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3s | [Music] |
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647s | an Epic Quest has been |
652s | underway as the Festival of Legends |
654s | illuminated azero one headliner |
657s | delivered a finale for the ages there is |
659s | it is levic is going to be your |
663s | [Applause] |
665s | Champion then above the Raging crowd the |
668s | skies burst |
670s | aunder the Titans once thought to be |
673s | myth descended to leave their mark on |
676s | the world amongst the masses two keepers |
679s | sought to forge their own destiny Q is |
682s | the Master's tour summer Champion pocket |
685s | trade you are just seeing the emotion of |
687s | everything Dawn on this player these |
690s | three card slinging Champions are joined |
692s | by an imposing party tracked to the |
695s | Badlands the best in harstone have come |
698s | to collect the ultimate Bounty the time |
701s | for the final showdown has arrived get |
704s | amped up for the performance of the ages |
707s | the pantheon of hearthstone world |
708s | champions |
711s | [Music] |
716s | awaits hello everyone and welcome |
719s | welcome to the Hearthstone World |
721s | Championship I'm Raven and joining me to |
723s | kick off the show and kickoff the |
725s | weekend is subtle welcome my friend um |
728s | like a child on Christmas Eve I heard |
731s | you couldn't even sleep being this |
733s | excited for this tournament yeah look at |
735s | you exposing my business all over the |
737s | broadcast immediately yeah I mean I |
738s | can't sleep at the best of times and it |
740s | was a weird feeling last night to not be |
742s | able to sleep but have earned it um to |
745s | to know that the reason I couldn't sleep |
746s | was I was excited as to what I got to |
748s | wake up and do the next day |
749s | um and earning it I think is kind of the |
751s | story of this world championship in |
753s | general because the task put before the |
755s | players this year was arduous it was |
758s | intense you know there's been a lot of |
760s | grinding for the players to get here but |
762s | I think absolutely without a shadow of a |
764s | doubt say what you will the eight |
766s | players who are here have absolutely |
769s | earned it and you are looking at |
771s | arguably the eight best players in the |
773s | world this year yeah 100% the Pinnacle |
776s | of hearthstone as the World Championship |
778s | uh often is is H but we are not just uh |
781s | us two going to be doing it across the |
783s | weekend of course we do have more |
785s | casters joining us so we can uh welcome |
787s | them and uh get them to give a bit of a |
789s | hello before we get into the first match |
792s | of the day so we can see what they |
800s | haveen hi I am super excited I also had |
804s | a lot of trouble sleeping last night |
806s | just being so excited to be here to see |
808s | these players and uh to share their |
811s | stories as well because it's kind of |
813s | interesting we have some players who you |
816s | know kind of did really well or popped |
818s | up in the early tournaments and then |
821s | kind of just chilled on ladder and we |
823s | have some players who kind of did the |
824s | opposite so I'm really curious to kind |
826s | of see how that plays out how that might |
829s | uh be different for those players across |
832s | this tournament now after having those |
834s | different experiences throughout the |
835s | year and I'll tell you what is also |
837s | quite different are these lineups |
839s | compared to what we were expecting to |
841s | see so I was doing a little bit of |
843s | testing last night with some of these |
845s | decks in particular levik's fake Reno |
848s | deck I guess we're calling it I I I |
851s | understand a little better the intent uh |
854s | we'll have to see if he can wow us again |
856s | like he did with the blood DK in that |
858s | first championship and and pull |
860s | something out of the hat but that one uh |
862s | definitely had question marks on paper |
864s | for |
866s | me yeah uh I'm just here so I don't get |
870s | fined no I'm just kidding um yeah I'm |
873s | super excited for this weekend uh as ad |
875s | said there's a lot of |
877s | weird which is going to be interesting |
879s | to see but uh I'm just curious if pocket |
881s | Train's going to be able to uh continue |
883s | this sort of streak of domination um |
885s | he's the player that I'm going to have |
886s | my eyes on throughout the course of the |
888s | weekend and if you look at like his sort |
891s | of track record like top four into |
893s | finals appearance into win curious to |
896s | see if he's going to just continue that |
898s | momentum or if that means he now has to |
900s | reset from the beginning cuz he went top |
903s | four then second then a win I think now |
907s | he has to reset and go back to top eight |
910s | and then top four and then second and |
912s | then win so uh |
914s | that's that I'm keeping my eyes on this |
917s | weekend yeah and I'm just going to see |
919s | who looks the most relaxed pocket train |
920s | set after his win last time around that |
922s | it he was finally able to relax cuz he' |
924s | already qualified um and then he won the |
927s | tournament they put in so much time is |
929s | subtle alluded to and I think whoever |
932s | can just treat it like another day |
933s | grinding on ladder is probably going to |
935s | be one who comes out on top here so |
936s | let's see if they can do |
937s | [Music] |
942s | that shake hands in the center of the |
944s | image a oh lucky I really wanted to |
947s | humiliate the no yeah we should have |
949s | tried to set that up there but they |
951s | couldn't let them know to practice but I |
953s | will just Echo some of the thoughts |
954s | there I'm I'm super excited to see these |
956s | players as World Championships is it's |
959s | that special moment right where we know |
961s | especially how hard these players have |
963s | worked to get here you were talking |
964s | about a little bit before sttle but the |
967s | the the challenge these players have had |
969s | has been truly incredible and uh all of |
971s | them have really really earned their |
974s | spot in this and it's going to be a |
976s | brutal weekend for some as they battle |
978s | it out over the course of their groups |
980s | and then obviously the top matches on |
982s | the final day so a lot to play for we |
985s | can just che check it sorry take a look |
987s | at the road they've gone on to get here |
990s | as well as what the this weekend is |
992s | going to be looking like because there's |
994s | a lot going on it feels like there's |
996s | only um a limited number of players but |
998s | a lot of hearthstone is going to be |
1000s | played out so yeah it is and you can see |
1004s | the the long and uous road that people |
1006s | have taken to get here we've talked |
1007s | about it a lot already but by right only |
1011s | three winners of three seasonal |
1013s | championships made it to this point and |
1015s | then uh the remainder of those spots |
1016s | filtered down to top ladder performance |
1019s | so what we've seen over time is not only |
1021s | this incredible grind and these |
1023s | incredibly dramatic Legend finishes at |
1025s | the end of the month with people |
1026s | scrapping out for basically the top five |
1029s | places on ladder on each server being |
1031s | the relevant ones we've seen that be a |
1033s | massive factor for each of the seasonal |
1035s | championships and qualifying for those |
1037s | but then coming into this last month |
1039s | after pocket train won the last |
1041s | championship and locked in his |
1043s | space that qualifies we're going to look |
1048s | shootout for |
1050s | example and Casey |
1053s | where a rank one Legend finish and then |
1056s | Casey just had to grind dozens of games |
1059s | on rank two Legend trying to match that |
1061s | and narrowly missed out by the skin of |
1063s | his teeth so incredible standards of |
1066s | what it took for people to get to this |
1068s | point yeah and we're going to see all on |
1070s | the line across the weekend we'll check |
1072s | out the format of course and what this |
1074s | weekend is going to look like as usual |
1076s | is going to be the conquest format there |
1078s | it's been some recent balance changes to |
1080s | the game as well so players did have to |
1082s | as usual uh or or historically usual |
1085s | with Hearthstone keep on their toes in |
1087s | terms of what lineups to bring and if |
1089s | there was ever ever an amount of |
1092s | pressure put on these players to submit |
1093s | a strong lineups it it's for that you |
1096s | know that tournament called the world |
1097s | championship so a lot of players I think |
1100s | put a ton of time had their practice |
1102s | groups help out as well and I think even |
1105s | then there were ex sort of kind of |
1108s | external fact actors in what lineups |
1110s | were put in as well H to the extent of |
1112s | like who is even in your group things |
1114s | that have happened in the past and have |
1116s | no doubt had an impact on what's |
1117s | happened this weekend yeah even a level |
1119s | deeper than that I believe the opening |
1120s | round matches were seeded so you'd also |
1122s | be able to work out who your opening |
1124s | round match was you could specifically |
1125s | go for like a player Target if they're |
1127s | known for more being more of a |
1128s | controller or a combo player or whatever |
1130s | else um but there are many many things |
1133s | on the line for this world championship |
1135s | but you can see there at least a digital |
1137s | representation of the fine trophy that |
1140s | has been handed down to each of our |
1142s | world championship world champions over |
1144s | time uh beautiful beautiful little uh |
1147s | piece of art I think that has really |
1149s | carried with us over the years of the |
1151s | World Championship uh become as |
1153s | associated with worlds as as any of us |
1155s | or any of these players or Hearthstone |
1157s | itself at this point ra 100% And the |
1160s | fact that you know there's not that many |
1161s | out there right so you know that trophy |
1164s | doesn't just go to anyone there's not |
1166s | tons of them knocking around so |
1167s | definitely a pre just additional prize |
1170s | but we've talked a lot about the |
1172s | tournament as a whole and we've talked |
1173s | about the players road to get here but |
1176s | let's take a look at what they're going |
1177s | to have to do to make it all the way |
1179s | let's take a look at the groups and see |
1180s | how they are going to line up and who's |
1182s | going to start off playing First We Take |
1185s | a look at group a with gu Rec vam levic |
1188s | and Hemlock and then Group B pocket |
1190s | train CJ Kaka Wu and mey and this is a |
1194s | tough one sot only two groups with |
1196s | players that are incredibly strong but |
1199s | which one do you think's the stronger |
1201s | which group would you want to be in to |
1203s | maybe dodge the other four it's very |
1206s | very difficult to say um group a has the |
1210s | double seasonal winner in it right with |
1212s | gu and levik whereas Group B only has |
1214s | pocket train as a seasonal winner in |
1216s | there so by that sense you could argue |
1217s | maybe the group a is a little stronger |
1219s | um but pocket train is pocket train and |
1222s | pocket train is in group b so kind of if |
1224s | you are a nonp pocket trained human you |
1227s | kind of want to be not in the group with |
1228s | pocket train I would imagine because he |
1230s | has been probably run away the best |
1232s | player in the world this year with the |
1234s | consistency of groups that he's gone |
1235s | into but that is taking nothing away |
1238s | from who we have in group a and I think |
1240s | particularly gu was not a player really |
1243s | on my radar for this sort of top eight |
1245s | top five level in the world Echelon |
1247s | because I am very protective of players |
1249s | that I put in that grasp right I think |
1251s | sometimes when you're commentating Elite |
1253s | level Hearthstone all the time it's very |
1255s | easy to fall in the Trap of like oh this |
1257s | guy's top 10 in the world this guy's top |
1258s | 10 in the world this person's top 10 in |
1259s | the world whatever suddenly there's 50 |
1261s | top 10 players exctly and then it then |
1263s | it's all meaningless so I'm very very |
1264s | protective over it and I didn't really |
1265s | have you in that conversation until this |
1268s | year um where it's I I think he's really |
1272s | going gone to show that he is absolutely |
1275s | right up there and perhaps outside of |
1276s | pocket train has played the best most |
1278s | consistent Hearthstone that we' have |
1279s | seen this year yeah and just to give you |
1282s | uh just an overall heads up if you're |
1283s | not used to seeing you know if this is |
1285s | maybe one of the tournaments you've just |
1287s | tuned in for for Hearthstone if new to |
1289s | competitive play the idea of the group |
1291s | phrase is basically a player has to win |
1293s | twice to get out of it and if you lose |
1295s | twice you are out double elimination |
1298s | group so something to keep an eye on and |
1300s | um make sure that by the end of today at |
1303s | least we will know at least you know one |
1304s | or two players for the groups that are |
1305s | going to be uh sorry one player from the |
1307s | group that's going to be looking good to |
1308s | make it to the next day and then we'll |
1310s | have those final decid matches tomorrow |
1313s | so uh we'll have a good idea of at least |
1315s | some people who are going to make it to |
1317s | that special final day let's take a look |
1319s | at our first matchup specifically Sol |
1322s | which is going to be the one we're going |
1323s | to cast a kick off today which is going |
1325s | to be gu versus |
1327s | rean indeed and I already touched on uh |
1330s | gu significantly for this tournament I |
1332s | think he is a real favorite one to to |
1334s | keep an eye on in general but it's been |
1336s | great to see that some of these players |
1338s | that we haven't |
1339s | necessarily uh considered an upper |
1341s | echelon top tier competitive Hearthstone |
1343s | player really break out uh this year um |
1346s | because honestly this is a year with |
1349s | less variance in it than we have seen in |
1351s | previous years right because the overall |
1353s | sample of games that are factored into |
1355s | whether you make it to the World |
1356s | Championship is so massive because it |
1358s | includes basically every Ladder game |
1360s | that you play over the course of a year |
1362s | as well in a weird way literally year |
1364s | worth of games right like without any |
1366s | real |
1367s | exaggeration um and it it's it goes to |
1369s | show that you know some people who've |
1370s | been consistently very good but haven't |
1372s | necessarily spiked that big win which |
1374s | you kind of needed in previous systems |
1376s | you needed that Big MT win you needed |
1378s | that big seasonal Championship win or |
1379s | whatever to progress forward in a lot of |
1381s | Senses you need to hit a top four or |
1383s | whatever the qualifying cut off was this |
1385s | year is just all about consistency and |
1387s | gu has been shown to be one of the most |
1388s | consistent players um naming the |
1391s | favorite deck as in Rage Warrior for |
1393s | this one as well and not bringing it to |
1395s | the tournament I think is very Worth |
1396s | showing out um lineup wise in general |
1399s | like this will be a theme of my time on |
1402s | this broadcast I have a lot of issues |
1404s | with a lot of lineups in this tournament |
1407s | um I've never quite felt so disconnected |
1409s | from the overall Vibe of decks that |
1412s | people have brought to a tournament but |
1413s | gu for me is one of the people where I |
1416s | look at the lineup I'm like okay I might |
1417s | not necessarily brought those exact four |
1419s | decks but like I get the plan and I feel |
1422s | like you're executing a plan well |
1424s | overall in the tournament with a a very |
1426s | very strong aggro lineup yeah I was just |
1428s | going to say let's take a look at a deck |
1430s | I think you do agree with and and have |
1432s | been talking about in terms of your your |
1434s | own sort of preparation for worlds like |
1437s | we uh we want to do it as a uh as |
1439s | casters which is the mech Rogue and it's |
1441s | a deck we've seen historically do very |
1444s | well but what made you think of this and |
1446s | what do you think gu is thinking in |
1448s | terms of this specific sort of pocket |
1450s | meta for worlds so yeah I mean I could |
1453s | take up the entire length of the the |
1454s | rest of the broadcast talking about |
1456s | various levels of of thought that go |
1458s | into this because generally like the |
1459s | players will put tens of hours into |
1461s | lineup preparation and trying to break |
1463s | it down right but to me my idea was that |
1466s | the the the top eight Elite best players |
1468s | in the world aren't necessarily going to |
1470s | over rely on Highlander decks because |
1472s | they'll feel that they can get more |
1473s | agency out of two of decks and then |
1475s | because of that everyone will understand |
1477s | that and mean that plague plague DK for |
1479s | example won't be a a big performer so |
1482s | you end up with a kind of mid-range or |
1484s | combo heavy meta where something like |
1486s | Mech Rogue that can just play one minion |
1488s | and just spiral it to Oblivion can |
1490s | punish those kind of decks before they |
1491s | can really get established on board and |
1493s | there wouldn't necessarily be the big |
1495s | control tools existing in The Meta um to |
1498s | on that so for me Mech Rogue was a deck |
1500s | that made my line up as I was uh role |
1502s | playing that I was actually still good |
1503s | enough to play at the World |
1505s | Championships o still good enough not |
1508s | like me I knew I was never good |
1510s | enough end of 2015 I reckon I was about |
1513s | there I'm just saying all right come on |
1515s | for a split second I thought you were |
1516s | going to be like no no about 2015 I |
1518s | think we were both good enough no none |
1520s | of that s's just talking about himself |
1521s | of course um his opponent of course is |
1525s | going to be Rec vam a player that we've |
1527s | known for a long time now and uh kind of |
1529s | the opposite of what you talk about of |
1531s | like sort of newer players to to high |
1533s | level competitive we've not W them for a |
1535s | while but I feel like this year has been |
1537s | such a big one for |
1541s | recan it has so I was just mystified for |
1543s | a second looking at the recap there |
1545s | going you have lethal just attack face |
1547s | with the thing what's going on just |
1549s | absolutely frows me in my boot not start |
1551s | casting yet yeah I know uh bref though I |
1554s | think very very popular player has grown |
1557s | as a content creator and a streamer |
1558s | recently as well and really built up a a |
1561s | following of his own um is a good friend |
1564s | as well as you see here of pocket train |
1566s | as they went head-to-head in a previous |
1567s | Master's tour I believe actually |
1569s | prepared together uh with pocket train |
1572s | and mey now pocket train and mey ended |
1574s | up bringing the same lineup uh recam on |
1577s | the other hand feared um a heavy control |
1580s | strategy from gu as far as I understand |
1582s | it and didn't necessarily feel that he |
1584s | could bring the same lineup as pocket |
1586s | and mean it goes into that thing we |
1588s | talking about earlier where you know |
1589s | your initial matchup you know a big |
1591s | there is a real realistic chance in your |
1593s | group that you can just beat the same |
1595s | player twice and get out of the group |
1596s | right if you if you even if you lose to |
1598s | everyone else so prepping for that |
1600s | initial opponent does have a lot of |
1602s | Merit to it and recam I think felt if he |
1605s | went with the lineup that pocket trainer |
1606s | meat he went with was just going to |
1608s | suffer on percentage to q but actually |
1610s | has ended up getting that read wrong and |
1612s | gu has gone with something completely |
1614s | different than they expected him to go |
1616s | with so pretty interesting Stu yeah and |
1618s | even when we just look at just the the |
1619s | headlines for these decks obviously |
1621s | Paladin guess what you'll see Showdown |
1622s | Paladin quite a lot over the course of |
1624s | this weekend in terms of its in the |
1626s | lineups maybe not so much in actual |
1628s | games but I think this one's the |
1630s | surprise factor which you know is this |
1632s | Warrior you sort of touched on in terms |
1633s | of how the deck building and the aspect |
1635s | of it but what do you think of this |
1637s | Warrior um I think overall maybe outside |
1640s | of the of the box that is this one group |
1644s | but what do you think of this deck |
1645s | overall do you think Ream's in for in |
1647s | for some trouble |
1650s | it remains to be seen like so here's the |
1653s | thing with tournament preparation right |
1655s | like if you get the lineup like me uh |
1658s | where you're like okay people aren't |
1659s | going to bring Reno decks and heavy |
1661s | control so we can just play like these |
1662s | Naga priest Mech Rogue style decks right |
1664s | and beat people up Suddenly the people |
1667s | who call the bluff on that right and say |
1669s | no no no I'm bringing the control stuff |
1670s | suddenly those have the advantage |
1672s | because they've gone the one level |
1673s | deeper right which is where Rec vam has |
1675s | kind of ended up in this position the |
1677s | problem is within Rec Bam's lineup Odin |
1680s | Warrior is an outlier it's not like Odin |
1683s | Warrior is part of an overall strategy |
1685s | where it's a hard control lineup because |
1687s | actually that might be in a decent spot |
1688s | against what G is doing it's the fact |
1690s | that Odin Warrior is this one solitary |
1692s | slow control deck in a lineup that |
1694s | otherwise has a very fast combo deck in |
1696s | nature Sharman and then two very |
1697s | aggressive decks with Sharpshooter DH |
1699s | and the Paladin so it's the one kind of |
1702s | standout deck that maybe just doesn't |
1704s | necessarily fit in with the overall |
1705s | theme um but I think Rec bam has a lot |
1708s | of faith in it he's messed with the |
1710s | build a little bit in terms of um he |
1712s | said cutting some of the bad cards and |
1714s | just replacing them with two of of the |
1715s | good cards now uh this is a debate which |
1718s | we will hear endlessly throughout this |
1720s | tournament I am sure about how many two |
1722s | ofs you are allowed to play in Areno |
1724s | deck I don't like it I think one two of |
1727s | at most um is is as far as you can go |
1730s | with it um looking at like Splish Splash |
1732s | welp in Druid or um I know like Highland |
1734s | Hunter isn't something that's made it to |
1735s | this tournament but Buzzard in Hunter |
1737s | for example same kind of thing one of of |
1739s | the best cards that you Canter out of |
1741s | your deck in some way kind of fine if |
1743s | you can you can at least listen to the |
1745s | argument um but five two ofs or whatever |
1747s | Rec vam has cooking in this deck just |
1749s | seems a little bit excessive to me but I |
1751s | do also kind of vibe with the theory of |
1754s | like Highlander decks play too many bad |
1756s | cards so I'm going to take some of them |
1758s | out and just play two of the good cards |
1759s | and be happy with my my reduced |
1762s | consistency of Reno particularly in a |
1763s | solitary payoff deck but just when they |
1765s | get up to 10 yeah but you best believe |
1770s | that the first time you see a big board |
1772s | on the opposite side and a non-active |
1774s | Reno in someone's hand with eight Mana |
1776s | we are going to be talking about it that |
1778s | will be happening okay well here we go |
1780s | it's the first game of the Hearthstone |
1782s | World Championship Rec vam on the bottom |
1785s | on that Warrior we've been discussing |
1787s | and there's re nice and early and G on |
1790s | the top on the nature Shaman so Reno and |
1793s | Odin in the opening hand just locked |
1795s | loaded and not quite ready to go for the |
1798s | Reno I would say but uh at least some of |
1800s | the key pieces available there for recr |
1803s | meanwhile gu has a pretty solid opening |
1806s | with the fish and having the Jazz Bas as |
1809s | well yeah Jazz Bas actually not ideal |
1813s | really to have in your opening hand |
1814s | there's a couple of matches like maybe |
1816s | you could argue quip combo is kind of |
1819s | what you're interested in in this |
1820s | matchup I think Sharman mirror as well |
1822s | Jazz Bas is okay but in general um you |
1826s | want to draw Jazz Bas a little bit later |
1828s | than this because you don't want to |
1829s | waste early turns on you know playing a |
1831s | three Mana weapon which really only has |
1834s | one charge in terms of impacting the |
1836s | board right cuz generally you then sit |
1837s | on the second charge to then juice it up |
1839s | a little bit with the overload cards |
1842s | yeah it was just interesting just have |
1843s | it available was my thought and you know |
1845s | just just get it equipped and then let |
1847s | it sit there a lot of the time |
1848s | potentially but uh anyway regardless the |
1851s | panas are getting ready to go if needed |
1854s | yeah G's in a decent spot so far just |
1857s | having access to to a a good chunk of |
1859s | the early game which is really what you |
1860s | want to do we've spoken about this you |
1861s | know previous Masters talk plenty of |
1863s | times about this nature Shaman and the |
1865s | idea has not really changed too much you |
1867s | still just want to play out on curve put |
1870s | some pressure on while you build up to |
1872s | those disgusting high damage combos yeah |
1875s | and that is definitely the point that's |
1876s | the difference between you know the |
1878s | mediocre Shaman players who will win the |
1880s | game where they draw fast combo and lose |
1883s | the games where they don't and the |
1884s | really really good ones who can squeak |
1886s | out that 65% win right that you're |
1888s | really looking for to be an elite level |
1890s | player um is just playing for tempo |
1892s | right the deck is such an underrated |
1894s | Tempo Deck with uh how it can abuse the |
1897s | overload mechanics to just Chuck stats |
1898s | out early that other decks can't |
1900s | necessarily compete with and even |
1901s | schooling as you see here right like Rec |
1903s | bam forg the bellowing flames you says |
1906s | all right well you better use it on this |
1907s | or you're going to be taking six every |
1910s | turn and and that's a significant number |
1912s | right that that's the big deal like six |
1915s | is um or like three damage per turn it |
1918s | does stack up when you against this kind |
1920s | of matchup so we do see ream just |
1922s | respect the |
1923s | [Music] |
1924s | fish become very quickly right cuz next |
1926s | turn you drop the one fish down and |
1928s | you're pushing three and two with the |
1929s | two you already have in play and then |
1930s | that leaves six damage in play that the |
1932s | r b would have to deal with it just |
1933s | absolutely has to respect it use one of |
1935s | the best removal cards in his deck on |
1938s | two generated Little Fishies from go and |
1941s | there's still one more in the tank yeah |
1944s | and yeah this is what I'm talking about |
1946s | right like you might think oh Jazz Bas |
1948s | play jazz base start juicing it up with |
1950s | the overload cards no I love this from |
1952s | gu he saying nope Jazz base is zero |
1954s | Tempo this is lots of tempo I'm doing |
1957s | this one instead I think that is |
1958s | absolutely correct this one especially |
1960s | after seeing the flames right it just |
1962s | it's just even better cuz it's just |
1964s | where you've just used that removal you |
1965s | better have something |
1975s | else it's going to drop a knowledge this |
1977s | turn |
1979s | okay sure what the other two options |
1985s | were hopefully we can get that looked at |
1987s | but interesting just see gu taking a |
1989s | more value based approach with the turn |
1991s | four after the the tempo push on turn |
1993s | three how how much of the like you's |
1997s | sort of overall strategy will alter now |
2001s | that Titan's available for him right |
2003s | like you know does that say well okay |
2005s | now I can start building more |
2007s | aggressively towards some combos or do |
2009s | you think the game plan isn't massively |
2011s | affected by this other than managing |
2013s | overload turns yeah I think so the so |
2015s | you call out one which I think has a big |
2017s | impact is you want to manage overload |
2018s | turns you want to be you want to be a |
2020s | have access to six mana on turn six |
2021s | whether with coin or without right so |
2023s | you need to be careful with your |
2024s | overload going into that the other thing |
2026s | that becomes a big factor is you kind of |
2028s | want to fight even more aggressively for |
2030s | Tempo because firstly you can afford to |
2032s | dump cards because you know you can draw |
2034s | more with the Titan secondly you want to |
2036s | be ahead against a control deck you want |
2038s | to be significantly ahead when you play |
2041s | Titan because you want to use the draw |
2043s | three right that's the best option um |
2046s | because that was what you know maximizes |
2048s | your damage up to the 48 plus range that |
2051s | you might actually need against control |
2052s | Warrior when you start stacking up those |
2054s | overload cards if you play a little bit |
2055s | too slowly and fall behind you might |
2057s | actually have to end up using the AOE |
2059s | option um but ideally you really really |
2062s | want to be going for that draw as |
2063s | aggressively as possible and you see |
2065s | here this is basically exactly what I |
2067s | just cribed right clear up the board |
2069s | drop some minions in play use the coin |
2070s | dump three or four cards from the hand |
2072s | and make some space this is about as |
2074s | clear a setup for that Titans you're |
2075s | ever going to |
2080s | see and it's it's not something that's |
2083s | going to be a huge surprise to rec vam |
2085s | either I think whenever you if you've |
2087s | ever played against nature Sharman |
2089s | before then you know okay hang on |
2091s | they're not overloaded going into turn |
2093s | six you have to be prepared to deal with |
2096s | gogen because if you don't at least have |
2098s | some form of plan you can find the game |
2101s | really spiraling out of control the |
2103s | second that lives for more than one turn |
2105s | you start to get into some extra |
2106s | troubles so now it'll just be about |
2109s | recir um just working out exactly how he |
2112s | wants to set up for this yeah I think if |
2114s | you leave uh ganf alive against nature |
2117s | Shaman and you don't then immediately |
2120s | die the Sharman player probably messed |
2122s | up quite horribly on the other side it |
2125s | just be interesting where like where and |
2128s | if a weapon swing even flies this turn |
2130s | right because you might think oh well |
2131s | you need to take these out because their |
2134s | minions hitting you for damage but then |
2136s | there's you kind of three less damage |
2138s | available for the next |
2140s | turn he going to clear up the board |
2146s | though yeah it's the other great fear |
2148s | against a deck right like little small |
2149s | insignificant minions control Warrior a |
2151s | lot of the time would say oh those are |
2152s | small insignificant minions I don't |
2154s | really care about them but uh a minion |
2156s | isn't just a two that's going to attack |
2158s | you against Shaman right it's a minion |
2159s | that can have bioluminescence dumped on |
2161s | it and suddenly the the damage of the |
2163s | deck goes through the |
2165s | roof I don't think uh Rec vanan would be |
2168s | too worried about that right now not |
2169s | under like flash of lightning conditions |
2171s | this turn I don't think there would be |
2172s | any real threat but there is the Jazz |
2173s | base in play of course uh which you do |
2175s | always have to be scared |
2178s | of now there's not many moments that |
2180s | make you not want to play goer on six |
2183s | and I think G was just thinking about |
2185s | the turn but he's just like yeah it's |
2187s | just too good so uh not too much of a |
2191s | surprise here it's going to take the |
2192s | card draw of course and now we'll easily |
2194s | be able to clear up the board um if he |
2196s | so chooses yeah the hard part of the |
2198s | turn is working out what the card you |
2201s | play using the discount is right because |
2203s | this now draws up to 10 cards so you |
2206s | need to you can't play ancestral |
2207s | knowledge you can't play flash of |
2208s | lightning unless you want to risk |
2209s | burning a card which is very possible |
2212s | now particularly with this hand is |
2214s | immensely possible because you uh have |
2217s | everything you need in your hand to be |
2218s | able to threaten lethal here so I'm |
2220s | actually well on board with this but if |
2222s | you'd have drawn into a very different |
2223s | hand with those three overload cards |
2225s | then suddenly you'd have to be thinking |
2226s | oh I might need second bio off the top I |
2229s | can't really flash here cuz it might not |
2230s | be lethal so I think all the planning |
2232s | from the start of the turn there from |
2234s | you was just to say okay let's just work |
2236s | out what happens if I draw like feral |
2238s | Spirit turn the tides ancestral as my |
2240s | three cards right |
2244s | right you're going to make me count on |
2246s | you |
2251s | if you're asking me then yes I always |
2252s | make you |
2256s | count yeah re vams turn a little bit |
2259s | simpler a lot of the times just yep okay |
2262s | I'll clear this off and uh do what I can |
2263s | do and now you's going to have to uh |
2266s | work out how confident he is with this |
2267s | damage or at least counting |
2272s | it let have ins available as |
2276s | well yeah not quite there novice zappers |
2279s | I think are massive in terms of juicing |
2282s | the Jazz base like you can basically |
2283s | play out I think four minions and still |
2286s | get the bioluminesence down to zero uh |
2289s | but with the crash being burned off the |
2291s | top obviously not coming into hand I |
2294s | don't think quite there with the 39 with |
2296s | the extra armor gain that re bam has |
2298s | been able to piece together on the other |
2300s | side even with that snake oil of course |
2301s | which is really when we talked about how |
2303s | the deck hasn't changed that much snake |
2304s | oil is kind of the one new big addition |
2306s | to the deck in terms of think people |
2308s | will be a lot more used to seeing it in |
2310s | Mage than perhaps they are in nature |
2312s | Shan but very much that same idea just |
2314s | an additional zero mana burn spell that |
2316s | can represent phenomenal amounts of |
2318s | damage there was one thing I was going |
2319s | to bring up as well but we kind of moved |
2321s | off as when you know oh do you have to |
2322s | dump cards to empty your hand it's like |
2324s | well snake oil sounds like a card you |
2326s | would dump not really in this deck |
2328s | though because that's just |
2331s | damage ream getting that Odin down |
2334s | finally still on a significant amount of |
2337s | Health now and now suddenly this is |
2339s | where Odin Warrior flips from becoming a |
2342s | kind of defensive deck to a highly |
2344s | aggressive deck and then we'll see how |
2346s | that one turns out so far but feral sp's |
2348s | going to go down and you is this the |
2351s | turn ancestral knowledge looking for |
2354s | lightning reflexes probably does hit the |
2356s | lightning reflexes okay so you have |
2358s | plenty of overload your bioluminescence |
2360s | cost zero for sure with the the Jazz |
2362s | base at this point your overload is |
2364s | absolutely |
2365s | chilling um so you can get four minions |
2368s | two of them being uh novice zappers for |
2370s | plus six spell damage currently have |
2373s | three burn spells in hand one of them is |
2375s | minus three so you need both sides of |
2377s | the lightning reflexes to hit I think so |
2379s | yeah actually ends up being a good |
2380s | decision trading that |
2382s | away does get |
2386s | crash this is always the interesting |
2388s | question isn't it is like if it's not |
2391s | lethal how hard do you go in |
2394s | anyway he crashing this board is |
2396s | relevant right like just getting rid of |
2398s | an 88 is a pretty big deal assuming the |
2400s | spell damage comes down of course for |
2402s | sure and you know as well very |
2404s | irritatingly your opponent just played |
2406s | Odin next last turn so the Odin coming |
2409s | down is a big deal because not only can |
2411s | they now threaten lethal back the other |
2412s | way but you know they're extremely |
2414s | interested in just gaining armor on this |
2416s | turn right which is the number one thing |
2418s | you do not want them to do yeah and the |
2421s | Reno follow up as well absolutely huge |
2426s | yep I don't know why SLE and I don't |
2428s | know if you're with me on this but when |
2430s | I first started playing Reno my brain |
2432s | just told me it would get rid of the |
2434s | whole board and not just opponents so |
2437s | time I play I was like I was like oh |
2439s | yeah I still have a board this is this |
2440s | is insane yeah I think so many people |
2442s | had to go through that Vibe because it's |
2444s | just there's something in the back of |
2445s | your brain like well there's no way I |
2447s | get to keep a board that would be |
2449s | ridiculous surely at this |
2455s | point and the problem now is you only |
2458s | has one board slot so suddenly B |
2460s | luminescence doesn't look that cool |
2461s | anymore yeah so talking about what the |
2464s | Odin actually did um specifically this |
2466s | is something that I was going to call |
2467s | out uh was a it got rid of the snake oil |
2471s | right it it does not kill the minion and |
2473s | activate the death rattle it just |
2474s | outright vaporizes it from the board so |
2476s | no snake oil went to hand for the extra |
2478s | damage and also only one board space |
2480s | means only one spell damage or two spell |
2483s | damage with bioluminescence if can drop |
2484s | it down on a spell damage minion um so |
2487s | as something that we are going to have |
2489s | to keep out a look a lookout for in |
2491s | those matchups of the the Decks that are |
2493s | playing Reno that we can't even really |
2495s | call Highlander decks going up against |
2497s | nature Sharman is sometimes it might |
2500s | just be correct to play Reno not even to |
2502s | remove a board just play Reno purely for |
2505s | The Showdown effect because it's the the |
2507s | number one most guaranteed way that you |
2510s | can buy yourself an extra turn against |
2511s | nature Sharman specifically right like |
2513s | they just cannot kill you with one board |
2515s | space it's just never going to happen |
2516s | happen so yep step one Reno in the |
2519s | opening hand Rec bam Drew enough of the |
2520s | two ofs for it to be active on on curve |
2523s | got the job done one Z ream and how |
2526s | relieved do you think rfam is because |
2528s | obviously this Warrior there's a reason |
2531s | there's one in the whole tournament |
2533s | right |
2534s | so how much pressure do you think this |
2537s | lifts from ream obviously he's nowhere |
2538s | near winning the series yet he's W one |
2540s | he still needs to win two more things |
2542s | can still go wrong but do you think this |
2544s | puts him mentally in a great spot |
2547s | I think so yeah I think um particularly |
2550s | with some of the Dynamics that I talked |
2552s | about going into this series where you |
2554s | know ream thought gu was going to go one |
2556s | way and kind of put a lineup together |
2558s | with that in mind and then gu kind of |
2559s | dodged left and didn't go quite go with |
2561s | the thing that Rec vam had predicted so |
2564s | rvan maybe had a little bit of bias |
2565s | remorse with the uh with the lineup |
2569s | um that can be a big big deal |
2572s | overall uh so having then got the one |
2576s | deck which seems a little bit sketchy |
2578s | overall a little bit of a left field |
2579s | deck through straight away I think is a |
2582s | huge uh bonus for re Van's mental game |
2585s | now for the rest of the series and for |
2586s | the rest of the tournament right because |
2587s | we can talk about future series as well |
2589s | like if you suddenly go 03 in your first |
2591s | series with this uh this risky deck that |
2594s | you've brought suddenly your confidence |
2595s | in it just gets shattered for the rest |
2597s | of the tournament right of course yeah |
2599s | and now recf famam is going to have |
2600s | nature Shaman his own H and of course |
2603s | the Demon Hunter left over with to get a |
2605s | win and gu still again like I said by no |
2608s | means out of this race yet is just a |
2610s | single game this is best of five which |
2612s | means H the player has to take three |
2614s | decks over the line to be able to move |
2617s | on and we talked about this we touched |
2619s | on it a little bit at the um at the |
2622s | start just saying that um the way that |
2626s | some players could potentially prep for |
2628s | exactly their first opponent of what |
2630s | they thought they were going to bring |
2631s | like we talked about rean um is the win |
2634s | even just winning one match your first |
2636s | match for example in double elimination |
2639s | groups is such a big deal like your |
2642s | chances of going through just Skyrocket |
2645s | at that point right because like you |
2647s | said there's a chance that even if |
2648s | things go badly in match two for you you |
2651s | have the um the possibility of playing |
2653s | the person you beat in the first round |
2655s | again which means well if you beat them |
2657s | once obviously you know you you probably |
2659s | got a good chance of beating them again |
2661s | so this first victory in these um in |
2664s | these double elimination groups is often |
2666s | very vital to their chances to get |
2669s | through yeah |
2672s | absolutely um we have nature Sharman |
2675s | still left on re vam side as well |
2677s | interested to see if we will end up with |
2678s | a mirror because that can be an |
2680s | incredibly uh explosive match up overall |
2683s | um but it's well no okay looks like |
2685s | redam is going to go onto this Naga DH |
2687s | instead so yeah as mentioned uh Ram's |
2690s | decks are actually very very fast U not |
2693s | necessarily aggressive as as being the |
2695s | right word to use but nature Shaman pure |
2697s | Paladin and Naga DH or Sharpshooter DH |
2700s | as the three decks outside of the one |
2702s | that we just saw win as well so that |
2705s | slower deck even though it kind of just |
2706s | one on eight if you really want to |
2708s | describe that as slow is does stick out |
2710s | in re Van's lineup like a sore tharm and |
2712s | the rest of this series I would predict |
2714s | will be uh pretty rapid from this point |
2717s | yeah goo is going to be jumping over to |
2718s | the mech Rogue for game two and recam on |
2721s | this Demon Hunter and this Demon Hunter |
2723s | I mean I I was playing it up until |
2726s | probably 5 minutes before we went live |
2727s | for today um and it's a deck that I feel |
2731s | like you you slip once and you probably |
2735s | just throw right obviously these players |
2737s | a lot better than I am uh but in general |
2740s | I feel like it's a deck that is |
2741s | incredibly powerful but also incredibly |
2744s | punishing um because the you you do have |
2748s | what even though it feels like you have |
2750s | unlimited damage you do have to manage |
2752s | your resources from what I feel turn one |
2755s | onward |
2756s | and if you mismanage that you can find |
2758s | yourself in trouble yeah and you suffer |
2761s | massively with Demon Hunter against |
2764s | Decks that can play for the board better |
2767s | than you can right so we're looking at |
2769s | decks like Mech Rogue decks like Naga |
2771s | priest which we'll see a little bit |
2773s | later on from pocket train and mey those |
2776s | are Decks that can explode on the board |
2777s | much much quicker than you and just get |
2779s | ahead in the early turns and as soon as |
2781s | your opponent has made this big board |
2783s | where they have three minions with you |
2785s | know four to six Health on each suddenly |
2788s | the size of the pop off you need to even |
2790s | you know clear that board and make them |
2792s | have an answer just becomes so much |
2794s | greater than it is if you're playing |
2796s | against more of an AFK deck that's just |
2798s | drawing cards or forging things in the |
2800s | opening |
2801s | turns see a very early mimon as well |
2805s | from |
2806s | you recam leans back in the chair |
2809s | thinking right okay there's a uh 36 on |
2812s | the board I'm going to start using |
2815s | resources and this is where where things |
2816s | get get painful uh even this early |
2820s | on yeah actually recam may have felt |
2824s | okay with this coming down like I think |
2826s | with this particular hand ream would |
2828s | have been a little bit more scared of a |
2830s | stealth minion than the uh the 36 mimon |
2832s | coming down right cuz didn't really have |
2834s | much to do this turn apart from shoot |
2836s | some removal Spells at a minion so |
2838s | actually not the worst thing in the |
2839s | world I guess with exactly ferin in hand |
2844s | right like that's something cuz |
2845s | otherwise hands looking pretty dry and |
2847s | of course this Demon Hunter deck can |
2848s | draw cards in a very rapid State um |
2851s | especially if they get hold of the sigil |
2853s | um but until you have those cards you |
2855s | don't have them right so this could be |
2857s | pretty dangerous but again that uh the |
2859s | ferin is going to be able to do at least |
2861s | some recovery but there's your stealth |
2862s | minion with the spider coming down so |
2864s | rram now needs to once again hope to get |
2867s | some answers pretty |
2870s | soon okay that's always nice yeah that's |
2872s | always nice to |
2875s | see Rush as well on the uh on the |
2878s | dogger |
2880s | yeah three Mana two six6 rushes coming |
2884s | out next turn |
2891s | you oh there sigil as |
2894s | well and because you saw Scourge |
2898s | Illusionist specifically come down here |
2901s | you may be a little tempted to just draw |
2903s | the cards instead yeah looks like he is |
2905s | going to do it yeah |
2907s | is this I think the thing is I I feel |
2911s | like if you don't do this now it feels |
2915s | unlikely you're going to play it and |
2917s | it's going to matter whereas I think |
2919s | this is going to really matter next turn |
2921s | like Sigil of time popping off is like |
2923s | so huge for this deck but I think if |
2926s | that board that you saw from gu was like |
2928s | four Health Mech three Health Mech right |
2930s | you would have just played the Wolves |
2931s | traded in value traded been ahead had a |
2933s | massive board and just gone okay I am so |
2935s | far ahead now I'll play Sigil of time |
2937s | next turn right and we'll we'll go from |
2939s | there but because it was specifically |
2941s | The Scourge Illusionist you're just like |
2943s | okay well all I'm really doing by double |
2945s | trading with the rush minions now is |
2946s | accelerating my opponent's game plan of |
2948s | of drawing the broken death rattles and |
2950s | going from |
2952s | there so let's not do that let's draw |
2955s | cards instead I like drawing cards and |
2957s | so does Demon |
2965s | Hunter |
2968s | you know is going to try and piece |
2971s | something together this is a little bit |
2972s | tricky nothing huge to build on right |
2975s | now which is again what you really want |
2978s | to be doing especially in this match up |
2979s | what what gu doesn't want to do is give |
2981s | Demon Hunter time especially with these |
2982s | triple card draw coming out now it's |
2984s | going to be huge and potentially very |
2986s | very scary here as recam sees what he's |
2989s | going to get rewarded here momentum |
2991s | pretty good |
2995s | pickup |
2997s | this time does have to take the clear |
2999s | though yeah it's too much |
3004s | yep as you can |
3006s | see double six sixes clear that up |
3012s | nicely and this is now very scary |
3015s | because having this kind of power on |
3018s | board doesn't happen that often with de |
3020s | to in this kind of match up right you |
3022s | have just two six attack minions as well |
3024s | as obviously the Naga like that is |
3026s | significant and like one good draw or |
3029s | one uh uh one Sharpshooter and this |
3033s | could be done right especially seven |
3035s | Mana like for all G knows there's a |
3036s | sharpshooter potentially in hand and |
3038s | then there's a pop off turn and go yeah |
3040s | I think Greg bam is in an absolutely |
3042s | phenomenal position here just by |
3045s | delaying that one turn right allowing |
3047s | you to just have the board in a pretty |
3049s | ins significant position for one extra |
3051s | turn and then taking it this turn that |
3053s | now means okay the Thunder Brer is |
3055s | coming down this this turn well the |
3056s | Thunder Brer would have been down last |
3057s | turn and then the result of the Thunder |
3059s | Brer would have been at play this turn |
3061s | which would have been a significantly |
3062s | scarier so now bre bam just praying for |
3066s | a sharpshooter off these next three |
3069s | draws oh okay oh oh okay Sharpshooter |
3074s | double one drop Naga with obviously the |
3076s | um the mistake in the back already Meed |
3079s | up earlier on like this |
3081s | is this is good this is when I when I |
3083s | just assume it's lethal SLE oh it's |
3089s | lethal but again I think it's like the |
3092s | two six Powers is just it's just so |
3094s | strong just having that extra damage |
3096s | like preloaded the fact they've been |
3098s | allowed to live is such a bonus for rean |
3101s | makes these turns so much |
3103s | easier my blood boils for war oh hang on |
3109s | hang on we would quite like two damage |
3111s | to uh to go to the horsey if at all |
3113s | possible I guess you do have got the |
3115s | rush yeah |
3117s | and there's still the zero spells right |
3119s | so that's going to get the work |
3124s | done and 6 |
3127s | 12 |
3128s | 16 oh wait a pration still got disposed |
3134s | disposed right should be enough right |
3135s | yep think so okay yeah okay I was |
3137s | confused I was like well I did a quick |
3139s | head count and it looked plenty |
3141s | but now just lock in the attacks right I |
3144s | don't know if there was like a ordering |
3146s | mistake where by playing dispose first |
3148s | you could have maybe seen three cards |
3150s | that screwed you up for the like three |
3152s | like if you see the exact three cards |
3154s | you needed I I don't you needed exactly |
3156s | all three of those I'm not sure uh all |
3158s | happening a little bit fast at the end |
3160s | I'll be honest halfway through that turn |
3161s | I just eyeballed it and went yep that's |
3163s | me thought I'm going to stop thinking |
3164s | now because I'm not actually playing in |
3165s | the World Championships I don't have to |
3167s | get all of this stuff right but Rec bam |
3169s | of course does and Rec vam at least got |
3172s | enough of it right that he now goes up |
3173s | to a two lead in the series which is |
3176s | absolutely massive and now Raven now is |
3181s | nature Shaman for recat and we have to |
3183s | talk about this right because for the |
3185s | last three events now if you include |
3187s | this one I have been a big fan of nature |
3190s | sham and in the last three events or the |
3193s | last two events cuz we can't include |
3195s | this one we don't know the results yet |
3197s | uh sh nature Sharman was quite bad and |
3200s | then pretty mid in the two events that |
3202s | we watch now you could make the argument |
3204s | that it was in the winning lineup of one |
3205s | of those tournaments which is a big deal |
3207s | of course um but I think there are still |
3209s | question marks nature Sharman exists in |
3212s | that space where all data being reported |
3215s | says that it's a pretty mid deck but |
3218s | even the people who are just stringent |
3220s | data hounds also then con see that it's |
3223s | one of the most skill intensive deck |
3224s | decks in the game right and you can see |
3226s | the in you can see the trend in win rate |
3228s | as you go up the reported curve of skill |
3230s | level of people playing it um and that |
3233s | you you can project that curve out to |
3235s | then the very best players in the world |
3237s | with the deck and how good their win |
3238s | rate will be with it however outside of |
3241s | moments from pocket train we haven't |
3243s | really seen the deck perform to that |
3245s | level right like we've seen similar to B |
3248s | priest right with exactly the same |
3250s | caveat outside of pocket train we never |
3253s | really saw that deck perform to the |
3255s | level that people debated that it might |
3256s | be able to so here we go big test number |
3258s | one for rec bam or nature Shaman yeah |
3261s | and I think there's something important |
3262s | as well where of course nature Shaman's |
3264s | been in with lineups |
3267s | but cuz I I think we were talk about |
3269s | before we went live today where I was |
3271s | like I feel like the deck isn't bad by |
3274s | any means it just feels very mid but I |
3277s | think a lot of it is perception based |
3279s | because when it loses it feels like very |
3281s | flimsy and like it's not really achieved |
3283s | anything relevant in the game but when |
3285s | it wins it seems like it's wielding the |
3287s | power of gods because you just die right |
3290s | so I think a lot of it is one of those |
3292s | things we know people do like to talk |
3294s | about sometimes with yes on one hand |
3296s | there's the statistics but on the other |
3298s | hand there's like the emotional reaction |
3300s | to decks and how they win or lose and I |
3303s | think sham is definitely one of them |
3304s | where as you said when you watch pocket |
3306s | play and pocket's you know winning |
3308s | things and it's like looking these crazy |
3310s | turns these big setups it it looks |
3313s | fantastic but then when you look at |
3314s | those you know either on ladder or even |
3316s | just other other competitive players um |
3320s | even just taking losses which are |
3321s | completely reasonable losses you can't |
3323s | win every single game of hearthstone but |
3325s | the deck just looks like it doesn't |
3327s | really achieve any anything like we saw |
3329s | it earlier where had a decent setup |
3332s | Areno came down and then gu died you |
3335s | know it just didn't it looked like it |
3337s | had all the setup and no no outcome |
3339s | right um and I think a lot of that is |
3341s | perception based but I think the bigger |
3343s | question is when you wind it back to |
3345s | what we talk about at the start of the |
3346s | show which is it feels like and from |
3349s | what I understand from you know seeing |
3351s | what the players have spoken about |
3352s | lineups were kind of hard for this |
3354s | tournament so |
3356s | not take theck that if it's at worst you |
3358s | think it's mid with AIT of extra spice |
3360s | on top that's probably in some responses |
3363s | then people rolling the dice with oh |
3366s | this this deck might be good that I've |
3368s | not had time to test that much because a |
3370s | lot of these plays that are bringing |
3371s | nature Shaman as we've mentioned the |
3374s | deck's not changed too much in recent |
3376s | history so then suddenly they're very |
3378s | comfortable with the play patterns of |
3379s | the deck yes but that is a great point |
3381s | to leave it on Raven because the small |
3384s | changes that have been made are actually |
3387s | incredibly relevant in this series |
3389s | because as we mentioned before uh two |
3391s | copies of Miracle salesman have come |
3393s | into basically everyone's build of |
3394s | nature Shaman now right for that zero |
3396s | Mana spell that can represent extra burn |
3398s | damage can also be used as emergency |
3400s | cycle when you're digging for those big |
3401s | pieces that you need to win the game |
3403s | cards have had to be cut to make room |
3405s | for that we also play jazz base now |
3407s | which was not the case to Masters TOS |
3410s | ago before the bioluminescence Nerf |
3412s | right cuz we sometimes need that extra |
3413s | Mana some of the cards that have been |
3415s | cut to make room for those additions are |
3418s | for example lightning storms which were |
3421s | in initial builds of the deck some time |
3423s | ago uh gu's lineup in case you need a |
3426s | refresh is treant Druid that's an aggr |
3429s | Druid Mech Rogue that's an aggro Rogue |
3431s | pure Paladin that's an aggro Paladin |
3433s | okay it's banned um and then the nature |
3434s | charman mirror on the other side so |
3436s | against two of the three matchups |
3437s | remaining uh outside of the band Paladin |
3440s | lightning storms a real good card to |
3442s | have in your deck and quite rightly by |
3445s | the way recam is not choosing to include |
3447s | that because the build has just moved |
3448s | past it but this is where some of 's |
3451s | lineup building can just perhaps give |
3453s | him an advantage in the series and |
3455s | speaking of Q's lineup and and this |
3457s | Druid specifically you know that I'm a |
3459s | two of dragon Druid gamer personally as |
3463s | my druid of choice at the moment but |
3465s | what do you make of not only this |
3468s | specific match up but this trient Druid |
3470s | ring in total from gu CU I know you |
3472s | you've not been the biggest fan of Druid |
3474s | in general in this current meta as far |
3476s | as I've heard but uh but this one I feel |
3478s | like you're warming towards a little bit |
3481s | I |
3482s | think so there are I would have rather |
3486s | gone all the way to a Highlander Druid |
3488s | right with so I think this is a very |
3490s | weird topic to get into when there isn't |
3492s | a Highlander Druid on the screen but I |
3494s | think you can play maybe three two ofs |
3497s | in in Highlander Druid of the cards that |
3499s | specifically cheor each other right the |
3500s | forge card uh the nourish and then welp |
3503s | because welp is absurd it's one of those |
3506s | highest win rate opening hand cards in |
3508s | Hearthstone you it's one of those you |
3510s | can play two of it and make the argument |
3511s | sure I'll listen to you I'll respect |
3513s | your opinion um but for me I would have |
3516s | gone either pure Highlander um with just |
3519s | like two welps or um a Allin two of more |
3524s | uh aggressive Druid right which calling |
3526s | them an aggro deck is a little bit |
3527s | misleading but this triand Druid and the |
3530s | version of dragon Druid which is just |
3532s | two ofs everything with dragon Golem |
3534s | right like they're quite similar in what |
3536s | they try to execute fast ramp a little |
3539s | bit of setup and then a wildly explosive |
3542s | massive board very very early on in the |
3544s | game and I do think there is room in |
3546s | this tournament for those kinds of |
3548s | strategies well so far in the early |
3550s | turns gu has gotten some ramp off the |
3553s | splish Flash coming down as well and |
3555s | these that's going to be really nice H |
3557s | recam though does have the Piranhas out |
3559s | and going to be able to at least deal |
3561s | with these but can he deal with the |
3563s | sheer volume of Mana that will be |
3566s | available to G now especially with a |
3568s | Topia in the hand potentially for the |
3571s | followup yeah topio in hand Cactus |
3574s | construct in hand as well and all topped |
3576s | off with the uh The Avenge card as well |
3580s | sorry the infused card it's the uh the |
3582s | Battlegrounds player in me coming out it |
3584s | always takes me a second to readapt back |
3586s | to uh talking about |
3588s | constructed oh looks like you glitching |
3590s | a little bit there he's back H it's just |
3593s | too much caffeine happens to me |
3594s | sometimes |
3596s | I'm so |
3598s | hyped it's freaking W I'm |
3605s | vibrating now is this could be a a a |
3610s | coin coming out here for Ream can land |
3614s | the Goan Earth doesn't seem too terrible |
3617s | yeah I think this was I think you were a |
3618s | lot more excited about the coin ganth |
3620s | play before you saw your opponent go |
3622s | exactly ramp ramp into topio this game a |
3625s | little more upset but I I guess My worry |
3628s | is |
3629s | like when is is ganth getting better |
3633s | right like yes it could help clear a |
3636s | board but I think like I think the |
3639s | problem is then you're waiting for them |
3641s | to build a board right whereas I just |
3643s | think just play the Goan death now help |
3645s | deal with this and you have it on board |
3648s | now and then can follow up with things |
3649s | especially with crash in hand right and |
3652s | I do think that is the concession right |
3654s | is where you have to say okay I kill my |
3658s | opponent before they do anything that's |
3661s | immediately lethal to me on the other |
3663s | side if you're throwing away your gget |
3664s | you don't have lightning storms in the |
3665s | deck anymore right so crash becomes the |
3668s | only AOE that you have available so if |
3671s | they do make that massive tree and |
3672s | cultivation blah blah blah board um |
3675s | particularly with soul of the forest |
3676s | dropped on there as well you're kind of |
3678s | just saying okay I don't clear that |
3680s | board when it appears I kill my opponent |
3682s | when it appears or hopefully before um |
3685s | but you do have to be comfortable in |
3686s | your own mind uh that that's kind of the |
3689s | line you're now committing to at this |
3692s | [Music] |
3694s | point oh did we Cactus construct a cult |
3697s | NE fight by the way is that legal can we |
3700s | uh can we get a St construct legal s |
3703s | because it's such a good card like why |
3706s | is it so |
3708s | good every time I play Druid I draw that |
3711s | on one I'm like I feel like I've already |
3713s | won the game for one |
3723s | you can just SOL of the forest this |
3724s | board right yeah I kind of like this |
3726s | honestly I mean it's good enough right |
3729s | it's threatening also gets the Neil |
3731s | fight |
3738s | down plus two on the Spells means your |
3741s | opponent gets to do basically |
3743s | nothing |
3746s | oh sorry is only plus one I'm just |
3748s | looking at two cult NE fights on the |
3749s | board and going well it must be plus two |
3751s | but that's not how how that works at |
3753s | all imagine yeah let's buff C's |
3756s | construct yeah yeah yeah can it just |
3758s | activate battlecries as well please |
3760s | thanks and and what does what does recam |
3763s | really do at this point I'm just looking |
3766s | at his hand thinking well Neil fight's a |
3769s | good |
3773s | card |
3778s | okay hear me outa I'm hearing what if re |
3785s | famam does nothing this turn can hero |
3788s | power or whatever but doesn't try to do |
3791s | anything crazy and set and just say next |
3794s | turn we'll go we flash right like it's |
3797s | not doing nothing I mean like for |
3800s | example could have played a crash could |
3802s | have tried to draw more cards could have |
3804s | whatever but I think like just just say |
3806s | this this go board sticks accept it and |
3811s | then say you'll recover the next |
3815s | turn yeah I think the flash was the |
3817s | right decision I think if you went into |
3820s | uh second flash immediately there you |
3822s | might have actually just been in |
3823s | business in terms of trying to threaten |
3824s | lethal going back the other way |
3827s | yeah imagine it would just be the uh goo |
3830s | smile down to a frown if it's saw flash |
3832s | flash just like oh oh can I have my NE |
3836s | fights back please |
3841s | thanks the five is looking really nice |
3843s | here it's just healing armor I think |
