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890s hello everybody and welcome to day
893s number two the final day for the
895s Hearthstone Masters Tour spring
896s Championship my name is TJ and kicking
899s off the show with me today is no letter
900s then Edelweiss how you doing today I'm
903s doing well got up bright and early and
905s I'm ready for a long day of hearthstone
907s matches
908s yeah me too we had a fun day yesterday
910s we got to see you know which uh lineups
912s Rose to the top which players were able
914s to make it into that top eight uh and
917s which players were eliminated very
918s quickly some uh without even uh getting
921s to have a match on stream which is uh
924s always unfortunate but that's the way
926s that's the way tournaments work right
928s you can't always win them all I'm
930s talking to you know going back a little
932s bit uh yesterday uh real quick what
934s anything uh stand out to you in terms of
937s like which dicks had success which dicks
938s failed
940s yeah well it seemed to me like it was
943s all about those fourth decks you know in
945s terms of did you bring Druid did you
947s bring Shadow priest did he bring Mage
949s and
951s a bit of a mixed bag in general only
953s three Druids made it out but there
955s weren't too many to begin with
956s two Mages and three Shadow priests so
959s honestly pretty even distribution I feel
962s like I personally like the Mages over
965s stuff like the shadow priest but for
968s some people it has been performing and
970s in terms of the demon Hunters there are
972s far more relics that made it through
974s than Outcast but again pretty close four
977s to three
978s yeah it was uh it was a pretty mixed bag
981s of of results going to the day yesterday
983s and I'm excited because some of the
984s players that had
985s um sort of out there lineups uh did end
988s up making to the top eight so uh that's
990s something that we're going to be talking
991s about throughout the day but for now
993s um if you weren't here at the start of
995s the show yesterday or if you're
996s unfamiliar with how the system works
998s this year uh for Hearthstone Esports
1001s don't worry we're here to explain it for
1003s you uh the the program for the year
1005s culminates in the world championship
1006s which will take place at the end of the
1007s year with a prize pool of 350
1010s 000 so still a big prize pool for our
1013s World Championship uh throughout the
1015s year we'll have three seasonal
1016s championships spring summer and fall
1018s obviously we're in spring right now with
1020s fifty thousand dollars each uh at stake
1023s uh one thing to note everybody that's
1024s made it to this stage in the tournament
1026s has guaranteed 3 000 and it'll go up
1028s from there as they win throughout the
1029s day each seasonal Championship has 16
1032s total competitors which consists of the
1035s top four point earners uh per region
1038s based on their ladder finishes for
1039s America's Europe and Asia Pacific and
1041s then the remaining four invited players
1043s are the four top Point earners that
1046s didn't fit into the top four within
1048s their region which does happen to be a
1050s lot of European players has this
1052s tradition here but
1054s um that's the the last four and then of
1056s course the winner of each seasonal
1058s Championship will automatically qualify
1060s to the world championship
1062s along with five other players which are
1065s the three highest point earners for the
1067s year uh in each region plus the two
1070s highest uh Point earners outside of of
1073s of the uh the top uh from each region so
1077s um it's a much different system than
1079s what we're used to it's based a lot
1080s around ladder and grinding and getting
1082s those finishes but it's been cool to
1084s watch because players can stream that
1085s Journey so it's been nice to follow
1087s along and of course the advice we'll be
1088s playing Conquest which is the big thing
1091s in the world to do is explaining how
1093s Conquest Works something that may be
1096s familiar for everyone unlike this latter
1098s qualification system is the conquest
1101s format if not if this is your first time
1103s tuning in to a Hearthstone Esports
1106s stream uh Conquest is a format where
1108s each player brings four decks that have
1110s to be four unique classes uh even for
1113s Death Knight with their Rune system
1114s still can only bring one of that class
1116s each player bans one of their opponent's
1119s decks and you cannot win with the same
1121s deck twice so
1124s one win and you move on and then it's a
1127s best of five match so with Ford X One
1129s band that means maximum you know
1132s win once with each check that goes to
1133s best of five it's sort of a natural fit
1136s yes I know we've had some foray into
1139s like last year was standing and I don't
1141s even remember like what the other
1143s formats were called Trio and and you
1146s know the the pools of classes but there
1149s wasn't what has been the staple a brief
1151s period of one deck
1154s nope
1156s nope nobody remembers specialists
1160s yeah nobody remembers Specialists but um
1162s talking about uh what happened yesterday
1165s um and uh some of the the highlights for
1167s the day we had some uh very big names
1170s fall early on in the tournament uh you
1173s saw surrender there big banner face here
1175s uh both out O2 uh and those were players
1179s that uh had big fan bases behind them
1182s and uh didn't have the success that they
1184s were looking for but then we had other
1185s stories like Casey who you saw in that
1187s first clip you're gonna see again here
1188s uh who had a fantastic day along with
1191s his practice partner in in wreck them uh
1195s pocket train who's a rising star so
1197s um it was a it was a pretty fun day to
1199s watch yesterday
1200s yeah so unfortunately we did have to say
1203s goodbye to eight players you Saudi
1206s tansoku yarla week you surrender and big
1209s banterface and lastly meaty all of those
1212s players have been eliminated but they
1214s will be going home with a bit of prize
1215s money
1217s to 13 through 16 1000 and 2 9 through
1220s 12th 1500 and that leaves us with top
1224s eight of wreck them Casey Walder me
1228s smile gamer rvg levik Hemlock and pocket
1232s train
1234s yeah it's a pretty pretty stack top
1236s eight I feel also a fun random fact
1238s about this top eight is there's eight uh
1241s individual countries represented from
1243s all these players not a single player uh
1246s from the the same country which is cool
1250s the regional uh distribution here is
1254s very much in favor of Europe but that's
1257s something that we've come to be used to
1258s as the tournament as a whole was more
1261s favored towards Europe with the four
1262s invited players so
1264s um coming up first we are going to have
1265s Casey versus rectum which is uh I think
1268s probably the match of the day I think
1272s that these would be two of my favorites
1274s coming into the tournament um rectum's
1277s been on fire Casey basically yeah so
1280s many of the Decks that not only he's
1283s playing that but you've seen throughout
1284s the tournament he was the player that
1286s was the driving force behind the
1288s creation of many of these or at least
1289s the idea behind it maybe not Frost at
1292s night because that's just existed
1294s uh but the other stuff uh and then
1297s rectum uh you know it's just been on the
1300s grind right streaming the whole way
1302s through and uh I've been at the the top
1306s uh of my players to watch and since the
1308s year began
1310s yeah Rex then we got to see that reverse
1312s sweep yesterday overcoming a dab curse
1315s so able to pull that off versus Levick
1318s but Levick has still made it through so
1320s if wreck film is able to take this win
1322s and Levick later versus gamer RPG they
1325s aren't opposite sides of the bracket
1326s that could be a rematch we see in the
1328s finals maybe uh they get a little bit of
1330s Revenge there
1332s I do wonder if there was a bit of a
1334s Caster curse for levik when we were
1336s talking about that match Raven told us
1338s to to say who we thought was favored and
1340s uh
1342s yeah work out so well for our pick
1345s no it was the blood DK that was the
1347s ultimate demise you mentioned it was a
1349s reverse sweep and it was three straight
1351s losses with the blood DK and Lubbock is
1354s the only bloody K in the top eight the
1356s rest of the players in the field do have
1358s death knight in their lineup but they're
1359s all Frost triple Frost so
1362s um we'll see if uh levick's favorite
1364s able to overcome the odds and actually
1366s be uh make it far with that blood decay
1369s in the lineup it didn't even look like
1370s he was like enjoying playing it
1372s yesterday uh maybe if he could go back
1374s he would he would switch it up but
1375s talking about the decks for this matchup
1377s we have
1378s um The Relic Demon Hunter from uh
1379s reckman uh pretty standard stuff and
1381s Relic demon Hunter's been a deck that's
1383s been performing well despite uh the
1386s split of outcast versus Relic
1388s um Relic is uh the majority of uh Demon
1391s Hunter Decks that we're seeing in the
1392s top eight
1394s yeah and this looks uh pretty familiar I
1398s think this is the Casey list right that
1400s most people have brought
1403s Harper card just works out well
1406s yeah and
1409s um next up uh the miracle Rogue
1411s um which is actually in all eight
1413s players lineups in the top eight it's
1415s the this is the third deck I feel like
1418s uh you talked about the fourth deck
1420s being the Difference Maker the split
1421s between priest Mage Druid and me Smiles
1424s case Paladin
1425s um Rogue would be the third deck I don't
1427s think it's quite as strong as the demon
1429s hunters or the death Knights uh but it's
1431s been performing pretty well from what
1432s we've seen on stream it's got sort of
1434s that X Factor and looking at requiems in
1437s particular he's one of the players that
1438s did include Draka in the list and don't
1440s be fooled by the uh the key cards there
1443s the tracker still costs four in the key
1446s cards
1447s uh it has it it has since the beginning
1450s it's correct in the list but not in the
1452s key cards
1453s um don't think you're missing out on
1454s anything I know there's probably like at
1456s least a couple players that were like
1458s draka's four let's go Q some games
1462s yeah and you see the cult neophyte there
1464s I think a nod to the mirror match as
1465s well as stuff like Relic Demon Hunter
1467s that have a lot of spells I could come
1470s into play just one in this list there's
1472s a lot of variation in terms of tech
1474s cards in people's Miracle Rogue lists
1476s but you say it was the third pick I
1478s think it's the first in a lot of these
1479s players Hearts because Miracle Rogue is
1481s a deck that many many pro players just
1484s have experience with and love the play
1486s style
1488s yeah we'll see how uh the miracle Road
1490s performs today because it did have some
1491s shaky points but moving on to the next
1493s one uh we got the Frost death knight uh
1495s once again uh pretty uh standard list I
1499s think one of the cards we talked about
1500s at the beginning of the day yesterday
1501s was pausic but we didn't really see
1503s posit come into play uh very often
1505s throughout the day despite it being in
1507s many of the players uh in in a few of
1509s the decks mostly in the death knight
1513s um but Frost dead just seems like it's
1515s it's taking wins such a powerful deck
1518s and in the right hands it feels like it
1521s can beat just about everything
1524s yeah absolutely they're just probably
1526s the most powerful deck surprise we
1528s haven't seen it banned more often but
1529s then rexham has here that fourth deck
1532s the undead priest and uh you know this
1535s has had some some highs some lows every
1537s once in a while someone I believe it was
1539s tonsoku dredged and you don't hit an
1542s undead on the rotting Necromancer and
1544s your bird plan is gone but uh slight
1546s variations in these lists wreckfum has
1548s the bone flinger in the undead priest
1551s over in amalgam so maybe a little bit
1553s less uh discover potential in terms of
1556s generating value getting a surprise card
1559s but a little eat better at fighting for
1561s the board
1562s yeah yep
1564s um it's one of the Decks that is very
1567s feast or famine I feel in terms of his
1570s play style but uh moving over to
1572s rectum's opponent which is going to be
1574s Casey and uh Neil keeps bugging me again
1577s even though I mentioned it he says
1580s remind everybody that these two play
1581s tested together
1584s um which is cool to see and I said the
1587s beginning uh both players I would say
1589s would be two of my if I had to pick like
1591s four players to make into the top four
1593s casing record will both be in that list
1595s of four so I'm fortunate that they have
1597s to play together this early on in The
1599s Knockout stage in the top eight
1601s um and I think Casey tweeted earlier
1604s um I mean it was not even that long ago
1608s that he's playing against requim in that
1611s whoever uh wins will win the the whole
1614s tournament this matchup and I wouldn't
1616s be surprised if that happens that may be
1618s and I think you know we don't have to
1619s spend too much time on these lists they
1621s are uh if not card for card the same
1624s very very similar in terms of their
1626s build uh here's the Casey since as you
1629s say they test together so I know when
1632s I've tested with people going into you
1634s know whether it be magic events
1635s Hearthstone events it's always tragic to
1637s face each other on your side of the
1638s bracket but at least you can you know
1640s lose to a friend and hopefully the other
1643s one is able to make it through
1645s yeah I I think they are
1647s um uh one card different in the fact
1649s that Casey does not have Draka in the
1651s Rogue
1652s uh which has been a big point of debate
1655s you talked about it yesterday uh the the
1657s five drop
1658s right it's a deck that wants to have
1660s cheap things and go fast and play multi
1663s a lot of cards per turn and having to
1666s make the choice between Queen and uh
1668s Draka sometimes you can get caught with
1671s these hands where Draco just doesn't
1673s make any sense uh and Casey kind of
1676s agrees with that and has omitted it from
1678s the list well and something that can
1681s happen is if players know their groups
1684s ahead of time maybe you make a guess of
1687s someone else's play style you know
1689s perhaps there was a venture that a new
1691s Levick would bring something like a
1693s blood DK and so Rec from decided to
1695s include that Draka as a tech there we
1697s saw it come into play swinging for what
1699s 36 damage so at times players May sort
1704s of make a card choice just to go based
1707s on what they expect people in there
1710s yeah and in in this field in particular
1713s in terms of this matchup obviously I
1716s think it would make the matchup against
1717s Relic Demon Hunter better
1720s um but against some of the other stuff
1721s Draka may not be good enough uh in the
1724s acro matchups sure you can
1727s uh get a big Draka to try and race your
1731s opponent when talking about against
1732s Frost death knight or priests but
1734s um that usually means that you're not
1736s playing as much for Tempo earlier uh
1738s because you're you're holding on to
1739s resources so
1742s um we'll we'll see how in terms of this
1744s particular matchup when we're talking
1745s about the mirror if it lines up well I
1748s think Rogue versus Rogue it could be
1750s good uh but we'll see um it's time to
1752s jump into the first game both players
1754s came in The Relic Demon Hunter uh to
1756s kick things off and we're underway with
1759s our top eight yeah and both players as
1761s well Banning the frost TK so finally
1764s that deck getting the respect it
1765s deserves in terms of getting banned out
1771s foreign
1773s I think it's always looking pretty good
1776s if you've got relic of dimensions in the
1778s opener even though you know it is a
1780s heavier card thinking in the mirror it's
1782s one of the cards that matters most vault
1785s is I believe the top card for the
1788s Mulligan just because it ramps up the
1790s relics so quickly
1791s but if you know you're gonna have a
1794s little bit of time Dimensions is
1795s probably next on the list
1797s yeah
1798s and
1801s um
1802s these are the types of hands from reclam
1804s side that I really don't like
1806s uh Taste of chaos is is it could be good
1809s to you know
1812s find an X Factor but you're not going to
1815s really be able to play it early and the
1817s longer you wait for Taste of chaos the
1819s harder it's going to be to get that
1820s finale
1822s um especially since at certain point in
1823s the game mana's your pan expenditure is
1826s going to be pretty tight there it's it's
1829s like a a switch that flips
1832s um it's easy at the beginning hard in
1834s the middle
1835s and then the hardest at the end because
1837s all when you're playing Dimensions all
1839s of your cards cost like zero
1841s so it's impossible to even spend all
1843s your mana on every turn because your
1845s cards cost zero if you like vaulted
1847s dimensions and then it's almost
1848s impossible to get the finale on Taste of
1850s chaos yeah I find myself at times
1854s confusing in my head with honorable kill
1856s and saying oh okay you can exactly do
1858s two damage to that thing and oh wait no
1860s that's a different mechanic
1862s yep and also
1865s um sort of the opposite with finale
1868s I tunnel so hard on finale that I forget
1871s that the cards actually have effects
1873s outside of the finale the biggest one
1875s for me is flower child and Druid like it
1878s still draws you to cards the finale just
1880s discounts them so like sometimes it took
1883s me a long time when I was learning to
1885s play the like Tony Druid or armor Druid
1888s that even if it I can just play flower
1891s child even if I can't get it finale
1892s because it'll still in my deck they just
1895s won't be discounted uh so finale is very
1898s interesting as a as a mechanic in that
1900s regard
1901s yeah another interesting thing is
1903s because of the undead tag Edition to
1906s these Spirits although on release they
1908s were not Undead with Marshall Lich King
1910s The Relic summons are Undead and so when
1914s they die off you can get discounted
1915s spells from Ruby and vizier that's been
1918s an interesting shift in the composition
1920s of this deck Casey able to
1923s get a discounted relic of phantasms and
1925s play it immediately there leading up to
1928s I think it's a discount of three now if
1931s he wants to go for this coin dimensions
1933s yeah
1934s another thing to think about though is
1936s is it worth you know waiting a turn
1939s maybe you find Relic ball and also
1941s holding on to the coin for xymox because
1943s with fantastic played a few minions
1945s played earlier next turn
1948s um uh could uh point it out and yeah it
1951s looks like that's going to be the the
1953s game plan for Casey is to look for that
1955s coin uh zymox to
1957s really ramp up the relics and uh have
1961s the big dimensions and phantasms when
1963s they're played hopefully find it really
1964s fault uh before the actual ones are
1967s played since imox obviously can't use
1970s the Relic Vault with it
1974s as IMAX
1976s you know whether you play it where it's
1979s already doing big stuff or you use it to
1980s ramp up all your relics very quickly
1983s always really feels solid
1985s to jam out there so understand wanting
1988s to save the coin make that happen as
1989s early as possible
1991s yeah
1992s oh geez that's the first Relic the the
1995s dimensions a non-vaulted dimensions for
1998s the first Relic it just doesn't feel
2000s great A Team Hannah Rowdy fan and a
2002s one-man immolation Aura
2004s um Brody fan I guess any discount on it
2006s is good because once you get to the
2008s later stages and you're looking for a
2010s potential uh ladies phenol lethals being
2013s able to have that one additional Mana is
2015s is good and all but
2019s um oh uh he's gonna have to dump
2021s predation here it looks like just to
2024s keep the handful of the bloodmage
2025s thousands is killed off doesn't want
2027s that full hand needs all the resources
2028s that he can get
2032s yep there's a lot of hand size
2034s Management in this meta I found both
2036s with things like Outcast eh with uh
2041s The Relic pH you see here you know
2044s without cast at times if you've got a
2045s wretched Exile going and you have the
2048s weapon equipped you just end up in the
2049s situation where you're generating more
2051s and more Outcast cards and eventually
2052s you have to swing with the weapon and
2054s you draw a full hand
2055s yeah I've overdrawn
2059s so many cards
2060s uh with the outcast Demon Hunter just
2063s because
2065s you just get rolling right like
2068s sometimes I don't even look at the count
2070s I'm just like yeah you know I've played
2072s a bunch just keep playing Outcast
2073s cartoon look at it's like okay draw nine
2075s cards well I have four cards in my hand
2077s that I can't dump so and they're all
2079s Outcast cards so if I dump them it's
2081s just gonna make me draw more
2085s in case you just cruising right along a
2088s free sofeno free Relic vault
2091s dump the Vault just to make hand space
2095s and the I I would say the perfect order
2097s uh for zymox in that case to get the
2100s phantasms uh last and Extinction first
2103s uh with a very minimal sized board uh
2108s from from requim that's a solid order
2109s three steno it's looking pretty good the
2114s only thing is now needs to find ways to
2117s keep going through the deck because
2118s what's in the hand right now is not
2119s quite enough maybe a Rowdy fan could we
2122s could uh start looking at potential
2124s lethals not that many cheap spells and
2126s you know a couple more immolation orders
2128s so but we're close for Casey I feel
2132s and for rec foam it's looking like this
2134s has to be some kind of a silver moon
2135s Arcanist clear
2138s just enough Mana to clear at least the
2141s six sixes and then you can either throw
2144s out the relic of Extinction or just sort
2145s of prey on the mark that it is a spell
2149s yeah so the extinction would be what two
2151s instances of four damage because there's
2155s only that was this will be the second
2157s Relic or five damage
2159s yeah five damage
2162s yeah so maybe something you want to save
2164s if you can
2167s all right
2171s wasn't too many minions left in the deck
2173s I think it was just the Steno in one
2176s Arcanist that's actually left in the
2178s deck so very likely to hit a spell there
2181s would have been unfortunate if it hadn't
2186s Casey in a position of just wanting to
2189s yes clear up spell damage but mostly
2191s just free up hand space
2193s yep
2196s okay I'll strike very good draw plus a
2201s little bit of damage as well
2204s um and
2206s now
2207s it's still not enough with just the
2210s Steno if Rowdy fan came off the top it'd
2213s be pretty close but couldn't couldn't
2215s use more than the one immolation Aura
2218s which is
2220s unfortunate
2226s okay
2228s rip him getting close though if there's
2232s still one Dimensions left in the deck
2235s and it looks like Dimension second so
2237s it's going to be reduced by four does
2240s have the ball next turn with Phantasm so
2242s can start
2243s what's that last card
2246s school teacher okay awesome school
2248s teacher left in the deck is minion two
2249s for the market score
2252s anybody another Unleashed fell
2254s potentially
2255s when Mark of scoring for draw
2260s there's so many swings in this mirror
2263s match that it's it's hard to ever say
2264s who's in the lead
2266s yeah like the last piece that you need
2269s for the damage
2270s which is like Steno a Rowdy man or like
2273s enough spells to to get that done
2277s um is is the big thing
2279s um and honestly
2281s Casey is I guess just Relic ball plus
2285s Extinction is enough to clear up this
2287s board completely
2289s um but that's cheap spells that are
2291s dumped uh still needs a little bit more
2294s time in order to find the pieces
2296s necessary I think or just steno lethal
2301s yeah it's sort of been almost there for
2303s a little bit but keeps having to use
2305s these cheap spells for to clear stuff
2307s off and so I wonder if there's really
2309s enough fuel left to close this out
2312s before rectum just pops off
2314s I think that's enough needs what five
2318s hits total so five spells uh is all that
2322s would be needed and with illidari
2324s studies if it finds cheap spell there it
2326s is spectral site and then the Relic plus
2329s the uh I-beam that should do it wow huge
2334s back and forth you know it looked like
2335s Casey had the better opener but in the
2337s end Rick from just able to
2339s pull things together and save enough
2341s spells and yeah massive amount of damage
2344s from that sethano plus Rowdy fan so very
2346s well played holding his composure there
2349s not worried about the you know Rocky
2352s start and wreck if I'm able to pull off
2354s a 1-0 lead
2356s yeah you said it best it's you you
2360s really never know who's ahead right all
2363s it takes is a single draw because uh
2366s Casey was doing quite well in terms of
2368s ramping up the relics had xymox on curve
2372s um was able to play dimensions and
2375s phantasms early uh but never hit a relic
2378s ball with like that big uh dimensions
2381s for uh for draw and when that happens
2385s it's all about
2387s who has sort of the last say on the
2389s board and that ended up being rectum was
2392s able to build the big board with the
2393s zymox a little bit later on
2396s Casey had no draw in hand had to just
2399s React to what the the uh the board was
2402s and Requiem was able to pick up the
2404s combo pieces
2406s uh and enough cheap spells to get the
2408s job done with Lady Seno plus erratic fan
2412s and we'll see with these you know exact
2415s specifically the same lineups
2418s hopefully we won't see straight up
2420s mirrors across the board you know I
2421s imagine Casey May queue this reality
2424s Demon Hunter again but uh
2427s hopefully no one's feelings are hurt at
2430s the end I know it can be tough when you
2432s have exactly the same tax going into
2435s each other
2436s yeah and looks like was it that night
2439s bands yes death knight bands for both
2442s all right that's not bands for both that
2444s makes sense so
2447s um I I think it's a relic Demon Hunter Q
2450s again I think it's fine enough against
2451s priest and Rogue yeah priests can get a
2453s little sketchy sometimes if you're not
2454s finding your
2456s unleash Fells early in your arcaness
2459s early but if you can keep the board
2461s under control like piece by piece with
2463s just like extinctions early or even just
2465s like immolation or a taste for chaos
2468s uh you can ramp up pretty quickly and
2470s all it takes is like one medium-sized
2472s phantasms like just enough to be out of
2474s range of shadowboard undeath and you can
2477s turn the table really quickly with the
2478s deck and particularly it can be all
2481s about just surviving a turn six where
2483s that lifesteal comes online for the
2485s Unleashed foul and you can just swing
2487s things back over with Arcanist on leash
2489s now that very frequently is a clear and
2492s a Reno Jackson for the religion Hunter
2494s yeah it's crazy uh what was on unleash
2498s Fell's initial release was it fourth
2501s there's three for the life sales four
2502s okay
2505s insane and so basically as soon as you
2507s could arcan this like with the coin
2510s aside you know as soon as you could
2512s Arcanist unleash Phil it was lifesteal
2515s so uh a little bit weaker now but still
2520s can get the job done like you said as
2522s long as you can survive
2524s uh up until that point
2527s yeah Manna thirst is an interesting tool
2530s in the in the Box for the balancing team
2532s you know we saw how astalar just going
2534s increased manifest from four to five on
2538s the first stage and then from seven to
2540s eight on the second stage was very
2542s impactful in terms of the you know
2544s playability of that card mostly from a
2547s defensive standpoint you know it
2549s mattered quite a bit when on turn four
2551s you could use the first stage to Ping
2553s something off and then second stage to
2555s gain armor on turn seven or do both on
2558s turn seven at the same time and get the
2560s the benefit of each
2562s yeah yeah
2563s it's still
2566s it still made its way into quite a few
2568s decks but I I feel like it just doesn't
2571s have quite the impact that it once did
2573s obviously it's in Rogue because
2575s it's the ultimate value machine because
2577s you can Shadow step it uh even even one
2581s Shadow step is enough
2583s oftentimes to just get the value that
2585s you need to ensure that you're going to
2587s win sort of that that long game right
2589s you're always going to have access to
2591s these big threats with a lot of damage
2592s so
2593s [Music]
2594s um yeah and uh
2598s I feel like the last few mechanics that
2600s have been added over the last couple
2602s sets have been pretty cool in terms of
2605s like finale being
2608s like both that have manipulation aspects
2612s to it where man there's you're kind of
2613s waiting for the right moment trying to
2615s find a balance between if you should
2617s play it with or without manothers
2618s weighing the pros and cons and the same
2620s with finale
2622s right trying to see okay well can I get
2624s away with just playing this without the
2625s finale do I have to wait for it how does
2627s my turn look when uh I need to have this
2630s much Mana left over
2632s uh to get the effect it's pretty neat
2633s and sometimes even you know it's
2635s preferable to play without the finale I
2638s know this is something comes up with
2639s volume up and Mage quite a bit is oh
2641s yeah playing it and intentionally not
2643s you doing the finale because well the
2646s extra copy is nice you will otherwise
2648s burn a card and quite frequently
2651s you just need to play it on finale to
2654s keep from burning cards you don't want
2655s to get in the automatic mindset of doing
2658s finale all the time
2661s Casey as you said re-queuing that Relic
2664s DH and up against the undead priest
2670s [Music]
2673s didn't see did rexham already select
2677s what cards to throw back and then these
2678s came I don't think so
2681s I would hope not because that's not good
2685s I mean Through The Mulligans
2688s um to make sure I like arm Steeler
2693s especially on the on the coin because
2696s you can get immediate value with say
2698s like an egg double undying allies
2701s uh not the best but
2705s it diminishing returns there
2707s yeah
2709s it gives them reborn twice
2713s Ultra Reborn
2715s yeah
2718s oof
2721s I was gonna say if if uh drop the Top is
2724s like an egg you could just right off the
2727s bat undying allies arms to a coin egg
2730s have a very sticky board just to kick
2733s things off but just has to play out the
2734s arm dealer and Casey can get on the
2738s board with a non-outcast wayward stage
2740s but it it's a Naga so it act or
2742s activates the predation and gets to
2745s clear off the extinction so staying on
2746s the board I maybe even like a Rowdy fan
2749s next turn plus a predation to stay out
2751s and stay for Tempo and start pushing
2753s damage it's not not terrible
2755s yeah Lorinda was telling us how Rowdy
2759s fan just just Tempo card just sometimes
2762s you just play it uh for the effect if I
2766s imagine
2769s wow even Jessica one to five yeah I can
2772s expect that I might have held back on it
2774s just so I had Rowdy fan Taste of chaos
2777s next turn for uh finale
2779s sure
2780s um but there's a potential that another
2782s card can be picked up uh this is quite
2785s strong though oh
2788s immolation off the top plus takes to
2790s chaos because with the hero power can
2791s get it finale this is pretty good as
2794s long as Casey can find something that's
2795s playable for next turn
2804s the hand sizes I mean you see how fast
2807s they're playing but also they're just
2808s burning through all these cards so the
2810s refill off of relica Dimension is going
2812s to be very important for Casey to see
2814s what was picked up
2816s relicable less good for the priest
2819s needs another psychic conjure into like
2821s dimensions
2824s [Music]
2825s wow
2828s all right this is good good stuff from
2831s Casey you're gonna be able to get the
2832s dimensions so the hits on the dimensions
2834s is specifically without a vault is going
2836s to be pretty big in terms of you know
2838s Casey's plan moving forward because you
2841s would assume that rectum should be able
2843s to clean up this board quite well
2846s um going into the actual dimensions turn
2848s and there's been a good amount of damage
2850s that's been pushed mostly due to the
2852s reborn shadowed Spirit able to uh deal
2855s six
2856s um but it's big it's Relic bolt Arcanist
2860s okay
2862s Arcanist can help to clear with
2864s immolation Aura but it's still not
2867s exactly ideal and this is something that
2869s happens occasionally with Relic DHS if
2872s you are just under constant pressure
2874s that you can't conserve your resources
2876s you have to keep throwing them out there
2877s you can't you know wait for bigger
2880s payoffs you're just in an awkward top
2883s deck mode and then you finally pick up a
2885s relic Vault but you have nothing to use
2886s it with it can get uh
2888s you know very frustrating
2891s yeah
2893s he's like oh hot
2896s and I think okay crucial for rec from
2899s there is being able to resurrect the egg
2902s as well so now even if Casey clears this
2905s there's going to be tons of stuff left
2907s over
2909s yeah
2911s um
2913s could go
2920s yeah Taste of Chaos
2923s It's Gonna Leave three power-up
2924s regardless
2927s um whether you do it before leave the
2929s egg and uh Taste of chaos oh no we can
2932s actually clear this off yeah yeah
2934s doesn't get to be saved for finale but
2938s only eight life and uh here's six
2942s uh so just to survive needs uh xymox
2947s with Relic into philorin
2951s but I been oh okay I know I've been
2956s and yep that will do it and it was going
2961s to be tough going into a rotting
2963s Necromancer for five either way and
2966s raccoon quick
2968s 2-0 lead over Casey
2972s you could tell
2974s um
2975s still very stressful especially given
2978s that the last deck is the Rogue
2980s I feel like the Rogue is always the
2984s I don't want to call it a weak point
2986s that seems a little bit aggressive you
2988s know sorry Rogue but in terms of like
2990s looking at the rest of the lineup it
2992s feels like Relic Demon Hunter and um the
2994s undead priests have been
2996s uh having an easier time getting wins
2998s for most players
3001s copy that for most players and the Rogue
3003s has been the deck that that takes a
3005s couple tries
3006s uh for the most part because you can get
3009s those hands where you just have no
3011s payoff
3012s um you're not getting the the good
3015s potion belts uh you don't hit your like
3019s graveyard or queen ashara those types of
3022s things but
3023s uh we shall see I imagine Keisha just
3026s gonna keep going with the Relic Demon
3027s Hunter considering
3029s um I feel like overall that's the
3030s strongest deck in the lineup you want to
3032s start building momentum back in your
3034s favor
3034s but we see it's all the psychology of it
3037s doesn't really matter at the end of the
3038s day you have to be Rogue with all three
3040s decks to win the series so could
3042s switch it up a little bit you know maybe
3044s uh get a quick priest win out of the way
3048s that could be again it all just comes
3051s down to mindset and you know what is
3053s your preferred play style getting tough
3055s match up out of the way first or just
3057s squeezing in an easy one to settle back
3059s and yeah Casey's just like nope I have
3062s to win with israelic Demon Hunter
3064s feel comfortable with it just gotta make
3066s that happen but if I'm wreck film I'm
3068s feeling pretty confident in having three
3070s attempts to get away with the Rogue oh
3072s yeah
3075s full toss for both players
3077s looking for the goods and this is the
3079s matchup where I feel like Draka
3082s is the good stuff having that repeatable
3085s weapon damage uh against Demon Hunter so
3089s strong because they rely on their
3092s opponents having boards in order to
3094s swing their life totals back up uh with
3097s um with arkiness plus unleash fell so
3100s um if rectum can get a good Draka in
3103s somewhere in the middle of this game as
3106s long as there's not too much pressure on
3107s the other side from Casey too much Relic
3109s uh sorry ramp up plus phantasms just the
3112s expressions from Wreck them right there
3114s with the sins tone graveyard draw I
3116s think he's feeling
3118s pretty good being on coin with potion
3121s belt with sinstone graveyard now a
3124s concoctor at a Shadow's death there's a
3127s calm down there's a lot coming together
3129s for him
3131s yeah
3132s uh double hazy
3136s after a very large ghost yep I think
3139s double hazies probably
3142s the play there
3144s um you could think Dreadful but that
3147s would be like thinking more towards the
3148s future
3150s um when phantasms start coming out but
3151s like the first one here to try and like
3153s you said beef up that graveyard would be
3155s double hazy okay we gotta we got a fault
3157s we got a vault a vault very important
3159s for being able to clear those very large
3162s ghosts particularly with the spell
3164s damage off The Arcanist uh there could
3166s be a very large ghost that comes out on
3170s turn four but Casey can answer with
3172s Arcanist Unleashed fell and then doubled
3175s relic of Extinction so we'll see just
3178s how much of a high score a rectum can
3180s get on the ghost to try and get out of
3182s that range
3184s looks like graveyard this turn and then
3186s look for next turn does have the option
3188s to go concoction like coin neophyte
3191s Shadow step Neo fight or something to
3192s try and block some of the potential
3193s removal
3195s um but it all depends on what these
3197s hazies give because they're not always
3198s going to give cheap stuff
3200s um that's the shadow step
3203s oh so you start with hazy and see what
3207s and see where you go where it goes
3213s gosh
3214s or not okay
3218s pose Maybe reckons
3220s it's kind of slowing this down a bit to
3224s maximize the size of the ghost
3226s [Music]
3229s yeah
3231s it is triple neophyte so that will make
3233s quite a few things challenging to play
3236s yeah
3238s oh no
3240s well actually that
3245s may not be so bad you know they are both
3247s cheap and playable the one threes won't
3250s ultimately make much of a difference
3252s because they'll just get taken away by
3255s the unleash fell
3257s but they could protect from Extinction
3259s they can if you're playing in a turn
3262s with neophytes
3268s this has to be the pop-off turn right
3271s yeah
3274s I'm a little surprised to see this being
3278s used on the concoctor having waited this
3280s extra time you know you'd think that
3282s colt neophyte is what you want to be
3285s stepping and replaying as many times as
3287s possible uh two is pretty good
3291s but
3292s three would be even better and these are
3294s going to be some monstrously large or a
3297s monstrously large ghost I suppose the
3299s concern is without the additional
3301s concoctions you could run out of gas but
3305s there is another potion belt in the
3306s wings
3317s just uh
3319s interesting and saving the neophyte to
3323s go just one tax on another turn
3326s I don't know about that
3329s [Music]
3333s yeah because it would have prevented the
3335s clear
3337s um because the extinction would not have
3338s been playable at the end
3340s uh so
3342s Casey had that calculated
3344s from the moment the only question was
3346s Casey just had to do the math on whether
3348s or not the Wayward Sage had to go into
3350s the 4-1 they guarantee to clear but with
3352s the spell damage and The Relic Vault the
3353s extinction wasn't enough to clear both
3354s to keep the two two alive so that was
3357s the only pause in Casey's turn was just
3359s ensuring that didn't have to make the
3361s trade with the 2-2 everything else was
3363s was uh pre-calculated but that good
3365s concoction for refill uh off the potion
3367s belt so that's good and picks up both
3371s Draka and Queen ashara no spells get
3374s played for the queen of Shara but that's
3376s going to be good for longevity in this
3377s game
3378s uh but Casey's going in Rowdy fan played
3381s going wide on board yeah pushing damage
3390s I like it good stuff
3396s starting off with the near fight I
3398s imagine you want a cheap spell here but
3400s none to be found
3408s yeah unless this is prep
3414s bone Spike number two that could do it
3417s yeah it's gonna be a ghost no Draka if
3420s it was prep there could have been
3422s uh like a
3424s prep bone Spike something
3428s um
3428s snog for Draka turn potentially
3433s uh but this is good enough these are two
3435s very large ghosts uh gonna be in eight
3438s eight and a nine nine so still putting
3440s on the pressure but the hand is this is
3442s not it because there's still a queen
3444s ashara but it'll be eight Mana so it
3447s won't be Queen ashara plus horn plus
3450s um uh plus colossal
3457s okay so you're just opting to take
3459s as much power off as possible
3462s then write some power of his own and
3464s then get this finale I think that makes
3466s a lot of sense rather than going for a
3468s snap double Dimensions also gets these
3470s minions in play to infuse the zymox or
3473s very nearly
3474s I'm surprised that there wasn't a
3477s metamorphosis pick
3479s with breakfast being at 11
3482s that means if two minions stick you're
3484s threatening lethal which
3488s because they're from the uh last uh the
3490s taste of chaos discovered there was a
3491s metamorphosis option which is just that
3493s extra four burst damage
3496s could be the Difference Maker maybe
3497s worried about this the board being
3499s cleaned up and the Damage being pushed
3502s for Unleashed fell
3504s um but
3505s uh that was a very snap pick of unleash
3508s unleash Phil
3509s well you know I think that unleash
3511s valves still can represent three to the
3513s face in its ideal situation where Casey
3516s picks up another Silver Moon Arcanist
3517s and metamorphosis is just a little
3519s clunkier to use you know for Mana It
3522s ultimately doesn't fit into the turns
3524s that he's gonna want to be doing here
3526s with dimensions and with zymox so
3529s Unleashed spell just kind of keeps going
3531s with the same strategy and has the added
3533s benefit of you know clear and healed
3537s yeah that makes sense and the way this
3540s turn worked out the metamorphosis would
3542s have been well I don't know maybe not
3543s useless but
3545s uh close to it okay
3554s Steno uh
3556s Extinction
3559s uh
3561s sinful brand
3563s is
3569s oh no it is extinction
3571s yeah I'm gonna go for the clear if the I
3573s was like simple brand with big stuff and
3575s Steno like I don't know maybe
3578s clear the way first right yeah and this
3582s also puts uh Minions on the board uh in
3585s order for the zymox to uh keep getting
3587s Juiced up and it's things that Requiem
3589s has to deal with so cleaning the board
3590s up and forcing
3593s um the breakfast to have to answer this
3594s stuff or die
3597s oh do you play it now or do you hold it
3600s [Music]
3603s I block me and you die if you don't play
3605s it now right
3606s yeah I guess you have to yeah yeah you
3610s can't leave the Steno up
3617s well what the relics have to be had
3619s enough to to clear these uh with xymox
3622s so the extinction
3624s uh could be quite impactful but there's
3626s some pressure
3628s going on here
3630s yeah a bit of a gamble in terms of what
3632s the extinction part of zymox is going to
3634s hit
3641s oh well not getting the sithano back but
3644s that is the taunt cleared
3647s yeah but the two highest power
3651s uh minions left on board
3656s Casey playing very quickly here in terms
3659s of
3660s the discoverers and able to pick up the
3664s last clear on this gigafen
3667s yep breakfast knows he doesn't have the
3669s gas doesn't have the clears anymore
3674s Casey gets on the board with that Relic
3676s Demon Hunter
3678s yeah it's crazy like because Casey plays
3681s so quickly like it
3683s uh obviously knowing Casey and having
3686s cast him for for so so long like the
3688s matches are hugely impactful for him but
3691s because of his pace of Blade like you
3693s watch him and it just feels like another
3694s day
3696s um like another day of grinding harston
3698s on the ladder and then it but then it
3700s all hits him at the end right like his
3702s demeanor in game is always the same no
3705s matter what he's doing no matter what
3706s he's playing no matter the the stakes of
3708s the game and then there's like that five
3711s seconds at the end of a game where you
3713s can see so the emotion come through of
3715s all right oh I got it got the win with
3718s Relic Demon Hunter across the board it's
3720s just funny that it doesn't match what
3722s his his play is like in the game just
3724s whipping cards around but that's how he
3727s plays this is how he's played since he
3729s first made his debut back in
3731s 2015 in a in a in a big big tournament
3734s so
3736s um crazy that he's just kept that up for
3738s this long
3739s yeah it's funny as well how you know the
3741s fast-paced gameplay can sometimes sort
3743s of turn us into almost shoutcasters
3745s right we're just trying to keep up with
3747s what they're they're doing in terms of
3749s the plays the discoveries and you know
3753s how they're gonna play it all out
3754s because we can't think that fast we're
3756s just seeing stuff you know yeah Casey
