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3s [Music]
647s an Epic Quest has been
652s underway as the Festival of Legends
654s illuminated azero one headliner
657s delivered a finale for the ages there is
659s it is levic is going to be your
663s [Applause]
665s Champion then above the Raging crowd the
668s skies burst
670s aunder the Titans once thought to be
673s myth descended to leave their mark on
676s the world amongst the masses two keepers
679s sought to forge their own destiny Q is
682s the Master's tour summer Champion pocket
685s trade you are just seeing the emotion of
687s everything Dawn on this player these
690s three card slinging Champions are joined
692s by an imposing party tracked to the
695s Badlands the best in harstone have come
698s to collect the ultimate Bounty the time
701s for the final showdown has arrived get
704s amped up for the performance of the ages
707s the pantheon of hearthstone world
708s champions
711s [Music]
716s awaits hello everyone and welcome
719s welcome to the Hearthstone World
721s Championship I'm Raven and joining me to
723s kick off the show and kickoff the
725s weekend is subtle welcome my friend um
728s like a child on Christmas Eve I heard
731s you couldn't even sleep being this
733s excited for this tournament yeah look at
735s you exposing my business all over the
737s broadcast immediately yeah I mean I
738s can't sleep at the best of times and it
740s was a weird feeling last night to not be
742s able to sleep but have earned it um to
745s to know that the reason I couldn't sleep
746s was I was excited as to what I got to
748s wake up and do the next day
749s um and earning it I think is kind of the
751s story of this world championship in
753s general because the task put before the
755s players this year was arduous it was
758s intense you know there's been a lot of
760s grinding for the players to get here but
762s I think absolutely without a shadow of a
764s doubt say what you will the eight
766s players who are here have absolutely
769s earned it and you are looking at
771s arguably the eight best players in the
773s world this year yeah 100% the Pinnacle
776s of hearthstone as the World Championship
778s uh often is is H but we are not just uh
781s us two going to be doing it across the
783s weekend of course we do have more
785s casters joining us so we can uh welcome
787s them and uh get them to give a bit of a
789s hello before we get into the first match
792s of the day so we can see what they
800s haveen hi I am super excited I also had
804s a lot of trouble sleeping last night
806s just being so excited to be here to see
808s these players and uh to share their
811s stories as well because it's kind of
813s interesting we have some players who you
816s know kind of did really well or popped
818s up in the early tournaments and then
821s kind of just chilled on ladder and we
823s have some players who kind of did the
824s opposite so I'm really curious to kind
826s of see how that plays out how that might
829s uh be different for those players across
832s this tournament now after having those
834s different experiences throughout the
835s year and I'll tell you what is also
837s quite different are these lineups
839s compared to what we were expecting to
841s see so I was doing a little bit of
843s testing last night with some of these
845s decks in particular levik's fake Reno
848s deck I guess we're calling it I I I
851s understand a little better the intent uh
854s we'll have to see if he can wow us again
856s like he did with the blood DK in that
858s first championship and and pull
860s something out of the hat but that one uh
862s definitely had question marks on paper
864s for
866s me yeah uh I'm just here so I don't get
870s fined no I'm just kidding um yeah I'm
873s super excited for this weekend uh as ad
875s said there's a lot of
877s weird which is going to be interesting
879s to see but uh I'm just curious if pocket
881s Train's going to be able to uh continue
883s this sort of streak of domination um
885s he's the player that I'm going to have
886s my eyes on throughout the course of the
888s weekend and if you look at like his sort
891s of track record like top four into
893s finals appearance into win curious to
896s see if he's going to just continue that
898s momentum or if that means he now has to
900s reset from the beginning cuz he went top
903s four then second then a win I think now
907s he has to reset and go back to top eight
910s and then top four and then second and
912s then win so uh
914s that's that I'm keeping my eyes on this
917s weekend yeah and I'm just going to see
919s who looks the most relaxed pocket train
920s set after his win last time around that
922s it he was finally able to relax cuz he'
924s already qualified um and then he won the
927s tournament they put in so much time is
929s subtle alluded to and I think whoever
932s can just treat it like another day
933s grinding on ladder is probably going to
935s be one who comes out on top here so
936s let's see if they can do
937s [Music]
942s that shake hands in the center of the
944s image a oh lucky I really wanted to
947s humiliate the no yeah we should have
949s tried to set that up there but they
951s couldn't let them know to practice but I
953s will just Echo some of the thoughts
954s there I'm I'm super excited to see these
956s players as World Championships is it's
959s that special moment right where we know
961s especially how hard these players have
963s worked to get here you were talking
964s about a little bit before sttle but the
967s the the challenge these players have had
969s has been truly incredible and uh all of
971s them have really really earned their
974s spot in this and it's going to be a
976s brutal weekend for some as they battle
978s it out over the course of their groups
980s and then obviously the top matches on
982s the final day so a lot to play for we
985s can just che check it sorry take a look
987s at the road they've gone on to get here
990s as well as what the this weekend is
992s going to be looking like because there's
994s a lot going on it feels like there's
996s only um a limited number of players but
998s a lot of hearthstone is going to be
1000s played out so yeah it is and you can see
1004s the the long and uous road that people
1006s have taken to get here we've talked
1007s about it a lot already but by right only
1011s three winners of three seasonal
1013s championships made it to this point and
1015s then uh the remainder of those spots
1016s filtered down to top ladder performance
1019s so what we've seen over time is not only
1021s this incredible grind and these
1023s incredibly dramatic Legend finishes at
1025s the end of the month with people
1026s scrapping out for basically the top five
1029s places on ladder on each server being
1031s the relevant ones we've seen that be a
1033s massive factor for each of the seasonal
1035s championships and qualifying for those
1037s but then coming into this last month
1039s after pocket train won the last
1041s championship and locked in his
1043s space that qualifies we're going to look
1048s shootout for
1050s example and Casey
1053s where a rank one Legend finish and then
1056s Casey just had to grind dozens of games
1059s on rank two Legend trying to match that
1061s and narrowly missed out by the skin of
1063s his teeth so incredible standards of
1066s what it took for people to get to this
1068s point yeah and we're going to see all on
1070s the line across the weekend we'll check
1072s out the format of course and what this
1074s weekend is going to look like as usual
1076s is going to be the conquest format there
1078s it's been some recent balance changes to
1080s the game as well so players did have to
1082s as usual uh or or historically usual
1085s with Hearthstone keep on their toes in
1087s terms of what lineups to bring and if
1089s there was ever ever an amount of
1092s pressure put on these players to submit
1093s a strong lineups it it's for that you
1096s know that tournament called the world
1097s championship so a lot of players I think
1100s put a ton of time had their practice
1102s groups help out as well and I think even
1105s then there were ex sort of kind of
1108s external fact actors in what lineups
1110s were put in as well H to the extent of
1112s like who is even in your group things
1114s that have happened in the past and have
1116s no doubt had an impact on what's
1117s happened this weekend yeah even a level
1119s deeper than that I believe the opening
1120s round matches were seeded so you'd also
1122s be able to work out who your opening
1124s round match was you could specifically
1125s go for like a player Target if they're
1127s known for more being more of a
1128s controller or a combo player or whatever
1130s else um but there are many many things
1133s on the line for this world championship
1135s but you can see there at least a digital
1137s representation of the fine trophy that
1140s has been handed down to each of our
1142s world championship world champions over
1144s time uh beautiful beautiful little uh
1147s piece of art I think that has really
1149s carried with us over the years of the
1151s World Championship uh become as
1153s associated with worlds as as any of us
1155s or any of these players or Hearthstone
1157s itself at this point ra 100% And the
1160s fact that you know there's not that many
1161s out there right so you know that trophy
1164s doesn't just go to anyone there's not
1166s tons of them knocking around so
1167s definitely a pre just additional prize
1170s but we've talked a lot about the
1172s tournament as a whole and we've talked
1173s about the players road to get here but
1176s let's take a look at what they're going
1177s to have to do to make it all the way
1179s let's take a look at the groups and see
1180s how they are going to line up and who's
1182s going to start off playing First We Take
1185s a look at group a with gu Rec vam levic
1188s and Hemlock and then Group B pocket
1190s train CJ Kaka Wu and mey and this is a
1194s tough one sot only two groups with
1196s players that are incredibly strong but
1199s which one do you think's the stronger
1201s which group would you want to be in to
1203s maybe dodge the other four it's very
1206s very difficult to say um group a has the
1210s double seasonal winner in it right with
1212s gu and levik whereas Group B only has
1214s pocket train as a seasonal winner in
1216s there so by that sense you could argue
1217s maybe the group a is a little stronger
1219s um but pocket train is pocket train and
1222s pocket train is in group b so kind of if
1224s you are a nonp pocket trained human you
1227s kind of want to be not in the group with
1228s pocket train I would imagine because he
1230s has been probably run away the best
1232s player in the world this year with the
1234s consistency of groups that he's gone
1235s into but that is taking nothing away
1238s from who we have in group a and I think
1240s particularly gu was not a player really
1243s on my radar for this sort of top eight
1245s top five level in the world Echelon
1247s because I am very protective of players
1249s that I put in that grasp right I think
1251s sometimes when you're commentating Elite
1253s level Hearthstone all the time it's very
1255s easy to fall in the Trap of like oh this
1257s guy's top 10 in the world this guy's top
1258s 10 in the world this person's top 10 in
1259s the world whatever suddenly there's 50
1261s top 10 players exctly and then it then
1263s it's all meaningless so I'm very very
1264s protective over it and I didn't really
1265s have you in that conversation until this
1268s year um where it's I I think he's really
1272s going gone to show that he is absolutely
1275s right up there and perhaps outside of
1276s pocket train has played the best most
1278s consistent Hearthstone that we' have
1279s seen this year yeah and just to give you
1282s uh just an overall heads up if you're
1283s not used to seeing you know if this is
1285s maybe one of the tournaments you've just
1287s tuned in for for Hearthstone if new to
1289s competitive play the idea of the group
1291s phrase is basically a player has to win
1293s twice to get out of it and if you lose
1295s twice you are out double elimination
1298s group so something to keep an eye on and
1300s um make sure that by the end of today at
1303s least we will know at least you know one
1304s or two players for the groups that are
1305s going to be uh sorry one player from the
1307s group that's going to be looking good to
1308s make it to the next day and then we'll
1310s have those final decid matches tomorrow
1313s so uh we'll have a good idea of at least
1315s some people who are going to make it to
1317s that special final day let's take a look
1319s at our first matchup specifically Sol
1322s which is going to be the one we're going
1323s to cast a kick off today which is going
1325s to be gu versus
1327s rean indeed and I already touched on uh
1330s gu significantly for this tournament I
1332s think he is a real favorite one to to
1334s keep an eye on in general but it's been
1336s great to see that some of these players
1338s that we haven't
1339s necessarily uh considered an upper
1341s echelon top tier competitive Hearthstone
1343s player really break out uh this year um
1346s because honestly this is a year with
1349s less variance in it than we have seen in
1351s previous years right because the overall
1353s sample of games that are factored into
1355s whether you make it to the World
1356s Championship is so massive because it
1358s includes basically every Ladder game
1360s that you play over the course of a year
1362s as well in a weird way literally year
1364s worth of games right like without any
1366s real
1367s exaggeration um and it it's it goes to
1369s show that you know some people who've
1370s been consistently very good but haven't
1372s necessarily spiked that big win which
1374s you kind of needed in previous systems
1376s you needed that Big MT win you needed
1378s that big seasonal Championship win or
1379s whatever to progress forward in a lot of
1381s Senses you need to hit a top four or
1383s whatever the qualifying cut off was this
1385s year is just all about consistency and
1387s gu has been shown to be one of the most
1388s consistent players um naming the
1391s favorite deck as in Rage Warrior for
1393s this one as well and not bringing it to
1395s the tournament I think is very Worth
1396s showing out um lineup wise in general
1399s like this will be a theme of my time on
1402s this broadcast I have a lot of issues
1404s with a lot of lineups in this tournament
1407s um I've never quite felt so disconnected
1409s from the overall Vibe of decks that
1412s people have brought to a tournament but
1413s gu for me is one of the people where I
1416s look at the lineup I'm like okay I might
1417s not necessarily brought those exact four
1419s decks but like I get the plan and I feel
1422s like you're executing a plan well
1424s overall in the tournament with a a very
1426s very strong aggro lineup yeah I was just
1428s going to say let's take a look at a deck
1430s I think you do agree with and and have
1432s been talking about in terms of your your
1434s own sort of preparation for worlds like
1437s we uh we want to do it as a uh as
1439s casters which is the mech Rogue and it's
1441s a deck we've seen historically do very
1444s well but what made you think of this and
1446s what do you think gu is thinking in
1448s terms of this specific sort of pocket
1450s meta for worlds so yeah I mean I could
1453s take up the entire length of the the
1454s rest of the broadcast talking about
1456s various levels of of thought that go
1458s into this because generally like the
1459s players will put tens of hours into
1461s lineup preparation and trying to break
1463s it down right but to me my idea was that
1466s the the the top eight Elite best players
1468s in the world aren't necessarily going to
1470s over rely on Highlander decks because
1472s they'll feel that they can get more
1473s agency out of two of decks and then
1475s because of that everyone will understand
1477s that and mean that plague plague DK for
1479s example won't be a a big performer so
1482s you end up with a kind of mid-range or
1484s combo heavy meta where something like
1486s Mech Rogue that can just play one minion
1488s and just spiral it to Oblivion can
1490s punish those kind of decks before they
1491s can really get established on board and
1493s there wouldn't necessarily be the big
1495s control tools existing in The Meta um to
1498s on that so for me Mech Rogue was a deck
1500s that made my line up as I was uh role
1502s playing that I was actually still good
1503s enough to play at the World
1505s Championships o still good enough not
1508s like me I knew I was never good
1510s enough end of 2015 I reckon I was about
1513s there I'm just saying all right come on
1515s for a split second I thought you were
1516s going to be like no no about 2015 I
1518s think we were both good enough no none
1520s of that s's just talking about himself
1521s of course um his opponent of course is
1525s going to be Rec vam a player that we've
1527s known for a long time now and uh kind of
1529s the opposite of what you talk about of
1531s like sort of newer players to to high
1533s level competitive we've not W them for a
1535s while but I feel like this year has been
1537s such a big one for
1541s recan it has so I was just mystified for
1543s a second looking at the recap there
1545s going you have lethal just attack face
1547s with the thing what's going on just
1549s absolutely frows me in my boot not start
1551s casting yet yeah I know uh bref though I
1554s think very very popular player has grown
1557s as a content creator and a streamer
1558s recently as well and really built up a a
1561s following of his own um is a good friend
1564s as well as you see here of pocket train
1566s as they went head-to-head in a previous
1567s Master's tour I believe actually
1569s prepared together uh with pocket train
1572s and mey now pocket train and mey ended
1574s up bringing the same lineup uh recam on
1577s the other hand feared um a heavy control
1580s strategy from gu as far as I understand
1582s it and didn't necessarily feel that he
1584s could bring the same lineup as pocket
1586s and mean it goes into that thing we
1588s talking about earlier where you know
1589s your initial matchup you know a big
1591s there is a real realistic chance in your
1593s group that you can just beat the same
1595s player twice and get out of the group
1596s right if you if you even if you lose to
1598s everyone else so prepping for that
1600s initial opponent does have a lot of
1602s Merit to it and recam I think felt if he
1605s went with the lineup that pocket trainer
1606s meat he went with was just going to
1608s suffer on percentage to q but actually
1610s has ended up getting that read wrong and
1612s gu has gone with something completely
1614s different than they expected him to go
1616s with so pretty interesting Stu yeah and
1618s even when we just look at just the the
1619s headlines for these decks obviously
1621s Paladin guess what you'll see Showdown
1622s Paladin quite a lot over the course of
1624s this weekend in terms of its in the
1626s lineups maybe not so much in actual
1628s games but I think this one's the
1630s surprise factor which you know is this
1632s Warrior you sort of touched on in terms
1633s of how the deck building and the aspect
1635s of it but what do you think of this
1637s Warrior um I think overall maybe outside
1640s of the of the box that is this one group
1644s but what do you think of this deck
1645s overall do you think Ream's in for in
1647s for some trouble
1650s it remains to be seen like so here's the
1653s thing with tournament preparation right
1655s like if you get the lineup like me uh
1658s where you're like okay people aren't
1659s going to bring Reno decks and heavy
1661s control so we can just play like these
1662s Naga priest Mech Rogue style decks right
1664s and beat people up Suddenly the people
1667s who call the bluff on that right and say
1669s no no no I'm bringing the control stuff
1670s suddenly those have the advantage
1672s because they've gone the one level
1673s deeper right which is where Rec vam has
1675s kind of ended up in this position the
1677s problem is within Rec Bam's lineup Odin
1680s Warrior is an outlier it's not like Odin
1683s Warrior is part of an overall strategy
1685s where it's a hard control lineup because
1687s actually that might be in a decent spot
1688s against what G is doing it's the fact
1690s that Odin Warrior is this one solitary
1692s slow control deck in a lineup that
1694s otherwise has a very fast combo deck in
1696s nature Sharman and then two very
1697s aggressive decks with Sharpshooter DH
1699s and the Paladin so it's the one kind of
1702s standout deck that maybe just doesn't
1704s necessarily fit in with the overall
1705s theme um but I think Rec bam has a lot
1708s of faith in it he's messed with the
1710s build a little bit in terms of um he
1712s said cutting some of the bad cards and
1714s just replacing them with two of of the
1715s good cards now uh this is a debate which
1718s we will hear endlessly throughout this
1720s tournament I am sure about how many two
1722s ofs you are allowed to play in Areno
1724s deck I don't like it I think one two of
1727s at most um is is as far as you can go
1730s with it um looking at like Splish Splash
1732s welp in Druid or um I know like Highland
1734s Hunter isn't something that's made it to
1735s this tournament but Buzzard in Hunter
1737s for example same kind of thing one of of
1739s the best cards that you Canter out of
1741s your deck in some way kind of fine if
1743s you can you can at least listen to the
1745s argument um but five two ofs or whatever
1747s Rec vam has cooking in this deck just
1749s seems a little bit excessive to me but I
1751s do also kind of vibe with the theory of
1754s like Highlander decks play too many bad
1756s cards so I'm going to take some of them
1758s out and just play two of the good cards
1759s and be happy with my my reduced
1762s consistency of Reno particularly in a
1763s solitary payoff deck but just when they
1765s get up to 10 yeah but you best believe
1770s that the first time you see a big board
1772s on the opposite side and a non-active
1774s Reno in someone's hand with eight Mana
1776s we are going to be talking about it that
1778s will be happening okay well here we go
1780s it's the first game of the Hearthstone
1782s World Championship Rec vam on the bottom
1785s on that Warrior we've been discussing
1787s and there's re nice and early and G on
1790s the top on the nature Shaman so Reno and
1793s Odin in the opening hand just locked
1795s loaded and not quite ready to go for the
1798s Reno I would say but uh at least some of
1800s the key pieces available there for recr
1803s meanwhile gu has a pretty solid opening
1806s with the fish and having the Jazz Bas as
1809s well yeah Jazz Bas actually not ideal
1813s really to have in your opening hand
1814s there's a couple of matches like maybe
1816s you could argue quip combo is kind of
1819s what you're interested in in this
1820s matchup I think Sharman mirror as well
1822s Jazz Bas is okay but in general um you
1826s want to draw Jazz Bas a little bit later
1828s than this because you don't want to
1829s waste early turns on you know playing a
1831s three Mana weapon which really only has
1834s one charge in terms of impacting the
1836s board right cuz generally you then sit
1837s on the second charge to then juice it up
1839s a little bit with the overload cards
1842s yeah it was just interesting just have
1843s it available was my thought and you know
1845s just just get it equipped and then let
1847s it sit there a lot of the time
1848s potentially but uh anyway regardless the
1851s panas are getting ready to go if needed
1854s yeah G's in a decent spot so far just
1857s having access to to a a good chunk of
1859s the early game which is really what you
1860s want to do we've spoken about this you
1861s know previous Masters talk plenty of
1863s times about this nature Shaman and the
1865s idea has not really changed too much you
1867s still just want to play out on curve put
1870s some pressure on while you build up to
1872s those disgusting high damage combos yeah
1875s and that is definitely the point that's
1876s the difference between you know the
1878s mediocre Shaman players who will win the
1880s game where they draw fast combo and lose
1883s the games where they don't and the
1884s really really good ones who can squeak
1886s out that 65% win right that you're
1888s really looking for to be an elite level
1890s player um is just playing for tempo
1892s right the deck is such an underrated
1894s Tempo Deck with uh how it can abuse the
1897s overload mechanics to just Chuck stats
1898s out early that other decks can't
1900s necessarily compete with and even
1901s schooling as you see here right like Rec
1903s bam forg the bellowing flames you says
1906s all right well you better use it on this
1907s or you're going to be taking six every
1910s turn and and that's a significant number
1912s right that that's the big deal like six
1915s is um or like three damage per turn it
1918s does stack up when you against this kind
1920s of matchup so we do see ream just
1922s respect the
1923s [Music]
1924s fish become very quickly right cuz next
1926s turn you drop the one fish down and
1928s you're pushing three and two with the
1929s two you already have in play and then
1930s that leaves six damage in play that the
1932s r b would have to deal with it just
1933s absolutely has to respect it use one of
1935s the best removal cards in his deck on
1938s two generated Little Fishies from go and
1941s there's still one more in the tank yeah
1944s and yeah this is what I'm talking about
1946s right like you might think oh Jazz Bas
1948s play jazz base start juicing it up with
1950s the overload cards no I love this from
1952s gu he saying nope Jazz base is zero
1954s Tempo this is lots of tempo I'm doing
1957s this one instead I think that is
1958s absolutely correct this one especially
1960s after seeing the flames right it just
1962s it's just even better cuz it's just
1964s where you've just used that removal you
1965s better have something
1975s else it's going to drop a knowledge this
1977s turn
1979s okay sure what the other two options
1985s were hopefully we can get that looked at
1987s but interesting just see gu taking a
1989s more value based approach with the turn
1991s four after the the tempo push on turn
1993s three how how much of the like you's
1997s sort of overall strategy will alter now
2001s that Titan's available for him right
2003s like you know does that say well okay
2005s now I can start building more
2007s aggressively towards some combos or do
2009s you think the game plan isn't massively
2011s affected by this other than managing
2013s overload turns yeah I think so the so
2015s you call out one which I think has a big
2017s impact is you want to manage overload
2018s turns you want to be you want to be a
2020s have access to six mana on turn six
2021s whether with coin or without right so
2023s you need to be careful with your
2024s overload going into that the other thing
2026s that becomes a big factor is you kind of
2028s want to fight even more aggressively for
2030s Tempo because firstly you can afford to
2032s dump cards because you know you can draw
2034s more with the Titan secondly you want to
2036s be ahead against a control deck you want
2038s to be significantly ahead when you play
2041s Titan because you want to use the draw
2043s three right that's the best option um
2046s because that was what you know maximizes
2048s your damage up to the 48 plus range that
2051s you might actually need against control
2052s Warrior when you start stacking up those
2054s overload cards if you play a little bit
2055s too slowly and fall behind you might
2057s actually have to end up using the AOE
2059s option um but ideally you really really
2062s want to be going for that draw as
2063s aggressively as possible and you see
2065s here this is basically exactly what I
2067s just cribed right clear up the board
2069s drop some minions in play use the coin
2070s dump three or four cards from the hand
2072s and make some space this is about as
2074s clear a setup for that Titans you're
2075s ever going to
2080s see and it's it's not something that's
2083s going to be a huge surprise to rec vam
2085s either I think whenever you if you've
2087s ever played against nature Sharman
2089s before then you know okay hang on
2091s they're not overloaded going into turn
2093s six you have to be prepared to deal with
2096s gogen because if you don't at least have
2098s some form of plan you can find the game
2101s really spiraling out of control the
2103s second that lives for more than one turn
2105s you start to get into some extra
2106s troubles so now it'll just be about
2109s recir um just working out exactly how he
2112s wants to set up for this yeah I think if
2114s you leave uh ganf alive against nature
2117s Shaman and you don't then immediately
2120s die the Sharman player probably messed
2122s up quite horribly on the other side it
2125s just be interesting where like where and
2128s if a weapon swing even flies this turn
2130s right because you might think oh well
2131s you need to take these out because their
2134s minions hitting you for damage but then
2136s there's you kind of three less damage
2138s available for the next
2140s turn he going to clear up the board
2146s though yeah it's the other great fear
2148s against a deck right like little small
2149s insignificant minions control Warrior a
2151s lot of the time would say oh those are
2152s small insignificant minions I don't
2154s really care about them but uh a minion
2156s isn't just a two that's going to attack
2158s you against Shaman right it's a minion
2159s that can have bioluminescence dumped on
2161s it and suddenly the the damage of the
2163s deck goes through the
2165s roof I don't think uh Rec vanan would be
2168s too worried about that right now not
2169s under like flash of lightning conditions
2171s this turn I don't think there would be
2172s any real threat but there is the Jazz
2173s base in play of course uh which you do
2175s always have to be scared
2178s of now there's not many moments that
2180s make you not want to play goer on six
2183s and I think G was just thinking about
2185s the turn but he's just like yeah it's
2187s just too good so uh not too much of a
2191s surprise here it's going to take the
2192s card draw of course and now we'll easily
2194s be able to clear up the board um if he
2196s so chooses yeah the hard part of the
2198s turn is working out what the card you
2201s play using the discount is right because
2203s this now draws up to 10 cards so you
2206s need to you can't play ancestral
2207s knowledge you can't play flash of
2208s lightning unless you want to risk
2209s burning a card which is very possible
2212s now particularly with this hand is
2214s immensely possible because you uh have
2217s everything you need in your hand to be
2218s able to threaten lethal here so I'm
2220s actually well on board with this but if
2222s you'd have drawn into a very different
2223s hand with those three overload cards
2225s then suddenly you'd have to be thinking
2226s oh I might need second bio off the top I
2229s can't really flash here cuz it might not
2230s be lethal so I think all the planning
2232s from the start of the turn there from
2234s you was just to say okay let's just work
2236s out what happens if I draw like feral
2238s Spirit turn the tides ancestral as my
2240s three cards right
2244s right you're going to make me count on
2246s you
2251s if you're asking me then yes I always
2252s make you
2256s count yeah re vams turn a little bit
2259s simpler a lot of the times just yep okay
2262s I'll clear this off and uh do what I can
2263s do and now you's going to have to uh
2266s work out how confident he is with this
2267s damage or at least counting
2272s it let have ins available as
2276s well yeah not quite there novice zappers
2279s I think are massive in terms of juicing
2282s the Jazz base like you can basically
2283s play out I think four minions and still
2286s get the bioluminesence down to zero uh
2289s but with the crash being burned off the
2291s top obviously not coming into hand I
2294s don't think quite there with the 39 with
2296s the extra armor gain that re bam has
2298s been able to piece together on the other
2300s side even with that snake oil of course
2301s which is really when we talked about how
2303s the deck hasn't changed that much snake
2304s oil is kind of the one new big addition
2306s to the deck in terms of think people
2308s will be a lot more used to seeing it in
2310s Mage than perhaps they are in nature
2312s Shan but very much that same idea just
2314s an additional zero mana burn spell that
2316s can represent phenomenal amounts of
2318s damage there was one thing I was going
2319s to bring up as well but we kind of moved
2321s off as when you know oh do you have to
2322s dump cards to empty your hand it's like
2324s well snake oil sounds like a card you
2326s would dump not really in this deck
2328s though because that's just
2331s damage ream getting that Odin down
2334s finally still on a significant amount of
2337s Health now and now suddenly this is
2339s where Odin Warrior flips from becoming a
2342s kind of defensive deck to a highly
2344s aggressive deck and then we'll see how
2346s that one turns out so far but feral sp's
2348s going to go down and you is this the
2351s turn ancestral knowledge looking for
2354s lightning reflexes probably does hit the
2356s lightning reflexes okay so you have
2358s plenty of overload your bioluminescence
2360s cost zero for sure with the the Jazz
2362s base at this point your overload is
2364s absolutely
2365s chilling um so you can get four minions
2368s two of them being uh novice zappers for
2370s plus six spell damage currently have
2373s three burn spells in hand one of them is
2375s minus three so you need both sides of
2377s the lightning reflexes to hit I think so
2379s yeah actually ends up being a good
2380s decision trading that
2382s away does get
2386s crash this is always the interesting
2388s question isn't it is like if it's not
2391s lethal how hard do you go in
2394s anyway he crashing this board is
2396s relevant right like just getting rid of
2398s an 88 is a pretty big deal assuming the
2400s spell damage comes down of course for
2402s sure and you know as well very
2404s irritatingly your opponent just played
2406s Odin next last turn so the Odin coming
2409s down is a big deal because not only can
2411s they now threaten lethal back the other
2412s way but you know they're extremely
2414s interested in just gaining armor on this
2416s turn right which is the number one thing
2418s you do not want them to do yeah and the
2421s Reno follow up as well absolutely huge
2426s yep I don't know why SLE and I don't
2428s know if you're with me on this but when
2430s I first started playing Reno my brain
2432s just told me it would get rid of the
2434s whole board and not just opponents so
2437s time I play I was like I was like oh
2439s yeah I still have a board this is this
2440s is insane yeah I think so many people
2442s had to go through that Vibe because it's
2444s just there's something in the back of
2445s your brain like well there's no way I
2447s get to keep a board that would be
2449s ridiculous surely at this
2455s point and the problem now is you only
2458s has one board slot so suddenly B
2460s luminescence doesn't look that cool
2461s anymore yeah so talking about what the
2464s Odin actually did um specifically this
2466s is something that I was going to call
2467s out uh was a it got rid of the snake oil
2471s right it it does not kill the minion and
2473s activate the death rattle it just
2474s outright vaporizes it from the board so
2476s no snake oil went to hand for the extra
2478s damage and also only one board space
2480s means only one spell damage or two spell
2483s damage with bioluminescence if can drop
2484s it down on a spell damage minion um so
2487s as something that we are going to have
2489s to keep out a look a lookout for in
2491s those matchups of the the Decks that are
2493s playing Reno that we can't even really
2495s call Highlander decks going up against
2497s nature Sharman is sometimes it might
2500s just be correct to play Reno not even to
2502s remove a board just play Reno purely for
2505s The Showdown effect because it's the the
2507s number one most guaranteed way that you
2510s can buy yourself an extra turn against
2511s nature Sharman specifically right like
2513s they just cannot kill you with one board
2515s space it's just never going to happen
2516s happen so yep step one Reno in the
2519s opening hand Rec bam Drew enough of the
2520s two ofs for it to be active on on curve
2523s got the job done one Z ream and how
2526s relieved do you think rfam is because
2528s obviously this Warrior there's a reason
2531s there's one in the whole tournament
2533s right
2534s so how much pressure do you think this
2537s lifts from ream obviously he's nowhere
2538s near winning the series yet he's W one
2540s he still needs to win two more things
2542s can still go wrong but do you think this
2544s puts him mentally in a great spot
2547s I think so yeah I think um particularly
2550s with some of the Dynamics that I talked
2552s about going into this series where you
2554s know ream thought gu was going to go one
2556s way and kind of put a lineup together
2558s with that in mind and then gu kind of
2559s dodged left and didn't go quite go with
2561s the thing that Rec vam had predicted so
2564s rvan maybe had a little bit of bias
2565s remorse with the uh with the lineup
2569s um that can be a big big deal
2572s overall uh so having then got the one
2576s deck which seems a little bit sketchy
2578s overall a little bit of a left field
2579s deck through straight away I think is a
2582s huge uh bonus for re Van's mental game
2585s now for the rest of the series and for
2586s the rest of the tournament right because
2587s we can talk about future series as well
2589s like if you suddenly go 03 in your first
2591s series with this uh this risky deck that
2594s you've brought suddenly your confidence
2595s in it just gets shattered for the rest
2597s of the tournament right of course yeah
2599s and now recf famam is going to have
2600s nature Shaman his own H and of course
2603s the Demon Hunter left over with to get a
2605s win and gu still again like I said by no
2608s means out of this race yet is just a
2610s single game this is best of five which
2612s means H the player has to take three
2614s decks over the line to be able to move
2617s on and we talked about this we touched
2619s on it a little bit at the um at the
2622s start just saying that um the way that
2626s some players could potentially prep for
2628s exactly their first opponent of what
2630s they thought they were going to bring
2631s like we talked about rean um is the win
2634s even just winning one match your first
2636s match for example in double elimination
2639s groups is such a big deal like your
2642s chances of going through just Skyrocket
2645s at that point right because like you
2647s said there's a chance that even if
2648s things go badly in match two for you you
2651s have the um the possibility of playing
2653s the person you beat in the first round
2655s again which means well if you beat them
2657s once obviously you know you you probably
2659s got a good chance of beating them again
2661s so this first victory in these um in
2664s these double elimination groups is often
2666s very vital to their chances to get
2669s through yeah
2672s absolutely um we have nature Sharman
2675s still left on re vam side as well
2677s interested to see if we will end up with
2678s a mirror because that can be an
2680s incredibly uh explosive match up overall
2683s um but it's well no okay looks like
2685s redam is going to go onto this Naga DH
2687s instead so yeah as mentioned uh Ram's
2690s decks are actually very very fast U not
2693s necessarily aggressive as as being the
2695s right word to use but nature Shaman pure
2697s Paladin and Naga DH or Sharpshooter DH
2700s as the three decks outside of the one
2702s that we just saw win as well so that
2705s slower deck even though it kind of just
2706s one on eight if you really want to
2708s describe that as slow is does stick out
2710s in re Van's lineup like a sore tharm and
2712s the rest of this series I would predict
2714s will be uh pretty rapid from this point
2717s yeah goo is going to be jumping over to
2718s the mech Rogue for game two and recam on
2721s this Demon Hunter and this Demon Hunter
2723s I mean I I was playing it up until
2726s probably 5 minutes before we went live
2727s for today um and it's a deck that I feel
2731s like you you slip once and you probably
2735s just throw right obviously these players
2737s a lot better than I am uh but in general
2740s I feel like it's a deck that is
2741s incredibly powerful but also incredibly
2744s punishing um because the you you do have
2748s what even though it feels like you have
2750s unlimited damage you do have to manage
2752s your resources from what I feel turn one
2755s onward
2756s and if you mismanage that you can find
2758s yourself in trouble yeah and you suffer
2761s massively with Demon Hunter against
2764s Decks that can play for the board better
2767s than you can right so we're looking at
2769s decks like Mech Rogue decks like Naga
2771s priest which we'll see a little bit
2773s later on from pocket train and mey those
2776s are Decks that can explode on the board
2777s much much quicker than you and just get
2779s ahead in the early turns and as soon as
2781s your opponent has made this big board
2783s where they have three minions with you
2785s know four to six Health on each suddenly
2788s the size of the pop off you need to even
2790s you know clear that board and make them
2792s have an answer just becomes so much
2794s greater than it is if you're playing
2796s against more of an AFK deck that's just
2798s drawing cards or forging things in the
2800s opening
2801s turns see a very early mimon as well
2805s from
2806s you recam leans back in the chair
2809s thinking right okay there's a uh 36 on
2812s the board I'm going to start using
2815s resources and this is where where things
2816s get get painful uh even this early
2820s on yeah actually recam may have felt
2824s okay with this coming down like I think
2826s with this particular hand ream would
2828s have been a little bit more scared of a
2830s stealth minion than the uh the 36 mimon
2832s coming down right cuz didn't really have
2834s much to do this turn apart from shoot
2836s some removal Spells at a minion so
2838s actually not the worst thing in the
2839s world I guess with exactly ferin in hand
2844s right like that's something cuz
2845s otherwise hands looking pretty dry and
2847s of course this Demon Hunter deck can
2848s draw cards in a very rapid State um
2851s especially if they get hold of the sigil
2853s um but until you have those cards you
2855s don't have them right so this could be
2857s pretty dangerous but again that uh the
2859s ferin is going to be able to do at least
2861s some recovery but there's your stealth
2862s minion with the spider coming down so
2864s rram now needs to once again hope to get
2867s some answers pretty
2870s soon okay that's always nice yeah that's
2872s always nice to
2875s see Rush as well on the uh on the
2878s dogger
2880s yeah three Mana two six6 rushes coming
2884s out next turn
2891s you oh there sigil as
2894s well and because you saw Scourge
2898s Illusionist specifically come down here
2901s you may be a little tempted to just draw
2903s the cards instead yeah looks like he is
2905s going to do it yeah
2907s is this I think the thing is I I feel
2911s like if you don't do this now it feels
2915s unlikely you're going to play it and
2917s it's going to matter whereas I think
2919s this is going to really matter next turn
2921s like Sigil of time popping off is like
2923s so huge for this deck but I think if
2926s that board that you saw from gu was like
2928s four Health Mech three Health Mech right
2930s you would have just played the Wolves
2931s traded in value traded been ahead had a
2933s massive board and just gone okay I am so
2935s far ahead now I'll play Sigil of time
2937s next turn right and we'll we'll go from
2939s there but because it was specifically
2941s The Scourge Illusionist you're just like
2943s okay well all I'm really doing by double
2945s trading with the rush minions now is
2946s accelerating my opponent's game plan of
2948s of drawing the broken death rattles and
2950s going from
2952s there so let's not do that let's draw
2955s cards instead I like drawing cards and
2957s so does Demon
2965s Hunter
2968s you know is going to try and piece
2971s something together this is a little bit
2972s tricky nothing huge to build on right
2975s now which is again what you really want
2978s to be doing especially in this match up
2979s what what gu doesn't want to do is give
2981s Demon Hunter time especially with these
2982s triple card draw coming out now it's
2984s going to be huge and potentially very
2986s very scary here as recam sees what he's
2989s going to get rewarded here momentum
2991s pretty good
2995s pickup
2997s this time does have to take the clear
2999s though yeah it's too much
3004s yep as you can
3006s see double six sixes clear that up
3012s nicely and this is now very scary
3015s because having this kind of power on
3018s board doesn't happen that often with de
3020s to in this kind of match up right you
3022s have just two six attack minions as well
3024s as obviously the Naga like that is
3026s significant and like one good draw or
3029s one uh uh one Sharpshooter and this
3033s could be done right especially seven
3035s Mana like for all G knows there's a
3036s sharpshooter potentially in hand and
3038s then there's a pop off turn and go yeah
3040s I think Greg bam is in an absolutely
3042s phenomenal position here just by
3045s delaying that one turn right allowing
3047s you to just have the board in a pretty
3049s ins significant position for one extra
3051s turn and then taking it this turn that
3053s now means okay the Thunder Brer is
3055s coming down this this turn well the
3056s Thunder Brer would have been down last
3057s turn and then the result of the Thunder
3059s Brer would have been at play this turn
3061s which would have been a significantly
3062s scarier so now bre bam just praying for
3066s a sharpshooter off these next three
3069s draws oh okay oh oh okay Sharpshooter
3074s double one drop Naga with obviously the
3076s um the mistake in the back already Meed
3079s up earlier on like this
3081s is this is good this is when I when I
3083s just assume it's lethal SLE oh it's
3089s lethal but again I think it's like the
3092s two six Powers is just it's just so
3094s strong just having that extra damage
3096s like preloaded the fact they've been
3098s allowed to live is such a bonus for rean
3101s makes these turns so much
3103s easier my blood boils for war oh hang on
3109s hang on we would quite like two damage
3111s to uh to go to the horsey if at all
3113s possible I guess you do have got the
3115s rush yeah
3117s and there's still the zero spells right
3119s so that's going to get the work
3124s done and 6
3127s 12
3128s 16 oh wait a pration still got disposed
3134s disposed right should be enough right
3135s yep think so okay yeah okay I was
3137s confused I was like well I did a quick
3139s head count and it looked plenty
3141s but now just lock in the attacks right I
3144s don't know if there was like a ordering
3146s mistake where by playing dispose first
3148s you could have maybe seen three cards
3150s that screwed you up for the like three
3152s like if you see the exact three cards
3154s you needed I I don't you needed exactly
3156s all three of those I'm not sure uh all
3158s happening a little bit fast at the end
3160s I'll be honest halfway through that turn
3161s I just eyeballed it and went yep that's
3163s me thought I'm going to stop thinking
3164s now because I'm not actually playing in
3165s the World Championships I don't have to
3167s get all of this stuff right but Rec bam
3169s of course does and Rec vam at least got
3172s enough of it right that he now goes up
3173s to a two lead in the series which is
3176s absolutely massive and now Raven now is
3181s nature Shaman for recat and we have to
3183s talk about this right because for the
3185s last three events now if you include
3187s this one I have been a big fan of nature
3190s sham and in the last three events or the
3193s last two events cuz we can't include
3195s this one we don't know the results yet
3197s uh sh nature Sharman was quite bad and
3200s then pretty mid in the two events that
3202s we watch now you could make the argument
3204s that it was in the winning lineup of one
3205s of those tournaments which is a big deal
3207s of course um but I think there are still
3209s question marks nature Sharman exists in
3212s that space where all data being reported
3215s says that it's a pretty mid deck but
3218s even the people who are just stringent
3220s data hounds also then con see that it's
3223s one of the most skill intensive deck
3224s decks in the game right and you can see
3226s the in you can see the trend in win rate
3228s as you go up the reported curve of skill
3230s level of people playing it um and that
3233s you you can project that curve out to
3235s then the very best players in the world
3237s with the deck and how good their win
3238s rate will be with it however outside of
3241s moments from pocket train we haven't
3243s really seen the deck perform to that
3245s level right like we've seen similar to B
3248s priest right with exactly the same
3250s caveat outside of pocket train we never
3253s really saw that deck perform to the
3255s level that people debated that it might
3256s be able to so here we go big test number
3258s one for rec bam or nature Shaman yeah
3261s and I think there's something important
3262s as well where of course nature Shaman's
3264s been in with lineups
3267s but cuz I I think we were talk about
3269s before we went live today where I was
3271s like I feel like the deck isn't bad by
3274s any means it just feels very mid but I
3277s think a lot of it is perception based
3279s because when it loses it feels like very
3281s flimsy and like it's not really achieved
3283s anything relevant in the game but when
3285s it wins it seems like it's wielding the
3287s power of gods because you just die right
3290s so I think a lot of it is one of those
3292s things we know people do like to talk
3294s about sometimes with yes on one hand
3296s there's the statistics but on the other
3298s hand there's like the emotional reaction
3300s to decks and how they win or lose and I
3303s think sham is definitely one of them
3304s where as you said when you watch pocket
3306s play and pocket's you know winning
3308s things and it's like looking these crazy
3310s turns these big setups it it looks
3313s fantastic but then when you look at
3314s those you know either on ladder or even
3316s just other other competitive players um
3320s even just taking losses which are
3321s completely reasonable losses you can't
3323s win every single game of hearthstone but
3325s the deck just looks like it doesn't
3327s really achieve any anything like we saw
3329s it earlier where had a decent setup
3332s Areno came down and then gu died you
3335s know it just didn't it looked like it
3337s had all the setup and no no outcome
3339s right um and I think a lot of that is
3341s perception based but I think the bigger
3343s question is when you wind it back to
3345s what we talk about at the start of the
3346s show which is it feels like and from
3349s what I understand from you know seeing
3351s what the players have spoken about
3352s lineups were kind of hard for this
3354s tournament so
3356s not take theck that if it's at worst you
3358s think it's mid with AIT of extra spice
3360s on top that's probably in some responses
3363s then people rolling the dice with oh
3366s this this deck might be good that I've
3368s not had time to test that much because a
3370s lot of these plays that are bringing
3371s nature Shaman as we've mentioned the
3374s deck's not changed too much in recent
3376s history so then suddenly they're very
3378s comfortable with the play patterns of
3379s the deck yes but that is a great point
3381s to leave it on Raven because the small
3384s changes that have been made are actually
3387s incredibly relevant in this series
3389s because as we mentioned before uh two
3391s copies of Miracle salesman have come
3393s into basically everyone's build of
3394s nature Shaman now right for that zero
3396s Mana spell that can represent extra burn
3398s damage can also be used as emergency
3400s cycle when you're digging for those big
3401s pieces that you need to win the game
3403s cards have had to be cut to make room
3405s for that we also play jazz base now
3407s which was not the case to Masters TOS
3410s ago before the bioluminescence Nerf
3412s right cuz we sometimes need that extra
3413s Mana some of the cards that have been
3415s cut to make room for those additions are
3418s for example lightning storms which were
3421s in initial builds of the deck some time
3423s ago uh gu's lineup in case you need a
3426s refresh is treant Druid that's an aggr
3429s Druid Mech Rogue that's an aggro Rogue
3431s pure Paladin that's an aggro Paladin
3433s okay it's banned um and then the nature
3434s charman mirror on the other side so
3436s against two of the three matchups
3437s remaining uh outside of the band Paladin
3440s lightning storms a real good card to
3442s have in your deck and quite rightly by
3445s the way recam is not choosing to include
3447s that because the build has just moved
3448s past it but this is where some of 's
3451s lineup building can just perhaps give
3453s him an advantage in the series and
3455s speaking of Q's lineup and and this
3457s Druid specifically you know that I'm a
3459s two of dragon Druid gamer personally as
3463s my druid of choice at the moment but
3465s what do you make of not only this
3468s specific match up but this trient Druid
3470s ring in total from gu CU I know you
3472s you've not been the biggest fan of Druid
3474s in general in this current meta as far
3476s as I've heard but uh but this one I feel
3478s like you're warming towards a little bit
3481s I
3482s think so there are I would have rather
3486s gone all the way to a Highlander Druid
3488s right with so I think this is a very
3490s weird topic to get into when there isn't
3492s a Highlander Druid on the screen but I
3494s think you can play maybe three two ofs
3497s in in Highlander Druid of the cards that
3499s specifically cheor each other right the
3500s forge card uh the nourish and then welp
3503s because welp is absurd it's one of those
3506s highest win rate opening hand cards in
3508s Hearthstone you it's one of those you
3510s can play two of it and make the argument
3511s sure I'll listen to you I'll respect
3513s your opinion um but for me I would have
3516s gone either pure Highlander um with just
3519s like two welps or um a Allin two of more
3524s uh aggressive Druid right which calling
3526s them an aggro deck is a little bit
3527s misleading but this triand Druid and the
3530s version of dragon Druid which is just
3532s two ofs everything with dragon Golem
3534s right like they're quite similar in what
3536s they try to execute fast ramp a little
3539s bit of setup and then a wildly explosive
3542s massive board very very early on in the
3544s game and I do think there is room in
3546s this tournament for those kinds of
3548s strategies well so far in the early
3550s turns gu has gotten some ramp off the
3553s splish Flash coming down as well and
3555s these that's going to be really nice H
3557s recam though does have the Piranhas out
3559s and going to be able to at least deal
3561s with these but can he deal with the
3563s sheer volume of Mana that will be
3566s available to G now especially with a
3568s Topia in the hand potentially for the
3571s followup yeah topio in hand Cactus
3574s construct in hand as well and all topped
3576s off with the uh The Avenge card as well
3580s sorry the infused card it's the uh the
3582s Battlegrounds player in me coming out it
3584s always takes me a second to readapt back
3586s to uh talking about
3588s constructed oh looks like you glitching
3590s a little bit there he's back H it's just
3593s too much caffeine happens to me
3594s sometimes
3596s I'm so
3598s hyped it's freaking W I'm
3605s vibrating now is this could be a a a
3610s coin coming out here for Ream can land
3614s the Goan Earth doesn't seem too terrible
3617s yeah I think this was I think you were a
3618s lot more excited about the coin ganth
3620s play before you saw your opponent go
3622s exactly ramp ramp into topio this game a
3625s little more upset but I I guess My worry
3628s is
3629s like when is is ganth getting better
3633s right like yes it could help clear a
3636s board but I think like I think the
3639s problem is then you're waiting for them
3641s to build a board right whereas I just
3643s think just play the Goan death now help
3645s deal with this and you have it on board
3648s now and then can follow up with things
3649s especially with crash in hand right and
3652s I do think that is the concession right
3654s is where you have to say okay I kill my
3658s opponent before they do anything that's
3661s immediately lethal to me on the other
3663s side if you're throwing away your gget
3664s you don't have lightning storms in the
3665s deck anymore right so crash becomes the
3668s only AOE that you have available so if
3671s they do make that massive tree and
3672s cultivation blah blah blah board um
3675s particularly with soul of the forest
3676s dropped on there as well you're kind of
3678s just saying okay I don't clear that
3680s board when it appears I kill my opponent
3682s when it appears or hopefully before um
3685s but you do have to be comfortable in
3686s your own mind uh that that's kind of the
3689s line you're now committing to at this
3692s [Music]
3694s point oh did we Cactus construct a cult
3697s NE fight by the way is that legal can we
3700s uh can we get a St construct legal s
3703s because it's such a good card like why
3706s is it so
3708s good every time I play Druid I draw that
3711s on one I'm like I feel like I've already
3713s won the game for one
3723s you can just SOL of the forest this
3724s board right yeah I kind of like this
3726s honestly I mean it's good enough right
3729s it's threatening also gets the Neil
3731s fight
3738s down plus two on the Spells means your
3741s opponent gets to do basically
3743s nothing
3746s oh sorry is only plus one I'm just
3748s looking at two cult NE fights on the
3749s board and going well it must be plus two
3751s but that's not how how that works at
3753s all imagine yeah let's buff C's
3756s construct yeah yeah yeah can it just
3758s activate battlecries as well please
3760s thanks and and what does what does recam
3763s really do at this point I'm just looking
3766s at his hand thinking well Neil fight's a
3769s good
3773s card
3778s okay hear me outa I'm hearing what if re
3785s famam does nothing this turn can hero
3788s power or whatever but doesn't try to do
3791s anything crazy and set and just say next
3794s turn we'll go we flash right like it's
3797s not doing nothing I mean like for
3800s example could have played a crash could
3802s have tried to draw more cards could have
3804s whatever but I think like just just say
3806s this this go board sticks accept it and
3811s then say you'll recover the next
3815s turn yeah I think the flash was the
3817s right decision I think if you went into
3820s uh second flash immediately there you
3822s might have actually just been in
3823s business in terms of trying to threaten
3824s lethal going back the other way
3827s yeah imagine it would just be the uh goo
