
11334s it shadowstep it sometimes they don't
11336s have the second silence and then you're
11338s suddenly deleting a minion from the
11340s borah priest which is you know sometimes
11343s fatal to them
11345s it puts us right off the bat oh
11348s putting it putting down a boar
11351s hovering over
11353s a shot of naruto silence all minions
11356s but
11359s very rough draw for habu right because
11361s he hit a neutral minion here in mr smite
11364s so it means the wild panel is still not
11365s playable this turn it's pretty likely to
11369s be playable for zero next turn if he
11371s goes shroud and hits two class minions
11374s not guaranteed though because there's
11375s still the okani in the deck and every
11377s turn he has to wait to put pressure on
11379s board is just a bit more breathing room
11382s for possessi
11384s the thrive for possessive is not
11387s particularly good though doesn't hit
11389s switcheroo so the card draw for now is
11391s running a bit dry
11397s oh he did hit okani so the knoll is
11399s still not playable
11409s we're just gonna be trade trade for
11411s possession
11416s i think you can hold the illuminate here
11420s or maybe not he doesn't really have a
11421s good guaranteed turn for right so just
11424s hope it's switcheroo
11427s oh man
11433s so from this he knows that his other
11435s boar is all the way at the bottom of the
11437s deck which means he will have to judge
11438s it at some point to get his game plan to
11440s be more efficient but for now he's
11442s picked the cleric of anche to
11444s give him the chance at discovering a
11446s switcheroo which he so sorely lacks at
11449s the moment habu though did just see the
11452s traded chart of the naaru back into the
11454s deck so i think it's a great timing to
11455s just play okani and say
11458s you don't get to play minions as long as
11460s this is on the board
11464s is also good for temple as well just
11466s having
11467s those stats on the board and
11469s this is having to deal with it but it
11472s looks like he's opting for
11474s the well pawn no well oh maybe not
11478s really considered it
11480s yeah
11481s if we're talking tempo the noel can be
11483s played alongside two other minions which
11485s does represent a lot of pressure um
11489s so reasonable for habu here
11493s oh looks like you're correct
11496s crucially possessing doesn't have that
11499s much health to heal here but the fact
11501s that he has one health to heal means he
11503s can at least activate his cleric of
11505s ancient so something to do this turn and
11507s then next turn
11509s hoping to get that cyrella clear once he
11511s has taken a significant amount of damage
11513s but finally there's the surgery
11519s okay
11520s so now habu goes for the okani to
11522s protect this board which actually still
11524s makes a lot of sense
11528s in fact this timing is probably just
11529s straight up better because he gets more
11530s damage over time if you already expect
11532s the okani to protect your board might as
11535s well
11536s develop more damage early on
11545s now possessing has to give up his cleric
11547s if he wants to deal with this board
11551s is it worth it
11554s uh i should change my question is it
11556s necessary
11563s in if he doesn't clear this he takes
11565s another 11 from this board
11569s it's
11571s starting to add up
11576s okay possessing is sticking it out
11579s though
11582s getting two clerics
11585s plus
11591s what is that the hand needed
11594s yeah
11594s all right
11596s hard rock lower
11597s oh now jack hexson
11600s this is um
11601s a gotcha card in the match up like if
11603s possessee ever leaves a board unattended
11606s a boar unattended on the board habugabu
11609s can steal it and shadow step back his
11610s najak and immediately win the game by
11612s disrupting possesses combo that way it's
11614s so nice to have that in his back pocket
11617s um off of this second pick i am looking
11619s at the azsharan defector just so you
11621s could play this turn but habu takes mida
11623s instead saying that this is already
11625s enough pressure on board and he wants
11626s best options for refill later on
11629s on second glance this is
11631s better this just makes a lot of sense
11635s right is someone injured
11638s predict was the cleric and now it's
11640s gonna be a zyrella clear
11647s [Music]
11649s i hope what oh yeah sorry zerella
11652s already does the trick even without the
11653s gift because habu also had taken damage
11655s at that point
11659s oh
11672s uh oh he played of course uh the crab
11674s toe is back
11678s is he having to take that much damage
11680s for the setup might come back to haunt
11682s him if he's not able to deal with this
11684s because currently we are just looking at
11686s mr smite and filet fighter for 10 damage
11688s from hand
11693s oh no pyro
11700s and does possess you have to silence
11702s this oh
11705s it at least
11706s you know
11707s goes back towards his bank mana from
11709s valeesh it also
11711s um pumps up the second hand maiden and
11713s this hand is just not getting there on
11715s its own
11721s it looks like a weird silence but i
11723s think it is a necessary one here
11725s alice handmaiden
11727s at the very least he can trade the
11729s amulet to end the turn but definitely
11731s looking for something a bit better here
11733s yeah and he digs out
11735s umbrella plus
11738s spells
11740s and without undying
11743s to further progress his
11745s uh bore combo
11755s doesn't have gun fishing to get a really
11757s nice setup with the mr smite
11760s and it's still a long ways off before
11761s you can smite prep vessel that's 10 mana
11764s so
11765s um this turn probably ends up being like
11769s vessel
11770s dagger or maybe mida prep vessel
11782s abu knows he's running out of time
11784s though
11786s how complicated
11793s and the other scary thing of going super
11796s white on board against poor priests is
11798s sometimes giving them more targets with
11800s which to go for the pyrocleric gift of
11803s the naaru combo
11806s there's still one gift left that habu
11808s hasn't seen but at this point i don't
11809s think he can afford to play super safe
11812s right he has to set up some sort of
11814s lethal
11815s so it's gonna be vessel and dagger here
11818s next turn he has smite and filet fighter
11820s for 10 burst from hand
11833s finally a pyro is found for possessing
11846s that's gift that's so much card draw
11848s another kid
11850s you can trade into it straight away with
11852s the shard or the amulet if he's not
11854s trading amulet i assume it's already on
11856s the full three
11859s resurrections do you like to play with
11862s fire
11863s now he has to contend with hand space a
11866s little bit if you go
11867s desperate prayer
11870s and then play
11872s okay wait handmaiden face for uh oh is
11875s he doing some card draw with more shire
11877s cleric
11879s yes you will with the gift it's just
11880s about the hand space that matters here
11882s because
11884s there's okay this is gonna kill off
11886s two minions so
11889s the hand is like the gift sorry is gonna
11891s draw seven here including the face proc
11895s and he can still
11896s clear the rest of the board with
11898s desperate prayer and one more spell
11900s probably the flash heal
11904s oh oh no out of cards wait i'm fatigued
11907s wait wait wait wait wait wait wait we're
11908s ready
11910s the question is are the amulets fully
11911s traded because if he has zero cards left
11913s on deck and one of the amulets is just
11915s that one charge
11916s then he still cannot do the combo
11918s because you cannot trade into an empty
11919s deck but possess is not panicking so i
11921s think he's okay
11923s uh the borah has also been killed so no
11926s chance for nadjak not that habu even had
11928s a shadow step
11934s yeah possesses in the clear because he
11935s still has second pyro double amulet next
11938s turn assuming the amulets are fully
11941s charged i couldn't keep track i'm sorry
11950s okay so for hubbu's perspective here
11953s right if you are assuming you're gonna
11955s get hit by the sort of a thousand truths
11957s next turn you just have to pray that
11960s possession cannot clear the board
11961s simultaneously
11963s and that would entail stealing his spyro
11966s and building a board with
11969s i was going to say vessel and mida but
11971s it's actually just the smite straight
11972s away here which means that habu even at
11975s one mana can still play his filet
11978s fighter next turn i think it's very
11979s clever
11981s and with possessing fatigue damage the
11984s clock continues to tick down uh
11988s oh but he is silencing the enemy minions
11992s yeah that means the pyro is within range
11994s of dying now to
11996s pyro amulet amulet and it also means
11999s this might will not give charge to filet
12001s fighter very big deal
12006s and because of that i don't think habu
12009s can get lethal next turn which means
12012s that possessi should just take the win
12017s stance is making me doubt my assessment
12019s but i think possesses done a good job
12021s here
12022s okay
12026s all right possessive takes the win
12032s all right it was a close one at the end
12034s there i think kabu did his best to build
12037s a board state that possession gonna deal
12038s with but possessing still having that
12040s silence at the end there was a very
12042s crucial piece of this puzzle because
12044s even as bore priests when you've set up
12046s the whole combo it's not the same as
12048s other otks where you literally just kill
12050s them it's an ot
12052s it's more like a two-turn kill where you
12054s need two swings and you still give your
12056s opponent one turn to potentially answer
12058s with whatever board they have plus one
12060s mana worth of cards from hand so nicely
12063s done there i think possessee had a very
12065s difficult game to navigate in the middle
12068s because his switcheroo was so late and
12069s the pyro was so late but just as soon as
12072s you find the pyro cleric gift combo you
12075s can very reliably get to the end of your
12077s deck there
12080s yep and he did that with
12082s some more clear as well uh science on mr
12085s smite is
12088s uh grape to prevent any
12091s iris charging through the face and of
12092s course his desperate for your heel
12095s uh he had he could have hit uh in the
12098s face but habukapu knew when it was over
12101s that's right
12103s none of our players are up for wasting
12105s time here possessing moving on straight
12107s away to his mind rogue which is a deck
12110s that i think was very good against super
12113s fake a while ago but could struggle a
12114s bit more against habukabu whose
12117s lineup is much more oriented to taking
12119s the board right the mine rogue if they
12121s don't hit the early burning blade
12123s acolyte procs they actually struggle to
12126s deal with aggressive pushes on the other
12128s side
12132s for sure
12136s what this what is habukabu choosing for
12139s this one would it be a reverse sweep do
12141s you think uh based on the decks right
12144s now or would it be a 3-0
12147s or
12148s how how goes it
12150s uh can i cop out and choose something in
12153s between maybe
12155s i'm feeling a three one here just to be
12158s a bit different i don't know
12160s um okay so we do have habu going for his
12162s beast hunter which i think it's very
12164s reasonable choice against that mind
12166s rogue because this is a deck where if
12168s you just stick a one drop and put a
12170s doggie biscuit on it you are already
12172s outpacing most mine rogue draws you
12174s won't outpace like the super early smoke
12177s screen into 5 8 draw but
12181s most of the other stuff like just the
12182s regular mines on board and forsaken
12184s lieutenants i think the hunter can beat
12186s that
12192s um so
12194s as for the early
12197s curve from habugabu here amy do you feel
12199s like it's good enough for him to keep
12201s for example a click clocker or do you
12204s think he should be looking for something
12206s more
12206s uh aggressive like a vicious slither
12208s spear
12212s very good question
12213s i mean against my rogue it's gonna if he
12216s hops for aggro play
12218s he'll be kind of racing mine rogue uh
12222s lots of damage early game face
12225s but if he's able to create a board the
12227s mineral might be forced to use some
12229s spells
12230s or
12231s minions to get rid of it
12235s it depends on their mulligan you think
12237s chia
12240s well we'll definitely see possessi has
12243s shown that he's very familiar of when
12246s it's supposed to be a more
12248s board-oriented win condition for him
12250s versus the naval mine a while ago again
12252s super fake he went almost completely in
12254s the board direction with the burning
12256s blade acolyte deathrattles getting him
12258s the victory even with no mines exploding
12261s uh in this matchup i think either win
12264s condition is viable but he certainly
12266s needs the support cards right this is a
12268s smokescreen without a trickster is he
12271s going to be bold enough to keep it
12273s let's find out
12275s oh yes yes
12276s [Laughter]
12278s oh no not the mountain there
12283s okay so no tricks are yet for possessing
12285s but the shadow chamber is a great way to
12287s start off the curve and he hits
12288s graveyard and sketchy so this could be
12291s just a mine sort of game plan here the
12293s hunter really doesn't have ways of
12296s healing the most they can do is gain
12297s armor from tavish and then put some
12299s taunts in the way so
12301s this could end a bit quickly here
12315s the graveyard here obviously means
12317s possessing will not get activation off
12319s this first turn so it's gonna only be
12321s active for turn four and turn five uh on
12324s turn four he can definitely get the
12326s sketchy to get a naval mine for eight
12327s damage and on turn five he can play the
12330s mine which will blow up because of the
12332s shatter chamber aura and so that's 16
12335s total damage still has 13 to account for
12340s it's a start though
12347s every dagger swing could potentially
12349s matter as well i like getting all the
12352s damage through before he sees any taunts
12354s but for habu gabu there is now the blade
12358s master akani that can happen this turn
12360s and
12361s cut off
12362s minion i think you put minion here
12364s because you're scared of the burning
12365s blade
12367s that's true i didn't oh i think he did
12370s pick minion
12378s acolyte's still not playable this turn
12380s possess he's going to test
12383s our minion with shutter shambler
12387s you could say test for spell with
12389s backstab but that backstab's actually
12391s super valuable
12393s in the case where habu did block minion
12395s you're not able to blow up a second mine
12398s later on with shatter shambler and so
12400s you would rather have the backstab in
12402s hand so i like the line from possessive
12409s and of course he's making the most
12411s out of
12412s those bombs with the face what is it
12418s yeah abugabu going for as much pressure
12421s as you can but it is too little too late
12423s right possession just has bomb and
12425s counterfeit blade now the blade will not
12427s trigger its death rattle on the same
12429s turn as the uh graveyard being active
12432s but he doesn't need to right it's fine
12435s he just has enough damage next turn
12437s anyway
12442s yep
12443s yep
12445s it's a three oh my bad amy
12449s goodness that snowfall graveyard in that
12451s early turn really helped possessing
12455s get those death rattles triggered and
12457s just do massive damage to the face um
12460s who didn't have a chance to like slow
12463s down the damage at all
12466s i mean it's just too easy for possession
12469s apparently as he just gets on his chair
12472s and wheels away like it's an amusement
12474s park
12476s is just giving us so much meme material
12478s today i cannot wrap my head around it
12480s but he has qualified through to sunday
12483s he's already earned two points minimum
12486s again a maximum of five is available to
12488s any of our players the champion gets the
12490s full five points and they put themselves
12493s in the best position to make it through
12495s to playoffs in week four so possessing
12497s already taking a quick lead here showing
12500s why he is the reigning world champion
12502s but that is not all of group a done yet
12505s amy we still have our elimination and
12508s decider match to be played we can take a
12510s look at the bracket right here
12512s awesome
12515s all
12517s right don't have super fake and mighty
12520s in the elimination and we have already
12522s talked about how both mighty and
12524s habugabu wanted to dodge super fake
12527s right because he has that lineup that's
12529s well oriented against decks like shaman
12532s and boat rogue which are available to
12533s both mighty and habu gabu so mighty has
12536s such an uphill climb here but if super
12539s fake wins habu is still not out of the
12542s woods just yet so
12544s definitely some high stakes matches to
12546s be played here maybe the 160 card lineup
12549s from super fake can show what it's made
12551s of
12553s i cannot wait to see some potentially
12555s more curse overlocked shenanigans from
12558s the super fake
12562s right um we also haven't seen the holy
12564s paladin yet we've also hardly seen any
12566s shaman action despite it being brought
12568s by by both mighty and habu gabu so still
12571s lots to be played out here but that is
12574s going to be uh you and me done for the
12576s day amy because i'm so not used to this
12578s because grandmasters has been um
12581s amalgamated into one region with eu
12584s americas and aipac all playing at the
12586s same time we also have our casters
12589s taking on a different sort of role here
12591s where we do have the chance now to throw
12594s over to raven and saddle for the next
12597s three matches of the day before we close
12599s out with the final four from our usual
12601s americas casters so thanks so much for
12604s joining me on day one amy we'll be back
12606s tomorrow to bring everybody the opening
12609s couple matches but for now don't go
12611s anywhere it's going to be the
12613s elimination and decider matches for
12615s group a followed by group b very shortly
12622s [Music]
12631s [Applause]
12632s [Music]
12637s in the darkest of seasons where ruthless
12640s eyes gawk for horrific
12644s for a hidden hand has struck me down
12648s with such ruthlessness
12651s so
12652s deep and profound
12655s then he comes with his
12657s [Music]
12668s the anima drifts across the floor
12671s highlighting the creatures who walked
12674s through my door
12676s the motives are as black as night
12679s avarice power revenge and blight
12685s we watch the hero
12687s uncover the clues
12690s that lead to the truth
12693s behind this dark rooms
12697s join us here with the grimm and in pious
12702s choose your power without heavenly bias
12706s for at the end
12707s they will burn in the fire
12711s when it is known whose slave
12715s the sire
12717s [Music]
12732s [Music]
12740s [Music]
12746s [Music]
12788s so
12789s [Music]
12888s so
12891s [Music]
12915s so
12918s [Music]
12957s so
12970s so
12971s [Music]
12975s [Applause]
12977s [Music]
13000s so
13005s [Music]
13011s so
13013s [Music]
13024s so
13034s [Music]
13040s welcome back everyone to hearthstone at
13041s grand masters last call it's that time
13044s of day where myself and scotland are
13045s gonna jump in and we'll be bringing you
13047s the next three matches continuing on
13049s from where g and amy left off so i'll
13051s it's the start of a new season it's that
13053s time again uh are you uh are you ready
13056s for this one cause it's gonna be a
13057s little bit of a different season isn't
13058s it yeah i think that's the point i think
13061s i'm ready but i'm really not sure
13063s because this kind of rhythm that we've
13065s got into for the last few years has been
13067s very much disrupted and i'm sure that is
13069s the same for the players the shame for
13071s the view it's the same for the viewers
13072s as well because
13074s this mixing of regions the the crossing
13077s over of casters being in groups with
13079s players from different region and so on
13080s and having just different
13082s angles to have to prepare for is
13085s certainly a big deal as far as the
13087s preparation for these tournaments go
13089s along and certainly i think for the
13091s bragging rights between individual
13092s players because not only is there the
13094s additional spot of the world
13095s championships to play for not only is
13097s there an inflated prize pool to play for
13100s but all those bragging rights all those
13102s shots back and forth as the seasons have
13104s gone on as to which is the dominant
13106s region well now is your chance to
13108s finally prove it
13110s yeah it's going to be pretty great as
13111s always and i think historically we've
13113s always enjoyed it when we see sort of
13115s cross-region competition and for the
13117s past few years we've definitely had that
13118s in the masters tour system i think
13120s that's been one of the highlights of
13122s masters tours for me at least and i'm
13124s glad we get this sort of smaller form
13126s factor uh version of it with grand
13129s masters so as i said we are just going
13131s to pick up where we just left off
13132s possessing taking the win out of group a
13135s with victories over super fake and habu
13137s gabu habu is going to be sat in that
13139s decider match which we'll get to a
13140s little bit later on but to kick it off
13142s saul we're going to go in with the
13144s elimination match starting on the low
13145s factor of the day for us super fake
13148s versus mighty in this decider match the
13151s winner will go on to face habu so i
13153s would say honestly saul all these
13155s players are great but whoever wins this
13157s still has a lot of work to do to get out
13160s of the group because even though habu
13161s gabby lost like he is no pushover
13164s i think it makes sense right after the
13166s endless positivity of uh gia and amy you
13169s bring me in for the downer portion of
13171s the broadcast that i mean this is just
13173s good booking you have to say but yeah
13175s super fake going up against mighty uh if
13177s i am a bit bummed out at the point where
13179s i'm entering the broadcast i have to
13181s deal with captain 160 cards over here
13184s which i'm not exactly thrilled about
13186s uh super fake running the full renathol
13189s lineup um as jia was pointing out
13192s possibly one of the more feared lineups
13194s in this group and the the one that
13196s people will be looking to dodge a little
13198s bit potentially you know if you are a
13200s renathol believer and that's kind of
13202s been the calling card of super fake and
13205s regular practice partner fled is that
13207s they've consistently taken these high
13210s risk high reward kind of strategies with
13213s the decks that they've built throughout
13214s grand masters and throughout masters
13216s tours as well particularly on super
13217s fake's part
13218s and they've very much fallen on the
13221s reward side of that equation more often
13223s than not seeming to find the meta
13225s breakers over and over again yeah and as
13228s we take a look at this excel ping mage
13230s that's all quite rightly pointed out
13231s you're going to be seeing there renathel
13233s and 40 cards quite a lot in this first
13235s match of the day for us at least
13237s but uh i
13239s i'm still on the fence about renathel
13241s and i think from our theory casting
13242s stream last night i think we might see
13244s renfield you know almost take over in at
13247s least in certain decks uh because of the
13250s how board focused a lot of the game
13252s looks going forward uh but for me i do
13256s feel like you either see these decks
13258s look flawless and demolish competition
13261s or get destroyed i feel like there's no
13264s middle ground at least from what i've
13265s witnessed but it is going to be going up
13267s against the boat rogue very sort of
13270s standard go-to nothing flashy but
13272s generally solid roguelist so we are
13275s really getting there both sides of the
13276s spectrum here right of just very
13278s standard good solid rogue list against
13281s 40 card ping mage
13284s yeah and of course in recent memory at
13286s the summer championships rogue was a
13289s decent performer in the masters tour it
13291s was i think two rogue decks ended up
13293s being number one and two in win rate in
13294s the tournament overall despite some
13297s questions being asked going into it this
13299s is a deck that really has stood the test
13300s of time and it's had to do so against
13303s some backlash as well because there's
13305s been multiple points where various
13307s lineup builders players casters have
13309s questioned whether this deck was kind of
13311s just holding on because it was just kind
13313s of a default deck that people were
13314s putting in there is there something
13315s better that you could find but i think
13317s as time has gone on as play has been
13318s refined as the meta has settled uh boat
13321s rogue has very much found a position
13323s well whether it be boat rogue or jackpot
13325s rogue really this kind of
13328s has found its position in the meta and
13331s here we go i'm kicking off game number
13333s one again just a reminder the loser of
13335s this match is going to be done for the
13337s week with a pretty early exit and i
13339s imagine for that player a disappointing
13341s result to kick off the first of four
13344s weeks of grand masters so uh let's have
13347s a look what the openings look like again
13349s with this renauthol kind of deck here
13351s from super fake card draw is always
13353s going to be valuable because most the
13355s time that's how you end up losing right
13357s is you don't get to the cards you
13359s actually need to win games which is why
13362s card draw and tutor effects are
13363s generally going to be quite powerful and
13365s needed whereas over on mighty's side
13368s things aren't looking bad with a null
13370s the the reduced down bow and uh and also
13373s more cycle with the second cutlass being
13375s picked up
13376s anduin get out of here no one likes you
13378s what are you doing here looking forward
13380s to the fireworks honestly what dweeb
13382s come on
13383s there's one who's invited not invited to
13385s the party and turns up anyway yeah
13387s exactly and that one is anduin every
13390s single time
13393s really good start though for mighty it's
13395s one of those
13396s fears though i do think with this
13399s style of rogue is
13400s you can get on board
13402s quickly with the right opening hand you
13404s know like this from mighty but you do
13406s have a bit of a issue of when or when or
13410s if it's dealt with you suddenly have to
13412s start really stretching to add up to 40
13415s damage that that mighty has to do in
13417s this matchup and i think that was one of
13419s the biggest issues with boat rogue
13420s before renathol was
13423s it felt like it just about got there
13425s every time when it did whereas with 40
13427s health and you know more for from the
13429s likes of ice barrier and such like
13431s things i do feel have to go quite well
13433s for mighty
13436s coin prep boat it looks like so this was
13439s possible to do before the trade just
13441s straight up on the vessel
13443s obviously the trade could have hit the
13445s vessel at which point the prep was still
13446s possible and by doing the trade before
13449s using the prep obviously mighty stays
13451s unrevealed for an extra card draw which
13453s then banks that additional manner into
13455s the knoll over the course of the turn so
13457s i do think on average this way round was
13459s the best way of doing it even though it
13460s kind of ended up costing him a coin to
13463s end up making the play
13465s yeah and even though i'm looking a
13466s little bit further into the future one
13468s of the very good cards that's uh either
13470s to help keep the pressure on or a
13472s recovery card is that edwin
13475s in hand there for mighty like again not
13477s necessarily on curve but a little bit
13478s later on even if you can get one or two
13481s card draws out of it that's quite a lot
13483s for this bow rogue deck so we'll see how
13485s that one pays out as super fake it's
13486s gonna start getting to work
13489s it's also one of the good solutions to
13491s the problem you posed of well how do you
13493s do that extra damage when you know boat
13495s rogue seems to quite consistently do
13497s about 30 damage in a lot of positions
13499s where if you can go you know turn five
13502s turn six or so get like an edwin shadow
13504s step start buffing it up in your hand
13506s potentially and then that combo later on
13508s with smite and right fighter or whatever
13511s else can eventually output it end up
13513s outputting massive amounts of damage so
13515s we'll see what mighty comes up with here
13517s but crucially i think more so than
13519s thinking about burst combos mighty just
13521s has board early and that's a really
13524s really big deal here because that extra
13526s 10 health has now already been eroded
13529s and then some in the early game which is
13530s a very big deal yeah and again that's
13532s another struggle some of these rogue
13534s hands can be a little bit light in the
13536s early game and that's just something i
13537s think cannot happen against exactly this
13539s ping mage
13540s but now you can see the sort of drawback
13543s you have uh with the renault field deck
13545s says super fake has a lot of stuff but
13547s it's not a lot of stuff that's really
13549s gonna
13550s overly propel him into being competitive
13552s in this game does have flurry to go
13555s along with you know maybe an o'carny and
13557s maybe something else to try and land as
13559s well but for now it's just a lot of
13561s four drops that don't really do too much
13564s on their own
13567s all right does end up just going for the
13568s tempo edwin
13571s two copies of flurry in the opposing
13573s deck by the way which is of course
13575s another edition of a card that you have
13576s to think about in the renaissance
13578s version uh so that is some justification
13580s here for mighty playing a third minion
13582s because it means that minion into flurry
13584s for the full board freeze is just not
13586s really a possibility
13590s and again the tempo van cleef is is fine
13592s in exactly this position right there's
13595s some card draw already in the hand there
13597s is some burst damage as well from mighty
13599s so if he could get all this to face this
13601s turn and obviously it wasn't frozen he's
13603s really starting to just open up lethal
13605s in a turn or so so even though it was a
13608s bit of a weaker van cleef in general in
13610s this situation i do like it
13613s yeah it's just a 4-4 right it's just
13615s being exactly
13616s as a weak yeti in this position just
13618s representing extra pressure trying to
13620s push some extra damage
13621s trout pickup is decent here the other
13624s knoll is certainly available and
13626s playable here with the mana
13629s it looks like mighty is gonna go for the
13631s honorable kill on the tooth instead
13633s absolutely fine
13636s we've seen some absolute dumpster fires
13638s of selections coming off from the tooth
13640s here but those aren't as bad arcane
13643s shotgo
13648s it's kind of interesting as well while
13651s mighty looks at these discovers that i
13653s was looking at what extortion plus
13655s dagger and then gun fish or extortion
13657s gun fishing does uh to maybe open up
13659s more and save the damage for damage to
13661s face uh of course the gun fishing will
13663s offer some conversa and that's now into
13666s more pressure and right now super fake
13668s needs something big because he's getting
13670s to that point where
13672s he will just die and there's look at the
13674s hand right he can get into the flurry
13676s from the savara
13679s or
13681s that's more or less it
13683s looks like i've run out of ideas
13685s to me
13691s and and this is the sort of the game you
13695s choose to play right is because those
13697s extra cards your general draw isn't
13699s going to be as consistent to do what you
13700s want to do and when you are pressured
13702s down early
13704s it can be a problem
13710s another flurry maybe i assail no
13713s i imagine that was the dig right cross
13716s of the fingers shooting down the four
13717s four to two health i imagine fire sales
13719s was being looked for then
13724s and then the finger cross comes out on
13726s the other side
13728s and there is the good news two copies of
13730s fire sale in the deck as well remember
13732s plus the additional copy that could have
13733s been found from the order
13736s am i going
13738s crazy here was
13740s there is a flurry in savara right
13743s uh i'm not sure if there were three
13745s spells played before that or not i want
13748s to say there wasn't but i could be wrong
13750s so i'm not gonna go in but i felt like
13752s if there is a flurry savara flurry and
13753s then flamestrike next turn fell a little
13756s bit more there's also
13757s there's also hand space issues though
13759s right and i think if the flurry is in
13761s there it was probably the third spell
13763s that was played which means
13765s you'd need max hand space to be able to
13767s get it out
13768s absolutely reasonable and you know what
13770s likely i think at this point because i
13772s do feel like the flurry was in the
13773s savara but yeah you're absolutely right
13775s flurry was played before the hot streak
13777s so i'm pretty certain it would be in
13779s there but if it's in second or third
13781s position then you've got some hand space
13782s problems for sure
13784s now double phillip as well
13786s got the wicked stab too
13789s okay this is just a lot of damage and i
13792s fully respect the arcane shot pick
13797s gotta bang the mana right damage go face
13804s uh yeah so stop's going to be four five
13807s six seven eight yep lovely use the stab
13810s now yeah 100 yeah
13813s great just sets up smite alone
13816s as lethal as long as there's no
13817s shenanigans and
13819s staring at super fake's hand i cannot
13821s see that many shenanigans that is
13823s actually going to stop smite
13827s playing mage for a start which makes
13829s shenanigans a bit more difficult
13831s yeah which makes shenanigans exactly ice
13833s barrier
13839s well imagine as well that like
13841s that the flame strike comes down yeah
13843s mighty's happy he's gonna take the win
13844s with the smite game one goes to mighty
13846s but imagine if the fire sale was there
13849s subtle earlier because not only would
13851s the board have more or less been cleared
13854s but there would have been a fire sale in
13855s the hero card as well potentially right
13859s so like that could have done the job
13860s again and maybe would have helped super
13862s fake out but very very quickly mighty
13865s off to a great start and again we talked
13867s about all the discussion that's been
13869s surrounding rogue for the past few weeks
13871s maybe even a couple of months at this
13872s point but
13874s getting rogue like yes it looked great
13876s here but getting it done with a win has
13878s got to feel good here so a really really
13881s nice start for mighty
13882s yeah particularly in the position you're
13884s in right week one bad start down in the
13887s lower bracket sitting in the elimination
13889s match come up against super fake with
13891s this lineup that i think you know
13893s whether you think this is a good lineup
13895s or not this is probably one of the
13897s lineups that you don't want to face and
13899s that kind of gives it merit in and of
13901s itself and then it's difficult to
13903s prepare for you do kind of have to do
13905s specialist preparation because it's not
13906s what you face against every day day in
13908s day out in your practice sessions and on
13910s ladder and so i'm sure that is a big
13913s nerve settler for mighty to be able to
13915s get that nice quick win under the belt
13917s and i do mean quick because that was
13919s about as rapid as it gets chewing
13921s through 40 health like it was absolutely
13924s nothing yeah i do love that in
13926s hearthstone you know in competitive
13928s there's these lineups that you don't
13929s want to run into because they could be
13931s counters to your lineup it could contain
13934s like two decks you want to ban and
13935s obviously you can't do you know you
13936s can't ban two and then there are lineups
13938s there aren't particular counters but you
13940s just don't want to play against him
13942s yeah i think that's where this one falls
13944s in here for mighty and we did see there
13946s mighty's gonna be jumping over to his
13948s shaymin and super fake sticking to the
13950s mage and the shame and soul i know
13951s you've heard this from me multiple times
13953s because we talk about hearthstone a lot
13955s but i love this deck it's just ticks all
13959s the boxes for me it's such a solid
13961s reliable deck list and i'm glad to see
13964s mighty jump over to it now and have it
13965s in this lineup raven just as a just a
13967s point of order um obviously we're we're
13969s coming to the end of grand masters as a
13971s whole right now so this could be
13973s one of your final opportunities to
13976s actually say shaman during grand masters
13978s like are you are you willing to jump on
13980s this opportunity at all or
13982s i don't know if the viewers are ready
13984s saul
13985s because
13987s we're gonna go back to what 2016 2015
13990s does it comes out and you just get like
13992s the broadcast feedback noise black black
13994s bars come over the screen technical
13996s difficult difficulties pop up like the
13998s world is not
14001s but i prepared if you want
14004s um
14005s after a good start with wildfire already
14007s a much better start for super fake than
14009s we saw in the previous game and mainly
14012s because when you do get those slightly
14013s worse hands you have hero power to fall
14016s back on and the second you drop a
14017s wildfire in it just becomes so much
14019s better but mighty on the shaymin uh
14022s playing fleurgal out nice and early can
14024s we start just piling on that pressure as
14026s well as pushing a bit of damage and i
14028s like this against mage because you're
14031s not trying to do like comboy aoe board
14033s clear with this right you just want to
14035s start pushing the damage
14037s yeah i think it's also one of those kind
14039s of matchups where i do sometimes look
14040s out for like what a tempo bowler does
14043s often oh yeah because sometimes the
14044s first minion you play is just going to
14046s stick around for quite some time
14047s particularly in a 40 card deck in a 30
14050s card deck um first flame for example is
14052s a card that can pick pick apart your
14054s early ball but it's really just that
14056s that does it efficiently and obviously
14058s when you're playing 40 instead of 30
14059s there's still only those two cards in
14060s the deck it's more less likely that your
14062s opponent is going to have it but i think
14064s in this position just getting some early
14066s damage on board is a pretty big deal
14068s it's just worth it and we saw then just
14070s these soaking up removal and inefficient
14072s removal as you just kind of mentioned
14075s it's huge right because now does super
14077s fake really want to take five or is he
14080s gonna hero power if he hero powers yeah
14082s he's actually scared enough to not play
14084s treasure guard into this board even
14086s though obviously it would it would be
14087s dead anyway we know treasure guard would
14089s go down but it would at least uh stall
14091s some damage so super fake again
14093s prioritizing the hero power and now
14095s there's another nemo in hand
14098s there
14099s is
14101s several options as to how to go about
14102s this he's choosing to hold potentially
14105s looking to use some of these cheap
14106s murlocs with the battle cries with a
14108s bowler combo somewhere down the line
14110s does have command coming up on the
14112s following term which is just a bunch of
14115s stats that you can throw on the board
14117s just a good card there's no arguing the
14119s command of the epsilon is ridiculous but
14122s yeah i do think that the second
14123s clownfish
14125s it's tough to play it with this hand
14127s from mighty because you really want a
14129s ravager right like you really want a
14131s cheap ravager to then draw whatever
14133s other murloc you want to be cheap as
14135s well um so i think just playing it out
14137s with like i know the ability holds but
14140s maybe playing it now instead of
14142s something else and then hoping you get
14144s to murloc soon and might be a little bit
14146s worse than just getting a winchell in
14148s hand
14155s okay took deep breath
14160s again look at how big the difference uh
14162s this wildfire has made
14164s already to the game for super fake right
14167s imagine if you just didn't have it on
14168s one it'd just be way behind
14178s great pick up on the deep breath yeah
14180s you see mighty with a little flick of
14181s the hand there not really a lot he could
14183s have done about that just
14185s a box that was opened in super fake's
14187s favor there but it was a smart pickup i
14189s think that was very much taken in mind
14191s with what the on curve play on the other
14193s side was going to be right it's very
14194s very likely it's a big fear when you're
14197s playing this kind of slower plodding
14199s deck two five fours on curve can just be
14201s the huge beat down stick that your
14202s opponent needs super fake picked up the
14204s deep breath to deal with it and has
14205s relinquished a lot of the pressure now
14207s or relieved a lot of the pressure i
14209s should say yeah and it's if you think
14211s about it it's one card that deletes the
14213s bonus from rendezvous right if it gets
14215s to hit face so you're like yes an answer
14217s to those is pretty big right now super
14220s fake gonna get hold of another uh
14222s wildfire which is gonna be pretty huge
14224s and two runes as well so
14227s okay a lot of flexibility available for
14229s him right now
14231s banking it now in terms of the wildfire
14234s seems strong helps you just deal with
14236s the cookie here leaving the 3-2 up on
14237s board does not seem like a particularly
14239s big deal and super fake is back oh how
14243s we've missed i was just gonna say i'm
14244s missing super fake on camera it's so
14247s great
14248s oh i like this turn though
14252s yeah this is really good
14253s he could choose to wait there is some
14257s possible greed
14258s don't be ridiculous
14260s okay
14261s only because there's power at this
14262s pirate there's parrot next turn right
14264s with the macaw and he also gets to clear
14267s the board with the weapon in the trade
14269s so this there's so much upside it's just
14271s loads of pressure a little bit
14272s disappointed uh clearly with the kills
14275s but still it's still putting a lot of
14277s stats on board and forcing super fake to
14279s have answers i do like uh the trade
14281s though because if yeah if this doesn't
14283s happen it opens him up to a lot of aoe
14290s yeah obviously mighty is not to know
14292s this but there weren't really game
14294s breaking targets in the hand to be
14297s chomped on by the mutinous that was
14299s about as good as it was ever going to
14301s get really
14306s without a big board though
14308s exactly and without some kind of
14310s transform effect
14311s that bone is just chilling right like
14314s what
14315s he could do nine in this uh yeah he
14317s could but that's his whole turn killing
14319s a two-nine bowler
14321s yeah
14323s but the alternative
14325s is you don't do that you know
14328s and that seems worse i'm not saying it's
14330s wrong i'm just saying from mighty's
14332s standpoint he probably gets to keep
14334s mutinous which is just eight damage
14336s which
14337s it feels like a you know an upside
14339s either way
14340s yeah that volcano mancy
14343s might just open up some interesting
14345s tricks though
14347s i think it's quite there this turn
14353s oh
14355s now i need to spend the remainder of
14356s your mana this turn on just doing
14358s volcano mancy plus the activator for
14360s volcano mansion
14362s gonna kill the mutanus
14365s doesn't want to tell the eight gonna run
14367s you know roll the dice a little bit with
14369s the bowler at least he knows if there's
14370s a parrot there's just only one minion in
14372s hand anyway so who cares oh there's glug
14379s mighty gets a lot of information from
14381s this though right
14382s in my eyes
14384s yep because he just now he knows okay
14387s zero minions in hand no dawngrass to be
14390s able to freeze the whole board and no
14392s card draw in the form of multicaster no
14395s reckless apprentice which is a pretty
14397s big deal now that super fakes hero power
14398s deals three so that is solid solid
14402s information
14404s i would like to see the schooling this
14406s turn though purely because it makes it a
14408s little bit cheaper to do glug things
14410s next turn
14414s that's fair yeah do you actually commit
14418s any or all of the fish in this position
14420s though because it's a very aoe heavy
14423s potential deck that your opponent has at
14425s this point but maybe the high health
14426s that you have on these two minions is
14427s good enough to want to protect it
14429s yeah i i think you could probably hold
14431s you can play two of your fish next turn
14433s anyway and maybe just play one because
14436s they'll have them regardless but oh
14439s right he's going to commit a little bit
14440s more interest
14445s that's my uh favorite super fake is and
14447s by the way like super fake starts every
14450s term with a very clear idea of what his
14451s opponent is allowed to do and then
14453s there's this gesture of yep that's okay
14455s that's okay but now you have to stop it
14457s is the law and i have decreed it yes
14459s okay perfect ref ref
14462s we didn't agree on this
14465s now you spoke about aoe heavy well
14469s a hand is definitely that
14472s yeah this is a uh
14474s 2015
14476s 12 win major arena deck right now just
14478s all of the aoe
14482s i call it they leaving the
14484s macau up
14487s oh oh yeah still retaining the murloc
14489s discount as
14492s i'm going to ask you a question song
14496s generally speaking
14498s what minion type do you like doing
14499s amalgam on in this deck because you have
14502s a few options
14503s uh i think i've most often found myself
14507s going murloc either for flagler combos
14511s or you know more cheap outcry minions
14513s like because murlocs have battle cries
14515s right so if you're looking for a boner
14516s chain then that can quite often pay you
14518s off as well and quite often you've
14520s gotten like clown fish and you have an
14522s amalgam in your hand and that's a
14523s consistent way to then cheat two things
14525s in a row off the clownfish um so that's
14528s probably what i found myself going for
14530s most often but honestly i think the
14532s answer to that question is just
14533s whichever situation you've ended up in
14535s most because there are very specific
14536s situations which specifically demand
14539s specific answers right
14541s yeah i do like myself some elementals
14544s though i think there are a lot of good
14545s options for elementals
14547s so i do normally lean if i have the
14548s choice i normally lean towards that but
14550s you are right it's of course uh
14552s dependent i do love the craguar pic
14554s though
14559s i'll put some stank on it you know
14561s i'll leave that to you
14566s or else uh celeste will show up and tell
14568s you how to pronounce it
14570s i was quite mean to celeste yesterday on
14572s the subject of pronunciations yeah
14574s especially since he turned up to the
14577s theorycast stream and i answered all of
14579s our questions about game mechanics and
14581s then solo was just mean to him
14584s good old quest alone
14589s and when we are going to see the murlocs
14591s pick here
14595s it's two damage doesn't really really
14597s feel like a twin fin fin twin game
14600s no it does not
14617s can't possibly have another aoe this
14619s turn right
14621s right he's playing a 40 card deck he has
14623s loads of them
14626s there's no way they're all in the top 14
14629s cards of his 40 card deck right
14632s wrong
14633s oh i'm lucky
14636s this is one thing i like about this
14637s shaymin deck is that
14639s you can play a late game as well
14641s especially if might again get hold of
14644s brakan
14645s you can still play it's not like if the
14647s the sort of tempo play doesn't work out
14649s you just lose there's still plenty of
14651s stuff to do although i will say i do
14653s think a good chunk of his sort of
14655s discover and his generation abilities
14658s have kind of gone by now so that could
14659s be a bit of a a backstep for him
14664s nothing yeah nothing unfortunate
14670s and i think that is probably gonna be
14673s the underwhelming turn
14677s super fake has been looking for this
14678s game pressure release valve fully hit
14681s here
14683s and i think super fake can just
14684s establish dominance from this point now
14686s finds the flame strike with the clear
14688s obviously fire sale was in the pool
14689s there as well to be able to deal with it
14691s plenty of health massive hero power
14693s already
14694s and i think super fake is just on the
14696s ping train to victory here
14701s i believe that is true as well the early
14703s wildfires are such a big deal and also
14705s the father super fakes been so defensive
14708s this game uh kind of naturally as well
14710s because that's how his draw went uh it
14713s was really good because he's just
14714s deleted the abilities of these snowfall
14716s guardians right like well if i don't
14718s play minions these snowfall guardians
14720s kind of suck
14721s but it's hard to play minions when your
14723s opponent eats them all you know true
14729s another one
14738s i have an idea
14742s the big thing super fakes had this game
14744s is time right like the complete opposite
14746s of the road game basically where um
14748s mighty on the road just didn't give him
14750s the opportunity to really get going but
14752s give this deck some time and of course
14754s that hero um in itself can get the job
14757s done with a few wildfires added on so
14759s super fake does fight back in weirdly
14762s enough saul another relatively quick
14764s match game i don't know what's going on
14766s but i'll take it uh pretty interesting
14768s overall
14769s it does mean both players are now one
14771s and one and we didn't talk about this
14772s too much but we do see the band as well
14775s with super fakes uh sort of like late
14777s game control paladin style going away
14779s that's gonna be banned out and then
14781s mighty's hunter as well always a shame
14783s when hunter gets banned but i can
14785s understand it
14787s yeah i think makes a lot of sense
14790s overall with the style of deck that
14791s super fake is going for obviously we've
14793s seen the power of just you know curving
14795s out into discounted king crush which
14797s might he set up very intelligently in
14799s his previous series uh just the level of
14802s sticky minion recurring beast death
14804s rattles plus damage it's kind of exactly
14807s the winning formula for being able to
14809s prey on some of the inconsistencies of
14811s these renauthol decks so i think that
14812s makes a ton of sense as a ban uh
14815s particularly then with some of the decks
14816s that you're left leaving up on the other
14818s side
14819s for example the demon hunter which you
14821s know may just struggle to put together
14823s that level of damage you need because
14825s you know in particular dealing with mage
14826s it's not just the 40 health that you
14828s have to go through but demon hunter is
14830s very much a deck that's kind of forced
14832s to deal with ice barriers as well if
14834s they're going to come out and they can
14835s come out multiple times over the course
14838s of the game through
14839s natural instances discovers and then of
14841s course the dawn grasp at the end of the
14843s game as well which can potentially put
14844s it back up so really really big deal i
14847s think in terms of the matchups over all
14849s four super fake but now you were thirsty
14853s for some hunter raven and you are
14855s finally going to get your wish
14857s yeah it's kind of interesting list isn't
14859s it super fake's going to be jumping nice
14860s hunter it is rendezvous of course uh but
14863s it isn't the sort of big beast hunter
14865s that a lot of players have been you know
14867s you see way more commonly on ladder for
14869s example it is actually going to be the
14871s quest hunter before we go too deep into
14873s it though we can take a quick look at
14875s mighty's fell demon hunter uh you were
14877s saying again can be a bit tough to get
14879s to that 40 damage but i've learned the
14881s lesson to never ever count demon hunter
14884s out and it just always gets there so i'm
14886s gonna stick with that opinion for now uh
14888s because i do think well this is a deck i
14891s like anyway i played a lot of this
14892s especially a few weeks ago for the
14893s masters tour and and i think it's just
14896s good enough because it might
14898s generally struggle to drip feed 40
14901s damage but i think the speed in which it
14903s can go very similar to how we saw game
14904s one with the rogue just outpaces it
14907s anyway because that damage can happen
14909s with reoccurring damage when you know
14911s the opponents don't just get the aoe
14914s that's needed on curve right
14916s yeah and i do think certainly against
14918s the mage for example you might fear that
14921s the early minions land and the early
14923s minions pushed 10 12 14 damage
14926s because of the size of the deck and that
14927s first flame not being consistent as we
14929s talked about and then by the time you
14931s get to fire sale or flame strike or
14933s whatever else it is that advantage that
14936s you have from the extra health has
14937s already been eroded away um but with
14940s quest hunter you know the the deck is
14942s just kind of jammed full of things that
14944s you target at minions because that is
14946s kind of the point of the deck so the
14948s ability to stick boards in the early
14950s game through all the arcane shots and
14952s nets and explosive trap and freezing
14954s trap and whatever else can come out in
14956s the early game just makes doing that
14958s little bit of extra damage with minions
14961s difficult in the early game and i think
14963s when you play demon hunter up against a
14964s renathal deck that's one of the things
14966s that you look out for it's like okay
14968s let's pretend against a 30 health deck i
14970s can win without ever attacking with a
14972s minion because that's true right like
14974s that's not even an unfair assumption you
14975s can absolutely do that with demon hunter
14977s so then if you get 10 to 12 damage in
14980s with minions over the course of the game
14981s you feel in really good shape but i
14983s think being able to do that is a little
14984s bit trickier against this
14986s and i think with this hunter deck that's
14988s the the big change from like normal
14991s quest uh quest hunter that we saw a
14992s while back in this match up is that
14995s you don't just play explosive you play
14998s pretty much all of the main secrets and
15000s those are a bit of a nightmare for demon
15002s hunter because they all affect demon
15004s hunter in a negative way
15006s and they can't just really ignore any of
15008s them
15009s and the problem there is it doesn't even
15011s really waste the hunter's time because
15014s they have all the time in the world they
15015s have 40 l 40 cards and basically an
15018s inevitable amount of damage right like
15020s it will happen at some point that they
15022s can just kill you so i do think the sort
15025s of addition to fill out a good chunk of
15026s these extra cards being that secret
15029s passage at passage package is um is
15032s quite good actually matchups like this
15035s dominion in play for mighty this
15038s obviously is always a question that you
15039s have to ask i've been kind of evaluating
15041s it from the opposite position against
15043s quest hunter of actually trying to stick
15045s minions in attack with them but the
15047s other angle you can always try to take
15049s is well i'm going to make my life make
15051s my opponent's life as difficult as
15052s possible and just not play minions
15054s myself and just try and do as much
15055s damage with spells as possible slow down
15058s that quest but you quite clearly see
15059s there from mighty uh trying to stick a
15062s minion wherever possible doesn't work
15064s out because of the quick shot but still
15066s nothing lost and i think you saw just
15068s the hint of a nod coming out from mighty
15070s there as the jace was picked up as well
15073s yeah it's definitely a tricky one
15075s because
15076s they're not playing minions it's just
15079s so rarely actually pays off right i
15081s think you just have to make your
15082s opponent do stuff instead uh already
15085s down to 35 health for super fake but you
15088s are right with jace
15090s all things are possible right because
15092s again my team might get himself in the
15094s position where
15096s uh he has the time to build up like it's
15098s not a desperation on curve chase right
15100s it could easily become like let's juice
15103s this and push like ridiculous levels of
15105s damage yep absolutely
15109s what a find and give me intact
15112s let's get the news about the secret
15113s being ice traps that predation is gonna
15115s go back to hand for four for now but it
15117s does reduce back down
15119s ancient power
15140s also really nice that the furious hal is
15142s already in super fake's hands so he can
15144s be
15144s uh pretty easy going with his card usage
15148s actually he doesn't really have to
15150s sort of pull every single you know ounce
15152s of value out of every single card you
15154s can kind of just play a little bit loose
15155s and fast and just see what happens so
15158s especially if he goes into that tavish
15160s as well which is one of the things i'm
15162s always interested in is what match ups
15165s to do which players kind of decide that
15168s tavis is correct on curve versus not
15172s yeah agreed it's been really interesting
15173s to look at in the past as well i think
15175s there's been a particular point of
15176s disagreement for me in uh some warrior
15180s matchups where a couple of players in
15181s masters tours i've seen like very
15183s deliberately pass up quest completion to
15186s try and get to that tavish and play
15187s infinite animal companions where
15189s i i have always felt that you know
15191s damage against warrior can still very
15193s much get there but you are absolutely
15194s spot on it is a big point
15197s of debate and a big point of diversion
15199s for a lot of players in these matchups
15201s you now see super fake going for this
15203s tavish as early as humanly possible
15207s and also early enough that
15209s he will get the full quest reward
15211s basically from the tavis too which is
15213s huge it makes such a big difference uh
15216s getting it down that early so i do agree
15218s that if you do think tavis is correct
15220s getting it down asap is a very big deal
15223s explosive trap and their maneuvers as
15225s the choices two of the best ones in this
15227s match up as well because again will
15230s mighty be in a position to just ignore
15232s minions this game uh well not if they're
15234s misha
15235s more than likely but also he's gonna
15237s stack so fast that that air maneuvers is
15240s gonna be a big big deal later on
15244s and mighty this turn just approaching
15246s the point now where he's starting the
15249s game by getting his opponent below 30
15251s health
15252s you guys say starting to believe i was
15254s like is he
15256s oh this is looking rough
15258s yeah i mean i i don't think he's out of
15260s this one by any means he's drawn
15264s a bunch of fell spells plus jace which
15267s you know you're always
15268s at least somewhat a believer when you
15270s have that combination of cards in your
15272s hand bone glaive as well represents an
15273s enormous amount of damage
15275s uh for mighty's perspective this is
15277s going to be about really huffer and
15279s misha numbers i think mighty's going to
15280s want to see as many leoks as humanly
15282s possible coming out of these hero powers
15285s and just how quickly super fake is able
15287s to march through the rest of this quest
15291s i just need to accelerate a little bit
15293s but now he does have that hero power for
15295s zero and there very quickly he'll be
15297s able to get the tavish active if he has
15300s time there's also like a weird world
15302s depending on how the next draw or so
15304s goes where you
15306s kind of can't play tavish because it's
15308s too expensive for what it does
15312s it doesn't come up often but depending
15313s on how aggressive mighty can be in the
15315s next couple of turns it can happen
15319s a little bit frustrating i imagine for
15321s mighty as well that he's kind of
15323s locked out of these weapons to an extent
15326s and he quit the glaive a little bit
15327s early sorry he equipped the glaive
15329s earlier but it was a little bit late
15331s which means he still has charges
15333s instead of just equipping bone clay for
15336s her last turn right and swinging and
15337s then swinging again this turn
15341s all secrets there for super fake as well
15344s which again i think
15346s it's one of the few decks where i'm like
15347s i can just see renathel being actually
15350s or maybe even non-disputably good in
15352s this deck because there's just enough of
15354s a sort of support package to slot in
15357s there you're not like
15358s searching for cards to fill out the 10.