3759s you can never analyze as it's happening
3760s you have to analyze after it's happened
3765s well still has I think a pretty good
3768s shot at uh pulling through with the
3770s Rogue here but maybe that Casey reverse
3773s sweeps rectum just as rexham did Levick
3775s earlier so the light shall bring Victory
3778s a little bit of rattle maybe after the
3780s first loss but still have that
3781s comfortable lead uh we'll see if he can
3783s pull it off against the shadow
3786s Undead priest
3789s yep
3796s oh wow okay
3800s um I'm a pretty big fan of reclin's
3802s opening hand here
3807s this could be an all-in
3810s um turn three if he so chooses
3814s you'd hope to pick up some kind of
3816s resource generation though oddly enough
3818s it is the priest with some extra
3820s resources here getting the reborn on
3822s that mind eater it's a fair number of
3825s Road cards you'd be happy to pick up
3837s so you could girl
3840s coin
3842s prep bone Spike Alchemist
3847s concoction
3849s graveyard
3853s wait oh because of the prep phone Spike
3856s yeah and I guess that is the
3859s question here whether pop off now you do
3862s have the
3864s door of Shadows for refill so there's an
3866s expectation that the ghoul in one two
3868s will die and you'll be able to get that
3870s Infuse off
3871s oh
3873s but yeah I think it lines up quite well
3876s you know not the maximum size but using
3879s all the resources generating a huge
3882s board pretty difficult for freeze to
3885s recover from at this early stage
3888s oh got Dreadful
3891s that's a big deal and the ghoul as well
3894s to make it free
3895s [Music]
3896s that is uh
3900s uh very very good
3902s very very good
3905s Casey was clapping like oh you're going
3907s all in you know great but six six
3910s like it's not he's not huge but this is
3914s going to be a massive turn can play The
3915s Shadow ascendant alongside of it and
3918s start pushing like
3921s rectum's not happy to see that one come
3924s out and notably this ghoul isn't Undead
3927s so even if there's some kind of full
3929s clear here for wreck from high cultist
3931s basilat for uh bazzi as I like to call
3933s him
3934s just comes down and and puts it all back
3936s out there again
3938s yeah this is a very solid uh follow-up
3942s for Casey on each of these turns it
3944s ended up being a good opening and my
3947s leader coming in
3949s clutch like just super clutch the reborn
3952s on it getting two cards uh with Synergy
3955s and then hitting the right
3958s concoction from it too oof and then here
3961s that Draka coming in again not so great
3964s in a matchup like this and something
3966s very aggressive
3970s Xmas to choose between ways of clearing
3973s up the board or generating more
3974s resources because he's pretty starved
3977s himself
3978s yeah I feel like
3980s I guess he doesn't see the bazzi
3984s uh but I may be in like hazy territory
3988s to Define find like some X Factor to
3991s like pull me out
3993s um but it looks like reckon doesn't feel
3994s that desperate yet so just going with
3996s the consistent
3997s uh concoction here with uh deal damage
3999s for some board pressure
4001s um and the and the the cards so
4005s then plenty of time for Casey to get
4008s down this location you know sometimes
4010s when you're not able to drop it on curve
4012s It's just tough to find a space to weave
4014s it in but perfect turn there just
4017s play the location weave in a hero power
4019s and get those hits in
4033s nothing to be done this turn and I just
4036s wonder when do you have to make a ghost
4038s and say that size is good enough
4040s yeah
4042s it's probably gotta be
4045s uh oh pick Shadow step
4050s I was thinking maybe gassy strike to
4053s help clean up uh board a little bit in
4055s combination with fan of knives but
4057s Shadow steps interesting because both
4059s stenographer I guess sonographer can can
4062s be used as well but I just don't know if
4063s Rick has the cards to be able to get the
4066s sonographer
4068s cheap enough to play trade and then
4069s Shadow zip it back but we'll see yeah
4071s ghoul picked up to make this concoction
4073s free that's a pretty big deal and the
4076s Sprint as well so could be a very
4078s powerful turn here the only thing is
4080s you're at 11 life and two four cost
4083s Minions that does not allow you to
4085s Shadow step sonographer to clear them
4087s both
4089s oh
4092s ask to Laura Shadow step could be nice
4099s yeah clear up the two Minions that can
4102s attack play the stenographer
4106s here it's
4108s yeah exactly what you talked about
4109s earlier that was coming into play can't
4111s gain the armor next turn but have to
4113s wait until eight Mana in order to do
4114s that in order to start gaining life
4117s and maybe that's just not enough undeads
4119s would have will have died so it's going
4121s to be
4122s with the cathedral I think that's going
4125s to be lethal damage presented from Casey
4127s yeah no way to clear up both sides of
4130s the egg so Shadow word undeath plus the
4133s hero power and location is exactly eight
4136s damage
4138s [Music]
4141s foreign
4149s that is going to tie it up so we will
4151s see a game five here
4154s you know it's always tough when you see
4157s someone go 2-0 and you wonder oh wow is
4159s this just gonna be a quick series but
4160s then uh we have still a quick series
4163s it's just going to be a quick five game
4165s series because all of these decks are so
4167s fast but I imagine as practice Partners
4169s you know they're happy that they get to
4170s you know Play the full set
4173s yeah and I also think it's fitting that
4175s it's going to come down to a mirror
4176s match of the one deck
4179s that they had different opinions on
4182s a single different opinion on
4186s um which is the Rogue and Draka in the
4188s list for requim and no Draka uh in there
4192s for Casey
4194s um it's the it's kravatoa
4196s that's the card so both weapon Focus
4198s both more expensive
4202s um kravatoa obviously much better when
4205s played with minimal resources
4207s because you get that consistent damage
4208s you also get removal
4211s but the highs of Draka are very high as
4214s we've seen from rectum throughout this
4216s tournament
4218s um I think two times now we've seen him
4220s play Rogue and get massive Draco weapons
4222s that have won a game that may not have
4226s been won otherwise so we'll see it's
4229s going to come down to that the two
4231s Rogues uh facing off and this isn't like
4234s yesterday where at the beginning of the
4236s group stage if you lost your match you
4239s had a chance in the lower bracket
4240s there's no lower bracket here it's a top
4242s eight single elimination winner moves on
4244s to the semi-finals
4246s loser is out of the tournament they do
4248s go away with three thousand dollars for
4250s making it to the top eight but that's
4251s not what these players want they want
4253s that spot at the world championship and
4255s locking it in this early would be a
4257s pretty big deal
4259s um give them some some breathing room to
4261s play Hearthstone at their own Leisure
4262s knowing that they're going to be
4263s competing at Worlds later on in the year
4265s and we see necro Lord Draka in the
4268s opener but being a five Mana card these
4270s days not so much a keep looking for
4272s those potion belts cinstone graveyard
4275s ghoulish Alchemist all that good stuff
4277s wreck them perhaps slightly favored here
4280s of being on the coin uh coin very
4283s important for Rogues just in terms of
4286s humbo and got huge pop-off turns you
4289s know it's one extra spell sometimes you
4290s get a second coin from your shadow of
4293s demise and you know that's a perfectly
4295s welcome use just for that bit of extra
4297s Mana
4303s just gonna think how to space this out
4305s here
4315s ah full Tempo I could do yeah okay full
4319s Tempo
4321s um what's in the box
4326s interesting oh now I wonder if Casey
4330s will do this could trade the ghoul and
4332s then Shadow step this 3-2 and make two
4335s more
4336s yeah that's you're you're killing off
4339s you're up two more uh nope gonna hold on
4342s to it
4344s you could say the same from murloc homes
4346s right I suppose if if the if it's
4351s resources I mean oh no oh no the
4355s difference in concoction he wasn't even
4357s offer a car drawing wreck from gets the
4359s double
4360s yeah that fabled zero Mana Sprint Casey
4363s already clapping is uh she's a bit
4366s concerned about the results here
4371s and even having the potential to have
4374s gone for a couple of extra three twos
4376s you know those are easily cleared up by
4377s a bone Spike by a fan plus ghostly
4379s strike so I think Casey just assessed
4382s that like yes this could be good Tempo
4384s could be a little bit of aggressive
4385s start but uh just lines up so well into
4389s the removal tools that Rogue has
4392s available so ultimately just giving your
4395s opponent more targets for their spells
4402s um so Requiem is in an awkward spot here
4406s it's probably gonna have to be
4409s oh could just be burn a car to be honest
4411s 10. okay I was thinking maybe this he
4414s wanted to try and find a way to get the
4416s stenographer down
4418s um
4419s the trade all right it's Shadow step
4421s we're all calms time every time there it
4423s is all right let's see
4425s you've been paying attention Casey
4428s well you've been paying attention
4430s sometimes this one is
4432s oh no those are D hasn't seen any of
4435s those oh geez
4437s absolutely that's the toughest when
4440s murlocum's First Choice gives you uh
4443s oh no
4445s uh to give to you uh cards that you
4448s haven't seen
4453s okay it's it's Tempo that's it's yep now
4457s is the time
4458s double stenographer go
4461s yep
4463s please slow down script stenographer
4465s says I don't think raccoon has any
4467s intention of following that order
4469s [Music]
4483s foreign
4486s this is a little bit surprising
4491s using so many of those tools and then
4494s not being able to get the location in
4497s play I suppose Requiem was hoping to
4499s draw into a bone Spike but without one
4502s picked up now there's no way to play the
4507s graveyard this turn I think
4513s is that future side
4517s interesting
4519s and it's going to clean up with
4520s sonographer with no location though
4523s but it is going to get a full potion if
4525s this is Double Draw again holy moly
4527s you know I suppose rectum is seeing what
4530s Casey has done here and said
4532s yes I could be patient and just play the
4535s graveyard and pop off next turn take the
4537s damage but actually if I can just clear
4540s your board you're in top deck mode and
4543s you know majority of the time I clear
4545s that board and I just win the game
4550s all right we're all in again I mean this
4553s damage is coming through and Requiem
4554s hasn't made any Headway in terms of like
4557s pushing back too much on Tempo it's
4560s still a 20 though but but Casey's got no
4563s hand
4564s yeah but like let's see krabatoa is to
4566s draw off the top and you trade for
4568s Temple and start pushing damage again
4569s like maybe
4573s and then a second potion belt into
4575s Double Draw or astalor even I don't know
4578s it's possible it's just with this
4580s resource battle it's
4582s very difficult
4586s okay yeah that's uh graveyard not doing
4588s much silence on sound
4591s all right and this is a valiant effort
4594s from Casey but he knows even with you
4597s know these awkward clears from Wreck
4598s them that ultimately his resources are
4601s are dwindling and in the face of that
4603s many cards it's
4604s gonna be tough to get over the finish
4606s line
4610s um so could go for
4613s what
4615s um I don't know it wouldn't be that good
4616s I was gonna say graveyard prep bone
4617s Spike uh Draka
4620s but that would not be that
4623s um big of a ghost or big of a Draka kind
4625s of splitting the difference there so it
4626s looks like it's going to be one or the
4628s other
4632s he hasn't got to to do very much here I
4637s mean I think you just get down whatever
4638s threats you can start counter pressuring
4641s yeah
4645s built me a fight on hand of zero cards
4649s I mean it blocks any sort of comeback
4651s like if he wouldn't be able to go
4655s pushing belt into potion
4658s in this case because the they would yep
4661s yeah and there's the exact situation
4662s draw and draw see like it worked out
4665s perfectly given the situation absolutely
4667s that was the best best draw with the
4670s best concoction polls but not able to
4672s spend them
4673s yeah
4675s but breakfast had decided to go for for
4678s something different than Nicole nearby
4680s Chavez that play we've been looking at
4681s it much different uh game State here
4683s because Casey would have been able to
4684s get those draws last turn yeah be able
4687s to bank some Mana for this turn to try
4689s and
4690s um uh go for a push so
4692s I I kind of think on this turn
4695s maybe you just play the azshara take the
4697s knife food that's 10 guaranteed damage
4699s you just have to play five spells
4703s laughs
4705s you're trying to fit it in make it work
4707s I mean this is the One Singular
4709s situation where I can see it oh no
4713s oh tidestone not a staff I suppose when
4715s you have it's a rock
4718s you have draca that's your weapon but
4725s I believe what is that that is a one
4728s Mana of the Druid legendary spell
4730s oh the secretly summon trance or right
4736s so really it's just a one Mana combo
4738s activator
4740s yeah
4742s because there's no way this game is even
4743s going two turns let alone four turns
4748s oh
4752s can't play that and then the bones Pike
4754s got a bone Spike first
4756s [Music]
4763s [Music]
4769s just gonna play him and then step
4771s perhaps
4783s nope
4786s all right seven seven sticks I think
4790s it's got a face yeah yeah
4795s and a shield block yeah throw it all in
4798s there with the one man of spells spikes
4801s the stenographer it's it's a big enough
4804s weapon for sure
4808s uh actually it's awkward with double
4810s bond Spike because you can't play the
4812s stenographer first with the amount of
4815s Mana I don't know you would be able to
4820s foreign
4821s ographer then you double bone Spike
4825s oh you can't double bone Spike because
4826s only one gets the discount
4831s yeah okay should be enough yep it only
4833s needs to be eight
4837s wait
4838s oh there we go okay yeah
4842s with the trade from the sonographer and
4844s that's it and there you have it wreckfum
4846s takes the Rogue mirror match up almost
4849s gets Reverse sweeped by Casey
4851s we brought it back all the way to uh
4853s bring it to a game five but reclin's
4855s gonna be moving on to the semifinals and
4856s that ends Casey's run
4859s in the spring championship
4861s yep made made it into the top eight but
4864s you know at least for me if I'm gonna
4866s lose to someone I'd rather it be my
4868s practice partner I did see the Draka
4871s kind of come in at the end there not
4873s sure it was the differentiator I think
4875s there was a bit of a disparity in terms
4877s of the draws but at least you get to
4878s kind of finish with some Flair
4882s yeah yeah it's
4884s um
4885s uh I like the way that Casey tried to to
4888s play that at the end right that if you
4891s don't hit draw from those potion belts
4894s um you gotta try and find a different
4896s way but it has to be like um
4899s uh cohesive right like your gameplay
4902s can't just be like this segmented thing
4904s where you're trying to go halfway and so
4905s Casey's like well with what I've been
4907s given my best chance to win is just to
4908s go Tempo and try and help that my
4910s opponent doesn't have answers because
4913s sometimes you know they they don't have
4915s answers and those yeah minions get in
4917s enough damage when you made a very good
4919s point that while I was thinking oh why'd
4920s they even bother playing you know double
4922s neophyte into an empty hand uh that was
4925s the perfect top deck of potion Bell into
4927s the perfect pull of Double Draw and uh
4931s it made a big difference the case he was
4932s not able to do both halves in in the one
4934s turn
4936s so that he's going to put wreck them
4937s forward and potentially up against the
4940s winner of either Walder or me smile so
4944s uh we'll be back with that match up next
4952s [Music]
4961s [Music]
4965s foreign
4971s [Music]
4992s [Music]
5003s [Music]
5017s foreign
5020s [Music]
5035s [Music]
5042s foreign
5048s [Music]
5058s [Music]
5069s [Music]
5078s [Music]
5085s [Music]
5091s [Music]
5097s thank you
5099s [Music]
5108s [Music]
5114s [Music]
5121s foreign
5124s [Music]
5135s [Music]
5152s [Music]
5160s [Music]
5167s [Music]
5176s [Music]
5183s thank you
5185s [Music]
5203s [Music]
5209s foreign
5215s [Music]
5243s foreign
5247s [Music]
5280s foreign
5282s [Music]
5325s [Music]
5330s foreign
5335s [Music]
5354s hello everyone and welcome back we're
5357s ready to dive into our next match up
5359s here today I'm Raven and joining me for
5360s this one is Lorinda and Lorinda it's
5363s been there I feel like even just with
5364s that one match being played out so far
5366s of requiem and Casey it's turned into a
5368s crazy day already because that series
5370s looked like it was going to lean one way
5372s and there was a chance for recovery but
5374s it didn't quite get there but now we
5376s have me smile versus Walder coming up as
5378s our next match and it's going to be
5380s another spicy one before we even get to
5382s plays because the lineups and bands
5384s themselves have led us to a bit of a
5386s weird place in this matter
5387s yeah they really have we're not going to
5390s have a Demon Hunter on display for you
5392s in the second quarter final of the day
5395s just isn't going to be there one player
5396s didn't bring it
5398s that's me smile and the other one just
5400s banned it so that's where we're at now
5403s we're going to end up with what is that
5405s it's a priest
5407s um I don't think it is a priest actually
5409s it might be a paladin though there's um
5410s the frost yeah okay there's the Druid
5412s and there's the paladin on one side and
5414s there's a frosty K there's a druid on
5416s the Rogue on the other and you'll have
5418s heard me say this in at least three
5421s matches so far it's gonna be all about
5423s The Druids in my opinion Raven It's just
5425s such a interesting
5427s um
5428s class to talk about in this whole event
5430s where The Druids such a powerful deck
5433s but so targetable and yeah well
5436s destroyed yeah especially when we look
5438s at the builds as well because there's
5439s like the street sweeper here the Etc in
5442s there as well
5444s which um you know you can choose to
5445s whether you want to run these cards or
5447s not but they are very different to me
5448s Smiles lineup where oh New South Druid
5451s which is a little bit more uh closed
5453s down in terms of the deck list so be
5455s pretty interesting to see how these pan
5456s out but yeah that is the Demon Hunter
5457s that's going to be banned away and you
5459s are quite right it's going to be that
5460s Druid Rogue uh death knight uh going up
5464s against the Druid Rogue palette uh yeah
5467s drude Road Paladin that's right isn't it
5468s oh no no you saw this last night with me
5470s Smiles lineup yeah his Paladin is
5472s rubbish
5473s match-up wise not he hasn't anything
5475s wrong with building the Paladin unless
5477s it runs into the opposing Druid in which
5479s case it's almost a free win I mean it's
5481s it's 70 or 75 it's not nothing's a free
5484s winning Hearthstone but it's a massively
5486s favored matchup and the other two are
5488s massively unfavored
5490s um but he queued into the drill and got
5492s through last night against yala and so
5494s that's how his lineup is built obviously
5496s there's a lot more intricacies we can
5497s talk about as we go but that is the
5499s thing if he can get that Paladin queued
5501s into the Druid he's in a good spot if he
5503s can't he's not
5504s um me smile representing the Americas
5507s region from Canada so I'm a big fan uh
5510s was one of the lower Point Getters in
5511s this tournament which is still a huge
5513s amount of points two top tens are the
5515s top 20.
5516s um
5517s and he he showed last night just how
5520s powerful a player he is Walder rank one
5523s EU last season in March
5526s yeah I think you don't get better
5528s I mean all the players who made it are
5530s obviously very impressive I do think
5532s they'll just touch on the Paladin that
5533s that is that the key point of me smile's
5536s whole run so far is the only Paladin
5539s there a deck that not that many players
5542s respect so it'll be pretty interesting
5544s to see how far uh these Falcon gam
5546s already impressed with him getting this
5548s far uh so yeah we'll see how it goes we
5551s can see some highlights here of as you
5553s said earlier new smile versus yala where
5554s the power didn't go over the line we saw
5556s the jury come down as well and I think
5558s like the Druid as you mentioned is such
5561s a it's such a weird deck because it's
5563s even though it's got its weakness it's
5566s got its strength it still does druid
5568s things even with the rotation happening
5570s right the Druid will forever just do or
5573s have the ability to do some very broken
5575s things because the amount of times I've
5576s gone against Druid
5578s um on ladder I think I'm winning and
5580s then they just pop off on turn seven or
5582s eight and then I'm like oh I couldn't be
5584s losing more right now and then you just
5586s fall away it's very very difficult but
5587s check out music is there anything big to
5590s sticks out for you here Lorinda or is
5592s this looking as stand as it is as it
5594s needs to be I mean the actual lists
5596s themselves seemed pretty straightforward
5597s there was a note I have that I can't
5599s find on one of them that'll turn up at
5601s the most inconvenient moment when I go
5602s oh yeah by the way this is a thing
5604s um oh it's Wilder's list actually just
5606s to go back to Wilder he he's playing Etc
5608s and plating but he's not playing the the
5611s Masha in in welder's list which is yeah
5614s sounds interesting let's go so that's a
5616s big thing right you can see the two
5617s mishmash at the top there but um in the
5619s in the other list it's just uh more sort
5621s of tech cards instead so that'll be
5623s pretty interesting to see but now we get
5625s a look at the frost DK as well which is
5627s gonna be pretty spicy a little bit later
5629s on too so a lot of I guess like the way
5633s the lineups and again I don't want to
5634s take anything away from Druid but I just
5636s think like if I was submitter lineup I
5639s probably wouldn't have brought Druid so
5640s the fact we're seeing like two Druids
5642s and a paladin with these bands as well
5645s I'm pretty excited to get into this one
5646s and see who can who can take it because
5648s I'll tell you Lorinda I was playing the
5651s other day playing this Paladin list
5654s it did not go well
5656s it doesn't I think it was like wasn't
5658s going or something it was so but it
5661s beats Druids
5662s yeah yeah yeah you're right
5664s just want to pick the Highlight what is
5666s for the Highlight for my whole run and
5668s it was a terrible run was I played the
5670s Countess then I got three anubricants so
5675s I got to go a new bikini which was kind
5678s of hilarious yeah
5679s in history oh my God yeah look I got off
5683s with it and they were actually my best
5684s choices so I took them but yeah this is
5686s the Paladin list there that you can see
5688s all the standard stuff I think as always
5690s with pure Paladin since it it was
5693s created there's never that many changes
5696s because I think when you only have
5697s access to class cards there's not
5699s normally too many cards especially at
5701s the start of a rotation right because
5702s there's just less to choose from that
5704s they're going to really step out there
5705s so again we'll see how this piling goes
5707s I'm pretty excited to see how it air if
5709s we can get a win easily or if it's going
5710s to go on the struggle a little bit
5711s something else I'm looking forward to
5713s seeing uh we saw it twice last night and
5715s we're gonna see it a lot today is the
5718s battle between Frost DK and Druid
5720s because it's one of those you look at it
5722s you go well Rusty cases just win it's
5724s gonna make a whole bunch of things that
5726s Drew's gonna sit there and just get
5727s damaged and the game's gonna end
5729s but what happens is the first Decay
5731s normally it runs out of steam on turn
5733s six or seven it carries on it starts
5734s firing stuff at your face
5736s when Druid gets to that point if you
5738s haven't done enough damage they just
5740s press a two Mana hero power gain five
5742s armor and they just shut down everything
5744s you're doing and put a load of two
5746s like two twenties in front of it so
5748s nothing can attack face anymore
5750s shut the problems down so it's really
5753s interesting and we are going to start
5754s with it Raven yeah I'm ready for this
5756s because you are right I think the weird
5759s thing about Druid is it looks like it's
5761s losing until it has that one good turn
5764s and then you wonder how it was ever in
5766s danger right because like you said
5768s there's like a full Board of huge
5769s minions huge Health totals on some of
5772s those minions as well uh with Zuck of
5774s course and and a lot of armor and
5776s Armor's key because even though Frost DK
5779s puts out a ton of damage it doesn't do
5781s all that often it doesn't do like
5783s Miracle damage right it's not doing like
5785s 20 damage in one turn a lot of the time
5788s it's just consistent damage it throws
5791s out and that's how it can overpower
5792s decks uh so because it's not going to be
5794s hard like big spiky damage there's often
5797s enough time for the Druid to at least
5799s attempt to stabilize
5801s yeah I always do the sheet always talk
5802s about my little sheet that I do for each
5804s match in my first DK versus Druid
5806s percentage is 50 with a question mark on
5808s either side just to say I don't know
5809s nobody knows
5814s because it's a good little selection of
5817s minions the horn is well able to just
5819s accelerate the game plan in the early
5821s game
5823s absolutely and is he just gonna yeah I
5826s like it just Chuck it all down
5830s I think it's good to do this before the
5832s hero power starts to get silly right
5834s because Walder can trade hero power but
5837s then there's no additional minions
5838s coming down this turn so then you know
5841s meanwhile is going to be that one step
5842s ahead
5843s yeah we just talked about it you've got
5845s six turns if you're me smile maybe seven
5848s to to hit Wilder really hard really fast
5850s and then everything stops you have to do
5852s the rest from hand so the more you can
5854s do in that time the better obviously
5855s it's easy said the hard bit is making
5857s sure you do do the maximum that time
5859s because
5860s when you look at this end it's pretty
5861s straightforward when you start getting
5863s um the six drops in your hand and the
5866s weapon and stuff like that we saw last
5867s night you can get incredibly complicated
5869s and really hard judgment calls on what
5871s to do next even though it looks like a
5873s curved deck you know do you want your
5874s weapon in early do you want to in late
5876s there's a lot to worry about with this
5877s deck and um
5881s like yeah I think I'm a bit too silly
5883s with these things but I was even looking
5885s at what like horn hero power achieves
5886s there uh just because it's just such a
5889s curve like Rowdy fan into whatever's
5891s going to stick around and then follow up
5893s with whatever you draw that's Frost
5894s strike so I was just wondering is that
5895s is that too extra Mana just pushing more
5898s damage and getting a corpse gonna be
5900s worthwhile
5901s yeah absolutely and a lot of that is is
5904s feel right if you play the deck a
5905s thousand times you just know it doesn't
5907s work or you have a good idea yeah the
5909s Horn's far more valuable than that if
5911s you've played it 17 times or something
5913s like I have you look at you go I quite
5914s like the look of that that seems to get
5916s me a lot of stuff on board and then I'll
5917s turn seven suddenly you don't have a
5919s horn that you need for something really
5920s important right
5925s start with frost strike here yep
5930s just to see what's there in the box so
5931s to speak I
5933s fan yeah played shut the damage didn't
5936s go oh yeah absolutely it's not a card I
5938s think we've talked about more and more
5940s it's becoming more and more obvious to
5941s me as it goes on I had a lot of help
5943s sort of playing this card and the point
5945s of it is it does a lot of damage put it
5947s on the board no matter what you're
5948s playing just just hit them with it
5951s but it's easy to say that I struggled I
5953s held it back of important moments well
5955s you know what's an important moment I
5957s can hit you for seven well for five four
5959s extra damage right now let's do it bam
5969s bam
5971s well it's kind of interesting right I
5972s think mismo might be thinking which one
5974s do I paint on because the one two of
5976s course uh is the most likely to be the
5978s Target to get killed so then
5981s if he plays Rowdy on the 2-2 even though
5984s it's pushing all the power onto one
5985s minion it's not actually the most
5987s important minion so there's like a a
5989s weird choice now for Walder of what uh
5992s he thinks is the the most dangerous card
5994s on the ball and again no surprise but um
5997s because these are all fantastic players
5998s but me smile last night did show a lot
6000s of the a lot of the little decisions he
6001s made like this were just right yeah they
6004s were shown to be like three turns later
6006s a lot of the time there was one point um
6008s as a druiding it's Demon Hunter for
6010s instance he did three damage with his
6012s face into opposing face
6013s fairly early in the game rather than
6015s taking down a 3-3 and that just proved
6017s to be the right decision not necessarily
6019s an instinctive attack to the face unless
6020s you practice it a lot and you're
6022s comfortable in your plays
6025s three priority targets weirdly or like
6027s two and a half I guess you could say
6030s um for this so Walter has to make a
6032s decision and that's if he can kill
6034s something right that's you know
6036s obviously me smile thinking well if
6037s there's a removal tool if there's a way
6039s to actually kill these off
6041s looks like it's going to be innovate
6042s nourish
6045s yep
6050s nice amount of armor but
6053s all the doing the thing you've got to do
6054s is Druid sometimes and say okay I'm
6056s gonna take a huge hit now so I can do
6058s something impressive later and these
6060s drawers are not it for me smile this is
6063s how about yeah chat you can make this
6066s play right chat you can go horn of
6068s winter into marrow manipulator yeah
6071s let's do that
6073s I expect many yeps
6075s thank you that's what we want
6079s Chapman or chat play
6084s Robins as well like me as well
6086s almost certainly need something not even
6089s playable but something probably good
6091s next turn right yeah there's still
6093s plenty of whiffs
6096s yeah absolutely in a
6099s very awkward spot now just to give you
6101s an update as well sorry because I
6103s probably should have mentioned this but
6104s in ETC there's crazed Alchemists
6106s smithering starfish and Deathwing the
6108s Destroyer
6111s you never give them that easy you never
6113s give that information up that easily
6117s you have to wait till they've asked
6118s what's in ETC at least a thousand I
6120s wanted to throw it out there because you
6122s know obviously there's a chance it gets
6123s played because it's just starting now I
6125s think it's something it's reasonable to
6126s inform people of what's in ETC people
6128s people do tend to want to know what's in
6130s Etc
6131s what is an Etc
6134s I'm not telling you you told me not to
6135s give it up okay see he learns he's
6138s evolving
6139s all right
6142s not the best pickup you're talking about
6144s the good pickup that he needed this is
6146s not it does this have to be like trade
6149s the six two no but it might be base
6153s what do we gain out of trading the six
6155s two
6160s positive trade
6163s is it was it four or five threatening
6167s well disagreeing I'm sort of I'm scared
6170s yeah I mean if so basically if the kill
6172s goes on the Rowdy fan next turn then the
6174s six two's not six two little touches
6177s yeah
6182s don't get me wrong there's always the
6184s option of just well just throw epic
6186s interface and just do it which is fine
6189s that's what uh missile wants to go for
6193s yeah I I'm going back to the sort of the
6195s the intro where it's
6197s you can't miss a beat against the Druid
6200s and he already has kind of missed
6201s Eternal too so I think he's
6204s got to get that damage especially with
6206s the flower chart being played
6208s it's just damage that he can't afford to
6210s not do even though he what you said all
6212s makes sense to me but I think yeah I
6215s guess like it's one of those tough ones
6216s right if the assumption is because the
6218s flower child uh this part's going to be
6221s in trouble right Health life then
6224s is doing the six to face actually Gonna
6226s Change much with this hand right this
6228s manipulator in a hand that's probably
6229s not going to achieve much and there's a
6231s frost ones fiori and that's all of the
6233s damage which wouldn't get there whether
6234s you do the six two to face or not I mean
6237s either way obviously these hands are
6239s like a big problem now because me so I
6241s was just almost certainly already fallen
6244s too far behind in the world where this
6246s didn't get cleared for instance he'll
6248s have enough corpses for the manipulator
6249s to be okay the flower child probably
6251s have to steal trade into something the
6253s flower child get killed by manipulator
6254s maybe six Ghost Face maybe eight goes
6257s face maybe you get that I mean missile
6259s wouldn't have liked any of this but yeah
6261s yeah of course of course
6264s but as it is I mean we can see now that
6266s he's really up against it there's still
6268s a little bit of play left but
6279s and now the manipulator just
6284s does it do anything right it's just
6286s lethal coming the other way just go face
6289s four times manipulator you got this
6293s I think that's the play by the way
6295s I mean
6298s well if he goes phase four times he wins
6302s oh wait wait what oh sorry yeah they had
6305s the hole in the hole with the hero power
6306s just just yeah just take the million to
6307s one shot into space honestly consumer
6311s talked about the whole winter so much
6312s earlier on I just forgot it was there
6314s and I was like well hang on a minute
6315s where's the extra damage coming from
6316s yeah we both played that horn like six
6318s times in this game so yeah it shouldn't
6321s be there in our in our world yeah I mean
6324s that's the only thing to do right
6329s it's trying to see any world where
6332s there's a better thing maybe he's
6333s working five with hero power so do you
6337s hear a power first and take out the two
6339s one does that make any difference I
6341s don't think it does but that's probably
6342s something he's making sure doesn't make
6343s a difference
6348s oh
6354s okay
6360s so I think Walden needs one
6363s yeah
6364s he's still at one attack right
6366s it must be yeah otherwise he wouldn't
6368s have made this play after counting for
6370s an hour I assume
6375s but you should just do it right
6380s yep that'll do it well World it gets
6384s through with the Druid and the big
6386s problem here and one of the things I was
6388s going to ask you as well is like
6390s how much of a problem is it for me smile
6393s if Walder gets through with the Druid it
6396s is a massive problem because the Paladin
6398s is now stranded
6400s well this is one of the things as well
6402s where
6404s prepare yourself I don't feel like I've
6406s asked dumb things enough this weekend so
6409s far
6410s um well I
6412s if he was even if he's solely targeting
6415s through it right and it's like right I'm
6417s gonna be up through it my opponent has
6419s it perfect everything's going to plan
6421s and you made that Paladin like every
6425s game so you can make sure you hit
6426s through it because like you said The
6428s Druids the druid's gone over the top of
6429s the death knight now and now it's like
6431s well what does this Paladin even do
6433s I don't think he's we had this
6434s discussion last night his lineup's a bit
6436s weird because
6437s if he's targeting Druid why is he
6440s playing Druid and giving them a 50 50 to
6441s get out of there
6443s um it's a soft target of sorts but it's
6445s not it's not overly powerful against his
6447s drill it's just so yeah I just don't
6450s know what part what else piled him beats
6453s not that I like talking about Q order
6455s but for me if your deck only really
6457s beats one other class and your opponent
6459s has that class I would cue that deck
6461s every time just to try and like hit it
6464s because if you miss like like these fans
6466s missed now I I genuinely hope we see
6469s like
6470s you know obviously for me as well Sake
6471s One pounding game at least well you know
6473s maybe a couple just to see because I'm
6476s not confessing to be the best piloting
6477s player in the world but the deck seems
6479s extremely linear in what it can do
6482s outside of uh Countess of course because
6485s counters kind of just throws the fire up
6487s in there and sees where it lands but in
6489s general like if any of these decks just
6492s hit I just push you off board you're
6494s going to struggle but we are gonna have
6496s to wait to see the Paladin instead our
6498s world is going to be on Rogue and me
6500s smile's gonna jump over to their druid
6502s yeah and
6505s me Smiles Druid is it's not too horrible
6507s this matchup this this particular game
6510s isn't good but the overall lineup isn't
6513s too terrible for history on either side
6515s but again we're getting that Paladin
6517s but it's still the weak link and he has
6521s queued into the worst of the three I
6522s think the rogue's pretty good against
6524s druid
6526s yeah I think nobody yeah yeah I think
6530s means files just again this is probably
6532s what you do again think against Rogue no
6534s matter what but especially for me in
6536s this matchup means if I was just sat
6537s there thinking just don't get sin Stone
6541s because without drawing sinstone on
6543s curve and popping off
6544s should we can get there right because
6546s they just do the big turn
6548s and then go from there right and that's
6549s not made of the most matchups but the
6551s Sims zone is a huge problem for the
6553s Druid yeah
6557s um but also you know those things Wilder
6559s could do to change around if he gets
6561s potion belts I mean you almost always go
6563s for the the free zero Mana Sprint
6565s because why wouldn't you but as soon as
6567s you just put three two three drops on
6569s the board or generate stuff with the
6570s hazies
6572s um oh sure but I think there's lots of
6574s ways to put things because of like the
6576s rakes and stuff like that that is even
6578s in nisswa's hand right now Chewie could
6581s deal with a couple of small minions but
6582s how do they kill a big one right yeah I
6585s think that could be really difficult
6586s whereas you look at some of the other
6587s classes there's freeze there's just
6590s better removal or hard kills you know
6593s like in the mirror you can get the
6594s concoction to just kill so that there's
6596s ways whereas Druid is just like oh I
6598s hope I don't die to this 10 10.
6602s and I'll be down to anything at the
6604s moment
6605s that helps them
6606s it does
6610s but it's so slow like next turn
6615s I want to jam it and just hope next turn
6617s turns out okay
6620s you probably shadow step your Alchemist
6622s just to
6623s there's some worlds where you end up
6625s playing potions twice next turn they're
6626s not very likely but it's a thing that
6629s could happen
6630s and I do want to ask you because I know
6631s you've played a good chunk of Rogue you
6633s know pre and post air rotation but what
6636s do you think about some Fury uh clergy
6638s in this
6639s I mean I had no idea about post rotation
6642s really until this tournament uh I sort
6644s of steered clear because I played so
6646s much before the rotation
6648s um but what we've seen are the clergy
6651s I'm not going to argue with it it seems
6653s fine we've seen it do a lot of work
6656s um yeah
6657s right yeah my gut says it's probably too
6661s cute okay that's one of those cards that
6663s when it does its thing it's amazing and
6665s the rest of time it's a sun Fury clergy
6667s but I'm not gonna fight anybody over if
6670s they want to play right we've seen no
6672s I'll stick with it yeah I don't hate it
6674s it's fine okay
6676s [Music]
6679s and now Walt is just uh doing what they
6682s can here not the biggest in stone
6684s graveyard product we've seen this
6685s weekend but still it's a minion
6687s nonetheless
6691s yeah there's gonna be no ghosts made
6693s next turn so you might as well push the
6695s button now and then the turn after if
6697s such a thing happens you you hope to pop
6700s off a game with your Shadow demise
6702s yeah and even though there's no big turn
6704s from me smile even just the fact that he
6708s isn't dead yet is an achievement in
6709s itself right and I think there are the
6712s two under Kings the two rakes still
6714s available I imagine these rapes might
6716s get thrown around now just a very
6718s cleanly tidy up this board he does have
6720s nine mana and his opponent has five as
6722s well yeah yeah that's what I mean like
6724s the fact that he's a 27 and has like
6728s basically 10 Mana next turn
6730s is huge right let's exactly the start
6732s and look at the the hero power now I
6734s actually didn't even realize it was that
6735s high
6737s oh it just sneaks up like it's just yeah
6740s it just suddenly is crazy
6742s and I love love yeah okay
6747s I love clearing up some of this but it
6749s looks like I'm gonna push the five to
6750s face not bother killing the ghost or
6751s anything
6753s this is very similar to how he played it
6754s yesterday against the the Demon Hunter
6756s he just he pushed his face more often
6758s than you would imagine just to put
6759s pressure on his opponent it's very
6761s interesting to be fair if you know when
6762s they're dying that hero power starts to
6764s get dangerous right like that is an
6766s unfair hero power in such respect
6769s yeah
6770s and every two man is spent now with that
6772s hero power is just gonna stack so much
6774s armor and just basically negate stuff
6776s like these weapon swings from the
6777s krabatoa
6778s oh
6780s a world of options here I love the
6783s mishmash
6785s it is a very Raven card it really is you
6789s just get him it's awesome
6791s [Music]
6793s well gonna have to get him now because
6795s that's a whole selection of mishmash
6803s flame strike look at it
6806s another five to face he's just getting
6808s him yeah I think this is showing just
6810s how comfortable me smile is I would have
6812s definitely been more on the defensive
6814s but uh you know I'm not as good as me as
6816s well so great you know it's conversation
6819s over so I think this is pretty nice so I
6821s mean it's about really sort of a certain
6822s dominance Edge getting his hair powers
6824s to face and he knows he has these
6826s mishmashes in hand which are going to be
6828s very good against this kind of board
6832s you know just gonna highlight um I'm
6834s assuming other casts are gonna do the
6836s same thing clergy did nothing here it
6837s was just a three Mana thing to get in
6840s the way it didn't do nothing come on and
6842s heal this face all right cool well done
6845s clergy
6847s you can stay
6849s hey look when you're getting smacked in
6851s the face for five returns from a druid
6852s hero power I'll take the heal
6855s I mean we did use play Earth and ring
6857s fast here in Rogue I guess exactly
6858s because Rogues can't heal says the
6861s casters yeah okay
6865s you can have
6867s it I'll get you next
6871s [Music]
6875s and yeah
6877s goodbye bored
6882s it's actually ridiculous yeah it's so
6885s strong like look at this
6888s and the first time I played against this
6891s it's like wait it keeps attacking and
6894s then I read the card the game was like
6896s oh yeah it does
6898s along the lines of gosh I'm very
6901s impressed by this opponent to play when
6903s my opponent first did it to me
6907s pretty sure that's exactly what I said
6909s [Music]
6913s because I've never tilted in the face of
6915s something new terrifying me ever
6922s well just kind of out of stuff
6925s as out of stuff as Rogues get me there's
6927s no shower would have gone fishing that's
6928s quite good but
6930s it's not nothing but it's not something
6933s um
6935s don't know what that means but I
6936s definitely agree
6939s yeah I think either way me smells just
6940s like yep two Mana five armor have
6942s returned seems good yeah I get that
6945s under King out now another attorney
6947s number two for
6950s the time he might need that one day
6958s just hitting
6962s it all right a shower
6964s do your thing that you do make make you
6966s have to be prepared
6968s yeah
6971s so I think that was two spells left to
6972s activate
6976s at the earth I think he played a spell
6977s last chance
6980s yeah there we go
6982s didn't even see the choice it was so
6983s fast
6984s okay
6990s everybody
6994s yeah
6996s and here we go
6999s okay okay
7004s not the worst but he is the definition
7007s of all in now
7014s to be formed to look for new Barack
7020s yeah
7022s a little bit unfortunate actually like a
7024s new break being so low right like bottom
7026s 10.
