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0s | [sinister orchestral music] |
---|---|
4s | Hi, everyone. |
5s | I'm Alkali, Community Manager at Hearthstone, |
8s | with another edition of Hearthside Chat. |
10s | Today we're going to introduce our newest expansion, |
13s | Murder at Castle Nathria. |
15s | -[thunder crashes] -And what's a great murder mystery |
17s | without suspects, locations, alibis and clues? |
22s | We're going to solve the mystery at Castle Nathria |
25s | by introducing a new keyword, Infuse, |
28s | and a brand-new card type called Locations, |
32s | and unlock the mysterious Covenant spells. |
36s | I'm here with some members of our Design Team. |
38s | Hi, everybody. My name's Cora Georgiou. |
40s | I was the Initial Design Set Lead |
42s | for Murder at Castle Nathria. |
43s | Hey, everyone. I'm Edward Goodwin. |
45s | I was one of the Final Designers for this expansion. |
48s | Hi there. I'm Valerie Chu. |
49s | I am Lead Narrative Designer. |
51s | We're delighted to have you here today. |
53s | [thunder crashes] |
54s | [Alkali] In our newest expansion, |
56s | Hearthstone journeys to the Shadowlands |
58s | as we encounter the murder of Sire Denathrius at Castle Nathria. |
64s | It is a murder most foul. |
66s | And, Valerie, tell me, how could this happen? |
69s | Ah, well, Sire Denathrius has ruled the realm of Revendreth with an iron fist |
74s | since the very beginning, |
76s | so he's made quite a few enemies. |
79s | These suspects come from all over the Shadowlands, |
82s | which have been afflicted by some terrible circumstances lately. |
86s | The main source of energy for the Shadowlands is called anima. |
90s | It's like this life essence, and it's in very short supply. |
93s | They called it an anima drought. |
95s | So there are many, many different motives for all of these different suspects. |
99s | But, luckily, we have the inimitable Murloc Holmes on the case |
104s | to use his cunning wit and powers of deduction |
108s | to figure out what has truly occurred. |
110s | Murder at Castle Nathria introduces a brand-new keyword called Infuse. |
114s | And I've heard that there are a lot more Imps in this expansion, |
118s | so tell me why this new keyword is so imp-portant, Cora. |
122s | [Imp] Here we go! |
123s | Well, you heard correct. |
125s | There are certainly going to be some Imps in this set, |
127s | and Mischievous Imp is just the first one. |
130s | Warlock is no stranger to playing with Imps, |
132s | but usually it's just because Imps are Demons, |
135s | and Warlocks synergize with Demon minions. |
137s | But in this set, we are specifically calling out Imps, |
140s | so be on the lookout for some more cards that do that in the text box. |
144s | But Mischievous Imp is just the first example |
146s | of our Infuse keyword that we're showing off today. |
149s | And Infuse is really wonderful for two reasons - |
151s | first being it tells a story. |
153s | So, these cards will upgrade in your hand |
155s | after a certain number of friendly minions die on your board, |
158s | and that's because they're soaking up the anima of their fallen brethren, |
162s | and it's empowering them in hand. |
164s | So they're going to power up, |
166s | they're going to transform into upgraded versions of themselves, |
169s | and they're also going to get a new art piece, |
171s | which is going to show how the anima is affecting these cards in your hand, |
175s | which is really cool because it lets us tell a story. |
178s | The second reason why Infuse is a great keyword for this set |
180s | is because it incentivizes the gameplay that we want to see. |
184s | We've been talking across this whole year so far |
186s | about how we want to bring Hearthstone sort of back to its core gameplay |
189s | of board-based combat and minion-centric combat, |
194s | and Infuse incentivizes you to go wide on board, play lots of minions, |
198s | and then your future turns are going to be so much more powerful |
200s | because you're going to have all of these Infused cards in your hand. |
203s | So, anima was a big win for us |
205s | because we felt it ticked both of those boxes. |
207s | [Sire Denathrius] To all who sought to kill me... |
210s | you've failed. |
213s | So, team, I think we're really starting to see how this mystery is going to unfold, |
217s | because we just had a henchman with Mischievous Imp, |