3845s | right this board represents lethal so |
3847s | you just make your opponent have the uh |
3850s | the what first three that they're going |
3851s | to |
3854s | need yep I respect |
3860s | it second then I thought recr was going |
3862s | to overdraw but he doesn't right he's on |
3864s | nine |
3868s | crash oh those are nothing though you |
3871s | have to pay Mana for something that does |
3873s | not really affect your lethal at all in |
3875s | order to get the second card |
3879s | here opportunity number two is just to |
3882s | bail and just |
3884s | say tumble weed crash this |
3888s | turn yeah re vam didn't come to worlds |
3890s | to be a |
3893s | coward flush |
3898s | again feral comes down |
3901s | now he flashes he can no longer bio this |
3904s | turn okay who |
3911s | okay I |
3914s | mean there has to be something right he |
3917s | knows asels in hand |
3920s | yep so something has to be |
3922s | done is little time |
3928s | it just double |
3929s | crash yeah |
3931s | sure |
3938s | triple now finally the life from Death |
3940s | gets |
3946s | Juiced that so much potential |
3950s | damage from W just used to just not die |
3953s | this turn |
3956s | even then it's still not looking great |
3958s | is |
3958s | it innovate innovate oh no yeah it's |
3963s | enough you now have because of the two |
3964s | innovates you now have uh this to go |
3966s | face it's one over you have 14 instead |
3969s | even then you have the hero power still |
3971s | to |
3972s | go okay well gu fights back he's not |
3975s | going to be swept in the first match of |
3977s | the world championship and the TR |
3979s | looking very very powerful and and you |
3982s | mentioned it right like uh with |
3983s | lightning start not really being in the |
3985s | deck anymore and it did mean that reir |
3988s | had to fall back onto using what he's |
3990s | normally big combo pieces just to try |
3992s | and stabilize and live even though that |
3994s | was a bit of a long shot in itself and |
3997s | just shows the capability of Druid right |
3999s | now whether it's Dragon Druid Reno Druid |
4002s | trient Druid but just having access to |
4004s | those um splashes you know the welps is |
4007s | like is so strong because being able to |
4009s | just ramp as well as Tempo out is |
4012s | incredible like it's one of the the best |
4014s | cards in the game right now and it just |
4017s | showed that if even if there wasn't like |
4019s | the double ramp that came down like that |
4022s | could have maybe given recam just a |
4024s | little bit more time but just said no |
4027s | not enough not for me yeah if it wasn't |
4029s | exactly double ramp then uh recam could |
4032s | have coined Titan into a board that a |
4035s | didn't have a 66 topio on it already and |
4037s | then also the Topo just wasn't played so |
4039s | the nature spells did not get three3 |
4041s | rushes that came out and just bar traded |
4043s | all his stuff and then got Sol forested |
4045s | so I think he actually may very well |
4047s | have been favored with just one split |
4048s | spash we with that exact hand being the |
4050s | same otherwise and the rest of the hand |
4052s | was fantastic um I think also um I |
4055s | didn't count the exact number but I |
4057s | think if the first um lightning reflexes |
4060s | had offered bolt or crash then he was |
4063s | very much in business of being able to |
4064s | find a lethal that turn immediately he |
4066s | had enough nature spells so that a |
4068s | discovered crash could get easily get |
4070s | down to zero before he had to play it in |
4072s | the first place and then you can maybe |
4073s | pick up another lethal spell off that on |
4075s | the second one so a lot of things going |
4077s | against Rec ban but Raven I feel like |
4080s | this is what I've done for three |
4082s | straight tournaments now is come up with |
4084s | excuses for why nature sh isn't winning |
4088s | it shows I mean we've been doing this |
4090s | together for a long time now right let's |
4092s | be honest but it shows how Instinct we |
4094s | are was my exact Fallout was so um |
4097s | Shaman's lost every time it's been on |
4098s | screen so far yep and uh you know will |
4102s | it continue there's only one way to |
4104s | fight find out guys ni to keep watching |
4105s | the hone World Championship H because it |
4108s | will be hilarious if we we fast forward |
4112s | and we like did we just pretend Shaman |
4114s | was good for a |
4116s | year is that what happened in 2023 we |
4119s | just thought Shaman was good when it |
4120s | wasn't well okay here we go one has to |
4123s | win right now because we're going to go |
4124s | into a mirror match so ream uh if he |
4128s | loses this one he will be going up |
4130s | against that Mech Rogue and I do think |
4132s | you is just thinking okay let's try and |
4133s | get this one out the way because this is |
4135s | the the trickier one I would say in |
4137s | terms of matchup just down to the nature |
4139s | of being a mirror so do you remember |
4141s | that one year where we all thought flare |
4143s | jeans were cool it got worse we thought |
4145s | nature Sharman was good for an entire |
4147s | year Y and it'll be great because the |
4151s | rest of the casters will just be like |
4153s | what you want about that that was just |
4155s | you Saul don't P into this that was |
4157s | literally just you we all kept saying it |
4160s | was |
4163s | trash |
4165s | here though goo starting off with the |
4167s | Piranhas though so the schooling in the |
4168s | opening hand is going to be fantastic |
4171s | especially when learned that recam does |
4174s | not have access to the fish yet so |
4176s | already gu is going to be getting off to |
4178s | a great start cuz I imagine we are going |
4180s | to see these fish just thrown |
4182s | out uh yeah I oh okay wow uh things have |
4187s | progressed very rapidly since uh five or |
4189s | six seconds ago um re famam picking up |
4192s | Jazz base and then you picking up Jazz |
4193s | base and and I know I mentioned that you |
4195s | don't really want Jazz base super early |
4198s | in a lot of matchups but I think against |
4200s | Sharman specifically it is such a combo |
4203s | race that having that jazz base |
4205s | available nice and early means that you |
4207s | can just scam out a very very quick |
4209s | combo so both players having it here |
4212s | does uh level up the playing field quite |
4217s | significantly is this going to be coin |
4219s | as well cuz if it is I love |
4221s | it yep |
4226s | get all the Piranhas |
4229s | out already though recarm would turn the |
4231s | tides is going to be able to |
4236s | answer takes the valley trade as well |
4238s | takes one extra damage to preserve the |
4240s | 31 in |
4242s | play love to see o second set of fishies |
4247s | now but double burn spell in hand |
4250s | already no sign of a bioluminescence |
4252s | does have some card draw and it overload |
4255s | card draw as well you does have to just |
4257s | take a moment here stop and think okay |
4260s | if I play a jazz base now with what like |
4263s | an average distri distribution of card |
4265s | draw looks like from this point when do |
4267s | I kill my opponent and is that something |
4269s | that I'm interested in trying to do or |
4271s | do I actually just keep fighting for |
4273s | Tempo sounds like a mass question on a |
4275s | test I have no interest in |
4279s | answering but Jazz Bas is equipped 5:00 |
4283s | p.m. on a Saturday please find X and |
4287s | Raven just circles the X in the question |
4289s | and goes there it is found it and then I |
4292s | laugh because technically I'm right y |
4295s | That's the only thing that |
4297s | matters oh recam no |
4301s | hesitation complete opposite fashion |
4303s | inst although ream did not have access |
4305s | to piranhas so maybe that would have |
4306s | helped but we'll see how this one |
4310s | goes see you could just still go for raw |
4314s | Tempo and just play the F Spirit piranha |
4316s | r or something you know just just say no |
4319s | you will keep swinging this and if you |
4320s | don't I get to hit you in the face with |
4322s | the dogs |
4325s | MH which I think there's Merit to right |
4328s | because Rec bam did not overload on the |
4330s | previous turn right that's the turn |
4332s | before overload that's now unlocking so |
4335s | you has to think about one of the kind |
4337s | of slow and inflexible turns that Shaman |
4339s | has there's not many of them but this is |
4340s | one of them where you just want to jam a |
4342s | five five on turn five |
4344s | I just think like |
4347s | ream can't not swing this weapon you |
4350s | know like it's not like the game won't |
4351s | let him swing the weapon but I feel like |
4353s | it's unlikely in a lot of instances and |
4355s | then if rean does decide to try and |
4357s | defend then |
4360s | great this is a hand Raven don't know if |
4363s | you've |
4364s | noticed but it's a |
4366s | hand there are |
4368s | cards in this |
4371s | hand I'd hope so |
4379s | now is this the turn where it's |
4381s | ancestral |
4388s | knowledge or is this just get the base |
4390s | equipped now just cuz the trade exists |
4393s | if you want to hear me out on weird |
4395s | lines there's also uh Bolt the fire five |
4397s | and play thorum to draw two and unlock |
4401s | this turn then just trade one two three |
4402s | in |
4404s | lands a three four on the board against |
4406s | the uh the Titan turn as well which is |
4408s | kind of |
4410s | appealing |
4413s | oh played this deck |
4415s | before you call down the |
4420s | th going to be nice self there going be |
4423s | pretty resilient just get the oh very |
4425s | nice draw as well actually find |
4427s | something to do with the the one Mana |
4429s | that you unlock as well really really |
4430s | nice and even if you're expecting that's |
4433s | potentially going to get AOE away just |
4435s | great whatever it's not not a big deal |
4438s | it means they' not drawn tons of cards |
4439s | with |
4447s | [Music] |
4449s | G is just that solitary three4 that's on |
4451s | the board now is just annoying recam so |
4454s | much right because a lot of this matchup |
4456s | is just damage swings and so what gu did |
4459s | is yes he used a lightning bolt right |
4460s | which can be a massive amount of damage |
4462s | I understand but the plays that we were |
4465s | looking at otherwise involve you |
4466s | smacking your face into a 55 right or |
4469s | your board getting cleared and that 55 |
4471s | still existing and then smacking you in |
4473s | the face for multiple turns instead of |
4475s | that happening he's just pushed a bunch |
4477s | of damage to rec vam and that means that |
4479s | if rean wants to drop Titan here he has |
4481s | to AOE and then he also has to commit |
4483s | further cards just to clear up the board |
4485s | so now the card draw hasn't |
4492s | happened he's going to take the Tempo |
4494s | turn here I believe get the double |
4495s | discount on the feral Spirit yep big fan |
4498s | of this well pretty much has to while go |
4500s | is way too susceptible to just dying |
4502s | right there's just there's so many more |
4504s | cards that kill it if you don't get |
4505s | these feral spirits up so yeah I like |
4507s | this from recan because Ream's key |
4510s | priority now is getting that card draw |
4512s | locked in and Gogan not dying for at |
4514s | least one |
4517s | turn and I've got some good news for the |
4520s | rec vam |
4521s | fans I don't think it's dying |
4529s | can we buff snake oil to deal one you |
4531s | know |
4532s | maybe s was very good do you really want |
4535s | to buff it you fan of a more Mage |
4538s | S no I thought that' draw you |
4549s | back so frustrating Right double turn |
4551s | the tides double Rush take out the two |
4553s | three six attack so |
4556s | close what if you just aim the snake o |
4559s | at goth and just |
4561s | hope just hope the game bugs yeah just |
4564s | or hope it just distracts them cuz it's |
4566s | snake oil |
4571s | M yeah reg fam's eyes widen yeah oh it's |
4574s | living oh it's |
4577s | alive reflex as |
4581s | well okay |
4584s | still no bio in |
4587s | hand so when I said earlier that if you |
4589s | leave a goth alive against Sharman and |
4592s | you don't die immediately the shaman on |
4594s | the other side has done something very |
4595s | very badly wrong uh that thing that Rec |
4597s | bam has done wrong is stupidly failed to |
4599s | draw |
4605s | bioluminescence this is going to be a |
4607s | good setup though at |
4609s | worst Flow Rider that has to find it |
4613s | surely |
4614s | go with |
4616s | the |
4621s | no is this just lightning again it's |
4625s | reflexes right yeah you're under flash |
4627s | next turn so seems |
4629s | good so you got have even if you don't |
4632s | draw either copy of the bioluminescence |
4634s | you then have four shots to find it with |
4635s | the lightning reflexes went for |
4638s | overdraft oh there's B okay yeah |
4640s | actually not entirely sure how many |
4641s | cards are left in the deck right now |
4643s | which does F that choice as well because |
4644s | you are guaranteed to see a certain |
4646s | number of cards from this point with the |
4647s | ancestral knowledge and the natural draw |
4649s | at the start of the turn Etc so that |
4651s | will influence which card you want to |
4653s | pick up in that |
4665s | spot yeah ream senses it he knows this |
4668s | is close he knows he's in an |
4670s | overwhelmingly positive position |
4676s | Rec's just |
4678s | confused that was a mistake and he like |
4680s | wait was was that a mistake or was |
4682s | itting the mistake I just don't think re |
4684s | vanan realized he had two Mana left at |
4685s | the end of the turn I think he thought |
4686s | he had one because of the the overdraft |
4689s | I think I probably thre him for Lo the |
4691s | end |
4693s | yeah oh yeah cuz he was on yeah yeah |
4696s | yeah yeah yeah |
4697s | yeah go with |
4702s | theow |
4704s | okay those options so I can see the |
4706s | discovers I was going to try and read |
4708s | them out but but CU is getting off with |
4710s | the good pick he's picking way too fast |
4712s | for me to see the |
4715s | cards all right that's a lot of Z |
4719s | execute all you have to do is play the |
4722s | cards in the right order and you are one |
4724s | step closer to a world |
4726s | championship so all giv Rec F the the |
4729s | big advice we've all heard in our |
4730s | careers which is just win that's what |
4733s | he's about to do big bioluminesence on |
4736s | the board here lightning bolts for 11 |
4739s | the crashes are there plenty of damage |
4741s | and that is ream taking a win with the |
4744s | shaman and taking a win in his first |
4746s | match of the world championship moving |
4748s | on that winnner match in the group and |
4751s | there you go first job subtle done for |
4754s | rean absolutely and first job done for |
4758s | the best deck in the game nature Sharman |
4760s | um see yes uh the story of course coming |
4763s | out of uh of series number one is yes |
4766s | big win for rec vam uh big loss for GU |
4769s | I've kind of hyped gu up going into this |
4771s | one as perhaps uh second favorite for me |
4773s | behind pocket train I think I've been |
4774s | incredibly impressed with him as a |
4776s | player I like the lineup um it may look |
4779s | a little unconventional but I kind of |
4780s | you know like the overall full aggro |
4782s | idea that he's going for with with |
4783s | nature charman thrown in there as well |
4785s | which is a deck I'm a big fan of however |
4788s | we're already going to be asking those |
4789s | nature Sharman questions right like |
4791s | nature Sharman lost twice in that series |
4794s | three times if you include the mirror |
4796s | that it's lost and but I think the the |
4798s | cleaner way to put it is the only game |
4800s | that nature Shaman won in that series |
4802s | was of course the mirror so something |
4804s | that we will have to keep an eye on as |
4806s | things progress but I don't think Rec |
4808s | bam will care too much about that right |
4810s | now I think he will just be delighted to |
4813s | have advanced through the bracket one |
4814s | step closer to that world championship |
4816s | yeah as long as you get over the line |
4818s | doesn't really matter how how that's |
4819s | achieved overall and I do think that |
4822s | another deck I will be keeping my eye on |
4824s | is that Odin Warrior because we saw it |
4826s | and it kind of just happened in a blink |
4828s | of an eye game one won with it played |
4831s | Odin played Reno go and okay job done |
4834s | but will that continue for recam because |
4836s | that's sometime very interesting cuz the |
4838s | deck idea is cool I personally like like |
4840s | the style overall but it's just will it |
4842s | be good enough it pass the first test |
4844s | with flying colors but just like Shaman |
4846s | definitely going to be something I'm |
4847s | going to be keeping an eye on um and and |
4850s | just uh cuz I know you've looked at all |
4851s | the lineup all uh with goo dropping down |
4853s | to Low's goo just for those of you at |
4855s | home that don't realize he not out of |
4857s | the tournament but is effectively on his |
4859s | last life um what what do you think his |
4861s | chances are do you think recr was a |
4863s | tough one and the rest of the group's |
4864s | looking okay or do you think he's in big |
4866s | big |
4867s | trouble I do like the lineup overall so |
4871s | I think it's he's still in a reasonably |
4873s | good position um the other lineups are |
4876s | significantly different there's nothing |
4877s | like that Odin Warrior that he's going |
4878s | to have to deal with um levik for |
4881s | example has plague DK which I think |
4883s | levic will struggle to get a win against |
4885s | this lineup with PL DK at all like every |
4888s | deck is just going to play minions and |
4890s | then you die if you're playing plague DK |
4892s | which is a problem and I think nature |
4893s | Shaman will just get there very quickly |
4895s | unless you draw like seven Frost plagues |
4897s | over the course of the game then I think |
4898s | you'll be fine so I think he still has a |
4901s | lot to say in this tournament I'm still |
4903s | expecting him to put in a decent showing |
4904s | and I absolutely would not be counting |
4906s | him out yet let's take a look at who |
4908s | we've got coming up next though cuz we |
4910s | are going to still continue with group |
4913s | group a we've just seen ream take the |
4914s | victory over gu and as you kind of |
4916s | touched on for a second there we've got |
4918s | levic and Hemlock coming up for our next |
4921s | match and of course we will do the |
4923s | majority of each group today the final |
4926s | deciders match uh matches will be |
4929s | tomorrow for both groups A and B so uh |
4932s | nothing's done until it's done so make |
4934s | sure to tune in both days we are just |
4936s | going to go to a break while we get that |
4937s | next match set up for you so don't go |
4939s | anywhere and be right back with some |
4940s | more Hearthstone World Championship |
4953s | [Music] |
4968s | [Music] |
4972s | you |
4983s | [Music] |
5001s | n |
5014s | [Music] |
5021s | [Music] |
5031s | I |
5039s | [Music] |
5055s | [Music] |
5061s | he |
5077s | [Music] |
5091s | [Music] |
5115s | [Music] |
5146s | hello everyone welcome back to the first |
5149s | day of the hearstone Masters Tour World |
5151s | Championship I am Dragon Rider joined by |
5155s | adal Vice and adal vice how are you |
5158s | doing are you ready for our first |
5161s | [Music] |
5172s | match |
5181s | yeah |
5185s | yeah so we're going to go ahead and look |
5188s | at uh levik's uh Player information here |
5192s | talk about levik because he is going to |
5194s | be in our first matchup uh versus |
5197s | Hemlock here but levic was our first |
5201s | Champion so let's switch over and look |
5205s | at some of these replays on how levik |
5208s | got to this point |
5211s | here |
5214s | we definitely see a couple of classes |
5217s | that have already been talked about |
5218s | we've talked about levic we've talked |
5221s | about uh some of these decks we saw |
5224s | there was some Demon Hunter I know adal |
5227s | Vice was mentioning Demon Hunter uh |
5229s | before we got into the broadcast but uh |
5233s | let's take a look even more in depth at |
5235s | levik and look at some of the |
5237s | information the lineup here for levic is |
5241s | this plague death night uh this kind of |
5244s | dragon Druid this Demon Hunter that |
5247s | we're kind of calling this aggro Demon |
5249s | Hunter and Showdown palen which of |
5251s | course is definitely uh been banned but |
5255s | what do you think of this lineup and of |
5257s | levic overall here adal |
5260s | face yeah it's an unusual lineup I think |
5264s | you know sdle and I have agreed that you |
5267s | and mey and Pockets lineups look the |
5269s | best and that's because some of these |
5271s | lineups just really have a scratching |
5273s | her head such as this Dragon Druid out |
5276s | of levic which has uh quite a few |
5279s | duplicates I I did manage to play a bit |
5282s | with it and and if we see it later on I |
5285s | will go through some of what I think is |
5287s | the intended uh strategy with getting |
5289s | rid of those duplicates but yeah was |
5291s | seeing here as well levic won of only a |
5293s | couple of plague decays I don't know if |
5296s | people were expecting more Highlander |
5298s | decks uh it is of course kind of funny |
5301s | when you play bring plague DK to deal |
5304s | with Highlander decks and they of course |
5305s | just have duplicates in in the list |
5309s | themselves so we'll see uh how that pans |
5312s | out I really like though in in this |
5314s | particular list Le brought in the Flint |
5316s | firearm which got buffed recently and uh |
5320s | that is a very fun card to play so maybe |
5324s | maybe we'll see some impact of that |
5326s | today yeah the plag Decay is definitely |
5329s | a very interesting one uh I'm looking |
5331s | forward to talking about that one |
5332s | because it's kind of as you mentioned |
5335s | one of the only few that we have but |
5337s | we're going to get into that a little |
5339s | bit later because we also have on the |
5341s | other side the opponent here with |
5344s | Hemlock now let's talk about Hemlock a |
5347s | little bit more here who we're going to |
5348s | be seeing and again his path getting |
5351s | here you see him actually playing |
5353s | against levic and closing out a game |
5356s | there against levik in a previous uh |
5358s | tournament in a previous Series so maybe |
5362s | hemlock looking to repeat that and |
5365s | hopefully and you know get the full uh |
5369s | sweep potentially or get just we'll see |
5372s | we'll see how it goes we saw 3-1 in the |
5374s | first series uh we're not sure here but |
5377s | again The Showdown Paladin also uh |
5381s | coming into these lineups for all of |
5383s | these players but being banned out and |
5385s | Hemlock also bringing in that aggro DH |
5388s | but the other two decks are a little bit |
5392s | different here so we're going to take a |
5394s | look at that nature Shaman which I know |
5396s | Raven and sdle hit on a lot in that |
5398s | first matchup but also the rainbow DK uh |
5402s | this is another really interesting onat |
5403s | Vice that we've seen a lot over these |
5406s | last few tournaments we've seen a lot |
5407s | throughout the year just as we have with |
5409s | the nature Shaman and this miracle |
5412s | salesman specifically kind of coming in |
5415s | as a card that really is kind of pivotal |
5419s | to a lot of these Decks that we're |
5420s | seeing we're going to talk about it in |
5422s | da |
5422s | I know Raven andle talked about it a lot |
5424s | with that nature Shaman and it's |
5426s | appearing here in this rainbow Mage as |
5429s | well yeah uh rainbow Mage has gotten a |
5433s | lot more aggressive starts between |
5434s | Miracle salesman no uh train operator |
5437s | this in this list sometimes people |
5439s | include that as a quick way of getting a |
5441s | f spell but regardless I mean you see |
5444s | the Mage can just do a whole bunch of |
5446s | stuff early on drop an artificer a worm |
5449s | salesman geyser like they they just sort |
5452s | of play a bunch of junk in the early |
5455s | game and and somehow get that chip |
5456s | damage in I've noticed a lot more often |
5459s | recently that uh the Mages are not |
5461s | always doing these big 30 damage turns |
5464s | anymore they they get that chip damage |
5466s | in and then really are hitting you for |
5468s | you know 18 to 25 or something with the |
5471s | CF later |
5473s | on yeah and that salesman providing a |
5476s | zero Mana spell to add to that damage is |
5479s | definitely fantastic unfortunately I I |
5482s | guess unfortunately we'll say it doesn't |
5484s | actually have a spell School of itself |
5486s | but I think that would be just |
5488s | absolutely too too powerful if it did |
5492s | have a spell School uh but who do you |
5495s | feel like is favored going into this |
5497s | match as they get ready to jump into |
5499s | game number |
5501s | one so I would probably throw my weight |
5504s | behind Hemlock just because I mean |
5506s | Hemlock has made it into the playoffs of |
5510s | every single event you know just really |
5513s | has shown that consistency and I I just |
5517s | I don't have faith in a couple of these |
5519s | lists from levic the the plague DK and |
5523s | and the dragon Druid both have me a |
5525s | little bit |
5526s | nervous so uh we we shall see and uh |
5531s | quick update it would seem that while |
5535s | levik's Paladin is banned hemlocks |
5538s | Shaman is actually the ban here so we |
5541s | may actually see Paladin |
5543s | game yeah I I think one uh one thing |
5546s | that a lot of us are expecting I know a |
5549s | lot of us uh behind the scenes the whole |
5551s | like casting crew kind of has talked |
5552s | about the fact that we've really |
5554s | expected uh B bands just kind of across |
5557s | the board for Paladin yeah we do have a |
5560s | little bit of a change up here with that |
5562s | uh Shaman getting to actually be banned |
5565s | that nature Shaman uh pretty interesting |
5568s | decision there and the uh Paladin here |
5572s | we will get to see I know it has been |
5575s | very very strong across a lot of ladder |
5577s | games a lot of play for these players |
5581s | and we're going to see if Hemlock can |
5583s | get a swift win with it and get to lead |
5585s | off in this very vital first game in |
5589s | these group stages with this uh that |
5591s | showdown in hand one of the new cards |
5594s | that's really been uh providing a lot of |
5596s | different uh different play options for |
5600s | these Paladin decks the down can be used |
5603s | to uh get on board early against the |
5606s | kind of other aggressive decks you can |
5609s | use it in combination with the Prismatic |
5612s | Beam for incredible removal which is |
5615s | something that Paladin uh has not always |
5617s | had as a strong suit um do you think |
5621s | that The Showdown is actually going to |
5622s | be something important here in this |
5625s | matchup against the plague Decay from |
5629s | levic so Showdown is is it's a very |
5633s | versatile card but when it's just on its |
5636s | own like this it's really awkward uh you |
5639s | know you really got to combo it with |
5640s | either beam or sometimes even a keeper |
5644s | strength uh play you can make is to you |
5647s | know use The Showdown on six Mana uh |
5650s | trade the three three rushes into |
5653s | something that's a little bit bigger on |
5655s | the opponent's board and then use keeper |
5658s | strength to kind of just clear the way U |
5661s | and and there it is Prismatic beam is |
5664s | you know I think the the go-to way of |
5667s | actually getting to play Showdown so you |
5669s | get to keep your own three threes and |
5670s | clear away theirs but uh I think it's |
5674s | just enough Mana to to do that this |
5678s | turn I wonder yeah the kind of |
5682s | interesting thing here as well for |
5684s | hemlock is looking at this if he decides |
5686s | to go for it which honestly it feels |
5689s | likely because the rest of the hand is |
5691s | just so close clunky here uh there's not |
5694s | a lot of options and this is not I think |
5698s | the hand that is typical of the Paladin |
5700s | games that we're used to seeing this is |
5702s | this is very slow it's very clunky and |
5705s | not when Hemlock wants if he does go for |
5708s | The Showdown Prismatic it's only going |
5710s | to be dealing three damage to everything |
5712s | on the other side which does mean uh |
5714s | he'll have to send one of those one ons |
5718s | into the Helia if he wants to have kind |
5720s | of that clean trade |
5722s | or you can just use one of the rushers |
5724s | on the board and keep one of the one |
5726s | ones uh to send to face to push an |
5728s | additional damage but I I like the |
5731s | option here of just sending in the |
5732s | smaller thing keeping more on board |
5735s | especially against a deck like play DK |
5738s | uh because there's really only one |
5740s | removal option for big white boards and |
5743s | unfortunately for hemlock levic has that |
5745s | exact answer with that tomb Trader in |
5748s | hand yeah I think that's really what the |
5751s | hesitation came down to is you know that |
5753s | as a paladin plague DK is going to be |
5755s | looking to keep the uh tomb Trader in |
5758s | their opener and this living Horizon |
5761s | just is very awkward to play if you have |
5765s | thrown down two cards on that last turn |
5767s | so I think Hemlock was kind of weighing |
5770s | the options of well do I risk my next |
5772s | turn being just hero power or do I take |
5776s | a little bit worse turn four so that I |
5779s | can get living Horizon down can always |
5780s | do The Showdown play later once living |
5783s | Horizon is down then tier starts looking |
5785s | a little bit appealing and I think |
5787s | Hemlock just decided hey one of the |
5788s | turns is going to be awkward no matter |
5790s | what and if the tomb Trader isn't there |
5793s | I might just win so uh bit of a risk |
5797s | reward and yeah recovery |
5802s | afterwards I I completely agree with you |
5804s | as well there it's it's that give and |
5806s | take especially with these more |
5807s | aggressive decks right sometimes you |
5809s | just kind of have to make the play and I |
5811s | think is as well with the context of |
5813s | hemlocks hand just being so expensive he |
5816s | really just kind of hedged the bet there |
5817s | that hey I am going to try to make that |
5819s | board get out and just kind of hope that |
5822s | levik doesn't have it and if he does I'm |
5825s | forcing him to have it at that point but |
5828s | being able to at least get the counters |
5829s | down on curve here not again not the |
5833s | most aggressive uh wideboard kind of |
5837s | Paladin play that this Hemlock is |
5840s | looking for in any of these matchups but |
5843s | with this deck specifically but on the |
5845s | other side levic has actually been able |
5847s | to start piecing together this wider |
5849s | board |
5851s | and that resa is incredibly discounted |
5857s | now because this is a matchup where |
5860s | there has been so many minions that have |
5862s | been able to die because of uh levic |
5865s | getting on board Hemlock clearing that |
5867s | board with The |
5869s | Showdown and that pris Matic beam and |
5872s | then levic being able to make trades |
5874s | take advantage of that hero power and |
5877s | even though Hemlock has been able to now |
5879s | take this CEST is starting to generate |
5881s | these legendaries which aren't doing a |
5884s | ton of work for him yet yet yeah yet |
5890s | operative word there being yet because |
5892s | we just saw two of the most insane picks |
5895s | that aren't you know something for right |
5896s | now but uh lady seeno ladyo can be an |
5901s | otk as can alakir I don't think you |
5905s | necessarily want two |
5907s | sienos but uh yeah yeah being able to |
5912s | just throw down some pressure for a |
5914s | little bit to recover uh and then you |
5919s | know Force levic to use something like |
5922s | aresca and then reload with seeno and |
5926s | Gardens Grace the only problem is those |
5928s | Gardens Graces aren't discounted at all |
5931s | yet once you play the first one the |
5933s | second one is always going to be |
5935s | free and Hemlock just opting to is this |
5938s | going to burn a |
5940s | card yeah yeah it |
5943s | will but even though there's going to be |
5947s | uh a card burned I do think that Hemlock |
5949s | has some really great Tools in hand |
5951s | right now I'm looking specifically at |
5953s | it's like deputization Aura uh along |
5956s | with things like this alakir or the lady |
5960s | steno that he picked up as well but on |
5963s | the other side though Lev getting that |
5965s | Primus being able to put out these |
5968s | reborn taunts is an incredibly impactful |
5972s | uh board presence now for levic and it's |
5975s | this has been such a weird game this is |
5977s | like the opposite I think of what we |
5979s | would have originally expected this |
5981s | matchup to look like where we would |
5983s | think the Paladin would be the one to be |
5985s | able to get on board to be pushing this |
5987s | early pressure and Hemlock hasn't even |
5989s | done a single point of damage yet to |
5993s | Le but this is a thing that can happen |
5996s | with these pure paladins is like you you |
5998s | get your early pressure dealt with and |
6001s | in Hemlock case there was no uh boogie |
6004s | down or any of these other early cards |
6006s | that you usually expect but countis has |
6009s | just provided sort of combo options such |
6013s | that I think what he's really going to |
6014s | try and end on is just alakir double |
6018s | gardens Grace and so using the seeno |
6021s | here now with keep her strength to clear |
6023s | up a bit deputization Aura will gain |
6025s | back some life and finish off the Titan |
6028s | here we play these other free cards into |
6031s | draa start getting that damage down and |
6035s | now even though levic has sort of an |
6037s | additional clear that's not always |
6039s | available to plague decays in this uh |
6042s | yog Titan plus Resa there's just massive |
6046s | damage from alakir double gardens Grace |
6048s | next |
6049s | turn yeah absolutely |
6053s | absolutely now on the other side though |
6055s | for |
6057s | levic is the yog the answer because the |
6060s | the resca is completely discounted at |
6063s | this point there's a four Mana chained |
6066s | uh that you could use to Rush In And |
6069s | there's actually some decent bodies on |
6071s | the other side that you can trade |
6073s | into uh there's unfortunately not as |
6077s | much uh leeway with maybe playing every |
6081s | everything that levik wants to go for |
6083s | here because he is only at n Mana I'm |
6086s | looking at things like capitalizing on |
6087s | the salvanas with uh potentially the |
6090s | chained as well but there's there's |
6094s | options but oh levik's just going to go |
6096s | for the yog and there is a chance in |
6100s | some of these boards that not everything |
6102s | actually gets cleared as well as when |
6106s | the mechs attack here they're actually |
6109s | dealing additional damage so |
6111s | not everything getting fully cleared but |
6115s | again Lev has this Resa that is zero |
6118s | Mana at this point very very good |
6121s | utility tool to just bring in at the end |
6124s | of the turn but as you mentioned the |
6126s | gardens's grace just so good so much |
6130s | damage Titan as well were it not |
6131s | necessary uh none of the damage before |
6134s | needed didn't even need the draa weapon |
6136s | just an otk here with alakir double |
6139s | gardens Grace and of course the |
6141s | deputization aura |
6143s | so this is the strength of Paladin you |
6145s | know even if you are willing to leave it |
6148s | up feel like you could be kind of strong |
6150s | against its regular game plan there's |
6152s | still the count count as high rules that |
6155s | uh you just can't really be prepared for |
6158s | yeah and you know in these Conquest |
6159s | settings as well it doesn't matter how |
6162s | good it is or how much it high rolles |
6165s | you you just needed to do it once and |
6167s | that's good enough uh so that's I think |
6170s | going to be a storyline and as Raven and |
6171s | Sol were're talking about in that first |
6172s | series with that nature Shaman which is |
6175s | banned out in this matchup for hemlock |
6178s | but okay get that quick early win with |
6181s | the Paladin get that out of the way say |
6183s | yep the the good decks doing the good |
6185s | things we're going to get that win on |
6188s | the board and leaves him a little bit |
6191s | more room to kind of sit back breathe |
6194s | he's got that first game under his belt |
6197s | and now going into this second game how |
6201s | do you feel about uh his chances here |
6204s | with the other two decks with this Mage |
6207s | and the Demon |
6210s | Hunter so the Mage seems like it has |
6213s | been sort of the target of some people's |
6216s | lineups in this event uh certainly gu's |
6219s | lineup with the full aggro is very |
6222s | targeted against Mage and uh I don't |
6225s | know how death knight necessarily |
6229s | performs against it but certainly Naga |
6231s | DH can get under and nature Shaman can |
6235s | or sorry not nature the dragon Druid can |
6237s | just present too many stats to quickly |
6240s | uh that being said this Dragon Druid uh |
6243s | is a little bit differently I mean it's |
6246s | it's the fake Reno version right so |
6249s | we'll have to see if uh you know a topor |
6252s | gets online quickly or something like |
6254s | that and presents too many stats for the |
6255s | Mage to deal with but uh in this present |
6258s | game looking at hemlocks Naga DH uh |
6261s | versus that Druid |
6263s | and I'm usually looking with nagh to win |
6266s | by turn |
6269s | six yeah that that sounds about right uh |
6272s | there is the potential depending on uh |
6277s | what things come into hand of course if |
6279s | you're looking for that Sharpshooter |
6282s | you're looking for those kind of combo |
6284s | pieces you're if you don't find draw |
6287s | that's going to Super HT it's it's not |
6290s | going to be able to get there all the |
6291s | way |
6292s | but look at this hand the momentum's a |
6296s | little bit clunky at this point but |
6297s | there's the oscillator for hemlock to |
6300s | start with he did find that sigil to be |
6303s | able to draw and there is the the one |
6307s | Mana Naga for a pop off turn uh still at |
6310s | this point still only turn one but |
6313s | missing some of those pieces uh I do |
6316s | kind of like this Choice by Hemlock to |
6317s | just go in on the Slither spear when |
6320s | seeing that uh that Cactus construct on |
6323s | the other side try to keep the board a |
6325s | little bit especially against the like |
6327s | you said The more Dragon based Druid |
6329s | that's uh going to have a little bit |
6330s | more board presence and now on the other |
6333s | side Hemlock can follow up on this turn |
6336s | with a one drop and uh getting a hero |
6339s | power in to just be able to actually |
6342s | clean up the board and actually get to |
6343s | keep both minions instead of throwing |
6345s | out that oscillator on turn one losing |
6348s | it and really not getting to capitalize |
6350s | on the higher health of the Slither |
6353s | spear we do see a Splish Splash welp |
6356s | coming into the hand though for levic |
6357s | levic with we've been calling it fake |
6360s | Reno Druid because while the top end |
6363s | looks like your run-of-the-mill |
6365s | Highlander Druid list there are 10 |
6368s | duplicates uh and that is really on the |
6372s | bottom half of the curve so you know |
6374s | double n Nest matron double Splish |
6376s | Splash welp which is one of the highest |
6377s | win rate cards in the list uh double WID |
6380s | bloom seedsman so a really big focus on |
6382s | you know hitting ramp early and having |
6384s | things like Cactus construct to combat |
6388s | the uh early aggression out of decks |
6390s | like Demon Hunter and perhaps Paladin as |
6392s | well given that levik opted to leave it |
6395s | up you know that Cactus construct uh |
6398s | when it rolls something like the loot |
6400s | hoarder there drawing a couple of cards |
6402s | I I think is kind of a stealth power |
6405s | outlier in Druid right |
6408s | now yeah the one downside that I see in |
6411s | this hand right now for levic though is |
6414s | you can ramp all you want but if you |
6416s | don't have great things to play or you |
6418s | don't have a lot of uh kind of that that |
6422s | higher top end |
6424s | followup you know yeah well look I I |
6427s | started that point before he started |
6429s | getting all this draw here but to to |
6432s | your point as well of the all of the |
6434s | duplicates we now see Ray draza and now |
6436s | the Reno picked up uh so even though |
6440s | levic did manage to find that ramp still |
6442s | has a seedsmen in hand as well to follow |
6444s | up with more ramp uh there's these cards |
6448s | in hands are not going to be active Reno |
6451s | still without being a board clear uh or |
6454s | or setting the board to just one board |
6457s | slot still does provide some armor still |
6459s | does provide |
6461s | a you know a pretty decent hero power |
6465s | for the most part I I think that's |
6467s | probably going to be a better hero power |
6470s | more often than not uh over this just |
6472s | basee hero power that he has but the yog |
6475s | is going to be pretty good uh but on the |
6477s | other side Hemlock has this huge handful |
6480s | of all of these nagas now and still |
6484s | no |
6486s | Sharpshooter there this would be a good |
6488s | turn to at least maybe potentially start |
6490s | going in on that first Sharpshooter |
6492s | going in for that first pop off yeah no |
6495s | Sharpshooter no Finley to even you know |
6497s | Flip Flip the hand with the bottom of |
6499s | the deck to try and look for a |
6501s | sharpshooter and uh honestly I think |
6504s | this is sort of the approach levic has |
6507s | taken for for trying to deal with some |
6508s | of these aggressive decks is okay my |
6510s | Reno cards are not turned on but I |
6514s | played double double 3 five taunts and |
6519s | and just puking stats onto the board is |
6521s | you know one of the ways that that Druid |
6522s | can deal with something like a nagh uh |
6526s | the big card I think levic would have |
6528s | liked to have in the early game is the |
6531s | frost Lotus seedling to to play that for |
6534s | you know draw and armor because what |
6536s | you're really looking to do is you know |
6538s | draw through your deck fill up your hand |
6540s | maybe you still have some duplicates |
6541s | remaining but you play fizzle and then |
6545s | Finley so you you fizzle a snapshot of |
6548s | your Highlander payoff cards and all |
6550s | these these big top end things and then |
6554s | when you play Finley you swap that hand |
6557s | which you make sure there's no |
6559s | duplicates in the hand with whatever's |
6561s | remaining of your deck so any duplicates |
6563s | that you had in your deck go into your |
6565s | hand all your Highlander stuff is active |
6568s | and you can play the snapshot to get |
6570s | those things back now into your hand um |
6573s | was messing around with it it is it is |
6576s | clever but it it's also got a little bit |
6579s | of setup and requires having that card |
6581s | draw which has been a little bit absent |
6584s | until malagos pick up |
6587s | here uh speaking of card draw hem block |
6591s | is going full in on that draw with the |
6594s | top deck of the Sharpshooter this turn |
6596s | uh which is absolutely amazing for him |
6600s | this is this this deck is sometimes even |
6602s | just called Naga it it really leans into |
6605s | the Sharpshooter you want these pop off |
6606s | turns uh and the fact that it's able to |
6609s | continue to draw the cards that it needs |
6612s | to just continue the chain uh makes it |
6615s | so so powerful even after the more |
6618s | recent uh change the Nerf changing it |
6621s | from 5 Health down to three we see the |
6624s | power of it here just absolutely going |
6627s | off uh that alternating between Naga |
6630s | spell Naga spell and and drawing into |
6633s | the next one that you need now there |
6635s | still is some nagas in hand the second |
6638s | Sharpshooter also picked up here but uh |
6642s | there kind of was a lot of those low |
6644s | cost spells and coins and things already |
6647s | used for the first one the Sharpshooter |
6649s | lives |
6651s | okay okay it's okay we got a |
6653s | pounce it's all right you know that |
6657s | that's the power of yog can uh can give |
6659s | and it can take uh there's that Finley |
6661s | that you were mentioning which is |
6663s | actually a kind of interesting pickup |
6665s | after that imilate just uh went |
6669s | off I don't think that ulate is going to |
6672s | be terribly relevant as the game will be |
6674s | over one way or the other here but a |
6676s | cute thing you can do with the Finley is |
6678s | go Sharpshooter and |
6680s | uh you know Finly away any nagas that |
6684s | you would like to |
6685s | draw back into your deck don't think |
6687s | that's an issue in this particular game |
6689s | but every once in a while that's that's |
6691s | something you can do when you've you |
6692s | know run your deck out of nagas you can |
6694s | just throw some back in uh would be a |
6696s | way also of getting rid of the imilate |
6698s | debuff |
6700s | but yeah we're just kind of going in for |
6702s | as much damage as possible |
6704s | here yeah which makes a lot of sense |
6707s | here as well discovering another Naga uh |
6712s | the school teacher or the |
6717s | banaga are interesting I I think the |
6720s | baban Naga and the death scale having |
6722s | the ability to actually deal additional |
6724s | damage are very enticing in a deck that |
6727s | already wants to be dealing this damage |
6729s | here uh the kind of downside for hemlock |
6732s | okay six damage here but does he |
6734s | actually want to kill off the yog it |
6736s | looked like he really was thinking about |
6737s | it but does decide to go for the face |
6739s | damage which honestly I I really like I |
6742s | think that's your game plan anyways and |
6744s | this uh Sharpshooter on the board that |
6747s | we that we see y steel was the second |
6749s | Sharpshooter as well so those kind of |
6751s | big swing turn big payoff turns uh not |
6755s | really going to be around now so Hemlock |
6758s | just pushing that damage face |
6760s | capitalizing on as much damage as as |
6763s | possible as you mentioned uh plus |
6764s | there's this momentum in hand too so I |
6766s | really respect that just sending it all |
6768s | face and hoping that he can kind of put |
6770s | together enough damage on the other the |
6773s | next turn or the next two turns |
6776s | potentially if it if it continues to go |
6777s | that |
6778s | long and we're seeing now although levik |
6781s | discovered this malagos thinking to you |
6784s | know get some |
6785s | draw N9 health is not where you want to |
6788s | be and so now it seems like it's going |
6790s | to be perhaps just an inactive Reno for |
6792s | the armor here uh to try and heal out of |
6797s | range of course you know had the Reno |
6800s | been active where this a normal |
6802s | Highlander deck on that after that |
6805s | previous pop off turn could have used it |
6807s | to sort of prevent a a follow-up pop off |
6810s | since typically the first Sharpshooter |
6812s | does draw the second um but uh was able |
6817s | to just we've already seen both |
6818s | Sharpshooters as well right |
6820s | so uh you know even even still this is |
6824s | one of those cases where it doesn't |
6827s | actually really matter as much if the |
6829s | Reno is active or not uh because in this |
6832s | matchup you've already seen both |
6834s | Sharpshooters sure I guess Hemlock can |
6836s | try to put together some nogas put |
6838s | together a couple things and and kind of |
6840s | try to go wide on the board afterwards |
6843s | and okay fine because now again you have |
6846s | this extra five armor you've already |
6848s | seen both of those key cards and how |
6851s | does hemlock get through this health and |
6854s | the Armor Plus potential added armor |
6857s | from a you know an additional her power |
6860s | from Reno or added discover uh |
6864s | discovered spells and as well picking up |
6866s | that anr now levic can just go ahead and |
6869s | go in on that next turn and use it to |
6872s | heal back up to full and that's just |
6875s | going to close out the game hemla cannot |
6877s | come back from |
6878s | that yeah it's it's really I think going |
6881s | to come down to uh the the what does the |
6883s | Finley rule cuz there's not presently |
6886s | enough |
6887s | damage and uh |
6890s | yeah I not enough time at this |
6893s | point were it not for the an anr I think |
6897s | klock would would be able to squeak out |
6899s | a win here since there are no dragon |
6901s | Golems for taunts in levik's list |
6904s | but getting in that Finley at the end of |
6907s | last turn finding exactly anr there's |
6911s | just uh no way to get through all that |
6914s | health for a second time yeah and we see |
6917s | there Hemlock agrees as well knows that |
6919s | it's over just going to go ahead and and |
6922s | give it up but that does mean levik's |
6924s | going to get a point on the board there |
6927s | he's not |
6928s | getting he's not going to you know get |
6931s | swept here in that first series so uh |
6934s | he's on the board |
6936s | and there there is this debate we're |
6938s | going to hear about it all weekend of |
6942s | this duplicates in these Reno decks and |
6945s | here was one of those cases for the |
6948s | argument of it doesn't really |
6950s | necessarily matter and this is the |
6952s | matchup where yeah okay sure it's |
6955s | inactive fine I'm still going to do the |
6958s | thing but I I don't think that |
6961s | necessarily the the playing the Reno |
6963s | there was was was the thing that got it |
6967s | yog I think was the was the VIP in that |
6969s | in that uh game and then the follow-up |
6972s | pickup of an anr was was where it really |
6975s | came down to the the Reno was just kind |
6979s | of a a bonus a stall one additional turn |
6981s | to get to thatr I do want to highlight |
6985s | though you know L's play there of okay I |
6989s | I want Areno for the |
6991s | health other options could have been I |
6993s | you know hero power first so you know |
6996s | you're getting an additional armor from |
6997s | the Druid hero power or try and high |
7000s | roll the armor hero power and he said |
7003s | okay I'm going to play the Reno didn't |
7005s | get the armor hero power well I I'm |
7008s | going to fin lean now because is if you |
7011s | save Finley to try and go the next turn |
7013s | then you're not going to have the 10 |
7014s | Mana for anr so really ends up paying |
7018s | off that you know sequencing and yeah |
7021s | five armor was just enough to keep him |
7024s | alive until he |
7027s | could I I was going to say Reno back up |
7030s | but we you know that's the old Reno |
7032s | effect is restore your health yes the |
7037s | full well but uh no Renos in this game |
7042s | adce as we get into game number three |
7044s | levic bringing in his Demon Hunter and |
7048s | Hemlock switching over to this rainbow |
7051s | Mage that we did get to highlight a |
7052s | little bit earlier uh some interesting |
7056s | cards and interesting changes for this |
7059s | rainbow Mage that we've kind of seen uh |
7062s | in some of these other lists again that |
7064s | have they they're small |
7067s | changes but they're huge as well which |
7070s | sounds weird but if you look back over |
7074s | some of the history of some of these |
7075s | decks you can see things like tour |
7078s | guides in the one Mana slot in in some |
7080s | of these or you know those lightning |
7082s | storms that were talked about with |
7084s | nature Shaman uh just some of these kind |
7086s | of additional minions but the |
7088s | salesman just being such a pivotal new |
7092s | card for a lot of these decks and in |
7095s | this rainbow Mage that is going to be |
7097s | one of the cases where uh once Hemlock |
7100s | finds those you really kind of do want |
7102s | to save those for a zero Mana additional |
7105s | damage you can send to face once you get |
7107s | on board with CIF uh but in the meantime |
7111s | getting to that point building up some |
7114s | of these other tools with the keyboard |
7116s | the followup of the Cold Case uh finding |
7119s | Tempo with putting things on the board |
7122s | and just starting to chip away a little |
7124s | bit of that damage as you mentioned |
7126s | earlier it's not necessarily on the |
7128s | rainbow Mage about just going in on huge |
7132s | huge you know 30 35 damage all in one |
7135s | turn but getting more of that chip |
7137s | damage in this might be a matchup where |
7140s | Hemlock can start to do that a little |
7143s | bit but also on the other side there is |
7148s | the turns where you can do huge amounts |
7151s | of |
7153s | damage with yeah Sharpshooters I I think |
7157s | it's a little bit more of you know full |
7160s | defensive mode up up in this particular |
7163s | match since I did not have the early |
7166s | snake oil salesman or the worm to get |
7168s | down we're just going to be sort of |
7171s | playing stuff to to to be defensive |
7174s | until this turn four which turn four is |
7176s | where Mage can have some of its most |
7179s | aggressive plays just because with |
7181s | keyboard you get a four4 as you're doing |
7185s | the kinds of things that you want to be |
7186s | doing anyway see Cold Case coming down |
7189s | and and you know were Hemlock to have |
7192s | like a volume up there you're getting a |
7193s | 44 while you're drawing additional |
7195s | spells |
7197s | so bit of a slower start than than usual |
7200s | but keyboard really turns things around |
7202s | going into that turn |
7203s | four yeah definitely especially with the |
7206s | Cold Case in hand as well to follow up |
7208s | it's it's such a just a solid Tempo play |
7211s | and defensive play all at the same time |
7214s | uh just fantastic uh on the other side |
7218s | though levic here starting to build some |
7220s | of these pieces uh the momentums being |
7224s | very discounted uh being only at one |
7227s | because there's been so much draw this |
7228s | turn but is this a turn where he |
7232s | actually wants to use those looks like |
7235s | not he's actually uh going to go ahead |
7238s | and clear up the minion on the other |
7240s | side but I like this choice to just go |
7243s | ahead and use this through felon Flames |
7246s | for the finale and get another trade |
7248s | unfortunately for Le that skeleton did |
7251s | just go ahead and finish the minion off |
7253s | after that value trade um but through |
7256s | felon Flames for me has been one of the |
7257s | really interesting cards in this deck |
7259s | because again it's another zeroc cost |
7262s | card I think zero cost cards and and the |
7265s | combination of what you can do with the |
7268s | zero cost cards in a lot of these is a |
7271s | story we've talked about a lot uh but |
7273s | through felon Flames is interesting |
7275s | because you can use it on those pop off |
7278s | turns you could use it on either maybe a |
7282s | minion that you have played that now |
7283s | you're just going to give rush and trade |
7285s | in to allow some of that Sharpshooter |
7287s | damage to go directly into face instead |
7290s | of those keeping things on board but if |
7294s | you don't play it for the finale effect |
7296s | you're not getting the buff uh and so |
7299s | there's kind of that give and take of |
7300s | sometimes you actually do want to play |
7302s | it for a finale effect to get that buff |
7305s | uh pick me pick me yeah I think |
7308s | typically you know you play it for the |
7309s | finale uh when you are trying to push |
7312s | more know face damage or or get some |
7315s | kind of value trade or something but |
7317s | very frequently I find just playing it |
7320s | earlier in the pop off before your |
7322s | Sharpshooter has taken care of all their |
7324s | minions so that you can rush in |
7326s | something and clear more of the board uh |
7329s | you know allows more of the Sharpshooter |
7330s | damage to actually go face rather than |
7333s | getting getting soaked up by the |
7335s | opposing board |
7338s | right |
7340s | Le here searching for any draw possible |
7344s | going for the runic ad dorant hitting |
7346s | Mark of scorn but uh kind of grasping it |
7349s | straws and this is the |
7351s | one downside to the nagh sometimes is it |
7355s | it can be very potent it can win by turn |
7358s | six it can can really get under things |
7360s | but if you don't draw |
7363s | Sharpshooter you're kind of dead in the |
7366s | water a lot of the time with the the |
7368s | current builds |
7371s | yeah and that that last turn was really |
7373s | interesting too with the Discover |
7376s | options uh there was the potential of |
7379s | just taking the sigil and setting that |
7381s | up to get that additional draw in the |
7383s | next turn right kind of just set that up |
7385s | for the future levic opted for going for |
7389s | uh kind of clearing up the board and |
7391s | getting you know uh an additional one |
7394s | draw this turn unfortunately didn't draw |
7397s | into any of the additional draw |
7400s | sometimes in these decks like this these |
7402s | kind of otk big Power swing decks you |
7405s | you really want to draw into your |
7406s | additional draw to keep that going in |
7408s | the future turns kind of missed on that |
7410s | but it does dig a little bit deeper |
7412s | hopefully you can draw into that um but |
7415s | for hemlock here he's just kind of he's |
7418s | just doing his thing he he's got some |
7420s | setup on the other side he's drawn into |
7422s | these Elemental Inspirations and |
7425s | honestly I think for the Mage here as |
7427s | well to be able to have have the time to |
7430s | start building up some of this armor to |
7432s | be able to build up a board set up for a |
7435s | bigger Health Board with those |
7437s | Elementals going on curve on seven |
7440s | against the deck that hasn't killed you |
7443s | yet and it's turned seven has to feel |
7445s | very good oh yeah no no fear here from |
7448s | hemlock he he knows all right |
7450s | Sharpshooter is not there it has to be |
7452s | top deck not even going to worry about |
7455s | the 44 school teacher in play just |
7457s | running out the the double |
7460s | Arcane |
7461s | artificers you know sitting at this High |
7464s | Life total and now being able to make a |
7466s | massive board like this you're feeling |
7468s | pretty confident against naged and levic |
7473s | it looks |
7474s | like doesn't even hit the Sharpshooter |
7478s | on that Finley and and I don't know that |
7480s | there's really much time left to even |
7483s | make something happen here able |
7486s | to get some damage into or clear off the |
7490s | the seven power minion to to buy another |
7493s | turn but you know if a SI were in hand |
7496s | you'd be worried about just being dead |
7498s | here right yeah |
7503s | and sometimes when you get these |
7506s | Inspirations you get these Elementals |
7508s | you can just build a board especially in |
7510s | a matchup like this that really doesn't |
7511s | have an answer for these wide boards you |
7514s | don't even need cth who even needs it |
7517s | it's at the bottom of the deck it's fine |
7518s | it's always at the bottom of the deck |
7520s | but you just you just get to hit him |
7522s | with these big things these big |
7524s | Elementals and turn after turn now we |
7527s | have seen levic just having to try to go |
7529s | for these draws to try to replace the |
7532s | hand finally finding a sharpshooter but |
7536s | is it a little too late at this point |
7537s | with all of this damage on the board |
7540s | that just is so likely to soak up a lot |
7543s | of these Sharpshooter |
7544s | hits yeah and just you know not thrown |
7547s | away turn eight is way longer than this |
7551s | deck wants to allow things to go and and |
7554s | Elemental inspiration is just far too |
7556s | many stats for a nagh so I think you |
7560s | can't feel too bad about that one you |
7562s | just sort of chalk it up to draw |
7563s | variance and play out the turn just to |
7566s | you know make sure you get your reps in |
7568s | for next time |
7569s | but there's |
7572s | there's I don't think even if every shot |
7576s | had gone face I don't think it would be |
7578s | enough damage for leic |
7581s | here yeah I I don't even think there's |
7585s | anything that he could hope to generate |
7588s | or discover here at this point either |
7591s | there's really not a lot of discover or |
7594s | generating left in hand anyways at this |
7597s | point he did have to kind of use a lot |
7599s | of those resources in the first half of |
7601s | the game when he still wasn't finding |
7603s | those |
7604s | Sharpshooters but yeah we're we're going |
7607s | to see it here as you mentioned just |
7609s | just still not enough I mean that's the |
7611s | power of that deck though as you see at |
7614s | the very end still a huge board that was |
7617s | generated that was a very very big turn |
7620s | but in this situation it came many turns |
7624s | too late and especially against the big |
7628s | board that Hemlock was able to put up |
7630s | with all of those Elementals it just it |
7632s | didn't stand a chance so at that point |
7635s | it was by far to to too late turn eight |
7641s | no no no they should have been dead on |
7642s | turn five for six uh but now we're going |
7646s | to see Hemlock needing to get a win on |
7649s | this Demon Hunter and very much like we |
7652s | saw with the nature Shaman in that first |
7655s | matchup we're kind of seeing the same |
7657s | thing happen here with this Demon Hunter |
7660s | every time it's been on stream so far |
7661s | from either side it has not managed to |
7664s | get a |
7665s | win yeah and so whether that is you know |
7669s | just just the draw variance or you know |
7673s | this deck is perhaps not as powerful as |
7675s | it's been hyped up to be or or people |
7678s | have just brought things that seem to |
7680s | work well against it I mean the |
7682s | disadvantage to this Naga DH and why it |
7684s | wants to try and win so quickly is |
7686s | because you really rely on your opponent |
7688s | not having that many stats in play |
7691s | because the fewer stats they have in |
7693s | play the more likely you are to just go |
7695s | face with the damage from the |
7697s | Sharpshooter and I think that may be |
7699s | part of why you know this Mage has opted |
7703s | for a a build with the elemental |
7705s | Inspirations and not the excavates I'm |
7708s | sure there are other other reasons as |
7709s | well but it certainly is one of the big |
7710s | advantages you can feel pretty safe |
7712s | running out a bunch of stats from |
7714s | Elemental inspiration uh rather than you |
7717s | know the excavate cards which can be a |
7718s | little clunky don't have a bunch of |
7720s | stats uh they can be a little more |
7722s | aggressive but you're you're relying on |
7724s | a little bit of RNG in terms of what |
7726s | things you're going to pull out of the |
7727s | excavates |
7730s | yeah um we're going to see Hemlock have |
7733s | to bring in this third deck this Demon |
7737s | Hunter is up two Z at this point so |
7740s | again with Conquest having to get a win |
7742s | with each deck really needs to to |
7744s | solidify but if for some reason it |
7746s | doesn't go well this game does have that |
7748s | game number five to try to close things |
7750s | out levic here bringing in this plague |
7754s | uh this plague |
7756s | excavates uh death knight which honestly |
7759s | I I kind of like the switch over to this |
7762s | plague DK here uh going into the Demon |
7765s | Hunter I think putting in a lot of those |
7768s | uh plagues into the deck where the deck |
7772s | on the other side wants to kind of Turbo |
7774s | draw and is just going to likely draw |
7777s | into a lot of those flags uh very very |
7780s | strong and also I want to mention |
7782s | Hemlock did not have but found that |
7785s | slither spear which was such a good |
7788s | pickup there to just get on board start |
7790s | applying some of this damage and this is |
7794s | a pretty early Desperado sometimes |
7796s | Desperados can be kind of used in those |