7027s yep very much so
7030s um
7032s should be fine though like the flower
7034s yeah TJ Sanders camp Camp of um yeah the
7037s flower child draws two cards and I
7039s forget you don't have the finale like
7041s you just you just play it yeah
7044s I think it's very easy well I think
7046s that's the thing there as we see our
7047s Muse fail obviously take the win there
7049s completely controlling the majority of
7051s that game but I think that's the thing
7052s with finale that you learned pretty
7054s quickly is yes some of the finale cards
7056s like you almost need to finale them to
7060s really be good but some of them are
7062s completely fine right like completely
7064s acceptable with them not getting that
7065s effect off but that Druid match up okay
7069s you know that was nice that was uh it
7070s got away with that one considering the
7072s sinstone was there but there was none of
7073s those big pop-off turns like the first
7075s ghost being a 3-3 against Druid
7077s especially with these sort of new hero
7080s power slash removal abilities like rake
7082s and the hero power itself a 3-3 very
7085s very reasonable against Druid whereas if
7088s that first one was just bigger you know
7089s one to pop off uh sort of ghosts things
7092s would have looked very very different
7094s I'm lost driving they've ruined my
7095s narrative it's all about the Druid says
7097s Lorinda they just they just won
7099s I'm done I don't have a storyline
7100s anymore oh yeah the Paladin the
7102s Paladin's rubbish yeah that's where
7103s we're at now how is the planet there's
7106s always the Paladin to speak about don't
7107s you worry but I do think that me smile
7110s there really just honed in on the fact
7113s that there wasn't the big aggression
7115s from from the Rogue so yeah I'll just
7118s push damaged face I'll become the
7119s aggressor the armor game was there and
7121s then the fact that you could ramp so
7123s much freely like you don't normally get
7125s to ramp like that when a rogue has drawn
7127s sinstone on curve right no he's not
7129s normally you can't just go oh nourish
7131s it'll be fine uh but yeah it managed to
7134s get away with it so it's a pretty huge
7135s there from me smile evening up at the
7137s series but again so what is left they've
7140s both got Frosty Kayla
7143s has the Paladin and there's the road on
7147s welder's side has Rogue yeah and then
7150s it's powered in and then
7153s okay
7156s yeah that's it yeah
7158s here we go it's the piled in time
7160s against the DK oh look at the DK hand
7164s and it's not amazing amazing but stuff
7166s on board it's been movable versus
7167s Paladin it's exactly the sort of things
7169s you want it'll do
7171s yeah there is sinful and then air Boogie
7176s as well which is going to be pretty
7177s strong yeah it's about it's about as
7178s strong as you're really gonna get but my
7181s problem is like the follow-up has to be
7182s so good with Paladin
7186s vote mediocre stuff at you for hours
7192s but you die because you're playing
7194s mediocre stuff at them yeah
7197s there's just one thing to note here I'm
7198s just going to triple check before I make
7200s myself sound stupid
7203s um
7204s yeah so Walder isn't running the cultist
7208s right so there isn't the AOE
7210s um okay some players are running so that
7212s is a very important against specifically
7215s Paladin right because that AOE
7217s especially on turn three can get a lot
7219s of work done
7222s blood matriarch as well so
7224s yeah into Boogie
7229s I mean it's all you can hope for is it
7231s is get your cards green and put them on
7233s the board and see if there's any Synergy
7235s when you get to the end of it
7239s is going to be the coin into Bone
7241s Breaker
7242s oh wow never mind okay no I thought they
7246s would be two
7248s so is this because Walder doesn't want
7250s to give me smile a good turn too
7252s yeah he's saying you have your teardrop
7256s yeah you've kept you've kept two cards
7259s one of them might be a three Because
7260s You're Gonna Keep boogie down have a two
7262s drops if you don't I'm not gonna give
7263s you the two one drops to play right
7266s and he's got the two drops so now he's
7269s gonna carry on with life
7272s that's how I seem to be able to buff the
7274s egg
7275s that's such a big deal because here like
7278s without the buff it's not like this
7280s Paladin's looking to AOE the board down
7282s right so the egg would have just sat
7285s there until Walder did something about
7287s it so the Buffon had been able to use it
7289s to trade absolutely huge gaining that
7291s board control now there is boogie down
7293s but against the wall they're already
7295s having this board established already
7297s having a weapon equipped this is so much
7300s weaker it is
7303s yeah these babies just get bombed right
7306s yeah they just they just they just
7308s vanish from the board oh now this is
7311s going to be interesting right the choice
7312s between this hero power and re-equip the
7315s weapon
7316s as coin school teacher and leave a
7319s minion alive on the other side yeah or
7321s there's coin to drop hero power yeah I'm
7325s still clear so this good options here I
7327s don't hate any of them honestly I think
7329s so I think good players point out the
7331s school the school teacher if it was me
7333s I'd calling out the harbinger and hero
7335s power but I think good players might
7336s even look after their coin here oh so
7339s he's with you
7341s it's literally this proves I'm just
7344s equal footing with all these players
7346s that have qualified it does absolutely
7352s actually like graveyard shift
7354s I always listening
7357s but graveyard shift is nice even dark
7360s transformation
7363s because again all you need to do against
7365s the Paladin is push them off board
7367s anything that helps with that whether
7369s it's a transformation to the the big boy
7371s or the the two one ones with reborn
7373s anything that helps with that if you
7375s want like the four damage is is nowhere
7377s near as good in this matchup I didn't
7379s see what was taken I like the graveyard
7380s shift because it's just four Divine CLG
7382s truck
7383s yeah that's I think you go one of two
7385s ways right you either try and have a big
7387s thing to beat up a big thing on the
7389s other side or you go wide to be able to
7391s do things like Divine Shields kill the
7393s recruit so either one of those I think
7395s is a fantastic choice the other the
7397s other thing he could have done is take
7398s dark if he thinks he's a long way in
7400s front which we do
7401s you take dark transformation
7404s because the only thing that beats you is
7406s like if he gets a 12 12 Divine Shield
7408s thing from this weapon and then you just
7409s transform it into a four or five and
7410s saying yeah you're four or five style
7413s doesn't bother me I'm fine
7418s because we did get transformation we did
7422s yeah and this is the uh it's the sort of
7425s immediate Tempo game option or style uh
7428s with this one let's just say well now
7430s there's two four fours on the board what
7432s does Paladin even play
7435s I wouldn't even hate the kill on the one
7437s one here even though it's a horrible
7438s trade from an aggro player but just just
7441s don't let him have many without minions
7443s they've got nothing
7444s yeah it takes the weapon away from them
7449s yeah and now we're in but some of your
7451s cards don't do anything after turn two
7453s mode
7457s as well as being sort of pushed off the
7460s board he's actually snuck down to 15
7463s Health after this attack as well
7472s job's done
7474s oh there's actually a
7476s potentially good school teacher
7478s follow-up here right
7480s yep
7484s anybody
7487s again picked so fast I didn't even see I
7490s didn't see it
7494s and I didn't really process what the
7496s good option was either in time so I
7497s really haven't got a clue
7498s [Music]
7506s okay sure that just gets rid of it
7507s that's absolutely fine
7514s yeah not rushing either it's fine
7521s and now every turn that me smiled
7523s doesn't get those light rays down
7526s he's taking lethal damage every time he
7528s does get them down they're just going to
7529s get popped yeah they're gonna come down
7531s this turn right yeah this looks fine
7534s it's about as good it's going to be but
7535s I think now for Walter I'll just have to
7538s think right if I get through these
7539s libraries
7540s it's probably game because there's a
7542s whole turn of playing Countess yet right
7545s and Countess is yeah you know one of
7547s those you buy it it's basically a pass
7551s Pig
7556s Pagan hero power and things just gets
7559s through one of the light Bays yeah
7567s the other trades kind of suck though
7575s can actually retain the naggling right
7577s if arms dealers played
7582s uh
7584s uh yes
7588s it might not look like much but again
7589s just having more stuff on board than the
7591s Paladin is very very useful
7598s like again outside of weird Countess out
7601s face tanks and stuff against powered and
7603s if you're clearing the board is
7604s absolutely fine and it's what you said
7606s it's like well play your counters now I
7607s don't mind I win exactly so it's one of
7610s those cards that we've had a few times
7611s in Hearthstone where it's very very
7613s powerful but the playing of it is the
7616s hard bit because you have to just play
7617s basically a nothing card and pass and
7619s hope you don't die so Savannah hi main
7622s then yes Savannah highway for a new
7625s generation cost seven and generates
7628s three legendaries instead of two two
7629s hyenas you know okay yeah
7632s [Music]
7635s remember this day for you are braced
7639s with my presence
7641s I was gonna say just words I was there
7646s thinking
7647s well I know how Countess works
7649s I can add up these trades and that does
7652s not look like there's a way to deal with
7654s this it's a world are going to take a
7655s victory over the Paladin and I think yes
7658s it was you know the Frost death knight
7660s versus the Paladin but I think just what
7662s we were talking about was just a very
7664s accurately displayed on screen there
7666s where the Paladin didn't get mega ahead
7670s so it lost right that's kind of just the
7672s way it goes it got pushed off board
7674s enough uh for pounding not to really be
7676s relevant there and that might be what
7679s the rest of the series looks like
7680s because in this format you have to win
7682s with all of your decks which means be
7684s smart has to get that Paladin across the
7686s line and we saw even though the opening
7688s was fine Waldo's opening was pretty
7690s decent too and again it was just enough
7693s right just push these small minions off
7695s the board I did really like the kind of
7697s just go to the chipping ball the early
7699s run it's just gave him options yeah
7701s forward and it was just fine and like
7702s when you turn five on loud and even with
7705s the weapon swing is this it's a big
7707s problem and I think the actual frenzy
7708s from Walder was probably the the final
7711s nail in the coffee and being able to
7712s just bat aside that time and still
7714s retain forward control was huge
7717s yeah every new set I get terrified the
7720s Paladin will get just a little toy that
7723s tweaks it a small amount better because
7727s that would just be the most murderous
7728s deck in the history if it ever gets that
7730s I don't know what that small toy would
7731s be but just yeah
7733s something tiny that just happens to keep
7735s it all together keeps you on board one
7737s extra turn and Paladin would be
7738s Unstoppable by everything it'll be
7740s simple right it would be kind of the
7742s Life part in her cultist and minion that
7744s deals or you know I can clear other
7746s meals right yeah I think that would be a
7748s big deal because then they can just have
7751s get Tempo which in board control which
7752s is what you need while still playing
7754s minions because you go back in the days
7756s of like oh if you're in an aggro matchup
7758s you can equality consecrate we both
7760s right but you've just spent all the
7762s amount of clearing the board and then
7763s your opponent just plays more stuff you
7765s know like so
7766s um I need something crazy like that and
7768s maybe oh it's good that they don't have
7770s that as you said but we are going to go
7771s into maybe the final game of this series
7774s uh world are going to be rocking the
7775s road because his last deck me smile
7777s jumping over to the death knight
7780s and same deal we've got to say a lot
7782s about we're going to see a lot of this
7783s Frost deck today I think
7785s um
7788s this feels tough for the road for me
7790s because the early damage is going to
7792s come in the egg is an annoyance for
7794s stuff like bone Spike and
7797s you still have that I freeze your ghost
7800s I freeze your ghost I freeze your ghost
7803s thing when you get to turn six seven
7804s eight uh you've inserted damage into
7808s them if or you've wasted their cards
7810s force them to clear up your stuff they
7812s have a pop-off turn yeah you might take
7814s eight from their eight eight ghost then
7815s you just start freezing it it's a tough
7818s one it's not quite that simple obviously
7820s um if the Rogue does have a pop-off on
7822s turn two or turn three they have every
7825s chance
7826s but
7828s the basic bit of you make a big thing it
7830s gets frozen is is very scary for the
7833s Rogue
7836s hey though me smile has a pretty nice
7838s opening with this egg and getting his
7840s arms dealer down right again you always
7842s feel a little bit weird about just
7844s playing arms dealing with this because
7846s it's so killable by the Rogue but you
7850s still want to get that pressure down
7851s yeah
7852s [Music]
7854s yeah there's some worlds here where
7855s you're just giving your opponent a
7857s complete clear and a seven seven
7859s but if you don't play the cards you've
7861s brought with you why are you playing
7865s it's something you talked about
7867s yesterday it's like you just have to do
7869s your game plan and I hope they don't
7870s have the 100
7874s actually quite like coin here
7879s okay
7881s because there's still uh skeletal and
7884s cultist that has a like easy finale
7886s right with the cultist
7888s yeah so why not just coin this out
7890s utilize the coin there's nothing bigger
7892s in hand to waiting for that coin to be
7894s used so to just get the sorry now
7898s yeah and outside of you know
7901s it's not a meme but outside of the small
7903s amount of heel that Rogue has Rogue
7904s doesn't have any heel we yeah we don't
7907s we don't care about clergies in these
7909s parts
7910s so the damage is permanent
7911s [Music]
7920s never draw four when you want it is it
7923s [Music]
7924s oh my
7926s trick is to not want it and then you'll
7928s get it offered and then you'll get it
7929s yeah and then you have a car you only
7931s ever get it you've got nine cards in
7933s your hand already which is fine because
7934s that means you've got nine cards in your
7935s hand already so
7937s is it hazytown
7944s test our knowledge of all the
7945s Hearthstone cards ever made
7947s [Music]
7957s this is such a pain like look how many
7959s resources
7961s still getting Damage Done you know what
7963s that's how strong the card is well the
7965s strength of the card ghost is gonna come
7967s down there and be a little bit annoying
7969s but only a little bit like I said
7970s earlier there's uh oh even more options
7972s now
7974s yeah I think so this is something that
7976s um subtle and I were talking about last
7977s night in in me smells final series of
7979s the day
7980s is such a hard card to know when to play
7983s because
7985s people like me are just gonna jam it on
7987s curb because it's blowing nicely and it
7990s does a thing that's really powerful but
7992s sometimes you need that when they make
7994s their second ghost alongside a five home
7996s and you just freeze them out and kill
7998s them or yeah you'd rather develop your
8000s board and fight yeah
8001s I actually like they look like psychic
8003s and uh Frost strike here honestly yeah
8010s as you said hold them out of menethil
8013s and I just drop a cultist
8016s cook your own egg
8018s the graveyard's not open next turn which
8021s means if you do have Minions on board
8023s you're not inviting the Rogue to clear
8024s it and make a big thing is kind of nice
8030s standard 13 Raven
8034s yeah leaving the the ghost as well
8036s it's turned four
8039s yeah Frost DK doesn't mess around
8043s I'm just getting him
8046s the problem is how much of this you'll
8049s understand what I mean even though it
8050s sounds stupid but how much of this even
8052s matters because for me of course
8054s moosebound needs to win a game with each
8056s deck but the Paladin's the big question
8058s mark is compiled and deal with this
8060s Rogue I mean it's not 90 so you go for
8065s it right you you just leave it till last
8067s hope that something happens to your
8069s opponent's internet connection I don't
8072s know like
8076s you've got to go for it you've got to
8077s play each game as they come and hope you
8078s win the unfavors unfavorables have been
8080s one time and time again in Hearthstone
8083s there's always a thing on your side
8084s where how many people prepped hard
8088s against a calendar okay Walden will have
8089s overnight because he knew his opponent
8091s today I guess
8093s for some parts of the tournament yeah
8094s you're going to play with matchup you
8096s know the matchup better because you
8097s brought it for a reason and you knew you
8099s were bringing it
8101s so sometimes
8103s because this gets some people down now
8106s and then um does have it for the uh the
8109s extra bonus next turn as well
8112s next turn
8115s but yeah
8118s there will be a next turn but there
8120s might not be one after that Raven
8122s lethal's represented on board one Mana
8124s heals six into Shadow step one Mana heal
8126s six okay
8130s I'm not saying it's gonna win wall to
8131s the game but the game's not over true
8135s oh second since though
8140s yeah this is the situation that um
8144s is why Menthol was difficult it wasn't
8146s difficult because you put your opponent
8147s to seven and hit number seven and force
8149s them to spend their shallow steps on
8150s there they're healing McGee but
8157s no situation with him but might have
8159s been awkward
8165s like zero manner how easy to try and
8167s save the day and make a huge board
8170s it's one turned crucially between before
8173s first worms Fury so make a huge board
8175s now gets one one big hit in
8183s with caressia's blessing I will find the
8186s truth
8188s quite a lot of stuff to be fair and a
8191s lot of help like I said back up to 19.
8193s we can see of course double Frost strike
8195s isn't gonna
8196s achieve too much
8198s in terms of damage obviously no Raven
8200s wins the argument again I'm disappointed
8202s in myself
8205s I'll never live it down Raven hmm
8208s and again you spoke about those
8210s something you did bring up the might of
8212s Mayfield timing right yes it froze out a
8214s ghost I'm not saying me smile did
8215s anything wrong I imagine if it was
8217s turned right right so deadly the impact
8221s of that weapon that's what you were
8222s talking about right the weapon isn't
8224s just oh just play it in swing face right
8226s yes because it has such a strong
8228s additional side effect
8231s but the thing that's hard about the deck
8233s is but sometimes it is played in swing
8236s face exactly exactly I mean it's eight
8238s damage of course you want to do it right
8240s yeah and you've got another one and
8242s you've got other freeze effects later
8243s but again as you've just made the point
8245s like God he'd love to be able to equip
8247s it now
8249s now weirdly enough it's like is this egg
8253s going into the like the pericos yeah
8257s okay gonna hear a power to do this
8259s I didn't know whether me smile wanted
8261s the Mana three
8266s marrow doesn't get there does it no
8268s Prime fact okay so we start just taking
8271s the guaranteed damage it's of course the
8273s marrow as you just mentioned can can and
8276s will most likely hit minions
8283s oh potion belt uh he doesn't have a
8287s banked Alchemist right now though
8289s because he used it on the
8292s the hazy concoction last turn
8295s and to make the huge ghost it was fine
8297s still a good amount of Mana though and
8298s also there's because with the bone Spike
8301s this is an easy trade right if he wants
8303s to
8304s yep because he I imagine Waldo will not
8307s enjoy making more damage from this egg
8310s this one's interesting
8312s like do you want do you want the hazy
8314s that you're gonna have one Mana to spend
8316s or
8318s do you want the slimy and guarantee of
8320s three drop
8321s yeah I think I would have just gone for
8323s the minion personally because for me
8324s it's just anything I'll do at this point
8326s because Walden needs to
8328s dramatically accelerate the game plan
8330s right
8331s I think you're like 70 or something
8333s crazy to be able to play this card
8334s though
8337s because they're four drops
8341s wow that is a problem
8344s any Furies any any Fury fans
8349s oh my I mean that's surely
8353s no frostworms fiori
8357s and I think that's just done it for
8359s Walder wow that was looking so good for
8362s me smile but it just wasn't quite enough
8364s to get over the line and look at that
8366s just an army of taunts standing in the
8368s way and don't get me wrong because I'm
8371s negative but like it's like punished me
8372s smells weapon choice now right because
8374s means I picked a weapon to guarantee
8377s face damage and then suddenly three
8379s taunts just chill yeah they weren't
8382s great options right yeah oh no it was
8384s another Mario
8387s yeah and there we go just like that
8389s Walter takes the game and moves on huge
8393s congratulations to him and unfortunate
8395s there for me smile but and what a
8397s victory there and again and for me at
8398s least Lorinda Walter definitely one of
8401s the the Dark Horses of the tournament
8402s suddenly looking at a top four spot
8404s gonna make it to the semi-finals at an
8406s absolute worst now so super impressive
8409s there I think uh Walter's lineup is very
8412s good again
8413s um the Druid seems to be doing well
8416s enough we've just cast in top eight two
8418s Druid players so druid's doing something
8420s right and then of course the outcast
8422s Rogue DK ticking those boxes so yeah
8425s really cool series then I think uh
8426s Walder although doing nothing
8428s mind-blowing just playing very very
8431s solid indeed yeah I want to highlight
8433s two things about welder I mentioned it
8434s briefly at the start but we have people
8436s joining all the time he was rank one
8438s Legend in Europe last season which is
8442s probably one of the toughest seasons in
8444s a very long time in ladder in the
8447s toughest region because that's the way
8448s everyone's battling for points and he
8451s qualified in one of the Natural Four
8453s slots each region has four slots to
8456s qualify in Europe took the four extra
8458s slots for the people with the most
8460s points like all of them as we do world
8462s are qualified in the natural slot he was
8464s the fourth qualifier for Europe so we're
8466s saying he's a bit of an unknown quantity
8468s which which he is we haven't seen him
8469s that much on stream before and but rank
8472s one Legend and did it
8474s without the bonus slots he's he's good
8476s yeah and of course like I say by Dark
8478s Horse I mean in comparison to some of
8480s the other players in this tournament the
8482s likes of yala for example right you know
8484s he plays Red fam next you know everyone
8486s knows who Rick bam is yeah exactly
8488s regardless we've got plenty more
8490s Hearthstone coming up for you guys
8492s throughout the day we are going to go to
8493s a quick break while we get the next
8494s match ready so don't go anywhere we'll
8496s be right back
8498s nine
8522s [Music]
8537s [Music]
8552s thank you
8560s [Music]
8573s thank you
8576s foreign
8578s [Music]
8599s [Music]
8639s [Music]
8657s foreign
8662s [Music]
8680s [Music]
8721s foreign
8726s [Music]
8744s [Music]
8759s [Music]
8767s [Applause]
8772s [Music]
8778s outside
8794s foreign
8805s [Music]
8817s [Music]
8832s [Music]
8840s [Music]
8861s [Music]
8867s [Music]
8869s thank you
8870s [Music]
8879s [Music]
8891s Hello everybody welcome back to the
8892s Hearthstone Masters Tour spring
8894s Championship my name is TJ I'm joined
8896s for this next quarterfinal
8898s by saddle hey sottle
8901s wow sudden the air of disappointment
8903s flooded your voice when you have to say
8905s my name honestly so much enthusiasm
8908s you're bringing the hype and am I gonna
8909s guess Souls here as well
8913s that was the air of a of a gentle
8917s of a gentle soul
8919s that's what you are subtle yeah thanks I
8922s appreciate it
8923s just a gentle being existing in
8926s soddle's ethereal world
8930s petting cats and enjoying games
8935s criticizing Hearthstone players and
8938s football players yep just such a gentle
8941s world soddle what do we got going on
8944s right now you did just describe my ideal
8946s day which is you know me very well TJ
8948s but we are looking for an ideal day for
8950s one of these eight players two
8952s progressed halfway there at least we're
8954s halfway through quarterfinals requam and
8956s volda making it uh through to top four
8958s at the very least we have two more
8959s quarterfinals to play out uh starting
8962s with the gamer RPG versus levik which is
8965s the match of that me and TJ will be
8968s covering uh followed up by Hemlock
8970s versus pocket train uh good performances
8973s so far I think for both of the players
8974s that have gone through Casey versus
8976s wreck band I think it's a very cool
8977s series indeed I think this one could be
8980s a really really high level game a series
8983s of hearthstone Levick has been
8985s incredibly impressive since we've really
8988s started to see him get a great deal of
8989s camera time and game RPG honestly has
8992s had that kind of uh banterface style
8994s rise to fame right where you come into
8996s the Americas region no one's really sure
8999s whether you're actually good at
9000s Hearthstone because you're playing in
9001s the Americas region
9003s I told you to keep it clean here subtle
9007s um but I think gamer RPG has really
9009s started to make a name for himself now
9011s really part of the core practice group
9013s of the Americas players who really are
9015s on a very high level with uh some of the
9017s best players in the world and I think
9019s it's so far put a very strong
9020s performance in this tournament as well
9022s yeah Last Hope of the Americas as a
9025s region left in the tournament with me
9026s smile uh going out in that last series
9029s uh still you know top eight but uh all
9033s the hopes rest on the shoulders
9036s of gamer rvg still in the same spot oh
9039s it brings me back I miss it from when
9041s gamer RPG was in America's grandmaster's
9043s plan from the bottom bunk of the bunk
9046s bed
9047s it is demon cave yeah
9052s um but yeah we're gonna be uh rolling
9054s through some of the decklists here for
9056s game RPG it's uh you know what this is I
9059s think it's close to standard I guess
9062s within the top eight I think this lineup
9065s in particular uh as four decks is the
9067s most common four decks represented in
9069s the top eight which is Frost death
9071s knight Relic Demon Hunter uh the shadow
9073s Undead priest uh and the Miracle Rogue
9076s um and levix got some different stuff
9079s going on uh we actually have uh for one
9083s well not one of the first times because
9084s I think the last series was pretty
9086s diverse as well but three completely
9088s different decks
9089s um coming from uh Levick side they only
9092s share one archetype in common which is
9094s the Rogue
9095s yeah Rogue on both sides uh two
9098s different demon Hunters one being
9099s Outcast one being Relic Levick being on
9102s the outcast Demon Hunter specifically uh
9105s you can see some of levick's route to
9106s get here which I think it's fair to say
9109s Levick had one of the more arduous
9110s routes to make it to this point um
9112s because of that inclusion in his lineup
9115s specifically the blood DK kind of
9117s stretched out his series to a length
9120s that not on many other players had to
9122s deal with which made his route through
9124s yesterday feel like more of a grind and
9126s I don't know if we will see the absolute
9128s winning moment where Levitt qualified
9130s now you just started to see it there but
9131s then we had a close-up shot of Levick
9133s where he was just collapsed backwards
9136s exhausted in his own chair after the
9138s length of the couple of series that he'd
9140s had to play so I whether we're in for
9142s that again remains to be seen But there
9144s is the main culprit for that I would say
9146s the uh the blood death knight that
9148s Levick relied on to get himself through
9149s yesterday
9150s yeah it is the 30 card blood death
9153s knight uh none of the the fancy stuff
9155s just straight up consistent consistently
9159s refined uh finding the you know natural
9161s copies of vampiric blood of the removal
9165s um so let's see if we can get the job
9167s done but taking a look at some of the
9169s other decks has the miracle Rogue which
9171s is present in all eight players lineups
9173s uh that are in the top eight so every
9174s player remains does have it pretty
9176s standard version top end is uh well no
9179s not standard version no Queen ashara
9180s does have to kravatoa in there but the
9183s sun Fury clergy is the tech there as we
9186s saw at the end of the last series coming
9187s in clutch for Wilder
9189s yeah some Fury clergy I think has been a
9191s very smart addition for the people that
9193s have brought Rogue I think there was a
9195s little bit of fear of the burn based X
9198s um particularly the frost DK right on
9201s the other side which is the matchup we
9202s saw it specifically have a big impact in
9204s in the series previous but just
9207s generally as a bit of extra security
9208s against aggro and a bit of extra
9210s security against say bird Mages and
9212s frost Decay that ability to pair any
9215s powerful Battle Cry like that with the
9217s card Shadow step that you have in your
9218s deck and then shadow of demise on top of
9220s that as well it's just another great
9222s high value Target to get repeated value
9224s out of not a universally strong card
9227s there will be some meta games where it's
9229s entirely useless but I think the people
9232s who have included it which has been a
9233s large number of people have prepped for
9235s the right meta game coming into this
9237s tournament because we've seen it on
9239s multiple occasions just being super
9241s super clutch for for health stability
9243s for Road
9244s yeah it it has been and uh one of the
9247s other uh cards that I want to call out
9249s in terms of tech cards is the hawk
9251s Strider rancher in the outcast Demon
9253s Hunter
9255s um so I I it's sort of a tough card to
9259s judge because it actually hurt Lubbock a
9262s lot in one of the series you played
9263s because he was against the Frost death
9264s knife yeah and the Hawks trying to
9267s Rancher was board locking him so he
9268s couldn't play like most of the cards in
9271s his hand because they kept getting
9273s Frozen and even with the like trades on
9275s the board it was still replacing the
9276s minion with itself with the one one so
9280s um but it is an interesting card when
9282s you're playing a bunch of minions in the
9284s same turn with Hawk strata Rancher it
9286s just UPS your power level increases your
9288s uh stability with
9291s um avoiding like Mass AOE removal and
9295s gives you Minions on board to be able to
9297s capitalize with like how various so
9299s we'll see but right off the bat we're
9301s gonna get a uh death knight mirror match
9303s however it's the Frost death knight for
9305s gamer RPG who looks tired and it's just
9310s we just started
9311s um and loving playing the blood DK
9315s yeah I do wonder you know how much
9317s homework people will have put into this
9319s particular matchup against levix this is
9322s kind of one of the advantages that you
9323s get uh Levitt does do this a little bit
9325s and brings slightly Off the Wall lists
9328s or slightly different card inclusions
9330s than other people
9332s um I've seen levik or spoken to Levick
9335s sort of secondhand through a few stream
9336s chats or whatever and one of the things
9337s that often comes up is Levick is one of
9339s those people where even if everyone is
9341s playing the same list Levitt will go why
9343s don't we try this card in it and then
9345s just go away and do that right just some
9346s random card that pops into his head that
9348s might be good in a deck and he'll just
9349s go Jam like 20 games with that card in
9351s there and see if it was good so when you
9353s encounter that in a tournament scenario
9355s you as levik know all the match-ups with
9358s your weird decks and weird tech cards
9360s because you've played them a million
9361s times you as gamer rvg don't necessarily
9364s know anything about how to play against
9366s 30 card blood death knight or what
9368s hawkstrider Rancher does in Outcast
9370s Demon Hunter so the onus is then on you
9372s to have to put in the grind to test the
9374s matchups and find out exactly what
9376s strategies you're supposed to enact to
9378s get over the line
9379s [Music]
9383s I'm trying to think of an example but
9385s I'm coming at blank but he did it even
9387s like at Worlds so
9392s yeah levick's just that dude
9394s yep that's what he does just what he
9397s does
9398s um yikes
9403s yeah
9405s start pushing some damage
9407s uh levix just playing a vanilla two six
9411s next time have you noticed
9413s uh
9417s I I wouldn't even have been upset if
9420s Lubbock coined it last turn but I there
9424s is like manipulators that could come out
9427s but I think you're
9428s maybe okay with that considering the
9431s alternative is letting it deal a bunch
9434s of damage right from hand on on six
9437s right I'm I'm curious if it's going to
9440s be that or the hematurge uh has kept the
9443s options open with the uh tour guide
9446s played last turn
9448s um but it looks like that is just gonna
9449s be the amateurs
9464s in a weird way the fact your opponent
9466s hasn't curved out at all is uh kind of
9469s detracting you from the dirty rat line a
9471s little bit it's like you say it could be
9472s marrow manipulator is in hand or even
9474s this drawer right like if they just sat
9475s with a chill force balance Baron in
9477s their hands you kind of want them to
9479s just pay the Mana for doing that right
9480s like dirty rat not actually a
9483s particularly useful Tech card in this
9485s matchup there's no real minion based win
9488s condition that you can tear away marrow
9490s manipulator is kind of the closest to
9491s that I would say
9493s um but now with the extra security on
9495s board and having picked up heart strike
9497s on the previous turn uh levix ready for
9500s any eventuality that comes out of this
9502s dirty route on this turn I think which
9504s makes a big difference from last turn
9506s yeah unfortunately there's going to be
9507s another chill falling bear in which I
9509s think game RPG will be pretty
9511s pretty happy about you get one less draw
9514s but
9516s you don't have to spin the three Mana
9518s exactly yeah
9519s so
9521s um but pretty much pigeonholed into the
9524s mind of meta film next turn unless
9525s something's picked up but I don't know
9527s if anything will
9529s change this because it actually does
9530s line up
9531s reasonably on the board Frost strike
9534s could be
9536s your power or trade see what it is if
9540s nothing hero power Frost strike on the
9541s dirty rat so that way the might of
9543s midith Hill can actually start hitting
9545s face yeah I don't think you're ever
9546s delighted to be equipping my menethil
9549s and then attacking a minion with it
9550s right it's not really what the card is
9552s designed to do
9555s but I think whatever you do it does
9557s start with this trade
9560s huh
9565s well if you're going to be spending
9568s Corpses
9569s on the might of menethil I can imagine
9572s that a hero power Frost strike feels
9574s pretty good here because you also get
9576s one additional corpse loaded up so that
9578s way yes
9579s uh mirror manipulator can maybe even
9581s come down first if you can find
9582s something to fill the turf next turn or
9584s get the swings from the Bone Breaker out
9587s of the way so yeah I think the hero
9589s power Frost track makes sense
9598s ooh
9602s Syrian is something to do next turn
9604s which I think is very much the business
9606s gamer rvg is in it's also another couple
9607s of corpses which goes very nicely with
9610s the two cards in hand the gamer RBG is
9612s gonna have to use to kill his opponent
9614s at this point
9616s subtle
9617s harmonic metal you wait for it to swap
9620s to two minions and then you nail the no
9622s muncher
9624s yep oh wait does it swap or is it stay
9627s safe
9628s you're just gonna apply it to get the
9630s buff anyway yeah still fine if you pick
9634s up a minion off the top you get more
9636s Buffs so
9637s not too shabby
9644s spawnbreaker the school teacher
9647s who cares about damage
9652s who cares about taking damage I should
9653s say everybody cares about damage
9660s oh yeah
9663s oh yeah
9671s clean
9674s vampiric blood first I would imagine
9676s again looking for another Minion to buff
9678s with the darkling
9681s if at all possible doesn't find it
9686s but the living cannot
9688s yeah it gets that
9690s uh do you want to discover an undead or
9692s a Naga
9698s probably Undead right
9700s I would imagine
9702s I don't know
9704s okay screaming bitching yep nope that's
9706s pretty good
9707s that's the one
9708s yep
9713s posic
9716s actually pausing
9718s with a frost strike here and then attack
9720s on the amalgam isn't terrible
9723s [Music]
9726s yeah that looks decent
9728s [Music]
9731s I guess you'd see obviously what's in
9732s the frost Trek first
9735s but it would sort of force Levick into a
9738s position where
9740s you have the decision to play the three
9743s threes going into a potential frostworm
9745s Fury turn and having them Frozen up yeah
9747s I also like a lot because so the way
9749s levix deck works the the third card
9752s version is is actually kind of a curved
9754s deck right he just wants to play Minions
9756s on curve on most turns until he gets to
9758s the the hyper late game he really really
9761s wants to just slam no muncher on six a
9763s lot of the time with this deck right
9764s which he can't really do if you just
9766s play positive on curve it's a pretty
9768s terrible play at that point
9772s well you're still playing Minions on
9773s curve
9779s got him
9785s see boom perfect oh yeah just play the
9788s two three threes
9789s it's playing Minions on curves yeah no I
9792s mean that is true but also significantly
9794s worse than just jamming a no punch
9801s I actually took the Colossal there
9803s [Music]
9807s I was thinking it was going to be a big
9809s old fridge but
9814s just for like resource
9817s yeah potential yeah
9822s because right now the hand is like not
9825s bad right it's um but gonna start
9828s running out of things to do because this
9830s game is
9831s most likely going to go long
9834s um just because didn't have any type of
9836s early board stick it's gonna have to be
9839s consistent damage
9845s all cops is gone but good mechanical
9847s Knowledge from Levick the way corpse
9849s explosion Works obvious kind of by
9852s design it has to check for Resolutions
9854s between every proc of what it does
9856s because if any Minions on your side die
9858s that ticks up the corpse counter mid
9861s Activation so it has to check for death
9863s resolutions therefore it checks that the
9865s death rattle goes off and then continues
9866s to kill the three threes afterwards so
9868s Levick does get the full clear and as I
9870s was saying can now go back to doing what
9872s he wanted to do which is just playing
9874s Minions on him
9876s yep
9878s and colossal is actually going to be
9880s pretty big here to be quite honest uh
9883s limits the healing and you get to push
9886s at least through the healing of the the
9888s one hit that's gonna happen uh into the
9890s no muncher
9893s uh with the centragosa so you still get
9895s to push the eight afterwards so so
9898s putting Levick down to 21 which uh
9902s you know there's uh no muncher Death
9904s Strike
9907s all lifesteal cards in hand
9913s the more I look at this deck from
9914s leather the more I do Wonder
9918s why people are making their decks so
9921s much worse for the sake of five extra
9922s Health when you can just draw vampiric
9925s blood more consistently anyway do you
9927s know I mean like that immediately
9928s eclipses all advantage that you had in
9930s the first place it seems strange when
9932s you frame it like that as to why this is
9934s even a 40 card deck to begin with
9937s people just like to have
9940s 75 Max health
9951s it still fits in like the important
9953s stuff too it's like
9955s yeah I think like what are you in the 10
9958s extra cards yes
9960s probably the best card you're not
9962s playing outside of that I don't really
9964s care about any of the other cards you've
9966s cut from them
9972s start getting these weapon swings in
9974s here I suppose
9976s because it's just like it's just like
9978s body bagger right and all the little
9980s filler nonsense cards that you don't
9982s actually oh yeah
9985s yeah you do maybe run into some curve
9989s problems like if you're not on the coin
9990s and you have a hematurg in hand
9992s bodybacker and the hematurg is sure yeah
9994s like you can't do that you can do tour
9997s guide TJ forbidden Tech
10000s coin hero power into hematouch
10007s nice
10008s soft someone literally did that to me
10011s I'm telling you people really want that
10015s those discovered vampiric Bloods like I
10017s need more and then you know they can't
10020s even play the vampire blood on curve
10022s because they use their one and only
10024s corpse that they coined for
10031s oh that's actually fits in perfectly
10033s because you can take out the cindergosa
10035s and the manipulator uh with these two
10039s hits get the likes you at the end of the
10040s turn
10043s back up to 17.