219s | and all we really need, of course, is an adorable sidekick, |
223s | and we've got that with Stonebound Gargon. |
226s | It's a Beast with Rush, |
228s | but when it's fully Infused it will damage adjacent minions, |
231s | which is super cool. |
233s | [Stonebound Gargon snarls] |
238s | -[peasant] Job's done! -[wail] |
241s | Every great murder mystery has a ton of different elements to it, |
244s | one of which is a Convincing Disguise for one of our suspects. |
247s | Convincing Disguise will transform one of your friendly minions |
251s | into a minion that costs 2 more, but when it's fully Infused |
254s | it will transform your entire board into minions that cost 2 more. |
256s | It plays really well with some of the Evolve cards |
259s | that we announced in our announce video. |
261s | But, while we're here, there's more to talk about with Convincing Disguise. |
264s | You might notice that it features Bru'kan, |
267s | one of our Mercenaries from last year, |
269s | who sacrificed himself to save his fellow Mercenaries |
272s | in the raid on Onyxia's Lair. |
274s | I wouldn't be surprised |
275s | to see a lot of well-known characters from Hearthstone's past |
278s | show up in the afterlife in the Shadowlands. |
281s | So, so far we've seen a henchman, a disguise, |
284s | and, of course, our adorable sidekick, |
286s | but what we don't have yet is our Location. |
289s | And Castle Nathria is such a great setting |
292s | because there are so many places to, well, commit a crime. |
296s | We could go to the Sanguine Depths, |
299s | the Muck Pools, |
300s | or, I think, the Vile Library's pretty great. |
302s | What do you think, Cora? |
304s | I think it's pretty impressive. |
305s | And we've certainly got a lot of Imps |
307s | that are being very mischievous in the Vile Library. |
310s | The Vile Library is the Warlock-class Location, |
312s | and if you have a lot of Imps on your board, |
315s | you're going to be able to buff one of those Imps |
317s | with the use of the Vile Library's activatable ability. |
321s | And it's important for me to call out here that Locations are a brand-new card type. |
325s | Locations are not minions, but you do play them into the battlefield. |
329s | They do not have attack or health values. |
331s | Instead, they have durability and activatable effects. |
335s | And the durability is how many times you can use a Location's effect |
338s | before it will disappear off of your board. |
340s | So, you can use this activatable effect for free. |
343s | It doesn't cost any mana. |
344s | You can use it as soon as you play the Location. |
347s | But after you use the effect of a Location, |
350s | it will be on cooldown for one turn, |
352s | so we really want players to plan out their turns |
355s | and plan when they're going to get the most use |
357s | out of these Locations' activatable abilities. |
360s | And Locations, you're absolutely correct, |
363s | are a wonderful way for us to show off settings in Hearthstone, |
366s | which is a really important part of our expansions. |
368s | So, team, I think it's important |
370s | that we take this back to the scene of the crime at Castle Nathria, |
373s | head back to the Vile Library and see what's lurking in the shadows. |
377s | And I suspect that there might even be a Shadow spell. |
382s | I don't know, Cora. It's pretty dark in there. |
384s | I think you are on the right track. |
387s | And I'll expand on it a little bit, |
389s | because when we were first ideating this set, |
391s | it was really important to us that we had three things, |
394s | one of them being Locations, the second being suspects, of course, |
398s | and the third being murder weapons, |
400s | or means of committing a crime. |
402s | It can be difficult at times for us to do weapons across all ten classes, |
407s | because we have spellcaster classes like Warlock and Mage and Priest |
410s | that don't attack with weapons, really. |
413s | And we just did weapons that didn't have attack |
416s | with the Profession Tools in United in Stormwind, |
418s | so we felt like it was a little bit too soon |
420s | to do those types of weapons again. |
422s | So what we came up with instead |
424s | are a cycle of ten spells called Covenant spells. |
427s | This is perfect for the Shadowlands because every class gets a Covenant spell |