7797s | pop off turns but these this is uh |
7800s | really panned out well for hemlock so |
7803s | far yeah the plagues can be an annoyance |
7806s | as this Demon Hunter uh particularly the |
7809s | frost plague which can mess with your |
7812s | pop off turns in terms of know taxing |
7814s | your Mana in the middle of it but plague |
7818s | DH can struggle to deal with some of |
7820s | these early boards so you often are able |
7822s | to get in significant chip damage before |
7824s | your pop off turn and Hemlock like levic |
7828s | before no no Sharpshooter to speak of so |
7833s | looking like he's just going to |
7835s | continue this push uh killing the 44 |
7838s | hoping for no no tomb trador to clear |
7842s | this up and trying to get as much chip |
7844s | damage as possible so that there's not |
7846s | as much of a need for |
7849s | the big Sharpshooter pop |
7851s | off yeah and I think it's a really good |
7854s | decision too as well they're definitely |
7857s | could have been an argument there for on |
7858s | turn three just going for the Sigil of |
7860s | time again setting up for that draw but |
7864s | with everything that's going on in the |
7866s | hand as you mentioned no slyther spear |
7869s | there's really not the kind of tools for |
7871s | creating a pop off turn yet finally but |
7874s | again where's the rest of it it the the |
7877s | Sharpshooter is definitely important but |
7879s | you also need the other things and uh |
7881s | the biggest important thing to at least |
7883s | get it started is one of those one cost |
7885s | nagas and there's not one of those in |
7887s | hand uh but the way that Hemlock ordered |
7889s | this uh these last couple of turns |
7893s | instead of just going for that draw |
7895s | setting up the draw for the next turn on |
7897s | turn three as you mentioned went in |
7899s | killed that Helia and just kept things |
7902s | on board to continue pushing some of |
7904s | that chip damage and I think this is |
7907s | also very much against this plague Decay |
7909s | what we saw him loock do uh with the uh |
7914s | Paladin in the first game as well right |
7915s | just kind of get on board and say okay |
7918s | this death knight doesn't really have a |
7919s | wide board removal except for Tomb |
7922s | Trader and if if levik doesn't have the |
7925s | tomb Trader I'm in a very good spot uh |
7928s | and as we see already down to nine |
7930s | Health on levik's side and a again kind |
7933s | of a clunky hand on the other side yeah |
7936s | didn't work with the the Paladin as as |
7938s | there was the tomb trador but this time |
7940s | no tomb Trader and Sharpshooter not not |
7944s | necessary just double dispose is going |
7947s | to clean it up here because of all that |
7949s | damage Hemlock was able to get in during |
7952s | the early game so that is going to to |
7955s | wrap up the match uh finally we get to |
7957s | see the nagh win in something not the |
7960s | mirror |
7962s | and we'll have to keep an eye on the the |
7965s | Naga dhes going forward see if it's |
7967s | another sort of natur Shaman thing or or |
7970s | if it's just been struggling to get some |
7972s | of the draws starting out but really |
7974s | really love emlock play there and just |
7977s | taking the aggressive line not even need |
7980s | combo yeah I think for the Naga DH the |
7984s | Sharpshooter Demon Hunter specifically |
7987s | uh one thing that I'm really interested |
7989s | in is the slight difference that we're |
7991s | going to see in some of the lists over |
7993s | the course of group a and Group B |
7996s | because uh a couple of the lists have |
7998s | maybe slightly more draw focused uh and |
8002s | a couple of the lists have uh maybe an |
8004s | additional Minion or two so there is |
8006s | going to be a a slight difference in |
8008s | those and I'm curious to see if that |
8010s | ends up making a difference or if it |
8013s | doesn't but as you mentioned Hemlock |
8016s | going to get that third win I loved the |
8019s | just kind of uh a pressure applying |
8022s | pressure and just the recognition of |
8025s | needing to push that damage on Hemlock |
8027s | side and it got him that very crucial uh |
8032s | first win in the group Series so that |
8035s | does mean that Hemlock is going to move |
8038s | up in this group bracket but uh as we |
8043s | close out adal Vice any final thoughts |
8045s | on the series as a whole yeah I mean |
8047s | Hemlock just does it again you know has |
8050s | made it into the the top cut very |
8053s | consistently in previous events I think |
8055s | one of the players that pocket has |
8057s | mentioned you being uh a little afraid |
8060s | of previously in terms of just that that |
8062s | crazy consistency and uh you know |
8065s | something's some things never |
8068s | change yeah so what do we have coming up |
8072s | next we're going to be finding out uh |
8077s | and you're going to get to see that |
8079s | Hemlock versus Rec vam winners match and |
8083s | then later we'll get to that group a |
8086s | elimination match between gu and levic |
8089s | they're not out of it yet it will be a |
8091s | kind of double elimination but up next |
8094s | we'll get to see that wfam versus |
8096s | Hemlock group a winners match uh and |
8099s | there is still so much more Hearthstone |
8103s | to go this weekend in our top eight |
8106s | Championship so please don't go anywhere |
8109s | make sure that you are sticking around |
8111s | to check out these matches see how group |
8114s | a closes out and we will be back in just |
8118s | just a |
8127s | [Music] |
8145s | [Music] |
8147s | moment |
8154s | [Music] |
8165s | [Music] |
8269s | [Music] |
8327s | he |
8328s | [Music] |
8378s | [Music] |
8386s | hey |
8390s | [Music] |
8416s | oh |
8424s | [Music] |
8435s | hello everybody and welcome back to the |
8437s | Hearthstone World Championship my name |
8439s | is TJ I'm joined by the one the only |
8441s | Neil Lorinda B Linda how you doing today |
8444s | buddy I'm doing great it's World TJ of |
8446s | course I'm doing great um already after |
8448s | to a flying start this tournament and |
8450s | plenty more action to come and not too |
8453s | many surprises in the lineups I don't |
8454s | think I saw people talking about you |
8457s | know where's the Mage why is honestly I |
8461s | don't think there been much of a |
8462s | surprise |
8463s | here yeah I mean there's some some weird |
8466s | decks here and there throughout the |
8467s | field but um you know nothing completely |
8471s | out of left field with the exception of |
8472s | a couple of those multiple duplicate uh |
8476s | Reno decks but we're cruising along with |
8478s | day one here uh nearly wait |
8484s | what we already have |
8487s | ream down in the |
8490s | deser uh maybe a little foreshadowing |
8494s | for what's about to happen in this next |
8496s | match no we assure you this is live um |
8499s | but yeah we got the winners match for |
8501s | group a coming up right now so it should |
8503s | be a good |
8504s | one yep Hemlock and Rec vam um both |
8508s | winning with ease I think levik not |
8510s | Banning the Paladin I was interested |
8512s | when I saw that levik pretty much the he |
8515s | likes to cook does levic um but not |
8517s | Banning Paladin and then getting |
8519s | murdered by it from someone who didn't |
8521s | play much of the cards they just didn't |
8522s | do anything for like three or four turns |
8524s | really cleared one board off you go |
8526s | plague DK doesn't seem like it to me I |
8529s | must admit it hasn't seemed like it for |
8530s | a while but i s of trusted levic to cook |
8532s | something so maybe we'll see something |
8534s | in that lower bracket match later um |
8536s | more what he can do but it didn't very |
8538s | good um giving H quite an easy ride I |
8541s | think yeah plague DK in a very |
8544s | interesting spot right now I feel um and |
8549s | I I still have I have a little bit of |
8551s | faith in the deck and maybe he'll levic |
8553s | will be able to show that uh in that |
8556s | lower bracket but did not have a good |
8558s | showing in that first series that he |
8560s | played against Hemlock so uh we shall |
8564s | see if he's going to be able to turn it |
8565s | around as we move forward with the day |
8568s | and potentially into |
8569s | tomorrow now I'm not responsible for the |
8571s | profiles anymore but if I was this is |
8573s | the sort of thing I would put uh rean |
8576s | put this in himself known as The Beacon |
8578s | of positivity in the competitive |
8579s | Hearthstone Community I |
8581s | mean he's a little bit Moody when he |
8584s | loses I I can I can resonate with Rec |
8586s | when I lose um but favorite game two |
8589s | lies and the truth yeah there we go |
8590s | there's the there's the giveaway but he |
8592s | has competed tournament in 2023 he's |
8594s | been top 16 once top eight twice um so |
8597s | between them they have five top eights |
8599s | and the winner of this will have another |
8600s | one they'll have a top four in |
8602s | fact yeah um |
8606s | reom uh well Hemlock has just top eights |
8609s | across the board and that makes sense |
8611s | because I just realized you said five |
8613s | top eights across the two the two of |
8615s | them and you mentioned that ream has two |
8617s | that would by process of elimination |
8619s | mean that Hemlock is bringing the other |
8622s | three uh but the deck we want to |
8624s | highlight for uh this series for Ream uh |
8626s | is that control Warrior um not a popular |
8630s | bring ream was able to take uh the the |
8634s | game obviously in the uh first match |
8636s | that he played uh with this deck and you |
8639s | know in in terms of how it's played |
8642s | there's been some changes to the deck |
8644s | obviously W bum this is one of those uh |
8646s | Decks that I said is playing the Reno uh |
8649s | with a lot of two ofs uh but I mean you |
8652s | can get through your deck quite quickly |
8653s | and there's a lot of two ofs in the deck |
8655s | that you really need two of |
8658s | uh specifically some of those removal |
8660s | spells in the form of Belling Flames |
8662s | Bladestorm uh trial of fire I feel like |
8665s | there's too good to not include a copy |
8667s | and I guess ream thinks that Reno is |
8670s | just too good to not include even if |
8671s | you're playing what five pairs five two |
8675s | ofs yeah I played this Warrior deck for |
8677s | a little while the other day I think I |
8678s | only had four two ofs ream has five I |
8682s | only have three in mine and um it plays |
8685s | surprisingly horribly and then it wins |
8687s | anyway I am surprised that double blade |
8690s | storm in a format where you're Banning |
8692s | Paladin that seems a little bit Overkill |
8695s | but I mean it's a fantastic card |
8697s | obviously but you want as few two ofs as |
8699s | possible obviously the hammer that makes |
8701s | sense the bellowing flam sure it does 10 |
8703s | damage why wouldn't you have that Shield |
8705s | block kind of Cycles through your deck |
8706s | you kind of need it to get to your stuff |
8708s | trial by fire sure absolutely ridiculous |
8711s | this powerful card blad storm is it in |
8713s | that League TJ yeah okay |
8719s | sure thanks sort cool glad we got to the |
8723s | bottom of it take a look at Hemlock as |
8725s | we mentioned never finished below |
8727s | playoffs during Master's tour um |
8729s | favorite class Druid favorite card |
8732s | ilano those two things are a little bit |
8734s | at odd with each other but ilano I mean |
8736s | which version of ilano |
8738s | right the original the original version |
8742s | yeah the Nerf version probably still |
8746s | yeah but not at yeah more like a yeah |
8749s | versus a |
8752s | yeah but still the Demon Hunter being |
8755s | played this deck when you look at the |
8758s | stats is quite a weak fourth deck but |
8760s | also I can see why people brought this |
8763s | it can get games done it doesn't have |
8765s | any horrible matchups I don't think that |
8767s | you would like to see so sure bring it |
8769s | as your fourth deck but I do think it is |
8770s | a solid it is the fourth deck in most of |
8772s | these |
8773s | lineups yeah it's it can take wins |
8777s | against just about anything it can have |
8779s | those starts where you can beat |
8781s | anything |
8783s | um but we've it does have some glaring |
8786s | weaknesses and that's why it fits in to |
8788s | that fourth deck slot and not one of the |
8791s | more prominent decks uh of the event |
8794s | like say Paladin uh for |
8796s | instance Paladin a prominent deck no no |
8801s | way yeah okay sure it's really I I can't |
8803s | even think of a meme to go that of |
8805s | course Paladin ridiculously strong right |
8806s | now not just the early game um but the |
8809s | removal it has the the late game it has |
8812s | the two seven drops are both incredibly |
8814s | powerful the cycle the the thinning the |
8817s | sustain M Paladin's quite good y you |
8821s | just mentioned BN but you know you |
8824s | pretty much me every aspect of what |
8826s | makes a hearthstone deck uh and it's |
8830s | it's just strength across the board |
8833s | aggro Tempo control removal big threats |
8838s | card draw |
8842s | AOE and because of how it functioned um |
8846s | like pulling the One Drops Out of the |
8847s | deck it's even more likely to curve than |
8849s | a normal aggro deck like a lot of aggro |
8851s | decks you go one two three and you that |
8853s | they're looking at a hand of One Drops |
8854s | that don't do anything CU it's turn five |
8856s | or six you're like oh now I've lost but |
8859s | pal has ripped all those one drops out |
8860s | of its deck so it just carries on going |
8862s | oh I've got my sevens in my hand because |
8864s | what else am I going to draw there's no |
8865s | ones left to draw so yeah |
8867s | Paladin incredibly incredibly um strong |
8870s | but it's being incredibly incredibly |
8871s | banned as well so far so that's |
8874s | something we probably won't talk about |
8875s | too much over the course of the |
8878s | tournament and here's a paladin all |
8880s | right there we go there it |
8883s | is interesting that levik also left up |
8885s | hemlocks Paladin so I guess we should |
8887s | have a quick look through see |
8890s | why no entirely standard |
8896s | build playing the version with one Aura |
8898s | and one hammer which is the version that |
8901s | became very popular um with apack |
8904s | results in particular being very strong |
8905s | on ladder with this version uh the |
8907s | hammer looks incredibly strange when you |
8910s | first see it in the deck but it does a |
8912s | lot of little things obviously it Cycles |
8914s | sometimes it removes a blocker sometimes |
8916s | it kills your opponent but it also |
8918s | reduces the garden's Grace because there |
8920s | aren't that many holy spells in the deck |
8921s | so sometimes just that that three point |
8924s | reduction on your garden Grace can just |
8925s | be quite important |
8932s | yeah |
8934s | ah just |
8938s | feel just feel |
8940s | uh at home to you |
8942s | Neil watching Paladin this deck yeah ah |
8946s | I I played some Paladin I've played |
8948s | against some paladins as well Feels Like |
8950s | Home yeah well recom off to a decent |
8953s | start uh with a good curve um this Jon 3 |
8958s | also |
8959s | has uh Sharpshooter sitting in hand or |
8963s | whenever |
8965s | ready he does as well as the a lot of |
8969s | things which there has been some players |
8971s | that have uh cut Feller |
8975s | in uh from the deck which you know |
8978s | obviously there's not the most uh like |
8981s | Outcast energy there's some in the deck |
8984s | but it's just good in terms of like just |
8986s | a tempo play on |
8988s | four um and even if you look at like |
8991s | Mulligan win rates across the board it's |
8993s | just so powerful um so uh surprised to |
8997s | see some players cutting it but Ram is |
9000s | not nicely placing the deck there and |
9003s | opening hand and able to keep up the |
9005s | tempo and keep himem lock off the board |
9007s | which is what you want to |
9009s | do yeah or for him loock um will be |
9013s | handy later has a decision now obviously |
9015s | he can clear with just do keeper |
9018s | strength but that's not really what you |
9019s | want to be doing your keeper strength is |
9021s | far more powerful you also really want |
9023s | to be keeping this coin for your Titan |
9025s | later |
9026s | on yeah so that makes this turn look a |
9029s | little bit clunky right now obviously |
9031s | with the aura being picked up he can |
9033s | afford to take a bit more damage if he |
9034s | doesn't think he's going to die |
9036s | immediately so we'll just see some sort |
9038s | of holding turn here I imagine just just |
9040s | very basic |
9042s | straightforward I know hand on your |
9044s | sanguin and off you go see what what you |
9047s | get from your |
9051s | hand reduces your Garden's Grace it |
9053s | keeps your |
9061s | coin well if you don't have the board |
9064s | though is holding on to the coin for |
9067s | Titan as |
9069s | powerful it's still yeah it's not as |
9072s | powerful but it's just such a great card |
9074s | to play it's still it's still something |
9076s | that eats up your opponent's |
9078s | board |
9081s | yeah I think he chose to play it on the |
9084s | the one drop first just to see what he |
9086s | picked |
9088s | up there we go this |
9095s | fine wants to have something on the |
9097s | board for next turn if possible for the |
9103s | Ora just a cycle for spectral sight |
9106s | couldn't get there don't want to dump |
9107s | the Sharpshooter uh from the left |
9110s | side uh so just using it for one and |
9113s | just going to continue to clean up the |
9114s | board here a little bit um but not |
9117s | making too much Headway in in terms of |
9120s | uh piecing together anything for the |
9122s | Sharpshooter but is getting some of that |
9125s | uh chip |
9128s | damage which is very good this deck does |
9131s | have a lot of direct damage if it can uh |
9133s | swing face and does have the going down |
9136s | swing it in hand which makes that a lot |
9142s | easier setting up the aura now with |
9144s | showdown in hand um Showdown keeper |
9146s | strength next turn looking very tempting |
9149s | um with a you know obviously with some |
9151s | trades for good measure gain a load of |
9154s | Health |
9165s | yeah okay just been hitting Hemlock |
9167s | forever and hemlocks on like 20 |
9170s | something still yeah a hey |
9175s | 17 ooh the tier do you feel |
9179s | safe get back a living Horizon here of |
9182s | course is a big deal |
9185s | yep makes you feel incredibly safe it's |
9188s | not even the most powerful tier that |
9190s | you're going to see but I |
9192s | mean still so strong one play it on |
9196s | curve and rolling into a potential Titan |
9199s | next turn as well Hemlock has just been |
9202s | playing from with no board the whole |
9205s | game from every single turn and it's |
9207s | still hanging in there now to be fair |
9208s | wbum has kind of had this awkward Dead |
9211s | Hand uh with Sharpshooter and dispose of |
9214s | evidence and momentum in ham for quite |
9217s | some time but he going to be able to |
9219s | find the midnight wolf to clean things |
9221s | up uh Aura still active though which |
9224s | makes makes things a little bit awkward |
9226s | going |
9227s | in terms of like trying to push the the |
9230s | little bit of extra |
9232s | damage yeah it just doesn't matter I |
9234s | mean Showdown and keeper strength is a |
9236s | thing if he don't clears the Titan is a |
9238s | thing get asked quite a lot when I'm |
9240s | playing this about the tier um why is it |
9242s | so good because it looks out of place it |
9244s | doesn't get that much back a lot of the |
9246s | time but it's just on curve as you said |
9249s | on turn six you get tier your opponent |
9251s | has to deal with it while they're |
9252s | getting tightened and if they do deal |
9254s | with it you might just be able to drop a |
9255s | CEST It just fits in the right part of |
9258s | the game it's one of those cards that |
9259s | isn't that powerful it's not |
9261s | particularly amazing yeah it just does |
9263s | everything you want to it exactly the |
9264s | right time it's pretty ridiculous |
9271s | yeah oh Hemlock Hemlock wants to just |
9274s | Jam the Titan but I don't think he's |
9276s | going |
9278s | to let me think we looking |
9284s | at Showdown keeper strength and you've |
9286s | got a gans's gracing there for good |
9288s | measure if you do that as |
9290s | well put some health on the board to |
9292s | absorb any any shots that might come |
9294s | your way you everything think about um |
9296s | boogieing down and keeper |
9299s | strength definitely |
9305s | could and you can still get a gun's |
9307s | Grace on that as |
9313s | well he's Tor yeah |
9317s | thing is if he if he does the boogie |
9319s | play then next turn he does have |
9320s | Showdown and |
9322s | Titan yeah which is a full clear cuz you |
9324s | make your people |
9327s | resilient oh is he just going to clean |
9329s | up the |
9335s | board okay no keeper strength up |
9338s | whatsoever I mean that makes a little |
9340s | bit of sense considering he does want to |
9343s | hold on to these Minions that he's kind |
9344s | of value trading across |
9347s | it does make the big righteous protector |
9348s | I actually like this turn so focus on |
9350s | the keeper strength just because it gets |
9352s | rid of the downside of The Showdown but |
9355s | um I think this worked out quite well |
9358s | but we finally get a sharpshooter turn |
9362s | even though it has the potential to be |
9364s | pretty |
9366s | lackluster okay never mind he's going to |
9368s | continue |
9373s | going and then momentum what was it |
9376s | called momentum one yeah he's kind he |
9378s | kind of uh just want to make sure that |
9380s | he gets another Naga and another spell |
9382s | rotation |
9386s | through cuz dispos of evidence would |
9388s | have gotten rid of the momentum and he |
9390s | wants to make sure that he has the time |
9392s | to clear ooh okay well in this instance |
9395s | I'd probably just |
9398s | stop right okay never |
9403s | mind yeah so this is where I'm sat there |
9405s | next turn going if only I hadn't wasted |
9407s | my keeper |
9408s | strength yeah Hemlock being good at |
9412s | Hearthstone yeah uh he so obviously that |
9415s | Sharpshooter was kept in the Mulligan in |
9418s | hand since the beginning of the game |
9420s | right so he knows that's in the far left |
9422s | um so that was a a very good call on his |
9426s | part to hold on to it to try and find |
9428s | AIT a more creative solution to deal |
9430s | with the previous turn just because he |
9432s | wanted to make sure that he had an |
9433s | answer to the Sharpshooter so that's why |
9435s | hemlocks there and we're here I just |
9437s | like to play keeper strength Hemlock |
9439s | likes to |
9441s | win he might get a two Mana contest here |
9444s | as well if he draws cards yep I mean he |
9447s | didn't hero power first so he's drawing |
9450s | cards there we go for sure two Mana |
9453s | Countess oh |
9455s | yeah two Mana tutu Countess however but |
9458s | hey |
9462s | uhhuh okay |
9465s | yeah |
9470s | yeah I like playing the Silver Wing here |
9472s | actually the way he was hovering |
9474s | because if there is some sort of crazy |
9476s | Sharp Shooting nonsense happens next |
9477s | turn which you know there probably isn't |
9480s | this eats up two shots and the counter |
9481s | only eats up one and you can still play |
9482s | all your invitations next turn |
9493s | anyway remember this day are with my |
9498s | presence |
9505s | okay a colossal very |
9509s | good ah M just F their hand up yeah yeah |
9515s | now re misses a draw and you know he had |
9516s | nothing last turn because he floated six |
9519s | Mana I just want to I just want to fill |
9521s | a hand up with bananas say you haven't |
9523s | got a |
9525s | turn |
9530s | uh also yeah he's just having to think |
9531s | to make sure that there's nothing can go |
9533s | wrong here giving your opponent eight |
9534s | spells that cost one but also make a |
9536s | 1010 I think is a a good a slight bonus |
9542s | to this play and re going to tap out and |
9544s | Palin just just feels so good you leave |
9548s | it up yeah it feels that that's what |
9550s | happens maybe you know small sample size |
9553s | we haven't seen a lot obviously this is |
9555s | the world championship these players |
9557s | have done extensive testing they know |
9559s | the matchups inside and out they had a |
9561s | plan uh for dealing with uh the Paladin |
9564s | um but uh in this |
9567s | situation Hemlock is able to get across |
9570s | uh the Finish Line some great play um |
9573s | not like the fastest start in the world |
9575s | no like just like boogie down on three |
9577s | perfect curve um but did have the the |
9580s | hold on the keeper ver which was |
9583s | fantastic so nice little uh win there |
9586s | from henlock to kick off this upper |
9589s | bracket |
9590s | Series yeah and we've seen it do it |
9592s | twice now I I don't know how long it's |
9593s | going to keep being allowed to do it but |
9595s | again you worded it well like these |
9597s | players have put in so much practice |
9598s | they probably know better than you and I |
9600s | but certainly in the the high triple |
9603s | digits of Legend this is exactly what |
9606s | happens in this match up every time for |
9607s | the Paladin yeah as close to every time |
9610s | as Hearthstone does it it just finds a |
9612s | way to get health don't die clear board |
9615s | then it's over |
9619s | yep or I mean you get the other start |
9621s | the one you just described that Hemlock |
9623s | didn't get where you just go one two |
9624s | three oh I've got five minions oh you're |
9626s | dead |
9628s | l so |
9631s | yeah you're you're dead |
9634s | L that's that's what happens when when |
9637s | Paladin happens to you yeah I am |
9639s | interested though why um re bam did ban |
9641s | that Demon Hunter I'd like to find out |
9643s | what is going on there that's that's two |
9645s | people have done that that now or |
9646s | typically of not banned Paladin at |
9649s | least yeah um probably has something to |
9653s | do with the expected bands and just the |
9655s | fact that it can that it can go fast um |
9658s | you know be um beats up on Shaman I'm |
9662s | sure uh just a sheer Tempo damage from |
9665s | hand not necessarily relying on a on a |
9668s | board that you can just kind of sweep up |
9671s | and they do tend to go faster than you |
9674s | um even if you have |
9676s | unlimited time which you don't uh for |
9679s | the shaman so uh could be a reason why |
9682s | see the uh Demon Hunter ban against |
9685s | lineups with Shaman if they do consider |
9687s | Shaman to be the weak link that needs to |
9689s | get across the board but whoa fast do |
9693s | you think sh is the weak |
9696s | link um I don't know I I get this lineup |
9699s | maybe |
9701s | but yeah against some lineups I don't |
9704s | know uh |
9706s | I think I don't have a lot of faith in |
9710s | the nature Shaman if we look at the |
9714s | current metag game in the world |
9716s | championship okay I'm I'm sort of in the |
9719s | subtle bucket I'm afraid which is I |
9721s | think it's really good I think that |
9723s | because every time I lose with it I |
9725s | think there were four different things I |
9726s | could have done differently on the last |
9727s | turn that would have won the game and I |
9729s | didn't do any of them um but maybe you |
9733s | just don't get there often enough but I |
9734s | I feel that Shaman's Inc incredibly |
9738s | powerful let's have a look what he does |
9740s | with his |
9742s | hand the one of the interesting things |
9744s | with Sharman um is what you do with the |
9747s | ancestral knowledge when do you want to |
9748s | overload when do you want to draw those |
9750s | cards you really really want those cards |
9752s | but you also really want to turn |
9757s | three so he's going for maximum board |
9760s | fight not even keeping the |
9764s | Flash |
9771s | sometimes flash can be good for board |
9773s | fight though uhhuh |
9776s | um especially since two is not a very |
9779s | powerful turn so if you flash on two and |
9781s | then have like reflexes or |
9783s | something against aggro |
9785s | Decks that can often times allow you to |
9788s | just find an |
9791s | answer yes if you got the if you got the |
9793s | reflex in particular I've been |
9796s | definitely told relentlessly by people |
9799s | who know better than me Tic Tac so or |
9801s | several others that you do that cuz you |
9804s | get so much by you're reducing two or |
9806s | three Mana at the end of the day on your |
9808s | turn three only AG though however yes |
9812s | only against Agro to be clear |
9815s | yes just to get something going just to |
9817s | clear some stuff maybe have a a turn the |
9820s | tide minion whatever it's called left |
9822s | over at the end of that |
9824s | turn |
9841s | oh that's tough |
9843s | crash is it crash though I guess yeah I |
9846s | think so you hate it but you take |
9849s | it you you have Titan too but maybe |
9851s | Titan is too |
9854s | late yeah Titan is your like your second |
9857s | go right you want have cleared once |
9859s | before that I think |
9862s | yeah now you've got reflexes now you've |
9864s | got a decision to make onto what will be |
9865s | an empty |
9870s | board you can Flash salesman have some |
9873s | stuff to do next turn and try and get |
9874s | the |
9875s | tempo then youve got to work out when |
9876s | you're playing turn the tides though |
9878s | because you don't want to overload |
9880s | on the turn before you coin your Titan |
9883s | out yep |
9887s | one those soles sure |
9893s | problem salesman totem seems fine does |
9896s | present that question that you just |
9898s | mentioned for next turn which is okay |
9900s | what do you do on four when you want to |
9902s | coin Titan on |
9904s | five um May maybe you don't coin Titan |
9907s | you don't get the three Mana reduction |
9909s | and you've used a coin maybe he just |
9910s | doesn't want to do that possible |
9913s | I you f |
9940s | I mean you could always just start yeah |
9941s | I mean he could start with just a trade |
9943s | and then a trade like kill off the |
9946s | miracle |
9947s | cells oh I'm down some rabbit holes here |
9950s | I turn the tide coin flash or something |
9952s | ridiculous if you got to do that you do |
9954s | the flash first but |
9957s | yeah then next turn you've got four Mana |
9960s | but it's reduced spells with um some |
9963s | quite good stuff in hand and then the |
9964s | turn after that you've got potentially |
9967s | Titan that doesn't seem that great |
9969s | either nothing seems |
9973s | fantastic when a doubt f |
9980s | you don't need to coin turn save the |
9983s | coin for the big turn next time then |
9985s | what do you |
9986s | do do you just totem and hope you don't |
9989s | start |
9991s | dying all |
9994s | right guess that answers your |
9997s | question so much Mana next turn there |
9999s | right TJ six Mana reduced well if you |
10002s | count the coin with reduced stuff |
10004s | reflexes in hand |
10006s | it needs to be a good one but it should |
10007s | be turn the tide in hand as well reduced |
10009s | it's going to be a lot of Mana spent |
10011s | next turn and a lot of cards drawn |
10012s | potentially Hing over that Thor him |
10014s | there |
10022s | mhm mam though also |
10027s | assembling his own powerful turn |
10032s | here potentially yes |
10037s | it's still a little bit short |
10039s | on he's not that much short is he he's |
10041s | got a lot of Mana next |
10043s | turn yeah we'll have eight Mana next |
10046s | turn coin also doubles as just a spell |
10048s | for the Sharpshooter and a cycle |
10052s | so |
10056s | grows we're looking all |
10059s | right I think he's already working out |
10061s | how he's going to Pace it with various |
10063s | things next |
10064s | turn |
10068s | all right it's go |
10070s | time what's in the |
10076s | box a yeah it's the only one that makes |
10079s | any sense yeah first one is the Discover |
10083s | ooh another flash put double flash in |
10085s | the bin for next |
10088s | time if there is a next time you only |
10090s | really need one though so you could just |
10092s | flash this turn just to have potentially |
10094s | maybe more powerful turn next turn still |
10097s | like very far away from |
10100s | aill I wonder still missing |
10105s | burn plus |
10112s | bioluminescence take the storm and don't |
10114s | play it maybe here I'll take just go for |
10116s | double F fine I'm okay with |
10120s | this there is little |
10124s | time |
10128s | think of getting this down to buff the |
10130s | crash into clear range M after the feral |
10134s | comes down seems |
10140s | reasonable |
10142s | okay sensing the pop off turns so just |
10145s | putting as much health on the board as |
10148s | possible and also obviously that can |
10150s | just kill |
10153s | people kept up three Mana for turn as |
10155s | well for the um overload for the Thor |
10159s | yep solid |
10165s | nice is this really better than |
10173s | nothing going down |
10184s | swinging |
10186s | uh but that passes it back to Hemlock |
10188s | even though it's a lovely clear all the |
10190s | Mana is gone so Hemlock gets another go |
10192s | to do what he likes this turn |
10195s | yep but that was a pretty big push and a |
10197s | lot of resources spent to make that |
10200s | happen so but now seeing the Thor and |
10204s | basically a |
10205s | reset okay Jazz base still |
10208s | missing all the |
10211s | bird |
10214s | yeah |
10219s | Titan can help out with that |
10223s | obviously all right re famam I'm not |
10225s | thrown away show us what you got is this |
10229s | really better than |
10232s | nothing double dispose a little |
10236s | awkward |
10239s | yeah but this should do it right uhhuh I |
10243s | I would imagine so um |
10247s | um there significant damage in hand |
10249s | already with this momentum and dispose |
10252s | right |
10254s | yeah yep that that'll do it even just |
10256s | double dispose is |
10258s | enough at that point had seven attack |
10261s | double dispose plus six but it's just |
10263s | going to keep |
10265s | going probably out of muscle memory at |
10267s | this point just to make sure the Demon |
10270s | Hunter game is on |
10273s | point I told it sure is Shaman's a week |
10276s | L against this well Ream's a |
10279s | Believer yeah he that's correct he's a |
10283s | Believer but that's going to tie the |
10285s | series up one to one nice little series |
10288s | there didn't feel like Hemlock had too |
10290s | bad of a game just W them pressured at |
10294s | the right times um which kind of |
10297s | forced a Hemlock to play these reactive |
10300s | turns |
10302s | and they're going down swinging I feel |
10305s | was crucial uh in that sense because |
10308s | instead of ream having to use the |
10310s | Sharpshooter to try and clean up the |
10312s | board was able to just buff the attack a |
10315s | little bit uh get rid of the tempo push |
10318s | uh from |
10319s | hemlock uh in that instance and |
10322s | basically resetting um the board State |
10325s | knowing that he had Sharpshooter going |
10326s | into next turn where Hemlock was |
10328s | overloaded even with thorm that's still |
10330s | three of your Mana spent he's not going |
10332s | to have an opportunity to really um put |
10334s | on much pressure again so well thought |
10336s | out from reum and was able to get that |
10339s | final push there right at the end way |
10341s | over lethal once everything was said and |
10343s | done |
10344s | so a four so there's one ban of Demon |
10349s | Hunter one ban of Paladin the Demon |
10350s | Hunter wins on the other side the |
10351s | Paladin winds on the other side and |
10353s | we're as you were |
10355s | so I guess it doesn't really matter does |
10358s | it we're back down to the match as it |
10359s | was one Sharman left each with Rec Ram's |
10363s | Warrior we've talked about quite a a lot |
10365s | and hemlocks Mage which again there's a |
10368s | few people you know Twitter and chat and |
10371s | stuff um little bit surprised how little |
10373s | Mage there is are you surprised |
10375s | TJ um I think Mage is one of the more |
10379s | targetable |
10381s | decks um and I think |
10385s | like well I guess there's quite a few |
10388s | players that brought Shaman and Mage but |
10390s | I was going to say if you're like |
10392s | deciding between Shaman and Mage in a |
10394s | specific instance then I think Shaman |
10397s | would fit that that uh that slot better |
10400s | just given the the current meta game I |
10402s | think it has the potential to go faster |
10404s | has uh more tools to fight for Tempo |
10407s | outside of just |
10409s | keyboard but I'm a big fan a mage uh to |
10412s | be quite honest it's just these players |
10414s | didn't think that the field would be |
10416s | super lucrative for a mage spring for |
10419s | the frost |
10420s | wolves okay well this is the game that |
10423s | could very well decide this potential |
10425s | match and decide who goes through today |
10427s | too gets to put their feet up overnight |
10430s | because it's the shaman |
10432s | mirror if this is the weak link as |
10435s | people are starting to maybe suggest you |
10437s | want it out of the way in Conquest you |
10439s | want it gone you want you want to win |
10441s | you always want to win but you really |
10443s | want it out of the way I like how you |
10444s | say as people are starting to |
10447s | suggest yeah that's you TJ you're |
10450s | meanwhile I'm the only person who you've |
10452s | spoken |
10453s | to uhhuh |
10456s | I I'm starting to suggest yeah as TJ is |
10460s | starting to |
10461s | suggest that's |
10468s | me |
10471s | schooling we we have seen um earlier |
10474s | today and you know for months now |
10476s | getting a little bit on the board in the |
10478s | mirror is a huge deal it makes your |
10480s | combo easier if you can Chip Away 10 |
10482s | damage by 10 oddly enough it puts put |
10484s | your opponent's uh damage and their |
10486s | removal under threat because they have |
10488s | to start actually spending their damage |
10489s | on your things they don't want to do so |
10492s | schooling a big deal early on here but |
10494s | also a big deal hemlocks just hitting |
10496s | ream right out the |
10513s | block so throw him all right yeah it's |
10516s | just |
10518s | fine just tempo right yep getting that |
10522s | chip damage in but ream has the answer |
10524s | with the turn Tides nice and |
10530s | cleaned it is his coin Ina yeah also has |
10534s | Thor yeah yeah can just go thorum into |
10538s | Ina yeah also thorm will unlock the Mana |
10542s | Crystal to use the final piranha to |
10543s | trade over the thorm on the other |
10546s | side uh which is pretty |
10548s | clean see if that's the route that ream |
10551s | decides to |
10554s | go yeah I think that's um the first |
10557s | thing on his mind and then he'll spend |
10559s | time thinking now but what else is there |
10561s | like he's seen that play in a |
10562s | millisecond now it's what if I play |
10565s | fatal Spirits what if I do something |
10566s | else and then yeah you play Thor and |
10568s | play the fish cuz there's nothing else |
10569s | that looks |
10573s | good |
10575s | picks up a second schooling from the |
10577s | thoring ready for next turn as |
10579s | well and hemlocks got this you know |
10582s | horrible looking turn where he |
10584s | definitely loses |
10593s | Tempo go put your world in double flash |
10596s | into double ancestral what could go |
10602s | wrong many many play yeah play sensibly |
10606s | see if |
10609s | I so a weird hand though double flash |
10613s | double |
10616s | bio just want to follow up a point there |
10618s | that stle made earlier about this um |
10621s | Jazz base only has one swing effectively |
10623s | cu the second one is when you want to |
10624s | trigger it to set up Hemlock choosing |
10627s | there not to use the one swing cuz |
10628s | there's no way he's popping off next |
10630s | turn yeah so that swing could be used to |
10632s | control the board later yeah |
10635s | that's the Habit that I had to get |
10636s | myself out of for a while was |
10638s | automatically Swinging with jazz base um |
10641s | as soon as I equipped it um which |
10643s | sometimes is good if you want to use it |
10645s | to fight for Tempo or like you said if |
10647s | you are going to pop off in some way |
10648s | next turn or you need it for Tempo or |
10651s | whatever uh but in in this |
10654s | instance making sure that that first |
10656s | swing |
10657s | is directed at something meaningful |
10660s | instead of just three damage to face who |
10663s | knows maybe it'll end up being three |
10664s | damage to facee but he doesn't know that |
10666s | yet |
10668s | Neil he doesn't but he's under a flash |
10670s | with a reflexes in hand next turn so he |
10674s | thinks he might need it also he might |
10676s | have to go for it even if he hasn't got |
10677s | it cuz he's about to take chunks of |
10679s | damage and Ream's about to get a big |
10680s | board so yeah yeah and he's seeing he's |
10683s | seeing a flash here he's seeing card |
10686s | draw seeing more board being built |
10689s | up I |
10691s | mean yeah as it currently stands Hemlock |
10694s | just doesn't even have any Biol |
10696s | luminescence Target needs a feral Spirit |
10698s | maybe potentially command of neptulon |
10701s | that is |
10703s | something four |
10708s | Mana uh three Mana cycle another |
10712s | flash yeah three Mana |
10717s | sorry up lightning bolt oh so he can |
10723s | bio yeah swing |
10726s | bio that's plus six that's enough with |
10728s | the snake oil at the |
10731s | end I mean if he double bios then it's |
10734s | way more than no it's six yeah 9 18 27 |
10738s | yeah that'll do it don't think he needs |
10739s | a snake |
10740s | oil doesn't even need the second |
10742s | lightning |
10750s | Bol nicely done oh my yeah hey |
10755s | and sometimes you get in those |
10757s | situations you're under pressure no |
10760s | minions in hand whatever wing it you got |
10763s | to wing it you got to fly by the seat of |
10765s | your pants and say I'm going to lose |
10767s | this game if I don't pop off next turn |
10768s | so I'm going to double Flash and try to |
10770s | find it had no minions no way to |
10773s | generate minions in hand uh the previous |
10776s | turn and at the start of the turn but |
10778s | was able to find the command of |
10780s | neptulon uh to uh generate some way to |
10783s | get enough spell damage to win the game |
10786s | I mean there's turn the tides there's |
10787s | neptulon there's feral Spirits there |
10789s | there's quite a lot in that box so yeah |
10792s | when you're under double flash none of |
10793s | your cards cost anything there was an |
10795s | emergency ancestral if he needed it that |
10797s | may have been enough the way it went as |
10799s | well yeah only needed two minions in |
10802s | that instance too right so turn the |
10804s | tides could have done it with the totem |
10806s | up um as well cuz did end up having so |
10810s | much Overkill there with both the snake |
10811s | oil and being able to go double bio so |
10813s | he would had plus four uh spell damage |
10817s | with just two Minions on board which |
10819s | would have |
10820s | been uh what 24 damage which was what he |
10825s | needed was that what he needed |
10830s | plus uh the turn of Tides would have |
10832s | been the extra three so even turn the |
10833s | tides would have done it there feral |
10834s | Spirits like you said command of nepton |
10836s | or turn the tides have all been |
10839s | enough I don't know how much the good |
10840s | players calculate all that and how much |
10842s | they just have played the deck so many |
10844s | times they just know that it's going to |
10845s | be you yeah I don't think he calculated |
10848s | it a good chance it's there yeah I think |
10850s | he just said I need to do this and then |
10853s | find a way to win or else I'm going to |
10855s | lose all right getting to see some Mage |
10858s | here um Mage versus |
10864s | Shaman throws away the W drop looking |
10866s | for those |
10868s | fours specifically Cold Case this storm |
10871s | is in |
10873s | me |
10892s | How can there be a decision on turn one |
10893s | but there is there's all sorts of |
10895s | options |
10897s | here good um Arcane worm coin Bolt |
10904s | that's what he's going to |
10905s | do yeah I guess there was decisions |
10908s | there but to me there wasn't really a |
10909s | decision you just want to get that 32 |
10912s | out of the way cuz when are you dealing |
10913s | with it otherwise |
10916s | right and now the flow rid is exposed as |
10919s | well because you the thought of a value |
10922s | trade can't happen |
10927s | yep doesn't want a keyboard cuz he's |
10929s | going to be playing one Mana |
10932s | spells and it's not tempo |
10938s | one solves any |
10944s | problem picks up a four for the |
10948s | keyboard doesn't like |
10957s | it oh this |
10963s | hand |
10970s | yeah I'm taking his time he's got a lot |
10972s | of pop off potential in a couple of |
10973s | turns obviously that's what the deck |
10975s | does it's no surprise |
10979s | yeah for hemlock that with double |
10982s | Elemental inspiration in hand this kind |
10984s | of has to be a play towards |
10987s | those it can be hard a hard card for |
10991s | Shaman to deal with if |
10994s | it's beefed up a little bit if you got a |
10997s | good amount of spell |
10999s | schools uh being played which Hemlock |
11002s | will have uh by that |
11004s | point I've got an idea how ream will |
11007s | deal with a turn seven inspiration to be |
11010s | honest uh-huh he will kill rean will |
11014s | kill Hemlock if it goes to that I think |
11016s | yeah know that that's uh entirely |
11019s | possible with the way these things this |
11021s | is playing out and there's bio |
11028s | so yeah we are looking towards uh |
11032s | something potentially big |
11034s | here yeah especially if minions just |
11038s | like stick on board going into those |
11040s | turns like we could realistically see |
11042s | like jazz base and Flash next |
11045s | turn I think he's going to consider it |
11048s | now this this is what he wanted to do |
11049s | right Jazz Bas and Flash let's see what |
11051s | he gets oh another schooling could |
11053s | schooling Jaz SP |
11057s | flash ah he's not going to flash going |
11059s | to go one more |
11061s | turn just to make sure to clear the this |
11064s | these things up but it's very close does |
11067s | need some additional burn |
11070s | spells in order to start to make this |
11072s | work but he is flying through his |
11075s | turns yeah he's just trying to get a |
11077s | little bit of extra chip on the board or |
11078s | at least tie up the Mana for hemlock so |
11080s | Hemlock who is obviously struggling a |
11082s | little bit I don't know how obvious it |
11083s | is to but I think it probably |
11086s | is |
11087s | um this two damage could matter a |
11091s | lot |
11094s | weirdly and the minion obviously matters |
11096s | a lot if you're going to try and pop |
11112s | off |
11122s | yeah getting to point ream needs to make |
11123s | it happen in the next couple of turns |
11125s | like we saying earlier if he's going to |
11127s | go off on response and inspiration he |
11128s | needs to flash |
11134s | now that's the |
11139s | plan a lot |
11142s | double |
11149s | I think he's just counting how many |
11150s | minions he thinks he'll play next turn |
11153s | do you want the snake or do you want the |
11154s | minion for the bio that sort of |
11156s | thing he's got a fish he's got a zapper |
11159s | he's got two two looks plus a draw |
11167s | yeah he's got so much Mana next |
11172s | turn |
11174s | counter |
11175s | spell yeah that's |
11179s | helpful it really is cuz with |
11181s | Shaman you don't want to just test face |
11184s | with a lightning bolt right because you |
11185s | want a bio before you lightning bolt so |
11187s | if there's a counter spell on the board |
11188s | and you have to test with one of your |
11189s | damage |
11190s | spells everything's just a bit messy for |
11193s | you yeah this is like the ultimate |
11195s | disruption here uh with both the cryo so |
11199s | can't swing in with the Jazz base and |
11201s | then the counter spell so good thing re |
11204s | them held on to the second flash cuz he |
11206s | likely going to have to try and do |
11209s | that unless you can just snake oil and |
11211s | still get there even without the swing |
11214s | like snake will test for counter spell |
11217s | you have piranha plus novice |
11219s | zapper it would depend entirely on what |
11222s | the lightning reflexes hit |
11225s | right yes well he tested with the uh the |
11228s | flash so he was thinking of going this |
11230s | time oh no that so we're at what plus |
11234s | four spell |
11239s | damage |
11241s | yes so that's 21 plus the snake oil |
11245s | which is 25 am i counting that |
11248s | incorrectly um four 21 I Mak it 25 as |
11253s | well it doesn't mean it is |
11257s | 25 oh he still had the second lightning |
11259s | reflexes that was the first pick from |
11261s | the lightning |
11262s | reflexes okay |
11268s | but he got turn the tides off the second |
11270s | pick he was hoping for burn damage but |
11272s | now Hemlock is dead to just the swing of |
11274s | the Jazz |
11279s | base or any burn Spell additional burn |
11282s | spell from hand he tossed away the |
11285s | artificer and was opening hand as well |
11287s | um I'm not saying that was incorrect by |
11289s | the way just just going back to the iron |
11290s | of the |
11291s | situation yeah |
11297s | the damage |
11299s | treasure um what do you Elemental |
11301s | inspiration hope there's no burn and |
11303s | hope you get a bunch of taunt bunch of |
11306s | taunts and some life steal yeah |
11309s | yeah to do to do I think that's possibly |
11314s | the only route here for |
11318s | hemlock can't draw if wisdom costs uh |
11323s | let's see see oh double taunt double |
11324s | life steal |
11327s | okay and you deal through you either use |
11330s | the treasure or the bolt on the zapper |
11334s | so it's still any burn any burn spell is |
11339s | enough oh that's four cards yeah |
11349s | surely no he smiled so look like he |
11353s | didn't hit |
11355s | any oh no that's enough he he gets both |
11358s | rushes and then he can swing face |
11360s | because he has two two threes to trade |
11361s | through so he does get there no burn |
11364s | spells but the double turn the tides is |
11365s | enough to turn up the board in fact he |
11367s | needed three taunts in order to be |
11369s | protected from that so not able going to |
11372s | not able to get |
11373s | it and uh ream going to tie the series |
11376s | at two a piece and whoa he just fli |
11378s | sides that I'm disoriented now he was |
11382s | facing the other |
11384s | directions whoa what's happening whoa |
11388s | this is his winning Direction face so |
11390s | when he comes back we have to see which |
11391s | way he's facing yeah |
11394s | yeah uh but well done uh by bre from |
11397s | there and just kind of a very expensive |
11401s | hand uh for him loock was never able to |
11404s | get full Tempo I had to use the coin on |
11406s | turn one just to kill the novice |
11408s | zapper um and just was kind of trying to |
11411s | play catchup uh the whole game |
11414s | and I like the turn with he just |
11416s | infinitize the maxud and try and go for |
11418s | full disruption on the flash turn |
11419s | realized that it's very possible that he |
11420s | was dead if he |
11422s | didn't um and use the cryo as well to |
11425s | freeze the facee to try and block the uh |
11428s | uh the Jazz base from being able to |
11429s | swing and did get a solid outcome from |
11433s | the elemental inspiration and given one |
11435s | more turn if it wasn't exactly Thor him |
11437s | off the top I think Hemlock might have |
11439s | been able to turn the |
11441s | corner uh just because that was the the |
11444s | turn that he needed Thor him because it |
11446s | wouldn't have been nearly as good if it |
11448s | had been picked up on subsequent turns |
11451s | cuz he would have been what one two |
11453s | overloaded definitely not four so |
11456s | capitalizing on that window of |
11458s | opportunity he's going to gain eight |
11459s | health Ream's going to get one more card |
11462s | like and then he's going to kill ream |
11464s | the next turn after that anyway so yeah |
11466s | just in the nick of time for rean but |
11468s | again he planned for it in that order um |
11470s | Hemlock did everything he could to |
11471s | disrupt it um vam as we saw with the the |
11475s | Mir match actually when Hemlock one you |
11476s | know just working out when's my opponent |
11478s | going to kill me try and kill them one |
11479s | turn before that's the sounds easy when |
11481s | you can see both hands and when you're |
11482s | watching the game from here but that's |
11484s | the hard part of Shaman definitely is |
11486s | just deciding I can win next turn I need |
11488s | to win next turn let's go for it or I |
11490s | don't need to win next turn sit back |
11493s | feed up get a nice easy win the turn |
11494s | after that and we're down to the two |
11496s | Decks that are different in the lineup |
11498s | we've got the the hemlock Mage we've got |
11500s | the rec vam two of Reno |
11503s | deck that we going to talk about every |
11506s | time Reno's not |
11508s | active ah it's always going to be |
11512s | active it's not actually in fact it |
11516s | wasn't already today so uh that's okay |
11521s | cuz yoga was active yeah but I mean ream |
11525s | the beacon of positivity in the |
11527s | hearstone community right like yep you |
11529s | got to think positive like that and |
11531s | think every time you draw the Reno it's |
11532s | going to come right on time and it's |
11534s | going to be |
11535s | active that's what the beacon of |
11537s | positivity would |
11539s | do yes yes it is if re Ram were the |
11544s | beacon of positivity that he says his TR |
11547s | two truths and a |
11549s | lie then yes that's what he would do |
11557s | yeah and he's |
11562s | gone |
11564s | versus |
11566s | chair yeah a Ream's back |
11570s | amazing didn't be like that it was a |
11573s | good chair though yeah |
11576s | solid very good chair so Hemlock needing |
11580s | to win this one game to reach his fourth |
11581s | day two in a row which is all four |
11584s | events this |
11586s | year uh the loser obviously gets another |
11588s | go later on so not out |
11592s | yet |
11594s | and the winner goes straight through to |
11595s | the top four yeah you don't you don't |
11598s | want to lose right now though like |
11600s | honestly I'd prefer to lose in the first |
11603s | match get your Jitters out right uhhuh |
11607s | then to to get to the Winner's match go |
11609s | to game five and then lose cuz then you |
11611s | have to reset all that sort of like |
11614s | adrenaline and nerves that you get going |
11616s | into that final game knowing that you're |
11617s | that close to a top four like come on |
11621s | now those getting the jit is out |
11624s | TJ yeah we got two of the two ofs |
11627s | already out the way Neil we got Bell INF |
11630s | Flames we got Shield block |
11633s | okay three to go I mean it's Reno may |
11637s | not even be relevant I don't know it can |
11639s | be pretty slow match up it could be |
11641s | pretty good yeah keyboard coin Cold Case |
11644s | that's my favorite thing to see I've |
11646s | never mentioned this before but Mage |
11648s | does seem to occasionally play a |
11649s | keyboard on two and then coin out a Cold |
11651s | Case yeah |
11653s | it's a thing I've noticed we do have Etc |
11656s | in hand as well for Ream um has heavy |
11660s | plate steam cleaner and thear uh in the |
11662s | ETC thear |
11665s | seems pretty good for this matchup often |
11670s | times the timing of it can sometimes be |
11674s | the the question at hand |
11677s | but I do like the thing Reno decks do or |
11680s | don't like I'm not sure it's a thing |
11682s | that they do though though to have a |
11683s | cheeky two of in their |
11685s | Etc so the heavy plates are two of but |
11688s | it doesn't count as a two of so you hide |
11691s | the Reno cards in the |
11694s | ETC because they're good |
11697s | cards |
11698s | yeah I prefer to just have three very |
11701s | situational cards that I wouldn't want |
11703s | to put in my deck in there which is what |
11705s | Reams decided to do that's my preference |
11708s | well he's done both right he's he's he's |
11710s | got a cheeky um cheeky heavy plate |
11714s | yeah he yeah but heavy play I Feel Like |
11717s | is a very highly situational card it's |
11719s | like a des not a desperation card it's |
11722s | like all right my opponent's at at 10 |
11725s | and I have no armor gain in hand I've |
11727s | played Odin here's my heavy plate or I |
11730s | desperately need to draw one specific |
11733s | card and I have no card draw in hand but |
11735s | I do have an Etc so let me take a heavy |
11737s | plate and trade |
11739s | it I think it's pretty good in the miror |
11741s | as well |
11743s | cuz that the mirror just becomes a smash |
11745s | Fest both run low on resources so yeah |
11749s | yeah probably take it the mirror yeah |
11751s | not that you're going to play a mirror |
11753s | of 52 of Reno |
11756s | Highlander you know if you |
11766s | did reverberations and you've got a |
11769s | flame a fire spell in your hand |
11771s | sweet |
11773s | I'm a |
11776s | [Music] |
11778s | fan there's a lot of better targets but |
11782s | there's not much of a better turn right |
11783s | now is there |
11788s | though |
11790s | uh I guess there's not that many I guess |
11792s | there's not like krath maybe |
11798s | but there's no yog only the prison yeah |
11803s | okay sure yeah there's not any better |
11805s | targets okay Odin would just be to |
11807s | remove a big thing right it's just a a |
11811s | removal spell for Odin at that point |
11813s | because it doesn't give you any |
11815s | effect thory balour is the only one |
11818s | that's going to have like this sort of |
11819s | residual effect on the game I feel so I |
11822s | think it might actually be the best |
11824s | Target |
11828s | thi is how it's said in the trade I |
11831s | believe squirr |
11834s | okay sure you |
11837s | win I pulled squirrel rank on you so you |
11841s | got to concede the correct |
11845s | pronunciation all right Reno's in hand |
11848s | how many two ofs have we made it through |
11850s | so far in this |
11852s | game only two well oh no three yeah cuz |
11857s | we got the um the trial as well says |
11859s | just the hammer and the blad storm |
11861s | remaining nice |
11865s | those 19 cards just needs to find it |
11868s | before the elemental inspiration and |
11870s | then even then you know he might just |
11872s | want to use a blade storm instead I |
11874s | don't think it really |
11876s | matters it's just fun all |
11879s | right prison time nothing else to do |
11883s | right |
11886s | right all right |
11890s | cool look people in I |
11893s | think it didn't |
11901s | die oh that's a lot of cards holy |
11907s | moly |
11909s | yeah down to only 14 cards left in deck |
11914s | already it's turn |
11921s | seven it has Tempo too which is |
11926s | [Laughter] |
11928s | just all right it might be H I was going |
11932s | to say it might be time to start looking |
11933s | towards the |
11937s | ETC finding the a minute to play to get |
11940s | that thear to try |
11944s | and rip the |
11949s | Sith |
11951s | Maybe |
11957s | so enthusiastic with your |
11960s | maybe |
11962s | maybe oh I'm deep in thought I'm excited |
11965s | TJ |
11969s | honestly |
11972s | [Laughter] |
11973s | maybe |
11978s | uh |
11981s | yeah |
11985s | just a hammer to go by the way and then |
11987s | Reno would be active and then we're |
11990s | cooking and then then we can remove the |
11994s | inactive Thor bori from the other side |
11996s | this is a turn by the |
11998s | way we've got drum circles we've got |
12000s | thores we've got Elementals we got all |
12003s | sorts of things going on |
12011s | here |
12014s | yeah it's just a drum circle play just |
12015s | get nature in the |
12017s | pool it's about as good as you can hope |
12019s | for terms of board it's pretty good |
12023s | board yeah there's also never going to |
12025s | be another time to play drum circle |
12026s | because if your Elementals stick next |
12029s | turn then kind of w anyway so you might |
12032s | as well get something out of it now as |
12033s | well it's just always active |
12036s | Neil always active yeah always active oh |
12040s | my God it's just was always |
12044s | active Okay one turn away from on |
12048s | curve fine but it was perfect cuz it's |
12051s | come down before the elemental turn this |
12053s | is it's like the perfect turn to use it |
12057s | to for it to be no Elemental inspiration |
12061s | no okay I'll play some spells then he |
12064s | talked me into |
12070s | it yeah just try and be as productive as |
12074s | possible with your |
12081s | Mana can we |
12085s | um can we finale this infinitize the max |
12090s | itude I mean we can do we want to |
12094s | salesman oh it's just going to play for |
12096s | armor |
12099s | no well he gets the um |
12103s | infinitize that |
12106s | way I would just keyboard ping |
12109s | infinitize over using the Cold Case here |
12112s | yeah I agree I |
12117s | agree yeah you waste a charge of the |
12120s | keyboard well do |
12124s | you yeah you |
12130s | do see can get a better yog this time |
12134s | just prison |
12136s | face oh I mean that's a perfect spell to |
12140s | play into |
12145s | objection with the |
12149s | gerer just gave his utter that already |
12151s | had rush |
12155s | [Music] |
12156s | rush |
12161s | gerer our of what is a jongo |
12167s | anyway |
12168s | um it's just a giant |
12174s | worm huh I remember back joint the the |
12179s | Wrath of the Lich King expansion or |
12182s | alternatively in World of Warcraft Wrath |
12185s | of the Lich King Classic out now by the |
12188s | way uh in that zone in the middle I |
12191s | forgot the name of it |
12194s | bummer on |
12195s | me there's many there's many a roaming |
12198s | jonger |
12200s | um throughout the uh the Frozen |
12204s | Tundras what to do |
12207s | what and you have to you have to watch |
12210s | your step very carefully |
12212s | because at first they're underground and |
12215s | then as you |
12217s | approach they |
12219s | emerge oh |
12223s | if you don't know they're if you know |
12224s | they're emerging surely that's a little |
12225s | bit less um |
12227s | terrifying I believe they do give |
12230s | advanced warning in the form of a uh |
12233s | swirly Brown area on the |
12237s | ground um again |
12239s | apologies if this information is |
12241s | incorrect it's been a long time since |
12243s | I've battled a |
12246s | jonger in |
12251s | northrend I'm desperately trying to hold |
12253s | on to this |
12258s | sanitize trying to work out can keep |
12260s | some of his own board at the same time |
12262s | I'm not ignoring you TJ just thought I'd |
12263s | look at the hearstone for a minute no I |
12266s | was I was pretty much done I'm I'm out |
12270s | of information to give on the |
12273s | topic well I feel enlightened now so I |
12276s | appreciate it I I guess a lot of these |
12279s | pauses for recr now will be looking at |
12280s | the bottom of his deck as well he's got |
12282s | this this big Finley available to him to |
12284s | fetch an Odin at some |
12293s | point obviously so far through his deck |
12295s | that he has a good idea what he'll pick |
12306s | up and they're |
12310s | back plays the one two for the |
12313s | Bladestorm purposes cost some more Mana |
12315s | at least to deal with |
12323s | then otherwise re would shoot his own |
12325s | yeah just just putting different numbers |
12327s | of Health on the |
12329s | board |
12333s | wow oh just |
12336s | yog oh my goodness that's |
12340s | disgusting uh-huh and you too matey that |
12345s | was free by the |
12348s | way well he paid seven Mana for it |
12351s | originally yeah two and a half Mana for |
12354s | that so all |
12359s | right I always want to just 14 them here |
12363s | I don't know if you should but I always |
12364s | want to you should probably play the |
12365s | Elementals really I don't know for 16 |
12370s | them H going to go with the Etc |
12373s | thear no sip right now not there but |
12379s | infinitize the |
12381s | maxud yeah as well I could make a case |
12385s | for all of these a discounted Reverb is |
12388s | pretty |
12390s | massive yeah I think it's got to be |
12392s | discount of Reverb |