15364s look double torn soul
15371s mighty's gonna
15373s pay for health to summon two taunts for
15376s his opponent
15384s and hopefully rely on
15389s on the next term but i believe they
15391s picked uh
15392s need for greed off the top right for the
15394s following turn which is not really going
15397s to help them
15398s in solving this problem in terms of mana
15400s expenditure
15403s weirdly a rough hand for super fake but
15405s i think just spring the trap face it's
15407s just fine
15408s bend the mana deal the damage
15414s i think trying to get fan oh right
15417s yeah i want to talk about the trap face
15419s raven yeah minion minion minion
15423s why don't we just mark shot face while
15425s we're at it huh
15426s i wish mark shot could go face oh
15429s that'll be like one of the best cards in
15430s the game okay but what i was getting at
15432s was there's i think there's zero point
15434s mark shotting your own minion right
15436s because it kills every minion on board
15438s so yeah using spring uh spring the tribe
15440s is is way way better
15442s there's any kind of retaining minion is
15444s huge because mighty very easily could
15446s just die next turn
15448s it doesn't do something big
15450s and this doesn't really look like
15452s something big
15455s elbrage and metamorphing
15471s hmm really anything else that can happen
15474s here
15476s i mean despite ours memeing about the
15478s spring the trap play
15479s it was actually net positive as well
15482s because of the card fell barrage right
15483s which super fake knows has been hit by
15485s the ice trap
15486s because now a fel barrage does not does
15489s not have any chance of killing amisha
15491s because it will always hit the lyok
15493s first with the first proc
15495s right there's it really removes so many
15497s outs of the ability of being able to
15499s actually bust through the two meshes
15501s that turn
15502s oh
15502s in a minute
15504s it's lethal right
15510s we might shutting face
15512s yes
15513s there's pierson's shot in hand okay sol
15515s don't be ridiculous
15517s there's an o'carney on the board raven
15519s yeah but he has ferocious howl yeah yeah
15522s we're fine fine stop trying to trip me
15524s up i made one little mistake and i
15526s misspoke
15527s i remember this song i remember this
15531s super fake's like that wasn't supposed
15534s to go off yeah
15536s you're amazing i've made this turn a lot
15538s more difficult than it needed to be but
15539s fine we will kill our opponent and we
15541s will move on
15543s yeah super fake gonna win at game number
15545s three only now one game away from moving
15548s on
15550s but
15551s you can see it from both players right
15553s it's um i was gonna say it's weird but
15555s it's not weird it's just amusing that
15557s already both players as you mentioned
15559s earlier right
15560s if they lose now that they're done for
15562s the week they've not progressed they've
15563s not really gained any relevance uh
15565s points or anything like that so you
15567s could see both of them are like i need
15568s to win it's like a masters tour final
15571s you know like i need to win this
15572s everything on the line here and both
15574s players are looking they're pretty
15575s stressed at different moments
15577s super fake's the one who's got that one
15579s step ahead and now only one more deck to
15581s take a win with and it's going to be the
15583s warlock subtle
15585s yes indeed i think one of the spicier
15589s decks in a lineup full of spicy decks
15592s overall
15593s the uh the 40 card curse warlock is
15596s certainly an interesting beast to look
15598s at here
15599s i think once again based on our little
15602s taster yesterday of the new upcoming
15604s expansion uh runed mithril rod combo
15607s warlocks could be making an appearance
15609s in the next expansion as well at least i
15611s certainly hope so
15613s uh based on some of the tantalizing
15615s promises that we were given by uh by a
15617s few player performances uh during that
15619s theory crafting event but we will wait
15622s and see and we'll have to make do i
15623s suppose with curses for now yeah for a
15627s tiny bit of extra backstory there we
15629s were you know watching people play the
15630s the new set seeing what was out there
15632s and we happened to run into a warlock
15634s deck that reminded us of d6 warlock and
15638s honestly i've never heard subtle be
15641s happier in my life
15642s he was very excited so we all know what
15644s saul's going to be queuing on ladder
15646s once the expansion does release but for
15648s now you are right we are going to see
15650s christmas that's true
15651s raven has never seen me be happier and
15653s he was at my wedding
15656s he wasn't but it was like
15658s did i go to that
15660s narratively for the purpose of the joke
15662s you just have to lie you know and just
15663s yes i was definitely there i was the
15665s best man
15668s you would never be the best man at any
15670s location that i'm in right
15672s ah god at least in time
15676s we are going to jump into game number
15678s four though and again this is another
15680s deck that's really again at least just
15683s in my experience got so much better with
15686s the addition of renathel right it was
15688s the one thing the duck was really
15689s struggling with was just time and trying
15691s not to die and then renathel's helped
15694s out with that quite a lot and in some
15695s match-ups especially when we look at
15697s some of the rogue matchups at least for
15699s me um
15700s the warlock's been doing really well
15702s because it's got the removal it's got
15703s the heel and any board-based decks the
15705s aoe feels like it's there
15708s all right poke once into fossil fanatic
15711s and poke again
15713s this is a nice setup for mighty it's
15715s very low cost for him as well right
15718s because of the fact that he's attacking
15719s into specifically a mistress of mixtures
15721s on the other side so this is a nice
15723s setup to be able to chew through the
15724s fell spell he's off to a decent start
15727s himself does have at steno and
15730s at least one predation in hand doesn't
15732s find the additional one from the draw
15735s however what i will say on the other
15736s side here is we you know we talked about
15738s this in terms of curse warlock but i
15740s think the most important thing for super
15742s fake in this matchup is going to be how
15743s effectively he's able to play heal
15745s warlock more than anything right
15748s that longevity and the ability to have
15750s big bursts of healing from spice bread
15752s baker from tamzin and drain souls or
15755s touches or whatever it ends up being
15757s that's going to give him the time to
15758s come up with a win condition of his own
15760s his win condition doesn't necessarily
15761s need to be
15763s curse otks it might just be playing a
15765s few of the big minions that he has
15766s available in the deck that can work out
15768s just as well in some spots but fake is
15771s going to need to heal on multiple
15773s occasions to be able to survive this
15774s game i would predict
15776s again i think it's just it it's solid
15778s we're of course looking at ladies and
15780s gentle in hand for mighty and you know a
15782s decent chunk of spells so far
15784s to maybe combo them with
15787s but you are right it's a big deal but i
15789s just think now with 10 natural more
15791s health and the healing removal cards
15793s that warlock has oh it's it's so big
15796s like they can just generate so much
15798s additional health whilst keeping the
15799s board empty so i do think mighty uh he's
15802s doing a good job getting the damage
15804s through for minions he has now but will
15806s have to rely on some kind of ending
15809s combo right i don't think he's going to
15810s get there through just playing minions
15812s and hitting face every other turn
15814s you say ending combo though but this is
15817s the hand right now to make that happen
15820s like single-handedly discounting double
15822s predation with fel barrages chaos
15824s strikes fury's everything weaved into
15826s this all together this can be
15828s so much damage in a single turn and then
15830s weaved in with a little bit of chip
15832s damage here on that here and there in
15833s subsequent turns this is all coming
15835s together very rapidly for mighty i would
15838s say and i would advise
15840s that this curtris gets down sooner
15842s rather than later because then you have
15844s the ability to weave in those hero
15846s powers in between the steno attacks as
15848s well as you uh have that combo in the
15849s late game
15857s yeah just looking at
15859s super fake's hand because i am half
15861s assuming that curtis is going to come
15862s down from mighty here look at sue fake's
15865s hand this school teacher might actually
15866s have to do some work
15869s oh going chaos strike
15871s okay chris this turn okay
15874s red prison glaive is a good pickup
15876s though there are still a couple of key
15877s cards left in the deck you're looking at
15878s jace and you are looking at dread prison
15880s glaive multi-strike kind of stuff which
15883s are
15884s both
15885s raise your damage output kind of
15887s exponentially in terms of how much you
15888s can output it is phenomenal how much
15891s damage a dread prison claim comes from
15892s well in certain situations
15895s the this is kind of huge though as well
15898s because by not playing curtis super fake
15901s doesn't have to
15902s clear the board necessarily
15905s it means there's more freedom to
15907s actually say go you know go for school
15909s teacher to try and finish something up
15910s play the ocarina to make mighty have to
15912s either deal with it or just run
15914s something into it i have to be able to
15916s do it but oh super fake is going for the
15918s aoe route okay i guess he's drawn the
15921s legendary now so those curses will heal
15923s him if he goes for it next turn does
15925s have bran
15927s as well
15928s that's some health recovery song
15931s it sure
15933s is discounts just yet though
15936s yeah super fakes just like play some
15938s cards get them out of your hand
15942s wait
15943s not dead right
15944s now
15946s mighty just banking damage while he can
15949s this will help him get to jace as well
15961s yuri
15970s good play though because
15971s excuse me if the bran
15973s combo comes out from super fake yeah no
15977s mana to kill this athena
15979s i guess so at this point you could say
15980s well all the spells were played
15983s which might well be worth it
15988s the bread is fair huge though
15991s i think you have to do it right it's too
15993s good
15996s what is it four and five
15998s plus three more for the curse that's
16000s already in hand
16013s i don't see anything else that's better
16015s and nothing that's even remotely safe
16018s for health-wise right
16024s yeah i think other than the school
16026s teacher getting something nothing else
16028s in hand even heals him at all
16030s right that's the biggest i think that's
16031s the the big kicker right let them have
16033s slitheno assume they've cast the
16035s majority of their spells and just just
16038s go
16039s yeah because you do still have these two
16040s bodies on board that are lower health
16042s targets after you've healed as well
16044s right which is gonna soak some damage
16046s potentially
16048s there's a three curse hit with this
16051s pretty big and
16052s it's just a lot of damage right
16055s oh was it two three four not three four
16056s five okay three four yeah yeah sorry my
16059s bad
16061s oh no
16062s multi-strike
16064s look at mighty he's like right matt's
16066s turn
16068s four eight
16070s ten
16072s i'll get curtras dread prison and
16075s multi-strike all in together even if he
16076s could that'd be pretty pointless because
16078s you have no mana left remaining for hero
16079s powers
16085s wait wait wait what about curtras hero
16087s power dread prison trade that's the
16089s thano
16092s i ever do
16094s anything
16095s where is your drug prison attack going
16097s just face
16098s well you could put sotheno in and then
16101s the hero power would do the three oh
16103s into the six five yeah
16105s yeah
16106s yeah yeah
16108s but again though the problem is with all
16109s these plays all the curses aren't uh
16112s aren't going anywhere that's true so
16114s it's gonna be even more damaged next
16116s turn and then super fake we can see um
16119s already has the uh
16122s uh circus cultists sorry i forgot the
16124s name for a second enhanced that's
16125s another occurs
16128s either way
16129s you could also spend two mana this turn
16131s on dumping a curse
16133s oh you definitely could
16135s i mean just damage to face right
16137s yep
16143s oh nice little pickup actually with the
16145s drain saw
16150s one manner off doing anything incredible
16154s would be the uh syracuse
16156s okani
16158s and the drain soul
16167s surely the satheno has to die this time
16170s it just feels too risky on this occasion
16173s i think so because there's no heal from
16175s the curses anymore and if super fake
16177s wants to do something big this turn it
16179s probably involves playing the curse
16181s yeah
16184s but how
16187s i mean
16188s just you have customer you could choose
16189s to bank the drain cell first just for
16191s the healing beforehand if you wanted to
16193s the problem with demon hunter though in
16194s the late game is there's so many
16195s different angles of attack from which
16197s they can do damage to you right like
16198s there's a log there's jace there's the
16200s the sofa that's on the board there's
16202s just straight up damage from hand with
16203s additional furys and so on like playing
16206s around all sources of damage just seems
16208s so difficult to do but yeah this is the
16210s play that jumped out to me this is the
16211s play that makes the most sense
16214s interesting
16218s yeah i guess this is fine i was actually
16219s looking at the opposite way round and
16221s drained soul in the 3-2
16225s again like you said
16227s why what does that achieve through
16229s damage from multi-strike
16231s oh
16232s can't tread prison right for one yeah
16234s okay
16234s yeah
16240s i think having this body on board
16241s protects you more so against uh fel
16244s barrage and zolac right yeah yeah
16247s i like it
16251s i like the dread prison hero power here
16254s though instead of the fel barrage
16257s oh situation instead
16265s thanks heating up
16272s oh
16273s oh
16274s not enough right it's five six that's 11
16277s damage it's one off yep there yeah yeah
16280s we know it's all right we're paying
16283s attention super fake it's okay
16286s if mighty hadn't have used that curse
16289s from us athena yeah
16291s mega dead
16293s yeah
16295s i knew i think it was very easy not to
16297s use that curse honestly you know that
16299s was definitely uh it wasn't just a
16301s guaranteed choice right yeah i agree i
16303s mean if you you listen to me that turn
16305s it only really entered my mind in the
16307s last 10 seconds right it's like what if
16309s we don't focus on damage you just spend
16311s two mana on throwing away the the curse
16313s instead which is what mighty absolutely
16315s ended up doing and what looks like might
16317s be
16318s almighty the game-winning play
16326s that's gonna go for the gig of fame
16330s and honestly i think it's the best he's
16332s got
16333s it's not going to be uh
16336s good enough most likely
16342s gets him all his stuff back right so
16344s yeah
16345s yeah this works too glade multi strike
16347s chilling oh yeah
16350s oh really really really close game there
16355s for our game number four and we are
16356s going all the way to game number five
16358s but
16359s i'm impressed that meaty at me meaty
16361s mighty hair uh hung on there because
16364s again that choice of curse and throwing
16367s that one curse out
16369s was the only curse he actually played
16371s all game and that was the one that saved
16373s his life because otherwise the game ends
16376s the series ends super fake moves on and
16378s mighty does not so really close game
16380s there a lot of pretty intense decision
16382s making
16384s yep indeed that's how you know that uh
16386s raven is hungry for pizza by the way
16388s when that mistake starts coming out um
16390s but uh yeah it was a really really close
16392s game and i honestly
16393s mighty played a game very differently
16395s than the one that i was suggesting and
16397s laying out and i think the game that i
16398s laid out might have just ended up losing
16400s um this being one damage away from
16403s getting there probably just shows you
16405s how narrow of a tightrope it was that
16407s mighty had to walk throughout this game
16409s and i think he navigated it pretty well
16412s overall and had plenty of damage to
16414s spare at the end of the game so
16416s really good performance gets himself
16418s back into the series now goes to two to
16420s two picks up a win with the demon hunter
16422s as well but now questions about the
16424s shaman we talk a lot about this shaman's
16427s ability to refill and keep going and
16429s keep finding plays
16431s but we saw one example
16433s where mighty drew all his murlocs and
16436s then kind of ran out of gas to be able
16437s to do things at that point and ended up
16439s conceding in a game that probably still
16441s had five or six turns of slow trickling
16444s death to go into it it was a fine
16446s concede um but mighty just kind of got
16448s out of it for you know it's hearthstone
16450s mental health reasons right it's like i
16452s don't want to wait to lose this game
16453s like i'm going to try it right now
16455s right no exactly so
16457s this won't quite be that match up
16460s because the cursed warlock on the other
16461s side of course has the inevitable win
16463s condition that they're working towards
16464s themselves but again it's a very similar
16467s factor in a very stacked aoe heavy deck
16471s with uh customers and other forms of aoe
16473s four damage being a very nice break
16475s point to be able to clear up most of the
16477s early murloc boards and boner boards
16479s that shaman is able to throw out so can
16482s this shaman keep on going for long
16484s enough to be able to you know resist the
16487s staying power that super fake has on the
16489s other side
16490s yeah that's the big deal right warlock
16492s plus aoe equals potential problems for
16495s mighty so let's see how it's going to
16497s play out with the opening hands here
16501s okay well wild poor cavern that's a big
16503s box ticked for the shame in his soul
16506s that's you're always happy to see that
16508s one but again look just plenty of aoe
16510s and i think importantly the entitled
16512s customer is what really is what's going
16514s to open up a lot of the options for
16516s super fake because shaman can for
16518s example play wild poor and suddenly all
16521s these minions are for health so entitled
16523s customer and the curse aoe as well are
16525s going to be pretty important here
16534s a coin fish into gorlok it looks like
16537s here
16539s got that out into wild poor cavern
16542s very strong opener
16546s yeah those wild paws coming out as and
16548s when they do is quite nice in this
16550s match-up because
16552s four damage aoe as mentioned the the aoe
16555s from the curse does four entitled
16556s customer does a million but by the time
16559s those can happen you've probably already
16561s had one or two stags on the board for a
16563s couple of turns if you're playing it on
16564s curves so
16565s um that sort of staggered removal can
16568s help you just get through a little bit
16569s of early damage
16571s already a ton of murlocs available there
16574s for mighty with the nemo opening
16580s the tough one isn't it like
16582s does he really want to discover murloc
16585s against
16586s uh this warlock i mean maybe i guess
16588s yeah especially if you get like a
16589s mutinous right like it's quite good
16592s versus warlock yeah yeah mutants is a
16595s good grab for sure i think the biggest
16596s consideration here for mighty is like
16598s whether
16600s he wants to play into hellfire or
16602s whether he would work because playing an
16604s extra minion plays into hellfire so
16606s holding a minion back plays around
16607s hellfire but not playing another minion
16609s there and suddenly your opponent just
16611s has like
16612s yeah touch drain soul any of the above
16614s right and they're kind of fine with your
16616s board state at that point so i think
16618s this is an undervalued facet of learning
16620s to play hearthstone at a high level is a
16622s certain point you learn that playing
16624s around aoe is good and then you do that
16626s too much and then when you get really
16627s good you start realizing that getting
16629s the aoe out of your opponent's hand and
16631s making them use their turn on that is
16633s actually to your benefit a lot of the
16634s time
16635s yeah because they can't progress the
16637s rest of their game plan right it's uh
16638s weirdly when you've realized it it's
16640s pretty simple as is most as are most
16642s things so uh yeah pretty cool to see
16644s there the hellfire come out super fast
16646s does have an abyssal wave in hand now so
16649s he does have the ability for that four
16651s damage aoe this turn and to start
16653s stacking those curses so definitely
16656s something to think about for super fake
16658s here
16659s and honestly
16661s yet again i think from mighty this is
16663s just a little bit too much damage to
16664s leave sitting on the board
16675s other option is just the entitled
16678s customer and maybe
16680s that's the play to just have something
16682s on board afterwards although entire
16684s customers are arguably a little bit more
16686s valuable because it can deal way more
16688s damage than four
16689s but he does end the turn with a 3-2 as
16692s opposed to nothing
16693s yeah i think i have a specific fear in
16695s this matchup in particular that i want
16697s to use in title customer for and that is
16700s glug specifically right because
16702s otherwise that can be very tricky to
16704s deal with from uh
16706s behind a taunt with the aoe that you
16708s require so i think entitled customer
16710s with a big hand is one of the best ways
16711s to be able to deal with that
16713s i think this is smart as well from super
16715s fake because my initial counterpoint um
16717s to the suggestion of aoe is with
16720s wildport cavan still in play
16722s i think if super fake aoes that turn he
16724s also has to aoe the turn after that as
16726s well most likely he knows the hand is
16728s full of murlocs he knows there's another
16730s three four coming out there could be
16732s command of neptulon to follow that up as
16734s well for example so i think rationing
16737s the removal that super fake has
16738s available to him this was a good turn
16741s not to aoe and just do something a
16742s little more proactive instead that's
16744s fair command is going to be really
16746s clutch though for mighty because he does
16747s actually get to kill
16749s uh this turn two which is huge but yet
16751s again another big board and as you quite
16753s rightly pointed out subtle looks like
16755s it's time to aoe again to me or are you
16758s gonna tell me you want to be even
16759s greedier
16761s i
16763s am not i would like to aoe this board
16771s i also sat here wondering if this is a
16773s spindly hand
16777s don't
16778s think so currently
16781s i mean you could always rod and at that
16784s go for i know well i mean the hand at
16786s this at the moment is quite good i think
16788s you want to get use out of that entitled
16789s customer before you do anything else and
16791s since you have the rod already you can
16793s just kind of work towards that if you're
16795s given any time
16796s but i don't necessarily think so as of
16799s right now with the brand in there as
16801s well like this hand is going places
16804s with 25 cards still remaining in your
16806s deck you can't necessarily guarantee
16808s that you're gonna get to those places
16809s you're heading but i think i like the
16811s current hand okay
16815s it just feels like it's it's missing the
16816s um
16817s the secret sauce to make something good
16819s happen here obviously rod is just always
16821s good gets to lifetap as well this is
16823s fine yeah but in terms of actually the
16825s payoff like yeah there's a small aoe
16827s there's a big aoe there's a brand but
16829s nothing really to brand right now
16832s it's the gigafin which again
16835s can be awkward actually for shaymin to
16837s actually deal with easily
16839s but but still we'll see what happens
16841s here maybe the giga thing comes out soon
16846s although saying that with the rod it's
16848s likely to come out with the silence
16849s combo right
16858s once again mighty putting up the you
16861s can't possibly have another clear for
16863s this in the top 16 cards of your 40 card
16866s deck right
16874s i think if i was mighty i'd just assume
16875s he does
16876s at this point it's happened too many
16878s times already the series
16880s honestly i think it's fine to do so the
16883s hand is still really stacked right this
16885s this hand with this amount of value and
16887s two of the cards being amalgams that are
16889s going to give you more juice anyway you
16890s can afford to to chomp through two or
16893s three more aoes here for sure
16895s that's the benefit of the day there
16897s though yeah what caverns is like right
16899s because you just kind of get to do this
16901s not for free obviously it costs mana but
16903s still it's just like just keeps adding
16905s those minions giving that extra little
16907s bit level of annoying
16919s i think we'll really want to keep
16921s drawing cards here right probably once a
16923s natural proc next turn
16929s yeah can't
16930s currently do that without burning a card
16933s though which is somewhat irritating yeah
16935s i might have to wait
16938s i actually do like the uh
16940s the zola on the customer though
16944s this kind of does the same thing right
16945s so instead of tapping costing yourself
16947s two health and losing a turn uh sorry
16950s losing a card you do this and you gain a
16953s turn because you've gained an entitled
16954s customer so you know you can pretty much
16956s aoe any board that comes down the next
16958s turn and then based on that turn plus
16960s potentially the next turn or a life tap
16962s on that turn you then get the discount
16964s that you were looking for to be able to
16966s set up you know brand baker or whatever
16968s on earth you're trying to do with the
16969s the rest of this hand to stabilize the
16971s game right
16981s ah yes that card
16984s all their favorite card ever is bond
16986s lost actually
16988s a little known fact
16989s loves it i can't stop talking nuts
16992s i mean that part's true
16995s oh customers gone
16997s bye-bye that's a big deal
17000s oh
17003s and he's gone bye-bye
17005s wait what was that sorry we'll go like
17006s we'll go
17007s canny i can time i was like kanye
17021s oh this is unfortunate isn't it
17026s man off from the silence
17028s the dream
17037s oh yeah
17038s it's it's a bit painful i was really
17040s staring at ways anyways possible that
17043s super fake could hold the uh
17046s uh the
17047s gigafin this turn
17049s but i just couldn't see it it felt
17052s potentially way too risky to do so so i
17054s understand the play but it does hurt to
17056s see the silence but again shaymin
17057s doesn't always have a good way to kill
17060s this it can be pretty difficult actually
17062s so maybe it does just live
17071s yeah unfortunately mighty's been very
17073s sensible here
17075s with the fleurgle so big
17077s he's able to clear this up very very
17079s nicely
17080s i think the rush is gonna be so huge
17082s clearing this up perfectly in the end
17086s yeah only got two of the minions back
17088s right you had three
17090s yes
17092s and of course not going to keep hold of
17094s the stats so
17096s still manageable for super fake but that
17099s is painful that his uh
17101s his customer got dealt with earlier on
17103s by the meatiness which means that this
17105s big aoe isn't quite as guaranteed
17108s yeah that cold light see it ends up
17110s being massive here as well because the
17112s hellfire in hand is really the only tool
17114s that super fake has to deal with this it
17116s would have just been the mutinous that
17119s was out of range if it were not for the
17121s cold lights here coming down being able
17123s to mess this up
17130s there is just silence hellfire right yep
17136s maybe just uh play the spy spread too
17144s because super fake knows bloodlust is a
17146s card mighty will only have eight cards
17149s left in the deck on his next turn
17153s i think you have to respect it
17156s you absolutely do
17165s oh we're going digging here yeah what's
17167s he going for
17169s uh still has a second abyssal curse
17172s still has a second uh yeah sorry abysmal
17174s oh still has the second natural customer
17178s there it is because the first one was
17179s solid and still had the tams in as well
17181s so yeah so that's a pretty good player i
17183s think from super fake had good odds uh
17185s even with the amount of cards remaining
17186s in the deck going fishing on the bottom
17188s there was uh was pretty smart
17191s yeah it gets the proc on the weapon this
17193s is taking a lot of boxes now this double
17195s demonic assault as well in hand which is
17197s very good at this stage for super fake
17200s to just do anything he can possibly do
17201s to just block attacks going face
17210s that looks like a glug turn to me
17216s as you said sol title customer ready and
17218s waiting yeah this interaction is always
17221s really huge when you play this matchup
17223s because five health minion hidden behind
17224s torn is very irritating you generally
17227s have to have a small spell to throw at
17229s it before you then proc your aoe but
17231s entitled customer is just the uh the one
17233s stop shop
17235s being able to clean it up even now with
17237s it pumped up to seven
17248s yeah love this card but it's about to go
17250s bye-bye
17257s crazy right as well because super fate
17259s doesn't even have to play the spice
17261s bread this turn by any means
17264s lord's going to go away could easily tap
17267s play demonic assault
17276s i don't hate getting the healing in
17277s though just because this turn you know
17279s that you can afford to spend four mana
17281s on healing right you know that for a
17283s fact because you're staring at it
17285s um obviously i think you would predict
17288s with seven cards eight cards at the time
17289s left remaining in mighty's deck that
17291s their ability to
17293s actually throw out a huge board that you
17294s would have to spend your whole turn
17296s dealing with is quite slim
17298s but i think by the same merit if you
17300s just go back up to 22 here in a
17302s situation where you know all the
17304s variables
17305s how are you losing this game
17308s um
17309s bloodlust
17311s [Music]
17313s what i've come up with
17315s doing the right thing counting cards
17317s understanding what is left to deal with
17322s mighty choosing not the trades here to
17325s get full juice on his own snowfall
17327s guardian make that as difficult as
17329s possible to deal with on the other side
17331s and they get unlocked for bloodlust
17333s turn anyway because they did miss an
17335s attack which is the russian attack so
17337s really nice just uh you know those small
17339s little things that you people might
17341s think well that's obvious well maybe not
17343s all the time
17348s super fake can now quadruple demonic
17351s assault it is shadow right
17353s what is going on in super fake's brain
17355s right now
17356s genuinely what is happening
17358s i don't know if i want to know i'm not
17360s sure what those hand gestures meant
17363s uh is a fel spell by the way i believe
17366s oh my bad my bad
17368s it doesn't drain souls at least from the
17371s tamzin which is nice gonna use the drag
17372s below to clean up the uh
17375s the elemental and start finally stacking
17378s some curses it's been too long
17387s we chucking in these drain soles this
17389s time
17390s pat middle wanted to see it
17398s you drain souls for the price of half a
17401s drain soul
17404s not the catchiest slogan i've ever heard
17407s no but it's true
17412s all right can we get there with
17413s bloodlust on this
17417s fish ah
17419s i don't want to spend the rest of this
17420s game dunking on bloodlust but it's
17422s really hard not to
17424s when it's right there asking me to yeah
17428s okay fish pushes the one
17434s [Music]
17442s it's only going to go downhill from here
17443s for mighty i believe
17446s yeah of course deck being
17448s shuffled i believe i believe tamzin
17451s shuffles the imps into your deck right
17453s so that brand changing the position from
17454s where it was on the bottom of the deck
17456s since the family and coming out in the
17458s middle
17458s i really hope super fait pick track
17460s below on that second nagaling with the
17462s brand already on board
17476s yeah honestly like render phil for this
17479s warlock is so huge this has been kind of
17481s my experience on ladder maybe it's the
17483s decks i've been playing but i feel like
17486s i'm almost winning and then the warlock
17488s heals i'm like no
17489s i'm going to lose now and it just slowly
17492s drags away
17495s th this is this so this is the super
17496s fake thing i was talking about superfake
17498s has a very clear idea of what mighty is
17500s allowed to do this turn and there it is
17502s that's what he was allowed to do
17504s yeah really good win there for super
17507s fake and he's hyped to be staying in the
17510s tournament for this week uh unfortunate
17513s there for mighty i do think this series
17515s was on a knife's edge though we saw what
17517s each game was coming down to right
17519s looked pretty tough at spots for both
17521s players uh but super fake is the one who
17523s made it work with this renathel lineup
17526s so he's going to be taking that to uh
17528s try and beat up habu gabu in the next
17531s match but uh what are the key highlights
17532s for you in this series song
17535s uh i mean obviously super fake's line up
17537s as a whole it's always a talking point
17539s he always brings something spicy and
17541s just seeing how it performs against just
17543s a general selection of you know the
17546s expected meta decks i imagine um demon
17549s hunter sort of middling performance i
17553s think demon hunter is something that we
17554s have to keep an eye on as the tournament
17556s goes on in terms of its performance and
17558s of course just watching super fake on
17561s camera is always a highlight of any
17563s given series but at the end a much
17565s needed w
17566s for super fake and i think as someone
17569s who is i believe a pretty big cristiano
17571s ronaldo fan someone that could do with a
17573s much-needed w in uh recent memory
17576s uh references that i do not understand
17579s we're definitely back to grand master's
17581s casting
17582s congratulations of course to super fake
17584s and like i said if you're just wondering
17585s if you're just joining us i'm wondering
17587s wait what's going on all right this is a
17589s this is a weird match up we've not seen
17591s the players fair play before uh it's
17593s because this season of grand masters we
17595s have it's basically a single season of a
17598s single set of 16 players we've not split
17601s in the regions for this last season uh
17603s it is all one group of players so been
17606s pretty cool already just to see uh super
17608s fake get to play here and look at this
17610s group in itself possessi super fake habu
17613s gabu
17614s and mighty uh so far we do have
17616s possession already through group a of
17618s course they're winning earlier on and
17620s then habu gabu is going to be coming up
17622s next to play against super fake and
17624s again as i said super fake was stressing
17627s obviously because he really needed to
17628s win this elimination match but his day
17630s is by no means done because he has to
17632s take down a player who's recently been
17634s on an absolute tear in the scene
17637s yeah the player of 2022
17640s so far for sure harbour is an absolute
17642s pleasure to watch right now gets the big
17644s things right and gets the small things
17646s right as evidenced by some of his plays
17648s in the previous series the self ping to
17650s play around multi shot the lineup
17652s construction the composure harvey just
17654s kind of has everything right now and
17656s this is going to be a tough challenge
17658s yep we are going to go to a short break
17660s of course we give uh need to give super
17661s faker a few minutes just to get ready
17663s for some more very expressive
17665s emotions on camera in the next match but
17668s as we said we do have haboo gaboo versus
17670s super fake coming up see who's gonna
17671s make it out of group a we'll be right
17673s back
17674s [Music]
17686s [Applause]
17687s [Music]
17691s in the darkest of seasons where ruthless
17695s eyes gawk for horrific reasons
17698s for a hidden hand has struck me down
17703s with such
17704s ruthlessness
17706s so deep and profound
17710s then he comes with his mullockian scowl
17717s to uncover the truth
17719s of murder most foul
17723s the anima drifts across the floor
17726s highlighting the creatures who walked
17728s through my door
17730s the motives are as black as night
17734s avarice power revenge and blight
17740s we watch the hero
17742s uncover the clues
17744s that lead to the truth
17748s behind this dark blues
17752s join us here with the grimm and in pious
17756s choose your power without heavenly bias
17760s for at the end
17762s they will burn in the fire
17765s when it is known whose slave
17770s the sire
17772s [Music]
17800s [Music]
17805s [Music]
17813s [Music]
17816s do
17827s so
17841s [Music]
17854s [Music]
17872s do
17880s [Music]
17888s [Music]
17907s [Music]
17915s [Music]
17924s [Music]
17928s do
17931s [Music]
17939s [Music]
17948s um
17955s [Music]
17969s [Music]
17977s [Music]
17984s [Music]
17996s [Music]
17998s so
18004s [Music]
18011s [Music]
18018s [Music]
18025s so
18030s [Music]
18064s [Music]
18133s [Music]
18148s [Music]
18191s so
18193s [Music]
18207s so
18210s [Music]
18232s um
18240s [Music]
18284s [Music]
18289s welcome back everyone to grand masters
18291s last call we've got our next match
18293s coming up and it is going to be haboo
18295s gaboo going up against super fake just
18297s coming off the back of a win against
18300s mighty in the elimination match means he
18302s does have that final chance to make it
18304s out of the group but he is going up
18306s against habu gabu suttle which is a
18308s quite the scary foe at the moment
18310s yes but quite the tantalizing prospect
18314s for us raven because i think it would be
18316s fair to say i don't want to put words in
18318s your mouth but these have been two of
18319s our favorite players to watch in recent
18322s memory for different reasons super fake
18324s for the unconventional lineup for kind
18327s of the the memes that he brings to the
18329s tournament for the reactions
18331s uh in the player cam and habu has just
18333s been putting on an absolute
18336s hearthstone clinic for the last six or
18338s seven months at this point big
18340s tournament win after big tournament win
18342s top eight after top eight monstrous 70
18344s plus win rate in the masters tour system
18347s and i think right now he is a real
18349s pleasure to watch and the kind of player
18352s the you know those those floating pros
18354s those players around the masters tour
18356s qualifier level that are not quite
18358s making it through habugabu is your model
18361s right now this is the player that you
18362s really should be looking up to and
18364s trying to model yourself on
18365s yeah it's a bit of a shame though we do
18367s see habugabu's mage has gonna be uh or
18369s is sorry banned away uh from him there
18372s because i do feel like although habu is
18374s just great in general uh i think some of
18376s the biggest moments are when he has been
18378s playing mage uh so it's a shame we don't
18381s get to see that but he does have a very
18383s solid lineup and yet again he's of
18385s course going uh going up against super
18387s fakes a bit more of out their lineup
18389s which is what we expect as you mentioned
18390s from super fake is gonna be starting on
18393s this warlock and i think we are gonna
18395s see uh maybe even a very similar outcome
18398s that we've only just seen from the
18400s previous match of super fake beating the
18402s shaman with this exact warlock list and
18405s uh again i think it's going to be a
18406s tough one for the shame and if habit
18408s doesn't get ahead quickly enough if
18410s super fake has access to those key aoes
18413s that we saw in the previous game then it
18416s is going to be an uphill battle because
18417s shaymin doesn't really run any of that
18419s burst from hand anymore there's a couple
18421s of cards that can help with that but
18423s generally it's about board control and
18425s just out valuing your opponent
18428s it is uh i do think overall this is a
18431s better match up for habu than it was
18433s previously for mighty i think dropping
18436s demon hunter and replacing it with
18438s regular hunter is an improvement overall
18441s against the 160 card lineup that super
18444s fake has on the other side i think the
18447s big mage as well drawing the ban and
18449s leaving that hunter available to play is
18452s another big deal i think generally habu
18454s has more possible good matchups to queue
18456s into um but i just don't potentially
18459s think that this is top of the charts in
18462s terms of win rate for habu in the
18464s potential match-ups yeah i think in this
18466s one you do just have to hope it's the
18467s shame in that you your opponent just
18470s gets the bad hand right maybe no rod and
18473s maybe no just early on curve aoe and
18476s that's the thing you have to go for and
18478s try and just push as much damage as
18480s possible habu just start with that
18482s schooling in hand
18485s super fake gonna keep demonic assault uh
18488s what do you what do you make of that is
18489s that something you like in this matchup
18492s i don't mind it for sure i mean there's
18493s a lot of three health targets that come
18496s down that have a significant amount of
18499s mana being spent on them
18501s so i think the potential to get a decent
18502s swing turn there is very reasonable with
18504s demonic assault i would say it is not a
18507s keep i was expecting but i can
18508s understand the logic behind it after
18510s it's been made
18512s and we already see a big difference from
18514s the previous game where habu actually
18516s has broken
18518s available right a little bit too early
18519s of course to the party but having bru
18522s khan and not having brakan in the slower
18524s matchups is such a big difference here
18528s and could maybe make enough of a
18530s difference to steal the game away
18534s bit of a wince from harbour as he sees
18536s the mortal coil come out obviously those
18538s piranhas being able to push massive
18540s amounts of damage in the early game is
18542s one way to make up that deficit that you
18543s do start with
18545s but the mortal coil of course being the
18547s perfect answer to deal with the
18548s situation
18550s we might see that demonic assault pay
18552s off right just get to kill off this uh
18554s amalgam on curve
18556s and then put something pretty beefy in
18559s the way of the piranha as well
18563s well there's one ball how do we get six
18565s more okay
18576s really good option here actually with
18577s this assault right because it just saves
18579s the hellfire a hellfire doesn't even
18581s need to be looked at this turn right yep
18584s for sure
18588s okay
18589s that's a card that is the draw
18599s okay i respect it damage being pushed
18601s boards being made
18603s the double trade here is a little bit
18606s scary though two four health minions
18608s going into one attack minions leaving
18610s the perfect hellfire on the other side
18612s yup and i think you saw the look of
18614s trepidation that entire time on
18616s harbour's face worst case scenario as
18618s well followed up by the mistress of
18620s mixtures for perfect mana utilization
18623s uh that was a big big turn for super
18626s fake but i think that's the situation
18628s where harbour is just looking at the
18629s game state and saying i don't love my
18631s position i don't love my match up let's
18634s just take a low percentage play and see
18636s if it works because if the hellfire
18638s isn't there i'm in business
18640s yeah because then there's a potentially
18642s the turn gap where even the um
18645s abyssal wave or the customer would just
18647s leave that one turn for the minions to
18650s actually hit face and then you can say
18652s well okay aoe mean now way more likely
18654s with the six drops in play uh but then
18656s you know happy would have actually
18658s pushed a relevant amount of damage which
18660s right now super fake sitting on 35 is
18663s extremely comfortable there's the
18665s dreadlich in hand as well for another
18668s sort of half aoe along with armor gain
18670s and card draw
18671s still looking good for super fake right
18673s now
18678s didn't see what was picked up from the
18680s nagaling
18682s or if you know but i have zero idea i
18684s was looking at abu's hand
18688s no i would imagine it was one of the two
18690s right most choices there was the
18692s opportunity to draw the other oh no it's
18694s only a single command of neptulon in the
18696s deck actually yes so probably would not
18699s have gone for the investment
18707s ah it's just glug right i think with
18709s this shape forward plug on curve
18713s reasonable chance it goes off
18717s hey yeah i'm with the avo we're thinking
18719s exactly the same like yep this could
18721s happen
18729s to the side like i cannot believe he has
18732s more
18739s and unlike mighty there is not enough
18742s murloc power to be able to use this
18744s flergle for the nice clear on this turn
18748s don't hate brook khan though
18753s i'm like
18754s deal 2 deal 6.