431s | aligned with the Covenant that they choose to be a part of |
435s | when they're going through the Shadowlands campaign. |
437s | So, in this case, we have the Warlock-class Covenant spell |
441s | that is aligned with the Venthyr Covenant in Revendreth, |
445s | and this is Imp-ending Catastrophe. |
448s | And, yes, that is the actual name of the Warlock Covenant spell |
452s | for the Venthyr Covenant. |
453s | So, it just felt too perfect. We had to go with it. |
457s | And then, of course, with our Imp theme throughout the entire class, |
460s | it just felt very fitting. |
462s | And now, a victim. |
463s | Bear witness to this poor Flustered Librarian |
467s | as she tries to contain the chaos within her beloved library. |
471s | Oh, it really looks bad. |
472s | Those Imps, the more of them that come, |
474s | the more attack she gains |
476s | as she tries to deal with how upsetting this situation is. |
480s | There's something about that Imp, too. |
483s | Cora, would you say it's a bit familiar? |
485s | I would say that, Valerie, yeah. |
487s | In fact, we actually created Mischievous Imp |
490s | and Flustered Librarian in tandem, |
492s | so we intentionally made their art pieces to really play off of each other. |
496s | So, in the Mischievous Imp art piece, you see it setting fire to a robe, |
500s | and the robe is intended to be the Flustered Librarian's. |
503s | Now you see all of these Mischievous Imps running amok in the Vile Library |
506s | as she's trying to contain them, |
509s | but they are just too mischievous to contain. |
512s | This is a murder mystery. |
514s | We know where they done it, how they done it, |
516s | but we still don't know whodunnit, |
518s | and I really think that you guys should come up with a Solid Alibi here. |
524s | I mean, this investigation is imp-portant. |
527s | I mean, we can't sk-imp on the details. |
531s | All right, so, I don't need an alibi because I just found this amazing clue. |
535s | Hey, take a look at this Red Herring. |
537s | -This has got to be it, right, Edward? -[Edward] You're so right, Val. |
541s | This is the missing piece to the whole puzzle of this murder mystery. |
545s | [Alkali] I don't know, you guys. This still sounds fishy. |
547s | I think everybody's getting caught in the weeds here. |
550s | The suspect who's commanding this big group of Imps |
553s | needs to have some experience with leadership. |
557s | You know, maybe they have, like, led a group before. |
561s | And this is a pretty big group of Imps. |
563s | It's like a... like a party of Imps. |
565s | It's... |
567s | It's kind of a league of Imps. |
570s | It's got to be Rafaam! |
571s | [sinister orchestral music] |
575s | [Valerie] Oh, Rafaam is here in Revendreth. |
577s | We haven't seen him for quite a while. |
580s | I guess that whole business with Galakrond didn't work out too great, did it? |
585s | Um... We'd probably better not ask him for details, though. |
588s | It's, uh, probably a pretty sore subject. |
590s | Cora, do you know anything else about what kinds of dark and dastardly deeds |
595s | Rafaam is getting up to here in Castle Nathria? |
597s | Well, I know he is nothing without a group of followers. |
601s | So, Rafaam has come to Castle Nathria. |
604s | He's got a new title. |
605s | Before, he was the Supreme Archaeologist. |
608s | Now he is the Imp King. |
610s | And he has recruited a group of Imps |
612s | to strike mischief up in the Vile Library |
615s | while he maybe digs around for some information |
618s | that Sire Denathrius is keeping hidden. |
620s | Whatever his intentions are, they can't be good. |
623s | And after a certain number of friendly minions die |
626s | while he's in your hand, |
628s | he will resummon those Imps and he will give them a buff. |
631s | So he's going to keep that army coming, and they're just gonna keep causing havoc. |
635s | Great discovery, Cora. |
637s | I think we really have a lead here with Rafaam. |
639s | But let's not forget that there's nine other suspects out there, |
643s | and we really need to take the time to investigate them all. |
646s | And for you at home, |
647s | if you want to join us on the investigation, |
649s | make sure to follow us on all of our socials |
651s | and check out PlayHearthstone.com. |
654s | Thank you for watching, and we'll see you next time. |
656s | [mysterious orchestral music] |