12394s | right I think |
12398s | so yep otherwise you're just dead to SI |
12401s | for sure you're probably dead to sip in |
12402s | a lot of situations anyway but if you |
12404s | don't if the reverbs there you're just |
12405s | dead to it |
12420s | yeah I |
12423s | wonder |
12425s | so infinitize has kind of done its |
12427s | damage now as |
12430s | well nice though would be to have |
12432s | another |
12436s | one take the middle |
12442s | one what to do what to do this blade |
12445s | storms disgusting though as |
12453s | well time runs out on |
12458s | me case Okay C case maxit tude yeah he's |
12465s | weaving up D back to the |
12471s | maxit a zero Mana bolt as well look at |
12474s | all these bolts and snake oils it's so |
12476s | much |
12486s | now R's just trying to get as much armor |
12489s | as he possibly can |
12514s | [Music] |
12517s | he's just making sure it matters he's he |
12519s | wants to play this he's hovered over |
12520s | he's just double checking that does it |
12521s | even matter if I get sift have I just |
12523s | dead do I need to cycle it to try and |
12524s | win the game instead |
12528s | yeah |
12532s | here working out some break points |
12541s | probably which me he's got to estimate |
12543s | the number of bolts and things he thinks |
12544s | he's up against which is always fun so |
12546s | yeah he's just if if in doubt get the |
12548s | exra eight and hope it makes a break |
12550s | point work cuz even though thear didn't |
12552s | see cth it's not a confirmation that cth |
12555s | isn't |
12557s | there right so yeah hemlocks drawn twice |
12559s | and cycled once now twice since then as |
12562s | well so |
12571s | yeah but no Odin is making this really |
12574s | hard for it you just can't close out the |
12580s | game |
12582s | no minion for these |
12586s | oh power |
12591s | cord is to get the keeper strength |
12594s | played uh |
12596s | or |
12599s | holy mhm and to get |
12602s | um yeah I guess the keeper strength sure |
12605s | will also worked but another |
12610s | Infiniti |
12613s | we're not even hearing |
12615s | the no |
12622s | notop uh what is it is |
12627s | fil oh there we |
12630s | go didn't hear it the last |
12634s | turn here we |
12636s | go on a clock is properly on yeah yeah |
12645s | no armor gain left in the hand however |
12648s | there's |
12653s | SI we can't see the discovers |
12661s | so if he hasn't played fil was probably |
12663s | looking |
12667s | for Bell screen |
12670s | blast |
12672s | sift |
12674s | Reverb it's fine |
12678s | Rush can if with Reverb can only play |
12681s | one of or two of the Arcane bols is |
12685s | certainly not |
12689s | enough because it just be two Arcane |
12691s | bolts and a snake oil even if the fell |
12693s | spell is |
12694s | played how much is the spell |
12698s | damage |
12700s | seven |
12702s | runs out |
12705s | on 1020 yeah it's nowhere near is it |
12707s | actually uh Ian it's close cuz plus |
12712s | Reverb plus Arcane missile Arcane |
12718s | missile 34 |
12721s | plus 14 |
12725s | 48 he's had |
12728s | 56 so it was real close yeah the 88's |
12733s | been left up |
12734s | here that that just goes to show you the |
12737s | value of picking the discounted |
12740s | Reverb uh from the thear earlier as |
12743s | opposed to the infinitize the |
12745s | maxud because if that Reverb was |
12747s | discounted by one and both Arcane uh |
12750s | bolts could have been fit in there that |
12752s | was |
12756s | Lethal look I missed all of his um armor |
12760s | spells here |
12768s | just |
12774s | ignis there was the uh plating left in |
12776s | the deck I think which is what he was |
12777s | probably looking for |
12779s | there which must be the other card if it |
12783s | is because there's one card he didn't |
12785s | draw |
12787s | there then he can trade for |
12790s | it |
12798s | crap Hammer yeah I mean still very |
12802s | good and I don't know how Hemlock is |
12804s | going to find the |
12812s | damage there a second snake oil in his |
12815s | deck uh Hemlock |
12819s | has another um um he's got both salesman |
12823s | apparently I can't be right there's a |
12825s | prismatic Elemental oh that's what it is |
12827s | the elemental the new cards are buggy I |
12829s | think for me says an |
12832s | elemental can find |
12836s | it so it have to be direct damage from |
12839s | Prismatic Elemental but in order he not |
12842s | die right now yeah in order to survive |
12845s | here and |
12847s | [Music] |
12850s | stuff |
12852s | he's counting it again I don't blame |
12860s | him I believe he was what six or eight |
12863s | damage off on the previous |
12870s | turn now it's even further |
12875s | obviously it's going what is yeah it's |
12878s | going to ra her a bit surely with a |
12882s | Reverb gone he's in can't |
12886s | land but he concluded he was dead next |
12889s | turn probably rightly so so you have to |
12890s | do something |
12902s | yep and you're just making more yeah |
12906s | you're when in doubt just play the uh |
12908s | the the heavy plate actually ended up |
12910s | being being the difference right yeah so |
12914s | many small things end up being the |
12916s | difference the take on the discounted |
12918s | Reverb instead of the infinitize the |
12921s | maxud check three Mana to spare no Odin |
12925s | played heavy played anyway gain the |
12926s | armor |
12930s | check I don't even know what you're |
12932s | looking for here moon |
12938s | beam moon beam those things just talked |
12941s | about were really important right there |
12943s | are things that ream took time about |
12945s | like things that normally you just play |
12946s | on ladder you just throw it out there |
12947s | and either do it or you don't he took |
12949s | time and it has put him through to day |
12952s | two 32 win over Hemlock hemlocks first |
12955s | time having to battle it out he may |
12956s | still get to day two but Rec vam looking |
12960s | good top |
12962s | [Music] |
12964s | four very nicely whoa they very |
12970s | delayed nicely done by reim and uh huge |
12975s | weight off his shoulders as well like I |
12977s | said I would not want to win the first |
12979s | match and lose the second match cuz |
12981s | you're just sitting there |
12982s | stewing for a whole day you got |
12985s | to my gosh I'm still not in the top four |
12988s | I still have so far left to go but Reen |
12991s | just booking the slot uh right out |
12996s | there and now he has three or 4 hours to |
12998s | calm down before he goes to sleep he |
13000s | might need them looking at that reaction |
13002s | but recv into the top for uh one of the |
13004s | players who has done a lot for |
13006s | Hearthstone this year with streaming and |
13008s | keeping people up to date you know with |
13009s | pocket train me but B to face um giving |
13013s | us the players I view of the world |
13014s | championships all the way along so |
13016s | pleased to see him get there would be |
13018s | nice to see Hemlock get there as well |
13019s | but yeah ream top four chance to being |
13021s | world champion TJ yeah solid series |
13024s | throughout the day to the warrior been |
13026s | come coming in clutch obviously you know |
13029s | the Reno on curve helped out a a little |
13031s | bit there uh being active but hey he |
13035s | built the that's just perfect deck |
13038s | building uh across the board knowing |
13041s | exactly when the Reno needs to be active |
13044s | oh is that slow-mo or my |
13049s | lagging it's slowmo |
13052s | um yeah I think that's I think it's |
13054s | slow-mo okay okay that's really good |
13057s | slmo exactly what it looks |
13059s | like yeah |
13061s | uh that's uh how I cast many |
13066s | times um but yeah uh very of the series |
13071s | for me personally and I'm sure for many |
13074s | Reno enjoyers out there it was it was |
13076s | also but Hemlock uh not out yet Hemlock |
13080s | will have to fight through the deer |
13082s | match which will actually take place |
13085s | tomorrow uh on the schedule uh so today |
13088s | we're playing all the way up through the |
13089s | decider match of the group and then |
13092s | tomorrow we're going to be going uh to |
13094s | the decider matches and then right into |
13097s | uh the semi-final so here we go with the |
13099s | group a of matches we've completed |
13100s | everything that we're going to complete |
13102s | today for group a with the exception of |
13104s | that elimination match that lower |
13106s | bracket match uh which was the players |
13108s | that lost those first matches of the day |
13109s | G and levic very curious to see how |
13113s | levik's going to Fair because I do feel |
13115s | like levic over the past couple years |
13116s | has been the player that's impressed me |
13117s | the most but his entire performance |
13119s | hinges upon whether or not that plague |
13122s | death knight can show |
13124s | up yeah and whether the he can find a |
13127s | way to stop the Paladin as well because |
13129s | nobody looks like they can stop Paladin |
13130s | at the moment I I waiting for people to |
13133s | start switching and start Banning that |
13134s | Paladin instead of the yeah that's an |
13137s | easy fix right the death knight you |
13139s | can't take it out of your lineup but the |
13141s | Paladin you can take it out of your |
13143s | opponent's lineup uh very easily but uh |
13146s | congratulations to reim I'm Moving On |
13148s | the semi-finals we'll see more of reim |
13150s | tomorrow he's earned the right to rest |
13152s | for the rest of the day maybe watch some |
13153s | of the matches but we do have one more |
13155s | match left for group a which is going to |
13158s | be that elimination match between G and |
13160s | levic we are going to have to go to a |
13161s | break though before we get into that one |
13163s | so don't go anywhere more action here |
13165s | from the Hearthstone World Championship |
13167s | right after |
13178s | [Music] |
13179s | this |
13183s | [Music] |
13190s | [Music] |
13199s | [Music] |
13209s | you |
13210s | [Music] |
13236s | [Music] |
13239s | a |
13242s | [Music] |
13257s | [Music] |
13268s | [Music] |
13269s | d |
13279s | [Music] |
13299s | he |
13304s | [Music] |
13316s | [Music] |
13329s | d |
13332s | [Music] |
13343s | [Music] |
13351s | [Music] |
13359s | n |
13363s | [Music] |
13370s | [Music] |
13376s | [Music] |
13383s | [Music] |
13389s | oh |
13393s | [Music] |
13408s | [Music] |
13419s | you |
13435s | [Music] |
13449s | n |
13454s | [Music] |
13461s | [Music] |
13470s | [Music] |
13477s | welcome back everyone to the hearstone |
13478s | world championship my name is sole |
13480s | joined for this one by Idol Vice and it |
13483s | is that Bittersweet moment of the day |
13486s | where we are going to begin saying |
13487s | goodbye to some of the players who have |
13489s | put in an awful lot of work to get to |
13491s | this point and can come a little bit too |
13493s | quickly for some of these players out |
13495s | Vis as they could be about to see a |
13497s | player go |
13498s | 02 yeah and I think of note is these two |
13501s | players are two of our previous |
13503s | Champions so you know not only are we |
13506s | losing someone who has done a ton of |
13508s | grinding put so much work into |
13510s | qualifying this year but uh we only have |
13514s | three seasonal Champions so far and and |
13517s | here with them facing off against each |
13518s | other uh someone's not going to make day |
13520s | two and I think uh probably between you |
13524s | and I we're sort of favoring gu in terms |
13526s | of moving |
13527s | on I think so yeah um certainly the |
13531s | lineup did not look that powerful in the |
13533s | opening Series I kind of biged it up I |
13535s | know you've been a fan of it or are a |
13537s | fan of it as well um but I think think |
13540s | this is where it can start to come into |
13542s | its own uh levik for example has plague |
13545s | death knight in his lineup which I think |
13547s | is a deck that uh gu's lineup is almost |
13550s | specifically designed to hate out of the |
13552s | format I think G's come into this and |
13553s | said well if anyone is going to be silly |
13554s | enough to bring plague DK to this |
13556s | tournament I'm going to teach them a |
13558s | lesson and just put Minions on the board |
13559s | and uh see how we go from there H but |
13562s | you can see how these players got here |
13564s | in the end re vam who we just saw uh |
13566s | yelling something which was not fit to |
13568s | be repeated on broadcast into the camera |
13570s | as he booked his spot going through uh |
13573s | his initial game was against gu where |
13575s | perhaps the lineups weren't quite what |
13578s | gu was aiming for but in fact it was |
13580s | wfam who I who I received a bit of Intel |
13582s | saying that he wasn't particularly happy |
13584s | with how these L lineups had panned out |
13586s | against each other in the opening |
13588s | game yeah I'm a little surprised to hear |
13590s | that because it does sort of feel like |
13592s | if you're the only control Warrior |
13594s | player that you'd be happier being |
13596s | paired against the full aggro lineup but |
13599s | yeah uh |
13600s | as control Warrior goes there were some |
13602s | unique decisions made in that list as |
13604s | well so I can understand some of the uh |
13607s | apprehension |
13609s | there you're you're a fairly new |
13611s | addition to the the full-time casting |
13613s | roster but you're already getting the |
13614s | lingo down solid like unique decisions |
13617s | yep that's that's the way to put it big |
13619s | agree H we are looking at nature Sharman |
13620s | though because interesting getting your |
13622s | opinion on this um You probably heard me |
13624s | and Raven digging into it a little bit |
13626s | like I feel like nature Shaman is the |
13628s | deck that I'm just constantly say should |
13630s | be a standout performer in every |
13632s | tournament and then never quite is like |
13633s | do you have a do you have a take on this |
13636s | yeah I think it's definitely one of |
13637s | those Decks that played to Perfection |
13641s | can can seem unbeatable and certainly |
13643s | when you can ban away your worst |
13645s | matchup you'd think you'd feel pretty |
13648s | strong bringing it to the tournament but |
13650s | but as you say it hasn't ended up |
13652s | panning out that way and maybe that's |
13654s | just because when you factor in that |
13657s | okay it's not just the pilot who is |
13660s | incredible but also just everyone here |
13661s | at this event maybe it's the kind of |
13663s | thing where you can really capitalize on |
13665s | that edge on ladder but it just doesn't |
13667s | translate as well into tournaments yeah |
13670s | and I think that's a really great point |
13672s | to pick up on because I think something |
13674s | that I'm guilty of as well is certain |
13677s | decks just become like Decks that bad |
13679s | players play right but you forget that a |
13681s | good player can pick up that deck and is |
13683s | going to improve the win rate and just |
13685s | by Magic plague death knight appears on |
13687s | the screen now I think this is worth |
13689s | talking about because I do not think |
13691s | this is a good deck in any way right I I |
13693s | will make no bones about that however I |
13696s | win so many games on ladder where my |
13697s | opponent goes like weapon on one coin |
13700s | Helia against a deck that just plays for |
13702s | board in the early turns that's not what |
13704s | you're supposed to do you have to |
13706s | Mulligan those cards away and play for |
13708s | cards that affect the board because |
13709s | otherwise like you're playing bad lights |
13711s | Justice into worse chillwind Yeti over |
13714s | the course of the game and you die |
13716s | immediately so you have to be able to |
13718s | impact the board and I think better |
13720s | players understand um that they have to |
13723s | be malting more aggressively to be able |
13725s | to answer board in certain matchups um |
13727s | certainly I think also on the converse |
13729s | of that like better players understand |
13731s | how hard you have to Mulligan for |
13733s | getting two uh C two plagues in your |
13735s | opponent's deck against Highlander decks |
13737s | because we're talking about this with |
13738s | Linda and banter where we watched Linda |
13741s | play on screen which you know with all |
13743s | credit to them was at slightly lower |
13745s | ranks than me and bant were used to |
13746s | playing at and Leno was just playing |
13748s | active Renos on curve against plague DK |
13751s | with Highlander decks like this never |
13753s | this can't happen this isn't possible |
13755s | how do you make this happen sort of |
13757s | getting into this debate of like yes |
13758s | okay play DK might have this reputation |
13761s | as a fairly linear straightforward deck |
13763s | and it exists to do kind of one thing in |
13764s | the meta and be up on Highlander decks |
13766s | levik's one of the best players in the |
13767s | world so if there's any way that he will |
13770s | get an edge out of this he's going to be |
13771s | the player to do it I think said this |
13774s | Druid is not one of those Highlander |
13776s | lists this Druid is sort of tailor made |
13779s | to just get a bunch of stats on board |
13782s | with this take to the skies drawing |
13785s | specifically Splish Splash welps and you |
13787s | really want to get that topor down |
13788s | quickly well double WP on four into |
13791s | topor is pretty much exactly how you |
13794s | want to start things off if you're |
13806s | gu so probably plague strike or dark |
13809s | transformation just better Tempo cards |
13811s | which I think what is what levic has to |
13813s | go for here like levic has to try and |
13815s | pressure the Druid through the early |
13816s | turns even though his deck isn't |
13817s | fantastic at doing so you can see like |
13820s | this is kind of that curve like helier |
13822s | is the best card in the deck in a lot of |
13823s | situations but remains to be seen how |
13826s | much of an impact those plagues will |
13827s | have on this game in particular when |
13829s | this Druid is about to make a disgusting |
13832s | board fairly rapidly the way this game |
13834s | is going so |
13835s | far yeah I mean the blood ones could |
13838s | make a difference at some point but but |
13841s | typically you're killing them all at |
13842s | once with this Druid Deck uh so I think |
13845s | Frost is sort of the always relevant |
13848s | plague that you you really like your |
13850s | opponent to hit just because it messes |
13852s | up their |
13858s | turns I believe this is now two second |
13862s | game out of two for G where he has just |
13864s | gone ramp ramp into topio just straight |
13867s | off the bat like perfect Druid draws |
13871s | well it's sort of designed to do that |
13874s | unlike most which would keep Splish |
13876s | Splash wellp to to play on two you're |
13878s | you're not active most of the time with |
13881s | with this version of the deck if you |
13883s | just keep a split Splash WEP so you |
13884s | really want to get to that take to the |
13886s | skies to draw you welp and another |
13889s | Dragon there's potential to miss and hit |
13891s | both of your expensive dragons and no |
13893s | welps but most of the time you're going |
13894s | to hit at least one |
13898s | well |
13905s | I'm watching wrath get played just gives |
13908s | me Good Vibes you know I don't know why |
13910s | it just that hits me right in the |
13912s | Nostalgia for some reason the fact that |
13913s | wrath still exists and gets played in |
13915s | half |
13917s | St human a mortal coil honestly |
13921s | embarrassing and this is one of the oh |
13924s | those are not the nature spells that you |
13927s | uh typically wants to see but I was |
13929s | going to say this is one of the few |
13931s | lists I feel like for Druid that most of |
13934s | the time goes for the get to Nature |
13936s | spells rather than discount because you |
13939s | just want more things to give you |
13942s | welps yeah but world is not going to do |
13945s | that we've seen various things where |
13947s | it's like discounting um like drum |
13949s | circle pieces like that like getting |
13950s | quicker pop off turns even just |
13952s | discounting ramp and then fire Druid as |
13954s | well where you have it to change the |
13956s | dynamic of odd cards to even or even |
13958s | cards to odd depending on what you need |
13959s | need On Any Given turn um so used as the |
13962s | discount much more frequently I would |
13964s | say a high level he St so you're |
13965s | absolutely |
13971s | right going for the draw six here really |
13976s | looking to juice up and I think in |
13979s | particular find our uh soul of the |
13986s | forest and this is what I mean right |
13988s | like just no like 's like yeah okay I'm |
13991s | just going to hit a bunch of plagues but |
13992s | you just don't care they just don't |
13994s | really have a relevant impact on the |
13996s | game right outside of Highlander decks |
13998s | in The Meta game like generally the |
14000s | Decks that exist at this level are doing |
14001s | such powerful things that you know |
14003s | little little ticks of two damage every |
14004s | now and again just really don't make a |
14006s | big difference right crucially no Frost |
14009s | right so we are still able to play this |
14012s | Sol of the forest I think levic is uh |
14014s | feeling a little unlucky at hitting no |
14015s | Frost there but the armor was probably |
14019s | enough nod picking up those beetles was |
14021s | probably a nod to the fact that I'm |
14023s | about to draw a bunch of plagues let's |
14024s | make sure we don't accidentally die but |
14027s | also I believe like even if a frost was |
14029s | hit we've summoned so many dragons from |
14031s | the topal that probably the F could just |
14033s | clear that anyway right with uh very |
14036s | little downside so I think you was in a |
14039s | relatively good position there of course |
14040s | it's dependent like hitting fi and the |
14042s | Sol of the forest here was like |
14044s | definitely best case scenario I think |
14045s | for GU in terms of what he wanted to do |
14047s | this call absolutely and there is an |
14051s | active Sylvanas here which is perhaps |
14054s | looking a a little bit juicier than the |
14056s | tomb Trader just because soul of the |
14058s | forest means you're not actually getting |
14061s | rid of the |
14065s | board you looking at coin Primus |
14069s | instead uh well perhaps coin hero power |
14073s | you steal the big taunt |
14075s | oh he going to munch |
14078s | it yeah supp |
14084s | so the cultivations are not terribly |
14088s | discounted yet which is uh you know one |
14091s | of the reasons that soul of the force is |
14093s | in there certainly but it can be a sort |
14095s | of awkward sticking point with this list |
14097s | I was trying and get out a bit last |
14099s | night and problem is there's second |
14101s | solar in the hand as well so that's 28 |
14104s | raw damage just from the buff let alone |
14105s | the Minions that are already on the |
14107s | board and uh that is going to be as |
14110s | quick a game one as you are ever going |
14112s | to see and uh yes this is the curse or I |
14116s | guess the plague of the death knight in |
14118s | this series is levic is going to be |
14119s | playing several games that look fairly |
14122s | similar to that in my prediction he's |
14124s | not necessarily going to get blown out |
14125s | of them that quickly but um as soon as |
14128s | plague death KN really runs into a board |
14130s | that doesn't get tomb traded yep what do |
14133s | they do like what options do they have |
14135s | at that |
14137s | point yeah I was a little surprised to |
14139s | see just the Primus there particularly |
14142s | not even for taunts taunts could have |
14144s | put in sort of the most blockage against |
14147s | that board but uh you know maybe |
14149s | Sylvanas stealing the FI hero powering |
14152s | down 31 you could sort of remove more |
14153s | and present taunts just gaining a bit of |
14157s | life is is not really doing enough in |
14160s | that matchup because they they do sort |
14161s | of just kill you all at once and uh I |
14165s | think this plague DK is really going to |
14167s | struggle throughout the matchup |
14171s | here you see it again just colossal |
14174s | amounts of damage going through well |
14175s | over the 38 needed even with the health |
14178s | game from the Primus as idice was saying |
14180s | so yeah I mean that really does just lay |
14182s | out the series right like this is |
14184s | summing up the entire thesis in your |
14186s | topic sentence right like that is what |
14188s | we are going to watch for the rest of |
14190s | this series I would imagine because um I |
14192s | don't know how levic feels about this we |
14195s | were talking about this earlier with |
14196s | Ravens some players when they have a bad |
14198s | deck in a series do just jam it three |
14201s | times just because they don't want to |
14202s | deal with the the mental torture of |
14204s | being able to go through um but I think |
14206s | those are more the exceptions right I |
14208s | think particularly blies we have seen do |
14211s | that kind of thing in European Grand |
14212s | Masters and in Masters tours as well but |
14215s | you would imagine just for pure mental |
14218s | game and it is just mental game there's |
14220s | no actual impact on the series like in |
14222s | in tangible terms when you're at the |
14224s | world championship you would much rather |
14227s | like get some wins on the board and have |
14228s | a nice looking scoreboard while you sit |
14230s | there and play plague DK right that's |
14232s | personally what my mentality would |
14235s | be yeah I think for me would depend on |
14239s | how much I have left that day you know |
14242s | if I were in bunch of bunch of rounds of |
14244s | Swiss I might say okay let's Jam this |
14247s | get it over with so I can get to the |
14248s | next round faster but when you are at |
14250s | sort of these high stakes you've got you |
14253s | know very few but very important matches |
14257s | yeah I want to take the wins where I can |
14258s | get them |
14261s | yeah I respect that for sure and of |
14263s | course this is you know there's no |
14264s | followup to this even right it's not |
14266s | even like this is an upper bracket game |
14267s | we like okay whatever I got a bad match |
14269s | up round one let me just Jam My Plague |
14271s | DK three times we'll see what happens |
14273s | and I'll just reserve my energy for the |
14274s | series that matters no this is the |
14276s | series that matters like this is the one |
14278s | where you absolutely have to maximize |
14280s | everything because this is win or go |
14282s | home at this |
14283s | point it is crazy that we are sat |
14286s | watching that between two Masters Tour |
14288s | WI like I made this point at the start |
14290s | of the show that you know I don't think |
14293s | you could necessarily call this the |
14294s | weaker of the two groups because it's |
14296s | got the two Masters Tour winners in it |
14298s | versus one in Pocket training group b |
14301s | and but they just sat down scrapping for |
14302s | their lives initially and we're like |
14304s | halfway through day one this was an |
14306s | unexpected turn of |
14308s | events yeah absolutely I think you know |
14311s | we would have expect that no matter what |
14314s | we're going to see a champion from each |
14317s | bracket moving on and it it may very |
14319s | well be that you know one of them moves |
14321s | on from this match and then immediately |
14322s | loses the followup to uh Hemlock and |
14327s | then pocket's the only remaining |
14328s | champion in the top eight assuming |
14330s | pocket makes it out |
14332s | of I love it that's just a given move |
14335s | like honestly let's just give pocket the |
14336s | buy at this point it just it seems fair |
14338s | you know H but yeah I think the players |
14340s | here are taking a moment uh you don't |
14343s | worry you're not missing any gameplay |
14344s | these players are just considering |
14346s | considering the que maybe considering |
14348s | the matchup considering overall strategy |
14349s | in the series as a whole but I suppose |
14352s | just to divert away from plague death |
14354s | knight because that is pretty much all |
14355s | we've spoken about so far what do you |
14357s | make of the rest of levik's lineup in |
14359s | this series that has remain okay so I |
14363s | don't like it but I have I have a little |
14366s | more respect for this Druid after after |
14369s | playing it for a bit because there is |
14371s | there is an an element of we'll say sort |
14375s | of mad genius in its construction which |
14377s | is that druid obviously known very much |
14380s | for drawing cards and I think while it |
14384s | seems crazy to have this many duplicates |
14387s | there is this hyperfocus on early |
14390s | defense and something that you can |
14392s | actually do to get your Highlander cards |
14396s | active uh and have copies of all your |
14400s | very big threats is when you get to a |
14403s | certain point where your hand is about |
14405s | as many cards as your remaining deck you |
14408s | can play fizzle so you get a snapshot of |
14411s | all those juicy cards in hand and then |
14414s | play Finley to swap your hand with your |
14417s | deck you know your hand has no |
14419s | duplicates so Highlander things will be |
14421s | turned on and then when you play the |
14423s | snapshot you'll have those active out of |
14425s | the snap |
14428s | shot I mean there's a very compelling |
14431s | explanation but I do have to raise the |
14432s | counter point that was an awful lot of |
14434s | steps you just described to making |
14436s | something happen yeah well it looks like |
14439s | we are about to dive in it is going to |
14441s | be that Shaman potentially one of the |
14443s | big talking points of the tournament and |
14445s | excellent guess idice it is going to be |
14447s | the Druid on the other side from uh |
14449s | levik queuing up so glad we uh we talked |
14452s | about it going |
14456s | in take to the skies I think levic is |
14459s | going to be hoping to hit one of those |
14461s | splish splash welps of course having |
14463s | Frost load of seedling in the opener is |
14465s | excellent both for the draw and in the |
14467s | case of this match up for the |
14470s | armor okay real talk though how did |
14472s | spine tail Drake make the cut as a |
14474s | two about that you know what I couldn't |
14477s | tell you I really would expect at least |
14479s | one Dragon |
14486s | Golem |
14490s | nice just going to double ramp the welp |
14492s | right now sure yeah sure I like it |
14494s | curves into four yeah see why |
14497s | not |
14500s | if you top deck another Dragon you can |
14502s | play double |
14505s | fours I think you likely will anyway |
14508s | right regardless of the the activation |
14510s | or |
14511s | not sure yeah don't need the five damage |
14516s | mhm Al perfect though |
14521s | yep sorry we should take this as a given |
14524s | it's a Highlander Deck with like seven |
14525s | two ofs in it more than how hang on how |
14527s | many are there there's 10 there 10 two |
14530s | of so of course you're going to draw |
14532s | perfectly when you build your deck like |
14533s | that right like that is just a given |
14535s | that's how Hearthstone works we all |
14538s | know yes at this |
14540s | point there's the cactus card remaining |
14546s | there's wh Bloom seedsmen still it's |
14549s | quite a few to look out for |
14557s | mhm |
14564s | though fewer than I would |
14565s | expect yeah seedsman was a remaining two |
14568s | of uh and then that Drew into the |
14570s | planted evidence which was another |
14572s | remaining two of um again you know doing |
14574s | the due diligence of actually you know |
14576s | explaining the thought process behind |
14578s | this all of the cards even though there |
14580s | are 10 of them do find the other cards |
14583s | in some way right like yes there's two |
14585s | spine tail Dres but they get drawn by |
14587s | take to the skies yes there's two |
14589s | planted evidence to Cactus construct but |
14591s | they get drawn um by by seedsmen which |
14595s | draws a nature spell right like there is |
14597s | a a cascading effect of you get one two |
14600s | of and then that draws you another two |
14601s | of right like even going down to the |
14603s | sense of okay there's two of seedling |
14606s | that's just raw card draw right which |
14607s | helps you get through your deck um I do |
14609s | not take the argument of add more card |
14611s | draw like add two of card draw to your |
14613s | deck to make your Reno draw more |
14615s | consistent but that is the theme |
14617s | throughout all of the two ofs as well as |
14619s | well as what you pointed out being |
14621s | generally very very good anti-aggro |
14623s | cards that are thrown in there as |
14625s | well which I think has to be part of why |
14629s | levic has been willing to leave up |
14634s | Paladin y i I guess figuring that the |
14637s | the plague DK can sometimes do all right |
14640s | there certainly it's a matchup where you |
14642s | can discount Resa very quickly and |
14644s | sometimes that will get you there |
14647s | that's |
14653s | but we'll have to see if this Reno is |
14656s | ever active in time to make the play |
14658s | that you were talking about right to |
14660s | just do it for The Showdown effect right |
14663s | yeah it's definitely something that you |
14664s | do have to watch out for particularly if |
14666s | it lines up um you know if your opponent |
14668s | actually signals like if they play The |
14670s | Flash I think it's something that you do |
14671s | have to very very seriously think about |
14674s | just limit them to that one board space |
14676s | even if it has no real other impact on |
14678s | the game |
14679s | yeah L got to get there first for sure |
14682s | and right now G has bigger problems to |
14684s | solve because just a great deal of |
14686s | pressure coming at him right |
14688s | now lightning storm in hand but no |
14691s | ability to play that alongside the base |
14693s | and you'd like to be getting |
14694s | this base down as soon as you can as you |
14698s | sort of have a limited window to try and |
14701s | win here MH knowing that there's going |
14704s | to be three three spawned off of every |
14706s | nature spell from here on out |
14709s | yeah I think if you wants to look at |
14712s | this situation and take an optimist's |
14714s | line you'd be like okay well they're low |
14715s | on cards right now right so that's kind |
14717s | of my my big hope is that they don't |
14719s | necessarily hit any card draw um but we |
14723s | can see that there has been that uh that |
14724s | Frost Lotus that has been kept since the |
14726s | beginning of the game we should get that |
14727s | card draw rolling nice and |
14731s | quickly thorum big |
14737s | pickup |
14740s | another planted evidence just to keep |
14742s | this pressure rolling in terms of the |
14744s | nature spells could go for the miracle |
14746s | growth yeah big |
14749s | found and a cactus construct |
14752s | maybe or the drum circle so if anything |
14755s | sticks you've seen a lightning storm |
14757s | play it already drum circle is not |
14759s | naturally in the deck so it's not |
14761s | something that would necessarily be |
14762s | played around agree |
14767s | yeah |
14774s | does just make this board represent |
14775s | lethal now you know your opponent is uh |
14778s | too overloaded to play Gogan as well |
14780s | which would be the the best turn here to |
14781s | be able to prevent that lethal just in |
14784s | a in a vacuum even though you would be |
14786s | failing to draw the three cards off it |
14789s | which is your primary goal with this |
14790s | deck most of the |
14795s | time yeah I mean even without knowing |
14800s | the drum circle is there you got to be |
14802s | staring this down and and recognizing |
14804s | that it's it's too much pressure to |
14806s | leave everything standing |
14810s | mhm at this point no ability to crash I |
14813s | think it's just going to be lightning |
14815s | bolt the |
14817s | five2 |
14821s | maybe oh boy yeah he was just like |
14825s | hoping it's not there but it's just |
14829s | needed yeah |
14834s | what all right |
14837s | just you know this is one of those times |
14840s | where where you say okay is this is this |
14843s | a play to affect the opponent's mental |
14845s | game right just showing hey look I even |
14847s | had an active Reno even though that |
14849s | sounds crazy yeah I so I believe in the |
14853s | uh the big book of BM that some people |
14855s | seem to insist is a real thing that you |
14857s | can go and read and learn the rules |
14859s | about this if you pass back lethal on |
14861s | board to your opponent they're allowed |
14863s | to do whatever they want because you |
14864s | could have conceded already right that's |
14866s | that's apparently a |
14868s | thing so who so who knows um in the end |
14871s | it's uh it's nonsense and you should all |
14873s | go to a like a fighting game tournament |
14875s | and see how long you last if you think |
14876s | if someone emoting you is |
14879s | toxic but uh anyway uh I think levik |
14883s | really knows that the debate will be |
14885s | raging about this active Reno right so I |
14887s | think honestly if that was anything it |
14888s | was hey check out my active Reno with |
14891s | nine mana and I've ramped this game |
14892s | right so with 12 cards left in deck yeah |
14895s | yeah yeah yeah yeah exactly 10 two ofs |
14897s | and like it's a point that is worth |
14898s | making right because you can do the raw |
14900s | maths and we've done this we as a |
14902s | community we've done this over and over |
14904s | about how many cards on average do you |
14906s | have to draw with one two of in your |
14908s | deck with two two ofs in your deck with |
14909s | three two ofs on your deck to to |
14911s | actually have an active Reno or an |
14913s | active whatever your payoff card ends up |
14915s | being that matth does not apply raw to |
14918s | this deck that levik is playing because |
14920s | of the fact that each each two of begets |
14922s | another two of and the way they chain |
14924s | into each other through the deck so um I |
14926s | think levic certainly has a point to be |
14928s | made there of like hey look like this |
14930s | isn't an accident this will keep |
14931s | happening I'll keep playing active Reno |
14933s | on curve every time it happens until you |
14935s | uh until you accept the point that my |
14937s | deck building is genius but um I think |
14939s | he still has a little way to go before |
14941s | I'm I'm willing to take the L on this |
14944s | one well and certainly a little way to |
14946s | go in terms of having to get out of the |
14949s | lower side of this group a and it's not |
14952s | just the Druid that we have reservations |
14954s | about |
14955s | right no absolutely not like in fact I |
14959s | think well yeah I guess nag Demon Hunter |
14962s | I'm I'm generally more okay with overall |
14963s | and Paladin is Paladin right like we |
14965s | were extremely confident that we were |
14967s | going to be seeing ubiquitous Paladin |
14969s | throughout this tournament in fact if |
14971s | anything is surprising is the amount of |
14973s | actually Paladin we've seen being played |
14976s | like left DED series I almost said this |
14979s | in the intro I had this as an idea for a |
14981s | bit in the intro of just like welcoming |
14983s | everyone into a nice warm and safe |
14985s | Paladin free zone where they they could |
14987s | be away from the Terrors of Paladin |
14990s | because it would be banned in every |
14991s | series and if you're traumatized by |
14992s | what's happening to you by paladins on |
14994s | ladder then come to the World |
14996s | Championships it's safe here I'm really |
14998s | glad I didn't do that because that has |
15000s | not been the case at all because then |
15003s | immediately we have a match where CEST |
15006s | just discovers combo kill yes you will |
15011s | not stop me now very nicely executed |
15015s | though I will say the decision to play |
15016s | Zero cards and burn a card after that |
15018s | contest hit and then just go for the the |
15020s | full board swing was very very nicely |
15022s | done and worth mentioning as well um |
15024s | that basically the Paladin passed the |
15026s | first six turns of the game in that game |
15028s | as well and ended up winning so it was |
15030s | hardly a nuts draw but uh meanwhile here |
15033s | we go Paladin against plague |
15035s | DK we've got the tomb Traders we just |
15038s | need actually some |
15041s | plagues yes and also not to have 30 |
15046s | Manas worth sorry 50 Mana worth of card |
15048s | in our |
15053s | opening 49 we're making |
15057s | progress you know I think in the optimal |
15061s | scenarios what I find about plague DK is |
15064s | people get a little too hyperfocused |
15068s | on plagues as the wind condition and |
15071s | when I have played it and seen it played |
15073s | a lot of times it is far more about |
15075s | having the plagues as activators right |
15077s | because tomb Trader is such a great typ |
15079s | of swing and chain Guardian is an |
15081s | incredible card both for swinging board |
15083s | and for pressure because it's |
15084s | challenging to clear with the reborn |
15088s | agree 100% agree that is a huge pick up |
15091s | off the top at least just have something |
15092s | to spend some mana and that is huge it's |
15095s | not now the tomb traitors aren't going |
15096s | to be active on curve it's is going to |
15098s | make the next turn or two just a tiny |
15100s | bit awkward but if levik went one or two |
15104s | more turns without finding an actual |
15106s | plague to shuffle into the deck I think |
15107s | he would have been absolutely cooked |
15110s | here yeah |
15113s | definitely but if o that's going to be a |
15117s | painful painful plague to shuffle |
15120s | in you got to do |
15125s | it softening up this board in prep ation |
15128s | for the tomb Trader that is almost |
15129s | certainly coming down next turn getting |
15132s | that second |
15137s | excavate |
15141s | oh sorry it's very cruel I just want |
15144s | plague dks to suffer does that make me a |
15146s | bad person even if it's at the world |
15147s | championship I guess it does I mean I |
15149s | think you're you're not the only player |
15151s | out there but when it's between plague |
15153s | DK and Paladin you know true yeah yeah |
15157s | okay there's no such thing as the lesser |
15158s | of two evils in this |
15159s | [Laughter] |
15161s | match so what I will be keeping an eye |
15164s | on from here on out as you know still a |
15166s | ways to go on these chain Guardians is |
15168s | because Resa counts minions dead for |
15171s | both players being up against Paladin is |
15174s | one of the matchups where you can very |
15176s | quickly get it online because you count |
15179s | all of their minions dying towards that |
15181s | so uh sometimes you able to sort of hit |
15185s | a point where you've killed so many of |
15187s | their that even though you know you may |
15190s | not have had enough of your own dying |
15192s | normally uh you are able to get a a free |
15195s | or at least close enough to free Resa uh |
15198s | played and be able to make some big |
15200s | swings especially if they've gone in on |
15202s | a Gardens Grace |
15208s | already reporting for Duty it's the |
15211s | hammer of Wrath going to get used here |
15212s | it looks no imagine you'd be starting |
15214s | with it no just going to go full out |
15216s | committ to the board which you |
15217s | absolutely have to respect sight unseen |
15220s | but with the gift of Caster Vision we |
15223s | can see this is going to get absolutely |
15224s | blown out and this is going to make this |
15226s | game a lot closer than it looked like it |
15228s | was going to be two or three turns ago |
15231s | uh there is still the coin CST and |
15234s | you've got a bit of leeway here as |
15236s | Paladin yes you're facing down 10 damage |
15238s | but uh being able to go coin CEST into |
15242s | three invitations could just give us |
15245s | another one of those big swings |
15248s | yeah the problem is that levic has what |
15249s | successfully killed eight or so minions |
15252s | over the last two turns with those two |
15253s | AOE so now unless the uh the invitation |
15257s | minions really affect the board rapidly |
15259s | and immediately uh that rescue you were |
15261s | just talking about starts to have a |
15263s | pretty significant impact on this |
15265s | game |
15266s | anybody it's true but |
15269s | also you know if they just kill from |
15271s | hand like we saw before yes oh yes and |
15276s | uh of course Prismatic being |
15278s | is a factor here I think levic is |
15280s | keeping that in mind as he's scaling |
15283s | back the board a bit so that those |
15284s | aren't going to be too inexpensive for |
15286s | you to |
15288s | play it's such a frustrating experience |
15291s | right being like okay well I have to |
15292s | play minions to pressure my opponent and |
15294s | not give them infinite time but at the |
15296s | same time every minion I play just makes |
15297s | their life better like it's it's not |
15300s | really a nice scenario to |
15303s | be and not the greatest hits here |
15308s | but you can take just one of the bigger |
15311s | ones and actually wait on the other |
15313s | invitations if you want to just play a |
15315s | keeper strength for the |
15320s | clear yeah I don't mind that at |
15325s | all the other plan of course would just |
15327s | be to hope for some damage try and find |
15329s | that alakir or something from one of the |
15331s | other invitations and then just allow |
15333s | the board to be wide and leverage that |
15335s | with the uh the |
15336s | prismatics |
15340s | oh G okay that's damage doesn't |
15345s | necessarily go face but it is |
15348s | damage also spreads the board very very |
15351s | wide which I think is excellent news |
15353s | against the likes of uh R when you've |
15356s | already seen both of the Tomb traitors |
15357s | be used already yep absolutely and now |
15361s | the hammer wrath coming |
15362s | down just to clear up as much of this as |
15366s | possible get those |
15368s | uh beams oh perfect |
15383s | clear pick me pick |
15387s | me extra excavate here is uh a little |
15392s | dirty meaning that Skeleton Crew can |
15394s | actually get a free rat so here we get |
15397s | to to see that Resa and then immediately |
15400s | Reviving |
15406s | it and more relevant even than the |
15409s | additional theft is just the the life |
15412s | steal the life Ste is massive |
15416s | yeah take a good look you ain't never |
15419s | seen a l |
15424s | again I double Matic can really come |
15428s | into things though nice and cheap now |
15434s | yep a never seen and I wonder here |
15437s | whether levik plays the mole |
15441s | or holds on to it yeah we're we're we're |
15445s | through playing sit even okay okay |
15452s | [Music] |
15454s | sure the double Showdown as well yeah |
15457s | one of the few scenarios in history |
15459s | where you don't want to just start |
15460s | jamming your showdowns before you rip |
15461s | your |
15466s | prismatics I |
15467s | mean why not you you you know both |
15470s | Traders have been used you can play the |
15472s | first Prismatic then Showdown to ref the |
15476s | board for sure y just double showdown |
15480s | prismatics free |
15483s | [Music] |
15485s | again has the Mana to we in the |
15487s | invitation as well |
15493s | crab I I don't think there's any other |
15496s | Shenanigans to be done like with the |
15498s | nuon or anything no |
15501s | agreed you have to at least have a |
15503s | glance over at your deck list and try |
15505s | and imagine some degenerate things right |
15506s | but yeah I just don't think it's there |
15508s | well the cboa alone would have cleared I |
15511s | think were it not for the ability to do |
15514s | showdowns alongside these |
15523s | okay I suppose you don't have to play |
15525s | both showdowns with kvor |
15529s | there oh the yog off the top of |
15535s | course and this is a a unique addition |
15538s | to levik's list I I have not found to |
15541s | many plag dek running yog uh quite the |
15545s | hit there for extra |
15551s | pressure that feels |
15555s | good so this is where keeping that |
15558s | additional Showdown can be kind of nice |
15561s | right you could potentially clear up you |
15564s | know a larger minion alongside the |
15566s | keeper strength but with Jitterbug you |
15567s | could also just Jitterbug keeper |
15569s | strength and that's good enough yeah I |
15572s | think that is probably the way he will |
15574s | end up going just cuz it uh drops a card |
15576s | drawer on the board nice and easy clears |
15578s | the board threatens lethal more or less |
15582s | with uh potential draws off the top for |
15584s | additional Buffs gens Grace or whatever |
15585s | off the |
15587s | top makes levic have an answer and |
15590s | honestly like this isn't a deck that |
15591s | plays a ton of answers levic has just |
15593s | drawn all of |
15595s | them two aoe's two Jane Guardians and |
15597s | the yog so far like of course he's been |
15600s | much less proactive than he would have |
15602s | liked to have been because he's had all |
15603s | of those answers in his hand he has |
15605s | drawn pretty much every single one of be |
15607s | able to keep these boards |
15608s | clear this is one way that the Paladin |
15611s | has for getting the life total back up |
15614s | uh you're just hoping that you're going |
15617s | to be the one better positioned after |
15620s | you're both out of cards |
15624s | mhm but deputization plus Showdown is a |
15627s | lot of Life steal yes it |
15633s | is it also allows you to uh take the |
15637s | eight potentially with your weapon if |
15639s | you need to and still feel relatively |
15641s | secure about |
15643s | that otherwise don't really see how |
15646s | that's |
15647s | happening you don't need to right you |
15649s | can weapon the three to you can weapon |
15651s | the three2 sure yeah yeah know you're |
15652s | absolutely right my brain's just like |
15654s | well you can't weapon a three three so |
15655s | obviously hit the eight1 |
15662s | instead Y and then hands to make this |
15665s | live and we might even see then the |
15668s | reges protector come down on the |
15670s | deputization side to steal the buff back |
15676s | yep keeper strength again but no Gardens |
15679s | Graces whatsoever this game |
15681s | and you know this is the the difference |
15684s | between when we had order the court not |
15686s | that it would matter against an enemy |
15689s | that reshuffles your deck but not being |
15692s | able to order into guaranteed all your |
15695s | threats no such as uh potential amus |
15700s | right for refill mhm means you are a |
15703s | little more susceptible to running out |
15705s | of |
15709s | cards wow levic itching chain guardan |
15713s | number |
15715s | two oh are you |
15720s | joking well there is the card |
15722s | differential uh it's just a matter of |
15724s | not dying to this |
15727s | forward here and the excavates have |
15730s | restarted so we're back on |
15735s | ones perfect one pick up there what |
15738s | little |
15747s | time is there anything left to be given |
15750s | spell |
15751s | wise oh my goodness good cards okay down |
15754s | with the ship |
15755s | fine |
15764s | yeah saves the minion because of course |
15765s | trading into the shield and shooting The |
15767s | Shield would just heal you for extra and |
15769s | then move just move the 41 down the |
15772s | chain essentially so he wouldn't |
15773s | actually take any additional power off |
15775s | the board by doing it that |
15779s | way I |
15781s | mean you just got a swing face haven't |
15784s | you yeah I mean I just just play all the |
15787s | cards and and hope the pickups were bad |
15789s | is cu kind of where I'm |
15812s | at one of the nice things about |
15814s | deputization Aura is makes whatever you |
15817s | have pretty big to go alongside keep |
15820s | your strength |
15826s | y I suppose you don't have to play the |
15828s | down with the ship just |
15833s | yet no it doesn't even give you a lethal |
15835s | outright so not even the smallest |
15841s | one has to be taunts |
15843s | yeah both both keeper strength scene and |
15846s | both |
15863s | beams my rule is eternal sure leave |
15873s | Bones okay it begins |
15880s | here's a lot of stuff but there's still |
15883s | no way of clearing this |
15886s | Primus I think the biggest hit here |
15888s | would be getting |
15890s | Jitterbug |
15892s | yes and there it |
15894s | is very notably the now can draw towards |
15898s | uh amus right which is probably the |
15900s | biggest out at this point Gard Grace |
15904s | were there an ability for anything to |
15906s | connect this |
15908s | turn very notable that the Outlaws are |
15912s | the only three power Minions that you |
15915s | actually have to be brought back with |
15917s | tier but the way the card is worded on |
15920s | on Showdown is give yours Rush not yours |
15923s | have rush so resurrecting it they are |
15926s | not going to have that |
15928s | [Music] |
15935s | keyword |
15937s | uh how many's G drawn like three so far |
15940s | this |
15946s | game that is pretty good but the Mana |
15951s | attacks makes things a bit |
15961s | awkward how much can you actually clear |
15964s | up if you do go for the ashbringer |
15966s | though |
15968s | I mean yeah you use it on the tier right |
15972s | yeah and then 34 into 3 three and you |
15974s | can take three more off the board so |
15976s | there' be five remaining Haven seen any |
15979s | Gardens Graces yet a bit of a gamble but |
15982s | could be much much better depending on |
15984s | the |
15986s | hits Heatwave is the perfect |
15995s | one how to move fast yep okay that'll |
15998s | take care of the tier that's a full |
16001s | clear and you even get to equip the |
16003s | weapon and |
16009s | swing I wondered if more people should |
16012s | have been playing Flint even before it |
16014s | was buffed but certainly now at two Mana |
16016s | it's it's very appealing I mean it's |
16018s | it's basically Inquisitor fire heart |
16022s | right yes yeah yeah okay four Quick Draw |
16024s | cards sure yeah |
16032s | the uh the poisonous minion is |
16036s | absolutely revolting here that is one of |
16039s | the most disgusting things I've ever |
16040s | seen in my life yeah makes the amus kind |
16045s | of lose all its |
16048s | [Music] |
16054s | Effectiveness levic just starting to |
16056s | chuckle to himself I think he |
16058s | understands how well that turn went for |
16060s | him just towards the end but I think |
16062s | honestly to to give him credit you know |
16065s | you could have potentially gone with |
16067s | like Panic Sylvanas there or something |
16069s | like that right but then okay yes like |
16071s | remove the poisonous Minion from the |
16073s | equation which is making all all of this |
16074s | a formality now but I think levic |
16077s | understands what eight cards left |
16078s | remaining in deck from gu he's just |
16079s | drawn a bunch of new cards on the |
16080s | previous turn he knows that the Titan is |
16083s | still a problem that he may have to deal |
16085s | with over the course of this game and uh |
16087s | by maintaining this sylvanus in hand he |
16090s | uh just has a very very easy way to do |
16095s | that Q going for just the draw here as |
16099s | knows he's behind on |
16101s | cards but uh this is third activation of |
16105s | the Primus not something you get to see |
16107s | terribly often nope and I could honestly |
16111s | just Sylvanas the Titan don't even need |
16113s | to I Will Never don't even need to |
16117s | poison it off |
16119s | your and that's it |
16123s | yep levic head in hands but he has got |
16126s | out of this one just by the skin of his |
16128s | teeth an incredibly close game coming |
16130s | down to the wire both decks I would say |
16133s | somewhat suboptimal with their draws |
16135s | like we saw levic sat with double tomb |
16138s | traitor and double double rush and the |
16141s | rexit in the opening hand just an |
16143s | infinite amount of Mana in the opening |
16144s | hand but then double Prismatic be seven |
16146s | drop in Hugh's hand as well didn't |
16149s | really have the smoothest opening curve |
16151s | although was at least able to play |
16152s | something on each of the opening turns |
16155s | um so good performance in the end from |
16156s | plague DK being able to find a way out |
16158s | of a series that we have asked several |
16160s | questions about up until this point but |
16162s | I think um as mentioned right even if I |
16165s | think a deck is is very straightforward |
16167s | and low agency and perhaps not a world |
16169s | championship caliber deck you put that |
16172s | deck in the hands of a world |
16173s | championship caliber player they will |
16175s | find edges that the average player |
16177s | doesn't find with that deck right and I |
16179s | think levic has been doing that pretty |
16181s | consistently over the last two years or |
16182s | so as he's really risen to the top of |
16184s | the the competitive field in h and when |
16188s | you consider you know the band selection |
16191s | we feel like Paladin can be an auto ban |
16194s | but obviously L will have you know done |
16197s | the work thinking in terms of you okay |
16199s | what's actually worse from need to face |
16200s | and Rogue sometimes it feels like |
16203s | there's nothing you can do I think |
16204s | particularly for that flague DK if they |
16208s | make a stealth minion early on and just |
16210s | scale it to an absurd size with wind |
16214s | Fury it really takes away your AG agency |
16217s | a lot more than the Paladin is capable |
16219s | of Paladin you kind of know what to |
16221s | expect on various turns and can sort of |
16224s | youan and play around that but the mech |
16228s | Rogue it it really sometimes feels like |
16231s | all right well that was a game of |
16233s | hearthstone that ended on turn four turn |
16235s | five yeah and I think vanilla lad deck |
16237s | against vanilla lad deck I don't like |
16239s | the Paladin matchup for plague DK either |
16242s | but when you look at some of the |
16243s | additions in this deck from Lev like the |
16246s | yog being in there the Sylvanas being in |
16247s | there which isn't you know a guarantee |
16250s | in the lad version as well these are |
16252s | tools that are extremely good against |
16254s | Paladin the yog like you know comes easy |
16257s | to understand why that would be |
16258s | effective against Paladin right because |
16259s | you get to the point you want as many |
16261s | board clears as you possibly can but I |
16263s | think the Sylvanas is just such a smart |
16265s | addition against Paladin because if you |
16267s | play against the deck enough times you |
16269s | notice these patterns where um you know |
16272s | you clear their board a couple of times |
16273s | they clear your board a couple of times |
16275s | cuz they also have incredible uh AOE in |
16277s | their deck but then eventually they're |
16279s | just resolving down to this point where |
16280s | like they just have one 4 six Divine |
16282s | shield in play or they just have the |
16283s | Titan in play right like that one big |
16285s | individual minion and it can create such |
16288s | a big swing um especially when things |
16290s | like Gardens Grace start coming into |
16291s | play later on as well with that if you |
16293s | have that Sylvanas packed into your deck |
16295s | as well soart deck building I think from |
16297s | levic but that is in our pass now we |
16298s | have a potential game three for levic to |
16301s | go up and eliminate you from the |
16303s | tournament Advance himself and it is |
16305s | going to be on the Sharpshooter DK what |
16307s | have you made of this so far there has |
16308s | been quite a lot of it brought to the |
16310s | tournament even after the |
16312s | Nerfs yeah I mean the deck still feels |
16315s | really good you know it's it's can come |
16319s | down to whether or not you H hit your |
16320s | Sharpshooter but there's you know a lot |
16322s | of draw in DK to make that happen uh |
16325s | doing things like picking up these |
16327s | Fierce out Riders early uh can you know |
16331s | give you either a discount for your |
16333s | early game or give you a discount to go |
16335s | towards a later on Naga that you're |
16339s | going to be playing mid combo the right |
16341s | sort of the best Naga the one that |
16343s | discounts the rest of your cards and uh |
16347s | I think |
16349s | it's was at first a little bit |
16351s | surprising tojust so much of it in |
16354s | people's lineups but |
16356s | having played it a bit myself now and |
16359s | saying like oh you can sometimes just |
16361s | run away with the game and you know win |
16363s | turn five turn six uh makes a lot of |
16365s | sense to me here in L of anaga levic |
16368s | just goes for as big a board as possible |
16372s | uh forcing you to have some kind of |
16374s | response speaking of running away with |
16376s | the game that is very much what levic is |
16378s | trying to do here you just dropped the |
16381s | turn the ties sure just able to clear up |
16383s | pretty effectively take care of the 33 |
16385s | with the face preserve the minion in |
16387s | play uh if he needs additional answers |
16389s | to this in future he can just rip the |
16391s | lightning reflexes look for a storm or |
16394s | an altered cord something along those |
16395s | lines even another turn the tides if the |
16397s | board gets rebuilt H but it looks like |
16399s | the board is not getting |
16403s | rebuilt yeah and this is one of those |
16407s | games where it's looking like |
16410s | potentially okay you you made the best |
16413s | with what you had but if you don't draw |
16416s | Sharpshooter Naga or yeah the sigil soon |
16420s | I mean that's just it right you can't |
16422s | just hero power |
16424s | pass for a few turns in a row and and |
16426s | expect things to be okay yeah |
16438s | absolutely |
16440s | one solves any |
16443s | problem one it's not it but at least |
16446s | gives him one Mana card drawer in hand |
16448s | if it dies which it will over the next |
16451s | turn there's so Oasis Outlaws you can |
16453s | hit as well in the deck to perhaps just |
16455s | discover you the Sharpshooter that you |
16456s | need even if you won't get the discount |
16458s | for it of course but time running out |
16460s | big time now for levic to find one of |
16462s | those crucial |
16465s | draws I think actually may have I I know |
16468s | levik's actually at least played one of |
16471s | those I don't know if he's maybe played |
16473s | both of the Oasis Outlaws oh was there |
16475s | two okay I saw one got played I wasn't |
16477s | sure if it was |
16480s | two and I think it's very important to |
16482s | note that levic could have been using |
16484s | you know dispos to clear earlier you |
16487s | know either to keep |
16490s | the uh one the VIS slyther spear alive |
16494s | or just to clear off one of the taunts |
16496s | but having to shuffle a card that is not |
16499s | one of the cards you desperately |
16501s | need is not something you want to be |
16504s | doing so even though it's just slight |
16506s | differences in probability holding on to |
16508s | those dispos of evidence to give himself |
16511s | the best odds of finding the very |
16515s | specific cards that he |
16517s | needs really starting with schooling |
16521s | okay personally I wanted to start with |
16524s | lightning reflexes and look for uh 54 |
16526s | rushes this turn as a matter of priority |
16528s | and then if you don't hit that you can |
16530s | then go for the fish sure |
16533s | oh I think that changes things |
16537s | right yeah I mean one extra fish or |
16540s | double lightning reflexes for zero Mana |
16542s | next turn I know what side of that |
16543s | argument I'm coming down |
16548s | on it's not a lot of damage you need to |
16551s | find |
16556s | right no sharp shooter yep and that's |
16561s | just |
16564s | it some times the deck do just be like |
16567s | that is one of those decks we've had |
16568s | this since the beginning of time some |
16570s | decks in Hearthstone are just capable of |
16572s | losing to themselves you know you can go |
16574s | all the way back to gadan auctioner |
16576s | Miracle Rogue all the way back in |
16578s | classic Hearthstone right of sometimes |
16580s | your hand was just backstab Shadow step |
16582s | Prep Prep and you just could not find |
16584s | that Auctioneer that's very similar to |