10045s back up to 17 still has another no
10047s muncher in place still has that
10049s screaming banshee
10051s which can come down once the health is
10053s already stabilized and absolutely locked
10055s the game out this is looking really good
10057s for levix DK so far
10064s so let's see here best draws in the deck
10068s for gamer RPG busier's probably are up
10072s there
10073s both natural uh bra strikes are gone I
10077s suppose school teacher could do
10078s something
10080s um a fridge overseer Frigidaire
10091s it's
10096s oh I know that face I know that face
10099s from gamer rvg that was I'm pretty sure
10101s the rope's about to appear and I have
10103s not yet thought of a single way to win
10105s this game of Arthur
10112s let's keep shipping
10120s guess what levick's gonna do TJ let's go
10123s places
10125s oh
10133s yeah even frostborn was Fury at this
10134s point would wouldn't be good enough to
10136s stop this no muncher she doesn't really
10139s achieve anything
10140s yeah just no muncher once you've lost
10143s board definitively as Frosty K is an
10146s absolute nightmare
10155s okay
10157s Blu-ray sure
10159s take it
10168s [Music]
10172s all right next turn uh Lubbock has the
10175s screaming banshee into vampiric blood
10176s which is nuts
10180s I've just noticed by the way have you
10181s seen levick's to-do list
10186s win yeah I just noticed that yeah
10190s he's doing great this is a great episode
10192s right now for being organized and
10193s setting clear goals because it seems to
10195s be working brilliantly
10203s I was about to say wait where did he
10205s post his to-do list did I miss something
10209s oh God I'll make it stop doesn't have
10212s enough I can't have enough corpses
10214s actually with uh some trades
10218s yeah yeah yeah yeah is this even correct
10221s I don't even like it's Facebook it's
10223s correct isn't it just better to ship the
10225s damage face I guess it doesn't matter
10227s you're putting what 23 damage in play
10230s anyway yeah yeah okay fine fine fine
10232s fine fine
10237s oh Rowdy fan ah so close
10241s only 21 damage off
10246s uh gamer rvg is all of us
10250s yep just straight up tapping out of that
10253s game and rightly so I think in the end
10255s but yeah I mean like I said it's been
10258s kind of a rocky road for Levick through
10261s to this point a bit of a mixed bag in
10263s terms of performance of his decks
10265s overall and with that uh the DK list in
10267s particular but it it looks really
10269s impressive when it gets into the the
10271s right spot the right match up right like
10273s very very consistent in what it's able
10275s to do every turn strong curve of minions
10279s um and just an incredible amount of
10280s sustain you know there was that moment
10282s we looked at you know three cards in
10284s hand from gamer rvg that all dealt
10286s damage and then four cards in hand for
10288s levig they're all healed for
10289s significantly more than any of the cards
10291s did damage it's gonna create some
10293s hopeless situations
10296s yeah I was just sort of brutal to watch
10300s um even without you're trying to like
10302s count like okay well
10304s even if my opponent doesn't heal at all
10307s I'm still like hurting a tiny bit for
10308s damage gotta
10311s nearly on curve it was on turn seven
10312s paired with a foul egg but a full 10
10315s damage manipulator to the face and still
10318s ended the game with 30 Health like
10320s that's how insane uh the deck can be
10323s when uh when the stars align but that's
10326s also a big deal for Levick because you
10328s talked about it the blood Death Knight
10330s seems like it's been the deck that's
10332s struggling the most for Levick
10333s throughout the series we've been able to
10335s watch of his
10336s and now gets to just get that out of the
10339s way and and move on to one of these uh
10343s one of these other decks and it's also
10344s kind of crazy that
10346s obviously the vast majority of players
10347s in in the top eight have bras death
10350s knight and Relic Demon Hunter
10352s um in their lineups and those are the
10354s ones we sort of see cute first because
10356s those are the ones that we've seen
10358s winning the most often Lubbock doesn't
10360s have either of those so it's like well
10363s what do you turn to next you know all of
10366s his decks feel like
10368s um you know specifically geared towards
10370s some matchups with the exception of
10372s outcast Stephen Hunter but it's going to
10374s move over to the Rogues for this one
10379s and sticking with the frost Death Knight
10381s on gamer rvg side this is generally
10384s agreed upon to be a very very good
10386s matchup for the frost DK uh obviously
10388s we've talked about the impact of some
10390s Fury clergy and what that can mean and
10393s probably does gain in a percentage point
10394s or two for the Rogue in this matchup but
10396s uh generally the old uh the old idea of
10399s damage permanence against Rogue is one
10402s of the exploitable ways to consistently
10405s beat Rogue and has been for quite some
10406s time right they are very incapable of of
10409s stabilizing Health totals if you can
10411s just ignore what they're doing on board
10413s which is usually very impressive
10416s but uh often not good enough against
10418s freeze decks
10425s you keeping anything
10428s I was cheating if you say gamer yeah I
10431s mean Levick was always keeping potion
10433s Bell
10434s RBG I think it's got one of those hands
10437s that
10438s there's some cars like okay these are
10440s good cards I can hold on to them but I
10441s think against Rogue you want to very
10443s specifically be making that aggressive
10445s early board you want to be playing eggs
10447s buffing eggs playing Rowdy fans because
10448s if you can get through any chip damage
10450s it almost counts double against Rogue
10452s right because you put them under so much
10454s pressure then uh coming into their turns
10456s where they want to start playing
10458s locations and building up for their big
10461s miracle turns if you've already put four
10463s five six power in play by that point
10464s they take such a beating in the early
10466s terms
10473s the students actually
10475s surprisingly difficult
10478s um has the option to just hear a power
10480s trade could just play off curve and go
10482s with Bone Breaker which is what game
10485s barbecue is going to do
10487s um and it's just consistent pushing of
10488s damage I don't think you really want to
10490s leave that concoctor on board and just
10491s hear a pattern to trade off feels a
10493s little slow with what you're trying to
10494s do in the matchup yeah I agree
10501s so this will be paired with the Dreadful
10504s um
10508s could take pick damage and then next
10511s turn go put your side prep
10514s foreign
10516s to keep a board clear yeah get back if
10520s you kill two minutes with it which
10522s you're very likely to you get back
10524s basically the Up full concoction's worth
10525s let's go pig face
10531s less about TJ uh gamer rvg's turn
10534s um
10536s oh yeah you play the pig and you go face
10537s right that makes sense
10544s so funny thank you thank you blows me
10548s away thank you
10553s was really funny today
10559s and today is going to be one of those
10560s days
10574s um
10575s awkward isn't it yeah I want a busier
10579s because it's it's glowing orange yeah
10582s then you leave the future Side Up in
10584s some situations
10586s uh you could hit with Bone Breaker and
10589s frost strike
10590s and see what happens
10598s here power Frost strike and hold on to
10601s the weapon swing God it's orange I mean
10603s come on
10614s I mean
10616s defrost you can use right now it's free
10618s but you need to kill the future side
10620s yeah I mean that's the big question
10622s right is do you need to kill the huge
10624s inside it was glacial Advance or it
10625s wasn't dying and the big question is how
10627s much that actually hurts you and I don't
10630s think gamer rbg's hand is necessarily
10632s good enough
10634s that he can because sometimes against
10635s Rogue you can say spend three as many
10637s iterations of three mana on as many
10640s concoctions as you want that's too slow
10641s it's not gonna beefy but I don't think
10643s RPG has that hand right I think he is
10645s gonna have to respect the uh the power
10647s of those concoctions yeah
10653s oh it's a slow hand
10655s s
10655s and there's so many weird turns like
10659s I I I would want to just smack this
10662s concoctor and play something like
10664s proactive
10666s but
10667s if you like smack it and then play
10669s Mighty menethil then you don't have any
10671s corpses for manipulator on curve
10673s you could just Frost strike and hold
10675s your Bone Breaker swing again and then
10678s like hero power I guess to add another
10680s corpse for the manipulator
10686s rhyme sculptor for curve next turn for
10689s corpses I suppose I don't know death
10691s chill if you play it this turn it's not
10693s great might have metaphor actually could
10695s be because then you just put a clock in
10697s swing four times and you win okay yeah
10700s sure yeah I think it's the one that
10702s makes the most sense again you're so
10704s sure on corpses that has a good chance
10706s that the the second mic just doesn't
10707s even really do any significant freezing
10709s but it might just be that extra swing of
10712s full damage that gets you over the line
10713s at this point right because a couple of
10715s swings of one weapon plus a frostworms
10717s fury that's your freezing done at that
10719s point and then maybe you just need that
10721s extra source of damage to get yourself
10722s over the line because Mara manipulator
10725s won't be able to be relied upon firstly
10727s because you're super low on corpses this
10729s game secondly by the time you're trying
10731s to kill the Rogue there's a good chance
10734s that um they just have a bunch of big
10736s Minions on board from the location and
10738s the mara manipulator damage might not go
10740s phase yeah also the argument now of just
10743s jamming this eight face from the mirror
10744s manipulator now while you have it
10747s yeah
10749s but ponzik
10753s ah now it's manipulator it's manipulator
10755s I think yeah plastic is so fun
10763s but on an empty board knowing that the
10767s way levick's been playing and
10770s getting down the graveyard without
10772s hitting the ghost button
10774s uh like this is the most face damage
10776s that you're ever going to be able to
10777s cash in it's reasonable to assume that
10779s gamer RPG could go manipulator the next
10783s turn frostworms Fury and then I might
10785s have benefit after that
10787s look for that to be Game ending damage
10790s so I think I think up here is a pretty
10792s clear setup that wins the game an awful
10794s lot if they don't draw some Fury clergy
10797s I think gamer RPG is spending his time
10799s like considering worlds where he
10801s encounters the cards on Fury clergy
10803s because that is going to be difficult to
10805s be if he just goes straight up like Mara
10807s manipulated this turn into frostwam's
10809s Fury next turn into my menethil because
10811s he's just not operating any kind of
10813s board State at that point right so he
10814s will run out of damage if Levick is just
10816s able to heal and Shadow step a couple of
10818s times
10820s holy screwed he's cruising we're
10823s cruising
10835s and the tempo of the music picked up as
10837s well I did yeah
10840s but it didn't slow down when he slowed
10842s down so unlucky can't win them all
10847s ruined my immersion
10854s okay it's gonna be step after law fine
10858s I was wondering if you could go the
10859s other way clear this without the step
10862s and then hold on to the step for the
10864s stenographer instead
10866s to be able to double clear up the three
10868s threes oh but you have the damage okay
10869s yeah this makes perfect sense because
10871s you have three damage in the potion it's
10873s absolutely the way to go about it
10877s all that draw as well is huge
10884s huge gonna hold on to it because now
10886s he's not taking five damage from the
10888s five five next turn love to see this
10890s from Levick this is really really good
10892s recognition frostwings Fury comes face
10894s the difference between 11 11 and a 12 12
10896s is borderline irrelevant because it's
10898s getting Frozen anyway but now he has a
10900s super clean potential clear for the five
10902s five if he needs it
10909s yeah and honestly boss from Fury seems
10912s pretty good on this board but I think we
10913s might be in territory of hero power down
10915s the 4-1 and then might have menethil and
10917s take the chances with three you need to
10919s start swinging yep I think so too
10925s there we go
10926s all it needs to do is hit the 11 11
10928s which was pretty likely in that scenario
10934s and this is pretty well counted assuming
10937s that the sun Fury clergy doesn't come
10939s out which we're starting to get pretty
10940s low on the deck
10943s um
10944s uh but there's double ostler too so
10949s so yeah the uh can come down and it's
10951s pretty expensive uh to play so right the
10955s Manifest enough all nastolol has turned
10957s out to be so impactful there's so many
10959s times where I have an astler at my hand
10961s on seven just going you know what if
10962s this gained armor right now I'd be in
10964s such a better position
10966s yeah
10972s if there's no minion played here we may
10975s be in the uh second might have menethil
10977s equipped territory
10980s foreign
10984s [Music]
10991s or perhaps that no okay
11008s it's just not there
11010s yep
11012s double bone Spike astolore
11022s [Music]
11026s and this is why I think you see
11028s frostworms Fury coming down that turn as
11030s opposed to the Maya menethil coming down
11032s that turn right because he wanted the
11034s 5-5 in play on this turn eight to make
11037s it as awkward as possible for Levick to
11039s play the game five armor versions of
11041s estilor because he would have to deal
11042s with a five five on the other side as
11044s well and just fortunately for Levick he
11047s had the uh the Double bone Spike
11049s which allowed him to do it but still
11051s nowhere close to a good position
11054s yeah
11056s I was pretty risky though because before
11060s that uh Horn of winter draw gamer RPG's
11063s turn
11064s if he was just playing might of menethil
11066s then would not have been well I guess it
11069s could have been like might have menethil
11070s swing the equipment might have metaphell
11072s right
11074s and it was also it was also guaranteed
11076s right because he had he played one Fury
11078s already so he knows he's plays fridge
11080s that turn he's guaranteed to hit at
11081s least one horn
11083s has played the yeah Frost strike as well
11096s so many options
11100s it's a flute solo
11104s this is what I've been doing all day as
11106s well like I played the game on mute so I
11108s haven't really heard much of the sound
11109s design from this set yeah I've come into
11112s this toilet I'm like you know what I
11113s might unmute my game this is all kind of
11115s a Vibe it is it really is
11120s wait
11121s he's gone he's gone
11126s he's flying out the bed hey fled did you
11128s see that that game was sick
11131s nobody no understands
11134s and now we're on Twitch too so like the
11136s crossover between videos
11139s a thousand people watching this that
11141s never watched a single minute of
11143s America's Grandma I would say maybe even
11146s more yeah who knows
11149s [Music]
11151s I don't even want to explain it because
11153s I always do a terrible job when I
11155s re-explained funny things
11159s everyone loves it he jokes that they're
11161s not a part of right it's everyone's
11163s favorite thing yeah
11166s so inclusive
11168s uh let's let me do the tldr
11171s um no no we're moving on
11174s um fled and game RPG we're both part of
11176s America's Grandmasters game RPG played
11178s at the plays at the bottom of the bottom
11180s of the bunk bed fled played with a bunk
11182s bed in his background that looked very
11185s similar with the same ladder orientation
11186s this gamer gamer RPG
11189s so the joke was that they were roommates
11192s in that RPG played from under the bunk
11194s bed while fled played from in front of
11196s the bunk bed in the top Uncle splits and
11198s so every time game RBG won or lost he
11200s would go up until they would high five
11201s or commiserate or do whatever and uh now
11207s that I'm explaining it just sounds
11210s like something that few normal
11213s Hearthstone players might do yeah
11215s [Music]
11222s will you high five every time you win a
11224s game of hearthstone because that sounds
11225s great let's do it yeah
11228s uh you get top bunk because I probably
11230s uh
11232s pull right through it and crush your
11234s setup genuinely there is a Turf War
11236s amongst all other Hearthstone casters
11237s right now as to who gets to live with
11239s social they're all fighting it's a real
11241s thing
11245s yeah Neil lives the closest already so
11248s watch
11249s that right
11257s yeah who died sorry I don't know figment
11261s of my imagination something just like
11263s leapt through the cosmos and entered my
11265s brain from an alternate timeline and I
11266s it's gone now I can't grasp it again
11269s yeah I mean there was one time where I
11271s had a dream that I was casting with a
11272s giant baby
11274s um
11276s with just a small tuft of hair on the
11279s top of its head in a massive forehead
11281s but then you realize that you just
11283s watched the film boss baby right before
11285s you went to sleep and that's why you're
11287s having weird dreams yeah
11290s yep that's right
11293s all right
11295s let's play some Hearthstone gamer RPG
11297s clean up the priest now
11299s um the car carts are the same I was like
11301s wait you can't re-cute Demon Hunter or
11303s death knight but the opening's just just
11306s the same just good stuff so
11309s um this is another one of those matchups
11310s where
11311s uh traditionally broken struggle because
11314s usually they don't have ways to bounce
11316s their life total back up they don't tend
11319s to uh there's sometimes where their hand
11321s can be more value oriented not Tempo
11323s oriented and that means that the early
11325s damage from the priest is gonna stick
11327s maybe we'll see the Sun for your clergy
11329s come into play but
11330s if you don't have the board under
11331s control it doesn't really matter uh is
11334s the big thing so number one situation is
11337s get the board under control
11340s yeah because that is the big difference
11342s for sure against Frost DK you probably
11344s stopped the board pressure after a point
11346s with Miracle Rogue uh against Shadow
11349s priest it can just keep on coming which
11352s means that the uh the some Fury clergy
11354s is not going to do anything if you're
11355s just sort of like Shadow stepping a
11357s bunch of healing into a full board over
11358s and over again so I like this from
11360s Levick just playing for Tempo
11362s essentially using the uh bone Spike as a
11365s backstab in that position backstabs a
11367s very good card sometimes particularly
11368s against acrodex so getting really really
11370s good usage out there just to essentially
11372s win Tempo on turn one which is a great
11374s position to be in because now especially
11377s with the putro side in play
11379s oh in hand sorry I think this play was
11381s good regardless of hand stay almost from
11384s Levick but because he has the putricide
11386s in hand he now has the ability to just
11388s trade off uh the two minions in Play and
11391s play a future side the next turn if
11392s gamer RPG just plays minions into this
11394s on the other side so really really
11396s strong start I think from Levick
11403s and the other side I was thinking is it
11405s worth it to like just hear a power of
11407s this down make a powerful play but
11409s normally there's going to be follow-up
11411s uh if your opponent coin bone spikes
11415s um you want to put something on the
11417s boards that way they can't like potion
11419s belt into full draw and just have
11420s basically like a free turn of
11422s of uh like resource Generation
11425s Um ended up being the future side in
11426s this situation yep but this is still an
11429s awkward spot because if you start
11431s trading over this Alchemist then you're
11435s just gonna give more potions over which
11437s you know that the next one's free and
11439s there's nothing in hand that allows
11441s gamer RPG to deal with the the uh the
11443s future side so it's gonna stick around
11444s for a bit
11446s [Music]
11451s thank you
11452s [Music]
11455s foreign
11460s my uh my initial instinct which is
11463s probably incorrect
11464s it's just to sink a hero power into the
11467s future side it's all so bad isn't it
11470s it's all so bad
11472s if you just play minions trade with the
11475s ghoul like yeah that's the most raw
11477s Tempo that you can make and in terms of
11479s like if you just looked at the vanilla
11481s stats that you then had in board uh you
11483s what you make in comparison to a 1-4 is
11485s well worth doing but you then just give
11488s your opponent a double concoction that
11490s they get to play for free and leave
11492s future side on the board at that point
11493s like this play sucks and you're not in a
11498s good position but that's not a criticism
11500s because I don't think there was a better
11501s play possible for you to make on that
11503s turn
11506s [Music]
11513s oh God
11516s come on solo reach to the knowledge Bank
11520s [Music]
11522s for what Coral keeper
11524s yeah it's uh it's it's like three threes
11528s for spell schools or something like that
11529s right
11532s sure yeah
11533s fine like you don't actually know I
11535s think it's Summoner three three for each
11537s spelled I think no no I do okay
11540s you're the arena player you're supposed
11542s to know all these cards
11544s that's no no you drafts that an arena
11546s spell schools kidding me nobody cares
11548s about spells yeah that's a good point
11550s it's about stats raw stats
11557s yep nailed it I mean it
11560s that is pretty that is did have the
11563s shadow spell played yeah
11566s it's good just winning on tempo
11569s yeah
11570s [Music]
11572s honestly like this is a thing that you
11573s really have to process about playing
11575s Hearthstone at a very high level is that
11577s low-key every deck is a Tempo deck you
11579s know you could argue about whether
11580s things are controlled or combo or
11582s whatever all the only difference between
11585s aggro Tempo control and combo in
11588s Hearthstone is when you do your Tempo
11591s turns they just happen at different
11593s points in different versions of deck to
11595s play Hearthstone well you play for Tempo
11597s that is just a universal fact of life
11599s [Music]
11601s foreign
11605s has been blurred over time
11612s different types of decks
11615s [Music]
11619s but it's why I'm starting to be
11620s converted to this Levick school of
11621s thought of uh blood DK right it's just
11623s like okay well I blood Decay is a good
11626s control deck but actually a lot of the
11627s time even 40 car blood DK just wins by
11630s playing minions every turn right and
11632s then they sort of overwhelm the opponent
11634s and they heal out of range or whatever
11635s else
11636s just do that but better just make it a
11639s better Tempo deck and then it's probably
11640s a better hearthstone deck it's just kind
11642s of the way Hearthstone works
11651s pick the grave digging
11655s I mean what's five
11656s at this point
11660s like what
11662s the longer this game goes I feel like
11663s the less of a chance gamer over G has
11665s yep
11669s because there there was a mightier in
11671s terms of like Undead
11673s actually
11676s crap
11679s crab arrive
11682s [Music]
11685s [Laughter]
11689s I mean cool game RPG was never gonna
11692s play that anyway he's like it's just a
11694s free fall for it
11696s yeah
11698s oh just get positive
11705s how many more turns do you think gamer
11707s rvg stays in this game
11709s none none okay no none more turns
11719s but was a very dismissive hand gesture
11721s just then
11722s I mean oh this is this is the perfect
11726s curve you get to grave D and shower
11734s okay I think you can wait for the
11736s shadowboard on death now
11740s and just play psychic Contour plus
11742s Cathedral this turn
11744s what are you looking for looks like
11745s Condor that's still left in the deck it
11747s can't be pushing belt
11749s okay
11751s oh I mean that card's kinda good
11754s [Music]
11755s everything is relative obviously
11758s [Music]
11762s can't remember she's just gonna deck out
11764s this game
11772s we've reached the point in this game
11775s where if you are playing on ladder you
11777s would be accusing your opponent of bming
11779s by still being in this game and wasting
11781s your time right like
11783s foreign
11789s child draws nothing
11795s it is a two-manner yet
11798s yes
11799s it's true
11810s [Music]
11816s foreign
11824s Bell to
11826s oh try and look at something huge
11829s let's go straight
11834s ER would have been could have been sick
11837s huh
11839s It's gotta be in
11842s you just you just become a control
11844s priest
11848s I think his phone wasn't Undead
11855s so many of them
11859s apparently it is yes
11863s nice
11877s worth noting by the way the Levick is
11879s what 10 cards away from the bottom of
11880s his deck now and his deck has really
11882s done nothing up until this point like he
11884s just I don't know he just hardcore
11886s tempo'd on turn one and he's been
11888s slightly ahead ever since and that is
11890s good enough to make this game borderline
11892s unwinnable for gamer rvg throughout but
11895s levick's draw has also been pretty
11897s terrible
11900s yeah no graveyards
11903s right yeah I don't think there's been a
11906s graveyard
11909s wait there was a sonographer look
11913s huh
11914s you play two stenographers
11917s was one a copy from something
11919s I might well so gamer rvg played one
11921s that came from Mindy too right
11924s yeah but then there was two there was
11926s two stenographers on the board at once
11928s was there not maybe I'm
11930s not thinking
11932s uh I'm probably just thinking of the
11933s other stenographer uh that was uh picked
11936s up for gamer review they were mentioning
11940s but looks like there's gonna be uh
11943s shadowboard on death turn
11947s and probably a hero power just to keep
11949s the removal options open going forward
11951s uh the first points of damage that game
11954s RPG has been able to do to Levick so far
11955s this game
11963s yeah that's still getting some full team
11964s damage minions in hand this makes sense
11966s to me
11974s maybe this is old which is easy
11977s maybe this is all just absolute genius
11979s from gamer RBG he's deliberately dealt
11982s zero damage the whole game to play
11984s around sun Fury clergy do you ever think
11985s about that oh wow
11987s genius move no
11993s well that breaks back up here she
11996s [Music]
12003s [Music]
12008s will not be a mess
12019s thank you
12027s a graveyard
12050s foreign
12056s ERS online next turn
12059s should be looking at a game over okay
12061s Marvin you can clear but can't put
12063s enough Health on the board to block the
12065s weapon swing plus the or so
12067s yeah annoyingly you can put literally
12069s four in play don't keep yourself suppose
12072s you're using the reborn
12074s yeah and put five
12079s I mean you might as well Shadow stepper
12081s right no you have to right you know
12083s about the escalore you need something
12086s oh
12095s yeah cause there's 16 health
12097s and 16 damage
12103s with the weapons
12107s so
12108s that'll do it finally uh game Marvel
12112s down to Chris 25 life
12115s close
12116s one
12119s um but yeah there are some times
12122s Miracles that can happen with uh Undead
12125s priests because they do have mind eaters
12128s psychic counters amalgams you can steal
12131s or discover wind conditions from time to
12132s time but
12135s um that's one of those games where even
12136s if you manage to steal like the best
12138s possible card that get the best possible
12140s result from a discoverer
12142s there's just too much value that's been
12143s generated from Lubbock up until that
12146s point and the inevitability of the
12147s multiple asteroids was just always going
12150s to be a possibility so
12154s um it just took a while for Levick to
12155s get there because the hand uh it just
12158s didn't have any of the payoff cards I I
12160s don't even think there's a in ashara in
12162s the deck so it's really just the
12163s graveyards that Levick was looking for
12164s in terms of big maintenance I could end
12166s the game quickly did have to just wait
12168s it out and wait for the Aston Lord to
12170s come online in order to win the game
12171s yeah yeah and as much as like I don't
12174s know eight turns or so of that was the
12176s most pointless game of hearthstone
12177s anyone has ever watched there is a great
12179s lesson there in the early turns I think
12181s a lot of people play Miracle Rogue and
12183s would look at a bone spike in the
12184s opening hand like okay this bone spike
12186s is supposed to be used on my location
12188s turn or on my draca turn if there's a
12190s Tracker in your deck as well right like
12192s understanding particularly in matchups
12195s against decks more aggressive than yours
12197s Tempo is the number one thing you're
12199s looking for so that term one of just
12200s bone Spike play your own Minion again I
12203s want to stress I think that play is
12204s universally good even if you're not
12206s following it up with the uh with the
12208s potions afterwards because Levick
12210s basically had the perfect hand for it
12211s which made it really obvious but I think
12213s recognizing using uh bone Spike as a
12216s backstab essentially in a position like
12217s that is a key to winning a lot of these
12220s really heavily Tempo based matchups and
12221s it was a very well played game from
12222s Levick overall
12224s um and you look at it the other way if
12225s he tried to be greedy with the bone
12227s Spike waiting to draw some kind of win
12229s condition to pair with his boat Spike he
12230s would have been waiting all day because
12232s he never drew one the entire freaking
12234s game so just played it out played for
12236s Tempo won the game very very easily yeah
12238s nice stuff
12240s yep and now only deck left remaining is
12242s the outcast Demon Hunter uh for Levick
12244s so going against the Green here well not
12247s really because there was a lot of
12248s players at the beginning of the
12249s tournament that had a outcast Demon
12251s Hunter but in regards to the players
12252s remaining uh left in the uh in the
12255s tournament uh Relic Dean Hunter was the
12259s uh beat it out slightly so we'll see
12263s there's still pocket training with
12264s Outcast DH in our uh fourth quarterfinal
12267s and we have Boulder who had Outcast
12269s Stephen Hunter who moved on uh in the
12271s previous series to the semifinals so uh
12274s we could be seeing like a a split here
12276s and it might even be majority outcasting
12279s owner in the semi-finals uh after after
12282s the dust is settled yeah it's
12284s interesting it's something that I was
12286s looking forward to talking about
12287s actually because
12289s um there's been a weird kind of
12290s Dimension flip on the two demon Hunters
12293s where so day one everyone was jamming
12295s out cast Demon Hunter right because it
12297s was the really obvious aggro deck really
12299s obvious aggro deck is going to be
12301s powerful day one because it doesn't need
12302s to be super well refined to punish other
12305s unrefined decks it's just kind of how
12307s day one of new metas go
12309s then over time you know Casey comes out
12312s with the Relic build and everyone's like
12313s okay us as people of culture us refined
12317s Souls out here we all understand
12319s actually that Relic Demon Hunter is the
12322s deck for geniuses right if we if you're
12324s if you're a high IQ Hearthstone
12326s connoisseur you play Relic Demon Hunter
12329s and you have much higher win rate with
12330s it but now I think a couple of days
12333s before this tournament people started to
12335s realize actually Outcast Demon Hunter is
12338s a lot harder to play perfectly than
12340s people think it is and a lot of very
12342s very high level players pocket train
12344s included is dying to believe that some
12346s of the reported stats on Outcast Demon
12348s Hunter are being understated because
12350s people play Outkast Demon Hunter
12352s terribly and so Outcast DH actually has
12355s much better stats in the hands of a top
12357s 20 player than it does when you're
12359s looking at our top 1000 Legend stats so
12361s I'll be really interested once we get
12363s down to top four and top two exactly
12365s what the makeup of Relic Demon Hunter
12367s versus Outcast Demon Hunter is
12371s it's going to give us something to talk
12373s about at the very least
12375s because I love talking about
12377s skill caps skill ceilings skill floors
12380s and decks because you never really know
12383s no you don't no
12386s um
12392s [Music]
12395s generally all claims along those lines
12397s just run into problems with being
12399s falsifiable it kind of devolves into you
12402s know the the many a tree Scotsman thing
12404s where it's like oh you know this deck's
12406s the best deck in the game it played
12407s perfectly well okay why isn't it winning
12409s every tournament well because they're
12410s not playing it perfectly well okay but
12413s okay we got to like the world
12414s championship finals the highest possible
12416s level of hearthstone and those players
12418s aren't playing that deck either yeah
12420s they're still not playing the deck
12421s perfectly okay so who is playing the
12423s deck perfectly well I am okay why aren't
12425s you in the world championship finals you
12427s know like it never ends there's always a
12429s further excuse for for why the thing's
12432s not happening as soon as that belief
12433s comes out be it ball priest freeze Mage
12436s whatever deck it was historically that
12438s is quote the best deck in the game when
12440s played perfectly the people who believe
12442s that will always believe that and you'll
12443s never change their mind yeah I think
12445s board piece board priest is probably the
12447s best example because that deck was like
12450s nearly impossible to play perfectly and
12452s there was only a couple players in the
12453s world who even got close to that little
12456s thing though I think it's a very bad
12458s example because with ball priest Fury
12461s Hunter and pocket train were winning
12463s tournaments with Valkyries and no one
12465s else could do it so I think that
12466s actually kind of proves the point to the
12468s contrary that sometimes that is true
12473s I didn't see a good example of
12476s proving it I just said it's a good
12479s example oh that's fair yeah it's a good
12481s example of something that's what it is
12483s yeah it's a yeah it's a good example of
12486s disproving it yeah
12491s sometimes TJ you're just so many levels
12493s Beyond me that it takes me a while to
12495s catch up with you know how many synapses
12498s have fired simultaneously in your brain
12500s you know sometimes you just get too far
12502s ahead in the conversation it takes me a
12504s while to catch up yeah it's like the the
12506s five head bell curve yes yeah
12517s um so pretty sure this glove tower has
12520s like
12523s a hundred draws in it
12528s yeah which might begin to present a
12530s slight issue because there aren't too
12532s many playable cards that won't replace
12534s themselves in hand anyway
12537s yeah
12539s gamer RPG here I like just the coin
12542s Dimensions he does have good discounts
12545s on his Dimensions without the Vault and
12547s I think he's pretty chill with just
12550s leaving this board up because he does
12552s already have the security of Silver Moon
12554s Guardian unleash Val in hand uh we
12556s haven't talked about much about this
12558s actual matchup in detail yet this is
12560s generally a good matchup for The Relic
12561s DH uh just because of the sheer ability
12564s to
12565s um resist the amount of boards he can
12567s make Outcast DH quite often wins by just
12569s being able to make too many boards but I
12571s don't think there is such a thing
12573s against this deck because there's
12574s there's two unleash fails there's two
12576s immolation auras there's like Vault
12578s relic of Extinction and then you have
12580s your two Taste of chaos which there's I
12584s think the number is nine fell spells but
12585s one of them is Taste of chaos so there's
12587s only eight Fel spells you can discover
12589s and one of those is unleash fell and one
12592s of those is immolation Aura so you can
12594s just have infinite aoes over the course
12597s of the game to be able to clear these
12598s boards away
12600s so with one of the only real threats
12602s against you becomes direct damage and
12604s since a lot of outcast demon Hunters
12606s have started cutting the Rowdy fan combo
12608s piece for this then oh it's a lot harder
12610s to then kill you with burst damage as
12612s well so I think in general this is a
12614s very good matchup for the uh The Relic
12616s DH but Levick does have a very high
12619s damage hand overall right now with
12621s double glaive Tower already so it's kind
12622s of nice
12626s [Music]
12628s gotta get this swing in at some point
12630s right yeah juicing it
12633s it might be six straw right now
12637s yeah I think the dispose of evidence
12639s specifically allowed Levick to be okay
12641s with the way that this has been played
12643s dispose of evidence very useful card for
12644s these kind of spots
12646s let's see it could be five but I think
12649s we might see an overdraw here
12658s oh no it was exactly five wow okay
12660s perfectly done
12662s yeah and knew that the rest of the turn
12665s was most likely just going to be
12666s re-equipped the second Glade tar so yup
12669s just goes ahead and gets the hero power
12670s in for the extra damage and now we're
12673s looking at
12675s um
12675s lethal sort of set up for next turn
12678s there's 11 from hand with dispose of
12680s evidence predation plus a hero power
12683s um and if any of these minions stick
12685s which I doubt they will because game RPG
12687s has to respect uh
12689s well maybe not has to respect healthier
12691s because it doesn't play any minions
12693s there's no natural Rush minutes on board
12695s so they wouldn't be able to be extra
12696s damage from there but it has to respect
12698s the minions for their damage regardless
12699s because 12 health is way too low exactly
12701s I think I think realistically if your
12704s opponent has Silver Moon Guardian
12705s unleash Val in hand silk Moon Guardian
12707s Unleashed foe is getting played this
12708s turn like a million percent of the time
12710s Levick could perhaps have a read because
12713s last time from gamer RPG was coin relic
12715s of Dimensions which is a fairly panicky
12718s looking play for someone to make uh as
12721s it happens gamer Ravi G did it because
12723s he had Arcanist Unleashed fell in hand
12726s so he knew this turn he would need to
12728s Arcanist unleash fell and they would
12730s therefore be unable to dimensions on six
12732s but you could also read it the other way
12734s around right they'd coined Dimensions
12736s because they're panicking they don't
12738s have Silver Moon Guardian Unleashed
12744s oh the ranch are coming into play I
12747s think this is one of those matchups
12748s where it's actually very good
12751s um just because it makes it almost
12752s impossible to fully clear everything off
12756s um you need like multiple layers of AOE
12758s actually it's a good thing that this was
12760s picked up because game RPG had maybe
12763s even potential lethal outs next turn
12765s with steno plus the free
12768s um
12769s Rowdy fan there you go Rowdy fan
12773s um to be able to let go ladies Dental
12774s rally fan Emily nowhere to clean up the
12776s board and then Extinction illidarity
12778s studies into a spell you're getting
12779s close in that in that sense
12782s dominions in my borders so I think as
12784s soon as you can stick one minion through
12786s one immolation Aura it becomes
12788s impossible uh fortnite impossible if not
12790s impossible for gamer RBG to do with
12792s seven Mana uh unless the dimensions hood
12795s here exactly Sterno and Rowdy fan right
12797s for the two cards
12801s but yep you're absolutely right being
12802s able to stick minions here is a huge
12804s deal to be able to resist them
12807s three emulation auras in hand for gamer
12809s RBG currently means he will be able to
12811s clear all this up no problem
12818s it's a lot of stuff to be using on a
12820s single board though
12821s [Music]
12832s [Music]
12837s could look for card draw from illidari
12840s studies to look for blood Mage or second
12843s Silver Moon which would then preserve
12846s some of the aoes in your hand at that
12847s point
12849s I don't know how worth it that is though
12852s you could also just look for a uh like
12854s an I-beam from the illidari studies
12856s which gives you options for partial
12858s clears and not just dumping all of your
12860s cards into this
12861s that's none of those though
12863s oh this car drop
12877s now you can just hear a power and fierce
12880s Outsider and preserve one in Malaysian
12881s Aura and the relative Extinction yeah
12883s okay yeah pretty good
12885s yeah I think lesson to be learned that
12886s turn is the illidari studies was always
12888s going to give you something useful to
12890s preserve some of your cards there so
12891s yeah I like it oh second Rancher
12896s come on
12899s get the poor guy a break
12902s and now it's probably gonna have to be
12904s Seno to help clear
12906s history
12909s very possibly yes
12912s but it's also
12914s [Music]
12916s there's been a good chunk of outcast
12918s cards played
12920s maybe I don't even know I'm not even
12922s bother County
12925s there's three played this turn so and I
12927s think three-ish played last turn two
12929s maybe four demons
12932s demons what are we getting rid of the
12935s security to say board space
12941s uh predation is probably the most
12943s valuable card in your deck right now
12944s because even elviria you can never
12947s guarantee that you're sticking balls
12948s like even with two Hawk Strider ranchers
12950s and halveria and your opponent having
12952s used two immolation Oreos the previous
12954s turn you absolutely cannot guarantee
12956s that you are sticking a border oh wait
12961s left
12966s lady Steno predation predation
12969s oh it was I didn't see the second
12970s predation yeah you're absolutely right
12972s it was
12973s yeah because played Rasta stage for a
12975s full three Mana yeah it's exactly 10.