3830s smile down to a frown if it's saw flash
3832s flash just like oh oh can I have my NE
3836s fights back please
3841s thanks the five is looking really nice
3843s here it's just healing armor I think
3845s right this board represents lethal so
3847s you just make your opponent have the uh
3850s the what first three that they're going
3851s to
3854s need yep I respect
3860s it second then I thought recr was going
3862s to overdraw but he doesn't right he's on
3864s nine
3868s crash oh those are nothing though you
3871s have to pay Mana for something that does
3873s not really affect your lethal at all in
3875s order to get the second card
3879s here opportunity number two is just to
3882s bail and just
3884s say tumble weed crash this
3888s turn yeah re vam didn't come to worlds
3890s to be a
3893s coward flush
3898s again feral comes down
3901s now he flashes he can no longer bio this
3904s turn okay who
3911s okay I
3914s mean there has to be something right he
3917s knows asels in hand
3920s yep so something has to be
3922s done is little time
3928s it just double
3929s crash yeah
3931s sure
3938s triple now finally the life from Death
3940s gets
3946s Juiced that so much potential
3950s damage from W just used to just not die
3953s this turn
3956s even then it's still not looking great
3958s is
3958s it innovate innovate oh no yeah it's
3963s enough you now have because of the two
3964s innovates you now have uh this to go
3966s face it's one over you have 14 instead
3969s even then you have the hero power still
3971s to
3972s go okay well gu fights back he's not
3975s going to be swept in the first match of
3977s the world championship and the TR
3979s looking very very powerful and and you
3982s mentioned it right like uh with
3983s lightning start not really being in the
3985s deck anymore and it did mean that reir
3988s had to fall back onto using what he's
3990s normally big combo pieces just to try
3992s and stabilize and live even though that
3994s was a bit of a long shot in itself and
3997s just shows the capability of Druid right
3999s now whether it's Dragon Druid Reno Druid
4002s trient Druid but just having access to
4004s those um splashes you know the welps is
4007s like is so strong because being able to
4009s just ramp as well as Tempo out is
4012s incredible like it's one of the the best
4014s cards in the game right now and it just
4017s showed that if even if there wasn't like
4019s the double ramp that came down like that
4022s could have maybe given recam just a
4024s little bit more time but just said no
4027s not enough not for me yeah if it wasn't
4029s exactly double ramp then uh recam could
4032s have coined Titan into a board that a
4035s didn't have a 66 topio on it already and
4037s then also the Topo just wasn't played so
4039s the nature spells did not get three3
4041s rushes that came out and just bar traded
4043s all his stuff and then got Sol forested
4045s so I think he actually may very well
4047s have been favored with just one split
4048s spash we with that exact hand being the
4050s same otherwise and the rest of the hand
4052s was fantastic um I think also um I
4055s didn't count the exact number but I
4057s think if the first um lightning reflexes
4060s had offered bolt or crash then he was
4063s very much in business of being able to
4064s find a lethal that turn immediately he
4066s had enough nature spells so that a
4068s discovered crash could get easily get
4070s down to zero before he had to play it in
4072s the first place and then you can maybe
4073s pick up another lethal spell off that on
4075s the second one so a lot of things going
4077s against Rec ban but Raven I feel like
4080s this is what I've done for three
4082s straight tournaments now is come up with
4084s excuses for why nature sh isn't winning
4088s it shows I mean we've been doing this
4090s together for a long time now right let's
4092s be honest but it shows how Instinct we
4094s are was my exact Fallout was so um
4097s Shaman's lost every time it's been on
4098s screen so far yep and uh you know will
4102s it continue there's only one way to
4104s fight find out guys ni to keep watching
4105s the hone World Championship H because it
4108s will be hilarious if we we fast forward
4112s and we like did we just pretend Shaman
4114s was good for a
4116s year is that what happened in 2023 we
4119s just thought Shaman was good when it
4120s wasn't well okay here we go one has to
4123s win right now because we're going to go
4124s into a mirror match so ream uh if he
4128s loses this one he will be going up
4130s against that Mech Rogue and I do think
4132s you is just thinking okay let's try and
4133s get this one out the way because this is
4135s the the trickier one I would say in
4137s terms of matchup just down to the nature
4139s of being a mirror so do you remember
4141s that one year where we all thought flare
4143s jeans were cool it got worse we thought
4145s nature Sharman was good for an entire
4147s year Y and it'll be great because the
4151s rest of the casters will just be like
4153s what you want about that that was just
4155s you Saul don't P into this that was
4157s literally just you we all kept saying it
4160s was
4163s trash
4165s here though goo starting off with the
4167s Piranhas though so the schooling in the
4168s opening hand is going to be fantastic
4171s especially when learned that recam does
4174s not have access to the fish yet so
4176s already gu is going to be getting off to
4178s a great start cuz I imagine we are going
4180s to see these fish just thrown
4182s out uh yeah I oh okay wow uh things have
4187s progressed very rapidly since uh five or
4189s six seconds ago um re famam picking up
4192s Jazz base and then you picking up Jazz
4193s base and and I know I mentioned that you
4195s don't really want Jazz base super early
4198s in a lot of matchups but I think against
4200s Sharman specifically it is such a combo
4203s race that having that jazz base
4205s available nice and early means that you
4207s can just scam out a very very quick
4209s combo so both players having it here
4212s does uh level up the playing field quite
4217s significantly is this going to be coin
4219s as well cuz if it is I love
4221s it yep
4226s get all the Piranhas
4229s out already though recarm would turn the
4231s tides is going to be able to
4236s answer takes the valley trade as well
4238s takes one extra damage to preserve the
4240s 31 in
4242s play love to see o second set of fishies
4247s now but double burn spell in hand
4250s already no sign of a bioluminescence
4252s does have some card draw and it overload
4255s card draw as well you does have to just
4257s take a moment here stop and think okay
4260s if I play a jazz base now with what like
4263s an average distri distribution of card
4265s draw looks like from this point when do
4267s I kill my opponent and is that something
4269s that I'm interested in trying to do or
4271s do I actually just keep fighting for
4273s Tempo sounds like a mass question on a
4275s test I have no interest in
4279s answering but Jazz Bas is equipped 5:00
4283s p.m. on a Saturday please find X and
4287s Raven just circles the X in the question
4289s and goes there it is found it and then I
4292s laugh because technically I'm right y
4295s That's the only thing that
4297s matters oh recam no
4301s hesitation complete opposite fashion
4303s inst although ream did not have access
4305s to piranhas so maybe that would have
4306s helped but we'll see how this one
4310s goes see you could just still go for raw
4314s Tempo and just play the F Spirit piranha
4316s r or something you know just just say no
4319s you will keep swinging this and if you
4320s don't I get to hit you in the face with
4322s the dogs
4325s MH which I think there's Merit to right
4328s because Rec bam did not overload on the
4330s previous turn right that's the turn
4332s before overload that's now unlocking so
4335s you has to think about one of the kind
4337s of slow and inflexible turns that Shaman
4339s has there's not many of them but this is
4340s one of them where you just want to jam a
4342s five five on turn five
4344s I just think like
4347s ream can't not swing this weapon you
4350s know like it's not like the game won't
4351s let him swing the weapon but I feel like
4353s it's unlikely in a lot of instances and
4355s then if rean does decide to try and
4357s defend then
4360s great this is a hand Raven don't know if
4363s you've
4364s noticed but it's a
4366s hand there are
4368s cards in this
4371s hand I'd hope so
4379s now is this the turn where it's
4381s ancestral
4388s knowledge or is this just get the base
4390s equipped now just cuz the trade exists
4393s if you want to hear me out on weird
4395s lines there's also uh Bolt the fire five
4397s and play thorum to draw two and unlock
4401s this turn then just trade one two three
4402s in
4404s lands a three four on the board against
4406s the uh the Titan turn as well which is
4408s kind of
4410s appealing
4413s oh played this deck
4415s before you call down the
4420s th going to be nice self there going be
4423s pretty resilient just get the oh very
4425s nice draw as well actually find
4427s something to do with the the one Mana
4429s that you unlock as well really really
4430s nice and even if you're expecting that's
4433s potentially going to get AOE away just
4435s great whatever it's not not a big deal
4438s it means they' not drawn tons of cards
4439s with
4447s [Music]
4449s G is just that solitary three4 that's on
4451s the board now is just annoying recam so
4454s much right because a lot of this matchup
4456s is just damage swings and so what gu did
4459s is yes he used a lightning bolt right
4460s which can be a massive amount of damage
4462s I understand but the plays that we were
4465s looking at otherwise involve you
4466s smacking your face into a 55 right or
4469s your board getting cleared and that 55
4471s still existing and then smacking you in
4473s the face for multiple turns instead of
4475s that happening he's just pushed a bunch
4477s of damage to rec vam and that means that
4479s if rean wants to drop Titan here he has
4481s to AOE and then he also has to commit
4483s further cards just to clear up the board
4485s so now the card draw hasn't
4492s happened he's going to take the Tempo
4494s turn here I believe get the double
4495s discount on the feral Spirit yep big fan
4498s of this well pretty much has to while go
4500s is way too susceptible to just dying
4502s right there's just there's so many more
4504s cards that kill it if you don't get
4505s these feral spirits up so yeah I like
4507s this from recan because Ream's key
4510s priority now is getting that card draw
4512s locked in and Gogan not dying for at
4514s least one
4517s turn and I've got some good news for the
4520s rec vam
4521s fans I don't think it's dying
4529s can we buff snake oil to deal one you
4531s know
4532s maybe s was very good do you really want
4535s to buff it you fan of a more Mage
4538s S no I thought that' draw you
4549s back so frustrating Right double turn
4551s the tides double Rush take out the two
4553s three six attack so
4556s close what if you just aim the snake o
4559s at goth and just
4561s hope just hope the game bugs yeah just
4564s or hope it just distracts them cuz it's
4566s snake oil
4571s M yeah reg fam's eyes widen yeah oh it's
4574s living oh it's
4577s alive reflex as
4581s well okay
4584s still no bio in
4587s hand so when I said earlier that if you
4589s leave a goth alive against Sharman and
4592s you don't die immediately the shaman on
4594s the other side has done something very
4595s very badly wrong uh that thing that Rec
4597s bam has done wrong is stupidly failed to
4599s draw
4605s bioluminescence this is going to be a
4607s good setup though at
4609s worst Flow Rider that has to find it
4613s surely
4614s go with
4616s the
4621s no is this just lightning again it's
4625s reflexes right yeah you're under flash
4627s next turn so seems
4629s good so you got have even if you don't
4632s draw either copy of the bioluminescence
4634s you then have four shots to find it with
4635s the lightning reflexes went for
4638s overdraft oh there's B okay yeah
4640s actually not entirely sure how many
4641s cards are left in the deck right now
4643s which does F that choice as well because
4644s you are guaranteed to see a certain
4646s number of cards from this point with the
4647s ancestral knowledge and the natural draw
4649s at the start of the turn Etc so that
4651s will influence which card you want to
4653s pick up in that
4665s spot yeah ream senses it he knows this
4668s is close he knows he's in an
4670s overwhelmingly positive position
4676s Rec's just
4678s confused that was a mistake and he like
4680s wait was was that a mistake or was
4682s itting the mistake I just don't think re
4684s vanan realized he had two Mana left at
4685s the end of the turn I think he thought
4686s he had one because of the the overdraft
4689s I think I probably thre him for Lo the
4691s end
4693s yeah oh yeah cuz he was on yeah yeah
4696s yeah yeah yeah
4697s yeah go with
4702s theow
4704s okay those options so I can see the
4706s discovers I was going to try and read
4708s them out but but CU is getting off with
4710s the good pick he's picking way too fast
4712s for me to see the
4715s cards all right that's a lot of Z
4719s execute all you have to do is play the
4722s cards in the right order and you are one
4724s step closer to a world
4726s championship so all giv Rec F the the
4729s big advice we've all heard in our
4730s careers which is just win that's what
4733s he's about to do big bioluminesence on
4736s the board here lightning bolts for 11
4739s the crashes are there plenty of damage
4741s and that is ream taking a win with the
4744s shaman and taking a win in his first
4746s match of the world championship moving
4748s on that winnner match in the group and
4751s there you go first job subtle done for
4754s rean absolutely and first job done for
4758s the best deck in the game nature Sharman
4760s um see yes uh the story of course coming
4763s out of uh of series number one is yes
4766s big win for rec vam uh big loss for GU
4769s I've kind of hyped gu up going into this
4771s one as perhaps uh second favorite for me
4773s behind pocket train I think I've been
4774s incredibly impressed with him as a
4776s player I like the lineup um it may look
4779s a little unconventional but I kind of
4780s you know like the overall full aggro
4782s idea that he's going for with with
4783s nature charman thrown in there as well
4785s which is a deck I'm a big fan of however
4788s we're already going to be asking those
4789s nature Sharman questions right like
4791s nature Sharman lost twice in that series
4794s three times if you include the mirror
4796s that it's lost and but I think the the
4798s cleaner way to put it is the only game
4800s that nature Shaman won in that series
4802s was of course the mirror so something
4804s that we will have to keep an eye on as
4806s things progress but I don't think Rec
4808s bam will care too much about that right
4810s now I think he will just be delighted to
4813s have advanced through the bracket one
4814s step closer to that world championship
4816s yeah as long as you get over the line
4818s doesn't really matter how how that's
4819s achieved overall and I do think that
4822s another deck I will be keeping my eye on
4824s is that Odin Warrior because we saw it
4826s and it kind of just happened in a blink
4828s of an eye game one won with it played
4831s Odin played Reno go and okay job done
4834s but will that continue for recam because
4836s that's sometime very interesting cuz the
4838s deck idea is cool I personally like like
4840s the style overall but it's just will it
4842s be good enough it pass the first test
4844s with flying colors but just like Shaman
4846s definitely going to be something I'm
4847s going to be keeping an eye on um and and
4850s just uh cuz I know you've looked at all
4851s the lineup all uh with goo dropping down
4853s to Low's goo just for those of you at
4855s home that don't realize he not out of
4857s the tournament but is effectively on his
4859s last life um what what do you think his
4861s chances are do you think recr was a
4863s tough one and the rest of the group's
4864s looking okay or do you think he's in big
4866s big
4867s trouble I do like the lineup overall so
4871s I think it's he's still in a reasonably
4873s good position um the other lineups are
4876s significantly different there's nothing
4877s like that Odin Warrior that he's going
4878s to have to deal with um levik for
4881s example has plague DK which I think
4883s levic will struggle to get a win against
4885s this lineup with PL DK at all like every
4888s deck is just going to play minions and
4890s then you die if you're playing plague DK
4892s which is a problem and I think nature
4893s Shaman will just get there very quickly
4895s unless you draw like seven Frost plagues
4897s over the course of the game then I think
4898s you'll be fine so I think he still has a
4901s lot to say in this tournament I'm still
4903s expecting him to put in a decent showing
4904s and I absolutely would not be counting
4906s him out yet let's take a look at who
4908s we've got coming up next though cuz we
4910s are going to still continue with group
4913s group a we've just seen ream take the
4914s victory over gu and as you kind of
4916s touched on for a second there we've got
4918s levic and Hemlock coming up for our next
4921s match and of course we will do the
4923s majority of each group today the final
4926s deciders match uh matches will be
4929s tomorrow for both groups A and B so uh
4932s nothing's done until it's done so make
4934s sure to tune in both days we are just
4936s going to go to a break while we get that
4937s next match set up for you so don't go
4939s anywhere and be right back with some
4940s more Hearthstone World Championship
4953s [Music]
4968s [Music]
4972s you
4983s [Music]
5001s n
5014s [Music]
5021s [Music]
5031s I
5039s [Music]
5055s [Music]
5061s he
5077s [Music]
5091s [Music]
5115s [Music]
5146s hello everyone welcome back to the first
5149s day of the hearstone Masters Tour World
5151s Championship I am Dragon Rider joined by
5155s adal Vice and adal vice how are you
5158s doing are you ready for our first
5161s [Music]
5172s match
5181s yeah
5185s yeah so we're going to go ahead and look
5188s at uh levik's uh Player information here
5192s talk about levik because he is going to
5194s be in our first matchup uh versus
5197s Hemlock here but levic was our first
5201s Champion so let's switch over and look
5205s at some of these replays on how levik
5208s got to this point
5211s here
5214s we definitely see a couple of classes
5217s that have already been talked about
5218s we've talked about levic we've talked
5221s about uh some of these decks we saw
5224s there was some Demon Hunter I know adal
5227s Vice was mentioning Demon Hunter uh
5229s before we got into the broadcast but uh
5233s let's take a look even more in depth at
5235s levik and look at some of the
5237s information the lineup here for levic is
5241s this plague death night uh this kind of
5244s dragon Druid this Demon Hunter that
5247s we're kind of calling this aggro Demon
5249s Hunter and Showdown palen which of
5251s course is definitely uh been banned but
5255s what do you think of this lineup and of
5257s levic overall here adal
5260s face yeah it's an unusual lineup I think
5264s you know sdle and I have agreed that you
5267s and mey and Pockets lineups look the
5269s best and that's because some of these
5271s lineups just really have a scratching
5273s her head such as this Dragon Druid out
5276s of levic which has uh quite a few
5279s duplicates I I did manage to play a bit
5282s with it and and if we see it later on I
5285s will go through some of what I think is
5287s the intended uh strategy with getting
5289s rid of those duplicates but yeah was
5291s seeing here as well levic won of only a
5293s couple of plague decays I don't know if
5296s people were expecting more Highlander
5298s decks uh it is of course kind of funny
5301s when you play bring plague DK to deal
5304s with Highlander decks and they of course
5305s just have duplicates in in the list
5309s themselves so we'll see uh how that pans
5312s out I really like though in in this
5314s particular list Le brought in the Flint
5316s firearm which got buffed recently and uh
5320s that is a very fun card to play so maybe
5324s maybe we'll see some impact of that
5326s today yeah the plag Decay is definitely
5329s a very interesting one uh I'm looking
5331s forward to talking about that one
5332s because it's kind of as you mentioned
5335s one of the only few that we have but
5337s we're going to get into that a little
5339s bit later because we also have on the
5341s other side the opponent here with
5344s Hemlock now let's talk about Hemlock a
5347s little bit more here who we're going to
5348s be seeing and again his path getting
5351s here you see him actually playing
5353s against levic and closing out a game
5356s there against levik in a previous uh
5358s tournament in a previous Series so maybe
5362s hemlock looking to repeat that and
5365s hopefully and you know get the full uh
5369s sweep potentially or get just we'll see
5372s we'll see how it goes we saw 3-1 in the
5374s first series uh we're not sure here but
5377s again The Showdown Paladin also uh
5381s coming into these lineups for all of
5383s these players but being banned out and
5385s Hemlock also bringing in that aggro DH
5388s but the other two decks are a little bit
5392s different here so we're going to take a
5394s look at that nature Shaman which I know
5396s Raven and sdle hit on a lot in that
5398s first matchup but also the rainbow DK uh
5402s this is another really interesting onat
5403s Vice that we've seen a lot over these
5406s last few tournaments we've seen a lot
5407s throughout the year just as we have with
5409s the nature Shaman and this miracle
5412s salesman specifically kind of coming in
5415s as a card that really is kind of pivotal
5419s to a lot of these Decks that we're
5420s seeing we're going to talk about it in
5422s da
5422s I know Raven andle talked about it a lot
5424s with that nature Shaman and it's
5426s appearing here in this rainbow Mage as
5429s well yeah uh rainbow Mage has gotten a
5433s lot more aggressive starts between
5434s Miracle salesman no uh train operator
5437s this in this list sometimes people
5439s include that as a quick way of getting a
5441s f spell but regardless I mean you see
5444s the Mage can just do a whole bunch of
5446s stuff early on drop an artificer a worm
5449s salesman geyser like they they just sort
5452s of play a bunch of junk in the early
5455s game and and somehow get that chip
5456s damage in I've noticed a lot more often
5459s recently that uh the Mages are not
5461s always doing these big 30 damage turns
5464s anymore they they get that chip damage
5466s in and then really are hitting you for
5468s you know 18 to 25 or something with the
5471s CF later
5473s on yeah and that salesman providing a
5476s zero Mana spell to add to that damage is
5479s definitely fantastic unfortunately I I
5482s guess unfortunately we'll say it doesn't
5484s actually have a spell School of itself
5486s but I think that would be just
5488s absolutely too too powerful if it did
5492s have a spell School uh but who do you
5495s feel like is favored going into this
5497s match as they get ready to jump into
5499s game number
5501s one so I would probably throw my weight
5504s behind Hemlock just because I mean
5506s Hemlock has made it into the playoffs of
5510s every single event you know just really
5513s has shown that consistency and I I just
5517s I don't have faith in a couple of these
5519s lists from levic the the plague DK and
5523s and the dragon Druid both have me a
5525s little bit
5526s nervous so uh we we shall see and uh
5531s quick update it would seem that while
5535s levik's Paladin is banned hemlocks
5538s Shaman is actually the ban here so we
5541s may actually see Paladin
5543s game yeah I I think one uh one thing
5546s that a lot of us are expecting I know a
5549s lot of us uh behind the scenes the whole
5551s like casting crew kind of has talked
5552s about the fact that we've really
5554s expected uh B bands just kind of across
5557s the board for Paladin yeah we do have a
5560s little bit of a change up here with that
5562s uh Shaman getting to actually be banned
5565s that nature Shaman uh pretty interesting
5568s decision there and the uh Paladin here
5572s we will get to see I know it has been
5575s very very strong across a lot of ladder
5577s games a lot of play for these players
5581s and we're going to see if Hemlock can
5583s get a swift win with it and get to lead
5585s off in this very vital first game in
5589s these group stages with this uh that
5591s showdown in hand one of the new cards
5594s that's really been uh providing a lot of
5596s different uh different play options for
5600s these Paladin decks the down can be used
5603s to uh get on board early against the
5606s kind of other aggressive decks you can
5609s use it in combination with the Prismatic
5612s Beam for incredible removal which is
5615s something that Paladin uh has not always
5617s had as a strong suit um do you think
5621s that The Showdown is actually going to
5622s be something important here in this
5625s matchup against the plague Decay from
5629s levic so Showdown is is it's a very
5633s versatile card but when it's just on its
5636s own like this it's really awkward uh you
5639s know you really got to combo it with
5640s either beam or sometimes even a keeper
5644s strength uh play you can make is to you
5647s know use The Showdown on six Mana uh
5650s trade the three three rushes into
5653s something that's a little bit bigger on
5655s the opponent's board and then use keeper
5658s strength to kind of just clear the way U
5661s and and there it is Prismatic beam is
5664s you know I think the the go-to way of
5667s actually getting to play Showdown so you
5669s get to keep your own three threes and
5670s clear away theirs but uh I think it's
5674s just enough Mana to to do that this
5678s turn I wonder yeah the kind of
5682s interesting thing here as well for
5684s hemlock is looking at this if he decides
5686s to go for it which honestly it feels
5689s likely because the rest of the hand is
5691s just so close clunky here uh there's not
5694s a lot of options and this is not I think
5698s the hand that is typical of the Paladin
5700s games that we're used to seeing this is
5702s this is very slow it's very clunky and
5705s not when Hemlock wants if he does go for
5708s The Showdown Prismatic it's only going
5710s to be dealing three damage to everything
5712s on the other side which does mean uh
5714s he'll have to send one of those one ons
5718s into the Helia if he wants to have kind
5720s of that clean trade
5722s or you can just use one of the rushers
5724s on the board and keep one of the one
5726s ones uh to send to face to push an
5728s additional damage but I I like the
5731s option here of just sending in the
5732s smaller thing keeping more on board
5735s especially against a deck like play DK
5738s uh because there's really only one
5740s removal option for big white boards and
5743s unfortunately for hemlock levic has that
5745s exact answer with that tomb Trader in
5748s hand yeah I think that's really what the
5751s hesitation came down to is you know that
5753s as a paladin plague DK is going to be
5755s looking to keep the uh tomb Trader in
5758s their opener and this living Horizon
5761s just is very awkward to play if you have
5765s thrown down two cards on that last turn
5767s so I think Hemlock was kind of weighing
5770s the options of well do I risk my next
5772s turn being just hero power or do I take
5776s a little bit worse turn four so that I
5779s can get living Horizon down can always
5780s do The Showdown play later once living
5783s Horizon is down then tier starts looking
5785s a little bit appealing and I think
5787s Hemlock just decided hey one of the
5788s turns is going to be awkward no matter
5790s what and if the tomb Trader isn't there
5793s I might just win so uh bit of a risk
5797s reward and yeah recovery
5802s afterwards I I completely agree with you
5804s as well there it's it's that give and
5806s take especially with these more
5807s aggressive decks right sometimes you
5809s just kind of have to make the play and I
5811s think is as well with the context of
5813s hemlocks hand just being so expensive he
5816s really just kind of hedged the bet there
5817s that hey I am going to try to make that
5819s board get out and just kind of hope that
5822s levik doesn't have it and if he does I'm
5825s forcing him to have it at that point but
5828s being able to at least get the counters
5829s down on curve here not again not the
5833s most aggressive uh wideboard kind of
5837s Paladin play that this Hemlock is
5840s looking for in any of these matchups but
5843s with this deck specifically but on the
5845s other side levic has actually been able
5847s to start piecing together this wider
5849s board
5851s and that resa is incredibly discounted
5857s now because this is a matchup where
5860s there has been so many minions that have
5862s been able to die because of uh levic
5865s getting on board Hemlock clearing that
5867s board with The
5869s Showdown and that pris Matic beam and
5872s then levic being able to make trades
5874s take advantage of that hero power and
5877s even though Hemlock has been able to now
5879s take this CEST is starting to generate
5881s these legendaries which aren't doing a
5884s ton of work for him yet yet yeah yet
5890s operative word there being yet because
5892s we just saw two of the most insane picks
5895s that aren't you know something for right
5896s now but uh lady seeno ladyo can be an
5901s otk as can alakir I don't think you
5905s necessarily want two
5907s sienos but uh yeah yeah being able to
5912s just throw down some pressure for a
5914s little bit to recover uh and then you
5919s know Force levic to use something like
5922s aresca and then reload with seeno and
5926s Gardens Grace the only problem is those
5928s Gardens Graces aren't discounted at all
5931s yet once you play the first one the
5933s second one is always going to be
5935s free and Hemlock just opting to is this
5938s going to burn a
5940s card yeah yeah it
5943s will but even though there's going to be
5947s uh a card burned I do think that Hemlock
5949s has some really great Tools in hand
5951s right now I'm looking specifically at
5953s it's like deputization Aura uh along
5956s with things like this alakir or the lady
5960s steno that he picked up as well but on
5963s the other side though Lev getting that
5965s Primus being able to put out these
5968s reborn taunts is an incredibly impactful
5972s uh board presence now for levic and it's
5975s this has been such a weird game this is
5977s like the opposite I think of what we
5979s would have originally expected this
5981s matchup to look like where we would
5983s think the Paladin would be the one to be
5985s able to get on board to be pushing this
5987s early pressure and Hemlock hasn't even
5989s done a single point of damage yet to
5993s Le but this is a thing that can happen
5996s with these pure paladins is like you you
5998s get your early pressure dealt with and
6001s in Hemlock case there was no uh boogie
6004s down or any of these other early cards
6006s that you usually expect but countis has
6009s just provided sort of combo options such
6013s that I think what he's really going to
6014s try and end on is just alakir double
6018s gardens Grace and so using the seeno
6021s here now with keep her strength to clear
6023s up a bit deputization Aura will gain
6025s back some life and finish off the Titan
6028s here we play these other free cards into
6031s draa start getting that damage down and
6035s now even though levic has sort of an
6037s additional clear that's not always
6039s available to plague decays in this uh
6042s yog Titan plus Resa there's just massive
6046s damage from alakir double gardens Grace
6048s next
6049s turn yeah absolutely
6053s absolutely now on the other side though
6055s for
6057s levic is the yog the answer because the
6060s the resca is completely discounted at
6063s this point there's a four Mana chained
6066s uh that you could use to Rush In And
6069s there's actually some decent bodies on
6071s the other side that you can trade
6073s into uh there's unfortunately not as
6077s much uh leeway with maybe playing every
6081s everything that levik wants to go for
6083s here because he is only at n Mana I'm
6086s looking at things like capitalizing on
6087s the salvanas with uh potentially the
6090s chained as well but there's there's
6094s options but oh levik's just going to go
6096s for the yog and there is a chance in
6100s some of these boards that not everything
6102s actually gets cleared as well as when
6106s the mechs attack here they're actually
6109s dealing additional damage so
6111s not everything getting fully cleared but
6115s again Lev has this Resa that is zero
6118s Mana at this point very very good
6121s utility tool to just bring in at the end
6124s of the turn but as you mentioned the
6126s gardens's grace just so good so much
6130s damage Titan as well were it not
6131s necessary uh none of the damage before
6134s needed didn't even need the draa weapon
6136s just an otk here with alakir double
6139s gardens Grace and of course the
6141s deputization aura
6143s so this is the strength of Paladin you
6145s know even if you are willing to leave it
6148s up feel like you could be kind of strong
6150s against its regular game plan there's
6152s still the count count as high rules that
6155s uh you just can't really be prepared for
6158s yeah and you know in these Conquest
6159s settings as well it doesn't matter how
6162s good it is or how much it high rolles
6165s you you just needed to do it once and
6167s that's good enough uh so that's I think
6170s going to be a storyline and as Raven and
6171s Sol were're talking about in that first
6172s series with that nature Shaman which is
6175s banned out in this matchup for hemlock
6178s but okay get that quick early win with
6181s the Paladin get that out of the way say
6183s yep the the good decks doing the good
6185s things we're going to get that win on
6188s the board and leaves him a little bit
6191s more room to kind of sit back breathe
6194s he's got that first game under his belt
6197s and now going into this second game how
6201s do you feel about uh his chances here
6204s with the other two decks with this Mage
6207s and the Demon
6210s Hunter so the Mage seems like it has
6213s been sort of the target of some people's
6216s lineups in this event uh certainly gu's
6219s lineup with the full aggro is very
6222s targeted against Mage and uh I don't
6225s know how death knight necessarily
6229s performs against it but certainly Naga
6231s DH can get under and nature Shaman can
6235s or sorry not nature the dragon Druid can
6237s just present too many stats to quickly
6240s uh that being said this Dragon Druid uh
6243s is a little bit differently I mean it's
6246s it's the fake Reno version right so
6249s we'll have to see if uh you know a topor
6252s gets online quickly or something like
6254s that and presents too many stats for the
6255s Mage to deal with but uh in this present
6258s game looking at hemlocks Naga DH uh
6261s versus that Druid
6263s and I'm usually looking with nagh to win
6266s by turn
6269s six yeah that that sounds about right uh
6272s there is the potential depending on uh
6277s what things come into hand of course if
6279s you're looking for that Sharpshooter
6282s you're looking for those kind of combo
6284s pieces you're if you don't find draw
6287s that's going to Super HT it's it's not
6290s going to be able to get there all the
6291s way
6292s but look at this hand the momentum's a
6296s little bit clunky at this point but
6297s there's the oscillator for hemlock to
6300s start with he did find that sigil to be
6303s able to draw and there is the the one
6307s Mana Naga for a pop off turn uh still at
6310s this point still only turn one but
6313s missing some of those pieces uh I do
6316s kind of like this Choice by Hemlock to
6317s just go in on the Slither spear when
6320s seeing that uh that Cactus construct on
6323s the other side try to keep the board a
6325s little bit especially against the like
6327s you said The more Dragon based Druid
6329s that's uh going to have a little bit
6330s more board presence and now on the other
6333s side Hemlock can follow up on this turn
6336s with a one drop and uh getting a hero
6339s power in to just be able to actually
6342s clean up the board and actually get to
6343s keep both minions instead of throwing
6345s out that oscillator on turn one losing
6348s it and really not getting to capitalize
6350s on the higher health of the Slither
6353s spear we do see a Splish Splash welp
6356s coming into the hand though for levic
6357s levic with we've been calling it fake
6360s Reno Druid because while the top end
6363s looks like your run-of-the-mill
6365s Highlander Druid list there are 10
6368s duplicates uh and that is really on the
6372s bottom half of the curve so you know
6374s double n Nest matron double Splish
6376s Splash welp which is one of the highest
6377s win rate cards in the list uh double WID
6380s bloom seedsman so a really big focus on
6382s you know hitting ramp early and having
6384s things like Cactus construct to combat
6388s the uh early aggression out of decks
6390s like Demon Hunter and perhaps Paladin as
6392s well given that levik opted to leave it
6395s up you know that Cactus construct uh
6398s when it rolls something like the loot
6400s hoarder there drawing a couple of cards
6402s I I think is kind of a stealth power
6405s outlier in Druid right
6408s now yeah the one downside that I see in
6411s this hand right now for levic though is
6414s you can ramp all you want but if you
6416s don't have great things to play or you
6418s don't have a lot of uh kind of that that
6422s higher top end
6424s followup you know yeah well look I I
6427s started that point before he started
6429s getting all this draw here but to to
6432s your point as well of the all of the
6434s duplicates we now see Ray draza and now
6436s the Reno picked up uh so even though
6440s levic did manage to find that ramp still
6442s has a seedsmen in hand as well to follow
6444s up with more ramp uh there's these cards
6448s in hands are not going to be active Reno
6451s still without being a board clear uh or
6454s or setting the board to just one board
6457s slot still does provide some armor still
6459s does provide
6461s a you know a pretty decent hero power
6465s for the most part I I think that's
6467s probably going to be a better hero power
6470s more often than not uh over this just
6472s basee hero power that he has but the yog
6475s is going to be pretty good uh but on the
6477s other side Hemlock has this huge handful
6480s of all of these nagas now and still
6484s no
6486s Sharpshooter there this would be a good
6488s turn to at least maybe potentially start
6490s going in on that first Sharpshooter
6492s going in for that first pop off yeah no
6495s Sharpshooter no Finley to even you know
6497s Flip Flip the hand with the bottom of
6499s the deck to try and look for a
6501s sharpshooter and uh honestly I think
6504s this is sort of the approach levic has
6507s taken for for trying to deal with some
6508s of these aggressive decks is okay my
6510s Reno cards are not turned on but I
6514s played double double 3 five taunts and
6519s and just puking stats onto the board is
6521s you know one of the ways that that Druid
6522s can deal with something like a nagh uh
6526s the big card I think levic would have
6528s liked to have in the early game is the
6531s frost Lotus seedling to to play that for
6534s you know draw and armor because what
6536s you're really looking to do is you know
6538s draw through your deck fill up your hand
6540s maybe you still have some duplicates
6541s remaining but you play fizzle and then
6545s Finley so you you fizzle a snapshot of
6548s your Highlander payoff cards and all
6550s these these big top end things and then
6554s when you play Finley you swap that hand
6557s which you make sure there's no
6559s duplicates in the hand with whatever's
6561s remaining of your deck so any duplicates
6563s that you had in your deck go into your
6565s hand all your Highlander stuff is active
6568s and you can play the snapshot to get
6570s those things back now into your hand um
6573s was messing around with it it is it is
6576s clever but it it's also got a little bit
6579s of setup and requires having that card
6581s draw which has been a little bit absent
6584s until malagos pick up
6587s here uh speaking of card draw hem block
6591s is going full in on that draw with the
6594s top deck of the Sharpshooter this turn
6596s uh which is absolutely amazing for him
6600s this is this this deck is sometimes even
6602s just called Naga it it really leans into
6605s the Sharpshooter you want these pop off
6606s turns uh and the fact that it's able to
6609s continue to draw the cards that it needs
6612s to just continue the chain uh makes it
6615s so so powerful even after the more
6618s recent uh change the Nerf changing it
6621s from 5 Health down to three we see the
6624s power of it here just absolutely going
6627s off uh that alternating between Naga
6630s spell Naga spell and and drawing into
6633s the next one that you need now there
6635s still is some nagas in hand the second
6638s Sharpshooter also picked up here but uh
6642s there kind of was a lot of those low
6644s cost spells and coins and things already
6647s used for the first one the Sharpshooter
6649s lives
6651s okay okay it's okay we got a
6653s pounce it's all right you know that
6657s that's the power of yog can uh can give
6659s and it can take uh there's that Finley
6661s that you were mentioning which is
6663s actually a kind of interesting pickup
6665s after that imilate just uh went
6669s off I don't think that ulate is going to
6672s be terribly relevant as the game will be
6674s over one way or the other here but a
6676s cute thing you can do with the Finley is
6678s go Sharpshooter and
6680s uh you know Finly away any nagas that
6684s you would like to
6685s draw back into your deck don't think
6687s that's an issue in this particular game
6689s but every once in a while that's that's
6691s something you can do when you've you
6692s know run your deck out of nagas you can
6694s just throw some back in uh would be a
6696s way also of getting rid of the imilate
6698s debuff
6700s but yeah we're just kind of going in for
6702s as much damage as possible
6704s here yeah which makes a lot of sense
6707s here as well discovering another Naga uh
6712s the school teacher or the
6717s banaga are interesting I I think the
6720s baban Naga and the death scale having
6722s the ability to actually deal additional
6724s damage are very enticing in a deck that
6727s already wants to be dealing this damage
6729s here uh the kind of downside for hemlock
6732s okay six damage here but does he
6734s actually want to kill off the yog it
6736s looked like he really was thinking about
6737s it but does decide to go for the face
6739s damage which honestly I I really like I
6742s think that's your game plan anyways and
6744s this uh Sharpshooter on the board that
6747s we that we see y steel was the second
6749s Sharpshooter as well so those kind of
6751s big swing turn big payoff turns uh not
6755s really going to be around now so Hemlock
6758s just pushing that damage face
6760s capitalizing on as much damage as as
6763s possible as you mentioned uh plus
6764s there's this momentum in hand too so I
6766s really respect that just sending it all
6768s face and hoping that he can kind of put
6770s together enough damage on the other the
6773s next turn or the next two turns
6776s potentially if it if it continues to go
6777s that
6778s long and we're seeing now although levik
6781s discovered this malagos thinking to you
6784s know get some
6785s draw N9 health is not where you want to
6788s be and so now it seems like it's going
6790s to be perhaps just an inactive Reno for
6792s the armor here uh to try and heal out of
6797s range of course you know had the Reno
6800s been active where this a normal
6802s Highlander deck on that after that
6805s previous pop off turn could have used it
6807s to sort of prevent a a follow-up pop off
6810s since typically the first Sharpshooter
6812s does draw the second um but uh was able
6817s to just we've already seen both
6818s Sharpshooters as well right
6820s so uh you know even even still this is
6824s one of those cases where it doesn't
6827s actually really matter as much if the
6829s Reno is active or not uh because in this
6832s matchup you've already seen both
6834s Sharpshooters sure I guess Hemlock can
6836s try to put together some nogas put
6838s together a couple things and and kind of
6840s try to go wide on the board afterwards
6843s and okay fine because now again you have
6846s this extra five armor you've already
6848s seen both of those key cards and how
6851s does hemlock get through this health and
6854s the Armor Plus potential added armor
6857s from a you know an additional her power
6860s from Reno or added discover uh
6864s discovered spells and as well picking up
6866s that anr now levic can just go ahead and
6869s go in on that next turn and use it to
6872s heal back up to full and that's just
6875s going to close out the game hemla cannot
6877s come back from
6878s that yeah it's it's really I think going
6881s to come down to uh the the what does the
6883s Finley rule cuz there's not presently
6886s enough
6887s damage and uh
6890s yeah I not enough time at this
6893s point were it not for the an anr I think
6897s klock would would be able to squeak out
6899s a win here since there are no dragon
6901s Golems for taunts in levik's list
6904s but getting in that Finley at the end of
6907s last turn finding exactly anr there's
6911s just uh no way to get through all that
6914s health for a second time yeah and we see
6917s there Hemlock agrees as well knows that
6919s it's over just going to go ahead and and
6922s give it up but that does mean levik's
6924s going to get a point on the board there
6927s he's not
6928s getting he's not going to you know get
6931s swept here in that first series so uh
6934s he's on the board
6936s and there there is this debate we're
6938s going to hear about it all weekend of
6942s this duplicates in these Reno decks and
6945s here was one of those cases for the
6948s argument of it doesn't really
6950s necessarily matter and this is the
6952s matchup where yeah okay sure it's
6955s inactive fine I'm still going to do the
6958s thing but I I don't think that
6961s necessarily the the playing the Reno
6963s there was was was the thing that got it
6967s yog I think was the was the VIP in that
6969s in that uh game and then the follow-up
6972s pickup of an anr was was where it really
6975s came down to the the Reno was just kind
6979s of a a bonus a stall one additional turn
6981s to get to thatr I do want to highlight
6985s though you know L's play there of okay I
6989s I want Areno for the
6991s health other options could have been I
6993s you know hero power first so you know
6996s you're getting an additional armor from
6997s the Druid hero power or try and high
7000s roll the armor hero power and he said
7003s okay I'm going to play the Reno didn't
7005s get the armor hero power well I I'm
7008s going to fin lean now because is if you
7011s save Finley to try and go the next turn
7013s then you're not going to have the 10
7014s Mana for anr so really ends up paying
7018s off that you know sequencing and yeah
7021s five armor was just enough to keep him
7024s alive until he
7027s could I I was going to say Reno back up
7030s but we you know that's the old Reno
7032s effect is restore your health yes the
7037s full well but uh no Renos in this game
7042s adce as we get into game number three
7044s levic bringing in his Demon Hunter and
7048s Hemlock switching over to this rainbow
7051s Mage that we did get to highlight a
7052s little bit earlier uh some interesting
7056s cards and interesting changes for this
7059s rainbow Mage that we've kind of seen uh
7062s in some of these other lists again that
7064s have they they're small
7067s changes but they're huge as well which
7070s sounds weird but if you look back over
7074s some of the history of some of these
7075s decks you can see things like tour
7078s guides in the one Mana slot in in some
7080s of these or you know those lightning
7082s storms that were talked about with
7084s nature Shaman uh just some of these kind
7086s of additional minions but the
7088s salesman just being such a pivotal new
7092s card for a lot of these decks and in
7095s this rainbow Mage that is going to be
7097s one of the cases where uh once Hemlock
7100s finds those you really kind of do want
7102s to save those for a zero Mana additional
7105s damage you can send to face once you get
7107s on board with CIF uh but in the meantime
7111s getting to that point building up some
7114s of these other tools with the keyboard
7116s the followup of the Cold Case uh finding
7119s Tempo with putting things on the board
7122s and just starting to chip away a little
7124s bit of that damage as you mentioned
7126s earlier it's not necessarily on the
7128s rainbow Mage about just going in on huge
7132s huge you know 30 35 damage all in one
7135s turn but getting more of that chip
7137s damage in this might be a matchup where
7140s Hemlock can start to do that a little
7143s bit but also on the other side there is
7148s the turns where you can do huge amounts
7151s of
7153s damage with yeah Sharpshooters I I think
7157s it's a little bit more of you know full
7160s defensive mode up up in this particular
7163s match since I did not have the early
7166s snake oil salesman or the worm to get
7168s down we're just going to be sort of
7171s playing stuff to to to be defensive
7174s until this turn four which turn four is
7176s where Mage can have some of its most
7179s aggressive plays just because with
7181s keyboard you get a four4 as you're doing
7185s the kinds of things that you want to be
7186s doing anyway see Cold Case coming down
7189s and and you know were Hemlock to have
7192s like a volume up there you're getting a
7193s 44 while you're drawing additional
7195s spells
7197s so bit of a slower start than than usual
7200s but keyboard really turns things around
7202s going into that turn
7203s four yeah definitely especially with the
7206s Cold Case in hand as well to follow up
7208s it's it's such a just a solid Tempo play
7211s and defensive play all at the same time
7214s uh just fantastic uh on the other side
7218s though levic here starting to build some
7220s of these pieces uh the momentums being
7224s very discounted uh being only at one
7227s because there's been so much draw this
7228s turn but is this a turn where he
7232s actually wants to use those looks like
7235s not he's actually uh going to go ahead
7238s and clear up the minion on the other
7240s side but I like this choice to just go
7243s ahead and use this through felon Flames
7246s for the finale and get another trade
7248s unfortunately for Le that skeleton did
7251s just go ahead and finish the minion off
7253s after that value trade um but through
7256s felon Flames for me has been one of the
7257s really interesting cards in this deck
7259s because again it's another zeroc cost
7262s card I think zero cost cards and and the
7265s combination of what you can do with the
7268s zero cost cards in a lot of these is a
7271s story we've talked about a lot uh but
7273s through felon Flames is interesting
7275s because you can use it on those pop off
7278s turns you could use it on either maybe a
7282s minion that you have played that now
7283s you're just going to give rush and trade
7285s in to allow some of that Sharpshooter
7287s damage to go directly into face instead
7290s of those keeping things on board but if
7294s you don't play it for the finale effect
7296s you're not getting the buff uh and so
7299s there's kind of that give and take of
7300s sometimes you actually do want to play
7302s it for a finale effect to get that buff
7305s uh pick me pick me yeah I think
7308s typically you know you play it for the
7309s finale uh when you are trying to push
7312s more know face damage or or get some
7315s kind of value trade or something but
7317s very frequently I find just playing it
7320s earlier in the pop off before your
7322s Sharpshooter has taken care of all their
7324s minions so that you can rush in
7326s something and clear more of the board uh
7329s you know allows more of the Sharpshooter
7330s damage to actually go face rather than
7333s getting getting soaked up by the
7335s opposing board
7338s right
7340s Le here searching for any draw possible
7344s going for the runic ad dorant hitting
7346s Mark of scorn but uh kind of grasping it
7349s straws and this is the
7351s one downside to the nagh sometimes is it
7355s it can be very potent it can win by turn
7358s six it can can really get under things
7360s but if you don't draw
7363s Sharpshooter you're kind of dead in the
7366s water a lot of the time with the the
7368s current builds
7371s yeah and that that last turn was really
7373s interesting too with the Discover
7376s options uh there was the potential of
7379s just taking the sigil and setting that
7381s up to get that additional draw in the
7383s next turn right kind of just set that up
7385s for the future levic opted for going for
7389s uh kind of clearing up the board and
7391s getting you know uh an additional one
7394s draw this turn unfortunately didn't draw
7397s into any of the additional draw
7400s sometimes in these decks like this these
7402s kind of otk big Power swing decks you
7405s you really want to draw into your
7406s additional draw to keep that going in
7408s the future turns kind of missed on that
7410s but it does dig a little bit deeper
7412s hopefully you can draw into that um but
7415s for hemlock here he's just kind of he's
7418s just doing his thing he he's got some
7420s setup on the other side he's drawn into
7422s these Elemental Inspirations and
7425s honestly I think for the Mage here as
7427s well to be able to have have the time to
7430s start building up some of this armor to
7432s be able to build up a board set up for a
7435s bigger Health Board with those
7437s Elementals going on curve on seven
7440s against the deck that hasn't killed you
7443s yet and it's turned seven has to feel
7445s very good oh yeah no no fear here from
7448s hemlock he he knows all right
7450s Sharpshooter is not there it has to be
7452s top deck not even going to worry about
7455s the 44 school teacher in play just
7457s running out the the double
7460s Arcane
7461s artificers you know sitting at this High
7464s Life total and now being able to make a
7466s massive board like this you're feeling
7468s pretty confident against naged and levic
7473s it looks
7474s like doesn't even hit the Sharpshooter
7478s on that Finley and and I don't know that
7480s there's really much time left to even
7483s make something happen here able
7486s to get some damage into or clear off the
7490s the seven power minion to to buy another
7493s turn but you know if a SI were in hand
7496s you'd be worried about just being dead
7498s here right yeah
7503s and sometimes when you get these
7506s Inspirations you get these Elementals
7508s you can just build a board especially in
7510s a matchup like this that really doesn't
7511s have an answer for these wide boards you
7514s don't even need cth who even needs it
7517s it's at the bottom of the deck it's fine
7518s it's always at the bottom of the deck
7520s but you just you just get to hit him
7522s with these big things these big
7524s Elementals and turn after turn now we
7527s have seen levic just having to try to go
7529s for these draws to try to replace the
7532s hand finally finding a sharpshooter but
7536s is it a little too late at this point
7537s with all of this damage on the board
7540s that just is so likely to soak up a lot
7543s of these Sharpshooter
7544s hits yeah and just you know not thrown
7547s away turn eight is way longer than this
7551s deck wants to allow things to go and and
7554s Elemental inspiration is just far too
7556s many stats for a nagh so I think you
7560s can't feel too bad about that one you
7562s just sort of chalk it up to draw
7563s variance and play out the turn just to
7566s you know make sure you get your reps in
7568s for next time
7569s but there's
7572s there's I don't think even if every shot
7576s had gone face I don't think it would be
7578s enough damage for leic
7581s here yeah I I don't even think there's
7585s anything that he could hope to generate
7588s or discover here at this point either
7591s there's really not a lot of discover or
7594s generating left in hand anyways at this
7597s point he did have to kind of use a lot
7599s of those resources in the first half of
7601s the game when he still wasn't finding
7603s those
7604s Sharpshooters but yeah we're we're going
7607s to see it here as you mentioned just
7609s just still not enough I mean that's the
7611s power of that deck though as you see at
7614s the very end still a huge board that was
7617s generated that was a very very big turn
7620s but in this situation it came many turns
7624s too late and especially against the big
7628s board that Hemlock was able to put up
7630s with all of those Elementals it just it
7632s didn't stand a chance so at that point
7635s it was by far to to too late turn eight
7641s no no no they should have been dead on
7642s turn five for six uh but now we're going
7646s to see Hemlock needing to get a win on
7649s this Demon Hunter and very much like we
7652s saw with the nature Shaman in that first
7655s matchup we're kind of seeing the same
7657s thing happen here with this Demon Hunter
7660s every time it's been on stream so far
7661s from either side it has not managed to
7664s get a
7665s win yeah and so whether that is you know
7669s just just the draw variance or you know
7673s this deck is perhaps not as powerful as
7675s it's been hyped up to be or or people
7678s have just brought things that seem to
7680s work well against it I mean the
7682s disadvantage to this Naga DH and why it
7684s wants to try and win so quickly is
7686s because you really rely on your opponent
7688s not having that many stats in play
7691s because the fewer stats they have in
7693s play the more likely you are to just go
7695s face with the damage from the
7697s Sharpshooter and I think that may be
7699s part of why you know this Mage has opted
7703s for a a build with the elemental
7705s Inspirations and not the excavates I'm
7708s sure there are other other reasons as
7709s well but it certainly is one of the big
7710s advantages you can feel pretty safe
7712s running out a bunch of stats from
7714s Elemental inspiration uh rather than you
7717s know the excavate cards which can be a
7718s little clunky don't have a bunch of
7720s stats uh they can be a little more
7722s aggressive but you're you're relying on
7724s a little bit of RNG in terms of what
7726s things you're going to pull out of the
7727s excavates
7730s yeah um we're going to see Hemlock have
7733s to bring in this third deck this Demon
7737s Hunter is up two Z at this point so
7740s again with Conquest having to get a win
7742s with each deck really needs to to
7744s solidify but if for some reason it
7746s doesn't go well this game does have that
7748s game number five to try to close things
7750s out levic here bringing in this plague
7754s uh this plague
7756s excavates uh death knight which honestly
7759s I I kind of like the switch over to this
7762s plague DK here uh going into the Demon
7765s Hunter I think putting in a lot of those
7768s uh plagues into the deck where the deck
7772s on the other side wants to kind of Turbo
7774s draw and is just going to likely draw
7777s into a lot of those flags uh very very