16587s | the draw that we saw there on the other |
16588s | side but you know that is the uh the the |
16591s | cost of entry for having such powerful |
16593s | Tools in your deck right is that the opp |
16595s | opposite side of your deck then has to |
16597s | be catastrophically bad if you draw the |
16600s | cards in the wrong order and I think |
16601s | sometimes with decks like this I |
16603s | understand that you know there are play |
16605s | patterns that people just generally |
16606s | don't like and large damage from hand |
16608s | early in the game fits that for a lot of |
16610s | people but I think people do kind of |
16612s | fail to appreciate sometimes that you |
16613s | know that one deck that one game where |
16615s | you lost to this deck on turn five the |
16618s | the player you lost to then queued up |
16619s | two more games and they were exactly |
16621s | like this from levic right after like |
16623s | there there is a reason decks like this |
16626s | are technically balanced even if you |
16628s | sometimes get the frustrating end of the |
16629s | stick and playing against it and |
16631s | hopefully now levik will feel like he's |
16633s | got that bad game out of his system |
16634s | because now he has to go up against |
16636s | paladin on the other side but boy when |
16638s | you can put Divine Shields Divine Shield |
16641s | taunts huge stat Buffs in play plenty |
16644s | full AOE so even if you do find your |
16646s | Sharpshooter it can get dealt with by |
16648s | the Paladin as well this is a |
16650s | potentially rough matchup I think for |
16653s | levik yeah and this is one of those |
16655s | where I think you are interested in |
16658s | anything you can do to make those very |
16661s | early big boards just so you can do |
16663s | value trades with your 1 three is |
16665s | leverage the hero power as much as |
16667s | possible and then just do enough damage |
16669s | that before they get too many stats you |
16671s | can do your Sharpshooter pop off turn so |
16674s | keeping slyther spear uh having the |
16676s | Wayward Sage on the far left here just |
16678s | trying to get a lot of early stats here |
16682s | and boogie down for G but no turn on ooh |
16687s | okay this is a wonderful opening from |
16689s | levic in terms of just very very strong |
16692s | early Tempo gets a discounted Naga to go |
16695s | along here school teacher for three is |
16697s | fantastic some wonderful hits that you |
16699s | can get off that levic will be feeling a |
16703s | lot better than he did about 30 seconds |
16705s | ago I can tell you that |
16707s | much yep we do |
16710s | see coin boogie down for G but on the |
16713s | other side love it can predict ation and |
16716s | then Wayward sage and then if he so |
16719s | chooses also play that school teacher |
16721s | which will get another discount |
16725s | yes so if you were to stick something on |
16728s | the board here he would need double |
16730s | Divine Shield to come off this |
16734s | mhm she does |
16738s | not |
16742s | interesting Tak the draw I imagine |
16756s | so I think this is nod to the fact that |
16758s | if levic top decks a sharpshooter having |
16762s | a one Mana Wayward Sage is an excellent |
16764s | way to start things off yes |
16768s | agreed it hold the Naga value as well |
16771s | yep oh Sigil of |
16774s | time |
16775s | so |
16783s | nicely the tight rope that has to be |
16786s | walked here is like how much damage can |
16790s | levic push without gu feeling the need |
16794s | to show down deputization Aura because |
16797s | as soon as that happens it's very |
16798s | possible that uh will be able to sort of |
16801s | heal out of range of the damage that |
16804s | levic is able to put for |
16808s | yeah and I think this is smart honestly |
16809s | from levic where he just says okay I hit |
16811s | Sigil of time now I can actually divert |
16813s | back to a more combo based strategy the |
16816s | Paladin hasn't run away with it from the |
16817s | with the early game like the alternative |
16819s | to this is play my entire handful of |
16822s | small minions but as we've discussed |
16823s | already like a lot of the time that is |
16825s | just activating the good cards in the |
16827s | Paladin's hand um when you go for that |
16829s | kind of board spread so I actually |
16830s | really like this decision from leic just |
16832s | to slow down for a turn rep |
16838s | yeah not too much in the way of refill |
16840s | for G just a few one ones they do all |
16843s | eat two damage on a sharpshooter turn |
16846s | but once again no Sharpshooter I think |
16849s | we're looking for any draw we can no |
16851s | spectral sight either has to take |
16853s | consolation prize with the Crimson sigil |
16856s | runner noling for |
16859s | Mark doesn't hit damage or Sharpshooter |
16863s | can't even play Greedy partner this time |
16866s | turn and these are not the hits that Lev |
16869s | was looking for it was seeming good to |
16872s | that till that point but then uh |
16876s | getting basically whiffs on the three |
16878s | draws |
16880s | is it's pretty tough |
16894s | beat |
16901s | this is a very tough turn now with the |
16904s | addition of uh keeper |
16908s | strength three or four different viable |
16910s | options for how to play this turn of |
16913s | course you do have deputization or as |
16914s | you've been talking about for the last |
16916s | few turns I mean there's also just |
16919s | Showdown pris prism though pris y |
16921s | exactly yep you know you consider |
16925s | holding it back because uh now that |
16927s | three damage is enough to |
16929s | clear the Sharpshooter but at the same |
16932s | time when you get your three 33s in |
16939s | play this here I think is just to |
16941s | Discount the garden Grace so that we can |
16943s | go deputization Gardens Grace and we'll |
16946s | see if not going for those extra stats |
16949s | is going to punish I mean levic really |
16952s | has to just go for a lethal here in |
16955s | immediately otherwise Showdown plus |
16958s | deputization Ora could do a ton of work |
16962s | uh particularly if he plays a vicious |
16964s | sther spear that actually gets attack up |
16967s | to three which can actually kill one of |
16970s | the |
16977s | bandits see how just how irritating even |
16979s | a one one on the board can be though |
16981s | soaked so much of this damage from going |
16984s | face |
16986s | War there is a second Sharpshooter |
16989s | picked up and actually yeah it's going |
16991s | to have to |
16993s | be it's going to have to be a beam turn |
16996s | but you also need the |
17003s | life no three three in play as you're |
17005s | pointing out very smart from |
17012s | levic so Grace can come down which I |
17015s | think is part of why that hammer was |
17017s | played last turn is it then allows you |
17019s | to gain the life back up after the |
17023s | Sharpshooter turn still play |
17028s | beam whoa you Cho chose not to take it |
17032s | did not play The Garden's Grace um with |
17034s | the one Mana |
17037s | remaining yeah what happened there cuz |
17039s | beam should have been zero right he so |
17041s | he I think he just decided he wasn't |
17043s | spending one Mana any well no even then |
17045s | you just play the extra one one right so |
17046s | I think it has to end up being a mistake |
17048s | but yeah he traded with the 62 into the |
17050s | thing first before pass beam um which |
17053s | then made it one instead of zero like |
17055s | the holding of the gardens Grace might |
17057s | be a deliberate choice but I can't |
17060s | imagine why you wouldn't then play the |
17062s | the additional one one with that Mana |
17066s | instead well no it's just you can't play |
17071s | The Beam still if you attack in and kill |
17074s | a minion right right |
17077s | demons I see yeah yeah okay yeah I'm |
17080s | with you I'm with you yeah absolutely so |
17082s | there yeah there wasn't actually |
17083s | anything to hit |
17084s | into that's right yeah otherwise so |
17088s | valuing you know actually getting the |
17090s | beam played which you know represents a |
17092s | whole lot more damage |
17093s | than uh being able |
17096s | to Guard Grace for more |
17100s | life this is very strange |
17105s | though I |
17107s | guess that might just mean levic is dead |
17111s | here right keeper strength plus Gardens |
17114s | Grace that much life gain that many |
17116s | stats in play not having access to the |
17120s | the bounce again more SP over |
17124s | here rep for |
17127s | Duty so leic now going to have to go |
17129s | this turn instead and I do kind of |
17131s | respect this line from levic I was when |
17133s | you you commented initially um he had |
17135s | the second sharpshooter in hand and we |
17136s | kind of moved on to something else but I |
17138s | was going to point out that he'd used |
17140s | every cheap card in his hand on the |
17142s | previous turn so his hand was just full |
17143s | of twos and threes at that point which |
17144s | just doesn't really get you anywhere |
17146s | with a sharpshooter turn so leic tried |
17149s | to delay tried to set up um got the coin |
17151s | in hand at least trying to make |
17153s | something happen but it's just that one |
17155s | extra turn that he had to wait has just |
17157s | ended up I think spelling disaster |
17161s | here if it wasn't for that huge heal |
17164s | then maybe we can talk about all these |
17165s | momentums that have suddenly just shown |
17167s | up but Paladin such a Swiss army knife |
17171s | of a class really has everything going |
17174s | for them anything that you want to be |
17175s | able to do that's powerful when |
17176s | Hearthstone Paladin can do it and that |
17179s | includes healing back to |
17182s | full I mean that is not a bad effort |
17185s | though to be fair is it like that is |
17187s | take all the way down to nine again |
17191s | disgusting yeah I think had the minion |
17194s | been able to to be cleared that turn |
17196s | there's a very real |
17198s | possibility you know denying that life |
17200s | that levik still just gets there I it |
17202s | was just a matter of no ability to to |
17205s | get the full clear going |
17207s | into going into that last |
17211s | turn yeah I think one or two um |
17214s | interesting moments from both players |
17216s | there you know leic choosing to hold on |
17218s | the the penultimate term which I think |
17219s | was right um gu of course yes with the |
17222s | execution of the Prismatic beam uh term |
17224s | was absolutely correct but there was |
17226s | also um a couple of turns before that |
17228s | where there was multiple ways of of |
17230s | going through how to address and I think |
17231s | he also um on a couple of turns kind of |
17234s | went a little low on pressure just to be |
17237s | able to have the guaranteed responses to |
17240s | the um to the turns right like there was |
17242s | the turn right before levik uh topped |
17245s | the first Sharpshooter and Drew it off |
17248s | the top where you had a very very timid |
17250s | turn wanting to be able to respond to |
17253s | the Sharpshooters instead and I think |
17254s | think as we saw the game progress I |
17256s | think he was pretty much paid off for |
17258s | that decision as well just being able to |
17259s | answer those boards make sure nothing |
17261s | was sticking on the other side and uh in |
17263s | the end levik put up his best for the uh |
17266s | the final showdown but could not get |
17268s | that damage across the line and |
17270s | unfortunately levik who I think comes |
17272s | into this as one of the favorites with a |
17274s | lot of people um maybe some of that |
17277s | Faith would have been shaken after |
17279s | people saw the lineups but certainly |
17280s | just in terms of player name player |
17283s | Prestige I think levic certainly would |
17285s | have been a big favorite for a lot of |
17286s | people would you agree with that yeah I |
17288s | think absolutely you know the very first |
17290s | Champion we had this year and did so |
17293s | with I believe it was a blood DK right |
17295s | so certainly has shown us the ability to |
17298s | go the distance with unique lineup |
17301s | choices and uh to then be the the first |
17304s | Baker I mean player going home |
17308s | uh is uh not what some of us may have |
17311s | expected but when you have two Champions |
17313s | facing off against each other |
17316s | someone's got to go yeah I think either |
17319s | way that pan out we'd be talking about |
17320s | very similar things right cuz I put you |
17322s | right in that same bracket but speaking |
17324s | of brackets you can see re vam has had |
17327s | all the success he is just so good as he |
17330s | was eager to tell you marching through |
17333s | in the upper bracket and making it |
17335s | through to tomorrow and then levic |
17337s | unfortunately is our zer2 player uh from |
17340s | group a uh that remaining match Hemlock |
17342s | and G we will be now holding holding |
17344s | that until tomorrow I believe and then |
17346s | moving on to uh to Group B for the |
17349s | remainder of today where a few players |
17352s | are entering proceedings out of ice |
17354s | including of course pocket train which I |
17357s | imagine a lot of people are waiting with |
17358s | baited breath to see pocket entering the |
17361s | frame we we we just want to see pocket's |
17364s | APM right actually see how how he does |
17367s | with you know some of these decks with |
17369s | the Naga priest in particular is a fun |
17372s | pick and then the Naga Demon Hunter as |
17374s | well I know I was trying out some of the |
17376s | Naga priest and I can do sort of the the |
17379s | Baseline turns but the ones where you |
17381s | really have to do a lot of refreshing |
17382s | Mana crystals and playing you know |
17384s | valash and all these wigs those uh those |
17387s | are a little tougher for me well I'm |
17389s | sure pocket will absolutely have it down |
17392s | uh we are done with group a until today |
17393s | as I said we still have that one |
17395s | elimination match to be played tomorrow |
17397s | but we are going to move on to Group B |
17399s | we're going to do a little cast a |
17400s | reshuffle we're going to take a little |
17401s | break but there is still plenty a good |
17403s | 50% of the day still remaining of the |
17405s | World Championships day one so do not go |
17407s | anywhere you don't want to miss anything |
17409s | we will be right |
17420s | [Music] |
17433s | back |
17435s | [Music] |
17443s | [Music] |
17453s | [Music] |
17463s | 3 |
17464s | [Music] |
17568s | [Music] |
17613s | he |
17614s | [Music] |
17642s | he |
17646s | [Music] |
17677s | [Music] |
17685s | [Applause] |
17688s | [Music] |
17702s | hallelu |
17722s | hello everyone welcome back to the |
17725s | second half of day number one here at |
17728s | the Hearthstone Masters Tour World |
17730s | Championship I am Dragon Rider joined |
17733s | This Time by TJ how are you doing you |
17735s | getting ready for uh this group b |
17739s | TJ I am yeah I think uh especially this |
17743s | first match is going to be uh quite good |
17746s | quite special as well I also uh just |
17749s | from a personal standpoint like the |
17751s | lineups from group b a little bit better |
17754s | not necessarily as well-rounded lineups |
17756s | but as wow that's cool deck uh so uh |
17760s | definitely looking forward to this one |
17762s | um but I had mentioned at the very |
17764s | beginning of the stream one of those the |
17767s | there was four of us on the screen at |
17768s | one time I said pocket train was my |
17770s | player to watch and now I'm excited that |
17772s | we get to start watching |
17774s | him oh 100% agree with you there he is |
17778s | definitely uh my pick to take the whole |
17781s | thing I think uh so we are going to see |
17785s | this first match as you mentioned |
17787s | between pocket train and CJ coming up |
17791s | but we'll get to work through that whole |
17793s | uh or most of that group be but pocket |
17797s | train here I am so excited I know a lot |
17800s | of us are very like big fans of pocket |
17802s | train uh I personally feel like he is |
17804s | kind of the champion of the people is |
17807s | what I am dubbing him as uh because he |
17811s | actually kind of has this story of when |
17814s | he started playing Hearthstone he he |
17817s | wasn't that good he had this whole |
17819s | history of like he didn't even hit |
17821s | Legend until a couple of years into |
17825s | playing and then wasn't really actually |
17827s | interested in |
17828s | competing but once he did start |
17831s | competing he had those results and look |
17834s | at some of these results as well 2023 |
17837s | Masters Tour fall champion after very |
17841s | very good successes this whole year in |
17843s | those Masters Tour an 80% win rate just |
17847s | incredibly consistent throughout this |
17849s | entire year and I I think a lot of |
17852s | people can kind of relate to that uh |
17854s | maybe not hitting legend for quite a |
17857s | while but man once he did I am just so |
17860s | glad that we get to see him at such a |
17862s | high competitive level like this but you |
17866s | mentioned those decks TJ let's talk |
17869s | about that |
17872s | priest yeah the Naga priest that's why |
17875s | not many Naga priests you compare this |
17877s | to what group a was was uh bringing for |
17879s | us and it's like okay we got a plague |
17881s | death knight you know that's uh that's |
17883s | what we're working with here but now |
17884s | we're working with Naga priest and |
17888s | um I'd like to say it's you know good |
17892s | old classic Naga priest but it's not |
17895s | they got a whole lot of uh fun new tools |
17898s | it's very difficult deck to play some |
17900s | people don't are I I don't want to say |
17904s | underestimating its strength but rightly |
17907s | so |
17908s | questioning whether or not this is the |
17910s | bring because of how hard it can be of a |
17912s | deck to play but we'll see pocket train |
17914s | is well known uh for decks exactly in |
17917s | this wheelhouse well known for very |
17919s | Niche uh and sometimes specifically uh |
17922s | priest decks so uh looking forward to |
17925s | seeing if he can continue this the |
17927s | rampage that he's been on this year |
17930s | continue the momentum but feels like |
17931s | he's just getting better as the year |
17934s | goes on and uh he's got to harness that |
17937s | power while he still can cuz we only got |
17939s | two weeks left on the year and he's only |
17941s | got two days left to be become a world |
17944s | champion yeah well on the other side |
17947s | though uh CJ is going to have something |
17949s | to say about that if he has any control |
17953s | over these games he is going to be |
17955s | trying to stop pocket train and progress |
17958s | farther himself uh I I feel like CJ is |
17962s | one of those players who has had a lot |
17965s | of this success has done very well for |
17967s | himself I mean of course all of these |
17970s | players have that's why they're here at |
17971s | this world championship but but I don't |
17974s | feel like as much is known overall about |
17977s | CJ as some of our other players uh but |
17981s | CJ did get to compete in that first |
17983s | season of grand Masters so he is |
17986s | definitely not kind of a stranger to the |
17989s | Hearthstone competitive |
17992s | scene I think that's an error on the on |
17995s | the graphic cuz I don't remember him |
17998s | being in |
18000s | it like a old um but yeah uh kind of |
18005s | looking through like his social media he |
18007s | talks a lot about like his his his |
18010s | students and sort of his mentality and |
18012s | it's pretty cool to kind of you know |
18015s | hear about his life and see his life |
18017s | teachings uh through that |
18020s | but that's coming in as |
18023s | basically a lad hero right he didn't |
18026s | really have those Masters T performances |
18028s | this year uh only the one um in the very |
18032s | last season |
18035s | I guess by all accounts the underdog uh |
18039s | com but by the accounts of previous |
18041s | results throughout the year in large |
18043s | tournaments but you can see five times |
18045s | rank one finishes right that's uh uh |
18048s | very impressive that's not an easy feat |
18051s | like you you may say oh I can get get |
18054s | rank one easy if I just put in the time |
18056s | top 50 Legend is a completely different |
18058s | world in top 200 top 10 Legend is an |
18061s | even different world and then top five |
18063s | Legend at the end of the season is a a |
18065s | world that you could not even possibly |
18067s | imagine so uh those are tough things to |
18070s | do and certainly proven his worth over |
18072s | the course of the year yeah and speaking |
18075s | of uh a hero maybe the hero that we need |
18080s | in terms of Reno decks because we saw |
18082s | there that Highlander Reno Druid uh |
18086s | which does have two duplicates the |
18088s | Splish Splash welp and that nourish uh |
18090s | but those the only duplicate copies in |
18092s | the decks so yeah one of our kind of |
18094s | running themes this whole weekend is |
18097s | definitely those Highlander decks and I |
18100s | I personally I'm more of a fan of this |
18102s | one but at the same time he's kind of |
18105s | the only player that brought this more |
18108s | really one of mostly Highlander deck so |
18113s | we'll see how it ends up working for him |
18115s | but we are going to jump into this first |
18118s | game here pocket train on that priest uh |
18122s | but CJ on on this Naga this Sharpshooter |
18127s | Demon |
18130s | Hunter yeah the |
18132s | getting the bat um so it took me a while |
18137s | to figure out the miracle salesman and |
18139s | what it's for but snake oil is just good |
18142s | card uh able to get you out in a pinch |
18145s | it's just a one Mana 2 two which means |
18147s | it sted as if there was a downside sort |
18150s | of um at the the tut two uh stat |
18154s | line uh but what it does do is let you |
18157s | trade into your deck if you think your |
18159s | hand is not good it also um lets you |
18162s | have an additional cheap spell if you |
18164s | wanted to kind of beef up your your |
18166s | Priestess on your Priestess turn very |
18169s | interesting the whole deck is pretty |
18172s | interesting in many regards but we'll |
18173s | see if he's going to be able to do it um |
18176s | CJ um there's a Sigil in the hand looks |
18181s | like just going to play for Tempo with |
18183s | the |
18187s | Desperado yeah I don't mind this at all |
18190s | though I I think just removing that body |
18193s | off of the board is going to be a key uh |
18198s | decision for CJ in this matchup because |
18200s | the point one of the big points of the |
18203s | priest deck is very similar to that Mech |
18206s | Rogue that we've seen on broadcast a |
18208s | little bit talked about was is kind of |
18211s | the same right you stick them in minion |
18213s | on the board early game you kind of buff |
18215s | it up and you just send it into your |
18218s | opponent's face you just hit for a lot |
18220s | of damage and you try not to let your |
18222s | opponent do anything about it uh and CJ |
18225s | might be worried about a potential uh |
18227s | serpent wig there so just trying to |
18229s | clear that up plus there's not really |
18233s | any sort of pop off or big potential |
18235s | that he's going for in these first |
18236s | couple of turns so I kind of just like |
18238s | that keep the priest off of the board |
18241s | until he has time to get to that sigil |
18243s | and draw into some other |
18246s | tools yeah the sigil I think is the big |
18248s | key to this opening because one he can |
18251s | feel free to spend his resources cuz he |
18253s | knows that he's going to |
18254s | refill and then two he knows that his |
18257s | turn three is going to be nothing so he |
18260s | needs to take control of the board while |
18262s | he has the Mana to do so to make sure |
18264s | that he can go into that sigil turn |
18266s | safely not have to deviate may not play |
18268s | that at |
18270s | all yeah |
18273s | that pip on the other side for pocket |
18276s | train so much added value you're talking |
18278s | about those Miracle |
18280s | salesmen so good even without needing to |
18284s | play it if you really can as you said in |
18286s | a pinch you can trade it off you can do |
18288s | so many different things with it it's an |
18290s | added spell in this list for so many |
18292s | different |
18295s | things this |
18300s | discover lady steno is very interesting |
18303s | here I I think this also is very |
18306s | reminiscent of what we've seen in the |
18308s | past uh lady sto hasn't really been |
18310s | around since she got nerfed there's been |
18313s | a lot of other cards that have kind of |
18314s | come into a lot of these decks uh |
18317s | instead but taking the lady steno with |
18320s | these predations in hand is pretty |
18327s | interesting I mean it's well it's more |
18330s | interesting than those other options |
18331s | they did not really see great |
18333s | true yeah it's lady Steno is a a shadow |
18339s | of his former s not nearly as powerful |
18343s | as it once was the Nerf kind of |
18345s | compounded uh to make it to get it to |
18348s | where it is now but CJ running out of |
18353s | resources and pocket train has plenty to |
18357s | keep the ball rolling |
18361s | here yeah both lacking a little bit of |
18365s | card draw right now which is really |
18367s | actually very interesting because both |
18368s | of these decks really kind of want to |
18370s | have those very large draw turns or |
18374s | consistent draws throughout the turns |
18376s | and neither of them have really found |
18378s | that and instead I think we're seeing |
18380s | them just go for these salesman and |
18382s | probably we'll have to trade off those |
18384s | snake oils use the tradable effect just |
18386s | to actually get some card draw going |
18389s | which yeah is definitely not the most |
18392s | ideal case but again as we've talked |
18394s | about that is a case that you can use it |
18396s | for and that's kind of the uh in case of |
18400s | emergency break glass uh |
18403s | scenario but there's been enough one |
18406s | cost spells on the other side now for |
18409s | pocket train that he has just been able |
18411s | to get on the board with these massive |
18415s | bodies what can CJ do about this yeah |
18418s | very efficient turn with the funnel |
18420s | kicks especially getting the heel off |
18421s | first to make sure he had perfect Mana |
18424s | expenditure he knew that he was going to |
18426s | pop off that turn because of the um knew |
18429s | he had all all the the one cost cards |
18430s | that he needed to get these down uh with |
18433s | the synchronize but just mapping it out |
18435s | so he could also gain two health is just |
18437s | icing on the on the cake so now it's up |
18441s | to see the way |
18444s | out there I mean there's no card for |
18446s | pocket Train That's the uh the |
18450s | benefit I suppose but also at the same |
18454s | time in in a matchup like this as well |
18458s | it does certainly feel like some of this |
18460s | board is it's going to do a lot yeah |
18465s | dream booat is one of the best pickups |
18468s | in a vacuum off the top yeah P TR even |
18473s | surprised by himself I don't know if |
18474s | this is going to be able to chew through |
18476s | this board uh |
18478s | whatsoever we'll see but there it |
18480s | doesn't feel like there's nearly enough |
18481s | Mana or cheap up nagas obviously he's |
18484s | going to keep drawing through his deck |
18485s | but yeah wait |
18494s | what everything went |
18496s | face yeah I mean which usually feels |
18500s | like a good thing but also not when |
18502s | you're staring down this much damage and |
18504s | you're at 10 |
18506s | Health |
18507s | but also this is this presents a really |
18511s | awkward situation for CJ where we saw |
18515s | both of those predations as well just |
18517s | going straight into minions and that |
18520s | doesn't necessarily feel like the way |
18522s | that you really want to be going in on |
18524s | this matchup or or just playing this |
18525s | deck in general you really want to be |
18528s | having as many of those spells that you |
18531s | are adding damage with or directing |
18532s | somewhere to ideally be going to face |
18535s | maybe some of that Sharpshooter damage |
18538s | can uh pick off a couple of Minions on |
18540s | the board or vice versa maybe there's |
18543s | only a little bit of board and you can |
18544s | use those spells and then that |
18546s | Sharpshooter damage goes face but in |
18548s | that case there was so much on the board |
18550s | that there was really nothing CJ could |
18553s | do about it regardless and we kind of |
18555s | saw that in another match earlier |
18558s | against the sift Mage where the |
18559s | Elementals just got on board and there |
18561s | was really nothing that the the Naga |
18563s | Demon Hunter could do about it yeah you |
18566s | really have to either push earlier or |
18569s | hope there's not a taunt in the way to |
18570s | be able to get the damage from like the |
18571s | momentum suppos of evidence uh cycle |
18574s | through your deck enough on the turn and |
18575s | not necessarily worried about the |
18576s | Sharpshooter shots but uh I feel like CJ |
18580s | played the uh early game pretty well |
18582s | playing into the sigil turn uh but then |
18584s | from there pocket train just had the pop |
18586s | off turn with the PIP into the miracle |
18588s | salesman funnel cake full One |
18592s | Drops uh the Thirsty Drifter and then |
18595s | the synchronized to be able to just |
18596s | drive it home and then the jle off the |
18598s | top with a full full Health Board is |
18601s | just mAh |
18603s | uh beautiful uh from that pocket train |
18608s | reaction there too yeah so good |
18611s | yeah he I think he was doing that |
18614s | because the lady Steno came down really |
18616s | late but usually well not usually but |
18620s | often times you're playing your cheaper |
18622s | nus first to give you more options for |
18623s | later but he had already played a bunch |
18625s | of spells after the lady steno had come |
18627s | down or before the lady Seno come down |
18628s | so a little bit of wasted value but it |
18630s | was because he kind of hit a stop in his |
18633s | draw sequence and he's shaking his head |
18636s | he knows that that was a rough game to |
18639s | his world championship appearance here |
18641s | but so plenty of hearthstone left that's |
18643s | only a one zero lead for pocket train uh |
18647s | moving into this next |
18649s | game and I am very excited to see uh |
18655s | when we get to pocket train playing that |
18657s | Demon Hunter uh I am a big fan of the |
18661s | Demon Hunter card choices that pocket |
18664s | train and meia have gone with more so |
18666s | than some of the other Demon Hunter |
18668s | Decks that we're seeing but we're not |
18670s | going to see pocket train bring that |
18671s | Demon Hunter deck in quite yet instead |
18674s | it's going to be this Druid which is |
18677s | actually kind of the complete opposite |
18679s | of that Reno duplicate conversation that |
18682s | has been happening so far on broadcast |
18685s | this is just Dragon drew it there's like |
18688s | all the duplicates no Reno this is just |
18692s | kind of going in on these bodies the |
18695s | early game the mid game closing out with |
18698s | ideally the board of dragon golems and |
18702s | the cactus construct is one of those new |
18705s | cards as well that helps this deck get |
18708s | there yeah this is the good stuff |
18712s | basically yeah sure Reno is pretty cool |
18714s | and all |
18715s | but this is the goods the dragon Dr |
18719s | Goods I prefer this one is this |
18724s | really you go with the Desperado over |
18728s | the wa Sage that was picked off off the |
18730s | top maybe just wants to go into Sigil of |
18732s | time next turn and doesn't really care |
18734s | about the |
18735s | discount |
18737s | uh but it's answered and CJ sort of knew |
18742s | that because of the cactus construct |
18743s | what was going to be coming cuz |
18745s | obviously when you get that it's |
18747s | obviously the last card that was |
18749s | played cuz that's what put it into the |
18752s | hand |
18754s | oh the top deck razor scale I absolutely |
18759s | love this inclusion in this deck there |
18761s | is only one copy of the Razer scale but |
18766s | this is such a clever choice I think in |
18769s | the deck building and the cards here and |
18772s | maybe in a broader scale maybe on ladder |
18776s | it is less valuable or won't have the |
18780s | same results but I think just the way |
18782s | that these decks and these lineups are |
18785s | positioned in the tournament this |
18786s | weekend that razor scale slowing down |
18790s | the uh demon Hunters slowing down a lot |
18793s | of those big pop off turns with uh |
18797s | Paladin if you keep it up but pocket |
18799s | train didn't um but potentially against |
18802s | Mages or in a uh potential |
18806s | priest if like pocket train and me to go |
18809s | into each other later that's just so |
18812s | much I I think kind of added value of |
18815s | putting that into the deck forcing the |
18818s | added uh pressure of having to remove |
18820s | that razor scale and of course it just |
18823s | adds us another |
18824s | Dragon yeah basically it buys you a turn |
18827s | right against a lot of decks it buys you |
18829s | a whole turn um not thr away but now the |
18833s | pressure is pushing and once again this |
18835s | is kind of where the uh Demon Hunter |
18837s | struggles is when there's a relatively |
18840s | early uh pretty big board uh to be able |
18842s | to answer because the Sharpshooter just |
18844s | doesn't feel like it does |
18846s | enough um and it's not like this is |
18850s | pocket train all inning like it was in |
18852s | the last game has plenty to follow it |
18856s | up yeah I I think being able to play |
18859s | that Sharpshooter followed up by a one |
18860s | Mana Naga and be able to have a lot more |
18863s | Mana than what he was trying to work |
18865s | with in the previous game this is |
18867s | looking quite a bit better of the pop |
18870s | off turn but yeah this is still a lot |
18872s | lot of stats on the board and the the |
18874s | fact of those Dragon Golems having taunt |
18876s | I think is a very important part of this |
18879s | board as well because that meant that |
18881s | that 11 damage that CJ built up from |
18884s | playing all those spells was not able to |
18886s | connect with the face and it had to go |
18888s | into one of those taunts it's 11 damage |
18890s | that is not going to his face and that |
18892s | is huge in a deck that wants to be |
18895s | dealing damage to your opponent's face |
18897s | that's how you win the game |
18901s | yep |
18903s | and going to be able to clean up most of |
18904s | the board here at least the important |
18907s | stuff and build even bigger and there's |
18910s | nothing here there's idari studies sure |
18913s | get find a midnight wolf |
18917s | fantastic not going to do |
18919s | anything it clears something that's |
18923s | uh-huh yeah that's about as far as it |
18928s | goes problem it cleared a thing it did |
18935s | seven Mana clear a |
18940s | thing I don't know about you TJ that's |
18942s | not typically how I like to spend my |
18943s | seven Mana but I I guess here in Z case |
18946s | you just have to do it but for pocket |
18949s | train though this has been such a |
18951s | fantastic setup of just going in on the |
18953s | board getting these good cards being |
18956s | able to not even really worry about |
18959s | pushing damage yet this has really felt |
18961s | like a game of just I'm going to play |
18963s | some things and just watch as you kind |
18967s | of play a bunch of stuff to try to |
18969s | answer the things that I've |
18973s | done and he has the Alex draws that I |
18976s | finish it up |
18980s | with it's going to be a oh |
18985s | well yeah he'll have board space cuz he |
18988s | could trade in that doesn't need it |
18990s | doesn't need anything actually only |
18992s | needed the board at hand and a very |
18995s | quick |
18996s | two coming in for pocket train to start |
18999s | things off now is where you start to |
19000s | worry as G because both of those first |
19003s | two games were quite |
19005s | brutal yeah they they were pretty |
19008s | decisive there for uh for pocket which |
19012s | again fans of pocket train are rejoicing |
19014s | they're very excited they like to see |
19016s | this two Z but uh you know personally in |
19019s | at least uh most tournaments but |
19022s | especially a world championship you like |
19024s | seeing it go to game fives you want to |
19026s | kind of see it go toward the end you |
19029s | don't want to just see a paladin getting |
19032s | a huge thing on board and smacking face |
19035s | and closing out the game on like turn |
19036s | four that's not the kind of games that |
19039s | we want to see but you know even though |
19042s | CJ was able to get a couple of pop off |
19045s | turns was able to find some of those |
19046s | resources it just did not end up being |
19049s | enough in the long run and |
19052s | I find it very interesting as well in |
19055s | boards like what we just saw with the |
19057s | dragon Golems boards like we've seen |
19060s | with the Sif Mage with those Elementals |
19062s | and even in some of the other games that |
19065s | have happened already on stream there's |
19069s | medium to largish looking |
19072s | boards and no board |
19075s | clears why are we in a place TJ where |
19080s | the deck that actually has the best |
19083s | board clear is the aggro Paladin what is |
19089s | happening yeah that's |
19092s | uh I don't know if I call it I guess |
19095s | aggro Paladin every Paladin is an aggro |
19097s | Paladin if you if you try hard enough |
19099s | but |
19100s | um yeah it's uh Prismatic Beane keeper |
19104s | verdict makes it pretty strong but |
19107s | luckily no paladins in this series we're |
19109s | getting a break from Paladin that's |
19111s | right now it's pocket trains turn on the |
19112s | Demon Hunter so we got a Demon Hunter |
19114s | mirror going on here and uh I mean if CJ |
19118s | can get this across maybe there's a |
19120s | chance of a reverse sweep because it |
19122s | seems like in both players lineups that |
19123s | Demon Hunter is the uh the sort of weak |
19127s | link everybody's kind of playing |
19129s | mid-range CJ does have the less |
19132s | consistent version of the Druid which |
19134s | could be an issue if we're talking |
19135s | specifically versus Demon |
19137s | Hunter but it's still good enough |
19142s | I I almost feel like I want to say that |
19144s | CJ has |
19145s | the less consistent version of Demon |
19148s | Hunter as well not only just the Druid |
19152s | but the Demon Hunter I I really like |
19154s | this version of The Demon Hunter that |
19156s | pocket train and mey have it's running |
19160s | uh the spectral sites it's running ferin |
19163s | and it does have a copy of going down |
19165s | swinging which was recently uh buffed |
19169s | but I think there's just a bit more |
19172s | continuous like consistent draw which |
19175s | really helps get to those pop off turns |
19177s | to find the Sharpshooter to find the key |
19180s | cards and being able to either go for |
19185s | just a spectral site on a a turn where |
19188s | maybe you're not really having a a great |
19190s | turn anyways feels a lot better in most |
19194s | games than waiting until you draw Finley |
19199s | and then try to just play Finley to hope |
19201s | that you get all the things in that |
19202s | single |
19203s | turn |
19212s | yeah |
19214s | [Music] |
19218s | well behind on board |
19223s | slightly yeah see what |
19226s | [Music] |
19228s | Nas expensive as far as nagas go |
19232s | yeah spell damage is interesting and |
19236s | it's the best value but is there is |
19240s | there an argument for Zola and actually |
19242s | using the battlecry to get a copy of |
19246s | something it's possible but when you're |
19249s | fitting that into sort of a combo |
19252s | turn um three Mana is expensive and I |
19256s | think queen of Shar might be too |
19258s | slow I don't |
19260s | know this is |
19262s | tough obviously CJ thinks it's tough as |
19265s | well |
19267s | yeah cuz going into the tank on this one |
19270s | yeah it's going to pick the uh GL skill |
19272s | I guess it would have been |
19274s | reduced cuz the spell was active so it |
19276s | would have been a two Mana but I think |
19277s | just going for cheapest there regardless |
19280s | of |
19280s | effect has a lot of |
19283s | Merit yeah I'm not thrown |
19286s | away talking about cheap there is a |
19289s | discounted Sharpshooter into the one |
19292s | Mana Naga for pocket |
19294s | train |
19297s | and what what is happening right here |
19300s | actually because pocket Train's hands |
19302s | are on his face and there's a bunch of |
19304s | cards flying on the board here did he |
19307s | just que this all up and play as is |
19309s | there like a disconnect between the |
19314s | cameras I feel very between the cameras |
19316s | and the play yeah slightly |
19318s | but very powerful turn cuz now CJ has to |
19321s | play reactive here and there's just |
19323s | nothing to really play reactive |
19324s | Sharpshooters picked up but there's just |
19325s | no |
19329s | Mana yeah even having a discounted Naga |
19334s | is |
19335s | not enough uh enough compensation here |
19340s | for being still so early in the game |
19343s | could go for the Wayward Sage for even |
19346s | further discounts on on something |
19350s | but as you said is that even going to be |
19352s | enough either I don't see |
19358s | it yeah he's just got to plan for next |
19362s | turn to try and hit the Sharpshooter |
19363s | with the discount yeah and then kill the |
19366s | Sharpshooter on the other |
19371s | side okay I beam and then looks like |
19374s | going to probably dispos and oh okay I |
19377s | was going to say dispos and sigil but is |
19379s | this |
19380s | enough cuz you get the additional spell |
19383s | plus the Buffs from the Slither |
19385s | Spears 8 plus 7even that's exactly e |
19388s | though that's 15 |
19390s | so by pocket train and that's going to |
19393s | be a quick three just like that pocket |
19396s | Train's moving on to the winnner |
19399s | match yeah I that wow it was incredibly |
19404s | fast and I think just also speaks to the |
19407s | the strength uh and basically how these |
19411s | decks are situated in this meta I I |
19413s | really do think the more I've thought |
19415s | about it that this lineup that both |
19418s | pocket train and medy have brought is |
19421s | incredibly well situated and is going to |
19424s | be really difficult for a lot of the |
19427s | other decks to answer whether that's |
19430s | that they're going wide on board whether |
19432s | they're pushing some early uh damage and |
19435s | some early |
19437s | Tempo or kind of going in on a popof |
19440s | turn whether it's the priest or the |
19442s | Demon Hunter it it just seems like all |
19444s | of these decks have that flexibility |
19446s | enough to be able to get on board early |
19449s | push a lot of damage and kind of have |
19451s | pop |
19452s | offs yeah it's I think that matchup |
19456s | looked like a pretty easy three 0 but I |
19458s | think maybe not a lot of it but there |
19460s | was a lot of pressure on that Demon |
19462s | Hunter mirror right um I think that that |
19465s | series looks a lot different if uh CJ |
19468s | comes out on top of the the Demon Hunter |
19470s | mirror because then pocket trains with |
19473s | this Demon Hunter against Decks that are |
19475s | similar to what he had in his lineup |
19477s | maybe not as strong uh but still |
19480s | definitely look like the favorite and |
19482s | just consistent two of dragon Druid uh |
19486s | and the the amount of pressure that it |
19489s | that priest can put on in the mid game |
19492s | seems like kind of the sweet spot right |
19494s | now in terms of countering these decks |
19497s | and you know coming into it with Paladin |
19500s | ban in mind makes a lot of sense makes a |
19503s | whole lot of sense so well done poget |
19506s | train starting off as you would sort of |
19509s | expect given the track record that he's |
19511s | had so far this |
19513s | year yeah yeah and we've talked about it |
19517s | I think already we've kind of looked at |
19518s | the stats in the first tournament of the |
19521s | year he made it to uh top four in the |
19524s | second one he was in the finals and the |
19526s | third one he finally won it and I am |
19529s | definitely excited to to see if he can |
19532s | kind of continue that momentum that he's |
19534s | been building up and close it out with |
19537s | that world championship title but we |
19540s | have other players and other matches |
19542s | still to come that are also competing |
19546s | for that world champion title so up next |
19549s | we're going to have Wu versus mey and |
19552s | we're going to see if uh mey with that |
19555s | same lineup that uh we just saw with |
19557s | pocket train can also have that kind of |
19560s | dominating |
19561s | performance and move into that uh |
19564s | winners match that will happen following |
19567s | the wieku versus mey but uh I don't know |
19571s | I don't know how you feel about that one |
19573s | I'm ready to see it I'm interested in |
19576s | the decks but I'm also a huge pocket fan |
19578s | so maybe there was just a little bit of |
19580s | that bias in this |
19581s | matchup but we still have plenty of |
19584s | hearthstone action to check out today so |
19588s | don't go anywhere you definitely don't |
19589s | want to miss any of these games will be |
19592s | right |
19593s | [Music] |
19620s | back |
19621s | [Music] |
19626s | [Music] |
19679s | f |
19707s | [Music] |
19709s | he |
19714s | [Music] |
19760s | [Music] |
19772s | [Music] |
19787s | hello everyone and welcome back to the |
19789s | World Championship uh you may have just |
19791s | blinked to miss that previous match cuz |
19793s | I'll be honest I was not ready so I had |
19796s | to rush around and get ready I didn't |
19797s | think it was going to be uh that fast |
19799s | but uh I am joined with Linda here and |
19801s | uh we're going to be bringing you the |
19803s | next match as rapid as possible it seems |
19806s | it's going to be wieku versus mey Linda |
19809s | are you ready for this one uh yeah I I'm |
19811s | ready I watched both seconds of the last |
19813s | match I enjoyed the both thoroughly uh |
19815s | mey with the same lineup as pocket train |
19817s | card for card of course they worked |
19819s | together and mey nearly stopped pocket |
19821s | train from playing because mey said he |
19823s | liked the lineup which made pocket train |
19825s | instantly question himself but um after |
19827s | what we've just seen I think pocket |
19828s | train will be quite happy with how it's |
19830s | turned out and obviously mey will be |
19832s | excited as well because he'll know |
19833s | what's happened and he'll be wondering |
19835s | if he can do the same thing again the |
19838s | pock just we are going to be checking |
19840s | out we C first and the lineup they have |
19842s | brought as well and um I can already |
19844s | feel sel's disapproval with the uh |
19848s | plague death knight being brought from |
19850s | Wu for one of the decks Druid and |
19853s | rainbow Mage to round it out um and we |
19855s | did get word that the paladins have been |
19857s | banned so we had a bit of a um |
19859s | questionable few moments earlier in the |
19861s | day where we went into this tournament |
19863s | expecting Paladin to be banned across |
19865s | the board and that was not necessarily |
19867s | the case but we're back to normal now |
19868s | Linda H but what can you tell me about |
19870s | Wu well it's there on the screen |
19872s | actually uh the main important thing is |
19874s | the highest point earner just kept |
19876s | getting those rank one Legends over and |
19878s | over again uh no extra points for doing |
19880s | so but doing it on multiple servers as |
19882s | well obviously if you do on multiple |
19884s | servers you have less chance of being |
19886s | overtaken if you're rank one on three |
19887s | servers yeah someone's going to overtake |
19889s | you on two of them for you to or three |
19890s | than lose your points I love this as |
19892s | well first year playing Hearthstone like |
19894s | you know competitively SL you know |
19896s | taking part in the the Esports side of |
19898s | hearthstone uh not bad for a first year |
19901s | I'd say not too bad at all um so not |
19904s | looking at too too much uh too much of a |
19906s | problem so far for wiq as we Che out the |
19909s | Mage here and it is going to be that |
19910s | sort of rainbow SL mining Mage with the |
19913s | blast Mage minor there at the top of the |
19915s | list um did you expect to see more Mage |
19920s | uh in this weekend Linda cuz I I feel |
19922s | like a few people are expecting Mage to |
19924s | be not quite Paladin level but not quite |
19927s | the level it's at here I actually |
19929s | predicted I think five I might have said |
19931s | six majes I thought it wouldn't be |
19933s | horrendously popular I definitely didn't |
19935s | think it was going to be Paladin levels |
19937s | um I also thought it'd be the other |
19938s | version with the the keyboard and not |
19940s | the excavate version um but a lot of |
19944s | people did think there'd be more Mage |
19945s | I'm not entirely surprised but I've been |
19948s | kind of on the Mage isn't as as good as |
19950s | people think bandwagon even when it was |
19953s | really really good |
19954s | so uh yeah I'm not surprised but we are |
19958s | going to see one right here I just want |
19960s | to pull you back to weu as well being |
19962s | his first year in Esports um he's done |
19964s | incredibly well on ladder but he has |
19966s | dropped out top 16 of two of the three |
19968s | Masters tours and top eight in the other |
19971s | so something we've seen from very good |
19973s | ladder players before is sometimes it |
19975s | just takes a little while to get a |
19976s | footing in competitive play this being |
19978s | one of those people who you know was |
19981s | good at ladder long long before he was |
19983s | good at tournaments uh mey so wiq he's |
19987s | had a whole year at it he's got a lot of |
19989s | good players around supporting him uh |
19991s | from the Chinese scene in particular he |
19993s | should be |
19995s | fine used to all the Nuance of |
19998s | competitive play down to just routine |
20000s | down to just making sure you're |
20001s | comfortable but down to not being |
20003s | nervous so I give me an age here yeah |
20007s | speaking a little bit more on mey of |
20008s | course uh that famous line from s let's |
20011s | say the best hardstone player to have |
20013s | never achieved anything well uh getting |
20016s | to world is now a pretty good |
20018s | achievement here for me as you mentioned |
20020s | uh prepared the lineup with pocket train |
20023s | and um it it's kind of I didn't go into |
20025s | this going I really like pocket trains |
20027s | lineup and um for some reason obviously |
20030s | because pocket trains have been |
20032s | highlighted recently uh F and I was like |
20035s | yeah you know pocket chain I kind of |
20036s | I'll be hon I kind of forgot me just had |
20038s | the same lineup so I expect it to do |
20041s | very very well and what's going to be |
20043s | very interesting is if mey can um make |
20046s | just as good a show as uh as pocket |
20049s | train has just done and then what |
20050s | happens when they face each when or if |
20052s | should I say they face each other but |
20054s | this is a deck that has been uh I think |
20057s | has done well from all of us who have |
20059s | been testing it and just seeing it |
20060s | overall which is this Naga priest I |
20062s | think for me this feels like the bring |
20065s | you know when we always talk about |
20067s | what's let's say the fourth deck or |
20068s | what's this deck that's really going to |
20070s | crack open a tournament for me I think |
20073s | this Naga priest is very good it is very |
20076s | good apparently the Pelos throwing in |
20077s | there was um Rec fam's work who hasn't |
20079s | brought the deck because of the group he |
20081s | was in the people he was facing U but he |
20083s | was working with them on this lineup as |
20085s | well as I understand it um so that |
20087s | that's credit to rec V I believe again I |
20090s | don't know how much his memes and how |
20091s | much is real but that's what I think |
20092s | happened back to |
20096s | me the players did their own so mey was |
20098s | the one who put that 38% in own stats |
20102s | clear on this I mean look there's |
20105s | nothing wrong with a bit of honesty is |
20106s | there so you know it's fine um but yeah |
20109s | this matchup overall going to be very |
20111s | very interesting because again if mey |
20114s | wins he will face pocket train again |
20116s | prep together same lineup and so on so H |
20119s | it'll be Prett pretty cool to see if |
20121s | that happens at all in the group it |
20122s | could also happen in a a weird way where |
20125s | one loses pocket train wins but then |
20127s | pocket loses mey wins and so on so we |
20129s | could likely get that match up overall |
20131s | to see who's going to get the better end |
20132s | of that stick but overall I do lean |
20135s | towards mey here mainly just based on |
20138s | that lineup our first look at weu um has |
20142s | had a camera exemption for the rest of |
20143s | the year but he has to use camera for |
20145s | the World Championships no two ways |
20147s | about it we need to see our potential |
20148s | world champion in full glory and there's |
20151s | mey in the familiar kitchen setting that |
20154s | he streams from to thousands of fans |
20156s | around the |
20159s | world |
20165s | [Music] |
20169s | shall bring |
20172s | [Music] |
20186s | victory yeah and that looks like a hand |
20188s | I'm not very good at the pre deck I will |
20190s | hold up my hands I have played it a |
20192s | little um but this looks like um a |
20194s | pretty good opening hand to me and my |
20196s | untrained |
20200s | eye yeah yeah me getting up to a good |
20204s | start now uh getting just the One Drops |
20207s | available and that Pelos can be really |
20209s | really powerful if he's able to just |
20212s | play on curve you don't have to just |
20213s | curve out Pelos but if you can play it |
20215s | and you feeling confident that it's |
20217s | going to live that's a a huge deal yeah |
20220s | Wu has nine uh we we're on double watch |
20223s | nine two ofs in this Druid and no Golem |
20226s | as I understand it so you know I I just |
20230s | prefer the the one that me and pocket |
20232s | train have got not just cuz it's them |
20233s | but when I played the the multiple two |
20235s | of Druids I did find that if you're |
20238s | going to do that you just you just want |
20240s | more dragons and eventually it was just |
20242s | like well just play lots of dragons and |
20244s | dragon G sometimes just wins a game so |
20246s | have that as well and and give up on |
20248s | your Arena and just play just play deck |
20250s | just play good hearstone |
20254s | deck oh |
20258s | my yeah cus construct about as good a |
20261s | start as you're going to be able to get |
20262s | here for weu uh with a druid again you |
20264s | just want something to be able to fight |
20266s | back on board because if pre if this |
20269s | priest from me starts to snowball |
20271s | there's not really a good way to stop it |
20274s | or not reliable anyway for this Druid so |
20278s | and as you mentioned because of the uh |
20279s | the question marks with the the Reno |
20281s | potential later on if it even gets that |
20284s | far maybe with the help of some ramp H |
20286s | it's going to be a tricky one I do |
20288s | personally just like the the tempo play |
20290s | here and uh just play the dream boat and |
20292s | go H because |
20294s | again hero power isn't good enough |
20297s | versus this even though is just a it's |
20299s | relatively small for a dream boat but |
20301s | just having a two three out is a pretty |
20302s | big |
20303s | deal this is the most I mean it is the |
20305s | world championships and he is getting |
20306s | more and more experienced at competitive |
20308s | play but this is the most f Focus I've |
20310s | ever seen mey look like actually not |
20312s | joking around just just getting on with |
20314s | it and taking his time in the opening |
20316s | turns which is important when you're |
20317s | settling into a tournament whoever you |
20319s | are I think and this is this is a turn I |
20322s | don't know what the ordering is I'm |
20323s | going to wait to see mey do it but so |
20325s | many options already to draw cards put |
20327s | pressure on do damage oh my |
20330s | [Music] |
20332s | goodness yeah I'm kind of just staring |
20336s | here at what exact cuz like you said |
20338s | there is a few options as to what to do |
20340s | here |
20344s | um it's the ultimate Tempo versus value |
20347s | sort of hand right how much Tempo do you |
20349s | need a lot how much stuff can you do a |
20351s | lot which cards do you want a lot how |
20353s | much Mana can you spend a lot oh my |
20357s | goodness I'm just working out here I'm |
20359s | not just |
20362s | the this is what's really tricky to use |
20364s | some of these cards because they have |
20365s | like sort of multiple effects based on |
20368s | what you're going for here CU I was |
20369s | looking at what does funnel cake do okay |
20371s | gets some Mana back and draws a card |
20374s | does me need to draw a card right now I |
20376s | I don't think so so I think I like this |
20378s | approach here of just saying you know |
20380s | what I don't need to use funnel cake or |
20382s | anything right now I'll just uh just |
20384s | pile on the pressure and sort of make |
20386s | those trades as awkward as possible for |
20388s | wiq yeah and forcing wiq to kill the the |
20392s | smaller minion cuz it's the better |
20393s | minion and leaving the bigger minion |
20396s | alive because it's the bigger minion so |
20399s | and now he's got |
20401s | so much he can |
20403s | do and again it's that decision try to |
20406s | get some spells cast to get the handmade |
20407s | and going as |
20410s | well light SS and the impure |
20417s | fall it's just drop down now yeah this |
20421s | will be good to activate handmaiden and |
20423s | um and have the Mana to be able to play |
20425s | it salesman's going to picked up here |
20427s | but this could also just be priestess as |
20429s | well just to get serpent wig down |
20434s | yeah aligos Priestess wig that's what |
20438s | I'm seeing as well that's what I like |
20440s | it's just so much damage what do you |
20442s | play wig on |
20443s | pagos yeah I I want an 88 on the |
20452s | board what's your opponent going to do |
20454s | nourish you to death I don't think |
20458s | so okay |
20467s | any problem now do you protect your |
20468s | cleric by killing the 32 or even the one |
20470s | two here yeah yeah I think so I think so |
20473s | yeah the cleric do so much |
20484s | work |
20485s | yeah all nice cards and all that but if |
20488s | you do nothing again this turn as the |
20490s | Druid you are facing a full board next |
20496s | turn is it still just ramp though yeah I |
20499s | think oh I I think weq has to yeah |
20505s | yeah because there is still the um there |
20508s | is there is the F in hand right which is |
20511s | a relatively big deal |
20515s | mhm he's down to only 72 drops voo |
20519s | watches out across the |
20521s | world yeah |
20523s | nothing nothing amazing here from |
20528s | Cactus for no one |
20537s | no would have just wanted anything that |
20539s | was a bit more active you know some of |
20541s | the other options you can get are |
20543s | actually really strong I feel like Wei's |
20544s | kind of had very mid outcomes from |
20548s | Cactus right now |
20550s | I two Mana 55 against um a potential big |
20554s | cleric was pretty reasonable it's just |
20556s | not enough this is out of |
20561s | control and this is the problem now um |
20564s | although I mentioned F obviously not |
20565s | really having any reductions right now |
20567s | still at that nine um does have the |
20569s | innovate though so that could be |
20570s | something but is it just a turn too late |
20572s | because suddenly the one attack from |
20575s | fire is not really going to be able to |
20576s | uh do too much to aelo turn |
20580s | no Zer Mana 46s are irritating as well |
20583s | aren't |
20585s | they |
20588s | is wait oh okay I see just going to go |
20592s | and uh wig again and the taunt in the |
20595s | way is a big deal and this is I think |
20597s | it's one of those cards that really |
20599s | pushes this deck over the edge which is |
20600s | the drifter uh being able to just drop |
20602s | the taunts and the taunts are pretty big |
20605s | so you can use them as the sort of um |
20607s | the the bricks you build on H or what |
20610s | happens a lot of the time is you use |
20612s | them to just put be road blocks in the |
20615s | way of the cards you've already built up |
20616s | very similar to what's going to happen |
20618s | here |
20620s | with yeah not putting on the Pelos cuz |
20622s | he going to get a zero amount of snake |
20623s | oil for that at some |
20624s | point if there is a some point like if |
20627s | there's just an end of game happen and |
20629s | also just spreading the threats right |
20631s | because if you if you were Pelos then if |
20633s | weu kills I mean Wu's in a bit of a |
20636s | rough spot let's be honest but if you |
20638s | have three threatening minions instead |
20641s | of two that's better than having than |
20644s | having the two right like that's very |
20645s | very simple overall and even though |
20646s | Pelos is just a one six that's |
20649s | constantly threatening high damage at |
20651s | any particular turn that it can attack |
20653s | Miracle growth going to be the pick up |
20655s | here for wiq going to hope something can |
20657s | happen here but even a 99 taunt doesn't |
20660s | look that good in this situation no and |
20663s | the f is going to come down into the |
20665s | Titan turn for meaty now as well so it's |
20667s | just going to get |
20668s | eaten |
20670s | I mean if it even if the game even |
20672s | continues to that point yeah if me |
20674s | doesn't just find a lethal here yeah |
20676s | yeah because bear in mind uh this is |
20679s | where oh I was going to say there are so |
20682s | many outs cuz there's one just power |
20685s | right there's just punching through the |
20686s | T and there's Bey happy with that first |
20688s | game win um but there's just the whole |
20690s | like well is there just enough power on |
20692s | the board that's set one but then |
20694s | there's Shard of the Naru there's plenty |
20697s | of uh options even just more Buffs like |
20699s | I said with that Pelos is basically |
20701s | knowing the wigs in hand an 88 right if |
20704s | it doesn't die so that's an 88 that can |
20706s | attack well there of snake oils in hand |
20708s | as well so if if the trade happens yeah |
20711s | right if he go I I think weu had worked |
20713s | out Le I haven't seen it I don't know |
20714s | for sure I think we you had worked out |
20715s | as lethal with the 44 trading in get the |
20718s | snake oil put it on the pelagos yeah |
20720s | basically whichever way you wanted to do |
20722s | it he was in trouble right and that's |
20723s | kind of the point I think the thing with |
20725s | this priest deck is it's yes at a base |
20728s | level you want to play minions and buff |
20730s | them but the amount of little tricks the |
20732s | deck has and the ways it can build these |
20734s | minions up it feels like it's um you |
20737s | know this style of priest deck has been |
20739s | around you know in and out of |
20740s | HearthStone for quite a long time now |
20742s | but this one feels so flexible because |
20744s | you have all of these different tools |
20746s | and different ways to use them to be |
20748s | able to get head on board and I think |
20750s | yeah we saw it it's going to be a rough |
20751s | match up if DW doesn't draw well so wiq |
20754s | going down 01 so far and again that |
20756s | priest like I said it's just looking |
20758s | good and it felt like one of the decks I |
20760s | wasn't expecting too much of going into |
20762s | this weekend but the decks one of the |
20764s | decks I think is maybe going to make the |
20766s | biggest impact this weekend I mean it |
20768s | already has You could argue and yes |