12978s [Music]
12984s [Music]
12987s don't think it matters
12990s not currently it doesn't no
12993s and I don't think there's a way to chain
12995s the uh
12997s not currently the relics aren't big
13000s enough to like say xymox into Vault plus
13003s Dimensions
13004s right exactly that's the only possible
13007s out is so you use xymox four dimensions
13010s and then you hit exactly Vault and
13012s dimensions so that you can Dimension
13014s four more cards one of those is blood
13017s Mage and one of those is unleash fell
13019s plus some other stuff but yeah I don't
13020s think the relics are at six to be able
13022s to make that first Dimensions that comes
13024s off the zymos uh end up costing zero
13026s anyway so
13031s God that's such a creating noise
13034s awful Isn't it the hawk Strider noise
13036s it's I hate it so much
13046s that'll do it
13049s I think Levick uh just maybe didn't see
13051s all the draws in time and just wanted to
13053s play the first card that cost three Mana
13055s that came into the hand yeah in the
13057s previous turn but not gonna matter at
13059s the end of the day as Lubbock is gonna
13060s lock this one up the hawk Strider
13063s Rancher coming in clutch here making it
13065s very difficult for gamer RBG to continue
13067s continuously remove forwards the player
13070s around the Glade tar two and getting the
13072s perfect sort of sequence of draws and
13074s reload
13075s uh just a an expert class on uh his own
13080s variation of outcast Demon Hunter for
13082s Levick and that's gonna net him a spot
13083s in the semifinals
13086s yeah I think that hulks try to rauncher
13089s might just be enough single-handedly to
13091s flip that match up
13094s um Outcast DHS is Relic DH because
13095s imagine the world where you know Levick
13099s off to a very good start that game very
13100s playable opener glavtar on three Wayward
13102s Sage discounted Glade tie played
13104s glaivetar on three about as good a start
13105s as you could possibly hope for but then
13107s fast forward that game to the point
13109s where he started drawing hawkstrider
13110s branches if he wasn't drawing
13112s hawkstrider ranchers his term would have
13113s been just play some one ones and two
13115s ones or whatever else that would have
13117s been the whole board that he generated
13118s that turn and in response to that gamer
13121s RBG goes okay cool one immolation aura
13125s a Steno zero Mana Rowdy fans start
13127s playing other cards and he's just
13129s dealing 18 damage to you on that turn
13132s and is ahead on Tempo and you then have
13134s to clear his board instead
13136s um because of the amount of pressure
13137s that came from the Rancher
13139s gamer RPG never had any breathing room
13140s to do anything proactive which is
13143s incredibly impressive so I think Levick
13146s again can't really say enough good
13148s things about the way he plays the game
13149s and the way he builds his deck do have
13151s to throw in that caveat though you know
13153s we're playing a very high level of
13154s hearthstone if you're going to miss
13155s lethal in that situation we're going to
13157s have to call you out for it but still uh
13159s very very nicely done from Levick in a a
13161s very fitting competitor in our top four
13164s that's right and so that's three out of
13166s our four spots booked into the
13168s semi-finals and that just leaves us with
13170s one quarterfinal lap that's going to be
13172s uh pocket train versus Hemlock I believe
13174s to determine our last spot we could have
13176s four out of four uh for Europe um
13178s representation uh in that top four so it
13181s should be fun but before we jump into
13182s that last quarterfinal we are gonna have
13184s to go to a break but don't go anywhere
13186s plenty more action to come here from the
13188s Hearthstone Masters Tour spring
13189s Championship don't go anywhere
13196s [Music]
13199s thank you
13203s foreign
13206s [Music]
13215s [Music]
13259s thank you
13260s [Music]
13275s foreign
13278s [Music]
13318s [Music]
13340s [Music]
13348s foreign
13349s [Music]
13355s foreign
13358s [Music]
13368s [Music]
13408s [Music]
13423s [Music]
13437s thank you
13438s [Music]
13453s thank you
13469s shine
13476s [Music]
13485s [Music]
13494s [Music]
13510s [Music]
13529s thank you
13555s thank you
13572s [Applause]
13573s [Music]
13578s foreign
13580s [Music]
13587s we are nearly done with our
13589s quarterfinals we have one more in the
13591s bank and it means they get to do two
13593s things I've been looking forward to all
13594s tournament one is cast of pocket train
13596s series and the other is caster series
13598s with Edelweiss how are you doing
13600s I'm doing quite well and I also have
13602s been looking forward to Casting pocket
13604s train I think perhaps my favorite player
13607s of the remaining set will see if he can
13609s make it into this top four we've got
13611s here rounded out with wreck them Walder
13614s and Levick Levick the one bullet BK
13618s remaining in the event so that was a bit
13621s of a change of pace from what we've seen
13622s so far
13624s yeah I noticed you didn't say you were
13625s also looking forward to casting with me
13627s but that's okay that's fine we'll move
13628s on uh yeah Hemlock versus pocket train
13630s is our last quarterfinal
13633s um I think pocket train does have a real
13634s wave of momentum behind him right now I
13637s think since his level of competitive
13640s success in the system over the last year
13642s or so he's now transitioned that into a
13644s very successful stream as well which has
13645s a great Vibe I think he's got a lot of
13647s fans rooting for him in this tournament
13649s and as TJ mentioned does also have the
13652s opportunity to round out the old
13654s European top four which would be uh
13656s great to see as well wouldn't it
13659s well you know of course gotta pour one
13661s out for the final America's player gamer
13664s rvg getting eliminated there but you
13666s know we're just used to it at this point
13667s you can't can't really beat us down any
13669s further I'm from Cleveland and uh our
13672s football team is the Browns and they
13675s they are kind of like being an America's
13677s fan for Hearthstone
13686s American equivalent being a top fan I
13688s would presume but we can take a look at
13690s what Hemlock is working with here in
13692s terms of decks uh Miracle Row a couple
13695s of twists in here firstly uh highlighted
13697s there in the key cards copy a break
13698s dance do you have any thoughts on that
13700s in particular there's an inclusion in
13702s Miracle work
13703s yeah it's a bit of an odd one you know
13705s people thought when this was revealed
13707s that it might mean that shadow step was
13709s not going to be coming back into the
13710s core but Shadow step it is not you know
13713s not unable to get those discounts in
13716s terms of replaying the minion it is
13718s reasonable tempo-wise though
13720s particularly if you are
13722s using it on something like uh even the
13725s scribbling sonographer just an extra
13726s instance of The Rush Minion and you get
13729s to replay it so I see how it could be
13731s good it just hasn't made its way into
13732s most players lists yeah there was a list
13735s I saw a few people experimenting with I
13738s tried a few games of it myself I just
13739s couldn't find anything to work
13741s um the kind of more combo uh card based
13743s Miracle deck where you you have the the
13745s death rattle weapon you're playing a
13747s bunch of combo cards you have the Rush
13748s Minion that gets bigger as you play
13750s combo cards as well that seems to fit a
13752s little bit better uh with the break
13754s dance
13755s inclusion but that version of the deck
13757s just doesn't really seem consistent
13759s enough to make the cut but Hemlock kind
13761s of doing Hemlock things with a few of
13763s his decks here as well I know you were
13765s commenting the other day when we were
13766s prepping and looking at deckless this
13768s murmy inclusion in the uh the aggro
13770s death knight as well is a is a very
13772s welcome inclusion I think because we
13774s have seen numerous players really
13776s struggling for corpse generation
13778s throughout their games with Frost death
13779s knight so far
13781s well it is pretty good at generating
13783s corpses helps you potentially get some
13785s of those more aggressive starts with
13788s arms dealer with skeletal sidekick just
13790s really hitting the ground running but it
13793s has come in here for the two drop that
13795s draws Frost spells so potentially you
13797s could see Hemlock running out of gas a
13800s little sooner you know not having access
13801s to that picking up you know extra Frost
13804s strike out of the deck or just that
13807s incidental card draw building up to
13809s frigidara
13811s and again the the weird tech cards come
13814s to fruition again with the prosecutor
13816s meltronics hanging out in the Relic
13818s Demon Hunter I'm sure there is at least
13820s one person out there right now that is
13822s absolutely delighted uh there was
13824s someone in lorinda's stream who was
13826s insisting to me that meltronics was the
13828s nuts in Relic Demon Hunter and I was
13829s just like no no absolutely not under no
13832s circumstances and then they started
13834s adding me every time they like won a
13835s game against Druid because they couldn't
13837s play their anubricants they had a
13838s miltronics which I imagine by the way is
13840s largely what that inclusion is in the
13842s deck for and I do think it is
13843s potentially effective in that one
13844s particular matchup so as we now do take
13847s a close-up look at pocket train uh
13850s pocket I think yesterday had a bit of a
13852s mixed bag by his high standard so that's
13854s the perfect moment to come into it on uh
13857s I think this game maybe just got a
13859s little bit unfocused perhaps over traded
13862s a little bit as well and you could see
13864s on his face pocket train sets very high
13866s standards for himself when he plays at a
13868s competitive level and wasn't 100 happy
13871s with the way it was going
13873s yeah I think it's really representative
13875s just how these players are all their
13878s harshest critics so even if they win a
13880s game if they feel they haven't performed
13882s their very best they're going to be the
13883s first to you know hold themselves to
13885s account for that and pocket train if you
13887s catch his streams at the end of the
13889s month you know when the stress is high I
13891s think you can really see that
13893s yes it is I think that's one thing you
13896s know if you want to be looking for
13897s positives with competitive Hearthstone I
13899s think the last week of the competitive
13901s season of the latter season uh with the
13904s players that are streaming it the likes
13905s of meaty pocket train banterface for
13907s example in this tournament uh who stream
13910s uh large portions of their end of season
13912s climbs it is scintillating content even
13916s if essentially what you're watching is
13917s people emotionally torturing themselves
13920s for hours on end it is still incredibly
13923s entertaining uh we just skipped past the
13925s outcast Demon Hunter there I did want to
13928s ask you do you have any thoughts on the
13929s The Relic versus Outcast uh dichotomy in
13932s this tournament and any thoughts on
13933s which of the two you would favor bring
13936s well I would normally say Relic but I
13940s gotta admit that Levick has me maybe a
13942s little bit converted particularly with
13944s his variation of the list having those
13946s Hawk Striders seems like then you can
13948s get a few extra sticky boards and if you
13951s stick a couple of minions hellveria is I
13954s mean bloodlust and sometimes even better
13958s yeah absolutely I think just the
13960s fragility in general in terms of
13962s thoughts about Stephen Hunter is one of
13964s the big turn-offs for me specifically it
13965s feels like you have two five fives and
13968s that's the contents of your deck at that
13970s point in terms of being able to stick
13972s aboard against some decks obviously just
13974s the Relentless flood of a bunch of one
13976s ones and two ones every term will get
13978s there but I think that added security
13979s from the hawkstrider Rancher has had a
13981s really really big impact for Levick so
13984s far and I think a lot of similarities to
13986s be made between levik and Hemlock that
13989s we're seeing in this series you know
13991s nothing absolutely meta breaking
13993s completely off the wall in terms of
13994s archetypes that we've never looked at
13996s before but certainly just interesting
13998s individual twists in terms of tech cards
14001s and inclusions making the list just very
14004s unique to their own flavor
14007s so jumping into this first game here we
14009s see the mermaids do come out making that
14012s very early board
14013s and Mage you know not exactly wanting to
14016s throw out a ping on turn two so
14019s and pocket looking suitably unimpressed
14022s by the double mommy star uh there is as
14025s you mentioned though now the opportunity
14026s that Hemlock could gas out with this
14028s hand but I think if pocket train could
14030s pick a nightmare hand to have to deal
14032s with after this start it's two cards
14034s that generate resources in hand for
14036s hemlock which is exactly what he has
14038s right now
14040s and that may be one of the calculations
14042s with these mermaids is saying well you
14045s know you've got the vizier you've got
14047s school teacher there's plenty of ways of
14049s generating resources if you can
14051s sort of shift the way that you discover
14053s cards prioritize things like defrost or
14056s stuff that generates additional
14058s resources then maybe it's fine and you
14060s just want to hit the ground running
14063s [Music]
14067s yeah I think this makes sense as a
14069s discover choice no real Merit for
14071s repulsive gargantuan it can be
14073s incredibly clutch against uh Relic Demon
14076s Hunter and a couple of other decks
14077s sometimes but this mage deck is only
14078s really going to gain armor which does
14081s not qualify as healing so no real Merit
14083s I think just has to be the the good card
14085s pick the cards in your deck
14088s yep absolutely I think for pocket train
14091s here he's just trying to navigate how to
14093s stall long enough to get to that coin
14096s deathborn turn I think that's where
14099s you're able to really turn things around
14101s although it does come with a risk which
14102s is that if your board is full it's going
14105s to be a lot harder to
14107s you know just play things like a cult
14109s Neil fight or anything you want to
14111s squeeze in alongside those minions
14113s especially to get this artificer down to
14115s game armor do you have any thoughts on
14117s cult near fight because I don't think
14119s it's a particularly common ladder card
14121s still but I think many many people have
14123s been have been playing two and in some
14125s cases four copies of cold near fight in
14127s their lineups overall in this tournament
14129s it seems to me a nod to the prevalence
14132s of Rogue at the highest levels of play
14135s Rogue is a class that I feel like
14138s everyone if they can bring it they will
14140s and when you see that every single
14143s lineup in this top eight has concoction
14145s Rogue
14146s and then on top of that Relic Demon
14148s Hunter
14149s rounds off another four players
14151s those are both Decks that rely very very
14153s heavily on spells and if people were
14155s expecting that then cult neophyte is an
14157s excellent pick
14163s Hemlock has continued to draw the
14165s resource generation here very very nice
14167s curve so far has kept that pressure up
14169s but of course now when you're playing
14171s against Mage every iteration of plays
14175s that you have in your head will be
14176s tempered by that okay but what happens
14178s if they coin deathborn me this turn
14180s right like that is your number one
14181s concern what is my best player around
14183s that car
14199s yep howling blast pretty reasonable
14201s pickup just an extra three damage and
14204s you know without the resources I think
14206s is just the decision here I guess we go
14209s all face and that's just how it has to
14210s be
14215s good shot good Target very good Target
14218s [Music]
14224s but probably the best Target
14228s I think so that has rated about as close
14231s to a full clear as you can get although
14233s still just enough power here
14237s yeah the skeleton shot breaking open the
14239s visarium was a real nightmare it has to
14242s be said
14243s I mean I wonder
14245s it's just lethal with the naggling right
14248s I think Hemlock almost like failed to
14249s counter as well he was good he was
14251s reaching for the vizier at the start of
14252s the term but with that howling blast in
14254s the nuggling it's just going to be
14255s straight off lethal turn six for hemlock
14259s and these games are going crazy fast but
14262s I almost wonder if pocket train had gone
14265s for the deathborn and then Frozen
14266s afterward you get one fewer skeleton you
14268s don't get that shot off but it does mean
14270s that the Syrian guaranteed will not be
14272s able to attack that is a great Point uh
14275s you you pulled me out for the opposite
14277s of that while we were in testing on
14279s Friday where I missed a skeleton for no
14281s reason whatsoever by doing that in the
14283s other order but in that instance you are
14286s right you do then remove that extra
14287s source of two damage that can break open
14289s the the Cesarean but again you're
14293s playing around a niche sequence of
14294s events right it's a one in three that
14297s the uh skeleton pops open with this area
14300s I suppose it is then guaranteed that the
14302s Syrian hits you in the face though right
14304s like the damage from the death rattle
14306s would then hit you in the face because
14307s it happens before your skeletons appear
14309s so yeah maybe that is you know maybe
14311s that does happen often enough that it is
14313s worth playing around for the sake of one
14314s skeleton I think that's a good
14315s observation so regardless uh headlock
14318s after nearly making a little bit of a
14320s mess of the lethal setup at the end does
14322s spot the three damage in the nogling is
14324s able to get over the line and I do think
14327s as well I know following uh depth tech
14329s on Twitter he's been constantly
14331s commenting and updating on the status of
14334s Mage Believers or Mage deltas and
14336s whether or not they are in shambles I do
14338s think the the aggro Mage debate will
14341s rage on right it does seem to be a very
14343s feast or famine type Tech remake of uh
14346s we have two players playing aggro Mage
14348s in this series
14351s I like it I prefer it over something
14354s like the shadow priest just because it
14356s has a little bit more flexibility you
14358s know you have defensive tools and Cold
14359s Case and solid Alibis you can play that
14362s game you've got the seemingly infinite
14365s damage from Frozen touch
14366s and you know it's just not quite as
14369s linear as some of these other aggressive
14370s decks but that being said you know it's
14372s low on early plays so if they are able
14376s to snowball effectively against you
14379s before you can play something like
14380s deathborn which while powerful costs six
14383s Mana
14384s you can just get it run over sometimes
14388s I think we have had a real blessing in
14390s this tournament uh three players in our
14392s top eight now uh wreck Vamp Casey and
14395s now pocket train just extremely
14397s expressive faces wear their hearts on
14399s their sleeves with every drawer every
14401s play the opponent makes every top deck
14403s every RNG roll it makes things a little
14405s more exciting to watch if your eyes
14407s gravitate towards the webcams uh does
14409s have pocket though uh Cosmic keyboard in
14412s hand I did run a few iterations of this
14415s match up in testing and found the cosmic
14417s keyboard into Cold Case as an opening
14420s curve was really the kind of thing that
14422s I was marketing for uh even going as far
14425s to throw away one and two drops to try
14427s and make that happen because getting
14428s those large mid-ranging minions down
14431s early against Demon Hunter is so so key
14434s I think Cosmic keyboard is easily the
14436s best card that Mage got in this last
14438s expansion alongside volume up and the
14441s two particularly work well together so
14444s something I'm definitely always looking
14446s for it's just so great on a face value
14449s you think oh this is for big spells you
14451s can get big minions alongside but it
14453s really is just extra stuff for doing
14456s what you already wanted to do
14459s all right
14467s we use the predation for Tempo here
14469s didn't necessarily see what the
14471s selection was from hemlock but Abyssal
14473s depth was available
14474s Abyssal depth will draw your blood Mage
14477s plus A3 drop in this deck uh that free
14480s drop of course can be Silvermoon
14481s Guardian which when you already have
14483s unleash fell in hand would be very
14484s beneficial
14486s very nice draw yeah volume up on curve
14489s just what you want although
14491s sometimes you prefer not to play that
14494s three drop going in just because it does
14496s leave you in the situation where you're
14497s gonna burn a card but that's a lot of
14500s burn damage coming together with an egg
14502s win on The Following turn
14503s [Music]
14505s yeah I think that was a position in one
14507s of pockets previous Series where he had
14509s the option to finale a volume up or not
14511s and chose to do so when it may have
14513s actually been better not to forehand
14515s side's concerns I think that was one of
14517s the things that he called out himself as
14519s a criticism of his play on the the
14520s previous term finale being a new
14522s mechanic there's always that thing you
14523s have to get used to if sometimes it's
14525s better to not use the mechanic and just
14527s get on with it
14530s yeah what's missile depth no great
14532s surprise
14534s oh there's a Finley in his deck as well
14536s I'm sorry I apologize completely forgot
14538s about the film
14540s a bit of a unique inclusion there
14546s yeah
14546s what I've done there is made the
14549s catastrophic mistake of assuming that
14550s Hemlock plays standard lists which we
14552s have already well established Hemlock
14554s does not do
14557s and I can always appreciate that in a
14558s player by myself when I'm on ladder tend
14561s not to play metadex had to do bit more
14564s of it going into this event but I like
14566s to brew myself something special
14571s all right how much self-respect do we
14573s have this turn are we ever trading all
14575s of these minions into this five five to
14577s play around deathborn I mean yeah it's
14580s pretty scary it is
14583s [Music]
14588s I think you can take your draw and feel
14589s pretty good about it and just ditch the
14591s board you know they're they're really
14592s just here
14593s to uh
14595s fight for board and upgrade your relics
14600s I think a question here is whether you
14602s want a spectral and hope to hit zymock
14604s so you can start infusing it or just not
14607s draw the cards to be able to Dimensions
14608s next turn
14610s that's the issue right I don't think
14611s spectral say is necessarily a
14614s particularly playable card here because
14616s of the hand space concerns I think there
14619s was even a debatable argument of just
14622s throwing out Taste of chaos at the start
14624s of the turn so you could get rid of it
14625s without its replacing itself to create
14627s that space for you
14632s nice nice cheap spell damage
14635s and not the juiciest deathborn but you
14637s do get a six six which feels pretty good
14639s there
14641s which arguably more important than any
14644s amount of skeletons because you're
14645s always fearing the the three damage AOE
14648s specifically although to be fair I think
14650s you'd fear four damage AOE specifically
14652s in this instance because you know for a
14654s fact blood Mage Thanos is in their hand
14656s at this point
14658s [Music]
14662s at a certain point as the Mage you're
14664s really just getting minions in play to
14666s feed your Frozen touches yep
14674s but it's still The Balancing Act Right
14675s like yep getting a few minions in play
14677s might get you another Frozen touch which
14679s gains you three damage over the course
14680s of the game but arguably every minion
14682s you play might be healing your opponent
14684s for three over the course of the game so
14685s it's a really really fine tight rope to
14687s walk I think and that's where I think
14690s aguin is so important in the matchup
14693s because you can you know Whittle away
14696s with frozen touches but also you can
14698s just save up for a massive burst turn
14700s and I think that's what pocket trains
14702s can be looking to do not playing any of
14704s these Arcane spells since they are
14706s cheaper and still five damage once Mana
14708s Thurston with the spell damage
14711s and you can build yourself your own
14713s little otk
14717s [Music]
14718s I
14722s do you display it
14725s oh oh wait how does that work
14729s does that
14735s I mean yeah it means the next minion
14737s that gets drawn will have the spell
14739s damage on it twice I believe
14742s that is going to be very challenging for
14745s hemlock to deal with almost to the point
14747s of maybe just hoping that a minion isn't
14749s drawn for a little while
14750s yeah because I think so shallow grave is
14752s super premium there for that reason I
14754s think if there wasn't a super premium
14756s option just making a Ragnarok for that
14758s turn against Demon Hunter looked pretty
14760s damn good honestly yeah I did forget
14762s that it was these buffed minions so
14765s obviously you wouldn't want to transform
14767s that's true you're a death battle into
14769s an aid as good as it is you can't expect
14772s it to stick around
14773s did he have enough Mana to do with the
14775s artificer instead
14778s uh you know because of the discount you
14780s would but I don't believe you would get
14782s the armor
14785s I'm not sure actually I think he would
14787s right it's when so it'd be the same
14789s interaction as the deathborne
14790s interaction right right
14792s [Music]
14799s anyway relative dimensions time
14802s questions over the last two turns like
14804s last term was fine because the hand dump
14806s was mandatory to sell for this turn so
14808s you were kind of wanted to use some
14810s cards inefficiently weirdly enough
14814s whether the hand could have been dumped
14816s to turn quicker so that this could have
14818s happened a turn quicker I think is
14820s perhaps worth looking at in this spot
14822s that is a two meta Dimensions now I
14826s think if cathino is picked up there's a
14828s lot of situations where Hemlock just can
14831s have a lethal out of nowhere
14835s very fortunate for hemlock though that
14837s there was not a cheap minion picked up
14839s here or that would have just been the
14840s end
14845s yeah here is that exact situation finale
14849s deliberately being chosen not to be used
14852s in this spot for the hand size concerns
14854s I think this is the exact spot the
14856s pocket train missed yesterday and is now
14859s recognized today so if anything
14860s congratulations if you've you've gone
14863s away you've you've reviewed the tapes
14865s and you've stepped it up on the next day
14866s so why not and particularly important in
14869s this spot because the card burned if it
14871s is a minion would be that double spell
14874s damage buff so really cannot afford to
14878s lose the minion in that position
14882s yeah let's go
14885s oh oh hello really okay fine just using
14890s zymox I suppose yeah and also just cards
14893s being dumped right because he wants to
14895s he wants the dimensions again
14896s immediately so he's trying having to
14898s figure out what his least valuable cards
14900s in hand are right now
14903s all the mailtronics
14906s has to be outcast but that's not hard to
14909s do when nothing costs Mana
14921s search Within Me
14924s [Music]
14928s wow Enchanted really feels themselves
14931s when they're coming into play huh that
14932s was some real Pomp and Circumstance in
14934s The Voice
14935s I think I've ever heard that before oh
14937s we're feeling good about the draw
14940s double spell damage with the deathborn
14944s but
14946s [Laughter]
14953s well for a moment there Hemlock had me
14956s as a believer in the meltronics but uh
14959s not quite enough there and now big
14962s security for pocket train right because
14964s this would still be a scary world if he
14966s hadn't have just seen the Rowdy fan and
14968s the Sterno be used on the previous term
14970s because this is still just a matter of
14972s immolation Aura and then you're dead
14974s right if the combo is in hand uh still
14976s at this point for zero Manor cards so I
14979s think uh pocket train will be feeling
14980s pretty comfortable now
14982s definitely 24 is or 23 in this case is
14986s just enough where they only need four
14988s spells after the clear with Rowdy Spano
14991s and that's not very difficult for this
14993s deck to achieve
14996s pocket Train's got this look on his face
14998s like yeah go to 30 it doesn't really
15001s matter at this point
15004s well that's the thing about deathborn is
15006s like even if they get that clear you
15009s still get your damage in afterwards so
15011s as soon as pocket draws a minion here
15014s it's just you know three frozen touches
15016s you're dead
15033s is that good enough with the double
15036s spelled image I think it's one off
15042s uh right 21 yeah yep I think so
15050s presuming the mechanics will work as I
15051s expect them to and the double death row
15053s continues to recur over time which I
15055s expected does
15056s it's not something I have specifically
15058s seen
15077s well you can technically
15079s Finley to avoid fatigue but I think
15081s that's the least of the concerns right
15083s now
15084s [Music]
15088s yeah I have questions about this game
15091s from hemlock it firstly it felt like he
15093s perhaps went to turn too slow with the
15095s relative dimensions by not dumping cards
15096s earlier and then the decision to just
15099s full commit uh throwing away his
15101s off-board win condition
15103s just left pocket train in such a secure
15106s position to be able to as long as he
15107s could clear that board somehow it seemed
15110s like he was in business but I guess
15111s Hemlock will have much more experience
15113s as a mailtronics player than I do so I
15115s would imagine From hemlock's perspective
15117s his game is Just well if I play
15119s meltronics here they just die right like
15121s there's no way they can clear this
15123s forward through mailtronics conditions
15124s which I think is a relatively Fair
15127s assessment on average right in that spot
15129s so who knows right but barring that you
15133s know
15134s if you hold on to a zero Mana Rowdy fan
15137s that gives you a lot of potential lethal
15139s outs when you do pick up so Thanos so I
15141s might have looked to throw away
15142s something else just to hold on to that
15144s possibility
15153s 14 life I think Hemlock knows is not
15156s going to do it here
15158s um
15160s time to wash away the film
15164s in fact I believe 100 of the time I
15167s think he has all the information he
15168s needs to know he's dead because you
15170s actually see the uh the trigger go off
15172s when your opponent draws a minion right
15175s with the spell damage as they drive so
15177s with that information plus the fact that
15179s you saw two frozen touches get cast on
15181s the previous turn you actually know for
15183s a fact you are dead
15185s but still nothing Hemlock could really
15187s do about it and that means the series is
15189s going to be squared up at one game to
15191s one pocket comes back into the series uh
15194s Mage Delta status now back in shambles
15198s as pocket stream is able to get it over
15200s the line and Mage is not going to be the
15203s problem deck now in this series at least
15204s for uh pocket train although we are
15206s still awaiting seeing it from hemlock I
15209s believe
15210s yeah I think that Mage there may have
15213s been a few people's picks here
15214s specifically because of Relic Demon
15216s Hunter since it is a deck that relies on
15219s the opponent having a big board for you
15220s to unleash fell heel back up Mage is
15223s able to hit a certain point where okay
15225s you play a few minions but it's really
15227s just persistent burst damage from Frozen
15230s touches and even though the double egg
15233s win buff was flashy at the end there
15235s pocket would have had it all the same
15236s with just replaying pros and touches
15247s on ladder for quite some time
15250s um particularly early days of the
15251s expansion the only Mage he played
15253s against were people messing with like
15255s light show or Milhouse kind of builds
15257s right which is a similar deck to this in
15260s terms of the stalling package with cold
15262s cold cases and solid Alibis and those
15264s kind of things but much much slower and
15267s less pressure in terms of burst damage
15269s and that matchup for Relic Demon Hunter
15272s like they just played 15 solid Alibis
15275s and still die that's how that matchup
15276s tends to go most of the time whereas
15278s when you switch gears from that versus
15280s the more aggressive version of the Mage
15282s the difference in the pressure and the
15284s difference in the faster level of burst
15287s output once they drop the eight win
15289s really makes that night and day but now
15291s we are going to move on and this is a
15293s matchup I'm excited to watch as many
15295s times as we possibly can in the
15296s remainder of this tournament uh the
15298s outcast Demon Hunter going up against
15300s The Relic Demon Hunter because I do
15302s think narratively this is one of the big
15304s cruxes of this tournament is the clash
15306s between these these two individual decks
15308s yeah absolutely and it I do not
15311s believe has that special Tech that
15313s Levick has in the Hawks Rider so or is
15317s it going to be a little bit more fragile
15318s vulnerable to unleash fell and
15320s immolation Aura we have seen some
15322s players kind of play around that and
15324s specifically just get out there five
15326s fives to try and rush her that way you
15328s know if you stick any number of minions
15329s sometimes you can just Outcast some
15332s rushers with hellveria get big damage
15334s and call it a day
15338s not the best matchup for the enchanter
15340s it has to be said
15341s [Music]
15344s yeah enchanter is
15346s an interesting pick
15349s I guess it functions best with
15351s immolation Aura is the best explanation
15353s I can come up with because well Arcanist
15357s and if you immolation Aura it does too
15359s and then kills it and then the second or
15361s sorry does three kills it and then the
15363s second tick is just the one enchanter
15365s you
15366s I suppose it's the same difference it's
15368s just four by another message yeah
15372s if you can get them both out at once I
15374s suppose it makes the Unleashed fell
15376s extra special
15378s I think also I think enchanter leans
15381s towards Miracle Rogan Druid match up
15384s specifically because a lot like with
15387s with the Druid matchup it allows you to
15389s actually fight back against that zoc
15391s board that comes down at the end of the
15392s game if you don't have straight UPS then
15393s I'll lethal through it
15395s um and then enchanter like click Relic
15397s Vault Relic Extinction will actually
15400s kill kill most ghosts on the other side
15402s of the board against Miracle Rogue so I
15404s think that's largely what the inclusion
15406s is for uh when your opponent just has a
15408s bunch of one ones and two ones on the
15410s other side of the board though kinda
15411s pointless as an inclusion
15416s well you know unleash Val is still just
15418s a one damage clear so every once in a
15420s while you do need a Thanos or Enchanted
15423s pair with clear for sure but uh yeah I
15426s see what you're saying a little more
15428s effective with the Relic extinctions
15430s [Music]
15444s you know something I love about this
15446s Outcast Demon Hunter as well is that
15448s it's made fellerin playable and there's
15450s there's a couple of things as well that
15453s are not technically new cards but they
15455s feel like new cards because this
15458s expansion breathed breathe life into
15460s them and that is both Valor and the
15462s Forgotten and the vengeful walloper that
15465s five five payoff card that I believe can
15468s come down right now sorry sorry I'm
15470s gonna have to stop you right there this
15471s is not a bit are you telling me fella
15473s River was already in the game before
15474s this expansion because I genuinely did
15477s not know that
15478s so Feller and the Forgotten signature
15480s card is
15482s monochromatic it is black and white
15485s oh my goodness okay you're right I
15488s genuinely did not know that I did not
15490s know that was a card up until this deck
15492s of it
15493s you know I can't really blame you for
15495s that
15499s [Music]
15502s pocket
15505s very well done keeping the board clear
15507s although
15509s no lifesteal to worry about just yet but
15512s I think maybe just trying to make space
15513s for playing the rushes that's one thing
15515s that can happen with this outcasting and
15517s Hunter is you do run out of board space
15520s in a lot of the ways that you you can is
15521s made sometimes with the skeletons
15526s dog
15529s currently extremely minimal value in the
15533s hand for hemlock though which uh this is
15535s generally considered to be a favored
15537s matchup for The Relic Demon Hunter I
15538s have to caveat that because I do
15540s acknowledge there is a great deal of
15542s dispute among top players as to some of
15545s the outcast Demon Hunter numbers as
15547s reported by like top 1000 Legend
15549s statistics uh these are lorinda's words
15552s not mine by the way I'm just repeating
15554s how Lorinda phrases this Lorinda plays
15557s in top 1000 Legend that's how you know
15560s those stats are useless okay that's not
15562s me that's not me they said that not me
15564s okay it's making that clear but yes the
15567s argument being uh the uh top 20 Level
15570s which is largely what we're operating
15572s with this tournament uh Outcast Demon
15574s Hunter performs better than the stats
15576s would argue if you just look at HS
15577s replay or whatever else
15579s and I think that's a nod to just the
15582s number of lines that exist within this
15584s Outcast even on a deck yeah in terms of
15588s being careful not to overdraw with this
15590s weapon in terms of when to commit
15591s something like wretched Exile and start
15593s generating a bunch of extra value you
15595s know we've seen Puckett hold on to these
15598s Rush minions for a little while just
15601s saying hey they don't really do much in
15603s play they're easy to get rid of so I can
15606s just wait uh to brush them in later on
15609s they're still going to upgrade the
15610s weapon doesn't matter if they're
15611s outcasts themselves to upgrade the
15613s weapon
15618s and yeah it means to finish the point I
15620s started before I got distracted by
15623s Secondhand flaming Lorinda the fact
15626s there's not that much value in hemlock's
15628s hand especially like this illidari
15630s studies is whiffed on card draw there is
15631s a spectral site in Hand of course which
15632s is very nice and appreciated sometimes
15635s the outcast Demon Hunter can just win by
15637s Out valuing The Relic Demon Hunter if
15639s they never draw Vault Dimensions over
15641s the course of the game because the
15642s weapon just draws so many cards and then
15645s Wayward Sage starts happening and never
15649s mind ignore everything
15651s USA involved Dimensions yes I was
15660s [Music]
15662s something that is important to track is
15664s any discounts that helveria or sepeno
15666s get because while this is I think first
15670s and foremost a board-based deck
15673s sometimes you just kill them with sebeno
15676s and whether it's buffing sethano from
15679s elveria plus a security or from I
15683s believe there's a single copy of Rowdy
15685s fan in most lists
15687s you occasionally can just do the same
15688s thing that The Relic Demon Hunter
15689s sometimes looks to do and just kill them
15691s from hand with Stefano yeah most lists
15694s in this tournament have cut the Rowdy
15696s fan from the outcome and I believe
15698s pocket is among the people that have cut
15700s it yes yeah there's no Rowdy fan In
15702s Pockets list
15704s um but you are absolutely right to point
15706s out the hell barrier interaction
15707s particularly now that they are that are
15708s both discounted because predations are
15711s just going to end up costing zero and
15713s you put on so much pressure that if you
15715s get a slightly buffed uh sveno and get
15717s to play double predation that can end up
15719s being lethal a lot of the time
15722s foreign
15728s actually going to do something this turn
15730s it looks like
15733s well there's no other way of buffing
15735s them so
15736s [Music]
15740s yeah your alternative is what actually
15743s are the relic's still at zero you can't
15745s even click dimensions and just say
15747s you're hitting Silver Moon no matter
15749s what because I think that would be
15750s outrageously ambitious
15756s so it looks like it has to be an
15758s enchanter term
15759s I think the question is how much you
15760s want to heal and how much you want to
15762s play relic of Extinction to juice the
15764s dimensions for the following terms I
15766s think it's always an enchanter turn it's
15768s just a matter of which removal spells
15770s are going to be used
15778s trying to think if there was a way I
15781s guess you could double
15782s Extinction and dimensions but then you
15785s you don't get to double the dimensions
15787s so yeah exactly
15791s one of these used alongside the grade
15796s uh I think
15798s did we take extra damage there
15801s [Music]
15805s it looks like Hemlock hit the the
15807s walloper instead of the
15810s SE two he hit the Wayward Sage right I'm
15813s sorry would say uh wretched Exile that's
15815s twice I've done that now uh with the
15817s Exile was alive at the end of that on
15818s this
15820s oh okay got got bumped into it I guess
15822s prioritizing keeping the 2-2 in play
15825s uh perhaps to
15827s be mindful of something like a lady
15829s Savannah oh sure yeah yeah sorry yes the
15832s the minion attacked The Wretched Sage
15834s the face attacked the five five right
15836s which I think is fine yeah just protect
15837s it keeping the minion on board but yes
15839s you could have taken less damage but I
15841s think it was a deliberate choice not to
15843s as opposed to a mistake
15846s I think on pocket side
15849s He is building towards that setheno
15852s hellveria turn we've gotten another
15854s discount on the susano so it's now just
15856s a four Mana play
15857s to get those down and I think it's just
15860s gonna be looking to
15863s find big enough minions to rush into
15866s phantasms would be the absolute nuts
15868s draw here no okay no phantasms that
15870s ability to just load Relic Vault
15872s phantasms into play this turn it'd be so
15875s insane to counteract this uh steno combo
15877s that hockey train is trying to set up
15880s but even if you do the way hilveria
15882s works with these Rush minions I'm not
15885s sure it would matter good point that's a
15886s great point
15889s [Music]
15892s in a sense pocket almost needs big stats
15896s to to rush the one ones into and they
15899s can honestly clear the path between
15901s their attacks this two ones attack
15904s and then the hellveria and then you you
15906s send face with the predations and
15907s sethena would be up to I don't know
15909s upwards of six attack right
15915s yeah you have to play the security first
15918s or else the tutu will just get killed by
15920s the Thanos you can't play Steno first
15922s this allows you to then trade twice I
15924s think this means it's enough because I I
15926s trust that Puckett's done the math and I
15928s think that's what the delay was was
15931s trying to think about how much this
15933s would be maybe the odds of picking up
15935s dispose
15937s exactly that yeah I think this was
15939s Lethal as long as you drew the oh no as
15942s long as you drew the dispose of evidence
15944s you were actually able to get there in
15945s the end so yeah yeah very very good
15947s pocket shake at the head so that was the
15948s calculation as to whether you could fit
15950s in the spectral site because as soon as
15952s you can do that he hit the uh dispose of
15955s evidence already and you need to do it
15957s before you swing the weapon right you
15959s can't swing the weapon and then draw
15961s dispose of evidence because then you
15963s miss the three damage having already
15964s attacked with the weapon so really
15967s really down to the wire there for pocket
15969s as to be able to get that lethal across
15971s the line but good recognition as well uh
15974s not making the mistake that I'm sure
15975s many people would have done there and
15977s going oh wow it's lethal and then
15978s playing sveno first and then jamming the
15980s security straight afterwards and
15982s immediately losing a million damage from
15984s those so yeah very nicely done and I
15986s think a big win for the series as well
15989s right Outcast Demon Hunter again
15991s according to ladder stats is unfavored
15994s quite heavily against Relic Demon Hunter
15996s so being able to
15997s reverse that in the shape of the series
15999s I think is a big big win in terms of the
16002s context of Conquest
16004s and you know some of that
16007s in terms of pockets Victory could be due
16009s to Hemlock straw but a lot of it is just
16010s you know knowing how to exploit
16012s weaknesses how to you know present just
16015s enough Minions that they have to be
16017s cleared and then holding on to key
16019s pieces like setheno and elveria for a
16022s big finish there
16024s having just seen that on the replay
16025s small correction I believe he swung
16028s seven face at the end with opponent of
16030s four so the dispose of evidence didn't
16033s necessarily need to be disposed of
16035s evidence it just needed to be a playable
16037s spell the three damage from the dispose
16039s of evidence actually didn't end up
16041s mattering uh which makes the lethal so
16044s much more likely right because then you
16046s can swing the weapon and play illidari
16048s studies at the end for example to get
16050s yourself over the line which makes it or
16051s even play a dispose of evidence right if
16053s you don't yeah yeah true yeah great
16056s point
16059s [Music]
16061s so yeah I think that goes to show the
16063s decision to go in there from pocket
16064s train probably correct in the end they'd
16066s have to be an incredibly unlikely pan
16068s out to uh not find lethal there if it
16070s was even possible
16073s now here's what we're all here to see
16075s pocket train on Miracle Rogue
16084s pocket Shake of the head like pipe down
16087s stop playing ball on two this is
16089s unacceptable
16091s opponent is being an absolute rotter
16093s right now
16100s foreign
16102s ly nothing to pair with the Vault except
16105s another Vault and
16107s it doesn't work the way you want to
16108s literally pair with the Vault yes
16115s you imagine if you
16117s vaults and then vaults in it and it
16119s quadrupled to your next reality yeah
16122s it's the same thing people have like oh
16124s why doesn't Baron stack well like why
16126s didn't Old Baron said why doesn't bran
16128s stack because twice means twice it
16130s doesn't matter how many times you read
16132s the word twice it still means twice
16135s sorry you've activated one of my bug
16137s bears
16139s sorry I'm not saying it should work that
16142s way I'm just saying can you imagine how
16144s ridiculous it would be I know it just it
16147s just rolls me up I just invent the other
16149s side of the argument to rage at even if
16151s it doesn't exist that's how much it
16152s annoys me they've had to make an
16154s entirely new card in Battlegrounds to
16157s allow that to work correct exactly yeah
16164s things coming together here for pocket
16167s but no payoff besides taraka and he'd be
16171s happy to see something like a ghoul or a
16174s bone Spike here just to make things a
16176s little smoother
16179s pocket one of the holdouts with dracker
16181s as well not necessarily a common
16184s inclusion in Miracle rope these days a
16186s lot of people slim down to just the
16188s locations in terms of payoff and then a
16191s little bit more Tempo focused uh with
16193s the things like Queen ashara and
16194s everything else that you have in the
16195s deck
16196s um so pocket train having the draca is I
16199s think a boon to the matchup against
16201s Demon Hunter I did comment yesterday
16202s about how the Demon Hunter matchup got
16205s better for Demon Hunter because the
16206s dracas are less big with the uh uh
16210s mailbox dancer rotating out but I think
16212s still having draca as opposed to not
16214s having tracker is a distinct advantage
16216s and matchup
16218s yeah absolutely it we've seen even
16221s without that dancer these weapons
16222s getting quite large wreck film with that
16224s 12 attack weapon yesterday and you know
16226s plenty of you know six attack weapons
16229s which is still 18 damage ultimately
16231s can we talk about this setup for a bit
16233s because it is wonderful place One Colt
16237s near fight on this turn Shadow steps it
16239s back to hand which means relic of
16241s Dimensions is unplayable on this turn he
16243s can then replay the Colt near Fight
16245s Shadow step it again on the next turn
16248s replay it again and then have a full
16251s pop-off turn uh with whatever he wants
16253s at that point Draco location everything
16255s else and that will once again make relic
16258s of Dimensions unplayable for that turn
16260s for hemlock this is supremely well done
16263s from pocket train
16265s and I think that just demonstrates the
16266s intimate knowledge of not only the deck
16268s but the the match-up specifically and
16271s draca
16273s very strong because again all that
16275s healing has to come from your opponent
16278s having some minions for you to unleash
16280s Vel so
16282s hemlock's gonna be just you know biting
16284s his nails for a couple of turns here
16286s just not
16288s sure how to uh approach this and you
16291s know a ghost on top of it but I'm not
16293s even sure the ghost will be necessary
16294s with depending on the size of this
16295s weapon
16301s no hesitation from pocket as mentioned
16303s this is planned out in advance he knows
16306s everything that's happened this turn
16307s because he thought of it last time the
16310s ghoulish Alchemist off the top though is
16312s such a great addition to this happen oh
16314s yeah
16315s laughs
16318s gets that other concoction in play to
16321s clean up this uh
16323s two three get a random minion and end
16326s with Draka and the location
16331s this is why people love playing this
16334s deck because it turns like this
16342s unleash fell unleash fell Silver Moon in
16346s hand but there is that double nearby
16347s which means only one Unleashed fell is
16349s going to be castable here it is a
16351s million healing but it is does not
16353s really address the problem on the board
16355s now I don't actually know how the
16358s noggling works here if the predation
16360s will become free or if it will become
16362s two
16366s I suppose it doesn't matter we didn't
16368s see the extinction in there oh it's an
16371s Extinction that's so huge
16375s that is a big deal for hemlock I think
16378s we you know not knowing there was an
16380s Extinction in there where a little
16382s less certain about how a clear would
16385s come out and importantly with that one
16388s swing of the weapon gone now 14 damages
16391s a lot but
16392s with no board to support it
16395s I'm sorry never mind we're back
16401s crucially the near fight lockdown has
16404s ended and relic of Dimensions can be
16406s cast on this turn after being Juiced by
16409s the extinction on the previous turn this
16412s does need to hit and hit hard though
16417s so thano could maybe do something
16421s xymox absolutely not it
16424s makes nice
16425s not everything it could be
16430s it's gonna have to be the Seno Unleashed
16432s predation turn though I think
16436s [Music]
16440s not even sure that really does enough
16442s because you can't
16445s clear all of it and again in a sense the
16447s the minimal damage is if one hand is
16449s still alive
16451s true actually
16454s which is now impossible
16457s uh you could use it on the azshara and
16461s try to win the 50 50.
16463s okay yeah it's fair
16467s that's 28. the afterlore in hand is 28.