7780s strong and also I want to mention
7782s Hemlock did not have but found that
7785s slither spear which was such a good
7788s pickup there to just get on board start
7790s applying some of this damage and this is
7794s a pretty early Desperado sometimes
7796s Desperados can be kind of used in those
7797s pop off turns but these this is uh
7800s really panned out well for hemlock so
7803s far yeah the plagues can be an annoyance
7806s as this Demon Hunter uh particularly the
7809s frost plague which can mess with your
7812s pop off turns in terms of know taxing
7814s your Mana in the middle of it but plague
7818s DH can struggle to deal with some of
7820s these early boards so you often are able
7822s to get in significant chip damage before
7824s your pop off turn and Hemlock like levic
7828s before no no Sharpshooter to speak of so
7833s looking like he's just going to
7835s continue this push uh killing the 44
7838s hoping for no no tomb trador to clear
7842s this up and trying to get as much chip
7844s damage as possible so that there's not
7846s as much of a need for
7849s the big Sharpshooter pop
7851s off yeah and I think it's a really good
7854s decision too as well they're definitely
7857s could have been an argument there for on
7858s turn three just going for the Sigil of
7860s time again setting up for that draw but
7864s with everything that's going on in the
7866s hand as you mentioned no slyther spear
7869s there's really not the kind of tools for
7871s creating a pop off turn yet finally but
7874s again where's the rest of it it the the
7877s Sharpshooter is definitely important but
7879s you also need the other things and uh
7881s the biggest important thing to at least
7883s get it started is one of those one cost
7885s nagas and there's not one of those in
7887s hand uh but the way that Hemlock ordered
7889s this uh these last couple of turns
7893s instead of just going for that draw
7895s setting up the draw for the next turn on
7897s turn three as you mentioned went in
7899s killed that Helia and just kept things
7902s on board to continue pushing some of
7904s that chip damage and I think this is
7907s also very much against this plague Decay
7909s what we saw him loock do uh with the uh
7914s Paladin in the first game as well right
7915s just kind of get on board and say okay
7918s this death knight doesn't really have a
7919s wide board removal except for Tomb
7922s Trader and if if levik doesn't have the
7925s tomb Trader I'm in a very good spot uh
7928s and as we see already down to nine
7930s Health on levik's side and a again kind
7933s of a clunky hand on the other side yeah
7936s didn't work with the the Paladin as as
7938s there was the tomb trador but this time
7940s no tomb Trader and Sharpshooter not not
7944s necessary just double dispose is going
7947s to clean it up here because of all that
7949s damage Hemlock was able to get in during
7952s the early game so that is going to to
7955s wrap up the match uh finally we get to
7957s see the nagh win in something not the
7960s mirror
7962s and we'll have to keep an eye on the the
7965s Naga dhes going forward see if it's
7967s another sort of natur Shaman thing or or
7970s if it's just been struggling to get some
7972s of the draws starting out but really
7974s really love emlock play there and just
7977s taking the aggressive line not even need
7980s combo yeah I think for the Naga DH the
7984s Sharpshooter Demon Hunter specifically
7987s uh one thing that I'm really interested
7989s in is the slight difference that we're
7991s going to see in some of the lists over
7993s the course of group a and Group B
7996s because uh a couple of the lists have
7998s maybe slightly more draw focused uh and
8002s a couple of the lists have uh maybe an
8004s additional Minion or two so there is
8006s going to be a a slight difference in
8008s those and I'm curious to see if that
8010s ends up making a difference or if it
8013s doesn't but as you mentioned Hemlock
8016s going to get that third win I loved the
8019s just kind of uh a pressure applying
8022s pressure and just the recognition of
8025s needing to push that damage on Hemlock
8027s side and it got him that very crucial uh
8032s first win in the group Series so that
8035s does mean that Hemlock is going to move
8038s up in this group bracket but uh as we
8043s close out adal Vice any final thoughts
8045s on the series as a whole yeah I mean
8047s Hemlock just does it again you know has
8050s made it into the the top cut very
8053s consistently in previous events I think
8055s one of the players that pocket has
8057s mentioned you being uh a little afraid
8060s of previously in terms of just that that
8062s crazy consistency and uh you know
8065s something's some things never
8068s change yeah so what do we have coming up
8072s next we're going to be finding out uh
8077s and you're going to get to see that
8079s Hemlock versus Rec vam winners match and
8083s then later we'll get to that group a
8086s elimination match between gu and levic
8089s they're not out of it yet it will be a
8091s kind of double elimination but up next
8094s we'll get to see that wfam versus
8096s Hemlock group a winners match uh and
8099s there is still so much more Hearthstone
8103s to go this weekend in our top eight
8106s Championship so please don't go anywhere
8109s make sure that you are sticking around
8111s to check out these matches see how group
8114s a closes out and we will be back in just
8118s just a
8127s [Music]
8145s [Music]
8147s moment
8154s [Music]
8165s [Music]
8269s [Music]
8327s he
8328s [Music]
8378s [Music]
8386s hey
8390s [Music]
8416s oh
8424s [Music]
8435s hello everybody and welcome back to the
8437s Hearthstone World Championship my name
8439s is TJ I'm joined by the one the only
8441s Neil Lorinda B Linda how you doing today
8444s buddy I'm doing great it's World TJ of
8446s course I'm doing great um already after
8448s to a flying start this tournament and
8450s plenty more action to come and not too
8453s many surprises in the lineups I don't
8454s think I saw people talking about you
8457s know where's the Mage why is honestly I
8461s don't think there been much of a
8462s surprise
8463s here yeah I mean there's some some weird
8466s decks here and there throughout the
8467s field but um you know nothing completely
8471s out of left field with the exception of
8472s a couple of those multiple duplicate uh
8476s Reno decks but we're cruising along with
8478s day one here uh nearly wait
8484s what we already have
8487s ream down in the
8490s deser uh maybe a little foreshadowing
8494s for what's about to happen in this next
8496s match no we assure you this is live um
8499s but yeah we got the winners match for
8501s group a coming up right now so it should
8503s be a good
8504s one yep Hemlock and Rec vam um both
8508s winning with ease I think levik not
8510s Banning the Paladin I was interested
8512s when I saw that levik pretty much the he
8515s likes to cook does levic um but not
8517s Banning Paladin and then getting
8519s murdered by it from someone who didn't
8521s play much of the cards they just didn't
8522s do anything for like three or four turns
8524s really cleared one board off you go
8526s plague DK doesn't seem like it to me I
8529s must admit it hasn't seemed like it for
8530s a while but i s of trusted levic to cook
8532s something so maybe we'll see something
8534s in that lower bracket match later um
8536s more what he can do but it didn't very
8538s good um giving H quite an easy ride I
8541s think yeah plague DK in a very
8544s interesting spot right now I feel um and
8549s I I still have I have a little bit of
8551s faith in the deck and maybe he'll levic
8553s will be able to show that uh in that
8556s lower bracket but did not have a good
8558s showing in that first series that he
8560s played against Hemlock so uh we shall
8564s see if he's going to be able to turn it
8565s around as we move forward with the day
8568s and potentially into
8569s tomorrow now I'm not responsible for the
8571s profiles anymore but if I was this is
8573s the sort of thing I would put uh rean
8576s put this in himself known as The Beacon
8578s of positivity in the competitive
8579s Hearthstone Community I
8581s mean he's a little bit Moody when he
8584s loses I I can I can resonate with Rec
8586s when I lose um but favorite game two
8589s lies and the truth yeah there we go
8590s there's the there's the giveaway but he
8592s has competed tournament in 2023 he's
8594s been top 16 once top eight twice um so
8597s between them they have five top eights
8599s and the winner of this will have another
8600s one they'll have a top four in
8602s fact yeah um
8606s reom uh well Hemlock has just top eights
8609s across the board and that makes sense
8611s because I just realized you said five
8613s top eights across the two the two of
8615s them and you mentioned that ream has two
8617s that would by process of elimination
8619s mean that Hemlock is bringing the other
8622s three uh but the deck we want to
8624s highlight for uh this series for Ream uh
8626s is that control Warrior um not a popular
8630s bring ream was able to take uh the the
8634s game obviously in the uh first match
8636s that he played uh with this deck and you
8639s know in in terms of how it's played
8642s there's been some changes to the deck
8644s obviously W bum this is one of those uh
8646s Decks that I said is playing the Reno uh
8649s with a lot of two ofs uh but I mean you
8652s can get through your deck quite quickly
8653s and there's a lot of two ofs in the deck
8655s that you really need two of
8658s uh specifically some of those removal
8660s spells in the form of Belling Flames
8662s Bladestorm uh trial of fire I feel like
8665s there's too good to not include a copy
8667s and I guess ream thinks that Reno is
8670s just too good to not include even if
8671s you're playing what five pairs five two
8675s ofs yeah I played this Warrior deck for
8677s a little while the other day I think I
8678s only had four two ofs ream has five I
8682s only have three in mine and um it plays
8685s surprisingly horribly and then it wins
8687s anyway I am surprised that double blade
8690s storm in a format where you're Banning
8692s Paladin that seems a little bit Overkill
8695s but I mean it's a fantastic card
8697s obviously but you want as few two ofs as
8699s possible obviously the hammer that makes
8701s sense the bellowing flam sure it does 10
8703s damage why wouldn't you have that Shield
8705s block kind of Cycles through your deck
8706s you kind of need it to get to your stuff
8708s trial by fire sure absolutely ridiculous
8711s this powerful card blad storm is it in
8713s that League TJ yeah okay
8719s sure thanks sort cool glad we got to the
8723s bottom of it take a look at Hemlock as
8725s we mentioned never finished below
8727s playoffs during Master's tour um
8729s favorite class Druid favorite card
8732s ilano those two things are a little bit
8734s at odd with each other but ilano I mean
8736s which version of ilano
8738s right the original the original version
8742s yeah the Nerf version probably still
8746s yeah but not at yeah more like a yeah
8749s versus a
8752s yeah but still the Demon Hunter being
8755s played this deck when you look at the
8758s stats is quite a weak fourth deck but
8760s also I can see why people brought this
8763s it can get games done it doesn't have
8765s any horrible matchups I don't think that
8767s you would like to see so sure bring it
8769s as your fourth deck but I do think it is
8770s a solid it is the fourth deck in most of
8772s these
8773s lineups yeah it's it can take wins
8777s against just about anything it can have
8779s those starts where you can beat
8781s anything
8783s um but we've it does have some glaring
8786s weaknesses and that's why it fits in to
8788s that fourth deck slot and not one of the
8791s more prominent decks uh of the event
8794s like say Paladin uh for
8796s instance Paladin a prominent deck no no
8801s way yeah okay sure it's really I I can't
8803s even think of a meme to go that of
8805s course Paladin ridiculously strong right
8806s now not just the early game um but the
8809s removal it has the the late game it has
8812s the two seven drops are both incredibly
8814s powerful the cycle the the thinning the
8817s sustain M Paladin's quite good y you
8821s just mentioned BN but you know you
8824s pretty much me every aspect of what
8826s makes a hearthstone deck uh and it's
8830s it's just strength across the board
8833s aggro Tempo control removal big threats
8838s card draw
8842s AOE and because of how it functioned um
8846s like pulling the One Drops Out of the
8847s deck it's even more likely to curve than
8849s a normal aggro deck like a lot of aggro
8851s decks you go one two three and you that
8853s they're looking at a hand of One Drops
8854s that don't do anything CU it's turn five
8856s or six you're like oh now I've lost but
8859s pal has ripped all those one drops out
8860s of its deck so it just carries on going
8862s oh I've got my sevens in my hand because
8864s what else am I going to draw there's no
8865s ones left to draw so yeah
8867s Paladin incredibly incredibly um strong
8870s but it's being incredibly incredibly
8871s banned as well so far so that's
8874s something we probably won't talk about
8875s too much over the course of the
8878s tournament and here's a paladin all
8880s right there we go there it
8883s is interesting that levik also left up
8885s hemlocks Paladin so I guess we should
8887s have a quick look through see
8890s why no entirely standard
8896s build playing the version with one Aura
8898s and one hammer which is the version that
8901s became very popular um with apack
8904s results in particular being very strong
8905s on ladder with this version uh the
8907s hammer looks incredibly strange when you
8910s first see it in the deck but it does a
8912s lot of little things obviously it Cycles
8914s sometimes it removes a blocker sometimes
8916s it kills your opponent but it also
8918s reduces the garden's Grace because there
8920s aren't that many holy spells in the deck
8921s so sometimes just that that three point
8924s reduction on your garden Grace can just
8925s be quite important
8932s yeah
8934s ah just
8938s feel just feel
8940s uh at home to you
8942s Neil watching Paladin this deck yeah ah
8946s I I played some Paladin I've played
8948s against some paladins as well Feels Like
8950s Home yeah well recom off to a decent
8953s start uh with a good curve um this Jon 3
8958s also
8959s has uh Sharpshooter sitting in hand or
8963s whenever
8965s ready he does as well as the a lot of
8969s things which there has been some players
8971s that have uh cut Feller
8975s in uh from the deck which you know
8978s obviously there's not the most uh like
8981s Outcast energy there's some in the deck
8984s but it's just good in terms of like just
8986s a tempo play on
8988s four um and even if you look at like
8991s Mulligan win rates across the board it's
8993s just so powerful um so uh surprised to
8997s see some players cutting it but Ram is
9000s not nicely placing the deck there and
9003s opening hand and able to keep up the
9005s tempo and keep himem lock off the board
9007s which is what you want to
9009s do yeah or for him loock um will be
9013s handy later has a decision now obviously
9015s he can clear with just do keeper
9018s strength but that's not really what you
9019s want to be doing your keeper strength is
9021s far more powerful you also really want
9023s to be keeping this coin for your Titan
9025s later
9026s on yeah so that makes this turn look a
9029s little bit clunky right now obviously
9031s with the aura being picked up he can
9033s afford to take a bit more damage if he
9034s doesn't think he's going to die
9036s immediately so we'll just see some sort
9038s of holding turn here I imagine just just
9040s very basic
9042s straightforward I know hand on your
9044s sanguin and off you go see what what you
9047s get from your
9051s hand reduces your Garden's Grace it
9053s keeps your
9061s coin well if you don't have the board
9064s though is holding on to the coin for
9067s Titan as
9069s powerful it's still yeah it's not as
9072s powerful but it's just such a great card
9074s to play it's still it's still something
9076s that eats up your opponent's
9078s board
9081s yeah I think he chose to play it on the
9084s the one drop first just to see what he
9086s picked
9088s up there we go this
9095s fine wants to have something on the
9097s board for next turn if possible for the
9103s Ora just a cycle for spectral sight
9106s couldn't get there don't want to dump
9107s the Sharpshooter uh from the left
9110s side uh so just using it for one and
9113s just going to continue to clean up the
9114s board here a little bit um but not
9117s making too much Headway in in terms of
9120s uh piecing together anything for the
9122s Sharpshooter but is getting some of that
9125s uh chip
9128s damage which is very good this deck does
9131s have a lot of direct damage if it can uh
9133s swing face and does have the going down
9136s swing it in hand which makes that a lot
9142s easier setting up the aura now with
9144s showdown in hand um Showdown keeper
9146s strength next turn looking very tempting
9149s um with a you know obviously with some
9151s trades for good measure gain a load of
9154s Health
9165s yeah okay just been hitting Hemlock
9167s forever and hemlocks on like 20
9170s something still yeah a hey
9175s 17 ooh the tier do you feel
9179s safe get back a living Horizon here of
9182s course is a big deal
9185s yep makes you feel incredibly safe it's
9188s not even the most powerful tier that
9190s you're going to see but I
9192s mean still so strong one play it on
9196s curve and rolling into a potential Titan
9199s next turn as well Hemlock has just been
9202s playing from with no board the whole
9205s game from every single turn and it's
9207s still hanging in there now to be fair
9208s wbum has kind of had this awkward Dead
9211s Hand uh with Sharpshooter and dispose of
9214s evidence and momentum in ham for quite
9217s some time but he going to be able to
9219s find the midnight wolf to clean things
9221s up uh Aura still active though which
9224s makes makes things a little bit awkward
9226s going
9227s in terms of like trying to push the the
9230s little bit of extra
9232s damage yeah it just doesn't matter I
9234s mean Showdown and keeper strength is a
9236s thing if he don't clears the Titan is a
9238s thing get asked quite a lot when I'm
9240s playing this about the tier um why is it
9242s so good because it looks out of place it
9244s doesn't get that much back a lot of the
9246s time but it's just on curve as you said
9249s on turn six you get tier your opponent
9251s has to deal with it while they're
9252s getting tightened and if they do deal
9254s with it you might just be able to drop a
9255s CEST It just fits in the right part of
9258s the game it's one of those cards that
9259s isn't that powerful it's not
9261s particularly amazing yeah it just does
9263s everything you want to it exactly the
9264s right time it's pretty ridiculous
9271s yeah oh Hemlock Hemlock wants to just
9274s Jam the Titan but I don't think he's
9276s going
9278s to let me think we looking
9284s at Showdown keeper strength and you've
9286s got a gans's gracing there for good
9288s measure if you do that as
9290s well put some health on the board to
9292s absorb any any shots that might come
9294s your way you everything think about um
9296s boogieing down and keeper
9299s strength definitely
9305s could and you can still get a gun's
9307s Grace on that as
9313s well he's Tor yeah
9317s thing is if he if he does the boogie
9319s play then next turn he does have
9320s Showdown and
9322s Titan yeah which is a full clear cuz you
9324s make your people
9327s resilient oh is he just going to clean
9329s up the
9335s board okay no keeper strength up
9338s whatsoever I mean that makes a little
9340s bit of sense considering he does want to
9343s hold on to these Minions that he's kind
9344s of value trading across
9347s it does make the big righteous protector
9348s I actually like this turn so focus on
9350s the keeper strength just because it gets
9352s rid of the downside of The Showdown but
9355s um I think this worked out quite well
9358s but we finally get a sharpshooter turn
9362s even though it has the potential to be
9364s pretty
9366s lackluster okay never mind he's going to
9368s continue
9373s going and then momentum what was it
9376s called momentum one yeah he's kind he
9378s kind of uh just want to make sure that
9380s he gets another Naga and another spell
9382s rotation
9386s through cuz dispos of evidence would
9388s have gotten rid of the momentum and he
9390s wants to make sure that he has the time
9392s to clear ooh okay well in this instance
9395s I'd probably just
9398s stop right okay never
9403s mind yeah so this is where I'm sat there
9405s next turn going if only I hadn't wasted
9407s my keeper
9408s strength yeah Hemlock being good at
9412s Hearthstone yeah uh he so obviously that
9415s Sharpshooter was kept in the Mulligan in
9418s hand since the beginning of the game
9420s right so he knows that's in the far left
9422s um so that was a a very good call on his
9426s part to hold on to it to try and find
9428s AIT a more creative solution to deal
9430s with the previous turn just because he
9432s wanted to make sure that he had an
9433s answer to the Sharpshooter so that's why
9435s hemlocks there and we're here I just
9437s like to play keeper strength Hemlock
9439s likes to
9441s win he might get a two Mana contest here
9444s as well if he draws cards yep I mean he
9447s didn't hero power first so he's drawing
9450s cards there we go for sure two Mana
9453s Countess oh
9455s yeah two Mana tutu Countess however but
9458s hey
9462s uhhuh okay
9465s yeah
9470s yeah I like playing the Silver Wing here
9472s actually the way he was hovering
9474s because if there is some sort of crazy
9476s Sharp Shooting nonsense happens next
9477s turn which you know there probably isn't
9480s this eats up two shots and the counter
9481s only eats up one and you can still play
9482s all your invitations next turn
9493s anyway remember this day are with my
9498s presence
9505s okay a colossal very
9509s good ah M just F their hand up yeah yeah
9515s now re misses a draw and you know he had
9516s nothing last turn because he floated six
9519s Mana I just want to I just want to fill
9521s a hand up with bananas say you haven't
9523s got a
9525s turn
9530s uh also yeah he's just having to think
9531s to make sure that there's nothing can go
9533s wrong here giving your opponent eight
9534s spells that cost one but also make a
9536s 1010 I think is a a good a slight bonus
9542s to this play and re going to tap out and
9544s Palin just just feels so good you leave
9548s it up yeah it feels that that's what
9550s happens maybe you know small sample size
9553s we haven't seen a lot obviously this is
9555s the world championship these players
9557s have done extensive testing they know
9559s the matchups inside and out they had a
9561s plan uh for dealing with uh the Paladin
9564s um but uh in this
9567s situation Hemlock is able to get across
9570s uh the Finish Line some great play um
9573s not like the fastest start in the world
9575s no like just like boogie down on three
9577s perfect curve um but did have the the
9580s hold on the keeper ver which was
9583s fantastic so nice little uh win there
9586s from henlock to kick off this upper
9589s bracket
9590s Series yeah and we've seen it do it
9592s twice now I I don't know how long it's
9593s going to keep being allowed to do it but
9595s again you worded it well like these
9597s players have put in so much practice
9598s they probably know better than you and I
9600s but certainly in the the high triple
9603s digits of Legend this is exactly what
9606s happens in this match up every time for
9607s the Paladin yeah as close to every time
9610s as Hearthstone does it it just finds a
9612s way to get health don't die clear board
9615s then it's over
9619s yep or I mean you get the other start
9621s the one you just described that Hemlock
9623s didn't get where you just go one two
9624s three oh I've got five minions oh you're
9626s dead
9628s l so
9631s yeah you're you're dead
9634s L that's that's what happens when when
9637s Paladin happens to you yeah I am
9639s interested though why um re bam did ban
9641s that Demon Hunter I'd like to find out
9643s what is going on there that's that's two
9645s people have done that that now or
9646s typically of not banned Paladin at
9649s least yeah um probably has something to
9653s do with the expected bands and just the
9655s fact that it can that it can go fast um
9658s you know be um beats up on Shaman I'm
9662s sure uh just a sheer Tempo damage from
9665s hand not necessarily relying on a on a
9668s board that you can just kind of sweep up
9671s and they do tend to go faster than you
9674s um even if you have
9676s unlimited time which you don't uh for
9679s the shaman so uh could be a reason why
9682s see the uh Demon Hunter ban against
9685s lineups with Shaman if they do consider
9687s Shaman to be the weak link that needs to
9689s get across the board but whoa fast do
9693s you think sh is the weak
9696s link um I don't know I I get this lineup
9699s maybe
9701s but yeah against some lineups I don't
9704s know uh
9706s I think I don't have a lot of faith in
9710s the nature Shaman if we look at the
9714s current metag game in the world
9716s championship okay I'm I'm sort of in the
9719s subtle bucket I'm afraid which is I
9721s think it's really good I think that
9723s because every time I lose with it I
9725s think there were four different things I
9726s could have done differently on the last
9727s turn that would have won the game and I
9729s didn't do any of them um but maybe you
9733s just don't get there often enough but I
9734s I feel that Shaman's Inc incredibly
9738s powerful let's have a look what he does
9740s with his
9742s hand the one of the interesting things
9744s with Sharman um is what you do with the
9747s ancestral knowledge when do you want to
9748s overload when do you want to draw those
9750s cards you really really want those cards
9752s but you also really want to turn
9757s three so he's going for maximum board
9760s fight not even keeping the
9764s Flash
9771s sometimes flash can be good for board
9773s fight though uhhuh
9776s um especially since two is not a very
9779s powerful turn so if you flash on two and
9781s then have like reflexes or
9783s something against aggro
9785s Decks that can often times allow you to
9788s just find an
9791s answer yes if you got the if you got the
9793s reflex in particular I've been
9796s definitely told relentlessly by people
9799s who know better than me Tic Tac so or
9801s several others that you do that cuz you
9804s get so much by you're reducing two or
9806s three Mana at the end of the day on your
9808s turn three only AG though however yes
9812s only against Agro to be clear
9815s yes just to get something going just to
9817s clear some stuff maybe have a a turn the
9820s tide minion whatever it's called left
9822s over at the end of that
9824s turn
9841s oh that's tough
9843s crash is it crash though I guess yeah I
9846s think so you hate it but you take
9849s it you you have Titan too but maybe
9851s Titan is too
9854s late yeah Titan is your like your second
9857s go right you want have cleared once
9859s before that I think
9862s yeah now you've got reflexes now you've
9864s got a decision to make onto what will be
9865s an empty
9870s board you can Flash salesman have some
9873s stuff to do next turn and try and get
9874s the
9875s tempo then youve got to work out when
9876s you're playing turn the tides though
9878s because you don't want to overload
9880s on the turn before you coin your Titan
9883s out yep
9887s one those soles sure
9893s problem salesman totem seems fine does
9896s present that question that you just
9898s mentioned for next turn which is okay
9900s what do you do on four when you want to
9902s coin Titan on
9904s five um May maybe you don't coin Titan
9907s you don't get the three Mana reduction
9909s and you've used a coin maybe he just
9910s doesn't want to do that possible
9913s I you f
9940s I mean you could always just start yeah
9941s I mean he could start with just a trade
9943s and then a trade like kill off the
9946s miracle
9947s cells oh I'm down some rabbit holes here
9950s I turn the tide coin flash or something
9952s ridiculous if you got to do that you do
9954s the flash first but
9957s yeah then next turn you've got four Mana
9960s but it's reduced spells with um some
9963s quite good stuff in hand and then the
9964s turn after that you've got potentially
9967s Titan that doesn't seem that great
9969s either nothing seems
9973s fantastic when a doubt f
9980s you don't need to coin turn save the
9983s coin for the big turn next time then
9985s what do you
9986s do do you just totem and hope you don't
9989s start
9991s dying all
9994s right guess that answers your
9997s question so much Mana next turn there
9999s right TJ six Mana reduced well if you
10002s count the coin with reduced stuff
10004s reflexes in hand
10006s it needs to be a good one but it should
10007s be turn the tide in hand as well reduced
10009s it's going to be a lot of Mana spent
10011s next turn and a lot of cards drawn
10012s potentially Hing over that Thor him
10014s there
10022s mhm mam though also
10027s assembling his own powerful turn
10032s here potentially yes
10037s it's still a little bit short
10039s on he's not that much short is he he's
10041s got a lot of Mana next
10043s turn yeah we'll have eight Mana next
10046s turn coin also doubles as just a spell
10048s for the Sharpshooter and a cycle
10052s so
10056s grows we're looking all
10059s right I think he's already working out
10061s how he's going to Pace it with various
10063s things next
10064s turn
10068s all right it's go
10070s time what's in the
10076s box a yeah it's the only one that makes
10079s any sense yeah first one is the Discover
10083s ooh another flash put double flash in
10085s the bin for next
10088s time if there is a next time you only
10090s really need one though so you could just
10092s flash this turn just to have potentially
10094s maybe more powerful turn next turn still
10097s like very far away from
10100s aill I wonder still missing
10105s burn plus
10112s bioluminescence take the storm and don't
10114s play it maybe here I'll take just go for
10116s double F fine I'm okay with
10120s this there is little
10124s time
10128s think of getting this down to buff the
10130s crash into clear range M after the feral
10134s comes down seems
10140s reasonable
10142s okay sensing the pop off turns so just
10145s putting as much health on the board as
10148s possible and also obviously that can
10150s just kill
10153s people kept up three Mana for turn as
10155s well for the um overload for the Thor
10159s yep solid
10165s nice is this really better than
10173s nothing going down
10184s swinging
10186s uh but that passes it back to Hemlock
10188s even though it's a lovely clear all the
10190s Mana is gone so Hemlock gets another go
10192s to do what he likes this turn
10195s yep but that was a pretty big push and a
10197s lot of resources spent to make that
10200s happen so but now seeing the Thor and
10204s basically a
10205s reset okay Jazz base still
10208s missing all the
10211s bird
10214s yeah
10219s Titan can help out with that
10223s obviously all right re famam I'm not
10225s thrown away show us what you got is this
10229s really better than
10232s nothing double dispose a little
10236s awkward
10239s yeah but this should do it right uhhuh I
10243s I would imagine so um
10247s um there significant damage in hand
10249s already with this momentum and dispose
10252s right
10254s yeah yep that that'll do it even just
10256s double dispose is
10258s enough at that point had seven attack
10261s double dispose plus six but it's just
10263s going to keep
10265s going probably out of muscle memory at
10267s this point just to make sure the Demon
10270s Hunter game is on
10273s point I told it sure is Shaman's a week
10276s L against this well Ream's a
10279s Believer yeah he that's correct he's a
10283s Believer but that's going to tie the
10285s series up one to one nice little series
10288s there didn't feel like Hemlock had too
10290s bad of a game just W them pressured at
10294s the right times um which kind of
10297s forced a Hemlock to play these reactive
10300s turns
10302s and they're going down swinging I feel
10305s was crucial uh in that sense because
10308s instead of ream having to use the
10310s Sharpshooter to try and clean up the
10312s board was able to just buff the attack a
10315s little bit uh get rid of the tempo push
10318s uh from
10319s hemlock uh in that instance and
10322s basically resetting um the board State
10325s knowing that he had Sharpshooter going
10326s into next turn where Hemlock was
10328s overloaded even with thorm that's still
10330s three of your Mana spent he's not going
10332s to have an opportunity to really um put
10334s on much pressure again so well thought
10336s out from reum and was able to get that
10339s final push there right at the end way
10341s over lethal once everything was said and
10343s done
10344s so a four so there's one ban of Demon
10349s Hunter one ban of Paladin the Demon
10350s Hunter wins on the other side the
10351s Paladin winds on the other side and
10353s we're as you were
10355s so I guess it doesn't really matter does
10358s it we're back down to the match as it
10359s was one Sharman left each with Rec Ram's
10363s Warrior we've talked about quite a a lot
10365s and hemlocks Mage which again there's a
10368s few people you know Twitter and chat and
10371s stuff um little bit surprised how little
10373s Mage there is are you surprised
10375s TJ um I think Mage is one of the more
10379s targetable
10381s decks um and I think
10385s like well I guess there's quite a few
10388s players that brought Shaman and Mage but
10390s I was going to say if you're like
10392s deciding between Shaman and Mage in a
10394s specific instance then I think Shaman
10397s would fit that that uh that slot better
10400s just given the the current meta game I
10402s think it has the potential to go faster
10404s has uh more tools to fight for Tempo
10407s outside of just
10409s keyboard but I'm a big fan a mage uh to
10412s be quite honest it's just these players
10414s didn't think that the field would be
10416s super lucrative for a mage spring for
10419s the frost
10420s wolves okay well this is the game that
10423s could very well decide this potential
10425s match and decide who goes through today
10427s too gets to put their feet up overnight
10430s because it's the shaman
10432s mirror if this is the weak link as
10435s people are starting to maybe suggest you
10437s want it out of the way in Conquest you
10439s want it gone you want you want to win
10441s you always want to win but you really
10443s want it out of the way I like how you
10444s say as people are starting to
10447s suggest yeah that's you TJ you're
10450s meanwhile I'm the only person who you've
10452s spoken
10453s to uhhuh
10456s I I'm starting to suggest yeah as TJ is
10460s starting to
10461s suggest that's
10468s me
10471s schooling we we have seen um earlier
10474s today and you know for months now
10476s getting a little bit on the board in the
10478s mirror is a huge deal it makes your
10480s combo easier if you can Chip Away 10
10482s damage by 10 oddly enough it puts put
10484s your opponent's uh damage and their
10486s removal under threat because they have
10488s to start actually spending their damage
10489s on your things they don't want to do so
10492s schooling a big deal early on here but
10494s also a big deal hemlocks just hitting
10496s ream right out the
10513s block so throw him all right yeah it's
10516s just
10518s fine just tempo right yep getting that
10522s chip damage in but ream has the answer
10524s with the turn Tides nice and
10530s cleaned it is his coin Ina yeah also has
10534s Thor yeah yeah can just go thorum into
10538s Ina yeah also thorm will unlock the Mana
10542s Crystal to use the final piranha to
10543s trade over the thorm on the other
10546s side uh which is pretty
10548s clean see if that's the route that ream
10551s decides to
10554s go yeah I think that's um the first
10557s thing on his mind and then he'll spend
10559s time thinking now but what else is there
10561s like he's seen that play in a
10562s millisecond now it's what if I play
10565s fatal Spirits what if I do something
10566s else and then yeah you play Thor and
10568s play the fish cuz there's nothing else
10569s that looks
10573s good
10575s picks up a second schooling from the
10577s thoring ready for next turn as
10579s well and hemlocks got this you know
10582s horrible looking turn where he
10584s definitely loses
10593s Tempo go put your world in double flash
10596s into double ancestral what could go
10602s wrong many many play yeah play sensibly
10606s see if
10609s I so a weird hand though double flash
10613s double
10616s bio just want to follow up a point there
10618s that stle made earlier about this um
10621s Jazz base only has one swing effectively
10623s cu the second one is when you want to
10624s trigger it to set up Hemlock choosing
10627s there not to use the one swing cuz
10628s there's no way he's popping off next
10630s turn yeah so that swing could be used to
10632s control the board later yeah
10635s that's the Habit that I had to get
10636s myself out of for a while was
10638s automatically Swinging with jazz base um
10641s as soon as I equipped it um which
10643s sometimes is good if you want to use it
10645s to fight for Tempo or like you said if
10647s you are going to pop off in some way
10648s next turn or you need it for Tempo or
10651s whatever uh but in in this
10654s instance making sure that that first
10656s swing
10657s is directed at something meaningful
10660s instead of just three damage to face who
10663s knows maybe it'll end up being three
10664s damage to facee but he doesn't know that
10666s yet
10668s Neil he doesn't but he's under a flash
10670s with a reflexes in hand next turn so he
10674s thinks he might need it also he might
10676s have to go for it even if he hasn't got
10677s it cuz he's about to take chunks of
10679s damage and Ream's about to get a big
10680s board so yeah yeah and he's seeing he's
10683s seeing a flash here he's seeing card
10686s draw seeing more board being built
10689s up I
10691s mean yeah as it currently stands Hemlock
10694s just doesn't even have any Biol
10696s luminescence Target needs a feral Spirit
10698s maybe potentially command of neptulon
10701s that is
10703s something four
10708s Mana uh three Mana cycle another
10712s flash yeah three Mana
10717s sorry up lightning bolt oh so he can
10723s bio yeah swing
10726s bio that's plus six that's enough with
10728s the snake oil at the
10731s end I mean if he double bios then it's
10734s way more than no it's six yeah 9 18 27
10738s yeah that'll do it don't think he needs
10739s a snake
10740s oil doesn't even need the second
10742s lightning
10750s Bol nicely done oh my yeah hey
10755s and sometimes you get in those
10757s situations you're under pressure no
10760s minions in hand whatever wing it you got
10763s to wing it you got to fly by the seat of
10765s your pants and say I'm going to lose
10767s this game if I don't pop off next turn
10768s so I'm going to double Flash and try to
10770s find it had no minions no way to
10773s generate minions in hand uh the previous
10776s turn and at the start of the turn but
10778s was able to find the command of
10780s neptulon uh to uh generate some way to
10783s get enough spell damage to win the game
10786s I mean there's turn the tides there's
10787s neptulon there's feral Spirits there
10789s there's quite a lot in that box so yeah
10792s when you're under double flash none of
10793s your cards cost anything there was an
10795s emergency ancestral if he needed it that
10797s may have been enough the way it went as
10799s well yeah only needed two minions in
10802s that instance too right so turn the
10804s tides could have done it with the totem
10806s up um as well cuz did end up having so
10810s much Overkill there with both the snake
10811s oil and being able to go double bio so
10813s he would had plus four uh spell damage
10817s with just two Minions on board which
10819s would have
10820s been uh what 24 damage which was what he
10825s needed was that what he needed
10830s plus uh the turn of Tides would have
10832s been the extra three so even turn the
10833s tides would have done it there feral
10834s Spirits like you said command of nepton
10836s or turn the tides have all been
10839s enough I don't know how much the good
10840s players calculate all that and how much
10842s they just have played the deck so many
10844s times they just know that it's going to
10845s be you yeah I don't think he calculated
10848s it a good chance it's there yeah I think
10850s he just said I need to do this and then
10853s find a way to win or else I'm going to
10855s lose all right getting to see some Mage
10858s here um Mage versus
10864s Shaman throws away the W drop looking
10866s for those
10868s fours specifically Cold Case this storm
10871s is in
10873s me
10892s How can there be a decision on turn one
10893s but there is there's all sorts of
10895s options
10897s here good um Arcane worm coin Bolt
10904s that's what he's going to
10905s do yeah I guess there was decisions
10908s there but to me there wasn't really a
10909s decision you just want to get that 32
10912s out of the way cuz when are you dealing
10913s with it otherwise
10916s right and now the flow rid is exposed as
10919s well because you the thought of a value
10922s trade can't happen
10927s yep doesn't want a keyboard cuz he's
10929s going to be playing one Mana
10932s spells and it's not tempo
10938s one solves any
10944s problem picks up a four for the
10948s keyboard doesn't like
10957s it oh this
10963s hand
10970s yeah I'm taking his time he's got a lot
10972s of pop off potential in a couple of
10973s turns obviously that's what the deck
10975s does it's no surprise
10979s yeah for hemlock that with double
10982s Elemental inspiration in hand this kind
10984s of has to be a play towards
10987s those it can be hard a hard card for
10991s Shaman to deal with if
10994s it's beefed up a little bit if you got a
10997s good amount of spell
10999s schools uh being played which Hemlock
11002s will have uh by that
11004s point I've got an idea how ream will
11007s deal with a turn seven inspiration to be
11010s honest uh-huh he will kill rean will
11014s kill Hemlock if it goes to that I think
11016s yeah know that that's uh entirely
11019s possible with the way these things this
11021s is playing out and there's bio
11028s so yeah we are looking towards uh
11032s something potentially big
11034s here yeah especially if minions just
11038s like stick on board going into those
11040s turns like we could realistically see
11042s like jazz base and Flash next
11045s turn I think he's going to consider it
11048s now this this is what he wanted to do
11049s right Jazz Bas and Flash let's see what
11051s he gets oh another schooling could
11053s schooling Jaz SP
11057s flash ah he's not going to flash going
11059s to go one more
11061s turn just to make sure to clear the this
11064s these things up but it's very close does
11067s need some additional burn
11070s spells in order to start to make this
11072s work but he is flying through his
11075s turns yeah he's just trying to get a
11077s little bit of extra chip on the board or
11078s at least tie up the Mana for hemlock so
11080s Hemlock who is obviously struggling a
11082s little bit I don't know how obvious it
11083s is to but I think it probably
11086s is
11087s um this two damage could matter a
11091s lot
11094s weirdly and the minion obviously matters
11096s a lot if you're going to try and pop
11112s off
11122s yeah getting to point ream needs to make
11123s it happen in the next couple of turns
11125s like we saying earlier if he's going to
11127s go off on response and inspiration he
11128s needs to flash
11134s now that's the
11139s plan a lot
11142s double
11149s I think he's just counting how many
11150s minions he thinks he'll play next turn
11153s do you want the snake or do you want the
11154s minion for the bio that sort of
11156s thing he's got a fish he's got a zapper
11159s he's got two two looks plus a draw
11167s yeah he's got so much Mana next
11172s turn
11174s counter
11175s spell yeah that's
11179s helpful it really is cuz with
11181s Shaman you don't want to just test face
11184s with a lightning bolt right because you
11185s want a bio before you lightning bolt so
11187s if there's a counter spell on the board
11188s and you have to test with one of your
11189s damage
11190s spells everything's just a bit messy for
11193s you yeah this is like the ultimate
11195s disruption here uh with both the cryo so
11199s can't swing in with the Jazz base and
11201s then the counter spell so good thing re
11204s them held on to the second flash cuz he
11206s likely going to have to try and do
11209s that unless you can just snake oil and
11211s still get there even without the swing
11214s like snake will test for counter spell
11217s you have piranha plus novice
11219s zapper it would depend entirely on what
11222s the lightning reflexes hit
11225s right yes well he tested with the uh the
11228s flash so he was thinking of going this
11230s time oh no that so we're at what plus
11234s four spell
11239s damage
11241s yes so that's 21 plus the snake oil
11245s which is 25 am i counting that
11248s incorrectly um four 21 I Mak it 25 as
11253s well it doesn't mean it is
11257s 25 oh he still had the second lightning
11259s reflexes that was the first pick from
11261s the lightning
11262s reflexes okay
11268s but he got turn the tides off the second
11270s pick he was hoping for burn damage but
11272s now Hemlock is dead to just the swing of
11274s the Jazz
11279s base or any burn Spell additional burn
11282s spell from hand he tossed away the
11285s artificer and was opening hand as well
11287s um I'm not saying that was incorrect by
11289s the way just just going back to the iron
11290s of the
11291s situation yeah
11297s the damage
11299s treasure um what do you Elemental
11301s inspiration hope there's no burn and
11303s hope you get a bunch of taunt bunch of
11306s taunts and some life steal yeah
11309s yeah to do to do I think that's possibly
11314s the only route here for
11318s hemlock can't draw if wisdom costs uh
11323s let's see see oh double taunt double
11324s life steal
11327s okay and you deal through you either use
11330s the treasure or the bolt on the zapper
11334s so it's still any burn any burn spell is
11339s enough oh that's four cards yeah
11349s surely no he smiled so look like he
11353s didn't hit
11355s any oh no that's enough he he gets both
11358s rushes and then he can swing face
11360s because he has two two threes to trade
11361s through so he does get there no burn
11364s spells but the double turn the tides is
11365s enough to turn up the board in fact he
11367s needed three taunts in order to be
11369s protected from that so not able going to
11372s not able to get
11373s it and uh ream going to tie the series
11376s at two a piece and whoa he just fli
11378s sides that I'm disoriented now he was
11382s facing the other
11384s directions whoa what's happening whoa
11388s this is his winning Direction face so
11390s when he comes back we have to see which
11391s way he's facing yeah
11394s yeah uh but well done uh by bre from
11397s there and just kind of a very expensive
11401s hand uh for him loock was never able to
11404s get full Tempo I had to use the coin on
11406s turn one just to kill the novice
11408s zapper um and just was kind of trying to
11411s play catchup uh the whole game
11414s and I like the turn with he just
11416s infinitize the maxud and try and go for
11418s full disruption on the flash turn
11419s realized that it's very possible that he
11420s was dead if he
11422s didn't um and use the cryo as well to
11425s freeze the facee to try and block the uh
11428s uh the Jazz base from being able to
11429s swing and did get a solid outcome from
11433s the elemental inspiration and given one
11435s more turn if it wasn't exactly Thor him
11437s off the top I think Hemlock might have
11439s been able to turn the
11441s corner uh just because that was the the
11444s turn that he needed Thor him because it
11446s wouldn't have been nearly as good if it
11448s had been picked up on subsequent turns
11451s cuz he would have been what one two
11453s overloaded definitely not four so
11456s capitalizing on that window of
11458s opportunity he's going to gain eight
11459s health Ream's going to get one more card
11462s like and then he's going to kill ream
11464s the next turn after that anyway so yeah
11466s just in the nick of time for rean but
11468s again he planned for it in that order um
11470s Hemlock did everything he could to
11471s disrupt it um vam as we saw with the the
11475s Mir match actually when Hemlock one you
11476s know just working out when's my opponent
11478s going to kill me try and kill them one
11479s turn before that's the sounds easy when
11481s you can see both hands and when you're
11482s watching the game from here but that's
11484s the hard part of Shaman definitely is
11486s just deciding I can win next turn I need
11488s to win next turn let's go for it or I
11490s don't need to win next turn sit back
11493s feed up get a nice easy win the turn
11494s after that and we're down to the two
11496s Decks that are different in the lineup
11498s we've got the the hemlock Mage we've got
11500s the rec vam two of Reno
11503s deck that we going to talk about every
11506s time Reno's not
11508s active ah it's always going to be
11512s active it's not actually in fact it
11516s wasn't already today so uh that's okay
11521s cuz yoga was active yeah but I mean ream
11525s the beacon of positivity in the
11527s hearstone community right like yep you
11529s got to think positive like that and
11531s think every time you draw the Reno it's
11532s going to come right on time and it's
11534s going to be
11535s active that's what the beacon of
11537s positivity would
11539s do yes yes it is if re Ram were the
11544s beacon of positivity that he says his TR
11547s two truths and a
11549s lie then yes that's what he would do
11557s yeah and he's
11562s gone
11564s versus
11566s chair yeah a Ream's back
11570s amazing didn't be like that it was a
11573s good chair though yeah
11576s solid very good chair so Hemlock needing
11580s to win this one game to reach his fourth
11581s day two in a row which is all four
11584s events this
11586s year uh the loser obviously gets another
11588s go later on so not out
11592s yet
11594s and the winner goes straight through to
11595s the top four yeah you don't you don't
11598s want to lose right now though like
11600s honestly I'd prefer to lose in the first
11603s match get your Jitters out right uhhuh
11607s then to to get to the Winner's match go
11609s to game five and then lose cuz then you
11611s have to reset all that sort of like
11614s adrenaline and nerves that you get going
11616s into that final game knowing that you're
11617s that close to a top four like come on
11621s now those getting the jit is out
11624s TJ yeah we got two of the two ofs
11627s already out the way Neil we got Bell INF
11630s Flames we got Shield block
11633s okay three to go I mean it's Reno may
11637s not even be relevant I don't know it can
11639s be pretty slow match up it could be
11641s pretty good yeah keyboard coin Cold Case
11644s that's my favorite thing to see I've
11646s never mentioned this before but Mage
11648s does seem to occasionally play a
11649s keyboard on two and then coin out a Cold
11651s Case yeah
11653s it's a thing I've noticed we do have Etc
11656s in hand as well for Ream um has heavy
11660s plate steam cleaner and thear uh in the
11662s ETC thear
11665s seems pretty good for this matchup often
11670s times the timing of it can sometimes be
11674s the the question at hand
11677s but I do like the thing Reno decks do or
11680s don't like I'm not sure it's a thing
11682s that they do though though to have a
11683s cheeky two of in their
11685s Etc so the heavy plates are two of but
11688s it doesn't count as a two of so you hide
11691s the Reno cards in the
11694s ETC because they're good
11697s cards
11698s yeah I prefer to just have three very
11701s situational cards that I wouldn't want
11703s to put in my deck in there which is what
11705s Reams decided to do that's my preference
11708s well he's done both right he's he's he's
11710s got a cheeky um cheeky heavy plate
11714s yeah he yeah but heavy play I Feel Like
11717s is a very highly situational card it's
11719s like a des not a desperation card it's
11722s like all right my opponent's at at 10
11725s and I have no armor gain in hand I've
11727s played Odin here's my heavy plate or I
11730s desperately need to draw one specific
11733s card and I have no card draw in hand but
11735s I do have an Etc so let me take a heavy
11737s plate and trade
11739s it I think it's pretty good in the miror
11741s as well
11743s cuz that the mirror just becomes a smash
11745s Fest both run low on resources so yeah
11749s yeah probably take it the mirror yeah
11751s not that you're going to play a mirror
11753s of 52 of Reno
11756s Highlander you know if you
11766s did reverberations and you've got a
11769s flame a fire spell in your hand
11771s sweet
11773s I'm a
11776s [Music]
11778s fan there's a lot of better targets but
11782s there's not much of a better turn right
11783s now is there
11788s though
11790s uh I guess there's not that many I guess
11792s there's not like krath maybe
11798s but there's no yog only the prison yeah
11803s okay sure yeah there's not any better
11805s targets okay Odin would just be to
11807s remove a big thing right it's just a a
11811s removal spell for Odin at that point
11813s because it doesn't give you any
11815s effect thory balour is the only one
11818s that's going to have like this sort of
11819s residual effect on the game I feel so I
11822s think it might actually be the best
11824s Target
11828s thi is how it's said in the trade I
11831s believe squirr
11834s okay sure you
11837s win I pulled squirrel rank on you so you
11841s got to concede the correct
11845s pronunciation all right Reno's in hand
11848s how many two ofs have we made it through
11850s so far in this
11852s game only two well oh no three yeah cuz
11857s we got the um the trial as well says
11859s just the hammer and the blad storm
11861s remaining nice
11865s those 19 cards just needs to find it
11868s before the elemental inspiration and
11870s then even then you know he might just
11872s want to use a blade storm instead I
11874s don't think it really
11876s matters it's just fun all
11879s right prison time nothing else to do
11883s right
11886s right all right
11890s cool look people in I
11893s think it didn't
11901s die oh that's a lot of cards holy
11907s moly
11909s yeah down to only 14 cards left in deck
11914s already it's turn
11921s seven it has Tempo too which is
11926s [Laughter]
11928s just all right it might be H I was going
11932s to say it might be time to start looking
11933s towards the
11937s ETC finding the a minute to play to get
11940s that thear to try
11944s and rip the
11949s Sith
11951s Maybe
11957s so enthusiastic with your
11960s maybe
11962s maybe oh I'm deep in thought I'm excited
11965s TJ
11969s honestly
11972s [Laughter]
11973s maybe
11978s uh
11981s yeah
11985s just a hammer to go by the way and then
11987s Reno would be active and then we're
11990s cooking and then then we can remove the
11994s inactive Thor bori from the other side
11996s this is a turn by the
11998s way we've got drum circles we've got
12000s thores we've got Elementals we got all
12003s sorts of things going on
12011s here
12014s yeah it's just a drum circle play just
12015s get nature in the
12017s pool it's about as good as you can hope
12019s for terms of board it's pretty good
12023s board yeah there's also never going to
12025s be another time to play drum circle
12026s because if your Elementals stick next
12029s turn then kind of w anyway so you might
12032s as well get something out of it now as
12033s well it's just always active
12036s Neil always active yeah always active oh
12040s my God it's just was always
12044s active Okay one turn away from on
12048s curve fine but it was perfect cuz it's
12051s come down before the elemental turn this
12053s is it's like the perfect turn to use it
12057s to for it to be no Elemental inspiration
12061s no okay I'll play some spells then he
12064s talked me into
12070s it yeah just try and be as productive as
12074s possible with your
12081s Mana can we
12085s um can we finale this infinitize the max
12090s itude I mean we can do we want to
12094s salesman oh it's just going to play for
12096s armor
12099s no well he gets the um
12103s infinitize that
12106s way I would just keyboard ping
12109s infinitize over using the Cold Case here
12112s yeah I agree I
12117s agree yeah you waste a charge of the
12120s keyboard well do
12124s you yeah you
12130s do see can get a better yog this time
12134s just prison
12136s face oh I mean that's a perfect spell to
12140s play into
12145s objection with the
12149s gerer just gave his utter that already
12151s had rush
12155s [Music]
12156s rush
12161s gerer our of what is a jongo
12167s anyway
12168s um it's just a giant
12174s worm huh I remember back joint the the
12179s Wrath of the Lich King expansion or
12182s alternatively in World of Warcraft Wrath
12185s of the Lich King Classic out now by the
12188s way uh in that zone in the middle I
12191s forgot the name of it
12194s bummer on
12195s me there's many there's many a roaming
12198s jonger
12200s um throughout the uh the Frozen
12204s Tundras what to do
12207s what and you have to you have to watch
12210s your step very carefully
12212s because at first they're underground and
12215s then as you
12217s approach they
12219s emerge oh
12223s if you don't know they're if you know
12224s they're emerging surely that's a little
12225s bit less um
12227s terrifying I believe they do give
12230s advanced warning in the form of a uh
12233s swirly Brown area on the
12237s ground um again
12239s apologies if this information is
12241s incorrect it's been a long time since
12243s I've battled a
12246s jonger in
12251s northrend I'm desperately trying to hold
12253s on to this
12258s sanitize trying to work out can keep
12260s some of his own board at the same time
12262s I'm not ignoring you TJ just thought I'd
12263s look at the hearstone for a minute no I
12266s was I was pretty much done I'm I'm out
12270s of information to give on the
12273s topic well I feel enlightened now so I
12276s appreciate it I I guess a lot of these
12279s pauses for recr now will be looking at
12280s the bottom of his deck as well he's got
12282s this this big Finley available to him to
12284s fetch an Odin at some
12293s point obviously so far through his deck
12295s that he has a good idea what he'll pick
12306s up and they're
12310s back plays the one two for the
12313s Bladestorm purposes cost some more Mana
12315s at least to deal with
12323s then otherwise re would shoot his own
12325s yeah just just putting different numbers
12327s of Health on the
12329s board
12333s wow oh just
12336s yog oh my goodness that's
12340s disgusting uh-huh and you too matey that
12345s was free by the
12348s way well he paid seven Mana for it
12351s originally yeah two and a half Mana for
12354s that so all
12359s right I always want to just 14 them here
12363s I don't know if you should but I always
12364s want to you should probably play the
12365s Elementals really I don't know for 16
12370s them H going to go with the Etc
12373s thear no sip right now not there but
12379s infinitize the
12381s maxud yeah as well I could make a case
12385s for all of these a discounted Reverb is
12388s pretty