20770s | you're right going forward if you know |
20772s | if mey ends up playing pocket train it's |
20774s | only early days it's only one zero Wu is |
20776s | an incredibly good player yeah he has |
20777s | brought Decks that can deck um but if it |
20781s | ends up being meum pocket train then one |
20782s | of those priest is going to the |
20784s | semi-finals for sure so yeah this is |
20787s | definitely the lineup to keep your eyes |
20788s | on |
20790s | yeah and looking at the um the rest of |
20792s | wiu of course he he does still have the |
20793s | Druid left he has the Mage and he has |
20796s | that plague DK but again it's just it's |
20799s | just a little bit shaky I feel just |
20801s | against this L because the the Demon |
20804s | Hunter feels like it's just strong |
20805s | enough to get the job done even though |
20807s | we've seen the deck go very fast and |
20809s | they not also not really get anywhere um |
20812s | I just think overall Wu is in a really |
20814s | rough spot and he's going to need some |
20815s | you know some kind of help to get over |
20817s | the line here because although it's |
20819s | obviously possible to win the series I |
20822s | just think me's lineup just just has |
20826s | multiple good matchups going into this |
20829s | yeah I'm surprised we didn't see more |
20830s | people bring the I don't know the |
20832s | straightforward Dragon Druid that meum |
20835s | pocket have got |
20836s | because Dragon Golem with the the buff |
20839s | version that they've got with the piper |
20841s | build M it's just your dragon Golem is |
20844s | bigger than their dragon Golem if |
20845s | they've even got one um okay the Reno |
20847s | can clear it once but the second one |
20849s | just does you um and it's not |
20852s | particularly subtle it's not |
20853s | particularly for these players it's not |
20856s | particularly difficult to Pilot but it |
20858s | just does the job yeah I I'm a I'm a fan |
20861s | of just the uh the two of dragon Druid |
20864s | just because it feels like I'm just a |
20866s | fan of just playing stuff quickly and |
20868s | just chucking stuff on the board and |
20870s | because the their minions are so beefy |
20872s | um I mean we're about to find out um you |
20875s | can you really get a you you can |
20877s | actually have really good matchups or |
20879s | good games versus some of these board |
20881s | focused aggro decks because yes they're |
20883s | doing aggro things but you end up |
20885s | putting down like multiple big cards on |
20887s | like turn three and four and then |
20889s | suddenly they have to punch through them |
20891s | before they can even really threaten |
20892s | your health so we are going to go into |
20894s | game number two he needed that he hadn't |
20897s | got a dragon he threw away the two cards |
20899s | to hit a dragon he didn't hit a dragon |
20901s | because they don't play many dragons in |
20902s | the deck it's eight or nine which is a |
20905s | lot but you're not guaranteed it and he |
20906s | needed a dragon from the cactus there |
20908s | one |
20909s | um and he hit one of course so now he's |
20911s | in a good spot |
20913s | but it's just another inconsistency in |
20916s | that particular Druid build yeah is this |
20919s | mey just going to go straight for snap |
20921s | dragon it looks like it doesn't |
20923s | it I mean he knows he's in trouble right |
20926s | he knows there's um all sorts of nases |
20928s | coming his way |
20932s | here yep going to be huge ramp |
20934s | especially when he sees uh cuz that was |
20936s | the one that was generated right so now |
20938s | weu has the option of playing the one |
20940s | that was naturally pulled but okay not |
20943s | bad being able to match up as well |
20945s | that's pretty much what he |
20947s | wanted yeah definitely um obviously the |
20950s | second one's going to be a shame for him |
20952s | but getting the one means that he can |
20953s | now play his four drops if he rips them |
20955s | off the top and maybe get into the game |
20958s | okay another good draw here for for a |
20960s | week uh yeah which what do you do with |
20963s | it |
20964s | though play it you just want to play it |
20968s | okay |
20969s | yeah of course right it's free it's a |
20971s | free three five it is but it cuts off |
20974s | your |
20976s | ramp it does but I think with this |
20978s | opening you you've you've equaled in |
20980s | ramp and I think you just want to be |
20981s | ahead on board because I don't think |
20985s | there's a couple of dragons that like |
20986s | fight back but if you're like two to |
20988s | three minions ahead on board there's not |
20990s | that much that mey has that like |
20993s | actively sort of like clears the board |
20996s | and gets ahead on the other side right |
20998s | yeah I like it I I like there just play |
21003s | [Music] |
21005s | stuff they are playing the Amber welps |
21007s | and the spine Tails so there is still |
21009s | hope for me to to fight back on board |
21012s | M it's just a bit slower right like |
21015s | that's the thing it's like you're |
21016s | fighting back like a one for one at a |
21018s | time as opposed to there's no like big |
21020s | sweeping AOE right yeah yeah absolutely |
21024s | you're sweeping AOE as you play your |
21026s | massive Dragon Golem but me is not going |
21028s | to do that cuz he's been Force to play |
21029s | his dragons right yeah yeah and his |
21031s | innovat to stay |
21034s | alive okay take to the skies is |
21037s | something going to be able to do that |
21039s | with gens likely that's an extra dragon |
21041s | as |
21046s | well do you want Buffs do you want ramp |
21048s | I want ramp mey wants ramp as |
21054s | well try to get to that F which you |
21056s | should be able to do next time turn |
21059s | right now no one off yeah one |
21063s | off |
21065s | [Music] |
21071s | oh I think this is just like fizzle and |
21075s | welp yeah put you you said play more |
21079s | stuff like it's not like there's um |
21082s | there's a grand plan here and to be fair |
21084s | with the pickup of um of R straza like |
21088s | that well you want to ramp to it right |
21091s | obviously |
21092s | and even if it doesn't end up doing much |
21095s | but you want to just get to it cuz I |
21096s | think weu is on the on the train of well |
21099s | I'm winning on board let's keep winning |
21101s | on board and start Ping On pressure yeah |
21104s | just to be clear it would just be a |
21105s | minion I know you know that but yeah |
21107s | there are still nine two ofs left in |
21109s | Wu's deck so you know that's what I mean |
21112s | I think like all fancy stuff has gone |
21115s | out the window for wiq now and it's just |
21118s | it's kind of like just playing Trent |
21119s | Druid right and it's just like I just I |
21121s | have things just keep hitting my |
21123s | opponent in the face there's the dragon |
21125s | Golem though uh mey really needed a mest |
21128s | mat here I |
21130s | think maybe the dragon Golem gets |
21134s | there I mean this is a pretty big T yeah |
21137s | this this can hold off for a little |
21139s | while and if it does hold off he's okay |
21143s | and the thing is like against this board |
21146s | fire is very significant right right |
21149s | like this is like Wu is winning on board |
21151s | but these aren't the bulky dragons right |
21154s | it's just it's just a lot of stuff so |
21156s | like dropping fight down unless there's |
21158s | a really good answer that's just going |
21160s | to buy mey all the time in the |
21164s | world are we Dragon tailing and trying |
21166s | to hit some good |
21169s | fors no |
21175s | okay it's want card draw |
21186s | any dragons off the top for mey would |
21188s | probably be a big deal here it's already |
21190s | a reasonable size |
21193s | deal five Sixers just everywhere |
21201s | for yeah we's got to work out like what |
21204s | he actually wants to or not wants to put |
21206s | into |
21207s | this yeah |
21210s | yeah he's definitely going to be |
21212s | thinking about what the next couple of |
21214s | turns look like especially now cuz the |
21216s | draws are you know yogs are on um ana |
21219s | like there's a there's a lot of weird |
21222s | end gaming draws kicking out here but |
21224s | mey just going to go for the dragon |
21226s | Golem it's only three but three five |
21228s | sixes is is pretty reasonable right now |
21232s | yeah three Mana off your thigh as well |
21233s | of course which makes that a lot better |
21235s | snap dragon in hand to make it's all |
21238s | looking |
21239s | pretty good um no Reno available for weq |
21242s | let's say this game is possible but |
21245s | incredibly unlikely yog is going to be |
21246s | the big the big important card here yeah |
21249s | and there is more ramp and doomin as |
21251s | well so there's there's things to do |
21254s | here it's not like um it's not like we |
21256s | like meet is setting up lethal right now |
21258s | right that 3 five sixes are nice but weu |
21261s | is on well over you know what like 40 OD |
21263s | Health right so yeah and yog will either |
21265s | clear or remove two minions as it stands |
21268s | as well |
21269s | depending on how the trades |
21274s | go and then he gets to have the massive |
21276s | turn on |
21277s | 10 he gets to have the massive turn on |
21279s | 10 anyway with the yog so |
21282s | yeah Titan into yog is pretty massive |
21286s | yeah I think the big deal here is if you |
21288s | look at me's position in the game yes |
21290s | the next turn's pretty good but is the |
21293s | turn after it that good right like |
21296s | what's the he might have nothing left |
21298s | yeah |
21299s | what's the draw that mey needs right |
21300s | it's basically going to be um what is it |
21303s | the the Drake or the uh the um take to |
21307s | the skies right like that they're pretty |
21309s | much the things that mey needs because |
21311s | this as a final push does not feel that |
21314s | reliable when we can see what's in Wu's |
21316s | hand yeah with that in mind I want the |
21318s | thos here yeah yeah have a load more |
21321s | stuff to reload after this stuff's |
21327s | gone |
21329s | yeah wiku is early board just kept mey |
21332s | from doing any damage I mean he is on 45 |
21335s | as |
21336s | well that's what I mean like this is a |
21338s | reasonable board set up here for mey but |
21340s | it's not like it's anywhere near setting |
21342s | up |
21343s | lethal yeah this is why he's spending so |
21345s | long like he's doing what you you were |
21346s | talking about like how how do I want |
21350s | this to |
21352s | look yeah and generally speaking the |
21355s | longer this game goes on the worse it is |
21357s | for mey right like me does not want to |
21359s | play a late game I mean just look at |
21360s | Wu's hand like you don't want to play a |
21363s | slow late game versus this but is going |
21366s | to have to find out a way to clear this |
21367s | up whereas weu starts to uh get the big |
21371s | payoffs kicking in now y are on Titan |
21373s | goes |
21376s | down don't think there's much left wey |
21379s | pointed the minions it didn't seem to |
21380s | have many |
21383s | targets fine M will conse oh okay |
21391s | oh |
21392s | my the equality is definitely something |
21395s | isn't |
21396s | it |
21407s | yeah it's got to be flower child right |
21410s | has to |
21414s | be ooh can't proc it but it probably |
21417s | just doesn't matter at this |
21419s | point right |
21421s | [Music] |
21425s | absolutely oh wait oh hero power yeah I |
21428s | I was assuming he was going to play the |
21429s | more minions but yeah okay |
21434s | hero I generally Wonder |
21438s | like sure I guess yeah okay I actually |
21441s | want play more stuff yeah yeah but I |
21444s | think the idea is knowing or I think it |
21447s | was knowing that would draw the dragon |
21449s | Golem right it was keep the dragons in |
21452s | hand |
21455s | y six two ofs by the way in week Q's |
21458s | deck um on on two of |
21463s | watch I believe I'm not 100% sure on the |
21472s | tracking no it's less than that |
21475s | actually some of the new cards don't get |
21478s | moved so the cactus constructs for |
21480s | instance have definitely been played he |
21481s | might be down to one or two two |
21487s | ofs wait did that just play minions cost |
21491s | five more time wa for No |
21494s | One um not |
21496s | sure being |
21502s | honest o yes yes it |
21507s | did |
21513s | well that's a |
21514s | problem it's awkward isn't it yeah yeah |
21518s | when suddenly your whole hands |
21519s | unplayable just like that Yorks areon |
21522s | saying No thank you and uh weu I think |
21524s | there was a slight uh sigh of relief |
21526s | there he was in control of that game but |
21529s | I think the equality really threw him |
21530s | off a little bit and was like oh no I I |
21533s | have the board but it all is one Health |
21536s | so does manage to fight back again |
21538s | weirdly enough like not really any of |
21540s | the the Reno stuff was relevant in any |
21543s | real way there um but did get the Druid |
21547s | over the line so that's one job done and |
21548s | we're going to even this series up one |
21550s | and one now and uh what a what a weird |
21553s | game I think like both players sort of |
21555s | ran out of gas and then got going again |
21557s | but Wu just had that one extra step I |
21559s | think the draw into the uh yog and Titan |
21563s | really pushed him over the |
21566s | edge yeah um he just had that one turn |
21569s | where he took a bit of damage but |
21571s | because he' made the early board he was |
21572s | able to keep everything else from |
21574s | snowballing he had that one decision |
21576s | where he decided to put his whole board |
21578s | into one minion that probably saved him |
21579s | eight or 10 damage or something I can't |
21581s | it was a four or five attack minion and |
21583s | after |
21585s | that um he just had to weather that one |
21587s | hit and then he hope that yog wasn't |
21589s | actually outrageously bad and yog is |
21591s | very R outrageously bad you construct |
21594s | some bad ones but leaving one or two |
21595s | minions up is usually the worst case and |
21598s | it's it's like a fantastic answer to |
21601s | Dragon Golem specifically right like |
21603s | it's the it's the thing you want to play |
21605s | as Druid into it cuz as I mentioned when |
21607s | we've been talking about Druid on and |
21608s | off is that when if you're in the mirror |
21611s | or you know a rough mirror right two |
21613s | Druids both have dragons whatever if one |
21616s | plays a big dragon Golem and you don't |
21619s | really you're not already big on board |
21621s | it's not really anything that you just |
21623s | play your own and hope it's good enough |
21625s | right like there's not really anything |
21626s | that actively deals with that apart from |
21629s | the players who are bringing yog and |
21630s | have that you know the the the attacks |
21632s | into all the enemies so that's one of |
21634s | the few things that can actually do to |
21636s | fight back and not just fall behind cuz |
21638s | without that yog what was weu really |
21640s | going to do right like there was just |
21642s | I'll play a couple of dragons as well |
21644s | but then meet is always at one step |
21645s | ahead so the draw of the yog the draw of |
21647s | the Titan really helping Wu out there |
21650s | and uh getting him that Victory but that |
21653s | does mean there's still the Druid and |
21654s | the Demon Hunter over on meti's side and |
21656s | Wu's now got mage and death knight so a |
21659s | bit of a mixed bag for the rest of the |
21661s | series Loreno yeah I I don't know what's |
21663s | going to happen here but I'm trusting in |
21665s | the lineup that meum pocket have brought |
21667s | but yeah it's by no means in the bag but |
21670s | I think they'll be happy with what |
21671s | they're playing against here I think |
21672s | they'll be happy with uq's lineup I |
21674s | think they'll feel their favored I'm |
21676s | saying they because obviously they'll |
21677s | have analyzed the group together as |
21678s | they're in the same group with the same |
21680s | lineup um also of course weu hitting the |
21682s | dragon off the cactus there I can't |
21684s | remember if he top decked one because I |
21685s | was so excited about the cactus itself |
21687s | but |
21688s | um getting him all the ramp that he |
21689s | needed in the world and also the |
21692s | decision you called um where he chose |
21693s | not to ramp again but actually went wide |
21696s | and save the ramp for later turned out |
21698s | to be a good call but here we are mey on |
21701s | the The Demon Hunter which this you ask |
21704s | if Mage surprised me the amount of Demon |
21706s | Hunter has surprised me I knew there'd |
21708s | be some but there's so much I I'm |
21710s | surprised how much there is oh really |
21713s | and what made you surprised is it the do |
21716s | you just not think the deck strong |
21718s | enough or is it that the decks can be |
21721s | painful to to Pilot over the course of |
21723s | high pressure scenarios I feel that it |
21725s | in the lineup that could have come along |
21727s | in some of the lineups it's just not |
21728s | particularly well matched uh I think you |
21730s | have to have a very good meta read to |
21732s | bring this and they've had the good meta |
21733s | read I think it's the right call but |
21735s | there's there's enough bad matchups for |
21737s | this deck that I felt that it might |
21740s | people might not want to risk it and |
21742s | just STI with more tried and trusted |
21743s | stuff instead cuz I know for me and |
21746s | obviously I'm nowhere near as good as |
21747s | these these players but I know mental |
21749s | fatigue would kick in and I would start |
21751s | this playing with this deck massively |
21753s | cuz if you make one slip up you're in |
21755s | trouble um obviously these players as I |
21758s | said a lot better and I am enjoying |
21761s | watching or going to be watching some |
21762s | more demon onas mey has a pretty solid |
21766s | hand with Spectrum wewood on that left |
21768s | side means that pretty much just on |
21771s | demand powerful Outcast options as in |
21773s | when he wants to do |
21775s | them yeah I'm just going to go into what |
21777s | you said there a little bit more as well |
21778s | um yeah oh yeah the fatigue they play |
21782s | three matches in a day how fatiguing can |
21784s | it be every player who's played at a |
21786s | very high level always comes out the |
21788s | first tournament or two and says I am so |
21790s | tired I don't know what I played nine |
21791s | games of hearthstone I'm shattered um |
21794s | this takes it out of you you're just |
21796s | going to have to trust me on it because |
21797s | it really does absolutely take it out of |
21801s | you well me to got a hold of sigil which |
21804s | is absolutely huge especially within the |
21806s | next turn or so weu just going to take |
21809s | the slightly uh I don't want to say slow |
21812s | in a bad way but it is you know a bit of |
21814s | a slower opening again not the keyboard |
21817s | version not going to be popping off |
21818s | super quick regardless mey really |
21821s | respecting this board here from WQ |
21823s | doesn't want to give him any wiggle room |
21826s | here uh to be able to start pushing |
21828s | damage and really threatening because I |
21830s | feel like in this matchup it's it's a |
21833s | much more reliable number to try and hit |
21835s | right as the Demon Hunter to try and |
21836s | kill your opponent because it's not like |
21838s | you're get to Warrior or Druid or you |
21840s | know death knight for example that can |
21843s | really mess with the health totals and |
21844s | make things a little bit weird uh you |
21847s | pretty much know your Target and know |
21849s | that you have to just get there and |
21850s | given enough turns Demon Hunter will |
21853s | always get there but they do just need |
21855s | the time yeah a common theme amongst |
21858s | like current Hearthstone decks and meta |
21861s | is try to deal some chip damage to make |
21864s | the big thing you do a lot easier yeah |
21867s | uh we you see a lot of these early board |
21868s | fights with utter garbage minions like |
21871s | you really small minions not bad minions |
21874s | to have in your deck but small minions |
21875s | to have on the board and yeah that two |
21878s | damage that weq might push you know that |
21880s | sort of thing it can add up so quickly |
21882s | to suddenly you only need to STI with |
21884s | one Mana or one Reverb or whatever I |
21887s | think it's just very similar to what |
21889s | we've spoken about loads within nature |
21891s | Shaman right you play for board to push |
21893s | some damage and then suddenly your big |
21895s | burst combo just got a whole card easier |
21898s | H which is a real big deal so exactly |
21900s | yeah so that that seems to be common |
21902s | thing with this with Sharman with the |
21903s | Demon Hunter um with Warrior to some |
21906s | degrees even the control Warrior where |
21908s | you're just looking to hit the with OD |
21910s | in one big turn and 12 is easier to do |
21913s | than 17 or whatever right uh so |
21916s | everybody's fighting for board with |
21918s | their their Minions that have already |
21919s | done their job they're trying to keep |
21920s | them hanging around to do an extra point |
21922s | or two of damage and it's quite |
21923s | fascinating meta |
21926s | actually I just use the Mana yeah I like |
21928s | this just get that forged now so you |
21931s | don't have to think about it later uh |
21933s | that's my general go-to with uh forging |
21935s | cards is oh do I have two M yeah just do |
21937s | it |
21940s | now do we just want Outcast |
21943s | wolf I do I think so it's a lot of |
21947s | stuff yeah and if if they're dealing |
21949s | with your a lot of stuff then you know |
21952s | they're using their Mana to deal with it |
21953s | Reverb sorts most of it out but you know |
21955s | even so |
21959s | it's a whole turn for Wei just to get |
21960s | rid of these two wolves and then it's |
21962s | back to mey with time to play his sigil |
21965s | maybe even |
21967s | here yeah that's always the tricky thing |
21969s | and something I had to sort of reset my |
21972s | brain with |
21973s | was in all the matchups and how it's |
21976s | going how early you can afford to go in |
21979s | how early do you even need to go in cuz |
21981s | I think that's a trap I definitely fell |
21982s | into there was feeling I had to sort of |
21985s | go in with the Demon Hunter you know |
21986s | start going off with a sharpshooter when |
21989s | I just didn't need to I could have just |
21991s | waited a turn or so and then you know |
21992s | had it much easier as opposed to trying |
21995s | to go for the oh well if I draw this and |
21997s | this and this I'll win but if I don't I |
21999s | probably |
22000s | lose yeah and another thing is the sigil |
22003s | if you play it too early not only have |
22004s | you not got a board but you've got a |
22006s | handful of stuff that you're trying to |
22008s | dump and get outcasts out of anyway so |
22010s | it's not necessary that early usually |
22013s | anyway um this board presence is far |
22016s | more important yeah here's here's the |
22018s | horrible Reverb ping that we's ended up |
22020s | having to do and he's going to hate |
22022s | having to do this cuz now mey is going |
22023s | to get chance to play sigil and just put |
22026s | things on the board and again and then |
22028s | set up for Sharpshooter turn yeah and |
22030s | that's the thing isn't it like on |
22032s | surface that was a reasonable turn right |
22034s | Wu dealt with two six attack minions |
22036s | right like that's okay you've just saved |
22038s | 12 damage but it was pretty much the |
22040s | whole turn so suddenly mey gets to just |
22043s | do whatever he wants right now and as |
22045s | you mentioned that is letting Demon |
22047s | Hunter do do whatever it wants even for |
22048s | a turn or so is very very scary |
22053s | indeed looking to spectal sight first |
22055s | just in case he hits the other one and |
22057s | doesn't need to mess around with the |
22057s | sigil |
22058s | [Music] |
22062s | then I see oh okay tempting but you want |
22068s | that sigil down right oh yeah yeah yeah |
22071s | I just feel like it's a good pickup |
22073s | because you will get there right if you |
22075s | look at the rest of the hand like that |
22078s | Wayward is not going to be that hard to |
22080s | uh to |
22082s | activate and it's allowed him to play |
22084s | the Desperado for a little bit more chip |
22085s | damage a little bit more bored a little |
22087s | bit more |
22088s | annoyance and back to you weq who you |
22091s | know knows what's coming next turn now |
22093s | so he's got to put down as much um |
22096s | Health as possible and remove anything |
22098s | he can IM Mees and we all know how you |
22100s | do |
22105s | that actually there's two choices so we |
22107s | don't all know how you do that was that |
22109s | five or |
22119s | six |
22123s | uh-huh |
22126s | okay here are the big drawers me's back |
22130s | in his chair like he's going on a roller |
22132s | coaster ride or something cuz he is |
22133s | about to go on a roller coaster ride |
22135s | most likely yeah second momentum as well |
22140s | is that's generally what you want to see |
22142s | for some really really easy um easy |
22146s | damage |
22152s | yeah always want to get your Rush played |
22155s | early to make as much room as |
22165s | possible okay got the mistake as well |
22167s | it's going to be nice dispose for |
22171s | another |
22173s | five what two off three |
22176s | off four off three |
22179s | off you okay final answer no I'm not |
22183s | okay yeah and and this is it right like |
22185s | suddenly there's a big question mark |
22188s | right what can weu do to save off not |
22190s | only just survive next turn but for |
22192s | simply for the rest of the game right |
22194s | like that's kind of the problem right |
22195s | now because it's not as if it's like oh |
22197s | if I clear the board there won't be any |
22199s | damage well no there's hero power and |
22202s | there's other cards and spells in the |
22204s | deck that can just get there as well as |
22206s | a second Sharpshooter because it feels |
22210s | like an ongoing theme with Demon Hunter |
22212s | um pretty much throughout its life is |
22215s | well they probably draw the whole deck |
22217s | so it's not like you can say well I hope |
22218s | Sharpshooter is not in the hand because |
22221s | you have to just especially at this |
22222s | point in the game just assume the second |
22224s | one is right or at least that's how I |
22226s | play anyway no I agree and there's so |
22228s | much attack buff anyway um either |
22230s | discovered or just naturally in the deck |
22232s | that you just die to so much stuff going |
22235s | down swinging right like that's still |
22237s | just a thing is that's not been played |
22239s | yet does get the taunt up which is |
22241s | something |
22249s | uhhuh and it's gone yeah and that is |
22253s | that should be guaranteed right it's got |
22255s | to be I mean that they you can probably |
22257s | construct a world where me's microwave |
22260s | catches fire and he has to run away and |
22263s | put out a fire and then he doesn't win |
22264s | the game but yeah he's just won |
22267s | yeah and there we go game number three |
22270s | going to mey Demon Hunter is over the |
22272s | line now just one more left if he wants |
22276s | to move on to the winners bracket in his |
22280s | group so going to be looking good if we |
22282s | can just get that last Deck Over The |
22283s | Line and again I think this is the I do |
22287s | feel like the first match of course we |
22289s | could talk about the stakes and and how |
22292s | people's emotions run depending on how |
22294s | far they are in the tournament but for |
22296s | me at least in tournaments I've played a |
22299s | while ago now let's say it was always |
22301s | the first match that I was most bothered |
22304s | about which sounds stupid cuz I've |
22305s | played in the finals of tournaments |
22307s | before and things but that first match |
22309s | you just want to sit down and have a |
22311s | good start and if you have a good start |
22313s | I really do believe that sets you up for |
22315s | just the rest of the tournament even if |
22317s | end up not winning it but the first one |
22319s | at least for me is always the one I'm |
22321s | most worried about and always the one |
22322s | I'd much rather just get a win under the |
22324s | Bell quick yeah it settles the nerves |
22327s | doesn't it as well you just you just sit |
22329s | there the first game you just feel a |
22331s | little bit awkward no matter what but |
22333s | yeah it settles you down and one more |
22335s | game and be gets to play his friend and |
22337s | play test |
22339s | partner yeah but Wu still got plenty of |
22342s | time to be able to get into this he just |
22343s | needs to win twice H with the next |
22345s | couple of decks mey of of course only |
22347s | needs to get his Druid over the line and |
22350s | as we'll get we'll get to see more of |
22351s | just all these different Druid builds |
22353s | over the course of the weekend and see |
22355s | how they perform because again the the |
22357s | build that me is running for me feels |
22361s | like the one or at least the one yeah it |
22364s | feels like the one I would play honestly |
22365s | or at least you know 29 cards let's say |
22368s | um is the one I would play uh so I'm |
22370s | very interest to see how it's going to |
22371s | perform overall as eqs of course the |
22373s | Druid but it's going to be going up |
22375s | against the mage uh in this game number |
22379s | four so if mey wins just for those of |
22380s | you may be tuning in more recently he |
22383s | goes on into the winners portion of his |
22385s | group if weu wins or mey loses whoever |
22388s | loses they'll go to that lower bracket |
22390s | match and face |
22393s | elimination elimination one of the |
22395s | toughest competitors in this event |
22397s | Everybody's scared of |
22399s | them I would be I'd greet them like an |
22401s | old |
22402s | friend oh come on UK's best gamer |
22406s | speaking come on many years ago many |
22408s | many years still though they haven't had |
22409s | a they haven't had um you haven't lost |
22411s | your title true true you're the reigning |
22413s | Champion Raven and don't let anyone tell |
22415s | you |
22420s | otherwise they they canceled it I think |
22422s | because you were unbeatable that's what |
22424s | I |
22425s | think talk I won that byy a lot put it |
22428s | this way it was not close so maybe that |
22430s | was the case yeah maybe they're like |
22432s | just can't repeat this again any ramp |
22434s | there it is it's always there insta |
22441s | that's the thumbs up from matey because |
22444s | honestly there's not a card at least at |
22448s | the moment for me that invokes that kind |
22451s | of powerful feeling is playing the welp |
22454s | on on you know on two because you just |
22457s | think this is so strong surely you |
22460s | cannot lose at that point so yeah I can |
22463s | understand me's uh excitement oh my |
22465s | goodness the only other thing that feels |
22467s | as good is drawing your final two of on |
22470s | turn eight on your Reno Warrior deck |
22472s | sure well I would know what that feels |
22473s | like cuz I don't play Bad decks Linda I |
22476s | tested bad decks cuz I knew that these |
22477s | people would bring bad decks I didn't |
22480s | know that at all but I tested them |
22481s | anyway because I understood |
22485s | them |
22488s | wow we you need to start taking care of |
22491s | some of this which means the |
22492s | reverberations is going to eat it |
22494s | yeah it's going to help though it's |
22496s | something right and again we can see |
22498s | that me the rest of meat's hand is okay |
22501s | Cactus helps uh but the rest of me's |
22503s | hand is like I'd say okay not bad not |
22507s | great but the cactus being able to fill |
22509s | out this turn is going to be pretty nice |
22511s | overall yeah you're not streaming now |
22514s | don't rip the rat |
22518s | please s i' love it though oh |
22525s | my this thing feel builds your hands up |
22527s | with really annoying one drops really |
22528s | quickly by the way if You' played this |
22530s | in yeah Cactus annoying one drops for |
22532s | your opponent though I would say oh |
22535s | annoying if if you rip Dragon goem you |
22537s | bet they're annoying |
22541s | yeah also just nothing great to even |
22544s | kill them off for weq right like there's |
22547s | nothing that feels clean here I really |
22549s | like this approach that you know not |
22550s | playing the time lost because there was |
22552s | no real need to just get that hero power |
22554s | kill off the Reverb dragon and just push |
22557s | yeah |
22558s | yeah these are like uh money in the bank |
22561s | for f every turn as well if you got a |
22564s | bit of Mana left over just just have |
22566s | some happy |
22569s | welps they are happy as well by the |
22572s | artwork on the happy welp it is so |
22573s | cheerful it's the happiest welp you've |
22576s | ever seen it's |
22578s | amazing yeah Wu knows taking care of |
22581s | them |
22582s | okay decent clear there or at least not |
22585s | full clear of course but decent defense |
22587s | there from |
22589s | wiq down now turning the welps into |
22592s | actual Hearthstone cards |
22594s | now this is pretty good with the hero |
22596s | power just has to will'll have to trade |
22599s | the snap dragon in as well right |
22602s | I |
22606s | yeah oh no not going to bother okay this |
22608s | what mean they fill in your curve |
22610s | beautifully that they're just good |
22611s | enough to fill in your curve and you |
22614s | know constantly be a pain |
22617s | well I think in these matchups as well |
22618s | um a lot of the it's kind of what you |
22620s | talking about earlier a lot of the |
22622s | matchups feel very |
22624s | Scrappy right in the early game and a |
22626s | lot of these are just very heavily |
22628s | fighting for that |
22631s | board yeah me just waiting to rip Dragon |
22635s | Golem off the top next turn and hope his |
22637s | opponent hasn't got a |
22645s | creation okay not |
22648s | bad six man of Hydra is going to do some |
22650s | work on the other side of the board next |
22652s | turn yeah we could fighting back and I |
22655s | really like the Thanos drop and not |
22656s | holding it or anything weird for spell |
22658s | damage it's just no draw me more cards |
22663s | please yeah me's out of |
22668s | stuff yeah mey has to kill off the uh |
22671s | that minion it's going to be tricky to |
22673s | deal with otherwise so five is going to |
22675s | take a good of damage there but still |
22677s | mey just saying if we can just push a |
22679s | bit more damage then suddenly Alex |
22682s | alexza can be in range to to deal with |
22698s | this do |
22700s | it just play play the big |
22705s | thing |
22712s | we's facial expressions are exactly how |
22714s | I imagined from chats by the |
22717s | way |
22718s | I'm I'm surprised |
22721s | this it probably I don't know if it |
22723s | would be bad or not but I think I would |
22724s | have traded the |
22727s | thalos sure and just drawing a card |
22730s | there also |
22731s | um again depending on how much how |
22733s | defensive he wants to be he does have |
22735s | another Reverb right if he really wants |
22737s | to yep oh okay picked up the bird yes |
22740s | we're going to reverb the F get some |
22741s | healing yeah I like |
22747s | this able to trade the Thanos now |
22750s | yep really good turn there from |
22752s | weu yep worked out |
22756s | nice |
22758s | o it's not what you |
22762s | wanted well the |
22764s | weird the weird part is here is like is |
22767s | this innovate Alex stza to kill the F to |
22771s | kill the five one or do you just tank it |
22774s | yeah it's horrible the problem if you |
22775s | tank it you're healing for five so then |
22778s | suddenly your Alex is not really doing |
22780s | that much damage so I think yeah I I |
22782s | think this sucks you don't enjoy it if |
22784s | you're meaty but I think you do |
22787s | it do it he |
22791s | has all this research points but now it |
22793s | really |
22795s | sucks |
22802s | this is weu buying some time now |
22804s | bouncing Alex St and knows that the |
22806s | damage isn't going to be uh too bad |
22808s | coming |
22809s | out if I'd been quick there which I |
22811s | wasn't I could possibly have got those |
22816s | [Music] |
22825s | secrets |
22827s | yeah it's always |
22829s | objection good point actually yeah why |
22831s | was I even think it's just always |
22834s | objection you always just go don't get |
22836s | to do a thing that's all you need to |
22840s | know myadi now Wu can start to really |
22844s | pile under |
22846s | pressure yeah and we going looks like |
22848s | we're going get to game |
22851s | five I like illuminate |
22855s | here okay just taking fire sail as like |
22858s | a a just in case |
22859s | scenario like what's the worst possible |
22862s | thing that could |
22867s | happen I don't think that's going to cut |
22869s | it it's |
22872s | not that's the one thing like I don't |
22875s | know if uh again we've both spoken about |
22878s | like quite liking the Just The Two Of |
22881s | Dragon Druid but I do feel like we've |
22883s | not seen much of the um sort of Mass |
22886s | Dragon hands that you know where you you |
22889s | you have the um take to the skies you've |
22893s | had time loss generate you one or so and |
22896s | then you know you've got tons of tons of |
22898s | dragons in hand and you can really just |
22899s | sort of chain big minions we've seen |
22902s | these um whether it's the matchups or |
22904s | not but we've seen the opponents of |
22906s | these actually hold on to this at least |
22908s | in in this matchup so far versus me |
22910s | where Wu's managed to just control the |
22913s | pressure and um and just hold it off |
22915s | basic basically and say no you're not |
22917s | going to be able to chain tons of dragon |
22919s | dragon after Dragon after dragon and |
22921s | overpower them with stats man to push |
22922s | them off and then getting that sort of |
22924s | top deck mode which is not really |
22927s | something that this this Dragon Droid |
22928s | really excels at Because unless you C in |
22931s | like time lost or tight to the skies |
22933s | exactly there aren't any top Decks that |
22935s | really say oh I've won now right like |
22938s | nothing really gets you into the game |
22940s | properly maybe some of the card |
22942s | Generation stuff so we've seen that |
22943s | happen a couple of times now in mey um |
22946s | might be doing the uh opposite of pocket |
22948s | train here and not only maybe losing |
22950s | this series but also uh lose it with |
22952s | some really sort of struggling looking |
22954s | games right like this Druid especially |
22956s | is not really felt as powerful as at |
22959s | least I thought it was going to be |
22960s | coming to this tournament yeah he hasn't |
22962s | played his Amber welps and his spine |
22964s | tails at all which are the ones that |
22965s | really help you swing the board in the |
22967s | early game like play my 3 three kill |
22969s | your 33 for three Mana that sort of |
22972s | thing haven't seen any of that going on |
22974s | um so he's always been behind on cards |
22977s | and again like you say we saw take the |
22979s | sky late in the first time he played the |
22981s | D but he hasn't really had |
22983s | those turn six Dragon Golem haha five |
22987s | five sixes or five sevens I would |
22989s | unlucky we just haven't seen that happen |
22991s | at all for him and he's got one more go |
22993s | at it as we starting to feel the |
22995s | pressure a bit here I think well well I |
22997s | think this is the uh the reactions to |
23000s | someone who now has to queue the uh |
23002s | death knight um is is my understanding |
23005s | here because the problem here as this uh |
23010s | famous hearstone philosopher once said a |
23013s | long time ago was if you play a minion |
23017s | against death knight you win uh and I |
23020s | believe their name was uh sutle so he |
23022s | also used the phrase buyers remorse |
23024s | earlier today and I think Wei might have |
23027s | been having some of that right then well |
23029s | if you look now mey yeah there's the nod |
23032s | yeah I was going to say this is the |
23035s | beefy Dragon Druid hand where you just |
23037s | go splash big dragon big dragon big |
23040s | dragon dead um and that's going to be |
23042s | the planet oh second one as well okay um |
23046s | so this these are the hands I sort of |
23049s | more used to seeing right where you just |
23050s | Tempo out huge dragons and and overpower |
23053s | the opponent too early we've not been |
23055s | seen that in this matchup and weq on the |
23058s | death |
23059s | knight I I I actually without being like |
23062s | overly zealous I think death Knights |
23066s | okay it's not a horrendous deck but I |
23068s | think against this type of matchup the |
23071s | whole your opponent played some minions |
23072s | and you die does hold |
23075s | up interesting choice here for me he can |
23077s | just SP tail it have a massive thing on |
23079s | the board and kill or you can play more |
23081s | ramp and still kill it with a hero power |
23082s | but yeah have seven attack on board and |
23084s | I'm adding more yeah don't need ramp if |
23087s | you're just playing big dragons and next |
23089s | turn there's um welp innovate spine tail |
23093s | right ear an eternity of |
23096s | so the tempo just gets more Tempo or |
23099s | flower child into Dragon Golem like he's |
23101s | got choices oh he's got the dragon Golem |
23103s | yeah now do your |
23105s | play okay whatever don't |
23109s | mind yeah I mean I think at this point |
23113s | either or cuz look at wi Wu can't even |
23115s | look he's like oh no I've finally been |
23117s | Dragon Druid did well this makes the |
23119s | dragon Golem's huge right the play makes |
23122s | them fairly small this is just this is |
23123s | just the end I genuinely believe that |
23126s | one I think this was probably the better |
23128s | play but I think if there was just |
23130s | splash spine tail that would have also |
23133s | and you done it the other way around I |
23135s | think that would have been just as fine |
23138s | right yeah this this one just gets you a |
23140s | board you can't kill into if you somehow |
23142s | kill it it's a board you can't kill yeah |
23145s | The Rock's going to help oh also S I |
23149s | keep cutting you off I'm really sorry |
23150s | this um this plays around uh Frost |
23153s | plague as well with the innovate Dragon |
23155s | if you |
23156s | too ah sure yeah you are right yeah yeah |
23159s | yeah there's the dragon Golem and here's |
23163s | what also could be the beginning of the |
23164s | end innovate out F nothing to rush into |
23168s | but no no need to rush if you got this |
23170s | many stats on board and just like that I |
23174s | think me might have been feeling the |
23175s | pressure going through this last game |
23177s | but I just don't know how this can win |
23181s | here for weu and I think weu knew it |
23184s | from what turn two |
23186s | yeah philosopher says mey played some |
23188s | minions I don't mind relaying that |
23191s | yeah but this game is not going to drag |
23193s | on Raven is it |
23203s | hey the reason I'm not saying much is I |
23206s | don't think there's that much to say at |
23208s | this point I'm not really sure WQ can do |
23210s | WQ knows it I know it you know it |
23212s | everyone knows it there's just this is |
23214s | not the opening you want this is not the |
23216s | matchup you want this is at least for me |
23218s | one one of the matchups you really want |
23220s | to avoid if you're going to be playing a |
23223s | uh death knight right now so I think it |
23226s | is what it |
23231s | is I think it's lethal even if it kills |
23233s | the minion but he's playing this to |
23235s | entertain this |
23240s | I oh no CU he gets yeah it's fine it's |
23244s | this |
23246s | I forgot about the |
23250s | healing |
23253s | uh |
23256s | well shoot it and |
23260s | go it's just working out is |
23263s | it is it push everything and then um and |
23267s | then |
23268s | snaptail snap tail I'm just I'm just |
23271s | merging cards it's like some |
23272s | polymerization or something spine tail |
23274s | and snap dragon |
23276s | uh was available if he wanted it and to |
23278s | just and trade with one of the three |
23279s | fours he going to choose to hero power |
23281s | and put in the 21 |
23283s | instead yeah makes a space on the board |
23286s | for next turns well next turn you get |
23288s | the joke um but for next turns whatever |
23292s | removal might |
23293s | happen either |
23296s | way WQ held on for a turn but I'm not |
23299s | sure what magical card he could draw BL |
23302s | boil not playable even though that card |
23304s | is you know reasonable at Hanging On a |
23306s | little bit |
23310s | longer and weu just frustrated I think |
23314s | yeah it's active oh sorry it is of |
23316s | course it's play I forgot about the |
23317s | reduction for some |
23319s | reason but you know yeah |
23325s | playable well he's excavated |
23329s | sometimes just not enough hero power |
23333s | going to end it and mey is going to go |
23335s | on to face pocket train in the winners |
23339s | match of group b mey as you can see |
23344s | quite happy with that Victory I would |
23346s | say you know bit subdued but quite happy |
23349s | overall um but congratulations to him a |
23353s | bit of a rough one there for wiu of |
23355s | course and I do feel for him uh not much |
23357s | you can really do especially in that |
23359s | last game right you play um you play the |
23362s | DK and you get 10 Tempo Tempo out by |
23366s | Dragon Druid right like that happens we |
23368s | know that match Up's tough H and it's |
23371s | just wasn't meant to be there but Wu is |
23373s | knocked to the lower bracket he is not |
23376s | out of it yet but for me lorenda I'm |
23379s | excited now that uh I can put my feet up |
23381s | and watch uh pocket train versus mey to |
23385s | see who's going to be the total winner |
23387s | out of group b yeah put I don't if you |
23389s | have time to get your feet actually |
23391s | anywhere like you'll lie back it be like |
23393s | 22 like you might have to be quick get |
23395s | settled down for that one because that |
23397s | is going to be a rapid match of |
23399s | hearthstone I think if there's a druid |
23401s | mirror it might take some moments but |
23403s | it's going to be a quick one yeah and |
23406s | just we have a quick look and probably |
23408s | emphasis on the quick as the game did |
23411s | not take too much there but that that is |
23414s | what I was talking about the previous |
23416s | games where we saw the Druid I was like |
23417s | yeah it's kind of struggled not really |
23419s | manag to get there this is what you |
23421s | expect from this Dragon Druid at least |
23423s | for me where as you can see the game |
23425s | ends you've got a good chunk of dragons |
23426s | in hand you put a lot of pressure on |
23429s | with those Golems as well as some of the |
23430s | more Tempo options and you just overrun |
23433s | your opponent with Minions that are |
23435s | bigger than theirs that is basically how |
23437s | that sort of two of dragon Druid works |
23439s | and it worked pretty well for mey so at |
23442s | this point Linda um pocket train and mey |
23445s | doing well same lineup unfortunately for |
23447s | them same group but it does look look |
23450s | like we're going to get at least one of |
23452s | them into the uh the top four yeah and |
23454s | Rec already there as well another player |
23456s | who tested with these players again |
23458s | brought a different lineup because |
23460s | reasons but yeah the three of them |
23462s | worked together on this and it looks |
23463s | like very good chance all three of them |
23465s | make it into day two yeah really |
23468s | impressive overall and that means we do |
23470s | have the mey versus pocket train match |
23473s | coming up next so make sure to not go |
23476s | anywhere because even if it goes the way |
23478s | mey's match up just went at 32 it still |
23481s | wasn't the slowest match in the world |
23483s | but if pocket training has anything to |
23485s | say say about it he'll make sure it's |
23486s | sped up just like his first 3 so like I |
23489s | said don't go anywhere we'll be right |
23490s | back with that next match |
23496s | [Music] |
23505s | [Music] |
23514s | up |
23517s | [Music] |
23530s | [Music] |
23551s | [Music] |
23566s | [Music] |
23590s | [Music] |
23629s | [Music] |
23652s | [Music] |
23657s | [Music] |
23663s | the |
23669s | [Music] |
23674s | [Music] |
23679s | [Music] |
23693s | he |
23704s | [Music] |
23710s | [Music] |
23716s | [Music] |
23721s | [Music] |
23723s | SC |
23726s | [Music] |
23737s | [Music] |
23753s | he |
23762s | [Music] |
23784s | [Music] |
23809s | yeah and vice I think I was muted the |
23813s | whole time why that was a great intro |
23815s | though so well thank you so you can |
23818s | appreciate it and uh you and only you |
23822s | were the one who heard that but we're |
23824s | back here the RSM World Championship I'm |
23825s | TJ Jo by device and we got a winners |
23827s | match ahead of |
23829s | us we do and it is players with the |
23832s | exact same lineup all four decks and mey |
23837s | versus pocket train both of course from |
23838s | the UK they have the same lineup because |
23840s | they practice together wreck them also |
23843s | uh not from the UK but was in that sort |
23846s | of Practice Group coming up with lineups |
23849s | went with a different choices just |
23852s | because being in the other group was |
23854s | worried about potentially getting |
23856s | targeted but RS made it on and and these |
23860s | two are facing off so one of them |
23861s | guaranteed seems like it's a good |
23863s | Practice Group to be |
23864s | in very much so yeah one of them's going |
23867s | to make it onto that top four and then |
23869s | one of them still has that chance uh |
23872s | tomorrow early in the day to play in |
23875s | that decider matchup uh to get that |
23877s | second chance to make it into the |
23879s | semi-final so um now pocket trains uh |
23884s | series was a little bit faster a little |
23887s | bit more dominant than Mees um but they |
23892s | both ended up taking the win in their |
23894s | series but I I think pocket Train's full |
23897s | series against CJ was maybe 30 minutes |
23900s | it was a domination from his point of |
23902s | view I'm fairly certain yes that it |
23905s | finished before the delay had caught up |
23910s | so yep and uh very short highlights as |
23915s | well uh from that series that was it |
23918s | that those were not highlights that was |
23919s | just footage of the entire Series played |
23922s | backwards but um we're highlighting two |
23924s | different decks but like you said they |
23926s | both have the same lineups here's the |
23927s | Naga priest um uh we're just labeling IT |
23931s | pocket train just cuz we feel like it |
23933s | cuz we're talking about him right now uh |
23935s | but we saw that uh fantastic thirsty |
23939s | drifter uh plus the uh power cord uh |
23942s | synchronized Synergy in that last game |
23944s | last series that he played to get that |
23946s | massive board very early on I believe it |
23948s | was turn six uh to snowball to a victory |
23952s | yeah if you were to look at this list |
23954s | and compare it to the naga Priests of |
23956s | old you would be a little bit confused |
23958s | because this doesn't actually have quite |
23960s | as many Naga going on you know there's a |
23962s | few in there to get the activations of |
23964s | the wi wi but it really is all about |
23966s | those thirsty Drifter you can see just a |
23969s | ton of one Mana cards Mana refreshes |
23972s | from funnel cake and fich and of course |
23975s | pip pip the potent to double those one |
23977s | cost cards and then yeah going for |
23979s | Drifter synchronized plays getting that |
23981s | massive board in the mid game |
23985s | turns pip the |
23987s | [Music] |
23989s | potent pippy pippity poity the potent |
23993s | toity |
23995s | we go uh but talking about Mei um |
23999s | obviously not as great of a year as |
24002s | pocket train uh his success has come |
24005s | from the grinding that happens outside |
24008s | of the tournaments and the actual Master |
24010s | stores uh is left a lot to be desired in |
24014s | terms of results but he's here at the |
24018s | world championship and mey uh a lot of |
24022s | respect for meia as a player um and you |
24025s | know one of the Premier ladder Grinders |
24029s | in the game and trying to transition |
24032s | that success into you know World |
24035s | Championship run trying to become that |
24037s | world champion oh and an actual doctor |
24041s | yes yeah yeah a little bit cheeky |
24042s | putting his own you know stats of of his |
24044s | tournament performance at 38% earlier |
24047s | but even so he has been at every single |
24050s | one of these events based on his latter |
24052s | performance so still uh you a strong |
24055s | player in his own right and yeah this |
24057s | Dragon Druid they've gone for you know |
24060s | much more consistent streamlined |
24062s | approach rather than some of these |
24063s | Highlander lists just opting for getting |
24067s | stats on board like we saw last game |
24070s | trying to play splish spash welp into |
24073s | Dragon Golem as consistently as possible |
24076s | of course with the Snap Dragons to buff |
24079s | those up and take advantage of the the |
24083s | copies yeah seen some pretty intense |
24085s | curves coming from the uh dragon Druids |
24088s | and that's what you get for playing a |
24090s | consistent version of the list you're |
24093s | going to hit those powerful cards uh |
24095s | that you need uh for the game plan |
24099s | you're supposed to have more often when |
24102s | you have the the two ofs as powerful of |
24104s | a card as Reno is I do I definitely like |
24107s | this two ofs I do want to shout out the |
24110s | one sort of Silver Bullet in the deck |
24112s | list which is Razor scales three Mana 24 |
24115s | dragon that says cards cannot cost less |
24117s | than two mana and I think that's a shout |
24119s | out to some of the sort of comboy decks |
24122s | out there the nature shamans the Naga |
24125s | demon Hunters which they both also have |
24127s | in their lineups so that's one of the |
24129s | ways that once you do get ahead maybe |
24131s | you play that 35 taunt that refreshes |
24133s | your Mana crystals you can slap down |
24135s | that razor scale and feel you know a |
24137s | little bit safer into those uh Decks |
24140s | that try and just play a bunch of cards |
24142s | in one turn and kill you out of nowhere |
24147s | we already saw it come into play quite |
24150s | well and we'll see if it can get the job |
24153s | done now but we are going to see mey on |
24155s | the priest uh to kick things off pocket |
24157s | Train's going to be on this Demon Hunter |
24161s | and I I feel like Demon Hunter is |
24163s | probably the weak Link in the lineup uh |
24164s | would you agree on both |
24167s | sides you know it's tough It's one of |
24169s | those decks where the games where you |
24172s | pop off it feels like nothing could |
24174s | possibly stop you and then the games |
24177s | where you don't find Sharpshooter you |
24179s | wonder why he brought |
24182s | it and so very much like nature Shaman |
24185s | in that |
24190s | sense except |
24194s | worse what is more centered around one |
24197s | specific card that you need to draw |
24199s | right |
24203s | yeah |
24206s | but going to be a lot about Tempo in the |
24207s | early game priest really just wants a |
24210s | board or to to stick a board to be able |
24213s | to kind of |
24214s | snowball um pocket Train's going to be |
24216s | trying to keep this under |
24218s | control not fall too far behind and then |
24221s | get to that Sharpshooter turn as easily |
24223s | as possible already has board going into |
24225s | the Sigil of time turn which is good |
24228s | very important and mey going to have not |
24232s | a dead turn but uh not the strongest |
24234s | just a a cycle uh going on right now |
24238s | yeah and you're really hoping to pick up |
24240s | more draw off the clergy but I think |
24242s | going into this turn three where you |
24244s | know your opponent's really going to |
24246s | want to play sigil if they have it uh |
24249s | and ends up paying off is going to be |
24252s | able to get at least two draws here |
24253s | between dream booat and the hero |
24255s | power |
24258s | yeah and dream boo ends up just being u |
24262s | a reasonably sized threat |
24265s | coming into this turn I think it's a |
24268s | debate of whether to play the mistake as |
24270s | well just for a bigger minion off the |
24273s | dream |
24274s | [Music] |
24278s | boat I guess the question is what what |
24281s | could he possibly pick up that would |
24282s | change that play but I think |
24285s | uh H okay maybe second dreo would have |
24290s | been fine but it is what it is |
24296s | all |
24310s | right one uh distinct difference between |
24314s | mey and pocket trains versions of the |
24318s | Demon Hunter is they've got ferin in |
24321s | there as well as going down swinging so |
24324s | a little more capability of just like |
24326s | continuing to do stuff in the mid game I |
24330s | suppose recfm also has that in his list |
24332s | since he played with them but it's not |
24334s | present in hemlocks or |
24337s | levik's list and I do wonder if it just |
24340s | gives you that little bit of extra |
24342s | staying power in the times where it it |
24344s | you don't find Sharpshooter right away |
24347s | where you can still make some of these |
24349s | powerful plays you know ferin of course |
24351s | has the chance of giving you those |
24353s | wolves which we saw can be very |
24356s | impactful and of course going down |
24358s | swinging there's so many ways of buffing |
24359s | your attack that it just becomes sort of |
24361s | the perfect board clear for this type of |
24381s | deck thirsty Drifter coming into hand |
24384s | for mey that's kind |
24386s | of really the the warping card that's |
24389s | changed how Naga priest is being |
24392s | played |
24394s | and funnily enough with Pip the potent |
24399s | if the Thirsty Drifter is presently at |
24401s | one meta cost you can get a copy of |
24409s | it that's |
24412s | uh |
24416s | but then you're not playing as I guess |
24417s | the Thirsty Drifter you kind of want to |
24420s | hold on to it to go really big on the |
24422s | board and not just play it peace |
24425s | meal um but yeah could be an option for |
24429s | next |
24434s | turn not a powerful turn by any means |
24437s | though for uh uh for mey |
24442s | currently that's the question of you |
24444s | know Tempo now or you know a bigger |
24446s | swing later with the extra copy and he's |
24450s | just going to be patient not even |
24451s | playing the dream boat since it wouldn't |
24453s | be getting a card or anything it would |
24455s | just be a little bit of extra |
24462s | [Music] |
24464s | stats |
24471s | [Music] |
24472s | you |
24474s | and in full preparation mode here for |
24478s | pocket getting a coin uh using it to |
24482s | play the oscillator which of course will |
24483s | discount any mistakes as a zero Mana |
24487s | Naga and uh drawing another three cards |
24489s | look for |
24491s | Sharpshooter but here is that big swing |
24495s | turn for mey wanting to put as many |
24497s | stats in play as possible going |
24501s | into the potential big pop off turn from |
24510s | pocket and it is going to be quite the |
24518s | turn also activates the handmaiden in |
24521s | hand yep so going to be able to draw uh |
24525s | going into the next turn and has |
24526s | protected lucky Mitch from the |
24527s | Sharpshooter turn that's if pocket train |
24528s | picks it |
24529s | up it is funny |
24532s | seeing |
24534s | come down just as a one Mana acate wig |
24537s | refresh zero Mana crystals but you know |
24540s | decrease the cost of both of The |
24542s | Drifters uh and activated so and the |
24545s | other one can be used for refresh on the |
24546s | following turn |
24551s | yeah yeah no |
24555s | Sharpshooter but did find me going down |
24557s | swinging yep and I think that's just |
24560s | going to have to be used for the clear |
24562s | here |
24568s | I think I almost wonder if you maybe |
24571s | wanted to spectral sight |
24575s | first so he wants to go Max damage oh oh |
24579s | well yeah right you can't squeeze in the |
24581s | hero power otherwise no not squeezing |
24584s | the hero power |
24585s | anyway because this is just enough yeah |
24587s | yeah yeah yeah yeah with the double |
24590s | dispose this clears the full board and |
24591s | pushes all the damage so |
24594s | I see down and even though there's no |
24595s | Sharpshooter there's a ferin that's |
24597s | resource generation much of the time uh |
24600s | to be played next turn so not bad my one |
24604s | thinking about potentially drawing |
24607s | before uh dispose is that then you can |
24611s | try and you know look for the |
24612s | Sharpshooter before you're shuffling in |
24614s | more cards into your deck but sure okay |
24616s | yeah it's it's really the most minute of |
24620s | uh probability |
24622s | changes |
24630s | and with Drifter is gone even though |
24632s | midi is able to know build board back up |
24635s | with the the wigs and and the isaga a no |
24638s | taunt means you're you're not feeling |
24640s | the most safe staring at six power of |
24643s | Minions on the other |
24652s | side |
24658s | I think it's if this is going to be a |
24661s | valash turn that I think you'd want to |
24662s | be playing a little bit faster so |
24666s | I might just be Pelos for maximum stat |
24669s | stats in board and a threat that uh |
24673s | pocket doesn't want to leave |
24675s | around |
24681s | yeah it is our time the step out of the |
24686s | Shadow |
24688s | okay security lets pocket train deal |
24691s | with the |
24703s | Pelos this can deal with |
24712s | both if you rush the |
24716s | ferin and clean board don't really get |
24719s | to push anything |
24723s | oh wow yeah okay so |
24728s | removing as much power as possible while |
24731s | still maintaining the ability to push |
24733s | face I think pocket's realizing that |
24735s | just at this point you know with no |
24738s | Sharpshooter he's just got to try and |
24741s | push enough damage that if he picks up |
24743s | like a momentum or some of those other |
24746s | pieces of damage that you might be able |
24747s | to get there and hoping that mey doesn't |
24749s | have something crazy to do on the other |
24752s | side but you do already know about these |
24754s | two wigs that are there and now with the |
24756s | additional copy of alash and the funnel |
24758s | cakes I think there's no way that this |
24761s | isn't lethal yeah even the M Seer as |
24764s | well to throw in there for a little bit |
24767s | of extra damage is uh uh certainly |
24771s | enough uh to get this done so so yeah I |
24774s | mean pocket train had the opportunity to |
24776s | go for that Pelos kill had the damage on |
24779s | board but decided to push face uh |
24782s | instead your entire |
24785s | board then you know that's probably not |
24788s | a a good situation in the ways of |
24791s | actually winning the game with the hand |
24793s | that he had no Sharpshooter it was just |
24795s | like what Wayward |
24797s | Sage uh and something else that didn't |
24800s | have an impact on the board so mistake |
24803s | so so really the only good draw was a |
24806s | sharpshooter to be able to do anything |
24807s | with that yeah and in that respect I can |
24811s | understand like well if all me's got in |
24814s | hand is pelagos and a couple of wigs and |
24818s | no activators then maybe I can just push |
24820s | damage and get through but of course we |
24823s | uh I think it was perhaps knowable that |
24825s | there was at least of a leash in there |
24827s | because of the PIP potent copies but |
24831s | yep uh and volution 2 wigs uh the Ser |
24834s | wigs in hand were not active so pocket |
24837s | tray may have also thought that there's |
24838s | no other Naga to reset the serpent wigs |
24843s | um and on top of that you know of a |
24846s | leash to to keep on going |
24849s | so uh but he took the risk did not pay |
24852s | off as mey was able to secure the lethal |
24855s | and take game |
24856s | [Music] |