16472s sometimes all you need is uh two extra
16475s damage
16478s pocket train gets over the line three to
16482s one and it has to it has to be said I
16484s think Hemlock went into that last turn
16486s without really thinking too hard about
16489s the implications of his actions because
16491s weirdly ended up adding damage to the
16493s board by uh making the partial clear
16496s that he ended up doing in that gay
16497s pocket train those exact lethal outs
16500s that could have come from The Astor law
16501s uh other potions as well if you'd have
16503s found three damage from the potion
16504s coming out a couple of ways it could
16506s have been done so a uh an inauspicious
16508s end to that series but I think a very
16511s well played and very entertaining series
16513s overall between the two players and
16515s particularly from pocket train
16517s yeah we were a little surprised to see
16520s that full clear come out and I think
16522s maybe even Hemlock was thinking all
16524s right we we cleared that big board a lot
16525s of times when you clear something like
16527s that against the Rogue you see they
16528s don't have many cards left you think uh
16530s we're we're cruising from here they're
16532s just top decking and then to see the
16534s neptulon come down it's not a card
16536s people have to play against very often
16538s since it's not typically run in decks it
16540s was now that volgin's rotated out so uh
16544s not everyone's thinking about how to
16546s keep the the damage to a minimum
16549s yeah but I think very very well played
16551s from pocket overall and it leaves us
16552s with a top four that I think is
16554s absolutely stacked so before I let you
16556s go I'm gonna have to have you put
16558s yourself on the line who are you picking
16560s for the the eventual winner of this
16562s tournament
16562s uh well you know after that display I
16565s think I have to pickpocket train I think
16566s he's my favorite for the event
16569s sounds good welcome to team pocket at
16570s advise I think you were here all along
16572s but regardless we are now gonna fire
16574s straight ahead with the semi-finals so
16576s do not go anywhere we're gonna take a
16578s very very quick break and then
16580s semi-finals action will be coming right
16582s at you stay tuned
16592s thank you
16601s [Music]
16625s foreign
16628s [Music]
16644s [Music]
16655s [Music]
16666s [Music]
16683s thank you
16687s [Music]
16692s [Music]
16699s foreign
16703s [Music]
16708s [Music]
16714s [Music]
16739s [Music]
16744s [Music]
16756s [Music]
16761s [Music]
16769s foreign
16772s [Music]
16797s [Music]
16819s [Music]
16842s foreign
16846s [Music]
16852s [Music]
16865s [Music]
16880s foreign
16886s [Music]
16917s foreign
16929s [Music]
16942s [Music]
16949s hello everybody and welcome back to the
16951s Hearthstone Masters Tour spring
16953s Championship my name is TJ and I'm
16955s joined by the one the only Neil AKA Neil
16959s Bond AKA Neil Lorinda Bond you know how
16962s you doing buddy I'm doing great TJ TJ TJ
16966s I've never had a decent answer that ever
16968s you've done it to me for three years I
16969s still don't know how to reply to it so
16970s yeah I'm doing great and this
16973s tournament's doing great and I'm having
16974s a great time everything's great TJ sound
16976s I'm gonna keep doing it to you until you
16978s find the perfect way to respond to it
16980s and then I'm not gonna do it anymore
16982s so but it's never the perfect way to
16985s respond is it because it you'll just
16986s Define it as that's not perfect do it
16989s again and then you just you just string
16990s me along like you've done for years oh
16992s come on let me just do this one thing
16993s and then we'll do the bit and then
16994s you'll go no the bit's not good enough
16997s but what is good enough TJ is this top
16999s eight because this is a stellar lineup
17003s it's now down to top four
17005s we got our semi-finals in place it's all
17009s Europe all the time always and for us
17013s Americans uh that's pretty disappointing
17015s but it's not a disappointing lineup of
17017s players we have breakfast Boulder which
17020s is going to be the first semifinal it's
17021s going to be coming up uh next and then
17023s after that we're gonna move into Levick
17025s versus pocket
17027s uh that one I'm particularly excited for
17029s um because uh Levick and pocket train
17032s probably
17034s um two of can I call them breakout stars
17038s of 2022 would that would that be in uh
17042s description yeah because pocket train
17045s even though pocket train didn't put up
17046s results behind the scenes was was uh
17050s gaining respect among the peers and
17052s Levick was the opposite where Levick
17054s just put up results after results after
17055s results well Levick had the problem that
17058s Raven said he thought Levick was good so
17060s we just all ignored Levick for the
17061s longest time because I don't want to
17064s live in a world where that makes sense
17065s to be perfectly honest so
17073s I think this guy's good
17076s yeah
17078s uh while I wonder what Raven thinks of
17080s Rackham because uh I think rack room's
17083s very good
17084s um and we haven't seen too much of
17086s Walder except for what we've seen on
17087s stream uh but um Walder has been like
17092s playing well and just like kind of
17095s intimidating to watch
17097s uh because every other player they had
17100s some like more like celebration yeah
17101s come I made the quarter five yeah one
17104s the court boss made the semifinals what
17105s it was like you know another day at the
17107s office yeah like was just like punching
17109s numbers into a spreadsheet uh like that
17112s type of energy uh given off uh when
17115s Boulder uh won the the quarterfinal to
17117s get to this point so
17119s uh hard to read but uh should certainly
17122s be a good matchup
17124s another thing just because subtle may
17127s not even have notices himself but soft
17128s has been saying how we have the best of
17130s the best here and how it's a million
17132s game sample size the way they're doing
17134s on ladder this year
17135s three of this top four are in the top
17138s four point earners
17140s pocket train is the most points earners
17143s requolder equal second and Levick is
17146s always levick's terrible he's in eighth
17148s place yeah oh so whatever
17153s but yeah yeah even the best of the best
17155s as it happens this massive sample size
17158s of one Tournament of double elimination
17161s we have ended up with even the best of
17163s the best I've got to this top four from
17166s that so we don't need the 8 000 games we
17168s just need we just need three apparently
17170s just C3 that's it that's all we need and
17173s we've solved it
17175s um but uh we got Walder on camera right
17177s now and uh one of the interesting things
17180s about older sign up that we'll see in a
17181s second is the druid
17184s um we also have a druid on the other
17186s side of the bracket and some files for
17188s Levick so uh we have some uh deck
17192s diversity uh going on across the board a
17196s mage
17198s snuck into the top four as well with
17200s pocket train so uh it's hard to say like
17203s the the
17204s the end-all be-all lineup the one thing
17206s that we can say is that Outcast Demon
17209s Hunter ended up
17211s um sort of just being being the pick uh
17214s it feels
17216s yeah I guess I have listened to meaty
17220s and pocket train to talk about Mage and
17222s they talk about it in a world where I
17223s don't live
17225s that they say it's favored against this
17227s it's favored against that I'm looking at
17228s Stats I'm you know sort of way the point
17230s so I'm top thousand not top 20. but look
17233s at the stats and look at my results I
17234s look at what I've seen I'm like
17237s don't know what they did in their play
17238s testing but it wasn't play the Mage that
17241s I've been playing so
17244s um it's either an incredibly High skill
17245s cap deck which it doesn't seem to be but
17247s you know managing
17249s defensive resources might be a big thing
17251s in that deck or they're wrong which it
17253s doesn't seem to be because pocket trains
17255s in the top four once again
17259s it is that I feel like it is very
17261s difficult to Pilot I feel like you need
17263s a lot of games under your belt in order
17264s to kind of understand the patterns of
17266s the deck and what like one that the
17269s switch needs to be flipped for like
17271s throwing burn to face right and like you
17273s said managing defensive resources but I
17275s think we're uh stealing the Thunder of
17277s whoever's casting the second semifinal
17280s um but it's got to look at welder's
17281s decks again I feel like the Highlight is
17283s the druid
17285s um taking a look at uh the bands we do
17289s have what's it like
17291s [Music]
17298s I was going to do today is shout out the
17301s coast Dreams by the way if you're sick
17303s of hearing our opinion on majors and
17305s Druids and you've heard it all before
17307s there's a wealth of different people
17309s including some who played this
17310s tournament co-streaming this if you want
17311s to have a look around twitch and find
17312s them there you don't have to listen to
17314s us I'd rather you did because we're
17315s great but in the world where you want to
17318s listen to different boys have a look
17319s around see I was just streaming it I
17320s think the drop shot's been all of the
17322s things I might be wrong yeah Lorinda and
17324s I can just uh make our voices different
17326s that's another option
17328s yeah but then we get in trouble
17332s um
17335s we could do it slightly different we
17337s could just kind of like you know go up
17339s an octave like up here a little bit like
17341s we're always inquisitive we're very
17343s interested
17345s a little bit of an inquisitive tone just
17347s one octave up and we'll just like
17350s cast kind of like that you know what
17352s about what about really really slow and
17355s D yeah
17359s has decision to make he's looking at a
17362s whole selection I can't do that
17365s yeah I do it sometimes but only when I'm
17369s in deep and thought this is my deep and
17370s thought voice down here I don't have one
17372s of those I've never been deep in thought
17376s I just have mouth open or I'm asleep
17378s they're the two modes of speech
17381s oh I know that firsthand
17385s like a like a what like a wind-up toy
17388s that's broken
17390s wind up Merchant more like yeah it's
17393s broken but it's just always wound up it
17395s never winds it's just always wound up
17397s yeah yeah it's just
17399s perpetual motion machine has been
17401s discovered it's yeah
17403s and and uh it's one of those old school
17406s ones that doesn't have a battery
17412s all right um so I I would say not the
17417s best opening hands for both players but
17419s at least breakfast has like things to do
17422s like that's that's the the upside
17426s um and has like eggs into cathedral
17429s which makes it really awkward you need
17431s to start getting in that damage uh early
17433s from the minions
17435s before like the Perpetual freezes come
17437s out but the eggs are always going to be
17438s good because
17439s um like when Frigidaire comes out or the
17442s manipulator the those eggs are going to
17445s be soaking damage and
17447s and threatening uh to have more damage
17450s inside of them once you break them open
17452s so
17454s um we'll see but I wouldn't even mind
17456s just foul leg Minds uh mine Seer yeah
17460s face next turn you roll into Cathedral
17461s on the non-buffed egg and you're cooking
17463s cooking with gas cooking with eggs
17466s cooking with eggs yeah gas eggs
17471s cooking eggs on a gas range gas omelette
17474s please that just sounds disgusting
17477s it is a ballet
17478s he's a phallic amazing scenes here
17482s um the shadow piece lines up really well
17484s into welder's lineup as does the the
17487s first decade I think the weirdest thing
17489s that doesn't line up well is The Relic
17491s DH that great ground has
17493s um well this seems to have brought a
17495s lineup that doesn't count to it but it's
17497s pretty powerful against that if you
17500s believe that Relic is only 40 against
17502s Frost DK which isn't a thing that I
17505s personally believe but I think the good
17506s players do believe that
17508s Druid can get dicey from time to time
17513s yeah you can
17522s yeah you look at it you go well I'm
17524s making minions and they've just drew it
17526s like that's how you beat Druids
17528s but you can't get through the wall of
17530s four attack and 27 Health minions yeah
17534s you can all you do is you hold on to
17537s your immolation Aura and your Unleashed
17539s spells and then at some point in the
17541s game you pick sinful brand from a school
17543s teacher uh-huh that's exactly what I do
17546s I'm not even going to argue with you
17548s because that's what I try and do
17550s alternatively you play for Tempo you
17552s make sure that the opponent's uh Hero's
17555s life total is lower than the giant
17557s taunts so that way when you play Lady
17558s steno it hits the face instead of the
17560s giant taunts Bingo guess where TJ turns
17563s out he has a bit of spare time in the
17565s mornings
17567s uh
17569s usually
17571s it's true yeah
17574s I feel like I'm forced to go there it's
17576s like this weird force that like propels
17578s me to twitch.tv slash Orinda no good
17582s um spent the money in the right place
17584s all right so pause it comes down uh on
17587s curve which is the most awkward time for
17589s positive to come down for the opponent
17591s of whoever played posic because
17593s you really don't want to play just a
17595s vanilla 3-3 it it just doesn't feel
17598s great and
17600s um
17601s uh yeah especially this situation I
17604s suppose you could just ignore it and
17608s like play double twos and hope the
17610s shadow ascendant doesn't buff the 3-3 so
17613s posit can't be traded over and then play
17615s out for his next turn but it looks like
17616s it is going to be that and I mean I
17618s guess breakfast does have a huge damage
17620s lead but
17623s um yeah he has to waste a murder and
17624s play a 3-3 and it's just a dancing robot
17628s not dead it's like it's all just a bit
17630s yeah
17634s obviously one of the advantages of this
17636s deck compared to many others in the
17638s format really is the amount of direct
17640s damage it has so being frozen isn't the
17642s end of everything
17653s so this is the last turn of like
17655s meaningful board presence for wreck them
17658s before the frostworms fury uh makes its
17661s way into the fold or the potential for
17664s it at least
17665s so
17667s I wonder if it's just
17670s um
17672s like shadowed Spirit to try and net that
17674s the death rattle damage from that before
17677s it gets frozen in perpetuity
17680s yeah and then just play out of two
17682s alongside I don't think you're really
17683s worried about the second audio clock you
17685s just want to put as much power on the
17686s board as possible yep
17689s I'd hope they don't have it but welder
17693s has a lot of it right now
17695s yeah
17696s it looks like it's got to be
17698s [Music]
17700s um
17702s trade deposit over to get the bot on the
17704s Shadow on
17706s uh not the Shadow Spirit the egg the 44
17708s egg
17709s hero power for the corpse
17711s again
17714s hear me out how about you just hit him
17717s in the face with everything
17719s for the marathon
17721s I guess two
17725s death yeah cool yeah you need to yeah
17728s okay
17729s yeah I was thinking two cups because you
17731s put one into the minions but yeah okay
17733s this makes more sense sadly
17735s yeah I think you gotta uh go Max freeze
17738s here because you got a lot of damage
17740s lined up
17744s because then you go frostworms Fury next
17746s turn
17748s um and and swing so that's you know nine
17750s damage and then you should be able to
17752s connect or find the last piece of damage
17754s you need with maybe like off the top I
17756s guess Rowdy fan is there so just hear
17758s power Rowdy fans should be enough to end
17760s it so now it's gonna be
17762s effectively up to wreck them and I
17766s wonder if there's a world where just to
17770s try and preserve the amount of damage
17773s or not take too much damage from older
17775s side if you just trade the Shadow Spirit
17776s into the 3-3 to net the damage can we
17779s dual Cod first and see what we're doing
17781s yeah but not on the Shadow Spirit
17783s because you want it but not on the
17784s spirit
17786s does that make sense to me
17787s I think
17791s thank you
17796s looking for damage oh that well
17801s I've got three corpses I think he has so
17803s he's gonna be four spiritually through
17806s uh so and you want to weave in a hero
17809s power here so you're gonna put water
17811s down to 12.
17814s it's gonna be close
17816s oh he wants stuff he doesn't oh okay
17831s and the easiest turned in the history of
17834s turns yeah
17836s even though I can play this turn
17838s yep and that's just lethal from hand
17840s next turn with the uh hero power plus
17841s Rowdy fan uh and the weapon swing so the
17845s Mario manipulator not even a chance uh
17848s for lethal and didn't even kill the
17852s presented on board
17854s and there you have it cross that Knight
17857s in a nutshell freeze
17859s freeze
17861s into death
17863s one zero double quick time for Waldo
17865s who's just getting it done here that's
17867s his excited face
17872s we haven't seen his sad face yet because
17874s he's been winning so much yeah I uh
17878s away from pump off you know
17882s you know it's like hits it off
17884s thrown into the wall
17886s like one of one of one of these right
17889s here
17890s [Music]
17891s why don't I just just go chill win the
17894s tournament and then use all the energy
17895s for like one ginormous pop-up
17899s like you've never seen before like
17907s let's pop it up
17911s for seven history
17914s um but yeah so uh I I think that that's
17917s a pretty
17919s a rough game for breakfast I feel like
17921s the opening was not terrible right uh
17923s there were some good things about it
17925s it's just
17926s nothing that had really any impact on
17928s board the posit I feel like was like
17931s so annoying so frustrating because I had
17935s to sort of play off curb not play as
17938s much power and then you look up and all
17940s of a sudden you know you spent the whole
17942s turn playing a 3-3 and doing nothing
17943s else and then your board's Frozen until
17946s you lose like yeah I wonder if he's
17949s supposed to dodge that in hindsight like
17950s a full Mana three three
17953s is basically what he had to play
17955s attendant
17960s which would have put an additional
17962s meaning on board so the freeze wouldn't
17963s have been wouldn't have been as much but
17965s if you play The Shadow attendant and it
17967s hits the the the popped egg at that
17970s point uh that's a 4-4 and uh Boulder
17973s would have got an immediate trade-off
17975s uh to pull up three threes
17978s so I don't know it was worth considering
17980s and I'm sure rexham considered it and
17982s just decided that playing the 3-3 out
17984s was enough pressure on the board and Up
17987s Tempo and he wouldn't have gotten swung
17989s back if things had not gone his way with
17991s the shadow attendant buck so I think it
17994s was fine it's just sometimes just get
17996s locked up uh from pretty early with
17998s double mid though and uh in the frost
18001s from security and didn't find like sort
18003s of closing active tools necessary to get
18006s it done the manipulator was exciting at
18008s the end
18009s um but not exciting enough
18013s we doing it he's going back to the the
18015s well for more whatever you get in Wells
18019s priests
18021s and Batman on the right hand side there
18023s look
18028s the whole movie about Batman getting
18030s stuck in it well
18032s is there kind of
18036s which one is that
18038s the Batman The Well Dives Batman Begins
18043s yeah it's that one I think
18047s it's half the movie stuck in a well
18049s so
18051s let them ditches that like everybody
18052s else did and decides to go for a new
18054s hand
18055s yeah I'm pretty sure you could just add
18057s like pretty much any verb after Batman
18060s and it was probably a movie that was
18062s made
18063s yes
18065s man Heats it up
18067s Batman Begins Batman runs Batman flies
18072s all movies look it up Batman jumps
18075s Batman jumps ah that was the one about
18078s the well it was Batman jumps came out in
18081s 97.
18083s he jumped right into the well I did do
18086s they all star like really um old like
18089s famous people who weren't famous anymore
18090s by the time they starred in it
18095s essentially like Lassie the dog or
18098s something
18102s you're talking about the uh
18104s uh Batman Pets the Lassie the Dog Batman
18107s crossover
18109s yes they won yeah and then then let's
18113s have to tell people that he's stuck down
18114s the well and yeah that works yep
18117s ah these are pretty good pickups from
18119s Wrecking the Shadow Spirit ends up
18121s working out perfectly off the top
18123s with the undying allies in the next turn
18125s you go into the Necromancer
18127s you slamming Undead from The Dredge boom
18130s there it is
18132s have you seen how welder has adjusted
18133s himself he's ready to do 73 actions next
18136s turn and make a 72-72 goes look at him
18139s he's all he's primed ready to go he's
18140s got 75 seconds to play 73 he's pretty
18143s crazy went from only forehead showing on
18145s the camera to now the forehead is the
18148s only thing not showing on the camera
18149s that's how much he jumped up in his seat
18152s uh it's still gonna be tough because
18154s this is a lot of damage that's just
18156s gonna be pouring in so we have the
18158s damage from the minions already the
18160s shadowed spirit is essentially six extra
18162s damage to the face
18164s so basically clear
18169s probably not but he gets to basically
18171s clear
18174s I'm taking it one turn at a time T Jeff
18175s I can't do this multi-turn action thing
18178s okay it's gotta be what
18182s Queen ishara yeah
18185s or not okay is going for just the full
18187s clue then I guess yeah oh it gets to
18190s draw cards so might find some magician
18192s threats
18193s under normal circumstances this turn
18195s would be absolutely ridiculous look at
18197s it go look at this turn oh the clergy
18200s the clergy
18202s how many championships he's got all of
18204s the Shadows Reno next turn if if he gets
18207s that far
18211s yeah it does need to not die
18214s not dying is key right now
18217s I think he cannot die
18221s [Music]
18223s will he die what's your name what's on
18224s the other hand yeah
18227s like mine's here off the top and
18231s I might say it wouldn't work because it
18233s wouldn't kill the minions
18242s get the more I see it
18246s okay he's digging grave digging bone
18249s flinger
18253s he's got prep for the minds it doesn't
18256s matter
18257s uh you can go
18259s yeah it doesn't matter
18262s this is some Hearthstone TJ I'm excited
18265s oh wait wait
18269s send Fury clergy though is uh uh Manor
18272s six
18273s it still heals three
18275s it's fine
18278s next turn
18283s flicking bones
18285s yeah nine
18287s hey you've got to kill him because he's
18288s hitting you for 15.
18291s oh I need both you can bounce back away
18293s in push 15 uh-huh
18296s kill me or lose that's what he's gonna
18298s say to him to his face I don't think you
18300s feel for nine I think you heal for six
18302s and then hold on to the clergy for
18304s additional heal next turn right okay
18309s well I don't know I mean probably
18314s [Applause]
18317s [Music]
18318s yeah
18320s I'm sure I'm happy with this to be fair
18322s it makes sense
18324s so now rectum has to hero power
18327s Minds here
18332s right
18333s yeah just to stay alive it's ridiculous
18337s and then yeah
18340s play the uh prep Minds here load up the
18343s board
18344s [Music]
18347s uh-huh
18349s but it's not gonna be enough unless this
18351s mind eater picks up something good I
18354s feel oh my potion belt
18359s so you bone Spike potion belt you want
18361s to push this 11th face
18363s missed
18368s wait no it's lethal oh no it's not quite
18372s he hasn't got the kid dagger you need a
18375s double beds
18382s he could try and draw into
18384s um Gusty strike
18398s um I hope it was there
18403s foreign
18408s because he wins anyway this way but yeah
18411s oh man so much damage too
18415s unfortunate yeah that was uh
18418s a very good opening for wreck them dealt
18422s so much damage well there was down to
18423s Seven health on turn five
18425s but was able to find the clergy and even
18428s though it wasn't Mana Thursday there was
18429s enough Health with the giant ghost on
18431s board to put rexham on a clock and now
18434s it's just down to the Druid from older
18437s a a druid is all that stands in the way
18440s of uh getting a win with it uh between
18443s going to the finals so
18446s this we haven't really had many of these
18448s quick series like no like quick blowout
18451s sweeps thus far on the day it would be a
18454s shame if it was in this first semi-final
18456s uh that it would happen but better now
18458s than in the finals I suppose well I
18460s don't say it's Druid but we can't stress
18462s enough this is a druid that now has to
18464s win a game of hearthstone in this
18467s interesting matter where you know the
18471s the prevailing thought amongst most of
18473s these players was that Druid was going
18474s to get counted so don't bring it but it
18477s was always against his backdrop of but
18479s true it's good
18480s always sort of that little feeling in
18483s the back of the brain that we're not
18484s bringing one of the good decks because
18486s it might get counted here
18488s and we're one game away from Druid
18490s reaching the final
18492s and we won't match away after that from
18494s Druid being the final on both sides
18500s all right let's get into it so taking a
18503s look at welder's Druid individually
18504s there is a street sweeper in there so
18506s has some sort of anti-aggro
18509s some type of antiagara tool
18512s against the undead priests sometimes
18514s street sweeper can still just be dead
18516s because there's a lot of reborn and
18518s there's the eggs and
18520s etc etc there is an Etc that has crazed
18523s Alchemists smothering starfish and
18524s Deathwing the Destroyer none of which I
18527s feel are particularly good in the
18529s matchup uh crazed Alchemist is usually
18532s for finding lethals to end games when
18534s you make uh giant zoc boards uh some
18537s other starfish is essentially for frost
18540s at night
18541s to unfreeze your board uh to be able to
18543s hit
18545s um and then Deathwing is for uh Relic
18549s Demon Hunter or yeah the mirror or Relic
18551s Demon Hunter if it goes long and you
18553s need to kill a board of Phantasm sure
18554s yeah
18557s um so uh this hand is I mean because uh
18562s Boulder is not playing the uh mishmasher
18565s uh attorney at mall combo has the luxury
18567s of being able to play like the ETC the
18569s street sweeper and the kindness plating
18572s so it's a little bit a little bit extra
18573s armor gain but there's not that big
18576s sweeping board clear with the mishmasher
18578s that I sometimes find I mean these draws
18581s off the top are really saving Boulder
18583s right now
18585s what's the plating called
18587s Fitness
18589s I'm in a world of trouble TJ I've been
18591s saying it wrong all this time oh my
18592s goodness no I'm 100 sure I'm saying all
18594s right I think it's kindness plating okay
18596s I've definitely but I've heard people
18598s call it Nest plating and I've heard
18600s people call it uh height in this plating
18602s so I find a middle ground to a peaceful
18605s parties you know so I call it kittness
18608s because it's got the word kitten in it
18610s so it's one of those kittens yeah yeah
18614s so the decision Point finally for older
18616s does he want to just innovate out the
18619s flower child
18622s spread the word most likely yep
18632s perfectly oh this is so good
18636s it's good stuff right here
18639s gone
18640s it's the juice look at this curve
18644s it's curvy but it's not is it that curvy
18648s how are you curving tell me
18650s flowers child and then you slam a
18655s discounted an ubercon and an underking
18658s and you just go
18660s under King the turn after under King
18663s sugar King
18665s okay
18666s that's assuming him yeah you'd have
18668s enough armor because the under Kings
18669s would replace most of the armor you gain
18670s eight you'd have a perfect perfect
18672s enough armor and then you have a full
18673s then you have a massive board
18674s alternatively you could
18677s I don't know if you hit like an ubercon
18678s sock
18681s [Music]
18684s how long does he have though
18686s not long it's basically got to be
18687s exactly that or yeah this is going to be
18690s way too much damage that's gonna be
18692s coming okay and an ubercon
18695s okay
18697s he's cooking
18701s he's really cooking actually ah but if
18704s you can't trade off the under King
18708s no it doesn't matter
18709s as long as um how much face damage is
18712s I'm going to be able to oh is this just
18714s lethal
18715s oh it could be uh bone funnier and then
18719s uh hero power
18722s and then five plus four yep
18724s it's so close
18726s yeah it's so far
18729s five little
18730s okay I mean it was really exciting
18734s really excited because he was so close
18736s to a pop-up turn it actually would have
18737s been a pretty big swing actually it
18739s wouldn't have been that big of a swing
18740s to be honest because uh the taunts would
18743s have been massive but it would have
18744s chewed through all the armor and even if
18746s rectum didn't kill Boulder on that turn
18748s would have certainly put him at at low
18751s Health right
18753s um and then it doesn't matter how big
18754s your taunts are the hero power the
18755s shadow were not dead they could all go
18756s through
18758s um so there was there wasn't a Target on
18760s the board that under King could have
18761s traded over so if you're a newbercom
18763s under King and then sock there goes your
18765s armor you're not really left with
18767s anything and then Shadow word on death
18769s mind see her uh hero power bone fling or
18772s whatever come over the top and and
18773s potentially kill you anyway so
18776s um
18777s but there was something there there was
18779s something cooking in there right it was
18783s a dab doesn't he normally dab when he's
18785s 2-0 wins a game
18787s because if he forgot then now surely the
18791s curse is back let's see let's see let's
18794s see nope didn't unless you may Gotta
18796s Give him benefit the doubt it may have
18797s been off camera off camera dab okay yeah
18800s we'll
18801s um we'll take it we'll take it he's
18803s still okay
18805s [Music]
18806s there's two more Hearthstone games
18809s what's the best way to win two games of
18810s hearthstone do you think teaching
18817s Fury Hunter used to do it all the time
18819s when he had to win two games of Houston
18821s or three games
18822s the best way to win two games for
18824s Firestone is
18826s with passion
18827s with passion so Fury Hunter when he was
18830s 2-0 down what he did was he'd win one
18832s game at a time
18835s he'd or he'd go to a different floor on
18837s his elevator
18839s laughs
18841s just changed it up a little bit you have
18844s much to answer for
18846s only 90s kids will get that one
18849s so when he also definitely wouldn't get
18852s it
18854s I don't understand anything
18857s just here I don't know how or why or
18859s where even I am I'm just I'm just here
18861s TJ
18863s you're just living in the moment yeah
18865s understandable just living in people's
18867s televisions
18870s yep
18872s all right we got a lot of spit for scary
18874s movie
18877s oh what
18879s I know the Poltergeist lives in people's
18881s television or something and then
18883s something else happens
18884s that's the premise for a lot of scary
18886s movies I think I was never very good at
18888s scary movie writing I I that's why I
18890s went into Hearthstone casting instead
18891s which sometimes is terrifying but yeah
18895s all right the Druid is back
18899s um
18901s this is his spot right this is this is
18903s yeah a very very good spot for the world
18906s to try and get through
18909s yeah this is innervate nourish for
18911s crystals into
18913s draw whatever you know
18915s this is a very good start
18918s uh for Walter and I like to hold on to
18921s The Groovy cat because getting this ramp
18923s out early just opens up options and
18926s you're not really going to be hero power
18927s anyway so it doesn't really matter for
18928s the damage you're just trying to get to
18930s those big big turns oh through the
18933s snapshots
18937s didn't play the photographer to get it
18940s to get the snapshot because it doesn't
18942s matter the game doesn't usually go long
18944s enough for that to matter he played it
18946s because against Druid if you don't stick
18948s numbers on the board and just get a a
18951s minion on Minion advantage in the first
18953s four or five turns you lose
18955s and all you could do is make a 3-3 he'd
18957s probably have buffed it up with the pig
18959s and running for a lot of damage the next
18961s turn instead what happened is he just
18963s drew the snapshot with his really bad
18965s hand already and it's just wasted a draw
18968s and that's why he's like why now he's
18970s hurting a match up and you do me like
18973s this
18974s yeah oh no and there we have a finale uh
18978s flower child here discounted stock plus
18980s a different kind
18983s um
18984s it's time for the slow people like have
18987s we seen the Tony combo on stream sorry
18989s uh I don't think we have I I haven't on
18991s stream incredibly can you pick me okay
19004s sure
19005s so the snapshot has another Rowdy fan a
19007s silver moon Arcanist
19009s credation relic of Dimensions I believe
19016s yes I mean he just has the hand that we
19018s can see and write up to deal with the
19019s devil or slug people as they are no
19028s good girl here park and then spread the
19031s word
19035s foreign
19046s there was a buff right because it's a
19048s it's a three attack hero power yeah okay
19050s so it's just it would have been a free
19052s spread the word yeah that's what I
19054s thought okay cool you said it I thought
19056s it was right and then he didn't do it
19057s I'm like who do I trust the rank one
19059s player in Europe or my long-term casting
19062s partner TJ Sanders
19064s in that situation just minus five health
19067s because the rake would have uh
19070s killed the school teacher
19072s actually minus six health because you
19074s well not really depends as well
19078s or would have
19079s yeah just one there hasn't been any game
19083s but still yeah but four damage from the
19085s school teacher plus the extra armor game
19086s says five
19088s um
19089s all right
19091s I think that was processing why did my
19094s opponent just do all that I think he's
19095s just saying what we just said except in
19097s in Vietnamese
19100s that's that's the whole why that's the
19102s handout there is is holding an imaginary
19104s skull of gutan
19106s he's talking to him
19108s yep slug people look at him
19114s having to put something on the board to
19116s try and generate some pressure but he
19118s knows this is really downhill from here
19132s um
19139s world is not far at all here if I'm able
19143s to just just put the Jailer on the board
19147s and end of the game that's what he wants
19148s to do next oh yeah for sure the kindness
19151s plating will lock it up
19153s because you pre-bake the Armor so could
19156s go like tighten This Plane cutting his
19157s plating
19158s and then you have you can do whatever
19160s you want with the uh the next turn an
19163s ubercon next turn do you have enough
19164s Mana to play out whatever minions you'd
19166s like
19168s yeah and he'll have enough Health to
19170s ride it out as well just in case and he
19173s gets another card draw which you know
19176s is nice when you go into Jailer mode
19178s he's doing it now
19183s yeah he's just doing it
19188s sure
19197s [Music]
19200s starting to look like world is going to
19202s be one match away TJ it's not lethal yet
19205s though
19207s and you can sometimes set up a situation
19209s where you just kill the Druid over two
19211s turns here because they have no taunt
19213s anymore
19217s yes but how
19220s um it involves an incredibly good
19221s relative dimensions
19224s so are are you like because you have
19227s Minions on the board are you like Rowdy
19228s Fanning now or oh that's not the worst
19232s example ever is it
19235s like chaos strike Rowdy yeah yeah I like
19238s it because you're never getting to do
19240s anything ever again are you
19243s yeah and then do you play Blood Mage
19245s thou knows
19250s because there's a kindness planing on
19253s the other side
19255s at the beginning of next turn plus
19257s another eight armor over the next two
19259s turns yeah I I like I like to play
19261s anyway just get the damaging that you
19263s can see oh you see he's remember
19264s something in the snapshot that we're
19265s forgetting but yeah sure
19268s that was a predation but that's it okay
19280s okay well
19282s a couple fatigue points that are going
19284s to come in as well also puts older into
19286s an interesting spot where it has to sort
19287s of trade into stuff
19290s [Music]
19296s yeah but if you don't trade
19304s yeah take one
19311s [Music]
19316s are you the numbers don't work out yeah
19320s requiem's gonna cut tap out of this one
19322s in Boulder
19324s it's gonna take the series move on to
19326s the finals
19328s feel like that was just the very first
19331s glimmer of nerves from water the last
19334s two or three turns in that game where he
19335s started to realize I'm going to the
19337s finals I want to double check I want to
19338s triple check I want to check it again
19340s and if he does get to match point in the
19342s finals I want to see if he does that
19344s again but so far other than me being an
19347s incredibly picky old man
19350s that was fantastic for Wilder so far
19352s he's looking really good in this
19353s tournament
19355s yeah just a little tiny bit of potential
19358s Miss sequencing there um but I like the
19361s saying go on that turn right because it
19363s puts the a definite clock on to wreck
19365s them
19366s um a lot of players they would have said
19368s all right I I can hold for now and just
19370s like way to turn and go a little bit
19372s bigger right make a bigger board with my
19373s newer calm by setting up my kindness
19375s plating get one more card out of my deck
19377s and then go off next turn but
19380s understanding that
19381s riflem really didn't have a lot going on
19383s and allowing him one additional turn of
19386s setup
19387s could have made the difference right
19389s with like a big relic of Dimensions hit
19391s so
19393s um I I definitely liked uh how he
19396s navigated that at the end
19398s yeah yeah just like I said just yeah he
19401s looked a little bit more uncertain he
19402s wasn't making mistakes he's just double
19403s checking everything a bit more don't
19405s blame him I would too there's a lot on
19407s the line it's not just a ten thousand
19409s dollars first prize out of this fifty
19410s thousand dollars prize ball
19412s it's also the right just to not have to
19414s panic at the end of every single month
19416s to qualify for worlds to just get to
19419s world championships your job's done
19421s still gonna ladder because that's what
19422s these players do but ah yeah one match
19426s away yeah
19427s yeah yep won't match away for wreck them
19430s put up a good fight but that'll be the
19431s end of the Run uh for breakfast in a
19435s good spot though being grinding the
19436s ladder uh expect great things to come
19438s for the rest of the year for rectum but
19440s that's it for our first semi-final of
19442s the day we only have two more matches
19443s left on the weekend we have second
19444s semi-final and then the final so coming
19446s up next we are gonna have pocket train
19448s versus Levick this one should be
19451s fantastic so we're gonna go to a break
19453s uh but when we come back plenty more
19455s Hearthstone action still to come so uh
19457s don't go anywhere
19459s a what
19464s [Music]
19473s [Music]
19484s [Music]
19492s [Music]
19497s [Music]
19505s [Music]
19514s [Music]
19522s wow
19525s [Music]
19534s foreign
19536s [Music]
19541s [Music]
19558s [Music]
19567s [Music]
19574s [Music]
19579s foreign
19583s [Music]
19609s [Music]
19620s [Music]
19625s foreign
19629s [Music]
19666s foreign
19668s [Music]
19699s foreign
19710s [Music]
19731s [Music]
19741s [Music]
19745s foreign
19749s [Music]
19784s [Music]
19799s [Music]
19813s thank you
19821s [Music]
19829s [Music]
19838s thank you
19839s [Music]
19861s foreign
19864s [Music]
19893s ER awaits in the final for one of our
19896s next two semi-finalists it's going to be
19899s pocket train or Levick three rank one
19902s finishes between them already this year
19905s two for pocket train one for Levick a
19907s top four in the world championships last
19909s year more than makes up for that for
19910s Levick with me to cast it is our device
19912s and out of ice I've got to ask you I
19914s know you're pocket train fan but is he
19915s gonna get this one done do you think oh
19917s I sure hope so not just for pucker trans
19919s sake but for all the Mage fans out there
19921s who really could use a win
19924s yep absolutely it's gonna be a good one
19927s because
19928s um some of the discussions I've heard
19929s about Mage I don't believe
19931s I want to see you prove me wrong
19934s um apparently Mage beats everything and
19935s never loses a Hearthstone game and
19937s pocket trains doubling down on that or
19939s he was this morning at least and he's
19940s won another match since so what do I
19942s know
19943s um but the stats say that Mage is not
19944s very good the best player in the world
19946s says that Mage is good
19949s you believe me and the stats right yeah
19951s I mean that's just how it goes right
19953s it's a skill diff
19955s skill issue I think is probably the
19958s problem I think pocket train who used to
19960s just annoy Everybody by saying boar
19962s priest was rubbish it was good and it
19963s was like you're wrong and then he just
19964s wins tournaments with it it's like okay
19966s maybe you know what you're talking about
19967s after all here's how it's gone down so
19969s far Wilder
19971s cruising at every stage into this finals
19974s uh one match a game to go to get to the
19976s world championships and Levick and
19978s pocket train levix made a grind of it
19981s really you know playing that blood DK
19983s slows everything down so much
19986s um and pocket train I know he always
19988s seems to make it look easy he's like
19990s he'll win a game 3-0 and then just shake
19992s his head as if he's made 14 catastrophic
19994s errors that are going to cost him
19995s everything
19997s I can't wait
19999s all these players definitely their
20000s harshest critics we do see that blood EK
20003s left up
20005s so it's gonna get played and I guess
20008s that means that pocket train is just
20009s feeling confident of course Outcast
20011s Demon Hunter not so great into the blood
20013s but uh I think he's feeling good like
20016s you say about that Mage and then also
20018s the Frost death knight
20020s I'm also interested have you changed any
20023s opinions on Druid in this tournament we
20025s felt it was the the deck that you didn't
20028s bring because you get targeted there's
20030s already one in the final and there's one
20031s in this semi-final any any opinions on
20033s that
20034s so Druid is kind of in a strange spot
20038s right now it still suffers the same
20040s weaknesses that Druids do in terms of
20043s armor or having to ramp and so
20047s aggressive decks in the early game are
20049s are beating you down and just making it
20052s hard for you to develop and you do have
20054s to ramp or you're just gonna fall behind
20056s but with these new hero power tools
20059s they're at have access to all kinds of
20061s armor gain and Levick with this version
20064s of Druid that has the kindness plating
20065s has even more armor gain so a certain
20069s point if they're able to make the big
20071s taunts or uh you know play just a huge
20076s anubricon swing turn they start gaining
20079s Armor after armor and it's not a whole
20081s lot aggressive decks can do certainly
20083s burn based ones like Mage and frost just
20086s a quick look at this Blood DK some
20089s people don't say very often about blood
20090s DK list but it's a nice sort of tight
20092s looking list it looks fairly compact
20094s everything's doing a thing the curve
20096s looks quite good did you are you are you
20098s a fan of this list
20100s you know it's a very different list it's
20101s no more grain I think it's very focused
20104s on expecting people to bring aggro and
20107s then kind of taking advantage of that to
20109s go fully removal based so 30 cards for
20113s consistency to hit your clears uh hit
20116s your heels there's no screaming banshees
20118s even though that's been a very powerful
20120s card from this new expansion for blood
20121s DK uh it's primarily focused with just
20125s clearing the board and you know running
20127s your opponent out of resources
20130s we have a bit of a look at how Pocket
20131s Change day has gone uh just gonna talk a
20134s little bit more about Levick though
20135s because the season when everybody played
20139s um velocity cake for the entire season
20140s apart from me because I was playing
20143s because I'm like that
20145s um we did see Levick at the end of that
20148s season along with Saudi to some degree
20151s create the
20153s the quest Druid that was starting to
20155s dominate and then Frost DK got nerfed
20157s and everything changed we never saw it
20159s again well we did but it wasn't anywhere
20160s what it was and I'm just listening to
20163s you talk about how that the process of
20165s making that blood DK was made
20168s levick's an innovator right he's he's
20170s going to get there at some point this
20172s year even if it's not today just because
20173s he's capable of bringing a really good
20175s lineup and really good decks
20178s but we may see if
20180s pocket train is correct about the burn
20182s Mage you know if it's able to go the
20184s distance against something with that
20186s much heal Etc Frozen touches if you get
20189s them running especially an extra copy
20191s off of volume up could just be way too
20193s much damage for the blood DK to overcome
20195s and
20197s keyboard is a great way while you're
20199s still developing as the Mage to get
20201s those extra minions and aegon I mean we
20203s saw just how huge it can be in terms of
20206s the spell damage earlier today
20208s this major is so weird it's not your
20210s common and garden damage burn mage deck
20213s turn two Miss ago
20216s turn eight you can't hurt me like it's a
20219s bit of an accurate burn deck and half
20221s the time it's doing other things it
20223s terrifies me it's so weird
20225s yeah Mage has gotten these sort of mixed
20229s packages over the past couple of years
20231s where
20233s no single package has sort of stuck
20235s around and hit it's not like we see you
20237s know Mech Mage or Naga Mage just