12390s massive yeah I think it's got to be
12392s discount of Reverb
12394s right I think
12398s so yep otherwise you're just dead to SI
12401s for sure you're probably dead to sip in
12402s a lot of situations anyway but if you
12404s don't if the reverbs there you're just
12405s dead to it
12420s yeah I
12423s wonder
12425s so infinitize has kind of done its
12427s damage now as
12430s well nice though would be to have
12432s another
12436s one take the middle
12442s one what to do what to do this blade
12445s storms disgusting though as
12453s well time runs out on
12458s me case Okay C case maxit tude yeah he's
12465s weaving up D back to the
12471s maxit a zero Mana bolt as well look at
12474s all these bolts and snake oils it's so
12476s much
12486s now R's just trying to get as much armor
12489s as he possibly can
12514s [Music]
12517s he's just making sure it matters he's he
12519s wants to play this he's hovered over
12520s he's just double checking that does it
12521s even matter if I get sift have I just
12523s dead do I need to cycle it to try and
12524s win the game instead
12528s yeah
12532s here working out some break points
12541s probably which me he's got to estimate
12543s the number of bolts and things he thinks
12544s he's up against which is always fun so
12546s yeah he's just if if in doubt get the
12548s exra eight and hope it makes a break
12550s point work cuz even though thear didn't
12552s see cth it's not a confirmation that cth
12555s isn't
12557s there right so yeah hemlocks drawn twice
12559s and cycled once now twice since then as
12562s well so
12571s yeah but no Odin is making this really
12574s hard for it you just can't close out the
12580s game
12582s no minion for these
12586s oh power
12591s cord is to get the keeper strength
12594s played uh
12596s or
12599s holy mhm and to get
12602s um yeah I guess the keeper strength sure
12605s will also worked but another
12610s Infiniti
12613s we're not even hearing
12615s the no
12622s notop uh what is it is
12627s fil oh there we
12630s go didn't hear it the last
12634s turn here we
12636s go on a clock is properly on yeah yeah
12645s no armor gain left in the hand however
12648s there's
12653s SI we can't see the discovers
12661s so if he hasn't played fil was probably
12663s looking
12667s for Bell screen
12670s blast
12672s sift
12674s Reverb it's fine
12678s Rush can if with Reverb can only play
12681s one of or two of the Arcane bols is
12685s certainly not
12689s enough because it just be two Arcane
12691s bolts and a snake oil even if the fell
12693s spell is
12694s played how much is the spell
12698s damage
12700s seven
12702s runs out
12705s on 1020 yeah it's nowhere near is it
12707s actually uh Ian it's close cuz plus
12712s Reverb plus Arcane missile Arcane
12718s missile 34
12721s plus 14
12725s 48 he's had
12728s 56 so it was real close yeah the 88's
12733s been left up
12734s here that that just goes to show you the
12737s value of picking the discounted
12740s Reverb uh from the thear earlier as
12743s opposed to the infinitize the
12745s maxud because if that Reverb was
12747s discounted by one and both Arcane uh
12750s bolts could have been fit in there that
12752s was
12756s Lethal look I missed all of his um armor
12760s spells here
12768s just
12774s ignis there was the uh plating left in
12776s the deck I think which is what he was
12777s probably looking for
12779s there which must be the other card if it
12783s is because there's one card he didn't
12785s draw
12787s there then he can trade for
12790s it
12798s crap Hammer yeah I mean still very
12802s good and I don't know how Hemlock is
12804s going to find the
12812s damage there a second snake oil in his
12815s deck uh Hemlock
12819s has another um um he's got both salesman
12823s apparently I can't be right there's a
12825s prismatic Elemental oh that's what it is
12827s the elemental the new cards are buggy I
12829s think for me says an
12832s elemental can find
12836s it so it have to be direct damage from
12839s Prismatic Elemental but in order he not
12842s die right now yeah in order to survive
12845s here and
12847s [Music]
12850s stuff
12852s he's counting it again I don't blame
12860s him I believe he was what six or eight
12863s damage off on the previous
12870s turn now it's even further
12875s obviously it's going what is yeah it's
12878s going to ra her a bit surely with a
12882s Reverb gone he's in can't
12886s land but he concluded he was dead next
12889s turn probably rightly so so you have to
12890s do something
12902s yep and you're just making more yeah
12906s you're when in doubt just play the uh
12908s the the heavy plate actually ended up
12910s being being the difference right yeah so
12914s many small things end up being the
12916s difference the take on the discounted
12918s Reverb instead of the infinitize the
12921s maxud check three Mana to spare no Odin
12925s played heavy played anyway gain the
12926s armor
12930s check I don't even know what you're
12932s looking for here moon
12938s beam moon beam those things just talked
12941s about were really important right there
12943s are things that ream took time about
12945s like things that normally you just play
12946s on ladder you just throw it out there
12947s and either do it or you don't he took
12949s time and it has put him through to day
12952s two 32 win over Hemlock hemlocks first
12955s time having to battle it out he may
12956s still get to day two but Rec vam looking
12960s good top
12962s [Music]
12964s four very nicely whoa they very
12970s delayed nicely done by reim and uh huge
12975s weight off his shoulders as well like I
12977s said I would not want to win the first
12979s match and lose the second match cuz
12981s you're just sitting there
12982s stewing for a whole day you got
12985s to my gosh I'm still not in the top four
12988s I still have so far left to go but Reen
12991s just booking the slot uh right out
12996s there and now he has three or 4 hours to
12998s calm down before he goes to sleep he
13000s might need them looking at that reaction
13002s but recv into the top for uh one of the
13004s players who has done a lot for
13006s Hearthstone this year with streaming and
13008s keeping people up to date you know with
13009s pocket train me but B to face um giving
13013s us the players I view of the world
13014s championships all the way along so
13016s pleased to see him get there would be
13018s nice to see Hemlock get there as well
13019s but yeah ream top four chance to being
13021s world champion TJ yeah solid series
13024s throughout the day to the warrior been
13026s come coming in clutch obviously you know
13029s the Reno on curve helped out a a little
13031s bit there uh being active but hey he
13035s built the that's just perfect deck
13038s building uh across the board knowing
13041s exactly when the Reno needs to be active
13044s oh is that slow-mo or my
13049s lagging it's slowmo
13052s um yeah I think that's I think it's
13054s slow-mo okay okay that's really good
13057s slmo exactly what it looks
13059s like yeah
13061s uh that's uh how I cast many
13066s times um but yeah uh very of the series
13071s for me personally and I'm sure for many
13074s Reno enjoyers out there it was it was
13076s also but Hemlock uh not out yet Hemlock
13080s will have to fight through the deer
13082s match which will actually take place
13085s tomorrow uh on the schedule uh so today
13088s we're playing all the way up through the
13089s decider match of the group and then
13092s tomorrow we're going to be going uh to
13094s the decider matches and then right into
13097s uh the semi-final so here we go with the
13099s group a of matches we've completed
13100s everything that we're going to complete
13102s today for group a with the exception of
13104s that elimination match that lower
13106s bracket match uh which was the players
13108s that lost those first matches of the day
13109s G and levic very curious to see how
13113s levik's going to Fair because I do feel
13115s like levic over the past couple years
13116s has been the player that's impressed me
13117s the most but his entire performance
13119s hinges upon whether or not that plague
13122s death knight can show
13124s up yeah and whether the he can find a
13127s way to stop the Paladin as well because
13129s nobody looks like they can stop Paladin
13130s at the moment I I waiting for people to
13133s start switching and start Banning that
13134s Paladin instead of the yeah that's an
13137s easy fix right the death knight you
13139s can't take it out of your lineup but the
13141s Paladin you can take it out of your
13143s opponent's lineup uh very easily but uh
13146s congratulations to reim I'm Moving On
13148s the semi-finals we'll see more of reim
13150s tomorrow he's earned the right to rest
13152s for the rest of the day maybe watch some
13153s of the matches but we do have one more
13155s match left for group a which is going to
13158s be that elimination match between G and
13160s levic we are going to have to go to a
13161s break though before we get into that one
13163s so don't go anywhere more action here
13165s from the Hearthstone World Championship
13167s right after
13178s [Music]
13179s this
13183s [Music]
13190s [Music]
13199s [Music]
13209s you
13210s [Music]
13236s [Music]
13239s a
13242s [Music]
13257s [Music]
13268s [Music]
13269s d
13279s [Music]
13299s he
13304s [Music]
13316s [Music]
13329s d
13332s [Music]
13343s [Music]
13351s [Music]
13359s n
13363s [Music]
13370s [Music]
13376s [Music]
13383s [Music]
13389s oh
13393s [Music]
13408s [Music]
13419s you
13435s [Music]
13449s n
13454s [Music]
13461s [Music]
13470s [Music]
13477s welcome back everyone to the hearstone
13478s world championship my name is sole
13480s joined for this one by Idol Vice and it
13483s is that Bittersweet moment of the day
13486s where we are going to begin saying
13487s goodbye to some of the players who have
13489s put in an awful lot of work to get to
13491s this point and can come a little bit too
13493s quickly for some of these players out
13495s Vis as they could be about to see a
13497s player go
13498s 02 yeah and I think of note is these two
13501s players are two of our previous
13503s Champions so you know not only are we
13506s losing someone who has done a ton of
13508s grinding put so much work into
13510s qualifying this year but uh we only have
13514s three seasonal Champions so far and and
13517s here with them facing off against each
13518s other uh someone's not going to make day
13520s two and I think uh probably between you
13524s and I we're sort of favoring gu in terms
13526s of moving
13527s on I think so yeah um certainly the
13531s lineup did not look that powerful in the
13533s opening Series I kind of biged it up I
13535s know you've been a fan of it or are a
13537s fan of it as well um but I think think
13540s this is where it can start to come into
13542s its own uh levik for example has plague
13545s death knight in his lineup which I think
13547s is a deck that uh gu's lineup is almost
13550s specifically designed to hate out of the
13552s format I think G's come into this and
13553s said well if anyone is going to be silly
13554s enough to bring plague DK to this
13556s tournament I'm going to teach them a
13558s lesson and just put Minions on the board
13559s and uh see how we go from there H but
13562s you can see how these players got here
13564s in the end re vam who we just saw uh
13566s yelling something which was not fit to
13568s be repeated on broadcast into the camera
13570s as he booked his spot going through uh
13573s his initial game was against gu where
13575s perhaps the lineups weren't quite what
13578s gu was aiming for but in fact it was
13580s wfam who I who I received a bit of Intel
13582s saying that he wasn't particularly happy
13584s with how these L lineups had panned out
13586s against each other in the opening
13588s game yeah I'm a little surprised to hear
13590s that because it does sort of feel like
13592s if you're the only control Warrior
13594s player that you'd be happier being
13596s paired against the full aggro lineup but
13599s yeah uh
13600s as control Warrior goes there were some
13602s unique decisions made in that list as
13604s well so I can understand some of the uh
13607s apprehension
13609s there you're you're a fairly new
13611s addition to the the full-time casting
13613s roster but you're already getting the
13614s lingo down solid like unique decisions
13617s yep that's that's the way to put it big
13619s agree H we are looking at nature Sharman
13620s though because interesting getting your
13622s opinion on this um You probably heard me
13624s and Raven digging into it a little bit
13626s like I feel like nature Shaman is the
13628s deck that I'm just constantly say should
13630s be a standout performer in every
13632s tournament and then never quite is like
13633s do you have a do you have a take on this
13636s yeah I think it's definitely one of
13637s those Decks that played to Perfection
13641s can can seem unbeatable and certainly
13643s when you can ban away your worst
13645s matchup you'd think you'd feel pretty
13648s strong bringing it to the tournament but
13650s but as you say it hasn't ended up
13652s panning out that way and maybe that's
13654s just because when you factor in that
13657s okay it's not just the pilot who is
13660s incredible but also just everyone here
13661s at this event maybe it's the kind of
13663s thing where you can really capitalize on
13665s that edge on ladder but it just doesn't
13667s translate as well into tournaments yeah
13670s and I think that's a really great point
13672s to pick up on because I think something
13674s that I'm guilty of as well is certain
13677s decks just become like Decks that bad
13679s players play right but you forget that a
13681s good player can pick up that deck and is
13683s going to improve the win rate and just
13685s by Magic plague death knight appears on
13687s the screen now I think this is worth
13689s talking about because I do not think
13691s this is a good deck in any way right I I
13693s will make no bones about that however I
13696s win so many games on ladder where my
13697s opponent goes like weapon on one coin
13700s Helia against a deck that just plays for
13702s board in the early turns that's not what
13704s you're supposed to do you have to
13706s Mulligan those cards away and play for
13708s cards that affect the board because
13709s otherwise like you're playing bad lights
13711s Justice into worse chillwind Yeti over
13714s the course of the game and you die
13716s immediately so you have to be able to
13718s impact the board and I think better
13720s players understand um that they have to
13723s be malting more aggressively to be able
13725s to answer board in certain matchups um
13727s certainly I think also on the converse
13729s of that like better players understand
13731s how hard you have to Mulligan for
13733s getting two uh C two plagues in your
13735s opponent's deck against Highlander decks
13737s because we're talking about this with
13738s Linda and banter where we watched Linda
13741s play on screen which you know with all
13743s credit to them was at slightly lower
13745s ranks than me and bant were used to
13746s playing at and Leno was just playing
13748s active Renos on curve against plague DK
13751s with Highlander decks like this never
13753s this can't happen this isn't possible
13755s how do you make this happen sort of
13757s getting into this debate of like yes
13758s okay play DK might have this reputation
13761s as a fairly linear straightforward deck
13763s and it exists to do kind of one thing in
13764s the meta and be up on Highlander decks
13766s levik's one of the best players in the
13767s world so if there's any way that he will
13770s get an edge out of this he's going to be
13771s the player to do it I think said this
13774s Druid is not one of those Highlander
13776s lists this Druid is sort of tailor made
13779s to just get a bunch of stats on board
13782s with this take to the skies drawing
13785s specifically Splish Splash welps and you
13787s really want to get that topor down
13788s quickly well double WP on four into
13791s topor is pretty much exactly how you
13794s want to start things off if you're
13806s gu so probably plague strike or dark
13809s transformation just better Tempo cards
13811s which I think what is what levic has to
13813s go for here like levic has to try and
13815s pressure the Druid through the early
13816s turns even though his deck isn't
13817s fantastic at doing so you can see like
13820s this is kind of that curve like helier
13822s is the best card in the deck in a lot of
13823s situations but remains to be seen how
13826s much of an impact those plagues will
13827s have on this game in particular when
13829s this Druid is about to make a disgusting
13832s board fairly rapidly the way this game
13834s is going so
13835s far yeah I mean the blood ones could
13838s make a difference at some point but but
13841s typically you're killing them all at
13842s once with this Druid Deck uh so I think
13845s Frost is sort of the always relevant
13848s plague that you you really like your
13850s opponent to hit just because it messes
13852s up their
13858s turns I believe this is now two second
13862s game out of two for G where he has just
13864s gone ramp ramp into topio just straight
13867s off the bat like perfect Druid draws
13871s well it's sort of designed to do that
13874s unlike most which would keep Splish
13876s Splash wellp to to play on two you're
13878s you're not active most of the time with
13881s with this version of the deck if you
13883s just keep a split Splash WEP so you
13884s really want to get to that take to the
13886s skies to draw you welp and another
13889s Dragon there's potential to miss and hit
13891s both of your expensive dragons and no
13893s welps but most of the time you're going
13894s to hit at least one
13898s well
13905s I'm watching wrath get played just gives
13908s me Good Vibes you know I don't know why
13910s it just that hits me right in the
13912s Nostalgia for some reason the fact that
13913s wrath still exists and gets played in
13915s half
13917s St human a mortal coil honestly
13921s embarrassing and this is one of the oh
13924s those are not the nature spells that you
13927s uh typically wants to see but I was
13929s going to say this is one of the few
13931s lists I feel like for Druid that most of
13934s the time goes for the get to Nature
13936s spells rather than discount because you
13939s just want more things to give you
13942s welps yeah but world is not going to do
13945s that we've seen various things where
13947s it's like discounting um like drum
13949s circle pieces like that like getting
13950s quicker pop off turns even just
13952s discounting ramp and then fire Druid as
13954s well where you have it to change the
13956s dynamic of odd cards to even or even
13958s cards to odd depending on what you need
13959s need On Any Given turn um so used as the
13962s discount much more frequently I would
13964s say a high level he St so you're
13965s absolutely
13971s right going for the draw six here really
13976s looking to juice up and I think in
13979s particular find our uh soul of the
13986s forest and this is what I mean right
13988s like just no like 's like yeah okay I'm
13991s just going to hit a bunch of plagues but
13992s you just don't care they just don't
13994s really have a relevant impact on the
13996s game right outside of Highlander decks
13998s in The Meta game like generally the
14000s Decks that exist at this level are doing
14001s such powerful things that you know
14003s little little ticks of two damage every
14004s now and again just really don't make a
14006s big difference right crucially no Frost
14009s right so we are still able to play this
14012s Sol of the forest I think levic is uh
14014s feeling a little unlucky at hitting no
14015s Frost there but the armor was probably
14019s enough nod picking up those beetles was
14021s probably a nod to the fact that I'm
14023s about to draw a bunch of plagues let's
14024s make sure we don't accidentally die but
14027s also I believe like even if a frost was
14029s hit we've summoned so many dragons from
14031s the topal that probably the F could just
14033s clear that anyway right with uh very
14036s little downside so I think you was in a
14039s relatively good position there of course
14040s it's dependent like hitting fi and the
14042s Sol of the forest here was like
14044s definitely best case scenario I think
14045s for GU in terms of what he wanted to do
14047s this call absolutely and there is an
14051s active Sylvanas here which is perhaps
14054s looking a a little bit juicier than the
14056s tomb Trader just because soul of the
14058s forest means you're not actually getting
14061s rid of the
14065s board you looking at coin Primus
14069s instead uh well perhaps coin hero power
14073s you steal the big taunt
14075s oh he going to munch
14078s it yeah supp
14084s so the cultivations are not terribly
14088s discounted yet which is uh you know one
14091s of the reasons that soul of the force is
14093s in there certainly but it can be a sort
14095s of awkward sticking point with this list
14097s I was trying and get out a bit last
14099s night and problem is there's second
14101s solar in the hand as well so that's 28
14104s raw damage just from the buff let alone
14105s the Minions that are already on the
14107s board and uh that is going to be as
14110s quick a game one as you are ever going
14112s to see and uh yes this is the curse or I
14116s guess the plague of the death knight in
14118s this series is levic is going to be
14119s playing several games that look fairly
14122s similar to that in my prediction he's
14124s not necessarily going to get blown out
14125s of them that quickly but um as soon as
14128s plague death KN really runs into a board
14130s that doesn't get tomb traded yep what do
14133s they do like what options do they have
14135s at that
14137s point yeah I was a little surprised to
14139s see just the Primus there particularly
14142s not even for taunts taunts could have
14144s put in sort of the most blockage against
14147s that board but uh you know maybe
14149s Sylvanas stealing the FI hero powering
14152s down 31 you could sort of remove more
14153s and present taunts just gaining a bit of
14157s life is is not really doing enough in
14160s that matchup because they they do sort
14161s of just kill you all at once and uh I
14165s think this plague DK is really going to
14167s struggle throughout the matchup
14171s here you see it again just colossal
14174s amounts of damage going through well
14175s over the 38 needed even with the health
14178s game from the Primus as idice was saying
14180s so yeah I mean that really does just lay
14182s out the series right like this is
14184s summing up the entire thesis in your
14186s topic sentence right like that is what
14188s we are going to watch for the rest of
14190s this series I would imagine because um I
14192s don't know how levic feels about this we
14195s were talking about this earlier with
14196s Ravens some players when they have a bad
14198s deck in a series do just jam it three
14201s times just because they don't want to
14202s deal with the the mental torture of
14204s being able to go through um but I think
14206s those are more the exceptions right I
14208s think particularly blies we have seen do
14211s that kind of thing in European Grand
14212s Masters and in Masters tours as well but
14215s you would imagine just for pure mental
14218s game and it is just mental game there's
14220s no actual impact on the series like in
14222s in tangible terms when you're at the
14224s world championship you would much rather
14227s like get some wins on the board and have
14228s a nice looking scoreboard while you sit
14230s there and play plague DK right that's
14232s personally what my mentality would
14235s be yeah I think for me would depend on
14239s how much I have left that day you know
14242s if I were in bunch of bunch of rounds of
14244s Swiss I might say okay let's Jam this
14247s get it over with so I can get to the
14248s next round faster but when you are at
14250s sort of these high stakes you've got you
14253s know very few but very important matches
14257s yeah I want to take the wins where I can
14258s get them
14261s yeah I respect that for sure and of
14263s course this is you know there's no
14264s followup to this even right it's not
14266s even like this is an upper bracket game
14267s we like okay whatever I got a bad match
14269s up round one let me just Jam My Plague
14271s DK three times we'll see what happens
14273s and I'll just reserve my energy for the
14274s series that matters no this is the
14276s series that matters like this is the one
14278s where you absolutely have to maximize
14280s everything because this is win or go
14282s home at this
14283s point it is crazy that we are sat
14286s watching that between two Masters Tour
14288s WI like I made this point at the start
14290s of the show that you know I don't think
14293s you could necessarily call this the
14294s weaker of the two groups because it's
14296s got the two Masters Tour winners in it
14298s versus one in Pocket training group b
14301s and but they just sat down scrapping for
14302s their lives initially and we're like
14304s halfway through day one this was an
14306s unexpected turn of
14308s events yeah absolutely I think you know
14311s we would have expect that no matter what
14314s we're going to see a champion from each
14317s bracket moving on and it it may very
14319s well be that you know one of them moves
14321s on from this match and then immediately
14322s loses the followup to uh Hemlock and
14327s then pocket's the only remaining
14328s champion in the top eight assuming
14330s pocket makes it out
14332s of I love it that's just a given move
14335s like honestly let's just give pocket the
14336s buy at this point it just it seems fair
14338s you know H but yeah I think the players
14340s here are taking a moment uh you don't
14343s worry you're not missing any gameplay
14344s these players are just considering
14346s considering the que maybe considering
14348s the matchup considering overall strategy
14349s in the series as a whole but I suppose
14352s just to divert away from plague death
14354s knight because that is pretty much all
14355s we've spoken about so far what do you
14357s make of the rest of levik's lineup in
14359s this series that has remain okay so I
14363s don't like it but I have I have a little
14366s more respect for this Druid after after
14369s playing it for a bit because there is
14371s there is an an element of we'll say sort
14375s of mad genius in its construction which
14377s is that druid obviously known very much
14380s for drawing cards and I think while it
14384s seems crazy to have this many duplicates
14387s there is this hyperfocus on early
14390s defense and something that you can
14392s actually do to get your Highlander cards
14396s active uh and have copies of all your
14400s very big threats is when you get to a
14403s certain point where your hand is about
14405s as many cards as your remaining deck you
14408s can play fizzle so you get a snapshot of
14411s all those juicy cards in hand and then
14414s play Finley to swap your hand with your
14417s deck you know your hand has no
14419s duplicates so Highlander things will be
14421s turned on and then when you play the
14423s snapshot you'll have those active out of
14425s the snap
14428s shot I mean there's a very compelling
14431s explanation but I do have to raise the
14432s counter point that was an awful lot of
14434s steps you just described to making
14436s something happen yeah well it looks like
14439s we are about to dive in it is going to
14441s be that Shaman potentially one of the
14443s big talking points of the tournament and
14445s excellent guess idice it is going to be
14447s the Druid on the other side from uh
14449s levik queuing up so glad we uh we talked
14452s about it going
14456s in take to the skies I think levic is
14459s going to be hoping to hit one of those
14461s splish splash welps of course having
14463s Frost load of seedling in the opener is
14465s excellent both for the draw and in the
14467s case of this match up for the
14470s armor okay real talk though how did
14472s spine tail Drake make the cut as a
14474s two about that you know what I couldn't
14477s tell you I really would expect at least
14479s one Dragon
14486s Golem
14490s nice just going to double ramp the welp
14492s right now sure yeah sure I like it
14494s curves into four yeah see why
14497s not
14500s if you top deck another Dragon you can
14502s play double
14505s fours I think you likely will anyway
14508s right regardless of the the activation
14510s or
14511s not sure yeah don't need the five damage
14516s mhm Al perfect though
14521s yep sorry we should take this as a given
14524s it's a Highlander Deck with like seven
14525s two ofs in it more than how hang on how
14527s many are there there's 10 there 10 two
14530s of so of course you're going to draw
14532s perfectly when you build your deck like
14533s that right like that is just a given
14535s that's how Hearthstone works we all
14538s know yes at this
14540s point there's the cactus card remaining
14546s there's wh Bloom seedsmen still it's
14549s quite a few to look out for
14557s mhm
14564s though fewer than I would
14565s expect yeah seedsman was a remaining two
14568s of uh and then that Drew into the
14570s planted evidence which was another
14572s remaining two of um again you know doing
14574s the due diligence of actually you know
14576s explaining the thought process behind
14578s this all of the cards even though there
14580s are 10 of them do find the other cards
14583s in some way right like yes there's two
14585s spine tail Dres but they get drawn by
14587s take to the skies yes there's two
14589s planted evidence to Cactus construct but
14591s they get drawn um by by seedsmen which
14595s draws a nature spell right like there is
14597s a a cascading effect of you get one two
14600s of and then that draws you another two
14601s of right like even going down to the
14603s sense of okay there's two of seedling
14606s that's just raw card draw right which
14607s helps you get through your deck um I do
14609s not take the argument of add more card
14611s draw like add two of card draw to your
14613s deck to make your Reno draw more
14615s consistent but that is the theme
14617s throughout all of the two ofs as well as
14619s well as what you pointed out being
14621s generally very very good anti-aggro
14623s cards that are thrown in there as
14625s well which I think has to be part of why
14629s levic has been willing to leave up
14634s Paladin y i I guess figuring that the
14637s the plague DK can sometimes do all right
14640s there certainly it's a matchup where you
14642s can discount Resa very quickly and
14644s sometimes that will get you there
14647s that's
14653s but we'll have to see if this Reno is
14656s ever active in time to make the play
14658s that you were talking about right to
14660s just do it for The Showdown effect right
14663s yeah it's definitely something that you
14664s do have to watch out for particularly if
14666s it lines up um you know if your opponent
14668s actually signals like if they play The
14670s Flash I think it's something that you do
14671s have to very very seriously think about
14674s just limit them to that one board space
14676s even if it has no real other impact on
14678s the game
14679s yeah L got to get there first for sure
14682s and right now G has bigger problems to
14684s solve because just a great deal of
14686s pressure coming at him right
14688s now lightning storm in hand but no
14691s ability to play that alongside the base
14693s and you'd like to be getting
14694s this base down as soon as you can as you
14698s sort of have a limited window to try and
14701s win here MH knowing that there's going
14704s to be three three spawned off of every
14706s nature spell from here on out
14709s yeah I think if you wants to look at
14712s this situation and take an optimist's
14714s line you'd be like okay well they're low
14715s on cards right now right so that's kind
14717s of my my big hope is that they don't
14719s necessarily hit any card draw um but we
14723s can see that there has been that uh that
14724s Frost Lotus that has been kept since the
14726s beginning of the game we should get that
14727s card draw rolling nice and
14731s quickly thorum big
14737s pickup
14740s another planted evidence just to keep
14742s this pressure rolling in terms of the
14744s nature spells could go for the miracle
14746s growth yeah big
14749s found and a cactus construct
14752s maybe or the drum circle so if anything
14755s sticks you've seen a lightning storm
14757s play it already drum circle is not
14759s naturally in the deck so it's not
14761s something that would necessarily be
14762s played around agree
14767s yeah
14774s does just make this board represent
14775s lethal now you know your opponent is uh
14778s too overloaded to play Gogan as well
14780s which would be the the best turn here to
14781s be able to prevent that lethal just in
14784s a in a vacuum even though you would be
14786s failing to draw the three cards off it
14789s which is your primary goal with this
14790s deck most of the
14795s time yeah I mean even without knowing
14800s the drum circle is there you got to be
14802s staring this down and and recognizing
14804s that it's it's too much pressure to
14806s leave everything standing
14810s mhm at this point no ability to crash I
14813s think it's just going to be lightning
14815s bolt the
14817s five2
14821s maybe oh boy yeah he was just like
14825s hoping it's not there but it's just
14829s needed yeah
14834s what all right
14837s just you know this is one of those times
14840s where where you say okay is this is this
14843s a play to affect the opponent's mental
14845s game right just showing hey look I even
14847s had an active Reno even though that
14849s sounds crazy yeah I so I believe in the
14853s uh the big book of BM that some people
14855s seem to insist is a real thing that you
14857s can go and read and learn the rules
14859s about this if you pass back lethal on
14861s board to your opponent they're allowed
14863s to do whatever they want because you
14864s could have conceded already right that's
14866s that's apparently a
14868s thing so who so who knows um in the end
14871s it's uh it's nonsense and you should all
14873s go to a like a fighting game tournament
14875s and see how long you last if you think
14876s if someone emoting you is
14879s toxic but uh anyway uh I think levik
14883s really knows that the debate will be
14885s raging about this active Reno right so I
14887s think honestly if that was anything it
14888s was hey check out my active Reno with
14891s nine mana and I've ramped this game
14892s right so with 12 cards left in deck yeah
14895s yeah yeah yeah yeah exactly 10 two ofs
14897s and like it's a point that is worth
14898s making right because you can do the raw
14900s maths and we've done this we as a
14902s community we've done this over and over
14904s about how many cards on average do you
14906s have to draw with one two of in your
14908s deck with two two ofs in your deck with
14909s three two ofs on your deck to to
14911s actually have an active Reno or an
14913s active whatever your payoff card ends up
14915s being that matth does not apply raw to
14918s this deck that levik is playing because
14920s of the fact that each each two of begets
14922s another two of and the way they chain
14924s into each other through the deck so um I
14926s think levic certainly has a point to be
14928s made there of like hey look like this
14930s isn't an accident this will keep
14931s happening I'll keep playing active Reno
14933s on curve every time it happens until you
14935s uh until you accept the point that my
14937s deck building is genius but um I think
14939s he still has a little way to go before
14941s I'm I'm willing to take the L on this
14944s one well and certainly a little way to
14946s go in terms of having to get out of the
14949s lower side of this group a and it's not
14952s just the Druid that we have reservations
14954s about
14955s right no absolutely not like in fact I
14959s think well yeah I guess nag Demon Hunter
14962s I'm I'm generally more okay with overall
14963s and Paladin is Paladin right like we
14965s were extremely confident that we were
14967s going to be seeing ubiquitous Paladin
14969s throughout this tournament in fact if
14971s anything is surprising is the amount of
14973s actually Paladin we've seen being played
14976s like left DED series I almost said this
14979s in the intro I had this as an idea for a
14981s bit in the intro of just like welcoming
14983s everyone into a nice warm and safe
14985s Paladin free zone where they they could
14987s be away from the Terrors of Paladin
14990s because it would be banned in every
14991s series and if you're traumatized by
14992s what's happening to you by paladins on
14994s ladder then come to the World
14996s Championships it's safe here I'm really
14998s glad I didn't do that because that has
15000s not been the case at all because then
15003s immediately we have a match where CEST
15006s just discovers combo kill yes you will
15011s not stop me now very nicely executed
15015s though I will say the decision to play
15016s Zero cards and burn a card after that
15018s contest hit and then just go for the the
15020s full board swing was very very nicely
15022s done and worth mentioning as well um
15024s that basically the Paladin passed the
15026s first six turns of the game in that game
15028s as well and ended up winning so it was
15030s hardly a nuts draw but uh meanwhile here
15033s we go Paladin against plague
15035s DK we've got the tomb Traders we just
15038s need actually some
15041s plagues yes and also not to have 30
15046s Manas worth sorry 50 Mana worth of card
15048s in our
15053s opening 49 we're making
15057s progress you know I think in the optimal
15061s scenarios what I find about plague DK is
15064s people get a little too hyperfocused
15068s on plagues as the wind condition and
15071s when I have played it and seen it played
15073s a lot of times it is far more about
15075s having the plagues as activators right
15077s because tomb Trader is such a great typ
15079s of swing and chain Guardian is an
15081s incredible card both for swinging board
15083s and for pressure because it's
15084s challenging to clear with the reborn
15088s agree 100% agree that is a huge pick up
15091s off the top at least just have something
15092s to spend some mana and that is huge it's
15095s not now the tomb traitors aren't going
15096s to be active on curve it's is going to
15098s make the next turn or two just a tiny
15100s bit awkward but if levik went one or two
15104s more turns without finding an actual
15106s plague to shuffle into the deck I think
15107s he would have been absolutely cooked
15110s here yeah
15113s definitely but if o that's going to be a
15117s painful painful plague to shuffle
15120s in you got to do
15125s it softening up this board in prep ation
15128s for the tomb Trader that is almost
15129s certainly coming down next turn getting
15132s that second
15137s excavate
15141s oh sorry it's very cruel I just want
15144s plague dks to suffer does that make me a
15146s bad person even if it's at the world
15147s championship I guess it does I mean I
15149s think you're you're not the only player
15151s out there but when it's between plague
15153s DK and Paladin you know true yeah yeah
15157s okay there's no such thing as the lesser
15158s of two evils in this
15159s [Laughter]
15161s match so what I will be keeping an eye
15164s on from here on out as you know still a
15166s ways to go on these chain Guardians is
15168s because Resa counts minions dead for
15171s both players being up against Paladin is
15174s one of the matchups where you can very
15176s quickly get it online because you count
15179s all of their minions dying towards that
15181s so uh sometimes you able to sort of hit
15185s a point where you've killed so many of
15187s their that even though you know you may
15190s not have had enough of your own dying
15192s normally uh you are able to get a a free
15195s or at least close enough to free Resa uh
15198s played and be able to make some big
15200s swings especially if they've gone in on
15202s a Gardens Grace
15208s already reporting for Duty it's the
15211s hammer of Wrath going to get used here
15212s it looks no imagine you'd be starting
15214s with it no just going to go full out
15216s committ to the board which you
15217s absolutely have to respect sight unseen
15220s but with the gift of Caster Vision we
15223s can see this is going to get absolutely
15224s blown out and this is going to make this
15226s game a lot closer than it looked like it
15228s was going to be two or three turns ago
15231s uh there is still the coin CST and
15234s you've got a bit of leeway here as
15236s Paladin yes you're facing down 10 damage
15238s but uh being able to go coin CEST into
15242s three invitations could just give us
15245s another one of those big swings
15248s yeah the problem is that levic has what
15249s successfully killed eight or so minions
15252s over the last two turns with those two
15253s AOE so now unless the uh the invitation
15257s minions really affect the board rapidly
15259s and immediately uh that rescue you were
15261s just talking about starts to have a
15263s pretty significant impact on this
15265s game
15266s anybody it's true but
15269s also you know if they just kill from
15271s hand like we saw before yes oh yes and
15276s uh of course Prismatic being
15278s is a factor here I think levic is
15280s keeping that in mind as he's scaling
15283s back the board a bit so that those
15284s aren't going to be too inexpensive for
15286s you to
15288s play it's such a frustrating experience
15291s right being like okay well I have to
15292s play minions to pressure my opponent and
15294s not give them infinite time but at the
15296s same time every minion I play just makes
15297s their life better like it's it's not
15300s really a nice scenario to
15303s be and not the greatest hits here
15308s but you can take just one of the bigger
15311s ones and actually wait on the other
15313s invitations if you want to just play a
15315s keeper strength for the
15320s clear yeah I don't mind that at
15325s all the other plan of course would just
15327s be to hope for some damage try and find
15329s that alakir or something from one of the
15331s other invitations and then just allow
15333s the board to be wide and leverage that
15335s with the uh the
15336s prismatics
15340s oh G okay that's damage doesn't
15345s necessarily go face but it is
15348s damage also spreads the board very very
15351s wide which I think is excellent news
15353s against the likes of uh R when you've
15356s already seen both of the Tomb traitors
15357s be used already yep absolutely and now
15361s the hammer wrath coming
15362s down just to clear up as much of this as
15366s possible get those
15368s uh beams oh perfect
15383s clear pick me pick
15387s me extra excavate here is uh a little
15392s dirty meaning that Skeleton Crew can
15394s actually get a free rat so here we get
15397s to to see that Resa and then immediately
15400s Reviving
15406s it and more relevant even than the
15409s additional theft is just the the life
15412s steal the life Ste is massive
15416s yeah take a good look you ain't never
15419s seen a l
15424s again I double Matic can really come
15428s into things though nice and cheap now
15434s yep a never seen and I wonder here
15437s whether levik plays the mole
15441s or holds on to it yeah we're we're we're
15445s through playing sit even okay okay
15452s [Music]
15454s sure the double Showdown as well yeah
15457s one of the few scenarios in history
15459s where you don't want to just start
15460s jamming your showdowns before you rip
15461s your
15466s prismatics I
15467s mean why not you you you know both
15470s Traders have been used you can play the
15472s first Prismatic then Showdown to ref the
15476s board for sure y just double showdown
15480s prismatics free
15483s [Music]
15485s again has the Mana to we in the
15487s invitation as well
15493s crab I I don't think there's any other
15496s Shenanigans to be done like with the
15498s nuon or anything no
15501s agreed you have to at least have a
15503s glance over at your deck list and try
15505s and imagine some degenerate things right
15506s but yeah I just don't think it's there
15508s well the cboa alone would have cleared I
15511s think were it not for the ability to do
15514s showdowns alongside these
15523s okay I suppose you don't have to play
15525s both showdowns with kvor
15529s there oh the yog off the top of
15535s course and this is a a unique addition
15538s to levik's list I I have not found to
15541s many plag dek running yog uh quite the
15545s hit there for extra
15551s pressure that feels
15555s good so this is where keeping that
15558s additional Showdown can be kind of nice
15561s right you could potentially clear up you
15564s know a larger minion alongside the
15566s keeper strength but with Jitterbug you
15567s could also just Jitterbug keeper
15569s strength and that's good enough yeah I
15572s think that is probably the way he will
15574s end up going just cuz it uh drops a card
15576s drawer on the board nice and easy clears
15578s the board threatens lethal more or less
15582s with uh potential draws off the top for
15584s additional Buffs gens Grace or whatever
15585s off the
15587s top makes levic have an answer and
15590s honestly like this isn't a deck that
15591s plays a ton of answers levic has just
15593s drawn all of
15595s them two aoe's two Jane Guardians and
15597s the yog so far like of course he's been
15600s much less proactive than he would have
15602s liked to have been because he's had all
15603s of those answers in his hand he has
15605s drawn pretty much every single one of be
15607s able to keep these boards
15608s clear this is one way that the Paladin
15611s has for getting the life total back up
15614s uh you're just hoping that you're going
15617s to be the one better positioned after
15620s you're both out of cards
15624s mhm but deputization plus Showdown is a
15627s lot of Life steal yes it
15633s is it also allows you to uh take the
15637s eight potentially with your weapon if
15639s you need to and still feel relatively
15641s secure about
15643s that otherwise don't really see how
15646s that's
15647s happening you don't need to right you
15649s can weapon the three to you can weapon
15651s the three2 sure yeah yeah know you're
15652s absolutely right my brain's just like
15654s well you can't weapon a three three so
15655s obviously hit the eight1
15662s instead Y and then hands to make this
15665s live and we might even see then the
15668s reges protector come down on the
15670s deputization side to steal the buff back
15676s yep keeper strength again but no Gardens
15679s Graces whatsoever this game
15681s and you know this is the the difference
15684s between when we had order the court not
15686s that it would matter against an enemy
15689s that reshuffles your deck but not being
15692s able to order into guaranteed all your
15695s threats no such as uh potential amus
15700s right for refill mhm means you are a
15703s little more susceptible to running out
15705s of
15709s cards wow levic itching chain guardan
15713s number
15715s two oh are you
15720s joking well there is the card
15722s differential uh it's just a matter of
15724s not dying to this
15727s forward here and the excavates have
15730s restarted so we're back on
15735s ones perfect one pick up there what
15738s little
15747s time is there anything left to be given
15750s spell
15751s wise oh my goodness good cards okay down
15754s with the ship
15755s fine
15764s yeah saves the minion because of course
15765s trading into the shield and shooting The
15767s Shield would just heal you for extra and
15769s then move just move the 41 down the
15772s chain essentially so he wouldn't
15773s actually take any additional power off
15775s the board by doing it that
15779s way I
15781s mean you just got a swing face haven't
15784s you yeah I mean I just just play all the
15787s cards and and hope the pickups were bad
15789s is cu kind of where I'm
15812s at one of the nice things about
15814s deputization Aura is makes whatever you
15817s have pretty big to go alongside keep
15820s your strength
15826s y I suppose you don't have to play the
15828s down with the ship just
15833s yet no it doesn't even give you a lethal
15835s outright so not even the smallest
15841s one has to be taunts
15843s yeah both both keeper strength scene and
15846s both
15863s beams my rule is eternal sure leave
15873s Bones okay it begins
15880s here's a lot of stuff but there's still
15883s no way of clearing this
15886s Primus I think the biggest hit here
15888s would be getting
15890s Jitterbug
15892s yes and there it
15894s is very notably the now can draw towards
15898s uh amus right which is probably the
15900s biggest out at this point Gard Grace
15904s were there an ability for anything to
15906s connect this
15908s turn very notable that the Outlaws are
15912s the only three power Minions that you
15915s actually have to be brought back with
15917s tier but the way the card is worded on
15920s on Showdown is give yours Rush not yours
15923s have rush so resurrecting it they are
15926s not going to have that
15928s [Music]
15935s keyword
15937s uh how many's G drawn like three so far
15940s this
15946s game that is pretty good but the Mana
15951s attacks makes things a bit
15961s awkward how much can you actually clear
15964s up if you do go for the ashbringer
15966s though
15968s I mean yeah you use it on the tier right
15972s yeah and then 34 into 3 three and you
15974s can take three more off the board so
15976s there' be five remaining Haven seen any
15979s Gardens Graces yet a bit of a gamble but
15982s could be much much better depending on
15984s the
15986s hits Heatwave is the perfect
15995s one how to move fast yep okay that'll
15998s take care of the tier that's a full
16001s clear and you even get to equip the
16003s weapon and
16009s swing I wondered if more people should
16012s have been playing Flint even before it
16014s was buffed but certainly now at two Mana
16016s it's it's very appealing I mean it's
16018s it's basically Inquisitor fire heart
16022s right yes yeah yeah okay four Quick Draw
16024s cards sure yeah
16032s the uh the poisonous minion is
16036s absolutely revolting here that is one of
16039s the most disgusting things I've ever
16040s seen in my life yeah makes the amus kind
16045s of lose all its
16048s [Music]
16054s Effectiveness levic just starting to
16056s chuckle to himself I think he
16058s understands how well that turn went for
16060s him just towards the end but I think
16062s honestly to to give him credit you know
16065s you could have potentially gone with
16067s like Panic Sylvanas there or something
16069s like that right but then okay yes like
16071s remove the poisonous Minion from the
16073s equation which is making all all of this
16074s a formality now but I think levic
16077s understands what eight cards left
16078s remaining in deck from gu he's just
16079s drawn a bunch of new cards on the
16080s previous turn he knows that the Titan is
16083s still a problem that he may have to deal
16085s with over the course of this game and uh
16087s by maintaining this sylvanus in hand he
16090s uh just has a very very easy way to do
16095s that Q going for just the draw here as
16099s knows he's behind on
16101s cards but uh this is third activation of
16105s the Primus not something you get to see
16107s terribly often nope and I could honestly
16111s just Sylvanas the Titan don't even need
16113s to I Will Never don't even need to
16117s poison it off
16119s your and that's it
16123s yep levic head in hands but he has got
16126s out of this one just by the skin of his
16128s teeth an incredibly close game coming
16130s down to the wire both decks I would say
16133s somewhat suboptimal with their draws
16135s like we saw levic sat with double tomb
16138s traitor and double double rush and the
16141s rexit in the opening hand just an
16143s infinite amount of Mana in the opening
16144s hand but then double Prismatic be seven
16146s drop in Hugh's hand as well didn't
16149s really have the smoothest opening curve
16151s although was at least able to play
16152s something on each of the opening turns
16155s um so good performance in the end from
16156s plague DK being able to find a way out
16158s of a series that we have asked several
16160s questions about up until this point but
16162s I think um as mentioned right even if I
16165s think a deck is is very straightforward
16167s and low agency and perhaps not a world
16169s championship caliber deck you put that
16172s deck in the hands of a world
16173s championship caliber player they will
16175s find edges that the average player
16177s doesn't find with that deck right and I
16179s think levic has been doing that pretty
16181s consistently over the last two years or
16182s so as he's really risen to the top of
16184s the the competitive field in h and when
16188s you consider you know the band selection
16191s we feel like Paladin can be an auto ban
16194s but obviously L will have you know done
16197s the work thinking in terms of you okay
16199s what's actually worse from need to face
16200s and Rogue sometimes it feels like
16203s there's nothing you can do I think
16204s particularly for that flague DK if they
16208s make a stealth minion early on and just
16210s scale it to an absurd size with wind
16214s Fury it really takes away your AG agency
16217s a lot more than the Paladin is capable
16219s of Paladin you kind of know what to
16221s expect on various turns and can sort of
16224s youan and play around that but the mech
16228s Rogue it it really sometimes feels like
16231s all right well that was a game of
16233s hearthstone that ended on turn four turn
16235s five yeah and I think vanilla lad deck
16237s against vanilla lad deck I don't like
16239s the Paladin matchup for plague DK either
16242s but when you look at some of the
16243s additions in this deck from Lev like the
16246s yog being in there the Sylvanas being in
16247s there which isn't you know a guarantee
16250s in the lad version as well these are
16252s tools that are extremely good against
16254s Paladin the yog like you know comes easy
16257s to understand why that would be
16258s effective against Paladin right because
16259s you get to the point you want as many
16261s board clears as you possibly can but I
16263s think the Sylvanas is just such a smart
16265s addition against Paladin because if you
16267s play against the deck enough times you
16269s notice these patterns where um you know
16272s you clear their board a couple of times
16273s they clear your board a couple of times
16275s cuz they also have incredible uh AOE in
16277s their deck but then eventually they're
16279s just resolving down to this point where
16280s like they just have one 4 six Divine
16282s shield in play or they just have the
16283s Titan in play right like that one big
16285s individual minion and it can create such
16288s a big swing um especially when things
16290s like Gardens Grace start coming into
16291s play later on as well with that if you
16293s have that Sylvanas packed into your deck
16295s as well soart deck building I think from
16297s levic but that is in our pass now we
16298s have a potential game three for levic to
16301s go up and eliminate you from the
16303s tournament Advance himself and it is
16305s going to be on the Sharpshooter DK what
16307s have you made of this so far there has
16308s been quite a lot of it brought to the
16310s tournament even after the
16312s Nerfs yeah I mean the deck still feels
16315s really good you know it's it's can come
16319s down to whether or not you H hit your
16320s Sharpshooter but there's you know a lot
16322s of draw in DK to make that happen uh
16325s doing things like picking up these
16327s Fierce out Riders early uh can you know
16331s give you either a discount for your
16333s early game or give you a discount to go
16335s towards a later on Naga that you're
16339s going to be playing mid combo the right
16341s sort of the best Naga the one that
16343s discounts the rest of your cards and uh
16347s I think
16349s it's was at first a little bit
16351s surprising tojust so much of it in
16354s people's lineups but
16356s having played it a bit myself now and
16359s saying like oh you can sometimes just
16361s run away with the game and you know win
16363s turn five turn six uh makes a lot of
16365s sense to me here in L of anaga levic
16368s just goes for as big a board as possible
16372s uh forcing you to have some kind of
16374s response speaking of running away with
16376s the game that is very much what levic is
16378s trying to do here you just dropped the
16381s turn the ties sure just able to clear up
16383s pretty effectively take care of the 33
16385s with the face preserve the minion in
16387s play uh if he needs additional answers
16389s to this in future he can just rip the
16391s lightning reflexes look for a storm or
16394s an altered cord something along those
16395s lines even another turn the tides if the
16397s board gets rebuilt H but it looks like
16399s the board is not getting
16403s rebuilt yeah and this is one of those
16407s games where it's looking like
16410s potentially okay you you made the best
16413s with what you had but if you don't draw
16416s Sharpshooter Naga or yeah the sigil soon
16420s I mean that's just it right you can't
16422s just hero power
16424s pass for a few turns in a row and and
16426s expect things to be okay yeah
16438s absolutely
16440s one solves any
16443s problem one it's not it but at least
16446s gives him one Mana card drawer in hand
16448s if it dies which it will over the next
16451s turn there's so Oasis Outlaws you can
16453s hit as well in the deck to perhaps just
16455s discover you the Sharpshooter that you
16456s need even if you won't get the discount
16458s for it of course but time running out
16460s big time now for levic to find one of
16462s those crucial
16465s draws I think actually may have I I know
16468s levik's actually at least played one of
16471s those I don't know if he's maybe played
16473s both of the Oasis Outlaws oh was there
16475s two okay I saw one got played I wasn't
16477s sure if it was
16480s two and I think it's very important to
16482s note that levic could have been using
16484s you know dispos to clear earlier you
16487s know either to keep
16490s the uh one the VIS slyther spear alive
16494s or just to clear off one of the taunts
16496s but having to shuffle a card that is not
16499s one of the cards you desperately
16501s need is not something you want to be
16504s doing so even though it's just slight
16506s differences in probability holding on to
16508s those dispos of evidence to give himself
16511s the best odds of finding the very
16515s specific cards that he
16517s needs really starting with schooling
16521s okay personally I wanted to start with
16524s lightning reflexes and look for uh 54
16526s rushes this turn as a matter of priority
16528s and then if you don't hit that you can
16530s then go for the fish sure
16533s oh I think that changes things
16537s right yeah I mean one extra fish or
16540s double lightning reflexes for zero Mana
16542s next turn I know what side of that
16543s argument I'm coming down
16548s on it's not a lot of damage you need to
16551s find
16556s right no sharp shooter yep and that's
16561s just
16564s it some times the deck do just be like
16567s that is one of those decks we've had
16568s this since the beginning of time some
16570s decks in Hearthstone are just capable of
16572s losing to themselves you know you can go
16574s all the way back to gadan auctioner
16576s Miracle Rogue all the way back in
16578s classic Hearthstone right of sometimes
16580s your hand was just backstab Shadow step
16582s Prep Prep and you just could not find