24859s | one yeah regardless I think of who ends |
24863s | up up taking this these are certainly |
24864s | going to be some quick |
24867s | games at least compared to some of the |
24869s | others that we've seen uh very you know |
24873s | board Focus damage Focus |
24877s | decks mey ing game just |
24881s | looks like on borderline board right |
24886s | chair slouching just playing no facial |
24889s | expressions and as soon as he's won a |
24891s | game or won a series just like the |
24894s | ultimate pop off yeah so funny like such |
24897s | a different person when he's in the game |
24900s | thinking about his turns |
24903s | versus uh knowing that he won so all |
24906s | right game two here we go Druid versus |
24908s | Drew |
24910s | prot play some |
24912s | minions play some |
24914s | stats no welps but I think you do keep |
24917s | Snap |
24921s | Dragon double cacus construct you know |
24924s | that card can sometimes solo games all |
24926s | on its |
24927s | own oh |
24933s | yeah I uh some something is a miss here |
24937s | no one has a |
24939s | welp yeah still time don't |
24945s | fret oh there it is okay pocket train |
24948s | clearly the better |
24952s | player |
24953s | top yeah what going to do you |
24960s | know of course all of uh the competitors |
24964s | are are tuned into this fact the win |
24966s | rate of having welp versus not having |
24970s | WEP for Druid is pretty astronomical I |
24973s | think it is in the range of 60% |
24979s | MH Rolling Stone oh my gosh oh |
24983s | Synergy it's a lot of |
24985s | stats it certainly is what have you what |
24989s | have you seen as like the best hit off |
24991s | of cactus |
24994s | construct |
24995s | um I mean it's hard to beat rolling |
24999s | stone but in Dragon Druids sometimes the |
25003s | uh keep keep forgetting it add at the |
25005s | end of your turn adds a one two welp in |
25007s | your hand sure sure yeah always forget |
25009s | the name but that one can Wrangler or |
25012s | something probably yeah yeah that one |
25014s | has H very high upside but it's not like |
25017s | immediately powerful like Rolling Stone |
25020s | I think my personal favorite is Stereo |
25023s | totem oh y okay stereo totem is good you |
25026s | double stereo totem and it Buffs the |
25028s | stereo totem okay exactly you just got |
25031s | one two that Buffs on one into a two |
25034s | five that Buffs on |
25036s | two |
25038s | yeah me you got me on that one that's |
25042s | more more powerful than Rolling |
25044s | Stone Rolling Stone against it's like a |
25046s | Tempo board match up though is hard is |
25049s | often times very good but they can play |
25051s | around it because they know that it's |
25053s | there and this will help clean things up |
25056s | a bit you can at least play one of the |
25058s | nest matrons into spine tail like the |
25061s | buffed one of |
25065s | course and for all our talk of the welp |
25070s | uh |
25071s | which oh interesting opting rather than |
25074s | getting the five damage battlecry uh |
25076s | just going |
25077s | to hold on to it here and use the hero |
25081s | power makes sense there's quite a few |
25084s | stats with the the double |
25087s | refresh yeah we we talk a lot about the |
25090s | the welp and the win rate off of that |
25091s | card but uh second in the deck is of |
25094s | course summer flower child as that is |
25096s | what draws you your Your Dragon Golems |
25099s | your topor your F and uh midy does have |
25103s | both of those |
25110s | so yeah this is uh honestly like a whole |
25113s | lot of uh I don't want to say |
25116s | nothing there's a goem there's topor as |
25119s | well but like Twilight Drake and the |
25123s | Proto |
25125s | Dres don't really have a immediate |
25127s | impact on the board I mean sure they're |
25129s | relatively big in size but that's can't |
25131s | really afford to be doing that when |
25132s | you're playing |
25135s | against the same deck that's just |
25137s | playing stats stats after stats after |
25140s | stats |
25143s | yep and discounted Alex stza is quite |
25148s | good for being able to potentially seal |
25151s | things up this is of course going to be |
25152s | the inate dragon Golem just |
25155s | a build a |
25158s | wall Max for refill there with |
25165s | 734 is you know doesn't have that extra |
25167s | buff that M's got on his minions but |
25169s | it's still a a pretty potent board swing |
25172s | oh |
25180s | yeah what to |
25183s | do question here I think is whether midy |
25186s | wants to you know trade off a couple of |
25188s | his minions and then play his own dragon |
25191s | Golem or take the a little bit slower |
25193s | use the spine tail |
25201s | Drake if you really wanted to could get |
25203s | another um flower child |
25206s | mhm uh was like interated hero power |
25210s | FL not much immediate power on the board |
25213s | but sets up |
25214s | for some more big |
25219s | stuff yeah I mean the thing about this |
25222s | deck right is is you can you build these |
25223s | massive boards but barring gaining the |
25226s | extra stats before the minion is played |
25228s | it's not like you have a a drum circle |
25230s | or anything to to buff things up once |
25232s | they're already in play so there's not |
25236s | immediate threat just out of these three |
25239s | fours themselves |
25247s | yeah Al about the set of turns and |
25250s | finding ways to push damage and keep up |
25253s | on |
25264s | resources this should just be a full |
25266s | cleanup turn from pocket |
25270s | train which looks to be quite strong |
25274s | yeah and a thing I want to note as well |
25277s | about this uh brew master that was |
25279s | picked up there's you know of course two |
25281s | Brew Masters you can hit off Cactus |
25283s | construct there's the youthful and |
25284s | there's the saloon Room Master and |
25288s | what's so great about Dragon Golems is |
25290s | long as one of them |
25292s | survives you can breaster it and get a |
25295s | entirely full new board later on so I |
25299s | think that's y probably one of the |
25300s | reasons that pocket opted to pick that |
25311s | one |
25317s | yep man here it is oh my |
25321s | gosh I mean me knew that that was there |
25324s | cuz he saw the youthful brew master |
25325s | immediately but still wins this cuz |
25328s | seeing seeing it in action is |
25333s | um what drives it |
25337s | home I think normally there there can be |
25340s | a risk of okay if you're the first |
25341s | person to to to Golem are you going to |
25344s | sort of lose in in the ping pong in the |
25346s | end but brew master does give you that |
25349s | extra shot and pocket because of these |
25352s | time loss protor Dres just sort of had |
25354s | more dragons in hand for his Golems |
25357s | anyway |
25358s | [Music] |
25366s | yeah yeah this is a incredibly mediocre |
25370s | Dragon Golem here |
25373s | summons three there's maybe an argument |
25376s | for playing Cactus construct first to |
25380s | try and hit like fairy dragon or |
25381s | something but uh the hero power does |
25383s | clear up a minion so that's sort of the |
25386s | more consistent |
25396s | option just big minions just hitting |
25399s | each |
25401s | other |
25403s | that's what harston's all about yep |
25406s | absolutely well and they don't have |
25408s | great ways of clearing up a f right |
25410s | besides just hitting minions into it and |
25413s | neither of them you know got the early |
25416s | Snap Dragon down to to buff up these |
25419s | Golems or the AAR and Gardens |
25425s | so here we go Dragon Golem number three |
25429s | it's just something so like Prim |
25433s | about Dragon Druid |
25438s | mirrors there two players just trying to |
25440s | outat each other well got a couple of |
25443s | rushes there y could do bunny stomper |
25447s | with the Snapdragon or just take the |
25448s | razor razor |
25458s | jaw I |
25461s | wonder |
25468s | none of these |
25470s | are incredibly |
25476s | impactful I |
25480s | no I think opting to take the stomper to |
25483s | to use with a snap dragon on a later |
25485s | turn but just going to have to Alex away |
25489s | that |
25490s | F and there's Gardens little |
25503s | late little light still |
25506s | potent yep still still adding quite a |
25509s | bit of value to bucket's hand |
25511s | here and uh feeling comfortable enough |
25514s | to just throw out the Snap |
25521s | Dragon often times sure to spend all the |
25524s | Mana yep often times if you don't end up |
25527s | rolling it out on three uh then it just |
25529s | ends up sitting in the hand as we've |
25531s | seen because you already drawn your |
25533s | Golems off of summerflower child or what |
25535s | have you so it's sort of lost its value |
25541s | yeah needy has access |
25545s | to what 88 into the 67 clear off 44 and |
25550s | 34 with the spine tails and here power |
25552s | another Minion that's kind of the best |
25554s | he's |
25556s | got |
25560s | yep going to use the stomper just to |
25562s | preserve some life being low as he |
25566s | is oh yeah cuz it would have been dead |
25568s | using the hero |
25573s | power and pressure's not stopping I mean |
25576s | it's starting to run a little low it is |
25579s | but still it feels like enough stat and |
25582s | this is where there's just sort of taunt |
25584s | Advantage |
25590s | right I Y that's going to do |
25595s | it luk promising for |
25599s | mey when there was a lot of stats on the |
25602s | board on like turn four yep uh and |
25604s | rolled into double uh flower child but |
25608s | it just wasn't enough I don't even know |
25610s | if the welp made like that huge of a |
25612s | difference I guess it did cuz a lot of |
25614s | the Dragon Golem come down and start |
25616s | that trade but it was just the number of |
25618s | dragons in hand the amount of resources |
25620s | that pocket train had access to and the |
25622s | brew master from the cactus construct |
25625s | really just drove that one home |
25626s | combination of you know both Proto |
25628s | Drakes adding an additional random |
25630s | dragon to your hand doesn't even matter |
25632s | what it was topor you know gets zero |
25634s | value in that deck but just having more |
25638s | dragons in hand so that each Dragon |
25640s | Golem is a full full board and then of |
25642s | course the brew master to be able to do |
25644s | it uh an additional time was just sort |
25647s | of a massive |
25653s | differentiator and just one last quick |
25657s | look at Dragon Golems hitting into each |
25659s | other yep yep before we move on to the |
25662s | next one but when you have identical |
25664s | lineups like this winning these mirr |
25666s | matchups ends up being pretty big I |
25668s | don't think it's as big for the Druid as |
25670s | it is for like let's say if it was a |
25672s | Demon Hunter |
25673s | mirror which I think is going this match |
25675s | up is going to hinge more upon but still |
25677s | got to feel good and now we're basically |
25678s | down to a best of three with Demon |
25680s | Hunter on both sides and then drew it on |
25683s | mey side Pras on pocket chain side |
25685s | basically the deck that their opponent |
25687s | already won with so uh I mean I wouldn't |
25690s | be surprised if this came down to a game |
25693s | five uh Demon Hunter mirror would not |
25697s | surprise me in the in the |
25699s | slightest yeah I like how pocket train |
25701s | hold up the wall like one I'm I'm going |
25704s | to go fill this |
25707s | up |
25709s | dearu my beloved |
25712s | Tanda he pressed play though so didn't |
25717s | e he's he's there okay there he |
25721s | is I I wonder how Mia will end up |
25725s | playing out this Mulligan uh just I |
25729s | guess it's just throw everything back |
25730s | for welp |
25732s | that that that seems to be the |
25734s | line a |
25741s | mistake well |
25743s | played thank |
25747s | you I suppose I can I can respect that |
25750s | right you know the Druid really does |
25752s | have just so many higher Mana cards that |
25756s | the difference between welp and no welp |
25758s | is just just so huge and figuring like |
25761s | even if he does have something even if |
25763s | he does have something like Snap Dragon |
25765s | uh to buff things up or or you know take |
25767s | to the skies draw additional |
25769s | stuff being able to move into those four |
25772s | cost plays right now being able to spine |
25775s | tail I was going to say clear the clergy |
25778s | but that's not even going to do it |
25780s | anymore yep same with well pck train |
25786s | still quite strong of a board |
25790s | here oh I guess you clear the three four |
25794s | instead it is a it is a five power |
25796s | minion in |
25800s | play what to |
25803s | do sorry six with the uh Gardens |
25809s | buff have to I don't think it's worth |
25811s | just sinking that damage into |
25816s | the location lines up very nicely |
25820s | though |
25829s | does mean that it'll be very challenging |
25831s | at this point for pocket train to |
25833s | overheal the cleric if that was a thing |
25835s | he wanted to to look into doing uh not |
25838s | going to be getting any more cards but |
25840s | this is just such a board based matchup |
25844s | you know both of these |
25845s | decks uh struggle if they fall behind |
25850s | too much yeah |
25854s | and despite the strong star media is |
25855s | going to be able to clean things |
25858s | up now back to square |
25862s | oneck extra wig and funnel cake I think |
25866s | he you know wishes he had that clergy |
25868s | now |
25878s | [Music] |
25880s | but |
25882s | oh there we |
25884s | go and this this is exactly what you're |
25887s | trying to do right AAR Gardens aquatic |
25890s | form pick up the other side play the |
25893s | Sunken Gardens and now these Dragon |
25896s | Golems are going to be pretty massive on |
25900s | curve so barring lots of value |
25905s | trade barring some kind of you know |
25909s | funnel cake shenanigans |
25913s | I don't know that there's a whole lot |
25914s | the pocket can |
25920s | do you find the truth Pelos you do |
25926s | you |
25928s | well might need that next turn |
25936s | yeah wow and opting just to go for |
25938s | another location draw rather than power |
25941s | of creation |
25948s | oh quite quite large yeah it's |
25957s | big it's small we we have a a lot of |
25961s | desserts in |
25963s | hand |
25965s | yep M delicious serpent |
25969s | wig oh no not like |
25974s | this yep I mean I don't think there was |
25976s | anything else to be done you just need |
25978s | to play stuff to activate the handmaid I |
25980s | mean that's part of why I was kind of |
25982s | looking at Power creation on the Pelos |
25985s | last turn because it's another spell |
25986s | played for the |
25988s | handmaiden um does have the possibility |
25993s | here of a bunch of thirsty Drifters |
25996s | which is sort of your own |
26000s | buildbox dragon |
26002s | Golem |
26007s | yep and follow up with Amon tool sweet |
26010s | beautiful water water but I think pocket |
26014s | knows that |
26015s | this well pretty decent could just maybe |
26019s | not quite going to be |
26026s | enough there's a limited amount of |
26028s | dragons in hand it's true for the second |
26031s | Golem still a big board the second one's |
26034s | not as buffed still buffed five sixes I |
26038s | think also does have Deathwing as like |
26041s | all right it yeah I'm I'm wondering if |
26043s | it may in fact come down to Deathwing I |
26046s | mean we're rapidly approaching 10 Mana |
26049s | uh these ones are only four |
26054s | FES so opportunity here you know clear |
26057s | with the handmaiden plus location amanul |
26060s | can take out two of |
26065s | them pocket trying to hang on for dear |
26067s | life with this |
26075s | taunt really even playing a an inactive |
26083s | wig which I didn't expect oh no Aero |
26089s | potential oh okay this is why yeah |
26093s | yeah I guess that makes sense cuz just |
26096s | removing the two four FS may not have |
26100s | been as strong as just making the copy |
26103s | of this giant minion I like this play a |
26105s | lot yeah |
26106s | yeah and the |
26109s | uh the Ceno pickup of course if he is |
26112s | able to find the other wig could make |
26114s | something |
26115s | happen yeah it's |
26119s | uh combo that that you don't often get |
26122s | to partake in in the kna |
26125s | priest very interesting though because |
26128s | you actually can buff it a lot |
26131s | easier I think what pocket knows as well |
26134s | with the amanul here is one of the the |
26138s | massively powerful things about Titans |
26140s | is their ability to give you additional |
26143s | value over turns and so by copying a big |
26148s | taunt minion that can protect the amanth |
26151s | uh just means that he he gets to hang on |
26155s | to that value if the minions cannot be |
26156s | punched through and yeah now he gets to |
26158s | do that remove two minions and just |
26161s | continue to acrw Value off of this |
26164s | effect hold more legendary scarus is a |
26166s | pretty big |
26169s | pickup is it enough |
26178s | damage no I think not not quite |
26182s | yeah can't reset the wig enough to get |
26185s | the attack like I was thinking oh if you |
26186s | can get like three |
26189s | resets yeah I oh the |
26191s | Deathwing yep 14 14 Deathwing it does |
26195s | mean no more hands so this is the final |
26198s | push and uh while impressive you know |
26202s | scarus just for a couple of taunts plus |
26204s | the Thirsty Drifter is uh going to be a |
26208s | bit of a bummer for that Deathwing |
26222s | full power here pressure while he can f |
26225s | in this with the uh the Priestess at the |
26227s | very end it looks |
26230s | like be able to just dump the hand when |
26233s | he doesn't even have to play the |
26234s | scenarios for Taun this turns right he |
26236s | can just get The Drifter out that's |
26237s | what's going to protect his life total |
26239s | he's at 30 so even even if The Drifter |
26241s | is dealt with he can afford to take a |
26243s | hit and then the scarus just gets saved |
26246s | for you know buffing this board plus two |
26248s | plus two next turn |
26252s | yep one of the better |
26257s | pickups H okay y her power and fi will |
26261s | clear the |
26267s | [Music] |
26270s | taunt |
26271s | wow you want to push 14 |
26276s | here yeah I mean you know he knows it's |
26279s | a board based |
26281s | matchup |
26283s | could I feel like if you're going to |
26285s | trade it into something that you may be |
26287s | trade it |
26288s | [Music] |
26290s | into the 76 though I'm not |
26300s | sure |
26312s | what yep |
26325s | okay The Shard going to remove that |
26328s | pesky taunt scarus comes down for the |
26333s | Buffs and it's |
26335s | not |
26340s | lethal but I think it is plenty of stats |
26342s | to just remove M's board |
26351s | here nope nope just go face |
26356s | sure okay comes down to this draw I mean |
26361s | it makes sense right take what's what's |
26364s | mey going to do against the wide board |
26365s | like |
26371s | this so there is a taunt has to think if |
26375s | there's enough Mana to play another |
26376s | splish B SW or if he has to hero |
26381s | power the awkward part is you can only |
26383s | really trade off two minions just |
26386s | because of the two four attack Minions |
26387s | on board they can only trade over one of |
26390s | the Mir |
26400s | salesman and then that should be enough |
26402s | damage going back the other |
26407s | way I guess a hero power would no hero |
26410s | power would |
26411s | still spell death yeah there there's |
26415s | just no way to remove enough of the |
26418s | board |
26419s | here |
26421s | yeah I think the the the FI was really |
26424s | important for trying to allow media to |
26427s | stabilize and the silence taking away |
26428s | both the taunt and the life steal was |
26431s | just a little bit too much |
26435s | [Music] |
26437s | yeah it clearly a little bit |
26440s | stressed there you know uh things were |
26443s | were coming down to the wire just a |
26445s | little bit uh not sure whether that's |
26449s | disappointment in sort of |
26451s | by his own play for some reason |
26455s | or just sort of the clunkiness that is |
26458s | playing such uh board based matchups |
26461s | into each other yeah I don't know I I |
26464s | can't spot anything like ver of his play |
26467s | I thought that that was pretty well done |
26470s | I think that's just the pressure of the |
26472s | situation getting to him maybe or man I |
26475s | almost |
26477s | lost uh kind of situation but pocket |
26480s | trade now |
26481s | one game |
26483s | away from making that top four able |
26486s | to uh take a break at the beginning of |
26488s | the day |
26490s | [Music] |
26493s | tomorrow and just |
26496s | watch always a nice position to be in |
26499s | right when you can just sort of take |
26500s | your time get a good meal in take a look |
26504s | at what your opponents are |
26505s | [Music] |
26507s | doing |
26509s | yep |
26511s | chill but it is that Demon Hunter |
26514s | though so we'll we'll see still have |
26518s | that feeling that we're going to see |
26519s | Demon Hunter uh Mir game five it's |
26522s | possible that mey could just draw quite |
26525s | Dead with this Druid but all it feels |
26527s | like is just kind of one bailout card um |
26532s | the toughest situation you can be in is |
26534s | if there's an early uh Sharpshooter and |
26538s | you just have no answer for it um your |
26542s | deck all like ramp setup cards and none |
26546s | of none of the big uh threats that you |
26549s | need or direct damage you have much to |
26552s | answer for to be able to take it |
26554s | out well one thing about this Dragon dur |
26557s | is that even though you know it doesn't |
26560s | really have a ton of spells you do have |
26561s | things like Amber welp and the spine |
26564s | tail to actually remove crucial minions |
26567s | and with the two Health Nerf to the |
26571s | Sharpshooter you know even the abber |
26572s | wealth will do it on its own that being |
26574s | said usually sharp tail or Sharpshooter |
26577s | comes out with a whole bunch of other |
26580s | minions uh |
26583s | so and uh with those sigils in play I |
26586s | don't think pocket is going to be just |
26588s | hemping a |
26598s | sharpshooter okay |
26601s | yep oh no oh double we just just what he |
26606s | wanted I was going to say you know the |
26609s | the Amber welp might have looked |
26611s | appealing there had pocket not gone for |
26613s | the buff but without it being able to |
26615s | actually clear I think this means you |
26618s | know that that meant midi just went for |
26619s | the take the skies and it picked up the |
26621s | two best draws |
26623s | so can throw out a taunt and couple of |
26628s | three twos with ramp |
26635s | and dragon Golem's already |
26637s | online |
26639s | yep is he just fingers crossed oh no |
26643s | Sharpshooter and there's a dragon Golem |
26645s | coming down I I think that's not quite |
26649s | what he |
26655s | ordered who's hiding |
26659s | now |
26666s | all |
26666s | right hoping for no draggon Golem and |
26669s | then hoping that Sharpshooter is one of |
26671s | the draws off the sigil next turn yeah |
26673s | he's got four draws between turn and the |
26675s | sigil to pick it up |
26687s | so so now how greedy does mey want to |
26691s | play |
26692s | this cuz one advantage to the dragon |
26695s | Golems is since they have taunt and if |
26699s | mey thinks that he's not going to be |
26701s | dead here he could go for something |
26704s | crazy like flower child into Gardens |
26706s | first but yeah this is certainly the |
26708s | safe play just get four |
26710s | Golems try and take as little damage as |
26712s | possible off of the Sharpshooter turn |
26718s | Y and you got got you know Gardens welp |
26722s | spine tail followup to to clear anything |
26724s | dangerous and no |
26728s | Sharpshooter it's |
26730s | tragic I |
26733s | see also weird it's happened to him |
26736s | twice this |
26737s | series just gets through to well halfway |
26740s | through his deck doesn't see a single |
26743s | Sharpshooter o and you really don't want |
26745s | to bounce one of these Dragon Golems is |
26747s | that's just going to present an entirely |
26748s | new board yeah y I think mey is feeling |
26753s | pretty safe at this point yep even get a |
26757s | flower child down here like uh amber |
26760s | well plus uh low TR cleans things up |
26763s | nicely still presents a very threatening |
26767s | board yeah or could even flower child |
26771s | and then uh Play The Gardens to buff up |
26774s | the |
26776s | hand also |
26779s | true |
26782s | yeah they face at the camera like what |
26784s | are you what am i g to do I drew half my |
26786s | deck and no sh shooter like come on not |
26790s | even a uh a Finley |
26793s | to oh actually this is a big difference |
26796s | between their list and some of the other |
26800s | players is there's no Finley to sort of |
26802s | you know Mulligan right if you do draw |
26804s | half your deck and and find no |
26805s | Sharpshooter there's no Finley to to |
26807s | sort |
26808s | of enter the upside down and uh find it |
26812s | that way |
26816s | yeah |
26823s | rough what's the draw no that'll do it |
26828s | not even once well uh you know you've |
26832s | got it out of the way now and and now |
26834s | this is what happens to mey when you |
26836s | have to play the mirror right that's how |
26838s | that works y |
26844s | my blood boils for |
26848s | war you |
26852s | stink he going to remove some power off |
26855s | board does this uh protect him from Alex |
26857s | stza damage no it does not it's just |
26860s | sort of the least defensive card to |
26863s | bounce yeah highest power as well but |
26868s | Alex RZA will end it |
26871s | that means we are going to a game five |
26872s | it is going to be the Demon Hunter |
26876s | mirror at least Demon Hunter has not |
26878s | taken every loss in this match up only a |
26883s | couple but that's what it's going to |
26884s | come down |
26886s | to it certainly seems to be the sort of |
26889s | weak Link in the lineup uh |
26893s | perhaps just draw variants but you know |
26896s | that's a big part of the game and while |
26899s | the the Demon Hunter can can sometimes |
26900s | run away with it it does also lose to |
26903s | itself at times so |
26906s | yeah it's just the the trouble in coming |
26909s | up with a fourth deck |
26912s | right yeah it seemed to be um a big |
26916s | issue for a lot of players there were |
26918s | many that settled on on Demon Hunter |
26921s | seen a lot of Demon Hunter on the day |
26923s | today and it does have a lot of |
26925s | power um there's also a lot of sort of |
26928s | muscle memory built in from when it was |
26930s | like the dominant deck uh at the |
26933s | beginning of of the this uh meta um but |
26937s | less played |
26939s | now yeah of course Paladin is the most |
26941s | popular being in every single lineup but |
26945s | uh Demon Hunter is not far behind uh |
26949s | with six players bringing Demon Hunter |
26951s | uh tied with Druid at six Druids but of |
26954s | course there is variation Among The |
26956s | Druids in terms of what kind there are |
26959s | and uh whereas the Demon Hunter apart |
26962s | from you know few card Choice |
26965s | differences is very largely the |
26967s | same yep Finley |
26972s | ferin uh going down swinging couple |
26975s | little choices here and there but the |
26976s | core of the deck Remains the |
26978s | Same going down swinging has impressed |
26980s | me today actually it has yeah you know I |
26982s | think it's sort of it gives you that |
26984s | opportunity to kind of reset and try and |
26987s | clear up a bunch of stuff before you you |
26988s | go for that pop off |
26990s | or in the event that you've gotten ACH |
26992s | ofage in and there's ACH of ta in the |
26994s | way that you need to get through then it |
26995s | can also be effective in that sense when |
26998s | you're applying your last bit of uh |
27000s | attack damage yeah like for instance in |
27004s | that game going down swinging could have |
27005s | been fantastic if pocket train was able |
27007s | to pick it up on yep um on the even the |
27011s | first sigil turn right cuz had dispose |
27013s | of evidence in hand uh to be able to get |
27016s | the attack high enough to clear off the |
27018s | uh the dragon Golem so so but |
27021s | alas is in the past time to move on to |
27024s | game five Demon Hunter versus Demon |
27027s | Hunter pocket train versus mey winner |
27028s | moves on into the semi-finals into that |
27031s | top four loser of this match still in |
27033s | the tournament they are not eliminated |
27035s | they just have to play an extra match in |
27037s | order to make it to the playoff stage uh |
27041s | tomorrow so um big deal for a lot of |
27044s | players get deeper into the prize money |
27045s | too with just this win by playing one |
27047s | less series which is always nice |
27051s | pocket going for the full throw while |
27053s | mey holds on to Slither |
27065s | spear greedy partner is I find often |
27068s | like just a somewhat awkward card in |
27071s | this |
27072s | deck yeah in terms of you know not |
27075s | always being able to play it on to with |
27077s | it |
27078s | active yeah like in this instance mey |
27082s | holding the vicious Slither spear just |
27084s | to make sure the predation doesn't get |
27085s | reduced so greedy partner can actually |
27087s | get a coin |
27090s | exactly |
27095s | awkward |
27097s | I you |
27101s | f and uh classic mirror here |
27105s | right |
27108s | yeah it's just going to be this and a |
27111s | hero power clear up the sther spear |
27112s | before it can gain any crazy amounts of |
27115s | power imagine pocket going to be going |
27118s | for this |
27120s | sigil and it's a bit of a race to see |
27122s | who can find Sharpshooter |
27125s | first both of them with the two coins |
27129s | from you know various instances uh wward |
27133s | Sage not like really doing anything with |
27136s | the discount here |
27138s | no |
27140s | you know often times you want to be |
27141s | playing momenta for zero Mana anyway and |
27143s | just giving it a little bit of help is |
27145s | not worthwhile and two coins pack there |
27148s | on the right side is also not great but |
27150s | playing it for Tempo I mean there's |
27152s | nothing else to be done right like me's |
27154s | hand is just air |
27159s | yep you know it's uh potentially crazy |
27163s | pop off should he find Sharpshooter with |
27166s | the the double coin right |
27168s | but hacket was better positioned to do |
27171s | that with these uh extra cards going |
27176s | for the outcast card here wolf we've |
27179s | seen can sometimes be quite impactful |
27181s | but you do almost have to pick it when |
27184s | you've already got a bunch of Mana to |
27187s | play it so otherwise it's hard to keep |
27189s | it Outcast we're going to go ahead and |
27191s | spend this |
27193s | coin uh just to shift around the |
27198s | hand get this this draw spell into |
27201s | Outcast position and try and take back |
27204s | the board here from Mei uh you know |
27206s | pocket of course doesn't know that mey's |
27208s | hand is air it's just seen that it is |
27211s | you know well and truly Juiced with the |
27213s | coins should he pick up a sharpshooter |
27215s | or have |
27217s | one and we're just in full |
27220s | dig there it is ah oh |
27225s | OHS I was beginning to think did he just |
27227s | forget to put the Sharpshooter in the |
27229s | deck cuz |
27230s | he's played this deck in three different |
27231s | games this series and we haven't seen it |
27233s | a single time now it probably won't |
27237s | matter if Mei is not able to pick up his |
27240s | own Sharpshooter next turn but I am |
27242s | looking at quite a lot of Naga already |
27244s | in the hand here for pocket or or in |
27247s | play so could be a bit of a strange |
27251s | situation where the Sharpshooters won't |
27253s | even have Naga to |
27258s | draw |
27260s | but there may just barely be enough left |
27262s | in the |
27267s | deck yeah there has been quite a few |
27271s | played |
27272s | BL but decent amount of man to work with |
27276s | a lot of cheap |
27280s | cycle okay ah okay so one one of those |
27283s | that we had seen it was off of the |
27288s | studies |
27290s | and pocket opting to play the |
27295s | cheaper uh naga in the mistake just kind |
27298s | of keep this chain |
27302s | going but now there are no more Naga |
27306s | left to draw and I'm wondering if maybe |
27308s | he should have thrown back the Wayward |
27311s | Sage instead just to have something to |
27314s | to draw there I think was a slight |
27318s | misstep |
27323s | and he's just hoping there isn't a a |
27326s | sharpshooter on the other side and and |
27328s | it has forsaken mey |
27334s | so this is |
27336s | just mey this is the first time playing |
27339s | the Demon Hunter so he he's got to get |
27341s | the bad hand and there we go he concedes |
27343s | nothing to do you know it's exactly how |
27345s | he said pocket got the bad game out of |
27347s | the way mey still had his uh to to deal |
27350s | with yeah just an atrocious hand through |
27354s | and through but pocket train was dealing |
27355s | with Mysteries so um you know that's the |
27360s | that's the way it falls that's what you |
27361s | get for the Demon Hunter deck when |
27362s | you're so all in on basically the |
27365s | singular card especially in the mirror |
27367s | it's just so volatile and there can be |
27369s | back and forth games if both players are |
27370s | on equal footing with um access to a |
27373s | sharpshooter but when you're not do you |
27375s | get games like that where it's just |
27378s | looks a little bit Mis miserable for for |
27380s | one player at the end yeah and of course |
27382s | you know we see sort of uh difference in |
27384s | player dispositions right rfam closes |
27387s | out his game I'm so good pocket finishes |
27390s | his game I'm so bad right just thinking |
27393s | about that mistake of not throwing back |
27394s | the Wayward stage to off his BOS to pick |
27397s | it up again you know he's always very |
27398s | hard on himself but uh but he still gets |
27401s | there in the end you know I think being |
27403s | that critical means you are learning |
27405s | from your mistakes if if you can you |
27407s | know recognize when they happen |
27410s | yeah and those small mistakes can |
27413s | sometimes be all the difference pocket |
27415s | train has experienced that firsthand and |
27418s | um you know it sometimes it takes that |
27420s | experience in order to um to have that |
27424s | mentality of every situation matters win |
27427s | or lose right you have to |
27429s | separate you know the your play from the |
27432s | result uh in a lot of cases to in order |
27435s | to improve at Hearthstone and that's |
27437s | always been the case and the players |
27438s | that are able to to do |
27440s | that and just have the ability to |
27443s | improve better and think critically |
27445s | those are the players that make it far |
27447s | and that's been the case for a |
27449s | while all all the way back to the 2014 |
27453s | World |
27454s | Championship firebat with his spread |
27457s | cheats yep the only player to actually |
27459s | think critically about the game instead |
27461s | of just jamming cards and smacking them |
27464s | into minions the only the first player |
27467s | to think maybe I can just ignore my |
27468s | opponents minions and hit him in the |
27471s | face um now it's come full circle to |
27474s | pocket train stomping a game of Demon |
27478s | Hunter and hating himself for it because |
27481s | he made one small mistake towards the |
27484s | end and see here in group b pocket train |
27489s | our first Victor out of group uh |
27492s | throwing mey back down mey will face the |
27495s | winner of our next match CJ Kaka versus |
27498s | wiq |
27500s | and CJ Kaka of course is the Naga Mage |
27503s | player but of course after it got nerfed |
27507s | again it's just here with the Sif Mage |
27509s | the lowly Sif Mage no |
27512s | nagas yeah both players have have Mage |
27515s | in that Series so it should be an |
27516s | interesting one yep uh to watch uh |
27519s | that's why I said we like this group |
27521s | deas are good other than Demon Hunter uh |
27524s | but we're nearly done for day one here |
27525s | at the hearstone world championship we |
27527s | just have that one match remaining uh |
27530s | one player will be eliminated and one |
27532s | player will move on to that decider |
27534s | match tomorrow uh to face off against |
27536s | mey uh for another spot in the |
27539s | semi-finals but before we jump into that |
27540s | match we are going to have to take a |
27541s | quick break but don't go anywhere more |
27543s | action to come here from the Hearthstone |
27545s | World |
27550s | [Music] |
27558s | Championship |
27559s | [Music] |
27589s | [Music] |
27606s | [Music] |
27618s | w |
27627s | [Music] |
27634s | [Music] |
27642s | [Music] |
27647s | n |
27661s | [Music] |
27684s | [Music] |
27712s | [Music] |
27740s | welcome everybody back to the |
27741s | Hearthstone World Championship we've got |
27743s | one more match for you today pocket |
27746s | train and Rec Vamp already into those |
27748s | semi-finals um but now we have |
27750s | elimination on our mind subtle um CJ |
27753s | Kaka weu and two of the players who |
27756s | haven't really performed well previously |
27758s | in Master's tours this year at least |
27760s | anyway yeah and I'm not sure how this |
27762s | has worked out and I can't really blame |
27764s | anyone else because I did the talent |
27765s | rotation for this event but I've been |
27767s | here on both elimination games which |
27769s | really isn't doing any favors for my |
27771s | reputation of being negative and |
27772s | miserable about anything I'm the one |
27774s | that gets to tell players that are going |
27776s | home um but regardless of that I think |
27778s | we have got a pretty awesome Series in |
27780s | front of us I think these are two of the |
27782s | players if I if you take the eight |
27783s | players that qualify for this world |
27785s | championship I personally would say CJ |
27787s | Kaka and Wu are two of the biggest |
27790s | benefici beneficiaries if there are such |
27792s | a thing of the new system that was so |
27795s | heavily ladder grinder based right |
27797s | because I think they just took to that |
27799s | like a duck to water and went oh just |
27801s | you know no live Hearthstone all year |
27803s | cool Count Me In you know and they've |
27805s | really um profited from that and um had |
27809s | a large amount of success getting those |
27811s | finishes getting those ladder results |
27813s | under their belt and now are rightful |
27815s | members of our world championship roster |
27818s | yeah and I'll give you Muzzy and Frozen |
27820s | as two previous names who started off |
27823s | with systems not quite like this but |
27824s | with grindy systems very good ladder |
27826s | players who turned into two of the best |
27828s | players of all time took them both a |
27830s | little time especially Muzzy somebody |
27832s | famously said that Muzzy might be |
27834s | struggling or something I can't remember |
27835s | the exact words I I called him a choke |
27837s | artist NE is what I did so I'm not going |
27839s | to run from it that's what happened he |
27841s | called me out on it he was absolutely |
27843s | right to do so it was a great moment but |
27844s | I'm not going to revise history and use |
27846s | softer words now that's what I said cool |
27850s | good for you I thought I'd let you say I |
27851s | know you don't mind saying it um but |
27853s | here we do have two similar lineups but |
27856s | um give you something to get your teeth |
27858s | into we've got Wei on the the death |
27861s | knight also has uh Druid with a lot of |
27864s | two ofs |
27866s | and whereas CJ Kaka has the more |
27869s | standard rainbow Mage list as well as |
27872s | just the two ofs uh the two two ofs in |
27875s | the Reno Druid so I'll let you go from |
27877s | there yeah I mean you know there's an |
27879s | absolute Heartbreaker because step one |
27881s | there's no Naga Mage in this tournament |
27883s | right like that's how you know uh we we |
27886s | we've really failed as a community when |
27888s | we can't sneak that one token Naga Mage |
27891s | into the tournament but no both players |
27893s | um bringing a variation of the siif Mage |
27895s | we are taking a look at CJ Ker's uh |
27897s | rainbow Mage here uh not much has |
27900s | changed with this two recently much like |
27902s | nature Sharman Miracle salesman just uh |
27904s | worming its way into the deck snaking |
27906s | its way into the deck whatever you want |
27907s | to call it um just for that extra burst |
27910s | damage for zero Mana it allows for super |
27912s | quick kills if you can turbo out um you |
27916s | can get kills on turn eight right if if |
27918s | you just hold a flame gazer if you get a |
27921s | Arcane bolt and then if you have the um |
27924s | the zero Mana snake oil to go with that |
27925s | as well you can get incredibly fast |
27927s | kills uh it has also brought Reverb |
27930s | lethals back into the back into the meta |
27934s | when it comes to Sith Mage because |
27936s | previously once you played a Sith and |
27937s | you played a Reverb you just didn't have |
27939s | Mana left to actually be able to chuck |
27941s | burn Spells at your opponent's face then |
27943s | right like you sneak in one Arcane bolt |
27945s | and that's your 10 Mana spent but now |
27946s | you have those zero Mana spells |
27947s | available to |
27949s | that's something that become a bit more |
27950s | attractive as well so CJ Kaka of course |
27953s | well known for this kind of combo |
27954s | focused lots of cards in one turn |
27957s | drawing your whole deck Miracle turns |
27959s | kind of decks um Sith Mage uh kind of |
27962s | feels like there's close to that he can |
27964s | get as along with the Naga Demon Hunter |
27967s | while still being competitive in this |
27969s | meta yeah it's a strange one right the |
27971s | Naga Mage he brought as you've alluded |
27973s | to several times to the last Master's |
27975s | tour the only person who did so um |
27977s | obviously famous for the that and like |
27979s | you say he's managed to get it sneakily |
27981s | into his Demon Hunter instead this time |
27983s | around so he still gets to play some |
27984s | nagas anyway um I just feel that this |
27987s | mage build is more tight more well |
27992s | presented compared to the excavate one I |
27994s | kind of hope to see them go head to head |
27996s | because I feel like the excavate Mage |
27998s | does well when it draws the rainbow Mage |
28000s | cards in its opening |
28003s | hand yeah I mean I can kind of get on |
28005s | board with that for sure um I personally |
28009s | think some of the uh cards that the |
28012s | excavate Mage cut to to make room for |
28014s | the excavate cards are just you're just |
28015s | so you're significantly lowering the |
28018s | average power level of a card in your |
28019s | deck um for the goal of getting a payoff |
28022s | with some stronger cards that the |
28024s | excavates then generate right and I'm |
28026s | not necessarily sure that adds up for |
28029s | for my mentality but uh regardless of |
28032s | course um we are here with the um |
28034s | whatever we're calling this yeah Reno |
28036s | Druid it's a druid with a Reno in in it |
28039s | but it follows none of the normal |
28040s | conventions of being able to do this uh |
28043s | we talked about this a lot myself and |
28044s | Idol Vice um casting the series in group |
28047s | a with the very similar deck enormous |
28049s | amount of two ofs um but if you really |
28052s | break down what the two ofs do basically |
28055s | every two of gets one of the others into |
28057s | your hand somehow right so you've got |
28059s | two seedsmen that draws a nature spell |
28061s | so then you've got two copies of the |
28062s | various nature spells innovate planted |
28064s | evidence Cactus construct uh dragons |
28066s | you've got two copies of a bunch of |
28067s | dragons but you also have two copies of |
28069s | take to the skies which then pulls those |
28070s | dragons um gets you down to one in the |
28072s | deck of a couple of those dragons |
28074s | hopefully so that it can chain through |
28077s | very quickly um the problem is you need |
28079s | that chain to work perfectly in order to |
28082s | get a a fast Reno online but uh we saw |
28085s | from levik that it can still happen I |
28087s | think levik did very much make a theater |
28089s | of it right of playing his Reno when he |
28091s | didn't even need to just to say hey this |
28093s | is active you know like put some respect |
28095s | on this deck's name you you draw the |
28097s | cards and just to tidy that up because |
28099s | I've heard you mention obviously we've |
28101s | all talked about the the Highlander SL |
28103s | lowlander aspect of that deck um how bad |
28107s | in general it's even worse in this meta |
28109s | is Reno when it's not |
28111s | active I mean do as a Hearthstone card |
28114s | do you want a simple answer to that |
28116s | question I mean it it gets you value |
28117s | from your hero power it's doing constant |
28119s | two damage it gets you some armor like |
28121s | it's it's awful you wouldn't play it |
28122s | that way but how terrible go on I mean |
28125s | it costs eight like what what what are |
28128s | we talking about eight talking about |
28130s | Druid card so eight what's eight eight |
28132s | Mana is not much eight Mana gain five |
28134s | armor you're asking me how bad a card |
28136s | that is it's catasto power it's |
28139s | world-endingly |
28141s | bad we got him going kids that's what we |
28144s | wanted okay talking question I'm going |
28147s | to get irritated that's how it works |
28149s | uhhuh yeah had to start off in style as |
28152s | we mean to go on |
28155s | mhm okay so CJ Kaka here here getting |
28159s | the early board we've seen that a lot no |
28161s | wel before weu but again even if you get |
28163s | the wellp it's not guaranteed to be |
28165s | active in this kind of |
28172s | build really tough for D when it misses |
28180s | here haak like a true combo player has |
28184s | having no troubles finding the |
28186s | Sharpshooter we just saw a whole series |
28188s | pretty much defined by two players |
28190s | struggle to find a sharpshooter in this |
28192s | deck CJ Kaka already has it in hand |
28194s | already has it discounted as well by the |
28196s | way with |
28197s | h yeah I want to know how tempted he is |
28201s | just to lob things out there so he can |
28203s | get the stuff online yeah I thought he |
28211s | might straight into sigil |
28217s | beautiful |
28221s | yeah this is classic anti-druid player |
28223s | right just put your stuff out on board |
28224s | and get the small amount of value that |
28226s | you get out of it and just make your |
28227s | opponent deal with it um of course there |
28230s | are a few more ways of The Druids um to |
28234s | deal with it now because I don't know if |
28235s | you knew Neil but actually if you change |
28236s | a Minion from five Health to three |
28238s | Health it actually makes quite a |
28239s | significant difference um to the power |
28242s | deck yeah strange um so Druid does have |
28245s | a few more ways to interact with it |
28247s | theoretically |
28249s | however theoretically is all well and |
28252s | good until you have this |
28254s | hand yeah oh good old coin Nest matate |
28258s | on everyone's favorite play |
28263s | ah it lives it's gone yeah no no the |
28268s | opposite of it gone well the other |
28270s | thing's gone |
28273s | yeah |
28276s | well I'm not sure this works out well |
28279s | for we the L no it does no that's what |
28282s | we both sort of reacted differently to |
28284s | it like you reacted oh okay the problems |
28286s | dealt with no it's not it is absolutely |
28289s | in no way dealt with Wei was actually |
28292s | seeing the funny side of it like it's |
28294s | all he had to do like's he's dead if he |
28296s | doesn't do that basically yeah yeah for |
28298s | sure yeah it's the only but this is not |
28302s | a good long-term investment |
28305s | no no matter what anybody tells you |
28308s | that is on the other hand is a fantastic |
28311s | long-term |
28315s | investment so now we're curving into |
28317s | Doom kin which actually uh buys us a |
28320s | little bit of time theoretically as well |
28323s | maybe prevents significant damage coming |
28325s | out on that turn where it wakes up yeah |
28328s | then maybe a topio if we don't have to |
28332s | [Music] |
28334s | prison sorry you're right no no I'm I'm |
28338s | I'm just thinking what happens when this |
28340s | thing wakes |
28342s | up are you hiding behind the sofa from |
28345s | the scary pounds on the |
28348s | television I don't know I think they're |
28350s | quite good sorry I'll get you your |
28351s | blankie you feel |
28355s | s |
28357s | oh you just know that CJ Kaka wants to |
28360s | take steno here whether it's right or |
28364s | wrong that was 45 seconds of CJ Kaka |
28367s | resisting it yeah I also pretty much |
28370s | always want to take Seno |
28372s | spots the only place I take Seno quicker |
28376s | uh is when you get offered it in Naga |
28378s | priest from one of your amthal |
28382s | rols |
28384s | yes yeah people die when that happens |
28391s | yeah it's |
28395s | back and you're dead |
28399s | oh you're so |
28401s | dead so very oh my goodness just so very |
28407s | dead well |
28413s | then I love how a mistake might win the |
28415s | world championships by the |
28418s | way hey the way Pock going it's looking |
28421s | almost |
28422s | guaranteed he's going quite well isn't |
28424s | he he's going quite well and then you |
28427s | know making minor mechanical errors and |
28429s | looking really annoyed about it it's |
28430s | great having a good |
28433s | time you think it was the worst case |
28435s | scenarious the way he went on about it |
28437s | but you know I cannot believe you've |
28439s | managed to shoehorn that back in it's |
28442s | 2023 you're still doing the one joke I'm |
28445s | so |
28448s | annoyed I actually wrote it in my |
28450s | notepad do not forget to say worst case |
28452s | scenarios when Cy with SLE after that |
28454s | happened last |
28456s | game |
28458s | I'm done you're on your own mate carry |
28460s | on Okay cool so it's one Z to um |
28463s | somebody CJ Kaka probably tick next to |
28465s | one of the |
28467s | boxes okay sorry for the good for the |
28469s | good of everyone I'll get back invol I |
28471s | just I just realized what this would |
28473s | look like if I actually boycotted my my |
28475s | fault I'll uh I'll jump back in yeah I |
28478s | mean what you going to do right like |
28480s | again not the best example to be talking |
28483s | about how changing the health on the |
28484s | Sharpshooter actually made a difference |
28486s | because this was very much the same |
28488s | pattern as we would have seen from five |
28490s | Health Sharpshooter right you just jam |
28492s | it against Druid they really really |
28493s | struggle to kill it it stays on board |
28496s | you follow it up they die uh the only |
28498s | difference in this was that there was a |
28499s | vague intermittent period where it was |
28501s | dormant for a few turns but um as we |
28504s | alluded to but never really quite |
28506s | crystallized the problem with the |
28507s | dormant play is that it wakes up going |
28510s | into your opponent's turn so you never |
28513s | have the opportunity to then react to it |
28515s | later right it's not like it's something |
28516s | you've just put on the later base and |
28518s | then you can fire a removal spell at it |
28520s | when it wakes up three turns down the |
28521s | line no it wakes up three turns down the |
28523s | line when it ticks over to your |
28524s | opponent's turn and they have six manner |
28526s | of stuff just to be able to jam on the |
28528s | board with an already paid for |
28530s | Sharpshooter uh which is going to spell |
28532s | disaster for weu of course but he had |
28535s | plenty of cards that could have killed |
28537s | it in that situation he just missed on |
28538s | the Discover that was the big difference |
28540s | like that if that's on five then there |
28543s | are no cards there it's probably one but |
28546s | you know |
28548s | there's far more when you're discovering |
28549s | into trying to do three damage but here |
28552s | we are now another deck that you adore I |
28555s | know mhm your plague |
28558s | DK I had a good time you did do this |
28560s | tank rotation didn't you I did yeah yeah |
28563s | I did do it I can't believe it I've got |
28565s | plague DK twice and elimination game |
28567s | twice and zero pocket train Series so |
28569s | come on what am I doing I've let myself |
28571s | down um but I I did really enjoy the uh |
28574s | the levic series The the UN the plague |
28578s | DK versus Paladin game was uh was a lot |
28580s | of fun just basically both decks drawing |
28582s | quite badly and then just bouncing off |
28585s | each other and really uh resolving hard |
28587s | down to the late game which was uh super |
28589s | fun to watch uh so you I'm I'm here for |
28592s | it I'm happy to watch a little bit of |
28593s | play DK here and there I lik the points |
28595s | you made in that particular match as |
28596s | well about levik just finding things to |
28599s | put in his deck that have a specific |
28600s | purpose that aren't obvious until you're |
28602s | levic and then it all becomes clear |
28605s | really really despite the fact he's had |
28607s | a bad he showed once again just why he's |
28609s | so highly regarded I think in that one |
28611s | yeah and I think as a deck builder as |
28613s | well like he's one of those players |
28615s | where his lineup will come out and all |
28617s | the other top players will go oh my God |
28619s | look at the state of this lineup and |
28621s | then he'll win the and then he'll win |
28622s | the tournament you know and everyone |
28623s | will go oh it genius like we we went |
28625s | through that exact process with uh 30 |
28627s | card blood DK right like mid-range |
28630s | played like 2014 Druid blood DK with 30 |
28635s | cards and no renal like that he won an |
28637s | Mt with that deck and day one everyone |
28639s | was just like what is this like how can |
28642s | you possibly play 30 card blood DK and |
28645s | then we looked at it and just like well |
28647s | actually you don't really cut any good |
28651s | cards so maybe this is just fine and |
28654s | yeah it turned out to be uh to be pretty |
28656s | darn |
28657s | good meanwhile we've got a a mage |
28660s | without a keyboard on two |
28663s | mhm I don't know if that's ever happened |
28665s | before but it's happening now so |
28667s | interest to see how Mage gets on without |
28669s | one |
28671s | okay it is legal it is allowed to |
28677s | happen oh plenty of curve decisions here |
28679s | now |
28682s | though how valuable is this coin is the |
28684s | main |
28689s | question and how valuable is this board |
28691s | as well because you know we do say |
28694s | putting a minion down or you do say |
28695s | putting a minion down against the uh the |
28697s | death knight is just the end of the game |
28699s | yep coining out a cold case is basically |
28702s | doing exactly that yeah is it really a |
28705s | minion deal with it yeah I'm not sure I |
28707s | would have done this it's just C case |
28709s | without weapon is pretty underwhelming |
28712s | in terms of or development in terms of |
28715s | pressure at least let's say like yes it |
28718s | can stop you from being overwhelmed the |
28720s | other way right with the skeleton death |
28721s | rattles being able to pick things apart |
28724s | um but it doesn't really represent |
28725s | significant pressure to the point that |
28727s | using a coin on it seems um oh I mean |
28730s | okay fine I was about to say when your |
28733s | followup is relatively non-existent |
28735s | right you're just going to go into |
28736s | volume up and kind of conce the board |
28738s | again there but I mean sure if you're |
28739s | just going to draw the second Cal case |
28741s | straight off the top then coining the |
28742s | first Cal case looks |
28745s | genius there you go |
28747s | then weq to the point we're like did we |
28751s | miss a dredge so he knew that was the |
28754s | draw like I don't think so |
28756s | right don't think so either but it's |
28759s | possible I have missed a dredge earlier |
28760s | today |
28763s | already Wu actually has like stuff to do |
28766s | for the first few turns here this is |
28768s | helping significantly |
28771s | yep yeah good curve and it's one of the |
28774s | matchups um where plague DK can look |
28777s | okay because um Mage without keyboard is |
28781s | quite slow to get on board itself right |
28782s | so play DK with its mediocre curve of |
28785s | minions of you know blood fend r into |
28788s | four Mana 33s five Mana 55s or that kind |
28790s | of stuff like it can actually take board |
28792s | because Mage doesn't really do anything |
28794s | more board focus and that if they don't |
28796s | have |
28803s | weapon but yeah the it's not a problem |
28806s | as such but the the options here for six |
28808s | mana and a handful of minions are kind |
28810s | of sad they're not bad obviously he's |
28812s | going to get the board back he's going |
28813s | to be in an okay spot |
28815s | but none of these jump out and you say |
28817s | immediate power that's the problem |
28821s | [Music] |
28825s | here pile of bones sure yeah why not |
28828s | that's all right yeah cost |
28836s | zero like you've dug for a load of stuff |
28838s | and now you're playing cards to dig for |
28839s | more |
28846s | stuff |
28851s | he's in a decent position to hit Helia |
28853s | very soon though with his Finley and |
28854s | also you know the excavator ticking |
28855s | along nicely |
28858s | so or about to |
28865s | be |
28869s | well I sense a game plan |
28876s | developing |
28878s | I think you yeah oh hello Arcane |
28883s | shot very interesting yes |
28887s | yeah of course it it doesn't help plan |
28890s | or it doesn't help step one which is |
28892s | actually juicing the spell score since |
28894s | you know Arcane is already a schore that |
28896s | you're playing in the deck |
28898s | [Music] |
28899s | naturally is still some way away but you |
28903s | do ideally want to get a second burn |
28905s | spell in your hand before you drop uh |
28909s | the lady NZ |
28917s | jar |
28920s | yes and also |
28922s | um the lady as well yeah |
28929s | yep and then next turn you do have a |
28932s | pretty good looking hand if you hit here |
28936s | okay well just have a h huge board |
28937s | instead that'll do |
28940s | fine |
28942s | yeah such a good sound |
28954s | effect death Knight's just poking |
28957s | opponent with a stick saying do |
28958s | something here because all these cards |
28960s | are just so nothing on their own unless |
28962s | your opponent's actually doing something |
28963s | to |
28965s | stop yeah some sort of |
28969s | board has it m play a high a high value |
28972s | minion for the rat to really matter yet |
28976s | no but has been able to save the zero |
28979s | Mana excavate for the reward which is uh |
28981s | obviously ideal in a lot of |
28983s | situations oh it's going to be fine |
28985s | later if the problem is if you don't die |
28988s | in the process right like against a |
28989s | paladin or something here you you just |
28990s | full heal in the next couple of turns |
28992s | and try again yeah but against the Sith |
28995s | who's just about to shoot you not so |
28996s | much |
29008s | never |
29009s | [Music] |
29010s | Frost |
29013s | reality yeah okay just just make the |
29017s | board tick along the |
29021s | Mana wait to get another damage spell |
29024s | finally gives weak you something to |
29026s | actually react to which so many of these |
29028s | cards in hand have been waiting to do |
29030s | for quite some |
29032s | time yeah that's what I was trying to |
29033s | say it's just like it's all like having |
29035s | all these cards but if there's nothing |
29037s | to actually do with them you you |
29038s | presented a six attack board for seven |
29040s | Mana last turn right yeah |
29047s | exactly and now because you've only got |
29049s | a six attack board an army of 45 is an |
29051s | absolute |
29054s | nuisance yeah you can do several all |
29057s | very swingy things here though if you |
29059s | really want |
29060s | to takes a few trades first to get the |
29063s | rexit down in cost can now play it out |
29067s | Trade It Off steal a minion resummon it |
29069s | with life steal steal more minions |
29073s | yep that's your big turn gone probably |
29076s | for the game this has to get there it's |
29078s | not the only thing that has to get |
29079s | obviously you've got plagues scking away |
29081s | you know blah blah blah but CJ kak on 41 |
29084s | playing a sift deck you you've got a |
29086s | present stuff |
29107s | soon that feels good sequencing kind of |
29112s | questionable there right because if this |
29115s | ends up being your turn you can mitigate |
29118s | the outcome where you steal the 13 |
29120s | unless that's an outcome you desire |
29122s | right by just rushing into the 13 with |
29124s | the bar busted first and then making the |
29126s | trade with the |
29127s | rexa it wouldn't surprise me if it's an |
29129s | outcome he desired honestly he was down |
29131s | to 19 at the time right but what spells |
29133s | is he like he plays a card in his deck |
29136s | that specifically draws say you have no |
29138s | spell but you generate spells we |
29141s | excavates and so oh he's just realized I |
29143s | think actually |
29145s | yeah |
29148s | yeah he's just realized what you were |
29149s | talking |
29152s | about yeah I didn't think it was going |
29154s | to be a huge game but even so like I was |
29156s | trying to justify it but yeah again his |
29158s | reaction shows that he absolutely didn't |
29160s | want to do that classic player apologist |
29163s | Linda as |
29164s | as yeah |
29169s | yeah someone's got to be they don't get |
29172s | much support from the rest of you |
29175s | wow |
29178s | but also someone's got to me on both |
29180s | sides of that all right has actually got |
29183s | some attack this time around yep plages |
29185s | are starting to Chip Away |
29189s | mhm has the triple buff as well so can |
29192s | actually make a pretty big push this |
29202s | turn |
29204s | yeah Kaka though being very careful just |
29207s | to leave the boards functionally empty |
29209s | just the one stealth minion knows um |
29212s | like the the hand certain elements of |
29213s | the hand are face up right you've seen |
29215s | the number of times uh excavate has |
29217s | happened you've seen the rexa die you |
29220s | know that the fourth excavate came off |
29222s | the the zero Mana proc so you know |
29224s | there's a zero Mana rat in hand so just |
29226s | you know don't give things to rush into |
29228s | pretty straightforward when you break it |
29230s | all down but you've got to be keeping |
29231s | track of a lot of moving parts to get |
29233s | that right as |
29235s | CJ yeah that's the sort of stuff that um |
29238s | just takes up so much brain space that |
29240s | you it can ruin Hearthstone turns for |
29242s | people like me buy trying to do my thing |
29245s | and I've got to keep track of what my |
29246s | opponent's doing at the same time and |
29247s | then there's when you're trying to count |
29249s | things and H |
29251s | yeah a good |
29256s | job how close is CJ Kaka to just having |
29259s | lethal here though how big is that Sith |
29265s | now uh the inspiration was only played |
29267s | for four so it's not like fully Juiced |
29270s | yet at this point I'm not sure how many |
29272s | new schools were played in the |
29273s | intermittent |
29277s | Turn Only plus four spell damage |
29282s | huh what a |
29286s | world so he's playing this first |
29294s | to there was a lot of out there |
29296s | obviously solid Alibi is a fantastic one |
29299s | but um could find blizzard could find |
29302s | Heatwave there's lots of options there |
29303s | that could take care of most of this |
29306s | board trying to work out if he needs |
29308s | this |
29309s | Reverb feel like he does or he feels |
29312s | like he does but trading away from 73s |
29315s | later might be |
29316s | handy he's just trying to get the lady |
29319s | down right to get everything produced |
29320s | and he's off |
29323s | yep gets the weapon out of hand and then |
29326s | plays zero Mana spell to continue to not |
29329s | summon Minions on the board but needed |
29331s | to make a space |
29333s | somehow also not attacking so it's just |