20239s sticking as their own certainly not
20241s Arcane Mage as a whole but each new bit
20245s has sort of brought together its own
20247s piece to this deck so there's a little
20250s bit of skeletons in Cold Case in the
20252s deathborn but no kel'thuzad there's a
20255s little bit of the new cards and volume
20257s up and Cosmic keyboard but no light
20259s shows just everything sort of comes
20262s together into this bizarre amalgamation
20265s of a mage deck that just has tons of
20267s damage
20268s yeah I
20270s we're gonna not see it in this game but
20271s I'm looking forward to seeing it at some
20273s point in this match meanwhile we just
20275s get to see the first UK taking on the
20278s Rogue to start it off
20280s this first UK deck
20283s like turn six seven eight seem to be
20285s almost set in stone they're not
20286s obviously but they're pretty similar a
20288s lot of the time so the first five turns
20291s always seem to be so huge and I'm
20292s looking at this hand and I'm thinking
20294s I'm Gonna Keep a lot of messages how
20296s much a lot is
20298s thank you
20300s yeah I think it really really comes down
20304s to just how much damage you can push in
20306s those early turns like leading up to the
20309s ones that are set in stone in terms of
20310s freezing the opponent's board because if
20313s you can get you know halfway through
20315s their life total once you get those
20316s freezes going with my medical frostworms
20319s Fury there's not a whole lot that
20322s certain decks can do
20328s got every chance of having a monster
20330s turn in a moment he's gonna have to
20332s because pocket Train's got coin into two
20335s of the best fours in Hearthstone
20338s um
20339s but levix got the card draw the zero
20342s Mana setup ready to go you can find
20344s yourself something to do with this he's
20346s gonna delay and try and find an extra
20347s half this concoction
20349s there there is craziness ready to go in
20351s the moment
20354s and remember Levick is one of those
20355s players with sun Fury clergy in the
20357s Rogue so while a lot of times when you
20360s get an early start against Rogue burst
20362s them down you can expect them to not
20363s have any healing until turn eight
20365s whereas the Lord's manifest comes online
20367s but there is a possibility that we'll
20369s see another instance of you know Sun
20371s Fury clergy Shadow step shenanigans
20373s [Music]
20377s deal with this
20381s this damage is coming in you you do have
20383s to trust this deck to draw its stuff
20386s like the first deck I mean
20387s um but there's so many ways of doing
20389s that you just you just it's like Druid
20390s used to be in the olden days you just
20392s trust the top of your deck to be fine
20394s and get on with what you can see in
20396s front of you
20397s and that's what he's doing
20400s I mean time and time again we've seen
20402s uh you know with the even the mermaid
20405s version of the frost DK where you'd
20407s think oh there's not as much draw
20409s they're gonna run out of cards but
20411s things like the novelings of school
20413s teacher or the nerubian vizier discovers
20416s just kind of keep it filled with gas
20419s until you get to those crucial six seven
20421s Mana turns
20425s considered as always Levick
20429s yeah not wanting to do this no one ever
20432s wants to do this but it seems to be the
20433s thing you have to do oh my
20437s no corpses as of yet but does present a
20441s pretty substantial threat later on yeah
20444s if there's no corpses then you'll be
20446s fine with that
20448s the Jackie's about to build or the board
20450s he's about to build
20457s a ghost
20459s absolutely it used to be the only way
20461s you could deal with a ghost back when
20462s they had stealth
20463s oh right yeah that makes sense actually
20465s [Music]
20469s you see from the other side the school
20471s teacher on like blood DK dealing with
20473s massive phantasms but
20477s this way around works too
20479s it turns out School teaches just an
20480s incredibly powerful Hearthstone card
20483s who knew
20485s yeah I'd managed to see considerable
20487s play over pretty much all of last year
20490s and once you get into four set metas
20492s like this one where you can be fairly
20494s certain of what you're going to discover
20496s I think all the Discover Cards and
20499s particularly in DK become very very
20501s powerful
20503s I I was uh sad because I assumed it was
20507s rotating and I was like asking people it
20509s rotates right they're like no but we've
20511s had it forever why is it going away
20514s so now I play it and it's fine
20519s can't beat him
20522s and over here Levick has quite the
20525s pop-off turn but no payoff besides the
20528s sonographer so
20530s although this is a pretty reasonable
20533s board swing there's no massive ghost no
20535s big Draco weapon no draca in the deck
20537s even so
20539s might not quite be a beginner push
20542s against the frost decay
20544s no but Sunny Sotter was talking about
20546s yesterday is coming into play here it's
20548s this is made the turn five off the train
20551s he needs to get this stuff off the board
20552s but levick's populating the board going
20555s into turn six which means a marrow
20557s manipulator is
20559s really going to struggle to do anything
20562s too powerful
20565s I mean we might clear the board but it's
20567s going to protect the face which is a big
20569s deal
20570s yeah there is a possibility of maybe
20573s playing this naggling first to get rid
20577s of anything large on the board and then
20579s you can refresh Mana crystals to play
20581s the mirror manipulator afterwards
20584s yeah that would make sense so the large
20585s thing is going to well five five is that
20587s large can we call that large still
20589s not as large as it would have been last
20591s turn but it's a decent size
20594s Bone Breaker kind of perfect pickup here
20598s fit in with the rest of the turn
20602s I want to see Punky train and Casey play
20604s like a best of nine and some tour it
20607s would take like five minutes are you
20609s sure we could get a word in edgewise I
20611s mean don't get a word measures when I'm
20613s talking anyway so what difference
20616s but yeah we'd be talking about turn one
20618s it'll be on to turn to seven
20625s oh
20629s [Music]
20631s Levick just
20633s hoping for some kind of healing gonna
20636s have to find that uh Sun Fury clergy but
20639s not enough time to do it
20643s fun turns out plus four damage when
20645s you're you've got charge on your side is
20648s absolutely so insane
20650s yeah
20651s I wonder if people should have been
20653s playing that instead of construct
20655s quarter before the Nerf
20658s oh
20661s yeah they probably should right I mean
20665s it's just it's so much damage and as you
20667s say with the charge based hero power
20670s it just makes so many more top deck
20673s first potential odds
20675s I'm always a fan of cards as well not
20677s always but something I like is a card
20679s it's a one five so it's built to work in
20681s pairs if you draw both of them I've got
20683s a one five ready to to just do it again
20685s next turn where some cars like the
20687s concert quarter in particular actually
20688s you draw them both you're not
20690s complaining you've got a construct water
20691s but
20693s it's a little bit messy and clunky
20694s sometimes but yeah definitely rowdies
20697s just just work well together
20699s [Music]
20701s to say that there are some instances
20703s where Rowdy fan is clunky but it comes
20705s up far less frequently
20709s yeah it's just not expensive enough to
20710s be a problem worst case you wait for
20712s eight mana and hit them for a million
20714s that's the worst case who lost the board
20716s a million being nine but you know it's
20718s like a million sure sure
20721s Nine's just about a third of the way
20723s there
20725s yeah and that was all of the way there
20727s pocket train taking an incredibly quick
20729s one zero we were expecting this to
20731s potentially be a a slower match but if
20734s pocket train is going to play at that
20735s pace and Win Every Game it might not be
20737s it might just whiz by
20739s well we've still the blood DK yet to
20742s come out and if anything's going to take
20744s its time it is that deck with you know
20746s loads of empiric Bloods to gain life and
20749s blood boils and all that assortment so I
20752s think pocket train may just be trying to
20754s [Music]
20756s get certain decks out of the way and
20758s this is not the matchup he wanted to hit
20761s no absolutely not
20764s um this is where you really wish it
20766s brought the other the other Death Note
20767s the other definite the other Demon
20769s Hunter why do I get those two classes
20770s mixed up every single time I was fine
20771s until they released two things that
20773s sounded vaguely similar I know I'm
20775s broken
20777s particularly the abbreviations right
20779s just one one letter difference
20781s yeah
20784s it's just just disaster honestly
20789s uh you played a lot of high level very
20791s high level Hearthstone in a semi-final
20794s like this would you rather go first or
20795s second like would you rather be sat
20796s there Walder just waiting would you
20798s rather play two in a row if you're going
20800s to get to the final
20803s oh
20804s that's what you mean I thought you were
20805s talking about specifically being on the
20807s play or the draw here and I'm no no
20808s sorry just just in general in a
20810s tournament like world has sat there done
20812s the job got time to relax got time to
20814s refresh got time to look at the um the
20817s possible matchups he's gonna play but
20819s he's also got time to start thinking or
20821s would you rather just play two matches
20822s on the road really quickly
20824s I think I would rather have the break
20826s you know particularly going into that
20828s final you just want to be fresh for
20830s whoever you're gonna face and uh yeah
20832s you can get a chance to maybe watch your
20835s opponent's match see how they play I
20837s think I would much rather be the one at
20839s the break
20840s so for me that would be the logical
20842s answer but I'm not sure I want the time
20843s to start using my brain to start
20845s thinking well I might win just just
20847s might want to play tuner but yeah The
20848s Logical answer is what you gave that's
20849s interesting
20853s getting a big close-up of pocket trains
20856s here look at it there we go
20859s this is a very interesting play from
20862s pocket here just saying you know what I
20864s don't think you have removal
20866s throw this two three and then with the
20868s fella in follow-up
20871s oh that stings the expectation was to
20875s get at least one playable card here but
20878s two ID pieces just about one of the
20881s worst things that could happen
20885s I hear the the rotter from here
20887s being mouthed
20890s absolutely nothing
20892s I wonder it would have to be a coin
20895s corpse explosion that is a lot of
20897s resources to use
20898s but leaving up The Wretched Exile when
20903s you know there's two Outcast cards in
20905s hand I mean just about the whole deck is
20906s Outcast cards but yeah
20911s but you also know roughly what they are
20913s right there's only seven is it oh class
20916s cards
20918s so
20920s if your opponent does what pocket train
20922s does and then doesn't play any of them
20923s you've got a pretty good feel for what's
20926s going on there see
20927s what I'm saying is it making the coin
20930s play is not necessarily quite as scary
20931s as I normally be right right I mean if
20935s you have
20936s an idea that it's I-beam then just not
20939s having targets could be good enough but
20941s it's not much of a turn without uh
20944s yeah without making any Targets
20954s which is Levick have Levick has
20957s kind of everything they always do have
20959s kind of everything at this stage because
20960s pocket train has not been able to push
20962s because of that low roll a minute ago
20965s yeah that has been a pretty massive
20968s setback to what I think Parker train was
20969s looking to do in this matchup you're
20971s hoping to force the blood DK's hand I
20975s think when you're up against a bad
20977s matchup particularly aggro versus
20979s control you really want to just force
20981s them to have things because the more
20984s time you give them the more likely they
20985s are to find the answer
20988s yeah it's a bad matchup because they
20990s have the answers so yeah that makes a
20991s lot of sense just try and find a spot
20993s where they haven't got it well that spot
20994s is turn one
20996s oh
21009s I love house he's so cute the disposers
21012s in this deck
21014s so such a really cool purpose
21017s yeah it is quite fun being able to sort
21019s of reposition cards in your hand like
21021s that
21023s [Music]
21030s maximum card draw here his hand is empty
21033s whatever will he do
21037s and yeah this makes sense just saying
21040s hey it doesn't matter that it has
21041s lifesteal if you're gonna be a full
21043s health anyway
21049s just an absurd amount of cards I mean
21052s you even seen some people I don't think
21054s it's good but some people have been
21055s playing Tony in this deck
21057s because you get to a certain point where
21060s you've got a nine card draw weapon what
21063s do I do well I guess I'll just burn a
21064s bunch of my opponents cards
21067s at least logical sense even if it's not
21069s good
21070s that's the hard thing for people on my
21073s level and probably people lower than my
21075s level as well in deck building it's like
21077s this thing looks good yes and then you
21078s do it and you're like I was right that
21080s thing is good
21081s but it's not consistent and you've
21084s wasted a slot that you don't see what
21085s happens if you change that slot for
21087s something that's just better the more
21089s good
21095s but didn't look away from the game state
21100s he knows he knows what's going to happen
21101s in the next 10 seconds
21103s gotta be in the zone Linda he has he has
21109s he's also one of these players that um
21111s when you watch him stream he's always
21113s looking at his deck tracker not the
21114s board because he wants to know what the
21116s top card is that he's drawn before it
21117s appears on screen because it appears as
21120s it's drawn on the right hand side the
21121s deck tracker usually logs it on your
21124s on the deck tracker immediately so you
21126s see you've always you'll say oh yeah
21127s I've drawn so-and-so and you're like how
21129s do you know
21131s well and it also loads up with all kinds
21134s of other information that can be quite
21135s helpful in terms of percentage chances
21137s of drawing specific cards you know we
21139s saw pocket make a play on this deck
21142s previously where it was you know
21144s calculated out of or what are my odds of
21146s drawing
21147s I'll spell that I'm gonna need for this
21149s extra subpoena proc
21151s ESS
21153s here we see again discounting
21156s elveria
21159s so I wonder if you may be going for
21161s something similar in this instance to
21163s try and get a ton of from hand damage
21166s potential which thano plus half Aria
21169s yeah I think that's all he has but will
21171s it be enough and it might be very doubt
21174s it
21175s excuse me
21180s but he's doing exactly what you're
21181s describing he's he's making Levick have
21183s it as many times as he can and then
21185s maybe Mrs beaten doesn't have it one
21187s time
21193s and may come down to wretched outcasts
21196s generated cards as well
21208s I think being very careful making good
21211s use of the blood boil not having any
21213s minions in play to rush into
21217s they will never catch me
21221s is it is this setup
21224s what's he gonna be
21230s I think unfortunately you know being up
21232s against blood DK rather than the Relic
21236s Demon Hunter that he was up against
21238s previously yeah a little bit different
21241s situation opponents at 40 life instead
21244s of uh
21246s I don't know something like what was it
21248s 4 14 before maybe more than that but all
21250s the same not 40 anything not 40.
21253s significant difference
21257s that he does it again it amuses me every
21259s time
21268s and at this point I wonder when Levick
21270s feels like he is it's time to dirty rat
21273s because that dirty rat could ultimately
21275s decide
21276s the outcome of the match on its own
21280s right yeah
21281s dirty rat Kill Center game over
21283s [Music]
21285s or kill any of these to be honest
21288s [Music]
21294s could well be where he's at right now
21300s not easy to do right away though
21303s yeah well it doesn't actually pull
21305s anything on this full board so you have
21307s to like make some space
21316s I like this
21318s saying hey
21320s that free one can stay up I'll just
21323s casually go to 46.
21329s nothing to rush into means no hell area
21332s Buffs oh no
21343s that dirty rat's just a foregone
21345s conclusion particularly able to come
21347s down alongside the soul stealer pretty
21349s sure that's gonna wrap this one up
21351s you know what I want to do and having
21352s seen this setup I want to put Viper in
21355s my Etc there's blood DK and just kill
21358s one of these people I'm making the door
21359s 20 cards
21365s yep
21366s like it was ready for that one don't
21368s think you really expected to uh pull
21371s that one through after the opponent went
21373s up to grand total of 46 life there but
21376s uh did the best he could
21378s yeah and living have decisions to make
21380s there I I sometimes pick on control
21382s players saying they don't have decisions
21383s but it's all it's all nonsense of course
21385s they do
21386s um but the the early coin there is a
21388s corpse explosion was a lot of resources
21390s to use on turn four to clear the board
21393s but he identified this is it this is the
21395s board I need to clear this is the this
21397s is where this is best spent I'm going to
21399s probably have to struggle for a turn or
21401s two afterwards but I trust that I'll get
21402s out of it from that point on and after
21405s that it was really easy but that
21407s decision itself was definitely not an
21409s easy choice for a Layman like myself
21414s yeah you have to weigh sort of okay yes
21418s I could get a bigger value clear if I
21421s use this later but at the same time I am
21422s giving my opponent more value by letting
21425s something like The Wretched Exile stick
21426s around
21429s and that's why he's a top four world
21431s champion player and I'm talking about
21433s him so
21435s um one game of peace that leaves Levick
21437s with the Rogue and The Druids remaining
21441s I believe and pocket train on the Mage
21445s which we haven't had a chance to talk
21446s about
21447s and the outcast which again two Decks
21450s that he and miti both think are
21452s practically unbeatable outside of the
21454s blood DK but again they didn't expect to
21456s see that so that's that's fair enough
21459s right now if something is potentially
21461s able to pick up a match against this
21463s Mage I actually would have rather run
21465s the Mage into the blood DK than the
21467s druid just because if the Druid is able
21470s to ramp up they just have so much armor
21474s and as a mage you can't handle Jailer
21479s right Jailer just means yeah you have to
21482s have something other than damage based
21483s removal to remove their minions and so a
21485s certain point you're you're not able to
21488s deal with the threats and the threats
21489s escalate very very quickly
21491s is this your sort of deck to play for
21493s fun for getting strength to play I know
21495s I know obviously you're capable of
21496s playing the best decks in the world but
21497s I know you like to mess around a bit
21498s with Hearthstone as well is this your
21500s sort of deck the mage deck the mage deck
21502s oh definitely yeah pretty much anything
21504s that can run egg when I'm a fan of
21507s I know again I'm going back to all the
21509s moving parts we talked about earlier
21511s there's so many different themes running
21513s through this day that's why I asked I
21514s thought maybe it's a little bit a little
21516s bit weird all over the place as a deck
21523s it's just you know it's uh
21527s it's sort of like a Ratatouille or or
21529s something like that you know it's a stew
21531s right it's just like it's got all these
21533s pieces they don't necessarily look like
21535s they work together but you know all the
21537s flavors come together make something
21538s that's uh delicious that's probably yeah
21541s it's probably why I struggle with this
21543s sort of thing because I take all the
21544s peace out and sort of lay them on one
21545s side and suddenly they don't have the
21547s taste anymore it's just like here's a
21549s piece of stuff
21551s this has now been removed from all its
21553s Synergy and I don't like this piece of
21555s stuff and I do that three times I'm like
21556s I don't like any of this I just put it
21558s away again and go back to playing Relic
21560s d h because I understand it if it's got
21563s the word Relic on it it's synergized
21564s with other cars that say the word Relic
21566s on them
21568s not even giving an opportunity for the
21570s card to come into the hand just go
21572s straight under the field
21577s yep
21580s flame guys are an interesting card
21582s actually one that I believe one of the
21584s other Mage players was running in the
21587s main deck uh probably taking up the spot
21589s that the Prismatic Elemental was for uh
21594s and I was pretty impressed to be honest
21598s what's so what do you like about it
21599s what's so good about it so pros and cons
21602s what I like is that sometimes it can be
21605s difficult to get off your finale if
21607s you're not able to volume up on curve
21609s and so having one Mana plays to to line
21612s that up is nice it also just helps you a
21615s bit in matchups versus other aggressive
21617s decks having something you're willing to
21619s spend earlier on as a removal tool and
21622s then it gives you a minion to infuse
21624s your Frozen touches so kind of like we
21626s were talking in terms of that stew it
21628s just has this interesting Synergy with
21630s the whole rest of what the deck is
21631s trying to do
21633s downsides is I don't think you
21635s particularly want to see it in a volume
21636s up to get a copy but generally you don't
21639s have like you've got options in terms of
21641s what you want to copy there right not
21643s too big a deal
21644s so what's your prediction going forward
21646s next week when people have had a chance
21648s to watch this Masters Tour and see what
21650s happened will will it be played or will
21651s it not be played in this deck when
21653s people start playing it on ladder oh
21654s Flynn gliser I yeah I would still expect
21657s that that people would not be playing
21658s flame guys right I think especially
21660s people like something like Prismatic
21662s Elemental a little bit more
21664s just because discovers are fun
21667s [Music]
21668s okay yeah they are
21672s I don't understand fun
21675s it's a concept I struggle with mightily
21679s all right
21680s so pocket train obviously like we've
21683s talked about a million times trying to
21684s do as much as possible early in the game
21687s against druid
21690s does have a tasty looking death born but
21693s it's just too finicky for at least one
21695s more turn
21699s and one more turns a lot of turns
21701s because levick's just got everything
21703s almost
21704s yeah if zoc comes into the hand here we
21708s could see some fairly massive stats and
21710s if I recall correctly Etc does have that
21713s uh Alchemist to swap them
21718s that's so funny to me I actually went
21720s with it on the theory crafting day I was
21722s like look at me I'm clever I know how to
21724s use an alchemist I'm gonna put that in
21726s my deck yeah it was great fun
21728s just gotta be grateful that they didn't
21729s bring back void rip
21732s just boys we put two behind me because
21735s I'm terrible at card names it flips all
21737s minions attacking hell oh that would be
21740s hilarious yeah let's do that
21746s spell damage on spell damage
21749s it's gonna be a plus three
21757s okay
21759s do what he can but he knows he's not
21761s anywhere fast here
21763s yeah I think the tough spot here for
21765s pocket is that there's only the one
21767s Frozen touch not a lot of other burn
21770s going on and that's where you really
21772s want to hit those volume UPS so that you
21775s are able to take full advantage of every
21777s time you are making minions
21784s oh he knows it's there because there's
21787s so few big minions and there's the sock
21790s the sock comes off the flower child
21793s foreign
21803s just going for the Jailer here could
21805s even do the the Tony first and then the
21807s jailer although it doesn't
21809s really matter
21811s no I think
21813s in this case it's better
21818s in this case it's better to do the
21819s Jailer first because then you get to
21821s draw your opponent's cards and not be
21823s fatiguing
21824s yeah since Mage has no way of clearing
21827s this the only possible out would have
21829s been Prismatic Elemental and we already
21831s saw both of those
21832s yeah most regular matchups you can do it
21834s the other way around because if the Tony
21835s dies you get it back if it doesn't die
21837s you win but yeah Mage can maybe hurt you
21840s so yeah
21843s alibias can stall a little bit but
21846s there's
21847s not enough damage here
21858s add insult to injury the skeletons have
21861s pretty high odds of hitting the immune
21864s minions and wasting that damage
21867s yeah that annoys me so much imagine if
21870s the immune just couldn't be touched by
21872s anything apart from destroy effects and
21874s then you can just win with astalor or
21876s something at least have a chance in life
21878s you know
21878s [Music]
21884s bucket says nope nope we're not doing
21887s this no need
21890s that was convincing from Levick um
21892s something I'm always impressed about
21893s with all of these players but Levick
21895s even more than most is
21899s very clean understanding of exactly how
21902s it needs to look to make it work I mean
21904s a lot of the players can do that but he
21906s just makes it look so easy when the game
21907s is over you think oh yeah he just knew
21909s that from turn through he was just going
21910s through the process
21913s I think there's a lot of sort of math
21915s that we don't enjoyed in terms of you
21917s know how you ramp when you ramp when to
21920s play flower child know what to get I
21923s think it could have been easy to sort of
21926s just
21927s rip the zoc play on that turn and but he
21930s says no actually I've got enough life I
21933s can just jail her not a whole lot that
21935s can be done
21938s so here's down to just the Rogue now
21942s he's gonna is that right is it just the
21945s phone am I going crazy yeah he's one
21948s with drilled in blood so it's got to be
21949s the road yeah
21950s you want to have to beat multiple times
21954s yeah and Pokemon still has the Mage
21956s which
21958s I like intervogue in the old iterations
21961s of both decks I'm not quite sure how the
21962s changes have have mattered but Alibi
21965s sounds like it's going to be a good card
21966s against Rogue to me at least in some
21968s iteration and the damage but
21972s curing this first this is
21974s definitely the better of the two
21976s right sorry I think this is the better
21977s of the two
21980s that's interesting I personally would
21982s would be more stressed about the outcast
21984s Demon Hunter in this matchup just
21986s because you care a lot more about sort
21989s of early minion damage and
21992s Rogue to some extent wants a certain
21995s number of minions in play to be able to
21997s activate their
21999s serrated bone spikes Etc and they have a
22001s lot of one damage elements in terms of
22005s ghostly strike which we see there and
22007s the reinvigorated fan of knives now at
22010s two Mana
22012s yeah I'm going to admit that it was
22014s probably somewhere on day one here that
22016s I suddenly realized oh people are
22017s playing fan of noise because it cost two
22019s now
22020s yep because I played so much Rogue I
22022s looked at lists and thought okay this
22023s makes sense I understand I don't really
22024s need to practice Rogue because I played
22026s a lot of it yeah a fan of knives that
22028s makes sense at some point on day when
22030s I'm like that costs two hang on what's
22033s happening here it's once again you can
22035s prep fan of knives and it costs zero
22038s Mana
22039s and all is well with the world yeah okay
22043s I think that's the primary reason it's
22045s you know made its way back into lists
22047s right being able to prep it for zero
22049s mana and I think that's also why Thanos
22051s is in levick's list here because uh
22053s every once in a while you need that
22054s extra bit of damage and the almost fan
22056s is a very nostalgic clears
22060s it really is especially again with
22062s outcasts having so much two Health stuff
22064s going on I know I know there's a five
22066s five on the board and there's some two
22067s threes in the deck but there's a lot of
22069s two health and one Health stuff in this
22070s deck
22074s yeah this is
22076s you know in
22078s nice to have the five fives here for
22080s pocket but he doesn't have a whole lot
22083s of refill going on so it's going to be
22085s very dependent on some some top decks in
22089s terms of no either the weapon but even
22091s then
22092s you need some outcasts to to fill that
22095s up so
22096s I kind of wonder if the Exile would be
22099s the best top deck to go with this I-beam
22102s I was going to say there's not much
22103s going on for Levick here was a problem
22105s but this future side is going to just do
22109s so yeah look at pocket trainees oh not
22112s happy to see that one Jeremy fight of
22115s what's going to happen here
22118s and the shadow steps allow Levick to use
22120s the potions twice so if he gets damaged
22122s or removed off the first one he can use
22124s it and then just just go again
22127s well and now the stenographer is free as
22130s well that can trade in
22133s three damage all the killer random
22136s minion though so it might end up being
22138s long Pages like you say the sonographer
22139s is going to pick him up one more potion
22141s bam
22143s oh there we go there's card draw
22146s it's just infinite a device it's just
22149s infinite stuff
22154s this is going to be a massive ghost
22159s this is one large ghost I agree with you
22162s entirely
22164s it's turned five
22167s and let's go the thing about Miracle
22170s Rogue is it just keeps going sometimes
22172s will you stop living he's already dead
22178s yeah change like Words goodbye
22184s 16-16 ghosts
22188s there's 27 damage on the board
22194s I think that is the largest ghost of the
22197s tournament
22198s Pocket toys like I've got a one one
22200s you've got a 16-16 I'm sure there's
22202s something I can do
22204s yeah I think not how pocket wanted to
22207s close out his run here but uh you know I
22210s think in some respects not one you can
22212s feel too bad about don't really think
22214s there was a whole lot more he could have
22216s done on at least that particular game
22218s I'm sure he'll have a look back at the
22220s vods of the other matches but I think
22222s pocket overall can be very proud of his
22224s performance at this event
22231s as well and the
22233s SE after he's recovered from this
22235s setback is that means that we can
22237s selfishly have three more months of
22240s pocket train streams
22242s but I am gutted for him that being said
22244s Levick last year top four in the world
22246s uh was Raven's early pick as well like
22249s going back 18 months two years before
22250s that he played fantastically last year
22252s he got very very close in Worlds he's
22255s one match away from going back there
22258s this year so he has been the primary
22262s innovator that isn't Casey this year
22264s with new decks and stuff in fact he
22265s might be the primary innovator
22268s apart from Jumbo but I don't talk about
22270s John but he encourages him
22272s this year so Levick with his own build
22274s of blood DK with the stuff he's been
22276s doing on ladder I'm excited to see
22278s Levick have a chance to go back to World
22279s Championships yeah absolutely you know
22282s it's
22284s always a bold choice to differentiate
22287s yourself in terms of lineup from
22288s everyone else and doesn't always work
22290s out but Levick does have one of the more
22292s unique lineups here with the blood DK
22294s with the Druid and so being able to take
22298s that choice and and bring it all the way
22300s to the finals uh it's Gotta feel
22302s fantastic and going into these finals it
22307s is a perhaps charged matchup we do have
22310s Russia versus Ukraine finals so I think
22314s there will be loads of excitement going
22317s on for all the fans either direction we
22320s are going to pop over fluids on either
22322s side after saying all tournament Druid
22324s was the wrong thing Druid was the wrong
22326s bring
22327s Drew is the bring it's in the final on
22329s both sides I will have that final for
22330s you in about 10 minutes see you very
22333s soon stay tuned
22345s [Music]
22368s [Music]
22387s oh
22388s [Music]
22403s foreign
22428s [Music]
22450s [Music]
22463s oh
22465s [Music]
22467s my God
22469s hey
22473s [Applause]
22476s [Music]
22511s [Music]
22534s Jesus
22538s [Music]
22546s [Music]
22553s laughs
22567s [Music]
22572s [Music]
22597s [Music]
22620s thank you
22624s foreign
22625s [Music]
22679s foreign
22680s [Music]
22696s foreign
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22721s [Music]
22743s [Music]
22750s foreign
22752s [Music]
22764s thank you
22766s [Music]
22771s [Music]
22811s [Music]
22825s [Music]
22840s [Music]
22853s thank you
22871s [Music]
22878s [Music]
22887s [Music]
22892s thank you
22896s [Music]
22912s [Music]
22918s foreign
22957s thank you
22962s [Applause]
22962s [Music]
22970s [Music]
23001s thank you
23016s thank you
23017s [Music]
23028s [Music]
23042s [Music]
23054s [Music]
23062s thank you
23076s foreign
23080s [Music]
23096s [Music]
23102s [Music]
23112s thank you
23127s [Music]
23135s foreign
23149s [Music]
23158s and welcome back we are ready for the
23161s final here subtle it's all come down to
23164s this we are going to find out our first
23166s player who's booking a spot at the world
23168s championship are you ready for this one
23174s [Music]
23180s made it all the way to the finals Raven
23183s without me being muted on vmix I was
23184s waiting for this to happen but we've
23186s done it it's fine hello everyone uh yes
23189s am I ready no is clearly the answer
23191s because I forgot to unmute myself but
23193s other than that I heard you though so
23195s it's fine exactly uh we were just having
23197s our special little moments together as
23199s always Raven but yeah I think it's been
23201s a long road to get here both in terms of
23203s the tournament obviously with whittling
23205s 16 down to two it's been a much longer
23208s Road for these players to get to this
23210s point so I think the more important
23212s question than whether I'm ready whether
23214s you're ready whether anyone watching at
23216s home is ready is where the Walden Levick
23219s are ready because those are the ones who
23221s have three months of accumulated
23224s pressure stacked up on their shoulders
23226s now at this point and it's a single
23227s series of hearthstone that they have
23229s between them and their goal for the year
23232s which is championships yeah and and
23234s don't get me wrong getting this far is
23237s an incredible achievement in itself as
23239s you said you know basically three months
23240s worth of work to just qualify then you
23243s have to fight your way through group
23244s stage and then top eight in a incredibly
23247s stacked tournament but there's still one
23250s more left right this is for basically
23253s all the marbles right when we're talking
23255s about the true prize of a world
23257s championship spot uh both players there
23259s aren't going to be on Demon Hunter of
23261s course but we are looking at the two
23263s players we're gonna see it's gonna be
23264s Walder versus Levick and then Walder
23267s again
23268s all right those have past achievements
23270s in Hearthstone of course and is
23272s incredibly game but going into this
23274s tournament looking at the all 16 players
23277s was definitely one of the Dark Horses
23279s for me subtle but has been very
23281s impressive not only due to the clear
23283s practice in the finals but just from a
23285s gameplay right just from turn by turn
23287s game by game he's looked very very
23289s strong indeed yeah agreed on all fronts
23292s I think if you were to come into this
23294s just based on popular opinion looking
23296s for favorites I think you'd see people
23298s talking about pocket train I think you'd
23301s see people talking about meaty honestly
23303s because of his increasing popularity as
23305s a streamer now as well I think you'd see
23307s people looking at Casey and then even I
23309s think if you went to the next tier down
23311s I think you'd see you'd be hearing names
23312s like banterface and requam for example
23314s before the the likes of Boulder and even
23316s Levin came in I think if you followed
23319s the last few years of competitive
23320s Hearthstone closely Levick is on your
23323s list for this tour yes like a hundred
23325s percent of the time but I don't think he
23327s has that that wide reaching penetration
23329s into the the Hearthstone Zeitgeist that
23331s some of these other players do so to
23333s many people this might be an unexpected
23335s final to see but I think uh Levick in
23338s particular if you've been paying
23339s attention has clearly laid the
23341s groundwork for this for in quite some
23343s time in advance and that's the thing you
23345s just named a lot of well-known very good
23347s Hearthstone players and didn't name yala
23349s and surrender
23352s the list just goes on right and that
23354s just shows how stacked this tournament
23356s was uh but yeah unfortunately we did
23358s very recently uh wave goodbye to pocket
23361s train but it does mean as you can see
23362s Levick made it and I'm really happy for
23364s Levick I think um he is just extremely
23367s good at the game levick's one of these
23368s players who I would have loved to for
23371s him to like pop up like a few years like
23373s a couple of years before he did you know
23375s what I mean just so we can see more and
23377s more play but you are right these two
23379s players have uh put a ton of work to get
23381s here and this final is gonna be a big
23384s one and we are going to see let me just
23387s triple check so I don't forget
23389s um yeah levick's blood DK has actually
23391s been banned away and Walder has lost uh
23395s his Rogue I believe for this series and
23398s just before we dive into this Rogue
23400s obviously we've seen a lot of Rogue over
23401s the course of this weekend but what do
23403s what we would talk about this uh before
23405s we came on uh for this match of course
23407s but what have you made of this Blood DK
23409s because I think going into after seeing
23411s the lists everyone was like yeah Frost
23413s was the way Frost was the way but levix
23415s made it work
23418s he has and I honestly I think we're
23421s gonna see a good deal more of this style
23424s of deck in the coming week or so I think
23427s one or two people will now dip their
23429s toes into the water of 30 card blood DK
23432s because it does make a lot of sense to
23435s me now that I look at the list I kind of
23437s looked up a conventional 40 car blood
23439s Decay and compared it like for like as
23441s to which cards you're missing there
23442s aren't too many cards in there that I
23444s think well these are essential these
23446s have to go in my deck like I think
23447s you've certainly hit the point of just
23449s needing to play some cards to fill out
23451s fill out your deck and then the five
23453s Health Advantage you have for the the
23456s drawback of inconsistency of drawers I
23458s mean it's it's half a vampiric blood
23461s right like it's nothing in in the ground
23463s it's not quite the same in Death Knight
23464s is it they can just do that anyway
23467s and you know I was making this point
23470s earlier but I think honestly in
23472s Hearthstone
23474s control decks are largely just Decks
23476s that are failing to play for Tempo
23478s effectively so if you can take a control
23480s deck like blood DK and just make it so
23483s that you get to play a minion every turn
23485s that's probably made it better right
23488s like you actually then get to play Tempo
23490s with your control deck and still have
23491s really good control cards in there as
23493s well so I know we're talking an awful
23495s lot about a bad deck in before we're
23497s going into the series but I do think
23499s it's it's a Cornerstone of why Levick
23501s has made it to this point but we will
23504s now get on with things and I guess uh
23506s for other things to talk about Raven I
23507s brought this up earlier as well as to
23509s what the final score would be if you
23511s like between Relic Demon Hunter and
23513s Outcast Demon Hunter and now that we've
23516s reached the final you can very clearly
23518s see the answer to that can't you yeah I
23521s just want to apologize actually I didn't
23522s think the first matchup was double Demon
23524s Hunter and it is it's me being the idiot
23526s great uh back to normal I suppose uh
23529s here but it's looking good so far here
23531s and you can see just walled it with the
23534s globe I do think that's a such a big
23537s card to have I I found when I've been
23539s playing this deck the games I'm
23541s struggling more and more in are the ones
23543s where I haven't drawn the weapon and I
23545s think it makes such a huge impact on
23546s just how much juice you can really you
23548s know get hold of
23550s it does and normally in just straight up
23554s ladder Outcast the DH versus lcast DH
23558s this is the kind of thing you'll see
23559s happen right trading back and forth Rush
23562s minions into Rush minions uh and then if
23564s one player has weapon and the other one
23566s doesn't it's just a straight up resource
23567s fight right and you lose
23569s Levick does have the X Factor though he
23571s can actually make boards that the
23574s opponent is unable to answer with
23575s hawkstrider Rancher which can make a
23577s huge huge difference because then it
23580s doesn't really matter how many extra
23581s cards your opponent has if they're
23583s unable to clear your board because of
23585s all the extra layers of stickiness that
23586s you've thrown in there right
23590s maybe he's won too many this early in
23593s the game I-beam as an option though is
23595s going to help a lot this turn
23597s yeah gotta be the I-beam here you would
23599s have it's has to die right
23602s yeah there we go
23609s get a hero power for free here
23612s okay he's gonna do it this way and hold
23614s on to the fierce Outsider doesn't make
23617s sense you essentially waste your
23618s illidari studies discount this way but
23620s Wilder is saying he'd rather have the
23623s extra Outcast card in hand for after the
23625s glaive top than to play Mana efficient
23628s on this term which does make sense yeah
23629s and it works out well with the Curve
23631s going forward as well right it's going
23632s to juice the glaive tower a little bit
23634s um and still the curve is just going to
23637s be fine anyway and these are already big
23639s decisions because I spoke about this I
23642s think early yesterday but a lot of them
23644s match-ups especially in this tournament
23646s matter because of how I grow heavy is is
23648s a lot of well who's going to decide to
23651s go face first because we see a lot of
23653s you know minion and like hyper
23655s aggressive trading on board in a lot of
23657s these match-ups but Walter then could
23659s have killed off a 2-2 but decided you'd
23661s rather cash in four to face what do you
23663s think
23665s yeah I think that's reasonable it's uh
23667s it's a vanilla tutu as well in terms of
23670s this matchup and in this matchup by
23671s Vanilla I mean not a Rush Minion and
23674s therefore less dangerous to you in the
23676s long term because multiple Rush minions
23678s sticking to the board for a couple of
23679s turns can obviously turn into colossal
23681s amounts of damage uh when halveria then
23685s comes down you just get these massive
23686s bloodlust effects but yeah for me I
23688s think while they're in a position where
23690s four damage to face is very much the
23693s business he's in the problem right now
23695s is that his wallopers are very expensive
23698s and if he's been keeping track he knows
23700s that levix wallopers are very cheap
23702s so I mean if if the board of five fives
23705s were to come down on the other side he
23707s wouldn't necessarily have enough Mana
23709s efficiency to be able to deal with it
23711s coming back the other way
23713s yeah I I yes but then it's a weird one
23717s where if Levick played them first
23720s then Walder has almost an extra turn to
23723s help out right because then you could
23724s potentially play the cards to reduce
23726s them down in that response turn itself
23728s yeah
23730s but it is tricky obviously you never
23731s want to be that one step behind no and
23734s it's only really like Fierce Outsider
23737s that gains you Mana in those situations
23739s so you know if your opponent has played
23741s two zero mana wallopers and you start
23743s the term with two four Mana wallopers in
23745s your hand for example yeah you're gonna
23748s yeah yeah it's rare you're gonna have a
23750s enough Mana to have an explosive turn
23752s coming back the other way uh what Levick
23754s appears to be doing here by the way is
23756s holding on to his wallopers as actual
23759s combo pieces in this situation and
23761s trying to get a combo kill put together
23763s with ladies then oh potentially because
23765s now you can see all possible in one turn
23768s is halveria double walloper with Zeno
23772s and at least one of those dispose of
23774s evidences despair depending on what else
23775s can get thrown away uh looks like he
23778s might just be trying to divert from that
23780s now because of the pressure that came
23781s down on the other side but there was
23783s Mana floated last turn and nothing being
23785s played very interesting with that combo
23788s being built
23789s yeah I feel like dot Ravens are such a
23792s tricky card to get a good handle on
23794s because
23796s I especially early on when I was messing
23798s around with this deck I found myself I
23800s was trying to get too good of a turn out
23802s of it right and this wasn't with satano
23804s this was more just you know the usual I
23806s have Rush Minions on board let's go and
23808s kill my opponent but um but it can be
23811s really difficult to say like what's a
23813s good enough number to do the thing right
23815s especially against a class that can
23817s potentially heal as well
23818s foreign
23826s not to just like pop your head to this
23829s music
23832s I don't know if you're a
23834s the same wavelength for this no I have
23836s for large parts of this tournament yes
23838s whenever I'm not talking I am just sat
23840s in my chair vibing