18762s yeah like a tip
18764s and then if a murloc's drawn and if you
18767s know
18768s the taunt doesn't die for that if super
18770s fake doesn't choose to kill the taunt if
18772s he can or can't i don't know but you
18773s know either way there's then a chance
18775s that habu gets to kill the uh the uh
18777s gigafin and get glug back me pick me
18781s okay it's title search oh in which case
18783s never mind
18784s yeah never mind even better
18788s perfect just enough space to find the
18790s glug one minion missing of course but
18793s still good enough for now
18794s and most importantly unlike the previous
18797s series that super fake was in there's no
18799s customers here the shop is closed
18802s speed
18808s why difference a health makes subtle
18811s [Music]
18827s and then reassess
18830s again much more difficult to go for
18832s these kind of draws when you're running
18834s a renaissance deck because it's it's
18836s just less likely you're going to hit the
18838s card you want
18843s it's counting how big the glug will be
18845s if he just chooses to go with the aoe in
18847s this situation yeah i respect this
18861s let's get the discount on demonic
18863s assault which is nice but of course the
18866s frostbite aura is still in place making
18868s this a problem
18870s oh no disaster
18873s not like this
18875s what are you this is europe versus
18877s europe this is when things were supposed
18879s to get good
18882s i look at super fast what do you mean
18886s oh
18887s no that is so much damage being left up
18894s and habu bank on this
18896s he could go brakan
18899s pawns and deal two right to push through
18902s and put more things in the way of globe
18918s i'm gonna use the rush to clear up
18919s instead and take the six damage yeah
18921s seems fine yeah this also seems fine i'm
18924s with it
18927s it's huge
18932s and when i talked about this shaman
18934s doesn't really have access to much burst
18935s from hand there is still those two
18937s murlocs flogal of course being one of
18939s them and a frostbite and now
18942s there's a you know two out of four
18943s chance you get to deal some amount of
18945s damage to face
18948s each turn with prakan of course
18955s i'm not getting any younger
18964s what does super fake even do now
18966s like that
18968s that one turn
18970s over here can
18981s has a full-blown evil in the original
18984s nagaling does have zola as well
18987s this was the play you know some sort of
18988s combination of this was the plan for the
18990s previous turn of course like zero mana
18992s full blown evil zero mana um knoll and
18995s then the zola as well but i think the
18996s zola left him with zero mana after it
18998s was played even after the discounts
19000s which i think is what caused the pause
19001s and then the turn just didn't complete
19003s yeah uh but yeah he's left himself in a
19006s world of trouble here and it does not
19009s look like this is going to be good
19010s enough and yeah i think super fake just
19011s giving the gesture like yeah like next
19013s game i'm i'm i'm done with this game
19015s let's play an entirely different game of
19017s hearthstone
19021s goodly enough
19024s not actually dead yet
19026s unless i'm missing something haboo can
19029s sleep breaker
19030s and draw to try and hit another murloc
19033s or something like would that happen
19035s would that help not really no
19038s right three mana spent on the sleep
19040s breaker stuff and then you'd have to
19041s spend five more on the two murlocs that
19043s you already have and you'd need you
19046s still need three aoe and you're only
19048s picking up two off one more murlocs you
19050s wouldn't really have the ability to do
19051s anything else
19054s if you've got
19056s a malcolm into the rush murloc again
19059s that's lethal
19061s super fake scene oh wait i'm not
19063s instantly dead okay
19067s um
19068s it's actually coming
19075s well right no you wouldn't have any way
19077s to prop the death rattle get the weapon
19081s yeah not without using the frostbite
19083s right exactly right which you need to
19085s use on the other taunt in that situation
19086s yeah okay well it's not over quite yet
19090s but habu has just dramatically reduced
19092s down the board pressure from super fake
19094s now it's super fakes go and there's
19096s still a lot of work to be done
19101s wants to trade off the mistress first
19104s though
19105s yes okay
19107s recovery time
19109s and now bran queen is available as well
19112s for more stabilization in the near
19114s future
19115s wondering whether it's just brand purses
19120s oh sorry i was thinking that was the uh
19122s the cursed legendary and not queen
19124s ashara that's my phone
19128s it's fine i'll i'll let you off this
19130s once
19132s is he gonna just aoe
19136s i guess 12.
19138s oh he's getting
19139s he's getting dealt six next turn though
19146s haven't heard
19154s interesting
19157s the next turn there's bran
19160s dolo with the legendary and the free
19162s abyssal wave to go first i guess
19165s to get like maximum curses maximum
19167s healing yeah
19169s forces opponent off board this turn so
19170s even with the six hero power damage uh
19173s showing
19174s very unlikely to die in the spot
19178s i think juicing up the curse by that one
19180s extra tick
19185s does habu maybe have to go
19187s the bran murloc route
19189s with the amalgam here
19203s amalgam discover two murlocs that will
19205s be heavily reduced
19207s aeropower and then trying flogal to
19209s finish at the turn after
19211s yeah is that maybe where we are i'm is
19214s your one man off of being able to play a
19217s mutinous after this as well which i
19218s think would be the absolute nuts right
19221s you'd get another clown fish though
19223s yeah it's a big deal
19225s not a flower
19227s wait a minute
19231s drop the curse presumably yeah
19234s there's gotta be so much
19237s healing and the aoe just obliterates
19239s this board as it is
19250s never seen someone that's more
19252s entertaining to watch count than
19257s i'm not getting any younger
19261s yep
19271s [Music]
19273s screams
19289s yeah makes sense right with the abyssal
19295s um
19296s go away
19300s um
19304s just because super fight didn't pick you
19305s doesn't mean you can hang around get out
19307s of here
19309s um
19311s red alert
19313s yeah maybe we can get this fixed in just
19314s a minute but at least we can see what's
19316s going on cuz i believe the
19318s game is still happening we just have the
19320s cards slapped across it never mind game
19323s over perfect we were saved from the bug
19326s super fake recovers and
19329s oh what a roller coaster of emotion saul
19331s because at first this whole opening
19333s there for habu gabu was given to him by
19336s super fake right super fake kind of
19338s whiffed the turn didn't end and and
19341s didn't really seal the deal on that turn
19343s uh so then oh
19345s we're okay um and then happy look like
19347s world okay well there's the game the
19348s massive glugs there he just needs a
19350s little bit of help to finish out the
19352s game and then suddenly it just all
19354s changes round with the draw of the
19356s starfish like oh that's just game one
19359s sol we've got a long way to go
19361s is indeed of course there are two
19364s starfish in the deck right which you
19366s know i will give renathol dex their fair
19369s share of stick but generally in a 30
19372s card deck you are only going to play one
19374s copy of starfish under most reasonable
19377s circumstances uh the 40 card deck can
19379s afford to play two which means one in
19381s every 20 of your cards is a starfish
19383s instead of one in every 30 of your cards
19385s being a starfish so super fake entitled
19388s to find it and i think you saw that in
19390s habu's reactions during the game as well
19392s right when it was hellfire on curve he
19394s was annoyed because it was specifically
19396s that card in a 40 card deck that
19397s punished him when there was another aoe
19399s to follow that up he was annoyed when
19401s his stuff didn't get starfished on the
19403s turn he was expecting to get started
19405s she's like wait what my thing's still
19407s massive like what is happening here
19409s um so certainly super fake had to fight
19412s through that situation the hard way
19414s he certainly made his own life more
19416s difficult than he needed to i'm
19418s certainly not going to gloss over that
19419s fact but in the end was able to tidy it
19421s up the starfish appeared at just the
19423s right moment
19425s and was able to get there and it looks
19428s like we're going to move on to the
19429s hunter now for super fake as mentioned
19432s we do have habu gabu who has read the
19435s big beast manifesto but unfortunately
19437s super fake has not read the big beast
19439s manifesto are you familiar with the big
19440s beast manifesto raven i feel like i
19443s should be but i'm worried that i'm not
19444s now the big beast manifesto goes big
19447s beasts are the best roll high all the
19448s time it's very important okay you need
19450s to you need to bear this in mind i
19451s didn't know that was the title i have
19453s heard these words before
19457s someone put a title on it um
19460s yes we are going to see again this sort
19462s of quest version of hunter from super
19464s fake uh i am interested in seeing more
19466s play because it's a deck i have played
19469s but i've not put tons of time into uh so
19471s i'm excited to see especially on this
19473s level right where it's not just jamming
19475s it on ladder you're against the likes of
19477s habu gabu so you're really going to be
19479s put there put to the test here and
19481s especially against the shaming because
19482s yet again
19483s shaymin very bored focused deck right
19486s now and super fake has especially with a
19489s dumbbell bunker uh in the hand he can
19491s just access all of those secrets pretty
19494s quickly and pretty much make a mess of
19496s habits game plans at least for the first
19497s x amount of turns yeah something super
19500s fake was missing for his first game with
19502s this deck on stream for us at least i
19505s did just draw this the secrets play them
19507s naturally uh in this case is gonna have
19510s a little bit of extra tempo from that
19513s dumbledore bunker at the start being
19515s able to play secrets for a little bit
19520s yep
19521s exactly correct
19531s yeah i think our graphics are getting a
19533s little bit confused as well
19535s the ice trap graphic is actually the
19537s bunker and the secret is actually the
19539s ice trap
19542s ah close enough good effort
19554s in the super fake will have his work cut
19556s out for him here because of that wild
19558s poor cavern on four uh obviously he will
19561s know it won't come
19562s it
19563s it's gonna be a problem because a lot of
19565s the damage is gonna be uh just a little
19568s bit short we can see mark's shot in hand
19570s of course which is great but generally
19572s hunters doing threes
19575s so yeah that was a huge huge problem but
19577s have you actually
19579s you got gonna go for the gorlok here and
19581s not trying to test that secret
19585s it's probably smart when you want to
19586s just guarantee uh board control as
19589s opposed to hope for board control
19594s yeah this is such a huge tempo opening
19596s here for habu with double clown double
19599s gorlok
19600s absolutely just smashing through these
19602s murlocs as rapidly as possible
19605s now has the choice flergle and sia are
19609s two of the absolute best options i would
19611s say sia in particular just because of so
19613s much of the removal from hunter is just
19615s numbers based it
19617s does genuinely interact with the amount
19619s of health that your stuff has saying
19621s it's a really smart pick up here
19622s yeah i like this a lot especially
19624s because
19626s i sound a little bit stupid but for me
19627s the damage isn't as important from say
19630s the fleurgal than just making a hard
19632s board to deal with right because then
19633s the damage will come naturally and with
19635s uh already a decent chunk of murloc
19638s still in hand
19639s the options are definitely there mark
19641s shot gonna be used for super fake does
19643s progress the quest
19645s and
19646s maybe this is a devouring swamp
19658s but now just the opportunity to go again
19663s [Music]
19664s if he has a feeling about this ice trap
19666s as well he can just test it now which is
19668s a big deal because you do not really
19670s want to test it with her command of
19672s neptulon or wild poor caverns so now
19674s having that uh one one drop as an option
19677s is
19678s massive for him
19679s i think the cadence here is you do your
19681s big murloc pop-off this turn
19684s uh then the next turn you go sleep
19686s breaker windshield to deal with the ice
19688s trap and then you you start dealing the
19690s high impact spells after that
19697s what a board oh what a draw though
19701s explosive this turn do some other stuff
19704s and then get tavish explosive again
19708s enough though it's so much damage that
19710s goes through
19711s ah you've got 40 health
19714s it's fine
19716s what's the point having 40 health if you
19717s don't take more damage yeah i suppose
19720s sounds like the attitude of a renathol
19722s player to me
19723s just don't worry about anything let's
19725s just be lazy we've got 40 health nothing
19727s matters
19732s would like to see the explosive come
19734s down now though because obviously
19736s there's not enough mana available to
19739s uh to use it on the next turn
19744s with the cabbage of course
19748s yeah i like this a lot actually using
19750s the kraken bane which i hadn't really
19752s considered in the turn it does relieve a
19754s lot of the pressure you're able to
19755s straight up kill one minion and then of
19757s course make the other one dead to the
19758s initial explosive trap so now over the
19761s course of two turns that plan with the b
19763s stalker tavis does prevent a enormous
19765s amount of damage coming through from
19766s harbour garba very very nicely navigated
19769s by superfake
19771s i think this is one of those moments
19772s from habu or just against hunter in
19774s general with multiple secrets where you
19776s just make an attack and see what happens
19783s unless i'm missing something there isn't
19784s really anything further he can do to
19787s actually play around an explosive trap
19790s in any real way and no way for another
19792s cold light right so just
19795s and again i think against
19797s the quest hunter i don't think retaining
19800s the board and waiting to proc explosive
19803s is really going to help you out
19805s no i think harvey's just considering
19807s maybe attack order this turn because
19809s this is a brand new secret on this turn
19811s it could be an explosive bluff and it's
19812s actually freezing for example and then
19815s you're thinking well do i want the cold
19816s lightsaber back do i want the clownfish
19818s back do i just want to attack with the
19819s smallest minions so that i push the
19820s maximum amount of damage through i think
19822s there's a lot of the consideration going
19824s into this turn
19842s yeah good to know thanks raven
19845s oh nice
19847s explosive maneuvers my two favorite
19850s secrets
19856s on the best card in the deck
19874s at the same point again now where
19875s obviously i'm staring at explosive but
19877s he will no explosive is just a massively
19881s key
19882s crap
19882s for super fake
19884s i would have already attacked maybe just
19886s doesn't want to give super fake as many
19888s minions to proc spells on but can't
19891s really avoid that based on the deck he's
19893s playing in general right
19902s all right well at least now finally turn
19905s seven habu has had the freedom without
19908s an ice trap to be able to get the wild
19909s poor cabin down
19925s what have we here
19937s again just as we said in the previous
19939s series the uh early tavish
19942s starting to be class
19945s like huff up
19949s big bees are the best roll high all the
19951s time
19952s easy
19975s lots of trap
19977s natural one being drawn there at the end
19979s there for super fake so again more
19981s options for a kind of a aoe
19988s and this is a slight issue now that
19990s because exactly huffer was rolled
19993s again there's a reason i really like
19995s explosive
19996s and maneuvers and it's because the two
19998s of the best which means habu will kind
20000s of be expecting explosive maneuvers so
20002s uh trading with this offer may not be
20004s the best idea in the world
20014s it's the worst feeling in hearthstone i
20015s swear like you know it's coming back
20018s twice but you have no choice like what
20020s you're gonna do leave it there let it
20021s hit you for four and then it comes back
20023s twice the next turn like it's so
20026s miserable
20041s [Music]
20045s hello we're back
20047s press the button again get another offer
20051s a super fake now uh definitely at the
20053s point
20054s where he wants to get the uh the tavish
20057s down to complete quest does have to
20059s quickly work out this ocani though
20062s luckily for him he does have some
20063s throwaway minions and some spells that i
20066s could easily say with throwaway spells
20068s yeah for sure or at least with the ice
20070s trap exactly right you can just throw
20072s that out one mana if it gets blocked
20074s great
20076s predictable
20078s used to go spring the trap
20079s do you forget
20083s [Laughter]
20086s oh no
20087s surely ice traps better
20090s we agreed on this
20091s yes okay
20096s we're just gonna go ice explosive i
20098s guess
20100s i think so yeah
20102s enter face ten two face there we go at
20106s least we've got that bit right the
20109s correct hunter mindset whether you play
20110s the slower list or not
20112s feel the damage to the face
20116s i think super fake's upset with himself
20118s i think he is yeah i mean
20120s he's gone full mysterious challenger
20122s right he has the the full christmas tree
20124s in play and like every mysterious
20126s challenger paladin player his brain has
20128s turned to mush so
20129s we're fine
20130s just why have i not won yet question
20135s how do i keep have to use my brain to
20137s make decisions
20142s now haboo's been caught in that
20145s i guess literal trap of the longer you
20148s don't attack
20149s the worse it feels a lot of the time and
20152s now these explosives have stacked up to
20153s the point where i think he's simply just
20156s going to die the damage has been done
20158s and again this was kind of the issue
20160s with
20161s making this play against quest hunter
20165s feels very spicy in if you're playing a
20167s deck that doesn't heal a lot and shaymin
20170s does not heal a lot so
20172s gonna be a rough one for him let's see
20174s what he is offered chain lightning rot
20176s by a frostbite frostbite definitely not
20178s a bad pick up
20184s windchill springs the ice trap
20189s now gets cookie down cookie was going to
20192s die to this combination of traps but at
20193s least then the weapon will appear when
20195s the choice to attack is made which is
20198s something at the very least
20202s oh no fail the tracks lead this way
20214s i think i like just re-roll tracking
20216s honestly
20224s yeah i'm fine with it too
20228s could be conscious cool but i think
20230s tracking makes the most sense does go
20231s conscious cool okay fine
20233s expensive
20235s where's his face oh that's the one
20240s that is the face naga you're looking for
20245s it just felt like a lot of manner to
20247s spend when there's also furious howl in
20250s hand right
20251s i was looking at whether you get sort of
20254s he's super fake okay
20256s i'm not sure i'm gonna go with no just
20259s on a limb
20261s right so yeah okay
20265s and this goes face right
20268s there is the argument that like
20270s conscious calls specifically drawing
20272s face naga is to your benefit right when
20274s you're just looking for straight up
20275s damage to end the game you have that
20276s five damage in hand just to be able to
20278s go face i think it does make sense when
20280s you really look at it
20291s you just can't see he just doesn't want
20293s to see berkan right
20295s that's the uh the the biggie right now
20306s the weapon is
20308s insignificant
20310s currently yes you would need a small
20313s attack minion to be able to attack into
20315s to actually get any value out of this
20317s hey cool i'll attack face
20319s wait a minute
20328s you have it
20329s dire need of brakan at some point in the
20332s extreme near future to get the heels
20337s i believe
20339s it's very likely to just be it if not
20343s this should just bounce right yeah that
20345s does the majority of it
20353s with the
20355s current state of super fakes mental game
20357s anything could happen this year
20359s that is play some cards in the right
20361s order
20362s going to be okay
20364s yeah and i think we've seen this from a
20367s kind of kind of both super fake series
20369s that we've cast up until this point of
20371s course that super fake
20374s doesn't really look like he's on form
20377s right now he's doing enough obviously to
20379s win games but the uh the little mistakes
20382s are starting to to stack up a little bit
20384s and you can tell even he's getting
20386s annoyed at himself because he knows he
20388s knows their mistakes it's not like he's
20390s playing badly and has no knowledge of it
20392s and he just can't even see the mistakes
20394s himself but starting to get a little bit
20396s flustered the positive is if he can just
20398s get one more win you can forget about it
20401s for the rest of the day because he's
20402s done right he's done till tomorrow so um
20404s or to the day after actually so as long
20406s as he can get through and he keeps
20409s winning the games regardless of the
20411s small mistakes then great but i am
20414s worried that they are going to stack up
20416s and ahabu is the type of player that
20418s won't make those mistakes and we'll cash
20420s in on that
20421s well that's the thing like you know i've
20423s been in this position i've played games
20425s on stream and played badly and anything
20427s like particularly if you then win that
20428s game it just becomes embarrassing more
20430s than anything right like you just want
20431s to be you just want to bury your head in
20433s a in the sand like i remember a game
20435s specifically i was playing on stream
20437s against modern leper and i just missed
20439s grom in a rage to my opponent at 12.
20442s like i had eight mana i had like four
20444s cards in my hand and two of them were
20445s grommy in a rage i just didn't do it for
20447s some reason i have no idea why to this
20450s day but you can see is the fact that is
20452s still a brain worm in the back of my
20454s brain that i remember precisely that
20456s that stuff bothers you and it's really
20458s really hard to get over and uh and
20461s readjust and get yourself back into good
20462s positions yeah good thing here though
20464s super fake as we just saw only has his
20466s mage left so like i said if he just wins
20468s this one game or wins one game of mage
20471s out of three
20472s you can just forget about it for the
20473s rest of the day
20475s and spend tomorrow you know prepping of
20476s course but just relaxing i think is an
20478s important thing there but i will say as
20481s well super fake at least for us does
20484s lean towards mage is maybe a slightly
20486s favored class as well just his own
20488s personal preference he doesn't like to
20490s play the weird wage decks so maybe
20492s that's going to be enough to help him
20493s out here
20494s being so familiar with the deck in
20497s itself so let's see how it goes how
20499s about going to be back on the shame i'm
20500s going to cue it till it wins taking that
20502s approach where it's super fake
20504s got this mage left and double fire sale
20507s is it too much to keep both of those
20509s subtle
20511s probably yes i like keeping one
20514s uh but yeah doing god's work you say
20516s continuing to queue up shaman until he
20518s gets a win with it i choose to view it
20520s as giving raven maximum opportunities to
20522s say shaman before the end of grand
20525s masters now i'm confused
20528s you want me to say shaman oh oh shaman
20532s which did i say just then you said
20534s shaman but you said gives raven the
20536s maximum opportunities to say shaman
20538s during grand masters i'm like oh yeah no
20540s i feel like at least
20542s at least once before grand masters ends
20545s i think you should just call it shaman
20547s you know just so we have the experience
20548s of what that feels like
20551s you mean seriously in a in a game yeah
20553s yeah okay i'll uh
20555s i'll bring it out when you lose okay
20558s yeah this is the game now i have to
20559s notice you do it yeah okay fine
20562s regardless getting back to more
20564s important things and uh the way i say
20566s words
20568s which is quite important since it's
20569s literally my job i suppose but
20571s moving on they are the um
20573s runners on the board right now one just
20576s being cleared off yep
20581s well i'm not surprised with solids we
20583s haven't named the different colored
20584s piranhas
20586s that's true that does seem like a thing
20588s we would have done but we haven't it's a
20589s good point
20593s meanwhile
20594s on the board
20598s can't name anything of food stuff we'll
20600s move into an entirely different debate
20602s as soon as we do that
20606s i'm gonna think of the other two names
20607s soon
20608s okay fine
20611s uh we can see super fake obviously now
20613s under the effects of the frost beta
20617s making his turns a little bit more
20619s difficult
20622s whereas i'm thinking how i can say
20624s bioluminescence wrong because it's a
20626s weird word that because i know how it's
20628s said it's i feel like it's harder to
20629s make up a wrong way to say that
20632s uh biolumisians
20634s that's too close
20642s hello super fake
20646s weirdly enough
20648s might be staring at that coin as a way
20651s to
20653s get rid of this frostbite because all
20654s the other spells i don't think he wants
20656s to uh
20657s spend that much manner on them right
20659s where the coin is kind of negating the
20662s effect
20665s yeah the debate is whether you
20666s particularly need to worry about it
20668s right now you do have minions to play on
20670s curve for sure just a couple of turns
20672s from here
20673s yeah definitely not for now it's just
20675s looking at what what we've seen from
20677s previous games and how important the aoe
20679s is yeah does he want an aoe to be that
20681s expensive and then maybe block him out
20683s of a strong turn probably yeah i think
20685s what you would hope in super fake's
20688s position is so like you go carney this
20690s turn maybe taylor next turn and then
20693s maybe on six you can coin
20695s by sale and then that clears the boards
20697s and you get away with it you know like
20699s that hopefully in the dream scenario is
20701s what's going to line up but i think habu
20704s knowing that the coin is in hand for the
20706s opponent will be playing around that
20707s exact scenario on the other side as well
20709s so
20710s really tricky spot to navigate i would
20712s say
20714s bye nemo guess we're not finding you
20716s after all
20721s i'll be very quickly getting to that
20723s here
20724s glug again in a couple of turns time
20727s a little bit difficult again yeah it's
20729s the kind of same discussion we had about
20731s warlock except mage doesn't really have
20733s the big aoe right it's like five
20737s unless you count a really buffed
20739s reckless uh a reckless apprentice
20743s certainly could get to at some point
20745s this game obviously a lot trickier to
20747s specifically find your dawngrass hero
20750s with 40 cards in your deck which is what
20752s really starts to juice that reckless
20754s apprentice
20758s oh good another five mana ice barrier
20760s just what i always wanted
20764s okay could coin it out kind of
20769s all right dumb meta plays when you're
20771s trading a fire sale there do you ever
20773s trade the one that you kept in your
20774s opening hand because that's the one that
20776s your opponent might have a read on
20777s because it's a kept card and then you
20779s might convince them that you don't have
20780s a fire sale because you've just traded a
20782s card that they read as fire sale away
20784s from your opening hand oh do you take it
20786s a level more and you just want them to
20788s know
20790s yeah i've got it deal with it
20808s yeah this is the turn right it's the
20809s turn i was talking about where it was
20810s possible for an aoe to happen based on
20812s super fake's hand with the the coin and
20814s the fire sale and i think habu has
20817s represented that very nicely trickling
20820s out the stags turn by turn and only a
20822s single piranha what's this one's name
20823s raven i've forgotten
20825s yeah blue was uh
20828s percy or was that pepper i think blue is
20830s pepper okay
20837s is the story about peppers makes me feel
20839s sad
20853s we're going to come down here from habit
20856s and again that's the real issue here
20858s that
20860s you would need exactly a flame strike to
20862s deal with this right
20872s i mean
20873s the uh
20874s najar is on
20876s frost i believe so that's just going to
20878s be an eight arm again
20880s yep there we go
20881s perfect i think
20898s just let me hit you for 20 damage plug
20905s what's the plan here long term
20909s in terms of dealing with this glug
20910s situation
20912s um
20913s draw a fire a cheap fire spell
20920s because then lady najar just deals five
20922s to the glug and kills it oh
20927s i was just like hard purse
20930s and a lot else you can really do in that
20931s spot
20938s yeah i was wondering whether after the
20939s vardon there might have been a ping
20941s thrown into the glog
20947s ah is it a cr i guess they can gift
20950s first but i'm really staring at oddly
20953s enough trading this uh
20955s mind trading the fire sail away
20959s selfish to the rescue once again
20962s very nice
20969s oh is super fake saying you can get
20970s enough trades through here to use the
20972s flurry
20982s he does also have 36 health and an ice
20984s barrier right it's not a huge panic if
20986s he gets hit by a medium-sized glove once
20988s this turn oh i guess he could just
20991s double right
20993s if it's if he misses he can just cast it
20995s again
20996s cool
20997s oh he hits
20999s or haboo
21000s just don't miss idiot yeah
21003s like the beast thing right just
21005s just win
21018s hey does habu go from here like again
21022s murlocs in hand does have the clownfish
21024s in the galloc
21029s but it's a weird deck this mage deck
21032s isn't it because although there are a
21034s lot of good targets to hit with the
21037s mutinous as an example there's nothing
21039s that you
21041s game-winning that you hit with me to
21042s this at least nothing i feel anyway
21047s yeah i mean i guess maybe more dress is
21050s the closest thing to that right but even
21052s then i think
21054s quite often the the game ending burst
21055s damage comes more so from like giant
21058s reckless apprentice doubling up a ping
21060s yeah
21061s bran or something right you know stuff
21063s like that i completely agree like modric
21065s is nice to him because it's a lot of
21066s stats but not really like winning you
21069s the game
21072s i mean if anything i think hitting the
21074s reckless apprentices themselves is
21075s probably one of the best options that
21077s you can find yeah true
21082s well
21083s we might have to uh say hello to an old
21085s friend
21089s this starfish
21093s i thought you meant the more dress i was
21094s going to say no no no no no no no
21096s harbour was a purist
21099s how
21111s even has the
21113s pink now a one mana fire sale
21117s and of course like lady najar now
21118s actually is a very strong card against
21121s exactly the shame and it clears so many
21123s minions right like it's just insane
21135s oh as well taking a very
21137s quick
21138s glance here
21140s yet it is going to be one of the four
21142s drops that a tailing would draw now
21144s first
21145s can spell
21148s anybody
21154s we have a look at bioluminescence all is
21156s that something that's ever considered at
21158s this point like does schooling really
21159s help haboo i want to say no
21163s possible right
21165s i'll have the brand
21166s yeah yeah exactly like you have the bran
21169s you have a frostbite like there's at
21171s least the semblance of a plan coming
21173s together in that position whereas i
21175s don't really think the other cards are
21176s going to get there yeah like that plus
21178s brakan and a couple of sick deal sixes
21180s right like maybe
21182s and i and correct me if i'm wrong but i
21184s think bioluminescence is in the other
21187s nargling as well no
21189s i i'm not sure i know it was offered but
21192s i'm not sure if he picked it sorry
21194s commit to that and make myself look
21196s sillier than i already do sometimes
21198s fine
21200s valid
21205s not that i think super fakes had a bad
21207s or an unlucky game here but the lack of
21209s wildfires is the only thing that's
21212s actually
21212s making him not just obliterate havoc
21215s right now right we see the dawn grasp
21217s and the reckless apprentice now in hand
21219s yeah and having retained that coin for
21221s all this time yeah actually kind of just
21223s juicing right now depending on how this
21225s sequence of spells goes does hit the
21227s fire sale though okay clears the board
21229s up
21230s second reckless though
21234s we're just a bran away from a good time
21242s very close to just dealing uh
21245s 20 with modresh as well
21251s suddenly okay is this enough to play
21254s bran
21255s paul
21257s oh dude it really depends if there's
21259s another bioluminescence in that other
21260s nargling then no probably not like that
21262s is just your wing condition at some
21264s point surely
21270s it's a lot of stuff though and again
21272s this materials does have a lot of key
21274s minions we've just been talking about
21275s them right that's true maybe you're
21278s right i know it's less fun subtle i
21280s completely agree a big bioluminescence
21282s would be hilarious but
21289s there's the two murloc discounts
21291s finds clownfish though
21294s there's off a tidehunter as well which
21296s is
21296s it is bioluminescence
21298s wait a minute
21303s i'll be 40. he's not 14 is he
21306s so there's two spell damage on four
21309s minions oh there's the macor as well is
21311s this 14
21312s i can't even count it calm down calm
21315s down everyone be calm
21317s everyone be calm super fake
21319s everyone be calm this is fine this is
21322s fine everything's fine it's only
21325s approximately 35.
21328s 33 is fine
21330s oh my god
21332s just a smooth 33 damage with a frost
21335s bite
21336s wow and this is the stuff we expect from
21339s habit
21340s our expectations are high but that's
21342s because he keeps delivering
21344s yep
21346s it takes like wait a minute where did my
21348s health go
21349s can you play the frostbite
21354s i am fairly sure super fake was like am
21356s i being lethal right now
21364s luckily
21365s especially with that one mana fire sale
21367s super fake has a very easy clear
21371s you just need to put his foot down on
21373s the gas a little bit here because
21374s suddenly he doesn't feel so safe anymore
21377s right
21380s you would really like to try and juice
21381s the reckless apprentice sometime soon as
21383s well i would imagine
21386s yeah there you go gonna ping get a
21388s reckless apprentice the first one will
21390s juice it to four yeah
21394s and then fours will clear up the rest
21407s but now that's this is the question
21408s right is that it was that harbour's
21410s entire game in that 33 damage burst can
21413s he actually re-establish from this point
21416s yeah i've said it once i'll say it again
21418s brook on
21420s yeah
21421s that's a guaranteed six and then maybe
21424s six
21425s for the rest of the game right which is
21427s a big deal we've seen people you know
21429s sort of rotate
21431s uh from other hero power and then deal
21434s six then other hero power then deal six
21436s it can get very slow
21439s it is still very possible for harbour
21441s he's still sitting on 26 health 28 with
21443s the weapon swing very very doable indeed
21449s those are not murlocs
21452s commander chill on though
21457s yeah pretty good or is the answer
21460s yeah yeah i'm with you on that as well
21462s yeah can't argue
21465s because again the one thing you are
21466s expecting still from super fake if you
21468s have a gabu is
21470s aoe you know minions dying so maybe
21473s really is just get to procon
21478s looking at the remaining cards here for
21479s abu ghrabo see what he has available
21481s there's the key bloodlust
21483s fill in the deck
21484s that's coming to play bolner a couple of
21487s other things but really we're looking at
21488s that bottom card right just exactly
21490s brakan
21494s does have the uh
21496s has options actually moderate coin zola
21503s i think the zola even if you coined zola
21505s you'd still probably put it on the
21506s reckless apprentice
21508s if you want to yeah i mean nothing
21510s choosing the hero power right you can
21512s also just more dress and just weave in
21513s the ping this turn face hunter style
21515s because you then do still have reckless
21517s apprentice and zola to be able to follow
21519s up on that later so it's not like you
21520s lose out on that much damage but it
21522s looks like it is going to be the zola
21523s play this turn and it is going to be on
21525s the mordresh
21526s this does still set up lethal for the
21528s following turn that does have to be an
21530s answer
21539s now of course we know even though as you
21541s said that bottom card brew khan we do
21543s know that brew khan is not on the bottom
21545s of the deck having just looked at it
21547s yeah so it is somewhere within the next
21549s eight cards
21552s gonna block minion right
21554s yeah absolutely
21556s make him hero power the ocarina so if he
21558s does play modresh
21560s then the minion trade and the hero
21562s powers to come in which means it's not
21563s lethal a good play for habu still
21565s hanging on again it's still looking
21567s quite grim
21569s but regardless
21572s no it's not quite lethal because the
21574s reckless apprentice here at powell's
21575s face first right
21578s because you can first flame the two six
21582s and then you actually still wouldn't
21583s have enough mana to break the okani and
21586s then get reckless apprentice what's the
21588s hero power actually it's at four
21590s currently
21594s if you are able to first flame the okani
21596s play the reckless apprentice juice it to
21598s six and then get the six damage to face
21600s plus the hero power to six and the three
21602s from the existing reckless apprentice on
21603s board that's 15 but that doesn't work
21605s for two entirely different reasons yeah
21608s i was actually looking at the potential
21610s of just multicaster ping reckless if
21612s that was enough but it just falls short
21614s yep
21615s i have an idea of course super fake has
21618s to plan this term without the knowledge
21620s that it is minion as well he does have
21622s to play around spell at the same time
21624s which is a little bit awkward
21628s yeah i mean luckily the uh the first
21630s flame is one of the best cards to do so
21633s and that's going to be a conceit there
21634s from abu he knows there's just no
21636s recovery from that point especially with
21638s the extra damage pushed gonna be dead to
21640s the second mojash and it was a tricky
21643s one it was uh
21645s weirdly close at points even though the
21647s score doesn't really reflect that yeah
21649s it was definitely a crazy series overall
21652s but the series does go to super fake
21654s with a three
21655s zero sweep again a lot harder than it
21658s looks on paper but still a good win for
21661s super fake that's back-to-back victories
21663s uh in the last two series there and he's
21665s going to move on to sunday the final day
21667s of the first week
21668s yeah i can't say that it was the
21670s performance he was looking for you could
21673s see that in his own gestures his own
21674s facial expressions his own demeanor
21676s during the series but either way it's
21678s the result he was looking for and the
21681s lineup itself does seem to be
21683s functioning pretty well it does seem to
21685s have a slant towards this shaman that so
21688s many people are bringing and the shaman
21690s is really struggling to get wins against
21693s it despite some of these insane
21695s situations that are coming out with you
21697s know 20 20 glugs and 33 damage
21700s frostbites that are coming out on the
21702s other side i think at the very least
21704s super fake had a good time with uh
21706s taking 33 damage purely because he was
21709s able to get out of the series with the
21710s win and i will just say as well it's one
21713s thing i i just love about habu gabu and
21716s i love casting kabukabu is even if
21719s habugabu gets three owed he still styles
21722s on people right like he still makes
21725s games great uh which is what we saw from
21727s this one especially as you said with
21729s that 33 damage frostbite kind of out of
21732s nowhere so haboo putting a good effort
21734s and he knew he had to get the shaymin
21736s over the line and it wasn't meant to be
21738s so your two players going out of group a
21741s on day one of grand masters last call
21743s are gonna be possessy and super fake
21745s they'll move on to the final day on
21747s sunday uh but really great start to
21750s their week we've talked about it a lot
21751s especially the you know the last couple
21753s of seasons where
21754s getting a good start week one starting
21756s those points early means that your goal
21759s feels much more achievable right instead
21761s of oh i have to win a week or top two a
21764s week it's actually oh i have to just not
21767s really get out or i have to get out of
21769s groups for another week and then i'm
21770s looking good
21771s yeah and i guess final point before we
21773s move on we will now be staying with you
21775s before passing off to the americas
21777s casters for one game of group b but
21779s before we do that i think final thing to
21781s take note of is that that's two losses
21784s for habu gabu which with the way this
21786s year has been going the fact that habu
21788s gabi just lost two series of hearthstone
21790s on stream is an event in and of itself
21793s and we should make it one like this
21795s person can lose it can happen who knew
21799s rare as it is but i'm excited to see how
21801s all the players have who especially uh
21803s competes within this new grand masters
21805s circuit here for this last season but we
21808s are going to go to a quick break as you
21809s saw that is group a done we're going to
21811s be moving on to group b as all mentioned
21813s we will be taking you through the first
21815s match of the day and then uh you'll have
21818s some america's casters following up
21819s after that but we're gonna go to that
21820s break we'll be right back
21826s [Music]
21835s [Applause]
21836s [Music]
21839s welcome to raven dress in the darkest of
21842s seasons
21843s where ruthless eyes gawk for horrific
21846s reasons
21848s for a hidden hand has struck me down
21852s with such
21853s ruthlessness
21855s so deep and profound
21859s then he comes with his mullockian scowl
21866s to uncover the truth
21868s of murder most foul
21872s the anima drifts across the floor
21875s highlighting the creatures who walked
21877s through my door
21879s the motives are as black as night
21883s avarice power revenge and blight
21889s we watch the hero
21891s uncover the clues
21894s that lead to the truth
21897s behind this dark bruise
21901s join us here with the grimm and empires
21905s choose your power without heavenly bias
21909s for at the end
21911s they will burn in the fire
21914s when it is known who slayed
21917s to nathrius
21919s the sire
21921s [Music]
21935s [Music]
21942s [Music]
21949s [Music]
21952s my
21958s [Music]
21961s do
21964s [Music]
22018s we are back and ready to move on to a
22020s new group of players within this grand
22023s masters league day one is going to be
22025s group b and our first match of the day
22027s is going to be pun versus judgement but
22029s i believe we can take a look at the
22031s bracket just to check out exactly what
22033s group b looks like because for me so
22035s this is a one of the big exciting parts
22037s of grand masters this season as we're
22040s not seeing oh all the eu players oh all
22042s the america's players together it's a
22044s good mix so here we have pun judgement
22047s dimitri kazov and obliged so a bit of a
22051s a crazy group for me subtle definitely
22054s led in power by blize but a lot of uh
22057s very interesting players to fill out the
22059s rest of the group here
22060s yeah for sure i think having the
22062s opportunity to get up close and personal
22064s with dimitri is a big pleasure i think
22067s he's been a very solid player very much
22069s enjoyed what i've caught of him on the
22071s america's broadcast and of course for
22074s judgment just for us having a uk
22076s representative thrown into grand masters
22077s as well getting to see uh him go up
22080s against some uh some u.s north american
22083s compatriot some other america's players
22085s as well don't know if you remember raven
22086s but the last time we cast a big uk
22089s versus usa showdown it didn't work out
22092s particularly well for us uh if we go
22095s back to what hearthstone global games
22098s 2017 maybe something along those lines
22101s yeah did not end up particularly you
22103s have to go back that far to see a
22105s positive america's result yes um
22108s that many years ago now at some point
22110s but i'm sure we'll see something great
22112s out of grand masters this season but
22113s yeah again uh it's a mixed bag here of
22117s feelings for me because we know we
22119s aren't casting blinds today
22120s unfortunately but uh hopefully we get to
22123s cast him soon but i will be watching it
22125s so excited to see what he's gonna do but
22127s you are right for these two players
22128s especially judgement a player who at
22131s least for me saw kind of came out of
22133s nowhere yeah and showed some really
22135s impressive play uh throughout the
22137s masters tours to get to this place so
22140s really excited to see as you said like
22142s it in masters tours all of the players
22145s they have to qualify right so all the
22146s players are good but when you hit like
22149s this kind of level of grand masters that
22151s we've got to at this point in grand
22153s master's life cycle that a lot if not
22156s every single one of these players that
22158s are in the league right now are
22160s fantastic players right so this is like
22162s that extra step up i would say to really
22164s put judgment to the test
22166s yeah absolutely i mean you would expect
22168s us in particular to really
22171s know of and have heard of any uk players
22173s capable of making such a deep run as
22175s judgment did in masters tours
22177s consecutively in fact
22178s um we just hadn't really caught us by
22180s surprise we saw him you know up there
22182s with a uk flag we're like is that right
22185s like is it if they if they just is there
22187s a mistake here is he not actually from
22188s the uk but yeah ended up
22190s certainly a player that is very much on
22192s our radar now and of course taking a
22194s rightful place in grand masters last
22197s call pun on the other hand has got here
22200s uh through the conventional route i
22202s would suppose being an existing grand
22204s master and then surviving to the point
22207s of grand master's last call with a
22209s positive win rate as well 57 is
22211s absolutely nothing to be sniffed at
22214s positive season
22216s in grand masters of course despite it
22217s being a small sample size he is going to
22220s be running the demon hunter out first
22222s and foremost which is a deck that i do
22223s have one or two questions about overall
22226s in this format
22228s um so far we've seen it do okay i think
22231s is a fair description um you know not
22233s necessarily treating that in terms of
22235s win rate from what we've seen so far but
22237s just in how it has appeared to stack up
22239s against the other matchups that it's
22241s been facing against uh so for me the
22243s demon hunter might struggle but one of
22245s the many reasons it might struggle is
22247s that it's up against judgment who is a
22248s fantastic player raven yeah pretty
22250s interesting as well we just saw there
22252s now it's puns second season of grand
22254s masters so based on a lot of the players
22256s you know we're used to seeing that at
22257s this point there's like multiples of
22259s seasons behind them whereas only second
22261s season for pun and first a season of
22264s course for judgement but look at those
22266s results already they they kind of speak
22268s to themselves right runner up at nix's
22270s layer top four at silver moon 63
22274s win win rate and masters tours of course
22276s not a gigantic sample size but you can
22279s only play what you play right in the 63
22281s a result is actually very very solid
22283s indeed we're gonna see judgment going
22285s with the big spell mage here
22288s for some nice additions example the coil
22290s fan constrictor i am excited to see
22294s yeah a little bit of a
22295s different beast this time around from
22297s what we've been used to seeing in the
22299s past couple of tournaments but only in
22301s the matter of a small number of tech
22303s cards like coil fan constrictor as
22305s mentioned
22306s but we are back to the style of mage
22308s that i was perhaps expecting to see more
22310s of obviously we got caught in super fake
22312s world for the majority of our portion of
22314s the broadcast so far um so we've had you
22317s know the the xl ping mage instead but i
22319s was expecting to see uh a good chunk of
22322s bs mage hanging around and i'm very
22324s happy to see it coming back around this
22326s time from our uk representative
22328s and i believe that's the name we've
22330s ended up with if we're shortening it
22332s like that so but okay i think some
22334s people will feel that way when they're
22335s played against it a good amount of times
22337s as well so uh we'll see how the game
22340s goes as we jump into game number one of
22342s group b between punt and judgement
22349s not a bad offering here for judgment if
22352s we look at that ram commander i think
22354s especially uh just because of exactly
22356s what he's against right uh they said
22358s demon hunter although of course has the
22360s ability to pump out a ton of damage late
22362s game and from weapon swings and so on uh
22364s just being able to have answers
22366s immediately for the early sort of
22369s the you know the minions like the fossil
22371s fanatic it's actually pretty strong
22373s because this debt can sometimes struggle
22375s outside of just playing some minions to
22378s actually keep up with early aggression
22384s yeah certainly i think over time there
22386s was a little bit of debate as to what
22388s the right early game sort of anti-aggro
22391s cards were in the deck and it seems
22393s after a bit of time that a
22396s the ram commander has come out on top
22398s generally just in terms of player
22400s sentiment and in terms of stats being
22402s reported as well i believe it was the
22404s winner uh in terms of the the wicked
22407s good stat report on the previous masters
22409s tour in terms of uh cards inclusion
22412s effect on win rate
22414s i believe that is true and honestly
22415s start looking at these two hands who's
22417s the aggro deck yeah because
22420s it's looking quite good for now with
22422s plenty of early game pressure whereas
22425s pun
22426s starting with curtrice again curtis is
22428s always good but maybe not when the rest
22430s of your hand doesn't really achieve much
22431s either
22433s also can we point out judgment
22436s living in the uk
22438s wearing a hoodie right now i'm very
22440s confused
22441s what i mean going on
22443s i'm glad you've not noticed what i'm
22445s wearing in a room full of lights
22447s because uh i'm kind of with judgment
22449s here i am very warm though
22451s yeah
22454s at least it rained or at least it did
22455s where i live
22456s it did here as well yeah we are
22458s literally just talking about the weather
22460s now on grand masters broadcast that's
22461s happening
22463s well that's where we're from
22466s oh okay this is big for pun right just
22468s picking up something active to do can
22470s actually utilize the glaive because this
22472s is one of the problems as well when you
22474s get the glaive early great fantastic but
22476s then when you kind of force into i guess
22479s i just hear a power face for two and it
22481s does nothing you do feel a little bit
22482s worse yeah for
22485s sure the rams though are going to be so
22487s clutch
22493s they're very easily able to pick this
22495s apart if judgment so cheeses
22498s how perplexing
22501s and she's going to go coin reckless
22502s apprentice instead win the board more
22504s convincingly
22506s weirdly enough
22508s i was looking at that i was looking at
22509s the treasure guard plus coin ram just to
22512s kill the 2-1
22513s but when i was thinking about i was like
22515s oh i feel so dangerous with glaive in
22517s equipped right like you're giving them
22519s five health to like trade and push
22521s through um so i was thinking of that as
22523s like a very odd downside especially
22525s since it only has one more charge left i
22527s can definitely see merit in just playing
22529s smaller minions but i don't mind this
22531s either just banking a good amount of
22532s pings there for judgement as well as
22534s clearing the board
22536s yeah also obviously five is kind of a
22538s weird break point to make them have at
22540s this point in the game uh you can see it
22542s here but it does involve using a rank
22544s one fury which you know is kind of a
22547s deficit for the opponent at that point
22549s in terms of damage uh with a one attack
22551s hero power and multi-strike being two it
22553s is sometimes tricky to make that five
22555s happen but pun just so had the uh
22557s suitable hand to make it happen in the
22559s end just a casual 10.