16584s that Auctioneer that's very similar to
16587s the draw that we saw there on the other
16588s side but you know that is the uh the the
16591s cost of entry for having such powerful
16593s Tools in your deck right is that the opp
16595s opposite side of your deck then has to
16597s be catastrophically bad if you draw the
16600s cards in the wrong order and I think
16601s sometimes with decks like this I
16603s understand that you know there are play
16605s patterns that people just generally
16606s don't like and large damage from hand
16608s early in the game fits that for a lot of
16610s people but I think people do kind of
16612s fail to appreciate sometimes that you
16613s know that one deck that one game where
16615s you lost to this deck on turn five the
16618s the player you lost to then queued up
16619s two more games and they were exactly
16621s like this from levic right after like
16623s there there is a reason decks like this
16626s are technically balanced even if you
16628s sometimes get the frustrating end of the
16629s stick and playing against it and
16631s hopefully now levik will feel like he's
16633s got that bad game out of his system
16634s because now he has to go up against
16636s paladin on the other side but boy when
16638s you can put Divine Shields Divine Shield
16641s taunts huge stat Buffs in play plenty
16644s full AOE so even if you do find your
16646s Sharpshooter it can get dealt with by
16648s the Paladin as well this is a
16650s potentially rough matchup I think for
16653s levik yeah and this is one of those
16655s where I think you are interested in
16658s anything you can do to make those very
16661s early big boards just so you can do
16663s value trades with your 1 three is
16665s leverage the hero power as much as
16667s possible and then just do enough damage
16669s that before they get too many stats you
16671s can do your Sharpshooter pop off turn so
16674s keeping slyther spear uh having the
16676s Wayward Sage on the far left here just
16678s trying to get a lot of early stats here
16682s and boogie down for G but no turn on ooh
16687s okay this is a wonderful opening from
16689s levic in terms of just very very strong
16692s early Tempo gets a discounted Naga to go
16695s along here school teacher for three is
16697s fantastic some wonderful hits that you
16699s can get off that levic will be feeling a
16703s lot better than he did about 30 seconds
16705s ago I can tell you that
16707s much yep we do
16710s see coin boogie down for G but on the
16713s other side love it can predict ation and
16716s then Wayward sage and then if he so
16719s chooses also play that school teacher
16721s which will get another discount
16725s yes so if you were to stick something on
16728s the board here he would need double
16730s Divine Shield to come off this
16734s mhm she does
16738s not
16742s interesting Tak the draw I imagine
16756s so I think this is nod to the fact that
16758s if levic top decks a sharpshooter having
16762s a one Mana Wayward Sage is an excellent
16764s way to start things off yes
16768s agreed it hold the Naga value as well
16771s yep oh Sigil of
16774s time
16775s so
16783s nicely the tight rope that has to be
16786s walked here is like how much damage can
16790s levic push without gu feeling the need
16794s to show down deputization Aura because
16797s as soon as that happens it's very
16798s possible that uh will be able to sort of
16801s heal out of range of the damage that
16804s levic is able to put for
16808s yeah and I think this is smart honestly
16809s from levic where he just says okay I hit
16811s Sigil of time now I can actually divert
16813s back to a more combo based strategy the
16816s Paladin hasn't run away with it from the
16817s with the early game like the alternative
16819s to this is play my entire handful of
16822s small minions but as we've discussed
16823s already like a lot of the time that is
16825s just activating the good cards in the
16827s Paladin's hand um when you go for that
16829s kind of board spread so I actually
16830s really like this decision from leic just
16832s to slow down for a turn rep
16838s yeah not too much in the way of refill
16840s for G just a few one ones they do all
16843s eat two damage on a sharpshooter turn
16846s but once again no Sharpshooter I think
16849s we're looking for any draw we can no
16851s spectral sight either has to take
16853s consolation prize with the Crimson sigil
16856s runner noling for
16859s Mark doesn't hit damage or Sharpshooter
16863s can't even play Greedy partner this time
16866s turn and these are not the hits that Lev
16869s was looking for it was seeming good to
16872s that till that point but then uh
16876s getting basically whiffs on the three
16878s draws
16880s is it's pretty tough
16894s beat
16901s this is a very tough turn now with the
16904s addition of uh keeper
16908s strength three or four different viable
16910s options for how to play this turn of
16913s course you do have deputization or as
16914s you've been talking about for the last
16916s few turns I mean there's also just
16919s Showdown pris prism though pris y
16921s exactly yep you know you consider
16925s holding it back because uh now that
16927s three damage is enough to
16929s clear the Sharpshooter but at the same
16932s time when you get your three 33s in
16939s play this here I think is just to
16941s Discount the garden Grace so that we can
16943s go deputization Gardens Grace and we'll
16946s see if not going for those extra stats
16949s is going to punish I mean levic really
16952s has to just go for a lethal here in
16955s immediately otherwise Showdown plus
16958s deputization Ora could do a ton of work
16962s uh particularly if he plays a vicious
16964s sther spear that actually gets attack up
16967s to three which can actually kill one of
16970s the
16977s bandits see how just how irritating even
16979s a one one on the board can be though
16981s soaked so much of this damage from going
16984s face
16986s War there is a second Sharpshooter
16989s picked up and actually yeah it's going
16991s to have to
16993s be it's going to have to be a beam turn
16996s but you also need the
17003s life no three three in play as you're
17005s pointing out very smart from
17012s levic so Grace can come down which I
17015s think is part of why that hammer was
17017s played last turn is it then allows you
17019s to gain the life back up after the
17023s Sharpshooter turn still play
17028s beam whoa you Cho chose not to take it
17032s did not play The Garden's Grace um with
17034s the one Mana
17037s remaining yeah what happened there cuz
17039s beam should have been zero right he so
17041s he I think he just decided he wasn't
17043s spending one Mana any well no even then
17045s you just play the extra one one right so
17046s I think it has to end up being a mistake
17048s but yeah he traded with the 62 into the
17050s thing first before pass beam um which
17053s then made it one instead of zero like
17055s the holding of the gardens Grace might
17057s be a deliberate choice but I can't
17060s imagine why you wouldn't then play the
17062s the additional one one with that Mana
17066s instead well no it's just you can't play
17071s The Beam still if you attack in and kill
17074s a minion right right
17077s demons I see yeah yeah okay yeah I'm
17080s with you I'm with you yeah absolutely so
17082s there yeah there wasn't actually
17083s anything to hit
17084s into that's right yeah otherwise so
17088s valuing you know actually getting the
17090s beam played which you know represents a
17092s whole lot more damage
17093s than uh being able
17096s to Guard Grace for more
17100s life this is very strange
17105s though I
17107s guess that might just mean levic is dead
17111s here right keeper strength plus Gardens
17114s Grace that much life gain that many
17116s stats in play not having access to the
17120s the bounce again more SP over
17124s here rep for
17127s Duty so leic now going to have to go
17129s this turn instead and I do kind of
17131s respect this line from levic I was when
17133s you you commented initially um he had
17135s the second sharpshooter in hand and we
17136s kind of moved on to something else but I
17138s was going to point out that he'd used
17140s every cheap card in his hand on the
17142s previous turn so his hand was just full
17143s of twos and threes at that point which
17144s just doesn't really get you anywhere
17146s with a sharpshooter turn so leic tried
17149s to delay tried to set up um got the coin
17151s in hand at least trying to make
17153s something happen but it's just that one
17155s extra turn that he had to wait has just
17157s ended up I think spelling disaster
17161s here if it wasn't for that huge heal
17164s then maybe we can talk about all these
17165s momentums that have suddenly just shown
17167s up but Paladin such a Swiss army knife
17171s of a class really has everything going
17174s for them anything that you want to be
17175s able to do that's powerful when
17176s Hearthstone Paladin can do it and that
17179s includes healing back to
17182s full I mean that is not a bad effort
17185s though to be fair is it like that is
17187s take all the way down to nine again
17191s disgusting yeah I think had the minion
17194s been able to to be cleared that turn
17196s there's a very real
17198s possibility you know denying that life
17200s that levik still just gets there I it
17202s was just a matter of no ability to to
17205s get the full clear going
17207s into going into that last
17211s turn yeah I think one or two um
17214s interesting moments from both players
17216s there you know leic choosing to hold on
17218s the the penultimate term which I think
17219s was right um gu of course yes with the
17222s execution of the Prismatic beam uh term
17224s was absolutely correct but there was
17226s also um a couple of turns before that
17228s where there was multiple ways of of
17230s going through how to address and I think
17231s he also um on a couple of turns kind of
17234s went a little low on pressure just to be
17237s able to have the guaranteed responses to
17240s the um to the turns right like there was
17242s the turn right before levik uh topped
17245s the first Sharpshooter and Drew it off
17248s the top where you had a very very timid
17250s turn wanting to be able to respond to
17253s the Sharpshooters instead and I think
17254s think as we saw the game progress I
17256s think he was pretty much paid off for
17258s that decision as well just being able to
17259s answer those boards make sure nothing
17261s was sticking on the other side and uh in
17263s the end levik put up his best for the uh
17266s the final showdown but could not get
17268s that damage across the line and
17270s unfortunately levik who I think comes
17272s into this as one of the favorites with a
17274s lot of people um maybe some of that
17277s Faith would have been shaken after
17279s people saw the lineups but certainly
17280s just in terms of player name player
17283s Prestige I think levic certainly would
17285s have been a big favorite for a lot of
17286s people would you agree with that yeah I
17288s think absolutely you know the very first
17290s Champion we had this year and did so
17293s with I believe it was a blood DK right
17295s so certainly has shown us the ability to
17298s go the distance with unique lineup
17301s choices and uh to then be the the first
17304s Baker I mean player going home
17308s uh is uh not what some of us may have
17311s expected but when you have two Champions
17313s facing off against each other
17316s someone's got to go yeah I think either
17319s way that pan out we'd be talking about
17320s very similar things right cuz I put you
17322s right in that same bracket but speaking
17324s of brackets you can see re vam has had
17327s all the success he is just so good as he
17330s was eager to tell you marching through
17333s in the upper bracket and making it
17335s through to tomorrow and then levic
17337s unfortunately is our zer2 player uh from
17340s group a uh that remaining match Hemlock
17342s and G we will be now holding holding
17344s that until tomorrow I believe and then
17346s moving on to uh to Group B for the
17349s remainder of today where a few players
17352s are entering proceedings out of ice
17354s including of course pocket train which I
17357s imagine a lot of people are waiting with
17358s baited breath to see pocket entering the
17361s frame we we we just want to see pocket's
17364s APM right actually see how how he does
17367s with you know some of these decks with
17369s the Naga priest in particular is a fun
17372s pick and then the Naga Demon Hunter as
17374s well I know I was trying out some of the
17376s Naga priest and I can do sort of the the
17379s Baseline turns but the ones where you
17381s really have to do a lot of refreshing
17382s Mana crystals and playing you know
17384s valash and all these wigs those uh those
17387s are a little tougher for me well I'm
17389s sure pocket will absolutely have it down
17392s uh we are done with group a until today
17393s as I said we still have that one
17395s elimination match to be played tomorrow
17397s but we are going to move on to Group B
17399s we're going to do a little cast a
17400s reshuffle we're going to take a little
17401s break but there is still plenty a good
17403s 50% of the day still remaining of the
17405s World Championships day one so do not go
17407s anywhere you don't want to miss anything
17409s we will be right
17420s [Music]
17433s back
17435s [Music]
17443s [Music]
17453s [Music]
17463s 3
17464s [Music]
17568s [Music]
17613s he
17614s [Music]
17642s he
17646s [Music]
17677s [Music]
17685s [Applause]
17688s [Music]
17702s hallelu
17722s hello everyone welcome back to the
17725s second half of day number one here at
17728s the Hearthstone Masters Tour World
17730s Championship I am Dragon Rider joined
17733s This Time by TJ how are you doing you
17735s getting ready for uh this group b
17739s TJ I am yeah I think uh especially this
17743s first match is going to be uh quite good
17746s quite special as well I also uh just
17749s from a personal standpoint like the
17751s lineups from group b a little bit better
17754s not necessarily as well-rounded lineups
17756s but as wow that's cool deck uh so uh
17760s definitely looking forward to this one
17762s um but I had mentioned at the very
17764s beginning of the stream one of those the
17767s there was four of us on the screen at
17768s one time I said pocket train was my
17770s player to watch and now I'm excited that
17772s we get to start watching
17774s him oh 100% agree with you there he is
17778s definitely uh my pick to take the whole
17781s thing I think uh so we are going to see
17785s this first match as you mentioned
17787s between pocket train and CJ coming up
17791s but we'll get to work through that whole
17793s uh or most of that group be but pocket
17797s train here I am so excited I know a lot
17800s of us are very like big fans of pocket
17802s train uh I personally feel like he is
17804s kind of the champion of the people is
17807s what I am dubbing him as uh because he
17811s actually kind of has this story of when
17814s he started playing Hearthstone he he
17817s wasn't that good he had this whole
17819s history of like he didn't even hit
17821s Legend until a couple of years into
17825s playing and then wasn't really actually
17827s interested in
17828s competing but once he did start
17831s competing he had those results and look
17834s at some of these results as well 2023
17837s Masters Tour fall champion after very
17841s very good successes this whole year in
17843s those Masters Tour an 80% win rate just
17847s incredibly consistent throughout this
17849s entire year and I I think a lot of
17852s people can kind of relate to that uh
17854s maybe not hitting legend for quite a
17857s while but man once he did I am just so
17860s glad that we get to see him at such a
17862s high competitive level like this but you
17866s mentioned those decks TJ let's talk
17869s about that
17872s priest yeah the Naga priest that's why
17875s not many Naga priests you compare this
17877s to what group a was was uh bringing for
17879s us and it's like okay we got a plague
17881s death knight you know that's uh that's
17883s what we're working with here but now
17884s we're working with Naga priest and
17888s um I'd like to say it's you know good
17892s old classic Naga priest but it's not
17895s they got a whole lot of uh fun new tools
17898s it's very difficult deck to play some
17900s people don't are I I don't want to say
17904s underestimating its strength but rightly
17907s so
17908s questioning whether or not this is the
17910s bring because of how hard it can be of a
17912s deck to play but we'll see pocket train
17914s is well known uh for decks exactly in
17917s this wheelhouse well known for very
17919s Niche uh and sometimes specifically uh
17922s priest decks so uh looking forward to
17925s seeing if he can continue this the
17927s rampage that he's been on this year
17930s continue the momentum but feels like
17931s he's just getting better as the year
17934s goes on and uh he's got to harness that
17937s power while he still can cuz we only got
17939s two weeks left on the year and he's only
17941s got two days left to be become a world
17944s champion yeah well on the other side
17947s though uh CJ is going to have something
17949s to say about that if he has any control
17953s over these games he is going to be
17955s trying to stop pocket train and progress
17958s farther himself uh I I feel like CJ is
17962s one of those players who has had a lot
17965s of this success has done very well for
17967s himself I mean of course all of these
17970s players have that's why they're here at
17971s this world championship but but I don't
17974s feel like as much is known overall about
17977s CJ as some of our other players uh but
17981s CJ did get to compete in that first
17983s season of grand Masters so he is
17986s definitely not kind of a stranger to the
17989s Hearthstone competitive
17992s scene I think that's an error on the on
17995s the graphic cuz I don't remember him
17998s being in
18000s it like a old um but yeah uh kind of
18005s looking through like his social media he
18007s talks a lot about like his his his
18010s students and sort of his mentality and
18012s it's pretty cool to kind of you know
18015s hear about his life and see his life
18017s teachings uh through that
18020s but that's coming in as
18023s basically a lad hero right he didn't
18026s really have those Masters T performances
18028s this year uh only the one um in the very
18032s last season
18035s I guess by all accounts the underdog uh
18039s com but by the accounts of previous
18041s results throughout the year in large
18043s tournaments but you can see five times
18045s rank one finishes right that's uh uh
18048s very impressive that's not an easy feat
18051s like you you may say oh I can get get
18054s rank one easy if I just put in the time
18056s top 50 Legend is a completely different
18058s world in top 200 top 10 Legend is an
18061s even different world and then top five
18063s Legend at the end of the season is a a
18065s world that you could not even possibly
18067s imagine so uh those are tough things to
18070s do and certainly proven his worth over
18072s the course of the year yeah and speaking
18075s of uh a hero maybe the hero that we need
18080s in terms of Reno decks because we saw
18082s there that Highlander Reno Druid uh
18086s which does have two duplicates the
18088s Splish Splash welp and that nourish uh
18090s but those the only duplicate copies in
18092s the decks so yeah one of our kind of
18094s running themes this whole weekend is
18097s definitely those Highlander decks and I
18100s I personally I'm more of a fan of this
18102s one but at the same time he's kind of
18105s the only player that brought this more
18108s really one of mostly Highlander deck so
18113s we'll see how it ends up working for him
18115s but we are going to jump into this first
18118s game here pocket train on that priest uh
18122s but CJ on on this Naga this Sharpshooter
18127s Demon
18130s Hunter yeah the
18132s getting the bat um so it took me a while
18137s to figure out the miracle salesman and
18139s what it's for but snake oil is just good
18142s card uh able to get you out in a pinch
18145s it's just a one Mana 2 two which means
18147s it sted as if there was a downside sort
18150s of um at the the tut two uh stat
18154s line uh but what it does do is let you
18157s trade into your deck if you think your
18159s hand is not good it also um lets you
18162s have an additional cheap spell if you
18164s wanted to kind of beef up your your
18166s Priestess on your Priestess turn very
18169s interesting the whole deck is pretty
18172s interesting in many regards but we'll
18173s see if he's going to be able to do it um
18176s CJ um there's a Sigil in the hand looks
18181s like just going to play for Tempo with
18183s the
18187s Desperado yeah I don't mind this at all
18190s though I I think just removing that body
18193s off of the board is going to be a key uh
18198s decision for CJ in this matchup because
18200s the point one of the big points of the
18203s priest deck is very similar to that Mech
18206s Rogue that we've seen on broadcast a
18208s little bit talked about was is kind of
18211s the same right you stick them in minion
18213s on the board early game you kind of buff
18215s it up and you just send it into your
18218s opponent's face you just hit for a lot
18220s of damage and you try not to let your
18222s opponent do anything about it uh and CJ
18225s might be worried about a potential uh
18227s serpent wig there so just trying to
18229s clear that up plus there's not really
18233s any sort of pop off or big potential
18235s that he's going for in these first
18236s couple of turns so I kind of just like
18238s that keep the priest off of the board
18241s until he has time to get to that sigil
18243s and draw into some other
18246s tools yeah the sigil I think is the big
18248s key to this opening because one he can
18251s feel free to spend his resources cuz he
18253s knows that he's going to
18254s refill and then two he knows that his
18257s turn three is going to be nothing so he
18260s needs to take control of the board while
18262s he has the Mana to do so to make sure
18264s that he can go into that sigil turn
18266s safely not have to deviate may not play
18268s that at
18270s all yeah
18273s that pip on the other side for pocket
18276s train so much added value you're talking
18278s about those Miracle
18280s salesmen so good even without needing to
18284s play it if you really can as you said in
18286s a pinch you can trade it off you can do
18288s so many different things with it it's an
18290s added spell in this list for so many
18292s different
18295s things this
18300s discover lady steno is very interesting
18303s here I I think this also is very
18306s reminiscent of what we've seen in the
18308s past uh lady sto hasn't really been
18310s around since she got nerfed there's been
18313s a lot of other cards that have kind of
18314s come into a lot of these decks uh
18317s instead but taking the lady steno with
18320s these predations in hand is pretty
18327s interesting I mean it's well it's more
18330s interesting than those other options
18331s they did not really see great
18333s true yeah it's lady Steno is a a shadow
18339s of his former s not nearly as powerful
18343s as it once was the Nerf kind of
18345s compounded uh to make it to get it to
18348s where it is now but CJ running out of
18353s resources and pocket train has plenty to
18357s keep the ball rolling
18361s here yeah both lacking a little bit of
18365s card draw right now which is really
18367s actually very interesting because both
18368s of these decks really kind of want to
18370s have those very large draw turns or
18374s consistent draws throughout the turns
18376s and neither of them have really found
18378s that and instead I think we're seeing
18380s them just go for these salesman and
18382s probably we'll have to trade off those
18384s snake oils use the tradable effect just
18386s to actually get some card draw going
18389s which yeah is definitely not the most
18392s ideal case but again as we've talked
18394s about that is a case that you can use it
18396s for and that's kind of the uh in case of
18400s emergency break glass uh
18403s scenario but there's been enough one
18406s cost spells on the other side now for
18409s pocket train that he has just been able
18411s to get on the board with these massive
18415s bodies what can CJ do about this yeah
18418s very efficient turn with the funnel
18420s kicks especially getting the heel off
18421s first to make sure he had perfect Mana
18424s expenditure he knew that he was going to
18426s pop off that turn because of the um knew
18429s he had all all the the one cost cards
18430s that he needed to get these down uh with
18433s the synchronize but just mapping it out
18435s so he could also gain two health is just
18437s icing on the on the cake so now it's up
18441s to see the way
18444s out there I mean there's no card for
18446s pocket Train That's the uh the
18450s benefit I suppose but also at the same
18454s time in in a matchup like this as well
18458s it does certainly feel like some of this
18460s board is it's going to do a lot yeah
18465s dream booat is one of the best pickups
18468s in a vacuum off the top yeah P TR even
18473s surprised by himself I don't know if
18474s this is going to be able to chew through
18476s this board uh
18478s whatsoever we'll see but there it
18480s doesn't feel like there's nearly enough
18481s Mana or cheap up nagas obviously he's
18484s going to keep drawing through his deck
18485s but yeah wait
18494s what everything went
18496s face yeah I mean which usually feels
18500s like a good thing but also not when
18502s you're staring down this much damage and
18504s you're at 10
18506s Health
18507s but also this is this presents a really
18511s awkward situation for CJ where we saw
18515s both of those predations as well just
18517s going straight into minions and that
18520s doesn't necessarily feel like the way
18522s that you really want to be going in on
18524s this matchup or or just playing this
18525s deck in general you really want to be
18528s having as many of those spells that you
18531s are adding damage with or directing
18532s somewhere to ideally be going to face
18535s maybe some of that Sharpshooter damage
18538s can uh pick off a couple of Minions on
18540s the board or vice versa maybe there's
18543s only a little bit of board and you can
18544s use those spells and then that
18546s Sharpshooter damage goes face but in
18548s that case there was so much on the board
18550s that there was really nothing CJ could
18553s do about it regardless and we kind of
18555s saw that in another match earlier
18558s against the sift Mage where the
18559s Elementals just got on board and there
18561s was really nothing that the the Naga
18563s Demon Hunter could do about it yeah you
18566s really have to either push earlier or
18569s hope there's not a taunt in the way to
18570s be able to get the damage from like the
18571s momentum suppos of evidence uh cycle
18574s through your deck enough on the turn and
18575s not necessarily worried about the
18576s Sharpshooter shots but uh I feel like CJ
18580s played the uh early game pretty well
18582s playing into the sigil turn uh but then
18584s from there pocket train just had the pop
18586s off turn with the PIP into the miracle
18588s salesman funnel cake full One
18592s Drops uh the Thirsty Drifter and then
18595s the synchronized to be able to just
18596s drive it home and then the jle off the
18598s top with a full full Health Board is
18601s just mAh
18603s uh beautiful uh from that pocket train
18608s reaction there too yeah so good
18611s yeah he I think he was doing that
18614s because the lady Steno came down really
18616s late but usually well not usually but
18620s often times you're playing your cheaper
18622s nus first to give you more options for
18623s later but he had already played a bunch
18625s of spells after the lady steno had come
18627s down or before the lady Seno come down
18628s so a little bit of wasted value but it
18630s was because he kind of hit a stop in his
18633s draw sequence and he's shaking his head
18636s he knows that that was a rough game to
18639s his world championship appearance here
18641s but so plenty of hearthstone left that's
18643s only a one zero lead for pocket train uh
18647s moving into this next
18649s game and I am very excited to see uh
18655s when we get to pocket train playing that
18657s Demon Hunter uh I am a big fan of the
18661s Demon Hunter card choices that pocket
18664s train and meia have gone with more so
18666s than some of the other Demon Hunter
18668s Decks that we're seeing but we're not
18670s going to see pocket train bring that
18671s Demon Hunter deck in quite yet instead
18674s it's going to be this Druid which is
18677s actually kind of the complete opposite
18679s of that Reno duplicate conversation that
18682s has been happening so far on broadcast
18685s this is just Dragon drew it there's like
18688s all the duplicates no Reno this is just
18692s kind of going in on these bodies the
18695s early game the mid game closing out with
18698s ideally the board of dragon golems and
18702s the cactus construct is one of those new
18705s cards as well that helps this deck get
18708s there yeah this is the good stuff
18712s basically yeah sure Reno is pretty cool
18714s and all
18715s but this is the goods the dragon Dr
18719s Goods I prefer this one is this
18724s really you go with the Desperado over
18728s the wa Sage that was picked off off the
18730s top maybe just wants to go into Sigil of
18732s time next turn and doesn't really care
18734s about the
18735s discount
18737s uh but it's answered and CJ sort of knew
18742s that because of the cactus construct
18743s what was going to be coming cuz
18745s obviously when you get that it's
18747s obviously the last card that was
18749s played cuz that's what put it into the
18752s hand
18754s oh the top deck razor scale I absolutely
18759s love this inclusion in this deck there
18761s is only one copy of the Razer scale but
18766s this is such a clever choice I think in
18769s the deck building and the cards here and
18772s maybe in a broader scale maybe on ladder
18776s it is less valuable or won't have the
18780s same results but I think just the way
18782s that these decks and these lineups are
18785s positioned in the tournament this
18786s weekend that razor scale slowing down
18790s the uh demon Hunters slowing down a lot
18793s of those big pop off turns with uh
18797s Paladin if you keep it up but pocket
18799s train didn't um but potentially against
18802s Mages or in a uh potential
18806s priest if like pocket train and me to go
18809s into each other later that's just so
18812s much I I think kind of added value of
18815s putting that into the deck forcing the
18818s added uh pressure of having to remove
18820s that razor scale and of course it just
18823s adds us another
18824s Dragon yeah basically it buys you a turn
18827s right against a lot of decks it buys you
18829s a whole turn um not thr away but now the
18833s pressure is pushing and once again this
18835s is kind of where the uh Demon Hunter
18837s struggles is when there's a relatively
18840s early uh pretty big board uh to be able
18842s to answer because the Sharpshooter just
18844s doesn't feel like it does
18846s enough um and it's not like this is
18850s pocket train all inning like it was in
18852s the last game has plenty to follow it
18856s up yeah I I think being able to play
18859s that Sharpshooter followed up by a one
18860s Mana Naga and be able to have a lot more
18863s Mana than what he was trying to work
18865s with in the previous game this is
18867s looking quite a bit better of the pop
18870s off turn but yeah this is still a lot
18872s lot of stats on the board and the the
18874s fact of those Dragon Golems having taunt
18876s I think is a very important part of this
18879s board as well because that meant that
18881s that 11 damage that CJ built up from
18884s playing all those spells was not able to
18886s connect with the face and it had to go
18888s into one of those taunts it's 11 damage
18890s that is not going to his face and that
18892s is huge in a deck that wants to be
18895s dealing damage to your opponent's face
18897s that's how you win the game
18901s yep
18903s and going to be able to clean up most of
18904s the board here at least the important
18907s stuff and build even bigger and there's
18910s nothing here there's idari studies sure
18913s get find a midnight wolf
18917s fantastic not going to do
18919s anything it clears something that's
18923s uh-huh yeah that's about as far as it
18928s goes problem it cleared a thing it did
18935s seven Mana clear a
18940s thing I don't know about you TJ that's
18942s not typically how I like to spend my
18943s seven Mana but I I guess here in Z case
18946s you just have to do it but for pocket
18949s train though this has been such a
18951s fantastic setup of just going in on the
18953s board getting these good cards being
18956s able to not even really worry about
18959s pushing damage yet this has really felt
18961s like a game of just I'm going to play
18963s some things and just watch as you kind
18967s of play a bunch of stuff to try to
18969s answer the things that I've
18973s done and he has the Alex draws that I
18976s finish it up
18980s with it's going to be a oh
18985s well yeah he'll have board space cuz he
18988s could trade in that doesn't need it
18990s doesn't need anything actually only
18992s needed the board at hand and a very
18995s quick
18996s two coming in for pocket train to start
18999s things off now is where you start to
19000s worry as G because both of those first
19003s two games were quite
19005s brutal yeah they they were pretty
19008s decisive there for uh for pocket which
19012s again fans of pocket train are rejoicing
19014s they're very excited they like to see
19016s this two Z but uh you know personally in
19019s at least uh most tournaments but
19022s especially a world championship you like
19024s seeing it go to game fives you want to
19026s kind of see it go toward the end you
19029s don't want to just see a paladin getting
19032s a huge thing on board and smacking face
19035s and closing out the game on like turn
19036s four that's not the kind of games that
19039s we want to see but you know even though
19042s CJ was able to get a couple of pop off
19045s turns was able to find some of those
19046s resources it just did not end up being
19049s enough in the long run and
19052s I find it very interesting as well in
19055s boards like what we just saw with the
19057s dragon Golems boards like we've seen
19060s with the Sif Mage with those Elementals
19062s and even in some of the other games that
19065s have happened already on stream there's
19069s medium to largish looking
19072s boards and no board
19075s clears why are we in a place TJ where
19080s the deck that actually has the best
19083s board clear is the aggro Paladin what is
19089s happening yeah that's
19092s uh I don't know if I call it I guess
19095s aggro Paladin every Paladin is an aggro
19097s Paladin if you if you try hard enough
19099s but
19100s um yeah it's uh Prismatic Beane keeper
19104s verdict makes it pretty strong but
19107s luckily no paladins in this series we're
19109s getting a break from Paladin that's
19111s right now it's pocket trains turn on the
19112s Demon Hunter so we got a Demon Hunter
19114s mirror going on here and uh I mean if CJ
19118s can get this across maybe there's a
19120s chance of a reverse sweep because it
19122s seems like in both players lineups that
19123s Demon Hunter is the uh the sort of weak
19127s link everybody's kind of playing
19129s mid-range CJ does have the less
19132s consistent version of the Druid which
19134s could be an issue if we're talking
19135s specifically versus Demon
19137s Hunter but it's still good enough
19142s I I almost feel like I want to say that
19144s CJ has
19145s the less consistent version of Demon
19148s Hunter as well not only just the Druid
19152s but the Demon Hunter I I really like
19154s this version of The Demon Hunter that
19156s pocket train and mey have it's running
19160s uh the spectral sites it's running ferin
19163s and it does have a copy of going down
19165s swinging which was recently uh buffed
19169s but I think there's just a bit more
19172s continuous like consistent draw which
19175s really helps get to those pop off turns
19177s to find the Sharpshooter to find the key
19180s cards and being able to either go for
19185s just a spectral site on a a turn where
19188s maybe you're not really having a a great
19190s turn anyways feels a lot better in most
19194s games than waiting until you draw Finley
19199s and then try to just play Finley to hope
19201s that you get all the things in that
19202s single
19203s turn
19212s yeah
19214s [Music]
19218s well behind on board
19223s slightly yeah see what
19226s [Music]
19228s Nas expensive as far as nagas go
19232s yeah spell damage is interesting and
19236s it's the best value but is there is
19240s there an argument for Zola and actually
19242s using the battlecry to get a copy of
19246s something it's possible but when you're
19249s fitting that into sort of a combo
19252s turn um three Mana is expensive and I
19256s think queen of Shar might be too
19258s slow I don't
19260s know this is
19262s tough obviously CJ thinks it's tough as
19265s well
19267s yeah cuz going into the tank on this one
19270s yeah it's going to pick the uh GL skill
19272s I guess it would have been
19274s reduced cuz the spell was active so it
19276s would have been a two Mana but I think
19277s just going for cheapest there regardless
19280s of
19280s effect has a lot of
19283s Merit yeah I'm not thrown
19286s away talking about cheap there is a
19289s discounted Sharpshooter into the one
19292s Mana Naga for pocket
19294s train
19297s and what what is happening right here
19300s actually because pocket Train's hands
19302s are on his face and there's a bunch of
19304s cards flying on the board here did he
19307s just que this all up and play as is
19309s there like a disconnect between the
19314s cameras I feel very between the cameras
19316s and the play yeah slightly
19318s but very powerful turn cuz now CJ has to
19321s play reactive here and there's just
19323s nothing to really play reactive
19324s Sharpshooters picked up but there's just
19325s no
19329s Mana yeah even having a discounted Naga
19334s is
19335s not enough uh enough compensation here
19340s for being still so early in the game
19343s could go for the Wayward Sage for even
19346s further discounts on on something
19350s but as you said is that even going to be
19352s enough either I don't see
19358s it yeah he's just got to plan for next
19362s turn to try and hit the Sharpshooter
19363s with the discount yeah and then kill the
19366s Sharpshooter on the other
19371s side okay I beam and then looks like
19374s going to probably dispos and oh okay I
19377s was going to say dispos and sigil but is
19379s this
19380s enough cuz you get the additional spell
19383s plus the Buffs from the Slither
19385s Spears 8 plus 7even that's exactly e
19388s though that's 15
19390s so by pocket train and that's going to
19393s be a quick three just like that pocket
19396s Train's moving on to the winnner
19399s match yeah I that wow it was incredibly
19404s fast and I think just also speaks to the
19407s the strength uh and basically how these
19411s decks are situated in this meta I I
19413s really do think the more I've thought
19415s about it that this lineup that both
19418s pocket train and medy have brought is
19421s incredibly well situated and is going to
19424s be really difficult for a lot of the
19427s other decks to answer whether that's
19430s that they're going wide on board whether
19432s they're pushing some early uh damage and
19435s some early
19437s Tempo or kind of going in on a popof
19440s turn whether it's the priest or the
19442s Demon Hunter it it just seems like all
19444s of these decks have that flexibility
19446s enough to be able to get on board early
19449s push a lot of damage and kind of have
19451s pop
19452s offs yeah it's I think that matchup
19456s looked like a pretty easy three 0 but I
19458s think maybe not a lot of it but there
19460s was a lot of pressure on that Demon
19462s Hunter mirror right um I think that that
19465s series looks a lot different if uh CJ
19468s comes out on top of the the Demon Hunter
19470s mirror because then pocket trains with
19473s this Demon Hunter against Decks that are
19475s similar to what he had in his lineup
19477s maybe not as strong uh but still
19480s definitely look like the favorite and
19482s just consistent two of dragon Druid uh
19486s and the the amount of pressure that it
19489s that priest can put on in the mid game
19492s seems like kind of the sweet spot right
19494s now in terms of countering these decks
19497s and you know coming into it with Paladin
19500s ban in mind makes a lot of sense makes a
19503s whole lot of sense so well done poget
19506s train starting off as you would sort of
19509s expect given the track record that he's
19511s had so far this
19513s year yeah yeah and we've talked about it
19517s I think already we've kind of looked at
19518s the stats in the first tournament of the
19521s year he made it to uh top four in the
19524s second one he was in the finals and the
19526s third one he finally won it and I am
19529s definitely excited to to see if he can
19532s kind of continue that momentum that he's
19534s been building up and close it out with
19537s that world championship title but we
19540s have other players and other matches
19542s still to come that are also competing
19546s for that world champion title so up next
19549s we're going to have Wu versus mey and
19552s we're going to see if uh mey with that
19555s same lineup that uh we just saw with
19557s pocket train can also have that kind of
19560s dominating
19561s performance and move into that uh
19564s winners match that will happen following
19567s the wieku versus mey but uh I don't know
19571s I don't know how you feel about that one
19573s I'm ready to see it I'm interested in
19576s the decks but I'm also a huge pocket fan
19578s so maybe there was just a little bit of
19580s that bias in this
19581s matchup but we still have plenty of
19584s hearthstone action to check out today so
19588s don't go anywhere you definitely don't
19589s want to miss any of these games will be
19592s right
19593s [Music]
19620s back
19621s [Music]
19626s [Music]
19679s f
19707s [Music]
19709s he
19714s [Music]
19760s [Music]
19772s [Music]
19787s hello everyone and welcome back to the
19789s World Championship uh you may have just
19791s blinked to miss that previous match cuz
19793s I'll be honest I was not ready so I had
19796s to rush around and get ready I didn't
19797s think it was going to be uh that fast
19799s but uh I am joined with Linda here and
19801s uh we're going to be bringing you the
19803s next match as rapid as possible it seems
19806s it's going to be wieku versus mey Linda
19809s are you ready for this one uh yeah I I'm
19811s ready I watched both seconds of the last
19813s match I enjoyed the both thoroughly uh
19815s mey with the same lineup as pocket train
19817s card for card of course they worked
19819s together and mey nearly stopped pocket
19821s train from playing because mey said he
19823s liked the lineup which made pocket train
19825s instantly question himself but um after
19827s what we've just seen I think pocket
19828s train will be quite happy with how it's
19830s turned out and obviously mey will be
19832s excited as well because he'll know
19833s what's happened and he'll be wondering
19835s if he can do the same thing again the
19838s pock just we are going to be checking
19840s out we C first and the lineup they have
19842s brought as well and um I can already
19844s feel sel's disapproval with the uh
19848s plague death knight being brought from
19850s Wu for one of the decks Druid and
19853s rainbow Mage to round it out um and we
19855s did get word that the paladins have been
19857s banned so we had a bit of a um
19859s questionable few moments earlier in the
19861s day where we went into this tournament
19863s expecting Paladin to be banned across
19865s the board and that was not necessarily
19867s the case but we're back to normal now
19868s Linda H but what can you tell me about
19870s Wu well it's there on the screen
19872s actually uh the main important thing is
19874s the highest point earner just kept
19876s getting those rank one Legends over and
19878s over again uh no extra points for doing
19880s so but doing it on multiple servers as
19882s well obviously if you do on multiple
19884s servers you have less chance of being
19886s overtaken if you're rank one on three
19887s servers yeah someone's going to overtake
19889s you on two of them for you to or three
19890s than lose your points I love this as
19892s well first year playing Hearthstone like
19894s you know competitively SL you know
19896s taking part in the the Esports side of
19898s hearthstone uh not bad for a first year
19901s I'd say not too bad at all um so not
19904s looking at too too much uh too much of a
19906s problem so far for wiq as we Che out the
19909s Mage here and it is going to be that
19910s sort of rainbow SL mining Mage with the
19913s blast Mage minor there at the top of the
19915s list um did you expect to see more Mage
19920s uh in this weekend Linda cuz I I feel
19922s like a few people are expecting Mage to
19924s be not quite Paladin level but not quite
19927s the level it's at here I actually
19929s predicted I think five I might have said
19931s six majes I thought it wouldn't be
19933s horrendously popular I definitely didn't
19935s think it was going to be Paladin levels
19937s um I also thought it'd be the other
19938s version with the the keyboard and not
19940s the excavate version um but a lot of
19944s people did think there'd be more Mage
19945s I'm not entirely surprised but I've been
19948s kind of on the Mage isn't as as good as
19950s people think bandwagon even when it was
19953s really really good
19954s so uh yeah I'm not surprised but we are
19958s going to see one right here I just want
19960s to pull you back to weu as well being
19962s his first year in Esports um he's done
19964s incredibly well on ladder but he has
19966s dropped out top 16 of two of the three
19968s Masters tours and top eight in the other
19971s so something we've seen from very good
19973s ladder players before is sometimes it
19975s just takes a little while to get a
19976s footing in competitive play this being
19978s one of those people who you know was
19981s good at ladder long long before he was
19983s good at tournaments uh mey so wiq he's
19987s had a whole year at it he's got a lot of
19989s good players around supporting him uh
19991s from the Chinese scene in particular he
19993s should be
19995s fine used to all the Nuance of
19998s competitive play down to just routine
20000s down to just making sure you're
20001s comfortable but down to not being
20003s nervous so I give me an age here yeah
20007s speaking a little bit more on mey of
20008s course uh that famous line from s let's
20011s say the best hardstone player to have
20013s never achieved anything well uh getting
20016s to world is now a pretty good
20018s achievement here for me as you mentioned
20020s uh prepared the lineup with pocket train
20023s and um it it's kind of I didn't go into
20025s this going I really like pocket trains
20027s lineup and um for some reason obviously
20030s because pocket trains have been
20032s highlighted recently uh F and I was like
20035s yeah you know pocket chain I kind of
20036s I'll be hon I kind of forgot me just had
20038s the same lineup so I expect it to do
20041s very very well and what's going to be
20043s very interesting is if mey can um make
20046s just as good a show as uh as pocket
20049s train has just done and then what
20050s happens when they face each when or if
20052s should I say they face each other but
20054s this is a deck that has been uh I think
20057s has done well from all of us who have
20059s been testing it and just seeing it
20060s overall which is this Naga priest I
20062s think for me this feels like the bring
20065s you know when we always talk about
20067s what's let's say the fourth deck or
20068s what's this deck that's really going to
20070s crack open a tournament for me I think
20073s this Naga priest is very good it is very
20076s good apparently the Pelos throwing in
20077s there was um Rec fam's work who hasn't
20079s brought the deck because of the group he
20081s was in the people he was facing U but he
20083s was working with them on this lineup as
20085s well as I understand it um so that
20087s that's credit to rec V I believe again I
20090s don't know how much his memes and how
20091s much is real but that's what I think
20092s happened back to
20096s me the players did their own so mey was
20098s the one who put that 38% in own stats
20102s clear on this I mean look there's
20105s nothing wrong with a bit of honesty is
20106s there so you know it's fine um but yeah
20109s this matchup overall going to be very
20111s very interesting because again if mey
20114s wins he will face pocket train again
20116s prep together same lineup and so on so H
20119s it'll be Prett pretty cool to see if
20121s that happens at all in the group it
20122s could also happen in a a weird way where
20125s one loses pocket train wins but then
20127s pocket loses mey wins and so on so we
20129s could likely get that match up overall
20131s to see who's going to get the better end
20132s of that stick but overall I do lean
20135s towards mey here mainly just based on
20138s that lineup our first look at weu um has
20142s had a camera exemption for the rest of
20143s the year but he has to use camera for
20145s the World Championships no two ways
20147s about it we need to see our potential
20148s world champion in full glory and there's
20151s mey in the familiar kitchen setting that
20154s he streams from to thousands of fans
20156s around the
20159s world
20165s [Music]
20169s shall bring
20172s [Music]
20186s victory yeah and that looks like a hand
20188s I'm not very good at the pre deck I will
20190s hold up my hands I have played it a
20192s little um but this looks like um a
20194s pretty good opening hand to me and my
20196s untrained
20200s eye yeah yeah me getting up to a good
20204s start now uh getting just the One Drops
20207s available and that Pelos can be really
20209s really powerful if he's able to just
20212s play on curve you don't have to just
20213s curve out Pelos but if you can play it
20215s and you feeling confident that it's
20217s going to live that's a a huge deal yeah
20220s Wu has nine uh we we're on double watch
20223s nine two ofs in this Druid and no Golem
20226s as I understand it so you know I I just
20230s prefer the the one that me and pocket
20232s train have got not just cuz it's them
20233s but when I played the the multiple two
20235s of Druids I did find that if you're
20238s going to do that you just you just want
20240s more dragons and eventually it was just
20242s like well just play lots of dragons and
20244s dragon G sometimes just wins a game so
20246s have that as well and and give up on
20248s your Arena and just play just play deck
20250s just play good hearstone
20254s deck oh
20258s my yeah cus construct about as good a
20261s start as you're going to be able to get
20262s here for weu uh with a druid again you
20264s just want something to be able to fight
20266s back on board because if pre if this
20269s priest from me starts to snowball
20271s there's not really a good way to stop it
20274s or not reliable anyway for this Druid so
20278s and as you mentioned because of the uh
20279s the question marks with the the Reno
20281s potential later on if it even gets that
20284s far maybe with the help of some ramp H
20286s it's going to be a tricky one I do
20288s personally just like the the tempo play
20290s here and uh just play the dream boat and
20292s go H because
20294s again hero power isn't good enough
20297s versus this even though is just a it's
20299s relatively small for a dream boat but
20301s just having a two three out is a pretty
20302s big
20303s deal this is the most I mean it is the
20305s world championships and he is getting
20306s more and more experienced at competitive
20308s play but this is the most f Focus I've
20310s ever seen mey look like actually not
20312s joking around just just getting on with
20314s it and taking his time in the opening
20316s turns which is important when you're
20317s settling into a tournament whoever you
20319s are I think and this is this is a turn I
20322s don't know what the ordering is I'm
20323s going to wait to see mey do it but so
20325s many options already to draw cards put
20327s pressure on do damage oh my
20330s [Music]
20332s goodness yeah I'm kind of just staring
20336s here at what exact cuz like you said
20338s there is a few options as to what to do
20340s here
20344s um it's the ultimate Tempo versus value
20347s sort of hand right how much Tempo do you
20349s need a lot how much stuff can you do a
20351s lot which cards do you want a lot how
20353s much Mana can you spend a lot oh my
20357s goodness I'm just working out here I'm
20359s not just
20362s the this is what's really tricky to use
20364s some of these cards because they have
20365s like sort of multiple effects based on
20368s what you're going for here CU I was
20369s looking at what does funnel cake do okay
20371s gets some Mana back and draws a card
20374s does me need to draw a card right now I
20376s I don't think so so I think I like this
20378s approach here of just saying you know
20380s what I don't need to use funnel cake or
20382s anything right now I'll just uh just
20384s pile on the pressure and sort of make
20386s those trades as awkward as possible for
20388s wiq yeah and forcing wiq to kill the the
20392s smaller minion cuz it's the better
20393s minion and leaving the bigger minion
20396s alive because it's the bigger minion so
20399s and now he's got
20401s so much he can
20403s do and again it's that decision try to
20406s get some spells cast to get the handmade
20407s and going as
20410s well light SS and the impure
20417s fall it's just drop down now yeah this
20421s will be good to activate handmaiden and
20423s um and have the Mana to be able to play
20425s it salesman's going to picked up here
20427s but this could also just be priestess as
20429s well just to get serpent wig down
20434s yeah aligos Priestess wig that's what
20438s I'm seeing as well that's what I like
20440s it's just so much damage what do you
20442s play wig on
20443s pagos yeah I I want an 88 on the
20452s board what's your opponent going to do
20454s nourish you to death I don't think
20458s so okay
20467s any problem now do you protect your
20468s cleric by killing the 32 or even the one
20470s two here yeah yeah I think so I think so
20473s yeah the cleric do so much
20484s work
20485s yeah all nice cards and all that but if
20488s you do nothing again this turn as the
20490s Druid you are facing a full board next
20496s turn is it still just ramp though yeah I
20499s think oh I I think weq has to yeah
20505s yeah because there is still the um there
20508s is there is the F in hand right which is
20511s a relatively big deal
20515s mhm he's down to only 72 drops voo
20519s watches out across the
20521s world yeah
20523s nothing nothing amazing here from
20528s Cactus for no one
20537s no would have just wanted anything that
20539s was a bit more active you know some of
20541s the other options you can get are
20543s actually really strong I feel like Wei's
20544s kind of had very mid outcomes from
20548s Cactus right now
20550s I two Mana 55 against um a potential big
20554s cleric was pretty reasonable it's just
20556s not enough this is out of
20561s control and this is the problem now um
20564s although I mentioned F obviously not
20565s really having any reductions right now
20567s still at that nine um does have the
20569s innovate though so that could be
20570s something but is it just a turn too late
20572s because suddenly the one attack from
20575s fire is not really going to be able to
20576s uh do too much to aelo turn
20580s no Zer Mana 46s are irritating as well
20583s aren't
20585s they
20588s is wait oh okay I see just going to go
20592s and uh wig again and the taunt in the
20595s way is a big deal and this is I think
20597s it's one of those cards that really
20599s pushes this deck over the edge which is
20600s the drifter uh being able to just drop
20602s the taunts and the taunts are pretty big
20605s so you can use them as the sort of um
20607s the the bricks you build on H or what
20610s happens a lot of the time is you use
20612s them to just put be road blocks in the
20615s way of the cards you've already built up
20616s very similar to what's going to happen
20618s here
20620s with yeah not putting on the Pelos cuz
20622s he going to get a zero amount of snake
20623s oil for that at some
20624s point if there is a some point like if
20627s there's just an end of game happen and
20629s also just spreading the threats right
20631s because if you if you were Pelos then if
20633s weu kills I mean Wu's in a bit of a
20636s rough spot let's be honest but if you
20638s have three threatening minions instead
20641s of two that's better than having than
20644s having the two right like that's very
20645s very simple overall and even though
20646s Pelos is just a one six that's
20649s constantly threatening high damage at
20651s any particular turn that it can attack
20653s Miracle growth going to be the pick up
20655s here for wiq going to hope something can
20657s happen here but even a 99 taunt doesn't
20660s look that good in this situation no and
20663s the f is going to come down into the
20665s Titan turn for meaty now as well so it's
20667s just going to get
20668s eaten
20670s I mean if it even if the game even
20672s continues to that point yeah if me
20674s doesn't just find a lethal here yeah
20676s yeah because bear in mind uh this is
20679s where oh I was going to say there are so
20682s many outs cuz there's one just power
20685s right there's just punching through the
20686s T and there's Bey happy with that first
20688s game win um but there's just the whole
20690s like well is there just enough power on
20692s the board that's set one but then
20694s there's Shard of the Naru there's plenty
20697s of uh options even just more Buffs like
20699s I said with that Pelos is basically
20701s knowing the wigs in hand an 88 right if
20704s it doesn't die so that's an 88 that can
20706s attack well there of snake oils in hand
20708s as well so if if the trade happens yeah
20711s right if he go I I think weu had worked
20713s out Le I haven't seen it I don't know
20714s for sure I think we you had worked out
20715s as lethal with the 44 trading in get the
20718s snake oil put it on the pelagos yeah
20720s basically whichever way you wanted to do
20722s it he was in trouble right and that's
20723s kind of the point I think the thing with
20725s this priest deck is it's yes at a base
20728s level you want to play minions and buff
20730s them but the amount of little tricks the
20732s deck has and the ways it can build these
20734s minions up it feels like it's um you
20737s know this style of priest deck has been
20739s around you know in and out of
20740s HearthStone for quite a long time now
20742s but this one feels so flexible because
20744s you have all of these different tools
20746s and different ways to use them to be
20748s able to get head on board and I think
20750s yeah we saw it it's going to be a rough
20751s match up if DW doesn't draw well so wiq
20754s going down 01 so far and again that
20756s priest like I said it's just looking
20758s good and it felt like one of the decks I
20760s wasn't expecting too much of going into