29335s | sat there like you've pointed out |
29337s | already |
29340s | yep it's just like a mini spell yep you |
29346s | also have the I guess you people might |
29348s | pose the question well why not just ship |
29349s | it into the seven three or something |
29351s | while this way he still has four extra |
29352s | damage that gets to go face at some |
29354s | point but he by delaying it for later he |
29356s | doesn't just ship the face now and then |
29359s | leave the minion up to be able to rush |
29361s | be rushed into with life Ste he wants |
29363s | that four damage to go face at some |
29365s | point for the lethal but he does not |
29367s | want to leave a minion Exposed on board |
29369s | that can be rushed |
29374s | into now he's down to his natural card |
29377s | draw with the infin eyes having gone |
29378s | still just digging |
29381s | around death |
29384s | call they'll come a point when the |
29385s | reduction just spells 30 damage anyway |
29388s | so that wouldn't be too |
29389s | bad wow we says okay I mean fine if |
29394s | you're going to be like that I will |
29396s | simply throw my zero Mana excavate |
29398s | reward in the bin |
29402s | immediately yeah because I want this |
29404s | card |
29405s | ET now you've got to do things and |
29408s | you're going to hit Frost plagues at |
29409s | some |
29411s | point or |
29415s | not |
29417s | oh it's just a creation off the top |
29420s | after your opponent just thrown their |
29421s | zero Mana rat away Just sh in his head |
29425s | it's like okay well I'll do this |
29428s | then and this |
29434s | yeah oh come |
29438s | on I am the world's number one plague DK |
29441s | hater but that is simply not |
29445s | fair |
29450s | ah CJ K is starting to vibrate with |
29453s | anxiety as to how close this game is |
29457s | becoming yeah it's a massive massive |
29459s | difference obviously with a loser being |
29462s | remove from the tournament but two Z up |
29464s | you'd obviously fancy your chances we |
29466s | talk about some games in Conquest not |
29468s | mattering this one matters on multiple |
29472s | levels yo cold feet y |
29481s | kaching bit of an expensive Sith now it |
29484s | is a bit of an expensive Sith |
29489s | indeed CJ keka can just die as well he |
29492s | didn't keep his hand size at 10 |
29496s | so no no way he really could have having |
29499s | to play the lady on that turn yeah |
29502s | exactly |
29505s | yeah |
29509s | oh you do right surely down with the |
29512s | ship no okay all |
29517s | right |
29518s | Frost |
29520s | BL okay not actually a not actually a |
29523s | bad turn to get a frost plague out of |
29525s | the way I guess that's not true hellia |
29526s | has been played so there's no such thing |
29528s | as getting a frost plague out of the way |
29529s | at this |
29531s | point if you're going to hit a frost |
29533s | plague then that's a good turn to hit it |
29534s | on even though it can be hit again put |
29535s | that way yeah I know what you're trying |
29537s | to say um that's |
29544s | what just going to have to throw some |
29546s | spells out just to stay |
29549s | alive yeah and the chance of redrawing |
29551s | good stuff goes down and down and down |
29553s | obviously each time these plagues get |
29554s | added to your deck and even then down |
29556s | with the ship and asore from |
29559s | hand y wiq just checking he thinks he |
29563s | knows he's right but he's just doing all |
29566s | of his due |
29569s | diligence he knows it goes face right he |
29571s | knows it goes face oh no but it's |
29572s | counter spell isn't it that's what we |
29574s | because we saw it before the oh yeah |
29578s | [Music] |
29579s | yeah so who's currently one |
29583s | off so can he generate a spell |
29587s | with Primus is expensive but yeah |
29590s | generate a spell with |
29592s | that and then use that spell to trigger |
29595s | the counter spell the rules decide your |
29597s | then you're too Mana short then you just |
29599s | don't have the Mana remaining yeah you |
29600s | have to play an aalor and the down with |
29602s | the |
29603s | ship wait you get plus three spell |
29605s | damage right you get plus three spell |
29606s | damage you're fine you play The Horn of |
29608s | winter here you get plus three damage on |
29610s | the down with the ship and it cost |
29613s | Z oh that's so |
29620s | sick oh that is so |
29624s | sick |
29627s | what an |
29629s | ending what a game what a pickup what a |
29634s | finale wo weu finding his way back into |
29637s | the series CJ Kaka was |
29640s | really just millimeters away from lethal |
29643s | on multiple occasions there with the |
29645s | setup on the previous turn with the |
29647s | nasar multiple boards coming down that |
29649s | were threatening lethal uh really really |
29652s | clean play in the mid game where he was |
29654s | just holding that four damage and |
29655s | preventing the life Ste to come through |
29658s | um shout out to weq there as well for |
29659s | recognizing like okay I mean I'm going |
29661s | to lose this game of chicken if we both |
29663s | just sit around here waiting like I'm |
29665s | not going to get a minion to attack into |
29667s | like let's forget about it let's throw |
29669s | all this stuff away and try and find |
29670s | some more offensive cards instead and |
29672s | the cards that were found will be |
29674s | incredibly offensive to one person in |
29676s | particular and that is CJ Kaka because |
29678s | that ending is the kind of outcome the |
29681s | kind of role the kind of generation the |
29683s | kind of created by finish that can |
29685s | really really pre on your mind for the |
29687s | remainder of the series if you let |
29689s | it absolutely and it's also going to be |
29691s | good for weu I'm glad he might just show |
29693s | us something we've hardly seen him this |
29695s | year despite the fact he's been tearing |
29697s | it up on ladder he's somebody that you |
29699s | know he's he's not done particularly |
29700s | well in the other Masters Tour so we |
29702s | haven't got to see him play very often |
29703s | first time we get to see him on camera |
29705s | and we get to see him find a a pretty |
29707s | cool out there to win that game and I'm |
29710s | pleased that we got to see that and now |
29712s | I'm pleased that we get to see this |
29714s | because I want to see these two Mages go |
29715s | ahead to head cuz I just feel the |
29717s | excavate version is a weaker version and |
29720s | that's a personal opinion it definitely |
29722s | isn't necessarily born out by |
29725s | fact sorry I didn't realize you had to |
29728s | um put a small print disclaimer on |
29731s | things that you say on air this is what |
29732s | I've been I'm cly with you of course I |
29736s | do I can't give you any wiggle room |
29739s | you've got to you |
29740s | know there's people there's people where |
29742s | you like you tweet something and then |
29743s | they respond yeah but that's just your |
29745s | opinion like yeah this is my Twitter |
29748s | account like what did you think I was |
29751s | tweeting what are you talking |
29755s | about |
29756s | ah please be |
29759s | normal subtle the person with opinions |
29761s | gets upset about people asking if |
29763s | they're his opinions |
29771s | yeah we got the board this |
29774s | end |
29785s | there's something about the um world |
29787s | championships obviously it's the end of |
29789s | the year but this year in particular |
29790s | where players weren't necessarily |
29793s | completely terrified during the Masters |
29795s | tours because they they knew they were |
29797s | doing well on ladder they knew they get |
29798s | more chances and so on MH um but now |
29801s | they're here and there are no more |
29802s | chances Suddenly It's kicking in you |
29804s | might lose that's the end of your year |
29805s | and it's been a very long year for all |
29808s | eight of these |
29809s | players um we are seeing the emotions |
29811s | really pouring out this time around |
29814s | these are some real choices here by the |
29817s | way what to do ejection incredibly |
29821s | powerful very limited selection of |
29823s | minions um but you do currently know |
29826s | that the flame Elemental is hanging out |
29829s | U but there is a reasonably good chance |
29830s | that would come down on the following |
29832s | turn anyway from what you've seen so far |
29834s | of the the lack of of weapon in the |
29836s | curve but does in the end just choose to |
29838s | go with the solid Alibi which of course |
29840s | can pretty much lock out one turn |
29842s | guaranteed if you do get into that race |
29844s | classic classic Mage banter right it's |
29847s | it's uh it's Ty versus Osaka World |
29850s | Championship pedigree ice blocks extra |
29853s | turns ping yourself in the face that's |
29855s | what we're here for oh I want to say |
29857s | ping yourself in the face and you stole |
29859s | it where was your line but you know |
29861s | anyway you stole the conclusion to that |
29864s | thing that you started yourself exactly |
29867s | how dare |
29868s | you just shows the value they're putting |
29871s | on the early chip damage here right just |
29873s | a rock straight into a one two to spend |
29875s | some mana and do something yeah yeah for |
29880s | sure I believe uh wiq is just ticking |
29883s | off spell skulls it looks |
29885s | like |
29888s | y |
29891s | hello you want a jackpot I mean I don't |
29894s | want to but I'd love to see it I think |
29896s | spectral site probably makes more |
29901s | sense I so nearly got there earlier I |
29903s | was playing um Naga priest and I was it |
29906s | was one of those games where you're just |
29907s | utterly losing with Naga priest but You' |
29910s | Rand randomly find ways to get there |
29912s | because the deck's incredibly resilient |
29914s | uh it's against like a Highlander um |
29916s | control deck and they played a yog I |
29919s | power word copied their yog played the |
29922s | yog ended up stealing their yog and |
29923s | getting tentacles and then with |
29925s | literally the very last card of the game |
29927s | my last uh tentacle for a nine drop gave |
29929s | me sunwell filled up my hand with things |
29932s | like jackpot and I was like oh I'm in it |
29935s | I'm in it we're back I wasn't in it I |
29938s | wasn't I was not back somebody taught me |
29940s | once it's never sunwell so I thought you |
29942s | should know no it's true not even when |
29945s | you don't get to choose it's still at |
29947s | that point never |
29950s | sunwell it's a good draw that is an |
29953s | extremely good draw the last thing you |
29955s | want to be dealing with at this point of |
29956s | the game is Just chip damage coming back |
29958s | at you you want to be the one doing the |
29960s | chipping if at all possible and this |
29963s | also creates a nice clear board into a |
29965s | potential pyro blast next turn with the |
29967s | worst card in Hearthstone uhhuh you're a |
29970s | big fan I remember the card |
29973s | review but yeah uh CJ's put quite a lot |
29976s | of investment into that board as well |
29978s | and now it's now it's gone and he's |
29980s | behind in every aspect of the game with |
29982s | cards not really doing it for him at the |
29985s | moment either |
29987s | though 33 plays 22 though is relevant I |
29990s | wouldn't say every aspect of the game |
29992s | true very |
29995s | true 37 plays a lot |
30005s | less I mean if you can't play it here |
30007s | why is it in your deck yeah if if on |
30011s | curve with eight other cards in your |
30014s | hand you don't jam it we're going to |
30015s | have a serious discussion about why this |
30018s | card gets to |
30022s | exist yep okay good I say there's no |
30026s | better time well there's no skeletons |
30028s | would be a better time but |
30030s | yeah there you |
30036s | go moon beam picked up by the way keep |
30038s | an eye on it CJ CER it's one of those |
30042s | cards it's one of those cards that |
30044s | breaks the rules oh the the life Miner |
30046s | yeah yeah no no moon beam oh just moon |
30050s | beam |
30051s | okay Moon |
30054s | beam.com |
30057s | wow the the three people old enough to |
30060s | get that reference in |
30061s | chat it's just because it's it's molten |
30064s | Rune adjacent right it fires twice |
30066s | therefore it's absurd with cth as long |
30068s | as you can get the out for |
30070s | it is the point being made here if you |
30073s | need it spelled out for you |
30076s | I mean I don't but there might be people |
30077s | who do I'm just making you do your |
30083s | job could do with copying all those One |
30085s | Drops already couldn't |
30088s | he there imagine if you P his hand they |
30092s | would actually simply be |
30098s | dead I keep seeing really exciting cards |
30101s | that you definitely can't take like pyro |
30103s | blast just set the old school just |
30106s | surprise pyro Blast for 10 when your |
30108s | opponent thinks they're safe yeah |
30110s | unfortunately this isn't fire Druid |
30111s | we're not happy when you randomly |
30113s | generate a uh a pyro blast on that note |
30116s | actually no one no one has had a go at |
30119s | CJ Kaka for not bringing fire Druid he |
30121s | was supposed to right everyone agrees |
30124s | that the narrative of this tournament |
30125s | was CJ Kaka making it finals with fire |
30128s | Druid right that that's what was |
30130s | supposed to happen why has this not |
30132s | happened I'm very disappointed oh worst |
30134s | keyboard ever |
30136s | ever yeah you just got to generate the |
30139s | Spells right yeah yeah yeah it's |
30143s | good I mean I wouldn't I'd have |
30145s | generated turned my cards into zero Mana |
30147s | so they don't trigger the keyboard and |
30153s | waited what is this hand the nor pickup |
30156s | at least is now something right just got |
30159s | to get digging find that |
30162s | [Music] |
30164s | Sith |
30166s | oh you're talking about the health total |
30168s | differenti that's made a big difference |
30170s | to |
30170s | it yes it |
30175s | has like I've never been a fan of Mage |
30178s | but this is one of the worst Mage hands |
30180s | for Kaka that I've seen like ever just |
30183s | hasn't ticked along nicely at all |
30186s | no hasn't found the card draw really is |
30188s | only just now hitting the the wisdom of |
30191s | noram and he will go through his deck |
30194s | pretty quickly imag now cuz there's a |
30196s | lot of that stuff left to go now so |
30199s | he'll catch up pretty quickly a lot of |
30200s | the rest of it is sort of generated card |
30202s | draw a lot of the time though so you |
30204s | still have to you still have to hit that |
30205s | in various positions you do you do hinge |
30208s | on the wisdom quite heavily a lot of the |
30220s | time just clearing out his |
30224s | hand |
30226s | weq up to five just now on the spell |
30229s | schools dropping the fou you can see the |
30231s | wisdom now cost zero yeah you want |
30234s | cheaty ways of keeping |
30237s | track me |
30241s | no yeah making the space and boo the SK |
30244s | spell SKS there ready |
30246s | for stargazing stargazing so |
30253s | huge that now draws six if you want to |
30255s | make space for it or you can rip the |
30257s | other stargazing look for the other |
30259s | wisdom and cast that |
30262s | one just draw a nice clean four there |
30264s | you go nice clean four it |
30269s | is |
30271s | oh |
30275s | my |
30277s | well the trouble is with The Alibi here |
30280s | for weq is he doesn't really have much |
30282s | going on himself after so we have to see |
30283s | what his own wisdom gets yeah it doesn't |
30286s | really help progress a turn as far as we |
30288s | can see it just yet but you are right |
30290s | there's card draw to |
30292s | come but he's got to be sensing the |
30294s | danger right like CJ has nine cards left |
30298s | so oh well well now we've got a |
30304s | race yeah now we have a race and one of |
30306s | them has an alibi in their hand oh and |
30309s | secrets as well just to make sure your |
30310s | opponent slows down yeah I was about to |
30312s | raise this point on the previous turn uh |
30315s | just threw the one Mana minion well may |
30317s | have been a prismatic like a cheap |
30318s | minion into the objection just to clear |
30320s | it out uh what that does of course is |
30322s | allow your opponent to play a new |
30324s | objection for which you need a new |
30326s | minion to be able to deal with uh that |
30328s | can come from the the for Mana card that |
30330s | you're just seeing it can also come from |
30332s | like a generated rewind into the first |
30334s | objection that they played earlier in |
30336s | the game all sorts of ways that you can |
30337s | get back to it and so I do think you |
30339s | have to have a little discussion with |
30341s | yourself about okay can I H can I not |
30344s | play Minion |
30345s | hold a one Mana minion in my hand and do |
30347s | it all same turn and still get lethal |
30349s | with the I think the answer to that |
30350s | question is no but you you definitely |
30352s | have to think about it to absor to avoid |
30354s | some of these tricky situations that |
30356s | you're in |
30358s | now yeah what it does do is is for we's |
30361s | perspective it allows him to hold on to |
30363s | that alibi because CJ Kaka is very |
30366s | unlikely to be able to kill him from |
30368s | here in a safe Mana through the |
30370s | secrets okay zap has tested for counter |
30372s | spell miracle salesman is the nuts test |
30376s | for objection and if it's explosive |
30378s | runes your hand just got |
30379s | better |
30382s | Y and it is oh look at the wins from wiq |
30386s | as well he |
30388s | knows |
30393s | yeah CJ CER |
30396s | counting I think it's lethal especially |
30399s | now he's played the SI oh you've got |
30401s | you've got moon |
30403s | beam.com it's Infinity oh yeah and |
30406s | double snake and yeah of course it's |
30413s | lethal well yeah I think I missed about |
30417s | two snake oers in a bolt there |
30419s | m |
30421s | so that was good match that's my excuse |
30425s | and earlier you said you were just |
30427s | pretending to be stupid and not |
30429s | understand what moon beam did for for |
30430s | for |
30431s | effect we all believed you |
30435s | no one believed me no one believe they |
30437s | see me |
30439s | play All Right Moving swiftly on CJ Kaka |
30443s | has the Druid left it's the Druid list |
30445s | that I like personally uh the one with |
30447s | just two welps two nourish mhm and Reno |
30451s | the rest of the way if you're going to |
30453s | play Reno I think that is the build uh |
30455s | there may be purists out there arguing |
30457s | you can't play two of anything but those |
30458s | two cards are fetchable as you've talked |
30460s | about at length and there's only two of |
30463s | them so when they're gone you can do |
30465s | your thing on your Reno very often on |
30467s | turn |
30468s | eight yeah it does of course um I think |
30471s | one of the big counts well okay the |
30473s | biggest counterargument to this is just |
30474s | the Classic one that we've been having |
30476s | since original Reno was released about |
30479s | you know just the ups and downs of |
30480s | having a two of in your deck right um I |
30482s | think the other spanner to throw in the |
30485s | works here is that by only playing two |
30488s | copies of split flash welp you then |
30490s | sometimes ruin the consistency of |
30492s | actually then playing one of those split |
30494s | spash welps on two because you're not |
30496s | playing two ofs of any of the other |
30497s | dragons in your deck so sometimes those |
30500s | numbers don't add up in terms of uh |
30502s | total number of dragons in your deck um |
30504s | but I certainly you have to have a long |
30508s | hard look at yourself when you look at |
30510s | the stats and you know there are some |
30511s | matchups where splish spash welp is a |
30513s | 70% win rate opening hand card you have |
30516s | to have a really really solid reason not |
30519s | to have two of those in your deck right |
30520s | and I'm not entirely sure if um you know |
30525s | the the X amount percent of the time uh |
30528s | where you bone yourself on rear or um |
30531s | Reno on curve is worth just not having |
30534s | that monstrous win rate Spike that CJ |
30537s | Kaka has just received in this game by |
30539s | playing the good card |
30541s | on what I will say in this tournament so |
30544s | far have we seen many Renos that really |
30546s | have done things we've seen some but |
30548s | it's felt like Reno is actually not a |
30550s | particularly good card cuz people are |
30551s | dying on turn six and seven anyway so |
30553s | what uses your re |
30555s | right I would I would argue that the the |
30557s | list pocket brought with where they just |
30559s | play Dragon Druid and get on with their |
30560s | lives is probably the right bring oh I |
30563s | completely agree with that yeah I I I |
30564s | don't I don't think Highlander Druid |
30567s | Reno Druid at all was the correct bring |
30569s | if you're bringing Druid um I know we've |
30571s | talked about my lineup before my lineup |
30573s | didn't have Druid in it at all um not |
30575s | even the two of list I think that's kind |
30577s | of my tier list of Druids to bring um no |
30580s | Druid was top tier for me um and then uh |
30582s | two of dragon Golem Druid was |
30585s | uh was mid tier and then any sort of |
30586s | Highlander Druid was uh bottom tier uh |
30589s | 102 ofs Highlander Druid was just on |
30592s | fire in a dumpster somewhere |
30594s | so yeah I mean as you know I went |
30596s | through a lot of The Druids and yeah you |
30599s | either play Reno properly with just the |
30600s | two two ofs or yeah just the two two ofs |
30603s | I think is correct or you just play |
30604s | Dragon Dr I think and have a nice |
30606s | consistency you are going to have to be |
30608s | careful saying things like play Reno |
30610s | properly with just the two two ODS |
30612s | though I I I know I I just decided had |
30614s | it afterwards like yeah you know what I |
30616s | mean yeah cuz you just made the whole |
30618s | point about you know if you're playing |
30620s | one Splish Splash what are you even |
30621s | doing playing through it so I'm not |
30623s | going to go back down that rout I agree |
30624s | entirely with that |
30630s | yeah I mean I I would rather play The |
30633s | Warrior Deck with the Reno and some two |
30636s | ofs than Druid in some ways because at |
30638s | least you get to turn 12 to play your |
30640s | turn 12 Reno that isn't active on turn |
30643s | eight |
30649s | right yeah I mean that certainly worked |
30652s | out pretty well for uh for rec bam at |
30654s | this point mhm but of course Rec bam is |
30657s | just really good as as he was very quick |
30660s | to tell us so don't know how the deck |
30662s | has to do with anything in that regard |
30665s | talking of really |
30667s | good CJ |
30669s | Kaka he's doing really good he's draw |
30672s | he's drawn his two offs |
30675s | and he's got Golems |
30678s | cominging yeah this is it right you you |
30680s | can have some sympathy for this |
30684s | feeling 30 different cards outside of |
30687s | the two of the cards that are considered |
30691s | so good that you have to run two of them |
30693s | and you just R |
30694s | them such is the way of the Highlander |
30697s | deck and it's it's a brutal feeling to |
30699s | face when you are facing elimination in |
30700s | the world championships at the best of |
30702s | times it is a |
30704s | criminally brutal feeling when it's |
30706s | something that you've worked as hard as |
30708s | these players have done for all |
30713s | year so what's the plane now though this |
30717s | is where my |
30718s | little yog eyes light up and I want to |
30721s | play some |
30722s | yogs yeah invest |
30725s | yeah |
30727s | invest yeah Point |
30730s | face Jo I've never pointed yogurt a |
30733s | minion and I know in in Hearthstone it |
30735s | it's never X is absolute hyperbole in |
30739s | basically every situation and anyone who |
30741s | ever said it's never X has probably done |
30743s | X on at least one occasion I've never |
30745s | pointed yogurt a minion I just don't |
30747s | actually think it's ever |
30750s | correct I've pointed a minion probably |
30752s | more times I should have but I do only |
30755s | point it at things that have got sort of |
30756s | at least six or seven health I don't |
30759s | know if anyone's actually done the maths |
30760s | on it if they have let me know because I |
30762s | haven't I'm just doing it on gut but |
30764s | like opening up buff spells to land on |
30766s | the specific one minion you're saying |
30768s | that you want to kill just seems weird |
30769s | when you can point at a face and then |
30771s | anything that's a minion removal spell |
30773s | will then go on a minion anyway cuz it |
30775s | can't go to space right so I don't know |
30778s | I saw work on thre I'm going to say that |
30780s | every y spell does three damage I want |
30781s | to hit a minion twice with it sorry if I |
30784s | need to hit a minion three times with it |
30785s | then I'm just going to do that right so |
30787s | if it's six or more seven or more I'll |
30789s | go for it that's what I'm trying to say |
30792s | very badly look if a minion has seven |
30795s | health or more and an average yor spell |
30797s | does three I wanted three of those |
30798s | spells to do three damage to the minion |
30801s | there but at that point isn't it just |
30803s | better to say I need like twisting |
30805s | nether or whirlpool and avoid giving |
30807s | gens grace to the instead yeah I mean |
30810s | I'm not I'm not saying you're wrong I'm |
30812s | saying that's how I do it well there you |
30813s | go if anyone has actually done that M |
30815s | please please do let me know yes that |
30818s | would be good I'd like to hear too okay |
30819s | Reno's active and so is the Titan cuz |
30822s | that's how Titans work so this look good |
30824s | for CJ |
30827s | kako however SI on this side and lots of |
30830s | cheap stuff |
30833s | mhm double snake oil double burn |
30838s | spell |
30840s | yeah no moon beam to confuse me this |
30842s | time we're |
30853s | good |
30855s | [Music] |
30874s | okay just the presence of the secret |
30877s | making this |
30883s | awkward |
30899s | oh good a splish spash |
30901s | well |
30903s | iows upon the |
30910s | world and do it again |
30917s | time waits for no |
30919s | one everybody for the |
30922s | camera just a full Board of |
30926s | things the dragons not actually go quite |
30928s | fill it but |
30929s | yeah this of |
30937s | the that could be cleared though |
30941s | right easily yep |
30946s | plus five on the spell scores which |
30947s | means this Sith is a monstrous amount of |
30950s | damage we just ticked over to the Mana |
30952s | first as well on the Arcane bolts for |
30954s | that all important one |
30956s | extra CJ Kaka doesn't want this Reno to |
30959s | clear the board it wants it to leave the |
30960s | three four |
30972s | there um |
30975s | time to discover the dragon that um |
30978s | means spells can't cost less than |
30980s | [Music] |
30982s | two of course uh pocket and mey are both |
30985s | running in the |
30986s | deck |
30990s | right and uh just like |
30994s | that double burn spell double snake |
30998s | oil yep M getting it |
31002s | done |
31007s | it's two all in the elimination match in |
31010s | the world |
31012s | championships I know it all comes down |
31015s | to this is a horribly cliche phrase but |
31017s | my goodness it's been a long day for the |
31019s | both as well was presumably both of them |
31023s | like you're playing in the second group |
31025s | it's so hard not to care about the first |
31027s | group no matter what you're doing on |
31028s | your personal |
31030s | level yeah it's probably been up a while |
31033s | I think particularly Commendation needs |
31035s | to go to that game because we called it |
31038s | out right like splish bash welp in the |
31040s | Mulligan double Nish that game is |
31043s | supposed to be over that's a monstrous |
31045s | win rate for the Druid uh I don't know |
31046s | about that matchup specifically against |
31048s | Mage I'd have to uh check donkey posted |
31050s | a really cool list of like um influence |
31053s | of of cards in the opening hand in |
31055s | particular matchups um not just split by |
31057s | class split by archetype as well um so I |
31060s | can't actually remember off the top of |
31061s | my head where excavate Mage was in the |
31063s | list but you know long story short split |
31065s | spash welp and holiday absolutely ran |
31068s | away with the you know the the net gain |
31070s | in win rate for being in the opening |
31071s | hand in basically every |
31073s | matchup um so when you're faced with |
31076s | that your tournament elimination on the |
31078s | line your world championship is on the |
31080s | line your entire Year's work is on the |
31083s | line and you actually manage to stay |
31085s | mentally clear and stay uh stay focused |
31089s | and just play such a clean game as as |
31092s | weq did in that spot and now we can get |
31093s | all the way down to this Druid mirror |
31095s | you have to give yourself a pat on the |
31097s | back and say all right maybe maybe my |
31099s | name's on this trophy after all yeah and |
31102s | the out he found in the Death Knight |
31104s | game as well so he's still playing |
31106s | incredibly well y um but he's not |
31109s | playing incredibly well here cuz he |
31110s | hasn't drawn his |
31112s | we CJ Kaka keeping the wild growth there |
31116s | even though it's not a dragon because it |
31117s | does the thing he needs it to |
31120s | do it's fine the welps in the cactus |
31122s | anyway |
31125s | true it always is you just haven't Druid |
31128s | it hard |
31131s | enough there it is oh |
31133s | unlucky oh |
31139s | dear possibly the worst Cactus we've |
31141s | seen all day I was thinking it might be |
31143s | the worst Cactus actually physically |
31145s | [Laughter] |
31147s | possible this Cactus is so |
31152s | silly |
31156s | I was happy to hear that um Idol Vice |
31158s | was a connoisseur as well you hear she |
31160s | brought up the um the the buff totem |
31163s | chain that I was talking to you about on |
31164s | stream yes |
31170s | yes okay well it's a lot of Health but |
31174s | yeah noish picked up as well now for CJ |
31176s | Kaka |
31182s | so |
31185s | [Music] |
31192s | really Co yeah you can go coin aquatic |
31195s | right try and find something hello um |
31198s | what um huh well well that's talking the |
31203s | worst Cactus you could possibly |
31207s | get that's disgusting you don't get your |
31211s | card draw you've got to draw one of |
31213s | these next turn you've coined into Nest |
31215s | mat oh |
31217s | no I mean it's yog right the other two |
31220s | cards are never playable in your deck |
31221s | anyway so so it's y |
31227s | yeah but you now know you're not getting |
31229s | any ramp next turn as well oh it's yeah |
31233s | true very |
31239s | true Al to |
31242s | re |
31246s | but like the Good Hits there were um |
31249s | what did you have like one W growth one |
31251s | take to the skies uh one Amber welp were |
31253s | the best things to be able to spend |
31255s | three mana on specifically on that |
31258s | turn |
31262s | yeah I take the Char okay stay alert my |
31266s | children yeah I think the plan is to get |
31268s | F down and still have a dragon for your |
31270s | weal that you'll desperately go to top |
31271s | deck |
31272s | soon okay yeah |
31279s | Fair meanwhile Kaka is just kind of |
31281s | getting hit in the head right |
31285s | now H never mind there's a |
31288s | Reno yeah it's played nourish so Reno |
31291s | Reno's |
31294s | allowed and this needs to be special I |
31299s | think well not special it just needs to |
31301s | be something that ramps |
31309s | which like he is getting hit in the head |
31311s | but it's about to change massively cuz |
31312s | it's nine Mana versus four currently yep |
31315s | with a Reno active in |
31323s | hand yeah CU you know your opponent |
31325s | can't play their cards so yeah yeah it's |
31328s | a pretty good thear match up right you |
31330s | know that their Reno and their RZA get |
31332s | stuck in their hand while they they wait |
31334s | for their deck to empty yeah so you can |
31336s | just steal it and play it in your |
31337s | version of the deck where they're active |
31338s | all the |
31344s | time amalgam Amal yeah desperately |
31348s | looking for the |
31352s | card Dragon goem no another just another |
31360s | rear |
31362s | wait |
31365s | why wasn't that Dragon |
31371s | Golem uh well explain the merits of |
31373s | dragon Golem I mean you buy some time by |
31377s | innovating it out next turn and getting |
31378s | some dragons and then getting a fire |
31380s | down and holding on for a |
31383s | bit cuz your opponent's going to murder |
31386s | this |
31387s | board how is your opponent going to |
31389s | murder this |
31392s | board |
31395s | okay |
31396s | fair right like it only goes away to |
31398s | Reno and then Dragon Golem is a |
31400s | completely useless card into the |
31401s | following turn anyway because you would |
31402s | only have one board |
31407s | space basically every other scenario you |
31410s | get to keep most of this board anyway so |
31411s | you don't really have space for the |
31412s | dragon Golem to come |
31414s | [Music] |
31417s | down like I think it would have been a |
31419s | fine pick I am also confused by what we |
31423s | want more Highlander cards that don't |
31425s | work in our hand but well that's that's |
31427s | kind of my yeah that's my comeback |
31428s | question right yeah |
31438s | yeah time waits for no |
31452s | one |
31477s | well oh |
31478s | my this is a board it is a board it's |
31482s | just about doing a enough job to to |
31484s | represent pressure here and keep the |
31486s | keep pushing keep threatening just not |
31487s | really allowing CJ Kaka complete |
31490s | Freedom has in the meantime found a |
31492s | light bomb though which could come in |
31495s | somewhat useful even though the uh the |
31497s | minions are pretty asymmetrical as it |
31504s | stand |
31512s | okay it's York |
31516s | Time see always go face |
31523s | yeah there CJ kaker man of culture he |
31538s | understands that worked |
31541s | well yeah kicking things off with a |
31543s | defile was a pretty uh good way to make |
31547s | a hell of impact on that board really |
31555s | did split SP will help there it |
31561s | is hey so we down to what seedsman now |
31567s | how many other two ofs are there |
31569s | remaining for week you cuz we've seen |
31570s | zero ramp right so there must be two |
31572s | seedsmen left in there as as well mhm |
31575s | I'm not actually sure cuz the um the |
31576s | tracker thing is doesn't necessarily get |
31578s | it right on some of the cards |
31584s | mhm insanity is no excuse for bad |
31589s | men |
31601s | okay jeez |
31608s | uh just give them the Reno it's eight |
31609s | Mana gain five armor in their deck |
31611s | anyway |
31613s | uh-huh and in yours |
31619s | [Music] |
31625s | apparently NOP they're still there the |
31627s | cards you put there well the Viper you |
31629s | didn't know you'd put there to be fair |
31631s | but you have |
31645s | I |
31648s | wonder wow it's got to be y |
31658s | [Music] |
31661s | surely time waits for no |
31665s | one is Wei thinking |
31668s | that |
31670s | okay just wants a different |
31677s | card I think that's fair I think PRI |
31680s | priority number one for Wu is just to |
31682s | continue to get through this deck and |
31683s | actually get these rear stas |
31686s | active y but he's also got he knows |
31688s | there's an ignis coming at some point so |
31691s | I guess |
31701s | o |
31703s | yo CJ C oh no it's |
31710s | happened oh no we've banter face |
31713s | everywhere |
31715s | Neil oh |
31720s | no Wu's been hit with a realization |
31723s | that he's got to just focus now because |
31726s | he's probably going to go through to |
31734s | tomorrow how how is CJ Cocker's desk |
31738s | Still Standing |
31740s | currently I don't |
31744s | know oh my couldn't draw the nourish and |
31748s | then he's got this going |
31751s | on oh it started so well clear the |
31754s | minion Gardens Grace your minion and |
31757s | then yog giveth yog taketh away that is |
31760s | hard |
31765s | breaking I mean we see enough prisons |
31767s | that is probably going to happen at some |
31769s | point but this point two all elimination |
31772s | match mirror that you're waiting on one |
31775s | card to basically win the |
31781s | game and Wu is just struggling to |
31784s | concentrate here right cuz he's what's |
31786s | your plan against this like make a |
31787s | bigger board and kill them as quickly as |
31789s | possible and suddenly all strategies you |
31792s | know is totally turned on its |
31796s | head yeah it's incredibly strange right |
31799s | because you have to you have to Doom |
31801s | manga as effectively as possible Right |
31803s | like you have to invent the worlds that |
31805s | you lose and play around them and that's |
31806s | an incredibly difficult thing to do so |
31808s | much so that sometimes you get so far in |
31811s | your own head you just start throwing by |
31813s | not playing fundamentally good |
31815s | Hearthstone anymore like there are traps |
31817s | that you can fall into in these kind of |
31824s | spots the slug people have been on board |
31826s | three times today I think and they've |
31828s | never lasted |
31830s | return every time is the is this turn |
31834s | ends it is UNT tampering a spell in |
31837s | Hearthstone when the Y comes back up |
31839s | again can it just give you all your |
31840s | cards |
31841s | back |
31843s | no oh unlucky then I guess one Mana |
31845s | nourish into one Mana nourish into I |
31849s | don't |
31853s | know yeah the seedsman pickup by the way |
31856s | has activated it was the last one |
31864s | remaining I just love how hard this |
31867s | looks like you know what I you've just |
31869s | described it just working out what could |
31872s | go wrong can I |
31874s | what that do to me this is fine though |
31876s | right because even if the top deck is |
31879s | Reno you would assume that Reno wasn't |
31883s | active previously because your boards |
31884s | weren being cleared previously so your |
31887s | opponent shouldn't be able to draw Reno |
31889s | and the cards needed to activate said |
31891s | Reno so you can just as hard as possible |
31895s | what if y draws four cards and steals my |
31898s | my Titan that sort of thing that's the |
31899s | only ways you lose no it isn't though |
31902s | that you're doing exactly the thing that |
31904s | isn't the only way you |
31906s | lose it's it's less likely to blow up |
31909s | your entire board the more board you |
31911s | make right that is objectively true I |
31914s | agree I'm just saying what's going |
31916s | through his mind because he has hit this |
31917s | weird spot yeah yeah he's just he's just |
31920s | double cheing all those things is what |
31922s | I'm trying to explain |
31924s | yes how about play Deathwing and make it |
31928s | [Laughter] |
31929s | fair doesn't even yeah doesn't even |
31931s | matter really it's honestly a pretty |
31933s | good play yeah it's actually |
31940s | fine |
31948s | uhad oh no card my Doom |
31957s | kid I just I'm amused even though it's |
31960s | not funny from CJ Kus they just help |
31962s | broken weak you is right now in terms of |
31965s | taking so much care and attention over |
31969s | everything okay okay are we back are we |
31974s | back we're never |
31977s | back are we back no we're never |
31981s | back are you sure I'm so sure it is not |
31986s | possible to be back from this |
31989s | position oh imagine |
31993s | [Laughter] |
31994s | imagine if we're back we're not |
31999s | back |
32004s | oh oh oh we're back we're back to |
32007s | tampering the other way we're actually |
32009s | back we found |
32011s | it the double banter face my |
32016s | goodness isn't wouldn't the double ban |
32018s | to face be it happening four times |
32021s | though |
32024s | um I don't know why would be four times |
32026s | cuz it didn't it happen to him twice in |
32028s | one game oh I don't know it happened to |
32031s | him three times in three games or three |
32032s | times in four games I think oh okay it |
32035s | was just a ridiculous amount of to |
32037s | tapping it might have happened twice in |
32038s | a game as well I don't know time for no |
32044s | one okay inexplicably this game does |
32048s | still |
32049s | exist yeah it |
32053s | does because CJ Kaka can draw a handful |
32056s | of cards from his deck now as |
32059s | well which have been to tampered with oh |
32063s | my goodness amazing next turn is the |
32066s | siest half turn in history Neil we're |
32068s | actually pretty back that's what I was |
32070s | trying to say we're kind of back really |
32077s | back there's a Nish as well the Nish has |
32080s | been drawn read alone everyone the Nish |
32083s | has been drawn |
32088s | yeah oh no if Wu gets to tampered |
32096s | now what is this |
32099s | game there's only six cards remaining in |
32102s | Wei's deck like CJ Kaka just filled hand |
32105s | with the Titan and is still ahead on |
32109s | fatigue B to wondering why he conceded |
32111s | so many games that's for |
32115s | sure oh gobble hazy it's always hazy |
32119s | it's actually always |
32121s | hazy from the deaths it's a better time |
32126s | tampering uh it makes the snapshot |
32128s | probably cost zero right that's kind of |
32130s | a big deal yeah time for no one what |
32135s | even is this game is ending the day oh |
32137s | my |
32140s | goodness yep classic |
32142s | um from the depths Finley the the |
32144s | classic Druid play that we all know and |
32147s | love it's so |
32154s | ridiculous my hand is too full I did not |
32158s | take a snapshot of that Finley so I have |
32160s | no idea what just went back into the |
32161s | deck hopefully no |
32164s | duplicates no |
32166s | clue does that |
32168s | help no not particularly it was about |
32172s | the the level of assistance I was |
32173s | expecting though to be |
32176s | fair one man at IGN everyone's favorite |
32190s | card was life still decent here he took |
32194s | a one okay it's a one |
32197s | yeah then no is the answer to my |
32201s | question |
32204s | setting an eight man asore needs to |
32206s | empty hand to make room for snapshot |
32208s | stuff right I think part of the |
32210s | reasoning behind |
32211s | this reduce cost snapshot stuff at that |
32216s | yeah so Nish Ram just to get cards out |
32218s | of hand yeah yeah yeah exactly |
32221s | this take some |
32226s | board this is the most incredible game |
32228s | of Heartstone I've seen in so |
32231s | long |
32233s | the Veno active on the side of the |
32235s | person who's playing the million two Ops |
32238s | before the side of the person playing |
32239s | two two Ops how is CJ CER still here why |
32243s | is his deck why is his desk not upside |
32245s | down and his fist through his camera |
32247s | that's what's supposed to have |
32249s | happened oh why is he just still calmly |
32252s | playing good |
32253s | Hearthstone I don't know how did he |
32256s | expect this to |
32261s | happen |
32264s | imagine if this was crane playing this |
32266s | game be a different |
32269s | match oh does Cactus end it there's a |
32272s | very good chance Cactus ends it |
32285s | actually the real question on everyone's |
32287s | mind and I think I speak for everyone |
32289s | watching when I say this is what we're |
32290s | all thinking is how are we going to get |
32292s | meca sharkk value this game there it was |
32295s | it was there it was there all |
32298s | along oh you just got to |
32306s | believe oh no there's so much nonsense |
32310s | I'm starting to completely lose track of |
32312s | it I've got to admit right concentrate |
32315s | flash of |
32318s | lightning I love right concentrate into |
32321s | immed immediately your brain fell out of |
32323s | your ears the very first thing that |
32324s | happened |
32326s | afterwards oh stay |
32334s | alert CJ Kaka has more Health than Wu in |
32337s | explicably here as well yes and four |
32340s | more cards in the deck however wiq does |
32344s | have three uh three rear |
32347s | sters because he gathered them for no |
32350s | particular reason earlier in the game |
32356s | yes uhuh okay then that's |
32360s | fine of the AR en finally the asor |
32364s | starts ticking it's been a |
32372s | while all right operation empty hand has |
32376s | gone very well this turn yes finally |
32379s | getting towards the snapshot with card |
32382s | in |
32383s | it Nest maton off the top was huge in |
32387s | terms of executing said |
32389s | operation my hand is too full yep great |
32395s | love that for |
32397s | you Wu did not even stop and consider |
32400s | which of those three beautiful dragons |
32401s | he wanted to set on fire at the start of |
32403s | the turn just clicked |
32407s | one |
32409s | imagine oh brew master |
32417s | [Music] |
32423s | at some point you do actually need some |
32425s | board space that isn't taken up by |
32427s | dragon portals though yeah and and yogs |
32431s | and dormant minions and whatever else is |
32434s | happening in this Hearthstone game yeah |
32436s | I wish like if there was an option for |
32438s | weq to just click on the yog prison and |
32441s | just say I'm off the board but I'm |
32442s | actually good on the Spells thank you I |
32444s | don't I'm not interested in any spells |
32447s | just get off my board uh Wu would be |
32449s | doing that 100% of the time right now |
32451s | because the problem is WQ can't really |
32453s | afford to hit a single card draw spell |
32455s | off yog prison on two entire charges to |
32458s | get it off the board because if that |
32460s | happens you're in trouble there is the |
32463s | Finley which can store things out home |
32466s | tampering them back in you just to |
32468s | Tamper them back in yeah true there is |
32469s | the Finley though there is the the |
32471s | Finley was in SN the fin later but then |
32475s | you're going to be in that where you're |
32476s | just you have an empty hand and you're |
32477s | drawing one card a turn and I think |
32479s | clearly Neil we can all agree that if |
32481s | your hand is empty and you're just top |
32483s | decking one card a turn you're going to |
32485s | lose the Hearthstone game right |
32487s | definitely you're definitely going home |
32488s | it's definitely the end of the day and |
32490s | yeah we all exist in harmony all your |
32493s | cards cost one you're not going to draw |
32494s | any |
32498s | cards oh my goodness |
32507s | yeah I think he actually expected to |
32509s | draw something |
32513s | there cuz nobody actually knows what the |
32515s | second part of to tampering does right |
32517s | it's just one Mana something something |
32519s | lose the game yeah it's my hand |
32522s | disappeared I've conceded I didn't |
32523s | actually read what the rest of the card |
32524s | did that's that's what my does |
32530s | yeah |
32532s | yeah it's always hand disappeared it's |
32534s | always |
32537s | hazy |
32540s | okay some cannibalize action later oh |
32543s | the bre Master is so |
32546s | sick look at CJ's |
32552s | reaction brew master the |
32556s | fizzle again same scenario as we saw |
32559s | previously right with the Sharpshooter |
32560s | May Dorman just wakes up you have no |
32562s | control over it same deal dormant fizzle |
32566s | uh pick up the brew master then it comes |
32567s | back on your turn you just go all right |
32569s | cheers I'll uh I'll take that |
32571s | back I wonder how much of the decision |
32573s | not to press y obviously the main thing |
32575s | is what you've said about there's only |
32576s | three cards left in his de I wonder how |
32577s | much of the decision is I don't want to |
32578s | get tone tampering it just be too |
32581s | Horrible's finally active on Turn 2 |
32583s | million by the |
32584s | way I |
32586s | mean wiq is human right like you have to |
32590s | imagine that is in the L somewhere but |
32592s | you know you cannot possibly think like |
32594s | that right at this level you have to |
32596s | just be making the right kind of plays |
32599s | however taking the second r straza on |
32601s | turn four or whenever it was because it |
32603s | might get renowned on your nest and |
32604s | you've got another one that probably was |
32606s | Forward Thinking Absolut absolutely yeah |
32608s | and I think that might very well prove |
32610s | to make us look pretty freaking stupid |
32612s | right where we're saying why on Earth do |
32613s | you want this R strza in your hand that |
32615s | isn't going to be active until Turn 1 |
32616s | million or Wu's answer being because I'm |
32619s | already planning for Turn 1 million shut |
32621s | up and let me cook yeah and it is now |
32623s | turn 1 million and here we are Y and he |
32627s | have three of them so that if one of |
32629s | them gets in a snapshot in something at |
32630s | some point you could do it again from |
32632s | the stolen I don't even know how we got |
32634s | here yeah we got here |
32637s | somehow so yeah fair |
32640s | play has to find something to do this |
32643s | turn |
32645s | though |
32648s | no no no I just looked to the York and |
32652s | thought no oh okay |
32654s | um how bad's a counter Reno here you |
32657s | take 14 don't you no you don't take |
32661s | 14 huh what's going on I was trying to |
32664s | work out ASW I just I just no you're not |
32666s | taking 14 I just counter Renos |
32672s | Now problem is so like rening the |
32675s | portals is such a big deal in this |
32677s | matchup when it goes long right if one |
32679s | player doesn't just completely blow out |
32680s | the other with ramp into big stuff into |
32681s | your dead which by the way was supposed |
32683s | to happen this game that was the game we |
32685s | were playing it was supposed to be ramp |
32687s | into big stuff into your dead um if you |
32690s | start Reno not portals um you start to |
32693s | get yourself into a spot of bother |
32694s | because I think the late game is really |
32696s | heavily focused on snapshotting extra |
32698s | Renos and extra Ras so you can |
32700s | continuously be winning that game of uh |
32703s | of Nest tennis where you're you always |
32706s | have one to play and you always have a |
32707s | Reno to remove your opponents uh so I |
32710s | think weq yeah just just finding a |
32711s | different way to clear up here holding |
32713s | back on that Reno to try and interact |
32715s | with the |
32717s | nest right did we catch what the weapon |
32720s | was I've been so confused the last three |
32721s | or four turns okay sum drops yeah this |
32724s | one is immune and summon yeah I did see |
32726s | this |
32729s | one mish mash all |
32737s | right Crusader or in play for no |
32739s | particular reason |
32747s | so he's got to save his Reno now for a |
32750s | number of eight drops that he is |
32751s | comfortable |
32758s | facing you kind of have to play another |
32760s | rear don't you but then you want to use |
32762s | a snapshot again oh |
32768s | my every card here is invest of some |
32771s | sort it is yeah you're not wrong you |
32775s | also like I don't know how much perfect |
32777s | information these players have like wiq |
32779s | has been taking very visible notes over |
32781s | the course of the game I cannot imagine |
32783s | uh he has stayed on top of this but you |
32785s | know theoretically if you remember the |
32788s | point the snapshot was taken and you |
32790s | eliminate all the other cards that have |
32792s | been played from turns where the |
32793s | snapshot hadn't been taken you you |
32796s | actually have a good idea of what is in |
32798s | CJ kaka's hand right especially cards |
32800s | that you saw played after the snapshot |
32802s | got taken um the thear for example I |
32804s | think is one of them um |
32807s | but keeping track of that kind of thing |
32809s | this deep into this game with everything |
32811s | that's happened is a superhuman level of |
32814s | recognition that I'm not sure either of |
32816s | these players uh will have been hanging |
32819s | on to cuz I'm going to be honest I |
32820s | haven't seen Wu write anything down for |
32822s | quite a long time at this |
32825s | point yeah also I mean both players |
32827s | apart from Kaka so one of them assumed |
32830s | the game was over if they had any sense |
32832s | like what sort of idiot would think this |
32833s | game would still be going on an hour |
32835s | later so there is the final card |
32840s | Viper so you can now at least deal with |
32844s | the remainder of this |
32849s | weapon these re are too slow aren't they |
32851s | you've been in tighter scrapes aren |
32856s | they I mean they're the only thing you |
32858s | have going for you you're not going to |
32859s | win the game without them how like |
32860s | what's the plan to win the game without |
32862s | them um ask York questions sure |
32870s | yeah y crazy it just might |
32885s | work fast here you know I think you have |
32887s | to yog here I know that you can just |
32889s | lose on the spot if you do it |
32893s | but I think you're losing this game of |
32894s | he Stone |
32900s | anyway precious all got to get a big |
32904s | board point at the |
32908s | 88 oh no oh oh no oh |
32914s | no what is |
32918s | happening insanity is not use for Bad |
32922s | Manners I'd like a snapshot |
32926s | please oh |
32928s | no hands on head my stance right now is |
32932s | almost identical to |
32937s | weu wow snapshot is gone and extra |
32939s | Finley is found which means this is now |
32941s | Wu's lot for the game two Ras and a |
32944s | couple of protection ticks against |
32946s | fatigue and that yog that he just didn't |
32949s | fire on the previous turn |
32955s | yeah it's it's huge not because he |
32956s | doesn't get to fire it now but because |
32959s | the third or second fires will be a turn |
32961s | later and that's surely too |
32964s | much yeah so if you haven't seen this |
32966s | interaction before Finley shuffles into |
32967s | the deck there's nothing there to |
32969s | exchange the cards with so you draw |
32971s | nothing back so you stall out of your |
32974s | fatigue for a few turns so in this case |
32976s | pretty much equalizing the fatigue |
32978s | that's a nice round actually puts him |
32980s | aead on the fatigue front so now CJ Kaka |
32982s | has to actually push a little bit but |
32984s | can absolutely afford to do |
32988s | that careful it's against |
32994s | me you know sure fires this one bullet a |
32996s | lot of |
33008s | times now it's CJ Kaka who's the one |
33010s | who's trying to work out what's the |
33011s | Doomsday scenario what does he need to |
33013s | do to make sure he wins this game |
33018s | yeah he's the one who's got the the very |
33021s | pleasant but awkward position of trying |
33023s | to work out right what is the right play |
33025s | given this mess all right real quick |
33028s | imagine getting this right at this point |
33031s | of this year of hearthstone and this |
33033s | tournament and this series and this game |
33036s | he played the Reno then played the spell |
33039s | to summon the stealth minion from the |
33041s | Rogue secret to take up the one board |
33043s | space not the other way around which |
33045s | seems conventionally smarter right but |
33047s | he put that one minion on the board and |
33049s | just said well this way there is no |
33051s | doomsday cuz I don't care what cards |
33053s | you've just shuffled in your deck I've |
33055s | just used your one board space for you |
33058s | check mate brother it's |
33060s | over yeah phenomenal good spot sole that |
33063s | was incredible game he won after to |
33066s | tampering himself when he was behind on |
33069s | everything already and weu top ranked |
33073s | player coming into this best season on |
33075s | ladder of everybody that includes pocket |
33077s | train just to be absolutely clear how |
33079s | Monumental that performance is um but |
33082s | has gone out |
33083s | in uh whatever a match that was U TJ |
33088s | Kaka somehow his desk isn't in that bin |
33091s | it's somehow still just up there |
33096s | and how those two players tracked |
33098s | everything that was going on even |
33099s | anything that was going on that game I |
33100s | could see both hands I hadn't got a clue |
33102s | by the middle what was happening |
33104s | anymore short answer they didn't I think |
33106s | honestly the last like 10 minutes of |
33108s | that game they just tried to play good |
33111s | average outcome Hearthstone right I |
33113s | don't think anyone had a full handle as |
33114s | to what was going on um but the fact |
33118s | that CJ Kaka won that game of |
33120s | hearthstone after getting hit with that |
33122s | to tampering is absurd and I think we |
33126s | have to take a rewind here because |
33129s | earlier earlier we we were saying uh we |
33132s | were slating CJ Kaka because he'd ruined |
33135s | the script right he hadn't brought fire |
33137s | Druid and we were all supposed to have a |
33139s | good time watching CJ Kaka pop off and |
33142s | do absurd triple Thaddius fire Druid |
33145s | stuff and generating a million damage |
33147s | what fools we were Neil because if he |
33150s | was playing fire Druid we would not have |
33153s | just seen that game that we just watched |
33156s | which we referenced Ty versus Osaka |
33159s | during this series yeah |
33161s | that's up there that is an alltime not |
33164s | just world championship game but an |
33166s | alltime competitive Hearthstone game |
33168s | that is absolutely ridiculous it had |
33171s | everything it had fantastic plays it had |
33173s | awful plays it had incredibly stupid |
33176s | moments of Randomness it had everything |
33178s | in between you literally cannot ask for |
33181s | anything more from a game of hearthstone |
33183s | than what we just watched yeah the |
33185s | hunter Race Final went through my mind |
33187s | more than once during that fiest and I |
33188s | was thinking what was raven like during |
33190s | that match am I okay oh yeah Raven was |
33192s | like this I'm I'm okay because yeah we |
33196s | had Crusader Aura and Showdown on the |
33198s | board with Paladin |
33200s | back Druid Druid did the core Paladin |
33204s | combo and the core Warrior combo in the |
33207s | same game they did like they did |
33209s | Showdown Aura and they did from the |
33211s | depths Finley in the same game of |
33213s | hearthstone as a druid yeah and if that |
33216s | last yog had gone off who knows what the |
33217s | flash of lightning would have achieved |
33219s | like it's so brutal right like the the |
33223s | indecision like the the the analysis |
33226s | paralysis that hits you at that point to |
33228s | like oh my God can I use this do I not |
33229s | use it can I possibly win what if I |
33231s | press it and it just draws me three |
33233s | cards and that throws the game like how |
33235s | can you possibly with a Year's worth of |
33237s | work with like 300 Grand on the line |
33240s | with you know looming game five in a |
33242s | series knowing you're going home with |
33244s | the next bad decision you make how can |
33247s | you possibly make that decision and I |
33249s | guess the answer is you can't because he |
33251s | didn't and that is mortifying it is such |
33255s | a terrible way to go out I mean to be |
33258s | fair the the good outcomes for that yog |
33260s | were very low and the the outcomes that |
33262s | just outright loss in the game were very |
33263s | high but he still will never know and |
33265s | that's what's going to bother him for a |
33267s | long time to come I mean you miss 100% |
33269s | of the yogs you don't shoot right so wow |
33273s | yeah um there's still another voo in CJ |
33276s | kaka's hand CJ Kaka I think had it in |
33277s | the bag for a few turns there to be |
33279s | honest snot untangled but again wiq |
33284s | won't be able to process that for some |
33288s | time I don't know I don't I don't know |
33290s | if I will either to be honest I haven't |
33292s | processed it yet that's for sure there's |
33293s | so much overall tournament admin that we |
33295s | should be doing right now but all we |
33297s | want to do the produc talk about that |
33299s | game that we just saw but yes there is a |
33302s | wider spectacle of a world championship |
33304s | going on around this you can see the two |
33306s | players who have made it out two players |
33308s | who prep together but two players who |
33310s | have brought very different lineups both |
33312s | of those lineups proving equally |
33313s | successful however the pocket train |
33316s | lineup we saw the pocket train plus mey |
33319s | lineup absolutely run through other |
33322s | decks and the only time that they really |
33324s | seem to struggle is when they went up |
33326s | against each other and then went to a |
33327s | game five right like that yeah really |
33330s | has to bode well for both of those |
33332s | players uh if you're a little bit |
33333s | confused by why we've only got two |
33335s | players going through at the end of day |
33336s | one it's CU we have held two of the |
33338s | final elimination games for day two to |
33341s | decide who those last two players are |
33343s | and we'll be going all the way through |
33345s | those elimination games and all the way |
33347s | through top four to an eventual winner |
33349s | and to an eventual world champion |
33350s | hopefully tomorrow but Neil if we if we |
33353s | see a game even |
33355s | 70% of what we just of the numbers we |
33358s | just put up with that Druid mirror then |
33360s | oh my God I'm not even turning up I |
33362s | think I will have a heart attack and |
33364s | collapse in my chair tomorrow look if if |
33367s | this hadn't been the end of the day and |
33368s | we had to do two more matches today like |
33370s | you'd expect us to have done no one's |
33372s | going to watch who's watching any |
33374s | Hearthstone again today after that game |
33376s | I don't want to see anymore I want to |
33377s | work out what happen in that game again |
33379s | I'm going to watch it again and see how |
33381s | many mistakes I made I tell you what it |
33382s | was a lot it was so it was fun to watch |
33386s | it must have been heartbreaking |
33387s | absolutely heartbreaking to play but I |
33390s | couldn't watch another hearstone game |
33391s | for a couple of hours now I'm I'm broken |
33394s | I don't know what happened oh I'm good |
33395s | I'm going to go play some Naga priest |
33397s | that sounds like fun right about now go |
33398s | play some go play some to tampering wild |
33401s | or something oh it's banned so you can't |
33403s | but you |
33404s | know oh what did we just |
33407s | watch we watched the closing |
33411s | game of day one of the 2023 World |
33414s | Championships and it was a classic it's |
33416s | a terrible one for WQ but also CJ Kaka |
33419s | you said it at the time why wasn't his |
33421s | desk upside down and his PC in the pond |
33424s | or something like he just carried on as |
33426s | if he must have realized that his out is |
33428s | to draw the Titan and to refill his hand |
33430s | with one drops he must have realized |
33432s | that was his out and um instantly just |
33435s | gone okay well I'll draw it then okay |
33437s | good luck and then suddenly You've Got A |
33439s | reduced deck at least partially and you |
33442s | can play some he Zone he must have just |
33444s | instantly realized I'll cry |
33447s | afterwards I'll just keep playing I'll |
33449s | cry later and that's what he did it's |
33452s | the mark of a grinder right it's a mark |
33453s | of the most experienced hstone players |
33455s | in the world of people that play |
33457s | hundreds of games a day when they're |
33458s | when they're active they've seen |
33459s | everything thing they know that um games |
33462s | aren't over until they're over it's the |
33463s | mark of a potential world champion and |
33466s | Neil I don't know about you but if if |
33468s | you just leave us here we're going to |
33469s | talk about this all day so we should |
33470s | probably we should probably wrap this |
33472s | show up we have another day of World |
33474s | Championships coming at you tomorrow |
33476s | make sure you are back same time same |
33478s | place tomorrow because unbelievably the |
33481s | stakes get even higher from here and you |
33483s | do not want to miss any of it have a |
33485s | great rest of your evening everyone meet |
33487s | us back here tomorrow for day two and |
33489s | the finals of the the hstone world |
33490s | championship take care |
33512s | [Music] |
33519s | everyone |
33543s | [Music] |
33563s | [Music] |
33593s | [Music] |
33603s | [Music] |