22563s out of nowhere
22565s and suddenly punt's hand is actually
22566s starting to shape up just a little bit
22569s because he pushed through so much damage
22571s uh the predation the fel barrage and
22572s then the curtrus in the near future is
22575s gonna start being a little bit scary if
22578s judgement doesn't get some minions to
22580s stick on board to soak some of that fel
22582s barrage
22587s information more than anything you now
22588s know the entire hand of your opponent
22590s which is a really big deal
22594s i think fell right is the right pick
22595s right the odds on punch drawing exactly
22597s a naga
22598s uh i think
22600s low-ish with just one draw
22603s if they're gonna use the predation then
22605s make them spend three three mana for it
22607s seems reasonable to me
22612s and i think do you think punch should
22614s use it
22619s i think so
22620s yeah i mean
22622s like the idea of all you know i might be
22624s able to play it for zero later well if
22626s you don't play it you're floating three
22627s mana this turn anyway right so getting
22630s to play it for zero later is just right
22632s net equal in terms of mana expenditure
22635s so i think taking care of it does make
22637s sense
22638s yeah the upside of us is the fennel
22640s potential but 22 cards in the deck where
22643s you really need you're just playing top
22645s deck walls right at the moment or at
22646s least on fun side he is then i think
22648s yeah i completely agree just spend the
22650s manning out get it cast
22654s obviously judgment saw the kurdras on
22656s the previous turn so we'll be very much
22658s expecting said curtris to come down on
22660s this turn if nothing superior is found
22664s that's quite hard to do
22667s the bone glave is close to superior in
22669s my opinion
22673s i think the null being on board probably
22676s pushes pun into playing the curtris but
22679s that board was any smaller i would take
22681s some serious looks at bone glaive and
22683s fell barrage
22685s it's interesting actually right because
22687s you could potentially
22689s get your opponent into a spot where fel
22691s barrage goes face through without
22693s hitting minions right by getting damaged
22696s to go face uh depending on what you
22698s dredge with the bone glaive these aren't
22700s really the options you were looking for
22702s fossil fanatic is okay
22704s but it's just kind of the type of card
22706s you were looking for with an extra step
22708s right you would have rather just picked
22710s up one of those cards straight away
22712s it costs more mana therefore it's not as
22714s good because you have to spend two first
22716s yeah
22717s but i do like the bone glaze play
22720s i actually think it
22721s it gives him a higher chance of just
22723s stealing the win here
22725s the other way to go about this of course
22727s would just be to throw the fel barrage
22729s out and play for a jace line instead
22732s that does look like what is uh what pun
22734s is going to go for here which means
22736s probably invested in controlling the
22737s board a little bit more
22739s also keeps this hand nice and empty for
22743s barbara things which again going back to
22744s the uh predation debate is a yet another
22748s reason to continue to do that right
22749s keeping that hand nice and empty for
22751s those big spells
22755s yeah i i like this play from pun a lot
22757s and it's really uh
22758s propelled him into a good way to win the
22761s game and it was looking pretty grim
22762s early on just with all the the potential
22764s pressure that judgment had yeah judgment
22766s definitely has to slow down now does
22768s have the snow flurry to be able to
22770s freeze and just forget about the bone
22772s glade for a turn at least uh although he
22775s does know that curtrice is there so this
22777s is kind of forcing a curtrus i think
22780s one's okay with that i think i think
22782s this makes sense i think both players
22784s have navigated this out very well and
22785s this is the dynamic that you would
22787s expect because the aggro player is
22790s playing aggro and the control player in
22792s this situation knew the contents of the
22795s aggro player's hand exactly so the
22797s dynamic where they've both gone back and
22798s forwards with plans and counter plans
22800s against each other is exactly what you
22802s would expect to be seeing
22804s and because that set up where pun chose
22806s to hold on to the curtrous for an
22808s additional turn so he wanted to use
22809s curtris to deal with the taunt that's
22811s very smart but judgment feels very
22814s comfortable because he has a whole other
22816s snow flurry to be able to use this turn
22818s not to mention the deep water evoker
22821s that's just been picked up as well
22822s yeah so i'll freeze you make you play
22825s curtris and then be okay basically is
22828s the general plan here does have roon is
22830s going to be a little bit ways away
22831s unless he plays mailbox dancer but the
22834s problem is if he does oh no he can still
22836s do that right
22839s you think he's in that kind of
22840s desperation level on 18
22842s what do you want to do like dance coin
22844s snow flurry ping is that what you're
22845s suggesting
22846s uh i was thinking dance
22849s play the um
22851s ram double trade into the seven two
22854s i see and then have coin rune next day i
22856s think if you're so
22858s it's probably better in if you're making
22860s that sort of play to do this then play
22861s the snow flurry and then freeze the
22863s remaining minion as opposed to going
22864s with mailboxes dancer you do leave the
22866s face vulnerable to attacking of course
22868s which is scary um but they'd have to do
22871s a lot with their hand to represent more
22874s than seven and freezing that minion
22877s represents cutting away two damage from
22879s face anyway because of the way the hero
22880s power attack works so i think
22883s yeah i think for me it was just about
22884s potentially setting up the rune next
22886s turn right yeah sure just
22889s if judgment felt he was at a point where
22891s he needed big things to happen uh
22893s obviously he can't do that now but of
22895s course gets benefits he just doesn't
22896s take as much damage in the first place
22903s i think i'm okay with just
22905s in jace let's turn on this thing
22913s multi-strike rank one fury there's a fel
22916s barrage in there as well
22918s doing a lot yeah and then a random
22920s predation target
22923s i do think just a quick a little bit
22926s more juicing well is it though
22933s okay glad we had this talk
22942s i've never agreed or the metamorphin
22945s gotta be draw three right all draws one
22948s okay oh okay i mean that's the draw yeah
22951s if you're gonna do it that's the draw
22953s absolutely
22961s does have the silence and there's no
22963s real drawback on his end for playing it
22965s right the minions have done their jobs
22968s make the board much more manageable and
22970s less scary
22972s they'll come follow up with the treasure
22974s guard as
22975s well how perplexing yeah and this
22978s treasure guard will be significantly
22980s more difficult to deal with than the
22981s previous one because of the lack of
22983s curtris available now
23000s this dance is time to shine right no
23002s point plainly ram this turn can't
23004s squeeze in a pink
23005s [Music]
23006s sense
23013s that's all we might be edging to that
23015s point where it's just going to be roon
23016s of the archmage go
23018s it may well be yes this has not been the
23021s kind of the second time we've seen on
23023s stream a very awkward draw for the big
23025s spell mage um just kind of drawing all
23028s the weird anti-agro cards that are at
23030s the start of their curve and not really
23032s hitting any of the bombs that they
23034s actually want to end the game
23036s it has been a little bit awkward it's
23038s given pun a bunch of additional time to
23040s be able to get there here but this is a
23043s very awkward jace positioning the
23045s multi-strike is huge though because it
23047s does allow chewing through that treasure
23049s guard and getting some damage to go face
23051s that's a big deal
23053s it does have two hero powers as well if
23056s he wants them right because of that coin
23058s he got so he can actually swing and then
23060s you know push the damage and hero power
23062s twice this turn which
23064s i think's just worth banking i'm not
23066s sure what a need for greed trade would
23068s actually get him that's worthwhile over
23070s hero power agreed
23074s yeah the positive for judgment
23078s is that he has low enough air hand size
23082s enough cards in the deck to make sure
23085s that rune of the archmage doesn't like
23087s fatigue him out right like he just isn't
23089s going to be fatigued from this rune
23095s you know what to do judgment
23101s question is so do you push the two or
23103s trade
23106s i'll not attack at all first and then
23107s play roon
23109s can
23110s also clear straight up with
23113s ram and arcanist
23116s but i guess the bigger question is do
23118s you just have to bet on an ice barrier
23120s plus clear in your room of the arc mage
23122s at this point it's so likely you just
23124s die right on four health the hero power
23127s does half of it
23129s well good start
23132s 11 ice barrier oh get out what do you
23135s mean
23139s and then how is that okay
23141s perfect
23146s [Music]
23148s actually wonder if he's at the point
23150s where he could just finley
23153s i thought you said all the bombs have
23155s not been drawn right yeah exactly just
23158s redraws five cards like yeah not redraws
23161s you know what i mean right pulls the
23162s five but still
23164s seems fine to me
23166s yeah here they all are para belinda para
23169s akani barbra yep there's the team
23171s welcome squad
23177s good playing the little minions out as
23179s well because it means that fell barrage
23180s doesn't necessarily uh oh oh
23184s oh
23184s that's lethal uh
23188s predation fell brush boom
23192s what
23193s judgment got so close and was pretty
23196s much on the recovery plan there with
23199s that ice barrier but pun ends up getting
23202s the win with the help of a few
23204s additional card draws and they're
23206s remembering exactly how fell barrage
23208s works which any good demon hunter player
23209s does know and that was a big win that
23211s could have been stolen away from him
23213s very very easily sultan
23215s yeah it was a huge win um huge win for
23217s me because i personally have some
23219s questions about demon hunter and as part
23221s of lineups coming into this tournament
23224s and again this is why i've been very
23225s careful with my wording right say that
23227s like
23228s demon hunters done okay i haven't been
23229s that impressed with it so far because
23231s it's been winning games but like it just
23233s won a game against like the worst
23235s possible big spell mess draw you know
23237s and it just got there so i am a little
23240s bit concerned for it going forward we'll
23242s see how things work out but you know
23244s results are results scoreboard is
23246s scoreboard and for now at least demon
23247s hunter seems to be doing okay
23249s but i would just like to keep an eye on
23252s it as the week progresses
23253s it's one of those decks isn't it that
23255s we've seen multiple times throughout the
23257s the history of hearthstone metas where
23260s if you want to play an aggressive uh
23263s sort of strategy
23264s there's often a fourth aggro deck right
23268s that you know isn't as good but it's
23270s okay enough to fit your strategy and
23273s maybe that's what demon hunter is at
23274s this point in time uh pun of course uh
23277s keeping with the overall aggro three
23279s theme sorry gonna be jumping over to
23281s that boat rogue again extremely standard
23284s list nothing really to write home about
23286s here as as most roguelists actually do
23289s get to that point very quickly because
23291s of how seriously the uh the rogue
23293s players take deck building they're
23294s probably more than every other class
23297s specialist in the game
23299s yeah a very clean list at this point two
23302s orbs and legendaries there are a lot of
23304s legendaries in there but no additional
23307s room uh whereas judgment on the other
23309s side is going for a slightly different
23312s builds uh build with the jackpots thrown
23315s in there as well sacrificing a little
23317s bit of that early game uh to make room
23319s for a little bit more scan potential a
23321s little bit more late game power
23323s um interesting how you know these decks
23326s evolve going forwards as well obviously
23327s we do have a new expansion on the
23329s horizon i think potentially jackpot is a
23331s a card that has a little bit of support
23333s but now at the same time
23335s like aggressive aggro secret tempo rogue
23338s has also got a whole new bunch of toys
23340s to play with as well so i think this
23342s eternal debate as to what the rogue deck
23344s is will continue to march on from this
23347s point you've seen some of the
23348s screenshots saw of what rogue is capable
23351s of doing to people on like turn four
23353s oh with like 14 14 weapons and a 10 10
23356s 10 stealth in play like that kind of
23357s thing yeah yeah i have it's filthy what
23359s i have enjoyed so far about this series
23362s uh is that each player like pun played
23365s aggro demon hunter it's like yeah okay
23366s you know i'm gonna be aggressive and get
23368s him here's my deck you know very clean
23370s very straightforward then plays boat
23373s rogue it's like yep same thing play
23375s aggro go get him judgement's like i'm
23377s gonna open some mage boxes and then he's
23379s like i'm gonna open some rogue boxes
23384s it's just the complete polar opposites i
23386s love it
23387s true
23387s meanwhile whichever side of that debate
23389s you fall on i think we can all agree
23391s that anduin needs to stop showing up no
23394s one wants him here
23397s oh but people do want knolls and
23398s judgments just got hold of one he's
23400s gonna pick it up with the jackpot though
23407s eek
23419s yeah not really the juice in this
23421s situation is it gardens grace with full
23423s cost when you're not a paladin
23428s contraband stash well that's not gonna
23430s get played for a while
23440s okay that helps that helps enormously
23443s trickster was absolutely the card that
23445s needed to be found to turn this into
23448s something playable
23451s it's very
23453s interesting though isn't it because
23457s casting gardens grace on the trickster
23460s isn't
23462s that good it's fine but it's not good
23465s and again topple is also not the best i
23468s guess it's fine if you're falling behind
23469s right and you can hit a big enough
23470s minion
23471s yeah but it's also like you know once
23473s you get out there like
23474s taking the example of gardens grace
23476s right once you get out there cast once
23478s you have then set it up for your
23479s contraband stashes at the very least
23481s which can you know pay you off then in
23483s the future
23486s still something that you will need to be
23487s careful with of course
23490s now there's the option of null and
23492s wicked stab to really get hold of the
23494s board
23503s i do like i think it's worth sticking
23505s these minions we know how important the
23507s board control is in these matchups
23510s which just used tooth instead okay fine
23514s i just like the extra million on board
23515s right
23518s always say the way inside the wicked
23519s stuff instead of the wicked stab yeah so
23521s like i'm just thinking your hand right
23522s now is you have a little bit of early
23524s board you're gonna push some early
23526s damage and then your hand is damage
23527s damage smite so
23529s by using the tooth and waiting for the
23531s stabs to upgrade to four you do
23533s technically do a little bit more damage
23534s face over the course of the game if you
23536s do start chucking it all i think it's a
23537s very minor thing but
23539s i think yeah
23541s the other side of that sort of thought
23543s pattern is the tooth can get you
23546s something else to do to fill out the
23548s turns right so it's like that sort of
23550s like same overall outcome is just have
23552s better turns but different ways together
23557s what shall i do
23560s judgment now just staring at this hand
23561s and thinking what have i done
23565s no topple
23574s jackpot time's ticking
23576s ah
23581s welp
23583s i mean it's just jackpot right to just
23584s try and get something else
23587s it was the one thing we didn't want to
23590s happen
23595s insta cycle there for the cutlass for
23598s pun oh
23599s that'll do
23600s that will do indeed
23604s and pressure at a maximum
23607s and a little bit surprised it wasn't
23609s jackpot honestly
23611s question mark spend all no okay fine
23614s it's fine your opponent won't draw two
23616s cards if you spend all your mana it's
23617s okay it's fine it's okay for though
23621s i'm just gonna hard ignore that secret
23622s when it comes
23625s you'll take the approach of if i believe
23626s it doesn't exist it doesn't
23632s go contraband to do topple again
23635s and
23637s [Music]
23640s i like this
23646s it could not be worse
23649s oh i mean the worst part is sorry
23652s doesn't even need a prep next turn
23654s hearthstone is like what eight years old
23657s at this point and we're still finding
23659s new ways to prep concedes like is this
23662s is insane
23672s sun's like
23673s going through
23675s his mine just thinking okay
23677s i'll this i'll be so embarrassed if i
23679s lose this game
23681s how
23682s can i
23689s well i got lose
23690s if he just played everything this turn
23692s right
23695s yep
23697s and
23699s 50.
23702s should pun be afraid of like shadow step
23704s from this i feel like the answer is no
23710s uh
23712s no right because
23714s you would assume that they played their
23715s best spell on that turn and if that was
23718s their best spell if prep not scared
23721s yeah yeah i mean
23723s what do you want from me
23728s i'm way way too early for any real
23731s levels of shenanigans i think so
23733s judgment's gonna go for it with tooth
23736s and find
23738s nothing right far sight i can't even
23741s think of anything that would really help
23743s he can prep it
23745s gives him a few more options
23749s but i don't think he's going to find
23750s anything from his deck that is going to
23752s beat the mr smite in the opposing hand
23755s at a bare minimum
23757s yeah there it is
23758s very very quick game we had our fun with
23761s it judgement even had a smile but i'm
23763s sure deep down he is feeling utterly
23765s miserable about the way that game panned
23767s out yeah i guess it is important to
23769s remind everyone as well the first two
23770s games uh saw myself cast on stream were
23773s basically elimination games and this is
23776s not this is an initial match from air
23779s from group b so the loser is not done
23782s they just get knocked down into the the
23783s lower bracket of the group so even if
23786s let's say judgement just gets three owed
23788s and just like that he's done for that
23790s match uh he still plays a little bit
23792s later on so if you're a judgement fan
23794s don't worry this isn't the uh it for the
23796s week for him uh but still rough way to
23798s start
23799s a series with their two very brutal wins
23802s they are on their front
23805s yeah i mean right from the beginning
23807s right absolute trash off the initial
23810s jackpot and then the low roll just
23813s needed any card three or above of his
23815s own choosing right any of the three
23817s cards shown doing three or above and he
23819s would have been able to get the initial
23820s board clear and then of course the prep
23822s being the one randomly chosen by the
23824s contraband stash was just a disgusting
23828s pan out but as you said right one of
23830s these players is just playing cards
23832s going face having a consistent curve
23834s doing things very similar every game and
23837s the other player is choosing to opening
23838s some boxes so this this can happen
23841s when that happens
23843s those boxes are empty uh here though
23845s just looking at the uh hunters uh we are
23847s going to have i believe a hunter mirror
23849s to maybe finish the series if uh punk
23852s can take a win uh again overall style of
23855s the deck is the same it is just the 30
23856s card beast hunter unless i'm blind and
23859s can't see a certain rental in there but
23862s they do have some differences so for
23864s example uh we see judgement here with
23866s the iron deep troggs
23868s um
23869s and a few other additions in there as
23871s well and then the big one or the one the
23874s big differences is pun is playing uh two
23877s peasants in the list instead which
23880s again have very different jobs in the
23883s deck right so the trog of course to be
23885s annoying against spell casting heavy
23886s decks and give you a very good one drop
23888s the peasant is a good one drop week to
23890s certain classes but it's about drawing
23892s cards keeping that cycle high
23895s both players are still playing
23896s ambassador failing as well obviously
23898s fantastic and i've uh i've heard the
23900s complaints of harpoon gun and um
23903s people want it when it nerfed it's all
23906s oh yeah oh no they're not coming for
23908s your hunter cards are they raven
23911s when druid exists
23913s how dare they happen there are so many
23916s shag nerf guards that's the response to
23918s everything let's go
23919s yep until the day it's nerfed
23922s um no but seriously the the harpoon gun
23925s is
23926s the backbone of the deck right even
23928s though i'm saying it's fine it is the
23930s key card of the deck in my book right it
23932s does so many things not only opens up
23934s sort of
23935s semi-combos but also just opens up
23938s strong curve plays off the back of
23940s harpoon gun itself so seeing that pun
23943s has access to it as well as having a one
23945s drop available to him then revive pet
23947s looks like a very strong curve indeed
23949s for fun and judgment all i'm going to
23952s say is all for his first time on grand
23954s master stream at least he's chuckling
23956s away at these things because it's a
23957s horrible opening hand but the trick is
23960s when this happens
23962s laugh it laugh along right because we
23964s all know it's kind of funny
23965s yeah for sure i don't know if you caught
23967s it but i think he just sort of like he
23968s lifted his head up as if he was having a
23970s brief conversation with someone else and
23972s wherever he's at and i can only imagine
23974s how that went as i did you plan your
23976s match how's it going uh awful thanks for
23978s asking word we cannot say on stream yeah
23983s you'd pick up the truck though so that
23984s is something at least
23988s weirdly enough has seemingly stopped the
23991s uh the coin harpoon gun
23993s yes
23997s i would be honest though i i don't even
23999s think it would be a losing play to coin
24001s harpoon good anyway in this instance
24003s yeah i mean very fair
24006s definitely justifiable
24007s havish as well
24010s nothing to do this time
24013s yeah it means this truck is 100 dead
24016s next turn
24019s oh no
24021s double mountain bearing
24025s and land one at least he can revive pet
24028s true
24029s and seven and turn eight are sorted
24032s we're getting there
24033s and six as well with tavis right and got
24035s a minute we've got a curve all right all
24037s right
24047s just letting you know
24052s yeah a couple of thought you do have to
24054s plan for a couple of things from your
24056s opponent i would say though blademaster
24058s okani being the big one and not just
24061s because it is in hand right now but
24063s certainly influenced by the fact that
24064s judgment has not curved out this game it
24066s is the sort of card that you will start
24068s thinking about i mean you could
24069s potentially set up a board that uh is
24072s able to deal with it but i think just a
24074s little bit short with the uh a9
24077s uh yeah i think the way um to deal with
24079s it is just the fact that uh pun has a
24082s puppetron right like it it's probably
24085s going to be minion from an okani so you
24087s just play the two drop into and say okay
24097s dutchman fights back
24104s sacrifice the okani into the ogani
24121s it's rough though as well because i
24122s think pun was hoping to coin out pet
24124s collector and they'd try and get a
24128s uh them their
24129s saber to rush and die and then swing
24132s yeah
24133s that's definitely the uh the general
24134s sort of combo you try and go for
24137s if you have access to it of course
24142s and we know for a fact that is shut down
24144s one way or the other either with the
24146s coin or the pet collector itself
24153s quickly
24155s oh
24156s it's very interesting now
24161s but just the nature of failing and the
24163s harpoon gun right you're like hang on a
24165s minute i could do something pretty cool
24170s oh bagel tron raven
24172s yeah
24174s clown it's fine
24176s okay
24180s every time thanos gets defeated in
24182s comics right it's just a clone the whole
24183s time yeah
24188s it really it's thanos right in the
24189s comics it was always safe
24199s [Music]
24200s comes through
24209s yep insta pig and now fireworks for next
24212s turn but judgment does have tavish
24215s if he wants it and setting up those
24217s secrets he's gonna
24219s at least make pun pause a little bit and
24221s think we noticed that on every turn that
24224s judgment has actually had one of his
24226s clunky cards to play he's drawn a one
24228s drop
24229s rub salt in the wound
24232s yeah it's fine the one drops are just
24234s filler content for the rest of the turns
24236s now that's right yeah
24239s got to be maneuvers i don't think
24241s anything else is as powerful here yeah
24244s maneuvers is just too thick particularly
24246s in this deck unfortunately there is a
24248s trog on the board
24250s wait i've already forgotten the board
24252s state you can't clear the board right
24254s now in a 4-4
24255s [Music]
24258s the old truck and a 4-4
24261s yep
24262s what have we here otherwise freezing
24264s trap would have actually been great
24266s wouldn't it be waiting for
24268s oh if you could empty the board
24270s completely to set up yeah because then
24271s you just block the saber you just know
24273s is there right
24274s yeah for sure
24276s especially because it's plus four it's
24278s super freezing trap
24281s right off the trog i would presume
24283s because of the emergency maneuvers yep
24284s makes sense
24288s are you ready for the um
24290s the slog now subtle of mountain bears
24292s and emergency maneuvers
24294s yeah let's go
24296s for it
24304s want any extra potential damage from the
24306s explosive trap to hit the minion
24309s of course this could summon
24311s all right
24312s always the best outcome
24316s this is the best outcome of drawing the
24319s hydraulidin though because you don't
24321s need rush because there's nothing on
24323s board right because that's the big
24324s downside when you summon this you don't
24327s give that other heads rush so
24329s it's just the stats you see but on an
24331s empty board you don't need it so it's
24332s okay
24333s such an optimist
24335s all i'm doing is looking at that and
24337s thinking how much of not a king crusher
24339s is
24339s yeah well look when this happens to me
24342s every game
24343s you've i'd go crazy if i didn't at least
24345s make kind of silver lining
24351s it has to have been minion right i
24353s didn't actually catch which the pick was
24355s on this turn uh
24358s yes it has to be i can't say it
24361s definitely is because i also didn't
24362s catch it but it has to be
24366s no mountain bear for judgement though
24369s i respect the role for
24375s will be hoofer counter there we go
24379s gets rid of that nicely
24381s yep and that means that through that
24383s minion counter from pun he's now able to
24385s bypass the mountain bear emergency
24387s maneuvers which is why i was so adamant
24389s it absolutely has to be minion counter
24391s in that position
24393s oh this starts getting disgusting right
24395s for
24396s fur pun
24397s he has another weapon another harpoon he
24399s has double revive and devouring swarm
24403s yes endless power here
24408s yeah this is looking like it might
24411s become a bit of a quick one
24415s bowing swarm is great you can proc the
24417s suspected emergency removers
24420s emergency removers
24422s emergency maneuvers on the smaller
24424s target
24429s bringing back the sabre right yeah can
24432s cross now this one's a king crush right
24435s every time
24437s you mean it should be i know not
24438s literally there is another mountain yeah
24440s i was like yeah that's loose
24444s but it is really isn't it well exactly
24450s yeah this is actually it's good yeah
24452s yeah
24458s yeah because i always think as well like
24460s in other matchups that's not necessarily
24462s meaningful because so many other decks
24465s just laugh at three ones but yeah in
24468s hunter it's not the case in the mirror
24470s in the mirror like a whole extra three
24472s one is huge
24476s well judgement welcome to grandmasters i
24478s hope you had a good time uh this is what
24480s it's like up here
24482s yeah um
24484s obviously had the good opening i'm not
24487s saying that you know he wasn't helped by
24489s the opening
24490s but decision making wise he's ticking
24492s all the boxes here with this hunter yeah
24494s i'm pretty solid from what we've seen so
24496s far in the series obviously he has not
24498s had as difficult a test as he could have
24500s king crush for sure this time
24503s there it is
24505s that's the nice uh clean trade with the
24508s account
24512s and get out yeah wow
24514s really big win there for pun if you
24517s start off a grand master season with a
24519s 3-0 in your first on-stream game that's
24522s what you're talking about and i think
24524s pun played really well i i
24526s also agree judgement got a little bit
24528s unlucky throughout that series at
24530s different moments as we saw but pun
24533s built his lineup as i said right at the
24535s start built his lineup fairly
24537s straightforward lineup three good or
24540s arguably good decks if you want to talk
24541s about demon hunter he was allowed to
24543s play um and he just got the job done
24545s right he went up against a lineup that
24547s was a little bit more tricky a little
24548s bit potentially like fancier in that way
24551s but that lineup got punished and uh yeah
24553s big 3-0 win for pun is going to move on
24555s into the winner's side of group b
24557s already yeah i wasn't expecting a three
24559s oh sorry i'll be honest
24561s i mean all i can really take away from
24562s that series is that in order for dna to
24566s beat the uk the uk has to roll so low
24569s that they're actually penetrating
24570s through the earth's crust underneath our
24572s feet
24573s that's all i'm taking away from this
24574s series i don't know about you yeah
24576s they're actually going to start founding
24577s some kind of civilization in the center
24579s of the earth that's right yeah yeah
24581s that's like that's where we won't see
24582s judgment again uh but yeah it's probably
24585s cooler down there than it has been the
24586s last few days in the uk to be fair so it
24588s does make sense the worst part is i had
24590s a double-edged sword of my window my car
24592s breaking when it's been super hot so i
24594s couldn't put the window down and now
24596s because the windows put permanently down
24598s a little bit it started raining so it's
24600s a lost loss for me it's great sorry i
24602s know this is my fault again but we are
24604s just talking about the weather again
24606s yeah look we're about to be done for the
24607s day for us all so we're allowed this is
24609s our sign off but congratulations again
24612s to pun on the wind at judgement still in
24615s of course doesn't mean he's just knocked
24616s out straight away he's in that lower
24618s bracket so still got a chance to move on
24620s there but as i said it's going to be me
24622s and settle done and sort of new format
24624s because it's one league
24627s all the casters are basically gonna jump
24629s in throughout the day to cover some
24630s matches for you guys so we hope you
24632s enjoyed it i the time flew by for me so
24634s i think we had the mixture of some great
24635s games and some quick games which always
24637s helps but uh i believe now we do have
24640s another guest caster to bring you to
24643s cover with tj so uh we apologize and it
24647s is gonna be idol vice they're gonna be
24648s joining tj to round out the day and
24651s finish up the show with plenty more
24652s matches so make sure you stay tuned but
24654s from sort of myself we're done for the
24656s day so see you later
24663s [Music]
24672s [Applause]
24672s [Music]
24677s in the darkest of seasons
24679s where ruthless eyes gawk for horrific
24683s reasons for a hidden hand has struck me
24687s down
24688s with such ruthlessness
24691s so deep and profound
24695s then he comes with
24698s [Music]
24708s the anima drifts across the floor
24712s highlighting the creatures who walked
24714s through my door
24716s the motives are as black as night
24720s avarice power revenge
24723s and blight
24726s watch the hero
24728s uncover the clues
24730s that lead to the truth
24733s behind this dark blues
24737s join us here with
24743s without heavenly bias
24746s for at the end
24748s they will burn in the fire
24751s when it is known whose slave tenacious
24755s [Music]
24772s [Music]
24780s [Music]
24786s [Music]
24828s so
24829s [Music]
24898s do
24899s [Music]
24927s so
24929s [Music]
24996s so
24998s [Music]
25011s [Music]
25015s [Applause]
25017s [Music]
25023s hmm
25025s [Music]
25045s [Music]
25062s foreign
25073s [Music]
25114s [Music]
25124s do
25129s [Music]
25192s so
25202s [Music]
25213s bye
25221s [Music]
25239s [Music]
25247s hello everybody and welcome to the
25249s kickoff day for hearthstone grand
25251s masters last call we're going to
25254s continue group b here uh for day number
25256s one momentarily but first my name is tj
25259s and i'm joined by very special guest
25261s edelweiss
25262s uh how are you doing today are you
25264s excited to
25265s cast some hearthstone
25267s yeah i'm doing great it's really awesome
25269s to be a part of this
25271s last piece of history in in gm's we have
25274s no idea what the competitive system is
25276s going to be next year but uh just
25278s excited to catch last call here and wow
25281s that was a lightning-fast series we just
25283s had i feel like i blinked and just about
25285s missed it
25287s yeah um you know as was expected uh you
25290s as a a fellow of america's region uh
25294s competitor and ancaster uh should know
25297s that america's is the greatest
25298s hearthstone region uh especially of
25301s course directly compared to
25303s uh that of players from the uk
25306s which is definitely at the bottom of the
25308s the total of competitive hearthstone
25311s regions so i think uh most people would
25313s have expected that to go exactly how it
25315s did quick 3-0 for the americas player
25318s and uh judgment going down to the
25320s elimination bracket
25322s but coming up next we do have
25324s another america's region versus europe
25327s match up it is going to be dimitri
25329s kazoff versus bly's and i think this one
25332s will be a fast one too
25334s maybe not so much in terms of uh you
25337s know just
25338s patrols uh just running away with it but
25341s the fact that we have blize who just
25342s plays fast
25345s yeah i mean blize has been an incredible
25348s player you know there's really a
25350s disparity in terms of games that we've
25352s seen from each of the players
25354s just recently judgment we don't really
25357s have that much information on uh being
25360s that he just got into last call from
25362s masters tour performances whereas
25364s dimitri kazov and blize we we've
25367s seen them throughout gm so we've got you
25369s know all kinds of data on them blize
25371s with a 64 and 50 record throughout gms
25375s kazakh with the 22 and 20. so both of
25378s these very seasoned players it should be
25381s a different kind of match but as you say
25382s bly's plays fast so he could go just as
25384s quickly
25388s yeah take a look at the lineups there um
25391s there's some similarities
25393s in lineups but
25395s not so much really the only
25398s amazing thing is kind of big spell mage
25400s but uh even then both players uh
25403s building it very differently uh with
25406s renethal being played on the side of
25407s blyze uh so the the xl version
25411s and dmitri castle playing standard but
25413s bly's going with a a shaman-less lineup
25416s which is interesting since shaman i
25417s believe was one of the uh the top picks
25420s uh going into this week at least for
25421s conquest
25423s yeah shamans all around we saw just how
25425s effectively
25428s super fake was able to create a counter
25430s lineup to shaman that may end up being a
25433s really good line for him given
25436s the prevalence of these shaman decks
25438s throughout the 16
25441s players uh
25443s press store a little bit different druid
25445s choice i think that's a riskier choice
25447s of druid because sometimes you just end
25450s up losing to yourself in terms of what
25452s dragons you're able to roll and
25454s thief can be similar there you're
25456s looking for high rolls off of
25459s the
25460s uh gosh i'm blank the jackpot right
25462s those big spells that you get rune of
25464s the archmage and mage as well control
25466s shaman's really the the least
25468s uh
25470s rng reliant deck list of these four that
25473s dimitri has
25475s this is a casino lineup for sure
25479s with the three decks and even shaman can
25482s sometimes be
25483s uh kind of crazy with the things that we
25485s can do we saw abu kapoor able to get
25488s a randomly generated 33 damage frostbite
25492s uh
25493s in the the series earlier against super
25494s fake with the
25496s bran
25497s double noggling with bioluminescence on
25500s nearly a full board uh which was pretty
25502s cool so shaman can also uh do some uh
25505s some pretty nasty things but dimitri
25507s kaza going to be opening with the big
25508s spell mage as we said this is the uh non
25512s uh rhythm version so
25513s um
25515s pretty
25516s standard across the board obviously
25518s there's some flexibility in like the one
25519s and two slot uh not running like uh
25523s the
25524s ram commander knoll
25526s uh variation of the list
25528s but has like pelican diver
25531s double smothered starfish
25533s so there's some differences but the core
25534s package of big spell is still there
25537s yeah and then we can see here blize with
25540s three xl decks you gotta get an xxl on
25543s the mage here uh and then for priest you
25547s know our second board priest player we
25549s saw possess he
25551s go a little closer earlier but still get
25553s the win with it earlier and bly as we
25555s know is another player who can execute
25557s on this kind of list boar priest was
25559s really the name of the game when it came
25560s to the finals for that last mt
25563s so we'll
25565s see how it performs over here in last
25567s call
25569s looking at this quest hunter
25572s i really like how multicaster has made
25575s its way into these lists now with the
25577s potential to draw four cards off of
25580s having the nature spell
25582s in
25583s shell shot
25584s uh
25585s it's it's been kind of nuts to see how
25588s even a 40 card deck because of that
25590s edition and multicast you're drawing so
25592s much and conscious call drawing a couple
25593s of cards it kind of doesn't matter
25595s you're still able to draw through your
25597s deck so quickly as a 40 card quest
25599s hunter
25600s it's just 10 extra health for no
25602s downside that's what it feels like
25603s sometimes
25604s that quest hunter
25606s obviously you know that i've been
25609s playing that deck you sometimes just run
25610s out of gas but
25612s it's a lot harder to uh with uh so much
25614s card draw thrown in there but it looks
25616s like we're going to be getting underway
25617s uh so it is going to be the quest hunter
25619s for blize and the big spell mage
25622s uh for dimitri kazoff
25624s and uh belinda in the opening hand
25628s yeah belinda very high win rate card for
25631s the big spell mage you know it's really
25633s those six drops as awkward as it is
25635s normally you don't think of keeping six
25637s drops but there's such power spikes for
25639s the big spell mage a belinda of course
25641s giving you two five cost big spells and
25644s the barbaric sorceress being able to
25646s swap a spell in your hand with an
25648s opponent's typically yours are more
25650s expensive than theirs so it works out
25652s now you see the sorceress coming in as
25654s well
25655s i've always thought it's a little risky
25657s to go xl with the mage just because you
25660s do need such crucial cards
25663s early on so
25665s uh
25666s happy to see that
25668s i think
25670s kaza was in agreement here right that is
25671s a 30 card xl mage
25678s uh blize is the one from the uh uh 40
25680s card mage and yeah i i it does seem like
25683s uh in the the
25686s um prince renathol version that uh you
25689s can sometimes struggle with
25691s finding like the the the key pieces
25694s uh to get things going because it does
25695s seem like a somewhat of a lack of card
25697s drill
25699s in the deck so yeah you're just playing
25702s reasonable
25703s neutral minions in the early game until
25706s you find it
25708s well you have 40 help to work with so
25709s there you go
25710s there's there's only so many reasonable
25713s neutral minions you can have in a four
25715s set meta
25717s so you know i thought it was really
25718s interesting watching super fakes take
25720s where instead of a big spell it was just
25722s more of a
25724s control mage with spells of all
25726s different costs and that seems to fit
25728s the bill a little bit better for for 40
25730s cards but you know i mentioned
25733s multicaster for the hunter i i do feel
25735s you almost have to mulligan a bit
25737s differently with these 40 card lists
25739s sometimes because the card draw is so
25741s important and blize
25743s could have a little bit of struggle here
25745s if he is not able to find either a
25746s multicaster or
25749s a furious howl off the top after
25752s clearing these out of the hand just
25753s something to sort of reload
25757s yeah
25759s it's uh looking
25761s pretty dry in the hand right now one
25762s though is
25765s it's got some time and
25767s already has a decent amount of damage
25770s lined up
25771s all right there's the cash call um
25774s but the with the i can being quick shot
25776s there's a
25778s just throw everything to face and hope
25780s that you get there right with the the 40
25782s health playing renethal uh you can win
25784s races a little bit easier um and there's
25787s really not that much power on the board
25789s but yeah we're just going to see
25791s um
25792s the the concert hall come out and
25794s uh hold these uh
25796s this damage until
25798s uh after there's
25799s more threat on the board really any
25801s reason to address these uh treasure
25803s guards for the moment
25805s yeah i think there are certain matchups
25807s where you do want to get the
25810s hero online before you complete the next
25812s phase of the quest but i think in this
25814s one you're pretty happy to just be
25816s sending damage hero powers at the mage's
25818s face
25820s and particularly with this loaded up
25821s kraken bane school teacher reasonably
25824s likely to find additional damage as well
25826s i mean
25827s we saw earlier in the day where
25829s the quest wasn't even complete and and
25832s the game was over so you can definitely
25834s just get there on the damage for the
25836s hunter uh without even getting the
25839s repeated hero powers over and over
25841s and that might be sort of the name of
25844s the game here for blize that 10-10 bit
25845s of an issue though could uh could
25848s present a problem
25853s yeah
25855s it's just gonna ship more damage to this
25857s though this also brings the blinded down
25859s to uh the two health with the explosive
25861s trap up so it should be good interesting
25862s decision last time from dimitri kazoff
25864s whether to go for the sorceress or the
25865s belinda belinda obviously you know uh
25870s uh consistent what it does the barbaric
25872s sorceress with the the rune of the
25874s archmage in the hand
25875s uh could have been fantastic and it
25878s would have been
25879s uh based on the hand from bly's but
25881s dimitri castle had no idea what was in
25883s uh what what blize had or or could have
25886s at that point there was nothing that was
25888s really giving me any reads so just what
25889s for the consistency uh the massive
25892s minion in belinda plus the possibility
25894s to follow up with the massive minions
25896s from the drake fire amulet
25900s yeah and i can respect trying to just
25902s put on that pressure you know it's at
25904s least going to be an i9 or
25906s 10 9 or what have you
25908s so if it lives and is able to get a
25910s swing in you're pretty happy uh and of
25912s course now being able to pump out these
25914s dragons you know dealing with the
25916s belinda is one thing but now these
25918s dragons are going to be a little too big
25919s to deal with and that kalaghos
25921s represents just a free rune of the
25923s archmage if dimitri wants to say hey i
25925s need some kind of random secrets random
25927s answers to just pull me out of this one
25929s because we're sitting at uh
25932s looks like it's gonna be
25934s 15 here that's not a healthy life total
25937s if you're a mage staring down a quest
25940s reward
25942s oh
25943s yeah
25945s and there's
25946s the crack and paid in hand uh furious
25949s howl picked up
25950s just i guess bob's just kind of doing
25952s the math realizing that just an arcane
25954s shot's not enough so
25956s wants to be able to find some correct
25957s damage but here's another drake fire
25960s ambulance so i the race is on all the
25962s aids at this point yup yeah
25966s all the eight eights and the hero coming
25968s down for a little bit of healing
25970s i don't oh i guess it replays an amulet
25973s so we just we get more random dragons
25975s you know you don't get too much replayed
25977s off of the hero but uh
25980s it's it's enough
25985s thirty-two try to set up board yeah
25988s trying to set up that two turn and and i
25990s think it's maybe gonna get there i don't
25992s really
25993s see an answer here for blize you know
25995s things really turned on the dime there
25997s that extra five armor giving dimitri
25999s kazav more of a cushion to feel safe and
26002s even without it it would have been a
26004s little bit challenging with the
26006s cards and blize's hand here being a bit
26008s more expensive that school teacher
26009s really taking up space for furious
26012s howell not to have its full effect
26015s yeah
26017s so blize can stay alive on board uh with
26021s uh
26022s here power into the onixia and then take
26024s out one of the other eight eights with
26027s cracking bait plus two more hero powers
26028s on the two spell resets that would draw
26030s two cars from furious howl too
26033s um oh that would leave 12
26037s uh
26040s no
26040s would it be enough no i think it would
26042s be enough 16 20 24.