20762s this weekend but the decks one of the
20764s decks I think is maybe going to make the
20766s biggest impact this weekend I mean it
20768s already has You could argue and yes
20770s you're right going forward if you know
20772s if mey ends up playing pocket train it's
20774s only early days it's only one zero Wu is
20776s an incredibly good player yeah he has
20777s brought Decks that can deck um but if it
20781s ends up being meum pocket train then one
20782s of those priest is going to the
20784s semi-finals for sure so yeah this is
20787s definitely the lineup to keep your eyes
20788s on
20790s yeah and looking at the um the rest of
20792s wiu of course he he does still have the
20793s Druid left he has the Mage and he has
20796s that plague DK but again it's just it's
20799s just a little bit shaky I feel just
20801s against this L because the the Demon
20804s Hunter feels like it's just strong
20805s enough to get the job done even though
20807s we've seen the deck go very fast and
20809s they not also not really get anywhere um
20812s I just think overall Wu is in a really
20814s rough spot and he's going to need some
20815s you know some kind of help to get over
20817s the line here because although it's
20819s obviously possible to win the series I
20822s just think me's lineup just just has
20826s multiple good matchups going into this
20829s yeah I'm surprised we didn't see more
20830s people bring the I don't know the
20832s straightforward Dragon Druid that meum
20835s pocket have got
20836s because Dragon Golem with the the buff
20839s version that they've got with the piper
20841s build M it's just your dragon Golem is
20844s bigger than their dragon Golem if
20845s they've even got one um okay the Reno
20847s can clear it once but the second one
20849s just does you um and it's not
20852s particularly subtle it's not
20853s particularly for these players it's not
20856s particularly difficult to Pilot but it
20858s just does the job yeah I I'm a I'm a fan
20861s of just the uh the two of dragon Druid
20864s just because it feels like I'm just a
20866s fan of just playing stuff quickly and
20868s just chucking stuff on the board and
20870s because the their minions are so beefy
20872s um I mean we're about to find out um you
20875s can you really get a you you can
20877s actually have really good matchups or
20879s good games versus some of these board
20881s focused aggro decks because yes they're
20883s doing aggro things but you end up
20885s putting down like multiple big cards on
20887s like turn three and four and then
20889s suddenly they have to punch through them
20891s before they can even really threaten
20892s your health so we are going to go into
20894s game number two he needed that he hadn't
20897s got a dragon he threw away the two cards
20899s to hit a dragon he didn't hit a dragon
20901s because they don't play many dragons in
20902s the deck it's eight or nine which is a
20905s lot but you're not guaranteed it and he
20906s needed a dragon from the cactus there
20908s one
20909s um and he hit one of course so now he's
20911s in a good spot
20913s but it's just another inconsistency in
20916s that particular Druid build yeah is this
20919s mey just going to go straight for snap
20921s dragon it looks like it doesn't
20923s it I mean he knows he's in trouble right
20926s he knows there's um all sorts of nases
20928s coming his way
20932s here yep going to be huge ramp
20934s especially when he sees uh cuz that was
20936s the one that was generated right so now
20938s weu has the option of playing the one
20940s that was naturally pulled but okay not
20943s bad being able to match up as well
20945s that's pretty much what he
20947s wanted yeah definitely um obviously the
20950s second one's going to be a shame for him
20952s but getting the one means that he can
20953s now play his four drops if he rips them
20955s off the top and maybe get into the game
20958s okay another good draw here for for a
20960s week uh yeah which what do you do with
20963s it
20964s though play it you just want to play it
20968s okay
20969s yeah of course right it's free it's a
20971s free three five it is but it cuts off
20974s your
20976s ramp it does but I think with this
20978s opening you you've you've equaled in
20980s ramp and I think you just want to be
20981s ahead on board because I don't think
20985s there's a couple of dragons that like
20986s fight back but if you're like two to
20988s three minions ahead on board there's not
20990s that much that mey has that like
20993s actively sort of like clears the board
20996s and gets ahead on the other side right
20998s yeah I like it I I like there just play
21003s [Music]
21005s stuff they are playing the Amber welps
21007s and the spine Tails so there is still
21009s hope for me to to fight back on board
21012s M it's just a bit slower right like
21015s that's the thing it's like you're
21016s fighting back like a one for one at a
21018s time as opposed to there's no like big
21020s sweeping AOE right yeah yeah absolutely
21024s you're sweeping AOE as you play your
21026s massive Dragon Golem but me is not going
21028s to do that cuz he's been Force to play
21029s his dragons right yeah yeah and his
21031s innovat to stay
21034s alive okay take to the skies is
21037s something going to be able to do that
21039s with gens likely that's an extra dragon
21041s as
21046s well do you want Buffs do you want ramp
21048s I want ramp mey wants ramp as
21054s well try to get to that F which you
21056s should be able to do next time turn
21059s right now no one off yeah one
21063s off
21065s [Music]
21071s oh I think this is just like fizzle and
21075s welp yeah put you you said play more
21079s stuff like it's not like there's um
21082s there's a grand plan here and to be fair
21084s with the pickup of um of R straza like
21088s that well you want to ramp to it right
21091s obviously
21092s and even if it doesn't end up doing much
21095s but you want to just get to it cuz I
21096s think weu is on the on the train of well
21099s I'm winning on board let's keep winning
21101s on board and start Ping On pressure yeah
21104s just to be clear it would just be a
21105s minion I know you know that but yeah
21107s there are still nine two ofs left in
21109s Wu's deck so you know that's what I mean
21112s I think like all fancy stuff has gone
21115s out the window for wiq now and it's just
21118s it's kind of like just playing Trent
21119s Druid right and it's just like I just I
21121s have things just keep hitting my
21123s opponent in the face there's the dragon
21125s Golem though uh mey really needed a mest
21128s mat here I
21130s think maybe the dragon Golem gets
21134s there I mean this is a pretty big T yeah
21137s this this can hold off for a little
21139s while and if it does hold off he's okay
21143s and the thing is like against this board
21146s fire is very significant right right
21149s like this is like Wu is winning on board
21151s but these aren't the bulky dragons right
21154s it's just it's just a lot of stuff so
21156s like dropping fight down unless there's
21158s a really good answer that's just going
21160s to buy mey all the time in the
21164s world are we Dragon tailing and trying
21166s to hit some good
21169s fors no
21175s okay it's want card draw
21186s any dragons off the top for mey would
21188s probably be a big deal here it's already
21190s a reasonable size
21193s deal five Sixers just everywhere
21201s for yeah we's got to work out like what
21204s he actually wants to or not wants to put
21206s into
21207s this yeah
21210s yeah he's definitely going to be
21212s thinking about what the next couple of
21214s turns look like especially now cuz the
21216s draws are you know yogs are on um ana
21219s like there's a there's a lot of weird
21222s end gaming draws kicking out here but
21224s mey just going to go for the dragon
21226s Golem it's only three but three five
21228s sixes is is pretty reasonable right now
21232s yeah three Mana off your thigh as well
21233s of course which makes that a lot better
21235s snap dragon in hand to make it's all
21238s looking
21239s pretty good um no Reno available for weq
21242s let's say this game is possible but
21245s incredibly unlikely yog is going to be
21246s the big the big important card here yeah
21249s and there is more ramp and doomin as
21251s well so there's there's things to do
21254s here it's not like um it's not like we
21256s like meet is setting up lethal right now
21258s right that 3 five sixes are nice but weu
21261s is on well over you know what like 40 OD
21263s Health right so yeah and yog will either
21265s clear or remove two minions as it stands
21268s as well
21269s depending on how the trades
21274s go and then he gets to have the massive
21276s turn on
21277s 10 he gets to have the massive turn on
21279s 10 anyway with the yog so
21282s yeah Titan into yog is pretty massive
21286s yeah I think the big deal here is if you
21288s look at me's position in the game yes
21290s the next turn's pretty good but is the
21293s turn after it that good right like
21296s what's the he might have nothing left
21298s yeah
21299s what's the draw that mey needs right
21300s it's basically going to be um what is it
21303s the the Drake or the uh the um take to
21307s the skies right like that they're pretty
21309s much the things that mey needs because
21311s this as a final push does not feel that
21314s reliable when we can see what's in Wu's
21316s hand yeah with that in mind I want the
21318s thos here yeah yeah have a load more
21321s stuff to reload after this stuff's
21327s gone
21329s yeah wiku is early board just kept mey
21332s from doing any damage I mean he is on 45
21335s as
21336s well that's what I mean like this is a
21338s reasonable board set up here for mey but
21340s it's not like it's anywhere near setting
21342s up
21343s lethal yeah this is why he's spending so
21345s long like he's doing what you you were
21346s talking about like how how do I want
21350s this to
21352s look yeah and generally speaking the
21355s longer this game goes on the worse it is
21357s for mey right like me does not want to
21359s play a late game I mean just look at
21360s Wu's hand like you don't want to play a
21363s slow late game versus this but is going
21366s to have to find out a way to clear this
21367s up whereas weu starts to uh get the big
21371s payoffs kicking in now y are on Titan
21373s goes
21376s down don't think there's much left wey
21379s pointed the minions it didn't seem to
21380s have many
21383s targets fine M will conse oh okay
21391s oh
21392s my the equality is definitely something
21395s isn't
21396s it
21407s yeah it's got to be flower child right
21410s has to
21414s be ooh can't proc it but it probably
21417s just doesn't matter at this
21419s point right
21421s [Music]
21425s absolutely oh wait oh hero power yeah I
21428s I was assuming he was going to play the
21429s more minions but yeah okay
21434s hero I generally Wonder
21438s like sure I guess yeah okay I actually
21441s want play more stuff yeah yeah but I
21444s think the idea is knowing or I think it
21447s was knowing that would draw the dragon
21449s Golem right it was keep the dragons in
21452s hand
21455s y six two ofs by the way in week Q's
21458s deck um on on two of
21463s watch I believe I'm not 100% sure on the
21472s tracking no it's less than that
21475s actually some of the new cards don't get
21478s moved so the cactus constructs for
21480s instance have definitely been played he
21481s might be down to one or two two
21487s ofs wait did that just play minions cost
21491s five more time wa for No
21494s One um not
21496s sure being
21502s honest o yes yes it
21507s did
21513s well that's a
21514s problem it's awkward isn't it yeah yeah
21518s when suddenly your whole hands
21519s unplayable just like that Yorks areon
21522s saying No thank you and uh weu I think
21524s there was a slight uh sigh of relief
21526s there he was in control of that game but
21529s I think the equality really threw him
21530s off a little bit and was like oh no I I
21533s have the board but it all is one Health
21536s so does manage to fight back again
21538s weirdly enough like not really any of
21540s the the Reno stuff was relevant in any
21543s real way there um but did get the Druid
21547s over the line so that's one job done and
21548s we're going to even this series up one
21550s and one now and uh what a what a weird
21553s game I think like both players sort of
21555s ran out of gas and then got going again
21557s but Wu just had that one extra step I
21559s think the draw into the uh yog and Titan
21563s really pushed him over the
21566s edge yeah um he just had that one turn
21569s where he took a bit of damage but
21571s because he' made the early board he was
21572s able to keep everything else from
21574s snowballing he had that one decision
21576s where he decided to put his whole board
21578s into one minion that probably saved him
21579s eight or 10 damage or something I can't
21581s it was a four or five attack minion and
21583s after
21585s that um he just had to weather that one
21587s hit and then he hope that yog wasn't
21589s actually outrageously bad and yog is
21591s very R outrageously bad you construct
21594s some bad ones but leaving one or two
21595s minions up is usually the worst case and
21598s it's it's like a fantastic answer to
21601s Dragon Golem specifically right like
21603s it's the it's the thing you want to play
21605s as Druid into it cuz as I mentioned when
21607s we've been talking about Druid on and
21608s off is that when if you're in the mirror
21611s or you know a rough mirror right two
21613s Druids both have dragons whatever if one
21616s plays a big dragon Golem and you don't
21619s really you're not already big on board
21621s it's not really anything that you just
21623s play your own and hope it's good enough
21625s right like there's not really anything
21626s that actively deals with that apart from
21629s the players who are bringing yog and
21630s have that you know the the the attacks
21632s into all the enemies so that's one of
21634s the few things that can actually do to
21636s fight back and not just fall behind cuz
21638s without that yog what was weu really
21640s going to do right like there was just
21642s I'll play a couple of dragons as well
21644s but then meet is always at one step
21645s ahead so the draw of the yog the draw of
21647s the Titan really helping Wu out there
21650s and uh getting him that Victory but that
21653s does mean there's still the Druid and
21654s the Demon Hunter over on meti's side and
21656s Wu's now got mage and death knight so a
21659s bit of a mixed bag for the rest of the
21661s series Loreno yeah I I don't know what's
21663s going to happen here but I'm trusting in
21665s the lineup that meum pocket have brought
21667s but yeah it's by no means in the bag but
21670s I think they'll be happy with what
21671s they're playing against here I think
21672s they'll be happy with uq's lineup I
21674s think they'll feel their favored I'm
21676s saying they because obviously they'll
21677s have analyzed the group together as
21678s they're in the same group with the same
21680s lineup um also of course weu hitting the
21682s dragon off the cactus there I can't
21684s remember if he top decked one because I
21685s was so excited about the cactus itself
21687s but
21688s um getting him all the ramp that he
21689s needed in the world and also the
21692s decision you called um where he chose
21693s not to ramp again but actually went wide
21696s and save the ramp for later turned out
21698s to be a good call but here we are mey on
21701s the The Demon Hunter which this you ask
21704s if Mage surprised me the amount of Demon
21706s Hunter has surprised me I knew there'd
21708s be some but there's so much I I'm
21710s surprised how much there is oh really
21713s and what made you surprised is it the do
21716s you just not think the deck strong
21718s enough or is it that the decks can be
21721s painful to to Pilot over the course of
21723s high pressure scenarios I feel that it
21725s in the lineup that could have come along
21727s in some of the lineups it's just not
21728s particularly well matched uh I think you
21730s have to have a very good meta read to
21732s bring this and they've had the good meta
21733s read I think it's the right call but
21735s there's there's enough bad matchups for
21737s this deck that I felt that it might
21740s people might not want to risk it and
21742s just STI with more tried and trusted
21743s stuff instead cuz I know for me and
21746s obviously I'm nowhere near as good as
21747s these these players but I know mental
21749s fatigue would kick in and I would start
21751s this playing with this deck massively
21753s cuz if you make one slip up you're in
21755s trouble um obviously these players as I
21758s said a lot better and I am enjoying
21761s watching or going to be watching some
21762s more demon onas mey has a pretty solid
21766s hand with Spectrum wewood on that left
21768s side means that pretty much just on
21771s demand powerful Outcast options as in
21773s when he wants to do
21775s them yeah I'm just going to go into what
21777s you said there a little bit more as well
21778s um yeah oh yeah the fatigue they play
21782s three matches in a day how fatiguing can
21784s it be every player who's played at a
21786s very high level always comes out the
21788s first tournament or two and says I am so
21790s tired I don't know what I played nine
21791s games of hearthstone I'm shattered um
21794s this takes it out of you you're just
21796s going to have to trust me on it because
21797s it really does absolutely take it out of
21801s you well me to got a hold of sigil which
21804s is absolutely huge especially within the
21806s next turn or so weu just going to take
21809s the slightly uh I don't want to say slow
21812s in a bad way but it is you know a bit of
21814s a slower opening again not the keyboard
21817s version not going to be popping off
21818s super quick regardless mey really
21821s respecting this board here from WQ
21823s doesn't want to give him any wiggle room
21826s here uh to be able to start pushing
21828s damage and really threatening because I
21830s feel like in this matchup it's it's a
21833s much more reliable number to try and hit
21835s right as the Demon Hunter to try and
21836s kill your opponent because it's not like
21838s you're get to Warrior or Druid or you
21840s know death knight for example that can
21843s really mess with the health totals and
21844s make things a little bit weird uh you
21847s pretty much know your Target and know
21849s that you have to just get there and
21850s given enough turns Demon Hunter will
21853s always get there but they do just need
21855s the time yeah a common theme amongst
21858s like current Hearthstone decks and meta
21861s is try to deal some chip damage to make
21864s the big thing you do a lot easier yeah
21867s uh we you see a lot of these early board
21868s fights with utter garbage minions like
21871s you really small minions not bad minions
21874s to have in your deck but small minions
21875s to have on the board and yeah that two
21878s damage that weq might push you know that
21880s sort of thing it can add up so quickly
21882s to suddenly you only need to STI with
21884s one Mana or one Reverb or whatever I
21887s think it's just very similar to what
21889s we've spoken about loads within nature
21891s Shaman right you play for board to push
21893s some damage and then suddenly your big
21895s burst combo just got a whole card easier
21898s H which is a real big deal so exactly
21900s yeah so that that seems to be common
21902s thing with this with Sharman with the
21903s Demon Hunter um with Warrior to some
21906s degrees even the control Warrior where
21908s you're just looking to hit the with OD
21910s in one big turn and 12 is easier to do
21913s than 17 or whatever right uh so
21916s everybody's fighting for board with
21918s their their Minions that have already
21919s done their job they're trying to keep
21920s them hanging around to do an extra point
21922s or two of damage and it's quite
21923s fascinating meta
21926s actually I just use the Mana yeah I like
21928s this just get that forged now so you
21931s don't have to think about it later uh
21933s that's my general go-to with uh forging
21935s cards is oh do I have two M yeah just do
21937s it
21940s now do we just want Outcast
21943s wolf I do I think so it's a lot of
21947s stuff yeah and if if they're dealing
21949s with your a lot of stuff then you know
21952s they're using their Mana to deal with it
21953s Reverb sorts most of it out but you know
21955s even so
21959s it's a whole turn for Wei just to get
21960s rid of these two wolves and then it's
21962s back to mey with time to play his sigil
21965s maybe even
21967s here yeah that's always the tricky thing
21969s and something I had to sort of reset my
21972s brain with
21973s was in all the matchups and how it's
21976s going how early you can afford to go in
21979s how early do you even need to go in cuz
21981s I think that's a trap I definitely fell
21982s into there was feeling I had to sort of
21985s go in with the Demon Hunter you know
21986s start going off with a sharpshooter when
21989s I just didn't need to I could have just
21991s waited a turn or so and then you know
21992s had it much easier as opposed to trying
21995s to go for the oh well if I draw this and
21997s this and this I'll win but if I don't I
21999s probably
22000s lose yeah and another thing is the sigil
22003s if you play it too early not only have
22004s you not got a board but you've got a
22006s handful of stuff that you're trying to
22008s dump and get outcasts out of anyway so
22010s it's not necessary that early usually
22013s anyway um this board presence is far
22016s more important yeah here's here's the
22018s horrible Reverb ping that we's ended up
22020s having to do and he's going to hate
22022s having to do this cuz now mey is going
22023s to get chance to play sigil and just put
22026s things on the board and again and then
22028s set up for Sharpshooter turn yeah and
22030s that's the thing isn't it like on
22032s surface that was a reasonable turn right
22034s Wu dealt with two six attack minions
22036s right like that's okay you've just saved
22038s 12 damage but it was pretty much the
22040s whole turn so suddenly mey gets to just
22043s do whatever he wants right now and as
22045s you mentioned that is letting Demon
22047s Hunter do do whatever it wants even for
22048s a turn or so is very very scary
22053s indeed looking to spectal sight first
22055s just in case he hits the other one and
22057s doesn't need to mess around with the
22057s sigil
22058s [Music]
22062s then I see oh okay tempting but you want
22068s that sigil down right oh yeah yeah yeah
22071s I just feel like it's a good pickup
22073s because you will get there right if you
22075s look at the rest of the hand like that
22078s Wayward is not going to be that hard to
22080s uh to
22082s activate and it's allowed him to play
22084s the Desperado for a little bit more chip
22085s damage a little bit more bored a little
22087s bit more
22088s annoyance and back to you weq who you
22091s know knows what's coming next turn now
22093s so he's got to put down as much um
22096s Health as possible and remove anything
22098s he can IM Mees and we all know how you
22100s do
22105s that actually there's two choices so we
22107s don't all know how you do that was that
22109s five or
22119s six
22123s uh-huh
22126s okay here are the big drawers me's back
22130s in his chair like he's going on a roller
22132s coaster ride or something cuz he is
22133s about to go on a roller coaster ride
22135s most likely yeah second momentum as well
22140s is that's generally what you want to see
22142s for some really really easy um easy
22146s damage
22152s yeah always want to get your Rush played
22155s early to make as much room as
22165s possible okay got the mistake as well
22167s it's going to be nice dispose for
22171s another
22173s five what two off three
22176s off four off three
22179s off you okay final answer no I'm not
22183s okay yeah and and this is it right like
22185s suddenly there's a big question mark
22188s right what can weu do to save off not
22190s only just survive next turn but for
22192s simply for the rest of the game right
22194s like that's kind of the problem right
22195s now because it's not as if it's like oh
22197s if I clear the board there won't be any
22199s damage well no there's hero power and
22202s there's other cards and spells in the
22204s deck that can just get there as well as
22206s a second Sharpshooter because it feels
22210s like an ongoing theme with Demon Hunter
22212s um pretty much throughout its life is
22215s well they probably draw the whole deck
22217s so it's not like you can say well I hope
22218s Sharpshooter is not in the hand because
22221s you have to just especially at this
22222s point in the game just assume the second
22224s one is right or at least that's how I
22226s play anyway no I agree and there's so
22228s much attack buff anyway um either
22230s discovered or just naturally in the deck
22232s that you just die to so much stuff going
22235s down swinging right like that's still
22237s just a thing is that's not been played
22239s yet does get the taunt up which is
22241s something
22249s uhhuh and it's gone yeah and that is
22253s that should be guaranteed right it's got
22255s to be I mean that they you can probably
22257s construct a world where me's microwave
22260s catches fire and he has to run away and
22263s put out a fire and then he doesn't win
22264s the game but yeah he's just won
22267s yeah and there we go game number three
22270s going to mey Demon Hunter is over the
22272s line now just one more left if he wants
22276s to move on to the winners bracket in his
22280s group so going to be looking good if we
22282s can just get that last Deck Over The
22283s Line and again I think this is the I do
22287s feel like the first match of course we
22289s could talk about the stakes and and how
22292s people's emotions run depending on how
22294s far they are in the tournament but for
22296s me at least in tournaments I've played a
22299s while ago now let's say it was always
22301s the first match that I was most bothered
22304s about which sounds stupid cuz I've
22305s played in the finals of tournaments
22307s before and things but that first match
22309s you just want to sit down and have a
22311s good start and if you have a good start
22313s I really do believe that sets you up for
22315s just the rest of the tournament even if
22317s end up not winning it but the first one
22319s at least for me is always the one I'm
22321s most worried about and always the one
22322s I'd much rather just get a win under the
22324s Bell quick yeah it settles the nerves
22327s doesn't it as well you just you just sit
22329s there the first game you just feel a
22331s little bit awkward no matter what but
22333s yeah it settles you down and one more
22335s game and be gets to play his friend and
22337s play test
22339s partner yeah but Wu still got plenty of
22342s time to be able to get into this he just
22343s needs to win twice H with the next
22345s couple of decks mey of of course only
22347s needs to get his Druid over the line and
22350s as we'll get we'll get to see more of
22351s just all these different Druid builds
22353s over the course of the weekend and see
22355s how they perform because again the the
22357s build that me is running for me feels
22361s like the one or at least the one yeah it
22364s feels like the one I would play honestly
22365s or at least you know 29 cards let's say
22368s um is the one I would play uh so I'm
22370s very interest to see how it's going to
22371s perform overall as eqs of course the
22373s Druid but it's going to be going up
22375s against the mage uh in this game number
22379s four so if mey wins just for those of
22380s you may be tuning in more recently he
22383s goes on into the winners portion of his
22385s group if weu wins or mey loses whoever
22388s loses they'll go to that lower bracket
22390s match and face
22393s elimination elimination one of the
22395s toughest competitors in this event
22397s Everybody's scared of
22399s them I would be I'd greet them like an
22401s old
22402s friend oh come on UK's best gamer
22406s speaking come on many years ago many
22408s many years still though they haven't had
22409s a they haven't had um you haven't lost
22411s your title true true you're the reigning
22413s Champion Raven and don't let anyone tell
22415s you
22420s otherwise they they canceled it I think
22422s because you were unbeatable that's what
22424s I
22425s think talk I won that byy a lot put it
22428s this way it was not close so maybe that
22430s was the case yeah maybe they're like
22432s just can't repeat this again any ramp
22434s there it is it's always there insta
22441s that's the thumbs up from matey because
22444s honestly there's not a card at least at
22448s the moment for me that invokes that kind
22451s of powerful feeling is playing the welp
22454s on on you know on two because you just
22457s think this is so strong surely you
22460s cannot lose at that point so yeah I can
22463s understand me's uh excitement oh my
22465s goodness the only other thing that feels
22467s as good is drawing your final two of on
22470s turn eight on your Reno Warrior deck
22472s sure well I would know what that feels
22473s like cuz I don't play Bad decks Linda I
22476s tested bad decks cuz I knew that these
22477s people would bring bad decks I didn't
22480s know that at all but I tested them
22481s anyway because I understood
22485s them
22488s wow we you need to start taking care of
22491s some of this which means the
22492s reverberations is going to eat it
22494s yeah it's going to help though it's
22496s something right and again we can see
22498s that me the rest of meat's hand is okay
22501s Cactus helps uh but the rest of me's
22503s hand is like I'd say okay not bad not
22507s great but the cactus being able to fill
22509s out this turn is going to be pretty nice
22511s overall yeah you're not streaming now
22514s don't rip the rat
22518s please s i' love it though oh
22525s my this thing feel builds your hands up
22527s with really annoying one drops really
22528s quickly by the way if You' played this
22530s in yeah Cactus annoying one drops for
22532s your opponent though I would say oh
22535s annoying if if you rip Dragon goem you
22537s bet they're annoying
22541s yeah also just nothing great to even
22544s kill them off for weq right like there's
22547s nothing that feels clean here I really
22549s like this approach that you know not
22550s playing the time lost because there was
22552s no real need to just get that hero power
22554s kill off the Reverb dragon and just push
22557s yeah
22558s yeah these are like uh money in the bank
22561s for f every turn as well if you got a
22564s bit of Mana left over just just have
22566s some happy
22569s welps they are happy as well by the
22572s artwork on the happy welp it is so
22573s cheerful it's the happiest welp you've
22576s ever seen it's
22578s amazing yeah Wu knows taking care of
22581s them
22582s okay decent clear there or at least not
22585s full clear of course but decent defense
22587s there from
22589s wiq down now turning the welps into
22592s actual Hearthstone cards
22594s now this is pretty good with the hero
22596s power just has to will'll have to trade
22599s the snap dragon in as well right
22602s I
22606s yeah oh no not going to bother okay this
22608s what mean they fill in your curve
22610s beautifully that they're just good
22611s enough to fill in your curve and you
22614s know constantly be a pain
22617s well I think in these matchups as well
22618s um a lot of the it's kind of what you
22620s talking about earlier a lot of the
22622s matchups feel very
22624s Scrappy right in the early game and a
22626s lot of these are just very heavily
22628s fighting for that
22631s board yeah me just waiting to rip Dragon
22635s Golem off the top next turn and hope his
22637s opponent hasn't got a
22645s creation okay not
22648s bad six man of Hydra is going to do some
22650s work on the other side of the board next
22652s turn yeah we could fighting back and I
22655s really like the Thanos drop and not
22656s holding it or anything weird for spell
22658s damage it's just no draw me more cards
22663s please yeah me's out of
22668s stuff yeah mey has to kill off the uh
22671s that minion it's going to be tricky to
22673s deal with otherwise so five is going to
22675s take a good of damage there but still
22677s mey just saying if we can just push a
22679s bit more damage then suddenly Alex
22682s alexza can be in range to to deal with
22698s this do
22700s it just play play the big
22705s thing
22712s we's facial expressions are exactly how
22714s I imagined from chats by the
22717s way
22718s I'm I'm surprised
22721s this it probably I don't know if it
22723s would be bad or not but I think I would
22724s have traded the
22727s thalos sure and just drawing a card
22730s there also
22731s um again depending on how much how
22733s defensive he wants to be he does have
22735s another Reverb right if he really wants
22737s to yep oh okay picked up the bird yes
22740s we're going to reverb the F get some
22741s healing yeah I like
22747s this able to trade the Thanos now
22750s yep really good turn there from
22752s weu yep worked out
22756s nice
22758s o it's not what you
22762s wanted well the
22764s weird the weird part is here is like is
22767s this innovate Alex stza to kill the F to
22771s kill the five one or do you just tank it
22774s yeah it's horrible the problem if you
22775s tank it you're healing for five so then
22778s suddenly your Alex is not really doing
22780s that much damage so I think yeah I I
22782s think this sucks you don't enjoy it if
22784s you're meaty but I think you do
22787s it do it he
22791s has all this research points but now it
22793s really
22795s sucks
22802s this is weu buying some time now
22804s bouncing Alex St and knows that the
22806s damage isn't going to be uh too bad
22808s coming
22809s out if I'd been quick there which I
22811s wasn't I could possibly have got those
22816s [Music]
22825s secrets
22827s yeah it's always
22829s objection good point actually yeah why
22831s was I even think it's just always
22834s objection you always just go don't get
22836s to do a thing that's all you need to
22840s know myadi now Wu can start to really
22844s pile under
22846s pressure yeah and we going looks like
22848s we're going get to game
22851s five I like illuminate
22855s here okay just taking fire sail as like
22858s a a just in case
22859s scenario like what's the worst possible
22862s thing that could
22867s happen I don't think that's going to cut
22869s it it's
22872s not that's the one thing like I don't
22875s know if uh again we've both spoken about
22878s like quite liking the Just The Two Of
22881s Dragon Druid but I do feel like we've
22883s not seen much of the um sort of Mass
22886s Dragon hands that you know where you you
22889s you have the um take to the skies you've
22893s had time loss generate you one or so and
22896s then you know you've got tons of tons of
22898s dragons in hand and you can really just
22899s sort of chain big minions we've seen
22902s these um whether it's the matchups or
22904s not but we've seen the opponents of
22906s these actually hold on to this at least
22908s in in this matchup so far versus me
22910s where Wu's managed to just control the
22913s pressure and um and just hold it off
22915s basic basically and say no you're not
22917s going to be able to chain tons of dragon
22919s dragon after Dragon after dragon and
22921s overpower them with stats man to push
22922s them off and then getting that sort of
22924s top deck mode which is not really
22927s something that this this Dragon Droid
22928s really excels at Because unless you C in
22931s like time lost or tight to the skies
22933s exactly there aren't any top Decks that
22935s really say oh I've won now right like
22938s nothing really gets you into the game
22940s properly maybe some of the card
22942s Generation stuff so we've seen that
22943s happen a couple of times now in mey um
22946s might be doing the uh opposite of pocket
22948s train here and not only maybe losing
22950s this series but also uh lose it with
22952s some really sort of struggling looking
22954s games right like this Druid especially
22956s is not really felt as powerful as at
22959s least I thought it was going to be
22960s coming to this tournament yeah he hasn't
22962s played his Amber welps and his spine
22964s tails at all which are the ones that
22965s really help you swing the board in the
22967s early game like play my 3 three kill
22969s your 33 for three Mana that sort of
22972s thing haven't seen any of that going on
22974s um so he's always been behind on cards
22977s and again like you say we saw take the
22979s sky late in the first time he played the
22981s D but he hasn't really had
22983s those turn six Dragon Golem haha five
22987s five sixes or five sevens I would
22989s unlucky we just haven't seen that happen
22991s at all for him and he's got one more go
22993s at it as we starting to feel the
22995s pressure a bit here I think well well I
22997s think this is the uh the reactions to
23000s someone who now has to queue the uh
23002s death knight um is is my understanding
23005s here because the problem here as this uh
23010s famous hearstone philosopher once said a
23013s long time ago was if you play a minion
23017s against death knight you win uh and I
23020s believe their name was uh sutle so he
23022s also used the phrase buyers remorse
23024s earlier today and I think Wei might have
23027s been having some of that right then well
23029s if you look now mey yeah there's the nod
23032s yeah I was going to say this is the
23035s beefy Dragon Druid hand where you just
23037s go splash big dragon big dragon big
23040s dragon dead um and that's going to be
23042s the planet oh second one as well okay um
23046s so this these are the hands I sort of
23049s more used to seeing right where you just
23050s Tempo out huge dragons and and overpower
23053s the opponent too early we've not been
23055s seen that in this matchup and weq on the
23058s death
23059s knight I I I actually without being like
23062s overly zealous I think death Knights
23066s okay it's not a horrendous deck but I
23068s think against this type of matchup the
23071s whole your opponent played some minions
23072s and you die does hold
23075s up interesting choice here for me he can
23077s just SP tail it have a massive thing on
23079s the board and kill or you can play more
23081s ramp and still kill it with a hero power
23082s but yeah have seven attack on board and
23084s I'm adding more yeah don't need ramp if
23087s you're just playing big dragons and next
23089s turn there's um welp innovate spine tail
23093s right ear an eternity of
23096s so the tempo just gets more Tempo or
23099s flower child into Dragon Golem like he's
23101s got choices oh he's got the dragon Golem
23103s yeah now do your
23105s play okay whatever don't
23109s mind yeah I mean I think at this point
23113s either or cuz look at wi Wu can't even
23115s look he's like oh no I've finally been
23117s Dragon Druid did well this makes the
23119s dragon Golem's huge right the play makes
23122s them fairly small this is just this is
23123s just the end I genuinely believe that
23126s one I think this was probably the better
23128s play but I think if there was just
23130s splash spine tail that would have also
23133s and you done it the other way around I
23135s think that would have been just as fine
23138s right yeah this this one just gets you a
23140s board you can't kill into if you somehow
23142s kill it it's a board you can't kill yeah
23145s The Rock's going to help oh also S I
23149s keep cutting you off I'm really sorry
23150s this um this plays around uh Frost
23153s plague as well with the innovate Dragon
23155s if you
23156s too ah sure yeah you are right yeah yeah
23159s yeah there's the dragon Golem and here's
23163s what also could be the beginning of the
23164s end innovate out F nothing to rush into
23168s but no no need to rush if you got this
23170s many stats on board and just like that I
23174s think me might have been feeling the
23175s pressure going through this last game
23177s but I just don't know how this can win
23181s here for weu and I think weu knew it
23184s from what turn two
23186s yeah philosopher says mey played some
23188s minions I don't mind relaying that
23191s yeah but this game is not going to drag
23193s on Raven is it
23203s hey the reason I'm not saying much is I
23206s don't think there's that much to say at
23208s this point I'm not really sure WQ can do
23210s WQ knows it I know it you know it
23212s everyone knows it there's just this is
23214s not the opening you want this is not the
23216s matchup you want this is at least for me
23218s one one of the matchups you really want
23220s to avoid if you're going to be playing a
23223s uh death knight right now so I think it
23226s is what it
23231s is I think it's lethal even if it kills
23233s the minion but he's playing this to
23235s entertain this
23240s I oh no CU he gets yeah it's fine it's
23244s this
23246s I forgot about the
23250s healing
23253s uh
23256s well shoot it and
23260s go it's just working out is
23263s it is it push everything and then um and
23267s then
23268s snaptail snap tail I'm just I'm just
23271s merging cards it's like some
23272s polymerization or something spine tail
23274s and snap dragon
23276s uh was available if he wanted it and to
23278s just and trade with one of the three
23279s fours he going to choose to hero power
23281s and put in the 21
23283s instead yeah makes a space on the board
23286s for next turns well next turn you get
23288s the joke um but for next turns whatever
23292s removal might
23293s happen either
23296s way WQ held on for a turn but I'm not
23299s sure what magical card he could draw BL
23302s boil not playable even though that card
23304s is you know reasonable at Hanging On a
23306s little bit
23310s longer and weu just frustrated I think
23314s yeah it's active oh sorry it is of
23316s course it's play I forgot about the
23317s reduction for some
23319s reason but you know yeah
23325s playable well he's excavated
23329s sometimes just not enough hero power
23333s going to end it and mey is going to go
23335s on to face pocket train in the winners
23339s match of group b mey as you can see
23344s quite happy with that Victory I would
23346s say you know bit subdued but quite happy
23349s overall um but congratulations to him a
23353s bit of a rough one there for wiu of
23355s course and I do feel for him uh not much
23357s you can really do especially in that
23359s last game right you play um you play the
23362s DK and you get 10 Tempo Tempo out by
23366s Dragon Druid right like that happens we
23368s know that match Up's tough H and it's
23371s just wasn't meant to be there but Wu is
23373s knocked to the lower bracket he is not
23376s out of it yet but for me lorenda I'm
23379s excited now that uh I can put my feet up
23381s and watch uh pocket train versus mey to
23385s see who's going to be the total winner
23387s out of group b yeah put I don't if you
23389s have time to get your feet actually
23391s anywhere like you'll lie back it be like
23393s 22 like you might have to be quick get
23395s settled down for that one because that
23397s is going to be a rapid match of
23399s hearthstone I think if there's a druid
23401s mirror it might take some moments but
23403s it's going to be a quick one yeah and
23406s just we have a quick look and probably
23408s emphasis on the quick as the game did
23411s not take too much there but that that is
23414s what I was talking about the previous
23416s games where we saw the Druid I was like
23417s yeah it's kind of struggled not really
23419s manag to get there this is what you
23421s expect from this Dragon Druid at least
23423s for me where as you can see the game
23425s ends you've got a good chunk of dragons
23426s in hand you put a lot of pressure on
23429s with those Golems as well as some of the
23430s more Tempo options and you just overrun
23433s your opponent with Minions that are
23435s bigger than theirs that is basically how
23437s that sort of two of dragon Druid works
23439s and it worked pretty well for mey so at
23442s this point Linda um pocket train and mey
23445s doing well same lineup unfortunately for
23447s them same group but it does look look
23450s like we're going to get at least one of
23452s them into the uh the top four yeah and
23454s Rec already there as well another player
23456s who tested with these players again
23458s brought a different lineup because
23460s reasons but yeah the three of them
23462s worked together on this and it looks
23463s like very good chance all three of them
23465s make it into day two yeah really
23468s impressive overall and that means we do
23470s have the mey versus pocket train match
23473s coming up next so make sure to not go
23476s anywhere because even if it goes the way
23478s mey's match up just went at 32 it still
23481s wasn't the slowest match in the world
23483s but if pocket training has anything to
23485s say say about it he'll make sure it's
23486s sped up just like his first 3 so like I
23489s said don't go anywhere we'll be right
23490s back with that next match
23496s [Music]
23505s [Music]
23514s up
23517s [Music]
23530s [Music]
23551s [Music]
23566s [Music]
23590s [Music]
23629s [Music]
23652s [Music]
23657s [Music]
23663s the
23669s [Music]
23674s [Music]
23679s [Music]
23693s he
23704s [Music]
23710s [Music]
23716s [Music]
23721s [Music]
23723s SC
23726s [Music]
23737s [Music]
23753s he
23762s [Music]
23784s [Music]
23809s yeah and vice I think I was muted the
23813s whole time why that was a great intro
23815s though so well thank you so you can
23818s appreciate it and uh you and only you
23822s were the one who heard that but we're
23824s back here the RSM World Championship I'm
23825s TJ Jo by device and we got a winners
23827s match ahead of
23829s us we do and it is players with the
23832s exact same lineup all four decks and mey
23837s versus pocket train both of course from
23838s the UK they have the same lineup because
23840s they practice together wreck them also
23843s uh not from the UK but was in that sort
23846s of Practice Group coming up with lineups
23849s went with a different choices just
23852s because being in the other group was
23854s worried about potentially getting
23856s targeted but RS made it on and and these
23860s two are facing off so one of them
23861s guaranteed seems like it's a good
23863s Practice Group to be
23864s in very much so yeah one of them's going
23867s to make it onto that top four and then
23869s one of them still has that chance uh
23872s tomorrow early in the day to play in
23875s that decider matchup uh to get that
23877s second chance to make it into the
23879s semi-final so um now pocket trains uh
23884s series was a little bit faster a little
23887s bit more dominant than Mees um but they
23892s both ended up taking the win in their
23894s series but I I think pocket Train's full
23897s series against CJ was maybe 30 minutes
23900s it was a domination from his point of
23902s view I'm fairly certain yes that it
23905s finished before the delay had caught up
23910s so yep and uh very short highlights as
23915s well uh from that series that was it
23918s that those were not highlights that was
23919s just footage of the entire Series played
23922s backwards but um we're highlighting two
23924s different decks but like you said they
23926s both have the same lineups here's the
23927s Naga priest um uh we're just labeling IT
23931s pocket train just cuz we feel like it
23933s cuz we're talking about him right now uh
23935s but we saw that uh fantastic thirsty
23939s drifter uh plus the uh power cord uh
23942s synchronized Synergy in that last game
23944s last series that he played to get that
23946s massive board very early on I believe it
23948s was turn six uh to snowball to a victory
23952s yeah if you were to look at this list
23954s and compare it to the naga Priests of
23956s old you would be a little bit confused
23958s because this doesn't actually have quite
23960s as many Naga going on you know there's a
23962s few in there to get the activations of
23964s the wi wi but it really is all about
23966s those thirsty Drifter you can see just a
23969s ton of one Mana cards Mana refreshes
23972s from funnel cake and fich and of course
23975s pip pip the potent to double those one
23977s cost cards and then yeah going for
23979s Drifter synchronized plays getting that
23981s massive board in the mid game
23985s turns pip the
23987s [Music]
23989s potent pippy pippity poity the potent
23993s toity
23995s we go uh but talking about Mei um
23999s obviously not as great of a year as
24002s pocket train uh his success has come
24005s from the grinding that happens outside
24008s of the tournaments and the actual Master
24010s stores uh is left a lot to be desired in
24014s terms of results but he's here at the
24018s world championship and mey uh a lot of
24022s respect for meia as a player um and you
24025s know one of the Premier ladder Grinders
24029s in the game and trying to transition
24032s that success into you know World
24035s Championship run trying to become that
24037s world champion oh and an actual doctor
24041s yes yeah yeah a little bit cheeky
24042s putting his own you know stats of of his
24044s tournament performance at 38% earlier
24047s but even so he has been at every single
24050s one of these events based on his latter
24052s performance so still uh you a strong
24055s player in his own right and yeah this
24057s Dragon Druid they've gone for you know
24060s much more consistent streamlined
24062s approach rather than some of these
24063s Highlander lists just opting for getting
24067s stats on board like we saw last game
24070s trying to play splish spash welp into
24073s Dragon Golem as consistently as possible
24076s of course with the Snap Dragons to buff
24079s those up and take advantage of the the
24083s copies yeah seen some pretty intense
24085s curves coming from the uh dragon Druids
24088s and that's what you get for playing a
24090s consistent version of the list you're
24093s going to hit those powerful cards uh
24095s that you need uh for the game plan
24099s you're supposed to have more often when
24102s you have the the two ofs as powerful of
24104s a card as Reno is I do I definitely like
24107s this two ofs I do want to shout out the
24110s one sort of Silver Bullet in the deck
24112s list which is Razor scales three Mana 24
24115s dragon that says cards cannot cost less
24117s than two mana and I think that's a shout
24119s out to some of the sort of comboy decks
24122s out there the nature shamans the Naga
24125s demon Hunters which they both also have
24127s in their lineups so that's one of the
24129s ways that once you do get ahead maybe
24131s you play that 35 taunt that refreshes
24133s your Mana crystals you can slap down
24135s that razor scale and feel you know a
24137s little bit safer into those uh Decks
24140s that try and just play a bunch of cards
24142s in one turn and kill you out of nowhere
24147s we already saw it come into play quite
24150s well and we'll see if it can get the job
24153s done now but we are going to see mey on
24155s the priest uh to kick things off pocket
24157s Train's going to be on this Demon Hunter
24161s and I I feel like Demon Hunter is
24163s probably the weak Link in the lineup uh
24164s would you agree on both
24167s sides you know it's tough It's one of
24169s those decks where the games where you
24172s pop off it feels like nothing could
24174s possibly stop you and then the games
24177s where you don't find Sharpshooter you
24179s wonder why he brought
24182s it and so very much like nature Shaman
24185s in that
24190s sense except
24194s worse what is more centered around one
24197s specific card that you need to draw
24199s right
24203s yeah
24206s but going to be a lot about Tempo in the
24207s early game priest really just wants a
24210s board or to to stick a board to be able
24213s to kind of
24214s snowball um pocket Train's going to be
24216s trying to keep this under
24218s control not fall too far behind and then
24221s get to that Sharpshooter turn as easily
24223s as possible already has board going into
24225s the Sigil of time turn which is good
24228s very important and mey going to have not
24232s a dead turn but uh not the strongest
24234s just a a cycle uh going on right now
24238s yeah and you're really hoping to pick up
24240s more draw off the clergy but I think
24242s going into this turn three where you
24244s know your opponent's really going to
24246s want to play sigil if they have it uh
24249s and ends up paying off is going to be
24252s able to get at least two draws here
24253s between dream booat and the hero
24255s power
24258s yeah and dream boo ends up just being u
24262s a reasonably sized threat
24265s coming into this turn I think it's a
24268s debate of whether to play the mistake as
24270s well just for a bigger minion off the
24273s dream
24274s [Music]
24278s boat I guess the question is what what
24281s could he possibly pick up that would
24282s change that play but I think
24285s uh H okay maybe second dreo would have
24290s been fine but it is what it is
24296s all
24310s right one uh distinct difference between
24314s mey and pocket trains versions of the
24318s Demon Hunter is they've got ferin in
24321s there as well as going down swinging so
24324s a little more capability of just like
24326s continuing to do stuff in the mid game I
24330s suppose recfm also has that in his list
24332s since he played with them but it's not
24334s present in hemlocks or
24337s levik's list and I do wonder if it just
24340s gives you that little bit of extra
24342s staying power in the times where it it
24344s you don't find Sharpshooter right away
24347s where you can still make some of these
24349s powerful plays you know ferin of course
24351s has the chance of giving you those
24353s wolves which we saw can be very
24356s impactful and of course going down
24358s swinging there's so many ways of buffing
24359s your attack that it just becomes sort of
24361s the perfect board clear for this type of
24381s deck thirsty Drifter coming into hand
24384s for mey that's kind
24386s of really the the warping card that's
24389s changed how Naga priest is being
24392s played
24394s and funnily enough with Pip the potent
24399s if the Thirsty Drifter is presently at
24401s one meta cost you can get a copy of
24409s it that's
24412s uh
24416s but then you're not playing as I guess
24417s the Thirsty Drifter you kind of want to
24420s hold on to it to go really big on the
24422s board and not just play it peace
24425s meal um but yeah could be an option for
24429s next
24434s turn not a powerful turn by any means
24437s though for uh uh for mey
24442s currently that's the question of you
24444s know Tempo now or you know a bigger
24446s swing later with the extra copy and he's
24450s just going to be patient not even
24451s playing the dream boat since it wouldn't
24453s be getting a card or anything it would
24455s just be a little bit of extra
24462s [Music]
24464s stats
24471s [Music]
24472s you
24474s and in full preparation mode here for
24478s pocket getting a coin uh using it to
24482s play the oscillator which of course will
24483s discount any mistakes as a zero Mana
24487s Naga and uh drawing another three cards
24489s look for
24491s Sharpshooter but here is that big swing
24495s turn for mey wanting to put as many
24497s stats in play as possible going
24501s into the potential big pop off turn from
24510s pocket and it is going to be quite the
24518s turn also activates the handmaiden in
24521s hand yep so going to be able to draw uh
24525s going into the next turn and has
24526s protected lucky Mitch from the
24527s Sharpshooter turn that's if pocket train
24528s picks it
24529s up it is funny
24532s seeing
24534s come down just as a one Mana acate wig
24537s refresh zero Mana crystals but you know
24540s decrease the cost of both of The
24542s Drifters uh and activated so and the
24545s other one can be used for refresh on the
24546s following turn
24551s yeah yeah no
24555s Sharpshooter but did find me going down
24557s swinging yep and I think that's just
24560s going to have to be used for the clear
24562s here
24568s I think I almost wonder if you maybe
24571s wanted to spectral sight
24575s first so he wants to go Max damage oh oh
24579s well yeah right you can't squeeze in the
24581s hero power otherwise no not squeezing
24584s the hero power
24585s anyway because this is just enough yeah
24587s yeah yeah yeah yeah with the double
24590s dispose this clears the full board and
24591s pushes all the damage so
24594s I see down and even though there's no
24595s Sharpshooter there's a ferin that's
24597s resource generation much of the time uh
24600s to be played next turn so not bad my one
24604s thinking about potentially drawing
24607s before uh dispose is that then you can
24611s try and you know look for the
24612s Sharpshooter before you're shuffling in
24614s more cards into your deck but sure okay
24616s yeah it's it's really the most minute of
24620s uh probability
24622s changes
24630s and with Drifter is gone even though
24632s midi is able to know build board back up
24635s with the the wigs and and the isaga a no
24638s taunt means you're you're not feeling
24640s the most safe staring at six power of
24643s Minions on the other
24652s side
24658s I think it's if this is going to be a
24661s valash turn that I think you'd want to
24662s be playing a little bit faster so
24666s I might just be Pelos for maximum stat
24669s stats in board and a threat that uh
24673s pocket doesn't want to leave
24675s around
24681s yeah it is our time the step out of the
24686s Shadow
24688s okay security lets pocket train deal
24691s with the
24703s Pelos this can deal with
24712s both if you rush the
24716s ferin and clean board don't really get
24719s to push anything
24723s oh wow yeah okay so
24728s removing as much power as possible while
24731s still maintaining the ability to push
24733s face I think pocket's realizing that
24735s just at this point you know with no
24738s Sharpshooter he's just got to try and
24741s push enough damage that if he picks up
24743s like a momentum or some of those other
24746s pieces of damage that you might be able
24747s to get there and hoping that mey doesn't
24749s have something crazy to do on the other
24752s side but you do already know about these
24754s two wigs that are there and now with the
24756s additional copy of alash and the funnel
24758s cakes I think there's no way that this
24761s isn't lethal yeah even the M Seer as
24764s well to throw in there for a little bit
24767s of extra damage is uh uh certainly
24771s enough uh to get this done so so yeah I
24774s mean pocket train had the opportunity to
24776s go for that Pelos kill had the damage on
24779s board but decided to push face uh
24782s instead your entire
24785s board then you know that's probably not
24788s a a good situation in the ways of
24791s actually winning the game with the hand
24793s that he had no Sharpshooter it was just
24795s like what Wayward
24797s Sage uh and something else that didn't
24800s have an impact on the board so mistake
24803s so so really the only good draw was a
24806s sharpshooter to be able to do anything
24807s with that yeah and in that respect I can
24811s understand like well if all me's got in
24814s hand is pelagos and a couple of wigs and
24818s no activators then maybe I can just push
24820s damage and get through but of course we
24823s uh I think it was perhaps knowable that
24825s there was at least of a leash in there
24827s because of the PIP potent copies but
24831s yep uh and volution 2 wigs uh the Ser
24834s wigs in hand were not active so pocket
24837s tray may have also thought that there's