23843s having a full-blown wide Vibe
23847s do that oh yeah we could do that now
23854s yes absolute Pac-Man
23859s oh what a world who would have thought
23862s who would have thought we have the
23865s technology
23866s you know what to do chat uh okay
23870s number two equipped well the I think at
23874s this point with this health lead it you
23876s play a dangerous game but I do think it
23878s continued he can continue to swing his
23880s weapon face if he wants to but just
23882s leaving one okay I do like this
23884s especially with the predation and the
23886s disposing hand
23890s uh
23894s so no not that much additional damage
23898s possible because there's nothing to rush
23900s into you do get to attack face once with
23903s the one Rush Minion
23905s so you could get this thano buff by one
23908s call me crazy here so oh
23911s could Levick go for like security
23914s well it's a thano security
23918s with maybe a swing and then say well
23921s unless Walder can literally 13 me
23924s I
23926s the weapon probably has to go into
23927s setheno that heals and then have helvara
23930s like afterwards with hopefully the one
23932s ones alone
23933s I think if you're playing Sterno this
23935s turn you just play it all and do the max
23937s damage
23941s uh like sveno helviria lady Seno attack
23945s with the 5-4 which has rush so the Sono
23947s gets one more attack and then just do
23949s this okay okay so leave the security
23951s right that's the thing you sacrifice yes
23953s okay dispose of evidence you Shuffle the
23956s security yes the other dispose of
23958s evidence you deal a million
23959s I think it's either do that or don't
23961s play the Steno I think those are the two
23963s options in my house
23965s foreign
23967s well either way this ended up being a
23969s fairly aggressive board again there's
23971s the weird flip side of well yes levix
23974s board looks a lot better than walders
23976s but now there are things to rush into
23978s with these cards that you know that
23980s Walter may have obviously world doesn't
23982s really have them but for all Levick
23984s knows there's you know security coming
23985s back that way against him
23999s all right
24001s starting with the dispose of evidence
24003s okay means he's probably just going to
24005s straight up attack and look for answers
24007s from the drawers
24010s yeah play out this for the outcast track
24011s to stack one if three rights
24016s yeah it's this versus one manner after
24019s the fact and one extra card is probably
24021s better than one I mean you might get two
24023s better out of it because you've got
24024s predation first of course and then play
24026s the Wayward Sage depending on what
24028s sequence of drawers you get
24036s high beam okay dead
24040s absolutely dead
24042s yeah and that's it's so scary to leave
24045s minions upright and this is how brutal
24047s it is because there's a hover and
24050s yeah I'm pretty sure we counted this
24054s oh yeah trust me this is this is to get
24057s to the World Championships
24059s the rules of never count will be waived
24061s in many situations you never count in
24065s that spot that is so much damage it's
24068s one of the things outrageous level of
24070s damage like unreleased the first time I
24072s played against this uh against like the
24075s car the DAR Raven I was like oh okay
24077s that doesn't sound too bad and then they
24079s started attacking I was like oh my God
24081s this is millions of damage I was like
24084s yeah I did not respect that card enough
24086s and I it took me all of one game to lose
24089s to it to be terrified of it going
24091s forward so yeah the damage gets truly
24093s ridiculous but a really good start there
24096s for Levick just getting that one zero up
24098s winning the mirror and
24101s it wasn't even though it didn't look
24103s closer with the amount of damage at the
24104s end it was actually extreme extreme
24106s closed right living sitting on five
24107s health
24108s yeah yeah for sure
24111s um obviously it gets a little bit
24112s awkward where the when you're going for
24116s lethal on your second swing of the
24118s glaivetarter it always feels closer than
24121s it is right because you have to swing
24123s that weapon first to then draw the
24126s whatever three four five six seven cards
24128s that you have Juiced up on it from the
24129s outcast cards and then you draw dispose
24132s of evidence which deals zero damage at
24133s that point because you can't attack
24135s again so unless you can then get lethal
24138s through like steno play the steno and
24140s you're just using dispose of evidence as
24142s a zero Mana spell to get across it's
24144s sometimes you know so close but so far
24146s away is kind of the vibe that you get a
24148s lot of the time but I do want to praise
24150s the way Levick played that game in
24152s particular because he showed a lot of
24154s flexibility in how to navigate the game
24157s I think there were moments there where
24158s he pivoted from straight up board battle
24160s to I'm gonna hold these cards to combo
24162s to okay now my opponent's gone hard
24164s Tempo so I need to switch back and go
24166s Tempo myself and then in the end it was
24168s just a straight up resource battle you
24170s out resourced the opponent before
24171s anything else at the end of it so really
24173s really nice to play from Levick overall
24175s something that we are getting very used
24177s to saying right yes very quickly we are
24179s moving moving on of course to game
24180s number two and we've already touched on
24182s this subject but we're about to because
24184s it's the perfect time uh two Druids in
24187s the final subtle not something I think
24189s most people were expecting but uh Jared
24191s at least from what we've seen of it
24193s clearly has looked alright better than I
24195s think we thought
24197s yeah I had this conversation with
24200s multiple players in this tournament with
24202s multiple other well-renowned lineup
24205s Builders and top tournament Players who
24207s I was talking to about things as well
24208s and during every single one of those
24211s conversations I heard some variation
24214s either coming from them to me or I said
24216s it to them and they went yeah exactly
24219s the fourth deck either sucks or has to
24221s be Druid and you don't want it to be
24223s either of those things
24225s I like that was the theme throughout and
24227s yet here we are with two Druids in the
24229s final and I don't understand it at all
24231s like I have no faith in this deck to be
24235s a lineup from the other side there's so
24237s many like there's so many like 20 and 30
24241s match-ups for Druid in Hearthstone right
24243s now that I just struggle to see how we
24245s got here but here we are can't hold on
24248s the results I guess or TJ will get mad
24250s at you I think it really is just the
24254s power of yes Druid is a bit wonky but if
24258s you could just hit the enuba actor in
24261s every game right like yeah you're
24264s probably gonna win more often than not
24265s and I think that's what we've seen
24267s happen well if they're not on stream so
24269s I'll have to see if this happens again
24270s of course we've been babbling on the
24272s game has progressed air while they're
24274s putting a lot of pressure on board but
24275s Levick has managed to get the ramp out
24278s and these are the scary moments levix
24280s wrapped and is still on a reasonable
24282s Health total for eight mana and there's
24284s an Uber rack
24289s hmm okay
24296s go for more card draw does have that
24298s innovate
24299s okay finds it under King that was the
24301s big deal is that he didn't have enough
24303s armor to actually do anything Game
24306s ending with with the anubricant up until
24307s this point but now having found an
24309s underking under King is kind of the
24311s cheat code for your Noob turn because
24313s you actually get to gain armor with it
24315s if it's able to just call me
24318s [Music]
24320s I thought I was pretty clear honestly
24323s well
24325s so you weren't talking about the card oh
24327s my joke failed my Frost will splint
24332s there'll be a lot of damage coming out
24334s and do you think this is
24336s yeah it probably can't be right it's I
24339s find it always tricky to work out when
24340s jail is going to be worthwhile or not
24342s you know on the New Black turn
24345s yeah I mean it's it's also the the thing
24347s I was talking about right is you can't
24349s people sometimes underestimate you can't
24351s just Jam Jayla at will right you
24353s actually yeah you need the armor yeah
24355s yeah yeah yeah of course yes which
24356s wasn't possible last heard it's barely
24359s possible here
24362s think in the most literal sense of the
24363s word it just is possible but that's it
24367s yeah
24369s dropping the hero power
24372s yeah you could play Jayla but it would
24374s evolve playing zero other defense this
24376s term which sounds like a recipe for
24378s defeat so yeah 422 taunts instead seems
24381s good yeah
24382s just a smooth 22 health and this is what
24386s I was talking about right where
24388s especially I've seen this a few times
24390s this weekend but against Frost DK yes
24393s they have the damage spells but it's not
24395s like Miracle Burn it's not like a you
24398s know like the Mage Bird right where it
24400s can be so much damage from hand in the
24402s same turn so God damn it drew it
24409s you annoy me this is what I said exactly
24412s what I was talking about right where
24413s it's like that turn in itself just in
24416s isolation is so strong and so many of
24420s these decks in the tournament cannot
24422s beat it because even you look at the
24424s likes of like Paladin right paladins
24426s would struggle to deal with that the
24428s frosty chaos I was saying has a lot of
24430s damage but none of it's crazy burn it's
24433s like five six a turn sort of thing it's
24436s not gonna do 15 out of hand so for me
24439s there's only really the Mage that has
24441s the ability to say oh you played Zuck
24443s okay I lethal you anyway from like 15
24446s Health right and just not care and I
24448s think that's a big factor because
24450s I don't know the odds on being able to
24452s maneuver an Uber I can like turn eight
24454s or nine or eight Mana should I say
24456s online
24457s um each game well we've seen it happen a
24460s lot on stream with these Druids yeah I
24463s mean and in reality it's happening on
24466s turn six or seven pretty existently in
24468s in this tournament on Druid time right
24470s which is kind of disgusting
24472s um that isn't gonna happen unless you're
24474s flower childing on curve for example it
24477s probably has to be exactly ramped into
24478s flower child in to do the thing which
24480s drew it as a class has increased levels
24483s of consistency ever since what Moonlight
24486s guidance when that card first appeared
24488s ever since then until now obviously
24490s guidance is gone but we still have
24491s aquatic form there's always been various
24493s cards that tutor various things from
24495s your deck which increases the overall
24497s level of consistency of the class but
24500s still it just feels like it's happening
24502s an abnormal amount of the time
24506s it's uh it's definitely been surprising
24508s we are going to see Druid again but now
24510s on Walter's side
24512s of the ball going up against the road
24513s from lavik and honestly so
24516s the last time I cast was in the world
24519s championship final where I felt like I
24521s cast one game and it lasted an eternity
24523s we could blink and this could already be
24525s over if Levitt can steal this one
24530s there's no other like major Global
24533s sporting events that are going on at the
24535s same time as this one though right we
24536s should be okay the Newcastle match
24538s happened earlier today
24540s the weekly battering of Tottenham has
24543s already happened we're good
24549s since don't graveyard coming down nice
24550s and early though and this is yeah I
24552s think you just saw Walter sit up and go
24554s okay uh right since Stone the one card I
24557s did not want to see Uncle
24559s does have the Widow Bloom now into those
24563s uh flowers would you look at this here
24565s are power buff minions into ramp into
24567s flower chart into stuff
24569s whoa the innovates for the extra armor
24572s from the the plating as well yes
24578s and then on the other side for roguez
24581s would you look at this sinstone
24583s graveyard
24584s full stop
24585s [Music]
24588s I asked Lorinda this earlier but have
24590s you formed any particular strong opinion
24591s about some Fury in this deck so do you
24593s are you a fan I I like I actually think
24596s so you know me right like my default
24600s stance is yeah unfortunately I do
24603s um my default stance is tech cards are
24606s stupid don't play them you're dumb right
24608s like we all know this to be known as the
24610s crane
24611s yes correct
24613s um the I think this tournament the tech
24615s card usage has been very very well done
24618s from all the players I'm even gonna come
24621s really really close to praising people
24624s putting Etc in their deck now I would
24627s argue that The Druids could cut the ETC
24629s and just play starfish in their deck and
24632s it would function exactly the same as it
24634s has been in this tournament
24636s um but the the little Etc kill you in a
24639s variety of ways package that's in the
24641s Druid has been very good as well but I
24643s think there's some Fury clergy to make
24645s the Rogues more resilient against Frost
24647s DK and aggro Mage specifically has been
24650s a great call to allow players to a
24653s they're expecting agromage which not
24656s everyone was that's a great read and
24658s then B it allows them to leave up Frost
24660s DK because they have that additional
24662s Tech to try and survive some of those
24663s burst turns so I think the tech card
24665s usage and some Fury clergy in particular
24667s has been really really smart from the
24669s players that have brought in it's crazy
24670s yeah for just one card swapped out your
24673s deck you can actually just play that new
24674s altitude but yes precisely Raven yeah as
24677s as you have always said I know but for
24680s the price of just one car I threw that
24683s out there just for you because I feel
24684s like out of everyone there's just you in
24685s the world that would have appreciated
24687s that yes yeah
24689s oh
24691s yeah they don't let me just going wide
24693s at 12 12 dropping down now and again
24696s well it's just another matchup where
24699s druid
24700s hand
24701s kind of do something against big ghosts
24704s because they have like a
24705s a rake for example right depending on
24708s how that early game has gone with the
24710s hero power buff minions but 1212 is a
24713s little bit much
24714s we all exist in harmony
24722s of course just the enubarak there though
24724s and double
24726s and
24730s then gonna go Vape Vape plate just to
24733s get the security and a little bit of
24734s extra armor for armor at the start of
24737s the turn is huge
24739s this kitten is plating by the way has
24741s come in in replace of the uh immune
24744s minion this build kind of referred to
24745s more as like turbo Druid because that
24748s four this four armor that's here now
24750s ignore that that's not what it's for the
24752s reason the card's in the deck is the
24753s four armor you get at the start of the
24755s turn that's so huge because it allows
24758s you to do your nubricant pop-up turns so
24761s much earlier when we sort of had the
24762s half addressing the subject of how it's
24765s awkward to play Jailer on some turns if
24767s your opponent's being aggressive and
24768s chasing you down and removing your armor
24770s uh getting that four armor at the start
24772s of the turn is a potentially really
24774s really huge for making things happen
24775s yeah you do forego the um the marshes
24779s though which is a card I do love but you
24781s can definitely see why
24785s now is this going to be enough I mean
24788s it's all there for Walter right like
24790s it's literally what the deck does
24792s the Levick is looking great and now
24794s Walder has to consider it as artists
24802s nice GC 1212 to be traded into as well
24805s to make sure you can get full value out
24807s of these underkings
24809s yeah it's an awkward situation sometimes
24811s isn't it where oh I've got under King
24813s okay yeah uh wait a minute
24815s please don't die I need the help yeah or
24819s the situation I actually made this
24821s mistake on air uh either yesterday or
24823s earlier on today where you you play
24825s Jailer and you want to get additional
24827s armor from your under King oh you're
24830s absolutely incapable of trading them off
24834s funny thing as well I've I've had a
24836s someone do this and then play Jayla with
24838s zoc and it's like you needed those
24841s taunts friends you did need those tools
24848s I love it gonna see if you can dig
24850s himself out of this because again it's
24852s just the sheer power of this turn
24854s from Walder just at least Buys in one
24858s whole extra turn with these taunts
24861s what was uh Levick looking for there so
24863s we hope we all heard the oh no
24866s uh presumably more destroys than he
24869s ended up with deal three Destroyer as a
24872s concoction is fine because he started
24874s with the the weird half in hand like the
24876s floating halves and combined halfway
24878s through
24881s and he did hit one of the taunts that's
24883s like
24884s pretty reason yeah it's huge
24892s uh uh
24897s is the hero is the hero power plus one
24899s is it is it two attack
24902s but that's just lethal then right yeah
24904s he just needs to test for ice barrier
24905s and now he has crazed Alchemists for for
24907s lethal in the in the ATC oh yeah the
24910s crazed Alchemist versus nine yeah
24912s wow really nice see couldn't just be
24915s starfish could it couldn't just yeah as
24917s soon as I said what's all on about what
24919s what does he know that's all I'm saying
24921s because obviously without without the
24924s crazed Alchemist lethal that turn that
24926s game was lost for wellness I know 100 oh
24930s tough one
24931s yeah I mean what would the starfish have
24933s done lost his minion taunts all how
24935s ridiculous is that may as well played
24937s the jailer
24938s but Walder is not going to be swept at
24940s 3-0 in his finals and I am very happy to
24943s see that and not only for Walter's sake
24945s but for our sake because like I said
24946s this series was going way too fast for
24948s me I want to savor the finals of this
24950s tournament because unfortunately we
24951s don't get to air have as many
24953s tournaments this year so you may as well
24954s make the most of the ones we do have and
24957s I'm excited to see this there's Druid
24958s does it again subtle clearly the best
24960s deck in the game
24961s clearly yeah indisputedly uh
24964s indisputedly that's not even close to an
24967s English word indubitably indubitably
24970s what we have established is that putting
24973s efficiency in your deck is an entirely
24975s promulent strategy in the game
24977s [Music]
24979s could not agree more
24983s so now it's going to be Levick still has
24986s Rogues a world of one with the turret
24989s system as Demon Hunter and frost DK
24992s right
24993s tell me I'm doing this correct uh I
24996s think that's what's left over here so
24997s again
24998s another situation I didn't foresee where
25001s we're in the finals and we're like Yeah
25003s The Druids are out the way that's all
25004s done and dusted now let's get to the
25006s harder classes to win with the DK and
25009s the Demon Hunter it's like what what are
25011s we what we what world are we living in
25013s right now so
25014s it is very very bizarre indeed but I
25017s think this is a fitting way to go now we
25020s did just talk about how
25022s uh people kind of found a way to bring
25025s Miracle Rogue to the tournament with the
25027s the sun Fury Tech allowing them to
25029s compensate for some of their bad
25030s matchups because
25032s I don't think you want to be in a
25034s position I know you talked about a lot
25035s coming into the tournament right like
25036s you just ban DK and forget about it
25038s right but rarely do you want your
25041s strategy to be that linear where in a
25044s conquest tournament you think you know
25046s 90 to 100 of the field are going to
25049s bring one deck and you're gonna ban it
25050s every time right because you would you
25053s kind of want to exploit that whole it's
25055s like okay they're all doing one thing
25057s I'm gonna maneuver my lineup in a way
25059s that gains a little bit of edge against
25061s that and that's what people have tried
25062s to do with frost DK it's why we've seen
25065s so much of it being left up whether you
25068s agree with that or not and I know there
25070s are varying opinions amongst the amongst
25072s the cast of people whether this is a
25074s good idea or not to leave up Frost DK as
25076s much as people have but certainly it's
25078s those little Tech inclusions like the
25080s sun Fury clergy that is allowing these
25082s kind of things to happen right yeah
25084s really clever because honestly I I'll
25086s just say I didn't think Rogue was going
25088s to be you know like a super strong
25090s performer and just be because of how
25093s dominant death knight doing the NFL but
25095s it's been making it it's been getting
25096s the job done so far
25100s yeah weirdly I think unless you actually
25102s know the stats or have played the match
25104s up a lot I think people would assume
25106s Outcast Demon Hunter had a good match up
25108s against Miracle Rogue and it just
25110s doesn't like brogue is just favored even
25112s on ladder stats
25114s um I think largely because they put the
25116s card fan of knives in their deck now
25117s since he came back into the quarter
25119s which makes a huge huge difference but
25121s in general they just have enough right
25123s like generally they can dagger on two
25125s and then do some sort of play with fan
25127s of knives on four or five with their
25129s location coming down on three and then
25131s they just win right like dude they just
25133s have like an 88 or a nine nine on board
25135s from that point and they just kind of
25136s win the game it's also similar to what
25138s we're seeing now and what we've seen
25139s with Rogue and it's many similar
25142s iterations in the past is these types of
25145s decks like this DK to an extend but
25147s definitely the outcast Demon Hunter is
25149s you're give you're providing the Rogue
25151s targets for their Shenanigans right and
25154s and it kind of just helps them because
25156s there's always something to Target
25157s something to to mess with so we'll see
25160s how this continues to go so far it's
25163s Levick is uh
25165s it's a little tricky with Rogue but I
25166s guess this is more true going all in on
25169s this turn right empty hand on turn four
25171s obviously there's a lot of cards that
25172s can you know generate more resources for
25174s Levick here but all in all just going
25176s all in on this 11 11.
25179s no
25183s this is looks like Walter's gonna try
25185s and just cut down as much of the board
25187s as possible to settle for that might
25189s have metaphor next turn right
25191s yeah just thinning the board out
25193s allowing him to go my menethil on the
25194s follow-up which is a big big deal indeed
25197s yeah because there's a coin frostworm
25199s afterwards right
25202s it's coin from Fury afterwards as well
25204s yeah and it's not even like Walder could
25206s take uh an RNG role
25209s on the uh the might of menethil on a
25211s previous turn because I believe he only
25212s has two corpses it's a little bit cut
25214s off there but it looks like that's what
25215s that number is so he has to get it down
25218s to two Minions on board to be able to
25221s take the one extra damage to swing the
25223s weapon in but he'll take it for freezing
25226s out the 11-11 consistently of course
25228s yeah
25229s oh door Shadows
25231s [Music]
25234s awkward I mean you're just sit in stone
25237s yeah at worst it's like force is a hero
25240s power right which is great
25244s the dagger will get there eventually
25246s right
25247s yeah
25249s levick's gonna need what ghostly strike
25252s potion belt something of the sort off
25254s the top to be able to come out of this
25257s one
25260s fan of knives to an extent potentially
25263s as well right would help
25265s oh okay some Fury clergy is at least a
25269s Hearthstone card yeah that's exactly
25270s what it's in there for playable keep on
25273s chipping away wait that six is so
25275s significant a lot of the time I don't
25277s know if it's just the metal ring but
25278s that's six Health often adds a whole
25281s extra turn
25282s uh six ten thirteen Seventeen a horn of
25287s winter is actually lethal
25289s oh no yes skeletal psychic anyway okay
25290s okay
25292s I thought it opened up uh horn hero
25295s power but he just had the skeletal
25296s anyway for the exact suit remember when
25298s I've seen it fires another turn not in
25300s this case we're gonna even up the series
25302s and that means we're going all the way
25304s to game five in an absolutely marvelous
25307s match here and honestly soul
25310s I'm so happy with this matter I'm so
25313s happy I feel like we've not had a good
25316s old-fashioned just aggro punch each
25318s other in the face until someone wins
25320s better for a while at least or not this
25323s consistently anyway so I'm happy with
25325s this final so far and I'm glad we're
25326s going into game five
25328s yeah and it hasn't really been that on
25332s ladder there's been glimpses of that I
25334s think there's there's kind of this weird
25336s uh bell curve with Outcast Demon Hunter
25338s where you see it quite a lot on low
25340s Legend and then you see it at top 20
25342s Legend there's a big chunk in the Middle
25344s where you do see it but it's not super
25346s common they do seem to be like polarized
25348s towards the extreme edges Shadow priest
25350s is much more common in this tournament
25352s than it has been on there the same with
25353s the aggro mage
25355s um so I think you know if anything this
25357s tournament might just create a
25359s significant shift on ladder with what
25360s decks we are seeing because
25362s people
25364s this morning I was PL I was seeing a lot
25366s of aggro Mage or whatever we want to
25368s call that deck on ladder more than I
25370s have been over the last few days so I
25372s think already as you said
25374s um you know people just need to see it
25375s work the once right on stream and that's
25378s what you've had all weekend so far so
25380s I'm excited to see because if this is
25382s the kind of meta we have at first the
25384s immediate future I mean
25386s did you catch the spoilers Raven
25389s uh I did not we uh we came into this
25392s series and it was three two to Levick
25394s sorry I mean I hate to break it to you
25397s but we already know the result of this
25398s game okay I'm worried we'll see how it
25402s goes
25409s the key thing here we were just talking
25411s about this of course but like you were
25413s saying like Rogue just does it dumpster
25416s this uh demon oh no or is it just it's
25419s just it it wins yeah it's like 55 56
25423s okay something like that yeah it's it's
25425s a good matchup so it's not like one of
25427s those Nip Tuck really close matchups it
25429s is a good matchup for rogue be happy
25430s with it but it's not it's not you know
25432s Paladin against Druid or something like
25434s that yeah you're not cruising like okay
25440s recent resources available here for
25441s Wilder and whenever there's an exile in
25443s hand things can happen not quite yet of
25446s course but just in general like there's
25448s options there for Walder
25459s imagine as well in this matchup it's
25461s more like the Exile gets hold on to just
25464s a little bit
25466s this is twice I believe it was Levick
25469s previously as well that has gone with
25471s the bone Spike uh ghoulish Alchemist
25474s turn and then immediately been rewarded
25477s for it I think previously there was the
25478s putress I turned follow up straight away
25480s to generate potions this time it was
25483s trusting the deck a little bit but now
25485s with the concoctor you get to pre-load
25487s the location on three and now you have
25488s concocter step concocter to get a fully
25491s juice concoction that will cost zero
25493s because the Alchemist Aura is still in
25494s play and if you get some card draw in
25496s there you throw some bones in baby we
25498s got a stew going here
25500s Samsung
25501s this and let him cook
25510s okay fan of knives definitely not
25511s terrible
25517s call me Jay White for I am a fan of
25519s knives
25522s it's just disgusting how much stuff can
25525s be done here
25528s how much is Levick going to be able to
25531s clear as well because there's a chance
25533s that uh dark Raven can come down and
25535s help out a little bit if Rush minions
25537s stick around but there's only oh it's
25539s gone it's gone
25542s it's all gone yeah I'll be honest
25545s which uh probably a thing
25552s it is simply all gone
25556s so much and and again the problem now is
25559s oh that helps but with the Exile gone
25562s you can't even say I'll get a couple of
25565s i-beams because it's just not there
25568s anymore yeah
25569s yeah this might be scary how how like
25571s consistently you can play Exile like a
25574s couple of outcast cards and just say you
25576s will get i-beams and you get them
25579s and sometimes Raven I know you Marvel at
25581s the accuracy of my analysis but did I or
25584s did I not say that you killed a couple
25585s of things you played a location and then
25587s you did a turn involving Phantom knives
25589s then you had an eight or a nine nine
25590s down and you just kind of won the game
25591s did I not say exactly that don't try and
25595s take credit for the um you know the
25597s outcome we already know so ah true true
25599s yeah this is pre-recorded
25605s we have to clear it up a lot of pressure
25607s but the problem is this is pretty much
25609s everything Walder has and we can see
25611s even though Levick won't be happy that
25614s the ghost got cleared Levick is not out
25616s of juice right now
25617s levick's not our juice you can clear
25619s this up no problem this is going to be a
25621s slow turn for him but then he is
25623s straight into crab people next turn
25628s and even just having that prep bone
25630s spike it might not only be gravity next
25633s turn depending on what's off the top
25635s right because yeah that is a lot of Mana
25639s spectral site's a great draw still no
25641s glave tar though
25643s he absolutely needed to equip weapon
25646s this turn I think if he was going to be
25648s able to fight back into this I've been
25650s made a liar before
25651s but it looks like Walter's grip on this
25654s game is slipping away and I I do think
25657s doubles well not double security okay I
25660s thought this was just going to be double
25661s and say don't have another fan of knives
25663s you need weapon juice though right like
25665s oh what like you need to draw a weapon
25667s and what good is drawing weapon if you
25669s don't have the outcast cards in your
25671s hand to be able to juice the weapon
25672s afterwards
25673s I guess but then I suppose
25679s you could say play double security and
25681s then I'm gonna top deck halveria well no
25683s you're not that's already gone what what
25685s is your owl at this point you know
25688s yeah I guess it's the same frag sale
25690s right
25691s second Exile yep yep same thing yeah
25711s and these are probably gonna look like
25712s very
25714s silly trades
25717s that's what I respect
25720s no need for Levick to leave up anything
25722s on board right now right
25727s studies okay
25732s has to be weapon
25736s isn't weapon also
25740s is not wretched exile
25743s so it has to be hand dumped now right
25746s because I think you'll retain the face
25749s Outsider again for the same reasons
25753s one card in hand to start the chain I
25757s think you have to
25760s oh I'm wincing
25763s think everyone's wincing
25766s some combination between a winch and a
25769s clench is the state everyone is
25770s currently in everyone is full-blown
25772s wenching right now
25774s it's gonna say that was the easy one
25776s that one wasn't it easy to get to but
25778s deal three draw two I think Walder was
25781s hoping against hope there wasn't any
25783s more juice left for Levick and now
25785s there's an aster lore as well
25787s [Music]
25790s at this point yeah
25793s it's all waiting it's never hazy
25795s actually
25801s no Exile number two
25806s that's what's crazy if there was a
25807s especially Exile this turn right like
25810s things can happen with that much mana
25812s and an outcast card absolutely yeah
25816s there's still time he's not quite dead
25818s yet but it's just not looking good so I
25820s imagine this isn't worse it's going to
25822s be a double asteroid turns 11.
25825s precisely um our gift of the Arcane
25828s enlightened himself yeah you just you
25830s just drop the second one right since
25831s don't come down later if necessary oh
25834s absolutely yeah I mean even if it wasn't
25836s a five five you'd be playing it just to
25837s get the other minion in your hand for
25839s lethal yeah right it's another five five
25842s for Tempo it's just an added bonus I
25845s think I've seen Hearthstone before this
25847s will be the weapon okay
25849s and there it is Levick is going to be
25852s your champion
25854s that is a mixture of happiness and no
25857s doubt relief after a long weekend of
25860s playing a long journey to even get to
25862s this tournament in the first place and
25865s there is your Champion crazy last series
25869s really close so shout out to Walter as
25871s well as it was done amazingly well and I
25874s have no doubts we're going to see more
25875s of them going forward but Levick he's
25878s just good so I said this a long time ago
25880s I'll say it again today just good
25882s [Music]
25884s I've been what a player they're well
25887s well deserved he's one of those players
25889s that frustrates me because my life is a
25893s Perpetual cycle of wanting to look for
25896s people's mistakes and pointing them out
25898s to them and Levick just doesn't give me
25900s anything to feed on you know it's a very
25902s frustrating experience but at the same
25904s time very very very satisfying to watch
25907s and what a contrast right did you see
25911s the emotions of Levick at the end of the
25913s day yesterday when he just stepped back
25915s in his chair exhausted from the long
25918s series he'd been playing and the blood
25920s BK marathons he was putting himself
25922s through and then contrast with a look
25924s that was somewhere between shock Elation
25927s surprise and a person unwenching after
25930s 33 minutes of being fully tensed up uh
25934s yeah incredible stuff from Levick it's
25936s been an incredible tournament up until
25937s this point and you can take a little
25938s look now at at least half of the road of
25941s how we got to this point with Levick
25943s taking home the crown yeah and that's
25945s half of the road just from this weekend
25947s all of these players uh compete
25949s basically at the highest levels across
25951s months of hearthstone play to even
25954s qualify to this Air Masters Tour spring
25956s Championship so a huge Journey there for
25960s Levick but now you can continue of
25963s course to play HearthStone for the rest
25965s of the year practice getting some work
25967s but he has a spot on the world
25969s championship you know what Saul if if
25971s we're gonna pick a player to just lock
25973s in there I am very happy that it's
25976s Levick I'm I'm already hyped and already
25978s might be seeing my pick for a World
25980s Championship win later on
25984s historically I believe I've done pretty
25986s well at identifying very talented
25989s Hearthstone players early and saying you
25991s know within six months this person will
25993s be at the top of the the tournament
25994s field next year this person will be
25996s taking a run of the world championship
25997s and that coming true this one I
26000s absolutely have to give to you you
26001s identified Levick as a really really
26003s good player very very early on and he
26006s absolutely is that and is you know
26009s making the late run now
26011s trying to get his name in there with
26013s some of the the great competitors that
26015s we have had through various systems
26016s leading up until this point and a
26018s extremely well deserving World
26020s Championship competitor and I do believe
26023s we are just going to go uh getting
26024s Levick ready for an interview uh I just
26027s don't think he's quite ready yet uh so
26029s just before we get into that settle now
26031s that we're the end of the tournament uh
26033s any big takeaways because obviously
26035s we've just had rotation we've just had a
26037s brand new expansion to the game as well
26038s it's a one of the with what's on the
26041s line so soon after an expansion it's a
26043s bit of a crazy tournament but you know
26045s any surprises any big takeaways do you
26048s think the meta is just going to
26049s completely shake after this weekend
26051s I think it shows that there are
26054s iterations still to be had in the meta
26057s what we ended up with here wasn't
26058s necessarily what I was expecting uh just
26061s from my experience of what is popular on
26063s ladder and what you see in meta reports
26065s and what you know stat tracking Services
26067s provide as the best X we certainly saw a
26069s little bit of uh wiggle room outside
26072s that with Dex proving they can be
26074s effective within certain things
26075s obviously there is the danger of uh
26078s extending Tournament results to ladder
26080s because having a ban at your uh having
26083s access to a band makes a big big
26084s difference as to which decks become
26086s playable which don't and which tech
26087s cards are right or whatever but largely
26090s the field had took me by surprise that
26093s like I can just list things that I would
26094s have got wrong coming into this
26096s tournament more uh Outcast the H than I
26099s would have thought I would have thought
26100s I thought we were extremely dominated by
26102s Relic Doom I think we were both in on
26103s that weren't we we were both in The
26105s Relic Demon Hunter camp and that just oh
26108s yeah was surprised me as well I would
26110s have under predicted blood DK I didn't
26112s think blood DK was going to be dominant
26113s but I would have thought that four to
26116s five players would have brought blood
26117s and it was less than that in the end
26120s um how the success of Druid I thought
26123s people would bring Druid and do badly
26125s specifically but here we are with the
26127s champion and the defeated finalists both
26130s having Druid in their deck uh but in
26132s their lineup sorry so again for me you
26134s know I don't mind holding my hands up
26135s because you know next tournament will be
26137s back and I'll be right about everything
26138s again that's how this works but this
26140s time I would have got an awful lot of
26141s things wrong uh coming into this so it
26143s goes to show you I think if anyone feels
26145s like they have an absolute handle on
26147s this meta game uh that isn't named
26150s Levick they're probably lying to you and
26152s there is still some some wiggle room to
26154s have yeah and with them basically just
26156s for those of you who are either joining
26158s late today or just you know new to the
26160s system because of course we have a
26162s completely different system this year
26163s for Esports like these players get to go
26167s again basically we've got two more of
26169s these tournaments throughout the year
26170s it's basically a rinse and repeat of
26172s this but with you know potentially new
26174s sets of players that are going to
26175s qualify through uh the I know it's early
26178s song I know it's a lot to do but is
26180s there any names that you would put down
26182s to let's make it fair maybe not
26184s necessarily just make it to Worlds but
26186s any names that are going to make
26187s splashes in the next one so roughly a
26191s lot of it is going to depend on
26192s mentality right because I think the
26195s players that we saw here I think pocket
26197s train banterface uh wreck bam Casey
26200s these are players that showed that they
26202s are very dedicated to grinding ladder
26203s and getting to this point but there is
26207s there's a branch between okay I feel
26209s like I have unfinished business let's
26211s start again I'll get back there in which
26212s case any of those players that I just
26214s named if they will probably make it back
26216s but the mentality could shift right it's
26218s actually like nope you know what that's
26220s broken me I don't want to go again I'm
26222s not interested in which case we won't so
26224s it is really going to be a mentality
26226s check for a lot of these players as
26227s opposed to who we see well I believe
26229s it's time and we do have Levick standing
26231s by so hopefully we can welcome onto the
26234s lovely screen so we can ask a few
26236s questions of our champion uh Levick can
26239s you hear me
26239s yeah
26241s oh perfect fantastic so first off
26244s congratulations on the win uh it's been
26247s a long weekend of course and a long
26249s journey to even get to this point but do
26252s you just want to tell us how you're
26253s feeling right now after booking a spot
26255s at the world championship
26257s yes thanks a lot guys I think I won't
26259s surprise anyone if I'll tell that I'm
26262s very exhausted but I'm okay so for sure
26267s thanks once again
26271s sorry uh can you talk to us specifically
26274s about 30 card blood death night and why
26277s why that deck was uh in your lineup how
26280s you how you arrived at it
26281s [Music]
26283s it's like if it's against blood a
26285s different but without 10 bad cards I
26288s think so you basically grow your good
26292s Cards Against ugly Braxton you don't
26294s need uh alexandros and uh all the other
26297s lucky stuff if everyone plays agaro so
26302s it's just a better uh at that night
26307s and uh just uh looking at your lineup
26309s overall uh were there any other decks
26313s you were close to submitting or were you
26315s just very happy very quickly with the
26317s lineup you did submit
26320s I was really struggling even with
26323s looking for four decks uh so
26326s I I wasn't close to submit anything else
26329s but I
26331s I wasn't sure about my druid but it
26333s performed kinda well I'd say uh and all
26337s the other stuff I tested like a priests
26340s that uh some guys uh have brought and I
26344s didn't even try this much this image
26347s that I I've met a few times like a
26350s pocket Train played it and the media
26352s played it I think uh
26356s as always I tested every possible deck
26360s and none of them were even close to
26363s being submitted to this a tournament so
26366s I I think the short answer is no
26370s [Music]
26373s can you uh can you do me one quick favor
26375s can you hold up your cup to the to the
26377s camera and show everyone what it says
26380s wait a second
26383s huh
26386s wait what
26387s it's okay like this
26395s yeah very simply just win right uh so uh
26400s just before we wrap it up do you have
26402s any final words to any you know your
26404s fans or any shout outs to anyone you
26406s practiced with or anyone who helped you
26407s get to this point
26409s oh it's it's a difficult commission uh
26413s I'm very exhausted so I I so once again
26416s I want to uh
26418s say sorry if I'll I'll forget anyone uh
26422s but uh
26424s first of all I want to
26427s thank I I want to say I think it to
26431s Walder because you've actually prepped
26433s with him and we both came to the finals
26436s so it was kinda
26439s said to beat uh my friend in the finals
26442s so I hope he will make it to the world's
26445s uh
26446s in the next attempts I believe in him
26450s I'll help you maybe yeah
26454s so yeah and of course thanks everyone
26457s the rooting for me thanks everyone
26459s spamming all the good words I hope good
26462s words uh in chat
26466s uh thanks to all my friends who also
26470s helped me with prep
26472s uh and yeah I still everyone's
26476s supporting me on my journey
26479s well you've earned it and again just
26481s before we go ahead congratulations on
26484s the win I cannot wait for the world
26486s championship already to see you play
26488s again so great job and we'll see you
26490s soon
26491s guys see you soon
26495s well played
26497s now really cool to hear from that and
26499s also like I said um then he just he was
26502s practicing with Walder preparing for
26503s this so you just got to think well world
26506s is going to be scary if he gets it gets
26508s here next time right because if levix
26510s doesn't have to play and qualify well
26511s that's uh extra power going over there
26513s towards so what a great pair then to
26516s prepare for a tournament together this
26518s stacked and you both just make it to the
26520s finals like it's about as good as it
26522s gets yeah we didn't talk about it too
26524s much but a lot of the players did pair
26526s off in terms of preparation I think
26528s requam and Casey prepared together and
26530s obviously they uh played against each
26532s other very late into the tournament
26534s um pocket trainer meaty I believe and I
26536s think banter facing gamer RBG as well
26538s there's a few little pairings going on
26539s just to help each other prep with the
26541s various levels of success but that's one
26543s that hadn't really been brought to my
26545s attention of them to both make it to the
26547s final is absolutely incredible
26549s especially after both arriving on Druid
26551s and still making it to the final as well
26553s no no I'm not gonna let it go no I won't
26555s you can't make me
26557s um but yeah I mean hats off to Levick
26559s finally and now honestly one thing I
26561s probably should have asked him about
26562s which is only just entered my mind is he
26565s gets to play HearthStone for fun for the
26567s next like nine months now like that's
26569s got to be a novelty right
26571s yeah 100 or knowing him he'll just keep
26574s competing even though he doesn't have to
26576s because that's I think just what a lot
26577s of these players want to do uh so we'll
26580s see how that one pans out going forward
26581s but we are at not only the end of the
26583s day but the end of the weekend so we are
26586s going to wrap it up I just want to say
26588s thank you to production thank you to my
26590s fellow casters obviously as well and uh
26593s also a huge thank you to you guys
26595s watching in twitch chat and we are back
26597s on Twitch we have made you know our
26599s slightly delayed return to Hearthstone
26601s Esports this year we really hope you
26603s enjoyed it uh thanks a lot for coming
26605s out and watching it it means a lot to us
26607s and we appreciate it and we'll be back
26609s soon for another one so make sure you
26612s tune in then but from myself so all the
26615s other Casters in production you hope you
26616s had a good time and we'll see you next
26617s time
26626s [Music]
26650s foreign
26667s [Music]
26697s thank you
26698s [Music]
26725s foreign
26726s [Music]