26046s yeah i just got a full commit to killing
26048s two eight eights here and at that point
26050s are you really shipping enough damage
26052s face to to get there in the end it
26054s really is going to depend on these two
26056s cards here
26058s multicaster is great but there's just
26060s not enough time
26063s you know that belinda really just
26065s allowing the mage to put on the gas and
26067s i think that's something we see in most
26069s of the control decks that we have
26071s barring you know say quest priests uh
26074s they have some way of ending the game
26077s and for the mage that is either rune of
26079s the archmage or just constant big
26081s dragons as we saw there just annual it
26084s after amulet beat you down
26087s yeah and that kind of comes down to that
26090s turn six opted to go for the belinda
26092s over the barbaric sorcerers um barbaric
26095s sorceress could have produced the
26097s archmage down to one uh and disrupted
26100s blize and changing the cost of the
26101s tracking but i feel like the board
26103s presence in that situation was worth a
26105s lot more knowing that the drake fire
26107s ambulance would be the two spells drawn
26109s uh from the belinda
26111s that going with that play was a more
26113s consistent way to win the game unless
26115s you hit terrible dragons along the way
26116s but that's very unlikely
26118s um
26119s like all four attacks
26122s so
26124s nicely done and able to put on enough
26126s pressure and heal just enough to be able
26128s to get the job done so now dimitri cows
26130s off going to move over to the
26131s prestor druid and
26134s uh
26135s every time i play against this deck
26138s i i get rolled
26140s and every time i play the deck
26141s i
26143s get rolled so it's the
26146s i uh i i hate the deck
26149s not in what it does but in how it
26152s affects me
26153s because i can never seem to be as good
26156s at lady prestor stuff
26158s as the people that i play against on
26160s ladder
26161s it's definitely a tricky balance you
26163s know
26164s much the way that ramp druid is trying
26167s to go to kazakhstan lady prestor druid
26169s is secretly trying to ramp into
26170s kazakhstan as well it just it puts this
26173s facade of being a token deck early let
26175s me put out all these dinky minions and
26178s keep you distracted until uh okay we
26180s cold tooth mind we press door on five or
26182s six and then you're just waiting for the
26184s kazakhstan to happen
26186s you know after you've gotten the lady
26187s press store then your your next mine
26189s guaranteed finds guff and so i think
26192s that is where really the strength of the
26193s deck lies is getting guff down being
26195s able to ramp up with all these cheap
26197s battlecry effects from the dragons but
26199s it really is important to get the
26201s dragons
26202s with those effects that don't care about
26204s the size of the minion because if you
26205s don't and you're just stuck with fairy
26207s dragons and twilight drakes and
26210s nosdormus then you do end up whiffing
26213s and as you say you can you can get
26214s rolled pretty easily
26218s yeah
26220s but
26220s i love the idea behind the deck i think
26223s it's very uh very cool something unique
26225s uh obviously lady pressure has been
26227s around for a while before it was played
26229s and constructed
26230s uh one of my favorite cars to play with
26232s in arena
26233s yes i'm a i'm an arena enjoyer and i'm
26236s not afraid
26238s to admit it um you know my start was in
26241s arena as well it's a great way to just
26243s get into the game build up some cards
26245s learn the fundamentals i highly
26248s recommend arena particularly now that
26249s they've been
26250s giving it a little more attention in
26252s recent times
26257s yep a lot of set rotations so it stays
26260s fresh um
26262s but
26263s alas this is a constructed stream
26265s grandmaster's last call
26267s play arena there used to be some fun
26269s arena forwards okay i'm done talking
26270s about arena no more arena
26273s yeah well and this deck you know without
26276s the press store it just looks a little
26278s bit like an arena deck those peasants
26281s are pretty good against non-ping hero
26283s power classes unless someone's entire
26286s deck is made of damage spells so it's
26287s going to be pretty challenging to stick
26289s a peasant against the quest hunter
26292s looking
26293s much better this time compared to
26294s previous uh the explosive
26297s explosive trap could do some real work
26299s against some of the early plays that the
26301s druid has to offer
26304s and yet no
26306s jerry rigged carpenter or cold tooth
26308s mine or prestor in the hand for kazov so
26311s it's really just going to be
26312s digging until any of those show up and
26314s sort of the real game can begin
26319s that's an aquatic warranty kind of
26323s dig
26324s for
26326s potentially something that could help
26328s with the game plan
26330s uh but
26331s until then it's just hoping that
26333s whatever comes off the top is
26335s reasonable um
26337s frog is okay considering that blize has
26340s not completed
26342s uh the first portion of the quest so it
26344s can't just be here powered down
26346s um and there's the jerry recar
26349s yeah so it's probably going to have to
26351s be the explosive trap from bly's to deal
26354s with that trog i'd be surprised if we
26357s don't see trogg plus carpenter this turn
26360s from kazov
26361s it seems like a pretty good thing to get
26364s down
26365s might wanna just play the three ones as
26367s well you know you don't have to get the
26369s the carpenter down right away as long as
26372s you can get it and the mayan played in
26374s time to coin out that lady press store
26376s which i suspect is what kazov is going
26378s to be looking to do
26384s yeah with the
26386s uh the bunker played the triple one i
26389s think makes a lot of sense because
26391s blize's way to deal with it might be an
26393s explosive trap it's more likely for him
26395s to have it considering the bunker
26398s uh the bunker's effect previous turn and
26401s then he has a pretty nice plate lined up
26404s uh next turn if explosive trap is played
26406s to try and
26408s counter this board with
26410s kerry ray carpenter plus composting i
26413s guess you'd want to play the mine in
26414s that instance
26416s um
26419s but it's a possibility
26420s but i do like the triple one
26423s well and this is good recognition from
26426s blyze here
26427s in some respects i think it's a little
26429s questionable going into composting but i
26431s think just knowing that hey i've got the
26433s explosive it always deals with the
26435s troggs because this is not in fact a
26438s nature token druid deck so there's no
26440s way to buff these troggs out of range of
26443s the explosive uh it's just trying to
26446s utilize the mana curve better
26449s rather than if you play explosive trap
26451s that turn
26452s what else do you have really just a hero
26454s power you're not doing that much
26455s so
26456s getting a lot more value out of the
26457s explosive trap here also giving the
26459s opponent a lot more value in terms of
26462s the composting so
26465s you know i think 40 cards splies was
26467s willing to take the risk that well
26469s composting hopefully not there
26471s unfortunately does get unfortunately for
26473s blize does get punished
26475s and i suspect we're gonna see from
26477s kazav on the next turn a
26480s uh
26481s just
26482s trade and then coin press store
26485s it is awkward because you'd really want
26487s to draw the cards after you've played
26488s prestor
26492s yeah it's also awkward
26497s oh wait i'm sorry i missed that
26499s it hasn't been drawn yet
26502s somehow in my head
26505s there's six compost minions
26508s five are five that will die to an
26510s explosive trap if he thinks that this is
26512s an explosive trap which is even more
26513s likely now and smart implies to not even
26516s play it so if you did think it was
26517s explosive trap when he attacked in
26521s there's there would be a petrol for an
26523s an overdraw um because his hand is too
26525s full
26526s uh so he'd have to dump cards and it's
26527s hard to dump cards because the card the
26529s spells that he can dump draw cards
26532s yep and there's no board space to be
26534s able to draw minions so from his
26536s perspective it just seems like he's kind
26537s of stuck
26538s uh and has no way to kill off his own
26541s minion and it's an awkward situation to
26544s be stuck with this full board
26547s it's really this sort of game of chicken
26549s that happens sometimes with
26551s the druid setting up potential car draw
26553s but not having played a press store yet
26555s because as we see bly is not getting the
26557s explosive trapped down
26559s you know
26560s it's it's tough do you want them to draw
26562s the cards before the press store after
26564s the press store you'd think before so
26566s that they're not dragons yet but
26568s sometimes that just means that uh
26570s they're able to pick up something like
26572s uh the starfish that has been there
26574s since the beginning but blaze doesn't
26575s know that i know i've lost to completely
26578s forgetting about starfish
26580s letting a peasant live for that very
26582s reason in terms of
26584s well then they draw things more things
26586s that aren't dragons and
26588s what happens you've got a board full of
26589s small dragons you think you're safe and
26591s the starfish comes down suddenly they're
26592s full sized and you just get obliterated
26595s by the high power there
26603s and in this instance i wonder if blize
26605s is
26606s i mean at some point he he has to
26608s address the board uh but i was curious
26611s or play a minion right for things to be
26613s traded into
26614s but i was curious if there was ever a
26616s world where he could just hold again
26618s and say all right keep drawing cards if
26620s you're not going to attack you think
26621s it's explosive keep drawing cards and
26623s i'm just going to keep here powering
26625s face and using like damaging spells
26628s um but uh it
26630s does pick up tavish
26633s so uh now the plan can change
26637s um
26639s i honestly don't know if this is a
26641s match-up where we want to tavish or not
26643s i mean it's always powerful when you can
26646s get it played before completing phase
26648s two of the quest because
26649s zero mana refreshing animal companion is
26652s just powerful sort of regardless of what
26654s you roll
26655s uh i could see a world where it is just
26659s sort of the most powerful thing to do
26661s and sometimes you're just forced into
26662s that position because you need the
26663s secrets
26665s but i almost wonder if some of the time
26668s just the direct damage is better i mean
26671s kazov is never running out of cards it
26673s almost seems like so
26675s maybe you're just hoping uh to get the
26678s animal companions rolling and just get
26680s huffers because the potential for out
26682s damaging your opponent is much higher
26685s when you can just roll hoppers and leox
26691s [Music]
26692s improved explosive the snap pick there
26694s advances the quest and deals with these
26696s minions in play
26706s i'm curious that
26708s represented as a 10 minute deathwing i
26710s guess that's just because it burned i
26712s don't think it should have
26713s shown as 10 mana
26717s it's probably just because it burned
26720s yeah yeah
26722s it would it would have to be uh but
26723s there's no yeah there's no
26727s cars
26728s i don't know if i've ever burped them
26732s before so
26736s i think just looking to
26739s destroy some extra stuff get out of the
26741s hand you know we want to be able to draw
26743s off of
26744s these last three death rattles
26746s but i think we may just be forced to to
26749s burn again i mean there's not really a
26750s whole lot to be done
26753s full board the whole deck is basically
26755s minions and what aren't minions draws
26757s cards
26760s so kazoo kind of has to just play the
26762s jank before we can start playing the uh
26765s the the real stuff the the reasons that
26768s this this deck is built the way it is
26772s and there's a good roll and nyxia
26777s board in a box i think
26780s that might have been played in part just
26782s for expediency there with the rope
26784s rolling
26786s because there is so much mana being
26788s floated
26789s and i i think
26791s knowing that with the finley there
26794s that can at any point come down and just
26796s turn into a handful of dragons but the
26797s animation is long
26805s lies now going for
26807s a little bit of clearing on your own for
26809s a moment as my my feet is frozen oh no
26812s oh i'm so sorry well we'll we'll hold
26815s down as best we can i think we're just
26817s all in on the race plan as flies here
26820s we've got the uh maybe a kraken coming
26822s down or the aimed shot it's always
26824s unfortunate when you play an aim shot
26826s post
26829s tavish hero because you don't get that
26831s extra bit of damage but it is what it is
26834s you do need to complete the quest here
26837s and start getting those huffers rolling
26841s uh
26842s like i said before just you on hunt uh
26844s huffer leock and and that's pretty much
26846s it because
26848s the druid is looking to be pretty scary
26851s here and i wonder if we might see the
26853s the spinly as he's
26856s lovingly referred to in the diamond
26858s version coming down here to swap for an
26860s entirely new hand of dragons or we could
26863s just sort of ride this out a little
26864s longer
26866s with the
26867s you know amalgam maybe the sleepy dragon
26870s like i said before having that starfish
26872s can present uh sudden
26875s damage in terms of silencing
26877s your reduced
26879s size dragons and turning them into
26881s full-sized dragons
26883s so that anexia could at least survive
26885s the explosive
26887s but for we're for sure seeing these
26889s whelps coming in to clear up
26892s the naga uh improved emergency maneuvers
26896s triggering on that naga might be able to
26899s scan something here i mean the tavis
26901s hero does still have to come down
26904s uh here we see that silence for the
26906s full-size
26907s minions as i was mentioning
26911s so that clears up the whelps but
26914s 18 life and double
26916s uh
26918s double lady here is pretty spooky
26923s watch post coming down you know
26925s in some respects nice in some respects
26927s just means you're taking more damage
26929s because the shell shot costs more
26932s so i actually wonder if you even
26935s consider just foregoing playing the
26937s quest reward here
26938s because that shell shot is eight damage
26942s or the other one is
26944s six and then you play the ancient kraken
26946s could just be
26948s all the spells right to take advantage
26950s of
26951s these two minions in board i is that
26954s i think that's just lethal
26957s because this is six and then the secret
26958s is four
26960s what a game from bly's
26963s coming through with the improved
26965s explosive activation
26968s so powerful on that naga
26971s so really really well played
26974s it's always exciting to see stuff like
26975s that you know we mentioned games or
26978s decks that even have
26979s minimal rng levels sometimes can can
26982s really come in clutch so
26984s improved explosive maneuvers just very
26986s very powerful there
26990s so we are experiencing some slight
26992s technical difficulties oh
26995s are we back
26999s uh i'm i i've been here i've been
27002s listening it's just i haven't been able
27004s to watch the game
27006s but your your narration was
27009s fantastic
27010s so
27012s i feel like what's going on
27015s you know i try to paint a picture with
27016s words the only thing that i saw the
27018s screen was
27019s my own camera um
27024s so
27029s uh
27031s but yeah was that so uh blize ended up
27034s taking that one
27036s yeah yeah am i on the screen just myself
27038s is that what's happening
27040s uh well uh it's
27043s for me
27046s yep okay
27047s i'm just this is okay
27051s because i couldn't see am i just bri is
27053s it just me just breaking everything is
27055s that what's happening like i'm just in
27056s uh
27057s you're in be right back i'm i'm over
27059s here so you know you're casting from the
27061s void it's all right you know
27063s from the abyss
27068s so we've got
27069s now here the shaman from dmitry kazav
27072s coming out um
27074s it's it's one of the more popular brings
27077s here you know just centered on those big
27079s power plays with clown fish
27084s and
27085s wild paw caverns and then of course
27087s snowfall guardians is very powerful
27089s against anything that's trying to build
27091s a board
27093s and
27094s yeah the
27095s bloodlust here in kazov's list does
27098s create situations where the opponent
27100s just always has to be thinking about it
27103s you know it it can just represent lethal
27105s out of nowhere i think
27107s super fake
27109s really had this deck in mind when he was
27111s building his lineup with all those
27113s clears but i don't know if too many
27115s people
27116s have really decklis like that so
27119s if kazuov can find an opening to just
27121s get a big board that sticks that
27122s bloodlust can close a game real fast
27135s uh and
27136s yeah i think
27138s it's you know that wasn't quite as fast
27141s as uh we maybe would have expected but
27144s uh considering that these are some you
27148s know 40 card lists and things
27151s uh
27152s i think that's sort of to be expected
27155s looking at blyze's deck over here we've
27157s got rather than the lady press storage
27159s road we've got the xl alignment druid
27163s and this one
27164s just trying to use that renethal for a
27167s little bit of extra healing
27169s keep you alive in the early game
27171s sometimes that can affect your
27172s consistency with hitting the keycards
27174s your wild growth your nourish your
27176s alignment of course and guff
27179s but a card that i think can sometimes be
27182s a little bit of a rock star uh is this
27185s uh i think it's raid negotiator i might
27188s be getting that name wrong but
27190s the discoverer choose one card and it
27193s gets both copies or both halves
27197s uh can be quite powerful if you're able
27199s to discover something that you weren't
27201s able to hit such as a nourish or even
27203s the otters for six six otters and an
27205s orca can be a powerful pull as well
27209s getting into the early game here we've
27212s got blize has a really beautiful looking
27215s hand
27216s with
27217s jerry rig carpenter and wild growth and
27219s then keeping that scale of enyxia
27222s knowing that the ramp is already spoken
27224s for that's going to be fine
27226s having that scale very important to be
27228s able to clear up whatever
27231s board presence the shaman has developed
27235s in this case we can also see
27237s sleep breaker totally fine two drop
27239s amalgam reasonable as well
27242s i don't know if these are going to be
27244s kept you might just be looking for the
27246s wild paw caverns if you're kazov
27249s or even
27251s clownfish to try and do some really
27252s scammy early game stuff
27255s yeah so we do see only the sleep breaker
27257s being kept
27259s command and epsilon coming out second
27260s sleep breaker as well the only thing
27263s with sleep breaker is that windshield
27265s against a druid really doesn't have much
27267s to freeze on your opponent's side uh in
27270s that sense i guess it's kind of nice
27272s that the
27274s that there's early minions here for
27276s blize because now you do have a
27278s windshield target
27280s uh you see blize recognizing there's no
27282s kind of pings to mess things up so just
27284s uprooting
27285s that uh
27287s for that three one be able to deal with
27289s the first minion
27292s very uh very well read and then getting
27294s this carpenter down on two
27298s absolutely uh important to set up that
27300s nourish you know it's just it's just the
27302s nuts curve here for plies i mean wild
27306s growth i suspect we'll see
27309s nourish next and then the scales is
27311s really just exactly the kind of stuff
27314s that you're looking for as this druid
27318s i mean
27319s dimitri great curve as well normally but
27321s i think
27322s the
27323s the unfortunate nature of the situation
27326s is typically the nuts druid curve is
27328s gonna be able to win out against the
27331s nuts shaman curve i i guess maybe
27333s there's some clownfish things that could
27335s could get there more quickly but
27338s having the 40 life
27340s really makes it challenging for the
27343s shaman to present enough pressure to
27346s snowball the game out of control before
27349s the druid is able to deal with the board
27351s with
27352s you know the double scales we see here
27354s from bly's i mean that's going to be
27356s really bad news for kazov i'd
27359s be surprised if we don't see some kind
27361s of reaction once that happens
27363s the
27365s snowfall guardians can be nice the okani
27368s is probably
27369s a
27370s more important pick i think given that
27374s those scales don't usually stick around
27376s the whelps are going to attack in and
27378s usually there's just not going to be
27379s anything left to freeze
27381s so i would expect you'd be looking for
27385s connie there
27389s off that dredge
27392s wild paw nals coming out but yeah it's
27394s just scale
27396s just scale clean it up
27399s i think this has been one of the biggest
27401s boons to ramp druid
27404s having success in recent times is just a
27407s very flexible board clear 14 damage that
27410s you can split up seven ways
27412s just really shores up some of druid's
27414s weaknesses you know typically druid
27416s struggles with big minions um
27420s and uh
27421s all you used to have to clean up wide
27423s boards was something like starfall a
27425s scale of enyxia doesn't care about all
27427s that rushing minions are totally
27428s flexible in terms of where you put
27430s damage some things get affected by taunt
27432s what have you
27433s but
27434s yeah i mean just all kinds of ways even
27436s with this okani to to play around it we
27438s can see
27440s wow just
27441s full disrespect
27443s just says nope you definitely picked
27445s minion we're just gonna play the scale i
27448s am not so bold i would have played coin
27450s first just to check for spell you never
27452s know sometimes people get you with
27454s strange stuff
27455s but uh yeah it works out and there's one
27459s welp left over again no no board to be
27462s taken advantage of with a snowfall or
27464s anything
27464s and uh kazuo really needs to find a way
27467s to
27468s to make some presents here uh another
27471s wild paw caverns could be a way to start
27473s that it might just be the command of
27475s neptulon though just to get that
27478s immediate pressure of two five attack
27480s minions
27481s looks like we're going for another draw
27482s makes sense you've got the mana to do it
27484s anyway
27485s and we will see the cavern uh
27487s particularly with that bloodlust draw to
27489s do a more
27491s slow measured development so next turn
27494s with the command you can at least have
27497s you know two three fours and two five
27500s somethings after they rush in
27502s but uh oh
27504s the double null here really
27507s uh not well i guess it's not double
27508s because you can't can't play both but
27511s i am struggling to see and out here the
27514s mutinous is quite powerful so that could
27517s be one
27518s uh i i think you would almost rather
27521s bolner in the situation because
27523s bolner gets the buff himself and has
27526s more of a chance of sticking but you got
27528s to use what you've got and this brand
27530s mutinous if that is the play that comes
27532s down
27534s seems like a nice hail mary out here
27538s to try and hit really you want to hit
27540s two eight eights that's what you're
27541s looking for we want to hit this enyxia
27543s we want to hit the kazakhstan null is
27545s not good enough the index here is nice
27547s that is that is a large minion
27549s uh and that ping from the fleurgal i
27552s think the
27553s the delay there was demetrium making sir
27555s that
27557s we still had two instances of the
27559s clownfish discount to work with that
27561s playing the fleurgal wasn't going to get
27563s rid of the discount and then he wouldn't
27564s be able to play the mutinous
27567s but now uh even if the brand gets
27569s cleared up 1716 mutant is that's that's
27572s quite large
27573s are we back back for like four minutes
27574s now but uh oh well
27577s he did you didn't even need me honestly
27580s yeah like that was just you you were
27582s just flowing i didn't want to interrupt
27583s your flow
27585s uh but uh i i feel bad if i didn't
27588s interrupt you for the whole game because
27589s uh
27590s i i don't think your flow would have
27591s ended until the game was over
27594s um
27595s but well
27602s i mean
27603s any other person in that situation
27605s literally first match
27607s of casting grantmasters might have
27609s frozen up so
27611s uh well done uh i swear i didn't do that
27614s on purpose to test you i swear
27616s um that was just honestly it's okay
27618s difficulties that happens from time to
27620s time when we're doing this stuff
27623s well getting back into this game though
27626s i i said the brand easily cleared up but
27628s because that miracle growth was gone for
27631s uh and and i guess there wasn't really a
27633s good arcanist or anything
27636s you know i have to take back my earlier
27638s statements about saying that it looked
27640s pretty grim for for dimitri because that
27643s mutinous pole just turned things around
27646s i mean removing raid boss inyxia which
27648s is both a powerful minion and just a
27650s powerful clear for the druid and then
27652s now this macaw getting rid of kazakhstan
27655s as well
27656s how the tables have turned i don't think
27658s we even you don't want to play
27662s celestial alignment now looking for
27665s other ways of clearing up this board
27667s yeah starfish is good uh it's going to
27669s return it's really good
27671s but there's still a lot of power on
27672s board it's only renethal
27674s so we have 15
27676s plus 15 yeah
27679s blize is still dead but at least the
27680s starfish makes it so he's he's not as
27683s dead
27684s as he would have been otherwise yeah
27687s i i highlighted that bloodlust before
27689s the game and a little surprised to be
27691s honest not to see the rushing 3-1 there
27695s to take out the macaw at least
27698s just to reduce the size of the board but
27700s you know that's castor vision right we
27702s get to see both hands
27705s really well played from dimitri and and
27707s blaze both uh they they both had strong
27710s hands and those are the really exciting
27712s games to see right when both players
27714s their decks are doing sort of what
27715s they're supposed to do uh fully
27717s activated with strong draws a mutant is
27719s a very good pick up there for dimitri to
27721s swing things back around
27724s yep
27724s even had the double discount still left
27726s from the clownfish uh like you mentioned
27728s to fit in the the floor goal which uh
27730s uh
27731s just clearing up a little bit more stats
27733s from the board to make it so that things
27735s could stick
27737s for additional turns able to get still
27738s get the double muteness
27740s on the next turn have a a better shot at
27743s at hitting that kazakhstan taking away
27744s the win condition from fly so
27747s nicely done and now dimitri uh 2-1 up in
27751s the series
27752s and
27754s uh because i had to restart i lost
27756s [Music]
27757s what the
27759s final deck was for dimitri kazoff which
27761s is gonna be
27762s the druid not the druid
27766s the druid
27767s no it is the uh
27769s yeah yeah the presser druid the one that
27771s that lost the presser druid yeah yeah
27773s i do oblige just played the druid i was
27775s like okay
27777s sure because that was the game that i
27778s was trying to figure out why i couldn't
27779s see anything going on yeah the press
27781s store drew it uh which
27784s probably the least consistent deck in
27785s the lineup
27787s uh i would say
27790s but it's funny it's very consistent at
27793s playing prestor now whether you win the
27796s game from there
27797s is sort of
27799s up in the air but it's it's got five
27802s cards dedicated to making press store on
27805s five or six happen
27807s uh
27809s then you you sort of leave it to the
27811s face
27817s action for blize going on
27820s right off the bat four players
27822s 40 car deck started at 40 life
27825s yeah yup just uh you know classic
27828s classic hearthstone going on here right
27832s how uh how the game has shifted now 40
27835s cards 40 life
27837s and the games still don't take that long
27840s yeah i know
27842s so once a player pulls ahead like the
27844s difference in 10 life it matters
27845s sometimes but
27848s uh a lot of times it doesn't um
27851s but right off the bat do get the jerry
27853s carpenter for both players so dmitri
27854s kashov is going to be able to pull that
27856s lady prestor like you said very
27858s consistently uh be able to being able to
27861s find it and play it on six
27863s uh now it's going to be about finding
27865s the card draw and hitting the right
27867s dragons
27868s that have a good effect uh blize has a
27872s guff ready to go nourish for ramp ready
27874s to go as well so he's going to be able
27875s to hit those high mana totals and
27877s potentially be able to uh
27879s get the alignment out as long as he
27881s doesn't fall too far behind on the board
27883s things looking uh up for both players
27886s yeah and pretty crucial difference
27888s having gus burfs not having guff i mean
27890s blya has had the ramp before but without
27892s the guff it's not helping you once you
27894s hit 10. so you don't get to do those
27895s crazy things like
27897s moonlight guidance for an eptilon and
27899s now you've got another one in hand still
27902s so having that gotcha is very crucial
27905s particularly you know post alignment
27907s it's suddenly you can hear power to
27909s start ramping again while your opponent
27911s doesn't have that same luxury
27913s uh alignment when your opponent is
27915s intentionally playing cheap stuff to do
27917s a bunch of you know wonky dragons
27920s pretty powerful i think uh you know it
27922s that's why it's so strong against
27924s something like boar priest right if
27925s someone's already intending to play a
27927s bunch of cheap stuff and you alignment
27929s you know your things that cost one are
27931s generally more powerful than their
27932s things that cost one
27938s unless that thing is supposed to cost 10
27940s originally
27942s well sure like a rate boss inixia even
27944s if it's uh even if it's a a one man a
27946s one one
27948s um
27949s still pretty powerful but
27950s but not as much power there right you
27952s know the eight eight's important
27954s yeah it is we could
27956s we could see that starfish coming into
27958s play again just to do that although
27961s spinly as well you know that's i think a
27963s very
27964s very common thing is to go lady press
27966s store and now i'm going to swap my hand
27968s with the bottom because i just want
27969s dragons although aquatic forms also
27971s pretty good for
27973s you know choosing dragon's post-press
27975s store you'd hope to top deck and
27977s innervate here
27980s i think we're going to aquatic form 4
27982s and innervate yep
27989s and so now at least we'll be able to get
27991s um
27992s um
27993s dragon action online before celestial
27996s alignment's uh able to be played oh no
27998s wait i'm just kidding it's not that
27999s there's a coin plus double innervate
28003s wow and then squeezing in the aquatic
28005s form just to to make it happen before
28009s before it goes up to costing one
28014s all right and there it is
28017s i mean
28018s knowing you've got that nourish i i
28020s really like this play from blize you
28021s know i think it's easy to get in the
28023s zone of oh i'm just gonna keep ramping
28025s right we've got the guff we've got the
28028s the split up nourish well if you play
28030s the alignment first you just make it
28032s happen and now that nourish gives you
28034s two full mana crystals which means just
28038s you play it and get two additional plays
28040s so and you get a buy back off the guff
28042s we're gonna see a huge power spike from
28044s blize uh once it circles back over to
28046s his turn
28049s yeah dimitri is
28051s going to
28052s play a far watch pose
28055s which i guess is breathable considering
28057s that bly's is not really going to be
28059s able to kill it and is going to want to
28061s ramp plus draw cards and everything's
28062s going to cost two which when you're
28064s working with this little mana
28066s is quite bad but
28068s he's going to be able to just get the
28069s the flipper fronts out and clear the far
28071s watch post and then
28073s uh move along on uh actually uh ramping
28077s uh plus drawing
28079s yeah i really like that far watch post
28081s play a little unfortunate for dimitri
28083s that it couldn't
28085s do a little more work i think he was
28086s hoping that there wouldn't be the answer
28088s in hand uh you know that
28092s choose a choose one and get both effects
28094s really coming in clutch with the flipper
28096s friends so
28098s i mean this is just big it's a six-six
28100s killer whale like what what do you do
28102s about that
28104s um
28109s nothing
28111s sarah is i guess you can dream it
28114s i guess yeah make it unplayable
28117s like all the rest of the dream cards are
28119s going to be playing like one a turn
28121s because they're not reducing costs so
28122s they're still going to be full cost
28124s um yep
28128s the sarah i don't even
28130s see what stat line it is but
28132s the biggest it could possibly be would
28134s be what a three for
28137s uh yeah if it was
28141s indeed
28143s okay it's a 3-2 is it a mailbox dancer
28146s yeah yeah probably probably yeah
28150s above average as far as uh what what
28152s he's working with in the rest of the
28154s deck with both doesn't even give the
28157s opponent a coin i mean talk about value
28160s yeah i i like this we're just yep we're
28163s gonna get some dreams we're gonna swap
28164s it with the bottom and we're gonna see
28165s what happens because that that ain't it
28169s so
28170s oh but the acorns not considered drawn
28175s so that's pretty weird there that
28178s interaction since spindly
28180s what he actually does is
28182s not draw cards but just swap your hand
28186s with the bottom of your deck so the
28187s acorns don't trigger the cast when drawn
28190s and they're just sitting in hand
28192s i
28193s and
28194s in other circumstances playing them to
28196s draw a card get the two one wouldn't be
28198s so bad but in the post alignment world
28202s that's not really a powerful thing you
28203s want to do
28204s wild heart golf does help a little bit
28207s in terms of getting that
28208s buy back and letting you ramp a bit
28211s yourself
28212s although uh when the second alignment
28214s comes down from bly's that could could
28216s still be a lockout
28218s yeah it's basically what boss is looking
28221s for at this point to just say all right
28223s lethal's presented on board and second
28225s alignment and you are now locked out of
28228s the game and that's coming as soon as
28231s next turn so
28232s reaching not much to do could make a
28234s giant twilight drake and by giant i mean
28237s a lot of health
28239s probably not very much attack
28241s um
28243s i guess the primordial drake is
28245s reasonable in this situation because it
28247s does take a ton of power off the board
28251s um it's two months
28253s yeah
28255s not big enough to protect something like
28257s the
28258s uh the holy dragon over there the bright
28262s no not bright wing that's a different
28263s one
28264s bronze wing brass wing brass wing so
28267s many different colored wings here with
28269s with the dragons
28270s uh ooh
28272s uh lady anacondra not nearly as good for
28275s us as them
28276s but it is still picked here
28279s i suppose this seems like more of a
28281s scare tactic than anything else i might
28283s have gone for the
28285s uh spammy just to maybe deal with some
28288s of the large things coming down although
28290s you know if you're doing spammy i guess
28292s how are you really getting there
28293s yourself in the end
28300s so much man to work with
28303s and now the malagos so
28306s six spells drawn to the hand of blize
28310s and
28311s that's uh that's gonna be pretty rough
28313s miracle growth draws nourish draws or
28316s probably ramps actually
28318s and
28318s i think
28320s it is not long for us to find
28323s a way to just sort of lock things out of
28325s course
28327s uh
28328s okani it's very powerful in this meta i
28331s think this is this is gonna be it
28334s tj we're just seeing yep well full
28336s pressure and we're going to end on that
28338s alignment and it's a board lock
28341s and call it a day and to me she's just
28343s waiting in the game just to see just to
28345s make sure that alignment is actually
28347s there
28350s and i guess even if alignment
28353s does come out like could still just pick
28355s up a deathwing off the top
28358s yeah but i mean
28360s then there's still kazakhstan to contend
28362s with um you know
28365s so you do the best you can and remember
28368s the oconee really seals the deal because
28370s you're protected even from a deathwing
28373s so
28376s wise gonna take that one
28382s i always thought that blize just had a
28383s really dark background but he actually
28385s has a really light background he just
28386s has a black blanket hanging down from i
28389s saw in the corner there was light
28391s so he actually does have lights on he
28392s doesn't have his lights off he just
28394s blocks off his computer from the rest of
28395s this room okay secrets being revealed
28397s here incredible see look right there
28399s brought him right over his camera look
28400s you can see
28401s just a blanket hanging down
28405s yup yup got you know you gotta you just
28407s gotta create a vibe right you gotta get
28409s in the zone no distractions just
28412s full
28413s compete mode gotta gotta be able to make
28415s sure you are on point all the time
28418s uh
28419s you know i just finished up dark souls
28421s recently and so i'm just in my head i'm
28422s like a biss walker blize over here right
28424s just living in darkness
28428s and uh get down far enough today that's
28431s it yeah
28432s talk about a deck that sends me to the
28435s abyss
28436s boar priest you know
28437s love it hate it it's uh it's very
28440s powerful and blize is a top player on a
28444s deck like this you know it's certainly
28446s something
28447s i have not had the courage to try and
28449s learn i just feel like i would plummet
28451s my mmr working on it i've never been one
28454s for high apm decks
28456s but
28457s this one
28459s it it can just pull things out of the
28461s bag so we'll we'll see if wise can can
28464s make that happen and very happy i'm sure
28468s to be seeing prestor druid for his
28470s opponent rather than the alignment druid
28472s that he brought because that is a rough
28474s match up for the priest
28476s yeah presser druid still takes some time
28478s to to ramp up
28480s the maintenance that they play in the
28481s early game are usually very easily swept
28483s up at some point in the game with uh
28485s wild pyromancer cyrilla
28488s um
28488s it's just about you know trying to
28491s maximize draw potential
28494s trying to be efficient with trading your
28496s amulets early on
28498s obviously you know the the combo itself
28501s for this deck is is not like the most
28504s difficult right it's not like the old
28506s boar priest back from
28509s like 2000 and what was it 17
28513s oh you're talking topsy turvy
28517s different bore for a different age yes
28522s one one charge
28524s yeah now that deck was
28526s just all apm right uh whereas this deck
28529s you know it's it's mostly about
28532s being as efficient as possible to make
28534s sure your combo can happen as soon as
28537s possible right efficient with your card
28538s draw
28539s uh making sure that you're calculating
28542s um how how many trades
28545s how
28546s big your amulets actually are
28549s and then performing the combo is as
28552s early as possible and then the actual
28554s combo itself is not particularly
28556s difficult
28557s just going through the motions
28559s um
28561s this is awkward though the far watch
28563s post that's going to put a wrench in the
28564s game plan for blyze that's going to
28565s delay things uh especially when you you
28568s consider that
28569s uh actually got multiple cards that are
28572s increasing costs
28574s but yeah i mean himself is pretty set up
28576s for a good game plan
28578s absolutely watch post one of the better
28580s things i think to have in the mulligan
28582s there is only the one holy smite for the
28584s boar priest so
28585s not having that in hand bly's just
28587s forced to draw three and and take the
28589s tax and and keep taking it and there's
28592s really not going to be much to be done
28594s about this watch post until we go for
28597s the
28598s pyromancer turn to clear things up
28601s so we see here the highlight card elwynn
28603s boar that is how this deck uh for for
28606s those viewers who may not be familiar
28608s that is how you're winning you get two
28610s of these in your graveyard and you've
28612s got two amulets of the undying where you
28615s want to
28616s trade one to get to resurrect two
28617s minions trade another to resurrect three
28619s minions once all seven have died you get
28623s sort of a thousand truths for any south
28625s park fans out there who may be familiar
28628s uh swing for 15 get rid of your
28630s opponent's mana crystals and usually you
28632s never need to do the following swings
28634s because once they have no mana what can
28636s they really do
28637s as you say much easier combo to actually
28640s pull off than the old
28642s topsy-turvy boar priest
28644s i could go back and watch videos of dog
28646s playing that deck all day uh
28648s truly a a marvel
28651s but uh here i think the apm is usually
28654s in terms of your board clear and card
28656s draw turns more than anything else yes
28658s yeah um and it's also
28661s you know deciding on
28663s how to do the turn efficiently and then
28665s executing it in time like it's multiple
28667s stages
28669s of the turn that's the where the the
28671s difficulty lies not over drawing
28673s maximizing your car draws
28675s bidding in amulet trades
28677s uh it can get tough there's a lot going
28678s on
28679s uh but yeah the top i remember sorry
28681s small tangent this side i remember uh
28683s knob lord brought the opposite turkey
28686s priest to a an hcc championship event
28689s back then
28690s uh and everybody thought it was the
28691s coolest thing people had been
28693s complaining about for so long and then
28694s someone brings it to like a top tier
28696s competitive event and then everybody
28697s changed their mind and started loving
28698s them
28700s pretty funny uh dynamic that some of
28702s these
28703s polarizing combo decks can bring
28706s yeah we see the holy smite finally
28709s picked up for blize
28711s after he has paid his fair share of
28714s taxes it doesn't even matter at this
28716s point gonna do it just to be able to uh
28718s make sure these cars at least aren't
28720s taxed as we do the gift of the naaru
28723s usually you want to do this on a turn
28725s where you're going to be
28727s you know clearing more of a wide card
28729s and drawing but uh
28732s do the best with what you can when
28733s you're heavily attacked like this and
28734s there is still the handmaiden to draw a
28736s bunch
28737s you know some trading is going to happen
28738s with this amulet
28740s i think blize is just hoping that uh the
28742s dragons that are pulled here for kazov
28745s aren't
28745s too game breaking before he can uh get
28749s all that card draw taken care of
28751s but no more watch post to deal with
28753s because it'll just be a 2-3 dragon now
28757s yeah
28758s above average size
28760s for tracking for the deck
28762s yeah sleepy dragon not the best
28766s deathwing
28767s also not very good considering it
28771s it's not much stuff that
28773s you absolutely have to kill there's not
28775s really wide boards that you're gonna
28776s need to deal with from flies
28779s i mean you like it if it's a 12 12
28782s but
28783s it's it's definitely not
28785s [Music]
28787s you know these are must kills the pyro
28790s and the cleric so
28791s we do see the trades coming out here
28794s uh but that just means you know what
28796s we're at 30 as the priests yeah there's
28798s a 6'5 in play not a big deal
28801s i think blize was hoping to hit the
28803s amulet again off of that illuminate to
28807s try and discount it since it is costing
28809s four presently
28811s but also just activating the handmaiden
28814s and
28815s we're gonna have to see
28817s probably that
28818s some kind of spell will come out here to
28819s not overdraw
28822s yeah
28824s this repair does make the most sense
28826s obviously
28827s nothing else has much use shadow or
28829s devour could still be useful for clear
28832s flash shields the same as desperate
28834s prayer but it can be targeted it could
28835s end up being card draw but actually okay
28837s i'm going to go with the flash shield
28840s yeah this makes some sense to me like
28843s the desperate prayer i think is
28847s sometimes easier to play i don't know on
28850s the off chance that although it does
28851s seem pretty improbable that uh guff is
28854s gonna get damaged from this point but
28856s sometimes the advantage to the prayer
28857s over the flash heal is that
28859s since it's not targeted it just does
28861s both your life totals you can get some
28863s really high healing for a xyrella clear
28866s although both players currently at full
28868s life so
28869s i wonder why it was the flash hill
28872s instead of the desperate prayer in in
28873s this particular situation
28878s maybe flipped a coin
28881s yeah probably in the grand scheme of
28883s things not a big deal
28884s [Music]
28886s oh
28888s pride's fury
28890s ah well maybe that's what blize expected
28893s a giant a giant board with pride's fury
28896s and needing to get giant live totals of
28898s death repair but as you mentioned like
28900s fascia would have served a similar
28901s purpose because
28903s uh dimitri's not damaged and probably
28905s not going to be damaged
28907s for a little bit of time until the sort
28908s of a thousand juice does
28910s does pop out
28915s yeah and i think this is definitely a
28918s game where kaza would have wished to
28920s have the
28921s uh starfish because getting to play that
28924s on a board like this suddenly everything
28926s is 12 health and that's pretty rough for
28928s the priest to be able to clear
28930s uh we do have if this kalagos is cleared
28934s which it
28935s is going to be the second kalagos is
28937s able to come down and play that pride's
28939s fury
28941s couldn't do it last turn because the
28942s spell had already been played
28951s well starting with the moonlight
28952s guidance though means not being able to
28954s take advantage of the caligo's battle
28956s cry
28958s wonder
28960s what the thinking is there if we're just
28962s saying hey i need two of something
28963s ridiculous this turn
28966s and
28967s caligos is not a big enough threat
28971s double cobalt a lot of power but i think
28974s with this
28975s toughness of minions
28977s uh it's not really
28980s that much that that was a starfish
28983s so a pair of these
28984s [Laughter]
28987s oh man these are
28989s these are terrible yeah these are not
28992s really the ones you're looking for
28994s powerful effects if your opponent cared
28996s about the board but
28998s yeah
29000s and it's gonna see two of the same ones
29003s i don't even know what mirazon does in
29005s this situation
29008s but we're gonna gonna find out i guess
29010s you get you get a 4-4 at minimum it's
29012s just sort of more stuff and then i guess
29014s uh what do you end on
29017s not even the pride's fury because you
29018s want to get more things in play
29024s yeah just hoping that there's not
29025s another clear but i
29028s oh
29029s oh that's got to hurt that was
29031s probably the one thing you didn't want
29032s to see go
29035s yeah
29037s all right six cards left in deck four
29040s flies still has an amulet and a boar
29044s uh
29044s and this
29046s does have to be traded once yes or is oh
29048s no it's already a two oh
29050s yeah one is two and i believe the other
29052s one is three
29053s uh and there's the board that's in the
29056s deck
29058s um
29059s just have to make sure yeah the other
29061s one is three
29062s so it does have the
29064s completed amulet
29067s um
29070s yeah however there's now no way to
29073s kill it off oh no it can just use the
29074s priestess so it just needs to be able to
29076s draw then priestess then amulet amulet
29083s yep just only tradable cards remaining
29085s in the deck
29087s shards and amulets uh you know it makes
29090s sense because you're always throwing
29091s them back when you find them
29092s and
29093s yeah even though the life total is
29096s is high so it'll take a few turns
29099s this is just going to lock dimitri out
29102s of the game
29104s uh a couple more swings over turns and
29107s then these eye relative out is there
29110s just in case someone is able to
29112s armor out of 45 damage which can happen
29115s on occasion
29116s uh
29117s you know getting another sword to be
29120s able to uh close out just 90 total
29123s damage available there for the board
29124s priest
29126s well played you know
29128s it's
29129s you do the best you can as the press
29130s tour druid but like we were saying this
29132s those just were not the hits i think
29134s would have liked to see a kazakhstan or
29137s or sometimes i think dragon queen
29139s alexstrasza is the best because if you
29142s just get a bunch of those going
29144s especially off of a moonlit guidance
29146s i mean that damage stacks up quickly
29151s yeah it was good recognition by blize at
29154s the end uh
29155s it was almost certainly
29157s uh sort of a thousand truths there was a
29160s small scenario where as he went along
29163s that he could have kept trading shard
29165s into chard and never hitting the amulet
29168s he took the extra mana from priestess
29170s um but uh hit the amulet before he even
29173s hit one of the sharks because the two
29175s cards left remaining in the deck as you
29176s showed the double shards so
29179s um very unlikely uh to hit that
29182s um
29185s actually no because had the no no didn't
29187s have
29187s would have he had enough made up for the
29189s thrive if he had preached this then
29191s thrived then hit amulet i don't know i
29194s didn't see how much man he had after he
29195s played the priestess i i told you tj i i
29198s just this is not the deck for me i
29200s cannot keep track of all those elements
29202s going on when you're when you're playing
29203s it and and you know like and you're
29206s counting but when you have to look at
29208s both players perspectives you lose like
29209s the little amount of details but i just
29211s know that there was a very small chance
29213s that there could have not been a hit
29215s there um or maybe he could have fit in
29217s the thrive earlier after trading the
29219s second amulet away but the important
29221s part was both amulets were where they
29224s needed to be one was at two when was
29225s that three hit that crucial seven mark
29227s um and so
29229s uh bly's gonna take the series a long
29231s buy series from what we've become
29234s accustomed to yeah
29235s for his gameplay it was a reasonably
29237s long series um but really showing his
29240s experience there um
29243s yeah looking forward to the next one
29245s yeah um but uh that was just an initial
29248s match dimitri kaszoff not eliminated
29250s bliss is going to move on to the winners
29251s match uh where he's going to be facing
29253s pun and then dimitri kazuo is going to
29255s go down to the elimination match of the
29256s group where he's going to face judgement
29259s um but before we jump into the next
29261s match we have three more matches left on
29263s the day before we wrap up for day number
29265s one of grandmaster's last call before we
29267s jump into the next one we are gonna have
29268s to go to a quick break so don't go
29270s anywhere plenty more grand masters
29271s action right after this
29276s [Music]
29286s [Applause]
29287s [Music]
29289s welcome to ravendraft in the darkest of
29292s seasons where ruthless eyes gawk for
29296s horrific reasons
29298s for a hidden hand has struck me down
29303s with such ruthlessness
29305s so deep and profound
29309s then he comes with his mullockian scowl
29317s to uncover the truth
29319s of murder most foul
29323s the anima drifts across the floor
29326s highlighting the creatures who walked
29328s through my door
29330s the motives are as black as night
29334s avarice power revenge and blight
29340s we watch the hero
29342s uncover the clues
29344s that lead to the truth
29347s behind this dark bruise
29352s join us here with the grimm and empires
29356s choose your power without heavenly bias
29360s for at the end
29362s they will burn in the fire
29365s when it is known who slayed
29368s tenacious the sire
29371s [Music]
29395s [Music]
29399s [Applause]
29401s [Music]
29407s hmm
29409s [Music]
29429s [Music]
29459s now
29462s [Music]
29491s so
29498s [Music]
29513s [Music]
29597s uh
29605s [Music]
29653s [Music]
29658s [Music]
29666s [Music]
29694s [Music]
29701s so
29707s [Music]
29721s [Music]
29734s [Music]
29741s [Music]
29758s do
29760s [Music]
29768s [Music]
29777s [Music]
29787s do
29792s [Music]
29797s so
29802s [Music]
29808s [Music]
29822s [Music]
29830s [Music]
29838s [Music]
29849s [Music]
29857s [Music]
29871s [Music]
29884s [Music]
29890s hello everybody and welcome back to
29892s grand masters last call today is the
29895s kickoff day it's friday uh of week
29897s number one of grand masters last call
29899s and uh we're about to
29901s have some continued matches from group b
29904s jumping to the winners match first which
29905s is going to be pun versus blize my name
29907s is cj joined by edelweiss once again
29910s very special guest who had to solo cast
29914s the first cast of the day for like 10
29916s minutes
29917s but did great how you feeling
29920s yeah i think this is the one situation
29921s where being a nervous talker is a bit of
29923s an asset so we just sort of kept things
29926s rolling and then you were able to join
29928s back i i had a little bit of my own
29929s issues visually briefly but uh you know
29932s we reigned it back in and i think we're
29934s excited to dive into this winner's match
29936s for group b
29938s so
29939s blyson pun
29940s two very different experience levels
29942s when it comes to gm's bly's been it for
29945s the long haul i mean
29947s what i think what this is 64 and 50 over
29950s the course of gm's that's a lot of gm
29952s games
29954s has
29955s an impressive resume of uh back-to-back
29958s masters tour wins
29960s uh which was just insane back in
29964s i don't even know the years blend
29965s together now
29966s 2020 was it
29968s yeah i think it was 20 20. it was the
29969s first year that we did online no no
29971s because he he won
29973s the texas one that i was in person i
29975s don't remember but it what whatever it
29978s was it was nuts
29980s um and uh pawnee's had some pondy's
29983s actually been around for a while just
29984s not at the very highest level
29987s uh of competitive play um
29990s but has been in a lot of practice groups
29992s i've heard him mentioned
29993s uh many times by players in terms of oh
29996s this is somebody that i practice with or
29998s this is somebody that helped set up
30000s practice that i was a part of uh that
30003s type of thing so it was only a matter of
30004s time uh before pun broke through
30007s and uh made it to the the highest level
30010s of competition that we have to offer
30012s which currently is grandmaster's last
30013s call uh in the future
30016s who knows who knows
30018s and i like
30020s this bring here from pun the fell demon
30023s hunter i don't know if it's well
30024s positioned but i like the deck
30026s and you know it's just got that really
30028s feels good curve all kinds of early game
30031s stuff in your metamorphin slithersphere
30033s vanguard uh going into
30036s fossil fanatic for car draw blademaster
30039s akani just in so many lists right now in
30041s terms of just being powerfully
30043s positioned
30044s and then
30045s that one of bone glaive to sort of round
30048s things out going into your big power
30050s turns of curtris g lag and then chase to
30053s to really close out the game so i'm a
30055s big big fell demon punter fan excited to
30058s see that someone brought it only two
30059s people yeah
30061s yeah i'm a failed even hunter fan as
30063s well i just
30064s i'm and i'm fine with uh like other
30066s nerves like sure battleborn vanguard
30069s whatever to health one health
30070s care
30072s um but the
30073s carrier and sherlock like oh
30077s that combo i mean obviously it's
30080s can still happen but
30082s uh just curving one into the other was
30085s uh or having it being able to come down
30087s right on the turn
30089s um right on turn six you know
30092s when we've got a barnes card it just
30094s can't stick around for too long you just
30096s you can't have that kind of win rate
30098s card staying the game okay
30101s turn four and turn six are different
30104s i yes and
30106s it was still putting up the the numbers
30109s in terms of i know mulligan win rate i
30110s know
30111s i know
30113s i i'm not saying that i don't agree with
30115s it i'm just saying that i miss it
30117s yup that's fair that's fair well we'll
30120s see how it puts up against blyze's xxl
30123s uh mage uh we've learned the xx is
30126s because it is both 40 cards and a big
30128s spell mage which is uh a bold move uh
30131s like we were saying in terms of you've
30134s got 40 cards but then you still have
30135s those specific synergies that you're
30137s looking for in terms of belinda or
30140s the barbaric source risk plus having a
30143s big spell in hand to actually discount
30145s so uh we'll see if it's able to hold up
30147s against the onslaught from the foul the
30149s age
30153s i'm gonna get that matchup started
30155s taking a look at the bands real quick
30158s the quest hunter banned away
30160s from bly's
30162s which i i feel like makes sense
30165s it does tend to have
30167s more of that sort of uh
30169s early game board control which seems to
30171s be what can stop pawn in his tracks more
30174s so than some of the other decks
30177s um i would think a priest might also be
30180s somewhat of an option
30182s for a ban in that regard always having
30184s access to
30185s a ton of removal
30186s uh at some point in the game maybe not
30189s super early right maybe not to
30192s stop the snowball cards and then the
30194s boat rogue i think it's just a boat
30195s rogue
30196s uh normal boat rope being banned away on
30199s the side of pun um which i guess is the
30202s deck that could
30203s besides demon hunter that could have the
30205s most damage from hand
30207s which is what blize would be worried
30209s about i don't know
30210s i mean if you do get a sunken vessel and
30214s a filet fighter and you're going turn
30216s nine with smite uh
30219s gone fishing like you could make
30220s something happen there and it just it
30222s runs wicked stab that is the state of
30224s from hand damage these days in the
30227s forest set i think that's gonna change a
30229s little bit come
30230s castle nathria we'll see oh yeah
30233s yeah
30234s [Laughter]
30237s but uh yeah we've got pretty good start
30241s from from pun hero although it really
30244s just shut down immediately from
30246s the pelican
30247s uh you know in some respects i guess
30250s just having the 40 life
30253s even if you're a little bit inconsistent
30255s as the big spell mage it does buy you
30257s time to just
30258s play the rune although yeah sure uh
30262s just draw what you want and that
30264s barbaric sorceress is gonna be online
30266s might even be coining it out if we can
30268s afford to wait
30272s yeah and judging by pun's hand it seems
30274s like
30275s lies might have the the time to wait um
30279s the only real option here is either just
30282s a hero power on the the space rock in a
30286s pass just to get the extra damage or to
30288s just temple out
30289s uh the uh lady steno
30292s um
30293s which
30295s i mean i guess with how this hand is
30297s ladies if you're not just tempoing out
30299s the steno in this instance it would just
30301s be sitting in hand for quite a while
30305s uh and if your turn is gonna be pretty
30307s poor
30309s regardless you might as well just get it
30311s on the board or else you're going to
30313s have some weak turns and that's not what
30314s this deck can afford to do
30316s yeah so i like this play from blize uh
30319s trading in with the submerged space rock
30321s first see if you can pull an arcane
30322s spell that finishes the ladies athena
30324s off because then at least you have an
30326s arcane spell played for the hero later
30328s on doesn't find what he's looking for so
30330s just plays the starfish
30333s and now that's very important because
30334s the
30335s starfish would have been something we
30337s maybe used to proc this ocani i guess
30339s now renthal pretty pretty good use there
30342s but
30343s okani definitely something you want to
30345s play going into this uh
30348s turn of the mage i wonder if it might
30350s have been worth holding it for the turn
30353s fives and that's since that's when a
30355s coin six could have come out and six is
30357s really
30359s the play you want to deny if you're the
30361s demon hunter here
30362s but
30363s there wasn't much else going on in terms
30366s of stuff to do for pun there you know we
30368s we haven't
30370s played any need for greeds or fossil
30371s fanatics so the tank is a little bit dry
30374s here
30376s yeah and now pun has to make the
30378s decision of if he wants to play around
30380s barbaric sorceress uh
30383s uh on six uh coined out next turn by
30386s just dumping the hand could end up just
30388s playing everything fury hero power fell
30391s barrage
30392s and then just equipping a dread prison
30395s glaive just completely emptying the hand
30398s putting on some damage
30400s um
30400s obviously it wouldn't play around like a
30402s coin belinda in that instance but it
30405s could shut off one of the ways that
30407s blize can uh power up and it's gonna go
30409s ahead and just
30411s dump the fury in preparation
30414s yeah i mean what else are you really
30416s doing this turn if you're not gonna be
30418s spending that mana you may as well
30421s play around something your opponent
30423s could have that would really blow you
30425s out
30425s while uh
30427s pushing damage you know you want the
30429s foul spells played for a
30432s top deck jace later on in the game
30434s anyways so i think this is a really good
30436s push from pun just like hey your 40 card
30439s deck i don't know if you have it but
30441s just in case let's make sure that we
30444s don't have to deal with any barbaric
30445s sorceress shenanigans and uh
30448s you know it is still a 3-7 taunt so that
30452s is going to present some problems
30454s although that reckless apprentice draw
30457s oh my goodness it is very good the pun
30460s even
30461s puts the pre-trade in with the ladies
30465s to put it in range of reckless
30467s apprentice so
30468s um pun
30470s imagine if that pick up off the top
30471s wasn't vanguard and was instead
30473s multi-strike being able to take out both
30475s guards getting the honorable kill damage
30478s and pushing the poor to face uh so
30481s that's kind of one of the things that i
30482s like about the uh the fell deep hunter
30484s is that
30485s even when you have nothing sometimes
30488s the numbers just work out with dread
30490s person glaive
30491s uh in multi-strike to where you can push
30493s obscene
30495s uh amounts of damage
30496s um
30497s but
30499s it sort of run out of gas blize is
30501s quite low 17 especially considering the
30503s starting health was 40.