24838s no other Naga to reset the serpent wigs
24843s um and on top of that you know of a
24846s leash to to keep on going
24849s so uh but he took the risk did not pay
24852s off as mey was able to secure the lethal
24855s and take game
24856s [Music]
24859s one yeah regardless I think of who ends
24863s up up taking this these are certainly
24864s going to be some quick
24867s games at least compared to some of the
24869s others that we've seen uh very you know
24873s board Focus damage Focus
24877s decks mey ing game just
24881s looks like on borderline board right
24886s chair slouching just playing no facial
24889s expressions and as soon as he's won a
24891s game or won a series just like the
24894s ultimate pop off yeah so funny like such
24897s a different person when he's in the game
24900s thinking about his turns
24903s versus uh knowing that he won so all
24906s right game two here we go Druid versus
24908s Drew
24910s prot play some
24912s minions play some
24914s stats no welps but I think you do keep
24917s Snap
24921s Dragon double cacus construct you know
24924s that card can sometimes solo games all
24926s on its
24927s own oh
24933s yeah I uh some something is a miss here
24937s no one has a
24939s welp yeah still time don't
24945s fret oh there it is okay pocket train
24948s clearly the better
24952s player
24953s top yeah what going to do you
24960s know of course all of uh the competitors
24964s are are tuned into this fact the win
24966s rate of having welp versus not having
24970s WEP for Druid is pretty astronomical I
24973s think it is in the range of 60%
24979s MH Rolling Stone oh my gosh oh
24983s Synergy it's a lot of
24985s stats it certainly is what have you what
24989s have you seen as like the best hit off
24991s of cactus
24994s construct
24995s um I mean it's hard to beat rolling
24999s stone but in Dragon Druids sometimes the
25003s uh keep keep forgetting it add at the
25005s end of your turn adds a one two welp in
25007s your hand sure sure yeah always forget
25009s the name but that one can Wrangler or
25012s something probably yeah yeah that one
25014s has H very high upside but it's not like
25017s immediately powerful like Rolling Stone
25020s I think my personal favorite is Stereo
25023s totem oh y okay stereo totem is good you
25026s double stereo totem and it Buffs the
25028s stereo totem okay exactly you just got
25031s one two that Buffs on one into a two
25034s five that Buffs on
25036s two
25038s yeah me you got me on that one that's
25042s more more powerful than Rolling
25044s Stone Rolling Stone against it's like a
25046s Tempo board match up though is hard is
25049s often times very good but they can play
25051s around it because they know that it's
25053s there and this will help clean things up
25056s a bit you can at least play one of the
25058s nest matrons into spine tail like the
25061s buffed one of
25065s course and for all our talk of the welp
25070s uh
25071s which oh interesting opting rather than
25074s getting the five damage battlecry uh
25076s just going
25077s to hold on to it here and use the hero
25081s power makes sense there's quite a few
25084s stats with the the double
25087s refresh yeah we we talk a lot about the
25090s the welp and the win rate off of that
25091s card but uh second in the deck is of
25094s course summer flower child as that is
25096s what draws you your Your Dragon Golems
25099s your topor your F and uh midy does have
25103s both of those
25110s so yeah this is uh honestly like a whole
25113s lot of uh I don't want to say
25116s nothing there's a goem there's topor as
25119s well but like Twilight Drake and the
25123s Proto
25125s Dres don't really have a immediate
25127s impact on the board I mean sure they're
25129s relatively big in size but that's can't
25131s really afford to be doing that when
25132s you're playing
25135s against the same deck that's just
25137s playing stats stats after stats after
25140s stats
25143s yep and discounted Alex stza is quite
25148s good for being able to potentially seal
25151s things up this is of course going to be
25152s the inate dragon Golem just
25155s a build a
25158s wall Max for refill there with
25165s 734 is you know doesn't have that extra
25167s buff that M's got on his minions but
25169s it's still a a pretty potent board swing
25172s oh
25180s yeah what to
25183s do question here I think is whether midy
25186s wants to you know trade off a couple of
25188s his minions and then play his own dragon
25191s Golem or take the a little bit slower
25193s use the spine tail
25201s Drake if you really wanted to could get
25203s another um flower child
25206s mhm uh was like interated hero power
25210s FL not much immediate power on the board
25213s but sets up
25214s for some more big
25219s stuff yeah I mean the thing about this
25222s deck right is is you can you build these
25223s massive boards but barring gaining the
25226s extra stats before the minion is played
25228s it's not like you have a a drum circle
25230s or anything to to buff things up once
25232s they're already in play so there's not
25236s immediate threat just out of these three
25239s fours themselves
25247s yeah Al about the set of turns and
25250s finding ways to push damage and keep up
25253s on
25264s resources this should just be a full
25266s cleanup turn from pocket
25270s train which looks to be quite strong
25274s yeah and a thing I want to note as well
25277s about this uh brew master that was
25279s picked up there's you know of course two
25281s Brew Masters you can hit off Cactus
25283s construct there's the youthful and
25284s there's the saloon Room Master and
25288s what's so great about Dragon Golems is
25290s long as one of them
25292s survives you can breaster it and get a
25295s entirely full new board later on so I
25299s think that's y probably one of the
25300s reasons that pocket opted to pick that
25311s one
25317s yep man here it is oh my
25321s gosh I mean me knew that that was there
25324s cuz he saw the youthful brew master
25325s immediately but still wins this cuz
25328s seeing seeing it in action is
25333s um what drives it
25337s home I think normally there there can be
25340s a risk of okay if you're the first
25341s person to to to Golem are you going to
25344s sort of lose in in the ping pong in the
25346s end but brew master does give you that
25349s extra shot and pocket because of these
25352s time loss protor Dres just sort of had
25354s more dragons in hand for his Golems
25357s anyway
25358s [Music]
25366s yeah yeah this is a incredibly mediocre
25370s Dragon Golem here
25373s summons three there's maybe an argument
25376s for playing Cactus construct first to
25380s try and hit like fairy dragon or
25381s something but uh the hero power does
25383s clear up a minion so that's sort of the
25386s more consistent
25396s option just big minions just hitting
25399s each
25401s other
25403s that's what harston's all about yep
25406s absolutely well and they don't have
25408s great ways of clearing up a f right
25410s besides just hitting minions into it and
25413s neither of them you know got the early
25416s Snap Dragon down to to buff up these
25419s Golems or the AAR and Gardens
25425s so here we go Dragon Golem number three
25429s it's just something so like Prim
25433s about Dragon Druid
25438s mirrors there two players just trying to
25440s outat each other well got a couple of
25443s rushes there y could do bunny stomper
25447s with the Snapdragon or just take the
25448s razor razor
25458s jaw I
25461s wonder
25468s none of these
25470s are incredibly
25476s impactful I
25480s no I think opting to take the stomper to
25483s to use with a snap dragon on a later
25485s turn but just going to have to Alex away
25489s that
25490s F and there's Gardens little
25503s late little light still
25506s potent yep still still adding quite a
25509s bit of value to bucket's hand
25511s here and uh feeling comfortable enough
25514s to just throw out the Snap
25521s Dragon often times sure to spend all the
25524s Mana yep often times if you don't end up
25527s rolling it out on three uh then it just
25529s ends up sitting in the hand as we've
25531s seen because you already drawn your
25533s Golems off of summerflower child or what
25535s have you so it's sort of lost its value
25541s yeah needy has access
25545s to what 88 into the 67 clear off 44 and
25550s 34 with the spine tails and here power
25552s another Minion that's kind of the best
25554s he's
25556s got
25560s yep going to use the stomper just to
25562s preserve some life being low as he
25566s is oh yeah cuz it would have been dead
25568s using the hero
25573s power and pressure's not stopping I mean
25576s it's starting to run a little low it is
25579s but still it feels like enough stat and
25582s this is where there's just sort of taunt
25584s Advantage
25590s right I Y that's going to do
25595s it luk promising for
25599s mey when there was a lot of stats on the
25602s board on like turn four yep uh and
25604s rolled into double uh flower child but
25608s it just wasn't enough I don't even know
25610s if the welp made like that huge of a
25612s difference I guess it did cuz a lot of
25614s the Dragon Golem come down and start
25616s that trade but it was just the number of
25618s dragons in hand the amount of resources
25620s that pocket train had access to and the
25622s brew master from the cactus construct
25625s really just drove that one home
25626s combination of you know both Proto
25628s Drakes adding an additional random
25630s dragon to your hand doesn't even matter
25632s what it was topor you know gets zero
25634s value in that deck but just having more
25638s dragons in hand so that each Dragon
25640s Golem is a full full board and then of
25642s course the brew master to be able to do
25644s it uh an additional time was just sort
25647s of a massive
25653s differentiator and just one last quick
25657s look at Dragon Golems hitting into each
25659s other yep yep before we move on to the
25662s next one but when you have identical
25664s lineups like this winning these mirr
25666s matchups ends up being pretty big I
25668s don't think it's as big for the Druid as
25670s it is for like let's say if it was a
25672s Demon Hunter
25673s mirror which I think is going this match
25675s up is going to hinge more upon but still
25677s got to feel good and now we're basically
25678s down to a best of three with Demon
25680s Hunter on both sides and then drew it on
25683s mey side Pras on pocket chain side
25685s basically the deck that their opponent
25687s already won with so uh I mean I wouldn't
25690s be surprised if this came down to a game
25693s five uh Demon Hunter mirror would not
25697s surprise me in the in the
25699s slightest yeah I like how pocket train
25701s hold up the wall like one I'm I'm going
25704s to go fill this
25707s up
25709s dearu my beloved
25712s Tanda he pressed play though so didn't
25717s e he's he's there okay there he
25721s is I I wonder how Mia will end up
25725s playing out this Mulligan uh just I
25729s guess it's just throw everything back
25730s for welp
25732s that that that seems to be the
25734s line a
25741s mistake well
25743s played thank
25747s you I suppose I can I can respect that
25750s right you know the Druid really does
25752s have just so many higher Mana cards that
25756s the difference between welp and no welp
25758s is just just so huge and figuring like
25761s even if he does have something even if
25763s he does have something like Snap Dragon
25765s uh to buff things up or or you know take
25767s to the skies draw additional
25769s stuff being able to move into those four
25772s cost plays right now being able to spine
25775s tail I was going to say clear the clergy
25778s but that's not even going to do it
25780s anymore yep same with well pck train
25786s still quite strong of a board
25790s here oh I guess you clear the three four
25794s instead it is a it is a five power
25796s minion in
25800s play what to
25803s do sorry six with the uh Gardens
25809s buff have to I don't think it's worth
25811s just sinking that damage into
25816s the location lines up very nicely
25820s though
25829s does mean that it'll be very challenging
25831s at this point for pocket train to
25833s overheal the cleric if that was a thing
25835s he wanted to to look into doing uh not
25838s going to be getting any more cards but
25840s this is just such a board based matchup
25844s you know both of these
25845s decks uh struggle if they fall behind
25850s too much yeah
25854s and despite the strong star media is
25855s going to be able to clean things
25858s up now back to square
25862s oneck extra wig and funnel cake I think
25866s he you know wishes he had that clergy
25868s now
25878s [Music]
25880s but
25882s oh there we
25884s go and this this is exactly what you're
25887s trying to do right AAR Gardens aquatic
25890s form pick up the other side play the
25893s Sunken Gardens and now these Dragon
25896s Golems are going to be pretty massive on
25900s curve so barring lots of value
25905s trade barring some kind of you know
25909s funnel cake shenanigans
25913s I don't know that there's a whole lot
25914s the pocket can
25920s do you find the truth Pelos you do
25926s you
25928s well might need that next turn
25936s yeah wow and opting just to go for
25938s another location draw rather than power
25941s of creation
25948s oh quite quite large yeah it's
25957s big it's small we we have a a lot of
25961s desserts in
25963s hand
25965s yep M delicious serpent
25969s wig oh no not like
25974s this yep I mean I don't think there was
25976s anything else to be done you just need
25978s to play stuff to activate the handmaid I
25980s mean that's part of why I was kind of
25982s looking at Power creation on the Pelos
25985s last turn because it's another spell
25986s played for the
25988s handmaiden um does have the possibility
25993s here of a bunch of thirsty Drifters
25996s which is sort of your own
26000s buildbox dragon
26002s Golem
26007s yep and follow up with Amon tool sweet
26010s beautiful water water but I think pocket
26014s knows that
26015s this well pretty decent could just maybe
26019s not quite going to be
26026s enough there's a limited amount of
26028s dragons in hand it's true for the second
26031s Golem still a big board the second one's
26034s not as buffed still buffed five sixes I
26038s think also does have Deathwing as like
26041s all right it yeah I'm I'm wondering if
26043s it may in fact come down to Deathwing I
26046s mean we're rapidly approaching 10 Mana
26049s uh these ones are only four
26054s FES so opportunity here you know clear
26057s with the handmaiden plus location amanul
26060s can take out two of
26065s them pocket trying to hang on for dear
26067s life with this
26075s taunt really even playing a an inactive
26083s wig which I didn't expect oh no Aero
26089s potential oh okay this is why yeah
26093s yeah I guess that makes sense cuz just
26096s removing the two four FS may not have
26100s been as strong as just making the copy
26103s of this giant minion I like this play a
26105s lot yeah
26106s yeah and the
26109s uh the Ceno pickup of course if he is
26112s able to find the other wig could make
26114s something
26115s happen yeah it's
26119s uh combo that that you don't often get
26122s to partake in in the kna
26125s priest very interesting though because
26128s you actually can buff it a lot
26131s easier I think what pocket knows as well
26134s with the amanul here is one of the the
26138s massively powerful things about Titans
26140s is their ability to give you additional
26143s value over turns and so by copying a big
26148s taunt minion that can protect the amanth
26151s uh just means that he he gets to hang on
26155s to that value if the minions cannot be
26156s punched through and yeah now he gets to
26158s do that remove two minions and just
26161s continue to acrw Value off of this
26164s effect hold more legendary scarus is a
26166s pretty big
26169s pickup is it enough
26178s damage no I think not not quite
26182s yeah can't reset the wig enough to get
26185s the attack like I was thinking oh if you
26186s can get like three
26189s resets yeah I oh the
26191s Deathwing yep 14 14 Deathwing it does
26195s mean no more hands so this is the final
26198s push and uh while impressive you know
26202s scarus just for a couple of taunts plus
26204s the Thirsty Drifter is uh going to be a
26208s bit of a bummer for that Deathwing
26222s full power here pressure while he can f
26225s in this with the uh the Priestess at the
26227s very end it looks
26230s like be able to just dump the hand when
26233s he doesn't even have to play the
26234s scenarios for Taun this turns right he
26236s can just get The Drifter out that's
26237s what's going to protect his life total
26239s he's at 30 so even even if The Drifter
26241s is dealt with he can afford to take a
26243s hit and then the scarus just gets saved
26246s for you know buffing this board plus two
26248s plus two next turn
26252s yep one of the better
26257s pickups H okay y her power and fi will
26261s clear the
26267s [Music]
26270s taunt
26271s wow you want to push 14
26276s here yeah I mean you know he knows it's
26279s a board based
26281s matchup
26283s could I feel like if you're going to
26285s trade it into something that you may be
26287s trade it
26288s [Music]
26290s into the 76 though I'm not
26300s sure
26312s what yep
26325s okay The Shard going to remove that
26328s pesky taunt scarus comes down for the
26333s Buffs and it's
26335s not
26340s lethal but I think it is plenty of stats
26342s to just remove M's board
26351s here nope nope just go face
26356s sure okay comes down to this draw I mean
26361s it makes sense right take what's what's
26364s mey going to do against the wide board
26365s like
26371s this so there is a taunt has to think if
26375s there's enough Mana to play another
26376s splish B SW or if he has to hero
26381s power the awkward part is you can only
26383s really trade off two minions just
26386s because of the two four attack Minions
26387s on board they can only trade over one of
26390s the Mir
26400s salesman and then that should be enough
26402s damage going back the other
26407s way I guess a hero power would no hero
26410s power would
26411s still spell death yeah there there's
26415s just no way to remove enough of the
26418s board
26419s here
26421s yeah I think the the the FI was really
26424s important for trying to allow media to
26427s stabilize and the silence taking away
26428s both the taunt and the life steal was
26431s just a little bit too much
26435s [Music]
26437s yeah it clearly a little bit
26440s stressed there you know uh things were
26443s were coming down to the wire just a
26445s little bit uh not sure whether that's
26449s disappointment in sort of
26451s by his own play for some reason
26455s or just sort of the clunkiness that is
26458s playing such uh board based matchups
26461s into each other yeah I don't know I I
26464s can't spot anything like ver of his play
26467s I thought that that was pretty well done
26470s I think that's just the pressure of the
26472s situation getting to him maybe or man I
26475s almost
26477s lost uh kind of situation but pocket
26480s trade now
26481s one game
26483s away from making that top four able
26486s to uh take a break at the beginning of
26488s the day
26490s [Music]
26493s tomorrow and just
26496s watch always a nice position to be in
26499s right when you can just sort of take
26500s your time get a good meal in take a look
26504s at what your opponents are
26505s [Music]
26507s doing
26509s yep
26511s chill but it is that Demon Hunter
26514s though so we'll we'll see still have
26518s that feeling that we're going to see
26519s Demon Hunter uh Mir game five it's
26522s possible that mey could just draw quite
26525s Dead with this Druid but all it feels
26527s like is just kind of one bailout card um
26532s the toughest situation you can be in is
26534s if there's an early uh Sharpshooter and
26538s you just have no answer for it um your
26542s deck all like ramp setup cards and none
26546s of none of the big uh threats that you
26549s need or direct damage you have much to
26552s answer for to be able to take it
26554s out well one thing about this Dragon dur
26557s is that even though you know it doesn't
26560s really have a ton of spells you do have
26561s things like Amber welp and the spine
26564s tail to actually remove crucial minions
26567s and with the two Health Nerf to the
26571s Sharpshooter you know even the abber
26572s wealth will do it on its own that being
26574s said usually sharp tail or Sharpshooter
26577s comes out with a whole bunch of other
26580s minions uh
26583s so and uh with those sigils in play I
26586s don't think pocket is going to be just
26588s hemping a
26598s sharpshooter okay
26601s yep oh no oh double we just just what he
26606s wanted I was going to say you know the
26609s the Amber welp might have looked
26611s appealing there had pocket not gone for
26613s the buff but without it being able to
26615s actually clear I think this means you
26618s know that that meant midi just went for
26619s the take the skies and it picked up the
26621s two best draws
26623s so can throw out a taunt and couple of
26628s three twos with ramp
26635s and dragon Golem's already
26637s online
26639s yep is he just fingers crossed oh no
26643s Sharpshooter and there's a dragon Golem
26645s coming down I I think that's not quite
26649s what he
26655s ordered who's hiding
26659s now
26666s all
26666s right hoping for no draggon Golem and
26669s then hoping that Sharpshooter is one of
26671s the draws off the sigil next turn yeah
26673s he's got four draws between turn and the
26675s sigil to pick it up
26687s so so now how greedy does mey want to
26691s play
26692s this cuz one advantage to the dragon
26695s Golems is since they have taunt and if
26699s mey thinks that he's not going to be
26701s dead here he could go for something
26704s crazy like flower child into Gardens
26706s first but yeah this is certainly the
26708s safe play just get four
26710s Golems try and take as little damage as
26712s possible off of the Sharpshooter turn
26718s Y and you got got you know Gardens welp
26722s spine tail followup to to clear anything
26724s dangerous and no
26728s Sharpshooter it's
26730s tragic I
26733s see also weird it's happened to him
26736s twice this
26737s series just gets through to well halfway
26740s through his deck doesn't see a single
26743s Sharpshooter o and you really don't want
26745s to bounce one of these Dragon Golems is
26747s that's just going to present an entirely
26748s new board yeah y I think mey is feeling
26753s pretty safe at this point yep even get a
26757s flower child down here like uh amber
26760s well plus uh low TR cleans things up
26763s nicely still presents a very threatening
26767s board yeah or could even flower child
26771s and then uh Play The Gardens to buff up
26774s the
26776s hand also
26779s true
26782s yeah they face at the camera like what
26784s are you what am i g to do I drew half my
26786s deck and no sh shooter like come on not
26790s even a uh a Finley
26793s to oh actually this is a big difference
26796s between their list and some of the other
26800s players is there's no Finley to sort of
26802s you know Mulligan right if you do draw
26804s half your deck and and find no
26805s Sharpshooter there's no Finley to to
26807s sort
26808s of enter the upside down and uh find it
26812s that way
26816s yeah
26823s rough what's the draw no that'll do it
26828s not even once well uh you know you've
26832s got it out of the way now and and now
26834s this is what happens to mey when you
26836s have to play the mirror right that's how
26838s that works y
26844s my blood boils for
26848s war you
26852s stink he going to remove some power off
26855s board does this uh protect him from Alex
26857s stza damage no it does not it's just
26860s sort of the least defensive card to
26863s bounce yeah highest power as well but
26868s Alex RZA will end it
26871s that means we are going to a game five
26872s it is going to be the Demon Hunter
26876s mirror at least Demon Hunter has not
26878s taken every loss in this match up only a
26883s couple but that's what it's going to
26884s come down
26886s to it certainly seems to be the sort of
26889s weak Link in the lineup uh
26893s perhaps just draw variants but you know
26896s that's a big part of the game and while
26899s the the Demon Hunter can can sometimes
26900s run away with it it does also lose to
26903s itself at times so
26906s yeah it's just the the trouble in coming
26909s up with a fourth deck
26912s right yeah it seemed to be um a big
26916s issue for a lot of players there were
26918s many that settled on on Demon Hunter
26921s seen a lot of Demon Hunter on the day
26923s today and it does have a lot of
26925s power um there's also a lot of sort of
26928s muscle memory built in from when it was
26930s like the dominant deck uh at the
26933s beginning of of the this uh meta um but
26937s less played
26939s now yeah of course Paladin is the most
26941s popular being in every single lineup but
26945s uh Demon Hunter is not far behind uh
26949s with six players bringing Demon Hunter
26951s uh tied with Druid at six Druids but of
26954s course there is variation Among The
26956s Druids in terms of what kind there are
26959s and uh whereas the Demon Hunter apart
26962s from you know few card Choice
26965s differences is very largely the
26967s same yep Finley
26972s ferin uh going down swinging couple
26975s little choices here and there but the
26976s core of the deck Remains the
26978s Same going down swinging has impressed
26980s me today actually it has yeah you know I
26982s think it's sort of it gives you that
26984s opportunity to kind of reset and try and
26987s clear up a bunch of stuff before you you
26988s go for that pop off
26990s or in the event that you've gotten ACH
26992s ofage in and there's ACH of ta in the
26994s way that you need to get through then it
26995s can also be effective in that sense when
26998s you're applying your last bit of uh
27000s attack damage yeah like for instance in
27004s that game going down swinging could have
27005s been fantastic if pocket train was able
27007s to pick it up on yep um on the even the
27011s first sigil turn right cuz had dispose
27013s of evidence in hand uh to be able to get
27016s the attack high enough to clear off the
27018s uh the dragon Golem so so but
27021s alas is in the past time to move on to
27024s game five Demon Hunter versus Demon
27027s Hunter pocket train versus mey winner
27028s moves on into the semi-finals into that
27031s top four loser of this match still in
27033s the tournament they are not eliminated
27035s they just have to play an extra match in
27037s order to make it to the playoff stage uh
27041s tomorrow so um big deal for a lot of
27044s players get deeper into the prize money
27045s too with just this win by playing one
27047s less series which is always nice
27051s pocket going for the full throw while
27053s mey holds on to Slither
27065s spear greedy partner is I find often
27068s like just a somewhat awkward card in
27071s this
27072s deck yeah in terms of you know not
27075s always being able to play it on to with
27077s it
27078s active yeah like in this instance mey
27082s holding the vicious Slither spear just
27084s to make sure the predation doesn't get
27085s reduced so greedy partner can actually
27087s get a coin
27090s exactly
27095s awkward
27097s I you
27101s f and uh classic mirror here
27105s right
27108s yeah it's just going to be this and a
27111s hero power clear up the sther spear
27112s before it can gain any crazy amounts of
27115s power imagine pocket going to be going
27118s for this
27120s sigil and it's a bit of a race to see
27122s who can find Sharpshooter
27125s first both of them with the two coins
27129s from you know various instances uh wward
27133s Sage not like really doing anything with
27136s the discount here
27138s no
27140s you know often times you want to be
27141s playing momenta for zero Mana anyway and
27143s just giving it a little bit of help is
27145s not worthwhile and two coins pack there
27148s on the right side is also not great but
27150s playing it for Tempo I mean there's
27152s nothing else to be done right like me's
27154s hand is just air
27159s yep you know it's uh potentially crazy
27163s pop off should he find Sharpshooter with
27166s the the double coin right
27168s but hacket was better positioned to do
27171s that with these uh extra cards going
27176s for the outcast card here wolf we've
27179s seen can sometimes be quite impactful
27181s but you do almost have to pick it when
27184s you've already got a bunch of Mana to
27187s play it so otherwise it's hard to keep
27189s it Outcast we're going to go ahead and
27191s spend this
27193s coin uh just to shift around the
27198s hand get this this draw spell into
27201s Outcast position and try and take back
27204s the board here from Mei uh you know
27206s pocket of course doesn't know that mey's
27208s hand is air it's just seen that it is
27211s you know well and truly Juiced with the
27213s coins should he pick up a sharpshooter
27215s or have
27217s one and we're just in full
27220s dig there it is ah oh
27225s OHS I was beginning to think did he just
27227s forget to put the Sharpshooter in the
27229s deck cuz
27230s he's played this deck in three different
27231s games this series and we haven't seen it
27233s a single time now it probably won't
27237s matter if Mei is not able to pick up his
27240s own Sharpshooter next turn but I am
27242s looking at quite a lot of Naga already
27244s in the hand here for pocket or or in
27247s play so could be a bit of a strange
27251s situation where the Sharpshooters won't
27253s even have Naga to
27258s draw
27260s but there may just barely be enough left
27262s in the
27267s deck yeah there has been quite a few
27271s played
27272s BL but decent amount of man to work with
27276s a lot of cheap
27280s cycle okay ah okay so one one of those
27283s that we had seen it was off of the
27288s studies
27290s and pocket opting to play the
27295s cheaper uh naga in the mistake just kind
27298s of keep this chain
27302s going but now there are no more Naga
27306s left to draw and I'm wondering if maybe
27308s he should have thrown back the Wayward
27311s Sage instead just to have something to
27314s to draw there I think was a slight
27318s misstep
27323s and he's just hoping there isn't a a
27326s sharpshooter on the other side and and
27328s it has forsaken mey
27334s so this is
27336s just mey this is the first time playing
27339s the Demon Hunter so he he's got to get
27341s the bad hand and there we go he concedes
27343s nothing to do you know it's exactly how
27345s he said pocket got the bad game out of
27347s the way mey still had his uh to to deal
27350s with yeah just an atrocious hand through
27354s and through but pocket train was dealing
27355s with Mysteries so um you know that's the
27360s that's the way it falls that's what you
27361s get for the Demon Hunter deck when
27362s you're so all in on basically the
27365s singular card especially in the mirror
27367s it's just so volatile and there can be
27369s back and forth games if both players are
27370s on equal footing with um access to a
27373s sharpshooter but when you're not do you
27375s get games like that where it's just
27378s looks a little bit Mis miserable for for
27380s one player at the end yeah and of course
27382s you know we see sort of uh difference in
27384s player dispositions right rfam closes
27387s out his game I'm so good pocket finishes
27390s his game I'm so bad right just thinking
27393s about that mistake of not throwing back
27394s the Wayward stage to off his BOS to pick
27397s it up again you know he's always very
27398s hard on himself but uh but he still gets
27401s there in the end you know I think being
27403s that critical means you are learning
27405s from your mistakes if if you can you
27407s know recognize when they happen
27410s yeah and those small mistakes can
27413s sometimes be all the difference pocket
27415s train has experienced that firsthand and
27418s um you know it sometimes it takes that
27420s experience in order to um to have that
27424s mentality of every situation matters win
27427s or lose right you have to
27429s separate you know the your play from the
27432s result uh in a lot of cases to in order
27435s to improve at Hearthstone and that's
27437s always been the case and the players
27438s that are able to to do
27440s that and just have the ability to
27443s improve better and think critically
27445s those are the players that make it far
27447s and that's been the case for a
27449s while all all the way back to the 2014
27453s World
27454s Championship firebat with his spread
27457s cheats yep the only player to actually
27459s think critically about the game instead
27461s of just jamming cards and smacking them
27464s into minions the only the first player
27467s to think maybe I can just ignore my
27468s opponents minions and hit him in the
27471s face um now it's come full circle to
27474s pocket train stomping a game of Demon
27478s Hunter and hating himself for it because
27481s he made one small mistake towards the
27484s end and see here in group b pocket train
27489s our first Victor out of group uh
27492s throwing mey back down mey will face the
27495s winner of our next match CJ Kaka versus
27498s wiq
27500s and CJ Kaka of course is the Naga Mage
27503s player but of course after it got nerfed
27507s again it's just here with the Sif Mage
27509s the lowly Sif Mage no
27512s nagas yeah both players have have Mage
27515s in that Series so it should be an
27516s interesting one yep uh to watch uh
27519s that's why I said we like this group
27521s deas are good other than Demon Hunter uh
27524s but we're nearly done for day one here
27525s at the hearstone world championship we
27527s just have that one match remaining uh
27530s one player will be eliminated and one
27532s player will move on to that decider
27534s match tomorrow uh to face off against
27536s mey uh for another spot in the
27539s semi-finals but before we jump into that
27540s match we are going to have to take a
27541s quick break but don't go anywhere more
27543s action to come here from the Hearthstone
27545s World
27550s [Music]
27558s Championship
27559s [Music]
27589s [Music]
27606s [Music]
27618s w
27627s [Music]
27634s [Music]
27642s [Music]
27647s n
27661s [Music]
27684s [Music]
27712s [Music]
27740s welcome everybody back to the
27741s Hearthstone World Championship we've got
27743s one more match for you today pocket
27746s train and Rec Vamp already into those
27748s semi-finals um but now we have
27750s elimination on our mind subtle um CJ
27753s Kaka weu and two of the players who
27756s haven't really performed well previously
27758s in Master's tours this year at least
27760s anyway yeah and I'm not sure how this
27762s has worked out and I can't really blame
27764s anyone else because I did the talent
27765s rotation for this event but I've been
27767s here on both elimination games which
27769s really isn't doing any favors for my
27771s reputation of being negative and
27772s miserable about anything I'm the one
27774s that gets to tell players that are going
27776s home um but regardless of that I think
27778s we have got a pretty awesome Series in
27780s front of us I think these are two of the
27782s players if I if you take the eight
27783s players that qualify for this world
27785s championship I personally would say CJ
27787s Kaka and Wu are two of the biggest
27790s benefici beneficiaries if there are such
27792s a thing of the new system that was so
27795s heavily ladder grinder based right
27797s because I think they just took to that
27799s like a duck to water and went oh just
27801s you know no live Hearthstone all year
27803s cool Count Me In you know and they've
27805s really um profited from that and um had
27809s a large amount of success getting those
27811s finishes getting those ladder results
27813s under their belt and now are rightful
27815s members of our world championship roster
27818s yeah and I'll give you Muzzy and Frozen
27820s as two previous names who started off
27823s with systems not quite like this but
27824s with grindy systems very good ladder
27826s players who turned into two of the best
27828s players of all time took them both a
27830s little time especially Muzzy somebody
27832s famously said that Muzzy might be
27834s struggling or something I can't remember
27835s the exact words I I called him a choke
27837s artist NE is what I did so I'm not going
27839s to run from it that's what happened he
27841s called me out on it he was absolutely
27843s right to do so it was a great moment but
27844s I'm not going to revise history and use
27846s softer words now that's what I said cool
27850s good for you I thought I'd let you say I
27851s know you don't mind saying it um but
27853s here we do have two similar lineups but
27856s um give you something to get your teeth
27858s into we've got Wei on the the death
27861s knight also has uh Druid with a lot of
27864s two ofs
27866s and whereas CJ Kaka has the more
27869s standard rainbow Mage list as well as
27872s just the two ofs uh the two two ofs in
27875s the Reno Druid so I'll let you go from
27877s there yeah I mean you know there's an
27879s absolute Heartbreaker because step one
27881s there's no Naga Mage in this tournament
27883s right like that's how you know uh we we
27886s we've really failed as a community when
27888s we can't sneak that one token Naga Mage
27891s into the tournament but no both players
27893s um bringing a variation of the siif Mage
27895s we are taking a look at CJ Ker's uh
27897s rainbow Mage here uh not much has
27900s changed with this two recently much like
27902s nature Sharman Miracle salesman just uh
27904s worming its way into the deck snaking
27906s its way into the deck whatever you want
27907s to call it um just for that extra burst
27910s damage for zero Mana it allows for super
27912s quick kills if you can turbo out um you
27916s can get kills on turn eight right if if
27918s you just hold a flame gazer if you get a
27921s Arcane bolt and then if you have the um
27924s the zero Mana snake oil to go with that
27925s as well you can get incredibly fast
27927s kills uh it has also brought Reverb
27930s lethals back into the back into the meta
27934s when it comes to Sith Mage because
27936s previously once you played a Sith and
27937s you played a Reverb you just didn't have
27939s Mana left to actually be able to chuck
27941s burn Spells at your opponent's face then
27943s right like you sneak in one Arcane bolt
27945s and that's your 10 Mana spent but now
27946s you have those zero Mana spells
27947s available to
27949s that's something that become a bit more
27950s attractive as well so CJ Kaka of course
27953s well known for this kind of combo
27954s focused lots of cards in one turn
27957s drawing your whole deck Miracle turns
27959s kind of decks um Sith Mage uh kind of
27962s feels like there's close to that he can
27964s get as along with the Naga Demon Hunter
27967s while still being competitive in this
27969s meta yeah it's a strange one right the
27971s Naga Mage he brought as you've alluded
27973s to several times to the last Master's
27975s tour the only person who did so um
27977s obviously famous for the that and like
27979s you say he's managed to get it sneakily
27981s into his Demon Hunter instead this time
27983s around so he still gets to play some
27984s nagas anyway um I just feel that this
27987s mage build is more tight more well
27992s presented compared to the excavate one I
27994s kind of hope to see them go head to head
27996s because I feel like the excavate Mage
27998s does well when it draws the rainbow Mage
28000s cards in its opening
28003s hand yeah I mean I can kind of get on
28005s board with that for sure um I personally
28009s think some of the uh cards that the
28012s excavate Mage cut to to make room for
28014s the excavate cards are just you're just
28015s so you're significantly lowering the
28018s average power level of a card in your
28019s deck um for the goal of getting a payoff
28022s with some stronger cards that the
28024s excavates then generate right and I'm
28026s not necessarily sure that adds up for
28029s for my mentality but uh regardless of
28032s course um we are here with the um
28034s whatever we're calling this yeah Reno
28036s Druid it's a druid with a Reno in in it
28039s but it follows none of the normal
28040s conventions of being able to do this uh
28043s we talked about this a lot myself and
28044s Idol Vice um casting the series in group
28047s a with the very similar deck enormous
28049s amount of two ofs um but if you really
28052s break down what the two ofs do basically
28055s every two of gets one of the others into
28057s your hand somehow right so you've got
28059s two seedsmen that draws a nature spell
28061s so then you've got two copies of the
28062s various nature spells innovate planted
28064s evidence Cactus construct uh dragons
28066s you've got two copies of a bunch of
28067s dragons but you also have two copies of
28069s take to the skies which then pulls those
28070s dragons um gets you down to one in the
28072s deck of a couple of those dragons
28074s hopefully so that it can chain through
28077s very quickly um the problem is you need
28079s that chain to work perfectly in order to
28082s get a a fast Reno online but uh we saw
28085s from levik that it can still happen I
28087s think levik did very much make a theater
28089s of it right of playing his Reno when he
28091s didn't even need to just to say hey this
28093s is active you know like put some respect
28095s on this deck's name you you draw the
28097s cards and just to tidy that up because
28099s I've heard you mention obviously we've
28101s all talked about the the Highlander SL
28103s lowlander aspect of that deck um how bad
28107s in general it's even worse in this meta
28109s is Reno when it's not
28111s active I mean do as a Hearthstone card
28114s do you want a simple answer to that
28116s question I mean it it gets you value
28117s from your hero power it's doing constant
28119s two damage it gets you some armor like
28121s it's it's awful you wouldn't play it
28122s that way but how terrible go on I mean
28125s it costs eight like what what what are
28128s we talking about eight talking about
28130s Druid card so eight what's eight eight
28132s Mana is not much eight Mana gain five
28134s armor you're asking me how bad a card
28136s that is it's catasto power it's
28139s world-endingly
28141s bad we got him going kids that's what we
28144s wanted okay talking question I'm going
28147s to get irritated that's how it works
28149s uhhuh yeah had to start off in style as
28152s we mean to go on
28155s mhm okay so CJ Kaka here here getting
28159s the early board we've seen that a lot no
28161s wel before weu but again even if you get
28163s the wellp it's not guaranteed to be
28165s active in this kind of
28172s build really tough for D when it misses
28180s here haak like a true combo player has
28184s having no troubles finding the
28186s Sharpshooter we just saw a whole series
28188s pretty much defined by two players
28190s struggle to find a sharpshooter in this
28192s deck CJ Kaka already has it in hand
28194s already has it discounted as well by the
28196s way with
28197s h yeah I want to know how tempted he is
28201s just to lob things out there so he can
28203s get the stuff online yeah I thought he
28211s might straight into sigil
28217s beautiful
28221s yeah this is classic anti-druid player
28223s right just put your stuff out on board
28224s and get the small amount of value that
28226s you get out of it and just make your
28227s opponent deal with it um of course there
28230s are a few more ways of The Druids um to
28234s deal with it now because I don't know if
28235s you knew Neil but actually if you change
28236s a Minion from five Health to three
28238s Health it actually makes quite a
28239s significant difference um to the power
28242s deck yeah strange um so Druid does have
28245s a few more ways to interact with it
28247s theoretically
28249s however theoretically is all well and
28252s good until you have this
28254s hand yeah oh good old coin Nest matate
28258s on everyone's favorite play
28263s ah it lives it's gone yeah no no the
28268s opposite of it gone well the other
28270s thing's gone
28273s yeah
28276s well I'm not sure this works out well
28279s for we the L no it does no that's what
28282s we both sort of reacted differently to
28284s it like you reacted oh okay the problems
28286s dealt with no it's not it is absolutely
28289s in no way dealt with Wei was actually
28292s seeing the funny side of it like it's
28294s all he had to do like's he's dead if he
28296s doesn't do that basically yeah yeah for
28298s sure yeah it's the only but this is not
28302s a good long-term investment
28305s no no matter what anybody tells you
28308s that is on the other hand is a fantastic
28311s long-term
28315s investment so now we're curving into
28317s Doom kin which actually uh buys us a
28320s little bit of time theoretically as well
28323s maybe prevents significant damage coming
28325s out on that turn where it wakes up yeah
28328s then maybe a topio if we don't have to
28332s [Music]
28334s prison sorry you're right no no I'm I'm
28338s I'm just thinking what happens when this
28340s thing wakes
28342s up are you hiding behind the sofa from
28345s the scary pounds on the
28348s television I don't know I think they're
28350s quite good sorry I'll get you your
28351s blankie you feel
28355s s
28357s oh you just know that CJ Kaka wants to
28360s take steno here whether it's right or
28364s wrong that was 45 seconds of CJ Kaka
28367s resisting it yeah I also pretty much
28370s always want to take Seno
28372s spots the only place I take Seno quicker
28376s uh is when you get offered it in Naga
28378s priest from one of your amthal
28382s rols
28384s yes yeah people die when that happens
28391s yeah it's
28395s back and you're dead
28399s oh you're so
28401s dead so very oh my goodness just so very
28407s dead well
28413s then I love how a mistake might win the
28415s world championships by the
28418s way hey the way Pock going it's looking
28421s almost
28422s guaranteed he's going quite well isn't
28424s he he's going quite well and then you
28427s know making minor mechanical errors and
28429s looking really annoyed about it it's
28430s great having a good
28433s time you think it was the worst case
28435s scenarious the way he went on about it
28437s but you know I cannot believe you've
28439s managed to shoehorn that back in it's
28442s 2023 you're still doing the one joke I'm
28445s so
28448s annoyed I actually wrote it in my
28450s notepad do not forget to say worst case
28452s scenarios when Cy with SLE after that
28454s happened last
28456s game
28458s I'm done you're on your own mate carry
28460s on Okay cool so it's one Z to um
28463s somebody CJ Kaka probably tick next to
28465s one of the
28467s boxes okay sorry for the good for the
28469s good of everyone I'll get back invol I
28471s just I just realized what this would
28473s look like if I actually boycotted my my
28475s fault I'll uh I'll jump back in yeah I
28478s mean what you going to do right like
28480s again not the best example to be talking
28483s about how changing the health on the
28484s Sharpshooter actually made a difference
28486s because this was very much the same
28488s pattern as we would have seen from five
28490s Health Sharpshooter right you just jam
28492s it against Druid they really really
28493s struggle to kill it it stays on board
28496s you follow it up they die uh the only
28498s difference in this was that there was a
28499s vague intermittent period where it was
28501s dormant for a few turns but um as we
28504s alluded to but never really quite
28506s crystallized the problem with the
28507s dormant play is that it wakes up going
28510s into your opponent's turn so you never
28513s have the opportunity to then react to it
28515s later right it's not like it's something
28516s you've just put on the later base and
28518s then you can fire a removal spell at it
28520s when it wakes up three turns down the
28521s line no it wakes up three turns down the
28523s line when it ticks over to your
28524s opponent's turn and they have six manner
28526s of stuff just to be able to jam on the
28528s board with an already paid for
28530s Sharpshooter uh which is going to spell
28532s disaster for weu of course but he had
28535s plenty of cards that could have killed
28537s it in that situation he just missed on
28538s the Discover that was the big difference
28540s like that if that's on five then there
28543s are no cards there it's probably one but
28546s you know
28548s there's far more when you're discovering
28549s into trying to do three damage but here
28552s we are now another deck that you adore I
28555s know mhm your plague
28558s DK I had a good time you did do this
28560s tank rotation didn't you I did yeah yeah
28563s I did do it I can't believe it I've got
28565s plague DK twice and elimination game
28567s twice and zero pocket train Series so
28569s come on what am I doing I've let myself
28571s down um but I I did really enjoy the uh
28574s the levic series The the UN the plague
28578s DK versus Paladin game was uh was a lot
28580s of fun just basically both decks drawing
28582s quite badly and then just bouncing off
28585s each other and really uh resolving hard
28587s down to the late game which was uh super
28589s fun to watch uh so you I'm I'm here for
28592s it I'm happy to watch a little bit of
28593s play DK here and there I lik the points
28595s you made in that particular match as
28596s well about levik just finding things to
28599s put in his deck that have a specific
28600s purpose that aren't obvious until you're
28602s levic and then it all becomes clear
28605s really really despite the fact he's had
28607s a bad he showed once again just why he's
28609s so highly regarded I think in that one
28611s yeah and I think as a deck builder as
28613s well like he's one of those players
28615s where his lineup will come out and all
28617s the other top players will go oh my God
28619s look at the state of this lineup and
28621s then he'll win the and then he'll win
28622s the tournament you know and everyone
28623s will go oh it genius like we we went
28625s through that exact process with uh 30
28627s card blood DK right like mid-range
28630s played like 2014 Druid blood DK with 30
28635s cards and no renal like that he won an
28637s Mt with that deck and day one everyone
28639s was just like what is this like how can
28642s you possibly play 30 card blood DK and
28645s then we looked at it and just like well
28647s actually you don't really cut any good
28651s cards so maybe this is just fine and
28654s yeah it turned out to be uh to be pretty
28656s darn
28657s good meanwhile we've got a a mage
28660s without a keyboard on two
28663s mhm I don't know if that's ever happened
28665s before but it's happening now so
28667s interest to see how Mage gets on without
28669s one
28671s okay it is legal it is allowed to
28677s happen oh plenty of curve decisions here
28679s now
28682s though how valuable is this coin is the
28684s main
28689s question and how valuable is this board
28691s as well because you know we do say
28694s putting a minion down or you do say
28695s putting a minion down against the uh the
28697s death knight is just the end of the game
28699s yep coining out a cold case is basically
28702s doing exactly that yeah is it really a
28705s minion deal with it yeah I'm not sure I
28707s would have done this it's just C case
28709s without weapon is pretty underwhelming
28712s in terms of or development in terms of
28715s pressure at least let's say like yes it
28718s can stop you from being overwhelmed the
28720s other way right with the skeleton death
28721s rattles being able to pick things apart
28724s um but it doesn't really represent
28725s significant pressure to the point that
28727s using a coin on it seems um oh I mean
28730s okay fine I was about to say when your
28733s followup is relatively non-existent
28735s right you're just going to go into
28736s volume up and kind of conce the board
28738s again there but I mean sure if you're
28739s just going to draw the second Cal case
28741s straight off the top then coining the
28742s first Cal case looks
28745s genius there you go
28747s then weq to the point we're like did we
28751s miss a dredge so he knew that was the
28754s draw like I don't think so
28756s right don't think so either but it's
28759s possible I have missed a dredge earlier
28760s today
28763s already Wu actually has like stuff to do
28766s for the first few turns here this is
28768s helping significantly
28771s yep yeah good curve and it's one of the
28774s matchups um where plague DK can look
28777s okay because um Mage without keyboard is
28781s quite slow to get on board itself right
28782s so play DK with its mediocre curve of
28785s minions of you know blood fend r into
28788s four Mana 33s five Mana 55s or that kind
28790s of stuff like it can actually take board
28792s because Mage doesn't really do anything
28794s more board focus and that if they don't
28796s have
28803s weapon but yeah the it's not a problem
28806s as such but the the options here for six
28808s mana and a handful of minions are kind
28810s of sad they're not bad obviously he's
28812s going to get the board back he's going
28813s to be in an okay spot
28815s but none of these jump out and you say
28817s immediate power that's the problem
28821s [Music]
28825s here pile of bones sure yeah why not
28828s that's all right yeah cost
28836s zero like you've dug for a load of stuff
28838s and now you're playing cards to dig for
28839s more
28846s stuff
28851s he's in a decent position to hit Helia
28853s very soon though with his Finley and
28854s also you know the excavator ticking
28855s along nicely
28858s so or about to
28865s be
28869s well I sense a game plan
28876s developing
28878s I think you yeah oh hello Arcane
28883s shot very interesting yes
28887s yeah of course it it doesn't help plan
28890s or it doesn't help step one which is
28892s actually juicing the spell score since
28894s you know Arcane is already a schore that
28896s you're playing in the deck
28898s [Music]
28899s naturally is still some way away but you
28903s do ideally want to get a second burn
28905s spell in your hand before you drop uh
28909s the lady NZ
28917s jar
28920s yes and also
28922s um the lady as well yeah
28929s yep and then next turn you do have a
28932s pretty good looking hand if you hit here
28936s okay well just have a h huge board
28937s instead that'll do
28940s fine
28942s yeah such a good sound
28954s effect death Knight's just poking
28957s opponent with a stick saying do
28958s something here because all these cards
28960s are just so nothing on their own unless
28962s your opponent's actually doing something
28963s to
28965s stop yeah some sort of
28969s board has it m play a high a high value
28972s minion for the rat to really matter yet
28976s no but has been able to save the zero
28979s Mana excavate for the reward which is uh
28981s obviously ideal in a lot of
28983s situations oh it's going to be fine
28985s later if the problem is if you don't die
28988s in the process right like against a
28989s paladin or something here you you just
28990s full heal in the next couple of turns
28992s and try again yeah but against the Sith
28995s who's just about to shoot you not so
28996s much
29008s never
29009s [Music]
29010s Frost
29013s reality yeah okay just just make the
29017s board tick along the
29021s Mana wait to get another damage spell
29024s finally gives weak you something to
29026s actually react to which so many of these
29028s cards in hand have been waiting to do
29030s for quite some
29032s time yeah that's what I was trying to
29033s say it's just like it's all like having
29035s all these cards but if there's nothing
29037s to actually do with them you you
29038s presented a six attack board for seven
29040s Mana last turn right yeah
29047s exactly and now because you've only got
29049s a six attack board an army of 45 is an
29051s absolute
29054s nuisance yeah you can do several all
29057s very swingy things here though if you
29059s really want
29060s to takes a few trades first to get the
29063s rexit down in cost can now play it out
29067s Trade It Off steal a minion resummon it
29069s with life steal steal more minions
29073s yep that's your big turn gone probably
29076s for the game this has to get there it's
29078s not the only thing that has to get
29079s obviously you've got plagues scking away
29081s you know blah blah blah but CJ kak on 41
29084s playing a sift deck you you've got a
29086s present stuff
29107s soon that feels good sequencing kind of
29112s questionable there right because if this
29115s ends up being your turn you can mitigate
29118s the outcome where you steal the 13
29120s unless that's an outcome you desire
29122s right by just rushing into the 13 with
29124s the bar busted first and then making the
29126s trade with the
29127s rexa it wouldn't surprise me if it's an
29129s outcome he desired honestly he was down
29131s to 19 at the time right but what spells
29133s is he like he plays a card in his deck
29136s that specifically draws say you have no
29138s spell but you generate spells we
29141s excavates and so oh he's just realized I
29143s think actually
29145s yeah
29148s yeah he's just realized what you were
29149s talking
29152s about yeah I didn't think it was going
29154s to be a huge game but even so like I was
29156s trying to justify it but yeah again his
29158s reaction shows that he absolutely didn't
29160s want to do that classic player apologist
29163s Linda as
29164s as yeah
29169s yeah someone's got to be they don't get
29172s much support from the rest of you
29175s wow
29178s but also someone's got to me on both
29180s sides of that all right has actually got
29183s some attack this time around yep plages
29185s are starting to Chip Away
29189s mhm has the triple buff as well so can
29192s actually make a pretty big push this
29202s turn
29204s yeah Kaka though being very careful just
29207s to leave the boards functionally empty
29209s just the one stealth minion knows um
29212s like the the hand certain elements of
29213s the hand are face up right you've seen
29215s the number of times uh excavate has
29217s happened you've seen the rexa die you
29220s know that the fourth excavate came off
29222s the the zero Mana proc so you know
29224s there's a zero Mana rat in hand so just
29226s you know don't give things to rush into
29228s pretty straightforward when you break it
29230s all down but you've got to be keeping
29231s track of a lot of moving parts to get
29233s that right as
29235s CJ yeah that's the sort of stuff that um
29238s just takes up so much brain space that
29240s you it can ruin Hearthstone turns for
29242s people like me buy trying to do my thing
29245s and I've got to keep track of what my
29246s opponent's doing at the same time and
29247s then there's when you're trying to count
29249s things and H
29251s yeah a good
29256s job how close is CJ Kaka to just having
29259s lethal here though how big is that Sith
29265s now uh the inspiration was only played
29267s for four so it's not like fully Juiced
29270s yet at this point I'm not sure how many
29272s new schools were played in the
29273s intermittent
29277s Turn Only plus four spell damage
29282s huh what a
29286s world so he's playing this first
29294s to there was a lot of out there
29296s obviously solid Alibi is a fantastic one
29299s but um could find blizzard could find
29302s Heatwave there's lots of options there
29303s that could take care of most of this
29306s board trying to work out if he needs
29308s this
29309s Reverb feel like he does or he feels
29312s like he does but trading away from 73s
29315s later might be
29316s handy he's just trying to get the lady
29319s down right to get everything produced
29320s and he's off
29323s yep gets the weapon out of hand and then
29326s plays zero Mana spell to continue to not