30505s it's just knows that
30507s there's a lot that blaz can do with
30509s seven mana
30510s uh even like you said the barbaric
30512s sorcerers it is just a big taunt has the
30514s deepwater evoker now too uh to be able
30516s to gain a good amount of life
30518s and blademaster akane when your opponent
30520s has a relatively empty hand it's just
30522s that much more disruptive
30525s yeah when there's nothing really to test
30527s for and you know you're going to be able
30528s to just kill this fossil fanatics you
30530s won't have to deal with it
30532s oh pun
30534s this was a tough choice and
30536s i could honestly go either way you know
30539s you played around the source race
30541s earlier so i get it and you you do get
30544s to draw another card for playing the
30546s multi-strike that that stings i mean you
30549s you know that there's still a spell that
30551s you're getting that they'll be able to
30552s swap so i think it was more about like
30554s hey if i draw another foul spell that
30557s means maybe i can play it it
30559s increases my probability of hitting a
30561s need for greed or a g-lag or a jace just
30565s something relevant in this position um
30568s you know i'm not even sure it's fair to
30570s say that this is a punish the barbaric
30572s sorceress being there because if pun
30574s hadn't attacked there would still be the
30576s multi-strike in hand
30578s so
30579s yeah it wouldn't have i guess in this
30581s situation pun hit
30583s the absolute worst card in the deck at
30585s one mana spell because it let blize play
30587s the sorceress and the rune of the arc
30590s mage in the same turn and if it was
30591s multi-stroke oh no it would have had to
30593s wait a turn
30594s [Music]
30595s right still would have been devastating
30597s but yeah you know
30599s whatever but now obliged should be able
30601s to just run away with this game uh drake
30603s fire amulet is the only spell that's
30605s left in the deck i believe oh no wait
30606s there was ignite
30608s uh
30609s oh off the rune but yeah it did get the
30612s ten so let's get the towel this is gonna
30615s have to be a big draw
30617s and that's not it even even attacks jace
30620s i don't think would have done it you
30621s know i i respect players staying in
30624s games given that you know this is last
30626s call this is their
30628s big opportunity to to try and make it
30630s into the global finals but uh
30634s i can say honestly i i don't see a line
30636s here for for pun
30640s maybe curtris
30642s into like chase i don't know
30645s it's got to be
30647s really good and blize has to basically
30650s have drawn
30651s all of the
30653s garbage early game minions like mailbox
30656s dancers and starfishes on empty boards
30659s things like that
30661s but is running out of turns even just
30663s these
30664s measly minions on the board are still
30666s pushing enough and this the blademaster
30668s okani
30669s again with an empty hand is so
30671s disruptive okay kircher's it's not a
30673s spell or a minion so it can still be
30675s played that's the the beginning of
30677s possibilities
30678s uh for pawn and now fury is upgraded to
30681s rank three so it is now nine mana deal
30684s four
30686s and a deal three
30688s yeah i don't think we're ever gonna take
30691s nine mana for for four damage that's
30694s it's not a great deal but uh but but hey
30697s you get the cool art to look at at least
30700s so
30702s oh you just watched pun is going to win
30704s this game with exact lethal with just
30706s absolutely nine mana fury it's gonna the
30708s jace is gonna be played it'll clear the
30710s board magically and set blize to four
30713s health
30715s and then root of the archmage will you
30717s know get a counter spell and and you
30719s can't play around it because it's nine
30720s mana fury
30721s yeah
30723s i'm actually surprised this mordrish is
30725s not turned on to the second reckless
30728s apprentice i guess didn't do much
30731s yeah i think it's at eight
30734s it's so close
30735s two left yeah it's it yep yep what good
30738s good call there i mean look a gaia is
30741s still a pretty good play where did that
30743s even come from
30745s uh
30749s is it in the deck is it just in the deck
30751s did we miss that i mean it's 40 cards so
30759s i'm trying to look over yeah gaia just
30762s in the deck look you know
30764s it's all right it does two damage to to
30766s the opposing board and and their face so
30769s good card if if you're running 40 uh
30772s yeah sorry i i feel like i should have
30774s had that known but uh these are the
30776s things you have to concern yourself with
30778s when players are running 40 card lists
30781s in a four set meta we're really uh
30783s pulling some some unexpected plays but
30785s it it does the job right a clear is a
30787s clear and it does some face damage as
30789s well fly is able to pull out the wind
30791s with the xxl mage
30794s against the demon hunter certainly the
30796s extra 10 life coming in handy there and
30800s a little uh unfortunate for
30804s for pun in terms of
30805s some of those top decks there really
30807s would have
30808s liked to see a need for greed or
30810s something i think for some reload
30812s yeah
30813s i'm just
30816s pretty awkward hand did have enough
30818s a good amount of damage early on but
30820s never found really the follow for it so
30822s uh and of course
30825s not a punish
30826s as you said but an unfortunate situation
30829s of fury being the card that was picked
30831s up off the top allowing flies to go
30833s barbaric sorcerers into
30835s a one mana rune of the arc mage on seven
30838s um which just gave flies options uh for
30841s the next few turns cleared up the little
30843s bit of damage on the board cut down what
30845s pun could do
30846s on the following turn so
30848s flies off to
30849s [Music]
30850s a nice little start here 1-0 in the uh
30854s this is the winner's match so the loser
30856s of this match is not out they'll go down
30858s to the decider match for our last match
30860s of the day
30861s but the winner of this match just goes
30862s uh straight on into the into the top
30864s eight um for this group so um for those
30868s who may not have tuned in at the very
30869s beginning of the broadcast
30871s graham asher's last call is the 16
30874s players the the top four performers
30877s uh from each of the last previous season
30879s of grand masters from asia pacific
30881s americas and europe and then the top
30884s four uh performers from uh the masters
30887s tours uh uh for for so far this year
30890s which just ended happened to be four
30892s european players
30893s not gonna stick on that point very long
30895s but that's just what it
30896s ended up being if you gave us a couple
30898s more masters tours americas and asia
30900s pacific we would have been up there
30901s don't worry
30902s absolutely and
30904s they get separated into four four player
30906s groups the double elimination groups
30908s which we're going to play through two
30910s today two tomorrow and the top eight are
30912s going to move on
30913s to sunday where they're gonna play that
30916s out and we're gonna do that for uh three
30918s weeks and then have a playoff week which
30920s it with a rotating format uh coming in
30923s uh uh each week uh where we're gonna
30925s have trio and last year are standing in
30928s subsequent weeks after this week of
30930s conquest and i heard rumblings that
30932s we're gonna have best of seven conquests
30935s yeah best of seven something
30937s i don't think we've seen since
30939s gosh was it pavel's world championship
30942s it i believe so
30944s a long time
30946s yeah and i i think we
30948s me
30949s no
30950s did we do it there was a
30952s a uh it was a last call also um i
30955s remember this because uh
30957s um i remember frozen
30960s to that last call bringing a
30963s uh what was it a target
30965s [Music]
30967s he brought like a full control lineup he
30969s brought a target strategy which when
30971s you're playing best of five conquest
30973s target strategies can work
30975s right because usually in a diverse
30978s relatively diverse meta game there are
30980s three decks or four decks that you can
30982s use to counter something specific you
30984s mentioned earlier we saw something um
30986s akin to a target strategy with a
30989s super fakes
30991s target shaman uh lineup which worked
30994s incredibly well against habu gabu who
30996s couldn't get a win with his shaman and
30997s best of seven conquests that becomes
30999s more difficult because you have to have
31001s an entire extra deck
31003s that's good enough against a specific
31005s archetype in order to be classified as a
31008s counter strategy
31009s so usually you just end up with the good
31011s decks um
31013s so uh
31014s should be interesting but we're getting
31016s ahead of ourselves that's still three
31017s three weeks away right now we're just in
31018s good old
31020s uh best of five conquest
31022s tried and true
31024s good old park panther gameplay what what
31026s a card
31027s uh you know getting to put this into a
31030s ramp through it not really the typical
31032s ram shrewd card you would expect but
31033s when you have to go to 40 cards again
31035s these are things you do other things you
31037s do
31038s keep alignment in the opener because you
31041s don't know how quickly you're going to
31043s find it if you don't when it comes to a
31045s 40 card list so a little bit bold saying
31048s hey i only have two alignments i have
31051s five ramp cards i feel like i'm more
31054s likely to hit the ramp in time than i am
31056s to hit the alignment in time so bly's
31058s keeping that eight mana celestial
31060s alignment in the opener and he is
31062s rewarded with the nourish pickup
31067s still has nothing for turn four
31071s uh the null will only go down to five
31073s mana um
31075s but it doesn't look like that's going to
31076s be too much of an issue because pawn is
31078s just on cleanup duty here uh
31080s trading away the need for greed getting
31081s the sigil set up
31083s uh so could have a powerful oh another
31085s park panther that's that's nothing
31087s before you say
31090s flies begs to differ
31092s again that lightning play i think it was
31095s almost down before we saw it drawn
31097s visually
31100s so now pun gonna have to clean this up
31102s again that's not a minion that can be
31104s allowed to stick the multi-strike
31106s glaive is
31108s quite nice for doing that uh
31110s unfortunately just a mana shy without
31112s the glaive being pre-equipped from being
31114s able to get the vanguard down as well
31117s which should be
31118s really nice
31119s we can see there's an arcanist in hand
31121s for blize so it you know would end up
31124s being fine but uh that's really the kind
31127s of play you like to make if you're the
31128s demon hunter is push eight damage
31131s make a board of you know four one ones
31133s in the vanguard
31134s uh but yeah a bit of decision making to
31136s be done here it may just be the glaive
31140s multi-strike push or
31142s uh
31143s i could see an argument as well for for
31145s just the vanguard multi-strike uh to
31148s make a big board vanquished yeah
31151s i think i like making a big board
31153s because a lot of times
31155s um there there was the the slushy
31158s alignment which was kept in the mulligan
31159s but that could very well be like a guff
31162s um
31163s that would have been kept in the
31164s mulligan as well
31165s since it hasn't been played up until
31167s this point so setting up a big turn
31169s going into five when you expect uh
31171s some form of ramp like nourish or guff
31174s to be able to swing back
31176s uh with the additional minions uh so i
31179s like that the setup from pun there but
31181s it is going to be taken out by the uh
31184s spammy arcanist instead so
31187s again not a punishment because i liked
31188s puns play i think given the information
31191s that he had
31192s uh it was the right call to try and go
31194s wide on the board
31195s uh expecting maybe a little bit of a
31197s dead turn from bly's
31199s um but now it's just
31202s all right full cost
31203s predation here
31205s not the best but does have a jace and
31208s probably wants to just get that
31209s uh played on eight with the way this
31211s hand is dump the remaining fell spells
31213s next turn
31214s and then json eight and try and push as
31216s much as you can
31218s yeah a little surprised not to see
31220s you know the fury come down rather than
31223s the fel barrage to be able to at least
31226s get some face damage for killing that
31228s 3-4 because using the fel barrage means
31231s that you're not taking advantage of the
31233s text on the glaive
31235s so uh
31236s maybe missed a little bit of damage
31238s there unless there's something i'm not
31239s thinking of but yeah we're just fully
31241s juicing the jace uh whether or not
31244s uh alignment comes down and i'm sorry
31246s did did blize not play the nurse last
31248s term what's what was going on with that
31250s it's just here setting up for alignment
31252s i guess wants to have nourish for post
31254s alone okay sure sure i guess seeing the
31258s hands mostly empty
31260s uh
31261s feeling relatively safe yeah okay see
31263s these are the kind of players that i
31265s would not personally think to make i
31267s would say oh we want to ramp into the
31269s alignment but why says no you know what
31271s we're almost there i would rather
31273s alignment and then nourish where it
31275s gives me a refund and i can play two
31277s more cards immediately
31279s so this is
31281s a little bit scary uh in terms of the
31283s jace coming down but
31286s i think
31287s might not be enough yet the null
31289s immediately becomes zero mana
31291s to cleanly take care of this seven five
31294s which would have been the the hope of
31296s pun that at least the turn alignment
31298s comes down nothing is to be done
31300s uh and
31304s i
31305s i don't know here tj i guess you can
31307s take this sigil to try and set up a
31309s power turn later on because reducing
31310s something by one sets it to zero but
31314s yeah i need for green looking pretty
31315s rough
31316s dredging the need for greed is not what
31319s you want to do um because the cost will
31321s actually
31323s plop up increase
31324s yeah it'll increase um
31327s so i guess if he hated those choices he
31330s could leave the other cards at the
31331s bottom and just
31332s select the need for greed and trade it
31334s hoping to find something different
31336s um then you're
31338s you're uh
31339s guaranteed putting something like uh
31343s setting aside half your mana for next
31345s turn for no benefit just to
31347s trade um and yeah this should block up
31350s the game for blaze i don't think there's
31352s a way out for a pun 15 damage on board
31354s blaze is plenty healthy even if curtis
31356s was picked up here off the top or she
31359s logged then still wouldn't be enough and
31361s a 2-0 uh
31364s nice little uh game plan there from him
31366s i think the the space spammy arcanist
31368s was big having the knoll post alignment
31371s as well
31372s knowing that he he had a way to defend
31375s himself on the alignment turn to clear
31377s off something on the board if need be
31379s the patience paid off so
31382s yeah it's these little plays on on
31384s crucial turns not playing the nourish
31387s because you know it's more powerful post
31389s alignment saving the null so that the
31391s turn that you play alignment you do have
31393s a defensive tool at your disposal uh
31396s these kinds of things are you know what
31398s make players like flies
31400s best the best and i think that was
31401s really put on display here
31404s you know
31405s these players like pawn like judgment
31407s are really
31408s trying to
31410s fight up against these sort of more
31412s established players and i'd love to
31415s to
31416s see them be able to show off but so far
31418s it seemed like a bit of a struggle for a
31420s few of them
31421s yeah
31423s and last deck
31425s uh remaining for blize is going to be
31427s the priest the boar priest
31431s though and uh based on his clean play of
31434s the the boar priest
31436s uh in the the first series that we saw
31438s uh from bly's the last series against
31439s dimitri kazoff
31441s uh pun could be
31442s it for hard times all three decks
31444s remaining has the uh shaman left
31447s the this beast hunter
31449s uh left remaining uh which actually
31452s can sometimes be
31453s a
31454s problematic
31455s for the uh the board priest uh because
31458s you can get big meetings out really
31460s early that can be tough to remove
31464s um
31465s and uh
31466s you know the
31468s upgraded secrets from be stock or
31469s tabbish can also
31471s be pretty difficult
31472s to deal with that times obviously
31474s there's just one card
31476s um but
31477s that can sometimes be a difference maker
31479s in the series and then pun would have to
31480s win with the demon hunter as well with
31483s all the healing that's in the deck and
31484s all the board clears for small stuff
31486s uh and we've seen that one go the way of
31488s board priests a good amount of times
31490s yeah the shard of the naaru i think very
31492s important against the
31494s hunter because it's so death
31495s rattle-heavy being able to do things
31497s like you know turn off uh mountain bear
31500s or something that would otherwise be a
31502s frustrating minion to clear if you're
31504s able to weave in a shard of the naaru
31506s before you you finish off your
31509s xyrella turn or big pyromancer turn that
31512s lets you actually get the board clear
31514s instead of having to deal with all this
31516s crazy nonsense
31517s but sometimes if you're able to just get
31519s the harpoon gun down and
31521s stick the minion and they don't have the
31524s response yet because they haven't been
31525s able to establish their card draw you're
31527s able to as a hunter to sort of
31530s keep them from having enough time and
31531s and beat them down so
31533s we'll sort of see who can get the the
31535s better of that tug of war
31537s k9 otron could potentially be a pretty
31540s nice start if it is able to pull a one
31542s drop
31547s i didn't even see what blize picked
31549s nope don't even try
31551s [Laughter]
31554s don't eat or on one
31557s the only uncurved play you can make as
31559s the boar priest
31561s ah the click clocker slightly out of
31564s order
31565s uh yeah the clue clacker was picked up
31567s first it would have been a little bit
31569s more
31570s uh power on the board with the canino
31571s tron uh it does hit a one drop with the
31574s peasant
31575s but because the boar so easily trades
31578s into it
31579s maybe pun wants to pick something
31582s different
31584s just to be able to have it in hand for
31586s uh next turn to you know guarantee be
31589s able to pull a tavish up up from the
31590s bottom
31592s but yeah whatever
31596s yep yeah that is a bit of a bummer since
31598s usually the priest does not have that
31600s turn one but it comes in clutch there uh
31602s we do see
31604s azsharan sabre into pet collector
31606s normally very strong but you do need
31608s something to kill the saber off into and
31612s that's not typically something that the
31613s priest is doing until they play
31615s something like a handmaiden
31617s so
31619s could happen i mean
31621s you can do that stuff in the same turn
31622s but we saw blize picking the shard of
31625s the naaru off of that
31628s discover earlier uh i mentioned how
31630s crucial it can be in this matchup
31636s i'm a little
31637s surprised by that i guess
31640s nothing to
31643s trade into so maybe blyze is saying hey
31645s then they'll they'll pull out the other
31647s one and i can get a nice board clear
31648s here while silencing
31650s the sunken
31654s they're concerned about the life total
31656s potentially uh but
31658s um
31659s yeah it's just gonna silence the suck in
31662s has hand space now
31664s for the handmaiden to be able to fill up
31666s two minutes a spare
31668s and
31670s if there is
31672s a
31673s if the narrow not picked up
31676s though
31677s doesn't have ads
31680s not refreshing our mana crystals here
31682s are we uh maybe
31685s i feel like you got to decide soon one
31688s two
31689s two spells played so if you desperate
31691s prayer
31693s and then refresh you gain the mana
31695s crystals back to be able to play zyrella
31697s yeah clear
31700s yeah that could be it
31702s i think that's that's consideration here
31705s is do i want to spend zyrella now or
31706s save it for something bigger later
31710s it's actually a reasonable reasonably
31713s sized board too
31715s for blize yeah that's the case
31718s a 3-1 a one-two and i don't think
31720s cyrella wasn't the oh it wasn't the
31722s switch okay so yeah it is just gonna be
31724s a two-health
31730s but now pun's in a bit of an awkward
31732s spot i mean you can go for the barack
31734s and then tray the doggie biscuit to give
31736s it rush to at least clear off one of
31738s these minions
31739s but that sets up almost sort of the
31742s perfect board for the boar priest to go
31744s for
31745s some kind of pyro
31747s peel card draw turn
31749s bly's doesn't have the gift of the naaru
31751s yet so it won't be too crazy uh but he
31755s can still
31756s just look for it with uh you know one of
31759s these north shore pliers and
31761s click north clerics uh hero power and
31763s flash heal
31765s oh or just get a handmaiden that works
31768s too is someone injured
31779s oh okay here's the gift yep yeah
31784s gift for next turn handmaiden is now
31788s what once uh no that was the only spell
31790s uh played that turn so still two spells
31792s needed for a handmaiden but it'll be a
31794s nice
31796s uh chain here of
31798s a pyro plus cleric turn
31801s and uh that with gift of the gnar into
31804s handmade and however
31808s hydraulic is spooky yeah
31811s we just traded away
31813s the second shard so i think
31816s uh pun feeling a little bit confident
31819s that hey maybe this hydraulidon
31821s lives although if you're able to do
31823s enough instances of damage anyways which
31826s it looks like is
31828s relatively
31830s easily gonna happen here
31832s is it
31833s [Music]
31835s uh well you've got the shadow word
31836s devour at the oh i guess since you're
31838s healing the hydraulidon
31840s yeah yeah
31841s not quite as clean as one would hope
31844s yeah there's
31846s there's enough zero meta spells here at
31847s the end
31848s okay yeah yeah and there's the shard
31850s anyway
31854s you might be able to save the shard now
31860s oh yeah with devour devourer will have
31861s no then zero spells okay yeah oh
31864s 311 pyro that's
31867s that's rough because that's pretty tough
31869s for the
31870s the hunter to clear and things just
31872s escalate so quickly when a pyro sticks
31876s for the board priest
31880s this is
31881s can you imagine if there was like a
31882s denathrius in hand i mean you'd never
31884s get to play it as a hunter but
31886s these are the things that i get excited
31888s for with infuse is something like a
31890s hydraulidon
31892s all those infuses happening
31895s oh my gosh how many would that have been
31897s there were there were five dying with
31899s every spell plus the three that died
31902s initially
31903s and it healed for four health so five
31906s times
31907s seven 35 yeah the initial four 39
31913s plus the two extra minions 41
31917s yeah the the dream scenario and and then
31919s you wake up because 10 mana is too far
31921s away but
31923s it's uh
31925s you know really fun to think about how
31927s infused can uh
31929s change things we do hit the main body
31932s wow
31934s getting to trade in wait how
31938s uh trading the doggy biscuit gives kids
31940s a rush
31941s no no no but uh
31943s the
31945s each instance doesn't count it multiple
31948s times
31952s right
31953s i don't know that's even able to be
31955s proved
31957s because like the heads died
31959s like seven i think but it does i think
31961s they're still considered different
31963s minions yeah yeah it's not as low
31966s probability as you would expect because
31969s yes the there's two different types of
31972s heads in the in the pool
31974s and then the main hydraulidon body uh
31976s and but i think the only other beast we
31978s had were
31980s the two sides of the the 4-3 rusher so
31984s it's like
31987s a one in five which isn't horrible
31990s yeah because the two heads are are
31993s almost gonna are gonna be there a
31994s hundred percent of the time so even if
31996s you
31996s think it you're
31998s you're discovering one choice from the
31999s other two bodies it's you can even
32001s almost bring it closer like one and
32003s three odds
32005s considering two of their choices are
32006s almost always going to be the head
32008s and the last choice is going to be the
32010s main body or the two enemies
32013s oh my gosh it's happening again
32015s it's happening again and this time pun
32018s gonna get set to zero mana on the end of
32020s it pyro devour once again showing just
32023s how powerful it is on a big board like
32025s that uh being able to stay alive to
32027s finish off the main body in the end
32030s uh
32031s that's i think just gonna be lights out
32033s here
32035s [Applause]
32037s let's concede
32038s upon experiencing uh both sides
32042s of this type of series uh today with um
32046s a 3-0 over judgment where it felt like
32049s judgment couldn't do anything in the
32050s games uh in his first match and now in
32052s uh getting three owed by blize in a
32055s match where
32056s it felt like he really couldn't do
32058s anything so
32059s um
32060s that just means that in his decider
32063s match or in his uh
32065s match final match later on today he's
32067s going to have the most back and forth
32070s close series of all time
32072s to the side that's how that works right
32073s he's out of the group yep exactly it's
32076s just karma right you go full circle you
32078s get the 3-0 and the o3 and then uh
32080s things meet in the middle somewhere
32083s but first we're going to have to
32085s show the
32086s first match of the lower bracket
32089s between
32091s judgement and dimitri
32094s yeah
32095s yeah and blize uh we'll be moving on to
32097s the top eight so we're going to see
32098s blize again uh play on sunday first
32101s player to move out of group b
32103s um for those of you who didn't tune on
32105s earlier in the day group a consists of
32107s possessing super fake uh habitable and
32109s mighty possessing and super fake with
32111s players that don possessing first and
32113s then super fake winning that decider
32115s matchup at the end against habukabu to
32117s move on and now group b we have blize as
32120s the winner of the group so he'll get
32121s that
32122s uh number one group seed uh going into
32126s uh the playoff round on sunday
32129s and second will be between one of these
32131s three players judgment dimitri kazoff or
32134s pun
32135s uh to determine who's gonna also move on
32139s uh from group b so i'm very impressed by
32142s blize uh in this this first series
32144s brought up absolutely no shaman lineup
32146s which was pretty unique as far as the
32148s whole field went
32150s and uh had a close series to start
32152s things off but then this one against pun
32154s just felt like everything was
32156s everything was rolling um so well done
32159s to blinds uh but we need to move on as
32162s we solve two more matches on the day
32165s left uh so coming up next we're gonna
32167s have that lower bracket match between
32168s dimitri kazoff and judgement but before
32171s we jump into that we are gonna have to
32172s go to just a quick break but again don't
32175s go anywhere more grandmaster's action
32177s right after this
32182s [Music]
32191s [Applause]
32192s [Music]
32196s in the darkest of seasons where ruthless
32199s eyes gawk for horrific reasons
32203s for a hidden hand has struck me down
32208s with such ruthlessness
32210s so deep and profound
32214s then he
32217s [Music]
32228s the anima drifts across the floor
32231s highlighting the creatures who walked
32233s through my door
32235s the motives are as black as night
32239s avarice power revenge and blight
32245s we watch the hero
32247s uncover the clues
32249s that lead to the truth
32252s behind this dark rooms
32257s join us here with the grimm and empires
32261s choose your power without heavenly bias
32265s for at the end
32267s they will burn in the fire
32270s when it is known who slayed
32273s danathrius
32274s [Music]
32291s so
32294s [Music]
32304s [Music]
32310s [Music]
32317s [Music]
32324s do
32345s [Music]
32358s [Music]
32375s hello everybody welcome back to
32376s grandmaster's last call we're
32378s trucking along with uh group b here on
32381s day number one moving into the
32382s elimination match between dimitri kazoff
32385s and judgement my name is cj joined by
32388s edelweiss once again
32390s and
32391s this one should be interesting uh
32393s judgment did not have
32395s the greatest start the start that you
32397s would hope for as the beginning of uh
32400s your grand master's foray let's say
32403s getting threw by pun in one of the
32404s fastest series we've seen
32407s yeah i really feel for judgment uh just
32410s the draws were not there
32412s you know you really can't fault him too
32415s much looking at some of those hands uh
32417s in those games um
32420s but i'm kind of wondering we're building
32422s a
32424s a sort of odd storyline here in terms of
32426s the players that have been in gm's the
32428s longest are the ones who are are pulling
32430s out some of the wins so now we see pawn
32433s and judgment some of the newer players
32434s facing off to see
32436s who is going to be eliminated
32439s tough spot to be in for sure
32442s yeah so we can use that to develop a
32444s story as we move forward in the
32446s remainder of the groups where the player
32448s that's been in grand masters the longest
32450s is the favorite
32452s and uh the other players is the underdog
32454s so in this one dmitry kazoff we're not
32456s even going to look at the lineups
32458s uh he's he's had what three seasons of
32461s grand masters under his belt which means
32463s that he's definitely
32465s uh the favorite based on the outcome of
32466s right right the group so far
32469s yes i got things mixed up i said
32471s judgment and pun but that's that would
32473s that would only happen if judgment is
32474s able to get this win over dimitri uh so
32478s that would be uh i guess the hope right
32480s to see some of our our newer players
32482s shine shine through a bit but uh yeah i
32485s think as things currently stand
32487s judgment coming in as the underdog here
32490s yep
32491s judgment uh banning away
32493s uh the shaman from dmitry kazoff
32496s and demetrius kazlov banned away the
32498s mage
32500s uh from judgement so we have hunter
32501s rogue shaman left for judgment and then
32504s uh for dmitry mage druid and rogue and
32506s demetrius is going to be opening with
32508s the
32509s the thief brogue
32511s um with jackpot and the swiftscale
32514s trickster
32516s uh contraband stash tess
32518s uh
32519s dimitrije we said earlier sort of
32521s playing the
32522s the jackpot lineup uh yep
32525s so to speak with lady prestor druid with
32528s a big spell mage
32530s and with the the thief rogue so beholden
32534s to the
32536s the random randomly generated aspects
32539s of the current meta of hearthstone love
32542s it praise yog all hail
32546s it's uh
32547s gonna be the thief rogue for both
32548s players here though uh running the
32550s contraband stash the blood in the water
32553s uh made its way into lists in large part
32556s because sometimes you just need
32558s something to hit with naga trickster and
32561s you don't always get the best pulls off
32563s of the jackpot so if all else fails
32566s being able to say coin
32568s swift scale trickster into a blood in
32570s the water
32571s as we see
32572s potentially an option here can be some
32574s pretty high tempo in the early game
32577s yeah
32582s he really doesn't want to give up
32584s the paladin yet
32586s okay he's going to hear a power instead
32588s he mouse over the maestra but
32590s obviously
32591s you know he'd pop out back into rogue
32593s form
32594s whatever you want to call it out of
32596s paladin form
32597s and even though it does have a nolan
32599s hand it would
32600s uh you know reduce his overall uh power
32603s level once he does pick up those knolls
32605s they'd be stuck at what three
32607s and that instance since he picked up two
32609s row spells actually no two
32612s um
32613s so
32614s uh holds on to a little bit longer
32617s there are two tooth of nefarians in hand
32620s so
32620s you could make an argument that like
32622s well just get the maestro down so you
32623s have something in play and then you can
32625s use your tooths to discount the nulls
32628s later on it's not like the rogue has no
32630s way of discounting them once you've
32632s taken away the mask from uh maestra but
32636s i i can understand wanting to at least
32638s get it discounted one more so that if
32641s the only burgles that you play before
32642s you get a null are both of these tooths
32644s that they are going to cost zero
32647s additionally if we do play the maestro
32649s and our opponent has a null
32651s it's left with two health which is not
32653s gonna put it in a position to be
32655s honorably killed by the tooth of
32657s nefarian anyway so
32659s uh
32660s yeah still not a great start for dimitri
32663s but things can take a little while for
32667s these rogue decks to to build up a board
32670s yeah
32673s oh um
32675s a couple options here for dimitri the
32678s trickster plus blood in the water is
32680s probably the most power that you can
32683s make on the board right now this was
32685s essentially exactly the scenario that
32687s you'd mentioned
32688s no jackpot in hand or we could
32691s substitute that with got jackpot but
32693s terrible spells
32694s and just a way to
32697s build up a board some nice tempo make
32699s some minions clear minion
32702s feels good
32703s yeah i think you generally prefer to be
32705s able to
32707s kill something with the three damage and
32708s then have a healthy five-five shark on
32710s the
32711s uh the other side of things but
32713s unfortunately that null
32716s not being reduced in size
32718s very much by the one one uh is going to
32720s have to be cleared up by the rush and
32722s this okani is just hey uh
32725s let's let's try and gain a little bit of
32727s life because it is dead on board
32730s yeah
32732s dmitry could even
32735s oh
32738s would you want a double tooth to keep
32740s these minions alive
32742s uh yeah you know if your opponent didn't
32744s immediately clear them up before i think
32747s stands to reason that you think they
32748s won't have another
32750s answer on the following turn so
32752s playing double tooth here uh using the
32754s prep to check
32756s you don't get both discovers but you've
32758s got a reconnaissance in hand so that's
32760s still something and you get to keep your
32762s board pressure so i like the aggression
32765s yeah
32767s pushes some damage
32769s and uh getting this mana spent too since
32773s uh even though there's not guaranteed
32774s man expenditure over the next couple
32776s turns
32777s uh getting this mana out of the way to
32779s be able to potentially play
32782s the spell from uh tooth plus the minion
32785s from reconnaissance going into like turn
32787s seven where he could replay test and go
32789s for
32790s like that that tempo test that may not
32792s be massive but gets enough stuff going
32794s for you to win the game makes sense too
32796s so
32797s all things considered i really do like
32799s this play
32800s yeah and then going for the protect the
32802s innocent here uh i think a bit of a
32805s toss-up between the imp swarm and
32807s protect the innocent we obviously don't
32809s have a natural way of healing in rogue
32812s to be able to activate protect the
32813s innocent but it is just a five-five
32815s taunt uh which is non-curved play for
32817s this turn uh and the proactive you know
32821s spells that make minions are definitely
32822s the things you want to be replaying off
32824s your contraband stashes your tesses etc
32828s so i like the pickup i think the imps
32830s would have been okay as well just
32831s because you get to also play the
32833s reconnaissance and it would be rank two
32836s given that we just hit five so you would
32837s have a pair of three two imps and maybe
32840s a death rattle off the reconnaissance
32842s but uh yeah just
32844s five five is solid
32847s yeah
32850s oh
32855s i mean it's definitely not the squirrel
32856s right
32857s najak has some
32859s serious utility particularly when you
32861s know your opponent has a colossal next
32863s turn
32864s although we might just play it here to
32866s steal the five-five for tempo yeah for
32868s tempo
32869s um
32871s the whole breaker would have been
32873s interesting in terms of like maximum
32876s power on board but i guess the najic
32879s hexane means that
32881s if nodric hexan's dealt with then you
32883s have less power but if it's not then you
32885s have more power
32887s and then when test comes down you're
32888s sacrificing a little bit of power
32890s because the nod jackson
32892s obviously wouldn't have its battlecry
32893s effect so just come back as the one for
32896s um
32897s but offering a
32899s a little bit of disruption and then was
32901s about to go with the gone fishing but i
32902s think he just wants to play the maestro
32904s here just for maximum power because he's
32907s sort of running out of resources but
32908s does have ways to sort of build back up
32910s this board and he's gonna put judgment
32912s down to 15 with a pretty menacing board
32916s and i mean it's quite obviously
32918s uh horn that you should expect here so
32921s just hoping that the quality of the
32923s colossal minion is
32925s not a
32928s game breaking game losing i guess yeah
32931s no no gigafin please
32934s really no gigafin uh you're not
32936s particularly thrilled to see something
32938s like the leviathan either
32943s oh
32944s i caster cursed it i i have spoken it
32948s into existence my my least favorite
32950s thing to see it doesn't come down though
32953s well
32954s he can
32955s clear off this with the claws plus the
32958s when we get the five five back yeah yeah
32960s yeah you get the five five back and you
32962s can
32963s save uh the gigafin four uh potential
32966s tests which is
32968s very likely going to come out this term
32969s yeah yeah you can have a read that
32972s anything specific was picked up
32975s from the uh from the horn
32978s i don't know if he can afford to play
32980s around it i guess you could
32982s open with contraband stash and and and
32985s see or
32986s you know trade with the cutlass first
32989s if that makes a play any more enticing
32992s and then contraband stash afterwards
32995s yeah and one thing about the najak is
32997s it's high tempo when you play it but
32999s it's not so great off things like stash
33002s and tess you know the whole breaker
33004s would have been sort of more interesting
33005s in that sense in terms of board presence
33007s but then you run the risk of drawing
33009s things like contraband stash or blood in
33011s the water and just dealing yourself a
33013s ton of damage out of nowhere it's not
33015s like your typical miracle rogue where
33017s all you have are cheap spells and so
33018s hole breaker is great because it picks
33019s you up
33020s shadow step and wicked stab and all that
33022s you know you can maybe get some of those
33024s cheaper cards but
33025s this thief rogue has a few more
33027s expensive things that you'd be taking a
33028s hit for and now because of that gigafin
33032s save
33034s judgment in a very strong position here
33041s labor's not gonna do much these are
33043s pretty mediocre pics i would say i might
33046s just take
33047s the taunt
33048s there's there's no beasts with krabatoa
33050s having been played
33052s yeah
33054s it does it is rush so it could help
33057s judgment clean up the board a little bit
33060s uh better on this turn but if
33063s ego fins what's on his mind then
33066s yeah the taunt seems to be more
33067s reasonable it's also cheaper for the
33069s same stat line even though it doesn't
33070s have rush
33072s um
33074s yeah so it is going to be the taunt okay
33077s yeah gigafin and then
33081s plenty of mana to still work
33083s with i mean we could full commit
33087s and just say
33089s stash is you know
33091s play another gigafin i don't think
33093s that's necessary i think you can you can
33095s save it and just get a dagger in yeah
33098s but uh
33099s that's going to be a pretty massive
33101s board in terms of another gig of finn
33103s being resurrected plus the 4-3 taunt i
33105s mean gigafin even without the clear is
33108s just a lot of stats
33111s yep
33112s this is lethal represented on the board
33116s and dimitri doesn't really have a way
33121s to do anything uh the shroud is just
33125s minions
33126s um
33128s so for dimitri we're looking at oh geez
33132s uh
33135s prep shroud into crabatoa would only be
33138s a little bit of power taken off the
33140s board
33141s and to queen ashara
33143s what doesn't have the time to play
33145s spells doesn't even have the amount of
33146s spells
33148s no
33148s no a little bit late it is zero but
33151s that's uh
33153s not doing it contraband stash only going
33155s to give us an ajax and a five five taunt
33158s and
33159s uh one other thing
33162s but
33162s just not really
33165s not really enough to pull it through
33167s there and that's kind of the nature of
33169s these
33170s uh what can i generate kinds of decks
33173s because sometimes it comes down to who
33175s generates the more powerful thing
33177s quickly um
33178s but uh
33180s yeah that gigafin really coming in
33182s clutch for her for a judgment uh even
33184s though he didn't need it on that very
33186s turn i
33187s i i got over eager the krav ato just
33190s perfect to get the queen azshara back
33192s and
33193s uh put himself in a very dominant
33196s position
33197s yeah with the way dimitri's hand was i
33199s feel like even without the gigafin
33202s uh yeah
33204s many other colossal minions would have
33206s likely cemented the game for judgment
33208s just maybe not as quickly dimitri didn't
33210s have any way to fight back on the board
33212s just had ways to sort of build up
33215s a mediocre board once again
33218s uh which wasn't really doing much
33221s wouldn't have been able to even have
33222s activated that the the
33224s queen ashara for quite some time without
33227s any other spells at hand so
33229s um
33230s yeah it was
33232s just the horn itself was
33234s uh pretty much the nail in the coffin or
33236s dimitri casual in that game but judgment
33238s is going to move over to the beast
33239s hunter
33240s uh a devouring swarm thrown in there i
33243s feel like a lot of players
33244s uh opted to not go for devour swarm
33247s uh this is a this
33249s list is a little bit more
33251s uh
33253s light i don't know
33255s there's
33256s more stuff in the one to two cost than
33259s we normally see in the beast hunters
33261s you know i think uh shout out to hat
33264s trick who's kind of established that you
33267s have six one drops for k9 notron to
33270s get down early i think that's kind of
33272s like it's not too many that you have a
33274s bunch of dead draws later on in the game
33276s but it's like enough that you have a
33277s reasonable chance of hitting them on two
33278s if you play canadotron
33281s but the devouring swarm is a little bit
33283s unique i personally like it because the
33286s hunter can struggle to deal with things
33289s like a gigafin and where situations
33291s where there's a taunt in the way and you
33293s just need some damage to do the thing
33296s and and take care of a minion on board
33298s without
33300s your own minions um
33302s so
33303s devouring swarm if there is another
33305s gigafin uh generated by the rogue could
33309s come into play there and in general
33311s you've got a lot of
33312s value minions so uh the way that
33315s colossals work is since the body is
33317s always summoned first you're never going
33319s to be hitting with the appendages
33322s until the main body is attacked so it
33324s can be a good way of generating an
33325s additional colossal
33332s tough choice here for judgment
33334s do you ramming match or do you get the
33336s harpoon online because you have phalin
33338s coming up
33339s i don't know ramming mount just feels uh
33342s just feels too clean it's a lot of
33344s pressure on the board um but yeah the
33347s uh harpoon gun into ambassador phelan i
33350s don't know
33355s the the like kid in me wants to go
33357s harpoon gun into phalen because
33360s like oh but but we could get something
33362s crazy right we get to we do one swing
33364s this turn to clean up the board and then
33366s we play failing and we get to put a a
33368s beast on top and and reduce it it could
33371s be so good but i i feel like ramming
33373s mount is is just the the stronger tempo
33376s play you know you can always wait one
33378s extra turn still play the phalen on four
33381s and then follow it up with the harpoon
33382s gun
33385s it's so hard to pass up this mount
33388s on your logic it's the more
33389s mature play is the uh i
33392s i guess i didn't mean to frame it like
33394s that but
33395s really it is
33397s uh
33398s you know it's it's it's different lines
33400s right do you want to go for just oh my
33403s goodness now this i would not have
33404s expected
33405s we are just
33408s going face and holding i guess judgment
33410s is saying hey you know what we're both
33414s playing to some potential high rolls so
33417s i'm gonna
33418s i'm gonna fail in and then try and get
33419s two reduced beasts
33421s uh that feels like a punish if i've ever
33423s seen one
33425s yeah
33426s and uh
33427s uh bauer 40 is actually quite cheap
33430s obviously this this uh deep road deck is
33433s mostly spells
33435s uh there's what like six six minions
33438s seven minions in the entire deck so
33440s um it's relatively likely to be pretty
33443s cheap but obviously you don't expect it
33445s to be there in the first place
33448s there aren't even two beasts to discount
33451s tj
33452s oh no so the hold is just omega punished
33455s here in terms of the harpoon gun swing
33458s because we can't clear off this null
33462s i guess you take the nelly there but
33464s nelly
33465s is not what it once was after the nerf
33468s you know that that affected this deck as
33470s well no more one mana smites no more uh
33474s blast fisher for one mana which could be
33476s pretty juicy as a hunter that is the one
33479s hunter pirate
33480s five men of three two battlecry deal two
33482s damage for each beast
33484s in play under your control let me just
33486s look at the field where are the warriors
33490s there aren't any yep
33492s yeah
33492s it's
33493s pretty tough
33495s this attack from the harpoon gun will
33497s have one additional non-colossal option
33500s which could be
33501s it's true although with both mountain
33504s bears in hand
33506s uh it's going to be a bit of a struggle
33507s i guess your best hit is hydraulic on
33509s galactic glutton there is a beast in
33511s play but we don't have the uh glutton to
33513s play immediately
33515s oh maybe you expect that kravito on six
33517s still could be a reasonable pickup
33520s yeah yeah
33522s um oh all these things that are normally
33525s you know great picks like gangplank
33526s driver is great at one less good at four
33531s still still could be the pick there's
33533s the blast fisher i mentioned
33536s amalgam as well
33539s it's just it's such an awkward value
33541s card now uh i i understand why they
33544s why they had to do it but it really uh
33548s really
33549s took that card out to the back and uh
33551s put it out of this misery i mean
33553s oh yeah
33559s i didn't even see it peter is the
33561s breeder's the only playable card
33564s okay well i guess you
33566s breeder for
33568s has the uh
33570s saber been played dude can we get a
33572s sunken saber
33574s is that what we're hoping uh no
33576s um
33579s wait does he only play one shot in
33581s sabrina
33582s generally it's just the one saber
33584s because then you're you're guaranteed to
33586s hit the sunken out of a pet collector
33589s right yep
33590s so has not played the savory yet just
33593s though
33595s and the bash pick up just
33597s three damage face we
33599s have set up even if the board is cleared
33601s at this point hunter not known for its
33603s healing and
33605s as we can see in kazov's hand the
33607s wicked stab and bash lining up
33611s uh
33612s plenty of damage
33615s yep and no tavis in hand to
33619s gain any life
33621s but can have some fun with the
33625s black crawler here that's cool
33627s yeah just you know what you say bad
33630s nelly uh we're just gonna eat the nelly
33632s and then
33633s maybe press that bottom right uh it's
33637s not looking good here
33639s are there any discovers off of amalgam
33642s that can find us healing definitely not
33644s in pirates but we've got a beast in play
33646s i don't think the beast discovers are
33648s particularly great right now
33651s um
33654s i have no time for games we want vicious
33656s scale heights
33658s the mount
33664s now you can't because
33666s it is a pirate
33668s it is a pirate but it's a mage pirate
33669s and you can't discover out of class yeah
33672s i don't think if the spells would
33677s yeah the spells aren't very much anyway
33679s game three
33682s that's case scenario you could also hit
33684s tracking in game one so uh but yeah
33688s um it is a mage
33690s uh but yeah to meet you guys i'll tying
33692s up the series
33695s in a pretty one-sided game it feels like
33697s uh when we're talking about
33700s the thief rogue many of the games do
33702s feel one-sided
33704s one way or the other
33706s yeah you you hit the good stuff or or
33708s you don't
33709s uh very rarely you find those games
33711s where you hit mediocre stuff and you
33713s have this back and forth battle and then
33715s you're testing your contraband stash
33717s later on the game just get
33718s absolutely ridiculous
33720s uh but this was not one of those games
33723s dimitri kazoff
33725s um
33725s i mean we could bring this back to just
33728s sort of the uh
33730s face attack uh with the k9 tron early on
33733s and leaving the goal up
33735s onto the board and it was still alive at
33738s the end of the game i think it dealt
33739s with 18 damage had the potential to deal
33742s 24 damage if
33743s judgment had even stayed in the game
33746s absolutely
33747s but i guess
33749s you did yeah very different game if you
33752s clear that minion whether it's with
33754s the ramming mount or the weapon you know
33757s you can still play the weapon but i do
33758s think the clear has to come out there um
33762s you know it's it's just it's usually the
33765s safe thing to do make sure stuff is
33767s clear i know rogue doesn't naturally run
33770s any buffs but these are the things you
33772s have to consider with the thief deck is
33774s hey i don't know they could have
33776s something if you know you're going to do
33778s a low tempo play that is
33780s playing ambassador phelan on 4 i think
33783s you generally want to sort of be as safe
33786s as possible going into those low tempo
33788s plays
33789s but uh
33790s yeah kazov now coming out with uh
33793s another heavy generation deck the
33794s prestor
33795s druid
33796s was not able to perform in his previous
33800s match but uh perhaps it'll
33802s have better luck against the hunter here
33804s although canine o'tron harpoon gun
33806s pretty good start there
33808s yeah if there's a click clock picked up
33810s in this opening hand and then a one drop
33812s found from cana okay i saw one and i was
33815s like oh geez
33816s drunk's still great though it's one one
33818s two three curve
33820s uh if another one's able to be found by
33822s canaan in nanotron
33824s then uh judgments uh looking quite good
33827s uh in this early game so
33830s i mean it's nice if only because
33834s you actually get to clear up this
33835s peasant you know that's not typically
33837s what you want to do with your trog once
33839s again we see click clocker showing up
33842s one turn late but uh do we do find the
33844s slither spear so
33846s able to pick up that on-board play uh do
33850s you clear the peasant or do you make
33851s them do it
33855s yeah
33856s there was the option though uh from the
33858s canaanotron that was an ambassador
33860s phelan
33862s we could do it all over again with
33864s harpoon gun in hand i don't know uh but
33867s yeah uh it came back to buy them last
33869s game with nelly as the only beast
33872s um but
33874s you know you can kind of set that up
33875s anyway and still get one discounted
33878s colossal because you can dredge here
33880s pick up that phelan for next turn or six
33882s mana king crush tough choice there
33884s honestly um if you do pick the phalen
33887s you have your next turn spoken for and
33889s then you know you're gonna be able well
33891s i guess you could roll all non-beasts
33893s but you have the opportunity to once
33895s again go for a discounted colossal
33897s minion but that six meta king crush has
33900s got to be looking pretty tasty
33902s yeah pet in hand as well
33905s yeah
33906s knowing you have some time as well
33909s um both powerful plays however uh
33912s ambassador phelan does give you a
33913s reasonable curve
33915s but i guess judgment doesn't have a
33917s terrible curve as is because has minions
33919s that are going to stick on the board
33921s plus ramming mount
33923s i didn't even see the choice there uh to
33925s be quite honest i was looking at the
33926s board but oh we'll find out at the start
33928s of next turn i mean another beautiful
33930s thing about dredge
33932s you don't have to wait long
33934s another way you could play this is to
33936s take the phelan but then what you do is
33938s you actually attack first with the
33940s weapon to put the six men a crush on top
33943s and then
33945s you've still got those colossal minions
33947s either to get pulled out by
33949s uh
33950s you know a
33951s second harpoon gun if you find it or
33954s maybe
33955s uh you're able to discover them off
33957s tracking because tracking goes from
33958s anywhere in your deck um but we will see
33961s going for the colossal and that was a
33963s snap pick so i gotta imagine it was
33965s something powerful
33967s yeah
33969s i didn't see it either but again we
33971s don't have to wait long did we gloss
33973s over a turn of three press door is that
33976s really what just happened we were
33977s talking about something else but you
33978s know it's not the craziest thing in the
33980s world
33982s i
33983s you know i i thought we were a little
33985s further along here and then i went and
33987s took a look at the mana crystals and saw
33989s this press drawer and play and i'm like
33990s huh that's um that's earlier than i
33992s would have thought just gonna do the
33995s discover chain here
33998s yeah could just go amalgam discover
34000s anything and then
34002s probably sir finley uh
34005s store spindly at the end because i don't
34007s know if you want the full cost
34010s whatever's in hand i guess it depends on
34012s the pick it does give options yeah
34014s oh there you go kazakhstan for
34017s eventually maybe yeah yeah and
34021s then liam all back and then yeah draw
34023s kazakhstan on eight after you played the
34024s dragons and
34026s you're miraculously still alive somehow
34029s and haven't killed the opponent yeah and
34031s haven't killed your opponent already
34032s yeah
34033s so one of those things
34036s it's one of the other
34037s uh usually not both you've either killed
34039s them you died or
34042s it's
34044s could win you the game
34046s uh
34049s okay
34050s bad bad
34052s okay
34054s yeah still not really the hits you're
34055s looking for there's the nelly again
34058s not what i anticipated as a snap pick
34060s but certainly better in this situation
34062s than it was last time
34066s blast fisher could represent a fair bit
34069s of damage
34072s although amalgam gives us some value as
34074s this hand is running a tad dry i'm
34078s honestly
34080s i don't know like this this nelly is
34083s is reasonable but i i'm still i'm
34085s thinking about that six mana king crush
34087s tj and how we've got this revive pet in
34090s hand i i just yeah
34093s nelly's not nearly as good of a revive
34095s pet target as that can crush
34097s yeah
34099s the the game
34100s state would have been a bit different
34102s last term probably would have been like
34103s click clock a ramming mount there'd be
34105s like more power on board
34107s ramming mount with the slither spear is
34109s actually
34110s nuts
34112s just that combination alone can win so
34113s many games because it it becomes very
34115s difficult to remove
34117s even though the deck doesn't play a ton
34119s of spells it has enough to where you can
34121s get its attack
34123s uh buffed up sometimes
34125s so again invested a lot into
34128s uh or sacrificed a lot of just straight
34130s up power on board
34133s to to get a potential
34135s uh discounted colossal million both
34136s times it's been nelly and both times
34138s it's been
34140s sort of underwhelming but speaking of
34142s underwhelming two track and draws are
34144s just atrocious nothing
34146s double sleepy dragon nazdormu primordial
34149s drake sure but
34151s with the way this board is primordial
34153s drake oftentimes just clears up your own
34156s dragons
34157s because of how small your your minions
34159s usually are
34160s with the the way that this press door
34162s deck is built so
34164s um
34166s this is not looking too good for dimitri
34168s here
34170s yeah i mean what we can attack the two
34172s two and the two three in
34174s play primordial drake
34176s spinley finishes up the 1-1
34178s uh you're still giving your opponent the
34180s minions out of the boat you honestly
34182s might just want to hold
34184s to not give judgment the pirates on this
34187s turn yeah kind of wait things out a
34190s little bit longer
34195s there's the pet collector for the vessel
34197s we
34198s are not vessel
34199s saber
34200s a jar and saver into sunken saber
34203s it's not going to die to anything on the
34205s board but it does thin the deck and if
34208s there are any beasts left among the
34210s colossals that were shuffled you could
34212s hit one of those and and then of course
34214s there's the mountain bear the king crush
34216s all that fun stuff
34217s if we are able to
34220s get either second weapon or the other
34222s pet collector
34224s oh
34226s now there's something
34229s i can clear up
34231s most of this i think because of the
34233s taunt you still can't get at the main
34234s five-five body with enough damage
34237s well you can
34239s uh trade with no
34240s three and then primordial drake then
34242s trade the finley over the
34244s uh the nelly and then brass wing
34247s and that's a there you go
34250s yep gotta be
34252s gotta be the play here uh there's just
34255s not
34256s a ton else going on really waiting on
34258s the sarah's the malygos
34261s raid boss and nyxia
34263s i think we would win middle slam
34264s kazakhstan in this situation just
34266s because these top decks have been so
34267s rough
34276s honorable kill gonna heal dimitri up a
34278s little bit here
34280s yeah
34281s hey
34282s take it go back to full life
34288s i think this is a card that i loved but
34290s like just hasn't really had a place oh
34292s sorry not full life full life is 40
34294s right heels up to 31.
34296s but uh yeah
34298s brass wing uh end of turn does two
34300s damage to the opposing board and any
34303s honorable kills give you for life so
34307s pretty solid consecrate it does go face
34310s which can be very relevant in some
34313s situations not quite yet here but uh it
34316s it has come up
34319s so we see
34321s another nelly coming down there's
34322s nothing in this boat it's just there for
34324s stats
34325s uh we could do this on another revive
34327s pet
34328s just to get a bunch of stuff in play
34331s before the pool gets too diluted uh i
34333s expect we will see that come down
34337s just
34338s stuff a lot of power
34341s and
34342s yeah the top deck i mean this is the
34345s danger that comes with bringing lady
34347s prestor druid is
34350s when it hits it it hits hard but when
34352s you miss oh gosh does it feel bad
34354s because
34356s uh you're like i did the thing i played
34358s the press store we played prestor on
34360s turn
34361s three
34362s turn three tj we've had plenty of draws
34365s even finley to pick up more chances uh
34368s and just not hitting the stuff we need
34370s to now
34371s that being said things could change on a
34374s dime here
34375s there are times where you top deck a
34377s moonlit guidance and that's a little bit
34379s better because you can discover then
34382s you pick a dragon from three options and
34384s you get two of them so something like
34387s moonlight guidance into raid boss inyxia
34389s could really turn things around but it's
34391s going to take a big top deck like that
34394s at this point because
34396s you know even a composting isn't going
34398s to be doing anything for you anymore
34400s nope
34403s but
34404s with prestor played you're just one draw
34406s away from turning the game around so
34409s well you're one draw away from
34411s stabilizing and then a second draw away
34413s from turning the game around
34414s right like deathwing into
34418s yasera kazakhstan etc
34424s is the raining mount finally gonna come
34426s down
34428s just for uh
34429s just for some stats
34432s and then
34433s emerald sky talon i suppose clears up
34435s the two one
34436s that would be my guess here
34440s it's a shame no no weapon to to utilize
34443s the puffer fist fully
34445s uh given the one harpoon gun has already
34447s been played you have to find the second
34448s one here just pushing as much damage as
34451s possible weaving in the hero power
34453s although
34455s i don't know i feel like maybe you play
34456s this little sphere there because
34459s it's gonna be a few hero powers before
34461s it adds up to enough anyway
34464s yeah but uh
34467s yeah those dormu off the top i mean it's
34469s it's just
34471s lady prestor is laughing at dimitri here
34474s and and
34475s you know glad to see he can at least
34477s laugh about it as well uh it's some some
34481s tough beats i don't know what the count
34482s is on dragons drawn so far but uh we've
34486s got to be at least 10 in and it's just
34489s not the hits you're looking for
34491s yeah
34493s for judgment saucy scoundrels just like
34497s like is there even a reason
34502s because you could have just nine dragons
34504s in
34505s yeah
34506s nine dragons and none of them have been
34508s well the brass wing was
34510s decent but
34512s um
34513s nothing else has been good oh
34515s no it's something it's a little too late
34519s but uh it it does a thing
34522s you can kill one of the nellies
34525s yeah and survive it one if you kill the
34528s non-ramming mount nelly because
34531s then you would hear a power and
34534s take two
34536s so there'd be 12 damage represented with
34538s the hero power and you're your 13th
34541s well uh there's a possibility here that
34544s judgment could find a lethal with the
34545s scoundrel
34547s if he's able to
34548s discover say
34550s another alex right you could just get
34553s lethal there a bit risky because you do
34555s give your opponent a card uh if you have
34559s is lethal
34560s 66 of the time you hear power first and
34563s then tavish and then hero power again
34566s yeah that's probably higher odds right
34568s oh just hope you don't know the misha
34570s and actually even if it's the way
34572s dimitri's been drawing
34574s the rest of his dick has got to be
34576s really good dragon gotta be good
34578s pretty high up there in terms of lethal
34580s potential
34581s but yeah just
34583s pick the best secrets i don't even know
34585s the bored ones emergency maneuvers sure
34588s snake trap sure
34590s so close
34591s and then uh hero power again and unless
34594s it's misha it's game over there it is
34596s yep yep
34597s and even if it was misha i mean
34600s something like the the improved
34602s maneuvers there right just means no
34604s deathwing is going to come down and
34606s clear your board completely so
34609s yeah i i think this is really just that
34612s case of
34614s prestor comes with a a risk
34617s comes with a fine print that says hey we
34619s are we're not liable if you don't get
34621s enough dragons to
34623s to actually win the game because
34626s uh yeah those those were some rough top
34629s decks for dimitri um
34632s i
34634s yeah i don't know what else to say it's
34636s sometimes the deck just
34639s doesn't do what you want
34640s yep
34642s but maybe we'll have one more try we'll
34644s see if she decides to cube the press
34646s door
34647s drew it once again
34649s um but take a look final deck four
34651s judgment is gonna be the shaman that's
34653s the last one remaining
34655s uh same type of shaman that
34657s every other player has been bringing
34658s nobody brought the uh
34661s uh the full murloc shaman
34664s everybody decided to go with the no
34666s brave souls out there
34668s yeah
34669s which is reasonable of the two shamans
34673s like if you expect other people to also
34675s bring shaman and they're gonna have
34677s snowfall guardian and you're playing
34679s murlocs you better kill them before turn
34681s six because then you're not hitting them
34682s anymore so
34684s uh and that's where we've seen
34687s super fake taking advantage of targeting
34688s this deck um i think the only player to
34691s have done that
34693s now as i understand it there are a
34696s couple players who have bioluminescence
34698s naturally in the list but i think most
34700s of them do not
34702s most are like judgments list here
34704s yep
34706s two two bioluminescence
34708s uh shamans i believe and the majority of
34711s players do have shaman
34714s uh in their lineup
34716s though
34717s um it was one of the decks that has the
34720s highest representation among the 16
34722s players that are playing here in week
34724s one
34729s well we've got the carpenter again as
34731s kazov so we are
34733s going to find the press store that won't
34735s be an issue
34739s oh tiny finn i didn't even realize that
34742s was in there for the zero mana dragon
34744s i know it's
34746s 40 cards
34748s you start running out of cheap minions
34751s you know and i think
34753s against shaman you're probably very
34755s happy to see a starfish coming into hand
34758s prior to transforming your deck because
34761s uh
34762s those snowfall guardians oh oh boy
34766s that can be really tough when snowfall
34769s guardian comes down and
34770s not only does it silence the freezes
34773s but it makes the dragons big so
34776s i would not be surprised if that is how
34779s this game ends it's going to depend on
34780s whether judgment can put on enough
34783s pressure before then
34785s something that this lady pressed or draw
34787s does though
34788s is that jerry rig carpenter then means
34790s cold tooth mine will draw guff
34793s and i don't think we've seen kazov have
34796s a game yet where he had both guff and
34799s lady prestor the press store is at the
34801s top of the curve so it's the thing you
34802s always hit with mine but once it's
34804s already been acquired you're able to hit
34807s guff off cold tooth mine as your highest
34809s cost card and that is where power can
34813s really spike considerably i mean imagine
34815s if he were drawing two cards a turn
34817s instead of one in that last game just
34819s total game changer
34821s yeah
34826s oh jeez the double watch post
34830s yeah
34831s buying time for press store to be able
34833s to come down plenty of time to acquire
34836s dragons acquire guff
34839s and build up a big board that can
34841s be
34843s darf fish
34844s bothered by starfish the smothering
34850s yeah the tempo macaw last turn from
34853s judgment just to have some kind of
34854s response to the first watch post and
34857s then the second one coming down this
34858s bollner going up to four pretty rough i
34862s almost might have played the bowler just
34864s because two watch posts in play can't
34866s attack so if you get to stick a boulder
34868s you can start popping off with some
34870s pretty silly stuff with the school
34872s teacher but now we see
34874s lady prestor coming down
34877s not even doing the carpenter yet just
34879s getting it in play as we can start
34881s getting those dragons we can always
34883s jerry rig for for guff later on
34886s yeah
34888s and it's a six seven
34890s like it's just a big body on turn four
34893s it does get frozen out but still
34895s it's large
34899s large and in charge and now wild paw
34901s cavern is going to start
34902s creating some board presents for
34904s judgement here fine
34907s well it had to happen eventually tj
34910s reid bostonixia definitely the kind of
34912s thing you're looking for
34914s yep it's a four one it's a pelican
34920s the pelican is feeling good
34923s yeah 4-1 is actually
34926s perfect stat line too to be able to
34928s trade off these minions so
34932s this is quite good and now can
34934s guarantee have guff in hand
34938s uh you you could even draw lowest and
34940s get a zero mana dragon
34942s right
34943s i guess sometimes you hit innervate
34946s yeah there's only one innervate in the
34947s deck so it'd be a 50 50 because there's
34949s only one tiny fin and oh so we could do
34951s this we got tiny fin
34953s okay yeah
34954s there's aquatic four of two oh i see
34956s yeah one of each remaining okay not so
34959s great odds one in four all right fair
34961s enough yeah i was just thinking good
34964s you know you're gonna get guardian to
34965s this turn right
34966s yeah probably you could hit aquatic form
34969s and then aquatic form into
34971s the tiny fin that is now a dragon there
34974s you go there there's the the real next
34976s level play
34977s yeah
34980s so is starfish worth it now it's pretty
34984s good
34985s like it's not the most insane thing but
34987s you can play the sleepy dragon first and
34989s then you've got a 412.
34992s uh you know board space
34995s oh true right right right yeah yeah of
34998s course
35000s yeah i might just wait actually oh
35005s as i'm saying no it's it's good enough
35007s good enough to just get an 8-8
35009s yeah it does reduce the guardian as well
35012s i i might have like played the acera and
35014s just dreamed it and said hey do it again
35016s or something uh or yeah yeah i don't
35019s know and then nightmare or something so
35020s you'll have the board space
35022s yeah but
35024s yeah it's still pretty good right you've
35026s made it a 3-3 so it's not so concerning
35028s you can
35029s trade off so you've got your board space
35031s back you've got a six seven and an eight
35033s eight good enough
35036s yeah i think the board space is probably
35038s the biggest factor there uh just because
35040s if you wait a turn you still only have
35042s one board space left the next turn if
35045s like say another one comes out i guess
35047s it would reduce more power and get
35049s another resource i don't know if if
35051s dimitri kazan had said you know what i'm
35052s gonna wait
35054s i wouldn't have minded
35056s that either just because he's got a lot
35057s of health to work with he would have
35058s gotten guff online got the man out of
35060s the way
35061s uh being able to draw
35063s probably two more cards because i don't
35065s think it's necessary to ramp
35067s at this point with the guff hero power
35070s because everything's
35072s two
35072s two or less essentially
35075s uh and then holding back the zero mana
35078s is sarah just saying hey you know what
35080s uh that extra one one board presence not
35083s super helpful i would rather hold back
35085s this information that i have at yasera
35088s and wait to be able to catch my opponent
35090s by surprise with a nightmare or a dream
35092s or a sarah awakens what have you so uh
35095s makes sense to me just not freely giving
35098s that information to your opponent when
35099s it's only one one worth of stats anyways
35106s oh wow
35107s this is gonna be
35110s a lot of draw
35112s uh yeah i mean i guess
35115s yeah repeating the far sight pretty
35117s intense but you do need to deal with
35120s stuff i feel like we maybe needed to
35123s start this turn quicker because oh my
35125s goodness i mean
35127s i think we saw a banter face clip of
35129s this at one point like hey this is how
35131s you play
35132s shaman just get farsight off your
35134s noggling and then have boulder rinse
35137s repeat
35139s uh do we oh that's just lethal there it
35141s is yep
35144s uh alex is gonna give the eight
35146s and then is sarah coming in we don't
35148s have enough mana for the 16 but we don't
35150s need it the eight is good enough
35153s [Music]
35160s yep
35162s good display of how the presto druid
35163s like yes it can have some bad games but
35166s it can have some pretty crazy good ones
35167s too and didn't even need the guff for
35169s that game
35171s [Music]
35173s yeah no and
35177s plenty of uh uh power still left even
35179s like alex strauss wasn't hit hit that
35182s turn
35183s at guff it was looking good judgment had
35185s a very awkward hand after that last turn
35188s had a full hand with a bunch of stuff in
35189s hand that drew
35192s too many cards right
35194s um yep caught the only battle cry at him
35197s was like the other clown fish or
35200s uh the ravager uh so it was like okay
35203s well you're gonna fill your hand or
35205s you're gonna make your murlocs cheaper
35208s to be able to fill your hand and dump
35209s murlocs yeah not really not really a
35212s high power level hand so to speak
35215s it's the kind of play that you you
35216s always wish that you're making when
35217s you're you know ahead on board or at
35219s least at parody but when you're having
35221s to make that kind of play from behind
35223s then it's sort of a hail mary to find
35225s additional freezes etc and it's just not
35228s really the position you want to be in as
35230s the shaman
35232s so
35232s dmitry finally finally getting that
35234s press door win and now over to the big
35237s spell mage
35238s and this one is 30 cards unlike
35241s uh blyze's list
35243s but that just means we're all the more
35245s likely to hit that uh belinda and
35247s barbaric sorceress
35249s yep
35250s still a lot of because you
35253s were still in a a meta where there's not
35255s that many cards to choose from um
35258s uh
35259s with the less cards in the total pool
35261s since we're at the beginning of a set
35263s rotation or
35264s relatively at the beginning of a set
35266s rotation
35267s and because you can only play you're
35269s playing mage and you can only play two
35270s spells there's a lot of weird one drops
35273s in the deck
35275s or a lot of weird cheap cost minions in
35277s the deck but i think they get the job
35280s done you gotta pel some pelican divers
35282s in there good early game board control
35284s some bail box dancers they're fine
35288s well and even the 30 card list you do
35291s have double star fish and i think
35292s starfish has been sort of the neutral of
35295s the moment uh for for the meta right now
35298s because it's just so flexible like
35301s there's all kinds of things that you
35302s want to silence even minimal value like
35304s silencing a lady satino is fine i mean
35306s there's just so many things that are
35308s worth hitting if someone played out an
35310s early bowler that would be worth the
35311s silence and certainly in this matchup
35314s situation where hey i've emulated a few
35316s times i've got a bunch of big dragons in
35318s play and the shaman's only response is
35321s to play snowfall guardian hey guess what
35323s smothering starfish i still get to
35324s attack with all my things
35328s yeah and even mailbox dancer right it
35330s just puts your opponent in this awkward
35332s situation where sure you're giving them
35334s a coin
35335s but uh
35336s a lot of times they just dump it right
35338s away and sometimes they don't have
35340s cards to do anything with that coin
35342s they're just dumping it because
35344s they don't want you to get a zero mana
35346s drake bar amulet of room the archmage so
35349s um the downside is
35352s uh lessened
35353s uh when you're playing mailbox dancer in
35356s the big spell mage because
35358s uh your opponent is exceptionally afraid
35361s of
35362s keeping that coin in their hands
35365s yeah and we see that dimitri did not
35368s keep the barbaric sorceress in the
35370s opener here
35371s giving full respect to the potential
35373s early game of the shaman
35375s wanting to make sure that is shored up
35377s so that he can actually live to that
35379s turn six to play something like a
35381s barbaric sorceress or a belinda top deck
35384s uh and deepwater evoker or connie can
35387s maybe help towards that as well
35390s but uh it it sometimes can backfire
35392s because that is such an important card
35395s to be able to sort of pull off your
35397s scammy mana fixing sort of stuff uh
35400s we'll see
35401s if that comes into play later on this uh
35403s this is a very cute car draw engine
35405s though with deep water evoker and drake
35408s fire amulet getting the 10 mana and then
35410s you can trade it back and look for
35411s something else we've seen that in a few
35413s versions of mech mage run drake fire
35415s amulet and deep water of ochre and
35417s belinda just to be able to draw the
35419s amulets and send them back
35422s yeah so when you
35424s pare down the amount of spells
35426s in your list to just include the the big
35428s spells which
35429s big spell mage and then mech mage runs
35431s barely any
35432s sometimes you run a c4
35434s c4 gateway
35437s yeah that is i can always keep in that
35439s deck
35440s yeah even if you pull it
35442s you're fine like if if you get three
35445s armor you still got your gateway
35447s exactly yeah so it's it it's so it's a
35450s win-win because you're not playing any
35451s many other spells in mech mage so you
35454s either get the card that you really want
35456s or you get 10 armor and have another
35458s chance for one mana to get the card that
35460s you really want so
35462s uh it just makes sense
35468s and some nice clears here again that
35470s pelican very strong into these three
35472s four staggereds uh the naga just gaining
35474s us some life drawing as a card trying to
35476s look for those power turn six plays we
35479s got two shots at something and can buy a
35481s little more time with the smaller
35484s dawn grasp the minion
35486s this frost fight though
35488s pretty powerful against the mage given
35491s the lack of spells played
35494s i'm a little curious to see the second
35496s one coming down for just some face
35498s damage but i guess we're trying to open
35500s up
35500s hand space for the second ravager
35510s so we can clean up one of these with the
35512s pelican
35513s and then
35515s ping okani i think is probably the line
35518s yep
35523s it's like not incredible but it's fine
35525s and judgment baby feels a little bit bad
35528s about
35529s playing that second frost bite oh we do
35531s have uh
35533s so
35535s i think that uh we're we're probably
35538s gonna see you know
35539s either a schooling or
35542s uh you know cheap minion to check
35545s the okani here uh but it's not a
35548s position you love to be in as
35551s the shaman here uh even though
35553s you do have like reasonable board
35555s presence potential okay you do dodge the
35558s counter so that's nice
35560s and piranha is a great thing to
35562s sacrifice
35564s yep
35566s it's kind of awkward for both players
35568s though
35569s it really is doesn't have frostbite is
35571s brutal for dimitri uh and judgment just
35575s doesn't have
35577s that many super powerful plays obviously
35579s has a ton of value in him clownfish and
35582s like amalgam and
35583s and uh poacher and start getting more
35586s like piranhas in hand but
35588s floor goal
35590s it's not really a board for it to
35591s contest the damage is pretty irrelevant
35594s at this point
35595s um
35596s not not not any high power plays to be
35599s made just going a little bit wide on
35601s board is the only thing that judgment
35602s can really do here
35604s and i want to make a correction i i know
35606s now why judgment made that play with the
35608s the second frostbite of course it was
35609s going into that turn six so if a
35612s barbaric sorceress had come down
35613s judgment wanted to make sure that there
35615s were no spells in hand to get swapped
35618s which would be very important um
35620s particularly with the effect of the
35622s first frostbite in play which means
35624s whatever it hit of judgment's spells
35626s would just be completely unplayable
35628s because the temporary buff i think just
35630s becomes a permanent uh debuff and and so
35634s uh it would just make the frostbite cost
35636s 11 or 12 or whatever
35639s yeah
35640s and now dimitri is essentially playing
35642s the waiting game to try and find
35646s belinda i guess
35648s belinda or
35650s you know the
35651s mailbox dancer that we talked about
35653s earlier is gonna be our best way of just
35655s getting rid of this frostbite debuff i
35657s mean it's it's really really tough as
35660s the mage here you would normally be
35662s looking to to just okay i'll buy some
35664s time until we can naturally play roon on
35667s nine mana can't naturally play any of
35670s our big spells it's just
35672s gotta find some way of
35674s playing something else first so whether
35676s that's a coin off of
35679s a mailbox dancer or
35681s as you say belinda reducing a drake fire
35683s amulet and then you play it for seven
35687s years like
35692s that also would unlock the rest of the
35694s the spells to to be able to be played
35697s um right well once that first one is
35699s played we've got double gray heart sage
35701s like it really unlocks the rest of the
35703s game but i think this frostbite is just
35706s putting in the work
35708s and uh
35710s we're not even playing these sleet
35711s breakers i think on the off chance that
35714s you know there is a
35717s barbaric source wrist in hand i guess
35718s you could play a sleep breaker and then
35720s immediately play the windshield
35728s can we can we play enough murlocs to
35730s just clear here i think
35732s not
35733s white
35735s nearly
35737s uh but can just but this warmers clean
35740s it up
35742s and getting more piranhas every turn
35744s from
35745s that murloc i think started in lists and
35748s then they took it out but you generate
35750s it sometimes still this two five end of
35752s your turn gives you a piranha swarmer oh
35755s second rune it's it's really it's really
35759s tough and
35760s no wildfire in this deck because you're
35762s all in on the big spells so that mordres
35764s is not happening without a hero played
35767s or a reckless apprentice played
35769s um
35770s you know we can freeze for one turn and
35772s normally that would be good enough but
35774s frostbite really uh showing its quality
35778s yeah
35779s and even if something were to be picked
35781s up next turn like a blend it'd still be
35783s a full
35784s extra turn before anything could even be
35786s played with both runes in hand belinda
35788s would hit the drake fire amulet which is
35791s not as much like a media board reset
35793s also
35794s the floor goal sticks
35796s and
35798s uh well there's no board space well no
35802s board space and only the ravager as far
35804s as murlocs go so
35806s uh i guess this is just a
35809s nearly a pass turn for no it should be
35813s exact right with the starfish or no am i
35815s miscounting we've got 10
35817s oh yeah starfish 16
35820s i m my count is exact but uh you know
35823s very high pressure situation this is no
35826s i wish it would match it would
35829s uh the four three so it's one off oh
35831s there you go it's one off silence is the
35833s fourth three on the floor go still
35834s setting the opponent to one i gotta
35836s imagine is something you're interested
35837s in
35843s and could find direct damage from the
35845s school teacher on the next turn
35848s uh that's assuming dimitri could even
35850s answer anything on the sport
35853s but he just can't i guess he could ping
35854s off one thing the the self ping you know
35857s honorably kill concede
35860s uh from dimitri and well played to
35862s judgment it's gotta be
35863s gotta be tough underdog wins uh you know
35866s we as we were saying earlier it's um
35869s you know judgment's first appearance in
35872s grand masters here with the last call
35874s and so being able to take on a player
35876s like dimitri kazov is a pretty big deal
35878s he's got to be feeling good about that
35879s one
35880s yeah that's a a nice little win there
35882s and dimitri kazoff's uh casino lineup
35885s not really paying off
35887s uh at the end of the day
35888s with
35890s some fun games
35891s uh to get to watch
35893s but a lot of losses with the prestor
35896s druid across both of his series i think
35899s um out of a potential what six losses
35903s four of them were with prestor druid uh
35906s looking back at the at the games so
35909s uh a big weak point in the lineup just
35910s not hitting the dragons quick enough the
35913s good dragons
35914s quick enough in order to make a dent but
35917s uh he'll be eliminated uh not out of
35920s like grand masters last call it's just
35923s week number one we're gonna play three
35924s weeks of tournaments before we cut to
35927s playoffs but it does put him at a
35929s significant deficit
35931s in terms of uh
35933s sort of those points to move on so
35935s really has to have a big week in weeks
35937s two and three in order to have a good
35940s shot at uh turning a season around
35942s [Music]
35944s yeah and
35945s as we mentioned before trio and last
35947s hero standings so some very different
35949s formats i'm honestly i'm pretty happy
35951s that i get to cast the conquest because
35953s that's the one i'm most familiar with
35954s i've played a couple of dreamhacks the
35956s last year would be okay but trio is just
35958s like a whole other ballpark
35961s lots of moving parts in in that format
35964s so you know good luck to dimitri in the
35967s following
35969s weeks
35970s for that but for now
35971s we're going to be moving into pun and
35973s judgment the sort of fresher faces from
35976s this group
35977s going to face off against each other see
35979s who is going to make it out of this
35980s decider or make it into the top eight
35983s for sunday
35984s yeah we're guaranteed one of the uh sort
35987s of newcomers pun does have a season of
35989s uh
35990s that season fgm under his belt which did
35992s perform incredibly well and obviously
35994s because he made it to this point uh made
35996s it to grandmaster's last call
35998s uh but yeah the good thing about trios
36000s as an aside is that the players know
36002s about as much as the casters going into
36004s hey
36005s have about as much time because the the
36008s pools of classes aren't even released
36011s until you know not that long before they
36013s have to prep
36015s so
36016s uh that's a just an interesting takeaway
36018s it's always crazy to see uh what's gonna
36021s uh come out of it and what pools they're
36023s gonna choose yeah um but that was our
36026s second to last match of the day we have
36028s uh one more match left on the day it is
36030s gonna be that decider match that you
36032s mentioned which is pun
36033s versus judgment to round off uh group b
36037s uh before we jump into that though we
36038s are gonna have to go to a quick break
36039s give judgment a chance to reset and get
36041s ready for his final match so uh don't go
36043s anywhere conclusion today number one of
36045s grandmaster's last call
36047s right after this
36052s [Music]
36062s [Applause]
36062s [Music]
36067s in the darkest of seasons where ruthless
36070s eyes gawk for horrific reasons
36074s for a hidden hand has struck me down
36079s with such ruthlessness
36081s so
36082s deep and profound
36085s then he comes with his mullockian scowl
36093s to uncover the truth
36095s of murder most foul
36099s the anima drifts across the floor
36102s highlighting the creatures who walked
36104s through my door
36106s the motives are as black as night
36110s avarice power revenge and blight
36116s we watch the hero
36118s uncover the clues
36120s that lead to the truth
36123s behind this dark blues
36128s join us here with the grimm and in pious
36132s choose your power without heavenly bias
36136s for at the end
36138s they will burn in the fire
36141s when it is known who slayed
36144s daenerys
36145s [Music]
36163s [Music]
36170s [Music]
36177s [Music]
36268s do
36269s [Music]
36294s so
36296s [Music]
36309s so
36314s [Music]
36392s so
36401s [Music]
36405s so
36407s [Music]
36433s so
36435s [Music]
36492s so
36493s [Music]
36504s [Music]
36520s do
36522s [Music]
36604s so
36611s [Music]
36660s [Music]
36667s hello everybody welcome back to
36668s grandmaster's last call my name is tj
36671s joined once again by special guest for
36673s week number one edelweiss and i just
36676s want to say
36677s i'm gonna throw it out there you've been
36678s doing a great job
36680s oh thank you i appreciate it tj
36682s particularly from a
36683s established caster such as yourself
36685s means a lot
36688s establishes probably the
36690s the
36691s nicest praise you could give me because
36693s i think we
36694s we all know me you the casters and
36697s everybody that watches that uh
36699s uh established is the most positive word
36702s you could use for my casting over the
36704s last six years
36706s hang on i want to say here that
36708s i think
36710s if you're not sorry let me rephrase
36712s sorry from getting if you're pleasing
36714s everyone
36715s if you're just fine then you you can't
36718s be amazing to anyone right so unless
36721s you're making somebody upset probably no
36724s one is loving you and i'm sure there are
36726s some tj stands out there for whom you
36729s are their favorite caster
36731s yeah lorinda that's it
36734s he's he's the only one and half the time
36736s he's casting with me or not even half
36737s the time this these days 90 of the time
36739s he's casting with me so
36741s um
36742s uh i cater to the the one percent that
36744s understands what i'm talking about in
36746s any given scenario but that aside
36749s um we have our last match of the day
36751s coming up it's going to be the decider
36753s match for group b it's going to be pun
36754s versus judgement uh two players
36757s relatively new at least to the hot the
36760s highest level play that we have in the
36761s ecosystem right now which is hearthstone
36762s grand masters uh judgement very first
36765s match pun did have one season for
36767s america's grand masters early on this
36769s year where he did well enough to earn
36771s himself an invite back uh to the last
36774s call
36774s uh looking to uh have a good week one
36777s because
36778s uh actually just making it to that top
36780s eight and having a chance to earn more
36782s points
36784s much better than going out second to
36785s last in your group barely collecting
36787s anything
36788s and uh being stressed out of your mind
36790s going into weeks two and three that you
36792s need to
36793s you need to do a lot better so looking
36795s forward to this one because it's even
36797s though it's early on it's high stakes
36799s yeah absolutely an early loss can
36801s snowball your mindset into struggling in
36803s future weeks so definitely looking to
36806s pick up that initial top eight to not
36808s feel totally safe but you know somewhat
36810s secure going forward and we're seeing
36813s pun with the boat rogue here uh none of
36817s that jackpot nonsense he says we're just
36819s gonna play some stealth minions and hit
36820s you in the face
36823s yeah so uh there was a time
36826s small suicide
36828s one thing is you're you're you have so
36830s much analysis and so many good things to
36832s say
36833s that
36833s all these anecdotes that i have i have
36835s to save them all to the end of the
36836s broadcast so forgive me um there was i i
36840s took a i went on vacation i took a break
36842s like right as uh
36843s this the mini set with the uh the boats
36847s came out and that was around the time
36849s where it changed from
36852s uh
36852s like noel was nervous so it changed from
36854s like thief rogue to was basically just
36856s you you play maestra and and noel and
36859s that's real there's no thief package in
36860s there and i came back and uh people
36863s started talking about boat rogue
36865s and i had no idea what boat road meant
36868s because i didn't make the connection
36869s that uh the a shard vessel was a boat
36873s and that you're picking up another boat
36875s when you dredged the asharan vessel
36877s so it was one of those situations where
36879s i don't know what boat road is and i'm
36880s too afraid to ask
36882s i was like googling around but it was
36884s like
36884s knew enough of a name to where nobody
36886s was calling it boat rogue like hs replay
36889s wasn't calling it boat rogue and all the
36890s other casters was like oh yeah boat
36892s rogue it's so good i didn't know what
36893s boat rogue was until the first time that
36896s i cast a match it was like the very next
36898s masters tour and i didn't cast the first
36901s game and thought i was like okay we're
36903s gonna have boat road coming up first and
36905s then i watched and i was like why is
36906s cobble road why is it called boat road
36907s and then a sharon vessel was played it
36909s clicked boom that's the story of tj not
36911s knowing what boat rogue does but now
36913s knows what boat road does all right i
36915s got an anecdote out of the way i'm good
36917s we can continue
36919s well i can expand upon that though i
36921s think it was confusing for me as well
36923s you'd think oh wouldn't we just call
36925s this pirate rogue but i think what
36926s people realized is that a jar and vessel
36929s even though it's a five drop in rogue
36931s has such a high mulligan win rate we see
36933s pun keeping it in the mulligan
36936s in spite of it being a five drop
36938s normally rogue known for you know
36940s getting bored on
36941s early with sort of whatever size minions
36944s and it just you get in that chip damage
36946s because you're able to use your spells
36948s etcetera to hold on to the board
36951s pun
36952s keeping that ajar and vessel in the
36953s opener we don't even have a prep to get
36955s it out early we don't have a cut list to
36957s reduce it but we might find those things
36959s and it's important to have the boat for
36961s that now we see the tap giving the
36963s preparation to be able to play that
36964s azure and vessel on three and the
36966s stealth is very important to be able to
36968s get favorable trades
36970s yeah
36972s however
36974s this is all big however there's a big
36977s frog um yeah
36980s that's gonna put a bit of a wrench into
36982s those plans and we do see the ramming
36984s mount can come down as well
36986s i'd be surprised if
36988s judgment doesn't go for it this time
36991s over the harpoon gun last time there was
36993s a choice i think
36995s it wasn't quite as in your face a great
36997s play but
36998s uh this time seems like pretty solid to
37002s keep that trog down
37004s going up to five seven stats
37008s it's tough
37010s judgment
37011s he seems like the kind of player that's
37013s gonna harpoon gun hit face pick
37015s ambassador phelan play ambassador
37017s feeling on four hit face and then get a
37019s nelly again
37021s uh because that's happened the other two
37023s games that we watched him play this day
37025s why wouldn't it happen a third time in a
37028s row uh but yeah it's just gonna and also
37030s spread the love a little bit here with
37032s the ramming mountain the smaller one
37033s make it more difficult
37035s uh for pun to deal with still no no
37037s picked up for punt as well so his
37039s ability to fight back on this board is
37041s pretty limited gonna have to go with the
37042s tooth
37043s and try and find something impactful
37046s because his health totals dwindling
37047s already already down to 19.