29329s summon Minions on the board but needed
29331s to make a space
29333s somehow also not attacking so it's just
29335s sat there like you've pointed out
29337s already
29340s yep it's just like a mini spell yep you
29346s also have the I guess you people might
29348s pose the question well why not just ship
29349s it into the seven three or something
29351s while this way he still has four extra
29352s damage that gets to go face at some
29354s point but he by delaying it for later he
29356s doesn't just ship the face now and then
29359s leave the minion up to be able to rush
29361s be rushed into with life Ste he wants
29363s that four damage to go face at some
29365s point for the lethal but he does not
29367s want to leave a minion Exposed on board
29369s that can be rushed
29374s into now he's down to his natural card
29377s draw with the infin eyes having gone
29378s still just digging
29381s around death
29384s call they'll come a point when the
29385s reduction just spells 30 damage anyway
29388s so that wouldn't be too
29389s bad wow we says okay I mean fine if
29394s you're going to be like that I will
29396s simply throw my zero Mana excavate
29398s reward in the bin
29402s immediately yeah because I want this
29404s card
29405s ET now you've got to do things and
29408s you're going to hit Frost plagues at
29409s some
29411s point or
29415s not
29417s oh it's just a creation off the top
29420s after your opponent just thrown their
29421s zero Mana rat away Just sh in his head
29425s it's like okay well I'll do this
29428s then and this
29434s yeah oh come
29438s on I am the world's number one plague DK
29441s hater but that is simply not
29445s fair
29450s ah CJ K is starting to vibrate with
29453s anxiety as to how close this game is
29457s becoming yeah it's a massive massive
29459s difference obviously with a loser being
29462s remove from the tournament but two Z up
29464s you'd obviously fancy your chances we
29466s talk about some games in Conquest not
29468s mattering this one matters on multiple
29472s levels yo cold feet y
29481s kaching bit of an expensive Sith now it
29484s is a bit of an expensive Sith
29489s indeed CJ keka can just die as well he
29492s didn't keep his hand size at 10
29496s so no no way he really could have having
29499s to play the lady on that turn yeah
29502s exactly
29505s yeah
29509s oh you do right surely down with the
29512s ship no okay all
29517s right
29518s Frost
29520s BL okay not actually a not actually a
29523s bad turn to get a frost plague out of
29525s the way I guess that's not true hellia
29526s has been played so there's no such thing
29528s as getting a frost plague out of the way
29529s at this
29531s point if you're going to hit a frost
29533s plague then that's a good turn to hit it
29534s on even though it can be hit again put
29535s that way yeah I know what you're trying
29537s to say um that's
29544s what just going to have to throw some
29546s spells out just to stay
29549s alive yeah and the chance of redrawing
29551s good stuff goes down and down and down
29553s obviously each time these plagues get
29554s added to your deck and even then down
29556s with the ship and asore from
29559s hand y wiq just checking he thinks he
29563s knows he's right but he's just doing all
29566s of his due
29569s diligence he knows it goes face right he
29571s knows it goes face oh no but it's
29572s counter spell isn't it that's what we
29574s because we saw it before the oh yeah
29578s [Music]
29579s yeah so who's currently one
29583s off so can he generate a spell
29587s with Primus is expensive but yeah
29590s generate a spell with
29592s that and then use that spell to trigger
29595s the counter spell the rules decide your
29597s then you're too Mana short then you just
29599s don't have the Mana remaining yeah you
29600s have to play an aalor and the down with
29602s the
29603s ship wait you get plus three spell
29605s damage right you get plus three spell
29606s damage you're fine you play The Horn of
29608s winter here you get plus three damage on
29610s the down with the ship and it cost
29613s Z oh that's so
29620s sick oh that is so
29624s sick
29627s what an
29629s ending what a game what a pickup what a
29634s finale wo weu finding his way back into
29637s the series CJ Kaka was
29640s really just millimeters away from lethal
29643s on multiple occasions there with the
29645s setup on the previous turn with the
29647s nasar multiple boards coming down that
29649s were threatening lethal uh really really
29652s clean play in the mid game where he was
29654s just holding that four damage and
29655s preventing the life Ste to come through
29658s um shout out to weq there as well for
29659s recognizing like okay I mean I'm going
29661s to lose this game of chicken if we both
29663s just sit around here waiting like I'm
29665s not going to get a minion to attack into
29667s like let's forget about it let's throw
29669s all this stuff away and try and find
29670s some more offensive cards instead and
29672s the cards that were found will be
29674s incredibly offensive to one person in
29676s particular and that is CJ Kaka because
29678s that ending is the kind of outcome the
29681s kind of role the kind of generation the
29683s kind of created by finish that can
29685s really really pre on your mind for the
29687s remainder of the series if you let
29689s it absolutely and it's also going to be
29691s good for weu I'm glad he might just show
29693s us something we've hardly seen him this
29695s year despite the fact he's been tearing
29697s it up on ladder he's somebody that you
29699s know he's he's not done particularly
29700s well in the other Masters Tour so we
29702s haven't got to see him play very often
29703s first time we get to see him on camera
29705s and we get to see him find a a pretty
29707s cool out there to win that game and I'm
29710s pleased that we got to see that and now
29712s I'm pleased that we get to see this
29714s because I want to see these two Mages go
29715s ahead to head cuz I just feel the
29717s excavate version is a weaker version and
29720s that's a personal opinion it definitely
29722s isn't necessarily born out by
29725s fact sorry I didn't realize you had to
29728s um put a small print disclaimer on
29731s things that you say on air this is what
29732s I've been I'm cly with you of course I
29736s do I can't give you any wiggle room
29739s you've got to you
29740s know there's people there's people where
29742s you like you tweet something and then
29743s they respond yeah but that's just your
29745s opinion like yeah this is my Twitter
29748s account like what did you think I was
29751s tweeting what are you talking
29755s about
29756s ah please be
29759s normal subtle the person with opinions
29761s gets upset about people asking if
29763s they're his opinions
29771s yeah we got the board this
29774s end
29785s there's something about the um world
29787s championships obviously it's the end of
29789s the year but this year in particular
29790s where players weren't necessarily
29793s completely terrified during the Masters
29795s tours because they they knew they were
29797s doing well on ladder they knew they get
29798s more chances and so on MH um but now
29801s they're here and there are no more
29802s chances Suddenly It's kicking in you
29804s might lose that's the end of your year
29805s and it's been a very long year for all
29808s eight of these
29809s players um we are seeing the emotions
29811s really pouring out this time around
29814s these are some real choices here by the
29817s way what to do ejection incredibly
29821s powerful very limited selection of
29823s minions um but you do currently know
29826s that the flame Elemental is hanging out
29829s U but there is a reasonably good chance
29830s that would come down on the following
29832s turn anyway from what you've seen so far
29834s of the the lack of of weapon in the
29836s curve but does in the end just choose to
29838s go with the solid Alibi which of course
29840s can pretty much lock out one turn
29842s guaranteed if you do get into that race
29844s classic classic Mage banter right it's
29847s it's uh it's Ty versus Osaka World
29850s Championship pedigree ice blocks extra
29853s turns ping yourself in the face that's
29855s what we're here for oh I want to say
29857s ping yourself in the face and you stole
29859s it where was your line but you know
29861s anyway you stole the conclusion to that
29864s thing that you started yourself exactly
29867s how dare
29868s you just shows the value they're putting
29871s on the early chip damage here right just
29873s a rock straight into a one two to spend
29875s some mana and do something yeah yeah for
29880s sure I believe uh wiq is just ticking
29883s off spell skulls it looks
29885s like
29888s y
29891s hello you want a jackpot I mean I don't
29894s want to but I'd love to see it I think
29896s spectral site probably makes more
29901s sense I so nearly got there earlier I
29903s was playing um Naga priest and I was it
29906s was one of those games where you're just
29907s utterly losing with Naga priest but You'
29910s Rand randomly find ways to get there
29912s because the deck's incredibly resilient
29914s uh it's against like a Highlander um
29916s control deck and they played a yog I
29919s power word copied their yog played the
29922s yog ended up stealing their yog and
29923s getting tentacles and then with
29925s literally the very last card of the game
29927s my last uh tentacle for a nine drop gave
29929s me sunwell filled up my hand with things
29932s like jackpot and I was like oh I'm in it
29935s I'm in it we're back I wasn't in it I
29938s wasn't I was not back somebody taught me
29940s once it's never sunwell so I thought you
29942s should know no it's true not even when
29945s you don't get to choose it's still at
29947s that point never
29950s sunwell it's a good draw that is an
29953s extremely good draw the last thing you
29955s want to be dealing with at this point of
29956s the game is Just chip damage coming back
29958s at you you want to be the one doing the
29960s chipping if at all possible and this
29963s also creates a nice clear board into a
29965s potential pyro blast next turn with the
29967s worst card in Hearthstone uhhuh you're a
29970s big fan I remember the card
29973s review but yeah uh CJ's put quite a lot
29976s of investment into that board as well
29978s and now it's now it's gone and he's
29980s behind in every aspect of the game with
29982s cards not really doing it for him at the
29985s moment either
29987s though 33 plays 22 though is relevant I
29990s wouldn't say every aspect of the game
29992s true very
29995s true 37 plays a lot
30005s less I mean if you can't play it here
30007s why is it in your deck yeah if if on
30011s curve with eight other cards in your
30014s hand you don't jam it we're going to
30015s have a serious discussion about why this
30018s card gets to
30022s exist yep okay good I say there's no
30026s better time well there's no skeletons
30028s would be a better time but
30030s yeah there you
30036s go moon beam picked up by the way keep
30038s an eye on it CJ CER it's one of those
30042s cards it's one of those cards that
30044s breaks the rules oh the the life Miner
30046s yeah yeah no no moon beam oh just moon
30050s beam
30051s okay Moon
30054s beam.com
30057s wow the the three people old enough to
30060s get that reference in
30061s chat it's just because it's it's molten
30064s Rune adjacent right it fires twice
30066s therefore it's absurd with cth as long
30068s as you can get the out for
30070s it is the point being made here if you
30073s need it spelled out for you
30076s I mean I don't but there might be people
30077s who do I'm just making you do your
30083s job could do with copying all those One
30085s Drops already couldn't
30088s he there imagine if you P his hand they
30092s would actually simply be
30098s dead I keep seeing really exciting cards
30101s that you definitely can't take like pyro
30103s blast just set the old school just
30106s surprise pyro Blast for 10 when your
30108s opponent thinks they're safe yeah
30110s unfortunately this isn't fire Druid
30111s we're not happy when you randomly
30113s generate a uh a pyro blast on that note
30116s actually no one no one has had a go at
30119s CJ Kaka for not bringing fire Druid he
30121s was supposed to right everyone agrees
30124s that the narrative of this tournament
30125s was CJ Kaka making it finals with fire
30128s Druid right that that's what was
30130s supposed to happen why has this not
30132s happened I'm very disappointed oh worst
30134s keyboard ever
30136s ever yeah you just got to generate the
30139s Spells right yeah yeah yeah it's
30143s good I mean I wouldn't I'd have
30145s generated turned my cards into zero Mana
30147s so they don't trigger the keyboard and
30153s waited what is this hand the nor pickup
30156s at least is now something right just got
30159s to get digging find that
30162s [Music]
30164s Sith
30166s oh you're talking about the health total
30168s differenti that's made a big difference
30170s to
30170s it yes it
30175s has like I've never been a fan of Mage
30178s but this is one of the worst Mage hands
30180s for Kaka that I've seen like ever just
30183s hasn't ticked along nicely at all
30186s no hasn't found the card draw really is
30188s only just now hitting the the wisdom of
30191s noram and he will go through his deck
30194s pretty quickly imag now cuz there's a
30196s lot of that stuff left to go now so
30199s he'll catch up pretty quickly a lot of
30200s the rest of it is sort of generated card
30202s draw a lot of the time though so you
30204s still have to you still have to hit that
30205s in various positions you do you do hinge
30208s on the wisdom quite heavily a lot of the
30220s time just clearing out his
30224s hand
30226s weq up to five just now on the spell
30229s schools dropping the fou you can see the
30231s wisdom now cost zero yeah you want
30234s cheaty ways of keeping
30237s track me
30241s no yeah making the space and boo the SK
30244s spell SKS there ready
30246s for stargazing stargazing so
30253s huge that now draws six if you want to
30255s make space for it or you can rip the
30257s other stargazing look for the other
30259s wisdom and cast that
30262s one just draw a nice clean four there
30264s you go nice clean four it
30269s is
30271s oh
30275s my
30277s well the trouble is with The Alibi here
30280s for weq is he doesn't really have much
30282s going on himself after so we have to see
30283s what his own wisdom gets yeah it doesn't
30286s really help progress a turn as far as we
30288s can see it just yet but you are right
30290s there's card draw to
30292s come but he's got to be sensing the
30294s danger right like CJ has nine cards left
30298s so oh well well now we've got a
30304s race yeah now we have a race and one of
30306s them has an alibi in their hand oh and
30309s secrets as well just to make sure your
30310s opponent slows down yeah I was about to
30312s raise this point on the previous turn uh
30315s just threw the one Mana minion well may
30317s have been a prismatic like a cheap
30318s minion into the objection just to clear
30320s it out uh what that does of course is
30322s allow your opponent to play a new
30324s objection for which you need a new
30326s minion to be able to deal with uh that
30328s can come from the the for Mana card that
30330s you're just seeing it can also come from
30332s like a generated rewind into the first
30334s objection that they played earlier in
30336s the game all sorts of ways that you can
30337s get back to it and so I do think you
30339s have to have a little discussion with
30341s yourself about okay can I H can I not
30344s play Minion
30345s hold a one Mana minion in my hand and do
30347s it all same turn and still get lethal
30349s with the I think the answer to that
30350s question is no but you you definitely
30352s have to think about it to absor to avoid
30354s some of these tricky situations that
30356s you're in
30358s now yeah what it does do is is for we's
30361s perspective it allows him to hold on to
30363s that alibi because CJ Kaka is very
30366s unlikely to be able to kill him from
30368s here in a safe Mana through the
30370s secrets okay zap has tested for counter
30372s spell miracle salesman is the nuts test
30376s for objection and if it's explosive
30378s runes your hand just got
30379s better
30382s Y and it is oh look at the wins from wiq
30386s as well he
30388s knows
30393s yeah CJ CER
30396s counting I think it's lethal especially
30399s now he's played the SI oh you've got
30401s you've got moon
30403s beam.com it's Infinity oh yeah and
30406s double snake and yeah of course it's
30413s lethal well yeah I think I missed about
30417s two snake oers in a bolt there
30419s m
30421s so that was good match that's my excuse
30425s and earlier you said you were just
30427s pretending to be stupid and not
30429s understand what moon beam did for for
30430s for
30431s effect we all believed you
30435s no one believed me no one believe they
30437s see me
30439s play All Right Moving swiftly on CJ Kaka
30443s has the Druid left it's the Druid list
30445s that I like personally uh the one with
30447s just two welps two nourish mhm and Reno
30451s the rest of the way if you're going to
30453s play Reno I think that is the build uh
30455s there may be purists out there arguing
30457s you can't play two of anything but those
30458s two cards are fetchable as you've talked
30460s about at length and there's only two of
30463s them so when they're gone you can do
30465s your thing on your Reno very often on
30467s turn
30468s eight yeah it does of course um I think
30471s one of the big counts well okay the
30473s biggest counterargument to this is just
30474s the Classic one that we've been having
30476s since original Reno was released about
30479s you know just the ups and downs of
30480s having a two of in your deck right um I
30482s think the other spanner to throw in the
30485s works here is that by only playing two
30488s copies of split flash welp you then
30490s sometimes ruin the consistency of
30492s actually then playing one of those split
30494s spash welps on two because you're not
30496s playing two ofs of any of the other
30497s dragons in your deck so sometimes those
30500s numbers don't add up in terms of uh
30502s total number of dragons in your deck um
30504s but I certainly you have to have a long
30508s hard look at yourself when you look at
30510s the stats and you know there are some
30511s matchups where splish spash welp is a
30513s 70% win rate opening hand card you have
30516s to have a really really solid reason not
30519s to have two of those in your deck right
30520s and I'm not entirely sure if um you know
30525s the the X amount percent of the time uh
30528s where you bone yourself on rear or um
30531s Reno on curve is worth just not having
30534s that monstrous win rate Spike that CJ
30537s Kaka has just received in this game by
30539s playing the good card
30541s on what I will say in this tournament so
30544s far have we seen many Renos that really
30546s have done things we've seen some but
30548s it's felt like Reno is actually not a
30550s particularly good card cuz people are
30551s dying on turn six and seven anyway so
30553s what uses your re
30555s right I would I would argue that the the
30557s list pocket brought with where they just
30559s play Dragon Druid and get on with their
30560s lives is probably the right bring oh I
30563s completely agree with that yeah I I I
30564s don't I don't think Highlander Druid
30567s Reno Druid at all was the correct bring
30569s if you're bringing Druid um I know we've
30571s talked about my lineup before my lineup
30573s didn't have Druid in it at all um not
30575s even the two of list I think that's kind
30577s of my tier list of Druids to bring um no
30580s Druid was top tier for me um and then uh
30582s two of dragon Golem Druid was
30585s uh was mid tier and then any sort of
30586s Highlander Druid was uh bottom tier uh
30589s 102 ofs Highlander Druid was just on
30592s fire in a dumpster somewhere
30594s so yeah I mean as you know I went
30596s through a lot of The Druids and yeah you
30599s either play Reno properly with just the
30600s two two ofs or yeah just the two two ofs
30603s I think is correct or you just play
30604s Dragon Dr I think and have a nice
30606s consistency you are going to have to be
30608s careful saying things like play Reno
30610s properly with just the two two ODS
30612s though I I I know I I just decided had
30614s it afterwards like yeah you know what I
30616s mean yeah cuz you just made the whole
30618s point about you know if you're playing
30620s one Splish Splash what are you even
30621s doing playing through it so I'm not
30623s going to go back down that rout I agree
30624s entirely with that
30630s yeah I mean I I would rather play The
30633s Warrior Deck with the Reno and some two
30636s ofs than Druid in some ways because at
30638s least you get to turn 12 to play your
30640s turn 12 Reno that isn't active on turn
30643s eight
30649s right yeah I mean that certainly worked
30652s out pretty well for uh for rec bam at
30654s this point mhm but of course Rec bam is
30657s just really good as as he was very quick
30660s to tell us so don't know how the deck
30662s has to do with anything in that regard
30665s talking of really
30667s good CJ
30669s Kaka he's doing really good he's draw
30672s he's drawn his two offs
30675s and he's got Golems
30678s cominging yeah this is it right you you
30680s can have some sympathy for this
30684s feeling 30 different cards outside of
30687s the two of the cards that are considered
30691s so good that you have to run two of them
30693s and you just R
30694s them such is the way of the Highlander
30697s deck and it's it's a brutal feeling to
30699s face when you are facing elimination in
30700s the world championships at the best of
30702s times it is a
30704s criminally brutal feeling when it's
30706s something that you've worked as hard as
30708s these players have done for all
30713s year so what's the plane now though this
30717s is where my
30718s little yog eyes light up and I want to
30721s play some
30722s yogs yeah invest
30725s yeah
30727s invest yeah Point
30730s face Jo I've never pointed yogurt a
30733s minion and I know in in Hearthstone it
30735s it's never X is absolute hyperbole in
30739s basically every situation and anyone who
30741s ever said it's never X has probably done
30743s X on at least one occasion I've never
30745s pointed yogurt a minion I just don't
30747s actually think it's ever
30750s correct I've pointed a minion probably
30752s more times I should have but I do only
30755s point it at things that have got sort of
30756s at least six or seven health I don't
30759s know if anyone's actually done the maths
30760s on it if they have let me know because I
30762s haven't I'm just doing it on gut but
30764s like opening up buff spells to land on
30766s the specific one minion you're saying
30768s that you want to kill just seems weird
30769s when you can point at a face and then
30771s anything that's a minion removal spell
30773s will then go on a minion anyway cuz it
30775s can't go to space right so I don't know
30778s I saw work on thre I'm going to say that
30780s every y spell does three damage I want
30781s to hit a minion twice with it sorry if I
30784s need to hit a minion three times with it
30785s then I'm just going to do that right so
30787s if it's six or more seven or more I'll
30789s go for it that's what I'm trying to say
30792s very badly look if a minion has seven
30795s health or more and an average yor spell
30797s does three I wanted three of those
30798s spells to do three damage to the minion
30801s there but at that point isn't it just
30803s better to say I need like twisting
30805s nether or whirlpool and avoid giving
30807s gens grace to the instead yeah I mean
30810s I'm not I'm not saying you're wrong I'm
30812s saying that's how I do it well there you
30813s go if anyone has actually done that M
30815s please please do let me know yes that
30818s would be good I'd like to hear too okay
30819s Reno's active and so is the Titan cuz
30822s that's how Titans work so this look good
30824s for CJ
30827s kako however SI on this side and lots of
30830s cheap stuff
30833s mhm double snake oil double burn
30838s spell
30840s yeah no moon beam to confuse me this
30842s time we're
30853s good
30855s [Music]
30874s okay just the presence of the secret
30877s making this
30883s awkward
30899s oh good a splish spash
30901s well
30903s iows upon the
30910s world and do it again
30917s time waits for no
30919s one everybody for the
30922s camera just a full Board of
30926s things the dragons not actually go quite
30928s fill it but
30929s yeah this of
30937s the that could be cleared though
30941s right easily yep
30946s plus five on the spell scores which
30947s means this Sith is a monstrous amount of
30950s damage we just ticked over to the Mana
30952s first as well on the Arcane bolts for
30954s that all important one
30956s extra CJ Kaka doesn't want this Reno to
30959s clear the board it wants it to leave the
30960s three four
30972s there um
30975s time to discover the dragon that um
30978s means spells can't cost less than
30980s [Music]
30982s two of course uh pocket and mey are both
30985s running in the
30986s deck
30990s right and uh just like
30994s that double burn spell double snake
30998s oil yep M getting it
31002s done
31007s it's two all in the elimination match in
31010s the world
31012s championships I know it all comes down
31015s to this is a horribly cliche phrase but
31017s my goodness it's been a long day for the
31019s both as well was presumably both of them
31023s like you're playing in the second group
31025s it's so hard not to care about the first
31027s group no matter what you're doing on
31028s your personal
31030s level yeah it's probably been up a while
31033s I think particularly Commendation needs
31035s to go to that game because we called it
31038s out right like splish bash welp in the
31040s Mulligan double Nish that game is
31043s supposed to be over that's a monstrous
31045s win rate for the Druid uh I don't know
31046s about that matchup specifically against
31048s Mage I'd have to uh check donkey posted
31050s a really cool list of like um influence
31053s of of cards in the opening hand in
31055s particular matchups um not just split by
31057s class split by archetype as well um so I
31060s can't actually remember off the top of
31061s my head where excavate Mage was in the
31063s list but you know long story short split
31065s spash welp and holiday absolutely ran
31068s away with the you know the the net gain
31070s in win rate for being in the opening
31071s hand in basically every
31073s matchup um so when you're faced with
31076s that your tournament elimination on the
31078s line your world championship is on the
31080s line your entire Year's work is on the
31083s line and you actually manage to stay
31085s mentally clear and stay uh stay focused
31089s and just play such a clean game as as
31092s weq did in that spot and now we can get
31093s all the way down to this Druid mirror
31095s you have to give yourself a pat on the
31097s back and say all right maybe maybe my
31099s name's on this trophy after all yeah and
31102s the out he found in the Death Knight
31104s game as well so he's still playing
31106s incredibly well y um but he's not
31109s playing incredibly well here cuz he
31110s hasn't drawn his
31112s we CJ Kaka keeping the wild growth there
31116s even though it's not a dragon because it
31117s does the thing he needs it to
31120s do it's fine the welps in the cactus
31122s anyway
31125s true it always is you just haven't Druid
31128s it hard
31131s enough there it is oh
31133s unlucky oh
31139s dear possibly the worst Cactus we've
31141s seen all day I was thinking it might be
31143s the worst Cactus actually physically
31145s [Laughter]
31147s possible this Cactus is so
31152s silly
31156s I was happy to hear that um Idol Vice
31158s was a connoisseur as well you hear she
31160s brought up the um the the buff totem
31163s chain that I was talking to you about on
31164s stream yes
31170s yes okay well it's a lot of Health but
31174s yeah noish picked up as well now for CJ
31176s Kaka
31182s so
31185s [Music]
31192s really Co yeah you can go coin aquatic
31195s right try and find something hello um
31198s what um huh well well that's talking the
31203s worst Cactus you could possibly
31207s get that's disgusting you don't get your
31211s card draw you've got to draw one of
31213s these next turn you've coined into Nest
31215s mat oh
31217s no I mean it's yog right the other two
31220s cards are never playable in your deck
31221s anyway so so it's y
31227s yeah but you now know you're not getting
31229s any ramp next turn as well oh it's yeah
31233s true very
31239s true Al to
31242s re
31246s but like the Good Hits there were um
31249s what did you have like one W growth one
31251s take to the skies uh one Amber welp were
31253s the best things to be able to spend
31255s three mana on specifically on that
31258s turn
31262s yeah I take the Char okay stay alert my
31266s children yeah I think the plan is to get
31268s F down and still have a dragon for your
31270s weal that you'll desperately go to top
31271s deck
31272s soon okay yeah
31279s Fair meanwhile Kaka is just kind of
31281s getting hit in the head right
31285s now H never mind there's a
31288s Reno yeah it's played nourish so Reno
31291s Reno's
31294s allowed and this needs to be special I
31299s think well not special it just needs to
31301s be something that ramps
31309s which like he is getting hit in the head
31311s but it's about to change massively cuz
31312s it's nine Mana versus four currently yep
31315s with a Reno active in
31323s hand yeah CU you know your opponent
31325s can't play their cards so yeah yeah it's
31328s a pretty good thear match up right you
31330s know that their Reno and their RZA get
31332s stuck in their hand while they they wait
31334s for their deck to empty yeah so you can
31336s just steal it and play it in your
31337s version of the deck where they're active
31338s all the
31344s time amalgam Amal yeah desperately
31348s looking for the
31352s card Dragon goem no another just another
31360s rear
31362s wait
31365s why wasn't that Dragon
31371s Golem uh well explain the merits of
31373s dragon Golem I mean you buy some time by
31377s innovating it out next turn and getting
31378s some dragons and then getting a fire
31380s down and holding on for a
31383s bit cuz your opponent's going to murder
31386s this
31387s board how is your opponent going to
31389s murder this
31392s board
31395s okay
31396s fair right like it only goes away to
31398s Reno and then Dragon Golem is a
31400s completely useless card into the
31401s following turn anyway because you would
31402s only have one board
31407s space basically every other scenario you
31410s get to keep most of this board anyway so
31411s you don't really have space for the
31412s dragon Golem to come
31414s [Music]
31417s down like I think it would have been a
31419s fine pick I am also confused by what we
31423s want more Highlander cards that don't
31425s work in our hand but well that's that's
31427s kind of my yeah that's my comeback
31428s question right yeah
31438s yeah time waits for no
31452s one
31477s well oh
31478s my this is a board it is a board it's
31482s just about doing a enough job to to
31484s represent pressure here and keep the
31486s keep pushing keep threatening just not
31487s really allowing CJ Kaka complete
31490s Freedom has in the meantime found a
31492s light bomb though which could come in
31495s somewhat useful even though the uh the
31497s minions are pretty asymmetrical as it
31504s stand
31512s okay it's York
31516s Time see always go face
31523s yeah there CJ kaker man of culture he
31538s understands that worked
31541s well yeah kicking things off with a
31543s defile was a pretty uh good way to make
31547s a hell of impact on that board really
31555s did split SP will help there it
31561s is hey so we down to what seedsman now
31567s how many other two ofs are there
31569s remaining for week you cuz we've seen
31570s zero ramp right so there must be two
31572s seedsmen left in there as as well mhm
31575s I'm not actually sure cuz the um the
31576s tracker thing is doesn't necessarily get
31578s it right on some of the cards
31584s mhm insanity is no excuse for bad
31589s men
31601s okay jeez
31608s uh just give them the Reno it's eight
31609s Mana gain five armor in their deck
31611s anyway
31613s uh-huh and in yours
31619s [Music]
31625s apparently NOP they're still there the
31627s cards you put there well the Viper you
31629s didn't know you'd put there to be fair
31631s but you have
31645s I
31648s wonder wow it's got to be y
31658s [Music]
31661s surely time waits for no
31665s one is Wei thinking
31668s that
31670s okay just wants a different
31677s card I think that's fair I think PRI
31680s priority number one for Wu is just to
31682s continue to get through this deck and
31683s actually get these rear stas
31686s active y but he's also got he knows
31688s there's an ignis coming at some point so
31691s I guess
31701s o
31703s yo CJ C oh no it's
31710s happened oh no we've banter face
31713s everywhere
31715s Neil oh
31720s no Wu's been hit with a realization
31723s that he's got to just focus now because
31726s he's probably going to go through to
31734s tomorrow how how is CJ Cocker's desk
31738s Still Standing
31740s currently I don't
31744s know oh my couldn't draw the nourish and
31748s then he's got this going
31751s on oh it started so well clear the
31754s minion Gardens Grace your minion and
31757s then yog giveth yog taketh away that is
31760s hard
31765s breaking I mean we see enough prisons
31767s that is probably going to happen at some
31769s point but this point two all elimination
31772s match mirror that you're waiting on one
31775s card to basically win the
31781s game and Wu is just struggling to
31784s concentrate here right cuz he's what's
31786s your plan against this like make a
31787s bigger board and kill them as quickly as
31789s possible and suddenly all strategies you
31792s know is totally turned on its
31796s head yeah it's incredibly strange right
31799s because you have to you have to Doom
31801s manga as effectively as possible Right
31803s like you have to invent the worlds that
31805s you lose and play around them and that's
31806s an incredibly difficult thing to do so
31808s much so that sometimes you get so far in
31811s your own head you just start throwing by
31813s not playing fundamentally good
31815s Hearthstone anymore like there are traps
31817s that you can fall into in these kind of
31824s spots the slug people have been on board
31826s three times today I think and they've
31828s never lasted
31830s return every time is the is this turn
31834s ends it is UNT tampering a spell in
31837s Hearthstone when the Y comes back up
31839s again can it just give you all your
31840s cards
31841s back
31843s no oh unlucky then I guess one Mana
31845s nourish into one Mana nourish into I
31849s don't
31853s know yeah the seedsman pickup by the way
31856s has activated it was the last one
31864s remaining I just love how hard this
31867s looks like you know what I you've just
31869s described it just working out what could
31872s go wrong can I
31874s what that do to me this is fine though
31876s right because even if the top deck is
31879s Reno you would assume that Reno wasn't
31883s active previously because your boards
31884s weren being cleared previously so your
31887s opponent shouldn't be able to draw Reno
31889s and the cards needed to activate said
31891s Reno so you can just as hard as possible
31895s what if y draws four cards and steals my
31898s my Titan that sort of thing that's the
31899s only ways you lose no it isn't though
31902s that you're doing exactly the thing that
31904s isn't the only way you
31906s lose it's it's less likely to blow up
31909s your entire board the more board you
31911s make right that is objectively true I
31914s agree I'm just saying what's going
31916s through his mind because he has hit this
31917s weird spot yeah yeah he's just he's just
31920s double cheing all those things is what
31922s I'm trying to explain
31924s yes how about play Deathwing and make it
31928s [Laughter]
31929s fair doesn't even yeah doesn't even
31931s matter really it's honestly a pretty
31933s good play yeah it's actually
31940s fine
31948s uhad oh no card my Doom
31957s kid I just I'm amused even though it's
31960s not funny from CJ Kus they just help
31962s broken weak you is right now in terms of
31965s taking so much care and attention over
31969s everything okay okay are we back are we
31974s back we're never
31977s back are we back no we're never
31981s back are you sure I'm so sure it is not
31986s possible to be back from this
31989s position oh imagine
31993s [Laughter]
31994s imagine if we're back we're not
31999s back
32004s oh oh oh we're back we're back to
32007s tampering the other way we're actually
32009s back we found
32011s it the double banter face my
32016s goodness isn't wouldn't the double ban
32018s to face be it happening four times
32021s though
32024s um I don't know why would be four times
32026s cuz it didn't it happen to him twice in
32028s one game oh I don't know it happened to
32031s him three times in three games or three
32032s times in four games I think oh okay it
32035s was just a ridiculous amount of to
32037s tapping it might have happened twice in
32038s a game as well I don't know time for no
32044s one okay inexplicably this game does
32048s still
32049s exist yeah it
32053s does because CJ Kaka can draw a handful
32056s of cards from his deck now as
32059s well which have been to tampered with oh
32063s my goodness amazing next turn is the
32066s siest half turn in history Neil we're
32068s actually pretty back that's what I was
32070s trying to say we're kind of back really
32077s back there's a Nish as well the Nish has
32080s been drawn read alone everyone the Nish
32083s has been drawn
32088s yeah oh no if Wu gets to tampered
32096s now what is this
32099s game there's only six cards remaining in
32102s Wei's deck like CJ Kaka just filled hand
32105s with the Titan and is still ahead on
32109s fatigue B to wondering why he conceded
32111s so many games that's for
32115s sure oh gobble hazy it's always hazy
32119s it's actually always
32121s hazy from the deaths it's a better time
32126s tampering uh it makes the snapshot
32128s probably cost zero right that's kind of
32130s a big deal yeah time for no one what
32135s even is this game is ending the day oh
32137s my
32140s goodness yep classic
32142s um from the depths Finley the the
32144s classic Druid play that we all know and
32147s love it's so
32154s ridiculous my hand is too full I did not
32158s take a snapshot of that Finley so I have
32160s no idea what just went back into the
32161s deck hopefully no
32164s duplicates no
32166s clue does that
32168s help no not particularly it was about
32172s the the level of assistance I was
32173s expecting though to be
32176s fair one man at IGN everyone's favorite
32190s card was life still decent here he took
32194s a one okay it's a one
32197s yeah then no is the answer to my
32201s question
32204s setting an eight man asore needs to
32206s empty hand to make room for snapshot
32208s stuff right I think part of the
32210s reasoning behind
32211s this reduce cost snapshot stuff at that
32216s yeah so Nish Ram just to get cards out
32218s of hand yeah yeah yeah exactly
32221s this take some
32226s board this is the most incredible game
32228s of Heartstone I've seen in so
32231s long
32233s the Veno active on the side of the
32235s person who's playing the million two Ops
32238s before the side of the person playing
32239s two two Ops how is CJ CER still here why
32243s is his deck why is his desk not upside
32245s down and his fist through his camera
32247s that's what's supposed to have
32249s happened oh why is he just still calmly
32252s playing good
32253s Hearthstone I don't know how did he
32256s expect this to
32261s happen
32264s imagine if this was crane playing this
32266s game be a different
32269s match oh does Cactus end it there's a
32272s very good chance Cactus ends it
32285s actually the real question on everyone's
32287s mind and I think I speak for everyone
32289s watching when I say this is what we're
32290s all thinking is how are we going to get
32292s meca sharkk value this game there it was
32295s it was there it was there all
32298s along oh you just got to
32306s believe oh no there's so much nonsense
32310s I'm starting to completely lose track of
32312s it I've got to admit right concentrate
32315s flash of
32318s lightning I love right concentrate into
32321s immed immediately your brain fell out of
32323s your ears the very first thing that
32324s happened
32326s afterwards oh stay
32334s alert CJ Kaka has more Health than Wu in
32337s explicably here as well yes and four
32340s more cards in the deck however wiq does
32344s have three uh three rear
32347s sters because he gathered them for no
32350s particular reason earlier in the game
32356s yes uhuh okay then that's
32360s fine of the AR en finally the asor
32364s starts ticking it's been a
32372s while all right operation empty hand has
32376s gone very well this turn yes finally
32379s getting towards the snapshot with card
32382s in
32383s it Nest maton off the top was huge in
32387s terms of executing said
32389s operation my hand is too full yep great
32395s love that for
32397s you Wu did not even stop and consider
32400s which of those three beautiful dragons
32401s he wanted to set on fire at the start of
32403s the turn just clicked
32407s one
32409s imagine oh brew master
32417s [Music]
32423s at some point you do actually need some
32425s board space that isn't taken up by
32427s dragon portals though yeah and and yogs
32431s and dormant minions and whatever else is
32434s happening in this Hearthstone game yeah
32436s I wish like if there was an option for
32438s weq to just click on the yog prison and
32441s just say I'm off the board but I'm
32442s actually good on the Spells thank you I
32444s don't I'm not interested in any spells
32447s just get off my board uh Wu would be
32449s doing that 100% of the time right now
32451s because the problem is WQ can't really
32453s afford to hit a single card draw spell
32455s off yog prison on two entire charges to
32458s get it off the board because if that
32460s happens you're in trouble there is the
32463s Finley which can store things out home
32466s tampering them back in you just to
32468s Tamper them back in yeah true there is
32469s the Finley though there is the the
32471s Finley was in SN the fin later but then
32475s you're going to be in that where you're
32476s just you have an empty hand and you're
32477s drawing one card a turn and I think
32479s clearly Neil we can all agree that if
32481s your hand is empty and you're just top
32483s decking one card a turn you're going to
32485s lose the Hearthstone game right
32487s definitely you're definitely going home
32488s it's definitely the end of the day and
32490s yeah we all exist in harmony all your
32493s cards cost one you're not going to draw
32494s any
32498s cards oh my goodness
32507s yeah I think he actually expected to
32509s draw something
32513s there cuz nobody actually knows what the
32515s second part of to tampering does right
32517s it's just one Mana something something
32519s lose the game yeah it's my hand
32522s disappeared I've conceded I didn't
32523s actually read what the rest of the card
32524s did that's that's what my does
32530s yeah
32532s yeah it's always hand disappeared it's
32534s always
32537s hazy
32540s okay some cannibalize action later oh
32543s the bre Master is so
32546s sick look at CJ's
32552s reaction brew master the
32556s fizzle again same scenario as we saw
32559s previously right with the Sharpshooter
32560s May Dorman just wakes up you have no
32562s control over it same deal dormant fizzle
32566s uh pick up the brew master then it comes
32567s back on your turn you just go all right
32569s cheers I'll uh I'll take that
32571s back I wonder how much of the decision
32573s not to press y obviously the main thing
32575s is what you've said about there's only
32576s three cards left in his de I wonder how
32577s much of the decision is I don't want to
32578s get tone tampering it just be too
32581s Horrible's finally active on Turn 2
32583s million by the
32584s way I
32586s mean wiq is human right like you have to
32590s imagine that is in the L somewhere but
32592s you know you cannot possibly think like
32594s that right at this level you have to
32596s just be making the right kind of plays
32599s however taking the second r straza on
32601s turn four or whenever it was because it
32603s might get renowned on your nest and
32604s you've got another one that probably was
32606s Forward Thinking Absolut absolutely yeah
32608s and I think that might very well prove
32610s to make us look pretty freaking stupid
32612s right where we're saying why on Earth do
32613s you want this R strza in your hand that
32615s isn't going to be active until Turn 1
32616s million or Wu's answer being because I'm
32619s already planning for Turn 1 million shut
32621s up and let me cook yeah and it is now
32623s turn 1 million and here we are Y and he
32627s have three of them so that if one of
32629s them gets in a snapshot in something at
32630s some point you could do it again from
32632s the stolen I don't even know how we got
32634s here yeah we got here
32637s somehow so yeah fair
32640s play has to find something to do this
32643s turn
32645s though
32648s no no no I just looked to the York and
32652s thought no oh okay
32654s um how bad's a counter Reno here you
32657s take 14 don't you no you don't take
32661s 14 huh what's going on I was trying to
32664s work out ASW I just I just no you're not
32666s taking 14 I just counter Renos
32672s Now problem is so like rening the
32675s portals is such a big deal in this
32677s matchup when it goes long right if one
32679s player doesn't just completely blow out
32680s the other with ramp into big stuff into
32681s your dead which by the way was supposed
32683s to happen this game that was the game we
32685s were playing it was supposed to be ramp
32687s into big stuff into your dead um if you
32690s start Reno not portals um you start to
32693s get yourself into a spot of bother
32694s because I think the late game is really
32696s heavily focused on snapshotting extra
32698s Renos and extra Ras so you can
32700s continuously be winning that game of uh
32703s of Nest tennis where you're you always
32706s have one to play and you always have a
32707s Reno to remove your opponents uh so I
32710s think weq yeah just just finding a
32711s different way to clear up here holding
32713s back on that Reno to try and interact
32715s with the
32717s nest right did we catch what the weapon
32720s was I've been so confused the last three
32721s or four turns okay sum drops yeah this
32724s one is immune and summon yeah I did see
32726s this
32729s one mish mash all
32737s right Crusader or in play for no
32739s particular reason
32747s so he's got to save his Reno now for a
32750s number of eight drops that he is
32751s comfortable
32758s facing you kind of have to play another
32760s rear don't you but then you want to use
32762s a snapshot again oh
32768s my every card here is invest of some
32771s sort it is yeah you're not wrong you
32775s also like I don't know how much perfect
32777s information these players have like wiq
32779s has been taking very visible notes over
32781s the course of the game I cannot imagine
32783s uh he has stayed on top of this but you
32785s know theoretically if you remember the
32788s point the snapshot was taken and you
32790s eliminate all the other cards that have
32792s been played from turns where the
32793s snapshot hadn't been taken you you
32796s actually have a good idea of what is in
32798s CJ kaka's hand right especially cards
32800s that you saw played after the snapshot
32802s got taken um the thear for example I
32804s think is one of them um
32807s but keeping track of that kind of thing
32809s this deep into this game with everything
32811s that's happened is a superhuman level of
32814s recognition that I'm not sure either of
32816s these players uh will have been hanging
32819s on to cuz I'm going to be honest I
32820s haven't seen Wu write anything down for
32822s quite a long time at this
32825s point yeah also I mean both players
32827s apart from Kaka so one of them assumed
32830s the game was over if they had any sense
32832s like what sort of idiot would think this
32833s game would still be going on an hour
32835s later so there is the final card
32840s Viper so you can now at least deal with
32844s the remainder of this
32849s weapon these re are too slow aren't they
32851s you've been in tighter scrapes aren
32856s they I mean they're the only thing you
32858s have going for you you're not going to
32859s win the game without them how like
32860s what's the plan to win the game without
32862s them um ask York questions sure
32870s yeah y crazy it just might
32885s work fast here you know I think you have
32887s to yog here I know that you can just
32889s lose on the spot if you do it
32893s but I think you're losing this game of
32894s he Stone
32900s anyway precious all got to get a big
32904s board point at the
32908s 88 oh no oh oh no oh
32914s no what is
32918s happening insanity is not use for Bad
32922s Manners I'd like a snapshot
32926s please oh
32928s no hands on head my stance right now is
32932s almost identical to
32937s weu wow snapshot is gone and extra
32939s Finley is found which means this is now
32941s Wu's lot for the game two Ras and a
32944s couple of protection ticks against
32946s fatigue and that yog that he just didn't
32949s fire on the previous turn
32955s yeah it's it's huge not because he
32956s doesn't get to fire it now but because
32959s the third or second fires will be a turn
32961s later and that's surely too
32964s much yeah so if you haven't seen this
32966s interaction before Finley shuffles into
32967s the deck there's nothing there to
32969s exchange the cards with so you draw
32971s nothing back so you stall out of your
32974s fatigue for a few turns so in this case
32976s pretty much equalizing the fatigue
32978s that's a nice round actually puts him
32980s aead on the fatigue front so now CJ Kaka
32982s has to actually push a little bit but
32984s can absolutely afford to do
32988s that careful it's against
32994s me you know sure fires this one bullet a
32996s lot of
33008s times now it's CJ Kaka who's the one
33010s who's trying to work out what's the
33011s Doomsday scenario what does he need to
33013s do to make sure he wins this game
33018s yeah he's the one who's got the the very
33021s pleasant but awkward position of trying
33023s to work out right what is the right play
33025s given this mess all right real quick
33028s imagine getting this right at this point
33031s of this year of hearthstone and this
33033s tournament and this series and this game
33036s he played the Reno then played the spell
33039s to summon the stealth minion from the
33041s Rogue secret to take up the one board
33043s space not the other way around which
33045s seems conventionally smarter right but
33047s he put that one minion on the board and
33049s just said well this way there is no
33051s doomsday cuz I don't care what cards
33053s you've just shuffled in your deck I've
33055s just used your one board space for you
33058s check mate brother it's
33060s over yeah phenomenal good spot sole that
33063s was incredible game he won after to
33066s tampering himself when he was behind on
33069s everything already and weu top ranked
33073s player coming into this best season on
33075s ladder of everybody that includes pocket
33077s train just to be absolutely clear how
33079s Monumental that performance is um but
33082s has gone out
33083s in uh whatever a match that was U TJ
33088s Kaka somehow his desk isn't in that bin
33091s it's somehow still just up there
33096s and how those two players tracked
33098s everything that was going on even
33099s anything that was going on that game I
33100s could see both hands I hadn't got a clue
33102s by the middle what was happening
33104s anymore short answer they didn't I think
33106s honestly the last like 10 minutes of
33108s that game they just tried to play good
33111s average outcome Hearthstone right I
33113s don't think anyone had a full handle as
33114s to what was going on um but the fact
33118s that CJ Kaka won that game of
33120s hearthstone after getting hit with that
33122s to tampering is absurd and I think we
33126s have to take a rewind here because
33129s earlier earlier we we were saying uh we
33132s were slating CJ Kaka because he'd ruined
33135s the script right he hadn't brought fire
33137s Druid and we were all supposed to have a
33139s good time watching CJ Kaka pop off and
33142s do absurd triple Thaddius fire Druid
33145s stuff and generating a million damage
33147s what fools we were Neil because if he
33150s was playing fire Druid we would not have
33153s just seen that game that we just watched
33156s which we referenced Ty versus Osaka
33159s during this series yeah
33161s that's up there that is an alltime not
33164s just world championship game but an
33166s alltime competitive Hearthstone game
33168s that is absolutely ridiculous it had
33171s everything it had fantastic plays it had
33173s awful plays it had incredibly stupid
33176s moments of Randomness it had everything
33178s in between you literally cannot ask for
33181s anything more from a game of hearthstone
33183s than what we just watched yeah the
33185s hunter Race Final went through my mind
33187s more than once during that fiest and I
33188s was thinking what was raven like during
33190s that match am I okay oh yeah Raven was
33192s like this I'm I'm okay because yeah we
33196s had Crusader Aura and Showdown on the
33198s board with Paladin
33200s back Druid Druid did the core Paladin
33204s combo and the core Warrior combo in the
33207s same game they did like they did
33209s Showdown Aura and they did from the
33211s depths Finley in the same game of
33213s hearthstone as a druid yeah and if that
33216s last yog had gone off who knows what the
33217s flash of lightning would have achieved
33219s like it's so brutal right like the the
33223s indecision like the the the analysis
33226s paralysis that hits you at that point to
33228s like oh my God can I use this do I not
33229s use it can I possibly win what if I
33231s press it and it just draws me three
33233s cards and that throws the game like how
33235s can you possibly with a Year's worth of
33237s work with like 300 Grand on the line
33240s with you know looming game five in a
33242s series knowing you're going home with
33244s the next bad decision you make how can
33247s you possibly make that decision and I
33249s guess the answer is you can't because he
33251s didn't and that is mortifying it is such
33255s a terrible way to go out I mean to be
33258s fair the the good outcomes for that yog
33260s were very low and the the outcomes that
33262s just outright loss in the game were very
33263s high but he still will never know and
33265s that's what's going to bother him for a
33267s long time to come I mean you miss 100%
33269s of the yogs you don't shoot right so wow
33273s yeah um there's still another voo in CJ
33276s kaka's hand CJ Kaka I think had it in
33277s the bag for a few turns there to be
33279s honest snot untangled but again wiq
33284s won't be able to process that for some
33288s time I don't know I don't I don't know
33290s if I will either to be honest I haven't
33292s processed it yet that's for sure there's
33293s so much overall tournament admin that we
33295s should be doing right now but all we
33297s want to do the produc talk about that
33299s game that we just saw but yes there is a
33302s wider spectacle of a world championship
33304s going on around this you can see the two
33306s players who have made it out two players
33308s who prep together but two players who
33310s have brought very different lineups both
33312s of those lineups proving equally
33313s successful however the pocket train
33316s lineup we saw the pocket train plus mey
33319s lineup absolutely run through other
33322s decks and the only time that they really
33324s seem to struggle is when they went up
33326s against each other and then went to a
33327s game five right like that yeah really
33330s has to bode well for both of those
33332s players uh if you're a little bit
33333s confused by why we've only got two
33335s players going through at the end of day
33336s one it's CU we have held two of the
33338s final elimination games for day two to
33341s decide who those last two players are
33343s and we'll be going all the way through
33345s those elimination games and all the way
33347s through top four to an eventual winner
33349s and to an eventual world champion
33350s hopefully tomorrow but Neil if we if we
33353s see a game even
33355s 70% of what we just of the numbers we
33358s just put up with that Druid mirror then
33360s oh my God I'm not even turning up I
33362s think I will have a heart attack and
33364s collapse in my chair tomorrow look if if
33367s this hadn't been the end of the day and
33368s we had to do two more matches today like
33370s you'd expect us to have done no one's
33372s going to watch who's watching any
33374s Hearthstone again today after that game
33376s I don't want to see anymore I want to
33377s work out what happen in that game again
33379s I'm going to watch it again and see how
33381s many mistakes I made I tell you what it
33382s was a lot it was so it was fun to watch
33386s it must have been heartbreaking
33387s absolutely heartbreaking to play but I
33390s couldn't watch another hearstone game
33391s for a couple of hours now I'm I'm broken
33394s I don't know what happened oh I'm good
33395s I'm going to go play some Naga priest
33397s that sounds like fun right about now go
33398s play some go play some to tampering wild
33401s or something oh it's banned so you can't
33403s but you
33404s know oh what did we just
33407s watch we watched the closing
33411s game of day one of the 2023 World
33414s Championships and it was a classic it's
33416s a terrible one for WQ but also CJ Kaka
33419s you said it at the time why wasn't his
33421s desk upside down and his PC in the pond
33424s or something like he just carried on as
33426s if he must have realized that his out is
33428s to draw the Titan and to refill his hand
33430s with one drops he must have realized
33432s that was his out and um instantly just
33435s gone okay well I'll draw it then okay
33437s good luck and then suddenly You've Got A
33439s reduced deck at least partially and you
33442s can play some he Zone he must have just
33444s instantly realized I'll cry
33447s afterwards I'll just keep playing I'll
33449s cry later and that's what he did it's
33452s the mark of a grinder right it's a mark
33453s of the most experienced hstone players
33455s in the world of people that play
33457s hundreds of games a day when they're
33458s when they're active they've seen
33459s everything thing they know that um games
33462s aren't over until they're over it's the
33463s mark of a potential world champion and
33466s Neil I don't know about you but if if
33468s you just leave us here we're going to
33469s talk about this all day so we should
33470s probably we should probably wrap this
33472s show up we have another day of World
33474s Championships coming at you tomorrow
33476s make sure you are back same time same
33478s place tomorrow because unbelievably the
33481s stakes get even higher from here and you
33483s do not want to miss any of it have a
33485s great rest of your evening everyone meet
33487s us back here tomorrow for day two and
33489s the finals of the the hstone world
33490s championship take care
33512s [Music]
33519s everyone
33543s [Music]
33563s [Music]
33593s [Music]
33603s [Music]