37049s yeah and i think these are not the picks
37052s i mean barb nets kind of the best one
37054s but you were really hoping for some kind
37056s of transform or a big aoe something
37058s that's going to be able to clean up a
37060s bunch of troggs at once because after
37062s this finishes it's discover animation
37064s another one-two trog is going to be
37066s summoned here
37067s and so pun well it looked initially like
37071s a pretty good hand it just did not line
37072s up into this trog play from from
37075s judgment and that can be the strength of
37077s having trog over
37080s peasant in you know matchups like this
37082s one
37091s they're really not great i mean when you
37092s consider
37094s like i guess you have prep
37096s i'm not not sure there's a winning pick
37099s there you really just want to be able to
37101s play krabatoa next turn but you've gotta
37103s wait
37104s again
37106s another trog picked up could could
37108s really just make it impossible to
37111s ever play any spells without activating
37113s drugs
37115s yeah and this is just getting close to
37117s like lethal setup
37120s uh
37121s no beasts
37125s well an azar and saber in hand so pet
37127s collector is not gonna summon anything
37130s yeah so none of those seem particularly
37132s impactful at least for next turn but
37133s looks like he picked tavish
37135s to have plays lined up
37137s for following turns if the game even
37138s lasts that long right because uh
37141s punt is going to be all the way down to
37143s 12 health with plenty of power showing
37145s on board
37146s and
37149s uh
37151s yeah
37152s there's
37154s not a lot to add i think that first
37157s shroud of concealment was played to look
37159s for maybe a double null to bail pun out
37162s of this
37164s but
37164s going for that now there's going to be
37166s six trogs on the other side it's really
37169s just trogs all the way down
37171s and uh i expect this one will be ending
37174s pretty soon hunter doesn't always get
37176s these aggressive starts but who boy when
37178s it does they can snowball out of control
37181s very quickly
37183s yeah and
37185s keep in mind this series is a rematch
37187s those who didn't watch uh
37189s at the beginning of this group i
37191s wouldn't blame him because you know
37192s saddle raven casted it um
37195s but uh pun did have a very
37201s uh clean match uh to open things off uh
37204s with a 3-0 sweep
37206s over judgment uh it did feel like it was
37208s a lot of just pretty poor draws for
37210s judgment and not necessarily like a bad
37212s matchup overall
37214s so now i guess we're seeing the other
37216s side while paul knowl is just there to
37220s keep pun alive
37221s um
37223s and then just throw the fly fighter into
37225s the 3-5 just to
37227s put a stealth three one on board and
37229s maybe fight back but this is what eight
37231s no this is lethal showing on board
37233s is it six seven eight nine ten eleven
37235s twelve thirteen yeah it's one over yep
37238s yeah it's enough you know i i think pond
37241s didn't bother counting because it's like
37243s well it'll attack for lethal if he has
37244s it anyway um but
37247s i think the intent with that filet
37248s fighter is to set up for a krabatoa on
37250s the following turn but just not enough
37252s life there totally different story from
37254s last time where judgment just had double
37256s mountain bears sitting in hand rotting
37258s and
37259s watching as he got beat down so very
37262s much flipping the script in terms of
37265s this
37266s rematch
37269s already uh sort of the opposite of what
37271s we saw uh but a lot of series left to
37273s play that's only one win for judgment
37274s 1-0 up
37276s uh in terms of decks remaining
37279s still the mage and the rogue uh for
37281s judgment
37283s uh it is the
37285s uh it's big spell
37291s i can't remember i lost the
37294s necklace i can't remember if it's the 40
37296s carter or 30 card variation and then i
37298s also believe you got that elise was the
37300s only one with the 40. i was the only one
37302s with 40 okay i knew there was there was
37304s zero at least one player in the group
37306s with 40 and that blize was one player
37308s but i can't remember for anybody else
37309s all right yeah it's uh not the xl uh
37312s version of the deck it is just the big
37314s spell mage but a couple of uh
37316s uh text thrown in there like the coil
37319s fang constrictor
37321s um pretty unusual one i've seen that
37324s more as a card where you want to be on
37325s board
37326s and you use it to kind of
37329s disrupt your opponent as you're trying
37331s to establish pressure and maybe
37332s preventing them from playing it clear
37334s but i guess it can go the other way
37335s right as the mage if you just want to
37337s say hey that's your best on curve play
37339s don't do that
37340s or pretty great next level
37344s you play it
37346s and you pick their cheapest spell
37348s and then you curve into sorceress
37351s ah
37352s there's the big brain thinking yeah that
37354s could be it
37356s yeah so you have coin you play the
37358s constrictor
37360s you pick their cheapest spell because
37361s they're gonna dump it going into the
37363s sorcerer's turn and then you coin out
37365s the sorceress guaranteeing that you hit
37367s their
37368s cheapest spell obviously a lot of things
37369s have to align for that to happen one
37371s they have to not dump their cheap spell
37373s earlier on
37374s uh two you have to be on the coin for
37376s you to have enough time to actually play
37378s it before you have enough mana for
37380s barbaric sorceress
37382s and three you actually have to be
37384s offered their cheapest spell
37386s in the discover effect from the
37388s constrictor so but hey you know
37390s gotta think outside the box look at
37393s these tech cards and
37395s in uh different ways
37397s these things do happen but we see both
37399s power cards for the mage in hand uh not
37402s necessarily what you want right at the
37403s start but you are
37405s comfortable having them belinda and
37407s barbaric sorceress uh ram commander for
37410s something to do on two few rushes to go
37412s with the ping maybe clear stuff up early
37415s pun doesn't have the greatest start but
37418s uh
37419s might be able to get the okani down
37422s in time yeah
37426s and uh
37428s it's also very difficult at times for
37430s rogue to fully play around barbaric
37432s sorceress because they play a lot of
37434s cheap spells in the deck uh absolutely
37436s not all of which
37438s can be easily just played um or at least
37442s not for any sort of value like you know
37444s anti-tempo by playing shadow steps or uh
37448s non-combo gone fishing or like a two
37451s damage wicked stab uh rank one wicked
37453s stab things like that so
37455s um this is and because there are so many
37458s cheap spells uh mate has an easy time of
37461s just saying i'm just gonna play barbaric
37463s sorceress and it's most likely gonna hit
37465s something that's going to make my spells
37466s cheap obviously not in this situation
37467s because he doesn't have any spells
37469s but can curve like belinda into
37471s sorceress and then discount the spells
37473s make belinda huge and then discount the
37475s spells even further who knows
37477s yep we see getting that okani down into
37480s what would be the coin coin sorceress
37483s potential turn uh the shadow step off of
37486s gone fishing last turn normally you
37488s would think hey gone fishing after
37492s uh wild pawn gnaw no mana left probably
37494s not going to draw anything but that
37495s shadow step pickup does allow this null
37497s to go face and then get replayed clean
37500s up the tutu
37501s very nice uh it's still
37503s you know it's a reasonably powerful
37506s position for pun but it's not knocking
37508s it out of the park it's it's just
37510s delaying a little bit
37512s you can pretty easily just coin to check
37517s and of course you know it's minion and
37519s you've got a 1 1 rusher to activate the
37521s okani so
37523s without a shadow step to replay the
37524s okani it just slows things down for
37526s judgment by one turn
37535s which is fine i guess i'm there there's
37538s a reasonable amount of pressure on board
37540s but
37541s you could always play
37543s ah
37545s what do you do with the four mana i
37546s guess is the biggest question
37550s yeah i mean judgment could play his own
37552s okani just
37554s again to to force a hero power or
37556s something following up this it's just
37558s sort of good utilization of the mana and
37560s and yeah it's fine you're happy to just
37562s sort of
37564s gain six life off the oconi here if
37566s that's what ends up happening with the
37568s double attack and the hero power
37570s i'm not sure whether you pick many in
37572s your spell i guess you pick spell
37573s because it's the thing most likely to
37576s kill
37577s it but of course you know there's a coin
37580s so
37585s i wonder
37587s if you just
37588s use the extortion here
37591s while it's available
37595s just play every spell i don't know
37598s the azshara defector is actually pretty
37601s cool here fell soul jailer is another
37603s consideration because if you do hit
37606s something like the belinda or barbaric
37608s sorceress that's a way of sort of
37609s holding your opponent's game plan
37611s hostage yeah that is that is the pick
37613s extortion and null cleanup
37616s uh yes there's a battle ram you just
37618s hope you hit something important ah
37620s that's a good one
37622s but belinda's still there and i think
37623s that's probably gonna be the play here
37625s is coin belinda
37628s yeah joke's on pun because uh judgment
37630s didn't even have any spells in hand to
37631s swap so
37632s [Laughter]
37634s wanted to play the belinda anyway
37637s yeah exactly
37641s it's funny to say that's a low tempo
37643s turn in terms of just making a 910 with
37645s no keywords but
37648s the high tempo turn is to come with the
37650s rune of the archmage potentially uh
37653s doing something very silly to clean up
37654s the board it's really going to be up to
37656s the fates
37657s whether or not
37659s he gets the right spells to
37661s kind of climb back on board here
37664s yeah
37665s i mean there's a lot of damage loaded up
37667s for pun but
37668s uh
37670s a lot in the ways of disruption that
37672s could come out
37673s from the room of the arc made for for uh
37676s for judgment mr smite's still a ways
37678s away um
37680s i guess wicked stab is the only direct
37681s damage that's currently in the handcraft
37683s can sometimes be
37685s if you have things that you can
37686s immediately trade into which is very
37688s likely in this instance
37692s yeah and kind of rough here you know the
37694s 910 is just hard to deal with so
37697s it looks like pun is going for the hey
37699s i'm just going to play some stuff draw
37701s some cards try and set up a lethal
37703s before you can do anything silly uh
37705s there is a wicked stab in hand i
37707s wouldn't be surprised if the thing that
37709s was
37710s uh
37711s gone fishing is
37714s maybe a wicked stab
37717s or or no we saw it was the fillet
37718s fighter sorry flay fighter to go with
37720s smite so
37721s lining this up is what maybe
37724s oh
37727s yeah
37730s oh there's some pics yeah yeah
37735s it's interesting seeing
37737s the
37738s discover of dragons coming down instead
37741s of
37742s the rune
37743s and
37745s i'm not sure it works out for the most
37748s part in this situation
37750s because you are just setting up a
37752s two-turn lethal
37754s yeah
37755s but i feel like most players inclination
37757s would be hey i'm at pretty low life
37759s total i want something to clear the
37760s board i'm going to play rune of the
37761s archmage uh judgment really uh
37766s surprising me with that amulet but the
37768s the picks work out well
37772s yeah is there a way for pun to stay
37775s alive on board is the big question here
37779s this can chew through the uh
37781s uh sleepy dragon by itself
37784s um
37786s and then there's seven eight nine damage
37788s left on board everything would have to
37790s be traded into belinda plus the filet
37792s fighter
37793s billet fighter fellaini would have to be
37794s played on to kill off the belinda
37797s ah yeah i mean you have to
37799s swing your face into the four eight so
37802s you're still taking
37803s four damage there i mean and then you
37806s give them back the
37808s uh sorceress
37811s by having to oh we're going to use the
37813s yeah okay there you go
37815s making it so you can't
37816s they don't get the sorceress filet
37818s fighter of course there you go
37820s finishes it up
37822s we're just barely alive but roon could
37825s find lethal
37827s i'm i'm kind of digging the just go face
37829s for 12 play roon line here
37834s there's also
37842s like a safe play of i don't know
37846s reckless apprentice bram commander trade
37848s into the fel soul and then go face you
37850s lose six power on board
37853s yeah yeah
37854s well and it does
37856s maybe work towards powering up your
37858s mordress for activating that
37862s um
37863s yeah probably a safer line would be to
37865s go with the reckless apprentice but nope
37869s i have the opportunity to end it here uh
37872s we're just gonna play the rune and see
37873s what happens
37874s you know he figures worst case it it
37877s clears the board hopefully ice barrier
37879s not a bad pickup
37881s uh that's interesting the spell damage
37883s if it lives could be bad oh no we
37885s buy by 12 12.
37888s and that is always the concern you
37889s generally want to make your attacks
37891s first
37892s ignite is something
37896s i almost wonder if you don't save the
37898s ignite and weave in a ping there
37901s yeah because if you ping
37903s next turn you go ping ignite reckless
37904s apprentice and it's lethal
37907s yeah
37908s and you have exact mana for that no i
37909s think that's that's right um because you
37912s have plenty of health courses just
37913s trying to set up a guaranteed next turn
37914s lethal
37916s well and of course grace age period for
37918s roon is lethal one hundred percent of
37920s the times oh pushy oh yeah obviously you
37923s know it doesn't really matter
37930s we're just we're setting up the ignite
37932s in the deck so if you low roll and you
37935s get the objective it'll cast ignite face
37939s at the end of the turn
37941s yeah
37943s well i don't know though it like because
37945s if judgment isn't able to find lethal
37947s that turn like next turn it would have
37949s been a a near guaranteed setup right up
37952s whatever
37957s i guess that's not that good
37958s yeah
37959s i don't know
37960s we are currently one off uh and and we
37964s would have had that from saving the
37966s united but
37967s there's a very real possibility that uh
37969s judgment is still able to pull out the
37971s win with the
37972s parrot
37974s yeah could also finley to try and find
37976s the other ignite i don't know
37978s that's true i wonder if that was maybe
37980s the thinking was oh we can
37983s finley and and get the other ignite that
37985s way
37986s um
37987s free is pretty good everything's green
37989s so he won
37992s two mana left and the uh don grass is
37994s green which means that uh
37999s very crucial text on rune of the
38001s archmage is that uh everything is
38004s guaranteed to hit
38005s something on the opponent's side of the
38007s board
38008s so that makes it a little bit more
38010s consistent uh it is pretty funny that we
38012s do see the objective coming out but it
38014s doesn't matter both burn spells went
38015s face
38016s uh winner and judgment
38018s yep
38019s and uh a 2-0
38021s so a couple of predictions being broken
38024s uh not even predictions but one i
38026s figured pun had
38028s uh
38029s a stomp in one direction where he three
38032s oh judgment then another one in the
38033s other direction where he got three owed
38035s and i figured this one would be a crazy
38037s close series where it'd go all the way
38039s to game number five which still can
38041s happen we can't count it out yet
38042s uh but so far
38045s yeah so far it looks like it's gonna be
38047s uh
38048s uh an unfortunate repeat of the last
38050s series for pond where it feels like he
38053s despite playing well it seems there's
38056s not many things that we can point out in
38058s this play that are just clearly
38060s obviously obvious mistakes just
38062s uh it's running into you know tough
38065s situations where
38066s um he was able to get the failsale
38069s jailer which was a nice pickup for
38071s disruption hit the barbaric sorceress
38073s but judgment had the the backup
38076s power six drop in the belinda uh to
38079s really snowball things out of control
38080s and now puns on his last life
38083s yeah and i think a really crucial turn
38085s there from judgment was playing that
38087s amulet first instead of the rune
38090s you just don't know what the ruin's
38092s going to do so he decided to go for the
38095s aggressive line and just set up a couple
38096s of big things and
38098s you know it ended up working out getting
38100s a death wing and a taunt to protect it
38102s very powerful for setting up a two-turn
38104s lethal when you've seen that your
38106s opponent couldn't clear the 910 belinda
38108s from before
38113s now we've got my favorite dog again
38116s oh your favorite this is probably my
38117s least favorite deck
38119s really
38120s yeah i just like
38122s i don't know
38123s the the power of okay this and and i
38126s just like swift scales trickster like
38128s mine rogue as well i i find fascinating
38131s like
38132s we haven't seen any of those for for us
38134s but there will be a few later on
38137s yeah possession has it in his lineup he
38138s too owed his group so uh a possession
38141s there you go we'll be in the top eight
38143s and then uh there's what were there
38145s three in the tournament
38148s more than i anticipated to be honest
38150s yeah
38152s um but i have the thing right up here
38154s mine rogue i'm morocco
38157s i i i much prefer the scenario of my
38160s opponent casting the big spell that they
38163s put in their deck rather than the big
38164s spell that they got off of jackpot
38166s i understand it is a for the people kind
38169s of card it's you know it's just not my
38172s cup of tea so
38174s but fun over here with the double
38177s reconnaissance not keeping either just
38178s gonna go with the si7 extortion
38180s double null for judgment oh my
38186s side question
38187s back in the uh uh
38190s uh grand tournament uh metagame was your
38193s favorite deck jessica trueheart control
38195s warrior
38197s oh man i it's hard to remember
38201s back then but that does did you play a
38202s lot of just a car true heart control
38204s warrior
38205s i i played a lot of jester car true
38207s heart period i've always been a fan of
38209s like upgrading hero powers uh whether i
38212s was doing the control warrior i don't
38214s know i didn't have as much of a
38216s collection back then but i remember
38219s watching the
38220s jessica trueheart warrior
38223s like control c'thun mirror in some big
38227s tournament and just being
38229s fascinated i i loved watching those
38232s games with like you play c'thun and it
38234s dies and then you want to shuffle
38236s another one in and trying to do tink
38239s master over spark on your opponent's
38240s c'thun so that they couldn't get it back
38242s it was really something it was wild
38247s back when uh like shield block was the
38249s was the only cycle you had as control
38251s warrior like oh yeah i drew shield block
38253s i can draw further into my deck it's
38255s amazing yep
38257s acolyte of pain which act like a pain in
38260s core uh we may be seeing some more of
38262s that card after nathria comes out
38265s because
38266s it uh plays very well with some of the
38268s enraged cards
38270s oh yeah oh yeah lots to look forward to
38273s um but the power level outside of that
38275s is
38276s much higher so we'll see if that color
38278s paint makes the cut
38280s uh but just based on your opinion on on
38282s uh
38283s the frog i was like
38285s probably just like consistent
38288s powerful
38290s pun you gotta feel for him
38292s you know a hand over the face body
38295s languages this is not what he wanted to
38296s see the double wild pawn all on two
38299s uh is able to make the aegwin get uh
38303s discarded but there's just trades on
38304s board for that that would cost
38307s eight
38308s hp worth of stuff though so that might
38310s not be worth it maybe you'd rather say
38313s like yeah i'll have you do the trades
38314s we'll go face for six and just draw and
38317s that seems like judgment's assessment as
38319s well
38320s very much uh
38322s a man of the smork
38324s yep
38327s damage permanence is something big with
38328s rogue you know
38331s not very many ways to to gain life once
38334s it's been lost obviously
38337s on judgment side
38339s defro can find ways but a boat rogue
38344s scabs and that's it that's only
38345s sometimes
38348s now it does give up the
38350s clean opportunity of getting that
38352s aegwynn back though you know being
38353s discounted it could have come down on
38356s that turn
38357s yes you reduce the health of your
38358s minions by a lot but now judgment's just
38360s behind on board and with the aegwynn
38364s sealed away we don't have access to that
38366s plus two spell damage this wicked stab
38368s having to come down to clear a null just
38370s feels pretty terrible
38372s uh aegwynn if you get that death rattle
38374s rolling and then you play a contraband
38376s stash and a test
38378s you know maybe we could have seen
38380s saving that wicked stab for some kind of
38382s crazy lethal later in the game with like
38384s plus six spell damage on a minion
38387s yeah it's got nothing on plus 30 spell
38389s damage oh my goodness
38392s that was quite a game
38394s just like respectable can't take the
38396s game at least gonna flex
38398s yeah
38400s just like raven solver this isn't 40
38402s right
38404s i had no idea i had no idea i wasn't i
38407s was counting
38410s um
38410s so
38412s minion or
38413s going into five
38415s um
38418s the minion and spell both play around
38420s trickster in a sense
38422s and the more impactful cards i feel are
38424s minions
38428s yeah i mean
38430s this is how the tables have turned you
38432s know i i i reacted strongly when we saw
38435s the double null in hand but uh faustol
38437s jailer just coming down as a big pile of
38439s stats taking away the best tempo play
38441s from judgment if it had hit the
38442s trickster totally different story i
38444s think the aegwynn just comes down then
38446s and you keep keep applying the pressure
38448s but now
38449s just
38450s you know you don't always get too many
38453s cards
38454s back from contraband stash and tests so
38456s once you've lost the one like
38459s minion from your reconnaissance to to
38461s replay
38462s all of this is just kind of jank that
38464s doesn't do anything
38468s it sure is
38472s that's why it's my favorite
38476s sometimes it does everything and
38477s sometimes i think it does everything
38479s it does nothing
38481s yep we do see this menu pop up which
38483s means that it was not minion right
38485s because this would just get countered i
38486s think that's how that works yeah it
38488s wouldn't get to battle cry if it got
38490s countered so that means not even a
38492s jackpot into swift scale trickster will
38494s be saving a judgment here
38501s second tooth coming out for a discover i
38503s expect
38504s yup maybe
38506s i'll say so we can then to turn on
38509s uh maestro and still be feeling okay
38512s about the state of the board oh okay
38517s ah trout's not bad either
38520s although you could save it for next turn
38522s and still do the
38524s the tooth play
38527s yeah
38528s you could go cutless
38530s and then tooth and then cutless away
38534s to cycle
38536s yeah i mean there's no guaranteed
38538s discount then though you are running a
38540s bit dry on resources
38542s i gotta imagine it's either the smite or
38545s the shroud here this might to just kind
38547s of say hey my opponents had some weak
38548s turns let's just pile on the pressure
38551s and the
38553s wow okay well it is the cutlass i need
38555s to get the discount on the spell true
38558s true but you don't know what that spell
38560s is going to be
38562s you don't know what that spell is going
38563s to be like you know what
38565s right we just we get the shroud anyway
38567s it was it was
38568s it was planned all along
38571s yep
38572s and you get a one mana rock weapon also
38574s just a bonus
38575s and your minions are healthy your connie
38577s is safe
38580s yeah i mean stash there's nothing in
38582s stash we
38584s our aegwin is still rotting in jail it's
38587s so tragic
38592s did i miss something is there one thing
38594s no well it's just getting countered
38596s yeah
38597s no he's just using it to
38600s proxy
38601s oh connie that's a big yikes i mean i
38604s guess you're looking for getting it out
38606s of the way
38607s to then maybe top deck of jackpot answer
38611s yep
38612s or
38613s i don't know
38616s what in the water maybe could help
38619s something you get your aegwynn back
38622s oh what about a prep
38623s not not prep
38626s yeah prep
38627s coming in to say hi
38629s uh
38631s is that gonna be i don't think that's
38633s gonna be lethal on board uh nope it's it
38636s is with the rock biter weapon
38637s what shall i do
38640s so that's gonna end up being just the
38643s normal weapon
38644s oh is it it's exactly 16. i can count
38647s that's
38649s that's how math works
38651s well you go for rock by the weapon for
38652s style
38654s exactly exactly just to show even if you
38656s killed something
38658s we had it anyway
38659s yeah
38660s i mean i've been trying to think like
38662s but i don't know what there's not much
38664s to think about here there's not a
38667s a single way to kill anything on board
38669s yep just gonna double check triple check
38672s make sure and
38673s uh get on out of the game so this won't
38675s be a sweep in either direction for pun
38677s maybe i was right all along it is gonna
38679s be a close one as uh we're gonna move to
38681s a game four
38683s with judgment still just needing to find
38686s a win with that thief rogue
38688s uh yeah and we see
38690s the little bit more consistency from the
38692s boat rogue in terms of being able to
38695s develop early pressure yes you still
38696s have reconnaissance you still have two
38698s we still have null uh for those
38700s discounts but having the azsharan
38702s vessels to
38703s give you some early minions and pressure
38705s and and just
38706s uh sort of more consistent draw and and
38710s fewer cards like contraband stash and
38712s tess which
38713s don't do anything unless you you get the
38715s good hits earlier
38717s and so
38718s yeah we could end up having that close
38720s series that you were talking about tj
38722s there's still a chance fun gets the next
38724s one we'll have our uh our five game
38727s match
38729s oh yeah
38730s which is all we could ask for
38732s in terms of the last
38734s last match of the day last match of the
38737s kickoff day
38738s for grand masters last
38741s call
38742s i'm not gonna say last anymore
38745s i'm gonna try not to
38747s last okay that was the last one wait i
38749s said it again and this when i said it's
38751s the last
38752s okay i'm
38753s done
38755s oh we've got this demon hunter for pun
38758s and i think if it's going into the the
38760s thief rogue
38761s um
38762s i feel pretty good about that one i mean
38764s again it does come down to the rules to
38766s some extent but it's sort of the kind of
38769s deck that you want to see as a demon
38771s hunter it's got enough minions for you
38773s to dread prison glaive multi-strike into
38775s for some damage
38778s it doesn't have healing so if you are
38780s able to push enough damage throughout
38782s the course of the game you can finish up
38784s with something like chase not worry
38786s about the opponent healing out of range
38789s uh but yes there is always that that x
38791s factor of jackpot of reconnaissance so
38795s just uh i think pun is going to be
38797s hoping for
38798s some some low rules i mean
38800s it's uh it's always rough but uh when
38803s you're playing a deck that's just trying
38804s to consistently do the thing
38807s you don't like dealing with unknowns
38811s yeah
38812s that's tough
38816s oh
38820s keeping this athena interesting
38823s uh
38824s probably
38825s yeah i i don't usually think of satino
38828s as a turn three play kind of card uh and
38831s i usually look for a little more card
38834s draw i mean need for greed not something
38835s you want in the opener or something you
38837s want to top deck later on
38838s but we do still have you know best curve
38841s you could ask for in terms of slither
38843s spear into vanguard although vanguard a
38845s bit worse going into rogue now that only
38847s has one health although they do have to
38850s decloak first which is happening
38853s right out the gate here for judgment so
38855s gonna have access to that dagger to
38857s clean things up or the gnaw if he so
38859s chooses
38862s flanking maneuvers pretty nice oh feral
38864s spirit okay yeah
38868s um i kind of like the flanking maneuver
38870s because feral spirit seems like uh
38872s like a dread prison glaive multi-strike
38875s uh fodder like
38877s it
38878s feels like it's just no immediate impact
38881s yeah yeah um
38883s whereas flanking maneuver at least you
38885s can use it as a reactive tool to sort of
38887s trade in and and uh
38890s or you know double trade or
38893s leave one up at the end of it and it's
38894s not as vulnerable because it only has
38896s the two health so
38898s uh the dread prison glaive can't quite
38900s get as much damage off of it but
38902s uh maybe you wanted just to play to make
38904s next turn so feral spirits could line up
38907s quite nicely but now if upon a
38909s multi-strike and he played for all
38910s spirits right now the game would just
38913s end like that'd be it
38916s yeah that that'd be pretty rough nudjak
38919s might do something maybe
38921s tyrion as well for a later game taunt
38924s certainly tyrion is the better pull back
38928s off contraband stash if you get to that
38930s point in the game
38931s and i think another reason i like the
38933s flanking strike
38935s is because of contraband stash because
38937s something about picking overload cards
38941s is
38942s just because you're not a shaman doesn't
38943s mean you don't overload so
38946s the turn you play feral spirits you're
38947s going to overload one the turn you play
38949s contraband stash you're gonna overload
38951s during play tests like it doesn't matter
38952s how it's played you're still overloading
38955s and
38956s uh
38957s flanking strike in instead you you just
38959s get a 4-2 and then another 4-2 if you
38961s have something to rush into so i i
38963s understand in some respects like wanting
38966s taunts and more board presence that way
38967s but uh yeah i probably would have liked
38970s the flanking strike a little bit better
38973s especially with so many must-kill
38976s minions
38977s that demon hunter has i mean look at
38978s this now this fanatic we have no way of
38981s cleaning it up
38982s yep
38987s and that's
38988s really the only play that makes a lot of
38991s sense
38993s it does overload so next turn judgment's
38995s going to kind of be right back in the
38996s same spot with uh four mana available a
39000s couple three mana spells that are
39002s proactive at all on the board
39004s um
39006s a chaos strike here giving a potential
39009s you know three damage face with the
39011s glaive
39012s uh i might otherwise have
39015s i just plain you know
39016s fell barrage and that's pretty fine as
39018s well for cleaning up some of this we can
39022s yeah maybe get this vanguard down i mean
39025s you do end up having to trade away the
39027s fanatic then which i don't love and if
39029s your opponent didn't deal with it on one
39030s turn i kind of want to keep this fanatic
39032s in play to keep juicing
39036s yeah the judges gonna have the exact
39037s same manner he did last turn and didn't
39039s kill the fanatic
39040s but maybe that's a reason to play the
39043s battleborn vanguard because now there's
39045s still a
39046s uh like a
39049s a must kill threat on the board that
39051s needs to be dealt with or can get out of
39052s control
39053s i don't know
39054s i mean it is awkward and judgment does
39056s go for uh this car draw instead of the
39059s hero power but i kind of like just
39061s protecting the fanatic when you know
39063s that a potential hero power can clear up
39064s the 2-1 so easily
39067s now it does end up working out here with
39070s the
39071s the concealment that this 2-1 now sticks
39075s and we can play
39077s fury plus
39078s metamorphin and just make this massive
39081s board protect the ladies athena so it
39084s doesn't die to any you know null rushes
39087s or anything probably kravito would be
39089s the best pickup from judgment but
39091s because of no hero power to clear off
39093s that two one uh it's just creating a
39095s pretty
39096s crazy snowball situation
39098s blood in the water not quite good enough
39102s um what about looking like we're gonna
39104s get that to game five tj
39107s yeah
39108s very likely
39110s trickster plus blood in the water plus a
39112s hero power clears off complicated not
39116s enough
39118s i mean it clears off the
39121s uh
39122s cytheno and the metamorphin because you
39125s you hit the satheno with the three
39127s damage you use the rush to kill the
39128s three four and then your hero power
39131s takes care of the remaining one hp on
39133s this athena
39135s but you still left the snowball minion
39137s up last turn so
39139s that's representing a ton of damage
39140s there's not even board space for pun to
39142s get this g-lag down
39145s i mean he could almost just play a five
39148s mana need for greed and say well you
39149s haven't been doing anything i'm just
39151s going to take a turn off to draw cards
39152s to find lethal
39154s yeah
39155s time's ticking
39158s the other option i guess would be to
39159s just play tyrion and hope but i don't
39162s even know what you'd be hoping for at
39163s that point
39166s one glaive scene does reduce the odds
39169s that you're going to just you know die
39170s for having a taunt which can sometimes
39172s happen where you play a taunt to protect
39174s yourself against the damon hunter and
39175s then dread prison glaive just means you
39177s get wind fury attacked
39185s i think that
39187s um oh it's not quite lethal right
39190s because the
39191s fel barrage
39192s has to hit the lowest minion or lowest
39195s health thing so the fel barrage never
39198s hits face even if you
39200s go full face with everything first but
39201s you could start with chaos
39203s strike just to see what you pick up
39209s yeah i mean you could still just you
39210s know maybe the trade spear here power
39212s and actually you don't even need this
39214s slither spear because you're
39216s pretty good minions
39218s maybe in that case you trade off all the
39219s minions too
39221s to make room for g-log
39224s and it fell barrage yeah to go face face
39226s damage
39227s yeah yeah just trade in all the one ones
39230s open up some board space for for g lag
39233s but still get the oh the predation
39235s pickup off the trade
39238s wow i think enough that actually might
39241s do it right now
39243s uh
39244s it's certainly close
39248s i do not do quick maths but it is yeah
39251s it is exactly yeah
39253s yep guarantees the hit so it overkills
39256s but it it's important to set to one
39258s first because it guarantees that it hits
39260s face
39262s funnily enough pun could have just hero
39264s powered instead of uh fell barraged uh
39266s with the extra mana
39268s and uh that would have been lethal with
39270s the the predation so uh he was at 12
39273s there was six damage on board so
39274s predation chaostrike here power uh would
39277s have been enough by itself but the last
39279s result is still the same pun
39282s i guess we were profits after all
39284s because it's close series time yeah
39286s we're gonna get that five game
39292s yeah we'll see which of these two
39294s fresh er as you said pun does have a
39297s season of gms but fresh er players it's
39299s going to make it into that playoffs
39310s yep this rogue just struggling to get a
39312s win i mean it it really it just like
39315s that prestor druid i think it can
39317s sometimes be a deck where like yes it
39319s can beat anything it has that potential
39322s but it also can just lose to anything
39325s because it's really losing to itself so
39328s uh gonna depend a lot on
39330s you know what those early game roles are
39332s gonna be i mean we saw judgment have
39334s double gnaw on two and it still was not
39338s enough and
39340s uh you said hunter's remaining just
39342s another deck that is excited for its
39344s opponent to not be doing any healing
39347s so if there's another aggressive start
39350s it could just be lights out for the
39351s rogue
39353s yep
39354s and uh devouring swarm uh the peasant
39358s over
39359s the trog which i believe uh we've seen
39363s kind of 50 50 in terms of like trogs or
39366s peasants
39367s uh in the beast hunter list
39369s both sort of have this snowball effect
39371s just in different matchups one draws you
39373s more cards one
39375s makes you more minions
39378s yeah i mean we saw the power of the trog
39381s verse rogue specifically on the flip of
39384s this match up with uh
39387s judgments hunter right so now peasant
39390s much weaker into rogue given their hero
39392s power that can just clear it up very
39394s easily are you still happy to see it off
39396s a k-9 o-tron just because it's an extra
39398s one drop that you get into play but not
39400s as powerful going into the rogue as that
39403s truck can be truck can also just die to
39406s a couple hero powers or an early null or
39408s something it's not like it's always a
39410s knock out of the park like the way it
39411s ended up being previously but certainly
39414s if it gets buffed up like that it can
39415s snowball an early game state to a pretty
39419s easy win
39420s yeah
39422s well
39423s let's get into it pun one drop
39427s and harpoon gun boom
39429s k nanotron and this hand is perfect
39433s yup
39433s we haven't seen it yet today but click
39436s clocker into
39437s gay nine oh tron every once in a while
39439s you get to show that off get your two
39441s men a three four and then if you're
39443s you're really fortunate also pull a one
39445s drop off the bottom
39447s it'll have to uh come off the top though
39449s for pun here
39451s not no hand currently
39453s nope that's okay
39456s can't win them all
39458s yeah maybe next time
39462s oh that's a pretty nice discount if
39465s you're judgment because
39467s the way that maestro's mask works is it
39470s doesn't reveal until after that first
39472s card you've played takes effect so
39474s playing the shroud if it draws two rogue
39477s minions
39479s will give you those two null discounts
39481s now the queen azshara pickup is a
39484s nice and not so nice it's nice in that
39486s it starts getting pre-loaded now so that
39488s judgment can maybe get it out on five or
39491s uh maybe even four
39493s but
39494s uh it also is a neutral minion which
39496s does not discount the null but i i think
39498s we're not going to have any problems
39499s with playing cheap nulls this game
39505s hey ninotron showing up eternally
39510s also got oh he's got mountain bear from
39512s harpoon gun
39514s uh but it looks like connie's gonna come
39516s out here to try and block this
39520s yup yeah i mean
39522s most of the time that turn for mountain
39524s bear is just like
39527s how do you deal with that but you gotta
39529s know
39530s hey i just dredged the bottom of my deck
39533s they're always gonna pick minion here so
39534s you take a turn off in that respect
39536s having the canine caninotron actually
39538s works out right because there was no
39540s other good minion to
39542s uh activate the okani otherwise
39544s yeah it would have been uh essentially a
39547s past turn
39549s uh if
39550s that wasn't
39552s uh picked up the turn prior i don't
39554s think you can afford to throw the
39555s mountain bear into it just have to kind
39556s of wait until you do get a smaller
39558s minion
39560s a second shroud played and still no
39562s knolls
39563s uh picked
39565s knolls are out yeah
39567s the only two minions left in the deck
39570s are the
39572s that does sting but double trickster
39575s does mean you can play blood in the
39576s water uh
39578s or if you pick up that jackpot you're
39580s definitely gonna be able to do something
39581s there uh queen azshara might come down
39584s next turn although how are we on hand
39586s side
39587s uh cutting it a little close so
39591s i think there would not quite be you'd
39593s have to burn a card if you want to play
39596s queen azshara on curve here
39601s come down now so the question is do you
39603s play the pet collector because it's
39604s better on curve
39606s or do you play the mountain bear
39609s kind of feel like you play the mountain
39610s bear and save
39612s the weapon swing for like when the pet
39614s collector can actually or sorry when the
39616s ajar and saber can actually die rushing
39619s into a minion and then you get the
39620s sunken
39622s yeah
39622s um
39624s so the question now is uh
39627s because you have the second harpoon gun
39628s as it were to just swing for damage
39630s purposes since judgment's already down
39631s to 20
39635s and sort of forget about the possibility
39636s of the combo with pet collector and the
39639s saber and just play the mountain bear
39641s and push face again
39643s i guess the man after the next few turns
39645s is somewhat accounted for with uh b
39648s stalker tavish
39651s and the colossal which i yeah
39654s i think it's still
39657s hydraulic
39658s i think it's still just the safe line to
39660s hold the charge because you might want
39663s it to clean up some minion and you don't
39665s know if you're going to be going for the
39666s pet collector play or the tavis play on
39668s your next turn certainly if the mountain
39670s bear lives the tavish looks pretty juicy
39672s because you could get
39675s emergency maneuvers i always blank on
39677s that for a second because getting two
39679s copies of a mountain bear is just oh
39682s that's pretty tough to deal with from
39684s from any circumstance without having
39685s transform effects
39687s but
39688s saving the weapon means you still have
39689s that option of if your opponent does
39691s something crazy which is totally
39693s possible against rogue at any given
39694s point you can just rush in the saber and
39697s pick up the sunken and then recruit
39699s something out of your deck
39705s time's ticking
39708s interesting
39711s cleaning up the mountain bear
39714s yep it does mean this actually plays
39717s pretty nicely around both of those
39719s things right the tavish no longer has
39722s great hits in terms of the secrets i
39724s mean still solid to be clear
39726s maybe you pick snakes or something over
39728s in emergency maneuvers but you do get to
39731s dodge if your judgment
39732s the emergency maneuvers on mountain bear
39735s nightmare scenario
39737s and then a
39739s pet collector like yeah i can
39741s find the rush but it has nothing to die
39743s into so i think the swing will just be
39745s held again
39755s yeah that's fair that's really fair
39757s i want to swing because i want to equip
39759s the second gun and keep swinging
39762s well you know wing and then get a king
39764s crush
39766s it could happen i'd there's always that
39769s uh you know one additional card you get
39771s to look at
39773s no king crush but the revive pet's still
39775s pretty solid get that mountain bear back
39778s yeah
39780s and now if the saber dies you can pull
39782s the saber back out with the
39785s harpoon gun
39790s judgments had 11 also so
39793s yeah not that much more than classes
39796s no healing
39797s yeah
39802s i'm thinking too much for value here i
39804s get it
39810s oh this azshara just still has not had
39813s the opportunity to be played you know
39815s that can be a way you can swing things
39817s around and it it might have to be
39819s a hail mary going for something like an
39821s azshara
39822s prep out the find a colossal and then
39824s play a one-man colossal
39826s might be sort of a last-ditch effort
39829s yeah
39834s maybe get the uh i always forget the
39836s name oh the priest collapsed or that
39839s pick uh
39842s pick your slot machine here do you want
39843s to go for the jackpot or do you want to
39845s go for the colossal
39848s i i don't know the odds on these
39851s no there are no
39853s or
39854s reconnaissance for najak
39858s okay
39859s that would be huge
39862s um
39863s i guess there's no way to reach the
39872s uh actually it would be like a devouring
39874s swarm could reach the magic hexagon
39876s actually
39880s like if you yeah got nachokex and took
39883s it
39884s you could play a minion
39887s devouring swarm and then
39889s take the mountain bear back i suppose
39892s i don't know
39893s i guess that's just a one-off but this
39895s is good enough to at least bide some
39897s time however
39898s pun is incredibly close to just winning
39900s the game
39903s [Music]
39906s i i don't know is it caster curse just
39908s saying all the possible options i
39911s yeah that is uh pretty savage
39924s and no
39925s um
39926s no devouring swarm here i mentioned that
39929s as a card that can sometimes be used to
39932s to get around things like this from
39935s stuff like naja stuff like
39937s the uh
39939s the murloc
39941s flanking on the name colossal murloc you
39943s know these things that are just tricky
39945s to deal with as the hunter without
39946s direct damage uh that's what devouring
39949s swarm is there for but it's just not
39952s around here
39954s okay
39956s not a mountain bear which is solid
39960s and we'll be able to uh eat through one
39962s of these cubs
39965s and have a bunch of heads
39972s not too shabby
39975s yeah
39976s seems you know both some pretty good
39979s boards here uh
39981s it's
39982s these games usually take a while just
39984s because of the sheer quantity of
39987s mountain bears being played setting up
39991s taunt after taunt after taunt now we've
39993s got a couple roles here from judgment to
39995s look for
39996s something crazy here scale's pretty good
39999s although you do need to free up board
40001s space first
40002s yeah
40004s um
40007s so
40008s not enough
40009s and azara
40012s well if you trade in huh i mean you can
40014s get five
40016s oh no the mini died okay
40020s if you kill off queen azshara and najak
40022s on the bear
40024s uh then you get five rushes
40026s so it at least lets you kill the
40028s hydraulidon but then
40029s you still can't i don't know if you can
40031s clear enough after that
40034s looking pretty tough with the
40036s weapon in hand yeah i gotta dig for
40037s something else second kravito is good
40040s but i i don't know if you have six
40041s attack
40045s because there's double kravatoa
40048s is that lethal it's lethal oh yeah
40049s because there's not enough board space
40051s for the second cup to spawn
40053s there's not even anything that you have
40054s to get
40058s double kavatoa means you get that extra
40061s attack on the weapons wow well spotted
40063s uh from a pretty
40065s crazy board state there from judgement
40069s that was uh impressive yeah a couple
40071s things because uh i didn't realize at
40073s first that
40075s only one of the cubs would spawn uh
40077s because the board was locked
40079s um so only one of the cubs could spawn
40082s so there was only four health that
40083s needed to get through after that and the
40084s closet sticks out so they lined up
40086s nicely into the first mountain bear plus
40088s the weapon had six attack
40091s at the same time so it was like four
40093s damage over lethal at the end of the day
40096s just because how everything just
40097s compounded
40098s on top of each other so
40100s um well we got ourselves a close series
40103s and at the end of the day uh third tries
40105s the charm for judgment finally getting
40108s the win
40110s uh with the
40111s the thief rogue
40112s and
40113s i i knew i shouldn't have done it i knew
40116s it
40117s first thing i did when we came on camera
40119s today the first thing i did
40121s was talk was hype up america's region
40124s and how you know we got two players in
40126s this group and just come off a 3-0
40129s against judgement i knew it as soon as i
40132s said it they were going to bottom two
40134s both of the players that are eliminated
40135s from this group part of the americans
40138s i cursed it again oh yeah we've got to
40141s hold ourselves back and you know not
40143s not pass judgment until the end but yeah
40146s well played from judgment i it's
40148s i think easy to get caught up in like oh
40150s how do i clear the board to not die or
40152s at least i know for me i have this sort
40154s of abc mindset always be clearing and uh
40158s you know sometimes you can just go for a
40160s cheeky lethal and and
40163s that's going to be higher percentage so
40165s uh congrats to judgment and blize are
40168s two players advancing from group b
40170s uh really excited to see how things play
40173s out on sunday for the top eight but
40175s tomorrow we've got two new groups to
40178s take a look at
40180s yeah
40180s and two new groups with uh a lot of
40183s exciting players i feel like um
40186s uh we have uh well let's take a look
40188s schedule we'll figure it out ourselves
40191s um
40192s but group c has lord grujin chunsu fury
40195s hunter uh okasinskiy group d has
40199s two america's players again the four
40201s americas players are split between two
40203s groups specifically
40205s um pascal fled bunny hopper levick uh in
40209s group d but uh that's what we're going
40211s to be broadcasting today we finished
40212s group and group b
40214s uh where we had possession and super
40215s fake come out of group a and then of
40217s course we just showed you bly's and
40219s judgment out of group b then tomorrow
40221s we're going to have groups c and d
40223s played the exact same we did today uh no
40225s matches off stream uh all five matches
40228s for the group just rolling on throughout
40230s the day and then sunday is a top eight
40232s single a limb keep in mind the players
40234s are fighting for points uh over the next
40236s three weeks
40238s we have conquest and last year standing
40240s and then trio as formats
40242s and the final week is going to be
40244s all about playoffs so uh we're kicking
40246s off uh a ton
40248s of hearthstone over the next four
40250s actually there's a master's tour in
40251s between weeks two and three i believe
40254s so there's a ton of mansion coming out
40257s in an expansion it's insane
40260s [Music]
40262s yeah very excited to see the all-new
40264s cars in the hand of these players
40267s yeah uh i am also a little bit stressed
40270s out about it
40271s because
40272s it's like so much new stuff there's so
40274s many creative cards in in castle and
40276s athlear like cards that we've never seen
40279s mechanics for before
40283s i mean we get new mechanics specifically
40284s like keywords every expansion but as far
40286s as like
40287s what these cards do
40289s um
40290s craziness so i have a headache there's
40293s some cards in this new expansion that as
40296s you say not new mechanics but certainly
40298s new in terms of just
40299s bizarre i think probably my top pick on
40302s that front is like creepy painting
40304s three mana zero six become the copy of a
40307s minion when it dies like
40309s i don't know what's going to happen with
40310s that maybe nothing but it seems like it
40312s could be powerful and
40314s i don't know if anyone's talking about
40316s it it's just
40317s i'm excited to see what these top
40319s players
40320s do when it comes to deck building uh
40323s with new cards that we're all just kind
40324s of figuring out
40326s yeah there's hard counter tech cards
40328s there's location i don't know i i feel
40330s like i'm just like hyping it up like um
40332s i'm not they didn't tell us to advertise
40334s this by the way i i just
40337s i'm more
40338s like i'm more nervous than excited let's
40340s put it that way to make sure that you
40342s you know i'm not just
40344s uh selling out but uh
40346s uh but yeah but we have reached some
40348s fans too yeah exactly exactly exactly uh
40351s but we are done for the day uh in vice
40354s once again good job did you enjoy your
40356s your first day of grand master's casting
40360s absolutely excited to to get into days
40362s two and three it's only uh
40365s only more exciting games from here right
40367s just gets better and better
40368s i hope so but you know we've had cash
40370s recursions all over the place so it's
40372s just gonna go downhill from here first
40374s it um and that seems like a perfectly
40376s good spot to end the day uh that to say
40379s that we have less exciting things coming
40380s up no uh just kidding but we are done we
40383s are in fact done i'm gonna stop talking
40385s right now so that's day one in the books
40387s we got two more days left uh to go so
40391s for myself from the caches i cast
40392s earlier on the day in edelweiss thanks
40395s for watching and we'll see you tomorrow
40396s for more grand masters action
40416s [Music]
40418s now
40419s [Music]
40429s foreign
40431s [Music]
40445s [Music]
40454s [Music]
40474s [Music]
40485s so
40488s [Music]
40499s now
40505s [Music]
40509s it's a blast off the top pesco a 2-0 up
40513s in the finals
40515s it looks rough for him for a moment the
40518s shard of the naaru was so clutch
40521s [Music]
40524s who says he tried so hard he set up a
40526s lethal himself with the void chart and
40529s shadow form on the next turn even if his
40531s ethic got cleared it was as good a plan
40533s as any
40535s [Music]
40541s there it is
40546s [Music]
40557s [Music]
40566s [Music]
40569s [Applause]
40571s [Music]
40578s hmm
40579s [Music]
40590s so
40593s [Music]
40599s [Music]